BEGIN captain

**********

Jab1

Frame 3- 5: 2% 100f/20w 80°

Max Damage: 2%

Enables transition to next jab state on real frame 7

Jab2

Frame 5- 7: 2% 100f/20w 80°

Max Damage: 4%

Enables transition to next jab state on real frame 9

Jab3

Frame 6- 8: 5% 70b/100g (KO@ 216%) 361° 1.2-Hitlag

Max Damage: 9%

Repeating Jab End

Frame 7- 8: 2% 110b/66g (KO@ 410%) 45° 2.0-Hitlag

Max Damage: 2%

Dash Attack

Frame 7- 9: 10%(+1) 90b/50g (KO@ 263%) 65°

Frame 10-16: 6%(+1) 90b/50g (KO@ 404%) 65°

Max Damage: 10%

F-tilt (high)

Frame 9-11: 10% 10b/100g (KO@ 190%) 361°

Frame 9-11: 9% 10b/100g (KO@ 209%) 361°

Max Damage: 10%

F-tilt (normal)

Frame 9-11: 9% 10b/100g (KO@ 209%) 361°

Frame 9-11: 8% 10b/100g (KO@ 232%) 361°

Max Damage: 9%

F-tilt (low)

Frame 9-11: 10% 10b/100g (KO@ 190%) 361°

Frame 9-11: 9% 10b/100g (KO@ 209%) 361°

Max Damage: 10%

U-tilt

Frame 17-20: 11% 35b/100g (KO@ 181%) 60° Ground-Target-Only

Frame 17-20: 11% 35b/100g (KO@ 181%) 60°

Frame 17-20: 11% 22b/100g (KO@ 228%) 275° Aerial-Target-Only

Max Damage: 11%

D-tilt

Frame 11-12: 10% 38b/80g (KO@ 176%) 25° 0.5-Trip

Max Damage: 10%

F-smash (high)

Frame 19-22: 20% 24b/94g (KO@ 91%) 45° Fire

Max Damage: 20%

F-smash (normal)

Frame 19-22: 19% 24b/94g (KO@ 96%) 43° Fire

Max Damage: 19%

Smash charge window on real frame 12

F-smash (low)

Frame 19-22: 20% 24b/94g (KO@ 86%) 40° Fire

Max Damage: 20%

U-smash

Frame 22-22: 11% 90f/20w 80°

Frame 22-22: 11% 90f/20w 90°

Frame 22-22: 6% 90f/140w 110°

Frame 22-22: 6% 90f/120w 95°

Frame 28-28: 13% 30b/106g (KO@ 121%) 85°

Frame 28-28: 13% 30b/104g (KO@ 124%) 83°

Frame 28-28: 12% 30b/112g (KO@ 131%) 70°

Max Damage: 24%

Smash charge window on real frame 9

D-smash

Frame 19-20: 14% 30b/90g (KO@ 133%) 361°

Frame 29-30: 18% 20b/90g (KO@ 93%) 361° 1.2-Hitlag

Max Damage: 32%

Smash charge window on real frame 12

Nair

Frame 7- 8: 4% 100f/55w 74°

Frame 7- 8: 4% 100f/55w 78°

Frame 7- 8: 4% 100f/55w 86°

Frame 20-21: 6% 45b/130g (KO@ 173%) 361°

Max Damage: 10%

Enables transition to Nair landing state (landing lag) on real frame 4

Cancels transition to Nair landing state (landing lag) on real frame 32

Fair

Frame 14-14: 19% 30b/93g (KO@ 82%) 32° 1.2-Hitlag Electric

Frame 14-14: 6% 35b/80g (KO@ 315%) 361° 1.2-Hitlag

Frame 15-30: 3% 35b/80g (KO@ 510%) 361° 0.2-Trip

Max Damage: 19%

Enables transition to Fair landing state (landing lag) on real frame 5

Cancels transition to Fair landing state (landing lag) on real frame 42

Bair

Frame 10-11: 14% 25b/100g (KO@ 123%) 361°

Frame 12-15: 8% 25b/100g (KO@ 211%) 361°

Max Damage: 14%

Enables transition to Bair landing state (landing lag) on real frame 5

Cancels transition to Bair landing state (landing lag) on real frame 19

Uair

Frame 6-10: 13% 10b/100g (KO@ 167%) 70°

Frame 6-10: 12% 10b/100g (KO@ 181%) 70°

Frame 11-12: 12% 8b/80g (KO@ 191%) 30°

Frame 11-12: 10% 8b/80g (KO@ 227%) 30°

Max Damage: 13%

Enables transition to Uair landing state (landing lag) on real frame 1

Cancels transition to Uair landing state (landing lag) on real frame 24

Dair

Frame 16-18: 14% 40b/100g (KO@ 109%) 361°

Frame 16-18: 14% 10b/100g (KO@ 191%) 270°

Max Damage: 14%

Enables transition to Dair landing state (landing lag) on real frame 4

Cancels transition to Dair landing state (landing lag) on real frame 39

Grab

Frame 7- 8: Grab

Enables state transition on real frame 9

Dash Grab

Frame 9-10: Grab

Enables state transition on real frame 11

Pivot Grab

Frame 12-13: Grab

Enables state transition on real frame 14

Pummel

Frame 4- 4: 2% 100f/30w 361°

Max Damage: 2%

Enables state transition on real frame 16

F-throw

Frame 1-10: 4% 55b/120g (KO@ 255%) 45°

Frame 11-12: 5% 70b/100g (KO@ 242%) 80° 1.5-Hitlag

Max Damage: 9%

B-throw

Frame 1-11: 4% 60b/130g (KO@ 225%) 135°

Frame 12-13: 5% 70b/100g (KO@ 255%) 110°

Max Damage: 9%

U-throw

Frame 1-11: 3% 80b/110g (KO@ 287%) 85°

Frame 12-13: 4% 60b/100g (KO@ 310%) 80° 1.5-Hitlag

Max Damage: 7%

D-throw

Frame 1- 2: 6% 80b/45g (KO@ 490%) 65°

Max Damage: 6%

Falcon Punch (ground)

Frame 53-57: 25% 0b/90g (KO@ 80%) 361° 1.5-Hitlag 0.0-SDI Fire

Max Damage: 25%

Enables state transition on real frame 9

Falcon Dash Punch (ground)

Frame 58-62: 20% 30b/90g (KO@ 87%) 361° 1.5-Hitlag 0.0-SDI Fire

Frame 58-62: 20% 20b/90g (KO@ 94%) 361° 1.5-Hitlag 0.0-SDI Fire

Frame 58-62: 20% 10b/90g (KO@ 101%) 361° 1.5-Hitlag 0.0-SDI Fire

Frame 63-66: 16% 30b/90g (KO@ 115%) 361° 1.5-Hitlag 0.0-SDI Fire

Frame 63-66: 16% 20b/90g (KO@ 123%) 361° 1.5-Hitlag 0.0-SDI Fire

Frame 63-66: 16% 10b/90g (KO@ 132%) 361° 1.5-Hitlag 0.0-SDI Fire

Frame 67-70: 13% 30b/90g (KO@ 144%) 361° 1.5-Hitlag 0.0-SDI Fire

Frame 67-70: 13% 20b/90g (KO@ 154%) 361° 1.5-Hitlag 0.0-SDI Fire

Frame 67-70: 13% 10b/90g (KO@ 165%) 361° 1.5-Hitlag 0.0-SDI Fire

Frame 71-76: 11% 30b/90g (KO@ 170%) 361° 1.5-Hitlag 0.0-SDI

Frame 71-76: 11% 20b/90g (KO@ 182%) 361° 1.5-Hitlag 0.0-SDI

Frame 71-76: 11% 10b/90g (KO@ 195%) 361° 1.5-Hitlag 0.0-SDI

Max Damage: 20%

Enables state transition on real frame 9

Mighty Falcon Punch (ground)

Frame 68-72: 22% 0b/90g (KO@ 96%) 361° 1.5-Hitlag 0.0-SDI Fire

Frame 68-72: 18% 0b/100g (KO@ 109%) 361° Fire

Frame 73-80: 9% 0b/100g (KO@ 222%) 361° Fire

Frame 78-80: 6% 30b/100g (KO@ 283%) 90° Fire

Max Damage: 22%

Enables state transition on real frame 9

Falcon Punch (ground reversed)

Frame 53-57: 28% 0b/90g (KO@ 66%) 361° 1.5-Hitlag 0.0-SDI Fire

Max Damage: 28%

Falcon Dash Punch (ground reversed)

Frame 58-62: 22% 30b/90g (KO@ 76%) 361° 1.5-Hitlag 0.0-SDI Fire

Frame 58-62: 22% 20b/90g (KO@ 82%) 361° 1.5-Hitlag 0.0-SDI Fire

Frame 58-62: 22% 10b/90g (KO@ 89%) 361° 1.5-Hitlag 0.0-SDI Fire

Frame 63-66: 18% 30b/90g (KO@ 100%) 361° 1.5-Hitlag 0.0-SDI Fire

Frame 63-66: 18% 20b/90g (KO@ 107%) 361° 1.5-Hitlag 0.0-SDI Fire

Frame 63-66: 18% 10b/90g (KO@ 115%) 361° 1.5-Hitlag 0.0-SDI Fire

Frame 67-70: 15% 30b/90g (KO@ 123%) 361° 1.5-Hitlag 0.0-SDI Fire

Frame 67-70: 15% 20b/90g (KO@ 133%) 361° 1.5-Hitlag 0.0-SDI Fire

Frame 67-70: 15% 10b/90g (KO@ 142%) 361° 1.5-Hitlag 0.0-SDI Fire

Frame 71-76: 13% 30b/90g (KO@ 144%) 361° 1.5-Hitlag 0.0-SDI

Frame 71-76: 13% 20b/90g (KO@ 154%) 361° 1.5-Hitlag 0.0-SDI

Frame 71-76: 13% 10b/90g (KO@ 165%) 361° 1.5-Hitlag 0.0-SDI

Max Damage: 22%

Mighty Falcon Punch (ground reversed)

Frame 68-73: 25% 0b/90g (KO@ 80%) 361° 1.5-Hitlag 0.0-SDI Fire

Frame 68-73: 18% 0b/100g (KO@ 109%) 361° Fire

Frame 79-80: 6% 30b/100g (KO@ 258%) 90° Fire

Max Damage: 31%

Falcon Punch (aerial)

Frame 53-57: 22% 0b/90g (KO@ 96%) 361° 1.5-Hitlag 0.0-SDI Fire

Max Damage: 22%

Enables state transition on real frame 9

Falcon Dash Punch (aerial)

Frame 58-62: 17% 0b/90g (KO@ 132%) 361° 1.5-Hitlag 0.0-SDI Fire

Frame 63-66: 15% 30b/90g (KO@ 123%) 361° 1.5-Hitlag 0.0-SDI Fire

Frame 63-66: 15% 20b/90g (KO@ 133%) 361° 1.5-Hitlag 0.0-SDI Fire

Frame 63-66: 15% 10b/90g (KO@ 142%) 361° 1.5-Hitlag 0.0-SDI Fire

Frame 67-70: 13% 30b/90g (KO@ 144%) 361° 1.5-Hitlag 0.0-SDI Fire

Frame 67-70: 13% 20b/90g (KO@ 154%) 361° 1.5-Hitlag 0.0-SDI Fire

Frame 67-70: 13% 10b/90g (KO@ 165%) 361° 1.5-Hitlag 0.0-SDI Fire

Frame 71-76: 11% 30b/90g (KO@ 170%) 361° 1.5-Hitlag 0.0-SDI

Frame 71-76: 11% 20b/90g (KO@ 182%) 361° 1.5-Hitlag 0.0-SDI

Frame 71-76: 11% 10b/90g (KO@ 195%) 361° 1.5-Hitlag 0.0-SDI

Max Damage: 17%

Enables state transition on real frame 9

Mighty Falcon Punch (aerial)

Frame 68-73: 19% 0b/90g (KO@ 116%) 361° 1.5-Hitlag 0.0-SDI Fire

Frame 68-73: 18% 0b/100g (KO@ 109%) 361° Fire

Frame 77-78: 6% 30b/100g (KO@ 264%) 90° Fire

Max Damage: 25%

Enables state transition on real frame 9

Falcon Punch (aerial reversed)

Frame 53-57: 25% 0b/90g (KO@ 80%) 361° 1.5-Hitlag 0.0-SDI Fire

Max Damage: 25%

Falcon Dash Punch (aerial reversed)

Frame 58-62: 20% 0b/90g (KO@ 108%) 361° 1.5-Hitlag 0.0-SDI Fire

Frame 63-66: 18% 30b/90g (KO@ 100%) 361° 1.5-Hitlag 0.0-SDI Fire

Frame 63-66: 18% 20b/90g (KO@ 107%) 361° 1.5-Hitlag 0.0-SDI Fire

Frame 63-66: 18% 10b/90g (KO@ 115%) 361° 1.5-Hitlag 0.0-SDI Fire

Frame 67-70: 16% 30b/90g (KO@ 115%) 361° 1.5-Hitlag 0.0-SDI Fire

Frame 67-70: 16% 20b/90g (KO@ 123%) 361° 1.5-Hitlag 0.0-SDI Fire

Frame 67-70: 16% 10b/90g (KO@ 132%) 361° 1.5-Hitlag 0.0-SDI Fire

Frame 71-76: 14% 30b/90g (KO@ 133%) 361° 1.5-Hitlag 0.0-SDI

Frame 71-76: 14% 20b/90g (KO@ 143%) 361° 1.5-Hitlag 0.0-SDI

Frame 71-76: 14% 10b/90g (KO@ 153%) 361° 1.5-Hitlag 0.0-SDI

Max Damage: 20%

Mighty Falcon Punch (aerial reversed)

Frame 68-73: 22% 0b/90g (KO@ 96%) 361° 1.5-Hitlag 0.0-SDI Fire

Frame 68-73: 18% 0b/100g (KO@ 109%) 361° Fire

Frame 77-78: 6% 30b/100g (KO@ 261%) 90° Fire

Max Damage: 28%

Raptor Boost (ground startup)

Frame 16-35: 0% 0b/0g 361° Push Unblockable

Heavy Raptor Boost (ground startup)

Frame 16-35: 0% 0b/0g 361° Push Unblockable

Wind-Up Raptor Boost (ground startup)

Frame 31-40: 0% 0b/0g 361° Push Unblockable

Raptor Boost (ground)

Frame 4- 8: 9%(+4) 100b/75g (KO@ 150%) 85° 2.0-Hitlag Fire

Max Damage: 9%

Heavy Raptor Boost (ground)

Frame 13-17: 12%(+10) 100b/75g (KO@ 113%) 85° 2.0-Hitlag Fire

Max Damage: 12%

Begins super armor on real frame 1

Wind-Up Raptor Boost (ground)

Frame 4- 8: 8%(+4) 100b/75g (KO@ 167%) 85° 2.0-Hitlag Fire

Max Damage: 8%

Raptor Boost (aerial startup)

Frame 19-35: 0% 0b/0g 361° Push Unblockable

Heavy Raptor Boost (aerial startup)

Frame 19-35: 0% 0b/0g 361° Push Unblockable

Wind-Up Raptor Boost (aerial startup)

Frame 34-42: 0% 0b/0g 361° Push Unblockable

Raptor Boost (aerial)

Frame 5- 6: 8%(+2) 60b/80g (KO@ 260%) 60° 2.0-Hitlag Fire Ground-Target-Only

Frame 5- 6: 8%(+2) 60b/80g (KO@ 260%) 60° 2.0-Hitlag Fire

Frame 5- 6: 8%(+2) 60b/70g (KO@ 360%) 270° 2.0-Hitlag Fire Aerial-Target-Only

Max Damage: 8%

Heavy Raptor Boost (aerial)

Frame 13-14: 12%(+5) 80b/80g (KO@ 154%) 60° 2.0-Hitlag Fire Ground-Target-Only

Frame 13-14: 12%(+5) 80b/80g (KO@ 154%) 60° 2.0-Hitlag Fire

Frame 13-14: 12%(+5) 80b/70g (KO@ 222%) 270° 2.0-Hitlag Fire Aerial-Target-Only

Max Damage: 12%

Begins super armor on real frame 1

Wind-Up Raptor Boost (aerial)

Frame 5- 6: 7%(+2) 60b/80g (KO@ 291%) 60° 2.0-Hitlag Fire Ground-Target-Only

Frame 5- 6: 7%(+2) 60b/80g (KO@ 291%) 60° 2.0-Hitlag Fire

Frame 5- 6: 7%(+2) 60b/70g (KO@ 402%) 270° 2.0-Hitlag Fire Aerial-Target-Only

Max Damage: 7%

Falcon Dive (grabbing lunge)

Frame 14-30: Grab

Enables state transition on real frame 13

Enables forward ledge grabs on real frame 19

Enables all ledge grabs on real frame 36

Falcon Strike (non-grabbing lunge)

Frame 16-24: 8% 40b/100g (KO@ 214%) 75°

Max Damage: 8%

Enables state transition on real frame 13

Enables forward ledge grabs on real frame 16

Enables all ledge grabs on real frame 36

Explosive Falcon Dive (grabbing lunge)

Frame 32-48: Grab

Enables state transition on real frame 31

Enables forward ledge grabs on real frame 37

Enables all ledge grabs on real frame 54

Falcon Dive (initial grab attack)

Frame 2- 3: 5% 0b/0g 361° Fire

Max Damage: 5%

Explosive Falcon Dive (initial grab attack)

Frame 2- 3: 10% 0b/0g 361° Fire

Max Damage: 10%

Falcon Dive (grab throw attack)

Frame 1- 2: 12% 40b/82g (KO@ 180%) 50°

Max Damage: 12%

Explosive Falcon Dive (grab throw attack)

Frame 1- 2: 15% 80b/80g (KO@ 105%) 50°

Max Damage: 15%

Falcon Kick (ground)

Frame 18-20: 13% 60b/80g (KO@ 146%) 80° Fire

Frame 21-28: 11% 90b/40g (KO@ 296%) 68° Fire

Frame 29-38: 7% 80b/60g (KO@ 296%) 50° Fire

Max Damage: 13%

Falcon Kick Fury (ground)

Frame 22-40: [1%]x4 100f/60w 366° Fire

Frame 22-40: [0%]x19 100f/50w 366° 0.0-Hitlag

Frame 22-40: [0%]x19 100f/40w 366° 0.0-Hitlag

Frame 41-44: 7% 60b/100g (KO@ 200%) 80° Fire

Max Damage: 11%

Lightning Falcon Kick (ground)

