What does this mod do?

Quick Comparison Shots





An ESRGAN result. Probably the ugliest armor in the game! Veronica's armor.





A Waifu2x + Post Processing result. Francine Garret's jacket.



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Gigapixel AI + UV map edit result. Repcon Headquarters rocket statue.



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Replaced 3rd person weapon views with up-scaled 1st person weapon views. Tesla Cannon. 1.06 Test. An ESRGAN result. Probably the ugliest armor in the game! Veronica's armor.A Waifu2x + Post Processing result. Francine Garret's jacket.Gigapixel AI + UV map edit result. Repcon Headquarters rocket statue.Replaced 3rd person weapon views with up-scaled 1st person weapon views. Tesla Cannon. 1.06 Test.

Features

Installation

Out of Memory

Potential Problems

Software and Hardware Used

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Software



- This is probably the best all around image up-scaling tool yet! Fast and easy to use and supports a wide range of hardware. This ran great on my AMD Radeon RX 480! Thanks to SciRika for urging me to try this.



- This tool can do an excellent job on up-scaling some textures. You need to find good pre-trained models though. It is a bit of a pain to setup and if you want to use CUDA for processing you need a very recent NVidia GPU. The CUDA on my old NVidia GeForce GTX 760 just was not recent enough to use. OpenCL support is currently not worth looking at. Thanks to ItsMeJesusHChrist for pointing out pretrained model Manga109. It's a very nice model to use in Esrgan.



- Raster graphics editor. A very nice and free alternative to Photoshop. Tonnes of plugins you can add. I used DDS, GMIC, Normalmap and Resynth plugins during this project.



- I used this extensively for batch image processing. Very useful for converting image types, splitting channels and post processing. This project probably would not have been possible without this tool!



﻿ - Nvidia's Legacy Texture Tools. This was the ONLY tool I found for creating CubeMaps! Surely there must be something else out there? I had to scratch my head for awhile to figure this out. The documentation is not very clear when it comes to creating CubeMaps (CubeMaps are used in some of the game effects).



- Texture check and optimizing tool. I use it to check my textures when I've done other processing.



- This is actually a FNV mod but it has a very handy function for taking in game screen shots without a user interface showing.



- Nif mesh viewer and editor. Very useful for viewing objects outside of the game. I used it to redo the UV mapping on the RepCon Rocket statue base.



- An updated version of REXX. It's pretty old school but I still find this one of the better languages for scripting. I've used versions of REXX personally and professionally for years.



- Just a simple text editor. Another tool I've used personally and professionally for years.



- You don't hear about Waifu2x much but really this was the work horse of texture up-scaling for me. It was able to handle up-scaling of just about every texture I gave it (with some pre-processing). It doesn't add much detail but the results are very clean. This also ran just fine on an old NVidia GeForce GTX 760 using CUDA.



Hardware



Main PC: AMD FX-8370 Eight Core Processor CPU at 4.30 GHz, 16 GB ram, AMD Radeon RX 480 GPU with 8 GB video ram, 250 GB SSD, 2.72 TB Hard drive, 900 GB hard drive. Display Toshiba 43L310U 43" widescreen TV (1080P).



Secondary PC: AMD FX-6350 Six Core Processor CPU at 3.90 GHz, 8 GB ram, Nvidia Geforce GTX 760 GPU with 3 GB video ram, 900 GB hard drive. Display shared with Main PC.



Laptop: Lenovo Thinkpad W510, Intel Core i7-720QM CPU at 1.60 GHz, 8 GB ram, NVIDIA® Quadro® FX 880M GPU, 512 GB SSD, 3.72 TB Hard drive.



Topaz Gigapixel AI - This is probably the best all around image up-scaling tool yet! Fast and easy to use and supports a wide range of hardware. This ran great on my AMD Radeon RX 480! Thanks to SciRika for urging me to try this. ESRGAN - This tool can do an excellent job on up-scaling some textures. You need to find good pre-trained models though. It is a bit of a pain to setup and if you want to use CUDA for processing you need a very recent NVidia GPU. The CUDA on my old NVidia GeForce GTX 760 just was not recent enough to use. OpenCL support is currently not worth looking at. Thanks to ItsMeJesusHChrist for pointing out pretrained model Manga109. It's a very nice model to use in Esrgan. GIMP 2 - Raster graphics editor. A very nice and free alternative to Photoshop. Tonnes of plugins you can add. I used DDS, GMIC, Normalmap and Resynth plugins during this project. ImageMagick - I used this extensively for batch image processing. Very useful for converting image types, splitting channels and post processing. This project probably would not have been possible without this tool! Legacy Texture Tools ﻿ - Nvidia's Legacy Texture Tools. This was the ONLY tool I found for creating CubeMaps! Surely there must be something else out there? I had to scratch my head for awhile to figure this out. The documentation is not very clear when it comes to creating CubeMaps (CubeMaps are used in some of the game effects). Optimizer Textures (Ordenador) - Texture check and optimizing tool. I use it to check my textures when I've done other processing. New Vegas Reloaded - This is actually a FNV mod but it has a very handy function for taking in game screen shots without a user interface showing. NifSkope - Nif mesh viewer and editor. Very useful for viewing objects outside of the game. I used it to redo the UV mapping on the RepCon Rocket statue base. Open Object REXX - An updated version of REXX. It's pretty old school but I still find this one of the better languages for scripting. I've used versions of REXX personally and professionally for years. TextPad - Just a simple text editor. Another tool I've used personally and professionally for years. Waifu2x Caffe - You don't hear about Waifu2x much but really this was the work horse of texture up-scaling for me. It was able to handle up-scaling of just about every texture I gave it (with some pre-processing). It doesn't add much detail but the results are very clean. This also ran just fine on an old NVidia GeForce GTX 760 using CUDA.Main PC: AMD FX-8370 Eight Core Processor CPU at 4.30 GHz, 16 GB ram, AMD Radeon RX 480 GPU with 8 GB video ram, 250 GB SSD, 2.72 TB Hard drive, 900 GB hard drive. Display Toshiba 43L310U 43" widescreen TV (1080P).Secondary PC: AMD FX-6350 Six Core Processor CPU at 3.90 GHz, 8 GB ram, Nvidia Geforce GTX 760 GPU with 3 GB video ram, 900 GB hard drive. Display shared with Main PC.Laptop: Lenovo Thinkpad W510, Intel Core i7-720QM CPU at 1.60 GHz, 8 GB ram, NVIDIA® Quadro® FX 880M GPU, 512 GB SSD, 3.72 TB Hard drive. Spoiler:

