Originally Posted by Liquidation Originally Posted by

@devs and the LotRO PvP community



first off i would like to get a couple of things out of the way:

- I have been with the game since beta start

- I have played freep (all classes in PvE with hardcore raiding on all of them)

- I mainly play creep (spider r14) in PvP these days

- I took 1 year off playing and came back about 3 months ago



I would like an objective discussion and even more so a response from official side as to what they are doing / thinking about PvP with U21 (currently beta).

Please, if you don´t want to or can´t keep to objective responses and just need to flame or whine, then this is not the thread for you. (I can hope, can´t i?)



I realise, according to non-official numbers and a few half-hearted dev & community manager responses, that PvP is only (supposedly) 1% of the player population and extremly low on the priority.



The past has shown, unfortunately, that anything said about PvP is just simiply ignored. Even thou many PvPer ask many many questions in different channels, they are usually ignored.



I had the chance to take a look at U21 on bullroarer with a copied warg and spider. This is now the 3rd round on bullroarer.

In short i am amazed and what is being done or in some way, not being done for PvP.



Here a short summary of what i can see on PvP in U21 as a spider:



*large increase of morale to npcs*

Generally i find this great, it will stop soloers from taking keeps / OPs and DoF bosses. In that sense i think it is a good direction.

This brings alot of problems as well thou.

Freep dps is very high compared to anything creep side can manage. Already in live at the moment, it is almost not possible for a creep to take down any of the freep classes.

The disparity in dps and get-out-of-jails cards each freep class has in huge.

So the pure increase of morale and damage done by the CGs / DoF bosses will only hurt creeps. Creeps will take far longer to take down any of the keeps / DoF bosses or even OPs, while freeps with level and dps increase, will probably not feel much of a difference. Freeps going from around 4-8seconds to take down a whole keep to U21 needing maybe 10-15 seconds.

Another possibility would be to add a large mitigation buff to creep npcs, so that freeps need alot more to take them down.

Idealy: a creep raid and freep raid (12 or 24) should take the same amount of time needed to kill CGs (keep / DoF).



*creeps get?*

Once again, it seems the only thing done for creeps with the level increase, is to increase morale by around 40-50k.

Corruptions have not been scaled up. Self-heals or damage skills have not been scaled up. Creeps are still doing the same damage and heals since around lvl75. While only their morale was increased each time.

My spider r14 in U21 has 157k morale (on live at the moment 105k). The self-heal is still only 14k. Munglug (worm in DoF) does an average of 5k dps to me. So that is 2 hits and my self-heal is already used up.

Not to mention what freeps do as damage. Burglar or Warden bleeds of beyond 12k per tick.



*freep classes*

One of the largest disparities and this for a long long time, is the difference between healing, rezes and of course dps.

Freeps main healing classes: minstrel, rune-keeper, beorning

Freeps off healing classes: captain, warden, lore-master (with heals to others)



Creeps main healing classes: Defiler and War-leader

Creeps off healing classes: Black-arrow and warg



A major difference is the amount of untargetted aoe healing freeps have. Whereas creeps have the war-leader and the warg aoe heal. Warg is almost never within range or close to the raid since it is a scout class.



Freep rezzes (in-combat): minstrel, rune-keeper, captain, beorning (and soon the high-elf race rez?)

Creeps rezzes (in-combat): War-leader (aoe not targeted)



With the amount of dps on free side, creeps will only have one choice, heal stacking. You will start seeing a 24 creep raid with 12 healers, in order to counter the dps increase.

2-3 hunters in live at the moment can take down a war-leader with 2-3 shots each without a creep being able to bubble or heal fast enough to stand a chance of keeping the war-leader up.



Questions:

- Will creeps ever get a scaling to new level for their corruptions, skills, heals?

- Will creeps ever get another healing / off-healing class added in order to counter the large amounts of healing?



Suggestions:

- Reset PvP Ettenmoors back to what it was at lvl50. Remove the OP buffs completely - there is no need for extra dps to be given or taken away.

- Delete the Osiigath PvP map (it is only used to club freep ranks).

- Remove the buffs / debuffs from all mobs on the map - morale / power bars are enough (in an effort to reduce the amount of lag due to 10 rows of buffs)

- bring back a must needed armour for freeps in the Ettens, without it a creep r0 can kill an r15 freep - so it must to be used. This is the *only* way to managed a balance. (or give freeps a flat debuff on dps / heals by 60-80%)





PS:

- when will finally a fix be ingame to stop freeps in-combat summons?