A few more minor fixes made their way in today. There was a GUI glitch with backpacks that I nipped while I had a chance. And I noticed that some creatures were displaying clothes sprites that didn't fit their body, so I setup a special way to hide them on some creatures.

I also changed the river/marsh/lake/trees again. This time, I took the suggestion of making them just plop their items right onto the ground when they're "used." So instead of having containers full of resources that you empty-out and top-up by using, now they can just be used, and their items appear on the ground.

On the writing front, I worked on ways to get more of that done soon. The aim will be to nail the critical path first, and time-permitting, to see if I can give Hatter, Stoat, and other major NPCs a bit more to do. I think there are lots of opportunities for further interaction with them, and maybe between them. But first things first before side plots: main story.

Finally, I've been working on a little "something" which might be interesting to you all. If I can't see anything broken with it tomorrow, I'll post more then.

Dun dun DUN!