Hey everyone, it’s time for your weekly update! This week our primary focus has been on getting another patch ready for the weekend. The big ticket items will be planet fixes and improved peripheral/HOTAS support. We’ve discovered a bug in one of our build scripts that causes one of the game’s 3rd party dependencies, specifically Microsoft’s 2017 C-Runtime (CRT), to be skipped during installation/upgrade. This bug will cause the game to crash when the Play button is pressed in the launcher unless you happen to already have the 2017 CRT installed (most people already have it). It will be fixed in the next patch.

Flying over the volcanic moon of Cinder.

On the art side a lot of effort is being spent on the carrier. This is both the largest and the most complicated ship in Infinity: Battlescape. Great care must be taken with how we design the hangar as it will not only serve as a spawn point but also a place to get repaired and re-armed. The carrier is the last ship for us to get the final geometry pass completed and our goal is to get it mocked up in the game by the time we release the Alpha.

Flying towards sunrise over a gas giant.

That’s all for this week, until next time!