Okay I know a lot of people here are mad that Sprint is in Halo. It's already factually proven that Halo needs to evolve to new audiences or else it would die, halo 1 2 and 3 are all so slow compared to Reach! (Which was the best halo btw) and Sprint is the key to doing this. All my friends agree Reach was the best, had awesome emotional character deaths, and was the biggest success on the MLG circuit.



Halo needs Sprint. So how do we actually balance it? Make it so Sprint makes you run slower than you normally would instead of faster! You could get rid of the no shield recharge, and maps wouldn't be blown out of scale and you could still keep sprint to make everyone happy. I know I would for sure use it more if it didn't stop shield recharge, and I also couldn't just run away!



What do you guys think? I feel like this is the ultimate step to fixing Halo 5 and making it the first Halo to be better than Reach :)



Edit: so far no one has been able to tell me why this would be a bad idea, obviously this would fix Halo. All I hear is the Halo 1- 3 kids whining about how Halo is ruined because THEIR not good at it anymore. They just say Sprint is bad because they can't keep up anymore.



Edit 2: look at the top played games on XBOX right now? Why is Destiny, Cod AW, Battlefield, Fifa, and Madden all up there? Because they all have SPRINT. Why isn't your precious Halo 1 or Quake or Unreal Tournament in the Top 10? Because they're outdated, don't have sprint, and don't take skill. It's time for all the old guys to leave and let halo get with the times.



Edit 3: the only reason MCC ever makes top 10 is because of everyone playing Halo 4. Look at IGNs review of it they gave it almost a perfect score.