TYRONE! NOT AGAIN!

(once again tyrone is taking over the blog to write some stuff about things.. im not sure what hes saying.. i didnt read it.)

Herro all.

It’s me again. Ed’s out on the boardwalk getting ready for a new ARG. No, really. (hes lying.. ok i read this part but thats it!)

The Binding of Isaac: Afterbirth+ Less than four weeks before the end of the year so that means less than four weeks before AB+. Ed will tell you our final date next week! You’ve been patient so we might just have another loyalty discount. You’re all awesome, don’t forget it.

It’s been a bit since we’ve shown some new items, so have two:

Items!

CLICKER

This one is fun, what does it do? Check out the gif above.



PAUSE!

How about this one? You tell me.

Mod Samples!

Over the next few weeks and post-release, we’ll have a few samples to give you an idea how to get started modding Isaac. We’ve pasted the text below, but tumblr will likely eff it all up. You can download the .zip here.



This week we have two mods to show:

local hothead = RegisterMod( “Hothead” );local pyrokinesis_item = Isaac.GetItemIdByName( “Pyrokinesis” )

function hothead:use_pyrokinesis( ) local player = Isaac.GetPlayer( ) local entities = Isaac.GetRoomEntities( ) for i = 1, #entities do if entities[ i ]:IsVulnerableEnemy( ) then entities[ i ]:AddBurn( EntityRef( player ), 120, 1.0 ) end endend

hothead:AddCallback( ModCallbacks.MC_USE_ITEM, hothead.use_pyrokinesis, pyrokinesis_item );



POOPING MONSTRO! You can see from the gif what this does, but here’s the code below (and download it HERE)

require(“mobdebug”).start()

– Register modlocal PoopingMod = RegisterMod(“PoopingMod”);

– Filtered callback for NPCUpdatefunction PoopingMod:NPCUpdate( npc ) – Random poop attack if npc.State == NpcState.STATE_IDLE and math.random(5) == 1 then npc.State = NpcState.STATE_ATTACK2 elseif npc.State == NpcState.STATE_ATTACK2 then – Plant a poop each 5 frames if npc.StateFrame % 5 == 0 then local pos = Isaac.GetFreeNearPosition(npc.Position, 80.0) Isaac.GridSpawn(GridEntityType.GRID_POOP, 0, pos, false) end npc.StateFrame = npc.StateFrame + 1 – Back to idle, clear the StateFrame if npc.StateFrame > 30 then npc.State = NpcState.STATE_IDLE npc.StateFrame = 0 end end end

– Register the callbackPoopingMod:AddCallback( ModCallbacks.MC_NPC_UPDATE, PoopingMod.NPCUpdate, EntityType.ENTITY_MONSTRO);



Console AB+-

Expect Afterbirth+ on PlayStation 4, Xbox One and one more console. Sorry no PS Vita or Wii U versions. Date? Spring 2017–we’re already working on the console versions. - Mod support? We’re still investigating a good method to deliver mods. It WILL NOT have built-in mod support as the tools we’ve created have some very specific requirements

The Binding of Isaac: Rebirth iOS!

In case you missed the previous update on it (and you’re too lazy to scroll down), here’s what you can expect in the iOS version: - Universal binary (buy it once, and download for free on iPad or vice verse)- iCloud save support, upload and download your save data between devices- MFi controller support–Apple’s licensed bluetooth iOS standard (also compatible with Apple TV- Landscape and portrait orientations- A bunch of other little features to make the iOS experience good. We’re in the final phase of beta testing. I’ll be opening up beta testing to a lot more people and not just David Parkour.

So if you’re interested, watch my twitter: @tyronerodriguez

I’m upgrading the release date from “soon” to “VERY soon”. That means this year, to coincide with AB+ on PC.

Now, if you don’t mind. I have to get back to something very important..

