We are starting a new series of the - Meta report! The scope of these reports is to track how the competitive scene evolves, what form the meta takes over time and how it adapts. The teams are still in formation and the game itself is in a stage of development and discovery. The matches that were used for this report are from various show matches held by the esports community figures. There are many streamers and content creators involved, but many of them are looking for their way to the highest level of competition in the newest Riot Games’ title. That's why in the first report that is focused on the closed beta, the purpose is to serve an orientation tool to see where it all starts. The information used in this report comes from games played in the following tournaments: 100Thieves Invitational, T1 Invitational, Code Green Invitational and ESPN Invitational with a total amount of 40 analyzed maps (only those with the VOD available, Code Green Invitational was not streamed in its full extent). The tiers of the Valorant Agents



Agents Tier List

Tier 1 (more than 85% pick rate) The essential agents, present in virtually all compositions. Sage (99%) is the agent that nobody wants to leave out, with a versatile kit and a lot of impact in the game. Icewall that can work defensively or offensively, healing for damage trades is impressive, its Slow Orb, even after its changes in the 0.47 patch, it allows to control areas effectively. Finally, Resurrection gives you the versatility of being able to change the outcome of a round or play with the economy of the next round. Tier 2 (85% to 50% pick rate) The core of the team, they provide useful tools and are difficult to replace. Cypher (83%)’s camera allows us to peek in dangerous places in a safe way, the traps give time for the rotations of our teammates, the trap wire even if destroyed it gives us information of where our opponents are. Neural Theft gives you information where all your enemies are and act accordingly both for attacking and defending a particular bomb site. Brimstone (82%) has the best smokes in the game, an ultimate that allows you to zone safely and for a long time. The rest of his kit does not fall behind, Molly follows the same way of playing, makes it difficult to rotate around certain areas and the stim beacon allows that attack speed boost for damage exchanges. Breach (55%) is a good example of the importance of abilities in team play, his skills kit works much better when combined with a teammate. Use Flashpoint, Fault Line or Rolling thunder so your teammate can rotate safely and with some advantage over your opponents. Tier 3 (50% to 15% pick rate) Good agents, with potential in the competitive game, viable depending on the map or players who prefer them. Jett (41%): Mobility and the ability to get some off angles is one of the reasons why Jett is so popular; her ultimate, is a great way to play during the ECO rounds. Her kit is not as team-oriented as others agents. Her ability to peek and fall back using Tailwind gives aggressive plays an advantage over the enemy. Phoenix (39%): Curveball is an excellent tool for getting onto bombsites or starting an engagement, while Blaze allows you to block sight for a safer rotation. His ability to heal himself frees up Sage's healing for another player. His ultimate, in addition to the pick potential it has, allows you to get information on opponents. Raze (37%): In the competitive world she was not so popular and with the changes in the 0.47 her pick rate started to decrease. Let’s not be mistaken, her kit is very disruptive and its effect on not-so-organized games is devastating. With great potential for kills she is extremely selfish and adds little to the rest of the team, and that is a weakness in competitive play. Sova(33%): Great for gathering information. Recon bolt and Owl drone provide a lot of information about the opponents. Probably as time goes by and as the players master the bounces of the arrows Sova will become more and more popular. Omen (24%): What I find most interesting about his kit is the dark cover, being the only smoke with cooldown in the game, allows the teams to force skills of the opponents at the beginning of the round and still have some smoke as a resource for a late push. Tier 4 (less than 15% pick rate) Agents that need some adjustment to enter the meta or are viable in very specific situations. Viper(7%): Mainly used on Split but without much success. She seems to not find her place in the meta and it's not surprising that she was present on Split, as it’s a map that is currently very oriented to defenders and teams try different things to get the upper hand.