Master Zhao

Medium celestial, neutral good

Armor Class 24 (natural armor)

24 (natural armor) Hit Points 313 (33d8 + 165)

313 (33d8 + 165) Speed 60 ft., fly 100 ft.

STR DEX CON INT WIS CHA 20 (+5) 24 (+7) 21 (+5) 18 (+4) 24 (+7) 20 (+5)

Saving Throws Dex +14, Cha +12

Dex +14, Cha +12 Skills Insight +21, Perception +14, Persuasion +12

Insight +21, Perception +14, Persuasion +12 Damage Resistances necrotic, radiant

necrotic, radiant Damage Immunities poison; bludgeoning, piercing, and slashing from non magical weapons that aren't adamantine

poison; bludgeoning, piercing, and slashing from non magical weapons that aren't adamantine Condition Immunities blinded, charmed, exhaustion, frightened, poisoned

blinded, charmed, exhaustion, frightened, poisoned Senses truesight 120 ft., passive Perception 24

truesight 120 ft., passive Perception 24 Languages All, telepathy 120 ft.

All, telepathy 120 ft. Challenge 24 (62,000 XP)

Deflect All Missiles. When Master Zhao is hit by a ranged weapon attack, magic missile spell, a line spell, or a spell that requires a ranged attack roll, he can use his reaction to reduce the damage by 32 (1d10 + 27 + half of his current temporary hit points). If Master Zhao reduces the damage to 0, it can catch the missile or effect. If Master Zhao catches a missile or effect in this way, hecan make a ranged attack with the weapon or piece of ammunition he just caught as part of the same reaction. This attack has a 40/120 range and counts as a unarmed strike weapon attack for damage purposes. If it is a spell, he can instead redirect the spell towards a creature of his choice. The spell uses his DC and Spell Attack Bonus (DC 22, Bonus +14)

Divine Awareness. Master Zhao knows if he hears a lie.

Divine Fists. Master Zhao's unarmed strikes are magical. When Master Zhao hits with his unarmed strike, it deals an extra 2d8 radiant damage (included in the attack).

Evasion. When Master Zhao is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he insteads take no damage if he succeeds on the saving throw, and only half damage if he fails.

Unarmored Defense. While Master Zhao isn't wearing armor, his armor class includes its Wisdom modifier.

Magic Resistance. Master Zhao has advantage on saving throws against spells and other magical effects.

Actions Multiattack. Master Zhao makes four unarmed strikes, four dart strikes or two Saint's Palm attacks. Unarmed Strike. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 12 (1d10 + 7) bludgeoning damage plus 9 (2d8) radiant damage. Saint's Palm. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage plus 9 (2d8) radiant damage. The target must succeed on a DC 22 Constitution saving throw or be stunned until the end of the supreme master's next turn. Dart. Ranged Weapon Attack: +14 to hit, range 20/60 ft., one target. Hit: 9 (1d4 + 7) piercing damage plus 9 (2d8) radiant damage. Divine Wrath. Master Zhao makes three unarmed strike attack against every creature within 5 feet of it. Holy Swathe (Recharge 5-6). Master Zhao swings his palms through the air, creating a streak of golden hot light. Each creature in a 60-foot cone originating from the grandmaster must succeed on a DC 22 Dexterity saving throw or take 77 (22d6) radiant damage. Overcoming Limits (1/day). Master Zhao rushes forward with up to all of his movement and condenses all the raw divine power flowing through his body in one punch to attack a creature. That creature must succeed on a DC 22 Dexterity saving throw, taking 62 (10d10 + 7) bludgeoning damage plus 90 (20d8) radiant damage and be knocked back 50 feet plus 5 feet for every 5 feet Master Zhao moved to reach the target. In addition, each creature within 30 feet of the target must succeed on a DC 22 Strength saving throw or be knocked 50 feet away and knocked prone. After using this ability, Master Zhao loses the bonus radiant damage from his Divine Fists trait for 24 hours and is stunned until the end of his next turn. His attacks are still considered magical.

Bonus Actions Divine Defense. An invisible barrier forms around Master Zhao's body, protecting him for 1 minute. For the duration, Master Zhao has 75 temporary hit points.

Reactions Divine Ki (2/Day). If Master Zhao still has temporary hit points from his Divine Defense and would get damaged, he can convert the temporary hit points gained by his Divine Defense into a protective barrier which lasts until the start of his next turn. The barrier has his AC, 75 hit points, automatically fails all its saving throws and is immune to psychic and poison damage. He is immune to all forms of damage until the barrier is destroyed and excess damage does not carry over to his normal hit points.