So with all the in-depth analyses, deck lists, and blog posts I make about OTT, you might think that that’s all I play… Well, although OTT is my number 1 bae (because Lozenge Magus and Amaterasu are only in OTT so yeah), I also have a number 2 bae (but don’t tell bae she’s number 2, she might get mad) and that would be Regalias. Although Regalias haven’t gotten a lot of support in the G-era, I still find them to be doing fairly well. Or, you know, at least better than OTT. So I thought that I would make an intro guide for Regalias, and give you my thoughts on them.

Grade 0:

Bare in mind here that Regalias only have the bare minimum amount of support, so they only have 1 of each trigger, and 1 forerunner. I know, it makes me sad too.

Mirror Regalia, Achlis

This is our stand trigger, and boy, what a stand trigger. First off, stand triggers in Regalia are bad because Regalias are Vanguard focused deck. As such, we don’t care about having our Rearguards on board most of the time. I’d rather go Critical/re-stand (Minerva)/gain a lot of power on my Vanguard than have a full field. However, Achlis is always a 4-of in Regalia, no exception. The reason is that he is absolutely essential to pull off our combos (and by combos I mean a shit ton of attack on our Vanguard. No this is not Dimension Police). Don’t bother playing any other stand triggers though. Dreaming Dragon is nice (I guess?) but not necessary, and more of a hindrance than a help (why you remove my drop zone? I need it!). Tahro is also a good card, but not for Regalias. Unless you’re building some sort of generic Regalia hybrid deck I don’t know about. The issue is that Regalias seem to hate non-Regalias (ironic since they don’t have enough support to work without them). Non-Regalias are always dead in the drop zone, and don’t contribute to the engine of the deck. It’s just not worth it.

Regalia of Compassion, Eir

This is our heal trigger.

Regalia of Far-Sight, Clear Angel

This is our critical trigger. Critical triggers are nice, so we always play 4 of her. You might want to play more than four criticals in a Regalia deck though. Generally speaking, you should be playing 4-8 crits, 4 stands, and 4 heals. The other critical you would play is Kukurihime, which is a good card, but whose effect is almost never relevant anymore. Plus it’s not a Regalia, so it’s dead half the time.

Regalia of Foredoom, Lot Angel

This is our draw trigger, and as draw triggers go, this one is really solid. Generally speaking you don’t need draw triggers. They are really good in the early game, but unnecessary in the late game. The soul charge effect is really nice though so I’d say that the inclusion of this card relies on personal preference. I play 4, but you could play 0 and it would be fine. Though I must add that every time I play this card, I appreciate him more and more. Draws in Regalia aren’t good in the late game (when we have Skuld set up), but it’s AMAZING in the early game, while we’re still trying to set up.

Regalia of Prayers, Pray Angel

hahahahahahaha Bushi give us a new starter please. Pray Angel is a relic of our legion days, and unfortunately Bushi hasn’t bothered to update us with quite frankly anything else. The issue is that if you’re playing Verthandi, you want 3 Regalias in soul ASAP. Your options are to play this, forerun it, boost with it and then wiff its ability to bring it back to the soul (vanilla forerunner ftw?), use Achlis as your starter (consistency is key), or just play Leyding and pray that you’ll pull a Shiny Angel, Hemera or Lot Angel in the early game when you need it. Overall this card’s ability isn’t bad… but this isn’t the legion era anymore and we need something else.

