Hello everyone,

Here’s another part of the Change Log pertaining to the Ver. 2013 FREE patch update to S treet Fighter X Tekken . We’re working hard at getting the full list up as soon as possible, but as you can see, there’s A LOT of little tweaks here and there.

Hit the jump to see the changes made for Toro, Megaman, Cole, Kazuya Mishima, Nina Williams, Craig Marduk, King, Bob and Julia Chang, and for the info on the SF characters, click here .

Toro

L/M Shoryuken – Reduced block stun by 10F

– Lessened screen freeze by 5F

Special move meter gain:

Shoryuken: On hit 40-> 30

Tatsumaki Senpukyaku: whiff 20->10/On hit 40-> 30

Airborne Tatsumaki Senpukyaku: whiff 20->0/On hit 40-> 35

Joudan Sokutogeri: whiff 15->10/On hit 40-> 30

Hadoken: whiff 10->0/On hit 40-> 30

Megaman

Close HP – Reduced startup from 10F-> 5F

Close HK – Lower half of the body now invincible against airborne attacks

Far MP – Can now be cancelled

Far HP – Can now be cancelled

– Reduced startup from 10F-> 5F

Far HK – Lower half of the body now invincible against airborne attacks

Ice Slasher – Increased frames bi 1F on hit (On hit +4F)

Thunder Beam – Decreased damage from 80-> 60

Mega Uppercut – Decreased damage from 120-> 85

Mega Buster – Decreased damage from 80-> 65

EX Mega Buster – Increased damage from 80-> 150

Special move meter gain:

Ice Slasher: whiff 15->5/On hit 40-> 20

Thunder Beam: whiff 15->5/On hit 40-> 20

Mega Uppercut: whiff 15->5/On hit 40-> 30

Mega Buster: whiff 15->0/On hit 40-> 30

Cole

Command change – Changed command for Shock Wave from “41236+P” to “63214+K”

– Changed command for Ionic Vortex from “41236+PPP” to “63214+KKK”

– Roll Attack “6+HP” no longer activates with “3+HP”

HP – Reduced frames by 2F (On hit +8F/On block +3F)

– Push back on block reduced

cr. HP – Can now be cancelled

Sliding Combo (successful) – Reduced frames by 5F on hit

– Reduced frames by 15F on block

– Now launches straight upward on hit

Shock Grenade – Increased overall frames from 38F-> 43F

Shock Wave – Push back on block reduced

EX Amp Combo – Now has same move value as H Amp Combo

Special move meter gain:

Amp Combo: whiff 0->10/On hit 40-> 20

Amp Combo Follow Up 1: whiff 0->5/On hit 40-> 15

Amp Combo Follow Up 2: whiff 0->10/On hit 30-> 20

Thunder Drop: whiff 0-> 10

Shock Grenade: whiff 0-> 5

Lightning Hook: whiff 0->10/On hit 30-> 60

Shock Wave: On hit 40-> 50

Kazuya Mishima

MP – Hurt box enlarged

– 6F added to Boost combo (-5F on hit/-9F on block)

HP – Hurt box enlarged

– Push back on hit and block reduced

– 4F added to Boost combo (-10F on hit/-15F on block)

HK – Push back on block when used in boost combo reduced

cr. LK – Hitbox reduced

– Hurt box enlarged

cr. MP – 6F added to Boost combo (-5F on hit/-9F on block)

cr. MK – Push back on block when used in boost combo reduced

cr. HP – 8~9F of arm only is invincible versus jumping attacks

Right Splits Kick – Midair hit causes ground bound

EX Rising Uppercut – Forward movement increased

– Damage 80-> 100

Demon God Fist – Increased midair combo count

EX Demon God Fist – Damage 80+100(180)-> 80+120(200)

Mist Step – Removed invincibility to standing attacks

– Hurt box reduced

EX Slaughter Hook – Removed invincibility to strikes

Rising Uppercut (Fastest Input) – Block stun reduced by 2 (-1F on block)

