This is a guide for Animal Crossing Pocket Camp (or ACPC), available now! This includes a villager list, how to play events, information on the best use of all the areas, walkthrough information and more!

Submit any questions or corrections in the Comments section below and I’ll get to them as soon as I’m able! You can also hit me up on my Discord Server.

As always you can help support my writing and guides on Patreon!

Guide Updates

2018-07-28: Added most of the new fish/bugs. I’m no longer going to be updating for each new villager (there are too many, too often, and the info’s all in the game already now) or each individual event due to the volume of work. 2018-04-18: Loot boxes… 2018-04-09: Gulliver was added to the game. His rewards are terrible, don’t bother (1 candy worth 1-2 friendship points for handing in ~10 furniture of “good” rank). 2018-03-14: There’s a new update that adds size records for bugs/fish, the ability to water/plant/harvest multiple flowers at once, added 50 more Collected Item storage slots (max of 300 now instead of 250), 20 free leaf tickets and some bug fixes. For some reason dialog options are smaller and harder to tap as well. Previously caught fish don’t have size so only new fish add to your records. 2018-03-10: There’s a Super Mario Crossover event! 2018-03-09: New villagers added! Introducing the Harmonious Theme and Amenities. 2018-03-01: Added missing Requested Items for animals thanks to StLSeaWorldGirl in the comments! 2018-02-27: The events in ACPC never end do they! Leif’s Spring Flowers event is on! 2018-02-22: Some misc info added for the new update. A bugfix update was added to ACPC. 2018-02-21: Terrain Editing for your camp site is here! 2018-02-19: Updated list of new features in 1.2 (it’s really huge!) 2018-02-16: A bugfix update is coming soon that fixes the bug where some people can’t open ACPC since the last update. 2018-02-13: App updated! Maintenance finally complete 2018-02-01: Lottie is visiting with a Gothic Rose Festival event! Ends Feb 9th so hurry up! It’s easier than Rover’s Garden Disaster. 2018-01-30: New animals, new essense (hip), new furniture, and another Host The Most event! 2018-01-23: Discovered level cost of Snow Park and max level (2 levels, 100 then 150 Snowflakes). Total cost of the event is extremely cheap. 2018-01-22: Rover event over, Winter Sports event started! Info coming soon. Found images of a post-event Rover scene you get for completing it, added it to the guide for those of us (me) who didn’t complete it in time. Thanks, @musiquenonstop! 2018-01-18: Major guide update! Clothes crafting and a new event are now in Animal Crossing Pocket Camp! See the Game Updates for full details. I stopped editing for a bit since I was bored with ACPC, but the guide is updated now! See headings marked with (New) for the major updates. 2018-01-07: New animals! Guide update soon. 2017-12-26: Christmas event ends, New Years event begins! Lots of Japanese New Year themed items. Works identically to the Christmas event. Also, an option to change gender at any time was found in the settings! 2017-12-21: 7 new animals, a new Theme: Rustic! Also includes respective amenities, and new furniture! Most info on new villagers added to Animals List. Also the Holiday Stocking item was discovered in the Catalog but it’s unknown how to get it. Probably gifted on a certain day near Christmas. 2017-12-20: Updated the Campsite section to include info on the new better rewards Hosted Animals give. Can’t find out much about Cross Pollination, seems almost totally random. 2017-12-17: Gardening update is here! I’ll update the guide as I get info. Maintenance is over! 2017-12-15: Big Bro’s Hat event info added to Active Events. Also the Retweet Rally succeeded so everyone gets 50 Leaf Tickets. 2017-12-12: New videos added to video guides section: KK Slider’s Chair Review, Tom Nook’s Chair Review, Holiday Event Review 2017-12-11: Snow has come to Animal Crossing Pocket Camp! Gardening Update Announced, a new villager (very likely Bob) teased. Close Crafting coming soon. Friend Frenzy timed goals added for 60 free Leaf Tickets total. Also for reference, I finished the Holiday Event in about 8 days, less than I expected. 2017-12-06: It appears Request costs may have been reduced. Added sections below for listing currently Active Timed Events for quick reference, and a section to keep track of all of the special days in ACPC. 2017-12-05: New Animals released! Bluebear, Phoebe, Antonio, Raddle. If you’re high enough level they’ll just already be in your contacts list and start showing up randomly. They come with new furniture to craft as well. 2017-12-04: Various minor corrections. Tried to make it clearer how to change animals at your campsite. 2017-11-30: The Christmas Event has started, read all about it! No app update required! Android Users also got a free Rainbow Hat/Rainbow Shirt (in Isabelle and KK styles) in their mailbox. 2017-11-29: Thanks to Paul David Mabbitt in the comments for confirming there’s no penalty for messing with the clock! Updated Quick Tips section stressing the importance of inviting villagers ASAP. Christmas Event coming at 10 PM Pacific tomorrow! 2017-11-28: Answered some common questions regarding weeds (there are none), whether the nook twins’ store upgrades (it doesn’t) and a tip about fruit (you can leave it on the ground for “storage”, it won’t rot). 2017-11-25: New game update 2017-11-22: Added Video Guides section. Added “postgame” section to Walkthrough. Demoted a couple of less-useful headings to make the table of contents simpler. Removed section on moving your My Nintendo Account to Australia since it’s no longer needed. 2017-11-21: Animal Crossing Pocket Camp is now released worldwide! Android and iOS should be available. Version was updated to 1.0 and a few launch bonuses were released, but otherwise this guide should be perfectly accurate to the full game! Added Early Game and Quick Tips sections to Walkthrough. Server issues seem done for now! Note that due to the rush of players, the servers are slow or even failing. Error 802-7609 appears to mean a server overload issue and isn’t your fault, that I can tell. 2017-11-20: Animal Crossing Pocket Camp is releasing worldwide November 22nd! If you’re already playing you can link your My Nintendo Account/change your account back to your local region once it releases. 2017-11-18: The fall colors got more vibrant ingame today! Must be a later stage of Fall. 2017-11-16: Finally added the Walkthrough section! Found that starting at level 15 Villagers give triple the Crafting Materials in requests and potentially as gifts. 2017-11-14: More clarity for Login Bonus page. Clarified Resets section, apparently resets occur at different times in different timezones. Completed the Shovelstrike Quarry section with full info on how to get in, rewards, mechanics etc. Added recommended stockpile counts for Collected Items in the Collected Items heading. 2017-11-10: Finishing up the Animals List. Added some very rough Shovelstrike Quarry payouts for refining later. Discovered Amenities have a cosmetic change on their “max” level only. 2017-11-07: Completed the list of Camper Paint Styles in the Camper section. No images yet, let me know in the comments if you want more images in the guide. I generally avoid them because of mobile data/loading times/etc. I may make separate “inventory guides” with images if there’s demand. 2017-11-06: If you’re wondering how worth it KK Slider/Tom Nook’s chairs are, I made a short video to show Nook’s. More Market Box advice. Discovered inventory maximum (250 after 20 upgrades). 2017-11-03: Minor text improvements. Added some total theme/material counts to the Villagers/Animals List. Bought Nook’s Chair. Turns out Special Items suck. 2017-11-02: Added section on linking non-Australian My Nintendo accounts to the game! It was surprisingly easy. Cleaned up My Nintendo Rewards section to include text info. Minor info additions. A datamine of the game with major spoilers of potential unreleased info was posted. Added it to the addendum. I won’t be including much info not already in Pocket Camp in this guide as it’s meant for current players. I reached level 36 and it seems there are no more new villagers beyond 35 unfortunately, so Villagers List info is mostly complete now. 2017-11-01: Completed the Cooldowns/resets section with all the information on how Animal Crossing Pocket Camp changes gameplay based on the clock. Estimated total count of free Leaf Tickets (916). 2017-10-31: Added Mini-Review for those waiting for global release before playing. Added Leaf Ticket info. More Villager info. Removed level 7/20 rewards from Villagers to declutter since it’s predictable (their shirt/picture). Turns out level 10 villagers may give double base Crafting Materials (6 instead of 3)! 2017-10-30: Lots of new info and corrections. Thanks to the comments for some new info! Added Friends and Camper sections. Added some Amenities and Villager info. Added tip that LLC has random fruit, and that one random non-fruit tree will drop Bells each day. Started adding Villagers guaranteed materials. 2017-10-29: Began filling in next major section, Villagers List! 2017-10-28: I have a ton of info to add but was too busy streaming today, look forward to a big update soon. Thanks to everyone in the comments too! 2017-10-27: Goals section completed, some reordering of the guide. Login bonuses listed. 2017-10-26: Item collections info added. Added a “what’s different from normal Animal Crossing” FAQ. 2017-10-25: Initial version of Animal Crossing Pocket Camp guide, WIP. Show more Show less

Animal Crossing Pocket Camp App Updates

2018-02-13: Version 1.2.0: Ability to dress up animals added. +2 friendship points when changing, and a little scene plays

You can place 2 rugs at the campsite.

“lost items” now appear such as lost bottles in the water at the beach to be fished up, sort of like in the main games Get rewards and friendship points for returning them

Animals can now ask for flowers in requests They seem to be “rare” tier requests, like Black Bass etc.

Break Tapper added to OK Motors (not actually random despite looking like a slot machine).

Weird new way to add local friends “send a tune” added.

You can ask up to 10 friends to help at Shovelstrike now.

Mysterious “text update”.

Balloon gifts added to the map. They give Collected Items and rarely Fertilizer or crafting mats

Requests seem to cost fewer Collected Items (conjecture)

Valentine’s day gift sent to all players.

3 new Special Camper Paint Jobs, 2 that cost Bells (this was technically added earlier) 2018-01-30: Version 1.1.5: Hip Essense and Amenities introduced, new furniture, Stitches, Francine, Merengue, Bob (!), Twiggy, and Pietro added. 2018-01-22: Winter Sports Event. It’s only a week so get going! Costs are very low though. Dates: 2018-01-22 through 2018-01-30-18. 2018-01-18: Version 1.1.3 released: Clothes Crafting added! Clothes are unlocked as you level up. 2018-01-17: Upcoming features announced: Change villagers clothes

Customize Campsite terrain

Place more than one rug at Campsite

UI updates Ask multiple players to help at Shovelstrike Quarry at once Easier to use Market Box Easier to manage Garden all at once

New bugs and fish 2018-01-11: Rover’s Garden Safari Event! Dates: 2018-01-11 through 2018-01-21

New Flowers!

12 exclusive Rover themed items

Catch butterflies (“rare creatures”) that swarm around these new limited flowers to unlock rewards

Share butterflies with friends to help them progress and get rewards (you lose nothing by sharing the butterflies; after catching they exist only to be shared)

New timed goals for the event

Go to the Garden to see event info and the checklist of tasks

There’s an ingame guide for how to play

Rover Camper paint job added to OK Motors for 150 Leaf Tickets (not time limited or tied to the event) 2018-01-07: 4 new Villagers: Sprinkle, Static, Ava, Boots. Includes the Snowman set! No Host The Most goal this time. 2017-12-21: 7 new villagers: Marshal, Drake, June, Avery, Goose, Vesta, and Mitzi. All are Rustic, a new Theme!

New “Host the most” timed goals for hosting the new villagers for goodies.

V1.1.1 update (bugfixes) 2017-12-17: V 1.1.0 Gardening is here!

Screenshot mode and share function added.

“Other” section added to Catalog for bug/fish/flower collection rate.

New snowy title screen graphic.

Villagers are drastically more generous when talking to them in campsite, both in friendship points and rewards. Talking gives 5-6 friendship points Bell rewards seem to be 500 or 2,500 Bells Crafting gifts can include up to 3 items (essence, preferred crafting material and a third crafting material)

more generous when talking to them in campsite, both in friendship points and rewards. UI changes to make it clear who to talk to in Campsite.

Reese’s van is added to Market Place for a physical location you can use for the Crafting menu. It’s identical to tapping Craft, just makes it feel more Animal Crossing.

New minor Stretch Goals.

