Way of the Mountain

Monks of the Way of the Mountain study arts that have endured the test of time. These monks practice honing their defensive skills to outlast their enemies, rather than defeat them with pure strength or great cunning. These monks spend a majority of their lives in solitude on mountains, becoming one with the earth that has lasted for so long. As such, it is not uncommon for monks of this tradition to worship gods of nature.

Standing Wall

Starting when you choose this tradition at 3rd level, your training has turned you into the boudler that withstands the rushing rapids. When you use Patient Defence, you also gain the following benefits and abilities until the start of your next turn:

You can use your reaction, when you are hit by a melee weapon attack, to deflect the blow. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.

The area within 5ft of you becomes difficult terrain for your enemies.

You are immune to being knocked prone or physically forced to move.

Test of Endurance

At 6th level, you become the dam that holds back the roaring tides. If you are subject to an area of effect, such as a dragon's breath or a fireball spell, and you are within 30ft of the origin point, you can use your reaction and spend 3 ki points. If you do, you immediately move to the origin point of the effect and become the only target of the area effect. You instead make a Constitution saving throw against the effects DC, but any other creatures within the area of effect become unaffected.

Thunderclap

Beginning at 11th level, your attacks now thunder like the earthquakes from your home mountains. Once on each of your turns when you hit a creature with an attack, you can cause the attack to deal an extra 2d8 thunder damage.

Additionally, attacks you make with your unarmed strikes now have the siege property.

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Unflinching Resolve

At 17th level, you are the mountain that stands the tallest and the strongest. When you take damage from any source, you can reduce that damage to 0. Once you use this ability, you can't use it agian until you finish a long rest.