This mod is no longer supported

How to update the mod:

Short Overview of this mod:

Ported Arawn, Sucellus and Taranis from XR

Created a new flagship for the Teladi/Min - Albatross Freedom Carrier

Created a new flagship for the Paranid/Holy Order- Poseidon Freedom Carrier

Created a new flagship for SCA/HAT

Created a new Capital turret for Arawn, Albatross, Poseidon and Bayamon

Created new resized engine with shipyard icon

AI can use these ships (ashipmod_ai mod)

New protector flagships, which guard the main sectors (ashipmod_flagship mod).

A new threat for the galaxy: Xenon - R System Destroyer (player can capture this with enough marines and firepower)

A new overpowered Mainweapon for the Xenon R (AI will use this not very often - you lucky ones)

Recommended mod:

Where to buy:



Argon: ﻿Arawn, Taranis and Bayamon

﻿Arawn, Taranis and Bayamon Antigone: Sucellus and Bayamon

Teladi: ﻿Albatross Freedom Carrier and Bayamon

﻿Albatross Freedom Carrier and Bayamon Paranid: Poseidon Freedom Carrier

Two Versions:

How to install:

If necessary, create the extension folder in your game directory (C:\Steam\steamapps\common\X4 Foundations\extensions\) Copy the whole content of the zip file (ALL mod folders) in the extensions folder, so it looks like: X4 Foundations\extensions\ashipmod\ext_01.cat, ext_01.dat and content.xml Only use normal OR balanced version, not both together! Run the game and choose which extension you want to use

use my new mod:With version 6, there are 3 mods (folders) now. If you have a version under v6, you have to delete the "ashipmod" folder and copy all new folders to your extension folder.This should be ashipmod, ashipmod_ai and ashipmod_flagships. You can choose ingame in the extension menu, which one you want to activate or disable.Of course, "ashipmod" in state "active" is required for the other mods.Infos about the Flagships (version 6+):Each race has one flagship active only. They have increased hull size and guard the race territory, but will react to defense calls too.The Xenon R is really dangerous and slowly begin to create a fleet and invade the sectors. Be prepared!! This happens after 24h whole ingame playtimeonly, so if you start a new game, it will first appears after 24h. If it gets destroyed, a new flagship will be build randomly at a xenon shipyard.If the fleet is starting to build, a message in the mission log appears, as well when the is spotted in a sector.Starting with version 3.4 the ships newly build in shipyards are called mk2 models. This is for a future compatibility to Ojumps XR mod.I plan to change some docking bay clipping in the future (integrate the dockingbays in the hull), these changes will only apply to the mk2 models.snackynak's texture mod ﻿ for better looking ships!At the XL shipyardsThere are a balanced and a battleship version. You find the stats of each in the screenshots.ashipmod﻿ this is the main modashipmod_ai if you activate this, the AI use the shipsashipmod_flagships each race build one flagship, named as ProtectorThe mod should be compatible to FOCW 2.3.Copyright goes to egosoft.thanks to the egosoft.com community for the help.

