UFO 50 IS A COLLECTION OF 50 GAMES. UFO 50 is a collection of 50 single and multiplayer games from the creators of Spelunky, Downwell, Time Barons, Skorpulac, and Madhouse. Jump in and explore a variety of genres, from platformers and shoot 'em ups to puzzle games and RPGs. Our goal is to combine a familiar 8-bit aesthetic with new ideas and modern game design sensibilities.





Hey! We now have a Steam store page where you can wishlist the game!

FAQ

How big are the games? In general, the games are slightly smaller than commercial 8-bit titles from the 80's, but rest assured that they are full games and not microgames or minigames! Completing the entire collection could easily take over a hundred hours. In general, the games are slightly smaller than commercial 8-bit titles from the 80's, but rest assured that they are full games and not microgames or minigames! Completing the entire collection could easily take over a hundred hours.

Who's doing what? Each game has a director who came up with the core concept, but everyone on the team worked on games they didn't direct and helped with art, programming, and design. Each game has a director who came up with the core concept, but everyone on the team worked on games they didn't direct and helped with art, programming, and design.

What are you using to make UFO 50? We're using We're using Game Maker Studio , which has been an ideal tool for creating so many games in a relatively short amount of time.

Are the games connected in any way? The story of UFO 50 is that the games were all created in the 80's by a fictional company that was obscure but ahead of its time. Aside from this narrative, they're all connected by a unique 32-color palette and other restrictions we decided on to make them feel more authentic. (However, we don't force sprite flickering or slowdown, as we didn't feel that it would make the games more enjoyable.) The story of UFO 50 is that the games were all created in the 80's by a fictional company that was obscure but ahead of its time. Aside from this narrative, they're all connected by a unique 32-color palette and other restrictions we decided on to make them feel more authentic. (However, we don't force sprite flickering or slowdown, as we didn't feel that it would make the games more enjoyable.)

What kind of multiplayer is available in the collection? All the games will feature a single-player mode, and roughly a third of the games will feature either cooperative or competitive multiplayer modes as well. All the games will feature a single-player mode, and roughly a third of the games will feature either cooperative or competitive multiplayer modes as well.

What platforms is UFO 50 coming out on and when? We were originally planning on releasing UFO 50 on PC (on Steam) in 2018, but we've switched to a "When It's Done" status (game development is hard to predict)! We would love to bring the collection to consoles, as well. Stay tuned for more announcements! We were originally planning on releasing UFO 50 on PC (on Steam) in 2018, but we've switched to a "When It's Done" status (game development is hard to predict)! We would love to bring the collection to consoles, as well. Stay tuned for more announcements!