User Info: OwlProphet OwlProphet 1 year ago #1



(I didn't include Famicom Jump due to radically different game style and era or Super Stars due to being pretty much like Ultimate Stars but smaller)



Also, only counting playable characters, not support



ALL 3 GAMES:



Luffy

Naruto

Sasuke

Goku

Vegeta

Frieza

Ichigo

Gon

Killua

Seiya

Kenshin

Kenshiro

Yusuke



JUS and JSVV but (so far) not Jump Force:

Gintoki

Bo-bobo

Tsuna

Momotaro

Raoh

Hiei

Arale

Ryotsu



JUS and JF but not JSVV

Zoro

Sanji

Piccolo

Rukia

Renji

Yugi



JSVV and JF but not JUS

Hancock

Aizen

Shishio

Toguro



JUS Only (so far)

Nami, Robin, Franky

Sakura, Kakashi

Gohan, Gotenks, Buu

Hitsugaya

Jotaro, Dio

Neuro

Allen, Lenalee

Muhyo

Train, Eve

Taikoubou

Kinikuman

Kagura

Don Patch

Jaguar

Edajima

Kazuki

Kurama

Yoh, Anna

Doctor Mashirito



JSVV Only (so far)

Ace

Akainu

Madara

Luckyman

Johnathan

Joseph

Toriko

Zebra

Korosensei

Saiki

Nube

Medaka

Taro



JF only:

Sabo

Blackbeard

Trunks

Cell

Kurapika

Hisoka

Shiryu

Ryo

Deku

Asta



Now here's some interesting things I noticed:

- JUS has Way more characters, but it's easier to make sprites for a 2D game for handhelds than it is to make full 3D models and animations for a home console game



- Each game has more characters unique to it than any game shares with just one other



- Despite reusing some assets from J-stars Jump Force actually shares more characters with JUS



- If we look at just the list for "JSVV and Jump Force but not JUS", you'd maybe expect it to be comprised mostly of series that came out after JUS but nope, all the series on that list were in JUS. It's actually mostly villains, probably on account of the fact JUS didn't seem to prioritise villains at all (only 4.5 villains in a 50-60 character roster). None of the series in JSVV that came out since JUS have been confirmed yet for Jump Force



- The "JUS and Jump Force but not JSVV" list contains several characters that seem to address some people's problems with the JSVV roster (such as the lack of Straw Hats and Yugi)



- Eight characters playable in both previous game but not yet confirmed in Jump Force.

Of these, half (Arale, Ryotsu, Gintoki and Bobobo) are from primarily comedy manga, but the other half (Hiei, Raoh, Momotaro and arguably Tsuna) are not. What do you think the chances for these eight being in Jump Force are?



- Luffy, Yusuke and Ichigo are the only characters from their respective series to be in all 3 games (unless Hiei gets announced) despite those series frequently having many playable characters



