(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Below you will find a comprehensive list of new content, balance changes, and whatever else is included in the current PBE cycle! Be aware that these changes are, there is a possibility that things you see below will be changed or even reverted prior to the live patch.

PRESEASON . PRESEASON is a time of great change in League of Legends and there will be a lot of information and changes to digest over the course of the cycle. This year's larger projects are marksman (individual champions & itemization), keystone masteries (powerful single point masteries at the end of trees), Rift Herald (a new mob in Baron's pit prior to him spawning), vision changes (good bye Sight Ward in shop) and much more.



[[ CLICK HERE FOR A LINK TO RIOT'S PRESEASON PAGE FOR AN OVERVIEW ]] Hello and welcome to Patch 5.22, the beginning ofis a time of great change in League of Legends and there will be a lot of information and changes to digest over the course of the cycle. This year's larger projects are(individual champions & itemization),(powerful single point masteries at the end of trees),(a new mob in Baron's pit prior to him spawning),(good bye Sight Ward in shop) and much more.[[]]

New Skins

To start out this massive cycle, we have a new Victorious Sivir skin! This skin will be awarded to players who ended the 2015 season Gold ranked or higher.





Victorious Sivir



Reward for placing Gold or higher during the 2015 Ranked Season

"Celebrate the end of the 2015 ranked season with Victorious Sivir! Victorious Sivir includes: New model and textures!

New recall animation!

New particles! Victorious Sivir will be awarded to players who are ranked Gold or higher at the end of the season! If you reach at least gold at the end of the season, and do not own Sivir, you will unlock both the champion and the Victorious Sivir skin! If you haven’t reached at least Gold yet, don’t worry - the 2015 season doesn’t end until November 11th, 2015 at 12:01 AM PST. Your feedback and bug reports are extremely helpful to us, so please check out Victorious Sivir and let us know what you think! Feel free to drop any bugs you find in this thread as well! See you on the Rift!"

New Champion Select Experience

THIS WILL NOT BE GOING TO LIVE IN 5.22 ]



As mentioned in the 2016 Season Update post, the new champion select experience is now on the PBE for testing!

Lyte with

"EDIT ::: We are now live on the PBE with the new Champ Select experience. Help us bugtest! It's important to note that this is all WORK IN PROGRESS! and there's still a lot of polish and bugfixes that the team would like to do before the system is ready for live play. We also need your help triaging a nasty bug that we've been having difficulty nailing down. During transitions (when it becomes your turn, or after you finish your turn), sometimes the client freezes and forces you to reboot the client and re-log in to the match. If this happens, please post the following information: 1) Describe what's currently on the screen -- who's turn was it?

2) Describe what was happening right before the client froze -- what did you click?

3) Were you able to reconnect and play the game, or did it end in a queue dodge?

4) If you know how, please send a dxdiag to lyte@riotgames.com Thanks for your help in making this the best experience it can be."

With that, the new Champion Select is on the PBE for testing! Currently it is only accessible for normal draft.



Here's a rough break down of how the new champion select works: As mentioned in the, theis now on the PBE for testing!Before we get into the nitty gritty, here'swith a PBE thread on the new Champion Select and how you can help suss out some bugs:With that, the newis on the PBE for testing! Currently it is only accessible for normal draft.Here's a rough break down of how the new champion select works:

1) You Enter the new champion select process

2) You use the two icons underneath your name to choose TWO roles from: Top, Jungle , Mid, Support, Bot, and Fill - matchmaking uses these to match you with a group.

3) You queue.

4) Once selection starts, you immediately select the champion you are aiming to play in the role you are assigned.

You don't actually lock in a champion here, simply hovering one to preview who you plan to choose to your team.

5) Bans start, the 3-5 pick in each team each get to select 1 of the 3 total bans for each team.

6) After bans, teams alternate picking.

The splash art for the current champion pick is displayed in middle.



After every selection, the champion select quote for that champion plays.



After selecting a champion, you can select your skin (minimize / max by clicking arrow)

7) After all picks, the UI zooms back out to the map and you are free to swap champions.





Lyte

this will not be shipping to live in 5.22.

Marksman Champion Changes





One of the larger projects for this preseason is an overhaul to several marksman & marksman itemization.



Caitlyn, Corki, Graves, Kog'Maw, Miss Fortune, and Quinn all have larger scope changes while several other marksman have received smaller changes. Marksman itemization has also been revamped with numerous item changes, path or build order changes, and new items!



Below you'll find a rundown of each of these six marksman updates, including full ability and rank up date. Please refer to the listed context thread for overviews of the changes.





Caitlyn

Base attack damage increased to 55.66 from 50.04

Attack damage growth decreased to 2.18 from 3.0

Caitlyn's auto attacks scale 10% less well with bonus attack speed

(Passive)

Caitlyn Headshots targets she has trapped or netted. Additionally, she gains a free headshot every 7/6/5 basic attacks; attacks while in brush count as 2.

Headshots:

Deal +50% Attack Damage as a bonus damage to champions, increased by Critical Strike Chance and Critical Strike Damage Deals 250% Total Damage to minions Have double range against trapped or netted targets

Piltover Peacemaker (Q):

50/60/70/80/90 mana

10/9/8/7/6 sec



Revs the rifle for 1 second to fire a narrow piercing shot dealing 30/70/110/150/190 (+1.3/1.4/1.5/1.6/1.7 total AD) physical damage. After hitting any target, it opens into a wider shot that deals 40% less damage.



Always deals full damage to trap revealed targets.





Yordle Snap Trap (W):

20 Mana 45/32.5/20/12.5/10 Sec Recharge Time Sets traps that an enemy Champion can spring, immobilizing them for 2 seconds and revealing them for a short duration. Traps last for 90 seconds. 3/3/4/4/5 traps may be active at once. Trapped enemies take 10/20/30/40/50% increased damage from Headshot.

90 Caliber Net (E):

75 Mana 18/16/14/12/10 sec Cooldown Fires a net, knocking Caitlyn backwards. The net deals 70/110/150/190/230 (+.8 AP) magic damage and slows the first enemy hit by 50% for 1 second. [NOTE: Net is "a bit narrow, shorter, and slower".]

Ace In The Hole (R):

100 Mana 90/75/60 sec Cooldown Taked a second to line up the perfect shot on an enemy Champion at up to 2000/2500/3000 range. The shot deals 250/475/700 (+2.0 bonus ad) physical damage, but other enemy Champions can intercept it.

Corki

Base Mana increased to 350.16 from 305.16

Mana Per Level decreased to 34 from 37

Damage Per Level decreased to 2.5 from 3

Base Damage increased 56 from 51.24

(The Package, Valkyrie Mega, Big One)





Hextech Shrapnel Shells

Corki's basic attacks deal 10% bonus damage, and half of his basic attack damage is converted into magic.

The Package

After an initial 8 minutes, The Package arrives near the fountain. Picking it up temporarily grants 40% out of combat Movement Speed and upgrades Valkyrie into Special Delivery.

The Package reloads 5 minutes after being delivered.

Phosphorus Bomb (Q):

60/70/80/90/100 Mana 8 sec cooldown Corki lobs a bomb, dealing 80/130/180/230/280 (+.5 bonus AD)(+.5 AP) magic damage to enemies in the target area. In addition, the blast reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth).

Valkyrie (W):

100 Mana 26/23/20/17/14 sec cooldown Active: Corki flies a short distance, dealing 60/90/120/150/180 (+.4 AP) magic damage per second to enemies in the fire left along his path.

Special Delivery: Corki flies a great distance, dropping bombs that knock aside enemies and leave a burning trail for 5 seconds. The trail slows enemies by 90% and burns them for 30-100 (+1.5 bonus AD)(+.2 AP ) magic damage per second. [ NOTE : Range reduced to 600 from 800]

Gatling Gun (E):

50 Mana 16 sec Cooldown Corki's gatling gun fires in front of him for 4 seconds, dealing 20/32/44/56/78 (+.4 bonus AD) damage (half physical, half magic), and reducing 1/2/3/4/5 Armor and Magic Resist per second. The Armor and Magic Resist reductions stack and last 2 seconds.

Missile Barrage (R):

20 Mana 12/10/8 sec Ammo Recharge (2 sec Cooldown) Active: Corki fires a missile that explodes at the first it hits, dealing 100/130/160 (+.2/.5/.8 total AD)(+.3 AP) magic damage. Corki can store up to 7 missiles, and every 3rd missile will be a Big One, dealing 50% increased damage.





