

for Atari 2600





In the early 2000s I started and finished half of a Homestar Runner RPG video game for the Atari 2600. Matt and Mike Chapman designed the character graphics and some of the game tiles. I have a scrollable tile map that supports very large areas, the beginnings of a nice inventory screen, a title screen, dialog screens, background music, and I think I had started on an "encounter" system. However I believe it would still require months of work to turn it into a full working game, and I didn't have enough time back then. However, I may try to finish it one of these days...



I wanted the game maps to be large enough that you had a real sense of exploration, but storing the value of each tile in a large map eats up ROM too quickly to be workable, so I made a map system that is laid out in commands. The map commands can place tiles in a specific location, place doors on the map that lead to other areas, and fill large areas with pseudo-random generated objects or with solid tiles.







Homestar Runner RPG ROM download:



hs_demo.zip







Video demo:











Original planned features:

- Play as Homestar, Homsar, or Strongsad

- Large world, comparable in size to early computer RPGs

- Ability to save your place in the game with a code system

- Large amount of in-game story text

- Turn-based gameplay

- Mini-games

- Magic, weapons, HP, all the goods.

- Fight enemies from other Atari 2600 games

- Will be released as a cartridge for the Atari 2600

- ROM will also be released for emulators

- Strongbad is not playable because he is the villain!

- Sorry it's taking so long! I'm working on it as much as I can.



































