This page lists fourteen fundamental skills which apply to every single ship that a player can pilot in eve, from a shuttle to a titan. Each of these skills is worthwhile for a new character to train as early as possible, especially if you haven't decided what type of play style you may be interested in pursuing yet. The scope of this guide is to examine only those skills which provide bonuses to all ships regardless of modules, implants or rigs. The starting skill levels listed apply to characters created after the Vanguard-patch (September 2015). For a full list of the current starting skill levels see Starting Skills.

For in-depth descriptions of skill training mechanics, and discussion of training strategies, consult Skills and Learning.

For a more in depth look at other fundamental skills you would want to learn as a beginner, consult Basic Skills.

For a list of more advanced skills see Support Skills.

Engineering

CPU Management ( 1x , 30k ISK ) 5% bonus to ship CPU output per skill level. Starting Skill Level: IV - Alpha Clone Limit: V Basic understanding of spaceship sensory and computer systems. This skill improves the ability to fit modules which utilize ship CPU enabling more sophisticated modules to be fitted.

Power Grid Management ( 1x , 30k ISK ) 5% bonus to ship power grid output per skill level. Starting Skill Level: IV - Alpha Clone Limit: V Basic understanding of spaceship energy grid systems. This skill improves the ability to fit modules which utilize power grid so modules which consume power can be fitted more easily.

Capacitor Management ( 3x , 200k ISK ) 5% bonus to capacitor capacity per skill level. Starting Skill Level: III - Alpha Clone Limit: IV Skill at regulating your ship's overall energy capacity. This skill improves the maximum capacity of your ship's capacitor which allows active modules to remain active for longer periods of time before the capacitor is fully drained.

Capacitor Systems Operation ( 1x , 60k ISK ) 5% reduction in capacitor recharge time per skill level. Starting Skill Level: III - Alpha Clone Limit: III Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules. This skill decreases the capacitor recharge time which enables more active modules to remain online for a longer period of time. Sufficient levels of training in this skill will make it easier to fit a ship which is capacitor stable. This means all fitted active modules can remain on indefinitely.

Armor

Mechanics ( 1x , 30k ISK ) 5% bonus to structure hit points per skill level. Starting Skill Level: II or III, depending on race - Alpha Clone Limit: V Skill at maintaining the mechanical components and structural integrity of a spaceship. This skill increases the hit points of your ship's structure, thereby increasing its effective hit points.

Hull Upgrades ( 2x , 85k ISK ) 5% bonus to armor hit points per skill level. Starting Skill Level: II or III, depending on race - Alpha Clone Limit: V Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers. This skill increases the hit points of your ship's armor, thereby increasing its total effective hit points. Training this further to V will allow you to fit modules like Energized Adaptive Nano Membrane II, Explosive Armor Hardener II and the larger T2 plates, which comprise a T2 armor tank.

Shields

Shield Management ( 3x , 170k ISK ) 5% bonus to shield capacity per skill level. Starting Skill Level: I or II, depending on race - Alpha Clone Limit: IV Skill at regulating a spaceship's shield systems. This skill increases the hit points of your ship's shields, thereby increasing its total effective hit points.

Shield Operation ( 1x , 55k ISK ) 5% reduction in shield recharge time per skill level. Starting Skill Level: I or II, depending on race - Alpha Clone Limit: IV Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. This skill decreases the time required for your ship's shields to regenerate which helps to mitigate damage during combat as well as enabling faster recovery when the battle is over.

Targeting

Long Range Targeting ( 2x , 100k ISK ) 5% bonus to targeting range per skill level. Starting Skill Level: I - Alpha Clone Limit: III Skill at long range targeting. This skill enables your ship to lock targets at greater distances which can be helpful for kite tanking and sniping.

Signature Analysis ( 1x , 100k ISK ) 5% improved targeting speed per skill level. Starting Skill Level: I - Alpha Clone Limit: III Skill at operating targeting systems. This skill enables your ship to lock targets faster which enables you to quickly apply offensive modules and weapons to a hostile ship. It can mean the difference between whether or not you are successful at tackling a ship before it warps away and escapes.

