I just got back from likely the same event (Vancouver?), and I certainly agree, the Vive is an amazing experience.



The whole setup just works incredibly well. It's kind of amazing how well it tracks everything, and how intuitive it is to move around in the environment and interact. I didn't realize it at first, but the controllers have dual-sided grip buttons that allow you to grab objects in a natural manner.



I got to try a few simple demos.



- One was a sort of tower defense archery demo where you had to aim a bow and arrow and pull back and fire arrows. It all worked incredibly well, and felt natural. It was interesting how much skill it took, yet how intuitive it was to slowly learn to sense aiming depth, and take out the targets as they moved towards me. I could see VR being excellent for shooter games.

- Another was a beer pong demo. I had to pick up ping pong balls off the ground, and throw them into cups. This also felt so natural that I was able to get a ball into the cup first try.

- I also got to try a room where I shot a fire extinguisher to put out flames, and briefly try a tennis game. In all scenarios, the controllers worked better than PS move and Wiimotes, and they never lost tracking, regardless of where they were placed, or how I moved or twisted.



I would love to see something that had great environmental detail, as all the demos I tried were simple. It will be quite exciting to see how developers run with this tech and how they might work within the restrictions to produce great games. For example, it feels incredible natural and good to walk around a room with Vive, but is every game going to be set in a restricted room? I'm sure they won't but I wonder how they will get around that, and what kind of experiences we will see, perhaps how they will be controlled.



Speaking of which, I loved the controllers. There were a lot of intuitively placed buttons, and I could see the touchpad being hugely useful, it felt great and natural to use.