MarlieChurphy Profile Blog Joined January 2013 United States 2014 Posts Last Edited: 2015-02-14 22:44:02 #1



Thanks for input everyone who mentioned other annoyances or bugs, I've added most of the suggestions to the list as well. (also rearranged some of the bullet points, as some of them got mixed up somehow). More updates.







Skip the following anecdotes, opinions, and ranting and move down to the bullet points if you want to get to the facts.



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Problems with SC2 GUI that annoy the fuck out of everyone.



I'm pretty sure most of these problems are from the simple fact that Blizzard or someone in the company fucked up and hired the designer of XBOX LIVE who has no experience and should have had no business designing a PC game GUI. Originally we didn't even have chat rooms and we had all this useless Facebook integration and email stuff that no one gives a shit about.



Such a misallocation of funds and time.



Honestly the GUI problems are massively overlooked and a huge contributor as to why the game isn't as successful as it should be. The main reason why I hate console gaming is not because of the fact there isn't a keyboard, or the fact that computers are just superior, it's because the GUI is so crappy and simplified and it works like shit on consoles. I love street fighter, I play SF4 and SF3 on xbox but I stopped because the GUI is so annoyingly bad. I'd rather play on GGPO or Supercade which are basically chat rooms and direct connections for 2 players to challenge each other. If they would just improve on the system that was already great and add a ladder it would be perfect, but no they do all this gimmicky stuff and add a lot of pretty colors and design schemes that mean nothing to a real gamer. And make the whole experience unintuitive and annoying.



SC/BW B.net > than SC2 Bnet. STILL

/smh



1998 vs 2014. That is 16 years. People were still using 33k baud modems back then. People had 4 gigabyte hard drives in their desktop PCs, Internet Explorer was a good browser, AOL was the most prominent ISP. Holy shit. The only improvement at all is the AMM and ladder. Every single other thing is worse now than it was in 1998, when they had all that crappy shit to work with. How is that even possible?



Ok, Enough with the ranting. Here are the issues that still remain (most of which can probably be easily fixed):

I will try and break these down into categories and subcategories, but some of these overlap, etc. so bear with it.



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General:



In arcade and custom it doesn't seem to allow you to put uneven teams. Like 3v1 on a 4 player map.





Sometimes the lobby will randomly lock the lobby at a 3v1 when you don't even want it.





In the global section of the hotkey binding system, you can not exit the binding mechanism by pressing the little x at the top right of the box. It always binds left mouse instead. However this cancel feature works correctly under the unit / structures binding section. -fruity.





Proleague has an interface that loads the game and counts down for 1v1 and spectators. Why would we not add this to the real game, especially ranked games? When a game is loading, you have to be on your mark to left click your main structure, and press make worker. sometimes this can get the jump on you, if someone is having the funky loading time issue. -fenix404





The game should load all players in (like dota or even 1v1 obs mode maps), and the players should have to press start within the game engine,and a countdown should go like when you load the replay and resume. (though i would make a more subtle countdown graphic, much like the simple proleague one with the old school boop. WE NEED THE OLD SCHOOL COUNTDOWN BOOP BOOP BOOP!) -fenix404





Also, when the game is alt+tabbed, it will auto maximize when the loading screen first pops up. Sometimes this take a long time, so I might alt tab back real fast to finish or save whatever it was I was doing and it doesn't maximize me back into the game.





Spectator mode?





In the replay section, you can't highlight to mass delete, and the delete button on the kb doesn't work either. Makes it pretty cumbersome.





NEED AWAY/AUTO REPLY MSG For people not on the friends list (When on bnet I get constant spam to join clans, asking for coaching, asking for team games, invites to games, party invites etc. It's extra shitty too because you could be typing in a channel or something and their window takes focus so that when you press a button (or enter?) and it auto accepts whatever the hell they invite. And DND or Away is too severe.









Cant see score screen/player names when saving replays.





No units lost tab on score screen.





People can add you to chat channels without you accepting (even during game). If you have max chat channels already open it still puts you in this channel and then mutes another that was already open.





Download function for maps is really fucky. It goes slow, freezes, etc. Even upon logout/login. Very annoying when playing 4v4s and party is waiting on you.





Map loading screen pictures STILL have this bug where they are low resolution. This has been a bug for years.





ESC doesn't close a window like I believe it should, it minimizes. Maybe just add another button for each command. alt+esc?





