The song ‘nothing else matters’ comes to mind when looking back over the past couple of days … “so close, no matter how faaaaarrrr.” Either we’ve gone mad or we’re creating magic. Only the next 24 hours will tell. If you have no idea what I’m talking about head here and start over.

It’s pretty nuts to think about how much we’ve achieved in a mere 48 hours. The browser extension is almost ready to add to the website … yes WEBSITE. It’s so close to releasing!

Not quite finished but we’re pretty chuffed.

The core game functionality is almost done. You can register to participate in a battle, but you can’t actually battle just yet, the system won’t know what to do with you. You can join in an existing battle, see the damage and attack stats but at the moment it will have about as much affect as a diet pill on a sumo.

One of the biggest challenges we’ve had, when dealing with game logic, is to reevaluate some of the assumptions we made early on about the rules. There are some rules that conflict with others. i.e. There was a rule where people could join in to attack or defend in any battle. Another rule existed that the winning side of a fight would take resources from the losing side. This allowed the possibility of a faction fighting and taking resources from itself… a universe in a box, as it were. Because of inconsistencies like this we’ve had to make some refinements to the rules and add additional restrictions within the game due to them.