Spoiler (click to show/hide)



Name: 277



---[ CORE DESTROYED ]---



Performance

-------------

Evolutions ( 4000

Robots Destroyed (105) 525

Value Destroyed (2721) 2721

Prototype IDs (14) 280

Alien Tech Recovered (0) 0

Bonus (0) 0

TOTAL SCORE: 7526



Cogmind

---------

Core Integrity 0/1450

Matter 300/300

Energy 100/100

System Corruption 13%

Temperature Cool (18)

Location -2/Research



Parts

-------

Power (2)

(None)

Propulsion (7)

(None)

Utility (10)

Advanced Core Analyzer

Weapon (4)

(None)

Inventory (4)

Wheel

Medium Matter Pod

Gamma Rifle

Stasis Projector



Peak State

------------

Power

Micro Fission Core

Light Particle Reactor

Propulsion

Myomer Leg

Centrium Leg

Improved Antigrav System

Improved Antigrav System

Improved Antigrav System

Impulse Thruster Array

Utility

Advanced Heat Sink

Advanced Sensor Array

Improved Melee Analysis Suite

Improved Melee Analysis Suite

Improved Core Analyzer

Advanced Core Analyzer

Advanced ECM Suite

Improved Utility Shielding

Field Recycling Unit

Weapon

Enhanced Quantum Rifle

Gamma Rifle

Gamma Rifle

Great Axe

Inventory

Wheel

Medium Matter Pod

Gamma Rifle

Stasis Projector

[Rating: 137]



