With their sense of freedom and loving grasp of the Dark Knight's comic universe, 2009’s Batman: Arkham Asylum and its 2011 sequel, Batman: Arkham City, are two of the best superhero games ever made. Batman: Return to Arkham brings both games - and all their DLC - to the current generation of consoles, but an unremarkable graphical upgrade doesn’t do them justice. That’s not to say it’s not noticeable. Textures in Return to Arkham are much sharper: Batman’s suit, for example, looks much more detailed. His cape in particular stands out beautifully, pebbled, catching the light. The bigger issue is performance. For a remastered version of older games, it’s disappointing that neither Asylum nor City runs at 60 frames per second - they’re both targeting 30. In fact, Asylum suffers from some odd stutters when Batman runs through a corridor or turns a corner. The issues aren’t bad enough to interrupt combat flow, but occasional chugging is a noticeable distraction. Outside of the two campaigns, all the DLC challenge maps and additional skins are here, so you can play as 1970s Batman - or even better, animated Batman - from the get-go. But there’s nothing to differentiate the extra content from what was included in the Game of the Year editions, and the lack of making-ofs or behind-the-scenes details is a missed opportunity. If you’ve never played Arkham Asylum and Arkham City and own a current-gen console, Return to Arkham is a fine place to start. But for those who already own both on PC or last gen, there’s no real reason to pick this up beyond a rather uninspiring and technically disappointing graphical upgrade.