V20 Dark Ages: Koldunic Sorcery

Vampire: The Masquerade

Hi everyone following Dark Ages and its development. I wanted to stop by briefly, poking my head up from the final development pass, and share something I thought was super cool.

This is V20 Dark Ages’s answer to Koldunism. It’s one of the few truly unique additions to V20 Dark Ages. I felt it hit on some important thematic notes for the Tzimisce and the Dark Medieval World, and it embodies one of our design philosophies for this supplement:

New Rules, Old Rules Part of our philosophy of bringing an authentic but not always accurate experience is offering some new angles and ideas in game rules. If you’re familiar with past iterations of Dark Ages, you’ll notice that some of the Disciplines have changed, and some of this, that, and the other thing might be a little different. We want to give you a little more bang for your buck and provide some fresh content to go along with the swaths of reprinted and recompiled material. If you prefer the new editions, that’s great. If you prefer the old editions, we’ve written this book to be highly compatible with old content. If you prefer the Vampire: the Dark Ages version of Superpowerus 5 over ours, use it.

Because of the Genius Loci ability acting as a pretty solid mirror for the old Way of Spirit, you could easily adapt these kraina as Revised Vampire the Masquerade Koldunic Sorcery Paths, or you could adapt them forward for use with V20 Dark Ages’s version.

Koldunic Sorcery has been presented by Renee Knipe. You might remember her from the Werewolf chapter of Dark Ages: Darkening Sky. She’s also offered up our Tzimisce clan writeup, our version of Vicissitude, the Gargoyles bloodline, and a number of other bits and pieces throughout the book.

This particular draft is in editing, so don’t worry about minor usage and typo stuff.