Learn with Pokémon: Typing Adventure is (surprise!) a Pokémon game that continues the proud tradition set by House of the Dead of having a silly typing trainer spin-off. Despite going so far as to use a Bluetooth adapter in the cart, it was never released in the US.

Unused Graphics

Leftover Banner

An uncompressed, seemingly placeholder DS menu banner graphic (possibly a leftover from development of 100 Classic Books, also by Genius Sonority) is present under the banner directory.

A few DS games share this oddity, but in most games the "unused" banner is just a duplicate of the used one.

Early Final

"Press the Enter Key"

The file /data/menu/dummy_moji.bin is a CARC file containing the texture seen above, which reads "Press the Enter Key".

3D Models

Two CARC files containing models remain in the game under /data/mapobject/3d/ : 3d_house_test.imdbin and 3d_truck_dummy.imdbin . The first, as its name suggests, is a simple two-wall-and-roof house model (texture at right). The second lacks any textures.

Unused Audio

To do:

How unused are these? Need to check Japanese version.

There are a number of unused voice clips from the game's announcer, Paige Down, in NDS STRM format. In the English-language release, these were left unlocalized.

In addition (and not collected below), there are unused Japanese voice clips for each individual variety of Unown (a single species of Pokémon which comes in 28 different forms: the letters of the English alphabet plus ? and !), while the English release uses just one "Unown" clip. Lastly, there's Japanese announcements for the Pokémon cut from the English release (see Regional Differences, below).

File Audio Transcription Translation cc_08 調査終了 Research Ended The final (English) game just has an onscreen notification at the end of a stage, no vocal clip. cc_09 調査完了 Research Complete See above. cv_093 もっと！ More! This sits among the other generic "encouragement" clips like "You're doing great!" ( cv_067 ) and "We're just getting started!" ( cv_094 ). gv_04 真っ暗・・・ Total Darkness ... There is a stage where the player can fail by neglecting to hit a series of light switches, but the final (English) game doesn't verbally acknowledge such an error. gv_07 鍵を取れなかったね・・・ I didn't get the key ... Several stages have "hidden" keys which must be found to access a final "boss" Pokémon for the area. Again, no verbal acknowledgement in the final game. gv_08 次はがんばろう？ Do your best next time? This seems to be another gentle "You did poorly" result. iv_006 アトリエの鍵 Atelier Key The iv files reference the few "collectible" items like "Mansion Key" ( iv_001 ) and Light Stone ( iv_010 ). The Atelier Key would most likely have opened the final part of any stage it was used in, as the other items do. iv_007 6106号室 Room 6106 It's not at all obvious what this would have been for, but being in the iv section suggests it has something to do with locked paths. iv_008 マナフィのタマゴ Manaphy Egg Probably would have opened another final area. Manaphy Eggs don't seem to be present in any version of the game. mcv_001 あ～、やっちゃった Jeez, you did it. While most Japanese clips are mixed among the English ones, these three mcv files have no English equivalent. They seem to be rebukes for poor play in-game. mcv_002 言わんこっちゃない I told you so. See above. mcv_004 大丈夫？ Are you all right? See above. ng_001 あともう少し！ Just a little more! Similarly, these three "nearing the end" encouragement clips have no English counterparts. ng_002 もうひと頑張りだ！ A bit more effort! See above. ng_003 ゴールはすぐそこ！ The goal's right there! See above. rv_02 パーフェクト！ Perfect! These rv files are intended for the Results screen. English-language files in the same series are things like "New ranking!" ( rv_04 ) and "Way to go!" ( rv_05 ). The final (English) game doesn't verbally acknowledge a Perfect. rv_03 今回も頑張ったね！ I worked hard this time! See above.

In several directories under /data/mapobject (as well as /dataUK/mapopject in the European version) are the following dummy files:

000.txt このフォルダ内のファイルIDの先頭を求めるためのダミーファイルです。 Translation: This is a dummy file for determining the beginning of file IDs in this folder. zzzzzzzz.txt このフォルダ内のファイルIDの最後を求めるためのダミーファイルです。 Translation: This is a dummy file for determining the end of file IDs in this folder.

Internal Project Name

The project's internal name is "texas", according to multiple filenames.

Regional Differences

To do:

Which assets remain for the deleted Pokémon? French/German-specific differences? Which mons were moved and to where?

Several Pokémon which were able to be "researched" in the Japanese game are no longer available in the English version (and possibly the other European editions). Surskit, Staravia, Ferrothorn and Heatmor are all MIA, although remnants of these Pokémon do still exist in the English ROM: e.g. the Japanese announcer's voice clips for them remain, unlocalized.

Due to the different naming of many Pokémon across regions (and the fact that this is a game about typing names of Pokémon), some of the mons in the initial missions were relocated from their Japanese positions to different paths in order to accommodate a smooth difficulty curve for tutorial purposes.