Ello,

Development has been slow. I’ve had to fix many technical errors with the map. Changes to the lighting and clutter have been made. PBO Project has also got schizophrenia and now only builds Chetznov when it feels like it.

I’ve learn’t a lot about BI’s tools in the past weeks; mainly being that they are some of the worst tools I’ve ever used for level design. Other that that, Terrain Processor was used to place 1 million new objects in the “re-done” forests of Chetznov, which now look much more pleasing.

The satellite, height and mask map are at a 10m per pixel resolution at the moment. This will be upgraded to around 4m per pixel in the near future as 10mpp is not enough to produce a reasonable picture in the distance.

Added:

Scrapyard [Ispata]

Much more forest

New clutter

Darker terrain

New environment maps

New bridge

Water village (unfinished)

Many more technical things that I can’t remember.

Things that will probably turn up in next update:

More forests, fields, rocks where appropriate, natural things.

New town(s).

New roads.

Increased terrain resolution.

Lighting improvements.

Environmental settings tuned.

Chetznov will be publicly available at 1.1

(Not that anyone wants it anyway. 😦 )

New Screen Shots:

Ispata Scrapyard

Kuston Town

Kuston Waterworks (with missing forest in distance)

Improved Forest

Water Village (10% Complete, also taken in bulldozer – bad visuals)

Secret Garden