Warhammer Digital has two more teaser Datasheets for all you Forge World fans out there – come take a look!

If you pop over to Warhammer Digital you can download a free extract from their store for the upcoming Imperial Armour Index: Xenos & Astra Militarum. Hidden in those previews are two more datasheets to take a look at.

via Warhammer Digital

The Dimachaeron appears to have evolved for a single purpose, to slaughter those identified among their prey as leaders in the midst of battle, spreading terror and dismay among the ranks of all who resist the Hive Mind’s advance. Bristling with blade-arms studded with sickle-like claws, it can slice a fully armoured Space Marine in two and, able to leap a Leman Russ battle tank without breaking stride, when stalking its prey the Dimachaeron dispenses with the slow, stealthy approach of the Lictor and instead relies on sheer brutality and animalistic rage, leaving a gore-soaked trail of carnage behind it.

The Dimarchaeron is a strange one. It’s a Toughness 6 Monster with 14 wounds. It hits like a freight-train in close combat and it’s specialty appears to be munching on Infantry. Not counting vertical distances when it moves means it should be able to jump up walls or hills no problem. I’m curious to see how that interacts with the “Ruins” special rules because those specifically state that MONSTER models must end their move on the bottom floor. Maybe the Dimachaeron cab essentially bypass walls and get to the other side without penalty.

The Marauder Destroyer variant was developed during the second war for Armageddon after heavy losses among Imperial Navy forces. Ork air power quickly came to dominate the skies across Armageddon, and forced the few remaining Marauders to be refitted to operate at night, flying at extremely low level where they could evade detection. Their new heavier weapon payload makes them ideal tank hunters, capable of destroying even super-heavy vehicles in a single attack run.

The Marauder Destroyer is no joke! This flying fortress brings the pain in all sorts of ways. First off, T 7 with 20 wounds and a +3 save will take this flyer on more than a single bombing run. Couple that with the -1 to hit due to “Hard to Hit” and it’s going to cause folks more headaches. On top of all that dakka, those Heavy bombs can generate up to 12 mortal wounds in one go – OUCH! It also doesn’t take any penalties for moving and firing it’s heavy weapons. Doing some rough “back of the napkin” math this then can generate about a million* shots a turn.

*Actually, it’s 30 shots + heavy bombs + up to 8 hellstrike missiles in one turn.

What do you think of these two new teasers from Warhammer Digital?