Wild Bill's Gun of Mending

Wild Bill Coalfoot was the best gunslinger in all of Hrakhamar. Sometimes Wild Bill Coalfoot would get drunk and shoot up dwarven valuables and blast holes into things he shouldn't. After awhile the dwarves of Hrakhamar had had enough. As punishment for the massive amount of destruction Wild Bill caused, the dwarves of Hrakhamar sentenced Wild Bill Coalfoot to a lifetime of fixing, mending, and repairing things. Wild Bill Coalfoot found the traditional method of fixing, mending and repairing things to be slow and boring... and he missed shooting things. So, he commissioned some insane wizard to forge him an item that combined all of the fixing, mending and repairing that he was sentenced to do, with all of the pleasure and excitement of blasting things with a gun... And thus. the Gun of Mending was born.

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Gun of Mending

The Gun of Mending is a one-handed ranged "weapon". When used, the Gun of Mending shoots the cantrip Mending at a target. The Gun of Mending has the following properties:

When firing the gun, the player must make a successful Dex throw to hit it's target.

Holds up to 6 rounds of ammo.

Only one target can be targeted per action.

Up to 2 bullets can be fired at one target per 1 action.

Requires 1 action to reload

To fixing the jam requires 1 action and for the the user to beat an DC 10 intelligence check.

Range and Size of Target

Accurately hitting a target varies in diffuculty based on the size and distance of the target. The Gun of Mending automatically hits any target within 5 feet.

Size and Range

Size Range Dex DC Tiny 30/60 15 Small 30/60 11 Medium 30/60 8 Large 30/60 5 Huge/Gargantuan 30/60 3

Bullets of Mending

cantrip transmutation

Casting Time: 1 action

1 action Range: varied

varied Components: M (lodestone)

M (lodestone) Duration: Instantanous

When a lodestone is fired from the Gun of Mending it is charged with dwarven magic a becomes a Bullet of Mending. Upon impact with an object, the bullet repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.