P. T. Barnum famously said, ‘a fool and his money are soon parted’ and ‘a sucker is born every minute.” In essence, this is how the three women — and a load of men — who are against GamerGate make their feelings known with such blatant disregard for the gamers, the public, and to the profession they are supposed to love. There’s always going to be people who’ll believe them.

Anita Sarkeesian is the most thoroughly discredited of the bunch, although getting to the truth might take an hour and three cups of java. To make a long story short, her exploits are all over the place.

Anita has a history in the internet marketing trade, which is responsible for most of the minor annoyances you encounter on the Internet. Basically it’s fools telling other fools how to make money. A Liberty Voice article is the most comprehensive of the many videos and snippets of info that are out there concerning her past. I invite you to read the article, but I will get to the juicy stuff.

Bart Baggett, 2008 (from his website)

In January 2005, Anita hooked up with Bart Baggett. The semi actor and handwriting “analyst” has a history as shady as a back alley. His and Anita’s business relationship ended a year after this photo this taken, where several of his websites still listed her name and her phone number. One the many claims Baggett made was the belief that the style a woman writes might better a man’s chance to get her in bed. He, virtually, was a pick-up artist. But wait, there’s more! Anita clearly never bothered to read the material she’s helping to sell, where it instructs potential readers on how to use Neuro Linguistic Programming — a science that is roundly debunked — to get more women in bed. Also doesn’t help that the material has a liberal sprinkling of the usage of “slut.” (Baggett has since contacted the author of the piece to say that the majority of his readers were 40-something women. He did not host any pick-up events, but has written pick-up material, which he says he now regrets.)

Now that’s not the behavior of a woman who tells the whole world she’s just a gamer concerned with the ethical treatment of female leads and NPCs, now isn't it?

Through Baggett Anita learned about the work of Alex Mandossian, a teleseminar expert and another marketer. One of Anita’s early appearances was a testimonial for one of Mandossian’s products Teleseminar Secrets. It was not that long after she did that video she began to focus on games, and decided to use all of the techniques from her friend to sell the idea of video game criticism from a feminst perspective. She started a Kickstarter fund for Tropes vs. Women in Video Games that eventually reached $150K when she orginally asked for $6K. It’s a real big mystery to me what happened to the other $143,000. I assume she has other expenses, but not to report those other expenses is fraud to me. This, however is not the focus of the article. It’s the real life concequences for the gaming industy if they don’t drop this ‘smash the patriarchy’ approach to ending gaming’s great problems.

As I said in a previous article, the real tragedy is that most game news sites have not only allowed themselves to believe Anita, they have insulted the very people they should be defending — the gamers. Gamers know this is BS a mile away. From the right to the church to Thompson and Yee, this is moral crusading at it’s most disgusting. The difference is that in order to protect the very fact that they might be wrong, game journalists have decided to name-call gamers in the most horrid ways concived. They are fools as well — they have lived off their feigned contempt for gamers for years, but kept it between their sleeves to pay for the iPhone and latte conferences. the mask has come undone. If you don’t like us, fine. You’re free to leave. In fact, I absolutely encourage it. Just don’t tell us the games we play is making us hate women. We know what’s the line between fantasy and reality. Judging by what Anita, the game journalists, and the SJWs that support them all have carried themselves, it appears that they are the ones who need a refresher.

I have learned that the best way to make more female game designers is spark the interest early, train them well, and teach them that if you make a pretty damn good game, then it is your effort — not your gender that was the vehicle for your success. How the game journalists find it so hard to teach that is beyond me. I want more female game developers, but there is a right way and a wrong way to do this. Quotas, scare tactics and instructing them to implant diverse leads and NPCs that make no sense to your story is not the answer.

TL;DR: There are real problems in gaming. Anita and those who support her are promoting the wrong way, and the game journalist to cover up their dirty bathrooms hid under her skirt (fight yer own damn battles, journos!) They are the problem. Lemme introduce you to the solution.