Shaan (Inspire) [8] – Up to 6 friendly creatures within 30 feet of you add your Charisma modifier to all attack rolls for the next minute, as long as they stay within 30 feet of you.

Vur (Valor) [6] – Up to 5 friendly creatures within 20 feet of you add your Charisma modifier to all attack rolls for the next minute, as long as they stay within 20 feet of you.

Mid (Loyal) [4] – Up to 4 friendly creatures within 15 feet of you add your Charisma modifier to all attack rolls for the next minute, as long as they stay within 15 feet of you.

Become Ethereal

The Thu’um reaches out to the Ethereal Plane, changing your form to one that cannot harm, nor be harmed.

Feim (Fade) [6] – For up to one minute, your form becomes faded and transparent, like a ghost. Enemies have disadvantage to hit you, and you have disadvantage on all attacks. Additionally, you cannot become grappled or restrained. This Shout has no effect while you are on the Ethereal Plane or a plane that doesn’t boarder it, such as one of the Outer Planes. (You are not actually in the Ethereal Plane in this form.) It takes an action to dismiss this effect.

Zii (Spirit) [10] – For up to one minute, you step partly into the Border Ethereal. You can see and hear the plane you originated from, but everything there looks gray, and you can’t see anything more than 60 feet away. You cannot interact with creatures or objects that aren’t on the Ethereal Plane, however the properties of the plane you originated from still apply to you. Therefore, you cannot move through solid objects and environmental effects such as difficult terrain still affect you. You can also move through the spaces of other creatures. Creatures that aren’t on the Ethereal Plane can’t perceive you and can’t interact with you, unless a special ability or magic has given them the ability to do so. Creatures that are on the Ethereal Plane interact with you as normal.

Gron (Bind) [14] – For up to 10 minutes, you step entirely into the Border Ethereal. During this time, you can move in any direction. If you move up or down, every foot of movement costs an extra foot. You ignore all objects and effects that aren’t on the Ethereal Plane, allowing you to move through objects you perceive on the plane you originated from. When the effect ends, you immediately return to the plane you originated from in the spot you currently occupy. If you occupy the same spot as a solid object or creature when this happens, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved.