No. Book Publish date Pages Blurb

1 Escape from the Carnival of Horrors July 1995 135 TAKE A RIDE IF YOU DARE... Late on night you and your friends visit the old fairgrounds. They're putting up rides and booths for the annual carnival. But this year things look really different. Really odd. Really scary. The place is lit up by a hundred fiery torches. And spooky music is coming from the main tent. Then you meet Big Al, the creepy carnival manager He's invited you in to test some of the rides. Will you brave the terrifying Supersonic Space Coaster Risk the horrors of the Reptile Petting Zoo? Slice through the oily waters of Booger Bog? Or confront the evil Snake Lady?

2 Tick Tock, You're Dead! November 1995 135 GET TRAPPED...IN TIME! B-O-R-I-N-G. That's how you'd describe your family vacation in New York City. Instead of visiting all the cool spots, like Rockefeller Center and the Statue of Liberty, your parents drag you to a bunch of stupid museums. Then, at the Museum of Natural History, something really strange happens. You accidentally get involved in a strange experiment that sends you traveling through time! Will you duel with knights at a medieval castle? Come face-to-face with man-eating dinosaurs? Or take a ride through outer space?

3 Trapped in Bat Wing Hall December 1995 137 JOIN THE HORROR CLUB... Being the new kid in school is no picnic. At your old school you had tons of friends, but now you don't even have one. Then you meet Nick. He asks you to join the Horror Club. The Horror Club meets in an old mansion known as Bat Wing Hall. It's dark. It's spooky. And it's where your adventure begins. The members of the Horror Club are going on a scavenger hunt. If you join the red team, you find out the truth about your new friends--they're actually monsters! One is a green-skinned reptile. Another is a hulking giant! If you join them blue team, you get turned into a furry-faced vampire bat!

4 The Deadly Experiments of Dr. Eeek February 1996 130 HE'S OUT TO TAKE OVER...YOUR LIFE! Top secret and dangerous. That's what your mom, a famous scientist calls the research she's been doing at the labs of Dr. Eeek. You're dying to know what it's all about. Then one day you get lost in the labs. Before you know it, you've become a human guinea pig in Dr. Eeek's deadly experiments! If you choose one lab, you'll meet a dog wearing sneakers. He's half dog, half kid. And now he's after you! If you choose another lab, you get lost in a maze--a maze that just happens to be the home of an enormous rat!

5 Night in Werewolf Woods April 1996 133 WOODSWORLD? OR WEREWOLFWORLD? Get out your bathing suit! You and your family are off on a summer vacation to a place called WoodsWorld. You can't wait to mess around down at the lake. Then at the Kids only Campfire you hear the rumor about WoodsWorld. Legend has it, werewolves roam the woods at night. But you're not scared. You're ready for adventure. Will you explore the deepest, darkest part of the woods? Brave the Tunnel of Waves, home of the terrifying lake monster? Or battle an army of red fire ants?

6 Beware of the Purple Peanut Butter June 1996 135 TALK ABOUT A SNACK ATTACK! Your aunt and uncle told you to stay out of their basement. So, of course, you check it out. That's where you find the dusty old refrigerator. In the fridge there are two containers. One is filled with purple goop. It smells just like a peanut-butter-and-jelly sandwich. The other holds a piece of chocolate cake. Your stomach is growling. If you eat the purple goop, you start shrinking. Pretty soon you're battling it out with a gigantic monster - a mouse! If you choose the cake, you grow into a tall giant. Now you're trying to escape the police, who are convinced you're a mutant alien!

7 Under the Magician's Spell July 1996 135 IT'S A LITTLE CHOP OF HORRORS! You, and your little sister, and your best friend just found a new magic shop at the mall. The man inside calls himself the Magician. He's pretty creepy. Before you know it, your little sister runs out of the shop with his book of magic spells. If you read one of the spells, you find yourself in the magician's workshop. Suddenly you are part of a magic act. You are forced onstage, about to be sliced into a million pieces! If the three bullies from the school grab the book, you must find it before the magician makes your sister disappear...forever!

