HP First Impression

1: Nitrous default. More damage, more mobility, more mobility for booster/nuke. Take RushDown on large maps like 4Head Junction



4: Fusion Generator. The amount of charge this gives heavily outweighs bring it on and doesn't require taking damage. Rooting sucks, duration is overkill.



7: Aggressive matrix. It's .25 for EVERY hero hit. She has an AoE attack on move. This ensures your matrix is up whenever it is needed (can have matrix on for 1-2 seconds, remove, auto, it'll be up again in time for cooldowns). This also combos very well with your 4 talent.



The slow is too little imo, and the increased damage sucks for anything but spamming it on structures due to the explosion duration increase.



10: I think Bunny Hop is good, but Big Shot makes her Pilot form actually REALLY good. It also makes it so your mech is almost always back up. After 10 you play Dva as a ranged assassin but you happen to have a button that gives you a super large fucking health bar on demand.



Think of it like old Tychus Odin. Obviously if you need to rush someone down turn into mech > booster.



13: Expensive plating. It's just a straight up 20 percent HP increase on the mech. The CD increase is negligible due to Big Shot.



The 5 percent armor talent will be situational (say you're against Zarya or Tracer. Wow we really are OW now LEL)



16: GG WP. At level 16 you'll be doing 600-800 DPS (have to recheck the actual numbers). Not only is your damage broken, if you get a kill you suddenly get your emergency Odin button back instantly. You can dive super hard with mech, mech dies, get the kill, remech instantly when you get turned on.



The situational pick here is the dash. That dash is actually super fucking good. The range is insane and has little to no delay so it plays super smoothly as a ranged assassin.



20: MEKAfall. This turns your emergency Odin button into a longer range Li-ming calamity blink. It has so much utility.



I know the initial reaction is to take pew pew pew or the concussive, but one roots you in place, potentially does less damage, and at max bonus damage only does 1 GG WP auto which you happen to do 4 times a second.



Concussive will be the secondary option. The burst damage it adds is good, and the knockback is hugh.





But overall when going through all of her talents I was like "Yeah mech! fuck pilot mode!". But I had a realization when I was in Pilot mode and Arthas bot ran me down and then it took 10-30 seconds to get my mech back that maybe putting strength into the Pilot is the right move.



Without Big Shot Pilot mode felt really bad. Having a long ranged line poke with insane CDR fixed that and made Pilot feel strong af. In a real game staying a mode where you can only auto attack with a really low HP hero is gonna be a bad time. Although her autos are insane, adding the burst/ranged poke of Big Shot and then having your mech button almost always ready to get away from Kure's zeratul in HL I think will be the right play.

1 Hit The Nitrous The initial speed bonus of Boosters is increased to 300%, decaying to normal speed over .5 seconds. During this time, Boosters stuns for .5 seconds.

4 Fusion Generator Every time an enemy Hero deals damage while inside Defense Matrix, D.Va's Self-Destruct Charge increased by 1% (Max 15).

7 Aggression Matrix Basic Attacks against Heroes reduces the cooldown of Defense Matrix by .125 seconds. Enemy Heroes in your Defense Matrix receive 30% less healing.

10 Big Shot Requires Pilot Mode. Deal 250 damage to all enemies in a line. Call Mech’s cooldown is reduced by 8 seconds for each enemy Hero hit.

13 Expensive Plating Increase Mech health by 20%, but increase the cooldown of Call Mech by 15 seconds.

16 GG, WP Increase Pilot Mode Basic Attack damage by 50%. Participating in a Takedown while in Pilot Mode instantly refreshes the cooldown of Call Mech.