NOW LIVE Patch notes V0.0.14.x Public test branch NOW LIVE



Please read the announcement for more info

https://steamcommunity.com/games/667970/announcements/detail/1586877809022337417 THIS HAS NOW MADE IT TO MAIN BRANCHPlease read the announcement for more info

BahamutoD10/05/2018

@everyone Welcome to the public_testing channel. The public test build can be accessed by opting into the public_testing branch in the Betas tab of the game's properties window in Steam.

BahamutoD 28/08/2019

The default branch is currently merged with the public_testing branch.



v0.0.14f1 Units

- Fixed missing airborne collision with MQ-31

Wingmen Voices

- Added "Texas" voice profile by Red1791

BahamutoD 26/08/2019

v0.0.14p18 is now available on the public_testing branch!

v0.0.14p18 General

- Fixed Count/mass text in loadout configurator

- Fixed exploding aircraft when mounting a weapon in a specific circumstance

F-45A

- Updated helmet model

- Changed HMCS/HMD related features to be enabled when HMD switch is on (flip-down visor for tint only)

- Added flight log to Game Menu MFD page

Units

- Fixed: Rocket artillery could still fire if commanded after death

Mission Editor

- Changed AI Pilot default path to always be used as airborne navigation path, not taxi path

BahamutoD 21/08/2019

v0.0.14p17 is now available on the public_testing branch!

v0.0.14p17 General

- Fixed forearm model clipping through sleeve during fast movement

- Changed eject handle to require more grip force for Index controllers

- Changed Index controller finger curl to use trigger instead of proximity to make it easier to interact with switches/buttons

- Disabled tap-to-toggle behavior with Index controller on throttle/joystick

- Added an extra zoom-out level for MFD nav map

A/V-42C

- Fixed hover autopilot issues

F/A-26

- Fixed deformed pilot legs

Units

- Fixed AI F/A-26B taxi behavior (running off path into airbase signs)

Mission Editor

- Fixed error when sending a GPS point or path via event action at mission start time

- Fixed: Units with targetable weapons (guns on boats) were not ignored when the unit is a non-target

Quicksave

- Fixed: Timed events that were stopped were resumed after quickload

- Fixed: Drone Carrier mantas re-launched even when carrier was dead after qs/ql

BahamutoD 15/08/2019

v0.0.14p16 is now available on the public_testing branch!

v0.0.14p16 General

- Rendering optimizations

- Fixed: Roads removed tree models in path but not tree colliders

Equipment

- Fixed terminal guidance issue with AGM-89 anti-ship missile

Mission Editor

- Added Land At Waypoint w/ Direction event action for VTOL aircraft

BahamutoD 08/08/2019

v0.0.14p15 is now available on the public_testing branch

v0.0.14p15 Units

- Fixed: AI F-45A radar did not detect enemy units, and showed on player RWR

AI

- Fixed AI pilots erratic behavior when lining up a low altitude bombing run

Mission Editor

- Added countermeasure event action for AI aircraft units

BahamutoD 02/08/2019

v0.0.14p14 is now available on the public_testing branch!

v0.0.14p14 Units

- Fixed performance issue when rocket artillery units are aiming

Mission Editor

- Added visual to aircraft equipment editor

- Fixed: Setting player as target for proximity trigger which is triggered by Unit did not work

- Fixed: Unable to scroll on long pre-requisite objectives list

- Fixed: AI aircraft would not take off or land on Airbase 2

- Fixed: Timed events started from Start event of a mission objective in Immediate start mode did not work

Map Editor

- Fixed missing out-of-bounds terrain chunks in North and East coast maps

BahamutoD 26/07/2019

v0.0.14p13 is now available on the public_testing branch!

v0.0.14p13 Mission Editor

- Fixed "All Airborne" air group conditional firing immediately on mission start

Units

- Fixed VTOL unit not setting engine tilt properly when spawned on a runway

- Fixed VTOL unit not starting with forward tilt when spawned in air (broken in 14p12)

- Fixed GAV-25 front wheel lateral grip

Quicksave

- Fixed quicksave error when there's a trigger event with no waypoint

BahamutoD 25/07/2019

v0.0.14p12 is now available on the public_testing branch!

v0.0.14p12 Quicksave

- Fixed broken mission objectives after quickloads (broken in 14p10)

- Fixed VTOLs crashing if quicksaved/loaded while they are taking off vertically

Units

- Added rearming/refueling point with no extra props

Mission Editor

- Fixed: Units and unit groups were out of order in event action browser

BahamutoD 24/07/2019

v0.0.14p11 is now available on the public_testing branch!

v0.0.14p11 General

- Fixed SteamVR input issue when returning to a VR scene from 2D

- Updated SteamVR SDK to v2.3.2

Mission Editor

- Fixed: objectives with "Final" start mode started and completed immediately on mission start (broken in 14p10)

BahamutoD 23/07/2019

v0.0.14p10 is now available on the public_testing branch!

v0.0.14p10 General

- Fixed HUD showing in S-Cam

- Various minor optimizations

F-45A

- Fixed landing lights being on by default

Units

- Fixed issue where aircraft on carriers do not move with it

- Fixed GAV-25 and MQ-31 engines not shutting off when they are destroyed

Mission Editor

- Fixed issues with objectives where a unit is to be picked up/dropped off more than once

Steam Workshop

- Fixed: "File not found" error when attempting to play a newly installed mission

