Patch 3.8

Bugfixes:

fixed several issues related to spectator mode causing out of sync errors



fixed an issue where commands could be executed out of order in multiplayer games causing out of sync errors



fixed an issue where the game would not handle mouse wheel messages when the game was on a secondary monitor in some cases



fixed an issue where the AI could crash when starting a game with multiple town centers (eg. a Budapest map)



fixed an issue where the scenario editor could paint invalid terrain



fixed an issue where the game could crash when a unit walked over invalid terrain



fixed an issue where villagers could "leak" food when they retask from a boar to another food resource



fixed an issue where teams were getting force-locked in multiplayer scenarios



fixed an issue where spectators were affecting wall generation in arena maps



fixed an issue where the background music would restart from the beginning when the game lost and then regained focus



fixed an issue where when a player's name started with a taunt number, the taunt would play during in-game notifications



fixed an issue where the file transfer progress bars in multiplayer lobbies were getting positioned improperly



fixed an issue where siege rams with the "Furor Celtica" upgrade could have abnormally high HP



fixed an issue where AI names could be blank in multiplayer games where there were empty lobby slots between the humans and AIs



fixed an issue where custom campaigns with the .cpx extension were not being found in the Forgotten in some versions of Windows



fixed an issue where the tech tree screen would come up blank in AoK/AoC HD, but not AoF



the history section in AoC HD no longer displays AoF history when using English.



fixed an issue where the AI facts and actions were not ignoring spectators, causing all spectators to be seen as enemies

AoK/AoC Campaign fixes:

fixed the enemy monks in El Cid 1 stealing the hidden relics



fixed the allies sending trading carts to the player's town in Saladin 2



fixed the blue enemy (Tiberias) in Saladin 5 not getting to the Imperial Age

Forgotten Campaign fixes:

fixed spawning treb in Prithviraj 2



fixes to Bukhara: White Huns no longer build siege or monks before the war starts

Gaia camels replaced with wild camels

Trade route no longer gives gold if you lose the towers

Player can now progress after defeating the Pechenechs in the castle age in Honfoglalas



Dragon ship spawn fixed in Langshan Jiang



Various smaller fixes in: El Dorado

Prithviraj

Sforza

Alaric





Standard AI Fixes:

taunting "100" to the AI will disable the AI's resign rules; taunting "101" will re-enable it: be sure that you're actually chatting to your AI opponents and not your allies



when the AI's resign rules are active, the AI will now resign later than it would previously



the AI will now sometimes request tribute from humans when teams are unlocked



minor optimizations and fixes

Other changes:

the "up-reset-units" AI action no longer resets civilian units when -1 is passed to it



When the host of a multiplayer lobby changes the lobby name, the name input field will be populated at first with the old lobby name



Selecting "chat" while watching a recorded game no longer pauses the game



Donkey graphics fixed



New Shah graphics (AoF only)



Wild elephant running sound fixed



Relic carts wheels turn while moving

As always, you may need to reboot your steam client in order for the patch to automatically download. Discussions for the patch can be found Here