The Giant Primordial Duck

Your patron is a giant primordial duck. No one really knows how these giant ducks came to be, or what they are capable of. They keep their true ambitions secret from everyone except only the most trusted of allies. Your patrons’ motives are most likely a mystery to you.

Giant Primordial Duck Patron Features Warlock Level Feature 1 Duck Instincts, Plumage 6 Flee 10 Game Endurance 14 Shatter Quack

Expanded Spell List The Giant Primordial Duck lets you choose from an expanded list of spells when you learn a warlock spell. The following are added to the warlock spell list for you. Spell Level Spells 1 Create or Destroy Water, Feather Fall 2 Aid, Moonbeam 3 Wall of Water, Water Walk 4 Locate Creature, Watery Sphere 5 Cone of Cold, Skill Empowerment

Duck Instincts Beginning at 1st level, your patron grants you pieces of its power. You gain the following features: If you are in a place where “north” exists, you always know the direction of north from your current position.

Through the use of sounds and gestures, you can communicate simple ideas with all ducks and birds of size medium or smaller.

Plumage Beginning at 1st level as a bonus action, if you are not wearing medium armor, heavy armor, or wielding a shield, you can grow a large plumage of colorful duck feathers around yourself. The plumage ends after 1 minute, you are incapacitated, or you end it as a bonus action. While the plumage is active you gain the following benefits: You have a +1 bonus to your AC

You have advantage on Charisma (Intimidation) checks.

Your movement speed increases by 10 feet. Once you use this feature, you cannot use it again until you finish a short or long rest.











Flee Starting at 6th level, you can create a puff of duck feathers in front of you to avoid damage. As a reaction to an attack roll being made against you, you can cause the attack to automatically miss, regardless of its roll; you can then move up to half your speed without provoking opportunity attacks. Once you use this feature, you cannot use it again until you finish a short or long rest.

Game Endurance At 10th level, your patron grants you more of its primordial power. You gain a swim speed equal to your normal speed and you can hold your breath for up to 10 minutes. Additionally, you gain resistance to cold damage and you ignore all fall damage.