HERO UPDATES

Doomfist

Meteor Strike

Bonus movement speed increased from 150% to 200%

The Best Defense…

Shield gain increased from 30 to 35 for normal abilities

Developer Comments: The increased movement speed on Meteor Strike gives Doomfist new options in how and where to deploy it. His passive is also being increased, allowing him to survive more often when diving into enemies.

McCree

Deadeye

Range increased from 70 meters to 200 meters

Developer Comments: While McCree’s Deadeye rarely came into play at 70 meters, we are increasing the range so it cannot be a limiting factor during normal gameplay.

Orisa

Supercharger

Ultimate cost reduced by 15%

Developer Comments: Supercharger wasn’t getting enough use, considering its impact. This change allows Orisa to use her ultimate more aggressively, knowing that she will be able to generate them more easily.

Symmetra

New Abilities

Photon Projector

No longer locks onto targets

Range increased to 10 meters

Damage ramping now takes 2 seconds per damage level instead of 1 second

Damage ramp increased from 30/60/120 to 60/120/180

Now generates ammo instead of spending it when hitting a barrier

Alternate Fire

No longer pierces targets

Now explodes on contact

Projectile speed increased

Charge up speed increased

Damage changed to 60 impact / 60 explosive

Sentry Turret

Turret is now placed like a projectile instead of being set in place

Can hold a max of 3, down from 6

Can now deploy a max 3, down from 6

Damage increased

Amount of slowing effect increased

Teleporter

Can now place the exit up to 25 meters away from Symmetra

Entrance will automatically be built in front of Symmetra, rather than at her team’s spawn point

Lasts 10 seconds

Health lowered to 300

More things can teleport through it (e.g. Junkrat’s RIP-Tire)

Entrance can be destroyed

If either the entrance or exit is destroyed, the other is removed

New Ultimate: Photon Barrier

Deploys a barrier that is big enough to span and cut through an entire map

Orientation can be changed by pressing the ultimate button again

Has 5000 health

Developer Comments: The goal of these changes is to move Symmetra to her new damage role and make her more flexible and viable across more areas of the game than she was previously. Now that Symmetra is no longer a support hero, she is expected to be able to dish out heavy damage, and these changes allow for her to do so. She should be more powerful and interesting in more team compositions and maps, and she should also be stronger on offense and defense.