



First, let's take a look at how players are using their Delirium Orbs.



Delirium Orb Type Amount Used Percentage Used Skittering Delirium Orb 119,021 2.02% Obscured Delirium Orb 124,295 2.11% Timeless Delirium Orb 124,419 2.12% Thaumaturge's Delirium Orb 134,288 2.28% Blighted Delirium Orb 134,439 2.29% Primal Delirium Orb 135,599 2.31% Whispering Delirium Orb 205,251 3.49% Abyssal Delirium Orb 210,283 3.58% Decadent Delirium Orb 213,703 3.63% Imperial Delirium Orb 220,224 3.74% Amorphous Delirium Orb 230,452 3.92% Fragmented Delirium Orb 233,129 3.96% Portentous Delirium Orb 233,594 3.97% Foreboding Delirium Orb 246,930 4.20% Fossilised Delirium Orb 252,141 4.29% Cartographer's Delirium Orb 265,650 4.52% Diviner's Delirium Orb 290,991 4.95% Jeweller's Delirium Orb 449,425 7.64% Blacksmith's Delirium Orb 449,652 7.65% Armoursmith's Delirium Orb 466,520 7.93% Singular Delirium Orb 529,628 9.01% Fine Delirium Orb 611,395 10.40%



To date, there have been just under 6 million Delirium Orbs used on Maps! Fine Delirium Orbs are the most used Orb, which makes sense; currency is always useful and this is one of the most commonly-dropped Delirium Orbs. Skittering Delirium Orbs are the least frequently used, though this is absolutely related to their relative rarity.



Next, let's take a look at a breakdown of how many Delirium Orbs are being used on Maps.



Number of Orbs Number of Maps opened Percentage of Maps opened 1 Orb 2,487,347 71.48% 2 Orbs 353,352 10.15% 3 Orbs 225,126 6.47% 4 Orbs 104,452 3.00% 5 Orbs 309,565 8.90%



As you can see, the most common case is that players use a single Delirium Orb on a map, with about 70% of all Delirium-Orbed maps having just 1 Orb applied. This makes sense as many players will cautiously dabble in Delirium Orbed maps to feel out their difficulty. My guess is that successful players are quick to ramp up the amount of orbs used on a single map. This is clear as the number of 5-orb maps run is higher than that of 3-orb or 4-orb maps. One of the possible explanations for 5-orb maps being as popular as they are is that once players are able to successfully complete 5-orb maps, they're unlikely to do anything other than 5-orb maps from then on.



With all of those maps being opened, just how many deaths are occurring in each? Let's take a look, shall we?



Number of Orbs Deaths Percentage of Deaths 1 Orb 2,764,139 56.94% 2 Orbs 555,492 11.44% 3 Orbs 448,833 9.25% 4 Orbs 245,018 5.05% 5 Orbs 840,978 17.32%



That's a lot of death! Leading the charge with most deaths is 1-orb maps, with just under 2.8 million deaths! Following that, we see that 5-orb maps have the next most deaths; just shy of a million.



Let's quickly take a look at the number of deaths relative to the number of maps opened.



Number of Orbs Deaths Maps Opened Ratio 1 Orb 2,764,139 2,487,347 1.11 2 Orbs 555,492 353,352 1.57 3 Orbs 448,833 225,126 1.99 4 Orbs 245,018 104,452 2.35 5 Orbs 840,978 309,565 2.72



This does a good job of showing a relatively linear increase in the number of deaths as the number of orbs applied to a map goes up. 5-orb maps are no joke!



Now that we have taken a good look at Delirium Orbs, let's switch it up and take a look at how players are faring in the Simulacrum. We're going to look at a breakdown of waves started by wave number, and will also look at completion rates for a given wave (as well as how many players are able to complete all 20 waves of the Simulacrum).



