Postby Steven Aus » Feb 11 2018, 15:10

The first Creature is an Exalted Kirin, a Healer whose Luck-based Special Ability does 10 Random Cleanses (removing debuffs) and 10 Random Heals, so most of the time all creatures will be healed sufficiently, and virtually guaranteed when you have less than 5 Creatures conscious.The second Creature is a Chaos Nymph, a hybrid unit that steals (removes) enemy buffs and applies them at 30% proficiency (except Mend, maybe it just copies it?) on your own team. As well as acting as a dispeller and buffer, the Chaos Nymph heals (more healing the more buffs are stolen, but still some even if there are no buffs to steal) and does a small amount of damage to all enemies.Unlike the other Creatures which are Boss Size/Legendary Power in this team, the Chaos Nymph is only Medium/Rare, one step above the Small/Common, one step below Large/Epic and two steps below the highest Boss/Legendary Creatures.In order to make the Chaos Nymph more survivable, I changed the basic attack to Bruiser that gives a stronger single target basic attack and most importantly a 10% HitPoint (HP) bonus. It also has a Bronze HP Enchant which is also boosted by 10%.The third Creature is a Ravenous Behemoth whose special ability attacks four random targets at 80% of its Power stat and each hit has a 50% chance to stun that enemy if they are not already stunned. This guy is a bit of a tank so he has the +10% HP Bruiser Role too. He has been Awakened 1 time (an extra bonus that can be added once a creature is fully evolved - ie. two steps up from the basic creature) so he does more damage to enemies already stunned, which can include an enemy already stunned in the same special ability activation.The fourth Creature is the Fully Evolved Anubis - the Lord of the Underworld. He attacks a target, debuffs them, buffs the friendly team and heals them, and if there are already at least three debuffs on the enemy when he attacks them (stunned status and silence status don't count as far as I know - only stat debuffs) he then revives/rezzes one random friendly team member team if any are down.With one Awakening he gets a third buff/debuff, which means if all three dubuffs are successfully applied to the enemy attacked, he can revive another team member as long as the enemy attacked still has at least three debuffs when he uses his special ability on them again (quite easy if you have saved up two charges of his special ability, and there is only one enemy left that does not have a cleanse ability).This complements the Chaos Nymph which is more fragile but has great utility.Then there is the fifth Creature, the Malificent Tiamat, which has a special ability which randomly attacks six times (one enemy is randomly chosen for each attack) and can provide four different stat debuffs as well as a silence and stun (if there is only one enemy left that target will be guaranteed to be attacked six times).I used this to apply the debuffs for the upgraded Anubis before I got the first Anubis Awakening, but you can also attack first with the Tiamat if they have their special ability active at the same time as the Anubis, so you don't waste the Anubis conditional >=3 debuff revive ability.Each time a Player Creature acts, they spend any combo dots they have that haven't already been taken and convert them to mana. They then take all combo dots matching their own colour (the colour on their bar) from all of the other friendly Creatures that haven't acted yet.In Dungeon Challenge, the defending creatures act faster the more combo dots they have, but the colour of the dots doesn't matter for Dungeon Challenge defenders, only the quantity.If a Player Creature has all their dots taken before their turn, they get a bonus to damage, healing and what I just found out through in-game hints (so why not read them?) buff potency.So for example the fully upgraded/evolved Anubis, Lord of the Underworld gives a 38% buff to certain stats instead of the basic 30% when he has a x8 multiplier active.You get a x2 if you had only one colour type in that creature's combo dots, x4 for two colour types, x8 for three colour types, and x16 for four colour types. Also if a Combo is activated any enemy Creatures Defeated before using the Combo-ed Creature will add x1.Here is the actual bonus that multipliers provide along with other info:The combo dot colours and quantity are randomly decided when you first receive the Creature, with a maximum of 4 for all Creatures, and a minimum of 0 dots for Small/Common Creatures, 1 for Medium/RareCreatures, 2 for Large/Epic Creatures and 3 for Boss/Legendary Creatures).However, you can reroll the colours, and if a Creature has no combo dots, they get one or two, and then it doesn't change.Also see the official Battles 101 and Combo Dots 101 Creature Quest videos on the Creature Quest Youtube Channel (as well as the other Creature Quest 101 videos).To get in touch with me, join https://www.celestialheavens.com/forum , and in Creature Quest:Enter my Code: "tMdv8Vgzc" - in Social -> Recruit to get a Free Rare Creature and Bonus Loot to get you started on your adventure.You can download Creature Quest for free here if you don't already have it:and when you are level 50 or above in Creature Quest, you can join "M&M" Guild in the game.Look forward to meeting you on Celestial Heavens (CH) and in the "M&M" Creature Quest Guild!