Last week we took our first steps on particles and today we have some fancy effects to show you! We worked on new ways to represent toxins, currents and new environmental effects. Eventually every biome will have its own particle effects and lightning, making the game prettier than ever.

We also had a lot of features reimplemented in the game, like the editor, better parallax effects, fluid mechanics or the patch map, but there’s also new stuff, like an improved reproduction bar, a full list is on our github. And we have yet another programmer on the team, IceDjuro, who helped with many of these issues.

Programming

Many features are reimplemented

Graphics

Progress on particle effects

Toxin projectile

Toxin clouds

Environmental particles

Water current

Improved the reproduction bar

Gameplay

Nothing Substantial

Sound

Nothing Substantial

Theory

Nothing Substantial

Outreach

Nothing Substantial

Other