Way of the Blizzard

A Monastic Tradition for Monks Monks of the Way of the Blizzard understand the bitter cruelty that comes with the winter winds. The followers of this way of life learn to withstand the harshness of the mountains and tundra, and are taught the importance of power. The warriors that emerge from these temples embody the frigid bite of the arctic, specializing in debilitating their opponents and bringing low the most haughty and arrogant of foes before slaying them.

Way of the Blizzard Features Monk Level Spells 3rd Frozen Fist, White Tiger Stance 6th Chill to the Bone 11th White Dragon Stance 17th Stance Control, Roar of the Arctic

Frozen Fist When you take this Monastic Tradition at 3rd level, you gain resistance to cold damage. Additionally, you learn the ray of frost cantrip and can cast it at will. When cast this way, you can use the spell as either a ranged or melee attack. Wisdom is your spellcasting ability. The damage for this spell increases to 2d8 when you reach 11th level.

White Tiger Stance When you take this Monastic Tradition at 3rd level, you are able to channel the harsh bite of the cold polar winds into your martial arts. As a bonus action, you can spend 1 ki point to enter a special stance. While in this stance, you gain the following features: Bitterly cold winds fill a 10-foot radius sphere that is centered on you and moves with you. This area becomes difficult terrain for creatures other than you. A creature other than you that enters this area for the first time or starts its turn there takes 1d6 cold damage. Flying creatures must also make a Dexterity saving throw or be knocked prone.

When you make an unarmed strike, you can conjure a blade of ice, dealing piercing damage instead of bludgeoning. Additionally, melee weapon attacks that you make deal damage equal to your proficiency bonus. At the start of each of your turns, you must spend one additional ki point to maintain your stance, or it ends. Your stance also ends if you fall unconscious or die. Your stance grants additional benefits as you gain monk levels. At 6th level, any solid terrain touched by the frigid winds becomes frozen, remaining as difficult terrain until your stance ends, and creatures that are friendly to you are unaffected by your stance’s effects. At 11th level, the radius of the winds created by the stance increases to 20 feet.

Chill to the Bone At 6th level, your attunement to arctic winds allows you to encase your foes in solid ice. Once per turn when you hit a creature with a weapon attack while in your White Tiger Stance, you can force that creature to make a Constitution saving throw. On a failure, the creature becomes frozen, causing it to be restrained until you exit the White Tiger Stance. The target of this attack has a penalty to its saving throw equal to the number of attacks it was hit by this turn prior to the attack that triggered this ability. At the end of each of its turns, a creature can attempt a Strength saving throw to break free of the ice, ending its restraint on a success. Once a creature succeeds its saving throw or breaks free, it cannot be frozen this way again for 24 hours.