Matchups (cont.)

Ms. Fortune

Painwheel

Parasoul

Peacock

Robo Fortune

Squigly

Valentine

Fiber will beat most of Beowulf's jump-in options. Fortune will want to be careful with her head off, since Beowulf can easily destroy Fortune's health bar by using j.HP chair on against her head. Doing c.HP or c.HK while chairless, Fortune can, with head off, use the Bite attack she has to cancel your chairless armored moves. She will often run towards you to hit you in order to get her head back, but you can easily read her and position yourself to hit her with j.HP or use Wulf Blitzer.A lot of Painwheel players will fly around the screen, making it difficult to get a hit on them. But Beowulf has ways to get her down. First is Blitzer: blitzering in will be helpful fighting against Painwheel, assuming they aren't baiting you, Painwheel has armor in her normals, fortunately, Beowulf can break her armor with Blitzer if you're quick enough. Second, is by doing Airwulf. Airwulf can beat whatever Painwheel has to offer in the air, it can get through her armor and it can beat out her level 1 super in the air. Third is by baiting out her attack and doing H chair toss. Painwheel doesn't have armor during her attack in the air, so baiting one out is your best bet. If you try do armor your way through, Painwheel can easily break his armor.In the air, it will generally be in Parasoul's favor, as she can easily hit you out of the air with tears, and can use Take the Shot against Wulf Blitzer and whiffed Airwulfs do good counterhit damage and keep you in place. You can do Arm super at mid range to hit Parasoul while she's doing L tear shots if you have quick reactions (a tip for this is to wait for the tear to pass the midpoint between you and Parasoul, as this will allow you to use the arm invincibility to pass through the tear and still strike Parasoul during her recovery frames, giving you a counterhit). You can arm super at fullscreen to hit Parasoul while she's doing H tear shots. H tear shots will lock you in place at fullscreen very well, but they have a lot more recovery than L tear shots.Using c.HK chairless is a must. This will allow you to easily counterhit Peacock and tech forward to close the distance. Be careful when overusing it, if you're using it from fullscreen, she can easily do Argus Agony and do counterhit damage. You can also punish Argus Agony with Gigantic Arm if you're close enough. After the first stage of argus, use arm to deal effective counterhit damage and get a conversion. Once you get Peacock in the corner, you are free to mix her up. Just be wary of her DPs, one being throw invincible and the other strike invincible (you can avoid by jumping forward and doing j.HP to punish her),Robo fortune will spend most of the match chipping you from the air with her beams. As Beo, your goal should be to back Robo into a corner and punish her when she tries to escape. The best way to beat her zoning is making a good read with Gigantic Arm, as it goes through beam and will deal massive counter hit damage to Robo, sometimes netting you a full combo. As Beo, dash jump forward and block her beams, pushing her into the corner. Either super jump j.HK out of the corner or dash forward if she sees you jump. If you make a bad read, simply try to push her into the corner again. As for the time when you actually do land the hit, try to look out for Robo’s s.HP. It’s her only reversal and has one hit armor. It can easily go through some of Beo’s set-ups because of his lack of multi-hit moves. Try to jab into c.LK when you go low in order to beat the armor and try to time your overhead set-ups so that Robo’s s.HP will attack on one side while you land on the other. But, if you have an assist, you can call the assist the same time you attack as Beo and go through her s.HP.Beowulf will want to stay close to Squigly, since Beowulf's ranged tools can easily be beaten by Silver Chord, Battle Opera, and Daisy Pusher. Try to not get her stance charges as she can easily put you in a mix up that lasts forever. The only decent reversal she has is Daisy Pusher, which can easily be read. If she is in the air, Beowulf's j.HP can easily beat her j.HP. You can't really mash out her resets as she can Daisy Pusher Arm super, she can also low profile Arm super with c.LK. She can also punish a retreating blitzer with Center Stage into opera. SBO can easily beat your well spaced j.HP. Chairless j.HP and Airwulf can grab Squigly's outstretched j.HP.Valentine can easily upback and zone, so you will want to keep the chair for its quick and disjointed normals and M and H chair toss to get her out of the air. Also, most of her moves are multihitting, so you cannot armor through them. While it can be a nuisance to get in, the key is to be patient and slowly get in. Blitzering in when she's zoning isn't a good idea as she can use her scapel super to hit you. Using Airwulf is also not good since she can use her flatline super to beat it out. Although when she doesn't have any meter, Beowulf can get pretty much mix her up to death. She doesn't have much of a reversal outside of meter.