Blizzard

Death Knight



Frost



Damage of all abilities increased by 5%.

Damage of all abilities increased by 5%.

Destruction



Damage of all abilities increased by 5%.

Arms



Damage of all abilities increased by 5%.

Outlaw



Blade Flurry now strikes nearby enemies for 30% of normal damage (was 45%).

Blade Flurry now strikes nearby enemies for 30% of normal damage (was 45%). Keep Your Wits About You (Azerite Trait) now increases the chance for Sinister Strike to strike again by 3% (was 5%), and the maximum number of stacks has been increased to 33.

Restoration



Healing Surge and Healing Wave healing increased by 10%, and mana cost reduced by 5%.

Healing Surge and Healing Wave healing increased by 10%, and mana cost reduced by 5%. Healing Rain healing increased by 20%

Riptide heal-over-time increased by 15%.

Wellspring healing increased by 15%.

Heart of Azeroth



All Tier 3 Azerite Traits (such as Resounding Protection and Impassive Visage) are now reduced to 20% effectiveness in PvP (was 50%).



Developers' notes: We'd like to see sustained damage become a greater source of pressure in Arena and Battlegrounds, but the passive healing providing by these Azerite Traits offsets much of that damage. We think that by decreasing their impact, we'll see greater pressure on health and mana pools going forward.

Necrotic Strike's Necrotic Wound now absorbs 5% of the target's maximum health in healing received (was 7%).

The melee attack damage and attack speed of the Raise Abomination guardian has been decreased by 30%.



Developers' notes: While Death Knight damage is underperforming in raid environments, they are very strong in PvP. To offset the increases to their base damage, we're reducing the effectiveness of two very strong Honor Talents.

Temporal Shield now has a 4 second duration (was 6 seconds).



Developers' notes: While we like the predictive gameplay of Temporal Shield in response to offensive pressure, we think the duration provides too much protection for a class that should be focused on control and mobility for defense.

We're working on the following changes to several specs, which will go live with scheduled weekly maintenance in each region.Please note that these adjustments are in testing, and we may add, edit, or strike them between now and maintenance. As always, we'll let you know here if we make changes to the changes, and we'll post the final numbers in our hotfixes update immediately after maintenance.