Background: Vigilante

You seek out justice by your own means. you have a code of ethics that you live by, and those who seek to harm innocents rightly fear you. While meting out justice with your weapons or fists, you wear a disguise to hide your true identity. You have two distinct lives, one by night as a masked vigilante, the other by day as a noble, farmer, or anything in between.

Choose a name a costume for your vigilante persona. Your vigilante name can come from a specific characteristic, favoured weapon, or even the location you are based in. Many vigilantes also have an arch nemesis, or allies on the side of good. These may come from play or be something you discuss with your DM before beginning.

Skill Proficiencies: Intimidation, Stealth



Intimidation, Stealth Tool Proficiencies: Disguise kit, Theives Tools



Disguise kit, Theives Tools Equipment: A vigilante costume (See Note), theives tools, and a notebook with information on evildoers





Vigilante Costume Your costume can be of any design, but you must discuss with your DM what kind of armour or clothes that it would be. This is due to specific classes only having access to certain types of armour.





Nocturnal Activity

Whenever you wish to spend the night prowling a city for scum to beat up or searching for information in back-alley brawls, you can either decide to roleplay the scenario, or roll on the table below to see what occurs during the night (at the DM’s discretion). This table is included in order to not slow down the game for the rest of the players. Unless otherwise stated, your activities are finished early enough that you get a long rest.

d6 Results of Nocturnal Activity 1 You fall off a roof while trying to survey the city broodingly. You suffer 1d6 damage, and only get the benefits of a short rest. 2 You spend the night fighting low level scum. You suffer 1d4 bludgeoning damage, and only get the benefits of a short rest. 3 You find some interesting looking ne’er do well’s, and press them for information on a question you seek answers to. They do not, however, give you any information. 4 You spend the night speaking to contacts and searching for answers. You do not find anything and only get the benefits of a short rest. 5 You sneak around a location of interest and gain 1 piece of information about it (DM’s discretion). 6 You find a clue as to the location of an item, or person, which you are looking for (DM’s discretion).

Feature: Two Lives

Your vigilante life is separate to your normal life. In either persona, you cannot be identified as the other, without giving someone an obvious reason to suspect the lie.

You are experienced in switching between your two personas. You can switch between your standard armour or clothes and your vigilante costume as an action, provided your other armor is medium, or lighter. This is due to your practise at the art of quick change. If a creature can see you while you switch between identities, they will know your two identities.





Suggested Characteristics

Vigilantes are very secretive, usually trying to keep their two lives seperate. This may involve lying to those around you and sneaking around at night after everyone has already retired to bed.