



"Five Nights at Freddy's," which was released in August 2014, has climbed its way up towards success. It was reported earlier that Scott Cawthon's "FNaF 4" got the number one spot in paid games app for iPhone and iPad in Canada for a period of time.

On top of that, there is also an upcoming film adaptation. Who could be prouder than the game creator himself, and many fans would like to know Cawthon — who he was before the success of "Five Nights at Freddy's."

Here's five must-know facts about the man who created the animatronics Freddy Fazbear, Bonnie, Chica and Foxy.

1. Cawthon's Passion: Game Designing

He was 13 when his mom bought him Klik & Play, which he described as a program. Since then, he has been making games, and even though he's worked at several places, he revealed that game designing has always been his passion.

He developed "The Pilgrim's Progress" and "The Desolate Hope." Famous Birthdays associated him with the Minecraft developer, Markus Persson, for creating a phenomenal game.

2. He made Christian projects.

Cawthon revealed, during an interview with Geeks Under Grace that he used to make Christian movies and Christian games before he created "Five Nights at Freddy's." Unfortunately, these projects were all financial failures.

He admitted he got frustrated, but he did not regret the time he spent making them.

3. He used to work at retail stores.

In a statement he released at the Steam Community site, he admitted before the development of "Five Nights at Freddy's," he used to work as a cashier at the Dollar General.

The year before that he worked at Target. He was assigned at the backroom freezer, where he unloaded frozen food.

4. His experiences were the inspiration that led to the development of "Five Nights at Freddy's."

Cawthon shared that there was a point when his life insurance policy was cancelled and he was left with literally nothing. Prior, he decided to pursue a different career path, but was drawn back to creating games.

"I just didn't feel 'led' to make another Christian game," he said. "Instead, the events of my life led me to a great idea for a horror game — Five Nights at Freddy's," he said.

5. The reason behind the animatronics is...

"I'd made a family friendly game about a beaver before this, but when I tried to put it online it got torn apart by a few prominent reviewers," he revealed during an interview with the Indie Game Magazine.

"People said that the main character looked like a scary animatronic animal," he said.