TyrorexDMZ

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Favorite Mario character(s): Luigi, Tryclyde, Goombario, Rawk Hawk, Hisstocrat Posts: 824

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Member Back to Top Post by TyrorexDMZ on LEGAL WAIVER I, TYROREXDMZ (hereafter also referred to as “DMZapp”, “I”, ”my”, and all first person pronouns) permanently and irrevocably waive any and all rights to Nintendo Co. Ltd (hereafter also referred to as "Nintendo", “Nintendo of Japan”, "them", "their" and "they") regarding MY IDEAS FOR MARIO STORY FRUIT SHAKE, as well as any further post I personally make in this topic/thread, the GameFAQs version of this topic/thread, and/or any further dedicated topics/threads on any website, message board or discussion platform anywhere, including website types not mentioned or yet to be discovered/invented. I also waive any & all rights to Nintendo regarding images I personally create, alter and/or display in some way regarding MY IDEAS FOR MARIO STORY FRUIT SHAKE, as well as the ideas the images convey. All loopholes which would circumvent the intention of this waiver (TO GIVE NINTENDO THE RIGHTS TO NEW IDEAS REGARDING PAPER MARIO SO THEY AREN'T LOCKED OUT OF SELECT PARTS OF THEIR OWN FRANCHISE) are closed.

END LEGAL WAIVER



---

As many people know, all toasters toast toast.

As many people also know, Nintendo has been restoring the roots and quality of their Switch installments for various Mario games. From the main Nintendo team's Super Mario Odyssey playing out more like Super Mario 64 and Sunshine, to ND Cube's Super Mario Party ditching the car for the first console game in years in the service of more skill-based play, to Mario Tennis Aces containing meaningful content, it's a veritable Mario renasaince. All that's left is for Paper Mario to regain it's RPG platformer identity, and we're back on track.

Yet some fans, as well as myself, have felt the current producers of the Paper Mario series are oddballs in really listening to fan feedback, and may end up the mavericks in this trend. Not helping their case is the fact while they'll more than gladly use the visuals for past Paper Mario games, they won't actually credit those past Paper Mario games or even act as though they came up with the ideas.

In the past, I have posted various Paper Mario RPG platformer fangame topics, both original and Recuts of certain games. However, a year ago, I came to the conclusion I can't keep doing this forever, as I just can't prioritize so much time. On a potentially more pressing matter is the idiotic Article 13 passed in Europe, that could serve to complicate matters even if I did return for one more topic. Therefore, this is the final Paper Mario fangame topic I am making. If Paper Mario Switch ends up bad as well, you're on your own (though a friend has offered to do Recut 3 in my absence). That said, I will be leaving some stuff within the topic to act as a placebo and recontextualize any future generic-style Paper Mario game in a different light.



You might be asking "What was with the long delay between the promo topic for Fruit Shake and the actual one"? Well, I kind of got distracted creating sprites for several Mario and Paper Mario characters not in Fruit Shake. It was supposed to just be Goombario and Goombella, then one thing lead to another, and before I knew it, nearly two years passed. Truth be told, while the base story, all character sprites, and almost all meta data is done, the actual script and various fake screenshots (of which there are projected to be several more than previous OG only Paper Mario Wonder Journey) are not as of this writing. In light of this, posts may be infrequent compared to previous topics. I apologize for this lack of professionalism and timekeeping on my part- I just kind of have to get this done, now. Yet I have to take time to get it right.



Also, if you're a hardcore fan of the eighth gen games, this topic isn't for you. As a form of payback towards the eighth gen development team for their approach on Paper Mario's past, other than this opening post explaining it, there will be almost no references to the original non-Recut versions of "Recut 1" (3DS) or "Recut 2" (Wii U). Most that make it in will favor completely Recut-exclusive details (characters that don't have official "counterparts", Recut-only locations) that could plausibly be true of both the official and DMZ timelines, as Fruit Shake does take place in both. Even the very, very, very, very, very few references to non-Recut originating concepts present have a "catch" to them, to serve as a reminder that the eighth gen development set precedent to have their own games karmically ignored in the future.

One more thing- I was initially planning to post this topic on Fandom's Fantendo sub-site. Unfortunately, something weird is going on there as of this writing, as my antivirus is picking up something bad. Cross-corroboration and investigation leads me to believe it is not a false positive. Therefore, the Fantendo version of Fruit Shake will have to wait while I investigate further.



Last but not least, some links explaining why my waivers aren't the usual "I do not own", but rather "Nintendo owns even the stuff that can't believably be derived from pre-existing assets by their writers and artists."

skullgirls.wikia.com/wiki/Juju#Juju

en.wikipedia.org/wiki/Ken_Penders#Lawsuits

www.mariowiki.com/geno#Trivia en.wikipedia.org/wiki/Marion_Zimmer_Bradley#Literary_career (CTRL + F "For many years, Bradley")skullgirls.wikia.com/wiki/Juju#Jujuen.wikipedia.org/wiki/Ken_Penders#Lawsuits

I think we're done with all the sad stuff. Now let's hit the islands, and restore some roots!



TyrorexDMZ

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Favorite Mario character(s): Luigi, Tryclyde, Goombario, Rawk Hawk, Hisstocrat Posts: 824

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Member Back to Top Post by TyrorexDMZ on GAMEPLAY- Basics

+Mario must travel across the Frutta Archipelago to defeat Genes Nuvola, retrieve the stolen Fruit, and restore the six Great Fruit Trees. To do this, he must jump across gaps, hammer tough obstacles, and use his partners’ abilities when his own fail.

+Near the beginning, Mario obtains the Fruit Shake ability. In addition to granting him a Fruit Tempo meter in battle (to be discussed later), using Fruit Shake also allows Mario to shake things up in the level. Such examples include shaking objects off of trees, attracting noise-sensitive enemies to Mario (with its own risks and rewards), dazing most enemies, restarting machinery, jolting loose icicles, and many more possibilities. Of course, this is all before considering using Fruit Shake with Mario and his pals’ abilities.

+There’s no limit in the number of times Mario can use Fruit Shake. The only drawback is that Mario is stunned for 2 seconds- so there may be situations where Fruit Shake is a bad move.

+As stated before, battling only levels up HP. For Fruit Tempo, meanwhile, Mario must complete Quests from various kooky characters. This can range from finding a lost throwing disc, to defusing a mine’s explosives, and everything between and beyond.



GAMEPLAY- Overworld Exploration

+Like Paper Mario 64 (and to a lesser degree, The Thousand Year Door), the areas of Mario Story: Fruit Shake are directly connected, allowing Mario to travel between them. The only time a World Map appears is on the Pause Screen, for checking where Mario is. The interconnected overworld allows Mario and readers/”players” to better appreciate the setting.

+Sometime between Chapter 1 and Chapter 2, Mario obtains a quick travel ability. This ability allows Mario to instantly transport to any Save Block he’s passed by. Most Save Blocks are conveniently near important locations. Also, there’s usually at least 1-2 Save Blocks per level. The only time Mario can’t use this ability is if he’s in an inescapable situation.

GAMEPLAY- Quests

+Mario must fulfill Quests in order to increase said EXP.

+A little under a third of the Quests are mandatory and part of the story. These Quests are on the beaten path, or after a story/level obstacle.

+Other optional Quests require Mario to backtrack to previous levels and talk to people…or sometimes objects.

+Some characters can give multiple and/or both types of sidequests.

+There’s only one Quest of 80+ in the whole “game” that rewards 0 of that EXP...

+Though Quests can be replayed, their EXP and item rewards are one-time only. In other words, unlike Battle EXP, there’s a finite amount of Quest EXP (though there’s enough to reach Level 37). +For Quest EXP, Mario requires just 5 Points for his first level up, and 10 for his second. After that, the number increases by 5 more every 2 levels.

LV1= 5 to next

LV2= 10 to next

LV3= 10 to next

LV4= 15 to next

LV5= 15 to next

And so on and so forth.



GAMEPLAY- Partners

+Mario can have two partners follow him in the overworld. These two partners can also battle alongside him.

+Mario can switch his partners in the Pause menu. +While Partners increase their HP from Battle Levels, they must Rank Up if they want more and stronger Fruit Caps. Star Fruits are required for Rank Ups, the number depending on the partner's current rank. There are four Partner Ranks: Normal, Super (requires 3 StFr), Mega (requires 5 more StFr for 8 total), and Ultra (requires 7 more StFr for 15 total).



GAMEPLAY- Healing Items

+Like any RPG (or in this case, RPG platformer), Mario eventually needs to reach into his pocket in times of extreme danger.

