This is the May 2018 entry of Metagame Build Orders.

I will focus on the macro builds by INnoVation.

I just want to thanks /u/Terran4Lyfe for helping me on getting Twitch player to work in WordPress (even though I still cannot figure it out).

Vs. Protoss

There are no really good build that I can recommend. This build is a safe 1-1-1.

14 – Supply Depot

16 – Barracks

16 – Refinery

@100% Barracks – Reaper and Orbital Command

@400 mineral – Command Centre (@100% – Orbital Command)

@100 mineral – Supply Depot

@100% Reaper – Marine

@100 gas – Factory

@75 mineral – Refinery

@100% Marine – Reactor

Constant Marine production

@100% Factory – Cyclone

@100 gas – Starport

@100% Cyclone – Widow Mine and Barracks (@100% – Tech Lab)

@100% Starport – Medivac or Liberator

You then transition to a standard macro game.

It is a bit like the defensive Reaper expand in TvT whereby you delay your Starport for the Cyclone. The delayed Starport for 1-1-1 is relatively uncommon in TvP, but the current understanding is that it is hard to accomplish much with the standard 1-1-1. The Starport is still important for scouting in the early to mid game transition time frame, as you can harass an air unit (Liberator or Medivac) to get information.

The early Cyclone is helpful as there is a trend now that Protoss like to send some early Gateway units to delay the Command Centre on the low ground. The first vod below is an example. sOs has been doing that in the first two games of the series.

Although the cyclone is good defensively for the metagame reason, it can potentially catch Protoss off guard with a push using the Cyclone and three Marines. See the second vod below.

Vs. Terran

14 – Supply Depot

15 – Refinery

16 – Barracks

17 – Refinery

@100% Barracks – Reaper, Orbital Command and Factory

20 – Supply Depot (pull 3 Scvs out of Refinery)

@100% Reaper – Reaper

@100% Factory – Hellion

@400 mineral – Command Centre (put the Scvs back in to saturate both geysers; @100% – Orbital Command)

@100% Hellion – Cyclone and Supply Depot, then Reactor on Barracks (@100% – Marine production)

@100 gas – Starport

@100% Cyclone – Cyclone

@100% Starport – Medivac

@100% Cyclone – Cyclone

Drop with four Marines and one Cyclone, and defend with the rest of the units. Build a Bunker while you drop if you know opponent is going for a Cyclone timing. Read more about this in my recent post.

Vs. Zerg

14 – Supply Depot

16 – Barracks

16 – Refinery

@100% Barracks – Reaper and Orbital Command

@400 mineral – Command Centre (@100% – Orbital Command)

@100 mineral – Supply Depot

@100% Reaper – Marine

@100 gas – Factory

@100% Marine – Reactor

@400 mineral – Command Centre (@100% – Orbital Command)

@100% Factory – Starport and Refinery, swap Factory onto Reactor for 2x Hellion, and build a Tech Lab with Barracks next to the Starport (in this sequence)

Continue Hellion production

@100% Starport – Swap it onto the Tech Lab for Banshee

The build order basically ends here. You can transition into either bio or mech by transitioning into the 3-1-1 or 1-3-1 convergent point. See below vod for the build.

Read more about this build in my recent post.

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