Supreme Commander Edition Launched

Set in deep dark metallic tones, a dark terminal for the dark minded. Treat yourself, for that feel of ultimate power. The manufacturer guarantees that it's quality non-stick surface requires no cleaning or maintenance.

Unlocks among other things the following the following Policies in faction home theaters*:





USA

+ CONSUMER OF LAST RESORT: Spend 3 FINANCE to permanently gain 1 VP at each timeline end.

+ ESTABLISHMENT OF NORAD(Requires 1 FIGHTER COMMAND in all 3 CANADA regions): Gain DOMINATION in all 3 CANADA regions.

+ RED SCARE(10 Turns Cooldown): Spend 3 GOVERNMENT to block your opponents next activated Policy.





USSR

+PURGING THE APPARATCHIKS(10 Turns Cooldown): Spend 3 GOVERNMENT to block your opponents next activated Policy.

+ FIVE YEAR PLANS: Spend 1 FINANCE and 2 People to permanently gain 1 VP at each timeline end for the remainder of the game.

+ COMECON(18 Turns Cooldown): Gain DOMINATION in one CONTROLLED, EAST EUROPEAN region.





*Extra content does not provide you an advantage in Multiplayer. When connecting to a player with a higher tier DLC the game for both players will always play the highest DLCs available.





Disarmament

+ Clarified the wording of DISARMAMENT Focus to spell out more clearly that garrisoning forces due to lowering of tension is automatic and mutually undertaken by both factions armed forces.





(To understand why both armed forces would garrison we need to look at the logic of lowering tension. If your administration declares to focus the next five years to Disarm in Theaters A and the enemy selects to focus on creating an Arms Race in Theater B naturally your opponents chief of staff will try to gather their resources to focus on the goal their administration has prioritized. Thus since Theater A was not their administrations top priority and your administration chose to lower tension there by garrisoning your units, naturally they will do the same hoping to get to where the action is (Theater B) or to get home. This is to simulate the restrictions of reality where nations would have a hard time sustaining focus on more than one theater.





Redeployment to other theaters or sneaking units back into the same theater under disarmament or even attacking into a Warzone during a disarmament on the other hand is all political interventions and orders that you can issue. It's totally up to you but they usually come with a cost attached and the constraints of the amount of actions you can take during the timeline for that disarmament.)





Left and right click support

+ Strategy is in the mind, not in the fingers. You can now use left and right click interchangeably to issue orders in Terminal Conflict. This allows for your preference while making it easier to click, as we believe no neurological or movement disorder or disability should ever be the hinder to enjoy rich Cold War strategy gameplay.





Nuclear Apocalypse

+ APOCALYPSE EXECUTION

1. You Interests backlash as First Strike launcher is deducted from your current VP in case you triggered the Apocalypse

2. Units will begin delivering their payloads

3. Each enemy unit killed regardless of Warzone will deduct their value from opponents VP / Your units killed from your VP

4. All Friendly regions with at least control that survived and will add their Influence to the final total VP count

5. Game Ends

+ LAUNCH AUTHORIZATION has been reworked to with updated functionality, user interface and extended tooltips





Leader Command Console

+ Fixed an issue where the command console would incorrectly be shown when a leader lost power





Editor

+ NEW Edit Focuses, and customize them at your heart's content. Increase the number of turns / timeline by adjusting the provided FP, set custom focuses and timelines.