Way of the Exalted Mind

Monks of the Exalted Mind have trained their thoughts and emotions in the same way they have trained their bodies. Honed into psionic, disciplined tools capable of manipulating their body's ki in unusual ways.

Ki Fields

Starting when you choose this tradition at 3rd level, you learn to channel your ki with both body and mind. You learn the following Ki Features.

Barrier Field

When a creature within 20 ft of you takes damage from a source you can see, you may spend 2 ki points as a reaction to halve the damage taken.

Expanded Senses

You can spend 2 ki points to reach out your senses as a bonus action. you gain 20 ft blindsight for up to 1 minute as long as you maintain concentration (as if concentrating on a spell.)

Striking Projection

You may choose to spend 1 ki point to enhance a melee weapon attack you make unarmed or with a monk weapon. The attack gains a reach of 20 ft and does additional force damage equal to your Wisdom Modifier + your Proficiency Bonus.

Until the start of your next turn, when a creature hit by this attack ends its turn within 20 ft of you, you may make a free Striking Projection attack against them as a reaction.

Minor Telekinesis

As an action you can spend 1 ki points to form a telekinetic hand that lasts for up to 1 minute. This force acts as the Mage Hand spell with the following changes.

The telekinetic hand is invisible.

The telekinetic hand is not magical and cannot be affected by Antimagic Field or similar effects.

You may use an action to make an attack with the telekinetic hand. It is treated as if you made an unarmed attack and uses your Wisdom Modifier for Attack and Damage rolls.

Mental Union

Beginning at 6th level you may create a Mental Union of up to eight willing creatures during a long rest. These creatures become part of the Mind Union, can communicate telepathically and automatically know where each other are.

Creatures leave the Mind Union if are they are more that 120 ft from you, are incapacitated or removed by either you or the creature. Removing a creature from the Mental The entire Mind Union and related effects cease when you take a long rest or are incapacitated.

The range of Mind Union increases to 1 mile at 11th level and anywhere on the same plane of existence at 17th level.

Union's Reach

From 6th level, when you use the Patient Defense, Step of the Wind or Expanded Senses Ki Features, You may grant the benefits of the feature to any members of your Mind Union that you choose. The cost increases by 1 ki for each creature affected. These creatures gain these benefits until the end of their next turn or as long as the feature affects you.

Power of Will

From 11th level onwards, your focus and mental fortitude can keep you fighting despite your body giving out. If you drop to 0 hit points while you have Ki Points remaining and don’t die outright, you can make a DC 10 Wisdom saving throw. If you succeed, you drop to 1 hit point instead. Each time you use this feature after the first, the DC increases by 5. When you take a long or short rest the DC resets to 10.

Expansive Fields

Upon reaching 17th level your mastery of your mind unlocks true psionic potential. You gain the use of the following Ki Features.

Greater Telekinesis

You gain the ability to manifest a great telekinetic force. You may spend 3 ki points to cast Telekinesis innately, without requiring material components.

Mental Bulwark

As a bonus action you may spend 1 ki points to grant temporary hit points to a creature you can see within 60 ft of you. The number of temporary hit points equals your monk level + your Wisdom modifier.

Suppression Field

You gain the ability to and mentally repel life and magic. You may spend 4 ki to cast Antilife Shell innately or spend 8 ki to cast Antimagic Field innately. Neither of these require material components.

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