Way of Eternal Conflict

Monks of the Way of Eternal Conflict believe that war, struggle, and conflict are not only inevitable, but serve to strengthen all those who engage in them. To this end, these monks undergo harsh physical and psychological trials, continuously pushing their bodies to their limits. Monks of this tradition can often be found engaged in whatever battle they happen across, whether it be for honing their skills, or simply for enjoyment. Despite their beliefs, however, these monks aren't usually inclined to be the instigators of violence, as they need simply find it.

Martial Prowess

Starting when you choose this tradition at 3rd level, you can use your knowledge of combat to minimize the damage you take from attacks. While you are not wearing armor or wielding a shield, if you are hit by a melee attack, the damage you take from that attack is reduced by your Martial Arts die (1d4 at 3rd, 1d6 at 5th, 1d8 at 11th, 1d10 at 17th), as long as you can make reactions. If the damage is reduced to 0, the attack misses.

Additionally, when you are forced to make a Strength or Dexterity saving throw, you can spend 1 Ki points to gain advantage to that saving throw as a reaction.

In Regards to Size... As Martial Prowess reflects your Martial Arts die, a change in your size will change the number of die: (2d4 when size Large, 3d4 when size Huge, etc.)

Leaf on the Wind

At 6th level, your intimacy with your enemies’ movements allows you to act with supernatural grace and speed on the battlefield. While you are not wearing armor or wielding a shield, you can move through a hostile creature’s space, regardless of their size. Any opportunity attacks you provoke by creatures whose space you moved though that turn are made at disadvantage.

Disciple of Pain

At 11th level, severe injury becomes a tool to strengthen your focus and resolve. While you have less than half of your total hit points, you can spend a number of Ki points to receive a bonus to your AC.

The maximum number of Ki points you can spend, and the maximum bonus this feature can provide, are both equal to your Proficiency bonus. This bonus lasts for 1 minute, or until you have more than half your total hit points.

Anguish of Folly

At 17th level, your ability to strike your foes extends beyond the physical, into the psychological. When a melee attack you make or an attack made against you misses, you can spend 2 Ki points to have that creature make a Wisdom saving throw. On a failed save, the target is paralyzed until the beginning of its next turn.

The target has advantage on the saving throw if it has resistance psychic damage, and automatically succeeds if it is immune to psychic damage.

--- ArtStation - Joakim Ericcson | Ronin ---

Credits: u/mrmcwtf