For a convention that bears the franchise's name, QuakeCon doesn't feature a new Quake game all that often, so when id Software's Creative Director, Tim Willits took the stage during the keynote yesterday to show off Quake Champions to the practically rabid Dallas crowd, it was a moment.

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Quake Champions Is Not A Hero Shooter

Characters and Abilities

Ranger - Sports a throwable teleporter that you can warp to while it's in flight.

Visor - His piercing sight ability allows you to see enemy combatants through walls for a brief period of time.

Scalebearer - His Bull Rush ability allows him to quickly close distance to, and maul enemy combatants.

Nyx - Her Ghost Walk ability allows her to temporarily turn invisible so she can escape, or re-engage an enemy from unexpected angles.

Anarki - Sports a hoverboard, which appeared to make him faster than the other characters. This seems like it would make him the obvious choice in a game like Quake, so maybe there's some downside we don't know of yet.

Confirmed Weapons

Machine Gun

Shotgun

Nail Gun

Rocket Launcher

Lightning Gun

Rail Gun

Buzz Saw Gauntlet

Gaining and Storing Weapons

Speed Kills

Rocket Jumping Is a Thing

Designed With eSports In Mind

Beta Info, Character Count

In a rare move for QuakeCon, the first gameplay trailer (which you can find below if you haven't seen it yet) was released to the public, and it showcases the speed, mobility, and level design fans have come to expect from the series over the years.What wasn't shown to the public, was the part of the presentation where Willits shared some key new bits of info. But don't worry, I'm going to spill it all for you right now. Here's everything I learned about Quake Champions at QuakeCon 2016.I know, it sure seems like one, but it isn't. While there are separate characters, and each of them does have one unique ability at their disposal, they're just minor wrinkles in otherwise near-identical shells. Willits used the word "additive" to describe the character abilities, stating clearly that matchups and team comps aren't what determine outcomes, player skill is.That said, there are different characters, and Willits shared the names and abilities of a few of them:Quake obviously has its share of standard FPS staples, but it also has weaponry that it's made distinctly its own. While Willits did confirm to me in an interview afterwards that there will be more weapons than what he's talked about, here is the list he ran us through at the presentation:Willits was very proud to assure Quake fans that you can hold as many guns as you like in Quake Champions, and that there are no load-outs or anything of the sort. You obtain weapons by knowing where they are on the map and getting there before your opponents "That's how you get weapons in a Quake game," proclaimed Willits, to thunderous cheers.You can sorta tell from the gameplay trailer, but additional footage shown only during the stage demo really drove home the sense of speed in Quake Champions, which will run at a 120hz refresh rate with no upper limit in terms of framerate. We saw a player just bunny hopping their way over gaps and down corridors without any apparent loss of speed. This encouragement to catch air is one of the things that makes Quake, Quake.Speaking of catching air, as you can also see in the trailer, rocket-jumping is still a powerful mobility tool. The clips we saw on stage featured areas with lots of vertical space to play with, giving combatants a jungle gym worth soaring through.This shouldn't surprise anyone. Given how present and enduring Quake has been at competitive events, it only makes sense that id wants to continue the tradition with Quake Champions. Willits said there are plans for leagues and tournaments already brewing, and that Bethesda as a whole is looking to advance the rapidly growing eSports scene with competitive-focused features and design approaches. In fact, as we speak, they are having top Quake pros test play Quake Champions behind closed doors to gather feedback and information from them.As we reported after the keynote, the Quake Champions closed beta begins in 2017 , and will launch with 12 playable characters, with more coming over time. That means there are quite a few we don't know about yet. Details on how to get into the closed beta are still forthcoming.That's all we've got folks. You now know everything we do about Quake Champions, and if we find out more over the coming days of QuakeCon 2016, we'll be sure to update you here.

Vincent Ingenito is IGN's foremost fighting game nerd. F ollow him on Twitter and tell him how terrible his Rashid is.