A few of the cards that spark debates

I mean, you don't even have to ante if you don't want to.

Going bigger.

"The Jace, the Mind Sculptor of 93/94" -Stephen Menendian

Summer is coming.

"After I started playing MtG again I can't even fork a GitHub project without tapping two mountains." -Bjørn Einar Bjartnes

It's that time of the year again. For real this time ;)We got input from a lot -a lot- of active players this year. Some things are pretty much equal across the different groups; e.g. a great majority thinks that City in a Bottle should be unrestricted and that Strip Mine should be restricted, but there are still a handful very vocal opponents against their current status. Further away from the status quo than that, I've heard great players well invested in the format give arguments for restricting cards like Swords to Plowshares and Power Sink, and others arguing the merits for unrestricting Balance and Mana Drain. As noted by the response for the Aprils Fools post this year, it's easy to give somewhat good arguments for many, many different cards. And everyone wont always share the same experience playing with or against them. So it's important to test, talk to people, look at actual results, and understand that the changes should be made in the spirit of having people enjoy the format. It's a format for us who like flipping Chaos Orbs on Circle of Protection: Black and putting Shivan Dragons into play with Eureka after all.Many players from different communities gave input this year, including building and playtesting decks. In particular the four last world champions and all round pillars of the community that are Elof Gottfridsson, Christoffer "Stalin" Andersson, Kalle Nord and Martin Berlin; and the skillful players and tournament organizers Markus "KungMarkus" Guldbrandson and Gordon Andersson. Among the other players who provided most valuable input I'd like to give a shout out to Gael from France, Marc Lanigra from Germany, Martin Lindström and GaJol from Sweden, and many others from across the lands.And again, everyone wont like everything. As we've done for the last nine years, we might well keep making minor tweaks to this list every year for a long time coming. Promoting a small update to the meta, while at the same time trying to not mess too much with any pet decks. And if you don't like the changes or really want to play with four Strip Mines or 4th Edition Sylvan Libraries, just organize a gathering and do it. Make up your own house rules, or you can follow Eternal Central rules Australian rules or whatever you want. There are a lot of variants. A group in Spain decides Chaos Orb flips with a coin flip to get a 50/50 chance of destroying a card rather than flipping the Orb itself. It's not like a gang of raging Scandinavians will come to your home and spill out your beer and break your kitchen table.That said, I do realize that the great majority of the different players and playgroups around the world follow this B&R for their Old School needs. Even if many groups allow a few additional reprint sets, the B&R is almost uniformly consistent outside of USA. It's used in most all of the large European tournaments, and it's the list commonly used for 93/94 on Skype (more on that next week btw!). So we try and approach it with some thought to make it easier for players in different groups have a mostly common ground to stand on when they face each other across the borders. As a community driven format, I think that there will always be some differences, but it's important not to mess too much with the baseline and alienate players. Sure, it would be cool to legalize Rebirth, but it would also be a pretty weird play. Maybe in the future sometime ;)Time to delve down. A lot of cards were discussed this year, let's take a look at five of the most heated suspects.In a world where everyone has full power and everyone wants to play "the best deck", Black Vise might actually not be that much of a hassle. It's not a blow-out against powered UR Burn as they will empty their hands to four cards or less within a moment. It's not that good against The Deck, as The Deck plays full power to ramp out their hands of artifact mana and then still can operate a Jayemdae Tome with 3-4 cards in hand. And if it should be a hassle, The Deck has a lot of ways to remove it. It is however a ridiculous (and highly disliked) card against budget decks, and it makes power all that much more important. Say you're on White Weenie (a fast deck), and you face the double Vise start. Even if you curve out almost perfectly with turn 1 Savannah Lions, Turn 2 White Knight, and a drop or two turn 3, you still looking at at least 12 damage. If you don't curve out, opponent has some mana denial, or if you play something like Distress or Enchantress, you probably just lose. A card that does fairly little against the top tier decks but is pretty much insane against decks without moxen doesn't seem like something we need in the format. It is also a very high variance card; broken turn one on the play, but usually a feel-bad topdeck in the lategame. Combine those things with the fact that it isn't even needed to have it to have archetypes like prison or mana denial winning tournaments, and it just seems like a card