Abyssal Legacy

The Infinite Layers of the Abyss are realms of chaos and evil incarnate, every layer populated by demons - horrifying extensions of the plane's power that exist only to kill and destroy, and each one more hostile and violent than the last. Your innate magic stems from the chaotic, churning energies of this plane, a terrible force that grants you great capacity for destruction and corruption. Some sorcerers of this origin can trace their powers back to extensive exposure to Abyssal corruption, or perhaps due to influence on their lineage from demonic forces, while others may have wrested their capabilities from a subdued demon in a dark ritual, tearing away its power and infusing it into themselves.

No matter the method of acquisition, those who wield the powers of Abyss tread a dangerous path, for their very blood yearns to be used in pursuit of devastation. A strong will is required to keep these compulsions in check, and those who succumb to them can be just as cruel and malevolent as a demon - or worse.

Abyssal Origin Spells

Sorcerer Level Spells 1st chaos bolt 3rd crown of madness 5th fireball 7th summon greater demon 9th dominate person 11th disintegrate

Unholy Speech

At 1st level, the tongue of demons comes as naturally to you as breathing. You can speak, read and write Abyssal.

Dark Reconstitution

Also at 1st level, you take on the unnatural resilience of a demon, allowing you to shrug off blows that would fell lesser mortals. Your hit point maximum increases by 1, and increases by 1 again whenever you gain a level in this class.

After you take damage, you can use your reaction to gain temporary hit points equal to half the damage you suffered, lasting for 1 minute. You have a number of uses of this feature equal to your Charisma modifier, and regain all expended uses when you finish a long rest.

Unhallowed Ground

At 6th level, you can infuse chaotic magic into your destructive spells, leaving areas of cursed ground in their wake. When you cast a spell of 1st level or higher that deals damage in an area, you can choose to infuse the spell with abyssal energy, cursing the ground in its area of effect. At the start of your next turn, the ground will detonate, dealing damage of the spell's type equal to your Charisma modifier to any creatures in the area. You can maintain the cursed ground on subsequent turns by spending 1 sorcery point per turn. If you create another area of cursed ground, the first disappears.