New interview with producer Hisashi Koinuma and director Tomoyuki Kitamuta.

Famitsu recently posted a new interview with Koei Tecmo’s Attack on Titan producer Hisashi Koinuma and director Tomoyuki Kitamuta.

Here’s the rundown of new information:

There are ten playable characters: Eren, Mikasa, Armin, Krista, Sasha, Connie, Jean, Levi, Hange, and Erwin.

The story is intended to let users experience the first season of the anime from beginning to end. Depending on where the story is, the character you control will change.

Scenes from the original work, highlights for each character, and so on are being created as proper events.

The story has been produced well enough people who don’t know of the original work to understand the story of Attack on Titan.

There will be original episodes not featured in the original work by the original author and supervising editor that shed the spotlight on characters.

In addition to the story mode, there is an “Investigation Outside the Walls Mode” where you can go about various missions playing as your favorite character. This mode can be used for character development, finding weapon materials, and gathering funds.

After clearing the story mode, a Warriors-style “Free Mode” unlocks where you can play stages with your favorite characters.

During battles, you’ll move along and fight throughout the stage to achieve the stated goal. In the middle, sub-missions like “Save So-and-So from a Dilemma” will occur. There are also hidden missions.

Players can also battle titans by themselves, but in order to inflict immediate damage, it’s important to fight alongside allies.

Players can give basic instructions to their allies while fighting against the titans. Based on the character, there are even situations where you can give direct orders.

While moving around on the Three Dimensional Maneuver Gear, you can go any place freely so long as the wire can hit it. The Square button is to shoot the wire and X is to boost.

You’ll automatically shoot to the place where the wire hooks. While flying through the air, you can designate the direction you want to go with the left stick.

Given the sense of the speed while moving around with the Three Dimensional Maneuver Gear, there were some 3D motion sickness problems, but Koei Tecmo says it was able to successfully resolve them.

Characters have a movement mode and a combat mode. You can switch to combat mode with the R1 button as you approach a titan. During combat mode, your wire shots are devoted to the titan rather than to general movement.

The pendulum-like movement of the wire shots from the original work will be reproduced in the game. Also, given that you’ll fight while almost never touching the ground, the game will remain faithful to the setup of the original work.

When piercing the titans with the wire, you can move around the titan. Because your attack damage is decided based on speed and timing, to kill the enemy with a single blow, you should use the X button to boost and follow up with the Triangle button to attack.

The blades and gas of the Three Dimensional Maneuver Gear will use up. And the distance that the wire can be shot depend on the weapon equipped.

Players will be able to customize their weapons’ durability, sharpness, gas capacity, wire shot range, and movement speed based on their play style.

There are a large number of original weapons, including Japanese sword-style blades.

When you defeat a titan, there are times you can get items or a swallowed soldier will come out.

Sometimes, you’ll be able to recover resources from titans. You can use these resources to forge and develop new weapons.

The nape is a titan’s weakness, but there is a good reward for those who destroy all of its parts, like its arms and legs.

As you use each character and increase the amount of time you practice, new skills will unlock.

Almost all the buildings in the city can be destroyed.

If you missed it, catch the latest footage here.

Attack on Titan is due out for PlayStation 4, PlayStation 3, and PS Vita on February 18 in Japan, and next year in North America and Europe.

Thanks, Games Talk.