Arcade Riven, Battle Boss Blitzcrank, and Academy skins for Ahri, Darius, Ekko, and Vladimir. We also have gameplay updates for Darius, Garen, Mordekaiser, and Skarner, defensive item changes, two new items, and more!

Continue reading for more information!

To start the 5.16 PBE cycle we have a MASSIVE update! We have six new skins total,, and Academy skins for, and. We also have gameplay updates for, and, defensive item changes, two new items, and more!Continue reading for more information!





Decimate (Q) 40 Mana

9/8/7/6/5 sec Cooldown After a short delay, Darius swings his axe around himself, striking enemies in its path. Enemies hit by the axe's blade take 20/40/80/100 (+1.0/1.1/1.2/1.3/1.4 total attack damage) physical damage. Enemies hit by the handle take 50% damage (does not apply Hemorrhage). Darius heals for 10% of his missing Health per enemy champion hit by the blade (max:30%).

Crippling Strike (W) 30 mana

9/8/7/6/5 sec cooldown Darius' next basic attack deals (140% total AD) physical damage and slows the target by 40/50/60/70/80% for 1 second.

Apprehend (E) 45 Mana

24/21/18/15/12 sec Cooldown Passive: Darius's physical damage ignores 5/10/15/20/25% of his target's armor. Active: Pulls in all enemies in front of Darius and breifly slows them.

Noxian Guillotine (R) 100 Mana

120/100/80 Sec Cooldown Leaps to target enemy champion and strikes a lethal blow, dealing 100/200/300 (+.75 bonus AD) true damage. For Each Stack of Hemorrhage on the target. Noxian Guillotine deals an additional 20% damage. Maximum Damage: X If Noxian Guillotine kills the target, it may be re-cast at no cost within 20 seconds.

At rank 3, Noxian Guillotine unlocks - it's cooldown now resets entirely on kill and it no longer has a Mana cost.

Here's an updated ability preview for Darius:

Garen RiotRepertoir with a

"Hi everyone, Since Garen's headed to PBE now, I wanted to get a thread up to centralize feedback, as well as a place to put his up-to-date changelist. If you have any questions, feel free to leave them below. Changelist: General:

Rec Items updated

Base Stats:

(Nerf) Health/lvl 96 >>> 84.25



(Buff) AD/lvl 3.5 >>> 4.5



(Buff) Armor/lvl 2.7 >>> 3.0



(Buff) Attack Range 125 >>> 175

Passive - Perseverance:

(Nerf) Regen/sec @lvl16 2% max Health >>> 1.6%

Q - Decisive Strike:

(Nerf) Silence Duration 1.5/1.75/2/2.25/2.5 >>> 1.5 all ranks

W - Courage:

(Removed) 20% increased bonus Armor and Magic Resist



(Added) Killing units permanently grants 0.2 Armor and Magic Resist (1 for champions, large monsters, and epic monsters), up to a maximum of 10/15/20/25/30



(Removed) Active Tenacity component

E - Judgment:

(Nerf) Base Damage per tick 10.0/22.5/35.0/47.5/60 >>> 12.0/16.0/20.0/24.0/28.0



(Buff) Total Attack Damage Ratio per tick 0.35/0.40/0.45/0.50/0.55 >>> 0.47/0.49/0.51/0.53/0.55



(Nerf) Base ticks per cast 6 >>> 5



(Buff) Cooldown 13/12/11/10/9 >>> 9 at all ranks



(Added) Judgment’s spin speed permanently increases at levels 1/4/7/10/13/16, resulting in a total of 5/6/7/8/9/10 maximum ticks of damage per cast



(Added) Cancelling Judgment early returns cooldown of Judgment equal to the remaining duration of the buff



(Removed) Judgment no longer benefits from Critical Strike Chance or Critical Strike Damage



(Removed) Garen no longer moves 20% slower while moving through minions



(Added) Garen now moves 20% slower while moving toward champions he’s hitting with Judgment

R - Demacian Justice:

(Added) Passive: The enemy champion with the most recent kills is the Villain. Judgment ticks and basic attacks on the Villain deal an additional 1% of its max Health as true damage



