For previous posts, please click on the “Games Development” Tag on the side.

Welcome back to The Great Beyond! I have just released a third patch, and a feedback questionnaire for you to fill if you have the time. For those new readers, The Great Beyond is a Management, Tower Defence, Real-Time Strategy game!

Build quarters, canteens, towers, and more! Hire soldiers, cleaners, chefs, miners, and doctors to keep your base running. Make sure your soldiers are well trained, and they will use towers more effectively.

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Feedback Questionnaire:

https://goo.gl/forms/kMZXukR1ObNJONGq1

Patch 3

Download Game from itch.io:

https://borrego6165.itch.io/the-great-beyond

Doctors no longer get sick, meaning that they don’t endlessly get stuck inside a Hospital waiting for a Doctor!

Enemies shoot slightly less often. (They still cause the same damage to the rocket!)

Bomb Towers now aim towards target instead of straight up.

ReadMe (Same as last time)

Unzip the folder and run the executable

Requires a Windows PC

May ask for the latest version of the .Net Framework to be installed

If playing on a laptop, set the power options to balanced or high performance

Update all hardware drivers

Patch 2

Soldier bullets and gold bullets are the same effectiveness, but higher level bullets from higher level towers (such as bombs), have much higher hit rates. Now there’s a real difference between the cheap towers and the more expensive ones. Originally, the expensive towers were about two-three times more effective than regular soldiers/bullet blasters. This was fine when you had enemies spawn up to eight times stronger than regular enemies. The problem was that I forgot about shielded enemies, which take 50% less damage per hit! Essentially, they were 16 times stronger than regular enemies!

Patch 1

5 people can use a Hospital rather than 2 at a time. Will result in a LOT less deaths! Also results in having to replace less dead soldiers, therefore, saving a lot of money later on. Also results in more trained soldiers, because of course when a soldier is replaced, it resets its training skill.

Hospitals get messy much slower, to accommodate the extra usage.

Enemies shoot slightly less hit points, therefore causing slower death rates again.

Slightly reduced tower costs.

Slightly increased gem production, making them more worthwhile.