A rhythm-based platforming game about infiltrating a building and collecting mysterious orbs. Everything you do makes noise, but you can avoid drawing attention to yourself by timing your movements with the background music. This music starts off quiet, but by switching levers to turn on different instruments, you will open up opportunities to move around in new ways.

The goal of each level is to get to the orb and carry it back to the elevator. The catch? Holding an orb makes it impossible to hear, so make sure you've internalized the music before picking one up!

Originally made in 48 hours for the Ludum Dare 41 Compo.

Version 1.5 is the demo of the most recent version of Crescendo. The game is still in development, and I hope to have the full version completed by sometime 2020.