Swipe (554)

Text: Draw from the enemy prisms. Steal 1 max mana from the enemy. ➞ Conjure an enemy card. Steal 1 max mana from the enemy.

Keywords: None ➞ banner

Loss of draw damage, but banner should be a buff.

Squiddy (980)

Text: Glory: Draw a 1c card from the enemy prisms. ➞ Glory: Conjure a 1c enemy card.

Power: 3 ➞ 4

Loss of draw damage, but an extra point of power should be a buff.

Arcadeum Mask (110)

Cost: 7 ➞ 6

Health: 6 ➞ 5

Buffed down the curve, the win rate has been low.

Carbonite (585)

Cost: 2 ➞ 3

Power: 2 ➞ 3

Nerfing up the curve.

Icaru (569)

Keywords: guard ➞ None

Spell: Beloved ➞ Call to Action

Nerf to guard and healing.

Unstoppable Chop (416)

Text: Give target unit Silence. Do 4 Damage to it. ➞ Give target unit Silence. Do 5 Damage to it.

Buff, more inline with Anchor Drop.

Grifter (1102)

Health: 3 ➞ 2

Nerf. Knives is useful as-is, and now the glory mulligan threat is more fragile.

Brainbug (1063)

Cost: 6 ➞ 5

Text: Draw three from the enemy prisms. ➞ Conjure three enemy cards.

Cost buff, this was hit hardest by loss of draw damage.

Ragnarok (530)

Text: Give target unit lifesteal and +3/+1. Do 3 Damage to dark enemies. ➞ Give target ally unit lifesteal and +3/+1, or do 6 Damage to target dark enemy.

Removing the free element hate, back to being a choice.

Volcanic Blast (807)

Text: Do 2 Damage to each unit. Dust your top dead fire card to give enemies Flames. ➞ Do 2 Damage to each unit. Dust your top dead fire card to give each unit Flames.

Nerfed so the flames are symmetrical, and no longer on the enemy hero.

Twist & Turn (716)

Cost: 6 ➞ 5

Text: Dust each unit. Both players draw a unit into play of each element they dusted. ➞ Dust each unit. Both players draw a unit into play of each element they dusted. Give them Dazed.

Taking a page out of Entwail's book to lower the upfront cost of this spell. Slowing down what the enemy gets should be a nice buff.

Libra (1115)

Health: 5 ➞ 4

More nerf to chonky armor health.

Dream Dragon (340)

Cost: 6 ➞ 5

Power: 5 ➞ 4

Health: 5 ➞ 4

Buff down the curve. I like what this card wants to do, but it still needs work.

Octomage (859)

Keywords: None ➞ banner

Buff.

Scooter (1046)

Keywords: armor,guard ➞ armor

Power: 0 ➞ 1

Nerf to guard with armor, to get more damage on heroes.

Steel Shield (727)

Health: 6 ➞ 5

Another nerf to guard with armor.

Mad Vibes (508)

Cost: 4 ➞ 3

Buff. Has had a lackluster winrate. This also buffs Desire, so double buff to Wisdom.

Dungeon Master (972)

Cost: 7 ➞ 6

Power: 6 ➞ 5

Health: 5 ➞ 4

Buffed down the curve.

Ponderous (323)

Text: Spells on allies have -1c. ➞ Attachments on allies have -1c.

Buffed to affect all attachments. I like that this is counterplay to things like Dazed.

Mootichi (670)

Text: Inspire Spell: Draw a unit into play of that spell's cost or less. ➞ Inspire Spell: Draw your most expensive unit with a lower cost than the spell into play.

Buffed to prefer summoning highest cost. Nerfed to only summon cheaper than the spell, so if you want a 0c unit play a 1c spell.

Leonitus (1105)

Power: 3 ➞ 4

Small buff after last week's nerf.

Vial Vendor (1050)

Text: Summon: Both players draw 1c spells onto their units. ➞ Summon: Both players conjure 1c spells onto their units.

Power: 2 ➞ 3

Back to 3/3, but no longer does damage, and no longer pulls spells out of decks.

Supermind (1036)

Text: Inspire Mind: Give a random enemy Dazed. ➞ Inspire Mind: Give a random enemy unit Dazed.

Only Dazes units, which should make this a lot more fragile. Keeping the hero locked down is big sad.

Zam (474)

Cost: 7 ➞ 8

Cost nerf. This should slow the combos down some, and put more pressure on cheating costs. I like Zam's role, though this exact effect may be unhealthy long-term.

Defrost (1121)

Text: Give your hero Vapors. Give enemy units -2 Power. Do 2 Damage to fire enemies. ➞ Give enemy units -2 Power. Give your hero Vapors.

Nerf to the elemental hate, this is a strong enough spell anyway.

Lead Goblet (936)

Text: Give allies Lead. Give ally units +1/+1. ➞ Give ally units Lead and +1/+1.

Keywords: banner ➞ None

A nerf to simplify the card. Hero lead is interesting, but too much here.

Stargazer (1130)

Cost: 3 ➞ 2

Keywords: banner ➞ None

Spell: None ➞ Dreams Undreamt

Bumped down the curve, with a spell that should help later in the game.

Righteous (1135)

Cost: 6 ➞ 5

Text: When a unit is killed, dust it instead to give your hero +1 Health. ➞ When another unit is killed, dust it instead to give your hero +1 Health.

Keywords: banner ➞ lifesteal

Power: 4 ➞ 5

Health: 7 ➞ 5

Buffed down the curve to help position the counterplay. Keyword changed to focus role on lifegain.

Draco (1136)

Cost: 7 ➞ 6

Power: 7 ➞ 6

Buffed down the curve.