Ramp-heavy Oathbreaker deck that I threw together for funsies. Not tremendously refined yet, but it definitely works. Might have to take out Dark Depths for power level concerns, as in playtests I have managed a turn 3 or turn 4 Marit Lage several times with relative ease.

The ramp package is tailored around getting Garruk out on turn 4. The ideal sequence of play is to play a 1-mana ramp card on turn 1, a 3-mana ramp card on turn 2, a 4-mana or 5-mana ramp card on turn 3, and then Garruk on turn 4. The rest of the deck is made up of powerful removal spells to keep the board clear and bombs that will hopefully help me close out the game in a hurry.