Ork Elites

Stormboyz

Da Kommando

Weirdboy Zapnoggin

Warboss Gorgutz

Big Mek Wazmakka

Meganobz

Mad Dread

Beauty Da Morkanaut

Gorkonaut

Is Q worth working out damage? 2 differant sources of damage at differant ranges, ticks depend on unit width

may not affect vehicles

Assassin/Crowd ControlHealth: 2100 (350 per model)+60 Damage on Crit per ModelNormal ArmourThe Stormboys jump to the target position. Causes Knockback and 10 damage to each model hit by each Stormboy in a circle.A Stormboy suicides on the target position, dealing 350 damage to the Stormboyz unit. Causes Stun and 350 Armour Piercing Damageto each model hit in a circle.Suicide bomma now deals damage based on distance traveledMax 1000 True Damage Min 100 True Damage to the unit that is hit. Nuker/Crowd ControlHealth: 2500Basic Attack deals 160 damage to Normal Armour per model in a ConeNormal ArmourThe Kommando throws a stunbomb at this position. Stealths the Kommando, increasing his speed for a duration and causes a 3 second stun in a Circle. Stealth is removed if they are capturing, attacking or get Detected.The Kommando plants a mine at the target location that triggers based on proximity. Causes a 10 second stun in a Circle unitl the trap is destroyed or it expires.The Kommando rigs Scrap or his Stun Trap to explode after a delay. Deals 600 Armour Piercing Damage per model in an Expanding Circle. Nuker/SupportHealth: 500Shield: 400 per charge of scrap.Ranged attack deals AoE damageNormal ArmourZappnoggin fires scrap shards in the target direction. Grants 190/200 (Bug?) Shields and does 120 Normal Damage to each model hit in a Cone.Each charge of Scrap Shield increases the range of Scrap Blast.Zappnogging Teleports to the target position. Causes 715 damage over a time to each model in a circle. Upon completion he teleports allies to his original location to the target position.Zappnoggin consumes a Charge of Scrap Shield to manifest a giant fist at the target position. Causes 500 Armour Piercing Damage per model, Stun, and Immobilize to each unit in a Circle. Tank/Crowd ControlHealth:+40 damage on Crit in a LineNormal ArmourGorgutz fires his klaw and Jumps to the target position (or the first enemy it Collides with). Causes 100 Armour Piercing Damage (40 damage to Normal Armour) and Taunts each model hit in a Circle.Gorgutz extends his klaw, spinning it around and Absorbing shots. Deals 60 True Damage per second over 20 seconds and Slow to each unit in a Circle. Gorgutz is Slowed and cannot melee while active.Enables the Wreckin' Klaw ability. Gorgutz slams his Spinnin' Klaw to the ground. Causes taunt, 300 true damage and Knockback to each unit in the target position in a Circle. SupportHealth:120 True Damage per hitNormal ArmourWazmakka attached his traktor beam to a target. Grants 1400 Shield to a friendly unit or deals ~88% of a target units hit points over the duration and Slows. Re-activating Knocks back the target to Wazmakka.If Scrap is targeted, Wazmakka Jumps to its position.Wazmakka calls in junk from orbit, generating Scrap. Causes 350 true damage to each unit that is hit in a Circle.Wazmakka Upgrades the 5 nearest piles of Scrap into turrets that automatically engage targets. Wazzmakka turrets do 12 damage per hit, for a total of 48 dps, -35% infantry move speed for 2 seconds in a small AOE around the target. Crowd Control/TankHealth: 6750Heavy Armour+200 True Damage Crit per hit, and takes 2.25 seconds to swing.When switched on one of the Meganobz begin firing homing Kombi-Rokkits. Each shot causes Slow and 90 True Damage.Each shot removes a charge. Generate Charges by looting. TankHealth: 4250Rampage Shield: 1250+100 damage on CritHeavy ArmourThe Mad Dread digs a tunnel between himself and the target position. Allies can right click on either side to Teleport to the opposite end. On arrival he does 70 Damage to normal armour per model] in a Circle. He can also Phase through enemies for a duration. Tank/SupportHealth:Heavy Armour325 Armour piercing hand shot125 Armour piercing chest shotBeauty creates a force field that Absorbs shots. Causes 125 Armour Piercing damage per secondover 15 seconds per unit in a Circle.Enables the Mega-Blast ability. Each shot reduces the health of the main shield but spawns a smaller force field on impact. The damage of these shields stack.Beauty fires it's fist at the target position. Causes a 4 Second Stun and 2000 Armour Piercing Damage (800 to Normal Armour) per unit in a circle. The fist can be recalled. Knocks back all units it passes through to Beauty.Until the fist is recalled, Beauty's melee attacks are Disabled.W seems to deal 800 damage per unit, true damage250 true damage dealt on drag back,