Adventure awaits, dear Maplers! Our new Pathfinder class is almost here, so follow us to Adventure Island, where there’s a journey around every corner. Battle against monsters to prove yourself as a Maple World legend; use your code-breaking skills to earn prizes; win coins by wailing on test dummies in the training grounds; and join in other fun island events! We’re also making a number of job balance adjustments, increasing Star Force Enhancement success rates, and hosting a Tera Burning Project event where you can level up a new character quickly. If that wasn’t enough, you can also explore our brand new theme dungeon: the Secret Forest of Elodin! A new quest is on the horizon - join us with Pathfinder!

Table of Contents

V.205 – Pathfinder is live on June 12!

NEW PLAYABLE CHARACTER: PATHFINDER

Meet Pathfinder!

UTC: Available June 26th at 12:00 AM

A new awaited Explorer Bowman, Pathfinder, is here! Join her on the adventure to discover the unknown!

Pathfinder is mesmerized by ancient relics, and goes on expeditions to find them. In the midst of her adventure, Pathfinder fell under an Ancient Curse and thus obtained Ancient powers. Her curse will gradually weaken as the Relic grows stronger.

Pathfinder’s primary weapon is an Ancient Bow, and her secondary weapon is the Relic.

Lift the Ancient Curse and play Pathfinder with her full potential!

You can pre-create your very own Pathfinder on June 12th and she’ll be available to play on June 26th.

The max character slot has been increased from 46 to 47 so you can create a Pathfinder class today!

Pathfinder Skills

Beginner



Return to Partem : Returns to Karuppa Town. Max Level 1.



Ancient Curse : Many of the stats are reduced due to an unknown curse. The Ancient Curse will weaken as the equipped Relic grows stronger. Ancient Bow skills do not consume arrow items. Max Level 4.

Lv.1: Critical Rate -20%, Defense -20%, Status Resistance -20

Lv.2: Defense -20%, Status Resistance -20

Lv.3: Status Resistance -20

Lv.4: Curse has been lifted





1st Job



Curse Dampening I : This skill releases power built in the Relic through continuous combat to weaken the effect of the Ancient Curse. It activates when using a Cardinal Force skill and only when the curse is reducing Critical Rate. Max Level: 1.

Level 1: Accumulates up to 10 levels, with Critical Rate: +2% for each level.



Forceful Shot : Increases your Critical Rate. Max Level: 20.

Level 20: Critical Rate: +40%.



Archery Mastery : Provide proficiency in the fundamentals of Archery. Increases Range, Movement Speed, and Max Movement Speed. Max Level: 15.

Level 15: Range: +120, Speed: +30, Max Speed increased to 160.



Cardinal Deluge : Archery technique that attacks targets within range. Max Level: 20.

Level 20: MP Cost: 10, Max Enemies Hit: 4, Damage: 90%, Attack Count: 4.



Double Jump : Allows double-jump to travel more distance. Max Level: 10.

Level 10: MP Cost: 10.





2nd Job



Relic Charge I : Gathers energy in the Relic through combat. The use of a Cardinal Force skill will cause the Relic’s emblem to shift, and a successful hit will add to the gauge. Using an Ancient Force skill will consume the built-up gauge. After using a Cardinal Force skill, you can chain other Cardinal Force or Ancient Force skills together, allowing them to be used more quickly. Max Level: 1.

Level 1: Relic Gauge Max Charge: 1,000.

Cardinal Force skill attack charges the Relic gauge by 10.

Every Cardinal Deluge arrow charges the Relic gauge by 5.

If different Cardinal Force skill is used next, the cooldown for all Ancient Force skills will be reduced by 0.5, except for 5th Job Advancement skills.



Curse Dampening II : Releases power built up in the Relic through continuous combat to further weaken the effects of the Ancient Curse. Skill is activated when attacking with a Cardinal Force skill and only when the curse is reducing your Defense. Max Level: 1.

Level 1: Accumulates up to 10 levels, with Defense +2% for each level.



Cardinal Deluge Amplification : [Cardinal Force] Enhances Cardinal Deluge skill. Max Level: 10.

Level 10: MP Cost: 15, Damage: 200%, Enemy Count: 5, Attack Count: 4.

If the boss monster is within the attack’s range, it will fire additional arrows.



Cardinal Burst : [Cardinal Force] Archery technique that launches an explosive arrow of condensed energy that flies straight. Max Level: 20.

Level 20: MP Cost: 15, Damage: 200%, Max Enemies Hit: 4, Attack Count: 4.



Bountiful Deluge : Manifests the power stored within the Relic to call forth magical arrows that chase and attack enemies in range for a set amount of time. Max Level: 20.

Level 20: When using skill while Relic displays the Deluge emblem, there is a 40% change to create 3 magical arrows, Damage: 100%, Attack Count: 3, Duration: 2 seconds.



Ancient Bow Mastery : Increases your Ancient Bow Mastery and Attack Power. Max Level: 10.

Level 10: Ancient Bow Mastery: +50%, Attack Power: +30.



Physical Training : Permanently increases STR and DEX through sheer physical training. Max Level: 5.

Level 5: STR: +30, DEX: +30.



Swarm Shot : [Ancient Force] Call on the Relic’s power to imbue a shot with a mysterious aura. Each time the arrow hits an enemy, additional magic arrows will attack nearby enemies. Max Level: 19.

Level 19: Relic Gauge Cost: 50, Damage: 200%, Max Enemies Hit: 8, Attack Count: 4. Creates 2 magical arrows that deal 100% damage 4 times each time this attack hits an enemy. Cooldown: 10 seconds.



Ancient Bow Booster : Consumes MP to increase the attack speed of your Ancient Bow by 2 levels for a short duration. Max Level: 10.

Level 10: MP Cost: 11, Attack Speed: +2, Duration: 300 seconds.





3rd Job



Curse Dampening III : Release power built up in the Relic through continuous combat to greatly weaken the effects of the Ancient Curse. Skill is activated when attacking with a Cardinal Force skill and only when the curse is reducing your Status Resistance. Max Level: 1.

Level 1: Accumulates up to 10 levels, with Status +2% for each level.



Cardinal Burst Amplification : [Cardinal Force] Enhances Cardinal Burst Skill. Max Level: 10.

Level 10: MP Cost: 20, Damage: 300%, Max Enemies Hit: 5, Attack Count: 4. If it hits less than the Max Enemies Hit number, skill’s final damage will increase by an additional 10% for each enemy hit.



Cardinal Torrent : [Cardinal Force] Archery Technique used to achieve high mobility. Release Swiftstrike Energy stored in your weapon as short burst of speed that propels you to your destination, then swing weapon to attack nearby enemies. Skill consumes 1 Swiftstrike Charge. Swiftstrike Charge can be obtained every 7 seconds and up to 5 Charges can be stored. Max Level: 20.

Level 20: MP Cost: 20, Damage: 400%, Max Enemies Hit: 6, Attack Count: 5.



Bountiful Burst : Manifests power stored within the Relic to call forth magical arrows that chase and attack enemies in range. Max Level: 20.

Level 20: When using Cardinal Deluge while Relic displays Burst emblem, there is a 40% chance to create 2 magical arrows. Damage: 150%, Max Enemies Hit: 4, Attack Count: 3, Duration: 6 seconds.



Evasion Boost : Grants a chance to dodge enemy attacks. Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits. Max Level: 10.

Level 10: Dodge Chance: 30%. When succeeded, following attacks for 1 second will be critical hits.



Guidance of the Ancients : When Relic Gauge has increased, the Relic emits powerful energy that enhances Pathfinder’s combat capabilities. Max Level: 10.

Level 10: Each time the Relic Gauge has been filled up by 1,000, your Final Damage is increased by +15%, Duration: 30 seconds. Restores HP/MP by 20%. Permanently increase Max HP by 50% and Final Damage by 10%.



Archer’s Essence : Increase combat ability by further perfecting archery fundamentals. Max Level: 10. Level 10: Critical Rate: +10%, Damage: +20%, Ignore Defense: +30%.

Shadow Raven : Calls forth a dark-elemental Raven for a duration. Summoned Raven can attacked up to 4 enemies at once. Raven’s attack cannot be reflected by attack reflection skills. Skill permanently increases defense. Max Level: 10.

Level 10: MP Cost: 70, Damage: 390%, Max Enemies Hit: 4, Duration: 220 seconds. Permanently increases Defense by 30%.



Triple Impact : [Ancient Force] Leap up and fire 3 explosive arrows downward. These arrows will explode when they come in contact with enemies or when they reach their maximum range. If already airborne, the arrows will be fired without the leap. Max Level: 20. Level 20: Relic Gauge Cost: 50, Damage: 400%, Max Enemies Hit: 4, Attack Count: 5. Cooldown: 10 seconds.

Cursebound Endurance : Your growing resilience to the curse grants ability to resist abnormal status resistance for a duration. Any status resistance received while the skill is active will further increase your status resistance. Permanently increases status resistance and all elemental resistances. Max Level: 14. Level 14: MP Cost: 58, Status Resistance: +30, Duration: 300 seconds. If afflicted by abnormal status while the skill is active, Status Resistance will be increased by 20 and this can be stacked up to 5 times. Increases Status Resistance by 30 and all Elemental Resistances by 30%.



4th Job



Relic Charge II : With the Relic finally made whole, its flow of energy has become more stable and potent, allowing you to enhance Enchant Force skills with the power of Cardinal Force. Enchant Force skills can be chained after using a Cardinal Force skill for quick succession. Max Level: 1.

Relic Gauge Charge Amount:

Cardinal Force: 20 Cardinal Deluge's guided arrows: 10

Shadow Raven or Fury of the Wild: 10

When using Cardinal Force skills, all Ancient Force and Enchant Force skills have cooldown reduced by 1 second, except 5th Job Advancement skills.



Curseweaver : Overcoming the Ancient Curse allows you to turn its debilitating effects on enemies. Bow skills and special attacks will inflict the curse on enemies and the Shadow Raven will focus its attention on enemies with the curse when summoned. Max Level: 1.

Level 1: Using certain skills will inflict enemies with Ancient Curse debuff for 15 seconds and can be stacked up to 5 times. Skills that utilize Ancient Bow deal an increased 4% Critical Damage to enemies for each stack of curse debuff.



Advanced Cardinal Force : Enhances all Cardinal Force skills with the power of the restored Relic. Max Level 20.

Level 20: MP Cost: 30

Cardinal Deluge: Damage: 300%, Max Enemies Hit: 6, Attack Count: 4. If the boss monster is within range, fires 1 additional arrow.

Cardinal Burst: Damage: 400%, Max Enemies Hit: 6, Attack Count: 4. If the total enemies hit is lower than the maximum number, skill’s final damage will be increased by an additional 10% for each enemy hit.

Cardinal Torrent: Damage: 540%, Max Enemies Hit: 7, Attack Count: 5. Consumes 1 Swiftstrike Charge. Swiftstrike Charge can be obtained every 7 seconds and can be stored up to max 5. You cannot be pushed back by enemy attacks while casting the skill and enemy hit will receive 1 stack of Ancient Curse debuff.



Bountiful Torrent : Manifests the power stored within the Relic to hex your arrows with the curse’s energy when using the Cardinal Deluge and Cardinal Burst skills. Permanently increases Attack Power. Max Level 20.

Level 20: When using Cardinal Deluge or Cardinal Burst when Relic displays Torrent emblem, your next 6 attacks within the following 7 seconds have 40% chance to apply 1 level of the Ancient Curse debuff. Permanently increases Attack Power 20%.



Ancient Archery : Train in the forgotten techniques of the ancient archers to enhance your combat ability. Max Level 30.

Level 30: Bountiful Deluge Damage: +50%, Bountiful Burst Damage: +50%, Swarm Shot First Arrow Damage: +350%, Additional Magical Arrows’ Damage: +200%, Triple Impact Explosion Damage: +200%, Final Damage of Ancient Force and Enchant Force Skills: +10%, Boss Damage: +50%.



Ancient Bow Expertise : Increases your Ancient Bow Mastery, Attack Power, and Critical Damage. Max Level 30.

Level 30: Ancient Bow Master: +70%, Attack Power: +60, Critical Damage: +10%



Illusion Step : Greatly increases your DEX and Avoidability, and reduces damage taken. Max Level 30.

Level 30: DEX: +80, Avoidability: +30% chance, Damage taken reduced by 20%.



