Ok here's a quick crash course on how game developpement actually works.



We're seeing two different things right now...



That NFS picture is not what he's talking about in the OP's tweet. They are clearly running the PC version of the game with a PS4 controller.



What the OP is talking about is PS4 games running on a devkit instead of a "retail" console.



First of all this is complete bullshit. They are both running games on devkits. The XB1 devkits happens to look exactly like the retail console so the PR guys can say that it's a retail console but it's actually a devkit. The PS4 devkits look different so it's easier to spot. Three months before the console is released is WAYYY too early to run anything on a retail kit.



Second, you guys need to understand what a devkit actually is. The devkits that are in use right now (I'm not talking about the very early devkits but what's in use right now) are pretty much using the same final hardware that will be in the retail kits but with extra memory allocated to debug tools and the ability to run unsigned code.



There's nothing wrong or devious from running games on a devkit. That's how it always been. What did you think the 360/PS3 games were running on at E3 for the last 6 years? They were not retail consoles either, they were devkits since nobody has signed code that can run on a retail console until the game goes through submission...which happens 2-3 weeks before the game is released.



All those tweets and articles are just click bait to create controversy. It's a non story and people really need to move on.