Star Trek Online has a very powerful character creation editor in which many of the non-player races can be recreated. The following guide will teach you how to recreate canon alien species using the editor.

United Federation of Planets [ edit | edit source ]

To create a human is not a difficult assignment. You can either choose to create an alien without any non-human characteristics, or (if you are creating a Klingon Empire character) you can choose to create an Orion and give him/her a pink skin color. All other details are open for customization.

Difficulty: Very simple

Accuracy: 100%

Customization limits: When using an Orion as a template, only white humans can be created.

Like above, simply create an alien and give it all-human characteristics (with the obvious exception of pointed ears and if possible somewhat angled eyebrows).

Difficulty: Very simple

Accuracy: 100%

Customization limits: None.

The Aenar Female created using this Guide.

All pieces you need to create an Aenar are available through the character editor. The only problem players might have is with the skin color and eyes, as the Aenar's blind eyes are unique to the ZEN Store's Aenar Bridge Officers and the skin color is not 100% correct.

Difficulty: Very simple

Result: 90% accurate

Customization limitations: Skin color is not 100% correct, eyes are not the same as the Aenar species in-game.

Head Option Setting Colors (row, column) Slider Positions Category Humanoid Head Type Humanoid 01 or 02 Skin Type Skin G14 (7, 14) Overall Pattern (female) Standard 01 Overall Pattern (male) Solid Colour Base Complexion (female) Standard, Aged Base Complexion (male) Heroic, Standard, Aged Forehead Detail Dual Spines 50% Nose Detail None Tattoo, Scar, Etc. Optional Eyes Reflective P13 (16, 13) Ears (female) Humanoid Ears (male) Humanoid Hairstyle (female) Short 01 F12 (6, 12) 100% Hairstyle (male) Ponytail 01 F12 (6, 12) 100% Eyebrow (female) Raised 01 F12 (10, 23) Eyebrow (male) Standard F12 (10, 23) Mouth Accessory None Eye Attach None Head Attach Organic Antenna Split 03





Benzite male created using this Guide.

The Benzite race is available as a player race but not as a bridge officer. This guide is aimed at assisting to get a Benzite bridge officer or an alien playable version, although the respiration device is not available.

Difficulty: Very simple

Result: 85% accurate

Customization limitations: Skin color is not 100% correct, no respiration device, female version not added.

Head Option Setting Colors (row, column) Slider Positions Category Humanoid Head Type Humanoid 01 or 02 Skin Type Skin G9 (7, 9) Overall Pattern (male) Solid Colour Base Complexion (male) Benzite Forehead Detail Benzite 65% Nose Detail Benzite 80% Tattoo, Scar, Etc. Optional Eyes Humanoid P13 (16, 13), Optional Ears (male) Benzite 01/02/03/04/05 Hairstyle (male) None Eyebrow (male) None Mouth Accessory Benzite Tendril Eye Attach None Head Attach Organic None





The Denobulan Male created using this Guide.

All pieces you need to create an Denobulan are available through the character editor. The only thing missing is a chin piece, but all NPCs in the game suffer from the same limitation.

Difficulty: Very simple

Result: 95% accurate

Customization limitations: Most hair cuts won't fit well.

Start by using the Variant 1 template for the head. Click Advanced and change the settings according to the following table:

Head Option Setting Colors (row, column) Slider Positions Category Humanoid Head Type Humanoid 01 Skin Type Skin (15, 15) Overall Pattern Solid Color Base Complexion Heroic Forehead Detail Denobulan 100% Nose Detail Benzite 100% Tattoo, Scar, Etc. None Eyes Humanoid (16, 13) (8, 5) Ears Denobulan 01 Hairstyle Receding Long 02 (3, 21) Hair Shininess 50% Eyebrow Heavy Trimmed 03 (3, 21) Mouth Accessory None Eye Attach None Head Attach Organic None





Klingon Empire [ edit | edit source ]

Although there is already a playable version of Klingons, this will allow you to make one taller than 6'6".

All pieces you need to create a Klingon are available through the character editor.

Difficulty: Very simple

Result: 100% accurate

Customization limitations: None.

Start by using the Variant 3 template for the head. Click Advanced and change the settings according to the following table:

Head Option Setting Colors (row, column) Slider Positions Category Ridged Skin Type Skin (15, 21) Overall Pattern Solid Color Base Complexion Aged 02 Forehead Detail Bony Ridges 06, 07 100% Nose Detail Bony Ridges 02 100% Tattoo, Scar, Etc. None Eyes Humanoid (16, 13) (15, 1) Ears Humanoid Hairstyle Any Dreads (4, 24) Hair Shininess 0% Eyebrow Heavy Trimmed 02 (4, 23) Mouth Accessory Goatee (4, 23) Eye Attach None Head Attach Organic None





All pieces you need to create a TOS Klingon are available through the character editor.

Difficulty: Very simple

Result: 100% accurate

Customization limitations: None.

Start by using the Variant 3 template for the head. Click Advanced and change the settings according to the following table:

Head Option Setting Colors (row, column) Slider Positions Category Humanoid Skin Type Skin (O 21) Overall Pattern Solid Color Base Complexion Heroic Tattoo, Scar, Etc. None Eyes Humanoid (16, 13) (15, 1) Ears Humanoid Hairstyle Close 02 (4, 24) Hair Shininess 0% Eyebrow Heavy Bushy 03 (4, 23) Mouth Accessory Chops 04 (4, 23) Eye Attach None Head Attach Organic None





All pieces you need to create an Orion are available through the character editor.

Difficulty: Simple

Accuracy: 100% accurate

Use Variant 1, 7 or 9 as a starting point. Makeup 01 is the closest pattern, however Makeup 02 can be used if you prefer lighter coloured eye sockets.

Use Variant 1 or 7 as a starting point.

Click Advanced and change the settings according to the following table:

Head Option Setting Colors (row, column) Slider Positions Category Humanoid Head Type Humanoid 01 or 02 Skin Type Skin C4 (3, 4) Overall Pattern (female) Makeup 01 C1 (3, 1), C24 (3, 24) Overall Pattern (male) Solid Colour Base Complexion (female) Any Base Complexion (male) Heroic Forehead Detail None Nose Detail None Tattoo, Scar, Etc. Optional Eyes Humanoid 013 (15, 13), P8 (14, 8) Ears (female) Humanoid Ears (male) Humanoid Hairstyle (female) Long I23 (9, 23) 40% Hairstyle (male) None Eyebrow (female) Thick 03 J23 (10, 23) Eyebrow (male) Raised 02 J23 (10, 23) Mouth Accessory None Eye Attach None Head Attach Organic None





If desired, physical characteristics may be altered to your own specification as required, though Orions are generally quite tall (1.88m/6' 2" as a rough average) and males are much more muscular.

Romulan Empire [ edit | edit source ]

All pieces you need to create a Romulan are available through the character editor.

Difficulty: Simple

Result: 100% accurate

Use Variant 1 as a starting point.

For a female character the best looking pattern is Makeup 02, but the other makeup options are fitting as well.

For the male character the best looking pattern is Heroic, but you can go with standard 01, standard 02 or aged 01-05.

Head Option Setting Colors (row, column) Slider Positions Category Humanoid Skin Type Skin (4, 13) Overall Pattern (female) Makeup 02 (4, 4) Overall Pattern (male) Heroic 01 Base Complexion Standard Forehead Detail Bone Ridge 05 between 60% and 100% Nose Detail None Tattoo, Scar, Etc. None Eyes Humanoid Ears (female) Pointed 01 Ears (male) Pointed 05 Hairstyle (female) Short 10 Hairstyle (male) Close 07 Eyebrow (female) Raised 01 Eyebrow (male) Pointed 02 Mouth Accessory None Eye Attach None Head Attach Organic None





Thanks to the "LoR" expansion (live since May 21st, 2013), you are now able to create a more accurate Romulan in the alien gen by using forehead detail ¨Romulan¨.

The Hirogen Male created using this Guide.