+Mario can find items in the overworld. He can also use coins to buy them from Suuka, her co-workers, and certain other characters.

+At the beginning of the game, Mario has 6 slots for items. For every Great Fruit Tree he restores, he gains 4 more slots. Up to 64 extra items can be stashed away at shops.

+Some items can be used in and out of battle.

GAMEPLAY- Fruit Caps

+In order to actually engage enemies in turn-based battles, Mario needs to use bottle caps known as Fruit Caps. (…wai-wai-WAIT! Where’re you going?!)

+Mario can equip up to 9 extra Fruit Caps in battle. The rest go into a Cap Chest to sort through. The Cap Chest can store up to 128 Fruit Caps.

+Mario's partners automatically get pre-made Fruit Cap decks with their exclusive Fruit Caps. The exact hand's contents and size depends on the character and their rank.

+If Mario or his allies uses all of his equipped Fruit Caps in battle, the character must use the Wait command to restore their caps. Mario and friends can also do this ahead of time, in case there's a Fruit Cap they really want to use.

+Mario's Fruit Caps come in many variants.



NORMAL (blue): The normal variety. Mario can only buy these from the Fruit Cap store in Frutta Citta.

SUPER (yellow): Twice as strong as Normal Fruit Caps. Mario can only buy these from the Fruit Cap store in Frutta Citta.

MEGA (red): Quadruple the strength of Normal Fruit Caps. Mario can only buy these from the Fruit Cap store in Frutta Citta.

BRONZE : Weaker versions of all but the Basic and below types (about ¾ the damage). Mario can only find these in the overworld. Using them once prevents them from being stored in the Cap Chest, while a second use destroys them.

AMIIBO : Stronger versions of select Normal and Super Fruit Caps (about x1.3 the power). Mario must scan certain amiibo to obtain these. Using them once prevents them from being stored in the Cap Chest, while a fourth use destroys them. More about how amiibo would be useable will be discussed later.

BASIC : Mario starts the game with 6 of these- 3 Jump, and 3 Hammer. They’re half as strong as Normal Fruit Caps. (blue): The normal variety. Mario can only buy these from the Fruit Cap store in Frutta Citta.(yellow): Twice as strong as Normal Fruit Caps. Mario can only buy these from the Fruit Cap store in Frutta Citta.(red): Quadruple the strength of Normal Fruit Caps. Mario can only buy these from the Fruit Cap store in Frutta Citta.: Weaker versions of all but the Basic and below types (about ¾ the damage). Mario can only find these in the overworld. Using them once prevents them from being stored in the Cap Chest, while a second use destroys them.: Stronger versions of select Normal and Super Fruit Caps (about x1.3 the power). Mario must scan certain amiibo to obtain these. Using them once prevents them from being stored in the Cap Chest, while a fourth use destroys them. More about how amiibo would be useable will be discussed later.: Mario starts the game with 6 of these- 3 Jump, and 3 Hammer. They’re half as strong as Normal Fruit Caps.

GAMEPLAY- Totems

+Statues of various Mario characters- platformer or RPG, official or DMZ.

+Totems are wooden re-textures of pre-existing sprites and 3d models. There are some exceptions to this rule, though.

+Like Badges, Mario can equip Totems on the pause screen. When equipped, they grant Mario various passive effects.

+At the beginning of the game, Mario has 2 Totem slots. For every 2 Quest Levels he gains, the number of slots is increased by 1.

+If Mario equips two different Totems with the same kind of effect (ex change Jump attribute to a specific element), he only gets the effect of one of them at random. Mario is warned about this when Totems are explained.



GAMEPLAY- Battling

+When Mario touches an enemy, a turn-based battle commences.

+If Mario attacks first, he gets a First Strike.

+If an enemy is able to hit Mario, meanwhile, they get a Sneak Attack.

+There are only a scant few points (2 or 3) in the game where enemy attacks remove Mario's HP on the overworld without starting a battle. +Mario’s side and the enemy’s side take turns making their moves.

+With Jump attacks and some other abilities, Mario and friends can pick their target, even if the enemy isn’t in the front. With Hammer attacks and more forceful moves, meanwhile, Mario and friends must attack the frontmost enemy. +In order to actually engage enemies in turn-based battles, Mario needs to use bottle caps known as Fruit Caps. (…wai-wai-WAIT! Where’re you going?!)+Mario can equip up to 9 extra Fruit Caps in battle. The rest go into a Cap Chest to sort through. The Cap Chest can store up to 128 Fruit Caps.+Mario's partners automatically get pre-made Fruit Cap decks with their exclusive Fruit Caps. The exact hand's contents and size depends on the character and their rank.+If Mario or his allies uses all of his equipped Fruit Caps in battle, the character must use the Wait command to restore their caps. Mario and friends can also do this ahead of time, in case there's a Fruit Cap they really want to use.+Mario's Fruit Caps come in many variants.+Mario’s side and the enemy’s side take turns making their moves.+With Jump attacks and some other abilities, Mario and friends can pick their target, even if the enemy isn’t in the front. With Hammer attacks and more forceful moves, meanwhile, Mario and friends must attack the frontmost enemy. +As per usual, Mario and friends can Block just before an enemy attacks.

++Mario and friends start off with the ability to block 1 point of damage.

++Every time Mario increases his Battle Level or Quest Level, he and his partners can block 1 more point of damage.

++When Mario maxes out his Battle Level or Quest Level, he gains 1 extra point in blocking damage. Both types of Levels start out at 1, and maximize at 37. +Near the start of the game, Mario gets a Fruit Tempo meter. By attacking enemies enough times, he and his friends can fill the bar.

+When this happens, the audience gives Mario and his friends some status buffs. The buffs depend on the species present. Most of the time, the species depends on where Mario is in the Frutta Archipelago. +Inspired by part of the Chapter 4 boss battle from Paper Mario 64, some of the weaker enemies may join together into a bigger Squad. The “tell” to when this happens is if the enemy is steaming red on the overworld.

++Squad Battles do not occur if Mario or the enemy get a First Strike.

++The stats of a Squad are higher than just fighting the same number of those enemies outside a Squad individually. For a more precise calculation…

Let N equal the number of enemies in a Squad.

HP= HP(3N)

ATK= ATK(N)

DEF= DEF + N

Coins= Coins(2N)

Apples= Apples(2N)

Oranges= Oranges(2N)

Bananas= Bananas(2N)

Melons= Melons(2N)

Blueberries= Blueberries(2N)

Grapes= Grapes(2N) +Upon winning a battle, Mario obtains all the Fruit the enemies possess. In addition to being able to use Fruit for healing or exchanging for Fruit Caps, Mario gets permanent Battle EXP equal to the Fruit he got.

+Upon reaching certain thresholds of Battle EXP, Mario’s Battle Level increases, as well as his max HP and Audience. He can also pick 1 of 3 characters as a Reserved Audience member. Mario needs 45 Battle EXP to reach Battle Level 2, and the amount needed for future levels rises by 45 every time.

+After Battle EXP is calculated, if Mario filled the Fruit Tempo meter during battle, he obtains some extra Fruit from audience members.

GAMEPLAY- The Audience

+Whenever the Fruit Tempo meter is filled, the Audience gives Mario extra Fruit after his Battle EXP is calculated. The Fruit Tempo meter can only be filled twice per battle.

+Each audience member is worth a different Fruit value. All current attendees are kept on a list, even if not rendered onscreen.

+For every 4 points on a filled Fruit Tempo meter, the multiplier of the total extra Fruit earned is increased by 0.2, starting at 1.0. Final Fruit totals are rounded up, to the nearest whole number.

+To save time and “budget”, only adults of most species are in attendance. Also, some Fruttas, Yoshi and Jibberjay colors are only male or female.

+Some species exhibit extra behaviour upon filling the Tempo meter. Reserve members count for double their special effect.

+Sometimes, Audience members gain a gold texture. When this happens (1 in 25 chance), they’re worth 4 times the amount.



FRUTTA- No added behaviours

MALE APPLE: 0.1 Apples

MALE BANANA: 0.1 Bananas

MALE BLUEBERRY: 0.1 Blueberries

FEMALE ORANGE: 0.1 Oranges

FEMALE MELON: 0.1 Melons

FEMALE GRAPE: 0.1 Grapes



YOSHIS- Throws eggs at enemies. For every 3 Yoshis who throw eggs, 1 point of damage is dealt.

