INTRO

The tier and enchantment:



The artifacts:



The Quality:



[u]The Specializations: [/u]



The Overcharge:



Middle Part

gear itself isn't always relevant on the actual IP of the items

1 tier / 1 enchantment used to provide 100IP everytime



artifact IP was not so relevant (relics didn't exist)



overcharge didn't exist



specs were way less important



the player was defined by what he wears

risk vs reward

Conclusion

reduce artifact IP modifier to make it maximum 100.



reduce impact of specs by 1/3 (so a full specs player will gain 200IP (120 main spec + 20 per offspec)



increase back the base IP of items to 100 per tier



For those who don't know IP is Item Power, and is basically what will influence some of the stats of items.I am myself a user of high tiers gears (in ZvZ i usually bring 1300+ IP armors / dps weapons and in OW i'm using 1100 IP average gear)(i don't care about durability here)Tier and enchantment gives items a base IP that's the most important known modifier. basic(700 for T4.0)Artifact based gear has an higher base item power than a normal item. The bonus given by the artifacts are influenced by 2 factors: the kind of artifact (rune /soul / relic) and the enchantment of the item. (max 180IP)Quality of an item can give up to 100 IP for the best, from 0 for a normal item.Specializations are character related and go up to 300 IP bonus on the gear.(220 main specs/ 20 per specs / mastery line)You can gain 100 IP for 30mins for counterparts.the "WTF LOL" example:so on a T4 flat weapon (700 base IP)You can go up to 1480IP (700 + 180 + 100 + 300 +100) if its a masterpiece relic arti and you have 400 specs.A 8.3 normal item has 1240 IP.This example is not really realistic but a classic example is a T4 claw user with full specs: his IP on his weapon will be 1000. compare it to T8 flat gear (1060 IP).Add an overcharge and you have more IP than a T8 item.All this to see thatNow we've seen a lot of changes on IP throughout the game evolution:So having higher gear actually meant that you had higher IP (most of the time) and actuallyAll this changes leaded imo to the current situation, where all the modifiers are way more important than the gear itself.So theisn't really a thing since you can have a 400IP difference by just paying 7k silver (1 energy) and having specs.Risking T4 claws + 1 energy is way less important than risking T8 claws.Yes it can be considered as a reward for endlessly farming dungeons to have +300 IP on your gear (this means around 170M fame without LPs)So all of that to come to my point:IMO modifiers are too impactful and create a gap between players.Gear tier / enchant is way less relevant than it used to be, and it creates a gap between what you fight and what you can loot.As solution to this extremely impactful modifiers i propose to:so a fully increased T4.0 item will have 1200 IP (700 + 100x3 + 200)and a T8 .3 Item will have 1400 IP (700 + 100x7).So having higher gear will be more significant.I know this seems like a "lazy rich guy talk", since i can use easily high tier gear. But i myself have >2000 specs on my favourite weapons, and the main reason why i want this to be changed is: