http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/BraveFrontier

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Brave Frontier is an Mobile RPG game developed and published by A-lim in Japan, where you can collect units, fuse them with others to improve them, and evolve them into even better ones. Gumi Asia released the game outside Japan.

You play as a Summoner chosen by the God of the Gate, Lucius, to defeat the Four Fallen Gods, starting with Maxwell the Fallen Creator. Having up to five units in a squad (with one more provided from a friend), you battle against a series of enemies and undergo Quests as you travel through each world. Along the way you can summon or capture more units, gather resources such as Zel and Karma, and acquire equipment called Spheres to slowly build and strengthen your own army of mighty summoned units. Towards the end of the first chapter however, it was revealed that Lucius have a hidden agenda to the point that the summoner must put to an end of his plan. After he is defeated, the demons of the Ishgria then roams loose and this kickstarts the second chapter.

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In the second chapter, after the real threat is defeated, the Summoner and his/her companions went into another world known as Ishgria in order to stop the hoards of demons that tries to invade Grand Gaia and save Tilith. Towards the end of the chapter, there is a massive power that looms around Ishgria and it was revealed that it was belong to one of the Divine Ten Gods, Holy Emperor Karna Masta that was sealed in here and it's up to the summoner to finish him off for good.

In chapter 3, despite Karna Masta is defeated by the Summoner, the Summoning Powers that was originally the curse of Karna Masta himself still existed. The power becomes unstable after Karna Masta's defeat and it's up to the Summoner to restore the Summoning Arts by defeating the sealed gods on the Another World and also prevent Karna Masta's brother being freed from his slumber. Meanwhile, a shady organization known as the Abel Faction tries to stop the Summoner and his/her companions in order to achieve their hidden agenda to take over Elgaia.

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Needless to say, even if the main story mostly focused on the Summoner and his/her companions, due to Loads and Loads of Characters, there are many stories that focused on them. However, one of the most important story of Brave Frontier is about the War between the Humans and the Gods. Even if most of the story takes place in the Great War, there are some story that also took place in other worlds such as Ishgria, Elgaia and so on. Due to this, Brave Frontier has it's own character page to cover their own various stories.

It is currently available to play on the mobile operating systems Android, iOS and on mobile versions of Windows.

You can download it from Apple Store , Google Market , Kindle Fire or Microsoft Store .

The same company made a (licensed) Final Fantasy-branded clone called Final Fantasy Brave Exvius.

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Tropes

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Hailfire Peaks: Present in water-based levels, where you'll see Mermen and pirates (Pirate Verica) in a snowy path (Mistral's Egor Snowfield) or a yeti (Wendigo) deep in a ship sunk down the ocean floor (Amdahl's Ghost Ship Legnia). This is because Water and Ice are grouped together as a single element. And things get weirder as you go through seemingly single-elemental levels mixed with different elemental monsters like encountering a small tree (Polevik) in a room filled with lava (Past Special Event's Blistering Cave).

Heroes Prefer Swords Four of The Six Heroes wield swords as their Weapons of Choice, and one of the two who didn't use a sword ended up with a forked lance that looks more like a sword. Only two of the six Elemental Heroes use one each, though another is equipped with a Double Weapon instead. Half of the members of the Saviors of Palmyna also use swords. Zigzagged among the Sibyl Sisters, where each side has one of their members use a sword in battle. However, both sides were originally for saving humans before one side did a FaceHeel Turn.

Heroic Mime: The Summoner (aka You) gets no lines of dialogue in the game's cutscenes. The other characters often mention how you haven't said anything.

An Ice Person: Most Water-type units have ice motifs on them, be it in their title, part of their decorations or as part of their attack animations.

Infinity +1 Sword The Summoner's Research Lab gives you a nerfed version of the boss from the Trial you've just beat, and they tend to be on the higher end of the power spectrum. So far in the Global Server there's Karl, Grahdens, Maxwell, Cardes, Zevalhua, Afla Dilith, Ark , Xie' Jing, Gazia, Lucius, and Karna Masta Cranked Up to Eleven with the release of Strategy Zones, which offer Omni versions of Maxwell, Zevelhua, Afla Dilith, Xie' Jing, Cardes, Lucius, Karna Masta, and his brother, Alza Masta Grand Quests gives you the materials to evolve some Mock units to their 6-Stars form and also house some powerful Spheres on their own. They aren't too hard, although getting the most out of them requires some dedicated grinding and Energy commitment. For example, to get the 6-Stars form of Grahdens, you'll need 4 different squads and a minimum of 240 Energy to cover for the cost of getting the 100% achievement score. The Grand Gaia Chronicles quests will give you powerful Spheres after clearing a set of three or so difficult dungeons. Every one of them is required to be completed to get them so they can activate the Extra Skills of their respective owners' 7-Stars or Omni forms. The first six sets gives you Spheres based on the weapons of the Six Heroes. The Palmyna set gives you a Sphere based on Edea's armor, Lafdranya. Sefia's and Kikuri's set gives you Spheres based on Sefia's blades, Kikuri's hairpin, and an ownerless crown that manifested itself from the sheer power that Sefia and Kikuri unleashed during their duel. Michele's set gives you Spheres based on Melchio's armor and Duel-GX's remains. Lira's set gives you a Sphere based on the core that contains the soul of her father. The Twelve Guardians of the Gods' set gives you two Spheres that were found in the battlefield where the Guardians' conflict took place. Refugee Leaders' set gives you the stone that guided the group to accomplish their mission. Reeze's set gives you a part of the device that Reis sent to Reeze. The Six Pillars set gives you a part of Feeva's crystal that was left behind after they fought Lucius. Arus's set gives you a necklace that was passed down for generations, with it's current holder being Arus. The Oracle Knights' set gives you the bracelets of Ark and Ilia, which were given to them by Lucius. The Resurrected Flame gives you Avant's original sword, Dandemagus, before he lost it due to amnesia. Zelnite is Here! gives you The Jewel Ghost that Zelnite befriended. A Master's Wisdom gives you the gem that Kulyuk held. Heroes of a New Era gives you the sword given to Rouche by Reed. Blue-Blood Revelation gives you a crystal that could predict the future, created by Mariela for Karl. Obtaining high ranks in Frontier Hunter, Arena, and Raid Battle will give you purposefully overpowered Spheres and units. The units you can acquire in Frontier Hunter are Seria, Lugina, Paris, Tilith, Tesla, and Eriole. And for Raid Battle, there's Noah and Owen. Lin and Elise are in there too, but they're acquired through their respective Grand Quests instead. The Sacred and Demonic Treasures are this both in-lore and in-game. To the point the sole human to survive the War of the Gods was the one who equipped the complete Sacred Treasures set, Will. Beating some extra Quests and Trials will now also give some materials to evolve some Mock units to their 7-Star forms. Mission-wise, it's Paris, Lugina, Seria and Karl. Trial-wise, it's Owen, Grahdens and Tilith.

Irony: In one of the stories for Raid Mode you end up getting summoned to aid Avani's group. The reversal of roles isn't really highlighted, but it can give an odd feeling of irony to players paying attention to the story.

The Juggernaut: The final boss of the first region, Mistral, is named "Juggernaut" and lives up to its name. One of the Summoner Ranks in the Arena is named after this, after winning and gaining that much Battle Points.

Law of Chromatic Superiority: How the "Unit Acquired!" display works. Silver is the least rare, followed by gold, red, then rainbow. An update for early 2016 added black-gold for 6-Star onwards. Omni Evolutions are signified by boasting a circled rainbow star, as opposed to eight normal gold stars.

Limit Break: The Overdrive and Ultimate Brave Burst mechanics for the 7-Stars and Omni Evolution units.

Loads and Loads of Characters: As of July 2018, there are 1,781 units in the Japanese version and 2,204 units in the Global version, so it'll be easy for the player to lose count. Excluding evolutions and utility units (which are best-suited to be expended for EXP, evolution, Zel or stat boosts) there are 675 individual playable characters in the Global version alone, and counting.

units in the Japanese version and units in the Global version, so it'll be easy for the player to lose count. Excluding evolutions and utility units (which are best-suited to be expended for EXP, evolution, Zel or stat boosts) there are 675 individual playable characters in the Global version alone, and counting. Luck-Based Mission: Since whether or not a defeated enemy gets added to your collection is based entirely on chance, any venture in which your goal is to acquire a specific unit inevitably becomes this. It gets especially grating in cases where getting the unit you're looking for to even show up at all is in itself a Luck-Based Mission, since the order of enemy formations that appear in the various dungeons is also completely random. Basically, you'll get what you want - when you want it - if the game happens to be in a good mood.

Magikarp Power: Some units start out as four or five star units, but, through many forms and likely many Legend Stones, they evolve into a Cost 54 Omni.

Mirror Universe: The aptly-named Mirror World Vortex Dungeon exclusive to the European Server, where you are tasked with helping good versions of the Four Fallen Gods in their battle against sagraV, an evil version of Vargas.

Mons: They are in the form of units. They can be either collected in the forms of defeated enemies or obtained through Honor or Rare Summons and are usually used in battles. Or if not, as a fusing or evolving ingredient to strengthen other units.

Mutual Disadvantage: Between the Light and Dark elements. They are of the weakness example, as their attacks deals more damage to each other.

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