**Wasn't letting me post this in #feedback** So discussing loot from raids, the rng chances of items and the lack of acquiring the preferred player rolls on armor/weapons from raids with my clanmates, we've thought of a clever way that I'm curious if the dev team has thought about themselves. Consecutive weekly run drops. I'm not saying every drop should be powerful. That wouldnt be any fun or constructive for the grind to max level. I'm saying on your first run of a raid you get powerful gear. Any consecutive runs in a week on that character gets regular legendary raid gear drops. That way, those that enjoy running the raids or even are working to help clanmates/other players complete the raid, are still getting some kind of reward. Its still a fair grind because you're working to get those random roll armor/weapon that fit your play style, but not overly rewarding by being a powerful gear drop. Time input=rewards gained kind of system I suppose. It's one aspect from Biowares game Anthem that I really liked. Obviously some items such as the keys from Riven, 1K voices, and Anarchy would only have a chance to drop on character first runs of the week. Dont want to make those exotics and what not too easy. Anyway, just thought I'd drop a little feedback on this as a way to improve quality of life for the raid aspect of Destiny 2. Would love to hear back on the studios ideas as well as the rest of the community.

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