Scalebound producer Atsushi Inaba teased that Platinum Games’ Xbox One-exclusive action-adventure game may have multiplayer components, hinting that the answer lays in the game’s trailer.

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“Unfortunately, we are unable to comment or say at this time,” Inaba told IGN at TGS when asked if the game has multiplayer aspects. “But as Kamiya touched on it earlier, we are not building this as a pure sort of linear boss [game. The] player can then go and go back if you want to and replay the entire game, so we’ll kind of leave that up to your imagination.“We are making this game not to be a short game but something that players will be playing for longer hours at a time,” he added. “After this session you will be able to go back to the trailer. As we said every shot counts and every shot means something, there may be something [there].”The game’s E3 2014 reveal trailer depicted the supernatural-power equipped main protagonist dodging dragons and monsters as he is joined by his dragon companion. Before the pair go on to confront an epic-sized hydra, the scene reveals a number of dragon-born fighters flying out to head-off the monolithic beast.As dramatically shown in the trailer, game director Hideki Kamiya couldn’t divulge the finer details on whether the beasts that the player battles with can be approached in an open-world environment or if the player has to approach and battle them in a linear fashion.“It is sort of related to that earlier answer that I gave, but if we take Bayonetta as a pure action game, I think the overall structure of the overall game is, somewhat to us, becoming more of an old-school-type stage-clearer go on to the next stage, next stage and then there is always that boss at the end to clear the game. And if you want to go back, you can’t. That was a cycle of that game, for Scalebound were not looking to build it [that way].”In response to a question if Scalebound will an open-world structure or a more linear one, Kamiya said that the large scale battles against the monsters he had in mind would better in vast expanses.“This vision that we have with these large monsters is super high impact, like dynamic sort of battles here,” he said. “The probably perfect environment or setting that we can give to show that off would be a place in this sort of vast natural environment. So I do want to bring that out and be able to showcase that in the right space.”While the developer was unable to cover how much character customisation there is, he did mention that the only playable character is the one featured in the trailer and players won’t be able to choose gender.Kamiya did placate that the game is it is progressing satisfactorily despite the thin details the team were willing to share, saying “we wouldn’t be here today if things weren’t going on path as planned.”Kamiya told IGN in recent interviews that the monster-centric title is the first of its kind in many ways for Platinum and that difficulty of Xbox One-exclusive action-adventure game is easier compared to Platinum’s other notoriously hard action titles, such as Bayonetta and Devil May Cry.

Jenna Pitcher is a freelance journalist writing for IGN. You can follow her on Twitter