HTC is confirming some specifications for its Vive Cosmos PC VR headset including an LCD display and a combined resolution of 2880×1700 (or 1440 x 1700 per eye).

Following the reveal of a six camera configuration last week, HTC is confirming some more details of its forthcoming headset which is said to have “modular” capabilities and a flip up design. Those details are summed up in the above image provided by HTC which promises a frame rate of 90 for Vive Cosmos alongside the panel resolution and improvements to image clarity.

We’ve yet to go hands-on with the headset but it is supposed to arrive in Q3 of this year. Vive Cosmos is PC-powered first but may have other modes of operation. At CES in January, for instance, HTC hinted the headset might be able to be powered by a phone.

For those unfamiliar, Vive Cosmos will feature HTC’s own version of inside-out tracking for the first time in its PC-based headsets. Called the “Vive tracking system”, it replaces the system employed by HTC’s earlier PC-powered headsets. The original 2016 Vive and 2018 Vive Pro relied on Valve’s SteamVR Tracking technology. Instead, Valve is starting to ship its Index VR headset this week featuring the 2.0 version of the SteamVR Tracking technology. The full Index kit with tracking base stations, controllers and HMD costs around $1,000. We’re still waiting for HTC to reveal the price of Cosmos. At the end of May, Facebook started shipping the Rift S for around $400. All three next generation PC-based headsets rely on a pair of controllers for intuitive hand interactions.