The Prophet

Warlocks who have the Prophet as a patron may not even have been seeking this power. They have received powerful visions and messages from a future version of themselves. This future self has even managed to gift them with some of their own power and knowledge. However, The Prophet would not have done this lightly. It is likely that they have also sent a grave warning about some future event, possibly a great catastrophe that only you can prevent. Of course maybe they just did it to ensure they gain even more power in the future.

Expanded Spell List The Prophet lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Level Spells 1st Bless, Bane 2nd Augury, Locate Object 3rd Clairvoyance, Tongues 4th Divination, Locate Creature 5th Commune, Legend Lore

Unfamiliar Knowledge When you choose this patron at 1st level you gain a flood of knowledge as though you had been researching a particular subject for most of your life. You gain proficiency in any two of the following skills; Arcana, History, Medicine, Nature or Religion.

The Butterfly Effect By 6th level you have begun receiving a constant flow of confusing visions from your future self about apparently unrelated events. You gain a fate value, which starts at an 11. Whenever you make an attack roll, ability check or saving throw and dislike the result, you can replace the roll with your fate value. The roll you replaced then becomes your new fate value which you can use in the same way. You can choose to use this feature after you roll the die, but before the outcome is determined. You can use this feature a number of times equal to your warlock level and you regain all expended uses when you finish a long rest (although your fate value never resets).

Beyond Your Years At 10th level, as an action you can tap into the experience of your future self. When you do so, choose a skill. You become proficient in the chosen skill for the next ten minutes. If you are already proficient in the chosen skill, you double your proficiency bonus for that skill instead. Once you have used this feature, you can not do so again until you have completed a short rest.

Precognition by 14th level you have gained the ability to tap directly into your future selfs memories of exactly what you are doing. As an action, you cast the spell foresight only on yourself and without expending a spell slot. Casting the spell this way changes the duration to ten minutes and requires you to concentrate on it for the duration. Once you have used this feature, you can not do so again until you have completed a long rest. Note to DM's The Butterfly Effect is a potentially abusable ability if you are not following the rules in the players handbook closely enough. From page 6 of the PHB; "Sometimes, resolving a task is easy. If an adventurer wants to walk across a room and open a door, the DM might just say that the door opens and describe what lies beyond. But the door might be locked, the floor might hide a deadly trap, or some other circumstance might make it challenging for an adventurer to complete a task. In those cases, the DM decides what happens, often relying on the roll of a die to determine the results of an action." This states that the DM is in charge of when a player rolls a d20. If a player using this patron decides they want to make athletics checks to climb up and down a tree for the next hour until they roll a natural 20, as the DM you can put a stop to these shenanigans. You could limit it to a single athletics check for the entire hour, say it is a simple enough task not to require a roll at all or even use their passive athletics score to say if or how fast they manage it.