I like playing wide, I almost always make a big delta wing cell for nomming clouds. I agree though a simple drag calculation would be pretty interesting. Would it result in all cells looking a bit similar, i.e. cigar shaped? Another issue is the AI would need to be taught to use it and make reasonable cells.

Multiplayer is awesome and can add a huge amount to games. However I think it’s an ultra-huge amount of work to get it running well and keep it running so it’s effort to awesomeness ratio isn’t that high. For that reason it’s hard to prioritize it. What hhyyrylainen has done so far is awesome and I agree with him that we’d need some enthusiastic networking people to come along to really make it worth it. Also servers cost money to keep running.

Yeah we have bacteria now and tardigrades will come in the multicellular, it looks like moulds are multicellular too. As for viruses one question is how to represent them. So are they so big the player can see them which is a bit unrealistic but quite cool, or are they too small to see but are a cloud, or something else? Also what would they do to your cell? If they are instant death that’s not very fun, maybe they hijack you a bit or something?

Additional stuff for turning is an interesting idea, I think the plan is cillia could make you faster at turning. Also there could be multple types of flagella maybe, some which use more power but make you even faster.

I’m not sure about toggling clouds but in the abyss you might not be able to see much at all so that might have a similar vibe. That’s until you get bioluminescence of course, which I am really looking forward to.

Lots of support for the pilus which is cool, I’m excited for that too. Hopefully it’ll make combat more dynamic.

Thanks everyone for the ideas!