Dear Players,

it has been just over a week since Kronos launched and we feel this is cause for an official status update. First of all we are very excited about the current player count and feel confident that Kronos’ Quality will only attract more and more players.

Secondly we would like to congratulate Ensipid, the first player to reach level 60 on Kronos. As of right now, multiple players have reached maximum level and we hope you all will appreciate the especially high quality of our level 60 dungeons and content.

We would also like to take the time to introduce you to our currently active team of Developers and Game Masters. As you all know Chero has been Kronos’ Administrator and Lead Developer for the past few years already. Without the thousands of hours of work and continued effort Chero put into this project there would be no Kronos today. Chero is joined by fellow developers Overy, Kioshi, Esso as well as Nimrod, who all contributed and are still contributing to Kronos’ excellent quality.

Kronos’ current team of Game Masters is being led by Selash. After years of serving as Game Master for other servers in the TwinStar project, he is now Kronos’ Head Game Master, a job that also includes overseeing each and every one of the other GM’s actions and decisions to ensure fair and just play for everyone. The other currently active GMs on Kronos are Gurky, Orix, Acura and Rizzy.

Lastly we would like to give you a brief outlook on Kronos’ near future. As more players approach level 60, we will be giving Molten Core and Onyxia’s Lair the once-over to resolve possible issues caused by core alterations and retest all encounters for their full functionality. Further we are still investigating issues related to our DB server to improve Kronos’ stability.

Below you will find a Changelog containing some of the fixes committed this week. The Kronos Team wishes everybody a happy Easter!