ur talking way past me and what i understandwhat i mean is that the standard legacy controller has jump so this controller needs a way to do jump. the problem ive seen is jump is actually 2 animations. 1st animation is going up and 2nd animation is actually falling down. so you have to have way to hit the jump key which triggers that 1st animation and moves the player up into air and then at some point switch to the 2nd animation and bring the player down to the ground. i guess the standard animation does this with some physics. i guess what im asking for is way to port standard legacy animation controller to use this asset so you get a replacement of standard legacy animation controller that uses mecanim animations instead of legacy animations and that uses this asset.perhaps have that as new affordable asseti mean i could try to port it.. i know c# its not that much code. every place they have their legacy animation i could switch to mecanim using this control, but i figured it would save me some time and others would want it too. it should not be too hard to even add to this asset it would bring the value up and even allow for price to go up or you could have it as an addon asset to this asset. so $10 for this and $10 for that makes $20 which is better than just $10...but it would require the current animations, minus some that u dont need since its not part of standard controller, but it would need jump. and of course walk, run, crouch, ect...also standard ai controller that uses this asset and mechanim animations. i have a number of these but they are kudgy so say the least the problem being is that the authors that write them do not use events and such so they dont quite know when animation ended so they do a bit of tricks like have coroutine with sleep for fixed amount of time which results in less than ideal look and feel. it just looks strange how it plays out... also basically when u kick them off they go on until the timeout which is strange, the same for above controller so you ask for walk and until the walk timeout occurs you cant for example switch weapons. i wont shame any authors today, but u can imagine their assets really need this asset replacing their code...