As of 22nd of August 2019, a new update for Deathgarden was released. This update introduced a new Hunter; The Veteran, along with some balance changed to Shock.

The new Hunter has proven herself to have high burst damage and difficult to survive against as Scavenger. I do advocate for Veteran nerfs, and I'm sure everyone does, but I want to raise awareness about a glaring issue this patch introduced: The stagger.

With the shock rework, Scavengers are no longer stunned. Instead they get staggered for 2-3 seconds, making them unable to use Vambrace Powers or interact with crates in this timeframe. This activates on shock, but also every Rattler bullet and Orbital Strike.

I can see it being reasonable to have it on shock, however it activating on every bullet, and every orbital strike is incredibly frustrating. The Scavenger is unable to use their controls and it is possible to be perma-staggered when fighting The Veteran.

Scavenger has been and still is a very difficult role to play and your chances of survival is already slim. With every patch it is becoming harder and harder, but for hunter it's becoming more braindead than ever. I do understand that the Hunter needs to feel powerful, but if they are getting overwhelmed it's a matter of them not fighting against people on their own level. This is a poor attempt to balance a game instead of introducing matchmaking. It is unacceptable to treat Scavengers as just fodder. Do keep the game as difficult as you want, all I ask is that you keep the controls in my hand.

Sincerely,

Manta