One Hundred and One Feats to Further Distinguish Your PC!

"A wonderful little gem of a supplement that expands on character development even further with a ton of new creative feats. If you're looking to give your players more individuality and options, both in and out of combat, this is a must have. Brilliant work! - Vall Syrene





Daerdan's Class Feats introduces 101 class-specific feats that provide new playstyles, shore up defenses, expand existing resources!

Average. Each class is represented with at least six feats, with an average of eight per class. Some require a character to be of a specific subclass, whereas others can be taken by any PC of that class.

Design Philosophy. Class Feats is designed around these three principles, tempered with one overlying philosophy: nothing is free. A feat is a hefty cost to an adventurer, but paying that price promises great reward. These principles are:

Expansion of class fantasy and fulfillment of niche playstyles : ever hunger to wreak havoc with your fists as a barbarian without a multiclass into monk? Ever want to wield a glaive as a monk, mastering the art of the naginata? For the price of a feat, you can explore playstyles previously impossible to achieve!

: ever hunger to wreak havoc with your fists as a barbarian without a multiclass into monk? Ever want to wield a glaive as a monk, mastering the art of the naginata? For the price of a feat, you can explore playstyles previously impossible to achieve! Patch up preexisting flaws : Too often has someone embraced the Way of the Four Elements monk just to wallow under its high ki costs; too often have Shadow monks gotten lost in magical darkness they themselves created! Meanwhile, berserker barbarians collapse under the draconian rules of their Frenzy and Pact of the Blade warlocks should have gotten that which was so generously given to Hexblades! Many feats in this supplement seek to provide necessary relief to beleaguered and flawed classes and subclasses!

: Too often has someone embraced the Way of the Four Elements monk just to wallow under its high ki costs; too often have Shadow monks gotten lost in magical darkness they themselves created! Meanwhile, berserker barbarians collapse under the draconian rules of their Frenzy and Pact of the Blade warlocks should have gotten that which was so generously given to Hexblades! Many feats in this supplement seek to provide necessary relief to beleaguered and flawed classes and subclasses! Provide additional resources : the ranger cries out for prepared casting! The battle master yearns for additional maneuvers and superiority dice! Bards, sorcerers, warlocks—they all chafe under such a limited spell selection that's already taxed with necessary spells! For the cost of a feat, all these adventurers can add additional resources to their arsenal!

Xanathar's Guide to Everything. Class Feats references or grants spells found in Xanathar's Guide to Everything, thus requiring that supplement to make the most of this product!

If you like what you see, you can check out my other work here on DMs Guild, follow me on Twitter (@Wyatt_Trull) or visit my website (https://wyatttrull.com)!

Player Options

Encounters & Adventures

Icewind Dale: Rime of the Frostmaiden

Waterdeep: Dragon Heist

Waterdeep: Dungeon of the Mad Mage