Graves

Movespeed increased to 345 from 330

Armor per level increased to 3.4 from 3.2

Magic resist per level increased to 1.25 from 0 Reverted

Base attack increased to 62.83 from 54.2

Attack per level decreased to 2.41 from 3.1

Attack Range reduced to 425 from 525

NOTE: Point blank auto attacks knock back minions and monsters.

Graves' shotgun has some unique properties --

Double Barrel : Graves must reload when he runs out of ammo. Attack Speed reduces reload time only slightly, but reduces time between attacks dramatically

: Graves must reload when he runs out of ammo. Attack Speed reduces reload time only slightly, but reduces time between attacks dramatically 12-Gauge : Attacks fire 4 bullets (8 on critical strikes). Units hit take 75-110% Attack Damage + (25-33)% for additional bullets. Structures take 25% reduced damage.

: Attacks fire 4 bullets (8 on critical strikes). Units hit take 75-110% Attack Damage + (25-33)% for additional bullets. Structures take 25% reduced damage. Buckshot : Bullets cannot pass through units. Non Champions struck by multiple bullets are knocked back.

50/55/60/65/70 Mana

14/13/12/11/10 sec Cooldown

Fires a powder round that deals 60/80/100/120/140 (+.75 bonus AD) physical damage to enemies in a line.

After 2 seconds, or on collision with terrain, the round detonates, dealing 90/155/220/285/350 (+.4/.6/.8/1.0/1.2 AD) physical damage to all nearby enemies.





70/75/80/85/90 Mana

26/24/22/20/18 sec Cooldown

Creates a cloud of Black Smoke lasting 4 seconds. Enemies inside Black Smoke cannot see out.

Deals 60/110/160/210/260 (+.6 AP) magic damage and slows by 15/20/25/30/35% on impact.

40 Mana

18/17/16/15/14 sec Cooldown

Dashes in a direction, reloading one shell. For 4 seconds, Graves gains True Grit.

Basic attack hits lower the cooldown of Quickdraw by 0.5 seconds and, against non-minions, also refresh True Grit.

True Grit grants 10/15/20/25/30 Armor and Magic Resist (stacks up to 4 times).

[Each Bullet can trigger the CD reduction effect.]

[Also resets AA.]

100 Mana

100/90/80 sec Cooldown

Fires an explosive shell with such force that it knocks Graves back. The Shell deals 250/400/550 (+1.5 bonus ad) physical damage to the first enemy hit. After hitting an enemy Champion or reaching the end of its range, the shell explodes, dealing 200/320/440 (+1.2 bonus ad) physical damage in a cone.

Kog'Maw





Base Mana increased to 348.88 from 298.88

Mana Per Level reduced to 38 from 41

Damage Per Level reduced to 2.41 from 3

Base Damage increased to 59.46 from 52.04

Upon dying, Kog'Maw starts a chain reaction in his body which causes him to detonate after 4 seconds, dealing (100 + 25 x level) true damage to surrounding enemies.

60 Mana

8 sec Cooldown

Passive: Kog'Maw gains 15/20/25/30/35% bonus Attack Speed.

Active: Launches a corrosive projectile that deals 80/130/180/230/280 (+.5 AP) Magic Damage to the first enemy hit and reduces its Armor and Magic Resist by 12/16/20/24/28% for 4 seconds.





40 Mana

13/11.5/10/8.5/7 sec Cooldown

For 6 seconds, Kog'Maw's basic attacks:

Gain 90/120/150/180/210 attack range. Gain 100% Total Attack Speed and his spell cast times are halved. Deal 55% damage to non minions. Deal (1.25% per 100 total AD) (+ .75% per 100 AP) of the target's maximum health as additional magic damage. During this time, Kog'Maw's Attack Speed cap is doubled.





80/90/100/110/120 Mana

12 sec Cooldown

Deals 60/110/160/210/260 (+.7 AP) Magic Damage to enemies it passes through and leaves a trail on the ground for 4 seconds, briefly slowing enemies in it by 20/28/36/42/50%.

50 Mana

2/1.5/1 sec Cooldown

Fires an artillery shot, dealing magic damage based on the target's missing health, revealing them for 2 seconds. The cost of subsequent shots within 10 seconds increases by 50 Mana (max 500).

Damage Dealt:

70/110/150 (+.65 bonus AD)(+.25 AP) to targets above 50% Health 140/220/300 (+1.3 bonus ad)(.5 AP) to targets at 25%-50% Health 210/330/450 (+1.95 bonus ad)(+.75 AP) to targets below 25% Health

Miss Fortune

Base Mana increased to 325.84 from 275.84

Attack Speed Per Level reduced to 3 from 3.01

Mana Per Level reduced to 35 from 38

Damage Per Level reduced to 1 from 3

Base Damage reduced to 46 from 49.54



Love Tap (Passive) Miss Fortune deals [ 50-100% total AD] bonus physical damage whenever she attacks a new target. Deals half damage to minions.

Double Up (Q): 43/46/49/52/55 Mana 7/6/5/4/3 sec Cooldown Miss Fortune fires a bouncing shot through an enemy, dealing 20/35/50/65/80 (+.85 total AD)(+.35 AP) physical damage to the first target and 40/70/100/130/160 (+1.0 total ad)(+.5 AP) damage to the second. Both apply on-hit effects. If the first target is killed, the second deals 50% increased damage.

Strut (W): 30 Mana 8 sec Cooldown Passive: after 5 seconds of not taking direct damage, Miss Fortune gains 25 Movement Speed. After another 5 seconds, this bonus is increased to 60/70/80/90/100. Active: Fully activates Strut's Movement Speed and grants 60/75/90/105/120% Attack Speed for 3 seconds. Love Taps prolong the Attack Speed bonus duration by 1 seconds (doubled vs. champions).

Make It Rain (E):

80 Mana 14/13/12/11/10 sec Cooldown Miss Fortune rains down bullets at a location, dealing 90/145/200/255/310 (+.8 AP) magic damage over 2 seconds and slowing enemies hit by 40/45/50/55/60%. [Range up to 1000 from 800]



Bullet Time (R):

100 Mana 120/110/100 sec Cooldown Miss Fortune channels a barrage of bullets for 3 seconds, dealing (+.75 total AD)(+.2 AP) physical damage per wave (12/14/16 waves total). Bullet Time can critically strike for 120% damage.





Quinn

Damage Per Level reduced to 2.41 from 3

Base Damage increased to 56.46 from 51.04

Every 8 seconds, Valor marks a nearby enemy as Vulnerable, revealing it for 4 seconds. Quinn's next attack on the target deals 150% of her Attack Damage.

Harrier's cooldown is reduced by Critical Strike Chance.





50 Mana

11/10/9/8/7 sec Cooldown

Valor flies in a line, stopping at the first enemy hit and marking it as Vulnerable. Valor then deals 20/45/70/95/120 (+.6/.7/.8/.9/1 total AD)(+.35 AP) to 40/90/140/190/240 (+1.4/1.5/1.6/1.7/1.8 total ad)(+.7 AP) physical damage to all nearby enemies based on their missing Health.

If Aerial Assault kills a unit, half the cooldown is refunded.





No Cost

50/45/40/35/30 sec Cooldown

Passive: Attacking a Vulnerable target increases Attack Speed and Movement Speed by 20/25/30/35/40% for 2 seconds.

Active: Valor reveals a large area nearby for 2 seconds.





50 Mana

12/11/10/9/8 sec Cooldown

Quinn dashes to an enemy, dealing 40/70/100/130/160 (+.20 bonus ad) physical damage while Valor marks it as Vulnerable.

Upon reaching the target, Quinn leaps off, briefly displacing and slowing it by 50% (diminishing over 1.5 seconds).

100/50/0 Mana

3 sec Cooldown

Quinn calls down to Valor to assist her. After a 2 second channel, they unite, gaining 70/100/130% Total Movement Speed and the ability to cast Skystrike by ending Tag Team or taking offensive action.

Taking champion or turret damage puts Tag Team on a 3 second cooldown.





No Cost

No Cooldown

Active: Quinn and Valor deal (100% total AD) physical damage to nearby enemies as Valor returns to the skies.

During Tag Team:

Offensive action taken casts Skystrike and causes Valor to return to the skies. Champion damage, turret damage, and immobilizing effects cause Valor to return to the skies. All other damage briefly slows them.