Wave Number Waves Started Waves Completed Percentage of Completion 1 813,604 813,362 99.97% 2 813,127 812,924 99.98% 3 812,755 812,572 99.98% 4 812,430 812,262 99.98% 5 812,124 811,872 99.97% 6 811,690 811,437 99.97% 7 811,239 810,954 99.96% 8 810,755 810,417 99.96% 9 810,196 809,794 99.95% 10 809,556 808,448 99.86% 11 808,074 806,582 99.82% 12 806,238 804,171 99.74% 13 803,757 800,320 99.57% 14 799,850 795,503 99.46% 15 794,815 765,788 96.35% 16 764,417 742,486 97.13% 17 741,313 715,464 96.51% 18 714,203 669,000 93.67% 19 667,229 611,608 91.66% 20 607,888 463,491 76.25%



Right off the bat, we can see that 813,604 Simulacrum areas have been opened to date. We can see that there is a very high rate of completion for many of the early waves.



Completion rate does take a noticeable dip at wave 10 thanks to the fact that Omniphobia, Fear Manifest can start spawning, though the completion rate remains extremely high.



At wave 15, we see a big dip (relative to previous completion rates). This is likely related to the fact that wave 15 guarantees Omniphobia, Fear Manifest will spawn if they haven't already spawned and also introduces a chance for Kosis, The Revelation to spawn; Delirium bosses are quite difficult and present the first major challenge of the Simulacrum. That said, the majority of players are able to venture onwards after wave 15.



Things become much harder as players get to wave 18, where an increased chance for bosses to spawn, alongside increasing Deliriousness, becomes a major factor.



Wave 20 guarantees that Kosis, The Revelation will spawn if it hasn't already. As we can clearly see, this boss, combined with maximum Deliriousness, presents a significant challenge, where only 76% of players that attempt wave 20 successfully complete it.



If we compare the total number of successful wave 20 completions (463,491) to the number of Simulacrums started (813,604), we can see that 57% of Simulacrums that are started are successfully completed. While this seems like a low number, it's important to note that being unable to complete wave 20 just means that you miss out on rewards from that wave, rather than the entire area.



Finally, let's take a look at challenge completion rates in the Delirium league. The graph below shows what percentage of players have how many challenges and only includes accounts that have completed at least one challenge.







17.85% of players have completed 12 challenges and earned the Delirium Horns.

1.95% of players have completed 24 challenges and earned the Delirium Cloak.

0.23% of players have completed 36 challenges and earned the Delirium Wings.

It's important to note that these statistics were taken roughly four weeks into the Delirium league. Let's compare them to Metamorph challenge statistics, which were taken closer to five weeks into the Metamorph league.



We can see that challenge completion is lower at all significant points when compared to Metamorph league. Some of this can be attributed to the fact that these statistics are from slightly earlier in the league, but truthfully, we believe this set of challenges is more difficult than Metamorph's. After a similar amount of time during the Metamorph league, 24.14% of players had completed 12 challenges, 5.82% of players had completed 24 challenges and 1.32% of players had completed 36 challenges. Perhaps some of the lower completion rates are related to the rewards -- Metamorph offered a Portal Effect for those that completed 36 challenges. We're interested in hearing your thoughts about this! Do you find Delirium's set of challenges more difficult than Metamorph's? Are you less interested in these rewards? If so, is it affecting your motivation to complete challenges?