Frame 26-27: 12% 40b/80g (KO@ 183%) 80° 0.0-Hitlag 0.0-SDI Electric

Frame 28-31: 10% 40b/40g (KO@ 472%) 68° 0.0-Hitlag 0.0-SDI Electric

Frame 32-36: 6% 40b/60g (KO@ 454%) 50° 0.0-Hitlag 0.0-SDI Electric

Max Damage: 12%

Falcon Kick (aerial startup)

Enables state transition on real frame 3

Cancels state transition on real frame 31

Falcon Kick Fury (aerial startup)

Enables state transition on real frame 3

Cancels state transition on real frame 31

Lightning Falcon Kick (aerial startup)

Enables state transition on real frame 5

Cancels state transition on real frame 52

Falcon Kick (aerial attack)

Frame 16-17: 15% 40b/60g (KO@ 179%) 361° Fire

Frame 18-25: 13% 40b/65g (KO@ 190%) 361° Fire

Frame 26-33: 11% 40b/65g (KO@ 224%) 361° Fire

Max Damage: 15%

Falcon Kick Fury (aerial attack)

Frame 16-28: [2%]x7 100f/40w 366° Fire

Frame 29-30: 5% 60b/100g (KO@ 250%) 90° Fire

Max Damage: 19%

Lightning Falcon Kick (aerial attack)

Frame 27-27: 14% 40b/60g (KO@ 193%) 361° 0.0-Hitlag 0.0-SDI Electric

Frame 28-31: 12% 40b/65g (KO@ 206%) 361° 0.0-Hitlag 0.0-SDI Electric

Frame 32-35: 10% 40b/65g (KO@ 244%) 361° 0.0-Hitlag 0.0-SDI Electric

Max Damage: 14%

Falcon Kick (landing)

Frame 2- 3: 9% 80b/20g (KO@ 733%) 80° Ground-Target-Only

Max Damage: 9%

Falcon Kick Fury (landing)

Frame 2- 3: 5% 80b/20g 90°

Max Damage: 5%

Lightning Falcon Kick (landing)

Frame 2- 3: 4% 94b/28g (KO@ 848%) 80° 1.7-Hitlag Stun Ground-Target-Only

Max Damage: 4%

Final Smash Start

Frame 28-30: 10% 100f/200w 80° 0.3-Hitlag Unblockable

Max Damage: 10%

Final Smash Finisher

Frame 1- 2: 10% 100b/165g (KO@ 46%) 361°

Max Damage: 10%

Final Smash Finisher

Frame 1- 2: 20% 80f/1w 361°

Max Damage: 20%

**********

END captain

BEGIN dedede

**********

Jab1

Frame 10-11: 4% 100f/25w 361°

Frame 10-11: 4% 50b/10g 70°

Frame 10-11: 4% 48b/10g 105°

Max Damage: 4%

Enables transition to next jab state on real frame 19

Jab2

Frame 11-12: 4% 30b/45g (KO@ 864%) 100°

Frame 11-12: 4% 50b/10g 105°

Frame 11-12: 4% 50b/10g 115°

Max Damage: 8%

Enables transition to next jab state on real frame 26

Repeating Jab Loop

Frame 2- 2: 1% 100f/60w 20°

Frame 2- 2: 1% 100f/20w 20°

Frame 2- 2: 1% 100f/2w 68°

Max Damage: 1%

Repeating Jab End

Frame 6- 6: 3% 80b/150g (KO@ 223%) 70° 2.0-Hitlag

Max Damage: 3%

Dash Attack

Frame 26-27: 16%(+3) 40b/100g (KO@ 94%) 361° 1.2-Hitlag

Frame 28-35: 13%(+3) 35b/100g (KO@ 123%) 361°

Max Damage: 16%

F-tilt (normal)

Frame 12-21: [2%]x3 100f/90w 25° 1.3-Hitlag Ground-Target-Only

Frame 12-21: [2%]x3 100f/80w 25° 1.3-Hitlag

Frame 12-21: [2%]x4 100f/24w 96° 1.3-Hitlag

Frame 12-21: [2%]x4 100f/24w 250° 1.3-Hitlag

Frame 23-23: 3% 30b/190g (KO@ 234%) 50° 2.0-Hitlag Ground-Target-Only

Frame 23-23: 3% 30b/190g (KO@ 234%) 50° 2.0-Hitlag

Max Damage: 11%

U-tilt

Frame 9-15: 12% 50b/80g (KO@ 169%) 96°

Frame 9-15: 10% 50b/80g (KO@ 202%) 96°

Max Damage: 12%

Begins partial invincibility on real frame 9

Begins partial invincibility on real frame 9

Begins partial invincibility on real frame 9

End partial invincibility on real frame 16

D-tilt

Frame 6- 8: 10% 60b/75g (KO@ 190%) 45° 0.4-Trip

Frame 9-13: 6% 60b/75g (KO@ 294%) 45° 0.4-Trip

Max Damage: 10%

F-smash (normal)

Frame 42-44: 15% 30b/93g (KO@ 119%) 361°

Frame 45-47: 24%(+4) 30b/93g (KO@ 63%) 361°

Frame 48-49: 6% 100b/30g (KO@ 655%) 60° Ground-Target-Only

Max Damage: 24%

Smash charge window on real frame 35

U-smash

Frame 17-24: 14% 40b/96g (KO@ 128%) 80°

Frame 17-24: 14% 40b/95g (KO@ 130%) 80°

Frame 17-24: 9% 40b/96g (KO@ 198%) 80°

Max Damage: 14%

Smash charge window on real frame 8

D-smash

Frame 14-22: 13% 60b/80g (KO@ 115%) 30°

Frame 14-22: 13% 60b/80g (KO@ 128%) 361°

Max Damage: 13%

Smash charge window on real frame 8

Nair

Frame 7- 8: 12% 40b/95g (KO@ 170%) 60°

Frame 9-29: 7% 40b/95g (KO@ 249%) 80°

Max Damage: 12%

Enables transition to Nair landing state (landing lag) on real frame 3

Cancels transition to Nair landing state (landing lag) on real frame 35

Fair

Frame 13-15: 12% 15b/90g (KO@ 173%) 361°

Max Damage: 12%

Enables transition to Fair landing state (landing lag) on real frame 5

Cancels transition to Fair landing state (landing lag) on real frame 40

Bair

Frame 17-19: 16% 30b/88g (KO@ 118%) 361° 1.2-Hitlag

Max Damage: 16%

Enables transition to Bair landing state (landing lag) on real frame 5

Cancels transition to Bair landing state (landing lag) on real frame 33

Uair

Frame 10-10: [1%]x7 100f/40w 95°

Frame 10-10: [1%]x7 100f/20w 366°

Frame 24-25: 5% 50b/150g (KO@ 190%) 70°

Frame 24-25: 5% 50b/150g (KO@ 182%) 80°

Max Damage: 12%

Enables transition to Uair landing state (landing lag) on real frame 5

Cancels transition to Uair landing state (landing lag) on real frame 42

Dair

Frame 22-23: 15% 20b/100g (KO@ 118%) 361° Ground-Target-Only

Frame 22-23: 15% 20b/90g (KO@ 190%) 270° 1.5-Hitlag Aerial-Target-Only

Frame 22-23: 8% 20b/100g (KO@ 218%) 361°

Max Damage: 15%

Enables transition to Dair landing state (landing lag) on real frame 7

Cancels transition to Dair landing state (landing lag) on real frame 44

Grab

Frame 7- 8: Grab

Enables state transition on real frame 9

Dash Grab

Frame 9-10: Grab

Enables state transition on real frame 11

Pivot Grab

Frame 10-11: Grab

Enables state transition on real frame 12

Pummel

Frame 4- 4: 3% 100f/40w 361°

Max Damage: 3%

Enables state transition on real frame 25

F-throw

Frame 1-11: 6% 70b/80g (KO@ 253%) 45°

Frame 12-13: 4% 30b/150g (KO@ 224%) 361°

Max Damage: 10%

B-throw

Frame 1-15: 9% 60b/79g (KO@ 238%) 60°

Frame 16-18: 4% 30b/150g (KO@ 221%) 361°

Max Damage: 13%

U-throw

Frame 1-15: 5% 70b/72g (KO@ 341%) 90°

Frame 16-18: 4% 30b/80g (KO@ 434%) 361°

Max Damage: 9%

D-throw

Frame 1-25: 6% 70b/82g (KO@ 263%) 80°

Max Damage: 6%

Inhale (startup)

Frame 17-18: Grab

Dedede Storm (startup)

Frame 23-36: [0%]x5 100f/40w 367° Unblockable

Frame 23-36: [0%]x5 100f/33w 0° Unblockable

Taste Test (startup)

Frame 14-15: Grab

Inhale (hold)

Frame 1- 2: Grab

Frame 1- 2: 0% 100f/50w 160° 0.0-Hitlag 0.0-SDI

Frame 1- 2: 0% 100f/30w 160° 0.0-Hitlag 0.0-SDI

Frame 1- 2: 0% 100f/10w 160° 0.0-Hitlag 0.0-SDI

Dedede Storm (hold)

Frame 1- 2: 3% 100b/100g (KO@ 281%) 70° 0.8-Hitlag

Frame 1- 2: 2% 100f/40w 290° 0.8-Hitlag 2.0-SDI

Frame 1- 2: 2% 100f/40w 305° 0.8-Hitlag 2.0-SDI

Frame 1- 2: 2% 45b/100g (KO@ 523%) 85° 0.8-Hitlag 2.0-SDI

Max Damage: 3%

Taste Test (hold)

Frame 1- 2: Grab

Frame 1- 2: 0% 120f/60w 367° 0.0-Hitlag 0.0-SDI

Frame 1- 2: 0% 120f/30w 160° 0.0-Hitlag 0.0-SDI

Frame 1- 2: 0% 120f/10w 160° 0.0-Hitlag 0.0-SDI

Inhale (???)

Frame 1- 2: 8% 0b/0g 361°

Max Damage: 8%

Dedede Storm (???)

Frame 1- 2: 8% 0b/0g 361°

Max Damage: 8%

Taste Test (???)

Frame 1- 2: 8% 0b/0g 361°

Max Damage: 8%

Inhale (exhale throw attack)

Frame 1- 2: 10% 0b/0g 361°

Max Damage: 10%

Article generated on real frame 6

Dedede Storm (unused exhale throw attack)

Frame 1- 2: 10% 0b/0g 361°

Max Damage: 10%

Article generated on real frame 6

Taste Test (exhale throw attack)

Frame 1- 2: 12% 0b/0g 361°

Max Damage: 12%

Article generated on real frame 5

Super Dedede Jump (ascent/decent)

Frame 52-53: 15%(+3) 60b/90g 60° Bury Ground-Target-Only

Frame 52-53: 15%(+3) 60b/80g (KO@ 174%) 270° Aerial-Target-Only

Max Damage: 15%

Begins super armor on real frame 5

Ends super armor on real frame 14

Begins super armor on real frame 52

Begins partial invincibility on real frame 52

Begins partial invincibility on real frame 52

Ends super armor on real frame 60

Rising Dedede (ascent/decent)

Frame 2- 3: 15%(+3) 50b/90g (KO@ 134%) 60°

Frame 4-17: 12%(+3) 60b/80g (KO@ 179%) 60°

Frame 18-22: 6%(+3) 60b/80g (KO@ 179%) 60°

Max Damage: 15%

Begins super armor on real frame 2

Ends super armor on real frame 7

Quick Dedede Jump (ascent/decent)

Frame 25-26: 10%(+3) 60b/90g 60° 0.8-Hitlag Bury Ground-Target-Only

Frame 25-26: 10%(+3) 60b/80g (KO@ 258%) 270° 0.8-Hitlag Aerial-Target-Only

Max Damage: 10%

Begins super armor on real frame 3

Ends super armor on real frame 9

Begins super armor on real frame 25

Begins partial invincibility on real frame 25

Begins partial invincibility on real frame 25

Ends super armor on real frame 34

Super Dedede Jump (???)

Ends super armor on real frame 1

End partial invincibility on real frame 1

Rising Dedede (???)

Ends super armor on real frame 1

Quick Dedede Jump (???)

Ends super armor on real frame 1

End partial invincibility on real frame 1

Super Dedede Jump (landing)

Frame 3- 4: 11%(+3) 80b/100g (KO@ 111%) 90°

Frame 3- 4: 11%(+3) 80b/80g (KO@ 153%) 70° Ground-Target-Only

Max Damage: 11%

Ends super armor on real frame 1

End partial invincibility on real frame 1

Article generated on real frame 5

Article generated on real frame 5

Rising Dedede (landing)

Frame 3- 4: 8%(+3) 80b/100g (KO@ 151%) 90°

Frame 3- 4: 8%(+3) 80b/80g (KO@ 205%) 70° Ground-Target-Only

Max Damage: 8%

Ends super armor on real frame 1

Quick Dedede Jump (landing)

Frame 3- 4: 6%(+3) 80b/100g (KO@ 193%) 90° 0.8-Hitlag

Frame 3- 4: 6%(+3) 80b/80g (KO@ 261%) 70° 0.8-Hitlag Ground-Target-Only

Max Damage: 6%

Ends super armor on real frame 1

End partial invincibility on real frame 1

Article generated on real frame 5

Article generated on real frame 5

Super Dedede Jump (???)

Ends super armor on real frame 1

End partial invincibility on real frame 1

Rising Dedede (???)

Ends super armor on real frame 1

Super Dedede Jump (???)

Ends super armor on real frame 1

End partial invincibility on real frame 1

unknown substate 0x2c2

Article generated on real frame 1

unknown substate 0x2c3

Article generated on real frame 1

unknown substate 0x2c4

Article generated on real frame 1

unknown substate 0x2c6

Article generated on real frame 1

unknown substate 0x2cb

Begins super armor on real frame 1

unknown substate 0x2cf

Begins super armor on real frame 1

unknown substate 0x2d3

Begins super armor on real frame 1

unknown substate 0x2d7

Begins super armor on real frame 1

unknown substate 0x2db

Begins super armor on real frame 1

unknown substate 0x2df

Begins super armor on real frame 1

unknown substate 0x2e3

Begins super armor on real frame 1

unknown substate 0x2e7

Begins super armor on real frame 1

Jet Hammer (ground, uncharged)

Frame 10-11: 11% 30b/100g (KO@ 152%) 361°

Max Damage: 11%

Armored Jet Hammer (ground, uncharged)

Frame 15-16: 9% 30b/100g (KO@ 184%) 361°

Max Damage: 9%

Begins super armor on real frame 1

Ends super armor on real frame 11

Dash Jet Hammer (ground, uncharged)

Frame 6-17: 7% 70b/60g (KO@ 322%) 50°

Frame 6-17: 6% 70b/60g (KO@ 365%) 50°

Max Damage: 7%

Jet Hammer (aerial, uncharged)

Frame 10-11: 10% 30b/100g (KO@ 166%) 361°

Max Damage: 10%

Armored Jet Hammer (aerial, uncharged)

Frame 15-16: 8% 30b/100g (KO@ 204%) 361°

Max Damage: 8%

Begins super armor on real frame 1

Ends super armor on real frame 11

Dash Jet Hammer (aerial, uncharged)

Frame 6-17: 7% 70b/60g (KO@ 322%) 50°

Frame 6-17: 6% 70b/60g (KO@ 365%) 50°

Max Damage: 7%

Jet Hammer (ground, fully charged)

Frame 9-11: 38% 5b/66g (KO@ 56%) 361° Fire

Frame 9-11: 28% 5b/66g (KO@ 97%) 361°

Max Damage: 38%

Armored Jet Hammer (ground, fully charged)

Frame 13-15: 24% 5b/66g (KO@ 120%) 361° Fire

Frame 13-15: 20% 5b/66g (KO@ 151%) 361°

Max Damage: 24%

Begins super armor on real frame 1

Ends super armor on real frame 13

Dash Jet Hammer (ground, fully charged)

Frame 4-12: [0%]x5 100f/80w 30°

Frame 13-18: 18% 70b/65g (KO@ 109%) 45° Fire

Frame 13-18: 16% 70b/65g (KO@ 126%) 45°

Max Damage: 18%

Jet Hammer (aerial, fully charged)

Frame 9-11: 27% 10b/70g (KO@ 91%) 361° Fire

Frame 9-11: 16% 10b/70g (KO@ 175%) 361°

Max Damage: 27%

Armored Jet Hammer (aerial, fully charged)

Frame 13-15: 22% 10b/70g (KO@ 121%) 361° Fire

Frame 13-15: 15% 10b/70g (KO@ 187%) 361°

Max Damage: 22%

Begins super armor on real frame 1

Ends super armor on real frame 13

Dash Jet Hammer (aerial, fully charged)

Frame 4-12: [0%]x5 100f/80w 30°

Frame 13-18: 18% 70b/65g (KO@ 109%) 45° Fire

Frame 13-18: 16% 70b/65g (KO@ 126%) 45°

Max Damage: 18%

Final Smash

Frame 1-19: 0% 100f/30w 0° Unblockable

Final Smash

Frame 0- 1: 10% 100f/10w 361° Fire Unblockable

Max Damage: 20%

Final Smash

Frame 1- 1: 10% 100f/10w 361° Fire Unblockable

Frame 15-19: 10% 100f/100w 83° Fire Unblockable

Frame 20-21: 10% 100f/100w 105° Fire Unblockable

Frame 20-29: 10% 100f/100w 83° Fire Unblockable

Frame 50-51: 1% 100f/50w 90° 0.0-Hitlag 0.0-SDI Unblockable

Frame 50-51: 1% 100f/35w 260° 0.0-Hitlag 0.0-SDI Unblockable

Max Damage: 31%

Article generated on real frame 1

**********

END dedede

BEGIN dedede_bomb

**********

Final Smash

Frame 1- 2: 15% 45b/118g (KO@ 85%) 135° Fire Unblockable

Max Damage: 15%

**********

END dedede_bomb

BEGIN dedede_gordo

**********

Gordo Throw (hit)

Frame 1-29: 14% 70b/66g (KO@ 176%) 60° 1.5-Hitlag Slash

Frame 30-59: 12.5% 70b/66g (KO@ 197%) 60° 1.5-Hitlag Slash

Frame 60-89: 11% 70b/66g (KO@ 223%) 60° 1.5-Hitlag Slash

Frame 90-91: 9.5% 70b/66g (KO@ 255%) 60° 1.5-Hitlag Slash

Max Damage: 14%

Topspin Gordo (hit)

Frame 1- 2: 11% 50b/80g (KO@ 186%) 80° 1.5-Hitlag Slash

Max Damage: 11%

Bouncing Gordo (hit)

Frame 1- 2: 6% 70b/70g (KO@ 272%) 40° 1.2-Hitlag Electric

Max Damage: 6%

Gordo Throw (stuck in wall?)