Other Marksman Changes

Riot Repertoir

Rift Herald





[Portrait icons]





Riot Jag has posted aRift Herald, including details on the encounter: has posted a PBE boards context thread on, including details on the encounter:





Spawn & Despawn details:

Rift Herald spawns at the Baron Pit at 4:00.

spawns at the Baron Pit at 4:00. Rift Herald respawns every 5 minutes

respawns every 5 minutes Rift Herald despawns at 19:45 unless in combat; hard despawns at 19:55 no matter what





The Rift Herald encounter:

Rift Herald has only melee attacks but hits hard. Jag suggests you "need to be able to take a punch" to tank Rift Herald .

has only melee attacks but hits hard. Jag suggests you "need to be able to take a punch" to tank . The eye on Rift Herald's back will occasionally open, making attacks on him from behind deal bonus damage 15% of Rift Herald's Max health as True Damage.

back will occasionally open, making attacks on him from behind deal bonus damage 15% of Max health as True Damage. Rift Herald's takes 35% less damage from ranged basic attacks.

On death, Rift Herald grants:

Everyone on the killing team 50 gold

Gives "Doom's Eve" buff to killer

10% increased damage (except True Damage) and 40 bonus MS



Enhanced Baron recall



Buffs nearby minions with 40% increased attack speed

Keystone Masteries and Changes









functionality is the same, names on video a bit outdated

Resolve Tree

Recovery: +0.4/0.8/1.2/1.6/2.0 Health Regen per 5 seconds

+0.4/0.8/1.2/1.6/2.0 Health Regen per 5 seconds Unyielding: +1.2%/2.4%/3.6%/4.8%/6% Bonus Armor and Magic Resist

Explorer: +12 Movement Speed in Brush and River

+12 Movement Speed in Brush and River Tough Skin: You take 2 less damage from Champion and Monster basic attacks.

Runic Armor : +1.6%/3.2%/4.8%/6.4%/8% bonus to all shields and healing on you (includes lifesteal and regeneration).

: +1.6%/3.2%/4.8%/6.4%/8% bonus to all shields and healing on you (includes lifesteal and regeneration). Veteran's Scars: +1.2%/2.4%/3.6%/4.8%/6% Bonus Health

Insight: Your summoner spells have 15% reduced cooldown.

Your summoner spells have 15% reduced cooldown. Perseverance: +50% Health Regen, increased to +200% when below 20% Health

Swiftness: +3%/6%/9%/12%/15% Tenacity and Slow Resist

+3%/6%/9%/12%/15% Tenacity and Slow Resist Legendary Guardian: +0.6/1.2/1.8/2.4/3.0 Armor and Magic Resist for each nearby enemy champion

Grasp of the Undying: Every 4 seconds in combat your next attack against an enemy champion steals life equal to 3% of your max Health (halved for ranged champions).

Every 4 seconds in combat your next attack against an enemy champion steals life equal to 3% of your max Health (halved for ranged champions). Strength of the Ages: Large monsters and siege minions that you or nearby allies kill grant you 20 and 10 permanent Health respectively (300 max). After reaching the max bonus further siege minion kills restore 100 Health.

Large monsters and siege minions that you or nearby allies kill grant you 20 and 10 permanent Health respectively (300 max). After reaching the max bonus further siege minion kills restore 100 Health. Bond of Stone: +4% Damage Reduction. While near an ally this bonus is doubled and 8% of the damage they would take from champions is dealt to you instead (cannot reduce you below 15% Health).





Cunning Tree





Wanderer: +0.6%/1.2%/1.8%/2.4%/3% Movement Speed out of Combat

+0.6%/1.2%/1.8%/2.4%/3% Movement Speed out of Combat Savagery: Basic attacks and single target spells deal 1/2/3/4/5 bonus damage to minions and monsters

Runic Affinity : Buffs granted by jungle monsters last 15% longer, including Epic Monsters

: Buffs granted by jungle monsters last 15% longer, including Epic Monsters Secret Stash: Your potions, flasks, and elixirs last 10% longer. Additionally, your potions are replaced with biscuits that restore 20 Health and 10 Mana instantly upon consumption.

Merciless: Deal 1/2/3/4/5% increased damage to champions below 40% health

Deal 1/2/3/4/5% increased damage to champions below 40% health Meditation: Once every 5 seconds, regenerate 0.3%/0.6%/0.9%/1.2%/1.5% of your missing Mana





Bandit: Gain 1 gold for each nearby minions killed by allied champions. Gain an additional 3 gold (or 10 if you're melee) when hitting an enemy champion with a basic attack (Cannot occur more than once every 5 seconds).

Gain 1 gold for each nearby minions killed by allied champions. Gain an additional 3 gold (or 10 if you're melee) when hitting an enemy champion with a basic attack (Cannot occur more than once every 5 seconds). Dangerous Game: Champion kills and assists restore 5% of your missing Health and Mana.

Precision : Gain 0.6/1.2/1.8/2.4/3 + 0.06/.12/.18/.24/.3 per level Armor and Magic Penetration.

: Gain 0.6/1.2/1.8/2.4/3 + 0.06/.12/.18/.24/.3 per level Armor and Magic Penetration. Intelligence: Your Cooldown Reduction cap is increased by 1%/2%/3%/4%/5%, gain 1%/2%/3%/4%/5% Cooldown Reduction.





Stormraider's Surge: Dealing 30% of a champion's max Health within 2 seconds grants you 35% Movement Speed for 3 seconds (10 second cooldown).

Dealing 30% of a champion's max Health within 2 seconds grants you 35% Movement Speed for 3 seconds (10 second cooldown). Thunderlord's Decree: Your 3rd attack or spell on an enemy champion shocks the area around them, dealing 10 damage per level plus 20% of your Bonus Attack Damage and 10% of your Ability Power as Magic damage to enemies in the area (30 second cooldown).

Your 3rd attack or spell on an enemy champion shocks the area around them, dealing 10 damage per level plus 20% of your Bonus Attack Damage and 10% of your Ability Power as Magic damage to enemies in the area (30 second cooldown). Windspeaker's Blessing: Your heals and shields are 10% stronger. Additionally, your shields and heals increase your target's resistances by 15% for 3 seconds when used on an ally other than yourself.





Ferocity Tree

Fury: +0.8/1.6/2.4/3.2/4% Attack Speed

+0.8/1.6/2.4/3.2/4% Attack Speed Sorcery: +0.4/0.8/1.2/1.6/2.0% increased Ability and Spell damage

Double Edged Sword: Melee- Deal an additional 3% damage, take an additional 1.5% damage. Ranged- Deal and take an additional 2% damage.

Melee- Deal an additional 3% damage, take an additional 1.5% damage. Ranged- Deal and take an additional 2% damage. Feast: Killing a unit restores 20 Health (20 second cooldown)

Vampirism: +0.4/.8/1.2/1.6/2.0% Lifesteal and Spell Vamp

+0.4/.8/1.2/1.6/2.0% Lifesteal and Spell Vamp Natural Talent: +2/4/6/8/10 Attack Damage and +3/6/9/12/15 Ability Power at Level 18 (0.11 to 0.55 AD/lvl and 0.16 to 0.83 AP/lvl)

Bounty Hunter: You deal 1% increased damage for each unique enemy champion you kill.

You deal 1% increased damage for each unique enemy champion you kill. Oppressor: You deal 2.5% increased damage to targets with impaired movement (slow, stun, snare, taunt, etc.)

Battering Blows: +1.4/2.8/4.2/5.6/7% Armor Penetration

+1.4/2.8/4.2/5.6/7% Armor Penetration Piercing Thoughts: +1.4/2.8/4.2/5.6/7% Magic Penetration

Warlord's Bloodlust: Critical strikes heal for 15% of the damage dealt and grant you 20% attack speed for 4 seconds (2 second cooldown).

Critical strikes heal for 15% of the damage dealt and grant you 20% attack speed for 4 seconds (2 second cooldown). Fervor of Battle : Your basic attacks and spells grant you a stack of Fervor for 5 seconds (max 10 stacks). Each stack of Fervor adds 1-8 bonus physical damage to your basic attacks against champions, based on your level.

Your basic attacks and spells grant you a stack of Fervor for 5 seconds (max 10 stacks). Each stack of Fervor adds 1-8 bonus physical damage to your basic attacks against champions, based on your level. Deathfire Touch: Your damaging abilities cause enemy champions to take 6 + 50% of your Bonus Attack Damage and 20% of your Ability Power in Magic damage over 3 seconds (Area of effect and damage over time abilities apply half of this damage over 1.5 seconds instead).

Vision & Support Item Changes





The red trinket can be updated with the Oracle alteration, which reduces cast range significantly but increases detection radius and makes sweeping effect follow you.

The yellow trinket can be upgraded with the Farsight Alteration, which removes the ability to store charges and makes wards visible, fragile, and untargetable by allies but massively increases range, reduces cooldown, and gives infinite duration on ward.

Spellthief's Edge

Frostfang

Frost Queen's Claim

Frost Queen's Claim has a new active - similar to the now removed Twin Shadows active.

Relic Shield

Targon's Brace

Face of the Mountain

Face of the Mountain's active shield no longer explodes for damage but instead of a 40% slow for 2 seconds



The blue circle represents a friendly ward that has recently been destroyed and the red circle represents an enemy ward that has recently been destroyed.





Thecircle represents a friendly ward that has recently been destroyed and thecircle represents an enemy ward that has recently been destroyed.

New Ward Skins

2015 Conquering Ward

2015 Triumphant Ward

2015 Victorious Ward

RiotLoveStrut

"With the 2015 Ranked Season slowly winding down, take a look and check out the 3 Ward Skin Team Rewards! Which will you receive for your heroic team victories?

These wards are unlocked based on how many wins players earn over the season as part of a ranked team.

How to earn points:

3v3 ranked win: 1 point

5v5 ranked win: 3 points What are the Team Rewards:

20 points will earn you the Conquering Ward, featuring a shield with wings at the side, floating over a light-blue crystal base.

45 points will earn you the Triumphant Ward, featuring a shield with more golden accents, larger wings at the side, floating over a brighter blue crystal base as two swords cross behind.

75 points will earn you the Victorious Ward, featuring a shield with deeper gold accents, even larger and more ornate wings at the side, a new victorious helmet sitting on top, floating over a royal blue crystal base as two jeweled swords cross behind. For more information about these wards and how to obtain them, click here!

These wards are now available for testing on the PBE! As always, we find bug reports and constructive feedback super helpful, so feel free to comment in the thread below! <3

PS: The 2015 season ends on November 11th, 2015, so you’ve still got plenty of time to earn these wards! GO GET EM. >:]"

New Summoner Icons

All-Star Team Fire and Team Ice Summoner Icon Emblems & Finishers





At this time there are no details yet on availability of the icons or how long these extra sort of effects will be available for when the icons are eventually released.

2015 Ranked Reward Summoner Icons

Solo Queue Ranked (circle) - 3v3 Ranked (triangle) - 5v5 Ranked (pentagon)

Bronze





Silver





Gold





Platinum





Diamond





Master





Challenger

2015 Ranked Reward Loading Screen Borders





Mysterious Announcer Files Added

Here are the six lines:

"I'm running out of heroes."

"I wish they'd give up trying to stop me, but I can understand their position."

"Well, that wasn't the hero."

"They try to knock me down, but I have a low center of gravity."

"I got lucky. You'll get me next time."

"Annnddd, my search continues."

speculation

Miscellaneous

Centered champion splash assets for the rest of the champions have been added

A-K



L-Vi



Vo - Z

References to a new "Sig" gamemode have been spotted. To details yet, suspect it to be a new featured game mode of some sort.

Champions

Alistar:

Base Mana Regen Per Second increased to 1.7 from 1.2

Anivia:

Base Mana increased to 396.04 from 346.04

Mana Growth reduced to 50 from 53

Blitzcrank:

Base Mana Regen Per Second increased to 1.7 from 1.2 Brand:

Base Mana increased to 375.6 from 325.6

Mana Growth reduced to 42 from 45 Evelynn:

Base Mana increased to 315.6 from 265.6

Mana Growth reduced to 42 from 45 FiddleSticks:

Base Mana increased to 400.12 from 350.12

Mana Growth reduced to 56 from 59 Fizz:

Base Mana increased to 317.2 from 267.2

Mana Growth reduced to 37 from 40 Galio:

Base Mana increased to 369.0 from 319.0

Mana Growth reduced to 47 from 50 Hecarim:

Base Mana increased to 327.2 from 277.2

Mana Growth reduced to 37 from 40 Irelia:

Base Mana increased to 338.8 from 288.8

Mana Growth reduced to 32 from 35 Janna:

Base Mana Regen Per Second increased to 2.3 from 1.8

Base Mana increased to 338.8 from 288.8

Mana Growth reduced to 32 from 35

Base Mana increased to 357.2 from 307.2

Mana Growth reduced to 37 from 40

Base Mana Regen Per Second increased to 1.7 from 1.2

Base Mana increased to 397.6 from 347.6

Mana Growth reduced to 67 from 70

Damage Growth decreased to 1.7 from 2.2

Base Damage increased to 54 from 49

Base HP Regen Per Second reduced to 1.4 from 2

Passive % damage now capped vs monsters. [source]

Base Mana Regen Per Second increased to 2.2 from 1.7





Lux

Base mana increased to 384 from 335

Mana Growth lowered to 47 from 50









Base Mana increased to 377.28 from 327.28

Mana Growth reduced to 43 from 46

Base Mana Regen Per Second increased to 1.7 from 1.2

Base Mana Regen Per Second increased to 2.3 from 1.8

Base Mana increased to 325.6 from 275.6

Mana Growth reduced to 42 from 45

Base Mana increased to 334.0 from 284.0

Mana Growth reduced to 47 from 50

Base Mana increased to 315.6 from 265.6

Mana Growth reduced to 42 from 45

Base Mana increased to 317.12 from 267.12

Mana Growth reduced to 31 from 34

Base Mana increased to 392.4 from 342.4

Mana Growth reduced to 52 from 55

[Several QoL changes planned for 5.22]

Two-Shiv Poison (E) [reduced chance to hit removed, now slows monster attack speed by 20-30%]





Base Mana increased to 325.6 from 275.6

Mana Growth reduced to 42 from 45

Base Mana Regen Per Second increased to 2.3 from 1.8

Base Mana Regen Per Second increased to 2.3 from 1.8

Base Mana increased to 374.0 from 324.0

Mana Growth reduced to 47 from 50

Base Mana increased to 384 from 334

Mana Growth reduced to 60 from 63

Base Mana Regen Per Second increased to 1.6 from 1.1

Base Mana increased to 377.2 from 327.2

Mana Growth reduced to 37 from 40

Base Mana Regen Per Second increased to 1.7 from 1.2

Veigar:

Base Mana increased to 392.4 from 342.4

Mana Growth reduced to 52 from 55 Velkoz:

Base Mana increased to 375.6 from 325.6

Mana Growth reduced to 42 from 45 Xerath:

Base Mana increased to 366.96 from 316.96

Mana Growth reduced to 44 from 47 Ziggs:

Base Mana increased to 384.0 from 334.0

Mana Growth reduced to 47 from 50 Zilean:

Base Mana Regen Per Second increased to 1.7 from 1.2 Zyra:

Base Mana Regen Per Second increased to 1.7 from 1.2

Marksman

Stats

Base Mana: 280 from 231.8



Mana Per Level: 32 from 35



Damage Per Level: 2.26 from 2.85



Base Damage: 56.508 from 51.088

Frost Shot (P) :

: Base slow reduced to 5/9/13/17/21/25% from 5/11/17/23/29/35%



Dealing bonus damage with passive no longer "counts" as Critical Strike



Ashe can now critical strike like normal. Rather than dealing increased damage, she deals 1.0 total damage and her slow is applied with double effectiveness at 10/18//26/34/42/50%. This decays to base amount over duration of slow.



"Ashe's critical strikes deal no bonus damage but apply an empowered slow to the target."

Ranger's Focus (Q):

Can no longer be cast at less than 5 stacks



Cooldown reduced to 0 from 18



Active's Slow amplification ( additional 20%) removed..

