The Oxford University Press reports that Epic Games' Fortnite

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Along with slime and unicorns, Fortnite was found to be a subject that influenced the language in the submissions of over 130,000 stories submitted to the BBC Radio 2 Breakfast Show's 500 Words contest, according to the Oxford University Press' analysis, reports BBC News Gaming terms were more prevalent this year, with 'console' and 'noob' popping up, while 'game' was mentioned 30,000 times, up 66% from last year's 17,000 mentions. They were most prominently used by boys between the ages of five and nine.Since its transition to mobile, Fortnite has become even more popular with kids, leading many teachers to complain that the game is distracting students in the classroom Some schools have banned the app from being downloaded on their provided iPads , while others have banned the game on school WiFi networks.'Plastic' was the children's word of the year, appearing 3,359 times in the 134,790 stories submitted. The context the word popped up was in environmental awareness themed stories that the BBC has credited David Attenborough's Blue Planet II with influencing.

Shabana is a freelance writer who enjoys JRPGs, wine, and not finishing games. Follow her on Twitter and Instagram