Monolith Soft has just recently finished development on Xenoblade Chronicles X, but more than that they also helped develop Splatoon, another more recent Nintendo release. In the past they also teamed up with Eiji Aonuma’s team at Nintendo EAD to help finish up Skyward Sword. While they haven’t been asked just yet, Monolith Soft is very open to helping out anywhere Nintendo wants them to, including Zelda U. They welcome the respite after wrapping up development on such a large scale game like Xenoblade Chronicles: X. Here is what they had to say to Game Informer:

So with the team’s experience now in the open-world genre, I’m curious if you can offer any tips to the Zelda Wii U team? Is there some knowledge that can be transferred there? I know Monolith helped work on Skyward Sword.

Yokota: So as it turns out, in the development of this game we had a lot of opportunities to prepare reports and feedback on the technology and the different kinds of problems that we encountered. When we’re able to share those documents internally, they’re going to go to all the other teams so they’ll be able to draw from them and I hope that those guys working on that game will be able to benefit as well.

Is there any chance that you’ll be supporting that team once again after this project is fully done?

Takahashi: I mean I suppose it’s possible, but we haven’t heard anything. I would want to say that Monolith Soft is always available and we would love to help anytime people ask us.

It must be refreshing for the team to work on something from Nintendo to cleanse the Xenoblade out of your system every once a while.

Takahashi: Sure, absolutely. It would be nice.