Volley (W) [counts as a crit strike for purposes of Frost shots critical slow]





Stats

Base Mana: 360.56 from 310.56



Mana Per Level: 39 from 42



Damage Per Level: 2.91 from 3.5



Base Damage: 55.8 from 50.38



Attack Frame improved by 30%



Attack Missile speed reduced to 1600 from 1700





Stats

Base Mana: 360.6 from 310.6



Mana Per Level: 42 from 45



Damage Per Level: 2.41 from 3



Base Damage: 55.66 from 50.24

Mystic Shot (Q)

Cooldown reducing effect increased to 1.5 per hit from 1 second



Cooldown increased to 6.5/6/5.5/5/4.5 from 6/5.5/5/4.5/4

Arcane Shift (E)

Cooldown increased to 19/17.5/16/14.5/13 from 19/17/15/13/11

Stats

Damage Per Level: 2.41 from 3



Base Damage: 58.46 from 53.04

Get Excited (P)

Duration increased to 6 seconds from 4 seconds



Can now chain together and stack, increasing TOTAL ATTACK SPEED by 15% per stack (movement speed does not stack)

Switcheroo (Q)

Jinx now has -15% attack speed while using rocket launcher

Stats

Attack Speed Per Level: 2.8 from 3.3



Damage Per Level: 2.91 from 3.5



Base Damage: 62.92 from 57.5



Base Attack Speed increased -0.1 (.658) from -0.05 (.694)

Martial Pose (P)

"Jump distance scales with boot tier (as live), jump speed now only scales with AS/Slows (is slower early game but scales up)."

Stats

Base Mana: 348.88 from 298.88



Mana Per Level: 38 from 41



Damage Per Level: 2.41 from 3



Base Damage: 59.46 from 52.04

The Culling (R)

No longer scales with attack speed



Now fire 20/25/30 bullets based on rank

Stats

Damage Per Level: 2.41 from 3



Base Damage: 57.46 from 52.04



Base Attack Speed: 1 from -0.05

Ricochet (W)

Cooldown increased to 12/10.5/9/7.5/6 from 9/8/7/6/5



** Cooldown now begins on spell cast rather than when the last buff used **



Attack buff duration reduced to 4 seconds from 6

Stats

Damage Per Level: 2.41 from 3



Base Damage: 56.96 from 51.54

Rapid Fire (Q):

Cooldown decreased to 20/19/18/17/16 from 20 at all ranks



No longer reduces [E] CD on hit while active



Attacking [E] Target no longer reduces [Q] CD on hit.

Rocket Jump (W)

Damage changed to 60/110/160/210/260 from 80/105/130/155/180



No longer deals increased damage per E stack



Cooldown on rests on max stack E explosions.

Explosive Charge (E):

Now detonates instantly at max (4) stacks.



Tristana's abilities now also add E stacks



Missle Speed increased to 2400 from 1800





Stats :

: Base damage increased to 55.46 from 49.04



Damage per level reduced to 2.41 from 3

Ambush (Q)

NEW EFFECT : When an enemy champion affected by Deadly Venom dies, Ambush's cooldown is reset.

: When an enemy champion affected by Deadly Venom dies, Ambush's cooldown is reset.

Quality of Life Buff: Entering stealth now cancels Twitch's current auto attack order

Rat-ta-tat-tat (R)

Duration reduced to 5 seconds from 7



Mana Cost reduced to 100 at all ranks from 100/125/150



Cooldown reduced to 90 seconds at all ranks from 120/110/100

[ Reverted ] Zaun-Touched Bolt Augmenter (Passive) now reduces enemy size by 15% in addition to damage dealt by them.

Hyper-Kinetic Position Reverser (R)

No longer Grants 60/90/120 Armor & MR during & after swap.



Now grants 30/40/50% reduced damage for 5 seconds beginning at start of channel

Stats

Base mana increased to 360 from 310



Mana per level lowered to 33 from 36



Base damage increased to 54.66 from 49.04



Damage per level lowered to 2.41 from 3

Chain of Corruption (R)

Damage reduced to 100/175/250 from 150/250/350



NEW EFFECT : Rooted enemies gain 3 stacks of W's Blight over the duration of root

: Rooted enemies gain 3 stacks of W's Blight over the duration of root

("Now displays max Spread Range to Varus and Enemies if it is spreading to at least one enemy champion."

Stats

Base damage increased to 55.88 from 50.46



Damage per level reduced to 1.66 from 3.25

Silver Bolts (W) :

: Base damage of 20/30/40/50/60 removed



% of max health damage increased to 6/7.5/9/10.5/12% from 4/5/6/7/8%



New minimum damage vs all targets added - 40/60/80/100/120

Items



Removed Items

Avarice Blade

The Brutalizer

Crystalline Flask

Elixir of Ruin

Enchantment: Homeguard (now everyone gets it after 20 min)

Mana Potion

Poacher's Knife (replaced by Tracker's Knife)

Ranger's Trailblazer

Stealth Ward

Sword of the Occult

Twin Shadows (rolled into Frost Queen active)

Zephyr

New Items

[ Grouped based on recipe ]

Serrated Dirk 1100

Recipe: Long Sword + Long Sword + 400g

20 AD

Unique Passive: +10 armor penetration

Unique Passive: After killing any unit, your next basic attack or single target spell deals +15 damage.

Builds into: Maw of Malmortius & Youmuu's Ghostblade







Kircheis Shard 750 gold

Build Path: Dagger + 450 gold

+15% Attack Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Energized Strike: Your Energized attacks deal 30 bonus magic damage on hit.

Builds Into: Statikk Shiv, Rapid Firecannon

Rapid Firecannon 2500 gold

Build Path: Zeal + Kircheis Shard + 550 gold

+30% Attack Speed

+30% Critical Strike Chance

+8% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Firecannon: Your Energized attacks gain 35% bonus range (+150 range maximum) and deal 50-200 bonus magic damage (based on level) on hit.

Energized attacks function on structures.

Cull 450 gold

+5 Attack Damage

+3 Life on Hit

UNIQUE Passive: Killing a minion grants 1 additional gold. Killing 100 minions grants an additional 300 bonus gold immediately and disables this passive.

The Dark Seal

400 gold

+15 Ability Power

+25% Increased Healing from Potions

+100 Mana

UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.

UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.

Builds Into: Mejai's Soulstealer

Hunter's Talisman 350 gold

+150% Mana Regeneration while in Jungle.

UNIQUE Passive - Tooth: Damaging a monster steals 20 Health over 5 seconds. Killing a Large Monster grants +15 bonus experience.

Builds Into: Stalker's Blade, Tracker's Knife, Skirmisher's Sabre



Tracker's Knife 1050 gold

Build Path: Hunter's Talisman + Hunter's Machete + 350 gold

Limited to 1 Jungle item

+10% Life Steal vs. Monsters

+150% Mana Regeneration while in Jungle

UNIQUE Passive - Tooth / Nail: Basic attacks deal 20 bonus damage vs. monsters. Damaging a monster steals 30 Health over 5 seconds. Killing a Large Monster grants +30 bonus experience.

UNIQUE Active - Warding (Minor): Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 2 charges which refill upon visiting the shop

Jaurim's Fist

1200 Gold

Build Path: Long Sword + Ruby Crystal

+15 Attack Damage

+150 Health

UNIQUE Passive: Killing a unit grants 5 maximum Health. This bonus stacks up to 30 times.

Builds Into: Sterak's Gage, Frozen Mallet, and Titanic Hydra

Giant Slayer

1000 Gold

+10 Attack Damage

UNIQUE Passive - Giant Slayer: Grants up to +10% physical damage against enemy champions with greater maximum health than you (+1% damage per 50 health difference, maxing at 500 health difference).

Builds into: Lord Dominik's Regards



Lord Dominik's Regards

2700 Gold

+40 Attack Damage

UNIQUE Passive - Giant Slayer: Grants up to 15% physical damage against enemy champions with greater maximum health than you (+1.5% damage per 50 health difference, maxing at 500 health difference).

UNIQUE Passive - Last Whisper: +40% Bonus Armor Penetration.



Executioner's Calling

800 gold

Build Path: Long Sword + 500 gold

+15 Attack Damage

UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds (40%) on enemy champions for 3 seconds.

Builds Into: Mortal Reminder

Mortal Reminder

2700 gold

Build Path: Last Whisper + Executioner's Calling + 400 gold

+40 Attack Damage

UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds.

UNIQUE Passive - Last Whisper: +40% Bonus Armor Penetration.

Refillable Potion

150 Gold

Limited to 1 type of Healing Potion.

UNIQUE Active: consumes a charge to restore 100 health over 10 seconds. Holds up to 2 charges and refills upon visiting the shop.

