OpenMW 0.34.0 Released! 2014-12-22 - raevol

The OpenMW team is proud to announce the release of version 0.34.0! Grab it from our Downloads Page for all operating systems. This release features many bug fixes, improvements to installation and the launcher, and exciting updates to OpenCS. Our “1.0” release remains excitingly close!

Known Issues:

Crash when trying to view cell in render view in OpenCS on OSX

Crash when switching from full screen to windowed mode on D3D9

Changelog:

Implemented ClampMode in NiTexturingProperty, fixes some floating plant textures

Implemented INI-importer for the launcher

Implemented “encoding” option in the launcher

Disabled third-person zoom by default due to usability issues (can be re-enabled in settings file)

Fixed several launcher and installation issues

Fixed issue with BIK video/audio playback sync

Fixed NPCs ignoring player invisibility when engaged in combat

Fixed long class names being cut off in the UI

Fixed running while levitating draining fatigue

Fixed handling of disabled plugins

Fixed ToggleMenus not closing dialog windows

Fixed crash when calling getDistance on items in the player’s inventory

Fixed the Buglamp tooltip showing the item weight

Fixed slave crime reaction to PC picking up slave’s bracers

Fixed Dremora death animation

Fixed Mansilamat Vabdas’s floating corpse

Fixed bounty not being completely removed after the Larius Varro Tells A Little Story quest

Fixed silenced enemies attempting to cast spells

Fixed The Warlords quest

Fixed sneak attacks on hostiles causing a bounty

Fixed a crash caused by incorrect handling of getPcRank and similar defines

Fixed pause in Storm Atronach animation

Fixed a bug in TerrainGrid::getWorldBoundingBox

Fixed crash on exceptions while adding startup scripts

Fixed AiWander path finder hang when quickly changing cells

Fixed crash when playing OGG files

Fixed Dagoth Gares talking to the player even when he is not there

Fixed overflow exploit in bartering

Fixed a crash when maximizing the window with the race selection dialog open on D3D9

Fixed script command “Activate, player” not working

Fixed buttons only lighting on hover over their label

Fixed Slowfall effect being too weak

Fixed several skeleton/bone model and animation issues

Fixed script handling to treat the [ character as whitespace

Fixed a crash in character preview for non-existing meshes

Fixed abrupt transition when ash storms end

Fixed mouse movements being tracked during video playback

Fixed a crash on exit

Fixed being able to attack Almalexia during her final monologue

Fixed the frame time cap not being applied to Ogre’s ControllerManager

Fixed recalculation of Magicka to be less aggressive

Fixed Azura’s spirit fading away too fast

Fixed Magicka becoming negative

Fixed health so it drops to 0 if it goes below 1.

Fixed floating hairs in Westly’s Pluginless Head And Hair Replacer

Fixed some issues with mods that use conversation scripts to update the PC

Fixed graphical issues with Morrowind Grass Mod

Fixed issues with renaming profiles in the launcher

OpenCS: Implemented rendering cell markers

OpenCS: Implemented double-click functionality in tables

OpenCS: Implemented user settings dialog grouping, labeling, and tooltips

OpenCS: Implemented editing positions of references in the 3D scene

OpenCS: Implemented edit mode button on the scene toolbar

OpenCS: Implemented user setting for showing the status bar

OpenCS: Improved the layout of the user settings dialog

OpenCS: Fixed script compiler sometimes failing to find IDs

OpenCS: Fixed verifier not handling Windows-specific path issues when dealing with resources

OpenCS: Fixed display of combat/magic/stealth values

OpenCS: Fixed saving

OpenCS: Fixed exception caused by following the Creature column of a SoundGen record

OpenCS: Fixed MDL subrecord error

OpenCS: Fixed coordinate and rotation editing

OpenCS: Fixed several window and view handling issues

OpenCS: Fixed loading plugins with moved references, implementation of moved references still pending

OpenCS: Fixed a crash when closing cell render window on OSX

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