About Tesla



Tesla’s goal is to accelerate the world’s transition to electric mobility with a full range of increasingly affordable electric cars. California-based Tesla designs and manufactures EVs, as well as EV powertrain components for partners such as Toyota and Daimler. Model S is the world’s first premium sedan to be engineered from the ground up as an electric vehicle. Model S was named Motor Trend’s prestigious 2013 Car of the Year, achieved the best safety score of any car ever tested by the NHTSA, and Consumer Reports is calling it the best car it has ever tested.



Tesla Motors is committed to hiring and developing top talent from across the world for any given discipline. Our world-class teams operate with a non-conventional automotive product development philosophy of high inter-disciplinary collaboration, flat organizational structure, and technical contribution at all levels. You will be expected to challenge and to be challenged, to create, and to innovate. These jobs are not for everyone, you must have a genuine passion for producing the best vehicles in the world. Without passion, you will find what we're trying to do too difficult.



The Role



As a senior polygonal modeling specialist at Tesla’s LA Design Studio you will be work on the development of future Tesla vehicles. You will be part of the team that creates and executes world class interiors and exteriors in terms of form, function and luxury. You will be primarily tasked to execute polygonal models for future production cars as well as concept cars, for both interiors and exteriors. Our design team prides itself on being multi-talented and flexible, and we look for the same in our potential candidates. You will report to the manager of Concept Digital Modeling Team.



Responsibilities



The successful candidate must have the ability to meet tight deadlines, have strong interpersonal and communication skills, be detail oriented, and have the ability to work independently. He/she must establish and maintain a professional working relationship with external and internal teams at all levels across the company. Typical job duties may include but are not limited to the following:



Minimum 5 years of polygon modeling experience within a design department of a global automotive company/ VFX/ Video game company (cinematics, vehicles, weapons).



Minimum 2 years of Modo experience.



Ability to merge design concepts with engineering criteria.



Able to organize and schedule daily modeling activities within the determined parameters.



Capability to create 3D models incorporating design intention.



Solid Comprehension of form development from 2D sketches and renderings.



Excellent written, spoken and visual communication skills. Able to work easily with both engineering and design teams.



High degree of self-motivation, passionate, inventive, curious and a confident team player.



Team player who can work collaboratively for the success of the team, department and company.



Strong ability to work as part of a digital design team to ensure high quality 3d models against projected deadlines.



Essential Skills



Strong interpersonal and communication skills are an absolute requirement to establish effective working relationships throughout the Tesla organization.



Effectively handle multiple priorities, organize workload, and meet deadlines.



Work in a team based environment to achieve common goals.



Maintain top level professional integrity.



Must have the ability to meet tight deadlines.



Detail oriented.



Ability to work independently.



Strong quality mindset.



Highly adaptable.



Ability to establish and maintain a professional working relationship with external and internal teams at all levels across the company.



MODO plug-ins (mesh fusion, power sub- D, power translators), scripting, Camera work, real time rendering, lighting is a plus!



Zbrush sculpting and scripting is a plus!



Requirements



Bachelor’s degree or equivalent experience with a minimum of 5 years of in polygon modeling and two years MODO experience.



Creating subdivision surface modeling for hard surfaces as well as organic surfaces that relate to automotive design.



Strong knowledge in polygonal flow, n-gon vs quad, topology and best practices for polygonal/subdivision surface mesh modeling.



Use of edge weighing to simulate visual edge creasing.



Use of MODO’s retopology tools to efficiently reverse engineer scan data from clay or converted CAD data into smooth subdivision surface models.



Ability to quickly grab 2D sketches and translate them into 3D model representation and having the ability to quick iterate through multiple design changes using the MODO tool set.