Taste the Sodden Hollow!

So ive mentioned in the past how music in rebirth would have more depth than the previous soundtrack, i wanted it to complement the living environments and also adapt to what was happening in game.. well the latter is something we are currently playing around with, i call adaptive layering.

here’s a good example of it using the 1st spoiled track “Diptera Sonata”, the 1st 50 seconds shows the track as youd normally hear it, the 2nd half shows an adaptive layer that comes in when there are lots of enemies on screen with you, usually in larger or extra large rooms.

https://www.youtube.com/watch?v=rEQU8T06eVI

the layering aspects havent been mastered yet so excuse any odd volume issues with them.

ive avoided posting the new caves track because i wanted the game to be in a near final state visually so you can all fully appreciate how well the track complements the visuals of the game. i told matthias i wanted the track to bleed with damp echoey haunted goodness… and this is what he made.

I give you “Sodden Hollow”

its probably best to listen to that while looking at a gif of the caves in almost all its dark damp glory… (technically there is a curse of darkness in effect, so the caves wont be that dark, but it looked so good…)

its still missing puddles, mushrooms, rocks and other debris.. but you get the idea. the caves will also feature a more bluish tint and feature a few non enemy critters (tiny ones) scurrying around.

THIS is the game i wanted to make 3 years ago :) … but sadly didnt think enough people would care to make it worth anyones time… so much more to come.

im also loving the lighting…. oh so much.

what do you want to see / hear next week hmmmm?