FREDDY FAZBEAR...

AESTHETICS:

Costumes:

ATTRIBUTES/MECHANICS:

Freddy Fazbear does not flinch when attacked

static

GAMEPLAY/MOVESET:

Throws:

Special Moves:

The first use involves Balloon Boy himself attacking. If an opponent gets too close to BB, he will swing his balloon forward, dealing a measly 2.5% damage with the whack. However, he does this in rapid succession, forcing the opponent to escape and play around the swing.

Meanwhile, attacking Balloon Boy causes him to be launched in a manner similar to Pac-Man's Fire Hydrant. A low-powered attack won't launch BB very far, though a powerful attack will send him flying. The damage BB does upon contact with a fighter also depends on the attack power- weak attacks cause him to deal 6% upon contact, mid-powered attacks deal 10% upon contact, and powerful attacks deal 14% upon contact.

Though he may seem useful, he does have two main weaknesses. The first and main one is that he cannot turn around, meaning that players who are behind him don't have to worry about him retaliating. Secondly, like Pac-Man's hydrant, once BB is launched, he will disappear after a few moments or upon landing. Using the move itself costs a very marginal amount of clock/static time, but not enough for it to be a legitimate detriment.

FINAL SMASH:

ASSIST TROPHY:

BOSS FIGHT/STAGE:

Section 1: As a Boss Fight...

NIGHTMARE FREDBEAR:

If Nightmare Fredbear laughs and only laughs, he is in the closet. A single red eye can be seen towards the floor if the light is shined on the closet.

laughs, he is in the closet. A single red eye can be seen towards the floor if the light is shined on the closet. If Nightmare Fredbear laughs before footsteps are heard, he is at the right door. A single red eye can be seen in the open door.

If Nightmare Fredbear laughs after footsteps are heard, he is at the left door. Two red eyes can be seen, and the door is opened slightly.





Either when the player cannot stop him in time or when he reaches 50% health, Nightmare Fredbear jump up from behind the bed,

Like at the start of the fight, Nightmare Fredbear reels back either arm and performs a powerful slash along the ground, before following up with the other arm with a slash that goes diagonally upwards. Whatever arms he slashes with doesn't matter and is completely random. Each slash deals 20% damage upon contact.

Nightmare Fredbear tears out his eyes and throws them onto the battlefield, causing them to break and reveal the wiring within. This creates an obstruction on the battlefield, as making contact with the wiring deals 8% electrical damage. Being hit with the eyes themselves, however, deals 15% damage. Nightmare Fredbear's sockets are hollow until the eyes disappear, during which his eyes simply emerge from the inside of his head and roll back into place.

Nightmare Fredbear stands to his full height, revealing that the gap between his stomach and waist has a set of teeth in it. The stomach-mouth then bites the stage towards the middle. After holding for a few moments, the stomach-mouth lets go and Fredbear gets back to face-level. The bite deal 25% damage, and, if the opponent is caught, they will be momentarily pinned down until Fredbear lets go.

Nightmare Fredbear does a distorted version of his laugh before a stream of purple tears fall from his eyes (similar to the markings on the Puppet's mask), forming a puddle where they land. The puddle does no damage, but it does inflict a status ailment where the player character is slowed down for a few seconds. The actual streams deal 18% damage on contact.

For a brief moment, Nightmare Fredbear falls below the bed. Suddenly, his disembodied head pops up and begins to follow the player's movements, before it rushes right at them (similar to Golden Freddy's FNAF2 jumpscare)! Being hit by Fredbear's head deals 23% damage. Afterwards, his body jumps up and his head descends down onto it.

jumpscare)! Being hit by Fredbear's head deals 23% damage. Afterwards, his body jumps up and his head descends down onto it. Nightmare Fredbear reels back his head and bites down towards a specific spot of the screen- either in the middle, to the left, or to the right. Each bite deals 17% damage upon contact. When below 25% health, Nightmare Fredbear can use a more violent version of this attack where he bites all over the screen in the following order: left, middle, right, middle, repeat. He can repeat this action up to three times, and, when he's done, he will unleash a second, more powerful bite towards the middle of the screen that deals 28% damage.





Section 2: As a stage...

The stage is the same thing: The Bedroom from FNAF4 with the bed as a platform. The initial platforms remain the same, what with the three plushies and all. They do the same effect, but, when Nightmare Fredbear isn't active, it's merely for visual purposes. Around thirty seconds into the match, Nightmare Fredbear becomes active, indicated by a loud "STOMP" and the lights flickering for a moment.



There are a few differences between Nightmare Fredbear as a stage boss and him as a boss fight:

As a stage boss, there is no flashlight that tracks a player. While this makes the room easier to see, Nightmare Fredbear's glowing eyes also no longer appear. Rather, the doors/closet will open slightly.

As a stage boss, Nightmare Fredbear becomes more aggressive much, much quicker, especially if there are two players or more.

Lastly, as a stage boss, Nightmare Fredbear dies a lot quicker than before. However, this also means that he will become an active boss more quickly.

The Battlefield form uses the bed's texture for the main platform, while the top three platforms are the children's drawings from FNAF 1, 2, 3, and Pizzeria Simulator. Much like the games, they feature rough, crayon-sketched, child-like depictions of the respective characters.

The Final Destination form only uses the bed's texture for the platform.

Section 3: Music

While Five Nights at Freddy's isn't exactly known for having an expansive soundtrack, there is still some things that can be done with it.



Music:

-Toreador Music Box (Five Nights at Freddy's (1)) (Symphonic rock remix with 8-bit verses thrown in)

-Music Box Medley (Freddy's "Toreador", Ballora's "Crumbling Dreams", and the Puppet's "My Grandfather's Clock") (FNAF1, Sister Location, and FNAF2) (Orchestrated remix with some music box sounds in there)

-Darkness/FNAF1 Menu Theme (Five Nights at Freddy's (1)) (Original)

-Night 1 Phone Call (Five Nights at Fredddy's (1)) (Original)

-FNAF2 Menu Theme (Five Nights at Freddy's 2) (Orchestrated remix)

-FNAF3 Menu Theme (Five Nights at Freddy's 3) (Chiptuned + Rock remix)

-Minigame Medley (Five Nights at Freddy's 3) (Original, played in sequence)

-Good Ending (Five Nights at Freddy's 3) (Orchestrated remix, includes some notes from the Bad Ending theme)

-FNAF4 Menu Theme (Five Nights at Freddy's 4) (Original)

-Gradual Liquidation/Menu Theme (Five Nights at Freddy's: Sister Location) (Original)

-Watch Your 6/Ennard's Theme (Five Nights at Freddy's: Sister Location) (Original)

-Custom Night Music 1/Venta Black (Five Nights at Freddy's: Sister Location) (Orchestrated remix)

-Custom Night Music 2/Forbidden Nocturne (Five Nights at Freddy's: Sister Location (Original)

-Nowhere to Run/Ending Theme (Freddy Fazbear's Pizzeria Simulator) (Original)

-Where Dreams Die (Ultimate Custom Night) (Original)

-Sleep No More (Ultimate Custom Night) (Original) (Plays when you fight Nightmare Fredbear as a boss fight)

-Sonata for the Fallen (Ultimate Custom Night) (Original)

-Hibernating Evil (Ultimate Custom Night) (Orchestrated remix)



---

CLASSIC MODE: S-A-V-E T-H-E-M

For the first half, Freddy's classic mode involves him fighting alongside child or child-like characters against their respective villains. This is a reference to how the Animatronics are depicted as frequently acting normally towards children, but not adults, due to how murdered children possess the Animatronics. They recognize children, but also confuse adults as being their murderer. As another reference to their murderer, William Afton, all of the villain characters either have their pink or purple alts, as a reference to his in-game sprites.



For the second half, Freddy fights strictly purple or purple-clad villains in reference to the aforementioned William Afton.



