phanbuey yep... this is going to be one of those 'options' in the game like the other tech hypes that came before:



PhysX

ShadowWorks

Hairworks

MFAA

TXAA

HBAO+



It will make the game look marginally better/different with a monstrous performance hit... and Ultimately will only be worth it at lower rez when next gen tech comes out.

Minor exception: temporal AA is common these days and TXAA did put the foundation for that. Similarly, FXAA also came out of the GameWorks corner. And for PhysX, there is no better performing alternative on the market. HBAO+ is virtually standard issue in every game as an option, and yes, it does improve the wobbly mess we call SSAO. I'm also ready to believe that DLSS has potential to further improve AA methods and efficiency - but I'll reserve judgement there until I see actual ingame numbers, not onrails benches.My judgement of GameWorks is 'hit or miss'. It is very clear that these investments did further gaming in a broad sense, and many technologies are industry standards by now, but another part of it simply serves as a hidden marketing tool, Hairworks is a great example of that. GameWorks however also represents Nvidia's belief that if you don't carry and build it yourself, it simply won't happen. And in that belief they have been proven correct time and time again, as opposed to AMD that tries to leverage 'the industry' to make the investment for them, or MS with DX12 saying 'implement mGPU yourselves'. Most devs have many other pressing issues to worry about first, and these 'features' tend to end up on a backlog with the lowest possible priority.Ironically, with Nvidia's RTX, they have chosen the AMD route of pushing new technology, and this is also why I don't believe in it. Even if Nvidia drops bags of money, they don't magically add a workforce to actually make it happen. This FFXV example is just one of many yet to come.