Grade 1:

Cold Blast regalia, Svalinn

The quintet wall to end all quintet walls! Actually no, this is just our only sub-clan version of what Bushiroad calls “defense”. Personally I call this card “early game drop zone set-up at the cost of a counter blast and the lack of defense that not playing 4 perfect guards will give you”. This is also our only form of “defense” that is recyclable because it is a Regalia. However, by the time this card has been recycled effectively it becomes the worst card ever because the only thing worse than a quintet wall that removes triggers from your deck, is a quintet wall that removes no triggers from your deck because your deck is made up of 100% Regalia normal units. Lovely. Not like I wanted to defend myself anyways. A lot of people seem to think that instead of running Svalinn, you should run Secret Elsie because you can soul blast Norn and Achlis on your opponent’s turn and derp them out of their multi attacks or whatever. However, the issue with Elsie is that no matter how hard you try, if you play offensively (like you should), you will always end up in the situation where you have Elsie in hand and no Norns or Achlis in soul or, even worse, no soul at all. In that case Elsie is an even more pathetic excuse for “defense” than Svalinn is. Sure Elsie can do pretty cool things, but she’s nothing but a win more card that you don’t need and will end up losing you games just because she’s in your deck. She’s also not a Regalia.

tl;dr just play perfect guards, goddammit.

Exorcism Regalia, Shiny Angel

This card is essential to the Regalia engine, so you must play it at 4 or 3.

Next-Era Regalia, Skuld

Every day I play Regalia I thank God that Bushiroad didn’t slap a 1/turn clause on this card. This is the best Grade 1 we have so you’d better play it at 4. This card also contributes to what I call “The Endless Legion Loop” which allows you to Legion and use Yggdrasil’s skill every single turn and never deck out. This card is the reason you don’t need draw triggers, and you don’t need Dreaming Dragon. This card is also pretty quiet at doing what it does, so your opponent might not even realise that this card is the real threat on your board. Sometimes this card even makes staying on Grade 3 better than Striding, which is pretty much unheard of in the “Stride or die” game we play now. But imagine being on Verthandi and using her skill you Soul blast 3 Norns and give your front row on-hit pressure. All of a sudden your Vanguard is attacking for 26k on it’s own, and you have three hits that your opponent must guard lest you draw and soul charge. Then at the end of your turn you just send Regalias back to your deck and draw and soul charge anyways.

Purification Regalia, Pure Angel

I’ve been trying out this card recently, and it’s not bad at all. It costs counter blasts, which I don’t care about because this is Regalia and counter blasting in this deck is a joke, and it gives your Vanguard on-hit pressure and +5k. It’s also a way for you to soul blast three if you’re on a turn where you can’t soul blast at all (like Demeter). My only real issue with this card is that it’s vanilla most of time, and I’d rather have Skuld on board. If only this card guaranteed that you could soul blast, it would be much better. Still, it’s not bad.

Regalia of reflection, Mirror Angel

This is our standard LB4 enabler. It’s pretty good if you’re playing a deck focused around Minerva and Angelica, but I frankly don’t find it to be very consistent or worth the trouble.

Regalia of Well-wishes, Preach Angel

Another relic of our legion days. I’ll pass.

Grade 2:

Midday Regalia, Hemera

This card is just the Grade 2 clone of Shiny Angel, so it is important to the Regalia engine.

Regalia of Beauty, Venus

This is our sub-clan vanilla. She’s surprisingly better than you’d think because one thing you’ll notice about Regalia Grade 2s is that they’re all vanilla on the rearguard anyways. I guess that’s the price you pay for being a Vanguard focused deck. Since the effect doesn’t matter and you can recycle your important Regalias anyways, it doesn’t hurt to play a few copies of this card.

Regalia of Fate, Norn

Play this at 4 or you’ll regret it. This card is the only reason that Regalias are worth playing. What’s the point of attacking for only 23k + a crit + guard restrict, when you can attack for 63k + a crit + guard restrict instead?

Regalia of Fertility, Freyja

Another legion relic, best left in the past.

Twilight Regalia, Hesperis

This card is nice as it gives you some on hit pressure on your Vanguard. However, you don’t really need it as almost everything gives you on-hit pressure anyways. This card is nice, but not needed.

