Histories and Heroes

Histories and Heroes is a programming project that procedurally generates fantasy worlds.

Current version: 0.9

0.9 Released: 2013/11/12

2013/11/12 Compatability: Windows 7+ (requires .NET)

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About:

Histories and Heroes (tentative title) is a programming project I began in October 2013 as an experiment in procedural/random generation. It is programmed in C# and Windows Forms. It procedurally generates and displays a fantasy world. It works best on computers with large screens or dual monitors. It is currently free to download.

Feature list:

Generates and draws world, continents, and regions

Simulates rise and fall of nations with living histories

Creates random languages based on linguistics principles

Constructs chain of rulers for each nation

Places cities, towns, and villages for each nation

Six contexts to view the map

Assigns biomes to regions based on longitude

Writes bios for all national leaders

Random language generation for naming based on linguistics principles (thanks Colton!)

Alpha version of tile-based map display

Generation and placement of towns

Three new contexts to view map (tiles, population density, town boundaries)

Coming soon:

Greater level of zoom

Improved tiling

Redesigned interface (?)

Known bugs:

Rendering in second form is wonky/unwieldy

Selection display is buggy

Ruler bios to not correlate to government type

Contact me:

Download previous versions:

0.8 - Progression through time, dynamic glossary, improved nation territories (2013/10/28)

0.7 - Bios for rulers, better continent shapes, improved nation territories (2013/10/19)

0.65 - Improved interface, improved Terrain map view (2013/10/14)

0.6 - Added biomes, re-designed interface (2013/10)

0.5 - Touched up interface (2013/10)

0.4 - Generation of rulers, national boundaries, and multilevel history (2013/10)

0.3 - Richer infrastructure for tracking continents and regions as a grid (2013/10)

0.2 - First working version with nations and histories (2013/10)

Special Thanks: