Looking up from the ground you see the pulsing light of a carrier ship and wish for the best. Another wave of the infected are coming and an abandoned warehouse is your last stand. You don’t have much supplies left but you could be out of here soon.

It is 2125. Earth is done. The virus took over and only a few thousand survivors managed to escape to four orbiting space stations. While they are getting ready to move on, dropships are scanning the surface looking for survivors.

Or face the zombie rush on your own if you have what it takes. Either way you need to lead this effort or there is

Team up with 3 friends and join a co-op multiplayer game to defend yourself against the mutant hordes.

The game was built on top of the Phaser framework, multi-player is powered by a custom Node.js server, and controls were originally pushed through some custom controller gear built with Makey Makey.

No Hope For Us was made at the mighty Mito Hackathon, a 24 hours jam where we push ourselves to deliver something awesome in two days and no sleep.

No Hope For Us was produced by Mito Studio. The Studio is the place within Mito, where we dream up and experiment with our own ideas besides our daily work. We are a digital agency from Budapest, Hungary. When we are not crafting zombie games on hackathons we create clever things for clients all around the globe. Learn more on our website.

Press kits about the game can be downloaded in English and Hungarian.

2016 (c) Mito. All rights reserved, except where rights are owned by their most respected owners, i.e. credit goes where credit is due.