One of the biggest challenges facing Rocket League

Loading

Loading

"It’s sort of a race, to grow the company at a rate somewhat comparable to how fast the game is growing," Dunham said while speaking to IGN about the game past success and future, including its potential for coming to the Nintendo Switch "It’s been both flattering and a whole bunch of work because every time we think we’ve hit some sort of plateau or maybe the game is settling down, our community shows us, no, it’s not even close yet," he explained. According to Dunham, Rocket League set records for both the most games played and most players in a single month in December 2016. That most players in a month record was then broken in January — then again in February.Rocket League's continued success comes in part because of Psyonix's constant support of the game, which has included, as it has from the start, free gameplay-driven updates and paid cosmetic DLC, the latter of which Dunham said 70 percent of the game's daily active audience has purchased."That’s our big goal, to always have something for players to come back to and enjoy, whether it be a new game mode or new arena or just simple quality of life updates. Sometimes it can be the smallest things that make the biggest difference," Dunham said.Among the features Psyonix has attempted to bring to the game is cross-network play. While Xbox One players can play against PC Rocket League owners, and PS4 players can do the same with PC players, PS4 and Xbox One players have yet to be able to interact. Dunham has previously discussed how cross-network play is ready for release — and it continues to be, according to Dunham, but there are still no announced plans for the feature being included."It’s definitely something we still want to happen. It’s something we know all of our players want to happen, and not just for our game either," Dunham said. "We’re going to continue to try to push that feature as long as we can and hopefully one day that will become a reality."We're not going to give up [on cross-network play] anytime soon.""We have a very strong presence in our community and we’re always listening to see what people want and then we talk about it and we try to get it in the game as soon as we can," Dunham said.As for what's next, in addition to the "indefinite support window" for Rocket League , continued support of the expanding Rocket League Championship Series, and no plans for a sequel , Dunham said Psyonix has a small prototype team exploring other ideas. But the game's success has given them the luxury of pursuing a passion project, and the studio isn't going to jump into something new until they're just as dedicated to it as they were to the idea of Rocket League."Our next game, whenever we decide to release it or even pick it, is that it has to be that same kind of passion project for us," Dunham said.Stay tuned to IGN for more on Rocket League.This article has been updated to accurately reflect the number of users who have purchased in-Rocket League content, which had been previously misstated.

Jonathon Dornbush is an Associate Editor. Find him on Twitter @jmdornbush