The best way to describe Minecraft is as “digital LEGO,” so I guess it was inevitable that LEGO would make their own version too.


Meet LEGO Worlds, which is on Steam Early Access—a platform for selling early and unfinished games—starting today. The devs are promising procedurally-generated worlds, complex terraforming tools, and whatever else you might expect from a LEGO version of Minecraft, although we don’t know how much of the game has actually been built already. It’s curious to see a mega-corporation like LEGO—in partnership with Warner Bros. Games—using a platform like this.

Say the developers at TT Games, the company also behind most other LEGO games including this fall’s LEGO Dimensions: “The current plan for LEGO Worlds is to be in Early Access through 2015 at which point we hope to have our full list of features in place. We’ll evaluate a release candidate in early 2016, but we won’t consider the game complete and ready for release until we believe our community feels we have delivered a great game.”


There’s a trailer up on the Steam page, where they’re promising a bunch more features that aren’t currently in the Early Access build, including online multiplayer, a stage-sharing system, and pre-generated towns. Here’s the general description:

LEGO® Worlds is a galaxy of procedurally-generated Worlds made entirely of LEGO bricks which you can freely manipulate and dynamically populate with LEGO models. Explore each World and unlock new discoveries: from cowboys and giraffes to vampires and polar bears, to steamrollers, race cars, and colossal digging machines! Use the multi-tool to shape environments and alter any World to your liking: raise the terrain to create vast mountain ranges, or enter the Brick-by-Brick editor to build anything you can imagine. Save your creations to build with them again. LEGO Worlds enables you to populate your Worlds with many weird and wonderful characters, creatures, models, and driveable vehicles, and then play out your own unique adventures. Probably not worth upsetting the Skeletons though…

You can reach the author of this post at jason@kotaku.com or on Twitter at @jasonschreier.

