The Knechte promised to return, and real knights always keep their word. And neither the bloodthirsty Baron nor his squad will stop the Knight Riders from their dream and the goal of their whole lives — to find the enigmatic and inviting Flanders, where they can finally find peace. We already told you about the hardships that fell on Martin and his faithful knights in our blog. Today we can see and test new types of weapons obtained with the help of Martin's friend, the knight of the Silver Star Tomas, that the Knechte brought with them to the Wasteland as trophies for the joy of the Survivors. If, of course, we can impress the Knight Riders and win their respect.

In-game event ‘Knight Riders’

Attention! The event ‘Knight Riders’ will last from April 19 to May 3.

New Knechte Festival ‘Knights of the Wastelands’!

The mission counts towards the progress of daily and seasonal tasks.

For each victory the player receives a special temporary resource — Talers.

Talers can only be earned in this mission.

Talers can not be sold or purchased through the in-game market.

After the end of the event, all unused talers will be withdrawn from the game without exchange for any resources.

Talers, as well as a certain amount of resources and parts, can be exchanged for goods at a special temporary workbench, ‘Martin's Tent’.

New temporary workbench ‘Martin's Tent’

Machine gun M-37 Piercer

Rarity: rare.

PS: 555.

Durability: 94 pts.

Power consumption — 3 units.

Weight: 176 kg.

Required resources and parts:

600 units of scrap metal

100 units of copper

150 talers

3 machine guns LM-54 Chord

2 ‘Radars’

2 ‘Weapon radiators’

Shotgun ‘Fafnir’

Rarity: epic.

PS: 940.

Durability: 261 pts.

Power consumption: 4 pts.

Weight: 255 kg.

Unique feature: The higher the speed of the machine, the greater the accuracy of the gun. Maximum accuracy is achieved at a speed of 60 km/h.

Required resources and parts:

650 units of scrap metal

800 units of wires

200 units of copper

300 talers

2 shotguns ‘Junkbow’

2 engines ‘Razorback’

2 cabs ‘Trucker’

Plasma emitter ‘Prometheus V’

Rarity: epic.

PS: 940

Durability: 225 pts.

Power consumption: 4 pts.

Weight: 200 kg.

Unique feature: Within one burst, each shot inflicts 10% more damage.

Required resources and parts:

650 units of scrap metal

800 units of wires

200 units of copper

300 talers

2 plasma radiators ‘Synthesis’

2 micro-factories ‘Genesis’

2 ‘Improved radars’

‘Aspect’ machine gun

Rarity: legendary

PS: 1300.

Durability: 200 pts.

Power consumption: 4 pts.

Weight: 342 kg.

Unique feature: The higher the gun's temperature, the higher its damage. When fully heated, damage increases by 50%.

Required resources and parts:

1250 units of scrap metal

1250 units of wires

1250 units of copper

1250 units of electronics

500 talers

2 miniguns ‘MG13 Equalizer’

2 weapon amplifiers ‘Tormentor’

1 ‘Neutrino’ scope

Autocannon ‘Cyclone’

Rarity: legendary

PS: 1625.

Durability: 523 pts.

Power consumption: 5 pts.

Weight: 570 kg.

Unique feature: The longer the gun shoots, the higher its rate of fire. The maximum rate is reached in 3 seconds of continuous fire.

Required resources:

1250 units of scrap metal

1250 units of wires

1250 units of copper

1250 units of electronics

500 talers

2 autocannons ‘AC72 Whirlwind’

2 turrets ‘Barrier IX’

1 ‘Powerful radar’

In addition, the Knechte still offer you their own designs and exclusive products:

Gun-mount wheel

Rarity: rare.

PS: 75.

Tonnage: +750 kg. (ST: +415 kg.)

Durability: 75 pts.

Weight: 85 kg.

Required resources and parts:

450 units of scrap metal

50 units of copper;

100 talers

3 ‘Small wheels’

2 ‘medium wheels’

2 cabins ‘Huntsman’

Gun-mount wheel ST

Rarity: rare.

PS: 75.

Tonnage: +415 kg.

Durability: 75 pts.

Weight: 85 kg.

Required resources and parts:

450 units of scrap metal

50 units of copper;

100 talers

3 ‘Small Wheels ST’

2 ‘Medium Wheels ST’

2 cabins ‘Docker’

Crossbow ‘Spike-1’

Rarity: epic.

PS: 940.

Durability: 273 pts.

Power consumption: 4 pts.

Weight: 810 kg.

Unique feature: The bolt has a significant physical impulse.

