The Blinding Claw

Wondrous item, artifact (requires attunement)

The Blinding Claw is Pazuzu's symbol of rulership, a mighty artifact consisting of a roc's talon that has been embossed with gold and studded with rubies the size of vulture's eggs.

As long as Pazuzu lives, no other being can command any of the Blinding Claw’s powers. However, one may attempt a DC 30 Charisma (Deception) check to deceive the Blinding Claw into believing that they are indeed the Prince of Lower Aerial Kingdoms. A failed deception check, however, causes the Blinding Claw to telepathically alert Pazuzu of the intrusion, and the creature must make a DC 18 Charisma saving throw or be magically transformed into a Vrock demon. The transformation into a Vrock causes the creature to lose all its memories and its personality, and it proceeds to act as any typical Vrock would. The transformation can only be reversed with a wish spell.

Random Properties. The Blinding Claw has the following random properties:

2 minor beneficial properties

1 major beneficial property

2 minor detrimental properties

1 major detrimental property

The detrimental properties of the Blinding Claw are suppressed while the Blinding Claw is attuned to Pazuzu himself.

Always at my side. As an action, Pazuzu (or the current owner of the Blinding Claw if Pazuzu is slain) can call the Blinding Claw to his side, the item magically transporting to his current location, as if through a gate spell.

Throne of Lower Aerial Kingdoms. The throne has a flying speed of 30 feet and can hover and fly where Pazuzu (or the current owner of the Blinding Claw if Pazuzu is slain) wills.

Spells. The Blinding Claw can be used to cast the following spells at will: blindness/deafness (9th level, blindness only), clairvoyance, arcane eye and true seeing. Once per day, the Blinding Claw can cast reverse gravity, meteor swarm and antipathy/sympathy each.

Will of Pazuzu. As an action, one can use the Blinding Claw to summon 4d6 Insect Swarms, or 1d6 Vrock demons. These creatures act as allies of the summoner, and follow their spoken commands. They remain until the next day, or until dismissed as a bonus action. Once this property is used, it cannot be used again until the next dawn.

While attuned to the Blinding Claw, Pazuzu can summon 1d6 of any creature with a natural flight speed with a CR that’s 15 or under, and they remain indefinitely until Pazuzu dismisses them.

Destroying the Blinding Claw. To destroy the Blinding Claw, one must take it to the elemental plane of earth. Once there, it must be brought before Sunnis, princess of elemental earth. A shatter spell cast by her will cause the three rubies on the throne to shatter and remove all magical effects of the Blinding Claw. Any other being that casts a shatter spell on the Blinding Claw fails to leave a scratch on the throne.