What i am missing is some 'mastermind' changes and nerfs being reverted. For example

- Get rid of the unit selector, and just get a random T1+T2+T3+.. as the base for that was the massive power difference between MM and races.

- Implementing a reroll functon as TD1, so you can reroll 1-2-3x (at a cost) at any stage of the game to try and get units your team needs. Right now with 3 rerolls and the # of units, you're pretty much always guaranteed a good setup which sorta takes the skill out.

- Remove the gold income boost entireley, to get rid of RNG build advantages. I.e. pyros start with 3 income gives a worker start of W2 build phase. The exact same build after 1 (or more) reroll cannot unless he got a snail. If you have the same builds, you should be able to do the same things.

- Redefine the gold split on leaks, so both 2v2 and 4v4 can finally work with 'holder'.

- Turn back the send-to-lane change, and have units be distributed evenly to support the option of pusher/leaker strategy.

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