







Greetings Adventurers,

Going once, Going Twice, Sold! ~ This week adventurers looking to spend silver on some rare and exclusive items, should hurry on over to one of the new Imperial Auction House Managers being added in this week’s patch. While you’re perusing all the new shiny stuff up for auction, be sure to check your event challenges tab to snag the new event items introduced with the Spring Coronet event, and as always, find out all the additional details for this week’s goodies below!













[Event]

Spring Coronet event is on! Period: 4/26 After Maintenance ~ 5/16 Before Maintenance During the event period, Defeat Monsters, Gather, and Fish to get [Event] Fresh Peach Flower Petal and [Event] Vibrant Peach Flower Branch. During the event period of 4/27 00:00 UTC ~ 5/16 Before Maintenance, obtain [Event] Fresh Peach Flower Petal x1 every hour through Challenges (Y). Combine necessary relevant ingredients through the Processing tab (L) and obtain two types of Draughts! In addition, go through the following quests to obtain your own [Event] Peach Flower Coronet [Event] Let’s Make a Coronet [Event] Beautiful Connection [Event] Art of Flowers Click <Here> to find out in detail the Spring Coronet event!



The New Challenges (Y) that were available for new adventurers have now ended. Event Period: February 28th (After Maintenance) ~ April 25th (Before Maintenance).



Griffon’s Helmet Boost event has ended.

Ellie’s Mystical Lake Festival has ended. The Special Fishing point at Ellie’s Mystical Lake Festival has disappeared. The Ellie’s Mystical Lake event area has returned to its normal settings and is no longer a safe area. Black Spirit quest which leads you to Ellie’s Mystical Lake has also disappeared.



Sharp and Hard Black Crystal Shard gathering drop rate event has ended.

The following items can now be sold to NPC shops.

[Event] Steppe Seal



[Event] Meadow Trail





[Content]

Imperial Auction House NPCs have been added to each city.

City Name NPC Name Velia Garcia Heidel Charlotte Penwood Calpheon Lieber Rousseau Altinova Den Shamyr Valencia City Ahina Grána Ernia

At the Imperial Auction House, special rare items will be up for bid.



When the auction house opens up, there will be a system message and the Imperial Auction House NPCs will start accepting bids.



When the auction is underway, you will be able to see the Current Bid.



While bidding is still open any Adventurer can place a higher bid, and the Current Bid value will change accordingly.



If a higher bid is placed a minute before the bidding was to end, bidding will be extended for an additional minute.



During that extra minute, if an even higher bid is placed, then the bidding will be extended for another minute.



When the auctions closes and you have the winning bid, the money you pledged for the bid will be consumed and you can receive your new item from "My Bid List.”



If you lost the bid, you can get back the money you pledged for your bid from “My Bid List.”



The first Imperial Auction will start on the following schedule.

Imperial Auction House Hours:

[EU]

4/26(Thr) 15:00 UTC ~ 5/6(Sun) 15:00 UTC







4/26(Thr) 17:00 CEST ~ 5/6(Sun) 17:00 CEST

[NA]

4/27(Fri) 00:00 UTC ~ 5/7(Mon) 00:00 UTC







4/26(Thr) 17:00 PDT ~ 5/6(Sun) 17:00 PDT

Click <Here> to learn all about Imperial House Auction!

Items have been added for Imperial Auction House.

[Guild] Kzarka, The Lord of Corruption Summon Scroll





[Guild] Karanda Summon Scroll





[Guild] Nouver Summon Scroll





[Guild] Ancient Kutum Summon Scroll





[Guild] Muraka Summon Scroll





[Guild] Tukar Laytenn Summon Scroll

Talk to Imperial Auction House NPCs in capital cities to place your bid.



You can simultaneously bid for all items that are currently up for auction.



The auction continues for 10 days. If a new high bid is placed 1 minute before the end, the bidding time will be extended by 1 minute.



If the server becomes unavailable due to emergency maintenance or for other reasons, the bidding time will be extended accordingly.

The titles for Renown Score has been edited to better depict the original development intentions. The Legend → The Great One The Great One → The Noble One The Undaunted One → The Undaunted



The score criterion text for The Great One (formerly The Legend) has been simplified so that it doesn’t overlap with other text.

