Earlier today, Capcom’s Street Fighter X Tekken official blog updated with news on the release date for the 12 additional characters in SFXTK. That date is Tuesday July 31, well before the planned October 2 release for the PlayStation Vita version of SFXTK. Capcom originally stated that the characters would become available on the console versions some time after the Vita version release, but due to the massive outcry from players, that date was shifted forward.

While much of this was touched on at EVO, Ayano stated that the new character DLC was not a simple unlock, but also contains “finishing touch data.” A part of that finishing touch was the battle data for the new characters, which required delicate handling.

Directer Okada also provided more information on the balance adjustments that they discussed during the aforementioned EVO panel.

Ryu

On block, the maximum frame advantage for Air Tatsumaki Senpukyaku is reduced from +11 in ver1.05 to +6 in ver1.06. Hitbox is smaller, movement amount is reduced.

Air Tatsumaki hitbox in ver1.05

Hitbox in ver1.06

HK Joudan Sokuto Geri is now -6 on block, reduced from +1.

Ken

On block, the maximum frame advantage for Air Tatsumaki Senpukyaku is reduced from +11 to +6. Hitbox is smaller, movement amount is reduced.

Rolento

st.LP frame advantage on block is reduced from +4 to ±0.

Juri

Kaisen Dankairaku (Super Art) damage reduced from 350 to 300.

Akuma

On block, the maximum frame advantage for Air Tatsumaki Senpukyaku is reduced from +12 to +7. Hitbox is smaller, movement amount is reduced.

Yoshimitsu

(During forward jump) if the first hit of B+LK→MK connects with a mid-air opponent, the second hit will now combo.

If the first hit connects with a mid-air opponent…

The second hit will also properly connect.

Raven

st.LP reduced from +3 to +1on block.

Juggle limit for cr.HP reduced from 5 to 3.

Xiaoyu

Juggle limit for cr.HK reduce from 6 to 3.

Xiaoyu has an increased juggle limit against air opponents, allowing for moves like Hakkesho to connect.

After connecting with F+MK…

Connect with Hakkesho once…

In ver1.05 the second Hakkesho would not connect. The hit counter stops at 3.

In ver1.06, Xiaoyu can connect with up to two Hakkesho.

The hit counter now stops at 5.

Beyond Hakkesho, Xiaoyu can also juggle with other moves after normal attacks, so test out a variety of combos.

In addition, the Combo Editor Boost Gem Packs (one for the SF side and one for the TK side), which allows for free customization of Quick Combos, is scheduled to release on Tuesday July 10, along with the free Additional Color Palette 5 and the Wild Card Booster Gem Pack 3.

Source: Street Fighter X Tekken Official Blog