Qwyn Profile Blog Joined December 2010 United States 2772 Posts #2 . I like the choice of thirds. The layout seems to work pretty well for horizontal spawns. As a Zerg I'd be pretty pizzazzed if I got cross-spawns "Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0

iamcaustic Profile Blog Joined May 2011 Canada 1448 Posts #3 On October 16 2012 14:25 Qwyn wrote:

I like the choice of thirds. The layout seems to work pretty well for horizontal spawns. As a Zerg I'd be pretty pizzazzed if I got cross-spawns . I like the choice of thirds. The layout seems to work pretty well for horizontal spawns. As a Zerg I'd be pretty pizzazzed if I got cross-spawns

There's only a difference of 5 seconds as the drone flies between close position and cross position nat-to-nat distance. I think it'll good no matter where you spawn -- I made it to be so, so it better be! There's only a difference of 5 seconds as the drone flies between close position and cross position nat-to-nat distance.I think it'll good no matter where you spawn -- I made it to be so, so it better be! Twitter: @iamcaustic

Coppermantis Profile Joined June 2012 United States 845 Posts #4 Looks like a good map. The thirds are as Qwyn said pretty nice in how I can choose which one I want to take, and each option seems tactically sound.



Aesthetics are nice.

-NegativeZero- Profile Joined August 2011 United States 2101 Posts #5 Basically a cross between Whirlwind (outer part) and Tal'Darim Altar (center)? i maek map

lorestarcraft Profile Joined April 2011 United States 1018 Posts #6 This map is the best 4 player map I have seen in a loong time. SC2 Mapmaker

iamcaustic Profile Blog Joined May 2011 Canada 1448 Posts #7 On October 16 2012 15:02 -NegativeZero- wrote:

Basically a cross between Whirlwind (outer part) and Tal'Darim Altar (center)?

The centre is definitely Tal'Darim Altar-inspired, but the outer part just sort of worked out that way. I guess you could say it's similar to Whirlwind. The centre is definitely Tal'Darim Altar-inspired, but the outer part just sort of worked out that way. I guess you could say it's similar to Whirlwind. Twitter: @iamcaustic

a176 Profile Blog Joined August 2009 Canada 6685 Posts #8 i would have liked to see some bases scattered more inwards of the map rather than everything on the perimeter, to create a sense of increasing map control for the player. im assuming that youre assuming that people will expand past the rocks to get their fourth, but because the 2 bases after the nat are so close, theres really very little risk in taking all 4 bases in the corner. starleague forever

iamcaustic Profile Blog Joined May 2011 Canada 1448 Posts #9 On October 16 2012 15:14 a176 wrote:

i would have liked to see some bases scattered more inwards of the map rather than everything on the perimeter, to create a sense of increasing map control for the player. im assuming that youre assuming that people will expand past the rocks to get their fourth, but because the 2 bases after the nat are so close, theres really very little risk in taking all 4 bases in the corner.

In cross position there is little risk, I agree, but I don't see that as being a flaw; cross position tends to be more macro-oriented on any 4p map. However, in close positions that will likely be a poor idea just due to the increasingly shorter reinforcement distance for your opponent. In cross position there is little risk, I agree, but I don't see that as being a flaw; cross position tends to be more macro-oriented on any 4p map. However, in close positions that will likely be a poor idea just due to the increasingly shorter reinforcement distance for your opponent. Twitter: @iamcaustic

EatThePath Profile Blog Joined September 2009 United States 3939 Posts Last Edited: 2012-10-16 07:55:49 #10



edit: but I want a better name, too sing-songy. pick something else from here:



edit #2: btw I'm serious about that Antiga comment. Does anyone else want to email some tournament organizers exhorting them to swap out and announce it? If a body of us speak united it will send a message, even if it doesn't work the first time. If there are serious concerns that this map shouldn't be played on let's discuss it. Nice work. I am stupefied this fits inside 148x148. I guess I am seeing the proportions a little wrong (it is cozier than it appears). All the same, this map should replace Antiga straight away. As you say, surprisingly rare to find a solid 4p rotational that isn't essentially XY mirror with curvy main/nat.edit: but I want a better name, too sing-songy. pick something else from here: protoss words . don't mind me.edit #2: btw. Does anyone else want to email some tournament organizers exhorting them to swap out and announce it? If a body of us speak united it will send a message, even if it doesn't work the first time. If there are serious concerns that this map shouldn't be played on let's discuss it. Comprehensive strategic intention: DNE

Fatam Profile Joined June 2012 1986 Posts Last Edited: 2012-10-16 08:19:41 #11 Map is pretty great. I agree w/ the best 4p-map-in-a-while comment.



I hear where you're coming from a176 @ more bases in the middle (I am a huge supporter of this for 2p maps, as almost everyone seems to shy away from it and just puts their bases on the edges) but for 4p maps I think it's really hard to balance. Either the base is impossible to take/a winner's base, or you have 2 bases that are practically right next to each other, or some other problem. I'm trying to think of 4p maps that successfully do it, the only map I can think of that sooort of does it is Entombed, but that's even a stretch. Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime

iamcaustic Profile Blog Joined May 2011 Canada 1448 Posts #12 On October 16 2012 16:49 EatThePath wrote:

Nice work. I am stupefied this fits inside 148x148. I guess I am seeing the proportions a little wrong (it is cozier than it appears). All the same, this map should replace Antiga straight away. As you say, surprisingly rare to find a solid 4p rotational that isn't essentially XY mirror with curvy main/nat.



edit: but I want a better name, too sing-songy. pick something else from here:



edit #2: btw I'm serious about that Antiga comment. Does anyone else want to email some tournament organizers exhorting them to swap out and announce it? If a body of us speak united it will send a message, even if it doesn't work the first time. If there are serious concerns that this map shouldn't be played on let's discuss it. Nice work. I am stupefied this fits inside 148x148. I guess I am seeing the proportions a little wrong (it is cozier than it appears). All the same, this map should replace Antiga straight away. As you say, surprisingly rare to find a solid 4p rotational that isn't essentially XY mirror with curvy main/nat.edit: but I want a better name, too sing-songy. pick something else from here: protoss words . don't mind me.edit #2: btw. Does anyone else want to email some tournament organizers exhorting them to swap out and announce it? If a body of us speak united it will send a message, even if it doesn't work the first time. If there are serious concerns that this map shouldn't be played on let's discuss it.

It's amazing what you can fit in a 148x148 map as long as you're efficient enough with the space. If anyone remembers Crevasse, that map was also 148x148. I apologize for any blown minds.



Anywho, I have to admit I'd be pretty ecstatic if people took the time to contact tournament organizers to get this map into their pools. Would also help if people It's amazing what you can fit in a 148x148 map as long as you're efficient enough with the space. If anyone remembers Crevasse, that map was also 148x148. I apologize for any blown minds.Anywho, I have to admit I'd be pretty ecstatic if people took the time to contact tournament organizers to get this map into their pools. Would also help if people upvoted the Reddit thread in order to get some additional exposure. Twitter: @iamcaustic

Plexa Profile Blog Joined October 2005 Aotearoa 38208 Posts Last Edited: 2012-10-16 10:41:59 #13

I like this map. I think you've done a really good job at creating a very playable map. I will try and get some games in on it over the next few days. On October 16 2012 15:14 a176 wrote:

i would have liked to see some bases scattered more inwards of the map rather than everything on the perimeter, to create a sense of increasing map control for the player. im assuming that youre assuming that people will expand past the rocks to get their fourth, but because the 2 bases after the nat are so close, theres really very little risk in taking all 4 bases in the corner.

I disagree. This map isn't about interesting expansion dynamics, it's just about solid strong standard play. This is more like an Ohana rather than a Cloud Kingdom, if you catch my drift. Not every map needs to have interesting expansion layouts, and this is one case where it isn't necessary for good and interesting gameplay. With that said, if every map was safe and boring then the map scene would be very very stale but there is a place for well made 'boring' maps. I disagree. This map isn't about interesting expansion dynamics, it's just about solid strong standard play. This is more like an Ohana rather than a Cloud Kingdom, if you catch my drift. Not every map needs to have interesting expansion layouts, and this is one case where it isn't necessary for good and interesting gameplay. With that said, if every map was safe and boring then the map scene would be very very stalebut there is a place for well made 'boring' maps. Administrator ~ Spirit will set you free ~

Shkudde Profile Joined February 2011 Netherlands 693 Posts #14

Can someone upload this on EU?

I normally never play customs but this map looks like too much fun not to. Upvoted on Reddit as per your requestCan someone upload this on EU?I normally never play customs but this map looks like too much fun not to. $O$ | herO[jOin] | Zest hwaiting!

Greenhit Profile Blog Joined December 2010 United States 199 Posts #15 This map looks great! Awesome work "And where do you live Simon?" "In the weak and the wounded, Doc."

Brainiac_Br Profile Joined December 2011 Brazil 14 Posts #16 Awesome map, pretty much macro oriented, remembers Tal'Darim, but more enjoyable (TDA is a vetoe for me).



But what i liked most is the strange feeling that i'm looking a old style BW map :3 =D

Archvil3 Profile Joined September 2010 Denmark 989 Posts Last Edited: 2012-10-16 16:27:15 #17 You didnt happen to browse old map threads for inspiration? I mean, if not, this is quite the funny coinsidence! Let thy speech be better than silence, or be silent.

iamcaustic Profile Blog Joined May 2011 Canada 1448 Posts Last Edited: 2012-10-16 17:31:48 #18 On October 17 2012 01:26 Archvil3 wrote:

You didnt happen to browse old map threads for inspiration? I mean, if not, You didnt happen to browse old map threads for inspiration? I mean, if not, this is quite the funny coinsidence!

Ahaha that is quite a coincidence! I actually got name inspiration by browsing random lore and wiki sites to get some words from Protoss-related lore. Ended up landing on the word "Khalani", and the rest is history.



Ahaha that is quite a coincidence! I actually got name inspiration by browsing random lore and wiki sites to get some words from Protoss-related lore. Ended up landing on the word "Khalani", and the rest is history. On October 16 2012 22:41 Brainiac_Br wrote:

Awesome map, pretty much macro oriented, remembers Tal'Darim, but more enjoyable (TDA is a vetoe for me).



But what i liked most is the strange feeling that i'm looking a old style BW map :3

I wanted the map to have a similar feeling to the old BW Aiur maps, so I'm glad you got this feeling.



On October 16 2012 19:39 Shkudde wrote:

Upvoted on Reddit as per your request

Can someone upload this on EU?

I normally never play customs but this map looks like too much fun not to. Upvoted on Reddit as per your requestCan someone upload this on EU?I normally never play customs but this map looks like too much fun not to.

I really need to get at least an EU account, if not an EU and KR... If someone reputable would like to volunteer to host this map on EU, feel free to send me a PM! I'm happy that there's interest in playing this map outside of NA. I wanted the map to have a similar feeling to the old BW Aiur maps, so I'm glad you got this feeling.I really need to get at least an EU account, if not an EU and KR... If someone reputable would like to volunteer to host this map on EU, feel free to send me a PM! I'm happy that there's interest in playing this map outside of NA. Twitter: @iamcaustic

iamcaustic Profile Blog Joined May 2011 Canada 1448 Posts Last Edited: 2012-10-18 04:21:11 #19 Update bump! I've made a small update to the map to include the tournament-standard neutral supply depots. With comments about people wanting this to replace maps like Antiga Shipyard in tournaments, I may as well have it ready to do so. Twitter: @iamcaustic

Zerg.Zilla Profile Joined February 2012 Hungary 5024 Posts Last Edited: 2012-10-18 06:42:16 #20 Someone should upload this map on EU server...it looks awesome.Wanna give it a try. (•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~

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