The three distinct element of game play are as followed.

Place, customize and interact with miniature, living terrariums.

Solve celestial puzzles to unlock their plants and animals.

Play musical flora and fauna to reveal the enchanting score.

It was fun to place trees and plants around but once I realized you could place them in water my terrarium started to come to life more than I expected. After placing several plants in the water frogs magically started appearing on the lilly pads and all the colors seemed to be more vibrant. This put an absolute smile on my face and it was that moment LUNA felt like the first time I ever drew a picture. I was creating VR life and felling life inside me.

"We believe that as VR, AR and MR technology develops, more and more people are able experience just how magical and immersive games can be. We want to be there to welcome these new players, giving them an experience that is beautiful, soothing and engaging. We hope everyone out there enjoys this experience as much as we enjoyed creating it!"- Funomena CEO Robin Hunicke

The story does not end there however. That evening I had a nightmare that was so violent that influenced by the game Transference. It was at that moment I saw that Transference is a piece of VR cinema/game that is dangerous. I was intrigued that the game had that much of an effect. After a few moments my mind then automatically went to the happy moments of playing LUNA in a way that both games had wired themselves to my brain. LUNA had become a calming mechanism not just as a VR game but in the impact it had imprinted on to my mind and psyche.

That shows me what immersive VR really is.