Path of the Slayer

For some, there is no great purpose in life; no selfless goal to work towards; no pride to claim. For some, a great shame shapes their future, totally and unavoidably. For some, the only salve to ease such burning disgrace is to forsake all bonds and take up the mantle of the Slayer.

A Slayer is focused on one thing and one thing only: absolution through violence. Be it directed towards a specific target or against the forces of evil in general, a Slayer is dedicated to abject slaughter with a weapon in each hand.

A Slayer may take allies in their quest for blood. They may even pause for a brief time to indulge in earthly pleasures. But always is the rumbling flame in their breast demanding that flesh be parted. For a Slayer's quest shall only end in a single, glorious death -- theirs or their foe's, it matters not which -- after which, redemption may finally fall upon them.

Fill Your Hands

Starting when you choose this path at 3rd level, you consider yourself unprepared when not holding as many weapons as possible. You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light. You may add your Strength modifier to the damage of the second weapon attack.

Slayer's Doom

At 3rd level, you are placed under the geas of the Slayer -- attack your foe without ceasing, and do not stop until one of you is dead. When you enter a Rage, a hostile creature you can see becomes your Doom. Your Doom is always the highest CR creature you can see. If two or more creatures tie for highest CR, the largest is chosen. If they are of equal size, the one closest to you is chosen. If they are equally distant from you, you may choose which.

You must end your turn either in melee range of your Doom, or closer to it than you started, and must make at least one weapon attack against it per turn if possible. Once per turn, you may give a single weapon attack roll against your Doom advantage.

The creature remains your Doom until it is reduced to 0 hit points or your rage ends.

Single Minded Focus

At 6th level, you have learned to ignore other threats in pursuit of your goals. When you use your Reckless Attack feature and only attack your Doom, no creatures other than your Doom gain advantage on attack rolls against you.

Variant: Favored Quarry Some slayers devote themselves to a single breed of enemy, becoming a Goblin-Slayer, Dragonslayer, Demonslayer, etc. If you choose to use this variant rule, choose a type of creature when you choose this path at 3rd level (Goblin, Dragon, Demon, etc). Slayer's Doom must target that creature type if possible, and Path to Absolution only triggers when your Doom is that creature type.

Artist: Efrem Palacios

Spiteful Strikes

At 10th level, your rabid devotion and burning hatred drive you to hack and cleave with wild abandon. As an action while wielding two melee weapons, you may make four attacks alternating between both weapons. The last two attacks are made with disadvantage unless they target your Doom.

Path to Absolution

At 14th level, you are nearing the end of your journey; this of course only makes your rage more potent and your drive more incendiary. As a bonus action while raging, you may call down Doom upon yourself. Another creature is chosen to become your Doom, following the process above.

You may have any number of Dooms at once and may freely choose which to pursue if multiple are nearby. If one of your Dooms is reduced to 0 hit points within one minute of another, you gain the following benefits for one hour:

Your base speed is increased by 5.

Your Brutal Critical feature gains an extra die.

You gain a +1 bonus to your AC.

You may use this feature three times, and regain all uses after finishing a long rest.