2nd Edition AD&D Character Record Sheets

What weapon would you choose when you have to fight a 100-foot dragon? What are your chances of falling off the cliff and breaking your neck? Do you still have that certain magical potion or did your character drink it last week? These questions, and many more, can be answered when you fill out your all new AD&D 2nd Edition Character Record Sheet. Record your character's ability scores, possessions,... [ click here for more ] Wizards of the Coast $4.95





2nd Edition AD&D Dungeon Master's Screen

This indispensable aid to the Dungeon Master puts all the most important combat and encounter tables at your fingertips! Don't slow down the action by searching for a number; keep them in front of you all the time with this handy screen and reference guide. Also included is a 16-page adventure, Terrible Trouble at Trgidore. This exciting RPGA tournament adventure is intended for medium-level characters... [ click here for more ] Wizards of the Coast $4.95





A Darkness Gathering (2e)

"Put out the Sun; Darken the Light!" -Illithid aphorism I watched the early morning sun dribble above the horizon, only to have my worst fears realized. As I looked on, something vast and unseen took a monstrous bite out of the sun, leaving gaping teeth marks. The bloated red disc guttered and spit, finally plunging back below the horizon like a wounded bird in flight, dousing the plain in a stygian... [ click here for more ] Wizards of the Coast $4.99





A Paladin in Hell (2e)

Eternally does the Lord of Nessus scheme, and his designs are for all eternity; In the pit of Hell do the devils teem round his throne, and his reign is unchallenged; By the eight Dark Ones is he held supreme, and his name (speak it not!) is Asmodeus. - From "The Canticle of Thumis," 142:15 To some, justice is more important than glory, duty is more important than desire, and goodness is more important... [ click here for more ] Wizards of the Coast $4.99





A Players Primer to the Outlands (2e)

You've never seen a skull like this one, cutter - it's made of a silvery metal, with rainbow hues cascading over its shiny surface. Local bashers call it a mimir. Toss it into the air, and ask it questions: What is Ecstasy? Do fiends patrol the Outlands? The floating skull slicks softly, scouring its enchanted vaults for the answers. Then its bone-box opens, drivens by ancient pistons, and it begins... [ click here for more ] Wizards of the Coast $4.99





A4 In the Dungeons of the Slave Lords (1e)

Trapped in the dungeons of the Slave Lords! The hardy adventurers must find a way out, with only their wits and courage to help them. But can they do it before everything is destroyed by the dreaded Earth Dragon? This module was originally used for the final round of the official Advanced Dungeons & Dragons Tournament at Gen Con XIII and is the culmination of four related tournament modules.... [ click here for more ] Wizards of the Coast $4.99





AC1 The Shady Dragon Inn (Basic)

The Shady Dragon Inn is a set of pre-generated characters for use with the Dungeons & Dragons game. This player's aid comes in two parts: each character appears first in a section devoted to his or her character class. They appear again in the second section as members of a party. As a DM or as a player, you may use either or both sections; over a hundred characters await you! Each character... [ click here for more ] Wizards of the Coast $4.99





AC2 Combat Shield and Mini-Adventure (Basic)

You're guiding your party through a dense swamp. Suddenly, the jaws of three large crocodiles snap menacingly. The fighter draws his sword, and the magic-user prepares to cast a spell. The crocodiles creep slowly closer. Time out. Have to find the tables in the rules. Resolving combat is just a dice roll away if you have the D&D Combat Shield. All the tables you need are included on this... [ click here for more ] Wizards of the Coast $1.99





AC4 The Book of Marvelous Magic (Basic/1e)

"Tell me, teacher?How does one open the cabinet of security? Of what use is the banner of bravery? And what are the limits of the sun deck? My books and scrolls tell me nothing about many of the magical treasures I've heard you mention time and again." "No, Phaedras, your manuscripts are too general. But since you have inquired, I will allow you to peruse this, one of my most treasured... [ click here for more ] Wizards of the Coast $4.99





AC6 D&D Player Character Record Sheets

You started in Basic and as your character grew, you advanced to Expert. And the game grew too, epanding into Companion and Masters rules. And your character grew right along with the game, gaining levels, equipment, magical items, and land. In fact, your character grew right out of the D&D Character Sheet you have been using for so long. Now your character sheet can keep up to date with the... [ click here for more ] Wizards of the Coast $0.99





