Happy New 2017 to All.Would like to introduce my QIIIA Tourney4 inspired map.Not finished yet but ready for a pre alpha announcement.Have fool around with shaders and made some own textures. Ya welcome to use itEdit: there are just some of my developer textures in it. Don't worrie I will replace them all with some nice fitting textures in the end.some shots:Link to the map:

Yeah, that was just done in a fast design session. The inner yard is not touched in the first pre alpha version. I have allrady modifyed the walls up to a thicker size. Now the doors do not stick out of the walls any moreWill modify the map a little to provide a next pre-alpha.Also wana know how ya think about the gameplay of the map...

okay here the next pre-alpha release ... note the map is not finished yet and there are several details missing and a lot of bugs in ...link:oppinions and comments are welcome ... oh btw the map file is in ... have fun

The map began well. Some first thoughts, though:- The "perfect symmetry" should definitely be broken. The original Q3Tourney4 wasn't too symmetric.- Two Railguns? I think it's too much, especially when there's no cover areas.- The map is very "square". Some areas, such as the central one, would benefit with the use of bezier patches.- Can you keep those neat dummy textures in the final release or at least a separate pack? They would definitely be helpful.