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Queen of Junkertown (JQ for Short)

Health: 200 normal total

Hero Role: Defense

Mechanics: Flame mechanics, multi weapon with stamina, melee and ranged hero, offense hybrid

Character Size: 5’8"

Character Arsenal:

Passive: Switcheroo

If JQ’s weapon is out of juice, she will automatically switch to her other weapon.

If The Queen uses an ability and switches to her other weapon, the ability used will still have its effect duration.

Primary Weapon: Queen’s Ashes

Flamethrower

‎Damage over time

‎Uses a meter similar to Moira

‎Meter recharges at about 3 seconds each 1/5 drained.

‎Full depletion results in a 15 second wait period and cannot be brought out until 5 seconds

Primary Fire[Left Click/R2/RT): Firebreather (40 DPS; 20 second DoT for 3 seconds)

Junker Queen’s range while using her primary fire is average, only about 6.5 meters in front of her. Full extension reached at 1.5 second.

‎Her movement speed is decreased by 10% while firing after 1.5 seconds.

‎Depletes 1/5 of her meter every 1.5 seconds

First Ability[E/R1/RB]: Ring of Fire (10 second cooldown)

The Queen shrouds herself in flame circled around her that extends 3 meters. It lasts for 3 seconds.

‎Enemies close to the Queen will take 25 DPS with 15 DoT after exiting her range for 5 seconds.

‎This ability uses 2/5 of her weapons gauge.

Second Ability (L. Shift/L1/LB): Blast Burn (will immediately drain all of the weapons meter; cannot be used if ammo gauge passes 1/5 of the meter)

JQ puts her weapon at max power and sends a huge blast of fire in front of her.

‎Enemies caught within the blast will be given 90 damage and 15 DoT for 5 seconds

Third Ability (Right-Click/L2/LB): Hell’s Puddle (12 second cooldown, 90 damage if it makes a direct hit)

JQ fires off a shot from Queen’s Ashes similar to Zarya’s secondary fire. One the shot strikes the ground it’ll have a small pool of fire 4 meters wide and 2 meters long in that spot for 5 seconds. Any enemies that pass through that area will take 30 dps for as long as they stand on it and will also take 17 DoT for 5 seconds after stepping off of it.

‎This ability uses 2/5 of her weapons gauge.

Secondary Weapon: Her Majesty’s Mallet

Melee weapon seen on the poster in Junkertown

‎Can reach about 4 meters in front of her.

‎Weapon has a health bar of 400. Can wear down through battle.

‎If Her Majesty’s Mallet is switched out for Queen’s Ashes, it will restore 90 health every second. However, if destroyed it will take 3 seconds until the weapons health starts to restore

‎This allows for the possibility for the Queen to be very vulnerable if her mallet is destroyed and she uses Blast Burn immediately after, only leaving her to melee for 3 seconds.

The Queen is unable to use the default melee attack while using her mallet.

Primary Fire[Left Click/R2/RT): Batter Up! (40 damage per hit; .5 second cast time; 35 damage done to weapon upon hit)

JQ can swing every 1.5 seconds (this includes cast time)

‎Boop upon hit. Maximum boopage achieved if hit is marked at 3 meters.

First Ability[E/R1/RB]: Spinning Pendulum (8 second cooldown; 13.7 damage done to weapon per enemy hit)

The Queen will swing 4 times within 3 seconds to hit anyone within the 4 meter range of her weapon. Each hit will do 45 and multiple hits can be made if the enemy stays within the range. This means JQ can deal 180 damage total if all hits land on a target.

‎The first person camera acts as if The Queen was spinning in idle for the first spin, allowing her to see how many enemies she hits. Her movement is not affected by this.

‎The Queen is able to move in all directions while performing this ability

Second Ability (L. Shift/L1/LB): Vault (6 second cooldown; 100 damage done to weapon upon hit)

The Queen uses her mallet as a pole vault to launch herself 5 meters up into the air. This ability can be followed up by pressing the same button again to swing her mallet straight to the ground.

‎Any enemy hit directly will receive 85 damage and be stunned similar to Reinhardt’s Earthshatter, but only for 1.5 seconds. This allows The Queen to follow up with her Primary Fire. Anyone within 3 meters will be pushed away slightly and receive 25 damage

‎A small indicator is shown where the mallet will strike similar to Doomfist’s Seismic Slam. Unlike Seismic Slam however, this ability projects The Queen more upward than forward.

The secondary effect of Vault can be automatically triggered by holding the button down, or simply jumping off a ledge with JQ and activating the ability in midair.

Third Ability (Right-Click/L2/LB): Mallet-erang (10 second cooldown; 30 health lost to weapon per enemy hit; an extra 60 health lost if weapon hits a hard surface head on)

The Queen tosses her mallet 8 meters in front of her causing a small spinning motion in a horizontal manner,still covering the 4 meter range of her weapon. The mallet then returns to her. This ability is somewhat inspire by Reinhardt’s old Hammer Throw ability concept.

‎50 damage is done to any enemy caught in the throw. Enemy can be hit twice when the mallet is coming back to The Queen.

Just like other abilities, the Queen can switch to her Queen’s Ashes weapon to further allow her to deal more damage as a combo.

Ultimate Ability [Q/Triangle/Y] - King Mech (transformstion ultimate; 300 health; 100 normal, 200 armor)

The Queen calls out for her mech that got her to be Queen of Junkertown in the first place.

‎Her mech is slightly smaller than D. Va’s and is a rusted hot pink color with a blowtorch on both arms of the mech.

Entering the mech changed her abilities yet again. However she only has one ability and her primary fire while using her ultimate. Another “ability” is activated once the mech is destroyed.

‎The Queen’s hitbox being hit will result in critical damage to the mech

The King Mech can be healed, however its primary fire will deal damage to itself after 5 seconds of continuous usage as well as her ability.

Primary Fire[Left Click/R2/RT): Duel Flames (7-10 meter range; 50 DPS; 25 DoT for 3 seconds; ultimate ability is activated regardless of which weapon is being used and will c]ancel any previous ability effects [i.e. Ring of Fire will not be active if Kings Mech is called out)

The range starts off at 7 meters after a second and increases to 10 meters after 3 seconds.

‎Movement speed not effected until the 3 seconds, where she will now move as slow as Orisa when using Primary Fire

Damages mech at 15 health lost per second lost after 5 seconds of continuous usage.

First Ability - Melting Point (can only be used once during ultimate; 5 meters in radius)

Grants the Queen protection to close attackers. Similar to her Ring of Fire ability. It’s effects last for 6 seconds

‎Same damage as her primary fire and same DoT properties too.

Allows Junker Queen to sustain herself in her mech against enemies trying to fight her in close range.

During those 6 seconds, the King Mech will do 10 damage to itself each second. This damage will stack if her Primary Fire is dealing damage to her mech as well.

Second Ability - The King’s Fall (activated when mech is destroyed; same damage properties as primary fire and melting point.)

JQ’s mech succumbs to it’s damage and bursts into flames. Leaving a 6 meter radius of flames sitting for 8 seconds.

‎The Queen is ejected upwards 3 meters when King is destroyed.

Hope you guys enjoy it! Let me know what you think and if you have any questions or possible feedback on changes to this moveset!