TABLE OF CONTENTS

MAGNUS THE ARCANE PRINCE

SKINS

NEW HATS & COLLECTIBLES

EVENT & GAME MODES

WINTER BATTLE PASS

GAMEPLAY ADDITIONS

HERO MASTERY

META CHANGES

BUG FIXES & PERFORMANCE IMPROVEMENTS

MAGNUS THE ARCANE PRINCE

A powerful arcanist with a penchant for Arcane Magic decimating enemies from afar!

HERO ABILITIES

ARCANE RITE (PERK)

Whenever an enemy is hit by any of Magnus’ abilities, they are afflicted with an Arcane Mark for 4s. Magnus’ abilities have additional effects when hitting marked enemies. Additionally, Magnus can basic attack a marked target to consume the mark, exploding it for bonus crystal damage.

MYSTIC MISSILE (A)

Magnus fires a magic missile in the target direction, dealing crystal damage to the first target hit. Hitting an enemy with Arcane Mark scatters the missile, dealing crystal damage to all nearby enemies.

CHRONO DRIVER (B)

Magnus sends a disc of time in the target direction that returns to him, dealing crystal damage to all targets it passes through. Enemies with Arcane Mark are briefly stunned.

SERAPHIC FLARE (Ultimate)

Magnus gathers arcane energy in the target direction for 1s, dealing crystal damage to all targets in the area afterwards.Deals 40% bonus damage to enemies with Arcane Mark. If an enemy hero dies within 0.3s of getting hit by this ability, they will explode in Arcane Magic, launching Mystic Missile to all nearby targets.

TALENTS

MYSTIC SEER (Rare)

Arcane Mark lasts longer and marked targets are revealed.

ARCANE ALCHEMIST (Epic)

Arcane Mark is not consumed when basic attacking a marked target. Magnus passively gains attack speed.

INFINITE ARCANA (Legendary)

All ability cooldowns are reduced upon hitting an enemy hero with an ability.





SKINS

‘MASQUERADE’ MAGNUS (RARE)

Masquerade Magnus unlocked as Level 1 reward in the Winter Battle Pass.

‘SNOW BUNNY’ GWEN (EPIC)

‘FESTIVE’ GWEN (SPECIAL EDITION)

‘BLACK DIAMOND’ GWEN (SPECIAL EDITION)

Black Diamond Gwen unlocked as Level 100 reward in the Winter Battle Pass.

‘SNOW QUEEN’ CELESTE (LEGENDARY)

‘CONTENDER’ KENSEI (LIMITED EDITION)

Contender Kensei unlocked by reaching Tier 6 in either 5v5 or 3v3 Ranked queues.





NEW HATS & COLLECTIBLES

Just in time for the snowy holidays! We have added two new hats: Santa Hat and Royal Crown Hat and a new Social Ping Pack of adorable Frosty Friends. Check them out in the Inventory menu once the update goes live.

MAKE SURE THAT HATS ARE COMPATIBLE WITH YOUR FAVORITE SKINS

Before crafting a Hat, make sure that it’s compatible with your favorite heroes and skins by tapping on the question mark.





EVENTS & GAME MODES

This winter, three brand new game modes are coming to Vainglory. Each game mode will be event based (special occasions, weekends etc) so make sure to check the game often to see what this week’s event is!

ARAM

You asked for it! All Random All Middle (formerly Battle Royale) arrives on the 5V5 map!

RUMBLE

Rumble on the fold brings 5 versus 5 players to the Halycon Fold (classic 3V3 map)!

ONE FOR ALL

This holiday you are all getting a special gift. Perhaps you asked for it. Perhaps you never knew you wanted it! Or perhaps your worst nightmare is right around the corner. Have you ever wanted 5 Saws on your team? Do you dream of a CP Saw, a WP Saw, and a Sawport? (And two extra Saws for good measure.). All for one pits teams of 5 of the same heroes versus a team of 5 of the same heroes. Queue the mayhem.

