Greetings Adventurers,

War, war never changes. Except for today it does because new rules will be implemented for both Node and Conquest War. You can enjoy the Node and Conquest Wars again starting Sunday the 22nd. A lot is changing so make sure you read the notes carefully and let us know if you have any questions.

We are also restarting Serbianca’s Voucher gathering event! Gather around the world and turn in your vouchers to help you in your woodworking endeavours.

Once again, we are extending the Terrmian Waterpark and Mysteries of Summer event for some extra fun in the sun and a little more brain teasing. Please read on to the full patch notes because we have a lot of info for you!

[Event]

Terrmian Waterpark has been extended by 1 week! Terrmian Waterpark will stay open until July 25th, before maintenance. Event quests and mini-games will also be available until July 25th. During the extended week, the amount of [Event] Terrmian Pearls you can obtain through the event quests and Challenge will double! Everyone’s favorite invertebrate the Terrmian Octopus will also be staying one more week! Weapon Exchange Coupons will also be available in the Pearl Shop until July 25th.

Mysteries of Summer challenge has been extended 1 week! Mysteries of Summer will be available until July 25th, before maintenance. During the extended period, general difficulty setting of the Mysteries of Summer will be lowered: [Event] Deficient Meat Quest Requirement of Beef x30 has been lowered to Beef x5. [Event] The Immovable Stone Quest Requirement of Gemstone has been changed to Rough gemstone. [Event] Fire Resistant Gloves Quest Requirement of bringing Clear Liquid Reagent x50 has been lowered to Clear Liquid Reagent x5. [Event] Glove Used by a Blacksmith Quest Requirement of Supreme Tough Hide x50 has been changed to Ox Hide x3, and Flax Fabric x50 has been lowered to Flax Fabric x10. [Event] To Capture the Essence of Water Quest Requirement of Distilled Water x100 has been lowered to Distilled Water x20. [Event] Memory of that Day The quest that could only be accepted at nighttime can now be accepted anytime of the day. [Event] Unfinished Mission Quest Requirement of defeating Pirates x100 from Pirate Island has been lowered to Pirates x50 from Pirate Island. [Event] Magnetic Field This quest will now be accepted with an item received as a reward for completing the 5th stage of the floating platforms of Terrmian Waterpark. [Event] Essence of Darkness The required item in order to suit the requests of the third Guardian during the quest has been changed to an item that can be easily purchased. Item Drop rate for items required for progressing with Essence of Earth quests has increased. The life interval of the NPC with whom you can claim the Purple Greed with in the quest [Event] Purple Greed has been prolonged extensively. Drop rate of Red Mercury, Samoga's Molar, Obsidian Dust, and Golden Mirage has increased. Red Mercury: 80 times higher drop rate compared to before. Samoga's Molar: 25 times higher drop rate compared to before. Golden Mirage: 80 times higher drop rate compared to before. Obsidian Dust: 80 times higher drop rate compared to before. With the extension of Mysteries of Summer and difficulty setting being lowered during the extension, please find the reward specs. for earlier participants who completed the quests within the originally given amount of time:



[For participants of Mysteries of Summer before 7/18 maintenance]

1. Depending on the progress of quests (stages completed), at max 150 million Silvers will be rewarded additionally:

Fire Stage = Gold Bar 100G x1

Water Stage = Gold Bar 100G x1

Forest Stage = Gold Bar 100G x1

Metal Stage = Gold Bar 100G x2

Earth Stage = Gold Bar 100G x2

Spirit Stage = Gold Bar 100G x2

Darkness Stage = Gold Bar 100G x3

Light Stage = Gold Bar 100G x3

(Grand total of 150 million Silvers)

2. Depending on the progress of quests (stages completed), more rewards (accumulated) will be given out:

For completing up to Forest Stage = Fine Accessory Box I x1

For completing up to Spirit Stage = Fine Accessory Box I x1

For completing up to Light Stage = Fine Accessory Box II x1

3. The special in-game Titles for completing Spirit, Darkness, and Light Stages will ONLY be given out to participants who have cleared the relevant stages before 7/18 maintenance.

All special titles available in Mysteries of Summer will be handed out after the event ends. Please check the chart below for conditions and the Title to-be-distributed.

Conditions Title Upon clearing ‘Spirit’ stage Eternal Upon obtaining ‘Essence of Darkness’ Darkness Upon obtaining ‘Essence of Light’ Light 10th Place X 9th Place IX 8th Place VIII 7th Place VII 6th Place VI 5th Place V 4th Place IV 3rd Place III 2nd Place II 1st Place I *Titles were given out upon reaching the requirements listed above. From July 11th maintenance however, it has been changed that the Titles will all be given out at the same time after the Mysteries of Summer event ends. Exact time of distribution of the Titles will be shared with future notice.