Round 1: Partnered with Diddy Kong, Freddy fights King K. Rool in his pink alt. Takes place on the Omega form of Jungle Japes, and the music is

Round 2: Partnered with Kirby, Freddy fights King Dedede in his purple alt. Takes place on the Battlefield form of Great Cave Offensive, and the music is

Round 3: Partnered with Young Link, Freddy fights Ganondorf in his purple alt. Takes place on Bridge of Eldin, and the music is

Round 4: Partnered with Pichu, Freddy fights Mewtwo in his default colors (I mean, he's already kinda purple). Takes place on the Battlefield form of Spear Pillar, and the music is

(Bonus Stage)

Round 5: Freddy fights Wario in his default overall-clad colors. Takes place on Gamer, and the music is

Round 6: Freddy fights Ridley in his default colors. Takes place on the Omega form of Norfair, and the music is

Final Round: Freddy fights Nightmare Fredbear as a boss. As stated before, the music is Sleep No More from Ultimate Custom Night.



---

SPIRIT BATTLES:

Each one will be organized by class. There's around forty of these things, so let's not waste time.



One-Star (Novice):

Helpy:

-Spirit Battle against Roy Koopa.

-Stage is Omega-form Moray Towers with the Music Box medley as music.

-The opponent is attracted to items.

-The opponent starts with a Gust Bellows (reference to Helpy's airhorn from UCN).

-When used, Helpy is a support spirit that starts the player with a Gust Bellows.

-Takes one slot.





Phone Guy:

-Spirit Battle against Luigi.

-Stage is the The Bedroom with the Night 1 Phone Call as music.

-The enemy is invisible. (Reference to how we never canonically see Phone Guy)

-Stamina battle. (Reference to how he died at the end of FNAF1)

-When used, Phone Guy is a support spirit with no enhancements.

-Takes one slot.





Old Man Consequences:

-Spirit Battle against Isabelle.

-Stage is Omega-form Luigi's Mansion with "Gradual Liquidation" as music.

-The enemy prefers side specials. (Reference to his fishing pole)

-Likewise, the side special also has a buff in power.

-When used, Old Man Consequences is a support spirit that buffs attacks with weapons.

-Takes one slot.





Plushtrap:

-Spirit Battle against Pichu.

-Stage is The Bedroom with FNAF4's menu theme as the music.

-The enemy starts with a bunny hood.

-Stamina battle. (Reference to the Fun with Plushtrap minigame where you had to catch Plushtrap at the right moment)

-When used, Plushtrap is a support spirit that starts the player off with a bunny hood.

-Takes one slot.





Shadow Bonnie:

-Spirit Battle against Mr. Game and Watch.

-Stage is Battlefield-form Midgar with FNAF2's menu theme as the music.

-The battlefield is covered in fog.

-For a brief time, the opponent is invisible. (Both are references to how Shadow Bonnie is a hallucination)

-When used, Shadow Bonnie is a grab/primary spirit that grants the ability to deal more damage with characters that use PSI.





Phantom Mangle:

-Spirit Battle against King K. Rool.

-Stage is Gamer with the Good Ending theme as the music.

-The battlefield is covered in fog. (Reference to how Phantoms disable ventilation systems, making it harder to breathe)

-For a brief time, the opponent is invisible. (Reference to how the Phantoms are hallucinations)

-When used, Phantom Mangle is a neutral/primary spirit with decreased resistance to fire/explosions. (Reference to the fire that burned down Fazbear's Fright)





Toy Bonnie:

-Spirit Battle against Squirtle.

-Stage is Gamer with the FNAF2 menu theme as the music.

-The opponent can harm you by dashing. (Reference to how Toy Bonnie lunges at you in his jumpscare)

-Enemy prefers side-specials. (Also a reference to the above).

-When used, Toy Bonnie is a grab/primary spirit that increases the speed and power behind Dash Attacks.





Rockstar Freddy:

-Spirit Battle against Bowser.

-Stage is Battlefield-form Moray Towers with "Hibernating Evil" as the music.

-Enemy is easily distracted by items. (Reference to how, in UCN, Rockstar Freddy could only be eased by depositing coins into his stomach)

-The opponent prefers Smash Attacks.

-When used, Rockstar Freddy is an attack/primary spirit that slightly increases stats when the player eats food. (Also a reference to Rockstar Freddy enjoying coins)





Two-Star (Advanced):

Nightmare Balloon Boy:

-Spirit Battle against Piranha Plant.

- Stage is The Bedroom with FNAF4's menu theme

-Enemy prefers down-specials. (Reference to Nightmare BB's knack for biting)

-Enemy also deals increased shield damage.

-When used, Nightmare Balloon Boy is a support spirit that deals added shield damage.

-Takes two slots.





Phantom Freddy:

-Spirit Battle against Freddy Fazbear.

-Stage is Final Destination with the Good Ending theme as music.

-The opponent is invisible.

-The arena is covered in fog. (Both are references to Phantoms being hallucinations and how they disrupt the ventilation systems in FNAF3)

- as the music.-Enemy prefers down-specials. (Reference to Nightmare BB's knack for biting)-Enemy also deals increased shield damage.-When used, Nightmare Balloon Boy is a support spirit that deals added shield damage.-Takes two slots.-Spirit Battle against Freddy Fazbear.-Stage is Final Destination with the Good Ending theme as music.-The opponent is invisible.-The arena is covered in fog. (Both are references to Phantoms being hallucinations and how they disrupt the ventilation systems in FNAF3) When used, Phantom Freddy is a support spirit with decreased resistance to fire/explosions. (Reference to the fire that burned down Fazbear's Fright)

-Takes one slot. Whileisn't exactly known for having an expansive soundtrack, there is still some things that can be done with it.For the first half, Freddy's classic mode involves him fighting alongside child or child-like characters against their respective villains. This is a reference to how the Animatronics are depicted as frequently acting normally towards children, but not adults, due to how murdered children possess the Animatronics. They recognize children, but also confuse adults as being their murderer. As another reference to their murderer, William Afton, all of the villain characters either have their pink or purple alts, as a reference to his in-game sprites.For the second half, Freddy fights strictly purple or purple-clad villains in reference to the aforementioned William Afton.Partnered with Diddy Kong, Freddy fights King K. Rool in his pink alt. Takes place on the Omega form of Jungle Japes, and the music is Crocodile Cacophony Partnered with Kirby, Freddy fights King Dedede in his purple alt. Takes place on the Battlefield form of Great Cave Offensive, and the music is Vs. Marx Partnered with Young Link, Freddy fights Ganondorf in his purple alt. Takes place on Bridge of Eldin, and the music is Death Mountain Partnered with Pichu, Freddy fights Mewtwo in his default colors (I mean, he's already kinda purple). Takes place on the Battlefield form of Spear Pillar, and the music is Victory Road Freddy fights Wario in his default overall-clad colors. Takes place on Gamer, and the music is Ashley's Song (Japanese Version) Version 2 Freddy fights Ridley in his default colors. Takes place on the Omega form of Norfair, and the music is Vs. Ridley Freddy fights Nightmare Fredbear as a boss. As stated before, the music isfrom---Each one will be organized by class. There's around forty of these things, so let's not waste time.-Spirit Battle against Roy Koopa.-Stage is Omega-form Moray Towers with the Music Box medley as music.-The opponent is attracted to items.-The opponent starts with a Gust Bellows (reference to Helpy's airhorn from).-When used, Helpy is a support spirit that starts the player with a Gust Bellows.-Takes one slot.-Spirit Battle against Luigi.-Stage is the The Bedroom with the Night 1 Phone Call as music.-The enemy is invisible. (Reference to how we never canonically see Phone Guy)-Stamina battle. (Reference to how he died at the end of-When used, Phone Guy is a support spirit with no enhancements.-Takes one slot.-Spirit Battle against Isabelle.-Stage is Omega-form Luigi's Mansion with "Gradual Liquidation" as music.-The enemy prefers side specials. (Reference to his fishing pole)-Likewise, the side special also has a buff in power.-When used, Old Man Consequences is a support spirit that buffs attacks with weapons.-Takes one slot.-Spirit Battle against Pichu.-Stage is The Bedroom with FNAF4's menu theme as the music.-The enemy starts with a bunny hood.-Stamina battle. (Reference to theminigame where you had to catch Plushtrap at the right moment)-When used, Plushtrap is a support spirit that starts the player off with a bunny hood.-Takes one slot.-Spirit Battle against Mr. Game and Watch.-Stage is Battlefield-form Midgar with FNAF2's menu theme as the music.-The battlefield is covered in fog.-For a brief time, the opponent is invisible. (Both are references to how Shadow Bonnie is a hallucination)-When used, Shadow Bonnie is a grab/primary spirit that grants the ability to deal more damage with characters that use PSI.-Spirit Battle against King K. Rool.-Stage is Gamer with the Good Ending theme as the music.-The battlefield is covered in fog. (Reference to how Phantoms disable ventilation systems, making it harder to breathe)-For a brief time, the opponent is invisible. (Reference to how the Phantoms are hallucinations)-When used, Phantom Mangle is a neutral/primary spirit with decreased resistance to fire/explosions. (Reference to the fire that burned down Fazbear's Fright)-Spirit Battle against Squirtle.-Stage is Gamer with the FNAF2 menu theme as the music.-The opponent can harm you by dashing. (Reference to how Toy Bonnie lunges at you in his jumpscare)-Enemy prefers side-specials. (Also a reference to the above).-When used, Toy Bonnie is a grab/primary spirit that increases the speed and power behind Dash Attacks.-Spirit Battle against Bowser.-Stage is Battlefield-form Moray Towers with "Hibernating Evil" as the music.-Enemy is easily distracted by items. (Reference to how, in UCN, Rockstar Freddy could only be eased by depositing coins into his stomach)-The opponent prefers Smash Attacks.-When used, Rockstar Freddy is an attack/primary spirit that slightly increases stats when the player eats food. (Also a reference to Rockstar Freddy enjoying coins)-Spirit Battle against Piranha Plant.



