Publisher Devolver Digital and developer SloClap hosted an Absolver livestream today on Twitch and answered some questions about the upcoming martial arts inspired Combat RPG. They answered a bevy of questions from fans in the chat while sparring in some of the game’s locations. We peeked into the stream and have some of the highlights gleaned from their answers. Keep in mind the game is in pre-alpha so things are very fluid and subject to change.

Absolver Gameplay Notes

The game will feature a sensei training element, where players can learn moves from sparring with friends.

There will be a beta on PC and PS4 though no date was given yet.

The dodge mechanic does have i-frames

Clothing will have stats and will not be solely cosmetic. There will be trade-offs for choosing certain types of gear.

The game will have NPCs to interact with and opportunities to deepen the world’s backstory.

There will not be shields in the game. Parrying is going to have to be done with your fists.

No voice acting.

No jumping mechanic.

They plan on having fist weapons like the caestus and gauntlets.

The game is an open world, though not huge but it will have some exploratory features.

The game will have dedicated arenas with ranked competitve PvP modes.

There is an intention to have a friends/party system.

No tearing of the body parts or tearing out of the organs of foes, so those hoping for Mortal Kombat style fatalities should just go play Mortal Kombat.

Some very interesting things in there, especially the prospect of a dedicated arena with rankings. Looking for some more insights into what the game is about? Check out our hands on preview of the game from E3. We had a blast with it and are looking forward to seeing how the development shakes out.

Visit the Absolver Wiki

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