Wanna find out who made it to Top 10 and hear the background story of Mysteries of Summer? Click <Here> for the interview with the creative mind behind Mysteries of Summer!

Get Serbianca’s Voucher event has been added. Event Period: 7/18 After Maintenance ~ 8/8 Before Maintenance During the event period, [Event] Serbianca's Vouchers can be obtained everywhere through Gathering. Exchange these from NPC Serbianca for Logs! Click <Here> to find out more!



[Ongoing Events]

Mysteries of Summer: 06/28 09:00 UTC ~ 07/25 Before Maintenance (Extended 1 week!)

Terrmian Waterpark: 06/27 After Maintenance ~ 07/25 Before Maintenance (Extended 1 week!)

Loyal Attendance Rewards: June 28th 00:00 UTC ~ August 1st 23:59 UTC





[Ended Events]

Summer Activities Screenshot Contest has ended. Please click <Here> to see if your submission made it!



[Content]

※ The new rules can be enjoyed with the Node War that will restart on July 22nd.

Please read on below to find the changes and additions made to our Node Wars and Conquest Wars.

Now nodes will be classified into Normal Nodes and Conquest Nodes. The Conquest Nodes will be classified into 3 different tiers with the higher tier giving more taxes to collect. Normal Nodes will give less amount of tax than Conquest Nodes. Conquest Nodes and Normal Nodes cannot be occupied at the same time.

Node Wars will now be available daily for guilds to participate in so that adventurers can enjoy large-scale battles more regularly. As a result, the maximum number of nodes that one guild can occupy will be extended from 2 to 6 nodes.

Instead, Guild Members who can participate in the Node Wars will be decided by the number of nodes occupied by the Guild.

To summarize the revisions and additions, please read on below: At max, a total of 6 nodes will be allowed for occupancy by a single Guild. Guild Masters can assign a ‘Chance to Occupy’ to the Guild Members through Guild window (G). The Chance to Occupy will decide how many Node Wars the relevant Guild Members will be allowed to participate in the relevant week. The Chance to Occupy for Guild Members will reset at the end of Conquest War on Saturdays. Normal Nodes and Conquest Nodes cannot be occupied at the same time by the same Guild. You cannot participate in a Conquest Node after conquering a Normal Node. And you cannot participate in a Normal Node after conquesting a Conquest Node. Depending on the number of nodes occupied, maximum participants allowed for conquering additional nodes will be placed. Max participants allowed depending on number of nodes are as follows:



# of Nodes occupied Maximum Participants 0 Node Max 100 1 Node Max 80 2 Nodes Max 60 3 Nodes Max 40 4 Nodes Max 20 5 Nodes 0 (Only construction of Forts allowed)

You can place Chance to Occupy to 20 members at a time.

Regardless of actual participation of the guild member, the 1 Change to Occupy will be deducted every successful occupation of a node from a guild.

Guild Members-to-participate in the Node/Conquest War can be decided via the Chance to Occupy system. Guild Masters will use an exclusive UI window from Guild window (G) and grant at max 5 times the Chance to Occupy in Node/Conquest War for Guild Members.

Guild Member who do not have any Chance to Occupy remaining will be classified as a non-participant and cannot take part in the Node War.

For example if there are total of 100 Guild Members in a Guild, the Guild Master can grant 20 members at a time the Chance to Occupy (from 1 to 5 times). However, all 100 Guild Members can be set to participate in the very first Node War and please check the chart with an example below for clarification.

If the 20 Guild Members who have been given 1 Chance to Occupy participates and successfully conquers to occupy a Node, that 20-member group can no longer participate in that week’s Node Wars. The remaining 80 out of a 100-member Guild, if this 80 Guild Members had been given 2~5 Chance to Occupy, will be able to participate in the next Node War.

Example of Chance to Occupy applied for a 100-member Guild For the 1st Node All Guild Members with 1~5 Chance to Occupy given can participate For the 2nd Node (If 1 node is occupied) Guild Members with 2~5 Chance to Occupy For the 3rd Node (If 2 nodes are occupied) Guild Members with 3~5 Chance to Occupy For the 4th Node (If 3 nodes are occupied) Guild Members with 4~5 Chance to Occupy For the 5th Node (If 4 nodes are occupied) Guild Members with 5 Chance to Occupy For the 6th Node (If 5 nodes are occupied) Only construction of Forts allowed

Chance to Occupy cannot be changed if Node War or Conquest War is in progress.