Creating a decent Hirogen is a bit tricky. Ideally, you would like to use a dual lobe head with a smooth nose, which is the only combination not supported by the character editor. Also, a Hirogen base complexion and overall pattern are not available. So this guide gives only a rough approximation, as most Hirogen parts used by the game seem to be unaccessible through the editor interface.

Difficulty: Advanced

Result: 60% accurate

Customization limitations: Limited face customization, as base complexion (age), nose and mouth parameters are already defined

Start by using the Variant 1 template for the head. Click Advanced and change the settings according to the following tables:

Head Option Setting Colors (row, column) Slider Positions Category Dual Lobes Skin Type Skin O19 (15, 19) Overall Pattern Gradient Vertical N3 (14, 3) Base Complexion Kreetassan Forehead Detail Hirogen 100% Nose Detail Hirogen 100% Tattoo, Scar, Etc. None Eyes Humanoid P13 (16, 13) P24 (16, 24) Ears No Ears Hairstyle None Eyebrow None Mouth Accessory None Eye Attach None Head Attach Organic None





Advanced Head Scaling Options Option Slider Positions Forehead Slope 20% Skull Height 50% Nose Width 70% Nose Length 10% Nose Height 30% Nose Bridge Width 80% Nostril Size 10% Nostril Height 30% Mouth Width 40% Lip Fullness 0% Mouth Protrusion 40%



Remember that Hirogen are supposed to be huge, so change the body options accordingly.

The Remans are a humanoid race originating from the planet Remus in the Romulus System, but eventually left that planet to settle on Crateris. While some remain subjects of the Romulan Star Empire, large numbers of Remans have banded together to form a separate faction - the Reman Resistance, which is based in the Vault and has since allied itself with the Romulan Republic on New Romulus.

Reman at Memory Alpha, the Star Trek Wiki.

Head Option Setting Colors (row, column) Slider Positions Category Humanoid Head Type Humanoid 2 Skin Type Skin (P, 11) Overall Pattern Spots 01 (P, 16) 30% Base Complexion Tellarite 02 Forehead Detail Saowin 100% Nose Detail Jem'Hadar 100% Tattoo, Scar, Etc. None Eyes Humanoid (15, 3) (15, 5) Ears Reman Hairstyle None Eyebrow None Mouth Accessory None Eye Attach None Head Attach Organic None





Basic Head Scaling Options Option Slider Positions Head Overall Size 60% Head Overall Width 50% Head Overall Height 100% Head Overall Depth 50% Neck Length 40% Neck Bulk 0%

Advanced Head Scaling Options Option Slider Positions Cranium Slope 50% Cranium Width 40% Forehead Slope 20% Forehead Width 20% Skull Height 60% Brow Protrusion 50% Eyes Size 30% Eyes Height 90% Eyes Width 20% Nose Width 50% Nose Length 20% Nose Height 80% Nose Bridge Width 40% Nose Bridge Height 80% Nose Bridge Depth 60% Nostril Size 80% Nostril Height 100% Mouth Width 30% Mouth Height 100% Lip Fullness 40% Mouth Protrusion 50% Jaw Width 40% Jaw Height 100% Chin Length 60% Chin Width 50% Cheek Size 0%





The Suliban are a neutral humanoid species from the Suliban System. They are known to employ space helixes and cell ships.

Suliban at Memory Alpha, the Star Trek Wiki.

Head Option Setting Colors (row, column) Slider Positions Category Humanoid Head Type Humanoid 1 Skin Type Skin (B, 8) Overall Pattern Gradient Vertical (O, 8) Base Complexion Saowin Forehead Detail Saurian (O, 9) 100% Nose Detail Illyrain 100% Tattoo, Scar, Etc. None Eyes Humanoid (A, 1-24) Ears Denobulan 01 Hairstyle None Eyebrow None Mouth Accessory None Eye Attach None Head Attach Organic None





Basic Head Scaling Options Option Slider Positions Head Overall Size 80% Head Overall Width 50% Head Overall Height 50% Head Overall Depth 50% Neck Length 60% Neck Bulk 0%

Advanced Head Scaling Options Option Slider Positions Cranium Slope 50% Cranium Width 40% Forehead Slope 20% Forehead Width 40% Skull Height 60% Brow Protrusion 60% Eyes Size 50% Eyes Height 70% Eyes Width 40% Nose Width 60% Nose Length 50% Nose Height 70% Nose Bridge Width 40% Nose Bridge Height 80% Nose Bridge Depth 10% Nostril Size 50% Nostril Height 50% Mouth Width 50% Mouth Height 50% Lip Fullness 50% Mouth Protrusion 50% Jaw Width 0% Jaw Height 60% Chin Length 70% Chin Width 20% Cheek Size 50%





Cardassian Union [ edit | edit source ]

The Cardassian Male created using this Guide.

