What the developers have to say:

Why Early Access? “We're doing Early Access because we have way more ideas we want to try out. It's great right now, but saying "WARNING! EARLY ACCESS!" is a quick way to communicate our desire to craft great input from Vive players worldwide into a beach ball legend.” Approximately how long will this game be in Early Access? “We're in the final RC before we release” How is the full version planned to differ from the Early Access version? “We're interested in installing more elements in the world, possible adding more places to teleport, or fewer places to teleport if they aren't fun. We've got a chance to create fantastic, realistic, playable art. Do we make a low gravity mode? Do we ditch the storms? Do we make the grass greener on the other side? Do we need a runway with a fan that launches Beach Balls? A ping pong mode? I'm not sure! Do we need a night mode with glowing beach balls and fireflies? Do we need sculptures? Do you have a cool sculpture? Do we want to build the castle out of limestone? Should glass appear if players try to step off the wall? Do we need moss? What about a tornado that eats beach balls? Do we want achievements? Do we need a music visualizer that shoots you beach balls in sync with music? Should the castle play sound when you hit it in giant mode? Kitten Balls? Pizzas? Do we add a host of key commands for spectators to interact with? There's a lot we could do, but we want to keep it simple free form fun.



Oh, we'll probably also add an achievement for hitting a beach ball.



Beach Ball Valley is a carefully crafted, whimsical world. It is not an empty shell of a bigger game right now. We're not planning on making more maps, story campaigns, beach ball crafting, multiplayer or artificial elements. We'll probably ditch the score board in favor of a bi-plane dragging a score banner across the sky.



Our goal is to make this a peaceful valley for all the folks out there seeking to befriend beach balls.” What is the current state of the Early Access version? “Beach Ball Valley has everything you need for hours of fun right now. It has a warm sun, blue sky, sound, force feedback, visuals, beach balls, storm systems, teleporting, a minigame that tracks scores, and keyboard driven testing features that we've enabled to give players a chance to test out possible features of Beach Ball Valley. It has a few little surprises.” Will the game be priced differently during and after Early Access? “Price will probably not change as we leave Early Access.” How are you planning on involving the Community in your development process? “Being a small development group means we can be very responsive. We'll be reading & responding to your feedback! We'll be having surveys, live chats, and discussions! We're excited to see all the unexpected fun Beach Ball Valley will bring. Stay tuned.”