I like to think that in the Ubuntu project, we’re pragmatic about technology. This means keeping an open mind, considering alternatives, and evaluating them objectively. It means bearing in mind the needs of the user, and measuring ourselves based on how well we solve their problems (not merely our own).

It is in this spirit that I have been thinking about Qt recently. We want to make it fast, easy and painless to develop applications for Ubuntu, and Qt is an option worth exploring for application developers. In thinking about this, I’ve realized that there is quite a bit of commonality between the strengths of Qt and some of the new directions in Ubuntu:

Qt has a long history of use on ARM as well as x86 , by virtue of being popular on embedded devices. Consumer products have been built using Qt on ARM for over 10 years. We’ve been making Ubuntu products available for ARM for nearly two years now, and 10.10 supports more ARM boards than ever, including reference boards from Freescale, Marvell and TI. Qt is adding ARMv7 optimizations to benefit the latest ARM chips. We do this in order to offer OEMs a choice of hardware, without sacrificing software choice. Qt preserves this same choice for application developers.

, by virtue of being popular on embedded devices. Consumer products have been built using Qt on ARM for over 10 years. We’ve been making Ubuntu products available for ARM for nearly two years now, and 10.10 supports more ARM boards than ever, including reference boards from Freescale, Marvell and TI. Qt is adding ARMv7 optimizations to benefit the latest ARM chips. We do this in order to offer OEMs a choice of hardware, without sacrificing software choice. Qt preserves this same choice for application developers. Qt is a cross-platform application framework, with official ports for Windows, MacOS and more, and experimental community ports to Android, the iPhone and WebOS. Strong cross-platform support was one of the original principles of Qt, and it shows in the maturity of the official ports. With Ubuntu Light being installed on computers with Windows, and Ubuntu One landing on Android and the iPhone, we need interoperability with other platforms. There is also a large population of developers who already know how to target Windows, who can reach Ubuntu users as well by choosing Qt.

application framework, with official ports for Windows, MacOS and more, and experimental community ports to Android, the iPhone and WebOS. Strong cross-platform support was one of the original principles of Qt, and it shows in the maturity of the official ports. With Ubuntu Light being installed on computers with Windows, and Ubuntu One landing on Android and the iPhone, we need interoperability with other platforms. There is also a large population of developers who already know how to target Windows, who can reach Ubuntu users as well by choosing Qt. Qt has a fairly mature touch input system, which now has support for multi-touch and gestures (including QML), though it’s only complete on Windows 7 and Mac OS X 10.6. Meanwhile, Canonical has been working with the community to develop a low-level multi-touch framework for Linux and X11, for the benefit of Qt and other toolkits. These efforts will eventually meet in the middle.

Overall, I think Qt has a lot to offer people who want to develop applications for (and on) Ubuntu, particularly now. It already powers popular cross-platform applications like VLC, not to mention the entire Kubuntu distribution. I missed it when this happened last year, but Qt is now available under either the LGPL 2.1 or the GPL 3.0, which should make it suitable for virtually any Ubuntu application. It has strong commercial backing as well as a large developer community. No single solution will meet all developers’ needs, of course, and Ubuntu supports multiple toolkits and frameworks for this reason, but Qt seems like a great tool to have in our toolbox for the road ahead.