Phantom Foxy:

-Spirit Battle against Shiek.

-Stage is Battlefield-form Dracula's Castle with FNAF3's menu theme as music.

-The opponent can damage the player by dashing into them.

-The arena is covered in fog.

-When used, Phantom Foxy is a support spirit with increased power on dash attacks. (Reference to how Phantom Foxy lunges at you in his jumpscare)

-Takes two slots.





Michael Afton:

-Spirit Battle against Yoshi.

-Stage is Battlefield-form Bedroom with "Watch Your 6" as the music.

-Stamina battle. (Reference to how Michael was a security guard and had to out-last the Animatronics)

-The opponent can recover health at critical percents. (Reference to how Michael survived being gutted by the Scooper)

-When used, Michael Afton is a defense/primary spirit who increases the resistance to weapons. (Also a reference to Michael's gutting)





Ballora:

-Spirit Battle against Zelda.

-Stage is Midgar with the Music Box medley as the music.

-Enemy prefers neutral specials. (Reference to Ballora's spinning)

-The opponent has increased speed.

-When used, Ballora is a grab/primary spirit who increases the user's speed.





Mangle:

-Spirit Battle against Mr. Game and Watch.

-Stage is Battlefield-form Midgar with the Minigame Medley as the music.

-The opponent has increased power in their dash attack.

-The opponent has super armor at the cost of slower speed. (Reference to how Mangle survived being dismantled)

-When used, Mangle is a grab/primary spirit who also gives the player super armor, while reducing their speed.





Three-Star (Ace):

-Spirit Battle against Pac-Man.

-Stage is Battlefield-form Duck Hunt with the Night 1 Phone Call as music.

-Enemy prefers neutral specials.

-The arena is covered in fog. (Reference to Lolbit being a hallucination)

-When used, Lolbit is a support spirit who increases the power of electric attacks. (Reference to how Lolbit emerges from a television)

-Takes one slot.





William Afton:

-Spirit Battle against Doctor Mario

-Stage is The Bedroom with the FNAF3 menu theme as music.

-The opponent starts with Death's Scythe. (Reference to how William killed all the children)

-Stamina Battle. (Reference to how certain incarnations of Afton have him as a living corpse, such as Springtrap in the games and Afton's novel counterpart)

-When used, William Afton is a support spirit who starts the player off with Death's Scythe.

-Takes one slot.





Phantom Balloon Boy:

-Spirit Battle against Mega Man.

-Stage is The Bedroom with the Minigame medley as music.

-The opponent is invisible. (Reference to the Phantoms being hallucinations)

-The arena is covered in fog. (Reference to the Phantoms disabling the ventilation)

-When used, Phantom Balloon Boy is a support spirit who decreases the player's weight.

-Takes one slot.





Jack-O-Bonnie:

-Spirit Battle against Ganondorf.

-Stage is The Bedroom with "Sonata For the Fallen" as music.

-The opponent prefers specials over tilts. (I dunno, Ganondorf's flame effects reminded me of Jack-O-Bonnie being illuminated)

-The arena is covered in fog.

-When used, Jack-O-Bonnie is a support spirit who will increase the damage done with fire attacks. (Reference to how Jack-O-Bonnie is illuminated on the inside)

-Takes two slots.





Fredbear:

-Spirit Battle against Freddy Fazbear.

- Stage is The Bedroom with the Minigame medley as music.

-The opponent is giant. (Reference to Fredbear's towering height compared to the other FNAF4 minigame characters)

-The opponent's weight is increased.

-When used, Fredbear is an attack/primary spirit who both allows the player to start giant and increases their weight.





Nightmare Bonnie:

-Spirit Battle against Incineroar.

-The opponent is giant. (Reference to Fredbear's towering height compared to the other FNAF4 minigame characters)-The opponent's weight is increased.-When used, Fredbear is an attack/primary spirit who both allows the player to start giant and increases their weight.-Spirit Battle against Incineroar. - Stage is The Bedroom with "Sleep No More" as music.

-The opponent wears a bunny hood. (... I mean, he is a rabbit)

-The opponent's Smash Attacks charge faster and hit harder than normal.

-When used, Nightmare Bonnie is an attack/primary spirit who increases the power and speed on Smash attacks and gives the player a bunny hood.





Funtime Foxy:

-Spirit Battle against Princess Peach.

-Stage is -The opponent wears a bunny hood. (... I mean, he is a rabbit)-The opponent's Smash Attacks charge faster and hit harder than normal.-When used, Nightmare Bonnie is an attack/primary spirit who increases the power and speed on Smash attacks and gives the player a bunny hood.-Spirit Battle against Princess Peach.-Stage is Battlefield-form Midgar with "Sleep No More" as music. Some last things of note:-Spirit Battle against Shiek.-Stage is Battlefield-form Dracula's Castle with FNAF3's menu theme as music.-The opponent can damage the player by dashing into them.-The arena is covered in fog.-When used, Phantom Foxy is a support spirit with increased power on dash attacks. (Reference to how Phantom Foxy lunges at you in his jumpscare)-Takes two slots.-Spirit Battle against Yoshi.-Stage is Battlefield-form Bedroom with "Watch Your 6" as the music.-Stamina battle. (Reference to how Michael was a security guard and had to out-last the Animatronics)-The opponent can recover health at critical percents. (Reference to how Michael survived being gutted by the Scooper)-When used, Michael Afton is a defense/primary spirit who increases the resistance to weapons. (Also a reference to Michael's gutting)-Spirit Battle against Zelda.-Stage is Midgar with the Music Box medley as the music.-Enemy prefers neutral specials. (Reference to Ballora's spinning)-The opponent has increased speed.-When used, Ballora is a grab/primary spirit who increases the user's speed.-Spirit Battle against Mr. Game and Watch.-Stage is Battlefield-form Midgar with the Minigame Medley as the music.-The opponent has increased power in their dash attack.-The opponent has super armor at the cost of slower speed. (Reference to how Mangle survived being dismantled)-When used, Mangle is a grab/primary spirit who also gives the player super armor, while reducing their speed.-Spirit Battle against Pac-Man.-Stage is Battlefield-form Duck Hunt with the Night 1 Phone Call as music.-Enemy prefers neutral specials.-The arena is covered in fog. (Reference to Lolbit being a hallucination)-When used, Lolbit is a support spirit who increases the power of electric attacks. (Reference to how Lolbit emerges from a television)-Takes one slot.-Spirit Battle against Doctor Mario-Stage is The Bedroom with the FNAF3 menu theme as music.-The opponent starts with Death's Scythe. (Reference to how William killed all the children)-Stamina Battle. (Reference to how certain incarnations of Afton have him as a living corpse, such as Springtrap in the games and Afton's novel counterpart)-When used, William Afton is a support spirit who starts the player off with Death's Scythe.-Takes one slot.-Spirit Battle against Mega Man.-Stage is The Bedroom with the Minigame medley as music.-The opponent is invisible. (Reference to the Phantoms being hallucinations)-The arena is covered in fog. (Reference to the Phantoms disabling the ventilation)-When used, Phantom Balloon Boy is a support spirit who decreases the player's weight.-Takes one slot.-Spirit Battle against Ganondorf.-Stage is The Bedroom with "Sonata For the Fallen" as music.-The opponent prefers specials over tilts. (I dunno, Ganondorf's flame effects reminded me of Jack-O-Bonnie being illuminated)-The arena is covered in fog.-When used, Jack-O-Bonnie is a support spirit who will increase the damage done with fire attacks. (Reference to how Jack-O-Bonnie is illuminated on the inside)-Takes two slots.-Spirit Battle against Freddy Fazbear.

-Stamina Battle.

-After a while, the opponent will see an increase in speed.

-When used, Funtime Foxy is an attack/primary spirit who grants the player immunity to sleeping/sleep-inducing scenarios such as floors or attacks.





Withered Bonnie:

-Spirit Battle against Dark Samus.

-Stage is Omega-form Luigi's Mansion with the FNAF2 menu theme as music.

-The opponent prefers grabs. (Reference to Withered Bonnie grabbing the player in his FNAF2 jumpscare)

-The opponent has increased power on grabs and throws.

-Stamina Battle.

-When used, Withered Bonnie is a grab/primary spirit who enhances the power on grabs and throws, as well as making them easier for the player to escape.





Shadow Freddy:

-Spirit Battle against Freddy Fazbear.

-Stage is Shadow Moses Island with the Good Ending theme as music.

-The opponent is invisible. (Reference to Shadow Freddy being a hallucination)

-The opponent starts the fight with Death's Scythe. (Reference to Shadow Freddy luring the FNAF1 cast to their dismemberment in the FNAF3 minigames)

-The opponent has heightened poison resistance.

-When used, Shadow Freddy is a neutral/primary spirit who increases the resistance to poison attacks and starts the player with Death's Scythe.





Nightmare Foxy:

-Spirit Battle against Incineroar.

-Stage is The Bedroom with "Where Dreams Die" as the music.

-The arena is covered in fog.

-The opponent starts the fight with Death's Scythe. (Reference to N. Foxy's hook)

-After a while, the opponent will gain a boost in speed and power. (Reference to N. Foxy's increasing aggression in FNAF4)

-When used, Nightmare Foxy is an attack/primary spirit who removes fog from arenas and starts the player with Death's Scythe.





Circus Baby and Bidybab:

-Spirit Battle against Rosalina and Luma. (The former references Baby and the latter references Bidybab)

-Stage is Omega -The floor is sleep-inducing. (Reference to the implications that Funtime Foxy would kidnap children by knocking them out with chloroform gas)-Stamina Battle.-After a while, the opponent will see an increase in speed.-When used, Funtime Foxy is an attack/primary spirit who grants the player immunity to sleeping/sleep-inducing scenarios such as floors or attacks.-Spirit Battle against Dark Samus.-Stage is Omega-form Luigi's Mansion with the FNAF2 menu theme as music.-The opponent prefers grabs. (Reference to Withered Bonnie grabbing the player in his FNAF2 jumpscare)-The opponent has increased power on grabs and throws.-Stamina Battle.-When used, Withered Bonnie is a grab/primary spirit who enhances the power on grabs and throws, as well as making them easier for the player to escape.-Spirit Battle against Freddy Fazbear.-Stage is Shadow Moses Island with the Good Ending theme as music.-The opponent is invisible. (Reference to Shadow Freddy being a hallucination)-The opponent starts the fight with Death's Scythe. (Reference to Shadow Freddy luring the FNAF1 cast to their dismemberment in the FNAF3 minigames)-The opponent has heightened poison resistance.-When used, Shadow Freddy is a neutral/primary spirit who increases the resistance to poison attacks and starts the player with Death's Scythe.-Spirit Battle against Incineroar.-Stage is The Bedroom with "Where Dreams Die" as the music.-The arena is covered in fog.-The opponent starts the fight with Death's Scythe. (Reference to N. Foxy's hook)-After a while, the opponent will gain a boost in speed and power. (Reference to N. Foxy's increasing aggression in FNAF4)-When used, Nightmare Foxy is an attack/primary spirit who removes fog from arenas and starts the player with Death's Scythe.-Spirit Battle against Rosalina and Luma. (The former references Baby and the latter references Bidybab)-Stage is Omega -form Midgar with "Gradual Liquidation" as the music.

-The opponent prefers grabs and specials. (Former references the claw in Baby's stomach, the latter gives Luma/Bidybab utility)

-The opponent has increased weight.

-When used, Circus Baby and Bidybab (counts as one spirit) is a grab/primary spirit who enhances the power on grabs and increases the player's weight.





Funtime Freddy:

-Spirit Battle against Wario (Funtime Freddy) and Kirby (Bon-Bon).

- -The arena is covered in fog.-The opponent prefers grabs and specials. (Former references the claw in Baby's stomach, the latter gives Luma/Bidybab utility)-The opponent has increased weight.-When used, Circus Baby and Bidybab (counts as one spirit) is a grab/primary spirit who enhances the power on grabs and increases the player's weight.-Spirit Battle against Wario (Funtime Freddy) and Kirby (Bon-Bon). Stage is Battlefield-form Midgar with "Gradual Liquidation" as the music.

-The main fighter also has increased power and weight.

-The secondary fighter (Kirby/Bon-Bon) has increased speed and strength. (Reference to Bon-Bon eluding the player on Night 3 in Sister Location)

-When used, Funtime Freddy is a neutral/primary spirit who increases the player's power and weight.





Lefty:

-Spirit Battle against Daisy (Lefty's suit) and Kirby (The Puppet inside of him).

-Stage is Omega-form Gamer with "Nowhere to Run" as the music.

-Defeat both fighters to win.

-Lefty/Daisy has increased weight and power.

-The floor is sleep-inducing. (Reference to the Music Box within Lefty)

-When used, Lefty is an attack/primary spirit who increases the player's weight exponentially, at the cost of fire weakness. (Reference to Lefty's death at the end of FFPS)





Nightmare Chica:

-Spirit Battle against Donkey Kong (Nightmare Chica) and Diddy Kong (Nightmare Cupcake).

-Stage is The Bedroom with FNAF4's menu theme as music.

-Defeat the main fighter (Donkey Kong/N. Chica) to win.

-The main fighter is giant.

-The secondary fighter (Diddy/N. Cupcake) is equipped with a Killing Edge.

-When used, Nightmare Chica is an attack/primary spirit who starts the player as a giant character while also giving them a Killing Edge at the start.





-Defeat the main fighter (Funtime Freddy/Wario) to win.-The main fighter also has increased power and weight.-The secondary fighter (Kirby/Bon-Bon) has increased speed and strength. (Reference to Bon-Bon eluding the player on Night 3 in Sister Location)-When used, Funtime Freddy is a neutral/primary spirit who increases the player's power and weight.-Spirit Battle against Daisy (Lefty's suit) and Kirby (The Puppet inside of him).-Stage is Omega-form Gamer with "Nowhere to Run" as the music.-Defeat both fighters to win.-Lefty/Daisy has increased weight and power.-The floor is sleep-inducing. (Reference to the Music Box within Lefty)-When used, Lefty is an attack/primary spirit who increases the player's weight exponentially, at the cost of fire weakness. (Reference to Lefty's death at the end of FFPS)-Spirit Battle against Donkey Kong (Nightmare Chica) and Diddy Kong (Nightmare Cupcake).-Stage is The Bedroom with FNAF4's menu theme as music.-Defeat the main fighter (Donkey Kong/N. Chica) to win.-The main fighter is giant.-The secondary fighter (Diddy/N. Cupcake) is equipped with a Killing Edge.-When used, Nightmare Chica is an attack/primary spirit who starts the player as a giant character while also giving them a Killing Edge at the start. Four Star (Legend):

Bonnie:

-Spirit Battle against Freddy Fazbear.

-Stage is Battlefield-form Shadow Moses Island with FNAF1's menu theme as music.

-The opponent periodically becomes invisible. (Reference to Bonnie's mechanic in FNAF1 where he could skip rooms in his path)

-The opponent has increased weight and power.

-The opponent is metal.

-When used, Bonnie is a neutral/primary spirit who increases the player's power and starts them off as metal.





Golden Freddy:

-Spirit Battle against Freddy Fazbear.

-Stage is The Bedroom with "Nowhere to Run" as the music.

-The opponent is invisible. (Reference to Golden Freddy being a hallucination/ghost)

-The opponent has decreased weight.

-The opponent has increased power. (Reference to Golden Freddy crashing the game in most of his appearances)

-When used, Golden Freddy is an attack/primary spirit who increases the player's power, but lowers their weight.





Scrap Baby:

-Spirit Battle against Samus.

-Stage is Shadow Moses Island with "Gradual Liquidation" as the music.

-The opponent prefers grabs. (Obvious reference to the massive claw on her arm)

-The opponent's grabs are much, much stronger.

-Stamina Battle.

-When used, Scrap Baby is a grab/primary spirit who heavily increases the power on grabs and throws, at the cost of a fire weakness. (Reference to Scrap Baby's death in FFPS)





The Puppet:

-Spirit Battle against Lucas.

-Stage is The Bedroom with the Music Box medley as music.

-The opponent has increased power and speed.

-The opponent starts the fight with Death's Scythe. (Reference to how the Puppet can give the Animatronics life by putting souls into them)

-The opponent has decreased weight.

-When used, the Puppet is a neutral/primary spirit who increases the player's speed, decreases their weight, and starts them with Death's Scythe.





Nightmare:

-Spirit Battle against Ridley.

-

-The opponent has increased power and defense.

-The opponent may turn invisible on occasion. (Reference to Nightmare's transparency)

-The floor is sleep-inducing. (Reference to FNAF4's overall scenario being similar to that of a nightmare)

-When used, Nightmare is an attack/primary spirit who increases the player's power and defense, as well as granting them immunity to sleep.





Foxy:

-Spirit Battle against Fox.

-Stage is Stage is The Bedroom with the "Sleep No More" as music.-The opponent has increased power and defense.-The opponent may turn invisible on occasion. (Reference to Nightmare's transparency)-The floor is sleep-inducing. (Reference to FNAF4's overall scenario being similar to that of a nightmare)-When used, Nightmare is an attack/primary spirit who increases the player's power and defense, as well as granting them immunity to sleep.-Spirit Battle against Fox.-Stage is Battlefield-form Shadow Moses Island with the Toreador Music Box as music. -Spirit Battle against Freddy Fazbear.-Stage is Battlefield-form Shadow Moses Island with FNAF1's menu theme as music.-The opponent periodically becomes invisible. (Reference to Bonnie's mechanic in FNAF1 where he could skip rooms in his path)-The opponent has increased weight and power.-The opponent is metal.-When used, Bonnie is a neutral/primary spirit who increases the player's power and starts them off as metal.-Spirit Battle against Freddy Fazbear.-Stage is The Bedroom with "Nowhere to Run" as the music.-The opponent is invisible. (Reference to Golden Freddy being a hallucination/ghost)-The opponent has decreased weight.-The opponent has increased power. (Reference to Golden Freddy crashing the game in most of his appearances)-When used, Golden Freddy is an attack/primary spirit who increases the player's power, but lowers their weight.-Spirit Battle against Samus.-Stage is Shadow Moses Island with "Gradual Liquidation" as the music.-The opponent prefers grabs. (Obvious reference to the massive claw on her arm)-The opponent's grabs are much, much stronger.-Stamina Battle.-When used, Scrap Baby is a grab/primary spirit who heavily increases the power on grabs and throws, at the cost of a fire weakness. (Reference to Scrap Baby's death in FFPS)-Spirit Battle against Lucas.-Stage is The Bedroom with the Music Box medley as music.-The opponent has increased power and speed.-The opponent starts the fight with Death's Scythe. (Reference to how the Puppet can give the Animatronics life by putting souls into them)-The opponent has decreased weight.-When used, the Puppet is a neutral/primary spirit who increases the player's speed, decreases their weight, and starts them with Death's Scythe.-Spirit Battle against Ridley.

-The opponent has increased speed and power.

-Hostile Assist Trophies will appear after thirty seconds- Foxy, and he is in his aggressive mode from the get-go.

-When used, Foxy is an attack/primary spirit who increases the player's power and speed.





Molten Freddy:

-Spirit Battle against Incineroar and three Meta-Knights. (Incineroar reference M. Freddy as a whole, while each Meta-Knight references an eye color on Molten Freddy's body)

-Stage is Battlefield-form Midgar with "Nowhere to Run" as music.

-Defeat the main fighter (Incineroar/Molten Freddy) to win.

-The main fighter is giant.

-The support fighters (Meta-Knights) are small and faster.

-When used, Molten Freddy is a neutral/primary spirit who starts the player with 30% damage, but with higher attack power, at the cost of a fire weakness. (Reference to Molten Freddy's death at the end of FFPS)





Ennard:

-Spirit Battle against R.O.B and four Kirbys. (R.O.B references Ennard as a whole while the four Kirbys reference the eyes on Ennard)

-The opponent has a unique mechanic- the more aggressive you become, the more aggressive they become. The more passive you are, the more passive they are. (Reference to Foxy's FNAF1/UCN mechanic)-The opponent has increased speed and power.-Hostile Assist Trophies will appear after thirty seconds- Foxy, and he is in his aggressive mode from the get-go.-When used, Foxy is an attack/primary spirit who increases the player's power and speed.-Spirit Battle against Incineroar and three Meta-Knights. (Incineroar reference M. Freddy as a whole, while each Meta-Knight references an eye color on Molten Freddy's body)-Stage is Battlefield-form Midgar with "Nowhere to Run" as music.-Defeat the main fighter (Incineroar/Molten Freddy) to win.-The main fighter is giant.-The support fighters (Meta-Knights) are small and faster.-When used, Molten Freddy is a neutral/primary spirit who starts the player with 30% damage, but with higher attack power, at the cost of a fire weakness. (Reference to Molten Freddy's death at the end of FFPS)-Spirit Battle against R.O.B and four Kirbys. (R.O.B references Ennard as a whole while the four Kirbys reference the eyes on Ennard)



-The main fighter (R.O.B) is giant.

-The main fighter is also equipped with Death's Scythe. (Reference to the Scooper, which guts both robots and people)

-The secondary fighters (Four Kirbys) all have a speed boost.

-When used, Ennard is an attack/primary spirit who grants the player a speed boost and starts them off with Death's Scythe.





Nightmare Freddy:

-Spirit Battle against Wolf and three Piranha Plants. (Wolf references Nightmare Freddy, while the Piranha Plants reference the Freddles)

-Stage is The Bedroom with FNAF4's menu theme as the music.

-Everyone must be defeated to win.

-The main fighter (Wolf/Nightmare Freddy) is giant. (Reference to the size different between N. Freddy and the Freddles)

-The main fighter has increased charging speed and attack power on his Smash Attacks.

-The support fighters (The three Piranha Plants) also have increased charging speed and attack power on their Smash Attacks.

-When used, Nightmare Freddy is an attack/primary spirit who increases the power on Smash Attacks and grants immunity to sleep. (Reference to the nightmare-like setting of FNAF4)





Dee-Dee:

-Spirit Battle against King Dedede, Ridley, Young Link, Kirby, Isabelle, and Zelda. (Each fighter references a character Dee-Dee can summon: Dedede is a reference to Dee-Dee herself, yellow Ridley is a reference to Nightmare Chica, Dark Young Link is a reference to Shadow Bonnie, Kirby is a reference to Bonnet, Isabelle is a reference to Lolbit, and Zelda is a reference Minireena).

-Stage is -Unlike Molten Freddy, everyone must be beaten in order to win.-The main fighter (R.O.B) is giant.-The main fighter is also equipped with Death's Scythe. (Reference to the Scooper, which guts both robots and people)-The secondary fighters (Four Kirbys) all have a speed boost.-When used, Ennard is an attack/primary spirit who grants the player a speed boost and starts them off with Death's Scythe.-Spirit Battle against Wolf and three Piranha Plants. (Wolf references Nightmare Freddy, while the Piranha Plants reference the Freddles)-Stage is The Bedroom with FNAF4's menu theme as the music.-Everyone must be defeated to win.-The main fighter (Wolf/Nightmare Freddy) is giant. (Reference to the size different between N. Freddy and the Freddles)-The main fighter has increased charging speed and attack power on his Smash Attacks.-The support fighters (The three Piranha Plants) also have increased charging speed and attack power on their Smash Attacks.-When used, Nightmare Freddy is an attack/primary spirit who increases the power on Smash Attacks and grants immunity to sleep. (Reference to the nightmare-like setting of FNAF4)-Spirit Battle against King Dedede, Ridley, Young Link, Kirby, Isabelle, and Zelda. (Each fighter references a character Dee-Dee can summon: Dedede is a reference to Dee-Dee herself, yellow Ridley is a reference to Nightmare Chica, Dark Young Link is a reference to Shadow Bonnie, Kirby is a reference to Bonnet, Isabelle is a reference to Lolbit, and Zelda is a reference Minireena).-Stage is Battlefield-form Midgar with "Hibernating Evil" as the music. -Stage is Midgar with "Watch Your 6" as music.

