Here’s a small compilation of some highlights I took showing some of the irritations and inconsistencies of Symmetra’s Teleporter. A lot of frustration comes from failed turret bombs, due to the inconsistency of entry porter placement, and how arbitrarily the teleporter reacts to “obstacles.” (What is/isn’t an obstacle is unclear and there are strange interactions with seemingly invisible objects/terrain too.)

When these turret bombs fail, you have completely wasted 30 seconds of turret cooldowns and your TP cooldown.

“But Arcadium, TP bombs are supposed to be a risky play!”

Yeah, risky as in the enemy destroys it quickly, or the enemy moves away. Not risky as in the Teleporter glitched out and simply didn’t work properly. Anyway here’s the compilation. Please excuse my video “editing” this is literally my first time doing a thing:

In the first 2 sets of clips, you can see that I try to TP bomb, but my TP detects an obstacle and doesn't place where I expect it. Then, using those SAME turrets, I try to readjust my position and the TP behaves unpredictably weirdly again! Next, we see some placement issues with railings and ledges. (Hopefully the ledge thing gets fixed with the railings thing.)

Then we see some self-destruct glitching. And the last clip may have just been me not noticing the TP place itself higher in the split second before I deployed it, who knows.

In addition to this compilation, I have added a few clips from other Symmetra players:





Please also check out this forum post where I detail some of these issues further, and explain the buffs and QoL changes the Teleporter needs:

Sym's TP needs attention to make her viable ( LOTS OF VIDEOS) General Discussion CHANGES: Deploy time reduced from 2s to 1.5s. Interact radius increased from <1m (?) to 2-3m with faint blue circle indicator. The teleporter now ignores railings and will always spawn under Symmetra’s feet. The teleporter will not self destruct under any circumstances, and will be pushed if colliding with terrain, exactly as B.O.B. is. Optional changes: *Range increased from 25 to 30-35 *Duration increased from 10s to infinite. *The particle effect showing the direction of the exit pad i…

I beg y’all to keep this alive, no ability should be this buggy and inconsistent, especially when it’s the key ability of a character. Symmetra is her TP, and if the TP is garbage and buggy and glitchy, she is too.