Spoiler: Score: 23,937 (click to show/hide)

Cogmind - Alpha 11



Name: Kyzrati



---[ CORE DESTROYED ]---



Performance

-------------

Evolutions (9) 4500

Robots Destroyed (330) 1650

Value Destroyed (16307) 16307

Prototype IDs (29) 580

Alien Tech Recovered (2) 400

Bonus (500) 500

TOTAL SCORE: 23937



Cogmind

---------

Core Integrity 0/1600

Matter 257/300

Energy 100/100

System Corruption 35%

Temperature Cool (11)

Location -1/Access



Parts

-------

Power (3)

(None)

Propulsion (6)

Myomer Leg

Centrium Leg

Utility (11)

Advanced Terrain Scan Processor

Improved Core Shielding

Weapon (5)

(None)

Inventory (4)

Large Storage Unit

Vibroblade



Peak State

------------

Power

Quantum Reactor

Light Quantum Reactor

Light Quantum Reactor

Propulsion

Biometal Leg

Biometal Leg

Biometal Leg

Biometal Leg

Centrium Leg

High-density Centrium Leg

Utility

Advanced Heat Sink

Advanced Heat Sink

Advanced Heat Sink

Advanced Heat Sink

Large Storage Unit

Large Storage Unit

Advanced Targeting Computer

Advanced Particle Charger

Weapon Cycler

Improved Transmission Jammer

Advanced Thermal Shield

Weapon

Phase Gun

Quantum Rifle

Precision Phase Gun

Enhanced Nova Cannon

Railgun

Inventory

Light Quantum Reactor

Biometal Leg

Biometal Leg

Focal Shield

EM Shield

Transdimensional Reconstructor

Quantum Rifle

Nova Cannon

Enhanced Nova Cannon

Heavy Machine Gun

KE Penetrator

Railgun

Heavy Gauss Cannon

Improved Grenade Launcher

Heavy Rocket Launcher

Vibroblade

[Rating: 177]



