Posted by Korn 5 years ago (Source)

Hi PogoTime,thanks for your great feedback.On the points you raise:We have made combat a core and ongoing focus for us by creating a dedicated combat team that does work on nothing else - being a small studio as we are, this means a lot. What will surprise you, and surprised us at first as well, is that making great combat is extremely hard and takes a lot of time.When comparing Albion with a Moba such as League of Legends, keep in mind that they have a team of probably more than 100 developers working on a game that is much simpler than Albion, and they have been working on it for more than 6 years.On top of that, due to the fact that Albion Online is an MMORPG, where thousands of people can be online at the same time in the same world, there are some technical restrictions at work, meaning that combat will never be able to be as fast / smooth as it is in 5vs5 Moba games or, say, a Diablo 3 game where you have 4 players in the same world at the same time. Having super high skill gap fights that maybe take 2-3 seconds and where every milimeter of mouse position and every millisecond of reflexes really counts is not possible for Albion Online, nor any other MMORPG.Having said that, our combat does get better from patch to patch, and will continue to improve. Our goal is to have the best overall MMORPG combat system, in particular when it comes to tactical/strategical combat as opposed to who can hit a button faster.What many people do not understand is that the game being cross-platform really has nothing to do with the user interface. Our user interface already includes a lot of PC only features, and we are constantly expanding on this. A lot of the stuff will be included in our upcoming Brutus update. Come release, our UI on PC will be at least as a good as in a normal "PC only" game.On top of that, please note that we see ourselves as "multi-platform" rather than cross-platform, meaning that we assume that most of our players will switch between platforms when playing the game (i.e. do some gathering with your tablet on the couch, but switch to PC for PvP action, etc) As a result of that, the UI has to be great for all platforms offered, with no compromises.We see these areas as one of the core weak spots of our game at the moment, and a lot of the changes we are planning to make during beta will precisely address these issues. Please take a look at our roadmap All the best,Korn