calcs 252+ SpA Venusaur-Mega Giga Drain vs. +1 0 HP / 4 SpD Diancie-Mega with an ally's Aurora Veil: 79-94 (32.7 - 39%) -- 99.8% chance to 3HKO



0 SpA Amoonguss Giga Drain vs. +1 0 HP / 4 SpD Diancie-Mega with an ally's Aurora Veil: 43-52 (17.8 - 21.5%) -- possible 5HKO



+1 252 SpA Diancie-Mega Psychic vs. 120 HP / 0 SpD Venusaur-Mega: 294-348 (88.8 - 105.1%) -- guaranteed OHKO after Stealth Rock



+1 252 SpA Diancie-Mega Psychic vs. 252 HP / 72+ SpD Amoonguss: 346-408 (80 - 94.4%) -- 50% chance to OHKO after Stealth Rock and Black Sludge recovery

Well, it has been fun, Mega Diancie!This is a bit late but better late than never. I have been trying Mega Diancie on an Aurora Veil-based team I thought I'd share because it can't be used anymore.Mega Diancie has worked really great for me under Aurora Veil. Thanks to its ability Magic Bounce, opposing Defoggers can't remove Aurora Veil. Furthermore, Aurora Veil in conjunction with Calm Mind and Psychic allows Mega Diancie to set up on Mega Venusaur and Amoonguss and beat them if it sets up on their switch-in.Obviously, Aurora Veil also makes it harder to be revenge killed by the kinds of Mamoswine and Mega Aerodactyl.All in all, I am glad Mega Diancie was banned because it really was too good for the metagame.As for Mega Venusaur, I don't have much experience with it but as of now, I honestly don't think that it is broken or unhealthy - I see it as just annoying if anything. I think that its best set is the specially offensive set with 3 attacks and Synthesis. As for the defensive set, I honestly don't really like it and I'd just use Amoonguss over it. Amoonguss has Regenerator, access to passive recovery, and most importantly - it does not take up a mega slot. I dislike its physically offensive sets too, especially its Curse set, because for the cost of beating stall teams it is countered by the kinds of Moltres and Latias, both of which normally only hard check it.Regardless of its set, I found Mega Venusaur actually not that hard to be taken advantage of. VoltTurn, a not unpopular playstyle, uses Mega Venusaur to grant "free" turns to wallbreakers like Moltres, Latias, and Crobat, thanks to Volt Switch and U-turn users that Mega Venusaur normally beats, such as Rotom-Mow and Scizor. Furthermore, Mega Venusaur relies on Synthesis to stay healthy, which can be very easily taken advantage of by offensive teams. As for slower and bulkier teams, Mega Venusaur finds it really hard to break through its staples, including Crobat, Amoonguss, and Blissey.tl;dr: In my opinion, Mega Diancie indeed was broken and Mega Venusaur has a place here in UU.