Favorites

-----------

Power Micro Fission Core

Engine Light Angular Momentum Engine

Power Core Micro Fission Core

Reactor Light Anti-Matter Reactor

Propulsion Biometal Leg

Treads Light Treads

Wheel Wheel

Leg Biometal Leg

Hover Unit Anti-Grav System

Flight Unit Improved Nuclear Pulse Thruster

Utility Large Storage Unit

Device Advanced Heat Sink

Storage Large Storage Unit

Processor Improved Targeting Computer

Protection Improved Medium Armor Plating

Weapon Precision Phase Gun

Energy Gun Precision Phase Gun

Energy Cannon Enhanced Nova Cannon

Ballistic Gun Assault Rifle

Ballistic Cannon Heavy Gauss Cannon

Launcher Heavy Rocket Launcher

Slashing Weapon Power Sword



Stats

-------

Bonus Breakdown 500

Entered Garrisons 200

Met Zhirov 300

Classes Destroyed 17

Worker 30

Builder 23

Tunneler 4

Hauler 8

Recycler 18

Operator 1

Watcher 5

Swarmer 42

Saboteur 3

Grunt 89

Brawler 10

Duelist 6

Protector 1

Sentry 23

Hunter 26

Programmer 40

Demented 1

NPCs Destroyed 0

Best Kill Streak 15

Combat Bots Only 12

Matter Collected 8458

Salvage Created 16727

Parts Attached 403

Power 50

Propulsion 100

Utility 118

Weapon 135

Parts Lost 207

Power 34

Propulsion 43

Utility 50

Weapon 80

Average Slot Usage (%) 88

Naked Turns 3

Spaces Moved 5612

Fastest Speed (%) 200

Average Speed (%) 80

Slowest Speed (%) 15

Overloaded Moves 121

Propulsion Burnouts 0

Targets Rammed 5

Cave-ins Triggered 0

Teleports 1

Heaviest Build 133

Greatest Support 174

Greatest Overweight (x) 26

Average Overweight (x) 0

Largest Inventory 16

Average Capacity 12

Most Items Carried 16

Average Items Carried 10

Final Capacity 8

Final Carried 4

Core Damage Taken 3096

Average Core Remaining (%) 80

Depth 11 Exit 100

Depth 10 Exit 90

Depth 9 Exit 75

Depth 8 Exit 66

Depth 7 Exit 82

Depth 6 Exit 82

Depth 5 Exit 55

Depth 4 Exit 65

Depth 3 Exit 96

Depth 2 Exit 92

Volleys Fired 613

Largest 5

Hottest 470

Shots Fired 1748

Gun 1291

Cannon 314

Launcher 143

Special 0

Kinetic 789

Thermal 677

Explosive 131

Electromagnetic 158

Shots Hit Robots 1214

Core Hits 744

Critical Hits 40

Kills 17

Parts Destroyed 21

Overload Shots 0

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 74

Impact 0

Slashing 67

Piercing 0

Damage Inflicted 48750

Projectiles 30562

Explosions 16155

Melee 2018

Ramming 15

Kinetic 12243

Thermal 16781

Explosive 14038

Electromagnetic 3655

Impact 0

Slashing 2018

Piercing 0

Self-Inflicted Damage 847

Shots 32

Rammed 5

Highest Temperature 458

Average Temperature 109

Shutdowns 5

Energy Bleed 2

Interference 7

Matter Decay 0

Short Circuit 0

Damage (minor) 2

Damage (major) 0

Damage (core) 0

Highest Corruption 35

Average Corruption 11

Message Errors 37

Parts Rejected 10

Data loss (map) 43

Data loss (database) 18

Misfires 6

Misdirections 23

Targeting Errors 136

Weapon Failures 25

Depth 6 End 4

Depth 5 End 10

Depth 4 End 6

Depth 3 End 6

Depth 2 End 3

Haulers Intercepted 8

Robots Corrupted 6

Robots Melted 0

Power Chain Reactions 8

Tactical Retreats 29

Communications Jammed 1689

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 12

Drone Recoveries 0

Derelicts Assembled 0

Traps Triggered 9

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 2814

Machines Disabled 29

Data Cores Recovered 0

Used 0

Machines Hacked 30

Terminals 18

Fabricators 0

Repair Stations 0

Recycling Units 2

Scanalyzers 0

Garrison Access 1

Total Hacks 98

Successful 61

Failed 28

Catastrophic 7

Database Lockouts 0

Manual 13

Unauthorized 11

Terminals 32

Fabricators 0

Repair Stations 0

Recycling Units 9

Scanalyzers 0

Garrison Access 1

Terminal Hacks 102

Record 37

Part Schematic 4

Robot Analysis 4

Prototype ID Bank 4

Emergency Access Points 2

Alert Level 1

Unreport Threat 1

Locate Traps 1

Patrol Status 1

Hacking Detections 18

Full Trace Events 1

Feedback Events 0

Feedback Corruption 0

Feedback Part Disabled 0

Feedback Blocked 0

Trojans Installed 1

Terminals 1

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Garrisons Disabled 3

Garrisons Compromised 0

Fab Network Shutdowns 0

Robot Schematics Acquired 0

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 4

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 0

Part Repair Time 0

Parts Recycled 1

Recycled Matter 46

Retrieved Matter 46

Retrieved Components 0

Parts Scanalyzed 0

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 4

Robots Rewired 0

Robots Hacked 0

Non-combat 0

Combat 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 12

Largest Group 12

Highest-Rated Group 59

Highest-Rated Ally 5

Total Orders 12

STAY 2

GOTO 1

FOLLOW 3

EXPLORE 6

Terraforming Orders 0

Walls Built 0

Walls Tunneled 0

Ally Attacks 0

Total Damage 0

Kills 0

Allies Corrupted 0

Allies Melted 0

Peak Influence 2245

Average Influence 632

Final Influence 1780

Maximum Alert Level 5

Low Security (%) 30

Level 1 23

Level 2 16

Level 3 9

Level 4 3

Level 5 15

Squads Dispatched 47

Investigation 1

Extermination 13

Reinforcement 19

Assault 10

Garrison 4

Intercept 0

Derelict Logs Recovered 1

Exploration Rate (%) 21

Regions Visited 16

