Hyper-carry means a unit that is given full items and is the main source of damage for your build. The three late game hyper-carries in 9.21 areandworks really well but youto have a Giant Slayer on her.has fallen off a lot in 9.21 but with the right items he can still do work and earn you a top 4 placement.is the best unit in the game so any time you get her 2 starred with great items your chances of winning go up a lot. The one thing in common with all of these isisflexible on this point because Quicksilver and Trap Claw can work but in reality if you want to get top 2 with a hyper-carry you6 Brawler w/hyper-carry is the classiccomposition. It's do-able at level 7 meaning you will hit the full build earlier than other compositions and this lets you econ heavy to level 8.desperately needs Giant Slayer to do most of her damage but you can potentially swap it out for Infinity Edge if you need to. Dragon's Claw as stated above is also a must in this meta. The Guinsoo's can be swapped out for another damage item or even just a second Giant Slayer.is an amazing hyper-carry that comes online really early but she will struggle in the late late game. It's common to transition this build into...4 Void/6 Brawler +is a level 9 variation of thecomposition that usesas the replacement carry for items. A variation of this at level 8 is just taking out the. This is one of the best late game compositions because ofand you still get to run Hextech with it. Again it requires a few specific items butcan be a bit more flexible due to Void passive giving her true damage. Just make sure you have a Dragon's Claw or another defensive item for her. Here's what a similar build may look like at 9...4 Void/6 Brawler/3 Assassin is another spin on the level 9hyper-carry composition. Basically you just throw in a third Assassin and bam, you're good to go. You can also just run a secondinstead of Assassin, which is what I prefer to do. One other variation can be taking outandto runandorgives you two Ranger which is very good for. One lastcomposition to look at is when you may have been going foror played two Ranger/Knights in the mid game...4 Void/2 Ranger w/ Phantom is like I said, when you were playing a two Ranger composition mid game with Knights and were able to find. It's also a hard pivot from acomposition; basically you swap out the Imperials for the Void units. One change you can make to this is adding in an Assassin over thebut the important part is having 4 Void and 2 Ranger for. Let's take a look into acomposition next...4 Imperial/4 Knight w/ Phantom is the quintessentialhyper-carry composition. This has fallen offin 9.21 because gettingwith good items and gettingis just really, really hard. Knights also don't stand a chance into any spell damage so if you're not running a Dragon's Claw onor, or both, you are doomed. Still, this composition can carry you to top 4 if you manage to get a lot of the pieces andwith fully stacked items still hits like a truck. Another variation would be..4 Imperial/3 Blademaster w/ Phantom is only something I'd recommend if you hit. You don't need to make someone a Blademaster if you're able to go to 9 but doing so makes this playable at level 8 and then at 9 you can tech back in a fourth Knight. Though don't be afraid to ditch the 4 Knight bonus in the late game because it does very little against Sorcerer compositions.Positioning foris much like-- dodge the CC. Most notably,. Make sure you scout diligently to see what angle ais facing because the quickest way to lose a fight is getting your hyper-carry smacked into the middle of the enemy team. Another reason whyis the best hyper-carry is she is very mobile and doesn't need to be in the back staying put to do damage.Most importantly for any of these compositions is don't get stuck looking for that one unit you desperately need if you're being given something else to play. I know I've ranwith Giant Slayer/Guinsoo's more than once because I wasn't finding aor. It's good to be flexible with your units. Unfortunately there is a limited pool of four cost units so there will be games you low-roll and don't hit what you need. Try to mitigate what you can and aim for a 5th or 6th in those cases.