Required resources and parts:

1000 units of scrap metal

1000 units of wires

500 units of copper

500 units of electronics

300 talers

4 machine guns ‘M-37 Piercer’

4 wheels ‘Landing gear’

4 ‘Rocket Boosters’

Attention! Each player can build only one weapon ‘Spike-1’.

Decor ‘Bludgeon’

Rarity: rare

Durability: 3 pts.

Weight: 3 pts.

Increases post-battle reputation gain by 2%

Required resources:

450 units of scrap metal

50 units of copper;

150 talers

Decor ‘Armored skull’

Rarity: rare.

Durability: 7 pts.

Weight: 6 pts.

Increases post-battle reputation gain by 2%

Required resources:

450 units of scrap metal

50 units of copper;

150 talers

Decor ‘Eagle’

Rarity: epic.

Durability: 9 pts.

Weight: 7 kg.

Increases post-battle reputation gain by 3%.

Required resources:

750 units of scrap metal

1000 units of wires

300 units of copper

400 units of electronics

300 talers

Attention! Each player can build only one decor ‘Eagle’.

‘Hunstman's Horn’

Rarity: epic.

Durability: 6 pts.

Weight: 5 pts.

Increases post-battle reputation gain by 3%.

Required resources:

750 units of scrap metal;

1000 units of wires

300 units of copper;

400 units of electronics

300 talers

Attention! Each player can only build one Hunstman's Horn.



Paint ‘Teutonic Cross’

Rarity: rare.

Required resources:

450 units of scrap metal

50 units of copper;

150 talers

Paint ‘Teutonic Ribbon’

Rarity: rare.

Required resources:

450 units of scrap metal

50 units of copper;

150 talers

Paint ‘Teutonic Eagle’

Rarity: rare.

Required resources:

450 units of scrap metal

50 units of copper;

150 talers

Knechte portraits

During the ‘Knight Riders’ event, you can also complete special tasks and obtain unique Knechte portraits:

For 10 wins in missions or raids, the player receives a portrait of Ulrich

For 30 wins in missions or raids, the player receives a portrait of August Donner Ulrich

‘Iron Shield’ pack

Unique armored car: Mark EX.

Weapons: Two rare frontal machine guns ‘‘ST-M23 Defender’ and an epic turret cannon ZIS-34 ‘Fat Man’

Unique tracks: Goliath of epic rarity.

450 PS.

Tonnage: +4500 kg.

Durability: 1600 pts.

Weight: 1800 kg.

Cabin ‘Jawbreaker’

Hardware: ‘Hazardous generator’ and ‘Hardcore’ engine.

Unique hero portrait: Lieutenant Mitchell.

Unique paint can: Solomon's pattern.

Increases the maximum number of parts used to 55.

2 unique stickers: ‘Dogs of War’.

3400 in-game coins.

A repaired and modified model of the first tank used in combat operations. True, this machine was never on the battlefield — it got stuck in the swamp and never reached the intended position. But that's why the tank survived and later became a proud museum exhibit, which was taken care of by more than one generation of wardens. The last of them, Mitchell, was very pedantic in his work with the machine and kept it working right up to the very catastrophe.

And in these tragic days for mankind the painstaking work of the warden paid off handsomely when Mitchell hid his family in the cockpit of the tank and rode it out of the chaotic agony of the city.

For some time the family wandered through the wild Wasteland and eventually settled in the Valley. Old man Mitchell made several trips to the cities on his faithful Mark EX, and died right behind its levers, after a successful rescue expedition.

Impressed with his grandfather's example, young Mitchell put on an old helmet, hiding his face and continued his work. Lieutenant Mitchell has been taking civilians out of combat zones for several decades. He never attacks first, but quickly suppresses any attempts to stop him.

Unique tracks: Goliath of epic rarity.



People have invented similar tracks during their first global war with each other. Now they are used in the current, less global war.

When mounted, severely limit the car's maximum speed. Each mounted track reduces the cabin's power.

Sounds and music

Added 2 new tracks:

999 Horsepower (can be heard in Race)

Added a new track for the garage.

With the update 0.9.60 Crossout is moving to a new sound engine.If you encounter any errors or bugs in the sound of the game, please let us know in the section ‘Bug reports’.

Market

Now, some of the goods offered for sale and requests for their purchase will appear on the market with some delay.This will affect those goods that are sold the least often.

When placing such a lot on the market, the player will see a warning that the lot is being checked and will be posted after a while.

The player who put up the goods for sale or created a request for its acquisition will see the goods in the history and be able to cancel the sale / purchase request.

