Quantic Dream enjoys its best start



The game Detroit: Become Human has already attracted 1 million buyers, according to the French studio. It was developed in four years, in Paris.



Quantic Dream prides itself on never following up on its video games and preferring to create totally new worlds. On the other hand, their successes have an air of déjà-vu. "We have just passed the million mark sold for Detroit: Become Human, two weeks after the release of the game, said Guillaume de Fondaumiere, the deputy CEO of the French independent studio. This is clearly our best start. The previous title of this flagship of narrative video games, Heavy Rain, in 2014, took five weeks to break the milestone of one million copies. In total, it attracted 5.5 million players.



Only available on Playstation 4, the commercial performance of the game must be compared with other titles reserved for the Japanese console. In this category, Quantic's game does not compete with the recent God of War by Santa Monica studio and its 3.1 million sales in three days. But the multiple-ending scenario imagined by Quantic Dream founder and creative star David Cage is also more demanding.



Developed in four years in the twentieth arrondissement of Paris, Detroit: Become Human has been pre-funded by Sony. The partnership between Quantic Dream and the manufacturer of the PS4 has been renewed with each new game for twelve years. Discussions are underway for the studio's next project, which won't come out until several years.



"Our revenue depends on Sony's advances and our profitability (depends on) the success of our games," says Guillaume de Fondaumière. He claims 10 million euros in annual revenue. His company has 115 employees on permanent contracts and at certain stages of the development of the game, more than fifty professionals in fixed-term contracts.