Downloads

Above is the most recent version of Javel-ein. I strongly recommend downloading this version, unless you specifically want to play the original or don’t have a Windows machine.

Above is the version I submitted for Ludum Dare #28. You can find more information here. This version has vastly fewer levels, no bosses, no music, no story, and lacks many other small details.

Above is the web version of Javel-ein. There are serious sound and performance issues in this version so I recommend playing the downloadable full version when possible. There may be other undiscovered issues as well.

About

Javel-ein was made by me for Ludum Dare #28, where the theme was you only get one. In Javel-ein, you only get one javelin. Using it together with your magnificent wit and skill, you must defeat all the creatures in each level before proceeding through the door. Javel-ein contains 60 levels split into four chapters. Each chapter introduces new mechanics, greater difficulty and a unique and terrible boss.

For an additional challenge, there are fabled jewels scattered throughout your journey. Collect all twelve in each chapter so that no one will ever dare to doubt your bravery and finesse! There is also a clock which measures your fastest time in each chapter.

Thank you so much for checking out my game, I really hope you enjoy it! Please let me know what you think of the game in the comments below or by emailing me at managore at hotmail dot com.

Controls

[A]/[Left] – Move left

[D]/[Right] – Move right

[W]/[Up]/[Space] – Jump

[S]/[Down] – Drop down

[Mouse] – Look, aim and shoot

[R] – Restart level

[M] – Mute audio

[Esc] – Exit to menu (then click continue to pick up where you left off)

Frequently Asked Questions

Q. I’ve reached the door but the level isn’t ending. What gives?

A. Make sure you’ve defeated all the creatures in the level. When you have, the door will be surrounded by a beam of light. You also need to have your javelin with you to get through, you’ll need it for the next level.

Q. What are the yellow spiny things?

A. Optional collectibles! There are twelve of them in each chapter. You can see how many you’ve collected in the bottom left of the screen.

Q. I threw the javelin into the lava. What do I do?

A. Throw yourself into the lava as well! If you get stuck, press R to restart the level.

Q. How do I turn the sound on or off?

A. You can toggle the sound by pressing M, or by clicking on the musical note in the top left of the title screen.

Q. How do I show or hide the clock?

A. You can toggle the clock by clicking on the clock icon in the top right of the title screen.

Q. How many levels are there?

A. There are 61. In chapter 1 there are 16, in chapter 2 there are 18, in chapter 3 there are 19 and in chapter 4 there are 8.

Q. I can’t beat it but I want to know what happens next. Can you tell me?

A. I’ve made a video playthrough of the game which you can find here.

Q. Why does the music change in each level?

A. The music is made up of eight different components. Which components are being played depends on which creatures occupy the level. For example, if a levels features walking creatures then a string instrument can be heard.

Q. Will the game be available on Mac/Linux?

A. Probably not. I’d love for everyone to be able to try out my game but at this point I just have no way to produce a Mac or Linux build. You can certainly play the web version, though.

Q. What software did you use?

A. Gamemaker Studio, Adobe Photoshop CS6, FL Studio, Bfxr, DB’s 16 Color Palette.