User Info: vagabond1 vagabond1 3 years ago #1 I was just looking at the IGN review and the way Samus moves is extremely choppy and the graphics look like a budget DS game. Why can't they make the games look like the Metroid Prime games? Instead it's this weird cartoony sort of thing. Hell, Metroid Prime Hunters looked better and that was over 10 years ago.

User Info: Illuminoius Illuminoius 3 years ago #2 they should have just made it with lovely pixel art, which wouldn't age nearly as badly as the 3ds's weak 3d

User Info: Salocool Salocool 3 years ago #3 Illuminoius posted...

they should have just made it with lovely pixel art, which wouldn't age nearly as badly as the 3ds's weak 3d

Look at Wario Land 4: it didn't age a bit, aesthetically.



Samus Returns definitely looks like an Alpha version, as if they didn't have time to polish the color palette, models, and else. And the Lord [...] drive out the inhabitants of the mountain; but could not drive out the inhabitants of the valley, because they had chariots of iron. Look at Wario Land 4: it didn't age a bit, aesthetically.Samus Returns definitely looks like an Alpha version, as if they didn't have time to polish the color palette, models, and else.

User Info: GeekyDad GeekyDad 3 years ago #4 Why is Metroid: Samus Returns so graphically poor and choppy?



It's not.



/thread The new GFAQs interface blows a$$!

My 3DS FC: 1418-6769-0538 It's not./thread

User Info: ItalianIdiot ItalianIdiot 3 years ago #5 SSB4 [Mains: Cloud, Mewtwo, Corrin | Subs: Link, Meta Knight, Roy] You should play a game with unstable FPS, then you can moan about choppy controls and timing.

User Info: vagabond1 vagabond1 (Topic Creator) 3 years ago #6 Illuminoius posted...

they should have just made it with lovely pixel art, which wouldn't age nearly as badly as the 3ds's weak 3d

I agree with this. It could have been a beautiful SNES-inspired 2D game. I just don't understand why they keep making poor art decisions which ruin otherwise great games. I mean, BotW was fun, but the entire aesthetic was just awful in comparison to the N64 games or TP. It was this weird hybrid of TP and SS that looked really weird, I say this as someone who loved the WW aesthetic.



Metroid Prime games set the precedent for how Metroid in 3D should look. I don't understand why we keep regressing into this weird cheap art style, I mean, last year's crappy Metroid was the same problem, it looked bloody awful.



Metroid Prime Hunters and RE: Revelations prove you can make games look good on a handheld. Why does this game look worse than a 2006 game? I agree with this. It could have been a beautiful SNES-inspired 2D game. I just don't understand why they keep making poor art decisions which ruin otherwise great games. I mean, BotW was fun, but the entire aesthetic was just awful in comparison to the N64 games or TP. It was this weird hybrid of TP and SS that looked really weird, I say this as someone who loved the WW aesthetic.Metroid Prime games set the precedent for how Metroid in 3D should look. I don't understand why we keep regressing into this weird cheap art style, I mean, last year's crappy Metroid was the same problem, it looked bloody awful.Metroid Prime Hunters and RE: Revelations prove you can make games look good on a handheld. Why does this game look worse than a 2006 game?

User Info: Finn-X Finn-X 3 years ago #7 Maybe if you have ab O3DS. I have a N3DS and gameplay is smooth

User Info: Kira_Elric2 Kira_Elric2 3 years ago #8 Finn-X posted...

Maybe if you have ab O3DS. I have a N3DS and gameplay is smooth

There's also the fact that 3DS games tend to look way worse on a video than they do actually playing them. There's also the fact that 3DS games tend to look way worse on a video than they do actually playing them.

User Info: ItalianIdiot ItalianIdiot 3 years ago #9 vagabond1 posted...

Illuminoius posted...

they should have just made it with lovely pixel art, which wouldn't age nearly as badly as the 3ds's weak 3d

I agree with this. It could have been a beautiful SNES-inspired 2D game. I just don't understand why they keep making poor art decisions which ruin otherwise great games. I mean, BotW was fun, but the entire aesthetic was just awful in comparison to the N64 games or TP. It was this weird hybrid of TP and SS that looked really weird, I say this as someone who loved the WW aesthetic.



Metroid Prime games set the precedent for how Metroid in 3D should look. I don't understand why we keep regressing into this weird cheap art style, I mean, last year's crappy Metroid was the same problem, it looked bloody awful.



Metroid Prime Hunters and RE: Revelations prove you can make games look good on a handheld. Why does this game look worse than a 2006 game?



In it's defense, even if I'm not crazy about it, and while I also wanted a sprite based game...



I'd rather take this than a SNES throwback. Sorry but I don't want a "---- Mania" for every returning franchise. SSB4 [Mains: Cloud, Mewtwo, ZSS | Subs: Link, Meta Knight, Corrin] In it's defense, even if I'm not crazy about it, and while I also wanted a sprite based game...I'd rather take this than a SNES throwback. Sorry but I don't want a "---- Mania" for every returning franchise.