I have just a few mild complaints about Battle for Rokugan, though I have found solutions for each of them. None of these issues detract from the game play as designed.



1. Even though the game has seven clans, it only scales from two to five players. I made a few extra scout and shugenja cards for two more players, plus there is a variant posted at TOS that reduces tokens played each turn in exchange for one or two extra turns to accomodate the extra players.



2. Flipping all your combat tokens at the start of the game and shuffling them around for randomization is less than ideal. I got some small felt dicebags and did iron-on transfers of clan symbols, for use as token drawbags.



3. Box storage is a mess unless you add in some bags. Each of the 7 factions needs two small bags, one for combat tokens and one for control tokens, plus one more bag for other game tokens. If you don't bag those tokens separately, setup time will be much longer, though putting away the game would be just a quick box sweep. Really small ziploc bags are good enough, like 1" x 2".



4. The box and insert are perfect until you punch out the tokens. If you bag the tokens (see #3 above), you will need to take out the insert to get the lid closed all the way.