As described I think it is just a very "nice to have" feature.



Also, with engineering, I would agree it makes most sense to have more than one ship for very specialized purposes (except the $100m+ ships). Even different ships maybe.



I think a better fix here would be:



- Allow us to unequip all hardpoints with one click, and and optional modules with one click.



- Allow us to equip a module or hardpoint and continue equipping without forcing us to watch the retract and deploy animations.

(Seriously, it's a total waste of time. Still play the animation, but don't force us to wait through it for the millionth time while we have no input control...)



I think these two fixes would speed things up to where we wouldn't need "preset" loadouts. And besides, theres always one tiny thing I want to change on my typical role loadouts depending on specific circumstance, like equipping a Wake Scanner on my miner if I'm mostly going for materials.



So I'm sure we'd wind up swapping a few modules before Launching even if we had presets. Really the whole Outfitting menu just needs to be snappier and less watching-grass-grow-ish if I had to boil down the issue to the core.