Overall

Vision Vision

Originality Originality

Technique Technique

Impact Impact

wow this is from a whiles back e.deviantart.net/emoticons/e/e… " width="15" height="15" alt="" data-embed-type="emoticon" data-embed-id="377" title="(Eek)"/> nice to see it in my inbox again. I always did like this piece a lot. Hmmm, critiques... that's hard, but let's see...the background looks pretty good in general. I think you can do a bit more environmental fogging for the things that are trailing away distance wise just coz the lovely details there are taking my attention away from the foreground. I think it would help show the distance more just in general (the gates and the floating rocks, and maybe even the trees.I also notice that you have some nice little rays of sunlight shining in from the left. I think you don't have to be afraid of emphasizing that more just so that you can maybe get a patch of light where your character is so that it can draw the eye of the viewer quicker. Currently my eyes go from the bright blue background then to the characters slowly when I feel like it should start with the character.What might help give you some room to do that is actually building your drawing out to the left and bottom. If you give that more space, it might balance your image out more and allow for more room to focus on your character e.deviantart.net/emoticons/b/b… " width="15" height="15" alt="" data-embed-type="emoticon" data-embed-id="366" title="(Big Grin)"/>Other than that, everything is rendered beautifully, I love the path, the fence and I love the rock/boulders, and the mountains in the back look great. Even if you don't take anything I say in mind, just thinking about how you can put more attention on your character might be better e.deviantart.net/emoticons/s/s… " width="15" height="15" alt="" data-embed-type="emoticon" data-embed-id="391" title="(Smile)"/>