TABG stats -- Created 2018/6/8 -- Updated 2018/11/08 :: Resources and Notes :: :: Table Legend :: Name : The title/ID of the weapon asset in the game. * : Indicates best-in-class weapon given stat averages for the weapon. Class : The class/type of firearm (delineated by box in the shooting range). Head Shots : Number of shots to the head needed to kill dummy from ten meters. Body Shots : Number of shots in the stomach it takes to kill dummy from ten meters. Foot Shots : Number of shots in the foot it takes to kill dummy from ten meters. -> All shot counts are values formated as [ Before_Dropoff - After_Dropoff(s) ] Dropoff : Distance in meters before weapon damage lowers (tells you effective range). -> Dropoff for explosives is calculated as maximum blast radius. 1st platform dummy, from the edge of the dock in the shooting range, is 50m away, 2nd (far right) is 100m, 3rd (far left) is 150m, and 4th is 200m. Accuracy : Aim-height correction needed for the given distance. We are calling 1 degree ~ 1.5 8X crosshairs stacked (when ADS). 1 full 8X is 0.66°. This means 0.5 (1/2) 8X = 0.33°; 0.25 (1/4) 8X = 0.166°; 0.125 (1/8) 8X = 0.0833°. Ammunition : Caliber/type of rounds used by the firearm. Magazine Capacity : Number of rounds when loaded. Rate Of Fire : The number of rounds you can fire per second (tells you average DPS). Recoil : Degree of elevation changed (Δ azimuth) from a single shot. Firemodes : Tells you the select-fire options of the weapon. Kickback : Distance the shooter is moved back from each shot (lunge for melee). Knockback : Distance the target is moved back from each shot (using dummy targets). Hands : Number of hands needed to hold the weapon. Stats updated on 2018/7/14; these are approximate and may change over time. "n/a" stands for Not Applicable; mostly for explosives, melee, and taser weapons. We are calling the distance you can run in 1.53 seconds an approximate 10-meter mark. Shotguns are the only guns that become innacurate after their dropoff range. The UMP-45, P90, and PPSH-41's bullets skip when fired, meaning you will have to aim below the target's head for accurate headshots between 10 and 200 meters. Green & Red highlights best & worst stats in the weapon class, respectively. We believe the AK-47 is the best gun overall; the M14 has very similar stats. You can sort the table by clicking the column headers. Name * Class Head Shot Body Shot Foot Shot Dropoff Accuracy Ammunition Mag.Cap. Rate-Of-Fire Recoil Firemodes Kickback Knockback Hands AK-47 * Assault Rifle 2 3 6 >200m +^1/4 @200m 7.62 mm 30 6.52 rps 0.66° Semi/Full-Auto 0 m 0.1 m 2 AUG Assault Rifle 2-3 4-? 10-? 100m +0 @200m 5.56 mm 30 6.66 rps 0.5° Semi/Full-Auto 0 m 0.1 m 2 M16 Assault Rifle 2-3 4-? 