Dead or Alive 6 director Yohei Shimbori has explained that the breast reductions of the game’s female fighters was to make them “appear more human”; on top of that, the upcoming title has also been dumbed-down significantly to appeal to casuals.

Paragon of gaming media integrity Gamespot recently had an interview with the director, with the article writer unsurprisingly continuing to work in insults towards those who like large-breasted women whilst also shaming real women who are well-endowed.

Yohei Shimbori’s comment indirectly stating that oversized breasts are inhuman:

“The boobs are smaller as opposed to before because we wanted the girls to appear more human. We don’t want to reshape them smaller or larger just on a whim,”

The writer naturally couldn’t resist this chance to snipe at the still (at least until now) largely uncucked state of the franchise, describing the Kasumi of past games as an “oversexed supermodel child” and rejoicing at the development team’s madness in trying to remove fanservice from the series overall:

“Kasumi’s facial structure looks a lot older in Dead or Alive 6, and her new body model is a physically fit teen and not the oversexed supermodel child it’s been in the past.” “Shimbori and his team want to make strides towards removing sexual fanservice from Dead or Alive, but they acknowledge that certain mechanics and aspects of the franchise are too ingrained in the series’ DNA to abandon completely.”

It was also revealed that players can perform a variety of actions with a single button, simplifying the game drastically, which Shimbori explained was for the sake of casual players and spectators watching e-sports matches:

“Despite her new appearance, Kasumi handles pretty much exactly as I remember. The one exception was her new Fatal Rush and Break moves, which are both new to the franchise. Every fighter has their own, and players can unleash them after performing combos that fill up a special meter. With the click of a single button, fighters can lash out with a powerful strike, and continuing to do so engages a Fatal Rush that temporarily slows down time and dishes out some serious punishment. That same button can be used while in retreat to perform a Break Blow (counter) or Break Hold (parry) to immediately respond to an opponent’s attack, regardless if it’s delivered from high, mid-level, or low.” “Also, another reason: who doesn’t love eSports? Spectators who watch the game can more easily pick up on DOA6’s action. The new moves create slow motion effects that allow the combatants a moment to check out their competition, the audience to see if either contestant is nervous, and announcers to catch up to the action of the fight. These new moves are as much for the spectators as they are for the players.”

Many commenting on the article were less than impressed by the writer’s feminist angle and π-shaming as well as the game’s attempts to be “inclusive” on numerous levels:

Whether a dumbed down, casualized and service-stripped Tekken clone can find its way in the world seems doubtful, but for everyone fortunately Ivy’s assets are apparently larger than ever in the latest Soul Calibur title.