Kuma

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ChocoBar9 said:

dehuman said:

ChocoBar9 said:

Guilty Crown 10042

Aldnoah Zero 8293

Valvrave 7625

Kabaneri 6880

DITF 5912



So Franxx is the lowest selling mecha anime from Aniplex thus far. Since its 2-cour it'll definitely average between 3k to 4k by the end of its run. Guilty Crown 10042Aldnoah Zero 8293Valvrave 7625Kabaneri 6880DITF 5912So Franxx is the lowest selling mecha anime from Aniplex thus far. Since its 2-cour it'll definitely average between 3k to 4k by the end of its run.



ye but it does not matter since legal online streaming rights is where the new profit today comes from and Discs (BD/DVD) sales are declining for years now ye but it does not matter since legal online streaming rights is where the new profit today comes from and Discs (BD/DVD) sales are declining for years now

Why do people keep spouting this shit when there's literal no proof that the revenue made through streaming is even enough to sustain an animes profitability outside Japan? Its all worthless speculation made by people trying to justify their show underperforming. I also love people who go on about BD/DVD sales declining when last year had two original anime sell over 100k in BD sales one of which was a TV series. Why do people keep spouting this shit when there's literal no proof that the revenue made through streaming is even enough to sustain an animes profitability outside Japan? Its all worthless speculation made by people trying to justify their show underperforming. I also love people who go on about BD/DVD sales declining when last year had two original anime sell over 100k in BD sales one of which was a TV series.



well, let's take a look at data aren't we...



Overseas, which took the No.1 place in the previous year, further expanded, leaving Merchandising, the 2nd by a narrow margin in the previous year, far behind. It could be said that the overseas sales supported the overall growth of the industry.



The most active movements in the animation business in 2016 would be video distribution and Chinese power. In terms of video distribution, Netflix and Amazon Prime Video, the two U.S. platforms proactive toward Japanese animations, stood out.



The platform made efforts to gain popularity by distributing some animation programs ahead of their TV broadcast; however, there is no doubt its strongest appeal was the free distribution service. It is worth keeping an eye on whether or not Abema TV becomes a threat to existing pay distribution services in Japan.



Another topic in 2017 was Chinese power. It was just three to four years ago when China began a shopping spree for Japanese animations for Chinese major platforms. In 2016, some Chinese companies started investing in Japanese animation production committees; furthermore, they began outsourcing animation production for their own IP projects to Japanese studios. Since 2015, the Chinese government has lifted a ban on Japanese theatrical animations, which also had economic spillover effects, boosting overseas sales of Japanese animation.



Regarding China, an increasing demand for Japanese animations whose distribution officially started on a full scale in China pushed up license fees in the market. Under such circumstances, some of the Chinese Internet distributors participated in production as investors in order to secure the license in China.



The size of the animation videogram market in 2016 was 78.3 billion yen, decreasing for three consecutive years, by 15.1% from the previous year. Actually, many of the industry participants mentioned the market slowdown in recent years, as confirmed by the data here indicating that the animation videograms market has reached a big turning point. How the other media take the videogram market now on a full‐scale slump is an urgent issue for the industry.



The size of the Japanese merchandising market related to animation characters shrunk to ¥562.7 billion, which was 97.1% of its size in the previous year. This was because digital products (especially application games) were not included in the data. Actually, the overall market size (i.e. the revenues of animation studios) increased significantly. Surely consumers are losing their appetites for real products along with the shift to digital products. From now on, it is essential for character merchandising businesses to build a new business scheme incorporating digital products.



In terms of types of contract, contracts for broadcasting rights were still major while contract in connection with internet distributin rights increased dramatically. New business models, including collaborations with Chinese companies as well as global distribution platforms, also grew, however, the Japanese animation industry should be reinforced as to not turn into nothing but a commissioned factory for those partners.



further read

http://aja.gr.jp/english/japan-anime-data



while western streaming service profit probably doesn't cover, the rise of internet distribution as well digital product is not a small matter anymore... the problem is outdated japanese model make animation studio simply as commissioned factory for production comitee which most internet distribution money went.... it also showing big decreasing on physical sales including BD/DVD...



another source

https://www.animenewsnetwork.com/news/2018-02-27/dvd-bd-sales-drop-10-percent-in-japan-in-2017/.128325



darlinh the franxx it self however while not a big success, also not a failure... and the standard of BD sales is getting lower significanly... while internet distribution profit is on the rise....



ChocoBar9 said:

None of that information take into account of how much is going back to Japan versus how much is being made. Using information such as "streaming licenses have increased signficantly since 2013" is irrelevant because streaming was no where near as big as it is now. Its why you never see actual stream revenue reports from Japan via Oricon because its virtually worthless in comparison to BD/DVDs where the hard numbers can be applied. Using any stream numbers to prove that Franxx is doing well is dumb because CR, iqyp, Funi aren't spart of the production committee in the same way CR was for citrus or Amazon Prime werw fir Kabaneri. None of that information take into account of how much is going back to Japan versus how much is being made. Using information such as "streaming licenses have increased signficantly since 2013" is irrelevant because streaming was no where near as big as it is now. Its why you never see actual stream revenue reports from Japan via Oricon because its virtually worthless in comparison to BD/DVDs where the hard numbers can be applied. Using any stream numbers to prove that Franxx is doing well is dumb because CR, iqyp, Funi aren't spart of the production committee in the same way CR was for citrus or Amazon Prime werw fir Kabaneri.



surprise, there is also no BD ranking... oricon is only tracking physical sales who willing to report thier sales, not ranked it... it does't even count something kyoani store, or square enix own store, not even count online shop like amazon... the one get ranked previously is TV broadcasting.... recently however there is torne ranking recorded by SONY showing how many people watch anime in their online platform from SONY platform alone... well, let's take a look at data aren't we...further readwhile western streaming service profit probably doesn't cover, the rise of internet distribution as well digital product is not a small matter anymore... the problem is outdated japanese model make animation studio simply as commissioned factory for production comitee which most internet distribution money went.... it also showing big decreasing on physical sales including BD/DVD...another sourcedarlinh the franxx it self however while not a big success, also not a failure... and the standard of BD sales is getting lower significanly... while internet distribution profit is on the rise....surprise, there is also no BD ranking... oricon is only tracking physical sales who willing to report thier sales, not ranked it... it does't even count something kyoani store, or square enix own store, not even count online shop like amazon... the one get ranked previously is TV broadcasting.... recently however there is torne ranking recorded by SONY showing how many people watch anime in their online platform from SONY platform alone... BBCode Modified by Kuma, May 1, 2018 9:10 PM "If taking responsibility for a mistake that cannot be undone means death, it's not that hard to die. At least, not as hard as to live on."