(Added) Demacian Justice now deals true damage to the Villain instead of magic damage That should be the full list for now. If you get a chance to check him out in game on PBE, let me know how it goes, or even if you don't, feel free to just leave your feels on the changes generally. Thanks, Repertoir" Here's a look at Garen's currently abilities, stats, and tooltips:



Base Stats:

Health per level reduced to 84.25 from 96

AD per level increased to 4.5 from 3.5

Armor per level increased to 3 from 2.7

Attack Range increased to 175 from 125

Perseverance (Passive) If Garen has not been struck by damage or enemy abilities in the last 9/6/4 seconds, he regenerates X health every 5 seconds (2/4/8% of max health). Minion damage does not stop Perseverance. At level 11, damage from non-epic monsters will no longer stop Perseverence.

At level 16, the power of Perseverance is increased significantly



Decisive Strike (Q) No Cost

8 sec Cooldown Garen breaks free from all slows affecting him and gains 35% movement speed for 1.5/2.25/3/3.75/4.5 seconds. His next basic attack within 4.5 seconds deals 30/55/80/105/130 (+.40 AD) physical damage and silences his next target for 1.5 seconds.



Courage (W) No Cost

24/23/22/21/20 sec Cooldown Passive: killing units grants 0.2 armor and magic resist (1 for champions, large monsters, and epic monsters), up to a maximum of 10/15/20/25/30.Current Bonus: X Active: Garen gains a defensive shield for 2/3/4/5/6 seconds, reducing incoming damage by 30%.



Judgment (E) No Cost

9 sec Cooldown Garen rapidly spins his sword around his body for 3 seconds, dealing 12/16/20/24/28 plus 47/49/51/53/55% of his attack damage (+X) as physical damage to nearby enemies 5 times (increased by 1 every 3 champion levels) over the duration. Cancelling Judgement returns cooldown equal to the remaining duration. Garen moves 20% slower toward champions he's hitting with Judgment. Judgment deals 75% damage to minions. [So total number of ticks are 5/6/7/8/9/10 at 1/4/7/10/13/16]

Demacian Justice (R) No Cost

120/100/80 sec Cooldown Passive: The enemy champion with the most recent kills in the Villain. Judgment and basic attacks on it deal an additional 1% of its maximum health as true damage. Active: Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing 175/350/525 magic damage plus 1 damage for every 3.5 health the target is missing. Deals true damage to the Villain.

Above is the visual indicator for the villain, who also appears next to Garen's name. When the villain is low enough to die to Garen's R, the indicator lights up and plays a sound.

Here's an updated ability preview for Garen:

Mordekaiser

Here's CertainlyT with a

"Hey PBE'ers, Let's discuss the planned Mordekaiser changes now on PBE. For further context, check out the Juggernaut Dev Blog.http://na.leagueoflegends.com/en/page/gameplay-update-juggernauts Changes: General

Recommended Items updated Base Stats

(Nerf) MS 340 >>> 325

(Nerf) HP 555 >>> 525

(Buff) HP/lvl 73 >>> 80

(Buff) AD/lvl 3.5 >>> 5

(Buff) AS/lvl 2.6 >>> 2.2

(Buff) HP5 3.3 >>> 4

(Buff) HP5/lvl 0.3 >>> 0.55

(Buff) Range 125 >>> 200

Attack frame improved

(Buff) Armor/lvl 2.7 >>> 3.0

(Nerf) Base AS 0.694 >>> 0.6 Attack Frame improved, but no longer scales as well with Attack Speed (Attack Frame should feel more consistent across game time) Passive:

Shield decay per second now 2% of base hp (up from 3% max shield)

Shield no longer decays below 25%

Max shield from per level to 25% of max HP

Shield generation is now 25% of damage dealt, from 35% Q:

Now buffs Mordekaisers next 3 attacks.

Each does 2x-3x the last, increasing with spell rank (e.g., if the first hit deals 100 damage, the third deals 900). W: Reworked

New passive: Mordekaiser receives full experience from any lane minion he kills

New active -- Harvesters of Sorrow: Mordekaiser and target ally champion gain 75 MS while moving toward one another.

When close to one another, both deal magic damage to nearby enemies over 4 seconds.

Ability can be reactivated to instantly deal ~40% of the total DoT and heal Mordekaiser and his ally for the damage dealt (heal takes 3 units maximum; 33% heal to minions)

Health cost removed. E:

Base damage reduced from 70/115/160/205/250 >>> 35/65/95/125/155

Now also scales with 0.6 total AD

Cooldown from 6 >>>> 6/5.75/5.5/5.25/5

Now grants 15% of maximum shield on champion hits R:

Added: Passive -- Dragon Force: Dealing damage to the Dragon curses it. If Mordekaiser’s team kills a cursed target, Mordekaiser gets a ghost of that target.

Ghost Duration up from 30 >>> 45/60/75 Planned: Ghost scaling cleaned up [This is not yet on PBE]" Here's a look at Mordekaiser's currently abilities, stats, and tooltips:



Base Stats Movement speed lowered to 325 from 340

HP lowered to 525 from 555

HP per level increased to 80 from 73

HP regen per 5 increased to 4 from 3.3

HP regen per 5 per level increased to .55 from .3

Armor per level increased to 3 from 2.7

AD per level increased to 5 from 3.5

Base Attack speed lowered to .6 from .694

Attack Speed per level decreased to 2.2 from 2.6

Attack Range increased to 200 from 125

Attack Frame Improved

Iron Man (Passive) Mordekaiser's abilities cost health, but he converts 25% of the magic damage they deal into a temporary shield.

Maximum shield is 25% of maximum health.

The shield decays by 2% of base health per second when above 25% shield.

Shield conversion is halved against minions.



Mace of Spades (Q) Costs: 20/23/26/29/32 Health

10/8.5/7/6.5/5 sec Cooldown Mordekaiser's next 3 hits are empowered. The first deals 3/6/9/12/15 (~+.23 total AD) (+.2 AP) bonus magic damage. Each extra strike deals 2/2.25/2.5/2.75/3 times the bonus damage of the last, up to X (+X total AD) (+X AP). [Max damage is 4 to 9 times the first hit damage based on rank. For example: rank 1 is (Attack 1 = x. Attack 2 = 2x, Attack 3 = 4x). rank 5 is (Attack 1 = X. Attack 2 = 3X. Attack 3= 9X)]



Harvesters of Sorrow (W) No Cost

12/11/10/9/8 sec Cooldown Passive: Even with allies present, Mordekaiser gains full experience toward leveling up from minions he kills. Experience Earned: X. Active: Target an ally champion:

Both gain 75 movement speed toward one another.

When they touch, both deal 140/180/220/260/280 (+.6 AP) magic damage over 4 seconds.

Reactivate to both instantly steal 50/70/90/110/130 (+.3 AP) health from nearby enemies (33% heal on minions, max 3 unites; deals magic damage).



Siphon of Destruction (E) Costs 24/36/48/60/72 Health

6/5.75/5.5/5.25/5 sec Cooldown Mordekaiser deals 35/65/95/125/155 (+.6 total AD) (+.6 AP) magic damage in a cone. For each Champion hit, he gains 15% maximum shield.

Children of the Grave (R) No Cost

120/105/90 Sec Cooldown Passive - Dragon Force: Damaging the Dragon will Curse it for 10 Seconds. Active: Curse target Champion and steal 20/25/30 (+.04)% of their maximum health (half initially, half over 10 seconds; deals magic damage). Curse Effect: When killed by Mordekaiser's team, the Cursed unit's soul will follow Mordekaiser for 45/60/75 seconds. Mordekaiser gains 30% of their ability power and 25% of their bonus health. The ghost gains 10/25/50 attack damage and 15% of Mordekaiser's maximum health. The ghost can be controlled by hitting the alt key and using the right mouse button ot by reactivating this ability. Mordekaiser:





Skarner RiotRepertoir with a

"Hey guys, With Skarner on PBE, I wanted to get a full changelist up for people to read over, as well as establish a place to leave Skarner feedback during his time on PBE. Here's the changelist:

General

Recommended Items updated

Base Stats

(Nerf) Base Movement Speed 345 >>> 330



(Nerf) Health/lvl 96 >>> 84.25



(Buff) AD/lvl 4.2 >>> 4.5

Passive - Crystal Spires

(Removed) Crystallizing Sting (moved thematically to E - Fracture)



(Added)



Skarner’s presence causes crystals to spawn in set locations around the map. Crystals can be captured by either team by standing on top of them. Capturing prevents them from being captured by the opposing team for 10 seconds.





