Update 9.16 includes new optimizations of the visibility system, which is an important part of the game. Spotted vehicles are displayed onscreen much more quickly, and the difference will be particularly noticeable when spotting enemy vehicles at a distance of more than 300 meters. Here we explain how we achieved this and how it will affect the game. Effect upon Gameplay

Vehicles that spot enemies from long distances will have a little more time to make a shot right after spotting an enemy vehicle. Spotted vehicles will have a harder time crossing short, open areas, since they will immediately appear on the opponents' screens. They'll have to zig-zag or use other maneuvers to throw off enemies' aim, or just choose another path. Changes in Update 9.16 Improving the spotting system required solving two problems: reworking the server calculations, and speeding up the display of spotted vehicles in the game client. Server-Related Changes Our server programmers rewrote the visibility system code while keeping all previous operating rules. This move to more effective code allowed reducing the server load and increasing performance of the visibility system. In other words, the system was made more effective with the same rules and less resource use.