Destiny 2 update 1.1.4 is out today along with the weekly reset.

Servers for Destiny 2 are back online with update 1.1.4 in tow.

As previously reported, the update includes unique rewards for Nightfall Strikes which were previously set for release with update 1.1.3.

Rumble joins the rotating Crucible playlist this week; Iron Banner returns and features 6v6; Quitter penalties have been applied; and update 1.1.4 also increases the movement speed of “melee Supers” – thus the go fast nickname for the update.

Supers will now recharge 25% faster, several weapon classes have been buffed,power ammo drops will be more plentiful Crucible-wide and enemy players will now drop their Power Ammo when defeated.

The weekly reset is also live with update 1.1.4.

Nightfall this week is The Pyramidion with challenges are Unbroken and Siege Engine. The Flashpoint this week is Mercury, which means you can expect Xur to pop up in that area on Friday. Weekly Crucible is Rumble, as outlined in the patch notes.

The Leviathan raid order for the week is as follows: Royal Pools, Gauntlet, Pleasure Gardens, and Calus. The challenge this week is the Royal Pools, and if you need help or tips just hit up the link.

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Destiny 2 update 1.1.4 is the last major patch until Season 3 update 1.2.0 releases in May with Prestige for Eater of Worlds, increased Vault space, Private Matches, Seasonal Crucible rankings, multi-Emote abilities, and much, much more.

Full patch notes are below.

Destiny 2 Update 1.1.4 patch notes

Strikes

Nightfall strike unique rewards Possible rewards include Legendary weapons and Exotic accessories Drop rates increase in likelihood based on score thresholds

Strike repetition reduction Players will no longer see the same strikes back-to-back in strike playlists

Challenge Card Increased the Power handicap maximum from 40 to 45

Fixed an issue where “Tree of Probabilities” wouldn’t end immediately after Valus Thuun’s death if he was killed very quickly

Fixed an issue where players could respawn below the boss fight of “A Garden World”

Fixed an issue where vehicles were not rewarding points when destroyed

Fixed an issue where Orbs granted points in public areas

Other

Exotic repetition reduction Protections were put in place that prevent back-to-back duplicate Exotics from Exotic Engrams

Fixed an issue where some emblems were not displaying what statistic they track

Prometheus Lens correctly appears in the Exotic weapon collection for players who acquired the item from Xûr without owning Curse of Osiris

Reduced interaction time for patrol beacons and activity totems from 3 seconds to 1 second

Fixed an issue where applying or previewing a shader on an item would return players to the top page of the shader inventory

Sandbox

Weapons

Pulse Rifles

Increased PvE damage for all Pulse Rifles by 16%

Increased rate of fire for adaptive and high impact Pulse Rifles Adaptive: from 360 rpm to 390 rpm (+8.3%) High Impact: from 320 rpm to 340 rpm (+6.3%)

Increased base damage for adaptive, high impact, and rapid-fire Pulse Rifles Adaptive: from 14.5 to 16 (+10.3%) High Impact: from 16 to 18 (+12.5%) Rapid-Fire: from 12 to 12.5 (+4.2%) Increased precision multiplier for lightweight Pulse Rifles from 1.5x to 1.6x (+6.7%) Decreased precision multiplier for adaptive Pulse Rifles from 1.55 to 1.475 (-5.8%) Design Note: This keeps precision damage close to where it is now, when you factor in the base damage and rate of fire buffs above. This puts most of the buff into body shots, but in the end, this still increases precision damage overall.



Scout Rifles

Increased PvE damage for all Scout Rifles by 15% Increased base damage for high impact Scout Rifles from 37 to 40 (+8.1%)



Hand Cannons

Increased PvE damage for all Hand Cannons by 15% Precision Hand Cannons deal 0.15x more precision damage, increasing from 1.5x to 1.6x (+6.6%)

Increased hip fire accuracy when using controllers on console and PC by 33%

Increased ADS accuracy when using controllers on console and PC by 25%

Sidearms

Increased PvE damage for all Sidearms by 15%

Increased hip fire accuracy; reduced cone by 20%

Increased ADS accuracy; reduced cone by 12%

Increased inventory (allowing more reserve ammo to be stored)

Increased range falloff start by +1 m

Increased ADS movement speed

Submachine Guns

Increased PvE damage for all Submachine Guns by 10%

Set optics to 1.3x

Increased inventory (allowing more reserve ammo to be stored)

Linear Fusion Rifles

Increased PvE damage for all Linear Fusion Rifles by 50%

Increased aim assist

Decreased flinch multiplier

Shotguns

Increased PvE damage for all Shotguns by 35%

Increased inventory (allowing more reserve ammo to be stored)

Increased aim assist on SUROS precision Shotguns

Sniper Rifles

Increased PvE damage: By 20% for yellow bar enemies By 40% for red bar enemies

Increased precision damage, which now scales with the weapon’s rate of fire Changed from 2.5x for everything to 3.0x at the lowest rate of fire up to 3.5x at the highest rate of fire

Increased aim assist

Increased inventory (allowing more reserve ammo to be stored)

Grenade Launchers

Increased blast radius Drum-Fed Grenade Launchers: +0.5 m One-Shot Grenade Launchers: +1.0 m



MIDA Mini-Tool

Decreased the MIDA Mini-Tool’s optics to match other Submachine Guns

Prevented the stacking of Lightweight and the MIDA Mini-Tool’s Lightweight perks

Adjusted player movement speed to match the MIDA Multi-Tool

Auto Rifles

Decreased range by 10 for all precision Auto Rifles

Decreased aim assist for all precision Auto Rifles

Perks

Scaled up PvE damage for the following perks:

High Impact Reserves From 1.12x to 1.30x (+16%)



Kill Clip From 1.33x to 1.53x (+15%)

Rampage From 1.33x at 3 stacks to 1.65x while at 3 stacks Also increased duration from 3 seconds to 3.5 seconds



Dragonfly

Buffed damage From 50 to 65 (+30%) +30% additional damage against combatants

Updated FX

Explosive Rounds

Decreased PvE Explosive Rounds damage multiplier by 15%

Increased PvE damage for the base weapons to compensate for this decrease

Grave Robber Reloads 50% of the magazine instead of 30%

Timed Payload Splits damage 55/45, explosive/direct instead of previous split which was more direct damage



Abilities

Increased Super regeneration rates from 6:40 minutes to 5:00 minutes

The output of every increment of the Mobility stat, from 2 – 10, has been increased allowing for a significant boost in player speed

Vanishing Step (invisibility upon dodging) and Vanish in Smoke (Smoke Bomb invisibility) Dodging remains unchanged and still breaks both aim assist and projectile tracking for the duration of the actual dodge The invisibility granted by Vanishing Step no longer breaks aim assist or projectile tracking in PvP (unchanged in PvE) Increased the duration of invisibility granted by Vanishing Step by 1 second Increased the duration of Smoke Bomb invisibility by 1 second

Increased the movement speed of “melee Supers” (Fist of Havoc, Sentinel Shield, and Arc Staff) While these Supers are active, sprint speed is automatically set to the fastest possible sprint speed (no additional perks needed) Characters automatically sprint when you request forward movement Increased movement acceleration to reach max speed almost instantly



Titan

Increased the distance the player travels with an untargeted airborne shoulder charge attack (Shield Bash, Seismic Strike, and Hammer Strike) back to 4.5 m

Lift

Strafe Lift Increased top speed of Strafe Lift

Catapult Lift Increased the initial horizontal acceleration gained from activating Catapult Lift Increased the amount of time Catapult Lift can be active to allow for more control



Hunter

Arc Staff

Increased the speed of the Arc Staff dodge animation

Increased the speed of all Arc Staff attack animations

For Arc Staff Super cast animation and all Arc Staff melee attacks, reduced the amount of time you’re locked in animations before you can move or attack

Increased the AoE range of all Arc Staff attacks

Warlock

Glide

Overall Increased the initial extension of vertical speed gained from activating Glide to allow for quick, on-demand bursts of speed

Strafe Glide Increased the top speed of Strafe Glide Greatly increased the horizontal acceleration of Strafe Glide to allow for more in-air maneuverability Increased Strafe Glide’s max height to match the other vertical movements



Burst Glide Greatly increased the top speed of Burst Glide (higher than Strafe Glide’s top speed)

Balanced Glide Recalibrated Balanced Glide to gain some of the added speed of Burst Glide and some of the added horizontal acceleration of Strafe Glide. Design Note: Our intent is for Balanced Glide to have some of the properties of both Burst and Strafe Glide without being as potent as either version.