Grade 3:

Cosmic Regalia, CEO Yggdrasil

The big boss of Regalia and all of Genesis (and OTT too? I mean she is Amaterasu’s successor…). CEO Yggdrasil has the best effect out of every Regalia Grade 3 in the game. Although she’s not the card you want to ride first, she is the card you ride when you decide that you’ve had enough of your opponent and just want them to die and leave you alone. Alternatively, if you see your opponent adding a ton of Perfect Guards to their hand (Duos, Overlord, Ahsha), or recycling their Perfect Guard from the drop zone (Luard, Zodiac Time Beasts, Dimension Police, etc.) you can just ride her, legion, and essentially make them cry. Although she has gotten weaker since G-Guardians became a thing, all you really need to do is survive until your opponent has used up most of their G-Guards and then smack them for it. Just don’t wait too long to ride her or you might just miss your chance.

Midnight Regalia, Nyx

If you’re making a legion Regalia deck then you run this as your back-up. Otherwise, just stay away. You know it’s bad when the Legion mate is $6, and the Legion leader is $1.

Omniscience Regalia, Minerva

Oh hi bae. Minerva may have decreased in relevance in the G-era, since Verthandi and Yggdrasil exist, she’s still a fun card to play when you’re playing against rush decks and want to smack em hard and fast. For this reason, she’s still worth considering, but I feel she’s better suited in a casual dedicated deck. One of these days she might get some revival support though.

Onmyo Regalia, Nega-keiopojisis

I feel like the person in charge of naming this card just kind of smashed their keyboard and came up with this name. I get that she’s kind of like a Grade 3 version of Hemera and Shiny Angel, but… my God this card’s effect is strange. I’ll classify this one under “edgelords only”.

Regalia of Love, Cypris

Our Vanilla Legion. ‘Nuff said.

Regalia of the Present Age, Verthandi

Verthandi is our G-era boss, and as such she’s the card you want to be running with Yggdrasil (and also ride first). I’m so glad that her first effect isn’t GB restricted, as it always shocks my opponent when I pull it off while they’re at Grade 2 (mwahahah). However, that’s pretty much when her utility ends for now. Her on-stride effect… has issues… related to… Demeter and Urth’s abilities. Sigh.

Regalia of Wisdom, Angelica

Our break ride. Was solid back in the day, but now it’s too slow to consider riding. The only benefit she has now is the cross ride effects of Brynhildr and Minerva, since she’s so easy to soul charge from the drop zone.

Regalia of Wisdom and Courage, Brynhildr

I think this is the poor man’s Minerva? I don’t know, her skill would be useful if it was a little less expensive on the counter blasts, or if it wasn’t a limit break 5. I don’t know.

Grade 4:

Prehistoric Regalia, Urth

Don’t get me wrong, this card is… at least decent… I guess. But it has several glaringly obvious issues:

This card cannot be a first stride because it requires you to already have a Regalia face-up in your G-Zone before you can get it’s Soul Blast ability. Without the soul blast ability, this card does jack shit and I would rather be on Vanargandr, or Doom Brace instead. This card has surprisingly poor synergy with Verthandi, considering they were made to go together, as her soul charge ability activates when it’s placed so if you have no Regalias in your front row the skill is essentially worthless. It takes me about 5 minutes to soul charge, soul blast, and calculate my power/crits. It takes my opponent about 5 milliseconds to guard me with a perfect guard. This card will ALWAYS be perfect guarded. Seriously, your opponent would have to have really bad luck to allow you to reach second/third stride without at some point drawing a PG. This card basically requires you to run a copy of Demeter, and actually Stride into her as your first stride. This is an issue because…

Sacred Flame Ultimate Regalia, Demeter

This card beyond infuriates me. Considering the fact that:

