[SERVERS]

– Added a convar mp_backup_restore_load_autopause to control whether the game remains paused after round backup file is loaded.

– Added a dedicated server convar host_rules_show to control whether the server is allowed to reply to connectionless rules requests.

– Improved server lobby slot allocation logic to reduce the chance of getting ‘session is full’ errors when connecting to a game server with available player slots.

– Fixed a slow memory leak in Linux dedicated servers.

– Fixed several rare game server crashes on Linux.

[MISC]

– Added a convar (cl_hideserverip) that when set to 1, will hide most cases of the server and client IP address appearing in the developer console.

– In official competitive matchmaking, servers will no longer show the message of the day.

– Fixed several errors that previously showed up in the console.

– Moved some messages that would previously show up in the console to dev 1 and above.