Glyph of Impalement : Call forth spears of dark energy imbued with the power of the Ancient Curse to attack nearby enemies. Deal greater damage to enemies afflicted with the Ancient Curse debuff. This skill can be casted while using other skills. Max Level 30.

Level 30: Relic Gauge Cost: 100, Damage: 800%, Max Enemies Hit: 8, Attack Count: 6, Final Damage increased by 10% per stack of the Ancient Curse debuff. Cooldown: 15 seconds.



Combo Assault : [Enchant Force] Attack nearby enemies with your bow, then let loose a magical arrow to attack enemies in a wider range. Barrage Enhancement - Increases the magical arrow’s effective range. Burst Enhancement - Bow attack will deal a powerful strike to a single enemy. Blaze Enhancement - Bow attack inflicts additional stacks of the Ancient Curse debuff on enemies. Max Level 30.

Level 30: Relic Gauge Cost: 150. Cooldown: 20 seconds. Normal Mode

Bow Attack: Damage: 500%, Max Enemies Hit: 4, Attack Count: 7, inflict 1 stack of the Ancient Curse debuff. Arrow Attack: Damage: 550%, Max Enemies Hit: 10, Attack Count: 5. Burst Mode

Bow Attack: Damage: 600%, Max Enemies Hit: 1, Attack Count: 8, inflict 1 stack of the Ancient Curse debuff. Arrow Attack: Damage: 600%, Max Enemies Hit: 10, Attack Count: 5. Deluge Mode

Bow Attack: Damage: 600%, Max Enemies Hit: 5, Attack Count: 7, inflict 1 stack of the Ancient Curse debuff. Arrow Attack: Damage: 650%, Max Enemies Hit: 12, Attack Count: 5. Torrent Mode

Bow Attack: Damage: 600%, Max Enemies Hit: 4, Attack Count: 7, inflict 5 stacks of the Ancient Curse debuff. Arrow Attack: Damage: 650%, Max Enemies Hit: 10, Attack Count: 5.

Sharp Eyes : Temporarily grants party members the ability to locate an enemy’s weak spot to deal critical damage to that enemy. Max Level 30. L evel 30: MP Cost: 45, Critical Rate: +20%, Critical Damage: +15%, Duration: 300 seconds.

Maple Warrior : Temporarily increases the stats of all the party members. Max Level 30. L evel 30: MP Cost: 70, Increased all stats assigned to AP by 15% for 900 seconds.

Hero’s Will : Sharpen your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 seconds after use. Max Level 5. Level 5: MP Cost: 30. Cooldown: 360 seconds.





Hyper Skills

Sharp Eyes - Persist : (Req. Lv: 140) Increases Sharp Eyes’s duration. Max Level 1.

Level 1: Duration: +30 seconds



Sharp Eyes - Guardbreak : (Req. Lv. 150) Add Ignore Defense effect to Sharp Eyes.

Ignore Defense: 5%



Sharp Eyes - Critical Chance : (Req. Lv: 180) Increase Critical Rate of Sharp Eyes.

Critical Rate: +5%



Cardinal Force - Reinforce : (Req. Lv: 140) Increases damage of Cardinal Force skills.

Damage: +20%



Cardinal Force - Bountiful Enhance : (Req. Lv: 165) Increases the activation rate for Bountiful Deluge and Bountiful Burst, as well as Bountiful Torrent's chance to apply a stack of the Ancient Curse debuff.

Activation rate and debuff application chance: +10%



Cardinal Force - Extra Strike : (Req. Lv: 190) Increases attack count of Cardinal Force skills.

Attack Count: 1



Ancient Force - Boss Rush : (Req. Lv: 150) Increases damage dealt to Boss Monsters by Ancient Force skills.

Boss Damage: +20%



Ancient Force - Guardbreak : (Req. Lv: 165) Increases amount of enemy DEF Ancient Force ignores.

Ignore Defense: +20%



Ancient Force - Enchant Enhance : (Req. Lv: 180) Increases damage of Enchant Force skills when enhanced by Cardinal Force skills.

Damage: +20%



Awakened Relic : (Req. Lv: 140) Draws the hidden ancient power from the Relic. Max Level 1.

Level 1: MP Cost: 300. Instantly fills the Relic Gauge to its max capacity. For 30 seconds, 1 additional magical arrow will be created when Bountiful Deluge and Bountiful Burst skills are used. Time required to generate Swiftstrike Energy is reduced to 3 seconds. Cooldown: 120 seconds.



Ancient Astra : (Req. Lv: 160) [Enchant Force] Manifest arrows like those spoken of in legend to rain destruction upon your foes. Use Up and Down arrow keys to control the firing angle. Arrow will detonate upon contact with the enemy or at the end of it’s range. Max Level: 1. Deluge Enhancement: Creates additional magical arrows when an enemy is hit. Burst Enhancement: Take aim at an enemy and loose an arrow with maximum destructive power. Torrent Enhancement: Grants the ability to attack while moving. Level 1: Relic Gauge Cost: 80 per second, Damage: 400%, Max Enemies Hit: 7, Attack Count: 6. Key can be held down for 15 seconds. Skill will end early if Relic Gauge does not have enough points. Cooldown: 80 seconds. Normal Mode: Damage: 400%, Max Enemies Hit: 7, Attack Count: 6. Burst Mode: Damage: 1800%, Max Enemies Hit: 12, Attack Count 10. Skill can be angled by using the UP and DOWN arrow keys. Normal and Fixed damage reduced by 40% while channeling. Does not reduce True Damage. Deluge Mode: Damage: 500%, Max Enemies Hit: 7, Attack Count 6. Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 300% damage. Normal and Fixed damage reduced by 20% while channeling. Torrent Mode: Damage: 450%, Max Enemies Hit: 4, Attack Count 6. Use the directional keys (Left and Right Arrows) to move forward and backward while channeling the skill. E pic Adventure : (Req. Lv: 190) Call upon the bravery deep within to increase damage output. Max Level: 1.

Level 1: MP Cost: 100, Damage: +10%, Duration: 60 seconds. Cooldown: 120 seconds. Applies to any Explorer class in the party.





5th Job

[Updated June 12 at 12:09 PM PDT] Corrected max skill level.

Nova Blast : [Ancient Force] Consume your entire Relic Gauge to fire a bolt of obliterating energy that pierces all. The more Relic Gauge consumed, the stronger the attack will be. Max Level: 25.

Level 25: Relic Gauge Cost: 200 or more required to use skill, Damage: 7000%, Max Enemies Hit: 15, Attack Count: 15, Ignore Defense +100%. Invulnerable while casting the skill. If the consumed Relic Gauge exceeds 25%/50%/75%/100% thresholds, Final Damage will be increased by 25%/50%/75%/100% respectively. Cooldown: 120 seconds.



Raven Tempest : [Ancient Force] Uses the power of the Relic to call forth the true form of the Shadow Raven to wreak havoc. The summoned Shadow Raven moves in search of enemies, and you can also press the skill key to manually change its direction. Skill can only be used when Shadow Raven or Fury of the Wild is summoned. Shadow Raven’s attacks cannot be reflected. Max Level 25.

Level 25: Relic Gauge Cost: 300, Damage: 1000%, Max Enemies Hit: 12, Attack Count: 5, Duration: 25 seconds. Charges Relic Gauge by 20 when attacking. Direction Change Cooldown: 2 seconds. Cooldown: 120 seconds.



Obsidian Barrier : [Enchant Force] Projects the Relic’s power as a shield to defend yourself and your party members. Party members who receive the protection of this skill will deal increased Critical Damage when attacking any enemy affected by the Ancient Curse debuff. Barrage Enhancement - Grants each party member a personal protective shield. Burst Enhancement - Increases the size of the shield. Blaze Enhancement - Allows the shield to be moved. Max Level 25. Relic Gauge Cost: 500, Duration: 16 seconds. Cooldown: 200 seconds. Level 25 Normal Mode: Damage: 760%, Max Enemies Hit: 8, Attack Count: 4. Decreases damage taken from attacks that deal fixed percent of damage by -20%, does not reduce true damage Level 25 Burst Mode: Damage 1040%, Max Enemies Hit: 15, Attack Count: 4. Decreases damage taken from attacks that deal fixed percent of damage by -40%, does not reduce true damage. Shield encompasses a wider area than normal. Level 25 Deluge Mode: Decreases damage taken from attacks that deal fixed percent of damage by -40%, does not reduce true damage. Shield is smaller, but moves with your character. Level 25 Torrent Mode: Damage 1040%, Max Enemies Hit: 10, Attack Count: 4. Decreases damage taken from attacks that deal fixed percent of damage by -40%, does not reduce true damage. Skill can be used again to place the Shield in a new location.



Pathfinder Pre-Creation Event

UTC: June 12 (after maintenance) - June 25 at 11:59 PM

You can now create your very own Pathfinder!

Pre-create your Pathfinder during the event period to receive tons of rewards starting on June 26th!

Please note that you cannot fully play your pre-created Pathfinder until June 26th.

You can pick up your rewards during the following period:

UTC: June 26 at 10:00 AM – July 8 at 11:59 PM

Requirement: Players who created a Pathfinder character during the Pre-creation period.

Log in with a character Lv. 61 and above and complete the "Get your Pathfinder Pre-Creation Gift!" quest during the event period to claim your rewards!

Open Job Advancement for the Pathfinder class is currently unavailable.



Rewards:

Pathfinder Pre-Creation Box : Tradeable within account. 7-day duration. Open to receive: Adventure Coin Coupon (x300) : Untradeable, 7-day duration. Tortoise Pet Coupon : Untradeable, 7-day duration. Grants Tortoise : Pet. Untradeable, 90-day duration. ( Skills: Auto Buff, Meso Magnet, Item Pouch, Expanded Auto Move) Tortoise Pet Equipment Coupon : Untradeable, 7-day duration. Grants Tortoise Bundle : Untradeable. Pathfinder Damage Skin : Untradeable, 7-day duration. Ancient Relic Coupon : Untradeable, 7-day duration. Grants Ancient Relic : Untradeable. Adventure Label Ring Coupon : Untradeable, 7-day duration. Grants Adventure Label Ring : Untradeable. Adventure Chat Ring Coupon : Untradeable, 7-day duration. Grants Adventure Chat Ring : Untradeable. Equip Tab 8 Slot Coupon : Untradeable, 7-day duration. Use Tab 8 Slot Coupon : Untradeable, 7-day duration. Set-Up Tab 8 Slot Coupon : Untradeable, 7-day duration. Etc Tab 8 Slot Coupon : Untradeable, 7-day duration. Character Slot Expansion Coupon : Untradeable, 7-day duration. 2x EXP Coupon (15 min) (x3) : Untradeable, 7-day duration.



NEW UPDATES

Theme Dungeon: Secret Forest of Elodin

UTC: Available June 12 (after maintenance)

Requirement: Lv. 30 and above (Zero characters must have completed up to Chapter 2).

Strange sounds are coming from the secret forest. What can it possibly be? Help Anne and discover the secrets of Elodin!

Accept ‘[Elodin] Anne’s Plea for Help’ quest within the quest notifier on the left side of the screen.

Complete the Secret Forest of Elodin Theme Dungeon to receive Elodin Bird Dog medal!

Rewards:

Elodin Bird Dog : Medal. Untradeable. Grants STR/DEX/INT/LUK +3, MaxHP/MaxMP +150, Defense +15.

Spell Trace (x200)

Mesos

Job Balance Adjustments

All Jobs

[Final Attack Type Skills] : Final Attack Type Skill is being added to the skill description to inform that it belongs to the Final Attack types.

[Erda Shower] : Skill effect will remain at the location where it was used.

[Linked Skills] : Fixed the error where, while linking, you could not use consumable items or the skill action was canceled from using consumables.

[Additional Launch Type Skills] : Fixed the error of attacking extracted Erda or Arma Jr. in Erda Spectrum.

[True Arachnid Reflection]: Fixed the error of attacking extracted Erda or Arma Jr. in Erda Spectrum.

All Warrior Jobs

[Weapon Aura]: The issue where the damage and attack count of aura wave was not affected by the damage of the skill used to activate, nor by the skills, or buffs that increased attack count, will be fixed.

All Bowman Jobs

[Guided Arrow]: Based on Lv. 25, duration and cooldown will increase from 30 sec to 60 sec, and attack count from 45 times to 90 times.

