Devnote Tuesdays: The Forward Progress Edition

Felipe (HarvesteR): Settling back in at home after a very intense but really awesome time at SXSW. We’re gearing up to start the last push on development for the ARM update, which I must say is coming together really nicely, and I’m even more excited about it after meeting up with the guys from NASA and getting to talk about our and their asteroid missions.

Alex (aLeXmOrA): I’ve been helping with some other Squad projects here at the office, since I’m also the Web Administrator of the company. For KSP, I started working on a system that will show us stats of how far the players have gone in the game.

Marco (Samsonart): I’ve been trying various approaches for the NASA guided mission, it’s been kicking my ass pretty much all week, thus the need for a guided mission.

Chad (C7): We’re working with NASA to refine the rocket parts that will be included in the new update. I spent some time preparing some explanatory notes that will be useful for NASA during the revision and editing process. It’s been a dream come true working with NASA and I really enjoyed meeting several members of their team in person at SXSW this past weekend, including Jason Kessler and Jason Townsend, who were on our panel, as well as Doug Ellison from the JPL team.

Daniel (danRosas): Only one more sequence to render! And a couple of shots to re-render from the one that I left over the weekend… I forgot to animate some extras in the background, and they look a little frozen heh. After that, it’s all in for color correction, a couple of motions for some UI that will appear in various shots and the final sound design by our sound designer Edu. Also, I’m helping Romfarer with some animations for the Mission Control that are not cooperating. And I foresee some video editing for Max by the end of the week.

Jim (Romfarer): This week i have been reviewing the logos submitted for the manufacturer logo competition in an attempt to narrow down the lists. All in all we received 1,297 logos and it will take a while to select the winners. I’ve also continued working on the application launcher and added better mod support for it.

Miguel (Maxmaps): Pumped to work on stuff for GDC, otherwise been neck deep in the tutorial process (Yay, 3 hour mission to realize your craft was built wrong) and working on a voiceover for our SXSW video. Attempted to do it in Dr. Seuss rhymes, felt ashamed with the result and had to start from scratch.

Jesus (Chuchito): After testing the KSP Server on OSX 10.8.5 , Linux Slackware 14.1 x64 and Windows Professional SP1 x64, I’m developing the chat system.

Bob (Calisker): Wrapping up a great time at SXSW, including the opportunity to moderate our panel at the Gaming Expo with NASA and C7 and Harv. Getting ready for GDC next week, which is pretty exciting as I’ll be talking about how communities are now integral in creating the brands for games during the main conference and C7 is sharing details on modular design in KSP during the Independent Games Summit. We’ll also be conducting some meetings throughout the week, watching some other folks sessions and trying to enjoy San Francisco.

Ted (Ted): Continuing QA on the NASA pack with the QA team. The pack is really coming together and the QA team and I are incredibly amazed at the content that it contains. Many, many hours of fun and/or testing has been had with it so far (and a few bugs, but they’re swiftly being stamped out).

Anthony (Rowsdower): In addition to the usual community rounds, I’m neck deep in word docs and on a semi-related note, been helping out with some media pitching for GDC. Speaking of which, have you seen THIS thread? I’m gauging interest on a low-key, unofficial GDC meetup. There’s no guarantee that it’d happen, but you live in the bay area and/or you’ll be around at GDC, vote and let me know your interest. It would be good to know for potential meetups elsewhere, too.



Eduardo (Lalo): Making some internal reports of development advances.