After reading some others’ thoughts about the game online, the fishing mechanic seems to be by far the most divisive of any portion of the game. It’s not particularly complex; the fish you catch moves up and down a bar, and you have an area of your own to move up and down to follow the fish. As long as you are even with the fish a meter fills up, and when you lose them the meter empties. The fish move sporadically with very few tells as to what direction they are going to zig or zag, which makes sense as a facsimile to fighting with an actual hooked fish, but the controls for the player to adjust quickly are clunky and frustrating. You can go about controlling it in a few different ways, but seemingly the most effective way is a controlled button-mashing approach that will allow you to adjust your speed depending on how quickly you want to move up or down. The majority response online was just ‘keep doing it and you will get a feel for it’, which isn’t wrong, I did learn to get much better at it over time, but I still think there could have been a better way to make it more approachable. It is very easy to overcompensate when moving in either direction, and the cursor bounces off of the top and bottom in a way that feels awkward. The ratio of how quickly the bar fills up when following a fish to how quickly it empties seems similarly unfavorable. I would even consider increasing the difficulty of the average fish, if in return smoother controls were achieved or the bar didn't empty as quickly. I think that would make the system more fun, but still would keep the overall difficulty balanced. The developer has been quoted as saying how much he loves the system, and I don’t like to take away from the author’s intent, but it was really the only problem I have had with the game after nearly 40 hours.