All Thief Jobs

[Dark Sight]: Fixed the error of still getting the Abnormal Status from falling objects, when you dodge falling objects using Dark Sight inside skills that reduce damage taken.

All Pirate Jobs

[Overdrive] : Based on Lv. 25, Attack Power will get increased from 50% to 70%.

[Loaded Dice]: In Ursus, the additional die will no longer show when you use Roll of the Dice.

All Explorer Warrior Jobs

[Blitz Shield]: The issue where the protective shield could not be manually blown up when you moved channels after using the skill, will be fixed.

All Explorer Bowman Jobs

[Fury of the Wild]: Effects for the summoned monster will change.

All Explorer Thief Jobs

[Sudden Raid]: Fixed the error of the blackout effect not properly displaying when the screen is zoomed out, such as in Ursus.

Hero

[Combo Attack] : A feature where you can turn the effect On/Off by right-clicking the skill icon from the skill window will be added, and you can check the current Combo Orb count in the buff window.

[Burning Soul Blade] : Skill will now be protected by Buff Freezer, and the distance at which the stationary status stays remaining will get increased.

[Panic] : Based on Master level, chance to apply Blind Abnormal Status is increased from 90% to 100%, and attack range is increased by 150%.

[Shout]: Removed the feature where Shout with different effects was activated when you used it with the down arrow key.

Paladin

[High Paladin] : Based on Master level, Critical Damage Increase value is increased from 8% to 15%.

[Grand Guardian]: Can now move while casting the skill. Hit Damage Reduction gets fixed to 50%. Cooldown gets reduced from 180 seconds to 150 seconds. Attack range before the cross gets enlarged increases by 20% compared to before. The time it takes for the cross to enlarge gets reduced.

Dark Knight

[Calamitous Cyclone]: Based on Lv. 25, damage of concluding attack increases from 2400% to 3000%, attack count increases from 12 times to 15 times. Aura wave from Weapon Aura may get activated from the concluding attack.

All Explorer Magicians

[Unreliable Memory] : Now displays a unique animation when attempting to use a skill on which SP was not spent.

[MP Boost] : Critical Rate increase value for equipping a wand is increased from 3% to 5%.

[Infinity]: Cooldown resets will no longer be applied.

Arch Mage (Fire, Poison)

[Viral Slime] : Fixed the issue where the skill effect transparency setting from another character was not getting applied.

[Flame Haze] : Fixed the issue where the skill effect transparency setting from another character was not getting applied.

[Meteor Shower] : Fixed the issue where Meteor still fell on a single enemy even while it was not on cooldown.

[DoT Punisher] : Based on Lv. 25, cooldown is reduced from 30 sec to 25 sec.

[Poison Nova]: Based on Lv. 25, cooldown is reduced from 30 sec to 25 sec.

Arch Mage (Ice, Lightning)

[Blizzard] : Fixed the issue where Blizzard still fell on a single enemy even while it was not on a cooldown.

[Freezing Breath] : Fixed the issue where skill effect transparency setting from another character was not getting applied.

[Spirit of Snow] : Based on Lv. 25, damage gets increased from 600% to 700%, single target damage from 1000% to 1400%, max enemies hit gets increased from 8 to 10.

[Elemental Adaptation (Ice, Lightning)] : Fixed the issue where the protective shield intermittently remained even after defending from an abnormal status attack after activation.

[Chain Lightning - Reinforce] : Damage increase value is increased from 10% to 20%.

[Frozen Orb] : Casting delay gets reduced by 35% compared to before.

[Frozen Orb - Reinforce] : Fixed the issue of the skill icon being switched with that for Frozen Orb - Spread.

[Frozen Orb - Spread]: Fixed the issue of the skill icon being switched with that for Frozen Orb - Reinforce.

Bishop

[Heal] : Fixed the issue where final damage increase applied to nearby monsters after using the skill was being applied as damage increase.

[Big Bang] : Attack range is increased by 38% compared to before.

[Righteously Indignant] : While using the skill, you can use the Heaven's Door, and Ethereal Form.

[Benediction] : Skill description is fixed such that it's identical to the actual skill, and fixed the issue where the skill effect was not visible to other party members in certain maps.

[Peacemaker] : Based on Lv. 25, damage increases from 600% to 700%, and Holy Light damage increases from 800% to 1000%.

[Mystic Door] : Fixed the occasional errors of the portal effect not showing and the effect transparency not applying.

[Holy Symbol] : When the party member receiving the Holy Symbol effect moves away from the character that cast it, the additional EXP gain will be reduced. When that party member returns near the caster, the previous effectiveness will be restored. You can tell the current state with the buff window icon and system message.

[Holy Symbol - Preparation] : It will no longer apply when the party member receiving the Holy Symbol effect moves away from the caster.

[Holy Symbol - Item Drop]: It will no longer apply when the party member receiving the Holy Symbol effect moves away from the caster.

Bow Master

[Quiver Cartridge] : Added a feature where critical damage of Bow Master is increased by 4% when attacking an enemy applied by Poison Arrow.

[Enchanted Quiver] : Added a feature where critical damage increase amount of Poison Arrow is increased to 8%.

[Quiver Barrage]: Based on Lv. 25, cooldown is reduced from 150 sec to 120 sec.

Night Lord

[Critical Throw] : There was a skill level where no changes were made to the stats even when you spent SP, so the critical rate was readjusted according to the skill level. Max value remains the same.

[Throwing Star Barrage] : Based on Lv. 25, Triple Throw's Final Damage reduction is removed. Quad Star's Final Damage reduction is decreased from 30% to 15%. Fixed the error of Shadow Partner being applied to the additional direction's Throwing Star.

[Dark Lord's Omen]: Based on Lv. 25, duration increased from 8 seconds to 12 seconds, and emission interval increased by 30% compared to before.

Shadower

[Shadow Veil] : Fixed the issue where damage did not get applied when the character was under incapacitated status such as transformation. Fixed the error of being able to use it while hanging on a stone wall. Fixed the error of the client occasionally quitting when you use it in certain locations.

[Smokescreen] : Fixed the error where the effect of enemies taking more Critical Damage in the Smokescreen was not being applied to boss monsters.

[Meso Explosion]: As Meso Explosion was being applied as magic damage, it has been changed so that it is applied as weapon damage instead.

Dual Blade

[Phantom Blow] : Attack range increases by 60% compared to before.

[Blade Fury] : Attack range increases by 20% compared to before.

[Sharpness] : Based on Master level., Critical Rate increase amount increases from 25% to 35%.

[Blade Tornado] : Based on Lv. 25, the damage of the tornado increases from 600% to 900%. Attack interval reduced by 25% compared to before, and cooldown decreases from 15 seconds to 12 seconds.

[Blades of Destiny]: Changed it to a skill where 3 attacks are activated consecutively. The additional hit from Blade Clone only applies 1 time.

All Explorer Pirate

[Octopush]: Action delay after jumping gets reduced.

Buccaneer

[Nautilus] : Additional attacks will continuously occur during cooldown instead of having a separate duration. Based on Master level, the damage of additional attack decreases from 250% to 165%.

[Meltdown]: Fixed the issue where invincibility was not getting applied while under the motion of casting the Energy Orb.

Corsair

[Bullet Barrage] : Based on Lv. 25, the attack count increases from 4 times to 5 times.

[Nautilus Assault]: Fixed the issue where invincibility was not getting applied while under the casting motion.

Cannoneer

[Monkey Business]: Skill is now protected by Buff Freezer. Range is increased by 10%. Based on Lv. 25, the attack count of Monkey Cannon increases from 3 to 4 times, and Monkey Bombs from 6 to 7 times.

Mihile

[Weightless Heart] : Action delay after jumping gets reduced.

[Radiant Cross] : Max enemies hit increases from 6 to 7.

[Shield of Light]: Fixed the error where the hit effect of having the shield displays to other characters, while you are hit after the shield disappeared.

Dawn Warrior

[Moon Dancer/Speeding Sunset] : Based on Master level, the damage increases from 350% to 400%.

[Rift of Damnation] : Based on Lv., 25, the cooldown gets reduced from 240 seconds to 180 seconds.

[Soul Eclipse] : Based on Lv. 25, the attack count increases from 5 times to 7 times.

[Solar Pierce] : Casting action delay is reduced by 15%. Attack range is increased by 5%.

[Crescent Divide] : Casting action delay is reduced by 15%. Attack range is increased by 13%.

[Student of the Blade]: Based on Master level, Critical Damage boost value is increased from 8% to 15%.

Blaze Wizard

[Orbital Flame - Split Attack] : The skill description will get changed so that it is identical to the actual skill.

[Inferno Sphere] : Based on Lv. 25, the attack interval reduces by 15% compared to before. Fixed the issue where you couldn't move if got incapacitated such as transformation while using the skill. Pheonix Feather will be prepared even when you are dead.

[Burning Conduit] : Fixed the issue where the skill effect was not visible to other party members on certain maps.

[Natural Talent] : Critical Rate boost value for equipping a wand is increased from 3% to 5%.

[Phoenix Run] : If you died while having the Heaven's Door buff, it will not activate but consumes Heaven's Door buff first.

[Final Orbital Flame]: Damage boost when attacking normal monsters is increased from 10% to 15%.

Wind Archer

[Touch of the Wind] : Changed to a passive skill.

[Bow Expert] : Based on Master level, the Critical Damage increase amount increases from 8% to 20%.

[Storm Elemental] : Casting action delay is reduced by 55%.

[Wind Walk] : Fixed the error of not moving forward when you use it right before landing on the platform after jumping.

[Sylvan Aid] : Casting action delay is reduced by 55%.

[Albatross] : Casting action delay is reduced by 80%.

[Howling Gale]: Fixed the error of less attack count being applied

Night Walker

[Critical Throw] : There was a skill level where no changes were made to the stats even when you spent SP, so the critical rate are readjusted according to the skill level. Max value remains the same.

[Vitality Siphon] : Changed to a skill where you consume all of the Marks of Darkness to generate a shield, instead of a skill where Max HP increased each time you left a Mark of Darkness.

[Vitality Siphon-Extra Point] : Changed to a skill where shield amount increases by 1500, instead of a skill where Max HP increases.

[Vitality Siphon-Steel Skin] : Skill gets deleted, and gets replaced with Vitality Siphon-Reinforce.

[Vitality Siphon-Reinforce] : A new skill where ATT increases by 60 when the shield exists.

[Vitality Siphon-Preparation] : Changed to a skill where Status Resistance increases by 30 when the shield exists, instead of a skill where Status Resistance increases proportionate to the Marks of Darkness.

[Shadow Jump] : Final Damage boost for Throwing Star skill used in air is increased from 10% to 15%.

[Darkness Ascending] : If you died while having the Heaven's Door buff, it will not activate but consumes Heaven's Door buff first.

[Shadow Spear]: Fixed the error where the number of shadow spears created was decreasing when you keep attacking from certain areas.

Thunder Breaker

[Primal Bolt]: From its passive features, the increase in damage by 25% gets changed to increase in final damage by 20%.

Aran

[Combat Step] : When using it mid-air, the action delay after jumping gets reduced.

[Swing Studies Ⅰ] : The Final Damage increase buff duration after using Smash Swing gets increased from 2 seconds to 3 seconds.

[Swing Studies Ⅱ] : The Final Damage increase buff duration after using Smash Swing gets increased from 4 seconds to 5 seconds.

[Maha's Blessing] : Based on Master level, ATT and Magic ATT Power increase value increases from 20 to 30.

[Might] : Based on Master level, ATT Power increase value increases from 10 to 40.

[Adrenaline Burst] : The duration at which you cannot use the skill after using Adrenaline Rush gets reduced from 15 seconds to 5 seconds.

[Maha's Domain] : Casting action delay is reduced, and its duration will be displayed in the buff window.

[Maha's Fury] : Casting action delay is reduced.

[Maha's Carnage]: Changed to a skill where 2 attacks are activated consecutively. The additional hit from Swing Studies will only activate 1 time. Fixed the error of Boss Damage boost not applying and skill voice not playing when used without commands.

Evan

[Hero's Will] : Casting action is removed.

[Spell Mastery]: Critical Rate boost value for equipping a wand is increased from 3% to 5%.

Mercedes

[Glide Blast] : Action delay after jumping gets reduced, and movement range increases.

