Actions

# 000 - Level 00 -

# 001 - Level 00 - Key Item

Help for the event item

# 002 - Level 00 - Interaction

Help for the event action

# 003 - Level 00 - Sprint

# 004 - Level 00 - Chocobo Whistle

# 005 - Level 00 - Teleport

# 006 - Level 00 - Return

# 007 - Level 00 - Attack

Hide [tentative]

# 008 - Level 00 - Shot

Delivers a ranged attack. Recast time varies with delay value of main hand weapon.

# 009 - Level 01 - Fast Blade

Delivers an attack with a potency of 150.

# 010 - Level 02 - Rampart

Reduces damage taken by {{}}% Duration:. 15s

# 011 - Level 04 - Savage Blade

Delivers an attack with a potency of 100.

Additional Effect: Increased enmity

Combo Action: Fast Blade Combo Potency: 200

# 012 - Level 14 - Convalescence

Increases HP restored by spells or actions by 20%.

Duration: 20s

# 013 - Level 34 - Awareness

Reduces the chance of suffering critical damage by 10%.

Duration: 20s

# 014 - Level 10 - Flash

Increases enmity in all nearby enemies. {{

Additional Effect: Blind Duration: 12s,},}

# 015 - Level 18 - Riot Blade

Delivers an attack with a potency of 100.

Combo Action: Fast Blade Combo Potency: 200

Combo Bonus: Restores MP

# 016 - Level 22 - Shield Bash

Delivers an attack with a potency of 110.

Additional Effect: Stun Duration: 3s

# 017 - Level 38 - Sentinel

Duration: 10s

# 018 - Level 26 - Provoke

Gesture threateningly, increasing enmity in target.

# 019 - Level 42 - Tempered Will

Immediately cures Bind, Frozen, and Heavy,

while preventing knock-back and draw-in effects.

Duration: 10s

# 020 - Level 06 - Fight or Flight

Increases attack power by 20% Duration:. {{}} S

# 021 - Level 30 - Rage of Halone

Delivers an attack with a potency of 100.

Additional Effect: Increased enmity

Combo Action: Savage Blade Combo Potency: 260 Combo Bonus: Reduce target's strength by 5% Duration: 20s

# 022 - Level 46 - Shield Wall

Duration: 9s

# 023 - Level 50 - Tidebreaker

Combo Action: Riot Blade Combo Potency: 230

# 024 - Level 15 - Shield Lob

Delivers an attack with a potency of 120.

Additional Effect: Increased enmity

# 025 - Level 30 - Shield Swipe

Delivers an attack with a potency of 170.

Can only be used immediately after blocking an attack.

Additional Effect: Amnesia Duration: 6s

# 026 - Level 30 - Sword Oath

Effect ends upon reuse.

# 027 - Level 35 - Cover - Can only be used when target is closer than 8 yalms Duration: 12s

# 028 - Level 40 - Shield Oath

Effect ends upon reuse.

# 029 - Level 45 - Spirits Within

Duration: 5s

# 030 - Level 50 - Hallowed Ground

Duration: 10s

# 031 - Level 01 - Heavy Swing

Delivers an attack with a potency of 150.

# 032 - Level 02 - Foresight

Increases defense by 20% Duration:. 15s

# 033 - Level 04 - Brutal Swing

Delivers an attack with a potency of 100.

Potency doubled when delivered from a target's flank.

# 034 - Level 06 - Bloodbath

Duration: 6s

# 035 - Level 10 - Skull Sunder

Combo Action: Heavy Swing Combo Potency: 210

# 036 - Level 14 - Mercy Stroke

Subject to physical attack. 130: power

And deliver a final blow by this attack, minutes to recover 20% of HP's own HP maximum.

# 037 - Level 18 - Maim

Delivers an attack with a potency of 100.

Combo Action: Brutal Swing Combo Potency: 265 Combo Bonus: xxx with a potency of 10 Duration: 9s

. Grants Wrath when used with Defiance Wrath Bonus: HP healed by spells increased by 2% Duration: 30s

# 038 - Level 22 - Berserk

Duration: 20s

Unable to use weaponskills for 5 seconds after effect fades.

