Queen Update



Features

The player placing a Hideout must be in a guild



Only one Hideout per guild per cluster is allowed



Global limit of six Hideouts per guild



Hideouts cannot be placed too close to numerous other game-critical objects, including other Hideouts



Hideouts can only be placed during the cluster's primetime



Enchanted stone now appears in T4-T8 zones, similar to all other rare resources



Enchanted stone can be gathered as normal and refined into blocks at the Stonemason, which produces the following number of blocks per raw resource:

Uncommon: 2 stone blocks

Rare: 4 stone blocks

Exceptional: 8 stone blocks



The bonus does NOT apply to the stone blocks needed for refining - for example, 1 Tier 5.3 Enchanted Stone will produce 8 T5 Stone Blocks, but will also require 8 T4 blocks



As with all other resources, local refining bonuses and Focus bonuses will give the corresponding amount of raw enchanted stone in return



The tool levels required for gathering Enchanted Stone are the same as those of all other enchanted resources



Improvements

Cursor Improvements:

Added additional cursor colors for improved visibility (Gold and Crystal in addition to the default Iron)

Updated all cursor icons for maximum visibility

Added new cursor icons that appear when mousing over resources, mounts, and entrances

Limited cursor sizes to 32x32 so all platforms have the same sized cursors



UI and Chat Improvements:

Added a keyboard shortcut to inspect currently selected player (Default: Y)

You can now hold shift while drag-and-dropping stacked items to place half the stack into the target slot (can be done between containers as well)

Improved and streamlined the farming UI

After crafting an item, the crafting UI stays in place rather than returning to the top

When both the Marketplace UI and Inventory UI are open, you can now shift-click on an item in your inventory to automatically search for it in the Marketplace

"Browse to my position" now works as intended in the Season Rankings UI

Editing a guild tag now updates the tag in the Access Rights dropdown menu as intended

Disbanded alliances are now automatically removed from island access rights

Chat now remains active when CTRL-clicking items

Zooming in on the Destiny Board now happens at the cursor's position

Typing /wiki in chat now opens the Albion Online Wiki, and following it with a page name opens that page directly

Tabs in the Settings menu have been reorganized and simplified

Guild account logs have been reworked and all logs are now accessible from the same UI

Emotes are now listed in the Character menu

Avatars and Avatar Rings can now be viewed and selected via the Appearance UI

(The above items were added on 18 December)





Equipment items, further sorted by slot (Weapon, Armor, Accessories, Mounts, Tools, Gathering Gear)

Consumables

Consumable from inventory (e.g. Tomes of Insight)

Farmables

Simple items (e.g. resources, cooking ingredients)

Furniture items

Journal items

Any other items (Uncategorized, etc.)



Shop Category

Shop Subcategory

Item Name (e.g. Hunter Jacket)

Tier

Enchantment Level

Quality

Stack size

Durability



Lowered and adjusted the ambience and music levels throughout the game to make sound effects more audible and adjusted the default audio settings accordingly



Numerous audio fixes, including replacing missing ambiences in all mob camps and faction homebases and correcting reverb settings in steppe clusters



Updated World Boss icons on cluster maps to better indicate which boss is spawning and better match the game's aesthetic



Every city on the Royal Continent will now have its own version of Conquerors' Hall; Outlands portals can now be found within this building in each city except Caerleon - see "Portal Changes" section below



Nine new Achievements have been added (both to Steam and the native client) related to new content, including Elite Randomized Dungeons, Crystal League, and Territory Claiming



Reworked numerous spell effects for more accurate visual feedback during combat



Added a new potential uncommon boss encounter to Keeper Randomized Dungeons



Visuals for all Judicator Armor sets have been reworked and improved



Reworked mermaid and fixed textures for T8 Legendary Player House



Changes

5% on all T5 items



10% on all T6 items



15% on all T7 items



20% on all T8 items



Enchanted gear will be calculated at the level of its base tier, e.g. a Tier 5.3 sword would receive the same 5% bonus as a Tier 5.0 sword. (Clarification added 19 December)

Tier 7: max gatherable charges = 3, average respawn time = 18720 seconds (312 minutes)



Tier 8: max gatherable charges = 2, average respawn time = 38880 seconds (648 minutes)



Forest: Willow Wood, Hornbeam Wood



Steppe: Snapshaft Trough, Slowtree Plain



Highland: Gutras Hill, Lewsdon Hill



Swamp: Nightcreak Marsh, Sleetwater Basin



Mountain: Cairn Glascore, Cairn Fidair



As part of the major Outlands rework, portal access to the Outlands from Caerleon has been removed



Each of the other five Royal Cities (Bridgewatch, Martlock, Thetford, Fort Sterling, Lymhurst) retains its Realmgate



Realmgates can now be found within Conquerors' Hall, which now appears in each city



With the launch of Queen, all existing portal locks will be removed - the next Realmgate passed through will then activate a new portal binding



