A quick reference on Yomi cross ups or what a good attack would be if your opponent is knocked down and you don’t know if they’re holding more odd or even blocks. This is only meant to be a general feel for what they may use and still dependent on: what your opponent draws, what you have already seen, opponent’s playstyle, etc.

Why cross up your opponent in yomi? A successful cross up in yomi can be thought of as a 1 cp throw that counts for powering up after a combo.

Remember, faces get blocked regardless of odd/even.

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Yomi Base Set Characters Name

Blocks

Odd:Even

Abilities: Notes on Ratios: Grave

5 — 10

3:2 even Martial Mastery(7) Mental Toughness(10) 7 is his fastest throw and Martial Mastery is used often

Counters are often used. Jaina

7 — 10

2:1 even Unstable Power(7) Smoldering Embers(10) Unstable Power and 7.6 speed make her 7 very valuable

10 is often used as it’s useful in discard. Midori

2, 3, 6, 7, 8

= Ratio

Dragon Form(2) Dragon Form on 2 and fast throw make them valuable as nonblocks. Setsuki

6 — 9

2:1 Even Bag of Tricks(7) Setsuki rarely blocks as is but having a 7 is very useful for her. Rook

2 — 5, 8, 9

3:2 odd Entangling

Vines(3) Stone Wall(5) Fast 2/3 and make them useful as throws, Rook’s 3/5 abilities are off of blocks. Lum

2, 5, 7, 9, 10

3:1 odd Jackpot(7) Poker

Flourish(10) 10’s are important for Lum’s late game. Degrey

4 — 6, 8 —10

4:2 even Troublesome Rhetoric(4) Even if Troublesome Rhetorics are used, 3:2 even. Geiger

5, 6, 8 — 10

= Ratio Research and Development(8) R&D’s tend to get used rather often. Valerie

5 — 10

= Ratio Bold Strokes(7) Burst of

Speed(10) Burst of speed on 10 makes it very valuable, 7 is a very good throw, 5/6 will be used mostly in combos. Argagarg

5 — 10, A(odd)

= Ratio Protective Ward(7) Crash and

Flow(10) 7 is Args fastest throw/Protective Ward.

Bubble Shield is the best block in the game.

Counts as an odd block Yomi Expansion Set Characters (as of 5.9) Onimaru

2, 5, 6, 7, 9

2:1 even General’s Armor(5) Final

Authority(9) The abilities on 5/9 are useful as finishers. General’s armor on the 5 may not be used as often as Final authority. Quince

4 — 6, 8 — 10

3:2 even Flagstone Tax(10) Tax will be used as often as possible. Troq

2, 3, 6—8

2:1 even Nope Same reasoning as Mid/Rook, speedball throws are good. Zane

4, 6, 8, 10

4:0 even Creator and Destroyer(4) Flavorwise, very good for him. Gamewise, being odd hurts. Be wary of crashbombs to make up for his lack of odd blocks. Menelker

5 — 10

= Ratio Bonecracker(7) Into

Oblivion(10) Bonecracker/Into Oblivion are very good and will see use often. Gwen

2 — 4, 9, 10

3:2 even Gloria’s

Remedy(10) Gloria’s Remedy happens off of a block. Gloria

2 — 4, 9, 10

= Ratio Healing

Sphere(10) She will want to use Healing Sphere often and not risk it. Bal-Bas-Beta

2 — 6, 8, 9

4:2 even Overdrive(9) Overdrive gives BBB mixup possibilities, mindgames and gives him a decent finisher option. Vendetta

5, 6, 8 — 10

= Ratio Acrobatics(8) Acrobatics are Jokers 3-6 and risking them is bad. Persephone

5 — 10

3:2 Odd Do as Told(9) Bare your Soul(10) Her 9, Do as Told, is very situational. Bare your Soul is like using Maphack in Starcraft and will be played often.

To help you remember all of this, take a look at Yomi notes app, designed to help you remember character specific details like these and comes with a life counter