# 039 - Level 26 - Fracture

Duration: 12s

# 040 - Level 30 - Thrill of Battle

Duration: 10s

# 041 - Level 34 - Overpower

Angle: 120 °

# 042 - Level 38 - Storm's Path

Delivers an attack with a potency of 100.

Potency increased to 240 when delivered from behind target.

# 043 - Level 42 - Holmgang

Binds both caster and target.Duration: 10s

# 044 - Level 46 - Vengenace

Duration: 10s

# 045 - Level 50 - Rampage

Delivers an attack with a potency of 100.

Combo Action: Storm's Path Combo Potency: 330 Combo Bonus: xxxx Duration: 9s

. Grants Wrath when used with Defiance Wrath Bonus: HP healed by spells increased by 2% Duration: 30s

# 046 - Level 15 - Tomahawk

Additional Effect: Increased enmity

# 047 - Level 30 - Butcher's Block

Combo Action: Skull Sunder Combo Potency: 270

. Grants Wrath when used with Defiance Wrath Bonus: HP healed by spells increased by 2% Duration: 30s

# 048 - Level 30 - Defiance

Instead of increasing its maximum HP by 25%, 40% reduced damage all the giving.

Released by reuse.

Revenge change is granted in five Vu~enjensu, revenge is to run the page.

If you clear the Vu~enjensu, rampage and revenge that are granted to it immediately disappears.

# 049 - Level 35 - Inner Beast

Additional Effect: Restores 10% of your total HP when Infuriated.

# 050 - Level 40 - Unchained

. Can only be executed when infuriated Duration: 20s

# 051 - Level 45 - Steel Cyclone

Range physical attack to nearby enemies. 200: power

In effect "Rampage" transition condition

# 052 - Level 50 - Infuriate

Granted five "revenge" on their own.

# 053 - Level 01 - One-two Punch

Delivers an attack with a potency of 140.

Additional Effect: Changes your form to Opo-opo Duration:. 10s

Raptor Form Bonus: Blind Duration: 9s

# 054 - Level 02 - True Strike

Subject to physical attack. 100: power

30 seconds: Duration: 20 power to grant subject to continued damage Additional effect:

Effect of their own time to grant the "type" Sun: 10 seconds

In effect "type of 弐" transition condition

# 055 - Level 04 - Featherfoot

A certain period of time, increasing 15 percent to avoid its own physical force. Duration: 10 seconds

# 056 - Level 06 - Snap Punch

Subject to physical attack. 130: power

: 3 seconds duration to stun the target Additional effect:

Effect of their own time to grant the "type of 壱": 10 seconds

The giving itself a 30% damage, granting "Shippujinrai" Haste 3 percent raise. Up to 3 duration: 10 seconds

In effect, "type" Sun: transition condition

# 057 - Level 10 - Second Wind

HP to recover itself. 50 resilience

# 058 - Level 14 - Hay Maker

Subject to physical attack. 170: power

Slow time to give effect to the target of 10%: Additional effect: after around: 12 seconds transition condition

# 059 - Level 18 - Internal Release

A certain period of time, to increase its 15% critical trigger percentage. Duration: 12 seconds

# 060 - Level 22 - Fists of Earth

20% increase of its own critical trigger percentage.

Released by reuse. Duration: infinite (in effect will continue to consume MP)

I can not use at the same time is "poised Gale" "Guren stance."

Shared with the "stance Gale" "Holding the Guren" a recast timer.

# 061 - Level 26 - Uppercut

Subject to physical attack. 160: power

Effect of their own time to grant the type "see" Additional effect: 10 seconds

In effect "type of 弐" transition condition

# 062 - Level 30 - One Ilm Punch

Subject to physical attack. 140: power

Calculated to reduce 20% damage resistance to hitting the target.

Effect of their own time to grant the "type of 壱:" Additional effect: 10 seconds

The giving itself a 30% damage, granting "Shippujinrai" Haste 3 percent raise. Up to 3 duration: 10 seconds

In effect, "type" Sun: transition condition

# 063 - Level 34 - Fists of Fire

10% damage increase the giving itself.

