The Drakhaon scaled terror of the northern night.

The Drakhaon In the frozen wastes of the far north there exists a type of dragon whose cruelty and terror are seldom rivaled, even among other draconic creatures. With scales as black as night, and eyes of pure sapphire blue which bely an intelligence matched by few, the Drakhaon have terrorized the frozen wastelands and haunted the legends of northern villages for as long as the tundras have been settled by man. As rare as they are, I have studied those which I could find, and filled in some gaps through the study of legends. Description The Drakhaon has black scales, which can at first lead to being mistaken for a Black Dragon to those who haven't seen one. Upon closer inspection, the physical shape is much more similar to a Red Dragon, though as they age they become leaner and quicker. The eyes glow a Sapphire blue, as cold as ice. Their breath weapon is an interesting conundrum as it is fire of a sort. The fire which they breathe is a blue the color of the night sky, throughout which are tiny dazzling lights like stars. Those who have survived the fire, though an incredibly small number, have said that it felt as if their flesh froze while their blood boiled. Their skin melted while their bones chilled. From between the scales of the Drakhaon seep a dark mist, which conceals their presence in the dark and makes them extremely difficult to spot. Origins Though there is little which could allude to the origins of this horrific creature, the legends having been passed down so long, are less than reliable. There are stories in more than one frozen village which imply a dark sorcerer twisting the nature of young Red Dragons to create the Drakhaon. This is supported by the similar shape and the arcane fire which they breathe. The only beings which would be able to corroborate this story would be the oldest of the Drakhaon themselves, and any who got close enough to ask would be unlikely to share their findings. Drakhaon Wyrmling Medium Dragon, Neutral Evil Armor Class 18

Hit Points 70(10D8+20)

Speed 30ft. 30ft. Climb 60ft. Fly STR DEX CON INT WIS CHA 16 (+3) 14 (+2) 13 (+1) 16 (+3) 12 (+1) 10 (+0) Saving Throws DEX +4, CON +3 INT +4 CHA +2

Skills Perception +2 Stealth +4

Damage Resistances Cold, Fire

Senses Dark Vision 120 ft., Passive Perception 13

Languages Draconic, Common

Challenge 5 (1800 XP) Actions Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage. Drakhaon Breath (Recharge 6): The Drakhaon exhales arcane fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one. This damage bypasses fire resistance and treats fire immunity as fire resistance. Young Drakhaon Large Dragon, Neutral Evil Armor Class 19

Hit Points 127 (17d10+34)

Speed 40ft. Climb 40ft. Fly 80ft. STR DEX CON INT WIS CHA 18 (+4) 23 (+6) 14 (+2) 24 (+6) 14 (+2) 10 (+0) Saving Throws DEX +10 CON +6 INT +10 CHA

Skills Perception +4 Stealth +10

Damage Resistances Cold, Fire

Senses Dark Vision, Passive Perception 16

Languages Common, Draconic

Challenge 11 (7,200 XP) Black Mist From between the Drakhaon's scales seeps a black mist, concealing it's serpentine form. The Drakhaon gains advantage on stealth checks in total darkness. Actions Multiattack. The Drakhaon makes three attacks, one with it's bite and two with it's claws. Bite Melee Weapon Attack +8 to hit, reach 10 ft. one target. Hit (2d6+4) plus (1d6)fire damage Claw melee Weapon Attack _8 to hit, Reach 5 ft. One Target. Hit2d6+4 Drakhaon Breath (Recharge 5-6): The Drakhaon exhales arcane fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one. This damage bypasses fire resistance and treats fire immunity as fire resistance.

Adult Drakhaon Huge Dragon, Neutral Evil Armor Class 21

Hit Points 150 (19d12+57)

Speed 40 ft., climb 40 ft., fly 80 ft. STR DEX CON INT WIS CHA 18 (+4) 26 (+8) 16 (+3) 27 (+8) 20 (+5) 10 (+0) Saving Throws DEX +16 CON +9 INT +16 CHA +6

Skills Perception +6 Stealth +14

Damage Resistances Cold, Fire

Senses Dark Vision, Passive Perception 21

Challenge 18 (20,000 XP) Black Mist From between the Drakhaon's scales seeps a black mist, concealing it's serpentine form. The Drakhaon gains advantage on stealth checks in total darkness. Legendary Resistance (3/Day). If the drakhaon fails a saving throw, it can choose to succeed instead. Actions Multiattack. The drakhaon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: (2d10 + 4) piercing damage plus (2d6)fire damage. Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: (2d6 + 4) slashing damage. Tail. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: (2d8 + 4) bludgeoning damage. Frightful Presence. Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. Fire Breath (Recharge 5-6). The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one. This damage bypasses fire resistance and treats fire immunity as fire resistance. Legendary Actions The drakhaon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The drakhaon regains spent legendary actions at the start of their turn. Detect. The drakhaon makes a Wisdom (Perception) check.

Tail Attack. The drakhaon makes a tail attack.

Wing Attack (Costs 2 Actions) The drakhaon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 4) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. Ancient Drakhaon Gargantuan Dragon, Neutral Evil Armor Class 23

Hit Point 378 (28D20+84) Speed Speed 40 ft., climb 40 ft., fly 80 ft. STR DEX CON INT WIS CHA 19 (+4) 26 (+8) 19 (+4) 30 (+10) 21 (+5) 10 (+0) Saving throws DEX +15 CON +11 INT +17 CHA +7

Skills Perception +7 Stealth +15

Damage Resistances Cold, Fire Senses Dark Vision, Passive Perception +22

Challenge 25 (75000 XP) Black Mist From between the Drakhaon's scales seeps a black mist, concealing it's serpentine form. The Drakhaon gains advantage on stealth checks in total darkness. Legendary Resistance (3/Day). If the drakhaon fails a saving throw, it can choose to succeed instead. Actions Multiattack. The drakhaon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: (2d10 + 4) piercing damage plus (2d6)fire damage. Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: (2d6 + 4) slashing damage. Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: (2d8 + 4) bludgeoning damage. Frightful Presence. Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Fire Breath (Recharge 4-6). The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one. This damage bypasses fire resistance and treats fire immunity as fire resistance. Legendary Actions The drakhaon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The drakhaon regains spent legendary actions at the start of their turn. Detect. The drakhaon makes a Wisdom (Perception) check.

Tail Attack. The drakhaon makes a tail attack.

Wing Attack (Costs 2 Actions) The drakhaon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 4) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. Additional material In my study of the drakhaon, I discovered some additional materials created fromt eh creature. Some items forged from slain creature. A spell created by an ancient wizard who studied them. I even managed to create a spell of my own based on my studies. Here, I will detail them for future generations. Items Drakhaon Cloak Wonderous Item, Rare (requires attunement) This cloak of sleek, glossy black drakhaon scale emits a black mist while in shadow. While wearing the Drakhaon cloak, the wearer gains advantage on all Dexterity (Stealth) checks made in darkness or dim light. In addition, the cloak has 3 charges. While in darkness or dim light, the wearer may expend one of those charges, as an action, to be concealed in a cloud of black fog. For the next minute, the wearer gains three-quarters cover against all attackers that are at least 10 ft. away. The charges are restored after a long rest. Starstrike Weapon (spear), Legendary (requires attunement) This spear is said to have been forged by a master smith who convinced a drakhaon to assist in his magnum opus. What he paid for this, the world may never know. The metal is a gleaming dark grey. the handle is wrapped in dark leather intricately etched with dragon scales. In the spear head is set a marvelous deep blue sapphire carved into the shape of an eye. When thrown it becomes a dazzling javelin of night-blue flame, filled with pinpricks of white light. You gain a +3 to attack and damage rolls made with this magic weapon. Additionally, Starstrike has 10 charges. Whenever you make a ranged attack to throw Starstrike, you can expend a charge to deal an additional 1d10 fire damage to the target on a hit. Attacks made by Starstrike bypass fire resistance, and treat fire immunity as fire resistance. The weapon regains 1d4+1 charges at dawn. Additionally, you may spend 4 of the weapons charges to cause the weapon to emit a bright blue light. For 1 minute, at the beginning of your turn, creatures who can see you must make a DC 19 CON save or be blinded until the beginning of your next turn. Spells Drakhaon's Covetous Flame 5th level Evocation Casting Time: 1 action

1 action Range: 60 feet

60 feet Components: V S M (a piece of wood charred with drakhaon flame)

V S M (a piece of wood charred with drakhaon flame) Duration: Concentration, Up to 1 minute

Concentration, Up to 1 minute Classes: Bard, Druid, Wizard Choose a single held or unattended item within range which is size medium or smaller. The object is coated in a layer of glittering blue flame. The item takes no damage as a result of this spell. For the duration, any hostile creature who picks up the item takes 3d8 fire damage. this damage bypasses fire resistance and treats fire immunity as resistance. If a hostile creature is holding the item at the beginning of their turn, they take 3d8 damage. Each time a creature takes this damage, they must make a CON save against your spell DC or drop the item. If struck by an object which is the target of this spell, they take 3d6 fire damage, which bypasses fire resistance and treats fire immunity as resistance. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th. A weapon with this spell on it deals an additional 1d6 for each spell slot above 5th. Drakhaon's Fire 3rd level Evocation Casting Time: 1 action

1 action Range: 30 feet

30 feet Components: V S M (a stick charred by lightning)

V S M (a stick charred by lightning) Duration: Concentration, Up to 1 minute

Concentration, Up to 1 minute Classes: Bard, Druid, Wizard, Warlock A blast of arcane blue flame erupts from your hands. Each creature in a 30-foot cone must make a Dexterity saving throw. A creature takes 5d8 fire damage on a failed save, or half as much damage on a successful one. The damage bypasses fire resistance and treats fire immunity as resistance. At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 4th.