[Irkalla's Wrath] : Based on Lv. 25, damage gets increased from 750% to 800%, attack count from 6 times to 8 times, and the cooldown from 120 seconds to 150 seconds.

[Ignis Roar]: Fixed the error of the duration resetting when you ride and then disable a mount.

Phantom

[Judgment Draw] : UI can be moved with the mouse.

[Impeccable Memory] : Fixed the issue where stolen skills could not be used while ducking. Fixed the issue where client sometimes crashed when you used the Net Toss skill, and the issue where skill description was not properly visible when you used Barrel Roulette.

[Impeccable Memory II] : Fixed the error of Boost Node not applying when you steal Pathfinder's Cardinal Burst. The actual cooldown applied will be displayed on the skill tooltip when you steal Heal.

[Impeccable Memory III] : Fixed the error where the additional Abnormal Status Resistance boost is not applied, when you steal Pathfinder's Cursebound Endurance and became subject to an Abnormal Status during its duration.

[Phantom Swiftness] : Action delay after jumping gets reduced.

[Phantom's Mark] : The 3-second Dark Sight buff gets changed to 2-second invincibility buff after use. Based on Lv. 25, the trajectory's attack count gets increased from 2 times to 3 times, the Mark's attack count from 10 times to 12 times, and the cooldown from 25 seconds to 30 seconds.

[Blason Fantome] : Based on Master level, damage is increased from 250% to 320%, and attack range is increased by 24%.

[Final Feint] : If you died while having the Heaven's Door buff, it will not activate but consumes Heaven's Door buff first.

[Rose Carte Finale] : Casting action delay is reduced by 45%, cooldown is reduced from 65 sec to 30 sec, and duration for the card stuck in the ground is decreased from 12 seconds to 8 seconds.

[Ace in the Hole]: If the monster it was supposed to attack disappears at the same time the skill activates, the card does not disappear but seeks another monster nearby.

Shade

[Close Call] : Fixed the issue where the buff icon remains at times even when the transferred character has removed the link.

[Blade Imp - Downward Slash] : Enemy attacked with Shade is hit with 10% more Final Damage for 15 seconds with an addition of the feature that casts Blade Imp - Trap debuff.

[Blade Imp - Forward Slash] : Enemy attacked with Shade is hit with 10% more Final Damage for 15 seconds with an addition of the feature that casts Blade Imp - Trap debuff.

[Blade Imp - Spin Slash] : Enemy attacked with Shade is hit with 10% more Final Damage for 15 seconds with an addition of the feature that casts Blade Imp - Trap debuff.

[Spirit Bond Max] : Increased cooldown for Spirit Frenzy casted by the Spirit Guardian from 30 to 60 sec, and increased boost for the final damage casted by Shade as the Spirit Guardian casts the Spirit Frenzy from 450% to 600%.

[Spirit Frenzy]: Based on Master level, damage is decreased from 200% to 75%. Attack count is increased from 1 to 3 times.

Luminous

[Magic Mastery] : Based on Master level, a feature to increase critical rate by 15% has been added.

[Aether Conduit]: Added a feature that additionally increases Critical Rate by 15%.

Demon Slayer

[Dark Winds] : Fixed the issue where the action delay diminishes after jumping, and direction could not be changed when using Glide immediately after using Rope Lift.

[Focused Fury] : Based on Master level, the 40% damage increase feature has been changed to a 25% final damage increase feature.

[Barricade Mastery] : Based on Master level, Critical Damage increase value is increased from 8% to 15%.

[Orthrus] : Based on Lv. 25, duration is changed from 48 to 40 sec, Nemea's cooldown is decreased from 3 to 2 sec, Geryon's cooldown from 5 to 3 sec. Increased Geryon's damage from 1600% to 1800%.

[Infernal Concussion]: It can now be used while jumping, but will no longer launch monsters in the air. Casting action delay is reduced by 15%, and attack range is reduced by 9%.

Demon Avenger

[Dark Winds] : Fixed the issue where the action delay diminishes after jumping. Fixed the issue where direction could not be changed when using Glide immediately after using Rope Lift.

[Arcane Symbol] : HP increase value upon enhancement has been increased from 1400 to 1750.

[Nether Shield] : If there are no monsters around to attack, it will disappear without being re-created, after the delay. If the monster it was supposed to attack disappears at the same time the skill activates, the shield does not disappear but seeks another monster around.

[Demonic Blast]: Charging method has been changed. HP recovery upon defeating enemies with the attack or attacking boss monsters is increased: from 5% to 10% for stage 1, from 12% to 15% for stage 2, and from 20% to 25% in stage 3. Fixed the error of it activating while using skills that are not Exceed skills.

Blaster

[Double Jump] : Action delay after jumping has been reduced.

[Ballistic Hurricane] : Fixed the issue where the feature to maintain Combo Training at its max level is applied when the skill is used and not when attack hits.

[Revolving Cannon] : Fixed the error where the manual reload does not work properly while charging other skills.

[Hyper Magnum Punch] : Added a 30% damage boost feature against normal monsters to Shotgun Punch's shockwave.

[Rocket Punch] : Fixed the error of damage not increasing with Cannon Overdrive.

[Bullet Blast]: Weapon Aura's Aura Wave will be activated by the charge attack. Fixed the error where the explosion attack does not get damage boost from Cannon Overdrive.

Battle Mage

[Dark Genesis] : Fixed the issue where it activates the thunder attack on a single enemy even while it was not on cooldown.

[Altar of Annihilation] : Fixed the issue where when used, the action is activated and the skill is not.

[Grim Harvest] : Skill will now be protected by Buff Freezer. Automatically moving closer to the characters are changed to a feature to re-summon when the skill is used again. Max duration increase is applied for each attack. A feature to decrease 50% of cooldown will be added instead of the increase in duration due to the attack during Master of Death.

[Party Shield]: The duration will now be displayed on the buff window.

Wild Hunter

[Double Jump/Triple Jump] : Action delay after jumping has been reduced.

[Primal Grenade] : 20% increase in explosion range. The issue of targeting monsters discerned as allies will be fixed.

[Hunting Assistant Unit] : Based on Master level, attack count is increased from 2 times to 3 times, and attack range is increased by 40%.

[Drill Salvo] : Based on Master level, duration is increased from 8 seconds to 12 seconds.

[Exploding Arrows/Jaguar Rampage] : Cooldown is decreased from 14 seconds to 12 seconds.

[Jaguar Storm] : Now the Buff Freezer can be applied.

[Primal Grenade]: The grenade will be prepared even if the character has died.

Xenon

[Modal Shift] : Fixed the issue where the skill could be used in a state when it cannot be used.

[Propulsion Burst] : Action delay after jumping has been reduced.

[Mecha Purge: Bombard] : Casting action delay is reduced by 13%. Attack range is increased by 18%.

[Mecha Purge: Bombardment]: Casting action delay is reduced by 11%. Attack range is increased by 19%.

Mechanic

[Overclock] : Based on Master level, the 30% damage increase feature has been changed to a 15% final damage increase feature.

[Mech Cannonade] : Based on Lv. 25, max key-down hold time will be increased from 8 to 10 seconds, additional Homing Beacons Fired will be increased from 3 to 5, and cooldown will be decreased from 240 to 200 seconds. Fixed the issue where the prerequisite skill wasn't being applied.

[Robot Mastery] : The increased damage for summoning robots is now also reflected in the Stats Window.

[Support Unit: H-EX] : The increased Final Damage from the Support Unit is now also reflected in the Stats Window.

[Open Portal: GX-9] : Fixed the errors where it falls below when set up on a slanted platform and where it does not get your skill transparency settings applied if another character uses it in boss contents

[Heavy Salvo Plus] : Based on Master level, the damage is increased from 390% to 400%. Fixed the error where you could not jump until the skill ends, if you input Mechanic Dash while holding the key down.

[Mobile Missile]: Based on Lv. 25, the number of missiles launched is increased from 30 to 38.

Kaiser

[Realign: Defender Mode] : Max HP increase feature has been removed.

[Air Lift] : Action delay after jumping has been reduced.

[Defender Mode I] : Max HP increase feature has been removed.

[Final Form] : Changed so that the Morph Gauge will be used up when it ends, not when it's in use. The hit range during use is decreased to that of a normal character. Fixed the issue where the character was being displayed when entering Eagle Hunting during Pollo & Fritto's Bounty Hunting while in Final Form mode. If you have preserved the Final Form with Buff Freezer, then the Morph Gauge will also be preserved as well.

[Attacker Mode II] : An additional 5% Final Damage increase feature will be added when command is used in Attacker Mode.

[Defender Mode II] : Added a feature to recover 3% of Max HP when using command in Defender Mode. Removed the max HP increase feature.

[Attacker Mode III] : A feature to increase 10% Boss Damage while in Final Form of Attacker Mode will be added.

[Defender Mode III] : A feature is added to decrease by 5% the hit damage including the attack that deals damage at a certain proportion to max HP while in Final Form of Defender Mode. The max HP increase feature is removed.

[Nova Guardians] : Skill will now be protected by Buff Freezer. Fixed the issue where the Kaiser is not moved closer to the character when traveling a long distance at once on a large map.

[Final Trance]: When the Final Form from using Final Trance ends, the Morph Gauge before using the skill is now restored

Cadena

[Muscle Memory] : Fixed the issue where the client would close at times when various additional attack skills are activated at once.

[Veteran Shadowdealer] : Fixed the issue where the client would close at times when various additional attack skills are activated at once.

[Chain Arts: Void Strike] : Fixed the issues where the client would close at times when various additional attack skills are activated at once, and damage wouldn't apply when monster's actual location and the location from which attack is possible, differ.

[Summon Spiked Bat] : Fixed the error of the damage decreasing when you attack the max number of monsters while having the Ability/Monster Life Potential that increases the max number of enemies hit.

[Potential Skill]: Fixed the error of having no sound effects.

Angelic Buster

[Feather Hop] : Action delay after jumping has been reduced.

[Trinity - Split Attack] : Skill description will be changed to match the actual skill.

[Supreme Supernova] : Fixed the error of being able to use it while hanging on a stone wall.

[Superstar Spotlight] : Fixed the error of being able to use it while hanging on a stone wall.

[Mighty Mascot]: Fixed the error where it does not work properly when you move maps during the attack.

Zero

[Burst Jump] : Action delay after jumping has been reduced.

[Time Distortion] : Fixed the issue where skill effects weren't displayed to other party members on certain maps.

[Twin Blades of Time] : Based on Lv. 25, Alpha and Beta Link's 3rd Hit damage will be decreased from 3250% to 2000%. Attack count will be increased from 8 to 13 times. Joint Attack damage will be decreased from 6000% to 4800%. Attack count will be increased from 12 to 15 times. Tag cannot be done while in use.

[Shadow Flash]: Fixed the issue where the Skill Node could be removed while Beta's Shadow Flash is in cooldown.

Kinesis

[Kinetic Step] : Moving distance has been increased to the right and left. Decreased upward.

[Psychic Shockwave] : Based on Lv. 25, damage will be decreased from 1600% to 1100%. Micro Black Hole's damage will be increased from 700% to 1000%. When Psychic Shockwave is used with the Micro Black Hole present, the existing Micro Black Hole will not disappear and a new Micro Black Hole will not be created.

[Ultimate - B.P.M.] : Based on Master level, cooldown is reduced from 3 to 0.5 seconds.

[Psychic Tornado] : Added a 0.5 seconds activation cooldown so that the object-throwing attack is not activated immediately after using the skill, when you mash the skill button.

[Mind Break] : Based on Master level, attack range is increased by 100%.

[Mental Overdrive] : The duration is increased from 20 to 30 seconds, and the cooldown is increased from 180 to 210 seconds. During the skill, Kinesis' theme background music is played.

[Ultimate - Psychic Shockwave]: Fixed the error where the client could close if you kept using the skill.

Illium

[Crystal Ignition] : Attack interval will be decreased by 40% compared to before.

[Templar Knight] : Based on Lv. 25, attack count will be fixed and increased to 5 to 6 times, and duration time from 30 to 40 seconds.

[Templar Knight] : Strong projectile starting delay reduced.

