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DawnBringer

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Topic: DB16 - DawnBringer's 16 Col Palette v1.0

Posted: 19 August 2011 at 12:53pm





So, dear friends, I have wasted some time lately with my obsession for

palettes. It's been tackled before but I felt there was (and is?) more

work to be done with designing a great multi-purpose 16 color palette

(I'll avoid any talk of "perfect" or "ultimate" as there simply isn't

such a thing for a limited palette).



Property wish-list:

* Archetypical colors common in games/pixelart

* Real world colors (RGB-space brightness-axis "colorcigarr")

* Good coverage of the spectrum

* Great coverage of the brightness range (a must for any useful palette)

* Max combinatory possibilities: Interpolations, simulations, dithers etc.

* ...and if possible; colors that may work as subtle varitations: rust, dirt, textures.



But as with all small palettes, some things had to be sacrificed: This

palette is very weak in magentas (as that is a rarely used area). It

also lack much in turquoise - but at least they can be simulated by

combining the many blues & greens.



This is public version 1.0 (v9843.7 to me ;))





Some notes:

* The dark register is dominated by blue/violett commonly found in shadows/dark waters etc.

* The lower-medium register has the weight on green and browns; found in vegetation, wood etc.

* The upper-medium register has much blues and orange/pink to handle skies, sand and skin.

* The bright register has the lone yellow and the effective pink &

cyan that are complimentary colors that span around the spectrum and

can be mixed to a very good grey!

* Red is slightly violett - I wanted a red that contrasted the other

colors rather than being another shade of brown/orange. Still good

enough to use in some skin-shades I hope.



Here's some mockups (shamelessly inspired by the Alien Breed games and various mockups found at PJ) testing the palette:









Outstanding issues:

* The optimal(?) global brightness/contrast level...these can be

adjusted quite easily without affecting the internal relationships of

the colors very much - so if you have any feelings about this lemme

know.

* The dark register: is there a better combination/structure of colors here?



Comments & questions are welcome! :)Here's the RGB-values:

20 12 28

68 36 52

48 52 109

78 74 78

133 76 48

52 101 36

208 70 72

117 113 97

89 125 206

210 125 44

133 149 161

109 170 44

210 170 153

109 194 202

218 212 94

222 238 214

And yeah...feel free to use this palette.

So, dear friends, I have wasted some time lately with my obsession forpalettes. It's been tackled before but I felt there was (and is?) morework to be done with designing a great multi-purpose 16 color palette(I'll avoid any talk of "perfect" or "ultimate" as there simply isn'tsuch a thing for a limited palette).Property wish-list:* Archetypical colors common in games/pixelart* Real world colors (RGB-space brightness-axis "colorcigarr")* Good coverage of the spectrum* Great coverage of the brightness range (a must for any useful palette)* Max combinatory possibilities: Interpolations, simulations, dithers etc.* ...and if possible; colors that may work as subtle varitations: rust, dirt, textures.But as with all small palettes, some things had to be sacrificed: Thispalette is very weak in magentas (as that is a rarely used area). Italso lack much in turquoise - but at least they can be simulated bycombining the many blues & greens.This is public version 1.0 (v9843.7 to me ;))Some notes:* The dark register is dominated by blue/violett commonly found in shadows/dark waters etc.* The lower-medium register has the weight on green and browns; found in vegetation, wood etc.* The upper-medium register has much blues and orange/pink to handle skies, sand and skin.* The bright register has the lone yellow and the effective pink &cyan that are complimentary colors that span around the spectrum andcan be mixed to a very good grey!* Red is slightly violett - I wanted a red that contrasted the othercolors rather than being another shade of brown/orange. Still goodenough to use in some skin-shades I hope.Here's some mockups (shamelessly inspired by the Alien Breed games and various mockups found at PJ) testing the palette:Outstanding issues:* The optimal(?) global brightness/contrast level...these can beadjusted quite easily without affecting the internal relationships ofthe colors very much - so if you have any feelings about this lemmeknow.* The dark register: is there a better combination/structure of colors here?Comments & questions are welcome! :)Here's the RGB-values:20 12 2868 36 5248 52 10978 74 78133 76 4852 101 36208 70 72117 113 9789 125 206210 125 44133 149 161109 170 44210 170 153109 194 202218 212 94222 238 214And yeah...feel free to use this palette.