MALE RED YOSHI: 0.1 Apples

MALE GREEN YOSHI: 0.1 Melons

MALE YELLOW YOSHI: 0.1 Bananas

FEMALE ORANGE YOSHI: 0.1 Oranges

FEMALE BLUE YOSHI: 0.1 Blueberries

FEMALE PURPLE YOSHI: 0.1 Grapes



JIBBERJAYS- Flaps their wings. For every 6 Jibberjays flapping their wings, Mario and co heal 1 HP each.

MALE ORANGE JIBBERJAY: 0.1 Oranges

MALE BLUE JIBBERJAY: 0.1 Blueberries

MALE PURPLE JIBBERJAY: 0.1 Grapes

FEMALE RED JIBBERJAY: 0.1 Apples

FEMALE YELLOW JIBBERJAY: 0.1 Bananas

FEMALE GREEN JIBBERJAY: 0.1 Melons



DOOGANS- Fist pump in the air. For every 12 Doogans fist-pumping, Mario and co.’s ATK increases by 1.

MALE RED DOOGAN: 0.1 Apples

MALE GREEN DOOGAN: 0.1 Melons

MALE YELLOW DOOGAN: 0.1 Bananas

FEMALE ORANGE DOOGAN: 0.1 Oranges

FEMALE BLUE DOOGAN: 0.1 Blueberries

FEMALE PURPLE DOOGAN: 0.1 Grapes



NOKIS- Blow their horns. For every 12 Nokis doing this, enemy ATK decreases by 1.

MALE GREEN NOKI: 0.1 Melons

MALE ORANGE NOKI: 0.1 Oranges

MALE PURPLE NOKI: 0.1 Grapes

FEMALE BLUE NOKI: 0.1 Blueberries

FEMALE RED NOKI: 0.1 Apples

FEMALE YELLOW NOKI: 0.1 Bananas



GRIZZETIS (take up 3 seats)- Excited rumbling. For every 5 Grizzetis moving wildly in their seats, enemy DEF decreases by 1.

MALE GRIZZETI: 0.1 Apples, 0.1 Bananas, 0.1 Blueberries

FEMALE GRIZZETI: 0.1 Oranges, 0.1 Melons, 0.1 Grapes



GAMEPLAY- Fruits

+Though Mario and co. can spend Fruit on Fruit Caps, he can also eat their juicy prize in bulk in case of an emergency. The only limit is in how many you have, as well as the situation.

APPLES- Restores 1 HP/apple eaten.

ORANGES- Adds 1 Point to the Fruit Tempo meter/2 oranges eaten.

BANANAS- Reduces negative elemental effects (burn, wet, frozen & shock) by 1 turn/30 bananas eaten.

MELONS- Reduces negative physical effects (dizzy, poison, scared & sleep) by 1 turn/30 melons eaten.

BLUEBERRIES- Adds 1 turn to every defensive buff/30 blueberries eaten.

GRAPES- Adds 1 turn to every offensive buff/30 grapes eaten.

GAMEPLAY- amiibo

+The power of amiibo can grant Mario and friends extra perks they wouldn’t usually get.

+By scanning amiibo with the NFC Reader, special amiibo Fruit Caps and a plethora of little bonuses can be obtained.

++There are no Fruit Caps that only have amiibo variants.

++There are no healing or attack items exclusive to amiibo.

+The number of different amiibo that can be scanned per hour is 3.

+The number of different amiibo that can be scanned per day is 5.

+In general, the following amiibo would be compatible with Mario Story Fruit Shake:

Super Mario Bros.

Fire Emblem

Some oddball characters

Super Smash Bros. variants of the above characters

+For those amiibo series who are not directly compatible with Mario Story: Fruit Shake (third party, Pokémon, Nintendo franchises not closely connected to Mario, etc.), 1 random Pie item (double or more the value of Tarts) is awarded.



GAMEPLAY- Game Length

+While there are six Great Fruit Trees, Mario Story: Fruit Shake’s main campaign is a prologue and five main chapters.

+In exchange for the smaller number of chapters, each chapter is about 1.3 times as big as one from Paper Mario 64. In addition, each singular world has a variety of course tropes within itself. On top of that, there’s a little less repetitiveness regarding the EX dungeons. Finally, while there’s only so many chapter bosses, there’s several miniboss encounters to break up the action. This goes without stating the cross-world traveling.

+Basically, think Legend of Zelda: Majora’s Mask and Legend of Zelda: Spirit Tracks.



GAMEPLAY- Difficulty Levels

+Before starting the story in one of three save files, Mario must decide the difficulty.

QUICK READ: Enemy HP and ATK are 60 percent (3/5) the usual amount. Enemies give double the Fruit. Mario automatically gains 5 max HP and 5 max Fruit Tempo upon clearing a level. All cutscenes are skipped. The first half of the first four chapters is played, with obstacles requiring items from future worlds already solved. Partner puzzles are already solved, or paths requiring partners to open stay open. The credits roll after defeating 4-4’s miniboss.

NORMAL READ: The normal experience.

EPIC READ: Enemy HP and ATK are 130 percent (13/10) the usual amount. The toughest EX dungeon will already be unlocked when that point is reached. +Mario must travel across the Frutta Archipelago to defeat Genes Nuvola, retrieve the stolen Fruit, and restore the six Great Fruit Trees. To do this, he must jump across gaps, hammer tough obstacles, and use his partners’ abilities when his own fail.+Near the beginning, Mario obtains the Fruit Shake ability. In addition to granting him a Fruit Tempo meter in battle (to be discussed later), using Fruit Shake also allows Mario to shake things up in the level. Such examples include shaking objects off of trees, attracting noise-sensitive enemies to Mario (with its own risks and rewards), dazing most enemies, restarting machinery, jolting loose icicles, and many more possibilities. Of course, this is all before considering using Fruit Shake with Mario and his pals’ abilities.+There’s no limit in the number of times Mario can use Fruit Shake. The only drawback is that Mario is stunned for 2 seconds- so there may be situations where Fruit Shake is a bad move.+As stated before, battling only levels up HP. For Fruit Tempo, meanwhile, Mario must complete Quests from various kooky characters. This can range from finding a lost throwing disc, to defusing a mine’s explosives, and everything between and beyond.+Like(and to a lesser degree,), the areas ofare directly connected, allowing Mario to travel between them. The only time a World Map appears is on the Pause Screen, for checking where Mario is. The interconnected overworld allows Mario and readers/”players” to better appreciate the setting.+Sometime between Chapter 1 and Chapter 2, Mario obtains a quick travel ability. This ability allows Mario to instantly transport to any Save Block he’s passed by. Most Save Blocks are conveniently near important locations. Also, there’s usually at least 1-2 Save Blocks per level. The only time Mario can’t use this ability is if he’s in an inescapable situation.+While there are six Great Fruit Trees,’s main campaign is a prologue and five main chapters.+In exchange for the smaller number of chapters, each chapter is about 1.3 times as big as one from Paper Mario 64. In addition, each singular world has a variety of course tropes within itself. On top of that, there’s a little less repetitiveness regarding the EX dungeons. Finally, while there’s only so many chapter bosses, there’s several miniboss encounters to break up the action. This goes without stating the cross-world traveling.+Basically, thinkand+Before starting the story in one of three save files, Mario must decide the difficulty.QUICK READ: Enemy HP and ATK are 60 percent (3/5) the usual amount. Enemies give double the Fruit. Mario automatically gains 5 max HP and 5 max Fruit Tempo upon clearing a level. All cutscenes are skipped. The first half of the first four chapters is played, with obstacles requiring items from future worlds already solved. Partner puzzles are already solved, or paths requiring partners to open stay open. The credits roll after defeating 4-4’s miniboss.NORMAL READ: The normal experience.EPIC READ: Enemy HP and ATK are 130 percent (13/10) the usual amount. The toughest EX dungeon will already be unlocked when that point is reached.

TyrorexDMZ

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Member Back to Top Post by TyrorexDMZ on STORY

Opening Story

“Often times, we are a lone seed, cycling with the elements around us. For some, the seed wilts away, overtaken by decay. Others, meanwhile…they absorb the fallen seeds around them, filter it along with the rain above, and grow upon the earth before rocketing towards the skies as mighty trees. This is an endless cycle of beginnings and endings, the very fruit of existence itself.



No trees demonstrate this more than the six Great Fruit Trees, located here in the peaceful Frutta Archipelago. Apelkor, Citridus, Manni, Melona, Blulala, Gilberto - for three millennia, the six guardians have maintained this cycle of growth and decay, as well as serve the symbol for the earth’s connection to the ocean and sky. For that, the People are grateful.



