The Borg engine attachment is now properly seated on the nacelle for the Dinaes Warbird Destroyer (T6)

They will also sort by the power of their abilities in their category, ie Tactical ships of the same quality/tier will sort by how strong their tactical strength is.

Also added a "add" button per individual currency so you can still choose which currencies to add and how much on an individual basis.

You can now fill all the individual currencies with one click.

Adjusted waypoints for blockade arrays so that they match the centers of the array areas as closely as possible.

Resolved an issue that caused the asteroid towing game UI to show score from 0-10 instead of 0-3.

Resolved an issue that could cause problems with the display of various area control UI on the overhead map.

Increased timer for area reset from 10 minutes to 15 minutes.

Once the Entity has been destroyed it will explode into many Small Salvageable Crystal Fragments, these fragments can be destroyed to gain 1-5 Salvage from each of them.

This was the case on advanced versions of the queue but is now in parity with Normal.

The Entity Absorption Phase is now 15 seconds long rather than 30 seconds.

We wanted this phase to be about avoiding the Energy Release and preventing the shards from buffing the attack.

The Entity is now entirely immune to damage while in its Absorption Phase.

Instead, Large Shards on Advanced Difficulties will apply a Flight Speed debuff if they are able to explode on a player.

The Entity Beam attacks no longer apply a Flight Speed debuff to players.

The Energy Release attack no longer is guaranteed to hit if caught in the AoE indicator when it releases, allowing players to outrun the blast if fast enough.

In response to that, we’ve added a growing AoE indicator to show the area of the Energy Release and how long it will be before it goes off.

Instead, they will give the entity buff stacks towards a more powerful Energy Release after its Absorption Phase.

Small Shards will no longer buff the Entity’s damage for the entire TFO.

The Entity shards that it deploys are now immune to control effects.

This allows players time to join the TFO and read the briefing if necessary, before taking on the Entity.

There is now a 30 second Mission Briefing time before the TFO begins.

The Crystalline Entity TFO has been updated with various changes to match the Event version:

Tesseract communications receiver (Delta Recruit) now no longer requires completion of removed Klingon missions for credit on its "collect all tech" and "collect all info" sections.

Resolved an issue that would sometimes cause player to become stuck within the consoles during the mission, “Tangled Webs”.

Resolved an issue that was prevent KDF and ROM captains from accessing the missions, “Spectres” and “Lost Dominion”.

Updated the Yesterday’s War Accolade to be accurate with the current available missions in the mission journal.

Updated the New Romulus Accolade to be accurate with the current available missions in the mission journal.

Resolved an issue that was causing the mission “Escalation” to appear prior to completing the tutorial for new Romulan Captains.

Resolved an issue that was causing New Romulus missions to appear prior to completing the tutorial for new Dominion Captains.

Resolved an issue that was causing Age of Discovery Episodes to appear prior to completing the tutorial for new Dominion Captains.

Resolved an issue that prevented mission replay from working with "Wasteland" story arc (Nimbus III missions).

Added new tutorial tooltips for Sector Space during the tutorial.

The Doomsday Device has received brand new cutscenes and animations!

Resolved an issue where Hur'q Swarm pets summoned with the Phased-Waveform Beacon were dealing much higher DPS than intended against exceptionally large enemy ships.

There is now no limit to the number of flashlights you can own, but you can only have one equipped at a time.

Resolved an issue that prevented lower MK versions of the Solanae Space Set from being upgraded.

Resolved an issue that caused the Multi-Spectral Particle Generator to not scale with level or your Exotic Particle Generator skill.

Cover Shields now only have a 60sec duration. Cooldown remains unchanged.

Bridge Officers will no longer try their luck at the Gambling Device while they've already got the buff from winning it.

The Physical and Kinetic debuffs applied by "Resonating Payload Modifications" now both last the same duration, are no longer applied by pets (just your weapons), and respects the 5-max stack limit reflected in the tooltip. Duration of the debuff has been increased to 20sec, and may now be applied with Torpedo Spread.

Changed the Universal Endeavor, "Participate in a Pvp match" to respect a loss in addition to a victory.

Resolved an issue that prevented the Jem'Hadar Vanguard Species Traits from applying.

Removed a line break from the name of some Rank 2 Reputation Traits

Resolved an issue that caused the Mirror Escort Carrier to have lower healing values than other Tier 6 Starships.

Resolved an issue that caused the "Requisition : Dyson Joint Command Vanity Shield (Tier 6)" project to have an incorrect background.

Resolved an issue that would cause Overwhelm Shields and Overwhelm Emitters to sometimes fail to drain shields or heal shields.

All Reputation Equipment Requisition packs now stack up to 999 per stack.

Resolved an issue that caused Omega Graviton Pulse Module II to not slow the rate of Borg Adaptation correctly.

The Desperate Repairs Starship Trait now will only heal you while you're below 75% of your Maximum Hull.

Updated the description of the Terran Task Force Photon Torpedo to indicate that it also gains the increased damage under Torpedo Spread. This is a tooltip change only.

Resolved an issue that could cause Maneuvering Thrusters to flicker on and off sometimes.

Brace for Impact will now provide resistance to Kinetic damage and Torpedo damage. With this change Energy Torpedoes will now be affected by Brace for Impact.

Resolved an issue that prevented the Gamma Rep Set weapon proc from applying.

Resolved an issue where some Personal Mobility Shields had weapon modifiers instead of shield modifiers. This fixes existing items.

Resolved an issue that prevented the Tholian Web Cannon from being cleansable by Engineering Team.

Resolved an issue that could cause Orbital Strike to use an incorrect icon in some cases

Resolved an issue that could occassionally cause some traits to apply while not slotted.

Resolved an issue that caused some Photon Torpedoes to have incorrect visuals under Torpedo Spread.

Adjusted the Swarmers summoned by the Hive Defenses trait to be less spammy and do less overall DPS

Injuries will no longer be restricted to 50 and will not go into the Overflow bag.

Resolved an issue that was causing a second copy of the Solanae Secondary Deflector to appear in the Dilithium reclaim store.

Updated the display name of the "Mempa Sector" Transwarp so it shows the correct destination instead of just reading "Transwarp".

Resolved an issue that caused Temporal Agents not to get automatic completion credit for "The Kuvah'magh."

Resolved an issue that would cause the Elachi Torpedo to fail to detonate under High Yield.