Edit 3 : english quick preview > http://himeworks.com/2016/03/rpg-maker-mv-version-1-1-0-upgrade/

Edit 2 : english release > http://forums.rpgmakerweb.com/index.php?/topic/57859-rpg-maker-mv-version-11-update-changelog/

Edit : added some screenshots from new source (see below for link)

Additional infos

Rpg maker MV update ver Ver.1.1.0 (Google translate)

A) New functions

at the time of the

Home at the time of the editing of the event page , the corresponding End button

Additional events , database , a confirmation dialog when you end with cancel the Plug-in Manager

Add an icon set view to display window and plug-in parameters of the sentence

Add an icon set view to display window and plug-in parameters of the sentence

Add the level retention option of the time of job change

Option added to allow the help of plug -ins other than the plug-in management

more than one

It can now be

It can now be displayed at one time more than one frame on the frame view .

B) Tweaks/fixes



Fixed a bug in the animation of the previous frame transfer

Fixed a bug that change of the distant view is not reflected in the Canvas mode

By the resolution changing the game , fixes a bug that face graphic display position of the menu is shifted

When the damage calculation formula is to use the blank of skills , fixes a bug that an error occurs

By the refresh rate of the monitor , fix a bug that game of the operating speed fluctuates

If you cancel the editing of the moving route , fixes a bug that edits would have been saved

If you close the dialog without applying the change of plug-in management, fixes a bug that the changes would be reflected

In the image -related settings, add the “ multiplication ” and “ screen” for the synthesis method

During the battle , Fixed a bug that abnormal state if it fails to escape to disappear

If the batch input in the command of the Display of the sentence ] is on , fixes a bug that scroll bar is not displayed

Adjusting the position of the ID displayed in the image selection window icons in the database , etc.

When that failed to save the time of game play , modified to automatically restore

During auto- battle, fixes a bug that does not use the heel in addition to Player 1

When the command memory is ON, Fixed a bug that the cursor position at the time of the skill type selection is not stored

When you place a cliff tile next to the step tile , fix a bug that become unnatural connected by auto tile

During the side-view battle , fix a bug that defense animation does not play properly