EPsilon933 said: We play with banned stages, we ban items, we changed the mode to stock, and we have a 3 step process of striking stages for game 1 and a 4 step process for counterpicking the next games. What more is another rule setting change?



Something similar has happened in competitive Halo. Settings as tiny as running speed being 110% were used Click to expand...

We ban stages to help cut back on hazards deciding matches and to fight against unfair gameplay(aka running away the whole match), we ban items due to their random and unfair nature to everyone, we change to stock to encourage more aggressive matches, we have that process to promote fair play. Everything you listed are things that effect the nature of the match but it does not change the game it's self. With decrease landing lag on EVERYTHING the game would change, air dodge into the ground would be safer, landing B moves would end quicker (please correct me if I'm wrong) and aerials would be more spam friendly. Whole combo's would be possible that they normally wouldn't be and it would change match up's. Then there's the fact it also decrease attack power so people would be killing later too which is it's own can of worms.I think adding smooth landing to the game would effect gameplay more then any rule we currently have, with maybe the exception to allowing only certain stages.