Every turn, players play one or more cards of the same value into a pile beside the center, draw cards if possible until 3 on hand.On the first turn, players can swap out their Upper Palace cards with cards they have in their hand.From weakest to strongest:

3

<

4

<

5

<

6

<

9

<

J

<

Q

<

K

<

1

< [Magic Cards]

If you play a card too weak or are unable to play, you must forfeit and pick up the pile into your hand.Magic Cards can be played over any card, even other Magic Cards. It is often a good idea to always save one on your hand to prevent getting wiped by an enemy Ace or Magic Card.

2

: Must be immediately followed up by the player with another card, unless it is the last card played by the player before a win.

7

: Next Player must follow up with a card with a weaker value than 7. (3,4,5, or 6. Magics are OK too).

8

: Functions similar to a 2 but must be followed up by the player with a card greater than 8.

10

: "Blows up" the pile. Removes itself and all cards below from play so players who forfeit thereafter don't end up with a huge hand.Play out all cards on your hand, then your Upper Palace, then your Secret Palace. Player who first empties out all his/her cards wins