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Basic: Dual DC-17 Blasters

Special 1: Cover Fire (Cooldown 3)

FINAL TEXT(OLD): Deal Physical damage to target enemy and call a random ally to Assist. If the Assisting ally is a Clone, both attackers deal 75% more damage.

FINAL TEXT(UPDATED): Deal Physical damage to target enemy and call target ally to assist. If the assisting ally is a Clone Trooper or 501st, both attackers deal 35% more damage. At the end of his turn if no allies are Taunting, Fives Taunts for 2 turns.

Leader: Veteran Clone Trooper

FINAL TEXT(OLD): Clone allies gain 65 Defense, and other allies gain half that amount. .

FINAL TEXT(UPDATED): Clone Trooper allies have +50% Defense, and other allies gain half that amount. 501st allies gain Protection Over Time (5%) for 2 turns whenever they are critically hit.

Unique 1: Domino Squad

FINAL TEXT(OLD): (ZETA) Fives has 85% counter chance and +50% Counter Damage. Fives gains 15% Turn Meter whenever another Clone ally takes damage and 7.5% Turn Meter whenever a non-Clone ally takes damage.

FINAL TEXT(UPDATED): (ZETA) Fives has 85% counter chance. Fives gains 15% Turn Meter whenever another Clone Trooper or 501st ally takes damage and half that amount for other allies.



If Echo is present, Fives has +100% Defense when Taunting, or deals 100% more damage when not Taunting.

Unique 2: Tactical Awareness

FINAL TEXT(OLD): (ZETA) Fives has 85% counter chance and +50% Counter Damage. Fives gains 15% Turn Meter whenever another Clone ally takes damage and 7.5% Turn Meter whenever a non-Clone ally takes damage.

FINAL TEXT(UPDATED): (ZETA) Fives can't be revived. When another 501st Clone Trooper ally would be defeated while Fives is active, they recover 100% Health and Fives is defeated instead. If Fives is defeated this way, 501st Clone Trooper allies gain his Max Health, Max Protection, Speed, and Offense stats in addition to their own until the end of battle.

CT-5555 "Fives"LightLight Side, Tank, Leader, 501st, Clone Trooper, Galactic Republic