



Version 0.10.8c

Act and map bosses now have reduced effect of curses on them.

Block reduction is now a multiplicative rather than subtractive stat.

Added one unique item, designed by a Diamond supporter.

Allowed for the Dialogue volume to be louder relative to other volumes.

Tweaked various uses of audio reverb.

Added buff icons for Consecrated and Desecrated ground effects.

Fixed a bug where some monster skills did not scale up in the very highest map levels.

Fixed the interaction between Dominating Blow and the kill count of The Coward’s Trial.

Increased the safe zone around the marketplace waypoint and prevented statues from spawning in the waypoint area. This patch should be deployed tomorrow.

Posted by

Qarl

on Alpha Member on

" Qarl

Act and map bosses now have reduced effect of curses on them.

Act and map bosses now have reduced effect of curses on them.



In which %? I tried to get 50%+ chance to evade versus enfeebled boss, now its new calculations D In which %? I tried to get 50%+ chance to evade versus enfeebled boss, now its new calculations D Last edited by LendoKaar on May 20, 2013, 5:40:41 AM Posted by

LendoKaar

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" Block reduction is now a multiplicative rather than subtractive stat.



Is it good or bad for def? Thx!Is it good or bad for def? Heist Master Craft Service in Heist My IGN TreeOfDead

https://www.pathofexile.com/forum/view-thread/2037371 Vouch

Heist Masters 8 level Crafting All Service all crafts mods

Best Heist SC Master Craft Service Heist SC in HSC craft!

Master Crafting Service in Heist HSC craft PM: TreeOfDead Posted by

TreeOfDead

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" Qarl



Version 0.10.8c

Act and map bosses now have reduced effect of curses on them. This patch should be deployed tomorrow.



Well that sounds scary, glad one of my characters just beat Merc Vaal before this went into affect. By how much is it reduced and how is this information conveyed to the player so that they have some way of telling that the monster they cursed isn't cursed the same as the others? If the skill says it does X and then does X*.7 and doesn't show this in some way that's rather unkind to give the player bad info that could get them killed. Well that sounds scary, glad one of my characters just beat Merc Vaal before this went into affect. By how much is it reduced and how is this information conveyed to the player so that they have some way of telling that the monster they cursed isn't cursed the same as the others? If the skill says it does X and then does X*.7 and doesn't show this in some way that's rather unkind to give the player bad info that could get them killed. Posted by

Doushibag

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" Block reduction is now a multiplicative rather than subtractive stat.





What? There is no 'Block Reduction' in this game. Are you talking about block recovery? What? There is no 'Block Reduction' in this game. Are you talking about block recovery? Posted by

Xendran

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There's some sword passives that reduce enemy block chance. Of course, you wouldn't have heard of them since they aren't life nodes. These items you all assume you are owed by virtue of playing this game, but you are not

these are the diamond needles in the haystack of eternity

remember

do not seek the 5/6 link

when you are ready, the 5/6 link will find you Posted by

Crossflip

on on Quote this Post

" Xendran What? There is no 'Block Reduction' in this game. Are you talking about block recovery?



This is block reduction, such as from the Sword Damage and Reduced Enemy Block Chance passives. This is block reduction, such as from the Sword Damage and Reduced Enemy Block Chance passives.

Posted by

Qarl

on Alpha Member on Quote this Post

Tweaked various uses of audio reverb.



Great. I have reverb off and it still sounds like I'm in the bottom of a well. Ascension tied to Lab is the worst thing GGG has done...apart from GGG's philosophy on Trading. Oh and Gambling Loot boxes. And selling out to tencent.



I used to love GGG. I supported to ensure GGG remained independent, now I just wish I could get my money back. -_- Posted by

Chameleon

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" Act and map bosses now have reduced effect of curses on them.



Beyond the question that was already asked above, is this a consistent reduction of curse effects across all bosses or is it variable? Beyond the question that was already asked above, is this a consistent reduction of curse effects across all bosses or is it variable? ʕ•ᴥ•ʔ

PocketMonsters, ElectronicArts, CommandAndConquer, CaptainFairgraves, AgentTanya, OcarinaOfTime Posted by

Spikey00

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