Oh boy. Ok, lets start with this: >The rest of us will keep trying to improve csgo, instead of bitching about it. This makes no sense to me... you are equating constructive criticism with bitching. How are you going to improve a game without constructive criticism? Secondly, hltv.org covers competitive CS. This is where everyone who plays competitively goes. Brushing off people's opinions of "what's good for CS" as merely "wanting it to be identical to 1.6" is ridiculous. See, I could tell from the posts that people were casuals by the way they brushed off detrimental changes to aspects vital to competition as merely things we should get used to. Only a casual or someone from another game would do this. This is reason you don't see that happen on the hltv forums even though we have players from both CSS and 1.6. Also, that wasn't the only thread that's been downvoted because it was critical of Valve/CSGO. Other people have mentioned the same thing happening. >Saying something like movement is horrible without offering any alternatives and expecting it to be fixed a few days later because you made your post is entitled beyond belief. Ok, when did I state that I expected it to be fixed within a few days? And if you felt that I needed to expound you could have simply said so. I was trying to keep the post as short as possible and leave further discussion to the comments. The Scout/AWP thing has been shared by other people. It's not only me. Since there are a plethora of different skins the only real difference is the back top of the guns. So after comparing them side by side, this difference is adequate to distinguish them when equipped, but not enough to distinguish them if you need to pick them up in a hurry. >Your nade complaint is because you want it to be like 1.6 and have a 1 pixel hitbox. No, that's not it. I find that on the internet quite often people misunderstand others and flame them. I'm not sure why this happens so often, but in any case, the issue I was commenting on was that the nades don't go where I'm pointing my crosshair. They go to the side of it. But it happens on both sides so I described it as "the nades don't throw straight". The 1 pixel issue is when you're trying to fit the nade through a tight crack. That's not the issue I'm referring to. >Although you seem to be unable to decide which you want, realism or gameplay from 1.6. Again, you got upset at me instead of simply asking me to explain. The answer is that it isn't black and white. I responded to those realism questions in both the hltv.org thread and the reddit thread. I want gameplay prioritized. I felt that shooting realistic looking bricks and getting kills looked out of place, but I'd choose that over no walling. >You want the ability to wall but dont explain what rules you want the game to follow. Again, I can expound. In CS 1.6 you could wall through single textures with rifles, and 2 textures with an AWP. Admittedly, I didn't spend time going through maps with a friend to test which walls were and weren't wallable. But I did notice some inconsistencies which at the moment I don't remember enough in detail to describe. >Currently there is no surface that you can wall that I would say is unintuitive. Really? You think that shooting at realistic-looking brick walls which don't crumble whatsoever seems intuitive? Or that shooting through concrete floors which don't deteriorate seems intuitive? Then other equally thick surfaces turn out to not be wallable. >The really ironic part is the end. You had hope for this game in beta, when it was utter shit. Now after a year, when the game has gotten MUCH better youve lost all hope? You're not the only one to say this, but honestly I don't remember the game being much worse in the beta. It seems very similar to me. I had hope for it because I saw that a number of changes were similar to changes in CSP, and were good overall improvements to CS. However, after a year and tons of posts giving very agreeable feedback, much of the feedback has seemingly been ignored or not yet implemented and the game is still quite a mess in my opinion. >The theme of your post seems to be that you loved 1.6 and are frustrated that csgo is not the same I guess you missed the part where I explicitly stated that I am not someone who wants a game identical to 1.6, and that 1.6 has much room to improve upon. But I felt like many of the changes in CSGO were just bad ones. Many of you seem to be ignorantly supporting any changes whatsoever and are unable to identify which changes are good or bad. If you simply want a different game there are plenty to choose from. The people that give criticism about CSGO are people who want not only a CS game, but a CS game that's good for competition.

2013-12-30 01:36