At long last, a new version is available!

Standard Edition Web Android Desktop (Win / Mac / Linux)

Fellowship Edition Android Desktop (Win / Mac / Linux)



Versions for GameJolt and IndieGameStand are still pending to be released.

Android and iOS versions are now generated directly using Apache Cordova instead of CocoonJS; had to transition due to the inability to control permissions which was finally broken by their latest generated APKs not allowing unpacking them to change the manifest. The good news are I now have a lot more of control over the building process so this should result in less obscure behavior causing the game to crash.

iOS version has been sent via Testflight to all testers, if you’d like to be a tester please contact me.

A lot of work went into the new game trailer, will release it soon!

Gameplay

Remove restrictions to wear metal armor

Add penalties for energy and elemental magic when wearing metal armor.

Allow barbarians to use heavy armor

Remove parry skill from Paladin

Add parry skill to Slayer

Increase room sizes

Reduce variability of weapon damage when thrown

Leave pet behind if not next to you during a battle

Add angelus and mandragora potions, now Barbarian can cause monsters to evolve without having to read a spell.

Reduce power of paralysis skills by enemies.

Modify attack types of some monsters

Add back shepherd challenge class

Fix pathfinding issues for monsters

User Experience

Allow using the “Back” button on Android to navigate between menus and to toogle inventory.

Allow movement using keyboard on desktop.

Add back fullscreen mode for web.

Show description of object, cell or monster blocking a ranged attack.

Add new music tracks for Underwater Lagoon and Lair of the Ancients

Show weapon info when switching weapons.

Show monster skills separate from description.

Remove some lame monster descriptions.

Separate arrows on hi-res mode

Add magic sfx for wand

Hide facebook share button (will be replaced for the character resume screen soonish)

Don’t show skill points if zero

Use short classname on graveyard

Remove marble background from mobile

Add graveyard background image

Enhance map sprites for reagents, potions and bandages

Change lagoon water appearance

Technical

Use Apache Cordova directly for Android and iOS instead of CocoonJS

New music manager: Load music files as required instead of all on initialization.

Disable sound autoinitialization for mobile

Change fullscreen stretch mode

Sprite pool support (Disabled for the moment)

Upgrade to circular-functions 0.0.3 on npm

Don’t compress paths on pathfinding to prevent ultra jumps

Use phaser-slashman to correct blurry text on multiline textfields