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Change 3126812 on 2016/09/15 by Josh.Adams Merged Wolf support into Dev-Platform (hidden from almost all people still). Non-Wolf-specific changes: - Converted the PS4MallocCrash class into a generic one (that Wolf is now also using) - Refactored the GL shader compiler to allow Wolf to modify behavior without a lot of if WOLF checks everywhere Change 3145245 on 2016/09/29 by Joe.Graf #wolf Checking in removal of plugin use on Win64 per Josh's request Change 3145538 on 2016/09/29 by Josh.Adams - Worked around a physics task graph issue with using the new lock free stuff on Wolf, joining PS4 and XboxOne. Wolf was crashing on some boots. Change 3132905 on 2016/09/20 by Josh.Adams - Fixed up some paths with the WolfPlat rename Change 3133169 on 2016/09/20 by Josh.Adams - Fixed issue with Wolf access but no SDK installed Change 3134544 on 2016/09/21 by Josh.Adams [B]- Reduced UT textures for Wolf [/B] Change 3140203 on 2016/09/26 by Josh.Adams - Wolf Fix for SHIPPING Change 3140276 on 2016/09/26 by Josh.Adams - Fixed Wolf compile error Change 3141916 on 2016/09/27 by Josh.Adams [B]- Worked around compile issues (at least with Wolf UT). This is well documented in a Jira (UE-29925)[/B] Change 3141926 on 2016/09/27 by Josh.Adams - Support for skipping Wolf user selector (-nologinui) Change 3142219 on 2016/09/27 by Josh.Adams - Wolf PhysX 3.4 libs and includes Change 3145540 on 2016/09/29 by Josh.Adams - Fix for checking some Wolf dev tool installation existence - Fix for various Wolf build issues - Fix for Wolf devices not showing up in Launch on Change 3146476 on 2016/09/30 by Josh.Adams - Moved a UBT log that could pollute QA logs with Wolf secrets to Verbose Change 3146554 on 2016/09/30 by Josh.Adams - Removed another wolf secret log Change 3147725 on 2016/09/30 by Josh.Adams - Fixed yet another Wolf log for people with Wolf access but no SDK