You may have noticed on the side bar that a section called ‘Terrain Plugin’ appeared recently, this is a non Unity plugin for 3ds max to generate terrains for virtually anywhere on the Earth and texture them. I did originally think about playing with terrains in Unity as well so after adding a custom export feature from the plugin to a custom Unity Terrain file format and doing some editor scripts to read the data we can now easily and quickly generate some nice looking real world terrains, the example below is of Pikes Peak and was built with just a few clicks in Max and then a few more in Unity. Click the image for a larger view. More info on the Plugin can be found at http://www.west-racing.com/mf/?page_id=2979



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