And yet, I fear the balance is set to be broken. A fearsome air fleet yet approaches, with no regard for these cycles. If no action is taken, the Mushroom World- it will fall into a state of decline, from which it will never recover. What is to be done?



Unless the conflict was evened out equally. Strangers from a foreign soil, pilots flying an unknown sky, or sailors braving an uncharted sea- they would set everything back on track.



Not least of all is the boomerang in the branch- the legendary man in the red hat and his friends. Their arrival is imminent…”

TyrorexDMZ

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Member Back to Top Post by TyrorexDMZ on Opening Scenes- Bowser's Castle

Everything seems hunky-dorey outside Bowser’s Castle one fine day. Suddenly..

KABOOM! The castle explodes from inside!

BOWSER: (roar) SEIZE THE PRINCESS! Anyone comes back without her, they’re heading back to Koopa School!

LUIGI (https://i.imgur.com/GcYvPUn.png): ...LET’S GET OUT OF HERE, BRO! I’D RATHER FACE ANOTHER BOO THAN THESE GUYS!



Mario and Luigi are running for their lives outside the castle gate, with Mario carrying the Princess.

PRINCESS PEACH (https://i.imgur.com/JVFx1nJ.png): They’re gaining on us!

Several Goombas and Koopas run out of the castle, along with Boom Boom and Pom Pom.

BOOM BOOM (https://i.imgur.com/MFIVadt.png): You slackers better not let Peach get away! I HATE school! And books! And erasers!



POM POM (https://i.imgur.com/IE6kjsk.png): Oy, Boom Boom! Don’t blow your fuse so fast! Look- this wicket’ll be over before afternoon tea!

Up above, several Bowser Airships arrive, flying towards the Bros and Peach at max speed.

BOOM BOOM: Bah, I’m more of a slams-on kind of minion! GUYS, INITIATE PLAN S!

Some Koopas pick up the two mini-bosses.

PEACH: Mario, look! What’s that brute and Pom Pom trying?

Mario looks behind him. At that moment, he trips, dropping Peach.

MARIO: Mamma-mia!

PEACH: Ouch!

LUIGI: Bro! Princess! What do we DO?!

POM POM: Perfect timing, wouldn’t you say, mate?

BOOM BOOM: Everything’s coming up Boom Boom. Guys, prepare to LAUNCH!

KOOPA: You hear big Boom…HEAVE!

The Koopas use all their strength to toss Boom Boom and Pom Pom forward, high and far.

Back at the castle entrance, Bowser and Kammy emerge.

KAMMY (https://i.imgur.com/RlUVqbm.png,

BOWSER (https://i.imgur.com/BIauRdc.png,

Out of nowhere, one of the airships breaks rank and shoots at all the others, sending them crashing into the ground. One airship malfunctions and shoots a Bullet Bill towards Bowser and Kammy.

BOWSER: And of course, I spoke too soon. AUGGGGGH!

Bowser dives out of the way while Kammy flies out of range.

KAMMY: Wow, that was close! I could feel my teeth rattling!

BOWSER: Nice shooting, genius! GWAHAHAHA! You’re going to have to try harder next time!



The castle head statue falls, landing on Bowser’s head.

BOWSER: (dazed) Like that…

Bowser falls over, fainting.

Kammy flies over, quickly.

KAMMY: YOUR MALICIOUSNESS!



Back with Mario and friends, the renegade airship arrives just in time to cause Boom Boom and Pom Pom to hit the side of the ship instead of the good guys. Piloting the airship is…

TOADETTE (https://i.imgur.com/80qRS8D.png): PHEW- I got here just in time! And good to see you already found Peach! I think it’s a new record, too- under four minutes this ti-

LUIGI: Good to see you too, Toadette, but we’ll talk later. We gotta leave NOW!

TOADETTE: Of course, Luigi! Everyone, get on- we’re going home in STYLE!

Toadette drops an anchor. Quickly, Mario carries Peach, and the two hang on with Luigi. The anchor hauls up.

Toadette’s hijacked airship soon takes off, as Boom Boom and Pom Pom fall off.

BOOM BOOM: Aw, Goomnuts! We were SO CLOSE, and some little girl Toad has to stick her shroom in our business at the last minute!

POM POM: We’re not licked yet, ol’ friend! We’ve got a l’il help!

Another Bowser airship is being piloted, this one by a Goomba wearing a unique spiked helmet and Bowser flag.

BOOM BOOM: I’d never thought I’d be glad to see your scrawny face, Perry!

PERRY (https://i.imgur.com/T5wIYak.png): Hahaha, whatever, Boom Boom. Just jump on so we can catch up to the green nerd and Mario! I’ve got some other minions who’d like to get some!

GOOMBAS AND KOOPAS: YEAH!

Boom Boom and Pom Pom jump on, and the other airship gives chase to our heroes.

Everything seems hunky-dorey outside Bowser’s Castle one fine day. Suddenly..KABOOM! The castle explodes from inside!BOWSER: (roar) SEIZE THE PRINCESS! Anyone comes back without her, they’re heading back to Koopa School!MARIO (https://i.imgur.com/IPqf9ge.png)(audio) Uh oh.Mario and Luigi are running for their lives outside the castle gate, with Mario carrying the Princess.PRINCESS PEACH (https://i.imgur.com/JVFx1nJ.png): They’re gaining on us!Several Goombas and Koopas run out of the castle, along with Boom Boom and Pom Pom.BOOM BOOM (https://i.imgur.com/MFIVadt.png): You slackers better not let Peach get away! I HATE school! And books! And erasers!POM POM (https://i.imgur.com/IE6kjsk.png): Oy, Boom Boom! Don’t blow your fuse so fast! Look- this wicket’ll be over before afternoon tea!Up above, several Bowser Airships arrive, flying towards the Bros and Peach at max speed.BOOM BOOM: Bah, I’m more of a slams-on kind of minion! GUYS, INITIATE PLAN S!Some Koopas pick up the two mini-bosses.PEACH: Mario, look! What’s that brute and Pom Pom trying?Mario looks behind him. At that moment, he trips, dropping Peach.MARIO: Mamma-mia!PEACH: Ouch!LUIGI: Bro! Princess! What do we DO?!POM POM: Perfect timing, wouldn’t you say, mate?BOOM BOOM: Everything’s coming up Boom Boom. Guys, prepare to LAUNCH!KOOPA: You hear big Boom…HEAVE!The Koopas use all their strength to toss Boom Boom and Pom Pom forward, high and far.Back at the castle entrance, Bowser and Kammy emerge.KAMMY (https://i.imgur.com/RlUVqbm.png, i.imgur.com/rZcBHAo.png): …Huh, the minions are actually doing all right.BOWSER (https://i.imgur.com/BIauRdc.png, i.imgur.com/JwGEBxV.png): Good for them! But it’ll be even MORE all right when I rest my claws on the Princess-!Out of nowhere, one of the airships breaks rank and shoots at all the others, sending them crashing into the ground. One airship malfunctions and shoots a Bullet Bill towards Bowser and Kammy.BOWSER: And of course, I spoke too soon. AUGGGGGH!Bowser dives out of the way while Kammy flies out of range.KAMMY: Wow, that was close! I could feel my teeth rattling!BOWSER: Nice shooting, genius! GWAHAHAHA! You’re going to have to try harder next time!The castle head statue falls, landing on Bowser’s head.BOWSER: (dazed) Like that…Bowser falls over, fainting.Kammy flies over, quickly.KAMMY: YOUR MALICIOUSNESS!Back with Mario and friends, the renegade airship arrives just in time to cause Boom Boom and Pom Pom to hit the side of the ship instead of the good guys. Piloting the airship is…TOADETTE (https://i.imgur.com/80qRS8D.png): PHEW- I got here just in time! And good to see you already found Peach! I think it’s a new record, too- under four minutes this ti-LUIGI: Good to see you too, Toadette, but we’ll talk later. We gotta leave NOW!TOADETTE: Of course, Luigi! Everyone, get on- we’re going home in STYLE!Toadette drops an anchor. Quickly, Mario carries Peach, and the two hang on with Luigi. The anchor hauls up.Toadette’s hijacked airship soon takes off, as Boom Boom and Pom Pom fall off.BOOM BOOM: Aw, Goomnuts! We were SO CLOSE, and some little girl Toad has to stick her shroom in our business at the last minute!POM POM: We’re not licked yet, ol’ friend! We’ve got a l’il help!Another Bowser airship is being piloted, this one by a Goomba wearing a unique spiked helmet and Bowser flag.BOOM BOOM: I’d never thought I’d be glad to see your scrawny face, Perry!PERRY (https://i.imgur.com/T5wIYak.png): Hahaha, whatever, Boom Boom. Just jump on so we can catch up to the green nerd and Mario! I’ve got some other minions who’d like to get some!GOOMBAS AND KOOPAS: YEAH!