8 The Curse of the Creeping Coffin August 1996 132 THEY'RE REAL DEADHEADS! You're off to visit your grandmother, whose house backs up to a graveyard. At first the tombstones seem far away. But every day they move a little closer. Then you discover the headstones are disappearing. But the dead aren't gone — their ghosts are moving. Right into your grandmother’s house! If you decide to stay, you must battle a warrior ghost. If you decide to run, one of the kid ghosts follows you home. Will you be haunted...for the rest of your life?

9 The Knight in Screaming Armor September 1996 136 IT WAS A KNIGHT TO DISMEMBER Your cousins, Kip and Abbey, have come to visit you from jolly old England — and guess what they brought with them? Two huge crates, each containing a suit of armor and a curse. But it doesn’t matter, 'cause you're "dying" to see what's inside. If you open the crate marked "Evil Knight," you will be hypnotized by the knight's sparkling medallion and will have to face an ugly sorceress. If you open the "Good Knight" crate, you'll discover a room full of mannequin heads that talk. Before you know it, you've lost your head. Can you pull yourself together before time runs out?

10 Diary of a Mad Mummy October 1996 136 ALL WRAPPED UP AND NO PLACE TO GO... While you're on vacation you get a chance to check out an exhibit of Egyptian artifacts and a pretty cool mummy. But when you get to where the mummy is supposed to be all you find is a pile of bandages and a really old diary filled with entries that seem to have been written by Mr. Mummy himself! If you touch the bandages they’ll wrap themselves around you and poof — you're a mummy. If you decide to use the clues in the diary to find the wrapped wonder you'll find yourself searching through the pyramids in Egypt. Will you be stuck there — forever?

11 Deep in the Jungle of Doom November 1996 136 IT'S REALLY A JUNGLE OUT THERE!! You're headed to a South American jungle with your nature-study class. Everything seems pretty cool at first, but then you start to get bored. Where's the beach? Where's the excitement? So you and your friend decide to do a little exploring on your own. That's when you see something so freaky, all you want to do is get out of there! If you run screaming down one trail you'll end up at a waterfall with a creepy underground cave. If you choose the other trail you'll eat some fruit that turns you into a crazy-looking sea monster. Will you get back to normal before things start to get really fishy?!!

12 Welcome to the Wicked Wax Museum December 1996 137 TOO HOT TO HANDLE!! Your teacher thinks it'll be good for your class to hang out at the new wax museum in town. Yeah, right! Once you get there your teacher starts blah-blahing about something or other and that’s when you and your friend see the red door. If you decide to check out what's behind door #1, you'll discover the museum owner’s secret for making lifelike sculptures. And it doesn’t look like fun! If you decide to ditch the red door and go the other way you'll end up meeting scary Sybil Wicked — and wish you hadn't. Will you escape this creepy place before you're turned into a human candle?

13 Scream of the Evil Genie January 1997 137 THIS GENIE'S A MAJOR MEANIE!! As usual, it was a pretty long day at school. So before you do your homework you decide to grab a soda. But when you open the can, out pops a genie who offers you three wishes. She seems pretty cool, so you accept. If you start out with an easy one—like wishing to be gorgeous—she turns you into something that everyone wants to see! But that something isn’t exactly human. If you still think she’s cool and wish to be rich, you'll definitely find out the hard way that money isn’t everything. Will you get back to normal before you're "all wished up"?

14 The Creepy Creations of Professor Shock February 1997 135 HE'S INTO HEAVY METAL...REALLY HEAVY METAL You and your friends decide to check out a new part of town. That's when you notice an old house with a sign that says "BEWARE—DANGER" on one side and "PLEASE COME IN" on the other. Of course, you decide to go and see what's up. The old man who lives there tells you hes looking for help cleaning out his garage. And you find a secret room. Inside there's a robot and mirrors and all kinds of great stuff. If you look in the mirrors you'll find yourself in a place where everything is backwards. If you turn on the robot you'll be walking in a metal wonderland. Can you get back before you become a pile of nuts and bolts?

15 Please Don't Feed the Vampire! March 1997 137 HIS BARK IS NOT WORSE THAN HIS BITE! You buy something called "Vampire in a Can." At first you think its just a goofy vampire costume with a cape, plastic fangs, and a tattoo of teeth marks. But then you find a packet in the bottom of the can labeled: DANGER—KEEP AWAY! If you try to open the packet with your teeth it rips in your mouth. Uh-oh. Looks like you've been transformed into a vampire—and you're really thirsty. If you decide not to open the packet, your dog sinks his teeth into it. Now your cute little poodle has become a ferocious vampire dog! Can you save your pooch before he bites off more than he can chew?

16 Secret Agent Grandma April 1997 131 WILL THE REAL GRANDMA PLEASE STAY ALIVE! Your parents are going away so your super-cool grandma is coming to stay with you. But when you go to meet granny at the train station you start seeing double—double grannies! There's one granny on the station platform. And another one writing in lipstick on the window of the train. Which one is your real grandma? If you think she’s on the platform you find yourself face to face with a hideous monster! If you decide to jump on the train, you are surrounded by a group of angry aliens out to take over the world!

17 Little Comic Shop of Horrors May 1997 137 LAUGH AT YOUR OWN RISK! You're walking through a creepy part of town when you find a new comic shop—Milos Comics Dungeon. Dungeon is right. The place is dusty, dingy, and really dark. You can see the comics are awesome. But there’s something you can't see. Trouble. It’s waiting—for you. If you choose to go downstairs watch out for Milo the Mutant. He's got big, bad plans for you. What? You say you'd rather stay upstairs? Not such a great idea—unless you want to battle the worst villains in the history of comics! Do you have what it takes to be a superhero?

18 Attack of the Beastly Babysitter June 1997 136 ADVENTURES IN BABY-SCARING Rats! You're too old for a baby-sitter. But your mom hired one anyway. And that’s the good news. The bad news is the baby-sitter works for a company called KidScare. So what do you do? If you like to play games, meet Dare. He knows some killer games — but if you lose, you'll never go home again. Forget about playing nice! Or maybe you’d rather go to the Fun Zone. Look out! Will you drown in the Bottomless Ball Pit? Will you find your way out of the Tomb of the Unknown Rat? Just one bit of advice: Whatever you do, don't eat any of that stuff marked "Switch Cheese"!

19 Escape from Camp Run-For-Your-Life July 1997 137 ON YOUR MARK. GET SET. SCREAM! Heads up! You're on your way to sports camp! If only Uncle Ed can find the place. He’s the lamest driver ever. A sign up ahead says CAMP RUNNING LEAF. Hey! That's not the name of the camp you signed up for! But Uncle Ed is already driving away. Oh, well. Running Leaf is a sports camp too. Isn't that why the campers call it Camp Run-For-Your-Life? You've got a choice of events. If you enter the athletic competition called the "Selection," you could be selected for a free trip... to be a slave on Plant Xentron! Yikes. Maybe you'd better choose the wilderness hike instead. Just look out for that mountain lion over there! Oh and try to steer clear of the Zombies with rotting limbs...

20 Toy Terror: Batteries Included August 1997 137 WIND THEM UP AND WATCH THEM GO...WILD! Great news! You've won a contest! You get to choose between two really cool prizes: a toy robot or a tour of the Hasley Toy Factory. If you choose the tour, watch out for the Nasty Kathy. She's a living doll with a bad attitude—and she doesn't like nosy kids like you! Maybe you'd rather choose that toy robot, the Annihilator 3000. You love hi-tech stuff. At least, you thought you did. But now the Annihilator 3000 is using its laser beam to wreck your house! How will you stop it—before it goes after you?

21 The Twisted Tale of Tiki Island September 1997 137 IT'S NO FANTASY ISLAND... You and your cousin Gina are vacationing on Tiki Island. It's so beautiful, you don't even care when you hear a rumor that people have been mysteriously disappearing from the island. While you're snorkeling, Gina finds a dark undersea cave. Should you follow her in? Or go after that gleaming object on the ocean floor? Quick! Make up your mind! A shark is zooming straight at you! If you choose to dive for the object, you'll find a Tiki Eye. It has the power to erupt a volcano — and summon Tiki warriors from the dead! If you explore the underwater cave you'll find a sunken ship filled with treasure... and some very active skeletons.

22 Return to the Carnival of Horrors October 1997 137 IT'S THE RIDE OF YOUR LIFE...AGAIN! You escaped the first time. But Big Al, the evil carnival manager, wants your second visit to last forever! You've got to get out there—before midnight. If you win three midway games, you have a chance. But the games are horrifyingly hard. Like Q Quest. If you pick the wrong number, the penalty will really blow you away! Maybe you should look for a way out on the rides. But watch out for the Roller Ghoster. It's a steer-yourself roller coaster—filled with ghosts!

23 Zapped in Space November 1997 137 IT'S A SPACE JAM-MED WITH ALIENS! Strap yourself into the console! You've just entered Madame Zapps new Virtual Reality arcade. But once you take on these virtual worlds, forget about scoring. You'll be too busy trying to stay alive! If you're a real space cadet check out, "Adrift Off Vega" where you end up in space, fighting super-smart--and super-deadly—Arcturian aliens. Or maybe you'd like to try an Arctic adventure in "Abominable Snow Woman." But remember to pack your parka—or you could end up a human popsicle...

24 Lost in Stinkeye Swamp December 1997 134 HOME SWAMP HOME. Welcome to Swamp House—your new home. It's ugly, run-down, and haunted by a ghost named Annabelle. That's bad. But there's treasure hidden on the grounds. That’s good—if you can survive long enough to find it. In the basement you'll find a magic telescope and Annabelle’s two-hundred-year-old diary. Can a telescope help you strike it rich? Only if you make it through a swamp full of deadly gators and giant meat-eating pod plants. What? You're dying to read Annabelle’s diary? Well, let's hope Annabelle doesn’t mind. Because she’s watching you...

25 Shop Till You Drop...Dead! January 1998 133 MIDNIGHT MONSTER SALE! You're sick of Reggie Mayfield’s tall tales. Especially the one about his dad’s department store. Reggie says monsters roam the store late at night. You bet Reggie is lying—so you agree to spend midnight at Mayfields. Too bad for you Reggie is telling the truth! Monsters do roam the store. Like the vampire night-guard. And the mannequin that comes to life. Watch out—he’s dressed to kill! Can you survive the midnight hour at Mayfield's?

26 Alone in Snakebite Canyon March 1998 137 SHAKE, RATTLE, AND...RUN! Want to fly like an eagle? Better yet, want to be an eagle? Or a bear? Or a fish? Then check out the souvenir shop in Snakebite Canyon. They've got a pair of dried-up snake eyes with the power to turn you into a real animal. Maybe you'd like to buy a map of the lost gold mine. You could strike it rich. Or you could get attacked by a giant kid-eating spider!

27 Checkout Time at the Dead-End Hotel April 1998 140 YOU CAN CHECK IN, BUT YOU CAN'T CHECK OUT! You and three classmates are on a school trip when your car breaks down. Too bad. Because now you have to check into Hotel Morte — otherwise known as the Dead Hotel! Guess what! The guests in this hotel are all ghosts. And they're out to make you see-through too! You can either try to escape through the doggie door — or search for somebody named Drew Mortegarth, who claims to hold the key to your escape. But whatever you do — don't fall asleep. Or you WON'T live to regret it!

