I really like Tahra’s concepts, his creativity and shape language are amazing. He combines modern clothing with some fantasy elements. The whole character also symbolizes a killer whale in its design. Her hat is similar to its head shape and the cape is similar to its fins. The psycho mask indicates her dangerous personality. The blue dress represents the ocean, and the white blouse represents her naive nature. The redness of her shoes also alludes to her violent nature. By combining all the elements above, that reveals her profession, that she is an assassin.

Before Emily, I had two past characters, Gina and Necromancer Skuthus. Skuthus was my first attempt at creating a realistic character for games. And Gina was my first attempt at creating a Stylized character for games. I used techniques from these two characters and applied them to Emily to achieve a blend between stylized and realistic. Finding the balance between Realistic and Stylized is a major key, and so far I am happy with the result.