Rogue: Pistoleer

You welcomed the introduction of firearms with eagerness. These new weapons are a terror on the battlefield, but they have come with drawbacks. Engineers toil to increase ammo capacity, reduce misfires, and speed up the reload process. You will surely benefit from their work, but in the meantime you've decided on a simpler solution - Two pistols is better than one, and four is better than two.

Pistoleer Features

Rogue Level Feature 3rd Pistols, Pistol Brace 9th Ambidextrous 13th Improved Brace 17th Quick and Steady

Pistols

Starting at the 3rd level you gain proficiency with pistols. Additionally you can use two-weapon fighting when wielding a pistol in each hand or when wielding a pistol in one hand and a light melee weapon in the other.

Pistol Brace

One pistol is not enough, even two might not cut it. What if there are three enemies... or four? Starting at the 3rd level you've bought or created a system of holsters for easy access to your pistols. While wearing this brace you gain the following benefits

You may draw and stow a pistol in the brace as part of an attack

You may reload all pistols stowed in the brace as a single action

The brace holds a total of 4 pistols.

Consider the design of your pistol brace - Is it a specially designed coat? A bandolier with simple loops to store the pistols? Or just a series of conveniently placed holsters?

Ambidextrous

Starting at the 9th level you have grown just as competent with your offhand as your main hand. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Improved Brace

At 13th level you have improved your brace, it can now hold an additional 2 pistols.

Quick and Steady

At the 17th level your pistols have become an extension of your body. When you reload your pistols using the Pistol Brace feature you gain advantage on all pistol attacks made during your next turn.