However, Conquest War allows at max 100 Guild Members to participate regardless of the number of nodes occupied by the Guild

Conquest Wars have received new rules. From the number of Conquest Nodes excluding the Normal Nodes, Guilds with 2 or more nodes occupied can build Fort/Command Posts and participate in the Conquest Wars. In order to construct Fort/Command Post/Field HQ, you need to occupy 2 or more Conquest Nodes excluding the Normal Nodes. You can start constructing a day after occupying 2 Conquest Nodes. In order to cut down on resurrection cooldown and time needed to move to the relevant areas, a new Castle Gate resurrection points have been added to Calpheon, Mediah, and Valencia Conquest Wars to bring the action faster to you. Castle Gate resurrection point for Offensive and Defensive are located in different locations. The Offensive Guild must have destroyed the Castle Gate in order to resurrect near the Castle Gate. It has been changed so that Cannons cannot be installed inside the castle in Conquest Wars. If a Guild with more than 2 nodes occupied is participating in the Conquest War, 2% of the tax from the territory can be collected every 10 minutes the Fort/Command post is successfully defended. Forts/Command Posts/Field HQs needed to participate in Conquest Wars can be built on the day of the Conquest War. The tax obtainable at this point equals 2% of the amount expected to be collected excluding Security Budget. This tax will be collected at the end of the Conquest War when the opposing side’s Fort/Command Post is destroyed. Offensive side can obtain at max 20% of the territory tax. If the Offensive side ultimately wins in the Conquest War, the tax obtained for successfully defending Fort/Command Post will not be counted in the calculation. Same as before, amount excluding Security Budget will be collected. If the Defensive side ultimately wins in the Conquest War, total amount of tax excluding the tax already collected by the Offensive side and Security Budget will be given as the winning reward. If there are several Guilds participating in the Offensive side, at max 20% of the tax collected for the Offensive side will be allocated by number of Guilds participating. For example if there are 3 Guilds participating in the Offensive side, about 6.66% (of the 20%) will be given to each Guild. Please be informed that the max 20% tax collected for the Offensive side is given only in the case where the Offensive side loses and the Defensive side wins. If there is a Guild who defeats other remaining Guilds in the Offensive side after the Fort/Command Post/Field HQ of the Defensive Guild is destroyed, the single Guild remaining will be declared the winner and take all the tax of the territory. Other participating Guilds in the Offensive side who loses to this single Guild cannot be given a share of the 20% tax collectable during the Conquest War. If there is no Guild declared as the winner of the Conquest War even after the Fort/Command Post/Field HQ of the Defensive Guild is destroyed and the Conquest War time ends, the territory will be liberated and no Offensive Guild will be able to obtain the tax.

Other/Conquest War Balance Damage of the Basic Attack, Horn Attack, Fore Chop, and Charge of the Elephant used on Castle Gates has been increased by 30%. The number of target hits inflicted from Charge skill of the Elephant used on Castle Gate, Fort, Command Post, annexes and installments has decreased from 16 to 8 target hits. Damage of the Basic Attack, Horn Attack, Fore Chop, and Charge of the Elephant used on other adventurers has been increased by 20%. Damage of the Basic Attack, Horn Attack, Fore Chop, and Charge of the Elephant will now be applied on Cannons as well. Damage from Cannons used on Castle Gates has been increased by 300%. Damage from Cannons used on other adventurers has been increased by 400%. Cannon’s DP has increased by 100%, and Durability has increased by 900%. Cannons can be destroyed with ease if you utilize horses and Elephants. Damage from horses used on Cannons has been increased by 700%. Damage from horses used on Command Post/annexes and installments has been increased by 500%. Siege Defense Tower’s DP has increased by 50% and Durability has increased by 900%. Siege Defense Towers can be destroyed with ease if you utilize horses and Elephants. Durability of Calpheon Castle’s, Mediah Castle’s, Valencia Castle’s Outer Gate and Inner Gate has decreased by 50%. Wooden Fences and and Medium Siege Towers used in Conquest Wars has increased in height by 40%. Moving Speed of Medium/Large Siege Towers has increased by 50%. Medium/Large Siege Towers can be destroyed with ease if you utilize horses and Elephants. Damage from Flame Towers used on other adventurers has been increased by 50%, and damage from Hwachas used on other adventurers has been increased by 20%. Production time for the following items usable in Node/Conquest Wars has been reduced. Medium Siege Tower Workshop 15 mins. → 10 mins. Large Siege Tower Workshop 20 mins. → 15 mins. Indomitable Flag Factory 30 mins. → 15 mins. If the adventurer dies during Node/Conquest Wars, the corpse will disappear right away and Medical Kit or Resurrection skills will no longer be applicable. In addition, a new view mode where you can observe the Node/Conquest War from the allies’ point-of-view called ‘Ally Viewpoint’ has been added. While using this function, press F5 to switch views amongst allies. Due to the balance changes applied to Node/Conquest Wars, the price of the items sold by the Guild Military Supply has been changed. [Guild] Siege Defense Tower 150,000 Silvers → 500,000 Silvers [Guild] Wooden Fence 100,000 Silvers → 500,000 Silvers [Guild] Barricade 25,000 Silvers → 50,000 Silvers