A tutorial window has been added to explain the Portal Binding mechanic



Improved display of city crafting bonuses



Increased the city-specific refining bonus of Royal Cities and their islands from 35% to 40%



Added crafting bonuses for tools, food, and potions to Caerleon



Removed Avalonian Season Rewards Tab from the Energy Manipulator



Avalonian items can now be created at the following locations:

Avalonian Basilisk: Energy Manipulator (Rare Mounts Tab)

Avalonian Food: Cook

Avalonian Tools: Toolmaker





Lesser Outlands treasures spawn every 5 hours



Greater Outlands treasures spawn every 7 hours



Treasures spawn at castles and castle outposts at cluster prime time on Saturdays and Sundays



Doubled upkeep, claim cost, and attack cost for territories to match increased rarity



Chests will no longer unlock if too many mobs have been alerted but not killed en route to the chest - this includes mobs that have aggroed and de-aggroed AND mobs bypassed while invisible



You can now transmute five Solo Randomized Dungeon Maps into 1 Group Map and 5 Group Maps into 1 Elite Dungeon Map at the Artifact Foundry



The maximum distance maps will be able to find a dungeon has been reduced (with zero being the current cluster):

Group: 3 → 2

Solo: 3 → 1





The number of fragments needed to enchant items has been doubled to put enchanting via fragments more in line with other ways of getting enchanted resources



The Trash icon has been updated for better visibility while looting during PvP encounters, and to better match the game world



Changed main tutorial area name from "Hideout" to "Cove" to avoid confusion with the new Hideout feature



Changed how some items are categorized and thus where they show up in the Marketplace:

Randomized Dungeon Maps: Consumables → Maps

Chopped Fish: Products → Cooked

Mount Upgrade Items (Undead, Keeper, Morgana): Materials → Other

Avalonian / Siphoned Energy: Materials → Other





Combat Balance Changes

Rending Bleed (all Axes):

Removed the per-stack Healing Reduction

Instead, 3 stacks of Rending Bleed applies a 20% Healing Received debuff, which lasts for 3 seconds

This debuff can't be stacked





Saddled Direboar:

Carry Weight: 1252kg → 2623kg



Saddled Wild Boar:

Carry Weight: 739kg → 1477kg



Saddled Direbear:

Mount Hit Points: 1855 → 2847

Carry Weight: 2469kg → 5408



Saddled Winter Bear:

Mount Hit Points: 1689 → 2365

Carry Weight: 1231kg → 2462kg



Grizzly Bear:

Hitpoints: 1770 → 2686

Carry Weight: 2146kg → 4498kg



Elder's Command Mammoth:

Carry Weight: 3977kg → 1187kg



Venom Basilisk:

Carry Weight: 3311kg → 946kg



Flame Basilisk:

Carry Weight: 3311kg → 946kg



Siege Ballista:

Carry Weight: 1505kg → 499kg



Crystal Tower Chariot:

Carry Weight: 4118kg → 989kg



Gold Tower Chariot:

Carry Weight: 3579kg → 788kg



Silver Tower Chariot:

Carry Weight: 3142kg → 623kg



Crystal Battle Rhino:

Carry Weight: 3293kg → 791kg



Gold Battle Rhino:

Carry Weight: 2862kg → 630kg



Silver Battle Rhino:

Carry Weight: 2514kg → 499kg



Bronze Battle Rhino:

Carry Weight: 2141kg → 391kg





Fixes

Displacement Immunity:

Now only resists the displacement effects of a spell as intended, rather than all movement-affecting spells that involve displacement - e.g. for a spell with Knockback Slow, and Damage, a target with Displacement Immunity will only resist Knockback and will not resist Slow or Damage



Dodge:

Replaced whole-spell immunity with just CC effect immunity (similar to Displacement Immunity changes above)



Frost Shot (all Bows):

Fixed an issue where Frost Shot had no Jump effect when used directly after Dodge



Morgana Raven (Carrioncaller):

Damage now ticks 5 times instead of 4 as intended





Fixed an issue where players were not put into combat mode when attacking a mob but not receiving damage from it