Released by reuse. Duration: infinite (in effect will continue to consume MP)

I can not use at the same time is "poised Gale" "poised for Kongo".

Shared with the "stance Gale" "Holding the Kongo" a recast timer.

# 064 - Level 38 - Footfire

Effect "5% damage reduction given" to surrounding enemies. Duration: 10 seconds

# 065 - Level 42 - Mantra

5% increase recovery effect experienced by the target. Duration: 15 seconds

I can not put only one person at a time.

# 066 - Level 46 - Demolish

Subject to physical attack. 120: power

Effect of their own time to grant the "type of 弐:" Additional effect: 10 seconds

Erase a single effect that is applied to the target auxiliary Additional effect: in effect the type of 壱

# 067 - Level 50 - Howling Fist

Straight line to the target range attack. 190: power

# 068 - Level 15 - Touch of Death

Subject to physical attack. 50: power

45 seconds: Duration: 10 power to grant subject to continued damage Additional effect:

# 069 - Level 30 - Sucker Punch

Subject to physical attack. 120: power

And deliver a final blow by this attack, to recover 10% of the base MP itself.

# 070 - Level 30 - Shockwave

Forward toward the target range attacks fan. 90 degrees: 100 Range power

Effect of their own time to grant the "type of 壱:" Additional effect: 10 seconds

The giving itself a 30% damage, granting "Shippujinrai" Haste 3 percent raise. Up to 3 duration: 10 seconds

In effect, "type" Sun: transition condition

# 071 - Level 35 - Shoulder Tackle

Subject to physical attack by approaching rapidly. 100: power

Time effect to stun the target: Additional effect: 2 seconds

10m or more away from the subject: transition condition

# 072 - Level 40 - Arm of the Destroyer

Subject to physical attack. 100: power

Time to give effect to its own type of participation to knock back a target 10m: Additional effect: in effect "type of 弐": 10 seconds transition condition

# 073 - Level 45 - Fists of Wind

Increase 10% the haste of their own.

Released by reuse. Duration: infinite (in effect will continue to consume MP)

I can not use at the same time is "poised for Guren" "poised for Kongo".

Shared with the "stance of Guren" "Holding the Kongo" a recast timer.

# 074 - Level 50 - Dragon Kick

Subject to physical attack. 120: power

Time to give effect to its own type of 弐: Additional effect: 10 seconds

Effective time to grant "No WS" subject to: Additional effect: type of effect in 8 seconds 壱

# 075 - Level 01 - True Thrust

Delivers an attack with a potency of 150.

# 076 - Level 02 - Feint

Delivers an attack with a potency of 120.

Additional Effect: Slow + {{}}% Duration: 8s

# 077 - Level 04 - Keen Flurry

Increases parry rate by 20%.

Duration: {{}} s

# 078 - Level 06 - Vorpal Thrust

Delivers an attack with a potency of 100.

Combo Action: True Thrust Combo Potency: 200

# 079 - Level 26 - Heavy Thrust

Delivers an attack with a potency of 100.

Combo Action: Impulse Drive Combo Potency: 190

Combo Bonus: Reduce target's piercing damage resistance by 10%

Duration: 20s

# 080 - Level 14 - Invigorate

Instantly restores {{}} TP.

# 081 - Level 10 - Impulse Drive

Delivers an attack with a potency of 100.

Potency 180 when delivered from behind target.

# 082 - Level 18 - Leg Sweep

Delivers an attack with a potency of 130.

Additional Effect: Stun Duration: 3s

# 083 - Level 22 - Life Surge

. Ensures critical damage for first non-magic action used while Life Surge is active Damage dealt will be absorbed as HP, up to 20% of maximum HP Duration:. 10s

# 084 - Level 30 - Full Thrust

Delivers an attack with a potency of 100.