Node/Conquest War Schedule The same as before: [EU] Sunday~Friday: Node War from 20:00 CEST until up to 22:00 CEST Saturday: Conquest War from 20:00 CEST until up to 24:00 CEST [NA] Saturday: Conquest War from 21:00 EDT until up to 01:00 EDT Sunday~Friday: Node War from 21:00 EDT until up to 23:00 EDT

Tax Collection There will not be a separate process of collecting taxes and the tax stacked up for a week will be instantly sent as Guild Funds to the winning guild who successfully conquers and occupies a node/territory. Security Budget rules will remain the same. Taxes will be classified among Normal Node < Conquest (Tier 1) < Conquest (Tier 2) < Conquest (Tier 3).

Node Classification Normal Nodes, Conquest Nodes Conquest (Tier 3) Conquest (Tier 2) Conquest (Tier 1) Normal In all territories of Balenos, Serendia, Calpheon, Mediah, and Valencia, nodes will be divided up into Normal Nodes and Conquest Nodes (in 3 different Tiers). The total number of nodes are 154 however, same as before. Normal Nodes = 54 Conquest (Tier 1) = 65 Nodes Conquest (Tier 2) = 20 Nodes Conquest (Tier 3) = 15 Nodes As there are tiers placed among Conquest Nodes now, you will obtain different amount of taxes depending on the tier of the Conquest Nodes.



< Previous Nodes > Areas with Tier 1 Nodes Areas with Tier 2 Nodes Areas with Tier 3 Nodes Altar of Agris Cron Castle Site Western Guard Camp Forest of Plunder Imp Cave Cron Castle Ehwaz Hill Ancient Stone Chamber Eastern Border Toscani Farm Northern Heidel Quarry Glish Ruins Coastal Cave Glish Swamp Moretti Plantation Heidel Pass Northwestern Gateway Hexe Sanctuary Northern Guard Camp Serendia Shrine Northern Wheat Plantation Northern Plain of Serendia Castle Ruins Trina Fort Southern Neutral Zone Biraghi Den Anti-Troll Fortification Southern Cienaga Olvia Coast Kamasylve Temple Central Guard Camp Goblin Cave Oze Pass Southern Guard Camp Saunil Camp Mansha Forest Eastern Gateway Quint Hill Sarma Outpost Alejandro Farm Delphe Outpost Splashing Point Costa Farm Stonebeak Shore Awakening Bell Bloody Monastery Abandoned Iron Mine Rock Post Watchtower Omar Lava Cave Ibellab Oasis Orc Camp Tungrad Forest Barhan Gateway Bradie Fortress Hasrah Cliff Valencia Castle Site Southwestern Gateway Epheria Sentry Post Ancado Coast Elder’s Bridge Western Gateway Foot of Terrmian Mountain Rhutum Outstation Terrmian Cliff Oze's House Lynch Ranch Catfishman Camp Primal Giant Post Phoniel’s Cabin Marni’s Lab Marie Cave Trina Beacon Towers Crioville Bree Tree Ruins Elric Shrine Abandoned Land Mediah Northern Gateway Delphe Knights Castle Mask Owl's Forest Karanda Ridge Florin Gateway Contaminated Farm Soldier's Grave Khuruto Cave Gorgo Rock Belt Mediah Northern Highlands Cadry Ruins Stonetail Wasteland Capotia Stonetail Horse Ranch Aakman Asula Highland Crescent Shrine Canyon of Corruption Gavinya Volcano Zone Manes Hideout Roud Sulfur Works Wandering Rogue Den Ivory Wasteland Alumn Rock Valley North Abandoned Quarry Keplan Hill Abandoned Quarry Treant Forest North Kaia Mountain Epheria Valley Hexe Stone Wall Beacon Entrance Post Keplan Vicinity Behr Riverhead Lake Kaia Tobare’s Cabin Longleaf Tree Sentry Post Rhua Tree Stub Behr Downstream Witch's Chapel Longleaf Tree Forest Sausan Garrison Marni's 2nd Lab Helms Post Ancient Ruins Excavation Site Ahto Farm Kusha Kasula Farm Wolf Hills Balenos River Mouth Epheria Ridge Casta Farm Wale Farm Altinova Gateway Bashim Base Taphtar Plain Veteran's Canyon Valencia Western Highlands Pujiya Canyon Waragon Nest Deserted City of Runn Pilgrim's Haven Desert Naga Temple Pilgrim's Sanctum: Obedience Pilgrim's Sanctum: Abstinence Pilgrim's Sanctum: Sincerity Pilgrim's Sanctum: Humility Pilgrim's Sanctum: Fast Rakshan Observatory Crescent Mountains Altas Farmland Erdal Farm Valencia Plantation Fohalam Farm Gavinya Great Crater Gavinya Coastal Cliff Ivero Cliff

