JC: We use the game consoles that APEX used. They have all the Wii U consoles stored, and whatever the current decision is on March 27, 2015, we will relay that information to Gaming Generation, and get them all on the consoles in time for Evo. We plan to use whatever custom ruleset the community wants, and it seems @@Amazing Ampharos is leading the charge in that regards. I would head on over to : We use the game consoles that APEX used. They have all the Wii U consoles stored, and whatever the current decision is on March 27, 2015, we will relay that information to Gaming Generation, and get them all on the consoles in time for Evo. We plan to use whatever custom ruleset the community wants, and it seems @@Amazing Ampharos is leading the charge in that regards. I would head on over to that thread on SmashBoards and give input so that everyone can be happy. Click to expand...

Spoiler: Links to individual character discussion http://smashboards.com/threads/bowsers-top-8-custom-movesets.380017/



http://smashboards.com/threads/official-standard-custom-moveset-project-bowser-jr.380322/



http://smashboards.com/threads/official-standard-custom-moveset-project-captain-falcon.380323/



http://smashboards.com/threads/official-standard-custom-moveset-project-charizard.380324/



http://smashboards.com/threads/official-standard-custom-moveset-project-dark-pit.380325/



http://smashboards.com/threads/official-standard-custom-moveset-project-diddy-kong.380326/



http://smashboards.com/threads/official-standard-custom-moveset-project-donkey-kong.380327/



http://smashboards.com/threads/official-standard-custom-moveset-project-dr-mario.380328/



http://smashboards.com/threads/submit-your-entry-for-the-top-8-custom-sets-of-duck-hunt.379612/



http://smashboards.com/threads/official-standard-custom-moveset-project-falco.380331/



http://smashboards.com/threads/official-standard-custom-moveset-project-fox.380332/



http://smashboards.com/threads/ganondorfs-top-8-custom-movesets.379812/



http://smashboards.com/threads/official-standard-custom-moveset-project-greninja.380333/



http://smashboards.com/threads/official-standard-custom-moveset-project-ike.380335/



http://smashboards.com/threads/official-standard-custom-moveset-project-jigglypuff.380336/



http://smashboards.com/threads/official-standard-custom-moveset-project-king-dedede.380337/



http://smashboards.com/threads/official-standard-custom-project-ver-1.380104/



http://smashboards.com/threads/top-8-max-custom-sets-for-link.380198/



http://smashboards.com/threads/official-standard-custom-moveset-project-little-mac.380341/



http://smashboards.com/threads/lets-talk-about-customs.379598/



http://smashboards.com/threads/official-standard-custom-moveset-project-lucina.380343/



http://smashboards.com/threads/official-standard-custom-moveset-project-the-mysterious-mr-l.380345/



http://smashboards.com/threads/evo-legalized-customs-so-lets-talk-about-them.392000/



http://smashboards.com/threads/official-standard-custom-moveset-project-marth.380347/



http://smashboards.com/threads/official-standard-custom-moveset-project-mega-man-revamp-poll.388486/



http://smashboards.com/threads/official-standard-custom-moveset-project-meta-knight.380349/



http://smashboards.com/threads/official-standard-custom-moveset-project-mr-game-watch.380350/



http://smashboards.com/threads/the-customs-project-ness-edition.380063/



http://smashboards.com/threads/official-standard-custom-moveset-project-olimar-alph.380353/



http://smashboards.com/threads/pacman-top-8-customs.379978/



http://smashboards.com/threads/palutena-custom-move-discussion.371667/



http://smashboards.com/threads/official-standard-custom-moveset-project-peach.380356/



http://smashboards.com/threads/project-custom-choosing-pikachus-custom-sets-for-tournaments.380338/



http://smashboards.com/threads/official-standard-custom-moveset-project-pit.380358/



http://smashboards.com/threads/offi...veset-project-robotic-operating-buddy.380359/



http://smashboards.com/threads/common-custom-special-presets-survey.380329/



http://smashboards.com/threads/rosalina-custom-sets-electric-boogaloo.390886/



http://smashboards.com/threads/official-standard-custom-moveset-project-samus.380361/



http://smashboards.com/threads/sheik-making-custom-moves-fast-easy-and-legal.380049/



http://smashboards.com/threads/shul...n-2-0-currently-discussing-hyper-arts.391483/



http://smashboards.com/threads/submit-your-entry-for-the-top-8-custom-sets-of-sonic.379613/



http://smashboards.com/threads/toon-links-top-8-custom-movesets.380153/



http://smashboards.com/threads/official-standard-custom-moveset-project-villager.380367/



http://smashboards.com/threads/official-standard-custom-moveset-project-wario.380368/



http://smashboards.com/threads/official-standard-custom-moveset-project-wii-fit-trainer.380369/



http://smashboards.com/threads/official-standard-custom-moveset-project-yoshi.380370/



http://smashboards.com/threads/official-standard-custom-moveset-project-zelda.380372/



http://smashboards.com/threads/official-standard-custom-moveset-project-zero-suit-samus.380373/



http://smashboards.com/threads/official-standard-custom-moveset-project-mii-brawler.380374/



http://smashboards.com/threads/official-standard-custom-moveset-project-mii-gunner.380375/



http://smashboards.com/threads/official-standard-custom-moveset-project-mii-swordfighter.380376/



If any of these links are bad, let me know; I pulled them from an older list I had and fixed a few characters I knew were using different threads. If any of these links are bad, let me know; I pulled them from an older list I had and fixed a few characters I knew were using different threads.

So, I've been running around ramping things up the past few days, but I think we need a new thread to make things clear and move things forward. Customs seem nearly inevitably legal at EVO. Mr. Wizard has made several remarks on twitter that have set what is essentially an impossible barrier for the anti-custom side to meet for them to be banned at EVO. My personal understanding is that the conditions under which customs would be banned are for either of the following to happen by March 27:-The community as a group (not just top players, the whole community) rejects them. With customs currently polling at 80% approval, this seems impossible.-Some other reason is found that they simply cannot be used. We've solved the logistics, and "X is too powerful" is an argument that seems likely to go exactly nowhere with a tournament series built on the backbone of years of MvC2. It seems incredibly unlikely anyone will make a case to this effect.I do not have a personal line of communication with him or the EVO staff; everything I know is from his public statements and I am in no way affiliated with EVO or their staff (other than that I plan to attend as a competitor!). However, he did say this in his interview with Capps:This makes it clear that his intention is that my project is what he's going to be looking to for sets. He has also made it clear in other posts that imports on the day of the tournament will not be allowed; only pre-built pre-sets will be legal at EVO. It is also clear that many other tournaments are beginning to use customs, including but far from limited to this national scale tournament that is less than two months away:This is our current situation, and I feel the context of it puts responsibility on me to lead the situation to the best possible outcome for us which is having the best possible sets ready.We are going to fill all 10 slots for each character with the best custom movesets we can. Including default, this will give every character access to 11/81 of the possible movesets that character can have. We must cover every possible counterpicking situation and player preference we can with our space. This requires adding four sets to most characters in the current project, and even beyond that, it's an unfortunate truth that in the original project some characters were given a much better array of sets than others and need fixed. The two least useful of the 10 sets will be designated as "optional" for the purpose of events that wish to allow on the spot uploading of sets, but this project's position is that events like EVO that do not allow on the spot uploading would be well advised to consider all 10 sets equally important.This is where you guys come in; we're revising the project as of right now to make sure these sets are perfect. There are topics on every character board from last time for this purpose, and you can find a link to your favorite character's topic here:I'd like to ask everyone who is interested in their character having the best customs he, she, or it can have to contribute to the appropriate thread. The basic process here is very simple; the community discusses and hopefully agrees on whatever is best for that character, and we internally use the results of that as best we can applying human judgment and our own smash knowledge when necessary to resolve disagreements or fill in for places where we just don't get enough input. It should be clear the intention is very definitely massive deference to the public's will; regardless of how I personally feel about any specific moves, what the mains of a character have to say will always take priority over that.We have a deadline, a very serious one. EVO rulesets MUST be finalized by March 27. There is no give or take on this at all; if we don't have things together by that date, it's unpredictable what decision Mr. Wizard will make but seems incredibly likely it will be one that makes us less happy than we'll be if we just have things done on time. I am saying right now we need to look at our real deadline as March 17. That gives us 10 days of extra time for the unexpected as well as a bit of time for those on the inside to compile what everyone is saying into a neat list.The internal process in the past was just me personally making all final decisions unilaterally and doing 100% of the organizational work personally. That is not sane and is not reasonable. No matter how smart I like to think I am, I'm still just one guy, and like most guys, I'm routinely wrong about many things. The workload of keeping up with 51+ conversations is also honestly insane; I had to pull multiple all-nighters to make the original project work, and that's both not a good choice for me personally and not the kind of plan that will allow the best work to be done for the community. With the stakes being as high as they are, I'm bringing in help on these fronts. I am at this time not ready to provide the fine details here, but final decision making on things is not going to be happening until mid-March so there's time and as that time comes we will be very, very transparent about this. This project is 100% about the community, and any work done by us is all about respecting the will of the community and not about establishing any kind of authority.There are three major things I imagine some people are thinking about:1. The Mewtwo factor definitely weighs on my mind. Mewtwo could easily release sometime in March; no one really knows. If Mewtwo comes out at any time before March 27, he will be included in this project. If he comes out very close to March 27 we may have to work in a very big hurry to include him, but if we are given any possibly opportunity at all to make sets for him at all we will. Don't worry about him.2. Mii Fighters are a big concern here as well and a discussion we need to have. Currently many regions either do not allow them at all or limit them to only their default size. Logistically there's no reason we can't include any arbitrary Mii Fighters in this project; @ John12346 has volunteered to produce QR codes for any Miis that are necessary so particular non-default sizes can easily be spread around, and once a Mii Fighter is made on the 3ds and uploaded to the Wii U as a custom moveset, it can be selected with no fuss or extra time cost. If nothing happens to suggest otherwise and the situation remains murky, it is my intention to assume Mii Fighters might be able to be any size and to aggressively court the community that mains these characters for size preferences and to include it in the movesets along with the four special moves. If it becomes clear that either EVO rules or community preference are against this, we'll adjust accordingly for that.3. Some people may support banning specific custom moves (notably Mii Brawler: Piston Punch and Olimar: Order Tackle). I have done some serious soul searching on these issues, and I believe the only response I can give is as follows. The project itself has no official position on the merit of banning or not banning particularly buggy special moves; it is simply not our place. However, we recognize that the nature of EVO means that whatever we fail to include is effectively banned as it will not be possible to select. We will defer heavily to the collective will of the community on these two moves in order to maintain neutrality; if the playerbase feels that Piston Punch and/or Order Tackle should not be given sets as long as their behavior is what it is currently, we will exclude them on that basis. If that is not the popular sentiment, they will be treated like any other move and may be included in sets if they otherwise warrant inclusion (and it seems likely both would be good enough to include in at least some sets even if neither is the dominant option).I know this is already long in the tooth, but I would like to ask you guys to do one more favor for me in addition to contributing your collective knowledge to building these sets. Please help spread the word! The smash community in 2015 is scattered; Smashboards is my home and is the best hub in the scene by far to organize a project like this. I know many of you are connected to scenes on reddit and facebook and perhaps other places about which I am just plain less aware. If you can use your connections in those areas to draw in more input and make sure all 51 characters get the attention they deserve, I'd deeply appreciate it. Thank you for putting up with my habit of making yet another post that is way too long, and I look forward to the continued development of custom moves in smash 4.Original custom project thread can be found here: