Key Singularity_Previous Singularity_Next Diff Notes

531015 Set Prime Hour Preset Reinforcement Hour Set Prime Preset Reinforcement Hour

531016 Set Prime Day Preset Reinforcement Day Set Prime Preset Reinforcement Day

531017 ** more info on prime day ** This day of the week will determine when the structure exits its final reinforcement period (armor reinforced for inactive structures and hull reinforced for active structures) and becomes vulnerable to attack against its hull.



The final reinforcement period will end on this day of the week at the Reinforcement Hour a minimum number of after the final reinforcement period began.

This minimum number of days depends on what area of space the structure is anchored within:

Highsec Space: Min 6 days

Lowsec / Nullsec: Min 3 days

Wormhole Space: Min 1 day



Note: These new reinforcement time settings will not take effect until the release of the "Upwell 2.0" update in Q1 2018. ** more info on This day of the week will determine when the structure exits its final reinforcement period (armor reinforced for inactive structures and hull reinforced for active structures) and becomes vulnerable to attack against its hull.



The final reinforcement p e ri me day ** od will end on this day of the week at the Reinforcement Hour a minimum number of after the final reinforcement period began.

This minimum number of days depends on what area of space the structure is anchored within:

Highsec Space: Min 6 days

Lowsec / Nullsec: Min 3 days

Wormhole Space: Min 1 day



<b>Note: These new reinforcement time settings will not take effect until the release of the "Upwell 2.0" update in Q1 2018.</b>

531018 **more info on prime hour** This hour of the day determines when the structure will exit its reinforcement periods and becomes vulnerable to attack against armor and/or hull.

Corporations are strongly advised to choose a Reinforcement Hour when they expect to have the best chance of defeating their enemies in fleet combat.



Note: These new reinforcement time settings will not take effect until the release of the "Upwell 2.0" update in Q1 2018. **more info on prime hour** This hour of the day determines when the structure will exit its reinforcement periods and becomes vulnerable to attack against armor and/or hull.

Corporations are strongly advised to choose a Reinforcement Hour when they expect to have the best chance of defeating their enemies in fleet combat.



<b>Note: These new reinforcement time settings will not take effect until the release of the "Upwell 2.0" update in Q1 2018.</b>

531019 Armor vulnerability will start at this time 24 to 48 hours after Shield goes down Armor reinforcement will finish at this time 24 to 48 hours after the shields fail if the structure has an online service module. Armor vulnerability will start reinforcement will finish at this time 24 to 48 hours after Shield goes down the shields fail if the structure has an online service module.

531020 Hull vulnerability will start at this day at the Prime hour The structure's final reinforcement period will finish on this day at the Reinforcement Hour



Note: These new reinforcement time settings will not take effect until the release of the "Upwell 2.0" update in Q1 2018. Hull vulnerability will start at this day at the Prime hour The structure's final reinforcement period will finish on this day at the Reinforcement Hour



<b>Note: These new reinforcement time settings will not take effect until the release of the "Upwell 2.0" update in Q1 2018.</b>

531132 Set Reinforcement Time Preset Reinforcement Time for Upwell 2.0 Update S Pres et Reinforcement Time for Upwell 2.0 Update

531149 Changing reinforcement time of {[numeric]numStructures} {[numeric]numStructures -> "structure", "structures"} Pre-setting reinforcement time of {[numeric]numStructures} {[numeric]numStructures -> "structure", "structures"} for the Upwell 2.0 update Chang Pre-sett ing reinforcement time of <b>{[numeric]numStructures} {[numeric]numStructures -> "structure", "structures"}</b> for the Upwell 2.0 update