< New Node/Conquest War > Areas with Beginner Nodes Areas with nodes of normal amount of tax Areas with nodes of high amount of tax Areas with Conquest Nodes Ehwaz Hill Altar of Agris Cron Castle Western Guard Camp Toscani Farm Cron Castle Site Eastern Border Glish Ruins Coastal Cave Imp Cave Northwestern Gateway Mansha Forest Ancient Stone Chamber Heidel Pass Moretti Plantation Kamasylve Temple Elder’s Bridge Foot of Terrmian Mountain Serendia Shrine Valencia Castle Site Wolf Hills Terrmian Cliff Olvia Coast Forest of Plunder Balenos River Mouth Mask Owl's Forest Goblin Cave Casta Farm Wale Farm Epheria Ridge Hexe Sanctuary Northern Plain of Serendia Southern Neutral Zone Florin Gateway Northern Wheat Plantation Southern Guard Camp Southern Cienaga Northern Guard Camp Trina Fort Treant Forest Central Guard Camp Northern Heidel Quarry Quint Hill Witch's Chapel Alejandro Farm Glish Swamp Omar Lava Cave Abandoned Iron Mine Bloody Monastery Eastern Gateway Western Gateway Soldier's Grave Watchtower Costa Farm Sarma Outpost Waragon Nest Bradie Fortress Castle Ruins Elric Shrine Roud Sulfur Works Southwestern Gateway Biraghi Den Splashing Point Marni’s Lab Orc Camp Rock Post Bree Tree Ruins Lynch Ranch Ibellab Oasis Abandoned Land Saunil Camp Aakman Delphe Outpost Primal Giant Post Ancado Coast Contaminated Farm Trina Beacon Towers Khuruto Cave Delphe Knights Castle North Abandoned Quarry Karanda Ridge Oze Pass Anti-Troll Fortification Beacon Entrance Post Keplan Hill Keplan Vicinity Epheria Sentry Post Oze's House Abandoned Quarry Behr Riverhead North Kaia Mountain Tobare’s Cabin Rhutum Outstation Rhua Tree Stub Epheria Valley Behr Downstream Hexe Stone Wall Longleaf Tree Forest Catfishman Camp Mediah Northern Highlands Lake Kaia Stonetail Wasteland Longleaf Tree Sentry Post Manes Hideout Phoniel’s Cabin Tungrad Forest Marie Cave Marni's 2nd Lab Crioville Helms Post Stonebeak Shore Ancient Ruins Excavation Site Stonetail Horse Ranch Ahto Farm Asula Highland Kasula Farm Canyon of Corruption Bashim Base Wandering Rogue Den Veteran's Canyon Hasrah Cliff Valencia Western Highlands Alumn Rock Valley Pujiya Canyon Sausan Garrison Deserted City of Runn Kusha Pilgrim's Sanctum: Obedience Mediah Northern Gateway Pilgrim's Sanctum: Abstinence Awakening Bell Pilgrim's Sanctum: Sincerity Altinova Gateway Pilgrim's Sanctum: Fast Taphtar Plain Altas Farmland Gorgo Rock Belt Fohalam Farm Cadry Ruins Ivory Wasteland Capotia Ivero Cliff Pilgrim's Haven Desert Naga Temple Pilgrim's Sanctum: Humility Rakshan Observatory Crescent Shrine Crescent Mountains Barhan Gateway Erdal Farm Valencia Plantation Gavinya Volcano Zone Gavinya Great Crater Gavinya Coastal Cliff

