First Green Keycard (continued)

Hit the button to open up the stairway, and then turn to your right. On the boxes in the corner you can find aHeading down the staircase you can find the bodies of two very unfortunate Haydees, having on themand, respectively. Rather than heading through the door at the bottom, though, instead turn around and head back up the stairway to the very top.Hitting the button to progress will cause both aand ato attack.The Slasher will come from the doorway to the left, and the Walker from the further hallway to the right. Once you've disposed of both, head into the doorway where the Slasher came from. Don't holster your Pistol yet, though, because this room has three Slashers.Once you've crossed the 'danger zone' indicated in the picture,are going to come charging around the corner at you. Keep your sights up and stagger them as quickly as possible. Keep a medkit on your item bar so you can heal if they reach you. You'll find another medkit in just a moment, anyway.Heading through, you'll see a tempting green glow. Hit the button next to it and you'll find a vent has opened right next to the entrance for you to crawl through.Drop onto the pipes just below a vent, jump to the next visible pipes, and then to the pipes to the left. Remember that, so don't undershoot your jumps.Make another jump to the pipes and turn around. Edge slowly towards the Haydee corpse in front of you until you can interact with her dangling leg, and snatch afrom her. then, turn around and crawl up through the vent until you find your prize.What you've found is a . One of these is in the, and two are in the. Once you've found all three, you can use them to find aLikewise, theandzones both have, which are also used to find a. Once you have both, you can progress through the Blue Zone to finish the game.Make sense? Yes? No? Don't worry about it. Equip your Pistol again and hit the button. As soon as you crawl out of this vent, a third Slasher is going to spawn at the entrance and attack. Crawl out and aim as soon as possible so you can stagger it. Once disposed of, head back out into the last room.There are two ways you can return. Through the, or theI actually suggest opening up both so you can come through later. Let's start with the, because there's ammo you can loot from it.Turn right and then left to open up a gated door. This will lead back to the C-1 'Maze' room from earlier.Remember the Mine in that room? If you didn't shoot that, then heading through the next room is instant death. You should skip ahead and tackle it the safe way, through the E-Platform Hub Connector.More hostiles.First of all, loot thefrom the dead Haydee on the floor. If that's all you wanted to do here and you'd much rather just get back to the save point through the E-Platform Hub Connector thank you very much, then feel free to skip ahead here.The button next to the dead Haydee opens up the door ahead and allows you to progress, but it will also release aand aIf you used the 'Quickdraw' method back in D-1, you still have a Mine on you. I would suggest using that now. Just place it directly in front of the Slasher's gate, quickly move back to the button and when it arms, release them both. The Slasher will die instantly and you'll only have to worry about the Walker.If you don't have a Mine, your priority should be, as usual, to. Hopefully you have Medkits to spare in case you're not as quick with headshots. Down the Slasher, then spin around and pump headshots into the Walker while strafing backwards. Now that this place has been cleared, you can either continue through C-1, B-1 and to the Platform Hub, or you can open up another shortcut. Let's do that. Turn around and head back into Room E-1.Peel right around to the other side and head through the door.The Walker spawns around the left corner at the bottom of the stairs, guarding the door. Keep to the right wall and peek around it so it can't reach you before you kill it.The door at the bottom can be opened without any fear of being attacked. There's also a locked gate with a Yellow Keycard Reader, but we don't yet have a Yellow Keycard.Back near the top of this room is a button that will release a, as well as opening the gate next to it.- the loot behind that gate requires a Crowbar, and there's no point putting yourself at risk and using up ammunition for items you can't even get yet. Continue down the stairs and into the next room...We're back here. You can turn left to return to the Platform Hub and save your game (something you probably want to do by now), or return to the bridge.What next? Well, we have theand the, which means we can now tackle the Red Zone and Black Zone. That's our next goal - we're done with the Green Zone for now. We could return to the bottom of the Staircase and use our Green Keycard, but we need three to progress.