“ Baby, ease off the gas. The Chip belongs in the hands of someone who can use it. As in me, not you. ”

Benny is the head of the Chairmen of New Vegas in 2281. He is the brains behind a complex scheme to usurp control of New Vegas from Mr. House and serves as a secondary antagonist in Fallout: New Vegas.

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Background Edit

Benny was a member of the tribal gang called the Boot Riders before Mr. House took over Vegas. As one of the three tribes who agreed to House's new rule, the Boot Riders were assigned to renovate The Tops casino. They were given suits and ties and renamed "The Chairmen." Benny saw the potential of New Vegas, but the tribe's chief at the time, Bingo, wanted to stay nomadic. To determine the direction of the tribe, Bingo challenged Benny to a knife fight, and the winner would be the leader of the tribe. Benny stabbed Bingo in the throat, killing him and winning the fight.[1] Benny is quick to stamp out dissent among those Chairmen who support the old ways, even killing an old friend, an unnamed singer, with a Psycho overdose.

Benny's long-term goal is simple: to control New Vegas. The chances of such a thing happening seem very slim, but as Benny himself would say, he is not done rigging the odds yet. After disabling one of Mr. House's PDQ-88b Securitrons with a pulse grenade, Benny brought it in for examination. Unable to fix it himself, he allowed Emily Ortal to inspect it in exchange for her reprogramming it. After finishing the reprogramming, the Securitron became known as Yes Man, an AI designed to obey every command given to him. Benny used Yes Man's compliant nature to interrogate him on the details of House's machinations.

He learned Mr. House had something buried underneath The Fort and of the platinum chip - the key to all of House's plans. He also learned of the seven couriers hired by Victor - six decoys and one carrying the chip. Using Yes Man, Benny was able to discover the route the Courier would take, and hired Jessup, McMurphy and Chance to help him finish the job. The Courier was bound, gagged, shot in the head, buried in an unmarked grave at Goodsprings Cemetery, and left for dead.

After betraying his Great Khan accomplices, Benny made his way to The Tops and stays in the casino area with four loyal bodyguards. However, unbeknownst to Benny, the Courier was not dead... and his actions had not gone unnoticed by Mr. House either.

Interactions with the player character Edit

Interactions overview Edit

Quests Edit

They Went That-a-Way: The Courier tracks Benny in an attempt to discover the purpose of the package and get revenge. Manny Vargas is the first person to give the player character Benny's name and where he went. Jessup in the Boulder City ruins will reveal that Benny betrayed his Great Khan partners after intercepting the Courier, traveling to New Vegas and leaving them to fend for themselves when cornered by the NCR.

The House Always Wins: House wants the platinum chip back in his possession. He needs the Courier to recover it from Benny.

Ring-a-Ding-Ding!: The player character must confront Benny at The Tops casino, which results in either Benny's death, or him escaping to Fortification Hill with the platinum chip in an attempt to activate House's secret weapon, where he is captured by Caesar.

Render Unto Caesar: Benny is captured by Caesar, who offers the Courier a gift by allowing the Courier to choose how Benny dies. Benny, for his part, seems accepting of his impending death and urges the Courier to take over his plan and create a truly independent New Vegas. Benny can be killed outright, be made to fight the Courier one-on-one inside the arena, or be crucified by the Legion (only the latter fate causes Benny to panic in any way, given its incredibly painful and torturous nature, the Courier will gain negative Karma by doing this). Benny can also be untied by the Courier, at which point he will flee Caesar's tent and disappear from the game. Sparing Benny will cause Caesar and his praetorian guard to become hostile, leading to a very difficult fight. If the Courier kills Benny (when he is tied up in the tent) before they take the quest, Caesar and his guards will also become hostile. The Courier can free Benny from captivity by giving him a Stealth Boy and a bobby pin. However, this will also result in the Legion turning hostile.

Other interactions Edit

If the Courier is a female with the Black Widow perk, they can convince Benny to take them to his room, where they can either attack him or sleep with him. After some humorous dialogue, they are given the option to kill him quietly in his sleep or leave him be. If the Courier chooses the second option, Benny will instantly teleport to Caesar's tent, making it impossible for the Courier to kill him on the Strip.

