Re: Value debate



It is totally understandable that some might not find enough value in Titanfall. Each consumer is different, one sees absolute value in the longevity of the multiplayer portion, some see value in a good singeplayer experience and others value both modes. From outside looking in, Titanfall seems very barebones and it is hard to see enough justification for the price tag. However, when you strip down a lot of other games to their core barebones―so without things overlapping content, DLC and big updates―you would have a lot of problem trying to justify their entry price. Even those with the perception of a lot of content are often padded stuff, that make it seem more then it really is. But those games did get their fair share, because of aspects like gameplay, sandbox, maps and more. In the end, you played a game that sometimes lacked content, but made up by doing everything else or one specific aspect just about right.



I know that sounds like lowering standards and it is to some extent. Content is, for most part, always king. That does not mean that all content is king though, one well designed map is always better than ten mediocre maps. A huge amount of maps sounds great as a bulletin point , but in the end it adds very little to the overall value if most of them are forgettable. It is hard to qualify whether the maps are good, because most of them have not been sampled. And a great maps emerge after they have been played on for at least a month or even months. So it is difficult to argue that all the maps will be great and add substantial value to Titanfall. The only thing it has got going for it is that CoD4 and MW2 map makers are behind itwhich could mean a lot for certain people and for others it is a big meh.



For most people who have played online shooters, the value proposition might be less of an issue. You might be shocked that I play the Halo games and I adore both the single-and multiplayer portion of those games, but I have spent a huge amount of my time in multiplayer. Most of those games had a good amount of maps, but I only liked some of them. So in theory, there was just not enough content to me justifying to buy if I had know that beforehand. However Ive spend countless hours playing those games and enjoying it immensely because it was so much fun, and in the end I got my monies worth and then some. I took that plunge and accepted for what it was. In the end I had no regrets. There are enough gamers that take the plunge and find enough value to justify their purchase.



It is harder to take the plunge when other more familiar games are doing more and players are more accustom to the value proposition given by them. If you look at Titanfall to replace your regular go-to game(s) or even to add it to your rotation, youre right to expect a lot from the package. A lot of it is unproven and it is hard to argue about a concrete selling points besides it is fun. You could argue that supporting a new team and new IP, but that sounds like a very corporate thing to say and has less to do with the actual game. On the other hand, I do like fun and I do want to support Respawn (Oh, Abbie marry me).



It is a complex issue.