This is an unofficial expansion for age of empires ii the conquerors which is based on christmas. This uses userpatch and extended triggers and patch. you can play as the following civs such as: the gold gaining heavily naval focused Festivians. the dangerous anti building Humbuganians. the cold and sturdy Frostoris. knock down fortifications with the tanks of Humorish.

Posted by Proxwarrior33 on Nov 23rd, 2019

This mod uses userpatch

This is the logo for my mod

This is an unofficial expansion for age of empires ii the conquerors which is based on christmas.

you can play as the following civs such as:

the gold gaining heavily naval focused Festivians.

the dangerous anti building Humbuganians.

the cold and sturdy Frostoris.

knock down fortifications with the tanks of Humorish.

This mod adds some gifts in some buildings such as extra units and train the king of all siege weapons the behemoth

and the dark age has been slightly improved by adding war canoes in the dark age to have very early naval attacks

plus the fishing ships can be upgraded to heavy fishing ships and provide more eco

enjoy

some new units have been added

such as

War canoe: a light assault unit (dark age)

Slinger: light infantry good vs infantry (feudal age)

Heavy fishing ship: better than fishing ship (feudal age)

Hunting wolf: a scout unit and defensive unit (feudal age)

Centurion: heavy infantry with high attack and hp (castle age)

Juggernaut: does what the turtle ship does but is half the damage but not as resiliant (castle age)

Saboteur: stronger than petard bigger blast radius (imperial age)

Next level monk ??: stronger than monk (Imperial age)

Royal Knight: trained at castle but cannot be converted (Imperial age)

Siege scorpion: stronger than heavy scorpion (Imperial age)

Heavy Bombard cannon: stronger than bombard cannon (imperial age)

Behemoth: a vehicle with 4x cannons doesnt do more damage vs buildings like the bombard cannon (Imperial age)

Fire mage a monk unit that summons fire (imperial age)



A new building

such as

Fort: (new building for dark age) 4x weaker than a castle also fires slower provides 10 population and can garrison 10 but fires guard tower arrows

Mirror tower: Very strong slow reloading tower that has long range (Imperial age) requires mirror tower upgrade

and some new upgrades

Supplies: infantry -15 food (feudal age)

Arson: infantry +2 attack vs buildings (castle age)

Archery: archer units +1 attack (castle age)

Naval plating: ships +15 HP (castle age)

Communities: Villagers train 20% faster and +10 population (castle age)

Wolf armour: hunting wolf +15 HP and +2 attack (castle age)

Saddles: cavalry +15 HP +1 armour

Trebuchet armour: trebuchet +50 HP (imperial age)

Combat Gear: Villagers +10 HP and +2 attack (castle age)

Heavy siege engineers: Same as siege engineers (imperial age)

Heavy guns: artillery units faster projectile (imperial age)

Reconstruction: repairers work 20% faster (imperial age)

Slingshots: Towers +1 attack and arrows move faster (imperial age)

Mirror tower: unlocks the mirror tower (imperial age)

Heavy trades: Gives trade units +10 HP and +20% work rate and 1/1 armour (Castle age)

New civilzations



Festivians

Christmas Civilization

Start with 250w and 200g

Destroyed siege return 20% wood

Galleys +1 attack per age

Galley upgrades free

Start with 5 villagers

Unique units

Festive warrior (Wields a candy cane that deals area damage and is very good vs cavalry)

Firework Galleon (Slow but sturdy ship that shoots fireworks that generate gold on hit)

Unique tech

Decoration (Same as masonry but 2x the effect)

Epic Upgrade

Firework galleons give 2x gold and siege return 40% wood

Team bonus

Unique units 20% cheaper





Humbuganians

Anti-Christmas Civilization

Villagers move 20% faster

Barracks cost -50 wood

Villagers +1 attack per age

Town centers +10 Garrison

Squires Free

Unique units

Torcher (anti building infantry that throws torches good vs buildings)

Unique tech

Humbuganiacs (Torchers +0.5 blast radius)

Epic Upgrade

War canoes throw torches and torchers 2x attack vs buildings

Team bonus

Scorpions +4 attack vs buildings

Frostori

Wintery Civilization

Walls effected by hoardings

Fortified walls free

Dropsites work 50% faster

Towers/Castles +2 arrows

Towers cost 50% less stone

Unique units

Iceite (light and quickly trained anti archer infantry)

Unique Building

Ice tower (A Strong tower that fires multiple arrows)

Unique tech

Frostice (Walls +500 HP, Palisades +50 HP)

Epic upgrade

Iceites train 75% faster and ice towers +4 attack and walls 25% HP

Team bonus

Towers +2 attack

Humorish

Funny Civilization

Siege workshops 50% HP

Siege units 15% cheaper

Walls +2 LOS

Redemption Free

Monks +1 range Castle/Imperial age

Unique units

Siege Archer (Anti-Building archer that strong but shoots flame arrows which is very good vs buildings)

Tank (Heavy siege weapon slow and tanky but deals strong damage but has no bonus damage)

Unique tech

Humori Code (Monks Regenerate when carrying relics)



Epic upgrade

Siege workshops 25% HP and siege fire 33% faster

Team bonus

Can train tanks at siege workshops











all civs get wonder powers now

How to get the wonder powers is to build a wonder and research a tech from the wonder.

this upgrade takes as long as the feudal age takes to research but costs 1000w 750f 500g

One for example is

Koreans wonder upgrade gives turtle ships +4 range and mangonels, onagers +2 range



Note: there may be a campaign containing four scenarios one each of the new civs.



enjoy