Explorers! Do you remember our recent article where we presented several unreleased moves that had been discovered in the APK? Well, we have been able to decode them all and figure out their effects! In case you missed our previous article, click here to get some context.

Disclaimer: Please keep in mind that there is no certainty that any of these moves will be implemented in the game soon, or that they will even be implemented in the game at all! So don’t get too intimidated by them!

Moves:

Move Effect #1 Effect #2 Effect #3 Effect#4 Adrenaline Surge Pulse Cleanse Heal 25 hp Ambushers Pounce Buff Damage 2 Turns 50% 1.0 dmg Bleeding Bite Damage 0.5 DOT 3 turns 66% Bleeding Bite 40×5 Damage 0.5 DOT 5 turns 40% Bleeding Bite 20×3 Damage 0.5 DOT 3 turns 20% Bleeding Bite 20×5 Damage 0.5 DOT 5 turns 20% Bleeding Bite 10×5 Damage 0.5 DOT 5 turns 10% Celerity Damage 0.9 Buff Speed 3 turns 10% cumulative Celerity Prime Damage 0.9 Buff Speed 3 turns 30% cumulative Confusing Bawl Damage 1.25 Stun 2 turns 50% Critical Bites Buff Crit 1 turn 30% 2 times attack, damage 0.666 Dazing Bite Damage 1.0 Swap prevent 2 turns Debilitating Chomp Damage 1.5 Debuff dmg 2 turns 75% Defensive Graze Damage 0.66 50% Shield 2 turns Defensive Stance Damage 1.0 ? Distracting Dorsal Plates Debuff Damage 1 turn 90% Double Strike 2 times attack leach Earthquake Slam Damage 2.4 Debuff damage 2 turns 15% Exhausted Exhausting Acid Spray Scrub Damage 1.0 Debuff speed 2 turns 25% Debuff damage 2 turns 25% Exploit Open Wound DOT 2 turns 100% Vulnerable 2 turns Extended Critical Strike Buff critical 3 turns 60% Damage 1.0 Ferocity Buff damage 4 turns 50% Ferocity Impact Buff damage 3 turns 50% Damage 1.5 Ferocity Strike Buff damage 3 turns 50% Damage 1.0 Focusing Strike Damage 1.0 Debuff Immune 2 Field Clear Damage 1.0 Force Swap Get the Weak Spot Damage Bypass Armor 1.5 damage Go For the Kill Damage 2.0 Exhausted Greater Pounce Damage 2.4 Hard Shell Damage 1.0 ? Hit Stun and Run Damage 1.5 Stun 2 turns 50% Return to hand Impale Damage bypass armor 1.75 Exhausted Indicate Weak Spot Damage 1.75 ? Indomitable Shell Damage 1.0 ? Intimidating Impact Damage 1.5 Force Swap Intimidating Scream Force Swap Intimidating Strike Force Swap Damage 1.0 Juggernauts Frenzy 4 times attack 0.33 damage Heal 15% Juggernauts Impact Damage 2.0 Stun 3 turns 50% Lesser Toughness Buff damage 2 turns 50% Lockdown Strike Damage 1.0 Swap Prevent 2 turns Long Invincibility Shield 2 turn 100% Multiple Bites 2 times attacks damage 0.66 Multiple Bites Heal 2 times attacks damage 0.66 Heal 25% Neck Bite Damage Bypass armor 2.4 No Escape Damage 1.0 Swap prevented 2 turns Plated Distraction Damage 1.0 Debuff Damage 2 turns 50% Powerful Charge Damage 1.25 Stun 3 turns 50% Powerful Tail Slam Damage bypass armor 2.4 Precise Acid Damage bypass armor 1.5 Predatory Attack Damage 1.0 Swap prevent 3 turns Predatory Instinct Damage 1.0 Swap prevent 2 turns Quickening Strike Damage 1.0 Buff Speed 3 turns 25% cumulative Savage Bite Damage 1.0 DOT 2 turns 50% Scrubbing Attack Damage 1.25 Scrub Buff prevention 3 turns Scrubbing Impact Damage 1.5 Scrub (null) Scrubbing Strike Damage 1.0 Scrub (null) Silencing Scream Silence 3 turns Solidity Damage 1.0 ? Strong Bite Damage 1.5 Stronger and Tougher Buff Damage 3 turns 50% ? Stunning Scream Stun 2 turns 50% Surprise Pounce Buff Crit 1 turn 20% Damage 2.0 Swiftness Strike Buff Speed 3 turns 50% cumulative Damage 1.0 Tail Spin Damage 1.5 Debuff speed 2 turns 50% Tiring Chomp Damage 1.0 Debuff Speed 3 turns 75% Toughness Damage 1.0 ? Velocity Strike Buff speed 2 turns 75% cumulative Damage 1.0 Versatile Distraction Damage 0.5 Debuff Speed 2 turns 50% Wounding Swipe Damage 1.0 DOT 3 turns 33%

Notes

Moves like Adrenaline Surge Pulse are possibly already in the game (Adrenaline Pulse) but they potentially use a different language in the APK. Effects with a question mark (?) means that there are none written secondary effects, but we suspect that there will be one added eventually OR that some attributes like “Exhaust” for which we do not know the details of yet.

General overview

Greater Pounce

It looks like Greater Pounce might not as crazy as we thought, considering it loses its damage debuff. However, with 2.4x damage, it will certainly remain a force to be reckoned with!

Neck Bite and Powerful Tail Slam

This one simply sounds crazy. That’s a straight-up 2.4x damage move that bypasses Armor.

Stunning Scream

This one looks incredibly powerful. Stunning 2 turns with 50% odds of working.

Juggernaut Impact

If Stunning Scream wasn’t crazy enough, Juggernaut Impact stuns for 3 turns AND deals 2x damage!

Earthquake Slam

Another crazy [wrestling move?] name with an even crazier effect: 2.4 damage AND debuffs damage.

Hit Stun and Run

This one sounds like a game breaking move. It runs, while stunning for 2 turns AND dealing 1.5x damage.

Juggernaught Frenzy

While it might not seem too much at a glance, hitting 4 times with only 0.33x damage, while healing 15% can actually be incredibly strong! What if it was on a Dino with a high critical chance? That could be up to 2x damage while healing 15%! Counter Dinos would be the new meta with this effect!

Parting Words

If you thought Pounce was OP, wait until we get a load of all these new moves!

On a more serious note, these additions could greatly help diversify the meta in addition to requiring the players to develop even more strategies for the game. This is also a sign that Ludia is working very hard to improve and evolve the meta. One thing is certain, they are clearly working hard to make the game more interesting for those of us who enjoy the battle mechanics.

Please keep in mind that there is no certainty that any of these moves will be implemented in the game soon, or that they will even be implemented in the game at all! So don’t get too intimidated by them! If you want to discuss these moves and their implications on the meta, join our Discord Server and let’s talk about it!