Three years and five months is a long time. Yes, that’s how long it took to get this game from a first stumbling prototype to a full complete game. Here’s a short list of other stuff that went on during this time:

Got my first job as an audiologist

Moved from Stockholm to Gothenburg

Got a new job (where I had to wear a suit and smile creepy in order to sell implants)

Got hooked on snus (a highly addictive Swedish tobacco product)

Got a new job again (no suit and implants, still smiling though)

Got off snus

Was on the receiving end of a sub machine gun drive by

Got hooked on snus again

Got a new apartment with less bullet holes

Got married and lived happily ever after

Looking back on all those things really tells me how long the Grandpa development process was. I have such respect for Daisuke Amaya and Stephen Orlando or anyone who created a full lengthy game all on their own. Seeing that others had done it before me was truly inspiring.

The next thing ahead is to create the mac version of Grandpa’s Colorful Quest…but my head is also occupied with a much smaller and shorter game. Anyway, I won’t be starting any other three year projects in the very near future. Btw, I’m off snus again.