The Spike Does Not Move

This week we worked on the design for the spikes. We all wanted a style that was similar to classic that would fit in perfectly to our new design. The screw head for each spike is oriented a bit differently to give each of them some sugar. In other news, this week viewport scaling and mousevent code has been added to the map editor. The client/server branch has been re-factored , and a neat data serialization portion added.

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