Devs, can you pls make a survey about difficulty?

single player or coop



total number of players



number of days survived



number/type of hostiles encountered



number/type of hostiles killed



number of structures built



number of trees/logs used



number of base locations



approx area of base locations



estimated % island exploration



estimated % cave exploration



number of story-relevant content (pictures/drawings/items/etc) found

People on here and on reddit have been asking for higher difficulty mode, because they feel the game is too easy at a certain point. It seems many of these players are just in the beginning 20-60 days and don't encounter many hostiles, while being able to kill them easily. I feel this is mostly due to heading out, finding the best gear just after a few days.So maybe an analysis could help figure out what is causing certain spikes in difficulty to then maybe think about additional mechanisms, how this could be changed. Ofc, you could add another game mode that spawns more hostiles, etc.But I think this has mostly to do with players beeing ahead of the content due to lots of information/spoilers on the internet. I mean, how can the game still be a challenge when you already have the Katana at day 2? How can you fear any hostiles if you already have a big ♥♥♥ base in a secluded area after 10 days?Persoanlly, if possible, I would not add another game mode but somehow increase difficulty dramatically as soon as players have acquired certain special items, and/or as soon as they have used up a certain amount of resources. I mean, ppl have been building structures in coop with more than 1k logs, still the locals do not intervene?I think that the "time passed ~ number of hostiles" correlation/equation or whatever you are using to increase difficulty can be manipulated by rushing through the content. Ofc, one could say it's the player's own fault: if they use guides and don't care about spoilers, already have seen everything in a few days and found all the great items, that is none of your concern.Still I would like to see a survey that at least allows an analysis of the current playstyle. Maybe that data can help you understand the player base a bit better and you can change some things accordingly?Here are some parameters I think are interesting to look at:Just to name a few, I'm sure you can think of many more factors that might influence difficulty. I know, everyone here thinks their suggestions are very important and that you guys need to do this or that. I don't know if a survey was/is planned, but I really think you should do one if you think it can help you understand the player base. It's a lot of work and you need someone to analyse the data properly, but imho it can be a real eye-opener.Feedback on forums and reddit is nice to have and certainly important to go through and change things based on that information. But when it comes to difficulty I'm quite sure information will get lost because it is a very subjective matter which can not really be discussed in a productive way. So pls make a survey, maybe add some other things that are not related to difficulty to get even more data you are interested in.Other than that, nice work! I tested your game for a month now and it is one of the EA titles that are not only promissing but actually are really fun to play and almost addictive to a certain point. That's a good sign and I feel great that I gave you some cash to have the opportunity to be part of this process.Thank you!Edit: typos