Creeping / Jungling

wraiths

wolves

Blue Golem

Blue Golem

Wraiths

Wraiths

Wolves

Blue

Wraiths

Wolves

Golems

Red Lizard Elder

Wraiths

GANKS!

Blue Golem

Blue

Wolves

Wraiths

Golems

Red Lizard Elder

Wraiths

GANKS!

Wolves

Wraiths

Golems

Red buff

Generally, jungling with Diana is a touch and go situation. The safest time I feel when ganking is level 4. Thats how I am with every jungle I do. I have the capability of getting back into the jungle and cleaning camps up immediately after a gank without fear of one of the camps doing too much damage to me.For others, it may be different. I've seen some feel so insecure about their jungle, they wait till level 6, some are so hasty they go at level 1 or 2. Both of these could possibly damage your team. If you feed in earlier levels, it makes it hard to jungle and for your ally's lane. If you wait till later levels to gank, your lanes could be at a large deficit due to lack of your cooperation. Level 4 is generally the sweet spot. Touch and go laning scares are your best bet till then. Just don't get too hasty.First off, if you prefer, you can start at, hit, and then hit. This can be safer in the event they try and gank you in the jungle. Coupled with wards, its probably the safest starting jungle, but its slow to pick up.If you prefer immediate rewards, get your middle or top lane to leash your, then go on your merry way with your shield and slash.Route:Route:Once you hit the Ganking phase of jungling, continue runningtossing ganks between the lanes. If top is looking a bit peckish, hit them up. If mid is being hit a bit hard, help them out. If bottom is getting a bit of help from the refs, help them out. Gank as often as possible without letting your income go down.Your presence in lanes CAN save lives. Nothing is more terrifying than having two people in a solo lane that can rip you apart if they pleased.Simply poking your head out may be enough to push them back, but once you come out to play, finish what you came to do. Either leave them low enough for your laner to kill them, or nuke them till they die, its up to general morality and where your team is at at the moment. If it does not end up in a kill, it is not a failure. As long as you didn't die, you have won the trade off because again, you've either scared them back, or left them low enough for your laner to come back and win a later trade.On Diana's jungle, her shield makes for her best starting ability, applying a healthy survivability aspect to her passive's AOE., if taken first, will leave you at a much greater disadvantage than if it were taken at level two, given health layouts.The second point inat level 3 is for survivingin general and getting that last XP boost to finally gain your, which is useless in the jungle outside of counterjungling and attacking the enemy jungler.Her Moonfall is her main "Stopping power" in the name of CC, make careful use of it.