Well, while banging my head against the wall trying to extend the number of available haircuts I stumbled on a workaround that allows players to pick other races for the main two characters (Yes, the programming on this game is that weird)...



Basically by adding more "roottemplate" to the right lists I set the character editor up to randomly pick from a list of race options everytime you swap your gender (Its hacky, but you can just keep gender swapping until the race/gender combo you want pops up then build from there).



Here's some screenshots of this work-in-progress in action:













LIMITATIONS SO FAR:



- Naturally your limited to the animations available for the race you selected. The human NPCs don't have any issues. The female orcs work, if you don't mind them holding their weapons a bit weird and always attacking with a punch animation. The male orc... currently only work with 1-hand strength based weapons. Any other weapon, even bare fists and they literally just stand there and waste a turn. I'm going to see if I can fix that otherwise I might cut them.



- Appearance options are limited. Human Npcs work fine with skin/hair color and use the face/hair/underwear selectors as an odd, slightly glitchy "build an outfit" type feature. Naturally none of the other default races display changes in armor, though I get the idea the human NPCs might at least palette swap a little but haven't tested.



- This mod currently only supports the main players, not henchmen, though once the henchmen feature becomes more stable I'm sure it could be adapted to allow henchmen of other races.



- Naturally having a friendly orc or talking dog would be a bit off for those with a heavy immersion focus



If nothing else adding the human NPCs will be a fine feature since it will allow at least a crude option for those that want to play less hulked-out males, females with no high-heels, or orcs if I can get them to work a bit better. So we're off too at least the start of having racial/body type options.

Edited by Obreck, 01 August 2014 - 04:33 AM.