Cogmind - Alpha 13



Name: BloB



---[ CORE DESTROYED ]---



Performance

-------------

Evolutions (4) 2000

Robots Destroyed (21) 105

Value Destroyed (614) 614

Prototype IDs (0) 0

Alien Tech Used (0) 0

Bonus (600) 600

TOTAL SCORE: 3319



Cogmind

---------

Core Integrity 0/850

Matter 300/300

Energy 93/100

System Corruption 2%

Temperature Cool (0)

Location -6/Factory



Parts

-------

Power (2)

(None)

Propulsion (4)

(None)

Utility (5)

Targeting Computer

Weapon (4)

(None)

Inventory (4)

Small Storage Unit

High-capacity Matter Pod

Self-destruct Interrupter



Peak State

------------

Power

Light Angular Momentum Engine

Light Angular Momentum Engine

Propulsion

Carbon-fiber Leg

Carbon-fiber Leg

Improved Hover Unit

Utility

Medium Storage Unit

Targeting Computer

Hardened Medium Armor Plating

Drone Bay

Weapon

Heavy Laser

Heavy Riot Gun

Barrage Gun

Heavy Machine Gun

Inventory

Makeshift Power Source

Small Storage Unit

High-capacity Matter Pod

Makeshift Transmission Jammer

Self-destruct Interrupter

[Rating: 50]



