Weapons Name Cost Damage Weight Properties Simple Melee Weapons Cestus 5 gp 1d4 bludgeoning 1 lb. Light, special Cutlass 8 gp 1d6 slashing 3 lb. Finesse Garrote 1 gp 1d4 slashing 1 lb. Finesse, special, two-handed Katar 5 gp 1d4 piercing 1 lb. Light, special Kukri 6 gp 1d4 slashing 2 lb. Finesse, light, thrown (range 20/60) Long Knife 2 gp 1d6 piercing 2 lb. Finesse, thrown (range 20/60) Scythe 5 gp 2d4 slashing 10 lb. Heavy, reach, two-handed Tiger Claw 5 gp 1d4 slashing 1 lb. Light, special Simple Ranged Weapons Bola 5 gp — 2 lb. Special, thrown (range 20/60) Chakram 5 gp 1d4 slashing 2 lb. Finesse, special, thrown (range 20/60) Dejada 2 gp 1d6 bludgeoning 2 lb. Ammunition (range 20/60) Martial Melee Weapons Broadsword 20 gp 1d10 slashing 6 lb. Heavy, versatile (1d12) Craghammer 20 gp 1d10 bludgeoning 5 lb. Heavy, versatile (1d12) Execution Axe 30 gp 2d6 slashing 14 lb. Heavy, two-handed Falchion 25 gp 2d4 slashing 4 lb. Versatile (1d10) Fullblade 30 gp 1d12 slashing 10 lb. Heavy, two-handed Greatspear 10 gp 1d8 piercing 5 lb. Versatile (1d10) Heavy Flail 25 gp 1d10 bludgeoning 10 lb. Two-handed Khopesh 20 gp 1d6 slashing 3 lb. Finesse, versatile (1d8) Kusari-gama 10 gp 1d6 slashing/1d4 bludgeoning 3 lb. Finesse, reach, special, two-handed Mordenkrad 30 gp 1d12 bludgeoning 12 lb. Heavy, two-handed Scourge 10 gp 1d8 slashing 2 lb. — Spiked Chain 30 gp 2d4 slashing 8 lb. Reach, two-handed Waraxe 15 gp 1d10 slashing 7 lb. Heavy, versatile (1d12)

Special Weapons

Weapons with special rules described here.

Garrote. If you are hidden before making an attack with a garrote, you can use your bonus action to grapple the target. While a creature is grappled, it is choking (see chapter 8 in the PHB) and can only speak falteringly. Additionally, on each of your turns while you have the creature grappled, you can use your action to deal 1d4 slashing damage to the target automatically.

Cestus, Katar and Tiger Claw. These weapons can be used in place of your normal unarmed strike.

Bola. A medium or smaller creature hit by a bola is knocked prone until it is freed. A bola has no effect on creatures that are formless, or creatures that are larger than medium sized. A creature can use it's action to make a DC 10 Strength check, freeing itself or another creature within it's reach on a success. Dealing 3 slashing damage to the bola (AC 10) also frees the creature without harming it, ending the effect and destroying the bola. When you use an action, bonus action, or reaction to attack with a bola, you can make only one attack regardless of the number of attacks you can normally make.

Chakram. When you make an attack roll with a chakram it automatically returns to your hand after the attack is resolved regardless if it hit or missed, unless the roll was a 1.

Kusari-gama. Each end of a kusari-gama counts as a light weapon for the purposes of two-weapon fighting.