What the developers have to say:

Why Early Access? “Death Trash has already been in development for more than five years by a single developer. The game has, like other role-playing games, a certain complexity and interconnected systems and would benefit a lot from player feedback. Therefore we would like to include the community in improving this game.” Approximately how long will this game be in Early Access? “We're planning to keep Death Trash in Early Access for about a year. But if it takes longer than that to make a game we're happy with, we'll take more time.” How is the full version planned to differ from the Early Access version? “The final game will feature an open world with a handcrafted story campaign. Early Access will start with only the first "chapter" of that, then gradually add more story parts and locations, and keep the final part of the story for the official release. We'll probably also add more content to the existing locations over time, too, including items, characters and new quests.



Base gameplay features like combat, stealth, multiple choice dialogue, and crafting are implemented already, but we'll continue fine-tuning them, adding more gameplay options and improving their integration with the character stats system.



We plan to continue working on the game after the official 1.0 release, fixing bugs and improving usability.” What is the current state of the Early Access version? “Although a lot of gameplay systems are implemented already, the story campaign is not fully included yet and the playable locations and quests only amount to a few hours of playtime. The existing systems might also have bugs, and lack options and progression.

The game features replayability through story and gameplay choices, but if "many hours of gameplay" is an important metric to you, you should wait until this game is finished.



The splitscreen co-op is implemented in the Early Access version as a very basic variant and will likely need a lot more feedback and design iterations.” Will the game be priced differently during and after Early Access? “We plan to price the game a bit higher once when leaving Early Access.” How are you planning on involving the Community in your development process? “We are planning to improve all systems of the game through player feedback. These include ranged and melee combat, stealth, character builds through stats and abilities, crafting and more. We're open to story, quest and NPC suggestions too, but will naturally keep tighter control on that to keep a consistent tone.



Players will be able to tell us any kind of feedback and ideas through the Steam Forums, the official Death Trash Discord, Twitter, and Facebook. There's also a simple bug reporting tool in the game itself.”