I don't want to be a wet blanket, but I am feeling a bit disappointed by the introduction above. I don't like having to play a whole lot of games just to "unlock" modes of play. If I score well in a game, do I unlock more than if I score low? Or will I want to play a lot of really short, unsuccessful games just to unlock features??



And a lot of the features seem pretty minimal. Poison plays only a very minor role in the game in the first place (unless it's going to be significantly enhanced here). And who cares if I start with 3 armor or 4? By the time the game gets tough, I'm going to have dozens of armor points, for sure; one more or less just isn't going to make a significant difference. And if I have Teleport in pretty much every game, that's what I'm going to use when the "mortal enemy" comes up, just like I do for Spiky and Mage now.



I do like the idea of being able to influence what skills you can get from the start, reducing the variance (that I just complained about above) of getting to late in the game and level 60-70 and still not being offered the skills that you want.

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