Counter, counter, counter, counter, counter, counter, counter, counter, counter

The Guilty Gear Strive closed beta has been available for a few days to those that were provided with an invitation. Unfortunately, things started off to a rocky start as many beta testers ran into a series of connection issues and crashes, which prompted ArcSys to offer a fix for players.

However, the community's problems with the Guilty Gear Strive closed beta don't stop there. There have been a number of comments from prominent fighting game community members regarding the state of the game.

Guilty Gear Strive's user interface and online lobby system have essentially been met with universal negative impressions and critique. While some thought the showcased lobby system was merely an April Fools joke when it was first unveiled on April 1, it turns out that it was the real deal.

The game's artwork is supposedly making it very difficult to keep up with all of the on-screen action. An image posted by R-cade|Alioune really demonstrates this as Faust really blends in with a certain stage's background.

While many Guilty Gear veterans are optimistic about the gameplay, not everyone is quite as impressed. Veteran fighting game players like Chris Tatarian are having difficulties figuring out what works in neutral. He even makes a joke about how everything is a counterhit in Guilty Gear Strive.

Reports have also indicated that rollback netcode has not yet been implemented in Guilty Gear Strive. Needless to say, the online experience is supposedly very laggy. Some users have reported that they still require a long waiting period before being able to jump into matches.

Since this is merely the beta build of the game, it should be possible for later versions to address these issues.



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Sources: Di3mini0n, Justin Wong, GimR, PlagueVonKarma, Omry, Tyrant, HC0519, PG|Nakkiel, Alex Jebailey, Zyzx, and TSM|Leffen.