Gildas Uraim

Medium humanoid (human), chaotic evil

Armor Class 17 (Half Plate + Shield)

17 (Half Plate + Shield) Hit Points 123 (19d10 + 19)

123 (19d10 + 19) Speed 30 ft.

STR DEX CON INT WIS CHA 16 (+3) 11 (+0) 12 (+1) 10 (+0) 16 (+3) 14 (+2)

Saving Throws Str +3, Dex +0, Con +5, Int +0, Wis +7, Cha +6

Str +3, Dex +0, Con +5, Int +0, Wis +7, Cha +6 Resistances lightning, thunder

lightning, thunder Senses passive Perception 13

passive Perception 13 Languages Aquan, Common

Aquan, Common Challenge 13 (11,000 XP)

Legendary Resistance (2/Day). If Gildas fails a saving throw, he can choose to succeed instead.

Storm God's Eminence (5/Day). Gildas can use a bonus action to empower his melee attack. Until the end of the turn, his melee weapon attacks magically deal an additional 10 (3d6) lightning damage on a hit

Thunderbolt Strike When Gildas deals lightning damage to a Large or smaller creature, he can also push it up to 10 feet away from him.

Reactions

Wrath of the Storm. Gildas can thunderously rebuke attackers. When a creature within 5 feet of Gildas that he can see hits him with an attack, he can use his reaction to cause the creature to make a DC 15 Dexterity saving throw. The creature takes 9 (2d8) lightning or thunder damage (his choice) on a failed saving throw, and half as much damage on a successful one.

Actions

Multiattack. Gildas attacks twice with Kraken's Heart

Kraken's Heart. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage and the target must succeed on a DC 14 Constitution saving throw or be stunned until the end of the turn.

Open the Eye (1/Day). Gildas removes his eyepatch to reveal his cloudy, grey eye, causing a storm to surround him to a distance of 120 feet. In the center of the storm is a clearing, 30 feet in diameter. The storm and the eye are both stationary. Each creature that starts or ends its turn within the storm must succeed on a DC 20 Dexterity saving throw or take 14 (4d6) bludgeoning damage, half as much on a successful one. Traveling through the storm counts as difficult terrain. Creatures within the clearing suffer none of these effects. The storm persists until Gildas wills it to end or he falls unconscious.

Legendary Actions

Gildas can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn . Gidlas regains spent legendary actions at the start of his turn.

Retaliate. Gildas makes one melee weapon attack. He can expend a use of Storm God's Eminence to empower the attack without requiring a bonus action.

Lightning Reflexes. Gildas casts bane, freedom of movement (self only), or lightning bolt without expending a spell slot or material components, and then moves up to his speed.

Bane as a 10 ft circle centered on Gildas, lasts 1 turn. Each creature within the diameter must succeed a DC 15 Charisma saving throw. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

Freedom of Movement: Gildas' movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce his speed nor cause him to be paralyzed or restrained. Gildas can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has him grappled. Finally, being underwater imposes no penalties on Gildas' movement or attacks. This effect lasts 1 hour.

Lightning Bolt: A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from Gildas. Each creature in the line must succeed a DC 15 Dexterity saving throw or takes 4D6 lightning damage, or half as much damage on a successful one. Using this action costs 2 Legendary Actions.

Storm Surge. Gildas calls lightning to surround him. Each creature within 15 feet of Gildas must succeed on a DC 18 Dexterity saving throw or take 13 (2d6 + 6) Lightning damage and be knocked prone.