Chaos Domain

Some gods exist beyond the confines of good and evil, life and death, the spiritual and material. For these gods of chaos, the petty descriptions of men hold no meaning. They are primordial forces, without thought or reason, weilding the powers of creation and destruction with equal predgudice, and little reason. Their followers swear not only to a god, but to an ideal: they understand that without chaos, there can be no change. And they are sworn to make that change come to pass.

Some gods of chaos include Olidammara, The Traveler, Set, Eris, Apophis, and Typhon.

Chaos Domain Spells

Cleric Level Spells 1st Chromatic Orb, Color Spray 3rd Alter Self, Crown of Madness 5th Bestow Curse, Blink 7th Confusion, Storm Sphere 9th Reincarnate, Animate Objects

Instigator of Lesser Chaos

At 1st level you learn the Prestidigitation and Minor Illusion cantrips. Additionally, you may cast these spells as a bonus action a number of times equal to your Wisdom modifier. You regain all expended uses when you finish a long rest.

Channel Divinity: Aura of Manipulation

At 2nd level, you may manipulate the effects of causality around you. You may use your action to create an aura of Manipulation. Whenever any creature within 30 feet of you makes an attack roll, saving throw, or ability check while the aura is active, you may roll a D4 as a reaction. You may choose to raise or lower the total by the amount rolled on the d4. When you use this ability, your DM may choose to have you roll on the sorcerer wild magic table.

The aura remains active for 1 minute or until your concentration ends, as though concentrating on a spell.

Channel Divinity: Invoke Chaos

At 6th level, you are able to invoke the chaos of your god. You may choose to roll on the Wild Magic Table with advantage as an Action. If the number rolled when determining the effect of Wild Magic are odd, the spell proceeds as normal. However, if the number rolled is even, and the spell affects yourself or a random creature, you may instead choose a creature within 30 feet of you to be targeted by the effects of the roll.

Chaos Strike

At 8th level, When you attack, you may imbue your weapon with the essence of chaos. As a bonus action, you may roll on the Chaos Strike table whenever you make a melee or ranged weapon attack as an action, and inflict the following effects. At 14th level, you may roll twice and choose either effect, and roll 2d8 for damaging effects.

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Chaos Strike Table (D12)

Roll Effect 1 The attack misses. Target gains 1d8 temporary hit points 2 The attack misses. 3 Target takes 1d8 Poison Damage 4 Target takes 1d8 Acid Damage 5 Target takes 1d8 Lightning Damage 6 Target takes 1d8 Cold Damage 7 Target takes 1d8 Radiant Damage 8 Target takes 1d8 Necrotic Damage 9 Target takes 1d8 Thunder Damage 10 Target takes 1d8 Fire Damage 11 Target takes 1d8 Psychic Damage 12 Target takes 1d8 Force Damage

God of a Thousand Faces

At 17th level, your deity allows you to borrow the blessings of other gods, entirely at his own whimsy. When you complete a long rest, roll on the following table. You have access to the 17th level ability of the chosen domain until you complete a long rest. If the Domain ability refers to the channel divinity of that domain(Nature, Trickery, etc.), you may use that channel divinity as if it were your own domain. Your DM may modify this table depending on the gods or domains available in your campaign.

Cleric Domains