Level 1:

[Q] Repeated Offense:

(Quest)

(Reward)

slow

[W] Volatile Shell:

(Quest)

(Reward)

[Passive] Killer Instinct:

[Trait] Strength of the Leader:

Armor

Level 4:

[W] Razor Spines:

[W] Viscous Mantle:

slow

[W] Viscid Carapace:

Level 7:

[Q] Leaden Spines:

Slow

[E] Bowling Zerg:

[Trait] Rapid Reinforcements:

[Trait] For the Pack:

heal

Level 10:

[R] Primal Slam

[R] Snaring Spikes

Level 13:

[W] Stalwart:

slows

roots

[E] Centrifugal Force:

Armor

[Passive] Survival of the Pack:

heal

[Trait] Shredder Claws:

Level 16:

[Q] Spinal Rain:

[Q] Acidic Strain:

Armor

slowed

[E] Primal Ruination:

stuns

[Passive] Scent of Blood:

Level 20:

[R] Primal Destruction:

[R] Incendiary Spines:

[E] Zergball:

[Trait] Supreme Leader:

Damage Heroes with Spine Volley.after damaging Heroes 75 times, increase area by 20%. After damaging Heroes 150 times, increaseto 40%.Reflect 75 melee Basic Attacks.Damage reflected back affects all targets in a small area around Kraith.Participating in a Hero Takedown grants 1% move speed, to a maximum of 20%. Lose all bonuses on death.Each Living Primal Zerglings grants Kraith 5, to a maximum of 25.Activate to increase the damage dealt back to 20%. Lasts 2 seconds.Activate toattacking enemy Heroes by 30% for 1 second. Lasts 2 seconds.Activate to reduce attacking enemy Heroes Basic Attack speed by 30% for 1 second. Lasts 3 seconds.persists for 2 seconds after being damaged.Increase Primal Rush wall impact damage by 15% per enemy Hero damaged in a single cast.Primal Zerglings now spawn at 7% maximum health loss.Primal Zerglings upon deathKraith for 6% maximum health.Activation removesandWhile rolling, gain 50Basic AttacksKraith for the same percentage of damage dealt as bonus of Pack Leader.Primal Zerglings deal an additional 1% maximum health as damage on Basic Attacks.If Spine Volley is damaging a Hero, it's duration lasts indefinitely.Spine Volley lowers enemy Heroby 25 whileby Spine Volley.Damaging a Hero affected by Spine Volley with Primal Rushthe enemy Hero for 0.5 second and deals an additional 10% of their maximum health as damage.Every third consecutive Basic Attack on a target spawns a Primal Zergling.Shatter the ground, dealing an additional 75 (+4% per level) damage ever second for 3 seconds, spawning a Primal Zergling for every enemy Hero damaged.Spines pulse 50 (+4% per level) damage every second, and explode dealing 120 (+4% per level) damage upon expiration.Upon impacting a wall, gain a free cast of Primal Rush within 1 second of Impacting the wall. Can occur three times in a single cast.Increase Pack Leader bonus to 10% per unit, to a maximum of 200%.