Circle of the Reclaimed

While some druids dedicate themselves to forests, others to deserts and tundras, and others still to the Underdark, there are a unique few who dedicate themselves to the nature that lives within dungeons, long-forgotten structures filled with deadly monsters. While some druids would consider a dungeon and its inhabitants a rebellion against nature, these druids consider them as much havens of life as any forest or ocean reef. These druids know themselves as part of the Circle of the Reclaimed, as they believe that dungeons are nature reclaiming the relics of civilization.

Eyes of Darkness Accustomed to life in the darkness of a dungeon, you gain the ability to see in the dark. Starting at 2nd level when you choose this circle, you gain the Darkvision trait if you don't already have it, out to a range of 120 feet. Furthermore, you gain the ability to see colors in darkness, as you learn how to discern color from the different shades of gray.

Stonemeld After years of living in the hostile environments of dungeons, you learned special magic to travel and stay hidden in stone. Starting at 6th level, you learn the Meld into Stone spell, if you don't know it already, and when you cast it, you can move through stone at a speed of 10 feet per second for the duration.

Monstrous Wild shape Since you spend so much time around monsters, you have learned to use your Wild Shape to become them. Starting at 10th level, you can now become oozes, monstrosities, and aberrations, in addition to beasts, when you use your Wild Shape. You are still subject to all of the normal rules of Wild Shape, including CR limits and flying speed restrictions.