Most of the original files are not mine to share. Please see the credits if you want to use anything from this mod, and ask the original authors. The _mist_anchors.xml file is mine however, and may be used freely. Credit appreciated, it was ... really tedious work, lol.

Think Ravenloft meets Sin City meets Skyrim. Dark, moody preset in largely black and white but with spot colour (blood is red) and an overabundance of fog.



THIS ENB IS INTENDED FOR USE WITH:

Enhanced Lights and FX (but NOT the Enhancer!)





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Without prod80 and WoodManGamer allowing me to use their files, this preset wouldn't have been remotely possible. Please drop by their profiles and leave kudos

(and try their awesome ENBs if you haven't already!)

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Think Ravenloft meets Sin City meets Skyrim. I wanted a darker-themed playthrough for all the DLCs -- DAWNGUARD and DRAGONBORN are supported -- but not one that was literally so dark as to be unplayable for a stealthier character . I realize this largely greyscale, only-spot-colour style won't be to everyone's tastes and will likely see only niche use, but this is first and foremost a personal proje Think Ravenloft meets Sin City meets Skyrim. I wanted a darker-themed playthrough for all the DLCs --andare supported -- but. I realize this largely greyscale, only-spot-colour style won't be to everyone's tastes and will likely see only niche use, but this is first and foremost a personal proje

ct.



With that out of the way, nothing says eerie to me like ...

The ENB uses mist anchors to spread heavy fog throughout Skyrim, though its placement should be at least somewhat logical. Low-lying areas will house dense pools of fog at night. Higher ground may offer a reprieve. Now with a bit more variety in fog thanks to ENB weathers.



Currently no stylized fog in Solstheim , though distant fog has been tinted appropriately. I thought it seemed a bit strange in an area with dust storms, but willing to take feedback on that!



So the fog sets the mood. But two other things in my opinion are important:

If we're aiming for vaguely horror vibes, blood has to be red. Its the rules, basically. Noir has that covered. But while a true Ravenloft experience would squash our souls as much as possible ...

... offers colour. (Burn the witch.) Interiors will generally offer a break from the gloom and the grey, so going home or entering a tavern should feel like something of an escape. Fire offers warmth in a cold, bleak landscape. Light a torch or stand near a brazier and the greyscale recedes. Heading into a dungeon? Stay near the lights to stave off the drearies. They won't keep the draugrs away, though. Sorry.