It's possible that the end result of the asset filesize improvements will be even larger than the 20% mentioned above. We don't have final figures yet, but it's looking really good. In addition, we've found a way to reduce the size of normal maps that are used alongside textures. This will be in a subsequent patch (possibly 0.11.5) and will probably reduce another 20-25% from the filesize of the game art. Aggressive performance optimisations like these are an important part of the leadup to full release later this year. It's likely that our changes will include some more experimental combat sync improvements, depending on how well our internal testing goes.



I'm tentatively hoping to be able to post full 0.11.4 patch notes in the news tomorrow. No promises yet, though :) YouTube |

Lead Developer. Follow us on: Twitter Facebook | Contact Support if you need help! Last edited by Chris on Aug 14, 2013, 6:14:32 AM

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