AC7 - Master Player Screen

For the first time, all the important tables and information for character classes has been gathered together in this easy-to-use accessory. This screen collects all the crucial information for player characters, form beginning to master level. This fabulous product includes Level advancement, spells and weapons tables: Saving Throws, Combat and Special Abilities. Also features is the Master level... [ click here for more ] Wizards of the Coast $4.95





AC9: D&D Creature Catalogue (Basic)

Are you ready to face the horror of the Hivebrood, the gruesome Geonid, or the dread Dusanu? These and many other baleful beasts lurk within the pages of this manual, waiting to challenge even the mightiest adventurers! The Creature Catalogue is the first major expansion to the range of D&D game monsters. Within its covers have been collected all the curious creatures first presented in the... [ click here for more ] Wizards of the Coast $4.99





AD&D Player Character Record Sheets

Advanced Dungeons & Dragons Player Character Records Sheets are here! These character records have been especially designed for use with Advanced Dungeons & Dragons games and contains space for all information commonly used by the player. This package contains multiple sheets of each of five different character records, one for each of the major character classes and their attendant subclasses;... [ click here for more ] Wizards of the Coast $4.95





Adam's Wrath (2e)

There are some things that mere mortals were never meant to know. . . . In the domain of Lamordia, Doctor Victor Mordenheim created Adam?cobbling the creature together from parts of human corpses. Now, years later, Adam wants revenge. Adam wants Elise, Victor's wife. Adam wants Victor dead. The player characters' ship founders on the coast of the domain of Lamordia. A vicious storm leaves... [ click here for more ] Wizards of the Coast $4.99





Al-Qadim: Arabian Adventures (2e)

We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because... [ click here for more ] Wizards of the Coast $4.99





Al-Qadim: Land of Fate (2e)

Ride a magic carpet to a land of a thousand and one adventures! Visit spired cities, lush oases, and mysterious isles set in glittering seas. Meet sultans and sheikhs. See genies and giants. Discover a trove of new magical treasures! Whether your character starts from the compatible Forgotten Realms game setting or begins the journey elsewhere, this product contains everything a bold adventurer needs... [ click here for more ] Wizards of the Coast $9.99





ALQ1 Golden Voyages (2e)

Who among you dares to challenge the high seas? Inspired by the tales of Sinbad, Golden Voyages provides the source material and adventures needed to run a mini-campaign on the Crowded Sea. Detailed backgrounds, perilous locations, and wondrous NPCs populate the enchanted seas. Player characters will discover wildly different adventures as they sail from place to place.... [ click here for more ] Wizards of the Coast $9.99





ALQ2 Assassin Mountain (2e)

The Caliph of Shadows awaits! The Assassins of Zakhara strike in silence and from darkness, certain of their faith and the rightness of their cause. The slayers carry out the orders of their Grandfather assassin, never questioning his wisdom or direction. Assassin Mountain is the DM's guide to the secrets and objectives of the assassins. Captured inside this Sourcebox, you'll find new information... [ click here for more ] Wizards of the Coast $9.99





ALQ3 A Dozen and One Adventures (2e)

High Adventure is Your Companion Throughout the Land of Fate! There is no escaping Fate in the world of Zakhara, home of caliphs and favored land of the genies. And the Fate of brave adventurers is to travel the wide realms, vanquishing the urnrighteous and protecting the meek. A Dozen and One Adventures leads the characters from bustling Muluk, City of Kings, to the mysterious citadel fo flame,... [ click here for more ] Wizards of the Coast $7.99





ALQ4 Secrets of the Lamp (2e)

Exciting Adventures in the City of Brass and Other Genie Lands! Revealed within are the greatest secrets of the genies: their magics, their rulers, and heir homelands. From the Citadel of Ice and Steel to the Great Dismal Delve, the works of geniekind are as wondrous as they are magnificent. Tour the City of Brass, from its golden towers to its brazen streets, foil the evil yak... [ click here for more ] Wizards of the Coast $9.99





AM1: Amazing Engine System Guide

This is a game system unlike any you've played before. In this booklet are the rules you need to create a character core. With that character core, you can create any number of player characters for any number of game universes within the AMAZING ENGINE? game system. You can create wizards, mercenaries, alien technologists, xenoform thieves-any kind of character, from nearly any kind of fantasy or... [ click here for more ] Wizards of the Coast $4.99





