Warlock Patron: The Highland Queen

Born into a normal life on the terrestial plane, suddenly one day various bizarre and sinister extraplanar creatures started appearing, causing havoc by manipulating the negative feelings of people.

Then suddenly, you were contacted by another extraplanar being, who claimed to speak for the Queen of the Highlands: once an idillic utopia, they say it was invaded by these same dark forces till its complete downfall. And they also said you were chosen to bring them down before they conquer this plane too.

Maybe it was because you have an exceptionally pure and innocent heart. Maybe you're the reincarnation of one of the Queen's daughters, or even the Queen herself. Or maybe this is all a farce and that being is actually sucking out your life for some cosmic-level pyramid scheme. Whatever the reason, your duty is to bring peace to this plane and find a way to restore the Highlands.

Expanded spell list

The following spells are added to the warlock spell list for you.

Spell List

Spell Level Spells 1st Heroism, Detect Evil and Good 2nd Detect Thoughts, Prayer of Healing 3rd Beacon of Hope, Elemental Weapon 4th Death Ward, Divination 5th Dawn, Dispell Evil and Good

Bonus Cantrip

You choose a cantrip from the Cleric list. You learn the chosen cantrip, and it doesn’t count against your number of cantrips known.

Magical Gemstone

Starting at level 1, you gain possesion of a magical item. It takes the shape of a small object, like a necklace or a mirror, but includes at least one decorative gemstone. This gemstone acts as a conduit between you and your patron's magic.

If lost or broken, you must perform an hour-long ritual in which you must enchant another gemstone of the same color.

Transformation

By recitng an incantation, you undergo a physical alteration. The first time you transform, you can choose to modify your hair and eye colour, your apparent age and/or become the opposite sex. You'll assume that alternate form every time you perform this action. Additionally, you become clothed on a set of fine clothes of the same colour as your gemstone.

If you want to keep your real identity a secret against a creature who knows you, you must perform a Deception (Charisma) or Performance (Charisma) check against a DC of the creature's Insight (Wisdom).

You have to be transformed to use Pact Magic (Eldrich Invocations and cantrips can be used any time). To end the transformation, it must be dispelled using an action, or ends automaticaly by failing a Constitution check. You can't assume the form again until you finish a short or long rest.

Pact of the Chain: Mentor's assistance

At 3rd level, if you choose Pact of the Chain as your Path Boon, the celestial-type creature that gave you your powers automatically becomes your familiar. Because of the loss of energy from their home plane, they are on a weakened state where they turn into the size of a stuffed doll, and can't attack.

Personal Power

Beggining at 6th level, you can replace the damage type of weapon attacks with one elemental damage type of your choice.

Bonds of Friendship

At 10th level, if one or more of your allies are under a negative condition, you can cheer up to five of them by rolling a Persuassion (Charisma) check against one of the current Save DCs. On a succesful check, the conditions are dispelled and all of you recieve Inspiration points equal to 2d4 to spend on any roll until the end of the encounter. You must finish a long rest before using this feature again.

Seasonal upgrade

At 14th level your Pact Boon becomes more powerful, and at the same time your clothes become more intrincate.

Pact of the Chain:

Your familiar can return to their original form for an hour, and is able to attack. To do so, the familiar has to complete a long rest before.

Pact of the Blade:

You add your Charisma modifier to weapon damage rolls (If your Charisma score is over 20, you can't add more than a +5 bonus).

Pact of the Tome:

You can add three spells of 5th level or lower from the Cleric or Paladin list into your Grimoire, and they become warlock spells for you.