When It's Story Time, Animated Books Are Better for Learning

December 19, 2019

Researchers at Carnegie Mellon University found that digital storybooks that animate upon a child's vocalization offer beneficial learning opportunities, especially for children with less developed attention regulation.

"Digital platforms have exploded in popularity, and a huge proportion of the top-selling apps are educational interfaces for children," said Erik Thiessen, associate professor of Psychology at CMU's Dietrich College of Humanities and Social Sciences and senior author on the paper. "Many digital interfaces are poorly suited to children’s learning capacities, but if we can make them better, children can learn better."

The results are available in in the December 19 issue of the journal Developmental Psychology.

Shared book reading is a quiet moment that provides a child with the fundamental foundation for developing reading and language skills. The rise of digital platforms, like electronic books, computers, smartphones and tablets, have raised concerns that children may be missing out on this key learning experience.

"Children learn best when they are more involved in the learning process," Thiessen said. "It is really important for children to shape their environment through their behavior to help them learn."

The researchers constructed the study in three parts that build on previous results. In the first experiment, an adult read to the child from either a traditional hardboard book or a digital book. In the digital platform, the pertinent noun/verb and a relevant image are animated upon the child's first vocalization. They found the recall improved using the digital platform compared to the traditional book (60.20 percent to 47.35 percent, respectively).

"This kind of contingent responsiveness from our digital book (or from a parent or teacher) is rewarding. And reward has lots of positive effects on learning. As we get reinforcement, the brain releases dopamine that can serve as a signal for learning at the synaptic level," Thiessen said. "At the cognitive level, reward promotes maintenance of attention to help the child focus on what is important, which could be especially important for children who have less well developed attentional control."

The second experiment delved deeper to evaluate whether the positive results from the first experiment were an artifact of the novel experience using a digital platform. The researchers compared two digital books — one static and one animated. Again, children's recall improved using the animated digital platform (64.72 percent to 45.89 percent, respectively).

Finally, the researchers explored the role of animations in recall and attention. They compared two digital storybooks — one that animates at the start of the page and one that animates upon an appropriate child vocalization. Children's recall was higher for the digital book that animated with the child’s vocalization (59.42 percent compared to 45.13 percent).

In every experiment, children experienced better recall for stories when they were able to exert active control on the animations in the storybook. According to Thiessen, positive reinforcement enhances the learning experience as do the animated visuals, which integrate nonverbal information and language into the mix. This approach was also particularly beneficial for children who experience difficulty focusing.

"Contingent positive reinforcement may be especially useful for children with lower attentional control because it facilitates learning by directing children's attention to relevant content," said Cassondra Eng, graduate student in Thiessen's lab and first author on the paper. "The contingent responses may provide children with feelings of accomplishment and may serve as positive reinforcement, which in turn enhance learning."

Each experiment consisted of a unique cohort of approximately 30 young children (3-5 years old). For each iteration, the children were read two books (each 14 pages) following a structured approach by the adult reader. After the story, the child was asked ten questions to evaluate story recall.

While this study found animated digital storybooks are beneficial for children, especially children with lower attention skills, the study did not explore why this approach proved to be advantageous. The study did require children to recall information through identification and description, which has proven to be a valid approach to identify a children's competency in understanding the story.

Speech recognition software was inadequate to animate the digital platforms automatically. For the study, a researcher initiated the animations manually upon an appropriate vocalization from the child. Current work in the lab is focused on building an interface with fully automatic speech recognition capacities.



Thiessen and Eng were joined by Anthony Tomasic at ARICA IoT on this project, titled "Contingent Responsivity in E-books Modeled from Quality Adult-Child Interactions: Effects on Children's Learning and Attention."

Carnegie Mellon University is committed to educating, empowering and aligning its community around the world to address the Sustainable Development Goals, also known as the Global Goals, which aim to create a more peaceful, prosperous planet with just and inclusive societies. Recognizing the critical contributions that universities are making through education, research and practice, CMU publicly committed to undertaking a Voluntary University Review of the Global Goals. The 17 Global Goals cover wide-ranging issues, including reducing violence, ending extreme poverty, promoting equitable education, fighting inequality and injustice, advancing economic growth and decent work, and preventing the harmful effects of climate change by 2030.



The preceding story demonstrates CMU's work toward attaining Global Goal 4.



