With the new look comes a bunch of new ideas. I haven’t decided on anything crazy but I got a bit NPC trigger happy today.So far I’ve added;

The only thing they do at this point is amble around without a care in the world, but eventually they’ll all be unique. I plan on making a 2d array for Afflictions; each villager will be able to be flagged as poison, sad, bleeding, infected, etc. The spider sparked that idea, venomous bite.

The skeleton character will only appear if someone has died and was not buried. Slimes will come in colours. I plan on being pretty simple with the NPCs other than villagers to save my framerate. The goblins will be the most complex, having babies like villagers and such but I think the enemies will have fairly uniform stats. I think each enemy unit will also have 2 rare versions, each being subsequently more difficult to kill (but only rarely appear) and have a better reward.

Also, as much as I love the equipment idea, I’m definitely reconsidering it. I might substitute the complexity of having individuals with different items, for having a neat workshop with a cool crafting system. My idea is that monsters will drop items and to “Train” a lumberjack lets say, you’ll need an Axe. So you’ll to gather those materials (iron and a sturdy branch maybe). It’s all up in the air and it feels good to have all these options and a fresh start. I’ve made sure to write these ideas down as I go as well, so I can reevaluate them later and keep up with them!

Anyway, I’m going to work on an idea to make a building system and get all the buildings drawn up before getting into AI too much. Thanks for reading! I’ll be back with more tomorrow(or maybe tonight on twitter if you’re up!)