Here’s another batch of changes that are featured in Street Fighter X Tekken Ver. 2013 !

Today, we’ve got info on Hwoarang, Steve Fox, Yoshimitsu, Raven, Kuma, Heihachi Mishima, Lili, Asuka Kazama, Marshall Law, Paul Phoenix, Ling Xiaoyu, Jin Kazama and Ogre.

Check it out after the jump!

Hwoarang

Command Change – Spinning Trip Kick changed from db+LK to b+LK

LK – Reduced frames by 2 (+6F on hit/+2F on block)

– Can be canceled

– Hurt box enlarged

MP – Hurt box enlarged

– Knee area is now invincible against air attacks

– Hit box enlarged

HP – Push back on block when used in boost combo reduced

HK – Push back on block when used in boost combo reduced

cr. LP – Startup 5F-> 4F?

cr. LK – Reduced frames by 1 (+5F on hit/+1F on block)

cr. MP – Startup 6F-> 5F?

– Reduced frames by 2 (+6F on hit/+2F on block)

cr. HP – Push back on block when used in boost combo reduced

MP (During Flamingo) – Startup 6F-> 5F?

– Reduced push back on hit

HK (During Flamingo) – Hurtbox on feet is invincible against air attacks

– Causes knockdown on midair hit

Tsunami Kick – Can transition to Flamingo Stance 2 frames faster

Air Raid – When 3rd hit connects gives additional 6F of advantage (L hit +8, M/H hit +6)

– Reduced push back on block/hit

Air Raid Special – Increased advantage on hit by 2F (+8 on hit)

– Reduced push back on hit/block

EX Air Raid – Reduced Hwoarang recovery on hit

Dynamite Heel – Midair hit causes bound

– Midair combo count usage changed to 2

– Damage 100-> 80

– Hit box enlarged

Heel Explosion Combo – Reduced push back on hit of first hit

– Hit box enlarged

– Changed hitbox properties

– Midair combo count usage of first hit changed to 0

L/M Sky Rocket – Reduced block stun by 10F

– Reduced push back on block

– Reduced screen freeze by 2F

Falcon Dice Kick – Damage 120-> 130

Bring It On – Damage 120-> 130

Special move meter gain:

Hunting Hawk (H): On hit 10+10+20(40)-> 15×3(45)

Air Raid: On hit 10×3(30)-> 15×3(45)

Dynamite Heel: whiff 15->0/On hit 40-> 50

Steve Fox

Command Change – Foot Stomp changed from db+LK to b+LK

Patella Smash – Can be canceled with Albion Combination

Close MP – Will hit opponents jumping over

Far MP – 8F added to boost combos (-5F on hit/-9F on block)

Far HP – 8F added to boost combos (-11F on hit/-16F on block)

– Push back on block when used in boost combo reduced

cr. MP – 8F added to boost combos (-5F on hit/-9F on block)

cr. HP – Startup 7F-> 6F

– Hit box enlarged

– Damage during 8~10F changed to 90

– Area from neck up during 3~5F is invincible against air attacks

cr. HK – Push back on block when used in boost combo reduced

Foot Stomp – Hurt box reduced

Straight Chop – Crouching counter hit causes untechable bound damage

Duck (including EX) – Lower body is projectile invincible

M/H Flicker Jab – Hit box enlarged

Hellfire Rush – Reduced recovery after hit animation ends by 15F

Special move meter gain:

Albion Combination: On hit 20+40+40(100)-> 20×3(60)

Fox Hunt: whiff 5->15/On hit 40-> 30

Skyscraper: whiff 5->15/On hit 40-> 30

Gatling Gun: whiff 5->20/On hit 20×11+50×3(370)5×14(70)

Swaying: whiff 15+5->15/On hit 40-> 60

Sonic Fang: On hit 20+40(60)-> 25×2(50)

Hellfire: whiff 15->0/On hit 40-> 35

Yoshimitsu

Triple Roundhouse Combo – No longer comes out with df+HK

Walk Speed – Changed to be same as Cody

MP – Damage 60-> 80

MK – Reduced frames by 4 (+4F on hit/0 on block)

