

Changes that has to be done for the CI version can be found in the 2nd post.

I achieved 40/40 challenges completely solo with this build in Prophecy and previously Perandus.

2.4 nerfs the lab enchants so that the uber one now is what the merciless one use to be in 2.2 when uber lab didn't exist.(Thanks Mathil)And the build worked just as fine then and could clear core in 2.2

2.4 Shouldn't change much with the build and it should be stronger in comparison since most, if not all, the meta builds recived much larger nerfs than this!





Pros:

Spoiler

-Able to run every almost every map mod(Some combinations SHOULD be avoided however, will go into detail about this firther down).

-Clears red maps with ease.

-High clear speed with great damage and aoe.

-Freezes and shocks most things, including a lot of bosses.

-Can be done on a budget but scales good with gear and levels.

-Whirling Blades.

-Who cares about enemy resists?



Cons:

Spoiler

-Not chaos.

-Reflect is the main limiting factor.

-Defenses rely a lot on flasks and dodging via Whirling Blades.

-Not chaos.





Offense:

Without conc, with innervate

Spoiler

With conc,

Spoiler



Defense:

Without flasks:

Spoiler

With flasks:

Spoiler





Gems: Spoiler

Chest 6/5L:

6th link is Innervate for general clear and Conc for the tricky bosses.



Helm/Gloves/Boots 4L:

Orb of Storms:

For certain bosses Ice Bite can be replaced with:

Cwdt:

CoH Heralds:

Weapon 3L:

Shield:

The purity in the shield can be either cold/lightning depending on your resists, it can also be replaced for clarity if the mana regen is needed.

6th link is Innervate for general clear and Conc for the tricky bosses.Orb of Storms:For certain bosses Ice Bite can be replaced with:Cwdt:CoH Heralds:The purity in the shield can be either cold/lightning depending on your resists, it can also be replaced for clarity if the mana regen is needed.

Gearing:

Spoiler

Check under "My gear" for examples

Chest: Carcass jack is the best option, belly and coil are also alternatives but harder to colour.

Gloves: Rare with life+resists/strength. Acuity is an end game alternative.

Helm: Rare with Reduced storm call duration enchant, this enchant is super important! other than that, life+resists/strength

Boots: Rainbowstride for the spell block, resists and move speed. Attack/Cast speed if you've recently killed is my personal favourite enchant.

Shield: Rathpith Globe.

Weapon: Rare dagger, Kris is best, any will do, for affixes you want: Spell damage+lightning damage to spells+crit chance for spells+crit multi. Divinarius is an excellent budget alternative!

Belt: Rare leather belt preferably, life+resists/strength.

Rings: Call of the brotherhood is a must have. For the other ring I'm currently using Berek's Grip for the convinient leech. If you need resists a ring with high resists and life will do just fine.

Amulet: Rare with: life+spell damage+crit multi+crit chance.

Flasks: Rumi's, Instant life with bleed/freeze removal, Vinktar's with added lightning to spells, Basalt with shock immunity(ALWAYS used together with vinktar), last flask is very much personal preference.

JewelsThis is where you get the crit multiplier!

An Ideal jewel would be 3 Crit Multi rolls and life, however they don't exist ;).

A more realistic jewel would be 2 Crit Multi rolls and life, they can sometimes be pricy.



The crit multi should always be prioritised as it incrases the damage by far more than any other stat a jewel can have.

Budget jewels have a lot of alterntives, here is a list of good rolls on jewels, the ones in parenthesis can be nice bonuses as a 4th stat but should not be searched for:

Multi with lightning skills

Multi with spells

Multi with elemental skills

Global multi

Life

Area damage

Lightning damage

Spell damage

Spell damage while holding a shield

(Forms of cast speed)

(Forms of crit chance)

((Resists))

I show my jewels under "my gear" for reference.

