Ninja

Lighter than air, making as much noise and leaving as much trace as a shadow, the small black cloaked figure reaches and grips a nearby shadow and flings the shuriken, it strikes tue with 3 of its brothers instantly slaying their foe.

A Dwarf leading the brigade to defend their mine, standing tall against the oncoming blight. He raises his battle axe and is about to start the charge, as if from nowhere his arm is severed and his throat is slit. blood trickling down his neck his body falls, the blight evercoming.

Ninja's are the epitome of "getting a job done". Pay an Ninja for a kill, its done. They rely on the shadow for concealment and some even manifest it as weapons. Basic magic to aid in the art of the suprise attack. Close enough to keep an eye on things but not close enough to reveal you their face let alone their name.

Stealth and Anonimity

Creatures of the night prove the best Ninja's but anyone trained in the art is as deadly than the last. Keeping to the shadow almost forming a bond with them, Ninja's dedicate their lives on Stealth & Deception. In combat they rely on their precision accuracy skills to take down their foe, I have never met a Ninja who didnt like to go first in combat.

Ninja's who stick together

Like an artisan you belong to a guild but instead of merchants you consort with killers, you live a comfortable lifestyle without charge, and your guild will grant you protection from any crimes you are charged with, up to a finable value equal to 10× your level in gp. To remain part of the guild you must pay them 10 gold for every month you earn. In addition your guild provides for the upkeep of your weapons and your living costs (food and shelter) while away from the guild. If you are ever convicted of a charge for assassination, your guild will sever all ties with you.

Creating a Ninja

As you create your Ninja character, decide on how they interact with the general population. Do they hide at all times and communicate with messages, do they have a well furnished cover story with papers and proof. Are they new to the game and having to piece the new identity from scratch?

What happened in your previous life that led you to leave it and become an ninja? Did someone kill your dog?

Quick Build

You can make and Ninja quickly by following these suggestions. First Dexterity should be your highest Ability Score. Make Charisma your next highest if you plan on making Deception and Social Interactions. Second Choose the Criminal background.

Made WIth The Homebrewery

The Ninja Level Proficiency Bonus Features Shadow Stars Sneak Attack 1st +2 Sneak Attack, Darkvision 0 1d6 2nd +2 Dart Attack 0 1d6 3rd +2 Assassinate 0 1d6 4th +2 Ability Score Improvement 0 1d6 5th +3 Uncanny Dodge 0 2d6 6th +3 Dark Vision 0 2d6 7th +3 Shadow Star +1 2d6 8th +3 Ability Score Improvement +1 2d6 9th +4 Infiltration Expertise +2 3d6 10th +4 Ability Score Improvement +2 3d6 11th +4 10,000 Stars +2 3d6 12th +4 Ability Score Improvement +3 3d6 13th +5 Ambush Master +3 4d6 14th +5 Blindsense +3 4d6 15th +5 Shadow Star +4 4d6 16th +5 Ability Score Improvement +4 4d6 17th +6 Master of stealth +4 5d6 18th +6 Elusive +5 5d6 19th +6 Ability Score Improvement +5 5d6 20th +6 Stroke of Luck +5 5d6

Class Features

As a Ninja you have the following class features.

Hit Points

Hit Dice: 1d8 per Assassin level

Hit Points at 1st Level: 8 + your Constitution modifier

Hit Points at Higher Level: 1d8(5) + your Constitution modifier per Assassin level after 1st

Proficiencies

Armor: Light Armor

Weapons: Simple Weapons, hand crossbows,

longswords, rapiers, shortswords

Tools: Theives' Tools

Saving Throws: Dexterity,

Skills: Stealth and choose three from Acrobatics, Athletics,

Deception, Insight, Intimidation, Investigation,

Perception, Persuasion, and Sleight of Hand.