What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

Early Access Feature List

Detailed, Realistic World to Explore - Episode One Region



Quick Role Play Menu - Build camps, go fishing, pass time



Totem System - Charm State, Level your totem for buffs & bonuses!



Physics based Decorator/Grab System



Activators - Sit, Sleep, Open Doors/Chests



Voiced, Lip Synched Non-linear Dialogue - WIP



First Five Chapters of the Main Story PLUS Side Quests



Rich Cultural Histories & Lore Books to Discover



Fauna, Flora, & Enemy Spawns



Basic Player Character Customization - M/F Blackclaw Race Only



Basic Combat - Shield/Sword, Paw to Paw, Bow/Arrow



Time of Day - Basic Weather



Equip Weapons & Armor - Multiple Types



Collectible Craft Materials



Potions & Inventory Items



Storage Containers



WIP HUD and UI Menus



Customize Settings Menus



Basic Mercantile System



Basic Save/Load - Functional but Still in Active Development



Basic Cinematics and Load Screens



Base Skills/Traits - WIP

Planned Features List

Fully Developed Open World + Dreamworld



Totem System - Spirit State, Summon your totem to solve puzzles & fight for you!!



Totem System - Companion State, Bring a companion totem into the physical world!



Symbiotic Magic - Use Druid technology to tap into the magic of creation!



Additional items, characters, and discoverable locations



Additional Puzzles with Totem Co-Op Solutions



Advanced Combat - Dual Wield, Staves, Blunts, and Archery



Stealth & Scouting System



More Weapon & Armor Types per Race



Advanced Player Character Customization - All Races



Improved Character/Creature Models



Recruit Companions & Allies



Additional Dungeons & Unique Rewards



Additional Save/Load Features



Improved Menus, HUD, and UI



Remappable Keys & Settings



Improved Optimization



Advanced Skill and Trait Systems



Improved Trading/Bartering



Mod Support

What is the current state of the Early Access version?

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

A Community of Creative Minds

A Public Roadmap

Live Development Streams

Developer Meet Ups

“Developing on Early Access is a way to offset some of the challenges we face as a startup indie team, working remotely from around the world, and on such an ambitious title. To begin with, Early Access gives us the ability to break development into stages which speeds up our content delivery to players and helps us keep our targets reachable on a smaller scale/budget. It’s also a huge asset to interact with YOU, the players, to get regular suggestions/feedback, to keep our finger on the pulse of what you want to see in the game, and to help us make our game the very best rpg it can be. Perhaps most importantly, it allows you to become our benefactors and partners, potentially bringing in a new source of funding to support the continued development of the game.”“Witanlore: Dreamtime will be in Early Access for approximately 6-8 months to complete the core game. It is our commitment to you, our players, to maintain active development and regular content/patch updates during this period to prevent the game from ever languishing in Early Access.”“These bullet lists outline what is finished as of Day 1 on Early Access, and what features we would like to implement as we work through Early Access together over these months ahead. The majority of gameplay systems have at least some foundation in the current version at various levels ofbut this should give you a good idea of what’s playable and where we’d like to go next.“The Early Access version of Witanlore: Dreamtime is the core game which contains the building blocks for all of the game's gameplay systems present and future. The current state of the game is beta playable. As outlined above, many features are still in development and will continue to be changed and expanded on with the collaboration of our players. The main quest is incomplete but new chapters will be regularly added in.”“Yes. In Early Access, the core game will sell at a 70% reduced price which will increase to full price once the game ships in the main store.Future DLCs will be priced based on the level of content added and will also be reduced for Early Access.”“As veteran modders we're quite accustomed to developing content hand in hand with the players who are as passionate about our projects as we are! This is a trend we would love to carry forward as developers on Early Access.We have an active community where players can join in discussions about Witanlore with other fans and the development team, hop in the chat to connect with other players, share their thoughts, post bug reports/questions for answers straight from the team. Because we really do care about our fans, every month, we’d like to showcase our players’ screenshots, artwork, fanfic, and content on our community as a way of giving back and showing our appreciation for the creativity and passion of our fan base which is such an inspiration for us.A public Trello board will provide a place where our players can more closely track our development progress, see what's planned for upcoming patches, leave notes for the team, and get an overview picture of the game’s development as a whole.Our developers will take turns jumping onto our Twitch channel every month to share a new stream where players can tune in to watch the game develop live, offer feedback, interact with a developer in real time, and catch sneak peeks at upcoming content as it's rolled into the game.Regular live chat meet-up events will continue to be scheduled every couple months to let players and developers gather together in a chatroom to get to know the team, ask questions, make suggestions, talk about all things Witanlore, and influence the direction of the game.”