At 3rd level, a bard gains the Bard College feature. The following option is available in addition to the ones in official material.

College of the Beat

Bards that follow the college of the Beat are idealists; they want to change the world for the better, with their actions and their music. They often have close-knit ties with their local communities, and are always upbeat and supportive of those around them.

The College itself is a very loose association, with most of its teachings reaching new members through story and song.

Crossfade At 3rd level, as a bonus action, you can expend one use of your Bardic Inspiration to summon an inspiring beat. For the next minute, you gain a 10 feet radius aura. The aura has two modes: Healing and Speed. You choose one when you activate it, and can change as a bonus action. Depending on the chosen aura, a frieldy creature that has been within its radius since the end of its last turn gains the following effects at the start (and until the end) of their turn: Healing. The creature regains 1d4 hit points. This healing increases when you reach certain levels in this class, increasing to 2d4 at 5th level, 3d4 at 10th level, and 4d4 at 15th level. Speed. The creature's base movement speed increases by 10 feet. This effect is improved when you reach certain levels in this class. At 5th level: the speed boost increases to 20 feet. At 10th level: the creature can Dash as a bonus action. At 15th level: opportunity attacks made against the creature have disadvantage. Optional aura rules For a more complex and similar to Overwatch (but clunkier) implementation, the following rules can be applied to Crossfade: You can only change your aura type after spending at least one full turn on a type.

The aura's previous benefits are not lost when you change it: if a creature was within range before you change your aura, it receives the previous benefit. Creatures may receive both of the aura's bonuses this way.

Fast Movement Also at 3rd level, you learn how to move with the momentum of your music. Your speed increases by 10 feet while you aren't wearing armor or wielding a shield.

Amp it Up At 6th level, you can further increase the power of your music. While you have an active Crossfade, you can use a bonus action to increase its potency, doubling the amount of healing or movement speed it grants until the end of the effect. Once you use this feature, you can't use it again until you finish a short or long rest.

Wallriding Also at the 6th level, your movement abilities are improved. You learn to drift around surfaces and float in and out of combat, quickly attacking enemies and returning to aid your allies. While you are moving adjacent to a vertical surface (such as a wall or cliff), you gain the following benefits: Every 2 feet of your movement costs 1 foot.

You ignore nonmagical difficult terrain.

You can maintain your height by moving horizontally along a surface, though if you do not end your turn on the ground, you start falling.

You can jump up to 15 feet to another unoccupied space that is also adjacent to a vertical surface as part of your movement.

Opportunity attacks made against you have disadvantage.