I am a jack of all trades. I do cargo, salvaging, combat, exploration, but once I commited to an activity I usually stay true to it for a week to a few months(in case of exploration). For a lot of activities I rely on the mission board. The thing is, that a faction usually runs out of missions of a particular type, so I have to look for a new MF, which due to how REP works, I have to work again to get a reasonable payout for my work.

Speaking of payouts. They are currently all over the place. As it is with mission size and scaling. I love my Type-9 for cargo, but rarely find a good 1 trip mission, with reasonable payout. On the other hand, before the latest upadte to cargo missions, I always struggled to find missions to run in my smaller transporters.

To my understanding BGS States only affect mission types, not payout. And that is just frustating sometimes. As soon as a faction goes to war, I have a full box full of Kill X ships. I mean if every kill would count towards the whole stack, I would take it gladly, but as it is right now. A batteling Faction just becomes useless for me, if I am not in the mood for battle. And once the PM gets a good time with a boom, that I contributed towards, I don't really see any rewards in terms of higher payouts.

A Boom should increase mission payout by another 50%-100%, if you got max reputation. If a factions comes out of a desperate state(such as war, famine, outburst and maybe lockdown or UA bombing) successful(as a winner of the war or don't bust after famine/outbreak), all CMDRS, who contributed get special bonds(which you could treat like intel), based on their contribution and the factions size. This could be invisible until the states ends, as the player collects them for each helpful transaction

So hi FDev,just flying around in my Type-9 board flipping to get a sweet source mission stack to grow my chosen PMF. I've heard you wanted to make dedicated mission board severs and thus remove board flipping. As a tradeoff you are offering a 10% increase on mission payout across the board. But the omptimist and dreamer, that I am. I really hope to give you some good ideas, how to maybe use this chance to do more with this opportunity.First a few issues I have with the current MBS, to give you reason for my ideas:This idea is pretty simple. If a MF has footholds in 2 or more system, create a central board, that contains mission for each system, accessibale in each system (So I can take Missions for System A from System B, if both have a foothold of the faction). Maybe increase the number of missions generated based on the number of systems.I don't understand how a faction, with barely a grip on an outpost in the outbacks of space, could even hold on 600+ tons of stuff. So maybe use a Factions Size to determine, the scale of missions, thus allowing to look for small factions in small systems, if they only fly small vessels.War should not be all about killing the enemy. Black Box salvaging, import of weapons and surface scans should all ways to contribuzte to a war effort. So maybe make a better distribution for such desperate states, so people don't have to just leave a faction for days. Which for some players mean an entire week(due to limited play time)While having a high reputation already increases payout to some degree, I would love for loyal CMDRs to be awarded more. I have 2 ideas in mind:For 1 maybe tweak reputation, that desperate states cost every CMDR above the default rep-value, to loose a chunk of their reputation, so they have to prove their loalty. Or maybe just do it, if they didn't help out the faction in their time of need.Mission boards on large starports/or the controlling station(if no big ports exist) should offer each mission type at all times at least twice. Not per faction, but between all factions of the system.This is an alternative for the first suggestion about central faction MB, since I don't think computation of this would be easy with a faction wide MB, but if you could do both great.