When Fortress is near an allied hero, he will move faster after 1 second. He will maintain this move-speed bonus so long as he's alongside any allied hero.This ability is key to your survivability and killing potential. While it is activate you should be able to dodge any targeted abilities and kite out of damage. While it is activated you will always be faster than the enemy champions, using it to chase and poke is amazing. BONUS: It is absolutely adorable with his Reindeer skin, bounce, bounce, bounce!!!Fortress marks the target enemy as prey and his next basic attack becomes a short-range lunge. Fortress and allied heroes gain lifesteal when attacking marked targets and gain move speed when moving toward them.3/5/10/11 or 2/5/10/1160/120/180/240/3601.7/1.8/1.9/2/2.52/2/2/2/310%/12%/14%/16%/20%This ability is key to successfully playing. Early game it will allow you to win 1v1's and 2v2's. In teamfights you should use it to either reposition mid fight or engage the enemy's ranged carry, likely the laner. Sincewill allow you to kite for days you just need to savefor engaging or re-engaging. Also the speed boost will allow you to stick to a target as they try to kite away. The liftsteel on this ability also makes it so you do not have to build a. If you activate anjust before making the leap withit will proc right as you engage, this can be helpful against ringo/saw/krul/blackfeather.You invade the enemy ardan/krul after you both finished your first clear and buy. You engage krul usingand eat on his rotting flesh until he reaches critical stacks on his smite. You then kite away from him usingonce again. Your roam continues to auto him while you kite away until the stacks drop off. You then re-engage krul withand get firstblood.Fortress claws his target for crystal damage and causes it to bleed. Bleeding targets take 25 +15% of crystal power as damage every second. Attacks from Fortress and his allies increase bleeding by one stack. Upon reaching 6 stacks, the target is dealt a burst of damage based on its max health and receives a mortal wound (-33% healing).Upon reaching 6 stacks, the target is slowed by 30%.1/2/4/7/8 or 1/3/4/7/890/140/190/240/34012%/13%/14%/15%/20%Thefrom this ability alone turns you from ato aAs soon as you engage an enemy apply this ability to your desired kill. You will apply an immediate burst of dmg and your subsequent auto attacks will eventually set off the max health dmg at 6 stacks. Also if at any point during the fight you have to kite away usingthe bleed on this ability will still be applying. The true power of this ability sets in when youit, the 30% slow will prevent any desired kill from escaping while you eat them alive. Not to mention you will chunk them 20% of their health! Building aallows you to slow 40% either before or after the 30% slow from this abilty wears off, talk about synergy!Fortress howls, gaining increased health and attack speed and calls to him a pack of wolves. Each pack wolf seeks out a different enemy hero. These wolves apply bleeding with their basic attacks. It takes three separate attacks to kill a pack wolf.6/9/1215/15/1530%/50%/70%250/550/85020/40/60Activate this ability as soon as your team engages or the enemy team commits to a teamfight. The pups will immediately each seek out a different target and attack them. First thing this does is remove their passive speed boost from boots for being out of combat, they will also apply the same slow thatwould if allowed 6 auto attacks on a target. Not to mention 60 dmg is nothing to laugh at, it adds up quickly. But the real power in this ability for you is thewill now literally melt health bars. You also gainjust before entering a fight, letting you survive longer or come out of the fight alive.

and 2s, unless against a taka then 1and 1and 3-5s. If you bought after a second clear add:In order:At this point you haveand maybe. You can hold off on boots for early game because of your passiveYour priority now is to finish your first T3, you are going to follow this up withandAround now you will start to build towards a "pick 2" item. Probably asince ais almost always applicable to a game's match-ups. Just before mid game ends you will either buy an earlyor build your second T3At any applicable point mid-game where you have 300 extra gold buy eitherorto use towards aorFinish your T3asap! You should at this point be thinking about what is required to win this match-up. So you will start building towards your first "pick 2" T3. Most likely this will be anorGet your first "pick 2" finished, again either anorwill most likely be your third T3. Your fourth T4 is going to be, you may only have one spot to build towards it if your alrdy building towards your second 'pick 2" item. If that's the case build anot aYou will now make yourintoYour last T3 if going to be your second choice from the 'pick 2" items. This item is highly situational to the enemy team's composition. But a I will share a couple notes on each of the "pick 2" items:: If you a face any team with 2 stuns you NEED to build this. A must have againstand: Obviously build to counter an enemy carry who has a high attack speed. Examples:, maybe, maybe, maybe: This a majority of the time should be your second "pick 2" item. Being WP means that being able to stick onto an enemy is crucial. A MUST build against, most likely, maybe: If both the enemy team's carries build either a/s or/s then this is the perfect choice. This can be a very good item to build against an aggressive: Only time I would build this over anis against a, or. If the enemy team is dumb and has two WP carries then build bothand

WIP

Adagio

Synergy: 7/10

dmg, hybrid dmg!

