As you know, the patch will be released on Monday, but I can already give you the change log:



MAJOR:

- Merchant Republic gameplay (Duke or higher tier Republics with a coastal capital)

- Added a 'Grant Independence' diplomatic interaction

- Titles can now automatically change name depending on the culture of their top liege

- The Reign length opinion modifiers are now dependent on how long a character has been the liege of someone, not how long the primary title has been held

- Added 1241 Bookmark - "The Mongols"

- Save file transfer now works on Mac

- Reduced max demesne size from ruler tier, especially for Dukes

- Reduced the effect of Stewardship on max demesne size (now 15%, down from 25%.)

- Added a max demesne size bonus (+1) for dukes with more than one duchy

- Increased the Prestige effects of a rank difference in marriages by a factor of 5

- All merc regiments now grow in max size over time

- Added more mercenary bands: Finns, Lapps, Abyssinians, Nubians, Lithuanians, Scots, Irish and Alans

- Added Ultimogeniture succession law

- Added Tanistry succession law



MINOR:

- Fixed a bug with religions that have become or stopped being heresies not being correctly reset on reload

- Sunset Invasion: Slightly increased the arrival strength of the Aztecs

- Increased the strength of the Timurids

- Added a hidden event that clears diplomatic immunity from faction members if the faction leader dies while waiting for the liege response to an ultimatum

- When forming the Roman Empire, de jure assimilation into the Byzantine Empire is now carried over

- Fixed a bug allowing you to declare excommunication wars on lieges above your immediate liege (the war would then invalidate)

- AI: Will not attach units to allied units unless they are in the war target area

- Fixed a bug where a king who was also emperor lost the empire title in a civil war, but retained all dukes as vassals under the kingdom

- Fixed a crash in the province view

- Retinues no longer cost maintenance when you are out of money ( since they do not reinforce when you are out of money )

- Fixed a rare crash that could occur when a character was exiled from the last existing republic

- Fixed a bug with de jure withdrawal out of empires where the counter would reset and nothing would happen

- AI: Infinitesimal chance that the AI will fold to faction demands from tiny factions

- Fixed some bugs with the outcomes of the Imperial Reconquest CB

- Fixed a bug with characters not always returning correctly from foreign courts

- Fixed a CTD with the GamersGate in-game store API if there was a network error

- Forbidding councillors from leading armies is now saved

- Forbidding councillors from leading armies will no longer lead to an out of sync in multiplayer

- Fixed issue where a settlement could be awarded to an enemy after a siege was won

- Character screen no longer moves to front when it updates its data

- When creating a new unit one subunit will automatically transfer over if the selected unit has at least two

- Added a message for when someone takes over as a faction leader

- Prerequisite building missing text in building tooltip is now localized

- Fixed issue where character browser was showing some rulers when set to "all characters" and "no rulers"

- AI: Fixed a somewhat borked odds calculation vs attached units

- Army AI: Fixed an indecision issue - will be more determined to hunt down certain armies

- Army AI: Fixed a bug with splinter armies putting the whole agent into retreat mode

- Army AI: Fixed a rare collection livelock issue if a splinter army was besieging a holding

- Army AI: Fixed a glitch with the potential target province calculation due to moving enemy units

- Claimant Factions are no longer valid for non-elective titles if the claimant has no claim

- Fixed a confusing "any demesne title" trigger tooltip

- Removed the kingdom of Pommerania from the de jure HRE

- Liege levy maintenance cost is now shared with sub vassals

- The old liege now only gets weak claims on members of successful independence factions

- Fixed a rare crash in AI flank leader unit assignment

- Fixed an issue that could allow vassals of vassals to launch independence faction wars

- Independence faction wars are now invalidated if the pre-war liege becomes vassalized himself

- Fixed a bug where the successor of an Ecumenical Patriarch (or a vassal Pope) could change religion to the liege's.

