Oculus Rift builds are ready!

28 May, 2013 - surge17

Got to work with a Oculus Rift devkit today!



Most of the features are working, except the barrel rolling which is inactive (maybe for the better).

I did most of this implementation as fast as I could this afternoon, sorry in advance for the lack of polish.



The last thing I was able to implement was head-tilt based movement, give it a try!



Frequency Domain OCULUS RIFT Builds:



Windows:

https://dl.dropboxusercontent.com/u/7534972/FrequencyDomain/Builds/FrequencyDomain_v0_3_OculusRiftv1_2_PublicBuild_Windows.zip



Mac:



https://dl.dropboxusercontent.com/u/7534972/FrequencyDomain/Builds/FrequencyDomain_v0_3_OculusRiftv1_2_PublicBuild_Mac.app.zip



https://dl.dropboxusercontent.com/u/7534972/FrequencyDomain/Builds/FrequencyDomain_v0_3_OculusRiftv1_2_PublicBuild_Mac.zip



(Renamed the Mac build zip file so that OSX doesn't get confused. Thanks for the pro tip Trumgottist !)





Regular builds are available at:

http://steamcommunity.com/sharedfiles/filedetails/updates/142393387/1369611489





Please leave feedback/impressions at:

http://steamcommunity.com/workshop/filedetails/discussion/142393387/810925579983842343/





Thanks!