Sep 8, 2014 - Destiny Dev Team



With Destiny, we couldn't create a world that players want to live in by leveraging our old habits. We want to improve, grow and evolve Destiny in the coming weeks, months and - hopefully - years.



The hours you poured into the beta were instructive, the feedback you provided was heard, and the time you've spent with us so far is humbling.



Patch 1.0.1 won't be the last changes to Destiny. Our goal is to constantly improve the Live game. The game we hope is competing for your free time.



Work is already underway on upcoming patches. Some will contain new content, some will contain the next round of improvements, and some will undoubtedly react to issues that you - the playerbase - will uncover in the coming weeks.

We're just getting started.



Summary:

The Day One patch for Destiny contains a number of changes to Weapons, Builds, Talents, Maps, Activities, Achievements, Progression, game stability and UI.



Classes

General

Removed subclass locking from builds.

Adjusted the unlock order for all subclass trees.

Adjusted the cooldown ranges of armor stats (Intellect, Discipline, Strength).

Agility now has more impact to move speed and acceleration.

Titan

General Catapult no longer has screen effects

STRIKER Shoulder Charge now deals Arc damage instead of Kinetic Lightning Grenade shock damage increased by 66% (base 60 to 100) Amplify Super bonus-on-kill increased from 6% to 10% Flashbang no longer disorients ultra combatants Transfusion now has a 5-second cooldown before it can trigger again Juggernaut shield is removed after jumping or sprinting for 6.5 seconds

DEFENDER Ward of Dawn now immediately regenerates your health on activation



Hunter

GUNSLINGER Golden Gun is now unable to overpenetrate through a Ward of Dawn shield Incendiary Grenade detonation damage reduced by 18% (base 140 to 115) Chain of Woe now grants an additional 5%, 10%, 15% bonus to reload speed Gunslinger's Trance buff duration increased from 10 to 15 seconds.

BLADEDANCER Arcbolt Grenade impact damage reduced by 17% (base 120 to 100) Razor's Edge distance traveled slowed and reduced Quickdraw now no longer requires a melee hit Blink now cancels invisibility when used



Warlock

VOIDWALKER Nova Bomb Vortex duration reduced from 5 to 3.5 seconds. Nova Bomb Vortex effects now has displays for its victims. Energy Drain impact damage increased by 10% (base 100 to 110) Soul Rip super bonus on kill increased from 6% to 10% bonus Vortex Grenade linger damage reduced by 50% (base 15 to 10) per tick Surge now grants a bonus to reload and weapon-ready speed Surge now activates when doing damage to an enemy instead of killing blow Surge agility buff increased by 33% (base 10 to 13)

SUNSINGER Firebolt Grenade impact damage reduced by 20% (base 100 to 80) Flame Shield now activates when doing damage to an enemy instead of killing blow Flame Shield now provides a small overshield Solar Grenade linger damage reduced by 50% (base 15 to 10) per tick







Weapons





General

Removed weapon speed penalties from extended sprinting

Capped inventory to 999 rounds

Fixed several weapons that would display an incorrect magazine size

Swapping weapons from inventory now only takes 50% of the ammo in PvE

Perks

Return to Sender now procs more frequently by 15%

Range Finder bonus reduced by 4%

High Caliber Rounds damage to combatants increased by 67%

Assault Rifles

Reduced the base Damage of all Assault Rifles by 7%

Reduced the base Accuracy ranges by [14% to 25%], modified by weapon stat

Reduced the base Stability ranges by [8% to 80%], modified by weapon stat

Pulse Rifles

Increased the base Damage per bullet range by [2% to 17%], modified by weapon stat

Increased the base Stability range by [8% to 25%], modified by weapon stat

Reduced the base Rate of Fire by [8% to 19], modified by weapon stat

Scout Rifles

Reduced the base Damage of all Scout Rifles by 8%

Fixed an issue that broke the fx for explosive rounds

Hand Cannons

Increased the base Zoom of all Hand Cannons by 20%

Increased the base Damage per bullet range by [4% to 15%], modified by weapon stat

Increased the base Magazine size range by [8% to 20%], modified by weapon stat

Reduced the base Accuracy range by [75% to 100%], modified by weapon stat

Sniper Rifles

Increased the base Stability range by [6% to 100%], modified by weapon stat

Fusion Rifles

Fusion Rifle charging is now more reliable.

Shotguns

Improved Shotgun damage falloff networking.

Reduced base Damage per bullet range by [2% to 5%], modified by weapon stat

Reduced base Shotgun range by [1% to 7%], modified by weapon stat

HMGs

Improved HMG projectile networking.





