



Fantasy Forest Overhaul











by mobiusbelmont﻿



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Overhaul Details



The Rift: Trees in the Rift are now green and purple with more added purple aspens along the Morrowind border. Ground cover and falling leaves have been changed to match the tree leaves.



Falkreath: All pines have been recolored and a few new models have been added. Golden and Yellow Pine groves border the Reach. Two new types of pines have been added to the forest but they do not replace vanilla pines. Green aspens now border Lake Ilinalta



The Reach: Added a dead forest with more reach trees and also added some dead aspens. The dead forest runs from Markarth to Falkreath. The northern Reach is now an early fall forest (green and colored aspens) and runs from Markarth to Dragonbridge.



Haafingar: The southern tier of the hold is now a late fall forest with little to no green aspens, and also a few dead aspens. The pine forest now has golden, evergreen and red pine trees...version 3 now has snowy red and yellow pines



Hjaalmarch: The Marshes now have two types of mushrooms (more in future updates) and the shorelines are lined with multi-colored reeds as well as a few flowers from Morrowind. Golden pines and purple aspens also dot the landscape.



The Pale: A dead pine forest is now on the outskirts of Dawnstar, with more snowy pines scattered around the hold



Eastmarch: Expanded the size of Witchmist Grove (3-4 times more trees) and added an aspen forest along the border to The Rift. Colorful dead pine trees and some needle-less dead pines have been added to the hot springs area



Winterhold: Added some snowy pines along the path to Winterhold and also some near Saarthal.



Whiterun: No changes except replace some vanilla pines





Fall Forest Version (no longer supported as of version 4 but still available in old files section)



The Rift: Trees in the Rift are now fall colors (brown, dark red, orange and a few green varieties) with a few added purple and brown aspens along the Morrowind border.



Falkreath: Golden and Yellow Pine groves border the Reach. Fall Colored aspens now border Lake Ilinalta.

Two new types of pines have been added to the forest but they do not replace vanilla pines.



The Reach: All reach trees and dead aspens have been replaced by fall colored aspens, as well as hundreds of added aspens. The entire Reach is now a fall forest



Haafingar: The southern tier of the hold is now a late fall forest with little to no green aspens. The pine forest now has golden, evergreen and red pine trees. Version 3 includes snowy colored pines.



Hjaalmarch: The Marshes now have two types of mushrooms (more in future updates)

and the shorelines are lined with multi-colored reeds as well as a few flowers from Morrowind. Golden pines and purple aspens also dot the

landscape.



The Pale: A dead pine forest is now on the outskirts of Dawnstar (this will be larger in future updates). New colorful snowy pines have been added all across the hold.



Eastmarch:

Expanded the size of Witchmist Grove (3-4 times more trees) and added an aspen forest along the border to The Rift. Colorful

dead pine trees and some needle-less dead pines have been added to the

hot springs area



Winterhold:

Added some snowy pines along the path to Winterhold and also some near Saarthal.



Whiterun: No changes







Compatibility:

- This mod is compatible with other tree and landscape mods IF you use TES5LODGen or DynDOLOD. If you plan to generate tree LOD then intsall the Core Files plus Billboards in the Main files section





- Whiterun has not been touched with new trees. Therefore, any mod that adds objects and trees to those ares is compatible with this mod. This mod is out of box compatible with The Great Forest of Whiterun Hold IF you use TES5LODGen or DynDOLOD.



- Interiors have not been touched so all city and town overhauls will be compatible. This mod does not add grass or shrubs so ALL grass mods are compatible.



- Disable any weird looking or floating trees with the command console . Mods that make major changes to landscapes or add objects to overhauled areas may cause issues, so please let me know if you have a tree growing inside your custom house or town mod.













Installation:



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Install only one main file.

