Upcoming four-player horror co-op shooter GTFO won’t be released this Spring as announced earlier. 10 Chambers Collective, the developing studio confirmed the information through the game’s official website yesterday. GTFO is soon entering its test stage for 10CC to “implement the features, squash the bugs and nail the balancing” of the game.

In the roadmap published yesterday, 10CC explains why they’ve decided not to release the game this Spring. “Yes, we have said that GTFO would come out in the spring of 2019 – but, as is often the case in this beautiful mayhem that is game development; things have proven more difficult and time-consuming than we first anticipated”, 10CC wrote.

10CC talks about the technical limitations the small team is facing and that they want to lay down a solid foundation early on for GTFO to succeed as a GaaS. However, 10CC is inviting the community to test the game throughout its “Proper Testing” stages.

GTFO – Quick Recap

GTFO is a tensed co-op shooter that teams you up with 3 other scavengers, sent down in the depths of underground complexes to extract valuable artefacts. The gameplay is intense with its scavenging and puzzles, making the game a terrific horror experience.

The game was first teased at The Game Awards 2017. Here’s the trailer –

10 Chambers Collective, the developing studio of GTFO, is a Swedish indie video games development team led by ex-Payday creative Ulf Andersson. The writer of the game is Adam Gascoine who’s well-known for his contributions towards The Last of Us, Call of Duty: Black Ops and Call of Duty’s Nazi Zombies. The rest of the team comprises of ex-Overkill developers who’ve worked on the Payday games.

GTFO’s first Closed Alpha – Network Stage test is under development. This is to –

Test the network functionality and make sure everything is holding up

First pass of gathering bugs, crashes and game balancing data

Main Features of the Network Stage