Favorites

-----------

Power Makeshift Power Source

Engine Makeshift Power Source

Propulsion Aluminum Leg

Leg Aluminum Leg

Hover Unit Improved Hover Unit

Utility Small Storage Unit

Device Terrain Scanner

Storage Small Storage Unit

Processor Targeting Computer

Protection Hardened Medium Armor Plating

Weapon Barrage Gun

Energy Gun Heavy Riot Gun

Energy Cannon Phase Cannon

Ballistic Gun Barrage Gun



Stats

-------

Bonus Breakdown 600

Met Imprinter 300

Was Imprinted 300

Classes Destroyed 5

Tunneler 1

Swarmer 11

Grunt 7

Sentry 1

Programmer 1

NPCs Destroyed 0

Best Kill Streak 4

Combat Bots Only 3

Best States 0

Heat Dissipation 37

Energy Capacity 250

Matter Capacity 500

Sight Range 16

Terrain Scan Range 12

Terrain Scan Density 10

Jamming Range 14

Overheat Threshold 200

Armor Coverage (%) 27

Evasion (%) 50

Targeting Accuracy 5

Matter Collected 1194

Salvage Created 722

Parts Attached 40

Power 7

Propulsion 9

Utility 10

Weapon 14

Parts Lost 23

Power 4

Propulsion 4

Utility 5

Weapon 10

Average Slot Usage (%) 93

Naked Turns 6

Spaces Moved 2773

Fastest Speed (%) 200

Average Speed (%) 79

Slowest Speed (%) 20

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 18

Cave-ins Triggered 0

Heaviest Build 54

Greatest Support 30

Greatest Overweight (x) 12

Average Overweight (x) 0

Largest Inventory 8

Average Capacity 5

Most Carried 6

Average Carried 5

Final Capacity 4

Final Carried 3

Core Damage Taken 984

Average Core Remaining (%) 74

Depth 11 Exit 100

Depth 7 Exit 48

Volleys Fired 104

Largest 3

Hottest 270

Shots Fired 200

Gun 191

Cannon 9

Launcher 0

Special 0

Kinetic 174

Thermal 20

Explosive 0

Electromagnetic 6

Shots Hit Robots 123

Core Hits 52

Critical Hits 5

Kills 2

Parts Destroyed 3

Overload Shots 0

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 0

Impact 0

Slashing 0

Piercing 0

Damage Inflicted 1764

Projectiles 1697

Explosions 0

Melee 0

Ramming 67

Kinetic 1363

Thermal 309

Explosive 0

Electromagnetic 25

Impact 0

Slashing 0

Piercing 0

Overflow Damage 1

Projectiles 0

Explosions 0

Melee 1

Self-Inflicted Damage 29

Shots 0

Rammed 18

Highest Temperature 584

Average Temperature 103

Received Heat Transfer 756

Shutdowns 0

Energy Bleed 0

Interference 0

Matter Decay 0

Short Circuit 2

Damage (minor) 1

Damage (major) 3

Damage (core) 1

Highest Corruption 2

Average Corruption 1

Message Errors 1

Matter Fused 0

Heat Flow Error 0

Energy Discharge 2

Parts Rejected 0

Data loss (map) 0

Data loss (database) 0

Misfires 0

Misdirections 0

Targeting Errors 1

Weapon Failures 0

Haulers Intercepted 0

Robots Corrupted 0

Parts Fried 0

Robots Melted 0

Parts Melted 0

Heat Transferred 482

Parts Sabotaged 0

Parts Stolen 0

Parts Stripped 0

Parts Self-Destructed 16

Prevented 0

Power Chain Reactions 0

Communications Jammed 252

Times Spotted 57

Peak Tracking Total 9

Tactical Retreats 5

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 2

Drone Recoveries 0

Derelicts Assembled 0

Traps Triggered 1

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 0

Traps Extracted 0

Installed 0

Triggered 0

Machines Disabled 0

Data Cores Recovered 0

Used 0

Machines Hacked 6

Terminals 5

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Total Hacks 14

Successful 8

Failed 5

Catastrophic 1

Database Lockouts 0

Manual 4

Unauthorized 0

Terminals 8

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Terminal Hacks 13

Part Schematic 5

Alert Level 1

Unreport Threat 1

Locate Traps 1

Hacking Detections 6

Full Trace Events 0

Feedback Events 0

Feedback Corruption 0

Feedback Part Disabled 0

Feedback Blocked 0

Trojans Installed 0

Terminals 0

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Garrisons Disabled 0

Garrisons Compromised 0

Fab Network Shutdowns 0

Robot Schematics Acquired 0

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 5

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 0

Parts Scanalyzed 0

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 0

Robots Rewired 0

Robots Hacked 0

Non-combat 0

Combat 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 2

Largest Group 2

Highest-Rated Group 10

Highest-Rated Ally 5

Total Orders 1

EXPLORE 1

Terraforming Orders 0

Walls Built 0

Walls Tunneled 0

Ally Attacks 0

Total Damage 0

Kills 0

Allies Corrupted 0

Allies Melted 0

Peak Influence 212

Average Influence 62

Final Influence 0

Maximum Alert Level 1

Low Security (%) 97

Level 1 2

Level 2 0

Level 3 0

Level 4 0

Level 5 0

Squads Dispatched 6

Investigation 0

Extermination 2

Reinforcement 3

Assault 0

Garrison 1

Intercept 0

Derelict Logs Recovered 2

Scrap Searched 2

Exploration Rate (%) 34

Regions Visited 6

Pre-discovered Areas 4

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 3141

Turns Passed 4085

Depth 11 73

Depth 10 772

Depth 7 1602

Depth 6 1638

Scrapyard 73

Materials 769

Factory 809

Mines 3

Proximity Caves 829

Zion 1602



Prototype IDs

---------------

None



Fabricated

------------

Nothing



Alien Tech Used

-----------------

None



Route

-------

-11/Scrapyard

-10/Materials

-10/Mines

-7/Zion (discovered 2 exits: [Dee] / [*Pro])

-6/Proximity Caves

-6/Factory



Game

------

Seed: Rocket Science

^Manual?: 1

Play Time: 189 min

Sessions: 3

Mod: N/A

Game No.: 9

Lore%: 8

Gallery%: 10

ASCII: 0

Keyboard: 1

Movement: Numpad

Fullscreen: 1

Font: 18/SmallcapsGlow

Map View: 76x50

FOV Handling: Fade In





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Hi, first post here.I actually bought cogmind not so long ago. This week's seed run was only my 8th game, and my best, at 3319.I had read a few guides before the game and tried to apply basic advices like "Stop hacking when detected", "Try to position correctly before fighting", etc. and it definitely helped.Quick summary (with probable spoilers): I had a hard time finding a stairway out of Materials-10. I tried east, found mining equipement and a lot of hostiles, retreated west, found mostly dead-ends, backtracked east and finally found stairs. I was not very happy when I realized I got no upgrade because I was in the mines, but I was immediately met by a derelict that showed me the way to Zion-7. The peace that reigns there is relaxing. Friendly bots everywhere, talking to me. A "philosophical" experience with the Imprinter that makes me feel like I'm the Chosen One. Unfortunately, with no upgrades, I could not grab much stuff before moving. I climbed stairs that took me to Mine-like-6 (quiet) and then Factory-6, where I met quite a lot of hostiles. Even with my two new friends, I didn't last very long. We got some of the hostiles down, but I lost all my equipement and died a painful death.I might have been too aggressive, but I didn't find a way to avoid being spotted. Interesting run anyway.