A) this card was the first Regalia G support,

B) this card’s lore is badass,

and C) this card is supposed to be an “Ultimate Regalia”, whatever that is,

it was very surprising to me when I found out that THIS CARD HAS ABSOLUTELY ZERO ACTUAL SYNERGY WITH REGALIAS. Sorry, had to scream for a moment there. Sure, this card soul charges three, and even up to six cards (which would have been great Regalia support if this was still LB4-era when Soul Charging was hard/expensive). But the fact is that this card doesn’t do the one thing that Regalias always want to do: Soul blast. If this card could just soul blast 3, it would be able to set off Norn, Achlis, Hesperis, and Skuld’s skills. But since it doesn’t, I refer to this card kindly as a f***ing waste of time. We’re in a game where every stride counts, and I just don’t have the time waste a turn striding into a card that has no synergy with the rest of my deck. Honestly, I wish that we could change Great Angel, Doom Brace’s name to Great Regalia, Doom Brace, or even Ultimate Regalia, Doom Brace if we want to keep the Ultimate part. Doom Brace has a thousand percent more synergy with the Regalia subclan, than the supposed Ultimate Regalia, Demeter does. It soul blasts 3 (Norn, Achlis, Hesperis, and Skuld ACTIVATE), it gives 2 units +5k (omg actual numbers on my shit rearguards?), AND it soul charges the same three cards Demeter would have soul charged. Sure, if you’re sitting on Verthandi her stride-on skill will activate with Demeter, but any five-year-old could tell you that +5k is better than +3k.

tl;dr There is nothing ultimate about Ultimate Regalia, Demeter, except maybe how ultimately shitty it is.

Non-Regalia Regalias:

Apple Witch, Cider

This card was amazing back in the day when paired with Svalinn. But this isn’t the LB4 era, this card isn’t a Regalia, and there are more efficient ways of doing the same thing.

Goddess of Union, Yuno

Every good subclan should have their own 10k beater. So why isn’t this a Regalia? If Urth and Skuld are only going to work with Regalia units, then can this card’s name please be changed to Regalia of Union, Yuno? No? Okay…

Ordain Owl

This card is extremely flexible, as it can power up any grade 3 Regalia (even a rearguard) and isn’t once per turn. It was also the only way to recycle the drop zone back in the day. But it’s not a Regalia, so moving on.

Goddess of Trees, Jupiter

Every good subclan should have their own 12k beater. So why isn’t this a Regalia? If Urth and Skuld are only going to work with Regalia units, then can this card’s name please be changed to Regalia of Trees, Jupiter? No? Okay…

Yes, I did just copy/paste that. What’s your point? Okay, no joke if any card needs to be turned into a Regalia, it’s this one. This would make a huge difference in our Grade 2 line-up because it would allow us to have a rearguard that actually works as a rearguard *mind officially blown*.

Non-Regalia Techs:

Fetter of Leather, Leyding

This card is a great forerunner for Regalias because we don’t have any cards that allow us to inherently call out cards from our soul (or drop zone) so if something you want ends up there, this can fetch it for free. I typically like to combo this with Doom Brace. The idea is:

First Stride Doom Brace with 2 cards in the soul (grade 1 and grade 2 ride, ideally Shiny Angel and Norn, which is likely enough because we play them both at 4). Activate Leyding’s ability and send it to the soul. Activate Doom Brace’s ability (bearing in mind that you have two grade 2s on the field already). Soul blast 3 (1 Shiny Angel, 1 Norn, 1 Leyding) give +5k to the two rearguards. Then Doom Brace will soul charge 3 cards from the deck with his skill. Activate Norn’s skill on standby and give Doom Brace +5k. Finally, activate Leyding’s skill on standby and superior call Shiny Angel from the drop zone. Shiny Angel’s effect now activates, soul charging Norn and up to two other Regalias from the drop zone. End board is two grade 2s with +5k power, 1 Shiny Angel, 1 Doom Brace with +5k power, and 3-6 cards in the soul. The draw back though is that Leyding now becomes a dead card in the drop zone since he doesn’t have the Regalia name. I do think that this combo is worth it though.

Battle Maiden, Kukurihime

For those who want to play more than 4 crits, this is the card of choice. Power up the rearguard and hit that soul target in one fell swoop.

Goddess of Deep Sleep, Tahro

This card is really good. There is no doubt about that. However, Achlis is generally better in a pure Regalia build. This card does have a place a Regalia hybrid deck though.