Frame 1- 2: 10% 50b/50g (KO@ 338%) 75° Slash

Max Damage: 10%

Topspin Gordo (stuck in wall?)

Frame 1- 2: 10% 50b/50g (KO@ 338%) 75° Slash

Max Damage: 10%

Bouncing Gordo (stuck in wall?)

Frame 1- 2: 10% 50b/50g (KO@ 338%) 75° Electric

Max Damage: 10%

**********

END dedede_gordo

BEGIN dedede_star

**********

Super Dedede Jump (landing stars)

Frame 1- 2: 5% 8b/65g (KO@ 597%) 70° Slash

Max Damage: 5%

quick Dedede Jump (landing stars)

Frame 1- 2: 5% 8b/65g (KO@ 597%) 70° Slash

Max Damage: 5%

**********

END dedede_star

BEGIN dedede_starmissile

**********

unknown substate 0x0

Frame 1- 2: 0% 70b/70g 70°

unknown substate 0x1

Frame 1- 2: 0% 70b/70g 70°

unknown substate 0x2

Frame 1- 2: 0% 70b/70g 70°

**********

END dedede_starmissile

BEGIN diddy

**********

Jab1

Frame 3- 4: 1.5% 100f/24w 45°

Frame 3- 4: 1.5% 100f/18w 78°

Frame 3- 4: 1.5% 100f/16w 105°

Max Damage: 1.5%

Enables transition to next jab state on real frame 10

Jab2

Frame 5- 6: 1.5% 100f/24w 45°

Frame 5- 6: 1.5% 100f/18w 78°

Frame 5- 6: 1.5% 100f/16w 100°

Max Damage: 3%

Enables transition to next jab state on real frame 9

Jab3

Frame 9-10: 2% 100f/40w 60°

Frame 9-10: 2% 100f/30w 85°

Frame 9-10: 2% 100f/30w 90°

Max Damage: 5%

Repeating Jab End

Frame 8- 9: 3% 30b/180g (KO@ 270%) 55° 2.0-Hitlag

Max Damage: 3%

Dash Attack

Frame 9- 9: 2% 100f/55w 40°

Frame 18-18: 2% 100f/62w 366°

Frame 24-24: 3% 80b/90g (KO@ 356%) 78°

Max Damage: 7%

F-tilt (normal)

Frame 10-10: 10% 10b/100g (KO@ 190%) 361°

Frame 11-13: 7% 10b/100g (KO@ 190%) 361°

Max Damage: 10%

U-tilt

Frame 6-11: 6% 28b/150g (KO@ 188%) 92° 1.5-SDI

Max Damage: 6%

D-tilt

Frame 4- 5: 6% 15b/75g (KO@ 384%) 40° 0.2-Trip

Frame 4- 5: 6% 15b/75g (KO@ 421%) 50° 0.2-Trip

Frame 4- 5: 6% 15b/75g (KO@ 459%) 60° 0.2-Trip

Max Damage: 6%

F-smash (normal)

Frame 12-13: 5% 100f/42w 30°

Frame 12-13: 5% 100f/35w 60°

Frame 12-13: 5% 100f/28w 90°

Frame 22-24: 11% 40b/116g (KO@ 115%) 40° 1.2-Hitlag

Frame 22-24: 11% 40b/116g (KO@ 129%) 50° 1.2-Hitlag

Frame 22-24: 9% 40b/116g (KO@ 176%) 60° 1.2-Hitlag

Max Damage: 16%

Smash charge window on real frame 5

U-smash

Frame 5- 8: 2.5% 100f/130w 120° Ground-Target-Only

Frame 5- 8: 2.5% 100f/80w 110°

Frame 5- 8: 2.5% 100f/60w 110°

Frame 5- 8: 2.5% 100f/50w 110° Aerial-Target-Only

Frame 12-15: 2.5% 100f/45w 110°

Frame 12-15: 2.5% 100f/45w 115°

Frame 19-23: 6% 50b/126g (KO@ 189%) 85°

Max Damage: 11%

Smash charge window on real frame 2

D-smash

Frame 6- 7: 12% 40b/69g (KO@ 181%) 33°

Frame 16-18: 15% 35b/74g (KO@ 129%) 35°

Max Damage: 27%

Smash charge window on real frame 3

Nair

Frame 8-20: 6% 60b/75g (KO@ 312%) 80°

Max Damage: 6%

Enables transition to Nair landing state (landing lag) on real frame 4

Fair

Frame 6- 9: 12% 30b/86g (KO@ 164%) 361°

Frame 10-16: 10% 30b/86g (KO@ 195%) 361°

Max Damage: 12%

Enables transition to Fair landing state (landing lag) on real frame 3

Cancels transition to Fair landing state (landing lag) on real frame 26

Bair

Frame 5- 8: 9% 30b/102g (KO@ 180%) 361°

Max Damage: 9%

Enables transition to Bair landing state (landing lag) on real frame 3

Cancels transition to Bair landing state (landing lag) on real frame 20

Uair

Frame 3- 7: 8% 65b/99g (KO@ 179%) 76°

Max Damage: 8%

Enables transition to Uair landing state (landing lag) on real frame 3

Cancels transition to Uair landing state (landing lag) on real frame 15

Dair

Frame 17-17: 13% 25b/110g (KO@ 173%) 270°

Frame 17-17: 10% 20b/100g (KO@ 252%) 270°

Max Damage: 13%

Enables transition to Dair landing state (landing lag) on real frame 17

Cancels transition to Dair landing state (landing lag) on real frame 37

Grab

Frame 6- 7: Grab

Enables state transition on real frame 8

Dash Grab

Frame 8- 9: Grab

Enables state transition on real frame 10

Pivot Grab

Frame 9-10: Grab

Enables state transition on real frame 11

Pummel

Frame 2- 2: 2% 100f/40w 361°

Max Damage: 2%

Enables state transition on real frame 17

F-throw

Frame 1- 2: 9% 69b/65g (KO@ 228%) 46°

Max Damage: 9%

B-throw

Frame 1- 2: 12% 60b/55g (KO@ 214%) 42°

Max Damage: 12%

U-throw

Frame 1-16: 6% 70b/72g (KO@ 297%) 87°

Frame 17-18: 4% 30b/100g (KO@ 384%) 75°

Max Damage: 10%

D-throw

Frame 1- 2: 7% 85b/40g (KO@ 435%) 105°

Max Damage: 7%

unknown substate 0x20e

Article generated on real frame 4

unknown substate 0x20f

Article generated on real frame 4

unknown substate 0x210

Article generated on real frame 6

unknown substate 0x212

Article generated on real frame 4

unknown substate 0x213

Article generated on real frame 4

unknown substate 0x21f

Frame 6- 7: 1% 50b/100g (KO@ 557%) 30°

Max Damage: 1%

Peanut Popgun (explosion)

Frame 4- 4: 23% 30b/92g (KO@ 69%) 361° 1.5-Hitlag Fire

Max Damage: 23%

Exploding Popgun (explosion)

Frame 4- 5: 25% 45b/65g (KO@ 84%) 361° 2.0-Hitlag Fire

Frame 4- 5: 18% 40b/60g (KO@ 147%) 361° 1.2-Hitlag Fire

Max Damage: 25%

Jumbo Peanuts (explosion)

Frame 4- 4: 18% 30b/87g (KO@ 104%) 361° 1.5-Hitlag Fire

Max Damage: 18%

Monkey Flip (grab jump)

Frame 9-31: Grab

Flying Monkey Flip (grab jump)

Frame 1-33: Grab

Monkey Flip (kick)

Frame 6-25: 14% 80b/50g (KO@ 163%) 361° 0.3-Trip

Frame 6-25: 12% 80b/50g (KO@ 190%) 361° 0.3-Trip

Max Damage: 14%

Back Flip (kick)

Frame 12-19: 17% 80b/65g (KO@ 97%) 40° 2.0-Hitlag

Frame 12-19: 17% 80b/65g (KO@ 105%) 45° 2.0-Hitlag

Frame 20-25: 12% 80b/55g (KO@ 172%) 40° 2.0-Hitlag

Frame 20-25: 12% 80b/55g (KO@ 185%) 45° 2.0-Hitlag

Frame 26-31: 8% 80b/55g (KO@ 172%) 40° 2.0-Hitlag

Frame 26-31: 8% 80b/55g (KO@ 185%) 45° 2.0-Hitlag

Max Damage: 17%

Flying Monkey Flip (kick)

Frame 6-25: 10% 60b/40g (KO@ 345%) 361° 0.3-Trip

Frame 6-25: 8% 60b/40g (KO@ 418%) 361° 0.3-Trip

Max Damage: 10%

Monkey Flip (grab auto-pummel)

Frame 10-10: 1% 0b/0g 361°

Max Damage: 2%

Flying Monkey Flip (grab auto-pummel)

Frame 10-10: 1% 0b/0g 361°

Max Damage: 2%

Monkey Flip (grab attack hit)

Frame 18-19: 5% 60b/150g (KO@ 155%) 361° 1.5-Hitlag

Max Damage: 5%

Flying Monkey Flip (grab attack hit)

Frame 12-13: 3% 60b/150g (KO@ 221%) 361° 1.5-Hitlag

Max Damage: 3%

Monkey Flip (grab attack throw)

Frame 1- 2: 7% 50b/100g (KO@ 197%) 361°

Max Damage: 7%

Flying Monkey Flip (grab attack throw)

Frame 1- 2: 5% 50b/100g (KO@ 257%) 361°

Max Damage: 5%

Monkey Flip (grab jump hit)

Frame 18-19: 5% 30b/40g (KO@ 757%) 361° 0.3-Trip 0.3-Hitlag

Max Damage: 5%

Flying Monkey Flip (grab jump hit)

Frame 18-19: 7.5% 30b/40g (KO@ 554%) 361° 0.3-Trip 0.3-Hitlag

Max Damage: 7.5%

Monkey Flip (grab jump throw)

Frame 1- 2: 5% 25b/40g 270°

Max Damage: 5%

Flying Monkey Flip (grab jump throw)

Frame 1- 2: 7.5% 5b/100g (KO@ 346%) 270°

Max Damage: 7.5%

Rocketbarrel Boost (jump)

Frame 1- 2: 10% 40b/85g (KO@ 184%) 361° Fire

Frame 3- 9: 8% 40b/90g (KO@ 235%) 80° Fire

Frame 10-28: 6% 40b/90g (KO@ 310%) 70° Fire

Max Damage: 10%

Rockebarrel Attack (jump)

Frame 1- 5: 18% 40b/90g (KO@ 102%) 85° 2.0-Hitlag Fire

Frame 6-35: 15% 40b/90g (KO@ 130%) 75° Fire

Max Damage: 18%

Rockebarrel Kaboom (jump)

Frame 1- 2: 7% 40b/75g (KO@ 287%) 361° Fire

Frame 3- 6: 7% 40b/80g (KO@ 297%) 80° Fire

Frame 7-23: 5% 40b/80g (KO@ 402%) 70° Fire

Max Damage: 7%

Final Smash Tackle

Frame 1- 2: 12% 80b/65g (KO@ 154%) 45° Fire

Max Damage: 12%

unknown substate 0x2ad

Article generated on real frame 5

Article generated on real frame 14

unknown substate 0x2ae

Article generated on real frame 1

**********

END diddy

BEGIN diddy_barreljet

**********

Rocketbarrel Boost (hit)

Frame 1- 2: 1% 10b/100g (KO@ 801%) 361°

Max Damage: 1%

Rockebarrel Attack (hit)

Frame 1- 2: 1% 10b/100g (KO@ 801%) 361°

Max Damage: 1%

Rocketbarrel Kaboom (hit)

Frame 1- 2: 1% 10b/100g (KO@ 801%) 361°

Max Damage: 1%

Rocketbarrel Boost (explosion)

Frame 1- 2: 18% 50b/60g (KO@ 160%) 70° Fire

Max Damage: 18%

Rocketbarrel Attack (explosion)

Frame 1- 2: 20% 50b/60g (KO@ 142%) 70° Fire

Max Damage: 20%

Rocketbarrel Kaboom (explosion)

Frame 1- 2: 17% 55b/60g (KO@ 178%) 60° Fire

Frame 1- 3: 11% 50b/55g (KO@ 310%) 60° Fire

Max Damage: 17%

**********

END diddy_barreljet

BEGIN diddy_explosion

**********

Final Smash End

Frame 1- 2: 20% 40b/90g (KO@ 95%) 70° 0.3-Hitlag Fire

Max Damage: 20%

**********

END diddy_explosion

BEGIN diddy_peanuts

**********

Final Smash (projectiles)

Frame 1- 2: 5% 40b/155g (KO@ 176%) 361° Unblockable

Max Damage: 5%

Final Smash (projectiles)

Frame 1- 0: 10% 20b/125g (KO@ 140%) 361° 0.3-Hitlag Fire Unblockable

Max Damage: 10%

**********

END diddy_peanuts

BEGIN donkey

**********

Jab1

Frame 5- 6: 4% 0b/100g (KO@ 421%) 361°

Frame 5- 6: 4% 45b/25g 130°

Max Damage: 4%

Enables transition to next jab state on real frame 10

Jab2

Frame 6- 7: 6% 40b/100g (KO@ 278%) 70°

Max Damage: 10%

Dash Attack

Frame 10-12: 10%(+1) 85b/53g (KO@ 248%) 53°

Frame 13-21: 8%(+1) 60b/65g (KO@ 269%) 45°

Max Damage: 10%

F-tilt (high)

Frame 9-11: 11% 10b/100g (KO@ 174%) 361°

Max Damage: 11%

Begins partial invincibility on real frame 7

End partial invincibility on real frame 12

F-tilt (normal)

Frame 9-11: 10% 10b/100g (KO@ 190%) 361°

Max Damage: 10%

Begins partial invincibility on real frame 1

Begins partial invincibility on real frame 1

End partial invincibility on real frame 26

F-tilt (low)

Frame 9-11: 9% 10b/100g (KO@ 209%) 361° 0.15-Trip

Max Damage: 9%

Begins partial invincibility on real frame 1

Begins partial invincibility on real frame 1

End partial invincibility on real frame 26

U-tilt

Frame 5-11: 11% 40b/115g (KO@ 135%) 100°

Frame 5-11: 10% 40b/110g (KO@ 155%) 100°

Frame 5-11: 9% 40b/105g (KO@ 180%) 100°

Max Damage: 11%

Begins partial invincibility on real frame 5

End partial invincibility on real frame 26

D-tilt

Frame 7- 9: 7% 10b/80g (KO@ 328%) 361° 0.4-Trip

Frame 7- 9: 6% 10b/80g (KO@ 370%) 361° 0.4-Trip

Max Damage: 7%

Begins partial invincibility on real frame 1

End partial invincibility on real frame 10

F-smash (normal)

Frame 22-23: 20%(+1) 30b/91g (KO@ 92%) 46° 1.4-Hitlag

Frame 22-23: 19%(+1) 25b/91g (KO@ 95%) 361° 1.4-Hitlag

Max Damage: 20%

Smash charge window on real frame 15

U-smash

Frame 14-15: 18%(+4) 30b/83g (KO@ 121%) 90°

Max Damage: 18%

Smash charge window on real frame 7

Begins partial invincibility on real frame 12

Begins partial invincibility on real frame 12

Begins partial invincibility on real frame 12

End partial invincibility on real frame 16

D-smash

Frame 11-12: 17%(+1) 35b/88g (KO@ 123%) 70°

Frame 11-12: 14%(+1) 35b/88g (KO@ 146%) 82°

Frame 13-14: 18%(+1) 30b/88g (KO@ 123%) 55°

Frame 13-14: 14%(+1) 35b/88g (KO@ 146%) 98°

Max Damage: 18%

Smash charge window on real frame 3

Begins partial invincibility on real frame 11

Begins partial invincibility on real frame 11

End partial invincibility on real frame 15

Nair

Frame 10-13: 11% 20b/100g (KO@ 163%) 361°

Frame 14-26: 8% 10b/100g (KO@ 232%) 361°

Max Damage: 11%

Enables transition to Nair landing state (landing lag) on real frame 10

Cancels transition to Nair landing state (landing lag) on real frame 27

Fair

Frame 18-20: 16% 20b/85g (KO@ 132%) 361°

Frame 21-22: 15% 30b/100g (KO@ 161%) 270° 1.5-Hitlag

Frame 21-22: 13% 30b/100g (KO@ 128%) 361° 1.5-Hitlag

Max Damage: 16%

Enables transition to Fair landing state (landing lag) on real frame 1

Cancels transition to Fair landing state (landing lag) on real frame 78

Bair

Frame 7- 8: 13% 20b/97g (KO@ 142%) 361°

Frame 9-16: 8% 10b/100g (KO@ 232%) 361°

Max Damage: 13%

Enables transition to Bair landing state (landing lag) on real frame 7

Cancels transition to Bair landing state (landing lag) on real frame 31

Uair

Frame 6-10: 13% 32b/90g (KO@ 156%) 90°

Max Damage: 13%

Begins partial invincibility on real frame 1

Enables transition to Uair landing state (landing lag) on real frame 6

End partial invincibility on real frame 11

Cancels transition to Uair landing state (landing lag) on real frame 26

Dair

Frame 14-16: 16% 30b/90g (KO@ 169%) 270°

Frame 14-16: 13% 20b/90g (KO@ 154%) 361°

Max Damage: 16%

Enables transition to Dair landing state (landing lag) on real frame 3

Cancels transition to Dair landing state (landing lag) on real frame 50

Grab

Frame 8- 9: Grab

Enables state transition on real frame 10

Dash Grab

Frame 10-11: Grab

Enables state transition on real frame 12

Pivot Grab

Frame 11-12: Grab

Enables state transition on real frame 13

Pummel

Frame 9-10: 2.1% 100f/30w 361°

Max Damage: 2.1%

Enables state transition on real frame 16

B-throw

Frame 1- 2: 11% 60b/65g (KO@ 190%) 40°

Max Damage: 11%

U-throw

Frame 1- 2: 9% 70b/50g (KO@ 309%) 90°

Max Damage: 9%

D-throw

Frame 1- 2: 7% 60b/50g (KO@ 371%) 361°

Max Damage: 7%

Cargo Ftoss

Frame 1- 2: 8% 80b/50g (KO@ 365%) 60°

Max Damage: 8%

Cargo Btoss

Frame 1- 2: 8% 80b/50g (KO@ 346%) 55°

Max Damage: 8%

Cargo Utoss

Frame 1- 2: 7% 90b/30g (KO@ 536%) 90°

Max Damage: 7%

Cargo Dtoss

Frame 1- 2: 6% 65b/38g (KO@ 565%) 45°

Max Damage: 6%

Giant Punch (ground, uncharged)

