I’m coming back from walking around outside for hours, totally not playing a certain bug catching game, and then I see this. How can I ever have enough time??? xD

So despite the late hour I’m testing this release a bit.

@Vastar The dualwielding is kind of what I suggested. You DO in fact toggle the hand with “alt” at the moment. The only thing I’d change is to add an option to make the toolbar pop up everytime you change something. (maybe even only pop up the left or right toolbar)

That way you don’t have to cripple your hand just to see everything and change it at the same time^^

Also instead of just jumping over items you have only once but in both hotbars, I’d simply not allow to have more of that item in both hotbars together than you currently have in your inventory. But this might be a minor thing.

And a nice side effect of dual wielding is that every item has only one action (or that’s how it seems atm) which in turn means no punching with things you need to be able to place.

Still not a fan of the: break wood with your wooden stick.

I know this is just a first iteration but still. Please don’t do that.

Same goes for the wooden axe and hammer. For me that’s just a no-go.

Found a bug too: Autoswinging tool. Was in the menu and when I wanted to play again my character was flailing about with my hammer. (Without me touching anything of course)

I hope it was coherent enough. I’m tired and I’ll go to bed now. Will start breaking the game tomorrow

edit. The doing a circle to choose how many items you want to take from a stack is nice. But it might get hard to do exact numbers with larger stacks.

Not sure what the biggest stack size will be (maybe 99?^^). It should probably be fine. But the option to choose the amount with the mousewheel could be a nice addition.