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Those titles should be priced like what they are: long rendered movies with some interactivity thrown in as a bonus, that the audience will only sit through once. Then we'll have competitive multiplayer games as their own thing -- those will probably be a subscription model, with no $60 game up front but with an infinite amount of shit for the most obsessed to blow their disposable income on.

The industry will realize those all need their own business models. And that would hopefully relieve some of this pressure to keep doing things the old way. They'll be free to stop trying to cram repetitive game elements (like fetch quests) into our interactive movies. They can stop thinking a series like Fable will work on the fucking Kinect. Console makers can stop imagining that people will some day be willing to pay more than a dollar for Monkey Shit Tower Defense.



But we would have no trouble paying that dollar.

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And then, maybe somebody will invent a lightsaber game that fucking works.

Until that happy day, you'll have to be satisfied with Cracked's new Adventures in Jedi School mini-series.

For more on gaming, check out 12 Great Video Games With Ridiculous Premises and The 7 Commandments All Video Games Should Obey.

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