College of Medicine

Bards of the College of Medicine have learned how to soothe wounds and strengthen resolve with a simple harmony. They travel the world searching for new songs and stories to tell, and places where there performances are most needed. Bringing with them a skip in their step and songs of hope and renewal, they inspire those around them to find something to live for, even when all seems lost.

Bonus Proficiencies

When you join the College of Medicine at 3rd level, you gain proficiency in the Medicine skill. If you are already proficient in the Medicine skill when you gain this feature, your proficiency bonus is doubled when making Medicine skill checks.

Stalwart Inspiration

Also at 3rd level, you learn to inspire others to stand ready against incoming attacks. When a creature that has a Bardic Inspiration die from you takes damage, they can roll that die and reduce the incoming damage by that amount.

Alternatively, if a creature would fall unsconscious within 60ft of you, you can use your reaction to give them Bardic Inspiration before they fall unconscious. You must finish a short or long rest before using Bardic Inspiration in this way again.

College Spells

Beginning when you enter this college at 3rd level, you gain access to spells to aid in the healing arts. These spells count as bard spells for you but don’t count towards the number of bard spells you know.

College of Medicine Spells

Spell Level College Spells 1st cure wounds, healing word 2nd lesser restoration, prayer of healing 3rd mass healing word, remove curse 4th death ward, stoneskin

Song of Profound Rest

Starting at 6th level, when you use Song of Rest and you or your allies regain hit points during a short rest, each of those creatures restores an additional 2d6 hit points, instead of 1d6. This amount increases to 2d8 at 9th level, to 2d10 at 13th level, and to 2d12 at 17th level.

Additionally, when you or an ally is affected by Song of Rest, each of those creatures reduces their level of exhaustion by 1. After gaining this benefit, a creature must finish a long rest before gaining it again.

Hopeful Inspiration

Starting at 14th level, whenever a creature would roll a Bardic Inspiration die given by you and the result is a 1 or 2, they may reroll that die and must take the new result, even if it is a 1 or 2.

Additionally, when a creature rolls a Bardic Inspiration die given by you, they regain hit points equal to the result of that die.

Credit: Sarah Stone