Chapter 2 - Jump Canceling

Here I use my only Air Hike

Instead of hitting the ground, I position myself above the Scarecrow and use him as a "stepping stone"

Here you see Dante use a second Air Hike after his attacks got reset

This time you'll be practicing on a Frost since the Scarecrow's have strange hitspheres:

Start with High Time

Attack with Aerial Rave in DarkSlayer. You will notice I use an Air Hike in this image. The reason behind this is so that I can position myself properly which will allow me to jump off of the Frost. So at High Time's peak, do a "Short Hop" and attack with Aerial Rave. A short hop is just a small jump, simply tap "Jump" to execute it

This is where the actual Jump Cancel will come in. After the Aerial Rave hits the Frost, press Jump then the Style button immediately. Dante should cancel straight into another Aerial Rave slash. If you play on default controls, slide your thumb from Jump to Style.

Press style once more and finish the air combo

Knock down a Mega Scarecrow and jump towards it. Try to align yourself with the center of the Scarecrow

Strike with Helmet Breaker

As soon as Helmet Breaker hits, jump and fire once with Coyote - A. Do not let Dante touch the ground when hitting with Helmet Breaker.

Strike with Helmet Breaker once more

"Jump Canceling" is possibly the most difficult technique to fully master in Devil May Cry 4 but it is easily the most rewarding. Jump Canceling is exactly what it sounds like, you are canceling something with a jump, in this case it's attacks.Enemy Step isfor Jump Canceling. Enemy step is one of the universal abilities (meaning it is available to both Nero and Dante) and can be purchased at the a Divinity Statue under "Abilities".Enemy Step will reset all of your aerial attacks, allowing you to repeat them and extend your combos.Normally, you are only allowed one Air Hike but with Enemy Step, you can use it as many times as you'd like to.So now that you understand what Jump Canceling does, let's try it out with some attacks.Here is another example of a combo that involves Jump Canceling:I won't list every combination and possibility since there are hundreds of combos that can be put together with Jump Canceling so start experimenting.Keep in mind that every enemy is different, certain enemies will require different timing and positioning. Another thing you should remember is that certain enemies stay in the air with Dante, and others with fall to the ground as you hit them. For example, Frost's stay in the air with Dante while the Cutlass's move away from him. You'll need different combo's for every enemy, don't expect to put together one combo and automatically assume your set for the rest of the game.