It is worth saying that the use of only these features will not make you a good designer, but will demonstrate your competent approach to design management. It will now be more efficient to solve everyday problems and so the product development will definitely accelerate. Figma has a very clever mass-select, almost perfect snap and one of the most advanced pen tool. And for optimal teamwork, the use of this architecture is a necessity.

I am sure that among the readers there are those for whom this approach is already standard. Today many of the concepts and principles seem quite natural, although yesterday we said “Wow!”. I think that final wow-factor in the case of Figma is the possibility to use the library created on the above described principles within the organization without additional tools, plug-ins or add-ons. All you need to do is add all of your components into the “Team Library” and give a link to all the designers and developers in the team. Designers assemble new modules and entire screens of the components of such team design library and the developers instantly get updates, export all the elements into the code and implement in production. Success!

Conclusion

Recent years have changed the view of the team approach in the interface development. The hype over the design systems played its role. When literally every week another IT giant releases its design language, its own rules and principles, it is clear that a design tool will inevitably stand on the same footing.

Now the developers can be attributed to designers too. Because now they have a more effective environment where they are already comfortable to act systematically and algorithmically, to lay the necessary architecture, to bring the visual development to certain principles. Although we are still far from being able to involve every designer into the coding.

“Designers need to code, but they do not want” It is absolutely normal that the designer doesn’t like to write code by hand. We are mainly visuals. Techies are very rare among designers. And all that is required to push us to the coding is to provide a different approach to programming. We need a visual environment where cycles, conditions, calculations and animations would be created by simply dragging objects in the correct sequence.

It`s noticeable that the market of designer tools is long moving in one direction. Today there are enough alternatives to Sketch which once stood on top of a mountain. Today there are plenty to choose from, you do not have to change your preferences to work in a more advanced environment. Redistribution of this market is coming (or has already come). Huge companies with solid investment are competing. Figma has closed another round of $17 million this winter. And in January, 2018 InvisionApp will release their own Sketch, though judging by the announcement, their “Studio” promises designers nothing new. But for us this race is very useful. So sooner or later there will be even more comfortable work flow, but the downside is the need to more often adapt and move from instrument to instrument.

I bet that the market will be broken by the one to release in one product a combination of Webflow + Sketch. The problem is not solved, the designer must see the typography such as in the browser, but not perfectly rendered in any graphic editor. Especially when the font design is on top.

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