Marketing your game is hard because, quite frankly, it’s just not as fun as making it.

Today, I’ll show you how nine pioneering indie game developers have used simple marketing strategies to gain thousands of community members before launching their games—and how they’ve done it through fun and exciting social gamification where everybody wins.

As a game developer, I imagine that you do what you do because you want to create memorable experiences, give people something to hold dear, and have some fun while you’re at it.

But the only way you can deliver that kind of experience is through your game… right?

Actually, there is a powerful new way to make marketing your game fun while delivering value above and beyond your game’s ecosystem—and you can deliver it before your game even exists.

By creating a real-life economy that operates independently of your game, you allow it to take on a life of its own.

A life that’s far more valuable to everyone involved.