Today we announce the release of update version 1.2 for Insurgency: Sandstorm. This includes many changes from last weeks CTE, including a new map, new game mode, two new weapons, plus numerous bug fixes, changes, and optimizations. You can read the full update notes below:

New map “Outskirts” playable in Firefight, Push, Checkpoint, Team Deathmatch and Hardcore Checkpoint.

There are only two Supply Crates. One will spawn on a random objective, the other will always spawn on the final objective. You can only resupply once on a Supply Crate. Small Ammo Boxes will give some ammunition for the weapons you are carrying.

If you die, you will respawn with a Mosin bolt-action rifle and Makarov pistol. You must resupply at a Supply Crate to get your Loadout.

Movement speed is significantly reduced. Enemies are harder. Friendly teammate indicators only show when a teammate is nearby. Objective indicators are hidden in the HUD.

Upgrading to the latest version of Unreal Engine was a large task, however it was a necessary part of optimizing the console versions, and will enable greater performance and development possibilities in the future for all versions of Insurgency: Sandstorm including PC.

Your character can now be rotated.

Different Ammo Carrier and Armor Loadout options can now be previewed on your character.

Local Play is now accessible if you’re offline and unable to sign into New World services.

Added support for storing key bindings and various other settings that are system-agnostic in the Steam Cloud.

Dust kickup particles now play when weapons are fired while prone on appropriate surfaces.

Ammo Carrier vests and backpacks can now be customized with different colors and camouflages. See the “Equipment” slot in Appearance under the Customize menu.

Pilots, co-pilots and door gunners can be killed via normal weaponry or an anti-materiel rifle if behind a windscreen or metal plating.

The top and tail rotor can be destroyed with anti-materiel rifles.

Bots will now randomly select all of their loadouts, including weapon attachments.

Overhauled community server browser to support favorites, showing empty and full servers, passworded servers, minimum and maximum player filtering, filter reset, search box and better sorting options.

Enabled voting to kick players on official matchmaking servers.

Class Loadouts can now be customized on the main menu through the Customize button.

Fixed certain UI elements incorrectly performing tick logic after being closed.

Disabled tessellation by default due to a higher than intended GPU cost, it may still be manually enabled.

Character movement interpolation improvements; characters will no longer jitter when moving in third person close to the camera.

Added a black variant of the 4x SU230 which shows on darker weapons.

Improved the alignment of the create party icon.

Update on roughness of most gloves.

Updated Very Dark skin tone to be more visually different than the Dark skin tone.

Improve the synchronization between first and third person leaning animation.

Reduced the playrate of first person rifle sprint animations to improve their look.

Adjusted first person sprint animation speeds to better match footstep sounds.

New third person prone deployed reload animations for MGs.

New special animations for performing an Ammo Check while deployed.

Weapons with extended magazines and belts will now display correctly in the Loadout menu.

Tweaked reticle brightness values for the 1x Red Dot, 1.5x PK-AS and 1x OKP-7 sights.

Holographic sights reticle has been improved for better target acquisition and clarity.

Doors should no longer desync for those joining a server where their client loads a map before the server does during a map change.

Fixed an issue where a blue box could be seen while Aiming Down Sights under certain circumstances.

Fixed a visual issue causing character models to appear to sink into the ground.

Speculative fix due to world time inaccuracy causing stuttery movement on dedicated servers that have long up-times.

Fixed an issue with antialiasing that was causing translucent geometry to jitter.

Fixed an issue where the Jet flyover and gun audio was not always playing properly for all players on the server.

Fixed an issue with non-scoped weapons and sights clipping while up against a wall.

Fixed an issue with the weapon scope stencil could occasionally been seen to cut out various parts of weapons under certain circumstances.

Fixed issues with weapon scope stencils clipping the weapon in bipod and up positions.

Fixed an issue where restricted areas would show improperly on the Tactical Map.

Various improvements to soundscape portals ensuring transitions from indoor to outdoor are reliable.

Fixed issue where bullet deviation was not being applied properly. This fixed an issue where the Minigun Support’s guns were perfectly accurate.

Fixed an issue where the bipod deploy surface sound would be triggered twice when placing the bipod on a surface.

Fixed an issue where if you traveled to a new map the loading screen would no longer show the map name.

Fixed an issue where a player could lose input when naming a Loadout menu preset while the server travels to a different level.

Fixed an engine issue where the numpad keys were not recognized with Num Lock off or while the Shift key was being held.

Fixed an issue where if you killed yourself with a grenade an extra grenade might spawn on your body.

Fixed an issue with MP5A2 and MP5A5 iron sights being misaligned.

Fixed an issue where pressing Escape would not exit the community server browser.

Fixed an issue with the bipod foregrip position on the G36K when equipped.

Fixed an issue where the carry handle variant of the 4x M150 was also available for the MP5A5 and MP7.

Fixed an issue where the goatee cosmetic would not apply correctly to the “Matt” head cosmetic.

Fixed a bug where killing yourself with a grenade would count towards grenade multikills.

Fixed an issue with the position of the laser sight socket on the SVD which caused it to clip with the bipod.

Fixed a lighting bug with the Headband and Beret cosmetics.

Fixed an issue where the suicide bomber was not wearing an explosive vest. How embarrassing.

Fixed an issue with the reload animation selection in third person.

Fixed an issue where dynamic use hints could sometimes be seen in spectator.

Fixed a bug in the Loadout menu with underbarrel grenade launcher hand poses.

Fixed multiple props missing light map UVs.

Fixed an issue with vehicle driver hand IK.

Fixed an issue with weapon cache textures.

Fixed a bug with the Siderail fallback for the M24.

Fixed a bug with the handguard fallback on the M16A2.

Fixed a leg animation issue on cancelling prone to stand transition.

Fixed a bug where item sprint animations could cause multiple footstep audio to play.

Fixed an issue with the LOD bias for the TM-62 UI texture.

Fixed an issue with the post-match experience widget animation.

Fixed an IK issue causing player hands to appear incorrectly.

Fixed an issue with the drivable truck’s large engine part to ensure it always gets hit instead of the vehicle hood.

Fixed a morph target issue with certain boot cosmetics.

Fixed an issue with camera transitions in the main menu.

Fixed an issue with objective pop-ups not refreshing on the scoreboard after switching teams.

Fixed an issue where the Q and E keys were not able to cycle the menu tabs.