THREE.OculusRiftEffect by troffmo5 used to render the scene in stereo 3D side by side with lens distortion.

THREE.OculusControls by possan to allow head tracking. You need to fire up a HTTP server yourself to get head movement data from the headset.

A / “arrow left”: Move left

D / “arrow right”: Move right

W / “arrow up”: Move forward

S / “arrow down”: Move backward

R: Move up

F: Move down

My good colleague, Harald K. Jansson , owns an Oculus Rift headset , and he couldn’t resist creating a virtual reality version of my 3D map of Jotunheimen . It’s very impressive, especially when you know that everything runs in the browser.If you’re lucky enough to own a Oculus Rift headset you can try yourself by clicking on the image below.The demo is built using two Oculus plugins:We’ve also switched from TrackballControls to FirstPersonControls which allows you to fly through the landscape. Mouse navigation is disabled as it didn`t work well with the Oculus control, but you can move around with your keyboard: The code is avaiable on GitHub . Enjoy!