Doomdark said:

Lastly, we realized that the most important tactical consideration for players, and something they can influence, is the choice of commander and the effect he has on the battle. In patch 1.06, we added a new type of trait called "Leadership Traits", and now we're adding even more of them:



Flat Terrain Expert

Rough Terrain Expert

Mountain Expert

Desert Expert

Holy Warrior

Unyielding

The choice of flank leader for the right role is now an important tactical choice with a real effect on the outcome of the battle.



[...] [...]Lastly, we realized that the most important tactical consideration for players, and something they can influence, is the choice of commander and the effect he has on the battle. In patch 1.06, we added a new type of trait called "Leadership Traits", and now we're adding even more of them:The choice of flank leader for the right role is now an important tactical choice with a real effect on the outcome of the battle.[...] Click to expand...

Will there also be leaders who cansuffering "Pursuit" when retreating from a battle? As in, they retreat, but the tactical icon is not a tattered white flag but instead a shieldwall or something and it says "Retreat in good order"?I think it's a major problem in the game that, at present, whenever you lose a battle you lose BIG TIME. Because regardless of whether your flank leader is El Cid or a bumbling buffoon, when he retreats, the enemy pounds him mercilessly.It would be much cooler if you sometimes, with the right leaders, could have a tactic like "Retreat in good order", which would be triggered AFTER the other two flanks retreat, but BEFORE your flank's morale collapses entirely.Right now when the enemy comes at you with 20,000 men and you only have 10,000, the only way to avoid getting half your army killed is to not give battle at all. But if you had the right commander (maybe with a trait "cautious" or "stalwart"?) then it would give the game more depth, because you COULD risk giving the enemy battle in order to make him bleed.It would make sense, for example if you must prevent the enemy from uniting his forces - if you knew you had cautious / stalwart leaders you could choose to delay him by giving battle even when you know it's unlikely that you will win.Or if you were playing cat and mouse with his big stack, while trying to hit his smaller stacks... you could more easily risk that with such commanders because you know, if the big stack catches you, there's still a chance that you get out intact.Or when your liege has called your troops, and is leading them into a battle you know he cannot win - your dude might turn out to be the hero who saves his flank from annihilation. Maybe even a nice battle event could be triggered where is says "your king is eternally grateful to you for saving his ass during the retreat"...Of course if the enemy has such a commander it could really give you a hard time, you might have to chase him around and fight him quite a lot before you manage to pin him down and get a successful "pursuit" on his flank. But that would be, well, life!