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"Super Smash Bros. Project M" DCCC Tournament Rules/FAQ

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Date & Time: Thursday, May 8th at 11:00am - 4:30pm

Sign-ups from 11:00 - 11:30 A.M.

Tournament Start at 11:30 sharp.

No entry fee!

Bring you own controller.

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Disclaimer: This document is subject to change at any time. Check back for updates.

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[0.] Table of Contents

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Tip: Ctrl+F the section number in brackets to quickly jump to what you need.

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[0.] Table of Contents

[1.] Introduction

[2.] Rules List

[2a.] General Rules

[2b.] Set Procedure

[2c.] Stage List

[3.] Frequently Asked Questions

[4.] How to Play Project M

[5.] Special Thanks

[6.] Version History

[7.] Contact Information

[8.] Closing

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[1.] Introduction

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Hello, and welcome to the rules list/FAQ for our Project M tournament! I have tried to outline everything in as much detail as possible without over-complicating things, all while trying to make a fair but reasonable rules set. I have also included a guide on how to play Project M, since it requires a bit of preparation to do. If you have any questions, feel free to contact us:

Email: nroscioli [AT] mail [DOT] dccc [DOT] edu (replace the [WORDS] with the appropriate symbols)

Facebook Page: https://www.facebook.com/groups/Otakugamingdccc/

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[2.] Rules List

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[2a.] General Rules

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- 1v1/Singles

- Double Elimination

- Sets will be best 2 out of 3 matches, Grand Finals will be best 3 out of 5.

- 4 Stocks, 8 minutes, Items set to "None" and "Off", Buffer set to "Off" (default settings for Project M)

- Giga Boswer is banned.

- Only the stages on the Stage List may be used in matches. The use of any other stages may result in a warning for or disqualification of both players. This will be at the sole discretion of the Tournament Organizer.

- There will be a 32 player maximum due to time constraints.

- No excessive stalling (this includes abusing Jigglypuff Rising Pound and Mario’s Up-B Walljump).

- If you are using any method of control involving a Wiimote, you must take the batteries out of the the Wiimote itself while you are not playing a match. This is to prevent any potential interference that may occur due to your Wiimote's buttons being pressed while it is in your possession.

- Pausing during a match, unless okayed by the other player, will result in the loss of one stock for the pauser.

- Quitting out of a match before it is over will result in a loss for the quitter.

- If time runs out, the person with the most stock left (or least % if they are equal) wins. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage.

- If the match goes to sudden death due to a suicide move (Ganondorf’s side-B, Kirby/Dedede’s swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the one who initiated the move wins.

- Custom controls are allowed, but controllers modified to enhance performance are not. No turbo buttons, etc. However, removing the springs from shoulder buttons or replacing a thumbstick with a different thumbstick is legal.

- In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be disqualified at the tournament organizer’s discretion.

- No coaching during a match. Consulting someone between matches is allowed as long as it doesn't hold up the next match.

- Be on-time for your matches. For every two minutes of lateness, you will receive a warning. Two warnings equals a match loss. Three warnings equals a set loss. Inform a judge or tournament organizer if you will be leaving the tournament area for any length of time so we can delay your match as appropriately as possible.

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[2b.] Set Procedure

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1. Controller port selection is determined by Rock Paper Scissors if it can’t be agreed upon.

2. If a stage from the Stage List cannot be agreed upon, players take turns striking stages from the Stage List in a P1-P2-P2-P1 fashion until one stage is left.

3. Each player selects their character. Either player may call a judge for Double Blind character selection for the first match only (both players choose their characters without the other player knowing what they picked).

4. The first match is played on the remaining unstriked stage.

5. After each match, the winner may ban one stage for use in the next match only.

6. The loser selects the next stage from the Stage List. This stage may not be a stage that they have won on previously in the current set (aka Dave's Stupid Rule applies).

7. The winner may change his/her character.

8. The loser may change his/her character.

9. The next match is played on the selected stage.

10. Repeat steps 5-9 until a player has won two matches (or three in Grand Finals).

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[2c.] Stage List

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Battlefield

Final Destination

Smashville

Pokemon Stadium 2

Dreamland (64)

Fountain of Dreams

Yoshi’s Story (Melee)

Notice: Only the stages on the Stage List may be used in tournament matches. The use of any other stages may result in a warning for or disqualification of both players. This will be at the sole discretion of the Tournament Organizer.

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[3.] Frequently Asked Questions

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Q: What is Project M?

