Combat

125% Ailment Stack Duration

+15% Attack Speed Score

+6 Added Block Chance and allow any weapon to block

+55% Block Efficiency

+123% Critical Chance Score

+140% Critical Damage

-30% Damage

+36% Attack Damage

+32% Melee Weapon Damage

+8% All Projectiles Damage

+48% Spell Damage

+10% Material Damage

+30% Occult Damage

+10% Sacred Damage

+12% Spell Casting Speed Score

+25% Aether Damage

+22% Willpower Cost decrease

+50 Wisdom

-5% Movement Speed per "Inexorable" Point

+6% Damage per "Inexorable" Point

+0.1% Health Regeneration per "Inexorable" Point

+10% All Resistances Score per "Inexorable" Point

+0.5 Health Regeneration for every Health point on equipped Bruiser Chest-piece

You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge.

+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Chest-piece

+0.5 Health Regeneration for every Health point on equipped Bruiser Helmet

Gain All Resistance Score equal to +1 multiplied by the All Resistance score on equipped Heavy Helmet

You regenerate Health and Force Shield equivalent to +2 times the Health given by your equipped Rogue Helmet each time you complete a successful Passive Dodge.

+0.01 Force Shield Regeneration for every Force Shield point on equipped Sorcerer Helmet

+4% Block Chance per "Fortress" Point.

Dealing Sacred Damage instantly kills Enemies below +15% of their Max Health (Underlings and Specialists only)

Occult Damage increased by +7% for every Curse Stack an Enemy has

+20% Damage decrease per "Tenet" Point