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# Expansion Features

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- [Mare Nostrum] New Subject Interaction called 'press sailors' which allows you to take sailors from your colonial nations.

- [The Cossacks] Added a cossacks unit-category, which has +10% shock damage. Cossack Cavalry are raised through actions in the cossack estate.

- [The Cossacks] Added 3 new Cossacks Estate Interactions.

- Added new unit category ‘Streltsy’, which deals +10% fire damage, but also increases stability cost by its percentage of force limit.

- Added new diplomatic ability to Tsardom, they can now claim an entire state for 50% more cost than a single province.

- Tsardom and Principalities now have three new unique abilities, Reform Sudebik to reduce autonomy by 10% in all provinces. Support Oprichnina to reduce all rebel factions by 30% & Raise Streltsy which gives 20% of your forcelimit as streltsy units, while also reducing war exhaustion by -2.

- You can now spend 5 patriarch authority to commision a new set of icons to all churches. A set of icons provide a boost to your nation in one aspect for twenty years.

- It is now possible for Orthodox countries to consecrate a Metropolitan in any state that is fully orthodox and accepted culture that has at least 30 development. Consecrating it will increase maintenance by 10%, but gives 5 authority immediately.

- Russian ideas now gives an ability to colonise without colonists adjacent to cities that can trace a path to capital for a diplomatic cost.



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# Free Features

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- Added new Tsardom government type.

- Added new Principality government type.

- Added Veche Republic government type.

- Added Tsardom events.



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# Gamebalance

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# Diplomacy

- Breaking march status is now just -50 opinion penalty.

- Colonies get 1% Liberty Desire per every 1% tariffs rate.

- Colonies to not get LD from relative power.

- You can now Threaten War over claims & cores someones subject owns.

- Marches now gets bonuses if they have less than 25% development of the overlord.

- Send Officers is now only valid on marches with less than 25% development of the overlord.

- Victory cards are now allowed on Tributaries (and Tributaries can now get them on their overlords). Applies to all voluntary subject types.



# Economy

- Blockades now increase devastation like a siege does.

- Blockaded provinces no longer get devastation recovery from control, revanchism or forts, just like siege and occupation.



# Governments

- Effects from Absoutism are now capped at 100%, even if absolutism itself can grow higher.- Effects from Absoutism are now capped at 100%, even if absolutism itself can grow higher.

- Mandate penalty from neighbouring non-tributaries is now calculated from all owned areas instead of just the home area.



# Religion

- Karma has been rebalanced. +2 dip rep and 5% disc in the middle, with +1 dip rep at high, and 2.5% disc at low.

- You no longer lose karma for taking your own cores.

- Karma impact from development in peacedeals now scales by administrative efficiency.

- Converting provinces now gives 0.1 karma per development.



# Ideas & Policies

- Poland: Nihil Novi now also gives some WE reduction.

- Russia and Muscowy now have unique and separate ideagroups.

- Military Traditions moved to Second place in Aristocratic Ideas.

- The Aristocratic Idea Local Nobility now gives global autonomy and yearly absolutism.

- The Aristocratic Idea Serfdom increased to 33% Manpower.

- The Aristocratic Idea international Diplomacy now also gives +1 free leaders.

- The Aristocratic Idea noble Noble Resilience replaced with Noble Connections (+20% mercenary pool).

- Aristocratic Finisher is now +1 leader siege.

- Revised and balanced Russian National Ideas.



# Units

- You can now only recruit banners for fully cored provinces.



# War & Peace

- Disallowed Transfer Vassal peace treaty for several casus bellis.

- Artillery Barrage is now available even if a small automatic breach have been done.



# Nation Designer

- Prussian Monarchy now costs 100 points in Nation Designer, up from 50

- Slashed Ruler Personalities costs in Nation Designer



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# AI

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# Diplomacy

- AI subjects can no longer refuse to take land that their overlord gives them in peace deals. This excludes Tributaries (based on is_voluntary).

- AI no longer cares about potential allies/marriages being above diplomatic relations limit.

- AI emperors now more interested in unifying religion of HRE.

- AI may now target centers of reformation for force converting in peace.

- The AI now "clicks on" bordering nations to discover their capitals.

- Tuned down aggressiveness for AI with non-militarist rulers against smaller nations slightly.

- Further attempts to make HRE emperor act to keep the diversity in the empire.

- The first AI wave of sending diplomatic actions is now spread out over five days, instead of all on the first.

- AI no longer spams military access requests when you say no.

- AI Call to Arms acceptance from "Attitude towards enemies" now adds one fifth of, instead of twice the, Aggressive Expansion relation penalty.

- AI should now be better at dealing with rebels.

- AI no longer asks you to be their tributary when trust is below 5, to stop spamming.

- Only AIs of government rank 1 (HRE_MAX_RANK or lower) now want to join the HRE.

- Improved AI for disinheriting and abdicating.



# Economy

- AI merchant republics no longer make states taking them over the 20 province limit, although still trying to keep their size below 20 to start with.

- AI now strives to increase absolutism.

- AI no longer assigns more than 20% of its land to an estate, above what it demands.

- AI now rather disbands normal regiments than banners.



# War

- Fixed that if the AI split an army and one of the new armies got scared off to uncolonized land, both armies would then refuse to move.

- Improved AI handling of rebels by changing autonomy.

- Improved AI for when to use mercenaries.

- Significantly reduced AI aggressiveness when in debt.

- AI now stays away from dangerous borders in peace time by default.

- Improved AI army coordination.



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# Interface

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# Country

- Macrobuilder now remembers which tab was open when reopening it.

- Unitselection in military view now closes when you hit escape.

- Military view now tells you when you get your next unit of that type.

- Fixed that Interregnums created with special name through scripts were just called "(Interregnum)".



# Ledger



# Icons

- Modifiers that support "opposite" icons now show those in all places where appropriate.

- Fixed that Pay off Debt interaction used Scutage icon.

- Added outliner icon to armies when they are sieging.

- Allied objectives given to other countries are now shown as map icons.



# Provinces

- Added so autonomy mapmode shows provinces minimum autonomy limit as well.



# Tooltips

- Hovering over states & territories in stability screen will sort them based on highest development and highest province count

- Reworked the states & territories breakdown tooltip to make it a bit easier to read with shiny fancy icons

- Alert for Make State now lists development of the state in the tooltip.

- Alert for Make State will no longer appear for states where all your provinces belong to a trade company.

- Improved the can create state alert tooltip with icons.

- Fixed that "Is a [subject type]" tooltip was shown instead of "Is NOT a [subject type]".

- Fixed that Threaten War tooltip gave the full description for Declare War.

- Tooltip to Cede Province treaties now show breakdown of war score cost.

- Harsh treatment cost modifiers are now shown in the tooltip for the button.

- Added a detailed delayed tooltip to state maintenane in state view.



# Unitmodels

- USA now uses the american dream unit pack infantry for artillery as well.

- U-Tsang and Guge now use their Buddhist unit pack units with artillery as well.



# War & Peace

- Fixed that peace offers' displayed war score cost in peace view did not always refresh when reopening the window.

- Added details to regiment count tooltips in militaryview, telling you how many you have of each category.

- Leader selection now closes when you hit escape.

- Fixed that Cancel Subject and Transfer Subject peace options were visible even when it would never be selectable (except for colonies).



# Other

- Changed enabled dlc list in lobby to allow more entries.

- Added new Metropilitan mapmode.

- You can now search for Areas/States/Territories in the Province Finder.

- The Province Finder is now also available in the Lobby.

- Added "regions" mapmode to lobby.





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# Usermodding

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# Effects

- New province-scope effect 'add_siberian_construction = size'. Only valid if root scope is a country that can send it.

