
A final version of Conan Exiles game will soon release on PS4, Xbox One and PC. The game developers also released a big day one patch for the game. According to the official patch notes, the final world map is now expanded to full 40 square kilometers (15 in early access). This includes the vast dry desert, lush swamp to the east, the neutral city of Sepermeru and the gaseous Salt Lake to the west, and the molten volcano and frozen, snowy lands to the north. Whether you’re a returning player or a new one, you’re going to have a lot to discover in the new biomes. This includes deep and dark dungeons with treasures, forgotten ruins, monstrous creatures, and more we don’t want to spoil.

Check out full changelog below.

Conan Exiles Launch Day One Patch Changelog

Derketo

Derketo is the goddess of fertility and death, whose followers engage in sexualized and sometimes lethal rituals. Her dual nature makes her avatar a sight to behold: one half appearing as a beautiful woman, her body in the prime of life, while the other half is a rotting corpse and degenerated corpse.


Followers of Derketo will be able to craft a special knife, Derketo’s Kiss, that extracts unfulfilled desires from fallen enemies. These Slivers of the Unfulfilled can be used to turn deadly poisons into sweet honey, or when combined with insects, made into potions that will heal wounds and enhance the endurance of whoever drinks it. As their religious devotion grows, followers of Derketo can learn how to transmute vines into bread or oil into blood, before finally learning how to make the powerful Lusttaker, a sword touched by Derketo herself.

Volcano

Towering over the Frozen North lies the mighty volcano, with molten fury pouring across jet-black slopes. Those who dare challenge the crag can harness the power of Obsidian and discover a mysterious cult worshiping an unknown, ancient power. Within the volcano itself, explore the ominous light emanating from the Well of Skelos – those who brave its depths will be rewarded handsomely. Just beware the searing hot temperatures – who knows what ancient secrets lurk within! The volcano and its encounters are balanced for the most powerful of warriors to explore.

Swamp(o)

Follow the big river east and you will find the swamp. This huge new area offers deep jungles, wet marshes and a sunny coastline filled with pirates. You can build well-protected castles or even entire cities up in the massive trees of the swamp.

There are many new monsters to fight in the swamp and lots of places to explore, from the Pagoda of Boundless Lusts to Jamilia’s Liberty, a massive beached ship which the Black Hand pirates have made their home. There is also the Forgotten City of Xel-ha, the ruins of an ancient Lemurian city being devoured by the encroaching jungle and the Palace of the Witch Queen dungeon. The swamp has been made for characters between level 20 and 40.

Patch Notes

TL;DR

Player thralls now follow same rules as buildings for taking damage from players. Both PvE and PvE-Conflict servers will have invincible thralls.

Thralls should no longer fall under the ground while being dragged in singleplayer/co-op

Regeneration from healing potions now breaks on taking damage

Bandage healing now breaks on movement

Players now do 1% of their melee damage to buildings, this is controlled with PlayerBuildingDamageMultiplier

The Purge

Placeables should take same amount of damage as building pieces from players and NPCs

PurgeNPCBuildingDamageMultiplier server setting now uses per purge difficulty rather than server max purge value to calculate damage modifers. Previously a difficulty 1 purge could use the damage modifier for a purge difficulty 5 (20x instead of 5x) if max purge level was set to 5 on the server. Lower difficulty purges now deal less damage to buildings.

server setting now uses per purge difficulty rather than server max purge value to calculate damage modifers. Previously a difficulty 1 purge could use the damage modifier for a purge difficulty 5 (20x instead of 5x) if max purge level was set to 5 on the server. Lower difficulty purges now deal less damage to buildings. The server setting PurgeNPCBuildingDamageMultiplier can now be modified by server admins

can now be modified by server admins New default values for “ PurgeNPCBuildingDamageMultiplier = (5.0, 5.0, 10.0, 15.0, 20.0, 25.0) ” where the 1st number and 6th number correspond to a difficulty 1 and 6 purge, respectively

” where the 1st number and 6th number correspond to a difficulty 1 and 6 purge, respectively Purge NPC damage modifier now based on strength of purge instead of purge max difficulty setting

Purge NPCs now do correct amount of damage to placeables (previously too low)

Healing Rebalance

Reduced the effect of the Receptive perk (Vitality 40) from +100% healing to +25% healing