Frame 18-18: 12%(+2) 15b/100g (KO@ 170%) 80°

Frame 19-20: 10%(+2) 15b/100g (KO@ 184%) 361°

Frame 19-20: 10%(+2) 15b/60g (KO@ 315%) 361°

Max Damage: 12%

Begins partial invincibility on real frame 4

End partial invincibility on real frame 21

Lightning Punch (ground, uncharged)

Frame 14-14: 12%(+2) 15b/100g (KO@ 170%) 80°

Frame 15-15: 10%(+2) 15b/100g (KO@ 184%) 361°

Frame 15-15: 10%(+2) 15b/60g (KO@ 315%) 361°

Max Damage: 12%

Storm Punch (ground, uncharged)

Frame 19-20: 8%(+2) 15b/100g (KO@ 225%) 361°

Frame 21-23: 0% 60b/100g (KO@ 847%) 40°

Frame 24-27: 0% 40b/100g (KO@ 990%) 40°

Max Damage: 8%

Begins partial invincibility on real frame 4

End partial invincibility on real frame 20

Giant Punch (ground, charged)

Frame 19-20: 28% 10b/80g (KO@ 72%) 361°

Frame 19-20: 18% 10b/50g (KO@ 223%) 361°

Max Damage: 28%

Begins super armor on real frame 11

Ends super armor on real frame 21

Lightning Punch (ground, charged)

Frame 15-15: 15% 48b/84g (KO@ 115%) 361° 0.8-Hitlag Electric

Frame 15-15: 8% 48b/52g (KO@ 352%) 361° 0.8-Hitlag Electric

Max Damage: 15%

Storm Punch (ground, charged)

Frame 19-20: 18% 30b/87g (KO@ 104%) 361°

Frame 19-20: 0% 120b/200g (KO@ 204%) 40°

Frame 21-23: 0% 100b/170g (KO@ 326%) 40°

Frame 24-27: 0% 85b/143g (KO@ 464%) 40°

Frame 28-31: 0% 72b/120g (KO@ 633%) 40°

Max Damage: 18%

Giant Punch (aerial, uncharged)

Frame 18-18: 8%(+2) 15b/100g (KO@ 246%) 80°

Frame 19-20: 6%(+2) 15b/100g (KO@ 286%) 361°

Frame 19-20: 6%(+2) 15b/60g (KO@ 482%) 361°

Max Damage: 8%

Begins partial invincibility on real frame 4

End partial invincibility on real frame 21

Lightning Punch (aerial, uncharged)

Frame 14-14: 8%(+2) 15b/100g (KO@ 246%) 80°

Frame 15-15: 6%(+2) 15b/100g (KO@ 286%) 361°

Frame 15-15: 6%(+2) 15b/60g (KO@ 482%) 361°

Max Damage: 8%

Storm Punch (aerial, uncharged)

Frame 19-20: 6%(+2) 15b/100g (KO@ 286%) 361°

Frame 21-23: 0% 60b/80g 40°

Frame 24-27: 0% 40b/80g 40°

Max Damage: 6%

Begins partial invincibility on real frame 4

End partial invincibility on real frame 21

Giant Punch (aerial, charged)

Frame 18-18: 15% 40b/80g (KO@ 146%) 80°

Frame 19-20: 25% 10b/80g (KO@ 86%) 361°

Frame 19-20: 20% 10b/50g (KO@ 199%) 361°

Max Damage: 25%

Begins super armor on real frame 17

Ends super armor on real frame 21

Lightning Punch (aerial, charged)

Frame 15-15: 13.5% 40b/84g (KO@ 138%) 361° Electric

Frame 15-15: 10.5% 40b/52g (KO@ 295%) 361° Electric

Max Damage: 13.5%

Storm Punch (aerial, charged)

Frame 19-20: 14% 30b/87g (KO@ 138%) 361°

Frame 19-20: 0% 120b/160g (KO@ 258%) 40°

Frame 21-23: 0% 100b/136g (KO@ 410%) 40°

Frame 24-27: 0% 85b/114g (KO@ 585%) 40°

Max Damage: 14%

Headbutt (ground)

Frame 20-21: 10%(+30) 20b/40g 270° Bury Ground-Target-Only

Frame 20-21: 8%(+30) 15b/40g (KO@ 653%) 70° Aerial-Target-Only

Max Damage: 10%

Jumping Headbutt (ground)

Frame 23-26: 8%(+30) 0b/150g (KO@ 168%) 45° Bury Aerial-Target-Only

Frame 23-26: 8%(+30) 0b/25g 70° Bury Ground-Target-Only

Max Damage: 8%

Stubborn Headbutt (ground)

Frame 43-44: 13%(+30) 20b/40g 270° Bury Ground-Target-Only

Frame 43-44: 9%(+30) 15b/40g (KO@ 592%) 70° Aerial-Target-Only

Max Damage: 13%

Begins super armor on real frame 1

Ends super armor on real frame 55

Headbutt (aerial)

Frame 20-21: 10%(+30) 30b/40g (KO@ 617%) 270° Bury

Frame 20-21: 8%(+30) 15b/40g (KO@ 653%) 70° Aerial-Target-Only

Max Damage: 10%

Jumping Headbutt (aerial)

Frame 23-33: 10%(+30) 0b/20g 70° Bury Ground-Target-Only

Frame 23-33: 5%(+30) 80b/100g (KO@ 260%) 60° Aerial-Target-Only

Max Damage: 10%

Stubborn Headbutt (aerial)

Frame 43-44: 13%(+30) 30b/40g (KO@ 489%) 270° Bury

Frame 43-44: 9%(+30) 15b/40g (KO@ 592%) 70° Aerial-Target-Only

Max Damage: 13%

Begins super armor on real frame 1

Ends super armor on real frame 55

Spinning Kong (ground)

Frame 19-19: 7%(+1) 60b/90g (KO@ 202%) 140°

Frame 19-19: 7%(+1) 60b/90g (KO@ 202%) 361°

Frame 25-58: [1.3%]x5 50f/150w 20°

Frame 25-58: [1.3%]x5 45b/50g 180°

Frame 62-62: 4% 40b/170g (KO@ 175%) 361°

Max Damage: 17.5%

Begins super armor on real frame 8

Ends super armor on real frame 18

Begins partial invincibility on real frame 19

End partial invincibility on real frame 25

Kong Cyclone (ground)

Frame 19-19: 4% 60b/50g (KO@ 691%) 116° 0.0-SDI

Frame 20-46: [0%]x3 38b/60g 150° 0.1-Hitlag 0.0-SDI

Frame 20-46: [0%]x3 29b/48g 150° 0.1-Hitlag 0.0-SDI

Frame 20-46: [0%]x3 22b/30g 150° 0.1-Hitlag 0.0-SDI

Frame 49-49: 15% 40b/82g (KO@ 148%) 66° 1.3-Hitlag 0.0-SDI

Max Damage: 19%

Begins super armor on real frame 20

Ends super armor on real frame 46

Spinning Kong (aerial)

Frame 5- 6: 10%(+1) 40b/80g (KO@ 196%) 361°

Frame 12-19: [5%(+1)]x4 20b/70g (KO@ 448%) 361°

Frame 12-19: [4%(+1)]x4 20b/70g (KO@ 526%) 361°

Frame 44-51: [2%(+1)]x3 0b/100g (KO@ 605%) 361°

Max Damage: 36%

Begins partial invincibility on real frame 12

Begins partial invincibility on real frame 12

End partial invincibility on real frame 44

Chopper Kong (aerial)

Begins partial invincibility on real frame 3

Begins partial invincibility on real frame 3

End partial invincibility on real frame 24

Kong Cyclone (aerial)

Frame 4- 6: 3% 50b/40g 75°

Frame 15-39: [0%]x7 100f/30w 130° 0.1-Hitlag 0.0-SDI Slash Ground-Target-Only

Frame 15-39: [0%]x7 100f/1w 90° 0.1-Hitlag 0.0-SDI Slash

Frame 15-39: [0%]x7 90b/50g 140° 0.1-Hitlag 0.0-SDI Slash

Frame 15-39: [0%]x7 70b/50g 220° 0.1-Hitlag 0.0-SDI Slash Aerial-Target-Only

Frame 41-41: 12% 55b/80g (KO@ 180%) 62° 1.2-Hitlag 0.0-SDI

Max Damage: 15%

Begins super armor on real frame 15

Ends super armor on real frame 36

Hand Slap (ground, loop)

Frame 5- 6: 14%(+1) 82b/23g (KO@ 425%) 78° 0.5-Hitlag Ground-Target-Only

Frame 5- 6: 14%(+1) 82b/23g (KO@ 417%) 84° 0.5-Hitlag Ground-Target-Only

Frame 16-17: 14%(+1) 82b/23g (KO@ 411%) 78° 0.5-Hitlag Ground-Target-Only

Frame 16-17: 14%(+1) 82b/23g (KO@ 403%) 84° 0.5-Hitlag Ground-Target-Only

Max Damage: 28%

Focused Slap (ground, loop)

Frame 5- 6: 7%(+1) 40b/80g (KO@ 294%) 88° 2.0-Hitlag Stun Ground-Target-Only

Frame 16-17: 14%(+1) 60b/108g (KO@ 94%) 70° 2.0-Hitlag

Max Damage: 21%

Hot Slap (ground, loop)

Frame 5- 6: 4% 100f/22w 110° 0.5-Hitlag Fire

Frame 16-17: 12% 60b/88g (KO@ 130%) 45° Fire

Max Damage: 16%

Hand Slap (aerial)

Frame 19-21: 5% 100f/36w 90° 0.2-Trip

Frame 28-30: 6% 30b/100g (KO@ 364%) 270° 0.2-Trip

Max Damage: 11%

Focused Slap (aerial)

Frame 15-17: 7% 100f/20w 85° 0.2-Trip Electric

Frame 25-27: 12% 32b/100g (KO@ 130%) 361° 0.2-Trip

Max Damage: 19%

Hot Slap (aerial)

Frame 11-13: 5% 100f/36w 90° 0.2-Trip Fire

Frame 21-23: 5% 30b/100g (KO@ 280%) 35° 0.2-Trip Fire

Max Damage: 10%

unknown substate 0x26c

Frame 1- 2: 12%(+1) 30b/80g (KO@ 177%) 361° 0.0-Hitlag Unblockable

Frame 1- 2: 11%(+1) 100f/110w 361°

Frame 1- 2: 2%(+1) 20b/100g (KO@ 590%) 45° 0.0-Hitlag Unblockable

Frame 1- 2: 0%(+1) 0b/0g 361° 0.0-Hitlag Unblockable

Max Damage: 12%

unknown substate 0x272

Frame 4- 5: 15%(+1) 55b/90g (KO@ 100%) 361° 0.0-Hitlag Unblockable

Max Damage: 15%

unknown substate 0x273

Smash charge window on real frame 40

unknown substate 0x277

Smash charge window on real frame 40

**********

END donkey

BEGIN donkey_soundeffect

**********

Final Smash

Frame 1- 2: 1%(+1) 30b/100g (KO@ 741%) 45° Unblockable

Max Damage: 1%

Final Smash

Frame 1- 2: 7%(+5) 20b/70g (KO@ 353%) 361° Unblockable

Max Damage: 7%

**********

END donkey_soundeffect

BEGIN duckhunt

**********

Jab1

Frame 4- 6: 2.5% 100f/25w 80°

Max Damage: 2.5%

Enables transition to next jab state on real frame 10

Jab2

Frame 5- 7: 2.5% 100f/30w 70°

Max Damage: 5%

Enables transition to next jab state on real frame 17

Jab3

Frame 6- 9: 4% 40b/130g (KO@ 307%) 60°

Max Damage: 9%

Repeating Jab End

Frame 6- 6: 3% 70b/140g (KO@ 254%) 74° 3.0-Hitlag

Max Damage: 3%

Dash Attack

Frame 10-13: 10%(+1) 100b/40g (KO@ 320%) 60° Pierce

Frame 14-19: 7%(+1) 100b/40g (KO@ 390%) 110° Pierce

Max Damage: 10%

F-tilt (normal)

Frame 8-11: 8% 15b/100g (KO@ 225%) 361° Pierce

Max Damage: 8%

U-tilt

Frame 8-12: 7% 35b/130g (KO@ 184%) 96°

Max Damage: 7%

D-tilt

Frame 6- 7: 8%(+1) 50b/60g (KO@ 272%) 30° Pierce

Max Damage: 8%

F-smash (normal)

Frame 12-13: 4% 100f/60w 5°

Frame 24-25: 9% 50b/123g (KO@ 126%) 361°

Max Damage: 9%

Smash charge window on real frame 6

U-smash

Frame 7- 8: 2% 110f/72w 140° Ground-Target-Only

Frame 7- 8: 2% 100f/60w 150° Aerial-Target-Only

Frame 15-16: 2.4% 100f/72w 115°

Frame 23-24: 10% 40b/110g (KO@ 154%) 85°

Max Damage: 10%

Smash charge window on real frame 6

D-smash

Frame 7- 8: 5% 105f/115w 165°

Frame 15-16: 5% 100f/115w 165°

Frame 23-24: 6% 32b/153g (KO@ 151%) 150°

Max Damage: 6%

Smash charge window on real frame 3

Nair

Frame 6- 8: 11% 30b/100g (KO@ 152%) 361°

Frame 9-37: 5% 22b/90g (KO@ 350%) 361°

Max Damage: 11%

Enables transition to Nair landing state (landing lag) on real frame 4

Cancels transition to Nair landing state (landing lag) on real frame 44

Fair

Frame 7-10: 6.5% 40b/80g (KO@ 310%) 48°

Frame 9-10: 10% 30b/80g (KO@ 229%) 48° 1.2-Hitlag Pierce

Frame 11-12: 7.5% 30b/80g (KO@ 229%) 48° 1.2-Hitlag Pierce

Max Damage: 10%

Enables transition to Fair landing state (landing lag) on real frame 5

Cancels transition to Fair landing state (landing lag) on real frame 47

Bair

Frame 7- 8: 10% 40b/90g (KO@ 173%) 361°

Frame 7-10: 12.5% 30b/90g (KO@ 150%) 361° 1.2-Hitlag Pierce

Max Damage: 12.5%

Enables transition to Bair landing state (landing lag) on real frame 4

Cancels transition to Bair landing state (landing lag) on real frame 35

Uair

Frame 6- 7: 3% 100f/40w 145° Slash

Frame 20-21: 6% 50b/120g (KO@ 198%) 91° 2.0-Hitlag Slash

Max Damage: 12%

Enables transition to Uair landing state (landing lag) on real frame 2

Cancels transition to Uair landing state (landing lag) on real frame 32

Dair

Frame 14-14: 5% 20b/20g 130°

Frame 14-14: 5% 20b/20g 255°

Frame 20-20: 10% 10b/90g (KO@ 235%) 70° Slash Ground-Target-Only

Frame 20-20: 10% 10b/80g (KO@ 327%) 270° Slash Aerial-Target-Only

Max Damage: 15%

Enables transition to Dair landing state (landing lag) on real frame 4

Cancels transition to Dair landing state (landing lag) on real frame 33

Grab

Frame 8- 9: Grab

Enables state transition on real frame 10

Dash Grab

Frame 10-11: Grab

Enables state transition on real frame 12

Pivot Grab

Frame 10-11: Grab

Enables state transition on real frame 12

Pummel

Frame 5- 5: 3% 100f/30w 361°

Max Damage: 3%

F-throw

Frame 1- 2: 8% 60b/65g (KO@ 269%) 45°

Max Damage: 8%

B-throw

Frame 1- 2: 9% 62b/50g (KO@ 314%) 45°

Max Damage: 9%

U-throw

Frame 1- 2: 6% 70b/80g (KO@ 266%) 88°

Max Damage: 6%

D-throw

Frame 1- 2: 5% 70b/50g (KO@ 501%) 80°

Max Damage: 5%

Duck Jump (???)

Enables all ledge grabs on real frame 40

Duck Jump Snag (???)

Enables all ledge grabs on real frame 47

Super Duck Jump (???)

Enables all ledge grabs on real frame 40

Duck Jump (???)

Enables all ledge grabs on real frame 48

Duck Jump Snag (???)

Enables all ledge grabs on real frame 48

Super Duck Jump (???)

Enables all ledge grabs on real frame 40

Duck Jump Snag (ascent)

Frame 1- 2: 1% 100f/100w 366° 0.5-Hitlag 0.5-SDI Aerial-Target-Only

Frame 1- 2: 1% 100f/70w 80° 0.5-Hitlag 0.5-SDI Ground-Target-Only

Max Damage: 1%

Super Duck Jump (ascent)

Frame 25-27: 0% 70b/110g (KO@ 630%) 30° Ground-Target-Only

Frame 25-27: 0% 70b/100g (KO@ 694%) 30° Aerial-Target-Only

Frame 28-30: 0% 60b/110g (KO@ 695%) 30° Ground-Target-Only

Frame 28-30: 0% 60b/100g (KO@ 766%) 30° Aerial-Target-Only

unknown substate 0x227

Frame 5- 6: 2% 45b/130g (KO@ 332%) 150° 2.0-Hitlag

Max Damage: 2%

unknown substate 0x237

Frame 28-29: 5% 100f/200w 80° Unblockable

Max Damage: 5%

unknown substate 0x239

Frame 1- 2: 6% 60b/180g (KO@ 110%) 361°

Max Damage: 6%

unknown substate 0x23e

Frame 1- 4: 2% 80f/1w 361°

Max Damage: 12%

unknown substate 0x240

Frame 1- 4: 2% 80f/1w 361°

Max Damage: 26%

**********

END duckhunt

BEGIN duckhunt_can

**********

Trick Shot (on-hit)

Frame 1- 2: 2% 50b/40g 80° 0.5-SDI

Max Damage: 2%

High-Explosive Shot (on-hit)

Frame 1- 2: 1% 100f/10w 361° 0.5-SDI

Max Damage: 1%

Trick Shot (alt on-hit?)

