This is a modern deck I'm quite proud of. It is based on the popular cheating out Emrakul / progenitus modern deck, but with my own twist, and slightly different creatures (for good reason). One thing that makes me really proud of this deck is that I managed to pull it off with minimal cost, and zero dual lands! I will go into detail on all the cards, any input is greatly appreciated. In my opinion, there is always room for improvement, but it still has the ability to get emrakul out pretty quick.

Creatures : 2 Emrakul, 2 blightsteel colossus, and a Worldspine Wurm.

these creatures give the name of the deck and are the win cons. these are creatures I believe to be very powerful in modern. The main reasons why I didn't go for 4 emrakuls and progenitus is to protect against systematic exile against emrakul, pithing needles, cards that search your library for the same card and exile it, and also flat out just price. This is a budget cheating deck after all! Here are the reasons for these creatures :

Emrakul : Really needs no reason. Stupid big flyer with annihilator 6 and protection from colored spells? That's going to be tough for anyone to recover from.

Blightsteel colossus : this is to get around lifegain decks, and sometimes to just use through the breach to get it out and win. Your opponent has 100 life? no problem. Kill them with an 11/11 infect indestructible trampler.

Worldspine Wurm : This is a card that most people do not get right away. Since some of the ways to cheat out the big creatures involve sacrifice at the end of the turn (through the breach), I would still get the tokens from the wurm. That means three 5/5 wurms with trample anytime the wurm hits the graveyard, so even though I use through the breach I still have a board presence (potentially on turn 3 I might add). This also deals with removal. (counterspells deals with exile).

One thing you will notice is that all the creatures shuffle back into the library. This is to keep polymorph and through the breach useful throughout the whole game, and also the eldrazi shuffling back into the library with the rest of the graveyard mean once I thin out my lands, its potentially just spells and creatures (although I doubt it will get to that point).

The main cheating cards are polymorph, through the breach, and proteus staff. Polymorph can potentially combo from the 0/1 plants from Khalni garden (the only reason this card is in this deck is to pop tokens for free as I am running no green), as well as Blinkmoth Nexus's, krenko's command, and the wurm tokens. Through the breach is in here because you could be holding one of the creatures, and is supplemented with the mana ramp cards (desperate rituals) resulting in a turn 3 emrakul or ulamog. Proteus staff exists to "shuffle" a token back into the deck to produce one of the big 5 creatures. This could also result in a turn 4 emrakul.

Inkmoth's are in there to help blightsteel incase I need to infect to death, and also helps proteus staff and polymorph, as well as protecting against weenie decks until you can get the cards you need to control or combo out.

The 11 counter spells exist to keep the opponent controlled until you can combo out. Remand is useful for the card draw as well as slowing down the opponent. Izzet charm is useful for card draw as well as non creature counter spells, and the scry on condescend is incredibly useful. the 13 cards that provide card draw are used to thin out the deck for combo pieces. Krenko's command is there to put out weenies for blocks, as well as help polymorph and proteus staff.

All in all this deck has been very powerful in playtest, and especially for a competitive modern deck that uses no dual lands. It managed to come 8 / 16 in a small modern tournament, being weak against modern goblins, and discard decks, however being surprisingly powerful against jund. (I destroyed a $3000.00 jund deck which felt great). I find it can beat mostly any midrange deck, but is weaker on the turn-2-win aggro decks.

One glaring hole in this deck is that I still have no sideboard. I have considered maybe just doubling up on cards that I have fewer of and then putting those in if they are particularly effective for the matchup. (Example : I currently have 3 proteus staff's in the main and 3 through the breach, so I would put one of each in my sideboard so I could put either or both in if they are particularly effective in the matchup.)