Fairtravel Battle is two years old!

Today, September 24 2019, Fairtravel Battle turns two years old. This is a different kind of anniversary since it didn't get released two years ago, but started being developed on that day two years ago (The first public release was November 22 2017).

There's been quite a lot of work funneled into Fairtravel Battle. Game-specific code is already over 130,000 lines of code with over 1,300 commits (Think of commits like groups of changes. Each commit fixes or changes one or more files, and usually you do as few commits as possible since you don't want to be distracted with micro management).

It has been quite the ride and I am proud of the work that has been achieved so far.

Future Plans

There's several features I am planning on tackling soon. Some are actually coming sooner than you think!

Here are some of the things I want to try doing. Please mind that these are goals but some may not actually be done in the end.



Multiplayer with teams and lobbies

Raid Boss Battles

Refined base card set

Multiplayer Roguelike Labyrinth with treasure at the end

RPG Story mode similar to the old Pokémon Trading Card Game Game Boy game

Version 31 Preview

Version 31 adds Steam and Discord lobby support, new icons, brand new in-game tutorials, a new Neutral affinity and a new tribe: Golems



Golems have powers that are active based on which affinities your hero has. Meaning if you have a Life (Green) and Justice (Blue) hero, Multicore Wonder Golem will have +4/+4, becoming a 8/9 follower for 8 resources.



And then...

There's many words I want to say but I'm not sure how to convey them. I know this announcement was short, but there's only so much I can do. I can't wait to see the game become greater with every update, and I hope to bring you an awesome experience.

Thank you so much for being a part of this journey. You rock!