Days of Node Wars per territory

< Areas with Normal Nodes >

Monday Tuesday Wednesday Thursday Friday Saturday Sunday Elder’s Bridge Balenos River Mouth Toscani Farm Ancient Stone Chamber Ehwaz Hill - Coastal Cave Southern Neutral Zone - Southwestern Gateway Wale Farm Wolf Hills - Alejandro Farm Khuruto Cave Central Guard Camp Abandoned Land Southern Cienaga Bloody Monastery - Delphe Outpos Keplan Vicinity Bradie Fortress Beacon Entrance Post Contaminated Farm Watchtower - North Abandoned Quarry Behr Riverhead Marni’s Lab Longleaf Tree Forest Oze's House Bree Tree Ruins - Mediah Northern Highlands Marni's 2nd Lab Oze Pass Helms Post Tobare’s Cabin Rhua Tree Stub - Tungrad Forest Ancient Ruins Excavation Site Behr Downstream Kasula Farm Stonetail Wasteland Manes Hideout - Pilgrim's Sanctum: Sincerity Pilgrim's Sanctum: Abstinence Ahto Farm Veteran's Canyon Valencia Western Highland Bashim Base - Pilgrim's Sanctum: Fast Ivory Wasteland Pujiya Canyon Altas Farmland Fohalam Farm Deserted City of Runn - - - Pilgrim's Sanctum: Obedienc Ivero Cliff - - - -



< Areas with Conquest (Tier 1) Nodes >

Monday Tuesday Wednesday Thursday Friday Saturday Sunday Altar of Agris Imp Cave Epheria Ridge Heidel Pass Foot of Terrmian Mountain Terrmian Cliff Cron Castle Site Mask Owl's Forest Northern Guard Camp Florin Gateway Primal Giant Post Eastern Gateway Northern Heidel Quarry Lynch Ranch Glish Swamp Orc Camp Keplan Hill Biraghi Den Costa Farm Delphe Knights Castle Castle Ruins Saunil Camp Hasrah Cliff Trina Beacon Towers Epheria Sentry Post North Kaia Mountain Abandoned Quarry Karanda Ridge Sausan Garrison Anti-Troll Fortification Rhutum Outstation Epheria Valley Hexe Stone Wall Longleaf Tree Sentry Post Desert Naga Temple Catfishman Camp Asula Highland Phoniel’s Cabin Lake Kaia Marie Cave Crioville Kusha Canyon of Corruption Mediah Northern Gateway Stonebeak Shore Stonetail Horse Ranch Capotia Alumn Rock Valley Awakening Bell Wandering Rogue Den Altinova Gateway Pilgrim's Sanctum: Humility Taphtar Plain Pilgrim's Haven Cadry Ruins Gorgo Rock Belt Valencia Plantation Gavinya Volcano Zone Crescent Mountains Rakshan Observatory Crescent Shrine Erdal Farm Barhan Gateway Gavinya Great Crater Gavinya Coastal Cliff



< Areas with Conquest (Tier 2) Nodes >

Monday Tuesday Wednesday Thursday Friday Saturday Sunday Moretti Plantation Goblin Cave Northern Wheat Plantation Serendia Shrine Eastern Border Cron Castle Olvia Coast Sarma Outpost Western Gateway Elric Shrine Quint Hill Northwestern Gateway Trina Fort Aakman Splashing Point Hexe Sanctuary Rock Post Ancado Coast Omar Lava Cave Ibellab Oasis



< Areas with Conquest (Tier 3) Nodes >

Monday Tuesday Wednesday Thursday Friday Saturday Sunday Witch's Chapel Southern Guard Camp Forest of Plunder Northern Plain of Serendia Western Guard Camp Casta Farm Soldier's Grave Waragon Nest Glish Ruins Abandoned Iron Mine Mansha Forest Roud Sulfur Works Kamasylve Temple Valencia Castle Site Treant Forest

Please keep in mind Guild Alliance is a new content that will be updated in the near future and you may see texts related to Guild Alliance while you progress the new Node/Conquest Wars. As for now, please neglect the texts as Guild Alliance is not an available content as of maintenance of 7/18/2018. On last note, a special event to commemorate the new changes introduced to Node/Conquest Wars is here. Check it out!

New Transport route has been added between Sand Grain Bazaar and Altinova.

Fixed the issue where clicking ‘Get All’ button would only receive items one by one when there were both items to send and to receive on the Transport list.

It has been changed that when the Alchemy Stone can no longer go through Polishing if it has been fully upgraded.

Max amount of Skill EXP obtainable for completing Guild Quests has been increased

[System]

Fixed the issue where Boss Vision Range would not work properly when using the function with Quint and Muraka.

It has been changed that Hotkeys on the item tooltip will also be changed when changing Hotkeys under Settings.

It has been fixed that a system message would be displayed when there is insufficient amount of Black Stones upon trying Force-Enhance.

Fixed the issue where the voice of the Black Spirit will still come out even when the alarm for the Black Spirit was switched off under Settings.