Other bug fixes. 2017-12-01: Version 1.0.3. “Bug Fixes”, seems to have added some new Animals and content for upcoming updates. Seashells seem to be more requested now. 2017-11-25: Version 1.0.2. The stock Camper furniture can now be crafted as well. Adjustments were made to daily/primary resets to reduce server load by having them occur within 10 minutes instead of instantly. 2017-11-21: Global Release, Version 1.0.0! Launch bonus released and a couple special IAP packages. No other apparent changes to game files. It’s now safe to switch your Nintendo Account back to USA if you switched it to Australia for the beta, or to link your account if you avoided linking accounts before. 2017-10-25: First release, Version 0.9.0, test market release. Show more Show less

Active Timed Events

Host The Most

2018-01-30 to 2018-02-05

Expired Events

Winter Sports Event Dates: 2018-01-12 through 2018-01-31

Rover’s Garden Safari Dates: 2018-01-11 through 2017-01-21

New Year’s Event Dates: 2017-12- 26 through 2017-01-18

Big Bro’s Hat (Mario Hat) Distribution Dates: 2017-12- 15 through 2018-01-14

Host The Most 2 Dates: 2017-12-21 through 2017-12-26 7 new Villagers Completing requests gives +3 Friendship instead of +2 for duration This means 3 requests plus one Request ticket is exactly enough to raise each to level 5 7 timed goals for hosting the new Villagers Worth 50 Leaf Tickets and 24 Rustic Essence total

Host The Most 1 Dates: 2017-12-5 through 2017-12-10 1 Extra Friendship Point for completing all Requests Special Timed Events rewarding 1 New Animal Hosted: 10 Leaf Tickets 2 Hosted: 6 Request Tickets 3 Hosted: 3 Calling Cards 4 Hosted: 20 Leaf Tickets Thanks to the inclusion of 4 new characters at the time this event started, these can be completed even if you’re previously hosted all animals in the game

Friend Frenzy Dates: 2017-12- 11 through 2017-12-20 Timed Goal: Befriend Another Player 10 Leaf Tickets Timed Goal: Befriend 10 Players 20 Leaf Tickets Timed Goal: Befriend 20 Players 30 Leaf Tickets

Christmas Event Dates: 2017-11-30 through 2017-12-25



Game Info

Title: Animal Crossing Pocket Camp

Release date: 2017-10-25 (test market soft launch), November 2017 (Worldwide release)

Platforms: iOS, Android

File size: 348 MB fully updated

Developer: Nintendo

Genre: Life Simulation

Price: Free to Play with In-App Purchases

Cloud Save: Yes, link Nintendo account to save/load to cloud

Always Online: Yes, persistent connection required

Gambling element: Yes, lootboxes

Battery drain: High

Mobile Data drain: Low-Medium

Animal Crossing Pocket Camp Mini-Review

Animal Crossing Pocket Camp is a surprisingly impressive mobile adaptation of the spirit and gameplay of the Nintendo classic Animal Crossing.

A good amount of the charm of the series is carried over with the decorating, collecting, and lots of the Villagers coming over from the main games. Many features have been paired down, such as conversations, Villager count, and the Bug/Fish species lists, but for the most part you can tell what was lost is a reasonable trade off in the transition to a bit more of a progression-based Animal Crossing.

The result is a good amount of the Animal Crossing charm so many love in a very accessible package (and not merely because it’s Free to Play) that compliments the main series well.

It’s not quite perfect; the friends functionality in particular is clumsy and frustrating in all sorts of ways, and the creepy threat of grinding and timers does whittle it down. However all in all, it’s a surprisingly enjoyable and reasonably faithful entry in the Animal Crossing series.

It’s no replacement for a mainline Animal Crossing, nor is it attempting to be. It’s just a good blend of what works in Animal Crossing with what works on Mobile, with a largely acceptable monetization layer that does slow you down but doesn’t beg nor force you to pay.

Gameplay

Starting Animal Crossing Pocket Camp

Most of the decisions you make here can be changed later or don’t matter in the long term, so don’t worry too much. The tutorial will get you going pretty easily, and locks most features of Pocket Camp until you’re “ready”. I’ll provide some basic info here for people curious about Pocket Camp, but you shouldn’t need to worry too much about this.

Character Creation/Face Guide

Unlike early AC games, your response to the questions in the intro isn’t going to cryptically determine your character’s face or anything, so don’t worry about what you pick.

You can change your face and hair for free at any time in the Settings menu, including gender. Unlike other Animal Crossing games, you can’t get “pixie haircuts” (opposite gender styles) in Pocket Camp, but since you can change gender/body type at any time it’s less of an issue.

Your gender basically determines your eye/hair choices and that’s it; you can still wear dresses/pants regardless of gender.

Themes

Next, you’ll pick your name and a Theme from one of four presets. You get a preview of which items and starter character you’ll get and the option to back out, so just pick the items or Villager that you like the most.

What theme you get is basically just a starter kit, you can still obtain all items or villagers regardless.

Natural

A typical, outdoorsy Camp.

Starting villager: Goldie

Cute

A ‘girly’ cute camp with pink, hearts, and things of that variety.

Starting villager: Rosie

Sporty

Sports. Ball? Muscles. Pool? Rrrrr yes.

Starting villager: Jay

Cool

Modern theme items, guitars, live entertainment, chill vibes.

Starting villager: Apollo

Crafting

Right after picking your basic setup Animal Crossing Pocket Camp introduces you to everyone’s favorite monetization excuse gameplay mechanic, Crafting! Grab your animal friend some fruit and scour the area for the rest of the fruit while you’re at it (they’ll ask for it anyway).

Trees have a 3-hour timer (actually less than normal Animal Crossing!) and you can hold a very large amount of items in Pocket Camp, so grab all you can and get your crafting materials from your Villager.

Next, you’ll meet the craft shop: Re-Tail on the Road, with everyone’s favorite gender-color-coded alpacas, Reese & Cyrus! You’ll craft an item matching your Theme and learn that each item’s Theme effects which characters prefer it, it’s sort of like a simplified version of Villager personalities in the main series (snooty, sporty, etc) mixed into furniture preferences.

Pocket Camp introduces you to Leaf Tickets, the premium currency. As always in mobile games, speeding up timers/cooldowns is almost always the absolute worst way to spend premium currency. Don’t get tempted to spend them in the main game, but for the tutorial, you’re required to spend one (they gotta hook you on the microtransactions after all!).

Finishing the Tutorial

As expected, decoration has a variation on Happy Home Designer’s nice decorating UI. There’s nothing too complicated here.

After setting up your camp, you’ll have to download the latest update to finish installing Animal Crossing Pocket Camp Note that the downloading screen is a minigame; tap to jump and collect Bells and you’ll keep them for real.

You’ll get your first Login Bonus too, which seem to go by day and month separately? Next, you’ll head off to invite more characters to the campsite.

Now you’re exiting the “hard” tutorial that restricts you and entering a “soft” tutorial where you have much more freedom and Pocket Camp’s gameplay menus are now open to you. Keep following the tutorial to learn more about Pocket Camp, but you can also explore the menus to see how everything works now.

Walkthrough

Quick Tips

No, you don’t need to spend money. You get about 900 Leaf Tickets for free from playing Pocket Camp normally, which is plenty to get most of the Permanent upgrades they offer and a few cosmetic ones too.

Yes, skipping timers is an extreme money sink, but skipping timers would be so hilariously expensive it doesn’t seem like a real option anyone would ever do. We’re talking several hundred dollars to skip a few days worth of waiting. Just wait, the game is slow anyway—this is Animal Crossing we’re talking about here!

There’s not much you can do wrong; the only “consumable” items you need to worry about are Sparkle Stones, Leaf Tickets, and to a lesser extent Essences. You’ll never “mess up” by spending Bells or Common Crafting materials “irresponsibly”. But do shoot for one of each crafting item before you go too nuts, and emphasize Amenities over cosmetic crafting items.

Focus on inviting animals as fast as you can, then creating Amenities. Due to the timers involved you’ll always want to be working on some manner of furniture to speed up inviting Animals. By inviting animals you make it easier to level them up (focus on inviting low level animals first), which in turn gives you more resources, bells, and essences. With those extra essences making the Amenities is easier in turn.

Adding friends isn’t necessary, but it can help due to Shovelstrike Quarry and making it easier to sell your Market Box goods.

Early Game

Estimated Playtime: A few days

Your very first goal is to Invite the starter animals (Rosie, Goldie, etc) to your camp. You can invite up to 8 at a time, which you should try to get as soon as you can.

You can invite all animals in the game and you’ll never “lock out” any kind of content by choosing villagers, crafting items, amenities,etc. So focus on befriending and inviting villagers, and also on getting to Player Level 10 as soon as you can, which unlocks more Villagers and more Crafting Items space. As long as you level at a fair pace you shouldn’t have to worry about running out of Crafting space for many weeks.

You level up by befriending animals, so your two goals feed into each other nicely. Every new Villager you unlock starts at level 0, and is thus easy to get several Experience points from early on, so focus on lower level Animals when given the option.

The Stretch Goals will also reward you for learning the game mechanics, so take on every Goal you can. A few won’t be possible until farther down the road however, such as the Kiddie Set one.

You should pretty much always be crafting items at this stage. Prioritize “requested items” that Animals request before they’ll accept your invite, but if you simply go for one of each Crafting Item in the shop (excluding wallpapers/floors), starting with the cheapest items, you’ll be in pretty much good shape. I’d say about 75%+ of the items are required in the long run.

Also, as soon as you’re able, you’ll want to start crafting the Amenities in the “tent” tab of the Crafting menu. You’ll want one of each Tent to raise the Friendship Caps on your animals. Amenities raise the cap permanently so there’s no need to “focus” on one theme; instead, build one of each, then upgrade each to max, then work on the next tier of amenities, etc.

Save your Leaf Tickets for unlocking Crafting Slots at Cyrus’s. Once you have all 3 crafting slots you can spend the rest as you please, but I strongly recommend expanding your Collected Items inventory (tap the plus sign at the end of your items), or getting the cosmetics. Spending tickets to speed up crafting or forgo crafting materials is short term gain for a long term loss.

You’ll want to use Shovelstrike Quarry whenever you can get in with help from Friends, and while early on this will seem silly, but you’ll want to focus on getting Essences from it. You’ll get way more of them than you need now, but once you get to “Late Game” you’ll be able to proceed much more freely if you farm up Essences early on. Shoot for an even mix of all 4.

Once you’ve invited your first 8 Villagers to your camp and you’re level 10-15, you know the ropes decently and can be said to be in the “mid game”.

Mid Game

Estimated Playtime: A couple weeks

Once you’ve invited 8 Villagers to your Camp you’ll find you now have to rotate villagers out as the max you can keep Hosted is 8. You can move them around at any time with the Cat icon when at the camp.

Once you hit level 35 there are no more Animals left to unlock, so you’ll be on the last stretch of characters to invite to your camp (which will also roughly mark the end of “mid game”).

Your next goal is to start creating the Tier 2 Amenities and get your Animals to Level 10 as quickly as you can. Crafting the Amenities will raise the Friendship Cap to 15 which gives you plenty of breathing room, and by leveling Animals to 10 they’ll give double Crafting Materials for Requests and Gifts at the camp, greatly improving your ability to craft, invite other villagers, and make the remaining Amenities.

Even if your Animals hit the new cap of 15, they’ll give 3x the base materials instead of the 2x they do at level 10, so never worry too much about hitting the cap.

Feel free to use up your Calling Cards and Request Tickets at this point; they’re best used on level 10 Animals that give the Crafting Material you need the most. Using them below level 10 is a bit of a waste due to them giving double material at level 10, but now is a good time to use them up since by “late game” you’ll no longer have remotely as much need for crafting materials. You can use Request Tickets even on Animals called via Calling Cards.

You’ll find at this point that levels for your character are a bit harder to come by; new Animals are more important than ever as the first few levels they quickly earn will raise your own Character Level that much faster. You’ll also notice that crafting all the requested furniture to invite some of the new Animals can be quite a task, requiring many materials; this is why leveling Animals to 10 is so important.

