- Projectile lockdown is out. When the game detects you blocking for too long, you gain an improved pushblock that resets to neutral. SonicFox's jedah/rocket raccoon 'blockstring infinite' is gone. Gamora's c.LK xx dagger toss xx arc shot can now be pushblocked.

- Projectiles that pierce hypers still deal damage, but lose hitstun, so they don't stop the hyper. They'll function like that rapid-fire spell in reality storm (LP?). E.g. Gamora's bullets and Monster Hunter's arrows.

- Storm duration is decreased by 20%.

- Reality stone has increased startup (up to 22f, apparently; currently it is 9f) and disappears when the character that uses it gets hit. However, it has increased hitstun if it lands. Mashing reality stone is discouraged.

- Rocket Raccoon trap duration decreased.

- Dante's hitboxes are smaller, with hurtboxes fixed.

- Dante can't stall with Rain Storm. 1 max.

- Dante's Hammer has recovery on landing.

- Can't switch during the first 3 seconds of the match (e.g. no round start lariat xx switch). Apparently, pre-"FIGHT!" switching has also been removed.

- Dante's j.HK has a sweet spot now. You have to connect with it at a certain spacing for it to have the same effect on hit than it does currently. Less hitstun outside of that sweet spot.

- Added sound cues for things like Rocket's traps or Nova's flight.

- Haggars hitboxes are being "fixed" (currently disjointed).

- Dormammu is getting nerfed. Hitboxes/hurtboxes. Thorns.

- HSD glitch is gone.