Skull Smash – Damage 120-> 130

Special move meter gain:

Mist Step: whiff 5-> 0

Rising Uppercut: whiff 5->10/On hit 40-> 20

Rising Uppercut (fastest input): whiff 15->10/On hit 40-> 30

Dragon Uppercut: whiff 5-> 15

Dragon Uppercut to Middle Kick: On hit 40-> 15

Dragon Uppercut to Spinning Low Kick: On hit 40-> 15

Spinning Demon: whiff 5->10/On hit 40-> 20

Spinning Demon -> Spinning Demon: On hit 40-> 15

Spinning Demon -> Spinning Demon Hook: whiff 5->10/On hit 40-> 20

Rising Sun (L): whiff 10->15/On hit 40

Rising Sun (M): whiff 10->15/On hit 40×2(80)-> 20×2(40)

Rising Sun (H): whiff 10->15/On hit 40×3(120)-> 15×3(45)

Roundhouse to Triple Spin Kick: On hit 40-> 15

Slaughter Hook: whiff 15->10/On hit 40×2(80)-> 20×2(40)

Slaughter High Kick: whiff 15->10/On hit 40×2(80)-> 20×2(40)

Devastator: whiff 15->10/On hit 40×2(80)-> 20+30(50)

Demon God Fist: whiff 15->0/On hit 40-> 60

Nina Williams

LK – Hurt box enlarged

MP – Hurt box enlarged

– 7F added to Boost combo (-5F on hit/-9F on block)

MK – Hurt box enlarged

HP – Hurt box enlarged

HK – Hurt box enlarged

– Push back on block when used in boost combo reduced

cr. LK – Startup 5F-> 4F

– Hit box reduced

cr. MP – (+4F on hit/±0F on block)

cr. MK – Startup 7F-> 6F

cr. HP – Startup 8F-> 5F

– Damage 90-> 80

j. MK – Can crossup now

j. HK – Cannot crossup anymore

Spider Knee – Increased forward movement

Ivory Cutter – Damage 50+40(90)-> 50×2(100)

Blonde Bomb – Uniform 80 damage->L=70, M=80, H=100

– Push back on hit and block adjusted depending on move strength

Blonde Bomb (L) – Block stun reduced by 1 (-6 on block)

Blonde Bomb (M) – (0F on hit/-7F on block)->(+2F on hit/-6F on block)

Blonde Bomb (H) – Block stun reduced by 1 (-6 on block)

– Hit causes knock down

Geyser Cannon (L) – Startup 15F-> 8F

– From 6F onward move is invincible against air attacks

– Hit box enlarged

– Block stun reduced by 3 (-10 on block)

– No push back on block

– No movement when kicks come out

Geyser Cannon (M) – Damage 70-> 80

Geyser Cannon (H) – Damage 80-> 100

EX Geyser Cannon – Block stun reduced by 3 (-10 on block)

Skull Splitter – Damage 70-> 80

Arm Break – Damage 60-> 80

Special move meter gain:

Skull Splitter: whiff 15->10/On hit 40-> 30

Geyser Cannon: On hit 30-> 40

Backhand Slap: whiff 5->10/On hit 20-> 30

Arm Break: whiff 0/On hit: 30

Double Arm Break: On hit 0-> 40

Blonde Bomb: On hit 0-> 40

Craig Marduk

Mongolian Chop – Command changed from [PP] to [6+PP]

Close LP – Startup 5F-> 4F

– (+3F on hit/-2F on block)

Close MP – (+6F on hit/+2F on block)

Far MP – Push back on block when used in boost combo reduced

cr. MP – Push back on block when used in boost combo reduced

– (+4F on hit/0F on block)

cr. HP – Startup 13F-> 10F

– Floats higher on hit

Revolving Trap Kick – Changed to be continuous hits

Double Leg Take Down – Attack active frames 2F-> 3F

Mount Rush – Attack active frames 2F-> 3F

Special move meter gain:

