posted in Projects Of Some Degree Of Interest

Oh hello, what a nice surprise: It's you! It's your favourite Weekly Update blog again! This is a very visual one. I was able to add two new while updating the look of generic challenges along the way.

But enough chit-chat, let's get this thing started, shall we?

Challenge #9

First, here is the first new challenge. The goal here is to climb to the top.

There's a little bit of everything here... So let's start from the beginning.

First, players find themselves with large pushable blocks. They have to move these around to climb upwards to the next platform.

There are three different sized blocks. Players can either rank these in ascending order or opt for a more minimal approach.

After that, there are the traditional movable platforms. As always, players must use timing and reflex to pass.

Then comes a new type of obstacle. As a reminder, until now, the game only had ladders in terms of climbable objects. While you could move horizontally, it was mostly to get off. But, this new climbable obstacle changes everything: the climbable fence.

This fence can be climbed just like a ladder. However, these allow us to move in the direction of our choice.

And finally, here's another new obstacle called flipping platforms. These platforms periodically flip over, so you need to stay focused and not waste any time, or else you'll fall off.

And here's the summit. Piece of cake!

For those with eagle eyes, you might figure out that there are some shortcuts all around. It's handy to know, especially for speedrunning.

Anyways, here's a short video showing this off:

Challenge #10

And to finish up generic challenges here is the tenth challenge.

Here, the goal is to get at the back of the blue room.

To do this, you just need to figure out the gimmick. The idea is that every platform of the blue room is bound to a pushable block in the green one. You just need to find which block to push and where.

The shape of the rooms is a bit of a reference, but I will not ruin everything. I'm sure most of you already know what it's about ...

Aside from that, there's also a small reward for the most daring of you. Don't be scared to explore this quite spacious challenge!

But anyway, here's the video:

This challenge also got a full hard version too:

Minor Updates

Added various decorations for most challenges Added greenery with flower pots. Having more greenery is always pleasing

Added proper a proper grid to challenge #2

Removed a bunch of useless props in challenge #8 while adding more greenery





Next Week

So right now the goal is to start adding jungle-themed challenges and perhaps also adding more decorations to platforming challenges.

Aside from that, it's your usual suspects.

And yeah, that's about it!