Exclusive interview with Arc System Works

We have had the opportunity to interview several key members of Arc System Works. Before we begin, we want to thank Arc System Works America for giving us the opportunity to have this interview.

We will divide the interview into 3 sections: “General”, “Daisuke Ishiwatari” and Tosimichi Mori.

General

Q. The first question is going to be a tough one, but the community has been very vocal about it so we would really want to begin with this one. Will GGPO (Good Game Peace Out) be implemented in your next projects? If not, would you consider its implementation at some point in the future? We are not talking specifically about Guilty Gear Strive.

A. We’ve heard your passionate requests, and we’re working on a netcode that will live up to everyone’s expectations.

We’ll have more information for you later.

(Guilty Gear Strive Director: Akira Katano)

Q. Fighting games aside, do Arc System Works has plans to do more action games like Hard Corps in the future? Especially with the Guilty Gear engine. We recently saw Code Shifter as your latest brand new platform action game or your collaboration with Wayforward, which are always welcome.

A. We’d definitely like to try genres other than fighting games, such as action games.

This would include plans to use Arc System Works’ 2.5D animation style in non-fighting games, of course.

However, we don’t have any concrete plans to share at the moment.

(Producer: Takeshi Yamanaka)

Daisuke Ishiwatari:

Q. Thank you so much for taking the time for our questions. Since the announcement at EVO, we are really excited to know more about Guilty Gear Strive, and we have read all the interviews and your philoshophy about this game and its gameplay. So, what would you consider to be the lead factor for this change?

A. Thank you for your excitement about Guilty Gear Strive.

The biggest reason for changing the gameplay is to make a game that can reach the current generation of gamers.

I feel that through previous Guilty Gear titles, we have more or less perfected the Guilty Gear formula.

It may very well be possible to tighten that up and make a further refined game. But, even if we did, such a game would create a disparity between new players and veterans who are used to the game’s systems.

So, we wanted to reset the start line for everyone. But of course, this doesn’t mean we’ve forgotten our appreciation and respect for long-term fans and accomplished players.

Q. One of the main focus seems to be drawing the attention for new players and esports while adapting the HUD and the gameplay/action to everyone so it can be enjoyed by a wider audience. That´s interesting, but how will you make new players invest time in your game and wanting to improve their skills at their own pace? For example Granblue Fantasy Versus could be a good example since it has a big focus on its RPG Mode to do so in case beginners are not doing well while playing online.. Will you take a new approach this time with the Story Mode or single player content?

A. I’m sorry, but I can’t tell you anything concrete at the moment.

However, the game will offer an experience of learning and discovery for both new and advanced players. Our game design is even more focused on that now, than ever.

I can’t guarantee that it will make it into the game, but we are also thinking of ways to further strengthen the community.

For example, currently most players aren’t very familiar with the top players.

But if they realized there were stars similar to Mike Tyson and Floyd Mayweather playing the game, wouldn’t they want to know how that person got so skilled?

We’d like to provide something to help players who aren’t too deeply into the game a way to enjoy it as a whole, like fans do with soccer or basketball.

Q. As of today, we know that you are gathering feedback regarding the main points of the new gameplay so I´ll save it for later, but as for the music, we are noticing a lot of emphasis on vocal tracks. Will this be the Guilty Gear with the biggest number of vocal tracks? will we get new versions of themes like “Holy Orders” or “Give me a break!?

A. Yes, I believe GGST will feature more vocal tracks than any prior title.

That is one of our many decisions in attempting a complete renewal.

We aren’t currently planning vocal arrangements of previous songs, however.

The only example I can think of where that went well would be Queen’s Seven Seas of Rhye.

Of course, if there were enough requests, there are songs I would love to create vocal versions of.

Q. A lot of people are requesting characters from past games like Testament or Bridget, but of course, we know that you can´t confirm any detail by the moment. However, I would like to know if we could get just a small hint about past fighters coming back to the scene.? Can we expect more original characters to be added to the game besides the cyborg samurai from the first teaser?

A.All I can say is, there will be characters from the previous series and this new character too. Please look forward to it!

