Week One: Explaining the game’s premise.

Week Two: Discussing the user interface.

Week Three: First gameplay video!

Week Four: The Future of Development

Week Five: Edited Trailer and Competition!

Week Six: Last dev blog for a short while

“Week” Seven: The Game Is Out!

Download Now!

(or copy and paste the url) https://drive.google.com/file/d/0B0SMwpdXI8rEV1lzLW9KLS1mVm8/view?usp=sharing

ReadMe

Unzip the folder and run the executable

Requires a Windows PC

May ask for the latest version of the .Net Framework to be installed

If playing on a laptop, set the power options to balanced or high performance

Update all hardware drivers

My Final Year Project

The project title has been adjusted to be better suited for academic purposes. The goal for me will be to make an intelligent learning algorithm to be used by the enemy AI. In other words, the enemies will spawn based on how well the player is doing, to allow for realtime difficulty adjustments.

To make this more complex, various enemy and defence types will be added, to make the learning algorithm more meaningful beyond changing the spawn rate of enemies.

Your feedback is crucial, because by playing the game now, you can share using videos or online comments whether or not the game is fun to play. Once the learning algorithms are added, a new version of the game will be uploaded. The feedback from both versions will be compared as to whether or not the learning algorithm has made the game more fun than previously.

Thanks for reading!

Download Now!