



PLEASE NOTE: THIS IS AN OLD SCHOOL STYLE PLAYER HOME...IT IS NOT A SETTLEMENT!!!

- There is NO workshop mode!

- You can not dismiss companions here!

- This mod was made for my own game the way I wanted it, and I will not be making changes or taking “requests.”

Most items are static, but there are a several lootable items and containers.

PC ONLY, NO CONSOLE VERSION WILL BE MADE

Requirements:

This mod requires the following Fallout 4 DLC:

Far Harbor (DLCCoast)

Contraptions (DLCworkshop02)

There will not be a non-DLC version, so please don’t ask. Sorta hard to have a Far Harbor mod without using DLC.



Mod release video trailer:

Getting the key:





Mod features:



EXTERIOR/GAMEPLAY:

MUST BE REPAIRED BEFORE IT CAN BE USED. See the NOTES ON INTERACTIVE FEATURES section of the Read Me for details.

See the NOTES ON INTERACTIVE FEATURES section of the Read Me for details.

INTERIOR:

See the NOTES ON INTERACTIVE FEATURES section of the Read Me for details.

Custom Collectible Magazine:



Info for FROST players:



NOTES ON INTERACTIVE FEATURES:

Using with mods that modify the Eden Meadows Cinema location:



For you FO4Edit aficionados:



Any cell edits for surrounding cells you see ARE NOT stray edits! They are a result of regenerating the precombined/previs data.

Installation:



Before reporting "issues" or "problems" with the mod, PLEASE:





1. READ THE DOCUMENTATION!







Credits and Special Thanks:





YouTubers:



You are welcome to use/showcase my mods in your reviews, mod showcases, and Let's Play videos.

But, you ARE NOT under any circumstances allowed to upload, share or otherwise distribute this mod or any of its files to any mod “sharing” service such as ModDrop.

Licensing/Legal:

Do not redistribute or alter this work or any of the files contained therein without explicit written consent from the original author (RedRocketTV). This applies to translations uploaded to websites other than nexusmods.com without the explicit written consent from the mod author (RedRocketTV).



This mod will not be uploaded to Bethesda.net or any other site. If you find it anywhere but on the Fallout 4 Nexus, it has been stolen. Please report it as such.



Commercial use strictly prohibited.



Translations:



I am open to having my mods translated to other languages provided you contact me and ASK PERMISSION FIRST! It’s a simple courtesy, and chances are I will be cool about it provided you agree to a few simple rules.

