[R-DEV]Mineral PR:BF2 Lead Designer



Join Date: Jan 2012 Posts: 8,299 Belgium Belgium

PR:BF2 v1.3.5.0 Changelog





This update brings several new features, 3 brand new maps, various new and updated content and countless improvements, bug fixes and tweaks across all areas of the game. To get some more information read the release announcement



We plan to release PR:BF2 v1.3.5 this weekend, but unforeseen complications could delay it further. Stay tuned to our



PR:BF2 v1.3.5.0 Changelog (2015/November/01)

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KEY FEATURES: Added deviation indicator to HUD.

Added grenade types: M26A2 Impact (IDF), RGO Impact (RU), RGD-5 (RU).

Added several RPG-7 and RPG-7v2 warheads.

Added TPz Fuchs 1A8 APC (GER).

Added Boragh APC (MEC).

Added MIG-21 Jet (RU).

Added Assault on Grozny map (2 km) (RU vs MIL) (AAS, Skirmish, Insurgency, COOP) .

Added Operation Soul Rebel map (4km) (RU vs GB) (AAS, Skirmish, VW).

Added Ulyanovsk map (2km) (RU vs GER) (AAS, Skirmish).

Updated Kashan Desert with a full rework (4km) (USMC/CF vs MEC) (AAS, Skirmish, VW, CNC).

Updated all AAS layers with an improved win-lose balance.

Updated all 128 layers to be identical with their related 64 layers but with more tickets to increase round times.

Updated Insurgency game mode with changes to civilians and different weapon cache amount per map layer.

Updated all ground vehicle turrets to better represent their real traverse and elevation capabilities.

GENERAL: Added 5 seconds of extra sprint to factions without heavy body armor.

Added new parachute to replace vBF2 model.

Added new parachute spawn system. Read more here.

Added plate with croissants to French Command Post.

Added ROE penalty for destroying cars with civilian close by or destroying unused vehicles.

Added !history server command. Shows recently played maps.

Updated map vote command. Now only work when voting in squad chat.

Updated and optimized insurgent weapon cache.

Updated deployables to make it harder to get stuck in them.

Updated flight ceiling to 10km.

Updated low-ticket siren to play at 50 tickets instead of 10.

Updated rallypoints to no longer stay permanent while close to friendly flag.

Updated repair drop to repair vehicles slower.

Fixed UAV camera from shaking by explosions.

Fixed a few objects showing a heat signature on thermal vision when they shouldn't.

Fixed client crash related to shooting insurgent ammo crates.

Fixed some deployables behaving differently when destroyed and missing effects.

Removed deployable mortars for the attacking team on Insurgency gamemode.

BINARIES: Updated PR Launcher to support Windows 10.

Fixed PR Launcher Mumble keybinding assigning to work properly.

Removed Low setting for effects quality to remove exploiting and render issues.

Removed renderer.drawHud(removing HUD) command as it was prone to exploits.

FACTIONS: Added Russian faction without scopes.

Added Russian forces winter camo (by Hokunin)

Added zipties to French forces on Insurgency maps.

Updated Iraqi Insurgents and ARF to now have rally points.

Updated US Army woodland camo to use Scorpion camo.

Fixed insurgent medic taking damage in water.

KITS: Added AKM and AKMS to more kits in all unconventional forces.

Added M14 EBR with ACOG scope as US Army alternative marksman.

Added RGD-5 to MEC and Militia kits.

Added StG 44 to ARF standard spotter, Syrian Rebel alternative spotter and pickup kit.

Added new RPG-7 and RPG-7v2 warheads to all our factions using them.

Added new RGO impact fragmentation grenade to Russian Forces.

Added new M26A2 impact fragmentation grenade to IDF.

Updated Iraqi Insurgents to have civilian as alternative medic on spawnmenu.

Updated MEC to use less aimpoints and more ironsights.

Updated USMC to use less aimpoints and more ironsights.

Fixed IDF medic having wrong knife on certain faction versions.

Fixed Iraqi Insurgent commander not being able to build roadblocks.

Fixed getting more AT kits than intended.

SOUNDS: Updated G3 sounds. (Megagoth)

Updates sound volume levels on some vehicles.

Fixed US M1A2 having cracking-sound in 1P.(Megagoth)

Fixed wounded sound playing when dead in vehicle.

Removed sniper's ability to impersonate Darth Vader.

Removed sound of Page Up/Page Down Yes/No answers. Text message still shows.