Check under "My gear" for examplesCarcass jack is the best option, belly and coil are also alternatives but harder to colour.Rare with life+resists/strength. Acuity is an end game alternative.Rare withenchant, this enchant is super important! other than that, life+resists/strengthRainbowstride for the spell block, resists and move speed. Attack/Cast speed if you've recently killed is my personal favourite enchant.Rathpith Globe.Rare dagger, Kris is best, any will do, for affixes you want: Spell damage+lightning damage to spells+crit chance for spells+crit multi. Divinarius is an excellent budget alternative!Rare leather belt preferably, life+resists/strength.Call of the brotherhood is a must have. For the other ring I'm currently using Berek's Grip for the convinient leech. If you need resists a ring with high resists and life will do just fine.Rare with: life+spell damage+crit multi+crit chance.Rumi's, Instant life with bleed/freeze removal, Vinktar's with added lightning to spells, Basalt with shock immunity(ALWAYS used together with vinktar), last flask is very much personal preference.This is where you get the crit multiplier!An Ideal jewel would be 3 Crit Multi rolls and life, however they don't exist ;).A more realistic jewel would be 2 Crit Multi rolls and life, they can sometimes be pricy.The crit multi should always be prioritised as it incrases the damage by far more than any other stat a jewel can have.Budget jewels have a lot of alterntives, here is a list of good rolls on jewels, the ones in parenthesis can be nice bonuses as a 4th stat but should not be searched for:Multi with lightning skillsMulti with spellsMulti with elemental skillsGlobal multiLifeArea damageLightning damageSpell damageSpell damage while holding a shield(Forms of cast speed)(Forms of crit chance)((Resists))I show my jewels under "my gear" for reference.

My Gear:

Spoiler



I used this dagger before I crafted the kris I'm now using:

My gear in Prophecy:

Spoiler

I used this dagger before I crafted the kris I'm now using:My gear in Prophecy:





Leveling:

Spoiler

25points

51points

76points

Rest can be found under "skill tree".

Bandits:

N:Oak

C:Kill

M:Alira

Ascendancies:

N:Righteous Providence

C:Inevitable Judgement

M:Instruments of Virtue

End Game lab: Augury of Penitence

For leveling I'd either use Arc or Storm Call, both work fine. If you have jewels do pick up the 2 point ones while leveling.Rest can be found under "skill tree".N:OakC:KillM:AliraN:Righteous ProvidenceC:Inevitable JudgementM:Instruments of VirtueEnd Game lab: Augury of Penitence

Skill tree:

Spoiler At 80

At 90

At 100





Dealing with reflect:

Spoiler

Reflect is a massive issue for this build due to the shot-gunning nature of Storm Call (And being non-chaos ._.) and with high crit multiplier. To combat this I've opted to go for spell block via Rathpith, Rainbowstride as well as Rumi's, in conjunction with a life-pool of 6k and a purity I'm able to leech back way more than I'm losing when attacking a reflect mob. It however still looks(and is) dangerous due to vaal pact mechanics (Leech applied before damage taken from reflect) which results in the last hit on the reflect mob to deal high damage to me (unless the reflect is blocked) that can't be leeched back from the same mob due to it being rather dead. I'll go into more detail on how I handle ele reflect maps in the map mod section.



Map Mods: Spoiler

-Elemental Reflect: This mod should be avoided as much as possible, but if you get those rare unid'd maps, the risk of it being ele reflect is fine, if it is there are ways to handle it: This ring alone mitigates a lot of the issues and while using this I've never died in an ele reflect map.

However, there are some other mods that in conjunction with ele reflect makes the map too much of a risk to be worth it, namely -max res.



-Reduced max res(-Max):

Arguably one of the scariest mods for any build, run it with care and don't tank volatiles or bearers. Do not run with ele reflect!



-Elemental Equilibrium and other monster resistance mods:

Inquisitors Inevitable Judgment makes these mods not matter at all, free quantity!



-Blood Magic:

Blood magic can be done, turn off auras and go ham.