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Member Back to Top Post by TyrorexDMZ on Tutorial Stage- Airship Ride

High in the skies of the world, Toadette is gently steering the stolen airship while Luigi relaxes. Meanwhile, Mario and Peach are looking at the soft clouds around them.

LUIGI: I tell you, Toadette- that was a nice save on your part. I almost thought I’d have to vacuum myself up until you arrived!

TOADETTE: Well, Weeg, it’s all part of being a resourceful explorer like me- managing my time in small spaces is my thing! And I can’t wait to take a closer look at this airship when I get home.



LUIGI: So, did you have any trouble sneaking into the airship hangar? Or even finding it, now that I think about it- my big bro and I never told you where it was.

TOADETTE: Oh, ye of little faith- I found the hangar within minutes of entering the castle. It was right next to the spa, of all things! I wanted to take a dip, but there’s the whole “You and Mario needed a quick escape” thing to consider. Speaking of Mario…

Toadette and Luigi look over at Mario and Peach.

TOADETTE: You ever wonder what they talk about after every adventure you two go on?

LUIGI: Ehhhh, I don’t think big bro would like me poking my large round nose in his personal moments. Knowing him and Peach, it’s probably nothing too big.

Over with Mario and Peach…

MARIO: (relaxed relief)

PEACH: Thank you, Mario- I can always count on you to come to my aid. No matter what’s ahead, you never give up.



Peach gives Mario a kiss on the nose.

MARIO: (giggles)

PEACH: Heeheehee- and there’s more kissing where that came from. It’s hard to get some alone time when Bowser and his cronies are always keeping their eyes on me. Though- it’s kind of fun whenever you rescue me from-

Suddenly, a cannonball hits the airship from behind! Boom Boom, Pom Pom and Perry’s airship has caught up!

MARIO: (audio) Oh NO!

PEACH: MARIO! It’s THEM!

LUIGI: Eh, Toadette?! You might wanna steer faster and-

TOADETTE: The airship’s going as fast as it can, Weeg!

Some cannons fire. While some of them are cannon balls, the other “ammo” is 6 Goombas and 5 Red Koopas, landing perfectly on the stolen airship.

GOOMBA 1: And that’s a 10 out of 10 from the judges! Round up some applause for Gary the Goomba, you plebians!

RED KOOPA: Riiiiight- that looked more like a 5 out of 10, on account of your short size!

GOOMBA 2: HEEEEY! Like you could do any better, Johnson!

GOOMBA 3: Fellers, fellers, letsch all juscht relaxsch, keep our headsch on, and focusch on BRINGING DOWN MARIO!

ALL THE MINIONS: YEAH!

The minions take position, ready to begin their assault.

Mario looks at Princess Peach. He then motions for her to get to safety.

PEACH: Are you sure, Mario? I don’t like the idea of leaving you alone out there.

Mario insists by shaking his head in refusal.

PEACH: But you and Luigi are still recovering from that mad dash! Really, I could-!

Mario shakes his head again, this time much quicker.

TOADETTE: It’s alright Princess- I’ve got this…LUIGI! I’m off to give your brother support! You take over!

LUIGI: Me? But you’re the tech expert on this ship- I just use the stuff!

TOADETTE: Last I remember, you were annoyed at my slow steering! Here’s your chance to do it better!

Toadette leaps down to help Mario, while Peach ascends to the steering area.

LUIGI: Uh-huh…OK. That just happened. But I’ll try my best.

Luigi takes control of the wheel.

Mario is still standing firm against the foes before him.

GOOMBA 1: What’s the matter, plumber boy- exhausted? That’s good for us! Let’s RUSH HIM!

Three of the Goombas rush forward! High in the skies of the world, Toadette is gently steering the stolen airship while Luigi relaxes. Meanwhile, Mario and Peach are looking at the soft clouds around them.LUIGI: I tell you, Toadette- that was a nice save on your part. I almost thought I’d have to vacuum myself up until you arrived!TOADETTE: Well, Weeg, it’s all part of being a resourceful explorer like me- managing my time in small spaces is my thing! And I can’t wait to take a closer look at this airship when I get home.LUIGI: So, did you have any trouble sneaking into the airship hangar? Or even finding it, now that I think about it- my big bro and I never told you where it was.TOADETTE: Oh, ye of little faith- I found the hangar within minutes of entering the castle. It was right next to the spa, of all things! I wanted to take a dip, but there’s the whole “You and Mario needed a quick escape” thing to consider. Speaking of Mario…Toadette and Luigi look over at Mario and Peach.TOADETTE: You ever wonder what they talk about after every adventure you two go on?LUIGI: Ehhhh, I don’t think big bro would like me poking my large round nose in his personal moments. Knowing him and Peach, it’s probably nothing too big.Over with Mario and Peach…MARIO: (relaxed relief)PEACH: Thank you, Mario- I can always count on you to come to my aid. No matter what’s ahead, you never give up.Peach gives Mario a kiss on the nose.MARIO: (giggles)PEACH: Heeheehee- and there’s more kissing where that came from. It’s hard to get some alone time when Bowser and his cronies are always keeping their eyes on me. Though- it’s kind of fun whenever you rescue me from-Suddenly, a cannonball hits the airship from behind! Boom Boom, Pom Pom and Perry’s airship has caught up!MARIO: (audio) Oh NO!PEACH: MARIO! It’s THEM!LUIGI: Eh, Toadette?! You might wanna steer faster and-TOADETTE: The airship’s going as fast as it can, Weeg!Some cannons fire. While some of them are cannon balls, the other “ammo” is 6 Goombas and 5 Red Koopas, landing perfectly on the stolen airship.GOOMBA 1: And that’s a 10 out of 10 from the judges! Round up some applause for Gary the Goomba, you plebians!RED KOOPA: Riiiiight- that looked more like a 5 out of 10, on account of your short size!GOOMBA 2: HEEEEY! Like you could do any better, Johnson!GOOMBA 3: Fellers, fellers, letsch all juscht relaxsch, keep our headsch on, and focusch on BRINGING DOWN MARIO!ALL THE MINIONS: YEAH!The minions take position, ready to begin their assault.Mario looks at Princess Peach. He then motions for her to get to safety.PEACH: Are you sure, Mario? I don’t like the idea of leaving you alone out there.Mario insists by shaking his head in refusal.PEACH: But you and Luigi are still recovering from that mad dash! Really, I could-!Mario shakes his head again, this time much quicker.TOADETTE: It’s alright Princess- I’ve got this…LUIGI! I’m off to give your brother support! You take over!LUIGI: Me? But you’re the tech expert on this ship- I just use the stuff!TOADETTE: Last I remember, you were annoyed at my slow steering! Here’s your chance to do it better!Toadette leaps down to help Mario, while Peach ascends to the steering area.LUIGI: Uh-huh…OK. That just happened. But I’ll try my best.Luigi takes control of the wheel.Mario is still standing firm against the foes before him.GOOMBA 1: What’s the matter, plumber boy- exhausted? That’s good for us! Let’s RUSH HIM!Three of the Goombas rush forward!

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Member Back to Top Post by TyrorexDMZ on FIRST BATTLE! Goomba x3

When the battle begins…

TOADETTE: Ta-dada-daaaaah! Toadette to the rescue!

Toadette rushes in, taking her place by Mario’s side.

Mario jumps for joy upon seeing Toadette near him.

TOADETTE: No need to thank me yet, Mario- the fight hasn’t even begun! And honestly, I think you should take it slow for a bit, only fighting when you need to. Plus…we’re kind of on a high-speed airship, so I don’t think moving around too much would be a good idea.

Mario looks saddened.

TOADETTE: Hey hey, it’s cool, buddy. You can still use the Jump in Jumpman when you DO have to fight- but you have to try it another way. Soooooo…want to know how to Jump in turn-based-battles?

+If Mario picks “Nah, I think I know myself”…

TOADETTE: Oh….OH! Fair enough, then. There’s just one thing, though…

+If Mario picks “Teach me, lovely lady of leaping!”…

TOADETTE: Why, thank you, Mario! And your moustache looks SO bushy today! Now! To jump on an enemy, select the Attack option up above. Go on- give it a try!

Mario does so.



TOADETTE: GREAT! Now- just select your enemy, and I’ll explain the rest from there.