Combo Action: Vorpal Thrust Combo Potency: 300

# 085 - Level 34 - Blood for Blood

Increases damage dealt by 10% and damage suffered by 20% Duration:. 15s

# 086 - Level 38 - Piercing Talon

Straight line to the target range attack. 135: power

# 087 - Level 42 - Disembowel

Subject to physical attack. 100: power

210: power at the time of the attack side

5% increase to its critical mover: Additional effect flank attack.

# 088 - Level 46 - Chaos Thrust

Subject to physical attack. 100: power

260: power during heavy thrust combo: combo conditions

Damage continues to target: Combo Bonus

15 seconds: Duration: 10 teeth

Time effect of reducing the rate of recovery of the target TP: 15 seconds

# 089 - Level 50 - Ring of Thorns

Physical attack range to target and surrounding enemies. 100: power

240: power disable time Sem bowl combo: combo conditions

# 090 - Level 15 - Piercing Talon

Delivers an attack with a potency of 120.

# 091 - Level 30 - Phlebotomize

Delivers an attack with a potency of 170.

Additional Effect: Damage over time Potency: 10

Duration: 18s

# 092 - Level 30 - Jump

Jump to target physical attack approaching. 180: power

Returns to the original position after challenge.

# 093 - Level 35 - Power Surge

50% increase of the power of the "spine Dive" and "Jump".

# 094 - Level 40 - Elusive Jump

The big jump in the back of their own. 15m: Distance

Reduce the hostility of all to itself Additional effect:

If you have received heavy, bind, icing, remove them while running.

Sleep, while Stan can not run.

# 095 - Level 45 - Spineshatter Dive

Jump to target physical attack approaching. 170: power

Time effect to stun the target: Additional effect: 2 seconds

Bind, freeze, sleep, during Stan can not run.

# 096 - Level 50 - Dragonfire Dive

Range fire element attacks approaching a jump to the target. 300: power

Bind, freeze, sleep, during Stan can not run.

# 097 - Level 01 - Heavy Shot

Delivers an attack with a potency of 150.

# 098 - Level 02 - Gloom Arrow

Delivers an attack with a potency of 120.

Additional Effect: Blind Duration: 20s

Additional Effect: 15% chance next Heavy Shot will be a critical hit Duration: 10s

# 099 - Level 04 - Hawk's Eye

Increases physical accuracy by 20%.

Duration: {{}} s

# 100 - Level 06 - Venomous Bite

Delivers an attack with a potency of 100.

Additional Effect: Venom damage

Potency: 20 Duration: {{}} s

# 101 - Level 10 - Raging Strike

Increases attack power by 10%.

Duration: 15s

# 102 - Level 14 - Farshot

Delivers an attack with a potency of 120.

Additional Effect: 10% chance that next Farshot will not use any TP

Duration: 15s

# 103 - Level 18 - Misery's End

Delivers an attack with a potency of 135.

Can only be executed when target's HP is below 20%.

{{Additional Effect: 20% chance that action will have no recast time,},}

# 104 - Level 22 - Quelling Strike

Reduces enmity generated by each attack.

Duration: 15s

# 105 - Level 26 - Swiftsong

Increases the movement speed of all party members as long as they remain near the caster. Effect ends upon reuse or when enmity generated. Cannot be used with other songs.

# 106 - Level 30 - Quick Nock

Delivers an attack with a potency of 110 to enemies in a cone before you.

# 107 - Level 34 - Barrage

. Increases the number of strikes per auto-attack to two Duration: 10s

# 108 - Level 15 - Shadowbind

Binds target.

Negates auto-attack upon execution.

# 109 - Level 42 - Chameleon

Increases 10% magic all its own attributes. Duration: 12 seconds

# 110 - Level 46 - Bloodletter

Subject to physical attack. 140: power

Damage over time effect to refresh the time by shooting that it has to be applied to the Additional effect:.

# 111 - Level 50 - Wide Volley

Physical range attack to target and surrounding enemies. 150: power

# 112 - Level 15 - Repelling Shot

Delivers an attack with a potency of 80.

Additional Effect: 5-yalm backstep

# 113 - Level 30 - Windbite

Delivers wind damage with a potency of 140.

Additional Effect: Wind damage over time

Potency: 25 Duration: 15s

# 114 - Level 30 - Mage's Ballad

The song continues to recover MP of party members and the surrounding itself.

Damage the giving itself a 20% reduction in use will continue to consume MP.

Party members receive only effective while you are within the range.

Released by reuse. At the same time as the other songs I can not use.

# 115 - Level 35 - Foe Requiem

Song attributes to reduce 10% of all magic surrounding enemies.

Give effect to enemies within range, in use continue to consume MP.

Released by reuse. I can not use at the same time as the other songs.

# 116 - Level 40 - Army's Paeon

The song continues to recover itself and surrounding party members TP.

Damage the giving itself a 20% reduction in use will continue to consume MP.

Party members receive only effective while you are within the range.

Released by reuse. At the same time as the other songs I can not use.

# 117 - Level 45 - Rain of Death

Physical attack on the target and surrounding enemies. 110: power

Time the effect of reducing 10% of STR and VIT Target: Additional effect: 20 seconds

Time of 10 seconds to extend the effect of the radius of 8m volley wide following with a probability of 15% at the time of execution

# 118 - Level 50 - Battle Voice

A certain period of time, increasing 20% ​​a maximum HP of party members and surrounding himself, the effect of the song will be a factor of 2. Duration: 30 seconds

# 119 - Level 01 - Stone

Deals earth damage with a potency of 160.

# 120 - Level 02 - Cure

Restores a portion of target's HP Cure Potency:. 30

{{Additional Effect: 15% chance that next Cure II will not cost any MP,},}

# 121 - Level 04 - Aero

Deals wind damage with a potency of 140.

Additional Effect: Wind damage over time

Potency: 30 Duration: 18s

# 122 - Level 06 - Cleric Stance

Increases potency of attack spells by 10% and reduces potency of healing spells by 20%. Effect ends upon reuse.

# 123 - Level 10 - Protect

Increases the physical {{and magic,},} defense of all party members within range of target.

Duration: 30m

# 124 - Level 14 - Medica

Restores HP of all party members within range.

Cure Potency: 25

# 125 - Level 18 - Raise

Resurrects target to a weakened state.

{{, Cannot be used when in combat.}, Cannot be used when in combat.}

# 126 - Level 22 - Esuna

Removes a single enfeebling effect from target.

Additional Effect: 20% chance next Esuna will have 5-yalm AoE

Radius: 5y Duration: 30s

# 127 - Level 26 - Stone II

Deals earth damage with a potency of 220.

Additional Effect: Heavy Duration: 10s

# 128 - Level 30 - Repose

. Inflicts target with Sleep Duration: 30s

# 129 - Level 34 - Stoneskin

Creates a barrier around target that prevents physical damage totaling 10% of target's HP.

Duration: 30m

# 130 - Level 38 - Shroud of Saints

A certain period of time, in effect gradually and MP will be restored, let the halved hostile to itself. Duration: 15 seconds

# 131 - Level 42 - Kearuga

Restore the HP of party members and the surrounding target.

40 resilience

# 132 - Level 46 - Aero II

Wind attribute magic attack target. 200: power

18 seconds: Duration: 25 Damage over power wind attributes Additional effect:

# 133 - Level 50 - Medikara

Among the party members around itself and recover HP as a target up to four things low percentage of HP remaining. 50 resilience

# 134 - Level 15 - Fluid Aura

Deals water damage with a potency of 150.

Additional Effect:. 15-yalm knock-back and Bind Duration: 3s

# 135 - Level 30 - Cure II

Restores a portion of target's HP.

Cure Potency: 50

# 136 - Level 30 - Presence of Mind

A certain period of time, to increase its 30% fast cast. Duration: 10 seconds

# 137 - Level 35 - Regen

Grant continuation of HP recovery effect on the target. Duration: 21 seconds

# 138 - Level 40 - Divine Seal

A certain period of time, an increase of 30% the amount of recovery Recovery Magic itself. Duration: 15 seconds

# 139 - Level 45 - Holy

Magic to attack nearby enemies.

