Grimoire Mage A human man finds himself pressed against a wall, the world on his shoulders, he has read many epics about this exact situation, he knows what to do, he flips open his trusty grimoire and begins to speak the words on the front page, the room fills with magical aura as he continues to read , the ink floats off the pages of his book forming itself into the shape of a large black sword, the man readies his weapon closes his book shut, placing it back on its straps on his waist, he then snaps his fingers, a bright green book appears in front of him gleaming with arcane light, the man opens this book aswell, now with new sword in hand the man reads off new words from this book,ink begins to flow once again and creates a dark inky fog obscuring all vision, and in a moment this master strikes down all who cornered him in this darkness. The man closes his book, and releasing the tension in his shoulders, the sword and fog dissipate. The man pulls out a third book from his waist and a quill wet with ink and begins to write of the events that have just transpired. Grimoire A book not of this world, a creation that must of long existed only recently being re-awakened, nothing like a spellbook or tomb, its power is undefined and mystical in its own nature. All books have power but only few books can be awakened and revealed to be a Grimoire, and even fewer people have the aptitude to awaken or be chosen by one of this mystical books. A Grimoire is your connection to the magic that resides inside of you, your ability is to awaken the emotions that are locked away in writings, you have the key to bring power out of feelings sealed away in the intentions of writings. Grimoire Mages believe that writings were not only meant to tell stories but to keep the feeling of the authors sealed away, and through those feelings spells manifest that most resemble the feelings that were locked away in these books, most times these spells are sealed inside unintentionally or unconsciously by its author, but the strongest of their feelings were burnt into these pages. Most Grimoire users have always had an affinity for reading since childhood and there taste in books through life would determine the type of grimoire that would select them. There is no real explanation of where grimoires come from, some believe they are an evil magic created to hold down the realms and some claim they are a magic created by deities to enlighten the realms and only select few can harness the secret power hidden inside of them. Those who can see the power within literature are sometimes chosen by grimoires and are known as Grimoire Mages. Chosen One There are different ways to be selected as a Grimoire mage, sometimes a person stumbles onto the ability, reading through their favorite novel one day yields a feeling deep inside causing the power that was unknowingly locked away in the book to awaken, changing the book into a form that matches the heart of the new mage. There are some who even hold selection events, bringing groups of book enthusiasts together inside a massive library and waiting and reading hours, days, weeks to see if anyone would awaken something inside of their reading, sometimes none are chosen sometimes many. Grimoires lack explanation of the necessary catlist for awakening. It is common amongst these rare sets of magic users that most seek to find even greater meaning through stories and writing and many want to reach the goal of creating their own book whatever it may be and put their feelings inside hoping that someday it may be awakened and transformed. Credit: Yūki Tabata (black clover) 1

The Grimoire Mage Level Proficiency Bonus Features Cantrips Known 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 1st +2 Spellcasting, Scholars Origin, Grimoire slot 2 2 — — — — — — — — 2nd +2 3 2 — — — — — — — — 3rd +2 Grimoire Slot,Scholar Feat 3 3 1 — — — — — — — 4th +2 Ability Score Improvement 3 3 1 — — — — — — — 5th +3 3 3 2 — — — — — — — 6th +3 Book Keepers traditon 4 3 2 — — — — — — — 7th +3 4 4 2 1 — — — — — — 8th +3 Ability Score Improvement 5 4 3 1 — — — — — — 9th +4 6 4 3 2 2 2 1 — — — 10th +4 7 4 3 2 2 2 1 — — — 11th +4 Grimoire Slot,Scholar Feat 7 4 3 2 2 2 1 1 — — 12th +4 Ability Score Improvement 7 4 3 2 2 2 1 1 — — 13th +5 8 4 3 2 2 2 1 1 — — 14th +5 8 4 3 3 3 3 2 1 — — 15th +5 8 4 3 3 3 3 2 1 — — 16th +5 Ability Score Improvement 9 4 3 3 3 3 2 1 1 — 17th +6 9 4 3 3 3 3 3 1 1 1 18th +6 Scholar Feat 10 4 3 3 3 3 3 1 1 1 19th +6 Ability Score Improvement 11 4 3 3 3 3 3 1 1 1 20th +6 12 4 3 3 3 3 3 2 1 1 Credit: TJ Foo @Artstation Creating a Grimoire Mage Credit: TJ Foo @Artstation The most important question to ask yourself when creating a grimoire mage is the style of play you most feel defines your taste in reading. As a starting character, you'll choose a Scholarly Origin for the book that has awakened due to your powers and has chosen you. You will choose one of four starting grimoires and that grimoire will dictate your style of spellcasting and play for your adventures. Think about how you came about this power, were you part of one of the grand selection and the book drew you in as it transformed into the grimoire you wield now, or maybe you were reading the book that your mother would read to you every night as a child but after her passing its the one thing that keeps her memory strong in your mind and those feeling awakened the power inside the book transforming it into your current grimoire. Remember that literature is your passion and you find it to warp the world around you into something you can understand and relate to. Class Features As a Grimoire Mage, you gain the following class features Hit Points Hit Dice: 1D6 per grimoire mage level Hit points at 1st level : 6+ your constitution modifier Hit points at Higher levels 1d6 (or 4)+ your constitution modifer per Grimoire mage level after 1st Proficiencies Armor : None Weapons: Short swords, Daggers, Light Crossbows ,darts Tools: Artisan’s Tools Saving Throws: Intelligence, Charisma Skills: choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion

Equipment You start with the following equipment,in additon to the equipment granted by your background: (a) Light crossbow and 20 bolts or (b) any simple weapon or a common shortsword

(a) Scholar's Pack or (b) Diplomat's Pack

A book from the library of your home town Spellcasting Something or someone in your life put the idea in your mind that magic can come from any source even words on paper. See Spells Rules for the general rules of spellcasting and the Spells Listing for the Grimoire Mage spell list. Cantrips At 1st level, you know four cantrips of your choice from the Grimoire Mage spell list. You learn additional Grimoire Mage cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Grimoire Mage table. Spell Slots The Grimoire Mage table shows how many spell slots you have to cast your Mage spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot. Spells Known of 1st Level and Higher You know two 1st-level spells of your choice from the Grimoire Mage spell list. The Spells Known column of the Grimoire Mage table shows when you learn more Mage spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level. Additionally, when you gain a level in this class, you can choose one of the Grimoire Mage spells you know and replace it with another spell from the Grimoire Mage spell list, which also must be of a level for which you have spell slots. Spellcasting Ability Intelligence is your spellcasting ability for your Grimoire Mage spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a Grimoire Mage spell you cast and when making an attack roll with one. Spell save DC = 8 + your proficiency bonus + your Intelligence modifier Spell attack modifier = your proficiency bonus + your Intelligence modifier Grimoire functions: A Grimoire Sorcerer must attune themselves to any grimoire that they want to use. It is necessary to prepare which Grimoire a Sorcerer will be using for the day depending on how many Grimoire slots are available to the sorcerer. 1 slot at 1st level, 2 slots at 6th level, 3 slots at 14th level. Ink charges: All Grimoires have a set amount of charges depending on the level of the spell inked inside of the grimoire. 0 charges for grimoires with no spells inked, 2 charges for grimoires with 3rd level spells and lower inked, and 1 charge for grimoires with 4th level to 6th level spells. Grimoires cannot contain inked spells of 7th level or higher. Charges are used as the spell casting cost of inked spells inside a Grimoire. Inked spells do not expend spells slots when cast. Grimoires with no inked spells instead have a spell ability modifier determined by half of your intellegence Modifer+ proficency bonus Charges in a Grimoire cannot change from the day they are written to the day they are destroyed. Charges are regained after a long rest. Inked Spells: Almost all Grimoires come with an inked spell, (minimum of 1 spell. maximum of 2 spells depending on spell level) A grimoire is only allowed to have 2 spells if the spells are 3rd level or lower and those grimoire only contain 2 charges. a grimoire is also only allowed to have one 4th to 6th level spell inked inside of it and those grimoire have a maximum of 1 charge. An inked spell is the physical/magical manifestations of the writer of the Grimoires emotions. It is a spell that is permanently inside the Grimoire that cannot be changed. Inked spells use 1 Grimoire charge per spell. All inked spells can only be cast at the lowest possible level of the spell( ex. Inked magic missile can only be cast at lvl 1) Grim Concentration Your focus determines how tightly you hold onto you grimoire. If hit or charmed you must make a concentration check. Loss of concentration will result in dropping your grimoire. When your grimoire is dropped you must spend an action to regain your focus/control of your grimoire. on a natural 1 you lose a spell charge for the day, on a natural 20 you gain an extra bonus action on the turn after you are hit. Whenever you take damage, you must make a Constitution saving throw to maintain your concentration. The DC equals 10 or half the damage you take, whichever number is higher.

