Ranger Conclave: Plains Strider

You are at home in the great plains and steppes of the world, one with your mount and the open sky. You are trained in the art of combat from the saddle, utilizing bow, spear or blade to great effect. Plains Striders often ride with great hordes of nomadic peoples, serving as vanguards in their armies and protectors of their flanks. As a Plains Strider you have learned to fight while being highly mobile and use blessings of the sky gods to hinder enemies and protect yourself.

Plains Strider Magic

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Plains Strider Spells table. The spell counts as a ranger spell for you, but it doesnt count against the number of ranger spells you know.

Plains Strider Spells

Ranger Level Spell 3rd Expeditious Retreat 5th Find Steed 9th Haste 13th Elemental Bane 17th Hold Monster

Strafing Attack

At 3rd level, you gain the ability to make a special attack on the move. If you moved your full movement this round, you can make a weapon attack as a bonus action. If you took the dash action you gain advantage on this attack, and if it hits it does an additional 1d8 damage. This can be used while mounted, using the mounts movement instead of your own.

Sky God's Protection

At 3rd level, you gain the eyes of the sky gods watching over you and occasionally assisting you. You gain a pool of D6 equal to your wisdom modifier (minimum one) called Blessing Dice. As a reaction upon being attacked or making a saving throw you can roll a Blessing Die and add the amount rolled to your AC or saving throw. Additionally when you make an ability check with a skill you are proficient in you can roll a Blessing Die and add the number rolled to your check. You regain all spent dice after a long rest.

Return Fire

Starting at 7th level, you learn how best to avoid enemies while moving through the battlefield. Once per turn, you can use your reaction to avoid an attack of opportunity made against you. If you do so, you can attack them in return.

Sky God's Strike

At 11th level, the sky gods have blessed you even more, enhancing your attacks and holding enemies in place for you to pick off. Once per turn when you hit with an attack, you can roll a Blessing Die and add the amount rolled as lightning or cold damage. The enemy has its movement speed reduced to 0 until the end of its next turn.

Speed of the Wind

Starting at 15th level, you may infuse yourself with the speed of the wind and sky. When you make a ranged weapon attack at a target within 100 feet you can become one with the wind and teleport to that target, following the trajectory of the missile. You arrive within 15 feet of the missile. Once used this ability cannot be used again until you finish a long rest.













Artist Credit

https://blog.naver.com/yagami0325