Understanding Jungler Heroes

An enemy Jungler can be countered by frequent ganks and offensive Observer Wards to make ganks easier. Wards, when placed inside the spawn area of a Neutral Creep Camp, can also be used to prevent the Neutral Creeps from spawning to limit the enemy Jungler's options and income.

Summoner Heroes

Heroes with AoE Abilities

Heroes with Lifesteal

Advantages of Jungling:1. Gives your team an additional solo lane (increased EXP, money for you AND the team as a whole).2. You do not have to compete for last hits against allies/enemies.3. Easier time ganking because you can just pop out at the best time.4. If pulling, you can decrease the enemy's experience/money gain.5. Some heroes perform better in jungle (can farm better unhindered by enemy)6. An entertaining change of pace from conventional laningBasic StrategyIn general, Jungling Heroes will need more Health and Mana regeneration in their build to be effective. Most Junglers will take a lot of damage while fighting and use a lot of abilities, and the additional Health and Mana regeneration will allow them to earn more before having to return to base to heal.Below are list of some heroes who are capable in Jungling.Summoner Heroes can Jungle very well because they don't have to attract the Creeps' attention in order to deal damage. Summoners refer to Heroes that can not only summon more units, such as Enigma or Nature's Prophet, but can also convert enemy units to their side, such as Chen or Enchantress. Summoners will often prioritize getting Mana regeneration over Health, due to high Mana costs associated with their abilities. Often, they'll purchase a Clarity or Sage's Mask early to keep their Mana up during the game.Generally speaking, Summoners have an easy time Jungling because they just need to stand back while their units take care of the Creeps. Summoners that can convert Creeps are also capable of taking on Medium and Large Camps early on, while other Heroes should generally start with Small Camps.Area of Effect Abilities make for more effective Jungling because they allow the jungler to attack multiple creeps at once, rather than concentrating on single targets. In Jungling, there are two kinds of AoE Heroes: Mana-independent and Mana-dependent.Mana-independent Heroes require little or no Mana to use their AoE Abilities, such as Axe or Tidehunter (less so Tidehunter because of the change to anchor smash). These Heroes should focus on increasing their Health and Health regeneration early by purchasing items that provide Strength and Health bonuses. Mana-independent Heroes can make best use of Creep Stacking and Creep Pulling in order to increase the effectiveness of their abilities.Mana-dependent Heroes need a decent amount of Mana to use their AoE Abilities. These Heroes should focus on items that boost both their Health and Mana regeneration, such as a Bottle, but should concentrate on keeping their Health and Mana regeneration as high as possible. Kiting is recommended to avoid taking damage while low on Mana.Heroes with Lifesteal or similar Abilities, such as Lifestealer, or Wraith King, can jungle Mana-independently and with a reliable source of Health Regeneration. However, the amount of Lifesteal might not be sufficient in the early game and their Jungling speed is rather slow, making them more effective in the lane. Jungling with these Heroes might also force the user to distribute their ability points in an unusual or ineffective way.These Heroes should focus on damage blocking items such as Stout Shield and items that increase their Jungling speed, such as Quelling Blade or Power Treads.Bloodseeker is also considered a Jungler Hero. Getting the Bloodseeker's Bloodrage before going in the jungle is very effective because it increases damage. Heroes affected by Bloodrage will be healed for 25% of the max health of any units they kill. Heroes affected by Bloodrage when killed will heal 25% of their max health to their killer.Batrider can be a good Jungler Hero but you need to get experience to level-up for you to be able to get your Sticky Napalm and Firefly Skill. Once you had that skill you can go in the Jungle to farm.- Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies in the area.- Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. The extra damage is halved against creeps.- Cast Range: 700- Effect Radius: 375- Max Stacks: 10- Hero Damage per Stack: 10/15/20/25- Creep Damage per Stack: 5/7.5/10/12.5- Move Speed Slow per Stack: 3%/5%/7%/9%- Turn Rate Slow: 70%- Stack Duration: 8- The entire spell effect lasts 18 seconds, meaning when the duration ends, the entire flame trail disappears as well.- Damage is dealt to every enemy unit which comes within 200 radius of the fire trail.Deals 10/20/30/40 damage in 0.4-0.6 second intervals, starting 0.1 second after cast, resulting in 37 damage instances.- Can deal up to 370/740/1110/1480 damage (before reductions) to a single unit when it stays in range for the full duration.