A group of talented teens must hone their powers and prove their worth as they train to become the future superheroes of the Justice League.

1. Independence Day 22m In the premiere episode, Robin, Speedy, Aqualad and Kid Flash are finally granted access to the headquarters of the Justice League.

2. Fireworks 22m Kid Flash, Robin and Aqualad are captured by the Cadmus genomorph forces, which prepare to clone them and dispose of the originals.

3. Welcome to Happy Harbor 22m After Speedy declines to join the new team, Dick Grayson, Kaldur'ahm and Wally West fear Young Justice is just a big joke.

4. Drop-Zone 23m On their first official assignment, the team finds itself caught in a struggle between the deadly Bane and cult leader Kobra.

5. Schooled 22m Superboy's anger over his non-relationship with Superman is getting out of control. He refuses to train with Black Canary and later goes rogue.

6. Infiltrator 22m Artemis faces an uphill battle trying to win over her new teammates as she tries to fill Red Arrow's boots on a mission he initiated.

7. Denial 22m When the team investigates the disappearance of Kent Nelson, the scientific-minded Wally West is forced to confront his disbelief in magic.

8. Downtime 22m After a disastrous mission with the team, Aqualad returns to Atlantis to choose between a life on the surface world or one beneath the waves.

9. Bereft 22m The team finds itself wandering a desert with no memory of the last six months -- or of one another. Only Miss Martian can restore their minds.

10. Targets 22m Red Arrow's battle to prevent the League of Shadows from inciting a war pits him against the world's most dangerous assassins.

11. Terrors 22m Batman assigns Superboy and Miss Martian to go undercover inside Belle Reve Penitentiary, a prison designed to house the world's worst supervillains.

12. Homefront 22m When the cave is attacked, can Artemis and Robin -- the two teens without superpowers -- save the team (or even themselves) from the unknown invaders?

13. Alpha Male 22m Rattled after an invasion of the cave, the team learns that Aqualad -- their friend and leader -- withheld information that put them all at risk.

14. Revelation 22m When plant creatures attack cities around the world, the team is eager to join the fight. Instead, Batman assigns them a still more dangerous task.

15. Humanity 23m The team is on the hunt for Red Tornado, determined to find out whether the robot was the mole -- even if it means kidnapping new friend Zatanna.

16. Failsafe 22m During an alien invasion, the team faces the ultimate challenge when they are forced to replace the fallen Justice League.

17. Disordered 23m Conner Kent's pet, Sphere, has undergone a startling transformation, bringing it to the attention of the Forever People of New Genesis.

18. Secrets 22m On Halloween, Artemis and Zatanna go to Manhattan for a night out, only to be hunted by Harm, a psycho in training who's hiding a deadly secret.

19. Misplaced 23m When every adult on the planet disappears, only the team, Zatanna and Billy Batson are left to defeat the five most powerful sorcerers on Earth.

20. Coldhearted 21m Wally West comes oh-so-close to fulfilling his birthday wish to fight alongside the Justice League. Instead, he's tasked with a simple delivery job.

21. Image 22m A covert operation against Queen Bee in Qurac forces Miss Martian to finally face her greatest fears and her biggest secrets.

22. Agendas 22m Superboy returns to Project Cadmus, where he learns the top-secret genetics lab may have created another Super Clone.

23. Insecurity 22m Red Arrow's return undercuts Artemis's confidence, while the team's mission to track down Sportsmaster threatens to expose her darkest secrets.

24. Performance 22m The team goes undercover at the Haly International Traveling Circus to locate a thief who's been stealing weapons technology across Europe.

25. Usual Suspects 22m The team gets a new member and a new mission: a mission that may finally expose all the team's secrets -- and all their lies.