Hoi, chummers! We’ve got new Shadowrun, Sixth World products to keep you running hot during the coldest winter months, including the explosive new campaign sourcebook, Cutting Black.

Shadowrun, Sixth World Core Rulebook – Revised PDF (PDF only, $19.99)

This re-release of the Shadowrun, Sixth World Core Rulebook PDF includes all current errata. Bundled with this release is the form-fillable character sheet PDF, as well as the e-publication “Between a Corp and a Hard Place,” originally serialized in gaming trade publications.

Customers who previously purchased the PDF version of the Shadowrun, Sixth World core book will receive an updated version free of cost via the platform on which they originally purchased the PDF (CGL web store or DriveThruRPG).

Shadowrun, Sixth World GM Screen (Print only, $29.99) – Street date Jan. 22, 2020

Activate your Shadowrun table and experience a gamemaster screen unlike any other! Features include a large outward-facing pocket for the insertion of various scene inserts—included in the pack—to change up the players’ visual experience. A variety of interior card pockets allows the GM to quickly and easily track NPCs, and other reference cards. Finally, a series of Reputation trackers are built directly into the screen, enabling a runner team to track their heat from Ares to Aztechnology, and more, changing up the games as they play.

Cutting Black (Print+PDF, $44.99; PDF only, $22.99) – Street date Feb. 12, 2020

Total Dark

Voices scream in the darkness. Voices of the lost drift through the night. Their sound is despair, sorrow, and terror. The noise grinds at your soul, but only thing worse than listening to the chorus of pain is joining it.

The world is changing. Desperate times require desperate measures, and the ground beneath your feet will shake when those measures are meted out. Hold on, buckle up, and try to survive. Parts of the world are cutting to black—so keep your guard up, be prepared, and don’t let the dark consume you.

Cutting Black is a campaign book to help launch players and gamemasters into Shadowrun, Sixth World. With breaking news and world-shaking events, it provides material to carry players through months of games—if they can survive that long.