Danger at Dunwater is the second adventure of seven in the Ghosts of Saltmarsh campaign book. It has the party venturing into a lizardfolk lair to learn why the scaly humanoids are preparing for war – eventually making the characters responsible for establishing an alliance with the savage and distrustful lizardfolk.

In this document, we seek to make Danger at Dunwater a fun and exciting experience for both you and your players – and saving you countless hours of preparation in the process. This download includes:

Running Danger at Dunwater – advice on how to move the adventure to the Forgotten Realms, an exciting sea encounter, a complete guide to handling the party's negotiations with the lizardfolk, and a simplified alliance point system.

8 sample lizardfolk – complete with descriptions of appearance, personality and quirks, allowing you to insert an interesting lizardfolk NPC in your game on the fly!

2 full-scale battlemaps primed for digital tabletop – an enormeous 140x72 map of the Lizardfolk Lair, as well as a 40x40 swamp map for random encounters and the Croc Hunt!

DM's Notes – thorough sheets of notes condensing the adventure into convenient bulletpoints.

Creature Stat Blocks – all monsters of the adventure arranged on pages that are easily referenced at the table.

Looking to spice up your nautical campaign? Check out Daerdan's Tall Tales: 101 Seafaring Encounters!

Map previews:

Ghosts of Saltmarsh Complete DM's Bundle

Purchase this product together with all our other content for Ghosts of Saltmarsh in a complete bundle and save more 33%!

The Complete DM's Bundle for Ghosts of Saltmarsh is now available for Fantasy Grounds!

Eventyr Games

Like this product or have a question? Leave a comment, rating or a review, and let us know what you think! Also, check out our other products:

Ghosts of Saltmarsh

DM's resources for other campaigns (click bundles to see individual products)

Compendiums, Rules & Player Options

Adventures