The player can no longer sleep while in combat. This was a vanilla issue that I thought needed fixing.

A "Sleep on the Floor" AID item is added to the player upon starting the game. This item can be used to sleep on the floor, but the Sole Survivor has to be standing up.

Rude Awakenings have a chance to occur when sleeping in areas where enemies are. The more enemies around, and the closer they are, the greater the chance for a Rude Awakening. A luck above or below 5 will decrease and increase the chance of being ambushed.

Mines placed defensively around the Sole Survivor will almost always be triggered by Rude Awakening enemies, allowing you precious moments to engage on your own terms.

Fully scripted and all leveled lists are unique and based on vanilla values, which means that any mod that makes changes to vanilla values will alter Rude Awakenings spawns without risk of being interfered with.

Sleep in your power armor!

Sleeping on the floor counts as an unowned sleeping bag for the purposes of Survival sleep values and duration.

If you want to see the Sleep on the Floor animation, you have to manually zoom out before using the item.

Tested with Campsite, Sleep or Save, Survival Options and Survival Quick save mods. Fully compatible with al l.

Show



Sleep in chairs.

Survival fatigue reduction will be affected by Rude Awakenings sleep effects, including ambushes.

Ambushes interrupt your sleep rather than being triggered after waking.

Improved mine detection and placement effectiveness checks.

Improved "load" times for the complex script.

Unique, scripted and "gentle" awakenings.

Lots more and taking requests. Spoiler:

The Sleep on the Floor item will not trigger an animation when the player is on uneven ground.



The Sleep on the Floor item does not automatically show the animation. You have to zoom out manually. This results in a weird animation when in first person. Future versions of NifSkope and other tools/knowledge will allow me to overcome this.



Areas that are dense in enemies will result in longer "load times" for the player to wake up. This is due to increased script calculations. Future versions will address this.

First in a series of four planned mods, Rude Awakenings fills a void that I felt was seriously lacking in Vanilla Survival: the ability to sleep on the floor. Currently, the ability to sleep anywhere would be overpowered in Survival mode as it would allow free and unlimited saves with no repercussions. Rude Awakenings addresses this issue by allowing the player to sleep anywhere when not in combat, but it also makes sleeping as dangerous as the proximity of enemies. Luck also plays a factor, but only if the Sole Survivor has either above or below average luck. If you're not prepared, plopping down for a quick sleep in the middle of an uncleared area will result in a dirt nap upon waking. Don't think that regular beds are safe, either. Clear your sleeping areas or pay the price. However, the prepared Survivor should always come ready with traps of his or her own to thwart would-be ambushers. Just be careful not to put your mines too close.Full Feature List:==============Miscellaneous Details:==================Compatibility=============Special Thanks==============Chesko for his work on the Multithreaded Skyrim Mods tutorial.Eugene Carrier for his art, and Carl Philip Emanuel Bach, for his contribution to music, may they rest in peace.DaniLovesFood, found on DeviantArt, for his artwork and for giving permission to use it to me.Coming Next Update:===================Currently Known Bugs:===================Want to learn more about the other upcoming Tribute mods? Want to know what this jerk is actually paying tribute to? The more downloads, endorsements and feedback I get, the more information I will release. The first milestone is 200 downloads, then I tell you what Tribute means.Soon to be on the Bethesda.net site, which should allow it to be used by XBone and PS4 users. Limited support until I can get beta testers for those consoles, however.