Favorites

-----------

Power Light Ion Engine

Engine Light Ion Engine

Power Core Micro Nuclear Core

Reactor Antimatter Reactor

Propulsion Improved VTOL Module

Treads Improved Treads

Wheel Compact Wheel

Leg Myomer Leg

Hover Unit Improved Antigrav System

Flight Unit Improved VTOL Module

Utility Visual Processing Unit

Device Advanced Sensor Array

Storage Small Storage Unit

Processor Visual Processing Unit

Protection Improved Utility Shielding

Weapon Spear

Energy Gun Improved EM Shotgun

Energy Cannon Disruptor Cannon

Ballistic Gun Assault Rifle

Ballistic Cannon Antimatter Cannon

Launcher Heavy Rocket Launcher

Slashing Weapon Great Axe

Piercing Weapon Spear

Special Melee Weapon Advanced Datajack



Stats

-------

Bonus Breakdown 0

Classes Destroyed 13

Worker 16

Builder 10

Tunneler 2

Hauler 4

Recycler 11

Mechanic 1

Operator 2

Watcher 12

Swarmer 19

Grunt 14

Sentry 5

Hunter 1

Programmer 8

NPCs Destroyed 0

Best Kill Streak 9

Combat Bots Only 9

Matter Collected 3052

Salvage Created 3448

Parts Attached 171

Power 26

Propulsion 39

Utility 54

Weapon 52

Parts Lost 67

Power 7

Propulsion 24

Utility 23

Weapon 13

Average Slot Usage (%) 81

Naked Turns 11

Spaces Moved 5165

Fastest Speed (%) 384

Average Speed (%) 267

Slowest Speed (%) 28

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 22

Cave-ins Triggered 1

Heaviest Build 60

Greatest Support 68

Greatest Overweight (x) 12

Average Overweight (x) 0

Largest Inventory 8

Average Capacity 5

Most Carried 6

Average Carried 4

Final Capacity 4

Final Carried 4

Core Damage Taken 3273

Average Core Remaining (%) 80

Depth 11 Exit 100

Depth 10 Exit 83

Depth 9 Exit 82

Depth 8 Exit 96

Depth 7 Exit 94

Depth 6 Exit 97

Depth 5 Exit 94

Depth 4 Exit 71

Depth 3 Exit 4

Volleys Fired 268

Largest 3

Hottest 244

Shots Fired 412

Gun 235

Cannon 146

Launcher 31

Special 0

Kinetic 253

Thermal 26

Explosive 31

Electromagnetic 114

Shots Hit Robots 283

Core Hits 196

Critical Hits 6

Kills 2

Parts Destroyed 3

Overload Shots 0

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 147

Impact 0

Slashing 62

Piercing 67

Damage Inflicted 11043

Projectiles 4975

Explosions 3879

Melee 2109

Ramming 80

Kinetic 3327

Thermal 645

Explosive 3460

Electromagnetic 1437

Impact 0

Slashing 1756

Piercing 338

Overflow Damage 3

Projectiles 0

Explosions 3

Melee 0

Self-Inflicted Damage 220

Shots 4

Rammed 22

Highest Temperature 389

Average Temperature 75

Received Heat Transfer 567

Shutdowns 1

Energy Bleed 1

Interference 0

Matter Decay 0

Short Circuit 0

Damage (minor) 0

Damage (major) 0

Damage (core) 0

Highest Corruption 13

Average Corruption 5

Message Errors 10

Matter Fused 11

Heat Flow Error 7

Energy Discharge 5

Parts Rejected 3

Data loss (map) 0

Data loss (database) 3

Misfires 1

Misdirections 4

Targeting Errors 15

Weapon Failures 1

Depth 7 End 2

Depth 4 End 4

Depth 3 End 10

Haulers Intercepted 4

Robots Corrupted 1

Parts Fried 8

Robots Melted 0

Parts Melted 0

Heat Transferred 770

Parts Self-Destructed 0

Prevented 0

