There will probably be different ways of doing it.



first way I'll try to do will be to have stock body parts that the creature is assembled from.



After that, I want to do a more artistic method.



To start, I'd recommend some kind of 2D vector assets that are morphed by the numeric values then stacked like Colorforms. Some items might need two or three different "base" versions for different number ranges (hard to imaging a nose that would look right when squished narrow and stretched wide).But I can definitely see a 3D artist or two eventually having a lot of fun with this.