HP – Counter hit causes knock back

– Damage 90-> 120

HK – Throw invincible from startup

– Hit properties changed to be same as 3rd hit of Triple Roundhouse Combo

Far MP – Startup 12F-> 9F

– Active attack frames changed from 2-> 3

– Reduced frames by 2 (+1F on hit/-4F on block)

– Hit box enlarged

cr. LP – Reduced frames by 2 (+6F on hit/+2F on block)

cr. MP – Move property changed from high to low

– Hit box enlarged

cr. HP – Counter hit causes float knockdown

– Push back on block when used in boost combo reduced

– Hit box enlarged

– Damage 90-> 120

cr. HK – Can be canceled

j. HK – Midair hit and counter hit causes untechable knockdown

L. Gehosen – Frames 1~10 are invincible against air attacks

– Added screen freeze

– Damage 110-> 80

– Startup 9F-> 7F

M. Gehosen – Frames 1~4 are completely invincible

– Added screen freeze

Poison Wind Bronze Fist – Special command input timing faster by 3F

– Special command cancel timing faster by 4F

– Increased backflip speed

– Reduced movement distance

Poison Wind Gold Fist – Invincible against air attacks

Slap U Silly – Hurtbox appears faster

Stone Fists – Hurtbox appears faster

Suicide – Damage 120-> 250

– Self Damage 60-> 200

– L ver. is throw invincible, M ver. is hit invincible, H ver. is projecile invincible

EX Suicide – Damage 200-> 300

– Self Damage 90-> 250

L. Poison Breath – Frames on hit changed to +2F

M. Poison Breath – Frames on hit changed to +3F

– Hit box reduced

L. Flea to Poison Breath – Frames on hit changed to +2F

M. Flea to Poison Breath – Frames on hit changed to +3F

Triple Roundhouse Combo – Hit box enlarged

– If first hit connects it causes forced standing on opponent

Special move meter gain:

Poison Breath: On hit 40-> 30

Suicide: On hit 40-> 60

Slap U Silly: whiff 10-> 15

Stone Fists: whiff 10->15/On hit each hit 20->each hit 10

Sword Poke Windmill: whiff 15->0/On hit each hit 20->each hit 15

Raven

LP – Increased push back on block

Close HK – Reduced frames by 10 (+6F on hit/-1F on block)

Far MK – Reduced frames by 3 (+2F on hit/-2F on block)

– Startup 10F-> 7F

Far HP – Hit box enlarged

Far HK – Reduced block stun by 5

– On midair hit causes vertical float

– Hurtbox next to hitbox is invincible against air attacks

cr. MP – Hit box enlarged

cr. HP – Hit box enlarged

Air Crossed Ninja Stars – Hit box reduced

– Cannot perform after back jump

Stormbringer – Startup 16F-> 13F

H. Alter Ego – Increased midair combo count

Wind Cross – Opponents in corner get floated higher on hit

Special move meter gain:

Alter Ego (H): 40-> 30×2(60)

Crossed Ninja Stars: whiff 15->10/On hit 40-> 20

Air Crossed Ninja Stars: whiff 15->5/On hit 40-> 20

Wind Cross: whiff 10->0/On hit 30+40×3(150)-> 30+20×3(90)

Wind Cross Deviation: whiff 5->15/On hit 35-> 40

Orbiting Moon – Damage 120-> 130

Dark Matter – Damage 120-> 130

Kuma

cr. MP – Hit box enlarged

j. MK – Can crossup

Hunting Stance – Can be canceled into from normal attacks

– Input timing to exit Hunting Stance (KKK) is 5F slower

Rolling Bear Headbutt – Changed input timing to transition to Rolling Bear

Bear Smash – Hit box enlarged

– Midair hit causes knockdown

Break’n – Armor period changed from 1~42F-> 1~20F

L. Frolicking Bear – Startup 8F-> 7F

– Anti air invincibility changed from 3~7F-> 1~8F

– Damage 120-> 100

Swing Swung – Damage 150-> 190

L. Rock ‘n Roll Circus – Damage 150-> 180

M. Rock ‘n Roll Circus – Damage 160-> 190

H. Rock ‘n Roll Circus – Damage 170-> 200

EX. Rock ‘n Roll Circus – Damage 180-> 200

Headbutt – Damage 200-> 250

Special move meter gain:

Rock ‘n Roll Circus: whiff 15->30/On hit 40-> 10×8(80)

