Devnote Wednesday: The “Better Late Than Never” Edition

Felipe (HarvesteR): Took some time to regroup and get everything back in order after the mad crunch we went through to deliver the ARM patch. I’m very glad to see how well it was received, it was mad, but it was definitely worth it. This week now I’m going through everything else that was pending or on hold during these last few weeks, going through the Contracts implementation with Mike and Jim for 0.24, helping out with the stats tracking system Alex is putting together, fixing some straggler bugs from the ARM patch that came up… Generally making sure everything’s on track after such a long marathon of an update. 0.24 is coming along nicely, and I’m very pleased at how the Contracts system is turning up.

Alex (aLeXmOrA): Last week was the ARM Patch release, so I set everything in the KSP website for users to download the update and monitored the servers. We ran into some build server issues in the process and a problem with the downloads that kept me busy a little while, but everything worked fine after all. Now, after a day of discussion with Felipe, I’m setting the in-game stats page in our website (again, just for internal use).

Mike (Mu): I’ve completely rewritten the contracts systems! The new version gives much more flexibility, moddability and a wider variety of interesting contracts. Plus the various manufacturing agencies have much more of an influence in how contracts are generated.

Marco (Samsonart): Fixing a few bugs that surfaced from the release and doing lots of tech support, it always gets like that the week after a new patch.

Daniel (danRosas): Polishing animation. Yep, you read right I’m already polishing a new animation and bouncing back and forth the kerbal dialogue with our sound designer Edu. Also, render is coming.

Jim (Romfarer): The new thing I’ve been working on since last time is the Contracts App. It’s an in-flight app (goes in the application launcher) where you can track the progress of your accepted contracts.

Miguel (Maxmaps): Helped organize everything related to the ARM release, then took over some extra duties while Calisker and Rowsdower got some well earned rest. Now it’s back to work on 0.24!

Bob (Calisker): Spent some time away after ARM released and am now working on follow up from some meetings at GDC. Also trying to make sure I’m caught up with where we’re at for 0.24. Also, trying to play some KSP, and hopefully, accomplish a few things in Career Mode.

Ted (Ted): I’ve been working with the QA team on the Tutorials branch, with it looking pretty polished at this point. Additionally, I’ve been keeping a very close eye on the public bug tracker, evaluating and trying to narrow down some of them. Thanks for the bug reports, by the way, they’re a massive help.

Anthony (Rowsdower): Getting back into the swing of things after a brief break, post-ARM. It’s a fast paced game of catch up.



Eduardo (Lalo): Revision of the complete plan and launching dates