MAIN BUG FIXES

GAMEPLAY

Fixed – It is possible to remove the recoil of any gun by following some steps.

Fixed – In more than 70 FPS, using macro input or "Hold" to crouch controls, players can change very quickly between "Prone" and "Standing" stances

Fixed – The end of the counter–defusing animation is slow

Fixed – Player can move a bit while counter defusing

Fixed – While players are holding a gadget, they can quickly swap to their weapons by pressing the secondary gadget button

Fixed – When the Breach Charge is placed on the floor, it can deal damage through un–breakable surfaces to characters that are below the explosion point.

Fixed – The Breach Charge can deal damage through walls that are not destroyed by the explosion when it is placed in corners.

Fixed – C4 does no damage if on a indestructible floor and not attached to the ground

Fixed – A drone can get stuck inside Deployable Shield's collision if the defender deploys the shield on top of the drone.

Fixed – Drones remain floating in the air after throwing it into an operator, having different replication for the one that threw it.

Fixed – Players first access pre–destroyed cameras after most map cameras are destroyed

Fixed – Ballistic shields can sometimes prevent players clients from letting them vault after dying.

Fixed – Operators positioned near a ladder can only Pick Up the Shield after looking at its sides.

Fixed – Operators can spectate the area where they died if the last camera of a Support Group is destroyed.

OPERATORS

ALIBI

Fixed – Throwable adhesive gadgets can deploy and remain mid–air if colliding with a thrown Prisma gadget

Fixed – Prisma activation SFX is present when a user blocks the hologram from forming and melees its location

Fixed – Prisma warning markers disappear after 20s when they are deployed outside

Fixed – Standing on top or behind a Prisma hologram lowers the effectiveness of flash effects.

BANDIT

Fixed – A Bandit battery attached to a Deployable Shield can clip with the shield if it is placed from a specific angle.

BLACKBEARD

Fixed – Rifle Shield HUD does not update when the Shield is damaged

BUCK

Fixed – Buck skeleton key does not always destroy wall studs on all maps

CAPITAO

Fixed – Capitao fire damage can propagate through the roof if players shoot their darts at flat surfaces too close to ceilings

CAVEIRA

Fixed – Caveira can interogate targets while falling

Fixed – Downed friendly health bar remains displayed when being interrogated.

CLASH

Fixed – Her legs will clip outside her protective zone of her shield allowing other players to shoot her foot.

ECHO

Fixed – The Yokai drone can clip through ceilings when jumping with high FPS.

Fixed – Echo drones fixed on a ceiling hatch continue to stay in place after ceiling hatch is destroyed.

Fixed – Echo's gadget Yokai can clip through the bomb and become indestructible.

DOKKAEBI

Fixed – While spectating a defender that's using the observation tools, Dokkaebi's hacking visual effect will disappear if the observed defender switches between cameras during the Logic Bomb call.

FROST

Fixed – Frost's welcome mat can be activated by walking close to the elevated surface it's placed on

FUZE

Fixed – Fuze's AK–12 has muffled firing SFX when firing in full–auto

GRIDLOCK

Fixed – In 3rd person, the throw animation for the mother Trax Stinger is out of sync when thrown

HIBANA

Fixed – Occasionally, expected destruction caused by Hibana X–Kairos was not properly replicated between server and clients

IQ

Fixed – IQ's animation can freeze when she picks up a Claymore while she has the primary gadget equipped.

Fixed – Activating IQ's gadget and entering Observation Tool at the same time will lock movement function of her Drone.

Fixed – IQ loses functionality if switching weapon fire modes right after switching to her primary gadget.

NOMAD

Fixed – A pushed back ballistic shield operator is still protected during the pushback animation.

MAESTRO

Fixed – Evil Eyes' shooting effect doesn't stop if Dokkaebi calls Maestro while shooting with the turrets.

Fixed – Maestro's turret can be visually desynchronized if it has been moved during the first seconds of a Dokkaebi call

Fixed – Maestro's cam overlay overlaps with Dokaebbi's logic bomb overlay if player changes cameras to the Evil Eye while is receiving a call

MAVERICK

Fixed – Maverick’s blowtorch can cut much faster while prone and in ADS.

Fixed – Walls receives no damage from blowtorch if previously damaged.

MIRA

Fixed – Players can vault onto a black mirror.

MOZZIE

Fixed – Defender cameras will remain in motion if the user switches to Mozzie drone while simultaneously moving a defender camera

TWITCH

Fixed – Twitch drone view is in color for other Ops in observation tool/support when it should be in black & white

LEVEL DESIGN

Fixed – Various clipping issues on all maps

Fixed – Various level design, light, texture issues on all maps

Fixed – Gadget deployment issues for various operator gadgets on differing surfaces.

