Early this morning on Twitter, Brad Welch of 343 Industries talked to some community members on the faults and failures that Halo 4 endured in the last year. With the game completely done as a competitive title and the drastic drop in players population since release it’s really refreshing for makers of the game to admit to their faults. Below is just a snippet of the tweets that went out:

Halo MP is a challenging beast. Part of my love for it is the Quake arena tradition.

We didn't service this so well in Halo 4. — 𝚋𝚛𝚊𝚍 𝚠𝚎𝚕𝚌𝚑 (@monkeybdubz) November 28, 2013

Big Team is an area we focused on for H4. It's a whole different beast. We focused on heavies and I'm OK with that. That's a 2nd focus. — 𝚋𝚛𝚊𝚍 𝚠𝚎𝚕𝚌𝚑 (@monkeybdubz) November 28, 2013

How would you split the focus and work between with the constraint that your players were split between the two — 𝚋𝚛𝚊𝚍 𝚠𝚎𝚕𝚌𝚑 (@monkeybdubz) November 28, 2013

@si_lumb Indeed. Not everyone loves that, but many do. Only have so many people to build it. Need to make experiences for casual & hardcore. — 𝚋𝚛𝚊𝚍 𝚠𝚎𝚕𝚌𝚑 (@monkeybdubz) November 28, 2013

@xBrutaIity Very fair point. I actually designed that system and feel bad that it tapped out. Major surgery pulled me out of H4 a bit early. — 𝚋𝚛𝚊𝚍 𝚠𝚎𝚕𝚌𝚑 (@monkeybdubz) November 28, 2013

@GrizzNKev @Tashi0106 @Mudkip_Effect So visible skill is what you want, right? Tell me what your favorite skill ranking system in any game! — 𝚋𝚛𝚊𝚍 𝚠𝚎𝚕𝚌𝚑 (@monkeybdubz) November 28, 2013

@SaUcEySOARS yep, sure. Sometimes we have to make these decisions so far out we don’t know where the game will land years later. — 𝚋𝚛𝚊𝚍 𝚠𝚎𝚕𝚌𝚑 (@monkeybdubz) November 28, 2013

@Zeouterlimits Nice try on dates. 8) Let’s just say our internal MP team is much bigger than Halo 4. — 𝚋𝚛𝚊𝚍 𝚠𝚎𝚕𝚌𝚑 (@monkeybdubz) November 28, 2013

You can check out the rest of the conversation on his timeline right here and also discuss the topic on our forums.