Megaton Claw: whiff 15/On hit 20-> 35

Grizzly Claws: whiff 5->10/On hit 20-> 40

Grizzly Claw Smash: whiff 5->10/On hit 20-> 30

Headbutt: whiff 15->30/On hit 40-> 100

Rolling Bear: whiff 10-> 15

Frolicking Bear: whiff 15->0/On hit 40-> 60

Heihachi Mishima

MK – Startup 6F-> 5F

– First hit causes knockdown on midair hit

– Hurtbox on parts of leg and head are invincible against air attacks

– Damage 30+30(60)-> 50+20(70)

Close HK – Can be canceled

– Damage 90-> 80

cr. MP – 7F added to boost combos (-5F on hit/-9F on block)

Jichinsai – Damage 50-> 90

Chrome Dome(LV.1) – Damage 50-> 80

Chrome Dome(LV.1) – Damage 50-> 130

– Move attack property changed from high to mid

Chrome Dome(LV.3) – Damage 50-> 180

– Move attack property changed from high to unblockable

– Will whiff on midair opponents

L. Demon Breath – Removed 3F of block stun(-3F on block)

M. Demon Breath – Removed 11F of block stun(0 on block)

H. Demon Breath – First part of move advances forward

– Reduced frames of first hit by 10(-10F on block)

– Reduced push back on block for first hit

– Midair combo counter usage of 2nd hit changed to 1

EX Dragon Uppercut – Removed forward movement

– Completely invincible from startup to finish

EX Raijin Stance – Damage 50+50(100)-> 130+80(210)

– Removed 8F(-12F on block)

– Reduced push back on block

Neck Breaker – Damage 120-> 130

Broken Toy – Damage 120-> 130

Special move meter gain:

Rising Uppercut: On hit 40-> 30

Dragon Uppercut: whiff 10-> 15

Dragon Uppercut followup: whiff 5->10/On hit 40-> 30

Heaven’s Wrath : whiff 15-> 20

Hell Axle (L & M): On hit 40-> 50

Hell Axle (H): On hit 20+20(40)-> 30×2(60)

Demon Breath (L & M): On hit 40-> 30

Demon Breath (H): On hit 20+20(40)-> 25×2(50)

Raijin Stance: whiff 15->0/On hit 40-> 60

Lili

Walk speed – Changed to same as Poison

HP – Push back on block when used in boost combo reduced

HK – Push back on block when used in boost combo reduced

Andante – Removed lower body invincibility against air attacks

– Startup 9F-> 8F

Dominating Heel – Startup 7F-> 6F

– Damage 40-> 50

– On hit causes opponent forced standing

Cross Rush – Damage 100-> 50

Cross Arts – Received Damage 310-> 300

EX Angel Knee – Damage 90-> 80

Angel Knee Ascension – Damage 90-> 30

– Midair combo counter usage changed to 1

– Will hit on ground opponents

– Hit box enlarged

– Can be jump canceled

– Changed move attack property from mid to high

Special move meter gain:

Angel Knee: On hit 40-> 35

Sunflower Lance 1st hit: whiff 10->15/On hit 20-> 25

Sunflower Lance 2nd hit: whiff 5->15/On hit 20-> 25

Sunflower Lance 3rd hit: whiff 5->15/On hit 10-> 15×2(30)

Divine Step: whiff 15->20/On hit 10+20+20(50)-> 20×3(60)

Air Spine Shot (L & M): On hit 40-> 50

Air Spine Shot (H): On hit 20+20(40)-> 25×2(50)

Attack Reversal: whiff 15->20/On hit 50-> 80

Feisty Rabbit: whiff 10

Rabbit’s Foot: whiff 5->15/On hit 0-> 30

Cloisonne: whiff 5->15/On hit 0-> 20×2(40)

Rabbit Thorn: whiff 0->15/On hit 0-> 30

Dendrobium: whiff 15->0/On hit 40-> 50

Asuka Kazama

Close/Far LP – Area from neck and above is invincible against air attacks

Close/Far MP – Reduced frames by 7(+6F on hit/+2F on block)

Close/Far HP – Counter hit causes crumple

Close/Far HK – Startup 11F-> 9F

– Reduced frames by 4(0F on hit/-5F on block)

Far LK – Hurt box reduced

cr. LK – Startup 5F-> 4F

cr. MP – Reduced frames by 4(+7 on hit/+3F on block)

cr. MK – Now +1F on hit

– Hurtbox after 1F adjusted so it is lower

cr. HP – Startup 9F-> 7F

– Can be canceled

– Blowback on hit same as heavy attacks

– Hurt box reduced

– Damage 90-> 80

cr. HK – Hit box enlarged

– Damage 90-> 75

cr. HP – Damage 100-> 90

j. HK – Damage 60+40(100)-> 60+60(120)

Dragon Wheel Kick – No longer will only do 1 hit sometimes

– 1~9F are invincible against air attacks

Whiplash to Toe Kick – Hit box enlarged

– Reduced block stun by 2F (+1F on block)

– Increased forward movement distance

Raging Storm – Increased push back on block

– Reduced block stun by 6F (-4F on block)

Tsuwabuki – Reduced hit stun by 2F(+5 on hit)

Thunder Fall Kick – Damage 40+40(80)-> 60+6(120)

Leg Cutter 2nd Hit – Increased block stun by 6F (-6 on block)

– Reduced push back on block

Double Lift Kicks – Damage 20+40(60)-> 30+40(70)

Falling Rain – Damage 40+40(80)-> 70×2(140)

EX Falling Rain – Damage 60+60(120)-> 90×2(180)

Sweep Throw – Damage 170-> 200

EX Sweep Throw – Damage 170-> 200

Onikubigari – Damage 90-> 80

EX Double Lift Kicks – Damage 60+50(110)-> 60×2(120)

– Full invincibility extended to 12th frame

Hyakujitsuko – Reduced block stun by 3(-4 on block)

Heron Dance – Can be canceled

Heron Dance – Hurt box reduced

– Hit box enlarged

Cloud Taste – Damage 120-> 150

White Mountain – Damage 120-> 150

Special move meter gain:

Exorcisor: whiff 10-> 15

Mist Palm Thrust: whiff 5->10/On hit 10-> 25

Raging Storm: whiff 5->10/On hit 5+5(10)-> 15×2(30)

Attack Reversal: whiff 15->20/On hit 40-> 80

Falling Rain: whiff 15->20/On hit 20+20(40)-> 30×2(60)

Sweep Throw: whiff 15->30/On hit 60-> 90

Onikubigari: whiff 15->0/On hit 40-> 50

Marshall Law

Close MP – 5F added to boost combo (-3F on hit/-7F on block)

Close MK – 3F added to boost combo (-4F on hit/-8F on block)

– Reduced push back on block on hit

Close HK – 8F added to boost combo (-9F on hit/-15F on block)

cr. MP – 3F added to boost combo (-4F on hit/-8F on block)

cr. MK – 5F added to boost combo (-5F on hit/-9F on block)

cr. HP – Startup 11F-> 7F

j. HP – Damage 100-> 120

Machine Gun Arrow – Can transition to One Two Elbows up until the 3rd hit of Machine Gun Arrow

Fury Fist Rush – Reduced push back on block

Flash Kick – Midair combo counter usage changed to 2

– Startup 14F-> 7F

– Damage 40-> 70

L/M Flash Kick – 1~9F is invincible against air attacks

Dragon Knuckle – Crumple Damage ->long blowback normal damage

– Reduced push back on block

Dragon Knuckle Combo – Removed armor properties

Dragon’s Fire – Damage 120-> 130

Run Up to Drop – Damage 120-> 130

Special move meter gain:

Flash Kick: whiff 10->15/On hit 40-> 25

Backflipper: whiff 5->10/On hit 40-> 25

Cloud Gates: whiff 5->10/On hit 40-> 25

Dragon’s Flight: whiff 5->10/On hit 40-> 50

Dragon Knuckle: whiff 5->10/On hit 40-> 25

Dragon Knuckle Combo: whiff 5->10/On hit 40-> 25

Dragon Knuckle Flight: whiff 5->10/On hit 40-> 25

Fury Fist Rush: whiff 15->20/On hit 40+20×8(200)-> 10+5×8+10(60)

Shaolin Spin Kicks: whiff 15->0/On hit 40×3(120)-> 20×3(60)

