(updated 6/11/13)(out-dated)Overview updated 6/11/13(updated 6/11/13)ESV Ravage is actually based entirely off my big hit, Ohana LE. I literally opened Ohana in the editor and transformed it into this (see vods below). I almost had another beach theme going, but I felt it was time to give starcraft another desert map instead. The concept is similar to Cloud Kingdom with an S-shaped high ground path, however the center high ground area is what really sets it apart. While this is a pretty generic map, the atmosphere when playing on this map is definitely something that makes it cool, and the terrain style keeps you looking and figuring it out as if it was a maze. I didn't really care much for the border aesthetics on this one since it's a desert so there's not much thatbe going on anyways, so I just added a lot of rocks.(out-dated)Size: 136x140Main to Main: 52 in-game secondsNat to Nat: 43 in-game seconds(updated 6/11/13)Have any mapping questions or want to talk privately? E-mail me @ askironmansc@gmail.com

Samro225am Profile Joined August 2010 Germany 982 Posts Last Edited: 2013-04-23 22:29:13 #18 Changes I wanted to suggest:

1. added second tower

2. no rocks in centre that before made the n2n ridiculous, new highround structure instead of lakes.

3. second ramp to central highround NW ans SE. Bigger and inside ones with rocks.

4. area infront of nat slight moved away from third

5. moved main, nat and third toward middle, made map 10 units smaller (before:144x150; now:144x140)

6. cleaned choked area between third and fourth

7. adjusted third mineral line rotation

8. enlarged third's choke towards fourth by moving towards outside edge, moved rocks to middle of choke where they are more meaningfull

9.made fourth area a bit bigger and rotated mineral line to a more vertical position.

10. enlarged nat slightly



Please note that there are several misplaced doodads in the northern half!



edit: tower range ends at the far away side from the central structure.



since I was given the map file (brave IronMan ) I was able to quickly implement some small adjustments of the spacing and the new middle into the map to see if it works well.

map image after changes:







Idea for visuals: make it look like ohana







Reasoning:

1. The original's middle is one-dimensional and the rocks completely useless, they hurt the rush distance a lot.

2. Third is not great, i could not solve this, yet fourth clearly is better now. Both are less cluttered now.

3. the additional ramp up the middle base (rocked) allows an alternative attack path in mid and late game

4. additional path and highround structure in centre give you something to play around with.

5. with these changes n2n choke is 35sec



edit2: The minimap and the mineral layout on it look so much better now. I am tempted to copy it and build another map around it

1. added second tower2. no rocks in centre that before made the n2n ridiculous, new highround structure instead of lakes.3. second ramp to central highround NW ans SE. Bigger and inside ones with rocks.4. area infront of nat slight moved away from third5. moved main, nat and third toward middle, made map 10 units smaller (before:144x150; now:144x140)6. cleaned choked area between third and fourth7. adjusted third mineral line rotation8. enlarged third's choke towards fourth by moving towards outside edge, moved rocks to middle of choke where they are more meaningfull9.made fourth area a bit bigger and rotated mineral line to a more vertical position.10. enlarged nat slightlyPlease note that there are several misplaced doodads in the northern half!edit: tower range ends at the far away side from the central structure.Idea for visuals: make it look like ohana1. The original's middle is one-dimensional and the rocks completely useless, they hurt the rush distance a lot.2. Third is not great, i could not solve this, yet fourth clearly is better now. Both are less cluttered now.3. the additional ramp up the middle base (rocked) allows an alternative attack path in mid and late game4. additional path and highround structure in centre give you something to play around with.5. with these changes n2n choke is 35secedit2: The minimap and the mineral layout on it look so much better now. I am tempted to copy it and build another map around it