Alpha_eX said: The demo that blew my mind was the marble box.



Imagine you are holding a small wooden box, with x amount of marbles inside. As you move the box, you can feel them move and clack against each other.



The Joy-con can emulate this feeling incredibly well, I was able clearly feel three separate marbles rolling down the side of the Joy-con and then each hitting each other as they got to the bottom.



The 1-2-Switch marble box mini game asks you to guess how many marbles are in your joycon by moving it. Pretty much every time I could guess, even when there were 6-7 in there.



That was special, it even gave a false sense of weight due to the rumbles. I really like the tech.



The ice cube thing is legit. Click to expand...

Alpha_eX said: More on the marble thing. At one point I had a single marble in the Joy-con, I was able to slowly roll.it around inside and clearly feel it in every area.



It was a strange sensation to hold the marble dead in the center, with a lot of balance! You'd could even feel the marble gain momentum as you tilted the Joy-con.



Only think missing is the clack sound because no speaker, but you really can feel it.



Genuine mind blown. I played that demo a lot. Click to expand...

With the initial reveal of motion controls being on the Nintendo Switch, I knew there would be a mixed reaction. When I saw the recently uploaded 1, 2, Switch trailer on YouTube , the video already had more dislikes than any other Switch game reveal trailer. There were many comments saying that motion control gaming is dead and that HD Rumble was just a way to increase the Switch price. The reception it got was expected, and I ignored it for the most part.At first, I was not interested because it felt like a game targeted towards casual audiences and not me. But when I gave the game a second look and understood how the game plays, my interest had increased with how the gameplay involved facing your friends and the Joy-Con to create a distinct experience. As I watched more gameplay videos and read many positive impressions on the HD Rumble feature here in NeoGaf, my interest had increased tenfold.These HD Rumble impressions from Alpha_ex was the post that caught my interest the most:As much I understand the negative reactions towards motion controls, I feel in this current situation that it is different from the Wii U. If the HD Rumble feature is as great as some of these demo testers say, this could be the key to filling the hole people had problems with motion controls.With the Wii, casual gamers were wowed by the working motion controls and soon the Wii became a huge hit for Nintendo. However, others felt the Wii's motion controls were not as accurate as they should be and felt the Wii was too gimmicky. As time moved on in the Wii's life cycle, most people began to think motion controls were not as big of a deal to playing games as they thought. Wii sales began to slide and the later console, the Wii U, began to suffer as a result. It did not help that the utilization for the Wii U's gimmicks was fairly low.I think this new HD Rumble feature will not only help motion controls, but also add a new layer gaming immersion as well. Remember the N64 controller's Rumble Pak expansion? Being able to feel the impact collision sounds made playing games feel more immersive. With the HD rumble, the controller is able to add new depth to rumbling by being able to rumble in certain areas. Having to heavily rely onin a game like 1, 2, Switch is something I never seen and it gets me seriously excited about the potential game ideas for both first party and third-party developers.Imagine swinging your sword at an enemy in Skyrim as you swing your Joy-Con forward and being able to feel the tip of the sword's impact on the top of Joy-Con. Or in Mario Kart 8 Deluxe where your drifts make your kart tilt down as you tilt your Joy-Con and being able to feel the rough feeling of the road on the bottom of the Joy-Con. That added depth and complexity creates the layer needed to make motion controls more immersive. The HD Rumble feature could be a huge phenomenon and could be something that could make motion controls become very popular and make them stay for generations to come.Because of these reasons, I believe that 1, 2, Switch will be one of the first surprising social phenomenons for casual gamers when the Switch launches worldwide. I can see this game becoming very popular at parties or at hangouts. It might even become a very popular game to profit for big YouTubers like Markiplier and Pewdiepie, seeing as to how profitable and silly it would look to see someone like jacksepticeye pull out milk from a cow or eat food at a fast pace by moving your mouth.When there is a Nintendo Switch coming near your local store or event, give the Switch games that heavily rely on motion controls and the HD Rumble a look. I really feel the potential for the HD Rumble feature is there and I think people should reconsider and try those kinds of games out for themselves before judging and jumping to conclusions. We could be missing out on something big if we dismiss features like the HD Rumble easily. As someone once said before, you need to see it to believe.That is all I wanted to express today. I really felt the need to share my thoughts, so I would love to hear your opinion on the matter.