Put on some [8bit] ambient music and explore the procedurally generated universe..

Every dot in the sky can actually be reached and landed on

Uses Newtonian physics.. but equipped with a "hyper-brake"

you can actually achieve stable orbits around bodies

Awful sounds to go with the resolution

SEAMLESS PLANETARY LANDINGS!!!

..And well, nothing really much else

Features:

Made in 10 hours for #lowresjam2016

by @Nothke

Controls:



W, S - Forwards, Backwards

A, D - Left, Right

Z, X - Down, Up



left, right arrows - Roll

up, down arrow - Pitch

Q, E - Yaw

Ctrl to dampen rotation

hold Ctrl + forward for hyperspeed

Hold space to use hyperbrakes

Changelog,

002:

- Fixed fog



003 (post JAM):

- removed central pillar from the cockpit

- windows got dirtier with age

- planets now come with or without atmospheres

- new "external" atmosphere shader

- randomized atmosphere colors

- atmospheres are 2x higher

- flying in atmospheres is much slower, but easier to control

- RCS doesn't work inside atmosphere, control surfaces do

- neither does hyperdrive

- added hyperspace speedticle anomalies

- pdb bloat removed from windows version

