Description [ edit ]

First prototyped by the Terran Hegemony in 2757,[1] Tandem-Charge (or TC) missiles didn't enter service until the Clan Invasion with the Federated Commonwealth.[1] Designed to replace standard SRMs with special warheads that penetrate armor and inflict damage to the internal structure of the target, the Tandem-Charge Missile uses a pair of explosives to inflict damage. The first explosive is a shaped charge that penetrates the unit's outer armor, while the second charge is propelled through the newly created breach to damage internal components.[2]

There are some drawbacks to the Tandem-Charge Missiles however. The first is their cost: At five times the expense of a standard SRM, they're not cheap. They're also very ineffective against conventional infantry.[3] In addition, the Tandem Charge missiles are larger and heavier than their standard counterparts, so a 'Mech can only carry half as many per ton. If TC missiles detonate in the 'Mech's magazine, they will inflict 50% more damage than a standard SRM.[4] They "function as standard SRMs when used against Aerospace Fighters" and are "incompatible with Artemis, Narc, or Streak systems".

Rules [ edit ]

Game Notes [ edit ] The warheads described here are from the Tactical Operations book. They're based on the weapon of the same name from Unbound which, on a successful missile strike, would inflict one point of damage to the armor and one point of damage to the target's internal structure.[5]

References [ edit ]

1.0 1.1 Tactical Operations, p. 372, "Tandem-Charge (TC) Missiles" ↑ "TC Missiles inflict 2 points of damage as a standard SRM, but for each TC missile that hits roll on the Determining Critical Hits Table. If armor hit, apply -2 modifier". ↑ "TC missiles are treated as if they inflict one half the base damage of the SRM/MML rack (that is, an SRM-4 with TC missiles is treated as an SRM-2)". ↑ Tactical Operations says an ammunition explosion will inflict 3 points of damage per missile. ↑ Unbound, p. 68, "TC (Tandem-Charge) Warhead"