This otherwise fun game has catch-up or “ketchup” damage, as it’s affectionately called. Are you getting stomped? Land a hit and you can take half of your opponents health bar out. If the winning party instead landed a solid heavy combo, they would be rewarded with low damage. This, to me, is wholly unacceptable. It takes what is an otherwise incredibly mechanically-sound fighter and designates it to the $4.99 novelty bin. A game with such a loser-favoring mechanic just isn’t a viable competitive fighter, and it’s not broken in all the right ways Sailor Moon is. So that’s why we end it here, saying that you should give it a go but if you choose not to, you’re not missing a classic. I really do think a $5 game with this much fun is a valid fighter, but it’s not essential.