Approach to the Details

Like I said before, I started with the biggest elements first and once I had them in place I moved forward to medium and small details.

After placing rough block out meshes in the scene to get the composition with a believable object scale right, I had a good base to build the remaining pieces of the environment.

Next, I looked at individual assets and polished them step by step.

I always try to make use of every possible extra detail I can get, so adding texture blending, vertex color, detail maps, dirt passes and snow decals on top is something I used in this environment a lot.

When this was done I took a closer look at every corner of the scene and added more details where necessary. I set up camera angles for my other render shots and polished these areas even more.

I always try to get as much feedback as possible from more experienced artists at this stage. With this project, I got a lot of feedback from Cloud Imperium Games senior artist Patrick Gladys.