You have made a pact with a powerful elemental, such as a genie, associated with air, earth, fire, or water. Which element your patron is associated with determines some of the features you gain from your patron.

The Elemental lets you choose from an expanded list of spells when you learn a warlock spell. You add the spells from the Expanded Spell List table appropriate to your patron’s element to the warlock spell list.

Elemental Conduit

At 1st level, your connection to your patron allows you to channel energy from the elemental planes. As a bonus action, you can choose one of the options below and gain its benefits for 1 minute. You have two uses of this feature, and you regain all uses when you finish a short or long rest.

Air’s Agility. Your base walking speed increases by 15 feet, and you can take the Disengage action as a bonus action.

Earth’s Might. You count as one size larger for the purpose of determining your carrying capacity and the amount you can lift, drag, or push. You have advantage on Strength (Athletics) checks to grapple a creature or escape a grapple, and you can move a creature one size smaller than you with no penalty to your speed.

Fire’s Destruction. When you cast a spell that deals fire damage, you can add your proficiency bonus to one fire damage roll of that spell against one of its targets.

Water’s Empathy. You have advantage on Wisdom (Insight) checks made to determine if a creature is lying. When you roll dice to restore hit points with a spell cast by you, you can re-roll one of those dice and use the higher of the two results.