I know they want rounds and I know they want Draft, and the Requirement of having to know at least 3 champions, and so on and so forth.

The problem is that 3 Frags, as a spectator, is too fast.

As a player it's too quick and doesn't ease into a match flow fast enough to feel like it's a game. It feels like a mini game, not a competitive battle.



So here's my suggestion.

Increase the Frag limit to 9 per round, and then make the rule for the Roster is that you can only use your champion once per roster deployment. So once you've lost all 3 champions, in your roster, it refreshes and you can pick one of 3 again.

This allows something fundamental to happen that cant' happen with 3 Frag limit right now. The guaranteed chance to pull out a counterpick.

If you've lost 3 champions your opponent still cant swap out until they die, this allows you the player who's behind to pick a hero to try to counter pick who the enemy is stuck playing for the time being.

If you've killed an enemy 3 times, you will have no idea as to what champion they will pull out next.

It adds a dynamic of play that 3 Frag limit Draft does not have right now, that could, in a pro scene, become a potential for match comebacks and upsets as a meta of picks and counterpicks becomes more relevant.

With a 9 Frag limit, this brings the current duel mode back to a similar play length of time and limit as to previous Quake duel tournaments, but it allows more chances of counter picks and counterplay.

Example. I pick Nyx, Galena, and Sorlag. Enemy drafts Visor, Sorlag, BJ.

I lose all 3, but enemy has Sorlag out. Do I pick Nyx to try to bait sorlag spit? or do I pick sorlag into sorlag so her spit is less effective? Say now I managed to take out enemy 3 with Nyx, and now they can pick Visor to try to counter my Nyx invis. I use Invis, they vision up, and direct rocket me where I think I'm safe.

This sort of behavior is very limited with the current format.

Best you can really do is just Guess on the first spawn, and hope you have the right counter if you die.

The other problem is that the rounds are too short, we need 7 minute rounds. 7 minutes, Best of 3 design would be best. It emulates the gameplay of the tournaments from Quakelive held at Quakecon.

The extra 2 minutes would make players able to be more aggressive and rely less on camping.





Edit:

Another alteration that can be made "Stock Limit"

Each champion has a Stock of 3 and you can pick them 3 times, and the first champion you use is Stock 2.

This is the same 9 Frag Limit, but allows players to try to counterpick and play on respawns and roster depletions.

TL;DR

Frag limit per round increase to 9.

Roster limit is 3 as per draft pick, but Roster must be depleted before using the same champion again.

Increase rounds to 7 minutes each, Best of 3.

I really don't like the 3 Frag limit. It feels more fighting game than FPS, and the matches are way too short once players are good enough to be spectated for pro play.