Martial Archetype: Time Warrior The inspiration for this martial archetype is Faceless Void from the game DotA 2. This option for the Fighter provides strong control abilities, and allows one to shrug off disastrous wounds by rewinding the clock. Time Warrior Features Fighter Level Features 3rd Time Lock 7th Faceless 10th Time Walk 15th Time Dilation 18th Chronosphere

Time Lock Starting at 3rd level when you choose this archetype, you gain the ability to push people out of time. When you successfully hit an enemy, you can roll 1d4. If it comes up a 4, then you have successfully time locked the enemy, stunning them until the end of the next turn and dealing bonus force damage equal to your Intelligence modifier (minimum 1). This is not the end of your next turn, but the end of the turn of the creature following you in initiative order. Creatures are unaware of what transpired during the time they are stunned by this ability. Damage that they take while stunned by this ability isn't applied to them until the stun ends. If the attack roll had advantage or disadvantage, then apply the same to the d4 roll, rolling 2d4 and choosing the highest or lowest number as appropriate.

Faceless By 7th level, you've disconnected slightly from your current place in time. Your face seems more passive to others, as your facial expressions are stretched throughout eons. Others have disadvantage when rolling insight checks against you.

Time Walk At 10th level, you've mastered how to walk through time yourself. As an action on your turn, you can teleport a number of feet equal to 5 times your Intelligence modifier (minimum 5 feet) toward an unoccupied space that you are aware of. If you do so, you undo all damage that you've taken since the beginning of your last turn. After you make use of this feature, you cannot do so again for 1 minute.

Time Dilation At 15th level, you're beginning to learn the intricacies of time manipulation. As an action on your turn, you can send a ripple of distortion through nearby creatures. You cast the spell slow centered on you, using your Intelligence for your spellcasting ability. Once you use this ability, you cannot do so again until you complete a short or long rest.