Let’s not get off on the wrong foot. These changes are good, and give Reaper consistency, but they are without a shadow of a doubt a nerf. I went to the PTR and live servers and conducted some research into how many shots it took to kill. Statistically this is a net nerf for Reaper, despite being a step in the right direction.

I stood in the same spot in the practice range on PTR and on live and killed the same bot 10 times on both. On average the PTR took 5.6 shots to kill, and live took 4.8 to kill.

Evidence:

h ttps://imgur.com/a/n71QnCN

PTR

h ttps://gfycat.com/VigorousScholarlyAntarcticgiantpetrel

LIVE

h ttps://gfycat.com/DownrightEvilGar

Edit: “Reaper’s specialty is fighting at a very close range. The more consistent spread pattern and increase in healing from his passive ability will make him more capable of standing toe-to-toe with his enemies.” Clear evidence this change was not tested and was done purely on idea.

Edit 2: Title clarifications.

Edit 3: Links put into OP.