Yeah, so VR is cool, even at the current level is technology. The Rift, however, isn't the best value, even with its current $399 price tag. First of all - the one piece of it that truly shines: the touch controllers. They feel great and they're the best hand input available right now. Far superior to PlayStation Move controllers. Second, where it truly needs improvement: the headset design. Any remotely active game will have you removing the headset constantly to remove moisture from your face and from the lenses. I even had to send mine in for repair because accumulated moisture caused vertdigris to form on the headset's HDMI/USB port resulting in a failed USB connection. The cable feeding into the headset where it does is just poor design. You'll also have a nice red ring on your face after you're done playing. Even with this super tight fit, you'll still notice light coming in from around the nose area. The tracking is middling at room scale, and the ridiculous lengths (pun intended) you have to go to to set up the cameras are a big turn off. The Vive's method is far superior and of course PlayStation VR is not really room scale but it's quick and easy. There are a few games exclusive to Rift/PC that are good, but not enough to make me feel like I needed to have it. For now, PlayStation VR is by far the best value. The next generation of headsets may or may not change that. I ended up selling the Rift after my refurbished headset came back and I'm sticking with PSVR.