During my time at Namco Bandai Romania I had the privilege to be part of a wonderful project that consisted in adapting a great licensed game from PC/Playstation to mobile (Java-Brew) platform. We were a very small team. Only a few artists on this project.

Adrian Ichim

was the artist in charge of the level design (tile art) and icon design, FX, UI and we worked together on porting, doing resize in the production pipeline. We were directed by

Dan Oprea

(Senior Art Director) and

Daniel Horia

(Junior Art Director). We had 2 game designers at some point which were very fun to work with:

Alexandru Borcanescu