Delayed goods can no longer be sold or purchased through a quick sale / purchase.

Game Modes

Raids

General

The chances of an ammunition drop are increased after the destruction of officers and leaders.

‘The War for Fire’

Tower durability at all difficulty levels is increased by 1000 units.

‘Hit and Run!’

Difficulty level: Hard

Truck durability reduced by 10%.

‘Perimeter Breach’

The raid scenario is reworked:

At the start of the raid, players need to get through to the gate, blocking the path to the coveted cargo and clear their route from raiders.

Raiders will never give back the goods in a good way, and the impudent infiltration of strangers will not be ignored by one of the leaders.

Even the fact that you have seized the load does not mean anything!Raiders were ready for this development of events and blocked the gateway to the point of evacuation and called for reinforcements. And there is less and less time left before their arrival!

To destroy the gate Survivors need to bring explosive loads to the gate and destroy them.

If survivors manage to emerge victorious from all encounters and come close to the point of evacuation, the raiders throw all the remaining forces into the battle.To win, you need to destroy the leader and the remnants of the squad and take out the cargo.

Even if the time allotted for the return is over, and you did not manage to complete the task before the reinforcements arrive, you still have a chance chance. But with a little trick: by this time the raiders have already managed to pull the support squads to the point. Can you defeat them?



Brawls

Battle Royale

Now in Battle Royale, players can complete a weekly task for 9 successful fights in brawls.A battle is considered successful, in which the player took places from the 1st to the 4th.

Bedlam

Now in the ‘Bedlam’ mode, the map is changed once a day.

List of maps of the Bedlam mode: Fortress Founders Canyon. Ship graveyard



Parts

Movement

Mechanical legs ‘ML-200’

Decreased inertia of the legs.Now they respond better to the change of direction, and also allow you to maintain mobility and to respond to the environment without serious delay.

Now, when you descend on an inclined surface, the speed on mechanical legs does not decrease.

Developer comment: ‘Despite the very good parameters of mechanical legs, their effectiveness in combat left much to be desired. The main problem was the high inertia and difficulty in controlling the legs. To remedy this deficiency, we have significantly reworked the legs and their behavior. In a new form, the mechanical legs became much more mobile and maneuverable.’

Chained wheel (normal and ST)

Durability increased by 15% (from 100 to 115 units).

Spiked wheel (normal and ST)

Durability increased by 13% (from 75 to 85 pts).

Wheel Lunar IV (normal and ST)

Durability increased by 10% (from 50 to 60 pts).

Wheel Shiv (normal and ST)

Durability increased by 12% (from 130 to 145 units).

Reduction of power of the armored car is reduced to 17%.

Developer comment: ‘In general, the efficiency of the wheels of blue rarity is quite close to each other and does not require frequent revisions. However, although not too much, the changes in some parts indirectly affect other parts. Since we made changes to parameters of wheels, the game has changed, and with it the efficiency of the wheels has also changed. Therefore, we decided to make minor changes and increase durability of the wheels with the lowest efficiency.’

APC wheel

Resistance to explosive damage reduced by 25%.

Developer comment: ‘After changing the system of explosions, we calculated the necessary resistance figure for the armored car wheel, based on the damage proportions that the players dealt in battle. Since then, much has changed in our game, including the popularity and effectiveness of various weapons. We decided to reduce the resistance to explosive damage in a way that would fit the current realities.’



Hover ‘Icarus IV’ and ‘Icarus VII’

The height of the suspension is reduced by 15%.

Developer comment: ‘We believe that hovers, due to their height superiority, have a very strong advantage over certain types of weapons. We decided to slightly reduce the height of the hovers, that is, to reduce the height at which the craft hovers. This change will make it difficult for players on the hover to be able to shoot down enemy weapons using the high ground, and also make such craft more vulnerable to an ATGM missile and a melee weapon.’



Weapons



Cannon ‘Avenger 57mm’

Explosion radius reduced by 20%.

Developer comment: ‘In the latest update, we reduced the radius of the explosion of the Avenger's projectiles, in order to reduce the increase in efficiency with increasing player levels.Despite the positive changes after this revision, we believe that in the current form the effectiveness of the Avenger at high levels is still high. Therefore, we decided to further reduce the radius of the explosion at the gun.’



Machine gun ‘ST-M23 Defender’

Damage reduced by 10%.

Developer comment: ‘As for the Defender machine gun, the lack of limited shooting angles is compensated by increased durability and damage.This made the machine gun more durable and more efficient, especially at high PS. We believe that in this form the Defender is clearly out of balance, and the compensation is too high. Therefore, we decided that the Defender machine gun needs a small correction of the damage inflicted.’

