Shyla's new char graphics, asteroid dash mini-game, 8 direction movement added and more!

Posted by darkeccho on Mar 1st, 2014

Woooooo! Another Saturday is upon us and it is time to cover a bit of what I have been working on with the game as of late.

To start it off I recently received the final pack of Shyla's new poses from my new artist and am very happy with the results. I thought I would include a screenshot of how it looks in game :D

Shyla now has various expressions such as excited, upset, blushing and more that will alternate during gameplay every now and again. I am currently having the same emotion package created for the rest of the characters as well, I would really like to have things a bit more animated when it comes to the dialogue area.

You may or may not have already seen the Asteroid Dash mini-game I created but below are some images displaying what now is Stage 2. During the mini-game you have 2 minutes to reach the end of an asteroid field, asteroids will be shooting at you from all directions. Dodge them if you can and make it to the end!

You will only be able to be hit 4 times, the life counter in the top right corner will blink and deduct shyla's heads per hit.

Once you reach the end.... oh it's not over yet! Shyla's evil twin appears and transforms, she wishes to battle you once more but this time without swords.

Besides these things has there been any changes to the base of the game and it's features?

Actually there has been! Here's a small list of things that have been added:

8 Directional Movement (Like in Zelda : Minish Cap)

Alignment Update System Display (Displays image on screen when spirit alignment changes)

Pre-Cache System (Caches all game data before game starts to reduce lag)

Intro Splash Updated (KS is over, needed a replacement)

Pushing and Pulling animations added (Shyla's push/pull animations)

Checkpoints (restart from checkpoint when game over occurs, before when game over occured that was it. Return to title.)

Fullscreen detection (Detects if you are playing in full screen, if so skips resolution options during gameplay)

I also decided to remove one thing that was causing too many issues to really feel it was worth keeping, the auto-save feature. Prior a save would occur each time you transfered area's, closed the menu and finished a battle. Although it is a very handy feature it was causing me a lot of problems, just the same it may be for the best. This way players will want to save more often ;)

The stage select scene needed a revamp as well so I went ahead and got creative! :D

Here's the results:

Right now the locked levels display a dark crystal and the unlocked ones display a small image of Shyla doing something usually. Currently I am working on having the crystal transform into a larger crystal to represent the stage is clear.

That's it for this week folks! Thanks for reading!

Until next time... RAAAAWWWWRRRRR!!!!! XD