Our newest champion,, is now chaining up the PBE! Before we get all caught up in the details, here'swith a bugs thread

Hijack (R)

75 Mana

85/50/15 second Cooldown

"Sylas hijacks a targeted enemy, allowing him to cast their ultimate ability as they would cast it, based on his Ultimate level and using his stats.

Hijacking an enemy places a cooldown on them for 200% (modified by Sylas' Cooldown Reduction, minimum 20 seconds) of the enemy's ultimate's cooldown, during which time Sylas cannot hijack them again.

Sylas converts non-hybrid AD ratios into AP ratios, granting him .5 AP: 1 Bonus AD and .7 AP: 1 Total AD respectively."

Voiceover



Non English VO:

Japanese

Turkish



Lore



"Raised in one of Demacia's lesser quarters, Sylas of Dregbourne has come to symbolize the darker side of the Great City. As a boy, his ability to root out hidden sorcery caught the attention of the notorious mageseekers, who eventually imprisoned him for turning those same powers against them. Having now broken free, Sylas lives as a hardened revolutionary, using the magic of those around him to destroy the kingdom he once served… and his band of outcast mage followers seems to grow by the day." In Client Bio:

Sylas's can be found on the Universe! full biography can be found on the Universe!





Release Skin - Lunar Wraith Sylas

Sylas's release skin is Lunar Wraith Sylas!



Lunar Wraith Sylas 1350 RP

"The hateful lord of the lunar wraiths, Sylas has waited eons to invade the celestial realm and depose its godly stewards. What happens to the balance between heaven and earth is not his concern; he simply craves chaos, and the hour of his triumph is fast approaching." release skin is

Champion Skins

Six new skins have been added to the PBE this cycle:







Here's Riot KateyKhaos with a Heartpiercer Fiora:

"Roses are red,

Violets are blue,

I long for a worthy opponent,

How sad, it’s not you. Heart Piercer Fiora includes:

New model and textures: A new Valentine’s Day look for the Grand Duelist!

All-new VFX: Lots of pink, rose petals and hearts!

All-new SFX: Glittery and musical!

All-new recall animation: Fiora shows off her fencing skills before dolling herself up for a night out on the Rift! Heartpiercer Fiora is set to be 1350 RP.

Prices are subject to change. Heartpiercer Fiora will be available to play on PBE soon! As always, we’d love to hear your feedback, so drop it in the thread below! If you have questions, feel free to ask ‘em here, and we’ll do our best to answer them! GLHF! :)"

Here'swith a bugs & feedback thread for

Chromas

Tons of new chroma were added for new skins this cycle, including 6 each for Firecracker Sejuani and Coin Emperor Tahm Kench, 7 each for Heartpiercer Fiora and Heartbreaker Vi, 6 for Lunar Wraith Sylas, and a Golden chroma each for Warring Kingdoms Jarvan IV, Lunar Guardian Warick, and Warring Kingdoms Xin Zhao!



Firecracker Sejuani (6)

Coin Emperor Tahm Kench (6)

Heartpiercer Fiora (7)

Heartseeker Vi (7)

Lunar Wraith Sylas (6)

Golden chroma for Warring Kingdoms Jarvan IV, Lunar Guardian Warick, and Warring Kingdoms Xin Zhao:



Golden chroma for, and



Here's Riot Orphyre with a

"Hey everyone! We’ve got some new Chromas coming up for Coin Emperor Tahm Kench, Firecracker Sejuani, Lunar Wraith Sylas, and a couple of Golden Chromas for Lunar Guardian Warwick, Warring Kingdoms Xin Zhao, and Warring Kingdoms Jarvan IV! We also have some coming out a bit later for Heartpiercer Fiora and Heartbreaker Vi! Coin Emperor Tahm Kench:

New textures:

Coin Emperor Tahm Kench (Obsidian)



Coin Emperor Tahm Kench (Aquamarine)



Coin Emperor Tahm Kench (Amethyst)



Coin Emperor Tahm Kench (Rose Quartz)



Coin Emperor Tahm Kench (Pearl)



Coin Emperor Tahm Kench (Ruby) Firecracker Sejuani:

New textures:

Firecracker Sejuani (Ruby)



Firecracker Sejuani (Citrine)



Firecracker Sejuani (Sapphire)



Firecracker Sejuani (Rose Quartz)



Firecracker Sejuani (Obsidian)



Firecracker Sejuani (Turquoise) Lunar Wraith Sylas:

New textures:

Lunar Wraith Sylas (Obsidian)



Lunar Wraith Sylas (Ruby)



Lunar Wraith Sylas (Catseye)



Lunar Wraith Sylas (Aquamarine)



Lunar Wraith Sylas (Amethyst)



Lunar Wraith Sylas (Pearl) 2019 Lunar Revel Goldens:

New textures:

Lunar Guardian Warwick (Golden)



Warring Kingdoms Xin Zhao (Golden)



Warring Kingdoms Jarvan IV (Golden) Heartpiercer Fiora:

New textures:

Heartpiercer Fiora (Ruby)



Heartpiercer Fiora (Citrine)



Heartpiercer Fiora (Amethyst)



Heartpiercer Fiora (Rose Quartz)



Heartpiercer Fiora (Aquamarine)



Heartpiercer Fiora (Obsidian)



Heartpiercer Fiora (Pearl) Heartbreaker Vi:

New textures:

Heartbreaker Vi (Ruby)



Heartbreaker Vi (Rose Quartz)



Heartbreaker Vi (Catseye)



Heartbreaker Vi (Turquoise)



Heartbreaker Vi (Amethyst)



Heartbreaker Vi (Obsidian)



Heartbreaker Vi (Pearl) The Chroma sets are now available on PBE! We hope you all will enjoy the new sets; as usual, we’re looking forward to hearing your constructive feedback. I’ll do my best to answer and reply to your questions and feedback! Thanks!

Riot Orphyre"

Here'swith a bugs & feedback thread for the chroma this cycle:

Summoner Icons





Firecracker Sejuani Icon, Firecracker Vayne Icon, Coin Emperor Tahm Kench Icon Seventeen new summoner icons were added this cycle:



Year of the Pig Icon, Golden Pig Icon, Lunar Revel Pass Icon

Golden Warring Kingdoms Xin Zhao Icon, Golden Warring Kingdoms Jarvan IV Icon, Golden Lunar Guardian Warwick Icon

Golden Spatula Club Icon

Lunar Wraith Sylas Icon

Heartpiercer Fiora Icon, Heartbreaker Vi Icon, Queen Poro Icon

Season 2019 Commemorative Icon, Season 2019 Commemorative Icon Prestige Edition

Master's Challenge Season 3 Icon [CN Server]

Esports Summoner Icons Tons of new summoner icons were also added to the PBE:



Tons of new summoner icons were also added to the PBE:

Emotes Nine new emotes were added this cycle:



All According To Plan, Are You Kidding?, Unworthy

How Delicious, Oink, Squeal!



Blep Kench, Happy Landings

Master's Challenge Season 3 [CN server]



Nine new emotes were added this cycle:

Ward Skins





Year of the Pig Ward

Golden Year of the Pig Ward



Queen Poro Ward Three new ward skins were added this cycle:



Lunar Revel 2019 Login Theme A new login featuring Firecracker Vayne is now on the PBE:



Still Image / Music]

A new login featuringis now on the PBE:

Get ready for ARURF+: coming to patch 9.2





Riot Wrekz

"Hello my friends, this is Riot Wrekz from the Modes team.

In 2018, you blitzed Nexuses, stood resolute through the tribulations of Ranked, and ventured among the stars with Odyssey: Extraction. But that isn’t all we have for you. Now, new ARURF+ is here! Soon the familiar shine of golden spatulas, thundering of miniguns, and inherent oddness of manatees on land will return as part of the Lunar Revel celebration. This time your favorite ultra rapid chaos-fest will have a collection of art and gameplay updates to take your experience to new heights. You’ll see new ornate marble and gold URF towers, a part-Elder Dragon part-spatula hybrid monster, and a shiny new Champion Cannon by each fountain, just to name a few of the changes. Continue reading for the full set of gameplay changes below!

Marquee Gameplay Changes:

Reroll Bench - We’ve brought ARAM’s reroll bench to ARURF+. When you use a reroll, the champion you previously had will be sent to the bench and be selectable by any of your teammates, giving everyone more flexibility in what champion they choose to play.

Champion Cannon - Just outside each fountain is a champion cannon that you can jump in and use to launch yourself great distances across the map. The cannon can help you get to the action in an instant, but aim carefully—enemies will get a warning that you’re dropping in!

Epic Monsters - Baron now spawns at 10 minutes and grants both Baron buff AND Rift Herald when slain. Elemental Dragons have been replaced with a special URF’d Elder Dragon (who spawns at 6 minutes), and grants Elder buff as well as a stack of every single elemental dragon’s buff when defeated.

