User Info: The_Ninjadillo The_Ninjadillo 3 years ago #1



But I wonder if things could be made more interesting?



Rules:



- 5 seed slots only. If it's a Locked and Loaded level, I still get to use whichever plants are provided. If it's a level where I'm given a few plants and have to choose the rest on my own, I can choose whether or not I want to add the pre-selected plants to my line-up, but the ones I do decide to use will count towards the 5 seed slot limit.

- Plants may only be used outside of the world they're introduced in if every level in the world they were introduced in is completed

- No premiums or power-ups

- No boosting plants

- No lawnmowers

- Worlds must be completed in the order that they're shown on the world map; no skipping to Jurassic Marsh right off the bat or anything like that

- I am, however, allowed to open up the next world if I've completed the level marked with a skull icon in the current world I'm in



I'll be frequently updating this topic to talk about my progress.



Wish me luck! https://supermariomakerbookmark.nintendo.net/profile/TheLlamaKing

I make levels in Mario Maker sometimes. Since the upcoming leveling system doesn't appear to let you "level down" your plants, I decided I'd make another profile, so I can have two profiles: one to use the leveling system with, and one to play vanilla PvZ 2 with. It'll be a lot of work, but I don't mind it. I like PvZ 2.But I wonder if things could be made more interesting?- 5 seed slots only. If it's a Locked and Loaded level, I still get to use whichever plants are provided. If it's a level where I'm given a few plants and have to choose the rest on my own, I can choose whether or not I want to add the pre-selected plants to my line-up, but the ones I do decide to use will count towards the 5 seed slot limit.- Plants may only be used outside of the world they're introduced in if every level in the world they were introduced in is completed- No premiums or power-ups- No boosting plants- No lawnmowers- Worlds must be completed in the order that they're shown on the world map; no skipping to Jurassic Marsh right off the bat or anything like that- I am, however, allowed to open up the next world if I've completed the level marked with a skull icon in the current world I'm inI'll be frequently updating this topic to talk about my progress.Wish me luck!

User Info: The_Ninjadillo The_Ninjadillo (Topic Creator) 3 years ago #2 Ancient Egypt (Part 1)



Easy enough stuff since this is just the tutorial. Got through pretty easy and finished Level 8, then decided I wanted to unlock a world or two before going back to get Twin Sunflower.



Pirate Seas (Part 1)



Day 2 was actually pretty challenging, due to the large number of zombies which Kernel-pult had trouble keeping up with. I got through a few more tricky levels and beat Level 8, allowing me to go onto Wild West.



Before that, however, I decided I should hold off on getting any more worlds unlocked until I have Twin Sunflower. https://supermariomakerbookmark.nintendo.net/profile/TheLlamaKing

I make levels in Mario Maker sometimes. Easy enough stuff since this is just the tutorial. Got through pretty easy and finished Level 8, then decided I wanted to unlock a world or two before going back to get Twin Sunflower.Day 2 was actually pretty challenging, due to the large number of zombies which Kernel-pult had trouble keeping up with. I got through a few more tricky levels and beat Level 8, allowing me to go onto Wild West.Before that, however, I decided I should hold off on getting any more worlds unlocked until I have Twin Sunflower.

User Info: Thepenguinking2 Thepenguinking2 3 years ago #3 Finally got that shiny Sandshrew! Phew...

PvZ and Undertale Trash. This should be interesting. Good luck!

User Info: RS_koala RS_koala 3 years ago #4 Looks like a fun idea Ninja thanks for this :) - I think I'll also give it a shot!

User Info: Syko_Darksyde Syko_Darksyde 3 years ago #5 Remember, if you find yourself alone riding through green fields with the sun on your face, do not be troubled. For you are in Elysium. And you're already dead. I'd suggest skipping to far future. Blover is a must for Pirate seas.

User Info: The_Ninjadillo The_Ninjadillo (Topic Creator) 3 years ago #6 Thepenguinking2 posted...

This should be interesting. Good luck!

Thank you!

RS_koala posted...

Looks like a fun idea Ninja thanks for this :) - I think I'll also give it a shot!

Thanks and hope you enjoy doing it! I only just beat Ancient Egypt but even that world has been surprisingly tough.



Syko_Darksyde posted...

I'd suggest skipping to far future. Blover is a must for Pirate seas.

I'm still deciding on this. On one hand, Blover would be a giant help with Pirate Seas, but thanks to the worlds being rearranged awhile back, I'd have to get through the first parts of WW, FBC and LC, and I'd have to beat all 25 levels in Far Future to use it outside of FF.



