Way of a Inner Blade

The school of a Inner Blade teaches how to transform your inner force into the spiritual blades that is representation of your own soul and willpower. Commonly, such monks uses their power to preserve balance in the world throught a harsh but, as they think, effective way.

Blade Training

At 3rd level You gain proficiency with the Longsword, Scimitar and Rapier. Those weapons counts as a Monk weapons for you.

Inner Blade

Starting at 3rd level, you are now able to create a spiritual blade, that is floating near you.

As a bonus action, you can spend 1 ki point to summon Inner Blades in unoccupied space within 5 ft of you. Those blades has a flying speed equal to your Unarmored Movement Bonus. They are considered a melee monk weapon for you. Inner Blade deals force damage, equal to your Martial Arts Die.

You can move this weapons, mentally controlling them with a free action, but a blade will dissapear, if it was moved from you more than 30ft away, or if you are incapacitated.

At 3rd level you can have no more than one blade at the same time. The amount of blades that you can have at the same time and summon per single use of this feature increases when you reach level 5th (2), level 11th (3), and level 17th (4). And also, they exist for 1 hour after summoning.

Sharpen Mind

At 6th level, you sharpen your mind, making you more similliar as a living weapon on a battlefield.

You have advantage on saving throws against being Frightened and now you can use Inner Blades instead of unarmored strikes in Furry of Blows Feature but only if each strike of a Furry of blows you make with a different Inner blade that can reach the target.

Also, as an action you can spend 2 Ki point to cast Sword Burst cantrip. If you do so, every target, that fails your Ki save DC, receive bonus force damage equal to your Martial Art Die plus Wisdom Modifier.

Sword of Sky and Heart

At 11th level, you can merge your inner blades into a huge flying blade.

As an action, you can spend 4 Ki points. If you do so, choose 2 inner blades that are within 5ft of you. They are merged into one giant spectral sword that you are capable to fly on. This sword has a flying speed equal to twice of your Unarmored Movement bonus and exist for 1 hour, or until you are incapacitated. This blade cannot be targeted and cannot attack.

Once you use this feature, you cannot use it again, until you finish a long rest.

Also, Whenever a creature within 5ft of your Inner Blade attacks target other than you, as a Reaction, you can spend 2 Ki Points to attack that creature with your Inner Blade. If this attack hits, target gains disadvantage on their attack rolls against all targets while it is within the range of a Inner Blade until the start of your turn.

And now you can move your Inner Blade no more than 30ft away from you.

Blade Cascade

Beginning at 17th level, you are on the edge of perfection mastery over your Blade Techniques and you can now unleash a storm of your inner blades on your enemies.

As an action, you can spend 7 Ki points and create countless amount of spiritual blades behind your back that then you unleash in line that is 15 feet wide and 60 feet long. Each creature you choose within range must succeed on a Dexterity Saving Throw against your Ki save DC or take 5d10 force damage and be knocked prone. A creature that succeeds on its saving throw takes half as much damage and isn’t knocked prone, instead it is pushed 10ft away from you.

You can use this feature twice per long rest.