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My mission here is to try and organize the concerns players have and crowdsource easily implemented solutions for them. So that whoever becomes our Representative has head start on the other classes. Which will hopefully lead to our concerns being addressed quicker.



This session will focus on all aspects of the Scrapper tree. Here's a few guidelines I'd like you guys to follow. One concern per post

List examples of other classes that dont have this issue and how they overcome it.

Provide a fix that fits with the themes of our class.

Your goal should not be to copy abilities that other classes have, but rather repurpose, reuse or enhance mechanics that Scoundrel's already have access to. An example of this would be Bioware's repurposing the cover roll mechanic to create Scamper in 2.0.



To provide feedback on another player's post please, quote their reply, and explain either why the concern is invalid or provide an alternative fix for the problem.



I will collect these concerns and organize them into a list with the proposed fixes. My plan is to post a thread for Dirty Fighting next week.



Consolidated List of Scrapper Concerns :



Survivability in PvP Defensive cooldowns are underpowered relative to their cooldown time, or aren't effective in large group combat. Add a Scramble-like talent to Scrapper for Defense Screen.

Lower the cooldown of Defense Screen or Dodge via some other mechanic or talent.

Lower the cooldown on the Dodge proc from Slippery Devil to 5 seconds.

Add a secondary effect to Defense Screen. Either healing or damage reduction for the full duration.

Add something similar to commando's decoy, which completely absorbs the first incoming tech/force attack within 6s of using aggro dump. Tying it to surrender of course won't work as it'll pop us out of stealth, but adding it to defense screen could work. It would absorb damage as it does normally, but would additionally negate the very first attack with a

Instead of buffing defensive cooldowns, allow Scrappers to dodge approximately 1/3 of all attacks melee/ranged/force/tech.

Move Hotwired Defenses and/or Smuggled Defenses lower in the Dirty Fighting tree, or copy their effects so Scrappers can have access to it.

Add a Ballistic Dampers-like talent to Scrapper. "Every time you get attacked, you gain 3 charges of Fancy Footwork. Each charge absorbs [15 / 30]% of the damage dealt by an incoming attack. This effect cannot occur more than once every 1.5 seconds. Fancy Footwork can only be gained once every 6 seconds." Given Pugnacity's change to a cooldown in 2.0, Surprise Comeback's near constant stream of healing was reduced to 20% of max health, over 15s, with a minute and a half cooldown. Rework Surprise Comeback so that each stack of Upper hand provides 1.5-2% or your max health per second. Lack of AoE Damage reduction talent. Give the tree a skill passive 30% AoE damage reduction. Slippery Devil or Surprise Comeback would be perfect for this. Lack of secondary movement cc break talent.

Damage and overall contribution in group PvP combat. Lack of Survivability in PvP. See above. Hard to drop combat and re-stealth when facing multiple targets. Which can decrease damage potential. Add a Scramble-like talent to Scrapper for Disappearing Act. To free up a talent spot, bake K.O.'s effect into Flechette Round.

Make Shoot First usable outside of stealth via some mechanic. Either by adding it to Round Two or some other mechanic.

Every time the Scrapper takes damage he has a small chance to gain Upper Hand which can occur every so often. This would increase a Scrappers sustained DPS if he maintains combat and allow him to recover lost Upper Hand if he was caught out of stealth and unable to use Shoot First.

Cut the damage of Shoot First by 1/2 to 2/3rds, and increase the damage of Back Blast to compensate. This will help Scrappers who are caught "flat-footed" when attacked outside of stealth.

Make Thermal Grenade a useful part of our PvP rotation. Add talents, or rework them, to greatly boost it's effectiveness on the target you throw it at, and by a smaller amount on other targets hit by it.

Add or rework a talent reduce the chance that we are affected by AOE damage while in stealth, either through the activation of an ability (i.e. Defense while stealthed) or through dumping skill points into an existing passive ability to reduce the likelihood AOE damage breaks us from stealth (i.e. 50% for 1 point, 100% for 2).

Make Defense screen absorb 100% of incoming damage for 7.5 seconds. If activated while in stealh; only AOE damage is absorbed and will not break user from stealth. In addition NPC stealth detection lowered. Lack of an execute (sub-30% DPS boost) talent or ability. Make Shoot First usable outside of stealth as an execute.

Add Blaster Whip and Sucker Punch to Underdog or a skill passive that allows Shoot First and Back Blast to auto-crit on targets below 30% health. Excessive talent points required to be effective in PvP Remove K.O. passive and put it on Flechette Round or combine Flee the Scene with another skill. No reason this skill tree should be punished and forced to put more then 36 points into the tree to be viable when other classes or trees aren't. The Scrapper needs all the skills in the fifth tier and he can't do that unless he skips K.O. or Slippery Devil. Misses/deflections absolutely kill Scrapper DPS output. Increase amount of Accuracy available via talents to 6% or 10%

Allow some of our attacks to always connect.

PvE DPS Many enounters don't allow Scoundrels to get behind their target reliably. Or force Scoundrels to kill high health adds that are unstunabble and aggroed on the Scrapper. This removes one of the highest dps abilities, Back Blast from a Scoundrel's toolbox. Relax or remove the positional requirement on Back Blast. Isn't shooting something in the face with a shotgun as effective as the back? Make Quick Shot something a Scrapper wants to use.

Stealth Unfriendly design in PvE Many enounters in the newest operation have immediate AoE damage ticks that remove players from stealth almost immediately upon engaging these bosses. Add a short delay to any such operation-wide AoE damage. A lot of trash in the newest operation has enhanced stealth detection, sometimes combo'd with instant AoE damage attacks. This design favors non-stealth classes for DPS. Replace the enhanced Stealth-detection buffs on the Sniper trash with the buff from Athiss that grants immunity to CC's that break on damage.

Not enough PvE oriented Talents Scrapper tree already has plenty of crap points. stealth detection, endurance, defense... none of these are for dps: slippery devil is worthless for pve dps

K.O. is worthless for pve dps

Suprise comeback is worthless for pve dps

fight or flight is worthless for pve dps, but its kind of nice to have... more quality of life than anything.

sneaky is worthless for pve dps, but its kind of nice to have... more quality of life than anything.

stopping power is worthless for pve dps

brawlers gut is worthless for pve dps

shifty-eyed is worthless for pve dps

survivros scars is worthless for pve dps

Thats a total of 18 points in the tree that do not offer what a dps tree should offer... which is more dps. Movement speed from sneaky and fight or flight are nice and all.... but we have scamper now! i would much rather get some surge in our tree like mara's do. or something to enhance the upperhand mechanics. Assume for the purpose of this post that BW is going to take this class representative feedback seriously. And is willing to make meaningful class changes in the near future.My mission here is to try and organize the concerns players have and crowdsource easily implemented solutions for them. So that whoever becomes our Representative has head start on the other classes. Which will hopefully lead to our concerns being addressed quicker.This session will focus on all aspects of the Scrapper tree. Here's a few guidelines I'd like you guys to follow.Your goal should not be to copy abilities that other classes have, but rather repurpose, reuse or enhance mechanics that Scoundrel's already have access to. An example of this would be Bioware's repurposing the cover roll mechanic to create Scamper in 2.0.To provide feedback on another player's post please, quote their reply, and explain either why the concern is invalid or provide an alternative fix for the problem.I will collect these concerns and organize them into a list with the proposed fixes. My plan is to post a thread for Dirty Fighting next week.