From the Page:

As of this post Hero Generations is 21% funded with 30 days to go.

Hero Generations is a quick-playing turn-based strategy game that takes inspiration from rogue-likes, 4X strategy, and independent art games. It has been described as the offspring of Sid Meier’s Civilization, Jason Rohrer’s Passage, and The Legend of Zelda.

You play a rapidly aging hero that explores a procedurally generated world in search of fame and a mate to settle down with before you die. After your life ends, you continue on adventuring as your child. Depending upon your choices, your child will be either more fit to take on the world, or hobbled by your poor decisions.

My Take:

My first thought was that a 4X Roguelike seemed like a strange combination, but Hero Generations’ gameplay video got me on board. Scott Brodie, the dev behind Hero Generations, seems very motivated and it’s nice that the game seems fairly far along. I think the 10 dollar base backing is appropriate and I’m looking forward to this game.

From the Page:

As of this post JetGetters is 28% funded with 22 days to go.

A game about jumping out of jets, and landing on other jets. A fast­paced 3D multiplayer shooter, where teams of players fly high in the sky and hijack each other’s vehicles in mid­air.

Players on both teams fly out of their base in fighter jets, and shoot each other.

At any time you can eject into the sky, and free-fall through the air, aiming and shooting.

Skydiving, you can continue to shoot, or zip towards an enemy and hijack them, throwing them out into the sky and saving you from falling to your death.

My Take:

As with Hero Generations, I feel the 10 dollar backing point is right on the money. I think the paired down controls are smart and agree that they’ll help players focus on strategic movement, a la CS Surf, and the proposed game modes sound varied and interesting. As a bonus, their gameplay gifs do a great job showing how fun the game could be. I don’t know why tinyBuild describe JetGetters as Just Cause 2 meets BF4… I guess it’s just to grab eyes, but I’d say it’s more accurate to suggest its TF2 meets one aspect of Just Cause 2.

From the Page:

As of this post Duelyst is 135% funded with 14 days to go.

Squad-Based Tactical Combat with Ranked Competitive Play. Brought to you by veterans from Diablo III and Rogue Legacy.

Customize Your Battle Squad: Recruit a large roster of 100+ battle units and spells each with different abilities that interact in unique and endless ways during combat. No squad or battle will play out the same.

Skill-Based Tactical Combat: The emphasis is on unit positioning, understanding your squad’s capabilities, anticipating your opponent, and maintaining board control. At it’s core, it’s a tactical tabletop board game without all the manual math calculations.

Online Multiplayer: You no longer need to coordinate with your friends for a game night. Now you can find equally matched players to play head-to-head anytime in Ranked or Draft mode on various competitive tiers.

My Take:

This project has the visual element down! From beautiful drawings of the world and its factions, to the well implemented pixel art graphics- Duelyst has mad style. I also think adding the asynchronous play is a nice way to get the less hardcore interested in the game (although it doesn’t seem quite necessary in a game that they say is designed for quickness). While the overall funding price for the game seems decent, it seems to me that the “get the game” tier should really have been the more typical 15 dollars.