Bardic College

College of the Coven





O well done! I commend your pains;

And every one shall share i' the gains;

And now about the cauldron sing,

Live elves and fairies in a ring,

Enchanting all that you put in.



- Shakespeare, "Macbeth"





There is weird magic in the rhymes and folktales that the elders tell. Out in the dark night, strange sisters sing old songs and consort with the spirits. As enthralling a singer of spells as any Bard in the taverns of the city, those in the College of the Coven weave a dark magic through tales and verse.

Bonus Proficiencies

When you join the College of the Coven at 3rd level, you learn the Sylvan and Infernal languages and gain proficiency with the herbalism and poisoner's kits.

Additionally, at 3rd level, add Find Familiar and two Druid or Warlock spells of 2nd level or lower to the Bard spell list for you. These are available to learn and count as Bard spells.

Witch's Curse

At 3rd level, you learn to incant ancient rhymes that doom a poor soul to despair and misfortune. As an action, touch a creature (make a melee spell attack to touch an unwilling creature) if you do, expend a bardic inspiration die and

describe an event that might befall the creature. When that circumstance comes to pass (DM's discretion), roll your bardic inspiration die and subtract that result from their first saving throw or ability check, then the effect ends. When resting, you may choose not to regain your die while this ability is in effect. When you regain your die, the effect ends.

You may also deliver this incantation through an item of food. Spend your action to expend a bardic inspiration die incanting over food you have prepared with special ingredients worth 25 GP and describe circumstances as above. After a creature takes a bite or sip of your food, it is subject to the curse. When describing the curse for this use, you may specify an individual who must eat the food or have it apply to any who eats the food item. No matter what, the curse will only affect one roll by one creature.

Greater Folklore

At 6th level, choose two more spells from the Druid or Warlock spell lists and add them to the Bard spell list for you. These spells need not be of a level you can currently cast, but you cannot learn them until you have a spell slot of the appropriate level.

Additionally beginning at 6th level, you may spend a bardic inspiration die to cast the spell Augury (you must still provide the material component) or spend two bardic inspiration dice to cast the spell Arcane Eye.

Take to the Night

At 14th level, you can fly as fast as you can walk so long as the sun is not in view.







Art copyright Wizards of the Coast