Thanks to the nerfs on Crush Counters in Street Fighter V: Arcade Edition, your optimal punishes in some situations might not be the same anymore. This is true in particular on punishes on blocked EX Dragon Punches, where you might be able to get more damage with jump-ins.

This is particularly true for Ken and Ryu, as demonstrated in the latest combo tutorial video of World Warrior FGC. Since the damage nerf on the scaling Crush Counters, you’ll want to take one of the routes above for most punishment situations — even if it’s slightly more demanding in terms of awareness.

Source: World Warrior FGC

RELATED POSTS

VesperArcade discusses possible Crush Counter changes in Street Fighter V: Arcade Edition

Street Fighter V: Arcade Edition will finally hit arcades in Japan in 2019

World Warrior FGC’s “Git Gud Series” breaks down micro-steps in Street Fighter V