There are plenty of reviews for the first Outlast and it's DLC, The Whistleblower, so this entry will focus on just Outlast 2. I will say that considering Outlast 2 being retailed at $29.99USD, an extra $10 for the first game and DLC on disc, ready to install, is a steal. Outlast 2 changes the environment heavily and there are good and bad reasons for that. Good reasons; the game is stunningly beautiful. It has AAA graphics and polish. It also has amazing Sound FX and an OST that compliments every moment in the game. Bad reasons; the game is too linear for how open-ended a lot of sections seem. That open-endedness dramatically ruins the stealth/hiding mechanics in the first game. The barrels are almost pointless to try to hide in and they are everywhere. They're the primary hiding spots throughout the game and they are essentially useless, especially the ones full of liquid. It's best to run in almost every situation, which ruins the dread factor in moving forward that the original did so well. There are no new ways to defend yourself. I know that the concept of the game is run, hide, or die, but when an enemy blocks a doorway and you can't even push them aside, well, that's frustrating. Your character will constantly get caught up on rubble as you run aimlessly trying to figure out where to go while you got enemies on your tail so it's again pointless to bother trying to hide as it will just halt your overall progress. A lot of times I chose to get myself killed because I wasted all my batteries hiding from spot to spot trying to find the path forward. It's really easier to figure all that out just running like a headless chicken. Hence the joke, "Outlast? More like Outrun!" There are a bunch of nightmare sequences where you're in an abandoned catholic school. This is where the game truly shines and gives you the most authentic horror experience it has to offer. There were sections that I truly trembled in fear, slowly advancing a proper linear path that felt a lot more true to the power that the original game had. Sadly, these sections are in between snacks with the course meals of the main game. Overall, I found the game very satisfying. The tedious bits were indeed frustrating, but I well over got my fix of terror that I am happy to see the console industry continue to produce. The game is an average 5-6 hours depending on playstyle. There is an achievement/trophy for beating the game in under 4 hours, to give you a better idea on top of that. Players had a problem with the ending, but the game is meant to be confusing and there are video/forums to clear that up after you beat the game. Closing Pro Tip: Keep the camera out as much as possible unless you're sprinting, so that you don't miss any recording events.