Cazaclaw type creature location Empty Divide Canyon

“ So, you thought cazadores were bad huh? At least the deathclaws kept to themselves. ” — Jesus Christ, the second coming

Cazaclaws are creatures found in the Mojave Wasteland in 2281.

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Background

Created via gene-splicing by the disgruntled Brotherhood scribe Samuel L. Whackson, they were released into the wastes upon the creator's realisation that he would not be freed from the Big Empty. One of the biggest current threats to the post-War world, these creatures have quickly found their way into folk legend and nightmare alike.

Characteristics

Biology

A deadly combination of deathclaw and cazador, these unholy beasts boast incredible speed and stamina. The continuous breeding cycle of the cazadores combined with the resilience of the deathclaw species has created a Frankenstein creature capable of spreading faster than any other large terrestrial animal. Think you're safe from a cazaclaw in the distance? Think again. The wings of the wasp grant these monsters the ability to chase down almost any prey, with speeds reaching levels short of only pure cazadores themselves. The intelligence of the deathclaw and swarm tactics of the cazador have contributed greatly to the beast's hunting strategies, and the larger varieties have been observed hunting even deathclaws themselves. Their carnivorous hunger grows in fame in the wastes, as another rancher finds their entire herd of livestock missing with each coming day.

Gameplay attributes

The relentless swarm tactics, ferocity and resilience leave little room to effectively negotiate a swarm, and it is highly recommended for the pursued to seek out shelter immediately. The ability to both ignore armour and to poison selected prey create significant problems for any unwary explorer.

Variants

Cazaclaw spawn

A newly hatched cazaclaw with wings too underdeveloped to fly, these little demons can still easily dispatch a fully-equipped Brotherhood paladin alone. Based on the hive structure of cazaclaw society, members this young will never be encountered outside of hive territory, and will be fiercely guarded by those of warrior and worker caste alike.

Name Base ID) Statistics Behavior Abilities Items Cazaclaw spawn

00000006 15 150 0% Very aggressive: Will attack enemies and neutrals on sight. Brave: Will avoid/flee from threats only if severely outmatched. Helps friends: Will help friends and allies. Melee (75 Poison (2/sec 4)





Juvenile cazaclaw

Even these juveniles are a force to be reckoned with, and considering the fact that they are likely encountered while being taught to hunt by their elders, their danger is significantly multiplied. Eager to learn through experience, a juvenile should not be underestimated as they are very willing to prove their combat capabilities. Though not able to fly to their full extent yet, their power musculature and developing wings allow for leaps over great distances, usually catching potential prey off-guard.

Name Base ID) Statistics Behavior Abilities Items Juvenile cazaclaw

00000066 20 200 10 0% Very aggressive: Will attack enemies and neutrals on sight. Brave: Will avoid/flee from threats only if severely outmatched. Helps friends: Will help friends and allies. Melee (75 Poison (2/sec 4)





Cazaclaw

The "normal" variant with all of the attributes listed above, this regular variety is in no way something to be trifled with, unless you enjoy dying a slow and painful death. Yes, they are in fact partial to playing with their food.

Name Base ID) Statistics Behavior Abilities Items Cazaclaw

00000666 25 400 15 0% Very aggressive: Will attack enemies and neutrals on sight. Foolhardy: Will never flee or avoid anyone. Helps friends: Will help friends and allies. Melee (100 Poison (3/sec 5)





Melanistic cazaclaw

Well, why not?

Name Base ID) Statistics Behavior Abilities Items Melanistic cazaclaw

00006666 30 450 15 0% Very aggressive: Will attack enemies and neutrals on sight. Foolhardy: Will never flee or avoid anyone. Helps friends: Will help friends and allies. Melee (120 Poison (4/sec 4)





Albino cazaclaw

The albino variant. These fellows may be pale, but they certainly aren't shy. You may think their poor eyesight is a disadvantage, but it serves only to heighten their other senses. Their acute senses of smell and hearing are the stuff of legend, and they stalk the wastes like malevolent spirits.

Name Base ID) Statistics Behavior Abilities Items Albino cazaclaw

00066666 30 750 20 0% Very aggressive: Will attack enemies and neutrals on sight. Foolhardy: Will never flee or avoid anyone. Helps friends: Will help friends and allies. Melee (150 Poison (4/sec 5)





Legendary cazaclaw

The legendary cazaclaw is possibly the deadliest creature known in the wasteland, and none are confirmed to have ever been killed by human hands at all. Fortunately very few have been spotted, but then again, very few survive to tell the tale.

Name Base ID) Statistics Behavior Abilities Items Legendary Cazaclaw

00666666 40 10 3000 20 0% Frenzied: Will attack anyone else. Foolhardy: Will never flee or avoid anyone. Helps nobody: Will not help anyone. Melee (175 Poison (5/sec 7)





Legendary albino cazaclaw

You thought the normal legendary was bad? The legendary albino is closest thing to king in cazaclaw society and with good reason. So powerful a creature, the only way one can convey its sheer power is to explain the ease with which it could dispatch its regular counterparts. Enough poison to kill many normal legendaries in seconds, to date only one has been seen, however it was still in stasis back then....

Name Base ID) Statistics Behavior Abilities Items Legendary albino Cazaclaw

00666666 50 10 5000 25 0% Frenzied: Will attack anyone else. Foolhardy: Will never flee or avoid anyone. Helps nobody: Will not help anyone. Melee (200 Poison (5/sec 10)





Appearances

Cazaclaws appear in the Fallout: New Vegas add-on, Lonesome Heart Blues.

References

Cazaclaw history and backstory were designed and refined by Cartman and Co., base images were provided by Crazy Sam with other additions (e.g. albino variants) being made by other parties. Disclaimer added on Crazy Sam's request.