One Companion to Rule Them All

The Complete Edition of the Dungeon of the Mad Mage Companion is your one-stop guide for running and fleshing out Dungeon of the Mad Mage! It contains every chapter written for the Companion over these last seventeen months, which consists of the following:

Halaster's Game. The Companion rewrites Halaster Blackcloak into a deranged game show host whose program, Dungeon of the Mad Mage, is broadcast across the Multiverse! It's this insidious game that the adventurers find themselves trapped in! (Note: the Companion is still a hefty resource for DMs that don't adopt this element.)

The Companion rewrites Halaster Blackcloak into a deranged game show host whose program, Dungeon of the Mad Mage, is broadcast across the Multiverse! It's this insidious game that the adventurers find themselves trapped in! (Note: the Companion is still a hefty resource for DMs that don't adopt this element.) DM Notes. Quick notes for every chapter, summarizing the level and listing the highlights.

Quick notes for every chapter, summarizing the level and listing the highlights. Variants Galore. Where something could be polished, or where it ought to have been abolished, the Companion provides you variants you can use—be it a rewritten narrative, new foes, or alternate encounters.

Where something could be polished, or where it ought to have been abolished, the Companion provides you variants you can use—be it a rewritten narrative, new foes, or alternate encounters. Magic Items. To spare yourself the time of leafing through the Dungeon Master's Guide, the magic items found in these chapters have been included.

To spare yourself the time of leafing through the Dungeon Master's Guide, the magic items found in these chapters have been included. Monster Statblocks. You guessed it: the monsters used throughout these levels have been compiled and their statblocks reproduced for your convenience.

FAQ

1. Twenty bucks? Are you mad?

By buying the Complete Edition, you're saving $17 dollars (if you were to buy every chapter à la carte) or $5 (if you were to buy every bundle).

2. What's the difference between the Complete Edition and its constituent parts?

There's no difference other than a fresh coat of paint and another round of editing (which will be rolled out to individual chapters in the coming days).

3. What's the breakdown of contents?

The first 280 pages consist of the Companion's content. The other 120 are magic item descriptions and monster statblocks.

4. Can I still make use of this guide if I don't run Halaster as a game show host?

You absolutely can! By modifying dialogue, you can scrub away that element but keep the Mad Mage's other antics and quests.

5. Where's the print-on-demand option?

DM's Guild has recently slowed down their print-on-demand catalogue for only hand-selected titles. As of right now, the Companion is not being considered as one. If this chaps your nips, please vent your frustration to DMs Guild on Twitter (@DMs_Guild).

6. I've already bought the Companion's chapters!

If you've already bought the Companion's five bundles or twenty-five chapters, please send a screenshot to me on Twitter (@Wyatt_Trull) of your DMs Guild order history (no personal information included) with your DMs Guild email so I can send you a complimentary copy.

The Companion

You can view the Companion's constitutent parts through the links below!

Other Work

You can check out my other work here on DMs Guild, follow me on Twitter (@Wyatt_Trull) or visit my website (https://wyatttrull.com)!

Player Options & Encounters

Encounters & Adventures