Tier 1 ( 200 ) Tier 3 ( 400 ) Tier 5 ( 1,000 ) Tier 7 ( 2,400 ) Tier 9 ( 4,000 )

Palisade

Unlocks and equips the Ballistic Shield. Changing to another perk deck will make the Shield unavailable again. The Shield replaces your current throwable, is equipped in your throwable slot and can be switched out if desired.

While in game you can use the throwable key to equip the Shield, which can absorb up to 1,500 points of damage before breaking. While having the Shield equipped you move 20% slower, cannot aim or melee, and can only use secondary weapons.

The Shield regenerates 60 seconds after being broken.

Barricade

The Shield gains 500 more hit points. You can bash enemies with your shield by performing a melee attack, dealing 100 damage per hit, but cannot be charged.

Bulwark

Teammates within a 1.5 meter radius to you are also protected from gunfire as long as they are standing behind you.

Stonewall

The Shield gains 1,000 more hipoints. Shots hitting the Shield have a 10% chance of ricocheting back at the enemies who fired them and dealing damage.

Aegis

The Shield gains an additional layer of armor that regenerates when not being damaged for 3 seconds. The Shield will not take damage so long as its armor layer has not been depleted.

For every 100 points of damage absorbed you will be refunded with up to 10% of your previously spent ammunition. Notes: The Shield start out appearing similar to a mundane SWAT ballistic shield, but is upgraded to resemble the FBI shield when unlocking Bulwark, and finally a GenSec Phalanx shield at Aegis. The SWAT and FBI logos on the shield are defaced by a cartoonish facsimile of Dallas' iconic mask and the words "Get Sum!". Tier 1 ( 200 ) Tier 3 ( 400 ) Tier 5 ( 1,000 ) Tier 7 ( 2,400 ) Tier 9 ( 4,000 ) 50px

Hippocratic Oath

For every 6 seconds you spend not attacking an enemy you gain 2 Remedy stacks, up to a maximum of 100 . Shouting at a wounded teammate consumes 20 stacks to heal them for 20% of their total health, and applies a 7 -second cooldown until the heal can be used again. 50px

Panacea

You regenerate 5% of your total health every 5 seconds you spend not taking damage. Teammates within 5 meters of you are healed for half the effect once every 3 seconds of them not taking any damage. 50px

Lifesaver

Deploying a First Aid Kit or doctor bag within 2 meters of a teammate in bleedout will instantly consume one charge to revive them. This can only happen once per teammate every 180 seconds. First Aid Kit revives still do not reset bleedouts. 50px

Peer Review

Allows you to dominate and convert enemy Medics to heal your teammates. You are limited to one dominated Medic at any one time and cannot be healed by him. 50px

Field Supply

Killed enemy Medics have a 8% chance of dropping a First Aid Kit that can be picked up to instantly restore a charge. This cannot happen more than once every 10 seconds.