5e Subclasses Bardic College: The Dirgesinger Bards of the College of the Dirgesingers play tunes of melancholy and death in contrast to the pleasant music of most bards. Dirgesingers embrace death into their music and channel powers of the grave into their works. Dirgesingers sing the tales of Fallen Heroes, and of tragedies. A dirgesinger embraces the dark side of things. Expanded Spells Upon taking this Bardic College at 3rd level, you may add the following spells to your bard spell list. When you gain the ability to know the level of these spells, you automatically know these spells and they don't count against the number of bard spells known. Bard Spells Spell Level Spell 1st Inflict Wounds 2nd Ray of Enfeeblement 3rd Animate Dead 4th Blight 5th Insect Plague Dirgesong Beginning at 3rd level you learn how to channel the powers of death into your songs. You may use your bonus action to expend a use of your bardic inspiration and when you do, you may choose a number of creatures equal to your charisma modifier and then roll one bardic inspiration die. All selected creature then deal additional necrotic damage to their attacks equal to the number rolled + your charisma modifier. This effect lasts for one minute. Necrodancer Beginning at 3rd level, you gain the ability to take control of undead by means of your music. As an action, you may force an undead of a cr rating less than your bard level into an insight check contested by your performance check. If you succeed the check, then you take control of the undead for the next 24 hours and if you fail the contest, you may not use this ability until you take a long rest. Awakening Dirgesong Beginning at 6th level, your songs call forth the dead. You learn the animate dead spell as a bard spell if you have not already and the spell does not count against the bard spells you know. Whenever you cast animate dead as a bard spell you may create one additional undead. You as well as any undead within 30ft of you gain a bonus to damage rolls equal to your charisma modifier. Any undead which you have created by a necromancy spell gain a to hit equal to your proficiency bonus.



Dance of the Dead When you reach 14th level, you learn the danse macabre spell. It counts as a bard spell for you, and doesn't count against the number of spells known. Additionally as a bonus action, you can expend 1 Bardic Inspiration die, giving temporary hit points to all the undead that you raised, be it by spell or another effect, equal to the number rolled in the dice. Fighter Archetype: The Shadow Knight The Archetypal Shadow knight is a warrior who harnesses dark magic to inflict harm upon their oponents. They draw upon necromantic magic to reap the life of their enemies and often times revel in the suffering of their enemies. Amongst the dead Beginning at 3rd level, you are considered as undead for the effects of many healing and game effects. You do not have to eat, breathe, or drink. You also do not age and are immune to being magically aged. Curses Beginning when you choose this archetype, at 3rd level, you are able to bestow upon yourself magical curses that both aid and harm you at the same time. You know two curses, and learn one more at 7th, 10th, 15th, and 18th levels. Additionally, when you gain a level in this class, you may replace one curse you know with another one. You may not have more than one curse active at one time, and activating another disables the first. Additionally, some curses may require saving throws and spell attack rolls.

Curse spell attack modifer = your proficiency bonus + your Charisma modifier

Curse save DC = 8 + your proficiency bonus + your Charisma modifier

Shadow Magic Upon taking this archetype at 3rd level, you gain access to dark magics which you may use to cast spells. You regain all shadow magic spell slots after a long or short rest. Cantrips. You may select 2 cantrips from the cleric spell list, you learn more cantrips as you level up Spells Known. You may know 2 spells from any spell list so long as they are spells of the necromancy school of magic. You learn more spells as you progress. The spells you learn at 8th level, 14th level, and 20th level can be of any school of magic. Spellcasting Ability. Charisma is your spellcasting ability Spell Save DC. Your spell save DC is 8+your charisma+your proficiency modifier The Shadow Knight Level Cantrips Known Spells Known Spell Slots Spell Level 3rd 2 3 1 1st 4th 2 4 1 1st 5th 2 4 2 1st 6th 2 4 2 2nd 7th 2 4 2 2nd 8th 2 5 2 2nd 9th 2 6 2 3rd 10th 3 6 2 3rd 11th 3 6 2 3rd 12th 3 7 2 3rd 13th 3 7 2 4th 14th 3 8 2 4th 15th 3 8 2 4th 16th 3 8 2 4th 17th 3 8 2 5th 18th 3 8 2 5th 19th 3 8 2 5th 20th 3 9 2 5th Death Strikes Beginning at 7th level, you gain the ability to infuse your weapon attacks with necrotic energy. As a bonus action, you may choose to infuse your weapon with deathly energy. For 1 minute, all weapon attacks you make deal additional necrotic damage equal to 1d10+your player level+your charisma modifier. Whenever you use this ability, you may not use it again until you take a long or short rest. At 10th level, you may use this ability twice per long or short rest and at 15th level you may use this ability 3x per long or short rest.

Hellfire Orb Beginning at 10th level, you are able to conjure an orb of pure hellfire and hurl it at enemies. Make a ranged spell attack using your charisma modifier and on a hit, the target takes 1d10 fire damage and 1d10 necrotic damage. Whenever you make an attack with a melee weapon, you may make a hellfire orb attack as a bonus action. Marshal Undead Beginning at 15th level, you gain the ability to control undead creatures. You may target an undead and force it to make a wisdom saving throw against your curse save DC and on a fail it becomes your undead servant. You may control a number of undead like this equal to your charisma modifier. Lord of Shadows Beginning at 18th level, you may cast the animate dead spell at a 3rd level spell slot at will. Whenever you do so, you may choose to create a shadow, or a spectre instead of a skeleton or zombie. Once you use this feature, you may not do so again until you take a long rest.