[Crystalline Spirit]: Radiant Javelin will chase after near enemies first, prior to the crystal, after coming in contact with the crystalline spirit. Reaction - Destruction will not come into contact with the crystalline spirit during cooldown. Reaction skill activated from the Crystalline Spirit will use a separate effect. Prerequisite skills of Reaction - Destruction II and Reaction - Domination II Lv. 1 will be added.

Ark

[Mystic Leap/Instinctual Leap] : Action delay after jumping has been reduced.

[Battle Frenzy] : Fixed the issue were prerequisite skill wasn't being applied.

[Unstoppable Impulse/Tenacious Instinct] : Based on Master level, the cooldown is increased from 4 to 6 seconds.

[Endless Dream]: The input time window for linking to other skills is slightly increased.

Kanna Class Revamp

[Updated June 11 at 11:20 PM PDT] Removed an erroneous note regarding the Elementalism Link skill. To clarify, there are no changes to Kanna's Elementalism link skill in this update.

UTC: Available June 12 (after maintenance)

Kanna is getting more than a skill revamp, she’s receiving an entire revamp as a class!

We have overhauled many of Kanna’s existing skills and added several new ones with the goal of emphasizing Kanna’s identity and making her shine as a class.

We have adjusted the Kishin Shoukan skill and applied buffs and fixes to correct the balance.

Dawn Warrior is now named Akatsuki Warrior.

Akatsuki Blossoms is now named Hero's Will.

Mana Vein - Persist is now named Geomancy - Persist.

Beginner

Blessing of the Five Elements : Permanently Increases MHP by 15% and Damage from enemies by 20%. Max Level 1. *M.ATT +1 per 700 HP, no cap; Increase HP when MP increase equip is equipped.

Manaflow : When Mana is not full, automatically recovers 50 every 6 seconds. Fan Weapon Mastery: +40%. Max Level 1.

Haku the Familiar : The mystical creature Haku follows you around EVERYWHERE.

Return of the Five Planets: Return to Momijigaoka. Cooldown: 600 seconds.



1st Job

Geomancy : Sense and tap into the invisible flow of spiritual power through the forms of natural objects and the harmony of the energy around you. Max Level 1.

Level 1: Permanently gain Insight Lv.30. Max Mana Veins: 3. Cooltime: 5 seconds.

Spiritual Enlightenment : Permanently increased INT by 40 and Defense by 400. Max Level 10.

Haku the Familiar 2 : Permanently increased LUK by 30 and Speed by 20. Max Level 1.

Shikigami Haunting : Use the power of the spirit walker skill to attack enemies in front. Basic attack can be continued up to 3 hits and does not consume Mana. Max Level 20.

Level 20:

[First Hit]: Damage: 150%, Max Enemies Hit: 4, Attack Count: 2. [Second Hit]: Damage: 150%, Max Enemies Hit: 4, Attack Count: 2. [Third Hit]: Damage: 180%, Max Enemies Hit: 4, Attack Count: 2.

Mana Warp : Press directional key and skill key together to teleport horizontal and vertical distance. Max Level 15.

Level 15: Horizontal Distance: 300, Vertical Distance: 400. [Mana Vein Teleport]: Press skill key when a Mana Vein is discovered to immediately jump to it. [Random Teleport]: Press skill key in town to teleport to a random location.

Ghost Yaksha Trainee : Summons the Baby Ghost Yaksha. Ghost Yaksha deals damage once as soon as it appears and repeatedly uses its attack from its location facing the direction it was summoned to. When duration ends, it deals damage to and pulls monsters near it. Max Level 20.

Level 20: Mana Cost: 30, Damage: 120%, Max Enemies Hit: 6, Attack Count: 4, Duration: 30 seconds. Cooldown: 3 seconds. When the skill duration ends, it deals 350% damage.

Mana Pulse: A buff that is automatically cast from Geomancy passive skill. Once created, the Mana Vein is maintained for 15 seconds. If barriers are used, an even stronger barrier can be installed by absorbing the Mana Vein’s Energy. Once Kanna leaves the field, all Mana Veins will disappear immediately. Max Level 1.

2nd Job

Shikigami Haunting 2 : In-depth study has enhanced your Shikigami Haunting. Has a change of tossing a devil-destroying talisman to burn enemies and slow them down. Max Level 20.

Level 20:

[First Hit]: Damage: 170%, Max Enemies Hit: 6, Attack Count: 2. [Second Hit]: Damage: 170%, Max Enemies Hit: 6, Attack Count: 2. [Third Hit]: Damage: 210%, Max Enemies Hit: 6, Attack Count: 2. [Spirit Warding Charm]: Activation Chance: 40%, Damage: 105% every seconds, Duration: 6 seconds, Speed: -60%.

Exorcist’s Charm : Use power as a Spirit Walker to draw a large protective charm. Max Level 15.

Level 15: Mana Cost: 40, Damage: 350%, Max Enemies Hit: 15, Attack Count:6, Duration: 3 seconds. Cooldown: 3 seconds.

Ghost Yaksha Brother : Summons the dependable Older Brother Ghost Yaksha, and commands it to push back and attack enemies. Ghost Yaksha deals damage once as soon as it appears and repeatedly uses its attack from its location facing the direction it was summoned to. When duration ends, it deals damage to and pulls monsters near it. Max Level 20.

Level 20: Mana Cost: 30, Damage: 150%, Max Enemies Hit: 8, Attack Count: 4, Duration: 30 seconds. Cooldown: 3 seconds. When the skill duration ends, it deals 350% damage.

Shikigami Charm : Uses the spirit walker skill to focus Mana around the feet, flying backwards and creating a vortex. You can deal damage to monster within the path. Max Level 15.

Level 15: Mana Cost: 25, Damage: 180%, Max Enemies Hit: 8, Attack Count: 4. Cooldown: 6 seconds.

Radiant Peacock : Brandish your fan in such a way that it resembles a peacock, increasing the attack speed of the fan. Max Level 10.

Level 10: Increases the Attack Speed by 2 levels, Duration: 240 seconds.

Haku Reborn : Haku takes human form to fight by Kanna’s side using Spirit Walker skills. Max Level 10.

Level 10: Mana Cost: 50, Duration: 300 seconds, Cooldown: 5 seconds.

Soul Bomb : When your target is defeated, it’s soul explodes, dealing additional damage to nearby enemies. Max Level 5. Level 5: Damage: 120%, Max Enemies Hit: 4.



Haku Skills

Haku’s Gift : Recovers HP when Kanna’s HP is below 90%. Max Level 10.

Level 10: Recovers 50% of Max HP. Cooldown: 120 seconds.

Foxfire : Barrier of fire made of foxfires absorbs damage and reflects damage back. Max Level 10.

Level 10: Foxfire Count: 3, Reflect 800% damage, Duration: 30 seconds. Cooldown: 60 seconds.

Haku’s Blessing : A buff that is always applied to Kanna and party members while Haku is taking human form. Max Level 10.

Level 10: Magic ATT from Haku’s fan is transferred by 20%, increasing Magic ATT of Kanna and party members.

Breath of the Unseen : A buff that is always applied to Kanna while Haku is taking human form. Haku’s Mana-filled breath strengthens Kanna, according to the number of party members it touches. Number of party members are displayed on the buff icon. Max Level 10.

Level 10: Final Damage: +3%.



3rd Job

Warding Barrier : Sacrifice 4 of your Mana recovery speed to create a powerful barrier in the field. You can create 3 barriers at the same time. Max Level 1.

Shikigami Haunting 3 : Channels Kagutsuchi, the god of fire, to enhance Shikigami Haunting. Max Level 20.

Level 20:

[First Hit]: Damage: 200%, Max Enemies Hit: 6, Attack Count: 4. [Second Hit]: Damage: 200%, Max Enemies Hit: 6, Attack Count: 4. [Third Hit]: Damage: 250%, Max Enemies Hit: 6, Attack Count: 4. [Spirit Warding Charm]: Activation Chance: 40%, Damage: 105% every seconds, Duration: 6 seconds, Speed: -60%.

Ghost Yaksha Lieutenant : Summons a powerful Big Brother Yaksha. Ghost Yaksha deals damage once as soon as it appears and repeatedly uses its attack from its location facing the direction it was summoned to. When duration ends, it deals damage to and pulls monsters near it. Max Level 20.

Level 20: Mana Cost: 30, Damage: 200%, Max Enemies Hit: 10, Attack Count: 4, Duration:30 seconds. Cooldown: 3 seconds. When the skill duration ends, it deals 400% damage.

Lifeblood Ritual : Gains knowledge of a secret art that allows one to steal vitality from unclean souls while strengthening the body. Max Level 5.

Level 5: Restores 5% of Max HP for each enemy defeated. When attacking a boss monster, restores 1% of Max HP every 4 seconds. Permanently increases Status Resistance by 30%.

Spirit Path : Sharpen your skills as a Spirit Walker, enhancing your power to subdue unclean beings. Max Level 10.

Level 10: Critical Rate: +25%, Critical Damage: +20, Magic ATT: +30.

Yosuzume : Upon successful attacks with Spirit Walker skills, Shikigami Charms fly and attack together at a certain chance. Max Level 15.

Level 15: Activation Chance: 70% for every successful attack, Damage: 195%, Final Damage: 5%, Final Damage duration: 5 seconds.

Tengu Strike : Launch Tengus on either side of yourself to attack. Max Level 20.

Level 20: Mana Cost: 20, Damage: 400%, Max Enemies Hit: 15, Attack Count: 5. Duration: 7 seconds. Cooldown: 1 second.

Blossom Barrier : Uses Spirit Walker skill to set up a Blossom Barrier that protects allies and self. Max Level 10.

Level 10: Mana Cost: 20, Damage Reduction: -60%, Duration: 100 seconds, Status Resistance: +30, Knockback Resistance: +50%. Cooldown: 100 seconds.

Kishin Shoukan : Calls forth the demons Hana and Yuki, who attack any enemies trapped between them. Demons’ presence strengthens the dark energy, causing the monsters to respawn more quickly. Max Level 20.

Level 20: Mana Cost: 20, Damage: 150%, Max Enemies Hit: 10, Attack Count: 2, Duration: 150 seconds. Reduces respawn time by 50% and increases max amount of monsters that can be created by 50%. Cooldown: 5 seconds.

Mana Balance : Converts some of your vitality into positive and negatively charged energies, immediately recovering some of your Mana. Max Level 5.

Level 5: Uses 50% Max HP to immediately recover 80 Mana. Cooldown: 15 seconds.



4th Job

Shikigami Haunting 4 : Learn the ultimate will of the Spirit Walker’s skills, enhancing Shikigami Haunting to its complete form. When the last third hit lands on a monster, you will immediately recover some Mana. Max Level 20.

Level 20

[First Hit]: Damage: 250%, Max Enemies Hit: 8, Attack Count: 4. [Second Hit]: Damage: 300%, Max Enemies Hit: 8, Attack Count: 4. [Third Hit]: Damage: 400%, Max Enemies Hit: 8, Attack Count: 4. Recover 5 Mana.

Ghost Yaksha Boss : Summons the Boss Ghost Yaksha who has overwhelming powers. Ghost Yaksha deals damage once as soon as it appears and repeatedly uses its attack from its location facing the direction it was summoned to. When duration ends, it deals damage to and pulls monsters near it. Max Level 20.

Level 20: Mana Cost: 40, Damage: 240%, Max Enemies Hit: 10, Attack Count: 4, Duration:30 seconds. Cooldown: 3 seconds. When the skill duration ends, it deals 500% damage.

Haku Perfected : Upgrades Haku Reborn. Haku can take human form longer and can use even more powerful Spirit Walker skills. Max Level 10.

Level 10: Duration: 500 seconds.

Kasen : Increases the Mastery and Damage of fans. Max Level 30.

Level 30: Fan Mastery: 70%, Damage: +30%.

Nightghost Guide : When attacking, a spirit appears at a fixed rate to deal damage to and curse enemies. Max Level 10.

Level 10: Attack Chance: 30%, Damage: 160%, Max Enemies Hit: 6, Attack Count: 1. Attacked monsters have 30% chance to give 30% additional EXP for 4 seconds, and have increased chance to drop equipment with potential. Cooldown: 3 seconds.

Vanquisher’s Charm : Blasts the enemy with evil-destroying charms. Upon using the skill, you will additionally accumulate cumulative Mana consumption required to activate Shikigami Doppelganger. Max Level 30.

