I’m happy to announce new Alpha of the game!

Alpha 9 changes and improvements:

Three major gameplay mechanics (described in detail in earlier article):

Wildlife (aggressive animals and dens)

Early army (militia can be trained in Camp)

Morale to affect warrior’s attack

Content

More great music by Juan I. Goncebat

New fight and death sounds

New scripted map Walkers (survive Walkers waves)

New scripted map Into the Swamps (by Klassix)

New skirmish map Horseshoe (with aggressive wolves)

New skirmish map Borders (by Klassix)

New campaign Orthalm (3 missions, by DarkianMaker)

New terrains (yellow grass on dirt, coarse gravel)

Diagonal transition for mountains/flat terrain

New temp house models (by Icomatix)

House building animation for 2 houses (with help from Dah)

New palm trees

Improvements

Simplified gold production (no coal required)

Increased unit walking speed by 25%

Reworked AI setup and presets for skirmish

Changed defence position setup in MapEd

Tweaked AI to handle food production better

Tweaked AI to handle offense better

Tweaked AI to handle defense better

Increased max stone volume up to 6 in one tile

Gold and Iron ore can be placed on any mountain type now

Fixed AI iron mining

Improved iron mining rate

Lots of smaller improvements in MapEd

Lots of gameplay bugfixes and smaller improvements

As usual – this is still Alpha, there are likely a lot of bugs, flaws, incomplete features, broken mechanics and such. Please report them and also your thoughts on what should change and why.

Download links (updated to latest version):

Knights Province Alpha 9.1 (7z package)

Knights Province Alpha 9.1 (installer)