By 18th level, your fey magic has manifested fully, and your powerful magic allows you to create bridges between the material plane and the Feywild.

Once you use this feature you must finish a long rest before you can use it again.

As an action on your turn you can call fey creatures to your aid, summoning 1d4 pixies, 1d4 sprites, or 1d2 quicklings from a small planar portal within 15 feet of you. They understand Sylvan and will obey your first command to the best of their abilities. Any commands after the first will require a successful DC 14 Charisma (persuasion) check. On a failed check the fey will act of their own accord, returning to the Feywild, causing havoc on the material, or continuing to listen to you as they see fit. The fey will inevitably get bored and begin to defy you after 10 minutes and will attempt to escape your company, even after they have been given a command.

Major Bridge

You can choose to use this interplanar magic along with a powerful ritual to cover a larger area. If you are within a forest, you can spend 4 hours conducting a ritual to bridge that forest to the Feywild. All forested area within 1 mile of the ritual are linked to the Feywild for 24 hours. You can repeat this ritual once each day for three months in the same place to make effect last permanently, or until it is dispelled by a 9th level dispel magic, or wish spell.

The appearance of the forest changes to suit your court. A Winter Court Sorcerer could create a forest that reflects the Feywild's dark and cold corners, while one of the Autumn would be colorful and filled with a bounty of fruit and plants.

The magic of this forest flows freely, making it hard to navigate. All creatures other than you who attempt to travel through this forest must succeed on a Wisdom saving throw against your spell save DC or become magically lost. If you are within the forest, you know the location of any foreign creatures within it. If a creature fails its saving throw and becomes magically lost, you can choose to alter illusory paths and guide it to any location within the forest as long as it continues to travel. You can do this from anywhere within the forest.

Additionally, all spells of the enchantment and illusion schools cast while within this forest are empowered; saves made to resist their effects are always made at disadvantage.

Fey creatures flock to this new and different location, assisting you at your call. Once each day as an action, you can summon 1d12 sprites, 1d12 pixies, or 1d10 quicklings, each of which will obey your every command for 24 hours. These fey can leave the forest, but will always return after 24 hours.

You can only have one forest affected in this way at any given time.