Description

A clockwork angel is an escaped Moduli Gestalt (more information on page 2). This is a Hard encounter for a party of four level 5 players. It assumed that the players have some experience fighting moduli, or this encounter may turn out to be substantially more difficult. It consists of the following creatures:

# CR Type Attatchment 2 CR1/2 Clockwork Critters to the Sentinel 1 CR1 Clockwork Hound to the Sentinel 1 CR2 Clockwork Sentinel None 1 CR3 Clockwork Artifact to the Sentinel

The Critters form the wings and arms, the hound forms the legs, the sentinel forms the torso and the artifact forms the head. The Clockwork Angel's size is Large.

On the first turn, the clockwork angel attempts leaps off the ground (10ft), and flies up to 30 feet before blasting the party with ranged attacks. After that, it hastes itself and comes in for a melee attack with its legs and grapples the most problematic player before flying off again.

The Hound and Critters act on the same initiative, whatever initiative the hound rolled. If the torso unit is destroyed, the other parts detatch, and use their actions to recombine.