I think it's not worth it for any of the Pokémon gaems, given the amount of 2D sprites they use.



Either way, eventually we'll have affordable computers which will be able to handle this, so it'll be pretty good once we get there.





By the way, OpenGL renderer works pretty damn well with Phantom Hourglass; constant 60FPS on x4 internal resolution should be easily achievable if you have a higher end machine (I have a mobile i5 at 2.6GHz with nvidia 660M and x4 runs at almost 60FPS with OpenGL renderer, nearly constant 60FPS with x3; imagine with a high-end desktop i7 and a high-end gpu.)



But yeah, it's nice and all but it doesn't increase the resolution of 2D sprite objects, so you have semi-high res 3D environment and then you have low-res 2D barrels and bushes everywhere.

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