Dreamtime

Your innate magic comes from the mysterious Plane of Dreams, the place of origin of most dreams and nightmares, which you can connect to in the Dreamtime. Many scholars believe the Plane to be far removed from normal existence, and are unsure why dreaming creatures connect to it, others believe it and the alien Far Realms are one in the same. Some scholars even doubt its existence, due to how rare mundane travel to this realm is --- but you know differently.

You, perhaps, fell into a deep slumber with no hope of awakening, until a kindly denizen of the Dream Realms taught you to enter the Dreamtime. Perhaps you performed a ritual with a shaman deep in the desert, which allowed you to connect your waking mind to the Plane of Dreams. Maybe you already had an innately magical connection, and as you began learning the art of lucid dreaming you discovered the Dreamtime. Or more esoterically, maybe you are an inhabitant of the Dream Realm, entering the waking world when you sleep.

Regardless of your origin, exposure to the Plane of Dreams has left its mark on your mind. At your option, you may pick or roll on the Dreamtime Sorcerer Quirks table to create a quirk for your character.

Dramtime Sorcerer Quirks d8 Quirk 1 You have a hard time determining what is real. 2 Occasionally you remember a detail about someone or an event that only happened in your dreams. 3 While you sleep, you mumble arcane phrases or trace sigils with your finger. 4 You fall asleep at very inopportune times. 5 You swear someone is trying to contact you in your dreams. 6 Frequently, you try to fly as if you were in your dreams. 7 There are always bags under your eyes. 8 You crave sleep, and believe the Realm of Dreams is your true home.

Dreamtime Features Sorcerer Level Feature 1st The Dreamtime, Immersed in Illusion 6th Subconscious Imagery 14th Reality Engineering 18th Lucid Dreaming

The Dreamtime Starting when you take this origin at 1st level, you may use a bonus action to fall into a magical sleep known as the Dreamtime. While sleeping in this way, you are considered unconscious, but can take actions to cast Sorcerer spells, use sorcery points, ready a spell, or wake up. The Dreamtime ends if a creature takes an action to wake you, or if you lose concentration (as if you were concentrating as on a spell). When you enter the Dreamtime, you lose concentration on any spells you may have been concentrating on, and when you leave the Dreamtime any effects caused by it end. While in the Dreamtime, you gain the additional benefits: You have Blindsight to 30 feet, and are aware of your surroundings within that range. At 6th level, your Blindsight range increases to 60 feet.

Spells do not require verbal, somatic, or material components.

Your spell save DC is increased by half your proficiency bonus.

Immersed in Illusion From your time spent in the Plane of Dreams, you can more easily discern illusions from reality. Starting at 1st level, when you make a check to determine if something is an illusion, you have advantage on that check. As well, all illusion spells are added to the Sorcerer spell list for you.