The Lady Luck

To some, "let luck be a lady" is just a saying, but to you, it's your whole life. The Lady Luck is a lusterous and mysterious being. Hiding out in the back of saloons and casino's, she pushes people to shape their futures just by the draw of a card or the flip of a coin. Whether you are in service to The Lady Luck through enslavement after a lost game, or as a worshiper in hopes that she will give you a win, the lady will offers her services to you, if your lucky.

The Lady Luck Expanded Spells

Spell Level Spells 1st Command 2nd Detect Thoughts, Suggestion 3rd Bestow Curse 4th Secret Chest, Private Sanctum 5th Modify Memory

At 1st level, you gain proficiency in gaming sets and you are able to call upon a soulbound deck of cards and set of dice. You also gain the ability to add your charisma modifier to any ability checks using the cards or dice.

Player's Token

Starting at 1st level, you gain access to the Player's Token. You start with 2 and gain 1 more at 6th and 14th levels. You spend these tokens on any of the Lady's Games that you know how to play. You know 2 games at 1st level and learn 1 new game at 6th 10th and 14th levels. You regain all Player's Tokens after a short or long rest.

Lady's Games

Blackjack

Used when you would roll a d20, draw two cards. The cards value equals what your roll is and you may choose to add or subtract your charisma modifier from the card value. You may draw additional cards to increase the roll, a card value of 21 is considered a critical success and a value over 21 is considered a critical faliure. You may then add any modifiers to the value after the fact.

Bidding Game

As an attack action, enter into a bidding game with another target. The bidding currency is health and whoever the lower bidder is in the end, they will take an extra 3d6 unresistable damage.

Double Down

Before an attack roll, you may choose to double down. If the attack is successful, it will deal double damage (this can be on top of critical damage if the attack is a critical success.), but if the attack fails, you will take the attacks base damage.

Craps

Before making a d20 roll, roll 2 d6's. If their out come is 7 or 11, you automatically fail the d20 roll, but if not, you gain advantage on the roll.

Fold

When an attack is made against you, you may choose to have the attack not be rolled, but instead it succeeds having the attack only deal half of the damage to you.

Coin Toss

As an attack action, engage in a coin toss with a target. Flip a coin. On heads, deal you charisma motifier in necrotic damage to the target, and on tails, deal your charisma motifier to yourself. You may continuously do this until you flip 3 tails.

Shedding Game

Draw 6 cards. Place down a card of your choosing and continue placing cards down that share suit, number or is the consecutive number until you no longer can. Take 20 damage and heal for 10 health for every card you placed down.

Roulette

Choose between odds and evens or a number between 1-20, then roll a d20. If you chose between odds and evens and get the correct roll, gain a d12 that can be later added to any d20 roll. If you chose a specific number and guessed it right, gain 4d12's to be added seperately or together to any d20 roll.

All In

Choose a target, starting with you, take turns making single attacks or spellcasts against each other until 1 of your health value's is reduced to 0.

Debt

At 14th level, you are able to go into debt with The Lady Luck. You can play one of the Lady's Games without any tokens; however, if the game does not turn out in your favor, the DM is given the ability to invoke unluckyness onto you, causing any role of the DM's choosing to become an automatic faliure. If the game doesn't go in your favor, you may not go into debt again until you finish a long rest.