LONG OVERDUE!

The year 2017 was a bit of a tough year for Firestorm development, but we hope to be back on track with quarterly releases again for 2018, starting now!

MAJOR UPDATE

All SL users are going to need to update within the next month or so. Linden Lab will be disabling some old inventory code soon, which will break legacy inventory fetching for all previous Firestorm versions and any viewer not supporting the new and much-improved HTTP asset fetch functionality.

Also be aware, we have made some improvements to the “Level of Detail” (LOD) setting in this version. For more information on this change please read the blog post below this one. You’re also encouraged to have a more thorough read of Beq’s blog post here and/or Tonya’s post here to give you an idea as to why we’ve done it.

EDITED TO INCLUDE: The other major set of changes you’ll no doubt notice are to your inventory count. If you see it increase by a substantial amount, it’s because the count now includes folders. Previously, the displayed number of inventory items omitted the folders, which gave you an inaccurate number. You’ll also find that when you click on a folder, it will display a pair of numbers that looks, for example, like this: (380/184 Elements). The first number (380 in this example) is how many non-subfolder items are in that folder; the second (184 in this example) is the number of folders.

No Longer Code-Signed

We have stopped code-signing our windows binary due to costs and lack of benefits. Expect that your antivirus or firewall may warn you that the software is not trusted. If you downloaded it from THIS website, IT IS SAFE.

What’s in this release?

It’s been nearly six months since our last update… so… LOTS! Below is a short list of highlights, but for a much more detailed summary check out Inara Pey’s Blog post here!

CHANGE LOG

* Updated to LL codebase 5.0.9, which includes, among other things:

– The Asset-Http Project

This feature moves fetching of several types of assets to HTTP.

– Fixes for avatar physics bugging out at very low or very high FPS

A long awaited fix to have you wiggling and jiggling at your very best.

* Firestorm 5.0.11 64 bit Windows & Mac versions now have Havok support thanks to Linden Lab!

* Added the ability to view an object’s physics shape in edit mode

See http://beqsother.blogspot.co.uk/2017/10/coming-to-firestorm-soon-couple-of-new.html for more details.

* Added the ability to show specific mesh LODs in edit and new mesh information added to the Object tab

See http://beqsother.blogspot.co.uk/2017/10/coming-to-firestorm-soon-couple-of-new.html for more details.

* Added an option to “reset” broken meshes worn on avatars due to stuck LOD

* Added ability to view inventory count from inventory floater. (Some by LL, some changes by FS)

* Added new resource usage information to the inspect floater

Added a Total Stats summary and additional columns for faces, vertices, triangles, texture memory (TMem) and VRAM to the inspect floater

* Added an option to show/hide invitations to already joined groups.

* New command line options: /zoffset_up: Offset your avatar upward by 0.05.

/zoffset_down: Offset your avatar downward by 0.05.

* New Celestia medium redux font added specially for all the Bronies.

* Added an “avatar is in the same parcel” indicator to the radar

* OpenSim – Added support for Gloebit currency

For more information about Gloebit, see https://www.gloebit.com/about-gloebit

Three-version rule

We will be applying a block to version 4.7.9. in two weeks’ time, February 7th.