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ellie-is

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Joined: 17 April 2018

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Posts: 706

Posted: 19 August 2011 at 1:32pm

Well, that's just awesome.



I was in need of a limited color palette...Yours looks like it will fit quite perfectly for my needs. Thank you!

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Mrmo Tarius

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Posted: 19 August 2011 at 2:37pm

While looking at the mockups, I have to constantly remind myself that:

a) all the mockups use the same palette, and

b) there are only 16 colors.



It looks so very... colorful. And Amiga-ish :D

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divtag

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Joined: 06 August 2011

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Posts: 21

Posted: 19 August 2011 at 3:03pm

interesting really..... let me dive into this a litle bit more...

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jalonso

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Posts: 13537

Posted: 19 August 2011 at 9:05pm





I would hate to see this thread buried away. To be sure it gets exposure I'm copying to the color thread too.



*Can't find the color thread :'(





Edited by jalonso - 19 August 2011 at 9:28pm A-friggin-mazingI would hate to see this thread buried away. To be sure it gets exposure I'm copying to the color thread too.*Can't find the color thread :'(

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KittenMaster

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Posted: 19 August 2011 at 10:53pm

Looks more overpowered than the C64 palette. Needs a nerf in the next patch.

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DawnBringer

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Posted: 20 August 2011 at 4:02am

@Jal: Bottom third of page 2 - http://www.pixeljoint.com/forum/forum_posts.asp?TID=10695 - Don't see why we can't get sticky with that thread (hehe) even if it's not perfectly organized, it's better with a good plan today than a perfect one tomorrow.



Btw. I didn't explain much of the process of creating the palette as I did describing it (as I greatly rely on analytic scripts in Grafx2). But If there's any interest I could try to summarize a few keypoints and basic strategies.



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neofotistou

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Posted: 21 August 2011 at 8:02am

Dawnbringer, yes please! This palette looks awesome, I'd love to hear your tips

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kevink

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Joined: 16 August 2009

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Posts: 61

Posted: 21 August 2011 at 10:21am





Lovely palette. I just messed around with it for a minute or two. And I think I'll be doing a mockup with this palette in the near future as well.

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ChrisButton

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Posted: 25 August 2011 at 5:30pm

I'm interested in the process!

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Cilein

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Posted: 02 September 2011 at 8:19am

I'd like to hear more about the creating process too! Beautiful palette!

-Building an engine-

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DarkUranium

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Joined: 27 September 2011

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Posted: 27 September 2011 at 10:11am





Sadly, I am not much of an artist, so I don't know if I'll be able to make anything good out of this - I sure as hell will try though!



For the Gimp folks, here is DB's palette in the Gimp Palette format:

GIMP Palette

Name: DB's Palette

Columns: 8

#

20 12 28 Dark1

68 36 52 Dark2

48 52 109 Dark3

78 74 78 Dark4

133 76 48 Dark5

52 101 36 Dark6

208 70 72 Dark7

117 113 97 Dark8

89 125 206 Light1

210 125 44 Light2

133 149 161 Light3

109 170 44 Light4

210 170 153 Light5

109 194 202 Light6

218 212 94 Light7

222 238 214 Light8



(EDIT: Yeah, I know the naming is... Not very creative. If you have a better idea on how to name these, tell me and I'll update the post :P )





Edited by DarkUranium - 30 September 2011 at 4:22pm Hey, sorry for bumping, but I just have to say it - these are incredible!Sadly, I am not much of an artist, so I don't know if I'll be able to make anything good out of this - I sure as hell will try though!For the Gimp folks, here is DB's palette in the Gimp Palette format:(EDIT: Yeah, I know the naming is... Not very creative. If you have a better idea on how to name these, tell me and I'll update the post :P )

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bobowitzbob

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Posted: 16 October 2011 at 8:52pm

Can I use this palette for a game I'm making?



