My name is Bogodar and I work as an environment artist for N-iX. I was born in Lviv; I still live there today. I have always wanted to draw and create art, and with the advent and progress of video games, I became more and more interested in their development. In 2010, I began studying 3D simulation and computer graphics. I studied design simulation in SolidWorks and eventually began to study 3ds Max and the Source SDK tools.

The emergence of new games and the improvement of their graphics and physics inspired me to study the very process of creating virtual worlds. I had the opportunity to try different types of game development, but I preferred environment creation and its workflow, so I decided to focus on that.