#################################################################

######################### VERSION 2.1.3 ###########################

#################################################################



###################

# Features

###################



* Updated the game for GDPR compliance (basically, a once-only popup on first launch of 2.1.3 with some legal text to read and accept, as now required by EU law)

* Added buttons to view privacy policy from ingame

* Added new clothes and hairstyles for humans, humanoids, and mammalians

* Added inscrutable mystery to Distant Stars

* Added follow-ups for the Atomic Clock anomaly

* Added event for when an AI empire is close to unlocking the L-Cluster

* Added some unique diplomacy text for Ketlings

* Impossible Organism anomaly chain is now also available for Assimilators and Rogue Servitors

* Impossible Organism anomaly chain tooltips and Special Projects are now more clear on what they actually do

* We now display Steam rich presence data to your Steam friends, showing not just that you're in game, but also your empire name, their ethics, and game date





###################

# Balance

###################



* The AI Uprising now has drastically increased naval capacity for a few years after forming, preventing immediate bankruptcy due to over-capacity upkeep costs

* Switched combat disengage chance so that Destroyers and Cruisers now have the highest survivability, followed by Titans and Battleships, with Corvettes coming last. 'Tis better to be the screen-ee than the screen-or

* Ships with weapons that have very low tracking will now avoid firing on highly evasive target if another, less evasive target is likely to become available soon (ie: Titans should no longer fire their main gun on corvettes if there's cruisers or battleships just outside range)

* Reduced spawn_chance weights for the Vechtar Zavonia/Mardak Vol Anomaly

* Lowered chance of Brainslugged leaders, increased Unrest modifier after Brainslugging pops



###################

# Modding

###################



* Move url strings from NDefines::NInterface to code

* Errors are now logged only once by default, except those logs used in OOS hunting. You can use the "-logall" to log errors every time they appear instead of only once



###################

# Bugfixes

###################



* AI will no longer accidentally try to research already researched technologies

* Mardak purgers fleets no longer use bouquets of flowers as the warheads of their missiles, and their bombardment can now actually cause damage

* Fixed the Unbidden Portal being vulnerable while the Extradimensional Invaders still have active Anchors

* Fixed literally unplayable typos

* Fixed a case of COUNTRY_UNITY out of sync

* Fixed an out of sync with COUNTRY_ENERGY

* Fixed Contingency starbases being so confident in their imposing demeanor that they didn't bother to use their weapon slots

* Fixed broken text string for the upkeep of gene warrior armies

* Fixed pacifist description for the ancient mining drones event wrongly referencing your home system instead of the one where the drones were

* Added game rule exception to allow you to take hostile action against factions that have conquered your planets, meaning situations like the mutant horrors event can now be properly resolved

* Enigmatic Cache traits can no longer be applied through gene modification, so you can't spam them on all your planets outside the intended scope of the event

* Fixed Impossible Organism event to allow Nivlacs to be spawned on any planet with free housing, not just the capital

* Fixed advanced start AI empires not getting all the extra colonies they should start with

* Added missing loc for when you deny an Awakened Empire's offer of status quo peace

* Disabling primitive civilizations in game setup will now actually remove most of them, except for certain ones required for events

* Fixed a non-completable special project that could appear if you have tutorial activated and your first alien contact is a Leviathan

* Fixed the Scavenger Bot not counting as a leviathan for the purpose of satisfying military faction demands

* Fixed missing notification event on first entering the "quiet" version of the L-Cluster

* Fixed a crash related to armies landing

* Fixed some unneeded spamming of error logs

* Fixed fire control ship component not working properly

* Ketlings will now no longer cheekily spawn on shattered worlds

* Several Distant Stars anomalies that were unnecessarily blocked for hive minds are now available to them

* Fixed small psionic shields having the wrong stats

* Fixed incorrect empire names showing up in diplomatic dialogue when a Peace Offer is accepted

* Fixed OOS when you host a game on a Mac