Subnautica concept art

subnautica: below zero leviathan concept art

Subnautica concept art. The developers of Subnautica have created many pieces of Concept Art.

Here on Earth, the underwater area is rich in life and story. Only a small dimension of the planet’s seas have ever been searched, and it is thought that numbers of thousands of species are yet to be created.

If such biodiversity is present in our world, then image then the wealth of life that could exist on unknown ones: Worlds like that which you will investigate in Subnautica.

The image over is Kelp Forest. Painted by Cory, Kelp Forest serves a scene vaguely reminiscent of what a diver might see on Earth, but with unmistakably alien pieces. Thin anchor

stalks lead to

rich foliage-like structures just below the cover, creating an underwater forest through which a player will weave.

Diverse conditions are one of Charlie’s key design elements. Two weeks ago, we revealed Lava Zone, a concept bright in reds, yellows, and oranges. Kelp Forest draws an utterly different gameplay action, and we hope that players will be able to explore many more environments. Creating believable and immersive changes between settings has been a particularly critical challenge that Steve has been considering recently.

The port of two divers implies a desire for multiplayer. While we dream that Subnautica will one day feature multiplayer skills, we are determined to release a great game in a fair amount of time.

This determination means sacrificing features that, while undoubtedly cool, are perhaps not critical to the core gameplay experience. Some day, you might swim through the Kelp Forest with a friend at your side!

Right now, Unknown Worlds is on Christmas / New Year break. Just before we all set for a few days rest,

we created our eighth model ‘build.’ It featured our first attempt at creating the Lava Zone environment in-game. While it is far from being ready for a public appearance, it was exciting for us to be dodging steam vents, watching pillow lava grow, and driving around volcanic structures.

One day soon, we hope that Kelp Forest will make it into a model build. From red to green, to what next?

Each week in December and January, we will release a new piece of concept art and discuss that piece’s meaning for Subnautica gameplay. You can chat with Charlie about gameplay, Steve about tech, and Cory about art on Twitter any time! See more concept art here.

“We all know this concept art and, well here, it’s in pixels!

(I know the exosuit is missing)

Sorry, I keep you waiting, if somebody even expected anything from me,

What could I improve on my pixel arts, and what should I do next?

I listened to the magic sword, they have great retro techno music on their channel, it does not fit with the biome, but it’s okay.