

You can enter any normal plant (Medium or larger) and pass to a plant of a similar kind on another plane in a single round. The entry plant must be alive. The destination plant need not be familiar to you, but it also must be alive. If you are uncertain of the location of a particular kind of destination plant, it is enough to designate a particular location on a plane and the planar travel via plants spell moves you as close as possible to the desired location. If there is no possible destination within 500 miles of the desired location or if a particular destination plant is desired but the plant is not living, the spell fails and you are ejected from the entry plant. Many planes don't have a significant amount of forestation close to interesting destinations, and these locations are thus unreachable by this spell.

You can bring along objects as long as their weight doesn’t exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. Use the following equivalents to determine the maximum number of larger creatures you can bring along: A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you.

You can’t use this spell to travel through plant creatures.

The destruction of an occupied plant slays you and any creatures you have brought along, and ejects the bodies and all carried objects from the tree.





Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Druid

