INTRODUCTION



Hey guys, this is my build guide for my Phys Crit-Sword Spectral Throw Character in the Talisman League. This build maintains a solid clear speed while also managing to be very tanky.



I started this league 5 days ago, so my build is extremely budget, with the only expensive item being my 5L Lightning Coil. I recommend using LC for this build because it works great in combination with Acrobatics.



I use swords because they are cheaper than daggers, and they also have the crit-multi implicit. I avoided using Rat's Nest in exchange for higher survivability.



Defensively (at level 87), I obtain Lightning Coil Damage Reduction, 40% Dodge, 30% Spell Dodge, 30% Block, 3.6% Leech, Very High Evasion and High Life. Coupled with High DPS, this allows the build to take down the very hardest of maps with very little issues.



My Character for Reference.



https://www.pathofexile.com/account/view-profile/supreme_pizza/characters





OVERVIEW



Pros:



+ Budget

+ Good clear speed

+ Solid HP

+ Very Defensive

+ Atziri Viable

+ Whirling Blades is insane for mobility

+ Heavy Freeze

+ HC Viable (but LC is more expensive there)



Cons:



- Needs Fast Gameplay to maintain charges

- Can't Run Reflect / Blood magic maps

- Capping Resist may be hard (with Lightning Coil).

- Uncapped Crit





VIDEOS









https://www.youtube.com/watch?v=yJvo1Uq9tPU&feature=youtu.be





SKILL TREE





Duelist



Passive Tree (For level 90)





Ranger



Passive Tree (For level 90)





Bandits: +Life, +Attack Speed (or Phys damage), +Frenzy





SKILL TREE EXPLANATION



Since most of the powerful nodes are located near the starting areas of each class, we path from the duelist starting area, to the ranger starting area, then move towards the shadow start area. We grab around +4 Bonus Frenzy Charges.



We grab a moderate amount of Life (I recommend getting 7% life on jewels), a lot of Physical Damage, Crit, Crit Multi, Accuracy and Attack Speed. The Keystones we use are Acrobatics and Phase Acrobatics.



We also obtain 2.4% Life Leech, 30% Increased Projectile Speed, 3.6% Life Regen and 36% Stun Avoidance. We also grab 0.4% Mana Leech which is all we need, however, early on, you may need more mana leech (you can respec out afterwards).



If you're playing in HC, grab the Life nodes first and fill them out completely.



JEWELS





We generally want high life, attack speed, physical damage and projectile damage on our jewels. Crit Chance, crit multi are also nice to have. If you have troubles with attributes or resistances, you can also get that on the jewels as well.







SCREENSHOTS



LMP DPS (Charges only)







With a 6L and a better sword/gear, you can expect to hit 30-40k GMP DPS.



If you want to go more DPS over survivability, I suggest going Rat's Nest, Maligaro's, Belly of the Beast. Drop some life nodes, drop Phase Acrobatics and grab damage. Also go Dual-Wield. This should allow you to hit 50k+ DPS.



DEFENSE









GEAR









Spoiler





GEAR EXPLANATION



Spoiler

Weapon



For our weapon, we want a high DPS Sword with solid Crit Chance. Since swords are not in high demand, we can usually get good weapons for quite cheap. I bought my sword for roughly 10 chaos and then crafted on Crit Chance. +7.5% Base Crit Chance weapons are preferred, the higher the better. Try to get a sword with a "20% increased Crit Multiplier" implicit.









Helm



For our helm, we use a Starkonja's Head. I actually think this helm is better than Rat's Nest, since it offers up to 100 Flat Life and has a great defensive mechanism as well. The bonus dexterity also gives us a fair chunk of accuracy and % Evasion.









Chest



For our chestpiece, I highly recommend using a Lightning Coil. This armour synergises extremely well with Acrobatics and Phase Acrobatics. With our high evasion, block and dodge, we will rarely get hit, but when we do get hit, we get hit hard. Therefore, Lightning Coil allows us to tank these hits much better.









Shield



For our shield, we want a high evasion shield with high life, good resists and block chance if possible (but not necessary). The higher the stats, the better they are.









Gloves and Boots



For Gloves, we want high attack speed, life and resistances. For boots, we want high resistances and Life as well. Get Intelligence if you can.









