Intense & Atmospheric // Attractive For Team-Players

LockeProposal's Big Day Out

+ Agreeable balance in multiplayer+ The game's audio is superb and offers some of the better sound effects I've ever heard in a multiplayer FPS+ Weapon-kit customization is excellent, intuitive and well-rounded+ The game boasts a healthy variety of firearms, peripherals and equipment+ Movement feels largely fluid and realistic (save for some hit-detection issues when entering doorways, but to this, one quickly adapts)+ Menu interface is very minimalist and aesthetically pleasing+ Multiplayer places an overwhelming emphasis on vocal communication and team synergy; while this can be problematic in a new server, it makes for an incredibly rewarding experience when you insert yourself into a competent group of individuals+ Variety of entertaining game-modes (despite many large and glaring similarities between them, though this does not take much away from the game in my experience)+ Seemingly realistic hit-detection and bullet-spread+ There is no microtransaction or pay-to-win mechanic in this game, and the unforgiving gameplay makes the multiplayer entirely skill-dependent+ All weapons and equipment are, for all intents and purposes, 'unlocked' from the outset; weapon selection is based upon selected class and available weight distribution, which appears to be more lax as your account accrues experience+ Detail put into firearms is impressive+ Very, very high replayability+ Healthy, competitive player-base+ No HUD, which lends a feeling of maturity to the experience+ Night maps serve to give the existing map selection a greater measure of replayability, and add significantly to the level of challenge- Quite a few bugs and glitches; this includes a handful of CTDs- Environmental textures and visuals are lacking (though not drastically)- Learning curve is initially a bit steep, and may deter more casual gamers- In regard to night maps, night-vision is near mandatory (flashlights make you a prime target in a game that distinctly punishes such behavior), yet it sucks up a massive portion of your weight limit, severely hampering the usefulness of the rest of your kit; it seems to me that the weight of the item is unbalanced and punishes newer players to an inordinate degree