We are excited to officially release the long-awaited gameplay patch today. Based on the feedback we received over the last couple of months, the patch fulfills many important gameplay requests.

The following video summarizes the most important improvements:



Patch highlights include:

Non-disappearing people and cargo when upgrading streets or stations

An option to explicitly select a line’s track/terminal at stations

Less collision problems thanks to much better terrain alignment handling

An upgrade to ships so that they can carry more than one type of cargo

Tunnels actually cut the terrain so that you can see through

Waypoints for street vehicles

Unload only feature for vehicles

Colored vehicle icons in the line manager

Confirmation dialog when bulldozing large structures

Line break feature for construction parameter windows

Many additional improvements, bug fixes and new modding options…

Please find the complete release notes >here<.

Be assured that Transport Fever development continues, with a next focus on late game performance.

Thanks a million for your interest in the game and all the best from the Urban Games team!