Why Early Access? “Minotaur's Maze is a work in progress. We want to hear from you about what you think will make the game better. There are a few bugs we need to iron out, and there's plenty of tuning to be done still. The game is definitely fun and playable as it is, but there's a lot of tweaking to do yet! If you'd like to review the game, or use it in a twitch stream, send an email to steve@sisyphusgames.com.” Approximately how long will this game be in Early Access? “We're estimating spending another year on the title before really feeling like it's polished enough to be "done". As of this writing, that would put launch somewhere in Spring of 2018.” How is the full version planned to differ from the Early Access version? “The full version of the game will have a much more coherent gameplay arc. Early Access is giving you the ability to play the game in a pretty raw form - there's not a lot of tuning that's happened yet, and some of the major "set pieces" like certain boss fights will change dramatically later on.” What is the current state of the Early Access version? “The Early Access version is the Alpha build of the game.” Will the game be priced differently during and after Early Access? “MM will be priced a little higher once it's polished and "finished".” How are you planning on involving the Community in your development process? “We have active social media presence on FB and twitter and react immediately to any comments, questions, etc.”

About This Game IMPORTANT NOTE: Oculus Touch Controls are not supported or tested. Only HTC Vive controls have been tested. If you play with an Oculus it is recommend that you use a gamepad.





Minotaur's Maze is a tactical tabletop dungeon crawler brought to life in VR.



Classic Fantasy Gaming Experience

Dozens of Unique Monsters

Randomized Dungeon Layouts and Item Drops



Overview



Harrowing encounters, tactical gameplay, fantastic miniatures, and dark, forbidding dungeons. Every time you play, it’s a different experience generated and managed by a digital game master. You never know which monsters, potions, spells, and equipment you will encounter along the way, and it’s up to you to make the most of it.



Sometimes, you’ll charge into battle, wielding powerful weapons and armor, while other times you’ll execute a carefully planned sequence of spells to annihilate your foes.



The object of the game is always the same: Reach the bottom level of the dungeon, retrieve the Lyre of Electra, and return to the surface. One of the charms of Minotaur’s Maze is the surprising variety of situations you’ll find yourself in. No two games are ever the same.





Minotaur’s Maze was designed for VR from the start.



It’s streamlined — complex enough to be interesting, but simple enough to learn in a few minutes. It feels good to play for 20-40 minute sessions (about how long we like to wear an HMD), and you can probably beat it in a few hours — once you “get gud".



No nausea! We specifically used a third person perspective of a minature world because it eliminates gross artificial movement, awkward teleporting mechanics, and other problematic issues with VR.



Multi-Input Device. You can play with hand controls or a gamepad, using a VR HMD or a standard monitor or TV, depending on what you prefer.



3D Audio. The sounds of the dungeon are positioned using binaural 3D, to create a totally immersive experience.



This is a game that works in VR - because it was designed for VR - from day one.





UPDATES:

Apr 14, 2017 - 0.13, Made bugfixes based on user feedback. Murphy's law, these were new bugs that slipped past QA!



Apr 18, 2017 - 0.14, Some UI issues addressed, Save/Continue added back in, other misc. bugfixes.