After the OCE Region had its servers launched in the early patch days of The Culling it was a thriving place. I was getting games solo and in teams popping within 2 minutes most times. Even after the "Terrible" patch phase we had the game still was on its legs in the region, queues extending to 8 or so minutes were being experienced which made you work a little harder for the victory.The Player Fallout:As the game begun to become increasingly popular the region experienced an influx of users from outside Australian / New Zealand (English speaking), South East Asian based players who were teaming (not limited to that region though, but mainly seen from there) due to not really understanding the concept of solo play. The region was plagued with these matches and many people turned away. 4 close friends of mine who I personally introduced to game would not play anymore due to these teaming groups. The regions numbers dwindled and despite counter measures coming into effect the users have never come back. I myself even have very low hours within the game only due to the fact that I can't get a game to happen! I want to play and now only private games or games against bots can fulfil this.One of the private steam groups for the OCE Region ( http://steamcommunity.com/groups/OCECulling ) that has regular games scheduled has 50+ Active members who all come together so they can play as the queue system is completely broken due to dwindling numbers. Popular times (5-10pm EST on any given night still seem to never pop despite alot of people trying to queue.My Proposed Improvement Suggestions:- Remove the player number currently used to initiate a server to load in the queued players and start a match.- Set a lower start number (3) and populate the remaining slots (16 Cap) with Bot's.- To make sure a match doesn't start too fast with the new minimum number we should also add a time cap after the first 3 are in queue.- 3 Minutes after the new minimum player count is reached the game will start and throw in the bots required to fill the game.I can almost guarantee a higher influx of players and despite the work it would require on a server back end at least the OCE region could be treated as a 'Test' to these changes as at this rate I can only see this happening to the EU or NA region. A steam sale is cool for numbers but player retention doesn't seem to be focused on (IMO).We see almost every day multiple posts on reddit all asking the same question. "Is OCE Dead?", where the new user in the region has finally purchased the game, done the practise and thought to himself.. Im going to queue with the big boys now. Over an hour later in queue and it never pops. This is the state of the game in the region and something needs to change now..If Xaviant is reading this and would like the feedback and results from this please just message me on reddit.Some people may hate this, some people may love this but I would like to post this either way due to my love for the game and my hate for seeing these hour long queues that never pop. Let me know below if you would like to see these introduced or post your suggestions below.Regards,'Your Downunder Mod' PvtjaceTLDRThe OCE Region is trying to get back on its feet to create a stable player base with both old and new players and require changes to the current queue system which barely work decently in North America where numbers are MUCH higher.Remove the player number currently used to initiate a server to load in the queued players and start a match. Set a lower start number (3) and populate the remaining slots (16 Cap) with Bot's. To make sure a match doesn't start too fast with the new minimum number we should also add a time cap after the first 3 are in queue. 3 Minutes after the minimum is reached.This way a queue can go through quickly and people can still play. Users will have a higher chance of learning and winning due to lower real life player count but at least there will be actual games being played.