Overview:

This talk will focus on the design challenges and decisions that were faced during the development of 'Friday the 13th: The Game', specifically addressing game balance. The lecture will discuss how the team behind 'Friday the 13th' worked to make a Jason player feel extremely overpowered, a large team of counselors feel very under-powered, while still having the experience feel fair for both teams, and scary for the counselors while staying true to the source IP.