Frame 1- 2: 2% 50b/40g 80° 0.5-SDI

Max Damage: 2%

High-Explosive Shot (alt on-hit?)

Frame 1- 2: 2% 50b/40g 80° 0.5-SDI

Max Damage: 2%

Trick Shot (???)

Frame 1- 2: 8% 40b/110g (KO@ 212%) 60° 0.5-SDI Fire

Max Damage: 8%

High-Explosive Shot (???)

Frame 1- 2: 7% 40b/100g (KO@ 213%) 40° 0.8-Hitlag 0.5-SDI Fire

Max Damage: 7%

Zigzag Shot (???)

Frame 1- 2: 6% 40b/120g (KO@ 223%) 78° 1.2-Hitlag 0.5-SDI Fire

Max Damage: 6%

Trick Shot (???)

Frame 1- 2: 0% 0b/0g 0° 0.5-SDI Element-30

High-Explosive Shot (???)

Frame 1- 2: 0% 0b/0g 0° 0.5-SDI Element-30

Zigzag Shot (???)

Frame 1- 2: 0% 0b/0g 0° 0.5-SDI Element-30

**********

END duckhunt_can

BEGIN duckhunt_clay

**********

Clay Shooting (disc hit)

Frame 1- 2: 2% 40b/70g (KO@ 795%) 75° 2.0-Hitlag 0.0-SDI

Max Damage: 2%

Rising Clay (disc hit)

Frame 1- 9: 2% 40b/70g (KO@ 795%) 75° 2.0-Hitlag 0.0-SDI

Frame 10-24: 3% 40b/70g (KO@ 795%) 75° 2.0-Hitlag 0.0-SDI

Frame 25-39: 5% 40b/70g (KO@ 795%) 75° 2.0-Hitlag 0.0-SDI

Frame 40-41: 8% 40b/70g (KO@ 795%) 75° 2.0-Hitlag 0.0-SDI

Max Damage: 8%

Clay Break (unused disc hit)

Frame 1- 2: 2% 40b/70g (KO@ 795%) 75° 2.0-Hitlag 0.0-SDI

Max Damage: 2%

Rising Clay (disc shot break)

Frame 1- 2: 5% 30b/100g (KO@ 362%) 60° 0.5-SDI

Max Damage: 5%

Clay Shooting (disc shot break)

Frame 1- 2: 5% 30b/100g (KO@ 362%) 60° 0.5-SDI

Max Damage: 5%

Clay Break (disc shot break)

Frame 1- 2: 6% 70b/95g (KO@ 237%) 70° 2.0-Hitlag 0.5-SDI

Max Damage: 6%

**********

END duckhunt_clay

BEGIN duckhunt_gunmanbullet

**********

Wild Gunman

Frame 1- 2: 7% 30b/105g (KO@ 249%) 70° 1.5-Hitlag 0.5-SDI Fire

Frame 1- 2: 6% 30b/105g (KO@ 290%) 65° 1.5-Hitlag 0.5-SDI

Frame 1- 2: 5% 30b/105g (KO@ 314%) 50° 1.5-Hitlag 0.5-SDI

Frame 1- 2: 4% 30b/112g (KO@ 366%) 65° 1.5-Hitlag 0.5-SDI

Frame 1- 2: 4% 30b/105g (KO@ 391%) 65° 1.5-Hitlag 0.5-SDI

Max Damage: 7%

Quick Draw Aces

Frame 1- 2: 9% 65b/25g (KO@ 694%) 70° 1.5-Hitlag 0.5-SDI Fire

Frame 1- 2: 8% 65b/25g (KO@ 793%) 65° 1.5-Hitlag 0.5-SDI

Frame 1- 2: 7% 65b/25g (KO@ 819%) 50° 1.5-Hitlag 0.5-SDI

Frame 1- 2: 6% 65b/35g (KO@ 708%) 65° 1.5-Hitlag 0.5-SDI

Frame 1- 2: 6% 65b/25g (KO@ 995%) 65° 1.5-Hitlag 0.5-SDI

Max Damage: 9%

Mega Gunman

Frame 1- 2: 6% 30b/95g (KO@ 312%) 70° 1.3-Hitlag 0.5-SDI Fire

Frame 1- 2: 5% 30b/95g (KO@ 369%) 65° 1.3-Hitlag 0.5-SDI

Frame 1- 2: 4% 30b/95g (KO@ 407%) 50° 1.3-Hitlag 0.5-SDI

Frame 1- 2: 3% 30b/102g (KO@ 485%) 65° 1.3-Hitlag 0.5-SDI

Frame 1- 2: 3% 30b/95g (KO@ 521%) 65° 1.3-Hitlag 0.5-SDI

Max Damage: 6%

**********

END duckhunt_gunmanbullet

BEGIN duckhunt_reticle

**********

Trick Shot (unused? shot)

Frame 1- 2: 1.8% 30b/100g (KO@ 675%) 60°

Max Damage: 1.8%

High-Explosive Shot (unused? shot)

Frame 1- 2: 5% 30b/100g (KO@ 362%) 60°

Max Damage: 5%

Zigzag Shot (shot)

Frame 1- 2: 6% 90b/30g (KO@ 675%) 125°

Max Damage: 6%

Clay Shooting (shot)

Frame 1- 2: 1.8% 10b/10g 60° 2.0-Hitlag

Max Damage: 1.8%

Rising Clay (unused shot)

Frame 1- 2: 1.8% 10b/10g 60° 2.0-Hitlag

Max Damage: 1.8%

Clay Break (shot)

Frame 1- 2: 7% 70b/80g (KO@ 243%) 75° 2.0-Hitlag

Max Damage: 7%

Clay Shooting (alt shot?)

Frame 1- 2: 1.8% 10b/10g 60° 2.0-Hitlag

Max Damage: 1.8%

Rising Clay (unused alt shot?)

Frame 1- 2: 1.8% 10b/10g 60° 2.0-Hitlag

Max Damage: 1.8%

Clay Break (alt shot?)

Frame 1- 2: 7% 70b/80g (KO@ 243%) 75° 2.0-Hitlag

Max Damage: 7%

**********

END duckhunt_reticle

BEGIN falco

**********

Jab1

Frame 2- 4: 3% 30b/30g 80° 0.5-SDI Slash

Max Damage: 3%

Enables transition to next jab state on real frame 8

Jab2

Frame 3- 5: 2% 30b/30g 50° Slash

Frame 3- 5: 2% 30b/30g 80° Slash

Max Damage: 5%

Enables transition to next jab state on real frame 17

Repeating Jab End

Frame 5- 6: 3% 60b/100g (KO@ 356%) 45° 2.0-Hitlag 0.0-SDI Slash

Max Damage: 3%

Dash Attack

Frame 8-11: 9%(+1) 80b/70g (KO@ 222%) 65°

Frame 12-18: 6%(+1) 70b/70g (KO@ 272%) 40°

Max Damage: 9%

F-tilt (normal)

Frame 6- 8: 9% 0b/100g (KO@ 222%) 361°

Max Damage: 9%

U-tilt

Frame 5- 5: 4% 100f/100w 106° Slash Ground-Target-Only

Frame 6- 9: 4% 100f/25w 100° Slash

Frame 6- 9: 4% 100f/20w 100° Slash

Frame 6- 9: 3% 100f/15w 270° Slash

Frame 12-16: 5% 30b/150g (KO@ 210%) 90° Slash

Frame 12-16: 5% 30b/150g (KO@ 211%) 97° Slash

Max Damage: 9%

D-tilt

Frame 7- 9: 12% 50b/90g (KO@ 153%) 75° 0.4-Trip Slash

Frame 7- 9: 11% 35b/88g (KO@ 190%) 75° 0.4-Trip Slash

Frame 7- 9: 9% 35b/88g (KO@ 228%) 75° 0.4-Trip Slash

Max Damage: 12%

F-smash (normal)

Frame 17-19: 15% 42b/96g (KO@ 104%) 361° Slash

Frame 17-19: 15% 42b/93g (KO@ 108%) 361° Slash

Frame 17-19: 15% 42b/90g (KO@ 112%) 361° Slash

Frame 20-20: 10% 30b/90g (KO@ 186%) 361° 0.5-Hitlag 0.3-SDI Slash

Max Damage: 15%

Smash charge window on real frame 13

U-smash

Frame 8-12: 4% 80b/30g (KO@ 909%) 130° Ground-Target-Only

Frame 8-12: 4% 30b/20g 140° Aerial-Target-Only

Frame 9-12: 4% 100f/15w 220° Aerial-Target-Only

Frame 14-19: 12% 30b/98g (KO@ 154%) 80° 1.3-Hitlag

Max Damage: 16%

Smash charge window on real frame 3

D-smash

Frame 7- 9: 15% 20b/76g (KO@ 143%) 25° 0.4-Trip

Frame 7- 9: 12% 20b/76g (KO@ 221%) 80° 0.4-Trip

Max Damage: 15%

Smash charge window on real frame 3

Begins partial invincibility on real frame 3

Begins partial invincibility on real frame 3

Begins partial invincibility on real frame 3

Begins partial invincibility on real frame 3

End partial invincibility on real frame 8

Nair

Frame 3- 5: 3% 100f/15w 110° Slash

Frame 14-17: 2% 100f/15w 110° Slash

Frame 21-24: 4% 40b/130g (KO@ 241%) 361° Slash

Max Damage: 12%

Enables transition to Nair landing state (landing lag) on real frame 3

Cancels transition to Nair landing state (landing lag) on real frame 43

Fair

Frame 12-34: [1%]x4 100f/60w 366° Slash

Frame 35-36: 4% 55b/145g (KO@ 194%) 361° 2.5-Hitlag Slash

Max Damage: 8%

Enables transition to Fair landing state (landing lag) on real frame 6

Cancels transition to Fair landing state (landing lag) on real frame 54

Bair

Frame 4- 5: 13% 0b/130g (KO@ 117%) 361°

Frame 6-11: 7% 30b/100g (KO@ 228%) 361°

Max Damage: 13%

Enables transition to Bair landing state (landing lag) on real frame 4

Cancels transition to Bair landing state (landing lag) on real frame 15

Uair

Frame 10-14: 11% 27b/100g (KO@ 180%) 68°

Frame 10-14: 11% 30b/20g (KO@ 892%) 80°

Max Damage: 11%

Enables transition to Uair landing state (landing lag) on real frame 7

Cancels transition to Uair landing state (landing lag) on real frame 26

Dair

Frame 16-18: 13% 10b/80g (KO@ 267%) 285° 2.0-Hitlag

Frame 19-30: 8% 20b/90g (KO@ 243%) 361°

Max Damage: 13%

Enables transition to Dair landing state (landing lag) on real frame 4

Cancels transition to Dair landing state (landing lag) on real frame 38

Fair Landing

Frame 1- 1: 5% 30b/160g (KO@ 192%) 45° 2.0-Hitlag 0.0-SDI

Max Damage: 5%

Grab

Frame 8- 9: Grab

Enables state transition on real frame 10

Dash Grab

Frame 10-11: Grab

Enables state transition on real frame 12

Pivot Grab

Frame 11-12: Grab

Enables state transition on real frame 13

Pummel

Frame 5- 5: 2% 100f/30w 80°

Max Damage: 2%

Enables state transition on real frame 17

F-throw

Frame 1- 9: 3% 35b/135g (KO@ 315%) 45°

Frame 10-11: 4%(+1) 100f/140w 55°

Max Damage: 7%

B-throw

Frame 1- 2: 6% 80b/60g (KO@ 270%) 35°

Max Damage: 6%

Article generated on real frame 13

Article generated on real frame 18

U-throw

Frame 1- 2: 4% 60b/100g (KO@ 310%) 94°

Max Damage: 4%

Article generated on real frame 13

Article generated on real frame 21

D-throw

Frame 1- 2: 3% 60b/110g (KO@ 345%) 50°

Max Damage: 3%

Article generated on real frame 21

Article generated on real frame 26

unknown substate 0x20f

Article generated on real frame 4

unknown substate 0x210

Article generated on real frame 6

unknown substate 0x211

Article generated on real frame 4

unknown substate 0x213

Article generated on real frame 4

unknown substate 0x214

Article generated on real frame 4

unknown substate 0x215

Article generated on real frame 3

unknown substate 0x21b

Article generated on real frame 4

unknown substate 0x21c

Article generated on real frame 6

unknown substate 0x21d

Article generated on real frame 4

unknown substate 0x21f

Article generated on real frame 4

unknown substate 0x220

Article generated on real frame 4

Falco Charge (travel)

Frame 21-22: 12% 85b/60g (KO@ 148%) 40° 1.5-Hitlag Pierce

Frame 21-22: 4% 70b/40g (KO@ 799%) 65° 0.8-Hitlag

Max Damage: 12%

unknown substate 0x22b

Article generated on real frame 2

Article generated on real frame 4

unknown substate 0x22c

Article generated on real frame 2

Article generated on real frame 3

Fire Bird (startup)

Frame 20-20: [2%]x7 40b/40g 70° Fire

Max Damage: 14%

Fire Bird (travel)

Frame 1- 4: 3% 30b/50g (KO@ 849%) 361° 0.8-SDI Fire

Frame 5- 5: [2%]x7 30b/50g 365° 0.8-SDI Fire

Frame 19-19: 2% 70b/90g (KO@ 415%) 361° 0.8-SDI Fire

Max Damage: 16%

Fast Fire Bird (travel)

Frame 1- 2: 2% 68b/40g 80° Fire

Max Damage: 2%

Distant Fire Bird (travel)

Frame 1- 1: 8% 65b/45g (KO@ 354%) 361° 1.5-Hitlag 0.8-SDI Fire

Frame 2-31: [2%]x15 35b/45g 361° 1.5-SDI Fire

Max Damage: 30%

Reflector (ground)

Frame 5-14: 5%(+5) 35b/30g (KO@ 977%) 361° 0.25-Trip 0.5-Hitlag 0.0-SDI Electric

Max Damage: 5%

Accele-Reflector (ground)

Frame 9-16: 2%(+5) 35b/30g 361° 0.25-Trip 0.5-Hitlag 0.0-SDI Electric

Max Damage: 2%

Reflector Void (ground)

Frame 13-22: 9% 80b/60g (KO@ 250%) 70° 0.0-SDI

Max Damage: 9%

Reflector (aerial)

Frame 5-14: 5%(+5) 35b/30g (KO@ 977%) 361° 0.25-Trip 0.5-Hitlag 0.0-SDI Electric

Max Damage: 5%

Accele-Reflector (aerial)

Frame 9-16: 2%(+5) 35b/30g 361° 0.25-Trip 0.5-Hitlag 0.0-SDI Electric

Max Damage: 2%

Reflector Void (aerial)

Frame 13-22: 9% 80b/60g (KO@ 250%) 70° 0.0-SDI

Max Damage: 9%

Final Smash Activation

Frame 46-47: 5% 100b/100g (KO@ 182%) 90°

Max Damage: 5%

**********

END falco

BEGIN falco_blaster_bullet

**********

Blaster

Frame 1- 2: 3% 100f/2w 361° 0.1-Hitlag Electric

Max Damage: 3%

Explosive Blaster

Frame 1-15: [0%]x8 100f/20w 0° Electric

Frame 28-50: [1%]x4 100f/2w 361° 0.8-Hitlag 0.8-SDI Electric

Frame 52-53: 2% 55b/25g 45° Electric

Max Damage: 6%

Burst Blaster

Frame 1- 5: 2% 0b/0g 361° 0.1-Hitlag Electric

Frame 6- 7: 1% 0b/0g 361° 0.1-Hitlag Electric

Max Damage: 2%

Bthrow Shot (x1)

Frame 1- 2: 3% 60b/80g (KO@ 477%) 50° 0.25-Hitlag Electric

Max Damage: 3%

Uthrow Shot (x1)

Frame 1- 2: 4% 60b/80g (KO@ 389%) 90° 0.25-Hitlag Electric

Max Damage: 4%

Dthrow Shot (x1)

Frame 1- 2: 2% 60b/80g (KO@ 598%) 50° 0.25-Hitlag Electric

Max Damage: 2%

**********

END falco_blaster_bullet

BEGIN falco_illusion

**********

Falco Phantasm (ground travel)

Frame 1- 2: 7% 68b/40g (KO@ 493%) 80° Slash

Max Damage: 7%

Falco Phantasm (aerial travel)

Frame 1- 2: 7% 68b/60g (KO@ 325%) 80° Slash Ground-Target-Only

Frame 1- 2: 6% 40b/50g (KO@ 711%) 270° Slash Aerial-Target-Only

Max Damage: 7%

**********

END falco_illusion

BEGIN falco_landmaster

**********

Final Smash

Frame 1- 2: 12% 90b/50g (KO@ 184%) 45° 0.5-Hitlag Unblockable

Frame 1- 2: 6% 100b/50g (KO@ 211%) 20° 0.5-Hitlag Unblockable

Max Damage: 12%

Final Smash

Frame 20-40: 12% 90b/50g (KO@ 170%) 361° Unblockable

Frame 20-40: 12% 80b/50g (KO@ 190%) 361° Unblockable

Frame 20-40: 11% 80b/50g (KO@ 207%) 361° Unblockable

Max Damage: 12%

Final Smash

Frame 20-44: 10% 100b/50g (KO@ 215%) 50° Unblockable

Frame 20-44: 10% 100b/50g (KO@ 254%) 60° Unblockable

Frame 20-44: 10% 100b/50g (KO@ 228%) 70° Unblockable

Frame 20-44: 10% 100b/50g (KO@ 213%) 80° Unblockable

Max Damage: 10%

Final Smash

Frame 12-17: 8% 70b/60g (KO@ 288%) 50° 0.2-Hitlag Unblockable

Max Damage: 8%

Article generated on real frame 12

Final Smash

Frame 12-17: 8% 70b/60g (KO@ 288%) 50° 0.2-Hitlag Unblockable

Max Damage: 8%

Article generated on real frame 12

Final Smash

Frame 1- 2: 10% 80b/50g (KO@ 178%) 16° Unblockable

Frame 1- 2: 10% 60b/50g (KO@ 226%) 16° Unblockable

Max Damage: 10%

**********

END falco_landmaster

BEGIN falco_landmaster_shell

**********

Final Smash

Frame 1- 6: 8% 70b/60g (KO@ 288%) 50° Fire Unblockable

Frame 7- 8: 12% 60b/75g (KO@ 159%) 45° Fire Unblockable

Max Damage: 12%

**********

END falco_landmaster_shell

BEGIN fox

**********

Jab1

Frame 2- 2: 2% 10b/20g 20°

Frame 2- 2: 2% 10b/20g 35°

Frame 2- 2: 2% 10b/20g 80°

Max Damage: 2%

Enables transition to next jab state on real frame 5

Jab2

Frame 2- 3: 1% 25b/50g 20°

Frame 2- 3: 1% 25b/50g 80°

Max Damage: 3%

Enables transition to next jab state on real frame 8

Repeating Jab End

Frame 3- 3: 2% 30b/170g (KO@ 308%) 361° 3.0-Hitlag

Max Damage: 2%

Dash Attack

Frame 4- 7: 6%(+1) 55b/90g (KO@ 280%) 70°

Frame 8-15: 4%(+1) 40b/90g (KO@ 418%) 70°

Max Damage: 6%

F-tilt (high)

