What the developers have to say:

Why Early Access? “Limited as we are on time and resources, we're publishing Rocket Armor in the hope that we can continue development in cooperation with those who would like to see the fundamental gameplay developed into more nuanced and varied experiences.



Our immediate plans are to continuously update the game with more courses and exotic environments through which to fly and fight. Additional game modes and various new enemies are already in their design phases.



Finally, we take the proposition of multiplayer very seriously. Months of experimentation and investigation have yielded several multiplayer prototypes of Rocket Armor while this single player time-attack version of the game was simultaneously under development. We did this to:



1) Assure that the unique flight system and gameplay was as well designed and precisely implemented as we could manage.



2) Design single-player gameplay we know has the capability to be adapted into a multiplayer VR game while accounting for the complex intricacies and requirements brought about by the inclusion of networking.



and...



3) Understand the scope of correctly constructing and testing a compelling and reliable social VR flight combat experience.



We have determined that this goal is feasible with feedback and support from a community.” Approximately how long will this game be in Early Access? “Our present feature and content plans include adding online leaderboards, more game modes, environments, and enemies. These tasks are believed to require several months of development to ensure quality results. At this stage, and with input from the players, we anticipate shifting from Early Access to a full release title.” How is the full version planned to differ from the Early Access version? “Player feedback will have a direct affect on the following features, content, and systems. Here are some of the intended improvements we are working on:



* Flight mechanics and settings. We want to make it as fun, functional and intuitive as possible to fly.

* More courses and interesting environments. These will vary distinctly in difficulty and aesthetics.

* More exceptional music selections based on crowd-favorite tracks

* More weapons or changes to existing ones

* New and more complex enemies with unique appearances and sounds as well as distinct AI attack patterns

* Online Leaderboards



* Additional modes:

++++ "free flight" allowing players to enjoy the flight experience without a timer and explore vast environments with ease.

++++ More combat-focused modes are being designed, but we're looking for player feedback before finalizing said designs and implementing the modes.” What is the current state of the Early Access version? “The current version is a complete game that functions as intended and is playable. It has been debugged and refined to the best of our ability and available resources. Fundamentally, the experience is a single-player time-attack game with 10 courses and offline leaderboards for each course. Pilots enter their name when starting the game and complete courses which introduce flight and combat mechanics gradually. The player will eventually find it necessary to utilize different combinations of these newly-acquired flight and combat techniques in order to complete courses as stages will also be increasing in difficulty.” Will the game be priced differently during and after Early Access? “Yes. The final release will be priced higher than the initial Early Access release. Prices will continue to be considered by comparing Rocket Armor to other VR titles in similar stages of development. We also believe it's important to remain honest with ourselves and continuously consider at what price players believe the title should be valued.” How are you planning on involving the Community in your development process? “We intend to remain active on the Rocket Armor forum and collect feedback there as well as through reviews and several social media outlets. They will be posted here when fully established.”