The 16.5.2 (also 16.5.2.1) driver breaks the Mantle Render at BF4. Working fine with 16.5.1 and previous.

I got a R9 280X and use the Mantle render at Battlefield 4. Got Win10 with the latest updates.

Raptr and Plays.tv do not influence this, since it also crashes when they are uninstalled.

When I load a map, the game crashes:

Name der fehlerhaften Anwendung: bf4.exe, Version: 1.7.2.45672, Zeitstempel: 0x5654c99c

Name des fehlerhaften Moduls: ntdll.dll, Version: 10.0.10586.306, Zeitstempel: 0x571af2eb

Ausnahmecode: 0xc0000374

Fehleroffset: 0x00000000000ee6fc

ID des fehlerhaften Prozesses: 0x23c0

Startzeit der fehlerhaften Anwendung: 0x01d1b02b02f0dbe2

Pfad der fehlerhaften Anwendung: C:\Program Files (x86)\Origin Games\Battlefield 4\bf4.exe

Pfad des fehlerhaften Moduls: C:\WINDOWS\SYSTEM32

tdll.dll

Berichtskennung: 3c6bdf31-2f29-443f-85d0-621e322ab806

Vollständiger Name des fehlerhaften Pakets:

Anwendungs-ID, die relativ zum fehlerhaften Paket ist:

When I delete the mantlepipelinecache(2).db files at C:\Users

ame\Documents\Battlefield 4\cache, I can play with 16.5.2. But this has be done every time I want to load a map.

So something is wrong with the Mantle cache.

Other Battlefield 4 users also got this problem:

AMD driver 16.5.2 Bf - Forums - Battlelog / Battlefield 4

"BF4 Has stopped wor - Forums - Battlelog / Battlefield 4

Looking forward for a fix! Please, you promoted Mantle in BF4 so hard and it really improves the frametimes.

And since just the last driver broke it, the cause should not be hard to find.