At this point you could always be working towards inviting the Animals you can’t Host yet, and you should always be building some manner of Amenity to avoid wasting time. Time is a big limitation for Amenities.

You should probably start expanding your Camper at this point if you haven’t already, and if you care about the interior decorating aspect of Animal Crossing. It doesn’t technically matter at all gameplay-wise, but if you enjoy it, it’s quite fun and you’ll now have a decent breadth of things to work with.

Late Game

Estimated Playtime: 2-3 weeks for the remaining Amenities

Once you’re inviting the very last few Villagers and you’re about to start making the Tier 3 Amenities like the Merry-go-Round, you’re at pretty much the end of the main progression curve.

You’ll still have loans to pay off, things to craft, but the game doesn’t change much at this point. You won’t be limited by Common Crafting Resources almost at all anymore, but Essences and to an extent Sparkle Stones put a limit on what you can do.

At this point you’re largely free to play as you like; you know the ropes and there isn’t much you can even do ‘wrong’. It’s a good time to expand your camper and really go nuts with furniture for your camp and camper.

A long-term goal you can go for is completing Animals’ Special Requests: items they ask for at either level 10 or 15 that cost 10,000 Bells, 150 Materials, some Essences and 2 Sparkle Stones each to craft. I’d recommend going for these after your Camper’s size is maxed and you have the tier 3 Amenities.

Despite being very expensive they have a very tepid reward of 10 Friendship points plus a calling card and request ticket. Treat these expensive Crafting items as their own reward, crafting them is hardly vital but can be seen as a completionist goal.

Postgame

Once you’re created level 1 of each of the Tier 3 Amenities like the Pool Set, you’re largely free to do whatever you want.

You’ll likely still have some Camper loans to pay off which is probably your most important remaining goal. You’ll also have a wide variety of Special Requests to complete which, while it’ll keep you busy, has very little reward. There’s also still levels 2-5 of the Tier 3 Amenities, but there’s no real reason to work towards those unless you happen to already have the Essences for it. Feel free to use Shovelstrike Quarry to get Bells if you’d prefer to pay off your Loan.

In a way the final goal of the game could be to get every Villager to level 20, though note this will take a rather incredible amount of time; I hit my first level 20 character in 4 months.

But at this point basically do whatever you like, there’s still things to do but nothing is truly “gating” any of your progress anymore.

Leveling

Player Levels are earned based on how many Friendship Levels you’ve accumulated; Friendship Points don’t directly contribute to Player Level, but each Friendship Level that’s gained will add experience to your Player Level.

Player Level unlocks many major features, giving you some money, a new set of things to Craft, and new Villagers to recruit. Max level at least 60 or more. You earn 1,000 Bells and 10 Leaf Tickets every level up.

Level cost starts at 5 Friendship levels, then rises to 8 around level 10 and is 10 for a while. Starting at level 26 the cost rises to 12 and continues rising again past 35.

Level 7

1000 Bells

10x Leaf Tickets

Level 8

Friendship levels needed: 5

Level 21:

Friendship needed: 10

Level 29:

Friendship needed: 10

New Villager

42, 43:

18 Points

44+: 20 Points required every level from now on. Request ticket every 5 levels, calling card every 3 (?)

Friends

By sharing in-game Friend Codes or connecting Twitter/Facebook, you can play (to an extent) with Friends. Playing with friends is all asynchronous, so you can do these functions while they’re offline.

Friends can view each other’s Market Boxes and buy the items there, visit each other’s campsites, and send Kudos. Sending Kudos seems to do nothing in particular for either party, but it shows up in the receiving party’s notifications kind of like a “Like” on Facebook, and sending them is involved in some Goals.

When a new friend is added to your list, a red exclamation point will appear by their name and a persistent notification dot will appear on the friends icon. Tap the friend’s name to permanently dismiss that icon. You can also dismiss Kudos notifications simply by opening that tab.

People in your Friends list (and random people who aren’t) will show up at the Recreation Areas as well. You can talk to them, see/buy from their Market Boxes, or even go into their Camper while they’re in these locations. You can also send a Friend Request if a non-Friend shows up, so even people without IRL friends playing Animal Crossing Pocket Camp can fill up their Friends list!

The Friends List appears to have a maximum of 100 Friends. The Friends List is sorted by the last login time of the players. Having a large number of Friends is recommended to make getting into Shovelstrike Quarry easy, and it also means more people to buy from your Market Boxes. At least 20 active friends should make it easy to get into the Quarry daily.

Market Boxes

You earn Market Box slots every few levels or buy them for 10 Leaf Tickets each (which I don’t recommend). Market Boxes let you sell Collected Items to other real players, and items placed in them can’t be recovered; beware overpricing items, as if they don’t sell you may have to dispose of the item to list something else in its place.

You can sell your items faster by undercutting the defaults the game offers; the 10x base price value that it chooses for you by default almost guarantees no one will buy your item. The problem is Market Boxes have low visibility (only previewing 4 random items in the Friends List) so it seems very few people end up buying things.

I usually sell items for the bare minimum amount I can, and still have trouble moving more than a couple slots per day with a full list of 100 friends. Until a search feature is added it seems unlikely Market Box will be a big money maker for you.

Boxes can have up to 10 of a single type of item. It’s better to sell your excess Commons at a lowish price to real players than to sell them to the game for only 10 Bells each. There is a minimum and maximum price Pocket Camp will allow any given set of items to go for; between 2x and 10x the base price.

I wouldn’t ever try selling items in Market Boxes unless your inventory is full; due to how Requests work, you’ll always need more of X. The major exception is the extra fruits you get at Lost Lure Creek. These are particularly good Market Box fodder as they’re fruits that are common for you but may be uncommon for others!

Cooldown Timers/Resets

By standard Mobile Game logic (and not entirely dissimilar to normal Animal Crossing!), various things in the game “reset” after a certain period of time. You may find yourself running out of things to do until you wait for certain resets to happen, so it’s good to take breaks.

All timers in the game and in the guide are in real time, based on the server’s clock, using your phone’s settings for timezone only. This means you can change the time of day (which is cosmetic/effects dialog only), but you can’t ‘cheat’ the clock. Fittingly, the game also doesn’t punish you for messing with the clock, since it’s harmless.

Exact times of Primary Reset and Daily Reset seem to vary by timezone and DST, so the times given are only for reference starting at Midnight and may be offset from the times you see in game.

Primary Reset

This is the big one, every 3 hours starting at 12 AM, the non-Hosted Villagers will ‘reset’. This means there will be a new set of Villagers in Lost Lure Creek, Breezy Hollow, Sunburst Island, and Saltwater Shores. There will only ever be exactly one Villager per location each Reset, selected from your selection of non-Hosted villagers. Shovelstrike Quarry will also change its material

You can tell when the next Primary Reset will occur based on the “moving in” timer when you view a location. The game will briefly reload if you’re playing while the clock switches over to a new Reset.

Market Reset

The Market Place items rotate every two Primary Resets, so new items will be offered at 12 AM, 6 AM, 12 PM, and 6 PM.

Daily Reset

Every day at 12 AM is a new “day” for the purpose of Pocket Camp. This matters for Log-In Bonuses well as your Timed Goals. Every day a single random non-fruit tree will also drop 300-1,000 Bells if shaken. You also can only use so many Calling Cards or Request Tickets per Villager per day. Shovelstrike Quarry can also only be entered once per day with help from friends.

Invisible Resets

These are less clear and function based on when you last harvested a resource rather than a predefined point in the day.

Fruit Trees 3 hours after the last harvest Visible cooldown, reset with Fertilizer

Fish/Bugs/Seashells You can harvest about 2 full “screens” worth of items, then the items will slowly respawn at a rate of something like 1 item per minute. Unsure of the exact timings on this one. Invisible cooldown, no method to reset.

Campsite Hosted Villager conversations/requests Red Text conversations refresh an hour or so after last talking to them Only 3-5 of your Hosted animals will have requests as of the latest update, but they give much better rewards Three random Hosted villagers will have requests every hour or so as well Swapping campsite members does not reset or affect the cooldown, swapped in members will always have to wait for the next reset to be talked to



Crafting Timers

Crafting of course has it’s own timers, each object having a specific time it takes to craft. Items range between a minute to 72 hours, though blissfully most furniture caps at around 10 hours with only Amenities having absurdly long timers.

There’s not much that can be done about these timers other than waiting or burning a large amount of leaf tickets for only temporary relief. It would cost a few hundred dollars to skip through all Amenities alone, so I strongly recommend against paying to reduce the timers. It’s Animal Crossing. You can wait.

Times of Day

Time of day is currently cosmetic, but also affects animal dialog. I’m trying to find all the distinct “times” in Pocket Camp.

5 PM – Sunset

7 PM – Night

Seasons

Unknown: Fall starts. Grass is orange/brown with trees varying between brown, red and yellow.

December 11th: Winter starts with snow covering the ground. Deciduous trees are yellow.

Locations

Map Screen

While on the map, Presents will appear on occasion (up to two, they seem to take several hours to respawn). Tap them on the map screen to open them. Red presents will contain two different Collected Items (Bugs, Fish) while Gold presents may contain a Premium Item: Honey, throw nets, fertilizer.

Campsite

Video Guide

There is a maximum of 8 Animals you can invite at once to the campsite, with no way to raise this limit. Instead you have to move Animals, which can be re-invited at any time.

To change which animals are at your camp, tap the Cat icon while at the campsite and choose who to send home, then who to invite in their place. Invites occur immediately.

Since the 1.1.0 update, Hosted Animals at the Campsite give much larger rewards, a bit less often. They can give:

5 or 6 Friendship Points

A gift of 500 or 2,500 Bells

A Gift of 10-40 Preferred Materials, 1-4 of their Theme’s Essence, and 1-10 of two random Common Crafting Materials.

Note that invited villagers will need around an hour before they have Red Text conversations/Requests, and that if you invite a Visiting Villager from a Recreation Area, no Animal will take their place. This means if an Animal had 3 Requests at Saltwater Shores and you invited them to the camp before completing them, those requests would be lost and no one will take their place until the next 3 hour reset.

You appear to have a maximum of 40 items (or 40 tiles used), plus a carpet, that you can have out at your campsite at a time. Store some items to put out more.

Campsite Terrain Editing

Tap the Grid icon to go into Edit mode, then tap the “Terrain” icon at the very top to edit terrain. You can change (or remove) the deck, foreground, and background features of the camp. The options are currently a bit limited. Items cost either bells, Leaf Tickets, or Crafting Materials.

Market Place

Video Guide

Here you’ll find two sales plots for furniture and clothing. Anything sold here is only sold here, not crafted.

You can also talk to Isabelle here and get basic information about Pocket Camp’s features from her Beginner’s Guide. The Market Place rotates it’s items every every two 3 hour refreshes; for example at 12 AM, 6 AM, 12 PM, and 6 PM. These times will vary based on your time zone.

Unlike standard Animal Crossing, there are no “upgrades” to the shops; all shops cycle randomly through their full inventory even from the start of tPocket Camp. A few items seem less common than others, but you don’t need to buy things just to upgrade the stores.

Tommy & Timmy Nook

3 Furniture items

Labelle

3 Hats/Accessories

Mable

3 Shirts/Dresses

Kicks

3 Shoes/socks

Recreation Areas

Recreation Areas are the four spots on the map you can get Collected Items from. Each one will have a random villager (who isn’t hosted at your camp) that rotates every 3 hours. Each animal will have three requests for you.

Video Guide

Shovelstrike Quarry

Video Guide

One of the more initially confusing locations is Shovelstrike Quarry. Here you play a minigame where you hit 5 rocks with shovels and get random Gems which are automatically converted into Materials and Bells. There is no skill involved at all; the gem locations are totally random.

Shovelstrike Quarry Rewards

The Material reward changes every 3 hours with the Primary Reset and can be any Common Crafting Material (Wool, Wood, etc), any Essence, or Bells. Non-Bell rewards will still produce an amount of Bells; certain Gems seem to reward Bells instead of Materials, but again it’s all random so you have no control over that.

