Version 0.60 Beta testing

Hi all,



Thanks for your patience. Ahead of the Episode 4 update we have a beta patch up on the "releasecandidate" branch. We could use some testing from all of you to see if everything is still in order.



"releasecandidate" - Password "landingcrossroads"



Right click the game in Steam - Properties - Betas - enter password "landingcrossroads" and then opt in on the ReleaseCandidate branch you can now select.



This comes with support for the latest Oculus and Vive SDKs, but we have not had the time to properly test it yet. VR is an experimental feature as before.



No save game changes were made but you might want to back up just to be sure.





KEY CHANGES



Major behind the scene engine upgrade.

--Much faster loading times

--Various deep problems might have been fixed such as alt-tab bugs

--Overall performance gain of 5-10% is expected but requires additional testing and feedback

--Support for Oculus SDK 1.3 and Vive. Received little testing so far however due to time constrains so don't expect it to be rock solid yet. Further fixes coming

--Stereo renders VR. Scene is rendered once only for both eyes.

Can now select male or female player voice! Be Octavius Sken, or Octavia Sken! Subtitles here and there still lacking.

Upon the start of a new game can now select one single special item you took along from the ship for a game-long unchangeable bonus.

DirectX 10 is now supported (better).

Improved jumping

Most achievements can now be gotten. A few are still missing, and a rare few might be bugged..





LEVELS



FPC1 A doll now appears on returning with the key

All levels had various small issues and holes in geometry fixed

HP repeating audio fixed, which in turn possibly fixes the framedrops in the level. <- NEEDS FEEDBACK - we do not have any framedrops like many reported.

Harder to pass the acid lake in HPC

If you run HPC in the reverse order can no longer have objectives overwrite each other

Are now given an extra torch before entering Ice Path

Cable at the start of the game replaced by a cargo net to cut open





CORE GAMEPLAY AND BALANCING



There is now an alien water bottle, to fix people from encountering water puzzles and not having a bottle. Alien bottle looks cool but is rare. It holds more water than a normal bottle.

Campfires have a bigger heat range

Text flickers less when it is warm

New cheat solpush, teleports you 300 units forward through walls or doors

New cheat soldebug, shows debug text

Permanent food and water sources now give twice as much so you need to click less.

Bear and spike trap also triggered by items or teleporter disc now, so it makes a bit more sense.

Flamethrower warmer so you can better use it to warm up yourself

No longer checks for outdoor wind direction when underground leading to improved cave wind readings

Maximum number of stories you can find in the game now displays correct number (513).





UI



PDA text slightly smaller to make translations fit more easily

Multiple fixes to non translating words left and right.

Cinematic cutscene borders added

Credits updated

The under development message top of the screen fades in and out during the game now, to prevent showing it all the time.





OTHER



Particle effects of items more optimized on lower end

Common FX optimized, in particular on low end and in caves.

Can now set shadow range with config ini file value for players who want to tweak it

Can now set the heigth the PDA is displayed at via the config ini file. Primarily aimed at VR where the heigth tracking could be off, or for people with extreme field of views where the PDA might be placed incorrectly.

Intro, extro and main menu background render faster

UFO has been remade and looks a lot better/fitting.





STILL UPCOMING BEFORE FULL RELEASE

An explorer diary mode where you can re-read all previously found story elements, and get an overview on the number of things found per level.

Improved VR.

