I'm not one to just bomb a game for silly reasons. I can find redeeming features in almost any game to at least call it mediocre. But Mass Effect 3 is the biggest letdown in PC gaming history. ME1 was plagued with wonky, unintuitive controls and menu navigation, but painted a rich, colorful universe that just demanded exploring. And explore we did. The Mass Effect universe was second only I'm not one to just bomb a game for silly reasons. I can find redeeming features in almost any game to at least call it mediocre. But Mass Effect 3 is the biggest letdown in PC gaming history. ME1 was plagued with wonky, unintuitive controls and menu navigation, but painted a rich, colorful universe that just demanded exploring. And explore we did. The Mass Effect universe was second only to Dune. The storytelling and acting were deep and meaningful, and the game just FELT enormous, even if it wasn't. You had so much freedom to do things your way, that it was mind boggling.



The sequel narrowed the scope to your ship and your companions, telling a deeper, more personal story that blended wonderfully with the broad moral strokes in the first. Sure, you had to be a completion junkie to get the perfect ending, but the characters were fascinating, their stories meaningful, and the voice acting was superb. I really cared about the people I went to battle with, so much that I happily replayed it entirely just to make sure that one crew member survived.



And then comes three. It starts out very serious, if a bit disjointed. You have saved the galaxy twice, and you still got court-marshaled? Your estranged companion is thrust upon you and then taken away. Relevant members jump in and out at complete random, you have no control over whether or not people live or die, and the woefully limited, boring citadel (seriously? How do you make the CITADEL boring this time?) is just a place where you go to get side quests that are essentially a dull minigame that doesn't even encourage exploration. Your companions are very mismatched, with Garrus and EDI being the only really meaty characters. Joker is thrust into some disjointed, ultra-serious role, and the animations make his eyes look downright crazed. All the animations are pathetically stiff and wooden. Why not simply use the wonderfully animated SWTOR engine and simply transplant the gorgeous textures? The stories are short, the side quests are almost meaningless and always presented exactly the same way. You either fly around collecting items whose relevance is never explained, and running from reapers in the minigame, or you are on a tiny, repetitive map fighting for equally irrelevant resources. The combat is okay, but feels so sluggish and imprecise that you can feel the "controller-itis" in its DNA. So low marks there. Also, I don't know about the other classes, but the Vanguard feels downright worthless, with absolutely no synergy in its skills, whereas in the first two, it was a fast paced engine of destruction.



The new relationships are shallow, jerky, and forced upon you so quickly and back-to-back that it's laughable.



And then the whole story draws to a conclusion. All that work you did to unite the galaxy, seems to have no impact or weight whatsoever. The final mission is disjointed, and all it appears to change is the length of your cutscenes, because it all boils down to the ending. The choices you're presented with mirror nothing that makes sense, let alone what your goal was. No matter what type of person you chose to play in the Mass Effect series, the ending presents nothing that you have any interest in pursuing. Not to mention glaring plot holes and absurdities. The ending was so bad, it single handedly ruined the entire series for me. After learning how things turned out, I will probably never pick up a Mass Effect title again. Nothing you can do will alter the eventual outcome, either. Finally, we get to the day one DLC. I didn't knock off a point from Portal 2 for having it. That DLC was cosmetic and completely unnecessary. But the DLC that adds 1% to the game and costs 20% of its retail cost and should have OBVIOUSLY been included, is the final nail in the coffin for bioware. I don't like making broad generalizations, but after the awfulness that was I can't help but get the feeling that EA has finally destroyed what was once my favorite RPG makers. The Mass Effect universe was the most astonishingly well-conceived, lore-ridden universe in gaming history, and EA just destroyed it. The user score (and it's not like the /v/ bombing of portal 2, which I stood against) clearly shows that EA just pays for ratings, because while barely tolerable as a game itself, the second you finish it, there is no way you can seriously sit back and think "That made sense. That ending was totally logical." … Expand