@Cobalt Ummm, XC2 is a case of where the DLC is worth the purchase. The game itself is complete, and has been getting some QoL updates over several months, most of which are free and improves the experience by a lot. And the DLC gives you essentially another game fully worth $30! You could have picked any other game to crap on, but you pick the one that makes absolutely no sense to crap on. The only thing that sucks for players is a way of better grinding out blade trust (optional), and 1 exclusive blade, among 40-50 blades. For Zelda BotW? Yeah, stuff like the walking tracker, which was already in the game just not unlocked, is dumb to be locked behind DLC. But for XC2 your reasonings are completely unjustified.

Also, the dev team for XC2 was a small team of less than 50. And I got over 90 hours during my first playthrough to the end and have spent 360+ hours alone without the promised DLC expansion story.

Aditionally, atrocious technical issues? What? I’ve had very few glitches in all of my time playing that mostly weren’t an issue. One crash in 360+ hours, some small model clipping during battles that doesn’t affect anything, chain attack ends prematurely once or twice over the thousands of times I have done it. Yes, being locked to 720p on handheld is meh and the areas not loading up textures immediately after a quick fast travel can break your immersion, but I wouldn’t call those atrocious technical issues.

The only thing I can think of are the bugs that they have patched out completely by now, again a team of 50 or less.

Also @maruse

It would be ok for Nintendo to charge online if they had dedicated servers, but that’s the thing. Most of their online services, to my knowledge, are Peer to Peer, which is completely unacceptable in any form for an online paid service. This mean that my friend, who can play online with me fine otherwise if there is a dedicated server, won’t be able to play with me because of his internet. Playing games on Steam like Terraria or Payday 2 are fine, but P2P games like Minecraft? The game starts to mess up and cause him to move back in place every couple of steps. If I can’t play with my friend because of Nintendo charging for a bs online service, then no it’s not worth it. And there is no infrastructure with P2P. If there was middleware/ a dedicated server, the only problem would be the user connecting to that server.

Also Nintendo is still very hesitant themselves to make games fully accessible to the internet and justify a purchase of their service. Why is Kirby Star Allies not online when it could be otherwise and prove to be a good use of the service? WHY is the new Mario Party game limiting online to a handful of minigames? People have been asking for fully online Mario Party since Mario Party 8, more than 10 years ago. They’ve had the ability to do so for a long time ago, and just now they implement it in a trivial way?

Additionally, if FortNite can give players voice chat on the Switch, why didn’t Nintendo do this in the first place? Do they expect me to use Discord or Skype instead of a feature they built into their console? This is ridiculous and should at the very least be changed once their online services come up.

Lastly, don’t care about the NES games since it seems they are local multiplayer only and I have most of them.