Episode Details

022: Warhammer: The End Times – Vermintide We conquer some virtual humanoid rats in Warhammer: The End Times - Vermintide.



Developer: Fatshark AB | Publisher: Fatshark AB | Release Date: October 23, 2015



Jacob, Mike, Moe and special guest Kevin Reaburn talk about Swedish video game developers, dopamine loops, crowd control and rolling dice. "Let me sell you some Vermintide, son." Our February episodes are Hotline Miami (February 7th) and ZombiU/Zombi (February 21st)!



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Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)



Special Guest: Kevin Reaburn



Website: LeftBehindGame.Club | Twitter: @LeftBehindClub



Show Notes (spoilers):



1:10 Introducing our guest, Kevin Reaburn

2:20 What does Warhammer: The End Times - Vermintide mean?

3:00 The story of Fatshark

4:45 Licensing in video games 101

5:30 Our experience with other Warhammer games (correction: the Warhammer 40,000: Dawn of War series is developed by Relic and published by Sega)

6:50 How did we play the game?

8:30 This game is Left 4 Dead, yo.

10:10 The game's story

13:20 The inn and drinking the beer

14:00 Our first big take-home in 3... 2... 1...

14:35 Kevin, Jacob and Mike talk about their guide

15:10 We give you an introduction to the characters/classes/weapons

19:45 Mike's devious Kevin secret is revealed

20:28 "Zero Dark Mike" aka when Kevin and Jacob screwed up

21:25 Jacob explains Ranald's Bones

23:25 Mike, Jacob and Kevin thank our Vermintide guide, who restored our faith in humanity

25:00 A breakdown of the enemy types

27:22 The AI's helpful cues and quips (ft. some helpful radio salesmen)

29:38 The voice acting

30:48 Subtitles and the PC centric UI (ft. Dead Rising)

32:15 An aside about PC matchmaking

33:25 Autodesk Stingray, Unreal and Unity

35:00 Jacob hated this game at first

37:15 Kevin chimes in

38:40 "The game is in the rotation"

40:50 We continue to talk through the enemy types

46:25 The game's weapon system, the Forge and the Shrine of Solace

50:05 The game's DLC and level structure

50:45 Warhammer: Vermintide 2

51:35 Level design in the game

57:00 Mike was dragging our party along... Jacob needed better weapons

58:10 The game's graphics

58:45 Jacob brings it back to Dead Island

59:15 The satisfaction (and the sound) of a "clean cut"

1:00:50 End of level stats breakdowns

1:01:45 "The butt pat" and hanging out with friends

1:03:20 Jacob, Mike and Kevin's epic save and Olesya's Coach

1:05:00 Closing thoughts

1:05:30 Jacob brings it back to "The Rock" and Jumanji