So, the current version of this map is not bad, but to be honest it's not great either.

Positives:

-Barely any gaps between trees.

-Unique layout.

-Reasonable creep camps.

-Interesting idea with the sentry wards. Not sure how



Negatives/Questionable stuff:

-Creeps at expanions should not be on camps stance ("blue"). On the other hand, why are the creep in the southern passage not on camp stance?

-Itemdrops at shops and gold mines are stronger than they normally are, but maybe rather add a lowleve creep there instead of changing the itemdrop.

-Many creepcamps drop just one item and not the powerup that is commonly seen at brown/red camps.

-Direct path from main bases blocked by creeps, if you attack the enemy main base, your reinforcements will most likely be killed. This is probably intentional, so yeah, doesnt have to be changed.

-All those doodads near the expansions will look sily if an undead expands there.

-The spider spot in the top corners look far away, maye just move them to an area where they are easier to reach in the earlygame.

-Large parts of the map look kinda monotone.

-Some ramps near the labs/merc camps are really small. This can be annoying for 50 supply armies already.



So, if it would be just 2-3 of those negatives, I would probably approve the map. But right now, I think you could change a few (but not necessarily all) of them, and the map would benefit. Therefore map set to Awaiting update.

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