Here you’ll find:

-Beginning

-Snowdin Forest

-Snowdin Town

-The Great Papyrus’ Fight (and Hangout)

Ruins | Waterfall | Hotland | CORE | New Home | Post Neutral | The End

-Beginning-

Once at the forest, Paper and Kongo don’t meet Sans inmediately after leaving the ruins, so they have time to walk around. They discuss on where they are. Truth is, Kongo was born in the Ruins, and it’s not like Toriel had ever allowed them out or anything. The two walk around, solving some puzzles that they find sprinkled through the entrance, and Kongo talks more about his family.

As it turns out, Kongo has an older sibling that’s been looking after him for some years, but now that he’s at the Ruins’ University, he hasn’t really, well… had any real friends. And while Kongo is talking, Chara also is talking to Paper about the forest and stuff. Needless to say, it’s hard for Paper to keep up with both conversations, but he manages.

Eventually, they reach a room with a lamp and sans’ stand. They jear two voices, so Paper hides behind the stand, and Kongo hides behind the conviniently human-shaped lamp that does not hide him at all.

Papyrus and Sans come in, well, more like Papyrus is dragging Sans through the snow. “I CAN’T BELIEVE YOU’RE FORCING ME TO DRAG YOU TO WORK, SIMPLY UNBELIEVABLE.” He proclaims, as he literally slides sans behind the counter. Paper jumps out of it in surprise, and Papyrus and Paper share an awkward stare. “… SANS, SINCE WHEN DO YOU KEEP WEIRD MONSTERS IN YOUR STAND???” “bro, i think that’s a human.” Papyrus is shocked, and all of a sudden gets nervous and excited. He didn’t have time to practice his speech today! So he quickly makes his way out of the scene.

Sans introduces himself, and gives Paper some pointers on what’s up with Paps. Kongo leaves from hiding as well and isn’t really comfortable at the skeleton’s proposition of “playing along”, neither of the kids know what he means, but whatever. Soon enough, Kongo and Paper go deeper into Snowdin Forest…

-Snowdin Forest-

Snowdin’s forest is quite amazingly filled with many Puzzles, side puzzles, side puzzles for the side puzzles, and riddles that puzzle the puzzles. Most of them are similar to those of UT’s, save for the fact that there’s now more platforming-oriented puzzles, such as timed switches that need to be pressed as quickly as possible, some flip side platforms that change depending on your jump (think 3D land/world’s).

It’s at these puzzles that Paper and Kongo meet Merry, a bunny monster that’s not as used at Puzzle solving, and got herself stuck in the switch hidden in the snow puzzle. After Paper and Kongo manage to solve the puzzle, Merry is relieved that she doesn’t have to deal with that stupid puzzle. Kongo introduces himself and Paper to Merry, he explains that their plan is to leave the Underground. Their idea is to go through the barrier. While Merry greatly questions how are they going to do THAT, she decides to remain silent. Seeing as the group is headed towards Snowdin town, she decides to follow along.

* Merry has joined your party!

Now that Merry is in the party, she can carry Paper, and jump greater heights than Paper ever could. albeit with the downside that she can only jump high in 4 directions. In battle, Merry can do a shield spell, which can take one hit before dissapearing. Though over the course of the story, she can learn other skills as well.

The next time they face Sans and Papyrus, he realizes that now it’s three. Papyrus ponders if the human is amassing an army or something, and he asks if he could join it. Merry, somewhat annoyed with Papyrus because of the puzzle from earlier. quickly shoots down his idea, saying that they’re already full. He gasps, heartbroken, Papyrus dramatically leaves the area. Sans briefly mentions how it wasn’t cool, and heads with Paps as well… Paper frowns at Merry, to which she’s like “What? He got what he deserved…”

He will adress this later, for sure. But for now,it’s time to head into…

-Snowdin Town-

Once they’re in the Town, Merry decides to give the group a Tour around the town, where she shows off how much of the Town she knows about. Of course, she doesn’t know everything, because the moment Kongo asks “Where does the Ice go to, anyway?” Merry stays silent for a bit, before awkwardly uttering “… I don’t know.”, and looks away embarassed. The group goes to basically all the main locations, buying some food and badges, and such.

There’s also a shop ran by Sans in Snowdin, where you can buy a “Sans Hammer”. It costs 9999G, so Paper and the crew think it’s an obvious scam, but Sans offers them a 999% discount, just ‘cause they know him. And Kongo just can’t resist it, so he buys one for 99G for himself. The moment he takes it out of the box, it turns out to be nothing but an oddly realistic sock tied to a branch. “hey, there’s only one sock like that 'round here. you could say it’s out of this world.” Kongo gets frustrated, and hands it over to Paper. But he’s not using it anytime soon.

Paper wants to check out the Inn, but Merry is like “You guys DO know I live here, right? We could just sleep there!” And thus, Paper’s dream of going to the Inn have been ruined forever. The crew have the option to go to Merry’s house now which is what they do next. The crew has a power nap on the couch- which also maxes out their HP and then they’re ready to continue.

The crew has a brief nap at Merry’s house, which leaves them ready to continue on their adventure. HOWEVER, THERE IS ONE MORE OBSTACLE THEY NEED TO FACE, AND THAT IS…

-THE GREAT PAPYRUS’ COOL BATTLE! (AND HANGOUT)-

The exit to Snowdin Town gets progressively foggier as they go on, before they stumble against Papyrus, who is standing there. He rants about how he feels, since he’s been rejected from the little club the human is making, he now has no option but to fight them! And then the human will be delivered to the capital, and then…! AND THEN…! He doesn’t know, but whatever, it’s time to FIGHT!

During the fight, Paper and Kongo try to convince Papyrus that they didn’t mean to hurt his feelings, and that he can join the crew if he wants. Papyrus doesn’t listen. IF Paper is defeated, regardless of the partners’ HP, Papyrus will drag him into the shed, which is just the same as the OG one. Blue mode operates the same as UT, save for the fact that Paper is the only one that is blue’d.

After the fight, Papyrus is all down that he couldn’t beat them, despite being so strong! Now neither Undyne or the human’s club will want someone as weak as me! However Paper reassures him that he can join in and be a part. Merry questions it greatly, but Papyrus gasps in excitement, he’s so happy! He finally made friends! All that he had to do is put people through puzzles and fight them!!! He offers to host a party at his house to celebrate that he is now a member of the crew, and flies away.

Merry asks Paper why the hell did he do that, Papyrus DID try to kill him. Kongo points out that he himself DID try to beat Paper down to a pulp, yet he’s accepted him as a friend. Paper asks what is Merry’s problem with Papyrus, and she answers that Papyrus is for the most part a nuisance, and that his puzzles have caused more issues than they have solved them. Not to mention he’s so loud when he’s around. Paper suggests that she talks to Papyrus about this.

So they backtrack, and head to Papyrus’ house.

Papyrus greets them at the door, and lets them in. It’s a bit surprising that, since the fight just happened, he managed to decorate and prepare snacks (spaghetti) for everyone. Papyrus is a decent host, for what it’s worth. They play a board game called Humans and Stairs, plus some other non-human-acceptant games. But Papyrus blames it on the propaganda that’s been going around lately. The group, including Merry, enjoys most of it, save for the spaghetti. Merry didn’t eat it, and the others two did it out of the wish not to upset Papyrus.

The trio of two monsters and one human eventually head out, and Kongo asks if Papyrus is going to follow them. But Papyrus says that he… Isn’t. He has business to deal with, but he lets them know that no matter, he 100% will support them in heart!!! The crew heads out, and leaves to Waterfall. Merry’s impresions on Papyrus having changed.