Advanced .NET 3D API Features

Create 3D scene & save in the supported format

Load, save & convert files to a stream

Work with geometry & scene hierarchy

Share mesh geometry data between multiple nodes

Add animation property to scene document

Triangulate a Mesh with Custom Memory Layout of the Vertex

Add a Target Camera in Scene

Animate Objects in a Scene

Split Meshes by Material

Render a 3D View in the Image Format

Cast and Receive Shadows on Geometries

Allow change plane's orientations

Enhance the creation of cylinder

Added vulkan renderer support

Create geometry by extruding shapes

UV atlas algorithm support

Support for standard 3d printing format AMF

FBX import and Binary write support

Export and import glTF files with draco compression

3D File Format Conversion Aspose.3d for .NET provides an array of advanced algorithms that makes it an all-in-one solution for 3D file format conversion. The conversion process is as simple as changing the file extension to the desired format. All you need to do is to load the source file in an instance of Scene, and call its Save method with an appropriate FileFormat parameter. That's it! Save 3D scene in different formats - C# // load the file to be converted var scn = new Aspose.ThreeD.Scene(dir + "template.fbx"); // save in different formats scn.Save(dir + "output.stl", Aspose.ThreeD.FileFormat.STLASCII); scn.Save(dir + "output.obj", Aspose.ThreeD.FileFormat.WavefrontOBJ);

3D Scenes Creation Aspose.3D for .NET empowers programmers to easily generate scenes from scratch without needing to install any 3D modeling or rendering software. The 3D .NET API also enables to save the scenes in formats (FBX, STL, WavefrontOBJ, Discreet3DS, Universal3D and Collada) by calling the Save method of the Scene class object.

Add Asset Information to 3D Scene Metadata is structured information that describes, locates and makes it easier to retrieve, use and manage an information resource. Aspose.3D for .NET API allows developers to define Metadata for the scene.

Create 3D Mesh & Graphic Shapes .NET 3D library allows the developers to build a mesh of various 3D geometric shapes, define control points and polygons in the simplest way to create meshes and point a mesh to multiple instances of a shape type. Developers can also place 3D shapes anywhere on the 3D scene.

Share Mesh Geometry Data with Multiple Nodes To reduce memory necessities, a single instance of Mesh can be bound to various instances of Node. Envision that you require a system where a large number of 3D cubes seemed to be indistinguishable; you could spare memory by making one Mesh object when the system begins up. At that point, each time you require another shape, you make another Node object, then point that node to one Mesh. This is how API manages instancing.

Triangulate Mesh with Custom Memory Layout of Vertex Convert a mesh to the triangle mesh because any complex structure can be represented as a bunch of triangles. The graphic software packages and hardware devices operate more efficiently on triangles. The memory layout of Vertex is also important to feed the GPU (Graphics Processing Unit) because the GPU must also know about the vertex layout in order to extract correct attributes from the buffer.