Posted 26 June 2016 - 09:25 AM

Spoiler 6.5 seconds, although "way too freaking long to actually hit anyone intelligent" is a valid answer too.

(Note: The following is partially tongue-in-cheek, but the suggested fixes aren't.)Dear PGI Lotsa-lurm-lobbers,First off, I'm a long, LONG time user of the Piranha Long Range Missile Launchers. If I had children, I'd probably name one of them Itano because face it, nine months for your personal missile launcher to reach target is probably about right for these things.First, about the speed downgrades. My launcher takes the scenic tour getting to it's targets, even more so because apparently a rocket going at 175 was breaking the speed limit so you cranked them down to a glacial 160.Meanwhile, a NARC capable of hitting at 600m+ is considered slow when fired at a velocity of -500-. Let's do some simple math here. If an LRM traveling 160m/sec is fired at a target 1000m away, how long does it take to arrive at it's station?Answer:This results in a weapon with a stated range of 1000m that in fact, probably is only useful inside 600m and actually reasonably accurate inside 400m. Clearly, something got broken in the PLRM propulsion system.Simple fix: Increase LRM velocity to at least 200, which at least cuts travel time down to a maximum of 5 seconds at extreme range. Velocity increase has greater effects at longer ranges in terms of accuracy improvement, pushing the outer limits of effectiveness further.Second, about the guidance system. LRM 5s seem to come installed with a great one- reasonably hitting a target in the chest if they aren't dashing around too much and facing you. For some reason (maybe to save on production costs?) the PLRM 10, 15, and 20 get increasingly cheap ones, causing them to put larger and larger numbers of missiles into anything BUT where an LRM 5 goes. LRM 15's and 20's are guaranteed to miss a stationary target completely with some of their missiles, never mind a moving one. Clearly, something got broken in the PLRM guidance systems.Simple fix: change the spread numbers for LRM 15-20 launchers to match the LRM 10, and possibly bump the spread slightly wider for LRM 5s.Third, for a "smart" weapon system, it has this nagging problem when fired in enclosed spaces. It automatically fires itself into the nearest patch of ceiling. Aside from having to dodge the resulting falling rocks, it doesn't do much to the actual thing I'm aiming at. Sure, I know I can't override the tracking mode, but at least fire the darn things in a straight line when I don't use the lock-on system. For that matter, it'll fire into roofs if it's in lock-on mode on a target that's clearly in cover- and my PLRMs are horrible at anti-terrain effects.Simple fix: LRMs fired without a lock travel in a straight line, much like SRMs..Repeated notes having really had no responses lately, I figured I'd put this public one up and see if anyone in the company notices. While I'm sure you could scrap the entire system and start over, I figure simple fixes like this will make things better without having to rebuild the PLRMs from zero.Thanks muchly from one of your best customers (I can't count how many PLRM launchers I've bought, never mind the ammo!),Wanderer