Special Note

I wrote this guide shortly after the game’s release, and wouldn’t you know it the developer keeps updating the darn thing. Unfortunately I’ve moved on with my life to other things, so I will not be constantly checking on this game. If one of the puzzles is out of date, I apologize, but I can’t promise to ever fix this guide up again. Feel free to use it and edit it at your own discretion, so long as it’s not done commercially and you credit me. Thanks.

So you want to solve the puzzles

in “Baba is You” but sometimes you need a little nudge. There’s no shame in that. But whenever you look up help, you either find nothing useful or you find complete spoilers to all the puzzles. You just want some hints. That’s why I’ve made this comprehensive guide which intends to cover every puzzle in the game, but in a way that should help you discover the solutions for yourself.

General Advice

“Baba is You” is a game about rules. Once you know them, the action of solving the puzzle is usually trivial. It’s rare to see a puzzle take more than 60 seconds to complete from start to finish, once you know the answer.

The most common stumbling block is your own mind. While the game never deliberately plants false info, it is designed to encourage you to make false assumptions about the rules if you aren’t careful. Should you be stuck on a puzzle, it is often because you haven’t fully understood the the implications of the rules. After finishing any level, make sure you have noted why your solution worked.

The world map opens up after the early game. If you can’t solve one puzzle, just go somewhere else for a while and come back with a fresh mind.

Text is always Push (until it is not).

If your attempted solution is this close to working but doesn’t no matter what you do... it’s likely you’re actually miles away. Rethink your assumptions and start over.

How to Read this Guide

I’ve divided this guide into two “halves.” First is the main game, featuring the overworld and all its associated rules. These posts are interconnected in the way the main game is interconnected, and I’ve provided links so you can jump around to whatever hints you need. After that is the late game, and the only way to access is to go to the page on the Normal Ending and click the individual links for the next post (or just search for the page/make a guess in the url). This is to prevent you from seeing endgame spoilers on accident.

Regardless, each post will cover one world or area. For each, I will try not to spoil any material from that world or later worlds. However, I will assume you know about everything important from the previous areas. This means it’s possible for a post on the final world to contain unmarked spoilers from earlier ones. Be careful when visiting pages out of order.

Rules in the game are also always written “NOUN - CONNECTING WORD - PROPERTY.” When I am talking about a rule in general, I will use bold text. When talking about the objects which the rules affect, I will use italic text. When talking about specific instances of those objects, I will use regular text. If the text is in quotes, I am talking about the actual rules you can interact with. A noun is a word written in the level, which is meant to refer to objects. Examples include Baba, Flag, Wall, or Rock. An object is the actual thing. So, if I write “Rock” I am referring to the word itself, but if I write Rock it refers to all Rocks in the level. But each individual Rock is an instance of Rock. In a rule, I write it like Rock is Push. Nouns and connecting words look the same, so your knowledge of grammar should tell you which is which. Properties, however, are written inside colored squares.

For each world, I’ll provide an overview of what you’ll expect to find, as well as the levels I recommend you need to solve. In order to clear the world and get the flower necessary to open later worlds, you usually only need to solve half the puzzles. So, I’ll recommend the easier ones. As new material is introduced, I’ll give you hints as to what it means but I will try not to tell you outright.

For each level, I’ll provide a few things. First, a difficulty rating. This rating will be based on my own personal feeling, from one to five stars. Perhaps your experience will be different, but if you’re struggling you can try the levels I’ve rated easier first. Difficulty levels are only comparable within the same world. A low-star rating in a later world is easy for that world, but likely harder than a high rating in a earlier world.

Then I’ll post a picture of the unsolved level. Sometimes just looking at the picture, away from the game, can give your brain another perspective and help you solve the puzzle. If necessary I’ll include some other info about the level.

Finally, I’ll provide a series of hints. First there will be a soft nudge, but each successive hint will get more specific and spoilery. So don’t read all the hints at once. Read one, try to solve, then read more. Highlight text to see spoilers, like so: