Art by Tottor Atta

Here are some tables to generate a weapon that is exceptional, and special, but not explicitly magical. At most, a little mystical. Roll for a weapon, what material it’s made of, and what school of smiths built it. You might have to think of some strange explanations for some combinations, but that’s half the fun.

As with all tables, feel free to just pick off the tables, use only a material or a school rather than both, or just draw some inspiration.

1d10 What Kind of Weapon? 1 Dagger 2 Sword 3 Greatsword 4 Spear 5 Axe 6 Halberd 7 Mace 8 Greathammer 9 Longbow and Arrows 10 Crossbow and Bolts

1d10 What Material? Effects 1 Steel, the classic None 2 Silver plated steel Highly effective against werewolves and shapeshifters 3 Raw Iron, heavy and pure black Highly effective against fey. Double the weight. 4 Stone, seems to be some strain of granite Triple the weight. Deals an extra die of damage. 5 Obsidian, black glass from the burning maw Expanded crit range, but can be shattered with bludgeoning hits 6 Brimstone Steel, a reddish black metal Can be lit on fire, and will burn for an hour. Cannot be extinguished. Must be soaked in flammable liquid overnight to recharge. 7 Behemoth Bone, bones of a towering beast Considered flesh, not metal 8 Ironwood, A rare ultrahard wood, that can hold an edge Considered plant material, not metal 9 Mythril, a mystical superlight metal Half the weight. 10 Adamantine, the indestructible bones of the earth Indestructible, and deals double damage to objects. Can be melted in dragonfire.

1d10 What School? Effects 1 Giant’s Greatforged Double the size and weight. Deals an extra die of damage 2 Beasthunter’s Trickcrafted Can be switched between two forms. Roll another type of weapon. 3 Shadow Guild Flipblades Hidden in a functional arm prosthesis. Also known as “Healer’s Guild Prosthetics” to the public 4 Dwarven Dualforged An alloy of two materials. Roll a second material, it has both effects 5 Alchemist’s Integrated Delivery System Contains a hidden vial inside the hilt. A button coats the weapon in its contents. Has 3 uses before refilling. 6 Elven Bellforged Will ring with distinctive tones when used to strike, and will sing with consecutive successful strikes. Great for morale. 7 Orcish Even-Carved Balanced perfectly for throwing. Can be thrown if it can’t normally, and doubles the effective distance if it can (or if it is ranged). 8 Witchmade Includes some carvings and a tassel of dried herbs. Can harm ghosts and other incorporeal foes 9 Cathedral Pommel is a carving of a saint, and the blade was quenched in holy water. Effective against demons, and calming to a pious wielder. 10 Collaberation Roll again twice on this table