This game is terrible, to say the least. I could also say that it is horrendous, a mockery to its predecessors, and the developers should be ashamed of themselves!



The problems with this game go on and on but the biggest problem are these:

1. Level selection. As with most games, this one had levels, 6 per world. Unlike most games, where you simply go from 1 to 2 to 3... and so on. They have a roulette wheel, with numbers ranking 1- 3. If your arrow lands on a 1 you move 1 space. So if you were on level 1 you go to level 2. However, if your roulette arrow lands on a 2 or 3 you move two or three spaces, skipping level 2 and possibly 3 even. This wouldn't be so bad if it was like a board game and once you reach the goal you can select the rest of the levels at will. The thing is... is that these levels are mandatory, and the map is laid out in a circle. So once you get to level 6 you are forced to spin the wheel and go for the other levels that you(were forced to) miss. So it artificially lengthens the game by forcing you to play the levels over and over again for a chance at a luck based mini game in the hopes you can get to the levels you need to beat.



2. The story is mediocore, much like the gameplay. In the other chibi robo games, there is an excellent story to progress you through the game. From family matters, to saving your park, there is a good reason for what you are doing. Here it is *SPOILER ALERT... IF YOU CAN EVEN CARE* Aliens are depleting the world resources... and for some reason this chibi robo in space, in particular has to solve the problem. *END OF SPOILER* So there is zero initiative to go out and save the world. Even the bosses make no sense, it never mentioned if they work with the aliens or of there creation. Speaking of explanations, the tutorials are horrible, I'm an experienced gamer and I can't tell you how many times I had to wait (as the assistant will eventually tell you) to find out what to do. That said the gameplay is so basic in its run to the right, jump and whip gameplay. The puzzles can be cute and clever but not clever enough.



3. The highest of all sins this game does, is the in game advertising. I'm not sure if the devs. Are that bankrupt, but most people would agree that this was not the route to take. You collect real world snacks in this game that you can give to toys (the toys feel like a shoehorned in staple of the series). If you do... they tell you why the snack is so delicious and worth buying. It just makes you feel dirty for even playing the game.



These design choices bring an already mediocre game down to the pit's of hellish games. The only reason it's not getting 1 star is that I like the amiibo, but if you can get the amiibo separately do it. The game is not worth it!