MAGIC

Spark Bolt - The first spell Cornelius learns, and one of his best. Cornelius fires a small electric bolt that damages and stuns enemies in a small area in front of him. Spark Bolt isn't flashy and it doesn't do a ton of damage, but for just a small amount of PP it can stun, which is a huge advantage for obvious reasons and works in tandem with some of Cornelius' passives.



Plasma Circle - Another ability with a ton of uses. Plasma Circle surrounds Cornelius in 3 lightning orbs that do damage, stun enemies, reflect certain projectiles and passively keep your chain going. I highly recommend constantly keeping Plasma Circle up for boss fights and other challenging combat rooms. It's too good to not! Plasma Circle also has the unique effect of keeping enemies within it's circle when they should get knocked back, allowing for even more combos.



Lightning Saber - Cornelius' flashiest ability. Lightning Saber allows Cornelius to warp around at breakneck speeds leaving a lightning trail in place of his dash attack, while all of his attacks have lightning orbs added on to them. I wouldn't call Lightning Saber a necessity due to it's high resource cost and low damage, but it's worth noting it's possibilities. Lightning Saber is a ton of fun and makes clearing out easier rooms flashy and borderline funny.



Caladbolg - Cornelius' ultimate ability. Very similar to Gwendolyn's in both use and style, Cornelius launches a cinematic flurry of lightning charged sword slashes, dealing heavy damage to all VISIBLE enemies. So unlike Gwendolyn's, it will only do damage to the enemies on the screen, not in the entire zone. Caladbolg is great for finishing off a group of troublesome enemies quickly and easily.



Passives



Assault High - Allows Cornelius to deal more damage based off of how high his current chain is. Obviously very good on Cornelius as most of his POW abilities are multi-hit moves, and his lightning spells can stun targets, allowing free combos.