What the developers have to say:

Why Early Access? “Totally Accurate Battle Simulator has been in active development since late 2016, during that time we’ve had tremendous support from our community. The players have been helping us build this game from day one with suggestions, testing and feedback. We want to go Early Access to make sure they have a more direct way to participate in finishing the game and to get the game to them sooner.” Approximately how long will this game be in Early Access? “We have most of the base-game finished already and aim to have frequent updates with content and features. We don’t have a totally accurate prediction of how long we will be in Early Access as we have learned that much can change along the way, but the current state of the game makes us confident that we should be able to go full release in 2020.” How is the full version planned to differ from the Early Access version? “Before going full release we want to add more factions and several features to enable the community to interact with the game in new ways such as the unit creator, faction creator, hero unit, winning conditions and more. We will also look at the feedback from the community and make changes that can enrich their experience of the game.” What is the current state of the Early Access version? “Players can expect the core of Totally Accurate Battle Simulator game, there are several factions and units that can be pitted against each other. There are also prebuilt armies that the player needs to figure out how to beat using the available units.” Will the game be priced differently during and after Early Access? “We aim to price the game at 14.99 USD for the early access release. Depending on the quality of what we add during the EA process we are considering increasing the price to span between 14.99-19.99 USD.” How are you planning on involving the Community in your development process? “The community has been involved since day one, suggesting units and features and we’ve always found their feedback essential to the game. The relationship we’ve built with the community will keep going with regular updates on what’s going to be added and active participation on the steam forums. We will also continue to post updates on youtube, our subreddit and twitter where the community can follow the process and the developers involved with TABS. There are so many different unit combinations that can be built and explored in the game and we are hoping that the community will want to take an active role in trying out the different setups and contributing with suggestions on how to make it better.”