Very Hard/Hard/Normal/Easy Battle Difficulty

Player controlled units gets -4/-2/+0/+4 leadership according to battle difficulty.



leadership according to battle difficulty. AI controlled units get +10/+4/+0/-4 leadership according to battle difficulty.

Mel Gibsons

AI units' charge bonus is multiplied by 1.15/1.1/1/0.8 according to battle difficulty.



according to battle difficulty. AI units' melee attack is multiplied by 1.15/1.1/1/0.8 according to battle difficulty.



according to battle difficulty. AI units' melee damage is multiplied by 1.15/1.1/1/0.9 according to battle difficulty.



according to battle difficulty. AI units' melee defence is multiplied by 1.2/1.1/1/0.9 according to battle difficulty.



according to battle difficulty. AI units' missile reload stat is modified by +20/+10/0/-10 according to battle difficulty.

Those two are the only observable ones in unit cards.However in database there are more changes depending on difficulty settings so I decided to test fighthing two Kholeks in custom battle. In very hard settings my Kholek always dealed smaller damage compared to AI's Kholek per hit.I also tested reload stat by pitting twoOrions against each other in very hard. AI's Orion's took a few seconds less between shoot animations compared to mine.However those results might be coincidal and tables below could be wrong/inactive so just take following info with a grain of salt.