Super rough payout possibilities:

Common Crafting Materials: 2-16

Essence: 1-10

Bells: 3,000-5,000

The best use of Shovelstrike Quarry is to farm Essences, as it’s the only fairly reliable source of them; you’ll stop being limited by Common Crafting Materials after a couple weeks and there’s many other ways to earn Bells, but few ways to get Essences. To make the Tier 3 Amenities it’s basically required that you use Shovelstrike Quarry.

Sometimes the material icon will sparkle, this indicates you’ll find a much higher amount of Silver and Gold Nuggets, meaning you’ll always be close to the maximum possible reward. The cap appears to be the same for both sparkling and non-sparkling icon, but non-sparkling icons may receive as little as 1/10th the cap (but a decent amount of bells instead).

Getting In To Shovelstrike Quarry

To enter the Quarry you can either pay 20 Leaf Tickets ($1, also the cost of a single essence in crafting) or get help from 5 Friends. You can only reap a single reward per day with Friends’ help, but you can pay 20 Leaf Tickets every 3 hour Primary Reset if you want to and have the leaves.

Requesting help is simple and you should do it as soon as you start playing Pocket Camp; the amount of help you have resets at the Daily Reset, and otherwise if you get 5 helpers during the first Reset you’ll have access any time so you can be choosy with what material you look for, just be sure to use your help before the Daily Reset. You can get help from more than 5 people and it will list how many people helped, but the count doesn’t matter at all. 500 people count the same as 5.

To request help tap Shovelstrike Quarry’s icon, tap “enter with help from friends” and keep tapping your screen right where the “yes, please” icon appears after tapping a friend. If you place your taps just right you can constantly invite much of your friends list while barely moving your finger. Requesting help doesn’t bother your friends, in fact they’ll only even see the request if they go into the friends list manually, there is no other notification.

You’ll get a small “gift” of 10-100 Bells in your mailbox for each player you help get into the Quarry the next day. Check your Friends list to see who needs help, it costs you nothing but helps them and gives you some free bells. The amount is automatically sent from Pocket Camp not the player; they don’t actually lose the Bells.

Flower Garden

Flower Breeding

Breeding logic is not yet currently known, but I can already tell it is not identical to main series flower breeding logic.

Villagers/Animals

Pocket Camp calls them “animals” but I’m going to call them Villagers out of Animal Crossing tradition. Villagers are the NPCs you can invite to your camp. Pocket Camp also does not have all 333 villagers from Animal Crossing New Leaf, it has a specific and fairly limited set so far. The first set of Villagers you get is pre-set, then after a certain level (10? 20? Can’t tell yet) you get a random villager once per level from the remaining pool.

Villagers not hosted at your camp will randomly change places on the map every 3 hours (the countdown is on the Map). Make sure to make friends with new villagers ASAP as they won’t always be available on the map, but if you can invite them you have easier access to them. Villagers hosted at your camp will stay there all the time. New villagers are also the best source of Experience since the first few Friendship Levels are the easiest by far.

Each Villager has a preferred Theme; they’ll occasionally give Essence for this Theme upon level up or for completing Requests, and also require that theme’s Amenities to be upgraded past the initial cap of Friendship Level 7. Note Friendship Points earned while at the cap are lost forever, so try to raise the cap by building the Amenities as soon as possible.

Villagers have a preferred Crafting Material as well; Villagers will always give their preferred Material when a Request is completed and may give you them for free when talked to at your Camp. Villagers may give you other materials in addition, but seemingly never instead of, their preferred Material. Steel, Wood, and Cotton are common, but if you need Preserves or Paper you’ll find less villagers tend to specialize in them (fittingly, less crafting requires Preserves/Paper).

Villagers also have a special set of rewards at levels 7, 9, 15, and 20. At level 7 they’ll give you a copy of the shirt they wear and a Sparkle Stone, at level 9 they’ll give another Sparkle Stone, at level 15 they’ll enable you to craft their “favorite item” furniture, and at level 20 they’ll give you a framed picture of themselves just like Animal Crossing tradition!

Special Requests

At level 15 (or 10 for the starting Villagers), Animals will request that you craft a special item. Once reaching the required level the next time you talk to them at the campsite (and only at the campsite!) they’ll raise the issue of the special item they want.

The Special Request is always a crafting item costing around 10,000 Bells, 150 Crafting Materials total, 4 Essences, and two Sparkle Stones. The reward is a paulty 10 Friendship points for that Animal, 1,000 Bells, 1 Calling Card 1 Request Ticket.

Craft these because you want the item, not because you want to fulfill the request, at least until you have nothing else to spend the materials on. Their friendship level isn’t limited or anything by this (only Amenities affect the cap).

Note that each Animal will give 1 Sparkle Stone for each of for level 7 and 9, and 20, so at level 9 you’re net zero sparkle stones as long as you only make each Special Request once. Level 20 will give you some extra Sparkle Stones, but it will take actual months to get there if you ever do. The Special Requests for each Animal is listed below.

If there’s any other benefit to doing this let me know, but for now it seems like a materials sink for no real benefit.

Animals / Villagers List

Note that “Requested items” double as items that are unlocked when the villager is unlocked; if they request an item it will be added to your crafting catalog.

Overall Villagers Stats:

Total Villagers: 55

Materials: 18 give Steel, 18 give Wood, 7 give Cotton, 5 give Paper, 2 give Preserves

Themes: 13 are Cute, 12 are Sporty, 11 are Natural, and 11 are Cool, 8 are Rustic, 6 are Hip

Rosie

Unlocked by default

Theme: Cute

Preferred Material: Wood

Level 10 Request: Make Up Case

Requested Items: (?)

Goldie

Unlocked by default

Theme: Natural

Preferred Material: Steel

Level 10 Request: Harpsicord

Requested Items: (?)

Filbert

Unlocked by default

Theme: Natural

Preferred Material: Wood

Level 10 Request: Space Shuttle

Requested Items: (?)

Jay

Unlocked by default

Theme: Sporty

Preferred Material: Preserves

Level 10 Request: Skateboard Rack

Requested Items: (?)

Apollo

Unlocked by default

Theme: Cool

Preferred Material: Paper

Level 10 Request: Electic Bass

Requested Items: (?)

Butch

Unlocked at level 5

Theme: Sporty

Preferred Material: Steel

Level 15 Request: Billiard Table

Requested Items:

Cherry

Unlocked at level 3

Theme: Cool

Preferred Material: Steel

Level 10 Request: Sports Car

Requested Items:

Bunnie

Unlocked at level ?

Theme: Cute

Preferred Material: Wood

Level 15 Request: Upright Piano

Requested Items:

Eloise

Unlocked at level 5

Theme: Natural

Preferred Material: Steel

Level 15 Request: Flower Display Case

Requested Items:

Lily

Unlocked at level 7

Minimum Friendship Level to invite: 3

Theme: Cute

Preferred Material: Wood

Level 15 Request: Lucky Frog

Requested Items:

Beau

Unlocked at level 6

Theme: Natural

Preferred Material: Steel

Level 15 Request: Bonfire

Requested Items:

Tex

Unlocked at level 3

Theme: Cool

Preferred Material: Cotton

Level 15 Request: Rock Guitar

Requested Items:

Punchy

Unlocked:

Theme: Natural

Preferred Material: Wood

Level 15 Request: Cat Tower

Requested Items: Blue Bookcase, Bromeliaceae, Blue Cabinet, Blue Table, Blue Bench, Friendship 5

Kid Cat

Unlocked:

Theme: Sporty

Preferred Material: Wood

Level 15 Request: Spherical Radar

Minimum Friendship to invite: 5

Requested items: Fruit Drink, Corral Fence, Hammock, Cable Spool, Changing Room

Chrissy

Unlocked:

Species: Bunny

Theme: Charlise

Preferred Material: Wood

Level 15 Request: Pancakes

Requested Items: Polka-dot Lamp, Polka-dot Dresser, Cup of Tea, Polka-dot Low Table, Cream Sofa, Friendship 5

Tad

Unlocked:

Theme: Sporty

Preferred Material: Wood

Level 15 Request: Tractor

Requested Items: Rice Balls, Picket Fence, Zen Barrel, Cable Spool, Cornstalks, Friendship 5

Bud

Unlocked:

Theme: Sporty

Preferred Material: Cotton

Level 15 Request: Diver Dan

Requested Items: Cream Soda, Beach Chair, Portable Toilet, Beach Table, Surfboard, Friendship level 5

Apple

Unlocked:

Theme: Cute

Preferred Material: Wood

Level 15 Request: Juicy-Apple TV

Requested Items: Weeping Fig, Polka-Dot TV, Polka-Dot Low Table, Polka-Dot Stool, Polka-Dot Sofa, Friendship level 5

Ketchup

Unlocked:

Theme: Cute

Preferred Material: Steel

Level 15 Request: Brick Oven

Requested Items: Whole Pizza, Picnic Table, Metal-and-Wood Chair, Brown Lattice Fence, Cutting-Board Set, Friendship level 5

Maggie

Unlocked:

Theme: Cute

Preferred Material: Cotton

Level 15 Request: Greenhouse Box

Requested Items: Tin Watering Can, Pothos, Wooden Bucket,Picnic Table, Barrel Planter, Friendship 5

Carrie

Unlocked:

Theme: Cute

Preferred Material: Steel

Level 15 Request: Cradle

Requested Items: Kiddie Rug, Ringtoss, Crayons, Pastel Low Table, Toy Piano, Friendship level 5

Sandy

Unlocked:

Theme: Cool

Preferred Material: Steel

Level 15 Request: Afternoon-Tea Set

Requested Items: Cup of Tea, Serving Cart, Cacao Tree, Natural Low Table, Classic Sofa, Friendship 5

Moe

Unlocked:

Theme: Sporty

Preferred Material: Wood

Level 15 Request: Stewpot

Requested Items: Pothos, Stripe Shelf, Stripe Chair, Pastel Low Table, Stripe Bed, Friendship 7

Hopkins

Unlocked:

Theme: Sporty

Preferred Material: Wood

Level 15 Request: Giant Game Boy

Requested Items: Fruit Drink, Fluffy Rug, Round Cushion, Pastel Low Table, Laptop, Friendship 7

Rex

Unlocked: 20+

Theme: Natural

Preferred Material: Cotton

Level 15 Request: Lunch Box

Requested Items: Lantern, Backpack, Box-Shaped Seat, Cornstalks, Picnic Table

Fauna

Unlocked at level 20+

Theme: Natural

Preferred Material: Steel

Level 15 Request: Ebony Piano

Requested Items: Aloe, Pastel Dot Rug, Pink Velvet Stool, Modern Wood Closet, Modern Wood Sofa,Friendship 7

Hamlet

Unlocked at level 20+

Theme: Natural

Preferred Material: Wood

Level 15 Request: Soccer Goal

Requested Items: Soccer Ball, Soccer-Field Rug, Portable Toilet, Green Net, Metal Bench, Friendship 7

Peanut

Unlocked at level 20+

Theme: Cute

Preferred Material: Wood

Level 15 Request: Ice-Cream Display

Requested Items: Lovely Lamp, Cypress Plant, Lovely Table, Cream Sofa, Lovely Bed, Friendship 7

Cheri

Unlocked:

Theme: Sporty

Preferred Material: Steel

Level 15 Request: Shower Stall

Requested Items: Round Mini Cactus, Flower Pop Carpet, Fruit Basket, Table with Cloth, Cream Sofa, Friendship 7

Charlise

Unlocked: 20+

Theme: Sporty

Preferred Material: Paper

Level 15 Request: Teppanyaki Grill

Requested Items: Tin Watering Can, Garden Tools, Hose Reel, Cable Spool, Cornstalks, Friendship 7

Roald

Unlocked:

Theme: Natural

Preferred Material: Cotton

Level 15 Request: Shaved Ice

Requested Items: Weeping Fig, Kiddie Rug, Kiddie Bookcase, Kiddie Clock, Kiddie Bed, Friendship 7

Agnes

Unlocked at level 20+

Theme: Cool

Preferred Material: Cotton

Level 15 Request: Kaiseki Meal

Requested Items: Sleek Chair, Lovely Chair (pink version), Lovely Armoire, Lovely Table, Sleek Sofa, Friendship 7

