Yup. You’re really seeing this, alright.

Around a week ago, I announced in a Dev Log the date and contents of the first Milestone. Tomorrow, on Sunday the 23rd, I wanted to have all the mechanics regarding the Room- and LevelGeneration working in order to then start on working on a temporary Scoring system and other things that would give the game an actual goal next week.

But, not only are we pushing the Milestone out one day early, it is also filled to the brim with all the stuff we planned to work on next week! Granted, most of the graphical side of things is, as usual, pretty much bare-bones and could use a few passes, it is all functional!

This means, in addition to the working RoomGeneration and furnishing, this first Version, which by the way is Version A1.0.0, comes packed with a Main Menu, a Pause Menu and, most importantly, a Hub from where you can decide what kind of level you’d like to play, it has some nifty stuff in it, as well! At least as important as that is that you can now find a number of coins in the levels! For now, they only are there to act as a scoring mechanic – But they’ll grow into much bigger, way more diverse things with time, trust me! 🙂

You can find the download for FPDC A1.0.0 on the itch.io page for the game!

“What’s next?” you might ask now. Well, I think now would be a really good time to start working on the character! Tweak the character controller, add the character Manager, Stats, leveling and with all that, we will need some way to save these informations for you guys as save-game(s) as well, right? Of course there’ll also be more tweaking for other stuff, maybe new rooms, maybe I’ll redo some of the SpawnPattern as well. Maybe find a theme for the Alpha props, “Lab” or something. Would give me some directions for stuff to badly put together with primitives, or I’ll have to bite the bullet and actually learn some modelling if I can’t get some of my buddies to join. With a theme, I’d also be able to pull of more premade Object spawns and use the random Spawns in a smarter way than just placing them all over the place.

I do, however need to scope out what I’ll have to do and check with my schedule to find a suitable timeframe until the next milestone, since school’s starting back up for me next week, so less time for developing.. ;(

Here’s to many more things to come to this!

Dom