Time to give effect to the target flash: Additional effect: 8 seconds

# 140 - Level 50 - Benediction

All you want to recover your HP.

# 141 - Level 01 - Fire

Deals fire damage with a potency of 110.

# 142 - Level 02 - Blizzard

Deals ice damage with a potency of 80.

Additional Effect: Heavy +20% Duration: 15s

# 143 - Level 04 - Surecast

Ability after use, for one of the following magic chant, you will not be disturbed chant. Duration: 10 seconds

# 144 - Level 06 - Thunder

Deals lightning damage with a potency of 100.

Additional Effect: Lightning damage over time

Potency: 5 Duration: 12s

# 145 - Level 10 - Sleep

Granted subject to sleep. Duration: 30 seconds

# 146 - Level 14 - Burizara

Magical ice attack nearby enemies. 140: power

# 147 - Level 18 - filer

Magical fire to attack the target. 110: power

I will give you a further 80% damage against enemies of the 80% damage against enemies who are closest to the target, are close to the second.

# 148 - Level 22 - Sandara

Lightning magic attack on target. 120: power

Grant continuation of magic lightning damage to target Additional effect:

Duration: 5 power 18 seconds

# 149 - Level 26 - Ground

10% decrease of the target lightning. Duration: 15 seconds

# 150 - Level 30 - Swiftcast

Ability after use, for one of the following casting magic, you can cast without casting time. Duration: 10 seconds

# 151 - Level 34 - Slow

Reduces target's auto-attack speed, while increasing recast times for abilities and weaponskills by 20%.

Duration: 12s

# 152 - Level 38 - Faiga

Magical fire attack on the enemy target and its surrounding.

120: power

# 153 - Level 42 - Sandaga

Lightning magic attack on target. 150: power

Grant continuation of magic lightning damage to target Additional effect:

Duration: 5 power 24 seconds

# 154 - Level 46 - Burizaga

Magical ice attack target. 20: power

During freezing the target power: 180

# 155 - Level 50 - Deep Freeze

A certain period of time, to obtain the additional effect of freezing and Burizara Blizzard itself is cast. Duration: 10 seconds

# 156 - Level 15 - Scathe

Non-target magical attack. 70: power

# 157 - Level 30 - Manaward

A certain period of time, put the shield itself can be disabled minute magic damage up to 15% of HP.

Shield off by disabling the minute Magic Damage 15% of maximum HP.

I can not be used if the HP is less than 15% of maximum HP minutes today.

# 158 - Level 30 - Convert

Consume up to 20% of its current HP, MP of minutes to recover 30% of maximum MP.

# 159 - Level 35 - Freeze

To freeze the ground that you specify. 20: power

Time freeze effect: Additional effect: 15 seconds

# 160 - Level 40 - Apocatastasis

30% increase fire one party member except itself, ice, lightning resistance.

Duration: 12 seconds

Can not receive the same effect to be one minute.

# 161 - Level 45 - Manawall

Put up a barrier to take over in the MP, a certain amount of damage. Duration: 15 minutes

This barrier to take over 30% of MP minutes maximum.

# 162 - Level 50 - Flare

Non-target magical attack. 220: power

# 163 - Level 01 - Ruin

Magic to attack the target. 100: power

# 164 - Level 02 - Bio

Grant continuation magic damage to the target. 30 seconds: Duration: 10 teeth

# 165 - Level 04 - Ruby Carbuncle

Mage to summon carbuncle.

# 166 - Level 06 - Miasma

Grant continuation magic damage to the target. Duration: 5 power for 30 seconds

Effective time to give the disease to halve the amount of recovery of the heel and receive 20% subject to heavy: Additional effect: 30 seconds

Heavy is not canceled this is subject to attack.

# 167 - Level 10 - Sustain

Grant continued to pet recovery to consume 15% of its maximum HP.

Duration: 5 Power: 15 seconds recovery

I can not be used if the HP is less than 15% of maximum HP minutes today.

