Imbalances

Teams spawning in the south had a rough time working the left flank, since most cover spots on their way (and there weren’t many) were of little use, unless you had good gun depression. At the same time, the team in the north had far better chances at breaking open the flank (red, 1) and setting up a strong defense there, which foreshadowed an eminent loss for the southern team.

After the northern heavies and mediums had pushed the flank (red, 1), their light tanks advanced further south (red, 2), while their punchier allies stifled southern vehicles’ attempts to move up to the center of the west flank and counterattack. Eventually, the southern team would gather near the crossroads (yellow, 1) and camp there. The first-line attackers from the northern team (red, 2) continued the push, supported by TDs from the second line (red, 1). As soon as they owned the southwest, they would systemically destroy enemies positioned in the central area (yellow, 3) and along the road on the east flank (yellow, 4).The push often continued till the northern team occupied a greater area and closed in on the enemy.

Technically, the town to the east could give a decent platform for attack to the southern team. They rarely managed to make it there though after losing the west flank. However, if they succeeded, the northern team were left with no other options except for passive defense (blue, 7–9).

Changes

The map received a more balanced frontline and offers both teams equal chances at pushing key directions. Now, the valley to the west has more cover, giving both teams equal chances at taking over the flank. The team that starts in the north still can win over strategic areas closer to the center of the flank (red, 1 and 2). But they can be stopped now. The southern team can leverage defensive positions in the lower left edge of the map to stifle enemy attacks (yellow, 1 and 2).

Regardless of the side you’re on, you no longer need to camp in safe zones waiting for an enemy to misstep. Use the mill (yellow, 3) to support allies as they advance into the enemy territory.

Both teams used to have a tough time in the central area, although the southern team had it a little easier thanks to several favourable spots (green, 1–3). The northern team had just one good spot in the center (blue, 1), which wasn’t enough for an active push and left them exposed to enemy artillery. Now, the area is more open and offers many opportunities for scouts from both camps.

Cover positions were redesigned to minimise the impact of gun depression, which made them useful for a wider range of vehicles. Finally, we moved a few bushes and trees, making it easier to detect firing routes, find cover and favorable shooting spots.