It’s undeniable that Riot Games got its share of negative press this year. From infrastructure issues, to employee behavior outbreaks and poorly planned events it has been a rough year for Riot. In all of this animosity the classic “LoL is dying” debate inevitably arises in the community. To those defending this argument may want to add the following report to their arsenal.







In a recent report on internet usage by Sandvine, an interesting statistic pops up. League of Legends has a 26.42% of global gaming traffic share and is occupies at 51.53% of all gaming connections worldwide. Although this doesn’t speak to whether LoL is on a decline, it definitely makes a statement about the current popularity of the game. The statistics don’t tell the whole story however they provide facts for viewers to form their own opinions. Notably Fortnite is right behind Lol by a fairly large margin, however I'm sure NA LCS players will help boost this statistic in time.





PUBG ranks 5th on the list at only 6.02%, while the game has died in the West, it has absolutely taken over the Asian market in the form of a mobile version. It isn't easy to draw conclusions from this data however it is important insight for those interested.





Written by: Benson Cheng @1337sn1per



