Salutations, Quakers!

Our latest PTS update is now live!

Please let us know what you think of these changes (and if you encounter any issues) in the AUGUST | PTS UPDATE #1 FEEDBACK MINITHREAD.

Please note that this build is not representative of the final build coming in the next official Live Build update. There may be further features added/removed/shifted as well as additional PTS builds to test these. Also, the patch notes below will always be abridged versions compared to the Live Build. Understanding this is paramount.

Noobs to the PTS Mini-FAQ:

How do I get access to PTS?

You already have it! All players now have access to the Public Test Server. Whether you own Quake Champions on Bethesda Launcher or on Steam you should now have access. It’ll look a little different on each client. On Bethesda Launcher , you should now have a whole different icon for Quake Champions PTS – it’s Black and White (and probably at the bottom of your list of games – so you’ll likely have to scroll down to find it). You can click and drag it up your list to make it easier to find in the future, at which point it’ll look like this:

On Steam , in your Library, you should now have what looks like a whole new listing for a game called “Quake Champions PTS” that should be right under “Quake Champions” in your list of games. Should look like this:

If you don’t see the “Quake Champions PTS” as above, try this: From within the Steam Client, go to the Quake Champions Store page. Just above the Play Game button there should be a blue box that says "Want to participate in the Quake Champions Public Test Server? Click here to install it now." Click there, and it should add PTS to your Steam Library. If you still can't find it or have any additional issues, please contact one of our lovely CS team and they can sort you out: https://help.bethesda.net/

I was already in previous PTS builds, what’s changed for me?

Only thing that’s changed is your heart; as your love has yet again deepened for this game and for the people in it. EVERYTHING ELSE STAYS THE SAME FOR YOU.

In the chance that you got into the game and you’re searching for a public match, but can’t find a game…

Due to the smaller population of players on PTS, there’s a chance you won’t be able to easily find a public match quickly; but you can also use the official Public Test Server forum (exactly where you're reading this) to add your fellow PTS players to your friends list and organize matches in Custom.

Hey guys – I have some feedback!

Great news! Please keep all Feedback right here, cause the internet is a dark and full of terrors! And really, it’s just easier to keep the PTS conversation here. Look for a Feedback MEGATHREAD on whichever build we’re on.

Alright, I got it! Hit me with those patch notes!





August PTS Update #1

Time Limit Duel Lobby (testing/wip)



Added support for MM & Ranked Play

Each player chooses 1 champion during a blind pick process

Known Issues: Champion choices are not yet revealed after both blind picks are confirmed In Custom Game, the red player must pick first before the blue player can make their selection When queuing into Ranked, you remain at the Play Now screen rather than moving directly into an empty lobby. During this time, all main menu navigation (except watch) is disabled



Classic FFA

Added a Ranger-only Deathmatch

Abilities disabled

Spawn with Gauntlet, Machinegun, 125/100 HP, 0/100 AP

On death, players drop weapon but do not drop shards

Sound Updates

HRTF Improvements, now enabled by default Feedback on HRTF ON/OFF is appreciated, but HRTF -> ON feedback is vital to us short-term, as we want it default on now

Unified most sound volume radiuses to 32m (1280u)

Spawn Sounds added 20m radius (800u)

Added directional sound shaping in HRTF

Fixed missing jump and landing sounds

Fixed delayed landing sounds

Fixed BJ Duel Wield sounds

Fixed Tri-bolt Quad sound

Normalized all sounds within all sound types (footsteps, pain, firing, etc)

Increased volume of enemy footsteps

Increased volume of enemy pain sounds

Increased volume third person firing sounds

Reduced ambient sound volume

Reduced environment reverb

Reduced volume of teammate footsteps, jumps, landings

Reduced volume of teammate jump, pain, death VO

Reduced volume of your own movement sounds

Reduced volume of explosion sounds

Reduced volume of enemy death sounds

Reduced local hums on all gauntlets and the Constructor

Reduced VO frequency from teammate and enemy kills & assists

Added lots of new unreleased VO lines, increasing diversity

Added two classic Quake Live Kill Beep options: Bell and ChaChing

Upgraded to the latest Bethesda.net SDK

Moves us to the latest bnet infrastructure and should prevent uncalled for 1508 Errors

Game Mode Updates

Slipgate -> now renamed "Attack & Defend" Spawn with Overmax Health Spawn with Overmax Armor Disabled self-damage Disabled health, armor, and ammo spawns (thoughts?) Scorelimit raised from 5 to 10

Sacrifice Capture time increased from 90 to 120 seconds

Unholy Trinity Removed Power-Up spawning (at least for now) Reduced minimum respawn time from 3 to 1 second



Fixes

Removed 2 second delay on ending Sudden Death This allowed additional score changes after the sudden death requirement was met, leaving the match with odd and undesirable ranking results

Updated Zoom Sensitivity to use an auto scaling 1:1 monitor distance zoom sens Zoom Sensitivity 1.0 will now provide you the exact same mouse sensitivity feeling as when unzoomed



Champions

Death Knight

Flame Wall lifetime increased from 3 to 5 seconds

Eisen

Repurpose passive from Armor Pickups reduced from 20 & 10% to 10 & 5% cooldown recovery

Galena

Channeling passive from Mega Health reduced from 20 to 10% cooldown recovery

Unholy Totem is no longer invulnerable during deployment.

Ranger

Ranger Dire Orb world collision increased from a point to 0.05m sphere Prevents some issues of it escaping the map through thin seams No effect on determining player hit detection



Slash

Slide Tackle no longer pops up teammates

Slide Tackle no longer pops up Nyx in Ghostwalk

Sorlag

Acid Pool lifetime decreased from 10 to 5 seconds

Fixed the acid pool visuals disappearing before the dot trigger expired

Weapons

Nailgun and Super Nailgun

Nail radius 0 to 0.05m, vs players only. Remains at 0 vs world collision.

Railgun