Hi, I am the one who reported to pidge about the custom servers, they are worked on my mrbean35000vr, chadderz, soneek, and the project is led by Wiimm



the servers will mimic exactly as nintendo's one does when you connect to it, it will perform match making and establish peer to peer connections with the wiis f the players in the match, and manage online status for your friends.



The way we will connect to it is a mod to brawl's main.dol where its connection initilialization part of the netcode lies, and offsets are changed as the file size is reduced, this means



that the file patch code for projectM might NOT work unless the code is revised, also not a PM player myself, I know that when you mod stuff that codes usually use to do their thing, they stop working



if the code calls brawl's SD reading functionality and its moved, the code needs to be revised or the file patching needs to be done by the PM loader like how riivolution patches file, I suggest the PMBR not take any chances and revise their loader app to behave like riivolution as a way to replace the file patch code instead of being a simple updater for the PM files while using gecko from an SDHC IOS





for you brawlers with custom textures out there, unless you don't mind switching to USB loader, I suggest transitioning to riivolution now as a modded main.dol that my LAWL mod pack will have will be needed to connect to our new server, also do NOT wait til the 11th hour to register your friend code, i don't know what hour on the 18th and based on what time zone the deadline is





I also would like to point out that the PMBR NOT require a gaming PC and dolphin net play post shutdown as then you have people who cannot afford gaming rigs unable to PM online anymore and I am sure that competitive players wouldn't want a cheap slow computer in the room bottlenecking the lag in the match now would they?





netplay is pretty much brawl's wifi but more controlled and favoring accurate input over full game speed, and brawl favors full game speed over accurate controls and will delay the controls more to keep game running at 30/60 FPS



but net play sacrifices framerate for more precicely responsive controls