Sector Navigation

You are now able to build sector navigation routes between your systems and black holes. There are options to change line color, width, and type (solid, dotted, short dashes, or long dashes). Building this is all fairly straight forward, but first you’ll need to get to the navigation route builder first.

Floating Toolbar Layers

There is a new floating toolbar on the top right side of your sector map. The first option allows you to lock the map so that there is no accidental system movement after creating your sector. The second option is the layers submenu. You’ll be able to toggle navigation routes (once you have built them) and the hexagonal text map visibility. By selecting the edit button you’ll enter the navigation route builder. These layer options might also might give you a little insight into an upcoming feature (hint, hint).

Once you’ve made your way there, building routes just requires you to define the settings you’d like. For a route, select “Create Route”, click any number of hexes, and then select “Complete Route”. My recommendation here is to only build routes between two entities at a time- the reason being that if one of those entities are hidden from your players, the routes to and from that entity will be hidden as well. However, this only happens if it’s at one end of a route.

To save time while building your routes, you are now able to right click on the map to begin creating a route, and then again to complete it. Moving to click that button every time gets a bit tedious.