Wizard School - School of Artifice

Feature Index

Level Feature 2nd Artifice Savant, Familiar Tools 6th Improved Attunement 10th Scaled Consumables 14th Soul of Artifice

Artifice Savant

Beginning when you select this school at 2nd level, the gold you must spend to create magical items is halved.



You can do a full day's worth of magical item creation over the course of a short rest. This is considered light activity, and your capacity to do so recharges over a long rest.

Additionally, you gain proficiency in two Artisan's Tools of your choice.

Also at 2nd level, you are considered proficient with any check using Artisan's tools to create magical items. If you are already proficient in the needed tool, your proficiency bonus is doubled.

Additionally, you learn the Find Familiar spell, whom is considered a character for contributing to magical item creation (DMG, page 129).

Your familiar gains the benefits of your Artifice Savant feature.

Improved Attunement

At 6th level, you have a total number of attunment slots equal to your proficiency modifier.

You gain a bonus to concentration saving throws equal to the number of magical items you have attuned.

Scaled Consumables

At 10th level, the effects of potions created by you have double the effect, and spell scrolls created by you are cast 2 additional levels higher (Maximum of 5th level).

Additionally, the gold you must spend to create magical items is halved even further.

Soul of Artifice

At 14th level, the bonus from Improved Attunement applies to all saving throws.

Additionally, the limit as for how much gold you can spend in a day on magical items creation is tripled.