It's wednesday, my dudes! Todays snapshot marks The Village & Pillage update as, for the most part, feature complete. We're still planning to do a big polish pass, there may be some small features snuck in here or there, but ultimately it's bug fixing from here on out and we're hoping for a release quite soon!

CHANGES IN 19W11B

Fixed bugs

Changes in 19w11a

Lots of accessibility improvements!

Added a new "Globe" banner pattern and item (Currently only accessible from commands or the creative inventory)

Trading changes

Added recipe for smithing and fletching table

TNT and TNT minecart explosions now have 100% drop rate



Accessibility

There's a new Accessibility menu which provides a useful place for all of our accessibility features to be toggled

When the narrator is turned on, buttons will be narrated on focus

Most screens allow tab and shift+tab navigation through buttons, edit boxes and other UI elements

Most lists allow up/down arrow keys to navigate through them

We've added a new option for turning up the background of all transparent text elements, which should help make them more readable for some people

Smithing table and Fletching table

Smithing table is crafted with 4 planks + 2 iron ingots

Fletching table is crafted with 4 planks + 2 flint

Villagers use them as a work site

We've decided not to add the functionality for these blocks for this update as we want to make sure that they're useful for the overall gameplay. We have a great idea for them for the next major themed update...

Trading Changes



Lots of new trades have been added

Villagers now level up in a new way

The trading UI is updated (WIP)

The trading prices now depend on your reputation and on demand

The villagers will restock up to two times per day (if they can work at their work station!)

Added visual trading; villagers will display the item they want to trade for your in-hand item

Villager Changes



Villagers now have a daily schedule. They will for example go to work and meet up at the village bell

Each villager will try to find their own bed and work station

Each profession has a specific block that works as a work station for them (e.g. lectern for the librarian and cauldron for the leatherworker)

Village detection is now based on beds, job sites and meeting points instead of doors

Iron golems will spawn when enough villagers meet

FIXED BUGS IN 19W11B

MC-145695 - Several crop items use block translation

MC-145694 - Crash: "java.lang.IllegalStateException: POI never registered at eu" when opening certain block entities

MC-145676 - Titles and action bars ignore text background transparency setting

MC-142469 - Cocoa Beans named Cocoa

MC-141275 - Splash potions and lingering potions are ineffective when they are shoot from a dispenser

Fixed Bugs in 19w11a



MC-112 - Blocks/entities above beds push players out of bed

MC-926 - When sleeping on a bed, particle effects are slanted or don't appear at all

MC-2376 - Wolves shaking fur dry while dying

MC-13497 - Wither skeletons and zombie pigmen won't go through lava to get to enemies, even though they can't burn

MC-30845 - Camera is glitching through tall grass, sea grass, and kelp in F5 (third-person) mode

MC-44471 - Difficulty lock appears to be unlocked if switching dimensions

MC-60772 - Draw order of translucent blocks based on head position (not POV)

MC-63070 - Chunks do not render behind the player in F5. Perhaps culling should calculate from camera POV instead of presuming head position.

MC-71256 - Endermen immediately start moving after being looked at instead of freezing and staring back at you

MC-76416 - Player can interact with dying mobs

MC-80658 - Note blocks: Gray color for certain music notes

MC-96932 - Minecart and boat shadows are too small

MC-99255 - Mobs killed by dogs give wrong loot tables

MC-102514 - Moon has orange light

MC-105099 - Slimes & Magma Cubes can still attack players when they are in their death animation

MC-109954 - Saddled pigs / horses still move when in their death animation

MC-114559 - Lightning converts dying mobs

MC-114560 - Dying zombie villager converts to alive villager

MC-127016 - Waterlogged wooden slabs/stairs/fences/scaffoldings can still catch fire

MC-131845 - Scroll bar resets when selecting a language

MC-132351 - Plants don't grow when there is block above them

MC-133188 - Cannot climb waterlogged ladders or scaffolds

MC-135157 - Crops cannot be planted by aiming at the side of a block

MC-135902 - Dying zombie converts to alive drowned

MC-137308 - selectWorld.edit.backupFailed has no translation

MC-137471 - New wall types are in Building Blocks creative tab instead of Decoration Blocks like the cobblestone walls

MC-137476 - Acacia Sign and Jungle Sign have inconsistent positioning in creative tab

MC-137672 - Crossbow Item-Lore does not show information about loaded projectile

MC-137725 - Advancements not updated in 1.14 snapshots

MC-137810 - Armor stands are not affected by the piercing enchantment

MC-137874 - Multishot on crossbow: spread of arrows depends on pitch

MC-137917 - Eating or blocking with crossbow in offhand shows both items

MC-138071 - Main thread uses 100% of one CPU core when no users are logged in, busy-waiting over java.lang.Thread::yield, makes it hard to profile properly

MC-138078 - Parrots don't imitate pillagers, ravagers and pandas

MC-138285 - Unable to break the chorus fruit flower when shooting with an arrow or trident from directly above

MC-138699 - Fatal game crash - Polar Bear vehicle NPE

MC-138766 - Panda, illager beast, turtle, elder guardian and ghast shadow is small compared to other mobs

MC-139559 - Scaffolding blocks do not notify the player when trying to exceed build limit

MC-139717 - Game hangs while trying to load chunks

MC-140625 - Sweet berry bush cannot replace snow layer, grass, tall grass, fern and large fern unlike other flowers or plants

MC-140651 - Sweet berry bush cannot be planted when aiming at the side or bottom of a block

MC-141453 - Patrol leader killed by tamed wolf doesn't give you the bad omen effect

MC-142082 - Missing generic inventory types

MC-142583 - Side of wall bell texture is missing when next to certain blocks

MC-142635 - Clicking bell in spawn protection without op animates bell but plays no sound

MC-142772 - Arrow hitbox change

MC-142890 - Wolves don't attack mobs you damage with a projectile

MC-143420 - Wandering Trader and Trader Llama will spawn when game rule doMobSpawning is false

MC-144017 - You can get the "Who's the pillager now?" advancement by killing a pillager with a regular bow

MC-144096 - Seventh scaffolding of a scaffolding bridge can not be placed

MC-144098 - Skin not showing up due to IllegalStateException: Image is not allocated

MC-144175 - Scaffolding placement breaks blocks in its way

MC-144527 - Difficulty names aren't translated when locking the world difficulty

MC-144574 - Fire charge can light campfires underwater

MC-144603 - Block entities in player's chunk become stuck when reloading the world

MC-144605 - Minecarts cannot traverse corners

MC-144650 - Animals frequently quit following player

MC-144738 - Tridents go through blocks and appear black

MC-144847 - F3 pie chart spams log with errors

MC-144928 - Endermen don't try to avoid fireworks

MC-145110 - Multishot arrows don't spread when shot from a pillager

MC-145111 - When a pillager stops fighting while reloading, it will reload forever until it sees another target

MC-145118 - Regular bow can use rockets to fire

MC-145128 - New note block instrument audible range too low

MC-145411 - Skeleton bows don't use enchantments

MC-145498 - Dogs attack tamed cats

MC-144784 - Entities are invisible when joining/teleporting to areas outside spawn chunks

Get the snapshot

To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Launch Options" tab.



Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.



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