Spell Permanency(feat)

Prerequisite: Ability to cast at least 5th level spells

You have learned to perform a ritual in such a way to make a normally temporary spell last indefinitely.

The caster conducts a ritual that takes 8-hours per spell level. The ritual must be done without stopping, and is considered moderate activity. This means that someone attempting to make a high level spell permanent must find a way to do so without stopping to eat, sleep or even drink, and avoid adverse effects from being deprived of those things that may impact the ritual.

During this ritual, an rare object, as well as other rare or expensive material must be used during the casting of this ritual.

Not all spells are able to be made permanent. Below is the list of spells able to be applied to this ritual, as well as an amount of gold associated with the spell, and a short item discription. The cost in gold should either be spent by the caster to acquire the focus item, or used in materials for the ritual itself. The focus item will either be consumed once the ritual is completed, or act as the point of which the spell is centered, if applicable, as DM discretion.

Allowed Spells Spell Name Cost Ritual Item Alarm 5,000gp A crystalline handbell, made of material found only in the Underdark Animal Friendship 3,500gp A collar made from Owlbear leather and inscribed with the creatures name Anti-Life Shell 50,000gp A necklace adorned with the bones of innocents slain by the caster's own power Anti-Magic Field 250,000gp An object associated with creatures resistant to magic spells, such as Balors, or Death Knights Arcane Eye 15,000gp The eye of the caster, removed by himself and preserved with rare herbs and oils Arcane Lock 4,000gp An adamantine key that opens no lock Clairvoyance 5,000gp A crystal or glass ball, once used to see the fate of a great hero Demiplane 175,000gp The heart of a creature from beyond the Material Plane Special: if this ritual is cast additional times beyond the first by the same caster, it can instead be used to expand the existing demi-plane adding an amount of space equal to a 30ftx30ftx30ft room. The spell used in this way cannot create a door to any demiplane except that of the caster Entangle 4,000gp The seeds of a plant cultivated solely by faeries Gentle Repose 2,500gp Rare oils and herbs used for embalming Glyph of Warding 8,000gp Rare ink made from a Kraken Special: If the Glyph is activated/set off, it becomes dormant, inactive for 24 hours Guards and Wards 95,000gp A set of knight figurines, touched by the tears, or blood, of someone wronged with no one to protect or avenge them Hallucinatory Terrain 30,000gp A spyglass used to view an uncharted island, a great mountain, and a sea monster Mirage Arcana 145,000gp A mirror held in a gold and silver frame, able to show the reflection of a vampire Mordekainen's Magnificant Mansion 130,000gp A wooden door that survived a dragons fire breath Nystul's Magic Aura 14,500gp A Charlatáns mask, buried with a skilled and famous actor Rary's Telepathic Bond 65,000gp A small, yellow, leech-like fish, small enough to fit inside ones ear Special: all people to be connected by this spell must be present and active throughout the entire ritual Wall of "..." 50,000gp Piece of masonry from an ancient building Special: This ritual can be applied to any "Wall of " spell( Wall of Fire, Wall if Ice, etc) Zone of Truth 30,000gp A judge's gavel, used to sentence over 1,000 criminals

Ritual Focus Items

These items are necessary for the Permanency ritual to work. They should be interesting, unique objects that may be hard for a player to find. This can serve as an different type of chellenge for players, but allows for more creativity on the DM's part.