Hey everyone,



Today I will be discussing our recent development progress and the future of TOUGE1995 in general.

As you probably know it’s been quite some time since our last update. The last few months have had a lot of ups and downs. But I’m not here to dwell upon that. I’d just like to speak about the progress we actually have made.

If you follow our Twitter you’ll know that since March we’ve been working on the driving physics. With the exception of three final cars, I’m happy to say that the physics are now complete. We could not have done this without our testers, thanks to everyone that helped and especially Papa Seaboard and EL3GYFIGHTER - you guys saved me many times.

We began back in March with the Randomation Vehicle Physics, but after a month and a half of tweaking we decided we needed an engine that enabled us to create a physics model that we were happy with. We switched to NWH Vehicle Physics to do so. It took some time to get used to, but we eventually reached a physics model that we were happy with.

The physics are arcade based. We made this choice as we feel it will create an overall fun experience for the player and suits the theme of the game in general.

Something you have may have noticed from our first screenshot is the HUD. Each car will come with it’s own HUD and there will be a series of aftermarket HUDs too. These screenshots were taken on our testing track - hence the lack of vegetation etc. Which brings me onto my next point.

The next step after physics from here is the environment, We have decided to change the map entirely and base it on a real part of Japan. More details will follow on this shortly.

Over the next two months I will be working hard with the team on the development of the game’s environment. It is worth noting that I am returning to school this week, so I will have little time but I am as committed to developing the game as ever and will do everything in my power to do so.

While within the development team we have a roadmap for finishing the demo, I do not currently want to reveal it as I do not want to leave anyone down if we do not achieve our target.

You may also have noticed an update in graphics. We have ported the game to Unity’s new renderer which should be extremely beneficial for the look of the game.

Earlier this year we previewed some in-development screenshots of the game’s menus. These will undergo a slight rework in the during the stage of development after the environment. Again, more on that in the future.

Another thing that has been reworked is the garage, which now has a new setting. The screenshot above also shows some of the aftermarket wheels, which we have been sorting out behind the scenes. Thanks to those in our Discord who helped in choosing some of the best period correct aftermarket wheels for the game.

That’s it for this development update. I apologize for the long absence both on here on Twitter. I just required time to focus on getting the physics done. From now on I intend on actively updating the Twitter.

I would like to thank everyone who has continuously supported the team and thus far. It has been a rough section, but I thoroughly believe it will be downhill from here.

Eoin Clifford

GameOrchard

TOUGE1995

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TWITTER: https://twitter.com/TOUGE1995

INDIEDB - http://www.indiedb.com/games/touge1995

DEVLOG: http://www.touge1995.tumblr.com

DISCORD: https://discord.gg/4eGd5yg

SUBREDDIT: https://www.reddit.com/r/TOUGE1995/

TWITCH: https://www.twitch.tv/touge1995/

YOUTUBE: https://www.youtube.com/channel/UC80k2d6OIvO3hkJ1AIlDAYA

WEBSITE: officialtouge1995.com

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GameOrchard Productions

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TWITTER: twitter.com/gameorchard

YOUTUBE: https://www.youtube.com/channel/UCR4H

TWITCH: https://www.twitch.tv/gameorchardgames

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