Post-Apocalyptic F2P Sandbox MMO

Initial Asset Offerings + Trading Fees

While it will be a while until a blockchain-based game crowdfunding platform manages to challenge giants like Kickstarter or Indiegogo, we will build open-source tools to enable game developers to build an Enjin Coin-powered crowdfunding websites — and to enable innovative startups to build ENJ crowdfunding platforms.

Game developers could fund their games either with IAOs (Initial Asset Offerings) via a stand-alone site or take advantage of already established blockchain-based crowdfunding platforms with significant web traffic.

There’s a good reason we’ve chosen the term “IAO” instead of “ICO.”

While game developers could mint a fixed supply of the in-game currency (an ICO model) and offer a percentage of it to interested investors, it is more likely they’d offer more than one type of in-game digital assets as rewards. These could be everything from starter packs and ranks, to in-game items and currencies.

In both cases, a limited supply of offered digital assets would mean that IAOs are essentially equity crowdfunding models — as any rare or limited reward intrinsic value would rise with time.

For example, game developers could offer limited edition characters, cards, weapons, spaceships, creatures, and even in-game plots of land and entire planets as rewards that could be later rented or sold.

It interesting to note that the same equity crowdfunding model could be used the other way around — to provide the team working on the game with an equity stake in the game. This feature could be useful lone-wolf developers banding together to create a game, or even studios collaborating on titles.

Crowdfunding a game with IAOs would provide true item ownership before the game is done, allowing gamers and investors to profit from trading those items.

There’s one nifty advantage of ENJ-powered crowdfunding thats true for both mixed and ENJ-only monetization methods: in case the game developers don’t deliver, backers could always melt their items back to Enjin Coin or even sell them as collectors items.

In turn, the melting feature would make gamers more likely to back the project.

Once the game is completed, developers could simply distribute it via Steam or an owned site and use trading fees as a secondary monetization method.

In case the game was crowdfunded via minting a fixed-supply of the in-game currency, they could use a percentage of the unsold tokens to implement referral mechanics — and reward players with the in-game currency for getting their friends to try the game.

Referrals would also work in any-other case scenario — and with any blockchain-based item type.