Gator Slam (L and M): On hit 40-> 60

Gator Slam (H): On hit 20×2(40)-> 30×2(60)

Northern Lights Suplex: whiff 15->20/On hit 40-> 80

Double Leg Take Down: whiff 10->0/On hit 40-> 30

Mount Mongolian Chop: whiff 5->0/On hit 0-> 30×2+40(100)

Hercules’ Hammer: whiff 5->0/On hit 0-> 80

King

Reverse Arm Slam Combo – Move does not come out with [121+P]

Wonderful Mexican Special Combo – Move does not come out with [121+PPP]

Close MP – Damage 60-> 65

– Hit box enlarged

Close MP – Damage 60-> 65

– Hit box enlarged

– 5F added to Boost combo (-3F on hit/-9F on block)

Close MK – Damage 60-> 70

– 2F added to Boost combo (-5F on hit/-9F on block)

Close HP – Damage 90-> 100

Close HK – Push back on block when used in boost combo reduced

– 5F added to Boost combo (-9F on hit/-14F on block)

Far MP – Damage 60-> 70

Far MK – Damage 60-> 70

Far HP – Damage 90-> 100

Far HK – Damage 90-> 110

– Push back on block when used in boost combo reduced

cr. LK – Startup 6F-> 5F

cr. MP – (+5F on hit/+1F on block)

– 3F added to Boost combo (-5F on hit/-9F on block)

cr. MK – Startup 8F-> 7F

cr. HP – Startup 8F-> 7F

– (+2F on hit/-4F on block)

– Hit box enlarged

– Active frames change to 5

– Hurt box above the chest area is invincible against air attacks

– Push back on hit and block when used in boost combo reduced

Jumping Knee Lift – Damage 110-> 100

– Reduced air combo count to 2

– From startup until 4th frame, move counts as ground state

Running Jaguar Bomb (L) – Invincible against air attacks

– Startup 12F-> 6F

Running Jaguar Bomb (M) – Damage 160-> 170

Running Jaguar Bomb HH) – Damage 170-> 180

EX Running Jaguar Bomb – Startup 13F-> 10F

– Full body invincibility against strikes

Lariat – Damage 70-> 100

Leg Screw – Damage 170-> 220

DDT – Damage 90-> 120

Giant Swing (L) – Damage 250-> 280

Giant Swing (M) – Damage 230-> 250

Giant Swing (H) – Damage 210-> 230

EX Giant Swing – Damage 230-> 250

Tomahawk (L) – Damage 200-> 250

Tomahawk (M) – Damage 180-> 230

Tomahawk (H) – Damage 170-> 210

EX Tomahawk – Damage 180-> 230

Reverse Arm Slam Combo – Damage 20+110(130)-> 60+120(180)

EX Reverse Arm Slam Combo – Damage 20+50+100(170)-> 60+40+120(220)

Winding Nut – Damage 130-> 150

Suplex – Damage 130-> 150

Special move meter gain:

Lariat: whiff 5->10/On hit 60-> 30

Elbow Drop: whiff 5->10/On hit 60-> 30

Water Surface Kick: whiff 5->10/On hit 60-> 30

Leg Screw: whiff 15->10/On hit 40-> 50

Running Jaguar Bomb: On hit 40-> 60

Konvict Kick: On hit 60-> 25

DDT:On hit 40-> 50

Giant Swing: whiff 15->20/On hit 40-> 80

Tomahawk: whiff 15->20/On hit 40-> 60

Reverse Arm Slam Combo: whiff 15->0/On hit 40-> 60

Bob

Walk speed – Changed to same as Ken

Close/Far LP – Hurt box enlarged

– Startup 5F-> 4F

Close MP – Startup 10F-> 6F

Close HP – Midair hit causes bound

Far HP – Push back on block when used in boost combo reduced

cr. MP – (+6F on hit/+2F on block)

cr. HP – Hit box enlarged

– Changed way move overlaps with others

– Duing active frames 3~7F, from the neck and up is invincible against air attacks

