You simply add or change the terrain textures, foliage models etc – there are no specific requirements. The only limitation right now is that you can’t change the terrain shader without losing auto-texturing capability. Otherwise, just plug in your content as you wish – realistic, physical-based or cartoonish, anything goes.

Future

We received tons of feedback for LAM Unity already and are doing our best to take it all into consideration. Right now we’re finalizing first update to LAM that mostly features bugfixes and small editor improvements. After that, we plan to add another texture painting process that does not depend on our shader. That would simultaneously improve performance, and make LAM compatible with other third-party shaders on the Asset Store – which was by far the most-requested feature!

Interview conducted by Kirill Tokarev.