Fantasy Flight Games is proud to announce the upcoming Star Wars®: Age of Rebellion™ Core Rulebook! The second of three standalone, cross-compatible roleplaying games, Age of Rebellion allows you to become a hero of the Rebel Alliance, and take on the sinister Galactic Empire. The Age of Rebellion Core Rulebook provides everything you and your friends need to wage guerrilla warfare across the galaxy.

Do You Have What it Takes? The Empire treats all Rebels harshly. Sympathizers are imprisoned and questioned about other Rebels. Captured Rebels are imprisoned locally, shipped off to prison planets, or executed as traitors to the Empire. Once in Imperial hands, many are never seen again. The Rebels’ drive to destroy the Empire reflects their spirit and determination to live free. They fight for freedom from oppression for both themselves and for others. They reject the Emperor and his fear-mongering and oppressive ways. They brave the consequences in hope of building a better life for themselves, their families, and the galaxy at large. The Rebel Alliance is the greatest hope and biggest single symbol of dissent in the galaxy. Its success emboldens others to join the fight. But to succeed, the Rebel Alliance requires people of all types and capabilities. It needs military officers and personnel from admirals to soldiers to staff its ships and armies. It needs spies and saboteurs to infiltrate the Imperial bureaucracy and military facilities. It needs mechanics and technicians, scouts and doctors, engineers and procurement specialists. In short, just about everyone has a skill the Rebellion could use somewhere in the galaxy. Do you have the tenacity and courage it takes to become a Rebel hero?

Stay in the Action The core mechanic of the Age of Rebellion is the skill check. At times, the GM will have the characters roll pools of dice to determine whether their actions succeed or fail. Whenever you roll a skill check, you compare a pool of “positive dice” and their results against the results of a pool of “negative dice.” Positive dice help your character accomplish a task or achieve beneficial side effects. These dice may reflect your character's innate talents or abilities, special training, superior resources, or other advantages that could be applied to the specific task. Negative dice represent the forces that could hinder or disrupt your character, such as the inherent difficulty of the task, obstacles, additional risks, or the efforts of another character to thwart the task.

If the successes ( ) a player rolls outnumber the failures ( ), the action succeeds. What’s Inside the Age of Rebellion Core Rulebook? The heart and soul of Age of Rebellion is the 464-page Core Rulebook. It includes everything players and GMs need to start their Star Wars roleplaying campaign:

An introduction to roleplaying in the Star Wars universe

universe Concise rules for character generation and advancement

Clear descriptions of the game’s skills and talents

Convenient charts of weapons, gear, devices, starships, and vehicles

Rules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaign

campaign Extensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful Empire

universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful Empire A wealth of advice for GMs on how to create and run an Age of Rebellion campaign

campaign A complete, introductory adventure to launch players into action!

The Star Wars: Age of Rebellion Core Rulebook will hit store shelves in the second quarter of 2014. In the meantime, find more information on the Age of Rebellion website. Then, keep checking back here for more news and information related to Star Wars roleplaying!