Recently a New Update for TF2 Hit and I want to cover the new content of the new update.

Here is the Update Page: http://www.teamfortress.com/post.php?id=38643

The Biggest Meat of the update is the Overhaul of Competitive mode.

The Matchmaking now uses a Model Based on the Glicko Rating system that CS:GO uses, the 18 Ranks of Comp are now shorted into 13 Ranks(With everyone's Ranks reset to 1).

Oh and The Requirements to Access Competitive mode has Changed, Now you must either have a Competitive Matchmaking pass OR Have a Premium Account, a Valid Phone Number with the Account, AND you must have a Level 3 Badge or Higher in Casual mode, this is done to Prevent people with Aimbots from accessing Competitive.

Casual Mode now also uses Glicko Skill rating for Making Matches, Maps are sorted Alphabetically, More maps are available, and the End of Round Map Voting now only uses maps of the Same Gamemode (so if you Queued for a Payload map, Any Maps in Voting will also be Payload maps).

Finally Auto Balance in Casual mode now Looks for Candidates and asks them to switch teams, if all Candidates say no it forces some Candidates to change teams. Now all we need is the ability to Freely switch teams, and the game Shuffling teams after the End of round thing and then Casual would be Perfect.

You can Queue for Matches while playing in another match, and Queue fro Multiple things at once(Though Mann up and Competitive has a Higher Priority).

Next are the Weapon Balances.

Flamethrowers:



Now the Flamethrowers' Damage Ramps up depending on how long you burn the foe, and the Base Damage has been Reduced so the max damage stays the same.

Dragon's Fury:



The Hitbox of the Fireball is smaller, and to gain the bonus Damage the fireball's Center must hit to foe.

Gas Passer:

Slightly Changed the "Explode on Ignite" Upgrade in MvM.

The Axtinguisher:



The Axtinguisher has been Revamped. Now it Mini-crits and Extinguishes Burning foes, and Getting kills grants you a speed boost(The damage also increases based on how Much longer the afterburn has left remaining on the foe), at the Cost of a lower base Damage. And the The Deploy speed penalty is now a Holster Speed Penalty.

Thermal Thruster:



The Holster Speed has been Decreased

The Sydney Sleeper:



The Sleeper now no longer Explode Jarate on full charge body shots or headshots, The Maximum time where foes are inflicted with Jarate has been Decreased, in Exchange for these downsides the Sleeper now Mini-Crits on Headshots and If you have the Jarate Secondary Equipped, a Successful Headshot Makes the Recharge of the Jarate Secondary by 1 second.

The Short Circuit:



The Alt-fire attack has been changed to a Medium Range, projectile Destroying, Lightning Ball that costs 65 metal to use

Pretty Boy's Pocket Pistol:



Close Range Healing Decreased to 3 per hit instead of 7.

The Panic Attack:



The Shot Spread has been Decreased, and the Damage Penalty was toned down.

The Atomizer:



The weapon now must be Completely Deployed to gain the third jump.

All other Weapon Changes are Bug Fixes.

There are some General Changes, which i'm not going to cover because there are ALOT of them.

Overall that's the competitive update. It's a Good Update for the game, and is Definitely a Step in the Right Direction.

That's about it. See you all Later, I GOT AN UPDATE TO PLAY.