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DawnBringer

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Posted: 16 October 2011 at 9:26pm

Of course, it's totally free. :)

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Mindiell

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Joined: 05 October 2015

Location: France

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Posts: 52

Posted: 10 November 2011 at 9:14am



JASC-PAL

0100

256

20 12 28

68 36 52

48 52 109

78 74 78

133 76 48

52 101 36

208 70 72

117 113 97

89 125 206

210 125 44

133 149 161

109 170 44

210 170 153

109 194 202

218 212 94

222 238 214

0 0 0

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0 0 0

0 0 0

192 192 192 Here is the file for Grafx2 users (it will load an empty image with the palette)

Mindiell

French n00b

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shampoop

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Posted: 10 November 2011 at 10:11am

Could you explain this file? what extension should it have? .pal? how would you load it into Grafx2? I use windows 7.



Thanks

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DawnBringer

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Posted: 10 November 2011 at 10:31am

Yes, the extension is ".pal". You just load it as if it was a picture, but it only replaces the palette and not the current image.

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7Soul

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Joined: 07 September 2020

Online Status: Offline

Posts: 86

Posted: 20 November 2011 at 9:56pm

GraphicsGale file:





JASC-PAL

0100

256

20 12 28

68 36 62

48 52 109

78 74 78

133 76 48

52 101 36

208 70 72

117 113 97

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

89 125 206

210 125 44

133 149 161

109 170 44

210 170 153

109 194 202

218 212 94

222 238 214

0 0 0

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0 0 0

255 255 255



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DawnBringer

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Joined: 14 March 2018

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Posted: 30 December 2011 at 5:58pm

Testing. Testing. This thread disappeared after spam-cleaning...

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Dusty-Drake

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Joined: 21 March 2012

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Posted: 22 March 2012 at 10:40pm

I hope this isn't too bad of a bump, but I really do enjoy this palette. My only two images (both of which are awaiting approval) use this palette.

I do have some issues finding decent intermediate red shades and purple shades in general, but I'm still fairly new to the pixel art scene.

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killman13

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Joined: 09 December 2012

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Posted: 27 March 2013 at 5:24am

Can I use this palette in my game?



I'm beginner in pixel art, so I will add some colors, because I don't now how draw with that palette.



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jalonso

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Joined: 12 August 2020

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Posted: 27 March 2013 at 5:46am

Originally posted by killman13



Can I use this palette in my game?



I'm beginner in pixel art, so I will add some colors, because I don't now how draw with that palette.





I'm sure you can use them. Lately everyone has. Give credit to Dawnbringer, k.

You will learn much if you force yourself to use just this palette and add nothing. See Dawnbringer's gallery and check out his mockup where he uses his palette as a guide.

I'm sure you can use them. Lately everyone has. Give credit to Dawnbringer, k.You will learn much if you force yourself to use just this palette and add nothing. See Dawnbringer's gallery and check out his mockup where he uses his palette as a guide.

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Elriks

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Posted: 31 March 2013 at 1:19am

Impressive ! But I don't understand, how do we download this software?



thanks

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DawnBringer

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Posted: 31 March 2013 at 5:30am

Software? It's just a palette - a list of RGB values. Simply grab one of the images on this page and start painting with (only) the present colors.

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zaua

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Posted: 14 May 2013 at 7:09am

I wanna use it. I suck at making palettes.



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KingGorillaKong

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Joined: 29 June 2013

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Posted: 29 June 2013 at 2:41pm

DB, maybe you could further explain more aspects to your palette. I see you have the 16 colours across the top. My knowledge on colour theory and defining a palette is quite limited, this might be why I'm confused as to why you have 9 sets of 3 colours further down (described as Wood, Metal, etc) for a total of 27 colours. What did I miss here?

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StoneStephenT

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Posted: 29 June 2013 at 3:35pm

Originally posted by KingGorillaKong



I see you have the 16 colours across the top. My knowledge on colour theory and defining a palette is quite limited, this might be why I'm confused as to why you have 9 sets of 3 colours further down (described as Wood, Metal, etc) for a total of 27 colours. What did I miss here?



