What the developers have to say:

Why Early Access? “We've built a fun combat system with Wave Magic but we want to do a lot more of it. We have decided to take our spell casting game and turn it into an rpg with a complete story and overworld to explore. We would like to make the game public in its current state with the arcade style endless survival mode to give people the chance to support the development of the story mode.” Approximately how long will this game be in Early Access? “We're expecting story mode to take at least 1 year to complete and fully flesh out, however in the meantime, we will continue to update the game with new spells, enemies, and maps as we implement them in the story mode for use in "Endless Arena Mode".” How is the full version planned to differ from the Early Access version? “Early access mode features Endless Arena mode and play's like an arcade game. There are still light RPG elements such as the acquisition of experience points to level up and unlock new talents, spells, and environments as a form of progression. The full version of the game will feature the story mode. In the story mode, the player can explore the overworld which appears as a floating 3d map floating under the player's view. They can then point their motion controller, or tap on the map where they want the character to move to or if they want to interact with something. The story mode will take the player through various scenarios and environments to fight monsters, earn loot, and progress through the campaign.” What is the current state of the Early Access version? “The early access version contains: 5 spells, 6 talents, and 3 environments to fight in. In addition to this the game supports 3 control schemes and both the HTC Vive and Oculus Rift. There are 3 enemy types and one boss that spawns at certain intervals throughout game play. After defeating a boss there are upgrades available for enhancing spell effectiveness and behavior.” Will the game be priced differently during and after Early Access? “The game will be priced much lower during early access. We may raise it gradually as content is added or increase it to the release price when it is complete.” How are you planning on involving the Community in your development process? “We will be reading all comments and messages on the early access version and making tweaks to make sure spells feel good to cast and enemies behave in ways that make sense.”