2014 is coming to a close, and I’m taking a small vacation from Dark World development. Blog updates will return in 2015 and we still have a few big surprises to reveal as we enter a new phase of development. Let’s look back at the new stuff we’ve revealed for the Dark World Expansion so far!

Development has largely focused on Versus mode thus far. We’ve shown off four new level sets:

Legendary ghost ship The Amaranth,



The murky, hazard-filled Dreadwood,



Darkfang, with it’s destructible terrain and plentiful explosives,

And our procedurally generated finale, Cataclysm (complete with sweet background effects).



We also revealed the new playable red archer, the Vainglorious Ghoul, and posted previews of four new music tracks.

You’ve seen the two new arrows types Trigger Arrows and Prism Arrows, as well as some new variants such as Team Revive, Treasure Draft, and Arrow Shuffle.

Trials mode got some attention with 12 new challenges, 3 from each new tower. And then there’s a host of smaller but still important changes, like dodge stalling, ledge slipping, hyper jump trails, session stats, and many more.

We announced that the Dark World expansion will be released in early 2015 on Steam and PS4. At PSX we confirmed that TowerFall Ascension and Dark World are also coming to PS Vita with the help of Sickhead, the same team that handled the PS4 port.

We’re continuing to test and tweak all the additions, but in 2015 I want to shift my focus to co-op. I’m considering building an entirely new co-operative mode rather than expanding the existing Quest mode. This would allow me to address the criticisms of Quest mode more directly. I’ll keep you posted here about how that works out.

Oh, and we still haven’t talked about how this guy fits into the expansion yet.

Thanks for another wonderful year, and see you in 2015!