I think that if there’s going to be more effects added to Lvl4 enders, I think the best way to do it would be to utilize KI’s incredible particle effects. The embers from an endokouken, the snowy cloud after hail, the burst of sand during sacrifice, even the basic blood and sparks from being hit are excellent already. Expand upon the shockwaves and explosive impacts we see in the current enders to add more bang to our buck.

To add to it, rather than having the glowing mist or a completely black background, simply darken the stage ala MKX fatalities/X-Rays. I suggested this earlier as just an alternative to the build we saw on stream, but it even further emphasizes the strength of KI’s particle effects. With the stage a tad darker, every hit of the Ender would light up the whole room. It’d be killer!

Also, one more thing: Regardless of what winds up happening to the visual effects, please let the music play uninterrupted during the ender. My favorite feeling is starting a big ender on Jago’s stage and hearing the guitar go DNUH on the last hit, or ending a round to hear Cinder’s classic guitar solo start up.

@developers I hold hope you take some of the suggestions that’ve been posted in these threads, even if you have to sift through some wacky stuff to find feedback. These could be really cool. They’re currently the only thing I’m anxious about in Season 3, but I have a feeling you guys have the moxy to figure out a way to make it more widely appealing.