Phoenix Sorcery

Your power draws from the immortal flame that fuels the legendary phoenix. Whatever the cause, a shard of the phoenix’s power dwells within you.

That power is a mixed blessing. Like the mythical creature, you can invoke fiery energy and gain the ability to cheat death itself. This power comes at a cost. The fire within you seethes, demanding to be unleashed. You sometimes find yourself absentmindedly feeding fires. You can’t bear to allow a fire to sputter out. You feel most comfortable while holding a lit torch or sitting in front of a campfire.

More importantly, this gift comes with no special protection from fire. You are as vulnerable as any other creature to fiery magic, including your own. Phoenix sorcerers can use their powers to pull themselves back from the brink of death, and all too often their own, rash nature or reliance on destructive magic is what puts them there in the first place.

Such sorcerers are wanderers by necessity. The volatile nature of their magic makes other folk nervous. If a fire breaks out in town, a phoenix sorcerer had best flee, whether guilty or not. Fire is a dangerous force, and phoenix sorcerers have a reputation (deserved or not) for reckless behavior, confident that the essence of the phoenix can save them

d6 Phoenix Soul Quirks 1 You absentmindedly ignite small fires that quickly sputter out. 2 You cackle like a fiend when you unleash your fire spells. 3 You admire fire, even if it burns your friends 4 You are covered in burns that mark the first time your power manifested 5 You like your food charred 6 You are brave to the point of recklessness.

Ignite

At 1st level, you gain the ability to start fires with a touch. As an action, you can magically ignite a flammable object you touch with your hand—an object such as a torch, a piece of tinder, or the hem of drapes.

Blazing Core

Starting at the 1st level, you can unleash the phoenix fire that blazes within you.

As a bonus action, you magically wreathe yourself in swirling fire, as your eyes glow like hot coals. For 1 minute, you gain the following benefits.

You shed bright light in a 30-foot radius and dim light for additional 30 feet.

At the end of each your turns, you and each creature within 10 feet of you take fire damage equal to your Proficiency modifier.

and each creature within 10 feet of you take fire damage equal to your Proficiency modifier. Each time you cast a spell dealing dealing fire damage, you can choose to roll a 1d4, taking that damage and dealing that damage plus your Proficiency modifier to targets hit.

You may end this effect as a bonus action at any time.

Flames of Renewal

At 6th level, targets of your choosing that take fire damage from a spell you cast on your turn may instead gain health equal to one half of the damage dealt instead, rounding down. You may include yourself in this effect.

If the spell involves a save, selected targets may choose to automatically fail the save.

Once you use this feature, you can’t use it again until you finish a long rest.

Form of the Pheonix

Starting at the 14th level, if you are reduced to 0 hit points, you can use your reaction to draw on the spark of the pheonix, allowing you to turn into a Fire Elemental for one minute. Your Fire Elemental form uses the standard stats with the following modifications:

You have a flying speed of 40 feet

You can choose to consume a spell slot at the start of your turn, regaining 1d8 hp per spell slot level.

Alternatively you can use this ability as an Action at any health.

You can end the transformation at any time as a Bonus Action, but return to your original form with only 1 hp.

Once you use this feature, you can’t use it again until you finish a long rest.

If you are killed while in Fire Elemental Form, you return to life from the ashes in 1 day later with 2 levels of Exhaustion.

Soul of the Pheonix

At 18th level, your very soul has become entwined with the power within you, and your attain mastery of dual power of destruction and restoration:

You can cast Resurrection, using no component and without a casting time, by shedding a single tear on the corpse. However, you also suffer the effects of the Resurrection spell.

You become immune to fire damage.

You regain your Charisma modifier in health at the start your turn. You automatically return to full health on a short rest.