Every year I have to work and work to convince my students to add SFX them to their games. They resist and see it as a waste of time. They value graphics over audio. But when they finally add the SFX - it's magic! The "plunk" of an object being placed or the "click" of a button adds so much to the game!

Implementing SFX can be a messy process. I'm pretty confident that I DO NOT have the best solution, but it's a better solution that I had a few years ago. So I thought I'd toss out some info out to the winds of the interwebs on my approach to adding SFX within Unity.