Inverto is back (and alive)!

13 June, 2014 - defaxer

Hello everybody!

I apologize for keeping you waiting so long for a new update. Guess I should explain what was happening to me and the project for all this time. As you may know I'm from Ukraine and for last 8 months it was not easy times here (and still are). Not going to tell you a lot about it, if you wish you can find more info on The Internets. All I can say, I was involved....But enough politics here and let's get down to business.Again! Well, Its development was not really suspended, just paused for some time now. Now I'm back to development, but as a "spare time" project. That means it will be slooow. By this time a lot of improvements were made and a lot of bugs were fixed. Full list is coming with later announcement, and thanks to Tomas Zahradnicek for feedback & testing, hope we will continue this cooperation.New levels, new editor functionality, new gui and that is not all of game aspects that I'm working on right now. There is a lot to do, so not an easy decision was made. To keep development stable, predictable and close to the recent plans, released game will be only 12 levels long (it was planned as a short 9 level game initially) and story, characters and drama will be put aside, sorry....But hey, you will have an editor, right?So let's summarize: developer is Ok, game is (kind of) Ok, development is slow but is also Ok, that means new update (and Steam release) is coming. Stay tuned for later announcements!And Thanks for reading this!Really sorry I was absent that long. Oh, and didn't I told you, I'll be a real father real soon?...But it won't affect game development in any way, I promise ;)