gamerMan said: I have mixed feelings on this. Exploring the world looks fun. While this is the most interesting overworld Nintendo has ever created in a Zelda game, I feel they may have sacrificed other areas. Here are my reservations.



[*]No real dungeons or too few - Where are the dungeons? I play Zelda games for the amazing dungeons. We might get less dungeons here and it seems like standard dungeons are being replaced with the Trials. These mini dungeons not only look all the same, but the level designs are too simple. The only interesting one was the last one they showed. Click to expand...

[*]Lack Of Voice Overs/ facial animation - Hopefully the main characters all have voice acting and facial animation. It appears just the narration is voice acted. NPCs are mute. Click to expand...

[*]Not designed for Wii U - While I love the art style better, I feel Wind Waker looks better. It appears that the Wii U is struggling with this game. The image quality is at times atrocious with obvious pop up and frame drops. The stream sometimes looked like an N64 game with very blurry textures. Hopefully, performance on the NX will be better but Aonuma said it would be the same experience. Click to expand...

[*]Lack Of Enemy types Click to expand...

[*]No real music during gameplay Click to expand...

[*]Lack Of Challenge - I know Nintendo only showed the beginning of the game but I hope this game brings back the challenge of the 2D games. Click to expand...

They have not revealed anything about dungeons except for the fact that they are distinct from the shrines. While the shrines share a common motif and tech design style, there are some differences. Since there are 100+ of them, I don't think your concern about designs and challenge are valid at this time.Aonuma confirmed that there will be multiple voices. So throw that reservation out the window. Whether they will be any good is a different concern. The narrator voice is promising though.I have no idea what not designed for Wii U means. In terms of art style, that's completely subjective, and I think they did a good job blending all three prior main console entries here.In terms of performance, they have lots of time to iron things out. Keep in mind also this is a large game and I would imagine compromises will have to be made compared to something like WWHD. I would personally cut them some slack, but that's me.The N64 game comment is pretty ridiculous and bad streams obviously has no relevance to the visual quality of the game. I was also concerned by the Check out the offscreen trailer in its own seperate thread. The colours seem to pop a lot better.Doubtful that will be an issue in the final game. That being said, I feel like SS did suffer a bit from this. Hopefully they've learned from it.Untrue during combat. The overworld atmospheric music style is a deliberate design choice that fits the exploratory tone of the game. Your mileage may vary.The 2D games are all pretty easy. Challenge is not really something that's a priority in Zelda games, but I'm sure the later shrines will up the ante.