2 players 1 dice(6) Setting: A dschinn grants a person a wish. They are discussing, what it should be. READ ONLY ONE OF THE FOLLOWING ROLES ---> Person: Roll d6 thrice. Write numbers down. Create a character with this information. First roll – missing in life: 1health, 2riches, 3power, 4body, 5skills, 6freedom Second roll - personality trait: 1emotionally unstable, 2open for new experiences, 3insecure, 4good natured, 5conscientious, 6choose Third roll - working field: 1craftsmanship, 2management, 3science, 4artistry, 5student, 6choose Aim: Find out deepest wish. ---> Dschinn: old; cursed to fulfill every possible wish; one wish is left until curse is over: Roll d6 (1health, 2riches, 3power, 4body, 5skills, 6freedom). Formulate wish that is missing to set you free fitting to the topic diced. Write it down. Rules for wishes you grant: NO -more wishes -world-changing wishes -wishes directly changing other people Aim: Convince person to wish the wish you've formulated. PLAY. READ AFTER WISH IS GRANTED: Person reads the dschinn's original wish and decides if dschinn is set free. Dschinn decides if actual wish was close enough to “missing in life” rolled by person in the beginning for him/her to be happy with in future life.