I feel like knowing which way to push the joystick will be super disorienting because the camera and your reference of which direction to push is totally dependent on the camera position.Like in most 3D platformers, the camera smoothly follows, so you know how to tilt and adjust your control stick to compensate, but with this, and with the camera constantly moving around paired with the general instability of a camera tied to a player's head (in relationship to the game world, not the user itself), I feel it's going to completely destroy the playability.In this screenshot, the player is the shadow on the leaf above - which direction do I push the stick? ESPECIALLY if I try to look at it from higher up.I want to be hopeful, but from being a developer on 3D platformer style stuff and also playing them quite religiously, man this looks to be confusing.Also this is just straight up Mario with the FLUDD lol