Another in our series of historic game development trivia! (This is completely coincidental, stuff just keeps popping up.)

Tim Schafer at Double Fine has posted the puzzle design spec for his classic adventure game, Grim Fandango. It is that game's tenth anniversary; it was released on the Day of the Dead, 1998.

Read the Grim Fandango document (2.4 meg PDF).

This document is a first draft, dated April 30, 1996. It has lots of puzzles which didn't make it into the final game. Schafer also notes:

We didn’t have the last puzzle designed when I wrote that document, so I wrote two nonsense paragraphs and then overlapped them in the file so it would look like the final puzzle description was in there, but obscured by a print formatting error. That way I could turn the document in by the deadline.

Bonus: Grim Fandango cake.

EDIT-ADD (11/13): Schafer has taken down his blog post and the document, with no direct comment, but a very indirect hint that it wasn't his to post. Since we at the Gameshelf believe in historic preservation, I have put a copy on our own web site. So the link above works again.