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Make sure you concisely state your character build, level, and other complimenting abilities you have when you talk about a skill - The more we know about your character, the better we can understand your feedback. Balance & Design Last bumped on Dec 6, 2017, 12:04:51 PM Posted by

Rory

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Not compatible with dual-wield. I'm going to cry a bit. :(



*Minor spelling edit. ʕ•ᴥ•ʔ

PocketMonsters, ElectronicArts, CommandAndConquer, CaptainFairgraves, AgentTanya, OcarinaOfTime Last edited by Spikey00 on Aug 21, 2013, 5:54:49 AM Posted by

Spikey00

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" Spikey00 Not compatible with duel-wield. I'm going to cry a bit. :(



Its very compatible. Its very compatible. IGN: RennacVD Posted by

bliss1234

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Anyone know if there's some way to increase the timer on the increased aoe? Seems like it's 2 sec or something which isn't alot. Since there's no duration tag on the skill description I'm guessing anything that increases skill duration won't work but is it considered a buff? If so, increased buff duration nodes should work.

Though I'm guessing it should still work pretty nicely with multistrike. IGN Hardcore: Muppman

IGN Beyond: TheTrueAuraBitch or BlixtarOchDunder

Posted by

keyarchan

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This skill almost requires the use of Multistrike for near instant charge building. It also scales insanely well with AoE nodes from the tree. Out of the box with a build I designed a couple weeks ago, it is insanely fun. I think this is a home run skill so far just because of how it is designed. It's not a stand back and just hit things from a distance skill. You have to get in and get dirty to get it started. Once you have it started, you can start hitting almost everything around you with multistrike.



I also like the built in drawback of how short the timer is. It forces you to be active with the build and not just one click to win. Posted by

Marquoz

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Is it intended that when interacting with any objects in the game world, the buff disappears? This includes opening doors or chests and looting items. Note that you don't even have to perform the action itself, just clicking on an object removes the buff right away even if the object is on the other side of the screen. Posted by

Alhoon

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" bliss1234 " Spikey00 Not compatible with duel-wield. I'm going to cry a bit. :(



Its very compatible. Its very compatible.



Just as alternating hands. I've been hoping a little for another skill besides dual strike and cleave that utilizes both simultaneously. Just as alternating hands. I've been hoping a little for another skill besides dual strike and cleave that utilizes both simultaneously. ʕ•ᴥ•ʔ

PocketMonsters, ElectronicArts, CommandAndConquer, CaptainFairgraves, AgentTanya, OcarinaOfTime Posted by

Spikey00

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The buff is incredibly short, as said already multistrike is required.



It limits the skill a bit too much id say. Add a second and it might just be perfect. IGN: RennacVD Posted by

bliss1234

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" keyarchan

Though I'm guessing it should still work pretty nicely with multistrike. Anyone know if there's some way to increase the timer on the increased aoe? Seems like it's 2 sec or something which isn't alot. Since there's no duration tag on the skill description I'm guessing anything that increases skill duration won't work but is it considered a buff? If so, increased buff duration nodes should work.Though I'm guessing it should still work pretty nicely with multistrike. The skill counter cannot be increased or manipulated in any way. " BigRussianDude Doesn't temporal chains extend the duration of all buffs and debuffs on you? Increased duration nodes don't affect charge duration but temporal chains does. Yes, temporal chains will affect it. Nothing else. " Spikey00 " bliss1234 " Spikey00 Not compatible with duel-wield. I'm going to cry a bit. :(



Its very compatible. Its very compatible.



Just as alternating hands. I've been hoping a little for another skill besides dual strike and cleave that utilizes both simultaneously. Just as alternating hands. I've been hoping a little for another skill besides dual strike and cleave that utilizes both simultaneously. Dual strike does this explicitly to be something cool and special that's different from other skills. Cleave does it (and has a big penalty to damage while dual wielding to try to make up for it) because of animations.

It is unlikely that other skills will do this, because that's simply not how dual wielding is supposed to work. Yes, temporal chains will affect it. Nothing else.Dual strike does this explicitly to be something cool and special that's different from other skills. Cleave does it (and has a big penalty to damage while dual wielding to try to make up for it) because of animations.It is unlikely that other skills will do this, because that's simply not how dual wielding is supposed to work. Last edited by Mark_GGG on Aug 21, 2013, 7:09:57 AM Posted by

Mark_GGG

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