MANAGEMENT/SUPPORT

Manager

Duties: Progress and management of game production



System Administrator

Duties: Maintenance, management, and introduction of in-house systems such as server troubleshooting, introduction of new servers, PC trouble correspondence, equipment management, order management, etc.



Web Designer

Duties: Perform site creation in general and update work such as updating the company site and creating pages for PR of each titles (planning, composition, designing to coding)



Business Staff

Duties: General support, accounting, etc.



PROGRAMMER

Network Programmer

Duties: Client-side implementation, adjustment with the game side, formulation of communication with host and exchanging by P2P communication



Character Control Programmer (Action Part)

Duties: Implementation with an emphasis on response. Adjustments with planners and designers. Implementation of NPCs, enemy AI behavior, ???implementation of the mechanism on the map???

Remarks: Those who can pursue fun times in the game, knowledge of Maya (3D computer modeling and animation software). They will give preferential treatments to people who are familiar with physical behaviors as well as those who are experienced in developing action games.



UI Programmer

Duties: Implementation that emphasizes operation feeling and user experience, and adjustment with planner and designer for that

Remarks: They will give referential treatment to those who are experienced with localizations and cultural know-how.



System/Framework Programmer

Duties: Hardware, platform SDK abstraction

Creation of drawing engine, effect engine, etc.

Middleware evaluation and incorporation

Remarks: They will give preferential treatment to people with optimization know-how in multicore and knowledge of shaders.



Tools/Environment Maintenance Programmer

Duties: Support creation of useful tools for development

Data flow optimization

Building environment for automatic testing and debugging information collection.

Assistance for analysis of collected data



Technical Director

Duties: Grasp the progress of the entire programmer of the team

Directionality of implementation contents and determination of priority

Adjustment work between sections



PLANNER

Battle Planner

Duties:

· Preparation of proposal and specification sheet

· Planning, design and construction of battle system

· Planning, design and construction of character growth system

Under the above specification, AI setting of character and enemy

Qualification requirements: Those who can understand and understand specifications and progress of other sections, and can plan, design and build battle contents



Map Planner (Level Designer)

Duties:

· Preparation of proposal and specification sheet

· Design of game direction, world view, field map according to contents, dungeon map



UI/UX Planner

Duties: Preparation of proposal and specification sheet

Visually and efficient transition design of UI using Flash etc.

Creating a purchase order to a designer based on specifications



Scenario Planner

Duties: View of the world, set characters and write scenarios

Writing literary settings such as culture, language and industry in the game world

Remarks: Those familiar with movies and dramas, able to write concise and visual sentences

Those with extensive knowledge not bound by genre

We welcome those who can visualize the scenario in the head thinking about the scenario.



Event Planner

Duties: Preparation of proposal and specification sheet

Design of resident in town and design of quest according to scenario contents

Implementation of the quest designed above



Planner (Action part)

Duties: Creating specifications for characters and actions

Battle, planning rules, designing, building

Qualification requirements

Experience developing an action game

Remarks: Those who have plenty of online game knowledge

Medieval and fantasy knowledgeable people

Those who have abundant knowledge of foreign trends, popular culture and entertainment



DESIGNERS

Main Character Designer

Duties: Game character design

Art Direction

Qualification requirements: Person who is passionate about character design and game production

Those who can produce attractive characters that will be the face of the work, taking into account the planning intention of the game

Those who can give art directions of the whole game while centering on character design



Character Modeler

Duties: Game character modeling work

(Characters, Mecha, Creatures, Accessories, etc.)



Map Modeler

Duties: Making map data of game (display model, collision model)

Asset placement work in house tools



In-game Animator

Duties: Game animation data production

Creating animation transitions using in-house tools



Game Effect Designer

Duties: In-game effects creation

Qualification requirements: Gaming effect creation experience

CG movie production experience

Those who are interested in VFX such as movies and have a deep knowledge



Character Designer

Duties: Setting picture creation work for making game character data

(Character, costume, creature, mecha, weapon, accessory etc)



Concept Art Designer

Duties: Concept art in building map data, setting picture of building etc etc, creation work

Qualification requirements: Those who can create conceptual art by imagining the view of the world of the game

Who can draw setting pictures necessary for raising buildings etc. to game data



Event Animator

Duties: Camera layout of game event scenes and character animation preparation work



Event Production Staff

Duties:

· Direction of the whole game event

· Contents supervision, voice supervision, sound supervision, supervision of promotion picture

Supervision of connection with playable

· Event section creation progress management work

· Schedule management, in-game flag management, etc.

Qualification requirements:

People who passionate about video production of games

Direction of video, people with experience of drawing storyboards

Experience in using video editing tool

Those familiar with the production of movies and animation



UI/UX Designer

Duties: Game software UI, UX, menu design & design work



Event Effect Designer

Duties: Real time event effect creation

Effect creation, compositing, editing work of movies



Technical Artist

Duties: Tools development work for belonging projects

Tool development & support service used throughout the company