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The June 2019 Trinity Cup was held this month with 25 participants, and the results are in!

1st: Giant Skyhawk

2nd: Drain Gang Pakistan

3rd-4th: AlphaKretin

3rd-4th: KrasherV

5th-8th: yugitom

5th-8th: guiltygearxx

5th-8th: Lt. Labcoat

5th-8th: MBT



Congratulations to all who topped! The following optional deck profiles were all written by the respective tournament participants.

1st Place: Giant Skyhawk’s Jurassic Park

What deck did you play and why?

I played Jurassic Park, which is a hybrid of Dinosaur and Giant Ballpark. The original idea for this came from LilShpeeThatCould when he played it in the last tournament, but I thought that his list wasn’t very optimized and left out a few power cards that make the synergy good. I usually always play pure Dino, and after testing I felt that this might be the way to play against the meta right now rather than pure Dino. I also tailored the deck to be able to easily make either Hi-Speedroid Chanbara or Brionac, Dragon of the Ice Barrier to abuse Giant Ballpark. I won the tournament, so I was probably right to play this!

What tech choices did you play?

You’ll notice that the main deck is exactly the same as in MBT’s famous Trinity Pick n’ Mix series, and that’s because I’m largely the author with help from other members of the discord as always. Special shoutouts to Prawnwizard and meepmoto27 for their constant help with lists. The biggest change to the deck is Survival’s End. If you open a way to get to Lost World or Giant Ballpark, this card is likely to win you the game, and it also serves as access to your dinosaur engine if you draw it and any normal monster. You’ll pop the monster, summon a baby dino from deck, and then either use the grave effect of End to pop a card and summon Soul-Eating Oviraptor or a Dinowrestler Pankratops to get your other engine rolling. The other two tech cards are Pseudo Space and Unknown Synchron. Unknown Synchron is a level 1 tuner that special summons itself from the hand, so it lets me make Chanbara easily to abuse Giant Ballpark for cheesy otk’s or bigger damage. Pseudo Space is here because often in G2 and G3 your opponent is going to side into field spell removal, so having this in order to use either the effects of Lost World, Giant Ballpark, or even Chicken Game again is very strong. It also serves as a backup target for Set Rotation if your don’t want to give your opponent Chicken Game or an extra copy of Giant Ballpark. It also came up multiple times during the tournament where I would open Pseudo Space and Foolish Burial Goods, so I would use Goods to send whichever field I wanted to use that turn and then use Pseudo Space to act as that field.

How did you prepare for the meta, and would you change anything going forward?

Firstly, I’d cut Brionac and Dinowrestler Coelasilat. The theory was that I could clear out backrow and push for game with a Giant Ballpark, but I found that too often people had the disruption to make me go very hard into the minus for no gain at all. Secondly, I’d adjust the extra deck and add a boss monster like Borreload Dragon because I found monster removal lacking in the Extra Deck. I’d also find room for Gagaga Cowboy, as too often the 800 burn damage would have been enough to end games much earlier.

The Side Deck was tailored for Salamangreat and decks with heavy backrow, as those are the two largest problems for both Dinosaurs and for Ballpark. Cosmic Cyclone and Night Beam are the specific options against Salamangreat. Cyclone can banish either the Rage or the Roar so that it can’t be recycled, and Night Beam is a bit of a stopgap measure so that Rage can’t be chained to a removal spell. Chain Hole was to stop handtraps, as a lot of my power cards lose hard to Ash Blossom & Joyous Spring or Ghost Ogre & Snow Rabbit. As well, in Trinity Format it’s a lot more likely that you’re going to resolve the banish effect because multiples are less likely. I opted to keep the Cyber Dragon package in the side to out problematic extra deck monsters and I played Pop-Up for the Ballpark mirror match.

How were your matchups?

Round 1 was against Hero, and it was a tight match. I ended up just generating more beatsticks than he could out of 3 games.

Round 2 was against guiltygearxx on Pendulum, and since this matchup is very high roller I definitely needed to end games fast. I opened poorly G1 and he otk’d me, and in g2 and g3 I had the cards to clear his resources.

