Inner Circle said: Yes! Hopefuly this will take care of the late game Lags Click to expand...

Finally my game is playable again!

FINAL EDIT: In the year 2307 I managed to win by colonising 40% of all planets in a 600 star galaxy. The lag wasn't pretty - even after this v1.03 (edfa) (Beta-)Patch - BUT the game was playable enough to actually end it! (Which wasn't the case before the patch.)

But as I described above, I also adapted my playstyle - I avoided unnecessary commands / scrolling, zooming. Whenever possible going to planets via planetslist / sector dropdown-menue.

I'm just trying it out. My impression is, that it helps a great deal.Lag isn't completely gone, but 2 days ago I stopped playing at 165 colonised planets (needed 195 for winning conditions), because after each order I had to wait like 5 sec - now that's down to maybe 1 sec!Will try to finish my game today (- either I find 30 more planets to colonise within my own borders, or I'll try going to war...). Will report back after playing some more - currently I only played like 3 min with the new beta-patch.Edit: maybe I was a little too enthusiastic and reaction times are more like 2 sec, but still a huge improvement.2nd edit: I just hope they reduce the amount of zooming in and out of system view - because that's still causing a lot of unnecessary lag. Most of the time I have enough ressources to tell my constructor ships to build mines in the whole system at once and prefer to play at the level of the galaxy map. If doubleklicking on an "constructor has finished"-alarm would just center that system on the galaxy map would be perfectly fine 90% of the time - I mean I could still use "E" (or "M") to zoom in, if I wished, instead of being forced to zoom out 90% of the time...3rd edit:Since somebody told me that I could actually get a "dropdown-list" of all the planets in my sector (- which I really didn't know -) just by clicking on the sector in F2, I try to spend my ressources this way by not using as much galaxy map scrolling. Via F2 sector / planets-menue I can bring up the planets menue for every planet without the actual Galaxy map moving at all - which is also very much faster, so I can order stuff built on planets without scrolling.I don't know why the map scrolling and jumping in and out of system view costs so much processing time in the first place.(Until today I did all the colony ship and fleet production on like 5 or 6 planets, which means 150+ planets more or less were completely ignored by me / were as a whole managed by sector governor, who didn't build spaceports / modules.)I still do the commanding of colony ships by looking at the galaxy map for "green" planet symbols and then hitting the "colonise"-button, since the colony ships produced in sectors don't show up on the "civilian ship"-outliner. And the uncolonized planets don't show up on a planet list, which really is a shame. They should really make one - Stardrive II has that feature: you can sort uncolonised planets by size, climate, special ressource etc. and colonise directly from that list.If that was possible I could do with even less map-scrolling - more orders directly issued from planet lists please - for the sake of performance / playability.What I also noticed: right before the end I just for fun gave my sector 100% of minerals (which wouldn't have been sustainable with losing almost 200 minerals each month) - now that did slow the game down considerable! I guess the sector governor had to reprocess what to buy each month with 2383 minerals... --- more bragging to follow:What I didn't get:The (pretty unremarkable) victory screen showed 184 planets with 1565 POPs.The F5 / situation log / victory progress showed 195 colonised planets.The F3 (Empire Screen) shows 181 colonised planets with 1458 POPsThe F1 (Democraphics screen) shows 968 POPs (of my starting race?) on 184 planets.If I add manually all the POPs in my two sectors and homeworld I get 1480.I'm not sure how these numbers add up. I think I colonised 181 planets with sentient species, 3 planets with non-sentient species (which was more of an accident), and my vassals probably made up for an additional 11 planets. Or the game was counting planets with colonisation in progress? If you want I can reload my last save and count the vassals... (sorry if I keep switiching German writing of Vasall with English Vassal ;-)P.S.: Btw. there would have been room for 2769 POPs, if all the planets where full - and I still had some more planets to colonise left within my borders; aside from two little wars that made 2 small empires my vasalls, and one offering vasallisation on their own, I had a very peacefull game, not even an endgame crisis. My next game will try to get to that on a tiny galaxy map.