Gameplay

So, the basic mechanic of SCUM is its metabolism. It’s the most detailed and in-depth metabolism simulation in gaming history. With that said, from the metabolism things start to develop. We have also RPG elements of skills and attributes. There are 4 attributes: Strength, Constitution, Dexterity, and Intelligence. Under each of those you have various skills, an example, under Strength you have Rifle skill, and depending on how your Strength attribute good/bad is, that will show you have far you can take your Rifle skill. Each skill has 5 levels: no skill, basic, medium, advance, and advance + to reach advance + you need a Strength level of 5. This is a short explanation of skills and how it will work. So how did we combine super realistic metabolism and this RPG system? Well, everything you do in the game will impact your character, if you eat a lot and do not exercise you will gain weight, most of it fat, you become slow but you have more calories to burn so you do need to worry too much about food. If you eat a lot of proteins and not fats and run a lot, carry heavy gear do physically demanding actions you will gain muscles and become strong, but such body needs more fuel to run or it will start to wither away. You can also eat just enough to lose weight to become agile and dexterous, but you won’t be able to carry a lot of weight or punch with a force like some big guy. SCUMs character progression is fully dynamic, yes sure you can plan out and have an idea what type of character you want, but in the long run, the character that you started with will be vastly different than the one you started with. And with that system in place, it’s impossible to have 2 same characters. And those are just a few mechanics that SCUM will have to offer.