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Code: Veronica has you find a player piano roll in a surgical torture dungeon to unlock the death camp's casino's slot machine to get an ant statue to activate a music box to trigger the secret bed-ladder to a carousel. You haven't gone aphasic, Capcom just randomly picked words from a dictionary instead of writing them. And we obeyed their instructions and convinced ourselves that we enjoyed it. This wasn't a game; it was a brainwashing program.

The result is trawling endless narrow corridors full of undead and picking up anything you find because those are the only paths you can follow. So basically, Pac-Man. At one point you have a square crank but need an octagon crank, so you use a metalworking machine to cut it down to size, and then you're told you need a square crank again, and have to find an octagon-to-square crank converter to proceed.

Capcom

Video games can be worlds of limitless imagination. The Resident Evil games make you reuse crank handles.

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The problem is that the games are enormously popular. Three million people wasted two hours of their free time trying to figure out how to reuse crank handles. Six million man-hours. That game effectively killed 10 people. The other time-padding reverse intelligence tests were the ridiculous puzzles, most of which you solved by very gradually clicking buttons to see what they did to arrive at a solution. Imagine your grandmother pecking out an email about the gold standard, but less fun.