A whole bunch of them at once! These are the cards that were going to be revealed in VJ.

NOTE: THE CARDS ARE EXTREMELY TINY AND WILL TAKE A WHILE TO TRANSLATE, SO KEEP CHECKING BACK EVERY ONCE IN A WHILE. (TEXT MAY ALSO NOT BE 100% LEGIBLE)

V-Jump Promo:

V-LAN Hydra

Light Cyberse / Link / Effect

Link 3 1900 / T L B

2+ non-Token monsters

You can only use this card name’s (2) effect once per turn.

(1) This card gains 300 ATK for each card in a Mutual Link with it.

(2) You can target 1 Link 3 or lower monster at this card’s Mutual Link Point; you cannot Special Summon a monster with the same amount of Link Arrows as that target for the rest of this turn, also Tribute that target, and if you do, Special Summon “V-LAN Tokens” (Cyberse-Type/LIGHT/Level 1/ATK 0/DEF 0) equal to that monster’s Link Arrow amount.

Spirit Warriors:

Kagerokubushuu – Genba / Shadow Six Samurai – Genba

Fire Warrior / Tuner / Effect

LV2 500/2100

(1) When this card is Normal Summoned: You can target 1 of your banished “Six Samurai” monsters; add it to your hand.

(2) If exactly 1 “Six Samurai” monster you control would be destroyed by card effect, you can banish this card from your GY instead.

Kagerokubushuu – Hatsume / Shadow Six Samurai – Hatsume

Water Warrior / Effect

LV3 1600/1500

You can only use this card name’s (1) effect once per turn.

(1) You can banish 2 “Six Samurai” monsters from your GY and/or face-up from your field, then target 1 “Six Samurai” monster in your GY, except “Shadow Six Samurai – Hatsume”; Special Summon it.

(2) If exactly 1 “Six Samurai” monster you control would be destroyed by card effect, you can banish this card from your GY instead.

Kagerokubushuu – Kizaru / Shadow Six Samurai – Kizaru

Earth Warrior / Effect

LV4 1900/1000

(1) When this card is Special Summoned: You can add 1 “Six Samurai” monster that does not share an Attribute with any monster you control from your Deck to your hand.

(2) If exactly 1 “Six Samurai” monster you control would be destroyed by card effect, you can banish this card from your GY instead.

Kagerokubushuu – Rihan / Shadow Six Samurai – Rihan

Light Warrior / Fusion / Effect

LV5 2400/2400

(3? )”Six Samurai” monsters with different Attributes

Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use “Polymerization”.)

Cannot be used as a Fusion Material.

(1) Once per turn: You can banish 1 “Six Samurai” card from your hand or that you control face-up, then target 1 card on the field; banish it.

(2) If a “Six Samurai” monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

CIBR (Circuit Break

Altergeist Sylkitas

Wind Spellcaster / Effect

LV2 800/1500

You can only use each of this card name’s effects once per turn.

(1) During either player’s turn: You can return 1 other “Altergeist” card you control to the hand, then target 1 card your opponent controls; return it to the hand.

(2) If this card is sent from the field to the GY: You can target 1 “Altergeist” Trap Card in your GY; add it to your hand.

Altergeist Kunthierry

Earth Spellcaster / EFfect

LV5 0/2400

(1) When your opponent declares an attack, if you control an “Altergeist” card: You can Special Summon this card from your hand, and if you do, negate that attack.

(2) If this card is Special Summoned: You can target 1 face-up card your opponent controls; while this card is face-up, that card’s effects are negated.

Altergeist Meluseek

Water Spellcaster / Effect

LV1 500/300

You can only use this card name’s (2 or 3) effect once per turn.

(1) This card can attack directly.

(2) When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY.

(3) If this card is sent from the field to the GY: You can add 1 “Altergeist” monster from your Deck to your hand, except “Altergeist Meluseek”.

Altergeist Marionetter

Light Spellcaster / Effect

LV4 1600/1700

You can only use this card name’s (2) effect once per turn.

(1) When this card is Normal Summoned: You can Set 1 “Altergeist” Trap Card directly from your Deck to your Spell & Trap Zone.

(2) You can target 1 face-up “Altergeist” card you control and 1 “Altergeist” monster in your GY; send the first target to the GY, and if you do, Special Summon the second target from the GY.

