New CoD Ghosts Lean Feature Explained

On the final day of E3 2013 Mark Rubin, Infinity Ward executive producer, has discussed the new ‘lean’ feature in CoD Ghosts. When we say new.. we mean – kind of new – as it has always been on PC but never yet featured on the consoles.

Mark Rubin explains that the lean won’t be attached to a specific button (we don’t exactly have a lot of buttons to choose from for that). Instead it will be triggered when a player approaches a corner, slate or various other objects face on. If you are close enough to the object and try to aim down your sights (left trigger) you will automatically lean around it.

This should allow some much more tactical gameplay. What would you rather have exposed – your whole body or just your head and arms?

Players will need to take advantage of their surroundings.

Mark Rubin also discussed the new and improved mantle system. In the past Call of Duty games jumping over obstacles has always been the same. Run at an object. Stop. Climb up and jump over.

The new mantle system in CoD Ghosts however will feel much more natural. It will now be much smoother and will seem like you are flowing over the obstacles instead of the old stop and go system. On top of this, you’ll be able to fire your weapon at the same time.

This will certainly make rushing buildings interesting.