Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.





New Features





Weekly Buffs

Starting today, the Caligari Sector will have an unique bonus rotating weekly. With each freshly activated buff, players will gain an advantage in different activities. Weekly Buffs reset on Mondays with Glory.

The full list of the weekly buffs can be found here.

New Event: Edict of Termination

The Caligari Conclave has identified eight enemies of the Imperium as primary targets in need of immediate elimination. In His name they shall be obliterated from existence.

Enemies of the Imperium can now spawn instead of Villains during Missions. By defeating them, players are rewarded Fate, Credits, and gear - however, if all eight Targets are eliminated, the rewards are much more valuable - gather Favour, Loot Chests, Psalms, and Consumables!

Recommended Level: 50

Event Reward System

Custodian Rebus is in possession of valuable artifacts of time past, as well as powerful relics to help fighting against the enemies of the Imperium. However, he's willing to trade them for the right price. By completing various existing and upcoming Events, players are rewarded Favour that can be turned in at the Custodian in exchange for various cosmetics, consumables, auras, summons, and more!

Access to the Agartha Subsector is required in order to interact with Custodian Rebus.

Custodian Rebus is only available from Friday through Sunday at the Ormeus System.

Notable rewards include:

Unique Portrait Frames

Command Bridge Decorations

Footprints

Consumables

Auras

Summons

Misc

The original PvP map was visually slightly modified and new maps have been added

Added an Artificer Power Fist blueprint

Added an Artificer Phosphor Blaster blueprint

Added an Artificer Vivisector Claw blueprint





Fixed Bugs





Missions

Fixed an issue where various static objects could be highlighted in missions

Fixed a sound issue in the fourth Tutorial mission

Numerous fixes for Starmap missions

Fixed an issue where Mech enemy units did not drop loot in various missions

Fixed an issue where the Tech Adept had missing voiceovers in some campaign missions

Fixed a couple of camera angles in some campaign missions that occassionally caused CTD

Fixed some Challenges where construct kills were not counting properly

Perks, Passives, Heroic Deeds

Fixed the Art of Crippling Perk

The Opportunist Stance II perk's description got updated to better represent actual behavior

Corrected the description of the Stagger Exploitment perk

Corrected the description of the Berserker perk

Corrected the description of the Walking the Line Heroic Deed

Fixed the Grinding Through Heroic Deed

Fixed the Violent Addiction Heroic Deed which did not count the Adrenaline usage of the Stealth Bodysuit Armour

Corrected the description of the Quickening passive

Fixed a bug where upon using Ancient and Archeotech Personal Teleporters with the Zealous Displacement perk and the Bloodlust attribute active they did not restore HP and consumed Inoculator charges instead of class resource

Psyker

From now on, every Psychic Power activates the Biomantic Haste passive skill

Achievements

Fixed the Efficient Operative achievement

Fixed the Pawns of the Beast achievement

Fixed the Forged Lord achievement

Crafting and Itemization

Fixed some Relic Blueprint purchases that did not cost Fate as it was intended

Using an already known relic blueprint now properly adds additional crafting charges

From now on upon crafting relic Inoculators a relic enchant will properly appear on the crafted items

Fixed an issue that resulted in less enchants being crafted onto Archeotech Relic items

Fixed an issue where the Ancient relic requirement "Use booster type Inoculator component" did not count sometimes

Misc





Several crash fixes and stability improvements

Numerous localization fixes

Fixed the Suppression damage of some Plasma Cannon skills

Support Wargear renamed to Belt Equipment for consistency reasons

Fixed the issue where various Warzone and Tarot hazards affected the players as well

Fixed the Attunement milestone of the Psy Focus attribute of the Psyker

From now on the following units can also be properly targeted with the Sniper Rifle's Sniper Shot skill: Wave Serpent; Wind Rider; Howling Banshee Exarchs; Kastelan Robot

Multiplayer

Fixed an issue where the previous battle's ID was displayed on the voting screen upon starting a battle in the Warzone

Controller

The 'Wear' slider under the Appearance tab can now be moved properly

Fixed an exploit where changing the appearance of the character could be done without spending any credits

Fixed an issue where the Thundering Leap skill sometimes did not work properly

Added several animations and illustrations for the Tutorials in the Journal

From now on, players can split their stacked items. By moving a stack in their inventory or stash, a window with a slider will appear





Balance





Tweaked the difficulty of the "Invaders on the Martyr" level and other defense missions as well

The Sentinel Armor skill’s (Summon Tarantula turret) had its cost reduced from 60 to 15 Zeal, its cooldown reduced to 5 seconds from 10. Range is slightly increased, and its rotation speed is increased from 63°/sec to 180°/sec

The Tarantula turret’s rotation speed was also increased from 63°/ sec to 180°/sec, its internal Cooldown got reduced from 3 sec to 2.2

The Frag Grenade had its cooldown reduced from 10 to 3 seconds, and it no longer triggers global cooldown

The Unholy Cathedral GUI now shows the score and the difficulty now increases after every 1 minute

Necromechanic turrets can now be placed freely just as tarantula turrets, they also received a spawn effect

The Necromechanic turret now gives 66% Damage Bonus instead of 50%; Cooldown reduction

Gamma turret now restores 1% HP/sec (up from 0.5%) and it now also gives 10% Damage reduction in the area.

Alpha turret restores 10% HP/sec (up from 5%)

The Toxicrene's passive cloud’s range now matches the after death poison cloud range, the after-death poison cloud’s duration was reduced to 5 seconds from 8 and is now properly visible

Removed "Strong vs Armored" from Lasgun equipped Tarantula turret

Perks