Kyle

Unlocked: level 20+

Theme: Cool

Preferred Material: Steel

Level 15 Request: Mic Stand

Requested Items: Speaker, Record Box, Effects Rack, Sleek Side Table, Sleek Sofa, Friendship 7

Roscoe

Unlocked at level 20+

Theme: Cool

Preferred Material: Steel

Level 15 Request: Weight Bench

Requested Items:

Angus

Unlocked at level 20+

Theme: Cool

Preferred Material: Preserves

Level 15 Request: Streetlight

Requested Items: Fan Palm, Brown Lattice Fence, Wooden Counter, Natural Table, Simple Love Seat, Friendship 7

Peewee

Unlocked at level 20+

Theme: Sporty

Preferred Material: Steel

Level 15 Request: Butterfly Machine

Requested Items: Sleek Chair, Barbell, Djimbe Drum, Sleek Closet, Drum Set, Friendship 7

Flip

Unlocked at level 20+

Theme: Sporty

Preferred Material: Steel

Level 15 Request: Takio Drum

Requested Items: Tearoom Rug, Rice Balls, Zen Barrel, Floor Seat, Kotatsu, Friendship 7

Stella

Unlocked at level 20+

Theme: Cute

Preferred Material: Paper

Level 15 Request: Sewing Machine

Requested Items: Yarn Basket, Fluffy Rug, Casablanca Lilies, Natural Table, Natural Chair, Friendship 7

Bitty

Unlocked at level 20+

Theme: Cute

Preferred Material: Cotton

Level 15 Request: Illuminated Heart

Requested Items: Cypress Plant, Lovely Chair (Variant), Lovely Armoire (Variant), Lovely Love Seat (Variant), Friendship 7

Alfonso

Unlocked: level 20+

Theme: Natural

Preferred Material: Wood

Level 15 Request: Train Set

Requested Items: Grass Standee, Pastel-Dot Rug, Kiddie Chair, Kiddie Dresser, Tree Standee, Friendship 7

Bluebear

Unlocked: level ?

Theme: Cute

Preferred Material: Steel

Level 15 Request: Papa Bear

Requested Items: Alpine Lamp, Pachira, Alpine Rug, Alpine Low Table, Alpine Sofa, Friendship 3

Antonio

Unlocked: level ?

Theme: Sporty

Preferred Material:

Level 15 Request: Mouth of Truth

Requested Items: CD Shelf, Refrigerator, Blue Chair, Blue Table, Sink, Friendship 5

Raddle

Unlocked: level ?

Theme: Cool

Preferred Material: Wood

Level 15 Request: Doctor’s Desk

Requested Items: Office Cabinet, Operating-Room Cart, Modern Office Chair, EKG Machine, Exam Table, Friendship 7

Phoebe

Unlocked: level ?

Theme: Cool

Preferred Material: Steel

Level 15 Request: Gas Pump

Requested Items: Tiki Torch, Beacon Fire, Campfire Cookware, Natural Fence, Natural Bench, Friendship 5

Mitzi

Unlocked: level ?

Theme: Rustic

Preferred Material: Wood

Level 15 Request: Ceramic Hot Pot

Requested Items: Fan Palm, Cabana Chair, Cabana Screen, Bistro Table, Ukulele, Friendship 5

Vesta

Unlocked: level ?

Theme: Rustic

Preferred Material: Paper

Level 15 Request: Spinning Wheel

Requested Items: Candle, Ranch Couch, Red Rug, Natural Low Table, Fireplace, Friendship 3

Goose

Unlocked: level ?

Theme: Rustic

Preferred Material: Wood

Level 15 Request: Rooster of Barcelos

Requested Items: Green Lamp, Green Counter, Ranch Armchair, Ranch Wardrobe, Turkey, Friendship 3

June

Unlocked: level ?

Theme: Rustic

Preferred Material: Steel

Level 15 Request: Water Cooler

Requested Items: Umbrella Stand, Medicine Cabinet, Partition Screen, Reception Counter, Waiting-Room Bench, Friendship 5

Avery

Unlocked: level ?

Theme: Rustic

Preferred Material: Paper

Level 15 Request: Storefront

Requested Items: Wheat Bundle, Watering Trough, Tiki Torch, Pantheon Post, Covered Wagon, Friendship 7

Drake

Unlocked: level ?

Theme: Rustic

Preferred Material: Steel

Level 15 Request: Log Bench

Requested Items: Decoy Duck, Cabin Clock, Cabin Low End Table, Cabin Couch, Fireplace, Friendship 5

Marshal

Unlocked: level ?

Theme: Rustic

Preferred Material: Wood

Level 15 Request: Siphon

Requested Items: Cactus, Sloppy Screen, Cowhide Rug, Sloppy Table, Sloppy Sofa, Friendship 7

Sprinkle

Theme: Cute

Species: Penguin

Preferred Material:

Level 15 Request: Snow Machine

Requested Items: Friendship 5, Alpine Rug, Snowman Table, Snowman Lamp, Snowman Sofa, Snowman Wardrobe

Static

Theme: Cool

Species: Squirrel

Preferred Material:

Level 15 Request: Robot Hero

Requested Items: Friendship 5, Modern Chair, Modern End Table, Silver Mic, Metal Guitar, Modern Bed

Ava

Theme: Rustic

Species: Chicken

Preferred Material: Wood

Level 15 Request: Large Egg

Requested Items: Friendship 3, Cabin Chair, Wood Plank Table, Log Fence, Smoker, Paella

Boots

Theme: Natural

Species: Alligator

Preferred Material: Wood

Level 15 Request: Potbelly Stone

Requested Items: Friendship 3, Plain Tree Stump, Sleigh, Bamboo Fence, Bamboo Bench, Outdoor Bath

Bob

Theme: Hip

Species: Cat

Preferred Material: Wood

Level 15 Request: Boot Sculpture

Requested Items: 5 Friendship, Capsule-Toy Machine, Kiddie Table, Kiddie Bureau, Kiddie Rug, Kiddie Couch

Sitches

Theme: Hip

Species: Bear

Preferred Material:

Level 15 Request: Popcorn Machine

Requested Items: Friendship 5, Kiddie Clock (Modified), Balloon Lamp, Kiddie Dresser (Modified), Polka-Dot Rug, Kiddie Bed (Modified)

Twiggy

Theme: Hip

Species: Bird

Preferred Material: Preserves

Level 15 Request: Matryoshka

Requested Items: Friendship 5, Mush Lamp, Mush Wide Stool, Mush Table, Mush TV, Mush Hanger

Francine

Theme: Hip

Species: Bunny

Preferred Material:

Level 15 Request: Teacup Ride

Requested Items: Friendship 7, Snake Plant, Polka-Dot Chair, Polka-Dot Table, Polka-Dot Closet, Polka-Dot Bed

Pietro

Theme: Hip

Species: Sheep

Preferred Material: Paper

Level 15 Request: Pop-Up Book

Requested Items: Friendship 7, Balloon TV, Ballon-Dog Lamp,Balloon Chair, Balloon Table, Balloon Bed

Merengue

Theme: Hip

Species: Rhino

Preferred Material:

Level 15 Request: Candy Machine

Requested Items: Friendship 7, Soft-Serve Lamp, Cookie Rug, Sweets Table, Dessert Case, Sweets Sofa

Magie

Theme: Harmonious

Species: Elephant

Preferred Material:

Level 10 Request: Tile Screen

Requested Items: Friendship 3, Bamboo Tree, Cabana Vanity, Cabana Armchair, Cabana Table, Flower Pop Carpet

Drago

Theme: Harmonious

Species: Dragon

Preferred Material: Wood

Level 15 Request: Lazy-Susan Table

Requested Items: Friendship 5, Exotic Lamp, Exotic Screen, Exotic Table, Exotic Rug, Exotic Bench

Bill

Theme:

Species:

Preferred Material:

Level 10 Request: Lotus Pond

Requested Items: Friendship 5, Blue Vase, Cabana Table, Exotic Bench, Exotic Chest, Bamboo Rug

Curt

Theme: Harmonious

Species: Bear

Preferred Material:

Level 10 Request: Samurai Suit

Requested Items: Friendship 3, Zen Cushion, Giant Dharma, Tatami Rug, Large Tea Table, Retro TV

Gladys

Theme: Harmonious

Species: Ostrich

Preferred Material:

Level 15 Request: Loom

Requested Items: Friendship 7, Paper Lantern, Glass-Top Table, Biwa Lute, Tearoom Rug, Tokonoma

Friendship & Inviting Villagers

Talking to and doing requests for Villagers raises their Friendship. Completing requests also earns crafting material rewards and Bells. Raising a Friendship Level gives one point towards the Player Level, an Essence for that Animal’s Theme, 3 of their Preferred Crafting Material, and 200 Bells.

You also have to raise Friendship Levels to a certain amount before you can invite them to your campsite. Check Friendship levels at any time in the Contacts menu.

When talking to a Villager if you see an option in red text, you’ll gain Friendship Points. This can be for talking, solving their request, or inviting them to the camp (only once you can meet their requirements). There’s a cooldown on when you can get Friendship Points from merely talking, it seems to be fairly short, maybe an hour or less.

The requirements to invite villagers at the start of Pocket Camp are incredibly easy, but as time goes on the number (and cost) of furniture they need you to craft and the Friendship Level they’ll require will rise.

If a villager is already inhabiting your campsite, they will give you a (small) gift every time they talk to you with red text (when you get a Friendship Point) as well.

Friendship level costs:

Level 1: 1 point

Level 2: 4 points

Level 3: 4 points

Level 4: 5 points

Level 5: 9 points

Level 6: 11 points

Level 7: 14 points

Level 8: 16 points

Level 9: 19 points

Level 10: 20 points Level 11: 24 points

Level 12: 26 points

Level 13: 29 points

Level 14: 31 points

Level 15: 34 points

Level 16: 36 points

Level 17: 39 points

Level 18: 41 points

Level 19: 44 points

Level 20: 46 points

Inviting Villagers

You can choose to automatically place the items the Villager wants, and if you do, you can have them automatically removed after they move in (they won’t move out just because you removed the items).

Items

Furniture

Furniture has a Theme, but other than Cute items generally being assigned to Cute villagers requirements etc, it seems entirely cosmetic and non-functional. Unlike standard Animal Crossing, Pocket Camp has no Happy Home Academy or Feng Shui so far that we can tell. A few Themes are even outside of the primary four themes in the Pocket Camp, and a couple only exist on a single item at present!

WIP

Purchased Furniture

Timmy and Tommy sell 3 random Furniture pieces at the Market Place, which changes on a 12-hour rotation at 1 AM and 1 PM. Timmy and Tommy’s stock appears to be identical. Anything that can be bought from the Nooks can only be bought here, not crafted.

Wide-Screen TV 2,200 Bells

Cafeteria Table 3,200 Bells

Rocking Chair 1,400 Bells



Crafted Furniture

If you can’t buy it at the Nook Twins’ shop, you’ll have to have Cyrus craft it in the Crafting tab. You unlock more crafting recipes as you level up.

Special Items

Special Items are available in Cyrus’s shop and can be purchased for Leaf Tickets only, and have a limited time window where they’re available (but the game says they may re-enter rotation later). These are one of the few things truly exclusive to Leaf Tickets, though their prices are rather high ($10 through microtransactions).

Special Items also enable special NPCs to visit your camp at any time. They’re not nearly as cool as that sounds though. I got Nook and he just sleeps in his chair at all times and appears to only have three possible lines of Dialog.

Also note that only one Special NPC will be able to visit the camp at once even if you have both items.

Presently Available Special Items

Tom Nook’s Chair

Effect: Tom Nook will visit your site if this is displayed.

Cost: 250 Leaf Tickets (Roughly $10 USD worth of tickets).

Availability: Available during the first 45 days you play Pocket Camp.

Here’s Tom Nook in “action”.

K.K. Slider’s Chair

Effect: K.K. Slider will visit your site if this is displayed.