Dawnblade

Decreased the cost of throwing sword projectiles with the Daybreak Super, allowing for one additional throw

Increased the Super duration extension gained from the Everlasting Flames perk (~+20%)

The buff granted by the Swift Strike melee ability now removes all in-air accuracy penalties while active

Decreased the Icarus Dash cooldown from 10 seconds to 6 seconds

Increased the grenade and melee energy that Heat Rises gives you per kill from 10% to 16%

Fixed an issue where players could throw infinite numbers of Nova Bombs in Mayhem

Mods

Mods that affect ability regen rates (i.e., for grenades, melee, and class abilities) now have increased output (16.667% per mod). They still cap at 3 mods (50% regen rate).

Crucible

Weekly Featured Playlist (Rumble, Mayhem, Iron Banner) Each week we will rotate among Rumble, Mayhem, and Iron Banner playlists in the Crucible

Crucible repetition reduction Enabled repeat map protection for Quickplay, Competitive, and Iron Banner playlists

Quitter penalties Incomplete matches in Competitive Crucible playlists will now result in a warning or temporary (30 minute) suspension from Competitive and Osiris Competitive playlists

Added invisible physics and kill volumes to keep players inside the intended playable area on a number of maps.

Iron Banner

Now features 6v6

Time limit is 12 minutes

Score limit is 125 points

Respawn time is 7 seconds

All Control Zones start off neutral

Additional Guardians (max of 3) in a zone increases capture speed

Emperor’s Respite has been removed from the Iron Banner Control playlist

Power ammo Recurring side crate respawn times reduced from 90 seconds to 45 seconds Initial side crate respawn times reduced from 90 seconds to 30 seconds



Crucible gameplay/ammo improvements

Quickplay (Clash, Control, Supremacy) match length has been extended to 10 minutes, with score limits adjusted accordingly

All modes

Increased assist and kill credit time from 2 seconds to 2.5 seconds

Increased Super energy granted to players for both kills and assists

Players who are defeated while carrying Power ammo will lose all of their Power ammo and drop 50% of it on the ground as a brick This brick is visible to all players, and anyone can pick it up The brick expires after 30 seconds The brick requires a full .25-second interaction instead of a passive walkover This interaction can be interrupted if the player takes damage



Quickplay

All modes

Match length has been extended to 10 minutes, with score limits adjusted accordingly

Respawn time for all Quickplay game modes has gone down from 5 seconds to 2 seconds

Recurring side crate respawn times reduced from 90 seconds to 60 seconds

Neutral crates for Clash/Supremacy are unchanged

The player Super display has been removed from the HUD Players can still access this information in the death screen and while in Nav Mode (when their Ghost is out) The player Super display remains unchanged in Competitive



Control

Reduced initial side crate Power ammo respawn times from 90 seconds to 30 seconds

Changed the amounts of Super energy players get for capturing zones Players on the capturing team get slightly less than before Players participating in the capture itself get 2x that amount



Clash/Supremacy Initial side crate Power ammo respawn times reduced from 90 seconds to 60 seconds





Competitive (Includes Trials of the Nine)

All modes

Tracker is now turned off

Design Note: This is to enable more flanking and expression of individual power.

Survival

Reduced recurring neutral crate respawn times from 75 seconds to 45 seconds

Reduced respawn time to 7 seconds

Countdown

Reduced recurring side crate respawn times from 60 seconds to 45 seconds

Lowered revive lockout time from 20 seconds to 7 seconds

Players no longer lose revive tokens on death

Crucible Power Ammo Crates