Starting Weapon:



Many people thoroughly enjoy using the DMR in Halo 4 (myself included) and consider it one of Halo 4's best feeling weapons. If everything is restricted to "Legendary BRs" fans of the DMR will be left with very few options to use it regularly.



So the Halo 4 playlist should have a "Legendary DMRs" mode which has ARs as a secondary or at the very least it should offer players the choice of their spawning precision utility with premade Loadouts (similar many of the existing BTB modes).



While I prefer equal starts Halo I feel that a social playlist in a collection with three other Halo games that all have equal starts already (side note: Halo 2 and 3 better be BR starts only because for christs sake SMG/AR starts is terrible and inherently imbalanced) there is nothing at all wrong with letting players choose whichever precision utility weapon they feel most comfortable with in Halo 4, even in a Halo game.



Gears of War 3, another pick up based shooter, shared a similar approach, allowing players a limited loadout selection which worked moderately well and those weapons had aafar more varied set of functions than the DMR, BR, LR and Carbine. Due to the fact that all the precison utility weapons in Halo 4 were fairly well balanced after the Turbo update, I feel that just letting players pick their favourite is totally acceptable for Halo 4. Legendary BRs can be left in with perhaps even Legendary DMRs being added.



Player Count:



As for player count, I see two options.



One is to leave it as 5v5. Halo 5 aside from a handful of maps is rather slow paced due to the large disparity between the maps scaled around sprint and the base move speed which is far slower than sprint. 5v5 helps alleviate this slower pace.



The other is make it 4v4 thus bringing it more inline with the other titles but you would then slightly boost player movement speed to help speed up gameplay on maps larger than Haven or Monolith.



This has the added bonus of aiding strafing capabilities which many felt were lacking in Halo 4 already.



My suggestion is certainly a significant change but I imagine it would be a solid one worth trying out in house before releasing the update.



Game Modes and Maps:



The following can and should also apply to the other Halo titles.



Instead of just throwing everything Halo four as to offer in terms of 4v4/5v5 maps and game modes into the playlist, I instead offer a better solution.



Hand pick ONLY THE BEST game mode or modes for EVERY map in the playlist so that whenever a map and game mode is selected, the selected combination given will only ever be the best Halo 4 had to offer.



This might seem like an obvious thing to suggest but currently so much of the MCC playlists are a mess of random -Yoink- that doesn't offer the best experiance for each map.



You wanna play KoTH on guardian in the Halo 3 playlist? Well you can but you will always have AR starts.



The weapon pool for Halo 3 maps in Doubles is a joke, it's just the 4v4 weapon sets and it falls into a steamroll every time.



It's horrid.



No matter what you do with the player count or the loadout options, ensure that the map and game mode pool is programmed to only ever offer the optimal game mode(s) for any given map + slayer.



Doing this should be imperative. MCC is supposed to be a celebration of Halo's legacy, the best it had to offer and that should extend to the offerings in multiplayer.