There is a similar issue when someone invites you to something and you press Enter. There must be some hidden ticker running that sometimes it's instantly, and sometimes It doesn't go through or is delayed. Overall, I think this stealing focus popup is bad and should be removed though. (see next point)





When someone add you to party or game (especially random idiots who do this a lot) it takes priorty and you can't do anything until you close window or accept. Sometimes people spam this at you and it's very annoying. Often times you might even accidentally click accept which is more of a waste of time. This window should make a notification/toast and then stay out of the way, not steal focus.





lack of slash commands, and some of the ones that do exist are just retarded (EG; /close to X a window)





Player portrait border is only for current season (which can be misleading if they haven't played much this season and are currently ranked bronze or something)





Player statistics are not fully shown, for example I have 750 random team wins (most of them from WoL) and it shows like 50 games played and then like 400 for hots.





In Build order of match history, for zerg it shows the supply count after the structure is made. So a 15 pool will show 14/18. This is just a minor annoyance.





Sometimes score screen is buggy or simply errors out.





Ranked and Unranked can be playing the same game.. This above all things, reduces the integrity of the ladder. Probably the reason why everyone has been ranking lower on reset of season and struggling to climb ladder etc.





The 'Pending' action takes too damned long to end. if a player is afk or doesn't want to respond to your request the entire lobby is at their mercy. This causes people to have to remake or simply just leave the game. The host has no option to kick pending players.





Along with the above, you can play arranged teams against random teams which already ruins the integrity of the game type. In wc3 their were AT and RT SEPARATE team ladders.





Need visual lobby for FFA, Queues can last upwards of 30-60 minutes during off peak times, This can party be because you can not tell how many people are queued up together (if you need 1 more, or 3 more; obviously the time will change). Or at least show X players queued for a game type.





Since the game doesn't have a feed of newly created games, you are forced to open a bunch of chat channels and type things like "JOIN ARCADE GAME" PLANETARY FORTRESS DEFENSE" 10 times or spam friends on your list etc.



Weird score screen bug where the information is wrong and the rectangles are filled with white color and stars, or simply errors out where you can't click anything or view any information from certain games in your match history. fixed





fixed Weird bug in custom games creation screen always uses mod even if you click play without mod.





Global_permission_error on play again button for custom map (party only?) sometimes.







When receiving a message in lobby or bnet, it will always take focus even if you are already in the middle of typing to someone else. Sometimes it will close your window.





When initially opening the game, it can take a while. I usually alt tab. After X time of not signing in, the game assumes the internet connection is out and puts up a dialog box about offline something. I always click ok to escape it but it takes a while to go away usually just alt tab again.





There are little to no hotkeys, shortcut commands, or /commands anywhere in the SC2 GUI. ALT+F4 closes the game. Some people might like this, but I think it's dumb. There should just be the menu accessible at any point and be shortcut hotkeys to do so. F10, Exit game, 'Are you sure?', Y.





Whenever a new screen, or chat window takes focus, the game tends to skip/lag and miss letters you are typing as well as leave half of the text you were typing in the first window, and then continue typing it in the new window. This also relates to the infamous 'enter bug' where you press enter and it doesn't seem to send the msg, and you have to hit it another time or couple of times.





Is it just me or does it seem like anywhere you type within sc2 seems to skip randomly sometimes when pressing enter? (often cut off last letter in sentence)





When looking at match history, you can select type and then when you press back, it resets it to ALL.





There is a bug that doesn't show all the recent matches of a type.





You can only press F10 to access the menu card at certain times. It should be at any time. There should always be options to escape or exit game at any time.





There are no hotkeys for navigating the profiles and menus of BNET. Why? (backspace, escape, Ctrl+whatever, etc.)

In fact the menus and submenus are so convoluted it's confusing as hell and I still don't know how to find or get to certain screens intuitively. It should just be one simply screen with expandable/closable trees of windows. Kind of like how Windows is.





In fact the menus and submenus are so convoluted it's confusing as hell and I still don't know how to find or get to certain screens intuitively. It should just be one simply screen with expandable/closable trees of windows. Kind of like how Windows is. Everything you click on bnet takes a second or more to load and often has that stupid blue spinning circle.





Can't review blizzard melee (ladder maps) unless you have played them in unranked games. lol







If you are typing to someone in a chat window or channel, and then a game starts, it deletes the stuff you didn't enter yet when the game loads. On top of this, you cannot press enter because there is a skip between 3-2 on the timer, and then when 1 shows it is already loading.





