[260 Slides Report] The past decade witnessed a giant leap in the entertainment industry, with 3Dl motion pictures trickling out of cinemas to 3D television screens. New generation 3D mobile phones are next to follow suit, without the need for 3D viewing glasses. With an increasing number of mobile applications and technologies being produced, 3D capture is likely to become as important as 3D viewing in TVs. Mobile phones with 3D cameras and HD video recording capabilities are set to become a rage in the near future.

With investments towering up for 3D content development, market players such as Movidius, Myriad, NVIDIA, Qualcomm, Sharp Corporation and Texas Instruments already foresee a huge potential in mobile 3D market. This improvised 3D experience on mobile phones is set to revolutionize the multimedia market by broadening the horizons of the entertainment industry.

This report looks at the implementation of 3D in mobile PCs. It analyzes the challenges and opportunities for 3D technology in mobile devices as well as its impact in the marketplace. The report also gives insights on global implementation trends, key market players, future scope, drivers and restraints in the mobile 3D market, along with growth potential across different geographical regions.

MARKETS COVERED

This report segments the Mobile 3D market by mobile devices, device components, applications, and Geographies. Revenue and shipment market is provided for all the segments as well. These segments are further sub-segmented into:

On the basis of mobile devices:

The mobile 3D market is segmented into: 3D-enabled smart phones, 3D-enabled tablets, 3D-enabled notebooks and other 3D-enabled devices.

3D-enabled smart phones: by OS, and by region

3D-enabled tablets: by OS and by region

3D-enabled notebooks: by region

Other 3D-enabled devices: by types and by regions

On the basis of device components:

The market is classified on the basis of device components into two: 3D displays and image sensors.

On the basis of applications:

The mobile 3D market is segmented on the basis of applications such as 3D-mobile gaming, 3D-mobile Advertisements (ADS), 3D-mobile projection, 3D-mobile maps & navigations, 3D-mobile digital content and 3D-mobile device protection.

3D-mobile digital content again segment into: 3D-mobile wallpapers and 3D-mobile animations

On the basis of geographies:

Geography is classified into North America, Europe, Middle East and Africa, Asia-Pacific including Japan (APAC), and Latin America.

Country-wise segmentation includes:

North America: United States of America (USA), Canada, Mexico, and Rest of NA

Latin America: Brazil and Rest of Latin America

Europe: Western Europe and Eastern Europe

Middle-East & Africa: Middle-east and Africa

Asia-Pacific including Japan: China, Japan, India, Korea, Singapore and Rest of APAC

STAKEHOLDERS

Mobile Device Manufacturers

Application Vendors

Silicon Vendors

Gaming Company

Advertising Company

Content Providers

Mobile 3D Market report will provide market data, market dynamics (drivers, restraints, and opportunities) and key players for 3D in mobile devices. It will also provide market tables for covering the sub-segments and micro-markets. In addition, the report also provides the insight on country-wise growth potential across different regions.

The 3D technology has advanced significantly after the introduction of the color and high definition resolution. The red and blue cardboard glasses and blurred pseudo-3D images are now the things of past. Now, 3D technology is redefining entertainment, offering users a truly immersive and high-definition experience. Earlier, it was only limited to cinema, but now 3D technology has reached every possible entertainment from - from outdoor signage displays to pocket size mobile devices.

The increased proliferation of gaming and video content has finally made 3D a mainstream technology. The evolution of 3D technologies such as auto-stereoscopic, that allow viewing 3D images without using glasses, is driving an expansion of 3D technology to mobile devices as well. 3D technology is now everywhere. The augmenting demand of Smartphones, tablets and other bigger computing power mobile devices is driving the implementation of 3D technology to mobile devices. Recent innovations such as 3D-enabled mobile applications and dual-lens 3D mobile cameras drive the adoption and growth for 3D-enabled mobile devices.



Mobile 3D Market, By Region, 2012 � 2018 (Million Units)

Source: MarketsandMarkets

The global mobile 3D market is expected to grow from xx.x million units in 2012 to 547.69 million units by 2018, at an estimated CAGR of xx.x% from 2013 to 2018.