Power Chain Reactions 2

Tactical Retreats 11

Communications Jammed 0

Parts Field Recycled 8

Retrieved Matter 40

Parts Merge Repaired 0

Drone Launches 0

Drone Recoveries 0

Derelicts Assembled 0

Traps Triggered 7

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 0

Traps Extracted 0

Installed 0

Triggered 0

Machines Disabled 21

Data Cores Recovered 1

Used 1

Machines Hacked 33

Terminals 26

Fabricators 1

Repair Stations 2

Recycling Units 1

Scanalyzers 1

Garrison Access 2

Total Hacks 92

Successful 44

Failed 47

Catastrophic 9

Database Lockouts 1

Manual 30

Unauthorized 0

Terminals 77

Fabricators 1

Repair Stations 4

Recycling Units 5

Scanalyzers 2

Garrison Access 3

Terminal Hacks 34

Record 6

Robot Schematic 1

Robot Analysis 1

Prototype ID Bank 2

Open Door 1

Emergency Access Points 1

Terminal Index 4

Alert Level 3

Locate Traps 4

Maintenance Status 2

Zone Layout 5

Machine Controls 4

Hacking Detections 32

Full Trace Events 2

Feedback Events 0

Feedback Corruption 0

Feedback Part Disabled 0

Feedback Blocked 0

Trojans Installed 0

Terminals 0

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Garrisons Disabled 1

Garrisons Compromised 0

Fab Network Shutdowns 0

Robot Schematics Acquired 1

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 0

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 2

Part Repair Time 70

Parts Recycled 0

Recycled Matter 137

Retrieved Matter 0

Retrieved Components 0

Parts Scanalyzed 1

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 1

Robots Rewired 1

Robots Hacked 3

Non-combat 3

Combat 0

Link 1

Rebooted 2

Robot Hack Failures 1

Allies Hacked 0

Hacks Repelled 0

Total Allies 1

Largest Group 1

Highest-Rated Group 11

Highest-Rated Ally 11

Total Orders 15

GOTO 10

FOLLOW 5

Terraforming Orders 0

Walls Built 0

Walls Tunneled 0

Ally Attacks 1

Total Damage 31

Kills 0

Allies Corrupted 0

Allies Melted 0

Peak Influence 244

Average Influence 27

Final Influence 0

Maximum Alert Level 1

Low Security (%) 98

Level 1 1

Level 2 0

Level 3 0

Level 4 0

Level 5 0

Squads Dispatched 27

Investigation 3

Extermination 7

Reinforcement 12

Assault 0

Garrison 5

Intercept 0

Derelict Logs Recovered 0

Exploration Rate (%) 17

Regions Visited 10

Pre-discovered Areas 0

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 8620

Turns Passed 6746

Depth 11 76

Depth 10 716

Depth 9 296

Depth 8 1529

Depth 7 1015

Depth 6 920

Depth 5 132

Depth 4 215

Depth 3 912

Depth 2 935

Scrapyard 76

Materials 2541

Factory 2282

Research 1847



Prototype IDs

---------------

Cooled Ion Engine

Heavy Deuterium Engine

Cooled Deuterium Engine

Improved Flight Unit

Improved VTOL Module

Inertial Stasis Machine

Spectral Analyzer

Improved Medium Laser

Advanced Beam Rifle

Cooled Pulse Rifle

Improved EM Shotgun

Enhanced Coil Gun

Antimatter Cannon

Advanced EMP Blaster



Fabricated

------------

Nothing



Alien Tech Recovered

----------------------

None



Route

-------

-11/Scrapyard

-10/Materials (discovered 2 exits: *Mat / [Min])

