Disclaimer: I know this won’t apply to the majority of players out there, but I’d like to bring up an issue that could severely hamper the Overwatch experience when Wrecking Ball is played. I have Monochromatic colorblindness, and while this is very rare, colorblindness in and of itself can vary in severities. I may be the only person in the world that struggles with this issue, but I still wanted to bring it to light in case anyone shares my sentiment.

Now for the actual issue. Due to a variety of factors in the visibility of Wrecking Ball’s ultimate, I find it too difficult to see all of the mines. Often times I will notice the minefield, shoot several of them to destroy them, then walk up to the minefield only to die to a mine I can’t see.

I believe the cause of this to be the amount of contrast the mines have with much of the environment. In a futuristic game like Overwatch, the carbon fiber-esqe dark matte grey is a common color, and these mines happen to fall into that category. The mines are also in a clustered pattern, where their closeness can make them blend in with each other as well, further ambiguating the size and spread of the minefield.

My proposal: The lights on the mines are helpful, but not helpful enough. Several tweaks could be made to one or more visual aspects of the mines without compromising character. To list a few, size of lights, brightness of lights (the color is as contrasted as you can get), size of mines, spread of minefield, distance from ground, color of mines (this would probably be the biggest help, but also the hardest to maintain artistic integrity), visual effects (such as sparks or another bright element), or even perhaps a HUD indicator (though that may clutter things a bit).

While I don’t expect there to be a change or even Blizzard to read this, I wanted to make it known that people find difficulty in aspects of the game that you may not realize. It also sucks to have to quite literally tiptoe and spend a good 6-8 seconds scanning my screen to ensure that I am not accidentally walking into my death. In a teamfight, well let’s just say one doesn’t have that luxury. Thanks for reading.