So, I was poking around with green/white, and I realized that it had some really powerful and cheap enchantments that gave stat boosts and lifelink. So I threw them into one deck.

Basic idea is to get out lots of decent base creatures pretty quickly, give them nasty enchantments to make them really a problem, and then lifelink to victory.

BEST: Armadillo cloak still isn't errata'd to have lifelink, so it stacks with Coronet or Unflinching Courage for double lifegain on the creature.