The 60 characters limit on the notification stream is not even sufficient for its current uses. I often get notifications cut in half because of the limit.

Twitter, usually treated as a website where people share status updates, originally picked 140 characters because it used SMS (which limits messages to 160 characters) and it was/is a perfect fit for status updates from companies, personalities and friends, forcing them to pack important information into one message and discarding useless bloat.

However, the average tweet size in 2012 was around 70 characters (not counting handles). It bursts the notification stream limit.

Take the following tweet:

https://twitter.com/badimo/status/1024696503745490944

Even if compressed to just "Jailbreak just got taken down. We're working to get this fixed quickly." , it would still take up 71 characters, while keeping its original intention.

NEW HEIGHTS Update! Introducing platforms & hydraulic items

is bland, does not tell much about the update and would probably not attract players to the game. If we have a bigger list of changes, how are we going to write them? I do not see users following games which release updates like New features added, check description for changes .

Even if the limit was increased, though, I would probably not want updates from games I follow drowned in message notifications or friend requests. There can be a special tab for game updates in the stream. Lastly, notifications can be made collapsible too if screen space is really important. There are plenty of options here, and I just do not think limiting updates to 60 characters fits it.