I’ll start by saying that obviously it’s been much longer than anticipated between updates. Suffice to say, there’s been quite a lot going on with work and in my personal life that have added to this particular delay. Progress on ThruTheTrees has continued after a break for the holidays and I’m looking forward to what the new year will bring. I’ll take some time here to outline some things that I’ve been working on, and talk about what’s next…

Put together a new treant mob. I’m really pleased with the fire particles. AI still needs some tweaking and I’d like to give it a special attack or two, but it’s pretty convincing so far.

There are 5 different clothing types that can be crafted. Each type has multiple material options to choose from. The armor types will provide various bonuses to player skills. In addition, the game will allow for lots of customization via hairstyles and color options for eyes and skin tone.

The player will have the ability to craft over 50 unique weapon alloys and enchant them with elemental magic. Enemies in the game will be balanced based on elemental affinities that the player will need to account for (Example: Fire weapons deal double damage against Ice and half damage against Water elementals).

Continued focus on “juice” and “game feel”. Above you see a color-changing motion blur effect and below some particle effects for a critical hit. I’ve spent some time working on some additional particle effects for future elemental magic.

I’ve also been planning and working on some special player abilities, like this jumping stomp move that knocks back and stuns enemies.

Until next time folks!