big thank you

November 20

DoomRL 0.9.9.7

for each $256 over the $2048 goal I'm going to design and add an additional challenge game mode for all levels of play.

goal I'm going to design and add an additional challenge game mode for all levels of play. each $256 over $2048 I will also give a new special level -- half of them will be added to a pool of possible levels for the main game, the other half will go towards A100.

I will also give a new special level -- half of them will be added to a pool of possible levels for the main game, the other half will go towards A100. each $512 over $2048 will also add a new level *type* to the DoomRL generator.

will also add a new level *type* to the DoomRL generator. if we reach $4096 , I'll do everything possible (probably getting additional hands to help with that) to make the Mod-Server available at 0.9.9.7 (with new and old mods, and possibly also TC's if I can prepare them in time) with an online site to go with it.

, I'll do everything possible (probably getting additional hands to help with that) to make the Mod-Server available at 0.9.9.7 (with new and old mods, and possibly also TC's if I can prepare them in time) with an online site to go with it. at $6144 we'll hire help, and do a full network integration of DoomRL -- cloud-based saves and player data, automatic signature presentation of progress, a personal page on the forum where you can show off your results, global high score tables -- the target is high because this is something we cannot do on our own, and will need definitely investments :/.

we'll hire help, and do a full -- cloud-based saves and player data, automatic signature presentation of progress, a personal page on the forum where you can show off your results, global high score tables -- the target is high because this is something we cannot do on our own, and will need definitely investments :/. $8196 - LOCKED!

YOUR IDEA HERE!

First of all, ato everyone who donated -- I still can't believe we reached the goal in such a short time! As promised, the campaign continues (for equipment and time for the 'Forge), and I'm now publishing the stretch goals. Deadline for the campaign end ishad additional content planned for the pro-players -- Dual Angel and Archangel challenges, and "Challenge" feature for specifically set up levels with given constraints. But now, I have decided to extend that to all players. Challenge games can include, for example, Gauntlet-style infinite arena challenges, Imp-only massacres, or even maybe versus bot deathmatch games. Challenges will also have their own leveled rewards (badges/medal style). Additionally, on the day that the mod-server is finally up and running, I will include the ability to download new challenges directly from within DoomRL.DoomRL 0.9.9.7 is scheduled to be released at the end of this year, and it'sabout additional content (interface and graphics upgrades will be the topic of the next version to come).Remember also, that all individual donations during the drive period *stack*, so if you do another donation, you'll upgrade your reward too!