9-? 100m +v1/8 @200m 5.56 mm 30 6.12 rps 0.6° Semi/Burst 0 m 0.1 m 2 MP-44 Assault Rifle 2 3 6 >200m +v1/4 @200m 7.62 mm 30 4.61 rps 0.9° Semi/Full-Auto 0 m 0.1 m 2 SCAR-H Assault Rifle 2-3 4-? 7-? 100m +v1/8 @200m 7.62 mm 25 6.47 rps 0.8° Semi/Full-Auto 0 m 0.1 m 2 Automatic Crossbow Crossbow 1 3 4 >200m +^1 @100m Bolts 10 5 rps 0.5° Semi/Full-Auto 0.1 m 0 m 2 Crossbow * Crossbow 1 1 2 >200m +v1.5 @150m Bolts 1 1 rps 0.1° Single 0.1 m 1 m 2 Taser Crossbow Crossbow 2 3 6 >200m +3 @100m Taser Ammo 1 1 rps 1.2° Single 0 m 0.5 m 2 MGL (Grenade Launcher) Explosive 1 1 1 10m n/a Grenade 6 3 rps 1.2° Semi-Auto 0 m 0 m 2 Rocket Launcher Explosive 1 1 2 4m +1 @200m Rocket Ammo 1 0.5 rps 1.7° Single 0.05 m 1 m 2 Browning M2 * Machine Gun 3-6 5-? 6-? 100m +1/4 @200m 7.62 mm 500 8.73 rps 0.33° Full-Auto 0.05 m 0.1 m 2 M1918-BAR Machine Gun 2-4 3-? 5-? 100m +v1/8 @200m 7.62 mm 20 5.3 rps 0.33° Full-Auto 0 m 0.1 m 2 MG-42 Machine Gun 2-3-? 4-?-? 5-?-? 50m, 100m +^1/4 @200m 7.62 mm 50 12.2 rps 0.33° Full-Auto 0.05 m 0.1 m 2 Mini Gun Machine Gun 4-? 5-? 15-? 10m +^1/4 @200m 7.62 mm 150 11.19 rps 0.4° Full-Auto 0.1 m 0.1 m 2 Balistic Shield Melee 3 5 6 n/a n/a n/a n/a rps n/a Single 0 m 1 m 1 Baton Melee 2 4 4 n/a n/a n/a n/a rps n/a Single 0 m 0 m 1 Checkered Shield Melee 3 4 6 n/a n/a n/a n/a rps n/a Single 1 m 1.4 m 1 Cleaver Melee 2 3 4 n/a n/a n/a n/a rps n/a Single 0 m 0 m 1 Crowbar Melee 2 3 4 n/a n/a n/a n/a rps n/a Single 0 m 0.1 m 1 Crusader Sword Melee 2 3 6 n/a n/a n/a n/a rps n/a Single 0 m 0 m 1 Fists Melee 3 7 9 n/a n/a n/a n/a rps n/a Single 0 m 0 m 1 Jarl Axe Melee 2 2 2 n/a n/a n/a n/a rps n/a Single 0 m 0.2 m 2 Katana Melee 1 2 2 n/a n/a n/a n/a rps n/a Single 0 m 0 m 2 Knife Melee 2 3 5 n/a n/a n/a n/a rps n/a Single 0 m 0 m 1 Rapier Melee 2 4 4 n/a n/a n/a n/a rps n/a Single 0 m 0 m 1 Riot Shield Melee 3 4 4 n/a n/a n/a n/a rps n/a Single 0 m 1.2 m 2 Sabre Melee 2 3 4 n/a n/a n/a n/a rps n/a Single 0 m 0 m 1 Shallow Pot Long Handle * Melee 1 2 3 n/a n/a n/a n/a rps n/a Single 0 m 0.1 m 1 Shovel Melee 2 3 4 n/a n/a n/a n/a rps n/a Single 0 m 0 m 1 Viking Axe Melee 2 2 3 n/a n/a n/a n/a rps n/a Single 0 m 0.5 m 1 Beretta 93R Pistol 3-5 5-? 12-? 50m +^3/4 @100m 9 mm 20 5 rps 0.9° Semi/Burst 0 m 0.1 m 1 Desert Eagle Pistol 1-2 2-? 4-? 10m +v1/2 @200m 7.62 mm 8 5.16 rps 2° Semi-Auto 0.1 m 0.1 m 1 Flintlock Pistol 1 1 2 >200m +1.5 @100m Musket Ammo 1 1.5 rps 0.8° Single 0 m 0 m 1 G18c Pistol 4-5-9 7-?-? 12-?-? 10m, 50m +v3/4 @200m 9 mm 25 10.87 rps 0.22° Semi/Full-Auto 0 m 0.05 m 1 Luger-P08 Pistol 2-3-4 3-?-? 5-?-? 10m, 50m +v3/4 @200m 9 mm 8 5.92 rps 0.9° Semi-Auto 0 m 0.05 m 1 m1911 Pistol 2-3 3-? 5-? 100m +^3/4 @200m .45 ACP 7 3.5 rps 0.86° Semi-Auto 0 m 0.05 m 1 Revolver Pistol 2-3 3-? 