Warwick, the Uncaged Wrath of Zaun

Large monstrosity, chaotic evil

Armor Class 17

17 Hit Points 122(12d12 + 38)

122(12d12 + 38) Speed 40ft.

STR DEX CON INT WIS CHA 22 (+6) 16 (+3) 18 (+4) 12 (+1) 14 (+2) 10 (+0)

Proficiency Bonus +4

+4 Skills Athletics +10, Perception +6, Stealth +7

Athletics +10, Perception +6, Stealth +7 Senses passive Perception 16, Darkvison 120ft.

passive Perception 16, Darkvison 120ft. Languages Common

Common Challenge 11

Eternal Hunger When Warwick is below 50% maximum health, he heals an amount equal to the necrotic damage he deals. When he is below 25% maximum health, he heals an amount equal to three times the necrotic damage he deals.

Keen Senses Warwick has advantage on Wisdom (Perception) checks that rely on hearing or smell

Blood Hunt Warwick senses the location of all creatures below 50% of their maximum health within 120ft. of him. His movement speed is doubled while moving towards a creature with less than 50% of its maximum health.

Actions

Multiattack. Warwick can make three attacks, one with his bite and two with his claws, or he can use his Infinite Duress. He then can use his Primal Howl.

Bite. Melee Weapon Attack: +10 to hit, reach 5ft., one target. Hit 21 (3d8 + 6) slashing plus 10 (2d8) necrotic

Claw. Melee Weapon Attack: +10 to hit, reach 5ft., one target. Hit 14 (2d6 + 6) slashing plus 4 (1d6) necrotic

Infinite Duress. Warwick leaps up to a distance equal to twice his movement speed. Large and smaller creatures in the space where he lands must make a DC 18 Strength saving throw or be knocked prone. Warwick immediately makes an attack against a creature within 5ft., dealing 24 (6d6) slashing plus 24 (6d6) necrotic damage on a hit. Recharge 6.

Primal Howl. Warwick howls, gaining resistance to all damage until the start of his next turn. All creature within 5ft. of him when he howls must make a DC 14 Wisdom saving throw or be Frightened of him until the end of their next turn. Recharge 5-6.