TL:DR at the end.

Introduction

Greetings and happy new year! My name is Sindrex and welcome to a special entry in the Boolean DevBlog! It is time to celebrate, the Alpha 2 is finally completed! Woo! A bit behind schedule, but not at all bad. Before that though, a little summary of my holiday. The christmas holiday which we celebrate here in Norway (and many other places) is always a joy to take part in. Good food and good people (usually family). I have also played quite some of Borderlands 2 with my two fellow brothers and too much of Stardew Valley with my group of friends (LAN-ed it for a total of 24 hours in 48!). Today however, holidays are over and student life has once again started up. This time even harder than usual, with a 3-week SCRUM project. It will be a challenging and interesting set of weeks coming for me! But, enough of me, what about the development?

Alpha 2 Features

For those not up to date on what Alpha 2 brings, here is a summarizing list:

Graphics, gameplay, audio and keybind Options . Made to be expandable in the future.

. Made to be expandable in the future. 1 short (2 min~), looping music track by yours truly.

track by yours truly. 1 SFX track for placing tiles and clicking buttons and switches (same track).

track for placing tiles and clicking buttons and switches (same track). Simple World Options for each save, including expanding (reworked into here), tile- and placing lock and some statistics. Made to be expandable in the future.

for each save, including expanding (reworked into here), tile- and placing lock and some statistics. Made to be expandable in the future. Undo mechanic, allowing you to erase mistakes. In addition, you can set the amount of saved undos yourself under gameplay options .

mechanic, allowing you to erase mistakes. In addition, you can set the amount of saved undos yourself under gameplay options Various minor UI fixes and bug fixes.

Progress since last time

Undo finished again.

Undo limit settable under gameplay options. Recommended is under 100, but it’s a free country.

Added version control (Github) for Boolean! Finally I do not need to make my own backups of the game.

Cleaned up some code (not nearly enough, but if it works it works) and cleaned up the unity hierarchy for the main scene. Much more organized now.

Fixed some bugs.

Image showing the settable undo limit in Boolean.

Next up in Boolean

Alpha 2 was a behind schedule, I will admit. Luckily, the next upcoming challenge, the Norwegian Game Awards (student gamedev contest, Link), has been scheduled later than normal this year. The deadline for entry is 1st of March. Which means I will get enough time to be able to fit the puzzle and tutorial features I envision for the NGA-version. That is what will be the fabled Alpha 3.

TL:DR

Alpha 2 is finished! Features: Options, world options and undo mechanic. Most bugs are gone and cleanup of code/unity hierarchy is done. Next up is Alpha 3 for NGA 2019.

Until next time.

Roadmap – Twitter – YouTube