Accessory Crafting, Charm Crafting and Material Conversion

First up this week is the long-awaited addition of accessory crafting (for slightly more materials). Note that this still doesn’t give us the desired ability to choose the specific set, as that is rumored to come at a later date.

This is followed by an addition to the Sanctuary, the Alchemist’s Steeple, which will allow you to craft Charms using leftover gear and convert unwanted Catalysts and hunt Materials to different types.

Like the other portions of the Sanctuary, it will have levels and benefits that reduce the amount of material used, the cost, and the output. The main important upgrade is the Laboratory - without upgrades to this, the Catalyst and Material conversions will NOT be available.