Release Notes for 9/17/2020 [MISC]

– Fixed several exploits.

– Fixed a regression in suicide death notices.

Release Notes for 9/8/2020 [MAPS]

Anubis

– Moved the spawnpoints slightly apart from each other for better movement

– Fixed various bugs containing invisible prop faces, gun falling trough props, floating props, invisible brush faces, props z-fighting

– Added grenade clips to the trims on short A for smoothing bouncing

– Fixed some small nitpicking stuff on the radar Mutiny

-Overhauled T to A site layout.

-Adjusted some prop fade distances for better performance

-Replaced church brick textures

-Improved visual fidelity of some models

-Replaced floor textures across the map

-Fixed numerous dark spots showing in place of foliage when using low shader settings

-Fixed various minor bugs

Release Notes for 9/1/2020 [ MISC ]

— Bot behavior logic files can now be loaded from inside community-created BSP files.

— Fixed certain user names not getting set on the server. (thanks, EmptyMags!)

— Fixed several exploits. (thanks, calvin!)

Release Notes for 8/26/2020 [MISC]

– Fixed a rare case where coach camera could remain in free roaming mode.

– Fixed net_dumpeventstats command to be cheat-protected. [MAPS]

Swamp

– Improved performance

– New radar

– Raised the bottom of the water for better readability of players behind boats

– Fixed invisible water splashes

– Ambience sounds is quieter

– To make mid more attractive and balanced we have added a new path from mid up to heaven

– Heaven has now some more space towards the new path for better angles

– Closed gaps in wood fence at A-long (T side)

– Closed a sightline from CT-spawn to A-long Mutiny

-Improved performance in all areas of the map

-Tweaked and improved clipping

-Adjusted environment lighting to give a better visual contrast

-Removed foliage on A Site wall

-Added multiple bomb reset triggers around A Site, B Site and Dock

-Extended Dock and Moved T Spawn back slightly to give CTs more setup time

-Adjusted cover around the map

-Tweaked wall at A Site for cleaner angles and made it easier to jump onto

-Made wallbangs through the door on B Site do less damage

-Lowered part of the wall on A Site

-Modified rock formation at upper T to A into a brick wall to improve visibility and grenade potential

-Fixed various lighting and texturing issues Cache

-Subtle visual enhancements

-Fixed door stuck bug

-Fixed molotov exploit at Dark Spot Mid

-Updated .nav mesh

-Restored functionality to soundscapes