



I am running a campaign with the early draft of Ben Milton's Maze Knights. Here are some classes from the continent of Tybar. I am somewhat worried that they are far too OP!

Disclaimer: these were made with Maze Knights version 0.0.11. Until Maze Knights reaches version 0.1.0 it will be highly unstable. Hopefully I will update these classes in the future.





Zanshir's Bloodthirsty Sword

You are a pious devotee of Zanshir, god of combat and war of the Pantheon of ZHARK. However, this sort of holymanship is frowned upon since the current God-Queen is from Rothen's first generation. What can you do? You can only pray with your sword.

STR 0 | SPD -1 | WIL -1| MEL +2 | RNG 0 | HLT 2 | ARM Heavy | SLOTS 8

Tally your kills, always. (if you contributed to a kill, you get a kill)

Folk: Zharkian or Asanite

Skills: Liturgy, War History, Camping

Gear: Montante (3 slots, 2 wounds), studded leather armor (Light, 1 slot), a bedroll, military rations d6, 2 random adventuring items, and a copper bracelet.

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Novice: Spend a mana charge, erase your tallied kills, and choose one of the following blessings:

Replenish a armor item unless its broken.

For the next combat (or the current one), you deal an additional wound on a six.

In your next successful attack, for every wound you make, receive this number as temporary health.

If you have tallied more than 15 kills, choose two.

Expert: You can bestow your blessings to other characters.

Master: As Novice, but you can choose two blessings if you tallied more than 5 kills.





Omenseeker

Unlike other Thurian Shamans, you are not devoted to teaching the stories of the gods or of the coming Vendhorg. You seek omens, inhaling the sacred Bodot's concoction made from the nightshade. And in the dreaming, you shall receive those omens.

STR -1 | SPD 0 | WIL +1 | MEL +1 | RNG -1 | HLT 2 | ARM Light | SLOTS 8

Skills: Herbalism, Thurian Folklore, Oneiromancy

Gear: an axe (1 slot), a wooden round shield (Light, 1 slot), a nose helm (Light, 1 slot), nightshade d6, 2 random adventuring items.

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Novice: Spend a mana charge and prepare a nightshade concoction (10 minutes). Whenever you inhale it, you dream briefly and gain an Omen of the near future. The Referee may roll the next encounter for the area (or surrounding areas) and tell a hazy account of the result.

Expert: You get two Omens and chooses which of them is really true.

Master: Instead of an Omen, you may choose to see the threads of fate. The Referee may tell a roughly correct, roughly complete account of the possibilities in the current Encounter table.

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