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For your convenience we have included the appropriate CONCORD War Rules:



The weekly cost is {[numeric]cost.isk} and you will receive a bill which needs to be paid promptly to maintain the war. If the bill is not paid before it is due then the war will be cancelled.



Both sides in a war must control at least one structure in space in order to be war eligible. If either side loses their last structure, they lose their war eligibility and the war is cancelled.

The attacking side of a war must designate one highsec Upwell structure that they control as the War HQ for the conflict. If the War HQ is destroyed or removed from space the war will be cancelled.



When an active war has been cancelled, there is a 24 hour cooldown period during which fighting can legally continue.



If you are at war with a corporation that joins an alliance then the war will change from being against the corporation to being against the alliance.



If you are at war with an alliance and a corporation leaves that alliance then you will still be at war with the alliance and a new war will be created with the corporation that left. This new war is subject to its own bills and all the normal war eligibility requirements.

For your convenience we have included the appropriate CONCORD War Rules:



The weekly cost is {[numeric]cost.isk} and the attacking organization will receive a bill which needs to be paid promptly to maintain the war. If the bill is not paid before it is due then the war will be cancelled.



Both sides in a war must control at least one structure in space in order to be war eligible. If either side loses their last structure, they lose their war eligibility and the war is cancelled.

The attacking side of a war must designate one highsec Upwell structure that they control as the War HQ for the conflict. If the War HQ is destroyed or removed from space the war will be cancelled.



When an active war has been cancelled, there is a 24 hour cooldown period during which fighting can legally continue.



If you are at war with a corporation that joins an alliance then the war will change from being against the corporation to being against the alliance.



If you are at war with an alliance and a corporation leaves that alliance then you will still be at war with the alliance and a new war will be created with the corporation that left. This new war is subject to its own bills and all the normal war eligibility requirements.

For your convenience we have included the appropriate CONCORD War Rules:



The weekly cost is {[numeric]cost.isk} and you the attacking organization will receive a bill which needs to be paid promptly to maintain the war. If the bill is not paid before it is due then the war will be cancelled.



Both sides in a war must control at least one structure in space in order to be war eligible. If either side loses their last structure, they lose their war eligibility and the war is cancelled.

The attacking side of a war must designate one highsec Upwell structure that they control as the War HQ for the conflict. If the War HQ is destroyed or removed from space the war will be cancelled.



When an active war has been cancelled, there is a 24 hour cooldown period during which fighting can legally continue.



If you are at war with a corporation that joins an alliance then the war will change from being against the corporation to being against the alliance.



If you are at war with an alliance and a corporation leaves that alliance then you will still be at war with the alliance and a new war will be created with the corporation that left. This new war is subject to its own bills and all the normal war eligibility requirements.

Notifications/bodyWar