Who Is The Boss?

What Do They Do?

What Cards Do they Have?

But the current cards don’t fit the behaviour!

Where do you fight them?

So, what do you want me to send?

Greetings Heroes!Do you have a favourite card in Fable Fortune, or perhaps you’ve had a great idea for an awesome Boss to face in one of our events?Well now’s your chance to get involved in the future of Fable Fortune. We’re excited to announce our first Community Challenge entitled ‘Build A Boss’.For this Challenge we want you to design a brand new Boss for Fable Fortune’s Co-op Mode. The winner will get some awesome in game rewards, and potentially have their Boss implemented into the game for everyone to play against (Assuming the winning design is remotely achievable!).Before you start designing something which rewrites every rule in Fable Fortune, you need some ground rules, these should ensure that you design something which we can take and build a Boss out of.The Boss needs to be based on one of the cards that already exists in Fable Fortune. So pick someone cool, or stupid, or someone who you think would have really interesting gameplay.Each Boss has a unique Champion Power which they can activate by spending Gold. This ability is what really makes the Boss unique, be it Nostro’s ability to resurrect your dead units, or the Lady of Rosewood bringing cheap Rosewights into play. The best Bosses pick a theme which tightly tie into their Champion Power and then their deck is designed to work closely with that theme.The rest of the Boss is defined by the cards they have in their deck, and for this you need to bear two things in mind.Theming: Having Twinblade summon undead just won’t make sense, so try and ensure that whatever the boss’s theme is, that their cards match the theme.Behaviour: Try to have a number of rules that the Boss utilises so that they have their own synergy. For example, having a Boss strong in Healing would then benefit them having units that trigger their abilities on being healed.That’s ok. We’ve decided that to have the best gameplay experience, although our Bosses will use the same art for their cards as the Player’s units, the behaviours can change. However, to ensure competing Players don’t have to learn too much with each Boss, try and keep the behaviours similar to their standard use. Don’t have a unit known for destroying units when it comes into play, now start healing them instead.The final decision is where to fight this Boss. This will mainly have a bearing on the type of Quests available to the Player and therefore the decks that they will be using. If possible, try and link the better decks to the location, benefitting the Player who is playing smartly. After all, each Boss should have a weakness, and should be beatable by a subset of cards. The best bosses are weak against cards that few people currently use as it promotes people trying out weird and wacky combinations!Your entry needs the following:A Boss Name – Based on a Card Already in the gameA Boss Ability – What is their Champion PowerA Boss Deck – A set of cards to fill their deck, including costing, strength, health and abilities. Also indicate how many of each card the Boss should have, their deck can be as small or large as you like.The Location – Where do they fight.A Description – Here is where you explain why you have designed the Boss in this way, what abilities and combos the boss has, and how the Player is both challenged and how they can build a deck to defeat them.If you want to see what unit card abilities are available for you to choose from, then we’ve included a handy card list below by the talented MajorPest and Kobojo:Your designs should utilise only abilities and effects that already exist in the game. You can change around their values and triggers or use them in new combinations, but ultimately we have to make something that works within our current battle system. For example, you could have a Hero Power that makes your opponent draw cards or destroys an enemy unit with 7+ Strength, or both, but you couldn't make it discard cards or take control of your opponent for a turn,If designs start to become a bit over complicated then the likelyhood of your design making it into the final version of the game becomes decreased due to us only have a short amount of time to implement these ideas.Once we have all your ideas we, we will look for ways to implement our favourite suggestions from you into our busy schedule, then who knows! Your ideas may just very well make it into the final game!As this is a community event, we highly encourage you to gather feedback from your fellow community members to help improve your designs, so please do help each other out along the way where possible and offer friendly and constructive support to each other.All you need to do to enter is post your submission below and then email us with a link to your entry to bossdesign@flamingfowl.com Alternatively, you can join the challenge on Reddit here! - https://www.reddit.com/r/fablefortune/comments/6se16x/create_a_boss_challenge/ Thanks Heroes and good luck!