Added support for the Novint Falcon



Added an option to the advanced multiplayer menu to select left or right handed view models



Fixed a bug where a spectator's wearable items could be seen floating around the player they were spectating



Fixed a bug where a fake Spy hand would appear on the screen of other players



Custom death animations now only play 25% of the time



Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin)



Fixed rare client crash on connection and level change



Removed refract from water ripples caused by bullet impacts for performance reasons



Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser



Started tracking localization settings to help make decisions regarding localization in the future



Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded



Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players



Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically



Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy



Fixed a bad detection case in the "Friendship is Golden" achievement



Changed the description of the "Triple Prey" achievement so it better describes how to get it



Critical arrows now have a trail and correctly deal enhanced damage



The Huntsman now defaults to be right handed



Friendly arrows will no longer trigger the near miss sound on you



Fixed several sources of floating arrows



Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask



Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker



Fixed a bug where the spy's watch would randomly change models during play



Fixed uncloaked spies flickering in and out of the cloak effect when taking damage



The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked



Increased the Cloak and Dagger regeneration rate slightly



Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger



The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter



Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full



The Dead Ringer's cloak meter can now be regenerated from ammo sources



The Ambassador now only crits when fully accurate and no longer penetrates enemies



The Spy can no longer change weapons from the knife while shocked by the Razorback



Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies



Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter



Updates to Team Fortress 2, Half-Life 2: Episode 1 & 2, and Portal have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: