So many players, like myself, prefer to set the graphics quality of Overwatch to its lowest point so that things are visually cleaner and also provide better responsiveness in terms of input lag and frames. This is something that’s been done since high competitive Esports has been around. But now that there is a story mode coming to the game, many people will want to be able to see the beauty of the new graphics and lighting while they play the story mode segments, but also may want to still retain their low graphics settings for competitive gameplay without having to go in and edit them and restart their entire client.

I wanna suggest a possible dual graphics profile system, one for PvP and the other for PvE. Lets say you go to the graphics settings menu, then you are prompted to pick one of two tabs, one says “PvE Graphics Settings” and the other says “PvP Graphics Settings”. Both tabs are going to be identical in what you can choose, but they will be independent from one another and apply to which ever mode that you enter into.

Lets say you are playing PvE gamemodes such as a campaign level, the graphics are maxed out and looking amazing with Overwatch 2’s new engine upgrades, but your friends come online for a night of debauchery. So you get into a PvP lobby and find a match. Instead of the game loading your previous PvE settings, the game switches to rendering your PvP settings accordingly.

I feel like this would be a great quality of life feature. This would allow players to spend less time on making sure that there settings are correct, and also make it to where they won’t have to restart their client if they prefer to play certain game modes with different graphics settings from one another.

I understand that games have their limitations and I don’t know if Overwatch’s code would support this, but it just seems like a nice feature that would be nice to have in a game with two drastically different modes like this.