@pierremgi Does CBA have a dynamic building Garrison function that I'm not aware of? @jakkob4682 I'm not sure but the placement radius in the vanilla editor is usually for initial placement of spawning of edited place units and to control a patrol radius. The Garrison waypoint (not vanilla arma but from an editor mod) the units will usually Garrison the same building. There are a bunch of Garrison mods out there but typically they are static. Once the units are Garrison in the building they don't move and will attempt to shoot through walls and not adjust the positions. By using the commands dostop or disable pathway and with a trigger you can reverse the disabled pathway you can get a little dynamic movement within the building. However if you are familiar with Jebus script by dreadpirate he was granted one of my wishes he has incorporated the dostop disabled pathway commands along with keeping unit placed elevations on respawn. The results. I can place units anywhere in a building with the dostop command and once the unit engages in contact it will move within the building as well as go outside. With the disabled pathway command the units will stay Garrison but with a trigger for example at the threshold of the door you can easily enable pathway again. I was fooling around with the new commands with his script yesterday with a combination of dostop disable pathway with some units being allowed to move and others that stay in place the results is a very dynamic building Garrison function now. Here is a link to jebus script in my opinion the best respawning script hands down for arma. https://forums.bohemia.net/forums/topic/174661-jebus-just-editor-based-unit-spawning/