I’ve been working all day on this new prototype. Was about to test tweening when I noticed something. When I moved my character, around the screen, everything was jittering. Every couple of frames, the animation would jump and look bad. In my first game Lone Ghost & Cat, nothing looked like that. How come? Was it pixel art vs 3D meshes?

After a couple of hours of research, playing with Update(), FixedUpdate() and LateUpdate(). I saw a comment mentioning the jittering only occurred in the Editor window. I did a test build andddddddddddddd.. it fixed it! The jittering didn’t occur in the build. Shortly after, I read another comment online about VSync making objects jitter in certain scenes. In my case, turning it OFF, also turned the jittering off. :D

The Tumblr GIF is kinda small, here’s a bigger version.

Have you ever experienced this in Unity? If so… found any solutions? :>

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