“Everyone thought the game was really cool,” Suter says. “People were asking about a name and we hadn’t even thought that yet. It was a big confidence booster to see people appreciate our prototype.”

Daniell’s interactions with players that day solidified the belief that the team was on to something. “The defining moment was when people started giving us advice about what we should put in the game and asking when the game was coming out,” he says. “We thought, ‘Hey, let’s make this a game, try and sell it and make something out of it.’”

After the showcase, Suter and Daniell recognized that they needed more elements to make the game successful. A music score needed to be created, more pixel artists brought in to keep up with the growing game functions, and a vector concept artist to build campaigns, lore, and splash screens.







Look to your left, look to your right. Suter and Daniell knew just where to find the talent to help form MultiPath LLLP... Georgia Tech.

“There are seven of us and six of us are Georgia Tech students with one Georgia State student,” notes Suter. “Going to Georgia Tech, you know everyone has a foundation, a skill level and integrity. We also understand that Georgia Tech is kind of hard. If people are slammed because of assignments and can’t finish something on time, everyone on the team understands and we can work with that.”

The group convenes on campus once or twice a month to share progress and discuss the direction of the game that became known as Tiny Kingdoms - ranging from the introduction of new characters and lore to merchandising opportunities and their Kickstarter campaign.