Ancient Gold Shadow Dragon Gargantuan Dragon, lawful evil Armor Class 22 (Natural)

22 (Natural) Hit Points 546 (28d20+252)

546 (28d20+252) Speed 40 ft., fly 80 ft., swim 40 ft.

40 ft., fly 80 ft., swim 40 ft. Senses Blindsight 60 Ft., Darkvision 120 Ft. STR DEX CON INT WIS CHA 30 (+10) 14 (+2) 29 (+9) 18 (+4) 10 (+0) 28 (+9) Damage Immunities Necrotic, Fire, Poison

Necrotic, Fire, Poison Damage Resistances Acid, Cold, Lightning, Thunder; Bludgeoning, Piercing, And Slashing From Nonmagical Weapons

Acid, Cold, Lightning, Thunder; Bludgeoning, Piercing, And Slashing From Nonmagical Weapons Condition Immunities Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained

Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained Senses passive Perception 27

passive Perception 27 Saving Throws Dex +9, Con +16, Wis +10, Cha +16

Dex +9, Con +16, Wis +10, Cha +16 Languages Common, Draconic

Common, Draconic Challenge 27 (100,800 XP)

Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.

Amphibious:. The dragon can breathe air and water.

Shadow Stealth. While in dim light or Darkness, the shadow can take the Hide action as a Bonus Action. Its stealth bonus is also improved to +6. Sunlight Weakness. While in sunlight, the shadow has disadvantage on Attack rolls, Ability Checks, and saving throws.

Living Shadow. While in dim light or darkness, the dragon has resistance to damage that isn’t force, psychic, or radiant..

Actions Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage and 6 (2d6) necrotic damage.

Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.

Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.

Frightful Presence Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Breath Weapons.(Recharge 5-6) The dragon uses one of the following breath Weapons.

Shadow Breath. The dragon exhales shadowy fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 71 (13d10) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hit points by this damage dies, and an undead shadow rises from its corpse and acts immediately after the dragon in the initiative count. The shadow is under the dragon’s control.

Weakening Breath. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Strength saving throw or have disadvantage on Strength-based Attack rolls, Strength Checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions Can take 3 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary actions are regained at the start of each turn.

Detect: The dragon makes a Wisdom (Perception) check.

Tail Attack: The dragon makes a tail Attack.

Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking oppertunity attacks.

Cast a Spell (1st - 3rd Costs 1 - 3 Actions) The dragon casts a spell of 1 action.

Spellcasting

Can cast 9 9th level spells 1/day requiring no material componets. +17 to hit and spell save of DC24