Jahi

Tiny fiend, lawful evil

Armor Class 12

12 Hit Points 25 (10d4)

25 (10d4) Speed 0 ft., fly 60 ft. (hover)

STR DEX CON INT WIS CHA 1 (-5) 14 (+2) 10 (+0) 15 (+2) 15 (+2) 19 (+4)

Skills Deception +10, Insight +5, Persuasion +10

Deception +10, Insight +5, Persuasion +10 Damage Resistances acid, cold, fire, lightning, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

acid, cold, fire, lightning, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities poison

poison Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained

charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained Senses darkvision 60 ft., passive Perception 12

darkvision 60 ft., passive Perception 12 Languages understands all languages but can't speak; telepathy 120 ft.

understands all languages but can't speak; telepathy 120 ft. Challenge 5 (1,800 XP)

Damage Transfer. The jahi can share the space of a creature it has charmed. While doing so, it takes only half the damage dealt to it, and the charmed creature takes the other half.

Deceptive Stealth. The jahi can attempt to Hide in plain sight by making a Charisma (Deception) check. While hidden in this way, it can be noticed by an opposing Wisdom (Insight) check.

Incorporeal Movement. The jahi can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Innate Spellcasting. The jahi's spellcasting ability is Charisma (spell save DC 15). The jahi can innately cast dominate person at will, requiring no components.

Magic Resistance. The jahi has advantage on saving throws against spells and other magical effects.