increpare Guest

Re: The Sense of Connectedness « Reply #1 on: December 01, 2010, 07:26:47 AM » This worked okay in wine on osx for me (albeing not fullscreen). It was super-confusing for a bit...but good : ) Logged

KommanderKlobb







designer, coder, co-founder of Honeyslug





Level 0designer, coder, co-founder of Honeyslug Re: The Sense of Connectedness « Reply #3 on: December 01, 2010, 08:35:45 AM » Can't honestly say I discovered exactly how it works but I muddled through..



Absolutely loved the soundtrack - which I guess is procedural? - and the gentle pulsing rhythm to the visuals.



Couldn't figure out exactly what to do with the Subconscious - just like in real life.



Logged klobb.posterous.com<br />www.honeyslug.com <br />www.hohokum.com<br />www.savethekahoots.com

Aquin







Aquin is over here.





Level 10Aquin is over here. Re: The Sense of Connectedness « Reply #4 on: December 01, 2010, 10:06:29 AM »



I am so incredibly confused by this game.



Man, this game is actually pretty fun. Maybe. I mean-- well-- its...I am so incredibly confused by this game. Logged I'd write a devlog about my current game, but I'm too busy making it.

chumez









Level 0 Re: The Sense of Connectedness « Reply #6 on: December 01, 2010, 01:23:02 PM »

that move around should be guided to each section of the brain.



So far I did get them to the "soul" and a message appeared.

I tried to get them to that lonely corner of memory ... "psi"

but failed. I think there's something hidden there ...



Interesting concept! It's working in Linux with wine, and um ... I guess the pink thingsthat move around should be guided to each section of the brain.So far I did get them to the "soul" and a message appeared.I tried to get them to that lonely corner of memory ... "psi"but failed. I think there's something hidden there ...Interesting concept! Logged Yea, though I walk through the valley of the shadow of death, I will fear no evil: for thou art with me; thy rod and thy staff they comfort me.

Kuppo Guest

Re: The Sense of Connectedness « Reply #8 on: December 01, 2010, 02:36:36 PM » I like this, however I can't get through the memory part to get to psi. Logged

Feral_P







Level 1 Re: The Sense of Connectedness « Reply #9 on: December 01, 2010, 02:44:09 PM »



Great game, btw. Haunting soundtrack. I didn't always know what was happening. For example I assume you explode because you venture into an un-particled part of the brain? And I still don't know why Libido kept sending wavy beams at me I got it to Psi by switching memory around and guiding an individual particle to it. A triangle came out and (I think) Beauty and Soul lit up. I think I got particles to every part of the brain, but I didn't get any success state. Do they have to all have particles in at the same time?Great game, btw. Haunting soundtrack. I didn't always know what was happening. For example I assume you explode because you venture into an un-particled part of the brain? And I still don't know why Libido kept sending wavy beams at me Logged

Pnutus







Level 0 Re: The Sense of Connectedness « Reply #10 on: December 01, 2010, 03:12:44 PM » Really cool game! Thanks a lot!



I have the same problem as others here do: I can't seem to get the neurons to keep flowing to the PSI part. When I backtracked the signals, I couldn't seem to find any possible way to do it, except staying in memory and keep flipping.



It seemed like a nice puzzle if there was only one way to do it. Is there a certain way to win the game, if you really figure everything out? Logged

HarryGiles







TIGBaby Re: The Sense of Connectedness « Reply #11 on: December 02, 2010, 01:39:32 PM » Beautiful game; thank you.



To those struggling to finish the game (or work out whether it can be finished: yes, there is a way to each the end-screen:



SPOILER FOLLOWS

SPOILER FOLLOWS

SPOILER FOLLOWS



The key is not Psi, but Soul. You need to route the neuronal firing through Soul into the other areas of the brain: when this happens, that area of the brain will start glowing. You need to light up all the areas in this way; fortunately, they stay lit even if the neuronal firing is no longer routed through them, so once you've the knack it's not too hard.



I'm pretty sure it's impossible to keep the neuronal firing routed through Psi, and the Cerebellum functions like Langton's Ant and so is literally chaotic.



SPOILER ABOVE

SPOILER ABOVE

SPOILER ABOVE Logged

Martin 2BAM







@iam2bam





Level 10@iam2bam Re: The Sense of Connectedness « Reply #12 on: December 02, 2010, 02:33:55 PM »

All the implications made through the dynamics of the game are exquisite.

Besides the game, I'm glad you finally got into a real programming language



I found out that neurons on the subconsios try to get back out, but they tend do avoid red spots (where other neurons passed a short time before)

I guess you can get past the subconsious with an "enlightened" neuron orchestrating others to cover all possible areas so that the enlightened never returns.

But I couldn't make it!



Just a bit of feedback:

The enlightment of brain parts is really painful to the eye (even if it pulsates), it makes it really hard to keep track of where neurons end up, and I have to force my sight a lot.

When they're lit it's impossible to keep track. Is this intentional for some reason?



Best of luck with the game, it's really polished, gfx, sfx and music are awesome. This game is amazing! Congratulations man!All the implications made through the dynamics of the game are exquisite.Besides the game, I'm glad you finally got into a real programming languageI found out that neurons on the subconsios try to get back out, but they tend do avoid red spots (where other neurons passed a short time before)I guess you can get past the subconsious with an "enlightened" neuron orchestrating others to cover all possible areas so that the enlightened never returns.But I couldn't make it!Just a bit of feedback:The enlightment of brain parts is really painful to the eye (even if it pulsates), it makes it really hard to keep track of where neurons end up, and I have to force my sight a lot.When they're lit it's impossible to keep track. Is this intentional for some reason?Best of luck with the game, it's really polished, gfx, sfx and music are awesome. Logged Working on HeliBrawl

andy wolff







-------





Level 10------- Re: The Sense of Connectedness « Reply #13 on: December 02, 2010, 03:50:34 PM » Is the "I dream" screen an ending?

I didn't propagate soul to all of the sections, which I'm reasonably sure is possible, so I'm not sure if I've seen as much of the game as I could have.





This is just about the most interesting thing I've played in quite some time. Thank you for making it Logged



Bandit Party

belbeeno







video games





Level 1video games Re: The Sense of Connectedness « Reply #16 on: December 03, 2010, 04:41:16 PM » Neat game with a surprising amount of discovery from each part of the brain to the next; there's just enough context to keep it interesting, and the new gameplay mechanics from area to area make me want to keep searching. I had fun playing it, and got as far as firing through SOUL and getting the dots to PSI a few times which just scrambled the memory part of the brain, making navigation even harder . After that I needed to stop, as the visual effects were starting to strain my eyes. Logged @belbeeno - website

Buy my dang game, Buy my dang game, Factory Hiro

snowyowl







Level 1 Re: The Sense of Connectedness « Reply #17 on: December 03, 2010, 06:10:40 PM » I managed to get a continuous stream through memory once. Then it scrambled and I lost it. Logged