Tavern Brawler gets a fair amount of hate from players. What I decided to do was split it up into two separate feats, one specializing in improvised weapons and the other in unarmed strikes. Improvised Weapons Master lets you hit a creature with just about anything you can grab. I know characters rarely get disarmed, but this can help out in certain situations for sure. As far as Dirty Fighter…well, sometimes a knee to the groin is what you have to do to (looking at all the ladies).

Cat-Like Reflexes

I adapted this one from Pathfinder 2e. A little but monk, a splash of the feather fall spell and a decent acrobatics score and no more dying when you fall off the cliff. Don’t look at me like that…we all know players do stupid shit all the time.

Dirty Fighter

The old saying goes “There is no such thing as a dirty fight” and for anyone that’s ever been in a fight knows this to absolutely true. Eye gouging…sure no problem. Fish hook…yep. Knee to the groin…I’m fine with that too. Your sole purpose when you are in a fight isn’t necessarily to win but to not get the everloving shit kicked out of you. Winning is nice, but if you can’t stand afterward what’s the point. You do what you need to, and there’s no shame in that.

Parkour

Seriously, who doesn’t want their character to be able to this, or maybe this? We all have visions of our character gracefully leaping into battle and swing their swords. This feat allows you to do it. Just be careful when the DM asked you “How do you want to do it”

While it took me a while to come around to the concept of feats, I now fully embrace them. With a little planning, foresight, and the right combinations, they can make your character into the hero you always dreamed they were.