Glasstaff

Medium humanoid, lawful evil

Armor Class 13 (16 with mage armor)

13 (16 with mage armor) Hit Points 49 (9d8 + 9)

49 (9d8 + 9) Speed 30 ft.

STR DEX CON INT WIS CHA 10 (+0) 14 (+2) 12 (+1) 17 (+3) 14 (+2) 16 (+3)

Saving Throws Cha +6, Wis +5, Int +6

Cha +6, Wis +5, Int +6 Skills Perception +5, Deception +6, Arcana +6, Investigation +6, Persuasion +6

Perception +5, Deception +6, Arcana +6, Investigation +6, Persuasion +6 Senses passive Perception 15

passive Perception 15 Languages Common, Elvish, Dwarvish

Common, Elvish, Dwarvish Challenge 4 (1100 XP)

Spellcasting. Glasstaff is a 6th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Glasstaff has the following wizard spells prepared:

Cantrip (at will): blade ward, friends, ray of frost, shocking grasp 1st level (4 slots): charm person, expeditious retreat, magic missile, sleep 2nd level (3 slots): hold person, invisibility, misty step 3rd level (3 slots): blink, hypnotic pattern, tidal wave

Actions

Staff of Defense. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands to make a melee attack.

While attuned and wielding the staff, he has a +1 to AC. The staff has 10 charges which can be used to cast Mage Armor (1 charge) or Shield (2 charges).

Reactions

Shield. As a reaction when targeted by an attack, Glasstaff can use 2 charges to cast the *Shield spell. This grants him a +5 to his AC and immunity to Magic Missle until the start of his next turn.

Instinctive Charm. When a creature within 30ft attacks Glasstaff, he can use his reaction to divert the attack if another target is within the weapon's range. The attacker must make a DC 14 Wisdom save. If failed, the attacker targets the closest creature, or a new target of its choice if more than one are present. On a successful save, the attacker becomes immune to this effect until they rest.

Description

Iarno Albrek, a member of the Lords' Alliance, was tasked him with bringing order to the mining town of Phandalin. He infiltrated and took control of the Redbrands, a group of bandits in the region. He wields a Staff of Defense, made of glass but enchanted to be as hard as oak. He prefers to charm and lie his way through situations, but if it comes to blows he has many tricks up his sleeve.