Q. About the gameplay, as I said earlier, I believe that it’s necessary to wait until the beta version for us to have a proper idea about it. Since I still haven´t had the chance to play the game I can just express my opinion as a spectator. I believe the overall gameplay seems interesting according to what you want to achieve but doesn´t the wall break mechanic interrupts the flow of the match a bit too much for the spectators? I feel the same with restricting combo routes, won´t it be monotonous if we ever watch the same, or really similar routes?

A. Don’t worry. The developers are creating GGST with both a casual and hard-core perspective in mind. There may be some aspects that don’t quite satisfy series veterans, but we will create new depth that will motivate them to learn something entirely new.

Also, even if the Beta Test is not well received, you will see our answers to your feedback in the game upon release.

Finally, could you share some words and thoughts to your fans in Spain?

Currently, we are steadily releasing news about GGST. However, the gameplay itself is still very much in development. Our plan is to continue to evolve the game as we receive feedback from the players. Please look forward to it.

Toshimichi Mori:

Thank you so much for giving us the chance to give an answer to our questions. We have read everything that could lead to a future Blazblue or Persona 5 Arena so I´ll try to make interesting questions for everyone.

Q. First of all, I would like to start with Blazblue Alternative Dark War. Will it be possible for you to share some more details about it? Last time I heard from the game I was taking notes at the London Comic Con. If you can´t share any details, could you give us a hint about when could we know more about the game? Also, I love the sketches that you publish from time to time!

A. Thank you very much.

However, I can’t say much about Dark War right now–only that I, personally, am working so that you guys can play the game as soon as possible. I believe that as long as the players are supporting the project, it will move forward. So please keep talking about it.

Q. Talking about the London Comic Con from last year, I remember that I asked about Alpha 01 and you said that this year we should have news, but this year I want to add something else to the same question. Besides Alpha 01, when could we know something about Gamma 03 as well?

A. I’m really glad that for whatever reason, so many people like Alpha.

I understand some are really looking forward to her making an appearance, but it will be some time… So please wait a little longer.

Q. As of June of 2018 you said in an interview with Gamerevolution that you are saving ideas for future Blazblue and future Persona Arena Projects. Also, in an interview with Gearnuke (January 2020) you said that you would like that your next game will be 2.5D and that the next Blazblue will have new system mechanics. Taking all of this into account, could you please give us further details about what would you like to achieve with a new Persona Arena (which people are really vocal about it) or Blazblue project?

A. I appreciate your enthusiasm. However, I can’t really discuss anything at this moment. Please understand.

Q. Moving on to Blazblue Cross Tag Battle and talking about the same interview from Gearnuke, we read that companies are not approaching you to add their characters in the game. Have you considered “small” companies like Nihon Falcom or Vanillware to see beloved characters like Adol Christin from the YS series or Gwendolyn from a cult classic like Odin Sphere? I feel that they are characters that most of us known or we have heard of but they still didn´t have the chance to shine outside of their games.

A. I get a lot of requests for characters in BBTAG. Honestly, there’s lots of characters I would like to include, myself.

I won’t say it’s impossible for the characters you mentioned to join the cast, but we don’t have any plans for this at the moment. Regardless, I would really like to do some form of collaboration in the future.

Q. Sticking with Blazblue Cross Tag Battle, will we see more characters from RWBY or Senran Kagura? Is there a chance to see Persona 5 characters in the game (unless a Persona 5 Arena is in the works of course) or Kyoko and Misako from River City Girls?

A. We’ve just released Season 2, so we don’t have any definitive plans for the next characters yet.

Right now, we’re still thinking about the next step and listening to everyone’s requests as we work with the current version.

Going back to Blazblue main story, now that the phase C came to an end, and with Rachel´s words being “I shall find you, I promise” at the end of Blazblue Central Fiction… Will we get a follow up to this arc, or it will be a completely new arc? Also, are you planning to do another anime or manga?

A. We are preparing for the start of a new story… Sadly, I can’t guarantee when it will happen. I think that when that new chapter begins, you will understand what Rachel meant.

Finally, could you share some words and thoughts to your fans in Spain?

Thank you for loving the BlazBlue series.

I can feel that love you have, so I hope I can meet all of you in person someday. Thank you for your continued support.