Character Skills [Passive]

Passive Skills:

Effectively doubles your Health Points at maximum level. It does NOT add 2000 more HP! Your default HP is 1000, you can get 1000 more HP by upgrading this skill to the max level.



add 2000 more HP! Your default HP is 1000, you can get 1000 more HP by upgrading this skill to the max level. This skill actually increases the effectiveness of "Life Stealer" weapon part since it recovers a portion of your maximum HP (not the damage done). !NEED CONFIRMATION!



Does NOT affect the effectiveness of Herbs.

Reduces raw damage taken by 30% at maximum level. The effect is almost the same as having 30% more HP.



at maximum level. The effect is the same as having 30% more HP. This skill becomes more effective if used in combination with Health Up since the more HP you have, the slower it goes down. In other words, 30% of 2000 is more than 30% of 1000.



Does NOT seem to decrease elemental damage (i.e. burning, poison). !NEED CONFIRMATION!

Increases Melee Damage (doesn't apply to knife, only prompt Melee Attacks) by 50% and Melee (knife and prompt Melee attacks) Attack Speed by 120% at maximum level.



Does NOT apply to HUNK's normal finisher (pistol shot, without Samurai Sword) but applies to all other finisher attacks - credits to Cyriel Doodle !NEED CONFIRMATION! confirmed by : TheMarx151



apply to HUNK's normal finisher (pistol shot, without Samurai Sword) : TheMarx151 Both bonuses (damage and speed) apply to Samurai Sword (Katana).

Replaces normal knife with a Katana which comes with a three-hit combo. Damage scales both with character level and skill level. Maximum attack power of each normal hit is 10300 .



. Sword Swing is considered a Melee Attack (physical attack, just like prompt melee attacks) instead of a knife attack. Therefore, Melee Master bonuses apply to Samurai Sword. However, Leon's Savor the Moment does NOT apply to Katana since it's not a knife. Savor the Moment's movement speed bonus can't logically apply to Katana because you can't run and swing at the same time.



apply to Katana since it's not a knife. Savor the Moment's movement speed bonus can't logically apply to Katana because you can't run and swing at the same time. Extremely effective against almost all enemies that you encounter. Less effective against Dogs, Hunters and other fast moving enemies but still a viable weapon.



Arguably the most powerful weapon the game (RPG isn't considered a weapon, it's a limited-use active skill).



Each swing has a wide range and can hit more than a single enemy.



If the 3-hit combo is performed completely, the last attack (3rd hit) has a considerably longer recovery time than the previous hits. Therefore, it's best to just hit twice in row to avoid the long recovery.



Running attacks (swing the sword while you're sprinting) does slightly more damage than normal swings but has a longer recovery time. There's no special skill to modify the running-attack damage (You need to purchase it in campaign but you have it by default in RAID Mode). !NEED CONFIRMATION!

You only need Lv. 1 to benefit from maximum Evasion Recovery reduction.



Increases your invincibility frames by 300ms and decreases your evasion recovery time by 333ms at maximum level. !NEED CONFIRMATION: you NEVER have any i-frames apparently. !



It's a really practical skill if used correctly. Reduced evasion recovery time can be extremely useful in certain situations and lets you evade endlessly in row (i.e. sprint, evade, sprint or evade backwards, fire weapon, evade sideways).



In-game description sounds a bit vague, what it actually does is decrease the cooldown between each consecutive dodge by 1/3rd of a second. Basically, with this skill you can perform a few evasions in row right after one another.



The difference in Recovery Time is noticeable, but in order to test it for yourself, you must start a mission to apply the skill (or remove it). Simply, equipping/unequipping the skill at Vestibule does NOT work. !CONFIRMED!

Increases Magnum Reserve Ammo to 44 bullets and increases reload speed by 20% at maximum level.



and increases reload speed by at maximum level. This skill is a must-have if you intend to use Revolvers, otherwise you would run out of ammunition quickly.

Passive Skill Synergies (Battle strategy, skill combination):

Life Stealer part

Katana is your primary weapon and the main source of your attack power. This build relies heavily on close-range battle and melee combat. The sword becomes extremely fast and insanely powerful when combined with Melee Master skill.Bear in mind that the only downside is the fact that Katana will also replace HUNK's devastating finisher (pistol shot) with the normal stab, thus reducing the damage potential. However, it's not really important considering the benefits it gives. HUNK's forward stab is still done with a short knife, but the damage increases.This skill combination basically doubles your Health Points and makes you take 30% less raw damage, effectively increasing the amount of punishment you can survive by 130%. It turns you into a virtually unstoppable killing machine when you add aweapon to the recipe.I have not, and I repeat havemistaken this skill withor. Evade Cancel isn't nearly as useful as people think. What you actually need is the Reduced Recovery Time and nothing else, so you can just get Can't Catch Me Lv.1 and equip it. This is an extremely useful technique against slow-moving enemies (i.e. Napads and the sledgehammer guy from Silent-Hill).Basically, what this combination provides you is Health Regeneration. But why the hell do you need Can't Catch Me? So you can Evade in row easily.You can do these things with: Evade out of harm, regain the lost HP with Life Stealer and get back into action. Let's say you got pounded by the sledgehammer dude (or a Napad), you get up, quickly evade backwards, then evade sideways, one-shot kill a weak enemy and gain more HP than you lost.Sprint, evade, sprint. Let's say, you've sprinted a long distance and ran out of breath. You can easily cancel the fatigue animation and maintain a fast movement speed by evading in row. This can be improved drastically by having Evade Extension but it's useful enough on its own already.Dodge backwards, dodge forward, slash with Katana. Let's say a Napad's about to punch you to the ground, you evade backwards, he punches the ground, you evade forward and smack his face with your katana.