Paul Phoenix

Demolition Man – Demolition Man can be canceled only by Burning Fist

Forward dash – Reduced frames by 6 (total 17 frames)

LP – Startup 4F-> 5F

– Block stun reduced by 3F (On block +2F)

– Push back on block increased

– Hit box reduced

– Hit box enlarged

Close HP – Startup 12F-> 7F

Far HP – Startup 18F-> 12F

– Hit stun reduced by 6F (On hit +3)

cr. LK – Startup 6F-> 5F

cr. MP – Startup 6F-> 5F

– 6F added to boost combo (On hit -5F/On block-9F)

cr. MK – Push back on block when used in boost combo reduced

cr. HP – Hurt box reduced

– Startup 8F-> 6F

– Hit stun reduced by 12F (On hit +2F)

– Damage 90-> 80

Sway – Attack invincibility changed across all levels to 5F

L. Sway – After frame 15, can cancel with special moves other than sway

M. Sway – Reduced hit stun by 4F (On hit +6)

– Invincible against crouching attacks

– Forward movement made longer than backward movement

– Reduced push back on block

H. Sway – Reduced block stun by 2F (On block -8F)

– Reduced push back on block

– Damage 100-> 150

Shredder first hit – Hurt box reduced

L. Shredder – Startup 10F-> 6F

– Damage 20+20+60(100)-> 30+20×2(70)

– Invincible against air attacks

M. Shredder – Startup 10F-> 6F

– Damage 20+20+60(100)-> 30+20×2(70)

– Invincible against standing/crouching attacks

H. Shredder – Damage 20+20+60(100)-> 50+30×2(110)

– Invincibility time changed from 1~9F-> 1~11F

– Will now hit crouching opponents

Mountain Raze – Float on hit is same as EX ver.

EX Mountain Raze – Startup 20F-> 15F

– Full invincibility from startup to 17F

– Knockback on counterhit same as normal hit

Mortar Punch – Becomes midair state right after startup

– Damage 90-> 130

EX Mortar Punch – Can change distance by pressing left or right on the direction input

Phoenix Smasher – Counter damage is 230

– Camera work changes on counter hit

EX Phoenix Smasher – SE on hit is same as final hit of Ryu’s EX Shoryuken

– Counter damage is 200

Bone Breaker?Demolition Man – When 1st hit of Bone Breaker counter hits, 2nd hit will connect and cause ground

blowback

– Advantage frames of 2nd hit increased by 2F

Push Away – Damage 150-> 130

Foot Launch – Damage 150-> 130

Special move meter gain:

Mountain Raze: On hit 40-> 35

Shredder: On hit 20×3(60)-> 10×3(30)

Sway (L): whiff 15-> 0

Sway (M): On hit 40-> 35

Sway (H): On hit 40-> 50

Mortar Punch: On hit 40-> 50

Phoenix Smasher: whiff 15->0/On hit 40-> 62

Ling Xiaoyu

Close HP – Startup 11F-> 6F

Far HK – Reduced frames by 14(On block +3)

cr. LP – Startup 4F-> 3F

cr. LK – Startup 6F-> 4F

cr. MP – Forward movement of 2nd hit increased

– Reduced hit stun by 1F (On hit +6)

– Reduced push back on hit slightly

cr. HP – Increased hit stun by 1F (On hit -5F)

– Damage 90-> 80

cr. HK – Damage 90-> 75

Vertical/Angled j. MP – Added hit box to rear hand as well

Vertical j. HK – Damage 60+40(100)-> 70+60(130)

Angled j. HK – Damage 60+40(100)-> 60+50(110)

“Cyclone Left

” – Increased float on hit

– Will face towards opponent after passing by them with California Roll

– Damage 80-> 120

EX Hakkesho – Movement distance same as M. Hakkesho

– Startup 33F-> 22F

– Full invincibility from startup to 15th frame

– Damage 50+50+30+30(160)-> 40×2+20×2(120)

Dark & Stormy – 3rd hit (Mistrust part) Damage 30-> 80

Cyanide – Reduced block stun by 5F (On block -2F)

Cross Arts – Received Damage 280-> 270

Jade – Damage 120-> 130

So Shoe Me – Damage 120-> 130

Special move meter gain:

