



Naev 0.5.0 has been released after being in development for more than one year. Naev 0.5 brings huge changes and new gameplay elements over the last version making it essentially a new game. We have covered Naev many times in past with teaser videos showing development progress of the game.

has been released after being in development for more than one year. Naev 0.5 brings huge changes and new gameplay elements over the last version making it essentially a new game. We have coveredmany times in past with teaser videos showing development progress of the game.





About Naev





Naev is a 2D space trading and combat game, taking inspiration from the Escape Velocity series.You pilot a space ship from a top-down perspective, and are more or less free to do what you want. As the genre name implies, you’re able to trade and engage in combat at will. Beyond that, there are an ever-growing number of storyline missions, equipment, and ships and a large galaxy to explore.



The game is highly addictive and you will hooked to it for hours. Over 30 committers have been working on the game for last one year giving us a perfect release. Kudos to the developers.





New Features in this release

Larger universe: Expanded Dvaered, Frontier, Empire and Pirate territories;

Big systems: More planets per system; Much larger planets; Many new planet and station graphics; Players must fly to jump points before jumping to another system

Overlay map for in-system navigation

Mouse interactivity: Planet, ship and jump point targeting; Contextual click actions (board, hail, land, etc.); Optional mouse-controlled flying

Planet, ship and jump point targeting; Contextual click actions (board, hail, land, etc.); Optional mouse-controlled flying Electronic warfare: Ships have cloaking and detection abilities; Sensor range depends on cloak vs detection; Turrets no longer track all ships equally

Ships have cloaking and detection abilities; Sensor range depends on cloak vs detection; Turrets no longer track all ships equally Time model changes : In-game time progresses in real-time; Dynamic time compression speeds up long journeys

: In-game time progresses in real-time; Dynamic time compression speeds up long journeys On-map security rating abandoned in favour of faction presence indicators

System backgrounds (nebulae, stars and more!)

Fancier new GUI

Brand-new tutorial that is independent from the main game

Outfit slots now have sizes

Weapon sets allow easy configuration of different weapon combinations for each ship

Ship and weapon heat system: Weapons start with perfect accuracy, and become inaccurate as they overheat; Severe overheating causes rate of fire to drop

Weapons start with perfect accuracy, and become inaccurate as they overheat; Severe overheating causes rate of fire to drop Damage absorption and penetration system

More diverse planetary inventories (see the tech system below)

Random bar NPCs

Sound system improvements

Smarter autonav behaviour

Many more new missions, ships, outfits, portraits, etc.

Full changelog here

Videos



