I've been seeing this "Mass Effect will be just like DAI" sentiment going around often lately, really felt like posting about it. Like I always start my posts, 'I have it on good authority', that is simply untrue and has no basis, regardless of any "blueprint" comment. The design teams between the new Mass Effect and Dragon Age Inquisition are completely different. Yes, you have crossover when one game is done, but the design teams are separate.



For example, much of the "filler" in DAI was to supplement the game's "Power" dynamic and gaining power for the Inquisition. None of that will be the case for Mass Effect. You'll still do things like mine for minerals for example or things like 'Find all the Matriarch writings', but that's not something new, it's been part of Mass Effect since the first in some form, and it won't work the same either this time around. Some similarities between systems in DAI and Mass Effect will exist, but the gameplay will be completely different. DAI was one region separated by many zones, new ME is something very different.



What I'm trying to say is that I know what many of you feel regarding some of the quest design in DAI. Even though it was my GOTY last year, I feel the same way. With that said from everything I know I'm not worried about ME. Strong narrative plots still very much exist, there's just a boatload of open-ended exploration to along with it. Story intersects with exploration, they go hand in hand. Being PS4, XBO and PC only as opposed to having to accommodate for old gen, they have some major ambitions.