Tekken 7

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“ There is a certain charm to the entirely over-the-top nature of Tekken’s lore.

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The introduction to Tekken 7’s pace comes from The Mishima Saga, the ambitious new story mode created for the console and PC versions (as opposed to the arcade). The Mishima Saga explores the healthy and emotionally stable relationships within the Mishima clan, where sons are obsessed with murdering their fathers and fathers can’t help but throw their sons into the nearest lava pit. Heihachi, his son Kazuya, and his grandson Jin all maneuver trillion-dollar corporations with militaries more advanced than most industrialized nations while trying to take each other out. While The Mashima Saga does attempt to portray Heihachi in an understanding light by giving motivation for his infamously chucking Kazuya into an erupting volcano decades ago, it is hard to find sympathy for any of the scions of the Mishima family.

The Mishima Saga takes an approach similar to the story mode in Injustice 2, changing points of view between Heihachi and his progeny, Tekken Force rebel Lars, and special guest Akuma - yes, that Akuma. I found this approach to the story slightly frustrating in Injustice 2, as being thrust suddenly into the boots of a new character meant I had to stop to learn them, and the same could be said of Tekken 7 and The Mishima Saga. However, Tekken 7 does offer the ability to use simplified inputs while playing The Mishima Saga to perform a handful of pre-selected attacks, easing the transition into playing a character with whom you might not be familiar. Also, while there are multiple points of view, there is a manageable number, so I didn’t need to spend a huge amount of time learning moves in order to progress.

“ Tekken 7's customization options set a new standard.

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At the same time, The Mishima Saga’s short, three-hour duration and slimmer cast made the events of the story feel important only to the Mishima clan itself, rather than all the fighters in the King of Iron Fist Tournament. Other fighters are given a brief time in the spotlight with optional side missions contained within Mashima Saga mode. While I found some of these, such as Yoshimitsu’s ill-fated excursion into the Mashima Dojo, entertaining, I was slightly disappointed to see so little focus on anyone other than Heihachi, Jin, and Kazuya and their struggle for power over the Mishima Zaibatsu and one another.

Extra content is unlocked by completing matches in online Tournaments, Treasure Battle, or by spending Fight Money, which you earn simply by playing. The sheer amount of content in character appearance alone would give a completionist a hell of a lot of fights to finish in order to collect all the hats, shirts, accessories, costumes, and alternate artwork. Hwoarang starting up the Superkick Party in a Bullet Club t-shirt? Too sweet.

“ Tweaks have been made to encourage newbies.

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These alternate looks partner up with an often-overlooked element to the Tekken characters, which Tekken 7 delivers: even old faces look new, rather than sticking to the tried-and-true costumes and designs from previous games. Hwoarang has an eye patch. Lars wears new armor. Heihachi sports a samurai-inspired look. King looks heroic in a cape. While characters like Street Fighter’s Ryu and Sagat, King of Fighter’s Iori, or Guilty Gear’s Slayer and Sol have classic, iconic looks, I appreciate that Tekken takes a chance by reimagining the visual design for even their most veteran names. When I see Yoshimitsu wearing armor that looks like it was designed by H.R. Giger, I know I’m playing Tekken 7.

New damage scaling has reduced the amount of damage longer combos do, with launcher damage down from Tekken 6 and total damage dropping sharply from the fourth hit of a juggle onward. However, continuing to practice combo execution is a must, as wall-carry combos are still crucial even if they aren’t doing as much damage. The changes are slightly more forgiving for the newer faces among us who might throw out a poke only to whiff and find themselves getting severely punished. The movement and damage changes are a smart way to encourage people to learn Tekken 7 without sacrificing the complexity that is the series’ trademark.

“ Tekken 7 is the best the series has ever been.

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Perhaps most admirable of all, despite the ultra-demanding execution required to master Electric Wind Godfists or to visually recognize frame advantage and know the difference between a 12-frame and 14-frame punish, Tekken 7 still manages to be something you can pick up, press buttons, and play. No matter who you are or what your skill level, you can always just pick ole’ Eddie and start tapping away at the kick buttons. It’s the push to take your skills to the next level that requires you to immerse yourself in Tekken 7’s intricacies.

The action goes down with a soundtrack of drum-and-bass bangers so awesome it left me disappointed when I fired up Spotify and came up empty-handed after a hopeful search. The main menu theme, “Solitude,” sets the mood from the moment you fire up Tekken 7. “Empty Your Mind” from the Dragon’s Nest stage, “Metallic Experience” from the Mishima Building stage, and heck, even “The Motion” from the Warm-Up Space had me nodding my head along with the beats and beatdowns. Quality music would be enough, but Tekken 7 takes it an impressive step further by including the soundtracks to every single Tekken ever released (including both Tekken Tag Tournaments) and allowing you to substitute in any of your favorites or to create a custom playlist of your favorite songs from old Tekkens and the new one.

Including all the Tekken music is a cool touch and marks a reoccurring theme within Tekken 7 of celebrating Tekken as a whole. [Note: this Jukebox Mode is a PlayStation 4-exclusive feature.] You can use your Fight Money to purchase marketing and concept pieces, original art, and all the video cutscenes for every Tekken. This is a nostalgia motherlode, and viewing some of this material quickly pulled me back in time to memories of years spent with Tekken, whether hours of matches of Tekken 3 with friends in high school, countless quarters sank into Tekken Tag Tournament machines, or getting destroyed repeatedly by the Bay Area Tekken scene when other Street Fighter players and I tried to transition into Tekken 6.Online multiplayer between strong connections has been smooth with minimal frame delay, though we've seen some weaker connections drop during matchmaking. On a whim, I accepted matches on mid-ranged connections with players from Asia and was pleasantly surprised to find that, while latency was not as low or steady as more local matches, the fights were still enjoyable. Certain characters do require unforgiving execution within a short window of frames, such as the Mishimas with their infamous Electric Wind Godfist, but Tekken 7 helpfully allow you to practice in Training mode while simulating the delay you would expect at various connection strengths.