Fixed the issue where the Max HP decrease debuff coming from a winning streak in Team Battle sometimes did not reset.

Fixed the issue where you could not move your character after exiting the spectator mode of Team Battle’s one-on-one match.



Fixed the issue where opponents in Team Battle were sometimes invisible.



In the Individual Battle version of Arena of Arsha, the Max HP decrease effect depending on the matches time lapsed has been removed. Instead, the same effect will be applied to Adventurers on a winning streak.

The current round will be displayed (numerically) in the Manage Matches window for Arena of Arsha’s Individual Mode.

Place of Origin will be specified by the Transportation portion of the Receive Dispatch window.

Fixed the issue where even regular guild members could collect Indomitable Flags.

Guild Bonus system has been adjusted. Guild Bonus can now be given out from 1 ~ 4 dividend levels to 1 ~ 10 dividend levels. (dividend level can be set by the Guild Master only) Guild Bonus can be set to be distributed by checking either ‘All’ or ‘Indv.’ (Individual) option button. Note that the overall UI to set this has been changed to be more fitting for this purpose. You can check the ‘All’ option button to set the dividend level en masse. All members who are checked as ‘All’ will be applied with the same dividend level you set. Check the ‘Indv.’ option button to set the dividend level individually. The Guild Master can decide on which members will be checked as ‘All’ and which members will be checked as ‘Indv.’ in the same pool of guild members to receive the Guild Bonus. However, Guild Bonus range at max 40 percent of the entire guild fund will remain the same. The Guild Bonus distribution formula is as follows: Base Bonus amount = Guild Bonus amount (set by the Guild Master) ÷ Total dividend level of each guild member Actual receipt amount = Base Bonus amount × Set dividend level Let’s say the Guild Master sets the Guild Bonus to be distributed as 1,000,000 Silvers. The total of guild members’ dividend levels (ex. if 5 members have a dividend level of 9, 1, 5, 2, and 3 respectively, the total is 20) is to be calculated first. Next, the base bonus would be calculated as 50,000 Silvers which comes from 1,000,000 divided by 20 (the total level of guild members). Then the base bonus multiplied by the level of guild members respectively would decide on the final amount of Guild Bonus received. So a level 10 Guild member would receive 500,000 Silvers (50,000 Silvers (base bonus) * 10 (dividend level set by the Guild Master)).







[System]

System message that read ‘The action combo used is invalid’ in certain situations has been changed to the message that reads ‘Please try again in a moment.’ To optimize the gaming environment, this system message will appear only once when this relevant situation occurs.













[World]

Fixed the issue where characters pass through some rocks or boulders in Gavinya Volcano Zone.





[NPC]

Fixed the camera glitch that happened while talking to some soldier NPCs in Glish.



Fixed the camera glitch that happened while talking to some Giant soldier NPCs in Heidel City.

Fixed the issue where the camera angle for NPCs Zirara and Virara were swapped.

Fixed the issue where some NPCs still had generic unfitting names (Villager, Soldier).



The navigation towards NPC Anne Laker, the Cadry Ruins node manager, will now work properly.

Imperial Auction House Managers have been added to Velia, Heidel, Calpheon City, Altinova, Valencia City, and Grána. When you Interact with Imperial Auction House Managers, you can use money from the Storage of the city you are in to bid at the Imperial Auction.











A new mount transport system has been added where you can move your checked-in mounts and ships to different Stables and Wharfs Talk to the Stable Keeper or Wharf Manager NPCs where your mount or ship is checked in to use this function. You can only transport your mounts to areas you have already discovered. If your mount has items in its inventory, the mount cannot be transported. Mount transport costs 100,000 Silver, and it takes 10 minutes to be completed. In case of sailboats, you cannot move it to areas where sailboats cannot be placed, such as a riverside.



Fixed the issue where player characters could get trapped in Epheria Frigate after changing servers while on the Epheria Frigate.

Fixed the issue where it seemed like there was a gap between the player character and the cargo of Epheria Sailboat when the character leaned on the cargo.