Healing potions now take 10s to heal, increased from 5s. Total healing remains the same

Regeneration from healing potions now breaks on taking damage

Bandage healing does not break on damage and removes bleeds and cripples at the end of the effect

Bandage healing now breaks on movement

Bleeds now stack up to 20 times and lasts for 20s. Up from 10 stacks and 10 seconds. Bleed damage scaling per stack reduced

Removed drop from Grey Lotus Potion that overrode healing

Removed over-the-top healing values from the Grey Lotus Potion that overrode healing

General Balance and QoL Adjustments

Rebalanced the Mitra spear and Acheronian sickle

Slightly increased blocked rebound time for 2h spear heavy attacks

Slightly reduced blocker confirm time for 2h spear heavy attacks

Cripple effects for melee weapons have been reduced in efficiency

Lowered the damage of the sickles

Fixed issue where poison stacks could increase as it was ticking (caused by the weapon being listed as the “damage causer”, which could still be poisoned)

Also fixes issue where poison was affected by armor penetration of the weapon that caused it

Fixed a problem with target lock which would sometimes move the camera behind the player character, making it difficult to see the target

Max elevation at which you can place buildings is now 600 meters across the map. This fixes some building exploits in the volcano area (and should not impact players unless they are reenacting “Jack and the Beanstalk” story)

Added support for force-checking .pak files after a major game update

Player thralls now follow same rules as buildings for taking damage from players. Both PvE and PvE-Conflict servers will have invincible thralls.

Fixed balance issues related to stacking of reaper and scorpion poison

Reduced the max amount of death map markers to 3, to match the amount of max corpses you can have active at the same time

New Funcom logo video at startup

Players now do correct amount of damage to placeables (previously too high)

Bugfixing

Fixed a player collision problem when logging into a server with the setting active to leave offline characters in the world

Removed unarmed attacks from human npcs and gave them stone daggers instead to avoid players being able to obtain and equip unarmed attacks which bug out their characters

Fixed an issue with Steam achievement unlocking

Fixed a text cut-off issue with “take all” button

Thralls should no longer fall under the ground while being dragged in singleplayer/co-op

Thralls no longer damage their own base

Time restricted PvP building damage was preventing players from damaging each other

Fixed player owned Thralls could be killed outside of time-restricted PvP window

Dragging captured thralls should no longer cause them to fall through the ground.

Fixed a problem with not being able to use unarmed attacks or kicks, along with unarmed fist items showing up in inventories.

Fixed some water and sand rendering artifacts

Fixed a problem with DB backups resulting in too few backups being stored

Vertical and diagonal support building pieces should now work correctly (Previous fix was missing a data change)

Fixing another issue where pillars and other socketless connection building pieces could fail to give proper stability. Please report any issues you still encounter with missing building pieces.

New fix for “no owner” displayed on building and placeables.

Exploit fix: Fixed a visual and stats issue when selecting multiple weapons at the same time

Jaguars should no longer defy gravity

Fixed an issue that would make players invisible during attacks or rolls when they were on buildings

NPCs should now respawn after their former selves have been converted into a thrall

Admin teleport while a player is in character creation should no longer block character creation from finishing

Extra support to vertical and diagonal support building pieces has been reduced.

Crash Fixes and Optimizations

On singleplayer if you chain-crash 5 times while loading into the game then on 6th try you will be teleported to the desert

Fixed a crash related to making an item in a story-related altar

Fixed a server crash related to loading of clan logs

Fixed a crash related to double-clicking items in slots

Fix to make javelins have DM’s and not icons wrongly assigned, thus crashing the server

Fixed a crash related to removing items from slots

Fixed a crash related to RCON

Fixed a crash related to accessing the purge on game shutdown

Fixed a crash related to modified damage from players and NPCs

Fixed a crash in the purge system for new players who don’t do anything to register any purge events

Fixed a server crash related to display racks.

Added a potential fix from Epic for “device lost” crashes

Known issues

Blunted javelin does too much concussion damage. This will be fixed in the next patch

Elixir effects will be cancelled if you use a healing potion. This will be fixed in the next patch

Clothing & hair physics may sometimes stop working on the player character

If you are experiencing a “D3D device error” when launching the game then please try to clock down your gfx card by 100 or 200 MHz, especially if you have a factory overclocked gfx card.