Drexx Closed Beta Tester

Join Date: Jul 2016 Posts: 331



1. Admins now have gamemaster (can do their job better)

2. 2nd cockpit permission prompt now works

3. caught up on jtac/GCI requests, if you have something other than a green checkmark, see me (most likely I couldn't find your name)

4. discord has been cleaned up a bit

5. new French translated manual (if you want to do one in your language, you have my full permission!)



Will be working on MrComms checker soon, you will need to be at least in discord to play here and your name matching you're in game name. This server values teamwork, lone wolfs are not the focus



Building a PR team for this server, if your good at making movies, getting the word out about the type of awesome stuff that happens here let me know.



Also want to let all the new pilots that we do have a Patreon, I am trying to figure out better benefits for the tiers currently, I just added a perk to the $5 tier like quicker access to jtac when you request it (for these we have to go out of our way), rather than wait for the next process batch -



Our admins have been working out really well, @Red Teufel put in all these FARPs which fixed the helicopter attack game, @Quaggles has been throwing me snippets of code, great insight, and will have DB access soon to help me with that(prob tonight) and will be helping and the whole admin team has been keeping the discord a lot more clean and friendly, so I would say progress (but not without its pain points), So thanks to @[16AGR] Aries144 @Red Teufel @Quaggles @Lt.Hicks



Anyone that wants to contribute to the DDCS cloud server engine, the code has been Open Sourced, you can create PRs with fixes or new feature enhancements, I will be working on how to set up the dev environment for this system (its lacking documentation currently) - you can finally see the insanity that is DDCS -

I believe opening it up is the only way to really see what true potential this system can have!



New idea to speed the whole sim up, will give you more details as they come out (along with the longs or all the capture points having 1 FARP pad and all spawn on the ground, gets rid of a lot of non-necessary units)



As for the people who use to play here, you need to come back and try the server again, I think you will be quite presently surprised! DDCS Update:1. Admins now have gamemaster (can do their job better)2. 2nd cockpit permission prompt now works3. caught up on jtac/GCI requests, if you have something other than a green checkmark, see me (most likely I couldn't find your name)4. discord has been cleaned up a bit5. new French translated manual (if you want to do one in your language, you have my full permission!)Will be working on MrComms checker soon, you will need to be at least in discord to play here and your name matching you're in game name. This server values teamwork, lone wolfs are not the focusBuilding a PR team for this server, if your good at making movies, getting the word out about the type of awesome stuff that happens here let me know.Also want to let all the new pilots that we do have a Patreon, I am trying to figure out better benefits for the tiers currently, I just added a perk to the $5 tier like quicker access to jtac when you request it (for these we have to go out of our way), rather than wait for the next process batch - https://www.patreon.com/dynamicdcs (the entire hardware of the modern server has been paid by Patreon)Our admins have been working out really well, @Red Teufel put in all these FARPs which fixed the helicopter attack game, @Quaggles has been throwing me snippets of code, great insight, and will have DB access soon to help me with that(prob tonight) and will be helping and the whole admin team has been keeping the discord a lot more clean and friendly, so I would say progress (but not without its pain points), So thanks to @[16AGR] Aries144 @Red Teufel @Quaggles @Lt.HicksAnyone that wants to contribute to the DDCS cloud server engine, the code has been Open Sourced, you can create PRs with fixes or new feature enhancements, I will be working on how to set up the dev environment for this system (its lacking documentation currently) - you can finally see the insanity that is DDCS - https://github.com/afinegan/DynamicDCS I believe opening it up is the only way to really see what true potential this system can have!New idea to speed the whole sim up, will give you more details as they come out (along with the longs or all the capture points having 1 FARP pad and all spawn on the ground, gets rid of a lot of non-necessary units)As for the people who use to play here, you need to come back and try the server again, I think you will be quite presently surprised!

Developer of DDCS MP Engine, dynamicdcs.com

https://forums.eagle.ru/showthread.php?t=208608 __________________Developer of DDCS MP Engine, dynamicdcs.com