Street Fighter 5 Beta 3->4 Change log via datamining. (?) means I’m uncertain. Testing was not performed (I don’t have crack beta installed) take all info with a grain of salt as experience and exploration with game mechanics is VERY new.

This includes data for characters that were not unlocked in latest beta. They had files updated so that is strictly for curiosity purposes.

Universal: Backdashes now only throw invincible 1~2F, airborne 3F~. Previously some backdashes were invincible during airborne frames too. This only affects air throws like Gief’s. Otherwise the situation is effectively the same.

Birdie

5LP - hitbox buffed

5LK - On hit +5 -> +6, upper body hurtbox nerfed

5MK - hurtbox remains extended longer after active frames end

2LP - Hurtbox adjusted increased upwards slightly but reduced lower body as well. Hitbox increased backwards to prevent passing through opponents

2HK - Damage 90 -> 100

6HK - On block -21 -> -19

8MK - Hitbox reduced in height, hurtbox extended downward

6HP - Hurtbox expanded during startup 15~18F

Throws (both) - Stun 150 -> 200

V Reversal - On block -3 -> -2

Critical Attack - +10 Damage

Cammy

Dash - frame count changed (?)

Backwards walk speed 0.038 -> 0.04

Back Throw - Damage 130 -> 140, Stun 150 -> 200

V-reversal - Movement changed(?)

V-Skill - Damage 60 -> 90, On hit +5 -> +6

5LK - On block +0 -> +1

5MK - Hitbox and leg hurtbox buffed (active frames), lower body hurtbox buffed

5HK - Damage 80 -> 90

2LK - On block +1 -> +2

2HP - Damage 80 -> 90, lower body hurtbox buffed (active frames)

2HK - Damage 90 -> 100 (Some sort of change to an alternate version of 2HK’s advantage)

EX Cannon Strike - Damage 80 -> 60

Cannon Strike From Hooligan - Damage now matches regular Cannon Strike (60)

Critical Art - Final Hit 130 -> 120

Chun Li

Throw Range reduced

Forward throw - Damage 130 -> 120, Stun 150 -> 170

Back Throw - Damage 130 -> 140, stun 150 -> 200

5HP - Hitbox reduced (less likely to hit lower profile hurtboxes)

5MK - Lowerbody and leg hurtbox nerfed (hitbox no longer passes hurtbox)

2MP - On hit -2 -> -3

2MK - active frames 3F -> 2F, hurtbox (and throw hurtbox) increased in width during startup.

2HK - damage 90 -> 100

Yokusen - On counterhit +4 -> +5, lower body hurtbox added during 9~20F (less likely to low crush)

3HK - on hit +6 -> +4, on block +2 -> 0, hitbox size reduced

4HP - Lower body hurtbox expanded during active frames

VT 2LK - CH +4 -> +5

VT Tenku - CH +2 -> +4

LK Lightning Legs - Some change to active frames / frame advantage

Critical Art - Chip damage change (?)

Dhalsim

Forward Throw - Damage 110 -> 120, Stun 150 -> 170

Back Throw - Damage 120 -> 130, Stun 150 -> 200

V-Reversal - On block -3 -> -2(?)

5HP - Damage 80 -> 90

5LK - Leg Hurtbox expanded upwards but reduced drastically on lower body

5HK - Damage 80 -> 90

2LP - On Hit +3 -> +4, On Block 0 -> +1

2HP - Damage 80 -> 90

4HP - Hitbox shifted forward slightly

8LK - +1 Hit/Blockstun (?)

Yoga Flame - Juggle potential changed (?)

Sun Burst - Damage lowered 50-40(?)

Ken

Neutral jump height reduced (frame changed too?)

Forward Throw - Stun 150 -> 170

Back Throw - 150 -> 200

5MP - On hit +2 -> +3, lowerbody hurtbox expanded during startup

5HP - On block -4 -> -3F

2MP - On block +2 -> +1

2HK - Damage 90 -> 100, hitbox expanded forward, hurtbox expanded forward 7~8F

4MK - On block -6 -> -4

Target Combo (4HP) - On block -7 -> -13

V-Skill(?) - Damage 90 -> 70, on block -6 -> -7

V-Reversal - Damage 60 -> 40, On block 0 -> -2

V Trigger MK Tatsu - 50 Perhit -> 40

V Trigger Shoryukens (all versions) - forward movement reduced (?)

V Trigger Hadoken - Recovery increased 1F(?)