All pieces you need to create an Cardassian are available through the character editor, however, they are strangely named. The only thing that can not be 100% replicated is the wide Cardassian neck. But some NPCs in the game seem to suffer from the same limitation.

Difficulty: Simple

Result: 95% accurate

Customization limitations: Base complexion cannot be changed (age), most beards and hair cuts won't fit well. Females lack the chest patterning seen on Natima Lang in " Profit and Loss ". This is only visible with open variant Sierra/Antares uniforms or low-cut tops.



Start by using the Variant 1 template for the head. Click Advanced and change the settings according to thefollowing tables:

Head Option Setting Colors Slider Positions Category Humanoid Head Type Humanoid 01 Skin Type Skin (P12) Overall Pattern Solid Color Base Complexion Neck Scales Forehead Detail Scaled Spoon (P14) 100% Nose Detail Scaled Length 100% Tattoo, Scar, Etc. None Eyes Humanoid (P13) (O20) Ears Long Scales Hairstyle Receding Short (D24) Hair Shininess 50% Eyebrow None Mouth Accessory None Eye Attach None Head Attach Organic None





Eyes Scaling Options Option Slider Positions Brow Protrusion 60%





Body Torso Scaling Options Option Slider Positions Neck Bulk 80%





this is the most authentic and least goofy jem'hadar possible. since there are no chin horns available in editor. since there is no option for jem'hadar skull shape, the back of the skull is covered by hair, which is canon FYI DS9 306 "the abandoned"

In canon, there are no female Jem'Hadar.

Head Option Setting Colors (column, row) Slider Positions Category smooth nose ridged Skin Type Skin (16, 5) Overall Pattern spots 01 (16, 6) 100% Base Complexion Saurian Forehead Detail Jem'Hadar 100% Nose Detail Jem'Hadar 100% Tattoo, Scar, Etc. Basilisk (1,13) to chin Eyes Humanoid (16, 7) (9, 1) Ears Scaled length Hairstyle Any Eyebrow None Mouth Accessory None Eye Attach None Head Attach Organic Bony spikes small





Advanced Head Scaling Options Option Slider Positions Cranium Slope 40% Cranium Width 100% Forehead Slope 10% Forehead Width 100% Head size 90% Head width 20% head height 20% skull height 20% head depth 0% cheekbones 0% cheek size 0% cheek position 100%









Advanced Head Scaling Options Option Slider Positions Brow Protrusion 100% Eyes Size 40% Eyes Height 45% Eyes Width 100% Nose Width 80% Nose Length 100% Nose Height 80% Nose Bridge Width 80% Nose Bridge Height 0% Nose Bridge Depth 100% Nostril Size 100% Nostril Height 80% Mouth Width 40% Mouth Height 80% Lip Fullness 0% Mouth Protrusion 50% Jaw Width 80% Jaw Height 0% Chin Length 90% Chin Width 80% Cheek Size 0%





the reason for the spots is that jem'hadar makeup on DS9 often appeared flaky. the brow can be reinforced with the lissepian eyebrow 4.

Jem'Hadar variant 2 [ edit | edit source ]

The Jem'Hadar is up to 80% authentic because of limitations of the editor.