We hope that you've enjoyed this inside look at our Delirium statistics. As always, we know all your secrets. Nothing is hidden from our view. I mean, stay tuned for more Delirium news posts later this league! It's been almost four weeks since Path of Exile: Delirium launched and so we wanted to take a look at some Delirium statistics. Today, we'll be giving you an inside look at just how players are faring with both Delirium Orbs and the Simulacrum!First, let's take a look at how players are using their Delirium Orbs.To date, there have been just under 6 million Delirium Orbs used on Maps! Fine Delirium Orbs are the most used Orb, which makes sense; currency is always useful and this is one of the most commonly-dropped Delirium Orbs. Skittering Delirium Orbs are the least frequently used, though this is absolutely related to their relative rarity.Next, let's take a look at a breakdown of how many Delirium Orbs are being used on Maps.As you can see, the most common case is that players use a single Delirium Orb on a map, with about 70% of all Delirium-Orbed maps having just 1 Orb applied. This makes sense as many players will cautiously dabble in Delirium Orbed maps to feel out their difficulty. My guess is that successful players are quick to ramp up the amount of orbs used on a single map. This is clear as the number of 5-orb maps run is higher than that of 3-orb or 4-orb maps. One of the possible explanations for 5-orb maps being as popular as they are is that once players are able to successfully complete 5-orb maps, they're unlikely to do anything other than 5-orb maps from then on.With all of those maps being opened, just how many deaths are occurring in each? Let's take a look, shall we?That's a lot of death! Leading the charge with most deaths is 1-orb maps, with just under 2.8 million deaths! Following that, we see that 5-orb maps have the next most deaths; just shy of a million.Let's quickly take a look at the number of deaths relative to the number of maps opened.This does a good job of showing a relatively linear increase in the number of deaths as the number of orbs applied to a map goes up. 5-orb maps are no joke!Now that we have taken a good look at Delirium Orbs, let's switch it up and take a look at how players are faring in the Simulacrum. We're going to look at a breakdown of waves started by wave number, and will also look at completion rates for a given wave (as well as how many players are able to complete all 20 waves of the Simulacrum).Right off the bat, we can see that 813,604 Simulacrum areas have been opened to date. We can see that there is a very high rate of completion for many of the early waves.Completion rate does take a noticeable dip at wave 10 thanks to the fact that Omniphobia, Fear Manifest can start spawning, though the completion rate remains extremely high.At wave 15, we see a big dip (relative to previous completion rates). This is likely related to the fact that wave 15 guarantees Omniphobia, Fear Manifest will spawn if they haven't already spawned and also introduces a chance for Kosis, The Revelation to spawn; Delirium bosses are quite difficult and present the first major challenge of the Simulacrum. That said, the majority of players are able to venture onwards after wave 15.Things become much harder as players get to wave 18, where an increased chance for bosses to spawn, alongside increasing Deliriousness, becomes a major factor.Wave 20 guarantees that Kosis, The Revelation will spawn if it hasn't already. As we can clearly see, this boss, combined with maximum Deliriousness, presents a significant challenge, where only 76% of players that attempt wave 20 successfully complete it.If we compare the total number of successful wave 20 completions (463,491) to the number of Simulacrums started (813,604), we can see that 57% of Simulacrums that are started are successfully completed. While this seems like a low number, it's important to note that being unable to complete wave 20 just means that you miss out on rewards from that wave, rather than the entire area.Finally, let's take a look at challenge completion rates in the Delirium league. The graph below shows what percentage of players have how many challenges and only includes accounts that have completed at least one challenge.It's important to note that these statistics were taken roughly four weeks into the Delirium league. Let's compare them to Metamorph challenge statistics, which were taken closer to five weeks into the Metamorph league.We can see that challenge completion is lower at all significant points when compared to Metamorph league. Some of this can be attributed to the fact that these statistics are from slightly earlier in the league, but truthfully, we believe this set of challenges is more difficult than Metamorph's. After a similar amount of time during the Metamorph league, 24.14% of players had completed 12 challenges, 5.82% of players had completed 24 challenges and 1.32% of players had completed 36 challenges. Perhaps some of the lower completion rates are related to the rewards -- Metamorph offered a Portal Effect for those that completed 36 challenges. We're interested in hearing your thoughts about this! Do you find Delirium's set of challenges more difficult than Metamorph's? Are you less interested in these rewards? If so, is it affecting your motivation to complete challenges?We hope that you've enjoyed this inside look at our Delirium statistics. As always, we know all your secrets. Nothing is hidden from our view. I mean, stay tuned for more Delirium news posts later this league!