Those color combinations from the 16-color palette mimic those specific types of colors/textures/etc. when used together.



And for the record: the palette image only has the 16 colors of the palette in it (

Those color combinations from the 16-color palette mimic those specific types of colors/textures/etc. when used together.And for the record: the palette image only has the 16 colors of the palette in it ( I checked ). Any other colors you think you see occur as a result of your brain blending the palette colors together.

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DeciusR

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Posted: 27 July 2013 at 8:20pm

Thanks for the wonderful limited palette! I'm... only just now starting on any pixel art, and rather awful at it, but at least I'm trying.



For now, I'll be using this limited palette in a rather small game based upon surviving in the wilderness-- Using the BYOND programming language. Not sure how it'll go, but I've made a few from it, and hope I haven't disgraced it too badly. For those curious...





The actual 'hub' of the game.



http://www.byond.com/forum/DeciusReln/BasicSurvival





The source code of the game.



https://github.com/ByondDevelopment/WildernessSurvival





And, finally-- My post on the hub's forums giving credit and thanks to you for having made and made this public.



http://www.byond.com/forum/?post=1336874





Thanks!

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neofotistou

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Posted: 10 January 2014 at 7:27am

Hate to be the one to necro this post again, but! DawnBringer, we're still waiting for your process, if you're still up for it!



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pyxl

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Posted: 21 November 2014 at 10:14am





; DB16 Palette File for Paint.Net

; save this code into a file here:

; C:\Users\<username>\Documents\paint.net User Files\Palettes\db16.txt

ff140c1c

ff442434

ff30346d

ff4e4a4e

ff854c30

ff346524

ffd04648

ff757161

ff597dce

ffd27d2c

ff8595a1

ff6daa2c

ffd2aa99

ff6dc2ca

ffdad45e

ffdeeed6





Edited by pyxl - 21 November 2014 at 10:23am figured i'd save someone some time...

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DeadlyDad

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Posted: 12 April 2016 at 3:21pm







; DB16 Palette File for Paint.Net

; Colors slightly changed and named by 'http://mkweb.bcgsc.ca/colornames/namethatcolor/?rgb={red},{green},{blue}' (Decimal Values)

; Changes by Keith 'DeadlyDad' Olson, December 2015



; save this code into a file here:



; C:\Users\<username>\Documents\paint.net User Files\Palettes\db16.txt

; If the folder doesn't exist, then, in Paint.NET, click on the dropdown button in the 'Colors' tool, and choose 'Open Palettes Folder'.



ff17111D ; very_dark_violet

ff4e4a4e ; shadowy_lavender

ff716E61 ; flint

ff86949F ; regent_grey

ffD7E7D0 ; peppermint



ff462428 ; red_earth

ff814D30 ; root_beer

ffD3494E ; faded_red

ffCD7F32 ; bronze

ffD4A798 ; birthday_suit

ffE3CF57 ; banana



ff333366 ; deep_koamaru

ff5D76CB ; indigo

ff7AC5CD ; cadet_blue



ff215E21 ; hunter_green

ff71AA34 ; leaf





Hey, everyone. I thought that I'd post a version that I did with named values.

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Magic105

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Joined: 22 April 2016

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Posted: 27 July 2016 at 11:21pm

What is that big image joined with palette image? How to use that? And what is that? I am new, so explain me. Thanks.

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DawnBringer

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Posted: 28 July 2016 at 9:01am

Exactly which image are you referring to?

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Magic105

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Posted: 29 July 2016 at 6:16am

http://goto.glocalnet.net/richard_fhager/db16_v1_analyze.png this image. What is it? And which software did you used to generate it?

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DawnBringer

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Posted: 29 July 2016 at 4:11pm

It's an analyzis of the palette. Mostly different Hue-Brightness diagrams, as those are the most informative to the human eye. Some of the content is done by hand, some is generated by custom scripts in GrafX2.





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Magic105

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Posted: 30 July 2016 at 7:31am

What a newbie try to draw with your DB32 palette?

