I saw that happen in my very first Civ6 game, before I even started modding: neighboring Egypt DoW'ed me, which caused Aztecs to DoW me even though we hadn't met. I had to meet Aztecs and wait a turn before they would accept a peace request. I'm guessing this is a bug in the main game unrelated to the mod.



If Firaxis release their DLL source code (especially because more of the AI is locked behind it now) and if I find the proper time for it (I've got significantly less free time to mod and run test games than I did a few years ago), I will try in-depth improvements.



Based on a couple of my games where I went out of my way to see how the AI behaves, the AI in Civ6 seems to be sort of similar to Civ5's. There are definitely some improvements (such as being able to move and shoot with range 1 units, I'm unsure if the AI can do it with longer-range units), but there are also some things the AI is flatout worse at (such as citizen allocation, where the citizen manager will often prioritize 2 food 1 hammer tiles over 3 food 1 hammer tiles, and I've definitely seen it prioritize 1 extra gold over 2 extra faith when no focus was set). Until I get my hands on the DLL source code though, I cannot actually look at the AI's code, so all of my info is from inferences and speculation.

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