Let’s talk! There have been some developments in my real life recently that will also affect the development of my games, so today I bring you news!

How about we start with the usual update on Fallen Angel: I’ve finished the Arena and all basic Animations for the final Boss’ second phase and currently work on the attacks. I plan to finish these by this weekend so that I can start on the sexy animations next week.

But before I can talk about the release-schedule for this month, there is something I need to announce first: Starting next month I have a new job! It is a definitive step-up from my current job, but I’ll also have to work more hours a week. That will also mean I’ll have less time to work on my games, unfortunately. I can’t say for sure yet in what way this will affect the monthly releases, but I’m expecting there’ll be months where I won’t be able to get a full update done. If I’m able to foresee this, I’ll of course make an announcement beforehand. But this is probably nothing that will greatly affect Fallen Angel, but rather something for my next game(s).

One thing that will impact Fallen Angel however will be the situation at my current job this month. Because I’m leaving, I’m feeling a big pressure to leave a clean desk, which means I’ll have to work overtime in the next 3 weeks. I’m positive I’ll still be able to finish the second phase for the Final Boss this month so that all planned content is in the game, but I most likely won’t be able to make the misc. fixes/changes and the epilogue by the end of the month, so that will have to wait a bit longer. So, long story short: one more demo this month before v1.00 is released.

And while I’m making new announcements in this post, I figure I might just get this out as well: my next project will be, by popular demand: Princess of the Ring 2.

I have a lot of ideas and designs already finished and great ambitions for this one, but I won’t give you the details yet. Those will come later. PotR2 will probably also be the last game I’ll make using 3D Custom Girl. I’m ready for some new designs in my games, and I think I found a good solution, but this is something that’ll matter in 2 years, nothing important for now.

I’ll keep you up-to-date.

Toffi