illuminati: illuminati: Another question: What is the maximum amount of prisoners you can have placed in 1 prison build without rediculous lag?

I think I did this the other day, the frame rate started to slow down about when I had 5000 people (including prisoners and staff) in a small prison. Nothing is finalised yet, this could increase or decrease by launch.

illuminati: illuminati: Also will you limit the amount of prisoners in 1 prison?

Not at this time, this may change in the future.

illuminati: illuminati: Will ALL features from PC be carried to console?

We spent a lot of time designing our console editions with our friends at Introversion (the original creators of Prison Architect), including what content we would carry across from their PC version.

Believe it or not, it doesn’t start with let’s take everything they did and decide what to remove. We looked at our new edition with a fresh pair of eyes as someone playing the game on console would, and said what would make THAT version great. So, certain and more recent features in the PC version may not be included in the console version, at this time.

tonysoldier319: tonysoldier319: Is there a particular release date other than "Spring"

Not at this time, or else we'll be saying that

OfficerNorth: OfficerNorth: Hi guys, really love that its coming to console. Was wondering will there be female prisoners in the console version?

We're currently matching their 1.0 update, which means no female prisoners currently but depending on how well it does on consoles we may add 2.0 features found in the PC version.

Bagdad: Bagdad: I was waiting for a PS4 version to start back playing that game. I just hope that the Ps4 version will respect the original game design and not become a dumbed down version for “non-pc” console players. I understand that you have to change things (UI / Controls), but I sincerely hope it’s still basically the same game. From what I've seen from the "what have changed" post, the UI changes look very promising.

We very much wanted to keep the same feel of the game, or else what's the point really. I feel like we have streamlined the UI a bit, mostly for a controller, but you can do a lot of the things in the PC version and a few more. And thank you, the UI was the biggest part of the pitch when we took it to IV, so a lot of work has been put in my our great designers.

Bagdad: Bagdad: Also, will "name in the game" from the PC version will be carried over to console?

We've currently removed a lot of the current ones in, there was quite a few negative things with them and we thought it would be better not to have them. However we do have something planned for those with "Name in the Game" edition, keep an eye on the PA site, forums and our social media in the months to come.