Threat: 3/10

Ardan

Synergy: 10/10

Threat: 8/10

Blackfeather

Synergy: 9/10

Utility

WP

Roam

Threat: 1/10

DPS

Catherine

Synergy: 8/10

Threat: 7/10

Celeste

Synergy: 6/10

Threat: 4/10

Fortress

Synergy: 0/10

Fortress Btw did I mention that's reindeer skin shoots candy cane blood out of his mouth whenever he bites something... and oh my when he crits it's divine imagery!

Threat: 1/10

WP

CP

CP

Glaive

Synergy: 6/10

WP

CP

WP

WP

CP

Threat: 9/10

Joule

Synergy: 7/10

CP

CP dmg

CP dmg

Threat: 6/10

WP

Kestrel

Synergy: 3/10

CP

hybrid

WP

Threat: 5/10

WP

CP

hybrid

Koshka

Synergy: 6/10

Threat: 10/10

Krul

Synergy:

Threat: 2/10

Ozo

Synergy:

Threat: 4/10

Petal

Synergy:

Threat: 5/10

Phinn

Synergy:

Threat: 9/10

Reim

Synergy:

Threat: 6/10

Ringo

Synergy:

Threat: 8/10

Rona

Synergy:

Threat: 2/10

SAW

Synergy:

Threat: 1/10

Skaarf

Synergy:

Threat: 7/10

Skye

Synergy:

Threat: 3/10

Taka

Synergy:

Threat: 7/10

Vox

Synergy:

