Welcome to Red rose city .



Images from the Survival-time:



Copyright

You can use the map for any purposes, modify it, or use parts of it as basis for whatever you want to create.

Trailer 1-4, showing the building's history



Trailer Nr.2



Trailer Nr.3:



Trailer Nr.4





Trailer Nr.1Trailer Nr.2Trailer Nr.3:Trailer Nr.4

Credit





Dominic_de_Vos - mainarchitect, project-leader - July 2012 - now





Julian_de_Vos - retired architect & project leader - may 2012 - july2012



Special thanks to all the following listed people, without them, we wouldn't have come that far. Special thanks to the admins from the former lma-server where we started to build this cathedral.





AsmardPing





Marcidom





Litschy





Special thanks to the construction-supervisors from the survival-time which also gave tons of critique.





Will_adams



which has easily

spent 100s of hrs

for this project.



Schotti999





Discodoner





RazzerXmaster





Jojo1998

666Haleth999



which was also deputy architect of the basilica on a early stage

of the basilica. the curved shape of the grass area is for e.g. his idea.

He also invented an anti flicker arrangement of the blocks of the arches

inside the cathedral



Teamtronic2





JonathanEibl





Kleinekafei





Special thanks to the secondary-construction-supervisors from the survival-time





SoeBraLP





Toastar1860





lili_99



whose garden prototype gave

inspiration and was the basis for

the giant garden where the woven

pyramid is.









maxmvp





lukmine





Special thanks to the codesigners and inspiration-givers:





manuela1999 for her breathtaking window-color-designs and her labyrinths in front of the facade.





dromipanuga, for his window design and his garden-element in the front of the cathedral



kirtash22 for his awesome dungeon.





RazzerXmaster for his awesome guild-house inside the main attic of the cathedral, and ofcourse his dungeon.





Bl00dDem0n for his participation with ideas and critique for the giant-pyramid-garden.





Kagenomikazu for his colored window and his participation in the codesign of an side-garden-element at the front of the cathedral





Vincent for his design of an side-garden-element at the front of the cathedral





theborgcaptain for his side-altar





G_andalf for his outstanding critique





_David_12 who also heavily contributed to the fog inside the basilika and to the rendered images

Thanks to:





frederikhill112





Ezreal_von_LMA



Flopsi2000





Krafthammer





lummy87





muxi96





actiont





63killer63





Valcorn





timrompf





timrompf





misterhias





kabum1234





Captaincraps





Creeperblumchen





Sfgamer112





rica44





Superdeather





twilightfan





Michii_Michii





Pusseblumchen





Logi1407





EnteundGans





plants12





tortugh





arschquadrat





KaninchenSasuke





Timohempel





Spermamann





lux576





niflo99





ChrisDeath1996





Wittkolo





Kl373





Joewilburber





undergroundfm





felo3_0





lenz09





megacooly





lwmonster





M_A_U_r_i_C_E





Affenstark





Sinonym





nauck





apfel19





arzeus1234





bl4dutchess





bogi99





fofiffo





chronikel71



crystalchild





derhalk123





dodo1601





cfdd





fearstreet



anhei





fczking10





gecko1199





gmg_ninja





gravieren





haegar22





JannesM1000





jimgurke





king_92





kozmus





kuhai





laerse96





landii





lookas_r





luspig





mar1hu4ana





mimi253





mrlucnicdan





niklas248





pigasus73214





phantomorion





sichel





slavedeathminer





spagettiman





timbold





timmek141





totomusic





trickser





ukepl





veli_1





xaviius





steven_380





phillip150699





chregi3000





kevinfoster





Princessblue





Pie14





goauild





thorbenskywalker





Marcel23128





Lynissea





tate





Bueffeln





Peach





Gregor_01





Mrproxygame





prittwon





Gronkh_3





Madamesunny





Gom.





Benno





sheireen25





FinnLinsbauer





Benjamin_de_Vos





seppi2203











﻿ Obin0tus Gonzx4inator and many more (too lazy to update this list atm)



Special thanks to the admins from the former lma-server where we started to build this cathedral.Special thanks to the construction-supervisors from the survival-time which also gave tons of critique.Special thanks to the secondary-construction-supervisors from the survival-timeSpecial thanks to the codesigners and inspiration-givers:Thanks to:

With this update this project is 5 years old. Changes since last year focus mainly on quality, and completion of already existing structures. The cathedral is as always 'almost' finished, but reaches for the first time the desired quality and feel. This also counts for the garden you see in the titleimage. Most structures take into account that players want to climb, walk or destroy them, so they show great detail in places where you wouldn't expect it.Hope my passion for old-fashioned architecture is somehow contagious to you - enjoy :)About how this project arose:This project was initiated by my brother in 2012 who levelled down a world in survival with a team of aprox 30 people, and constructed an early prototype of some of the cathedrals pillars.Till then I regarded building a cathedral of imaginary blocks as a somewhat crazy hobby, but once he showed me the project and the community I got interested in drawing some proposals for windows which he accepted. Soon after that I buyed minecraft which resulted in me in taking over the leadership of the project.Over time, more than 145 people helped on the cathedral. In the "survival time" it was mostly replicating structures as windows etc. But their task areas involved also farming resources, giving me precious critique and even contributing with own designs to the cathedral. The players contributions include the stained-glass design of many of the cathedrals windows, an altar, many garden-elements, and even parts of the basilica.In the Survival-time, we had a huge wooden scaffolding and train system for transporting resources.But when time went on, the complecity and resources the project demanded increased to a level, where fly , gamemode and worldedit became a necessity to continue it. One central demand I had to the project was that it should be build to the highest standards we as a team could imagine of, and if someone had a proposal which improved something, it was changed, (with me having the final say about it), so most parts of the project are in their 2nd or 3rd ''iteration'. This also includes things as the core proportion of the cathedral which has been changed several times. Since 3 years, I am building rather alone on it, receiving critique and help from time to time.