Removed sound when spotting jets. Text message still shows.

EFFECTS: Updated grenade launcher smoke to be correct size.

Updated muzzle flashes of auto cannons to have less performance impact.

Fixed missile launch effect showing before missile fires.

Fixed size of 70% damage-state smoke effects being too big.

COOP: Added AI mortars.

Added stationary TOW, Milan and HJ-8 without delay for bots.

Fixed crashes related to COOP vehicles.

Fixed deployable SPG-9 having wrong camera.

Fixed deployables not working in COOP correctly.

Fixed NVA Medic not being equipped with a Syringe

LOCALIZATION: Updated vehicle names to be more descriptive and have different names for same vehicle variants.

Updated Japanese, Russian, French and German localization.

For community members to assist in translations, please visit https://github.com/realitymod/pr-localization.

STATICS: Updated statics with bad occlusion meshes.

Updated statics with bad or exploitable collision meshes.

Updated traffic light and fuel tank wagon to be non-destroyable objects.

Updated various vBF2 statics to be better quality and performance.

Fixed destroyable objects being too hard to destroy.

Fixed mobile radar to show map icon.

VEHICLES: Added BTR-80 for MEC.

Added TPz Fuchs 1A8.

Added Boragh APC.

Added MiG-21 Fighter Jet for RU (by Clivewil).

Added MK19 M1025 HMMWV variant.

Added firing deviation to autocannons.

Added militia variant of Zastava civilian van.

Added sandy vehicle textures for Canadian vehicles on desert maps.

Updated 9P148 Spandrel to able able to shoot on the move.

Updated AAVP7A1 to have no zoom for the driver.

Updated BMP-2M driver to have commander view on top of turret.

Updated BTR-60 to have no zoom for the driver.

Updated GR9 Harrier jet and added ASF version with AIM-120.

Updated Puma APC to have driver view.

Updated BMP-2M Commander camera.

Updated T-72 driver to have no thermals.

Updated MT-LB series to have no zoom for the driver.

Updated Malyutka missile to have start delay.

Updated Mi-35 and Mi-24V gunner to have no zoom or thermals.

Updated Mi-35, Mi-35P, Mi-24V and Mi-24P to have correct amount of ammunition and fire rates.

Updated Boxer PWV to have closed hatch.

Updated NVA support truck camera for driver.

Updated Z9 landing to be improved.

Updated ZSL-92 series to have no zoom for the driver.

Updated ZSL-92 to show coaxial MG instead of HJ-8.

Updated T-90 cupola MG to have higher maximum elevation.

Updated Spike LR missile to have start delay.

Updated Technical PKM, AK camera for passenger gunner.

Updated F15 physics to be less maneuverable.

Updated Humvee and Stryker CROWS to use WHOT thermal camera.

Updated autocannon accuracy on all APC/IFV.

Updated Fennek textures to increase performance.

Updated autocannon recoil. Removed physical recoil but increased visual recoil.

Updated chopper ATGM to be less agile.

Updated chopper ATGM to have maximum firerate of 60 rpm.

Updated Tiger UHT and Kiowa rotors to be less obstructing to the gunner.

Fixed the Zastava civilian radio music from stacking the sound.

Fixed 9P149 Shturm-S having physical recoil.

Fixed 9P149 Shturm-S missile getting unguided when firing in the sky.

Fixed ATGM on BMP-1, BMP-2M, ZSL-92B and Type 86G having too long weapon warmup time.

Fixed FR VAB and VBCI not getting disabled.

Fixed BMP-1 kit request not working.

Fixed Havoc and Mi-24 having no TIS on LT.

Fixed Merkava cupola not following turret.

Fixed BMP-2M passengers not showing up as being inside vehicle in squad-menu.

Fixed MiG-29 lock-on sound.

Fixed Mi-35 and Mi-24V missing crosshair for gunner.

Fixed Mi-8 door gunner camera going through vehicle.

Fixed Boxer PWV passenger animations.

Fixed Fennek being too silent and taking no damage in water.

Fixed Fennek having no passenger animations.

Fixed RIB boats being immune to .50cal fire.

Fixed Su-27 lock-on sound.

Fixed Su-35 Jet Hud.

Fixed SPG-9 technical driver camera having bugged acceleration.

Fixed Shilka making no sound when driving over certain statics.

Fixed T-72 gunner not having thermals on smoke launcher.