-Temp chains:

Just as annoying for this build as it is for every other, it sucks but has to be done a lot of the times.



-No regen:

Can be done, but if you can re-roll it, do so. If you want to use Whirling blades in a no regen map, replace Fortify with Blood Magic. The mod is annoying since you have to rely on warlord's mark/Mana leech from orb of storms which can be too slow on the bosses to allow for constant casting. Avoid if the map boss is dangerous.

Reduced regen can be done safely with use of Orb of Storms.



-Curse Immune:

This mod is in general no danger since I run life leech in main link, however it can be annoying(and potentially dangerous) in conjunction with -max if you run into a reflect mob. Also annoying in combination with no regen since you lose out on the mana leech from warlord's mark.



-Immunity to shock/freeze/ignite:

This is imo arguably the worst mod, i'd always re-roll a high tier map if possible if it rolled this, however it obviously can be done but the defensive mechanic from freezing and damage from shocking is completely gone. The avoidance to these ailments mod is barely noticable though.



-No leech:

The single impossible mod, just don't do it. In my experience this mod is very rare and shouldn't force many wasted chaos'

-Elemental Reflect: This mod should be avoided as much as possible, but if you get those rare unid'd maps, the risk of it being ele reflect is fine, if it is there are ways to handle it:This ring alone mitigates a lot of the issues and while using this I've never died in an ele reflect map.However, there are some other mods that in conjunction with ele reflect makes the map too much of a risk to be worth it, namely -max res.-Reduced max res(-Max):Arguably one of the scariest mods for any build, run it with care and don't tank volatiles or bearers. Do not run with ele reflect!-Elemental Equilibrium and other monster resistance mods:Inquisitors Inevitable Judgment makes these mods not matter at all, free quantity!-Blood Magic:Blood magic can be done, turn off auras and go ham.-Temp chains:Just as annoying for this build as it is for every other, it sucks but has to be done a lot of the times.-No regen:Can be done, but if you can re-roll it, do so. If you want to use Whirling blades in a no regen map, replace Fortify with Blood Magic. The mod is annoying since you have to rely on warlord's mark/Mana leech from orb of storms which can be too slow on the bosses to allow for constant casting. Avoid if the map boss is dangerous.Reduced regen can be done safely with use of Orb of Storms.-Curse Immune:This mod is in general no danger since I run life leech in main link, however it can be annoying(and potentially dangerous) in conjunction with -max if you run into a reflect mob. Also annoying in combination with no regen since you lose out on the mana leech from warlord's mark.-Immunity to shock/freeze/ignite:This is imo arguably the worst mod, i'd always re-roll a high tier map if possible if it rolled this, however it obviously can be done but the defensive mechanic from freezing and damage from shocking is completely gone. The avoidance to these ailments mod is barely noticable though.-No leech:The single impossible mod, just don't do it. In my experience this mod is very rare and shouldn't force many wasted chaos'



Videos

Spoiler

Map mods shown in videos

Sadly the Core clear recording bugged and didn't record the game, but the desktop :(

Courtyard

Palace

Gorge



Map mods shown in videosSadly the Core clear recording bugged and didn't record the game, but the desktop :( This is a buildguide for a Crit Storm Call Inquisitor which aims for clearing end game maps.Changes that has to be done for the CI version can be found in the 2nd post.I achieved 40/40 challenges completely solo with this build in Prophecy and previously Perandus.2.4 nerfs the lab enchants so that the uber one now is what the merciless one use to be in 2.2 when uber lab didn't exist.(Thanks Mathil)2.4 Shouldn't change much with the build and it should be stronger in comparison since most, if not all, the meta builds recived much larger nerfs than this!Without conc, with innervateWith conc,Without flasks:With flasks: Last edited by Yrex on Sep 2, 2016, 2:18:44 AM Last bumped on Aug 6, 2017, 5:47:33 PM