Using External Version Control Systems with Unity Troubleshooting Editor

Smart Merge

Suggest a change Success! Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. Close Sumbission failed For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation. Close Your name Your email Suggestion * Submit suggestion Cancel

Unity incorporates a tool called UnityYAMLMerge that can merge scene and prefab files in a semantically correct way. The tool can be accessed from the command line and is also available to third party version control software.

Setting Up Smart Merging in Unity

In the Editor Settings (menu: Edit > Project Settings > Editor), you have the option to select a third party version control tool (Perforce or PlasticSCM, for example). When one of these tools is enabled, you will see a Smart Merge menu under the Version Control heading. The menu has four options:

Off : use only the default merge tool set in the preferences with no smart merging.

: use only the default merge tool set in the preferences with no smart merging. Premerge : enable smart merging, accept clean merges. Unclean merges will create premerged versions of base, theirs and mine versions of the file. Then, use these with the default merge tool.

: enable smart merging, accept clean merges. Unclean merges will create premerged versions of base, theirs and mine versions of the file. Then, use these with the default merge tool. Ask: enable smart merging but when a conflict occurs, show a dialog to let the user resolve it (this is the default setting).

Setting up UnityYAMLMerge for Use with Third Party Tools

The UnityYAMLMerge tool is shipped with the Unity editor; assuming Unity is installed in the standard location, the path to UnityYAMLMerge will be:

C:\Program Files\Unity\Editor\Data\Tools\UnityYAMLMerge.exe or C:\Program Files (x86)\Unity\Editor\Data\Tools\UnityYAMLMerge.exe

…on Windows and

/Applications/Unity/Unity.app/Contents/Tools/UnityYAMLMerge

…on Mac OSX (use the Show Package Contents command from the Finder to access this folder).

UnityYAMLMerge is shipped with a default fallback file (called mergespecfile.txt, also in the Tools folder) that specifies how it should proceed with unresolved conflicts or unknown files. This also allows you to use it as the main merge tool for version control systems (such as git) that don’t automatically select merge tools based on file extensions. The most common tools are already listed by default in mergespecfile.txt but you can edit this file to add new tools or change options.

You can run UnityYAMLMerge as a standalone tool from the command line (you can see full usage instructions by running it without any arguments). Set-up instructions for common version control systems are given below.

P4V

Go to Preferences > Merge.

Select Other application.

Click the Add button.

In the extension field, type .unity .

. In the Application field, type the path to the UnityYAMLMerge tool (see above).

In the Arguments field, type merge -p %b %1 %2 %r

Click Save.

Then, follow the same procedure to add the .prefab extension.

Git

Add the following text to your .git or .gitconfig file:

[merge] tool = unityyamlmerge [mergetool "unityyamlmerge"] trustExitCode = false cmd = '<path to UnityYAMLMerge>' merge -p "$BASE" "$REMOTE" "$LOCAL" "$MERGED"

Mercurial

Add the following text to your .hgrc file:

[merge-patterns] **.unity = unityyamlmerge **.prefab = unityyamlmerge [merge-tools] unityyamlmerge.executable = <path to UnityYAMLMerge> unityyamlmerge.args = merge -p $base $other $local $output unityyamlmerge.checkprompt = True unityyamlmerge.premerge = False unityyamlmerge.binary = False

SVN

Add the following to your ~/.subversion/config file:

[helpers] merge-tool-cmd = <path to UnityYAMLMerge>

TortoiseGit

Go to Preferences > Diff Viewer > Merge Tool and click the Advanced button.

In the popup, type .unity in the extension field.

in the extension field. In the External Program field type:

<path to UnityYAMLMerge> merge -p %base %theirs %mine %merged

Then, follow the same procedure to add the .prefab extension.

PlasticSCM

Go to Preferences > Merge Tools and click the Add button.

Select External merge tool.

Select Use with files that match the following pattern.

Add the .unity extension.

extension. Enter the command:

<path to UnityYAMLMerge> merge -p “@basefile” “@sourcefile” “@destinationfile” “@output”

Then, follow the same procedure to add the .prefab extension.

SourceTree

Go to Tools > Options > Diff.

Select Custom in the Merge Tool dropdown.

Type the path to UnityYAMLMerge in the Diff Command text field.

Type merge -p $BASE $REMOTE $LOCAL $MERGED in the Arguments text field.