Wrecking Ball’s role

Hammond is a very mechanically intensive hero, so expect a lot of training to master him.

Your primary job is to disrupt the enemy formation and cause confusion among the opponents, which in turn will create space and opportunities for your team.

Hammond can stall the point, contest the high ground, push enemies through a choke towards his own team, and in particular he excels at harassing the back line.

Who to engage

One of the most difficult choices for a Wrecking Ball player (and any dive hero) is understanding who to engage.

There is not a perfect answer because it depends on several factors, such as the conformation of the map, the lineups, the placement of DPS, supports, and tanks on a particular point or choke.

It is only mandatory to avoid areas where there are enemies with crowd control abilities (like Ana’s Sleep Dart) because they hard counter you by disabling your mobility.

Generally, you can follow these two basic rules:

Squishy heroes are among the easiest targets, and isolating supports in particular is one of the best options because they won’t be able to heal their tanks.

Alternatively, using Piledriver on the main tank also brings great benefits because their team will be suddenly defenseless (especially if you slam a shield-based tank), and your DPS heroes will have a free line of sight against supports and squishy heroes.

In any case, as one of the most mobile heroes in the game, it is mandatory to follow the plans of the team and react quickly if they need your intervention anywhere else as you can relocate quickly from a place to another of the map.

Do not try to get a kill as a solo Wrecking Ball versus a full-HP opponent. You lack the damage to defeat them 1vs1 (against a decent player), and your hero is extremely vulnerable when not in Ball mode.

Your survivability is of primary importance for the goals of the team. You should limit your actions to harassments most of the times; but this doesn’t mean you can’t actually kill heroes. Listen to your DPS teammates, and as soon as they call that a target is low HP, you can jump there quickly and finish them.

Wall Jumping

Wall jumping is a mechanical skill that is necessary to understand if you want to master Wrecking Ball. The video below by Yeatle (a flex tank) is very instructive as it shows different kind of wall jumping spots in several maps