Cost: 250 Leaf Tickets (Roughly $10 USD worth of tickets).

Availability: Available during the first 45 days you play the game.

Amenities

Amenities are like Super Furniture that raise the maximum Friendship Level for all Villagers of the corresponding Theme aspect. They also increase Friendship levels by +5 for up to five random Animals hosted at your campsite. Midgame you’ll want to conserve your Cotton for the Tents, which will be essential for raising Friendship Level caps and earning Friendship Points.

Amenities should be crafted as soon as possible due to both the friendship cap and due to the extremely long Crafting time involved. Note that while only two Amenities can be placed, their effects are permanent; displaying them is only cosmetic. There is no need to “focus” your Amenities, instead it’s best to unlock Friendship caps across the board as soon as possible.

Amenities can be prioritized by how many Villagers you actually have close to the cap and/or of that theme, but a rough guideline is how common the Themes are in absolute terms: of all the Villagers, 12 are Cute, 12 are Sporty, 9 are Natural, and 10 are Cool.

For Tier 1 Amenities Cotton is going to be a major concern early in the game, so consider conserving Cotton until you have all three upgraded to level 3. For Tier 2 Amenities time is the biggest factor, try to make all 3 as soon as you can. By the time you can make Tier 3 Amenities the normal Crafting Materials and Bells costs will be minor, but the Essence costs are quite high.

Amenities receive an extra cosmetic change once upgraded to their max level (all other levels are identical to level 1 visually).

Generic Tent Unlocked by default No function

Cute Tent 3000 Bells, 30 Cotton, 10 Cute Essence Max level: 3 Build Time: 12 hours, 0 minutes, 12 hours Raises Friendship cap to 10 for Cute Villagers

Cool Tent 3000 Bells, 30 Cotton, 10 Cool Essence Max level: 3 Build Time: 12 hours, 0 minutes, 12 hours Raises Friendship cap to 10 for Cool Villagers

Natural Tent 3000 Bells, 30 Cotton, 10 Natural Essence Max level: 3 Build Time: 12 hours, 0 minutes, 12 hours Raises Friendship cap to 10 for Natural Villagers

Sporty Tent 3000 Bells, 30 Cotton, 10 Sporty Essence Max level: 3 Build Time: 12 hours, 0 minutes, 12 hours Raises Friendship cap to 10 for Sporty Villagers

Rustic Tent 3000 Bells, 30 Cotton, 10 Rustic Essence Max level: 3 Build Time: 12 hours, 0 minutes, 12 hours Raises Friendship cap to 10 for Rustic Villagers

Mush Tent 3000 Bells, 30 Cotton, 10 Hip Essence Max level: 3 Build Time: 12 hours, 0 minutes, 12 hours Raises Friendship cap to 10 for Hip Villagers



Tree Swing Requires level 3 Cute Tent 3000 Bells, 60 Wood, 20 Cute Essence Max level: 5 Build Time: 48 Hours for first/last level, 0 minutes for the rest Raises Friendship cap to 15 for Cute Villagers

Street Set Cost: 3000 Bells, ?, 20 Cool Essence Requires level 3 Cool Tent Max level: 5 Build Time: 48 Hours for first/last level, 0 minutes for the rest Raises Friendship cap to 15 for Cool Villagers One Villager may play guitar in the street

Picnic Set Cost: 3000 Bells, ?, 20 Natural Essence Requires level 3 Natural Tent Max level: 5 Build Time: 48 Hours for first/last level, 0 minutes for the rest Raises Friendship cap to 15 for Natural Villagers Up to 3 Villagers may have a picnic in the set

Half-Pipe Cost: 3000 Bells, ?, 20 Sporty Essence Requires level 3 Sporty Tent Max level: 5 Build Time: 48 Hours for first/last level, 0 minutes for the rest Raises Friendship cap to 15 for Sporty Villagers

Canvas Hammock Cost: 3000 Bells, 30 Wood, 30 Paper, 20 Rustic Essence Requires level 3 Rustic Tent Max level: 5 Build Time: 48 Hours for first/last level, 0 minutes for the rest Raises Friendship cap to 15 for Rustic Villagers

Merry-Go-Round

Cost: 30 Cute Essence, 20 Cool Essence, 50 Wood, 50 Steel, 5,000 Bells Crating Time: 72 Hours Max level: 5 Requires: Level 5 Tree Swing Raises Friendship cap to 20 for Cute Villagers

Rock Stage Cost: 30 Cool Essence, 20 Sporty Essence, ?, 5,000 Bells Requires Level 5 Street Set Crating Time: 72 Hours Max Level: 5 Raises Friendship cap to 20 for Cool Villagers

Tree House Cost: 30 Natural Essence, 20 Cute Essence, 50 Wood, 50 Steel, 5,000 Bells Crating Time: 72 Hours Requires Level 5 Picnic Set Max level: 5 Raises Friendship cap to 20 for Natural Villagers

Pool Set Cost: 30 Sporty Essence, 20 Natural Essence, 100 Steel, 5,000 Bells Crating Time: 72 Hours Requires Level 5 Half-Pipe Max level: 5 Raises Friendship cap to 20 for Sporty Villagers

Hot Air Baloon Cost: 30 Rustic Essence, 20 Sporty Essence, 100 Paper, 5,000 Bells Crating Time: 72 Hours Requires Level 5 Canvas Hammock Max level: 5 Raises Friendship cap to 20 for Rustic Villagers



Clothes

Different Clothes can be bought as soon as you unlock the Market Place. Clothes crafting is “coming soon” as in not in the game at all yet.

Clothes are sold randomly in the Market on a 12-hour rotation (resetting at 1 AM and 1 PM from what I can tell). Mable sells shirts and dresses, while Labelle sells hats and accessories. Kicks sells socks and shoes.

Clothing has a Theme, but like Furniture Themes it seems entirely cosmetic and non-functional. The game has no Happy Home Academy or Feng Shui so far that we can tell.

Clothes

Sold by Mable.

Accessories

Sold by Labelle.

Small Sik Hat 2,400 Bells



Footwear

Sold by Kicks.

Shoes

Socks

Clothes Crafting (New)

New in the latest update is Clothes Crafting! A few dozen clothing items can be crafted; all Craftable Clothing is Crafting exclusive. The Market Place has an entirely different set of items, so if you want it, craft it!

Crafted Clothes have no unique properties other than being crafting-only. If you still urgently need Crafting slots to invite Villagers, I would hold off on Clothes Crafting as it’s just cosmetic.

Most clothes cost around 1000 Bells and 30 Materials, usually Cotton or Paper. More expensive Clothes will cost 1,000 Bells, 60 Materials and 1 Essence. Most clothes take 2-5 hours to craft.

Collected Items

Pocket Camp refers to items like apples, fish, coral, and all the junk you pick up to fulfill requests as “Collected Items”.

Collected Items have a shared cap of 100 items total (plus 5 more spaces every few levels). Items all take 1 unit of space. Collected items are all used for Requests, and can also be sold either in game (for a low base price) or sold in your Market Box to other players for any price you choose (it’s up to other players whether to buy).

Note that since Fish/Bugs are now Collected Items, they do not have special times of day they appear at; in Pocket Camp all bugs/fish appear at all times of day and in any season at present.

If you pick up too many items, you’ll be prompted to sell or Market Box some items to make room. I usually just sell some Sea Shells as they’re very easy to find more of and somewhat uncommon as Request items.

You should always complete requests when you can, as your Collected Items inventory overflows fast and the Request rewards are always worth more than what you hand in.

You can buy 5 more Collected Items slots for 20 Leaf Tickets. The max count of slots is 200 without spending Leaf Tickets or 300 after spending 400 Leaf Tickets.

If you want to keep a safe buffer of Collected Items for upcoming Requests I recommend keeping at least 5 of every Common Bug/Fish, 3 of every Rare fish, and 3 of every Shell and Coconuts. Keep every fruit that’s not from Lost Lure Creek, the LLC fruits you’ll end up with too many of so sell them in Market Box. Perfect Fruits should be saved for requests, you get better rewards.

Super Rare Fish/Bugs/Shells can be sold for extra high bell amounts, or given when a villager asks for “any” fish. They will give better rewards when given super rare ones, but not drastically better than Rare ones, and they’ll only give a maximum of 1,500 bells. If you need Bells more than you need Treats/etc, consider saving and selling your Super Rares instead.

Super/Ultra Rare fish and bugs are much more common now than they used to be in the game.

Records

Bugs and Fish now have smallest/largest size records that can be seen at any time in the Catalog (which is in the More tab of the menu). Fish/bugs caught before the size update do not have records set. Size only matters for fun, or for certain goals in Fishing contests

Fruit

Coconuts are found on Sunburst Island and Saltwater Shores, and other Fruit is only found in Breezy Hollow and to a lesser extent Lost Lure Creek. Breezy Hollow will have one of each Fruit tree, while Lost Lure Creek has 2 trees that have different fruits for each player.

Perfect Fruit are now in the game, and are visually different from other fruit. They’re worth 600 Bells if sold in the game, but are best saved to give to villagers during Requests.

This means you’ll end up getting more of 2 specific fruits than most people due to your Lost Lure Creek spawns, so you’ll often be able to sell that type of fruit more readily.

Fruit respawns 3 hours after shaking the tree. Once per day a random non-fruit tree will drop 300-1,000 Bells as well, much like in the main series. You can shake trees and leave the fruit at the base for later harvesting. Floor-fruit won’t rot or anything, though you can’t shake the tree again until it’s picked up.

Pear

Common

Found at: Breezy Hollow, Lost Lure Creek

Base Cost: 10 Bells

Peach

Common

Found at: Breezy Hollow, Lost Lure Creek

Base Cost: 10 Bells

Orange

Common

Found at: Breezy Hollow, Lost Lure Creek

Base Cost: 10 Bells

Apple

Common

Found at: Breezy Hollow, Lost Lure Creek

Base Cost: 10 Bells

Cherry

Common

Found at: Breezy Hollow, Lost Lure Creek

Base Cost: 10 Bells

Coconut

Common

Found at: Sunburst Island, Saltwater Shores

Base Cost: 10 Bells

Bugs

Bugs are only found on Sunburst Island, caught with the Net. Honey can be used to respawn them faster but it’s not necessary. Bugs respawn even without leaving the map (but they won’t spawn in your field of view).

Bugs can be scared away if you walk too close to them, but the radius is much more forgiving than regular Animal Crossing.

Tiger Butterfly

Common

Base Cost: 10 Bells

Monarch Butterfly

Common

Base Cost: 10 Bells

Fruit Beetle

Common

Base Cost: 10 Bells

Horned Dynastid

Rare

Base Cost: 100 Bells

Miyama Stag

Super Rare

Base Cost: 1,500 Bells

Jewel Beetle

Super Rare

Base Cost: 2,500 Bells

Emperor Butterfly

Ultra Rare

Base Cost: 3,000 Bells

River Fish

River Fish can only be caught at Lost Lure Creek. Fish respawn even without leaving the map (but they won’t spawn in your field of view).

Fish can’t be scared away because of your running, unlike in normal Animal Crossing. They only flee if you attempt and fail to catch them. If you see a large fish shadow here be sure to catch it; only Rare fish have large shadows at Lost Lure Creek!

Pale Chub

Common

Price: 10 Bells

Shadow: Extra Small

Yellow Perch

Common

Price: 10 Bells

Shadow: Medium

Crucian Carp

Common

Price: 10 Bells

Shadow: Small

Black Bass

Rare

Price: 100 Bells

Shadow: Large

Rainbow Trout

Super Rare

Price: 1,500 Bells

Shadow: Large

Koi

Ultra Rare

Price: 4,000 Bells

Shadow: Large

Crayfish

Ultra Rare

Price: ?

Shadow: Small?

King Salmon

Ultra Rare

Price: 4,000

Shadow: Huge

Ocean Fish

Ocean Fish are only caught at Saltwater Shores. Fish respawn even without leaving the map (but they won’t spawn in your field of view).

