Greetings Champions,

Today's update includes the brand new mode: Time Limit Duel, a new season of Free & Premium Battle Pass, champion and weapon balance changes and a ton of new QoL updates including a bunch of cool new toggle options in main menu for community requested features like switch weapon on empty, low health warning, and show damage indicator just to name a few.

New Game Mode: TIME LIMIT DUEL

Available only in Custom Game, Time Limit Duel is a a roundless time limit-based duel mode. Players select one Champion in the Custom Game Lobby before the match and fight for dominance until time has elapsed.

Battle Pass – Season 3

Season 3 progression and rewards available, including:

4 New Champion Vanities (see below)

1 New Summertime Outfit for B.J. Blazkowicz (See Below)

14 new Profile Icons

17 new Nameplates

6 Goroth Lore Scrolls, earn the complete set to unlock Goroth Weapon Shaders

775 Platinum

113 Shards of Progression

70 Shards on Weekly Challenges

6 Reliquaries

1 XP Booster

Extended Progression. Players who complete the Battle Pass at Level 100 unlock additional levels!

NEW VANITY ITEM: SCALEBEARER MILITARY ISSUE GUARD

Titanium enforced and ready for heavy combat.

NEW VANITY ITEM: EISEN ELECTROWELD

High-powered, portable welding kit. It even works in a vacuum and in zero-g environments.

NEW VANITY ITEM: DEATH KNIGHT CABAL IKON

Those who forged him protected this weapon with intense jealousy. He took the IKON with him after he tore through their flesh.

NEW VANITY ITEM: NYX BLUE ANGEL

Many myths still surround phantom energy, chief among them its origins. It is theorized that when Ghost Walk is activated, a hole in reality is opened to somewhere else. But where?

NEW SUMMERTIME OUTFIT FOR B.J. BLAZKOWICZ

There's no better way to spend a hot summer day than at the beach. BJ is ready for a day of R&R.

Quality of Life Updates

Switch on Empty: Choose whether the weapon auto-switches away when attempting to fire without ammo

Show Damage Indicator: Choose to enable/disable the radial UI element on the HUD that shows the direction of incoming damage

Taking Damage Warning: Choose to enable/disable the sound effect that plays every time you receive damage. When disabled, your champion pain sounds become your primary audio cue for damage received

Low Health Warning: Choose to enable/disable the sound effect that plays when you reach 25 hp or below

Low Health Heavy Breathing: Choose to enable/disable the Heavy Breathing VO that plays when a champion is 25 hp & below

Champion VO Quips: Control the frequency of the Champion Quips on Frag, Assist, Respawn, and Critical Health voice overs. 0 = off, 0.5 = 50% of the time, 1.0 = always play

Kill Beep: Control the sound effect played when killing a player to Off/Default/Ding

New Weapons available for Shards

Joining last Seasons additions of the Ebony & Ivory Shotguns, the EXTERMINATOR Railgun has been added

Bots now strafe jump for higher skilled bots

Bots now randomize outfits and vanities and use the full array of names that were available in Custom Game when multiple bots of the same Champion type were added

Item pick-ups are disabled in warm-up during the pre-game countdown

Reduced, by default, how often your Champion plays a voice over quips by 50%

Critical Health VO: Added 3 new VO lines for each Champion. When a Champion falls below 25 HP, they can play one of these quips to let you know that you are critically low on health and should heal up.

Removed Breakables in Ranked Modes

In 2v2 TDM, reduced maximum respawn time from 15 to 10 seconds

Existing users accounts will now have to abide by our name filters. In the event that your name is no longer allowed by the most recent filters, you will be prompted to rename on login.

Anarki

Shooting & zooming delay after Injection increased 0.4 to 1.0 sec

Max speed decreased from 680 to 625 ups

Injection Speed Boost reduced from 816 to 700 ups

Friction 8 to 6

Ordinal Acceleration 15 to 10

Wishspeed from 35 to 30

Circle Strafe Friction 12 to 8

Clutch

Barrier Shield Protection reduced 50 to 40%

Health Decay Rate reduced from 1 to 2 seconds (1 pt every 2 seconds)

Movement collision box reduced from 48u to 40u

Weapon Fire Delay after ability removed

Reduced hitbox size

Keel

Splash Damage Reduction increased from 10 to 15%

Health Decay Rate reduced from 1 to 2 seconds (1 pt every 2 seconds)

Reduced hitbox size

Scalebearer

Health Decay Rate reduced from 1 to 2 seconds (1 pt every 2 seconds)

Reduced hitbox size

Weapon Fire Delay after ability reduced from 0.4 to 0.2 sec

Sorlag

Health Decay Rate reduced from 1 to 2 seconds (1 pt every 2 seconds)

Max speed decreased from 680 to 640 ups

Friction 8 to 6

Ordinal Acceleration 15 to 10

Wishspeed from 35 to 30

Circle Strafe Friction 12 to 8

Movement collision box reduced from 48u to 40u

Reduced hitbox size

Strogg & Peeker

• Stroyent Cells now give 5% cooldown, in addition to healing

Starting Machinegun

Damage 9 to 8

Shotgun

Pellets “18 Pellets x 5 dmg = 90 Damage” to “20 Pellets x 4 dmg = 80 Damage”

Pattern: “2 Rings of 9” to “2 Rings of 10”

Pellet Knockback 1.25 to 2

Total Knockback 22.5 to 40

Super Shotgun

Pellets “28 Pellets x 5 dmg = 140 Damage” to “30 Pellets x 4 dmg = 120 Damage”

Pattern “3 Rings of 9 plus 1 Centered Pellet” to “3 Rings of 10”

Pellet Knockback 2.75 to 2

Total Knockback 77 to 60

Nailgun and Super Nailgun

Nail Radius 0.1 to 0 m

Rocket Launcher

Direct Ground Enemy Knockback 100 to 90

Direct Air Enemy Knockback 110 to 90

Splash Ground Enemy Knockback 110 to 90

Splash Air Enemy Knockback 121 to 90

Note: Self Knockback not affected

Lightning Gun

Ground Knockback 8.4 to 8

Air Knockback 10.8 to 10

FIXES