Level 30: Mana Cost: 25, Damage: 300%, Max Enemies Hit: 1, Attack Count: 3. Accumulates 5 Mana for Shikigami Doppelganger activation.

Bellflower Barrier : Use your power as Spirit Walker to create a Bellflower Barrier, strengthening yourself and your party members. Max Level 20.

Level 20: Mana Cost: 20, Damage: 20%, Boss Damage: +5%, Duration: 100 seconds. Cooldown: 180 seconds.

Orochi Unbound : Temporarily releases the sealed shikigami, Orochi, and burns enemies in a wide area with the Mana imbued with Orochi’s powers. Max Level 10.

Level 10: Mana Cose: 50, Damage: 1500%, Max Enemies Hit: 15, Attack Count: 1. Hold the key down for up to 4 seconds to use 5 Mana every second. Damage: 350%, Max Enemies Hit: 10, Attack Count: 1.

Nine-Tailed Fury : Unleash Haku’s power to attack all enemies in sight. Max Level 10.

Level 10: Mana Cost: 60, Damage: 600%, Max Enemies Hit: 15, Attack Count: 8, Duration: 35 seconds. Damage increases by 20%. [Passive Effect]: Activation Chance: 60%, Damage: 150%, Max Enemies Hit: 6, Attack Count: 3. Only activates when skill is off cooldown.

Shikigami Doppelganger : Creates a large paper Shikigami that looks like Kanna. The paper shikigami receives Mana whenever Kanna uses Mana, and when it accumulates enough, it burns and attacks monsters nearby. Max Level 20.

Level 20: Mana Charge Required: 260, Damage: 1800%, Max Enemies Hit: 8, Attack Count: 8. Cooldown: 5 seconds.

Falling Sakura : Call forth a sakura tree to slam down in front of you. Max Level 20.

Level 20: Mana Cost: 60, Damage: 900%, Max Enemies Hit: 10, Attack Count: 5. 100% of Max HP recovered for yourself and nearby party members. Cooldown: 20 seconds.

Binding Tempest : Throw a charm imbued with the power to seal demons at the enemies before you, temporarily turning them to stone and stunning them in place. Max Level 20.

Level 20: Mana Cost: 40, Damage: 250%, Max Enemies Hit: 15, Attack Count: 8, Stun Duration: 10 seconds. Depending on the amount of damage dealt, the Stun Duration can be increased to up to 100%. Cooldown: 120 seconds.

Dawn’s Warrior : Increases all stats you directed invested Ability Points in. Max Level 30.

Level 30: All Stats assigned by Ability Points: +15%, Duration: 900 seconds.

Hero's Will : By focusing your mind, you can ignore some abnormal status effects. Immune to abnormal status for 3 seconds after use. Max Level 5. Level 5: Mana Cost: 5. Cooldown: 360 seconds.



Haku Skills

Haku’s Gift 2 : Recovers HP when Kanna’s HP is below 90%. Max Level 10.

Level 10: Recovers 80% of Max HP. Cooldown: 120 seconds.

Foxfire 2 : Barrier of fire made of foxfires absorbs damage and reflects damage back. Max Level 10.

Level 10: Foxfire Count: 3, Reflect 1350% damage, Duration: 55 seconds. Cooldown: 60 seconds.

Haku’s Blessing 2 : A buff that is always applied to Kanna and party members while Haku is taking human form. Max Level 10.

Level 10: Magic ATT from Haku’s fan is transferred by 40%, increasing Magic ATT of Kanna and party members.

Breath of the Unseen 2 : A buff that is always applied to Kanna while Haku is taking human form. Haku’s Mana-filled breath strengthens Kanna, according to the number of party members it touches. Number of party members are displayed on the buff icon. Max Level 10.

Level 10: Final Damage: +5%.



Hyper

Passive:

Vanquisher’s Charm - Extra Strike : (Req. Lv: 140) Vanquisher's Charm Attack Count: +2.

Geomancy - Spread : (Req. Lv: 140) Mana Vein Creation Limit: +1.

Vanquisher's Charm - Spread : (Req. Lv: 150) Vanquisher's Charm Max Monster Hit: +2.

Bellflower Barrier - Boss Rush : (Req. Lv: 150) Bellflower Barrier Boss Damage: +20%.

Blossom Barrier - Cooldown Cutter : (Req. Lv: 165) Reduces cooldown for Blossom Barrier by 90%.

Bellflower Barrier - Cooldown Cutter : (Req. Lv: 165) Reduces cooldown for Bellflower Barrier by 80%.

Vanquisher's Charm - Reinforce : (Req. Lv: 180) Vanquisher's Charm Damage: +20%.

Geomancy - Persist : (Req. Lv: 180) Mana Vein Duration: +5 seconds.

Bellflower Barrier - Persist: (Req. Lv: 190) Bellflower Barrier Curation: +20 seconds.

Active:

Circle of Suppression : (Req. Lv: 140) Sets up a barrier that blocks and weakens evil beings around yourself. Ignores Attack Nullification and Attack Reflection. Consumes Mana only when the skill is casted.

Mana Cost: 30, Damage: 500%, Max Enemies Hit: 15, Attack Count: 1.

Veritable Pandemonium : (Req. Lv: 160) Unleashes the powers of Ghost Yaksha Boss.

Mana Cost: 50, Damage: 1000%, Max Enemies Hit: 15, Attack Count: 4, Stun Duration: 15 seconds. Depending on the amount of damage dealt, Stun Duration can be increased to up to 100%. Cooldown: 120 seconds.

Princess's Vow : (Req. Lv: 190) Recall the oath you swore to Princess Sakuno, granting you courage. Skill only applies to party members who are Sengoku Warriors.

Mana Cost: 50, Damage: +10%, Duration: 60 seconds. Cooldown: 120 seconds.



5th Job

Following Enhancement Nodes have been removed:

Clay Yaksha Ether Pulse Rock Yaksha Nimbus Curse Spirit Corral Demon’s Fury

Following Enhancement Nodes have been included:

Summon Ghost Yaksha Kishin Shoukan Nightghost Guide Exorcist’s Charm Yosuzume Shikigami Doppelganger



Hayato Skill Revamp

UTC: Available June 12 (after maintenance)

Hayato is getting a skill revamp!

We have adjusted a few of Hayato’s skills to improve the overall convenience of the gameplay.

Akatsuki Hero is being renamed Akatsuki Warrior.

Akatsuki Blossoms is being renamed Hero's Will.

Beginner

Quick Draw

Normal Stance Bonus : Knockback Resistance chance was reduced. Quick Draw Stance Bonus : Since this skill is specialized for boss fights, Knockback Resistance chance was added.



1st Job

Battoujutsu Leap : Jump range has been increased while MP cost has been decreased.

Surging Blade : Knockback effects have been added to reduce losses in dealing damage.

Battoujutsu Advance: Adjusted tooltip and intuitive effect now shows above the character’s head to indicate the technique’s activation. Now, 8 additional sword energy will be created when using skills related to Battoujutsu Advance.

2nd Job

Vapor Blade: Adjusted tooltip and sensitivity for casting the skill with directional key so that it casts less frequently when using portals.

3rd Job

Fuu Sanrenzan : Adjusted tooltip.

Dankuusen : Attack range was increased to address the issue where aerial hits were not landing when linked with Shouryuusen skill.

Whirlwind Cut: Adjusted tooltip.

4th Job

Rai Sanrenzan : Adjusted tooltip.

Hitokiri Strike: Sideway movement skill is added since Hayato cannot double jump in Quick Draw Stance. Skill can be used every 6 seconds during cooldown after Hitokiri Strike is used.

Hyper

Princess’s Vow: Adjusted tooltip.

5th Job

Battoujutsu Zankou: Invincibility effect has been added while casting the skill.

Hayato & Kanna Quest Revamp

UTC: Available June 12 (after maintenance)

Changed all quest and direction dialogue to use scenario dialogue window.

Added navigation to all parts where character movement is required.

Updated all summary information for the 'Quest in Progress' information window.

Changed structure of the town map to improve quest movement flow.

Changed so that unnecessary portals will not show until they are necessary.

Fixed so that required job quests are displayed in Maple Guide.

Changed so that direction structure is more efficient.

Changed so that equip items are manually equipped through quest.

Fixed so that quests can be completed upon accepting.

Fury Totem

UTC: Available June 12 (after maintenance)

The new Fury Totem can now be purchased from the Maple Reward Shop!

Item can be purchased as a coupon that gives durational skill equipment.

When the item is equipped, ‘Fury Totem’ skill can be used.

Fury Totem Coupon : Untradeable, 30-day duration. Use to receive: Fury Totem : Untradeable, 2-hour duration. Grants the following buff: Reduces the monster respawn speed on the field by 50%, and increases the number of max monster respawn by 50%.



Erda Spectrum

UTC: Available June 12 (after maintenance)

Requirement: Lv. 200 and above. All characters that completed ‘[Vanishing Journey] Arcane Symbol: Vanishing Journey’ quest

Come help Nina with her investigation! Nina says each of the Erda has its own beautiful, unique color. However, Nina is too injured to continue her investigation. You can help Nina by defeating monsters and solving puzzles!

Talk to Nina in Nameless Town to enter Erda Spectrum.

You can enter in parties of 1 to 3 players.

There are a total of 2 stages.

Stage 1: Collect Erda by defeating the monsters in the area. In order to clear the stage, you must continuously hunt the monsters and repeatedly activate the reactor. Stage 2: Upon clearing Stage 1, you will be moved to one of these 2 maps.

Vanishing: Continue to defeat enemies summoned. Maintain the monster count below a certain threshold within the time limit to clear the stage. Tranquility: Hunt monsters to collect Erda energy and use it to push Arma Jr. monsters back to the caves. Continue to replenish the Erda energy and push Arma Jr. monsters back to clear the stage.

Rewards can be claimed once without playing when you have cleared Chu Chu Island and twice when you have cleared Lachelein.

You can complete Erda Spectrum 3 times daily.

Rewards:

Arcane Symbol: Vanishing Journey (x2)

EXP

Bug Fixes

Fixed the issue of no longer being able to progress through Labyrinth of Suffering and Limina quests since you could not enter the Source of Suffering if you have reached Lv. 255 before completing all the Labyrinth of Suffering quests.



Fixing an issue where the 'Versus Chief Knights' quest didn't specify the boss difficulty in the quest description.

Fixing an issue where the 'Do you even share, bro?' title didn't list its stat information in the description.

Fixing an issue where the Maple News binding key wasn't functioning.

Fixing an issue where the Onyx Maple Katara didn't appear correctly in characters' hands.

Fixing an issue where the Vulpes map had an incorrect name in the world map.

Fixing an issue where the 'Water Warrior' medal didn't display the proper art below players' names.

Fixing an issue where Mr. Pickall's dialogue had grammar errors.

Fixing an issue where the Daily Report count was cut off when reporting players.

Fixing an issue where the Winter Deer Swing Chair's description was inaccurate.

Fixing an issue where the Dimensional Mirror UI would occasionally misplace the buttons when scrolling.

Fixing an issue where the skill 'Demon Fury/Time Force/Mana' skill had an incorrect name and description.

Fixing an issue where the Iron Rabbit's set effect was named incorrectly.

Fixing an issue where the 'Family Comes First' and 'Family Loyalty Forever' medals had incorrect names.

Fixing an issue where Abbes spelled Pantheon incorrectly as one of its travel locations.

Fixing an issue where the Battle Mage's 'Grim Harvest' buff didn't interact with Buff Freezer.

Fixing an issue where Ark's 'Unstoppable Impulse' would cause characters to go through the Dream Defender walls.

Fixing an issue where not all characters who sat on the Papulatus Clock Chair would get a random expression.

Fixing an issue where the Rampant Cyborg's description was cut off on the Soul Collection UI.

Fixing an issue where Dream Defender Music Boxes would not respawn upon round completion.

Fixing an issue where Retz was still part of the Ludibrium card set.

Fixing an issue where right-clicking on a character's name in the chat didn't give a blacklist option.

Fixing an issue where the Snowlit Hair Royal style would cause androids to snap in and out of the ground.



Fixing an issue where Monad titles were missing stat information in their descriptions.

Fixing an issue where the Bottom Floor of the Clocktower was named incorrectly.

Fixing an issue where long item names were not formatted correctly in the Auction House Wish List section.

Fixing an issue where Hayato's 'Falcon's Honor' clone graphic lingered.