Head Option Setting Colors (column, row) Slider Positions Category Ridged Skin Type Skin (P, 1-9) Overall Pattern Spots 02 (P, 1-9) 70% Base Complexion Saowin or Tellarite 01 Forehead Detail Jem'Hadar 100% Nose Detail Jem'Hadar 100% Tattoo, Scar, Etc. None Eyes Humanoid (16, 7) (9, 1) Ears No Ears Hairstyle Top Knot Eyebrow None Mouth Accessory Spines - Thin (F, 16-24) (D, 16-24) Eye Attach None Head Attach Organic Spines Dual (F, 16-24) (D, 16-24)





Basic Head Scaling Options Option Slider Positions Head Overall Size 100% Head Overall Width 100% Head Overall Height 60% Head Overall Depth 70% Neck Length 50% Neck Bulk 80%

Advanced Head Scaling Options Option Slider Positions Cranium Slope 50% Cranium Width 90% Forehead Slope 10% Forehead Width 80% Skull Height 30% Brow Protrusion 100% Eyes Size 50% Eyes Height 50% Eyes Width 40% Nose Width 80% Nose Length 40% Nose Height 70% Nose Bridge Width 60% Nose Bridge Height 80% Nose Bridge Depth 100% Nostril Size 100% Nostril Height 100% Mouth Width 20% Mouth Height 50% Lip Fullness 20% Mouth Protrusion 50% Jaw Width 60% Jaw Height 30% Chin Length 60% Chin Width 100% Cheek Size 50%





Head Option Setting Colors (column, row) Slider Positions Category Humanoid Skin Type Skin (14, 13) Overall Pattern Solid Color Base Complexion Standard Forehead Detail Yridian 0% Nose Detail None 100% Tattoo, Scar, Etc. None Eyes Humanoid (16, 13) (07, 11) Ears Smooth Hairstyle High Forehead Close (04, 18) 60% Eyebrow None Mouth Accessory None Eye Attach None Head Attach Organic None





Basic Head Scaling Options Option Slider Positions Head Overall Size 40% Head Overall Width 50% Head Overall Height 50% Head Overall Depth 50% Neck Length 40% Neck Bulk 20%

Advanced Head Scaling Options Option Slider Positions Cranium Slope 25% Lip Fullness 20% Eye Size 40% Brow Protrusion 100%





Head Option Setting Colors (column, row) Slider Positions Category Humanoid Skin Type Skin (13, 08) Overall Pattern Solid Color Base Complexion Standard 01 Forehead Detail None 100% Nose Detail None 100% Tattoo, Scar, Etc. None Eyes Humanoid (16, 13) (08, 08) Ears Vented Hairstyle Combed Back (24, 03) 00% Eyebrow Medium (23, 03) Mouth Accessory None Eye Attach None Head Attach Organic None





Delta Quadrant [ edit | edit source ]

The Overlookers, often referred to as the Hierarchy species are a humanoid species from the Delta Quadrant. The Overlookers are known for their skill in espionage and remote surveillance.

Overlooker at Memory Alpha, the Star Trek Wiki.

Head Option Setting Colours Category Hierarchy Head Skin Type Skin O20 Overall Pattern Gradient Vertical 010 Base Complexion Irregular Forehead Detail none Nose Detail None Tattoo, Scar, Etc. None Eyes Humanoid P13 G1 Eye Attach None





Basic Head Scaling Options Option Slider Positions Head Overall Size 100% Head Overall Width 100% Head Overall Height 50% Head Overall Depth 98% Skull Height 40% Cranium Slope 40% Cranium Width 45% Forehead Slope 38% Forehead Width 38% Cheekbones 50% Cheek Size 80% Cheek Position 0%

Eyes Scaling Options Option Slider Positions Eyes Size 55% Eyes Width 65% Eyes Position 35% Eyes Spacing 20% Eyes Depth 10% Brow Position 20% Brow Furrow 55% Brow Protrusion 30%

Nose Scaling Options Option Slider Positions Nose Width 50% Nose length 48% Nose Position 50% Nose Bridge Width 55% Nose Bridge Position 40% Nose Bridge Protrusion 20%





Mouth Scaling Options Option Slider Positions Mouth Width 50% Mouth Position 50% Lip Fullness 50% Mouth Protrusion 50% Mouth Corner Position 42% Jaw Width 50% Jaw Height 40% Chin Width 100% Chin Length 50%







