★Those of you who know about random number algorithms and examples of problems in the past that arose in games, you’re probably wondering about something I didn’t touch on above. I will add an explanation to the end of this post.



this book.

Bonus info: An aspect I didn’t touch on earlier in regards to random number algorithms.



Amongst the random number algorithms, one method that is often adopted that has a high cost to efficiency ratio is the linear congruential method; however, it’s well known by implementers that there is an issue where large bias arises.



In fact, there was a game that mistook the use of this function, and as the sample size grew larger the more bias increased. Meaning that just because it’s a well-known method doesn’t necessarily mean that it’s proof of it being accurate.



Additionally, even if a random number sequence is generated properly, depending on how the application uses this value, ultimately there may be cases where strange patterns arise.



So with all of this said, this is not one big post about the evidence of the accuracy of XIV’s various probability calculations. As I mentioned that the beginning of this post, the latter portion of this long comment is mainly just chitchat, but in response to the question as to whether there is something wrong with the probability in XIV, the answer is no, there is nothing wrong.