Fixed AAVP7A1 and BMP-2M grenade launchers not being zeroed to the reticle.

Fixed UH1C and UH1D MG exit locations.

Fixed Vietnam US support truck not dropping light supply crate.

Fixed being able to see through back of the G-Wagon.

Fixed crash regarding F35A ASF.

Fixed damage effects on M151A2 jeep.

Fixed damage effects on Zastava van.

Fixed dying inside tanks through explosions.

Fixed tank crews dying inside the vehicle.

Fixed zoom levels on Avenger.

Removed Thermal from T-72 commander.

WEAPONS Added deviation indicator to all handheld weapons when sighting in.

Added AK-74S with 30 round magazine.

Added M14 EBR with ACOG.

Added M26A2 impact fragmentation grenade.

Added RGD-5 fragmentation grenade.

Added RGO impact fragmentation grenade.

Added STG-44.

Added new RPG-7 and RPG-7v2 warheads. Read more details here.

Added stationery SA-3 Heavy SA.

Updated 9M114 (Shturm) missiles maximum speed to 500 m/s from 417 m/s.

Updated AA missiles to have higher gravity and reduced deviation. Overall increased AA effectiveness.

Updated AA to have smaller trigger radius to make shooting without lock harder.

Updated AT-10 Stabber maximum speed to 300 m/s from 450 m/s.

Updated HAT tracking delay to be reduced.

Updated RPG-26 to deal more damage.

Updated RPG-26 to have synced deploy sound and improved tube dropping.

Updated SRAW/NLAW maximum range to be 600m.

Updated TOW to have authentic zoom levels (NIGHT: 4x, 12x, DAY: 13x).

Updated ammo bag to supply less ammunition.

Updated animations to have less stutter when zooming in.

Updated damage of PF-98 Missile to be more realistic and gave it one more round.

Updated grenade launcher arming distance to better fit real values.

Updated left/right recoil to be 50/70% respectively of upwards recoil for everything but pistols and deployed weapons.

Updated recoil on QBZ-95B and L22A2 to be higher and AKS-74U to be lower.

Updated recoil on zoomed-in SMGs and PDWs with stocks to be same as assault rifles.

Updated shotgun recoil to be lower.

Updated stationary ATGMs to have same elevation and traverse settings as deployable ones.

Updated surface-air-missiles to have same lock-on range as map view distance.

Updated upwards recoil to be slightly randomized for everything but deployed weapons.

Updated water container IED 3P texture to be higher quality.

Fixed M4 DMR sounding differently than normal M4.

Fixed 40mm smoke projectile ignoring laws of physics.

Fixed AT rockets flying through walls.

Fixed Dutch C7 with iron sights animations.

Fixed IDF M24 having no prone sound.

Fixed Minimi/M249 and AR15 series having lots of compression artifacts and improved overall texture quality.

Fixed NL Minimi ELCAN having wrong deploy sound.

Fixed NR300 pin sound playing all across the map.

Fixed Syringe having no reload animation and all animations not synched to the weapon delays.

Fixed Type 36 having HAT deviation.

Fixed bombs being too effective against armored targets on distance.

Fixed grenades sometimes not exploding on certain maps.

Fixed right recoil to be higher then left.

Fixed stationary deployed MG's to have better camera positions.

Removed folding stock from AK74M/RPK74M with scope.

LEVELS: General: Added Assault on Grozny (2x2 km) - Ru vs Mil - AAS, Skirmish, Insurgency, COOP. Added Operation Soul rebel (4x4 km) - Ru vs GB - AAS, Skirmish, VW. Added Ulyanovsk (2x2 km) - Ru vs Ger - AAS,Skirmish. Loading music by Desolator. Updated Kashan Desert with full rework. (AAS, CNC, VW). Updated gameplay layers on all maps: all AAS LARGE(128 layers) are now same as AAS STD(64) with increased tickets to have 2 hour round time. INF, ALT, STD reach an average of 1 hour. This only counts for AAS. Updated Insurgency layers to have different weapon cache amount to increase balance per

map. Updated minimaps of many maps to be higher resolution and quality. Updated or made brand new layers to increase win-ratio balance on most maps.

Fixed various crashes that happened during map loading for clients. Fixed various issues on multiple COOP layers. Fixed various smaller issues with floating statics, missing statics, broken lightmaps,... Removed duplicate loaded files on many maps saving up to 500mb.

Al Basrah INS: Lowered weapon cache amount to 4 on all layers and increased GB tickets with 100 on 32&64 and 150 on 16 layer.

