Hey.



How does the Addressables work with content delivery when content is not known at build time?



Currently, we're using remote config + remote server asset bundles for delivering new levels, shop content and all special offers/marketing assets for timed offers in-game. All of those are not know at build time, but they can always be built as additional asset bundles and with few modifications in our remote config we can make the content appear in the game.



It seems to me though, that all the guids and paths with Addressables system need to be known at build time, and there is no way to add new content w/o updating the Addressables database which equals to creating a new build.



Is that correct, or is there a way to implement dynamic content delivery with Addressables too?

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