This week, we are featuring a member of the community with an extensive collection of ships on the Steam Workshop. They have an attention to detail that not only makes for some great designs, but also helped them win a shipbuilding competition in the early days of GalCiv III. Our community spotlight this week is Omnibus!

Due to the sheer number of ships in Omnibus collection, we are not able to show off everything, but I’ve taken some time to pick some cool and iconic designs to show off.







The iconic X-Wing design is one that virtually everyone has seen at least once. This version of the X-Wing has a lot of detail work and emulates the original very well. Download it here!









I’m a huge Warhammer 40k fanboy, so I had to include one of the ships created from that universe. I can appreciate all the hard work that Omnibus put into bringing this design to life. Download it here!









While somewhat unconventional, the Praetoras Corvette looks like a force to be reckoned with in space. Download it here!



I also reached out to Omnibus to see if we could talk about where they started, and what drives them to continue creating designs for the community.

My name is Terry Boyd and have been a fan of the Galactic Civilizations series from the beginning. Seeing the GalCiv III founders early access option, I bought it immediately. I love strategy and role-playing games, sci-fi and fantasy movies and am a natural artist that I create for myself and those around me as a hobby. When I saw your competition to design a ship in the early days of GalCiv III, I jumped at it. I submitted a couple of ships to see how they would stand up to other designers. I didn't think I would win, that wasn't my goal. I just wanted to be part of something I love doing. After I did win, I used that money to upgrade my computer which was in bad need of upgrading.

I use the ship designer In GalCiv III to show people what they can do just with the game without going to mods, so everything I create is using what the game allows me to create.

What made you want to create designs for GalCiv III?

I am a sci-fi fan and have loved drawing my own ships as well as fan art every since I can remember. To be able to create a 3D version from my imagination is something I love. Then being able to game with it is the icing on the cake!

Your attention to detail is pretty amazing. How long would you say it takes you to complete a ship?

This can vary wildly. My average design time on a ship from start to the save and finish is about three hours. I have built some within a half an hour, while others may take days. On many occasions, I have drawn up a design first which will speed up creation, but I also love to jump into a design cold with no idea of what I am going to do and just create something. This can take more time and even put to the side as a test ship until I have an idea of what to do with it and finish it.

If you had to pick one of your ships as a favorite, which one would it be?

This is a very hard question. I put as much effort into a tiny class ship as I would a huge, and love them all. My Daleks, DS9, Galactica and the entire Star Wars sets are some of my greatest loves as they look great in game. Although if I really had to pick one, it would be... The Trojan Gunship (small class ship). It was something I sketched and liked the shape of. Its shape and angles and when making it, everything just fell perfectly into place. I was a little sad when I finished it as it was such a joy to build. It just captures the look of something straight from a sci-fi movie, which is something I strive for. If people think your design is from some movie, then it's a great compliment.

Which ship gave you the most trouble when building it?

LOL omg, I have a lot less hair now...I have had trouble with a couple. The Daleks are a nightmare! The worst of all has to be the Star Destroyer. It seems the most simple of designs like the Dalek and Star destroyer are the hardest to get right. The simple triangle of the Star Destroyer is so deceptive it's not even funny. I have a greater admiration for whoever designed that beast than ever before. I am happy with it at the moment, but know it still needs a little work.

Is designing something that you do for a lot of games, or is it primarily focused on GalCiv III?

At the moment, GalCiv has most of my designing attention. I use to design a lot in Spore. I also construct in 7 Days to die and Empyrion - Galactic Survival, but no other game has a better ship editor that allows you to then play with it in game as easy as GalCiv III.

Is there anything you would like to see improved in the Ship Designer?

I would love to be able to create my own colour set to use in game. The ability to change the editor's background colour instead of just black, it can make it hard to see what you're working on at times. Also a toggle for the light effect in the designer would help too. Bring back the 360-degree camera control and putting the grab button back on the right mouse button as the middle click button lets go all the time which is annoying when you need to quickly check something on the other side of the design.

Are there any new parts you would like to see?

As many parts as there are and the great designs they are, there always seems to be missing that basic shape. We need more trapezoid shapes, cone shapes and curved shapes. Also, more Bioengineered shapes for Dreadlords would be fantastic.

Thanks again to Omnibus and all those who contribute to our communities. We appreciate everything you do. Be sure to check out more GalCiv III content on the Steam Workshop.