I've reworked the Mod, other Version comes without Perktree & Perks and only new Records,

is therefore more compatible with everything and easier to install:





Tactical Healing Redux

See sticky-Post for Changelog

Description



The 4 Healingspells are now all Novicelevel,

which are buyable from every merchant, which sells Restorationbooks, right from the start for 50g each.



When you level up in Restoration, their Magickacost will not lower.

All other Restorationspells behave like in Vanilla.



The 5 Baseperks for Restoration,

Novice, Apprentice, Adept, Expert, Master,

will raise the Spellpower and Spellcost of your 4 Healingspells each by 25% of Baseamount.

Fast Healing

Respite

Close Wounds

Grand Healing

Balancing

Compability

Can be installed and uninstalled midgame, but make sure to not have any Perks in Restorationtree skilled.

Now you can also download and install the Bat-File-Pack for Respeccing.

See Sticky-Post.

Other Mods by me

This Mod changes The Way the four Healingspells, which are used by the Player, work.This includes Healing (which is now "Respite"), Fast Healing, Close Wounds and Grand Healing.(Masterspells and all other Restorationspells are unchanged and work as in Vanilla.)Its goal is, to provide 4 Kinds of Spells, which all provide a different Playstyle and will grow with the Gameprocess of the Player.The Goal is not to provide an MMO-like Playstyle, where Healing-managment is a Main-Task.With default settings most Characters will not have the Magicka to cast many of this spells in short time,though it can be setted to play like this.You may only use one or two spells, if the others are not fitting to your Playstyle ... important for me was to have options :)All of its Features are seamlessly integrated in the Gameworld.Instead of halving Manacost, like the other Restorationspells.(See pictures above)Effect of the Perk is stated in Spell & Perktree(Do not worry because of some German Words in the Pictures, in your Game it will be your language,"Novize" = Novice, "Kosten" = Cost)Dualcasting (with Restoration Dualcast Perk) will only extend its Duration, and not raise the Amount per Second.(You need to buy fueled Version as an aditional Spelltome from some merchant, which sells Restorationbooks)The remaining Vanillaperks are still around and integrated in new Perktree:Avoid Death, Ward Absorb, Necromancy & Restoration Dualcasting.(Total 13 Perks, Same Perk-ID List as for Vanilla Perktree)Good news first: Experience will always be balanced, because Healingexperience in Skyrim only counts the Points, which are actually healed.Though I think the spells are balanced between each other, there are a lot of different tastes and Playstyles.Therefore I included the possibility to balance the Spellpower and Spellcost only of this Spells roughly to your likings.(^-Key ingame)(without " ")(Values other than that will equal Base Amount as in Pictures above)The two Commands for Spellpower and Spellcost are not dependant on each other, for example you can type first "set TacticalSpellpower to 5" and then "set TacticalSpellCost to 1", and your Healingspells will heal double the amount while costing only 33% Magicka.I know, this is not the most userfriendly solution, but I don't know how to add a MCM :)This Mod includes Changes to 4 Healingspells (Healing, Fast Healing, Close Wounds and Grand Healing) and also edits every Perk and Perktree of Restoration. If you have another Perkmod, you can load my Mod after the other Mod, my Mod will work fine.Also, it edits 3 small Merchant-LeveledLists (so you can buy the Books from Beginning).Enemies are not likely to be affected by this mod, because they mostly use a special version of the spell.But if they do use the same Spells as the Player by default, they will use the changed versions.Includes no Scripts.Else unwanted Effects could be stuck with your savegame. Doesn't matter if you already have learned the Spells.For Respeccing use Dragonborn-DLC-Content, Perk Reset (Use Old Version without SkyRe support, will work fine for Vanilla and my Mod) or Console Commands "addperk" & "removeperk" (same Perk-ID-List for my Mod as in Vanilla), Sorry.