I understand the solution, but I'm a bit iffy about it. Maybe once I get my hands on the game and play it for a while, I might not notice it as much. This just gives a bigger incentive in having a fluid transport system, so that won't happen. A perfect system won't have this problem, I believe.



Otherwise, I would like it better to have none of the agents teleport.



What could be the problem is that an agent plans their route on a certain road because it's currently empty. But what would happen if hundreds of other agents planned the same route at the same time. All the agents would clutter up that previously empty road, making it congested, leaving other agents that planned after the traffic jam to take another road, probably doing the same thing.



Say you have a 3 roads leading from a residential area to a industrial area. When citizens go to work, they would crowd up one road, making that one congested, and the other 2 almost empty. There should be a way to equalize the usage of all three roads, so instead of having one really congested road, you would have 3 lightly congested roads.



What do you guys think about it?