I’m John Leonard French, a video game composer, audio designer & digital asset publisher

I write custom music for games, I make sound effects and I build game audio and music systems.

Right now I’m making music and sounds for Scoundrel, a stealth based rogue-lite and Keplerth, a popular exploration and crafting game in early access. My recent work includes QuiVr and Remnith for VR, mobile titles Tumble Will and Fragger 2 and many others, including selected tracks for the superhero MMO Valiance Online.

My music products are used by developers all over the world, in games such as the hugely popular Survive wilderness survival simulator and the trailer for Ludic Studio’s debut title, The Keeper.

I often use game development engines, particularly Unity, and audio tools to build game audio systems as well as create content, such as QuiVr’s dynamic combat music system and Ambisonic soundscapes for Virtual Reality.

I’ve been delivering a series of classes on game music composition and integration at Ravensbourne University College in London for the last three years. In 2016, I was invited back to my former University, to give a talk about getting into the games industry.

I live in Norfolk, in the United Kingdom, with my wife, our daughter and a dog.