Monastic Tradition: Way of the Clenched Fist v1.6

The Way of the Clenched Fist tangles with the vigorous arts of takedowns and wrestling. Compared to other monastic traditions, monks who follow this path focus on momentum, lauding physical prowess over the agile techniques taught by other schools.

Way of the Clenched Fist Features

Monk Level Feature 3rd External Defense, Rest to Earth 6th External Styles 11th Mountain's Strength 17th Rolling Avalanche

External Defense

When you follow this tradition at 3rd level, you rely on a staunch rather than a fluid defense by channeling ki into specific areas of your body. While you are wearing no armor and not wielding a shield, your AC equal 10 + your Strength modifier + your Wisdom modifier.

Rest to Earth

At 3rd level, your martial arts technique sets the foundation for laying your enemies low. Whenever you hit a creature with with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:

It must succeed on a Strength saving throw or be knocked prone.

You can attempt to grapple that creature.

External Styles

Beginning at 6th level, you perfect a number of impactful styles. You gain the following benefits:

Stampeding Rhino. If you move at least 20 feet straight toward a creature that is one size category larger than you or smaller and then hit it with a melee weapon attack, that target must make a Strength saving throw. On a failed save, the target is knocked prone.

Reversing Palm. If you knock a creature within 5 feet of you prone, you can move that target to another unoccupied space within 5 feet of you, flinging them through the air as you do so.

Mountain's Strength

Starting at 11th level, your Ki peaks. enhancing your physique beyond simple appearances.

As a bonus action, you can spend 2 ki points to gain the strength of a mountain. While under this effect, you gain the following benefits:

If you are Medium or smaller, your size category becomes Large, but your physical size, weight, and the space you control does not change. However, your carrying capacity, push, drag, and lift capacity, and the types of creatures you can grapple adjust to your new size category.

You have advantage on Strength checks and saving throws.

Creatures who are two or more size categories smaller than you have disadvantage on ability checks and saving throws against your effects that grapple or knock them prone.

Your new fortitude lasts for 1 minute. This effect ends if you choose to end it (no action required), fall unconscious, or are slain.

At 17th level, you can have your size category become Huge instead of Large when you use this feature, but the same rules apply.

Rolling Avalanche

Starting at 17th level, you develop a final technique for overpowering fallen opponents.

Whenever you successfully grapple or knock a creature prone on your turn, you can make a melee weapon attack against that creature (no action required). You can only use this feature once per turn.

Thanks/Acknowledgements

Special thanks to:

Fancy schmancy creator tool Hombrewery

And to you reading this~