Altergeist Protocol

Trap Continuous

You can only use this card name’s (2) effect once per turn.

(1) The activation and effect of “Altergeist” cards and effects you control cannot be negated.

(2) When an opponent’s monster effect is activated: You can send 1 other face-up “Altergeist” card you control to the GY; negate that activation, and if you do, destroy it.

Altergeist Camouflage

Trap Normal

(1) Target 1 “Altergeist” monster you control; equip this card to that target. It cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.

(2) When an opponent’s monster effect that targets the equipped monster resolves, negate that effect.

(3) If an “Altergeist” monster you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

Trickstar Narkiss

Level 4 LIGHT Fairy-Type Effect Monster

ATK 1000

DEF 1800

You can only use this card name’s (1) effect once per turn.

(1) If your opponent takes effect damage: You can Special Summon this card from your hand.

(2) Each time your opponent activates a monster effect in their hand or in the GY, inflict 200 damage to your opponent.

Note: The Crawlers are near illegible and we’re needing to squint hard. We may need to correct effects down the line due to th sheer shoddiness of the text

Crawler Spine

Level 2 EARTH Insect-Type Flip Effect Monster

ATK 300

DEF 2100

You can only use each of this card name’s effects once per turn.

(1) FLIP: You can target 1 monster on the field; destroy it.

(2) If this face-up card leaves the field by an opponent’s card effect: You can Special Summon 2 “Crawler” monsters with different names from your Deck in face-down Defense Position, except “Crawler Spine”.

Crawler Axon

Level 2 EARTH Insect-Type Flip Effect Monster

ATK 500

DEF 1800

You can only use each of this card name’s effects once per turn.

(1) FLIP: You can target 1 Spell/Trap Card on the field; destroy it.

(2) If this face-up card leaves the field by an opponent’s card effect: You can Special Summon 2 “Crawler” monsters with different names from your Deck in face-down Defense Position, except “Crawler Axon”.

Seiibutsu – “Seigai” / Starrelic – “Stararmor”

Level 7 DARK Machine-Type Effect Monster

ATK 2500

DEF 2500

You can only use each of this card name’s effects once per turn.

(1) When a monster is Flip Summoned: You can Special Summon this card from your hand.

(2) If this card is Normal or Special Summoned: You can add 1 “Starrelic” card from your Deck to your hand.

(3) During either player’s turn, if this card was Normal Summoned: You can target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; return both that card and this card to the hand.

Excrawler Synapses

Link 2 EARTH Insect-Type Link Effect Monster

ATK 1800

Links: Left, Right

Recipe: 2 EARTH monsters

(1) “Crawler” monsters at this card’s Link Point cannot be destroyed by battle, gains 300 ATK and DEF, and can make up to 2 attacks on opponent’s monsters during each Battle Phase.

(2) If this face-up card leaves the field by an opponent’s card effect, or if it is destroyed by battle: You can target 2 “Crawler” monsters with different names in your GY; Special Summon them in face-down Defense Position.

Excrawler Neurogos

Link 2 EARTH Insect-Type Link Effect Monster

ATK 1900

Links: Left, Right

Recipe: 2 Insect monsters

(1) “Crawler” monsters at this card’s Link Point cannot be destroyed by battle, gains 300 ATK and DEF, and if they battle an opponent’s monster, any battle damage they inflict to your opponent is doubled.

(2) If this face-up card leaves the field by an opponent’s card effect, or if it is destroyed by battle: You can target 2 “Crawler” monsters with different names in your GY; Special Summon them in face-down Defense Position.

Seiibutsu ni Sasukage / Shadows Creeping Over the Starrelic

Field Spell Card

(1) “Crawler” monsters on the field gains 300 ATK and DEF.

(2) Once per turn: You can Special Summon 1 Level 2 or lower Insect monster from your hand in face-up or face-down Defense Position.

(3) When a Flip Monster you control is destroyed by battle with an opponent’s monster: You can send that opponent’s monster to the GY.

Seiibutsu no Kairai / Starrelic’s Puppet

Continuous Trap Card

You can only use 1 of this card name’s effects per turn, and only once that turn.

(1) You can target face-down monster you control; change it to face-up Attack or Defense Position.

(2) You can shuffle 1 “Crawler” monster from your GY into the Deck, then target 1 face-up monster you control; change it to face-down Defense Position.