Boxer

Some train in the fields, some train in the ring. You have chosen a life of dedication, pain, and hard knocks. Most soldiers use their weapons as an extension of themselves. But some just need their fists.

Iron Fists

Starting at 3rd level, you’ve honed your fists into deadly weapons. You become proficient with unarmed attacks. Whenever you make an unarmed attack and deal damage, the weapon’s damage increases by an amount based on your level in this class, as shown on the Iron Fist Bonus Damage table.

Iron Fists Damage Table

Fighter Level Damage Die 3rd 1d6 5th 1d8 7th 1d10 9th 1d12

Float like a Butterfly...

Beginning at 7th level, your focus and agility make it harder for enemies to land hits on you.

If you are within melee range of an enemy that you can see, you can choose to Focus on that enemy. While you are focused you can impose disadvantage on any melee attacks that enemy makes against you. Focusing on an enemy requires concentration.

After your Focus ends for any reason, you cannot Focus on another enemy for 1(one) round.

...Sting like a Bee

At 10th level, You have advantage on all melee attacks against an enemy you are currently Focused on. Any attacks made against an enemy other than the one you are Focused on have disadvantage.

Devastating Combo

Starting at 15th level, if you land multiple attacks during your turn onto the enemy you are focused on, you can land an uppercut on the enemy that deals 1 (one) extra damage die. Any enemy hit with this Uppercut must make a Constitution saving throw (DC is 10 + Your Proficiency modifier + Your Strength Modifier) or be Stunned until the end of their next turn.

Once you use this ability, you are unable to use it again until after a short or long rest.

Take a Breather

At 18th level, you've learned how to recover in a short amount of time between bouts. At the start of your turn if you didn't make an attack in your previous turn, you can roll 1 free health die and regain that much health. You don’t gain this benefit if you have 0 hit points.