This document contains four player races to be used in a possible new campaign setting based in the Feywild. Each race has a special significance to the story of the campaign. Other pre-published races are available as well, and their significance is listed here without reprinting their racial features. Each character has a different goal in the story depending on their race.

Existing Races

PHB Races

Elf (Eladrin)

Gnome (Forest)

Firbolg

Goblin

Lizardfolk

PHB Races Humans and other races from the Player's Handbook (common and uncommon) are not native to the Feywild, but they've been transported there along with their entire city. In order to survive, they must learn to work together with the native people of the Feywild in order to provide the city with the resources it needs to prevent widescale starvation and panic. The party's primary goal is to venture out on missions throughout the nearby region of the Feywild in order to provide the city with permanent solutions for basic needs like food, water, safety, and protection from the unusual elements.

Elf (Eladrin) The eladrin elves of the Feywild are allied with the Seelie Fey, who want to remove the city from the Feywild at all costs. Unlike the Unseelie Fey, the Seelie are openly hostile at first, but (also unlike the Unseelie Fey), they are more likely to work with the party on a common goal: teleporting the entire city back where it came from. The Unseelie Fey have more sinister intentions. Eladrin characters have one of four main goals separate to the party, irrespective of the party's overall goal: Spring. The eladrin have a personal responsibility to ensure that those affected by the city's sudden appearance in the Feywild are cared for, with preference for native creatures who have been displaced. It's not the animals' fault.

The eladrin have a personal responsibility to ensure that those affected by the city's sudden appearance in the Feywild are cared for, with preference for native creatures who have been displaced. It's not the animals' fault. Summer. The eladrin must force out the intruders by any means possible. Any who openly advocate for the city to remain must be killed.

The eladrin must force out the intruders by any means possible. Any who openly advocate for the city to remain must be killed. Autumn. There is no sense in being antagonistic to the outsiders while they're here. Everyone is more likely to work together on a solution if the eladrin prove their hospitality.

There is no sense in being antagonistic to the outsiders while they're here. Everyone is more likely to work together on a solution if the eladrin prove their hospitality. Winter. It may be hopeless to remove the city. If that is the case, the eladrin should preserve at all costs what may be lost by the city's encroachment on their land.

Gnome (Forest) The forest gnomes were forcibly ejected from their homes when the city was plopped down right on top of the hills they lived in. Now they eke out a poor existence in secret within the city's borders. A forest gnome character might accept their new circumstances or rage against them, which affects their personal goal. Accept the Circumstances. Arrangements must be made to relocate your family to a new attractive location somewhere else in the Feywild.

Arrangements must be made to relocate your family to a new attractive location somewhere else in the Feywild. Reject the Circumstances. The eladrin elves can help in the task of teleporting the entire city back where it came from.

Firbolg The city has landed just outside firbolg territory, and in order to reach many important locations, they must either convince the firbolg to let them pass or prepare for hostilities. Firbolg characters have the following goal, depending on the success of the party's negotiations with their people. Successful Negotiations. The party must be made to respect the ways of the firbolg while within firbolg territory. As their ambassador, it is up to you to exemplify the behaviour you wish to see from others.

The party must be made to respect the ways of the firbolg while within firbolg territory. As their ambassador, it is up to you to exemplify the behaviour you wish to see from others. Unsuccessful Negotiations. The party must be warded away from firbolg territory wherever possible, even if it means subjecting them to a more dangerous path.

Goblin This region of the Feywild is a haven for goblins who have broken free from the call of Maglubiyet, their insane god who steals their souls to fuel his endless armies in the heavens. This city from the Prime Material plane is an omen that Maglubiyet has found them and wishes to take them back. A goblin character's goal is therefore to find a way to prevent this catastrophe from occurring again, which means investigating heavily into the arcane mechanics of the city's sudden teleportation. Additionally, they must eradicate any signs of Maglubiyet they can find, lest he grow in power.