Feyling

Sometimes a human baby disappears from the cradle or is left as an offering in a faerie glade by desperate parents. Such children are adopted by the Fey to serve as mascots, slaves, courtiers, or warriors. On the rare occasions that they survive to adulthood and leave the Feywild, they are known as Changelings, or Feylings.

A Dreamlike Upbringing

Regardless of how they come to the Feywild, Feylings grow up surrounded by mercurial magic and dangerous beauty. They are accustomed to running barefoot along giant tree branches with blink dogs, hiding from hags among glowing mushrooms, and making flowers bloom by singing to them. Such memories linger throughout a Feyling's life. Dreaming or awake, they constantly feel the pull of the Feywild.

Strangers in a Strange Land

As Feylings reach maturity, it is not always clear to them if they are prisoners, honored guests, or both, and there are many reasons a Feyling might leave the Feywild. They may have been exiled for a courtly disgrace, or sent on a mission by a fickle Archfey who simply forgot about them. Other Feylings are curious about their parentage or simply tire of their strange, constantly-shifting surroundings.

Once on the material plane, few outward signs mark a Feyling. They might have heterochromia, a patch of silver hair, or be surrounded by the smell of flowers. Perhaps food tastes sweeter when the Feyling is near, or maybe shadows dance unsettlingly in their presence. Feylings often have an attitude of joy and youthful innocence that others find intoxicating, but they can just as easily be overindulgent and selfish.

Seekers and Guardians

Feylings struggle with the fixed nature of the material plane and the norms of its civilization, so different from the manners of the Feywild. A Feyling might be obsessed with calling everyone by their proper title, but not understand tableware or money. Some settle in the countryside where they act as mediators, due to the rumor that a Feyling cannot tell a lie. This may be true (or not) depending on the Feyling, but either way, Feylings enjoy a healthy measure of fear and respect wherever the old ways are still practiced.

The lure of the Feywild is difficult to replace, and a Feyling may take to the road or seek out danger as a substitute. Some become as vain and vengeful as their adoptive faerie parents, using their gifts to enrich themselves; others are joyful and generous wanderers. Those who wish to return to the Feywild often take up adventuring to find wonderous gifts that might win the favor of an Archfey.

Credit: Vitcer (DeviantArt)

Feyling Traits

_ Ability Score Increase. Your Wisdom score increases by 2.

Age. Feylings maintain their youth for much longer than humans, but have a shorter lifespan unless they return to the Feywild or extend their lives with magic. Feylings rarely reach the age of sixty.

Alignment. Feylings tend toward neutrality. Some long for structure after the magical chaos of their upbringing, while others embrace the mayhem of the Feywild. Their values may be whimsical, and they don't always understand the morality of the material plane.

Size. Feylings are the same size and build as other humans. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Languages. You can speak, read, and write Common and Sylvan.

Feywild Native. Life in the Feywild has given you an uncanny ability to recognize magic. You have advantage on Intelligence (Investigation) and Wisdom (Perception) checks to notice the effects or presence of magic. You also have advantage on saving throws against being charmed or put to sleep by magic.