Changing CSP:

Changing BPs:

Changing RSPs:

Changing Stock Icons:

PART 1:

MAKE SURE THE STOCKS ARE 32X32 PIXELS OR THEY WILL TAKE UP THE SCREEN/CRASH THE GAME

Remember to save.



PART 2:

This is viewed while fighting. These are the most important stocks to edit.

To edit these, use the same stock pictures as you did previously and go to projectm/pf/info2/info.pac

Expand ARC info_en

Expand MiscData[30]

Expand Textures(NW4R)

PART 3:

PART 4:

Changing Battle Portraits has changed slightly in Project M 3.6. So here’s a guide on changing this from 3.5 to 3.6:You will need the latest version of Brawl Box editor:Old Version - https://www.dropbox.com/s/saj2mk5ku78vh5w/BrawlBox v0.71.zip New Version - https://github.com/libertyernie/brawltools/releases/download/v0.76_h3/BrawlBox.v0.76.Hotfix.3.exe You need Project M 3.6: http://projectmgame.com/en/download You need the CSPs, BPs and RSPs:CSPs (Character Select Portraits) are the pictures that you see when you are selecting your character before a matchBPs (Battle Portraits) are the pictures that you see during a match.RSPs (Results Screen Portraits) are pictures at the results screen of a match.In 3.5 they were located in project/pf/system/common5.pacHowever in 3.6 you have to go to projectm/pf/menu2/sc_selcharacter.pacexpand the "ARC" file 2nd from the top named "sc_selcharacter_en".Now expand the "ARC" file named "char_bust_tex_lz77".Expand the "BRES" file that correspondes to the charcter you're looking to edit.If you're unsure which "BRES" file is which character, refer to the guide below!MiscData[0] = MarioMiscData[1] = Donkey KongMiscData[2] = LinkMiscData[3] = SamusMiscData[4] = YoshiMiscData[5] = KirbyMiscData[6] = FoxMiscData[7] = PikachuMiscData[8] = LuigiMiscData[9] = Captain FalconMiscData[10] = NessMiscData[11] = BowserMiscData[12] = PeachMiscData[13] = ZeldaMiscData[14] = SheikMiscData[15] = Ice ClimbersMiscData[16] = MarthMiscData[17] = Mr. Game and WatchMiscData[18] = FalcoMiscData[19] = GanondorfMiscData[21] = Meta KnightMiscData[22] = PitMiscData[23] = Zero Suit SamusMiscData[24] = OlimarMiscData[25] = LucasMiscData[26] = Diddy KongMiscData[27] = MewtwoMiscData[28] = CharizardMiscData[29] = SquirtleMiscData[30] = IvysaurMiscData[31] = King DededeMiscData[32] = LucarioMiscData[33] = IkeMiscData[34] = R.O.B.MiscData[36] = JigglypuffMiscData[37] = WarioMiscData[39] = RoyMiscData[40] = Toon LinkMiscData[43] = WolfMiscData[45] = SnakeMiscData[46] = SonicRight click and replace with your file. Remember to press ctrl+s to save when you’re doneHere on changing is the same as 3.5. However if you’re changing from 3.5 to 3.6 like I did, be sure to copy the BP files and RSP files like I did, making it easier for you to just paste it. Remember though, while adding the design of the fighter from 3.5 to 3.6 to go to project/pf/fighter/fightername to replace the .pac and .pcs file of the character.BPs are located in project/pf/info/portrite.The Infface files are:InfFace001-InfFace010 = MarioInfFace011-InfFace019 = Donkey KongInfFace021-InfFace030 = LinkInfFace031-InfFace039 = SamusInfFace041-InfFace050 = YoshiInfFace051-InfFace058 = KirbyInfFace061-InfFace070 = FoxInfFace071-InfFace077 = PikachuInfFace081-InfFace087 = LuigiInfFace091-InfFace098 = Captain FalconInfFace101-InfFace110 = NessInfFace111-InfFace117 = BowserInfFace121-InfFace128 = PeachInfFace131-InfFace137 = ZeldaInfFace141-InfFace147 = SheikInfFace151-InfFace157 = Ice ClimbersInfFace161-InfFace170 = MarthInfFace171-InfFace179 = Mr. Game and WatchInfFace181-InfFace190 = FalcoInfFace191-InfFace200 = GanondorfInfFace211-InfFace218 = Meta KnightInfFace221-InfFace227 = PitInfFace231-InfFace239 = Zero Suit SamusInfFace241-InfFace248 = OlimarInfFace251-InfFace257 = LucasInfFace261-InfFace266 = Diddy KongInfFace271-InfFace278 = MewtwoInfFace281-InfFace287 = CharizardInfFace291-InfFace298 = SquirtleInfFace301-InfFace307 = IvysaurInfFace311-InfFace319 = King DededeInfFace321-InfFace328 = LucarioInfFace331-InfFace340 = IkeInfFace341-InfFace347 = R.O.B.InfFace361-InfFace367 = JigglypuffInfFace371-InfFace382 = WarioInfFace391-InfFace397 = RoyInfFace401-InfFace409 = Toon LinkInfFace431-InfFace440 = WolfInfFace441-InfFace447 = Giga BowserInfFace451-InfFace457 = SnakeInfFace461-InfFace468 = SonicInfFace661-InfFace672 = WariomanAn easy way to find the portrait you are searching for, is to leave sc_selcharacter.pac open and check for the number there.Example: If I want to change blue Link, he is 023 as it says so in sc_selcharacter.pacRight click the picture and replace with the one you want and remember to hit ctrl+s when you’re done.They are the exact same things as CSPs. They are located in project/pf/menu/common/char_bust_texJust replace the MenSelchrFaceB with the same picture as the CSPsThe MenSelchrFaceBs are:MenSelchrFaceB000 = MarioMenSelchrFaceB010 = Donkey KongMenSelchrFaceB020 = LinkMenSelchrFaceB030 = SamusMenSelchrFaceB040 = YoshiMenSelchrFaceB050 = KirbyMenSelchrFaceB060 = FoxMenSelchrFaceB070 = PikachuMenSelchrFaceB080 = LuigiMenSelchrFaceB090 = Captain FalconMenSelchrFaceB100 = NessMenSelchrFaceB110 = BowserMenSelchrFaceB120 = PeachMenSelchrFaceB130 = ZeldaMenSelchrFaceB140 = SheikMenSelchrFaceB150 = Ice ClimbersMenSelchrFaceB160 = MarthMenSelchrFaceB170 = Mr. Game and WatchMenSelchrFaceB180 = FalcoMenSelchrFaceB190 = GanondorfMenSelchrFaceB210 = Meta KnightMenSelchrFaceB220 = PitMenSelchrFaceB230 = Zero Suit SamusMenSelchrFaceB240 = OlimarMenSelchrFaceB250 = LucasMenSelchrFaceB270 = MewtwoMenSelchrFaceB280 = CharizardMenSelchrFaceB290 = SquirtleMenSelchrFaceB300 = IvysaurMenSelchrFaceB310 = King DededeMenSelchrFaceB320 = LucarioMenSelchrFaceB330 = IkeMenSelchrFaceB340 = R.O.B.MenSelchrFaceB360 = JigglypuffMenSelchrFaceB370 = WarioMenSelchrFaceB390 = RoyMenSelchrFaceB400 = Toon LinkMenSelchrFaceB430 = WolfMenSelchrFaceB440 = Giga BowserMenSelchrFaceB450 = SnakeMenSelchrFaceB460 = SonicMenSelchrFaceB660 = WariomanChange the portraits to the same ones as CSP, and be sure to press Ctrl+S.Save backups of these .brres files as incase project m updates again you can use these by just pasting them in the folders.Project M 3.6 has given us the ability to see stock icons when we’re playing. However that’s a problem when we edit the character as the stocks will be incorrect. So here’s a list of stock icons: http://www.reddit.com/r/smashbros/comments/2tyx34/here_is_all_project_m_35_stock_icons/ Now there are 4 parts:This is viewed in Single Player modeEdit the ones of your character and then go to project/pf/menu/common/StockFaceTex.brresExpand Textures and you’ll have Inf Stc.000 all the way to 981. Replace them with the character you added. Refer to sc_selcharacter.pac for the numbers.Example: Blue link is 23 in sc_selcharacter.pac so he is Inf Stc.023Edit the stocks and replace them.Scroll down to Inf Stc. files, It will go from Inf Stc.000 all the way to 468Replace like you did with the first part.Remember to save.These stock icons are viewed at the results screen once the game is over and the result screen appearsTo edit these use the same stock picture and go to projectm/pf/stage/melee/STGRESULT.pacThen you expand ARC STGRESULTExpand ARC 2Expand MiscData[120]Expand Textures(NW4R)Replace the Inf Stc. files like you did before.Remember to save after that.These stock icons are viewed at the classic mode screen.To edit these go to projectm/pf/menu2/sc_selectcharacterThen you expand MiscData[90]Expand Textures(NW4R)Replace the Inf Stc. files like you did before.Remember to save after that.If you did all of this, then congratulations you have succesfully added custom stock icons.I will post downloads for some of my stock pictures, when I finish editing them.I hope this helps anyone trying to change these in PM 3.6If you have any questions/criticisms, feel free to comment.Credits: http://www.reddit.com/r/SSBPM/comments/2qcmrv/how_to_change_35_csps_bps_and_rsps_includes_lists/ I took a ****load of information from there^Tell me if I made any mistakes or anything and I will correct them.Thanks,~qwertz143~