Amulet



For the Amulet, we want an amulet with high crit multi, crit chance and phys damage. We also want life and resistances. Naturally, these amulets are hard to get, so just try and get some good crit multi and some defensive stats. Once you have more currency, you can afford better jewellery. Also try and get some intelligence.









Rings



For our ring, we want high life, resistances, crit chance and phys damage. Also try and get good intelligence since we only get a bit from the tree.









Belt



For the Belt, we ideally want a rare rustic sash with good resists and life.





For our weapon, we want a high DPS Sword with solid Crit Chance. Since swords are not in high demand, we can usually get good weapons for quite cheap. I bought my sword for roughly 10 chaos and then crafted on Crit Chance. +7.5% Base Crit Chance weapons are preferred, the higher the better. Try to get a sword with a "20% increased Crit Multiplier" implicit.For our helm, we use a Starkonja's Head. I actually think this helm is better than Rat's Nest, since it offers up to 100 Flat Life and has a great defensive mechanism as well. The bonus dexterity also gives us a fair chunk of accuracy and % Evasion.For our chestpiece, I highly recommend using a Lightning Coil. This armour synergises extremely well with Acrobatics and Phase Acrobatics. With our high evasion, block and dodge, we will rarely get hit, but when we do get hit, we get hit hard. Therefore, Lightning Coil allows us to tank these hits much better.For our shield, we want a high evasion shield with high life, good resists and block chance if possible (but not necessary). The higher the stats, the better they are.For Gloves, we want high attack speed, life and resistances. For boots, we want high resistances and Life as well. Get Intelligence if you can.For the Amulet, we want an amulet with high crit multi, crit chance and phys damage. We also want life and resistances. Naturally, these amulets are hard to get, so just try and get some good crit multi and some defensive stats. Once you have more currency, you can afford better jewellery. Also try and get some intelligence.For our ring, we want high life, resistances, crit chance and phys damage. Also try and get good intelligence since we only get a bit from the tree.For the Belt, we ideally want a rare rustic sash with good resists and life.



LINKS AND GEMS





Spectral Throw Setup







For Spectral Throw the links are shown above. If you have a 6L, I highly recommend grabbing either WED, Crit Multi, or Increased Critical Strikes. I prefer to use GMP, but you can also try out LMP (the damage loss is minimal). I also highly recommend getting quality on ST, FA and GMP, since 30% increased attack speed is quite significant.



Single-Target Setup







This setup allows us to melt single target enemies quite quickly. We mainly use this for the tougher rares and bosses that might take a while for Spectral Throw to take down.



CWDT Setup







I like using Tempest shield for the additional Block chance and Enfeeble, for their defensive capabilities. If you can't roll 2B1R, you can also use Temporal Chains. You may also replace Tempest Shield with Immortal Call if you want.



Mobility Setup







This is the main mobility setup which involves using whirling blades. Faster attacks improves the animation and Fortify provides a great defensive boost. Blood Magic allows us to whirl around freely.



Aura Setup







This is our Aura setup and we use Herald of Ice and Hatred. This allows us to freeze and shatter a lot of packs. Herald of Ice also allows us to gain power charges when attached to Curse on Hit and Assassin's Mark.



Buff Setup







Vaal Haste allows us to take down Tanky Rares and Bosses easily. Bloodrage allows us to generate Frenzy Charges. We grab 3.6% Life Regen from the tree, which basically mitigates the degen from Bloodrage.



Golem







We use an Ice Golem for the bonus to Crit chance and Accuracy. You may also try using a Chaos Golem if you would like to go more defensive. If you get a 6L, then you won't have space for the golem, I suggest replacing Increased Duration with your Ice Golem





LEVELLING





Basically, just level like any other build. Use some levelling gear and then switch to spectral throw when you can get a 5L and a decent weapon. Prior to that, I generally recommend the "Night's Hold" Amulet + Flame Totem. I also suggest using Firestorm + Trap + Multi-trap.





THE END





Thanks for Reading! Good luck and have fun!





