On the other hand, I really need an instant-use plant as good as Cherry Bomb early on, but at the same time I imagine I'm going to have a difficult time taking on FF without using Cherry Bomb, so I come up short either way.



Idk. Thank you for the suggestion, I'll think about it.



Ancient Egypt (Part 2)



Maybe my PvZ skills have gotten rusty, but this was actually very difficult to do, especially the Mold Colony levels. The 5 seed slot restriction forces you into using 1 sun producer, 2 attackers (I went with Bonk Choy when I got it, as well as Cabbage-pult and eventually Repeater when I unlocked it) and 1 defender (Wall-nut) due to Bucketheads and Pharaoh Zombie, which leaves very little room for helpful instant-use plants like Grave Buster (because again, very little room since mold colonies) and Iceberg Lettuce to deal with Explorer Zombies, and it eventually becomes a rarity for you to be able to use the helpful Potato Mine, even moreso with graves added to the mix.



And of course, no lawnmowers either. Doing this challenge run has made me realized how much I take mowers for granted.



I did get through, though! With all 25 levels done, at last I can use Twin Sunflower to assist me with other worlds. Time to move forward! https://supermariomakerbookmark.nintendo.net/profile/TheLlamaKing

I make levels in Mario Maker sometimes. Thank you!Thanks and hope you enjoy doing it! I only just beat Ancient Egypt but even that world has been surprisingly tough.I'm still deciding on this. On one hand, Blover would be a giant help with Pirate Seas, but thanks to the worlds being rearranged awhile back, I'd have to get through the first parts of WW, FBC and LC,I'd have to beat all 25 levels in Far Future to use it outside of FF.On the other hand, Ineed an instant-use plant as good as Cherry Bomb early on, but at the same time I imagine I'm going to have a difficult time taking on FF without using Cherry Bomb, so I come up short either way.Idk. Thank you for the suggestion, I'll think about it.Maybe my PvZ skills have gotten rusty, but this was actually very difficult to do, especially the Mold Colony levels. The 5 seed slot restriction forces you into using 1 sun producer, 2 attackers (I went with Bonk Choy when I got it, as well as Cabbage-pult and eventually Repeater when I unlocked it) and 1 defender (Wall-nut) due to Bucketheads and Pharaoh Zombie, which leaves very little room for helpful instant-use plants like Grave Buster (because again, very little room since mold colonies) and Iceberg Lettuce to deal with Explorer Zombies, and it eventually becomes a rarity for you to be able to use the helpful Potato Mine, even moreso with graves added to the mix.And of course, no lawnmowers either. Doing this challenge run has made me realized how much I take mowers for granted.I did get through, though! With all 25 levels done, at last I can use Twin Sunflower to assist me with other worlds. Time to move forward!

User Info: The_Ninjadillo The_Ninjadillo (Topic Creator) 3 years ago #7 Pirate Seas (Part 2)



Doing this without Blover was flat out obnoxious. Flower lane levels are worse than ever here, and Days 15 and 18 took me multiple tries to beat.



Well, Day 18 was a Locked and Loaded level. I'm just terrible at it in general. Plus, no mowers.



The boss can screw you over at the start, too. If it uses the imp cannon at the beginning you may as well just restart since a mower is basically guaranteed to be triggered.



Generally, my line-up was:



- Twin Sunflower (Seriously, use this. It's a huge help with the limited space you have)

- Kernel-pult

- Snapdragon

- Wallnut/Spring Bean (Wallnut's usually more reliable, but Spring Bean is good for knocking zombies into the water as a pseudo-instant use plant. It's helpful to have both if you can spare a slot, usually removing Spikeweed/Spikerock won't hurt too much)

- Spikeweed/Spikerock



It was worth it, though. Because I completed all 25 levels, I can now take the wonderful Snapdragon as well as Cherry Bomb with me on future travels. It's not too unlikely that I'll find uses for Kernel-pult and Spikeweed/Spikerock as well.