- Added set_government_and_rank effect (government = <government key or REB> rank = <1-3 or 0 to keep current>. The effect will respect government that have fixed ranks and max ranks for subject types). Old effects are unchanged.

- Added "grant_independence = yes" effect.

- Renamed "release_vassal" effect to "create_vassal".

- Added effect: cossack_cavalry = <prov>

- Added effect: streltsy_infantry = <prov>

- Added effects_ add_support_for_adm_action, add_support_for_dip_action , add_support_for_mil_action



# Logging

- Added error logging when attempting to divide variable by 0.



# Modifiers

- Added new country modifier: monthly_piety

- Added new country modifier:monthly_karma

- Added new province modifier: local_culture_conversion_cost



# Triggers

- Added console command "mapmode province_flag <flagname>". <flagname> is optional.

- Added province_distance trigger that works like diplomatic_distance but for any arbitrary province besides capitals.

- can_be_overlord trigger now has a tooltip.

- spawn_rebels now supports the attributes use_heir_as_leader and use_consort_as_leader to use the name of the current heir or consort for the rebel leaders.

- Separated out on_siberian_pulse from on_colonial_pulse.

- Added 'development_of_overlord_fraction = x' trigger.

- Scripted diplomatic actions now support ai_will_do trigger.

- can_be_overlord trigger now actually works.

- Added scripted trigger 'has_russian_government_interaction = yes/no'

- Added trigger 'uses_religious_icons = yes/no'.

- Added trigger: has_state_patriach = yes/no (province scope)

- Added trigger: current_icon = <icon>

- Added trigger num_of_cossacks = x

- Added trigger: num_of_streltsy = num



# Other

- The ¤ code in localization now supports a number after it, from 0 to 2. 0 is default if none given.

- The ¤1 code will give you development icon in the text.

- THe ¤2 code will give you province icon in the text.

- It is now possible to add flavor desc texts for buildings using localisation tags of the following structure building_<buildingname>_desc.

- Added can_colonize_province_siberian_frontier scripted_function to determine rules for utilizing the Siberian frontier mechanics.

- Its now possible to write [Root.GetAreaName] to get statename for states.

- "opinion" and "trust" can now be exported to variable.

- "border_distance" and "capital_distance" variable exportables now use "who=" and "with=" to determine targets.

- has_construction now takes "siberian" and "colonist" as arguments.

- Added separatists_become_subjects to subject type.





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# Script

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# Decisions

- Added decision for custom nation principalities to upgrade to Tsardom once they have 1000 development.



# Events

- Harem events updated to make use of new effect to take heir name for pretender leader.

- Updated the Influenza event to allow for possible spread.

- You will only get monarch points and other bonuses from destroying the Shogunate the first time you do it now.

- Idea Group Event 802, Fortification Expert, now gives a discounted advisor and has a potential second option allowing you to improve defences locally.

- Good Corruption events now require being at 3 stability.

- Limits for bad corruption events changed to be possible to trigger.

- Trust thy neighbor no longer gives +1 stability but instead lowered state maintenance for 10 years.

- Simplified the evaluation of the Nanban and Firearms incidents.

- Boosted aristocratic idea event effects.

- Added Russian Principality Events.

- L'etat c'est moi now gives 0.5 Yearly Absolutism instead of +20 maximum absolutism.



# Ideas

- Added Moravian Ideas.

- Added Estonia Ideas.

- Added Beloozero Ideas.

- Added Rostov Ideas.

- The innovative idea "Scientific Revolution" now gives -10% tech cost instead of -5%.

- The English Idea 'Bill of Rights' replaced by 'City Upon a Hill' which gives 20 extra global colonial growth.

- The English Idea 'The Eltham Ordinance' now gives 20% goods produced instead of global tax modifier.

- Changed logic for some group ideas to be more inclusive.



# Modifiers

- Trading in Fur bonus now 0.5 prestige instead of 1.

- Hungarian Black Army modifiers improved significantly and no longer increase mercenary maintenance.

- The Qing Modifier "Jesuits" reduced from -20% tech cost to -5%.

