Dhampir

a union of the unholy undead vampire and a human. This long forgotten and rare race. Takes the power of vampires and the versitility of humans and makes a better being. The few that know of this race fear it due to Its monsterus origins.

Physical Description

Dhampirs are pale of skin. Their hair color however depends on the parents however is usally pale or black. Dhampirs are tall usally standing between 5'11" and 6'5". Due to their monsterus ancestor they have fangs and glowing eyes. The color of the eyes depends on the vampire that made them however the most common is red, amathyst, or gold.

History

Dhampirs do not have much of a history as most members live in solitude or with few others of their cursed race. However historians of the vampire. Tend to state that dhampirs are rather new. Some of the oldest being only 500 years of age.

Culture

Like with history Dhampirs do not have a defined culture. They take the culture of which ever parent or gardians raised them. However for those that imbrace their vampiric side tend to seek out vampires or other dhampirs like them and form groups that hunt the living. On the other hand you have Dhampirs who reject there heratige and hunt their own be it vampires, undead, or even evil dhampirs. But alas there are those that want neither or perhaps dont know of their heratige. They tend to either blend in or form small communities of like minded to live out their lives in peace.

Distain of all Elves -Through our long lives you would think that we would have a connection. You'd be wrong. They dont trust us just like the others but sometimes they're worse. Killing us just because as they say "we are and affront to nature". But they forget we live as long as they do. And we hold grudges.

Drow- We share many things in common like the fear of the people, weakness to the sun, long lives, The dislike of the other elves. We get along just fine

Humans- Most think us a simple myth. Thats good as the ones who do know of us fear for their lives all they see all off us as Vampires

Dhampir- We try and stay as far from each other as possible. Some of us go evil. And we have to put them down. Though some choose to form communities make their own laws based off of the humans. Lucky them.

Racial Traits

Your Dhampir character has the following Racial traits.

Ability Score Increase. Your Charisma score increases by 2

Age. Dhampir age like humans to around 25 after that they no longer age.

Alignment. Dhampir tend tword the lawful and evil alignments due to the pull of the dark from their ancestory.

Size. Dhampir are on average taller then humans. Your size is medium.

Speed. Your base walking speed is 35.

Darkvision Due to your dark heratige, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Sun Sensitivity.Due to your dark heratige,you have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Bite. You have fangs that you recived as part of your ancestory. Deals 1d4+str mod

SpiderClimb.The dhampir can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check 3/day

Languages. You can write, speak, and understand common and vampiric.

SubRaces

Dhampirs have sub races depending on how diluted and or how powerful the vampire ancestor was.

Vampier

Even other vampires fear this amalgamate serving Vampiers like vampire lords. They have immence power like their parents power.

As a direct child of an extreamly powerful, ancient, or pure blooded vampire your character has the following traits.

Ability Score Increase. Your constitution score inceases by 1

Special Ability. Talk with your DM to establish a Powerful vampire like Srahd. And gain one of that vampire's specific abilities. ie. shape change, mist form, mind read,ect

Vampiric Fear. Other vampires and the like can sense your parent through you and lesser vampires will serve you with out distinction. Enemies of your parent are now your enemy

Critical Weakness. Forbidence or Harmed by running water. You were born with a boost in ability more then others of your race however that also means you have gained a new weakness somthing that is not present in others of your kind.