The upcoming movie Spider-Man: Homecoming is one of the most anticipated of the year, seeing the masked superhero finally take his place in the Marvel Cinematic Universe after Marvel Studio struck a deal with Sony Pictures for use of the character. Sony are still getting something out of the deal, however, since the studio form a large part of not only the marketing but also the creation of The Spider-Man: Homecoming VR experience alongside Dell Computers.

The Spider-Man: Homecoming VR experience was developed by experience virtual reality (VR) content creators CreateVR and produced by Sony Pictures Virtual Reality and created on Dell Precision workstations. The VR experience offers players the chance to become Spider-Man and see the world from his viewpoint. Players will have the opportunity to hone their web-shooting, swing from virtual buildings and chase down the film’s villain, the Vulture.

Fans of Spider-Man in the US will be able to get a preview of the VR experience at some selected Cinemark theatres through America, where Dell will be powering the experience using their high-end VR-ready PC products. Dell workstations were also providing the power for the visual effects studio, Sony Pictures Imageworks, which used roughly 1000 Dell Precision workstations and more than 4000 Dell servers to create the visual effects used in the film.

“The computing power of Dell Precision workstations, coupled with thousands of PowerEdge servers, enables rapid creative iterations and allows us to put the best picture on screen,” said Erik Strauss, executive director, Software Development at Sony Pictures Imageworks.

“We are proud that Sony Pictures Imageworks looks to us, and solutions such as the Precision rack 7910 workstations, to deliver the reliable performance for incredible visual effects that make films like Spider-Man: Homecoming possible,” said Rahul Tikoo, vice president and general manager, Dell Precision workstations. “Our collaboration with Imageworks goes beyond this film; we’re making sure to not only equip them with what they need today but to deliver the transformative solutions they might need for the future of immersive storytelling.”

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