2. Design Thinking

Design Thinking, defined by The Interactive Design Foundation, is an iterative process in which we seek to understand the user, challenge assumptions and redefine problems in an attempt to identify alternative strategies and solutions that might not be apparent with our initial level of understanding. littleBits requires kids to come up with solutions to real-world problems by implementing design solutions. Once they have come up with a prototype, they will be required to iterate on their design based on feedback provided. This is a key step in the Design Thinking methodology. Being able to come up with prototypes based on what users need helps them ideate and be extrinsically influenced without their own bias of what can and cannot be done. You could check out this guide on how littleBits was incorporated into a STEAM program in schools.