Quote Wwise WaveWorks Interactive Sound Engine is the industry's only complete audio pipeline solution. Designed to suit your workflow, Wwise features the integration of an advanced audio authoring tool and a robust sound engine.



By addressing the specific needs of both audio programmers and sound designers, Audiokinetic has created the ideal solution for all of today's game development pipelines. Wwise allows you to prototype new projects right out-of-the-box; it is workgroup ready and is easily integrated into next-generation game engines. Working in Wwise will increase your productivity and enhance your creative output while saving you time and money across the audio production of any game title.

@directhex @TwoLofBees @deepsilver Wwise will be there with SteamOS. Please contact us if you need linux support now. Bernard Rodrigue (@decasteljau) September 27, 2013

Quote Wwise is currently available for the following platforms: Android™, iOS, Mac®, Nintendo 3DS™, PlayStation®3, PlayStation®4, PlayStation®Vita, Wii™, Wii U™, Windows®, Xbox 360™, Xbox One™ and Windows Phone 8.

Quote Had Limbo used something other than Wwise, it may have gotten a native Linux version.

Quote We licensed Wwise for audio and Bink for video, and they worked reasonably well. Some of the time we saved has been lost since then though, we had to write our own audio system for Linux for example.

Article taken from GamingOnLinux.com.

WaveWorks Interactive Sound Engine (Wwise) is an audio library game developers can use license to use in their games.They have stated publicly on twitter they are planning Linux support:I am not too clued up on things like this not being a game programmer or audio man myself, but considering it stopped LIMBO being ported natively I am betting it's not the only one.Considering how many platforms this audio solution works on it's not surprising it's popular, their website claims it's used in over 300 games.According to Ethan Lee who ports quite a few games to Linux, part of the problem with LIMBO not being able to be ported natively was it's use of Wwise, so this will be another barrier down for Linux game development ( source ).Frozenbyte the developers behind the Trine & Shadowground games had to replace Wwise in Trine 2's Linux version because of no Linux support as well:I do wonder how many more companies will be announcing Linux support of their products in the near future thanks to Valve's support of it with SteamOS.Not just that, but I wonder how many more games will be jumping over now we will have another middleware problem out of the way.