Orc Sergeant

Medium humanoid (orc), chaotic evil

Armor Class 16 (chain mail)

16 (chain mail) Hit Points 62 (8d8 + 26)

62 (8d8 + 26) Speed 30 ft.

STR DEX CON INT WIS CHA 18 (+4) 12 (+1) 16 (+3) 11 (+0) 11 (+0) 12 (+1)

Senses darkvision 60 ft., passive Perception 13

darkvision 60 ft., passive Perception 13 Skills Intimidation +6

Intimidation +6 Languages Orcish

Orcish Challenge 3 (700 XP)

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

Multiattack. The Orc Sergeant makes two greataxe attacks.

Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

Rally The Troops. The Orc Sergeant bellows to his troops, commanding them to press the attack. Allies within 40 ft. gain an extra d6 to attack rolls for one minute. This effect cannot stack.

'Get in There, Maggot'. Once per day, the Orc Sergeant may terrify his troops into attacking the enemy. The Sergeant makes a single melee attack against an ally, rolling damage as normal. On a hit, allies that can see this add an extra d6 to attack and damage rolls and have advantage on Saving Throws against being Frightened for one minute or until the Orc Sergeant is killed or is Incapacitated.