PAYDAY 2: The Classic Heist Challenge

This challenge is intended to test players by limiting their skills and weapons to resemble what was allowed within PAYDAY: The Heist as much as possible. This is essentially a recreation of what Dallas, Hoxton, Chains, and Wolf would have had at their disposal, shortly after descending upon Washington D.C after the No Mercy heist.And for those who desire the ultimate challenge, try conforming to these limitations on DEATH WISH!Each player will choose a character (Dallas, Hoxton, Chains, or Wolf). Each of those characters signified a role in the original game (Assault, Sharpshooter, Support, and Technician) respectively. You will be provided a skill point build that can be used as early as Level 50. You may only use the skill build and the weapons exclusive to your character.All weapons may be modded as desired. A Silenced Bernetti 9 is allowed for all players to use for stealth, if desired. Otherwise, no weapon is allowed to be silent with the exception of the Mark 10. The AMCAR-4 is allowed for Stealth but may only use the Straight Grip and no attachments that decrease Concealment are allowed. Shotgun DLC Ammunition is also forbidden.Weapons: Brenner 21 (primary) and Crosskill .45/Mark 10 (secondary)Deployable: Ammo BagSkill Build: http://www.pd2skills.info/profile/classic-heist-assault/ Weapons: M308 Rifle (primary) and Locomotive 12G Shotgun (secondary)Deployable: Trip MinesSkill Build: http://www.pd2skills.info/profile/classis-heist-sharpshooter/ Weapons: Reinfled 880 Shotgun (primary) and Bronco .44/Compact-5 (secondary)Deployable: Medic BagSkill Build: http://www.pd2skills.info/profile/classic-heist-support/ Weapons: AK .762/Golden AK.762 Rifle (primary) and STRYK 18c Pistol (secondary)Deployable: Sentry TurretSkill Build: http://www.pd2skills.info/profile/classic-heist-technician/ No player can use any other deployable than the one exclusive to their role.No player can use any Armor higher than a Light Ballistic Vest.Domination is not allowed during an Assault Wave.Only the Technician player is allowed to use their Grenades.Assets may not be purchased, but assets obtainable within the heist itself are allowed (i.e. Big Oil and the Keychain for The Big Bank)The Big Bank Rule - Players may choose to use The Beast with the C4 Tunneling Escape or to use Thermite on the Security Area with the default escape. No other Drilling or Escape options can be chosen and no other options can be used in Preplanning. This is to emulate First World Bank as much as possible from the original game.