Frame 6- 8: 8% 10b/110g (KO@ 210%) 361°

Max Damage: 8%

F-tilt (normal)

Frame 6- 8: 6% 10b/110g (KO@ 267%) 361°

Max Damage: 6%

F-tilt (low)

Frame 6- 8: 7% 10b/110g (KO@ 236%) 361°

Max Damage: 7%

U-tilt

Frame 3- 5: 9% 22b/110g (KO@ 200%) 110° Ground-Target-Only

Frame 3- 5: 7% 18b/110g (KO@ 244%) 84° Aerial-Target-Only

Frame 3- 5: 6% 18b/110g (KO@ 278%) 80°

Frame 6- 7: 6% 22b/110g (KO@ 200%) 110° Ground-Target-Only

Frame 6- 7: 6% 18b/110g (KO@ 244%) 84° Aerial-Target-Only

Frame 6- 7: 5% 18b/110g (KO@ 278%) 80°

Max Damage: 9%

D-tilt

Frame 7- 9: 8% 25b/100g (KO@ 221%) 45° 0.4-Trip

Frame 7- 9: 8% 25b/100g (KO@ 248%) 65° 0.4-Trip

Frame 7- 9: 7% 25b/100g (KO@ 260%) 80° 0.4-Trip

Frame 7- 9: 6% 25b/100g (KO@ 291%) 90° 0.4-Trip

Max Damage: 8%

F-smash (normal)

Frame 13-15: 14% 20b/98g (KO@ 130%) 361°

Frame 16-18: 11% 20b/100g (KO@ 163%) 361°

Max Damage: 14%

Smash charge window on real frame 5

U-smash

Frame 8- 8: 14% 30b/94g (KO@ 141%) 80° Slash

Frame 8- 9: 16% 30b/94g (KO@ 121%) 80° Slash

Frame 10-11: 11% 10b/100g (KO@ 174%) 361°

Max Damage: 16%

Begins partial invincibility on real frame 1

Smash charge window on real frame 3

End partial invincibility on real frame 10

D-smash

Frame 6- 7: 14% 30b/75g (KO@ 144%) 25° 0.35-Trip

Frame 6- 7: 12% 30b/75g (KO@ 190%) 361° 0.35-Trip

Max Damage: 14%

Smash charge window on real frame 3

Begins partial invincibility on real frame 6

Begins partial invincibility on real frame 6

Begins partial invincibility on real frame 6

Begins partial invincibility on real frame 6

End partial invincibility on real frame 8

Nair

Frame 4- 6: 9% 10b/100g (KO@ 209%) 361°

Frame 7-25: 6% 0b/100g (KO@ 312%) 361°

Max Damage: 9%

Enables transition to Nair landing state (landing lag) on real frame 4

Cancels transition to Nair landing state (landing lag) on real frame 32

Fair

Frame 7- 8: 2% 100f/120w 366° 1.3-SDI Aerial-Target-Only

Frame 7- 8: 2% 60b/130g (KO@ 370%) 75° 1.3-SDI Ground-Target-Only

Frame 13-14: 1% 100f/120w 366° 1.3-SDI Aerial-Target-Only

Frame 13-14: 1% 60b/150g (KO@ 426%) 75° 1.3-SDI Ground-Target-Only

Frame 19-20: 0.6% 100f/120w 366° 1.3-SDI Aerial-Target-Only

Frame 19-20: 0.6% 60b/150g (KO@ 491%) 75° 1.3-SDI Ground-Target-Only

Frame 26-27: 0.8% 100f/120w 366° 1.3-SDI Aerial-Target-Only

Frame 26-27: 0.8% 60b/150g (KO@ 455%) 75° 1.3-SDI Ground-Target-Only

Frame 32-33: 3% 60b/130g (KO@ 298%) 70° 2.0-Hitlag

Max Damage: 7.4%

Enables transition to Fair landing state (landing lag) on real frame 1

Cancels transition to Fair landing state (landing lag) on real frame 45

Bair

Frame 9-11: 13% 20b/88g (KO@ 146%) 30°

Max Damage: 13%

Enables transition to Bair landing state (landing lag) on real frame 9

Cancels transition to Bair landing state (landing lag) on real frame 15

Uair

Frame 9-10: 5% 130f/30w 92°

Frame 12-13: 11% 30b/100g (KO@ 162%) 85°

Max Damage: 16%

Enables transition to Uair landing state (landing lag) on real frame 9

Cancels transition to Uair landing state (landing lag) on real frame 25

Dair

Frame 5- 6: [1.4%]x6 100f/5w 250°

Frame 5- 6: [1.4%]x6 38b/30g 110°

Frame 23-23: 3% 50b/140g (KO@ 314%) 60° 2.0-Hitlag

Max Damage: 11.4%

Enables transition to Dair landing state (landing lag) on real frame 5

Cancels transition to Dair landing state (landing lag) on real frame 29

Dair Landing

Frame 1- 3: 1% 20b/150g (KO@ 523%) 45° 2.0-Hitlag

Max Damage: 1%

Grab

Frame 6- 7: Grab

Enables state transition on real frame 8

Dash Grab

Frame 10-11: Grab

Enables state transition on real frame 12

Pivot Grab

Frame 11-12: Grab

Enables state transition on real frame 13

Pummel

Frame 2- 2: 1.2% 100f/30w 361°

Max Damage: 1.2%

Enables state transition on real frame 10

F-throw

Frame 1- 9: 3% 35b/130g (KO@ 311%) 40°

Frame 10-11: 4%(+1) 100f/140w 48°

Max Damage: 7%

B-throw

Frame 1- 2: 2% 80b/85g (KO@ 443%) 45°

Max Damage: 2%

Article generated on real frame 11

Article generated on real frame 16

Article generated on real frame 19

Article generated on real frame 22

U-throw

Frame 1- 2: 2% 75b/110g (KO@ 377%) 90°

Max Damage: 2%

Article generated on real frame 11

Article generated on real frame 18

Article generated on real frame 21

Article generated on real frame 24

D-throw

Frame 1- 2: 1% 85b/100g (KO@ 595%) 60°

Max Damage: 1%

Article generated on real frame 20

Article generated on real frame 24

Article generated on real frame 26

Article generated on real frame 29

Article generated on real frame 32

unknown substate 0x210

Article generated on real frame 3

unknown substate 0x211

Article generated on real frame 3

unknown substate 0x212

Article generated on real frame 7

unknown substate 0x214

Article generated on real frame 4

unknown substate 0x215

Article generated on real frame 4

unknown substate 0x216

Article generated on real frame 18

unknown substate 0x21e

Article generated on real frame 3

unknown substate 0x22c

Article generated on real frame 2

Article generated on real frame 4

unknown substate 0x22e

Article generated on real frame 2

Article generated on real frame 4

Fox Burst (ending)

Frame 14-15: 13% 40b/95g (KO@ 138%) 48° 1.3-Hitlag 0.0-SDI Fire

Max Damage: 13%

Wolf Flash (ending)

Frame 2- 3: 10% 10b/100g (KO@ 264%) 270° Electric Aerial-Target-Only

Frame 2- 3: 9% 25b/100g (KO@ 209%) 80° Electric

Max Damage: 10%

Fire Fox (startup)

Frame 20-20: [2%]x7 28b/30g 110° Fire

Max Damage: 14%

Twisting Fox (startup)

Frame 15-16: 1% 28b/30g 366° Slash

Max Damage: 1%

Fire Fox (travel)

Frame 1- 4: 14%(+5) 60b/60g (KO@ 185%) 80° Fire

Frame 5- 6: 8%(+5) 60b/60g (KO@ 310%) 80° Fire

Max Damage: 14%

Twisting Fox (travel)

Frame 1-33: [1.2%(+1)]x7 100f/10w 90° Slash Ground-Target-Only

Frame 1-33: [1.2%(+1)]x7 100f/10w 90° Slash

Frame 1-33: [1.2%(+1)]x7 60b/80g (KO@ 662%) 366° Slash Aerial-Target-Only

Frame 1-33: [1.2%(+1)]x7 60b/80g (KO@ 662%) 366° Slash

Frame 36-38: 2%(+1) 60b/270g (KO@ 176%) 55° 3.0-Hitlag Slash

Max Damage: 10.4%

Final Smash Activation

Frame 49-50: 5% 100b/100g (KO@ 182%) 90°

Max Damage: 5%

**********

END fox

BEGIN fox_blaster_bullet

**********

Blaster

Frame 1- 2: 3% 0b/0g 361°

Frame 3- 9: 2% 0b/0g 361°

Frame 10-11: 1.4% 0b/0g 361°

Max Damage: 3%

Impact Blaster

Frame 1- 5: 4.3% 100f/8w 361° 0.3-Hitlag

Frame 6-13: 4% 100f/8w 361° 0.3-Hitlag

Frame 14-21: 3% 100f/8w 361° 0.3-Hitlag

Frame 22-23: 2% 100f/8w 361° 0.3-Hitlag

Max Damage: 4.3%

Charge Blaster

Frame 1- 2: 10.5% 40b/92g (KO@ 201%) 60° 1.2-Hitlag Electric

Max Damage: 10.5%

Bthrow Shot (x3)

Frame 1- 2: 2% 0b/0g 361° 0.25-Hitlag 0.0-SDI

Max Damage: 2%

Uthrow Shot (x3)

Frame 1- 2: 2% 0b/0g 361° 0.25-Hitlag 0.0-SDI Element-27

Max Damage: 2%

Dthrow Shot (x3)

Frame 1- 2: 2% 0b/0g 361° 0.25-Hitlag 0.0-SDI Element-28

Max Damage: 2%

**********

END fox_blaster_bullet

BEGIN fox_illusion

**********

Fox Illusion (ground travel)

Frame 1- 2: 3% 10b/170g (KO@ 303%) 80° Slash

Max Damage: 3%

Wolf Flash (ground travel)

Frame 1- 3: 3% 10b/170g (KO@ 303%) 80° Slash

Max Damage: 3%

Fox Illusion (aerial travel)

Frame 1- 2: 3% 10b/200g (KO@ 281%) 60° Slash

Max Damage: 3%

Wolf Flash (aerial travel)

Frame 1- 3: 3% 10b/200g (KO@ 281%) 60° Slash

Max Damage: 3%

**********

END fox_illusion

BEGIN fox_landmaster

**********

Final Smash

Frame 1- 2: 13% 80b/50g (KO@ 189%) 45° Unblockable

Frame 1- 2: 6% 100b/50g (KO@ 211%) 20° Unblockable

Max Damage: 13%

Final Smash

Frame 20-40: 13% 90b/50g (KO@ 127%) 155° Unblockable

Frame 20-40: 12% 90b/50g (KO@ 138%) 25° Unblockable

Max Damage: 13%

Final Smash

Frame 20-44: 11% 120b/50g (KO@ 105%) 145° Unblockable

Frame 20-44: 11% 110b/50g (KO@ 157%) 135° Unblockable

Frame 20-44: 11% 100b/50g (KO@ 149%) 35° Unblockable

Frame 20-44: 11% 100b/50g (KO@ 179%) 45° Unblockable

Max Damage: 11%

Final Smash

Frame 16-18: 8% 70b/60g (KO@ 288%) 50° 0.2-Hitlag Unblockable

Max Damage: 8%

Article generated on real frame 16

Final Smash

Frame 16-18: 8% 70b/60g (KO@ 288%) 50° 0.2-Hitlag Unblockable

Max Damage: 8%

Article generated on real frame 16

Final Smash

Frame 1- 2: 12% 80b/50g (KO@ 149%) 16° Unblockable

Frame 1- 2: 12% 60b/50g (KO@ 190%) 16° Unblockable

Max Damage: 12%

**********

END fox_landmaster

BEGIN fox_landmaster_shell

**********

Final Smash

Frame 1- 8: 8% 70b/60g (KO@ 288%) 50° Fire Unblockable

Frame 9-10: 15% 50b/75g (KO@ 137%) 45° Fire Unblockable

Max Damage: 15%

**********

END fox_landmaster_shell

BEGIN gamewatch

**********

Jab1

Frame 4- 5: 3% 100f/20w 85°

Frame 4- 5: 3% 100f/10w 83°

Frame 4- 5: 3% 100f/5w 83°

Max Damage: 3%

Article generated on real frame 1

Enables transition to next jab state on real frame 12

Repeating Jab End

Frame 2- 2: 2% 60b/180g (KO@ 262%) 50° 2.0-Hitlag

Max Damage: 2%

Dash Attack

Frame 6- 9: 10%(+1) 70b/70g (KO@ 201%) 50°

Frame 10-19: 6.5%(+1) 70b/70g (KO@ 292%) 50°

Max Damage: 10%

F-tilt (normal)

Frame 10-10: 10% 35b/100g (KO@ 160%) 361°

Frame 10-10: 9% 35b/100g (KO@ 177%) 361°

Frame 11-17: 4% 35b/100g (KO@ 337%) 361°

Max Damage: 10%

U-tilt

Frame 10-12: 7% 20b/127g (KO@ 209%) 100°

Frame 10-12: 7% 20b/125g (KO@ 212%) 100°

Frame 20-22: 7% 20b/127g (KO@ 202%) 100°

Frame 20-22: 7% 20b/125g (KO@ 205%) 100°

Max Damage: 14%

D-tilt

Frame 6-11: 6% 10b/120g (KO@ 227%) 30° Ground-Target-Only

Frame 7-19: [1%]x4 60b/100g (KO@ 626%) 90° 0.0-Hitlag 0.0-SDI Aerial-Target-Only

Max Damage: 6%

Article generated on real frame 1

F-smash (normal)

Frame 17-18: 18% 48b/91g (KO@ 101%) 53° Fire

Frame 17-18: 14% 44b/100g (KO@ 125%) 53°

Max Damage: 18%

Article generated on real frame 1

Smash charge window on real frame 8

U-smash

Frame 24-25: 16% 40b/93g (KO@ 114%) 83°

Max Damage: 16%

Begins partial invincibility on real frame 4

Begins partial invincibility on real frame 4

Begins partial invincibility on real frame 4

Begins partial invincibility on real frame 4

Begins partial invincibility on real frame 4

Smash charge window on real frame 18

End partial invincibility on real frame 26

D-smash

Frame 15-19: 15% 60b/85g (KO@ 117%) 80°

Frame 15-19: 13% 30b/65g (KO@ 178%) 20°

Max Damage: 15%

Smash charge window on real frame 8

Nair

Frame 7- 7: 5% 100f/30w 160°

Frame 7- 7: 5% 20b/70g (KO@ 497%) 90°

Frame 12-12: 4% 100f/30w 160°

Frame 12-12: 4% 20b/70g (KO@ 576%) 90°

Frame 17-17: 4% 100f/30w 160°

Frame 17-17: 4% 20b/70g (KO@ 572%) 90°

Frame 22-22: 4% 40b/150g (KO@ 235%) 70°

Max Damage: 17%

Article generated on real frame 1

Enables transition to Nair landing state (landing lag) on real frame 3

Cancels transition to Nair landing state (landing lag) on real frame 57

Fair

Frame 10-11: 11.5% 30b/86g (KO@ 171%) 361°

Frame 12-25: 6% 10b/80g (KO@ 370%) 361°

Max Damage: 11.5%

Enables transition to Fair landing state (landing lag) on real frame 3

Cancels transition to Fair landing state (landing lag) on real frame 42

Bair

Frame 10-13: [2%]x3 100f/40w 25° 1.5-Hitlag Slash

Frame 10-13: [2%]x3 30b/40g 366° 1.5-Hitlag Slash

Frame 22-22: 3% 30b/170g (KO@ 239%) 361° 2.5-Hitlag Slash

Max Damage: 9%

Article generated on real frame 1

Enables transition to Bair landing state (landing lag) on real frame 10

Cancels transition to Bair landing state (landing lag) on real frame 38

Uair

Frame 6-12: 7% 20b/60g (KO@ 449%) 94°

Frame 6-12: 0% 100f/120w 80° Unblockable

Frame 6-12: 0% 100f/70w 80° Unblockable

Frame 20-22: 9% 55b/98g (KO@ 165%) 90°

Frame 20-22: 0% 100f/120w 80° Unblockable

Frame 20-22: 0% 100f/70w 80° Unblockable

Max Damage: 16%

Article generated on real frame 1

Enables transition to Uair landing state (landing lag) on real frame 6

Dair

Frame 12-13: 11% 20b/106g (KO@ 217%) 270° Pierce

Frame 14-38: 11% 20b/106g (KO@ 186%) 60° Pierce

Max Damage: 11%

Enables transition to Dair landing state (landing lag) on real frame 6

Bair Landing

Frame 1- 2: 3% 90b/120g (KO@ 261%) 68° Slash

Max Damage: 3%

Dair Landing

Frame 1- 2: 3.5% 60b/50g (KO@ 615%) 40°

Max Damage: 3.5%

Grab

Frame 6- 7: Grab

Enables state transition on real frame 8

Dash Grab

Frame 8- 9: Grab

Enables state transition on real frame 10

Pivot Grab

Frame 9-10: Grab

Enables state transition on real frame 11

Pummel

Frame 13-13: 3.2% 100f/30w 361°

Max Damage: 3.2%

F-throw

Frame 1- 2: 8% 100b/40g (KO@ 386%) 58°

Max Damage: 8%

B-throw

Frame 1- 2: 8% 100b/40g (KO@ 386%) 58°

Max Damage: 8%

U-throw

Frame 1- 2: 8% 100b/40g (KO@ 322%) 90°

Max Damage: 8%

D-throw

Frame 1- 2: 4% 35b/120g (KO@ 309%) 80°

Max Damage: 4%

unknown substate 0x20e

Frame 24-25: 16% 40b/93g (KO@ 114%) 83°

Max Damage: 16%

Begins partial invincibility on real frame 4

Begins partial invincibility on real frame 4

Begins partial invincibility on real frame 4

Begins partial invincibility on real frame 4

Begins partial invincibility on real frame 4

Smash charge window on real frame 18

End partial invincibility on real frame 26

Chef (pan hit)

