Update #50 - 06/14/17

AI System

Traps

Several types of traps have now been added to the game



All traps will be removed on a server restart (they are not base building items and can be placed anywhere)



Most traps are crafted, but some can also be found in the world



Some traps are destroyed when triggered



Some traps are disabled when triggered and need to be reset



To reset some traps requires an item in your inventory - flare trap, for example



Traps can be packed up and moved



Traps can be shot to damage, destroy, and trigger them



Some traps need a guide to be made

Servers

World Action System

Drink from rivers (this will make you sick in a future update)



Search for rocks on the ground (depending on the terrain)



Search for sticks from specific bushes



Tearing rags from some cloth items



Searching vending machines for soda

Game

Optimizations to reduce server CPU usage by about 9% from prior versions



Slightly increased overall item spawn rates



Belt slot added to character's inventory - can be used to store some smaller equipment



Fix for flashlight on/off state getting out of sync between clients



Adjusted recoil screen shake



Helmets now provide head protection (amount varies based on the helmet)

Map

Added a new Skyscraper exterior at the base of the tower in Hayward



Added a new underground carpark in Hayward with a connection tunnel to the sewer system



More map expansion to north of Brightmoor



Added new Orca Dam location in North Brightmoor region



Fixed a few minor level issues reported by players

Items

Survivotron can be activated and listened to while it's in a belt slot (doesn't need to be the active weapon)



Fixed spelling of smoke grenades



Fixed squeegee spawn direction



Added MP5 style weapon



Added 10mm magazine for the MP5 weapon



Added rare M249 weapon - shoots 5.56 rounds



Added rare 100 capacity magazine for the M249



Repair kits added



Large magazines may need to be unloaded more than once - each time will give you a max pile size of ammo



Reduced max pile size for 9mm rounds from 40 to 30



Reduced max pile size for .22 rounds from 15 to 10



New jackets added - 4 color variations



Yellow track pants added



Fixed survival knife not casting shadows



Katana added



Two new recipe guides added - Traps 1 and Traps 2

Base Building

Most base parts can now be upgraded from wood to plated - requires Sheet Metal in your inventory



Plated base parts have higher health than its wooden version



Plated base parts can be packed up and moved as a plated part



Larger bases can now last up to four weeks (was two weeks)

Vehicles

Fuel and oil levels are restored on a server restart



Vehicles consume fuel and oil while their engines are running

UI

Splash screen changed and Crytek copyright added



Two new belt slots added - used to store more utility focused items - handcuffs, Survivotron, rope, ...



Old video options is now broken into two tabs - Display and Graphics



A few more controls have been added to adjust display and graphics options



Many context menu options added to the Survivotron to control it



Added keybind to toggle HUD's visibility (useful for taking screenshots)



Updated wool glove icons to match in game models



Fix for favorite items not working in the server browser



Temperature bar will no longer be visible (will be added back in with a temperature system update)



Individual status bars will only be visible when they are at 99% or less (or above 1% for bad related stats)



Radiation and torpidity bars are now green when in the good range and proceed to red as they get worse

Audio

Player death sounds now play



Added M249 sounds



Added bear trap sounds



Fixed Renegade 700 reload sound so it doesn't play server wide



Footstep sounds added for two-headed dog



Footstep sounds added for grey wolves

AI

AI counts in the game have been increased



More AI spawn locations added



Fixed physics proxy issue on a couple of the AI



Hurt and death sounds now play

Animations

Fixed skinning influence on the main character's toes



Altered punching so you are less prone to pass through walls



Removed procedural layer, which was causing vehicles to be pushed through terrain if sat on top of them



M40a5, Carlington, and Hunting rifle reloads had a polishing pass



MP5 animation set added



All clothing for the main character altered to stop clipping between layers



Crouching and walking with rifle caused hyperextension in the left arm. This is no longer the case



Change firemode sounds added



Leather jacket skinned



M249 animations added

Textures and Materials

Updated campfire

Kythera now runs all AI on top of our optimized "animal" system. There will likely be some AI issues related to moving to the animal system that we will fix in future updatesAdjusted default time so daytime lasts 6 hours (real time) and nights are only 1.5 hours. This change gives most players the experience to play during daylight hours in game. Server renters can still override the default timesPlayers can now interact with many things in the world (more will be added in future updates). Some examples:And a few more...