BETWEEN THE SHEETS







ALI EXPRESSMAS 3 We got each other horrible sportswear. by the Gang - July 20, 2017











JOIN THE PARTY WALLPAPER 4K 4delity 4Less by Nick - Ferbuary 23, 2015

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ALI EXPRESSMAS 2 We got each other more horrible gifts. by the Gang - January 28, 2016











DAN'S IMPROMPTU DM Dan tries his hand at being Dungeon Master. by Marco & Adriano - March 26, 2015

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ALI EXPRESSMAS We got each other great horrible gifts. by the Gang - January 28, 2016











ED GREENWOOD INTERVIEW The creator of Forgotten Realms wows us. by Ed & the Gang - April 26, 2015











PRINTABLE DM SCREEN Rule the game in style! by Marco & Adriano - March 26, 2015

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PRINTABLE BLANK CHARACTER SHEET For use at your own table! by Adriano - January 8, 2015

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100 CRITICAL FAILURES!

For 5th Edition Revised for 5th ed by The Mighty Q by Q - Nov 27, 2014

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MAILBAG TIME! We answer your questions. Recorded during Extra Life. by The Charolastros - Nov 13, 2014











THE AT-HOME DRINKING GAME Click to View

Now you can play along with the podcast! September 24, 2014







DnDUI UNLOCKED ACHEIVEMENTS Click to View

We've checked off our completed acheivements from this list Reddit put together! Aug 21, 2014



HOW TO DIE IN D&D - 3.5 EDITION We struggle with math while Raff struggles with consciousness. by Adge, Raff and Marco - Aug 7, 2014







HOW TO DIE IN D&D - 2ND EDITION This time we have the opposite problem of last installment. by Adge, Dan, Raff and Marco - July 17, 2014











SHOULD I PLAY BASIC D&D? If you haven't played D&D 5E, or D&D at all, give a listen! July 10, 2014









REMO'S OLD CHARACTER SCROLL Click to View

We ironed out the page to show you how gross it was. July 3, 2014



HOW TO DIE IN D&D - 1ST EDITION The boys go through Gygax's original booklet. by Adge, Dan, and Marco - June 26, 2014











HOW TO PAINT A DEATHKNGIHT Click to View

Marco flexes his art muscle in this tutorial. June 19, 2014







HEARTHSTONE CROSSOVER CARDS Click to View

If only these were playable! May 22, 2014







DRINKING GAME ENCOUNTER Click to View

Marco explains how to run the challenge. May 15, 2014







MAKING COMICS WITH NICK - PART 2 Watch Nick draw up one of our comics. by Nick - May 1, 2014









MAKING COMICS WITH NICK - PART 1 Getting started with comic creation. by Nick - May 1, 2014









HEMI-LICH WALLPAPER Click to View

Thanks to our Reddit fans! April 17, 2014







PLAY SESSION TIME LAPSE Behind the scenes recording! by Charolastros - January 23, 2014







100 CRITICAL FAILURES!

For 4th Edition Here's the chart we use when we roll a natural 1. by Marco - January 16, 2014

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THE GODS OF FAERUN A peek inside our GM's reimaginings of the Faerun dieties. by Marco - January 9, 2014

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FUTURAMA BENDER'S GAME INSPIRED CHARACTER SHEETS We love Futurama and here's how we show it! By Adge - December 5, 2013

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CREATURE FEATURE - GAS SPORE by Marco - October 31, 2013 When you flip through any monster manual, for every dizzyingly awesome cobalt dragon or mind flayer there tends to be a monster or two that you would try to trade if you got it in your brown paper bag for lunch. That's how I feel about the gas spore. The problem with the Gas Spore is that they don't do much, other than float around and wait to get smacked. Once they get hit they do explode into a cloud of poison goodness, but that's a big if. Now, granted the players will always surprise you with the most daft decisions, but to play these on the field either seem like a vote of non-confidence against your players, or a monumental waste of time. Now, granted, they seem like they could teach an orc barbarian to finally look at what it's swinging its sword at, but that just seems like lazy Dungeon building to me. I'm sure there is a much more entertaining way to teach that lesson.

Now, we reach the interesting part: How could we make this creature better? In my opinion you don't have to do much to make this creature stick. Literally. If Gas spores were changed to float around, much like a jellyfish and stick to any wayward adventurer wandering past, I could see this causing much more excitement. Before you had a party cautiously strolling past some strange organic blobs, but now you have a monk running around stuck to five of these bad boys, looking like a rich kid at a carnival, hoping that the cleric can get hum un-stuck without it blowing up in their faces, and before the goblin archers hit their new popping targets. To me, at least, that sounds like a lot more fun.