Application for Black Desert Global Lab will be given once per Family. (NA only)

The button for Global Lab will be more visible. ‘New’ icon has been added to Global Lab button. Global Lab has been added to the Recommended Content located at the bottom of the new ESC menu.





[NPC]

New NPC <Herb Vendor> Mano has been added to Valencia City.

Fixed the issue where the effect of the damage being inflicted for the followed skills was not being displayed under the perspective of both the one being attacked/observer: Ranger: Tearing Arrow II Maehwa: Petal Drill Ninja/Kunoichi: Suicide Fall Ninja: Flash Bondage Dark Knight: Repeated Annihilation, Scarring Slash



Fixed the issue where Black Spirit’s Rage was not being recovered when defeating enemies using the following summoned creatures: Wizard: Marg, Arne Witch: Tett, Gorr Tamer: Heilang Mystic: Dragon’s Pit Defeating enemies while mounting Siege weapons like Cannons, Hwachas, and Flame Towers will also increase Black Spirt’s Rage by 1%.

Fixed the graphical awkwardness upon wearing the Coco Hat.

Fixed the awkward movement during the skill Pinpoint performed while moving left in Longbow combat mode.

Fixed the issue where the shape of the Giath’s Helmet would change in a specific part of customizing.

It has been made easier and more natural now to switch to Scythe combat mode after using the skill Midnight Stinger.

Fixed the issue where HP equaling the amount of damage inflicted was being recovered instead upon using the skill Sinister Omen.

Fixed the issue where the skill Absolute: Fireball could not be used when used with Charge through Quick Slot.

Fixed the graphical awkwardness in the right shoulder upon wearing Pila Fe Outlaw outfit in a specific part of customizing.

Fixed the issue where the skill Absolute: Fireball could not be used when used with Charge through Quick Slot.

Fixed the graphical issue of the back part of the Martillo swimpants.

Added the missing designer name “Design: Nechu” for the outfit description of Rakshande outfit.

The following effect will be applied during Concealment from usage of the skills Ninjutsu: Concealment, Shadow Cloak, Ninjutsu: Oni Shadow, Shuriken: Moon Dive. Constant consumption of Stamina -100 upon moving during Concealment. Constant recovery of Stamina when on standby during Concealment. Concealment will be nullified if Stamina falls below 150 during Concealment.

Defense effect of the skill Suicide Fall has changed from Invincible effect to Super Armor effect.

The following effect will be applied during Concealment from usage of the skills Ninjutsu: Concealment, Shadow Cloak, Ninjutsu: Oni Shadow, Tendon Cutter. Constant consumption of Stamina -100 upon moving during Concealment. Constant recovery of Stamina when on standby during Concealment. Concealment will be nullified if Stamina falls below 150 during Concealment.

Defense effect of the skill Suicide Fall has changed from Invincible effect to Super Armor effect.

Fixed the graphical issue where the bikini part would appear on the outer part of the Cokro clothes when wearing a bikini and Cokro clothes together in a specific part of customizing.

Fixed the issue where damage was not being applied properly upon using the skill Scarring Slash after performing Vedir’s Dogma.

Fixed the issue where the skill Spiral Cannon would be activated upon pressing Shift + RMB after using the skill Knee Hammer.

Fixed the issue where the push effect of the skill Dragon’s Rip was not displayed to other adventurers.

Stiffness effect will now be applied only on the last hit of the skill Wolf’s Frenzy.

The text ‘Available with Cestus’ has been removed from the skill tooltip of the skill Wolf’s Frenzy.

Fixed the graphical issue where the bikini part would appear on the outer part of the Karlstein outfit when wearing a bikini and Karlstein outfit together in a specific part of customizing.

New food items have been added.

Item Name Cooking Ingredients Item Effect Required Level (Thick) Five-Grain Chicken Porridge Ground Bird Meat x2, Mineral Water x2, Wheat (Grain) x3 Amity +5% for (75 min.) 60 mins. (Skilled Lv.5 or up in Cooking) Beginner Lv.6 or up in Cooking (Steaming Hot) Grilled Bird Meat Chicken Meat x2, Deep Frying Oil x6, Cooking Wine x2, Salt x1 Worker Stamina Recovery +3 (Skilled Lv.1 or up in Cooking) Beginner Lv.1 or up in Cooking

New Imperial Cooking box has been added. Apprentice's Five-Grain Chicken Porridge Cooking Box. Pack 20 Five-Grain Chicken Porridges via Imperial Cuisine to obtain the box.

New Processing Ingredient has been added. Ground Bird Meat (Obtain by Grinding)

The text <Kamasylve Temple NPC Ceilyn> has been added to the item tooltip of Fairy Wing items for exchange locations of Sweet Honey Wine.

