This isn’t Kickstarter any more. You let go of your money the moment you click the final button. There are no goals to meet or critical mass to achieve. That last bit seemed like an important tidbit to me. There is an aspect of “we’re all in this together” when it comes to Kickstarter, where success means a lump sum for the team and failure means nobody gets billed. It protects the early enthusiast from handing over his money too soon, only to find out that the project isn’t popular enough. So I was curious to see how well Pantheon would do once it lacked that aspect of the Kickstarter campaign.