Assassin's Creed Unity will run at 30 frames per second because "it feels more cinematic" and 60 frames per second is difficult to accomplish, according to two of the game's developers.

Nicolas Guérin, the world level design director on Assassin's Creed Unity, told TechRadar that 60 frames per second was a prior goal for the open-world game, but that target wasn't a good fit. "At Ubisoft for a long time, we wanted to push 60 fps," he said. "I don't think it was a good idea because you don't gain that much from 60 fps, and it doesn't look like the real thing. It's a bit like The Hobbit movie, it looked really weird."... So I think collectively in the video game industry we're dropping that standard because it's hard to achieve, it's twice as hard as 30 fps, and it's not really that great in terms of rendering quality of the picture and the image."Creative director Alex Amancio backed up Guérin, saying 30 frames per second "feels more cinematic" and is a great fit with action-adventure titles. "It actually feels better for people when it's at that 30 fps. It also lets us push the limits of everything to the maximum."Ubisoft saw backlash earlier this week when senior producer Vincent Pontbriand revealed that Assassin's Creed Unity will run at 900p and 30 frames per second on PlayStation 4 and Xbox One to "avoid all the debates and stuff." Ubisoft later clarified that the locked resolution and frame rate on both consoles weren't made "to account for any one system."For more on Assassin's Creed Unity, be sure to check out IGN's two recent previews as well as how the game's returning to the franchise's roots

Evan Campbell is a freelance news writer who streams games on his Twitch channel , talks about Nintendo weekly on the NF Show , and chats about movies and TV series on Twitter