-Every fighter has a bunny hood. (Reference to Plushtrap, who doesn't have a playable referenced counterpart)

-The support fighters (Anyone who's not Dedede) are small, but fast.

-When used, Dee-Dee is a defense/primary spirit who increases the player's defense and draws items closer to them.





Springtrap:

-Spirit Battle against King K. Rool.

-Stage is Omega-form Shadow Moses Island with "Nowhere to Run" as the music.

-The opponent has a boost in all their main stats (Attack, defense, speed).

-The opponent starts the battle with a Killing Edge. (Reference to how Springtrap is William Afton, the killer)

-Stamina battle.

-When used, Springtrap is an attack/primary spirit who increases the player's attack power and starts them off with a Killing Edge. -Defeat the main fighter (Dedede/Dee-Dee) to win.-Every fighter has a bunny hood. (Reference to Plushtrap, who doesn't have a playable referenced counterpart)-The support fighters (Anyone who's not Dedede) are small, but fast.-When used, Dee-Dee is a defense/primary spirit who increases the player's defense and draws items closer to them.-Spirit Battle against King K. Rool.-Stage is Omega-form Shadow Moses Island with "Nowhere to Run" as the music.-The opponent has a boost in all their main stats (Attack, defense, speed).-The opponent starts the battle with a Killing Edge. (Reference to how Springtrap is William Afton, the killer)-Stamina battle.-When used, Springtrap is an attack/primary spirit who increases the player's attack power and starts them off with a Killing Edge. To harm Nightmare Fredbear, one must target his hands, since they are the only object of his in the foreground rather than the background. When he uses his bites or tears, one can also attack his head. When defeated, Nightmare Fredbear shrieks as he begins to fall apart, purple bursts exploding all over his body, before he finally explodes in a burst of purple.The stage is the same thing:fromwith the bed as a platform. The initial platforms remain the same, what with the three plushies and all. They do the same effect, but, when Nightmare Fredbear isn't active, it's merely for visual purposes. Around thirty seconds into the match, Nightmare Fredbear becomes active, indicated by a loud "STOMP" and the lights flickering for a moment.There are a few differences between Nightmare Fredbear as a stage boss and him as a boss fight: When the player closes the doors on Nightmare Fredbear, a "thud" is heard and he takes a slight amount of damage. The doors will then re-open themselves. If the player is more successful, then Nightmare Fredbear will become increasingly aggressive. While he may be somewhat passive at the start, when he gets lower than 75% health, stopping him requires good timing and reactions, since he would now be mere moments from attacking.Either when the player cannot stop him in time or when he reaches 50% health, Nightmare Fredbear jump up from behind the bed, lets out a mechanical roar , reels his hand back, and unleashes a right-handed slash that destroys the plushies entirely, reducing them to bits of fabric! The real boss fight begins as Fredbear lingers over the bed, looking down at the player, following him with his eyes as his arms are raised, claws moving up-and-down in anticipation. From here, Nightmare Fredbear has a multitude of attacks:

