Now that you’ve decided (or at least have some ideas about) the genre, complexity, role and medium of your RPG (after reading part 1) You’re ready to start working on your Character Sheets. Here are some basic ideas to consider while you’re working:







Creativity:



Remember: Your RPG’s character sheets are the means through which the players interact with the game you have created. They’re the controllers, the interfaces, the in-game menus, and the most-used props which allow your players to immerse themselves into a world wholly different from their own. The best character sheets are those that present character information and statistics in a format which is attractive, unique, and relevant to the game. Think about it: If you’re playing a Battlestar Galactica game, you want an in-game menu (or character sheet) that looks futuristic, has clipped corners, and probably features (at least) the BSG logo. A basic typewriter sheet or a high-fantasy, flowing script and scrollwork sheet are probably going to give the players mixed signals that are likely to knock them out of the suspension of disbelief so vital to playing any game. Another example: If you’re playing a game like DAGON, a sheet like the one to the right is going to go a long way with your players, even if only because of how darn cool it looks while still being relevant to a Lovecraftian setting.



