Champions of Doombringer

Ryan Sutherland here, this time to preview the twenty new champions coming out with our upcoming set, Doombringer! But pictures are worth a thousand words, so let’s dive straight in, shall we?

The first of our champions is Mistress Eravyn, one of the succubi that prowls across Entrath. Mistress works well with both the Rebirth troops of Doombringer along with all of Blightbark’s Deathcry troops of the past. With a little work and careful planning, you might just get multiple cards out of a single use of her power. That’s value!

For fans of Uzzu from Primal Dawn, we’ve brought back a new way of fixing your thresholds with Ignatius. This time the fixing is a bit more expensive and requires you to invest in [DIAMOND] first, but once you’ve gained [BLOOD] [DIAMOND] [RUBY] [SAPPHIRE] and [WILD] , Ignatius provides a great source of health gain if the game goes long.

Tashi is leader of the Hired Horn clan that is stationed in the Hyperborean mountains. Tashi is an aggressive champion that helps keep you on the offensive with an extra body that can attack immediately for impressive tempo gain.

Our first Manti champion is a master of the Way of the Snake. Thk’tatcha can remove any obstacle from his path, even if it’s just for a moment. His power allows you to strike with your troops by removing a troublesome blocker or permanently get rid of a card of your choice by combing with some of the Cult’s discard effects.

We also have a brand-new witch champion for Wild. Wicked Wilda plays well with the Merry Caravan by allowing one of your lower cost troops become a monster that triggers your Rowdy abilities. Not to mention, that +2 [ATK] +2 [DEF] is great for that extra edge in limited.

The next group of champions I have to show you today are a little different. They have a new mechanic which requires you to collect a certain troop type for maximum value. You may have noticed a new troop type from last set, Familiars. Well, they are coming back with a vengeance as the helpers to our elemental masters (who we previewed all the way back in Frostheart on cards like Blinding Ire and Confounding Ire).

These champions give the set new context as you’ll get an okay output normally, but if you can collect a good number of Familiars, then you’ll be able to have some very powerful effects. Familiars show up in all five shards of the set and play into different archetypes, so they’ll be useful for several different builds. Here are a few of the Familiars that you’ll see in Doombringer:

Clearly these troops play into different strategies, but they can also be fantastic if you invest enough of your picks into Familiars.

Next up we have the prismatic champions of the set, starting with some knights to represent our returning factions:

To kick off the prismatic champions, we have the sweetest champion of the set… and he brings a tasty friend with him!

Grapes of Wrath gives Rowdy players a troop that can become very powerful after playing a few cards to trigger his power. It’s not unheard of to get a 4/5 or more for just three charges with the right curve and enough time.

Playing into the new chaostouched discard thematic, The Nameless Knight is a powerful new champion for controlling decks that want to maintain card advantage late into the game.

The gnolls return with a way to pump up one of their troops. Riding high on his red mechanical bull, the Rabid Rider gives a burst of damage and makes one of your troops harder to block for a turn. This is exactly what aggressive players with Rabid powers need. You can almost taste the victory now.

Rounding out the knights is the Shadow of Blightwood, a headless caribaur who knows that power comes from great sacrifice. The Shadow is a great combo with Rebirth, Deathcry, and even Dreadlings or Battle Hoppers.

However, if you just want to play a powerful threat and make sure it survives your opponent’s removal, Agustus allows you to protect your best troop.

Jawz is one of the new Blood/ Ruby gnolls. This breed of gnoll is willing to give up a lot in exchange for a powerful ability. Jawz will give you one of your troops back to you, but you don’t get a say in which troop returns from the beyond and also will spill a little of your blood in the process.

Fans of the leprechauns rejoice! Your champion is here, and he’s willing to give you a little protection for the right price. While Limerick starts at a pretty low health total, if you can play down some powerful cards, he’ll quickly heal you up for the difference.

The Luminaries sure have seen better days. While they have fallen under the sinister influence of the Mystère de l’angoisse, some of their methods have carried over. Madeline, a former inquisitor for the Luminaries, now serves a new god of pain, and she is willing to share some of that pain with your opponent.

Solis, the first Ender to cross through the Worldscar, comes to herald the end of life on Entrath. The Enders are all about the combination of vastly different things, and Obliteron Solis does this by allowing you to use your prismatic cards against your opponents over and over (and over and over) again.

Our final champion is a second Ender. An unholy amalgamation of the awesome tarrasque and an entire army of humans melded together, Annihilix Ode is terrifying to behold. Ode uses his power of an unfathomable legion to graft parts to others and buff troops in your hand.

That’s it for the champions of Doombringer. Which is your favorite? What new builds do you want to try with them? Let us know in the forums!

Ryan Sutherland | HexRysu

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