iMmOrTaLiUz Profile Blog Joined January 2011 United States 37 Posts Last Edited: 2013-03-01 18:08:30 #1

Carrier has arrived!



Remember those old-school games of SC: BW in which you would make nothing but 12+ carriers, put them all on 1, and then 1a-move with them? Well those times are back (kind of, follow along)....







Remember those old-school games of SC: BW in which you would make nothing but 12+ carriers, put them all on 1, and then 1a-move with them? Well those times are back (kind of, follow along).... GAME 1









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GAME 1

I open standard, follow the opening steps below, he goes for quick mutas. I scout mutas with phoenix, and make about ~8 phoenix, once the mutas are taken care of, I make some voids/carriers/lots of cannons and stop his hydra push.



From then on it's just about making more cannons, upgrading, and keep getting a lot of air units out, slowly take your bases, if you lose a nexus remake it, just make sure you don't lose any army, since air units are expensive.

I take a 5th and slowly push him and win.

I open standard, follow the opening steps below, he goes for quick mutas. I scout mutas with phoenix, and make about ~8 phoenix, once the mutas are taken care of, I make some voids/carriers/lots of cannons and stop his hydra push.From then on it's just about making more cannons, upgrading, and keep getting a lot of air units out, slowly take your bases, if you lose a nexus remake it, just make sure you don't lose any army, since air units are expensive.I take a 5th and slowly push him and win.





GAME 2









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GAME 2

Game starts off normal, I scout hydras, make a ton of cannons, and slowly build-up my carrier army. I take a delayed 4th until I have enough carriers to hold it, and keep building up until I'm maxed and fully upgraded.

From then on out it's just about pushing him slowly & winning.

Game starts off normal, I scout hydras, make a ton of cannons, and slowly build-up my carrier army. I take a delayed 4th until I have enough carriers to hold it, and keep building up until I'm maxed and fully upgraded.From then on out it's just about pushing him slowly & winning.



BONUS GAME vs terran













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DUN DUN DUN!!!!!!!

I open normally, hold off a delayed reaper by chronoing out a stalker, then after that start phoenix production. Take a third right before his prolonged push starts, and then its a back-and-fourth fight with my phoenix vs. his marines. Some intense fights.



Transition into carriers slowly & hold off another big push, and then it's all about macroing up, making more carriers, and holding off more pushes, overall really intense game.



I open normally, hold off a delayed reaper by chronoing out a stalker, then after that start phoenix production. Take a third right before his prolonged push starts, and then its a back-and-fourth fight with my phoenix vs. his marines. Some intense fights.Transition into carriers slowly & hold off another big push, and then it's all about macroing up, making more carriers, and holding off more pushes, overall really intense game.





Main Opening

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9 @ Pylon

17 @ Nexus

17 @ Forge

17 @ Probe

18 @ Pylon

18 @ Gateway

19 @ 2x Probe (chrono boost 'em)

20 @ cannon

20 @ assimilator

6:00 (game time) Third Nexus

~3 Stargates

~2 Phoenix chroned out immediately; scout opponent





If scenarios

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Zerg stays on 2 base/delayed third



If Spire => Cancel any voids that are building & chrono out phoenix & make cannons at mineral lines

If infestation pit/hydra den => Chrono out Voids, make a robo & get obs, and make tons of cannons at natural wall/third base

If Baneling busted & haven't lost game => Go for ground army as well, make Voids but also go for archons, and templar, you won't be able to win with just pure air, cause you'll be behind due to the bust.



Zerg goes for 3 base play



If max roach/hydra timing => Cut probes, Chrono voids, and spam cannons at third base and natural

If Spire => Make around 10 Phoenix, and get a quick Fleet beacon & range upgrade

If infestation pit/hydra den => Cut probes, make cannons at third & natural, and chrono some Tempests/Carriers







The extras:



Didn't have time to go over these, but they are mainly all-in situations, and different than the ones from above.







Economic baneling bust



http://drop.sc/308299

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I go for the standard opening, the zerg bane busts me, I lose a lot of probes, but manage to recover. But I have to make ground units as well, because I am too far behind to use pure skytoss, so I go for archon production and add-in some templar as well.



After I feel I am ready to move out, I do, and start slowly pushing the zerg & taking a 5th while re-making my army.









2-base all-in baneling bust



http://drop.sc/308300

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I open standard once again, but the zerg does a 2-base massive baneling bust which I have unscouted. I keep on making lost probes and make a few carriers, and voids, then add-in some ground army.



I am busted again & lose my third, but by then I have enough of a force to push him and win. Sorry for the bm at the end, but when you play like he did then it ticks people off. lol









2-base swarmhost/hydra push



http://drop.sc/308301

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I open standard, while the zerg goes for a 2-base swarmhost/hydra all-in, I chrono out voids and put them on top of my natural wall to stop all the locusts, while keep massing voids.



I eventually have enough to overwhelm his hydras and win.











Sooooo......does the carrier roar the skies once again?





Didn't have time to go over these, but they are mainly all-in situations, and different than the ones from above.Sooooo......does the carrier roar the skies once again?