City Institutions

Traditionally, there are ways to mitigate the situation or even to take immediate action, namely city institutions such as the fire brigade which will reduce the likeliness of a fire in their influence radius.

There are three different buildings for each incident (remember, explosions are a part of the fire incident): the fire brigade, the hospital and the police station.

The fire brigade is the first building to unlock, has a medium influence range but also don’t needs as much constructions space. You might want ensure that your residential as well as production facilities are covered by enough fire brigades or additionally boost their effect with specialists items in your city hall. The hospital has higher upkeep and construction cost, but makes up for it with a higher influence radius and a general lower chance of illness spreading compared to a fire.

To avoid strikes, you could become a man of the people or you can make sure that enough police force has a watchful eye on streets and neighborhoods. Police stations reduce the chance of a riot in residential and production areas and if things get out of hand (or you just prefer the stick rather than the carrot), you can mobilize your force to put the revolter in their place.

Keep in mind that similar to the transport of goods, the street distance affects the time a Red Cross volunteer or police cart needs to get to their place of action.

City institution have a limited amount of units which they can send out to fight the incidents. However, you can activate their ability to mobilize additional units in case of emergency: you can call happy residents into civil service, from Red Cross volunteers, neighborhood watch and civil firefighters.

Using that ability will spawn more of the specific healing unit and its cooldown is determined by the happiness of your population. Remember: Don’t count volunteers if people are too busy throwing eggs at your counterfeit, if your residents hate you, the cooldown will completely freeze.

Another interesting counter to incidents happening in your overcrowded late game metropolis and power economy are items, which you can slot in guild halls to either affect the likeliness of incidents happening in production buildings or specialists like very effective and renown police constables in your city hall to make your institutions more effective.