crewofthecreek:

From Background Designer, Katie Wells:



“The King on the The other side holds power over other kids by having what kids want: the best snacks and playtime equipment. So sometimes he comes across as a really friendly, generous kid.

But he also has a darker side, some kind of really scary punishment he saves for when a kid really double crosses him.The design team sat down with Ben, Matt and the writing team and sketched and talked about what the The King’s dark threat could be. We joked about a chest-deep “hole of shame” you have to stand in while kids point and laugh at you, or like, a bottomless pit you could never crawl out of. But we needed something kids could actually create. I suggested a labyrinth, because I love the myth of Theseus besting the Minotaur and escaping the Labyrinth of King Minos. It was said that the creator of the Labyrinth, an artificer named Daedalus, made it so hard to solve that when he finished building it he barely managed to get out with his life. Ben said it best: “It’s so hard to escape that by the time you make your way home you are so late for dinner you are grounded from the creek …FOREVER.” I did this drawing of a giant maze of brambles in the woods and The Maze was born.“



From Background Designer, Santino Lascano:

"Designing The Other Side area was fun, since we had some time to explore and go a bit crazy in pushing different ideas. I had a super rough abandoned skate park concept for the new kingdom as one. The King’s throne room was where I got to concentrate my time on, when the design team narrowed down the main area.

Initially there was an idea of TV screens everywhere, with the King’s face was broken up abstractly on each one.



From there I liked the idea of lights and electricity being a part of the throne room, so we could have some dramatic lighting moments. I thought this was a good way to really differentiate The Other Side vs the Creek Kids’ area.”







From Lead Background Designer, Cory Fuller:

“Once the initial ideas for the Other Side were nailed down, I started working on a rough of the King’s Court, mostly trying to figure out what our kids would see as they entered through the gate. I tried to push the scale of the fort, and how the trees would play against the mill to make it feel fantastical and overwhelming.

In the final drawing I really got to develop the space, and help build the world that is the other side of the creek. A lot of brainstorming went into what materials would be used to build the stands, and what kind of things we would see in the market place. The Report Rando’s and Check Weapons stalls were added to help sell the idea that the King really controls the way these kids play, and who is welcome in his court.

