TRAP-M1 The TRAP-M1 can switch between short-range 3-round burst and long range 2-round burst firing modes, allowing for incredible flexibility on the battlefield.

Costs Cert Cost: 1000 DC Cost: 699 General Info Empire: Can Use: Weapon Type: Sniper Rifles Fire Rate: 469 RPM Muzzle Velocity: 600m/s Effective Range: Long Fire Modes: 2x Burst,

3x Burst Headshot Multiplier: 2x ADS Move Speed Multiplier: 0.5x Damage [?] Max Damage: 184 before 15m Min Damage: 167 after 85m Reload Speed Short Reload: 2.315s Long Reload: 3.25 Ammunition Magazine Size: 21 Ammunition Pool: 189 Accuracy [?] Hip Aim Crouch Still: 3 0 Move: 3.5 0.17 Stand Still: 3.5 0 Move: 4 0.25 Bloom per Shot: 0.12 0.06 Recoil [?] Vertical: 0.5 Horizontal, Min/Max: 0.15/0.17 Horizontal Tolerance: 0.15 Angle Min/Max: 0°/0° Bias: ← = → Recoil Decrease: 6 First Shot Recoil Multiplier: 0.8x Data Sources Census API source: ?

Multiple firing modes on the TRAP-M1 give it incredible flexibility on the field. It utilizes a 2x burst mode for accurate long-range kills, with an additional higher RPM 3x burst mode for closer targets.

Although TRAP-M1 is called a sniper rifle, it should only be used with a scout rifle mentality. It is best used for medium-range engagements. However, conventional sniper rifles will beat it at long range. However, in CQC, landing all three shots on head with x3 burst will instantly kill your target, which makes the TRAP-M1 a psedo-sniper that can kill people in one mouse click. This feature is a nice challenge for experienced aggressive CQC sniping Infiltrators and also provide them with extra flexibility when they are caught in a difficult situation. This weapon takes a lot of time to learn to use well, but is very rewarding and fun to play with once you get on grip with it.



Some differences between 2x Burst and 3x Burst:

(HIP) cof_recoil: 2x= 0.12 < 3x= 0.14

(ADS) cof_recoil: 2x= 0.06 < 3x= 0.07

fire_auto_fire_ms: 2x= 80ms < 3x= 92ms

fire_refire_ms: 2x= 250 > 3x= 200

recoil_first_shot_modifier: 2x= 0.75 < 3x= 0.8

recoil_horizontal_max: 2x= 0.1 < 3x= 0.175

recoil_horizontal_min: 2x= 0.1 < 3x= 0.15

recoil_horizontal_tolerance: 2x= 0.15 < 3x= 0.4375

Vertical Recoil: 2x= 0.4 < 3x= 0.5









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