When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds. This effect may occur once every 60 seconds.

Killing an enemy grants a shield that absorbs 2% of your Life in damage for 3 seconds. This effect can stack up to 10 times. Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds.

Instead of a single explosion, release a chain of 3 consecutive explosions, each dealing 520% weapon damage as Fire.

Cost: 20 Arcane Power Cooldown: 6 seconds Gather an infusion of energy around you that explodes after 1.5 seconds for 945% weapon damage as Arcane to all enemies within 12 yards.

Reduce the Arcane Power cost of all skills by 9 while Diamond Skin is active.

Cooldown: 15 seconds Transform your skin to diamond for 3 seconds, absorbing up to 40% of your Life in damage from incoming attacks.

Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost that deals 915% weapon damage as Cold over 8 seconds.

Cooldown: 11 seconds Blast nearby enemies with an explosion of ice and freeze them for 2 seconds.

After casting Teleport, you have 3 seconds to Teleport 1 additional time.

Cooldown: 11 seconds Teleport through the ether to the selected location up to 50 yards away.

Increases the Black Hole radius to 20 yards and damage to 1290% weapon damage as Lightning over 2 seconds.

Cost: 20 Arcane Power Cooldown: 12 seconds Conjure a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as Arcane over 2 seconds to all enemies within 15 yards.

This is a Signature spell. Signature spells are free to cast. Summon a spectral blade that strikes all enemies up to 15 yards in front of you for 168% weapon damage as Arcane.

Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.

Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.

Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.

When you hit with a resource-generating attack or primary skill, deal 50% increased damage for 5 seconds.

When you hit with a resource-generating attack or primary skill, deal 50% increased damage for 5 seconds.

Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.

Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.

Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.

Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.

Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.

Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.

Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.

Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.

Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.

Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.

Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.

Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.

Focus on CDR first, get Fire% wherever you can get it and max your crit stats. Explosive Blast and Meteor Bonus are always welcome, but damage is not our primary concern, Torment X is a joke in Patch 2.4

CDR and Movement speed first, then whatever you feel like. Area Damage is clearly the winner in the last section.

Build Guide

########## Update ##########

New Version available!

http://www.diablofans.com/builds/71635-little-supernova-1000-deaths-breath-per-hour-and

Hey Folks,

this is how i'm currently filling up my Death's Breath at an enormous rate. As a semi casual you can get 2k+ DBs within a day and thats not stretching it!

Enjoy the Build and Breathe Death :-)

cheers

Dunk

PS.: add a "+" if you like it!