Since I am doubtful that either of these two teams will appear in V4, and even more doubtful they actually have planned semblances, I decided to just make up some semblances for the ones that don’t have one.

Sun and Velvet, of course have their semblances known (Sun can make clones, and Velvet can copy peoples’ movements (her camera copies weapons)), so I’ll just do the other six.

Sage: Time Stop: Sage can stop time for a total of twelve second at a time. Every second used on stopped time must be “recharged” however, the more stopped time used at a time increases the amount it needs to recharge. Stopping time for one second requires one minute of recharging, but using all twelve at a time requires a full hour before time stop can be used again.



Scarlet: Gravity Regulation: Scarlet can manipulate the gravitational forces from his body, but only in reducing it. With this Scarlet can fly short distances, float in midair, or above water, and even stand on ceilings and walls.



Neptune: Teleportation: Neptune is able to create an electrical orb in his hand, and when that is thrown it will stick to that surface. He is than able to quickly teleport to that orb in a burst of electricity, and can create up to five orbs as teleport points. At reduced distance and speed, Neptune can bring one other person along with him during the process.

For some reason, Sage after the teleportation, is covered in “black stuff”.



Coco: Gravity Field: Coco is able to create an intense gravity field around her in a twenty feet radius. Anything caught in the radius will be heavily weighted down and pinned to the ground and the closer one gets to Coco the stronger the affect becomes. However the ability requires a lengthy charge up and should Coco move from her initial spot the semblance is canceled.



Fox: Aura Detection: Fox is able to detect the auras of living things around him, whether this is a natural compensation for his blindness is unknown. In addition to being able to see aura, he can also see “weak spots” and “strong spots” on anyone’s bodies. Weak Spots are marked by black while Strong Spots are marked with white, and this allows him to better analyses how to defeat an opponent, and with his high end aura control this makes this easier.



Yatsuhashi:Earthen Empowerment: Yatsuhashi’s natural strength is increased when in close proximity to “earthy” elements, such as rocks, dirt, trees and water, anything natural. The more nature-filled his surroundings are, the stronger he becomes, up to a 500% increase.

