



Tetris Novice



Posts: 4

Joined: 22-November 16



Tetris NovicePosts: 4Joined: 22-November 16





QUOTE(colour_thief @ Nov 23 2016, 11:51 PM) What are your goals? PPL/NPC have slightly different mechanics than TA/PdP, for example.

I wasn't aware that the different games had different mechanics, aside from a quirk that was pointed out to me that was specific to Pokémon Puzzle Challenge. I've treated the different games interchangeably when playing against other people.



While I play Pokémon Puzzle League more than any of the other games in the series, and it's the game I've been testing against, I don't particularly have any preferences for what game I'm implementing so having a very accurate implementation of Tetris Attack would be just as good and in-depth information on its mechanics would be very helpful. I just want it to feel like a "real" Puzzle League game, unlike the clones I've tried that had working online play. Granted, most of the clones I've tried have been off in very big ways, like locking the cursor while combos are clearing, having all of the panels in a combo clear at once, having panels fall instantly, etc.



Ideally it'd be like Lockjaw where you could choose what game's quirks you want to follow. I already have other customizability in the engine to allow for different amounts of panel colors, different lengths required for combos, and different playfield sizes, and whether or not you want to allow lifting while combos are clearing.

I wasn't aware that the different games had different mechanics, aside from a quirk that was pointed out to me that was specific to Pokémon Puzzle Challenge. I've treated the different games interchangeably when playing against other people.While I play Pokémon Puzzle League more than any of the other games in the series, and it's the game I've been testing against, I don't particularly have any preferences for what game I'm implementing so having a very accurate implementation of Tetris Attack would be just as good and in-depth information on its mechanics would be very helpful. I just want it to feel like a "real" Puzzle League game, unlike the clones I've tried that had working online play. Granted, most of the clones I've tried have been off in very big ways, like locking the cursor while combos are clearing, having all of the panels in a combo clear at once, having panels fall instantly, etc.Ideally it'd be like Lockjaw where you could choose what game's quirks you want to follow. I already have other customizability in the engine to allow for different amounts of panel colors, different lengths required for combos, and different playfield sizes, and whether or not you want to allow lifting while combos are clearing.