OpenGL 1.0 OpenGL Beta Vulkan Mad Max Stable vs Beta - Outer Graves Antergos Linux, 1080p, i7 5960x, 980ti Very High Vulkan 126 OpenGL 1.0 110 OpenGL Beta 49 126 110 49 0 26 52 78 104 130 Average FPS

OpenGL 1.0 OpenGL Beta Vulkan Mad Max Stable vs Beta - The Big Nothing Antergos Linux, 1080p, i7 5960x, 980ti Very High Vulkan 145 OpenGL 1.0 129 OpenGL Beta 68 145 129 68 0 29 58 87 116 145 Average FPS

Article taken from GamingOnLinux.com.

In an effort to make things as clear as possible, I decided to do some additional testing with Mad Max [ Steam Feral Store ]. More specifically, in OpenGL for Mad Max at release vs the beta.This is important, since our previous benchmarks (and every other website and person who ran benchmarks) will be affected by this.Why was this not tested before? Well, we weren't made aware of any changes to the OpenGL renderer in Mad Max. There should have been no need to do tests like this since the whole idea behind the Beta was to test Vulkan specifically, but hopefully this will help clear things up a bit.I ran some of my own tests using GLXOSD's benchmarking tool coupled with my speedy SSD on the Very High preset (with no extra game adjustments) and here's what I found. The results, sadly, speak for themselves. Done in two completely different areas to be sure it wasn't a fluke.As always, benchmarks should always be taken with a grain of salt. It will depend heavily on your system setup. Not just hardware, but the exact distro and libs you have too all affect the numbers.This was tricky to do, since the Beta version does have other issues with OpenGL, which is in the form of crash bugs. I've had a few crashes I've reported to Feral in the beta version when using OpenGL, so hopefully those can also get fixed. It's also tricky since the original release didn't feature a benchmark mode, so it had to all be done manually.The good news is that Feral Interactive are aware of it, so they can look to fix it. The other good news, is that Vulkan is still performing better than both versions of the game when using OpenGL.This regression might also be affecting the Vulkan renderer, so it's possible when fixed both the OpenGL and Vulkan versions could see a boost, although the OpenGL boost would likely only be putting it back to normal levels.Finally, something to remember: This is exactly what a Beta test is for.