AGAIN

Updated version---------------------This is the colored version!See the black and white version here:------------------------------------------------------------------." - Chloe------------------------------------------------------------------There are not a lot of games, that catch me as much as. This episodic little game and it's main characters, the teenage-girls Max and Chloe, went straight into my heart.After I played Episode 4, I was pretty surprised by the cruel ending. Yeah, the ending was "hella" sad! I don't want to spoil anything here, but everyone who ended Episode 4 yet, knows what I'm talking about!Kinda hard, that we have to wait till October for Episode 5 (which will unfortunately be the last Episode - fuck! ). I want to rewind time NOW and play all the Episodes again, without knowing what's going to happen... I would even pay money for that! lolAnyway, I'm not the guy that makes a lot of fan fiction, but I just had to make that 3D picture, so I could clear my mind from thoughts about the game.I thought: "So, I first created a short storyline, about what should happen at the end for myself, to get a better feeling for the scene I'm about to create it. This question would lead me to other questions. And besides that, I think Max and Chloe are attracted to each other. I mean, the way the look at each other all the time, the little subtle things that are going on between them... who can deny this? They are "more than just friends". I think they would make a sweet couple. The big protective sister, and her sweet little girl. Why not?So the little story behind this picture is, in a summary, that they both sit on the bed in Chloe's room and watch photographs in an old photo album. They talk about the stuff that happend and how wonderful it is, that they are together again. One thing leads to another and suddenly Chloe asks Max: "Max, I double dare you. Kiss me now... again.". Max lowers down the photo album, puts her hand on Chloes shoulder and leans over to her, ready to kiss her. The moment right before they kiss, that's what I tryed to freeze and put into perspective in this 3D render.With that in my mind, I began creating the scene. I first had to think about how they would sit and what pose would fit the scene best.After that, the surroundings and the light conditions also had to be chosen wisely. As the game plays a lot in the mornings and at afternoon or evening, when the sun is pretty low, it was only logical to choose one of those times of the day for the lighting. I decided, that I'll go with the evening sun, because then the spectrum of the light is very warm and calm and fits melancholic or romantic scenes pretty well.This is also the lighting condition we often see in promo-pictures from the game. Lighting is a very imprtant part in, that's also what the producers said in some interviews.After those points were clear, I began to ask myself, what kind of software I would use for this project. After I chose the software, I began creating.! I didn't use any stock characters from Chloe or Max, because I wanted to create my own, personal style. So, besides the characters, the room is also not a 1:1 copy of Chloes room in the game. I used "artistic freedom" to express my own idea of Chloes room, also so the light could brighten them from behind in the final artwork. That would be nearly impossible if I would have modelled the room 1:1, because the main window, the one with the American flag, is too much left in the original model.I modelled and textured the room by myself, also the Beanie (hat), the bracelets and Chloes' chain, as the photo album.The characters and rest of the clothing are stock.------------------------------------------------------------------Software used:- Autodesk Maya (the whole room and stuff was created by myself with Maya)- DAZ Studio (the characters are stock characters from DAZ3D, that were a bit modified, so they would look more like Chloe and Max. Also most of the clothing - except the Beanie, Chloes' chain, the bracelets and the photo album, which I created in Maya - are from DAZ3D.)- Octane Render (the scene was rendered in DAZ Studio with the Octane Render-plugin).- Photoshop and Lightroom (for the postworK)------------------------------------------------------------------