The last month was a really intense and productive one for all of the dedicated people working at Ultra. Following our successful public sale, we took the needed time to organize the team and refine our strategy ahead of our next milestones.

The team is focused strongly on development. Every day we strive to make sure the Ultra platform will be what people are waiting for: a complete solution that can compete with the giants of this industry.

We believe that our most important task is the development of a reliable games distribution platform and the results of our recent activity geared toward that goal are presented to you in this community update.

Since our last update, we have spent the majority of our time QA testing and validating our store front and developer center to be sure our beta runs as smoothly as possible. This has led to some changes and additional feature development that greatly improves functionalities of the platform. Currently, we are focusing on the underlying technical layers that allow the front end UI to interact properly with our blockchain.

We know that our community is excited to see our development progress, so we have decided to create exclusive videos of the platform in action, which will be released soon.

Our videos will show the look and feel of the store and how easy it is to navigate through it and at some point, a full walk through of the developer center. Players won’t have access to the dev center, but we think showing this functionality is key to understanding why Ultra is attractive for game developers, and of course how the tokenization of games works in the backend.

The second big focus of development is our EOSIO based blockchain. We are currently finishing the final pieces of code, and preparing to launch the testnet. In conjunction, we’re preparing a detailed blog post about it to give you more insight into how we’re using the blockchain to power our platform.

Of course, in addition to the technical development, we are constantly working to build strong relationships within the games industry. We know developers are frustrated with current options and we’re reaching out to those that are ready for a paradigm shift. With large established companies already promoting this new tech, we have even more credibility to bring to bear.

On a regular basis, we continue to onboard new developers eager to adapt their games to a distribution platform that has unparalleled technical and economic incentives. To achieve this, our team members regularly attend to major events around the globe to connect to various game devs and important companies in the games industry!

These events provide us the opportunity to show our latest builds of the platform and to collect important feedback and suggestions about our product. We also create new contacts, strengthen existing relationships, and increase awareness with different actors in the industry!

Here is a report about what we did in China and Paris.

Many of you asked us what happened at ChinaJoy Expo & Conference. It was an incredibly interesting event for Ultra. Three of our executive members traveled to Shanghai: David Hanson (CEO), Edward Moalem (CSO) and Melissa Brown (Senior Director Developer Relations).

The biggest games industry show in all Asia.

It was a very busy week filled with back to back private meetings with Asian game developers, important talks with our Chinese partners to show them our progress and expectations, and meetings with other partners who also attended the show.

Our partners are very happy to see our progress and are enthusiastic about finding new ways to work together. We were introduced to even more interesting developers and were offered the opportunity to work with large well known brands and IPs to find unique ways to monetize and distribute their games.

Overall, we received great feedback on the functionality of the platform including the following quote from Ritche Corpus, Head of Worldwide Content of AMD!