Beta 3 is now available for download! The full change log is at the end of this post.

Devlog

The Magic Carpet ride from this months Art Stream went into the game:



And Gabby finished another nice tree:



Changelog

- added Magic Carpet

- added First Aid Room

- added LSM launches for Steel Coaster, Giga Coaster, Wing Coaster

- added new track pieces for combinations of curves and slopes (e.g. going into a slope on a curve piece)

- added Fantasy props and building pieces, two trees, Spooky lamps, string lights, Giraffe statue, Turtle topiary

- added shopkeepers who aren’t needed anymore get fired automatically

- added ghost trains keep running while the game is paused

- added tracked rides can crash when trains collide

- added ride breakdown types

- added ride crash consequences

- added tab to shop/attraction info windows showing tasks related to it

- added filters for certain thoughts to overall thoughts list

- added search to savegames list

- added more sound effects

- adjusted effects of rain and temperature on how interested guests are in rides/food

- improved shadow quality, especially on coaster tracks

- fixed Ferris Wheel animation

- fixed not being able to replace fences of raised flat rides

- fixed weird pathfinding if station entrance/exit is placed in-line with station platform

- fixed supports not adapting to terrain changes anymore

- fixed a crash in the track builder when going from an inverted section into a vertical segment

- fixed being able to place flat rides outside the park bounds since Beta 1

- fixed a case where boats could get misaligned inside the station/pushed outside the station after loading savegame

- fixed guests did not use transport rides if the park is closing

- fixed guest stat visualizations sometimes not working when zoomed out