Scholar's Origin At 1st level a book with latent magical power has awakened with you being the catalist, the book transforms into a grimoire, the grimore has chosen you.You make a selection from , Path of Propaganda , Path of Aid, Path of War, and Path of Fantasy Your choice grants you features at 1st, 3rd, 11th, and 18th level. Path of Propaganda Through your readings you have found that literature is meant to obsure and control, there is no other reason for words than to control the masses and bring your vision to their blind eyes. When your grimoire awakened it was one of control and you understood that you were meant to lead the minds of those who could not understand your vision. Awakened Grimoire: At 1st level your grimoire has awakened due to the feeling deep withing you and other unknown cercumstances, the book you hold has two spells inked deep inside of it that you can call on at will. A grimoire with the darkness spell and fog cloud spell "inked" into pages (2 charge Grimoire) Second Awakening: at 3rd level you have the choice between allowing you grimoire to awaken further unlocking a new power deep within it, or you could allow your current grimoire to stay its current form and awaken a book in your posession to become a grimoire of the other Scholars Origin Final Awakening At 11th level Dissertation: Path of Aid Words were meant for healing and caring, to write is to heal those who read the words of life, joy and happiness. You Find that through your readings the warmth of the world shines through words greater than anything. Awakened Grimoire: grimoire with purify food and water and speak with plants spell "inked" into pages (2 charge Grimoire) Second Awakening: at 3rd level you have the choice between allowing you grimoire to awaken further unlocking a new power deep within it, or you could allow your current grimoire to stay its current form and awaken a book in your posession to become a grimoire of the other Scholars Origin this books awekeing follows the path of AID inked spell list Final Awakening: Dissertation: Path of War Words mean power, raw physical power and protection, the pen has always been mighter than the sword but you find that words can be the greatest weapon and sturdiest shield this books awekeing follows the Path of War inked spell list Awakened Grimoire: grimoire with spiritual weapon spell "inked " into pages (2 charge Grimoire) Second Awakening: at 3rd level you have the choice between allowing you grimoire to awaken further unlocking a new power deep within it, or you could allow your current grimoire to stay its current form and awaken a book in your posession to become a grimoire of the other Scholars Origin Final Awakening: At 11th level you can choose to awaken your grimoire to its final form allowing you to choose a lvl 4 to 6 spell frome the Grimoire Mage Spell list or or you could allow your current grimoire to stay its current form and awaken a book in your posession to become a grimoire of the other Scholars Origin Dissertation: At 18th Level you can create a Grimoire of your own design with the chose of a lvl 4 to 6 spell frome the Grimoire Mage Spell list Path of Fantasy You find that words lift you off your feet, enough to take you to lands far far away that almost seem like fantasy or the ability to bring creatures of your wildest imagination to your side at any point, words are a means of travel Awakened Grimoire: grimoire with Levitate and Feather fall spell "inked" into pages (2 charge Grimoire) Second Awakening: at 3rd level you have the choice between allowing you grimoire to awaken further unlocking a new power deep within it, or you could allow your current grimoire to stay its current form and awaken a book in your posession to become a grimoire of the other Scholars Origin Final Awakening: Dissertation: GRIMOIRE SLOTS At 1st level you are selected by a grimoire of your choice from the Starter Grimoires. You attune yourself to one Grimoire and are allowed to cast all Grimoire spells from the book, having a grimoire on hand gives the innate spell casting ability. No components needed to cast any of your prepared and known spells. Without a grimoire on hand you cannot cast any spells, but can cast cantrips.