Mario selects the first Goomba.

GOOMBA 1: Uh, I d-didn’t agree to this!

Mario jumps towards the Goomba.

GOOMBA 1: NonoNONONO!

Suddenly…

TOADETTE: Aaaaand FREEZE!

Mario freezes just as his boots touch the top of the first Goomba.

GOOMBA 1: Uuuuuh, am I safe?

TOADETTE: Hahahaha, heavens no. Mario, when you’re just about to land on the enemy…

GOOMBA 1: Pleasedon’tfinishthatsentence.

TOADETTE: Press the A Button.

GOOMBA 1: …You DAUGHTEROFA-

Mario presses the A Button, inflicting damage on the Goomba. He is then about to land on the Goomba again.

TOADETTE: Here’s a fun little fact, too, Mario- a single Jump attack normally lets you jump on the enemy not once, not twice, but THREE times! So finish him.

Mario presses A again, defeating the Goomba.

TOADETTE: Very good, Mario! You’re getting the hang of it, and you’re not even fighting at full strength!

Mario nods.

+Regardless of what Mario picked…

TOADETTE: Just so you know, you can pick any land or air target when you choose who to attack using a Jump command.

GOOMBA 2: Errrr…he defeated Gary.

GOOMBA 3: Thisch will not schtand, lad. Let’sch give him a taschte of his own medishin. CHARGE!

Goomba 3 tries to headbonk Mario. However…

TOADETTE: Aaaaaand FREEZE!

Once again, the action freezes as the Goomba is in midair.

GOOMBA 2: …How are you DOING that?

TOADETTE: Tutorials- they’re a plumber’s best friend. And this just in- if Mario presses the A Button just before something hits him, the damage he takes- it goes down. Mario?

MARIO: (nods) Mmm-hmm.

Mario successfully blocks, reducing the damage he takes by 1.

GOOMBA 3: Humph. Well- at leascht we can take schome consholation in hurting Mario a little.

GOOMBA 2: Yeah, he’ll go down sooner or later!

Goomba 2 does his attack. Whether or not Mario blocks…

TOADETTE: This is a little worrying. At this rate, I have to agree you might not last much longer…

Suddenly, Toadette happily tosses Mario a Mushroom, restoring 10 HP.

GOOMBA 2: What the- THAT’S NOT FAIR!

TOADETTE: Luckily, I came prepared with some Mushrooms, in case something like this happened on the ride home! Isn’t it great we’re such good friends?

MARIO: (laughs)

TOADETTE: Teeheeheehee! Now let’s wrap up this battle, and defeat those last two Goombas!

GOOMBA 2: We’re boned. What do we do, James?

GOOMBA 3: It’sch been an honor, lad…FOR BOWSER!

+Upon defeating the other Goombas…

TOADETTE: That didn’t take too long. And look- some coins for beating those Goombas! Though…where’s their Star Points? I swear they dropped from fallen foes, like the last time you fought this way in Rogueport.

Mario and Toadette think about the bizarre omission of Star Points.

MARIO: Hmmmmm….

TOADETTE: Er, I guess maybe those Goombas were weaker than normal…? You’ll regain your strength soon enough, I know it!

The battle ends.



On the overworld, the three Goombas fall off the airship, into the clouds below.

GOOMBA 1: Remember uuuuuuus…as recurring minions in your adventures…

The other minions soon run away from Mario, to other parts of the ship.

Meanwhile, up on the quarter deck, Luigi is steering just fine.

LUIGI: Hey, this is easier than I thought! Ooor..maybe not.

It is true, as a bunch of storm clouds are up ahead.

Luigi tries steering away, but it slightly tips the airship to the side, causing a Hammer to drop from above near Mario and Toadette. However, it also causes some cargo to move between Mario and the minions.

Seeing a new weapon, Mario picks it up.

MARIO GOT THE HAMMER!

TOADETTE: Whoooooa, a hammer! And it’s not just a wood hammer, either- when did the Koopas have time to make it? Maybe try it out with the B Button!

Mario nods and does so. The Hammer gives a nice thwack!

TOADETTE: Intense! I bet that Hammer could break those empty boxes apart! …seriously, why are there empty boxes on this airship?

Soon enough, Mario breaks a box leading to the second wave of enemies- in this case, two Koopas. They’re too scared to move, too.

TOADETTE: Say, Mario- instead of just walking into these guys to fight them, try giving them a BOP on the head, here and now.

Mario agrees, and does so.



CAPS/"ATTACKS"

Basic Jump

Type: Jump

Price: N/A

Power/Effect: 2 > 2 > 2

Action Command: Press the A Button just as Mario is about to land on the enemy.



NEW ENEMIES Goomba (https://i.imgur.com/QqGBl1T.png)

HP: 3 ATK: 2 (headbonk) DEF: 0 FRUIT: 0 COINS: 1

When the battle begins…TOADETTE: Ta-dada-daaaaah! Toadette to the rescue!Toadette rushes in, taking her place by Mario’s side.Mario jumps for joy upon seeing Toadette near him.TOADETTE: No need to thank me yet, Mario- the fight hasn’t even begun! And honestly, I think you should take it slow for a bit, only fighting when you need to. Plus…we’re kind of on a high-speed airship, so I don’t think moving around too much would be a good idea.Mario looks saddened.TOADETTE: Hey hey, it’s cool, buddy. You can still use the Jump in Jumpman when you DO have to fight- but you have to try it another way. Soooooo…want to know how to Jump in turn-based-battles?+If Mario picks “Nah, I think I know myself”…TOADETTE: Oh….OH! Fair enough, then. There’s just one thing, though…+If Mario picks “Teach me, lovely lady of leaping!”…TOADETTE: Why, thank you, Mario! And your moustache looks SO bushy today! Now! To jump on an enemy, select the Attack option up above. Go on- give it a try!GAMEPLAY- For the tutorial stage, all attacks have infinite usage.TOADETTE: GREAT! Now- just select your enemy, and I’ll explain the rest from there.Mario selects the first Goomba.GOOMBA 1: Uh, I d-didn’t agree to this!Mario jumps towards the Goomba.GOOMBA 1: NonoNONONO!Suddenly…TOADETTE: Aaaaand FREEZE!Mario freezes just as his boots touch the top of the first Goomba.GOOMBA 1: Uuuuuh, am I safe?TOADETTE: Hahahaha, heavens no. Mario, when you’re just about to land on the enemy…GOOMBA 1: Pleasedon’tfinishthatsentence.TOADETTE: Press the A Button.GOOMBA 1: …You DAUGHTEROFA-Mario presses the A Button, inflicting damage on the Goomba. He is then about to land on the Goomba again.TOADETTE: Here’s a fun little fact, too, Mario- a single Jump attack normally lets you jump on the enemy not once, not twice, but THREE times! So finish him.Mario presses A again, defeating the Goomba.TOADETTE: Very good, Mario! You’re getting the hang of it, and you’re not even fighting at full strength!Mario nods.+Regardless of what Mario picked…TOADETTE: Just so you know, you can pick any land or air target when you choose who to attack using a Jump command.GOOMBA 2: Errrr…he defeated Gary.GOOMBA 3: Thisch will not schtand, lad. Let’sch give him a taschte of his own medishin. CHARGE!Goomba 3 tries to headbonk Mario. However…TOADETTE: Aaaaaand FREEZE!Once again, the action freezes as the Goomba is in midair.GOOMBA 2: …How are you DOING that?TOADETTE: Tutorials- they’re a plumber’s best friend. And this just in- if Mario presses the A Button just before something hits him, the damage he takes- it goes down. Mario?MARIO: (nods) Mmm-hmm.Mario successfully blocks, reducing the damage he takes by 1.GOOMBA 3: Humph. Well- at leascht we can take schome consholation in hurting Mario a little.GOOMBA 2: Yeah, he’ll go down sooner or later!Goomba 2 does his attack. Whether or not Mario blocks…TOADETTE: This is a little worrying. At this rate, I have to agree you might not last much longer…Suddenly, Toadette happily tosses Mario a Mushroom, restoring 10 HP.GOOMBA 2: What the- THAT’S NOT FAIR!TOADETTE: Luckily, I came prepared with some Mushrooms, in case something like this happened on the ride home! Isn’t it great we’re such good friends?MARIO: (laughs)TOADETTE: Teeheeheehee! Now let’s wrap up this battle, and defeat those last two Goombas!GOOMBA 2: We’re boned. What do we do, James?GOOMBA 3: It’sch been an honor, lad…FOR BOWSER!+Upon defeating the other Goombas…TOADETTE: That didn’t take too long. And look- some coins for beating those Goombas! Though…where’s their Star Points? I swear they dropped from fallen foes, like the last time you fought this way in Rogueport.Mario and Toadette think about the bizarre omission of Star Points.MARIO: Hmmmmm….TOADETTE: Er, I guess maybe those Goombas were weaker than normal…? You’ll regain your strength soon enough, I know it!The battle ends.On the overworld, the three Goombas fall off the airship, into the clouds below.GOOMBA 1: Remember uuuuuuus…as recurring minions in your adventures…The other minions soon run away from Mario, to other parts of the ship.Meanwhile, up on the quarter deck, Luigi is steering just fine.LUIGI: Hey, this is easier than I thought! Ooor..maybe not.It is true, as a bunch of storm clouds are up ahead.Luigi tries steering away, but it slightly tips the airship to the side, causing a Hammer to drop from above near Mario and Toadette. However, it also causes some cargo to move between Mario and the minions.Seeing a new weapon, Mario picks it up.MARIO GOT THE HAMMER!TOADETTE: Whoooooa, a hammer! And it’s not just a wood hammer, either- when did the Koopas have time to make it? Maybe try it out with the B Button!Mario nods and does so. The Hammer gives a nice thwack!TOADETTE: Intense! I bet that Hammer could break those empty boxes apart! …seriously, why are there empty boxes on this airship?Soon enough, Mario breaks a box leading to the second wave of enemies- in this case, two Koopas. They’re too scared to move, too.TOADETTE: Say, Mario- instead of just walking into these guys to fight them, try giving them a BOP on the head, here and now.Mario agrees, and does so.

