What makes us different from a monster? Is it our

bodies? - No, some people are monsters themselves. Is it intentions? - No, some monsters intend well and some of us don't. Is it ideals, notions of truth, good and evil? Still no - those are subjective among us, and some held by some monsters. Is it the Law, then, of civilization, cooperation, and justice? No - some monsters are more tightly bound between each other than we ever are. What, then, makes monsters monsters and people people?

A Soul of a Monster

The curse cradled within your soul becomes a dividing line between your monstrous form and your incorporeal spirit, and your soul and your body are at odds. Like an undead spirit, your soul is visible and powerful on the battlefield.

Starting at 3rd level when you choose this strange curse, you can choose to separate your spirit and your body when you succumb to your Living Curse. You forgo the ability to reduce damage as a reaction, and in place your spirit exits your body with twice your Stranger level in hitpoints while your Living Curse lasts, which it shares with you.

Your spirit is a ghostly visage of you when you separated. You control it and it acts on your initiative. It shares your class features, statistics and actions, but it automatically rolls a 1 on all its damage dice and deals force damage. It is an undead. It can move through objects and creatures but can't end its turn in either.

While separated, your body can't speak or understand others verbally and your spirit and body can't be more than 30 feet apart. If they are forced farther apart or the spirit is reduced to 0, the spirit immediately rejoins the body.