drift0r

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Member Back to Top Post by drift0r on The patch is a lie! I've self tested every single machine pistol in MW3 on Xbox360 and found that all of them have been majorly buffed. Speaking very generally, I'm finding the single machine pistol rate of fire has been nerfed on some of them, and the akimbo rate of fire has been buffed on all of them. Changes from single to akimbo range from 25-48% increases in speed. Going to upload a video and post it under here soon with proof. Can anyone else do some bro testing for backup?



Also, I've tested damage and range, they do not appear to have been changed.

theuberelite

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Member Back to Top Post by theuberelite on Oops, just made a thread on this myself.



A single FMG9 will shoot 32 bullets in 2.3 seconds. (834 RPM) (808 RPM using n-1 method?)

Akimbo FMG9s, only shooting 1 gun, shoots 32 bullets in 1.667 seconds. (1151 RPM) (1115 RPM using n-1 method?)



" Nerf to all Akimbo weapons (reduced fire rate)"

You're hilarious, IW.



I'll provide my own video/picture proof, I just wanna add some titles or commentary and I'm stuck in class right now.



Video was recorded at 30 FPS so there will be a slight inaccuracy (the game was playing at 60-70 FPS).

I also didn't use the n-1 formula for fire rate, I just realized that.



EDIT: Friend got faster times for emptying the clip, but the same difference in time to empty. (2.17 and 1.54)



It's about a 28%-30% increase to fire rate by using akimbo, rofl

theuberelite

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Member Back to Top Post by theuberelite on I'm moreso shocked that they wouldn't have Quality Assurance teams to test for shit like this. Bugs like this are easy to make, but a simple test would have made things obvious. It literally took me 2 minutes to test and find out that they failed.



It's pretty simple to create the bug in pseudocode and planning, as well as when you put it in the code.

"Hey guys, lets lower the fire rate by 25% whenever they're running akimbo"

"alright, sounds good"

if (attachment == "Akimbo") {

realfirerate = defaultfirerate * 0.75;

}



Where firerate is the time between shots.

Of course thats a very rough sketch and theres a lot more indepth to it, but you get my point. They really need to test their shit.