*The US Dollar figures have been converted from Japanese Yen with exchange rate provided in Sony fiscal reports

but no Services (as PS+/PS Now)





Sony Corporation - Q3 FY2019 (October - December 2019) :





Sony Revenue : ¥2463.2bn / $22.64B

Sony Operating Profit : ¥300.1bn / $2.76B

Sony Net Profit : ¥229.5bn / $2.11B

3rd best Operating Profit ever for Sony during any quarter

3rd best Net Profit ever for Sony during any quarter

Remeasurement gain relating to consolidation of EMI (¥116.9bn / $1.03B)

Reversal of valuation allowance for deferred tax assets (¥154.2bn / $1.37B)

Adjusted Results excluding one-time gain/loss

Spoiler: Q3 FY2019 CONSOLIDATED RESULTS

Top of Biggest Profit Drivers for the Quarter :

Electronic Products & Solutions : ¥80.3bn / $0.738B Imaging & Sensing Solutions : ¥75.2bn / $0.691B Game & Network Services : ¥53.5bn / $0.492B Music : ¥36.3bn / $0.334B Financial Services : ¥32.6bn / $0.300B Pictures : ¥5.4bn / $0.050B

3rd best Revenue and Operating Profit ever for Music during Q3

2nd best Revenue and Operating Profit ever for Imaging & Sensing Solutions during any quarter

2nd best Revenue ever for Financial Services during any quarter

Spoiler: Q3 FY2019 RESULTS BY SEGMENT





Gaming Division - Q3 FY2019 Results (October - December 2019) :













Gaming Revenue : ¥632.1bn / $5.81B

Gaming Operating Profit : ¥53.5bn / $0.492B

3rd best Revenue ever for PlayStation during any quarter

Revenue dropped -16.6% YoY

Op. Profit dropped -22.2% YoY

PS4 shipped : 6.1m

PS4 LTD : 108.9m



Software sold : 81.1m

Software digital ratio : 49%

Software sell-through LTD : 1.181 billion games

Software sell-in LTD (minimum) : > 1.148 billion games

During this quarter, more than 10.20 games have been sold each second worldwide ( = 881 000 games sold each day )

worldwide ( ) More than 431 000 digital games have been sold-through each day on average on the PlayStation Store during Q3 doesn't include "download only software titles"

on average on the PlayStation Store during Q3 103 million players each spent ~ $27.21 on average on the PlayStation Store between Oct-Dec 2019

PS+ Members : 38.8m

All-time high number of PS+ subscribers

Even with Q4 not counted, PS4 is still tracked ahead of PS2 for now

PS4 software sales since FY2015, including the quarterly physical/digital split

(doesn't include "download only software titles" ; no data before FY15 because it was not provided)

the evolution of PS Plus subscribers and Software digital ratio over years

Quarterly Physical Software Sales on PS4

Sony's average gross margin per physical copy sold

publishers have to pay about $7-10 to Sony as a license fee

its own first-party games, Sony's gross margin will be as high as ~ $40

Q1 FY16 (Apr-June 2016) : Uncharted 4 release

Q4 FY16 (Jan-Mar 2017) : Horizon Zero Dawn

Q1 FY18 (Apr-June 2018) : God of War & Detroit

Q1 FY19 (Apr-June 2019) : Days Gone

Some stats of PlayStation in 2019 (calendar year) including data of previous years to contextualize ​

*Sell-in numbers (sold to retailers + digital sales) come from Sony's quarterly reports and don't include "download only software titles"

**Sell-through numbers (sold to customers via retail stores or PS Store) include "download only software titles" (unless otherwise specified)

PlayStation Yearly Revenue & Operating Profit

I added Revenue in USD to give you an idea of what Revenue in JPY mean (therefore if Revenue USD don't follow the same growth than Revenue JPY, it's because of exchange rates)

2019 is the 2nd biggest year ever for PlayStation with over $18.72B in Revenue and $2.35B in Op. Profit

