This update is accessible via the “Live” release of Boundless on Steam.

Please report all issues discovered with the update to this support thread.

Please restart Steam to make sure you get the latest version of Boundless. If the update happens whilst Steam is open it’s unlikely you’ll get the latest version.

Overview:

This release reworks the configuration of the Portal rendering to allow more ports to be open simultaneously.

Release Notes:

Art + Animation + Assets: Adding in 3rd person spanner and beacon plotter animations to the playable character.

Crafting + Resources + Equipment: Fix for totem accepting an iron slingbow as ammo. Fix for placing 2 slabs together of different types/colours.

Creatures + Combat: Considering the Y coordinate in the compass creature position visualisation. Fix sudden stop in cuttletrunk death animation during its fall.

GUI + HUD: Added new compass entry when the creature is dead and the player haven’t picked up the drop items. Improved the compass entries management to give more priority to the entries in front of the players.

Engine: Improvements to active portal logics. There should no longer be issues with a portal not opening purely because there are other portals nearby, and it should never be the case that you cannot get a portal to activate because of there being other portals nearby. We now allow more portals to become active, with draw distance / terrain-detail levels being dynamically scaled down as more portals become active. Reduce the amount of websocket data received by ~3x.



Resolved Known Issues:

The following items were known issues in previous releases and have now been resolved.

Cannot click left arrow on various game options.

Known Issues:

The following items are known issues in this release.