Most recently played custom or arcade maps don't list in your history properly. IE; some maps don't show at all.







While holding shift when typing, you can backspace once only and then it won't let you backspace. Then when you let go of shift, you have to press backspace(or any key) twice in order for it to let you start backspacing again.







When someone messages you, it will minimize your chat channels but not maximize their new chat window. (maybe has something to do with max channels open, or new IM from non friend?)





When you are typing, and you press enter it will accept a random party/game invite from people who spam that shit in channels.





Game loading screen should say UNRANKED or have some notification somewhere. Often I play FFA and switch it to 1v1 forgetting to switch back to ladder and I play a bunch of games before I notice it's not ladder.





When a player messages you during a loading screen you can't see the message until after the game. It should queue up and just post as a whisper in your game.







Party Bugs:



Can't start a new game until each player leaves old game (no indication if they are in a game or not or whatever).





Notification says I must party before invite to game, and when I party still cant invite sometimes..





Ability to host game while some party members are busy/afk





Replay cancel button disappears if you misclick it. Annoying when in party and you clicked solo or double clicked the rep and meant to watch multi.





Ability to add players in a game with you to a party? I mean why not?









Player Names & Friends List:



Clan tags in the front is bad. In games or certain places when you type, sometimes your name gets cut off and/or uses '...' which makes people call you by your clan tag instead of your player name. This is especially bad if multiple teammates are in the same lobby/game.





Another problem with team tag in front is that people tend to call you your clan name instead of your player name, regardless if they see it or not. It should really go at the end of a player's name. Or at least have an option for either.





Consequently the game puts (Host) in the back of the players name instead of in the front and people don't seem to notice it as much. It should also be a different color than the rest of the text/player's name.





Friends list is annoying, should have ability to also divide by game type (IE; wow players on 1 tab, sc2 on another, and so on)





Can't do basic stuff like "/f m XXXX" to ask if anyone wants to play a game or whatever.





Player names should have their number after them SpoR.919 etc, this way you can message people who join/leave games or channels. Also, you can tell if it is the same SpoR as you played with before or whatever.





When you type in a chat, it doesn't place your name at the front of each line even after you have pressed 'enter' unless someone else types in between your lines. Why?

Why are there no time stamps on each message either?





Why are there no time stamps on each message either? Can have a lobby chat, party chat, and personal chat open with the same person. People get confused as to which window to talk in during a conversation. This is just bad design.





Can be friends at the same time with someone both with and without email. Why?





If you click chat from friends while you are away or busy it will open minimized.





When you email add a friend, it shows their clan tag and their real name. Doesn't show their user id anymore. this should be toggleable (or written below in grey), as most people you add will be people you don't know anyways, just so you can get around the stupid limitations of non email added friends.





There is no way to find or msg someone that you don't know easily. Unless you have a saved stat of a match played with them, which you have to navigate to.





People in channels are randomly arranged, they don't seem to be by alpha or time in channel. Why is your name always at the top?







In Game:



Suggestion to change the egg collision size or make larva wander a bit more on dead hatcheries. The eggs have deceptively large bldg placement blocking size. -varsovie







Ability to customize UI in game, moving where the various things go (such as putting resource values near minimap, flipping the minimap and UI to the top of the screen etc) -varsovie





Suggestion to auto start first worker when the game starts (because of lag weird loading times etc). It makes no difference if you plan to rush, you can cancel the worker in time at no cost (the larva will regen in time for 6pool etc) -varsovie





Change the way addons build, in bw you pressed the build addon button (or hotkeys) and it would create the building placement ghost no matter if the bldg was already landed or not. In sc2, it doesn't do this if the building is on the ground already. This bugs the crap out of everyone, and is the reason why so many people accidentally build the wrong addon all the time. This is always important because if the building is in a bad location or place where the addon can't go, it will just sit on the ground and error out. So it will slow you down if you have to lift, and wait for it to be in the air, and then do it. Where as in BW, you could do it, and throw it down in the right location super quickly and wasn't so micro intensive.





The ingame observers team colours should be the same in free view mode and first person view mode. Currently they change. -fruity.





