We're adjusting the potential teams have to snowball early to make sure that your games don't go wildly out of control as often and give teams more chances to participate in an even game. Kill experience coupled with Homeguards means that early kills are still very powerful, but they're not quite as game-ending as before. Shifting the type of kills to solo ones also help give individual agency, which is something we still want to promote, especially since we're seeing such a heavy skew towards shared kills.



We understand these pacing changes may hurt the jungle more than other roles, but we're making sure that we put back power into places that make sense for the role. (Read below for more information on that)

new PITY ZOOMS On death, gain a smaller version of Homeguards which gives the player about 2.5 seconds less time to get back to lane