This past year was an exceptionally busy one for the Cardboard Edison tips blog. We’ve made nearly 1,000 posts over the past 12 months, a 50% increase from 2013.

To support our expansion, we launched an ongoing Patreon campaign. The success of that campaign means you can look forward to even more from us in 2015: a first-of-its-kind industry survey on licensing contract terms, regular Meaningful Decisions discussions with designers, a new series of publisher interviews and, with your help, even more to come.

But for now, we hope you’ll find the following list of our favorite board game design tips and resources from 2014 to be as helpful as we did.

Thanks once again for your support, and have a happy new year!

~ Chris & Suzanne Zinsli, Cardboard Edison

featured:

industry:

process:

10 steps to design a board game

“Consume knowledge and experience as though starving. Then, go by your gut.” - Eric Lang

How to research a theme

“What I have learned over time is to not rely on one strength, and not to have one fixed methodology when designing games. Designing games is not a science where you have a specific method that you always repeat.” - Reiner Knizia

theory:

licensing:

playtesting:

publishing:

Cardboard Edison is supported by our patrons on Patreon.

SENIOR INVENTORS: Isaias Vallejo, Richard Durham

JUNIOR INVENTORS: Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat, Stephen B Davies

ASSOCIATES: Marcel Perro, Zachery Cook, Nathan Miller, Doug Levandowski

APPRENTICE: Brad Price