AR Used to Teach Hands On

Augmented Reality app development has become one of the fastest growing markets since the launch of the Pokemon Go app. A few years ago, AR and VR were limited to the gaming industry, but for a few months, we can see the change that Augmented Reality and Virtual Reality industry is taking. The valuation of this industry reached $90 million in 2018. Virtual Reality and Augmented Reality are 2 different things but can be implemented together. Mixed reality (MR) can be highly useful in this case as well. MR brings together the real world and digital elements. In mixed reality, you interact with and manipulate both physical and virtual items and environments, using next-generation sensing and imaging technologies. Mixed Reality allows you to see and immerse yourself in the world around you even as you interact with a virtual environment using your own hands—all without ever removing your headset. It provides the ability to have one foot (or hand) in the real world, and the other in an imaginary place, breaking down basic concepts between real and imaginary, offering an experience that can change the way you game and work today.

Just looking at a few advantages of using AR in Learning, we have the following:

1. Visualizing Becomes Easier

In education, imagining things has greater importance. But not a lot of people can visualize things that they are learning. This is one of the primary reasons why students don’t show a lot of interest in the classroom. Even though eLearning was introduced many years ago, still it has not changed the number of students hating to study in the school.

By using Augmented Reality, students can easily see the things in three dimensions which they were supposed to imagine. Augmented Reality has become a blessing to students who were not only regarding imagining things but also for their overall development.

2. Increases Engagement in Things

Students didn’t like to learn because of the lack of curiosity. The lack of curiosity was because of the lack of imagination. Now, as students can see the things they learn, their curiosity came back and now they have started engaging themselves in various educational events. Thanks to Augmented Reality app development, students can not only read the textbooks but also live the textbook. This is a breakthrough invention, but it also has a downside. Once the students get used to this technology, they may lose their natural ability to imagine forever.