Vehicles





General

Fixed audio dropouts from vehicles for local player.

Sparrow

Dodging while boosting is now easier to execute.

Cabal Interceptor

Reduced Rocket Rate of Fire from 1 to 1.5666 seconds per shot.

Reduced Rocket damage blast radius from 7 to 6 meters.

Reduced Rocket damage falloff curves so they are less effective at long rangers

Reduced Arming shape from 1 to 0.6 meters.





PVP





General

Crucible Marks drop rate increased from 2 to 3 for wins, 1 to 2 for losses.

Match completion XP and Glimmer awards increased.

Match completion can now award Engrams.

Playlists now unlock sequentially instead of based on character level.

Health numbers are now normalized at a 200 base value (up from 175) to be easier for players to calculate.

Ghost ammo collection disabled in all playlists.

'Crushing' voice-overs now plays properly when the game has 0:30 and 0:10 seconds remaining

Medals

Mark of the Unbroken minimum threshold increased from 7 to 15

Back in Action death streak threshold increased from 3 to 5

Heating Up medal removed to avoid spam and player confusion

Domination now only fires only once per domination zone per player

Domination medal score increased from 40 to 125

Game Types

Salvage Salvage Zones now do not return to the most recent salvaged relic locations

Fixed a bug with Salvage probe offense points being given out incorrectly

Fixed spawn policy content that caused bad behavior on (PS3 only)

Maps

First Light

Pike spawns reduced from 4 to 3.

Interceptor spawns reduced from 2 to 1.

Interceptor spawn times reduced to 2 minutes.

Interceptor timer now does not start incrementing until after the game has started.

Blind Watch

Windmill now pumps approximately 14% less liters of waters per match from 3.5L to 3L.

Rusted Lands

Line-of-sight spawn influencers changed to reduce spawning near enemies.

Level-of-detail volumes adjusted for better performance on slower platforms.

Shores of Time

Playable space volumes adjusted to remove exploit zones

Level-of-detail volumes adjusted for better performance on slower platforms.

The Anomaly

Fixed a hole that let players see out of environment in the lower tunnel.

Bastion

Pike spawns reduced from 4 to 3.

Interceptor spawns reduced from 2 to 1.

Interceptor spawn timers reduced to 2 minutes.

Interceptor timer now does not start incrementing until after the game has started.

Exodus Blue

Added physics volume to keep players from getting on top of the giant hose reel near Control Zone A





Activities





Missions

Fixed an issue with Ishtar Collective Venus mission to enable the Vex Turret to drop Mind Cores for assisting players, instead of only killing blow players.

Strikes

Strikes now award increasingly more Vanguard Marks at higher levels.

Strikes now award significantly better Gear at lower levels.

Fixed an exploit using Ward of Dawn against Sepiks Prime

Raids

Raid condensed to two difficulty tiers, in order to get straight to the punishment. Levels adjusted.

Flawless Raider achievement cut, then un-cut, then cut, then un-cut, then declared immune to further cutting.





Destinations



World

Patrols award increased Vanguard reputation but no longer award Vanguard Marks.

Patrol VIP objectives brought in-line with other objectives, but still award additional reputation.

Treasure chest glimmer drop rate reduced, but added Materials to loot table.

Treasure chests now have a small chance to award large drops of additional Glimmer, Materials, Engrams, and Consumables.

Fixed various bugs where combatants were spawning in front of players

Fixed bugs where too many combatants were spawning during some instances of the Vex Block event

Combatants

Removed spurious XP bonuses for Fallen Captains, Hive Knights and Wizards, Vex Minotaurs, Cabal Centurions

Stealth Vandals should award XP now.

Acyclic Geometer's name now display properly.

Fixed Hydras to reward the correct loot for Patrol missions on Venus

Spidertank leg health reduced by 16% (base 3000 to 2520) per leg.





Vendors





Bounty introduction unlock moved from Level 6 to Level 4.

Bounty Leads will be sent to characters upon reaching various milestones.

Engram and Package tooltips now indicate what they can contain.

Packages earned from Faction reputation rewards now contain Glimmer instead of awarding XP.

Cryptarch reputation requirements to reach Rank 2 increased.

Cryptarch reputation earned from purchasing Engrams are greatly reduced.

Vanguard and Crucible Marks are now accruable beginning at Level 18.





Technical





Fixed an issue with skill distribution that caused convergence to take much too long.

Fixed an issue where players’ skill rating was too often shifting negatively causing less than ideal matches.

We used to build games that were pressed on discs, shipped to retailers, bought by consumers and then, in the months and years that followed, we'd support them the best we could. We updated playlists, made tuning changes, and developed new multiplayer maps.