Star Citizen Leaks - discord.gg/scleaks

Star Citizen Patch 3.7.0c

Alpha Patch 3.7.0c has been released to Evocati, and is now available to test! Patch should now show: PTU-3065293.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be

found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.

Database Persistence Wipe: NO

The current build is under NDA

Please monitor etf-megachat in spectrum for updates and testing instructions.

USER.cfg settings:

r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". In addition, not all ships are currently available and pledge copy is disabled. We will provide a small selection of ships for usage for now.

We have altered the way we report known issues so that the list is more in depth than before.

Testing Focus

Caves

FPS mining, harvesting, and personal inventory

ATC crimestat restrictions

Ship rental system

Vanguard variants

The Good Doctor Star Marine map

Proximity Assist and Manual VTOL

Pirate Swarm Updates

New FPS weapon attachments

Character Customizer v2

Mission sharing, mission rewards, and AI service beacons

Known Issues

Please avoid doing derelict related missions for now.

Multiple optics are missing from the kiosk and when attached to weapons.

UI has a chance to disappear on the customizer screen.

There's a large rectangular area missing from the surface of Daymar around one of the caves.

The MISC Razor EX will spin out of control when approaching the no fly zone.

Players may experience a crash if they rapidly change hair color or other options when using the character customizer.

VFX for shields may not be appearing on vehicles.

Multiple scope crosshairs are off center when viewed in ADS.

Corpses at derelicts are hidden under objects or hull.

The probes in the destroy probe mission will sometimes teleport ot map origin, preventing completion.

The delivery lockers at Tease Spaceport and L13 Metro do not distribute mission packages.

Players may crash when loading into the industrial hangar.

Players may crash when changing hair back to original when using the character customizer.

Ships may display as rented if the player exits to title while a claim is in progress.

If the player unequips the undersuit in Star Marine the body will have various graphical issues.

The QT navigation marker is still present for HUR-L2.

Players are able to get landing permission at Area18 with a crimestat.

The reformation distortion scattergun currently has a blue light texture issue.

Many mission givers are not in their correct position.

Mining rock marker UI when in the Prospector will appear permanently without scanning at less than 1900m.

The default hair may be present under other hairstyles.

If you leave and reenter the commodity kiosk the "sell" tab icons will remain even though you are on the "buy" tab.

Feature Updates

Gameplay

Slightly tweaked plant and mineral spawn points within caves and asteroid mineable density.

Cave missions now make use of all available caves.

Removed asteroid interdiction.

Lawful stations will now allow players with a level 1 crimestat to land and turrets will only attack those with level 2.

Numerous updates to VOIP to improve reliability.

Updated art and blending for cave entrances.

Ships and Vehicles

Slightly increased engine trails to increase motion readability.

Bug Fixes

Players should no longer fail to respawn if their ship is destroyed by a no-fly zone.

Ships should no longer QT into Daymar and explode when splining jump from between 2000 and 2500 meters.

Reduced glow to remove the bloom around scope/sight crosshairs.

Fixed interaction outline being offset on mining rock shards.

The crosshair should once again be present on the Arrowhead sniper rifle.

Ship weapon tracers should now properly appear when close to the target.

Enemy AI ships should now fire missiles in pirate swarm.

Lighting clean up for The Good Doctor Star Marine map.

Mission boxes should no longer fall through the floor at Lorville.

Storage capacity description should now be on subscriber armor.

The turret inside the Reclaimer should no longer be covered in replaceme textures.

Toned down the impact of the red dot on the red dot sight.

There should no longer be a blinking red light in the middle of the player's view in the top turret of the Valkyrie.

The directional arrow keys should now move the camera when in FPS 3rd person.

Ships should no longer bounce out of control on spawn or landing.

Reduced glow to remove the bloom around scope/sight crosshairs.

The magazine should no longer be offset when reloading the frag pistol.

Pressing "F" to pick up items in repeatedly should no longer occasionally cause the player to get stuck.

Players should once again be able to interact with the bed in the Prospector.

Technical

Fixed 7 client crashes.

Fixed a server crash.