One of the things we want to try is to use music to introduce a change of gameplay situations. So that the music changes based on amount of players, monsters and kills in the area.

Another idea is to implement instruments so that players can play and compose songs that yield special abilities, like the wanderer’s song that gives the player a higher move speed while played correctly. Probably a new song - played while killing a unique boss - can even gain magic powers related to the defeated enemy. For example the “song of the necromancer's death” could grant extra damage to undead.'



What do you think of game music generally?

'Game music is really essential for the whole feeling of the game.

Hearing is rooted very deep in our brain, a lot more than seeing. So you speak almost directly to the emotional state, there is not that much decoding consciously as with visual input. We tried different music styles for our game and every single one gave such a different feel to the gameplay. There were definitely directions that completely removed the feeling of danger from a combat situation and people started to play less careful (and died more). So having the right atmosphere, the right music and changes at the right time is not only an aesthetic or usability aspect of game design. It’s an integral part of the game’s mechanics.'

Do you have any favourite game music styles or composers?

'I love the Zelda and Square games a lot for their music and atmosphere and enjoy the game music orchestras that exist. The 25th anniversary concert of Zelda always gives me goosebumps, because it brings back all the feelings and memories of playing that game.'

When will your game be released and how can we get it?