Introducing my second Overwatch fan character, Jester! Fun fact, Jester originally had abilities very similar to Moira’s before she was released, so I had to completely rework their kit.

Jester is an Omnic spirit that possesses two puppet bodies in battle. Jester can only control one body at a time, and each body has a slightly different kit, focused on either directly supporting allies, or disadvantaging enemies. Jester’s playstyle revolves around inhabiting the body best-suited to helping the team at the moment, and quickly swapping to the other body to avoid damage/dying, or to provide different support to the team as the needs change.

Switching bodies leaves the uninhabited body as an inanimate puppet object on the map which allies and enemies can both see. On Jester’s team’s display, the body’s location is also indicated with a floating soul icon. The uninhabited body can not be directly interacted with by players: it has the same properties as a dead hero ragdoll.

If Jester is killed, both puppet bodies are removed from the map and they respawn in the body that was last used. While dead, both bodies are available for Mercy to resurrect, and Jester comes back in the one that was revived.

Each of Jester’s bodies have different ability effects, controlled by the primary and secondary fire buttons. Both bodies have 150hp each and can gain shields, armor, and hp independently of one another. Jester also maintains a radius of 8m that does 10 hp of damage per second to any enemy that is within it. Additionally, when attacking with a melee attack, enemies take an additional 10 hp of damage over the next second as a lingering effect.