If you want to rent a fully customizable server for your Battlefield 1 matches, be prepared to pay just over $300 a year. That's how much publisher Electronic Arts will be charging for its rental server program starting in November, according to an announcement on the Battlefield forums today.

The total cost varies by platform (PC players pay a roughly 50 percent premium over console players) and the length of the rental, as follows:

PC

1 day: $2.99

7 days: $11.99

30 days: $42.99

90 days: $99.99

180 days: $149.99 PS4/Xbox One

1 day: $1.99

7 days: $7.99

30 days: $26.99

90 days: $64.99

180 days: $99.99

Battlefield 1 players will still be able to play for free on EA's standard servers, which will host a variety of vanilla game modes for both ranked and unranked play for up to 64 players. Those who shell out to host a rented server will get full control over details like map rotation, game modes, and gameplay settings like bullet damage and weapon availability. While EA says it "might restrict number of game modes available at launch and gradually enable them based on feedback and other circumstances," the company promises additional customization options will be added through 2016 and beyond.

EA hosted a similar server rental program on consoles for Battlefield 4, though PC server rentals for that game were handled by third-party providers. For Battlefield 1, EA has decided to bring that dedicated server market under a single roof, "to secure the quality of the actual hardware... [and] give everyone the same uniform experience."

While more expensive than the console alternative, EA's consolidated PC server rentals will still cost a good deal less than many popular third-party servers for Battlefield 4, which could easily run $600 to $1000 a year for a server that could support 64 players (EA hasn't explicitly specified the player limit for its Battlefield 1 rental servers, but its BF4 rent-a-server program supported 64 players at a time).

Shortly after's leaked announcement in May , EA confirmed that the game would feature a standard server browser in addition to the forced matchmaking familiar to most modern first-person shooter players. We're still working on our review of the final game ahead of its launch on Friday, but you can reread our impressions of a recent open beta while you wait.