Quote EricMusco Quote: Originally Posted by Hey folks,



Thank you for tuning into our Producer Live Stream with Ben and myself. Here is a recap of the things we talked about, for those of you that couldn't tune in.



State of the Galaxy Group content - We know that group content is something that is very important to you guys. Although we have no further updates at this time on the PvE side, we did talk a bit about the new Warzone which is coming (more on that shortly). Also, we will have even more detailed information on the new Warzone in next month's Producer Live Stream.

GTN Search - Thank you to all of you who helped us gather information on the issue. With that information in hand we were able to resolve the GTN search issues yesterday afternoon.

Events- As mentioned previously on the forums, due to the issues in December we are re-running all three recurring events in January.

Conquest Rewards - By the end of the day today (Austin time) everyone should be receiving their missing Conquest rewards. Changes Since Last Stream The Eternal Championship and Bowdaar Recruitment have been moved to coincide with Chapter XI (Update 4.2)

A Blizz Recruitment Mission has been added into Chapter X (Update 4.1)

Reminder that Chapter X is launching on February 11th. Be a subscriber by February 1 to get the HK-55 Jetpack and 2 days of early access. New Information:

Crafting Skill increase to 550

New Materials

New craftable Gear and Mods

Mission re-organization

*more details coming via forum posts towards the end of January New Warzone Located on Odessan

New Game Mode - King of the Hill

Multiple Hills

Hills randomly spawn

More details coming in the February Producer Live Stream Eternal Championship It is a solo challenge

Contains ten encounters

Weekly Missions reward progress

Rare drops from encounters

Recruitment Mission for Bowdaar

If you have any questions or comments about the things we talked about, feel free to post them in this thread! Thanks everyone.



-eric

The DoT-spread for operative/scoundrel: needs to be removed from that idiotic carbine burst, and given to the thermal grenade instead. While we're at it: the utlity that gives carbine burst +25% dmg: make it also improve thermal grenade by +25%.



The Pyrotech spec: what does this spec offer, for pvp or pve? Needs a complete redesign, with flamethrower removed. Channeled melee ability:= FAIL. BAD BIOWARE. Flamethrower replacement: an instant ability; a conal series of flames, each dealing high damage vs target within 10m, and 50% to everyone within 5m of him.

Or, how about that "heat beam" animation that black hole NPC's have? Copy animation, 2s channel on the move, heavy slow and increasing damage to the target, no new animations.

AP gets the better DFA (why??), so even for AoE I wouldn't be keen to pick Pyro..

This spec is similar to Annihilation: sustained, melee dot. Why did you forgot to add dps?

And for F sake, change that awful 30s DoT. I don't want to keep track of DoT's for 30s. Make it a 10s DoT, 20s cooldown. 50% uptime: so massively increase the ticking whilst it is up.

Option: In Pyrotech discipline: half cooldown on the +25% crit chance buff.

So many options ...





IO: likewise.. why pick this over arsenal?

Further buff incendiary (EDIT: I mean the Plasma grenade one.. I forget the name, because I don't use it much..) missile. Serrated shot no longer DoT-spreads; this becomes the DoT with 50% uptime, dealing more damage and providing a semi-burst window.

Half cost of unload: gone are the heat issues.



Personal preference:

Melee DoT-specs lose the DoT-spread; their radius is small centered around themselves etc.

In return, compared to ranged DoT they should have better burst, and higher single target sustained.





New PVP rework: all stuns/mezzes etc now only work 3/4's as long vs other players.

So, a 4s stun grenade only stuns a player for 3s.

a 6s mezz stuns for 4.5 s.



That sorc teleport? 2 min cooldown, stat.

Operative teleport: then remove the 2x roll. Or, put it on "shared" cooldown. : cannot use whilst roll is on cd; using this ability puts roll on 10s cd. Just for you Eric, things that don't work, and will never work out, currently in SWTOR :The DoT-spread for operative/scoundrel: needs to be removed from that idiotic carbine burst, and given to the thermal grenade instead. While we're at it: the utlity that gives carbine burst +25% dmg: make it also improve thermal grenade by +25%.The Pyrotech spec: what does this spec offer, for pvp or pve? Needs a complete redesign, with flamethrower. Channeled melee ability:= FAIL. BAD BIOWARE. Flamethrower replacement: an instant ability; a conal series of flames, each dealing high damage vs target within 10m, and 50% to everyone within 5m of him.Or, how about that "heat beam" animation that black hole NPC's have? Copy animation, 2s channel on the move, heavy slow and increasing damage to the target, no new animations.AP gets the better DFA (why??), so even for AoE I wouldn't be keen to pick Pyro..This spec is similar to Annihilation: sustained, melee dot. Why did you forgot to add dps?And for F sake, change that awful 30s DoT. I don't want to keep track of DoT's for 30s. Make it a 10s DoT, 20s cooldown. 50% uptime: so massively increase the ticking whilst it is up.Option: In Pyrotech discipline: half cooldown on the +25% crit chance buff.So many options ...IO: likewise.. why pick this over arsenal?Further buff(EDIT: I mean the Plasma grenade one.. I forget the name, because I don't use it much..) missile. Serrated shot no longer DoT-spreads; this becomes the DoT with 50% uptime, dealing more damage and providing a semi-burst window.Half cost of unload: gone are the heat issues.Personal preference:Melee DoT-specs lose the DoT-spread; their radius is small centered around themselves etc.In return, compared to ranged DoT they should have better burst, and higher single target sustained.New PVP rework: all stuns/mezzes etc now only work 3/4's as long vs other players.So, a 4s stun grenade only stuns a player for 3s.a 6s mezz stuns for 4.5 s.That sorc teleport? 2 min cooldown, stat.Operative teleport: then remove the 2x roll. Or, put it on "shared" cooldown. : cannot use whilst roll is on cd; using this ability puts roll on 10s cd.