ForscythBrazilliance the Forceful

Male Human Noble Fighter 1

True Neutral

Strength 18 (+4)

Dexterity 10 (-1)

Constitution 14 (+2)

Intelligence 10 (+0)

Wisdom 11 (+0)

Charisma 13 (+1)

Size: Medium

Height: 6' 2"

Weight: 220 lb

Skin: Tan

Eyes: Hazel

Hair: Dark Brown Wavy; Average Beard

Maximum Hit Points: 12

Speed: 30 feet

Inspiration:

Armor Class: 9 = 10 -1 [dexterity]

Proficiency bonus: +2

Initiative modifier: -1 = -1 [dexterity]

Attack (handheld / thrown): + 6 = + 4 [strength] + 2 [proficiency]

Attack (missile / finesse): + 1 = -1 [dexterity] + 2 [proficiency]

Strength save: + 6 = + 4 [strength] + 2 [proficiency]

Dexterity save: -1 = -1 [dexterity]

Constitution save: + 4 = + 2 [constitution] + 2 [proficiency]

Intelligence save: + 0

Wisdom save: + 0

Charisma save: + 1 = + 1 [charisma]

Insight (passive): 10 (15 with advantage)

Investigation (passive): 10 (15 with advantage)

Perception (passive): 10 (15 with advantage)

Carry: 270 lb maximum

For groups using the optional encumberance rules:

If carrying more than 90 lb, encumbered -- -10 on speed

If carrying more than 180 lb, heavily encumbered -- -20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity

Languages: Common Elvish Terran (Primordial dialect)

Unarmed strike [+6 to hit; 1+4 bludgeoning]

2 Hand axes [+6 to hit; 1d6+4 slashing, 3 lb, light, thrown (range 20/60)]

Feats:

Skill Name

Key

Ability

Skill

Modifier

Ability

Modifier

Trained?

Misc.

Modifier

Acrobatics Dex -1 =

-1

Animal Handling Wis 0 =

+0

Arcana Int 0 =

+0

Athletics Str 6 =

+4

+ 2

Deception Cha 1 =

+1

History Int 2 =

+0

+ 2

Insight Wis 0 =

+0

Intimidation Cha 3 =

+1

+ 2

Investigation Int 0 =

+0

Medicine Wis 0 =

+0

Nature Int 0 =

+0

Perception Wis 0 =

+0

Performance Cha 1 =

+1

Persuasion Cha 3 =

+1

+ 2

Religion Int 0 =

+0

Sleight of Hand Dex -1 =

-1

Stealth Dex -1 =

-1

Survival Wis 0 =

+0

Check any artisan tools with which ForscythBrazilliance is proficient:

Alchemist's supplies

Boyer / fletcher tools

Brewer's supplies

Calligrapher's supplies

Carpenter's tools

Cartographer's tools

Cobbler's tools

Cook's utensils

Glassblower's tools

Goldsmith / silversmith's tools

Jeweler's tools

Leatherworker's tools

Mason's tools

Painter's supplies

Potter's tools

Smith's tools

Tinker's tools

Weaver's tools

Woodcarver's tools

Check any instruments with which ForscythBrazilliance is proficient:

Bagpipes

Drum

Dulcimer

Flute

Lute

Lyre

Horn

Pan flute

Shawm

Viol

ForscythBrazilliance is proficient with at least 1 game(s). Check any games with which ForscythBrazilliance is proficient:

Dragon Chess

Three Dragon Ante

Board Game:

Card Game:

Dice game:

Check any other tools with which ForscythBrazilliance is proficient:

Climber's kit

Disguise kit

Drive a truck

Fly a plane

Forgery kit

Healer's kit

Herbalism kit

Navigator tools

Ride a mount

Sail a ship

Poisoner kit

Thieves' tools

Human

Humans get +1 on each of the six ability scores (already included). If honor and/or sanity are ability scores, these are also increased by one.

Humans learn one extra language.

Noble

You are from a prominent family, or perhaps a knight. Rank has some privileges.

You are proficient in riding a horse.

One extra language of your choice (already included).

You are proficient with at least one kind of gaming set. Consider bringing one.

Fighter

Most fighters are proficient in riding a mount.

This fighter selected the great weapon fighting style; reroll 1s and 2s on damage when using a two-handed or versatile weapon.

Second Wind: As an action, regain hit points equal to 1d10 + your fighter level. Once per period between short rests.

Level 2: Action surge -- use it to take an extra action on a turn. Must take a short rest before using again.

Level 5: Extra attack on any round that includes an attack.

Level 9: Indomitable -- once between long rests, can reroll a failed saving throw.

Level 11: Two extra attacks per round.

Level 13: Indomitable -- twice between long rests, can reroll a failed saving throw.

Level 17: Two action surges between rests, but not on the same turn.

Level 17: Indomitable -- three times between long rests, can reroll a failed saving throw.

Level 20: Three extra attacks per round.

Champion Fighter (martial archetype)

Level 3: Improved critical -- score in 19 or 20.

Level 7: Remarkable athlete -- add half your proficiency bonus, rounded UP, to any strength, dexterity, or constitution check that does not already use your proficiency bonus. Running long jump adds your strength modifier number of feet to distance. If applicable, these show as ability modifiers.

Level 10: You will choose an additional fighting style.

Level 15: Superior critical -- 18-20.

Level 18: Survivor -- at start of each turn, if at half hit points or below, regain 5 + constitution modifier hit points.

Class HP rolled

Level 1: Fighter 10

Hit Dice For Healing

Regain half with each long rest. Use as needed during long or short rests.

Death Saving Throws:

Successes

Failures

ForscythBrazilliance's Equipment:

6 lb

Weapons / Armor / Shield (from above)

_____

6 lb

Total

ForscythBrazilliance's Personality Traits:

ForscythBrazilliance's Ideal(s):

ForscythBrazilliance's Bond(s):

ForscythBrazilliance's Flaw(s):