The Charlatan's Caboodle V1.2

Requires attunement by an arcane caster

The Charlatan's Caboodle is a magic deck consisting of 54 razor-sharp cards that regenerate each dusk. Until attuned to, the deck will refuse to deal or shuffle any cards. Once attuned, the deck gains a Spell Save DC equal to that of the caster's (Minimum of 10).

To prepare a Charlatan's Caboodle, take an actual deck of cards, remove the Aces, and shuffle it.

• Caboodle Cards have a range of (20/60)ft and must be thrown to be used as a weapon.

• Attacks using the Caboodle deal magical damage for the purposes of overcoming resistances.

• A basic attack consists of drawing a random number or face card after the attack action is declared but before the attack roll is made

⇒ Number cards deal 1d4 slashing damage + DEX modifier.

⇒ Face cards use different damage dice equal to the level of the face (Jack 1d6, Queen 1d8, King 1d10).

• Aces can be used in place of drawing a card once per dusk and each have a unique effect:

⇒ Ace of Diamonds: On a successful hit, applies additional damage in the form of your level + proficiency modifier in force damage. This attack crits on a roll of 19 or 20.

It's practically invisible when viewed sideways

⇒ Ace of Hearts: On a successful hit, roll a 1d4. The target is randomly (1)Charmed, (2)Blinded, (3)Restrained, or (4)Stunned until the end of its next turn.

Seems to have a smell that shifts between sweet perfume and awful alchemical concoctions

⇒ Ace of Clubs: On a successful hit, the target is wacked in the head with the force of an invisible blackjack and takes an additional 1d4 bludgeoning damage. The target must make a CON saving throw or fall prone.

This card feels like it carries some real heft to it

⇒ Ace of Spades: Creates a smoke cloud 15ft in diameter on impact. If thrown at your feet, you turn invisible until the end of your next turn, you make an attack, or cast a spell.

Always found right when you need it

d12 Effect 1 The card shifts into a copper coin, the Joker's face still grinning at you 2 The attack's damage dice will all be treated a 1 3 The attack is made with disadvantage 4 A 5ft wide line of Grease appears from your from your feet to the target's 5 The target and each creature within 20ft of it must make a CON saving throw or be deafened and take 1 point of thunder damge due to a loud burst of noise 6 The attack creates a cloud of smoke with a 30ft radius around the target, heavily obscuring the area until the end of your next turn 7 The card immediately flies out of your hand. You instead cast Catapult on the card at the level of your highest known spell slot, except it deals slashing rather than bludgeoning damage, without expending a spell slot 8 The attack roll is made with advantage 9 You may use your bonus action to throw a non-Ace card before the end of your next turn 10 If the attack hits, the target must make a WIS save or be subject to the effects of Tasha's Hideous Laughter until the end of their turn 11 The attack's damage dice will all be maximized 12 The attack roll will be treated as if you rolled a 20

You can call it the Charlatan's Shuffle if you're a boring piece of shit.

Not every Charlatan's Caboodle has a full set. You can reduce the power by removing face cards, Aces, and Jokers. As always, it is up to the GM to decide how rare magic items are in the world.

The attunement requirement can be waived if the GM so chooses. This could mean allowing classes such as non-trickster rogues and trickster clerics to use it. However, remember to add a more appropriate Spell Save DC to the item. One option would be to start it at 12 and raise it by one for every Ace/Joker in the deck.

• No deck is compelte without two. Treat them as a King card, but roll on the following table before the attack roll is made:

Made by Joey Ravioli