Numerous additional visual, animation, audio, terrain, and localization fixes



The Queen update brings a complete rework of the Outlands. The new continent has lower-tier zones at the outer edge, with tiers and resource values increasing toward the center. This structure allows guilds of different strengths to compete at their own levels, and live in the Outlands in conjunction with numerous other new game systems such as Hideouts, Open-World Territory Battles, and the Smart Cluster Queue (see below).The new Outlands continent also contains three small towns, allowing players to use banks, repair stations, and local markets. All clusters within a given Outlands region now share the same prefix for improved search and navigation, and clusters with portals are clearly indicated by name.For an overview of these changes and the intentions behind them, please see this article: albiononline.com/en/news/devtalk-new-outlands For important information about how players and items will be migrated out of the Outlands with the Queen update, please see this article: albiononline.com/en/news/player-item-migration-queen-update The Avalonians are a new faction in Albion, consisting entirely of elite mobs and intended for large groups. They can be found in Elite Randomized Dungeons, which will spawn in all T6-T8 Outlands zones and offer a high-level challenge to groups of 10-20 players.In addition to the highest-value loot in the game, the final areas of these dungeons contain shrines that offer a week-long PvE Fame increase. In addition to the Avalonian mount, tools, and foods already introduced with the Standalone Event Season, players can now obtain artifacts and shards from defeated Avalonian mobs which can be crafted into three different sets (cloth/leather/plate) of powerful Avalonian Artifact Armor.Hideouts allow guilds to freely place entrances to underground bases in open-world black zones. After a construction phase, during which the Hideout can be attacked and destroyed by enemy guilds, it will become a powerful, autonomous "home base" with a guild bank and building spaces, and can eventually be upgraded to include a Marketplace, Artifact Forge, and even a Guild Hall. Hideouts can also be used as respawn points, filling the role no longer offered by territories (see "Open-World Territory Battles" below).Requirements and limitations:Guilds can now claim territories via open-world battles. This allows all members of a guild to contribute to territory control, while the zerg debuff introduced with the Standalone Event Season ensures that armies cannot triumph on numbers alone. In conjunction with the updated Crystal Realm Battle system (see "Crystal League" below), Territory Watchtowers can be upgraded for cluster-wide bonuses that greatly benefit the owning guild.With the Queen update, territories and siege camps are removed from the Royal Continent. (Siege camps still exist in Birken Fell and Wyre Forest for attacking Caerleon.) Additionally, Outlands territories will no longer have banks (though battlevaults are still available), and can no longer be used as respawn points. Instead, Hideouts can be used as respawn points for Outlands players.High-level 5v5 players can now compete in the new Crystal League, which offers rewards like Silver, Fame, and rare mounts that increase with each successive bracket.Access to Crystal League battles requires a token of the correct level, and can either be done with an assembled non-guild team (accessed via cities) or a guild team (accessed via owned territories). If the latter option is used, winning in the Crystal Realm brings a powerful tower level upgrade that will greatly benefit your guild.Level 1 Tokens can be purchased from the Energy Manipulator. Winning a battle gives each member of the winning team an entry token for the next-higher level battle. In addition to the Energy Manipulator that remains in Caerleon, there are now Energy Manipulators in the other 5 Royal Cities, found inside Conquerors' Hall next to the relocated Realmgate.When a PvP-enabled territory is overcrowded, players will need to join a queue in order to enter the cluster. This queue assesses a player's guild, alliance, and strength, and lets in players of both sides as evenly as possible to prevent zone-locking and ensure the fairest possible fight.The Queen update brings Wardrobe Skins, which includes old costume items that have been converted to skins as well as new items. These can be purchased on the Marketplace or unlocked in the Appearance section of the player menu, with all items unlockable via ingame currency. Additionally, Avatars and Avatar Rings are now part of the Appearance UI.In addition, numerous costume items have been converted to Vanity items. For weapon-style costume items that includes spells, such as the Portal Gun and Fox Crop, an additional button will appear in the spell UI for casting the "vanity" spell.The goal of this new resource type is to make it easier to build Hideouts, and to make boosts to tower levels (and thus the rarity of resources in the cluster) matter to stone gatherers. Additionally, this makes it easier and more rewarding to level stone gathering.Pressing the "Sort" button in any inventory display (chests, banks, personal inventory, etc.) will now sort items as follows:Within each of these item types, the sorting will work as follows:Sort order is always, i.e. most powerful, highest enchantments, etc. are listedItem Power progression has been streamlined and simplified, and now increases in a linear manner rather than dropping off at higher tiers and enchantments. For the full explanation of these changes, please see this forum post: forum.albiononline.com/index.php/Thread/121085 In addition, Mastery Modifiers have been added to the Mastery Bonuses of high-tier equipment as follows:This bonus applies to all Armors, Weapons, and Offhands, and includes IP bonuses from basic Specializations as well as advanced Masteries.For example, if you get an additional 100 IP from your Destiny Board Masteries for swords, using a T6.2 Sword will give you a 10% additional boost to that Mastery bonus, for a total bonus of 110 IP.As the new Outlands offer an increased number of high-tier zones, as well as increased access to these zones for all players,. And as the new Avalonian Grail Buff increases Fame from mob kills by 10%, high-level players looking to maximize their PvE Fame will be able to more than make up the difference.With the large Outlands rework, we used the chance to introduce some changes to. T7-8 resources will have their total gatherable "charges" reduced, and will no longer spawn fully charged. In turn, however, the overall quantity of these nodes has been drastically increased, and their respawn time has been reduced:The following Tier 5 red zones have been changed to yellow zones:Mounts intended for transport have had their transport stats increased, while those intended for battle have had their transport stats decreased: