Posted 21 June 2013 - 03:41 PM

Can we expect voIP in-game for 4.2? (for both global and team)Will we get a team balance without having to use B3 for 4.2?[I think] Grenades and knives are not using the unlagged code, will they be made to use it in future 4.2 versions?Will vanilla UrT ever support 64 slot servers in 4.2?Will there be more freedom given to server admins about what weapons can be used on each team, damage, # of jumps allowed etc?@BladeKiller Can we get a zombie skin in 4.2? :DAre you guys going to try add more popular custom maps to the vanilla UrT?Once HD is released, will you open source 4.2?Will HD be released on Steam or is it too early to say?When will notoriety be finished? What factors will effect notoriety?How much are the operating costs FS pays out each month on average? (if you don't mind me asking)Can medic information be output to the logs so bots such as B3 can factor this in for skill and for team damage?Will "Blue / Red Team Won" sound be updated for the new colors?Will there ever be a Bug Tracker on the website so everyone can see progress?Will there be more chat $variables as others and myself have suggested in the past?Can we get entity prediction so players and entity objects don't take a long time to appear when you come around a corner with high ping?Can we get a shuffle teams that doesn't restart the map?Could you implement a bot_maxplayers like bot_minplayers but start kicking bots once the server gets to XX players?I will probably think of more later :pwow I have way too many questions and maybe they are not exactly what you were looking for, but you get them all :p

This post has been edited by x3r: 22 June 2013 - 04:02 AM