Any other interesting things you see here? So I made a list of all the characters in Jump Ultimate Stars, J-stars Victory VS and so far confirmed for Jump Force, dividing them by which games they appeared in, and there are some interesting patterns that we can observe(I didn't include Famicom Jump due to radically different game style and era or Super Stars due to being pretty much like Ultimate Stars but smaller)Also, only counting playable characters, not supportALL 3 GAMES:LuffyNarutoSasukeGokuVegetaFriezaIchigoGonKilluaSeiyaKenshinKenshiroYusukeJUS and JSVV but (so far) not Jump Force:GintokiBo-boboTsunaMomotaroRaohHieiAraleRyotsuJUS and JF but not JSVVZoroSanjiPiccoloRukiaRenjiYugiJSVV and JF but not JUSHancockAizenShishioToguroJUS Only (so far)Nami, Robin, FrankySakura, KakashiGohan, Gotenks, BuuHitsugayaJotaro, DioNeuroAllen, LenaleeMuhyoTrain, EveTaikoubouKinikumanKaguraDon PatchJaguarEdajimaKazukiKuramaYoh, AnnaDoctor MashiritoJSVV Only (so far)AceAkainuMadaraLuckymanJohnathanJosephTorikoZebraKorosenseiSaikiNubeMedakaTaroJF only:SaboBlackbeardTrunksCellKurapikaHisokaShiryuRyoDekuAstaNow here's some interesting things I noticed:- JUS has Way more characters, but it's easier to make sprites for a 2D game for handhelds than it is to make full 3D models and animations for a home console game- Each game has more characters unique to it than any game shares with just one other- Despite reusing some assets from J-stars Jump Force actually shares more characters with JUS- If we look at just the list for "JSVV and Jump Force but not JUS", you'd maybe expect it to be comprised mostly of series that came out after JUS but nope, all the series on that list were in JUS. It's actually mostly villains, probably on account of the fact JUS didn't seem to prioritise villains at all (only 4.5 villains in a 50-60 character roster). None of the series in JSVV that came out since JUS have been confirmed yet for Jump Force- The "JUS and Jump Force but not JSVV" list contains several characters that seem to address some people's problems with the JSVV roster (such as the lack of Straw Hats and Yugi)- Eight characters playable in both previous game but not yet confirmed in Jump Force.Of these, half (Arale, Ryotsu, Gintoki and Bobobo) are from primarily comedy manga, but the other half (Hiei, Raoh, Momotaro and arguably Tsuna) are not. What do you think the chances for these eight being in Jump Force are?- Luffy, Yusuke and Ichigo are the only characters from their respective series to be in all 3 games (unless Hiei gets announced) despite those series frequently having many playable charactersAny other interesting things you see here?

User Info: anubisbahamut anubisbahamut 1 year ago #2



OwlProphet posted...

but it's easier to make sprites for a 2D game for handhelds than it is to make full 3D models and animations for a home console game



This is the only part I disagree with it can be argued that 2d sprites are more of a pain because you have to hand draw each attack animation/frame as opposed to a model 3d that you put some effort into making just the model itself and then animate it afterwards and 3d models can rely on the game engines for things to make it look good like cloth animation for example that 2d models can’t...



I could talk more on it but I’m bad at making short statements just know I have experience in 3d modeling and animation (just not 2d animation) but I recognize how much more effort it takes for 2d.



Everyone prefers a studio hand draw cool fight scenes but sometimes studios just do CGI because it’s easier / more cost effective like the berserk anime or even the new dbz super broly movie for certain parts (no spoilers please) PSN=EbahamutE YT=AnubisBahamut PC=7700k\1080ti

I love fighting games Good list I didn’t check it but I’ll just take your word for it I almost did this myself this week but I’ve been lazy lol (I hope you update it as characters get announced)This is the only part I disagree with it can be argued that 2d sprites are more of a pain because you have to hand draw each attack animation/frame as opposed to a model 3d that you put some effort into making just the model itself and then animate it afterwards and 3d models can rely on the game engines for things to make it look good like cloth animation for example that 2d models can’t...I could talk more on it but I’m bad at making short statements just know I have experience in 3d modeling and animation (just not 2d animation) but I recognize how much more effort it takes for 2d.Everyone prefers a studio hand draw cool fight scenes but sometimes studios just do CGI because it’s easier / more cost effective like the berserk anime or even the new dbz super broly movie for certain parts (no spoilers please)

User Info: Guitarman15 Guitarman15 1 year ago #4



Personally, the group of 8 characters that are in both previous games, but not JF yet, is the group I most want to be revealed, even if most of them are from gag series Rules are made to be broken, that is how Creativity is born. Great list, nicely done!!Personally, the group of 8 characters that are in both previous games, but not JF yet, is the group I most want to be revealed, even if most of them are from gag series

User Info: EsperStarr EsperStarr 1 year ago #5 anubisbahamut posted...

Good list I didn’t check it but I’ll just take your word for it I almost did this myself this week but I’ve been lazy lol (I hope you update it as characters get announced)



OwlProphet posted...

but it's easier to make sprites for a 2D game for handhelds than it is to make full 3D models and animations for a home console game



This is the only part I disagree with it can be argued that 2d sprites are more of a pain because you have to hand draw each attack animation/frame as opposed to a model 3d that you put some effort into making just the model itself and then animate it afterwards and 3d models can rely on the game engines for things to make it look good like cloth animation for example that 2d models can’t...