Asad Khal Fixed vehicle depot and rallypoint issues. AAS16: Lowered Hamas tickets by 50 and replaced 2 support humvees with M2 variant. AAS32: Replaced IDF support humvee with M2 variant. Added scoped IDF faction variant. Lowered MEC tickets by 50.

Assault on Mestia AAS: Updated warehouse flag to not be easily capable from the roof on all layers.

Beirut AAS: Switched 32 and 64 layers due to popularity. On the new 64 layer one M113 is replaced with Namer with delayed spawn.

Bijar Canyons AAS32: Replaced one BMP-3 with BTR-80 for MEC. Added spawn delay to one BMP-3 and T-72. CNC: moved 32 layer to 64 layer. COOP32: Removed 32 layer until it can be fixed.

Black Gold AAS: Fixed spawn point in tunnel getting you stuck. AAS16: Lowered BMP-2 spawn time to 15 minutes to be the same as PLA IFV. AAS32: Added new asset layout with light attack helicopters. AAS64/128: Added spawn delay to TOW vehicles. INS64: Increased weapon cache amount to 6. Skirmish: Fixed broken spawnpoints. Vehicle Warfare: Fixed tanks spawning inside buildings on all layers.

Burning Sands AAS64/128: 64/128 layer is the old 32 layer from v1.3.1.

Dovre AAS16: Removed MT-LBM from Russian Forces and upgraded YPR-765 to Boxer for Dutch Forces. AAS32: Removed night layer from 32. Replacing it with dusk layout with tanks from 128 layer. AAS64/128: Removed one BTR-60 from Russian Forces.

Dovre Winter Replaced one support truck for German Forces with Fuchs on all layers. AAS: Swapped 32 and 64 layers. AAS64/128: Removed one BTR-60 from Russian Forces.

Dragon Fly Removed PKMs from small bunkers on AAS that you would get stuck in. Removed caches spawning in those bunkers on INS. Fixed Militia SPG-9 Technical not spawning. AAS16: Replaced Militia BMP-1 with DShKM Technical. AAS64/128: Added additional BMP-1 to Militia. Added spawn delay to British Challenger 2 tanks. Removed spawn delay of Lynx. INS16: Lowered weapon cache amount to 4 and added 100 tickets for British Forces.

Fallujah West INS16: Lowered weapon cache amount to 4 and gave USMC 100 tickets.

Fools Road AAS16: Added night sky. Removed SPG-9 technical from Militia and Panther from GB. Removed 50 tickets from GB.Added mortar artillery for Militia. AAS32: Added v1.3.1 128 layer(tank layout) to 32. Removed night sky. AAS64: Removed one GB Warrior and Militia BMP-1. Removed 50 tickets from GB. Added mortar artillery for Militia. Skirmish32: Fixed bad spawn locations inside fortress.

Gaza AAS64/128: Replaced Namers with M113. Removed their spawn delay and made them respawn. INS: Lowered weapon cache amount to 4 on all layers. Increased IDF tickets with 50 on 16 layer and 100 on 64 layer. COOP32: Fixed bad spawns.

Hades Peak Replaced Dutch forces with British Forces on all gamemodes and layers. Skirmish: Fixed broken rallypoint.

Iron Ridge AAS16: Removed Russian Mi-8 and 1 BRDM & Militia SPG-9 technical. All flags inside West City belong to Militia from the start of the round with rallypoints. INS16: Lowered weapon cache amount to 4 and added 200 additional tickets to Russian Forces.

Jabal AAS16: Replaced BRDM with MT-LB and removed their spawn delay. East Beach is now a starting flag for USMC with rallypoints and Humvees. AAS64/128: Removed Shilka.

Karbala INS: Increased weapon cache amount to 6 and lowered USA tickets by 50 on 32 and 64 layers. Removed bad placed CSBs.

Kashan Desert Reworked terrain completely. Added new Northern Village. Added more cover inside bunker-complex. Added new bases. AAS/CNC: Introducing 3 brand new asset layouts. 16 features USMC, 32 US Army (Tanks and Mobile Air) and 64 the Canadian Forces (CF Tank battalion vs Mechanized Infantry with Fixed Wing support). These assets are also mirrored on the CNC layers.

Khamisiyah AAS16: Removed HMMWV of checkpoint. Removed AAVs. AAS32: Fixed USA using M1A1 instead of M1A2. COOP: Added new COOP128 layer.

