Let’s be real here – the name Crowfall has never made a whole lot of sense. What’s so special about a crow, after all? It turns out that crows are special because you’re playing one. Rather than simply having multiple distinct characters, the system of crows and vessels means that every character you play is an avatar for the same fundamental character, a vessel that occupies the temporary world of a given campaign.

Character skills remain trained as previously discussed, but the skills are held in the crow rather than the vessel, meaning that experienced players will have a way of porting crafting and weapon skills over to new characters. Vessels themselves can also be crafted, meaning that players can produce the most powerful possible vessels. It’s a complex and robust system that ensures that any given player gets to play many different characters while sharing progression and victories; the video just below sheds more light on the system’s intricacies.