Inspiring Bloom

Starting when you choose this origin at 1st level, your spells call forth the vibrant natural energy of flowers. Whenever you cast a spell of 1st level or higher, you can summon a cluster of magical flowers that bloom across your own armour or clothing or that of a creature within 30 feet of you that you can see. You select which type of flowers bloom, with the chosen type of flowers granting their listed benefit to the creature:

Chamomile. These small white flowers embody speed. The creature can add 1d4 to its Dexterity checks, and its movement speed increases by 5 feet.

Dandelion. These small yellow flowers stand for hope. The creature has advantage on death saving throws, and any critical hit against them while they're unconscious becomes a normal hit.

Lavender. These lavender flowers symbolize power. The creature can add 1d4 to its Strength checks, and the creature's weapon attacks count as magical for the purpose of overcoming resistances.

Lily. These flowers, often white or pink, personify honor. The creature gains a number of temporary hit points equal to 1 + your sorcerer level divided by 5 (rounded up) at the start of each of its turns.

Sunflower. These bright yellow flowers reflect the sun, and inspire vitality. The creature has advantage on saving throws against poison and disease.

The flowers last for 1 minute, and a creature can only benefit from one type of flower growing on it at a time; if a new type of flower is grown on a creature, the previous flowers wither and die.