Navigation

Navigation ( 1x , 30k ISK ) 5% bonus to sub-warp ship velocity per skill level. Starting Skill Level: III - Alpha Clone Limit: IV Skill at regulating the power output of ship thrusters. This skill enables your ship to travel faster at sub-warp speeds which enables you to more effectively chase down fast moving ships, escape more powerful opponents or mitigate damage by speed tanking.

Evasive Maneuvering ( 2x , 35k ISK ) 5% improved ship agility for all ships per skill level. Starting Skill Level: I - Alpha Clone Limit: III Skill at regulating the power output of ship thrusters. This skill improves your ship's agility which enables it to turn, accelerate and enter warp more quickly. It can mean the difference between escaping in a pod or losing expensive implants.

Warp Drive Operation ( 1x , 45k ISK ) Each skill level reduces the capacitor need of initiating warp by 10%. Starting Skill Level: I - Alpha Clone Limit: III Skill at managing warp drive efficiency. This skill reduces the capacitor usage when entering warp which can be helpful when traveling across larger systems, especially when warping large ships into a combat scenario. When arriving at a battle it is best to have as much remaining capacitor as possible. Exceptionally large systems, such as some wormhole systems, can cause ships to cap out, forcing your ship to drop out of warp before it arrives at your chosen destination.

Spaceship Command

Spaceship Command ( 1x , 30k ISK ) 2% improved ship agility for all ships per skill level. Starting Skill Level: III - Alpha Clone Limit: IV The basic operation of spaceships. This skill improves your ship's agility which enables it to turn, accelerate and enter warp more quickly. It can mean the difference between escaping in a pod or losing expensive implants.

Optimal attributes for training Magic 14

Skill Primary attribute Secondary attribute CPU Management Intelligence Memory Power Grid Management Intelligence Memory Capacitor Management Intelligence Memory Capacitor Systems Operation Intelligence Memory Mechanics Intelligence Memory Hull Upgrades Intelligence Memory Shield Management Intelligence Memory Shield Operation Intelligence Memory Long Range Targeting Intelligence Memory Signature Analysis Intelligence Memory Navigation Intelligence Perception Evasive Maneuvering Intelligence Perception Warp Drive Operation Intelligence Perception Spaceship Command Perception Willpower

Training plan : Magic 14 to Level 5

Importable training plan CPU Management I

CPU Management II

CPU Management III

CPU Management IV

CPU Management V

Power Grid Management I

Power Grid Management II

Power Grid Management III

Power Grid Management IV

Power Grid Management V

Capacitor Management I

Capacitor Management II

Capacitor Management III

Capacitor Management IV

Capacitor Management V

Capacitor Systems Operation I

Capacitor Systems Operation II

Capacitor Systems Operation III

Capacitor Systems Operation IV

Capacitor Systems Operation V

Mechanics I

Mechanics II

Mechanics III

Mechanics IV

Mechanics V

Hull Upgrades I

Hull Upgrades II

Hull Upgrades III

Hull Upgrades IV

Hull Upgrades V

Shield Management I

Shield Management II

Shield Management III

Shield Management IV

Shield Management V

Shield Operation I

Shield Operation II

Shield Operation III

Shield Operation IV

Shield Operation V

Long Range Targeting I

Long Range Targeting II

Long Range Targeting III

Long Range Targeting IV

Long Range Targeting V

Signature Analysis I

Signature Analysis II

Signature Analysis III

Signature Analysis IV

Signature Analysis V

Navigation I

Navigation II

Navigation III

Navigation IV

Navigation V

Evasive Maneuvering I

Evasive Maneuvering II

Evasive Maneuvering III

Evasive Maneuvering IV

Evasive Maneuvering V

Warp Drive Operation I

Warp Drive Operation II

Warp Drive Operation III

Warp Drive Operation IV

Warp Drive Operation V

Spaceship Command I

Spaceship Command II

Spaceship Command III

Spaceship Command IV

Spaceship Command V



Training plan : Magic 14 all to Level 3, then all to 4, then all to 5

Taking the Magic 14 skills to Level 5 immediately can feel like a drag. This plan will take each of your Magic 14 skills to Level 3 and then all to 4 and then to 5. Giving you a window when you have the skills to Level 3 where you can insert some of the skills you want to train.

Importable training plan CPU Management I

CPU Management II

CPU Management III

Power Grid Management I

Power Grid Management II

Power Grid Management III

Capacitor Management I

Capacitor Management II

Capacitor Management III

Capacitor Systems Operation I

Capacitor Systems Operation II

Capacitor Systems Operation III

Mechanics I

Mechanics II

Mechanics III

Hull Upgrades I

Hull Upgrades II

Hull Upgrades III

Shield Management I

Shield Management II

Shield Management III

Shield Operation I

Shield Operation II

Shield Operation III

Long Range Targeting I

Long Range Targeting II

Long Range Targeting III

Signature Analysis I

Signature Analysis II

Signature Analysis III

Navigation I

Navigation II

Navigation III

Evasive Maneuvering I

Evasive Maneuvering II

Evasive Maneuvering III

Warp Drive Operation I

Warp Drive Operation II

Warp Drive Operation III

Spaceship Command I

Spaceship Command II

Spaceship Command III

CPU Management IV

Power Grid Management IV

Capacitor Management IV

Capacitor Systems Operation IV

Mechanics IV

Hull Upgrades IV

Shield Management IV

Shield Operation IV

Long Range Targeting IV

Signature Analysis IV

Navigation IV

Evasive Maneuvering IV

Warp Drive Operation IV

Spaceship Command IV

CPU Management V

Power Grid Management V

Capacitor Management V

Capacitor Systems Operation V

Mechanics V

Hull Upgrades V

Shield Management V

Shield Operation V

Long Range Targeting V

Signature Analysis V

Navigation V

Evasive Maneuvering V

Warp Drive Operation V

Spaceship Command V



Training plan : Magic 14 from Level 1 to level 5

Importable training plan - Magic 14 Lvl 1 CPU Management I

Power Grid Management I

Capacitor Management I

Capacitor Systems Operation I

Mechanics I

Hull Upgrades I

Shield Management I

Shield Operation I

Long Range Targeting I

Signature Analysis I

Navigation I

Evasive Maneuvering I

Warp Drive Operation I

Spaceship Command I



Importable training plan - Magic 14 Lvl 2 CPU Management II

Power Grid Management II

Capacitor Management II

Capacitor Systems Operation II

Mechanics II

Hull Upgrades II

Shield Management II

Shield Operation II

Long Range Targeting II

Signature Analysis II

Navigation II

Evasive Maneuvering II

Warp Drive Operation II

Spaceship Command II



Importable training plan - Magic 14 Lvl 3 CPU Management III

Power Grid Management III

Capacitor Management III

Capacitor Systems Operation III

Mechanics III

Hull Upgrades III

Shield Management III

Shield Operation III

Long Range Targeting III

Signature Analysis III

Navigation III

Evasive Maneuvering III

Warp Drive Operation III

Spaceship Command III



Importable training plan - Magic 14 Lvl 4 CPU Management IV

Power Grid Management IV

Capacitor Management IV

Capacitor Systems Operation IV

Mechanics IV

Hull Upgrades IV

Shield Management IV

Shield Operation IV

Long Range Targeting IV

Signature Analysis IV

Navigation IV

Evasive Maneuvering IV

Warp Drive Operation IV

Spaceship Command IV



Importable training plan - Magic 14 Lvl 5 CPU Management V

Power Grid Management V

Capacitor Management V

Capacitor Systems Operation V

Mechanics V

Hull Upgrades V

Shield Management V

Shield Operation V

Long Range Targeting V

Signature Analysis V

Navigation V

Evasive Maneuvering V

Warp Drive Operation V

Spaceship Command V



Alpha Clone - not importable as day limited.

Training magic 14 up to Lvl 5 where allowed. CPU Management V

Power Grid Management V

Capacitor Management IV

Capacitor Systems Operation III

Mechanics V

Hull Upgrades V

Shield Management IV

Shield Operation IV

Long Range Targeting III

Signature Analysis III

Navigation IV

Evasive Maneuvering III

Warp Drive Operation III

Spaceship Command IV



Notes

Conceptual credit goes to Apollyons One. For the original post and additional discussion see Eve University Forum : The Magic 14.