MODELING

From enhancements to topobuild to improvements in working with soft radius selections, Houdini 16.5 continues to strengthen our growing modeling toolset. Whether you are creating game art, preparing a model for large scale destruction or modeling a character, Houdini has the right tool that is supported by our non-destructive procedural workflow.

POLYREDUCE

More and more 3D artists are encountering huge datasets such as scanned meshes that need to be simplified. The new Polyreduce tool in Houdini 16.5 lets you efficiently perform large reductions while preserving profiles, UVs and more. The robustness of this feature makes it an important part of your toolset to the point that it can replace 3rd party poly reduction products you have come to rely on.