About Silica neXus

Convergence is building the Holy Grail of gaming. You have heard It called the Metaverse, the Multiverse, and eloquently presented as “The Oasis” in Ready Player One. Welcome to the Silica neXus Virtual Universe.



We achieve this goal while generating profit along the journey. We created the “Player Acquisition Engine” (“PAE”). The PAE is a Player-Acquisition-As-A-Service solution powered by the DROID Token, the heart and soul of the Silica neXus Ecosystem.



Tens of millions of players per month will be on-boarded to our partners through their Video Game Collectibles on the Blockchain—Crypto Collectibles or Non-Fungible Tokens.



Our PAE benefits Players, Consumer Game Developers, Arcades, and DROID holders.

Value Propositions:



We give developers access to our PAE for them to adopt new players quickly with little upfront cost, time, industry expertise, or marketing. As the Prize neXus puts their video game assets directly in the hands of potential new users, we greatly accelerate pushing past the hardest part: player acquisition. Along with our XR technology tools, industry expertise, additional developers to help with projects, and professional QA we will have the reach to propel their projects forward at light speed.



Additionally, we can help create new revenue streams, provide funding, and will provide marketing for the developer. Our platform is built with one thing in mind: all boats rise with the tide. We provide a longer runway for projects to reach their full potential.



We give Brick & Mortar Partners foot traffic. Again, access to our PAE allows for them to adopt new players quickly without upfront costs, industry expertise, to constantly evolve new content, new revenue streams, marketing and funding. Our Prize neXus offers multiple solutions to problems that have existed for decades:



Shrinkage: digital prizes can’t be stolen.

Broken prizes: digital items cannot be mishandled or damaged.



“Stale”/Mismatched prizes: every facility has items that sell. No more. Crypto Collectibles that don’t move will simply be phased out. Since payment between the facility and we only happens once a customer purchases an item, facilities have nothing to lose



Ever missed a quick fad that could have moved more items? Not a problem for the Prize neXus: those items can be tokenized and inserted into your system at lightning speed.



Storage is always a premium at fun centers: why keep boxes stacked to the ceiling, let alone risk running out of a hot item? The Prize neXus won’t run out of product and digital items take up zero physical space in your stockroom.



Additionally, our Crypto Collectibles are sure to bring new customers into your center. Since we can market directly to the player, we can drive additional revenues by offering appealing product to customers you would normally never acquire!



We give gamers access to exciting new experiences and ways to interact with their friends across multiple games while incorporating cutting-edge immersive technologies; first through the Prize neXus, then through S.A.R.A., and finally through full Cross-Reality Entertainment.



We are the first comprehensive cross screen/cross reality MMO covering the consumer game market, from Casual Web games, MMOs, PC/Mac, Smartphones, Tablets, Consoles, Arcades, LBEs to the ultimate in Theme Park Attractions, while allowing Augmented Reality, Virtual Reality and Standard Reality Interfaces into the gaming universe.



We are pioneers in the fields of Video Games (consumer, Arcade, and LBEs), Augmented Reality Virtual Reality, MMORPGs, Simulations, and much more. We are developing proprietary technology for multi-user cross-platform virtual worlds and augmented reality, computer vision tracking and mapping, and intuitive interaction interfaces.



Scope: First Cross-Platform / Cross-Reality based Virtual Universe combining diverse experiences from all interfaces into one everlasting universe

Goals: Take over planet Earth through mankind willfully enslaving themselves in Silica neXus or at least build the largest game project ever conceived with a cult-like following through the combination of the social engagement tools from Managed Crowdsourcing and Crowdfunding efforts



Innovation: First use of contextual based interfaces allowing different device dependent entertainment experiences from both personal devices and out-of-home attractions into one game universe.



BUSINESS MODEL

Game Developers provide Convergence with Video Game Assets (NFTs) in exchange for players. We “sell” these assets in Arcades through prize tickets to players, which is a cash transaction to us from the Arcade. Players get prizes that “Don’t Suck” for their arcade prize tickets. Effectively we receive free products and sell them for cash - everybody wins.