Pre-discovered Areas 2

Garrisons Visited 1

Relays Disabled 1

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 7515

Turns Passed 10508

Depth 11 65

Depth 10 362

Depth 9 341

Depth 8 511

Depth 7 974

Depth 6 1090

Depth 5 2028

Depth 4 1215

Depth 3 938

Depth 2 639

Depth 1 2345

Scrapyard 65

Materials 1214

Factory 3083

Research 1577

Access 2345

Garrison 229

Upper Caves 1186

Proximity Caves 448

Zhirov 361



Prototype IDs

---------------

Fusion Reactor

High-density Centrium Leg

Experimental Gravmag System

Biomechanical Wings

Improved Nuclear Pulse Thruster

Improved Fusion Compressor

Experimental Power Amplifier

Experimental Heat Sink

Experimental Optical Array

Precision Matter Filter

Precision Energy Filter

Advanced Particle Charger

Experimental Propulsion Shielding

Quarantine Testbed

Assault Drone Bay

Advanced Plasma Rifle

Precision Phase Gun

Long-range Phase Cannon

Heavy Proton Cannon

Improved Heavy Machine Gun

Anti-matter Cannon

Advanced EMP Blaster

Heavy Proton Missile Launcher

Plasma Sword

Vibroblade

Molecular Scythe

Kinetic Spear



Fabricated

------------

Nothing



Alien Tech Recovered

----------------------

Integrated Dissipator

Transdimensional Reconstructor



Route

-------

-11/Scrapyard

-10/Materials (discovered 2 exits: *Mat / [*Min])

-9/Materials (discovered 2 exits: *Mat / [*Sto])

-8/Materials

-7/Factory

-7/Garrison

-6/Factory

-5/Factory

-5/Upper Caves

-5/Upper Caves

-5/Zhirov

-4/Proximity Caves

-4/Factory

-3/Research

-2/Research

-1/Access



Game

------

Seed: Commander Cogmind

^Manual?: 1

Play Time: 211 min

Sessions: 9

Mod: N/A

Game No.: 8

Lore%: 14

Gallery%: 37

ASCII: 1

Keyboard: 1

Movement: Numpad

Fullscreen: 0

Font: 16/SmallcapsGlow

Map View: 66x50

FOV Handling: Fade In





Spoiler (click to show/hide)





Throughout Research I was heavily armed and dangerous:





Here I am scanning my way around Access... yes, I killed all those freaking robots, by attaching the two Fusion Cannons from my inventory <3





See?





And here I am at the peak of my confidence...





This room sparked my downfall. I found a fourth garrison (I'd already used Nova Cannons to blast three I'd found before that), and noped out of there after seeing three Hunters next to it as well. Spoiler: Secret (click to show/hide) I did try to fight for a moment, but after losing a few parts I decided to use my Zhirov present to warp out. Too bad I ended up back further into territory I'd already explored instead of further ahead. That might've made the difference between winning and losing right there!

I thought I was going to get trashed at this point, which is where I picked up my game today, but I retreated southwest into the room and proceeded to chop up all four programmersThroughout Research I was heavily armed and dangerous:Here I am scanning my way around Access... yes, I killed all those freaking robots, by attaching the two Fusion Cannons from my inventory <3See?And here I am at the peak of my confidence...This room sparked my downfall. I found a fourth garrison (I'd already used Nova Cannons to blast three I'd found before that), and noped out of there after seeing three Hunters next to it as well.

Nooooooo, this was my last Alpha 11 run, and I wanted to get in a win after having lost a couple streamed runs, but, alas, I again perished in Access. So close to winning it, too!I'd explored about half of the map before getting surrounded and outgunned. My last stand in Access was with a Segregator zapped off an Imp, consuming all the power sources lying around as I blasted pieces off all the Hunters who'd found me. I did make a few dumb mistakes in Access, so it definitely could've gone better...My run was spread over several days so I don't really remember the whole thing, but there were a number of close calls and rebuilds, each time coming back deadlier than the last. I stuck with thermal for most of the game (man I would've been much more powerful in the upcoming Alpha 12!), but also mixed in EM a lot, too, which was fun.Towards the end I probably weakened myself a bit too much by using two utility slots for some nice terrain scanning ability, in the interest of finding the final exit as I zig-zagged across the map. I had no armor and was relying on super accurate targeting to take out everyone before they could hit me, but that's a slightly risky way to play! I also debated switching from combat to hover once the alert started to rise too high (I was at 5 for quite a while). I had the parts, and in hindsight that would've been the way to go since I also had the scanning and probably could've located the exit pretty quickly.A good run overall, though! And at least I broke 20k and surpassed my earlier Alpha 11 high score.Some images from the end areas:Other interesting notes from the run:-I completely trashed a garrison early on for the heck of it, and it even took me to the next floor-I used the same Weapon Cycler for almost the entire run, which really helped out with my weapons-focused build-I actually started with 5 weapon slots early on--2 on the very first evolutionOh well, off to do Alpha 12 release prep stuff