Grid Autosport won't be coming to PlayStation 4 and Xbox One because Codemasters didn't want to "force" the game onto those platforms.

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Earlier today, Codemasters announced the third entry in the Grid racing series, Grid Autosport, which is being developed for Xbox 360, PS3, and PC. IGN recently spoke with the game's lead designer James Nicholls, who explained why production was being concentrated onto those specific platforms and why it wasn't quite time to embrace next-gen platforms.“One of the unique things for us is we’ve got our own internal Ego technology," he says. "We built this one off the the same heritage of all the previous games have been built to this point. That means we’ve already got a ready-made engine that’s highly optimised for the current-gen hardware, but also PC can really benefit from that. If we moved that particular engine onto next-gen, it’s almost a port job and you’re not really doing a next-gen game. We’re building something that’s forced onto those consoles, that’s not naturally built for them."But that doesn't mean the studio isn't looking towards the future, and is already working on the tech that will take them onto next-gen platforms."What we’ve traditionally done at Codemasters is we’ve always released games that have been built for that new hardware in mind," reveals Nicholls. "So the engines we’re building internally for the new version of Ego of next-gen and the games that are built on that are taking that platform extensions, those new things into account. For our game it didn’t feel right to force a game out."

Daniel is IGN's UK Games Editor. He sometimes writes about movies, too. You can be part of the world's most embarrassing cult by following him on IGN and Twitter