Freddy FazbearSuper HeavyweightFive Nights at Freddy's (2014)Re-used clips from theseries.---Freddy Fazbear's design is primarily based on his Five Nights at Freddy's (1) incarnation , with only a few bits of damage around the arms and legs that references his Five Nights at Freddy's 2 appearance . His overall animations, while remaining fluid enough to look natural, are incredibly stiff and robotic. When he is performing a more vibrant move, his eyes are the normal white and blue. Meanwhile, when he is performing a more brutal move, his eyes either disappear entirely or are replaced by black sockets with white pupils.A burst of static covers the screen as Freddy suddenly appears deactivated, his head bowed and arms at rest. He then rises his head, with the sounds of mechanical whirring ringing out, and takes his neutral stance.Freddy stands straight-up, very slightly turned towards the camera, with his microphone in his right hand and held to his chest, while his left arm is at rest and bent slightly. Occasionally, Freddy will slowly turn his head side-to-side, before his eyes go black and his head makes a 360 degree spin. His head will also occasionally violently twitch, his jaw snapping open and shut, his head thrown back, and his eyes black, in a manner similar to Bonnie in FNAF1 Freddy takes long, massive stomps towards the opponent, shaking the screen with each step.Freddy's stomps shorten somewhat as he picks up the pace, leaning forward slightly. During this, his eyes are replaced by empty sockets with white pupils.Freddy falls to a knee, his non-dominant leg (the one farthest from the camera) always being the one that's raised. As one of the taller crouches in the game, it doesn't help him avoid attacks much.Freddy, very weakly, forces himself into the air with his legs and arms stretched out, and bends them slightly to repeat the action for his double-jump. As will be explained later, Freddy is ludicrously heavy, so his jumps are very weak.Freddy protects his face with the arm farthest from the camera.Freddy leans in and out, his head violently glitching and his eyes fading in and out.Freddy thrusts his non-dominant elbow out while looking over his shoulder in annoyance.Freddy falls on his back, turns his head to the camera with his mouth open, and sits with his camera-facing arm held up. It's a reference to his appearance in the Parts & Service Room in FNAF2 Freddy's eyes turn black as he leans forward and begins violently chomping at the air.Freddy briefly de-activates, his arms going limp and his head tilting, as his FNAF1 laugh echoes out , before he reactivates with a jolt.Freddy briefly turns into his "TAKE CAKE TO THE CHILDREN" minigame sprite, turning side-to-side, before he reverts back.A brief symphonic rock remix taken from thetrailer (About 1:00 to 1:08). Where the song cuts out, the note holds for a minute as a girl whisperingcan be faintly heard in the background.Freddy appears to be performing for a crowd, his hand raised and his jaw moving. He swivels from side-to-side as he bows his head, similar to this moment from the FNAF1 trailer . When his head perks up again, the splash-text appears and the camera holds the freeze frame there. He continues to repeat the aforementioned motions as the results display.This victory screen appears more desaturated than normal. Freddy's laugh echoes as he is nowhere to be seen. Suddenly, the camera glitches out in a burst of static, and after the dust settles, Freddy is staring lifelessly at the camera, appearing to be deactivated, yet with white pupils in his empty sockets. The splash-text and freeze frame initiate when Freddy appears.Like before, this victory screen is somewhat desaturated. Freddy is initially seen reaching towards the camera in a sort of frozen stance as the screen flickers to black. After a moment and a flash of blackness, Freddy suddenly lunges at the camera with his arms out-stretched while making a robotic screech. At that moment, the splash-text and freeze frame initiate. Once that happens, the camera cuts to static. The initial pose is a reference to Freddy's in-office appearance from FNAF2 , the animation of Freddy attacking is a reference to his power outage jumpscare , and the robotic screech is just theThe inspirations for the costumes are in the following order: Freddy's usual color scheme, Golden Freddy, Blacklight Freddy from Funko's merchandise, Shadow Freddy's appearance from, Shadow Freddy's appearance from, Funtime Freddy from, Phantom Freddy from, and Fredbear from---Freddy's sheer resiliency is notable enough to be its own mechanic. Bar none, while he is easily the slowest character in the game by a massive margin, he is also the absolute heaviest character in the game by a similar margin. On paper, that might make him seem like combo food, but there is one thing to offset this- unlike other characters,, no matter the power, until late percents. Something like, say, Ganondorf's forward Smash can make him flinch at around 80%, while jabs won't even budge him until 130%. This, combined with his weight and another mechanic that'll be described later, makes Freddy incredibly difficult to kill vertically and, to a lesser extent, horizontally.Much like other characters of his weight class, Freddy possesses some of the most powerful attacks in the game, only rivaled by characters like Ganondorf. His kit helps him access these tools and helps him approach, meaning that an opponent must focus on escaping Freddy's clutches (which... c'mon, that's what FNAF is about after all). His sheer power, combined with a few attacks with sweetspots and a special that stuns players, forces opponents to play extremely defensively.However, he does have weaknesses. He is easier to kill horizontally, as mentioned before. This is because, whereas Freddy goes virtually nowhere if launched upwards, he also falls like a brick when forced off of a platform or, more notably, off-stage. This means that he has virtually no aerial or off-stage game to speak of, despite the raw power in some of his aerials. In addition, throws, freezing attacks, and command grabs can bypass his super armor, though they still won't launch him very far. This makes attacks such as Ganondorf's off-stage side-b and Kirby/Dedede's inhale very useful against him. Some of his attacks revolve around a clock mechanic (will be described next), and, when it runs out, Freddy does lose access to three of his specials. On a final note, one of those is a recovery, which alone isn't super useful, as it sends Freddy virtually nowhere vertically.Overall, Freddy is a character that excels at cornering opponents and nullifying their approaches with his sheer durability and approach options. Almost like a reverse-Lucario, Freddy is at his strongest at early percents. However, his immensely slow speed and nonexistent aerial mobility leaves him in a tricky spot against characters who can exploit these weaknesses, and, at late percents, Freddy will most likely struggle to come back.An alarm clock (the appearance of which resembles the above design from most FNAF games, except within an alarm clock) is located nearby Freddy's HUD icon/damage meter. How this works is simple: Freddy's neutral special, side special, up special, spot dodge, roll, and air-dodge utilize, which glitches Freddy's appearance to resemble television static. When this happens, a vignette of a similar-static encompasses the edges of the screen, almost like a glitching camera. The screen also experiences several visual glitches akin to an old camera, such as slight distortion.The utility of static itself varies between his special moves. The more Freddy utilizes this static, the more the clock will count down from 12 to 6 AM. When it reaches 6 AM, the alarm clock will ring and Freddy will be temporarily left without the ability to utilize static until it counts back to 12 AM (the process of which takes about ten in-game seconds). This leaves him without access to all the aforementioned abilities. When static is utilized uninterrupted, it takes about thirteen in-game seconds to run out. It can only be somewhat interrupted when used in his side-special (more on that later).Static improves Freddy's overall approach, especially at later percents, but it requires good management on the player's part. Freddy without static can find himself in tricky situations very easily, especially when he's at high percents. The whole mechanic of static not only references FNAF's in-game clock (Animatronics stop attacking at 6 AM, when Freddy's static also runs out), but it also references how Animatronics in the FNAF series move while being watched on cameras- in bursts of static, which fade away to reveal that a character has either disappeared or appeared.---Freddy reels back his free hand, before he steps forward and performs a powerful downwards swiping attack, dealing 12% damage upon contact. It's useful for catching people off-guard, though it's mediocre starting and ending lag limit its usefulness for punishes.Freddy hops diagonally upwards slightly and bucks the opponent upwards with his hat. His forehead has a hit-box that deals 10% damage, while his hat has a sweet spot hit-box that deals 15% damage. It serves as one of Freddy's quicker moves, so it's useful for punishing, though the sweet spot can be hard to land.Freddy's torso turns as his arm reels back, before he steps forward unleashes a powerful hook with his microphone! Though extremely laggy at the start, this is Freddy's most powerful tilt by a significant margin, as, if the opponent is hit by the microphone, they take 21% damage. If they hit Freddy's arm, however, they'll take 13% damage. If the microphone part hits, there is an audio cue with a metal clang and the brief sound of the microphone ringing . The camera even zooms in and adds a vignette when he hits with it, similar to if someone lands Ganondorf's Warlock Punch. As made obvious by that, this is a spectacular kill move, as it does the job at even high-end low percents with the sweet-spots, while, at high-end mid percents, it's almost a guaranteed kill.Freddy sweeps at the ground with his free arm, dealing 9% damage. Though it's his weakest tilt by far, it's also his fastest, plus it causes opponents to trip. This is one of his best tools to use out of static and/or out of shield for those reasons.Freddy hops forward slightly, his arms held like he's poised for a bear-hug, as he opens his mouth. When he lands, Freddy violently chomps down on the poor soul who dared to cross his path. There is a sweet spot at the mouth that deals 16% damage and launches opponents farther than normal. Hitting Freddy's head only deals 13%, and hitting his body deals 10%. When doing this, he lets out a mechanical roar that is similar to the Pizzeria Simulator's jumpscare sound . Overall, it's a strong kill move when hitting the mouth or head at mid and late percents respectively.Freddy holds his arms out as his torso spins, hitting opponents with his outstretched arms (similar to a Lariat of sorts). The final hit changes the animation slightly so it looks like Freddy is somewhat uppercutting the opponent. The move hits five times- the first four hits deal 3% each, while the final hit deals 8%, accumulating to 20% damage. It's a useful tool to get characters off of Freddy, though Freddy's horrid air speed makes the move's utility rather one-note.Freddy reels his head back and delivers a powerful headbutt that deals 13% damage regardless of where it hits. This move spikes opponents, making it incredibly useful for killing opponents who want to linger at the ledge to stall for time. It is offset, however, by a lot of start-up lag and mediocre ending lag, the latter of which is especially noticeable in regards to landing.A metal rod, located beneath Freddy's top-hat, forces said hat to lunge upwards before it retracts. Unlike Freddy's other aerials, it has virtually no landing lag, and it's his fastest aerial by far, though it's offset by poor range and being Freddy's weakest aerial, as it deals 10% upon contact. It's best used for juggling opponents who are struggling to land. This is a reference to how Funtime Freddy's hat is animated in the Sister Location trailer Freddy thrusts his legs downwards for a stomp, which deals 18% damage all-around. At the feet, there is a meteor smash hit-box, meaning that, while getting hit by it is dangerous, it doesn't leave the opponent completely hopeless if hit by it.Freddy's torso whirls around as he swings with his microphone. Though not as powerful as the attack's grounded counterpart, it still deals a decent 15% damage upon contact and is extremely good at killing opponents at mid