Luminara was the first shooter I ever made. It was featured as a Daily Deviation on Deviant Art, and was heavily featured on many game websites upon release. It was released at a time when games like Geometry Wars and Stardust were being released on next-gen consoles which introduced the visual effect of an overload of particles into top-down shooters. This game, following my Ellipsis game, had a lot of the particle engine effects ready to go and I wanted to capture that effect in a Flash game. Flash games at the time weren't producing heavy particle effects yet, so it stood out quite a bit among the other top-down shooters. I was actually surprised how well the game did. This was at a time when Tower Defense and zombie games were ramping up the charts and I didn't think simple geometric shapes could compete.

Programming: John

Art: John

Music: Heart of Rave by ZeRo-BaSs

Produced by: jmtb02 Studios