Alliance menu in game doesn't have a shared vision and ally, only has ally. So if someone wants to share vision and ally with someone who is KO'd in an FFA and wants to just obs after with 1 bldg, they are forced to share vision when they don't want to. or if they scan you could see it. -ElhayM







When you're on "Busy" status and you get messaged, you shouldn't be able to hear in-game that you got messaged. This is irritating for people who wish to receive information through audio. It can be disabled through disabling interface sounds, but it removes the audible confirmation that you've pressed a button. -ElhayM







In-game Alerts should have an option to become unclickable. I've been wanting to use them for the longest time but misclicking on them especially during a fight can cost games. -ElhayM (this should also apply to the hotkey graphics on the bottom of the screen as well)





Unit life bars, I personally use damaged because the game looks clean that way. However, its very hard to identify key target energy units like High Templar, Ghosts and Sentries if they're full energy. They can easily hide in a big group and it can be hard to spot them. Normally with healthbars on, you can easily identify these energy units because they have a purple bar underneath. Some people don't want life bars on all the time though, nor do they want to have to press alt or whatever in the heat of the moment.-ElhayM









The XP gain on units killed, shows in fog of war which can be abused to show you if you killed stuff with an AOE or DoT etc. (I heard desrow saw this recently in a video, I guess it wasn't fixed?)





Units don't see each other as 'in the way' when pathing to a destination the same way they do with buildings or terrain. This is probably what causes the other gripe I wrote about how some units won't attack a target or whatever.







To leave a melee game, the hotkey command, and menu card are different. You press f10, N, Enter versus f10, Q in arcade. Why?





Randomized Color Selection instead of Computer Forced Color Selections. This was great for replays, vods, and observers because players could be more colors than just red or blue. or cyan and purple in 2v2, or the other predetermined player colors in other team modes. (It was also useful when sifting through replays; if you played a player a number of times, you can remember the game you were X color or they were Y color as the game you are looking for, etc.) If you don't like this, there has always been CTRL+F to toggle yourself to green, allies to yellow, and enemies to red.



At the very least allow an option to turn this on in the lobby of custom or arcade games (if not on ladder). As it is now, you have to do some crazy hard triggering that is buggy and can give 2 players the same color (which is another bug).





At the very least allow an option to turn this on in the lobby of custom or arcade games (if not on ladder). As it is now, you have to do some crazy hard triggering that is buggy and can give 2 players the same color (which is another bug). Minimap ping. You used to be able to just press alt and click the minimap. Now you have to press G, which is right next to F which changes minimap options for alliance colors. I'm sure I'm not the only one who does this all the time. Also, It is slower and clunkier to have to press ALT+G and click, let go, alt+g, click, let go, repeat, repeat, each spot on the minimap in a team game. Most of the time when you are pinging stuff,

it will be multiple things, warnings, rendezvous points, scout locations, enemy units. You need to be able to rapidly communicate a few locations on the map simultaneously. the fact that there is an extra button press of G wouldn't be as bad, if you didn't have to release and press each time you click a spot on the map. You used to be able to just hold ALT and click to your hearts desire on the minimap. I have no idea why this was changed.





it will be multiple things, warnings, rendezvous points, scout locations, enemy units. You need to be able to rapidly communicate a few locations on the map simultaneously. the fact that there is an extra button press of G wouldn't be as bad, if you didn't have to release and press each time you click a spot on the map. You used to be able to just hold ALT and click to your hearts desire on the minimap. I have no idea why this was changed. Cant see black player in aliance menu. Racist imo





/r doesn't work properly. Sends to wrong guy or no one at all if you have a chat window open but they didn't msg you in game.





Can't press enter while holding shift.





If you press enter while holding shift after you typed, it will change the message from ally to all chat..







Loading and score screen use irrelevant ladder rank to game type. EG; 1v1 you are bronze and 2v2 you are master, the score screen shows the bronze.





