Tiberius

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Member Back to Top Post by Tiberius on



There's a little tidbit of info I wanted to share that twitter didn't seem like the right medium for, so I thought I'd give it to y'all here.



By default, most guns in the game (the Milky Way ones, at least) work via disposable thermal clips, like in ME2 and 3. This is the "default user experience" for most guns in MEA.



However! Since we know some of you prefer the old-school approach, we have something called the Vintage Heat Sink. This is a piece of ME1-era tech that you can use when crafting a weapon to make it work more like the guns in ME1 did, with endless ammo but an overheat mechanic, rather than using disposable thermal clips as "ammo." So if you want your Avenger or Carnifex (or whatever) to behave ME1-style, that's entirely possible.



Anyway, I thought some of you might appreciate that.



*smokebomb* Hey folks,There's a little tidbit of info I wanted to share that twitter didn't seem like the right medium for, so I thought I'd give it to y'all here.By default, most guns in the game (the Milky Way ones, at least) work via disposable thermal clips, like in ME2 and 3. This is the "default user experience" for most guns in MEA.However! Since we know some of you prefer the old-school approach, we have something called the Vintage Heat Sink. This is a piece of ME1-era tech that you can use when crafting a weapon to make it work more like the guns in ME1 did, with endless ammo but an overheat mechanic, rather than using disposable thermal clips as "ammo." So if you want your Avenger or Carnifex (or whatever) to behave ME1-style, that's entirely possible.Anyway, I thought some of you might appreciate that.*smokebomb*

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Member Back to Top Post by Deleted on Tiberius said:



There's a little tidbit of info I wanted to share that twitter didn't seem like the right medium for, so I thought I'd give it to y'all here.



By default, most guns in the game (the Milky Way ones, at least) work via disposable thermal clips, like in ME2 and 3. This is the "default user experience" for most guns in MEA.



However! Since we know some of you prefer the old-school approach, we have something called the Vintage Heat Sink. This is a piece of ME1-era tech that you can use when crafting a weapon to make it work more like the guns in ME1 did, with endless ammo but an overheat mechanic, rather than using disposable thermal clips as "ammo." So if you want your Avenger or Carnifex (or whatever) to behave ME1-style, that's entirely possible.



Anyway, I thought some of you might appreciate that.



*smokebomb* Hey folks,There's a little tidbit of info I wanted to share that twitter didn't seem like the right medium for, so I thought I'd give it to y'all here.By default, most guns in the game (the Milky Way ones, at least) work via disposable thermal clips, like in ME2 and 3. This is the "default user experience" for most guns in MEA.However! Since we know some of you prefer the old-school approach, we have something called the Vintage Heat Sink. This is a piece of ME1-era tech that you can use when crafting a weapon to make it work more like the guns in ME1 did, with endless ammo but an overheat mechanic, rather than using disposable thermal clips as "ammo." So if you want your Avenger or Carnifex (or whatever) to behave ME1-style, that's entirely possible.Anyway, I thought some of you might appreciate that.*smokebomb*



colfoley

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Member Back to Top Post by colfoley on Tiberius said:



There's a little tidbit of info I wanted to share that twitter didn't seem like the right medium for, so I thought I'd give it to y'all here.



By default, most guns in the game (the Milky Way ones, at least) work via disposable thermal clips, like in ME2 and 3. This is the "default user experience" for most guns in MEA.



However! Since we know some of you prefer the old-school approach, we have something called the Vintage Heat Sink. This is a piece of ME1-era tech that you can use when crafting a weapon to make it work more like the guns in ME1 did, with endless ammo but an overheat mechanic, rather than using disposable thermal clips as "ammo." So if you want your Avenger or Carnifex (or whatever) to behave ME1-style, that's entirely possible.



Anyway, I thought some of you might appreciate that.



*smokebomb* Hey folks,There's a little tidbit of info I wanted to share that twitter didn't seem like the right medium for, so I thought I'd give it to y'all here.By default, most guns in the game (the Milky Way ones, at least) work via disposable thermal clips, like in ME2 and 3. This is the "default user experience" for most guns in MEA.However! Since we know some of you prefer the old-school approach, we have something called the Vintage Heat Sink. This is a piece of ME1-era tech that you can use when crafting a weapon to make it work more like the guns in ME1 did, with endless ammo but an overheat mechanic, rather than using disposable thermal clips as "ammo." So if you want your Avenger or Carnifex (or whatever) to behave ME1-style, that's entirely possible.Anyway, I thought some of you might appreciate that.*smokebomb*



As for me I think all of my Ryders will at least rock one weapon with a vintage heat sink as at least an end of the road back up should all else fail. So I do appreciate the flexibility. I was hoping this was how the mechnic would work in all honesty. Give people the option of what they do.As for me I think all of my Ryders will at least rock one weapon with a vintage heat sink as at least an end of the road back up should all else fail. So I do appreciate the flexibility.

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Member Back to Top Post by DayusMakhina on colfoley said: Hanako Ikezawa said:



I wonder if I can recreate my ME1 guns that never overheated, allowing literally infinite shots without stopping. My gf was so shocked when I was running through Feros and just moving down Creepers as they came up to me. Still, though, I wonder how they will do it with the ME 1 experienc,e or the ME 3 experience. The ME 1 experience made it so your weapons were, under certain circumstances, basically firing plastic bullets. The enemies health would not go down no matter how much you shot them. But in the ME 3 experience the Lancer pretty much tore through all the things on Insanity (from what I remember).



