It's not even faster weapons -- it's some faster weapons. To get the others accelerated, you need the Scorpion Weapon Pack (another $2.25) and for your mother to have belly-flopped her way through her third trimester. If you buy both, EA just starts charging your account at random because you clearly don't even understand money.

7 Warden's Keep (Dragon Age: Origins)

Dragon Age: Origins has an incredibly immersive story ... which the DLC shatters like a sledgehammer. Several hours into the game, you make camp and go around talking to every single character. If you aren't familiar with this stage, you probably think an RPG is a rocket-powered grenade launcher.

As you chat everyone up, you meet a man who tells you of the forsaken "Warden's Keep," and you think "Woo-hoo! Side quest!" He promises adventure, items, and even a glimpse into the involved history of the game world. Anyone who makes it through the several pages of conversation has likely been moved by his impassioned pleas, and is ready to say, "Yes, desperate stranger, I will aid you in this valiant quest!" To which he replies, "[THAT WILL BE SEVEN REAL HUMAN DOLLARS.]" Machines haven't ruined a narrative so badly since the Matrix sequels.

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They only tell you it's DLC after you've already decided to play. It's not in a shop or a marketplace menu, it's embedded in the game world. You're left hating the developers more than the in-game enemies. After all, the Darkspawn might be an eldritch force of horror bent on destroying the world, but at least the bastards turn up to kill you when you've already spent $60. Worse, this was launch-day content, meaning it was finished before the game was sold. Instead of trying to make the best possible game, companies are now precisely aiming for "good enough" to get you to pay more money for the best possible version of the game.