Kantor's Orbs of Observing

Orb, wondrous item, very rare, requires attunement, requires ritual

While attuned to this item, you gain advantage on Perception checks outside of it's use. The effect you gain from using this orbs varies on the type of ritual that was used to create it.

Orb Forms

Type Ritual Components Rarity Nightwatcher a humanoid skull very rare Lightbringer a bottle of holy water very rare Speaker the mucus of a gibbering mouther very rare Listener a humanoid ear very rare Watcher gemstone(s) worth 100 gp or more rare

While attuned to this object, the creature tied to it can use an action to connect to the orb. While connected to the orb, the creature is able to see through the perspective of it. Whilst connected, the creature's physical body is considered unconcious and can only escape this condition when the controller takes damage or when they choose to end the effect.

Orb of Observing woundrous item, unaligned Armor Class 13

13 Hit Points 10 (1d12+1)

10 (1d12+1) Speed 15ft., fly 20 ft. (floating) STR DEX CON INT WIS CHA 1 (-5) 17 (+3) 5 (-3) - - - Condition Immunities petrified, poisoned, prone

petrified, poisoned, prone Damage Resistances fire

fire Damage Immunities poison, lightning

poison, lightning Damage Vulnerabilities bludgeoning, thunder

bludgeoning, thunder Senses passive Perception 19

passive Perception 19 Languages whatever language it's controller speaks

whatever language it's controller speaks Challenge 0 (10 XP)

Limited Telekinesis. The orb can interact with objects as if it were using the mage hand cantrip. Can only extend up to 5 feet.

The average orb has about 4 charges per day, which are automically expended for every 10 minutes of use. When all 4 charges are used, roll 1d20. On a 1, the orb's glassy surface begins to crack continuously until it shatters into a pile of glass shards, along the assorted resources used to craft the orb.

Each type of orb has a specified effect tied to it. The respective effects and appearances that they hold are as shown below.

Nightwatcher. A dark orb with an appearance akin to that of obsidian, with an ivory pupil placed upon it's form. As it flies, it leaves a small wispy trail of black fog. While controlling this orb, the user has 60 feet of darkvision and has disadvantage on Perception checks related to hearing. As an action, the controller can expend 1 charge to cast the darkness spell (once per day). Regains 1d4 expended charges at sunset.

Lightbringer. A radiant, golden orb with a silvery pupil place upon it's form. It sheds dim light that extends up to 10 feet; this feature can be toggled. While controlling this orb, the user has 60 feet of vision and has disadvantage on Perception checks related to hearing. As an action, the controller can expend 1 charge to cast the light cantrip (once per day). Regains 1d4 charges at sunrise.

Speaker. An orb with sloshing green liquid inside of it. The controller can project their voice through the orb as an extension of itself. While controlling the orb, the user has 30 feet of blindsight and has disadvantage on Perception checks related to hearing. As an action, the controller can expend 1 charge to cast the tasha's hideous laughter spell (once per day). Regains 1d4 charges at sunrise.

Listener. An orb with roiling bronze smoke inside of it. The controller can clearly hear any noise in the area and has advantage on Perception checks related to hearing. While controlling the orb, the user has 60 feet of blindsight. As an action, the controller can expend 1 charge to cast the silence spell (once per day). Regains 1d4 charges at sunrise.

Optional: Breaking the Bond When the orb is broken while it is being used, the user must make a DC 15 Constitution saving throw taking 28 (4d10+3) psychic damage and is stunned on a failed save, or takes half as much on a successful one.