"Music is a powerful thing. It can bolster a burning passion, inspire the meek to bravery, and sooth a cluttered mind. Wandering bards have mastered the art of creating music to shape and manipulate the minds and hearts of the world through song, words, and instrument. However, it is the Maestro who has learned to evoke music from the natural world around them and weave these notes with arcane skill into melodies of dynamic and potent magic.

With but a raised hand or wand, a Maestro listens for the clang of arms on armor, the heavy footfalls of a giant, the crackle of a bolt of lightning, and catches them, crafting them into a symphony of rousing musical movements. They conduct the sounds of the battlefield like a phantom orchestra, empowering the blows of their allies, altering the minds and moods of their opponents, and changing the pace of the fray in their favor.

The College of the Maestro calls to those who enjoy enabling their companions to become even more effective and dangerous to their enemies. It refines those of raw talent into majestic performers who can pluck the thoughts from a mind like a musical note, amplify the fears of lesser beings through sourceless, ominous tones, and seemingly stretch time by commanding the tempo of a heartbeat. Maestros become heroes who can take the chaos of the world and carve it as they see if by controlling the vibrations of music that subtly guide the realm."

The College of the Maestro is a new Bardic College option to the Bard class, available at 3rd level. It plays as a more support-focused Bard, with additional utility for their Bardic Inspiration feature to alter and manipulate the battlefield in small ways. With a multitude of Conducting Techniques to choose from, you can customize your Maestro skill set to your liking. Do you wish to provide more control over battle placement and movement? Would you like to enable allies options to enhance their attacks? Perhaps you'd enjoy sutble healing and defense benefits for all around you? All of these flavors of additional playstyle options are at your disposal with the College of the Maestro.

Version 1.2 Update Notes! - After weeks of fantastic feedback & suggestions, here is the latest balance update! Overall changes involve adding Bardic Inspiration die roll mechanics to Techniques that previously did not exist (delivering the benefit of active rolls for use, and scaling based on level).



1) Altered the Battle Muse ability to add a single additional use of Bardic Inspiration when taken at 3rd level (instead of 2 uses), still scaling with an additional use at 6 and 14.

2) Symphony of Conflict now allows you to choose 2 Conducting Techniques at 3rd level instead of 3. This slightly scales back the utility added to a class that already has quite a bit of utility, helping bring it closer to the other colleges in regards to benefit utility.

3) Aria of Suspense now adds the roll of your Bardic Inspiration to saving throws, instead of just advantage.

4) Crash now deals damage equal to 1/2 the roll of the Bardic Inspiration die (to balance it along with the Prone condition).

5) Dirge of Dread now affects a number of targets based on your roll of the Bardic Inspiration die.

6) Dissonance now can affect any type of saving throw (instead of just Dex), and lowers the result of the save by 1/2 of the Bardic Inspiration die roll (instead of just +2 to DC).

7) Guiding Tone push distance decreased to 10 feet, but now also deals psychic damage equal to 1/2 of the Bardic Inspiration die roll.

8) Hasten Tempo has been clarified to allow any creature to only gain the benefit once per short/long rest.

9) Resonance has been reduced from an Action to a Bonus action to cast, but has also been changed to only add 1/2 of your Bardic Inspiration die roll to damage.

10) Sprint has been altered to now add distance to your speed based on your Bardic Inspiration die roll.