Posted 28 January 2017 - 10:46 PM

I've found out that the XL 100 engine is the only engine that does not fit in the MWO rules for engine weights

Gyro = [engine rating / 100] tons (e.g. a 100 engine will have a 1 ton gyro and a 105 engine will have a 2 ton gyro)

Life Support + Cockpit + Sensors weight 3 tons all across the board.

Now... Lets do the math for 100 engines.

Std100 engine in lore is 3 tons. In MWO it is 1 ton and requires 6 extra heatsinks

So...

3t (lore) + 3t (cockpit/Life/S) + 1t (Gyro) - 6t (extra required heatsinks) = 1 ton (MWO)

which checks out.

An XL100 engine in lore is 1.5 tons. Therefore:

1.5t (lore) + 3t (cockpit/Life/S) + 1t (Gyro) - 6t (extra required heatsinks) = - 0.5t (how it should have been in MWO)

However, In MWO it is 0.5 tons.

TLDR:

XL100 engines should weigh -0.5 tons. However, its 0.5 tons in game currently.

seems like a typo.

All other engines are consistent with how PGI calculates engine weight .

.

There was some discussion over reddit the other day, which made me go on a consistency check on all engines.To show why that is the case, first we need to know how PGI sets the weight on the engines. Right now we have two types of mech engines in the game: Standard and Extra Light (XL).According to lore, XL engines weigh 50% less than their similarly rated Standard counterparts.However, In MWO XLs do not weigh 50% less than standards. Here is why:One should note that in MWO, the mech's Sensors, Cockpit, Life support, and Gyro do not add any weight to the mech; While in lore all of those components have non-zero mass.We also should note that no matter what engine you equip, the first 10 heatsinks will cost 0 mass; While in MWO you need to manually add the required heatsinks (1 ton each) to be able to make a valid mech.In MWO, the Gyro, Cockpit/Life/S mass is added to the engine minus the the extra required heatsinks mass.Is it a mistake?... a typo?

Edited by Navid A1, 10 April 2017 - 06:42 PM.