Generate infinite stretches of destructible environments into three dimensions. The underlying structure is a simplified version of the Marching Cubes algorithm which utilizes the procedural mesh component to draw terrain at runtime at minimal performance costs.

The project is entirely built in Blueprint and comes with a 3D Perlin Noise generator.

Video: https://www.youtube.com/watch?v=VuYFCCTk8YE

Demo: https://drive.google.com/open?id=1RgxO8GRJU1ZHfEKwV4zuy5ayEetDtmxL

Documentation: https://drive.google.com/open?id=1hWkQs3jmkX_SUzj5b3xUrv8BHFLcHeP0VUGkwkVNpIw