As mentioned in my previous blog , Educational Materials to accompany the Torque 3D 1.2 Tutorials are now available at:The goal of this project was to take the Torque 3D 1.2 Tutorial and integrate it into a 13 class, 52 hour curriculum to help teachers and educators have examples for a wide variety of introductory game development classes. These classes may include programming, level scripting, game design, art, portfolio, introduction to game development, and computer lab classes at both the high school and college levels. With the wide variety of class types, teaching rubrics, and student aptitude, we expect most of the users of these materials to take what works for their class/workshop and modify or add what they need to complete the education materials for their specific class needs.The Torque 3D 1.2 Educational Materials include:Educator Letter (getting started document)Extensive Teaching Materials in PowerPoint Form (and PDF document)Curriculum ExampleQuiz ExamplesLab ExamplesThe Torque 3D 1.2 Teacher’s Guide announced in my previous blog was scheduled for the end of the year, but may now slip into January. Apologies in advance if we don’t make this release date. We have a lot of great stuff coming out over the next few weeks!Documentation Team - Janet Fisher Chris Tauscher , and Richard Ranft Launch Team - Scott Burns Jon Williams , and James Dickinson Special Thanks - Eric Preisz Derek Bronson , QA, and the dozens of teachers, students, and gamers that help guide our development of Torque 1.2 Tutorial and Educational MaterialsEducators and Students, please provide comments in our education forum:Learn more about educational lab licensing and full version instructorevaluation licenses at:Evaluate the free Torque 3D tutorial materials and 1.2 demo at: