Phoenix Sorcery

YOUR INNATE MAGIC COMES FROM THE elemental plane of fire. Those with this power can often trace it back to an encounter with a phoenix long ago. Although a phoenix has not been seen in thousand of years, its power remains everlasting.

Phoenix sorcerers can be a powerful force to go up against, incinerating everything in its path. And yet, these same sorcerers can radiate strength that can embolden them and their allies, shielding them from death.

Fire Speaker

The arcane magic you command is infused with fire. You can speak, read, and write Primordial. Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran.

Radiant Magic

Starting at 1st level, you can use a bonus action on your turn to radiate scorching heat out from you, immediately before or after you cast a spell of 1st level or higher. If you do so, you deal fire damage to any creature or object within 5 ft. of you equal to your class level.

Phoenix Spells

Starting at 1st level, your connection to the phoenix grants you control over both life and death. You learn additional spells when you reach certain levels in this class, as shown on the Phoenix Spells table. The spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. These spells can’t be replaced when you gain a level in this class.

When you cast the spell Conjure Elemental, you can only summon a Fire elemental.

Phoenix Spells

Sorcerer Level Spells 1st cure wounds, searing smite 3rd flaming sphere, heat metal 5th aura of vitality, elemental weapon 7th aura of life, fire shield 9th conjure elemental, reincarnate

Heart of Fire

At 6th level, you embody a continual flame that will never wane. You gain resistance to fire and necrotic damage. In addition, whenever you start casting a spell of 1st level or higher, you can choose to gain temporary hit points equal to your sorcerer class level.

Molten Core

At 6th level, you radiate heat at all moments. Creatures within a 30-ft.-radius of you are instantly warmed, protecting them from any negative effects of cold weather. You can active and deactivate this effect using a bonus action.

Additionally, if other creatures spend a short rest within this radius for the duration, they recover additional hit points at the end of their short rest equal to your charisma modifier.

Flames of Retribution

Starting at 14th level, when you are hit by a melee attack, you can immediately use your reaction to cause fire damage equal to twice your charisma modifier to the attacker. The attacker must then make a Wisdom saving throw against your sorcerer spell save DC. On a failed save, the attacker is frightened until the end of its next turn.

Phoenix Soul

At 18th level, you gain immunity to fire and necrotic damage.

You also gain a magical flying speed of 60 feet. As an action, you can reduce your flying speed to 30 feet for 1 hour and choose a number of creatures within 30 feet of you equal to 3 + your Charisma modifier. The chosen creatures gain a magical flying speed of 30 feet for 1 hour. Once you reduce your flying speed in this way, you can’t do so again until you finish a short or long rest.