Spoiler: Score 7,177 (click to show/hide)

Cogmind - Alpha 6



Name: Kyzrati



---[ CORE DESTROYED ]---



Performance

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Evolutions (5) 2500

Robots Destroyed (112) 560

Value Destroyed (4077) 4077

Prototype IDs (2) 40

Alien Tech Identified (0) 0

Bonus (0) 0

TOTAL SCORE: 7177



Cogmind

---------

Core Integrity 0/1000

Matter 252/300

Energy 74/75

System Corruption 5%

Temperature Cool (0)

Location -5/Factory



Parts

-------

Power (2)

Light Ion Engine

Propulsion (4)

Utility (6)

Weapon (5)

Impact Mace



Inventory

-----------

Advanced Heat Sink



Peak State

------------

Power

Improved Deuterium Engine

Improved Deuterium Engine

Propulsion

Improved Carbon-fiber Leg

Improved Carbon-fiber Leg

Improved Carbon-fiber Leg

Flexi-carbon Leg

Utility

Advanced Cooling System

Large Storage Unit

Improved Targeting Computer

System Shield

Improved Force Field

Layered Medium Armor Plating

Weapon

Tesla Rifle

Gauss Rifle

Gatling Laser

Long-range Proton Cannon

KE Penetrator

[Rating: 73]



