Hello Everybody!



Welcome to my first Fallout 4 Mod. This mod aims to bring more flexability to the weapons by adding mods which convert the guns to shoot different ammo types. For example the Assault rifle could only be 5.56, it can now also be .50 and 5mm. There are many new conversions, see below for a list of weapons and their added ammo types.



If you have any ideas for conversions, or see any bugs. Let me know in either the bug report section or the comments!

Added new weapon mods, mod items, auto generated names(for most) and recipes for



Vanilla Mods

Assault Rifle (5mm, .50, auto .50)



Combat Rifle (.38, .308, auto .38, auto .308)



Hunting Rifle (.38, 5.56, .50)



Pipe Bolt Action (.38, .44, .50, 5.56, .308, 12 ga)



Pipe Gun (.44, .50, .308, 5.56, 12 ga) All have Automatic versions



Pipe Revolver (.38, .44, .50, 12 ga)



Deliverer Receiver (.38, .45)



SMG Receiver (.38, 5mm, 10mm)



Gatling Laser (Efficient Laser Receiver)



Broadsider (Mini Nuke Launcher)



10mm Pistol (.38, .45)



.44 Pistol (.45, .50)



Minigun (.38, .44, .45, .50)



Plasma Gun (Fusion Cell, 2mmEC, Fusion Core)



Institute Laser Gun (Plasma cartridge, 2mmEC, Fusion Core)



Laser gun (Plasma cartridge, 2mmEC, Fusion Core)



Laser Musket (2mm EC)





A U T O M A T R O N M O D S



Laser Gun (Tesla Capacitor)

Institute Laser Gun (Tesla Capacitor)

Tesla Gun (2mm EC, Fusion Core)





F A R H A R B O R



Assault Rifle (.45-70 & Automatic)

Combat Rifle (.45-70 & Automatic)

Hunting Rifle (.45-70)

Pip Weapons all variants (.45-70, no automatics)

Lever Gun (.308)

New Recipe at chem station

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Multipliers and changes made based on caliber. Note these percentages are based off of the base weapon damage with no mods*. The stat changes listed below is what I based most of the changes off of. This was done so as to make the damage done loosely based off of caliber. Don't want a more powerful round doing less damage or visa versa.

B a l l i s t i c W e a p o n s

.38

.308

.44

.45

.50

5mm

5.56

10mm

12 ga Shotgun

E n e r g y W e a p o n s

Fusion Cell

Plasma cartridge

2mm EC

Fusion Core

Official DLC: AUTOMATRON

Tesla Capacitors

Official DLC: Far Harbor

.45-70

CHANGELOG:

Added 5/8/2016 V1.0

Added 5/10/2016 V1.1

Added 5/13/2016 V1.2

Added 5/14/2016 V1.3

Added 5/16/2016 v1.4



Added 5/16/2016 v1.5

Fusion Core: 100 Fusion Cells 4 copper 4 lead and 4 steelNote Automatic versions are less powerful than single shot versions, but most are more powerful than base automatic mods, as they were pretty useless.Multiplier -15%Capacity +50%ROF +20%Range: Slight DecreaseMultiplier +100%Crit Multiplier 110%Armor Penetration +20%Range: Medium IncreaseMultiplier +75% (85% for pipe gun)Capacity +10% (from rifle round)Armor Penetration +10%ROF -10%Range: No ChangeMultiplier +65-85% (depending on weapon, ex deliverer has a higher multiplier)Capacity +25% if from rifle round, 0% if from pistol roundRange: No ChangeMultiplier 150%Crit Multiplier 120%Capacity(to 5.56/.308) -35%Capacity (Other) -50%Armor Penetration +60%ROF -10%Range: Greatly IncreasedMultiplier -15% to -50% depending on weaponArmor Pentration +40%Capacity +200%ROF +30%Always AutomaticRange: No ChangeMultiplier +90%Armor Penetration +10%Range: Slight IncreaseMultiplier(to .38) +35%Multiplier (to .45) +10%Armor Penetration +5%ROF +10%Range: No ChangeMultiplier Whatever is necessary to get it to around the double barrel or combat shotgun dmg. Varies greatly based on weapon type.Projectile count +6ROF -10%Range: No changeMultiplier -25%RoF +25%Capacity +25%Subtracts 12 physical damage if presentRange: No ChangeMultiplier +25%RoF -15%Capacity -15%Adds 12 physical damageRange: No ChangeMultipler +50%RoF -50%Capacity -50%Adds 25 physical damage (50 for Single Shot Rifles, such as the Musket and Tesla Rifle)Range: Large IncreaseMultiplier +35%RoF +50%Capacity +1000%Range: No ChangeMultiplier (Highest base multipler -10%)Capacity +10%Range: Set to Tesla Bolt RangeMultiplier +125%Capacity -15% (no change if rifle round is original caliber)Crit Multiplier +200%Range: slightly lower than .308 or .50, same as 5.56RoF -20%Armor Penetration 40%*Most negative modifiers are actually just that percentage less than the most powerful damage modifier.Assault Rifle Receiver (5mm, and .50)Combat Rifle Receiver (.38, .308)Hunting Rifle Receiver (.38, .50)Pipe Bolt Action (.38, .44, .50)Pipe Gun (.44, .50)Pipe Revolver (.38, .44, .50)Deliverer Receiver (.38, .45)SMG Receiver (.38, 5mm, 10mm)Pipe Gun (Shotgun)Pipe Revolver (Shotgun)Pipe Bolt Action (Shotgun)Gatling Laser (Fusion Core+)New Recipe at chem station under GrenadesFusion Core+. Requires 300 Fusion Cells. Not usable in power armor, currently doesn't show ammo count in inventory. Don't know why it doesn't.New Mod Items (what you get after you detach the mod) with correct namesFixed the .44 Pipe Gun to be .44 and not 12 gaFixed Most Auto generated weapon names (pipe gun variants when turned into rifles are still not working in some cases, .44 ammo in particular hates me)Added Automatic versions of all caliber changes for Assasult Rifle, Combat Rifle, and Pipe GunHunting Rifle 5.56Pipe Gun (.308, 5.56)Pipe Bolt Action (.308, 5.56)10mm Pistol (.38, .45).44 Pistol (.45, .50)Minigun (.38, .44, .45, .50)Broadsider (Mini nuke launcher)Changed the Fusion Core Recipe to 100 Fusion Cells, 4 of each copper, steel and lead.Removed Fusion Core+Added Installer Script. No optional Files! Just one simple to use installer. Currently only 1 option available.Plasma Gun (Fusion Cell, 2mmEC, Fusion Core)Institute Laser Gun (Plasma cartridge, 2mmEC, Fusion Core)Laser gun (Plasma cartridge, 2mmEC, Fusion Core)Laser Musket (2mm EC)Re-balanced Multipliers for Minigun. .44 is now a 200%, .45 is now a 150% .50 is now 500%Re-balanced range modifiers .308 (medium increase), .38(Small decrease), and .50 (large increase).AUTOMATRON DLC Support addedAdded Tesla Variants to Institute and Normal Laser GunsTesla Rifle (2mm EC, Fusion Core)Added .45-70 variants to pip weapons, assault rifle, combat rifle, and hunting rifleadded .308 to the Lever GunI tried to make this mod as "clean" as possible. Changing no base items where possible, although a few recipes were changed to use the new mods added, although probably half have a "cloned" vanilla recipe.Will update when possible, just doing this for fun, and when I have more ideas on what to change.