The art style reminds me of 3D Dot Game Heroes (A game heavily based on old Zelda), where you had this angled top down view, making the stuff look kinda like toys, with a depth of field to help sell that angle and I actually didn't like it back then. It was way too extreme with the blur. It's still a problem here, but it's not nearly as harsh and in the end, it's still just going to be a good Zelda game.