-9/Materials (discovered 3 exits: *Mat / [*Min x2])

-8/Materials (discovered 2 exits: *Fac / *Sto)

-7/Factory

-6/Factory (discovered 2 exits: *Fac / *Ext)

-5/Factory

-4/Factory

-3/Research

-2/Research



Game

------

Seed: Nuclear Meltdown

^Manual?: 1

Play Time: 261 min

Sessions: 5

Mod: N/A

Game No.: 60

Lore%: 16

Gallery%: 47

ASCII: 0

Keyboard: 0

Movement: Mouse

Fullscreen: 1

Font: 18/SmallcapsGlow

Map View: 76x50

FOV Handling: Fade In





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Cogmind - Alpha 12Name: 277---[ CORE DESTROYED ]---Performance-------------Evolutions (4000Robots Destroyed (105) 525Value Destroyed (2721) 2721Prototype IDs (14) 280Alien Tech Recovered (0) 0Bonus (0) 0TOTAL SCORE: 7526Cogmind---------Core Integrity 0/1450Matter 300/300Energy 100/100System Corruption 13%Temperature Cool (18)Location -2/ResearchParts-------Power (2)(None)Propulsion (7)(None)Utility (10)Advanced Core AnalyzerWeapon (4)(None)Inventory (4)WheelMedium Matter PodGamma RifleStasis ProjectorPeak State------------PowerMicro Fission CoreLight Particle ReactorPropulsionMyomer LegCentrium LegImproved Antigrav SystemImproved Antigrav SystemImproved Antigrav SystemImpulse Thruster ArrayUtilityAdvanced Heat SinkAdvanced Sensor ArrayImproved Melee Analysis SuiteImproved Melee Analysis SuiteImproved Core AnalyzerAdvanced Core AnalyzerAdvanced ECM SuiteImproved Utility ShieldingField Recycling UnitWeaponEnhanced Quantum RifleGamma RifleGamma RifleGreat AxeInventoryWheelMedium Matter PodGamma RifleStasis Projector[Rating: 137]Favorites-----------Power Light Ion EngineEngine Light Ion EnginePower Core Micro Nuclear CoreReactor Antimatter ReactorPropulsion Improved VTOL ModuleTreads Improved TreadsWheel Compact WheelLeg Myomer LegHover Unit Improved Antigrav SystemFlight Unit Improved VTOL ModuleUtility Visual Processing UnitDevice Advanced Sensor ArrayStorage Small Storage UnitProcessor Visual Processing UnitProtection Improved Utility ShieldingWeapon SpearEnergy Gun Improved EM ShotgunEnergy Cannon Disruptor CannonBallistic Gun Assault RifleBallistic Cannon Antimatter CannonLauncher Heavy Rocket LauncherSlashing Weapon Great AxePiercing Weapon SpearSpecial Melee Weapon Advanced DatajackStats-------Bonus Breakdown 0Classes Destroyed 13Worker 16Builder 10Tunneler 2Hauler 4Recycler 11Mechanic 1Operator 2Watcher 12Swarmer 19Grunt 14Sentry 5Hunter 1Programmer 8NPCs Destroyed 0Best Kill Streak 9Combat Bots Only 9Matter Collected 3052Salvage Created 3448Parts Attached 171Power 26Propulsion 39Utility 54Weapon 52Parts Lost 67Power 7Propulsion 24Utility 23Weapon 13Average Slot Usage (%) 81Naked Turns 11Spaces Moved 5165Fastest Speed (%) 384Average Speed (%) 267Slowest Speed (%) 28Overloaded Moves 0Propulsion Burnouts 0Targets Rammed 22Cave-ins Triggered 1Heaviest Build 60Greatest Support 68Greatest Overweight (x) 12Average Overweight (x) 0Largest Inventory 8Average Capacity 5Most Carried 6Average Carried 4Final Capacity 4Final Carried 4Core Damage Taken 3273Average Core Remaining (%) 80Depth 11 Exit 100Depth 10 Exit 83Depth 9 Exit 82Depth 8 Exit 96Depth 7 Exit 94Depth 6 Exit 97Depth 5 Exit 94Depth 4 Exit 71Depth 3 Exit 4Volleys Fired 268Largest 3Hottest 244Shots Fired 412Gun 235Cannon 146Launcher 31Special 0Kinetic 253Thermal 26Explosive 31Electromagnetic 114Shots Hit Robots 283Core Hits 196Critical Hits 6Kills 2Parts Destroyed 3Overload Shots 0Energy Bleed 0Heat Surge 0Short Circuit 0Meltdown 0Melee Attacks 147Impact 0Slashing 62Piercing 67Damage Inflicted 11043Projectiles 4975Explosions 3879Melee 2109Ramming 80Kinetic 3327Thermal 645Explosive 3460Electromagnetic 1437Impact 0Slashing 1756Piercing 338Overflow Damage 3Projectiles 0Explosions 3Melee 0Self-Inflicted Damage 220Shots 4Rammed 22Highest Temperature 389Average Temperature 75Received Heat Transfer 567Shutdowns 1Energy Bleed 1Interference 0Matter Decay 0Short Circuit 0Damage (minor) 0Damage (major) 0Damage (core) 0Highest Corruption 13Average Corruption 5Message Errors 10Matter Fused 11Heat Flow Error 7Energy Discharge 5Parts Rejected 3Data loss (map) 0Data loss (database) 3Misfires 1Misdirections 4Targeting Errors 15Weapon Failures 1Depth 7 End 2Depth 4 