We’re happy to give you new version VCMI 0.98.

Previous release 0.97 was not very satisfactory, it has a number of issues with AI as well as crashbugs. Luckily now all these problems are solved and you can play new VCMI 0.98 with no problems.

Finally all the spells in game are supported. New additions include missing adventure spells and Earthquake.

An important new feature is World View option. You will also notice nice fading effect on picked treasures and adventure map transitions.

Pathfinder and AI are allowed to use Monoliths to teleport between different parts of map. This should substantailly improve your game experience.

RMG got significant improvements to balance and look. Most prominent feature is presence of rock tunnels in the underground level.

Savegame format has changed since 0.97, but you still will be able to load games from 0.97c.

Fixed bugs are listed here:

bugs.vcmi.eu/changelog_page.php?version_id=80

bugs.vcmi.eu/changelog_page.php?version_id=79

bugs.vcmi.eu/changelog_page.php?version_id=78

Download VCMI 0.98

Installation

We recommend you first make a copy of clean Heroes Complete / Shadow of Death folder. Extract VCMI zip package there.

WoG is not needed. All recommended mods and files can be downloaded via Launcher included in the package.

Changelog:

0.97 -> 0.98

GENERAL: Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection) ADVENTURE AI: AI will try to use Monolith entrances for exploration

AI will now always revisit each exit of two way monolith if exit no longer visible

AI will eagerly pick guarded and blocked treasures ADVENTURE MAP: Implemented world view

Added graphical fading effects SPELLS: New spells handled: Earthquake

View Air

View Earth

Visions

Disguise Implemented CURE spell negative dispell effect

Added LOCATION target for spells castable on any hex with new target modifiers BATTLES: Implemented OH3 stack split / upgrade formulas according to AlexSpl RANDOM MAP GENERATOR: Underground tunnels are working now

Implemented “junction” zone type

Improved zone placing algorithm

More balanced distribution of treasure piles

More obstacles within zones

Many thanks to all developers who contributed to this build, especially new joiner ArseniyShestakov aka. SXX.