Frame 18-20: 5% 60b/30g (KO@ 682%) 10° Fire

Max Damage: 5%

XXL Chef (pan hit)

Frame 29-32: 2% 80b/75g (KO@ 588%) 55° Fire

Max Damage: 2%

Short-Order Chef (pan hit)

Frame 16-20: 0.5% 50b/10g 85° Fire

Max Damage: 0.5%

Judge 1

Frame 1- 2: 2% 0b/0g 361°

Max Damage: 2%

Extreme Judge 1

Frame 1- 2: 5% 25b/55g (KO@ 567%) 361°

Max Damage: 5%

Chain Judge 1

Frame 1- 4: 1% 0b/0g 45°

Max Damage: 1%

Judge 2

Frame 1- 2: 4% 10b/40g 361° 0.2-Trip

Max Damage: 4%

Chain Judge 2

Frame 1- 3: 3% 100f/40w 75° 1.3-Hitlag 0.2-SDI

Frame 1- 3: 3% 100f/40w 367° 1.3-Hitlag 0.2-SDI

Frame 4- 7: 2% 20b/20g 45° 2.0-Hitlag

Max Damage: 5%

Judge 3

Frame 1- 2: 6%(+25) 45b/50g (KO@ 473%) 140°

Max Damage: 6%

Chain Judge 3

Frame 1- 3: [3%]x2 100f/40w 75° 1.3-Hitlag 0.2-SDI

Frame 1- 3: [3%]x2 100f/40w 367° 1.3-Hitlag 0.2-SDI

Frame 7-10: 3% 30b/30g 45° 2.0-Hitlag

Max Damage: 9%

Judge 4

Frame 1- 2: 8% 50b/40g (KO@ 454%) 40° Slash

Max Damage: 8%

Chain Judge 4

Frame 1- 3: [3%]x3 100f/40w 75° 1.3-Hitlag 0.2-SDI

Frame 1- 3: [3%]x3 100f/40w 367° 1.3-Hitlag 0.2-SDI

Frame 10-13: 2% 40b/40g 45° 2.2-Hitlag

Max Damage: 11%

Judge 5

Frame 1- 3: [3%]x4 40b/80g (KO@ 554%) 75° Electric

Max Damage: 12%

Chain Judge 5

Frame 1- 3: [3%]x4 100f/40w 75° 1.4-Hitlag 0.2-SDI

Frame 1- 3: [3%]x4 100f/40w 367° 1.4-Hitlag 0.2-SDI

Frame 13-16: 3% 50b/50g (KO@ 765%) 45° 2.2-Hitlag

Max Damage: 15%

Judge 6

Frame 1- 2: 12% 30b/80g (KO@ 154%) 20° Fire

Max Damage: 12%

Extreme Judge 6 (unused)

Frame 1- 2: 12% 30b/80g (KO@ 154%) 20° Fire

Max Damage: 12%

Chain Judge 6

Frame 1- 3: [3%]x5 100f/40w 75° 1.4-Hitlag 0.2-SDI

Frame 1- 3: [3%]x5 100f/40w 367° 1.4-Hitlag 0.2-SDI

Frame 16-18: 2% 60b/60g (KO@ 735%) 45° 2.2-Hitlag

Max Damage: 17%

Judge 7

Frame 1- 2: 14% 30b/50g (KO@ 252%) 361°

Max Damage: 14%

Chain Judge 7

Frame 1- 2: [2.5%]x6 100f/40w 75° 1.6-Hitlag 0.2-SDI

Frame 1- 2: [2.5%]x6 100f/40w 367° 1.6-Hitlag 0.2-SDI

Frame 13-16: 4% 70b/70g (KO@ 376%) 45° 2.4-Hitlag

Max Damage: 19%

Judge 8

Frame 1- 2: 9% 100f/70w 80° Ice

Max Damage: 9%

Chain Judge 8

Frame 1- 2: [2.4%]x7 100f/40w 75° 1.6-Hitlag 0.2-SDI

Frame 1- 2: [2.4%]x7 100f/40w 367° 1.6-Hitlag 0.2-SDI

Frame 15-18: 4.2% 70b/60g (KO@ 425%) 45° 2.4-Hitlag

Max Damage: 21%

Judge 9

Frame 1- 2: 32% 100b/80g (KO@ 9%) 361° 2.0-Hitlag 0.0-SDI

Max Damage: 32%

Extreme Judge 9

Frame 1- 2: 23% 100b/90g (KO@ 26%) 361° 2.0-Hitlag 0.0-SDI

Max Damage: 23%

Chain Judge 9

Frame 1- 2: [2.25%]x8 100f/40w 75° 1.5-Hitlag 0.2-SDI

Frame 1- 2: [2.25%]x8 100f/40w 367° 1.5-Hitlag 0.2-SDI

Frame 17-18: 10% 90b/185g (KO@ 33%) 45° 2.5-Hitlag

Max Damage: 28%

Fire

Frame 2- 8: 0% 100f/120w 75°

Frame 9-29: 6% 60b/80g (KO@ 259%) 361°

Max Damage: 6%

Enables forward ledge grabs on real frame 14

Enables state transition on real frame 33

Heavy Trampoline

Frame 8- 8: 16% 55b/75g (KO@ 148%) 60°

Frame 9-10: 10% 45b/65g (KO@ 267%) 75°

Max Damage: 16%

Enables forward ledge grabs on real frame 12

Enables state transition on real frame 21

Trampoline High Jump

Frame 12-12: 12% 65b/90g (KO@ 131%) 90° 1.25-Hitlag

Frame 12-12: 8% 75b/85g (KO@ 195%) 75°

Max Damage: 12%

Enables forward ledge grabs on real frame 18

Oil Panic (ground, hit)

Frame 2- 7: 1% 30b/80g (KO@ 885%) 361°

Max Damage: 1%

Efficient Panic (ground, hit)

Frame 2- 7: 1% 30b/70g 45°

Frame 15-26: 1% 30b/70g 40°

Max Damage: 1%

Panic Overload (ground, hit)

Frame 2- 7: 1% 10b/60g 361°

Frame 8-14: 1% 10b/65g 361°

Max Damage: 1%

Panic Overload (aerial, hit)

Frame 2- 7: 1% 10b/60g 361°

Frame 8-14: 1% 10b/65g 361°

Max Damage: 1%

Final Smash

Enables state transition on real frame 8

Final Smash

Enables state transition on real frame 17

**********

END gamewatch

BEGIN gamewatch_food

**********

Chef (sausages)

Frame 1- 2: 4% 20b/50g (KO@ 853%) 70° 0.1-Trip

Max Damage: 4%

XXL Chef (sausages)

Frame 1- 2: 9% 45b/85g (KO@ 227%) 70° 1.8-Hitlag

Max Damage: 9%

Short-Order Chef (sausages)

Frame 1- 2: 2% 25b/10g 55° 0.1-Trip 0.5-Hitlag

Max Damage: 2%

Chef (steak)

Frame 1- 2: 4% 20b/50g (KO@ 853%) 70° 0.1-Trip

Max Damage: 4%

XXL Chef (steak)

Frame 1- 2: 8% 35b/75g (KO@ 305%) 70° 1.5-Hitlag

Max Damage: 8%

Short-Order Chef (steak)

Frame 1- 2: 1.5% 15b/10g 45° 0.1-Trip 0.5-Hitlag

Max Damage: 1.5%

Chef (skinny fish or fat fish)

Frame 1- 2: 4% 20b/50g (KO@ 853%) 70° 0.1-Trip

Max Damage: 4%

XXL Chef (skinny fish or fat fish)

Frame 1- 2: 7% 25b/65g (KO@ 420%) 70° 1.5-Hitlag

Max Damage: 7%

Short-Order Chef (skinny fish or fat fish)

Frame 1- 2: 1% 15b/10g 45° 0.1-Trip 0.1-Hitlag

Max Damage: 1%

Chef (skinny fish or fat fish)

Frame 1- 2: 4% 20b/50g (KO@ 853%) 70° 0.1-Trip

Max Damage: 4%

XXL Chef (skinny fish or fat fish)

Frame 1- 2: 7% 20b/55g (KO@ 512%) 70° 1.25-Hitlag

Max Damage: 7%

Short-Order Chef (skinny fish or fat fish)

Frame 1- 2: 1% 0b/0g 361° 0.1-Trip 0.0-Hitlag

Max Damage: 1%

**********

END gamewatch_food

BEGIN gamewatch_octopus

**********

Final Smash (body)

Frame 1- 2: 15% 30b/80g (KO@ 141%) 361° Unblockable

Max Damage: 15%

Final Smash (tentacle)

Frame 1-118: [15%]x2 30b/90g (KO@ 147%) 55° Slash Unblockable

Max Damage: 30%

**********

END gamewatch_octopus

BEGIN ganon

**********

Jab1

Frame 8- 9: 8% 30b/105g (KO@ 194%) 361° Electric

Frame 8- 9: 6% 40b/105g (KO@ 229%) 361° Electric

Frame 8- 9: 4% 40b/105g (KO@ 310%) 361°

Max Damage: 8%

Dash Attack

Frame 10-12: 14%(+1) 50b/80g (KO@ 153%) 70°

Frame 13-19: 10%(+1) 45b/60g (KO@ 285%) 80°

Max Damage: 14%

F-tilt (normal)

Frame 10-12: 13% 30b/88g (KO@ 129%) 22°

Frame 10-12: 12% 30b/88g (KO@ 140%) 22°

Max Damage: 13%

U-tilt

Frame 6-70: [0%]x7 100f/1w 0° 0.0-Hitlag 0.0-SDI

Frame 6-70: [0%]x7 100f/1w 180° 0.0-Hitlag 0.0-SDI

Frame 81-84: 28%(+20) 60b/80g (KO@ 42%) 361° Fire

Frame 81-84: 20%(+20) 60b/80g (KO@ 88%) 80° Fire

Frame 81-84: 18%(+20) 60b/80g (KO@ 101%) 80° Fire

Max Damage: 28%

D-tilt

Frame 10-12: 13% 30b/100g (KO@ 158%) 60° 0.35-Trip

Frame 10-12: 13% 30b/100g (KO@ 148%) 70° 0.35-Trip

Frame 10-12: 13% 30b/100g (KO@ 142%) 80° 0.35-Trip

Max Damage: 13%

F-smash (high)

Frame 21-26: 24% 35b/83g (KO@ 71%) 40° Darkness

Frame 21-26: 24% 30b/75g (KO@ 85%) 40° Darkness

Max Damage: 24%

F-smash (normal)

Frame 21-26: 24% 35b/83g (KO@ 71%) 40° Darkness

Frame 21-26: 24% 30b/75g (KO@ 85%) 40° Darkness

Max Damage: 24%

Smash charge window on real frame 10

F-smash (low)

Frame 21-26: 24% 35b/83g (KO@ 71%) 40° Darkness

Frame 21-26: 24% 30b/75g (KO@ 85%) 40° Darkness

Max Damage: 24%

U-smash

Frame 21-23: 24% 40b/71g (KO@ 95%) 78°

Frame 21-23: 24% 40b/71g (KO@ 93%) 85°

Frame 21-23: 21% 40b/75g (KO@ 108%) 75°

Max Damage: 24%

Smash charge window on real frame 10

D-smash

Frame 15-18: 6% 100f/108w 154° 0.5-SDI

Frame 15-18: 6% 100f/80w 50° 0.5-SDI

Frame 15-18: 6% 100f/80w 140° 0.5-SDI

Frame 35-38: 15% 60b/75g (KO@ 129%) 130°

Frame 35-38: 13% 60b/75g (KO@ 151%) 130°

Max Damage: 21%

Smash charge window on real frame 5

Nair

Frame 7- 8: 12% 30b/100g (KO@ 165%) 55°

Frame 7- 8: 12% 30b/100g (KO@ 171%) 60°

Frame 7- 8: 12% 30b/100g (KO@ 165%) 65°

Frame 9-13: 7% 30b/100g (KO@ 165%) 55°

Frame 9-13: 7% 30b/100g (KO@ 171%) 60°

Frame 9-13: 7% 30b/100g (KO@ 165%) 65°

Frame 20-21: 9% 25b/100g (KO@ 178%) 361°

Frame 22-32: 5% 25b/100g (KO@ 178%) 361°

Max Damage: 21%

Enables transition to Nair landing state (landing lag) on real frame 4

Cancels transition to Nair landing state (landing lag) on real frame 41

Fair

Frame 14-19: 17% 20b/93g (KO@ 111%) 361° 1.1-Hitlag

Frame 14-19: 16% 20b/93g (KO@ 119%) 361°

Max Damage: 17%

Enables transition to Fair landing state (landing lag) on real frame 7

Cancels transition to Fair landing state (landing lag) on real frame 55

Bair

Frame 10-12: 17% 40b/89g (KO@ 100%) 361° 1.2-Hitlag

Frame 10-12: 16% 40b/89g (KO@ 107%) 361°

Max Damage: 17%

Enables transition to Bair landing state (landing lag) on real frame 7

Cancels transition to Bair landing state (landing lag) on real frame 22

Uair

Frame 6-10: 13% 35b/100g (KO@ 123%) 361°

Frame 6-10: 12% 35b/100g (KO@ 134%) 361°

Frame 11-13: 12% 30b/80g (KO@ 163%) 30°

Frame 11-13: 10% 30b/80g (KO@ 194%) 30°

Frame 14-16: 8% 20b/70g (KO@ 293%) 0°

Frame 14-16: 6% 20b/70g (KO@ 370%) 0°

Max Damage: 13%

Enables transition to Uair landing state (landing lag) on real frame 1

Cancels transition to Uair landing state (landing lag) on real frame 25

Dair

Frame 16-18: 19% 20b/100g (KO@ 130%) 270° Electric

Frame 16-18: 17% 20b/100g (KO@ 102%) 361° Electric

Max Damage: 19%

Enables transition to Dair landing state (landing lag) on real frame 4

Cancels transition to Dair landing state (landing lag) on real frame 32

Grab

Frame 7- 8: Grab

Enables state transition on real frame 9

Dash Grab

Frame 11-12: Grab

Enables state transition on real frame 13

Pivot Grab

Frame 10-11: Grab

Enables state transition on real frame 12

Pummel

Frame 4- 4: 3% 100f/30w 80°

Max Damage: 3%

F-throw

Frame 1-10: 8% 60b/65g (KO@ 262%) 43°

Frame 11-12: 5% 30b/100g (KO@ 320%) 80° 2.0-Hitlag 0.0-SDI

Max Damage: 13%

B-throw

Frame 1-11: 5% 30b/130g (KO@ 234%) 43°

Frame 12-13: 5% 30b/100g (KO@ 335%) 70° 2.0-Hitlag 0.0-SDI

Max Damage: 10%

U-throw

Frame 1-10: 3% 70b/105g (KO@ 328%) 90°

Frame 11-12: 4% 30b/100g (KO@ 381%) 80° 2.0-Hitlag 0.0-SDI

Max Damage: 7%

D-throw

Frame 1- 2: 7% 70b/50g (KO@ 421%) 65°

Max Damage: 7%

Warlock Punch (ground)

Frame 70-71: 30% 120b/42g (KO@ 49%) 50° Darkness

Max Damage: 30%

Enables state transition on real frame 11

Begins super armor on real frame 11

Ends super armor on real frame 63

Warlock Blade (ground)

Frame 53-58: [0%]x4 100f/30w 20°

Frame 60-62: 22%(+50) 100b/50g (KO@ 72%) 40° 1.5-Hitlag Darkness

Frame 60-62: 18%(+20) 95b/40g (KO@ 132%) 40° 1.5-Hitlag Darkness

Frame 63-66: 19%(+50) 100b/50g (KO@ 72%) 40° 1.5-Hitlag Darkness

Frame 63-66: 15%(+20) 95b/40g (KO@ 132%) 40° 1.5-Hitlag Darkness

Max Damage: 22%

Enables state transition on real frame 8

Begins super armor on real frame 8

Ends super armor on real frame 53

Warlock Thrust (ground)

Frame 40-41: 16% 115b/20g (KO@ 240%) 361° Darkness

Frame 40-41: 9% 80b/30g (KO@ 512%) 70° Darkness

Max Damage: 16%

Enables state transition on real frame 11

Warlock Punch (ground reversed)

Frame 70-71: 37% 30b/100g (KO@ 17%) 361° Darkness

Max Damage: 37%

Warlock Blade (ground reversed)

Frame 56-61: [0%]x4 100f/30w 20°

Frame 63-65: 24%(+50) 100b/50g (KO@ 56%) 35° 1.5-Hitlag Darkness

Frame 63-65: 20%(+20) 95b/40g (KO@ 106%) 35° 1.5-Hitlag Darkness

Frame 66-69: 21%(+50) 100b/50g (KO@ 56%) 35° 1.5-Hitlag Darkness

Frame 66-69: 17%(+20) 95b/40g (KO@ 106%) 35° 1.5-Hitlag Darkness

Max Damage: 24%

Warlock Thrust (ground reversed)

Frame 40-41: 19% 115b/20g (KO@ 200%) 361° Darkness

Frame 40-41: 12% 75b/30g (KO@ 451%) 60° Darkness

Max Damage: 19%

Warlock Punch (aerial)

Frame 70-71: 38% 30b/100g (KO@ 11%) 30° Darkness

Max Damage: 38%

Enables state transition on real frame 11

Warlock Blade (aerial)

