We are exploring the possibilities of using the "black bars" that are often displayed in the DOFUS client when the window is resized to a 16:9 or 16:10 ratio.



In this prototype, the client displays a preview of surrounding maps to dynamically "fill" these black areas.













Bringing this feature to the game would require all transitions between maps to be consistent, which is not yet the case for all areas of the game. Some of these intersections are very coherent (due to decorative elements being cut off, lighting effects, etc). So for now, this feature is only available to be previewed on the Beta server in the Astrub and Incarnam areas.This preview system can only show the basic decor of surrounding maps. NPCs, monsters, characters, and other interactive elements will not be displayed, or may not be dynamically updated (in the case of harvestable resources). It's also not possible to extend the fight area to other maps.Graphical immersion is the focus of this prototype, so it does not have an impact on the underlying game mechanics.We would like your opinion on how this experimental feature affects performance and ergonomics in real game conditions. We recommend that you create a new character and try to complete quests and fights in the Incarnam and Astrub areas so we can have a better understanding of your experiences with this prototype.In order to try out this prototype, simply update your beta client and enable the experimental features using the new button added in the upper right corner of the client.Please note that experimental features may be unstable, and may require you to restart your client from time to time.After you've tested the feature, you can quickly and easily give us your feedback by filling out this survey: Click here