As part of our massive coverage of Neverwinter’s upcoming module “Heart of Fire” we look into the new lockbox additions today. Usually we include these inside a bigger “premium items” preview, but in Module 15 the structure of lockboxes will also change. So it makes sense to give the aspect its own post.

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Structure Changes

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So structure changes you say? Yes, indeed! Ever since Neverwinter’s first Nightmare Lockbox the general setup of lockboxes has been the same. Most rewards inside were boxes themselves that then dropped items players could use. So it was basically boxes within boxes, or layered RNG. Of course we have always tried to give you an accurate idea of what you can expect with our RNG Toolbox, and now the devs apparently decided to make lockboxes a little bit more transparent themselves.

Starting in Module 15, lockboxes will no longer feature reward boxes but drop all rewards directly. Each box will contain one reward from each of the following groups:

Main Rewards: Your legendary and epic drops, but also some other “filler stuff”. You’re not getting an epic reward every time, sorry.

Your legendary and epic drops, but also some other “filler stuff”. You’re not getting an epic reward every time, sorry. Refinement Rewards: Compiled here is everything that used to drop from various Enchantment, Artifact, or Companion Crates.

Compiled here is everything that used to drop from various Enchantment, Artifact, or Companion Crates. Utility Rewards: Stronghold Vouchers, Professions Stuff and likewise.

This by the way is how I interpret the changes that I see in the game files. I’m confident about the conclusions, but things are obviously subject to change on preview. This is especially true since the new system is not yet visible. Old lockboxes either don’t transfer to the new system or it’s simple not yet implemented or unlocked on preview. We’ll see.

New Opportunities Lockbox

Here’s how the new reward tiers for the upcoming New Opportunities Lockbox look. The box contains one reward from each of the following groups:

Italic rewards indicate stuff that we haven’t been able to fully uncover yet.

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So… this looks different. You still have all the usual lockbox rewards in there however. The Refinement Rewards are familiar, but not sure why those upgrade and reroll tokens aren’t in one of the other reward tiers. As mentioned the devs might simply need some fillers up there because you can’t obviously always drop an epic reward from the first tier. The utility tier hosts all sorts of stuff for the new Workshop system as well as the old Stronghold Vouchers and two blanks in the Stone of Health and Black Opal. I also expect lockboxes to still drop Tarmalune Trade Bars although they aren’t explicitly listed.

Acquired Treasure Lockbox

You might ask what is going to happen with the Glorious Resurgence Lockbox ? Usually it got updated with the new rewards on preview and offered a first look at the new Enchantment Packs and such. But that’s not the case this time. It’s probably because the lockbox will be replaced with a new “Acquired Treasure Lockbox” that features the new structure.

The first obvious change is the absence of the Glorious Resurgence Epic Artifacts Pack. Artifacts are widely available and generally fairly cheap on the Auction House. So the devs might just have figured that it’s no longer an “epic” reward. Some new icons in the game files by the way suggest that the legendary pack might feature new skins of existing legendary mounts like Tenser’s Floating Disk. This would give the successor of the Glorious Resurgence Lockbox unique rewards for the first time ever.

I’m not sure why the non-rare rewards don’t entirely match, but I guess having choices shouldn’t hurt and it does make the Acquired Treasure more of an independent lockbox. It’s speculative at this point, but maybe the devs even scratch the time-limited aspect and just let it drop alongside others? The Glorious Resurgence Lockbox as you probably know currently is only available for two weeks before new module releases.

Better or Worse?

It’s hard to tell whether this will be better or worse for players. The assumption is that Cryptic just wanted to get rid of boxes within boxes and that the overall value and drop chances for the main rewards will stay the same. It does however simplify lockboxes. It’s more obvious now that you get multiple rewards for example. That being said, you could very well walk away with a Chest Reroll Token, Rank 8 Enchantment, and Stone of Health. So there are still “blanks”, but the perception of completely missing out should get mitigated by the new structure. We’ll of course run our patented RNG test on the new boxes and will see if and how it affects values.

What’s your take on the new lockboxes and structural updates? Share your thoughts and experience on our social channels, in the comments below, or visit our message board!

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