One feature that is included in Culdcept Revolt are Evo Dragons, which are cards with the ability to be customized with many combinations of stats and abilities.

But to make changes to them, they need SP to spend on parts, and to get SP, they need to increase their level. This requires the player to win a match in the game, up to a total of 10 levels.

This can take hours to do, and to reset the Evo to try a different setup will mean doing the entire process again. This guide will show you a setup to take the time to grind a Evo to max level down to just 30-45 minutes.

To begin, start a Solo match with the following setup:

* Map: Duplicity (Clear stage 6-1)

* Magic goal of 7000

* AI lines turned off

* Main player and 2 AI Cepters (Tenet and Yuma for example)

* All set to the same team in an alliance

* All set to Handicap Level 5

* The final slot a Cepter of choice (Gen for this case)

* Handicap set to Level 9

The map allows to make a lap as fast as possible. The chosen characters are the best suited to use, with everyone using weak but cheap creatures with few and cheap spells, to allow most of it to go into leveling up lands.

The Handicap for the first 3 is set to the max allowed in a alliance, giving everyone 4 free lands (12 total) and a increase in toll and lap bonus. While the final character's Handicap is set to make the most magic themselves to either directly steal or take from a land they level up, while providing 2 Air and Water lands with easy to manage creatures.

This book is a build designed for getting creatures down cheap, maximize magic total and reaching the gate as little as 3-5 turns.

2 Evo Dragon

4 Aqualing

2 Hippocampus

4 Hyde

4 Mycoron

4 Swamp Spawn

3 Eagle Rapier

2 Diamond Armor

4 Gelatinous Armor

3 Holy Word 8

4 Joint World

4 Magic Drain

3 Magical Leap

4 Squeeze

3 Tiny Army

All creatures are picked for being cheap, and (besides Swamp Spawn) to be used with Tiny Army. Mycoron notably doesn't need to succeed in invading and can still clam lands.

Items are picked to protect your lands. Invading with Gelatinous Armor is another way to earn Magic.

As stated above, all the spells are for obtaining magic and reaching the gate once the Magic Goal is met. Squeeze and Holy Word 8 can be used on yourself or your allies. Magic Drain starts off being able to drain 120 magic turn 1.

Final notes: If you have the paid DLC quest Free Bat's Free Time, then using Alicia with her Uprising book will make a great ally, with Gooba Queen, Life Force, Sense of the Wild, Spartoi, and even her own Tiny Army brings a lot of support, though she'll run out of Magic quick from using spells and should be the target of Squeeze as a result.

This method is also a quick way to raise the Handicap limit of any AI Cepter. Though alternatively it's a bad way to grind for Gp, as sometimes you'll get just over 100, and sometimes you don't get any at all!

And remember, you can change the song that plays at any point before a match if the current one doesn't suit you.