AM3: BUGHUNTERS Universe Book

Travel to exotic new worlds, see strange new life forms, and kill them... before they kill you! Captain Harley set the ship down in the middle of the colony's main street. Somehow he managed not to land on any of the bodies. I grabbed my medkit and checked my pistol. West was still vainly trying to raise someone on the radio. "Give it up, Stanley," Clinton said as she hefted... [ click here for more ] Wizards of the Coast $7.99





AM4: MAGITECH Universe Book

Imagine an alternate earth, one somewhat different from our own? and earth that has always been home to elves, dwarves, centaurs, and other fantastic folk, an earth where magic has been scientifically studied and quantified, and now serves as a clean power source for modern devices like crystal balls computers, flying carpets, and autocarriages . . . The world of the MAGITECHTM Game is Earth... [ click here for more ] Wizards of the Coast $4.99





AM5: The Galactos Barrier

Daisonne Morione stood on the bridge of her cruiser, surveying the enemy fleet just now becoming visible across the vacuum that separated them. Daringly, the flagship was displaying the colors of the outlawed S'farna pirates. To her left, her first officer bared his fangs in a rare show of emotion. "We can't allow this affrontery, Emperorl Shall I call for emergency procedures?" The lupiral shook... [ click here for more ] Wizards of the Coast $4.99





AM6: Once And Future King Universe Book

Then a knight traveled to the kingdom of Surluise on the planet Mars. He chanced upon a fair castle, where there was a wide courtyard. The knight dismounted from his hoversteed and armed himself, for he saw that this was a place for fighting. There came upon the knight two giants, each armed with a great club. With one stroke of his lasersword he smote the head from one of the giants. When the second... [ click here for more ] Wizards of the Coast $9.99





AM7: Metamorphosis Alpha to Omega Game

Once, it was a generation ship, carrying one and a half million colonists from Earth through the emptiness of space to the distant worlds of the Xi Ursae Majoris system. Then came the Crisis. During the anarachy that followed, most of the ship's crew perished, while others mutated into strange, wonderful, and deadly new species. Now, centuries later, descendants of those survivors strive to explore... [ click here for more ] Wizards of the Coast $9.99





AM8: Kromosome Game

Don't Stop At the Edge If you've got the edge, you got it all. Surf the Net, ride the new tech, twist it. If you lose your edge, you might as well be a zombie. Keep it while you can—a cybernation of millions is ready to take you down. The opposition has more money. Belters have newer genes, and the young Netrunners have slicker programming, but you're still a better breed of human. You've got... [ click here for more ] Wizards of the Coast $9.99





Assault on Raven's Ruin (Basic)

In the canyon of Thunder Rift, in the village of Kleine, goblins have always been a nuisance, but the natives have dealt with them and continued an otherwise peaceful existence. Now, a valuable magical item, called the scepter of truth, has disappeared! The ingenuity of the crime bears the mark of the goblins' leader, the Master Thief Raven. The scepter must be recovered, but there is no one in Kleine... [ click here for more ] Wizards of the Coast $4.99





Aurora's Whole Realms Catalogue (2e)

At last! Complete in one catalog, all the finest merchandise Faerun has to offer is presented by that enterprising entrepreneur, Aurora the Eclectic. Useful for players in any AD&D fantasy campaign (and other role-playing games too!), this is a handy listing of items and goods of all kinds, from farming tools to scribes' pens, from imported Shou Lung silks to Maztican cotton, from wines... [ click here for more ] Wizards of the Coast $9.99





Axe of the Dwarvish Lords (2e)

The rediscovery of an artifact forged at the dawn of time signals an age of strife and opportunity! The dwarven clans are in chaos, and a powerful host of goblins stands poised to sweep over the land in a wave of death and terror. Only the Axe of the Dwarvish Lords?one of the most powerful weapons ever created by the dwarven race?holds the key to ultimate victory against the massing humanoids. Can... [ click here for more ] Wizards of the Coast $9.99





B1-9 In Search of Adventure (Basic)

Threshold. The northernmost town in the Duchy?and your last stop before your adventures begin. Threshold, the gateway to mysterious castles, lost temples, deadly caves and caverns. You have heard the stories and legends now you wish to see for yourself. This product provides a complete campaign adventure that will take beginning characters from 1st all the way to 3rd level and possibly beyond, drawn... [ click here for more ] Wizards of the Coast $9.99