Builds into: Hunter's Potion & Corrupting Potion Hunter's Potion

400 Gold

UNIQUE Active: consumes a charge to restore 60 Health and 35 Mana over 8 seconds. Holds up to 5 charges and refills upon visiting the shop.

Killing a Large Monster Grants one charge.

(Killing a Large Monster at full charges will automatically consume the newest charge.) Corrupting Potion

500 Gold

Limited to one type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 150 Health and 50 Mana over 12 seconds and grants Touch of Corruption during that time.Holds up to 3 charges that refill upon visiting the shop.

Touch of Corruption: Spells and attacks burn enemy champions for 15 - 30 Magic damage over 3 seconds. (Half Damage for Area of Effect of Damage over Time spells. Damage increases with champion level.



Caufield's Warhammer

1100 Gold

+25 Attack Damage

UNIQUE Passive: +10% Cooldown Reduction

Builds into: Enchantment: Warrior, Y. Ghostblade, Death's Dance, Black Cleaver, Essence Reaver

Death's Dance

3400 Gold

+65 Attack Damage

+10% Cooldown Reduction

UNIQUE Passive: Dealing physical damage heals for 12% of the damage dealt. (33% effectiveness for multi-target effects.)

UNIQUE Passive: 12% of damage taken is dealt as a Bleed effect over 3 seconds instead.





Eye of the Watchers

2200 gold

Build Path: Sightstone + Frostfang + 550 gold

+200 Health

+25 Ability Power

+2 Gold per 10 Seconds

+150% Base Mana Regen

UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 Gold. This can occur up to 3 times every 30 seconds.

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

Limited to 1 Gold Income Item

Eye of the Oasis

2200 gold

Build Path: Sightstone + Nomad's Medallion + 550 gold

+200 Health

+150% Base Health Regen

+150% Base Mana Regen

UNIQUE Passive - Favor: Being near a minion death without dealing the killing blow grants 6 Gold and 10 Health.

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

Limited to 1 Gold Income Item

Eye of the Equinox

2200 Gold

Build Path: Sightstone + Targon's Brace + 550 gold

+500 Health

+100% Base Health Regen

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 400 Health. Killing a minion heals the owner and the nearest allied champion for 50 health and grants them kill Gold. These effects require a nearby allied champion. Recharges every 30 seconds. Max 4 charges.

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.





Reworks of Existing Items

[These items have been changed significantly from their live counterparts]

Essence Reaver

3600 gold

Build Path: B. F. Sword + Caufield's Warhammer + Cloak of Agility + 300 gold

+65 Attack Damage

+20% Critical Strike Chance

UNIQUE Passive: +10% Cooldown Reduction.

UNIQUE Passive: Gain up to +20% additional Cooldown Reduction equal to your Critical Strike Chance from other sources.

UNIQUE Passive: Critical strikes restore 3% of your maximum Mana pool.

Frost Queen's Claim

2200 gold

Build Path: [Frostfang + Fiendish Codex + 550 gold]

+50 Ability Power

+10% Cooldown Reduction

+2 Gold per 10 seconds

+150% Base Mana Regen (from 50%!)

UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 (from 10) gold. This can occur up to 3 times every 30 seconds.

[NEW] UNIQUE Active: Summon 2 icy ghosts for 6 seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and reduce their Movement Speed by 40% for 4 seconds (60 seconds cooldown.)

Limited to 1 Gold Income item

Guinsoo's Rageblade

2500 gold

Build Path: Blasting Wand + Pickaxe + 775 gold

+30 Attack Damage

+40 Ability Power

UNIQUE Passive: Basic attacks grant +8% Attack Speed, +3 Attack Damage, and +4 Ability Power for 5 seconds (stacks up to 8 times, melee attacks grant 2 stacks). While you have 8 stacks, gain Guinsoo's Rage.

Guinsoo's Rage: Basic attacks deal bonus magic damage on hit equal to 20 + 15% of bonus Attack Damage and 7.5% of Ability Power to the target and nearby enemy units.

Hunter's Machete

Cost lowered to 350 from 400

Now Gives 8% lifesteal vs monster

JUNGLE Passive removed.

NEW Passive - Nail: Basic attacks deal 20 bonus damage on hit vs Monsters. Killing large monsters grants +15 bonus experience.

Phantom Dancer

Total Gold: 2700 Gold

Recipe: Zeal + 2x Daggers + 900g

+40% Attack Speed

+30% Critical Strike Chance

UNIQUE Passive - Spectral Waltz: While within 500 units of an enemy Champion you can see, +12% Movement Speed and you can move though units.

UNIQUE Passive - Lament: The last champuion hit deal 12% less damage to you (ends after 10 seconds of not hitting).

Has new Shadow Isle-y vfx - around you, on debuffed target, etc.



Ruby Sightstone

New Unique Passive - reduces item active cooldown by 10%



Changes to Existing Items



[ There are SO many changes to items. May have missed a few cost adjustments ]

Abyssal Scepter

Total cost lowered to 2370 down from 2450

Aegis of the Legion Total cost reduced to 1500 from 1600

Aura MR lowered to 10 from 15

Ancient Coin

Cost reduced to 350g

Unique Passive gold for being near a minion death increased to 4 from 3.

Archangel's Staff

Total cost increased to 3100 from 3000

Ardent Censer

Total cost increased to 2200 from 2100

Athene's Unholy Grail

Total cost increased to 2800 from 2700

Banner of Command

Total price increased to 2900 from 2750

Banshee's Veil

Cost increased to 2900 from 2700

Health increased to 500 from 450

MR increased to 70 from 60

BF Sword

Total cost lowered to 1300g from 1550g

AD lowered to 40 from 50

Bilgewater Cutlass Total price increased to 1650 from 1400

Lifesteal increased to 10% from 8%

Blade of the Ruined King

Total price increased to 3400 from 3200

Unique passive reduced to 6% of targets current health from 8% of targets current health

Bloodthirster

Now Builds from [BF Sword + Long Sword + Vamp Scepter] from [BF Sword + Vamp Scepter]

AD lowered to 75 from 80

Cost increased to 3700 from 3500



Bami's Cinder

Total cost increased to 1100 from 1000

Berserker's Greaves

Total cost increased to 1100 from 1000

Now grants 30% attack speed from 25%

Boots of Speed

Cost reduced to 300g from 325g

Boots of Swiftness

Total cost reduced to 800 from 1000

Movement speed increased to 65 from 60

Brawler's Gloves

Crit chance increased to 10% from 8%

Catalyst

Health increased to 225 from 200

Chain Vest

Total cost increased to 800 from 750

Cloak of Agility

Cost increased to 800 from 730

Critical Chance increased to 20% from 15%

Crystalline Bracer

Total cost increased to 650 from 600

Dagger

Attack speed lowered to 12% from 15%

Cost reduced to 300g from 450g. Dead Man's Plate

Total cost increased to 2800 from 2750

Doran's Blade

Health increased to 80 from 70

Attack damage increased to 8 from 7

Price increased to 450g from 440.

Doran's Ring

Mana regen changed to 50% of base from flat 3 per 5 seconds.

Doran's Shield

Price increased to 450 from 440g.

Elixir of Iron

Cost increased to 500 from 400

Now grants +300 HP

No longer reduces effectiveness of slows by 25% Elixir of Sorcery

Cost increased to 500 from 400

AP increased to 50 from 40 Elixir of Wrath

Cost increased to 500 from 400

AD bonus increased to 30 from 25

Bloodlust's heal increased to 15% from 10%

Kills no longer extend duration. Enchantment: Distortion

Flash, Ghost, Teleport CD reduction reduced to 15% from 20%

Flash movement speed bonus lowered to 20% from 30%

Enchantment: Runeglaive

Total Cost increased

Recipe now [Jungle Item + Amp. Tome + Sheen + 140g]

AP reduced to 40 from 50

Mana increased to 250 from 200

Enchantment: Warrior AD increased to 60 from 45

Armor penetration reduced to 0 from 10

Now Builds out of Jungle Item + Caulfield's Warhammer + 475g





Face of the Mountain

Health reduced to 450 from 500

+2 gold per 10 seconds

Unique Passive - Heal reduced to 50 from 50 + 1% of max hp.

Unique Active - Shield now explodes and slows for 40% for 2 seconds rather than exploding to deal [100% of targets AD + 30% of targets AP] damage. Faerie Charm

Cost lowered to 125 from 180g

Fiendish Codex

AP lowered to 25 from 30

Total cost lowered to 800 from 825

Forbidden Idol

Total cost decreased to 550 from 600

Frostfang

Total cost decreased to 850g from 865g

Now builds out of Spellthief's Edge + Faerie Charm + 375g

Mana regen increased to 100% from 50%

AP increased to 15 from 10

Gold on spell or basic attack hit increased to 15 from 10.

Frozen Heart

Total Cost increased to 2800 from 2600

Frozen Mallet

Total cost reducded to 3100 from 3300

Recipe now J. First + Pickaxe + Ruby Crytstal + 525 gold

Health reduced to 650 from 700

AD increased to 40 from 30



Glacial Shroud Total cost increased to 1000 from 900

Guardian Angel

Total cost increased to 2900 from 2800

Armor increased to 60 from 50

Magaic resist increased to 60 from 50

Haunting Guise

Total cost increased to 1600 from 1500

Health Potion

Cost increased to 50g from 35g

Hexdrinker

Total cost lowered to 1300 from 1450

AD lowered to 20 from 25

Shield lowered to 110-280 based on level from 250

Hextech Gunblade

10% lifesteal and 20% spell vamp removed

New Unique Passive - now heals for 15% of the damage dealt, 33% effective for aoe.

RELOAD removed, no longer cools the item active down by 3 seconds part hit & single target. Iceborn Gauntlet

Total cost reduced to 2700 from 2850

Armor increased to 65 from 60

No longer grants 30 AP

CDR increased to 20% from 10%

Size of slow zone now increases with bonus armor

Infinity Edge

AD lowered to 65 from 80

Total cost lowered to 3600 from 3800

Unique Passive reads Critical Strike bonus damage increased by 50%

Ionian Boots of Lucidity

Cost reduced to 800 from 1000

CDR reduced to 10% from 15%

Reduces Summoner Spell cooldown by 10%

Kindlegem

Price reduced to 800 from 850.

Last Whisper

Total cost reduced to 1300 from 2300

Recipe now Pickaxe + 425g

AD decreased to 25 from 40

Now give 30% bonus armor penetration instead of ignoring 35% of targets armor.

New Icon Liandry's Torment Total gold cost increased to 3200 from 3000



Lich Bane Total cost increased to 3200

Recipe now Blasting Wand + Sheen + Aether Wisp

Now grants 10% CDR

Movement speed increased to 7% Locket of the Iron Solari Gold Cost lowered to 2500 from 2750

Shield duration lowered to 2 seconds from 5 seconds



Long Sword Price reduced to 350 from 360

Luden's Echo Price increased to 3200 from 3000

Maw of Malmortius

Total cost increased to 3250 from 3200

Recipe now: Hexdrinker + Serrated Dirk + 850g

AD lowered to 55 from 60

MR increased to 50 from 40

Now grants 10 armor pen

Lifeline's shield now 300 + 1 per bonus MR from 400

Bonus AD based on missing HP removed

New Unique Passive - Lifegrip - When Lifeline triggers, gain +25% Attack Speed, +10% Spell Vamp, and 10% Life Steal until out of combat. Manamune Total cost increased to 2400 from 2200



Mejai's Soulstealer Now builds out of The Dark Seal + 1000g

Now gives 200 mana

Stacking Mechanics reworked

New Unique Passive - Dread: Grants 5 Ability Power per Glory. Grants 10% movement speed if you have at least 15 Glory.



New Unique Passive - Do or Die: Grants 4 Glory per champion kill or 2 Glory for an assist, up to 25 Glory total. Lose 10 stacks of Glory upon dying.





Mercurial Scimitar AD lowered to 75 from 80

Now has 10% lifesteal

Now builds out of a Vamp Scepter + Pick Axe + QSS + Gold

Mercury's Treads

Total cost decreased to 1100 from 1200

Tenacity lowered to 20% from 35%

Mikael's Crucible

Total cost lowred to 2300 from 2450

MR lowered to 35 from 40

Morellonomicon

Total cost increased to 2550 from 2300

Nashor's Tooth

Attack speed increased to 50% from 40%

Negatron Cloak

Cost lowered to 720 from 800

Magic Resist lowered to 40 from 45

Ninjas Tabi

Armor increased to 30 from 25

Total cost increased to 1100 from 1000

Nomad's Medallion

Total cost reduced to 850 from 865

Now Builds out of Ancient Coin + F. Charm + Rejuv. bead + 225g.

No longer grants 10 movement speed

No longer grants +2 gold per 10 seconds

Mana regen increased to 50% from 25% base mana regen.

Unique Passive FAVOR gold granted increased to 6 from 4.

Ohmwrecker

Total cost increased to 2650 from 2600

Phage

Cost lowered to 1250 from 1325

AD lowered to 15 from 20

Quicksilver Sash

Cost increased to 1300 from 1250

Rabadon's Deathcap

Total cost increased to 3800 from 3500.

Randuin's Omen

Health increased to 450 from 400

Total cost increased to 3000 from 2700

Raptor Cloak

Recipe changed to Rejuv. Bead + Chain Vest + 250g

Ravenous Hydra

Cost increased to 3600 from 3300

You can now freely exchange Ravenous Hydra and Titanic Hydra

Recurve Bow

Total cost lowered to 1000 from 1100

Attack Speed lowered to 25% from 30%

On hit damage increased to 15 from 10

Rejuvenation Bead

Cost lowered to 150g from 180g

Relic Shield

Cost reduced to 350 from 365

Now Grants +2 gold per 10 seconds

Righteous Glory

Total cost increased to 2600 from 2400

Rod of Ages

Total cost increased to 3000 from 2700

AP increased to 80 from 60

Runaan's Hurricane

Now Builds out of Zeal + Recurve Bow + 300g

Attack speed reduced to 40% from 70%

Now grants 30% critical chance

Now grants 5% movement speed

On hit damage increased to 15 from 10

On hit damage now 25% of attack damage and can crit from 50% of AD. Rylai's Crystal Scepter

Total cost increased to 3200 from 3000

Sapphire Crystal

Mana increased to 250 from 200.

Cost lowered to 350 from 400.

Seeker's Armguard

AP lowered to 20 from 25

Armor lowered to 25 from 30



Sheen

Cost reduced to 1050 from 1200

No longer grants 25 AP

Mana increasead to 250 from 200

Now grants 10% CDR Sightstone

Total charges down to 3 from 4

Ward duration reduced to 150 seconds from 180 seconds Spectre's Cowl

Total cost lowered to 1100 from 1200

MR lowered to 35 from 40

Spellthief's Edge

Passive's gold generation increased to 8 from 5.

Total cost reduced to 350g from 365g

Spirit Visage

Total cost increased to 2800 from 2700

HP increased to 500 from 400

MR increased to 70 from 60

Statikk Shiv

Recipe now Zeal + Kircheis Shard +550g

Attack speed lowered to 35% from 40%

Critical Strike increased to 30% from 20%

Movement speed lowered to 5% from 6%

Unique Passive - Shiv Lightning

damage now 50-150 based on level



Can now hit up to 5 targets from 4



Deals 50% bonus damage to minions



Now build out of [Hunter's Talisman + Hunter's Machete +350g.]

Total Cost 1050

10% life steal vs monsters

150% mana regeneration while in jungle

Unique Passive now TOOTH / NAIL - Basic attacks deal 20 bonus damage vs. monsters. Damaging a monster steals 30 health over 5 seconds. Killing a large monster grants +30 bonus experience

Now builds from J. Fist + Ruby Crystal + 1100g

Total cost increased to 2700 from 2550













Gold cost lowered to 1200 from 1250

Attack Speed increased to 50% from 40%





Total cost increased to 2700 from 2600

Health increased to 500 from 450

Total cost increased to 2200g from 2100g

No longer grants 20 movement speed

No longer grants 2 gold per 10

Unique passive Favor gold increased to 6 per nearby minion death from 4.

Unique Active cooldown increased to 60 seconds from 40 seconds.

Total cost 850g to 865g

Recipe changed to Relic Shield + Rejuv. Bead + 350g

+2 gold per 10 seconds

Total cost increased to 750 from 720

Price increased to 3500 from 3000

Recipe now Phage + C. Warhammer + 1150g

AD increased to 55 from 40

Health reduced to 300 from 400

Thornmail

Total cost increased to 2350 from 2300





Cost reduced to 1250 from 1900g

Recipe now [Pickaxe + Rejuv bead] from [Pickaxe + Long Sword + Rejuv bead x2]

AD reduced to 30 from 40

HP regen reduced to 50% from 100%

Unique Passive - Cleave removed .

