Minos Spacefighter was just updated to support flight mode with compatible controllers. This update has a tonne of fixes and changes how the game is developed. Of note the game is now built with Unity’s Technical Preview version for Daydream and Cardboard. This has a bunch of optimizations and fixes however is only available for Android currently. Once iOS support is offered we can get this great new update out to iPhone users as well.

New Feature:

Now fly with a supported gamepad and look around the cockpit while trying to track down your next target!

Updates:

Use a controller to control your ship! For a list of supported controllers see: Supported Controllers

To enable the controller flight mode connect the controller. In the Main Menu scene open the ‘Options’ panel and make sure the option ‘Look to Fly’ is disabled.

To change the controller layout push the ‘Pause’ button on the controller in the Main Menu scene to open a menu to configure the controls to your liking.

Now using the new GVR plugin 1.1. Google has removed support for the magnetic button in Google Cardboard. To continue playing the game with a old version of Google Cardboard go to the Main Menu. Open the ‘Options’ panel and set ‘Trigger’ to ‘Disabled’ this will allow playing without any kind of trigger button.

Bug fixes:

A ton of Performance fixes

Ammo recharge will now completely recharge when not firing

S7 support fixed with new Cardboard plugin

Hope you enjoy this new way to experience Minos Spacefighter!