So, blender seems to get the most development support from the Blender Foundation projects. My knowledge of blender project history is limited but I believe it goes something like this:

First there was Elephants Dream, which I believe more then anything proved blender as a viable alternative to those other big name 3d applications.

Then there was big buck bunny, which further proved that blender was a viable alternative and very capable of making Pixar style movies.

Then there was Yo Frankie, which dramatically improved the capabilities of the game engine.

Then there was Sintel, which ushered in the age of Blender 2.5 with it’s completely new interface.

Now there has been Tears of Steal, which has proved Blenders potential as a 3D composting and camera tracking application.

So my question is, what’s the Blender Foundations next project going to be, and shouldn’t it be a game?

It makes sense to me from both a standpoint of what needs the developers attention most urgently, and from a historic stance of blender foundation projects intervals (2 movies, then a Game). The game engine is kinda stuck in this in-between land where it’s not fully ready for a triple-A development, but it’s probably the best Open Source game engine out their in terms of usability and feature set. If the Blender Foundation set their next project to be a game, the Blender game engine could get some major improvements that might persuade Triple-A development studios and producers to start using Blender’s game engine over proprietary game engines. This might result in more development of blender’s game engine by these triple-A studios causing a sort of singularity effect that we already see happening with blender.

So, is it time again for the Blender Foundation to put on the game developers hat on, or am I off base?