The Warlock: Booster Pack

Otherworldly Patron

At 1st level, a warlock gains the Otherworldly Patron feature. The following options are available to a warlock.

The Wilderness

Your patron is ancient forest of a higher nature.

You have bound yourself to a druidic grove, a grimdark woodland, or even a fungal garden in the underdark. Your patron allows you to enter their forest, but makes you swear to turn away those who would dare to trespass.

Those bound to the Wilderness may be hermits, wanderers, and others who find solace in isolation. They value the maddening quiet of the forest they protect. But if there patron designates a creature as worthy of traveling through, these warlocks will protect them just as viciously as they would drive away the unwanted.

These warlocks can often be found working alongside druids and rangers who protect the wood as they do, but that doesn't mean they value the environment as a whole, but only the needs of they patron.

Wilderness Features

Warlock Level Feature 1st Expanded Spell List, Bonus Cantrips, Born to Wander 6th Nature's Ward 10th Escourt Through the Unknown 14th Master of the Wild

Expanded Spell List

The Wilderness lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you

Wilderness Expanded Spells

Spell Level Spells 1st entangle, snare 2nd animal messenger, spike growth 3rd bestow curse, speak with plants 4th freedom of movement, grasping vine 5th mislead, wrath of nature

Bonus Cantrips

At 1st level, you learn the druidcraft and one additional cantrip of your choice from the druid spell list. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.

Born to Wander

Starting at 1st level, your patron has granted you free passage through the natural world, you ignore difficult terrain, abd gain proficiency in the Wisdom (Survival) skill. In addition, you have advantage on survival checks made when traversing environments

Nature's Ward

Starting at 6th level, your patron gives you the ability to command the environment around you, allowing you to harness it for your allies’ protection.

As a reaction to an ally you can see within 30 feet that you can see being targeted by an attack or effect causing it to make a strength or dexterity saving throw, you can summon wood, stone and plants from the earth to momentarily protect them, granting them half cover from the effect. You can make this reaction after the ally has been targeted but before the attack role/ saving throw is made.

Escort Through the Unknown

At 10th level, your presence commands the respect of the forests most fearsome monsters. You have advantage on saving throws against the effects of beasts, plants and fey. In addition, if they understand you, you have advantage on Charisma based checks made to convince these creatures to let you and your allies pass.

Master of the Wild

At 14th level, the magic of the wild has granted you the power to travel the realms with ease.

When you finish a long rest, you can cast one of the following spells, without expending a spell slot or requiring material components: commune with nature (with your patron as the one you question), transport via plants, or find the path.

Once you use this feature, you can’t use it again until you finish a long rest.

The Serpent

Your patron is a member of a patheon of demonic snake gods worshipped by the Yuan-Ti. This can include entities such as Dendar, Sseth Merrshaukl and others.

These godlike creatures, while not connected in origin, all offer to their followers great power in return for absolute devotion. Many of these warlocks are Yuan-Ti purebloods, wishing to rise higher in their order to become its leader. Multi raced warlocks are not unheard of however, tho they are often treated by the Yuan-ti with less (but still present) aggression.

These warlocks are used by their patron to increase their own strengths. A warlock of Dendar for example, might ask its followers to work ways to allow her to return to the Prime Material Plane so she may enact Ragnarok.