Hello,

This is GM Meiji, hiding in the research center and observing user issues.

# Tidbits on March 14th 4.2 Update

As usual, we will share big changes first before minor adjustments. Bugfixes and balance changes will be revealed with a [Patch Note] nearer to the patch date. Images used here are still in development and may include mistakes and errors. Please use them as reference only!

<UI Lobby Restructure>

The UI Lobby now went through a huge revision with brand new look.

Modernized and Reinforced Functionality Artwork

Although the game background is set in the same time, there was a vibe that the research center seemed to have a secret research lab for about 30 years in existing.

The New UI is designed to be based on a modern concept, and we concentrated more on reinforcing the proximity and functionality for players to experience.

We also reorganized the scattered and un-positioned menu tabs to be more systematic and arranged.

Improved Practicality

The new Lobby UI will implement 9-slicing, a technique that will reduce file sizes. This should improve performance, reduce overheating, and decrease the game size.

We also applied and fade-in/out animation effect when touching the screen to improve the game usage quality.

Application responsive UI into the game also allows the UI to switch into fit when the changing the size of the screen. Hence, there will be no empty spaces on screen ratio when swtiching in between all types of smartphones and monitors.

(This applies to lobby only, and when the match starts, it will display similar to the standard one)

Widening Expandability for New Contents

The main purpose for the UI restructure is to widen expansions for adding new contents.

There were a lot of limitations when we added on more functions into the previous UI that was constructed 3 years ago for the first time.

It was also our purpose to implement the previous standard functions into the new UI for this 4.2 Update

We will continuously be adding on new contents based on this new UI for future upcoming updates.

<New Character — Jan, Muay Thai Jan>

Jan Rijkaard has arrived at Lumia Island. Until the next update, we will putting Jan + Muay Thai Jan package on sale!

<New Skin — Fallen Angel Chiara, Black Acolyte Isol, Highschool Zahir>

We can’t miss out on new skins as well!

Fallen Angel Chiara costume skin can only be purchased if Chiara, The Fallen skin is owned or purchased beforehand. This same goes with Black Acolyte Isol costume skin as well. Black Acolyte Isol is only purchasble when Acolyte Isol is owned.

Also, we are releasing the long awaited Zahir’s Highschool Zahir skin together in the update as well.

<Mastery System Overhaul>

The Superhuman Path ’s buff has now applied as well. Right now, when a Mastery reached SS rank, players will now receive a ‘ Superhuman Path ’ buff, where every 8th attack inflicted on the enemy, the character’s attack increases by 1 each permanently.

’s buff has now applied as well. Right now, when a Mastery reached SS rank, players will now receive a ‘ ’ buff, where every 8th attack inflicted on the enemy, the character’s attack increases by 1 each permanently. The F/E/E+ rank’s accuracy also has been revised. It will be much easier for players to rank up from F to E.

Also, characters with the random mastery now displays details on their mastery.

<New Loading Screen Animation>

We have also replaced the loading screen to a new and animated loading screen!

<Match Preparation Screen>

In match preparation, the Lunchbox and Bag will now automatically supplied to the players as basic.

There will not be items that give huge influence or advantage to players from the Supply Boxes. Holy Grail, Leather Armor, Leather Shield, Military Suit, Patched Robe, Dress, Dress Shirt, Knee Pads, Leather Jacket, Mithri, Tree of Life, Meteorite are excluded.

Players can now choose Aptitudes in the match preparation screen as well.

<Gameplay Changes>

The Network PC is now disabled for usage in the last restricted area .

. Recovery items can now be used instantly as the waiting time for the recovery items to be reused has been deleted.

We have fixed the situation where the Rest is automatically cancelled accessing movements. Counter Attack and Ambush duration time is cancelled when players pressed Move.

When crafting Quivers, the Quivers crafted will now have full amount of arrows.

Character’s Research Journal difficulty has been adjusted to be more easier: Jackie, Fiora, Cathy, Barbara

The image art for Crossbow, Heavy Crossbow and Chakram has now replaced with new image.

# Future Goals (Post-April)

<Priced Contents and Quests>

Black Survival will be adding priced contents and quests. Due to the fact that this matter plays a huge planning, we will announce separately.

<Minor Changes after April>

Promotion System Overhaul: Promoting a character will no longer depend on chance. Once a character’s Confidence fills up, they will be promoted automatically. If Gold is used to increase Confidence, then on average it will be cheaper to promote characters now.

Every day, each individual player will be given a personal quest. Completing the given quest will provide goodies such as Gold or daily pass for Aptitudes as a reward.

The new quest system will increase more chances to obtain the free pass for Aptitudes.

Ad-fueled resurrection will be removed. Since this is against the Steam policy, it is no longer feasible to include it in Black Survival’s game design. Instead, watching advertisements may give Gold later on.

Customizable hotkeys for the Steam version will also be added in progress.

Function to hide nickname and previous season’s border will be added soon.

In order to ensure other players to estimate other player’s skills in match, we are putting the average tier of all the users during match making.

Thank you.