Evening all, we’ve been hard at work this week to keep AetherForged chugging along.

I’ve managed to get some Rock to “actually presentable” state this week. Hopefully meaning that we’ll start to flesh the map out in the near future.

Maybe you have also noticed that we’ve updated our logo to a different placeholder.

Justus got a good start on a waterfall particle to help with map spice.

Dirk manage to get out an amazing piece this week.

In other news there was a lot of programming happening this week:

Minions now have some semblance of smarts – Mox

Minions can now be killed – Mox

Nibra can now be killed – Mox

Camera was corrected and smoothed – Dink

Camera no longer edge pans when cursor is over the minimap – Mox

Quick clean up of old outdated/unused code to prevent some non-warnings – Mox

Towers now attack, indiscriminately- Mox

Items have been expanded by VigorouslySalted. All of our items have now been coded except for their passive implementations. So the stats, cost, hierarchy, and text for the passives are all set and ready to implement in the UI. Everything’s all set to plug into the shop UI and begin adding in-game functionality starting this week!

Caught up

Much more has been completed this week and I hope that this continues next week. However PAX East is coming up and a lot of o7 is actually headed to Boston this year, I’ll be leaving from bonnie Scotland this Saturday so I don’t precisely know when next week’s blog will be coming out.