The PS4 version of Thief will look "really, really close" to the PC version, the game's producer Stephane Roy has claimed, before hinting at a "special feature" that may only be found in the PC version.

"For Thief, everything started on PC," Roy explained in an interview with VideoGamer.com. "So for example, all the interface, the menu and stuff like that, we want to adapt it [for next-gen consoles].

"But for a visual aspect - especially for a game like Thief - it's not a question of pushing more polygons, [or] now I can have 200 enemies at the same time and not just 100 enemies. So on our side, it's more a question of gameplay, the movement, stuff like that. I think with the next-gen, yeah visually speaking, with the high-end PC and next-gen it's going to be really, really close, honestly."

Despite the similarities between the console and PC versions, however, Eidos Montreal may look to take advantage of high-spec PC graphics cards, Roy teases.

"Maybe we are going to push a special feature with the PC because of working with the video card and stuff like that," he continued, "but it's not like 10 years ago where the difference was huge."

A Square Enix representative added that the team already has a build of the game running on PS4 that looks "almost identical" to the PC version.

Roy also confirmed that Thief is being developed using a modified version of Unreal Engine 3, not Epic's next-gen engine Unreal Engine 4.

Thief launches on PC, PlayStation 4 and "other next-generation platforms" in 2014.

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Source: VideoGamer.com Interview