Here's another release with bug fixes and small changes to brighten your day.



Major bug fixes

(*) Made growing trees update cave-in and light information properly

(*) Handled stress counter timing properly in adv mode

(*) Stopped nerve check from bypassing broken parts between thought center and body roots

(*) Stopped part from being pulped if inner nervous tissue is not detached

(*) Made pulped parts bleed properly

(*) Stopped crash from trying to place unit in proper connected component of crowded retired fort

(*) Fixed reversed inside/outside check for outdoor refuse hauling



Other bug fixes/tweaks

(*) Animals that can escape from cages no longer brought by traders

(*) Made reactions try to guess how their containers will be filled to stop problems with brewing large stacks etc.

(*) Small coin stacks can no longer be stuffed into non-containers

(*) Small coin stacks no longer pass through opponents

(*) Stopped tantrum dwarves from checking burrows for fistfights

(*) Changed tantrum action frequency

(*) Being in an owned site makes bogeyman not an issue

(*) Made ballista arrow heads and ballista arrows have edges

(*) Added ability to trade everything in the depot from either column

(*) Made column widths even in trade view and abbreviated strings differently

(*) Added select visible and select category to bring-to-depot menu

(*) Added totems to crafts tab of bring-to-depot screen

(*) Added a few categories to the kitchen menu

(*) Alphabetized stone and kitchen menus

(*) Added magma-safe indicator to stone menu

(*) Made encrust jobs respect furniture tools

(*) Cannot go into specific encrust menus if selected gem not available for encrust

(*) Dead dwarves removed from burrow count

(*) Made toggle button update properly when moving unit labor view to non-laborer

(*) Fixed a problem causing the right edge of the embark world map to disappear, including the cursor

(*) Fixed location of cursor in minimap for resized windows

(*) Made DOES_NOT_EXIST exclude creatures from certain lists properly

(*) Stopped stress reactions from being applied to unintelligent critters

(*) Stopped stress reactions of hidden creatures from being announced

(*) Fixed many typos (Gorobay)

(*) Updated description for pulping so it doesn't say "bruised" etc.

(*) Fixed broken artifact thought text

(*) Stopped immortality goal from having a broken display in thoughts

(*) Properly recognized multiple embark minecarts of the same material

(*) Slowed down tantrum/mood/etc. indicators

(*) Stopped zombies from interrupting your sleep to ask if they can help you with something

(*) Increased default embark points to compensate for more default equipment (stepladder etc.)

(*) Allowed deletion of first uniform

(*) Stopped crafts brought by traders from satisfying craft mandates

(*) Made weather init option clear up weather properly instead of just turning off the global simulation