Check out All Might's Omni details below!

Name: All Might

Element: Light

Rarity: Omni

Unit Cost: 54

Lord-Type Stats

Max HP: 8820 (1500)

Max Atk: 3853 (600)

Max Def: 3461 (600)

Max Rec: 2735 (600)

Normal Attack

Number of hits: 18

Max BC generated: 54 (3 BC/hit)



Leader Skill - Symbol of Peace



150% boost to Atk, 100% boost to max HP, 30% boost to critical hit rate, 20% damage reduction for 1 turn when damage taken has exceeded certain amount [5000], hugely boost critical damage [150%] & 20% boost to EXP gained



Brave Burst - Missouri Smash



BC required: 27

Max BC generated: 25 (1 BC/hit)

25 combo powerful Light attack on all foes [470%] (enormously boosts own critical hit rate [60%]), considerably raises normal hit amount [+2 to each hit, +20% damage] for 3 turns, boosts max HP [25%], boosts critical damage [50%] of Light types for 3 turns & greatly boosts Atk, Def [150%] of Light types for 3 turns



Super Brave Burst - Texas Smash



BC required: 30

Max BC generated : 30 (1 BC/hit)

: 30 (1 BC/hit) 30 combo powerful Light attack on all foes [200-950%] (damage relative to remaining HP, enormously boosts own critical hit rate [60%]), adds all elements to attack for 3 turns, powerful additional attack at turn's end [500%] for 3 turns, hugely boosts all elemental damage [150%] for 3 turns, probable [30%] huge 2 turn Atk, Def reduction [60%] & greatly boosts critical damage [100%] for 3 turns



Ultimate Brave Burst - Detroit Smash

BC required: 33

Max BC generated: 33 + 17 (1 BC/hit)

33 combo massive Light attack on all foes [1500-2500%] (damage relative to remaining HP, enormously boosts own critical hit rate [60%]), 17 combo massive Light attack on single foe [2000%], 100% damage reduction from Light, Dark types for 3 turns, massive additional attack at turn's end [1500%] for 3 turns & enormously boosts Light elemental damage [500%] for 3 turns



Extra Skill - One For All



40% boost to all parameters and 10% damage reduction when All Might's Cape is equipped, boosts Atk, Def [15%] each turn (up to 4 turns [60% max]) for all allies, boosts critical damage [100%] & probable [40%] resistance against 2 KO attacks

Sphere - All Might's Cape

40% boost to Atk, max HP, considerably boosts Atk relative to remaining HP [0-100%], considerably boosts normal hit amount [+2 to each hit], 20% damage reduction from normal attacks & probable [30%] 20% damage reduction

SP Options



SP Cost SP Option Description 10 80% boost to all parameters 10 Raises Atk parameter limits to 160000 15 130% boost to Spark Damage 10 Greatly boosts elemental damage [100%] 20 Considerably reduces BB gauge [25%] required for BB 20 Negates all status ailments 25 Enhances LS's critical damage boost [+100%] effect 15 Enhances SBB's critical damage boost [+25%] effect 15 Enhances success rate of BB/SBB's probable huge Atk, Def reduction effect [+10%] 40 Enhances SBB's additional damage at turn's end effect [+500%] but reduces duration to 1 turn 20 Adds enormous critical hit rate boost [60%] for 3 turns effect to BB/SBB

[Omni Lore]

It's the Symbol of Peace himself, All Might! Colorful with a dramatic flair, the legendary hero and possessor of the One For All Quirk has stood as a protector of the people for years. He is very protective of those under his care, and can always be found smiling even in the face of danger. Plus Ultra!