End 4Depth 3 End 10Haulers Intercepted 4Robots Corrupted 1Parts Fried 8Robots Melted 0Parts Melted 0Heat Transferred 770Parts Self-Destructed 0Prevented 0Power Chain Reactions 2Tactical Retreats 11Communications Jammed 0Parts Field Recycled 8Retrieved Matter 40Parts Merge Repaired 0Drone Launches 0Drone Recoveries 0Derelicts Assembled 0Traps Triggered 7Indirectly 0Trap Hack Attempts 0Triggered 0Disarmed 0Reprogrammed 0Reused 0Traps Extracted 0Installed 0Triggered 0Machines Disabled 21Data Cores Recovered 1Used 1Machines Hacked 33Terminals 26Fabricators 1Repair Stations 2Recycling Units 1Scanalyzers 1Garrison Access 2Total Hacks 92Successful 44Failed 47Catastrophic 9Database Lockouts 1Manual 30Unauthorized 0Terminals 77Fabricators 1Repair Stations 4Recycling Units 5Scanalyzers 2Garrison Access 3Terminal Hacks 34Record 6Robot Schematic 1Robot Analysis 1Prototype ID Bank 2Open Door 1Emergency Access Points 1Terminal Index 4Alert Level 3Locate Traps 4Maintenance Status 2Zone Layout 5Machine Controls 4Hacking Detections 32Full Trace Events 2Feedback Events 0Feedback Corruption 0Feedback Part Disabled 0Feedback Blocked 0Trojans Installed 0Terminals 0Fabricators 0Repair Stations 0Recycling Units 0Scanalyzers 0Garrison Access 0Fabricators Overloaded 0Garrisons Disabled 1Garrisons Compromised 0Fab Network Shutdowns 0Robot Schematics Acquired 1Robots Built 0Total Robot Build Rating 0Robot Fabrication Matter 0Robot Fabrication Time 0Part Schematics Acquired 0Parts Built 0Total Part Build Rating 0Part Fabrication Matter 0Part Fabrication Time 0Parts Repaired 2Part Repair Time 70Parts Recycled 0Recycled Matter 137Retrieved Matter 0Retrieved Components 0Parts Scanalyzed 1Part Schematics Acquired 0Parts Damaged 0Robot Analysis Total 1Robots Rewired 1Robots Hacked 3Non-combat 3Combat 0Link 1Rebooted 2Robot Hack Failures 1Allies Hacked 0Hacks Repelled 0Total Allies 1Largest Group 1Highest-Rated Group 11Highest-Rated Ally 11Total Orders 15GOTO 10FOLLOW 5Terraforming Orders 0Walls Built 0Walls Tunneled 0Ally Attacks 1Total Damage 31Kills 0Allies Corrupted 0Allies Melted 0Peak Influence 244Average Influence 27Final Influence 0Maximum Alert Level 1Low Security (%) 98Level 1 1Level 2 0Level 3 0Level 4 0Level 5 0Squads Dispatched 27Investigation 3Extermination 7Reinforcement 12Assault 0Garrison 5Intercept 0Derelict Logs Recovered 0Exploration Rate (%) 17Regions Visited 10Pre-discovered Areas 0Garrisons Visited 0Relays Disabled 0Generators Disabled 0Network Hubs Disabled 0Actions Taken 8620Turns Passed 6746Depth 11 76Depth 10 716Depth 9 296Depth 8 1529Depth 7 1015Depth 6 920Depth 5 132Depth 4 215Depth 3 912Depth 2 935Scrapyard 76Materials 2541Factory 2282Research 1847Prototype IDs---------------Cooled Ion EngineHeavy Deuterium EngineCooled Deuterium EngineImproved Flight UnitImproved VTOL ModuleInertial Stasis MachineSpectral AnalyzerImproved Medium LaserAdvanced Beam RifleCooled Pulse RifleImproved EM ShotgunEnhanced Coil GunAntimatter CannonAdvanced EMP BlasterFabricated------------NothingAlien Tech Recovered----------------------NoneRoute--------11/Scrapyard-10/Materials (discovered 2 exits: *Mat / [Min])-9/Materials (discovered 3 exits: *Mat / [*Min x2])-8/Materials (discovered 2 exits: *Fac / *Sto)-7/Factory-6/Factory (discovered 2 exits: *Fac / *Ext)-5/Factory-4/Factory-3/Research-2/ResearchGame------Seed: Nuclear Meltdown^Manual?: 1Play Time: 261 minSessions: 5Mod: N/AGame No.: 60Lore%: 16Gallery%: 47ASCII: 0Keyboard: 0Movement: MouseFullscreen: 1Font: 18/SmallcapsGlowMap View: 76x50FOV Handling: Fade InX=99607883163136224625522234524654659632946629609955963259299932946660695062593665229542925609252609045025665543642642222922965222295266922932329552505229339292535222225295555562299526655255226662229222222252522592252222222269632946395955436662356692690633390995954926595922222252262292222255922226222542533396525396262665292652222255564266006993299232626622692663524332346926200259062646036395524942635252226924096293555669629266425269953329624946523302604326402920602522555206696343442295242499922236463262452595265633926492320669565243662260022543505969595392545692665342529925652292252222232235249222222229395969596949222592222669955

