The Hive

Through circumstances desperate or sinister, you have found yourself sworn into the service of the swarms of a hivemind or perhaps an alien entity that presides over them. Through your benefactor's guidance, you have learned to weave the discordant voices of thousands into the will of one mind, and use this power to sow chaos in your wake on the battlefield.

The intentions of these cunning and enigmatic yet beastial beings are incredibly difficult to glean, even for one with such a unique bond as yourself. Their directives may range from instinctual to frighteningly intelligent; their motives unfathomably deep or horrifyingly base.

Expanded Spell List The Hive lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Hive Expanded Spells Spell Level Spells 1st detect poison and disease, ray of sickness 2nd blindness/deafness, web 3rd plant growth, stinking cloud 4th dominate beast, Evard’s black tentacles 5th contagion, insect plague

Skittering Scourge Beginning at 1st level, you know the infestation cantrip, which does not count against your known cantrips. In addition, when a creature fails its saving throw against this spell, you can choose the direction they move in instead of rolling a die, and you can also choose diagonal movements.

Children of the Swarm Also at 1st level, you can summon the young of your hive to feed on your fallen enemies. When you slay a creature, you can cause a ravenous cloud of insects to erupt from its body as a reaction. Any hostile creature that begins their turn or moves within 5 feet of the target corpse suffers magical piercing damage equal to your Charisma modifier + half your warlock level (minimum of 1). The swarm will disperse after 1 minute, or if the target corpse is destroyed, revived, raised as an undead creature or if you use this feature again on another slain creature. This feature can't be used on any creature that is not made of organic matter, such as constructs and elementals.

Relentless Instinct Starting at 6th level, your speed increases by 10 feet while you are not wearing medium or heavy armour. In addition, you can use your reaction to become immune to the grappled, restrained, stunned or paralyzed conditions, or become unaffected by difficult terrain, until the start of your next turn, when you would be subjected to one of these effects. Once you use your reaction in this way, you can't do so again until you finish a short or long rest.

Queen's Chosen Starting at 10th level, you have advantage on saving throws against poison, and you have resistance against poison damage. In addition, you can send a surge of insects forth at a creature within 10 feet of you as a bonus action, dealing magical piercing damage equal to your Charisma modifier (minimum of 1). This affected creature can't make opportunity attacks until the end of your turn. You can use this distracting swarm twice, and regain these uses when you finish a short or long rest.