Sara Golish - Water Nymph

Half-Nymph

Ancient tales tell of nymphs - powerful, carefree spirits who inhabit the edges of the Feywild. These fey use their unnatural beauty and charm to lure unwanted travellers away from these places of power. Often, the visitor is never heard or seen from again. But, in rare circumstances, the traveller returns to the land of mortals, alive, and with an unexpected gift. Half-nymph children are that gift.

Never Ignored

A product of the union between Nymph and Human, these unusual figures walk the world of mortal kind, touched by their fey heritage in special ways. Some try to hide this fact and blend into the world unseen. Others relish their remarkable nature to make the most of it. In all cases, these children of fey affect those around them strongly, and find that their lives are rarely the simple sort.

Half-Nymph Traits

Your half-nymph character has a number of traits in common with others of nymph heritage.

Ability Score Increase. Your Charisma score increases by 2.

Age. Half-nymphs mature a little faster than humans. They live much longer than humans, however, often exceeding 150 years.

Alignment. Half-nymphs are prone to follow the chaotic nature of their fey ancestry.

Size. Half-nymphs are about the same size as humans, typically ranging from 5 to 6 feet tall. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Nymph Magic. You know the friends cantrip.

Languages. You can speak, read, and write Common and Sylvan

Subraces. Three main types of half-nymphs are known in the world, depending on the their nymph heritage: Land, Water, and Underworld. Choose one of these types.

Land Nymph Heritage

Your fey parent was a dryad or similar land dwelling nymph.

Ability Score Increase. Your Wisdom score increases by 1.

Grounded Awareness. Your connection with the land grants you special senses. While you are standing on solid ground, you can use a bonus action to grant yourself tremorsense out to 10 feet until the end of your turn.

Dryad's Influence. You can cast the animal friendship spell once per day as a 2nd level spell. Charisma is your spellcasting ability for this spell.

Water Nymph Heritage

Your fey parent was a naiad or similar water dwelling nymph.

Ability Score Increase. Your Dexterity score increases by 1.

Waterborne. You are able to move through the water with ease. You have a swim speed of 30 feet.

Naiad's Favor. You can cast the charm person spell once per day as a 2nd level spell. Charisma is your spellcasting ability for this spell.

Underworld Nymph Heritage

Your fey parent dwelled in the shadowy places near the Feywild, the caves and the underworlds.

Ability Score Increase. Your Constitution score increases by 1.

Darkvision. Owing to your particular fey heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Minthe's Guile. You can cast the crown of madness spell once per day. Charisma is your spellcasting ability for this spell.

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