Inventory Edit

Notes Edit

Upon first interaction, Benny will mention the Courier's reputation with the Strip or if the Lucky 38 was entered.

If a female Courier sleeps with him and does not kill him in his sleep, he will leave a note thanking them and saying not to follow him to the Fort. It also says that when he gets back, he suggests they go on a date. However, if he is freed from the Fort, he is never seen again.

If the Courier kills everyone in the Fort while Benny is still tied up, he will watch and say, "You're a scrapper, baby, they didn't stand a chance," then they will receive the option of freeing him, leaving him, or killing him once finishing the dialogue.

After killing him, he will usually only have a single 9mm round on his corpse. This is due to a quirk in the game engine where NPCs require at least a single bullet to use a weapon (Maria in Benny's case). This single bullet allows the NPC to fire indefinitely.

One of the challenges in Gun Runners' Arsenal ("Talk About Owned") requires the Courier to kill Benny with his own pistol, Maria. One can achieve this by pickpocketing it from him first, or shooting the gun out of his hand and then grabbing it.

("Talk About Owned") requires the Courier to kill Benny with his own pistol, Maria. One can achieve this by pickpocketing it from him first, or shooting the gun out of his hand and then grabbing it. Benny becomes a superfluous character in the NCR questline. Should the player character pursue an NCR victory, they do not have to interact with Benny upon entering the Strip, and he can survive until the end of the game.

When the Courier steals from Benny and he sees it, there will be no Karma loss. In addition, he may mutter "that don't belong to you!"

Fallout: New Vegas cut content and has not been confirmed by The following is based onand has not been confirmed by canon sources.

An event would have Benny meeting the Courier again after being freed from the Fort. In the event Benny would have equipped a Stealth Boy in order to sneak up on the Courier and initiate dialogue in which he would mock them for showing him mercy and after that go into attack mode, which would most likely cause him to be killed by the Courier. This event was cut from the final game.

Benny was at one point considered to become a possible companion, but due to the lack of development time this idea was dropped.[2].

Fallout: New Vegas cut content. End of information based on

Notable quotes Edit

Appearances Edit

Benny appears only in Fallout: New Vegas and All Roads.

Behind the scenes Edit

A "Benny" is a trump card in trick-taking games, essentially a wild card, and is often represented by the Joker, which is Benny's card in the Collector's Edition deck.

At one point in development, the Chairmen were going to be called the Geckos, with Benny as the head of the Gecko family. However, this name was dropped from development and thus did not make it into the retail-release of the game.

Benny's voice actor, Matthew Perry, is best known for his decade long role as Chandler Bing on the hit 1990s situation comedy Friends. Benny himself bears a striking resemblance to Perry.

Benny's appearance is a reference to Benjamin "Bugsy" Siegel, who is often thought of as the father of modern-day Las Vegas. The similarities exist in the name and in Bugsy's trademark suit and appearance, which resembles Benny's.[3]

Bugs Edit

PC Playstation 3 Xbox 360 [verified]

Playstation 3 Xbox 360 [verified]

Xbox 360 Ranger Takedown Benny will be knocked from his position on the floor, stand up and protest. Caesar and his guards will not protest or react even though "Benny is forbidden to speak under penalty of death," until he is killed, at which time one of the guards may praise the player character's fighting prowess immediately before attacking the Courier. [verified]

Ranger Takedown Benny will be knocked from his position on the floor, stand up and protest. Caesar and his guards will not protest or react even though "Benny is forbidden to speak under penalty of death," until he is killed, at which time one of the guards may praise the player character's fighting prowess immediately before attacking the Courier. PC Xbox 360 Super Slam! perk, Ranger Takedown perk or a weapon that inflicts fatigue damage, it is possible to knock Benny off his cross. Upon landing, he will continue to act as if on the cross, but he will be standing on the ground. The same also happens when Benny is in Caesar's tent kneeling. [verified]

Super Slam! perk, Ranger Takedown perk or a weapon that inflicts fatigue damage, it is possible to knock Benny off his cross. Upon landing, he will continue to act as if on the cross, but he will be standing on the ground. The same also happens when Benny is in Caesar's tent kneeling. Xbox 360 [verified]

Xbox 360 [verified]

PC [verified]

PC Xbox 360 [verified]

Xbox 360 [verified]

Gallery Edit

References Edit