Hipster_Duck said: ↑ So this is most of my feedback. Orange is what you see when you enter each door, as you can (hopefully) see from my bad drawing, the middle exit really doesn't flow very well (you almost have to do a U-turn (see cyan)). If the door for the middle exit was moved further away from the spawn I would definitely consider shortening the spawn courtyard.

Grey areas really have no reason of being there and are just useless, empty, space.

Light Green lines are excessively long sightlines (of course, don't just completely destroy snipers ability to do anything).

Dark Green area felt bland to me.

Pink areas I thought were great!



As from my previous screen, I really don't think this door needs to exist, the only time anyone used it was to see where it went.



Fairly simple, these pillars just get in the way.



Shortening this and removing the clip and pillars on top could be quite interesting to jump over as soldier. So this is most of my feedback. Orange is what you see when you enter each door, as you can (hopefully) see from my bad drawing, the middle exit really doesn't flow very well (you almost have to do a U-turn (see cyan)). If the door for the middle exit was moved further away from the spawn I would definitely consider shortening the spawn courtyard.Grey areas really have no reason of being there and are just useless, empty, space.Light Green lines are excessively long sightlines (of course, don't just completely destroy snipers ability to do anything).Dark Green area felt bland to me.Pink areas I thought were great!As from my previous screen, I really don't think this door needs to exist, the only time anyone used it was to see where it went.Fairly simple, these pillars just get in the way.Shortening this and removing the clip and pillars on top could be quite interesting to jump over as soldier. Click to expand...

Lets say a medic has just spawned and decided to go through the left most corridor to get to mid, well with the lowered barrier, he would neglect to notice the soldier pirtched on top of the fence and would immediately get picked off instantly.



As I really don't find that to be fun for the opposing team, I will either not be making that change, or I will be removing that barrier completely.



As for the rest of your feedback, I agree however the middle path is only like that due to the original being a huge sightline directly at the spawn of whatever team you're fighting against. I will see about implimenting these changes and many others in the next patch to this map.