It’s likely you’re familiar with the term pixels – but now, Intel says it’s time to make way for ‘voxels’ - and they could put you in the middle of everything from a football game to a movie.

During a keynote address in Las Vegas, Intel revealed its plans for the future of immersive media, to create the ‘most realistic content possible.’

It showed off demonstrations of an NFL game where the viewer can see the player's point of view, and a movie where directors can virtually move the camera to anywhere in the scene to capture the perfect shot.

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The system uses an array of HD 5K resolution cameras all around the viewing area. By doing this, the 3D space and volume can be plotted inside the ‘camera ring,’ divided into ‘billions and billions of data points’

INTEL INTRODUCES 'VOXELS' A voxel is the next step from the pixel,Intel CEO Brian Krzanich explained at a keynote address ahead of CES 2018. In their True View system, for example, Intel uses an array of HD 5K resolution cameras all around the viewing area. By doing this, the 3D space and volume can be plotted inside the ‘camera ring,’ divided into ‘billions and billions of data points.’ These points are known as ‘voxels.’ ‘Think of it as a pixel that’s paced in 3-dimensional space that adds depth to the content you’re capturing,’ he said. Advertisement

The firm revealed how data is taking entertainment to the next level, using networks of multi-lens cameras and ‘volumetric video’ to let viewers feel as though they’ve got the best seat in the house.

Intel CEO Brian Krzanich revealed how the firm is creating a data-driven immersive experience.

‘I’m going to show you how we’re using the power of data to transform some of the most exciting areas of human entertainment,’ the CEO said.

A voxel is the next step from the pixel, Krzanich explained.

‘Think of it as a pixel that’s paced in 3-dimensional space that adds depth to the content you’re capturing,’ he said.

With these extra components, the system can achieve volumetric video.

And, Intel says it will allow for an entirely new type of viewing experience, that requires a tremendous amount of power.

The systems used for the NFL produced data at a rate of 3 terabytes per minute, the CEO explained.

‘When you capture the data that makes up the billions of voxels in a large-scale action scene, like a quarterback throwing a pass down field, you’re no longer recording a point of view of just one or two cameras, you’re recording everything,’ Krzanich explained.

During a keynote address in Las Vegas, Intel revealed its plans for the future of immersive media, to create the ‘most realistic content possible.’ The firm revealed how data is taking entertainment to the next level

It’s likely you’re familiar with the term pixels – but now, Intel says it’s time to make way for ‘voxels.’ A voxel is the next step from the pixel, Krzanich explained. ‘Think of it as a pixel that’s paced in 3-dimensional space that adds depth to the content you’re capturing'

‘The result redefines an immersive experience by recording a scene this way we effectively take the viewer inside the 3D space of the scene from any angle he or she wants.

‘The result redefines what an immersive experience is.’

Intel has been using its True View technology to allow football fans to feel as though they’re really at the game.

INTEL UNVEILS 10,000 SQ FOOT HOLLYWOOD 'VR DOME' Intel Studios is a newly constructed, state-of-the-art studio dedicated to the production of large-scale, volumetric content for the next generation of immersive media. Located in the heart of the entertainment industry in Los Angeles, Intel Studios features the world’s largest volumetric video stage 'Directors can now imagine scenes not just from the outside looking in, but from an inside-looking-out perspective,' Intel said. 'Viewers can be placed in the middle of the action, be given the ability to view from any perspective, and ultimately control the experience as they want. 'Imagine a western action scene where the viewer gets to watch from the perspective of the hero or the villain, be involved in the choices the character makes, and ultimately impact the outcome of the overall story.' The process begins with a camera array that captures height, width and depth data of all the action within a scene to produce voxels. That information renders a virtual environment in spectacular, multi-perspective 3D that enables users to experience a captured scene from any angle and perspective and can provide true six degrees of freedom in AR/VR experiences. Advertisement

The technology ‘combines artificial intelligence, advanced camera technology, and millions of HD images to blur the lines between reality and imagination to create something known as volumetric video.’

And, there are a ‘variety of flavours.’

The True View VR system uses multiple cameras all along the perimeter of the playing field, the Krzanich explained.

It could also be set up around different types of settings, such as a downhill ski run.

‘Each of these cameras has multiple lenses that allow for 180, 360 degree stereoscopic view,’ Krzanich said.

‘There’s much more to creating this high quality VR experience than just those cameras.

‘When the output of these individual cameras are stitched together with sophisticated software and powerful computer, it allows a fan to not only use headset to look around field but choose camera position they want.

‘The result is having the ability to select best seat in the house at any time.’

The system uses an array of HD 5K resolution cameras all around the viewing area.

By doing this, the 3D space and volume can be plotted inside the ‘camera ring,’ divided into ‘billions and billions of data points.’

These points are known as ‘voxels.’