The ME3 Lancer was fantastic though, it tore through things but punished you a fair amount for holding down fire too long. I'd hope and expect for Vintage Heat Sinks to work in that way on Andromeda too, which would be fantastic.

That was the case with ME1... until you got the right mods on the right weapon and then you could hold fire for 30+ seconds with absolutely no recoil and destroy anything.The ME3 Lancer was fantastic though, it tore through things but punished you a fair amount for holding down fire too long. I'd hope and expect for Vintage Heat Sinks to work in that way on Andromeda too, which would be fantastic.

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Member Back to Top Post by Gileadan on



Now I wonder how this interacts with the special ammo mechanic, which is said to affect your next three magazines (or clips).



Will it work for as many rounds as three magazines would contain? This is great news!Now I wonder how this interacts with the special ammo mechanic, which is said to affect your next three magazines (or clips).Will it work for as many rounds as three magazines would contain?

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Member Back to Top Post by Cypher on Gileadan said:



Now I wonder how this interacts with the special ammo mechanic, which is said to affect your next three magazines (or clips).



Will it work for as many rounds as three magazines would contain? This is great news!Now I wonder how this interacts with the special ammo mechanic, which is said to affect your next three magazines (or clips).Will it work for as many rounds as three magazines would contain?



I'd assume that however the ammo mods work, it's Cryo ammo for X amount of total shots. So, if it's for five clips and you have a shotgun, it'd be for 25 shots for example.

If a gun has, say, 30 shots before it overheats and you have modded ammo for 5 "clips", then things shouldn't change. The only difference is that you won't have a reload animation.I'd assume that however the ammo mods work, it's Cryo ammo for X amount of total shots. So, if it's for five clips and you have a shotgun, it'd be for 25 shots for example.

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Member Back to Top Post by colfoley on DayusMakhina said: colfoley said: My gf was so shocked when I was running through Feros and just moving down Creepers as they came up to me. Still, though, I wonder how they will do it with the ME 1 experienc,e or the ME 3 experience. The ME 1 experience made it so your weapons were, under certain circumstances, basically firing plastic bullets. The enemies health would not go down no matter how much you shot them. But in the ME 3 experience the Lancer pretty much tore through all the things on Insanity (from what I remember).



The ME3 Lancer was fantastic though, it tore through things but punished you a fair amount for holding down fire too long. I'd hope and expect for Vintage Heat Sinks to work in that way on Andromeda too, which would be fantastic.

That was the case with ME1... until you got the right mods on the right weapon and then you could hold fire for 30+ seconds with absolutely no recoil and destroy anything.The ME3 Lancer was fantastic though, it tore through things but punished you a fair amount for holding down fire too long. I'd hope and expect for Vintage Heat Sinks to work in that way on Andromeda too, which would be fantastic. I also loved the way the Lancer sounded when you held down the trigger, the feel of it. That deep throaty 'tatatata' My thrid favorite weapon sound from the trilogy.

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Member Back to Top Post by sjsharp2010 on yeah that's an interesting bi tof news thanks for this. Might come in handy if I struggle to make the powers work right due to the no pause to aim so that's good. It's one of the reasons why I like the prothean rifle you get with Javik in ME3 it dosen't run out of ammo.

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Member Back to Top Post by bshep on Tiberius said:



There's a little tidbit of info I wanted to share that twitter didn't seem like the right medium for, so I thought I'd give it to y'all here.



By default, most guns in the game (the Milky Way ones, at least) work via disposable thermal clips, like in ME2 and 3. This is the "default user experience" for most guns in MEA.



However! Since we know some of you prefer the old-school approach, we have something called the Vintage Heat Sink. This is a piece of ME1-era tech that you can use when crafting a weapon to make it work more like the guns in ME1 did, with endless ammo but an overheat mechanic, rather than using disposable thermal clips as "ammo." So if you want your Avenger or Carnifex (or whatever) to behave ME1-style, that's entirely possible.



Anyway, I thought some of you might appreciate that.



*smokebomb* Hey folks,There's a little tidbit of info I wanted to share that twitter didn't seem like the right medium for, so I thought I'd give it to y'all here.By default, most guns in the game (the Milky Way ones, at least) work via disposable thermal clips, like in ME2 and 3. This is the "default user experience" for most guns in MEA.However! Since we know some of you prefer the old-school approach, we have something called the Vintage Heat Sink. This is a piece of ME1-era tech that you can use when crafting a weapon to make it work more like the guns in ME1 did, with endless ammo but an overheat mechanic, rather than using disposable thermal clips as "ammo." So if you want your Avenger or Carnifex (or whatever) to behave ME1-style, that's entirely possible.Anyway, I thought some of you might appreciate that.*smokebomb*



I say weapons with a heat sink system are better to a place where there is next to none supply lines for thermal clips, like on a far away exploration mission to another galaxy.



ps: Wouldn't be usefull to pin this thread to avoid it from going to the second page? To avoid people not knowing about this.



Okay have to say this make me really happy!I say weapons with a heat sink system are better to a place where there is next to none supply lines for thermal clips, like on a far away exploration mission to another galaxy.ps: Wouldn't be usefull to pin this thread to avoid it from going to the second page? To avoid people not knowing about this.