Following the Track

After the skit, press J to access the diary. Read the memories. The goal is "to follow the trace of liquid". Right, then straight. Follow the pink track on the floor. Open the cabinet on the left, retrieving the small pendant. Enter the door that will be opened by the wind. Take the umpteenth pendaglietto, then go up the stairs. A little further on, a fallen locker. Enter the room that will be opened by the wind - exit quickly when the lights go out. Follow the trail, reaching the archives. Continuing to follow the track, you will enter several doors suddenly opened by the wind. It is essential to recover the lantern you will find in one of them. Also retrieve the ash tray next to it (in the left chest). In a room a little further on, a table with oil (for the lantern) and a sheet. Recover the oil, then read. Then pull the lever on the left, proceeding in the passage that will open, arriving at the entrance corridor. Go up the stairs, moving towards the circle in the middle. Continue to follow the road traced by the red liquid. When you are interrupted, read your diary again: it is necessary to create a mixture to dissolve the organic block of red color. Exit the room, go up the stairs, right. Go up a second ramp. Right, go ahead, enter the archives (also take the ashes from the stairs right next to it). When you reach the archives, enter the room on the right. Take the piece of paper on the table. Go out, and continue beyond the door in front of you ("Catalogi"). Take the notice on the left. Enter the door on the right, go on to the study.Read everything possible. Then again forward, reaching the room called "Libri Veteres". Open the box, recover the ash and oil; the same with the furnace. Go back to the corridor, right, corridor. Approach the piano. Then left, forward, enter the room. Recover the bottle of oil from the table. Enter the "Delineatae" room. Read what is written on the blackboard, on the left. Then get some more oil, and enter the "Tabulae" room. Carried the contents of the umpteenth piece of paper. Move to the light during the following flashback. Take the ball. Exit the room, look at the wall on the left. Touch it, noting its weakness. Recover any object from the corridor and launch it in its direction, creating a passage. If you continue straight, there will be another flashblack - you will have to find a secret room. Take a book in your hand, throw it towards the glass on the left. Take and read the note inside. The desk on the other side is a passage to the secret room, but you will have to pull three specific books. The first is immediately on the left, light colored. The second and third are on the bookshelf next to the main door - the second next to the secret door, the third next to the glass.Enter the new room. Open a cabinet door. Read the sheet on the table. Take the key. Exit the door that suddenly and mysteriously will open. Left, then straight. Feeling the non-friendly sound, go back to the local history room and hide in the cabinet. When the noise will end, go out. Left, then leave the archives. Right (at the piano), then straight. Follow the corridor to the entrance. Jump over the blocks of red organic matter. Go down the stairs, right, still stairs. Right, at the laboratory. Another ramp to go down, recover the two bottles of oil (one above the barrels). Forward, stairs, reaching the main room. On the right, a table with some tools. Take notice, it will tell you that everything has been transported to the cellar. Recover the oil from the nearby shelf, then locate the grate, on the ground. Look at the flashbacks, so open the furnace and drawers to get some ash. Then touch the bucket, looking at the resulting flashback. Take the alembic from the table, then read the note. Head to the cellar (at the junction where you first turned to the laboratory, this time choose the alternative option).To open the cellar, use the key that you have in inventory. Go down the stairs, look at the map on the right. Use the oil barrel to fill the lamp. Near the inverted table, you can recover the first chemical element you are looking for. After the scene, remove the rocks and branches from the door, then proceed forward. Left, straight. You will notice some pieces of meat on the ground, not useful. Explore the room, watch the flashback. Then go left; in the cabinet, the second chemical element you are looking for. Read the note. Go outside, enter the door next to the map. Take the bottle of Cuprite from the table. Exit, right, and away along the wall. Left, straight, recover the Laundanum. A monster will appear on stage.Immediately turn off the lantern and do not look at him, turn towards the wall, crouching in the corner. He will leave soon. Continue to the next section of the room. Follow the whole area surrounded by bottles of wine to get the last item you need. Go back, entering the first door on the left. Go up the stairs to exit the cellar. Run quickly to the lab.