At 3rd level, you harmonize your ki with a unique aspect of the realm's energy, gaining a characteristic of the elements. You achieve alignment with one aspect of your choice, detailed in the "Aspects" section below. You gain an additional aspect of your choice at 6th, 11th, and 17th levels.

Aspects

The aspects are presented in alphabetical order.

Aspect of Air. You can hold your breath for a number of minutes equal to 1 + your Constitution modifier + your Wisdom modifier. When you run out of breath, you can survive a number of rounds equal to your Constitution modifier + your Wisdom modifier.

When you would normally fall unconscious due to suffocation, you can spend 1 ki point at the start of each of your turns beyond your normal limit to remain conscious. If you are unable to breathe, are out of breath, and do not spend a ki point, you drop to 0 hit points and are dying.

Aspect of Earth. You can spend 1 ki point to gain advantage on an ability check or saving throw made to resist being moved or knocked prone. For example, this feature applies to resisting the shove of an adult red dragon's wing attack or resisting the effect of a gust of wind spell.

Aspect of Fire. As a bonus action, you can spend 1 ki point to fly up to half of your total movement speed after moving at least 10 feet in a straight line. If you do not land at the end of this movement, you fall unless you have another means of staying aloft.

Aspect of Water. You can spend 1 ki point to gain advantage on an ability check or saving throw made to resist or escape being grappled or restrained. For example, this feature applies to escaping the grapple of a giant octopus or resisting the effect of an entangle spell.