[Changes and additions] Reverted the default BGM in Your Home to the vanilla Elona piece [PSML516] because the composer has put it up for distribution again. The very excellent piece used until now [machi04] is now set to the default BGM in the storage, shelter, and discarded ranch in order to keep its presence in the game. Both of these changes will not affect existing saves unless you change the BGM or construct a new deed.

Added unique artifacts for the weapon types that don't have one yet: kunai, fleure, drill, tomahawk, scissors, shakujo, nunchaku, crossfire, sox, ballista, rock, repeating bow, and short bow. These will all spawn at random, but in future versions they may get dropped by certain monsters instead.

Added 1 new equipment attribute. Added 7 new orc race NPCs. Added 2 new evolutions. Rebalanced the amount of Negotiation experience gained from buying and selling. Greatly increased the amount gained at every Negotiation level, but decreased the amount gained per transaction.

Defeating an enemy with one of the Negotiation special actions will now give regular character experience as well as an enemy level-dependent amount of Negotiation experience. When the player character defeats an enemy of a lower character level, it now gives at least 10 experience even if the initial calculation rounds down to 0. Added text to hint to what will happen if you stay behind and help Icolle with his experiments after his sub quest. Also, if the game fails to lookup the race of a character because the game save is from a later version or something, that character will be given a set of human body parts.

Mixing a bottle of dirty water or other similar items with a blessed item will now remove that item's blessed status. Regular dirty water will un-bless one item, and blessed dirty water will un-bless the entire stack. Mixing cursed dirty water will also cause the target item to corrode or rot.

Added 2 new materials - bamboo and nanomachine. Wooden items now generate naturally. Newly-generated wooden items will now have the equipment attributes intrinsic to wood.

Lead material now has its own intrinsic equipment attribute as well. Regular attacks of repeating bow, machine gun, gun pair, and shot gun now have new animations. The sprites of certain items like scythes, axes, shields, shurikens, and panties, and also items thrown with Spinning Throw will now spin on their way to the target. Short bows now have their own sprite. They no longer look identical to long bows. <Astral Sickle> is now a bone scythe. Changed its damage dice. The kneaded sweets of witch item will now cause only 5 turns of Unconsciousness (i.e. half its usual number of turns) when used on a unique NPC. Nerfed the duration of the Killing Dance buff. Charge Attack special action no longer asks the player to press a key before beginning, and will instead have a short Waiting period. There will be no Wait if the user is out of sight, or if Effect Speed has been set to 0. The visual effect for when the charge completes is also not played if the user is out of sight.

Changed the effect of the Touch of Hunger special action. It now applies a debuff that doubles the loss of satiation and hydration per turn.

Added English translations to some text files. [Fixes] Fixed some descriptions. Fixed the width of the status displays in the English version so that it doesn't get cut off. Fixed the hot spring tiles in Ludus so that they reduce insanity. NPCs in Defense mode will now properly end their turn when they don't use Disturbance in combat. Fixed the crash that occurred when sacrificing ranch animals that have their Impress above a certain value to god. Fixed some Nefia race spawning conditions not matching what is described in the detailed changelog. Fixed enquiring Melget about adventurers' items causing those items to get removed. Instead of picking items at random from the target adventurer's inventory, it will now return items ordered by item id.

Fixed using a pet staying at your home as a donor in gene engineering causing that pet to resurrect under certain conditions.