CoF high score bonus and how to get it

Right, so in regards to the recent CoF rankings on Killian, and in particular one group that's been reguarly getting high scores that other players are unable to obtain, I'm going to post the details on how to do it.

Right now it's a part of the instance and only a couple of groups know how to do it. One group are running the instance only to get the bonus for an easy high rank. I don't think this is fair on the rest of the community who play properly, so lets even out the playing field.

The basics:

So what this bonus does is essentially give the group that gets it a free 8k score extra per boss as it counts the boss kill twice instead of once. It's not easy to get and based quite highly on luck, but it is possible to greatly increase the chances of getting it by following some simple steps.

The Technicalities:

What appears to occur is that if you kill the boss while a debuff is ticking on him and while he's out of animation, you get a bonus for killing him with a debuff on him. This Bonus is possible to obtain from each boss in CoF in the second room. This means that if you can get 230k score (an easily obtainable score), with the bonus from each boss (8x4=32) you can get 262k.

The Method:

So finally the method on how to obtain the bonus. Like I said in my previous paragraph, it's based on being able to kill the boss while a debuff is still ticking.

One main point to add here is that the following methods need to be done when the boss is low on health and when he's not in any animation. This means he must be between attacks, and not knocked down or stunned, though stagger will work (kelsaiks necklaces are good for this).

The skills that appear to work best are:

Pounce>Traverse cut - What you want to do here is to use pounce when the boss is under 5% health and then use Traverse cut, you need the rest of your group to kill the boss while you are still applying Traverse cut. Cyclone seems to work quite well for this.

Poison blade - Keeping this skill ticking on the boss at all times is a must, and any warrior will have it up all the time anyway as it should be part of their rotation. If it is ticking as the boss dies, the bonus score will be triggered.

Debilitate - Basically a lancer can use debilitate as the warrior is using his combo and a zerk using cyclone at the same time to increase the chances of getting this bonus. Debilitate, pounce and Traverse cut are all debuffs that will trigger the bonus points.

Hailstorm - This skill can also be used to trigger the bonus as long as it's under the boss as he's dying.

Restraining Arrow - This is a great skill for keeping the boss out of animation for some extra time so the other classes can get their debuffs ticking and get the boss killed before he begins the next animation.

The Extra Bits:

To get this bonus, you will need to know the bosses attacks and timing for those attacks very well. That will require some practice so it's worth running daily. Don't get discouraged if you can't get it in your first few runs because as I said, you will require experience of the instance. My group are still unable to force the bonus 100% of the time, but we are able to get it somewhat reliably if we try, though personally I prefer to avoid it as I feel it is an unfair advantage over groups that are unaware of how to trigger this bonus.

Don't forget to make sure the boss is not in animation as you kill him! This is the most important thing to remember.

A setup we've found that works quite well for this bonus is Lancer, zerk, priest and two warriors. One warrior and an archer or sorc would work as well, although I believe that 2 warrior is easier.

Good luck to you all in CoF and I hope we'll be seeing more competitive groups to compete against in Crucible of Flame!