- Vassals of vassals can no longer start claimant factions for claimants in another realm

- You now correctly gain Piety for granting bishoprics to courtiers

- Muslim rulers no longer get Piety for creating a random mosque holder

- Hamburg and Celle now have ports

- Province of Alexandria adjusted to include the site of the actual city

- Gender corrections to certain characters

- Added missing parents for Roupen I of Armenia Minor

- Fixed broken House Oitir dynasty

- Fixed several Mongol characters having the wrong religion

- Constantine de Hauteville is no longer female

- Gytha Thorkelsdottir now has the correct deathdate

- Louis d'Evreux now has the correct mother

- Fixes to Václav II and descendants

- William 'Adelin' now has the correct deathdate

- Miscellaneous database corrections to the de Luxembourg dynasty

- Miscellaneous database corrections for the Normans and the 1st Earl of Chester

- Fixed the birthdate of Saint Louis IX of France and his brother Robert of Artois

- Switched culture for two characters from Irish to Scottish

- Fixes to Danish and Norwegian bastards

- Added the Hvide Bishops of Roskilde

- The culture of Khwarizm now changes to Turkish at the correct date

- Updated the Jarls of Västergötland

- Fixed various issues with wrong or missing mothers for Frankish characters

- Fixed the lineage of Erik III of Denmark

- Added new Maghreb Wikipedia links

- Tweaked deathdate of Mubashir, Duke of Mallorca, and made him eunuch

- Fixed the spelling of the de Cuiseaux dynasty

- Corrections to the Af Sverker family

- Fixes to the ruler history of the Perigord and La Marche counties

- The Pirate King Kyrillos is now correctly imprisoned when captured through event

- Added dynasty and descendants to Umar ibn Khattab

- Fleshed out the the Rassid dynasty of Yemen

- Additions to the Banu 'Amir dynasty and its descendants

- Various changes and additions to the Hammudid dynasty

- Added the Mayzadids of Hillah

- Updated the Scottish name list

- Minor changes and additions to the Italian name list

- The Umayyad and Hashimid now have Muslim-style Coats of Arms

- Added some missing Dukes of Brittany

- Namechanges for several Scottish characters

- Constantinople is now protected by the Theodosian Walls

- Some corrections to Swedish kings and their families

- Links for Hungarian names added

- Changes to the Baltic pagan setup

- Corrections to Birger Jarl's family line

- All Armenian characters are now Miaphysite

- Added descriptive texts of all buildings

- Fixed issue with certain buildings referring to an obsolete Seljuk title

- Updated the credits

- Basra and Tigris now have the correct ruler in 1152

- Blocked claimant factions for vassals of vassals under Medium or higher crown authority

- Blocked most factions for vassals of vassals under Medium crown authority in addition to High and Absolute

- Fixed a problem with the limit of children for heirs

- AI: Fixed a bug with it not dismissing liege levies when done with them

- The pre-spawned 1066 conquest armies in England now suffer normal attrition

- Event spawned civil war armies now suffer normal attrition

- Made the bastard birth event (450) more common

- If married, women now fool their husbands about the parentage of children born from the bastard birth event (450)

- Fixed a bug with kingdom adjudication and barony tier titles under lieges with split allegiances

- Lowered the inheritance chance a bit for most congenital traits

- Fixed some glitches with the Mongol conversion events

- There is now a chance that the Ilkhanate will convert to Nestorianism

- There is now a small chance that the Golden Horde will convert to Nestorianism

- AI: Tweaked the effect of the Content trait on the creation and joining of Claimant factions

- AI: A bit smarter about launching claimant ultimatums

- Diplomacy View: Fixed a minor prestige tooltip issue when marrying lowborn characters

- AI: Vassals of a conqueror's title should not support claimants of another culture

- DoW AI: Now more aware of the possibility of mercs and the military value of Gold

- AI: More keen on using mercs if even slightly outnumbered

- AI: Very rich states are now more likely to use multiple merc regiments if needed

- Renamed the merc fleets after sea zones

- Added a hidden event to disband William's special invasion fleet

- AI: Lords and their heirs always answer each other's call to wars

- AI: Fixed a bug that could prevent the passing of laws

- AI: Smarter about trying to institute Agnatic-Cognatic law

- Retinues are now correctly passed on to the _player_ successor, not the primary title successor

- Fixed a crash bug in the Diplo and Province views with character with a null list of enemies

- Fixed a bug where characters inherited debts

- Fixed a minor bug in the effect 'vassalize_or_take_under_title' that would allow vassalization of unvassalizable titles like the Hashashin

- The religious CB now vassalizes lords of your own religion in the target Duchy

- AI: Fixed an issue where lords would marry off their councillors matrilineally to lowborn courtiers

- Fixed a bug with succession law opinions of children not of their parent's dynasty

- Optimized the line of succession calculation code

- AI: Fixed some bugs with elective successor choices

- Fixed (hopefully) a gross bankruptcy bug with the 'transfer_scaled_wealth' effect

