A rather eccentric magic weapon, these conjoined cart wheels are made of solid mahogany and reinforced with coldiron. The handle on the wheels allow the user to swing it wildly. Converse to its appearance, it is surprisingly light. The Frost Hunters used this weapon's spinning function to conduct their crimson rites. This glorious weapon may have been what lead to their eventual downfall, clued to you by the maddened spirits of the Hunters you can hear within the wheels.

While you are attuned to this +1 weapon, it has the finesse property.

When you apply your crimson rite to this weapon, the connected wheels split apart, and the area between them comes alive with your chosen rite's energy. As a bonus action on your turn, you may spin the far wheel to amplify your rite at a cost to your own health. You may spin the wheel up to 4 times, and you must have a free hand to do so. Each time you spin the wheel, your attacks deal an extra crimson rite damage die. At the start of your turn, if the wheel is spun, you take 1 hemocraft die of damage for each time the wheel has been spun; this damage cannot be reduced in any way. For example, if you have spun the wheel 3 times, your crimson rite deals 3 extra hemocraft dice of damage, and you take 3 hemocraft dice of damage at the start of your turns while you have the wheel activated. You can deactivate the spinning by pushing the 2 wheels back together as a bonus action, which ends the effect and your crimson rite on the weapon. It also deactivates if you fall unconscious.

Curse. This weapon is cursed, and attuning to it extends the curse to you. While cursed in this way, you are unwilling to part with the item. If your hitpoints drop to 0 while you are using this weapon, you must succeed on a DC 14 Charisma saving throw. If you fail, you become inhabited by a malevolent spirit of a fallen Frost Hunter. This curse ends if you deattune from this item using a remove curse or similar spell.

Proficiency with a warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Notes: Weapon Property: Finesse, Bonus: Magic, Blood Hunter, Versatile