Bricks

Concrete

Fabrics

Glass

Grass and dirt

Wood

Plastics

Since Epic Games acquired Twinmotion last year and made the high-quality, easy-to-use real-time visualization solution freely available to the general public, we immediately started thinking about how we could best make it interoperable with Unreal Engine. While we’re excited to reveal more on how we’ll be integrating the two workflows together in the future, we wanted to begin bridging that gap today by offering Unreal users a free material collection that’s based on Twinmotion materials. There’s a wide variety of categories here including:

Specific optimizations for ray tracing

Advanced shading techniques, such as parallax occlusion mapping for materials needing relief, which is useful for surfaces like bricks

Ability to use an object’s UVs or to use tri-planar mapping, which can assist texture alignment by automatically aligning textures on objects that might not have been given proper UV coordinates

Ability to define real-world scale

Available now on the Marketplace , we’ve ensured that these rich and powerful master materials support the latest ray-tracing advancements and have used best practices to define how the nearly 500 PBR materials were used. This work includes:Unreal users will be able to use these master materials on their custom content to achieve a high level of photorealism and can combine it with their own textures and assets across any project. Download the collection , try it for yourself, and stay tuned for more news about how Twinmotion and Unreal will intertwine their workflows moving forward!