- AI: External powers now more aggressive against civil war revolters

- Various code speed optimizations

- Fixed another bug with dead character in the Allies list

- AI: Husband and Wife always answer each other's calls to war

- Reversed the order of rulers in the Title History View (latest now on top)

- Invasion AI: Fixed a bug where fleets were afraid of loaded armies on enemy fleets

- Army AI: Fixed a brain death issue when under invasion by a Mercenary company whose unit was destroyed

- Army AI: Fixed an issue where it would not raise its own demesne ships

- AI: Will tend to hand out the latest acquired baronies rather than the oldest

- The Traitor opinion is now inherited by ruler successors

- Calling someone to war now makes them dislike you by the same amount you will like them for answering

- Conquerors (rulers of conquered titles) can now call on rulers from back home (Cultural Bonds) while defending against other cultures

- Fixed a rare crash in the Diplomacy View

- The 'vassalize_or_take_under_title' effect now correctly restores the taker liege afterward

- Fixed a bug where certain event effects in CBs could take Patrician titles

- Fixed a bug with the backend poster not having a HTTP POST timeout

- Fixed a bug with the random seed in event effect descriptions not matching the actual effect

- Fixed a bug where rampaging mercs would make an invalid DoW

- Fixed a bug preventing you from nominating bishop successors

- Muslim pulse events are now triggered correctly

- Fixed misplaced IF in decadence_invasion

- Added additional rulers to Chalkidike in the history database

- Chancellor event while improving relations is now properly triggered

- Fixed error in polygamy event

- Fixed issue with event where a character tries to free his/her spouse

- Added missing parents to several Arabic characters

- Added additional Alan dynasties

- Fixes to several Welsh dynasty names

- Some Armenian dynasty names are now Greek as intended

- Fixed the dynasty of Udalard de Besalu

- Characters older than 50 will no longer fight in tournaments

- Fixed pronoun error in Guardian event

- Removed superfluous church opinion effect from several Muslim-only event modifiers

- Fixed issue where the wife of a courtier could suggest a new Lord Spiritual

- Fixed option effect in event 1009

- Added additional Irish and Welsh dynasties and characters



FOR MODDERS:

- The event trigger and effect 'any_faction_backer' without a 'faction' field now work for the backers of all factions

- The 'copy_title_history' effect now also copies de jure assimilation

- Fixed some bugs with the 'de_jure_liege_or_above' and 'de_jure_vassal_or_below' triggers

- Character event flags are now shown in the portrait debug tooltip

- The modifier 'assassinate_chance_modifier' on the acting ruler now has an effect

- Added trigger 'is_at_sea'

- Added trigger 'is_patrician'

- Added trigger 'is_merchant_republic'

- Removed unused on actions 'on_siege_won' and 'on_siege_list'.

- Added on action 'on_siege_over' which triggers for all characters in the province

- Exported PATRICIAN_CAMPAIGN_FUND_FACTOR to defines

- Exported DOGE_SUCC_RANDOM_FACTOR to defines

- Added effects 'embargo' and 'lift_embargo'

- Added trigger 'has_trade_post'

- Added event target 'trade_post_owner'

- Added event effect 'seize_trade_post'

- Added 'attrition' field to the 'spawn_unit' effect. This is an attrition multiplier.

- Added 'cuckoo' (impregnation) console command

- Added 'culture = random' to 'create_character' and related event effects

- Added 'rep_trade_posts' Plot type

- Added define 'ENFORCE_ONE_OF_EACH_HOLDING' (Require players to build at least one City, Temple and Castle in each province)

- Added event target 'plot_target_province'

- Added a 'capital_holding' event target

- Added trigger 'num_of_trade_posts'

- Added trigger 'num_of_trade_post_diff'

- Added event trigger 'any_trade_post'

- Added event effect 'any_trade_post'

- Added event effect 'random_trade_post'

- Added 'same_religion = yes' field to the effect 'vassalize_or_take_under_title'. It will only vassalize rulers of the taker's religion

- Added 'is_patrician' filter to events

- Increased max demesne size limit for Patricians by 1 (define DEMESNE_MAX_SIZE_PATRICIAN)

- Added trigger 'any_attacker' (war scope)

- Added trigger 'any_defender' (war scope)

- Added 'inherit' field to opinion modifiers