# 168 - Level 30 - Barrier

10% increase of its own physical defense. Duration: 15 minutes

# 169 - Level 18 - Self-sacrifice

Among its current HP, consumes up to 20% of HP,

A certain period of time, to increase its 10% magic damage. Duration: 12 seconds

I can not be used if the HP is less than 20% of maximum HP minutes today.

# 170 - Level 22 - Miasma II

Grant continuation magic damage around.

Duration: 5 power 15 seconds

Effective time to give the disease to halve the amount of recovery of the heel and receive 20% subject to heavy: Additional effect: 30 seconds

# 171 - Level 26 - Fog

Reduce the range 10m target throwing, bow, magic. Duration: 30 seconds

# 172 - Level 14 - Wither

Magic Attack fans forward toward the target range. : 120 degree range

Decrease 5% magic resistance of enemies within range. Duration: 30 seconds

# 173 - Level 34 - Bio II

Grant continuation magic damage to the target. 60 seconds: Duration: 20 teeth

Increase the rate of 3% critical target under Additional effect:.

# 174 - Level 38 - Autoimmunity

10% increase in physical defense of its own. Duration: 12 seconds

Transition condition: HP 20% or less of its own

# 175 - Level 42 - Addle

Granted the 10% target to cast Slow. Duration: 12 seconds

# 176 - Level 46 - Serpent Tongue

A certain period of time, increasing 10% fast cast instead of a range of 10m short of its own magic. Duration: 15 seconds

# 177 - Level 50 - Aura Burst

Magic to attack nearby enemies.

Knock back the target to 10m Additional effect:

# 178 - Level 15 - Diamond Carbuncle

Summons a Guardian carbuncle.

# 179 - Level 30 - Bane

Diffused around magic damage and disease duration granted to the subject.

Refer to things DoT / Disease parents when it is spread: Duration.

If they did not grant the DoT / Disease subject to no effect.

Additional effect: with a probability of 15%, rather than the duration of the parent and the effective time of their original, the duration of the DoT / Disease at the time of diffusion.

# 180 - Level 04 - Proto Ramuh

Ramuu to summon spirits.

# 181 - Level 15 - Proto Titan

Summon the Titan spirit.

# 182 - Level 30 - Proto Garuda

Garuda summon the spirit.

# 183 - Level 35 - Fester

I damage depending on the number of continuation magic damage and disease that it has granted to the subject.

Per one "power: 60" damage.

Intended only for DoT / Disease-professional art of Summoner Tomoe.

If it has not granted the DoT / Disease subject to no effect.

# 184 - Level 40 - Proto Ifrit

Ifrit summon the spirit.

# 185 - Level 45 - Harm's Way

To take over the pet's own, the damage to one party member except itself. Duration: 12 seconds

# 186 - Level 50 - Enkindle

To execute the work performance to current pets are summoned.

Available only if you have a pet to summon Summoner.

# 187 - Level 00 -

# 188 - Level 00 -

# 189 - Level 00 -

# 190 - Level 00 -

# 191 - Level 00 -

# 192 - Level 00 -

# 193 - Level 00 -

# 194 - Level 00 -

# 195 - Level 00 -

# 196 - Level 00 -

# 197 - Level 00 - Limit Break _Tank_Lv1

Help Lv1 Limit Break for Tank.

# 198 - Level 00 - Limit Break _Tank_Lv2

Help Limit Break Lv2 for Tank.

# 199 - Level 00 - Limit Break _Tank_Lv3

Help Limit Break Lv3 for Tank.

# 200 - Level 00 - Limit Break _Melee_Lv1

Help Lv1 Limit Break for Melee.

# 201 - Level 00 - Limit Break _Melee_Lv2

Help Limit Break Lv2 for Melee.

# 202 - Level 00 - Limit Break _Melee_Lv3

Help Limit Break Lv3 for Melee.

# 203 - Level 00 - Limit Break _Ranged_Lv1

Help Lv1 Limit Break for Ranged.

# 204 - Level 00 - Limit Break _Ranged_Lv2

Help Limit Break Lv2 for Ranged.

# 205 - Level 00 - Limit Break _Ranged_Lv3

Help Limit Break Lv3 for Ranged.

