Here's a quick little run down of the new video game, Portal 2, developed by Valve Corporation. I never got into the first Portal game, but I know there are many of you our there that love the game franchise. The box art for the game has recently been released, and I've provided a couple of trailers for the game as well for you to check out.

Plot Synopsis:

Portal 2 takes place hundreds of years after the first game. Despite her apparent destruction at the end of Portal, GLaDOS, an artificial intelligence computer system, is "still alive". The player controls Chell, the same protagonist from Portal; retroactively patched just prior to the sequel's official announcement, the ending of the first game shows Chell being dragged away by an unseen figure with a robotic voice, where she has been placed in stasis over the years. The game will again take place in the Aperture Science Labs, untouched by human hands but overrun by decay and nature. The player will interact with many of the numerous personality cores (which were seen activating in Portal's conclusion), which have become active and become independent from GLaDOS in the intervening years, using the automated systems of Aperture Science to create their own microcosms within the facility. The cores themselves are only able to move through overhead rail systems. Chell is awoken by one of these, Wheatley, who has become concerned for the state of decay and seeks to correct it. Wheatley acts as the player's guide during the tutorial and initial stages. Soon, the two encounter the dormant GLaDOS and accidentally wake her; the computer accuses Chell of murdering her years ago. GLaDOS begins to rebuild the ruined facility, and puts Chell under more tests, stating "I think we can put our differences behind us. For science. You monster."

Two new characters will be introduced for the two-player cooperative mode, which will have its own unique plot and setting. These two characters are Atlas and P-body, a modified personality core and turret gun, respectively; both units are bipedal and equipped with their own portal guns. Though once part of the networked facility, they have become separate entities and are treated to similar abuse by GLaDOS through a series of complicated test chambers through her "Cooperative Testing Initiative". The robots will make "expressive noises" in place of distinguishable dialogue, according to Valve's Doug Lombardi. From previews, the robots' mannerisms suggest a double act similar to Laurel and Hardy, according to some journalists. GLaDOS appears to be troubled by the robots working together, and will attempt to aggravate their relationship through verbal trickery such as praising one robot over the other.