A beautiful video by hodilton showing the constructable machine gun turrets in action:In order to gain entry to the player home, you will need to find the key. There is a note on the door left by the previous occupants. The note tell you where the key can be found. Because I know there are some of “those people” who refuse to read, I’ve posted screenshots in the Images section to make it painfully simple. If you're still having trouble, the mod trailer video above shows exactly where to go.All that being said, there are a lot of ghouls milling about the drive-in, attracted by the movies playing. You’ll want to deal with them first. I’ve made no changes to the ghouls or anything else in the drive-in itself besides the changes for the player home behind the screen.- Discoverable map marker enabled after the key has been added to your inventory- After unlocking the door, you will be able to fast travel directly to the interior cell using the map marker mentioned above- You can fast travel from the interior cell- Functioning exterior lighting- Power armor station (linked to shared workbench storage)- Cooking grill (linked to shared workbench storage)- Trash Compactor unit that breaks junk items into their base components and transfers them to the workbench shared storage- Fusion Core Charger: recharges depleted Fusion Cores to 100% in 24 hours.- Furniture for you and your companions to sit and relax- Option to build four exterior machine gun turrets using the Terminal inside the player home.- All containers are flagged to not respawn- Custom collectible magazine that grants a permanent +5 Rad Resistance with the Well Read Rad Resistance perk- Custom design chemistry, armor, weapon and cooking workbenches- Two inventory sorting systems: one container-based, the other terminal based- All workbenches are linked to shared storage- Working shower gives +2 Charisma boost for eight hours- Functioning light switches for main lights and desk lamp- My First Infirmary unit: restores health, removes Rads. MUST BE ASSEMBLED BEFORE IT CAN BE USED.- Convertible Hide-A-Bed: By day it’s a couch...at the press of a button it converts to a bed that is personalized with player’s name and gives the Well Rested and Lover’s Embrace Bonuses. Press the button again and the bed turns back into a couch.- Terminal is personalized with player’s name- Working Vim! refrigerator with custom textures: Insert any Nuka Cola (excluding Nuka World DLC flavors), Vim! or Gwinnett beer variant and it will be come Ice Cold with the associated buff in six hours- A working radio receiver...probably the only one on the Island. Maybe Kasumi fixed it? Plays the “Atom Cats Radio” frequency (same music as DC Radio but without Travis) because the likelihood that DC Radio would reach this far is not high- Interactive storage units: Weapons storage, ammo shelf, and food shelves will display clutter when items of each category are added. Clutter will deactivate when container is emptied- Vim! display shelf – works only with Vim! Flavors...we don’t drink that Nuka swill on the Island!- Contraptions DLC weapon display racks- Contraptions DLC Armor Display: gender of mannequin can be changed via the terminal to match your character gender- Lots of custom Vim! Decor- Drive-in movie themed posters- LOTS of storage! All containers (and the entire cell) are flagged to not respawn- Fully navmeshed for companions with idle markersOn the table to the left of the door there is an old Civil Defense pamphlet left by the previous occupants. After reading it, you gain the knowledge to earn a permanent +5 Rad Resistance with the Well Read Rad Resistance perk. You could have gained more, but the last few pages are missing.The mod is compatible with Fallout: FROST v.41. If you use the Unofficial FROST FPS Fix mod, you should not encounter any issues. At the time this mod was released, the FPS fix only updates previs data for the Commonwealth and does not do anything with the Far Harbor worldspace.There is some very important information in the READ ME regarding the interactive features of the mod. I strongly suggest you read it THOROUGHLY before asking questions or reporting issues. Questions regarding items clearly spelled out the in the READ ME or mod description will likely not be responded to.This mod regenerates the precombined mesh and previs data for the Eden Meadows Cinema Drive-In call (EdenMeadowsCinemaExt) and updates the previs for many surrounding cells. Any additional mods that modify the recombined/previs data for the same cells will conflict.As with anytime you use multiple mods that modify the same cell, there is ALWAYS a potential for conflicts.I don’t use any other Eden Meadows Cinema mods so I haven’t tested any. You’re on your own for that. I also have no intention of making compatibility patches...you’re on your own for that as well. Sorry, but I can’t get into supporting mods that I don’t use for my own game.The mod has been cleaned in FO4Edit. But if you can’t resist the urge to see for yourself, be aware that the precombined mesh and previs data for the exterior cell (EdenMeadowsCinemaExt) and many surrounding cells has been regenerated.The Creation kit regenerates previs data for ALL surrounding cells on a 3x3 grid when regenerating optimization data regardless if a mod makes changes to them or not. Unless you want to risk experiencing performance and/or graphical issues, I suggest you leave them be.Use the mod manager of your choice,Or to install manually:Extract the archive. It contains three files:RRTV_EdenCinemaHome.espRRTV_EdenCinemaHome – Main.BA2RRTV_EdenCinemaHome – Textures.BA2Place all three files into your Data folder and activate the mod with your mod manager. Recent versions of Nexus Mod Manager have become highly unreliable and seem to have problems installing mods properly, even if they use only the two basic .BA2 archives and an .esp.I have switched to using Mod Organizer 2 and have has ZERO issues with mod installation since I started using it.2. Adjust your load order if needed3. Reinstall the mod4. If re-installation doesn’t help, reinstall MANUALLY5. If that doesn’t help re-download and reinstall MANUALLYbLaCkShAd0w for the footlocker texture modder’s resource used for the custom footlockersChucksteel for the Know Your ABCs modder’s resource used for some of the interior signageThe playing cards from Se7enraven's FO4 Modder's Resource



The toilet mesh is from the Animated Normal Toilet Modders Resource by bruce142The holotape pile and ashtray with keys are by dinozaurz from the Creative Clutter modders resource The scrapping script used by the Trash Compactor is based on code posted by isathar on the Bethesda CK forum.Darkfox127 and Seddon4494 for their amazing Creation Kit video tutorials which have been crucial to the success of every mod I’ve made.