Thanks for sharing.

Did you change something about the action DAMAGE() ?

My game mode is broken now

Before this patch the script would apply the exact amount of damage I was passing to the method, but now the amount of damage dealt seems to be affected by the player’s SET DAMAGE DEALT setting.

I don’t think it should be this way, or at least we should have both ways of dealing the intended damage.

Example of this unintended behavior:

1B8XA