Build markets, set up trade routes and hire traders to bring resources from producers to consumers. Manage supply and demand, grow cities and make money.

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This game is highly inspired by an old Frog City game called Trade Empires.



It focuses on the core mechanics:

Resource life cycle: exploitation, transformation, production, consumption

life cycle: exploitation, transformation, production, consumption Trade : everything goes through the markets traders buy and sell resources from one market to another supply and demand influence prices

: Population satisfaction: if needed resources are provided at a low price at a market then the population will grow

The goal is dual:

Establish a cost-effective trading system by buying at low prices and selling at high prices. Increase the population by providing a lot of resources at low prices

This is an experiment under development, any help is welcome!