that would make the format worse and decrease diversity (see e.g. Distress from the last Arvika top8, Oldschool's winning Nether Void deck from the Mindstage Convention, or Pefken's winning Parfait from n00bcon 4 for some different examples on prison decks).Recall might not look like much for the modern mages. Five mana and discard two cards to pick up two from the graveyard doesn't seem to warrant a restriction these days. Well, it does in old school. Anyone who has ever cast a Recall for a Fork and a Time Walk, or just something like a Swords to Plowhares and a Mana Drain, can attest to it's power. There are some seriously good spells to pick up in this format, and a long game ensures that Recall often can be cast for seven or even nine mana. Unrestricting Recall would, again, make the power cards much more prominent and work against the spirit of having them restricted in the first place. It would also make the blue decks with a lot of restricted cards better, which they don't really need to be.The Book has really stirred some feathers in the last few months. Trying to summarize the argument of why it should be restricted, it goes something like this: Old School Magic is a format were the answers are generally more powerful than the threats. You can't win with just answers though, so trading creatures for creature removal 1-for-1 would eventually put the creature player on top at some point as a creature will stick. But with the Tomes, the control players usually have access to two or three times as many cards as their opponent, while at the same time getting to play cards with better tempo that are more powerful in a vacuum. Many players think that The Deck needs to be taken down a peg or two, and the natural choice would then be to restrict the "glue" that keeps the unfair cards flowing. It can be argued that it would make the game more enjoyable if we cut down on the strongest unrestricted card advantage engine in The Deck.The arguments against restriction is first that The Deck isn't the "end all be all" deck of the format, and restricting a card that isn't inherently broken by itself to nerf a great, but not really suppressive, strategy is bad policy. It's not like we're looking at The Deck before the restriction of Mana Drain. Second, it might not really make that big a difference; it's still very possible to play the deck with just one Tome and add something like Transmute Artifacts, Jalum Tome or Scepters in it's place. And third, the guys that are successful with The Deck are among the absolute elite in skill level in the format. It's not like any player showing up with The Deck will go top8.This was a really hard one, and the discussions went back and forth. In the end, it seems better to possibly err on the side of keeping cards legal. I'm sure we'll look at it again next year, and maybe the meta has tipped the scale in the other direction then.To quote Brian "Brian Goddamn Weissman!!" Weissman: "With modern functionality the Factories become much stronger defensive weapons, at a modest cost to your mana base. Their ubiquitous presence in the format definitely sounds like they should be restricted." With 32/32 Factories in the n00bcon top8, and 28/32 Factories in the Arvika top8, it's hard to argue that they aren't extremely powerful. If opponent goes turn one Savannah Lions, turn two White Knight, and you go turn one factory, turn two island, you just built yourself a Moat for no mana or card investment. They are uncounterable wincons. The most popular version of The Deck just runs the Factories as their main win condition, and playing "the Mishra lottery" between control decks is usually not a good time.But, and here's a but for you, peoplelike to play with the Factories. It's kinda like Brainstorm in the Legacy format; it may seem like an uniformed decision to keep them legal if we are objective about it, but people like playing them and a majority of the players would never want to restrict them. The Factory discussion started with a lot of animosity towards the card, but the longer it went, the more clear it was that most players really wanted to play with the card and didn't feel its power level was a big deal. So in the end we have a case of what might not be the most logical choice in a strictly competitive sense, but what's best for the format in a utilitarian sense. And after all, the answers are there and we could all afford to play a Stone Rain or two. We'll keep a close eye on the Factories the coming year, but for nowFork is awesome. Lets just say that this was a long discussion as well. Now go out and brew Fork Recursion, BR Trick Decks, Big Red or Erhnam Burn'Em. Let's see if mid-90s Mark Chalice was right and this really breaks the meta.The update will take effect in tournaments from May 15, but feel free to try it out already. I'm always happy to get feedback, even if it's just "This sounds ok". There are always a lot of people who don't agree who make their voices heard, and it's always nice to balance with people who might agree ;)Oh, also go check out Stephen Menendian's awesome article on the history of The Deck , complete with new (!) tech from the original 1994 control master Brian Weissman if you haven't yet. A great read with some very impressive research.