Nice and fresh.-11 I've scored a small storage off a hapless scavenger, A boon to the run I feel.-10 I stumbled into two swarms of pests quickly, not how I'd like to have started but the situation didn't get out of hand. I've acquired four or so flight units due to this so may as well use them, these assault rifles are Light anyway. A light Ion engine along with them and I'm clearing ground quickly. I'm using an improved terrain scanner and terrain scan processor combo to progress with a better idea of my destination, if a little slowly.-9 Combination of speed and awareness allows me to travel unmolested, I sniff around terminals for information to assist me. My lack of firepower and increasingly diminishing matter from avoiding conflict are becoming a concern. If I'm engaged now I don't have the resources for a prolonged fight, nore the armour to forge a path.-8 It must have been over a thousand ticks now, I'm trapped here. This area I have ascended into only seems to have one exit, a long thin corridor, defenders secure it and patrols seem to pass often, maybe looking for me. I'm desperately low on resources now and I'm picking the bones of this place to sustain my efforts. every time I try to leave there seems to be a patrol passing, i wish i had the resources or tools to break these walls.success, free of my prison and with some fancy VTOL propulsion as well as EM shotguns to show for it, this increase in carry capacity and ability to harvest weaker foes for matter more effectively has replenished my needs for now, finally I can proceeed.Something magical has happened. After a particularly slippery scout evaded a good 8 volleys of fire and gleefully informed a nearby armoured lurker on the stairs of my efforts i found myself hiding by a door way hoping my shots land true and it comes alone. The first volley, the electromagnetic gods smile and it just shuts down before my eyes. An excited disabling of my VTOLs so i can actually get at the thing to fiddle with it and i now have a pet armoured lurker, or Defender 3A as he likes to be called. It's in pretty good condition for something i tried to kill, I hope this isn't a short-lived friendship.something like 60% chance to hit, then a 34% chance to hit the core, of which there was a 3% chance of disruption, of which is halved for the chance to shutdown. No idea what those odds are.We spend a lot of time hiding, waiting for chances to move.-7 me and D3 arrive, somewhat delayed by his treads but I value his company. I hide him away and set about getting a lay of the land. I'm enjoying a broad suite of sensor arrays, though I'm hampered by the weight limitations of these thrusters, I'm finding the speed coupled with intel is highly effective at picking fights as i want them.I'm waiting at a door with D3, things could get pretty hairy in a minute so I'm glad I have some backup I can trust.. but what's this.. Defender A4.. well, i guess he leveled up. He'll always be D3 to me though. Well.. sensors showed more of a fight coming than i wanted and old D3 was never very fast on his feet..Identity crisisI'm so sorry D3.RIP D3, you were too good for this world.-6 My parts are starting to seem dated. Though in good condition they're behind in technology. They serve me well though as I slip around the area. The spear has surprisingly good mining capabilities, coupled with my sensor suites i can make my own path to places i need to be, or not be. Swapped out my spear for a power sword, I love a good sword, though i may miss the core piercing.A patrol passes through the room as my only power core is being repaired.. tense.-5 big wide hallways, make me nervous. I'm soon seeing all manner of bad things lurking on the sensor sweeps. I also however, found the exit to -4 near immediately. My reactor is barely keeping the thrusters running at this point. I have to stop frequently in order to recharge. This seems wiser than powering down my sensor suites as at this point with no spares and such old and fragile equipment an engagement I didn't expect could prove terminal. I live in fear of a hidden door and jamming, I've gotta get a structure sensor from somewhere.peeking through the doors near the exit, i saw a big pile of real shiny thrusters. Excited at the long awaited upgrade and possible speeds i rushed in, only to be met by gunfire from a defender lurking in the wall. falling back and rearming to engage i take him down, only to find another attacking via a hole in the wall from the prior engagement. This is soon followed by additional slugs ripping through other walls. As though the situation isn't bad enough a report sounds for reinforcements to be dispatched to my area.. it's clear i won't be getting them without a fight at this point, I have no choice but to flee up the stairs.-4 I lost a few utilities in the exchange escaping -5, while this takes the edge off my resource situation it leaves me without terrain scanning and i feel naked having grown used to it. having fled a fight just to get here i'm concerned, while i have weapons of reasonable power, i cant risk a fight for fear of my thrusters being torn apart.Calamity. while a scout was jamming my sensors a swarmer wandered into the room i was in.. the gunfire was soon to follow, ripping through the walls and into various explosive machinery. The entire room was gone, my already weary components shook ever less firm in the blast leaving several commandos and programmers staring at me in a now wide open space. I attempt to flee immediately as I'm picked apart by their ongoing barrage. I've lost most my components and I'm dropping what i don't need to keep up speed on my limping thrusters. I'm fleeing blindly now and passing through a doorway i spot an exit stair, at the same time a cloud of swarmers around it spot me. I duck into the room again, powering down all my devices to generate as much energy as i can to keep the thrusters going in case I lose or have to ditch my power-core on the dash to the stairs.The swarmers arrive first, light assault rifle fire annoucning their arrival. i made my move, darting through them and making for the stairs. My weight distrobution system proving its weight in gold in keeping an anti matter reactor airborne and at speed with such little propultion. Just as the pursueing heavier forces arrive i'm at the stairs and it's too late to stop me. Though I've suffered huge damage to make it this far.-3 I've made it. I've got all the slots in the world and nothing to fill them with, my kit is bare bones and borderline functional. If i don't find some supplies before something else finds me, it's gonna be a sad end to a good run.!! It's grown Too late on a work night to continue. I look forward to returning. This may actually be my high score run.. but it's been quick evasive so probably not that high scoring.Things were quiet and I managed to lure a few workers and scrap them for parts, a whole bunch of wheels.. great. Two assassins and a programmer, the wheels fell apart instantly. Won that fight but now another two appear, this isn't gonna end well. a continued slaughter and desperate fleeing see me scrape into the exit, after body slamming a sentry off it, almost naked and with a sliver of core left.FromBadToWorse-2 being basically naked, blind and unarmed i set about gathering some parts. Before long huge sums of attention are upon me and I end up cornered, there is no hope. I came far, but didn't achieve a lot in the grand scale.Crap.Awww crap.There is no escape now.Score file