- The modifier from Mamluk Flavor event 2, the Public Works of Cairo, now lasts until end of game instead of 10 years.

- Black army now lasts until Age of Absolutism at the latest rather than age of reformation.



# Setup

- St Helena now considered part of Africa.

- Constantinople and Cairo now produces Cloth.

- Dorpat is now Estonian culture.

- Updated Polish dynamic province names.

- Curacao now starts with a Natural Harbor modifier.

- Added 26 new provinces in Russia and Ruthenia.

- Added Beloozero tag (vassal of Muscovy in 1444).

- Added Rostov tag (vassal of Muscovy in 1444).

- Revised winter setup in Japan.

- Burghers no longer in control of Brno in 1444.

- Added more dynamic province names for Hungary.

- Added more polynesian names.



# Other

- Tidied up visible achievements.

- Added a number of new ship names from the "More Shipnames" Mod.



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# Bugfixes

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- AI should now never call their tributary overlord into an offensive war.

- Daimyo rebels will no longer become daimyos if they secede from colonies or tributaries.

- Fixed inverted ending bonuses for the Neo-Confucianism Incident.

- Fixed bug which could make the Japanese mission to colonize Taiwan trigger when it was already fulfilled.

- Fixed being able to play past 1821 in Ironman games.

- When playing with random nations, the title of the Emperor of China is now given to the nation that has the most development in MANDATE_SUBCONTINENT_NAME (china_superregion by default) and their capital in the same subcontinent.

- Interest should now work better for very high loan sizes, and will never be less than zero.

- Fixed OOS after enabling/disabling heir or consort in Nation Designer.

- Fixed disabled heirs/consorts not working properly when saving/loading Custom Nations.

- Protestantism event 23 should no longer be able to target the same province multiple times.

- Consort Event 61 "A Royal Influence" can no longer convert a center of Reformation.

- Can no longer combine Transfer Vassal with Cancel Vassal in a peace deal on the same vassal.

- All cores owned by non-dynamic nations are now cleared when generating a map with random or no countries.

- The primitive status of released countries is now set to the same as the releasing country.

- Restriction to moving capital into/out of HRE is now checked before fixed capital checks.

- Sow Discontent will now list the modifier from the perspective of the target country.

- Vali Ahads will now plot slightly less intensely in the Ottoman Empire.

- Fixed the province of Jangladesh not belonging to a Trade Company.

- Fixed most of Shanxi not belonging to a Trade Company.

- Fixed Limpopo not belonging to a Trade Company.

- Fixed Sow Discontent not lowerin Meritocracy.

- When an ongoing shinto incident finishes but you are no longer shinto it will no longer display info about the incident ending.

- Bremen now loses free city status when the HRE disolves in historical start dates.

- Price Change events "Development of Veneering" and "Popularization of Silk Fabrics" can now trigger in their respective ages or after instead of only then.

- Manchu provinces now start with Feudalism.

- No longer blocked from renaming provinces in Single Player if the MP setting for renaming provinces is disabled.

- Nations in a random world no longer get assigned government forms that are not valid for nation designer.

- In a world with randomly generated nations, the Shogunate will be the country holding Kyoto instead of just being in Japan.

- HRE will no longer instantly disband when starting a game with randomly generated countries.

- Dynamic modifiers are now also shown in the detailed country modifiers list.

- Fixed a major bug where the AI would not make a territory into a state if it did not own the province with lowest province id.

- "Target Neighbours" improve relation rule no longer tries to improve relations with rivals.

- Fixed automated diplomats starting work on the same rule at the same time not finding targets for everyone immediately, if enough valid ones exist.

- Civil War Disaster now accounts for Chinese Mandate.

- Confucianism: Fixed wrong date shown in confirm dialog for harmonizing with religion if you had modifiers that affected harmonization speed.

- Confucianism: Estimated Completion date added to Harmonization target tooltip.

- Harmonization Speed modifier now shown as %.

- Government View: Fixed issue where it looked like certain subject types could upgrade Government Rank beyond the highest.

- Fixed a couple of faulty modifier triggers for enlightenment institution spread.

- Fixed unit map icon not shown as enemy (red) when Overlord is renting Condottieri to enemy Tributary.

- The Royal Heretic Consort Event can no longer trigger for Tengri countries.

- Fixed that modifiers from successful debates got forgotten when saving and loading.

- Fixed so Banners without Mandate of Heaven actually give Discipline and just doesn't pretend like it

- Fixed Duplicate mean time to happen clause in Civil war Event 4.

- Clarified tooltip for the Surrender of Maine event for France.

- Decreased frequency of Harem events slightly.

- Fixed so tooltip for vassals show it's fine to call them to war now

- Nations who are forced to auto-join wars now won't be stopped by a simple truce.

- Fixed bug causing cores to remain when running with random placed historical nations.

- Fixed bug causing territories thinking their maintenance as states would be 0.

- AI subjects will no longer use your military power to do artillery barrages.

- Fixed that border provinces were wrong the first day after loading a save, causing strange behaviour notably in AE calculations.

- Protestant event "Hostile Publications" now correctly referred to as thus, rather than claiming to be about hostles.

- The Cossack Estate Disaster now also applies a negative modifier for 15 years.

- Fixed some unclarities in the ruler history of Oman.

- Blocked a few regions from cossack aggression events.

- Fixed so you can't get negative tax on a province by a flat negative tax income from a modifier.

- Custom nations with Ottoman Government now keep their dynasty correctly as they should.

- Blocked conquest missions that were possible despite the HRE outlawing wars.

- Tidied up tooltip for mamluk event 22, coalition against the Ottomans.

- Expansion of the Royal Bureaucracy is now a 50 year modifier instead of a ruler modifier.

- French Flavor Event "Chambers of Reunion" can no longer give claims on subjects.

- Event to relocate the knights will no longer trigger unless Rhodes is held by Muslims.

- Flavor event 1, Consulate of the Sea, now lasts 50 years.

- Turkish flavor event 3377, Kösem Sultan, now gives a consort if you lack one and have Rights of Man.

- Send Officers now automatically cancels when no longer valid due to relative size.

- Auvergne, Foix and Armangac now use the Hundred Years War Infantry for artillery as well.

- USA now uses the american dream unit pack infantry for artillery as well.

- U-Tsang and Guge now use their Buddhist unit pack units with artillery as well.

- Tutorial no longer refers to Meath when it means Pale.

- Russian event 3 now no longer gives permanent claims were you already have them or cores.

- Colonies now have the same logic for automatically discovering neighbours as other owned provinces (was not always the case if El Dorado was active).

- Standardized a number of words towards American English.

- Cleaned up the saving of event target in some fetishist events.

- Tributary events will no longer trigger connected to overlords that cannot create tributaries themselves (for instance because they have annexed someone with tributaries).

- Fixed OOS related to max diplomatic relations (N_116).

- Fixed Transferring Subjects giving incorrect Aggressive Expansion.

- Civil War now accounts for Mandate if you have Mandate of Heaven.

- Fixed that integrating a vassal worsened relations with all vassals in the world, not only your own.

- Spanish Cortes Event no longer assigns parliament seats on top of estates.

- Civil War Event 4, "X is lost" will now trigger less frequently.

- Abruzzo now properly excluded from Shadow Kingdom event (was only excluded from decision to rein in Italy).

- Music player now uses weights again

- Fixed that "neutral" AI attitudes became "unknown" when loading save from within another game, causing strange behavior.

- Switched around lobby mapmode hotkeys to be more consistent with the default in-game ones.

- (Bug fix) Scripted diplomatic actions with "require_acceptance = no" now automatically execute on_accept.

- Fixed that can_transfer_in_peace subject type property didn't work properly unless can_release_in_peace was also enabled and the subject wasn't a colony.