I could talk more on it but I’m bad at making short statements just know I have experience in 3d modeling and animation (just not 2d animation) but I recognize how much more effort it takes for 2d.



Everyone prefers a studio hand draw cool fight scenes but sometimes studios just do CGI because it’s easier / more cost effective like the berserk anime or even the new dbz super broly movie for certain parts (no spoilers please)



@anubisbahamut

Everything you just said about 2D and 3D is the truth. It's why there barely are no games that use heavy 2D like fighting games. It's also why alot of cartoons lately are so cheap looking.... Also, you can notice that even big top dog Disney mostly goes for 3D nowadays.



Don't get it wrong TC, 3D can be crazy sometimes but there's so much automation going on nowadays and reusing assets that it's becoming even easier to make things. Life imitates art

PSN: EsperKazumi CFN: Esperstarr @anubisbahamutEverything you just said about 2D and 3D is the truth. It's why there barely are no games that use heavy 2D like fighting games. It's also why alot of cartoons lately are so cheap looking.... Also, you can notice that even big top dog Disney mostly goes for 3D nowadays.Don't get it wrong TC, 3D can be crazy sometimes but there's so much automation going on nowadays and reusing assets that it's becoming even easier to make things.

User Info: LordRattergun LordRattergun 1 year ago #6 Rattergun, you are truly a hero for our times. - Recoome_is_god

http://i.imgur.com/dUNdc.jpg Where's the diagram?

User Info: OwlProphet OwlProphet (Topic Creator) 1 year ago #7 LordRattergun posted...

Where's the diagram?



Sorry, no actual diagram, I meant in a more figurative sense, looking at where the three games intersect.



I could make a diagram though, if you like Sorry, no actual diagram, I meant in a more figurative sense, looking at where the three games intersect.I could make a diagram though, if you like

User Info: OwlProphet OwlProphet (Topic Creator) 1 year ago #8 Updating for the Naruto announcement:



ALL 3 GAMES:



Luffy

Naruto

Sasuke

Goku

Vegeta

Frieza

Ichigo

Gon

Killua

Seiya

Kenshin

Kenshiro

Yusuke



JUS and JSVV but (so far) not Jump Force:

Gintoki

Bo-bobo

Tsuna

Momotaro

Raoh

Hiei

Arale

Ryotsu



JUS and JF but not JSVV

Zoro

Sanji

Piccolo

Rukia

Renji

Yugi

Kakashi



JSVV and JF but not JUS

Hancock

Aizen

Shishio

Toguro



JUS Only (so far)

Nami, Robin, Franky

Sakura

Gohan, Gotenks, Buu

Hitsugaya

Jotaro, Dio

Neuro

Allen, Lenalee

Muhyo

Train, Eve

Taikoubou

Kinikuman

Kagura

Don Patch

Jaguar

Edajima

Kazuki

Kurama

Yoh, Anna

Doctor Mashirito



JSVV Only (so far)

Ace

Akainu

Madara

Luckyman

Johnathan

Joseph

Toriko

Zebra

Korosensei

Saiki

Nube

Medaka

Taro

Oga



JF only:

Gaara

Boruto

Kaguya

Sabo

Blackbeard

Trunks

Cell

Kurapika

Hisoka

Shiryu

Ryo

Deku

Asta

User Info: MajinDBuu MajinDBuu 1 year ago #9 But what does graphs like this matter anyway, Jump Force is an absolute failure that definitely does not hold up to any ''anniversary''' when all the previous Jump games had all the mainstream Shonen Jump series of their time but this garbage has the most horrible roster and is smaller than J-Stars, it does not even have Toriko, Gintama or JoJo and Hitman Reborn which are essential battle series of Shonen Jump, those who will waste their money in this trash are huge victims because this product is yet the biggest failure of Bandai Namco.