Fixing an issue where the 'Meso Explosion' skill was dealing incorrect amounts of damage and had an incorrect damage type.

Fixing an issue where NPC purchase fails would trigger an error message saying that the player doesn't enough Friendship points.

Fixing an issue where Buccaneers and Corsairs couldn't acquire the 'Quest Power of the Spirit of Lighting' quest after completing their 5th Job Advancement.

Fixing an issue where Lucid's Pink Lasers would appear before the attack animation had completed.

Fixing an issue where the Crimson Queen's text would appear during Monad's Caravan story.

Fixing an issue where the 'Edea and Piston' quest had untranslated text within the quest description.

Fixing an issue where during Normal Gloom, the Weakened Gloom Vertical Laser wasn't visible.

Fixing an issue where Gloom was missing an attack animation.

Fixing an issue where skipping the Luminous tutorial would result in missing 1 SP for their 1st job skills.

Fixing an issue where the Mystic Gate Researcher and Mystic Gate Master medals would not register in the player's medal collection.

Fixing an issue where the Rocky Mountain Hunter had incorrect text in its description.

Fixing an issue where pressing the attack key while on the Giant Monster Mount would cause rapid flickering.



Fixing an issue where the 'Mr Wetbottom's Secret Book' quest had an incorrect name on the quest list for Mr. Wetbottom.



Fixing an issue where The Legends Return! completion UI had unnecessary line breaks for Battles/Wins/Loses.

Fixing an issue where Hayato and Kanna could not begin the 'Mr. Wetbottom's Secret Book' quest.

Fixing an issue where the dialogue for the 'Hero's Gladius' quest was outdated.

Fixing an issue where the 'Item Enhancement' and 'What is the Maple Guide?' quests couldn't be accepted.

Fixing an issue where the Cleric Sheep was not responding to pet commands on Reboot.

Fixing an issue where the Bladed Falcon's Katana was placed incorrectly placed on characters' hands.

Fixing an issue where some YouTube cinematic intros were not playing.

Fixing an issue where defeating Normal Pierre and Chaos Pierre was not granting the achievement.

Fixing an issue where the Steely Pink Kitty Ears did not fully cover Flora ears.

Fixing an issue where the Illumination Damage Skin critical effect wasn't positioned correctly.

Fixing an issue where the 'Defense Expertise' description had a grammar error.

Fixing an issue where the Mouse Monkey did not respond to certain commands.

Fixing an issue where the Demon's intro tutorial had a typo in the cutscene.

Fixing an issue where the Big Barrel from Monster Life Shop could not be purchased.

Fixing an issue where Luminous' tutorial cutscene had inaccurate dialogue.

Fixing an issue where the Maple World Commerci Trade map was outdated.

Fixing an issue where the Xenon tutorial mentioned M-Forcers incorrectly during the cutscene.

Fixing an issue where the 'Bellflower Barrier - Boss Rush' skill was not adding extra boss damage.

Fixing an issue where the Beauty Salon tutorial quest wasn't available for Kinesis and Blaster.



Empress’ Might Quest Fixed an issue where Jett could progress through some of the prerequisite quests. Jett can no longer progress in Empress’ Might quests.

[Updated June 18] Some packages that didn’t display their original price and sale amount were fixed to display them correctly.

Known Issues

Heizen's quest 'Takeda Shingen's Request 2' is currently blocked, as the Contaminated Goblin Detritus isn't triggering the herb growth.

The Tera Burning guide quest displays placeholder text (TKTK QRQR) on the section for the Event Period.

Kanna's skill 'Fortified Bellflower Barrier' is missing the percentage value in its buff tooltip.

A few Hayato and Kanna Sengoku quests are missing navigation assistance when the player is asked to move locations.

In v205, Legion Coins were merged per world within the account. Unfortunately in the Alliance worlds (BK/MYBCKN/GRAZED), the coins went to each respective world in the Alliance (Broa, Bellocan, and Demethos).

CONTENT REVAMPS

Job Quest Revamp

Improved beginning story quests and job advancement quests. R educed the required number of monsters to hunt and items to collect. Enhanced guide for quests. Added improved navigation for quests including immediate movement to destination upon accepting or added navigation. Reduced time to achieve Lv. 30 for Explorer, Evan, Aran, and Resistance classes.

5th Job Advancement Simplification

5th Job Advancement can be done without Temple of Time quest completion. 5th Job Advancement can be done without accumulating EXP on Arcane Stones. For Arcane Stones that have already been distributed, you can accumulate EXP through hunting the same way to exchange for EXP potions.



Lv. 30 - 59 Theme Dungeon Revamp

Recommendation level of Ellinel Fairy Academy, Gold Beach Resort, and Riena Strait have been changed to Lv. 30 - 59.

Rune, Inferno Wolf, Pollo and Fritto, and Elite Bosses no longer appear for Lv. 30 - 59 theme dungeons.

Lv. 30 - 59 theme dungeons recommendation order on Maple Guide has been changed.

Lv. 30 - 59 theme dungeon monsters and quest EXP has been increased in proportion to the character’s level.

Lv. 140 - 200 Quest and Field Revamp

Temple of Time Revamp

Monster levels have been adjusted to Lv. 140 - 155. Quest level for ‘The One Who Walks Down the Road to Oblivion 2 - 5’ has been adjusted from Lv. 155 to 140.

Kritias Revamp

Monster levels have been adjusted to Lv. 170 - 190. Invasion Entry and Exit methods changed to guide through the notifier on the left side of the screen.

Twilight Perion Revamp

Quest EXP has been adjusted.

Fox Valley Hunting Field Structure Revamp

Respawn rate has been increased for some field monsters. Reduced overall size of the hunting field and improved hunting efficiency.

Vanishing Journey Quest Difficulty Reduced

Reduced the required number of monsters to hunt for in story quests to approximately half.

Theme Dungeon: Hieizan Revamp

Field monster’s respawn speed has been adjusted. Field monster’s specification and rewards have been adjusted. Scenario boss specification and reward have been adjusted. Difficulty of the story quest has been adjusted.



Daily Quest Revamp

Kritias, Dark World Tree, and Haven daily quests have been changed to weekly quests.

Specific quest can be selected and removed from the accepted quest list once, after which you can receive the new quest.

Kritias: 5 quests. Dark World Tree: 5 quests. Additional reward will be given if all are completed. Haven: 4 quests. Additional reward will be given if all are completed. One special quest can also be done.

Regardless of whether the daily quests have been completed or not prior to the update, you can progress with the changed method afterwards.

Weekly quests reset every Sunday.

Boss Revamp

Weekly boss practice mode added

Practice mode was added so you can practice and learn the boss’s pattern. This does not affect entry and clear count. You must complete prerequisite quest to enter practice mode. In practice mode, you cannot complete relevant boss quests, register monster to Monster Collection, or receive EXP or rewards. You can enter practice mode 5 times daily regardless of the boss type.

Hard Hilla and Chaos Pink Bean are changed to weekly bosses

You can now enter 1 time per day and clear 1 time per week. Their Intense Power Crystal sale price will be increased and rewards, like Occult Cubes, will drop more. Drop rate will increase for Golden Clover Belt, Pink Holy Cup, and Black Bean Mark.

Weekly bosses Power Crystals’ price increased

Boss specifications have been changed

Pink Bean’s Battle Pattern Changes

Solomon, Rex, Hugin, Munin, and Ariel will appear at once and they will not revive. Duration time of attack nullification and attack reflection will be decreased and cooldown will be increased. Chaos Pink Bean revive count has been greatly decreased.

Ranmaru Changes

Ranmaru has been changed to a daily boss. You can enter 1 time per day regardless of the difficulty level. Time limit given upon boss defeat has been changed to 5 minutes.

Hard Ranmaru Battle Pattern Changes

Greatly reduced the casting ready time for Fox Rush from 13 seconds to 4.9 seconds. Fixed a bug where the motion of receiving damage was not working properly. Fixed bug of Rock Yaksha determination range. Fixed bug where onmyouji wouldn’t appear.

Princess No Change

Princess No has been changed to a weekly boss. You can clear 1 time per week. Practice mode has been added. Minimum number of people that can enter has been changed to 1 person. Time limit give upon boss defeat has been changed to 5 minutes. Reward distribution method and distribution table have been changed to monsters dropping them directly. If you collect 15 Captivating Fragments, it can be exchanged with your job’s Lv.140 secondary weapon. Every time you use the Captivating Fragment 10 times, Chance Time is activated. Through Chance Time, you can obtain Lv. 140 secondary weapons with Potential applied.



Travel to Mushroom Shrine

The functionality of Spinel has been changed

Function to move to Mushroom Shrine for 300 mesos has been removed. You can move to Mushroom Shrine through the Dimensional Mirror.



Reboot World Changes

Increased meso drop rates in Reboot world to be 6x what it is in non-Reboot worlds.

New Gachapon Medal quests have been added for Reboot world. L ight Spender, Play to Live, and Living on Tickets Medals will no longer have stats in Reboot Servers. C urrent medals will be removed and replaced with the new versions without stats.

Other Content Changes

Mr. Newname will always be displayed in town maps.

Perry has been added to Momijigaoka to help players move around towns within Zipangu.

L ab Server character names have been reset. We plan to change the Lab Server Legion Block names in future maintenance.

SYSTEM REVAMPS

Equipment Enhancement System Revamp

Enhancement level will not decrease when failing Star Force Enhancement below 10-Star.

Star Force Enhancement 10-Star to 13-Star success chance has been increased.

Reduced the number of Spell Traces required for Scroll Enhancement of weapons, armor, and gloves below Lv. 150.

Reduced Vanishing Journey Arcane Symbol Enhancement cost.

Increased Cubic Blade and Cubic Chaos Blade drop rate from Elite monsters and boss monsters.

Hyper Stats Revamp

You can now earn Hyper Stat Points after Lv. 250.

Hyper Stats have been changed and modified.

STR, DEX, INT, and LUK value increase per level has been doubled. Removed ‘Speed’, ‘Jump’, and ‘Elemental Resistance’

New stats have been added

Weapon ATT/Magic ATT, EXP obtained, and Arcane Power stats have been added. Arcane Power Hyper Stat will be unlocked when 5th Job Advancement is completed.

Level capacity for Hyper Stats have been expanded.

Level capacity is expanded after completing 5th Job Advancement. Demon Fury/Time Force/Mana, Knockback Resistance stats capacity expanded from 5 to 10. Other stats, excluding the ones mentioned above, capacity expanded from 10 to 15.



Star Force Field Revamp

Changed damage adjustment per your current Star Force ratio.

Reinforced field tooltips

When you hover your mouse cursor over the Star Force tooltip, you can check the applied damage ratio.



Arcane Power Field Revamp

Changed damage adjustment per your current Arcane Power ratio.

Reinforced field tooltips

When you hover your mouse cursor over Arcane Force tooltip, you can check the applied damage ratio.



Legion System

Added starting conditions

You can now use Legion when you meet one of the following two conditions: In the world, have more than 3 characters that are Lv. 60 and completed 2nd Job Advancement, and have the level total of 500 and above. In the world, have at least 1 character that has completed the 5th Job Advancement.

Improved conditions for use

Even when your cumulative Legion level is below 500, as long as you meet the other conditions, ‘Legion Starting Quest’ will be displayed under the lightbulb notifier on the left side of the screen.

Preset System Expansion

Legion preset is expanded to 5, and Presets 1 and 2 will be provided by default. Currently applied Legion Synergy Grid will be saved as Preset #1 after the update. Presets #1 - 3 that were previously used will be moved to Presets #3 - 5.

Display overlapping blocks

If there are overlapping character blocks on the Legion Synergy Grid, overlapping parts will be displayed.

Merge Legion Coins

Legion Coins will be merged and used per world. Legion Coins in character’s inventory, storage room, and purse will automatically be converted after the update.



Other System Changes

[Updated June 18] Added new System Changes.

Changed the loading structure on client startup, to try and improve loading times.

Added new loading screens before entering the client.

Removed ‘View all Worlds’ button on the World Selection screen in preparation for the upcoming world merge.

Removed ‘Recommended World’ UI in preparation for the upcoming world merge.

Upon using a damage skin, if the currently applied skin isn't saved to the damage skin inventory, "Change" will need to be entered in a text input window to prevent the damage skin from being deleted by mistake.