Although completing Far Future to get Infi-nut (because barrier and all) is high on my priority list, I'm going to take a quick stop to Wild West to pick up some upgrades. Not sure how much use I'll get out of Wintermelon since it's hard to accumulate enough Sun to use him much outside of Endless, and trying to build a stable line-up with Twin Sunflower and an expensive attacker doesn't always work well. Idk, but I may as well complete the entire world since I'll have to do it eventually anyway. https://supermariomakerbookmark.nintendo.net/profile/TheLlamaKing

I make levels in Mario Maker sometimes. Doing this without Blover was flat out obnoxious. Flower lane levels are worse than ever here, and Days 15 and 18 took me multiple tries to beat.Well, Day 18 was a Locked and Loaded level. I'm just terrible at it in general. Plus, no mowers.The boss can screw you over at the start, too. If it uses the imp cannon at the beginning you may as well just restart since a mower is basically guaranteed to be triggered.Generally, my line-up was:- Twin Sunflower (Seriously, use this. It's a huge help with the limited space you have)- Kernel-pult- Snapdragon- Wallnut/Spring Bean (Wallnut's usually more reliable, but Spring Bean is good for knocking zombies into the water as a pseudo-instant use plant. It's helpful to have both if you can spare a slot, usually removing Spikeweed/Spikerock won't hurt too much)- Spikeweed/SpikerockIt was worth it, though. Because I completed all 25 levels, I can now take the wonderful Snapdragon as well as Cherry Bomb with me on future travels. It's not too unlikely that I'll find uses for Kernel-pult and Spikeweed/Spikerock as well.Although completing Far Future to get Infi-nut (because barrier and all) is high on my priority list, I'm going to take a quick stop to Wild West to pick up some upgrades. Not sure how much use I'll get out of Wintermelon since it's hard to accumulate enough Sun to use him much outside of Endless, and trying to build a stable line-up with Twin Sunflower and an expensive attacker doesn't always work well. Idk, but I may as well complete the entire world since I'll have to do it eventually anyway.

User Info: The_Ninjadillo The_Ninjadillo (Topic Creator) 3 years ago #8 Wild West (Part 1)



Much easier than Pirate Seas, although then again it's only Part 1 so I imagine it'll get tougher later on, especially in Day 19 with the stupid "don't lose more than 2 plants and don't spend more than 2000 sun" restriction.



I didn't think I'd end up doing this, but I actually ended up using Coconut Cannon the minecarts and it worked well. I did swap it out with Pea Pod once I got it, though.



So, for Part 1 my line-up was usually:



- Twin Sunflower/Sunflower (both are equally useful, even with space limitations)

- Coconut Cannon/Pea Pod

- Snapdragon

- Kernel-pult

- Wall-nut



Actually, you don't really need Wall-nut if you've got enough Kernel-pults for stunning support; the Snapdragons and whatever you have on the minecart will take care of the rest, although it's still a bit risky. You may want to look into Spikeweed to get rid of the pianos. https://supermariomakerbookmark.nintendo.net/profile/TheLlamaKing

I make levels in Mario Maker sometimes. Much easier than Pirate Seas, although then again it's only Part 1 so I imagine it'll get tougher later on, especially in Day 19 with the stupid "don't lose more than 2 plants and don't spend more than 2000 sun" restriction.I didn't think I'd end up doing this, but I actually ended up using Coconut Cannon the minecarts and it worked well. I did swap it out with Pea Pod once I got it, though.So, for Part 1 my line-up was usually:- Twin Sunflower/Sunflower (both are equally useful, even with space limitations)- Coconut Cannon/Pea Pod- Snapdragon- Kernel-pult- Wall-nutActually, you don't reallyWall-nut if you've got enough Kernel-pults for stunning support; the Snapdragons and whatever you have on the minecart will take care of the rest, although it's still a bit risky. You may want to look into Spikeweed to get rid of the pianos.

User Info: The_Ninjadillo The_Ninjadillo (Topic Creator) 3 years ago #9 Wild West (Part 2)



This was no walk in the park. Not even because of the restrictions. Wild West Part 2 is just really hard in general. The no mowers rule is a pain sometimes, but honestly, you're going to be worrying way more about specific level challenges, like flower lane levels.



If you can handle vanilla Wild West Part 2, you can handle this. I wish there was more to talk about, really.



I want to move forward a few worlds to get a certain defensive plant in Far Future, but before I can do that we'll have to make a stop at Frostbite Caves! https://supermariomakerbookmark.nintendo.net/profile/TheLlamaKing

I make levels in Mario Maker sometimes. This was no walk in the park. Not even because of the restrictions. Wild West Part 2 is just really hard in general. The no mowers rule is a pain sometimes, but honestly, you're going to be worrying way more about specific level challenges, like flower lane levels.If you can handle vanilla Wild West Part 2, you can handle this. I wish there was more to talk about, really.I want to move forward a few worlds to get a certain defensive plant in Far Future, but before I can do that we'll have to make a stop at Frostbite Caves!