Fixed – Various drone navigation and collision issues on all maps.

Fixed – Some soft walls or pairs of walls have one–way bullet penetration.

Fixed – Sticky Gadgets can be hidden inside multiple assets

Fixed – Unnecessary vault prompts on certain maps.

Fixed – Operators remain standing after switching to prone position while the operator's back is against a railing.

Fixed – Inconsistency when players shoot through two glass layers

Fixed – Bullets do not cause destruction on the third soft–wall layer they penetrate

BANK

Fixed – Players can see outside and through the ceiling of 1F Tellers Office on Bank.

BORDER

Fixed – Dome edge on EXT Roof can give line of sight to 2F Office hallway on Border

Fixed – There is an invisible collision on top of the radio tower of EXT Roof

CLUBHOUSE

Fixed – Players are able to hide under a storage shelf in 1F Kitchen of Clubhouse

Fixed – Players can see through some parts of the wall in the Tunnel / EXT Construction Site in Clubhouse.

CHALET

Fixed – There is a direct line of sight on the Lakeside spawn from 1F Trophy Room on Chalet

COASTLINE

Fixed – New ways to get on the purple tarps on Coastline.

Fixed – Defenders can view the rooftop when a Black Eye is placed on a ceiling ledge.

Fixed – Players can get into the blue bar counter.

CONSULATE

Fixed – Player can see through the walls with a Valkyrie cam from 1F West Corridor of Consulate.

FORTRESS

Fixed – There is a direct line of sight to the spawn point if Defender from 2F Old Tower window on Fortress.

HEREFORD

Fixed – Players can get vision inside B Generator Room from EXT West Courtyard of Hereford.

KANAL

See Kanal Rework

KAFE

Fixed – Defenders can jump out of the East Window and Kill Attackers in EXT Park Alley before being detected on Kafe

Fixed – Players can shoot through a gap in Ext Back Alley into Kitchen on Kafe OUTBACK

Fixed – Players can drop the defuser behind vending machine on EXT Balcony of Outback. OREGON

Fixed – Grzmot mine effect will not apply to attakers that vault through the window between EXT Dining Hall and 2F Dorm main hall

Fixed – Players can vault inside on washing maching in B laundry room on Oregon.

Fixed – Attackers can place the Defuser outside the designated bomb site at 1F Kitchen spawn point on Oregon.

Fixed – The defuser can't be picked up when dropped on either pickup truck at EXT Junkyard on Oregon.

VILLA

Fixed – C4 will not cause damage if placed in the gap between the lamp and the wall of B Art Storage on Villa.

YACHT

Fixed – Drones and gadgets are destroyed if they are thrown in a pile of snow on Yacht.

USER EXPERIENCE

Fixed – Multiple operator modeling, texture and clipping issues

Fixed – Numerous Caster–mode visual bugs

Fixed – Various PvE THunt and Situations glitches

Fixed – Various minor audio and SFX bugs

Fixed – Minor item, shop and menu UI visual glitches

Fixed – EOR replay clipping and HUD glitches

Fixed – Players need to reboot to receive a free Event Pack reward from a challenge.

Fixed – After picking up any throwable gadgets the weapon holding animation becomes corrupted.

Fixed – Players will sometimes spawn facing or too close to allies, resulting in accidental team killing if weapon trigger is pressed

Fixed – Recruit loadout resets to previously used configuration upon confirmation

Fixed – Defuser isn't automatically dropped when the player idled during the prep phase.

Fixed – RFF is activated after putting a teammate in DBNO state without the an intentional/not intentional prompt

Fixed – Players can't hear others in Voice chat and see themselves as Offline.

Fixed – If a player leaves a session on the operators card, the loading screen will show the other 4 players as disconnected instead.

Fixed – Going back and forth between leaning on both sides will cause visual issues.

Fixed – Player experiences rubber–banding after swapping weapons

Fixed – Blown walls immediately cause rubberbanding for any player passing through.

Fixed – User gets idle kicked if the round ends during Prep phase.

Fixed – Shield operators have a desync between 1st and 3rd person doing an ADS while sprinting.

Fixed – Defuser icon remains on the HUD if the player with the Defuser leaves during Planning Phase.

Fixed – Both arms disappear when sliding down a ladder

When the Season launches, Season Pass owners can unlock these new Operators immediately and gain exclusive access for seven days. All players can unlock these Operators with Renown or R6 Credits once those seven days have passed.