HP Shoryuken - Hitbox reduced in height on 6F, Hurtbox increased in size 6F~ (no longer passes hurtbox )

EX Shoryuken - Forward movement reduced (?), Juggle potential changed (?)

MK Tatsu - 40 damage -> 30 damage, 80 stun -> 50, first hit hitbox expanded forward, juggle potential changed (?)

EX Air Tatsu - Now causes proximity block

Critical Art - Damage 120 -> 130 (not sure which hit. last maybe?), First hit on block -16 -> -19, Juggle potential changed (?)

Karin

Forward Throw - Stun 150 -> 170

Back Throw - Damage 130 -> 140, Stun 150 -> 200

V-Reversal - On block -3 -> -2

5HP - Damage 80 -> 90, recovery reduced by 1F, On hit 0 -> +1, on block -5 -> -3, hitbox buffed in width

5LK - Hitbox nerfed in width

5HK - Damage 80 -> 90

2HP - Damage 60 -> 70 (Later frames damage?)

2MK - Active frames 3F -> 2F, recovery 12F -> 13F (Total frame count unchanged)

2HK - Damage 90 -> 100, Startup 8F -> 9F, movement changed: early startup moves less them moves forward more right before active, total range is VERY VERY slightly shorter but counter poking it on startup is different

6MK - Recover 21F -> 20F, On block -7 -> -4, lower body hurtboxes added 12~18F making it much less likely to hop over a low, hitbox reduced in width giving it less range

8HP - Hurtbox and hitbox size increased, hitbox no longer passes hurtbox during active and it’s easier to stuff on startup but it reaches a bit farther

Guren Chochu - On hit +1 -> +2, On Block -2 -> +1

V-Skill (Hold) - On block -7 -> -6

HK Mujinkyaku - Blockstun increased (?)

Something called “Sumeragi” had a hurtbox size increased. Looks like shoulder slam but frame data / damage doesn’t match.

Laura

Throw range increased

Forward Throw - Stun 150 -> 200

Back Throw - Stun 150 -> 170

V-Reversal - On block -3 -> -2

V-Skill - Counterhit now causes a spin knockdown (?)

5MP - Hitbox expanded downwards

5HP - On hit +2 -> +3

5HK - Damage 80 -> 90

2MP - On block +1 -> +2

2HK - Damage 90 -> 100, on block -8 -> -12

Thunder Clap (All) - Hurtbox now moves backwards during startup

Critical Art - +10 damage on one hit, Now fully invincible through active frames (previously lost invincibility same frame it became active)

M Bison/Vega (Dictator)

Forward Throw - Stun 150 -> 170

Back Throw probably had change but data not available

V-Reversal - On block -3 -> -2

V-Skill - Upper body hurtbox reduced significantly during startup. Head area hurtbox reduced during active

Critical Art - Last hit (?) damage 260 -> 270

5MK - Damage 70 -> 60, hurtbox retracts 1F sooner

5HP - Hurtbox moved backwards during later recovery frames

8HP - Hurtbox expanded downwards

8HK - Hurtbox moved downward

Psychoblast (all except EX and VTrigger) - Hitbox expanded in width

Double Knee Press (Scissor Kick) All non-ex versions - Juggle Potential reduced (?)

VT-Headpress - In counterhit state 2F longer (?)

Necalli

Throws (Both) - Hurtbox does not move as far forward on throw whiff

Back Throw - Stun 150 -> 200

V-Reversal - On block -3 -> -2

2HK - Damage 90 -> 100

VT-5MP - On hit +5 -> +6

VT-5HP - On hit +1 -> +2

VT-2MP - On hit +4 -> +5

VT-3HP - Damage 80 -> 90, On block -6 -> -4

Nash

Forward Throw - Stun 150 -> 170

Back Throw - Stun 150 -> 200

V-Skill - Damage 50 -> 60, Stun 70 -> 100, Juggle potential added (?)

Sonic Move (air) - Invincibility increased 2F, Position he appears changed (?)

5HP - Damage 80 -> 90

2MP - lower body hurtbox expanded

2MK - hurtbox takes longer to retract during recovery

2HK - Damage 80 -> 90, recovery 22 -> 23, on block -10 -> -12

8HP - Hurtbox expanded downward

4MK - Hurtbox expanded 1F before active

Overhead target combo removed (?)

Something with somersault DP, looks like it was removed (?)

