Posted 27 February 2018 - 08:06 AM

I'd like to see improvements to existing game modes before making new ones.



Skirmish and Conquest are generally fine.



An easy improvement for Assault might be to move the bases closer to the center of the map to put them in play more. This would make them a little more enticing for fast mechs to capture, while slower mechs could respond to capture attempts without running all the way back to the drop point.



Rather than a countdown timer for Domination, have each team attempt to fill a "charge" meter for the big radar dish in the middle in order to activate it. The speed at which the charge meter would fill could be based on the difference between the number of mechs both teams have in the Domination area. So, if the reds have 11 mechs in the circle, and the blues have 12, then the blue meter would charge at it's slowest rate. If the difference in mechs is greater, then the meter will charge faster. Teams that currently encircle the area and shoot inwards at the team actually trying to complete the objective would now likely result in a loss, as the team in the circle would charge the dish faster than the sniping team could kill them. Destroying the opposing team's generators would dissipate accumulated charge and buy your team time to even the kill count.



Incursion should have one team defending a base, and one team invading it. The invading force only needs to kill all the base objectives to win, while the defending force needs to kill all the invaders. The defenders would have the help of the walls, the turrets, and potentially some of the base features like radar if their lights are brave enough to venture out and collect a battery. It might be neat if the turrets were powered (or made stronger) by the batteries also. This mode could be balanced by adjusting the hardness of the walls/objectives, and tweaking the strength/duration of the base lasers and features.



I'm not sure what to suggest for Escort, beyond actual AI for the VIP. Perhaps more varied (and more intelligent) pathing, or have the VIP "follow" someone (starting in the assault lance and moving down in priority as people die), puting an icon over their mech visible in the HUD to their teamamates. Also, the escorting team should start on the planet, not from a drop ship.



In all these game modes (except Skirmish), considerably greater (than current) C-Bill and XP rewards should be given to the team that wins by completing the objectives.