Need hotkey for race/alliance tab so you don't have to manually click top right with the mouse. Maybe something like f9 or f12? - credit superhoffman





Need hotkeys or slash commands for money transfer window. Perhaps something like F8 to open the menu, click an ally, then press M and type 1-9 for 100-900 minerals, or G and 1-9 for 100-900 gas, and for both B and 1-9 for 100-900 minerals or gas. Or maybe something like /give 'player color' 100m , 100g, or 100b. Same goes for request /req 100b etc. - credit linuxguru1





Bug when upgrade tanks to seige breakers if in seige mode it copies the unit in seige breaker

unseige mode first so it looks like it has 2 turrets etc.





unseige mode first so it looks like it has 2 turrets etc. Units attacks on larger targets causes their projectiles to spread all over the target, which

reduces their attack speed slightly since they can only have 1 projectile on the screen at a time.





reduces their attack speed slightly since they can only have 1 projectile on the screen at a time. When you hotkey a drone and make a building, that building remains the same hotkey, but if you cancel the building the drone comes out with no hotkey. - Zode



+ Show Spoiler +





Spoiler Remove this scan range bullshit. Target acquisition is buggy based on what command is given, eg; widow mines sometimes hit units that outrange them. -Jakatak (MIGHT BE FIXED IN LOTV)



+ Show Spoiler +





Spoiler Remove the liftoff > land delay. -Jakatak



+ Show Spoiler +





Spoiler Change game time to faster (ie real time speed) -Jakatak







The way units burrow in this game has always been pretty retarded. They fumble around trying to find their own spot in the same way units fumble around when you target something large. Sometimes they don't even burrow in a timely manner.

This can be a huge issue with lurkers in LotV where they need to run up and burrow for burst damage asap. I propose allowing lurkers to burrow on top of other burrowed units and not block burrowed moving roaches etc.





This can be a huge issue with lurkers in LotV where they need to run up and burrow for burst damage asap. I propose allowing lurkers to burrow on top of other burrowed units and not block burrowed moving roaches etc. I think the previous issue is a similar issue that units have when targeting larger targets. The units will fumble around until they either get stuck in a sliding pattern and/or stop behind allied units (when they have a clear path to attack something else). Often times the units will not even attempt to hit the target when it is open ( try to run around enemy units or structures) and will just attack something else immediately before even deciding there is no path. I never understood why this was, but it's especially bad with lings trying to run in to snipe a target. (something imperative like a pylon or high templar)





Game Lobbies:





Private games needs name and password like WC3, Diablo, and BW had. Here is the most obvious reason why http://i.imgur.com/Txl1Tij.jpg





I think if you invite someone and they are DLing and it times out before they finish, it auto declines for them and says they declined to the inviter. (not 100% sure on this one)







Can't click 'No' on locked alliances on melee in a custom (only works if you set to misc). And what the hell is the difference between these modes anyway?







What is 'Other" mode for? Only has one option iirc.





The suggest player thing is not very noticeable, the person has to say they have done it. There is no flashing indicator that someone is pending to be accepted/denied. Causes much confusion when adding random people to a game you spammed in channels and the random people adding more random people or friends.





Furthermore, since people often just spam invites to random shit, when you friends invite you to a game, it doesn't come with a notification your friend invited you, and often people ignore or decline them before they realize what's going on.





Problem with maps when changing modes or whatever, sometimes puts the game on fast instead of faster speed, no ability for obs/specatators either. Might have something to do with custom, or making public or something? I have no idea.





No indication of lag/ping for players in lobbies or anywhere. Can't kick laggers. Can be griefed by laggers joining and rejoining games.





When joining games it sometimes says a person who is already there joined after you.





In order to make a game public, you need to click the button at the top (open to public). This is irreversible. Why?





You can not host a game privately unless you are partied.





Game speed says fast, and loads fast (randomly?) even though the map is set to faster. (seems to be playing at faster speed regardless as well?)





Play again button doesn't work in custom game, doesn't matter if partied or not. Can say a number of different error reasons why.





Once a game is public, and say you wanted a player(s) to obs instead. You have to invite all to party and remake.





Create and Play game buttons are ambiguous, they mess with party game creation etc.





'Play Again' button after a game doesn't work a lot of the time. Why?





Once a game is opened to public, you can not make players into observers, referees, or remove from lobby. Especially annoying when a player is stuck loading and has to time out or you have to just remake the game.





Once a game is opened to public, the teams and game settings become locked. Sometimes they switch from say 2v2 to 1v3 or 1v1v1v1 forcing you to remake.





"Player x" must be invited to party to invite to game. Why can't a player just join my game?





Able to invite 'permanent pending' player in hots who is on wol?





Cant boot players from public games who are stuck pending. They have to time out, which takes like 3 minutes?





Some issue where players get stuck with a pending request that doesn't work. Have to wait for it to time out or them log out and back in. dependencies could not be validated? (same thing happens with play again buttons some sessions)





Issues with WOL or Spawn accounts who spam you to group with them, or request to join games where you can't invite because they don't have the correct version or whatever.