percents. However, in comparison to his other aerials, this one has the most end lag, making it dangerous to land with.Freddy leans back and opens his mouth, his mouth getting wider and wider the longer he charges. His eyes also turn completely black. Finally, he steps forward and unleashes a vicious, powerful chomp that, if it lands, comes accompanied with a vicious crunching sound! There is a sweet spot at the mouth that deals 19-20% damage at low and mid charges respectively and launches opponents forwards. However, if he lands the sweet spot at a full charge, the camera zooms in as Freddy holds his bite for a moment, before he allows the opponent to collapse rather than get launched. This difficult-to-land charge deals a whopping 30% damage. The sourspots at the head, meanwhile, deal 16, 17.5, and 19% damage at low, mid, and full charges respectively. This move has extreme risk-reward to it- it is very short ranged, but it also has low ending and starting lag. It's difficult to land, especially at full-charges, though landing it can turn a lopsided battle into one that's almost dead-even! When using the move, Freddy lets out a mechanical growl. The name of the move is a reference to the canonical event of the same name, where a child lost their frontal lobe due to a malfunctioning Animatronic's bite.Freddy takes a stance like he is preparing to jump, before he does... just that, using his hat as to attack opponents by forcing it upwards, similar to his up-aerial. While he does this, he makes the mechanical roar from the start of FNAF2's jumpscare sound (minus the human screaming, obviously). The hat deals 16-17-18% damage (depending on the charge), while getting hit by Freddy's head and body deals 13-14-15% damage. Lastly, there is a brief shockwave that occurs when Freddy lands on the ground that deals 7% collateral damage regardless of the charge.Freddy raises his non-dominant leg (farthest leg from the camera) off the ground before he unleashes a powerful stomp, during which he lets out a mechanical growl. The hit-boxes at and closest to the foot deals 17-19.5-21% damage (depending on the charge), while the shockwave's area-of-effect deals 13-14-15% damage. The growl he makes when stomping is the one from FNAF4 when Nightmare Foxy attacks from the closet (WARNING: VERY LOUD) ---Freddy holds the opponent by the shoulders and holds them above the ground. His actual grab has a notable amount of end-lag, making it very risky to land.Freddy bites the opponent's face twice, tilting his head from side-to-side in-between bites. Each bite deals 1.5% damage, amounting to 3% total damage. Powerful for a poke, but it's very slow.Freddy's eyes go dark as he bites down on the opponent's neck (or lack thereof in some cases) before bucking upwards, launching the opponent into the air. The initial bite deals 7% damage, while the actual throw deals 8%, dealing a total of 15% damage. One of Freddy's least useful throws due to the lesser damage and knock-back, though he can follow up with up-tilt or up-air.Freddy drops the opponent to the ground and unleashes a violent stomp on their back, causing the opponent to be launched forward. The drop deals 4% damage, while the stomp deals 15% damage to the victim and 5% collateral damage to nearby opponents. While it's usefulness in the center of the stage is mediocre at best, it's a strong killing option at the ledge due to it's wide horizontal knock-back.Freddy's torso spins once before he heaves the opponent forward with a powerful swing, dealing 16% damage. It's good for passing opponents to teammates in doubles, but other than that it has relatively low utility.Freddy's eyes go dark as he violently slams the opponent's face on the ground three times before chucking their broken bodies behind him. Each slam deals 3% damage, while the final throw deals 10% damage, culminating to 19% damage. This is easily Freddy's best throw, as it kills earlier than his other throws- more specifically, it does the job at mid percents at the ledge, and high-end mid percents at center-stage.---The first of Freddy's specials... actually invites another Animatronic into the fray, that being. When initiated, Balloon Boy will appear from a burst of static in front of Freddy, greeting the opponent with his typical "Hi" and "Hello!" As the fight drags on, however, he begins laughing continuously. On the surface, this move might seem useless. However, it has two main uses.The most important move to the clock mechanic,invokes the property of the exact name. As mentioned before, when in use, Freddy's appearance is completely obscured by a cloud of TV static while the screen glitches out in unison. When in "Static Mode", Freddy is invulnerable and is much faster. This allows him to quickly approach tricky opponents who are attempting to out-speed or out-range Freddy. Though Freddy cannot use specials or aerials out of Static, he can use tilts to cancel the static.However, the move is not without it's faults. Freddy cannot attack or jump during this mode and requires a very brief cool-down when he deactivates it. While it cannot be conventionally interrupted, the clock's aforementioned countdown can be sped up by half a second per hit if attacks phase through Freddy, regardless if they are projectiles or physical attacks. Overall, while it's one of Freddy's strongest approaching tools, it can also lead to his downfall should he misuse it.Freddy's recovery acts differently than others, though it poses a question.... are you? In this move, Freddy utilizes static to move upwards a slight amount- and I mean aslight amount. Using it off-stage helps Freddy recover, though not by much, as it doesn't assist Freddy's awful off-stage game that much. However, it's primary usage isn't for recovering. Rather, it's for climbing platforms. While it might not get you back to the ledge, it will move Freddy on-top of any platform that's within close range of Freddy. This is to give him a tool against those who camp on platforms and wait for an opening. While it doesn't have a hit-box, it, like Freddy's other static-oriented moves, has no hurt-box, making it relatively safe to use. In the end, as an up-special, it's actually more useful on-stage than off-stage.Let's be honest, it's notwithout a. In initiating this move, Freddy's head shakes as he appears to be charging something (with the sound effect of mumbled mechanical noise to accompany it). Regardless of the charge, Freddy will then proceed to shriek into his microphone, creating a large soundwave effect around him. Depending on the charge, the soundwave will either be close to him, less close to him, or somewhat far (put it like this- a fully-charged shriek can reach Battlefield's platforms at center-stage).Though the move does no damage, it stuns opponents for a long enough time where Freddy can rush in and attack. It also helps that the move will always launch the opponents towards Freddy, allowing him to more easily get punishes in. The only glaring weakness the move has is that counters can protect opponents from the soundwave, thoughreflectors. An easter-egg with the move involves the jumpscare sound effect- each one is from Sister Location and it cycles between the different jumpscare sounds from that game ---What was the main thing that terrified people most about the original Five Nights at Freddy's? Why, it was the threat of a.....: When initiated, Freddy's laugh rings out and his eyes turn black as the stage fades to complete blackness. Though the opponent's characters are still visible, neither the stage itself nor Freddy are, leaving everyone else in the dark. After a moment, the "Toreador" music box jingle starts to play, and that signals the start of his attack. For about ten seconds, the screen will see sudden bursts of red bite marks and claw marks where opponents are standing, causing them to get launched. When the music box wraps up, a final, massive bite mark appears at the center of the screen and launches any surviving opponent. Once the stage fades back, Freddy is seen, deactivated, before he wakes back up. Each claw mark deals 15% damage, each bite mark deals 20% damage, and the final bite mark deals 30% damage.It's a very powerful move, indeed, as the bite marks and claw marks cover enough distance to hit potentially two fighters at the same time. The only weak point, however, is that nothing happens at the same time- everything happens one-after-the-other. While this worsens the move's utility in free-for-all fights, it makes the move fantastic in one-on-one fights. Regardless, due to the damage, knock-back, and sheer precision of the Final Smash, it's a very tough one to survive.---Freddy's the most recognizable character, given that he IS the title character. Who comes second, one might ask? Well....When summoned, Foxy'sstage will appear in the center of the arena (if there's a pit in the middle or a pit that can appear in the middle, it will appear in the area closest to that), along with the stage's visuals becoming somewhat desaturated with a creepy vignette (similar to the Yuri Kozukata Assist Trophy). Initially, the curtain will stay closed, and the battle continues as normal. However, as the battle gets "louder" (AKA, more hits are being exchanged), Foxy will eventually peek out of the curtain and look around. If the players tune down the action, Foxy will eventually hide away.If the players continue to fight, however, then Foxy will eventually jump out of his curtain and make a full-on sprint for the opponent with the least amount of health. Unlike his bear counterpart, Foxy is extremely fast and nimble, and will almost always catch up with said player. When within range, Foxy reels back his arm and performs a heavy-handed swing with his hook arm that deals 24% damage and instantly kills opponents who have sustained 80% damage. When he slashes at the opponent, he lets out a mechanical screech (basically, thejumpscare sound). Before he disappears, Foxy appears to deactivate. Lastly, Foxy can be KO'ed once he exits his Cove if he sustains 70% damage.All in all, Foxy is a very risk-reward oriented Assist Trophy- skilled players might not even see him poke his head out, while those who are less quiet might get cornered and killed by him. The mechanic of him poking his head out due to noise is a reference to hisandmechanic, where, if the player didn't monitor him enough, he would emerge from Pirate's Cove and sprint towards the player. As one can infer, Foxy running towards the opponent is a reference to his infamous sprint ---Thinking of a good boss fight for Freddy was rather tricky. Springtrap didn't seem like good boss material, and neither did Ennard, both of which are considered to be among the series' biggest bad guys. However, one that did seem like a good boss fight is certainly big in his own right and is possibly one of the more infamous characters...Hailing from Five Nights at Freddy's 4, Nightmare Fredbear arrives! His appearance is the same as it was in FNAF4- yellow and orange fur, purple bow-tie and hat, massive red teeth, bright red eyes, torn all over the place, and massive claws! That all being said, however, Nightmare Fredbear doesn't appear immediately...The setting of the boss fight is the FNAF4 bedroom (pictured above), where the player's character stands atop the edge of a bed. There are no pitfalls, just blast-zones to the sides and top. Like in FNAF4, there is a flashlight effect that follows the player character, depending on where they are. If the player is to the left or right, the light will shine on the respective door, while if the player is in the middle, the light will shine on the closet.When the fight begins, the whole room is illuminated by a light at the top, though the room flickers to darkness. The flashlight turns on, and three plushies fall onto the bed: a Bonnie plush to the left, a Foxy plush in the middle, and a Chica plush to the right. This organization is a reference to the locations where the FNAF4 Nightmare characters would attack. Though they all make a honking noise if attacked , each one results in different actions when attacked: Attacking Bonnie closes the left door, attacking Foxy closes the closet, and attacking Chica closes the right door.This is important because, for the first phase of the fight, the player, for a lack of better words, plays a game of Five Nights at Freddy's. In particular, Nightmare Fredbear will pursue the player by attempting to enter through the doors or the closet. There are audio cues signaled by Nightmare Fredbear's laughter and footsteps, as well as red eyes that appear in the open doors/closet when the flashlight shines over them. Here are the audio cues: