Way of The Leaf

The leaf drifts on the breeze, a frail and harmless thing...but it comes from the mighty oak that towers over the forest. There is a peace to nature, a gentle beauty, but also danger. Monks who follow The Way of the Leaf are survivalists, not pacifists. The order originated with Firbolgs, who rejected the Giants' Ordning and found their own way of life in the primal forests of Faerun, but other races have also been known to seek out this path; Orcs, Goliaths, Elves who find themselves at odds with their kin. In nature, the strong survive, and the weak perish. There is strength and wisdom to be found in fellowship, working together, living in harmony with the wild things...but there is also strength found in primal savagery, protecting territory fiercely, and culling the weak so the pack may survive. Monks who follow The Way of the Leaf tend toward a Neutral alignment, inclined to let the natural order guide them.

Voadkyn

When you choose this tradition at 3rd level, the primal power of the forest giants courses through you, and you grow as tall and mighty as the trees. You gain the ability to speak, read, and write the Sylvan and Druidic languages, and you can use Strength in place of Dexterity for monk features. For example, Unarmored Defense AC becomes 10 + Strength modifier + Wisdom modifier, and you may use Strength for your attack and damage rolls when using your Unarmed Attack or Martial Arts features such as Flurry of Blows. Additionally, as a Bonus Action, you may spend 2 ki points to channel the power of the Voadkyn, gaining the following effects for a duration of 1 minute:

You grow one size category larger.

You roll at advantage for Strength ability checks and saving throws.

Your melee attacks deal additional damage equal to your martial arts damage die.

The Willow Bends

At 6th level, you gain the durability of the tree that bends to not break. When you take damage, as a reaction you may expend a number of hit dice, reducing the damage by the amount rolled. The number of hit dice expended using this feature may not be greater than your Wisdom modifier. You may use this feature as long as you have hit dice available to expend.

Deep Roots

At 11th level, your connection to the natural world has grown stronger, and you can call upon the treants and sylvan spirits to aide you in times of need. You can spend 6 ki points to cast Druid Grove.

Heart of the Forest

At 17th level, you are one with the forest, channeling natural power through ley lines to transform you into force of nature. Once per Long Rest, as an Action, you become sylvan in appearance, your skin becomes bark-like, leaves sprout from your hair, and vines spread from you along the ground. This transformation lasts for 1 minute, during which time you gain the following benefits:

You gain Temporary Hit Points equal to your monk level.

The ground in a 15 foot radius of you becomes difficult terrain for creatures hostile to you.

Your limbs become vine-like , which have a reach of 15 feet and can be used with your Unarmed Attack or Martial Arts features such as Flurry of Blows. When you hit a creature with a melee attack using these vine-like limbs, you may make a Grapple attempt as part of the same attack action. On a successful Grapple, you may immediately pull the creature up to 15 feet toward you in a straight line.

Credit: Kanaru92 on Deviant Art https://kanaru92.deviantart.com/art/Orc-183491088

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