Body

Torso Scaling Options Option Slider Positions Neck Length 0% Neck Bulk 100% Torso Bulk 60% Torso Length 50% Shoulder Width 60% Shoulder Bulk 20% Chest Size 80% Chest Depth 0% Ribs Size 100% Waist Size 100% Stomach Size 80% Hips Size 100% Hips Depth 100%

Arms Scaling Options Option Slider Positions Arms Length 0% Arms Bulk 100% Upper Arms Bulk 25% Lower Arms Bulk 25%

Hands Scaling Options Option Slider Positions Hands Size 20% Hands Bulk 100% Fingers Length 0%





Legs Scaling Options Option Slider Positions Leg Length 0% Leg Bulk 100% Upper Leg Bulk 100% Lower Leg Bulk 100%

Feet Scaling Options Option Slider Positions Feet Size 25% Feet Width 22% Feet Height 0%









The Kobali are a humanoid Delta Quadrant species. Their method of reproduction is unique and their most distinguishing characteristic: they added to their population by reanimating the deceased corpses of other species, altering their DNA to transform them into fellow Kobali.

They are warp-capable, with a technology level likely not dissimilar to that of Starfleet's, though this can only be inferred. While not generally a hostile species, they are highly protective of their own and would go to great lengths to find and return any member of their society who attempted to flee.

Kobali at Memory Alpha, the Star Trek Wiki.

Head Option Setting Colors (row, column) Slider Positions Category Ridged Skin Type Skin (10, 13) Overall Pattern Kobali (10, 4) 80% Base Complexion Kobali Forehead Detail none Nose Detail None Tattoo, Scar, Etc. None Eyes Slit (16, 13) (10, 7) Ears Kobali 01 Hairstyle None Eyebrow None Mouth Accessory None Eye Attach None Head Attach Organic None





Basic Head Scaling Options Option Slider Positions Head Overall Size 50% Head Overall Width 50% Head Overall Height 50% Head Overall Depth 50% Neck Length 50% Neck Bulk 50%

Advanced Head Scaling Options Option Slider Positions Cranium Slope 40% Cranium Width 60% Forehead Slope 20% Forehead Width 20% Skull Height 40% Brow Protrusion 40% Eyes Size 50% Eyes Height 50% Eyes Width 50% Nose Width 50% Nose Length 50% Nose Height 50% Nose Bridge Width 50% Nose Bridge Height 50% Nose Bridge Depth 50% Nostril Size 50% Nostril Height 50% Mouth Width 50% Mouth Height 50% Lip Fullness 50% Mouth Protrusion 50% Jaw Width 50% Jaw Height 50% Chin Length 50% Chin Width 50% Cheek Size 50%





The Teuterians, often referred to as the Sphere Builders, are a humanoid species from the Delta Quadrant. The Teuterians' attempts to protect themselves from the Borg were disastrous and drove the species to near extinction. They fled into Subspace from where they devastated whole universes and exterminated millions of species as they became the Sphere builders.

Sphere Builder Outfit

Head Option Setting Colours Slider Positions Category Flat Nose Head Type Teuterian Sphere Builder Skin Type Skin P14 Overall Pattern Kobali P15 50% Base Complexion Kobali Forehead Detail Ikaaran 40% Nose Detail Benzite 0% Tattoo, Scar, Etc. None Eyes Reflective P14 Eye Attach None Ears Ocampa 01 Eyebrow None Eye Attach None Head Attach Organic None Head Attach Tech None Hairstyle None Mouth Accessory None





Basic Head Scaling Options Option Slider Positions Head Overall Size 90% Head Overall Width 0% Head Overall Height 90% Head Overall Depth 75% Skull Height 15% Cranium Slope 50% Cranium Width 40% Forehead Slope 28% Forehead Width 35% Cheekbones 100% Cheek Size 0% Cheek Position 100%

Eyes Scaling Options Option Slider Positions Eyes Size 42% Eyes Width 35% Eyes Position 20% Eyes Spacing 55% Eyes Depth 0% Brow Position 100% Brow Furrow 100% Brow Protrusion 30%





