Code: [b]:4mewtwo:Character[/b] [size=4][b]Action[/b][/size] ~change~ (proof)

Confirmed Changes

Thinkaman

Response to bugs that banned users from online play for the use of Mewtwo in certain solo modes. Very small download. Possible other changes as a result of Mewtwo bugs​

A + B together produces smash attacks (this may be switched off in controller settings)



Tilting the analog stick + smash stick together no longer produces tilts, but rather smash attacks. [NOOOOOOOOOOO]

Tilts/smashes while holding an item has been removed (Link, Megaman, Peach, etc)

Your name tag selection will now persist through mode changes / leaving games.

Wuhu Island Boat instant-kill bug fixed (notable with Ness dthrow).

Bugfix of post-amiibo interaction when playing Master's Orders.



Lylat Cruise edges (including Omega) changed to "slope" recoveries (https://www.youtube.com/watch?v=_1KfENM50ME)

Spin Attack

12% -> 14% uncharged, 19% -> 22% charged on frontal hits

Start up on front hit reduced 11 -> 8 frames

Start up on back hit reduced from 13 -> 10 frames

Knockback on second strike reduced.​

Jab

Hylian Shield

Down Tilt

Dash Attack

Damage on hilt reduced 13% -> 12% (KO percent 106% -> 128%)

Start up reduced 21 -> 20 frames​

Forward Tilt

Jab

Dancing Blade

Alterations made for combo consistency

First strike IASA frame altered 45 -> 42​

Forward Tilt

Jab

Dancing Blade

Alterations made for combo consistency

First strike IASA frame altered 45 -> 42​

Donkey Punch

Jab

Down Smash

Hylian Shield

Up Throw

Flare Blitz

Fair

Down Tilt

Up Air

Forward Air

Up Throw

Down Throw

Monkey Flip

Back Air

Down Tilt

Down Tilt

Neutral Air

Hero's Spin

Piston Punch

Back Air

Forward Air

Leaf Shield

Up B

Back Throw

Spin Dash

Burning Spin Dash

Homing Attack

Spring

Up Throw

Down Throw

Inhale

Hammer

Up Smash

Down Smash

Fireball

Jab

Up/Forward/Down Throw

Trampoline

Grab

Forward Tilt

Missiles (Seeking)

Koopa Klaw

Forward Air

Up Smash

Health

Ledge Grab

Ledge Attack

Forward Smash

Phantom Slash

Endlag very slightly decreased.

Destroyed Phantom regeneration timer increased, 6 seconds -> 10 seconds.

Phantom stands out for roughly 1/4 of a second longer after attacking.​

Jab

Tomes

Forward Smash

Jolt Haymaker

Up Tilt

Order Tackle

Extreme Speed

Dimension Cape

Super Speed

Bug Fix

Aether Drive

Shadow Sneak

Seemingly unchanged

In lieu of official patch notes we will be opting for community based patch notes (again). But either way or otherwise, the discussion of the what's changed in this patch is to be kept to here. Besides the title teasing otherwise, Mewtwo discussion should be kept to relevant character discussion forums.Compared to what became a really clean list of changes thanks to @ KuroganeHammer , the initial impact before we get data dumps from @ Dantarion / others will be messy and full of speculation, placebo effect and confirmation bias. Multiple trusted sources confirming a change and/or visual comparisons will be required to make the shortlist of changes listed here in the mean time. We may yet again have engine changes (such as DI, rage, ledges, etc) to worry about.For the sake of everyone's sanity please try to be somewhat certain before stating a change, and remember the search feature exists for use within a thread~Refer to here for character's previous damage values for comparisons: http://smashboards.com/threads/comp...-every-character-now-with-ko-percents.383550/ IASA on first strike increased from 19 -> 27 framesnow blocks Fox/Falco lasers (1.0.5)Can no longer spike (people on the ledge?), knockback reduced significantlyIASA frame altered 39 -> 35IASA frame altered 29 -> 26approx. 0.5% damage increasesapprox. 1% damage increaseIASA frame altered 39 -> 35IASA frame altered 29 -> 26Full charge time reduced, 172 -> 144 framesFirst hit angle changed (apparent removal of Sakurai angle)Knock back reduced on first and [apparently] second hitnow blocks Fox/Falco lasers (1.0.5)8% -> 11%Self Damage 4% -> 5%Sweet/sour spot hitboxes switchedStart up and total animation (11->9, 33->31) reduced by 2 framesDamage 8% -> 6%Damage 12/10% -> 10/8%10% -> 8%7% -> 6%Grab 12% -> 10%. Jump 10% -> 8%. Extra hitbox in kick, now is 14%/12%/10% from 14%/12%Forward Smash Ending lag increased11%/10% -> 8%/7%7.5% -> 5%6% -> 8%5% -> 8%[12-16%] -> [14-19%] on grounded version"one inch punch" fixed12% -> 10%2% reduction on base damageFires projectile sooner, animation length unchangedRCO issues removedSonicKB reducedFully charged damage reduced 10% -> 7%Invincibility altered (removed?)Applicable targets reduced to characters only (no longer targets Luma, etc?)can no longer be pocketed by VillagerKB reducedDamage 6 -> 10%acts out fasterEnding lag reducedKnockback increased (3DS Mario FD; 116 --> 105)Knockback increased (3DS Mario FD; 119 --> 114)sour spot damage 6% -> 5%Damage increased 4%/6%/8 -> 4%/7%/10% [sour/arm/sweetspot]Hitlag modified to be lesscan no longer be pocketed by VillagerTHERE ARE NO CHANGES, PLEASE STOPDamage 7% -> 8%, extra hitboxes added/adjusted?speed of travel increasedControl of movement changed to prioritise Bowser moreIncreased damage (approx 1%)?Angle trajectory lowered52% -> 47%Animation now standard with the cast (slower)Less ending lagLoop Hit angles lowered, 60/160 -> 20/170 (Inner hit-box / Outer hit-box.) [Helps keep characters from falling out]Wind version has faster animation, links betterdon't disappear when landing on platformsDownwards angled knockback noticeably reduced.Knockback increasesecond hit knockback angle alteredAmplification bug removedRCO from low-lag landings has been removed.RCO from mid-move landings has been removed.Momentum being maintained after jump cancel moves removed [bugfix]No longer clips through sloped terrain when using ledge getup attack as someone else grabs the ledge. ( 1.0.5 ) ( 1.0.6 Now behaves normally when slowed down in training or via item effects ( 1.0.4, x1/4 speed in training sped up Bugfix that removed "Infinite Shadow Sneak"Yet to be confirmed of hitbox alterations to make multihit moves link better (or differently):(FSmash, Up Smash, Dancing Blade, x2, Up Smash/Forward Air, Up Tilt, Down Throw)WHAT DOES THIS MEAN? It doesn't mean they aren't changed, it means that any changes are either superficial, apply to another character more, or are knockback/hitbox based and are better off waiting for data dumps rather than attempting to confirm them.