5-? 100m +^3/4 @200m 7.62 mm 6 6 rps 0.8° Semi-Auto 0.1 m 0.1 m 1 Taser Pistol 0 0 0 20m n/a Taser Ammo 1 1 rps 0.8° Single 0 m 0 m 1 Tec-9 * Pistol 3-5-6 5-?-? 9-?-? 50m, 100m +^3/4 @200m 9 mm 32 9.41 rps 0.16° Semi/Full-Auto 0 m 0.05 m 1 AA-12 Shotgun 1-3 2-3 4-5 10m n/a 12 Gauge 20 4.62 rps 0.8° Semi/Full-Auto 0.05 m 0 m 2 Blunderbuss Shotgun 1-2 1-2 ?-? 10m n/a Musket Ammo 1 1 rps 1.5° Single 0.7 m 0.1 m 2 Double barrel Shotgun Shotgun 1-3 1-3 2-4 5m n/a 12 Gauge 2 2 rps 2° Semi-Auto 0.5 m 0 m 1 Mossberg-500 * Shotgun 1-3 1-3 1-? 10m n/a 12 Gauge 5 1.33 rps 2° Semi-Auto 0 m 0 m 2 The Arnold Shotgun 1-3 1-3 4-7 5m n/a 12 Gauge 6 1 rps 0.56° Semi-Auto 0.1 m 1 m 1 AKS-74U SMG 3-4-6 5-?-? 9-?-? 50m, 100m +v1/8 @200m 5.56 mm 30 8.36 rps 0.56° Semi/Full-Auto 0 m 0.01 m 2 M1a1-Thompson SMG 2-3-5 4-?-? 7-?-? 20m, 30m +1/2 @100m .45 ACP 30 8.49 rps 0.8° Semi/Full-Auto 0 m 0 m 2 Mac-10 SMG 4-6-9 7-?-? 10-?-? 10m, 20m +3/4 @200m 9 mm 32 12.8 rps 0.36° Semi/Full-Auto 0 m 0.01 m 1 MP-40 SMG 2-3-4 3-?-? 5-?-? 30m +1 @200m 9 mm 32 6.18 rps 1° Full-Auto 0 m 0.1 m 2 MP5-K SMG 3-4-6 5-?-? 10-?-? 20m, 30m +5/8 @200m 9 mm 25 8.77 rps 0.58° Semi/Full-Auto 0 m 0 m 2 P90 SMG 3-4-6 5-?-? 7-?-? 20m, 30m -v1/2 @200m 5.56 mm 50 14.71 rps 0.44° Semi/Full-Auto 0 m 0 m 2 PPSH-41 * SMG 2-3-5 4-?-? 7-8-? 20m, 30m +0 @200m 7.62 mm 72 11.80 rps 0.5° Semi/Full-Auto 0 m 0 m 2 UMP-45 SMG 2-5 4-? 7-? 30m +0 @200m .45 ACP 25 7.35 rps 0.66° Semi/Burst/Full-Auto 0 m 0 m 2 Vector SMG 3-4-6-7 6-?-?-? 11-?-?-? 20,30,50m +3/4 @200m .45 ACP 25 14.71 rps 0.46° Semi/Burst/Full-Auto 0 m 0 m 2 AWP * Sniper Rifle 1 2 3 >200m +1/8 @200m 7.62 mm 10 1 rps 0.66° Single 0.2 m 30 m 2 Barrett Sniper Rifle 1 2 3 >200m +1/8 @200m 7.62 mm 10 5 rps 2° Semi-Auto 0.1 m 1.5 m 2 Garand Sniper Rifle 1-2 ?-3 ?-5 10m +^1/4 @200m 7.62 mm 8 2.66 rps 0.9° Semi-Auto 0 m 0.1 m 2 Kar98K Sniper Rifle 1 2 3 >200m +v1/4 @200m 7.62 mm 5 0.8 rps 0.46° Single 0.1 m 20 m 2 M14 * Sniper Rifle 2 3 6 >200m +^1/4 @200m 7.62 mm 20 6.66 rps 0.8° Semi/Full-Auto 0 m 0.5 m 2 Musket Sniper Rifle 1 1 2 >200m +v1/4 @50m Musket Ammo 1 0.33 rps 2.3° Single 0.1 m 1 m 2 VSS Sniper Rifle 2-3 4-? 8-? 50m +1/4 @50m 9 mm 20 8 rps 0.26° Semi/Full-Auto 0 m 0.1 m 2 Winchester-Model1886 Sniper Rifle 1-2 2-3 4-5 10m +v1/4 @200m .45 ACP 9 2 rps 0.54° Semi-Auto 0.1 m 0.2 m 2 Contributors to this document: Snax, Moxtak, Treatyless, Helmwind, and Zilvia, all from our discord. Back to Snerx -- Contact us on our official Discord . ====================================================================================== Official patchnotes and news for TABG. Secret/special weapon stats from u/Iwearajacket Common weapon stats from u/Iwearajacket (range and recoil not accurate). Additional common