Monsters in 'Dingy Brawl 'n' Bash Club 1', 'Dingy Brawl 'n' Bash Club 2', and 'Dingy Brawl 'n' Bash Club 3' of Savage Terminal will now appear at 85% the previous speed.

Key-down skills will be cancelled properly when an Abnormal Status is placed on characters in the Cygnus Boss fight.

Made changes to alleviate client lag that would occur with certain PC environments.

The starting level for the Transfer Hammer guide quest will be changed to Lv. 80. The Transfer Hammer can still be used starting at Lv. 40.

Character slots have been increased from 46 to 47.

The game exit confirmation window will now mention the mini games that will begin soon.

Skills that have their own effect, even when casted by another player, will follow the transparency settings of the player's own skill effect. This is limited to Boss monster maps. In regular fields, they will follow the skill effect transparency level of the character that cast the ability. The following skills will apply: Bishop's Mystic Door, Holy Fountain, and Benediction Blaze Wizard's Burning Conduit

Mechanic's Open Portal: GX-9 Zero's Time Distortion Battle Mage's Party Shield

Players with more than 9 Million Honor EXP can now use Monster Park's Thursday Honor Box and Saturday’s Festive Box. However, these players can only obtain rewards aside from the Honor EXP.

The color of the Fury of the Wild effect for Explorer Bowman 5th Job Common will be changed to a mixed color of Phoenix, Frostprey, and Shadow Raven colors.

If Sylvidia is canceled or ends while Mercedes is mounted on Sylvidia and using Irkalla's Wrath, Irkalla's Wrath will end as well.

Speed restriction has been removed and movement skills can now be used in the Temple of Time Corridor and Black Mage's Temple during the Explorer quest line.

The bulb quest notifier has been improved: Added a button where you can see only the quests for your level range. Added starting levels to some of the quests shown in the bulb quest notifier. Sorted the quest list by level in a descending order.

The mute feature has been changed. When unmuting, the volume will now return to the level it was before muting. Even if you closed the client while using the mute feature, when you restart, it will be unmuted.

If you are under a trade restriction due to logging in from a different IP than before, you will be restricted from purchasing products from Shop NPCs.

In Ursus, there will now be a max height restriction where the character can move to.

Changed so that the 'Re-acquiring Dr. De Lang's Notes' quest is repeatable.

Removed the EXP reward from Tigun, the Guard at the Palace quest, and increased the EXP from the Jiyur's Sister quest.

Changed so that you can skip the Kupo ride and Hornet Sniping mini-games in the Stone Colossus Theme Dungeon.

Changed so that equipped pets do not display when you enter the Advent of the Great Spirit map.

Added a notification if you have no space for mesos upon completing the final Elodin story quest.

King Castle Golem will appear more often in the Rose Garden in Lion King’s Castle.

Some bosses will have a re-entry cooldown of 30 minutes, shared across difficulty levels. Each difficulty's daily entry limit is the same as before: Cygnus (Easy, Normal) Damien (Normal, Hard) Will (Normal, Hard)

Death count will be added to Von Leon (Easy, Normal, Hard) and Horntail (Easy, Normal, Chaos).

Multiple boss fights have been changed so that when you die, you will be automatically revived after 30 seconds: Zakum (Easy, Normal) Horntail (Easy, Normal, Chaos) Von Bon (Normal) Pierre (Normal) Crimson Queen (Normal) Vellum (Normal) Papulatus (Easy) Von Leon (Easy, Normal, Hard) Cygnus (Easy) Pink Bean (Normal, Chaos)

To fix the issue of some skills not properly hitting Damien Phase 2 (Normal, Hard) and Will Phase 3 (Normal, Hard) when cast on the ground , the hit box size for the bosses will be increased downwards.

The Damien and Lotus entry requirements have been changed so that if you have a character that cleared the entirety of Black Heaven and Heroes of Maple within the world, other characters within the world can now immediately enter boss fights against Lotus and Damien.

Added a "U" mark to upper right hand corner of Unit Damage Skin icons to differentiate them from normal Damage Skins.

The HP for the Wonky Dummy summoned with Summoning Sacks has been increased; their defense remains the same.

Changed the Wonderberry pets so that you can check the ranks for the Wonder Black, Luna Sweet, Luna Dream, and Petite Luna pets in their tooltips.

When Aran uses Maha's Fury, the weapon will change to Maha immediately upon casting the skill instead of when the skill casting ends.

Changed so that the Demon Avenger can use Demonic Blast in conjunction with other skills.

ADVENTURE ISLAND EVENTS

Adventure Island

UTC: June 12 (after maintenance) – August 27 at 11:59 PM

Are you seeking an island full of new adventures? Adventure Island is the place you are looking for! Meet Dantes, the legendary Explorer, and prove yourself as a true Explorer.

Accept ‘[Adventure] Adventure Island Awaits’ quest within the star event notifier on the left side of the screen.

You’ll automatically receive 1 Adventure Coin for every 100 Adventure Points you earned. You can earn up to 20,000 Adventure Points every day.

Adventure Tier

UTC: June 12 (after maintenance) – August 27 at 11:59 PM

Requirement: Lv. 61 and above (Zero characters must have completed up to Chapter 2).

Accept the ‘[Adventure] Adventure Island Awaits’ quest from the star event notifier on the left side of the screen.

Players start at the tier of Tenderfoot and can rank up their tiers through Scout, Pioneer, Guide, Trailblazer, and Bushmaster.

Each Adventurer Tier unlocks at an appointed date. Players can upgrade their Adventurer Tier once a day.

Once a tier is available, players can use Adventure Coins to increase their tier by talking to Dantes found in the Adventure Island map.

Weekly rewards are shared within the world and resets every Wednesday at 12:00 AM UTC.

Rewards:

Tenderfoot : Available June 12 (after maintenance)

Adventure Point Daily Capacity : 20,000 Skill : You can obtain Adventure Points (x100) when hunting monsters within your level range (20 levels below and 20 levels above).

Scout : Available June 19 at 12:00 AM UTC

Upgrade Cost : 500 Adventure Coins Adventure Point Daily Capacity : 25,000 Adventurer Stats Enhanced : STR/DEX/INT/LUK +10, Weapon ATT/Magic ATT +5, MaxHP +500, Damage against normal monsters +5%, Boss Damage +5%, Ignore Defense +5%, Critical Rate +5%. Skill :

You can automatically obtain Adventure Points (x100) when hunting monsters within your level range (20 levels below and 20 levels above). You can select 2 weekly reward items.

Pioneer : Available July 3 at 12:00 AM UTC

Upgrade Cost : 1,000 Adventure Coins Adventure Point Daily Capacity : 30,000 Adventurer Stats Enhanced : STR/DEX/INT/LUK +20, Weapon ATT/Magic ATT +10, MaxHP +1000, Damage against normal monsters +10%, Boss Damage +10%, Ignore Defense +10%, Critical Rate +10%. Skills :

You can automatically obtain Adventure Points (x100) when hunting monsters within your level range (20 levels below and 20 levels above). Adventure Power Gauge will charge when you hunt monsters near your level. When the gauge is full, you will automatically gain increased concentration for 5 seconds and Dantes’ statue is summoned to deal damage to the monsters. Skill will not activate if you have reached the coin capacity of the day. You can select 4 weekly reward items.

Guide : Available July 17 at 12:00 AM UTC

Upgrade Cost : 1,500 Adventure Coins Adventure Point Daily Capacity : 35,000 Adventurer Stats Enhanced : STR/DEX/INT/LUK +30, Weapon ATT/Magic ATT +15, MaxHP +1500, Damage against normal monsters +15%, Boss Damage +15%, Ignore Defense +15%, Critical Rate +15%. Skills :

You can automatically obtain Adventure Points (x100) when hunting monsters within your level range (20 levels below and 20 levels above). A dventure Power Gauge will charge when you hunt monsters near your level. When the gauge is full, you will automatically gain increased concentration for 5 seconds and Dantes’ statue is summoned to deal damage to the monsters. When the Dantes statue is summoned, you receive 400% additional EXP from monsters you hunted while in Concentration mode. Skill will not activate if you have reached the coin capacity of the day. You can select 6 weekly reward items.

Trailblazer : Available July 31 at 12:00 AM UTC

Upgrade Cost : 2,000 Adventure Coins Adventure Point Daily Capacity : 40,000 Adventurer Stats Enhanced : STR/DEX/INT/LUK +40, Weapon ATT/Magic ATT +20, MaxHP +2000, Damage against normal monsters +20%, Boss Damage +20%, Ignore Defense +20%, Critical Rate +20%. Skills :

You can automatically obtain Adventure Points (x100) when hunting monsters within your level range (20 levels below and 20 levels above). A dventure Power Gauge will charge when you hunt monsters near your level. When the gauge is full, you will automatically gain increased concentration for 5 seconds and Dantes’ statue is summoned to deal damage to the monsters. When the Dantes statue is summoned, you receive 400% additional EXP from monsters you hunted while in Concentration mode. Skill will not activate if you have reached the coin capacity of the day.

This skill will continue to activate even after you have reached the coin capacity of the day. However, the additional EXP effect will be reduced from 400% to 100%. You can select 8 weekly reward items.

Bushmaster : Available August 14 at 12:00 AM UTC

Upgrade Cost : 3,000 Adventure Coins Adventure Point Daily Capacity : 50,000 Adventurer Stats Enhanced : STR/DEX/INT/LUK +60, Weapon ATT/Magic ATT +30, MaxHP +3000, Damage against normal monsters +30%, Boss Damage +30%, Ignore Defense +30%, Critical Rate +30%. Skills :

You can automatically obtain Adventure Points (x100) when hunting monsters within your level range (20 levels below and 20 levels above). A dventure Power Gauge will charge when you hunt monsters near your level. When the gauge is full, you will automatically gain increased concentration for 5 seconds and Dantes’ statue is summoned to deal damage to the monsters. When the Dantes statue is summoned, you receive 400% additional EXP from monsters you hunted while in Concentration mode. Skill will not activate if you have reached the coin capacity of the day.

This skill will continue to activate even after you have reached the coin capacity of the day. However, the additional EXP effect will be reduced from 400% to 100%. A special effect triggers every 3rd activation. Monsters defeated with the skill will begin to drop the Dantes Medal item which provides 10 Honor EXP immediately. You can only obtain up to 10,000 Honor EXP a day per world from this skill. You can select 10 weekly reward items.



Weekly Rewards:

2x EXP Coupon (30 min) (x5) : Untradeable, 7-day duration.

2x Drop Coupon (15 min) (x5) : Untradeable, 7-day duration.

2x Mesos Coupon (30 min) (x5) : Untradeable, 7-day duration.

Nodestone (x5) : Untradeable, 7-day duration. Your character must have completed 5th Job Advancement.

Storm Growth Potion : Untradeable, 7-day duration. Lv. 200 and below.

Selective Trait Boost Potion : Untradeable, 7-day duration.

Special Medal of Honor (x5) : Untradeable, 7-day duration.

Monster Park REBORN Coupon (x5) : Tradeable within account, 7-day duration.

Pollo and Fritto Entry Ticket (x5) : Untradeable, 7-day duration.

Monster Life Gem Coupon (x7) (x5) : Untradeable. (Non-Reboot worlds only)

Infinite Revitalizer (x50) : Untradeable, 7-day duration.

Arcane Symbol: Vanishing Journey (x10) : Untradeable. Your character must have completed 5th Job Advancement and Vanishing Journey quest.

Arcane Symbol: Chu Chu Island (x10) : Untradeable. Your character must have completed 5th Job Advancement and Chu Chu Island quest.

Arcane Symbol: Lachelein (x10) : Untradeable. Your character must have completed 5th Job Advancement and Lachelein quest.

Arcane Symbol: Arcana (x10) : Untradeable. Your character must have completed 5th Job Advancement and Arcana quest.

Arcane Symbol: Morass (x10) : Untradeable. Your character must have completed 5th Job Advancement and Morass quest.

Arcane Symbol: Esfera (x10): Untradeable. Your character must have completed 5th Job Advancement and Esfera quest.

Adventure Pre-Registration

[Updated June 12 at 10:29 AM PDT] Removed mention of Auto Buff skill from most pets.

UTC: June 12 (after maintenance) – June 25 at 11:59 PM

These items will be given to players who joined the web event on the Return to Adventure micros