Regarding Powerbind

Regarding Purify

Regarding Balance in General

If you have feedback youd like us to see (about balance, bugs, features, communication, or anything), you can send it to us in a variety of ways. You can:

Post your feedback here on the Ubisoft Forums

Send us a message on the South Park: Phone Destroyer Facebook page

Tweet to us at @SouthParkPhone

Get ahold of /u/PhoneDestroyerSteve or /u/PhoneDestroyerBuck on Reddit

Send us a DM on Discord

Now Onto the Big Feature Update!

LEGENDARY LEADERBOARDS 🏆

LEGENDARY MATCHMAKING

THE PHONE DESTROYER SYSTEM 📱



TEAM EVENTS





DAILY DEALS

Shortly after the BFU

FRIENDLY FIGHTS

The New Kid level will be set at 11

Common cards will be level 4

Rare cards level 3

Epic cards level 2

Legendary cards level 1

Hey, New Kids!from RedLynx here!Today, we wanted to bring a little more information your way about what is coming with the Big Feature Update (). On Friday,🚀 sent out our weekly Developer Update and that gave a bit of info on the upcoming Rare, Epic and Legendary scaling improvements, as well as some card adjustments. This balance update was one step toward improving and refreshing the meta.As always, not everyone will agree with every decision, or with our vision for balance or adjustment to the mechanics of some cards. We welcome differing opinions and open conversation, but urge you all to keep it constructive and respectful so that we can present your feedback to our team clearly and appropriately based on merit. At this time, were currently focusing on listening to your feedback, and analyzing how this new meta is being played in the wild. This will provide important insight for us in the future, and help us make further decisions on what should be changed or improved. It is incredibly important to note that we hope to release balance updates more frequently and this is a continual process.The next phase of the balancing process will be making adjustments to our economy in the near future.. This change was planned to be released in conjunction with yesterdays balance update, but was set back due to complications during the release process.The reasoning behind this change is to encourage users to experiment with and try these cards at the higher levels of competitive play, as they were previously being outshined by Common cards (which are easier to upgrade) in the upper echelons. It should be noted that this isnt intended to be a single silver bullet (so to speak), but rather part of a gradual process where we make adjustments, measure the impact, then continue to adjust to fit our vision of competitive play.Some players have asked about the logic behind our recent modifications, specifically those to Purify and Powerbind. While it was previously covered, I think it definitely deserves another pass.A units ability is a major factor in determining the energy cost of that unit. To allow a 1 energy cost card to remove the power of many different enemy units in a single play causes far too much of an energy swing. Limiting the units and range will help to keep this card from being excessive, as we definitely feel it was. Increasing cost and decreasing target count makes the card less of a bombshell when its dropped on multiple units. Additionally, because it is a spell, it is very quick to cycle through the deck so raising Powerbind to 2 cost prevents players from being able to cycle too quickly and essentially totally nullify unit abilities.This is very similar to the situation surrounding Powerbind, but its EVEN MORE powerful in totally nullifying the strategy of a given deck. Using Purify was allowing players to negate a significant amount of energy spent on effects. A 1 energy Purify could instantly destroy 2 energy when countering Poison, then be shuffled back into a players hand to again entirely nullify Mind Control, or another similar effect. We saw in our data that it too strongly countered Sci-Fi, for example. Our data shows us that Sci-Fi was the least successful and least used theme prior to our balance update, and this was likely due directly to the effects of Purify.Part of the secret sauce that goes into making Phone Destroyer exciting is card abilities and synergies. We want those unit abilities and those combos to result in meaningful strategies. Both Power Bind and Purify (especially at 1 cost) were resulting in the exact opposite and totally nullifying power strategies and synergies with very low skill tactics. We dont think this is healthy or exciting, so we adjusted them, and we firmly stand behind that decision.When seeking to shake up the meta of Phone Destroyer, we want to do this in a fair way. This means that we have to take a lot of things into account. We need to balance the game in a way that keeps things fair and reasonable for all players. We need to balance with the just-getting-started Rank 4 player in mind, AND the #300 Legendary, and fostering a healthy ecosystem across these player types can be difficult, but our team is more than up to the task. We look at Phone Destroyer as a living, breathing experience rather than a static creation.Whether players think these changes were excessive, or right on the mark, it should be noted that our desire was to make playing these cards less of a total shutdown of specific enemy tactics, and more of a strategic and technical maneuver. Time and data will tell if this has had the desired effect, but we urge players to approach these cards with fresh eyes and give us their feedback. Weuse that feedback as part of our decision-making process in the future, much the same as we are already attempting to incorporate your feedback on our communication of these topics.The BFU will add a few new features that weve been developing and testing recently. This update will be coming quite soon, so now were unveiling more info, with more to follow soon!As you probably have read, one of the biggest features for this update (Friendly Fights) has had to be delayed slightly due to some internal compliance issues. While its unfortunate (we were super excited to roll this feature out) its important that we put this out into the wild in an exciting and bug-free state, so a little extra time before release will likely be very welcome. This should still come quite soon, however. Even without this big feature, we still have some exciting new stuff for you!This has feature has been highly requested by the community, and were excited to say it will be coming to Phone Destroyer with our BFU! Now, youll be able to see a full leaderboard of the top players in the game. This will make it easier for the community to see where you and other players outside your team sit in terms of bothrankings andrankings.In this new view, you can see these rankings, as well as the season rewards in each respective reward tier. This will allow players to more easily learn what sweet loot they can earn, will include some behind the scenes stuff to help us make the end of each Season flow more smoothly.Weve heard this requested from players of all levels. Well, we hear you and matchmaking improvements are on their way! Now if youre in the Legendary rank, youllface other Legendary players. This change was made to ensure that non-Legendary players arent getting beat up on, and that Legendary players are experiencing exciting matches.On top of that, were changing the matchmaking algorithm as well. Currently, the Legendary rank is treated as ONE PvP rank (51), so its possible that the number 1 player in the world, could face the 4530 player in the world. In the new system, that IS still possible, but far less likely. We will start the matchmaking search atranks from your current worldwide rank. If no match is found, that search will be expanded toand so on. Our hope is that this will lead to more competitive matches and less lopsided fights. This may increase matchmaking times slightly, but well monitor that data carefully and make adjustments as needed.With the BFU, a new system will go into play. Youll notice that your health bars will be changing, both visually and functionally. Now, when you take a health bar segment, you are actuallyyour opponents phone. So, in order to win a match, youll now have to Destroy more phones than your opponent.Umm.. But wait, that sounds the same as before..Well, yes and no... Weve said quite often that with the BFU, we want every match to be rewarding, so were also changing the way you earn PvP packs. Before, you needed 3 wins for a PvP pack, but with the new Phone Destroyer system, you can make progress even if you lose or tie (as long as you can destroy 1 or more phones). Now rather than 3 wins, youll simply need to break 9 of your opponents phones in order to get a PvP pack! This will mean that even if youre behind in a match and it looks like you may lose, you should still fight on and try to destroy at least one phone, making every match a chance to earn progress toward your PvP pack, even if youre being outplayed.Its time to hold tryouts and tell your team to bring their A game! Teams will now be more meaningful than ever. In addition to being able to donate cards and talk strategy with your teams, youll also now be able to earn event progress together! With the BFU, were unveiling Team Events - a new type of event of that will allow your teams combined progress to earn every member ADDITIONAL rewards to those you can earn on your own. There will also be an event-based leaderboard for your team members so you can check out their progress, and see who contributes the most! This should reward the combined efforts of all players, and give you all more chances to earn sweet loot. The first of these Team Events will be held in March, and will coincide with the release of an exciting new card!Another feature added with the BFU is Daily Deals. Every day, youll now get hot new deals in Butters Shop. These may be material or card stacks, free offers, or other epic deals. These deals will refresh with the shop and are only available once a day. Certain offers (such as in the screenshot below) can be purchased up to 3 times.Players have long expressed a desire to play in matches against their friends. Were stoked to announce that it will soon be possible to do so with Friendly Fights!Friendly fights will feature a training arena where you can compete against your team members to see who is truly the best Phone Destroyer. The practice arena will also have a grid for measuring distance, and your New Kids zap radius outlined in sticky notes.Friendly Fights can be used as a way to battle your teammates, test new cards, and even hold friendly tournaments within your team! In order to make sure players can test out strategies and play on even footing, Friendly Fights will have the following ruleset applied:After playing against your teammates, the team chat will then show the results of the match for all to see! Thats right - you wont be able to hide the shame when you get beat by a rank 30 player! In order to help you improve, though, youll be able to see what deck you were beaten with.There will also be other minor additions and bug fixes coming with the BFU, but because this is a lot to digest, weve decided to do it in two chunks. More info should be posted a minimum of 24 hours prior to our update, but well do our bestWe look forward to hearing continued feedback from our community, and until next time, well see you on the streets of South Park!Love,Steve🚀 & Buck🦌