What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

Scenarios and campaign-like mode with goals



More and expanded production chains



More in-depth villager needs and interactions



Governing policies and perks



Trading



Improvements to graphics

What is the current state of the Early Access version?

Random terrain generation



70+ unique buildings and auxiliary work stations



50+ items from resources and materials to food and supplies



Villager AI – delivering items, working in buildings



Villager housing, food, and happiness mechanics



Technology tree and knowledge gathering

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“I believe that even a small city-builder is a complex enough game to benefit greatly from early feedback and iteration. I would like to involve interested players to hear which ideas work best and where to direct the focus of the game.”“The original plan was for 2 to 6 months. However, great feedback means I can expand the game and add much more content than originally planned. The current plan is around 1 year or longer.”“The price will be raised moderately before release to reflect the added content.”“I would include players in deciding which potential gameplay features to focus on: from low-level production chain ideas and improvements, to high-level potential game goals, modes and governing.”