A fan translation from Source Gaming has revealed some lost information from one of Smash Bros. creator Masahiro Sakurai’s books. During the development of Super Smash Bros. Brawl, Sakurai had planned to split development between the main game and its Adventure Mode, The Subspace Emissary. Sakurai’s concern was that he needed to focus on the game’s characters, because if he didn’t spend enough time on each of them then they “wouldn’t receive the love [that they need].” No suitable outside studio was found to develop The Subspace Emissary, however, and almost all the game’s elements ended up being created in-house.

Source: Source Gaming

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