Today marks an exciting process for me buuut not a very exciting one for you guys. For the next week or so I’ll be prototyping new systems and refactoring code. Both are natural processes to development but in case you don’t know what that means I’ll give a quick definition of what i mean:

Refactor = Redo already done code, but better and easier to work with. Prototype = Try new stuff that could change how RY is played, however the implementation is so rough I won’t be able to show you guys (this is why it’s exciting to me and not you).

This doesn’t mean RY will be going silent for this time period, in fact we have lots of other exciting things coming very soon like art and story! On top of that I still have a video idea that will cover this topic coming soon!

Now for some updates:

Added teachers to the game

Added teacher routines

Added teacher behaviors

Added GameOver conditions

Added basic pause menu

Added 10+ new NPC reactions to the player

NPCs now are alert if you are near a corpse

NPCs now detect when you are dragging a corpse

Offloaded NPC generation to game loading time (Added 5 seconds to load time but increased initial FPS)

Fixed a few detection bugs

Fixed bugs involving dragging a corpse