B10 Night's Dark Terror (Basic)

Barely one day's march from Kelven, the uncharted tracts of the Dymrak forest conceal horrors enough to freeze the blood of civilized folk. Those who have ventured there tell how death comes quick to the unwary - for the woods at night are far worse than any dungeon. But you are adventurers, veterans of many battles, and the call of the will is strong. Will you answer the call, or are... [ click here for more ] Wizards of the Coast $4.99





B11 King's Festival (Basic)

Someone has "borrowed" a cleric, and without him, the fabled King's Festival cannot go on. Unfortunately, it looks like the orcs have him, and your characters must rescue him. A great learning adventure, King's Festival provides players and DMs with a valuable introduction to fantasy role-playing in the land of Karameikos. Full of helpful hints for the players and the DM, this module also... [ click here for more ] Wizards of the Coast $4.99





B12 Queen's Harvest (Basic)

The wizard Kavorquian is dead. But certain items belonging to his adopted son were in the wizard's keeping at the time of his demise. Now someone must venture into the silent vaults of Karvorquian's stronghold and recover the missing property. "Queen's Harvest" picks up its story where B11: "King's Festival," left off. It can be played as a sequel to that adventure or... [ click here for more ] Wizards of the Coast $4.99





B2 The Keep on the Borderlands (Basic)

This module includes a cover folder with maps and a complete description booklet to form a ready-made scenario for DUNGEONS & DRAGONS® Basic Set. It has been specially designed for use by beginning Dungeon Masters so that they may begin play with a minimum of preparations. Within are many features to aid novice players and Dungeon Masters: legends, history and background information, a list... [ click here for more ] Wizards of the Coast $4.99





B3 Palace of the Silver Princess (Basic)

Not long ago, the valley was green and animals ran free through golden fields of grain. The Princess Argenta ruled over this peaceful land and the people were secure and happy. Then one day, a warrior riding a white dragon appeared in the skies over the castle, and almost overnight the tiny kingdom fell into ruin. Now only ruins and rumors remain, and what legends there are tell of a fabulous treasure... [ click here for more ] Wizards of the Coast $4.99





B4 The Lost City (Basic)

Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventures inside and ancient pyramid ruled by a strange race of masked beings. This module includes a cover folder with maps, and a descriptive booklet with a ready-made adventure for the Dungeons & Dragons Basic game. It also includes enough information to continue... [ click here for more ] Wizards of the Coast $4.99





B5 Horror on the Hill (Basic)

The end of the road. A lonely fort stands on the banks of a mighty river. It is here the hardy bands of adventurers gather to plan their conquests of The Hill, the hulking mass that looms over this tiny settlement. The Hill is filled with monsters, they say, and an evil witch makes her home there. Still, no visitor to The Hill has ever returned to prove the rumors true or false. The... [ click here for more ] Wizards of the Coast $4.99





B6 The Veiled Society (Basic)

The widow insists there are demons in her house. She hears them at night in her root cellar, and now they call out to her. But she is old and nervous and her mind often plays tricks on her. Two men, their heads fully sheathed in large, black hoods, dig quickly in the darkness of the cellar. The hole grows deeper as their shovels bite into the earth. "This will teach those meddlers... [ click here for more ] Wizards of the Coast $4.99





B7 Rahasia (Basic)

Gray Mountain lies deep in the lush elven forest. The temple there was a haven of meditation and learning until taken over by an evil cleric known as the Rahib. Far under the mountain, he paces before the temple's great altar. A brown-robed servant rushes in and falls to his knees, trembling at the sight of the Rahib's black panther. "Rahib, adventurers came to the village as the... [ click here for more ] Wizards of the Coast $4.99





B8 Journey to the Rock (Basic)

To a wizard, knowledge is power, and the wizard Lirdrium Arkayz wants to know the mysterious secret of The Rock. Many have tried to discover it?but The Rock keeps its secret well. The wizard offers a rich reward to anyone bold enough to solve this dark mystery. But the road to The Rock leads to danger and hidden peril?dangers that have claimed the lives of many brave adventurers. Rashness... [ click here for more ] Wizards of the Coast $4.99