Threat: 10/10

In this section I will go over each match up and how to play against them. This isand I'll be taking my time on it.The Synergy sections are dedicated to my guild [SYNG] Team Synergy . For their support and enabling me to break into the gaming industry as a writer.is obviously a good choice for your roam. His slot A, will heal you when you dive, and when followed up by his slot B, you will deal even moreWhen you are starting to get burst down after engaging kite back towards Adagio, when they are on top of both of you adagio should start channeling his slot C. The reason he is rated a 7 instead of an 8 is his tendency to KS a fleeing target and he can be caught out of position causing him to waste his. If you have a goodplayer behind the character synergy can easily rise to 8 or 9.All you have to avoid is getting slowed by his self castor getting stunned by hiswhile burning. Remember your kiting and peeling prowess is key to your success! More often than not you should target whatever one of his allies he givesto, as they will be doing increased dmg.His slot Awill make you move faster and give you some fortified health, increasing your survivability two fold. First because of the health and second because your kiting ability is your #1 asset. His slot Ballows him to reposition closer to you when you dive, keeping yourbuff active, once again keeping your kiting ability intact. His slot Cis amazing! It will lock your desired target inside his walls allowing you to chew on their face to your heart's content. If you ever find yourself under threat of dying you can quickly/easily kite through one of his walls and re-engage withwhen prudent.on the enemy team is often a huge hassle for you. He alone will decide what your "pick 2" items will be, anto counter hiswalls and ato prevent hisfrom letting someone kite away.makes it very hard for you to get to and stick on the enemy team's carries, so if you can't get on them just kite whatever skills shot are tossed at you and killinstead.His slot Aincreases your movement speed even more. And when it isyou can not be slowed!'s slot Bgives himself a shield, which really doesn't help you. But what does is that it slows targets affected byallowing you to kite or chase even easier! For those two reasons I have had incredible success withs. Finally his slot Cmakes you the perfect dive team, the synergy is unreal.will at no point in the game be able to match yourwith this build. Just save yourfor when he usesto flee.makes it easy to just cruise right up to the enemy team withbecause she obviously is going towards them to stun.'s stun onmakes it fairly easy for you to chow on whomever she stuns as they can't run away while frozen. She can also useto peel the carry you aren't focusing off of you. Her slot Bhas no real synergies, it keeps her alive longer. Slot Csilences whoever is caught in the cone, if she manages to land it on the whole enemy team then bravo! Yourshould be activated before she usesbecause it will leave them all sitting ducks, slowed from your pups and silenced by her ult!is so annoying! If she is a smart Cathrine she will use it to peel you off her teammates. Depending on the enemy team's composision it may be smart toher. Do not attack awith hershield up, you could kill your whole team from the reflected damage! There are generally two situation after you have been silenced by. A: You all ready used all your skills, in which case continue pursuing your target. B: You have not gotten off your skills, in particular, so more often than not it is prudent to kite away until the silence ends and then re-engage.does a ton of dmg, which is always helpful... Right? Just off the top I want to say that withyou should not overextend in a teamfight, she has trouble keeping up. Her slot Ahas some indirect synergies. Astar down will almost always cause the enemy team to avoid the area near it, making a safe haven for you to peel into. If your smart you will kite into her stars while fighting the enemy team. Slot Bis a circular AOE (area of effect) stun, it's always easy to eat a stunned character. If your in jeopardy during a teamfight you can always kite towardsand she will almost always save you with a clutch. When ganking a lane where the enemy laner is playing very safely caston them socan hurry forward and landsuccessfully. Slot Cdoes enough damage to delete a mod from the game. If your ever low on health and being chased kite towards, if they follow she can easily land. Aon your team can actually be detrimental and make your job harder. The enemy team might play super skittish and kite all day long, never allowing you to get and stick on a target. If this is the case there are two options: 1-needs to get more Gung Ho and rush in when you use. 2- Play passive and kill anyone who tries to get near her.Your number one priority when targeting/playing against ais to dodge/her. Otherwise you should be able to easily kite/dodge both herand. Just buildand your golden.How many candy canes could a reindeer eat if a reindeer could eat candy canes?I've never had to play against my own build/guide or a good, that would probably raise the threat level. It's pretty simple match-up otherwise. Just save yourfor when they start to flee. Aon the other team can be tricky. If you are skilled enough build anand block their, otherwise aon your roam will let you outlast their burst. Asnowballs off a good early game, don't give them that, protect your laner.can be played either in lane or as a roam while you areFortress. If it is a lane glaive you better hope they know how to play the off metabuild, because fullcompositions are easy to build against. The only way having a glaive and fortress both buildingwould work is with aroam's passivemakes ever crit deal damage in an aoe cone in front of him, it doesn't help you directly. The most synergy comes from his slot Abecause of the CC it offers. When a target starts to flee and your rapidly chewing of their behindmakes absolutely sure that they do not escape by knocking them back towards you more, or stunning them against a wall. His slots Band Care just pure damage dealing abilities. They help secure a kill because of how much burst you and a roamwill accomplish together.'s damage will be better than yours early and maybe even mid game. You are going to want to avoid him until you get some items under your belt and ato avoid the knock back/stun from. Save yourto re-engage or avoidafter he has knocked. Also do not forget about the lifestealgives you, it can be make or break in a teamfight! The burst he has from bothandwill mess you up. Try to bait the abilities out and then kite away hard. Another reasonis a hard counter to you is thatwill delete your pups fromJoule does dmg, lots of it! We are going to talk about Joule as if she is ourlanner because I've seldom seen a roamwork. Her slot Ais her only cc and locks down a target with a burst of. You can follow up on whomever she stuns, recommended if its their primary carry. Or you can instead target whomever is targeting her, giving her breathing room and the ability to focus down the target she just stunned without interruption.her slot B is an ability that can be landed from a distance to assist killing whomever your pursuing. Her ult, slot Cdoes two things. First and foremost it deals massive amounts of, but the synergy comes from how it will cause the enemy team to move out or away from it. Your pups fromwill keep them in big red button longer, another reason to make sure you have it up. The reasonis not higher is because of her slow movement speed, she can have trouble keeping up in a chase fight.wins early game with herdamage and her passivewill negate a lot of your early damage. That is why Joule is one of the only champions I recommend buildingagainst. You scale better into late game than joule though ajoule can still be trouble. MAKE SURE YOU DODGE OR REFLEX BLOX! If you don't avoid it you will most likely need to kite away once out of the stun, if you do dodgeengage her and eat the fleshy body off the robotic legs. Dodgeas well as you can, that is easier said than done. You should be able to easily kite out of, when she casts this immediatelyto her and start clawing her backside.is slow but deals a ton of damage. She can buildorwhich always helps when your. She will have trouble staying involved in extended team fights. Her slot Ashould be able to assist you with any target youto, but remember this ability is blocked by minions., slot B, has no practical offensive uses to synergize with your aggressive fighting style. It is very effective at letting you and your teammates tactically retreat through it, the enemy team will not risk getting stunned in the mist. Kestrel's slot Ccan be easily landed on a target yourhas proced theslow on.It does not matter if an opposinggoes, or. You will play practically the same as she is a skill shot champion.does a lot of damage but is easily dodged either by moving sideways or hiding behind a minion wave. If she uses all four of her arrows without reloading this is the time to engage onto her. If you get stunned inI would guess your grandma could play better than you. Do NOT go into the mist! You can easily bait outby markingwithand not following up with the jump, this will scare her enough that she most often than not will activate it. Follow up on her by usingto cruise right around the ~~mist~~ OOooooOoOO, or follow up with a lateleap if she leaves the safety of her mist. If you must absolutely get on top ofduring a team fightonto her and activateto block the stun fromwill not kill you if you have, you can also kite out of it easily because of