Witch doctors are usually (but not always) humans who have entered a contract with a primordial deity from a long-lost pantheon known as the Dia'avoul. In exchange for the promise of their soul upon death they are guided down an arcane path of abjurations, enchantments and evocations. They exploit the magical properties of herbs, plants and animals to commune with the ancient deities in order to bless allies and strike down foes. Witch doctors often tread the fine line between life and death and the most powerful of them are able to traverse it without harm.

Though they are occasionally found as part of a tribe or cult, many witch doctors will live alone as hermits in seek of greater power. Occasionally a witch doctor will convince a small group of humans (usually by magical means) to serve and protect them at all costs. Witch doctors rarely get along with one another and will usually end up casting hexes upon each other. They are often to blame for storms and curses cast on nearby towns.

Sacred Nature: A witch doctor will usually hold certain animals, trees and herbs sacred.

Arcane Focus: Witch doctors use an arcane focus crafted from bones and dried herbs for most of their spellcasting. The most notorious doctors believe human bones contain the most powerful magical properties.