Let’s kick it off with a primer of my swarm rush deck. In the video I go over the cards I’ve included as well as other cards you can include. If you can’t watch the video, here’s a summary, along with quick ratings of each card.

Decklist

Green Prototypes: 5/5. Great card for every deck.

Northsea Dog: 3/5. Good to maximize mana efficiency, but not great on its own.

Restless Goats: 5/5. Incredible stats for a 1 mana card, the core of the deck.

First Mutineers: 4.5/5. Good damage, 2 mana cards are good.

Gifted Recruits: 4/5. Not as desireable as mutineers in this deck due to low movement, but still good.

Shady Ghoul: 3/5. Bad strength but great movement, which is more important for us.

Forgotten Souls: 5/5. Irreplaceable effect.

Herald’s Hymn: 5/5. Same as forgotten souls, even better after upgraded to cost 3 mana.

Mischiefs: 4/5. Deals direct damage, which is important effect.

Potion of Growth: 3.5/5. No mobility, but supplemented by other cards in this deck.

Warfront Runners: 4/5. Good finisher when upgraded.

Vindicators: 4/5. High mana cost, but similar effect to Mischiefs that is hard to obtain otherwise.

Replacements

Collector Mirz: 1/5. Too slow to be in our deck.

Ubass the Hunter: 4.5/5. Overstatted, good chance of direct damage.

Felflares: 1.5/5. No movement.

Fort of Ebonrock: 3.5/5. Slightly slower variant of the deck, but good stats. Might be nerfed soon too so don’t count on it for long.

Westwind Sailors: 3.5/5. Similar to gifted recruits but more mana, slower, replaced by mischiefs.

Hearthguard: 4/5 (when you have fort of ebonrock). (0.5/5 otherwise). Very strong burst damage.

Bluesail Raiders: 3/5. Not as good as warfront runners.

Swarmcallers: 2/5. Trades bad placement for strength. Not suited for a rush style deck.

(Honorable mention) Needle Blast: 3/5. Not a terrible Hail Mary if you lose map control, but it’s not a very competitive play for a rush deck.