Hey Guys,

Just wanted to let you know that the vorpX 0.9 release has to be pushed back a little until mid October. We’re almost there (plus a little surprise for OpenGL fans), but there are a few issues left that should be addressed to call this version ready for release.

I’m aware that you all want to use vorpX with the latest Oculus runtime as soon as possible, but since vorpX still functions well with 0.5/0.6, providing a solid version seems more important than being as fast as possible this time.

Thank you all for your support and patience.