In this route, you will be able to enjoy the sights of some iconic but now vanished buildings, such as the gas and fuel towers. Who remembers those?Such magneficent architecture! You will also be able to enjoy platforms 15 and 16 in genuine and authentic dingyness.Of course no Melbourne route would be complete without this view.You will also be able to see such landmarks as the Flinders Street parceles dock and the dodgy looking porn shop that is never, ever open.This is belived to be the first porn shop to ever feature in an Australian MSTS route....Now for boring technical stuff, but might be of interest to any route builders.The main limitation to detailed city scenery in MSTS is the maximum tile object count. From experiance I've found the maximum number of objects per tile is somewhere around 1500. More than that and it is likely to become corrupt on saving. To try and cut down on the number of seperate objects, as many things as possible have been combined in to giant custom objects. One of the ways this was done was to make some custom road sections, which have footpaths and tramway overhead poles included in the one shape. Problem is they can't be placed directly without fiddling with the tsection.dat file, something fraught with risk. Instead they inserted by laying some placeholder default road sections, noting the filenames used, then manually editing the wold files. With the way the tile boundarys ended up falling, most of the CBD, including both Flinders Street and Spencer street is one the one tile, so any savings that can be made are very important.