DICE has said that every object in its upcoming title, Mirror’s Edge Catalyst, has a use and isn’t there “just to be pretty.” Speaking to GamesMaster magazine, Senior Producer Sara Jansson said that unlike the first game, players will be able to interact with all the objects in Catalyst‘s environment as Faith.

No object in the environment is there just to be pretty. It’s there because it’s a gameplay object. It’s something you interact with. In the first game you could only springboard from certain objects. In Catalyst, you can do it from any object of the right height. It adds to the freedom.

DICE previously said that the developers borrowed elements that they liked from the first game and built upon them. In the process, guns were removed completely and first-person free-running is being improved.

Mirror’s Edge Catalyst releases on February 23, 2016 in North America and February 25, 2016 in Europe. For more on the game, check out our previous coverage.

[Source: GamesMaster via GamesRadar]