How much Do you Plan On the game costing?

- Mets11rap

Not determined yet - we are currently focusing on making the best game that we can. I can say that we will not be full-priced, and will probably end up costing what you’d expect a game like this to cost. We want to make sure the barrier to entry is low so we can count on a solid playerbase.

Sorry this is not a solid answer yet, we are still early on in the full development process and this will likely be one of the last things we finalize. We just want to make a good game, first and foremost.

Would you consider adding larger maps or do you feel the gameplay shines best with tight spaces forcing constant engagement? - Noony

Great question! I tend to agree with you - the maps currently are too small. You’ll be happy to hear that we’re expanding all three existing maps with more rooms, pathways, and props to possess. I think having more hiding spots is always a good thing. And given how accurate and effective the Hunter’s gadgets are, it will help the Ghosts significantly to have more places to hide.

We are also working on some prop layout randomization. Each room might have a slightly different layout of props each time you play - giving the Ghosts a better shot at hiding in plain sight.

With a static map, experienced Hunters know exactly when something has been moved or something does not belong. This means that the most effective way to play a Ghost is to merely become a tiny object and wedge yourself in a corner. But with the prop layout randomization, it should help Ghosts take more risks and add some more variety to their options when hiding.

We are also experimenting with ‘wildcard’ props - essentially, these special props could be one of many different props of similar size. Sometimes it will be a lamp, or sometimes it will be a potted plant. This will result in even more variety each time you play the map.

Let us know what you think of these changes on Discord. The bigger maps are currently in development, and I hope one or two of them will be ready for the next test.

Will MGH have achievements? - TMGR13

Yes! You may have noticed we have two already, just a victory for each team. But we plan on many, many more. Win with a headshot with a lamp? Achievement for that. Beat all Ghosts with the Ghostsmasher in a 1v4? Achievement for that too. I’m all about achievements.

Is there a piece or achievement that the team is especially proud of? A feature that stands out and made you say "I’m glad that made it in game!" ? - Thelosttexan

There’s so many like this - to be honest, when you make anything work properly in-game, it feels like a momentous achievement. As it turns out, multiplayer games are hard to make. Surprising, I know.

The biggest ones that come to mind are the way props shatter into pieces. Once I got that working, and I went around smashing things, it felt very satisfying. Our killcam system also took a lot of time to get working, and required a lot of experimentation and research to get working. That was a great moment when we finally saw replay happening.

What would you do in the far future for the lore? (comics, black boxes that give info about the map etc.) - Spook

Lore is great - we’ve definitely got some ideas there. Admittedly, we are mostly focused on gameplay right now. But lore creates context for the game which is really important. Why are there Ghosts? Who are the Ghost Hunters really? Who’s calling the shots? Who hired those Hunters? Lots of fun questions to answer and explore to make the world of MGH feel alive and believable.

You may have noticed the radio announcer in the van ride to the haunted location - there’s some lore to extract there. We plan on doing more of that kind of thing. Comics would be amazing - if we are successful enough to have tie-in comics, we’ve done something right.

I think some sort of information bank of lore to collect while playing could be cool too. I always liked reading all that stuff when playing games as a kid. Doesn’t really get in the way of gameplay, but there if you want it.

How's life been? Always good to have a break from answering questions about the game

- Mythra Main

Thanks for asking! Life’s been good, just quite busy working on this here game. Looking forward to the holidays so I can spend some time with my family - I don’t get to see them often. It’s going to be lovely. I hope everyone else gets to do the same.

Will the game have more forbidden gestures?

- Chillax

Yes, absolutely. Prepare yourselves. Use of forbidden gestures will result in a ban from most servers, so use this power wisely.

But seriously - the more emotes, the better. We’re on it!