This is the newest and final version of the deck I'm most proud of, it went undefeated in it first store champs and I feel is the strongest deck I've made to date

Ok let's look at the cards...

Account Syphon - Is your early game HQ pressure it can be spammed but that's not the goal, it's here to force the corp the keep ice thin on all servers so you can pressure everything mid game. It's obviously also a great econ card and is just great fuel for your fire.

Amped Up- The options this card unlocks is huge, it's main use is to set up huge Wanton Destruction plays and it does that great, but I also love it when I'm playing against shell game decks, keep them poor and amped into every remote, it keeps the control in your court and does crazy work...

Day job- aside from it being my fav art this card is legit, if you like A. Codebusting this card is for you... I love having huge cards like this to play when the corp leaves me with no new options, it keeps the pressure up and makes them realize they can't just click for credits three times... It's also my fav start aside from account syphon.

Deje Vu- This is the card that brings the card together, letting you get the cards MaxX mills feels like a tutor and it lets you recur your mean cards over and over!

The Utensils- this was the last peace to the puzzle of this deck, I wasn't sure if I was going to add them at all but after a few games that ended dragging out I needed to find an answer for troublesome ice that I needed to pass on a regular basis, and I found that with this set of cards.

With this set putting huge pressure on the late game and acting as sudo economy it's hard for your opponent to make good ice placement choices, and that's a huge part of this deck, MAKE THE CORP REACT TO YOU, keep them off there feet...

So after talking with D1en about the number of copies of each he led me to run one less knifed, because early game when I'm checking every ice with Eater barrier are the ones I really don't mind just bouncing off of, I consider that a tempo hit for them...

I've had worse- What's not to like about this card! It lets you play fast and loose...

It's simple, if you think your going to get schorched hold on to 1-2, I'd even say deje Vu for one if you don't have one, but if you don't think that's a treat then draw with it for power turns! Soo good...

Levy- this card resets the deck after 14 turns, it's prob the hardest and most stressful part of playing the deck knowing that you could mill all you ways to bring this back and play it so always keep a recursion card for worse case situations...

Retrieval run- It's so demoralizing to a corp that only ices up R&D and HQ only for you to mill into you Femme, retrieval run it in play and account Syphon them right of the hope... This card is so powerful and I'm glad it's in the deck, it opens up a lot of fun plays and keeps the aggression really high!

Sure gamble- is PB&J

Wanton Distruction- Is the crescendo, wile all your nasty things are working early and forcing the corp to turtle and defend against you this is sitting and waiting to snipe all the juicy agendas that build up in HQ, and with this deck it's completely possible to mill a full hand, and hades shard for the win... And that's the most common win for me (my record is zero to fourteen points in one turn after to 5 card wantons)

Box-E- Is a late game card and helps to offset brain damage, acts as scorch protection and fixes the MU if you need to run more breakers... 8/10 time you won't need it, but the time you do its a life saver...

Hades shard- is your "fuck you" to Jackson! And more often than not the way you'll win your games with this deck

Joshua B.- Does work! It sets up so many great turns and worst case they always trash him, but that's a win for you because this deck leaves the corp with very little resources and time, so for them to trash josh is very VERY taxing and the face they make after you install another is priceless!

Lib account- Just a monster card in this deck, it lets you build econ to ridicules levels but it's also my closed accounts protection, I always leave them with four credits on them to quickly regain after I loose my credits... I know you may be thinking that they will just trash them but again, they don't have the time or resources and if you find them getting a foot hold, just drain them... One of my fav cards in the deck, no question!

Same old thing- this is pretty self explanatory...

Eater- Is the MVP of the deck, man does this mother fucker do work!!! Face check everything as soon as he's out, keep the pressure up by forcing them to make a choice to arbitrary keeping you from accessing but going broke just to do it...

It probably goes without saying but this card makes account syphon, wanton, r run and keyhole work at a level that is unlike any other before it... Eater changed the game!

Femme- his is your swordsman protection and also a sniper for huge ice, I upped it to two last min and I'm so glad I did, I forgot how much I love this card!

Knight- simply for early aggression and could score you a point or two if the corp trys to score behind BS because eater can't get it... They have no place late game, your basic rig is femme, eater and keyhole...

Keyhole- is so painful and scary that once it his the table the corps mind turns into "how do I stop that!?!?" And that give you time to set up all your other plays, and if they don't react to it, TEACH THEM TO RESPECT IT LOL!

Well that's the deck I've been playing and working on for a long time now and I've played it against almost all archetypes, I really feel that there is no good answer to it yet... I know everyone thinks crisium grid will shut it down but if your opponent if running it just chew up all his ice protecting HQ and trash it over and over, and wile he's constantly reacting to you agendas are building up and will be there later...