Can't cancel countdown or leave game during countdown. have to logout, which lags.





Should be a sound or screen maximize when people join your lobby.





Very often people are AFK in game lobbies (arcade only?) and they are host, either on purpose. Or they may have just joined with an AFK or waiting host and went to do something, and they come back and noticed they are now the host being the AFK idiot. This system is flawed. Should be votekick and/or all the options from BW game lobbies.





Default no lobby option for map creation is dumb. Players/friends join my lobby, just says searching, like a ladder match but they are actually in the lobby and I can still start and they will still be in the game once it starts. (this is a default option in map editor)





Sometimes the Lobby bugs out/freezes where it still shows you are in there (possibly with other people who you now can not contact unless they are friends), but you can not return to it. This usually happens when you are navigating profiles, or map info etc. Sometimes you can't even exit the game, you have to log out of b.net and log back in.





If someone joins lobby as you are typing it will cut your text in half.







If you try and party while in a game lobby it will exit your from the lobby.





Cant right click a person's name to add to game, but you can right click empty slot to invite the person from the lobby.





Cant type during countdown, each number lags and you cant press enter or words get split up. Always skips letters or the game actually starts loading before the timer is even done.







Friends:



Does not show any info on what a player is doing unless you are email friends. Why?





No /friends list or /whois commands.





No way to contact a stranger (for example someone who joins and leaves a lobby real fast, or someone from a channel who left). Or even PM someone in your game.





Can't copy and paste more than a line or a few characters in a friends chat window.





Parties:



You can not close party chat windows.





Players in your party can not see where you are. Host often has to manually invite players.





When you leave party, the window stays open and you have to close it.







When loading a "watch with others party replay" it freeze game until upload is complete.







Arcade/Custom:



Maps need to have a 'review game' button on the score screen, as it is now you have to go through like 3 loading windows before you review a map.





Custom map starts players as a race, rather than as random like it should be for default.





Need ability to favorite maps (the bookmark is OK, but not that great), as well as BLOCK maps. The main screen of the arcade is constantly the same shitty maps, same with the spotlight, which are better maps overall, but they are played out.

Imo, should be like how reddit is, have a normal front page, and your custom front page that you can toggle.





Imo, should be like how reddit is, have a normal front page, and your custom front page that you can toggle. No recently played option for mods, have to manually search or type in the search box each time. Ideally you would want the last mods you played at the top of your list always.





The difference between custom and arcade is like nothing. It's confusing, and Is there actually a reason for the 2 different modes?







I think it's stupid how arcade maps with music are on the same sound/volume control as the SC2 music (I always keep it off, so I either get no music or have to toggle it on when I play arcade, then toggle off when I dont). I find music distracting in serious 1v1 play.





In the spotlight menu, the little buttons that toggle in the larger window, which cycles through most popular maps, are way too small. Very easy to misclick onto the picture of whatever current game is showing. (in fact these little buttons are all over the place in bnet and need to be fixed)





The fact that Unit Preloader exists and has been a top arcade map is ridiculous. Why doesn't the game load all of that up automatically when you first open Sc2?

preloader should use the 'no lobby' default map function also (lol the one time it's useful)





preloader should use the 'no lobby' default map function also (lol the one time it's useful) The host of a game can go AFK and you can't rejoin another game, it will always be the same game which you will never be able to play because the host is either AFK or being a dick and not pressing start/just chatting.





You can't rate or review your own map. The US president can vote for himself, why can't I? In fact maybe I have some honest critical opinions of a map I made versus other maps I made, or others created.





Spotlight is the main window when you click arcade. When it should just be current open games.





Open games doesn't have a good sorting method (not even sure how it sorts at all). Most times it just a bunch of games with 1 person (afk).





When searching open games, sometimes it show some results as '....' '....' even after multiple refreshes. And you can't join them either.





When looking under 'my published' it doesn't show all of my maps, it only shows the ones for arcade or custom separately.





The ability for map makers to insert a remake/restart feature in a map prevents more lobbies from being created and less players playing the map. This also makes replays screwy if you are doing some play/obs map (this is more of a user thing, rather than a blizzard thing)







(Don't really care about the following categories, but they still deserve recognition)

Campaign:



Have to load master archives. etc





Too many unnecessary load screens for every little thing you click on b.net.