Frame 53-57: [0%]x3 100f/30w 20°

Frame 60-62: 24%(+50) 100b/50g (KO@ 50%) 30° 1.5-Hitlag Darkness

Frame 60-62: 20%(+20) 95b/40g (KO@ 98%) 30° 1.5-Hitlag Darkness

Frame 63-66: 21%(+50) 100b/50g (KO@ 50%) 30° 1.5-Hitlag Darkness

Frame 63-66: 17%(+20) 95b/40g (KO@ 98%) 30° 1.5-Hitlag Darkness

Max Damage: 24%

Enables state transition on real frame 8

Warlock Thrust (aerial)

Frame 40-41: 16% 115b/20g (KO@ 240%) 361° Darkness

Frame 40-41: 9% 80b/30g (KO@ 512%) 70° Darkness

Max Damage: 16%

Enables state transition on real frame 11

Warlock Punch (aerial reversed)

Frame 70-71: 40% 40b/100g (KO@ 3%) 30° Darkness

Max Damage: 40%

Warlock Blade (aerial reversed)

Frame 56-60: [0%]x3 100f/30w 20°

Frame 63-65: 26%(+50) 100b/50g (KO@ 43%) 30° 1.5-Hitlag Darkness

Frame 63-65: 22%(+20) 95b/40g (KO@ 86%) 30° 1.5-Hitlag Darkness

Frame 66-69: 23%(+50) 100b/50g (KO@ 43%) 30° 1.5-Hitlag Darkness

Frame 66-69: 19%(+20) 95b/40g (KO@ 86%) 30° 1.5-Hitlag Darkness

Max Damage: 26%

Warlock Thrust (aerial reversed)

Frame 40-41: 19% 115b/20g (KO@ 200%) 361° Darkness

Frame 40-41: 12% 75b/30g (KO@ 451%) 60° Darkness

Max Damage: 19%

Flame Choke (ground grab)

Frame 16-30: Grab

Enables state transition on real frame 16

Cancels state transition on real frame 31

Flame Wave (ground grab)

Frame 21-35: Grab

Enables state transition on real frame 21

Cancels state transition on real frame 36

Flame Chain (ground non-grab)

Frame 19-23: [0%]x3 100f/20w 30° Unblockable

Frame 25-41: [1.2%]x9 100f/30w 50° 0.8-Hitlag 0.5-SDI Ground-Target-Only

Frame 25-41: [1.2%]x9 50f/20w 366° 0.8-Hitlag 0.5-SDI Aerial-Target-Only

Frame 43-45: 5%(+1) 60b/90g (KO@ 227%) 30° 2.0-Hitlag Darkness

Max Damage: 15.8%

Cancels state transition on real frame 19

Flame Choke (ground throw attack)

Frame 1- 2: 12% 60b/90g (KO@ 122%) 361°

Max Damage: 12%

Begins super armor on real frame 17

Ends super armor on real frame 41

Flame Wave (ground throw attack)

Frame 1-39: 10% 50b/90g (KO@ 160%) 361°

Frame 40-41: 8% 100b/85g (KO@ 149%) 70° Darkness

Frame 40-41: 8% 100b/65g (KO@ 201%) 70° Darkness

Max Damage: 18%

Begins super armor on real frame 17

Ends super armor on real frame 42

Flame Choke (aerial grab)

Frame 19-31: Grab

Enables state transition on real frame 19

Cancels state transition on real frame 32

Flame Wave (aerial grab)

Frame 24-35: Grab

Enables state transition on real frame 24

Cancels state transition on real frame 36

Flame Chain (aerial non-grab)

Frame 27-38: [1.2%]x6 100f/30w 50° 0.8-Hitlag 0.5-SDI Ground-Target-Only

Frame 27-38: [1.2%]x6 50f/20w 366° 0.8-Hitlag 0.5-SDI Aerial-Target-Only

Frame 40-41: 5%(+1) 60b/90g (KO@ 231%) 30° 2.0-Hitlag Darkness

Max Damage: 12.2%

Cancels state transition on real frame 19

Flame Choke (aerial landing throw attack)

Frame 1- 2: 15% 40b/82g (KO@ 127%) 361°

Max Damage: 15%

Flame Wave (aerial landing throw attack)

Frame 1- 3: 10% 40b/82g (KO@ 191%) 361°

Frame 4- 5: 10% 95b/90g (KO@ 118%) 70° Darkness

Frame 4- 5: 10% 100b/65g (KO@ 163%) 70° Darkness

Max Damage: 20%

Dark Dive (grabbing lunge)

Frame 14-28: Grab

Frame 34-36: 7% 70b/90g (KO@ 221%) 70° Darkness

Max Damage: 7%

Enables state transition on real frame 14

Enables forward ledge grabs on real frame 18

Enables all ledge grabs on real frame 37

Dark Fists (non-grabbing lunge)

Frame 15-16: 6% 100f/150w 81° 0.9-Hitlag 0.2-SDI Darkness

Frame 15-16: 6% 100f/135w 77° 0.9-Hitlag 0.2-SDI Darkness

Frame 42-44: 11% 80b/90g (KO@ 121%) 80° 3.0-Hitlag Darkness

Max Damage: 17%

Begins super armor on real frame 5

Ends super armor on real frame 15

Enables state transition on real frame 24

Enables forward ledge grabs on real frame 25

Enables all ledge grabs on real frame 45

Dark Vault (grabbing lunge)

Frame 14-14: Grab

Enables state transition on real frame 14

Enables forward ledge grabs on real frame 18

Enables all ledge grabs on real frame 43

Dark Dive (initial grab attack)

Frame 13- 4: [1%]x4 50b/100g (KO@ 611%) 361° Electric

Max Damage: 4%

Dark Vault (initial grab attack)

Frame 4- 4: 1% 50b/100g (KO@ 611%) 361° 0.5-Hitlag Electric

Max Damage: 1%

Dark Dive (grab throw attack)

Frame 1- 2: 7% 40b/82g (KO@ 261%) 361°

Max Damage: 7%

Dark Vault (grab throw attack)

Frame 1- 2: 3% 70b/80g (KO@ 385%) 40°

Max Damage: 3%

Wizard's Foot (ground)

Frame 16-35: 12%(+4) 60b/70g (KO@ 172%) 45° Darkness

Frame 16-35: 10%(+4) 60b/70g (KO@ 204%) 45° Darkness

Max Damage: 12%

Wizard's Dropkick (ground)

Frame 20-43: 9%(+4) 60b/70g (KO@ 200%) 35° Darkness

Frame 20-43: 7%(+4) 60b/70g (KO@ 248%) 35° Darkness

Max Damage: 9%

Begins partial invincibility on real frame 5

Begins partial invincibility on real frame 5

Begins partial invincibility on real frame 5

Begins partial invincibility on real frame 5

End partial invincibility on real frame 8

Wizard's Assault (ground)

Frame 29-36: 10%(+4) 65b/85g (KO@ 171%) 130° Darkness

Frame 29-36: 9%(+4) 65b/85g (KO@ 188%) 130° Darkness

Frame 37-46: 8%(+4) 65b/85g (KO@ 171%) 130° Darkness

Frame 37-46: 7%(+4) 65b/85g (KO@ 188%) 130° Darkness

Max Damage: 10%

Wizard's Foot (aerial startup)

Enables state transition on real frame 3

Cancels state transition on real frame 22

Wizard's Dropkick (aerial startup)

Enables state transition on real frame 3

Cancels state transition on real frame 8

Wizard's Assault (aerial startup)

Enables state transition on real frame 3

Cancels state transition on real frame 1

Wizard's Foot (aerial attack)

Frame 16-18: 15%(+10) 50b/100g (KO@ 152%) 290° Darkness

Frame 19-38: 14%(+10) 50b/100g (KO@ 114%) 80° Darkness

Max Damage: 15%

Wizard's Dropkick (aerial attack)

Frame 19-23: 11%(+10) 60b/80g (KO@ 136%) 30° Darkness

Frame 19-23: 8%(+10) 60b/80g (KO@ 184%) 30° Darkness

Frame 24-31: 9%(+10) 60b/80g (KO@ 195%) 45° Darkness

Frame 24-31: 7%(+10) 60b/80g (KO@ 243%) 45° Darkness

Max Damage: 11%

Wizard's Assault (aerial attack)

Frame 32-36: 14%(+10) 55b/100g (KO@ 115%) 70° Darkness

Frame 32-36: 14%(+10) 55b/100g (KO@ 152%) 280° 1.5-Hitlag Darkness

Frame 37-38: 12%(+10) 55b/100g (KO@ 115%) 70° Darkness

Frame 37-38: 12%(+10) 55b/100g (KO@ 152%) 280° 1.5-Hitlag Darkness

Frame 39-44: 12%(+10) 55b/95g (KO@ 143%) 70° Darkness

Max Damage: 14%

Wizard's Foot (landing)

Frame 2- 3: 8% 80b/35g (KO@ 458%) 80° Ground-Target-Only

Max Damage: 8%

Enables state transition on real frame 1

Cancels state transition on real frame 24

Wizard's Dropkick (landing)

Frame 2- 3: 6% 50b/100g (KO@ 223%) 40° Ground-Target-Only

Max Damage: 6%

Enables state transition on real frame 1

Cancels state transition on real frame 24

Wizard's Assault (landing)

Frame 2- 3: 6% 60b/90g (KO@ 256%) 85° Ground-Target-Only

Max Damage: 6%

Enables state transition on real frame 1

Cancels state transition on real frame 24

unknown substate 0x262

Article generated on real frame 1

**********

END ganon

BEGIN ganon_beast

**********

Final Smash Start

Frame 19-22: 10% 100f/300w 270° Bury Ground-Target-Only Unblockable

Frame 19-22: 5% 100f/50w 30° Fire Aerial-Target-Only Unblockable

Frame 74-74: 10% 100f/250w 270° Stun Unblockable

Max Damage: 20%

Final Smash Charge

Frame 1- 2: 40% 20b/70g (KO@ 31%) 30° 0.0-Hitlag Darkness Unblockable

Frame 1- 2: 30% 20b/70g (KO@ 64%) 30° 0.0-Hitlag Darkness Unblockable

Max Damage: 40%

**********

END ganon_beast

BEGIN gekkouga

**********

Jab1

Frame 3- 6: 2% 30b/30g 60°

Frame 3- 6: 2% 30b/30g 70°

Frame 3- 6: 2% 30b/30g 80°

Max Damage: 2%

Enables transition to next jab state on real frame 8

Jab2

Frame 3- 4: 1.6% 30b/50g 60°

Frame 3- 4: 1.6% 30b/50g 70°

Frame 3- 4: 1.6% 30b/50g 90°

Max Damage: 3.6%

Enables transition to next jab state on real frame 12

Jab3

Frame 5- 9: 3.5% 60b/100g (KO@ 304%) 361° 2.0-Hitlag

Max Damage: 7.1%

Repeating Jab End

Frame 4- 5: 2% 60b/120g (KO@ 371%) 45° 3.0-Hitlag

Max Damage: 2%

Dash Attack

Frame 9-12: 7%(+1) 100b/40g (KO@ 433%) 60°

Max Damage: 7%

F-tilt (high)

Frame 10-12: 6.5% 15b/112g (KO@ 238%) 361°

Max Damage: 6.5%

F-tilt (normal)

Frame 10-12: 6.5% 15b/112g (KO@ 238%) 361°

Max Damage: 6.5%

F-tilt (low)

Frame 10-12: 6.5% 15b/112g (KO@ 238%) 361°

Max Damage: 6.5%

U-tilt

Frame 9-12: 4.5% 60b/100g (KO@ 288%) 80°

Frame 9-12: 4.5% 60b/100g (KO@ 285%) 90°

Frame 9-12: 4.5% 60b/100g (KO@ 285%) 92°

Max Damage: 4.5%

D-tilt

Frame 5- 6: 7% 60b/40g (KO@ 549%) 70°

Max Damage: 7%

F-smash (normal)

Frame 13-15: 14% 30b/99g (KO@ 120%) 361° Slash

Max Damage: 14%

Smash charge window on real frame 8

U-smash

Frame 12-17: 5% 30b/120g (KO@ 247%) 366° 1.4-Hitlag Slash

Frame 18-18: 14% 30b/103g (KO@ 126%) 90° 1.4-Hitlag Slash

Frame 18-20: 11% 30b/100g (KO@ 158%) 44° Slash

Frame 21-21: 10% 30b/98g (KO@ 170%) 40° 1.4-Hitlag Slash

Max Damage: 14%

Smash charge window on real frame 9

D-smash

Frame 16-18: 13% 32b/90g (KO@ 130%) 30° Slash

Frame 16-18: 11% 32b/90g (KO@ 154%) 30° Slash

Max Damage: 13%

Smash charge window on real frame 5

Nair

Frame 12-13: 11% 30b/95g (KO@ 197%) 60° Water Push

Frame 14-16: 6% 30b/95g (KO@ 332%) 60° Water Push

Max Damage: 11%

Enables transition to Nair landing state (landing lag) on real frame 10

Cancels transition to Nair landing state (landing lag) on real frame 40

Fair

Frame 16-17: 14% 30b/84g (KO@ 151%) 45° 1.1-Hitlag Slash

Max Damage: 14%

Enables transition to Fair landing state (landing lag) on real frame 13

Cancels transition to Fair landing state (landing lag) on real frame 40

Bair

Frame 5- 5: 3% 100f/130w 30°

Frame 5- 5: 3% 100f/100w 30°

Frame 5- 5: 3% 0b/100g (KO@ 507%) 365°

Frame 8- 8: 2.5% 100f/140w 35°

Frame 8- 8: 2.5% 100f/105w 40°

Frame 8- 8: 2.5% 0b/100g (KO@ 561%) 365°

Frame 13-16: 4% 60b/120g (KO@ 225%) 361° 2.0-Hitlag

Max Damage: 9.5%

Enables transition to Bair landing state (landing lag) on real frame 4

Cancels transition to Bair landing state (landing lag) on real frame 35

Uair

Frame 7- 8: [1.3%]x4 45b/100g (KO@ 577%) 366°

Frame 19-20: 1.3% 100f/10w 85°

Frame 22-22: 3% 40b/168g (KO@ 254%) 75° 2.5-Hitlag

Max Damage: 9.5%

Enables transition to Uair landing state (landing lag) on real frame 3

Cancels transition to Uair landing state (landing lag) on real frame 35

Dair

Frame 17-19: 8% 20b/95g (KO@ 323%) 270° 2.0-Hitlag

Frame 20-45: 8% 35b/95g (KO@ 255%) 60° 2.0-Hitlag

Max Damage: 8%

Enables transition to Dair landing state (landing lag) on real frame 3

Cancels transition to Dair landing state (landing lag) on real frame 53

Grab

Frame 14-15: Grab

Enables state transition on real frame 16

Dash Grab

Frame 9-10: Grab

Enables state transition on real frame 11

Pivot Grab

Frame 15-16: Grab

Enables state transition on real frame 17

Pummel

Frame 6- 6: 2% 100f/30w 361° Water Push

Max Damage: 2%

F-throw

Frame 1- 2: 5% 70b/45g (KO@ 561%) 50°

Max Damage: 5%

B-throw

Frame 1- 2: 8% 55b/60g (KO@ 287%) 140°

Max Damage: 8%

U-throw

Frame 1- 2: 5% 60b/120g (KO@ 218%) 93°

Max Damage: 5%

D-throw

Frame 1- 2: 6% 65b/50g (KO@ 493%) 65°

Max Damage: 6%

unknown substate 0x20e

Article generated on real frame 13

unknown substate 0x20f

Article generated on real frame 14

unknown substate 0x210

Article generated on real frame 14

unknown substate 0x216

Enables state transition on real frame 6

unknown substate 0x217

Enables state transition on real frame 9

unknown substate 0x218

Enables state transition on real frame 6

unknown substate 0x21a

Article generated on real frame 13

unknown substate 0x21b

Article generated on real frame 13

unknown substate 0x21c

Article generated on real frame 13

unknown substate 0x21e

Enables state transition on real frame 6

unknown substate 0x21f

Enables state transition on real frame 11

unknown substate 0x220

Enables state transition on real frame 6

unknown substate 0x222

Article generated on real frame 13

unknown substate 0x22a

Enables state transition on real frame 6

unknown substate 0x22e

Article generated on real frame 13

unknown substate 0x22f

Article generated on real frame 13

unknown substate 0x230

Article generated on real frame 13

unknown substate 0x232

Enables state transition on real frame 6

Shadow Sneak (ground, back flip)

Frame 7- 8: 10% 60b/102g (KO@ 142%) 48° 1.3-Hitlag

Max Damage: 10%

Shadow Strike (ground, back flip)

Frame 10-11: 15% 65b/102g (KO@ 99%) 55° 1.8-Hitlag

Max Damage: 15%

Shadow Dash (ground, back flip)

Frame 16-18: 6% 65b/90g (KO@ 248%) 80° 1.3-Hitlag

Max Damage: 6%

Shadow Sneak (ground, back kick)

Frame 7- 8: 12% 60b/101g (KO@ 120%) 48° 1.3-Hitlag

Max Damage: 12%

Shadow Strike (ground, back kick)

Frame 10-11: 17% 65b/101g (KO@ 86%) 55° 1.8-Hitlag

Max Damage: 17%

Shadow Dash (ground, back kick)

Frame 16-18: 7% 65b/90g (KO@ 249%) 60° 1.3-Hitlag

Max Damage: 7%

Shadow Sneak (aerial, back flip)

Frame 7- 8: 10% 60b/102g (KO@ 142%) 48° 1.3-Hitlag

Max Damage: 10%

Shadow Strike (aerial, back flip)

Frame 10-11: 15% 65b/102g (KO@ 99%) 55° 1.8-Hitlag

Max Damage: 15%

Shadow Dash (aerial, back flip)

Frame 16-18: 6% 65b/90g (KO@ 248%) 80° 1.3-Hitlag

Max Damage: 6%

Shadow Sneak (aerial, back kick)

Frame 7- 8: 12% 60b/101g (KO@ 120%) 48° 1.3-Hitlag

Max Damage: 12%

Shadow Strike (aerial, back kick)

Frame 10-11: 17% 65b/101g (KO@ 86%) 55° 1.8-Hitlag

Max Damage: 17%

Shadow Dash (aerial, back kick)

Frame 16-18: 7% 65b/90g (KO@ 249%) 60° 1.3-Hitlag

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