30 January 2019

PLEASE READ before participating in the Minecraft Beta:

You will not have access to Realms and will not be able to join non-beta players while you're previewing the beta. Featured servers may also be unavailable

The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions

Beta builds will likely be unstable and are not representative of final version quality. Please backup your Worlds before joining the beta

Finished releases may not include all new features, changes, and fixes from the beta to preserve stability and may slip to a later release

Experimental Gameplay: (Only available when Experimental Gameplay is enabled in world settings)

Wandering Trader The Wandering Trader is a villager mob that will appear at a village's gathering site periodically and stays for a period of 2-3 game days. This trader offers items from a wide variety of different biomes, random dyes, and other rare materials Accompanied by a fancy custom Llama!



Illager Beast We’ve added the basic mob, additional behavior and tweaks will be added in a future update



New blocks - we've added in the basic blocks to this beta, which can be used for decoration for now. Future functionality will be added at a later date! Composter New Stonecutter Campfire Cooking and smoke particles will be added in a future update!

Sweet Berries and Sweet Berry Bushes Can be found in Taiga biomes

Pillager Outposts! Outposts generate in the same biomes as villages, and Pillagers will respawn around the tower

Villages have a new look!

Added Village job sites

Added crafting recipes for the following blocks: Grindstone Smoker Blast Furnace Cartography table Smithing Table Fletching Table Lantern Barrel Composter

New Villager behavior: Implemented some of the new Villager schedule behaviors Implemented new Villager sleep behaviors Villagers may wander to the village outskirts Villagers will attempt to find a door when it rains during the day, but will navigate to their bed at night Updated and improved Villager pathfinding Villagers now have a visual based trading system, and will hold up an item they wish to trade Villagers have new clothing to indicate their level, profession, and biome Villagers will now mingle together around job sites in the Village Librarians will inspect bookshelves

Added Mason and Green robed villagers

New Features:

Shields! Sneaking activates the shield when equipped in either hand



Sneaking activates the shield when equipped in either hand

Lectern Place a Book and Quill or Written Book on the lectern, which will allow multiple players to read it together A Book and Quill can be read, but not edited when placed on a lectern Redstone functionality coming in a later update!

Banner patterns can now be crafted using the Loom block

Added new loom sounds

Pressing help button links to the relevant how to play section

Added new Wood blocks and Stripped Wood blocks: Known to many as bark blocks! Existing wood blocks have been renamed to Logs and Stripped Logs

Added Jellie, the Minecraft community cat contest winner!

Script Engine updates: Players without scripting enabled now see an appropriate message if they try and join an incompatible server that has scripting enabled Updating a player's position with scripting now correctly syncs with the player Creating actors via script now avoids the spawning logic. This prevents hard coded logic like ocelots spawning along with baby ocelots Improved the message wording for players who get disconnected due to unsupported scripts Allow events to fire without a defined event data object. This will get patched back in during a later refactor in 1.10 Renaming Views to Actor/Entity Queries Added sound events to the scripting API Add Event Data to load_ui

Custom UIs can now be made like regular in game UI screens

Added 'Global Objects' to the scripting API

Refactored JavaScript object registration

Added ability to enable and disable scripting error and warning logging

Added further data-driven animation changes: Refactored the animation system to support hierarchical animation, and treat animations and animation controllers as 'animations' Updated JSON with new animation support, upgraded schema for actor definition, and included upgrades for animation controllers and actor definitions Converted sheep and pigs to the new animation system Move locators to bones Blend state transitions Removed cod lead locator Renamed ActorAnimation to ActorSkeletalAnimation Initial poly mesh support Added TextureMesh geometry Various fixes to the texture tessellator Bug fixes for pig, sheep, and slimes Fix to not rebuild all mob meshes every frame Fixes for non-data-driven materials where they use a colour in the vertex format for the base skinning material already Flipping data driven entities test to enable new entities to use 'bind_pose_rotation' Events now have defined data objects containing all event data Added new villager animations



Changes:

Crossbows are no longer behind the experimental toggle

Placing a wet sponge in the nether immediately dries it out

Decaying leaves now have a chance of dropping sticks

Chorus Fruit Flowers now break when struck via an arrow

Added Dead Bush as a furnace fuel

Rabbit Stew and Beetroot Soup now have shapeless crafting recipes

Creepers now drop music discs when killed by strays and skeletons

Dispensers with shears can now shear sheep

Undyed glass panes white carpet can now be dyed directly in the crafting table

Zombie Villagers now have biome-specific and profession skin layers

Mob events and behavior can be scheduled using JSON

Improvements to the Op status and permission settings, with the added option to enable cheats or not

Particles can now be edited using standard JSON formatting

Improved and added Bell placement features

Resource packs are now separate from world templates and can be updated independently in existing worlds

Data driven model changes - Added default parenting to the Evoker nose, in line with over villager-derived mobs

Add entity scripting function is no longer behind experimental features

Pillager is no longer under the experimental features toggle

Updated the 'How to Play' section

Added new Pillager sounds (MCPE-39111)

Lanterns can now be attached to the bottom of slabs

The new vanilla textures are now set as the default pack

Fixes:

Fixed several crashes that occurred during gameplay

Fixed a crash that could occur when repeatedly attempting to cancel joining a multiplayer game

Resource packs that are nested in an extra folder no longer cause the game to crash

Stacking slabs to make a double slab no longer crashes the game

Fixed a crash when trying to launch the marketplace packs "City Cars" and "Mineville Film Studios" on mobile devices

