Step 3: Editing Weapons

Go to your extracted folder and find the weapon you wish to edit. I will be using the AKM for this tutorial.Inside the akm folder, you will see 8 files. The only ones we care about (for now) are the .vtf files.I will be editing these files:weapon_akm_dm.vtfweapon_w_akm_dm.vtfCreate a new folder to store your custom skin files.Double click the "weapon_akm_dm.vtf" file to open it in VTFEdit. Click file > export and save it as a .png or a .tga. If you need to make custom night sights, or other parts that glow, use a .tga file.Open your file in Photoshop (or Gimp), and make your required changes to the gun. Drawing over the black area will not effect the texture.Once done, open the edited file in VTFEdit by clicking file > import. Leave the options at the default settings and click OK. Now click file > save as and name it the same as the original .vtf file (weapons_akm_dm.vtf).Do this again for the other file(s).Now that you have all your files edited, you need to compile them into a .VPK.Create a new folder, and name it whatever your new weapon skin is called. If you upload this skin to the steam workshop, this is the name they will see if they browse their custom folder, so make it professional. I will name mine "akmdemo".Inside "akmdemo" we will have to make a chain of folders. The first folder should be "materials", then "models", then "weapons", then "akm".This should be the path when you are finished:akmdemo > materials > models > weapons > akmInside the akm folder, place all of your edited files.Now navigate to steam > steamApps > Common > Insurgency2 > bin.Drag the "akmdemo" folder on top of the file called vpk.exe. This will create a vpk file inside the same location as the "akmdemo" folders location named "akmdemo.vpk".Next, navigate to steam > steamApps > Common > Insurgency2 > Insurgency > custom. If the custom folder does not exist, create one.Drag your vpk file into the custom folder, and you're done!