Way of the Mytsic

Monks who follow the Way of the Mystic are followers of a strange and mysterious form of power. They strive to master the full potential of their minds. By channeling their ki, these monks are able project the power of their minds into the physical world. Members of this tradition can manipulate objects at a distance, read minds, unleash waves of psychic energy, and even control the will of others.

Psionics

Starting when you choose this tradition at 3rd level, you can use your ki to create minor psionic effects. As an action, you can spend 2 ki points to cast detect thoughts, hold person, levitate, or suggestion, requiring no components. You also gain the mage hand cantrip if you don’t already know it, and you can make the hand invisible.

Additionally, you gain the ability to communicate via telepathy. You can telepathically speak to any creature you can see within 30 feet of you in this manner. You don’t need to share a language with the creature for it to understand your telepathic messages, but the creature must be able to understand at least one language or be telepathic itself.

Mind Blast

At 6th level, you can wield your mind as a weapon. As an action, you can spend 3 ki points to cause an explosion of psionic energy. Each creature of your choice within 30 feet of you must succeed on an Intelligence saving throw or take 2d10 psychic damage.

You can spend additional ki points to increase the damage of the attack. For each additional ki point you spend, the damage increases by 1d10.

Additionally, you gain resistance to psychic damage.

Improved Psionics

Starting at 11th level, you can manifest more powerful psionic effects. As an action, you can spend 5 ki points to cast dominate person, telekinesis, or wall of force, requiring no components.

Additionally, you gain the ability to infuse your strikes with psychic energy. Once on each of your turns when you hit a creature with an unarmed strike, you can deal an extra 1d10 psychic damage to that target. When you reach 17th level, this extra damage increases to 2d10.

Master of the Mind

At 17th level, you have unlocked the full power of your mind, and you radiate psychic energy. You gain the following benefits: