What the developers have to say:

Why Early Access? “We're trying something new, a retro-styled vehicle moba. This isn't a racing game, it's more like Unreal Tournament meets Rocket League. We think that sounds fun, but ultimately we want community feedback to drive where we take the idea.” Approximately how long will this game be in Early Access? “Hopefully less than two months. We're prepared to spend the time to get it right, this is our baby, and we won't push it out into the cold until we're sure it's ready.” How is the full version planned to differ from the Early Access version? “We've got our own list of content and features we want to see, so we want to feel what the community actually wants and prioritize. We know that despite a lot of time thinking about this, some random player is going to suggest something after we release it that blows our mind.



So we want to release with more content and a game that's had some time to iterate over ideas until we think everyone enjoys it.” What is the current state of the Early Access version? “We've got all our game modes in, split screen, multiplayer, AI players, etc. It's playable, it works :)” Will the game be priced differently during and after Early Access? “We plan to gradually raise the price as we ship new content and features. We think the game a lot of room for growth.” How are you planning on involving the Community in your development process? “We want this to be an esports title you can play with your friends on the couch, but that requires a lot of planning and a solid understanding of what your players want. The sooner we get these players onboard to tell us what they want, the sooner we can start to build what the players want.”