{{panel[0]}}

{{lines}}

Next Upgrades {{upgrade.name}}

Cost(g): {{upgrade.price}}

{{gold | number}}/{{maxGold | number}} {{resources | number}}/{{maxResources | number}}{{gold | number}}/{{maxGold | number}} Gather Button

Buildings Name Level Cost {{building.name}} {{building.count | number}} {{building.cost | number}} Improve {{building.name}} Dungeons Name Level Boss Length Encounter Rate {{dungeon.name}} {{dungeon.level}} {{bosses[dungeon.bossID].name}} {{dungeon.steps}} {{dungeon.encounterRate}}% Sort Name

Level

Gold

Resources

Weapon

Accessory

Health

Experience

Location Lvl. {{hero.level}} {{hero.name}} Class: {{hero.academy.name}} HP: {{hero.currHealth | number}}/{{hero.health | number}} XP: {{hero.experience | number}}/{{hero.next | number}} Loot: Equip: {{hero.equip.gold}} ({{hero.equip.weapon.minDamage}}-{{hero.equip.weapon.maxDamage}}) Durability: {{hero.equip.weapon.durability}} Location: {{hero.location}} {{hero.progress}} Heroes Name Level Loot Damage Health Experience Location Progress {{hero.name}} {{hero.level}} {{hero.equip.scrap}} {{hero.equip.gold}} DMG: ({{hero.equip.weapon.minDamage}}-{{hero.equip.weapon.maxDamage}}) DUR: {{hero.equip.weapon.durability}} {{hero.currHealth | number}}/{{hero.health | number}} {{hero.experience | number}}/{{hero.next}} {{hero.location}} {{hero.progress}} Workers Name Level Location Progress Job {{heroWork.name}} {{heroWork.level}} ({{heroWork.experience}}/{{heroWork.next}}) {{heroWork.location}} - {{heroWork.job.name}} {{heroWork.progress}} Change {{buildings[1].name}} Item Name Description Stock Prod Cost (Res) Prod Time Sell Price (Gold) Produce {{potion.name}} {{potion.description}} {{potion.count}}/{{potion.maxCount}} {{potion.cost}} {{potion.prodTime}} {{potion.sellPrice}} {{potion.progress}} {{acc.name}} {{acc.description}} {{acc.count}}/{{acc.maxCount}} {{acc.cost}} {{acc.prodTime}} {{acc.sellPrice}} {{acc.progress}} {{buildings[3].name}} Name Damage Requirement Durability Stock Prod Cost (Res) Prod Time Sell Price (Gold) Produce {{weapon.name}} {{weapon.minDamage}}-{{weapon.maxDamage}} {{heroClass[wepclass].name}}, {{heroClass[wepclass].name}} {{weapon.durability}} {{weapon.count}}/{{weapon.maxCount}} {{weapon.cost}} {{weapon.prodTime}} {{weapon.sellPrice | number}} {{weapon.progress}} {{buildings[2].name}} Name Cost (gold) {{blueprint.name}} {{blueprint.cost | number}} Buy {{blueprint.name}} Jobs Name Description {{job.name}} {{job.description}} Monsters Name Level Damage Health {{monsterL.name}} {{monsterL.value}} {{monsterL.minDamage}}-{{monsterL.maxDamage}} {{monsterL.health}} Bosses Name Location Damage Health {{monsterB.name}} {{dungeona.name}} {{monsterB.minDamage}}-{{monsterB.maxDamage}} {{monsterB.health}} Options Save Load Reset Swap Theme Hero Options Format Heroes as Table Successes before moving up dungeon Dungeons moved down on loss Skip Tutorial Quick Guide Upgrade the Tent to attract new Heroes.

Hero will adventure and earn gold and resources from defeating monsters.

Gold will be used by the hero to purchase items from your town. That gold will then be transfered to the towns gold.

A Heroes level will increase their effectiveness while working. Total Battles: {{gameStats.wins + gameStats.losses}}

Wins: {{gameStats.wins}}

Losses: {{gameStats.losses}}

Production (Manual) {{weapons[$index].name}} - {{weapon}}



Enter a name for the hero. Enter a name for the hero.

Enter a name for the worker. Enter a name for the worker.



This change is permenant, are you sure this is what you want to do? Fix issue with new potions not giving gold

Added Dark Theme Current Version: 1.3.2 - 2 Oct 2017

You are loading from an old version, there may be errors. If the game does not load correctly try starting a new game by refreshing the page and canceling this dialog. Do you want to load the old save?