Korengal Updated sky settings and view distance to be much higher. AAS: New 64 and 32 layouts. INS16: Lowered weapon cache amount to 4 and added 200 additional tickets to US Forces.

Kozelsk AAS: Switched 32 and 64 layers. Fixed ticket bleed for Russian forces. AAS16: Added SPG-9 technical for Militia. AAS32: Updated asset layout to be Russian BMP-2, BTR-80 vs Militia BMP-1, 9P148 Spandrel. AAS64/128: Updated asset layout to be Russian BTR-80, T90, BMP-3 vs Militia T-62, BMP-1, 9P148 Spandrel. INS: Added new Insurgency layer by KiloJules.

Lashar Valley Removed bipod MGs from German Base as they would get you stuck. AAS: Removed AAS layouts. INS: Replaced all transport trucks with Fuchs. INS16: Lowered weapon cache amount to 4 and added an additional 200 tickets to German Forces.

Muttrah City Removed barriers near the Souq so vehicles can drive through. AAS: Moved 64 to 32 and 128 to 64. Made boats respawn faster. Replaced one MT-LB HMG with Boragh. Attack Huey now only spawns when Docks is taken and doesn't respawn. ]AAS: COOP: Added new COOP128 layer.

Operation Archer INS32: Increased weapon cache amount to 6 and lowered Canadian Forces tickets by 50.

Operation Barracuda AAS16 : Removed AAS16. AAS32: Removed ZPU-4 and rallypoint from Airfield. Removed rallypoints and crates from first flags that they have to capture.

Operation Marlin AAS: French forces now use their full desert camo instead of the UN Camo. Removed several bad flag routes. Replaced chinook with NH90. AAS16: Lowered MEC tickets with 100. AAS32: Replaced BTR-60 with MT-LB HMG. Replaced one BMP-2 with BTR-80. INS: Replaced Iraqi Insurgents with Hamas. Introducing new INS layer based on community suggestion with French starting in SE and Hamas in NW. Old layer is moved to 32. Removed INS16.

Pavlovsk Bay AAS: Fixed artillery problems. Russian transport helicopters now have spawn delay, APCs also get spawn delay and longer spawn times. MT-LB removed. Flag layouts adjusted so USMC only needs to capture one flag before being able to attack Sub base.

Qwai AAS: Introducing new flag routes and asset layouts made to slow the game down focusing on infantry with light vehicle support.

Ramiel AAS: Replaced 2 normal Humvees with MK19 variant and lowered ARF tickets to 750. INS16: Lowered weapon cache amount to 4 and added an additional 100 tickets to US Forces. INS32/64: Increased cache amount to 6 and added an additional 100 tickets to US Forces.

Saaremaa AAS16: Increased MV22 spawn time to 10m.

Sbeneh Outskirts AAS16: Replaced MEC T-62 with BMP-2. Removed FSA T-62. INS64: Lowered weapon cache amount to 4 and added an additional 100 tickets to MEC.

Shijia Valley AAS: Removed rallypoint, crate from boat spawns. Added 20min delayed spawn to PLA Type 95 SPAAA.

Silent Eagle AAS16: Fixed flag order. AAS32: Fixed combat area.

Tad Sae AAS32: Replaced one NVA Jeep with BTR-60. AAS64/128: Replaced one PLA truck with ZSL-92A. COOP32: Added vehicle depot to NVA main base.

Vadso City AAS: lowered total amount of boats that can spawn drastically on all layers AAS16: Replaced one BRDM with BTR-80 and lowered British Forces tickets with 50. AAS64/128: Replaced RU Havoc with Mi-24P. Removed Storm AAV and Apache.

Wanda Shan AAS16: Replaced one Puma with Fuchs.

Yamalia AAS: Removed flags near border of the map. AAS/CNC: Introducing new asset layouts. 64 features all ground vehicle types where on 32 it's focused on APC & IFV without tanks. COOP: Added new COOP128 layer.

After half a year since our last release, it's finally time for the next version of Project Reality: BF2 - v1.3.5!This update brings several new features, 3 brand new maps, various new and updated content and countless improvements, bug fixes and tweaks across all areas of the game. To get some more information read the release announcement here We plan to release PR:BF2 v1.3.5 this weekend, but unforeseen complications could delay it further. Stay tuned to our forum for more information, media, and of course the release. The wait is almost over!(2015/November/01)-----------------------