Pascal Bestebroer – the man behind the OrangePixel game studio shared his thoughts on the current mobile game market, Ouya, cross-platform development, the upcoming Space Grunts & Heroes of Loot.

Pascal makes some of the best old-school pixelart arcade games for mobiles. Recently he began to work with the PC market and we’ve decided to talk to him about the advantages and disadvantages of this plaftoms.

About OrangePixel

OrangePixel is a one-man company that I started back in late 2004. I developed mobile games for Java enabled phones, moving onto Android and iOS when those platforms started to take hold of the world. The last few years I also started to include other platforms like Android based consoles, and now also including PC/Mac and Chromebooks to spread my games around.

My games are mostly inspired by the old-school arcade action games with mostly bright and colorful pixel-art graphics. I love pixel-art. I grew up on games looking like this, and I just enjoy cramming as much detail and character into as few pixels as possible.

Mobile Space

The mobile platform has changed a lot since I started. Most companies and game developers used to laugh at mobile games back in 2004-2007, but that has certainly changed these days with even the biggest console or PC game publishers releasing something on mobile.

The biggest advantage mobile has, for me at least, is that I have build a great fan-base of people that enjoy my types of games. My hopes are to also find that audience on PC.

The charts on mobile might have stagnated, but that’s “big-audience” gaming. For a lot of smaller developers like me, there are many niche audiences that you can target and should aim for, and those are still interesting to develop for business wise.

Space Grunts