28 Night of a Thousand Claws June 1998 137 FEELING CLAWS-TROPHOBIC? You arrived on Cat Cay Island today. And it's already a cat-astrophe! You should have listened to that cabdriver's warning: Never go outside after dark! But your brother Sam has disappeared. And it's up to you to save him- and yourself. From the hundreds of evil mutant cats dying to get their claws on you. And from Katrina the Cat Woman' who wants to make you—or your parents—the next Keeper of cats!

29 Invaders from the Big Screen July 1998 137 HE'S ONE MAD MONKEY! Your friend Laura gets a little freaked out by horror movies. But you tell her to just cover her eyes if she gets scared. After all, it’s only a movie, right? Wrong! If you watch "Going Ape in Blastovision," a giant ape will reach through the screen and pull you into the movie! If you watch "Agent Z vs. Dr. Aqua," you'll find yourself swimming with half-alligator mutants. And if you decide to see "House of a Hundred Horrors," you could be counting your last hours on earth!

30 You're Plant Food! September 1998 136 EVERYTHING'S COMING UP...EVIL! The E. Ville Creeper Botanical Gardens has been closed down for ages. It looks abandoned...even haunted. But your teacher thinks it's a great place for a field trip! You'll have to collect data from four different deadly gardens — and manage to stay alive. There are polka-dotted roses that have the power to eat people! And cactus needles filled with a powerful plant virus. Touch one of these and you'll grow a green thumb... not to mention roots leaves and bark!

31 The Werewolf of Twisted Tree Lodge November 1998 137 DANCES WITH WEREWOLVES? "The Revenge of the Werewolves" — that’s the title of your horror story that just won first prize. Too bad you didn’t actually write it. Too bad you decided it would be a good joke to turn in the story you found in the trash. Because now the joke is on you! When you go to collect your prize — a weekend with famous horror writers at Twisted Tree Lodge — you discover that these writers tell only true horror stories. Like the one about the kid being chased by a pack of ferocious werewolves! That means run! Before you really have something to howl about!

32 It's Only a Nightmare! December 1998 137 LIFE IS BUT A SCREAM... You know it's silly — but you're creeped out by the weird old inn where your family is staying. You're even afraid to go to sleep! Dumb, right? Wrong. You should be afraid. Because in this place sleep is when the evil Sleep Master rules. And your nightmares become reality. Like the one where you turn into a bat. Or the one where your parents become hideous aliens. Can you escape? And can you survive the ultimate showdown—with Lord Morphos the terrifying ruler of the Dream World?

33 It Came from the Internet February 1999 135 LOG ON FOR A FREE MEGABITE! A creepy computer message just flashed on your screen. It says your web crawler has a virus. And if you don't get rid of it — you'll catch the virus too! Hey! Look out! The web crawler is alive — and crawling right out of your computer. It's sinking its fangs into you! Now you've got the computer virus. And it's erasing your memory! Can you find a cure — before you forget what's wrong with you? Should you trust a doctor who wants you to eat computer chips — and dip? Or should you let a hacker take you on a virtual reality trip — to Coffin City?

34 Elevator to Nowhere March 1999 136 GOING UP...AND OUT OF THIS WORLD! Meet Uncle Darius. He’s an inventor — and your ticket to an A on your science project. The trouble is he's a little wacky. Okay a lot wacky! Right now he's testing out his Transuniversal Transvator. It looks like an elevator. But it takes passengers to other universes! Uncle Darius says he'll prove it by bringing back a special souvenir — a shrunken head. But when Uncle Darius returns, something is wrong. How wrong? He wants to shrink your head! And your only means of escape is battling this headhunter on Earth — or battling the unknown in another universe. Hurry, the doors are closing!

