As the game is nearing release, I was thinking of gaps in moves — moves that aren’t currently in the game that would be really cool to have. I have compiled a list below, and feel free to add your own ideas – just add a comment or message me on discord.

A Flip: a nondamaging utility move that could be used with good timing to avoid projectiles or to get off the ground quickly. I’d imagine it would have a 2 second cooldown – the lowest in the game, even lower than stomp, since it does no damage, but still is a good utility move

Some sort of super fast projectile: a move somewhat like dart, although incredibly hard to block, since it is both released and moves very quickly. Would scale like hook, I’d imagine, since it’s purpose isn’t so much damage as chip. Perhaps a 3 second cooldown, since it would be incredibly quick, but still do very low damage. Probably slower than grab suplex, but still incredibly fast.

A few standard moves: almost all of the moves in this game have some sort of extra oomph – hitting low, stun damage, knocking the opponent down – it would be nice to have a regular punch, kick, or even a headbutt that does decent damage, is fairly quick, and has no extra utility.

More amplifying moves: Electrify is currently the only move that changes your fighter. It would be nice to have some move that, for instance, might reduce 10% of cooldown times for moves while it is active, or one that negates block damage. Nothing super broken, but something that requires a bit more strategy to use.

A dodge move: Would be very tricky to implement, but would be good for people who burn their block too much – if this move is active, you can activate it at the last second to dodge an attack – this would also be able to dodge throws, which would make grab suplex much harder to use well.

Those are all my ideas, I’d love to see your thoughts on this list!