Super Smash Bros. director Masahiro Sakurai has revealed new gameplay details for the upcoming 3DS and Wii U game. For those who play Smash Bros. competitively and found grabbing edges or “edge-hogging” somewhat easier in Brawl, you can rest assured that Sakurai has met your needs head on. Here’s what he had to say on Miiverse regarding the Wii U screenshot with Mario and Link above.

“There are many changes being made to attack and defense options for grabbing edges. In this picture, Link is actually trumping Mario’s grab.

“Some other changes include: Air time and accumulated damage will determine your period of invincibility while hanging on an edge. Grab controls will no longer be affected by whether you have above or below 100% damage.”