Enemy is the North American first seeded team going into Smite Masters at Dreamhack, Sweden. A large part of their success is their team composition and god selections. Enemy has had some interesting and unique strategies over the split. This article will be a look at how to draft a composition like Enemy and how to use the gods when you drop into the game.

The Gods

While Enemy does run standard compositions, they had their own style of picks. In some of the cases, Enemy is unique in their selection of a god and in others, the players drove a meta shift and other pros started picking up the strategy. Some of the characters are widely considered strong and picked up by every team, however Enemy utilizes them in a unique way.

Guan Yu is the primary support pickup for PainDeviande. Guan provides a lot of benefits to his team. This warrior is very aggressive and allows the Enemy duo lane to fight often and hard. Guan Yu’s protection shred and healing abilities can turn the tide in a skirmish. Guan Yu can also extend this to teamfights, singling out targets for his team to kill as well as keeping his team healthy. When Guan is banned or picked away from Enemy, they utilize other aggressive supports such as Sobek or Athena.

The other half of the Enemy duo lane, PandaCat, compliments the aggressiveness of his support. Late game hyper carries are the preferred type of Hunter used in this composition. Artemis and Xbalanque are the primary gods selected. With the strength of Throwing Dagger and Golden Bow, these late game character can have nearly the same early game clear as early game hunters while also having a superior late game. Enemy love to fight from the start of the game and Artemis and Xbalanque bring crowd control and enough damage to kill or drive back the opponents.

Khaos’s mid god is integral to the Enemy composition. Zeus and Raijin are selected for their massive damage and ability to wipe an entire enemy team. However, Janus is the signature selection for Enemy. In addition to amazing damage, Janus provides unparalleled utility for his team. The portals can be used for engage and disengage, as well as the ultimate, Through Space and Time, that can transport an entire team across the map. The utility and presence of Janus put him in a great spot in this draft.

The jungle is the most flexible position in Enemy. Varizial will play what his team needs and will fulfill whichever strategy the team is looking for. Most of the gods selected are assassins with great early game pressure and utility like Ne Zha and Thor. In the middle of the split, Arachne was introduced. While the other gods have early mid lane pressure, Arachne has early jungle pressure. The most important factor in choosing a character is synergy with the rest of the team.

The Solo position played by Marauder is another flexible part of the Enemy team composition. The two most commonly selected gods are Sun Wukong and Cabrakan. The motif of the role is to disrupt a team fight and single out targets. This can also be done with a Tyr, Bellona or Vamana.

The most Enemy-style composition that can be drafted is Guan Yu, Artemis, Janus, Arachne, and Cabrakan. As detailed above, the Jungler and Solo laner can have a larger pool to draw from while also maintaining the spirit of the comp. The heart of the setup is Guan Yu, Artemis, and Janus. These picks synergize and complement each other in all stages of the game.

The core of Guan Yu, Artemis and Janus hold the composition together. The aggressive duo lane holds enemies at bay or just obliterates them in skirmishes. This power can be translated to the mid lane by applying jungle pressure between the two lanes. The Janus is able to bail the escapeless Artemis out with portals. Guan’s heals allow the group to fight for longer and outlast the enemy.

One of the most important strategies used by the Enemy team and composition is the early Gold Fury. The objective can be snuck at around five minutes into the game. The sustained damage from Artemis, when combined with the sustain from Guan Yu and burst from a Janus or Zeus are able to quickly kill the Fury before the opponents can realize what happened.

One of the most exciting highlights of Enemy’s play is the Blink Relic purchased on Artemis. This pickup was so successful for PandaCat and his team that other teams started adopting the strategy. As stated above, the Enemy team comp is made to fight. The Blink choice allows for the Artemis to get into fights easier and is an easy way to catch the opponent off guard. Blinking into a fight and then unleashing a Calydonian Boar to stun targets is one way to obliterate a team fight.

Team fighting is one of the strengths of this composition. The jungler can facilitate his team by setting up kills while the solo disrupts the enemy team and singles out a target. Artemis provides a good amount of control and hyper carry damage. Janus is able to utilize his portals for aggression or defense while also bursting gods. Guan Yu has amazing team-wide sustain as well as initiation and peel against the opposition.

The Enemy composition has several ways to engage or disengage a fight. Guan Yu’s ult, Cavalry Charge, can be used to start a fight and has enough movement speed to get the support out of a sticky situation. Janus portals can be used to move teammates across map walls either towards or away from a fight. Lastly, Artemis can secondary a fight with a blink into Boar and can also use to ult to cover her escape.

The signature team composition of Enemy’s pro Smite team is based around Artemis, Guan Yu, and Janus with a jungler to set up kills and a solo laner to disrupt enemies. The comp is great at fighting both skirmishes and teamfights. The god picks all complement each other and overall, this setup is crucial to the success of Enemy and can dominate with a coordinated group.

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