Summary

The adventure begins in the city of Fey's Rest, the heroes have been gathered by the High Monarch to investigate a mysterious oak tree that has sprouted in the market square. Unbeknownst to the players, the tree was planted, via a Tree Feather Token, by a druid in service to Verdalia. The dragon has had enough of the treaties that keep it from attacking Fey's Rest and has ordered this subterfuge to justify an attack.

While the players are investigating the tree, they will have to fight off the first wave of attackers sent by the dragon. A tribe of forest trolls, accompanied by a gargantuan purple worm, burrow under the city walls and attack. Once this wave of attackers has been defeated, the druid will reveal herself, having been wildshaped into a small bird to observe this attack from the safety of the Oak. The druid will goad the party before using Word of Recall to return to the dragon's lair.

With the threat to the city obvious, the High Monarch will charge the party with slaying the dragon, sending them to the lair of the dragon itself before it can mount another attack. Verdalia lairs in The Ruins of Silselion, an ancient elven site of worship that was all but destroyed in the wars of old and the eventual site where the treaties of man and dragon were signed.

Within the ruin the players will face off against the dragons defences and eventually come face to face with Verdalia himself. In his sunkern lair the dragon fights to the death, will the heroes of Fey's Rest finally bring down the mighty beast? Or will the city be doomed to be ruled by the dragons scaled fist?

This adventure was designed with 17th level characters in mind, using a 20-point buy to enerate stats and giving players a starting wealth of 410,000 GP. The encounters presented here should be simple enough to adjust up or down to fit the needs of your party, either by changing the number of trolls from The City Square Encounter or removing one or both of the Young Adult Green Dragons in the Dragon's Lair Encounter, or adding more class levels to Verdalia's druid servant.

Fey's Rest The details of Fey's Rest are intentioanlly left vague, so that the adventure can be played as a stand alone one shot or fit into a larger adventure. The adventure requires the city be reasonably old, some thousand years or so, in the centre of a large forest and requires some kind of ruling class who made peace with the dragon, Verdalia. The city has a treaty with the ancient dragon, which states as long as no leaf falls within its walls, the dragon will keep the peace. Populate the city with people and groups that fit with your party composition, if you have a druid then make them the leader of a druid's guild, or if theres a wizard perhaps they are a high ranking member of the city's college of magic. Make the players feel at home and give them a reason to defend it.

Getting Started

The players find themselves in the market square of Fey's Rest, having been summoned by the Captain of the Guard. Before them stands a mighty oak tree, the likes of which have not been seen in Fey's Rest for generations. Introduce the characters and establish their place in the society of Fey's Rest, then read or paraphrase the following.

The market square is abuzz with activity, but no merchant is selling wares. A crowd of citizens is held back from the centre of square by a ring of city guardsmen, clamouring to get a view of the mysterious tree that seemed to have sprouted overnight. Before you stands the captain of the city guard, Nisuke, a Kitsune warrior clad in the finest mithril plate the city has to offer. "Thank you all for coming so quickly, the times are dire indeed." she says in a soft voice, "The High Monarch called for you all personally. Please, anything you can do to find out what has happened here would in greatly appreciated." The tree stands proudly in the centre of a small garden, normally filled only with flowers, as if it had been there for a hundred years. But, around the base of its trunk you can see the torn earth where the roots of the oak spread through the ground. A merchants cart lies on its side next to the garden, a gnarled root protruding from the ground where it once stood. A small bluejay sits upon a branch, singing its morning song.

This is the PC's opportunity to ask questions about situation, either to Nisuke or more generally. Nisuke is forth coming about what she knows and is well versed in the history of Fey's Rest and its relationship with Verdalia, however when it comes to the situation at hand she is as blind as the PC's in the beginning. The players may ask some of the following questions.

How long have the treaties with Verdlia stood? "At least a few thousand years, the dates aren't well recorded and anyone who was alive at the time has since passed."

Has the dragon ever attempted to break the treaties before? "As far as I'm aware Verdalia has not tried to attack Fey's Reach in generations. Though I imagine he could have just been biding his time. I don't know how anyone could ever have trusted a dragon.

How much do we know about Verdalia? "He's ancient, a thousand years older than the treaties at least. A green dragon of tremendous power, its sixty feet long with a wingspan that wide. I was once on a scouting party in the forest that witnessed the beast bring down a storm giant that had wandered into his territory with a single blast from its acid breath."