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Member Back to Top Post by TyrorexDMZ on BATTLE START! Koopa Troopa x2

Right away, Mario’s Hammer inflicts 4 damage on the frontmost Koopa. Due to having only 3 HP, the Koopa is instantly KO’d! TOADETTE: OUCH! That had to hurt!

KOOPA 2: Gee, yuh THINK!?

TOADETTE: Yes- unlike YOU! And that was a First Strike, from the field! Mario, want to give your hammer a proper whirl?

+If Mario picks “My wriiiists hurt”…

TOADETTE: Really? They don’t look too bad. And if you just don’t want to try it out, you can tell me.

+If Mario picks “Yahuh. Yahuh.”…

TOADETTE: AWWWWright, Mario! Now! To hammer an enemy, select the Attack option right above you. Then, instead of Jump, select the Hammer move. You got this!

Mario does so.

TOADETTE: That’s GOOD! Now- just select your enemy, and we’ll bring it down from the top.

Mario selects the Koopa Troopa.

RED KOOPA: I regret absolutely nothing that has led to this insane situation.

Mario readies his Hammer. Once the meter fills to max…

TOADETTE: Aaaaand STOP! Hammer time!

Mario releases the Hammer, inflicting 7 damage on the Koopa. Of course, the Koopa is KO’d.

TOADETTE: You’re an expert with Jump, you’re just as refined with the Hammer as Captain Toad- what can’t you do, Mario?

Oddly, Mario goes silent.

TOADETTE: …Uh, Mario? That was a good thing, not a bad thing.

MARIO: Oh! (nods)

TOADETTE: Okaaay, then.

+Regardless of what Mario picked…

TOADETTE: There’s just one little thing I have to remind you about the Hammer. It’s a little stronger than Jumping, of course…but you can only choose to target the frontmost enemy normally. But I HAVE heard of some Hammers that break the rule …though what are the chances of us seeing it on such a short Airship ride?

Mario shakes his head.

TOADETTE: That’s right! Also, enemies can attack you from the field and get their own First Strike. So be careful with these next fights!

The battle ends.



On the overworld, the two Koopas fall to their dooms.

RED KOOPA 1: We’ll get you for this, Mario!

RED KOOPA 2: And I don’t care much for Toadette, eitherrrrrr….

The two Koopas vanish.

Back with Luigi and Peach…

PEACH: Mario and Toadette are doing quite well for themselves, Luigi. I’d never realized how seriously the three of you-

LUIGI: Yeah yeah, that’s cool Princess. I’m a little busy here, steering through this storm!

The storm clouds gather around Toadette and the Koopa’s airships, rumbling louder and louder.

On Boom2, Pom2 and Perry’s ship…

POM POM: Sweet wallaby in a shopping mall! What’s with this cloudy gathering from up above, love!?

PERRY: There’s something not right about this storm- we didn’t get any reports on any air turbulence before we left. Now, I know I don’t have a good track record in the Koopa Clan, but maybe we should turn back and take our lumps from Lord Bowser, rather than risk-!

BOOM BOOM: NO! Bowser would never give up chasing after Mario or the princess, and neither will I! The Koopa Clan practically LAUGHS at storm clouds…HEY, STORM CLOUDS! HA! Ha HA! You’re not so scary! It’ll take a lot more than a deep rumble to make us turn tail!

POM POM: Yeah, you tell those bloomin’ clouds who runs the skies!

BOOM BOOM: See, Perry? Pom Pom understands. You worry too much. So proceed!

PERRY: (Sigh) It had to be during my evaluation, too. Alright then- we’ll continue onward through the storm.

The two airships proceed with their chase. As they voyage further, however, they fail to notice a very large shadow of something in the air with them.



GAMEPLAY- Mario must defeat the remaining two enemy groups to progress the story.

NEW CAPS/"ATTACKS"

Basic Hammer

Type: Hammer

Price: N/A

Power/Effect: 8

Action Command: Hold Left on the Left Control Stick. When the star icon lights up, let go.

NEW ENEMIES Koopa Troopa (https://i.imgur.com/zCuOuu4.png)

HP: 3

ATK: 3 (shell toss)

DEF: 1

FRUIT: 0

COINS: 1



ENEMY GROUPS (on top of mandatory ones)

FORMAT: +Field enemy (all enemies in order)

+Goomba (Goomba, Koopa Troopa, Goomba) +Koopa Troopa (Koopa Troopa, Goomba, Koopa Troopa)

TOADETTE: OUCH! That had to hurt!KOOPA 2: Gee, yuh THINK!?TOADETTE: Yes- unlike YOU! And that was a First Strike, from the field! Mario, want to give your hammer a proper whirl?+If Mario picks “My wriiiists hurt”…TOADETTE: Really? They don’t look too bad. And if you just don’t want to try it out, you can tell me.+If Mario picks “Yahuh. Yahuh.”…TOADETTE: AWWWWright, Mario! Now! To hammer an enemy, select the Attack option right above you. Then, instead of Jump, select the Hammer move. You got this!Mario does so.TOADETTE: That’s GOOD! Now- just select your enemy, and we’ll bring it down from the top.Mario selects the Koopa Troopa.RED KOOPA: I regret absolutely nothing that has led to this insane situation.Mario readies his Hammer. Once the meter fills to max…TOADETTE: Aaaaand STOP! Hammer time!Mario releases the Hammer, inflicting 7 damage on the Koopa. Of course, the Koopa is KO’d.TOADETTE: You’re an expert with Jump, you’re just as refined with the Hammer as Captain Toad- what can’t you do, Mario?Oddly, Mario goes silent.TOADETTE: …Uh, Mario? That was a good thing, not a bad thing.MARIO: Oh! (nods)TOADETTE: Okaaay, then.+Regardless of what Mario picked…TOADETTE: There’s just one little thing I have to remind you about the Hammer. It’s a little stronger than Jumping, of course…but you can only choose to target the frontmost enemy normally. But I HAVE heard of some Hammers that break the rule …though what are the chances of us seeing it on such a short Airship ride?Mario shakes his head.TOADETTE: That’s right! Also, enemies can attack you from the field and get their own First Strike. So be careful with these next fights!The battle ends.On the overworld, the two Koopas fall to their dooms.RED KOOPA 1: We’ll get you for this, Mario!RED KOOPA 2: And I don’t care much for Toadette, eitherrrrrr….The two Koopas vanish.Back with Luigi and Peach…PEACH: Mario and Toadette are doing quite well for themselves, Luigi. I’d never realized how seriously the three of you-LUIGI: Yeah yeah, that’s cool Princess. I’m a little busy here, steering through this storm!The storm clouds gather around Toadette and the Koopa’s airships, rumbling louder and louder.On Boom2, Pom2 and Perry’s ship…POM POM: Sweet wallaby in a shopping mall! What’s with this cloudy gathering from up above, love!?PERRY: There’s something not right about this storm- we didn’t get any reports on any air turbulence before we left. Now, I know I don’t have a good track record in the Koopa Clan, but maybe we should turn back and take our lumps from Lord Bowser, rather than risk-!BOOM BOOM: NO! Bowser would never give up chasing after Mario or the princess, and neither will I! The Koopa Clan practically LAUGHS at storm clouds…HEY, STORM CLOUDS! HA! Ha HA! You’re not so scary! It’ll take a lot more than a deep rumble to make us turn tail!POM POM: Yeah, you tell those bloomin’ clouds who runs the skies!BOOM BOOM: See, Perry? Pom Pom understands. You worry too much. So proceed!PERRY: (Sigh) It had to be during my evaluation, too. Alright then- we’ll continue onward through the storm.The two airships proceed with their chase. As they voyage further, however, they fail to notice a very large shadow of something in the air with them.

