Hey everyone,

We are excited to announce that the PTS will be returning on Thursday, October 11! This PTS update will bring new content, QoL updates, and bug fixes for everyone to test out before it hits the live servers.

Below are the patch notes for your review before you jump into the PTS. Be sure to read up and get a first look at all of the new content – we’ll be keeping an eye on your feedback and bug reports!

For those who haven’t yet used the PTS

The PTS is a separate PUBG server that’s free to download for anyone who already owns a copy of PUBG. The purpose of the test server is not just to provide a preview of upcoming features, but to find the issues we need to solve so we can work on the fix as soon as possible. The changes listed below are all coming to the PTS first because many of the changes still needs to be tested to see if there are any issues with performance.

To take part in the test, all you have to do is own a copy of PUBG for Xbox One and search for “PUBG Test Server” on the Microsoft Store.

Schedule:

PDT: October 11 01:00AM

CEST: October 11 10:00AM

PTS will be available to all players, available maps (Miramar, Erangel, Sanhok) will be the same as live servers. Please be aware that some game modes will be restricted and only the NA server will be available to play on due to lower player numbers compared to live servers, which can lead to extended matchmaking times. We may open these modes at a later stage, depending on the number of players on the PTS.

New Weapon: Beryl M762

Added the Beryl M762, which is a new versatile Assault Rifle which spawns on Erangel, Miramar, and Sanhok.

Beryl M762 uses 7.62mm ammunition and can load up to 30 rounds (40 with an extended magazine)

The Beryl has upper and lower rails, allowing for scopes and a grip.

It has lower per bullet damage than the AKM, but a higher firing rate, meaning higher DPS if you can control the kick.

New Weapon: MK47 Mutant

Added a new AR weapon: the MK47 Mutant

MK47 Mutant can be acquired on all maps (Erangel, Miramar, Sanhok) through world spawn

MK47 Mutant is an AR weapon using 7.62mm bullets and has a 20 round capacity, which can be upgraded to 30 rounds with an extended magazine.

The Mutant has 2 firing modes: single shot and 2-round burst

Almost all types of attachments can be used with the MK47, but it has no stock slot

New Sanhok-Exclusive Vehicle: Scooter

Added a new two-seat vehicle, the Scooter, which is exclusive to Sanhok Both the scooter and 2-seater motorbike can be found on Sanhok

Compared to the current motorbike, the Scooter has lower speed and an increased turning circle, but the same HP.

New Sanhok Exclusive Vehicle: Tukshai

Added a new vehicle that will be exclusive to the Sanhok map

The Tukshai is a 3 person vehicle that substitutes the UAZ, Dacia and Minibus

The Tukshai is slower compared to the previous vehicles, but fits perfectly with Sahnok’s environment

Restructuring of the BP System

Previously, we offered BP rewards based only on your ranking. Now, we’ve restructured the system to take into account both play time and ranking.

Rewards have been restructured to equalize the differences in BP efficiency based on playing time for each Map and Mode.

We’ve changed team rewards to be shared:

You will no longer receive 4 times the BP because you were playing alone in a squad game

Gameplay

Added ‘TPP Aim Camera Position’ to options Reset to Right Shoulder (default setting) Camera will always be positioned above the character’s right shoulder Reset to Left Shoulder Camera will always be positioned above the character’s left shoulder Latest Peek Shoulder Camera position automatically moves to the direction you last leaned Latest Aim Shoulder Camera remains in the last ADS direction In this setting, the camera position won’t be changed by leaning while not in ADS or scoping



[Right shoulder camera / Left shoulder camera]

Gameplay

Added a new attachment: the Laser Sight Bullet spread is reduced when hip firing and soft-aiming The Laser Sight fits on weapons with a lower rail slot available, taking up the grip slot.



