Circle of Flames

Druids of the Circle of Flames are servants of the primal spirits of Fire.

They praise fire as an important part of the natural order, burning away the old and dying wood and clearing a space for new things to grow.

Just as fire is a crucial part of many ecosystems, causing new seedpods to open and beginning the cycle of life anew, so to do druids of this circle destroy that which has grown corrupt and decayed, reducing them to ash so that new and pure institutions can take root in their absence.

Circle Spells Your mystic link to the primal flame grants you access to certain spells. At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Flames Spells table.

Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you. Circle of Flames Spells Druid Level Circle Spells 3rd Flame Blade, Scorching Ray 5th Elemental weapon, Fireball 7th Conjure Minor Elementals, Wall of Fire 9th Conjure Elemental, Flame Strike

Command Flames Starting at 2nd level, you gain 2 cantrips that can deal fire damage. You consider these cantrips to be Druid cantrips.

Soul of Fire At 2nd level, you gain the ability to manifest your inner fire. As an action, you can expend a use of your Wild Shape feature to form an aura of fire, rather than transforming into a beast form, and you gain 5 temporary hit points for each level you have in this class. While this feature is active, you gain the following benefits: • You have resistance to Fire damage. • Your melee weapon attacks deal an extra 1d6 fire damage to any target they hit. These benefits last for 10 minutes, until you lose all these temporary hit points, or until you use your Wild Shape again.

Flamespeaker At 6th level, you gain the ability to cast Speak with Flames, a unique variant of Speak with Plants that targets non-magical fires instead of plants. The fires do not know anything that happened before they were started. Additionally instead of creating or ending difficult terrain you can cause the fires to refuse to burn selected targets or to spread outwards at a rate of 5 feet per round.

You can use this ability a number of times equal to your wisdom modifier (minimum 1) and regain all uses after a long rest.

Fire form At 10th level, you can expend a use of Wildshape to transform into a Fire elemental.