User Info: MasterShot2k5 MasterShot2k5 9 years ago #1 GO TIGHT shoutai fumei no SHOW TIME If you have not, read it and apply it to starcraft 2. It WILL help.

User Info: RepostedContent RepostedContent 9 years ago #2 A. The Facets of Starcraft

1. Sun Tzu said: The art of Starcraft is of vital importance to the gamer.

2. The art of Stacraft is governed by 5 constant factors: Macro, Micro, Scouting, Counter, and Harassment.

3. The Macro is to Starcraft as food is to the warrior. The better fed the warrior, the stronger his strikes. The better the Macro, the stronger the gamer strikes.

4. Micro is a lens that can dissipate the light of the enemy, and focus the light of the gamer.

5. Scouting is information. It is from this that all hinges. He who cannot see cannot fight.

6. Counter is the elements of Starcraft. Fire consumes the wind. Wind pushes the waters. Water erodes the earth. Earth smothers fire.

7. Harassment represents small wounds and is used to sap strength and distract. If you foe is focused on a paper cut he will not see the deathblow.

B. Macro

8. Sun Tzu said: Your blood is made of minerals and vespane. Do not become anemic. If you have more blood than your enemy, you will arise victorious when both begin to shed it.

9. Make your economy as a stone rolling downhill. Use the momentum of early economy to build later economy.

10. With a great economy you may drown your foe. Like the raging river you will flood his army twice over what he can produce.

11. Producing an army drains your economy, yet producing an army protects your economy. In this dilemma exists both victory and defeat.

12. If your opponent is aggressive tip the balance to a superior force, so that when he comes you not only arise victorious, but slay more of his number than yours. In this way you will have greater numbers and arise victorious.

13. If you opponent is as the turtle, hiding in his shell, tip the balance to a superior economy. Once you have a far grander economy, build up your forces. In this way you will have greater numbers and arise victorious.

User Info: RepostedContent RepostedContent 9 years ago #3 C. Micro

14. Sun Tzu said: Micro is a modifier. It can accentuate your damage and mitigate your opponents. It can also focus your damage and diffuse your opponents.

15. An army is made of a great many pieces. Directing them appropriately is a hallmark of Starcraft and a bastion for victory.

16. Have your soldiers strike at which they will inflict the most harm upon. To have a reaper attack a roach over a zergling or to have a marauder attack a zergling over a roach is the vanguard of defeat.

17. Place shield in the way of the blade, not the flesh. If your enemy brings siege unto you, greet him first with the immortal, and only after bring the zealot. In this way your opponent strikes more softly and is mitigated.

18. The noon sun may be bright, but will only result in sunburn. Take that same light and focus it to a point and you have destruction. Focus fire your enemy. It will take the same amount of time to kill your foe. The difference is that when your foe is half dead, if you focus this also means that half of him is no longer shooting at you.

19. Diffuse the rage of your enemy. If one of your soldiers becomes wounded, pull him back. It is wise to have him stop striking for 1/20th of the fight so that he may strike for the remaining 3/4ths.

20. Terrain is your ally, use both elevation and choke points for one purpose: allow 2 of your troops to strike for every 1 of his that can.

21. Use the abilities of your units. Your opponent will hate having stalkers blink up to his siege tank as much as you would hate having a rabid weasel teleport inside your pants.

D. Scouting

22. Sun Tzu said: Scouting is what gives you the information for victory. Be blind and you will surely stumble into defeat.

23. Seeing your opponent dictates your macro. Once you know if he is a turtle or an aggressor, you will know which road of macro to travel.

24. Having sight of your enemy tells you what to counter. If you build soldiers that are strong against his then his abilities in all other areas must double yours in order to even have a chance.

25. Knowledge of your enemy shows you where he is weak. Where you should strike. Where you should harass. Where you will win.

26. Use your opponents scouting against him, as all warfare is based upon deception.

27. If he is running about, build a false expansion when he runs by, and cancel it after he leaves. Replace it with an ambush.

28. If he observes your base, change immediately what you are building. In this way he prepares for what is no longer coming.

29. Collect a false force where he is likely to scout. Assemble your true force where he cannot see.

E. Counter

30. Splash counters the multitudes. Siege tanks, colossi, and banelings against zealots, the bioball, and hydralisks/zerglings.

31. Air decimates siege units. They may dance to them then soon dance upon their corpses.

32. Multitudes will slay air. Hydralisks, marines, and stalkers will rend an air force. The wrong multitude can be a pitfall. Bringing a zergling to an air war is like bringing bacon to fight a bear.

33. There are many other counters, and the Starcraft student would do well to learn them all.

34. Bonus damage is the linchpin of counter. Marauders vs. roaches and blue flame hellions vs. zerglings are excellent examples and should be used as the situation arises.

User Info: RepostedContent RepostedContent 9 years ago #4 F. Harassment

35. Harassment alone rarely results in victory. Harassment causes the other facets to be easier when approaching victory.

36. The first target is your enemy's economy. His mineral line is weak, critical, and results in uncontrollable giggling as you detonate a set of banelings inside it.

37. The second target is your enemy's infrastructure. Sniping an overlord, pylon, or supply depot delays his attack and gives you time to marshal your strength.

38. The third target is the enemy himself. You will not destroy your enemy here. What you will do is wound him, slaying a few of his soldiers now so you will not have to fight them later.

39. The key to harassment is to incur little losses yourself while maximizing damage upon your opponent.

40. Never be above retreat. Throwing zerglings into siege fire only serves to slick the ground. Instead save them, for at a later time the siege will fall or move and the zerglings will regain their lethality.

41. Judgment of when to retreat is a blade that must be continually sharpened. If you will lose 5/6ths of your host, but end his economy, it is worth it for then he can no longer fight your remaining 1/6th. However, losing 5/6ths of your host to simply test his strength leaves you with no strength yourself.

G. End





Is it me, or did the characters allowed per post has been drastically reduced?

User Info: KojaxFX KojaxFX 9 years ago #5 Currently playing: Starcraft II (1v1 ladder), Dragon age orgins:ultiamte edition i have read it lol, but i never thought of applying it to sc II, maybe i should do a refresher reading of it and see what ican apply

User Info: Infernal_Arch Infernal_Arch 9 years ago #6 http://img88.imageshack.us/img88/8765/gamefaqsi.jpg Its not that great of a book. Read any book on modern military tactics and you will find much more important and less common-sense tactics that are actually widely employed I'm willing to bet. Perhaps at the time The Art of War was useful, but for the most part it is common sense that most people don't need to think deeply.

User Info: UnderwaterAir UnderwaterAir 9 years ago #7



And awesome. :) sincerely,

Kumari Still that 4000 limit, I think.And awesome. :)

User Info: shadyelf shadyelf 9 years ago #8 ? I've read it. One of the main elements is knowing your enemy, so scouting I guess.

User Info: ChitinBoy ChitinBoy 9 years ago #9



21. Use the abilities of your units. Your opponent will hate having stalkers blink up to his siege tank as much as you would hate having a rabid weasel teleport inside your pants.





Lol'd Just shut the f*** up and learn to play, Jesus. - Plague1503 4,096 character limit.Lol'd