1 1 person found this review helpful

Not Recommended 5.5 hrs on record

It is a solid game in many regards and has a very strong charm about it. But for certain decisions I just lost interest in the game and can't really recommend it.



-Gameplay: The gameplay is pretty solid...when you actually get to it. Some of the platforming and physics had me smiling. There are wonderful small bits of implementation that feel really good. The game certainly has weight to it in how you move, jump, and pick up things. A lot of effort was certainly put into the android having a human sense of movement and having certain weaknesses in it. And it isn't an overburden either, just a tid bit here and there to make you empathize with it. Rather than a super robot that saves everyone easily, he actually challenges himself and works to help. Good stuff.



-Story: The story and dialog are enjoyable, there is a charm that is for sure. But at times it is somewhat overbearing. You can't skip a cutscene and nearly any button or movement pauses the video which makes it clear the developers really want you to take in the story. But the story is just ok, and the dialog is just ok. It is nice, better than many, but the amount of time you spend watching cutscenes gets pretty aggravating when I enjoy the gameplay so much. I just want to play the game. After over 5 hours I feel I still am in the intro chapters of the game, the tutorial, and haven't been given access to the majority of the game. For me the cutscenes become aggravating because of the voice, and the art. Low quality robot voice and extremely close pixels can be somewhat abrasive. At first it was a charming appeal, but 2 hours or more of cutscenes later THAT I CANT SKIP and I am getting a headache.



-Music: Just not very good. Music is usually the crux of enjoyment in games for me. I do quite enjoy the classical music included, though most of the songs I have heard so much that hearing them repeat multiple times in a game can make it stale. As for the original tracks they are not good at all. This wouldn't be a huge deal except that the music is quite emphasized in different mini games. You HAVE to earn money to progress the game and to do that you HAVE to do these mini games. All of which have really mediocre tracks that again repeat many times.



-Summery: It is a game with good gameplay and a charm, but that is hidden away between frustrating decisions to force the player to the worst aspects of the game. Here's original art, now look at it with 100x magnification for hours on end. Here are some side mini games, now do them over and over to progress the game and upgrade your character. Etc etc, and the trash, how poorly implemented is that. Again it is a very quaint charm that his meaning in life is to pick up 1 million trash. But having you go out of your way to get it that disrupts the flow of the core gameplay. Platformers have coins and such which is fine, you run and jump through it and you get it. That would be fine if the paths were outlined in trash and doing the ideal movement netted you the end goal. BUT NO! The trash has you doing stupid stuff to get it, doing un-ideal movements to collect, and waiting around for it to be picked up which messes up timings of the floor and such. Don't collect the trash you say? Well OF COURSE the true ending/best ending is locked behind getting that trash. And I want to, I want that ending, I want Horace to collect that trash. It sets it up quite well in the story and gives the player desire to complete the goal. But the absolute worst decision in the game is the trash TAKES TIME TO PICK UP! When speed is essential, when movement is satisfying, Horace FORCES you to stand still for I don't know how many minutes I spent just standing still just to collect the trash. Again there is some very good elements in here, but from the music, the forced endless cutscenes, and the trash pickup all taking you away from the gameplay it became less enjoyable the more I played.