Constructive Feedback on Latest Patch (With Suggestions on How to Fix Each Thing)

General

Chests

Forge

Forge costs updated

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tl;dr - weapon changes were good, armor/chicken changes iffy, chests awful, shards awful.Now, if you want a more detailed feedback, please read on. I was very, very hesitant to take the time to post this because it, in my opinion, truly feels like the devs are not taking the time to read posts like this that contain actual, constructive feedback. I completely understand ignoring / not responding to threads where people are just venting and giving nothing in terms of feedback but I hope the devs can read and respond to this.Before getting into it please remember this is all obviously my own opinions on the game and it's changes. This takes into account my own thoughts, talking with friends who have already quit, friends who quit because of this patch, friends who still play, and people who work in the game dev field.None.This is great. Headshot damage is definitely too high and lowering this increases TTK (time to kill), which a lot of people want. It's not a lot of fun getting shot by a duo late-game and instantly being chickened. I think this is definitely a step in the right direction for TTK.Give bonus back but reduce to 25.I dislike this. Maybe the bonus was a little high, but removing it completely is adding to the "looting > killing" phenomenon. Going from 50 shards to 25 would have kept a bonus for going after kills while reducing the huge advantage from getting one.None.I like this change I think. Decreasing all but legendary makes crafting an even more worthwhile investment. Almost anything that can boost forging is good as I think it's a very core and distinguishing aspect of this game.Revert back to 200.Normally you'd think "you want higher TTK so you should like this" but because of the next point I actually dislike this change. More explanation in next point.Revert back to 100/150/200/250.With only a +30 jump in armor for forging (assuming you have Epic) feels very lackluster and not worth forging (especially with leg drop in chests). The risk you take letting everyone know where you are for only a +30 reward feels not worth it. I know Legendary armors have better passives which is a valid argument for crafting them, but I feel like only Head is worth the time. I think getting Legendary ability and armor potions is a way more worthwhile investment over +30 armor. Increasing starting armor is what drives this change, so I dislike this change even more. I think the +50 made armor worth it enough to craft, I don't see the reason for changing this (moreso changing starting armor which makes this change needed).None.This change is fine to me. Sure it can be annoying when you're the one trying to kill a chicken, but you have to think of the flip side of when you're a chicken. Turning into a chicken is another core aspect of the game as it gives you a way more realistic chance of staying in the game as opposed to being "downed".Change to somewhere between 100-110%.35% over normal movement speed seems high, and combined with chicken timer reduction seems a bit much. I can understand being 100%, or maybe absolute max 120%, but 135% seems crazy. IMO I'd like to see 100-110%. Enough to give a real chance of getting away but not so high that people have no chance of finding a chicken if the fights more than close-range.Revert, Weapon Chest should always drop a weapon.This feels so random and I do not like it at all. Those that have taken the time to learn Weapon Chest locations should be rewarded. Landing on a weapon chest and not getting a weapon just feels counter intuitive. A Weapon Chest should always have a guaranteed weapon drop.Change to 5/10/20/40.This is actually probably the change that bothers me the most. It's been the same since the start of the game. People are nice and used to 5's and how to easily do the quick math to understand the number of shards they need for things. The multiples of 5's were nice and easy to work with. Now the white/green numbers just seem very random, 3 and 8? Quickly trying to decipher what you need to disenchant to get your needed shards is a nightmare. "I'm at 11 shards, I need 40.. Let me just get 3 from here, 14, 8 from there, uh.. 22.. 3 from here, 25, 8 from here.........33?". It just feels very nonsensical, I think changing back to 5/10/15/30 or a scale of 5/10/20/40 (I would say 35 for leg but that feels weird too).Change back, regular chests should not drop legendary.We've been through this before, way back. The vast majority of players did not like the fact that you could die to a Legendary Weapon 10 seconds into the game. It also makes the game way more about looting than going for kills as you can just loot everything you need. Even with adjusted drop rates this is just a bad idea as evidenced from previous trials. It's a BR game, we should be encouraging fighting and killing. Realm had the big advantage over other BR games because fighting felt nice, it felt rewarding. When people can just get all their gear from a chest fighting becomes less and less important.Patch notes are unclear.More clear concise info would be much appreciated. Where they toned down, toned up, ratio of armor:health changed? I think Potion Chests where fine so I'm not sure what changed here? Maybe making them drop 2 potions would nice.One Legendary Weapon, one other item, and some potions (3 total).While I can enjoy making these chests more competitive and fought over I think 4 items is a little high. I think making them drop 2 items, one being a Legendary Weapon, and some potions would be a good medium (so I guess a total of 3 items).Revert, Chicken Trophies are a distinguishing game feature.This is an absolute mistake. Just like legendaries from chests this has been tried and absolutely hated. As with the two other things I mentioned Chicken Trophies I felt were a core aspect and helped make the game different. You want to get a powerful weapon? You have to kill someone to do so. Will talk about trophy costs on respective crafting options below.Change back, 200 was fine and made things very easy to quickly calculate.Right off the bat 120 is just a weird number. 200 was completely fine and made things work well with the multiples of 5. I can see maybe changing it to 150 (I think 100 is too low) and working with that but 120 seems very random.For 150 shards: 25.Armor Potions are crazily in short supply. With shard changes and poke being very prevalent it's hard to ever have enough of these.For 150 shards: 25.Health Potions seem to be plentiful. I think maybe too plentiful but I'm unsure how you fix that issue. Perhaps instead of Potion Chests dropping 2 potions they should only drop 1?For 150 shards: 40.Crafting currently seems rather pointless with regular chests dropping Legendary. With that change reverted the 40 suggestion is just a straight 0.75 of 150 shards (in line with all other suggestions).For 150 shards: 70.Same as armor, really. Nothing else to really add here.Barring that I think switching to 0 for Legendary Weapon and 1 for Class Weapon is a fair middle ground.For 150 shards: 90.I know 0 trophies is going to get some heat from people but I think with the headshot change having a Legendary weapon just by farming shards is fine now. In all honesty I think the 1 trophy was fine but things should probably change.For 150 shards: 150.Max shards, nothing else to say.I think adding legendary drops to chests, removing trophies, and changing all shard disenchant numbers were bad choices. Most of the other stuff I dislike could be tuned, while the stuff I did like is great.I'm really stuck on the shard disenchant numbers and I think going back to intervals of 5 is much needed.I really hope we can see more HiRez communication, especially on posts that are actually constructive and not just venting. Please also return to more detailed patch notes. Earlier patch notes were amazing while the last few have been very poorly written, and contain multiple errors / wrong numbers.Thank you.