What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

General polish and usability improvements



Possibly different boat model based on experiments and community feedback



"Real-time multiplayer racing" mode will be added



Sailing racing rules implementation



Cross-platform support, including Oculus Quest

What is the current state of the Early Access version?

"Daily Race Practice" with leader-board and replays is implemented.



A yacht and a dinghy sailboat included



Realtime multiplayer races with collisions and voice chat.



Scheduled multiplayer races with an option to RSVP in advance.



We also have a "private beta" build on Quest - it's possible to compare race results with players on Steam and Quest.

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

Suggest features at our feedback forum ( link in community section )



Discuss features and meet the dev team at our Discord chat server ( ( link in community section )

“We strongly believe that iteration and community feedback is the best way to ship an amazing game.We have done it before: See, "Evolution of VR Regatta" on our blog - a post about our previous Early Access game.”“About 10 months.”The paid subscription will be introduced at some point ( possibly while still in Early Access ), and existing players will get at least 30 days notice.”