New systems and balance

New armament types will be introduced not only to combat planes, but to helicopters also. Helicopters will receive new types of defense to counter air-to-air missiles: heat flares, exhaust infrared suppression system and counter-optical-electronic systems. This will allow a reduction in the range of air-to-air missiles when launched from one helicopter to another and will allow interruption in missile guidance thus keeping primary weapons still useful.

We will also add a simulation of a visual detection of a missile launch, that will be displayed in the interface. It will depend upon crew skills.

We hope that all of these features will make our game more exciting and diverse, and you will like it. Looking forwards to your feedback, see you in the skies!

Frequently asked questions

Q. Will be the F-4/F-16/F-22/Su-27, etc. be added to the game?

Further development towards more modern aircraft is possible, but these additions will be incremental, as it requires precise analysis of vehicle possibilities and their effect on game balance. Besides, the addition of specific aircraft doesn’t mean the addition of the whole range of weapons available for it’s real prototype.

Q. Any plans on aviation units like the Tu-95 or B-52?

We doubt strategic bombers realization is required, though some tactical strike aircraft. including subsonic attackers, may possibly appear in the game.

Q. What about airborne radars and radar homing missiles?

These may possibly appear in War Thunder if we manage to make them easy to use, easy to learn, and without affecting gameplay and game balance. We will keep you in the loop, whenever we start working on it.

Q. Helicopters carried rather advanced air-to-air missiles. Won’t they affect the game balance?

That’s true, as helicopters had been equipping air-to-air missiles in later periods. Those were more advanced and effective units, like AIM-9L, and R-60. However, helicopters have less maneuverability than aircraft, also having their engines heat signatures significantly less visible, i.e. shorter lock-on distance for missiles. This makes opposition against helicopters and aircraft more fair: A jet fighter has better dynamics, while a helicopter is able to launch missile at a distance exceeding it’s guns aiming range. In this encounter helicopters’ air-to-air missiles won’t be too imbalanced, especially with the planned countermeasures, like heat flares and jamming systems.

Q. What about counter-measures for aircraft?

They will be introduced along with aircraft that had such devices.

Q. Do you plan to add air-to-air missiles for already existing aircraft?

It is possible if an aircraft could be equipped with such armament.

Q. Will there be any BR changes for rank 5 aircraft and against which enemies will new aircraft fight? Will they not be too effective against the aircraft already presented in the game?

BR for new top aircraft will be selected as a base from their capabilities and the capabilities of their opponents. In addition the new top aircraft will have implemented a number of features and limitations inherent to real vehicles which will also give the chance for aircraft already existing in the game.

Q. Will be 6th rank aircraft available immediately with the release of update 1.85, or will it be implemented as CBT?

Yes, they will be available immediately with the release of the update 1.85. We do not plan CBT for the 6th rank.

Q. Will aircraft of the 6th rank be added also for other nations?

Yes, we plan to add 6th rank for aircraft of other nations, we are working on it.

Q. With the addition of Rank VI Aircraft, does this mean there will be no more piston engined / WW2 Era aircraft added?

No, we will continue to work on aircraft from the 30’s to the 50’s as well.

Q. Will you implement a sonic boom effect in the game?

Yes, we will. Both the sound effect and the visual one - the Prandtl–Glauert singularity.