Better mipmaps and draw distance! We had some pretty poor distant texturing that showed a lot of repetition with the terrain textures. I finally got to the bottom of it today and here is a first look at some texture adjustments and texture settings in unity which help the terrain blend much better. I turned off the trees and grass in the snow biome so you can see how much better it looks.

Also for PC alpha 15, we will support up to 13 chunk draw distance which is what is shown in the shots. And if some new feature works out (it looks very promising, terrain will then go from 208 meters (13 16x16 chunks) to 2.5 kilometers, which is why I fixed the mipmaps so the new (unshown) terrain looks presentable. Exciting stuff ahead!

