August/September Progress Report

I totally meant to get this post out in August, but that’s ok! Progress on Apex has been going well. The gargantuan new tilesets I’ve created for Build 7 are 95% done at this point, and most of the mapping has been completed (with maybe 5 maps remaining, tops). I’ve also done a fair chunk of the story scripting, meaning there really isn’t too much left to do. Build 7 unfortunately won’t add too much in terms of play time (less than an hour, if you rush), but will help drastically elevate the quality of the game overall.

Here’s the breakdown of my progress so far:

Tilesets: 90%

Mapping: 80%

Sprites: 60%

Music: 30%

Story: 50%

Additions and Other: 45%

Things are starting to seriously wrap up here! You’ll probably notice that I’ve removed the “Trainers” section, and that’s because there really aren’t any new trainers for Build 7. This shouldn’t come as a surprise if you’ve completed Build 6.

Right now, I’m looking at a very tentative release date of October 1st for Build 7. It may be earlier or later depending on how long it takes me to complete the remaining tasks, as well as the schedules of my contributors.

I’d like to thank everyone who has responded to the Build 6 Survey. We’ve had 17 responses at the time of this posting, which has already surpassed the Build 5 survey. Responses have been valuable in the development of Build 7. If you haven’t already responded to the survey, I urge you to do so, as it will be closing once Build 7 launches.

We’ve also had a bunch of new pages added to the Wiki, but we still need a lot of contributions! If you would like to help fill in the blanks, head over to the Wiki to share your knowledge with the community.

Lastly, if you’d like to chat with me or the community, head over to our Discord server. We’d love to have you!

That’s all for now. See you guys in Build 7!