With HTC Vive and Oculus Rift headsets, the first wave of mainstream, consumer VR has officially arrived, and with it, comes the question of how to constantly better the experience for those using it.

As it stands right now, those who want to use devices like the Vive or Rift must do so with controllers; the Rift uses an Xbox One controller while the Vive comes with its own dedicated peripheral. Both are functional and serve their purpose, but they come with certain limitations when trying to achieve the ideal VR experience.

Now, Dexmo Robotics has unveiled what it thinks will solve some of those frustrations: a mechanical exoskeleton glove that can be paired with VR headsets. The glove, which can be seen in the video above, provides 11 degrees of freedom for movement, and the company touts the fact that each finger comes with a pressured sensor. Essentially, if you’re playing a first-person shooter, you’ll be able to feel the in-game gun's trigger bring squeezed as well as the recoil.

The glove, which is currently in development, won’t be available to consumers anytime soon, however. According to Engadget, Dexmo is shopping the glove around to different VR developers — specifically those focuses on the Vive — for partnership opportunities before bringing the glove directly to consumers. As such, there’s no price or estimated release date for the glove as of yet, but there are other options for those looking to get their hands on something a little more flexible than an Xbox One controller, like the Manus VR glove. That goes on sale later this year and is compatible with the Vive.

For more on the VR landscape and which consumer kit may be better for you, check out Polygon’s reviews of both the Vive and the Rift.