Rating +2 TXIII Not-So-Lazystorm Seasonal Hybrid BBCode Link Edit Delete

Skills Frailty Aura of Frailty Frailty Cost: 10 Essence



A crippling curse that kills enemies with less than 15% health. Lasts 30 seconds. Aura of Frailty Becomes an aura that curses all enemies within 15 yards.



The range of this effect is increased by 50% of your gold pickup radius.

Bone Spirit Unfinished Business Bone Spirit Launch a Bone Spirit that will seek enemies. Deals 4000% weapon damage as Physical on impact.



You gain a charge every 15 seconds and can store up to 3 charges. Recharge time is reduced by 1 second for each corpse you consume. Unfinished Business Bone Spirit explodes dealing 1250% weapon damage as Cold to all enemies within 10 yards on detonation.

Blood Rush Metabolism Blood Rush Cost: 5% Health

Cooldown: 5 seconds



Shed your mortal flesh and reappear up to 50 yards away. Metabolism Provides an additional charge but doubles the health cost.

Bone Armor Dislocation Bone Armor Cost: 10 Essence

Cooldown: 10 seconds



Rip bones from nearby enemies, dealing 125% weapon damage as Physical, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Lasts for 60 secs. Dislocation Enemies hit are also stunned for 2 seconds.



Bone Armor's damage is turned into Poison.

Corpse Explosion Dead Cold Corpse Explosion Target an area exploding up to 5 corpses within 11 yards dealing 350% weapon damage as Physical to enemies within 20 yards. Dead Cold Freeze all enemies caught in the explosion for 2 seconds.

Decrepify Opportunist Decrepify Cost: 10 Essence



A crippling curse that reduces the enemy units' movement speed by 75% and reduces damage of affected enemies by 30% for 30 seconds. Opportunist Gain a 3% movement speed increase for every enemy cursed, up to a maximum of 30%.

Overwhelming Essence Overwhelming Essence Increase your maximum Essence by 40.

Stand Alone Stand Alone Increase armor by 100%, reduced by 10% for each active minion.



Dark Reaping Dark Reaping While using a scythe, gain 2% Essence and Life per kill.



Spreading Malediction Spreading Malediction Receive a 1% damage bonus for each enemy afflicted by one of your curses.



Kanai's Cube

Reilena's Shadowhook Legendary Two-Handed Scythe 1687.4 Damage Per Second Primary Stats +946 - 1125 Intelligence Secondary Stats Every point of Maximum Essence increases your damage by 0. 5% and Bone Spikes generates 2 - 5 additional Essence for each enemy hit. One of 7 Magic Properties (varies) +(1439 - 1788) Physical Damage +(1439 - 1788) Fire Damage +(1439 - 1788) Lightning Damage +(1439 - 1788) Cold Damage +(1439 - 1788) Poison Damage +(1439 - 1788) Arcane Damage +(1439 - 1788) Holy Damage + 3 Random Magic Properties Reilena's Shadowhook

Grasps of Essence Legendary Gloves 42 - 55 Armor Primary Stats +626 - 750 Strength +626 - 750 Dexterity +626 - 750 Intelligence Critical Hit Chance Increased by 7 - 10% Secondary Stats When an exploded corpse damages at least one enemy, your Corpse Explosion deals 75 - 100% increased damage for 6 seconds, stacking up to 5 times. + 4 Random Magic Properties Grasps of Essence

Krysbin's Sentence Legendary Ring Primary Stats +416 - 500 Strength +416 - 500 Dexterity +416 - 500 Intelligence Attack Speed Increased by 5 - 6% Secondary Stats You deal 75 - 100% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect. + 3 Random Magic Properties Krysbin's Sentence



The priorities are as follows: Inarius 6 piece --> Pain Enhancer --> Crit Hit chance --> Avarice Band --> Briggs Wrath --> Gold Wrap --> Boon of the Hoarder. Everything else can come over time.

I want to make a point early on. As far as the Gems go in your gear, we have a gold theme going on here. Due to the defense from Gold Wrap, Amethysts don't help much at all. Along that line, we are NOT cool down dependant. So, that rules out the diamond. Slap an Emerald in there and get more gold! As an added benefit, it helps with the seasonal conquest. I got mine without trying on a Torment Rift.