The Instant Accel function of Peridot Forest Path Wagon will now be displayed as a skill, Forest Rush.

The basic stats of Peridot Forest Path Wagon have been improved as follows: Max Power: 9,000 > 400,000 Speed: 100% > 105% Acceleration: 100% > 105% Turn: 100% > 110% Brake: 100% > 110%



The Max Power Increase effect of Forest Path Wagon Cover and Forest Path Wagon Flag has been improved as follows.

Item Before After +0 Forest Path Wagon Cover 250 5,000 +1 Forest Path Wagon Cover 300 10,000 +2 Forest Path Wagon Cover 350 15,000 +3 Forest Path Wagon Cover 400 20,000 +4 Forest Path Wagon Cover 450 25,000 +5 Forest Path Wagon Cover 500 30,000 +6 Forest Path Wagon Cover 600 35,000 +7 Forest Path Wagon Cover 700 40,000 +8 Forest Path Wagon Cover 800 45,000 +9 Forest Path Wagon Cover 900 50,000 +10 Forest Path Wagon Cover 1,000 60,000 +0 Forest Path Wagon Flag 250 10,000 +1 Forest Path Wagon Flag 400 20,000 +2 Forest Path Wagon Flag 550 30,000 +3 Forest Path Wagon Flag 700 40,000 +4 Forest Path Wagon Flag 850 50,000 +5 Forest Path Wagon Flag 1,000 60,000 +6 Forest Path Wagon Flag 1,300 70,000 +7 Forest Path Wagon Flag 1,600 80,000 +8 Forest Path Wagon Flag 1,900 90,000 +9 Forest Path Wagon Flag 2,200 100,000 +10 Forest Path Wagon Flag 2,500 120,000

The amount of EXP for horses connected to Peridot Forest Path Wagon will now be the same as the amount the horses get from Noble Wagon and Merchant Wagon.



Fixed the issue where Arduanatt’s wings sometimes disappeared upon using Instant Accel or jumping after Drift.









<All Classes>



The issue where Grapple worked once more after a CC skill is applied twice has been fixed (in PvP).

Damage Reduction Bonuses according to Renown Score have been adjusted. This was adjusted to reduce the PvP balance differential among classes arising from Renown Score..



