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After last year's inaugural PC Gaming Show at E3—a slow, sometimes painful rollout of games followed by lengthy interview segments—we weren't sure what to expect in the 2016 sequel. But today, a slew of developers offered PC gamers much quicker teases and blurbs about some titles to watch for within the next year.

In total, roughly 20 titles were shown off. There was also expansion pack and video card news plus a lengthy appreciation of the mouse and keyboard from Warren Spector. While light on hard details like release dates, overall the show presented a diverse array of games that spanned gameplay genre and developer pedigree. Above is information on everything we took in, and below are some select notes on titles that looked particularly promising.

Ark Survival Evolved showed off a Primitive Plus mod, coming late July to players. The mod will apparently be good for roleplaying, playing on a high technology tier, creating your own storefronts. The team presenting mentioned that the goal is to create a pack of creatures, play with them, raise babies, and level them up. Players will be able to go through lifecycles from babies to adults, and the team snuck in some cheeky additions like a mate button and a poop button. (Our Sam Machkovech likened it to "Ultima Online but with DINOSAURS!")

Ars got to trial Lawbreakers a few weeks ago at a press event. It's now up to four character classes, which the game's opposite squads can mix and match from (the original version of the game locked two classes to one side and two classes to the other). That shift definitely improved the combat in the latest build.

Cliff Bleszinski was on hand to talk about the game's now public alpha version (no NDAs, he emphasized, so leave feedback early and often). "If Overwatch is Street Fighter, we're going to be Mortal Kombat," he said. Bleszinski outlined a new map that's a re-envisioning of LA and Santa Monica set in the near future. The team "put all the cars underground, [made them] self driving" and that allowed for lovely architecture everywhere, according to Bleszinski. However, he noted the map is "completely unbalanced right now," and the public alpha will let gamers "help break this game with us."

TripWire announced the "Bullseye update" for Killing Floor 2. Tripwire President John Gibson teased at more ways to kill players as monsters and the opportunity to play as zeds. The update will offer new players and railguns while bringing in some community-created maps as official selections. TripWire also announced an entirely new Killing Floor made for Oculus Touch called Killing Floor Incursion.

Finji's Heather Penn discussed Overland, a game based on a road trip across post-apocalyptic North America. "Everything takes an action," the trailer warned. "Everything involves sacrifice. Everything is stressful." The game utilizes a procedurally-generated landscape, and it felt a bit like Tokyo Jungle meets Firewatch at a glance. Penn noted 1,000 alpha keys are now available on itch.io.

Bulhead and Square Enix presented a new title, Turing Test. It's a first-person puzzler set on the moon of Europa, and the team apparently consulted with scientists to figure out what the life would be like. (It's fiction, but "it could be true," they boasted.) In its brief footage, the game gave off the most pleasant whiff of Portal.

The last game presented aims to be "the next big space sim." Called Dual Universe, its footage looked like No Man's Sky with more realistic art. Developer Jean-Cristopher Baillie sounded awfully ambitious when describing the game's aspirations. Dual wants to build a world where "anything is possible." Baillie noted players can build a ship and sell it in the in-game market, they can go into war and change the fate of the universe, they can start a pirate guild and roleplay if desired. "Everything has a meaning, everything matters," he said. There's never one "right" thing to do. (We'll see if it comes together in such a grandiose way.)

The full PC Gaming Show 2016 liveblog can be found here.

Listing image by Twitch