Developer Commentary coming for Aperture Tag

23 May, 2014 - Motanum

Hello volunteers!



I am happy to announce that Aperture Tag will include Developer Commentary. So far, I have done one simple test, and they are very much possible to have. I hope that these will offer insights into some key design decitions that were made when creating Aperture Tag. I also hope that you will find this as interesting as the Valve made Developer Commentaries, of which I am a fan of.







The plan is to have at least one node per map. So now you will have one excuse to play through the map twice. I have not written the nodes yet, as I have been busy working on the workshop, translations (More about them later.) and the main story line. I do however have many ideas in mind, so I am very confident that one per map is going to happen.



All team members are welcome to write something about the game, whether it was music, images or model work. They will record their lines and I will be adding them. They are free to choose and write as many as they please, so I hope they get creative and write and record many lines. If they don't have a mic, or are shy, I will record the lines for them. So, I wouldn't be surprised if most of the comments are made by me. If you have questions, or topics tat you me to talk about, send me an email and I'll be more than happy to discuss it. My email is eugenio.motanum91[AT]gmail.com



To get the comments to work, you will need to go to the Aperture Tag Menu, and scroll down, below the chapters, website and you will find the dev commentary. Then you will have to select the "Enable" option and simply press play. That will activate the nodes while the game stays open.



Thanks for your support!

Motanum