Spring 1051

The embark site seemed pretty calm, all surface water is gone but that shouldn't pose much of a problem after breaching the aquifer.

Since there is no building material, first order is to cut wood and dig down to see how far down we get.

After finding the Aquifer, dig out some rooms in the soil to store food and gather plants from the surface... no need to build farms with that much food ready available.

Next carve out some space to start pumping out the aquifer, building wooden walls to keep the water out.

By end of Spring the aquifer level is walled off.



Summer 1051

After pumping out the walled off area, it becomes apparent that the walled off area is to small to get through the second aquifer level, no room left for pumps.

Change of plans, we have enough soil above the dug out aquifer level, so next try cave in the ceiling to fill the newly dug out aquifer level.

Some migrant arrive just in time to help with hauling all the stuff from the wagon inside so the area for the cave-in is clear.

dug out to much of the soil layer so the cave in just muddies the aquifer instead of plugging the hole.



the cave in method still seems a lot faster than pumping out a bigger area, so i start digging out a new area for the next try.

At some point i notice that the dwarfs try to give water to someone but can find any water... somehow they don like the aquifer water and it seems i don't have alcohol but 2 unconscious dwarfs in the beds.

So i start building a still, no wonder the first try didn't succeed if the dwarfs were sober when planning it.



Finally i can drop the first ring into the aquifer to confirm that this plan should work out.



Autumn 1051

Some more migrants arrive, food reserves are low so most of them get sent to gather more plants.

The carpenter gets a fey mood, claims the carpenter shop and babbles something about rock bars and logs of wood, we have plenty of wood, but no stone at all, so time to get the aquifer finished.

The second ring gets dropped down and after draining the excess water we finally can dig deeper again.

Seems that digging the level below the aquifer is dangerous as well, had a mining tunnel fill with water, the miner did get out fast enough though.

Found some stones and tetrahedrite so start with making rock blocks, find out that he really wants bars, so build wood furnace and smelter, make some copper bars and he starts to work.

The outpost liaison arrives with the caravan, so i build a trade depot though we still don have stuff to trade.



Winter 1051

The carpenter finishes his artifact, a nice bed, time to dig some rooms for the dwarfs so i can use it.

Traded one of the axes and some wine for leather and food, the expedition leader now is an adequate appraiser.

Turns out the bed is 4800 dwarf bucks worth, more than half of my total wealth (8700 at that point).

Shortly after the caravan leaves, a miner succumbs to infection, guess he must have been hurt by one of the cave ins.



