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Towers have been an integral part of progression in Assassin's Creed, Far Cry and even The Crew, and the original Watch Dogs used a version of them to allow for exploration around its version of Chicago.However, speaking to Eurogamer , creative director Jonathan Morin has confirmed that Watch Dogs 2 is making a break from the UbiTemplate: "It's not a game where you open your map and everything's there. There are no towers. You just explore the world."Our first-look at the game told us that players will instead unlock more and more activities by gaining followers for hacker activists DedSec, earned by completing missions or making discoveries in the open world, but it's now clear that the full map will be available from the beginning, allowing for a new measure of freedom in how you travel around it and what you complete as you do.While we still don't know if the entire game is playable in co-op, Morin has also confirmed that all of the game's co-op missions can be completed solo. "I think that'll be quite difficult," he explains. "Still, there's always someone spectacular out there who can, so why not let them?"Apart from the high-level stuff, Watch Dogs 2 feels amazing to play - it seems the sequel is turning out rather well.

Joe Skrebels is IGN's UK News Editor, and he'll be climbing a real tower tonight as a sort of symbolic goodbye. Follow him on Twitter