Hello world!

Some time ago I started working on a silly indie game called Bleh. I had no experience, finances, or education.

It hasn’t changed much, but, with the support of wonderful friends and mentors, I have arrived at a somewhat playable prototype.

Until now, my progress has been documented in the game’s FB and Patreon pages. I think it would be nice to record my journey to the ultimate success (or failure) in my personal blog as well. Since a proper release of the game is not imminent and the current game build is of abysmal quality, it might be the only way of garnering some attention and feedback for the title.

That being said, here is the copy-paste of my latest dev log entry, dated 22 March 2017:

“Don’t take drugs, man.” Thus I was warned by a mildly intoxicated fellow at a local tech meetup. “I had friends like you. Wanted to make games. Failed, turned to drugs. Don’t do drugs man.” At the time, it sounded somewhat prophetic. Though to be honest, I doubt any additional substances are required when you already speak to yourself aloud in public, which is what I have amounted to as of recently. It is a strange time of the year. I associate March with insanity. I’d like to believe it’s not because of American sports entertainment but rather thanks to Alice in Wonderland. The mental gymnastics for forming this association are quite simple – March Hare is a character who is friends with Mad Hatter. But pretty much everyone in Alice in Wonderland acts a little crazy. Bleh. There has been little actual progress in the development of game, only bits and pieces of new concepts and story ideas, as I have been busy with studies and a tiny side project for a local gamedev competition #BRSD6. There’s also the issue of finding a part-time job to cover the basic expenses. But overall, I’m optimistic. Meeting with supportive and kind mentors has been extremely elevating, just as receiving feedback – both positive and negative. Tomorrow evening, I’ll be departing to a GameHack event in Minsk, which will hopefully be a good learning experience. After work and study issues will have been sorted out, I will get started on improving basic UI and adding story elements and some other stuff. That’s about it, folks. I’ll leave you with a farewell and a lovely piece of concept art one of the in-game enemies.