Please NRS, we already have enough things to remember:

Combo Inputs

Special Inputs

Frame Data

String Gaps

Fatality Inputs

Brutality Requirements

Krushing Blow Triggers

Which night to take out the trash and/or recycling

Which team LeBron James is on...

And now, currently in Mortal Kombat 11 (in the demo build at the gameplay reveal on January 17th, 2019 #MKDay)...

*"In order to pull off an amplified version of a special move, you'll have to learn what unique input initiates it for each attack. For Scorpion's Spear, you'll need to hit Back Punch to amplify, but his Hellport requires an up and Front Kick input to make it enhanced.

In previous NRS fighting games, these beefed up special moves were performed by hitting a single button after inputting the attack or hitting the button simultaneously with the face button that activates the special move. Think something like down, forward, front punch + block for an enhanced fireball.

With every character in Mortal Kombat 11 having a different input for each of their amplify-able special moves, another layer is added to the learning curve. While a more intricate combat system in a fighting game isn't necessarily a bad thing, it feels like making this aspect a bit more complicated is more of a chore than anything.

In the thick of things, I can tell you that stopping the action to check out the move list for an amplified input fairly frequently was tedious and annoying. Requiring the memorization of two to four extra inputs for seven different characters hurt the "pick up and play" aspect of Mortal Kombat 11, especially for someone new to the game."

*Source

Here are a couple links to a popular YouTuber/Fighting Game Player and an NRS Games Pro Player sharing their opinion on the new "amplify" inputs:

Maximillian Dood (wants it changed back):

HoneyBee (not sure why they changed it):

Lastly...Ed Boon, creative director at NetherRealm Studios said the following in an interview with Game Informer (source):

Game Informer: "The other thing I noticed is the way you activate those enhanced moves is different. Before you did the regular motion with the block button, but now with Scorpion’s teleportation, you have to press up and front kick after you do it.

Ed Boon: "That’s still in flux. We’re in a bit of experimentation and such. Me personally? I want to keep them as simple as possible. I don’t want the barrier of entry to be being able to do something that’s really difficult. I’d like it, ideally, if they were all across the board simple. The barrier shouldn’t be, "do you have the dexterity to do this?" it should be "Can you think of the right thing at the right time?""

LET'S HELP ED BOON GET WHAT HE WANTS :)

PLEASE SIGN THIS PETITION TO ENCOURAGE NETHERREALM STUDIOS TO BRING BACK THE UNIVERSAL METER BURN BUTTON!