(this is an optional client update for 1.36.4.1)

[PANORAMA]

– HUD

— Added a red glow behind the progress bar and health numbers when health is critical.

— Fixed armor progress bar to no longer flash when you lose health.

— Health over three digits will now scale down to fit appropriately and no longer clip.

— Sharpened the transition times in the weapon selection HUD to reduce delay in displaying player’s equipment.

— Fixed grenades not disappearing from weapon selection immediately after throwing them.

— Improved the dropped bomb and planted bomb rings on the radar.

— Fixed the kill panel string when a player is killed by fire.

— Fixed overhead money on players showing a comma.

– Matchmaking

— Wingman can now be remembered as the last played game mode for the next time a user plays online.

— Fixed the accept match popup to not close if a player hits the escape key.

— Fixed auto team select for players that are not yet on a team.

— Fixed the beginning of match to correctly distinguish between “waiting for players” and “warmup” state in Wingman.

— Fixed rank and skill group data appearing on community servers.

— End of match will now share mouse rather than capture all mouse input, which fixes mouse key bindings when match ends.

– Spectating

— Fixed not being able to toggle the spectator player panel’s visibility by pressing the key bound to “drop” (G by default).

— Fixed a case where kills reported in the spectator panels could be wrong.

— Fixed alignment of player names containing Unicode characters in the spectator screen.

[MISC]

– Fixed text wrapping and some text getting truncated when running in Thai language.

– Fixed an invisible inventory search box sometimes stealing input focus.

– Fixed a frequent game crash in the buy menu.

– Various other stability fixes.