1 #1 meb 56 Frags – +

I've been told that this post has helped several new players, so I wish to preserve it here.



It's not easy to step into the competitive scene of a game that's been out for almost five years, so I wanted to make some basic ESEA map knowledge more accessible to newer or aspiring comp players that will be joining us next season.



Since most maps are symmetric I will usually not differentiate red and blu except on some mids where I feel it makes the presentation clearer. I tried to take the screenshots used from useful perspectives, but any comments or suggestions are welcome if I'm missing anything important.



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[b]cp_badlands[/b]



[url=http://i.imgur.com/qv2zw.jpg]mid[/url]

[url=http://i.imgur.com/8eYHR.jpg]yard[/url]

[url=http://i.imgur.com/BslMs.jpg]upper lobby[/url]

[url=http://i.imgur.com/KhZiO.jpg]last[/url]



[b]cp_process_b9[/b]



[url=http://i.imgur.com/bzX1G.jpg]mid[/url]

[url=http://i.imgur.com/yshwZ.jpg]choke/yard[/url]

[url=http://i.imgur.com/OjSno.jpg]2nd/battlements[/url]

[url=http://i.imgur.com/xB4p8.jpg]last[/url]



My team follows a clockwise naming scheme for process last, so other teams may have numbered it differently.



[b]cp_gravelpit[/b]



[url=http://i.imgur.com/BT6yV.jpg]Point A[/url]

[url=http://i.imgur.com/ttykt.jpg]Point B[/url]

[url=http://i.imgur.com/FLB4u.jpg]Point C[/url]



These are labelled from the defensive perspective.



Similar to process, my team follows a clockwise naming scheme for five doors at C. These door names also carry over to B to keep it simple. I've heard them called left, top-left, main/center, top-right, and bottom-right/lower as well.



[b]cp_snakewater[/b]



[url=http://i.imgur.com/BdU7G.jpg]mid[/url]

[url=http://i.imgur.com/VDF3p.jpg]yard[/url]

[url=http://i.imgur.com/5A5p4.jpg]lobby/warehouse[/url]

[url=http://i.imgur.com/bKYsp.jpg]last[/url]



When someone refers to "saw room" they are most likely also referring to "window room", but I have also heard teams call the two as separate to be more specific.



[b]cp_gullywash_final1[/b]



[url=http://i.imgur.com/GkuSD.jpg]mid[/url]

[url=http://i.imgur.com/QY2qn.jpg]yard/2nd[/url]

[url=http://i.imgur.com/Ve2zL.jpg]last #1[/url]

[url=http://i.imgur.com/yiiQU.jpg]last #2[/url]



[b]koth_pro_viaduct_rc3[/b]



[url=http://i.imgur.com/zdjuZ.jpg]mid[/url]

[url=http://i.imgur.com/4vSWd.jpg]stairs[/url]

[url=http://i.imgur.com/Dmcq6.jpg]behind house[/url]



Thanks to mausy for help with some of the viaduct locations.



[b]cp_granary[/b]



[url=http://i.imgur.com/SzJ9X.jpg]mid[/url]

[url=http://i.imgur.com/Yi4ev.jpg]yard[/url]

[url=http://i.imgur.com/F6NU4.jpg]dropdown/yard[/url]

[url=http://i.imgur.com/GPZpc.jpg]stairs room/spiral/lunchbox[/url]

[url=http://i.imgur.com/Sva9O.jpg]medpack room/lunchbox[/url]

[url=http://i.imgur.com/DJYir.jpg]last[/url]



cp_granary has a very simple naming scheme except for the rooms that contain stairs. I like to call the room below the med pack with the door that opens "stairs room" and the one containing the med pack "stairs medpack". Since these rooms take on a variety of names, make sure your team agrees on a name and sticks by it.