Change Log:

Subscribe to my YouTube channel for previews of my modding projects, ENB presets and (coming soon) playthroughs



My screenshot and modding tumblr: https://www.tumblr.com/blog/belmontswhip













Credits: This mod was made using the Bethesda Creation Kit and the following modders resources:





SSE VERSION NOW AVAILABLE THANKS TO THE AMAZING FOR WORK OF BLUBBODE- DynDOLOD and TES5LODGen users should install the Core Files plus Billboards Main File- Skyrim Flora Overhaul users should install SFO first, then install the loose files version of FFO, then install the SFO patch and overwrite when asked.- install the update file and overwrite AFTER installing one of the main filesFall Forest:1.1: fixed bug where colored aspen and dead pine billboards were not visible1.2: fixed a mismatched billboard on treeaspen03 for the fall forest edition2.0: increased the size of the haunted forest outside of Dawnstar and added more living and half dead pines. Finished overhauling Haafingar with fall aspens and also red and wintergreen pines. Added new mushrooms and more reeds to the swamps of Hjaalmarch. Increased the tree count in Eastmarch, around Lake Ilinalta, and the northern Reach.2.1: Fixed overlapping and obstructive plants, mushrooms and trees for compatibility with JK Skyrim, TES Legendary Cities, Shezrie's Old Hroldan, Mountain Ridge Rest, Halamshiral, and the swamps of Morthal for Dark Fantasy Overhaul2.2: added LODGen versions with high resolution (indistinguishable) custom billboards2.3: reduced the saturation and brightness (yet again) for distant aspen trees (and also their corresponding billboards for the LODGen versions) to better match their close up 3-D models2.4:- Replaced dead winter aspens with fall aspens for the fall forest edition (distant trees now match their close up models 100%)- increased the quality of ALL the distant trees to better match their close up models- fixed floating aspens and reach trees in Haafingar and the Reach- added another fall forest near the orc stronghold on the border of Haafingar and The Reach- USLEEP no longer required LODGen version2.5:- removed USLEEP dependence for all versions- recolored billboards and reduced saturation and brightness for better looking distant trees- cleaned .esp with TES5Edit3.0- added 50 new types of colored pine trees (15 new snowy lite, 15 snowy, and 20 new dead pines)- overhauled Solstheim with dead, ash covered and snowy pines (I added 20 new colored ashy pines)- FIXED ALL MISSING WATER and a few other boo-boos due to my bad editing.- eastmarch hotsprings overhauled with 20 new types of dead pines and also 3AM pines- added some forests to winterhold- added dark and evergreen pine trees to the pine forests in Falkreath, Haafingar, and the northern reach- fixed a bunch of floaters- removed dead pine trees as replacements for vanilla pines.3.1- out of box support for Great Forest of Whiterun Hold discontinued. If you use that mod you must now generate your own LOD- out of box support added for Skyrim Flora Overhaul- all floating moss has been removed from the reach trees in the Fall Forest edition- black dirt and purple leaves have been removed from the Rift3.1A- removed all ITMs and dirty edits- esp files for 3.1A now has better compatibility for Enhanced Landscapes3.5- fixed a missing bridge and removed some aspens that clip with rocks and mountains- updated tree LOD for SFO and removed "pop-in" from SFO pines4.0- added a few new models mostly for pine trees- BSA version now available- discontinued support for Fall Forest edition- updated textures and created some new normal maps- fixed some poorly placed trees and a few other dirty edits- added some new landscape textures for The Rift and created custom normal maps- all aspen and birch trees now have dark bark- optimized size of all billboards4.0 update- fixed dirty edits1) Mentha's More Colorful Trees for all the new aspens and pines2) Phitt's Sheogorad Resources for the marshmerrow and stoneflower plants3) 3AM trees for the dead pines and vurt for the textures4) Zilav's TreeLOD billboard generator allowed me to create some of the billboards5) TES5LODGen by Zilav for creating the LOD files (you should be using this too, or DynDOLOD !!)6) Bethesda for some vanilla meshes and textures that i just recolored with photoshop7) GKB tree resource for some pine and birch models and textures8) Hoddminir landscape textures for fall forestplease give any donations to the authors listed above for their outstanding work.