Module Pattern

A Module is a piece of self-contained code so we can update the Module without affecting the other parts of the code. Modules also allow us to avoid namespace pollution by creating a separate scope for our variables. We can also reuse modules in other projects when they are decoupled from other pieces of code.

Modules are an integral part of any modern JavaScript application and help in keeping our code clean, separated and organized. There are many ways to create modules in JavaScript, one of which is Module pattern.

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Unlike other programming languages, JavaScript doesn’t have access modifiers, that is, you can’t declare a variable as private or public. So the Module pattern is also used to emulate the concept of encapsulation.

This pattern uses IIFE (immediately-invoked function expression), closures and function scope to simulate this concept. For example:

const myModule = (function() {



const privateVariable = 'Hello World';



function privateMethod() {

console.log(privateVariable);

} return {

publicMethod: function() {

privateMethod();

}

} })(); myModule.publicMethod();

As it’s IIFE, the code is immediately executed, and the returned object is assigned to the myModule variable. Due to closures, the returned object can still access the functions and variables defined inside the IIFE even after when IIFE has finished.

So the variables and functions defined inside the IIFE are essentially hidden from the outer scope and thus making it private to the myModule variable.

After the code is executed, the myModule variable looks like this:

const myModule = {

publicMethod: function() {

privateMethod();

}};

So we can call the publicMethod() which will, in turn, call the privateMethod() . For example:

// Prints 'Hello World'

module.publicMethod();

Revealing Module Pattern

The Revealing Module pattern is a slightly improved version of the module pattern by Christian Heilmann. The problem with the module pattern is that we have to create new public functions just to call the private functions and variables.

In this pattern, we map the returned object’s properties to the private functions that we want to reveal as public. That’s why it’s called Revealing Module pattern. For example:

const myRevealingModule = (function() {



let privateVar = 'Peter';

const publicVar = 'Hello World'; function privateFunction() {

console.log('Name: '+ privateVar);

}



function publicSetName(name) {

privateVar = name;

} function publicGetName() {

privateFunction();

} /** reveal methods and variables by assigning them to object properties */ return {

setName: publicSetName,

greeting: publicVar,

getName: publicGetName

}; })(); myRevealingModule.setName('Mark'); // prints Name: Mark

myRevealingModule.getName();

This pattern makes it easier to understand which of our functions and variables can be accessed publicly, which helps in code readability.

After the code is executed, the myRevealingModule looks like this:

const myRevealingModule = {

setName: publicSetName,

greeting: publicVar,

getName: publicGetName

};

We can call myRevealingModule.setName('Mark') , which is a reference to the inner publicSetName and myRevealingModule.getName() , which is a reference to the inner publicGetName . For example:

myRevealingModule.setName('Mark'); // prints Name: Mark

myRevealingModule.getName();

Advantages of Revealing Module pattern over Module Pattern:

We can change members from public to private and vice versa by modifying a single line in the return statement.

The returned object contains no function definitions, all right-hand side expressions are defined inside the IIFE, making the code clear and easy to read.

ES6 Modules

Before ES6, JavaScript didn’t have built-in modules, so developers had to rely on third-party libraries or the module pattern to implement modules. But with ES6, JavaScript has native modules.

ES6 modules are stored in files. There can only be one module per file. Everything inside a module is private by default. Functions, variables, and classes are exposed using the export keyword. The code inside a module always runs in strict mode.

Exporting a Module

There are two ways to export a function and variable declaration:

By adding the export keyword in front of function and variable declaration. For example:

// utils.js export const greeting = 'Hello World'; export function sum(num1, num2) {

console.log('Sum:', num1, num2);

return num1 + num2;

} export function subtract(num1, num2) {

console.log('Subtract:', num1, num2);

return num1 - num2;

} // This is a private function function privateLog() {

console.log('Private Function');

}

By adding the export keyword at end of the code containing names of functions and variables we want to export. For example:

// utils.js function multiply(num1, num2) {

console.log('Multiply:', num1, num2);

return num1 * num2;

} function divide(num1, num2) {

console.log('Divide:', num1, num2);

return num1 / num2;

} // This is a private function function privateLog() {

console.log('Private Function');

} export {multiply, divide};

Importing a Module

Similar to exporting a module, there are two ways to import a module by using the import keyword. For example:

Importing multiple items at one time

// main.js // importing multiple items

import { sum, multiply } from './utils.js'; console.log(sum(3, 7));

console.log(multiply(3, 7));

Importing all of a module

// main.js // importing all of module import * as utils from './utils.js'; console.log(utils.sum(3, 7));

console.log(utils.multiply(3, 7));

Imports and Exports can be aliased

If you want to avoid naming collisions, you can change the name of export both during export as well as import. For example:

Renaming an export

// utils.js function sum(num1, num2) {

console.log('Sum:', num1, num2);

return num1 + num2;

} function multiply(num1, num2) {

console.log('Multiply:', num1, num2);

return num1 * num2;

} export {sum as add, multiply};

Renaming an import

// main.js import { add, multiply as mult } from './utils.js'; console.log(add(3, 7));

console.log(mult(3, 7));

Singleton Pattern

A Singleton is an object which can only be instantiated only once. A singleton pattern creates a new instance of a class if one doesn’t exist. If an instance exists, it simply returns a reference to that object. Any repeated calls to the constructor would always fetch the same object.

JavaScript has always had singletons built-in to the language. We just don’t call them singletons, we call them object literal. For example:

const user = {

name: 'Peter',

age: 25,

job: 'Teacher',

greet: function() {

console.log('Hello!');

}

};

Because each object in JavaScript occupies a unique memory location and when we call the user object, we are essentially returning reference to this object.

