Mark of the Ninja and Shank developer Klei Entertainment has announced its next project as a "turn-based espionage game" called Incognita.

Little is known about the game, but Klei co-founder Jamie Cheng told Rock, Paper, Shotgun that it will be procedurally-generated. While he wouldn't go into details about how Incognita will play, he said that X-Com: Enemy Unknown was "ten percent information gathering and 90 percent positioning," whereas his upcoming project will place more emphasis on the former.

"The idea behind Incognita is, we want information to be power. We want information to be a very key part of your experience," Cheng explained.

Incognita is being developed primarily by the same team who made Mark of the Ninja, though that game's lead designer, Nels Anderson, isn't involved in it. According to Anderson's Twitter he's one of three or four Ninja staff not on this project, and instead he's wrapping up the Mark of the Ninja DLC, which he's "almost done with."

Like Don't Starve, Incognita will be playable during its development, with an open alpha due later this summer so fans can offer feedback prior to its official launch. "People are gonna be able to play it early while it's still in development [and offer feedback]," said Cheng to RPS. "Don't Starve ended up a way better game because of the community."

Cheng confirmed that PC will be Incognita's "primary platform," but it will also be on iPad and Mac, with hopes of a Linux version to follow.

To further speculate on just what Incognita is, there's an encoded message on the official site, with a forum thread dedicated to cracking it.