Sorcerous Origin: Efreeti

Your innate magic comes from the ancestral link to an Efreeti. Perhaps you were born to a slave or an adventurer in the Elemental Plane of Fire, a child of two fire genasi, or maybe somewhere in your family's past, an ancestor had a drop of blood or two from the fiery djinn. However you came about it, your connection with the Elemental Plane of Fire is strong, and it gifts you with sorcerous magic.

Efreeti Sorcerer Quirks

The lineage of your power is dark, as most efreeti are evil creatures. You feel a strong but resistable pull toward behaviors that align with efreeti personalities. In your efforts to resist, you exhibit a quirk, a constant reminder to yourself and a clue to others of your ancestral background. At your option, you can pick from or roll on the following table to create a unique quirk for your character.

Efreeti Quirks

d6 Quirk 1 Your temper flairs at the slightest provocation 2 You flaunt your magical connection to the Elemental Plane of Fire 3 You mock religion and those that worship the gods 4 If someone earns your malice, you have a penchant to treat them cruely 5 You abhore the cold or wet, strongly protesting any situtation that would make you either 6 You have an internal desire to dress well and wear fine gold jewelry and piercings

Fire Marked Soul

The first time a sorcerer with an efreeti origin learns of their innate power it is often through the control of fire. At 1st level you gain the Control Fire cantrip and can speak, read, and write Ignan.

As you grow as a sorcerer your connection to your fiery origin grows. When you finish a short or long rest, you can spend 1 sorcery point per spell to treat it as one of your known spells until your next long rest.

Efreeti Spells

Sorcerer Level Spell 2nd Hellish Rebuke 5th Fireball 10th Immolation 14th Investiture of Flame

Fiery Charm

Your appearance and aura are enhanced like a flickering flame in a dark cave. Creatures that interact with you can sense something different about you. At 1st level, choose one of the charisma based skills: Deception, Intimidation, Perform or Persuasion, you gain proficiency in that skill, and your proficiency bonus is doubled for any ability check you make that uses the chosen skill.

At 6th level, you can choose an additional charisma based skill to gain this benefit.

Burning Resolve

At 6th level, you gain resistance to fire damage as your fiery ancestry begins to manifest in stronger ways. Once per long rest, when you are hit with an attack that would deal fire damage, you can use your Burning Resolve to gain an immunity to fire damage until the start of your next turn.

At 12th level, when you use this ability you can give any number of creatures within 10ft fire resistance until the beginning of your next turn. At 18th level, the fire resistance granted becomes immunity to fire, and its radius increases to 30 ft.

Emergent Cinders

At 14th level, you gain the ability of efreeti flight. As a bonus action the lower half of your body dematerializes into embers and swirling ash, propelling you into the sky. Your fly speed is equal to your current speed. This lasts until you choose to end your flight as a bonus action on your turn, or are knocked unconscious.

Heart of Pure Fire

At 18th level your connection to the internal fire inside of you can be made external, and you are now immune to fire damage.

Additionally, as a bonus action, once per short rest, you can expend 5 sorcery points to use the druid ability Elemental Wild Shape to become a Fire Elemental. You can speak normally any language you know and cast any spells you know as long as they do not require material components.