Fortune: whiff 10->15/On hit 20-> 40

Fortune 2nd Hit: whiff 5->/On hit 20-> 30

Fortune Cookie: whiff 10-> 15

Fortune Cookie 2nd hit: whiff 5->10/On hit 10-> 20

Fortune Cookie 3rd hit: whiff 5->10/On hit 10-> 30

Double Map Sweep (L): On hit 40-> 30

Double Map Sweep (M): On hit 20+40(60)-> 20+10(30)

Double Map Sweep (H): On hit 20×3(60)-> 15×3(45)

Phoenix Talon: On hit 20×3(60)-> 10×3+20(50)

Dark & Stormy: whiff 10-> 15

Turn of Fortune: whiff 15-> 10

Cyclone Left: whiff 5-> 15

Back Layout: On hit 10×2(20)-> 35×2(70)

Hakkesho: whiff 15->0/On hit 20×2(40)-> 30×2(60)

Jin Kazama

Far LP – Reduced block stun by 2F (On block +2)

Far HP – Causes crumple on counter hit

Far HK – Startup 17F-> 14F

cr. MP – Startup 5F-> 4F

cr. MK – Hurt box reduced

cr. HP – Startup 9F-> 5F

– Active attack frames 3F-> 5F

cr. HK – Hit box enlarged

Leaping Side Kick – Invincible against air attacks

Penetrating Fist – Reduced recovery by 4F

– Reduced block stun by 2F (On block -3F)

EX Penetrating Fist – Hit box enlarged

– Damage 80+80(160)-> 70+70(140)

Median Line Destruction (including EX) – Adjusted screen freeze on hit and block

Power Stance – When takes damage from opponent, no longer takes recoverable damage

Special move meter gain:

Special Step: whiff 0-> 10

Thrusting Uppercut: whiff 5->10/On hit 40-> 35

Right Roundhouse Punch: whiff 5-> 15

Lunging Low Roundhouse Kick (L.L.R.K.): whiff 5->10/On hit 40-> 20

Spinning Flare Kick (after low): whiff 5-> 10

Spinning Flare Kick (right after Special Step): whiff 5->15/On hit 40

Power Stance: whiff 10-> 5

Median Line Destruction (L): On hit 10×2+20(40)-> 10×2+30(50)

Median Line Destruction (M): On hit 10×3+20(50)-> 10×3+25(55)

Median Line Destruction (H): On hit 10×4+20(60)-> 10×5(50)

Mental Alertness: whiff 10-> 5

Left Drill Punch: whiff 5-> 10

Swinging Fist Strikes: whiff 5->15/On hit 20-> 40

Swaying Willow: whiff 5->15/On hit 20-> 40

Leaping Side Kick: whiff 5->15/On hit 20-> 40

Right Sweep: whiff 5-> 15

Penetrating Fist: whiff 15-> 0

Tidal Wave – Damage 150-> 130

Over the Shoulder Reverse – Damage 150-> 130

Ogre

Forward dash – Reduced frames by 2(Total 17 frames)

close MP – Reduced push back on hit

Far HP – Reduced hit stun by 9F (On hit +6)

Far HK – Push back on block when used in boost combo reduced

cr. MP – Can be canceled

– Reduced hit stun by 6F (On hit +2)

cr. HP – Damage 90-> 100

cr. HK – Damage 60+30(90)-> 60+50(110)

Snake Blade – 3rd hit Damage 60-> 80

– Final hit attack properties changed from low to high

Owl’s Hunt (normal input ver) – Active attack frames changed from 2F-> 3F

– Hit box enlarged

– Reduced push back on block

L. Indigo Punch – Damage 90-> 100

M. Indigo Punch – Damage 90-> 110

– Increased midair combo count

H. Indigo Punch – Damage 90-> 130

– Increased midair combo count

H. Ancient Power – Reduced block stun by 10F

Hell Inferno – Damage 300-> 340

– Active attack frames changed from 3F-> 7F

Deadly Spear – Damage 150-> 130

Special move meter gain:

Waning Moon: whiff 15->20/On hit 15+10×7(85)-> 5×7+40(75)

Ancient Power (L & M): On hit 40-> 70

Ancient Power (H): whiff 15 / on block 20 / on hit 40

Indigo Punch: whiff 15->0/On hit 40-> 60