NVIDIA GeForce GTX 1060 6GB and higher GPUs, powered by Pascal and Turing architectures, will be able to take advantage of ray tracing in games via a driver, expected in April. The new driver will enable tens of millions of GPUs for games that support real-time ray tracing, accelerating the growth of the technology and giving game developers a massive install base.

With this driver, GeForce GTX GPUs will execute ray tracing on shader cores. Game performance will vary based on the ray-tracing effects and on the number of rays cast in the game, along with GPU model and game resolution. Microsoft DXR and Vulkan APIs games are all supported.

However, GeForce RTX GPUs, which have dedicated Ray Tracing Cores (RT Cores) built directly into the GPU, deliver the ultimate ray-tracing experience. They provide up to 2-3x faster ray tracing performance with a more visually-immersive gaming environment than GPUs without dedicated ray tracing cores.

For further details, head to our dedicated article.