If we try to copy the user variable into another variable and modify that variable. For example:

const user1 = user;

user1.name = 'Mark';

We would see both of objects are modified because objects in JavaScript are passed by reference not by value. So there is only a single object in the memory. For example:

// prints 'Mark'

console.log(user.name); // prints 'Mark'

console.log(user1.name); // prints true

console.log(user === user1);

Singleton pattern can be implemented using the constructor function. For example:

let instance = null; function User() {

if(instance) {

return instance;

} instance = this;

this.name = 'Peter';

this.age = 25;



return instance;

} const user1 = new User();

const user2 = new User(); // prints true

console.log(user1 === user2);

When this constructor function is called, it checks if the instance object exists or not. If the object doesn’t exist, it assigns the this variable to the instance variable. And if the object exists, it just returns that object.

Singletons can also be implemented using the module pattern. For example:

const singleton = (function() {

let instance;



function init() {

return {

name: 'Peter',

age: 24,

};

} return {

getInstance: function() {

if(!instance) {

instance = init();

}



return instance;

}

}

})(); const instanceA = singleton.getInstance();

const instanceB = singleton.getInstance(); // prints true

console.log(instanceA === instanceB);

In the above code, we are creating a new instance by calling the singleton.getInstance method. If an instance already exists, this method simply returns that instance, if the instance doesn’t exist, it creates a new instance by calling the init() function.

Factory Pattern

Factory Pattern is a pattern that uses factory methods to create objects without specifying the exact class or constructor function from which the object will be created.

The factory pattern is used to create objects without exposing the instantiation logic. This pattern can be used when we need to generate a different object depending upon a specific condition. For example:

class Car{

constructor(options) {

this.doors = options.doors || 4;

this.state = options.state || 'brand new';

this.color = options.color || 'white';

}

} class Truck {

constructor(options) {

this.doors = options.doors || 4;

this.state = options.state || 'used';

this.color = options.color || 'black';

}

} class VehicleFactory {

createVehicle(options) {

if(options.vehicleType === 'car') {

return new Car(options);

} else if(options.vehicleType === 'truck') {

return new Truck(options);

}

}

}

Here I have created a Car and a Truck class (with some default values) which is used to create new car and truck objects. And I have defined a VehicleFactory class to create and return a new object based on vehicleType property received in the options object.

const factory = new VehicleFactory(); const car = factory.createVehicle({

vehicleType: 'car',

doors: 4,

color: 'silver',

state: 'Brand New'

}); const truck= factory.createVehicle({

vehicleType: 'truck',

doors: 2,

color: 'white',

state: 'used'

}); // Prints Car {doors: 4, state: "Brand New", color: "silver"}

console.log(car); // Prints Truck {doors: 2, state: "used", color: "white"}

console.log(truck);

I have created a new object factory of VehicleFactory class. After that we can create a new Car or Truck object by calling factory.createVehicle and passing an options object with a vehicleType property with a value of car or truck .

Decorator Pattern

A Decorator pattern is used to extend the functionality of an object without modifying the existing class or constructor function. This pattern can be used to add features to an object without modifying the underlying code using them.

A simple example of this pattern would be:

function Car(name) {

this.name = name; // Default values

this.color = 'White';

} // Creating a new Object to decorate

const tesla= new Car('Tesla Model 3'); // Decorating the object with new functionality tesla.setColor = function(color) {

this.color = color;

} tesla.setPrice = function(price) {

this.price = price;

} tesla.setColor('black');

tesla.setPrice(49000); // prints black

console.log(tesla.color);

A more practical example of this pattern would be:

Let’s say, the cost of a car differs depending upon the number of features it has. Without decorator pattern, we would have to create different classes for different combinations of features, each having a cost method to calculate the cost. For example:

class Car() {

} class CarWithAC() {

} class CarWithAutoTransmission {

} class CarWithPowerLocks {

} class CarWithACandPowerLocks {

}

But with decorator pattern, we can create a base class Car and add the cost of different configuration to its object using the decorator functions. For example:

class Car {

constructor() {

// Default Cost

this.cost = function() {

return 20000;

}

}

} // Decorator function

function carWithAC(car) {

car.hasAC = true;

const prevCost = car.cost();

car.cost = function() {

return prevCost + 500;

}

} // Decorator function

function carWithAutoTransmission(car) {

car.hasAutoTransmission = true;

const prevCost = car.cost();

car.cost = function() {

return prevCost + 2000;

}

} // Decorator function

function carWithPowerLocks(car) {

car.hasPowerLocks = true;

const prevCost = car.cost();

car.cost = function() {

return prevCost + 500;

}

}

First, we create a base class Car for creating the Car objects. Then, we create the decorator for the feature we want to add onto it and pass the Car object as a parameter. Then we override the cost function of that object which returns the updated cost of the car and adds a new property to that object to indicate which feature has been added.

To add a new feature, we could do something like this:

const car = new Car();

console.log(car.cost()); carWithAC(car);

carWithAutoTransmission(car);

carWithPowerLocks(car);

In the end, we can calculate the cost of the car like this:

// Calculating total cost of the car

console.log(car.cost());

Conclusion

We have learned about various design patterns used in JavaScript, but there are design patterns that I haven’t covered here, which can be implemented in JavaScript.

While it’s important to know various design patterns, it’s also equally important to not to overuse them. Before using a design pattern, you should carefully consider if your problem fits that design pattern or not. To know if a pattern fits your problem, you should study the design pattern as well as the applications of that design pattern.

That’s it and if you found this article helpful, please click the clap 👏button below, you can also follow me on Medium and Twitter, and if you have any doubt, feel free to comment! I’d be happy to help :)