Hey guys, this is my build guide for my Phys Crit-Sword Spectral Throw Character in the Talisman League. This build maintains a solid clear speed while also managing to be very tanky.I started this league 5 days ago, so my build is extremely budget, with the only expensive item being my 5L Lightning Coil. I recommend using LC for this build because it works great in combination with Acrobatics.I use swords because they are cheaper than daggers, and they also have the crit-multi implicit. I avoided using Rat's Nest in exchange for higher survivability.Defensively (at level 87), I obtain Lightning Coil Damage Reduction, 40% Dodge, 30% Spell Dodge, 30% Block, 3.6% Leech, Very High Evasion and High Life. Coupled with High DPS, this allows the build to take down the very hardest of maps with very little issues.Pros:BudgetGood clear speedSolid HPVery DefensiveAtziri ViableWhirling Blades is insane for mobilityHeavy FreezeHC Viable (but LC is more expensive there)Cons:Needs Fast Gameplay to maintain chargesCan't Run Reflect / Blood magic mapsCapping Resist may be hard (with Lightning Coil).Uncapped Crithttps://www.youtube.com/watch?v=yJvo1Uq9tPU&feature=youtu.be: +Life, +Attack Speed (or Phys damage), +FrenzySince most of the powerful nodes are located near the starting areas of each class, we path from the duelist starting area, to the ranger starting area, then move towards the shadow start area. We grab around +4 Bonus Frenzy Charges.We grab a moderate amount of Life (I recommend getting 7% life on jewels), a lot of Physical Damage, Crit, Crit Multi, Accuracy and Attack Speed. The Keystones we use are Acrobatics and Phase Acrobatics.We also obtain 2.4% Life Leech, 30% Increased Projectile Speed, 3.6% Life Regen and 36% Stun Avoidance. We also grab 0.4% Mana Leech which is all we need, however, early on, you may need more mana leech (you can respec out afterwards).If you're playing in HC, grab the Life nodes first and fill them out completely.We generally want high life, attack speed, physical damage and projectile damage on our jewels. Crit Chance, crit multi are also nice to have. If you have troubles with attributes or resistances, you can also get that on the jewels as well.With a 6L and a better sword/gear, you can expect to hit 30-40k GMP DPS.If you want to go more DPS over survivability, I suggest going Rat's Nest, Maligaro's, Belly of the Beast. Drop some life nodes, drop Phase Acrobatics and grab damage. Also go Dual-Wield. This should allow you to hit 50k+ DPS.For Spectral Throw the links are shown above. If you have a 6L, I highly recommend grabbing either WED, Crit Multi, or Increased Critical Strikes. I prefer to use GMP, but you can also try out LMP (the damage loss is minimal). I also highly recommend getting quality on ST, FA and GMP, since 30% increased attack speed is quite significant.This setup allows us to melt single target enemies quite quickly. We mainly use this for the tougher rares and bosses that might take a while for Spectral Throw to take down.I like using Tempest shield for the additional Block chance and Enfeeble, for their defensive capabilities. If you can't roll 2B1R, you can also use Temporal Chains. You may also replace Tempest Shield with Immortal Call if you want.This is the main mobility setup which involves using whirling blades. Faster attacks improves the animation and Fortify provides a great defensive boost. Blood Magic allows us to whirl around freely.This is our Aura setup and we use Herald of Ice and Hatred. This allows us to freeze and shatter a lot of packs. Herald of Ice also allows us to gain power charges when attached to Curse on Hit and Assassin's Mark.Vaal Haste allows us to take down Tanky Rares and Bosses easily. Bloodrage allows us to generate Frenzy Charges. We grab 3.6% Life Regen from the tree, which basically mitigates the degen from Bloodrage.We use an Ice Golem for the bonus to Crit chance and Accuracy. You may also try using a Chaos Golem if you would like to go more defensive. If you get a 6L, then you won't have space for the golem, I suggest replacing Increased Duration with your Ice GolemBasically, just level like any other build. Use some levelling gear and then switch to spectral throw when you can get a 5L and a decent weapon. Prior to that, I generally recommend the "Night's Hold" Amulet + Flame Totem. I also suggest using Firestorm + Trap + Multi-trap.Thanks for Reading! Good luck and have fun! Last edited by cookees on Feb 16, 2016, 8:02:01 PM