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MARIO: (tired) Phew.

TOADETTE: I think that’s all of them, Mario. And not a battle too soon- I still have some Mushrooms left!

Mario nods.

Out of nowhere, the villain’s airship catches up with Mario. To show Boom Boom and Pom Pom aren’t messing around, their airship rams into the gang’s.

PEACH: My goodness- they’re right behind us!

LUIGI: It’s worse than that! I’d say they’re hot on our tail! But maybe I can shake them loose after all…

Luigi steers the airship into a bunch of thunderclouds, and the bad guys’ airship follows. Quickly, our heroes’ airship dives downward before rising upwards again. The villains’ airship isn’t so lucky, and gets struck by lightning.

MARIO: Oh, YEAH!

TOADETTE: Well, I got to hand it to Weeg- he actually outsmarted those two! Good job, man!

LUIGI: You make it sound like it was difficult for me or something- but thanks, I guess. The important thing is we’re free from those creeps, and after I steer us out of this storm, we’ll be right back home, safe and s-

Two cannonball shots are heard from down below.

Suddenly, Boom Boom and Pom Pom land in the middle of the gang’s airship!

LUIGI: No-one. Say anything to me. I know.

BOOM BOOM: HAHAHA! Pom Pom, you’re not as buff as me- but I love how quickly you can find a comeback! Good thinking with the cannons!

POM POM: Well, luv, I had a good teacher.

Down below, Perry is steering the damaged airship away from the thunderclouds.

PERRY: I’ll let Lord Bowser and Kammy know you’ll be back soon! Just hope I can actually make it myself- this airship was paid with my own coins, and I don’t want to lose it.

Perry’s airship vanishes from view.

BOOM BOOM: This chase has gone on long enough! Just hand over the princess, most of you march off into the holding cells-

POM POM: -someone fetch me a cuppa Koopa Tea-!

BOOM BOOM: -that’s important, too, and THEN we can all tolerate each other a little more.

Mario jumps in front of Boom Boom and Pom Pom, while Toadette runs towards them.

MARIO: (mad) NOOOooo.

TOADETTE: That’s right, Mario! We didn’t cross the Dry Dry Desert, climb Gusty Gulch, take part in that ice skating contest in Shiver City, and steal this airship just to give Peach back to Bowser!

PEACH: You three did ALL that for me?

LUIGI: Of course we did, princess! And Boom Boom and Pom Pom, I mean every word of this- you two aren’t a threat to us. Me and Mario have beaten you up dozens of times, Boom, while Pom Pom’s track record is pretty much straight losses, too!

Boom Boom and Pom Pom start getting mad.

BOOM BOOM: Hey Luigi- ZIP IT! ZZZT! Stop talking! I swear we’ll win this time! Ready, Pom Pom?!

POM POM: Rad ready, Boomy!

A mini-boss fight begins!



MINIBOSS TIME! BOOM BOOM & POM POM Boom Boom

HP: 9

ATK: 4 (rage dash)

DEF: 0

FRUIT: 0

COINS: 5

Pom Pom

HP: 9

ATK: 2x2 (boomerang)

DEF: 0

FRUIT: 0

COINS: 5

+When the battle begins…

TOADETTE: So real talk- those two are a little stronger than the Goombas and Koopas you’ve been fighting recently. But like Weeg said- they’re a total joke! You’ve completely got this!

Mario nods.

BOOM BOOM: Now CUT THAT OUT! We can win if we put our minds to it!

POM POM: That’s the spirit! We WILL win, Boomy, s’ matter of fact!

Mario stares the duo down.

As expected, Mario proceeds to battle the duo.



+If Boom Boom is KO’d first…

BOOM BOOM: I should have done more push-ups this morning…

Boom Boom faints.

POM POM: BOOMY! My best mate! Now you’ve unleashed the outback, plumber man!

+If Pom Pom is KO’d first…

POM POM: Sorry, Boomy- suppose I didn’ keep the bloke in my sights…

Pom Pom faints.

BOOM BOOM: POM! Oh, you’ve gone and done it, Mario! I’ll squash you into a pancake!

+Eventually, Mario wins the battle. Back on the ship, after Mario defeats the remaining enemies…MARIO: (tired) Phew.TOADETTE: I think that’s all of them, Mario. And not a battle too soon- I still have some Mushrooms left!Mario nods.Out of nowhere, the villain’s airship catches up with Mario. To show Boom Boom and Pom Pom aren’t messing around, their airship rams into the gang’s.PEACH: My goodness- they’re right behind us!LUIGI: It’s worse than that! I’d say they’re hot on our tail! But maybe I can shake them loose after all…Luigi steers the airship into a bunch of thunderclouds, and the bad guys’ airship follows. Quickly, our heroes’ airship dives downward before rising upwards again. The villains’ airship isn’t so lucky, and gets struck by lightning.MARIO: Oh, YEAH!TOADETTE: Well, I got to hand it to Weeg- he actually outsmarted those two! Good job, man!LUIGI: You make it sound like it was difficult for me or something- but thanks, I guess. The important thing is we’re free from those creeps, and after I steer us out of this storm, we’ll be right back home, safe and s-Two cannonball shots are heard from down below.Suddenly, Boom Boom and Pom Pom land in the middle of the gang’s airship!LUIGI: No-one. Say anything to me. I know.BOOM BOOM: HAHAHA! Pom Pom, you’re not as buff as me- but I love how quickly you can find a comeback! Good thinking with the cannons!POM POM: Well, luv, I had a good teacher.Down below, Perry is steering the damaged airship away from the thunderclouds.PERRY: I’ll let Lord Bowser and Kammy know you’ll be back soon! Just hope I can actually make it myself- this airship was paid with my own coins, and I don’t want to lose it.Perry’s airship vanishes from view.BOOM BOOM: This chase has gone on long enough! Just hand over the princess, most of you march off into the holding cells-POM POM: -someone fetch me a cuppa Koopa Tea-!BOOM BOOM: -that’s important, too, and THEN we can all tolerate each other a little more.Mario jumps in front of Boom Boom and Pom Pom, while Toadette runs towards them.MARIO: (mad) NOOOooo.TOADETTE: That’s right, Mario! We didn’t cross the Dry Dry Desert, climb Gusty Gulch, take part in that ice skating contest in Shiver City, and steal this airship just to give Peach back to Bowser!PEACH: You three did ALL that for me?LUIGI: Of course we did, princess! And Boom Boom and Pom Pom, I mean every word of this- you two aren’t a threat to us. Me and Mario have beaten you up dozens of times, Boom, while Pom Pom’s track record is pretty much straight losses, too!Boom Boom and Pom Pom start getting mad.BOOM BOOM: Hey Luigi- ZIP IT! ZZZT! Stop talking! I swear we’ll win this time! Ready, Pom Pom?!POM POM: Rad ready, Boomy!A mini-boss fight begins!+When the battle begins…TOADETTE: So real talk- those two are a little stronger than the Goombas and Koopas you’ve been fighting recently. But like Weeg said- they’re a total joke! You’ve completely got this!Mario nods.BOOM BOOM: Now CUT THAT OUT! We can win if we put our minds to it!POM POM: That’s the spirit! We WILL win, Boomy, s’ matter of fact!Mario stares the duo down.As expected, Mario proceeds to battle the duo.+If Boom Boom is KO’d first…BOOM BOOM: I should have done more push-ups this morning…Boom Boom faints.POM POM: BOOMY! My best mate! Now you’ve unleashed the outback, plumber man!+If Pom Pom is KO’d first…POM POM: Sorry, Boomy- suppose I didn’ keep the bloke in my sights…Pom Pom faints.BOOM BOOM: POM! Oh, you’ve gone and done it, Mario! I’ll squash you into a pancake!+Eventually, Mario wins the battle.