Warren Spector, a veteran of game industry and known for creating games that give players a wide variety of choices to progress in-game, has a reputation for not holding back and speaking his mind. This was especially evident when he quoted saying that “we are all part of a medium nothing else can do: collaborative storytelling. And I think it’s important that we embrace that capability.” This was Spector calling designers to create more games that encourage player agency and ‘collaborative storytelling’, and in the process he singled out Uncharted, Heavy Rain, and Telltale’s The Walking Dead, saying that they don’t make the most of games as a medium.

Spector said that these games are basically telling players where to go and that “If all you want to do is show off how clever you are, get out of my medium! Go make a movie or something, because that’s what you should be doing.” He made an emphasis on how games like these aren’t bad but the player interaction is limited and affects the way a player can express his or herself. It’s about figuring things out more on your own instead of having the game hold your hand and guide you exactly where you need to go. He admitted that these games have much better stories than he would ever be able to tell, however, it’s “not a player story; it’s not your story.”