Dreaming Dragon

Since Regalias don’t have a way of calling units from the soul or drop zone, this card is difficult to pull off effectively. Furthermore, the fact is that you either play this or Skuld and Skuld is better for pure Regalias.

Claimer Harry

The counter charge and recycling is wasted in a pure Regalia deck. However, this card does have it’s place in any Regalia hybrid.

Witch of Strawberries, Framboise/Goddess of Self-sacrifice, Kushinada/Goddess of Decline, Hel

So tech, much spicy. PGs in Regalia? Scandalous.

Mythic Beast, Hati

Pairs very well with Vanargandr, Yggdrasil, and Urth. But it’s dead in the drop zone…

Mythic Beast, Skoll

For the truly spicy ones who want a consistent way to stride.

Secret Elsie

Urgh. This card is overrated in my opinion. Sure, you can use it to soul blast Norn and Achlis during the opponent’s turn, making their rearguards pretty useless generally speaking (you know, if you’re not playing against Gurguit, or Great Nature, or Neo Nectar). HOWEVER, this card is not a Regalia, so it isn’t recyclable, and it is dead in the drop zone. Furthermore, as much as I love soul blasting, I’d rather do it on my own turn. If your soul (and deck) is abundant then this card is good (provided you actually have Norn/Achlis in soul anyway). The issue though is that there will be time when you need to guard and this card just won’t cut it for various reasons. It’s inconsistent, and you can’t really afford to half ass guard.

Witch of Frogs, Melissa

This card is great in a Witch/Regalia hybrid deck to get those multi-attacks going.

Mythic Snake, Jormungand

Hati as a grade 2. Good for beatdown soul blast decks.

Unappeasable Biter, Gleipnir

Again, for hybrid decks. Good soul charge, good draw, but expensive on the deck and the counter blasts.

Witch of Ravens, Chamomile

Grade 2 version of Melissa for spicy multi-attacks.

Here’s the list of cards that Bushiroad really needs to give Regalia if they want to update them for the G-era:

Grade 0:

A new forerunner.

A new critical trigger. Preferably one with an effect like other subclans (star-vaders, Magus, Battle Sisters, etc.) have gotten in the G-era already.

Grade 1:

A PG. Please.

A 10k swinger. It’s not that I think we’ll use it, but I do think that we should have it.

Our own stride fodder. It doesn’t need to search for anything, it just needs to allow us to cut Skoll and still be able to stride.

Grade 2:

A 12k swinger. We’d actually use this one. Either that or make us a grade 2 that does something useful on the rearguard.

Grade 4:

A G-guardian. Battle Maidens, Goddesses, Witches have already got one. Can the next one please be a Regalia?

A better first stride, or an updated version of Demeter. I need something that can soul blast on first stride.

A better finisher. Urth is good, but the fact that she doesn’t come with some kind of guard restrict makes her ability useless. I wish that Urth’s soul blast had been a 1/turn or an auto, and we’d gotten a guard restrict ability instead.

Here’s my own personal deck list, and yes I know that it’s a bit funky.

Grade 4:

Demeter x1

The card I hate and try to ignore in the g-zone.

Demeter? What Demeter? I don’t play Demeter… <.<>.>

Urthr x4

The card I wish I could use effectively. But I mainly ignore it too. I’m waiting for the day that we get a better Regalia first stride or g-guardian.

Doom Brace x2

WHY YOU NO REGALIA?! *cries in a corner*

Tyr x1

Tyr? I don’t know him. Can’t remember the last time I strode into this.

Vanargandr x4

This card is fine at 2, but 4 is okay, I guess? I think this card is overrated personally, but I usually use it as my second stride.

Iris x4

Best g-guardian ever.

Grade 3:

Minerva x2

Good ride to use against rush decks. Good when you can’t pay the cost for stride. Good tech.

Angelica x1

I use this for Minerva’s spicy cross ride ability and no other reason. Please don’t play this.

