Collision Bounds Change - Feedback Please

Squares - Small floating squares on wall surfaces

Beginner - Grid pattern with the intersections removed

Intermediate - Same as beginner but square openings are about 2.25x the area (bars are 1.5x farther apart)

Advanced - A single horizontal line on each wall

Developer - A persistent line loop at floor-level that never fades away, so it helps you always be aware of where the walls are by just glancing down

We pushed a new build to SteamVR Beta yesterday that has 5 different styles of collision bounds. If you give the HMD Window focus and press the ‘h’ key, you will cycle through all 5 of them.We would like your feedback on these styles. Our plan is to offer a set of options to customers for them to choose how invasive they want their bounds to be along with a few other options. These are our initial 5 experiments with their temporary names:This is still a work-in-progress, but please provide as much feedback as you can. If you have ideas for what types of options you’d like to see as a developer or customer of VR, please let us know.