A roguelike game written for the Ludum Dare 48h contest. It's a fairly classical roguelike, but with animated graphics, something that I was trying to make (and failing) for some time.

This is an improved, post-compo version:

Download fujo-4.0.exe for Windows (fixed a missing file error)

Download fujo-4.0.zip.py (requires Python 2.7 and PyGame)

Source

How to play

Walk around using the arrow keys. The monsters only move when you do. Press space to wait a turn. Hold down the ctrl key to rotate in place without spending a turn. Press enter to access your inventory.

Bump into monsters to attack them. Throw things into monsters by facing them when selecting the "throw" command. Equip weapons and amulets to increase your attack and defense. Apply the spells on yourself or throw them at the monsters. Find the ladder to the next level, and continue until you find and kill the boss. Remember to eat properly on the way – if you keep on dying of hunger, remember that you don't have to explore every level fully.

Problems?

If it doesn't work for you, or it crashed, or something is clearly not right, please report it at the issue tracker, making sure to specify your platform (Windows, Linux), the version you are playing and the description of the problem. I will try to fix it if possible.

Release notes

Development version

Unreleased

Diagonal movement

Optional hjklbnyu keys

Version 4.0

Released 2014-01-06

Added Onis in place of Shadows

Made Bats easier to hit

Implemented savegames

Improved cursor control in menus

Added hints on the title screen

Added throwing animation

Made the stats bar smaller

More monster behaviors

Kappas now steal items

You can drop items on the ground

Smoke effects

Version 3.0

Released 2014-01-01

Graphics for items

Added Bats, Tengus, Tanukis, Kappas, Ghosts and Shadows

Translated Onigiri, Bento and Katana to English

Replaced Chain with Knife, replaced Naginata with Hoe

Tanukis pretend to be items or objects

Bats always move randomly and never sleep

Different levels now contain different monsters

More consistent color palette

Version 2.0

Released 2013-12-21

Unexplored rooms are not visible

Guaranteed food on every level

Hunger is not as deadly now

Game over menus

Monsters get angry when they see you pick up items

Joanna Piechowiak composed music for this game. You can listen to Thick Fog in the Bamboo Forest.

Version 1.0

Released 2013-12-16