Paste number 311993: Summary of changes in 1.5 + announced changes in dev diaries 1-3 Pasted by: Roenie When: 4 years, 5 months ago Share: Tweet this! | http://paste.lisp.org/+6OQH Channel: None Paste contents: Raw Source | XML | Display As text/plain image/svg+xml text/html application/xhtml+xml

Summary of changes in 1.5 + announced changes in dev diaries 1-3 Single Player: -Pitstops -Improved AI Multiplayer: -Visible damage on multiplayer opponents -Time progression (dynamic sun angle), conditions(?) are no long static UI / Apps: -Tyres app - core and surface tyre temperatures, pressure, wear -Sound volumes app Soon: Quick Menu (incl. pitstop menu, prior to pitting) Physics: -Tires: -more realistic load sensitivity -variable grip curve after peak -closer performance level between compounds, choosing the best one will be less straightforward careful study of the circuit characteristics, ambient and asphalt temperatures is now obligatory for max performance -new surface and core heating model -more realistic heating operation range From street tyres that are easy to maintain in drift but at the same time more willing to spin once over the optimum grip to slick tyres that can be very slippery when cold to very sticky once hot but at the same time nervous and unwilling over the limit. -Severe yaw reduces effect of aero (downforce). Cars wtih advanced aero are more sensitive to it than other cars, and are more in need of being driven smoothly. Car probably needs to be mechanically balanced so at least it remains balanced when the downforce goes away in a slide. -Soon: brakes: cooperation of a widely known brand, in order to simulate how temperatures affect the performance and efficiency -Soon: new algorithm for AWD drivetrain Tracks: -All tracks gfx updated, except brands hatch, barcelona, nords (already up to date) Significant changes @ Nurburgring GP, Vallelunga, Monza, Imola (tarmac, sands, curbs, grass, trees, +environments) -New Vallelunga layouts -Black Cat County Short (3min) Intermediate (wide hairpins in sequence) Long (=intermediate + high speed sections) Cars: -Ford Mustang 2015 -Corvette C7 Stingray -Abarth 595 EsseEsse June 3rd: Ferrari 488 GTB and FXX K, Praga R1, Audi A1 S1 July 3rd: Spielberg A1 Ring Summer: Japanese Pack: Miata, 787B, MX-5 2015, MX-5 2015 Cup, RX-7. Summer: Most Wanted Pack: Nissan 370Z Nismo and GT-R 34, Toyota Supra and AE-86 Graphics: -Post-processing filters have been improved, also improves how the cars look -The instruments in the cars -Car details, shaders and materials -Dashcam + an additional exterior view -Pit crew? (there's crew in a screenshot in dev diary 3)