Vesphelmy

I watched in amazement as the magic of the lich king swelled and scattered, only to reform over and over again. The spirit of the undead king rushed to the glowing blue sphere in the corner of the room, desperate to regain its form. With a loud crack, the spirit rebounded from its own phylactery. A minute past until finally the wailing spirit withered away into nothing while its anchor to the material plane continued to pulse with energy. Tendrils began to seep from the orb and wind themselves into a humanoid shape until finally a new being stepped away from the shadows. It bore a striking resembles to its former vessel, but more aethereal in nature, strands of black and purple waving around its body. Its eyes were black and sunken, it face skeletal. After a time, the new creature learned many things and became a close friend.

-- Tellandros Moonguide, Rise of the Lich Lords

Tainted Soul

The road to lichdom is one traveled by many wizards and powerful magic users in search of immortality. In many cases, these pursuits are relatively harmless, with the lich seeking only to further their life span for the sake of gaining greater knowledge. The process, however, is not for the faint of heart; for when a magic user is corrupted by this new power, their very soul can reject their existence from the material plane. When a lich seals their soul into a phylactery, their undead body and mind move freely, with the confidence that its destruction would be remedied by re-entering their hidden tether. What many liches are unaware of, however, is that in some cases, fragments of the spirit of their former selves can remain in the phylactery and, over time, form a new consciousness. This new form of life will reject the spirit of the lich and make it impossible for it to return to life, leaving it to dissipate into the nothingness.

Curious Creation

Having no concept of the world or its nature, the newly formed Vesphelmy knows only what it has experienced from the time in the service of its former lich. Once in constant contact with undead evil for hundreds of years, the Vesphelmy seeks out new experiences and wonderments as it explores the world. They enjoy playing with toys and trinkets that catch their eyes, often being seen with bandoleers covered in shiny object that they found.

Vesphelmy Names

Vesphemly tend to take the names of their former liches and make an anagram from it.

Names: Crut'geez, Zair'ghax, Vhuddux, Scotri, Sqouthuc, Kekono, Justigaun, Tuzcakiz

Art Credit to https://www.deviantart.com/darkhatdesign

Vesphelmy Traits

Your Vesphelmy character has traits deriving from undead origins.

Ability Score increase. Your Intelligence score increases by 2, and your Charisma score increases by 1.

Age. Vesphelmy do not age from the time that they are brought into being.

Size. Vesphelmy are the same size and height as the lich from which they were spawned. You are considered a medium creature.

Speed. Your base walking speed is 30 feet.

Darkvision. Thanks to your undead origins, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Abominable Nature. You are considered both humanoid and undead.