(a throwback to the 1990s, golden eye/perfect dark/then, timesplitters/red faction 2 (not 1)



Point being, there a good trend of, "jerky movements", and missing collision hits, so you would really have to expend twice the amount of ammo for a single enemy. the hits would not register, during certain points in the animation.



that's apart of the charm, specifically. and today, everyone is spoon fed accuracy and realism, and they forgot about the "fun factor" which often means exaggeration............the games were designed that way.



this remake has to live up to the standard at that time, of the fun factor. otherwise what is the point, right? glad you agreed.



the "perfect dark remakes", I guess they missed the point right? but "perfect dark" and the quality PS2 titles, and other stuff, this generation's games can't compete. they are poor on entertainment and originality, very much too agenda driven.



(waiting for nintendo 64 classic, but that won't happen?) actually, I really like this project, hope it works on the vita!

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