An odd-looking leather pouch of black and red patchwork, the Lucky Charm was an experimental variant of a Bag of Holding gone wrong. Intended to be bound to a specific item, the bag instead produces a variety of objects, seemingly at random with no rhyme or reason. Of course, superstition and confirmation bias followed the failed experiment, and the legend that the bag was actually sentient and intelligently choosing items based on the needs of its user grew around it, giving it the name.

The pocket dimension of the bag is one-directional; objects can be pulled out of the bag, but not put inside of it. Once an object is pulled out, it remains in the material plane until another object is pulled from the bag, at which point the original object dissapates. Due to its experimental, prototypical nature, the bag requires a cool-down time of an hour, and after five uses needs to recharge for eight hours.