[In Progress] Added 2 new NPCs. Added 2 new special actions exclusively for their use. [Changes and Additions] Made it possible to throw all food items. When food items that don't have special effects are thrown and hit hungry characters, they will get eaten within that turn. When this happens, there is a chance that 10 turns of [Breathing Difficulty]### will be applied to that character. When throwing mochi at characters other than the player character, this effect will take precedence over the chance of applying Choked. If the food item hits a character who isn't hungry, it will deal weight-dependent damage. Like natto, food items thrown will disappear whether they hit their target or not. Chestnuts are the only exception to this rule. This feature can be used to feed NPCs cursed or poisoned food, or to shove food down the throats of pets who are slow to eat. Or you could pretend to be a certain plumber and defeat enemies by throwing turtles and vegetables at them. You can also change the sex of non-pet NPCs by throwing forbidden meat at them.

Added [Breathing Difficulty]### status ailment as a milder version of Choked. Made the status ailment display for the Japanese version slightly wider to accommodate the longer name. [Breathing Difficulty]### will not disable actions, but the character will stagger while moving and also take damage over time. Choked will now disable all actions and also do damage over time.

[Fixes] Fixed [Choked] status ailment not going away even when the status ailment's strength has decreased naturally with time to the point that the character is able to breathe. ### - terminology subject to change.