Round 3 was against KrasherV on Salamangreat, and I lost this 2-1. It’s another high-roller matchup, and I couldn’t kill him fast enough to out the intense resource recycling of his deck.

Round 4 was against MBT on Weather, and frankly this was a massacre. He didn’t draw a way into any weather monsters, so I just beat him really badly G1 with Ballpark and G2 with Dino.

Round 5 was against yugitom, a fellow Hotel Dusk: Room 215 enthusiast on Kozmo. I lost 2-1, but I disconnected in G1 before we even began playing, won G2, and was about to win G3 when I disconnected again. I’m confident that Kozmo is a very strong matchup for this deck.

I got to prove it by squeaking into top cut for a rematch with yugitom, and I managed to win 2-1 in a very close match!

My Top 4 match was against AlphaKretin on Weather. Game 1 I just played Megalosmasher X beatdown, Game 2 I got blown out by the snowballing power of the Weather Canvas cards, and G3 I played around Timelords really well.

My final match was against Drain Gang Pakistan on Salamangreat. I opened well both games and was able to read and react to my opponents backrow in order to deal damage. Number 101: Silent Honor Ark came in clutch as always in G1, and in G2 I just played correctly and used Lost World to cut off a read Super Team Buddy Force Unite! and the grave effects of Salamangreat Falco and Salamangreat Foxy.

2nd Place: Drain Gang Pakistan’s Salamangreat

Drain Gang Pakistan (Get Head with No Seatbelt in last month’s tournament) was banned shortly after the cup concluded, and was unwilling or unable to give insight into his build.

3rd-4th Place: AlphaKretin’s Weather

What deck did you play and why? I played Weather. There’s a variety of reasons you might imagine I chose it – it’s an actually good deck, I netdecked it from MBT’s channel – but none of them are actually true. The only reason I chose to play Weather was because June was Pride Month and as The Weather Rainbowed Canvas shows, Painters Rainbow and Aurora are the cutest couple in Yugioh.

What tech choices did you play? The main departure my build has over others was main decking a Timelord package. It’s hard to evaluate fairly how good they were, I certainly bricked on them once or twice, but it definitely also “won me games bro”. A lot of the rest of the deck was goodstuff normal traps in conjunction with Absolute King Back Jack (which gets sent off Armageddon Knight if it’s not needed to set up the Tour Guide from the Underworld engine or Mana Dragon Zirnitron ). A common thread between a lot of these traps (e.g. Torrential Tribute Blind Obliteration ) and the Timelord package is the theory that since I can banish my monsters at will, I can get a clear board. Interestingly though, I never used either this way once in the entire tournament, I always wound up using them to stall until I started drawing Weather cards. How did you prepare for the meta, and would you change anything going forward? I can’t honestly say I did prepare for the meta, I’m atrocious at building and using side decks. To point at specific flaws, I overprepared for the mirror and Pendulum which I never faced, and way underestimated Salamangreat which turned out to be one of the deck’s worst matchups. Future improvement would definitely focus on learning how to prepare for that better. How were your matchups? After the bye in Round 1, Round 2 saw me getting stomped by Salamangreat as mentioned. I had little idea what either I or my opponent were doing at this point. In Round 3 I managed to eventually eke out a win against Witchcrafter after a couple of super long, grindy struggles to out Verre. After my opponent fell victim to a scheduling conflict in Round 4, Round 5 saw me facing HERO. I honestly don’t remember too much about how this one went, but I guess I won in the end. In Top 8 I faced Lt. Labcoat’s Machine deck. Besides the fact that The Weather Thundery Canvas is a pretty rude thing to Trains, I blew out one game when he opened 5 backrow and I opened Zaphion, the Timelord Finally, Giant Skyhawk brought me down in Top 4 with his Jurassic Park deck. Weather has a pretty good matchup against pure Crickets, I think, but I struggled to deal with the Dinosaur portion.

3rd-4th Place: KrasherV’s Salamangreat

What deck did you play and why? Salamangreats, because I felt they were the most consistent deck of the format. Although slow, once they go off they’re almost unbeatable, thanks to their recur-able disruptions.