Today is very exciting for us because we’ve just released a much anticipated update to our iPhone development platform — Unity iPhone 1.5.

Some of the highlights from this major point release include:

Significant Performance Boosts

Up to 3x faster than 1.0.3.

Performance critical paths rewritten to take advantage of VFP coprocessor, animation skinning is up to 4x faster.

Automatic batching of meshes to reduce draw calls.

Built-in Anti-piracy Protection

Identify if Apple DRM was removed from the application bundle and modify application behaviour accordingly.

More Power

Full support for native Objective C and C++ code opens full access to the iPhone 3.x APIs and custom plugins.

Access to video-playback, on screen keyboard support, and GPS/location services.

Support for 8-texture shading on iPhone 3GS with automatic fallbacks for iPhone 3G.

Better Docs

Detailed instructions on iphone-specific optimizations.

New 150 page tutorial to get you up to speed with iPhone game making.

Further information about this release, a download link for the update, and a link to the Penelope Tutorial can all be found here: http://unity3d.com/unity/whats-new/iphone-1.5