Four new guild accessories have been added to the Guild shop. These items can only be used for 7 days. They cannot be Enhanced. You can purchase these items at a Guild shop from any Guild Manager NPC. They can be purchased with Guild Funds by any guild member. However, your Guild Allowance must be set higher than the price of the item in order for you to purchase that item The accessories have the same stats as the TRI versions of the following items: Ring of Crescent Guardian, Tungrad Earring, Ogre Ring, or Basilisk's Belt.



Item Price AP Accuracy Crimson Baron’s Ring (Temp) 320,000,000 14 8 Crimson Baron’s Earring (Temp) 320,000,000 13 8 Crimson Baron’s Belt (Temp) 320,000,000 14 8 Crimson Baron’s Necklace (Temp) 500,000,000 25 16 Crimson Shadow Ring (Temp) 200,000,000 11 6 Crimson Shadow Earring (Temp) 200,000,000 11 6 Crimson Shadow Belt (Temp) 200,000,000 11 6 Crimson Shadow Necklace (Temp) 320,000,000 20 12

Fixed the awkward part of the text that appears upon opening the following items. Kamasylvia Storage +1 Expansion Bundle Kamasylvia Storage +4 Expansion Bundle Kamasylvia Storage +8 Expansion Bundle Kamasylvia Stable +1 Expansion Bundle Kamasylvia Worker Lodging +1 Expansion Bundle

For details on newly added Pearl Shop Update, please click < Here > !

HP of Mirumok Destroyer Offin has been changed. Root of Offin, Offin, Offin Tett: HP decreased by 30% Offin's Force Shield: HP decreased by 50%



The distance that Young Khuruto would chase after has been reduced by 40%.

The Young Khuroto near NPC Karcenov in front of the Khuruto Cave has been relocated.

Color of the partial effect for the Ahib Griffon that appears in Special Quests and Co-op Quests has changed to white.

Detection range and the distance that the monster would chase after has been reduced by 50% for the following monsters at Soldier's Grave. Frenzied Skeleton Frenzied Skeleton Rifleman Frenzied Skeleton Axeman Frenzied Skeleton Watchdog Frenzied Black Sorcerer Grudged Skeleton

New Titles have been added for defeating monsters for Hunting.

Requirement Title Defeat Giant Elk Light-Footed Hunter Defeat Giant Boar Stopped a Charging Boar Defeat Giant Brown Bear High-Fived a Giant Bear Defeat Giant Wolf Won a 1-on-17 Defeat Giant Fox My Trick is Better than Yours Defeat Giant Lioness Does Not Fear The Eye of The Beast Defeat Giant Lion The Eye of The Beast Defeat Giant Mountain Goat Can't Forget The Shape of Its Behind

[Knowledge]

New Knowledge has been added. Ground Bird Meat Grilled Bird Meat Five-Grain Chicken Porridge Apprentice's Five-Grain Chicken Porridge Cooking Box



Clicking ‘X’ on the text box that appears with less than 3 days left until expiration on items like Value Pack, Blessing of Kamasylve, Merv’s Palette will now stop the notice of expiration.

Conquest Status window UI has been improved.

Fixed the issue where the UI name would not be refreshed intermittently when opening Mount Inventory and/or Campsite Storage.

Fixed the issue where it was not possible to tick the checkbox to use Silvers in Storage when using Stable from a territory without a Storage.

It has been updated so that Purchase would be possible right away from the Purchase window on the Stable even when not having items for Skill Change, Skill Removal, Skill Training under possession.

Fixed the issue where the text was cut off upon selecting Transport>Destination>Transportation for major towns from the World Map (M).

It has been changed that the icon of Calpheon Marketplace Director NPC Elle Belucci would be displayed at Calpheon North Gate from World Map (M).

Fixed the issue where a list of adventurers who had not been signed up to the guild would come out in Recruit Guild Member window.

The question mark icon without a function on the Extend Expiration Period window for frigates has been removed.

It has been changed so that registering items that cannot be stacked on the Extend Expiration Period window for frigates will no longer display +/- buttons.

Fixed the issue where text would go out of the textbox upon selecting certain skills from the Skill Add-on UI.

<Known Issue>

We are aware of the issue where the text of ‘marketplace unregistrable’ is being displayed for Marine Romance outfits. Please know that the outfits are, in fact, marketplace registrable.

We are aware that Black Spirit’s Adventure 1 icon is showing up in the ESC menu although it’s not the event period. We want to confirm that BS1 is not available at this moment and we’ll notify you when the event will restart.

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