With a strange and unique visual style, Moss Destruction released back in March and while fun it was overly difficult at times. Recent updates are a dramatic improvement to the flow of it but it remains incredibly difficult.

Note : Key provided by the developer.

The game is now split into different worlds, as they had a lot of feedback on the difficulty. Now, if you manage to unlock a world you can start a run there if you wish instead of always from the start. There's also now 6 new "wild" alien techs to find, Steam Cloud support, a smaller crosshair that doesn't get in your way, improved enemy spawning and more. They also mentioned how the fog of war was tweaked so there's not so much of it hiding enemies but for me there's now none at all, weird.

Additionally, the very latest update also adds in some pretty big stuff. There's now visual mods for your mech to upgrade, there's 3 challenging new mini-bosses, unlockable characters now have their own special skills making them useful and performance improvements.

I like what they're doing with it and they seem to be supporting it well. Overall, it's quite fun and it's a pretty challenging game that will test you. It continues getting harder too as you play, especially when you stay on a level too long as more enemies start spawning. At times it feels quite unfair I will say though, when enemies just pop out of the ground and hit you instantly. If they continue to tweak it, the game could really be something especially with just how ridiculously weird the design is.

The main thing that bugs me is the cursor speed, it's too slow, it's noticeably slower than my actual movements even in the menu which is really weird. Other than that, I think it's a twin-stick shooter worth your time.

You can find it on Steam and itch.io.