PS4 Yearly Hardware & Software Sell-in by Calendar Year

Sell-through numbers

More than 257 million games have been sold-through in 2019 (including "download only software titles" ) 704 000 games sold to consumers each day on average ( = 8.15 games sold-through each second ) 2nd highest yearly software sales (sell-through) for any platform in video game history

(including ) Over 109 million digital games were sold-through on PS Store in 2019 (doesn't include "download only software titles")

PS4 2019 entered the Top 10 Highest Yearly Software Sales (Sell-in) at #4

PlayStation Network generated over $12.48B in 2019

PlayStation Store ($9.28B) through Games and Add-on content (MTX, DLC, etc...) purchases

through Games and Add-on content (MTX, DLC, etc...) purchases PS Services ($3.20B) with PS+ and PS Now

2019 is the 2nd highest revenue ever generated by PlayStation Network

103 million players each spent ~ $90.14 on average on the PlayStation Store *

* about 40m PS+/PS Now subscribers spent ~ $6.66/month on average ($79.92/year) **

*calculated by the following formula : "Yearly Total Spending on PS Store" / "MAU at the end of the year"

**calculated by the following formula : "Yearly Network Services Revenue" / "Amount of PS+ & PS Now subscribers at the end of the year"

PS4 Hardware sell-through with a Breakdown by Region

US account for 30.4% of total PS4 units sold with ~ 32.2m

account for of total PS4 units sold with International accounts for 69.6% with ~ 73.8m Japan : 8.3% Rest of the World : 61.3%

accounts for with

Gaming Division - Updated FY2019 Forecast (April 2019 - March 2020) :





Gaming Revenue : ¥1950bn / $17.89B

Gaming Operating Profit : ¥235bn / $2.16B

PS4 shipments : 13.5m

Summary of PS4 numbers







​

Previous threads :

As mentioned in the poll, spending on PS Store include Games & Add-on content (DLC/MTX/etc...)You can change your vote if you made a mistake(+2.6% YoY from ¥2401.8bn / $21.27B - Q3 FY2018)(-20.4% YoY from ¥377bn / $3.34B - Q3 FY2018)(-46.5% YoY from ¥429bn / $3.80B - Q3 FY2018)Last Q3, "Net profit" were inflated by these one-time gains :Here's a table with, compared to Original Results(-20% YoY from ¥790.6bn / $7.00B - Q3 FY2018)(-26.8% YoY from ¥73.1bn / $0.647B - Q3 FY2018)On a constant currency basis,andThis quarter, the Gaming Division accounts for :- 25.7% of Sony total Sales/Revenue (vs 32.9% - Q3 FY2018)- 18.9% of Sony total Operating Profit (vs 18.4% - Q3 FY2018)(vs 8.1m - Q3 FY2018)(vs 87.2m - Q3 FY2018)(vs 37% - Q3 FY2018)(up from 36.3m - Q3 FY2018)Here is below thefrom FY2016 onwardNow you can take a look below atHere is now thesince FY2016 (from April 2016 onward)And the interesting stat :For a $60 retail game,(publisher's gross margin ~ $33)ForWhen Sony's average gross margin is higher than $7-10, that's because it's inflated by the performance of its exclusivesQ2 FY18 (July-Sept 2018) with Spider-Man didn't go higher (despite good performance), probably because of huge sales of annual sport titles (Madden/NBA 2K/FIFA) which lowered Sony's average gross marginThis is theHere is below the(same graph withis also available)With over 240m software sold-in last year,Below are the Top 10 and Top 15 Highest Yearly Software Sales :thanks to :(#2 for PS Store ; #1 for Services) and during that year :And to finish, the, one with raw numbers, the other one in %As of end of 2019 :(down from ¥2000bn / $18.52B - Oct 2019 forecast)(down from ¥240bn / $2.22B - Oct 2019 forecast)(flat from 13.5m - Oct 2019 forecast)