A: Find out more here: http://projectmgame.com/en/about

In short, Project M is a software modification that makes Brawl play like Melee. Everything in the game (characters, stages, advanced techniques, physics, etc.) has been changed in some way to achieve this effect. When you play it, go into it with the mindset that you're playing Melee, even though almost everything looks like you're playing Brawl.

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Q: How do I play it?

A: See "[4.] How to Play Project M".

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Q: What about controllers? Can I bring my own?

A: We will try to provide two GameCube controllers for each set-up. Bringing your own controller is STRONGLY encouraged since we cannot guarantee the quality of the controllers that we provide.

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Q: Is Fox the best character in Project M like he was in Melee? Should I just pick him so I have a better chance at winning?

A: Some people would say, "Yes, Fox is the best," and rightfully so (he's got great tools to win with), but keep in mind that player skill takes precedence over character choice. If you pick Fox, it's not an automatic win; you still have to put the work in during a match, and bear in mind that Fox isn't the easiest character to play to the fullest. My recommendation: Pick the character who YOU are good with and/or have the most fun playing as, and you'll have the best chance at winning.

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Q: I'm afraid I'll lose. Should I even participate?

A: Just keep in mind that 25% of the people in this tournament will be eliminated without winning a single set, and only one person will win the whole thing, so if you lose, don't worry: You're not the only one! Some people who might even be really good Smash players, but they couldn't handle something in their matches that day. My recommendation: Come out to have fun, hang out with other people, and try to learn something new, even if you lose! As far as playing video games goes, there's nothing quite like being in a fighting game tournament. :)

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Q: Wait, Smash is a fighting game? Isn't just a children's party game?

A: If it is just a children's party game, then it is the most competitive children's party game ever made. People play this game for cash money. Fo' real.

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[4.] How to Play Project M

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Note: These instructions are for the Hackless method of playing Project M. You can also use homebrew to play Project M, but homebrew needs to be installed to your Wii, and I will not be covering that in this guide. Google "wii homebrew channel" if you want to learn more. Please be aware that you might permanently break your Wii if you attempt to install homebrew incorrectly, so do it at your own risk.

You'll need the following materials:

- A Wii

- A legitimate copy of Super Smash Bros. Brawl

- An SD that has 2 GB or less of storage space (this may seem weird, but it is necessary)

With all of that at the ready, follow these instructions:

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1. Start up Super Smash Bros. Brawl, back up your custom stages to an SD card if you want to keep them, then delete all of them. If you never made any custom stages, be aware that three custom stages come pre-loaded with Brawl, so delete all three of them now if you haven't already.

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2. Download the Project M files here:

http://projectmgame.com/en/download

Click the "Hackless Wii ZIP (Full Set)" link down the page. Make sure you are getting the Full Set, since that's what we'll be using in the tournament.

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3. Extract all of the files from the zipped folder. The extracted folder should be named "nohomebrew". Make sure to keep all of these files in one place.

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4. Insert/connect your SD card to your computer. Back it up to your hard drive if needed, then delete everything from it.

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5. Open up the extracted "nohomebrew" folder, and copy everything inside of it on to your SD card. Also, make sure the SD card itself is not named "Project M" or any derivative thereof before ejecting it from your computer.

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6. Make sure you're outside of the Stage Builder screen if you have Brawl already started, insert the SD card into your Wii, then go into the Stage Builder (it's inside of the Vault menu). A bunch of white text on a black background will show up, followed by the screen going crazy, and finally, you'll be greeted with a very nice-looking Launcher screen.

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7. Select "Play" from the Launcher and Super Smash Bros. Project M should start! All of the characters, stages, and options will be unlocked from the very start, so there's no need to go on a great quest of unlocking! :D

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Please note that some single player modes may not work properly in Project M yet. The basic multiplayer mode (aka what we will be using in the tournament) and the Training Mode should work perfectly, though, so you should have everything you need to figure out the game/characters before the tournament starts. :)

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[5.] Special Thanks

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- Amy Williams Gaudioso, Suzanne Mele, and the rest of Campus Life staff

- George and the rest of the Office of Information Technology staff

- Tom and the rest of Plant Operations

- You, the reader!

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[6.] Version History

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[v1.00, 2014-04-27]

- First version

[v1.05, 2014-04-28]

- Added player cap info in [2a.]

- Added first list of people to [5.]

- Added date and time

[v1.10, 2014-05-05]

- Added rules about being disqualified due to lateness in [2a.]

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[7.] Contact Informuation

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Replace the [WORDS] with the appropriate symbols.

(Email)

nroscioli [AT] mail [DOT] dccc [DOT] edu

(Facebook Page)

facebook.com [FORWARD SLASH] groups [FORWARD SLASH] Otakugamingdccc

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[8.] Closing

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