Favorites

-----------

Power Improved Deuterium Engine

Engine Improved Deuterium Engine

Power Core Light Nuclear Core

Propulsion Aluminum Leg

Treads Light Treads

Wheel Wheel

Leg Aluminum Leg

Hover Unit Gravmag System

Utility Large Storage Unit

Device Improved Heat Sink

Storage Large Storage Unit

Processor Terrain Scan Processor

Hackware System Shield

Protection Reflective Medium Armor

Weapon Assault Rifle

Energy Gun Gatling Laser

Energy Cannon Long-range Proton Cannon

Ballistic Gun Assault Rifle

Ballistic Cannon Advanced Assault Cannon

Launcher Heavy Rocket Launcher

Impact Weapon Impact Mace

Slashing Weapon Scythe

Special Melee Weapon Datajack



Stats

-------

Bonus Breakdown 0

Classes Destroyed 14

Worker 6

Builder 6

Tunneler 1

Hauler 3

Recycler 7

Operator 2

Watcher 4

Swarmer 15

Saboteur 1

Grunt 45

Brawler 1

Sentry 11

Hunter 7

Programmer 3

NPCs Destroyed 0

Best Kill Streak 9

Combat Bots Only 6

Matter Collected 2728

Salvage Created 4648

Parts Attached 162

Power 18

Propulsion 48

Utility 34

Weapon 62

Parts Lost 87

Power 11

Propulsion 23

Utility 21

Weapon 32

Average Slot Usage (%) 92

Naked Turns 4

Spaces Moved 2546

Fastest Speed (%) 200

Average Speed (%) 74

Slowest Speed (%) 20

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 1

Cave-ins Triggered 0

Teleports 0

Heaviest Build 81

Greatest Overweight (x) 14

Average Overweight (x) 0

Largest Inventory 10

Most Items Carried 10

Average Items Carried 7

Core Damage Taken 1483

Average Core Remaining (%) 79

Depth 10 Exit 64

Depth 9 Exit 74

Depth 8 Exit 96

Depth 7 Exit 62

Depth 6 Exit 100

Volleys Fired 244

Largest 5

Hottest 334

Shots Fired 595

Gun 454

Cannon 124

Launcher 17

Special 0

Kinetic 360

Thermal 156

Explosive 17

Electromagnetic 63

Shots Hit Robots 415

Core Hits 238

Overload Shots 0

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 43

Impact 3

Slashing 39

Piercing 0

Damage Inflicted 9946

Projectiles 6371

Explosions 2436

Melee 1139

Ramming 0

Kinetic 3762

Thermal 1689

Explosive 2308

Electromagnetic 1048

Impact 89

Slashing 1050

Piercing 0

Self-Inflicted Damage 14

Shots 1

Rammed 1

Highest Temperature 391

Average Temperature 97

Shutdowns 1

Energy Bleed 0

Interference 10

Matter Decay 0

Short Circuit 0

Damage (minor) 0

Damage (major) 0

Damage (core) 0

Highest Corruption 5

Average Corruption 3

Message Errors 7

Parts Rejected 2

Data loss (map) 5

Data loss (database) 5

Misfires 3

Misdirections 2

Targeting Errors 7

Weapon Failures 1

Depth 7 End 4

Haulers Intercepted 3

Robots Corrupted 2

Robots Melted 0

Power Chain Reactions 0

Tactical Retreats 11

Communications Jammed 0

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 0

Drone Recoveries 0

Derelicts Assembled 0

Traps Triggered 2

Indirectly 2

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 0

Machines Hacked 13

Terminals 12

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 1

Garrison Access 0

Total Hacks 36

Successful 14

Failed 21

Catastrophic 8

Database Lockouts 0

Manual 15

Unauthorized 33

Terminals 35

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 1

Garrison Access 0

Terminal Hacks 9

Record 0

Part Schematic 0

Robot Schematic 0

Robot Analysis 0

Prototype ID Bank 4

Open Door 0

Level Access Points 1

Branch Access Points 0

Emergency Access Points 0

Machine Index 0

Terminal Index 0

Fabricator Index 0

Repair Station Index 0

Recycling Unit Index 0

Scanalyzer Index 0

Garrison Index 0

Alert Level 2

Unreport Threat 1

Locate Traps 1

Disarm Traps 0

Reprogram Traps 0

Dispatch Records 0

Maintenance Status 0

Security Status 0

Surveillance Status 0

Patrol Status 0

Transport Status 0

Investigation Status 0

Extermination Status 0

Reinforcement Status 0

Assault Status 0

Recall Investigation 0

Recall Extermination 0

Recall Reinforcements 0

Recall Assault 0

Hauler Manifests 0

Registered Components 0

Registered Prototypes 0

Zone Layout 0

Sector Layout 0

Machine Controls 0

Hacking Detections 11

Full Trace Events 3

Feedback Events 1

Feedback Corruption 1

Feedback Part Disabled 0

Feedback Blocked 0

Garrisons Disabled 1

Garrisons Compromised 0

Robot Schematics Acquired 0

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 3

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Parts Scanalyzed 0

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 0

Robots Rewired 0

Robots Hacked 0

Non-combat 0

Combat 0

Parse 0

Link 0

Rebooted 0

Overloaded 0

Assimilated 0

Manual 0

Secondary 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 0

Largest Group 0

Highest-Rated Group 0

Highest-Rated Ally 0

Total Orders 0

STAY 0

GOTO 0

ROAM 0

FOLLOW 0

GUARD 0

AID 0

BUILD 0

TUNNEL 0

DROP 0

PICKUP 0

COLLECT 0

EXPLORE 0

RETURN 0

Terraforming Orders 0

Walls Built 0

Walls Tunneled 0

Ally Attacks 0

Total Damage 0

Kills 0

Allies Corrupted 0

Allies Melted 0

Peak Influence 536

Average Influence 144

Final Influence 351

Maximum Alert Level 2

Low Security (%) 72

Level 1 22

Level 2 4

Level 3 0

Level 4 0

Level 5 0

Squads Dispatched 14

Investigation 5

Extermination 4

Reinforcement 5

Assault 0

Garrison 0

Exploration Rate (%) 18

Regions Visited 7

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Turns Passed 4896

Depth 11 47

Depth 10 643

Depth 9 896

Depth 8 548

Depth 7 1253

Depth 6 324

Depth 5 1185

Scrapyard 47

Materials 2087

Factory 2762



Prototype IDs

---------------

Heavy Ion Engine

Improved VTOL Module

Heavy Particle Gun

Cooled Pulse Rifle

Improved Spread Laser

Enhanced Force Lance

Heavy EM Shotgun

Improved Assault Rifle

Precision Assault Rifle

Impact Mace



Alien Tech Recovered

----------------------

None



Game

------

Seed: EXTERMINATE EXTERMINATE

^Manual?: 1

Play Time: 100 min

Sessions: 1

Mod: N/A

Game No.: 10

ASCII: 0

Keyboard: 1

Movement: Numpad

Fullscreen: 1

Font: 20/SmallcapsGlow

Map View: 66x50



Hey Enno you should spoiler tag stuff like that!I finally got to this seed today in a stream, but ended up running from a Behemoth, which almost got build-caged inside a room--made it away only to reach a thoroughfare on that same floor (-5) where I had to fight endless squads of patrols passing through. What a terrible place for a fight. Eventually took down everyone but then while rebuilding for the last time a bunch of Swarmers showed up and finished me off :/I didn't really have an aim for my build, just a walking combat-leaning Cogmind with more utilities than I'm used to these days. Had a mediocre loadout most of the time, actually... Still an entertaining run overall.@Happylisk: Glad you found your ally helpful. Aw come on you should check out the Extension branch--more interesting things await. Nice run to the end, though can't believe you ended up stepping on a trap that took out the terminal xD@Shobalk: Wish I had time to watch more videos, it was fun to see you playing. You were in much better shape than I was in the late Factory; nice loadout. Got really messy there on -4, though you were really kicking butt with four cannons. Funny that Saboteur taking out both of your cooling systems. You could've really used some explosives. I only found one the entire run through -5...That was brilliant that you ran naked at the perfect time and took that chute!