Divinity Original Sin 2 Definitive Edition developer Larian Studios has revealed why the new Story Mode is so crucial to the upcoming release.

The brand new Story Mode should make things easier for players who favour exploration and story over combat.

Speaking exclusively to the Express, a Larian spokesperson said that while combat is still available in Story Mode, it won't punish players as much.

Larian also wants to promote split-screen multiplayer between players of different skill levels.

"Divinity: Original Sin 2's combat is designed to test you," Larian explained.

"Something we call "A.I 2.0" is as creative in combat as you are, and there isn't really combat like our game, in any other game.

"For example, I can teleport an explosive barrel into a group of enemies and curse the fire to create necrofire - but so can they.

"It takes a while to learn the intricacies of combat and explore just how deep it goes, so Story Mode allows players to enjoy the over one million fully voiced words in the game's narrative, while still enjoying the complex combat. It just won't punish you as much.

"It was important to add because in split-screen with your brother, boyfriend, girlfriend etc, one of you might not be as experienced an RPG player."