Patch #21 - 05/22/2015

Game

Vehicle wheels will now display correctly and the vehicle bouncing issue should be fixed.



Optimized networking layer to reduce bandwidth usage

Map

All tractor props have been removed



Added logs at current river boundaries so players can avoid getting boats stuck there



Updated gravel texture material



Generators now have a physics proxy so you can't walk through them



Added vehicle spawn locations to some of the newer areas we've released

Items

Increased running speed while using a Torch



Old rugged backpack model replaced with new model



New rugged backpack has four color variations



Added baseball bat - primary weapon and will appear on your back when not used



Jerry cans now spawn with a physics proxy



Torch no longer leaves behind a particle effect and sound when deselected or entering water



Fixed attachment points for the M40A5 so sniper scope is in correct location



Added in 5.56 rounds and spent rounds



Adjusted particle effects for the AT-15 and M40A5 rifles



Adjusted all spawn percentages for melee weapons

Crafting

Baseball bat can be improved with nails

Vehicles

Added drivable tractor



Boats have pushable flag set, so players can push them a little when needed



Moved exit position for passengers to be inside of the boat instead of outside in the water



Adjusted wheel physics proxy so quadbike doesn't appear to float above the ground a little, fixed handle bar rotation



Fixed missing horn sound on the truck

UI

Sniper scope icon added



Added icons for new baseball bat weapons



Added icons for new rugged backpack variations



Fixed incorrect display of vehicle wheels appearing

AI

Fixed mutant spawning inside of a house and being stuck in the floor

Sounds

Sounds added for the tractor



Many weapon sounds updated with reverb now when firing



Fixed duplicate firing sound from the shotgun

Animations

Animation set added for the baseball bat



Altered the flashlight animations so he light is held up instead of the old down position



New rugged backpack properly skinned to deform with character movement



Added another fist melee animation variation

Models/Textures

Sandbags texture adjusted to not be as bright



Adjusted textures on the large rock walls and stone rocks



ATM model updated



Fixed some flickering issues on one of the warehouses



Fixed LOD textures on the church



Fixed some flickering decals on some building floors



Fixed bodybags LODs



Fixed surface types for the military tent LODs



Improved texture on one of the shed models



Fixed wooden fence that didn't have a surface type assigned to it

In addition to the following list for this patch there is a lot of work currently being done on the basebuilding system. There is no ETA for basebuilding yet, but we will be doing some streams of it as parts of the system are completed.The tires don't display the damage % correctly. For now, you can drag a destroyed tire into your inventory and back onto the vehicle to repair it.There is an issue where you can currently hear firing sounds really far away (a byproduct of the reverb system we're working on). We will hotfix soon to remove those.