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Warforged Traits

Your Warforged character has the following racial traits.

Ability Score Increase. Your Constitution score increases by 2, and your Strength score or Dexterity score increases by 1.

Age. A Warforged is built complete and considered physically fully developed after construction. They do not age.

Alignment. Warforged are generally neutral. Though they are perfectly capable of independent thought and understanding of morality, most choose not to wrestle with ethical ideals.

Size. An average Warforged stands between 5 and 7 feet tall and weighs between 200-400 pounds. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Built for a purpose. You gain 8 upgrade points, all of which you must spend on upgrading the base Warforged model.

Living Construct. Even though you were constructed, you are a living creature. You are immune to disease. You do not need to eat or breathe, but you can ingest food and drink if you wish.

Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.

Languages. You can speak, read, and write Common and one extra language of your choice. Warforged typically learn the languages of their creators.

Upgrades

Darkvision

Built for a purpose, your vision can easily cut through darkness. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

This upgrade costs 2 points. The total cost for 60 feet is 3 points, and the total cost for 120 feet is 4 points.

Natural Armor

Your body was forged of tough, metallic plate. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.

This upgrade costs 6 points.

Natural Weapon

Your body was designed as a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal bludgeoning damage equal to ld4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

This upgrade costs 1 points. You can spend 1 additional point to increase your damage die to 1d6 and choose to deal slashing or piercing instead of bludgeoning damage. You can spend 1 additional point to have your unarmed strikes gain the finesse property.

Resistant Armor

Your body was enhanced to be resistant to a specific type of magical damage. Pick one damage type that is not physical, you gain resistance to that type.

The cost of this upgrade varies depending on the resistance chosen. The cost is 2 points for Radiant, Force, Psychic, or Thunder. The cost is 3 points for Cold, Lightning, Necrotic, or Acid. The cost is 4 points for Fire or Poison. This upgrade can be picked more than once.

Mobile Build

Your body was designed to traverse terrain with ease. You gain a swimming speed or a climbing speed equal to your walking speed, or your base walking speed becomes 35 feet.

This upgrade costs 2 points. You can pick this upgrade more than once.

Powerful Build

Your body was constructed for great feats of strength. You count as one size larger for the purpose of carrying, lifting, pushing, and dragging.

This upgrade costs 2 points.

Tough Build

Your body was built to last. Your hit point maximum increases by an amount equal to your level. Whenever you gain a level thereafter, your hit point maximum increases by an additional hit point.

This upgrade costs 5 points.

Trained Mind

Your creator has trained you to be proficient in a particular area or fluent in a language.

The cost of this upgrade varies depending on what is chosen. The cost of a skill proficiency is 3 points. The cost of a tool, instrument, or gaming set proficiency is 1 point. The cost of being fluent in one language is 1 point.

This upgrade can be picked more than once, up to a total of three times.