Luis Scott-Vargas plays, writes, and makes videos about Magic. He has played on the Pro Tour for almost a decade, and between that and producing content for ChannelFireball, often has his hands full (of cards).

Modern Horizons promises to be a powerful set, both for Constructed and Limited. As a straight-to-Modern offering, it isn't constrained by what would be too much for Standard and has some pretty wild inclusions as a result.

Today, we are going to look at where you want to be when starting a Modern Horizons draft, and to do so, I've divided cards into five categories. From top to bottom, these are the most powerful and best cards in the set to the ones you begrudgingly first pick, all categorized. Let's get to it!

The Best of the Best

These are the cards you hope to see when you crack your pack. This category has a busted planeswalker, two Swords, and every other awesome rare in the set. If you start with a card on this list, you should be very happy.

The Best of the Rest

Cards from this list make me quite happy as well. Here, we've got a collection of great rares, with some of the top uncommons sprinkled in.

A Good Start

This category is made up of your good commons, solid uncommons, and middle-of-the-road rares. I'd be happy to open a card on this list, though not overjoyed like with the previous two categories.

A Decent Start

Sometimes, you just need to eat your vegetables. Cards from this list aren't ideal first picks, but they can't always be great. Here, you have a good start toward a deck, and, at the very least, something flexible like any of the land cycles.

Modern Horizons Draft looks to be complicated, powerful, and fun. The numerous themes—some of which overlap and some that don't—mean your first pick often won't dictate as much as it would in other formats. Still, starting with a powerful card can never hurt, and these lists can help you do that. Good luck exploring the horizon!

LSV