One of my other hobbies is competition pocket-pool with 9-ball being my forte. I had the idea to marry the two and make an archery game out of the concept of 9-ball pocket pool for friendly archery afternoons. There’s hardly a better feeling than totally dominating your friends in a competition where luck, skill, and strategy are matched.

9-ball is a game where you strike the cue ball with the objective of striking and pocketing object balls in ascending order, from 1 to 9. In the archery version of this game, you shoot at the white cue ball before you can score points. I’ve outlined two variations of this game where the 9-ball shooter is the winner, or the winner is determined by points racked up through the match.

9-ball Archery Game Variations:

Sink the 9-ball

Shooters shoot at the cue ball during their turn to attempt to shoot out object balls (#1-#9)

If a shooter is able to hit the cue ball during their turn, they have the opportunity to shoot at object balls in ascending order. The shooter only needs to hit the cue ball once to start their turn and can shoot at object balls after.

Once an object ball is hit according to the rules, that object ball cannot be shot again for any of the players (ex: If shooter A shoots out object balls #1 & #2, shooter B can shoot at object ball #3 after shooting the cue ball during their turn).

Should a shooter miss the cue ball on the opening shot of their turn, their turn is now over

Should a shooter miss the object ball that is currently open during their turn, their turn is now over.

The shooter to score object ball #9 during their turn according to the rules is the winner of the round

Race for Points

Shooters shoot at the cue ball during their turn to attempt to shoot out object balls (#1-#9)

If a shooter is able to hit the cue ball during their turn, they have the opportunity to shoot at object balls in ascending order to score points. The shooter only needs to hit the cue ball once to start their turn and can shoot at object balls after.

Once an object ball is hit according to the rules, that object ball cannot be shot again for any of the players (ex: If shooter A shoots out object balls #1 & #2, shooter B can shoot at object ball #3 after shooting the cue ball during their turn).

Should a shooter miss the cue ball on the opening shot of their turn, their turn is now over

Should a shooter miss the object ball that is currently open during their turn, their turn is now over

Each object ball #1 to #8 are worth 1-point each

The #9 ball is worth 3-points

The shooter with the most points at the end of the round is the winner

Click the link below for a PDF printable version of the game. Get more when you sign up for the newsletter!

Dimensions:

Print at 11″x17″ Tabloid-sized standard

Target Sizes:

Cue Ball: 7”

Balls 1-3: 4”

Balls 4-6: 3.6”

Balls 7-8: 3.3”

Balls 9: 3.2”

Download Stickhunters 9-Ball Archery Game