Nose Scaling Options Option Slider Positions Nose Width 47% Nose length 30% Nose Position 23% Nose Potrusion 100% Nostril Size 0% Nostril Position 100% Nose Bridge Width 75% Nose Bridge Position 0% Nose Bridge Protrusion 60%

Mouth Scaling Options Option Slider Positions Mouth Width 35% Mouth Position 100% Lip Fullness 42% Mouth Protrusion 100% Mouth Corner Position 62% Jaw Width 60% Jaw Height 0% Chin Width 60% Chin Length 40%







Body

Torso Scaling Options Option Slider Positions Neck Length 0% Neck Bulk 85% Torso Bulk 100% Torso Length 58% Shoulder Width 68% Shoulder Bulk 70% Bust Size 50% Chest Size 100% Chest Depth 90% Ribs Size 25% Waist Size 56% Stomach Size 0% Hips Size 100% Hips Depth 0%

Arms Scaling Options Option Slider Positions Arms Length 65% Arms Bulk 50% Upper Arms Bulk 68% Lower Arms Bulk 68%





Hands Scaling Options Option Slider Positions Hands Size 80% Hands Bulk 65% Fingers Length 50%

Legs Scaling Options Option Slider Positions Leg Length 52% Leg Bulk 86% Upper Leg Bulk 82% Lower Leg Bulk 80%





Feet Scaling Options Option Slider Positions Feet Size 68% Feet Width 88% Feet Height 35%





Stance Stern

Height Meters Feet 1.74 5.9









Head Option Setting Colours Slider Positions Category Flat Nose Head Type Smooth Nose Skin Type Skin P12 Overall Pattern Kobali P15 50% Base Complexion Kobali Forehead Detail Ikaaran 40% Nose Detail Benzite 0% Tattoo, Scar, Etc. None Eyes Reflective P14 Eye Attach None Ears Ocampa 01 P14 Eyebrow None Eye Attach None Head Attach Organic None Head Attach Tech None Hairstyle None Mouth Accessory None





Basic Head Scaling Options Option Slider Positions Head Overall Size 48% Head Overall Width 80% Head Overall Height 15% Head Overall Depth 0% Skull Height 0% Cranium Slope 60% Cranium Width 40% Forehead Slope 40% Forehead Width 25% Cheekbones 0% Cheek Size 62% Cheek Position 85%

Eyes Scaling Options Option Slider Positions Eyes Size 70% Eyes Width 0% Eyes Position 28% Eyes Spacing 14% Eyes Depth 0% Brow Position 100% Brow Furrow 0% Brow Protrusion 40%





Nose Scaling Options Option Slider Positions Nose Width 33% Nose length 65% Nose Position 23% Nose Potrusion 0% Nostril Size 52% Nostril Position 100% Nose Bridge Width 55% Nose Bridge Position 0% Nose Bridge Protrusion 12%

Mouth Scaling Options Option Slider Positions Mouth Width 15% Mouth Position 0% Lip Fullness 100% Mouth Protrusion 58% Mouth Corner Position 100% Jaw Width 16% Jaw Height 60% Chin Width 47% Chin Length 76%





Body

Torso Scaling Options Option Slider Positions Neck Length 40% Neck Bulk 40% Torso Bulk 35% Torso Length 42% Shoulder Width 26% Shoulder Bulk 22% Chest Size 100% Chest Depth 0% Ribs Size 20% Waist Size 0% Stomach Size 20% Hips Size 0% Hips Depth 100%

Arms Scaling Options Option Slider Positions Arms Length 55% Arms Bulk 38% Upper Arms Bulk 50% Lower Arms Bulk 10%





Hands Scaling Options Option Slider Positions Hands Size 40% Hands Bulk 25% Fingers Length 40%

Legs Scaling Options Option Slider Positions Leg Length 52% Leg Bulk 58% Upper Leg Bulk 20% Lower Leg Bulk 25%





Feet Scaling Options Option Slider Positions Feet Size 38% Feet Width 0% Feet Height 0%





Stance Thoughtful

Height Meters Feet 1.62 5.4





Lesser known species [ edit | edit source ]

Other species sorted by region:

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