Customized heroes don’t change their appearance (just make sure not to merge two heroes, both of which are custom). Merging takes time and ETIT, and you can speed up the process by spending more tokens. We will be adjusting the prices and settings as we go, to balance the rates at which ETITs are minted and burned.

There’s a chance that children will inherit the parents’ genes (more chance if both parents have the same gene), and there’s always a chance to get twins or even triplets!

The genes heroes can have are:

Dice gene — a very rare gene that entitles the hero owner for a share of the profit from the ETH.TOWN Dice game.

Instant breed — just what the name implies.

Fast breed — not as cool as instant, but it’s fast, and fastest if both parents have it.

Fast cooldown — have the hero rest less before tasks.

Twins likely — high chance to have twins. Guaranteed twins if both parents have it. Increased chance (which is normally tiny) of triplets.

Born to invest — additional investor power (higher returns from property deals).

Tough — reduced damage received in games involving hitting others with stuff.

More crits — exactly what the name implies, higher chance to crit when hitting others with stuff!

Hero transfer anywhere

You can use the UI to transfer a hero to another player. We don’t have our own marketplace for Heroes yet, but hey we’ve got OpenSea covering us! It’s a great Hero marketplace until we have our own one.

Hero giveaway

New heroes arrive in ETH.TOWN all the time. You can get them at a price of some ETIT tokens, or even for free! Every 15 minutes a new team of fresh level-0 heroes arrives to town, and they are available for hire at a price. If nobody hires (buys) the heroes, the price goes down, and it goes down all way to just zero (get them for free) eventually!

We will be tweaking the balance so that there are both enough heroes for everyone, and enough ETITs are burned.

Hero fights at the Titans Arena

Your heroes can fight against other heroes in battles getting Gems, XP, Battle Points (more on that below). The fighting mechanics are pretty simple, it’s based on the good old rock-paper-scissors game. When the hit chance and damage are calculated, the game takes into account hero stats (including the effects from equipment) and genes (crits, toughness). You just send a hero to the arena, they find a suitable opponent, and they fight!

Battle Points are used to rank heroes by their skill. If a hero wins a fight, the battle score rises, and reduces if they lose. Winning a fight with a stronger opponent gives more points, losing to a weaker opponent makes the reduction more dramatic. The idea is that heroes are matched by their merits and not just level. It’s the fair way.

After fighting, heroes need to rest. The fast cooldown gene greatly reduces the resting period.