Andrelvis said: No, the barrier for entry is rather higher, as one needs to be a skilled modder. Click to expand...

Andrelvis said: IRC the recommended price is also the minimum price. Click to expand...

Being a skilled modder is not hard. Not for Skyrim, and especially not for Paradox games. Thousands of people manage to be skilled modders every single day. Even if it is hard, it's not exactly uncommon. You're assuming I'm talking about the blockbuster mods like MEIUO - I'm not. Those are made by teams, as I said, and I've already addressed why paid mods are harmful to collaboration. Sure, you do get the individual modders who release like 50 new weapons, but that ties into the next point:You haven't addressed the fact that copycat mods don't even need to be created by "skilled modders". Sure, desigining SkyUI from the ground up would be difficult, but copy-pasting it with a few tweaks - just enough to make it "your own work" - would be nowhere near as hard. You'd need intellectual property rulings for mods, something which Valve and Bethesda do not a) have the authority to hand out and b) do not have the capacity to hand out, if you judge by their previous (nonfunctional) attempts at moderating content.I just checked and it's not. At least, not on the mods I can actually see the prices of. It could be the case for this particular mod but I can't check for this mod because I don't have the DLCs installed.How? Did you even think that statement through? Let's look at it logically:1. we currently have free mods of Quality X2. we introduce paid mods. paid mods are sold for high prices and the Quality becomes 2X for a brief period of time while people capitalise on the new market3. the mechanics of paid modding allow for this hard work to be quickly and easily copy-catted, and so substitute goods appear that undercut the original goods4. substitute goods, as every schoolboy knows (providing your school wasn't free) drive prices down in this case. Quality remains at 2X at this point.5. now that prices are at absolute rock bottom, there is no incentive to make those excellent quality mods. Quality drops back to X, except this time there are less collaborative teams because some of the population that used to form those teams is now out to grab as much of the miniscule kitty as they can6. market stabilizes at Quality of between 0.5X and X depending on how much you believe collaboration will be affected7. end result: paid mods of Quality X or lowerConsumer loses out. Mods are not better, and they might even be worse. Your problem is that you assume there is already a customer to be benefited. If I already have everything I want for free, how do I benefit from paying for it? I don't. I only benefit if my money leads to better content - and that'sThis is where you say "but the producer benefits", except we already know that isn't true because except for the people at the very, very top prices will be so low and subscription rates so poor that nobody will make any real amounts of money.