35 Hocus-Pocus Horror April 1999 137 NOW YOU SEE YOU, NOW YOU DON'T! The magic show is about to begin! The Great Mysterio will now choose two volunteers from the audience: your friend Zack — and you! That means you're in for some major danger. Why? Because Mysterio is an evil magician. Right now he's giving electric shocks to a puppy to make him bark on cue! And you could be next! If you go on with the show, you'll face a deck of razor-sharp cards—thrown right at you! If you decide to steal Mysterio's bag of tricks' you'll get to play with some cool potions like Disappearing Powder. But spill some on yourself and you may never reappear—except as a monster!

36 Ship of Ghouls May 1999 137 YOU CRUISE, YOU LOSE! You're on a two-week cruise to Japan with a friend — and no parents! Par-ty! This should be a total blast — if you can survive the deadliest cruise ever. A man on board claims the ship is really a laboratory for evil experiments. Experiments that turn passengers into gross fish-creatures! Now the man is planning to blow up the ship! Should you warn the captain or hit the water? If you stay on board, will you be turned into a giant shrimp? If you jump overboard will you be able to survive the killer sharks?

37 Escape from Horror House July 1999 137 HOME IS WHERE THE HORROR IS! Strange things have been happening at your house all week. Chairs are overturned. Pictures are hung upside down. Weird messages are appearing on the walls. Your parents are convinced you are responsible. But you know the truth. Poltergeists have moved into your house! Can you get rid of the evil spirits with just a little help from your friends? Or will you need the help of a trained professional like the creepy medium Madame Matilda?

38 Into the Twister of Terror August 1999 133 TWIST AND SHOUT! The sky is dark. The windows are rattling. And your aunt and uncle are yelling "TWISTER!" as they run for the storm cellar. Yikes! You better find someplace to hide, too! If you head for the storeroom, you might find yourself on a magic carpet ride — to nowhere! If you decide to follow your dog, Yoyo, you discover that animals can talk during tornadoes. Too bad they're talking about making a meal out of you!

39 Scary Birthday to You! September 1999 140 IT'S YOUR BIRTHDAY AND YOU CAN SCREAM IF YOU WANT TO! Your parents have to work on your birthday, but don’t worry—they've hired some guy to create a special "horror birthday party" for you. Uhh... can you say "lame"? They must have forgotten you're turning twelve, not two! But then Dr. MacDeath arrives and twists your friend into a live balloon animal! Now you have two choices: open your presents or play party games. If you open presents, you could be the proud owner of a vicious wolf! If you decide to play paintball, you end up dodging paint capsules—filled with acid!

40 Zombie School November 1999 144 SCHOOL DAZE! Great news! You just got into the best boarding school in the country! But on your very first day you start to get totally creeped out. The students walk around chanting things like "Work. Don’t play!" And they all have strange glassy-eyed stares. Better choose your schedule wisely. If you take Gym, one slipup on the rope-climbing test and you’ll be washing dishes for the rest of eternity If you take Science, you might end up with a transmitter implanted in your arm that has you acting like a real zombie!

41 Danger Time January 2000 135 NOT A SECOND TO LOSE! There’s a new store at the mall and it looks pretty cool. It’s About Time is filled with all sorts of clocks - and a mysterious storekeeper named Chronos. He’s a wizard who says he needs your help defusing a "time" bomb. If it explodes it’ll stop time...forever. But you’d better watch out! A bunch of thugs called the Time Police just burst in with some nasty-looking weapons. Do you try to help Chronos or run away? If you stick with the wizard you’ll be transported to another time warp—where creatures from the zodiac are on the prowl. If you bolt you’ll face the fierce-looking Time Police who look pretty ticked off—at you!

42 All-Day Nightmare February 2000 137 ROCK A BYE-BYE! Whoa! You had terrible nightmares last night. Horrific images run through your head as you struggle to wake up.... But wait! This isn’t your bedroom. You’re stuck in some creepy old house and what’s worse you can’t even remember your own name! Do you sneak out the window or hide in the attic? If you leap, you’ll face the aliens who took away your memory. Better run before they re-zap you with that mind-ripper machine. Creeping up to the attic might be a better idea...if you don’t mind facing a hungry bunch of werewolves who think you look just like lunch!

Give Yourself Goosebumps: Special Edition

1 Into the Jaws of Doom February 1998 135 TALK ABOUT A JAWBREAKER! Help! You're trapped in the Hall of Science. And a mad Super Computer wants to keep you there forever. Escaping is the ultimate challenge. Because in this book there’s only one way out. That's right. Make one mistake—and you're cake. The Hall of Science is filled with tools you can use to protect yourself against a terrifying T-rex, a rampaging robot arm, and other enemies. But look out! The giant mutated germ will make you sick. And the pendulum will hypnotize you...to death!

2 Return to Terror Tower May 1998 136 PACK YOUR BAGS AND GET GOING...BACK IN TIME! Need a vacation? Nothing beats traveling. But now you're stuck time traveling—back to the Middle Ages. It's no joke. Remember Eddie and Sue from A NIGHT IN TERROR TOWER, Goosebumps #27? Well in this book their story continues—and you're in it! Can you help Eddie and Sue escape from the tower again? You'll have to get past a ferocious dragon and a lot of soldiers with very sharp swords. And you'll have to use your head—or lose it to the evil Executioner.

3 Trapped in the Circus of Fear August 1998 131 IT'S THE SCARIEST SHOW ON EARTH! You did so well at Circus Camp, you're allowed to join a real circus for a week. But it turns out to be a Circus of Fear! Meet the Girl with Five Tongues and the Kid with Rotten Flesh. These sideshow freaks used to be normal kids—until the evil ringmistress got hold of them. And now she’s after you. You'd better destroy her evil powers—before she turns you into the Kid Who Lives in a Jar!

4 One Night in Payne House October 1998 135 TALK ABOUT BEING IN THE DOGHOUSE! It’s Halloween. And you’ve just taken the Ultimate Challenge. You’ve entered the town’s most horrifying haunted house—Payne House. So ready or not you’ve got exactly one chance to survive. All other paths point to THE END. Your end! Because roaming through Payne House is a giant dog-beast who wants to put a choke-chain leash—on you! Not to mention the drooling Tongue Thing that’s having a major snack attack!

5 The Curse of the Cave Creatures January 1999 136 GRIN AND BEAR IT! You’re hiking in the Arizona desert when you spot a cave. Your first mistake: entering. Your second mistake: upsetting the evil Cave Spirit. Because now the Cave Spirit wants to take the spirit out of you! How can you defeat this evil spirit? By fighting it on its own terms as a Hunter or a Spell Caster. And by choosing the best three weapons or magic spells—to protect yourself. Which spell will drive away millions of angry bugs and an evil sorceress? Which weapon will soothe a thrashing, growling bear? Choose well—or it’s farewell to you!

6 Revenge of the Body Squeezers June 1999 134 THE SWEET SQUEEZE OF REVENGE! News flash! While you were on vacation, LA was invaded by green aliens! At least that’s what your best friend, Jack Archer, says. You remember Jack from Goosebumps 2000 INVASION OF THE BODY SQUEEZERS, right? Well, in this book, his story continues—and you're in it! Jack was able to defeat the green aliens. But now blue aliens from the same planet have landed—and they're out to put the squeeze on all Eathlings! Can you save the human race before it’s too late?

7 Trick or...Trapped! October 1999 135 NO TREATS ON THIS STREET! Sunshine Court is the best spot for trick-or-treating this Halloween, and it’s all yours! Your mouth starts watering just thinking about all that candy... But you better save your spit. There are no treats here! Instead, the five little houses are full of horrible tricks! Now you have to collect the right items to find your way out! Choose your house and your weapons wisely—or you could do battle with angry elves, aliens shaped like your parents, or the freezing Arctic...