Okay, here’s my first character idea I’m posting. Each character of mine has an inspiration so I can tell you now this guy is inspired by my favorite scientist

http://kevo.dasaku.net/wp-content/uploads/2011/09/capture9324343-640×360.jpg

Please Enjoy

Concept: theatrical vivisectionist who wants immortality.

Goal: to create a body that never dies.

Motivation: wants to be accepted.

Conflict: his need to be loud and theatricals pushes people away, though he wants friends, he’s afraid of being hurt.

Background: adopted by humans and raised in a small logging town, he was the focus of a lot of bullying. His only friend growing up was an old man who was very eccentric and funny. He taught him to be an alchemist and taught him how bodies work with varieties of animals (old man was a taxidermist). When the old man died, PC had a mental breakdown. While the whole town looked down on the old man, PC viewed him as a god. PC heavily mourned his death. He left the town in search for immortality and a way to resurrect a god (old man).

Personality: doesn’t trust anyone who is strong or confident. Very bombastic and loud and can be rude and disrespectful. Has a lot of pride and will become offended easily. Likes to appear evil neutral to push others away but is really neutral.

On to the Mechanics of my character. In case it wasn’t obvious, he is an alchemist. What may not be obvious is his archetype which is “Vivisectionist.” The main thing Vivisectionist does is replace bombs with sneak attack, so he’s like a rogue-chemist.

He’s level 3 by the by. He was really fun designing because I gave him two vestigial arms and with my GM’s approval, he can wield two elven curve blades (he’s an elf too) with a -4 on the attack roll (two weapon fighting feat) but only uses the 1x Strength modifier unlike the typical x1.5 modifier usually on two-handed weapons. I can reduce my penalties by using a rapier (two arms) or a kukri (one arm, last arm using extract or something) to a -2 on attack rolls. The reason I picked all these weapons are that they have 18-20 critical ranges and if i get the feat that doubles critical ranges on weapons, I will have 15-20 critical ranges on each.

Can’t say much else about this guy other than my future plans. This guy is replacing a character of mine that died (ran away but same idea) in an adventure path that that will be taking us to level 20. I will keep ya’ll informed.