Rating +6 {2.4} Beginner Wizard Build Seasonal Hybrid BBCode Link Edit Delete

Skills Disintegrate Convergence Disintegrate Cost: 18 Arcane Power



Channel a beam of pure energy, dealing 390% weapon damage as Arcane.



Disintegrate damage is increased by 640% weapon damage every second, up to a maximum total of 1670% weapon damage as Arcane. Convergence Increase the width of the beam allowing it to hit more enemies.



Disintegrate's damage turns into Fire.

Teleport Wormhole Teleport Cooldown: 11 seconds



Teleport through the ether to the selected location up to 50 yards away. Wormhole After casting Teleport, you have 3 seconds to Teleport 1 additional time.

Diamond Skin Crystal Shell Diamond Skin Cooldown: 15 seconds



Transform your skin to diamond for 3 seconds, absorbing up to 40% of your Life in damage from incoming attacks. Crystal Shell Increase the maximum amount of damage absorbed to 80% of your Life.

Familiar Sparkflint Familiar Cost: 20 Arcane Power



Summon a Familiar that attacks your enemies for 240% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Lasts 10 minutes. Sparkflint Summon a fiery Familiar that grants you 10% increased damage.

Magic Weapon Force Weapon Magic Weapon Cost: 25 Arcane Power



Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes. Force Weapon Increase the damage bonus of Magic Weapon to 20% damage.

Energy Armor Prismatic Armor Energy Armor Cost: 25 Arcane Power



Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 10 minutes.



Only one Armor may be active at a time. Prismatic Armor Energy Armor also increases your resistance to all damage types 25%.

Conflagration Conflagration Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds.

Dominance Dominance Killing an enemy grants a shield that absorbs 2% of your Life in damage for 3 seconds. This effect can stack up to 10 times.



Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds.

Unwavering Will Unwavering Will Standing still for 1.5 seconds increases the following attributes:



Armor: 20%

All Resistances: 20%

Damage: 10%

Unstable Anomaly Unstable Anomaly When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.



This effect may occur once every 60 seconds.



Kanai's Cube

Deathwish Legendary Sword Primary Stats +3 Random Magic Properties Secondary Stats While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 30–35 % . One of 3 Magic Properties (varies) +626–750 Dexterity +626–750 Strength +626–750 Intelligence One of 7 Magic Properties (varies) +(981–1199)–(1175–1490) Arcane Damage +(981–1199)–(1175–1490) Poison Damage +(981–1199)–(1175–1490) Lightning Damage +(981–1199)–(1175–1490) Holy Damage +(981–1199)–(1175–1490) Cold Damage +(981–1199)–(1175–1490) Fire Damage +(981–1199)–(1175–1490) Damage Deathwish

Aquila Cuirass Legendary Chest Armor Primary Stats +3 Random Magic Properties Secondary Stats While above 90–95 % primary resource, all damage taken is reduced by 50% . Empty Socket One of 3 Magic Properties (varies) +49–60 Dexterity +49–60 Strength +49–60 Intelligence Aquila Cuirass

Unity Legendary Ring Primary Stats Critical Hit Chance Increased by 4.5–6.0 % Increases damage against elites by 12.0–15.0 % +2 Random Magic Properties Secondary Stats All damage taken is split between wearers of this item. One of 3 Magic Properties (varies) +220–349 Dexterity +220–349 Strength +220–349 Intelligence Unity



This is a beginner build for wizard. Should have good survivability. So far i dont have a ton of time in and have progressed into GR30+. Easy, straight forward play style. Just stand there and cast Disintegrate. With this set up you never lose arcane power so you always stay above 90% for the Aquila Cuirass power. And everything else is built on standing still to give more offence and defense. Hope it is a good starter for others as it has been for me since this is my first time playing a wizard in a long time.

Paragon Priorities

Core Movement Speed Primary Stat Maximum Resource Vitality Offense Critical Hit Damage Critical Hit Chance Attack Speed Cooldown Reduction Defense Armor Resist All Life Life Regeneration Utility Life on Hit Area Damage Resource Cost Reduction Gold Find