– Damage 90-> 80

j. HK – Damage 100-> 90

Gaufrettes Punch – Midair hit causes bound

Fast Break – Changed from high to mid attack

– Can be canceled

Cracker (L) – Hurt box appears 1F later

– Startup 10F-> 6F

Cracker – Causes lower float on midair hit

– Fall speed slowed

EX Cracker – Startup 9F-> 6F

– 0F on hit

Spiral Rocky – Blow back on hit modified

– Landing recovery reduced

– Removed invincibility

Langue Washer – Damage 60-> 80

EX Giga Jacker – From startup until rebound after hit, move is projectile invincible

– Damage 120-> 180

– Hit causes untechable knockdown

Granchi Cannon – Hit causes wall bounce

– Counter hit causes crumple

– Changed midair combo count

– Move is +2 on block

Giga Meteo – First hit doesn’t use midair combo count

– If first hit connects midair it causes bound

Flying Cask – Damage 120-> 130

Quarter Deck – Damage 120-> 130

Special move meter gain:

Spinner Ball: whiff 10->5/On hit 0-> 15×2(30)

Lyonnaise Break: whiff 5->10/On hit 40-> 25

Perfect Press: whiff 5->20/On hit 40-> 45

Panini Flip: whiff 5->20/On hit 30+20+20(70)-> 15×3(45)

Cracker: whiff 10->15/On hit 40-> 30

Pound Cake: whiff 5->15/On hit 40-> 30

Cracker Jacker: whiff 5-> 20

Langue Washer: whiff 5->10/On hit 40-> 25

Spiral Rocky: whiff 5->10/On hit 20×4(80)-> 10×4(40)

Granchi Cannon: whiff 5->15/On hit 40-> 30

Apres Sweep : whiff 5-> 15

Cutting Coppa: whiff 5->10/On hit 30-> 25

Giga Jacker: whiff 15->0/On hit 40-> 50

Julia Chang

Vitality – 1000-> 950

Back step – Reduced distance by 40%

Close/Far MP – Reduced frames by 3 (+7F on hit/+3F on block)

– 5F added to Boost combo (-5F on hit/-9F on block)

Close MK – 2F added to Boost combo (-5F on hit/-10F on block)

Close HK – Frames added to Boost combo (-9F on hit/-10F on block)

Far MP – 5F added to Boost combo (-6F on hit/-10F on block)

Far MK – 2F added to Boost combo (-6F on hit/-10F on block)

cr. LK – Hit box reduced

cr. MP – Reduced frames by 4 (+6F on hit/+2F on block)

– 5F added to Boost combo (-6F on hit/-10F on block)

cr. MK – Push back on block when used in boost combo reduced

Tiger Strike – Damage 50+80(130)-> 50+100(150)

Rising Kick (L) – Startup 8F-> 6F

– Damage 120-> 130

Rising Kick (L and M) – Block stun reduced by 10F

– Screen freeze reduced by 3F

– Push back on block reduced

EX Lashing Arrow – Hit causes wall bounce

– Damage 70-> 100

Iron Mountain Rush – Startup 1F-> 3F

Wild Stallion – Damage 120-> 130

Mad Axes – Damage 120-> 130

Special move meter gain:

Tequila Sunrise Elbow Smash: whiff 5+5(10)->10+10(20)/On hit 30+40(70)-> 20+30(50)

Hunting Tomahawk: whiff 5+5(10)->10+10(20)/On hit 30+40(70)-> 20+30(50)

Wind Roll Explosion: whiff 5+5(10)->10+10(20)/On hit 30+40(70)-> 20+30(50)

Rising Kick (L): On hit 60-> 40

Rising Kick (M and H): On hit 60+60(120)-> 20×2(40)

Tiger Strike: whiff 15->0/On hit 10+10(20)-> 20+50(70)