weapon stats from Moulinette. Weapon damage tests at long ranges (100-200 meters) from u/ghostnightryu . - TABG has high mobility, meaning any small space can probably be moved through. This includes the chimneys on buildings . - You can put any item in the throwable slot and throw it like a grenade. - Launching into water on spawn lets you fly indefinitely until you hit land. - Guns with high kickback + heavy barrel lets you fly when aiming downwards. - You can shoot yourself in the legs if you aim down and fire while jumping. - It is generally noted that the heavy barrel attachment adds ~20% damage to a weapon. - Knockback seems to only apply if the target is hit in the chest. - All guns are perfectly accurate after correcting for the azimuth of bullet-drop with the exception of the AA-12 (75% hit-accuracy) and The Arnold (83.33% hit-accuracy).: The title/ID of the weapon asset in the game.: Indicates best-in-class weapon given stat averages for the weapon.: The class/type of firearm (delineated by box in the shooting range).: Number of shots to the head needed to kill dummy from ten meters.: Number of shots in the stomach it takes to kill dummy from ten meters.: Number of shots in the foot it takes to kill dummy from ten meters. -> All shot counts are values formated as [ Before_Dropoff - After_Dropoff(s) ]: Distance in meters before weapon damage lowers (tells you effective range). -> Dropoff for explosives is calculated as maximum blast radius.: Aim-height correction needed for the given distance.: Caliber/type of rounds used by the firearm.: Number of rounds when loaded.: The number of rounds you can fire per second (tells you average DPS).: Degree of elevation changed (Δ azimuth) from a single shot.: Tells you the select-fire options of the weapon.: Distance the shooter is moved back from each shot (lunge for melee).: Distance the target is moved back from each shot (using dummy targets).: Number of hands needed to hold the weapon. Stats updated on 2018/7/14; these are approximate and may change over time. "n/a" stands for Not Applicable; mostly for explosives, melee, and taser weapons. We are calling the distance you can run in 1.53 seconds an approximate 10-meter mark. Shotguns are the only guns that become innacurate after their dropoff range. The UMP-45, P90, and PPSH-41's bullets skip when fired, meaning you will have to aim below the target's head for accurate headshots between 10 and 200 meters.highlights best & worst stats in the weapon class, respectively. We believe theis the best gun overall; thehas very similar stats. You can sort the table by clicking the column headers.Contributors to this document: Snax, Moxtak, Treatyless, Helmwind, and Zilvia, all from our discord.