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The reaction to Call of Duty WW2 has been going down well with fans, who are no doubt eager for the November 3rd release date to roll around as quick as possible.

While E3 2017 might have been a great start for Sledgehammer Games to reveal more about the new Call of Duty Multiplayer, little to nothing has been said about the games competitive eSports side.

More recently, several professional Call of Duty players were given the opportunity to take a deeper look at the competitve side of the game over at Sledgehammer’s HQ, where we gather they were able to test the game for five full days and provide invaluable feedback.

By all accounts, most Pro players, such as OpTic Gaming duo Damon ‘Karma’ Barlow and Ian ‘Crimsix’ Porter, were for the most part quite positive about the experience.

During E3 2017 Daily Star had the opportunity to talk to Michael Condrey, co-founder and chief operating and development officer at Sledgehammer.

Though what we could ask about the eSports side of the game was rather limited (no questions about dedicated servers and such), we did get some interesting comments from Condrey none the less on the involvement and feedback of the Call of Duty Pros.

"This week apart from having hands on the floor and at our building with influencers and eSports athletes over the last few days has really shown what we expected all along which was a huge appetite for a return to boots on the ground, to have it feel strategic and have it reinforce team play a lot more."

"I think eSports players and audience members are going to love it," Condrey continued.

"It’s still fast and it’s still strategic and it still has the classic weapon on weapon combat that really requires precision and individual skill ... it really ties right into those eSports communities.

"Talking with the Pro's, they’ve been fantastic and excited and in many ways, I think they enjoyed returning to a grounded experience with more strategy without the mechanical element ... it plays right into what they’ve been asking for."

"That engagement is great the studio has always had a really intimate direct relationship with the eSports community, we’ve hired some of the best ex-competitors to come and be designers on the team, to help get us there.

"So that transition to our more grounded gameplay has been very natural and our engagement with the eSports community has made the game better for everyone. Competitors and the public alike."

In the same Interview, Condrey also hinted at the possible inclusion of a "thematically appropriate" Uplink mode for Call of Duty WW2 multiplayer.

Call of Duty: WWII (PS4)

Call of Duty: WWII (PS4)

Asked about how they could incorporate Uplink in WW2, Condrey said:

"We have a tonne of heart for those other game modes, Team Deathmatch, Domination, Hard Point.

"We haven’t announced all the modes we’re bringing to the game ... we introduced Uplink in Advanced Warfare and we have a lot of heart for that.

"So we’re looking to make that thematically appropriate for WW2. It's something we’re still working on. There will be a much broader suite of modes.

To be sure we also asked Condrey again whether the team were putting a unique spin on Uplink mode for WW2 and not completely removing it from Multiplayer, to which we were told:

"The Uplink that we brought to life in Advanced Warfare was about fast movement, boost jump and clearly we don’t have those here.

"We have a lot of heart for Uplink and we want to make it feel like it has a place in WW2.

"More announcements to come on that but you can tell your readers and fans that we have a lot of heart to figure that out."

Though Condrey's comments certainly don't confirm the inclusion of Uplink for Call of Duty WW2, we're confident given his response that Sledgehammer Games are working on 'something' close to Uplink for their new release.