Introduction

Hi, my name is Daniel Swing. I’m currently a 2nd year 3D graphics student at FutureGames in Stockholm, Sweden, and I’m about to throw myself into the games industry and start a career. I’m here to talk about my ‘Key Ring Generator’ that I made in Substance Designer a few weeks ago.

Substance Designer Advantages

I’ve been using Substance Designer for a little more than two years. I got started in February 2017 for the bi-weekly Substance Challenge at Polycount. That’s where I initially discovered the depth of Substance Designer and the possibilities within the software.

Back then, what really stood out to me about Substance Designer was that I could get visual results very quickly.

I was used to the “regular” workflow of modeling/sculpting -> retoping -> UV-mapping -> baking -> texturing, jumping back and forth between several different software solutions (all of them with their own little quirks) – this is fine but a bit time-consuming for certain assets.

In Substance Designer, I could achieve somewhat pleasing results within just a few minutes, much faster than I would with my “regular” workflow. And that’s what kept me using Substance Designer and learning the software.