

Including:



Bowie Knife (weapon_knife_survival_bowie)

Same as other knives, just new model.



Medi Shot (weapon_healthshot):

Can hold up to 4 of this item.

Heals 50 hp on use.

Slot #5 (Same as c4)

Spoiler









Tactical Awareness Grenade. (weapon_tagrenade)

Uses slot4,

Once throw will explode and tag enemies near it after a short delay (5 seconds).

Makes the enemy's glow through the walls also.

Spoiler





Netprops:

CCSPlayer:

Member: m_flDetectedByEnemySensorTime (offset 5404) (type float) (bits 0) (NoScale)

Member: m_bHasHeavyArmor (offset 5409) (type integer) (bits 1) (Unsigned)



Heavy armor provides double the armor value.

Item name for heavy armor: "item_heavyassaultsuit"

here is a damage output from bots with and without having heavy armor/armor/no armor:

Damage Given to "Ron" - 108 in 4 hits >> Regular Armor

Damage Given to "Shawn" - 103 in 8 hits >> Heavy Armor A few entities (weapons were added to the game)Including:Bowie Knife (weapon_knife_survival_bowie)Same as other knives, just new model.Medi Shot (weapon_healthshot):Can hold up to 4 of this item.Heals 50 hp on use.Slot #5 (Same as c4)Tactical Awareness Grenade. (weapon_tagrenade)Uses slot4,Once throw will explode and tag enemies near it after a short delay (5 seconds).Makes the enemy's glow through the walls also.Netprops:CCSPlayer:Member: m_flDetectedByEnemySensorTime (offset 5404) (type float) (bits 0) (NoScale)Member: m_bHasHeavyArmor (offset 5409) (type integer) (bits 1) (Unsigned)Heavy armor provides double the armor value.Item name for heavy armor: "item_heavyassaultsuit"here is a damage output from bots with and without having heavy armor/armor/no armor:Damage Given to "Ron" - 108 in 4 hits >> Regular ArmorDamage Given to "Shawn" - 103 in 8 hits >> Heavy Armor

Last edited by Mitchell; 02-18-2016 at 09:40 .