Added the improved Marker/Ping System first introduced for testing on the 8/1 test server update Using (R) button, you can create a marker where you are aiming on the compass at the top of the screen (not visible in the world)

All team members can see this marker on the compass

After setting the marker, there is a 2 second cooldown before you can mark again

The marker on the compass will automatically disappear after 5 seconds

When the ping markers overlap, the closest located marker will be shown on top.

Increased maximum sensitivity (10 → 20)

UI/UX

Added a key guide to the loading screen tips (XBOX image will be applied soon)

Improved the design of the map markers This is thanks to feedback that some players were confusing the previous marker design with the player icon



Reporting

You can now report a player for Teaming, Gameplay interference, Verbal abuse. This can be done after the match is over



Performance

Optimized GC (Garbage Collection) Faster rate of making the used memory to be reusable

Improved performance by adjusting on-hit effects for various materials

Improved server and client performance by optimizing the inner composition of the plane

Increased the quality of optimization to reduce desync.

Bug Fixes

Fixed an issue where tooltips for the stun grenade did not accurately reflect its in-game effects

Fixed an issue where characters were seen moving fast while prone when moving on slopes a certain way

Fixed an issue where item mesh is sometimes difficult to distinguish from the floor in the police station in El Azahar in Miramar

Fixed an issue where a dead player’s loot box is sometimes buried in certain locations in Miramar

Fixed an issue where characters can sometimes get stuck between the wall and vehicle while leaving the passenger seat when the vehicle is touching a wall

Fixed an issue where in some situations in FPP, players could see through walls

Fixed an issue where the sawed-off wasn’t listed in the attachable weapon list tooltip of the shotgun choke

Fixed an issue where sometimes players would not get transferred to the starting plane, and instead start the match from the initial spawn location

Fixed an issue where the under certain conditions, character models could appear stuck in the crouch position

Fixed an issue where sometimes the fuel gauge of vehicles wasn’t in sync with the visual display on the dashboard

Fixed an issue where in rare instances, players could be teleported to an entirely different location while on Sanhok

Fixed the issue where a character on board a vehicle would sometimes be shown as immobile in a very different location

Fixed the issue where a character who is driving in a vehicle is created in an unspecified location

Fixed the issue where the gun of the person you are spectating is sometimes not rendered, causing problems when the gun goes into ADS mode

Fixed the issue where weapons are sometimes shown in locations different from where the character is holding them

Fixed the issue where approaching a window with glass and throwing a throwable could sometimes cause the camera to temporarily zoom in and out

Fixed the issue where approaching a corpse while lying down could sometimes cause the camera to zoom in

Fixed the issue where sometimes a character standing at the very edge of the sea on Sanhok would be shown as falling out of the sky

Fixed the issue where the Bluezone UI timer occasionally decreases by 2 seconds

Fixed the issue where an underwater character is unable to move to land because the terrain is shown as stuttering

Fixed the issue where colliding with an object while driving in a UAZ deals comparatively more damage than other vehicles

Fixed the issue where the firing mode of a gun that has been dropped and picked up again is reset to default settings

Fixed the issue where the vaulting action was not working properly with certain building windows in Sanhok

Fixed the issue where an afterimage sometimes remains on other players’ screen when repeatedly arming/unarming

Fixed the issue where the AR compensator on the SLR was not reducing the horizontal recoil

Fixed the issue where a character cannot peek while over a gas can

Fixed the issue where frame drop occured when the weather was rainy and the character was swimming in the water when the perspective changed from under to above water

Fixed the issue where the HP gauge was displayed red in certain conditions

Fixed an issue where grenade impact sounds were not played when interacting with certain surfaces on Sanhok

Fixed an issue where in some specific situations there was less weapon recoil than intended

Fixed the issue where after exiting the game while armed, the character model would appear to shake

Fixed the issue where picking up sound was output, but was not able to pick up the item from a certain distance

Fixed the issue where the exact direction of other player’s footstep sound was hard to comprehend

We hope everyone can jump into the PTS to help test out the new content! As always, be sure to provide your feedback on our channels.

Thanks,

PUBG Xbox Team