Horse Mackerel

Common

Price: 10 Bells

Shadow: Small

Squid

Common

Price: 10 Bells

Shadow: Medium

Olive Flounder

Common

Price: 10 Bells

Shadow: Large

Red Snapper

Rare

Price: 100 Bells

Shadow: Medium

Blowfish

Super Rare

Price: 1,500 Bells

Shadow: Medium

Seahorse

Super Rare

Price: 2,000 Bells

Shadow: Tiny

Clownfish

Super Rare

Price: 1,500

Shadow: Tiny

Surgeonfish

Ultra Rare

Price: 1,500

Shadow: Medium

Barred Knifejaw

Ultra Rare

Price: 4,000

Size: Medium

Napoleonfish

Ultra Rare

Price: 5,000 Bells

Shadow: Huge

Footballfish

Ultra Rare

Price: 3,000 Bells

Shadow: Medium

Tuna

Ultra Rare

Price: 5,000 Bells

Shadow: Huge

Seashells

Seashells are only found at Saltwater Shores. Shells are abundant in number yet fairly rarely needed as Request materials, so if you have to sell something to make space they’re a good first choice.

Coral

Common

Price: 10 Bells

Found at: Saltwater Shores



Conch Shell

Common

Price: 10 Bells

Found at: Saltwater Shores

Scallop Shell

Common

Price: 10 Bells

Found at: Saltwater Shores

Pearl Oyster

Super Rare

2,000

Crafting Materials

You have a per-item maximum for each kind of Crafting Material, though it’s mostly an encouragement to level up as by level 30 you’ll have up to 999 of each item. Still, you should keep crafting new things as soon as crafting slots and materials allow.

Every 5 levels between 10 and 30 you get a higher storage cap. Max count is noted in ascending order. It’s good to get to at least level 10 pretty quickly so storing Crafting Materials never becomes too big an issue.

Crafting Materials differ in rarity, but they’re all earned by requests, Friendship Levels, or things like Log-In rewards or Goals. Shovelstrike Quarry also has a rotating Crafting Material reward so you can use it to farm a specific type if you have friends to unlock it.

Essences can be earned from requests/Friendship levels with characters of that Theme aspect, rarely as Gifts from hosted Villagers, and at Shovelstrike Quarry. You can sell crafting materials by tapping them in the Crafting Material menu; you shouldn’t do this unless you’re at/close to the cap however, as the reward is very small.

Sparkle Stones

Use: Rarest crafting material. Very hard to get, but even a basic request may yield one.

Max count: 999

Friendship Powder

Use: Used in various more expensive Crafting items

Max count: 999/9999

Cute Essence

Use: Used in Cute Amenities

Max count: 30/50/150/500/750/999

Natural Essence

Use: Used in Natural Amenities

Max count: 30/50/150/500/750/999

Sporty Essence

Use: Used in Sporty Amenities

Max count: 30/50/150/500/750/999

Cool Essence

Use: Used in Cool Amenities

Max count: 30/50/150/500/750/999

Wood

Use: Basic material for assorted crafts

Max count: 200/300/500/750/999

Preserves

Use: Basic material for assorted crafts

Max count: 200/300/500/750/999

Only Jay and Angus regularly give Preserves, making it the hardest to get Crafting Material. It’s also used fairly rarely.

Cotton

Use: Basic material for assorted crafts

Max count: 200/300/500/750/999

Steel

Use: Basic material for assorted crafts

Max count: 200/300/500/750/999

Paper

Use: Basic material for assorted crafts

Max count: 200/300/500/750/999

Only Apollo, Charlise, Kid Cat, and Stella regularly give Paper, making it fairly rare. It’s not used much outside of Wallpaper, but those usually require a whole 150 each.

Camper

The Camper can be upgraded and repainted by the Blackbirds at OK Motors. The Camper is also the main money-sink in the game; if you hold off on Loans, expensive Paint Jobs and Carpets/wallpaper for the Camper, you’ll never want for Bells. Thus I find it best to save up until I can immediately pay off the loans with room to spare, to avoid perpetually being low on cash.

Camper Upgrade Prices

Camper Upgrades must be done in order, and are paid for after doing them just like house upgrades in the main games. Bet you ingrates won’t hate on the Blackbird trio as much as you did Tom Nook, hm?

For those not familiar with Animal Crossing, in Pocket Camp “loans” aren’t really what you think. It’s basically paying the price after receiving the item with no penalties, minimum payments or interest. There is absolutely never a reason to not take on the next loan. Pay them off at your leisure.

Default Floor Space: 4×5

Expand First Floor 10,000 Bells Floor Space: 4×6

Second Floor 30,000 Bells Floor Space: 4×5

Expand Second Floor 50,000 Bells Floor Space: 4×6

Expand First Floor Again 100,000 Bells Floor Space: 5×6

Expand First Floor Max 150,000 Bells Floor Space: 5×8

Expand Second Floor Again 200,000 Bells Floor Space: 5×6

Expand Second Floor Max 250,000 Bells Floor Space: 5×8



If there’s a reward for paying off the final loan, I’m not aware of it yet.

Camper Paint Jobs

There are both Special and Custom paint jobs you can get at OK Motors. New jobs can be manually tweaked and cost 5,000 Bells for every time, and cost the same whether you want to change Camper style or not. The paint job is effectively “free” if you want to change Camper style as well, as it also costs 5,000 bells to change style and get a paint job.

If you purchase a Special Paint Job you can re-select it at any time at OK Motors, so don’t worry about changing from a special one.

Note the Special paint jobs are very expensive. Some cost Leaf Tickets.

Camper Special Paint Jobs

Animal Crossing Vintage Style Log-In bonus: Play the game for 10 days Lovely Lace Vintage Style 8,000 Bells Blue Sweater-Vest Vintage Style 8,000 Bells Camo Chic Vintage Style 8,000 Bells Painter’s Palette Vintage Style 8,000 Bells Splatter Up Modern Style 10,000 Bells Baker’s Dozen Modern Style 10,000 Bells Playtime Modern Style 10,000 Bells Desert Mist Modern Style 10,000 Bells



Leaf Ticket Paint Jobs

Patched Together Vintage Style 150 Leaf Tickets ($6 USD) Southwestern Flair Vintage Style 150 Leaf Tickets Flower Power Vintage Style 150 Leaf Tickets ($6 USD) Retro Ride Vintage Style 150 Leaf Tickets ($6 USD) Flaming Forward Modern Style 150 Leaf Tickets ($6 USD) Lumberjack Modern Style 150 Leaf Tickets ($6 USD) Garden Party Modern Style 150 Leaf Tickets ($6 USD) Rover Unique style 150 Leaf Tickets ($6)



Leaf Tickets & Premium Items

Request Tickets

Request Tickets add +3 Friendship Points and allow you to take another 3 Requests from a non-hosted Villager after completing their initial three. The time until the villager moves stays the same, so don’t waste them on Villagers that may move before you can finish the request. You can only use three per character per day.

These are useful to farm a specific crafting material; wait for a Villager that has a Preferred Material you need a lot of, then use your Request Tickets on them. Alternately, it’s a fast way to raise Friendship for a specific villager.

You may want to save up Request Tickets until Villagers hit level 10, when they start to give double base Crafting Materials (6 instead of 3). At 15 they start to give triple base Crafting Materials. There seems to be no crafting reward bonus for level 20.

Calling Card

Calling Card forces a Villager to visit one of the areas around your camp immediately for 3 hours, outside of the regular 3-hour rotation. Once there they’ll act like a normal visiting Villager, able to be talked to and give requests. They’ll also get +2 Friendship Points for being called.

You can use Request Tickets to get the most out of the Villager you used a Calling Card on. Calling Cards are rarer than Request Tickets.

Leaf Tickets

Video Guide to earning free Leaf Tickets

Leaf Tickets are your bog-standard “Premium Currency” in Animal Crossing Pocket Camp, meaning the game gives you a taste of them early on to get you hooked, makes them fairly hard to earn for free, and otherwise expects you to pay with real money to get them otherwise.

As always, paying Premium Currency in a mobile game is nearly a scam, something only Whale (or more accurately nobody) should do. Just wait for the timer, you’ll live, and the Leaf Tickets are better spent elsewhere. Instead, save your Leaf Tickets for permanent unlocks, such as the Crafting Spaces or Special Items in the crafting store. I recommend getting the Crafting Spaces as soon as you can as their prices aren’t crazy (you’ll get enough tickets for free in a couple days) and you’ll definitely use them as some crafting can take several hours.

Leaf tickets speed up crafting by a measly amount per ticket, which is an incredible waste since you’re going to be playing for many, many days regardless; do not spend them in this way (except spend 1 just to get the Stretch Goal reward for spending them).

The free Leaf Tickets are largely earned through completing Goals in-game as well as occasionally in the Log-In bonus. You should assume your free Leaf Tickets are limited and budget them well if you don’t play to buy more, and buying more seems unnecessary unless you really want all the Special furniture.

Special Furniture appears to be the main “hook” for selling the In-App Purchases. They’re very expensive compared to the free tickets you get.

Ways to spend Leaf Tickets, ordered roughly in order of most to least “worth it” in my subjective opinion:

Crafting Slots 80 Tickets, max of 2 extra This is the best way to spend your early tickets, as it’s a massive, permanent help for very, very few tickets

Inventory Slots 20 Tickets for 5 slots Max of 20, or 100 slots total for 400 Leaf Tickets Enables a total of 300 Inventory Slots

Market Box Slots 10 Tickets, max of (?) extra, at least 20

Special Items 250 Tickets each (~$10!). Very expensive and cosmetic only, but they’re permanent and unique. Depends how much you value them.

Crafting without required materials One ticket for every 2 missing materials. You need so many materials long term this seems like a shortsighted way to go.

Honey/Nets 20 Tickets per net/jar. IMO also not very worth it

Fertilizer 5 Leaf Tickets. Very bad way to spend.

Speeding up Crafting Ticket count per time varies. Ticket cost somehow does NOT go down when the timer shortens. A complete waste of tickets. Roughly $10 to remove a single 72 hour timer, of which there are many. Playing games like this, you’re just going to have to deal with the timers. Trying to spend them away would take hundreds of dollars and the game will still take many, many weeks, after only a couple of which you would be at the same place even if you didn’t spend money. So don’t.



Estimated total count of free Leaf Tickets:

100 Link Nintendo Account to Pocket Camp

50 Free My Nintendo Rewards

600-700 Level Up rewards (assuming max level 60 or 70)

235 Misc Stretch Goals

31 Login Bonus (after 10 days)

20 Launch Bonus

1036-1136 Total free Leaf tickets

Goals, Log-in Bonus, & Rewards

Goals

Like lots of mobile games, Animal Crossing Pocket Camp has an Achievement system that gives an in-game reward for learning the game or performing arbitrary tasks Pocket Camp wants to incentivize. Tap the Isabelle icon on the main screen or in the More menu to see your daily/long-term goals.

Timed Goals

Pocket Camp’s version of daily quests effectively, these list a specific reward and condition and change every day. You’ll get three per day and there’s no extra bonus for doing all three. They usually give Crafting materials and include actions like collecting certain objects or giving Kudos to other players.

There will always be a Timed Goal to give people Kudos that awards Friendship Powder (now with more Friends!™), so it’s good to complete that since Friendship Powder is otherwise fairly uncommon to come by. Other rewards won’t be very amazing, but they’re usually easy enough.

Stretch Goals

Stretch Goals in Pocket Camp are important as they give you a fairly large supply of Leaf Tickets and Essence that are otherwise hard to obtain. These are tasks that help you learn how to play Pocket Camp anyway, so if at any point you’re unsure what to do, find a Stretch Goal you can complete and get to work! All the info you need to complete Stretch Goals is in the goal list itself; none are hidden or anything.

Achievements

Nothing particularly interesting for Achievement Hunters here. Pocket Camp has Google Play Achievements, one for every 5 levels up to level 30 (which is not max level). Achievements are easy to get and come with no ingame reward. You can check your Achievements with the Google Play Achievements option in the Miscellaneous menu of the More tab at the bottom right of Pocket Camp’s main menu.

Planting the Seed Reach level 5 500 XP

Putting Down Roots Reach level 10 1,000 XP

Growing Tall Reach level 15 1,500 XP

Branching Out Reach level 20 2,000 XP

Adding Rings Reach level 25 2,500 XP

Touching the Sky Reach level 30 3,000 XP



Log-In Bonus

Collected daily (day starts at 1 AM) Pocket Camp gives Log-In bonuses, which are stored in your Mailbox for only a week; make sure to claim them from the Mailbox when getting them. There are two sets of log-in bonuses that you claim.

Rotating Log-In bonus

These bonuses look like they switch up every week and offer very light rewards, such as up to 1 Leaf Ticket or Essence. Not really worth logging in just to get (doing even one Request is better in almost all cases) but hey, free stuff.

Special Log-In Bonus

This is a long-term login bonus where all Pocket Camp players will be getting these items. This set includes exclusive items. You get items from both sets of Log-In bonuses each day until the special one runs out.

Veggie Basket

10,000 Bells

Alpinist Dress

10 Leaf Tickets

Birdcage

4 Request Tickets

20 Leaf Tickets

2 Calling Cards

Alpinist Hat

Animal Crossing Camper Special Paint Job This item is not applied automatically, you’ll have to go to OK Motors and check the Special Paint Job inventory to apply it. It is free once unlocked however and can be reapplied at any time for free.



My Nintendo Rewards

Linking My Nintendo not only enables Cloud Saves in Pocket Camp, but also includes rewards you can claim and weekly coins you can earn to claim said rewards. Rewards include an exclusive outfit and surprisingly generous Crafting Material rewards, so linking an account is recommended. Later on in Pocket Camp you’ll want to spend them all on Bells, but early on the crafting rewards can be a godsend.

OK Motors Cap 300 Coins One time purchase

OK Motors Jacket 300 Coins One time purchase

50 Leaf Tickets Free One time purchase

5,000 Bells 100 Coins Repeatable purchase

20 Cotton 50 Coins Repeatable purchase

20 Steel 50 Coins Repeatable purchase

20 Wood 50 Coins Repeatable purchase

20 Paper 50 Coins Repeatable purchase

20 Preserves 50 Coins Repeatable purchase



And here are the methods by which you can earn Platinum coins in Animal Crossing Pocket Camp. They’re all pretty easy and the rewards are good, so I recommend making quick work of them.

Link to a Nintendo account 300 Coins One time only

Link to a Facebook Account 300 Coins One time only You can do this from the Add Friend option in the Friends menu

Link to a Twitter account 300 Coins One time only You can do this from the Add Friend option in the Friends menu

Complete 10 Villager requests 30 Coins Weekly Weekly rewards appear to reset on Monday

Complete 50 Villager requests 50 Coins Weekly

Complete 100 Villager requests 100 Coins Weekly



General Event Info

Major Seasonal events all have their own currency, and currency is separate between events. For example, your Candy Canes from Christmas can’t be used as New Year’s event currency. However, you keep the currency after the event, and can presumably use it when the event rolls around again.

Any event-exclusive items that you start crafting before the event ends will be completed as normal and will not be lost. Unclaimed Timed Goals however will be lost.

Event exclusive items like furniture, currency, and flowers (and even flower seeds) will be kept after the event ends. Only the ability to acquire more currency and craft/trade in items is generally lost.

Minor Seasonal Days

Not all seasonal days are events, some just have minor text associated with them. Currently known minor seasonal days in Animal Crossing Pocket Camp include:

December 6th – Naughty or Nice day Villagers will mention that it’s Naughty or Nice day when first spoken to. No other special effects noticed so far. May be Europe only?

Winter Solstice Villagers will mention when it’s the Winter Solstice



Winter Sports Event

Dates: 2018-01-2 through 2017-01-30

Currency: Snowflakes

Clothes: 6 Furniture: 1 Amenities:1

Earn Snowflakes from requests and Timed Goals, and create Winter Sports themed clothing, a mini-skate rink Furniture item, and a Snow Park Amenity. This is the first event-exclusive Amenity!

This is a short event, but the prices are cheap to compensate. Play actively for a few days this week and you should be covered fairly easily, especially with a few trips to the Quarry. Timed Goals will cover about half the total cost. Remember spending Leaf Tickets on Quarry runs is more efficient than buying Snowflakes directly with Tickets.

As usual the best way to get Snowflakes is to do all the Requests you can (Consider spending some Calling Cards/Request Tickets if you have extra and want to finish fast), and also to go to Shovelstrike Quarry once a day for a large amount of Snowflakes at once. Ask all your friends for help in the Quarry as soon as you wake up and try to do the first Snowflake run you can.

Winter Sports Exclusive Items

Craftable Items Figure-Skate Boots 10 Snowflakes Snowboard Pants 10 Snowflakes Snowboard Jacket 10 Snowflakes Figure-Skate Outfit 40 Snowflakes Pearl Tiara 40 Snowflakes Beanie with Goggles 40 Snowflakes Mini Skate Rink 80 Snowflakes Snow Park amenity Level 1: 100 Snowflakes Level 2: 150 Snowflakes Note this requires a free Amenity crafting slot. You should stop crafting other Amenities until you’re done with this



Winter Sports Timed Goals

You can earn 170 Snowflakes and 30 Leaf Tickets in the Pocket Camp Winter Sports event’s Timed Goals. That’s enough to cover about half the cost of the Craftable items alone!

Complete 3 Requests for Animals 10 Leaf Tickets

Complete 10 Requests for Animals 10 Snowflakes

Complete 20 Requests for Animals 30 Snowflakes

Craft Figure Skate Shoes 10 Snowflakes

Craft Snowboard Pants 10 Snowflakes

Craft Snowboard Jacket 10 Snowflakes

Craft Figure Skate Outfit 10 Snowflakes

Craft Pearl Tiara 30 Snowflakes

Craft Beanie with Goggles 30 Snowflakes

Craft Mini Skate Rink 30 Snowflakes

Craft Snow Park 20 Leaf Tickets



Past Events

Past events possibly repeat, considering some text in the game, but we don’t know for sure. Either way, here’s a record of past events from Pocket Camp.

Rover’s Garden Safari

Dates: 2018-01-11 through 2017-01-21

Extra scene images

This is a gardening-focused event that’s easier if you have a good share of ingame friends.

Some tips:

There are three new limited flowers: Red, Blue, and White Dahlias

Red and White Dahlias are only earned by event goals and completing Animal Requests, so do lots of requests Blue Dahlias can be earned in the same way or bought in the store As seasonal flowers, it seems they will disappear when the event is over(?)

Dahlias can be exchanged for potted versions of themselves like other flowers, or for crafting materials I recommend against trading them for crafting materials, you’ll eventually be flooded with them but Dahlias are limited time only

There’s a large ingame list of Stretch Goals and Rare Creature Requests (at the Garden screen)

Use Catch All to catch all the butterflies at once, it’s faster

Once you have some Butterflies you can share them with friends by visiting their Garden and placing them on fully grown flowers that don’t have butterflies. You lose nothing by sharing the butterflies and in fact get rewards for doing so, so share all of your butterflies ASAP Try leaving some fully-grown flowers in your garden at all times for friends to deposit Butterflies on



Rover’s Garden Safari Exclusive Items

Rover Items Earned by completing Rover’s requests in the Garden for Rare Creatures (butterflies) Rover’s Stool Rover’s Hood Rover’s Table Rover’s Outfit Coffee Grinder Rover’s Kettle Rover’s Run Rover’s Screen Rover’s Heater Rover’s Mug Rover’s Rocking Chair Rover’s Counter

Exchangeable Items Earned by trading in flowers in the Garden Potted Blue Dahlias Potted Red Dahlias Potted White Dahlias



Pocket Camp New Year’s Event

It’s a Japanese New Year event! From December 26th through January 18th. It works just like the Holiday Event: Timed Goals to complete, furniture to craft, and a new currency to get from Shovelstrike or Requests.

Pocket Camp Holiday Event

Starting November 30th and ending December 25th is the Christmas/Holiday Event!

Estimated completion time: 10 days of fairly active play.

Video Quick Look at the Holiday Event.

The Christmas Event comes with an unlockable set of 5 Clothing items and a craftable set of 11 Furniture items, as well as a special temporary currency used for the crafting.

The Holiday Event also comes with a special set of Timed Goals and Crafting Items you can only make during the Christmas Event. There are no exclusive In App Purchases for Christmas, but of course the game offers to let you spend Leaf Tickets in the stead of Candy Canes at a rate of a little more than one Leaf Ticket per Candy Cane.

Earning Candy Canes

A total of 1,110 Candy Canes is needed to craft one of each exclusive items

Completing Requests Randomly get 1-5 after some Requests While unpredictable, doing Requests seems to be the most significant long-term way to get Candy Canes

Timed Goals A total of 280 Candy Canes will be earned by completing Stretch Goals

Shovelstrike Quarry You can get between 28 and 32 Candy Canes at Shovelstrike For the duration of the Holiday Event, Candy Canes will be a possible Material for the Quarry run. It will appear at random just like the other Materials, but seems to be guaranteed to happen at least once a day. I strongly recommend saving your Quarry runs for Candy Canes unless you have a Mighty Need for another specific item, as of course these are time-limited and they’re slow to collect from Requests. Shovelstrike Quarry will never show up as “sparkling” for Candy Canes, however the rewards you get will always come out as if it were “sparkling”, meaning almost entirely gold/silver nuggets

Leaf Tickets Leaf Tickets can be spent instead of Candy Canes for a rate of about 1 Leaf Ticket per 0.8 Candy Canes missing. I don’t recommend spending Leaf Tickets until the end of the event if you’re sure you won’t be able to earn the Candy Canes for free before the deadline



Holdiday Event Timed Goals

It’s strongly recommended that you complete your Christmas Timed Goals as soon as possible, as they’re by far the best way to get Candy Canes to craft the other items with.

These give materials for crafting the special Christmas items in the Crafting Menu’s Special tab. Some goals require crafting specific items in that menu.

Craft Jingle Checked Sofa 20 Candy Canes Sofa costs 20 Candy

Craft Jingle Checked Bed 40 Candy Canes The bed costs 50 Candy

Craft Jingle Snow Globe 80 Candy Canes Snow Globe costs 100 Candy

Craft Festive Streetlight 80 Candy Canes The lamp costs 100 Candy

Complete 3 requests for visiting animals 20 Candy Canes

Complete 10 requests for visiting animals 40 Candy Canes

Complete 30 requests for visiting animals Santa Pants

Complete 70 requests for visiting animals Santa Skirt

Craft Jingle Checked Rug Santa Boots

Craft Jingle Fence Santa Shirt

Craft Tree-Ball Snowman 1 Sparkle Stone

Craft Big Festival Cake 5 Leaf Tickets

Craft Festive Fireplace 20 Leaf Tickets

Craft Festive Bow Tree 20 Leaf Tickets



Total Christmas Stretch Goal rewards

280 Candy Canes

45 Leaf Tickets

1 Sparkle Stone

Santa Outfit (shirt, boot, pants, skirt)

Holiday Event Unlockable Items

There’s 11 Furniture items made entirely through Crafting Candy Canes, and 5 Clothing items unlocked by various Stretch Goals.

Holiday Crafting Furniture

You need to craft one of everything to get all of the Christmas Event Stretch Goals.

I strongly recommend working towards producing one of each crafting item first, starting with the cheapest. Then, once all Timed Goals are complete you can worry about finishing up duplicates.

This is because of the Candy Canes you get back and the fact that once you’ve run out of goals Candy becomes slower, so you want to be sure you have one of everything before you go nuts with duplicates. Of course, these are purely for fun, so if you want 10 cakes instead you’re welcome to.

Jingle Checked Sofa 20 Candy Canes 100 Bells

Big Festive Cake 20 Candy Canes 100 Bells

Mountain of Presents 20 Candy Canes 100 Bells

Jingle Checked Bed 50 Candy Canes 300 Bells

Jingle Checked Rug 50 Candy Canes 300 Bells

Jingle Fence 50 Candy Can