Current Changelog

Current Status:

Closed Test IN PROGRESS

Experimental Branch Test

Released on Stable

Fixed:

Drinking directly from wells now works

headwear descriptions updated

pants descriptions updated

increased battery drain by flashlight

bandaging cannot fix broken leg now

server browser shows internet tab as selected out of the box

fixed modifier messages, one message type per stage

Workshop: lowered moto helmets spawn probability. removed old proxies, replaced with memory points

Reduced level at which player becomes permanently unconscious

Increased rate players recover from shock damage

Internet set to default tab for multiplayer server browsing

improved responsiveness when side-stepping from left to right/right to left

disabled head movement for unconscious states

adjusted head bob for select animations

Various security related measures

Tweaked the tenement buildings (small and big) for spawns on the roof

improved transitions for restrained player

Removed old proxies and replaced them with memory points and new loot spawn in sheds

enabled step blending with raised rifle for better responsiveness

New:

Temporary status indicators for state of player in the inventory screen (thirsty, sickness, hunger, etc...)

force feed other players

Rain updated - it should better correspond with the rest of scene by adding the refraction effect

New variations for main menu (Unarmed) added

Greeting animations for all stances to be replaced (Now with left hand to avoid issues when holding items)

Magnum hand IK

Opening cans with sharp tools

Dot crosshair

Damaging knife, screwdriver and bayonet used for opening cans

Loot array (with respective type of meat) added to animals configs and new types of meat added to food configs (ANIMALS DISABLED)

Central Server:

fixed performance issues on character creation and saving

fixed character creation record override