Wobbling is dope

I think this is the first time I've made an official, public statement on the wobbling ban. If you want the TLDR I'm taller than Fiction and I don't think wobbling should be banned (shocker). But if you want my arguments and thoughts on everything I'll elaborate real quick.



First of all, I just wanna say that the most annoying thing for me has been seeing so much misinformation about Icies, it baffles me what some people think this character can do lmao. So I just wanna say, whether you're gonna argue for or against, please please please be confident in the information you're telling people that could change their opinions on a very important argument.



As for why I don't think it should be banned, I have a few key reasons:

Nana fucking sucks - Here's a clip of me losing my nana for her getting hit by 1 hit of fox fair at 12%

https://clips.twitch.tv/ThankfulJazzyAirGuitarBuddhaBar

This was because of me doing a risky double jump, but it's things like this where any other character would be in danger and have to try and recover, but there, since my Nana got sent into tumble without her jump, from 12, there was literally nothing I could do to save her. Which is fine! This is a very good thing lmao! She needs to be super fragile, otherwise this character becomes broken, and it creates so much interesting play in keeping her safe and saving her and whatnot. But that's besides the point. Keep in mind that the second she's sent offstage in tumble without a jump and she can't grab the ledge, she's 100% dead, and the Sopo can't wobble for that stock. Wobbling can consistently be removed from the equation so easily, you just have to put in time to know how to convert positional advantages and random openings into easy Nana kills. Every top/high/mid tier can do it! Even some low tiers have dumb easy Nana kills. So a mechanic that can be literally removed so simply and consistently has a glaring and exploitable weakness. Not to mention that people hate on wobbling and Icies a lot because of the supposed ease of use, but there's so much grueling work that goes into keeping Nana alive against good players, and then once she dies and that goes away, you're Sopo. I'm not saying they're the hardest character, but there's so many unconsidered difficult nuances that people should keep in mind when thinking about Icies and killing Nana.



Another thing is that getting a wobble is so much harder than people think. Getting a grab does not equal getting a wobble in most scenarios honestly. If they're premashing and below like 50% then there's no time to wait for Nana to slide back since she goes so far forward, so you have to start an either rng throw combo if you're not by ledge, or perform a regrab trap like dthrow dair or dthrow upsmash or dthrow dash attack or dthrow fair, stuff like that. Which aren't true btw, so unless you're near ledge, there's little to no guarantee that any dash grab or wave dash grab or any grab where nana isn't close enough or is too desynced to immediately start forward tilting, will lead to a wobble. You, as the Icies, are at the mercy of throw RNG or whether you can convert off of further, often random and on the fly, setups. Also, with ledge handoffs into wobbles, you should still mash out as hard as you can until they actually start the wobble, because there's a chance Nana will pummel too many times and you can sometimes get out off of that.



And yeah, wobbling is a stupid mechanic, I agree, but Melee is fucking stupid lol. And it's great for that! But when it comes to banning it, the limits imposed are so arbitrary. The 300% limit is so that there's no timeouts but there's always enough percent leeway to get a kill, no exceptions. Against Falcon on Dream Land, down smashing them out of the grab won't kill until upwards of 180% sometimes. So why make the limit at 100%, where some characters get killed guaranteed and some don't, that just feels like such an arbitrary restriction. Or allowing 4 tilts. Why not 5? Why not 3? What about Blizzard? I think the random restrictions people are trying to put on wobbling are really dumb.



It's not over centralizing the meta, and I'll agree that it's much stronger at a mid and especially low level, but I think that's one of the biggest reasons why it's not a problem. There is so much counterplay, all the way up to the point that you have been forward tilted by Nana, people just have to learn it and practice it. Once they do and understand Icies at a higher level, they are clearly able to get around it when playing well. There's no gross overrepresentation of Icies in brackets or Top 8's or anything, and even if there were, especially with Top 8's, that has so much less to do with wobbling than everything else.



Those are just a few points, I tried to offer some arguments that aren't being thrown around too much right now since a lot of this is repeating the same things over and over, but I'm also using this as some more thought out notes for the DFW town hall meeting on wobbling we're having tonight, I'll post how that goes after MNM. But yeah, thanks for reading all this, I'll try and answer as many questions as I can about Icies or wobbling if anyone has any too! Also, no matter what side of the argument you're on, try your best to be informed and civil. I'm taller than Fiction, don't ban wobbling :)

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