Verthandi x2

Great ride. First skill is amazing. You should probably play four though.

Yggdrasil x3

Bad first ride, great to end the game. You should probably play four. I don’t because I want to play my spicy Minerva and Angelica. Don’t be a pleb like me.

Grade 2:

Norn x4

Best card ever.

Hesperis x2

Decent on-hit pressure I guess?

Venus x2

10k ride, 10k swing, vanilla, vanilla, vanilla!

Hemera x2

Soul charge, yes please? You could easily play this at four.

Grade 1:

Svalinn x2

Nice drop zone set-up, bad defense.

Kushinada x2

Dead in the drop. Good defense.

Skuld x4

Always at 4.

Shiny Angel x4

Always at 4.

Pure Angel x3

Spicy tech. You could just play stride fodder though.

Grade 0:

Leyding x1

Right now I’m in the pray-to-get-3-regalias-in-soul camp. Leyding is nice, and I like that he actually does something. I usually use him to call out a Skuld or Shiny Angel when I want them.

Eir x4

Achlis x4

Oh Achlis

Lot Angel x4

I might cut this down to two, or I might not. I’m enjoying the Regalia name and the soul charge effect a lot right now.

Clear Angel x4

4 crits is not enough, but Kukurihime is just not doing it for me. ib4 Bushi give us an Achlis clone as a crit trigger please.

And here’s the deck list that I would actually recommend you follow:

Grade 4:

Demeter x1

Urth x4

Vanargandr x4

Doom Brace x2

Iris x4

Hanasatsuki or Tyr or Fenrir x1

Grade 3:

Yggdrasil x4

Verthandi x4

Grade 2:

Norn x4

Hemera x3

Hesperis x1

Venus x2

Grade 1:

Goddess of Decline, Hel x4 or any other Genesis PG.

Shiny Angel x4

Skuld x4

Skoll x3

Grade 0:

Leyding x1

Eir x4

Achlis x4

Clear Angel x4

Kukurihime x2

Lot Angel x2

Regalia/Witch Hybrid deck list:

The issue with this deck is that the only grade 4 that can soul blast when it attacks is Vanargandr. All of the others are Act abilities, making the Witches useless for multi attacks, however, they are useful for building a field if you’re playing against a control match-up (especially on a Mythical Hellsky Beast, Fenrir turn). However, this is extremely expensive on the counter blasts, so it’s not a recommended strategy. But it is nice to have the option. This deck generally uses up a lot of counter blasts to begin with, so you need to manage your resources well. To achieve the multi attacks, you need to stride on Vanargandr or stay on Grade 3. This deck will either win or die very quickly because of this.

Grade 4:

Demeter x1

Vanargandr x4

Doom Brace x4

Iris x4

Hanasatsuki x1

Tyr x1

Fenrir x2

Grade 3:

Yggdrasil x4

Minerva x4

Grade 2:

Norn x4

Chamomile x4

Hemera x2

Grade 1:

Shiny Angel x4

Hel x4

Melissa x4

Claimer Harry x3 (Place this under the Vanguard preferably.)

Grade 0:

Leyding x1

Achlis x4

Kukurihime x4

Clear Angel x4

Eir x4

Regalia/Fenrir Beatdown Hybrid:

The goal here is to soul blast as much as possible to power up everything, and then stand the units that were powered up through Tahro / stand triggers.

Grade 4:

Demeter x1

Urth x4

Vanargandr x4

Doom Brace x2

Iris x4

Fenrir x1

Grade 3:

Yggdrasil x4

Fenrir x4

Grade 2:

Jormungand x4

Norn x4

Gleipnir x2

Grade 1:

Hati x4

Skoll x4

Hel x4

Shiny Angel x3

Grade 0:

Leyding x1

Tahro x4

Dreaming Dragon x4

Achlis x4

Eir x4

There are a lot more different combos that you can make with Regalia hybrids, but it would be too much to write them all down. I hope that you enjoyed this guide!