It is Larian Studios’ biggest production ever and will be playable together with friends or as a single-pl a yer adventure.

.......concerns rising.

Look, I’ll admit, I’m one of those weirdos that doesn’t like the Divinity: Original Sins games. The combat hasn’t really engaged me, feeling too combo focused, the writing felt weak with characters that didn’t really connect with me, feeling too focused on being fantasy archetypes and less like people, and the lore felt impenetrable.

Admittedly, part of it is just that I struggle to get very far into those games before I tire of them, so things don’t have a lot time to become well developed. I am going to give DOS2 one more shot at impressing me once I get off my ass and finish Persona 5, but that’s where I’m coming from with it, just felt like a game more interested in its flashy tactical combat than its story and characters.

But... yeah, co-op play is not a good fucking sign for a story-driven RPG. It lessens the focus on both the protagonist (since it allows for there to be more than one) and on the companions (since people might have a game where they don’t have *any* companions). While it’s clever that, in DOS2, you could play *as* those prospective companions, it still doesn’t help give them that complex, unique voice.

(and yes, I know, you could technically do co-op in BG2, but it wasn’t a focus by any stretch, just a “eh, we’ve got the tech for it, and the Bhallspawn was still the main character with only one person controlling them)

This is feeling more like it’s going to be an in-name-only sequel. The story of the Bhallspawn wrapped up completely in the original games, Larian’s preferred combat style is a completely different one, there’s likely to be a co-op focus...

...yeah. Best to just get into that mindset from the start. As much of a sequel to Baldur’s Gate 2 as Prey (2017) was a reboot of Prey (2006)...