A final battle. A decision to make. What will you sacrifice to make it through? Your love, your life, or peace itself?





The Game

Live. Love. Die. Remember. is a GMless RPG for 1 to 4 players about mechs falling in love with their pilots, reliving their memories of love before the end, and the cost of victory.

You each play as an AI enabled, humanoid, militarised, robot. A mech. You'll describe scenes that explore your mech’s memories as they are confronted with a choice during their final battle.

You can listen to several actual play recordings of the game on my podcast. And you can hear me talk about where this game came from, my aims for its accessible pricing structure, and its relationship to my larger upcoming game, Live. Love. Die. on this episode.

What you'll need

You’ll need some dice, some scraps of paper, something to write with, and something to mark your skin with (I recommend permanent marker, or eye liner. Both will come off your skin with hand sanitizer.)

Emotional Mecha Jam

This game was created as part of the Emotional Mecha Jam, and as a precursor to my upcoming emotional mecha action rpg, Live. Love. Die.





Content Warnings

death, war, war crimes, character death, tragedy, hard choices, love & relationships

Credits

Game design & writing: Ray Cox

Graphic design & layout: Finbah Neill



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