Finally! Panini America’s Dragon Ball Z TCG Current Rulings Document 1.0!

At long last Panini America has woken up to the current environment and community feedback, finally releasing a Dragon Ball Z TCG Current Rulings Document, what we affectionately call a CRD. Here are the individual card changes and rulings, taken directly from their CRD:

S2 Vegeta – Villainous and S3 Vegeta – Empowered: These powers only interact with attacks that raise your anger as an immediate effect. For example, HIT effects that gain anger would not benefit from Vegeta – Empowered’s damage modifier.

S8 Goku – Super Saiyan: Treat this card as if it reads “Search your Life Deck, discard pile, and Banished Zone for a total of up to 5 Drills and Place them into play.”

S12 Gohan Armored and S30/R131 Namekian Knowledge Mastery: These cards may continually interact with each other as long as you have a card with the word “anger” in the text box in your discard pile.

S25/R141 Saiyan Empowered Mastery: Your anger is raised 1 for each Styled card Rejuvenated.

S30/R131 Namekian Knowledge Mastery: Treat this card as if it reads “Whenever your effects Rejuvenate or shuffle cards into your Life Deck during combat, raise your anger 1 level. Whenever a Dragon Ball enters play, your opponent destroys the top card of his Life Deck. While you control 1 Dragon Ball, it cannot be captured by a critical damage effect.”

C19 Black Punishment: Treat this card as if it reads “Energy attack costing 2 stages. DAMAGE: 4 life cards. HIT: Until the start of your next turn, whenever a card banishes itself after use your opponent destroys the top card of his Life Deck.”

U6 Captain Ginyu – Body Change and U7 Captain Ginyu – Frog: These prevent discarding via critical damage effects (terminology in the rulebook is discard an ally), but not “destroying” (or other forms of removal) from card effects.

U66 Blue Avoidance and S144 Blue Swift Block: When you copy an attack, treat it as if you played an invisible copy of the card yourself. You do not receive any modifiers that the opponent applied to the attack, and AT damage is calculated from your personality’s power level. If you copy an attack that stays on the table to be used again, you may use the attack again.

U97 Red Escape: At the end of a combat where you have played Red Escape and have other “end of combat” effects, you may choose the order in which they occur.

U114 Quickness Drill – Treat this card as if it was (sic) Instant Power, and as such may only be used once per turn.

R124 Black Disorienting Blow – Hero/Villain Only cards and Named cards are for deck construction purposes only, and may be targeted regardless of your MP’s name or Alignment. You may not play Events that have contextual timing, such as Time is a Warrior’s Tool or Heroic Energy Sphere.

R126/P16 Black Scout Maneuver: Treat this card as if it reads “(Banish after use.) POWER: Name a Physical Combat, Energy Combat or Event card. Search your opponent’s Life Deck for all copies of that card and banish them.”

R138 Orange Searching Maneuver: Search for the Drill immediately, and set it aside to be placed into play at the end of combat. If it is not able to enter play at that time, it remains outside of play until the game ends (that card would not be considered Banished).

Furthermore, Panini America has removed almost a third of the playable reprint cards from the reprint list. The following cards can no longer use a previously printed version of the card, and must use the Panini America version (despite having gold titles):

Black Side Thrust

Orange Power Point

Red Energy Defensive Stance

Saiyan Wrist Block

Saiyan Focus

Saiyan Surprise

The full CRD can be found on Panini’s website, but those are all the card entries.

Later, BroZ!

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