Dictionary/Thesaurus

Terminology and Reference Thread





- Buildings



- Resources

- Troops

- Spells

- Special Limited Traps

- Army Compositions

- War Terms

- Base Designing Terms

- Technical Terms

- Other





Hey guys, I've realized that many people are often confused with the slang and abbreviations used in-game. So I took the initiative to create a detailed mini-dictionary and thesaurus for all the people who don't understand the weird lingo sometimes used in the clan chat and global.



It is recommended to use the search function (Ctrl+F or ⌘+F) to find your desired definition or synonym.



Buildings





Resources



Troops

Golem- gol, , boulder, Go (used in army comp names)



Spells



Special Limited Traps/Spells





Army Compositions and attacking terms and slang

Wi- Slang used in army composition names which means Wizard or Witches, which also applies to to other troop names such as Gi, Ba, Ho, Lo, etc.

sub 100- dropping trophies to stay below 100 trophies to attack players with minimal troops, which usually is done within long periods of playing. Very similar to sub 200 but is rumored to have better loot

sub 200- dropping trophies to stay below 200 trophies to attack players with minimal troops, which usually is done within long periods of playing

Lure- to draw either a Hero or Clan Castle troops to a place outside of any defenses and defeat it with troops

Picking- attacking buildings outside of any defenses range, usually with archers or wizards

Giant-Healer combo- using a Healer, many Giants and other troops of the players choice attack. Also known as GHealer

Noah's Ark- Using 2 of every troop except Golems and Lava Hounds where only one is used

Sniping- attacking a specific building, usually the Town Hall or a resource building for either farming or trophy hunting purposes

Priestess/Emperor- A Hero aided and healed by Healers and Healing Spells

GARCH- Goblin Archer farming attack / also known as Giant Archer attack

Miniwall- a joke army composition consisting of minions and wall breakers popularized by Daddy

a queen aided by multiple healers primarily used for farming Dark Elixir.

Balloonion- Balloons and Minion mass attack, also known as loonion or miniball

GoWiVaWiPe - Uses Golems, Witches, Wizards, Valkyrie and PEKKA - composition that Unity Sharp used in forum elite.

GiWiWi- A cheaper version of GoWiWi with Golems being replaced with Giant

GiWiPE- A cheaper version of GoWiPE with Golems being replaced with Giants

GoLavaloon/GoLaloon- Golems, Lava Hounds and Balloons usually accompanied by Wizards

GoHo- Golems and Hogs, usually accompanied by Wizards

BARCH- Barbarian Archer rush, also known as BArch

Meat Shield- a unit used to soak up damage, usually Giants, Barbarians, Hog Riders or Golems, to distract enemy defenses

Raid- when you attack another person's village, or the Single Player Campaign



War Terms



Junk Buildings: Refers to gold mines, collects, or any non- defensive buildings located outside the walls of a war base, along the perimeter that serves as a buffer.

Suicide Hogs: Refers to a group of 5-8 hogs outside of the function of defense killing, serves as a purpose of heading straight into double giant bombs and 'suicidally' trigger the set, in order to protect the real Squad of hogs.

Clean up Wiz: Refers to the 2-4 extra wizards intentionally saved for the very end when defenses are gone, to kill the junk buildings along the perimeter so time doesn't run out.

Pulling: Similar to aggro (where aggro refers to the aggression of a troop), pulling refers to the action of either grabbing the attention or 'dragging' the opponent's troops out of a certain location.

Aggro: when a attacking or defending troops switches target when a troop from the same side that is within range gets injured by opposing troops. The switch happens due to the AI of the troop wanting to 'help defend' the targeted initial troop.

Queen Killing: A term referring to the set attack strategy of having a Golem within reach of range of Defending Queen, while Attack King gets aggro-ed by the Queen and heads straight for her, swinging and killing her. Usually a Jump spell is needed to ensure golem goes inside.

Queen Walk - a Queen walk refers to using the Queen in war with 3-6 healers to 'walk' around the perimeters of the base, and being able to kill 1/3-1/4th the base's outer Layer of defenses.

M4X Attack- a strategy of using Quad-EQ to open up a big section of inner walls, ane allow high level Heroes to take over the insides.

212- a CC request that means 2 witches, 1 wizard and 2 barbarians. Used by TH9 Clan Castles

111- a CC request that means 1 golem, 1 wizard and 1 barbarian. Used by TH10 Clan Castles

223- a CC request that means 2 witches, 2 wizards and 3 barbarians. Used by TH10 Clan Castles

refers to the group of troops, usually with minimum a Golem and wizards, that is a main DPS force. Sometimes contains one hero.

