I ended up winning the contest.

I designed all of the cabinet artwork, the game's title treatment/logo, the apron, most of the plastics, all of the inserts, text treatments, & ornamentation on the playfield and on the alternate translite (to be revealed soon), and the flyers/marketing collateral shown at TPF and the Domino's Las Vegas Rally. I also collaborated on the modes, objectives, & rules as well as the animations. Scott, Adam and I worked very closely on developing the look and feel of the game and the 3 of us came up with the concepts for the 2 translites.

Scott busted his ass (actually everyone did) on the translite and playfield artworks and the effort really shows! He hit a grand slam with them!!

But this game is Adam's baby and he had some truly fantastic ideas about the potential for the game before we ever started. He knew how to make the game much deeper than simply just about making or delivering pizzas. There are a ton of animations, modes, callouts, etc. that weren't unlocked during the stream last night. I think everyone will get a kick out of them when they eventually see them. The wizard modes and Battle the Noid modes are great!

And keep in mind that everything seen last night was only developed between January and now. All we had at the beginning of the year were some rough napkin sketches.

It was a really awesome experience working on this game and I wouldn't be surprised to us team up again on another game! It was way more collaborative for me and Scott than just being contracted to do the artwork. I loved working with these guys!

-Blake