BahamutoD 20/07/2019

v0.0.14p9 is now available on the public_testing branch!

v0.0.14p9 General

- Fixed S-Cam persistence

F-45A

- Fixed warning lit up when MFD first turned on

Units

- Unhide MQ-31 unit

BahamutoD 19/07/2019

v0.0.14p8 is now available on the public_testing branch!

v0.0.14p8 General

- Fixed an issue causing missions to show "incompatible game version"

Mission Editor

- Enlarged unit and static object browsers and added preview thumbnails

- Added static objects for building small bases, FARPs

Units

- Fixed issue with loading passengers when AI F-45A is present

- Fixed radar cross section on MQ-31

F/A-26B

- Replaced a SEAD unit with a refuel drone in Desert Cobra mission 6

- Fixed issue in Desert Cobra mission 7 that caused allied CAP to never join the battle

BahamutoD 16/07/19

v0.0.14p7 is now available on the public_testing branch!

v0.0.14p7 General

- Organized game settings into categories

- Added option to make S-Cam recording persistent

Units

- Fixed issue with AI F/A-26B landing gear

BahamutoD 15/07/2019

v0.0.14p6 is now available on the public_testing branch!

v0.0.14p6 General

- Changed default measurement units to Feet/NM/Knots for new saves

- Fixed flight log unable to scroll to bottom

Units

- Added Rearming/Refueling points

- Added MQ-31 carrier based unmanned aerial refuelling vehicle

- Fixed: AI planes refuelling did not return to previous tasks if tanker was destroyed

Steam Workshop

- Fixed "invalid version" error when attempting to launch standalone missions

BahamutoD 03/07/2019

v0.0.14p5 is now available on the public_testing branch

v0.0.14p5 General

- Added compatibility check for new custom missions

F-45A

- Fixed: bay door overrides button covered 'Return' button in equip config screen



The compatibility check will only affect custom missions saved starting on 14p5, which really means it has no effect until 14p6, where a mission could be created that has units or other assets which are not available in 14p5, so trying to play it on 14p5 will show an error.

BahamutoD 02/07/2019

v0.0.14p3p4 is now available on the public_testing branch!

v0.0.14p4 General

- Fixed alignment of scroll view in loadout save/load menu

F-45A

- Fixed 'Return' button in weapon bay overrides page

BahamutoD 02/07/2019

v0.0.14p3 General

- Added Delete menu to Loadout Save/Load menu

- Added Back button in Loadout overwrite menu

- Fixed: Nav map display was visible through TGP/EOTS camera

- Fixed audio issue in S-Cam when exterior audio is off and player is supersonic

Map Editor

- Fixed: heightmap-specific options showed when Terrain Type was initially set on Archipelago (noise gen) mode

Mission Editor

- Fixed issues with NumAirborne parameters in air unit group conditional node

Units

- Fixed: radio comms played when AI F-45A refueled

- Fixed: AI F-45A was impervious to bullets

- Fixed: AI F-45A on carrier didn't unfold wings before vertical takeoff

- Fixed rocket artillery trucks not illuminating in TGP view

F-45A

- Rearranged a few cockpit components

- Added afterburner indicator

- Added weapon bay override settings in SMS page

- Weapon bay doors will stay closed until uncaged for heat-seekers set to Trigger Uncage mode

BahamutoD 28/06/2019

v0.0.14p2 is now available on the public_testing branch!

v0.0.14p2 General

- Added equipment loadout saving/loading

- Fixed: First moments of MP3 playback was repeated

- Fixed: MP3s had incorrect length causing long trailing silence

F-45A

- Fixed title in vehicle configurator

Mission Editor

- Fixed position of parameters in conditional nodes

Units

- Added "SRAD Truck" allied ground vehicle with IR SAM and cannon

- Fixed: Allied rocket artillery truck was marked as an enemy

Map Editor

- Added another version of an airbase

BahamutoD 26/06/2019

v0.0.14p1 is now available on the public_testing branch!

v0.0.14p1 General

- Added a one-time notification to opt-in to cloud diagnostics

- Added button to permanently hide Steam Workshop notification

- Show reply in MFD comms page when no airfield is available for take-off/landing

- Fixed: smoke particles became too transparent

- Made comms and radio volume settings persistent between flights

- Removed reflection highlight in internal helmet visor

- Reverted shadow library to attempt to solve performance issues

- Optimized terrain and water shaders

- Updated Oculus SDK to 1.38

Equipment

- Fixed remaining issue causing AGM-161 guidance to sometimes fail near the target

A/V-42C

- Fixed error that breaks weapon tutorial if master disarmed during certain steps

Mission Editor

- Resized some windows, UI elements to help display list items better

Units

- Added Rocket Artillery Truck units

- Added more event actions for artillery units

- Fixed wind noise coming from AI F-45 flying in formation

Quicksave

- Fixed: Some gun turrets continued to be able to fire when destroyed before a quicksave/quickload

- Fixed: Start Events on objectives set to prereq mode were fired on quickload even when already completed

Steam Workshop

- Fixed some formatting issues with author name and description

Quicksave

- Fixed persistence of rocket launcher units

This thread will contain all the patch notes from the Public Test Branch V0.0.14x which are posted on the Discord server https://discord.gg/3KHAdK . You can play the Public Test Branch now by right-clicking Vtol VR, selecting "Properties", chose the "Beta" tab and selecting "Public_testing"