So you are probably thinking “Mutant Blobs Attack? Never heard of it. Why should I care about this game? Also, why does Reddit always have so many cat pictures on the front page?” Well, the first thing you need to do is unsubscribe from /r/aww. After that’s done, let me tell you a few reasons you should care about Mutant Blobs Attack.

First, you enjoy platformers but are maybe a bit tired of the typical offerings, and are looking for something fresh. You were thinking of buying a Vita, and need something fun to play in between your sessions of Michael Jackson the Experience. You also have a sense of humor and are tired of games that take themselves too seriously. Maybe you also enjoy monster movies that feature the destruction of all mankind, or perhaps have a slight Blob fetish?

And, if all of the above items apply, then this is REALLY the game for you.

Tales from Space: Mutant Blobs Attack is a follow up to Tales from Space: About a Blob released early 2011 on the PlayStation 3 (via PSN). Mutant Blobs Attack differs from its predecessor in a number of ways. We want to leave SOME surprises for those who buy the game, so without giving too much away here is some more info about what’s in Mutant Blobs Attack.

This time around the Blob has some new abilities that were designed to take advantage of the Vita’s inputs. The first of these is Telekinesis, which allows the Blob to move objects/platforms around in the game world. These objects are indicated to the player with a green dot, which can be touched and dragged on the Vita’s touchscreen. Having movable objects in the world allows us to challenge the player with unique platforming puzzles.

The second new ability the player will encounter in the game is Rocket Mode. While in this mode, the Blob begins floating in the air, and is controlled using a rocket thruster. While flying around, the back touch pad of the Vita can be used to apply an additional “boost” of speed to the Blob.

Those of you that played Tales from Space: About a Blob will already be familiar with the Magnetic power, which is making a return. Magnetism allows the Blob to stick or repel from fixed metal surfaces, and also pull / push smaller metal objects that are not fixed in place. This power is often used in the game to solve puzzles.

As a break to the normal platforming gameplay, and utilizing another input feature of the Vita, we have spread tilt-based bonus levels throughout the main story. We made these levels all take place in unique and interesting environments like a wooden labyrinth, an old-school retro hand-held device, and maybe even Tom Selleck’s moustache (Editor’s note: Tom Selleck moustache level is not actually included in the game).

We are really proud of how the game turned out, and can’t wait to share it with the world! With the Vita and the game coming out very soon, we really hope that you guys & gals will take some time to check it out.

For up-to-date development news, make sure to follow us on Twitter @DrinkboxStudios and @MutantBlob, and check out our blog at www.mutantblobsattack.com. Also, feel free to shoot us any questions you have in the comments below, and we will try to answer them the best we can!