# 206 - Level 00 - Limit Break _Healer_Lv1

Help Lv1 Limit Break for Healer.

# 207 - Level 00 - Limit Break _Healer_Lv2

Help Limit Break Lv2 for Healer.

# 208 - Level 00 - Limit Break _Healer_Lv3

Help Limit Break Lv3 for Healer.

# 209 - Level 00 - Limit Break

Help for Limit Break.

# 210 - Level 01 - Triangulate

Allows you to discern mature trees and lush vegetation from normal foliage.

# 211 - Level 05 - Arbor Call

Survey the landscape to locate the highest-level mature tree or lush vegetation within your skill range.

Duration: 10s

# 212 - Level 08 - Stealth

Conceal yourself and tread quietly, reducing movement speed, but enabling you to avoid enemies level {{{{}}}} and below.

# 213 - Level 15 - Preparation

Reveals the conditions for obtaining HQ items while gathering.

# 214 - Level 00 -

# 215 - Level 00 -

# 216 - Level 00 -

# 217 - Level 00 -

# 218 - Level 06 - Field Mastery

Increases the chance of obtaining items while gathering. Can only be activated after chain # 2.

# 219 - Level 00 -

# 220 - Level 26 - Field Mastery II

Increases the chance of obtaining items while gathering. Can only be activated after chain # 4.

# 221 - Level 00 -

# 222 - Level 12 - Blessed Harvest

Increases the number of items obtained while gathering. Can only be activated after chain # 3.

# 223 - Level 00 -

# 224 - Level 32 - Blessed Harvest II

Increases the number of items obtained while gathering. Can only be activated after chain # 4.

# 225 - Level 22 - Leaf Turn

Increases the chance of obtaining HQ items while gathering. Can only be activated after chain # 2.

# 226 - Level 35 - Leaf Turn II

Increases the chance of obtaining HQ items while gathering. Can only be activated after chain # 4.

# 227 - Level 01 -

# 228 - Level 05 -

# 229 - Level 08 -

# 230 - Level 20 -

# 231 - Level 24 -

# 232 - Level 44 -

# 233 - Level 46 -

# 234 - Level 48 -

# 235 - Level 14 -

# 236 - Level 50 -

# 237 - Level 34 -

# 238 - Level 24 -

# 239 - Level 16 -

# 240 - Level 26 -

# 241 - Level 36 -

# 242 - Level 22 -

# 243 - Level 40 -

# 244 - Level 18 - Inner Quiet

Grants a bonus to craftsmanship and control with every increase in progress. Both attributes are reset if a step fails.

# 245 - Level 22 - Rumination

Removes Inner Quiet effect and restores CP proportional to the number of times craftsmanship and control were increased.

# 246 - Level 12 - Ingenuity

Improves action success rate by 10% for the next five steps.

# 247 - Level 14 - Inner Quiet

A bonus is being granted to craftsmanship and control.

# 248 - Level 34 - Inner Quiet

Mechanics force increases significantly.

# 249 - Level 30 - Action 01 production

Action 01 production

# 250 - Level 01 - Action 02 production

Action 02 production

# 251 - Level 41 - Action 03 production

Action 03 production

# 252 - Level 50 - Action 04 production

Action 04 production

# 253 - Level 01 - Action 05 production

Action 05 production

# 254 - Level 41 - Action 06 production

Action 06 production

# 255 - Level 50 - Action 07 production

Action 07 production

# 256 - Level 18 - Inner Quiet

Grants a bonus to craftsmanship and control with every increase in progress. Both attributes are reset if a step fails.

# 257 - Level 22 - Waste Not

Reduces loss of durability by 50% for the next four steps.

# 258 - Level 12 - Ingenuity

Improves action success rate by 10% for the next five steps.

# 259 - Level 01 - Action 08 production

Action 08 production

# 260 - Level 41 - Action 09 production

Action 09 production

# 261 - Level 50 - Action 10 production

Action 10 production

# 262 - Level 01 - Action 11 production

Action 11 production

# 263 - Level 41 - Action 12 production