Those of you who enjoy using your visual and cognitive skills will enjoy this ‘Ultimate Brain Game’. T he goal of “Constable Kluez and the Mystery at Marble Manor” is to find out ‘Who’ has taken the f amed ‘Maltese Mouse’, ‘Where’ they have hidden it, and ‘When’ the crime was committed. As a newly hired detective for the ‘Oscar Kluez Detective Agency’, it will be up to you to solve the case.

Clues are hidden throughout the book, in many forms, as are the k e ys to understanding and decoding them. Is that simply a decorati v e border, or is it a clue in code form? It seems to resemble the wallpaper pattern from a few pages earlier…coincidence? The tiles seem to be in a specific order, what if each one represented a number… perhaps a number between 1 and 26, the number of letters in the alphabet? Being observant of details such as these is the cornerstone to being a good detective. Everything needed to solve the case, all three parts, is in the book…as well as a few other surprises.

This is the first t ime you the reader will be the one to solve the mystery! It is not meant to be resolved qu i ckly. Rather, i t is meant for you the reader to linger in the mystery with Constable Klue z and become the detective. Using your keen cognitive and sometimes abstract thinking abilities , search the manor, find the c l ues, and solve the case. If y ou get stuck, visit the ‘Constable’s Notes’ section where he has left y ou hints. When you have solved the case, check your answers against the ‘ C onstable’s Final Report’, a page by page, listing of the over 99 hidden codes and clues, and how to understand them.

So I invite all of you who enjoy a mental challenge, spooky mansions, and a good ‘whodunit’, to investigate ‘The Mystery at Marble Manor’. As a u thor and illustrator, I enjoyed writing this book and I know you will enjoy it as well. Good Luck Detective!