Better Cooperative Laning - When minions die you get a chunk of gold whether you last hit them or not. Now you’ll be able to buy items and have fun even when your lane partner has much more waveclear, or when you both go for that minion kill and no one gets it.

Golden Spatula Club (1250 RP) - This is a new club membership that lasts for the duration of the event. Joining grants you:

1 random individual skin boost every game

1 additional reroll each game (max allowed is still 2)

3 new randomized champion finishers (The more people on your team that are members, the fancier your finishers will be!)

Special minion taunts

Other Improvements:

Outlier Champion Balance - We’ve made balance changes to the top 10 most powerful and least powerful champions from the last run of ARURF to try to rein in the outliers a bit.

Nerfs:

Sona - HP 480 -> 460, HP Lvl 77 -> 50, Armor 3.3 -> 3, Damage - 10%

Karthus - HP 528 -> 450, HP Lvl 87 -> 65, Damage -15%

Wukong - AD Lvl 4 -> 3, Base AD 68 -> 63, HP Lvl 85 -> 70, Damage - 10%

Rumble - HP Lvl 85 -> 65, HP 589 -> 550, Damage - 10%

Ryze - Damage - 10%

Jax - HP 592 -> 550, HP Lvl 85 -> 60

Fiora - HP Lvl 85 -> 60, AS Lvl 3.2 -> 2.5

Zed - HP 582 -> 550, HP Lvl 85 -> 60, Damage - 10%

Buffs:

Tahm Kench - MS 335 -> 340, HP 538 -> 600, HP/Lvl 102 -> 120, Damage +20%

Kalista - AD/lvl 3.6 -> 7, Damage +20%

Rek'Sai - Health 570->600, HPLvl 85->100, ADLvl 3.35->4.5, Arm 33->38, ASLvl 2->3

Katarina - HPlvl 92->105, MS 340->345

Ornn - Health 565->600, HPLvl 95-105, MS 335->340

Evelynn - MS 335->345, Damage +10%

Zac - HP/lvl 95->105, Arm 33->38, Arm/lvl 3.5->4.5. MRlvl 1.25->1.75

No Champions Disabled - Sona, Ryze, Karthus, and Teemo are all playable! (We’ll be keeping an eye on them as well while ARURF+ is enabled).

Early Surrender - When you end up in those truly hopeless games, you can now unanimously surrender at 8 minutes, or normal surrender at 10 minutes.

Early Homeguard - Homeguard is enabled from the start of the match.

Bonus Tower Damage - Rip down enemy structures a bit faster with our newest tweak to URF’s Awesome Buff of Awesomeness.

Removed Teleport - Since other things like homeguard and the cannon make map movement much easier, we’ve disabled teleport to help everyone focus on combat-oriented Summoner Spells.

Come play with us on PBE and let us know what you think of the changes! We look forward to enjoying it with you. Happy Lunar Revel!"

"So the number one question we know we’re going to get asked is “Why ARURF+? I want URF+”. The real answer is no matter how we look at the problem of URF, we keep coming back to the same problems that we talked about last time here:

In addition to those issues, we find that the URF game mode is at it’s best when you have exciting highs and cool moments that you weren’t expecting to happen. With all random champions, the possible combos and interesting interactions are so much higher, that we think there’s a lot to look forward to.

However when the champ selection isn’t random, we’ve seen it with pretty much every game mode that eventually a meta evolves and the champ diversity drops dramatically. We don’t want to heavily control/balance URF, since we think having those extreme moments is what makes it fun and exciting to come back to over and over.

There’s a world where we could get the mode balanced, but some of the changes we’d have to make would ruin a lot of the fun fantasy of those particular champions. (Imagine WuKong in URF but we have to remove the CDR from his W so that he can’t be repeatedly sneaky. It might be balanced at that point, but we believe that takes out a lot of what would make WuKong fun in URF.) We’d rather keep it exciting and fun when you get some of those champions!

We think a lot of the changes we’ve made to ARURF+ should make it a much more fun experience. Some of the best/worst champs aren’t as extreme, but still have cool moments. And with the shorter game length, if you get a bad champ or match up, the game is over quick so you can move on to the next one. Also the Catapult and objectives change the power dynamics a bit, so hopefully we’ll see some creative new ways to play the mode.

We’re committed to keep bringing the best possible URF to all of you, and we understand the desire for non-random from many players. But given all the considerations, we still believe that ARURF is the best possible URF. We hope you have fun with the new ARURF+!"

Position ranks and split rewards coming to PBE today for 9.2!

Riot SapMagic

"TL;DR: Position ranks and rewards are rolling out to PBE today for Patch 9.2. This week we’re testing the season reset and next week we’ll test the ability to revert position ranks without losing your progress.

Hey everyone, Ed “SapMagic” Altorfer here on behalf of the Ranked team. Today, we’re rolling out position ranks to PBE, so I want to give you a rundown on what you can expect leading up to season start. I covered the other Ranked changes on PBE in a previous post, so feel free to check that out.

Wait, you’re making changes to Ranked?

Yes! Back in April, we laid out our plan to overhaul Ranked, which includes clear feedback during placements, better matchmaking, more accurate ranks, milestones and meaningful goals regardless of skill, and new rewards for deep and ongoing engagement.

If you want a quick (or...not so quick) refresher on our previous posts, check out the links below!

Position Ranks

Position ranks is all about giving you a matchmaking rating and rank that matches your skill in each position you play so we can put you into more fair games no matter which one you queue up for.

With position ranks, there’s no overall rank, so you’ll get LP each game for the position you played. Some of that LP will splash into all your other positions since if you’re climbing in one, some of that skill is transferable.

Placements

For position ranks, all the changes we made to placements still apply. That means you’ll play placements for each position you want to rank up and you’ll receive a provisional rank after one game. You’ll need to play eight games total in a position to unlock its rank, with Autofill games counting toward placements for the position you played.

Rewards

We’re also testing split rewards on PBE. You’ll earn points toward rewards every time you win a game and you’ll unlock rewards as soon as you have enough points. For Split 1, here are the rewards you can earn:

Summoner Icon - 150pts

You earn a split-themed icon designed to be worn alongside your Ranked Armor.

Ranked Armor Upgrade - 250pts

You earn a visual upgrade to your Ranked Armor that dynamically matches your tier and lasts for the rest of the season.

Dynamic Emote - 500pts

You earn a split-themed emote that dynamically matches your tier. We’re still working on making it update when you rank up, so look for that a little later this cycle.

Position Ranks Switch

Since we’re planning to preview position ranks in a couple regions at season start, we will be tracking both position ranks and current ranks. That way, if there are any issues, technical or otherwise, we’ll be ready to switch everyone over as soon as possible without you losing any progress.

To make sure that switch is working as intended, we’ll be testing it next week. That means, at some point your position ranks will be hidden and we’ll display your legacy rank. We’ll make another post before we test that functionality.

Give us your feedback!

Because there are fewer players on PBE and most don’t play regularly, it’s tough to test legitimacy or matchmaking quality. As a result, you probably shouldn’t expect the high stakes climb you’re used to on live.

We still need your help testing everything going live today though, so please jump in and play some games. Let us know what bugs you find and feel free to share your thoughts on any of the changes, whether it’s about system rules, UI, or art.

Thanks in advance for all the help making sure this is a stable and awesome experience, and as always, we’ll see you on the Rift!"

Diana Q code changes coming to PBE

Riot Zhanos

"Hello!

In this cycle’s PBE builds, Diana will have a few code changes to her Q spell, Crescent Strike. The goal of these changes is to make Crescent Strike less buggy and inconsistent rather than to adjust her balance, though in one case we're exploring a potential buff to offset some power Diana is losing to the fixes.

Here are the juicy details:

Consistent targeting The spell will follow cursor targeting much better, and will consistently have the same path if you cast it from the same location at the same target. I have not had the chance to make a new custom spell indicator, so in the meantime it will use a very much work in progress one, but expect a new one soon! Consistent Q-R Resets Alongside these changes, I’ve ensured that the Q>R resets will always work when Q is still in the air while R hits the target (when both are cast at max range). R-Q Resets Removed With these changes we also made the decision to remove the interaction where casting R>Q at max range awarded a reset when both skills were cast at max range in low-latency situations. While that combo was impressive looking and satisfying, the latency conditions for it are outside most players' control and stripped away the opponent's ability to respond to an all-in. R buff What we would like to test in place of the R-Q reset is an auto-attack reset on Lunar Rush to enable her to finish off her auto attack pattern after dashing in.

While it might get a few games to get used to the new Q, my hope is that over time its improved reliability will make it feel better to use. Whether you’ve played hundred of Diana games or none, I would absolutely love to get your feedback and thoughts on these changes!"

Miscellaneous

Here'swith details on ARURF+ now on the PBE this cycle for testing He added Here's with details on Position ranks and split rewards now testing on the PBE:Here'swith details on some Diana Q changes now testing on the PBE