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Primary Stats

Max Health

The tables show 5 things, except Hero abilities interacting effects which has 4: the Icon (1st column), The effect (2nd column), What gives it (3rd column), what it interacts with (4th column) and the 5th that is in all except Hero abilities interacting effects is whether it's positive or negative (2nd column).

This is the maximum health on any hero.

Status Effects that effect only Max Health or just health.

Buffs Max Health Up I Increases max health by 10% . Max Health Up II Increases max health by 20% . Heal Over Time Heals this Minifigure for 3% of their max health at the start of their turn. Has a max stack of 5 . Hardy Allows this Minifigure to survive a defeating blow, and leaves them with 1 health. Clears after being triggered. De-Buffs Max Health Down I Reduces max health by 10% . Max Health Down II Reduces max health by 20% . Overworked Damages this Minifigure for 5% of their max health at the start of their turn. The damage dealt is non-lethal. Damage Over Time Damages this Minifigure for 3% of their max health at the start of their turn. Has a max stack of 5 . Time Bomb Damages this Minifigure for 20% of their max health after a specific number of turns has passed. Possible to be stacked.

Attack

This the value which determines the damage of the attack. For example, if an attack were to do 90% damage, it would take 90% of the attack stat into account.

Positive Attack Up I Increases attack by 20% . Attack Up II Increases attack by 30% . Negative Attack Down I Reduces attack by 20% . Attack Down II Reduces attack by 30% . Fear The less health this Minifigure has, the lower their attack and critical chance stats.

Defense

This is the value which determines the reduction of damage of an opponent’s attack. For example, if an enemy did 400 damage and the defense of your hero is 30, it would do 370 damage.

Buffs Defense Up I Increases defense by 20% . Defense Up II Increases defense by 30% . De-Buffs Defense Down I Reduces defense by 20% . Defense Down II Reduces defense by 30% .

Speed

This determines which character’s turns go first. Higher speed means higher chance for first turn. The pep meter is also put into play here. Status effects that deal with either speed or prep alone

Buffs Speed Up I Increases speed by 20% . Speed Up II Increases speed by 30% . De-Buffs Speed Down I Reduces speed by 20% . Speed Down II Reduces speed by 30% . Debilitate Reduces this Minifigures pep by 100% on the next successful hit against them. Clears after being triggered. Stun Guarantees this Minifigure will miss their next turn. Additionally, it will also add all effects of Dizzy.

Skill

This is the value that determines the chance of a secondary effect of an attack kicking in.

Buffs Skill Up I Increases skill by 20% . Skill Up III Increases skill by 30% . De-Buffs Skill Down I Reduces skill by 20% . Skill Down II Reduces skill by 30% .

Grit

This is the value that determines the chance the Hero would resist a negative status effect.

Buffs Grit Up I Increases grit by 20% . Grit Up II Increases grit by 30% . De-Buffs Grit Down I Reduces grit by 20% . Grit Down II Reduces grit by 30% .

Secondary Stats

Critical Damage

Buffs Critical Damage Up I Increases critical damage by 20% . Critical Damage Up II Increases critical damage by 30% . De-Buffs Critical Damage Down I Reduces critical damage by 20% . Critical Damage Down II Reduces critical damage by 30% .

Critical Chance

Buffs Critical Chance Up IIncreases critical chance by 20% . Critical Chance Up IIIncreases critical chance by 30% . Prepared Guarantees this Minifigures next successful attack will be a critical hit. Clears after being triggered. De-Buffs Critical Chance Down IReduces critical chance by 20% . Critical Chance Down IIReduces critical chance by 30% . Fear The less health this Minifigure has, the lower their attack and critical chance stats.

Critical Avoidance

De-Buffs Vulnerable Guarantees the next successful attack on this Minifigure will be a critical hit. Clears after being triggered.

Dodge Chance

Buffs Dodge Chance Up II Increases dodge chance by 20% . Dodge Chance Up II Increases dodge chance by 30% . Dodgy Guarantees this Minifigure will dodge the next incoming attack. Clears after being triggered. De-Buffs Dodge Down I Reduces dodge chance by 20% . Dodge Down II Reduces dodge chance by 30% .

Accuracy

Buffs Accuracy Up II Increases accuracy by 20% . Accuracy Up II Increases accuracy by 30% . De-Buffs Accuracy Down I Decreases accuracy by 20% . Accuracy Down II Decreases accuracy by 30% . Clumsy Guarantees the next attack from this Minifigure will miss its target. Clears after being triggered. If an AoE attack is used, only the targeted opponent will dodge.

Non stat status effects.

Targeting based status effects

Buffs Stealth Hides this Minifigure and prevents them from being targeted while there are other available targets. The Minifigure with Stealth will still be attacked by AoE attacks. Taunt Forces all incoming attacks to target this Minifigure. AoE attacks still affect all opponents. De-Buffs Confused May cause this Minifigure to attack someone other than the current target.

Attack interacting status effects

Buffs Payback Gives this Minifigure a 100% chance to counter when attacked. If hero with Payback also has Dizzy, Dizzy will take effect first. De-Buffs Disarmed Prevents this Minifigure from using special,ultimate abilities,and Passive Effects. Dizzy Prevents this Minifigure from countering, assisting, performing bonus hits, and increasing their pep.

Stopping, getting buff or debuff effects.

Buffs Debuff Immunity Prevents this Minifigure from being inflicted with debuffs. Buffs Buff Immunity Prevents this Minifigure from gaining buffs.

Hero abilities interacting effects.