A few months ago Cappasity shared a video demonstrating the progress of the Unity plugin development, which allows you to use the content from the Cappasity platform to create 3D apps.

Today we are happy to take it a step further — right now you can visit the Virtual Gallery, which was created on Unity with all the art pieces shot in the Cappasity 3D View format. You will be able to see how our format seamlessly merges with a real 3D environment. As you surely remember, the 3D View creation process takes only a few minutes.

Download Cappasity VR for HTC Vive / Oculus Rift

Cappasity and NYAA

Cappasity and the New York Academy of Art have partnered to research the ways of fast and qualitative production of virtual museums, galleries, and exhibitions. The gained experience will help convert online visitors into physical ones and bring the exhibit to those who for some reason are unable to attend.

Creating a 3D image of any piece is a simple 3-step process: shoot the chosen object with a digital camera, upload the result into Cappasity platform to get a 3D View and once it’s ready, embed it into anything you wish, be it website, mobile or 3D/AR/VR application. Besides the simplicity of use Cappasity software is also very fast, in fact, it is ten times faster in 3D production than any known 3D technology and doesn’t require any specific equipment.

“I can see this in the future being a platform that every art school is going to want to use. We really think that this is a gamechanger not only for educational environments but also for working artist and galleries,” comments Peter Drake, Provost of the New York Academy of Art.

A question that artists may feel the need to ask is whether all types of materials can be visualized in 3D. The answer is a resounding yes. Sculptors working in papier mache, in stone or cast metals will experience no difficulties with digitalization thanks to the Cappasity 3D imaging technology.

“Cappasity (software) is a great tool for 3D artists. It allows them to give you a real sense for the work spatially … to show it in a dynamic way that looks much more professional and innovative,” — says Holly Frisbee, Director of Library and Special Collections of the New York Academy of Art.

About The New York Academy of Art

The New York Academy of Art was founded in 1982 by artists, scholars and patrons of the arts, including Andy Warhol, to foster a resurgence in the training of figurative and representational art. The Academy has since developed into a non-profit cultural institution housing the nation’s first graduate school of figurative art, a continuing education program, the region’s most in-depth figurative art library, an extensive exhibition and lecture series, and iconic New York City events such as Take Home a Nude and Tribeca Ball.

http://nyaa.edu/sculpture/

About Cappasity

Cappasity was founded in 2013 with the aim of developing a technological standard and an easy and scalable platform for creation, embedding and analysis of 3D and AR/VR content.

The company has successfully raised $4.9M and launched its platform and 3D digitizing software in 2017. Today, each month the platform serves more than 1,700,000 views of 3D content. Furthermore, the company provides a comprehensive solution for virtual (VR) and augmented reality (AR) content creation.