Melee weapons

All the active melee weapons listed below now have modified collision models.

Auger

Damage increased by 33%

Durability increased by 104% (from 162 to 330 units).

Weight increased by 16% (from 216 to 250 kg).

Now the gun has a 30% resistance to explosive damage.

Power consumption increased to 2.

PS increased from 185 to 370.



Buzzsaw

Damage increased by 34%.

Durability increased by 90% (from 145 to 275 units).

Weight increased by 16% (from 108 to 125 kg).

Now the gun has a 30% resistance to explosive damage.

Power consumption increased to 2.

PS increased from 185 to 370.

Druzhba 2

Damage increased by 33%

Durability increased by 103% (from 153 to 310 units).

Weight increased by 20% (from 54 to 65 kg).

Now the gun has a 30% resistance to explosive damage.

Power consumption increased to 2.

PS increased from 235 to 470.

Harvester

Damage increased by 14%.

Durability increased by 52% (from 504 to 765 units).

Weight increased by 16% (from 810 to 940 kg).

Now the gun has a 30% resistance to explosive damage.

Power consumption increased to 4.

PS is increased from 975 to 1300.

Developer comment: ‘As we wrote earlier in the blog: a melee weapon in its current state has several significant problems that prevent it from revealing its full potential. One of the main disadvantages is the low survival rate. If a player with a melee weapon hits an opponent with an explosive module, then the player will suffer no less than his opponent. One fuel tank is enough to destroy most weapons. We significantly increased the durability of active melee weapons and added a 30% resistance to explosive damage, which will make this class of weapons much more resistant to explosions of barrels, generators and ammo boxes.

The second major problem is the difficulty in dealing damage. Because of the low power consumption of a melee weapon and its large size, it is necessary to be a clever designer to effectively place the maximum possible number of melee weapons on your craft. And, even if the player succeeded, only half the installed weapons will be dealing damage to the enemy.

We have significantly reworked the parameters of melee weapons in order to correct the most pressing problems. The modified weapons will be more resistant to module explosions. Building an effective ‘melee’ craft and dealing damage with all weapons will be easier, and its effectiveness will increase. We will closely monitor the changed weapons and will make timely changes if they are needed.’

Hardware



Increased ammo pack

Now the part increases the number of charges of guns and missiles by 110%.

Developer comment: ‘We came to the conclusion that the parameters of the purple ammunition box do not correspond to its rarity.Three rare ammunition boxes in total give the same amount of ammunition and occupy the same volume as 1 increased ammunition box. We increased the number of charges of guns and missiles, which gives increased ammunition to make its parameters more appropriate for its rarity.’

Containers

‘Found in the wasteland’ and ‘Prospector's container’

Now all temporary parts from these containers are valid for 24 hours after they are activated.

Now the Engineer flags from these containers, as well as from the ‘Adventurer's Container’, are in effect for 3 hours.

Interface

Added the ‘News’ item in the game menu (Esc key) .With it, you can at any time open a window with the latest news on the game.

In the menu ‘Settings’ - ‘Game’ - ‘Interface’ we added the function ‘Refuse help’.With it, allies will no longer be able to get you back on your wheels after a flip. The craft can only be flipped back to its wheels by the player himself. By default, the function is disabled.

Added a tooltip for the button ‘To battle’ for those modes where there is no reward.

The interface of the map ‘Sector EX’, activated by pressing the ‘Tab’ key, has been improved.

Now in the results window of the ‘Battle Royale’ the player's place is displayed.

The "Overwrite Blueprint" button from the Blueprints window has been removed.

Miscellaneous

A number of texts and descriptions have been improved.

Added a number of in-game tips.

Now the indicator of an overheated weapon shows the progress of its cooling.

The physical model of the ‘Inflatable Mammoth’ decor is improved.

Faction blueprint ‘Saturn X’ is improved.

Corrected the parameters of 'Scorpion' pulse accelerator in the "Big Black Scorpions" brawl.

Bug fixes

Fixed a bug with disappearing posters in the garage.

Fixed errors on several maps.

You no longer see a message that the car is destroyed in the ‘Race’ at the finish near the last gate.

Fixed a bug due to which the craft on hovers could not fire from cannons after a sharp turn.

Fixed a bug where armored cars with Bigfoots could hang in the air in the garage.

Discuss it here!

Small update 20.04.18

Raids

"Hard" and "Medium" difficulty levels

The difficulty of AI - controlled raiders and turrets has been decreased

Improved a number of in-game texts.