While near active crystals, Skarner gains 150 Movement Speed and 35%+5%/lvl Attack Speed, and he restores 3% of his maximum Mana per second.



Crystal capture specifics:



Crystals remain captured permanently for the capturing team until recaptured by the opposing team





Capturing a crystal grants 15g to players that helped capture it





Crystals are locked out of being recaptured for 10 seconds after being captured





While on the 10 second lockout, crystals provide vision in a medium area around them (and provide no other vision the rest of the time)





If a member of the team owning the crystal is standing on the crystal, it cannot be captured

Q - Crystal Slash

Shifts in damage/cooldown/cost/effects:



Uncharged base damage replaced with 0.32/0.34/0.36/0.38/0.40 Total Attack Damage ratio





Charged base damage replaced with 0.32/0.34/0.36/0.38/0.40 Total Attack Damage ratio





Uncharged Bonus AD ratio removed





Cooldown 3.5 >>> 3.50/3.25/3.00/2.75/2.50





Charged duration 5 >>> 4





Cooldown reducing effect on basic attack against non champion 0.5 seconds >>> 0.25 seconds (effect against champions unchanged at 1 second)





Mana Cost 16/17/18/19/20 >>> 10/11/12/13/14



(Removed) Stacking Movement Speed and Attack Speed buff

W - Crystalline Exoskeleton:

Shifts in shield value:



Base shield value removed (AP ratio maintained)





Now shields for 12/13/14/15/16% of Skarner’s maximum Health

E - Fracture:

(Added) Missile speed now decreases for each champion hit



(Added) Enemies hit by Fracture are afflicted with Crystal Venom for 5 seconds, causing Skarner’s next basic attack against them to deal 25/50/75/100/125 additional physical damage and stun them for 1 second.



(Nerf) Slow Duration 2.5 >>> 2

R - Impale

Shifts in damage:



Base Magic Damage 100/150/200 >>> 20/60/100





Now deals additional physical damage on both ends equal to 100% of Skarner’s Attack Damage



(Buff) Mana Cost 100/125/150 >>> 100/100/100



Cooldown 110/100/90 >>> 120/100/80



No longer deals bonus damage to targets with Crystal Venom If you get a chance to check out Skarner, let me know how it goes. Or if you just have some feedback given the changelist above, that works too. Thanks, Repertoir" Here's a look at Skarner's currently abilities, stats, and tooltips:



Stat Changes Base Movement Speed reduced to 330 from 345

Health Per Level reduced to 84.25 from 96

AD per level increased to 4.5 from 4.2

Crystal Spires (Passive) Skarner's presence causes crystals to spawn in set location around the map. Crystals can be captured by either team by standing close to them. Capturing them prevents them from being captured by the opposing team for 10 seconds. While near crystals his team owns, Skarner gains Crystal Charge. Crystal Charge - Grants 150 movement speed and [35+5 per level]% attack speed, and restores 3% maximum mana per seconds.



Crystal Slash (Q) 10/11/12/13/14 Mana

3.5/3.25/3/2.75/2.5 sec Cooldown Skarner deals (.32/.34/.36/.38/4 total AD) physical damage to all nearby enemies. If a unit is struck, he charges himself with Crystal Energy for 4 seconds. While Skarner is charged, Crystal Slash deals (.32/.34/.36/.38/4 total AD)(+.2 AP) bonus magic damage. Basic Attacks lower Crystal Slash's cooldown by 0.25 seconds (Quadrupled against champions).

Crystalline Exoskeleton (W) 60 Mana

13/12.5/12/11.5/11 sec Cooldown Skarner is shielded for X (+12/13/14/15/16% of his maximum health) (+.8 AP) damage for 6 seconds. While the shield persists, Skarner gains movement speed that ramps up to 16/20/24/28/32% over 3 seconds. Here'swith a changelist and feedback thread for Garen's update: Here's a look atcurrently abilities, stats, and tooltips:Here'swith a changelist and feedack thread for the Mordekaiser update: Here's a look atcurrently abilities, stats, and tooltips:Here's an updated ability preview forHere'swith a changelist and feedback thread for Skarner's update: Here's a look atcurrently abilities, stats, and tooltips: