Oath of Progress

The Oath of Progress is a commitment to the betterment of oneself and of others around them. Known for their abnormal "additions" to their forms, those who follow this path believe that they can achieve a perfected form and will do anything to achieve it.

Tenants of Progress

A paladin of this oath upholds a standard of peak physical form, taking inspiration from the wild in their hunt to find perfection.

Protector of Nature. You see nature in a beautiful light and seek to protect and improve it. It is a masterwork in creating wonderful, destructive, and magnificent forms.

Adapt to Survive. You recognize that the world is constantly changing, and as such you must change as well. You have worked to rid yourself of stubborn feelings towards anything and instead judge actions based on the present situation.

Oath of Progress Features

Paladin Level Feature 3rd Oath Spells, Channel Divinity 7th Aura of Adaptation (10 ft.) 15th Nature's Enhancements 18th Aura of Adaptation (30 ft.) 20th Perfected Form

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Progress Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Progress Spells

Paladin Level Spells 3rd Disguise Self, Longstrider 5th Alter Self, Enhance Ability 9th Life Transference, Water Breathing 13th Polymorph, Guardian of Nature 17th Mass Cure Wounds, Skill Empowerment

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Evolved Hide. As a bonus action, you can grow a thick hide to protect yourself from an attack. For 1 minute you may add your charisma modifier to your armor class.

Perfect. As an action you can cause a creature to join you in your pursuit of perfection. Choose a number of creatures you can see within 30 feet of you equal to your charisma modifier. Those creatures must make a Charisma saving throw against your paladin spellcasting DC. On a failure they are incapacitated for 1 round. After the round they gain your choice of tremorsense, the ability to breathe underwater, or a climbing speed equal to their speed.

Aura of Adaptation

Starting at 7th level, you exude a force that borrows aspects of other creatures’ forms and incorporate them into your own. The aura extends 10 feet from you in every direction. When you start your turn while a hostile creature is within your aura, you gain 2 temporary hit points. This amount increases by 2 for every hostile creature within the aura, to a maximum of your paladin level + your charisma modifier.

At 18th level, the range of this aura increases to 30ft.

Nature's Enhancements

When you get this feature at 15th level, you may cast Alter Self at will.

Perfected Form

At 20th level, as an action, you can become an ever-evolving perfected form. When you use this ability, and at the beginning of your turn, choose one of the following benefits that you have not already selected. You gain that benefit for the duration of your perfected form, which is 1 minute.

You grow long scaly wings, granting you a flying speed equal to your walking speed.

You have advantage on all saving throws against spells and other magical effects.

You gain blindsight, darkvision, tremorsence, and truesight to a range of 60 feet.

You grow two tentacles from your back. You may use a bonus action on your turn to make two grapple attacks with those tentacles.

Your skin becomes acid-like. Whenever a creature touches you or hits you with a melee attack that creature takes 1d4 acid damage

Your walking speed increases a number of feet equal to your dexterity score.

Your armor class increases by your constitution modifier.

You gain electric glands that allow you to shock people. Whenever you hit with a melee attack, that creature takes an additional 1d10 lightning damage.

Whenever you deal bludgeoning, piercing or slashing damage, you regain a number of hit points equal to your strength modifier.

At the beginning of your turn or when you choose this benefit choose tiny,small, medium, or large. You become that size.

Once you use this feature, you can't use it again until you finish a short or long rest.