Conspiracy Domain

Conspiracy Domain Spells

Cleric level Spells 1st Disguise Self, Sleep 3rd Detect Thoughts, Invisibility 5th Blink, Fear 7th Arcane Eye, Phantasmal Killer 9th Dream, Modify Memory

Bonus Proficiency

At 1st level, you gain proficiency in martial weapons.

Always Watching

At 1st level, you are like an enigma: you could be watching anyone, anywhere, at any time. You gain proficiency in two of the following skills: Deception, Insight, Perception and Stealth.

In addition, as an action you can attempt to make a creature you are hidden from and can see within 120 feet of you fill with paranoia. It must make a Wisdom saving throw against your spell save DC or become filled with anxiety and panic for the next hour, causing it to feel uncomfortable unless in a location it knows to be secure such as a guarded room in a castle, and so will immediately seek refuge and safety. It may experience minor hallucinations during this time, such as the sound of a snapping of a branch nearby, which reinforce the feeling of paranoia. If you are revealed to it or damage it this effect ends. A creature that is immune to being frightened is immune to this effect. Once you have used this feature, you cannot do so again until you have finished a short rest.

Channel Divinity: Uncertainty

Starting at 2nd level, you can use your channel divinity to fill a creature with mistrust and paranoia. As an action, you target a creature you can see within 60 feet of you. It must make a Wisdom saving throw against your spell save DC. On a failed save, For the next minute, it does not consider any other creature its ally, and thus cannot be considered a friendly creature to any other creature.

If told a new piece of information during this time that it would normally regard as true, it must make an Intelligence saving throw against your spell save DC or believe it to be false for the duration.

Faceless

At 6th level, you can cast disguise self at will without expeding a Cleric spell slot. When you do so, you can create other minor sensory effects to enhance the illusion, such as the buzzing of flies around you, or the smell of decaying flesh. You can also create an illusory form that has a slightly different variation upon your arrangement of limbs, such as one with extra legs or arms, or one that does not have a head.

In addition, you are always under the effects of the nondetection spell.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with strange warped energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Truth Unknown

At 17th level, you gain the ability to spread falsehoods throughout entire cities, changing the beliefs of all creatures around you. As an action, you speak aloud a phrase of no more than ten words. All creatures that are unaware of you and are within a mile of you hear these words said to them telepathically, and accept them as a truth for a number of days equal to your Wisdom modifier. If they are presented with evidence which may contradict your conspiracy, they can make an Intelligence saving throw against your spell save DC to realise that it is a falsehood. Creatures affected by this may experience minor sensory effects or see illusions that reinforce your conspiracy, such as strange lights passing overhead, or a chilled air when around certain people. Creatures that are immune to being charmed are immune to this effect. Once you have used this feature, you cannot do so again for another 7 days.

You can choose to halve the range of this effect when you use it, and when you do the duration of the effect doubles (you can halve it a maximum of once per use). If a creature is under the effects of your truth unknown for more than a year, the duration of it for that creature becomes indefinite, until it succeeds on a saving throw against it or it is removed by other means.

A remove curse or greater restoration spell ends this effect for a creatue.

Created by /u/Inanotherextraverse