WINTER MAP

Last, but certainly not least, the Winter 3v3 map returns this update!





WINTER BATTLEPASS

Changes are a comin’! Winter brings a fresh new Battle Pass! Stay tuned for a detailed look at the exciting new rewards, more rewards, and more ways to earn Sunlight! TLDR: More, better.





GAMEPLAY

INSTANT RESUME

If you get interrupted by a phone call or tap on a notification accidentally, you will be able to load back into VG quicker than before.

RANKED CHANGES

Starting next season, your rank will reset deeper than before, but you’ll climb a little faster when you’re winning. That means you’ll start the season lower than in previous seasons, but wins will be worth more.





HERO MASTERY 1.0

Starting with Winter, we are rolling out a new progression mechanic measuring your skillful play with each hero. Earn hero mastery XP by playing public matches (casual and ranked); your mastery is reflected in gold stars!

Normal Mastery Earn mastery XP whenever you finish matches 100 for 3V3 or 5V5 ranked 80 for 3V3 or 5V5 Casual 40 for ARAL 20 for Blitz 40 Event Modes ★ 1100 ★★ 2600 ★★★ 4100 ★★★★ 6000 ★★★★★ 8000

3.9 Brings a slew of meta changes into Vainglory! Here is a break down of the exact changes and how we’re thinking about



GENERAL META

Boots – Travel Speed Bonus No longer cancels upon attacking enemy heroes Lockout time increased from 3 to 4 seconds (matches River Speed lockout time) Goal is to reward aggression and proper positioning Ranged lane minion shots are faster With the lowered hero damage, minion shots aren’t meant to be outran; this also declutters the field with less lingering shots in the air Decrease ambient gold range 14 → 10 Goal is to promote active participation in receiving ambient gold Increase treant heal duration (total heal amount unchanged) 12s → 15s Goal is to give opponents a slightly wider window to try to interfere with treant healing Increase barrier treant barrier duration (total barrier amount unchanged) 12s → 15s Goal is to give players a slightly wider window to utilize the barrier if they don’t mind having the healing knocked off of them Increase bounty gold Base bounty 200 → 300 Minimum bounty 40 → 20 First blood bonus 100 → 150 Bounty increase per kill 100 → 150 Bounty increase per assist 50 → 75 Goal is to put more emphasis on trying to harass and kill the opposing hero and add more risk to miscalculated jungle invades



5v5 META

River – River Speed Bonus No longer cancels upon attacking enemy heroes Goal is to reward aggression and proper positioning Sprint – All Boots Actives Slightly faster Increasing active impact early game and maintains impact late game Increase minion tankiness early game Levels from 4 minutes to 26 minutes → Levels from 2 to 24 minutes Total minion HP is increased early game; approximately the same late game Goal is to keep laners in lane longer early game and have things to fight for/around Increase jungle tankiness All jungle camp scaling health increased All jungle camp base armor/shield increased All jungle camp base damage decreased Some jungle camp scaling damage adjusted Goal is to make it harder for multiple heroes to burst down jungle camps as well as make jungle camps less fragile mid to late game Decrease ambient gold from jungle monsters 60% → 30% Goal is to make double jungling less efficient Increase ambient gold from lane minions 60% → 75% Goal is to help captains/weaker heroes stay relevant and give them a clear path of catching up Jungle spawns earlier 45s → 35s Goal is to create meaningful choice between clearing minions or taking/helping jungle Gold & EXP trickle starts earlier 45s → 35s Matching jungle spawn; supposed to start when action begins Increase turret local bounty 200 → 300 Matching base hero bounty Vain Crystal No longer gains damage reduction from armories Health 13500 → 20000 Jungle Respawn Normal Camps 100 → 105 Guardian Camps 120 → 125 Big Jungle Bear Gold 85 → 90 Goldoak Gold 230 → 220 Bounty increase per farm 0 → 3



3v3 META

Bounty increase per farm 0 → 5



BUG FIXES & PERFORMANCE IMPROVEMENTS