The demands of a cadre of hard-core military simulation gamers can sometimes hone a commercial game into an asset so valuable even the mighty military dollar can’t rival it, and Command Professional Edition (PE) is a case in point.





Having been under development by WarfareSims since 2007, the original Command – Modern Air Naval Operations (CMANO) game was released by Slitherine’s Matrix Games in 2013. Command PE followed in 2015, offering a physics-based battlespace environment simulation tool for military contractors and logistics, training and analysis for armed forces.





The driving forces behind Command are father and son team JD and Iain McNeil, Slitherine CFO and CEO respectively, and WarfareSims co-founder and director of development Dimitris Dranidis. Iain McNeil says one of the attractions of Command to both the gamer and professional audience is the sheer quantity of military asset data it offers.





“We spent decades researching the data that goes into Command, and the database that’s included with the game has every conceivable weapons system, aircraft, ship and radar from 1945 up until the near future,” says Iain McNeil. “For every country around the world, if you think of something it’s in there. There are probably 100 variants on the F-16 in there. On top of that, each one has dozens of different load-outs for the mission that has been given.”