pts5 feedback time: (simply copy pasted my feedback from the discord-feedback page.



jump pads are even lower. see if we can get it to something between pts3 and this one. they seem to be getting worse over the last 2 builds.

Unless that is the point? make it harder for enemies farther to hear jump pads and thus add to "sneakier" strats?

LG hum still not existent nor RG.

pts4 had better weapon falloff for your weapons, your rocket explosions from quad to mega dm6 could be slightly heard, now on the edge of quad platform and cant hear it.

Quad countdown still ear piercing.

Enemy death sound very low.

The goods:

weapon sounds from enemies sound perfect. (They the same as last build? I need to further test it to see if there are some occassional ear piercing sounds like last build)

enemy steps..... perfect. I can tell position, sound volume feels great, comparison to jump voice perfect... just, wow, felt super Think there was a bug with it though sometimes? dm6, on RL, and didnt hear Keel past the corridor picking up that HBubble u jump to, didnt hear steps jump or pickup. Several times. Maybe there is more "wall muffling" than before?

So yeah, this feels even better in some ways. Steps especially. Id say leave them as is. Sounded great. Things not sounding too good are mostly the same as pts4.

GG

(HRTF on btw)