Elite monsters are more powerful versions of normal monsters that have a chance to spawn upon the death of one of its lower-levelled variants.

Most elite monster kills reward players with 220% extra Slayer experience, if on task, compared to what would be earned from the normal monster. They also give three rolls on the monster's drop table. If on a Slayer assignment, one elite monster is guaranteed to spawn (unless the task was obtained before the update on 27 July 2015). Otherwise, elite monsters generally follow a spawn rate of between 1/1000 and 1/500 [1]. Once an elite monster has spawned it is only attackable by the spawning player for three minutes (unless they move a significant distance away), after which anyone may attack it.

Many elite monsters tend to have triple the maximum hit of their normal counterparts. In addition, some have a special effect or attack that they can use in combat.

Considering the elites, having only 2.2x Slayer xp but 4x Life Points, just less than 4x Combat experience, a higher combat level and only counts as 1 for a kill on slayer task, a player must decide if its worth engaging the elite or killing 4 regular monsters for more xp, for the same amount of (easier) damage output.

There are elite versions of the following monsters:

In addition to the above, some monsters have an elite variant, but do not follow the same mechanics as the ones above. With the exception of Veil-ripper Ozharakha, these monsters were released before the other elite monsters.

Names

The elite versions have varying names, with a randomly generated prefix and suffix. Super Cow and elite soulgazers are the only exceptions; they do not have a prefix or suffix.

Prefix Elite monster Suffix Cruel of Death Dangerous of Doom Infamous of Fear Monstrous of Pain Notorious of Peril Powerful of Suffering Renowned