Yhorm the Giant

Huge undead, chaotic evil

Armor Class 18 (Plate)

18 (Plate) Hit Points 182 (16d12 + 78)

182 (16d12 + 78) Speed 30 ft.

STR DEX CON INT WIS CHA 25 (+7) 9 (-1) 23 (+6) 10 (+0) 14 (+2) 13 (+1)

Saving Throws Dex +3, Con +10

Dex +3, Con +10 Skills Athletics +11, Perception +6

Athletics +11, Perception +6 Damage Resistances necrotic

necrotic Damage Immunities fire, poison

fire, poison Condition Immunities poisoned, frightened

poisoned, frightened Senses passive Perception 16

passive Perception 16 Languages understands all the languages it knew in life but can't speak

understands all the languages it knew in life but can't speak Challenge 11 (7,200 XP)

Fire Absorption. Whenever Yhorm is subjected to magical fire damage, it takes no damage and regains a number of hit points equal to the fire damage dealt.

Legandary Resistance (2/Day). If Yhorm fails a saving throw, he can choose to succeed instead.

Actions

Multiattack. Yhorm makes two greatsword attacks.

Greatsword. Melee Weapon Attack: +11 to hit, reach 10ft., one target. Hit: 25 (3d6 + 7) slashing damage plus 10 (3d6) fire damage.

Firestomp. A wave of fire erupts from Yhorm as he slams his foot down. Each creature within a 15-foot cube originating from Yhorm must make a DC 15 Dexterity Saving Throw, taking 22 (5d8) fire damage on a failed save, or half as much on a successful one. Flammable object touched by the fire are instantly set ablaze.

Battlecry (Recharges on 5-6). As an action Yhorm yells out an unidentifiable howl of anguish, which forces each creature within 30 feet. of Yhorm to make a DC 15 Wisdom Saving Throw. On a failure, they become frightened for 1 minute, on a success, the creature is knocked prone.