• What we'll do Welcome to Mattfinder, You are an adventurer trying to get to the isle of Tamat, for the great trading bazar that happens every hundred years. The isle has a huge rift in space in time above the island random occurrences are always happening, and you never know wh…

• What we'll do

Welcome to Mattfinder,

You are an adventurer trying to get to the isle of Tamat, for the great trading bazar that happens every hundred years. The isle has a huge rift in space in time above the island random occurrences are always happening, and you never know what you're going to get when the sky cracks. The bazar held in the capital city of Rosethorn, and has amazing goods from all over Golorian and hard to find magic items. You brave adventurer are currently traveling via boat from the main land through the shackle islands. All adventures start at level three and should tend towards good alignments (If you would like to play evil please message me. I have high expectations for those who want to play evil, and if you don't do it right you may need a backup character. You have been warned.) You may play any race in the advance race guide, and or one of the supplemental splat books by Paizo. If you would like something a little more catered to your liking you can use the rules in the advanced race guide and 24 race points to make a race of your own. Although keep in mind if you make a race I will need a race sheet and a brief description of your people so I can add them to my world. You can also take a standard race in the book and add to it as long as it follows the rules. I.E. Gnomes are base 10rp, so you can add 14rp points of stuff to make the race special to you( please give an explanation why your different than the rest of you kind). Background stories are very important to the game, the more I know about your character the more I can curtail the story to you. I want my game to feel attached to the characters rather than just pasting random heroes into a premade story. You are a hero and should feel like one at my game. My style is magic heavy and rules light, I don't take kindly to rules lawyers. It's called Mattfinder for a reason, I didn't read all of the rules and I don't plan to either. I run with the silver rule (if it looks cool and makes sense it usually works). I am never out to get my players, and I will reward teamwork and creative solutions.

House Rules:

1. Magic classes have all lv 0 spells for their class, and never run out of lv 0 slots.

2. No gun slingers (sorry about that one)

3. Have fun (seriously if you're not, talk with me after game or message me. My job is to make game great for everyone)

4. Game is just game. If you take it too seriously and get mad or upset in real life we need to talk.

5. Every player gets three sessions, at which point I reserve the right to ban players( rarely happens).

6. If you miss a game you still get experience points for sessions missed. Life happens and I don't feel like punishing players for having a life or needing a break.

7. If you say "I wish" or "damn *blank*" roll a percentile, if it matches what I roll a god may hear your request. Please do not abuse this rule.

8. I use a strata for stats six a cross and six down. You can use a row or a column or one of the two diagonals. Roll four d6 drop the lowest die. Re roll ones until they are no longer ones. If on the first roll all die are sixes that stat is a 20, if all die are ones that stat is a three. You can always do point buy, but I think the strata is more fun.

str dex con int wis cha

str

dex

con

int

wis

cha

9.Have fun... did I say that yet?

Books Allowed:

Core

Advanced (race/class/player guides)

Ultimate (combat/magic/equipment/campaign)

Inner sea (gods/setting/races)

Unchained

Paizo splat books (up to gm discretion)

• What to bring

Dice

Miniature

Books?

Sense of adventure and fun

• Important to know

This campaign will run every other week!