If you tried Pre-Alpha 4 already you probably noticed some lag spikes whenever guests come on screen. It turned out to be a bug in Unity 5.2 that we didn’t notice before release, so I’ve spent some extra time this week on creating and reporting reproduction cases of performance issues and bugs in all of our third party tools. And I’ve also done some optimizations on our side of course.

Yep, something is definitely wrong here.

I’ve also worked some more with Tim and Luuk of ParkitectNexus, and as a result the game will be able to run mods without requiring the ParkitectNexus Client (although that’s still an excellent tool for easily installing mods and keeping them up to date).

This also means that mods will work on Mac (and Linux, once available)!

The default behaviour when dragging paths above ground is to build stairs across hills. You can simply hold shift now to build a tunnel instead:

The “active” window is slightly highlighted now and can be closed using Escape. Pinned windows are excluded from this.