Worlds no longer show single player only warning message when multiplayer is enabled (MCPE-39194)

Player position is now accurately saved when exiting and rejoining a world

Removing ticking areas from the game now correctly frees up used memory

The descend button now works correctly when underwater and using touch controls

Turtles no longer levitate above the ground

Optimized particles to improve performance

Players are now informed if they are disconnected from Xbox Live when the Xbox console is resumed from standby

Looping UI animations no longer increase memory usage over time )

Damage cooldown no longer hinders other mob attacks

Colored beacon beam textures no longer appear compressed

Wither skeletons and Vex mobs can be renamed with nametags (MCPE-20701)

Horizontal scaffolding extensions can now be placed over non-solid blocks correctly (MCPE-39296)

Fixed the head rotation of Pigmen when non-standard texture packs are used (MCPE-40629)

'Monster Egg' blocks are now named 'Infested blocks', to match the Java edition

Infested Bricks mined with silk touch now drop as its non-infested variant.

Texture packs applied to a freshly created world are now displayed in the active list.

Players are prompted to redownload packs if they have been applied to a world but removed from the cache

Armor stands can now hold unloaded crossbows (MCPE-39094)

It is now possible to climb through snow layers placed on top of scaffolding (MCPE-39324)

Pandas eating bamboo now show correctly colored food particles (MCPE-38285)

Strongholds now generate with the correct stair variants again (MCPE-39380)

Weapons held by armor stands are now the correct size (MCPE-39064)

Food held by pandas is now sized and positioned correctly (MCPE-39061)

Fixed a bug where players could respawn some distance away from their beds (MCPE-39261)

Fixed a bug where lava could hurt a player through block corners (MCPE-37726)

Fixed the pathfinding for zombies chasing villagers inside buildings (MCPE-37424)

Hanging banners no longer show as floor standing banner variants (MCPE-39507)

Scaffolding no longer gets left hanging unsupported when being placed rapidly (MCPE-38338)

Snow layers generate around grass and flowers again in snow biomes (MCPE-38018)

The correct amount of white terracotta now generates in Mesa biomes

Skeletons once again attack iron golems

Mobs no longer spawn with heart particles

Added correct biome shading for water in bamboo jungles

Cats can now be healed by feeding them fish

Fixed a crash that could happen after running scripts for a long period of time

The Re-center button on Minecraft VR has been mapped to Y now instead of X

Chest minecarts now drop their contents if destroyed with the /kill command

Global resource packs no longer show in the active packs list if they are not applied to a specific world

Fixed a z-fighting texture issue on the Grindstone block

The new dye types can now be used to dye Shulker mobs (MCPE-40279)

Fixed the Wither's ranged and swoop attacks (MCPE-39773)

Multiple commands run from Functions now run from the correct point of execution (MCPE-38983 / MCPE-39785)

The 'Unlock Template World Options' popup no longer has a placeholder type message

Packs missing 'experimental_custom_ui' don't allow loading UI any more

'minecraft:look_at' component now has consistent naming between scripting and JSON

Upside-down Shulkers now have the correct opening animation (MCPE-40110)

Fixed the texture of food being eaten by pandas

Menu buttons no longer stay highlighted after being selected (MCPE-37640)

Fixed an issue related to scoreboard not showing the correct entries

Passive mobs now spawn on the correct block types (MCPE-39727)

Mutated Birch Forest biomes now generate with extra tall Birch trees again (MCPE-29698)

Players can no longer receive command feedback with cheats disabled (MCPE-39590)

Trapdoors in shipwrecks are now correctly rotated

Cats now spawn correctly in previously generated villages

Fixed the issue with wrongly scaled textures that affected some Windows 10 users (MCPE-39081)

Fixed a bug that could cause the wrong description for Marketplace bundles

"New" banner now shows correctly on all new marketplace items

Fixed Skeleton melee attack animation

Fixed the bug that caused the FPS value in the beta header information to always read 0.0 (MCPE-30536)

Fixed a crash that could occur when rejoining the game in the End dimension

Fixed a bug that prevented the game from launching correctly on some devices (MCPE-39877)

Fix a crash that could sometimes occur when copying a large world on Switch

Partially copied worlds will now show up in settings storage tab only

Fixed a crash that could occur when using a jukebox on Nintendo Switch

Fixed the spider leg animation in the Dwarven Mining Company marketplace map

Fixed an issue on Xbox one that would disable LAN games when the user does not have multiplayer permissions

Fix issue of region filters not working if inside a custom spawn event

Various fixes and improvements to the randomTickSpeed function

Graphics no longer become corrupted when disabling Texel Anti-Aliasing on Nintendo Switch (MCPE-34820)

Fixed a crash that could sometimes occur when loading the game

Various fixes and improvements to the Marketplace sorting and search results

Fixed an issue with screenshots taken in VR-mode

Fixed an issue that could cause the user to get stuck on the 'Converting World' screen if the game is suspended

Players who are disconnected while downloading a multiplayer pack no longer get stuck on the saving world screen

Fixed sleep goal so mobs can get in beds that have blocks on the sides

Charging a crossbow with a firework rocket no longer briefly shows an arrow being loaded (MCPE-40745)

Fixed a crash that could occur on Xbox if a user was not signed in correctly

Tags that start with a percentage now display correctly

Cornflowers now render correctly in item frames

Enabling 'Touch only affects the hotbar' on Nintendo Switch now works as expected: (MCPE-38614) Controller sensitivity setting (touching the screen no longer interferes with controller movement)​ Removed increased build distance in creative including place/mine tooltips​

