What’s new in this version

Changes in 1.5.0.5: + new boost smoke FX + new explosion FX + fixed behaviour around ceiling + pixel landing on top of a pixel hovering on ceiling => game over + crashing into ceiling with low velocity only lighlty bounces the pixel back down + game now fills the entire screen, landscape or portrait + pixels now have momentum - pixel landing on top of another pixel will push the column down a bit, depending on how many pixels there are in a column already + UI cleanup + Space, click or tap to play - instruction text is simplified to Tap to play, if touch screen is detected + more dynamic scoring - only after a pixel is landed, score is increased, so a column is not scored in full until it is fully landed + now it is also possible to land a pixel on a landing column and score 2x more points, not just 1 point more + pixels still descending while landing explode if a pixel crashes on top of the column - no points! + game does not end until all pixels either land or explode Changes in 1.4.0.4: + Added best score display