This version is improved in both versions. Where the GZDoom version is the most optimal due to its better version of scripts. However, the version of Zandronum despite going behind its counterpart in that aspect, you can still play with all the new properties, both for weapons, as for enemies.

Posted by Kotometal-0041 on Dec 31st, 2017

Good day Cop Killers.

After making all the necessary arrangements since its initial launch in 2015, we are ready to launch the final version of the GL edition of Pinochestein 3D.

We reviewed many of the problems in the previous versions, and added new elements, or finished unfinished elements to give to our fans the best possible version of this classic mod of 2003.

This version is improved in both versions. Where the GZDoom version is the most optimal due to its better version of scripts. However, the version of Zandronum despite going behind its counterpart in that aspect, you can still play with all the new properties, both for weapons, as for enemies.

To play Pinochestein GL you must have the following files:

Doom II: Hell on Earth (available on Steam, or on GOG.com), Or Freedoom: Phase 2 (available on this site).

GZDoom 2.4.0 or higher

Zandronum 3.0 or higher

Here is the complete list of changes from the RCs released in the ZDoom forums:

Main changes Secondary attack for the normal shotgun (Kick), the double-barreled shotgun (single shot), the rocket launcher (seeker shot), the knife (Throw), and the missile launcher (time bomb).

The flamethrower spends less ammunition but lasts a little less.

Accuracy of the Cyber-machinegun corrected and continuous rotation mode.

Distance and FOV of most of the corrected enemies to avoid attacks from afar.

Corrected levels to improve the fluidity in the gameplay.

Position of the player corrected in all the levels to avoid instantaneous attacks.

Several songs that did not have percussion have been fixed (and in some cases, changed).

Some visual effects added.

Enemies that appear by teleportation have been eliminated and now appear through script, avoiding unnecessary environmental noise.

The player's game has been changed in Level 1 according to how it was going to work in a later non-released version of Pinochestein Z.

Effects for teleportation.

Target checking. It means that now if they are attacking you, you can go away so that the fire ceases.

ENDOOM screen added.

New sounds for the menu and score screen.

Light corrections to some maps that presented visual problems.

Level 11 arranged in the part of the river to avoid confrontations from above.

Song of level 25 replaced by not finding an improved version for the original song.

Positions of the Unicops modified according to the type of game (individual or cooperative campaign).

Differences between GZDoom and Zandronum versions

GZ: Use of portals to generate continuity between levels.

Zn: Use of simple teleports between lines.

GZ: Polished behavior of weapons and enemies for balance issues.

Zn: Behaviors of certain moving weapons were eliminated due to compatibility issues. The enemies also had slight changes due to limitations.

GZ: Complete translation of menus thanks to its support.

Zn: Translation of partial menus due to limitations of the version.

Another great detail is that the Zandronum version will be available on the WadSeeker servers. Where the Doomseeker servers connect to create online matches. If you want to create a cooperative game of Pinochestein GL, you must use the file "ZandPinochesteinGLv3.pk3". The English translation is also available if you wish to include it ("PinochesteinGL-ENv2.wad").

Just include "http://www.theultimatedoom.com/" to your Doomseeker in the Wadseeker sites.

After this release, we will focus on the second part of this dance of blood, booze, and bullets. Therefore, this version will no longer receive corrections. Maybe minors if they are very urgent. But, as we mentioned before, part of our free time will focus on Pinochestein II.

Maybe GZDoom allows more modalities that this game may have, but we want to give that job to other people who think they can do it. We will only suggest that you wait for the release of Pinochestein II, to have a better reference.

2018 will be the year of Pinochestein in real life, and we do not refer to the re-elected president, but to a certain candidate with ideas worthy of the Pinochestein S.A. Foundation, where they probably see a reference to the future.

For as long as you download this version and stop this futuristic coup d'etat as many have already done. It's never enough.

Below are three videos that show the changes made to the initial versions of the mod (May contain spoilers if you never played the original releases).

Until next year Cop Killers.