Link’s Awakening will release on Nintendo Switch on September 20th, and many of us are waiting anxiously to get our hands on the remake. During Nintendo’s E3 conference, we were given some more insight into what the game has in store for us. One of the newest features the game will introduce is the Chamber Dungeon, a customization tool that will let players create their own dungeons. In an interview with Jason Schreier from Kotaku, we learn more from Zelda series producer Eiji Aonuma on how the Chamber Dungeon came to fruition.

Aonuma stated that he didn’t want Link’s Awakening to be the same game, but a re-imagination of a favorite; he wanted it to be a fresh experience. During discussions about the game, developers landed on the idea of players creating something of their own in a Zelda title:

“Aonuma: There was also a discussion separately of an idea of incorporating something where users can arrange something on their own in the game. In Zelda, I was thinking what that could be. We landed on the idea of dungeons. When we were thinking about arranging dungeons, creating a puzzle on your own is always a little bit hard, so we thought, “What’s an easy way to have players be able to arrange things?” We thought maybe room arrangement or a map arrangement would be an easy way, and it’d feel like solving a puzzle. That’s how we landed on the [dungeon editor] Chamber Dungeons. Once we landed on the idea of arranging dungeons, we were thinking, in Link’s Awakening, pretty much every room is about the same size, so we thought this would be a perfect fit for incorporating the Chamber Dungeons, and that’s how this reimagination came about.”

Schreier then asked if Aonuma would be interested in a Zelda maker if the Chamber Dungeon is received well from fans:

“Schreier: If this Chamber Dungeon mode is successful, will you make Zelda Maker? Aonuma: I can’t predict the future, but if people do love this idea of arranging dungeons, I’ll keep that in mind going forward.”

I’m certainly looking forward to Link’s Awakening! It’s a game that I never got to play its first go round, and I’m loving the idea of creating my dungeons to play through. Are you excited for the Chamber Dungeon? Would you look forward to a potential Zelda Maker in the future? Sound off in the comments below.

Source: Kotaku