Another day of June gloom and another Recommended Build announcement for SpongeForge and SpongeVanilla.

Since our last recommended build announcement, we’ve made quite a few bug fixes, changes, restructuring, and overall quality improvements to our implementation.

A few of the big issues resolved in the last hundred or so builds:

No longer tick entities/TE’s if chunk is marked for unload

TileEntity and Entity activation checks are improved if not fixed

Performance regression fixed with Player tracking

Custom Item drops from mods performing customized item control is fixed Namely this fixed several issues: DraconicEvolution Cores are now being dropped correctly, even with plugin interaction Hatchery chicken drops are working Custom Entities on Item spawns are now working Syncing between Forge and Sponge’s drops capturing is working

Advancement fixes

Fixed a few teleportation bugs between dimensions

TileEntities spawning entities during invalidation (chunk unloading) will still go through instead of being ignored by sponge

Ignore bounding box checks for boss monsters to avoid removing entities, fixes an issue with TwilightForest’s Hydra being removed from the game on spawn due to this check

Added a bunch of world sanity checks for a lot of validation steps in collisions, activation, spawning, etc. to resolve crashes with various mods

Delayed configuration file saves to avoid file issues on Windows

Fixed a memory leak in Enchantment helper that could arise if a player object is retained with a world that is no longer loaded (MC-128547

Offline User improvements for supporting data

Fix Leather Armor showing data when there is none

Introduced testmods for SpongeForge development environment

Various inventory fixes for plugins

Context corrections for Liquids flowing

Multiworld difficulties now work

Fix an issue where tile entities would not be able to recurse into themselves, command blocks that were set to repeat based on old Redstone mechanics now fixed

And that’s just in the last month…

There’s countless issues fixed on a regular basis, but with all of the more recent issues fixed that have taken some of us a while to rewrite, troubleshoot, and resolve, we (@Zidane @blood and I) feel it is time to make this a recommendation of a good stable build.

You will find SpongeForge 3171 on

And you can always find SpongeVanilla 61 on