Due to the interaction between Avarice, Goldwrap and Boon of the Hoarder Wisdom of Kalan is not required for more damage reduction. You will frequently have over 100 BILLION toughness. What you are really looking for his Crit Hit Chance, Crit Hit Damage and a socket in the amulet. I recommend a Hellfire with the any of the 4 passives in this guide OR Final Service. % Cold Damage is an added benefit on the Amulet.

The Bracer slot. There are not many at all that do anything for us. Since this is Speedfarming, grab Nemesis Bracers. If you are dying and want to stay at your Torment level, Ancient Parthan Defenders will lend a hand.

For the Waste, Goldwrap is a required! You can substitute a Dayntee's Binding or String of Ears for toughness if you do not have a Goldwrap.

There are 3 rings that are required: Avarice Band, Briggs' Wrath and Krysbin's Sentence. If you do not have one of those, you can substitute a Bul-Kathos's Wedding Band. However, you will not be doing yourself justice. Avarice Band increases the radius of your Aura of Frailty. With the large aura, Briggs' Wrath will now pull all the mobs on the screen to you and group them. With them grouped, you can get Pain Enhancer on them AND use Corpse Explosion to Freeze them AND do damage. They all synergize together on top of assisting you with gold pick up which in turn boosts your defense.

Weapons. Trag'Oul's Corroded Fang. No questions. Remember that Aura of Frailty? Yeah. Also, Using Reilena's Shadowhook forces you into giving up the offhand. We want the offhand for Crit Hit Chance.

Offhands. Any will do. Lost Time is nice because it will give a slight boost of speed with our cold skills. If you need more defense, Stormshield or Freeze of Deflection are functional. Freeze of Deflection can help with Krisbin's as well.

This brings us to the cube choices. 2 of the slots are non negotiable. Reilena's Shadowhook and Krysbin's Sentence. They are both the simply the best damage options. If you can, put Krysbin's in the cube over your other two rings. The reason is the other ones do NOT have a legendary power that varies. Krysbin's does. There is always the asterisk on that comment though, where your best two rings. Maybe you got a really amazing Krysbin's...where it, don't be stupid. For your armor slot. This is negotiable. I recommend Grasps of Essence because the buff our Corpse Explosion by a large margin. I have ran this build with Frostburns and did not notice a damage difference though. If you are pushing GR's and modifying the build, I feel like Grasps of Essence will be required. Aquila Cuirass is a good option. We do not use essence. Free Damage reduction.Steuarts Greaves or Warzechian Armguards can be options for movement speed as well.

Gems. Pain Enhancer is a MUST. Boon of the Hoarder assists the entre gold theme we have going. Remember, it also grants movement speed. So as you move and enemies are pulled to you, inevitably they are going to passively die and drop gold...the gold will in turn make you run faster. For the third Gem, I have been playing around with different options. Efficacious Toxin works best if you are having trouble killing. Or rather, you are spending more time next to the mobs (Remember, that DoT is 10 seconds on it. If it is dead before then, it is useless). Bane of the Trapped is a solid choice and will give you another multiplyer for damage as well. My advice would be to pick your highest levelled gem.

Paragon Priorities

Core Movement Speed Maximum Resource Primary Stat Vitality Offense Critical Hit Chance Critical Hit Damage Attack Speed Cooldown Reduction Defense Armor Life Life Regeneration Resist All Utility Gold Find Area Damage Life on Hit Resource Cost Reduction

Paragon is simple.

Core: Move Speed --> Maximum Resource (Reilena's Damage) --> Primary Stat

Offense: The only two things that matter here are Crit Hit Chance and Crit Hit Damage. The rest is just fluff.

Defense: We are an Int based class, so: Armor --> Life % --> Regen --> Resist All

Utility: Remember that Gold theme? More gold dropping, more defense. Gold find is number 1. Area Damage will come into play with the grouping due to Briggs' Wrath. Life on Hit does more for us then Resource Cost Reduction because we do not spend resource.