There's a few gameplay bugs in the MCC version of Halo 3 that I feel the need to address, which not many people seem to have noticed. I've played Halo since CE was released and Halo 3 was the one I spent the most time playing and became the best at, I also met my wife on Halo 3. It seems that only the few very skilled players I know have noticed these bugs, but they need to be fixed and I'm unaware if 343 has even noticed them. These are the bugs that kill the gameplay for me and I'm giving what I believe the actual problems for them are. The explanations are based on my own understanding of the game, and while I believe they are pretty accurate, they may not be entirely correct.



Bug 1: Accelerated Aim - I thought that my aim had just become bad at first when trying to play Halo 3 again, since I hadn't played in a while and thought I was going crazy when I tried telling people the aiming seems off and funky somehow. So I did some research and testing of my own and realized that the accelerated aim is way off from what the original Halo 3's was. Accelerated aim is when the aiming reticule moves at a slightly faster speed when holding the stick at any 45 degree angle. Moving the reticule up/down or side to side moves at the same speed but when aiming at any angle it will move faster, giving a smoother aiming experience. The problem here I've noticed, is that the MCC version of Halo 3 has the accelerated aim set way too fast! I'm constantly jumping and "Ghandi hoppping" and trying to keep my aim consistent is stupid difficult and getting 4 shots seems nearly impossible when doing this because I must constantly adjust my aim at all different angles.



Bug 2: Controller Dead Zones/Movement - If you know the "gold jump" on Guardian, then it was probably the first thing that made you realize that you can't walk in a straight line anymore. I used to be able to do it backwards with little effort but now I can only make the jump the normal way 1 out of 50 times. I quickly realized that it was because I could no longer walk straight anymore and trying to was extremely difficult and required every bit of my concentration to get the analog stick held in the perfectly forward position, and usually still resulted in me zig-zagging with every attempt. Halo 3 used to have dead zones set on the controller, which would give you a little cushion room when holding the analog stick forward so that you could easily walk in a straight line. Picture the analog stick as a pie chart where the top has about 3% pie cut that as long as you were anywhere in that zone, you would move straight. These dead zones need to be added again since the new controllers are way too sensitive. This is just another annoying gameplay feature that makes me miss simple jumps and fall the my death all the time.



Bug 3: Beat Downs - This ones simple, the lunge given with beat downs has been dramatically reduced. As someone who has played so much Halo 3, this gets me killed all the time now because I've become so accustomed to the original beat down lunge length and instinctively will press the beat down button at a specific distance that I'm now punching air almost every attempt and dieing because I just gave the person 3 extra shots and look like a fool in the process.



I'm really hoping to get some sort of feedback from 343 directly as to whether or not they're aware of the issues, and if they would consider appropriately adjusting them at any time, and I would also be very appreciative for this! :)



*Edit* Bug 4: Directional Sound - Another issue I wasn't sure if I noticed correctly at first, but several people have noticed this and must be addressed as well, especially for Turtle Beach users. Many people base most of there situational decisions on the direction they hear certain sounds, like footsteps coming from behind you or shots fired in a given direction. In the MCC version of Halo 3, shots fired and many other noises are very mis-leading in terms of where you just heard the noise come from. I've read complaints of bullets across the map sounding as if they've been fired directly beside you. This needs to be adjusted as much as the other bugs.



*Edit* Bug 2: Controller Dead Zones/Movement - This has reportedly been fixed in a recent patch, I haven't tested this since before the patch due to irritation, which caused me to quit playing for a while... My mistake!