Chronicles of Entrath Chapter II – Welcome to the Next Level!

Hello, friends! This is Jared Saramago from the HEX R&D team. Today, I want to discuss something I know many of you are really excited for: our next major campaign update featuring the introduction of Chapter II!

All Aboard, the Campaign Train!

We’ve been working really hard to make sure that the Chronicles of Entrath: Chapter II update is fun and polished, while still striving to get it into your hands as early as possible. We know that many of you diehard campaign players are eager for more dungeons, quests, and levels. Our hope is to get you all of this exciting new content before the end of the year.



Adventure Pack and Dungeon Pack previews!

In order to ensure that we reach these goals, we’ve had to make some difficult choices about what features and game improvements would make it into this update. This means that, unfortunately, the Stronghold system will not be part of the Chapter II patch. Rest assured, we have not given up on getting Strongholds into the game entirely. We believe in the merits of the system and are excited for the depth it can add to the campaign, but we wanted to give it the appropriate development time so that we could release it in its intended fully featured form.

By pushing the Stronghold system to a future content release, we were able to focus on all of the other features that make Chapter II really exciting: new dungeons, new reward cards and equipment, a new tier of class talents, mercenaries, the new ranger class, and even some other new features that haven’t quite talked about yet. Actually, how about I help fix that? Let’s talk about one of those new features right now…

Get On My Level

During our internal design team meetings, we often discuss the things that we feel are essential to HEX that we want to improve upon. Something that is frequently talked about is the feeling that you are making meaningful and permanent progress within the game. You can get a taste of this progression when you do things like building up your card collection, leveling-up your campaign characters, or ascending to Cosmic rank on the competitive ladders. However, none of these things feel like they are a total sum of your accomplishments across all of HEX’s game modes. We wanted to create an advancement system that could better track your comprehensive effort and success while also offering enticing rewards for being a dedicated player.

Introducing: Account Leveling.

This is a feature that we’ve wanted to do for quite some time, and we’re happy to finally make it a reality. So how does it work?

Whenever you win a Campaign, Frost Ring, Tournament, or Ranked Ladder game, you will now receive Account Experience. This experience will fill up a bar that you can see on the main menu, along with your name and your account level.



Preview of the Account XP Bar on the bottom-left of the HUD, with level # and account name



When this bar fills up completely, you will level-up. The bar will then reset and track your progress towards the next level. At each new Account Level, you will be able to click the flashing XP bar to receive the rewards for that level. The end result is that you should now occasionally receive some cool stuff, just by continuing to play the game how you always have.



The XP bar flashes and pulses until you click the bar to redeem your level-up rewards