Total cost increased to 3600 from 3300

Recipe changed to Tiamat + Jaurim's Fist + 1150g

Health increased to 450 from 400

Can now be exchanged with Ravenous Hydra for free.





Now includes 10% CDR

Mana increased to 250 from 200

Movement speed reduced to 5% from 8%

Crit chance increased to 20% from 10%

Attack Speed lowered to 15% from 30%

Attack damage lowered to 25 from 30

AP lowered to 0 from 30

Total cost increased to 900g from 800g

Attack damage increased to 15 from 10

Lifesteal increased to 10% from 8%

Price reduced to 75g from 100g.

Void Staff

Total cost increased to 2650 from 2500





Warden's Mail

Armor lowered to 40 from 45





Gold cost increased to 2850 from 2750

Health increased to 850 from 800

Total cost lowered to 2300 from 2500

Total cost increased to 2800 from 2550

Magic resist increased to 40 from 30

Attack Speed lowered to 40% from 50%

On hit damage lowered to 40 from 42

Total cost increased to 3200g from 2700g

Recipe changed to include Serrated Dirk + Caulfield's Warhammer + 1000 gold.

No longer grants +15% crit chance

Attack damage increased to 65 from 30

Gold Cost increased to 1200 from 1100

Attack speed lowered to 15% from 20%

Crit increased to 20% from 10%

Gold Cost increased to 2350 from 2250

Cost increased to 3500 from 3000

Armor reduced to 45 from 50

Gold cost reduced to 2700 from 2750

Health Regen reduced to 125% from 150%

Trinkets

Removed





Cast range and Sweep radius now improve with level.

Can now be updated with the Oracle Alteration at level 9

Starts with ability to hold 2 charges

Ward distance and recharge time now improve with level

Can now be upgraded with the Farsight alteration at level 9

Towers

HP increased to 3500 from 1000/1300

Armor/MR reduced to 0 from 100

HP increased to 4000 from 1300/1500

MR /Armor reduced to 0 from 1000

Jungle Monsters

[SR jungle mobs have changes, most adjusted due to the mastery and item changes]





XP reduced to 130 from 140

Gold increased to 62 from 41

Base HP reduced to 225 from 250

Base Armor reduced to 0 from 5

Base Attack Range increased to 175 from 125

XP decreased to 132 from 142

Gold increased to 68 from 53

Base HP reduced to 380 from 420

Base Armor reduced to 0 from 6

Base Attack Range decreased to 150 from 190

Base Damage decreased to 68 from 73

XP decreased to 140 from 150

Gold increased to 81 from 60





Base HP decreased to 500 from 540

Base Magic Resist increased to 0 from -10

Base Damage decreased to 32 from 35

Base Armor decreased to 0 from 12

Base Magic Resist decreased to -10 from 0

Base Damage decreased to 75 from 83

XP decreased to 190 from 200

Gold increased to 86 from 62

Base Armor reduced to 10 from 20

XP reduced to 90 from 100

Gold increased to 58 from 36

Base HP decreased to 375 from 400

Base Magic Resist increased to 10 from 0

Base Armor decreased to 0 from 8

Damage Per Level reduced to 0 from 1

Base Armor reduced to 10 from 20

XP reduced to 90 from 100

Gold increased to 58 from 36

Base HP reduced to 375 from 400

Base Magic Resist increased to 10 from 0

Base Armor reduced to 0 from 8

and here's a video of the new champion select experience in action:Here's a gallery of the new champion select process:As per the recent 2016 Season Announcement , this will be testing on the PBE then headed tosoon after and finally hittingandlater in the 2016 season! See this post for more info. has also confirmed Here are the updated previews for's skins:Here are the updated previews for's skins:Current ammo displayed under HP bar.Here are the updated previews forskins:Here are the updated previews forskins:Here are the updated previews forskins:Here are the updated previews forskins:Similar to the individual marksman with larger changes,has posted up a list of smaller scope changes for Ashe, Draven, Ezreal, Jinx, Kalista, Lucian, Sivir, Tristana, Twitch, Urgot, Varus, and Vayne . These changes are listed below on thesection of the post.Theis now on the PBE for testing!Theis a new neutral mob that spawns in Baron's Pit for the first ~20 minutes of the game until Baron spawns. On death, he grants gold to the killing team and a buff to the player who slayed him.Here's a short video of us duoing the fight - notice it takes extreme damage from behind when eye is open... he will also dance with you if you /dance near him.Going into preseason, masteries are being changed!How it works now is every other tier you must make aand can not take both abilities on the same tier. For tier 1,3,5, you can split your 5 points between the two but can only place 5 points total. For tier 2,4,6, you can only choose one mastery in each tier.For example, in this picture I've chosen "Explorer" as my tier 2 Resolve mastery so I can not select "Tough Skin", also a tier 2 resolve mastery, as well.Here's a quick video demo (.)Here's a look at what all is new in each tree!Tier 1 (Maximum 5 Points split between Recovery and Unyielding)Tier 2 (Choose one)Tier 3 (Maximum 5 Points split between Runic Armor and Veteran's Scars)Tier 4 (Choose one)Tier 5 (Maximum 5 Points split between Swiftness and Legendary Guardian)Tier 6 - (Choose One)Tier 1 (Maximum 5 Points split between Wanderer and Savagery)Tier 2 (Choose one)Tier 3 (Maximum 5 Points split between Merciless and Meditation)Tier 4 (Choose one)Tier 5 (Maximum 5 Points split between Precision and Intelligence)Tier 6 - (Choose One)Tier 1 (Maximum 5 Points split between Fury and Sorcery)Tier 2 (Choose one)Tier 3 (Maximum 5 Points split between Vampirism and Natural Talent)Tier 4 (Choose one)Tier 5 (Maximum 5 Points split between Battering Blows and Piercing Thoughts)Tier 6 - (Choose One)Vision changes and a round of changes to support items are also a focus in this preseason patch.Surprisingly,(Green) have been removed from the shop. Invisible wards still available through Sightstone and trinkets though.(Pinks) reduced to 75g.Blue trinket has been removed, leaving only the Yellow Warding Totem and the Red Sweeping Lens trinket. Both of these trinkets have been tweaked and now become stronger over time - no need to upgrade them at level 9 anymore they will do it on their own!You can now also purchase anfor the trinkets, with one option available for each type and unlocking at level 9.Crossing in realm between vision and supports, Ruby Sightstone has been updated with a new passive that reduces item active cooldowns by 10%.Speaking of, there are now three more unique sightstone upgrades. These are made by combining a sightstone and any of the three tier 2 support items:There are also changes to support item lines, including smoothing out gold generation & costs, stat adjustments, adding component items to recipe for tier 2 instead of only gold + tier 1, and adjusting the tier 3 actives.Check 'em out here or down in the item changes section:Also, after killing a ward, "rubble" now remains there for a short duration!The 2015 season ranked team reward wards are now on the PBE!Here'swith a feedback thread on the 2015 Team Reward Ward Skins Three new icons for the upcoming ALL STAR event have been added!On a related note, files for "AS_IceFinisher" were also added. Seems similar to the special kill finishers we saw during URF earlier this year.Similar to the icons from the 2015 World Championship teams, the new TEAM ICE AND TEAM FIRE All-Star team summoner icons include new emblem emotes.Just like the 2015 WC summoner icons, equipping either of these new icons makes your mastery emote key (control + 6 by default) display the appropriate team's emblem.Here's a video of the two new emblems & finishers in in action:For reference, here are theandicons that were added in an earlier patch this cycle.As we move towards the end of the 2015 ranked season , 2015 Ranked reward summoner icons are now on the PBE! These will be distributed based on the rank tier you end the season in!There is an icon for each of the three ranked queues -- for each tier. There are a total of three sets of three Challenger icons as there are unique icons for challenger positions for 1-10, 11-50, and 51-200 for solo queue and 1-3, 4-15, and 16-50 for 3v3 & 5v5 teams.A mysterious set of new lines have been added to the female announcer VO files.These lines are not in the traditional announcer voice but instead different characters voice. There are a total of six new lines: Currentis that these MAY be for the upcomingchampion update, which will be "Sion level" in scope and contain a new voiceover!