What Voiceover Actors Need to Know About Motion Capture in Video Games

This week on the VO School Podcast we’re talking about motion capture…or is it performance capture? Or maybe facial capture?

In fact, it’s all three. How does each one work? What do you need to know to work in all three? How can an actor forge a career in this mysterious corner of the video game industry?

Find out in my discussion with Carlo Mestroni, voice actor and voice and performance capture director extraordinaire from Montreal, Canada. Mestroni has worked on many video games including “Rainbow Six: Siege” and “Assassin’s Creed: Origins.”

We discuss T-poses, facial range of motion (ROM), eye lines, and volumes. We also talk about a typical working day, the unique challenges present in motion capture, and what to expect in your first mo-cap session.

Check out Backstage’s voiceover audition listings!

The views expressed in this article are solely that of the individual(s) providing them,

and do not necessarily reflect the opinions of Backstage or its staff.