Ambush war- creating/modifying a current clan to match TH levels/weight of another clan to war with them. Requires a lot of preparation and is very difficult to have a successful ambush.

.5- a strategy of upgrading a a players Town Hall and upgrading purely offense and using leftover resources for walls and Hero upgrades. This is to decrease the 'weight' of a player in war and to match up with lower mirror. For on example, a Town Hall 8.5 will be paired up with a regular Town Hall 8 except the 8.5 will have the offensive advantage. Confirmed to barely work post match making update under certain circumstances.

Swarm- The use of 11 or more balloons.

Needle- The use of 10 or less balloons.

Hocus Pocus: Mass Witch attack, used in wars and high-level gameplay.

; not necessarily used to specifically

The use of 6 or more Golems

The use of 5 Golems; not necessarily used to specifically kill the Archer Queen and/or Clan Castle troops.

The use of 3 Golems to kill the either the Archer Queen,

kill the either the Archer Queen,

Shattered- The use of 2 Golems to

kill the either the Archer Queen,

Cold Blooded- The use of 1 Golem to

Clean up- Re-attacking previously attacked bases for further stars

Wave- a group of troops sent in timed deployments

Mirror- the enemy team's player with the same ranking as yourself.

Shattered- an attack which is split into separate groups.

Weight- the defensive capability of a player, which is used to calculate war matchups. Certain buildings contain a higher weight than others such as Infernoes and X-Bows.



Base names, terms and techniques

Corner-a poor base used by beginners by using a corner to build a base, with up to 2 sides unprotected

Egg- a base surrounded by many layers of walls

Packed- a base with nearly or all buildings inside usually a single layer of walls

Split- a base that is separated into 2 mini-bases

Pocketed- a base with 'pockets' that house more than one building per capsule

Spiral- a base that spirals around usually in rotational symmetry

Ring- a base which has a 'ring' layer which leads melee troops in a large circle to divert them from ranged troops

Bulkhead- a base that has most buildings surrounded by a layer of walls with uses up many walls during the process

Variant- a base that is inspired or based from another design- usually for different levels of Town Halls.

Vault- a base with most or all valuables in a single compartment usually heavily surrounded by defenses.

Core- the center and usually most important part of a base.

Black Hole- a base which has a large spawn point in the middle of the base to lure attackers to attack from there, usually bombarded with traps and covered with splash damaging buildings

Labyrinth- a base with a unique wall structure creating multiple intentional gaps which are used to cleverly manipulate troop AI supported with the use of traps and sieves.

X-Core- a base with an X-shaped design as it's core.

Spiking- an old and now extinct method used to place dud walls that protrude of of the main base to fool Wall Breakers

T-junction- Walls positioned in a T shape, allowing three way access to different compartments.

L-junction- Walls positioned in a L shape, allowing one way access to different compartments.

X-junction- Walls positioned in a X shape, allowing four way access to different compartments. Considered one of the most important part of a wall

Compartment- a section of a base with a minimum of one building inside it

Funnelling- having an intentional gap so troops, usually Giants, will automatically go through the gap and get spring trapped

Farmer- a player who does not care about trophies but rather for loot

Trophy Hunter- a player who does not care about loot but rather for trophies

Hybrid- A player who cares for both trophies and loot

Cornering- having buildings at the corner of a village, usually to prevent attackers from getting 100% on their raid

Anti- a base designed specifically to repel a certain troop/army composition

Forcing- pushing back the minimal spawn point with buildings to buy extra time for defenses to attack enemy troops

Collector/abandoned bases- a base which has not been logged onto for an extended period of time and has been attacked multiple times removing most or all of the loot in the storages and leaving a large uncollected portion of loot in the collectors. Highly favored by farmers due to the minimal amount of work needed to obtain the substantial amount of loot. Also known as dead bases.

Coreless/Open core- A typical core that is not completely sealed up and with multiple gaps and pathways leading towards it.

Tesla Farm: The use of 3-4 teslas all compacted within a single location of a base. Usually used for TH9 war, specially to defend against Hogs/Loons, and out dps's the Heals spell, killing hogs quickly.

Offset Queen/Queen Island: An advanced war base mechanic/concepts, which revolves having 3 spaces around the Queen's platform, usually 2+ storages, and walled around her in order to ensure she does not jump the wall out of the compartment.

Kill Zone: The base area which is opposite side of the 'Queen Zone', where the heavily dps such as teslas and Wizard Towers are located to fight off the Kill Squad/team.

Queen Zone: The location of which The defending Queen's location and walking territory within a base, opposite of the Kill Zones.

Unlureable CC: A base that doesn't allow all of the CC troops inside to be lured out, even with the use of 5 hogs/loons in exchange.