Denis Dyack – creator of Legacy of Kain, Eternal Darkness, and Too Human – has announced a new game, called Deadhaus Sonata , from his new development studio, Apocalypse. It’ll be a free-to-play action-RPG for PC and “targeting all platforms.” And according to Dyack, it will blend the best of what he’s done before.

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“We are combining elements of many of my past games into Deadhaus Sonata,” Dyack told IGN. “Deadhaus Sonata is a cooperative multiplayer, free-to-play RPG where you are an unstoppable force of the dead. There are Lovecraftian overtones from Eternal Darkness: Sanity’s Requiem, the gothic role-playing elements of Blood Omen: Legacy of Kain, where you are undead, and finally, some the action RPG elements of Too Human.” Apocalypse described Deadhaus as “a combination of fast action, loot collection, and deep gothic lore [that] is sure to usher in a universe where gamers can explore a dark mythology like none other.”

ABOVE: Watch the cinematic reveal trailer for Deadhaus Sonata.

“ Apocalypse described Deadhaus as “a combination of fast action, loot collection, and deep gothic lore [that] is sure to usher in a universe where gamers can explore a dark mythology like none other.”

Deadhaus Sonata Revealed 8 IMAGES

spiritual sequel that failed to meet its Kickstarter goal. Prior to that he led Too Human for Xbox 360 and X-Men: Destiny. He said he’s happy to be back. “It feels good,” he told IGN. “The game industry has gone through significant changes [since then]. There has been a recent shift from the traditional one time purchase to games as a service model. F2P games have been at the forefront of this shift, offering gamers a constant stream of new content, with microtransactions that allow gamers to support the game monetarily. Apocalypse and Deadhaus Sonata are built around this new gaming market. Deadhaus Sonata is going back my roots as we explore some Gothic/Lovecraftian landscapes, while at the same time developing some very aggressive approaches to content, technology, and online gameplay that take advantage of the new gaming environment that we believe gamers will really like.”Of Shadows of the Eternal, Dyack said, “After a lot of discussion and debate we've come to agree with the feedback that now is not the right time for Shadow of The Eternals - it's not canceled, but it is also not going to be in active development for a while.”Deadhaus Sonata is using Amazon’s Lumberyard game technology, and for now, it has no release date as of yet – “We are still in the very early stages of development and don’t plan on announcing a release date for quite some time,” Dyack said.

Ryan McCaffrey is IGN’s Executive Editor of Previews. Follow him on Twitter at @DMC_Ryan , catch him on Unlocked , and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.