Can not view extra achievements from the master archive or mission selection screens (can't press f10 or open any other menus) EG; 'Death from above' has an achievement that you must win the game before the final power link is destroyed which you can't see unless you exit the master archives (each mission only shows the 3 'regular' mission challenges even though there may be extra).





No quit or exit after winning/losing mission. Only options are replay and continue. Continue takes you to master archive where you can then quit. replay takes you into mission where you can then quit.





Achievements:



Why are there 2 different achievement lines for Computer killing? One is via custom games, and the other is via matchmaking. (I am not referring to the as each difficulty type, as each race type, outmatched etc.)





It's dumb how you can't decide what AI difficulty to play vs in the matchmaking version of the 'vs computer' achievements. Mainly because now you have to climb up the rank system in order to begin playing vs elite. This offsets all the achievements by a few wins each causing you to have to play extra games vs computers to complete all the achievements which you would have normally completed all at once. (the offset is significant 3, 7, & 20)





You can't set achievements to 'Unearned' (or any of the subsets) and click a beginning tab on the left without opening it's subtabs. IE; You can't see all unearned achievements within without clicking each subtab.



EG; You set achievements show to 'unearned' and click matchmaking tab. Instead of it showing all matchmaking unearned achievements left, it only shows whatever is within that specific tab has highlighted on the left.







Clans:

Custom clan ranks so that certain players can invite rather than those with just admin status.

- Wombat_NI





- Wombat_NI People make clan tags and go inactive and the clan never expires making it impossible to get that clan name ever again.

- GGzerG





- GGzerG Can't send clan invites in the same way you can for friends requests (where they are pending), which is a pain if players are in games or offline etc.

- Scarecrow







- Scarecrow Clans with over 200 members can't view the members anymore, thus you can't remove or promote anyone. - Lumi





If some of these are already fixed, this list started as a text document as I wrote down shit over the last year +. Let me know and I will cross stuff out.



And again, sorry if some are overlap or whatever.



These were mostly written down quickly, please ask for clarity if need be.











edit- Updated a few suggestions from users that I left out or wasn't aware of. Thanks.







Update Jan 30th 2014:Thanks for input everyone who mentioned other annoyances or bugs, I've added most of the suggestions to the list as well. (also rearranged some of the bullet points, as some of them got mixed up somehow). More updates.Skip the following anecdotes, opinions, and ranting and move down to the bullet points if you want to get to the facts.----Problems with SC2 GUI that annoy the fuck out of everyone.I'm pretty sure most of these problems are from the simple fact that Blizzard or someone in the company fucked up and hired the designer of XBOX LIVE who has no experience and should have had no business designing a PC game GUI. Originally we didn't even have chat rooms and we had all this useless Facebook integration and email stuff that no one gives a shit about.Such a misallocation of funds and time.Honestly the GUI problems are massively overlooked and a huge contributor as to why the game isn't as successful as it should be. The main reason why I hate console gaming is not because of the fact there isn't a keyboard, or the fact that computers are just superior, it's because the GUI is so crappy and simplified and it works like shit on consoles. I love street fighter, I play SF4 and SF3 on xbox but I stopped because the GUI is so annoyingly bad. I'd rather play on GGPO or Supercade which are basically chat rooms and direct connections for 2 players to challenge each other. If they would just improve on the system that was already great and add a ladder it would be perfect, but no they do all this gimmicky stuff and add a lot of pretty colors and design schemes that mean nothing to a real gamer. And make the whole experience unintuitive and annoying.SC/BW B.net > than SC2 Bnet./smh1998 vs 2014. That is 16 years. People were still using 33k baud modems back then. People had 4 gigabyte hard drives in their desktop PCs, Internet Explorer was a good browser, AOL was the most prominent ISP. Holy shit. The only improvement at all is the AMM and ladder. Every single other thing is worse now than it was in 1998, when they had all that crappy shit to work with. How is that even possible?Ok, Enough with the ranting. Here are the issues that still remain (most of which can probably be easily fixed):----(Don't really care about the following categories, but they still deserve recognition)If some of these are already fixed, this list started as a text document as I wrote down shit over the last year +. Let me know and I will cross stuff out.And again, sorry if some are overlap or whatever.These were mostly written down quickly, please ask for clarity if need be.edit- Updated a few suggestions from users that I left out or wasn't aware of. Thanks. RIP SPOR 11/24/11 NEVAR FORGET