Previous Stats

Changed Stats Renown Score Damage Reduction Bonus

Renown Score Damage Reduction Bonus 68 and above Damage Reduction +1

68 and above Damage Reduction +1 123 and above Damage Reduction +2

123 and above Damage Reduction +2 191 and above Damage Reduction +3

191 and above Damage Reduction +3 232 and above Damage Reduction +4

232 and above Damage Reduction +4 272 and above Damage Reduction +5

272 and above Damage Reduction +5 313 and above Damage Reduction +6

313 and above Damage Reduction +6 354 and above Damage Reduction +7

354 and above Damage Reduction +7 395 and above Damage Reduction +8

395 and above Damage Reduction +8 436 and above Damage Reduction +9

436 and above Damage Reduction +9 463 and above Damage Reduction +10

463 and above Damage Reduction +10 470 and above Damage Reduction +15

470 and above Damage Reduction +14 477 and above Damage Reduction +20

477 and above Damage Reduction +18 484 and above Damage Reduction +25

484 and above Damage Reduction +22 491 and above Damage Reduction +30

491 and above Damage Reduction +26 497 and above Damage Reduction +35

498 and above Damage Reduction +30 504 and above Damage Reduction +40

505 and above Damage Reduction +34 511 and above Damage Reduction +45

512 and above Damage Reduction +38 518 and above Damage Reduction +50

519 and above Damage Reduction +42 525 and above Damage Reduction +55

526 and above Damage Reduction +46 532 and above Damage Reduction +60

533 and above Damage Reduction +50 538 and above Damage Reduction +65

540 and above Damage Reduction +54 545 and above Damage Reduction +70

547 and above Damage Reduction +58 552 and above Damage Reduction +75

554 and above Damage Reduction +62 559 and above Damage Reduction +85

561 and above Damage Reduction +66 566 and above Damage Reduction +90

568 and above Damage Reduction +70 572 and above Damage Reduction +100

575 and above Damage Reduction +74 579 and above Damage Reduction +105

582 and above Damage Reduction +78 586 and above Damage Reduction +115

589 and above Damage Reduction +82 593 and above Damage Reduction +120

596 and above Damage Reduction +86 600 and above Damage Reduction +125

603 and above Damage Reduction +90 606 and above Damage Reduction +130

610 and above Damage Reduction +94 613 and above Damage Reduction +135





620 and above Damage Reduction +145





627 and above Damage Reduction +150





634 and above Damage Reduction +155





641 and above Damage Reduction +160





647 and above Damage Reduction +165







From 610 and above, every +7 increase on the Renown Score would mean +4 in Damage Reduction Bonus

PvP damage inflicted by each class has been adjusted as below (Arsha Server excluded). As Damage Reduction Bonus has been adjusted with the Renown Score, PvP damage inflicted has also been changed accordingly.





Increase proportionate to before Renown Score applied Minimum Increase Rate Maximum Increase Rate Warrior 0.9% 1.4% Ranger 0.9% 1.5% Sorceress 0.9% 1.2% Berserker 12.1% 14.0% Tamer 0.7% 1.0% Striker 3.9% 7.1% Musa 0.4% 2.7% Maehwa 0.2% 2.8% Mystic 0.8% 1.1% Valkyrie 0.3% 0.4% Kunoichi 1.6% 1.7% Ninja 5.7% 8.5% Dark Knight 1.0% 1.9% Wizard 1.1% 1.9% Witch 0.3% 0.4%

Balance changes-to-come in next week’s maintenance. The base damage of Air Attacks will see a decrease. As Air Attack is difficult to activate compared to Down Attack or Back Attack, the increase in damage was greater. But this made ways for specific classes to have a higher advantage and thus, we’ll reflect all things considered and make the necessary decrease. Due to the changes in CC skills, the base damage of a Grapple skill will also increase. Compared to other CC skills where the damage and CC effect is applied altogether upon activation, most Grapple skills inflict lower damage and thus this will see an increase. CC skill method of Freezing will also change. Currently, when Freezing is applied, CC count is not being applied properly so it will be changed to be counted the same way as other CC skills.



More realistic physics has been applied to all characters’ capes and skirts/dresses.









Visual hit effects for skills Razor Wind, Ultimate: Razor Wind, and Absolute: Razor Wind have been revised.









Fixed the issue where the helmet portion of the Binari outfit looked unnatural while fishing.









Fixed the issue where you could not use the skill Absolute: Severing Light in succession while mounted.









Fixed the issue where hits were not properly registered upon pressing LMB to switch to Blade combat stance while moving on a non-combat stance after learning Absolute: Slice.









Fixed the issue where hits were not properly registered upon pressing LMB to switch to Blade combat stance while moving on a non-combat stance after learning Absolute: Slice









Equipping Lahr Arcien Helmet with hair style No. 2, 5, 12, and 15 (from the character customization screen) will now look more natural.













[Pearl Shop]

For details on newly added Pearl Shop Update, please click < Here > !









Fixed the attack motion of Wandering Rogue Giant Soldier to look more natural.

Fixed the issue where certain monsters sometimes would not recognize player characters.













[Quests]

Fixed the quest Navigation to now work properly for the following quests: Ancient Shrine Code of Gahaz Bandits



Icons for the following quests have been changed to fit the quest. Need Natural Feed A Herb to Prevent Petrifying Disease [Gathering Lv. 48] Luck Test I











Icons for Renown Score Titles have been added. The icons can be checked in Inventory (I) window.



The blue highlight that represents the character’s Renown Score in the Renown score window has been adjusted to be displayed in its proper place.

Fixed the issue where abnormal quest list was displayed upon choosing the Quest menu while using Black Spirit’s Guide function.









Fixed the issue where crashes occurred intermittently upon entering Character Creation.





[Known Issue]



There is an issue where Renown Score of some adventurers are shown to be higher than the actual sum and this is being looked into and fixed.

We are aware of the issue with Cargo Ships anchored at Ancado Inner Harbor not starting the item transportation process, and we are currently working on a solution.





Reach us on the »forums« to share your feedback, opinions, and suggestions.