HP Sonic Boom - Hurtbox positions altered during 3~15F

R Mika

Forward Throw - Damage 140 -> 130, Stun 150 -> 200

Back Throw - Stun 150 -> 200

Crouch Throw - Damage 140 -> 130

V-Reversal - On block -3 -> -2

5MP - Recovery 9F -> 11F, On block +1 -> -2

5HP - Lowerbody hurtbox increased during 1st active frame

5LK - On hit +1 -> +2

5HK(Uncharged) - Damage 80 -> 90, Hurtbox expanded forward 1F before active

TC5MP - On block -2 -> -5, Lowerbody hurtbox expanded

6HP - Damage 80 -> 90

4/6MP - Damage 70 -> 50

Passion Rope - Physics changed, faster run speed(?)

V-Trigger (Hold) - Invincible 1~18F(?)

Critical Art - Last hit damage 160 -> 180

Rashid

Forward Throw - Stun 150 -> 170, hurtbox moved forward during startup and active, moved back during recovery

Back Throw - Stun 150 -> 200, hurtbox moved forward during whole move

5MP - Hurtbox width expanded forward during active and recovery

5HK - Damage 80 -> 90

2HK - Damage 90 -> 100, hurtbox moved forward during whole move, leg only moved forward during startup.

EX Eagle Spike - +10 Damage buff (?)

V-Trigger - Invincibility increased by 7F

Ryu

Backwards Walk speed - 0.034 -> 0.032

Forward Throw - Damage 110 -> 120, Stun 150 -> 170

Back Throw - Damage 130 -> 140, Stun 150 -> 200

V-Reversal - On block -3 -> -2

5HP - On block -2 -> -1, hitbox expanded upwards

5MK - Hurtbox expanded forwards during startup, hitbox reduced in width

5HK - Damage 80 -> 90, no longer causes proximity blocking during recovery

2MP - hurtbox during active frames expanded slightly upwards, lower body reduced. Hitbox lower portion reduced, less likely to hit lower positioned moves. Hurtbox during recovery reduced in size and retracts sooner

2HP - Damage 60 -> 70 (later frames)

2MK - On hit 0 -> +1, on block -4 -> -3

2HK - Damage 90 -> 100

6MP - On block -7 -> -5 (?) (Old frame data says -6 originally), 2nd hitbox reduced downward in height, hitbox on 2nd active frame of 2nd hit reduced in width (less reach) hurtbox on 2nd hit reduced forward on first active frame, hurtbox during recovery remains extended longer

6HP - Hit/Block stun changed on first hit (?), lower body hurtbox added during early startup frames

TC5HK - Juggle mechanics changed (?)

8MK - Hitbox moved upward (Maybe makes crossups more difficult? Seems to overlap pushbox more now)

8HK - Hitbox reduced in height

Fireball (All) - Lowerbody hurtbox expanded during recovery frames, Arm hurtbox expanded in height and very slightly reduced in width during active recovery frames

LK Tatsu - Juggle mechanics changed (Looks like it might be able to juggle after now?)

Vega/Balrog (Claw)

Forward Throw - Damage 130 -> 140, Stun 150 -> 200, hurtbox moved backwards

Back Throw - Stun 150->200, hurtbox moved backwards

V-skill - dodge portion hurtbox reduced

5MP (Claw) - On block: -1 -> 0

5HP (Claw) - On block: -3 -> -2

5HK - Active frames increased by 1F? (There is two dif versions of 5HK, not sure) Damage 80 -> 90, Advantage changed?

5HP (No claw) - Damage 80 -> 90

2MK - hitbox buffed, upper body hurtbox reduced

2MP (no claw) - lower body hurtbox increased

2HP (No claw) - on hit 0 -> +1, on block +2 -> +3, lower body hurtbox increased

6HP (claw) ? (Two versions again) - advantage changed

6MK - On block -6 -> -4

EX Aurora - now throw invincible(?)

Barcelona slash attack - Active increased 1F

Critical Attack - claw damage 75->55 on one of the hits, no claw 65->55

Zangief

Forwards walk speed - 0.0325 -> 0.0305

Forward & Back Throw - Damage 150 -> 130, Stun 150 -> 170

5MP - Recovery 11F -> 12F

5HP - Damage 130 -> 120

5LK - Lowerbody hurtbox reduced

5MK - Lowerbody hurtbox increased

2LP - Lowerbody hurtbox increased

2HK - Damage 90 -> 100

V-Trigger - Invincibility increased 3F (?)