So I had a thought about how Chara and Frisk are both acting as lenses through which we see the game Undertale

That’s pretty much how a game narrative usually works when presented in a top down RPG style format, right?

We get context for the story from:

Interacting with the Characters and Environment.

Reading descriptions of items and objects



Frisk as the “player character” provides the former, while Chara as the narrator provides the latter.

And for most of the game these two will always be operating simultaneously, save for two distinct instances:

When Chara appears in person at the end of a no-mercy run. When Flowey is speaking to Chara concerning Frisk and Resetting.

but because both Chara and Frisk act as our "lenses" into the events of the game the player can receive and interpret those speeches as being directed to themselves personally.

This could also explain how we can briefly glimpse at Frisk’s life on the surface and yet when we reset we will see the patch of grass that is just before the exit to the Underground (where presumably Chara’s spirit is still bound to since they are asked by Flowey to “let Frisk live their life”)

We can’t properly look into Undertale’s world unless both “lenses,” until both characters are present.

Which is why the game will always start at the flower patch in the Ruins where Chara’s spirit bound to Frisk.

