Gameplay

-Overall driving mechanics-

Right now it's faster to hit walls as actually get the curve right.

A huge error in this game.

Allmost any other racing game will punish you if you hit or even grind the walls.







This issue has been present since release here. Recordet the 1.0.2 Version. Last year.

Some of my suggestions would be



1. Increase slowing the ship, if hitting or grinding the wall.

similar to the Wip3out series.



2. Give ships overall a bonus by clean drifting in curves and add a boost increase ,

It will make the pace faster after drifting and the clean lap drivers get rewarded and veterans

can still make the lap time they are used too.

But needs testing.

-Ships-

Just bad

The Conqueror is, in my opinion the weakest of all

Ship hitbox /behavior

*Update*

the Conqueror is bugged

Conqueror class 2 starts spinning

I don't know how to fix that, maybe a type of noclip on ships but the damage still counts.

Or maybe make them more stady, like in the Wip3out series or in Formula Fusion.

The first hover-ship racing game where I experienced it.

-Power-ups-

Again! these are my personal opinions! If you not agree that's fine.

reverse blue shell from mario cart.

Overused

Nitro Boost & Ap all the time

useless in multiplayer.

it's not noticable then it's activated.

This has been Fixed. Wallgrinding slows you down now.I tested every ship on the circle. I used the same method as broughy1322 and his GTA race testingOf course, there are some differences, a lot of tracks have more straights and others have way more curves. But this is an overall test!The ships are even closer together as hoped, but some ships needed way more laps to get these times right.= Super fast paper craft / on my personal taste is this ship in pure races Over Powered.= Boost monster.= Tank= Grip machine for technical tracks.= One time turbo, fast on tracks that have few decent turbo spots.= Jack of all trades, it has not one strength point compared to the others.. "No Powerups"The handling feels weak, not responsive enough.And the boost goes nowhere if you try to get out of the corner.As a new player or pro player, there is nothing to gain.I have driven this ship since release because I'm someone that goes for looks as performance. "silly me"Still, nowhere to be seen on the leaderboards and by adding power-ups doesn't change the low usage overall.Suggestions:As a muscle car/ship would it be more fitting to have some power in the boost or something. Or give it gold nitro what it deserves.Like my idea in the "Overall driving mechanics" section.By drifting it fills more boost bar.Would make sense because it's a muscle ship that drifts a lot, to gain something out of itis a common gamemechanic choice. Like other racing games.It seems it only with this type of ship.Ships hitting each other is not an issue, it's welcome, but only theI think this is not intended. Getting spun sometimes causes you to ram into a wall and instantly die.Very frustrating by an overtake. Is in singleplayer and multiplayer.Hope this bug will be fixed soon, the Conqueror class 2 needs a fix.Some power-ups get used way more than others, some more viraity would be neat online.i will point out only the powerups where i belive has a problem.By my experience it is theIf a player is first with this power up, all he needs to do is hit it when someone isclose by. Makes it almost impossible to overtake.The screen tearing/slow down and no boost build up are too much for my taste.I see this power-up way to often. i don't think it's overpowered, but i believe theothers are just underwhelmed.I bet i get alot of heat for this one. Overall is the drone okey.The only thing i dislike is where the drone is placed and what animations it has. By this image, we see the drone blocks sometimes the most important view.It's for the community most likely a minor problem, but it's very distracting.I would love to see the drone lower where it doesn't get in the way.Or make a visual like the active shield, but just white it would be green.Overloaded Energy Turbine= A straight upgrade for turboboost.I'm more of a fan of speed power-upsthat require the driver to do something, like slipstream enhancerOr give it a slower recharge time.Augmented Propeller=and gives more advantage as all other powerups in general.Thanks towe know how much % it gives an overall speed.Here is his reddit post. https://www.reddit.com/r/redout/comments/6sjtiy/augmented_propeller_ap_passive_powerup_makes_you/ And image of his work Again like the [OET] It's a straight upgrade, for a lot of pros/veterans maybe not an issue, but i only seein any online race.Would really nice not to have the same stuff all the time.Maybe give it a negative, like hitting walls increase more damage like 5%~10% or more.Needs testing of course!Enhanced Respawn Device= Right nowThe respawn should be quicker to make thispowerup even relevant again.Hardened Hull= I see no use for this at all. Maybe if you playing the survival mode.But it is not online available, hope it gets added soon.Magentic Stabilizer= A straight upgrade again, but this powerup is the only thingthat makes playing with the Conqueror Team decent.Slipstream Enhancer= My favorite so far. You have to do something to gain speed.This is a type of powerup to get behind, like in Wip3out you coulddo barrelrolls to incease your speed but also lose some health.Not a punishable, but still a very balanced power-up.But here is another problem,In other games, it's common by a slipstream mechanic to use wind sounds orlines behind the opponents car to get a visual for the working slipstream.We have already a lot of wind noises in the game, maybe if we removethe noises of the slipstream is active it would help to know it better, or adda little sound for its activation.