Hey all, this one has not been tested anywhere near as much as I'd like due to time constraints. Stand by for a hotfix after you all uncover some horrible bugs.

I spent a lot of time earlier on this month getting to grips with some of the inner workings of Inform, and I have finally managed to find a way to inject some code deep into the input parsing rules, which now allows me to get TQ to accept hyperlink clicks without outputting any text to the screen. This is a really nice thing to be able to do and bodes well for the future of the GUI.

So yeah, the main new thing I've spent my time on this month is again the GUI, trying to work out how to harness this new power for the cause of lewdness. Anyway, I have mixed feelings about what I've implemented this month, but for one version I will be forcing you all to try it and see how it goes. This is only semi-intentional; the code to allow you to switch between GUi button options has not yet been made.

Anyway, what is this new GUI change? Well, with the Newest Nympho layout, the buttons no longer appear and render under each item with every single window refresh. Instead, they appear when you click on the item itself, like a dropdown menu. This was an absolute bitch to code, but now that it's mostly done, it has several advantages:

Less lag rendering the screen with each refresh, as we don't have to go through all that button logic and graphics commands each time.

Larger images since we have more screen space to play with, since we don't have to reserve any for the buttons

Larger buttons

There are one or two notable disadvantages:

You now have to click twice rather than once for each thing you want to do

Players (especially newbies) may miss out on actions they didn't realise were possible, because the button only shows itself if they click on the appropriate object

Anyway, let me know what you think. In the next update, there will be an option that will let you return to always having the buttons there, if that's what you prefer.

In other news, watch out for a couple of blog posts I'll be making soon, one reflecting on the results of recent patron surveys, and one reviewing a game I like that recently hit version 1.0.

Oh, and on a final cheeky note, if you have been considering pledging for a while but haven't yet, this is the best time to do so as Patreon charges you on the 1st of each month, and there will be a new alpha tester unlock file this month. http://patreon.com/trapquest

Download Links:

First time downloading? On Windows? I'd recommend just downloading this: Danaume Version + Windows Git

There are 4 different versions because there are 4 different character windows you can use. Previews of the different versions' Character Windows can be seen here

Uncompressed gblorb files generously hosted by area57 (432MB to 475MB): Danaume Version, Keriax Version, Wonderfuller Version, Porn Version

MEGA Mirrors: Danaume Version, Keriax Version, Wonderfuller Version, Porn Version

Trap Quest was created with Inform. To play a work like this one, you need an interpreter program: many are available, Windows Git is strongly recommended for any machine that can run it, this includes Macs - you should use WINE.

Known Issues

Opening Git.exe and then selecting the file seems to cause a 'Can't open gamefile' error for some users. However, double-clicking on the Gblorb file itself in Windows Explorer and then opening it with Git.exe that way seems to work fine. I believe this weird issue is just due to the huge filesize of the game file.

However, double-clicking on the Gblorb file itself in Windows Explorer and then opening it with Git.exe that way seems to work fine. I believe this weird issue is just due to the huge filesize of the game file. I'm getting reports of spontaneous crashes in Gargoyle. Use it at your own risk. If you do, it's strongly recommended to use roguelike saving.

Changelist:

Aika: [Newest Nympho GUI] Buttons appear as dropdown menus rather than always visible, for a bit less lag and a lot less clutter.

Aika: When you've enabled hyperlinks for yes/no options (and have the map window open), you can now also press 'Y' or 'N'.

MG: A lot of stuff related to the vampiress: If she's in the right mood, she might be willing to have a conversation with players she hasn't turned into vampire spawn. If she goes long enough without feeding on the player's sexual fluids, she'll slowly get weaker until she disappears for good. If she's hungry enough, the vampiress will sometimes go for vaginal sex. She can't get you pregnant or turn you into a vampire this way,

so she never bothers to pull out. She can no longer remove plugs, dildos or gags without a direct invitation from the player.

MG: Wooden dildo item that allows the player to remove the otherwise permanent vampire fangs. Using this dildo to masturbate is possible, but ineffective Wearing a wooden dildo can also hide you from the gargoyle

MG: When the gargoyle wakes up, she will now give some indication of whatever it is that either caused her to notice the player or caused her to become aggressive

MG: If a patron shows up during your "game" with the wrestler and joins in, you're now guaranteed to get a ruby jewelery out of it Refresher: If you suggest your mouth to a friendly wrestler, she'll offer to reciprocate and bet on who finishes first.

MG: Souls are now physical objects, called soul gems! If a demoness steals your soul and you're able to defeat her, you can take the soul gem to the witch to have it returned to your body

MG: Demonesses who hold onto soul gems for long enough become "greater demonesses", which are much more difficult to deal with.

MG: If you offer your chest to a demoness, you can now willingly offer up your soul for extraction

MG: Players without souls no longer wake up the gargoyle or attract ghosts in the mansion If you attack them, they make an exception to this rule.

Aika: [Lactation] If you have enough milk in your breasts to create an extra large can, that will progress the cow ears quest even if your breasts weren't completely full. Also I reduced the humiliation rating of the cowbell; it was a bit harsh.

Aika: Potions, tinctures, elixirs etc. are now listed in the 'loot' section of the inventory.

Aika: With the hole in wall 'trap', when you get fucked by a group of men, the final guy is extremely well hung and has more stamina.

Aika: The four dips with a champagne glass you need to make to summon the waitress bunny ears only count up when you are not wearing any other headgear.

Aika: Icarus no longer gives out Christmas gifts when Christmas content is disabled. Instead he gives out electric fans 45% of the time, smoke bombs 45% of the time, and pure diamond (super valuable) jewellery 10% of the time. So maybe it really is worth saying yes...

Aika: Maid headdress won't uncurse while you're wielding a broken pink spray bottle.

Aika: Most matching colours now require you to be wearing three of the same colour in order to prevent transformation, rather than two.

Aika: [Newest Nympho] Dark mode for non-donators with the new GUI now correctly uses the icons with inverted colours.

Aika: [Diapers] Examining your addictions now also includes information about your incontinence level.

MG: Updated the flavour that triggers when the player loses their virginity

MG: If the mechanic takes your vaginal virginity, he has a chance of transforming into Xavier on the spot(or "in" the spot, depending on your

point of view)

point of view) MG: [Watersports] You can now pee directly into the "parched" pedestals in the private library

MG: Begging has a chance of shortening sex with monsters that are otherwise unaffected by begging, like the dominatrix or the demoness

MG: Fixed a bug where the demon broadsword would always transform upon being removed from the stone

MG: Fixed a bug where robobellboys were far too eager to outfit the player with trainee items

MG: Fixed an issue where the mechanic could transform into the demon lord, but the game wouldn't say anything about it

MG: Fixed a bug where ritual beads couldn't be "redeemed" with the dark altar

MG: [Mythical Creature Fetish] Fixed a bug where the hellhound's orgasm sometimes wouldn't count for the purposes of quests

Alpha testers: