



Well, seeing how xbox here decided to bump this from the grave, I think I'll take the next step and convert this into another theoretical topic. Here's my original version with somewhat greater detail; please check it out along with this one. Thank you:

http://vgmdb.net/forums/showthread.php?t=2067



Here we go!



NOTE : Please keep in mind that since Sonic 3 was originally planned to be one game, and as such, the music from S&K was also on Sonic 3 when it was released. Therefore, saying that Howard Drossin composed all the S&K music is ABSOLUTELY UNTRUE. Within the context of S&K by itself, he can only be credible for the composition of the five new tracks that are completely exclusive to it [i.e. not found in Sonic 3's Sound Test]: S&K Title Music, S&K Knuckles' Theme, S&K 1-Up, S&K Invincibility/Power Up, and S&K All Clear.*



*The beginning of S&K's Credits is excluded for the following reason:







Sonic 3 Credits:



Michael Jackson with assistance from Brad Buxer, Bobby Brooks, Darryl Ross, Geoff Grace, and Doug Grigsby III (See link below) : Carnival Night Zone (1 and 2) {Jam}, Ice Cap Zone (1 and 2) {Who is it?}, Launch Base Zone (1 and 2) {Bad}, S3 Credits {Stranger in Moscow}, S3 Act 1 Boss {In the Closet}, S3 Knuckles Theme {In the Closet}, Competition Menu {You Rock My World} ---> All featured voice samples/glass breaking (except Competition Menu - which had NONE *); all except S3 Act 1 Boss replaced in S&K Collection for PC*, as S&K Act 1 Boss [already in Sonic 3 Sound Test unlike the other replacement themes] completely masked over it just like the original did in regular S3&K.

* Clear-cut indicator of MJ et al. tracks





**Brad Buxer = Keyboardist, orchestrations, and synthesizer programming and sound design for some of MJ's work (i.e. HIStory), and possibly the "Come on" in Sonic 3's Act 1 Boss.

Bobby Brooks (Robert Green Brooks) = Engineer/Programmer and synthesizer programming and sound design for some of MJ's music (i.e. HIStory) (

Darryl Ross = Synthesizer programming and sound design for some of MJ's music (i.e. HIStory)

Geoff Grace = Orchestrations in some of MJ's work (i.e. HIStory)

Doug Grigsby III = Synthesizer and drum programming and keyboards for some of MJ's work (i.e. HIStory/Ghosts)





HIStory reference:

HIStory/Ghosts reference:



Sachio Ogawa : Hydrocity Zone (Acts 1 and 2) --> Has a groove/vibe the others simply don't have; it uses a keyboard in Act 1 and a unique synthesizer in Act 2 [though it's extremely low in Act 1]



C. Cirocco Jones (Scirocco): Cues for the original versions of Hydrocity and Marble Garden. Because they were made for MJ and not Sega, it is most likely that they were all trashed, as they were not replaced in S&K Collection.



-"Message to everyone. This [Hydrocity] was not composed by either Michael Jackson nor Howard Drossin. It was allegedly composed by Scirocco and Brad Buxer, according to a couple sites i had checked﻿ out....Brad﻿ and Ciroco did Hydrocity and Marble Garden" - DihDin

http://www.youtube.com/comment_servl...ture%3Drelated



Sega Sound Team



**It was Roger Hector, the President at ''SEGA Technical Institute'' who said that Michael's original soundtrack never made it into the final game and the employee was Howard Drossin with the help of Jun Senoue and the SEGA Sound Team who replaced most of the music in Sonic 3.**



Tokuhiko Uwabo (Bo) : Most likely non-music related.



Sachio Ogawa :



Yoshiaki Kashima (Milpo) : NOT the same person as Yukifumi Makino. (

-Direct contact and the 10th Anniversary CD both confirm that Special Stage is his.



Masaru Setsumaru : Data Select (via Sonic Jam credits and in-game music similarities); S3 All Clear, Balloon Park, Credits(S&K) [First part], 1-Up (S&K), Power Up (S&K), and All Clear (S&K) (arrangment differences from Nagao and Drossin [see below]); Sound Effects

-The use of Continue and 1-Up (S&K) in Sonic 3D Blast are proof of Setsumaru's association with those tracks. Furthermore, the arrangement of 1-Up (S&K) is similar to that of Power Up (S&K) and All Clear (S&K), the latter of which is similar to both All Clear (S3) and Credits (S&K) [First part]. Balloon Park is also credited to him because of its similarities to Continue.

-Later Sonic games where he is credited for SE: Sonic the Hedgehog CD [Special Thanks; near top; nobody else from this list is in game aside from Naofumi; below Takenobu Mitsuyoshi], Sonic 3D Blast (GEN), Sonic Adventure [on top], Sonic Adventure 2 [only one of them there], Sonic '06 [towards the bottom], Sonic and the Secret Rings [towards the bottom], Sonic World Adventure/Unleashed [top], Sega Superstars Tennis [Special Thanks with Naofumi Hataya], Sonic and the Black Knight [on top], Sonic & Sega All-Stars Racing [Towards top with Naofumi and Jun]



Tatsuyuki Maeda :

-Later Sonic games where he is credited for SE: Sonic 3D Blast (GEN) (and/or BGM?), Sonic Adventure [below Masaru], Sonic Heroes [very bottom; below Tomonori], Sonic and the Secret Rings [very bottom (as "Tatsuya" Maeda)], Sonic World Adventure/Unleashed [last of two returning names on list; below Masaru], Sonic and the Black Knight [near bottom]

-Most common person tied to SE after Masaru; most likely Sound Effects, but could have also done BGM.



Tomonori Sawada :

-Later Sonic games where he is credited for SE: Sonic Heroes, Sonic Riders and Sonic Riders: Shooting Star Story/Zero Gravity [no others], Sonic and the Secret Rings [near top]

-Seems to have the lowest grip on classic Sonic SE. More likely a BGM composer here.

-Sonic 10th Anniversary implies that he did Sky Sanctuary Zone



Masayuki Nagao :

-Linked to Act 2 Boss and Power Up (S3) (via Sonic Drift 2) ---> Extends to Title (S3) and 1-Up (S3) ----> More BGM-based at the time.

*Was previously a Sound Assistant in Sonic 2, and yet is separated from Ogawa and Milpo, indicating role differences this time around.

-Is most likely to have done BGM for this game based on the fact that he is never credited for Sound Effects in the future, unlike Setsumaru and Maeda.



Jun Senoue : Act Clear, Game Over(according to someone named Dihdin [see link below])

-"I read in an interview that he only did 2 tracks [in Sonic 3] and those were only the Round Clear and Game Over themes, which were also used in Sonic 3D Blast. I believe you in a way [about Angel Island Zone], it does sound like his style, but he said himself he did 2 songs, [so] I'm confused." - DihDin

http://www.youtube.com/comment_servl...%3DsC-d-AM0gCM

-Later Sonic games where he is credited for SE: Knuckles Chaotix [Special Thanks] (for SE?), Sonic Heroes [at top], Shadow the Hedgehog [at top; none of the others are present], Sonic Rivals [Sound Advisor], Sonic & Sega All-Stars Racing [Towards top with Naofumi and Masaru]

-Composition of Act Clear would not be surprising, given it's constant reuse in later games, especially those with Jun in them .

-EDIT: Both confirmed by ICEKnight's hack, as well as Continue and Bonus Stage (Gumball Machine)

-A previously asked question to Senoue also makes it very clear that he did Bonus Stage (Magnetic Orbs), and it is implied that he also did Bonus Stage (Slot Machine)



Yukifumi Makino : Timer, Chaos Emerald *Uncredited in-game*

-Arranged (S3) version of Chaos Emerald present in ICEKnight's hack of Sonic 3D Blast (GEN). Both composition and arrangement are credited to Makino. Due to its sound and prevalence in relation to Timer/Drowning, I have to agree with it, especially since Timer/Drowning was confirmed to be Makino's composition in the Sonic Colors OST.



*Sound Special Thanks*

Howard Drossin : Title (S&K), Knuckles' Theme (S&K)

-Lava Reef Zone (Presence in Sonic 3 credits [Sound Special Thanks] implies that he did at least one track found in the S3 Sound Test, as it was before the S&K Title and Knuckles themes were produced [see Sound Test]. Furthermore, Howard's Sound Special Thanks credit is removed in S&K, replaced by his Music Composer credit [which in turn kicked out MJ & Crew]

-Evidence points toward Lava Reef (both acts), which includes the little booms in the background that were also used in S&K's Knuckles' Theme and the same drums and guitar between both acts*.

-The S&K main theme (which extends to S&K Power Up, S&K 1-Up, and S&K All Clear) and Knuckles' S&K theme are both confirmed to be Drossin's via Sega Tunes: Virtual Sonic's Sonic and Knuckles Theme (

*Howard claimed in the interview that he only made "single versions" of each track, meaning that none of his tracks were mixed in such a way that they became, say, two different yet similar versions based on the original that were used for 2 acts of a zone. Lava Reef, however, is the exception because its second act is a completely new composition, with only the melody from the first half or so of the first act remaining in the second act. Therefore, it is quite possible that Drossin did Hidden Palace as well. Furthermore, the arrangements of 1-Up (S&K), Power Up (S&K), and All Clear (S&K) are different than that of Title



From what I can gather, the SST credits are listed as such: Advisors [Director and 2 assistants], then SE [Programmer and 1 or 2 Creators], then BGM [2 or 3 creators].



Here's my full breakdown list. Again, check my previous post for more details. (

Spoiler:

Michael Jackson with Brad Buxer, Bobby Brooks, Darryl Ross, Geoff Grace, and Doug Grigsby III: Knuckles' Theme (S3), Act 1 Boss (S3), Carnival Night Zone (Acts 1+2), Ice Cap Zone (Acts 1+2), Launch Base Zone (Acts 1+2), Competition Menu, Credits (S3)

C. Cirocco Jones: Most likely nothing that made it into the final versions of Hydrocity and Marble Garden.



Tokuhiko Uwabo (Sound Director): Nothing

Sachio Ogawa (Sound Assistant [aka old SE management]): Hydrocity Zone (Acts 1+2)

Yoshiaki Kashima (Sound Assistant [aka old SE management]): Special Stage



Masaru Setsumaru (Sound Programmer [aka new SE]): Data Select, All Clear (S3), Balloon Park, S&K Credits [first part/lead-in], 1-Up (S&K), Power Up (S&K), All Clear (S&K)

Tatsuyuki Maeda (Sound Effects): New SE

Tomonori Sawada: Marble Garden Zone (Acts 1+2), Azure Lake, Endless Mine, Mushroom Hill Zone (Acts 1+2), Flying Battery Zone (Acts 1+2), Sandopolis Zone (Acts 1+2), S&K Act 1 Boss, Sky Sanctuary Zone, Death Egg Zone (Acts 1+2)

Masayuki Nagao: Title Music (S3), Angel Island Zone (Acts 1+2), Act 2 Boss, Final Boss, Power Up (S3), Chrome Gadget, Desert Palace, The Doomsday Zone

Jun Senoue: Act Clear, Bonus Stage (Gumball Machine), Game Over, Continue, Bonus Stage (Slot Machine), Bonus Stage (Magnetic Orbs), 1-Up (S3)

Yukifumi Makino: Timer, Chaos Emerald



Howard Drossin: Title Music (S&K), Knuckles' Theme (S&K), Lava Reef Zone Act 1, Lava Reef Zone Act 2/Hidden Palace Zone

@xbox360 ^^;Well, seeing how xbox here decided to bump this from the grave, I think I'll take the next step and convert this into another theoretical topic. Here's my original version with somewhat greater detail;Thank you:Here we go!: Please keep in mind that since Sonic 3 was originally planned to be one game, and as such, the music from S&K was also on Sonic 3 when it was released. Therefore, saying that Howard Drossin composedthe S&K music is. Within the context of S&K by itself, he can only be credible for the composition of the five new tracks that are completely exclusive to it [i.e. not found in Sonic 3's Sound Test]: S&K Title Music, S&K Knuckles' Theme, S&K 1-Up, S&K Invincibility/Power Up, and S&K All Clear.**The beginning of S&K's Credits is excluded for the following reason: http://donnyku.nothingforfree.com/So...%20Credits.mp3 -->Note how the first part is the same as S&K's Credits but the last part is Sonic 3's All Clear fanfare, only uncut; the order is also different but DOES NOT include Lava Reef among the S&K Zones.Sonic 3 Credits:{Jam},{Who is it?},{Bad},{Stranger in Moscow},{In the Closet},{In the Closet},{You Rock My World} ---> All featured voice samples/glass breaking (except Competition Menu - which had*); all except S3 Act 1 Boss replaced in S&K Collection for PC*, as S&K Act 1 Boss [already in Sonic 3 Sound Test unlike the other replacement themes] completely masked over it just like the original did in regular S3&K. http://www.sonic-cult.org/dispart.ph...bid=2&artid=16 ****Brad Buxer = Keyboardist, orchestrations, and synthesizer programming and sound design for some of MJ's work (i.e. HIStory), and possibly the "Come on" in Sonic 3's Act 1 Boss.Bobby Brooks (Robert Green Brooks) = Engineer/Programmer and synthesizer programming and sound design for some of MJ's music (i.e. HIStory) ( http://en.wikipedia.org/wiki/Robert_Green_Brooks Darryl Ross = Synthesizer programming and sound design for some of MJ's music (i.e. HIStory)Geoff Grace = Orchestrations in some of MJ's work (i.e. HIStory)Doug Grigsby III = Synthesizer and drum programming and keyboards for some of MJ's work (i.e. HIStory/Ghosts)HIStory reference: http://en.wikipedia.org/wiki/HIStory...Future,_Book_I HIStory/Ghosts reference: http://en.wikipedia.org/wiki/HIStory/Ghosts : Hydrocity Zone (Acts 1 and 2) --> Has a groove/vibe the others simply don't have; it uses a keyboard in Act 1 and a unique synthesizer in Act 2 [though it's extremely low in Act 1]C. Cirocco Jones (Scirocco): Cues for the original versions of Hydrocity and Marble Garden. Because they were made for MJ and not Sega, it is most likely that they were all trashed, as they were not replaced in S&K Collection.-"Message to everyone. This [Hydrocity] was not composed by either Michael Jackson nor Howard Drossin. It was allegedly composed by Scirocco and Brad Buxer, according to a couple sites i had checked﻿ out....Brad﻿ and Ciroco did Hydrocity and Marble Garden" - DihDin**It was Roger Hector, the President at ''SEGA Technical Institute'' who said that Michael's original soundtrack never made it into the final game and the employee was Howard Drossin with the help of Jun Senoue and the SEGA Sound Team who replaced most of the music in Sonic 3.** http://www.mobygames.com/developer/s...loperId,68088/ --> Veteran composer who turned to more advisory positions by Sonic 3. http://www.mobygames.com/game/genesi...ehog-2/credits --> Sound Assistant in Sonic 2. http://www.mobygames.com/game/genesi...ehog-2/credits ---> Sound Assistant in Sonic 2.the same person as Yukifumi Makino. ( http://web.archive.org/web/200111232...lpo/works.html -Direct contact and the 10th Anniversary CD both confirm thatis his. http://www.mobygames.com/developer/s...loperId,50542/ ---> Sound Programmer (confirmed in Howard Drossin interview [see below]);(via Sonic Jam credits and in-game music similarities);, Balloon Park,, and(arrangment differences from Nagao and Drossin [see below]); Sound Effects-The use ofandin Sonic 3D Blast are proof of Setsumaru's association with those tracks. Furthermore, the arrangement ofis similar to that ofand, the latter of which is similar to bothand. Balloon Park is also credited to him because of its similarities to-Later Sonic games where he is credited for SE: Sonic the Hedgehog CD [Special Thanks; near top; nobody else from this list is in game aside from Naofumi; below Takenobu Mitsuyoshi], Sonic 3D Blast (GEN), Sonic Adventure [on top], Sonic Adventure 2 [only one of them there], Sonic '06 [towards the bottom], Sonic and the Secret Rings [towards the bottom], Sonic World Adventure/Unleashed [top], Sega Superstars Tennis [Special Thanks with Naofumi Hataya], Sonic and the Black Knight [on top], Sonic & Sega All-Stars Racing [Towards top with Naofumi and Jun] http://www.mobygames.com/developer/s...loperId,34204/ ---> Sound Effects? (More BGM-related work at the time.)-Later Sonic games where he is credited for SE: Sonic 3D Blast (GEN) (and/or BGM?), Sonic Adventure [below Masaru], Sonic Heroes [very bottom; below Tomonori], Sonic and the Secret Rings [very bottom (as "Tatsuya" Maeda)], Sonic World Adventure/Unleashed [last of two returning names on list; below Masaru], Sonic and the Black Knight [near bottom]-Most common person tied to SE after Masaru; most likely Sound Effects, but could have also done BGM. http://www.mobygames.com/developer/s...loperId,34175/ ---> Music; Sound Effects(?) (More SE-related work at the time.)-Later Sonic games where he is credited for SE: Sonic Heroes, Sonic Riders and Sonic Riders: Shooting Star Story/Zero Gravity [no others], Sonic and the Secret Rings [near top]-Seems to have the lowest grip on classic Sonic SE. More likely a BGM composer here.-Sonic 10th Anniversary implies that he did http://www.mobygames.com/developer/s...loperId,68089/ ---> BGM?-Linked toand(via Sonic Drift 2) ---> Extends toand----> More BGM-based at the time.*Was previously a Sound Assistant in Sonic 2, and yet is separated from Ogawa and Milpo, indicating role differences this time around.-Is most likely to have done BGM for this game based on the fact that he is never credited for Sound Effects in the future, unlike Setsumaru and Maeda. http://www.mobygames.com/developer/s...loperId,43211/ --->(according to someone named Dihdin [see link below])-"I read in an interview that he only did 2 tracks [in Sonic 3] and those were only the Round Clear and Game Over themes, which were also used in Sonic 3D Blast. I believe you in a way [about Angel Island Zone], it does sound like his style, but he said himself he did 2 songs, [so] I'm confused." - DihDin-Later Sonic games where he is credited for SE: Knuckles Chaotix [Special Thanks] (for SE?), Sonic Heroes [at top], Shadow the Hedgehog [at top; none of the others are present], Sonic Rivals [Sound Advisor], Sonic & Sega All-Stars Racing [Towards top with Naofumi and Masaru]-Composition of Act Clear would not be surprising, given it's constant reuse in later games,-EDIT: Both confirmed by ICEKnight's hack, as well asand-A previously asked question to Senoue also makes it very clear that he did, and it is implied that he also did http://www.mobygames.com/developer/s...loperId,34263/ --->*Uncredited in-game*-Arranged (S3) version of Chaos Emerald present in ICEKnight's hack of Sonic 3D Blast (GEN). Both composition and arrangement are credited to Makino. Due to its sound and prevalence in relation to Timer/Drowning, I have to agree with it, especially since Timer/Drowning was confirmed to be Makino's composition in the Sonic Colors OST.*Sound Special Thanks* http://info.sonicretro.org/Howard_Dr...August_2008%29 --> Sonic Retro Interview -->-Lava Reef Zone (Presence in Sonic 3 credits [Sound Special Thanks] implies that he did at least one track found in the S3 Sound Test, as it was before the S&K Title and Knuckles themes were produced [see Sound Test]. Furthermore, Howard's Sound Special Thanks credit is removed in S&K, replaced by his Music Composer credit [which in turn kicked out MJ & Crew]-Evidence points toward Lava Reef (both acts), which includes the little booms in the background that were also used in S&K's Knuckles' Theme and the same drums and guitar between both acts*.-The S&K main theme (which extends to S&K Power Up, S&K 1-Up, and S&K All Clear) and Knuckles' S&K theme are both confirmed to be Drossin's via Sega Tunes: Virtual Sonic's Sonic and Knuckles Theme ( http://www.youtube.com/watch?v=V-RNxDPgu7g ) and Knucklemania ( http://www.youtube.com/watch?v=t-RtHVJjYoY ) tracks, respectively, as only those tracks reference the original compositions; the rest are completely original. Unfortunately, Lava Reef is one of the few zones not represented in that album.*Howard claimed in the interview that he only made "single versions" of each track, meaning that none of his tracks were mixed in such a way that they became, say, two different yet similar versions based on the original that were used for 2 acts of a zone. Lava Reef, however, is the exception because its second act is a completely new composition, with only the melody from the first half or so of the first act remaining in the second act. Therefore, it is quite possible that Drossin did Hidden Palace as well. Furthermore, the arrangements of 1-Up (S&K), Power Up (S&K), and All Clear (S&K) are different than that ofFrom what I can gather, the SST credits are listed as such: Advisors [Director and 2 assistants], then SE [Programmer and 1 or 2 Creators], then BGM [2 or 3 creators].Here's my full breakdown list. Again, check my previous post for more details. ( http://vgmdb.net/forums/showthread.php?t=2067 Last edited by kyubihanyou; Jun 28, 2011 at 01:29 PM .