Who am I?

Credits

If you are playing Fallout New Vegas on a large (or high quality) monitor or widescreen TV you have probably noticed that everything is a bit fuzzy. Even if you download every texture mod on Nexus not everything is covered. I set out to fix that. This mod is the result. Almost all of the games textures have been up-scaled from two to four times the original resolutions. These are based on the original game textures. Do feel free to load up your favorite texture pack(s) on top of these.I have used Gigapixel AI, Waifu2x, ESRGAN, ImageMagick, Open Object REXX scripts and GIMP 2 to do the image up-scaling. Close to 13,000 textures where processed for the base game and another 2,000 for all the DLC. Two PC's and one old laptop running for days on end at 100% usage and a couple of months worth of work was put into this.The results of the various software have been reviewed and I am hand picking the best results. I am not blindly picking one software's results over another. I doand! I've even hand edited some of the textures and meshes were necessary. No texture is being left untouched! The legion armors together use results from Gigapixel AI, ESRGAN, Waifu2X and a some of my own post processes.A good portion of the interface files are excluded for now. I will be reviewing these later. A lot of the interface files require a UI scaling mod to work which is why they are excluded from the main downloads.All of the UI files up-scaled are provided as a modder's resource. Do not use these interface files with out a supporting mod!!!All game textures have been processed but I'm still reviewing everything before releasing the full packs. I know I will not be able to check everything out personally. However I do want to make sure the main stuff is presentable before releasing the whole pack.Screen shots will be added on an on-going basis until I believe I had a good representation of everything.Looking for a release schedule? Look in the articles tab!I don't have too much time to spend on this right now. So in the meantime I've uploaded All In One and DLC packs that I have done as is. They are not perfect but still an improvement overall over the originals. Do load up you favorite image packs after these.The files section has been re-organized. The all in one packs are now the main files and separate download packs are in the Optional section.I found that the 2X All In One pack had extra files that should not have been there. They were Fallout 3 DLC interface files and some badly named files in the Pimpboy3000 and Pipboy directories. I've uploaded a new version with these extra files removed. If you've already downloaded the 1.13 All In One 2X pack then it should not cause any problems except taking up some extra space. It might cause some minor display problems for TTW mod users. The All In One 4X version 1.13 pack is fine as is.Thanks to Rafnagud for bringing the difference in file counts to my attention.Here's some side by side comparison images:There are two pack sizes to choose from.The 2X pack is probably a good size to use for most people. This will take care of the blurry textures quite well on typical monitor sizes. Most of the larger files will be at 2K (2048x2048). This corresponds roughly to NMC's Large pack Most of the larger files will be at 4K (4096x4096). If you are going to use the 4X pack then size matters! Your PC's physical screen size that is. Larger screens will tend to show more detail than smaller screens (bigger pixels). A high quality smaller screen might show the details as well. I believe the 4X pack is probably best suited to screens larger than 40" and at resolutions greater than 1920x1080 (1080P). A minimum of 3 to 4 GB video ram is recommended for the 4X pack. A good CPU and Video card are a must too! See my " FNV Large Texture Support " mod for more details.How to decide? Check out my screen shots. All screen shots were done using the same game settings at 1080P (1920x1080). Except the main loading screen shots, these are at the actual resolutions of the in game textures. The only thing that changed was the textures and meshes. If you can't see the difference between the 2X and 4X on your screen then use the 2X! Also if you are setting up a heavy mod load (150+ mods) then you'll probably be safer starting with 2X and make sure everything works before going to 4X.These are just texture (DDS) files and a few mesh (NIF) files. You can install/uninstall these at any point during a play through with no problems. Just use your favorite mod manager (recommended) or install them manually into the game'sfolder (not recommended).However do see my " FNV Large Texture Support " mod first! If you do not have the game setup and modded properly first you will get "" errors!!If you want to re-generate the LOD's after installing my textures then there is a guide available on GUN by. See https://www.gunetwork.org/t19200-lod-generating-guide If you notice any wonky textures from this pack then please let me know! There are bound to be a few things I've missed. I will make sure you can post user images to this mod so I can check out problems. Just let me know if you are using an ENB Preset when you post a problem. Some ENB Presets are made to work with the base game textures and don't work so well with HD textures.Interested in the software tools and hardware I used? Click the spoiler link.I'm just a long in the tooth programmer looking to do something different. I found that I love modding games! I've been based in Québec, Canada for the last 25 years. Obsidian Entertainment - Thanks for allowing us to mod this game! dbicanski from Pixnio.com - For the wood texture I used in the Reloading Bench.alsa64 - For some of the models I use in my ESRGAN processes. deorder - For the seam removal process that I'm now using in my ESRGAN processes.