INI Tweaks

ini Parameter Edited Value fTAAPostSharpen 0.675 fTAASharpen 1.0 fTAAHighFreq 0.8 fTAALowFreq 0.5 fTAAPostOverlay 0.675

ini Parameter Edited Value fPowerArmorOverlay_ForwardDistance 25 fPowerArmorOverlay_MaxAngleLeft 13 fPowerArmorOverlay_MaxAngleRight 13 fPowerArmorOverlay_MaxAngleUp 0 fPowerArmorOverlay_MaxAngleDown 33 fPowerArmorOverlay_Helmet_TranslateX 0 fPowerArmorOverlay_Helmet_TranslateY -10 fPowerArmorOverlay_Helmet_TranslateZ -21 fPowerArmorOverlay_Helmet_RotateX -30 fPowerArmorOverlay_Helmet_RotateY 0 fPowerArmorOverlay_Helmet_RotateZ 0 fPowerArmorOverlay_Helmet_Scale 1

ini Parameter Edited Value fVATSTargetUpdateSec 1.0

ini Parameter Edited Value uPipboyTargetWidth 1752 uPipboyTargetHeight 1400

ini Parameter Edited Value fSkyScaleFactor 2500

Okay, so for our first out of game alterations we are going to be starting with ini tweaks. For the most part ini tweaks are a one time deal and things are over and done with and shouldnt need to be touched again (at least assuming updates dont screw with em.) So probably a good place to start.Before we begin, all of these edits are on the files in C:\Users\*usernamehere*\Documents\My Games\Fallout4VR and not in the games install directory. So when I am referring to the below ini files that the location I mean. We good? Some/all of the files we will be tinkering with exist in our install directory as well, we are not touching those ones. This is important because they will not work if you do. With all that said we are going to be editing with the Fallout 4 VR configuration tool and not manually, but if you wanna do backups those are what you wanna backup.So we are going to start with softening the blurring caused by TAA. (if you decide you want to use FXAA and have a way to soften that to make it less burry lettme know!)Open up the Fallout 4 VR configuration (if you have lost it open up Vortex, find the installed mod "\Fallout4VR and SkyrimVR Configuration Tool" and right click and "open in file manager" make a shortcut to this on your desktop in the event you need to open it again.)Once open double check you are in FO4VR mode and not SkyrimVR (check title bar.) You will want to search for the entries below mentioned in the "ini paramiters" section of the table, and change the value with the number in the "edited value" section. You are searching using the "Filter" box. (Please note; some of these values are already set but I left them in for completeness sake/in the event they happened to have been screwed with, check "default value" to see if it is a stock setting or not if unsure.)This should soften the blurring of TAA while not making things obscenely jagged like it would be with TAA off.First one we will start with is fixing the HUD for Power Armor. By default it felt like I was having to shove my eyes out of their sockets to read anything or look down at my feet, This will hopefully fix that. (Take note, if a value has a - infront of it, it matters. Furthermore some of these values might already be set by default, but the guide I was reading mentioned them and said defaults were ommited. Being they were not ommited is his guide I figured id include them just to be safe.)The next tweak we are going to do is to make it so VATS is not so erratic. the way vats works by default is every tenth of a second it will change if it feels its appropriate (based on your head/gun positioning) This tweak will "lock" onto the limb for a second before it changes making it much less annoying.(The way this entry works is the value is a time, 1 is 1 second. 0.10 is 1/10 of a second, 0.5 is 5/10 or half a second, ect. Feel free to play with this if you want something that gives you more responsiveness or something that gives you more precise aim on body parts. I found that the below was good enough for me though.)(Unsure if this is currently working, in the process of finding out/finding an alt.)Now onto our pipboy, we are going to bump up its render resolution. While initially I heard you can run at any resolution as long as aspect ratio is maintained, while playing with it shortly after release I found I ran into issues when I got too crazy, so I recommend sticking with the below settings. This will also let you make the pipboy scale smaller in game while making it still legible.This last bit is entirely optional, it was originally to fix an actual problem with the initial release where the stars at night were WAY to close to the player. While this has been fixed I still feel they look to close to the player so this will fix that issue.And that's it for this section, if you adjust any in game settings you may wanna double check that the game didn't overwrite your settings with the defaults. As of testing I have not checked if it does so I don't know if they are safe or not, but I would recommend double checking if you play with in game settings.