You're Lost

Annihilation : Kill Confirmed, Deathmatch, Slayer. You've played it before, and you'll play it again. In this mode, killing an enemy spawns Oro that moves towards you. Oro is "annihilated" by touching you, and this gives you a point. 25 points in under 10 minutes are needed to win; if this score is not achieved, the player with the most Oro wins.



: Kill Confirmed, Deathmatch, Slayer. You've played it before, and you'll play it again. In this mode, killing an enemy spawns Oro that moves towards you. Oro is "annihilated" by touching you, and this gives you a point. 25 points in under 10 minutes are needed to win; if this score is not achieved, the player with the most Oro wins. Variant [OLD]: Annihilation with a one-shot Opticor, normalized health, and 1.00 mobility for all frames. A space License to Kill , if you will.



[OLD]: Annihilation with a one-shot Opticor, normalized health, and 1.00 mobility for all frames. A space , if you will. Quick Steel [OLD]: A recent update brought this new mode to light! Duke it out with a very slam-based Nikana (seriously, your E is replaced with chopping anything in front of you in half with a knockdown effect outside of its kill radius) and infinite ammo Hikou that still need to be reloaded. Health and mobility are normalized to 100 and 1.00, respectively. It's much like the Snowday Showdown, but arguably easier to adjust to. Melee is also more viable, so long as you aren't mashing E. Same rules as regular Annihilation.



[OLD]: A recent update brought this new mode to light! Duke it out with a very slam-based Nikana (seriously, your E is replaced with chopping anything in front of you in half with a knockdown effect outside of its kill radius) and infinite ammo Hikou that still need to be reloaded. Health and mobility are normalized to 100 and 1.00, respectively. It's much like the Snowday Showdown, but arguably easier to adjust to. Melee is also more viable, so long as you aren't mashing E. Same rules as regular Annihilation. Team Annihilation : Think Annihilation, but with slightly more restrictions on who you shoot. There's no friendly fire (save for what you can deal to yourself), so go on, spray and pray into a melee between the two sides. You're sure to net some Oro from it. 50 points in under 10 minutes are needed to win; if this score is not achieved, the team with the most Oro wins.



: Think Annihilation, but with slightly more restrictions on who you shoot. There's no friendly fire (save for what you can deal to yourself), so go on, spray and pray into a melee between the two sides. You're sure to net some Oro from it. 50 points in under 10 minutes are needed to win; if this score is not achieved, the team with the most Oro wins. Snowday Showdown [OLD]: Snowballs. Candy canes. These are not words you often associate with murderous ninja rampages. But in the Conclave, expect the unexpected. Swings from the candy cane scythe and bodyshots with the snowballs do 50 damage. Headshots with snowballs do 100 damage. Candy cane slams do variable damage, depending on distance from the impact. Bullet jumps do ~12 damage. Combine these numbers with 100 total health and 1.00 mobility and sprint and sprint and you have a hectic team game mode where only the strongest of the snowballers will survive. Only available during Tennobaum (Winter Solstice event).



[OLD]: Snowballs. Candy canes. These are not words you often associate with murderous ninja rampages. But in the Conclave, expect the unexpected. Swings from the candy cane scythe and bodyshots with the snowballs do 50 damage. Headshots with snowballs do 100 damage. Candy cane slams do variable damage, depending on distance from the impact. Bullet jumps do ~12 damage. Combine these numbers with 100 total health and 1.00 mobility and sprint and sprint and you have a hectic team game mode where only the strongest of the snowballers will survive. Only available during Tennobaum (Winter Solstice event). Cephalon Capture : Capture the Flag with a 90-second timer on the flag. If the flag carrier scores a kill while holding the flag, the timer resets. The enemy flag cannot be captured if the allied flag is taken. Five (5) captures in under 10 minutes are needed to win; if this score is not achieved, the team with the most captures wins. Rarely populated outside of standing/challenge reset times.



: Capture the Flag with a 90-second timer on the flag. If the flag carrier scores a kill while holding the flag, the timer resets. The enemy flag cannot be captured if the allied flag is taken. Five (5) captures in under 10 minutes are needed to win; if this score is not achieved, the team with the most captures wins. Rarely populated outside of standing/challenge reset times. Lunaro: Poor man's Lucioball, which in of itself was poor man's Rocket League. A worthy, but slightly clunky mode that offers the highest rewards for challenges. One of the least-populated modes in the game.

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Win six (6) rounds.



Finish twenty (20) rounds.



Complete ten (10) Challenges.

I can help you unlost.Here, on the starboard bow, is your Conclave console. Activate it to access the Conclave.You're in, Tenno. And you don't even need to defend (yet)!Now you can see everything the Conclave has to offer. Each mode hosts a max of eight (8) players, The modes are as follows:So now you know the modes. What can you do in them?These are weekly and daily events, respectively, that can be completed for additional standing.So what should you focus on first?Challenges!These are a set of eight (8) daily quests that are common to all Conclave players. They vary day by day, but often require a certain amount of kills under certain conditions, sometimes within one match. They award anywhere between 500 to 3,000 standing for non-Lunaro challenges, and up to 6,000 for Lunaro challenges. They also don't count towards your max earnable standing per day, so feel free to go wild long after that's hit zero.After that, Missions!These are always the same three weekly missions:Individually, nothing is awarded by missions. Completing all three missions, in addition to rewarding a significant sum of 50,000 standing with the Conclave, also provides 100,000 credits, ten (10) of a rare resource, and a stance mod. The stance mod drops are pretty good, too: I've gotten Vengeful Revenant and Vulpine Mask from Conclave where I'd have to farm or spend platinum otherwise.In order to make use of that 50,000 standing, you'll need to rank up in the Conclave, though. See Teshin in the north wing of any relay (excluding Maroo's Bazaar, of course) on the left-hand side in front of the elevators on the first floor. Ascend to the summit where Teshin keeps watch and consult him for your initiation and subsequent rank-ups.Also worth noting is that in the last three screenshots, the "Conclave Arsenal" button is what takes you back to the arsenal, but in the Conclave mode. This allows you to customize your loadout, just like in PvE, but with certain restrictions. Those will be covered more in the next chapter.That's the basics! You now know where Conclave is and what it offers! Now that you can access Conclave, though, you should know what has changed from PvE to PvP. Read on for examples!