@sdoots said:

@mortalemperor said: We'll be removing lore scrolls from Duel mode in an upcoming patch. This isn't a fix. If people are so desperate to try and get these things that they are exploiting a game type for them, maybe the fix should be in how they are distributed?

I've mentioned this before, but it might be beneficial to add additional scroll spawns throughout the course of a match, with the spawns tied to hidden timers. The timers would be picked from a pool of options when the game starts, to prevent players from knowing when to start searching again. That way, even once players have figured out that scrolls can start to spawn at the 3 minute mark, or the 6 minute mark, they have no way of knowing if that will actually hold true for the match currently being played. It might be 2 minutes, 4 minutes, etc.

I get that you want these to be rare, and that's reasonable. I'm simply suggesting a way you could make these items more obtainable while still maintaining the item hunt aspect, and without breaking the flow of a match.

@MortalEmperor Sooner rather than later, hopefully. What of the Scrolls already gained via the exploit? For some, the whole reason to collect them is the prestige of having done so, this exploit - especially if its impact remains - would likely devalue that quite a bit. Minor issue, but curious none the less.

For example, will all Scrolls gained via Duel be retroactively removed? All Scrolls gained within the past few days?

@Sdoots I tend to disagree. It's not so much that they are desperate to get them that's the issue, but that the exploit was found (and is still functional).

More specifically, however, I don't think your suggestion would be without its (arguably more) severe drawbacks, I.e. people focusing too much on finding the lore, and not enough on the match.

Another alternative could be to tie it specifically to how much you play a Champion, with some degree of randomness involved. For example have a hidden Challenge that when completed, unlocks a scroll for the Champion.

Since they'd be hidden, they could be far more down-to-earth variants of Rune Challenges - get RL God once instead of five times, for example.

Furthermore, to avoid being stuck on Tri-bolt god, the "Lore Challenge" could add in an alternative challenge every 5 matches or so, so after 15 matches of not getting your Lore Challenge Scroll (Scrolls from pots wouldn't factor in), you'd have 4 Challenges that grant you 1 Scroll once you complete one of them, after which the Lore Challenges reset to just 1 (still hidden).

That way, you have an easier time unlocking Scrolls for characters you prefer to play, but will still semi-passively gain Scrolls for other Champions as well. And it would do so without opening up for players potentially buying their way to the Scrolls (e.g. if they dropped from backpacks), nor would it divert attention too much away from the actual match, and it would tie in neatly with the Rune Challenges.