Developer FreeStyle Games has said that it will be revamping the way DLC works in Guitar Hero Live by offering players a chance to earn in-game currency simply by playing in channels. Players can use tokens to play songs from the GHTV library on-demand and will receive a bunch of play tokens at the start, and more as they rank up. They’ll no longer have to buy songs up front. Creative Director Jamie Jackson said that this kind of freedom of choice wasn’t available in the past.

In GHTV, you no longer buy a song in the old DLC way – you don’t have to buy a song to sample or play it. You can play any channel for as long as you want. As you play in the channels, you earn in-game currency which quickly adds up, so you can get tokens to play any song from the GHTV library on-demand. And we’re going to load you up with a bunch of play tokens the first time you play and as you rank up. The more you play, the more you earn. This freedom of choice wasn’t offered in the past. We hope people will love it.

Explaining the developer’s decision to drop traditional DLC, Jackson said things have changed with services like Spotify, Pandora and Netflix:

We looked long and hard at the way it used to be in past music games – you pay a few bucks for a song to add to your library. It’s a big financial commitment up front and a tough decision to make, and it has always left me feeling like I have to replay that song until I’m bored of it to get my money’s worth. But it’s a different time now. We have so many different options for how to access music and entertainment. With services like Spotify, Pandora and Netflix, we no longer have to make a decision to buy a song or a movie up front, and we have more freedom to access more songs, movies and TV shows than we ever could have dreamed of just a few years ago.

Guitar Hero Live launches on October 20 in North America and October 23 in Europe for PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and Wii U. For more on the game, check out our previous coverage.

[Source: FreeStyle Games]