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Hosts: Josh,Chris, Mumbles, and Shamus.

Show notes:

1:00 Mumbles talks about the latest Team Fortress 2 update.

Also wrestling. BECAUSE OF COURSE SHE TALKS ABOUT WRESTLING.

7:00 What IS Valve doing these days?

No really. We want to know. Dear Gaben, please email me. We just want to know if you’re still making games.

17:00 Dragon Age

We start out talking about DA2, but end up talking about the series as a whole. I’m pretty sure this has spoilers for the first two games, but not for Inquisition.

38:00 MAILTIME!

Dear Diecast, Thinking about the Alan Wake season. It’s interesting how in that season you talked about improving it’s game play and storytelling themes by removing 70%-90% of the enemies. While in The Last of Us season you mention making pretty much the same improvements by culling about 50%-60% of them. Do you think there is a quantifiable amount of combat/enemies that should be in a game? Also do other variables affect this number for you like the style of game play, type of narrative, or quality of the story (or if there is a story) being told? All the best,

Ambitious Sloth

Here is the MrBtongue video we mentioned:

But I think Chris makes some really good points that spatial simulations are just easier to do.

54:00 MORE MAILTIME!