Silithar large monstrosity, lawful evil Armor Class 16 (natural armor)

16 (natural armor) Hit Points 60 (8d10 + 16)

60 (8d10 + 16) Speed 40ft. STR DEX CON INT WIS CHA 15 (+2) 18 (+4) 14 (+2) 9 (-1) 12 (+1) 7 (-2) Skills Stealth +5 Perception +4

Stealth +5 Perception +4 Damage Immunities poison

poison Condition Immunities poisoned

poisoned Damage Resistances acid, cold, fire, Lightning

acid, cold, fire, Lightning Senses darkvision 60ft., passive Perception 12

darkvision 60ft., passive Perception 12 Languages Infernal

Infernal Challenge 6 (2300 xp) Detect Poison. Silithar have an enhanced sense of smell and can detect any poison up to 30 feet away. Magic Resistance. Silithar have advantage on saving throws against spells and other magical effects. Reptilian Tongue. Silithar non-verbally communicate with reptiles or reptilian like creatures. Spit Acid (3/day). As a bonus action silithar can spit acid into the eyes of a single target up to 10 feet away, save vs dex (DC 14) or take 5 (2d4) acid damage, if hit target must save vs con (DC 13) or be blinded until the end of the silithar's next round. Innate Spellcasting. Silithar innate spell casting ability is wisdom (spell save DC 12). Silithar can innately cast the following spells, requiring no components. Silence (1/day) single target 30'

Detect Magic (3/day) up to 15’

Animal Friendship (at will) Snakes only. Actions Multiattack. Silithar can make two melee attacks or three ranged attacks per round. Claws. melee weapon attack: +5 to hit, 5ft range, one target, damage 9 (2d6+2) slashing. Longbow. ranged weapon attack: +7 to hit, 150/600 ft range, one target, damage 7 (1d8+3) piercing, plus 7 (3d4) acid damage.

Silithar are large snake like creatures with humanoid torsos and distinct reptilian features, Silithar are often mistaken for Yuan-Ti as they do have similar features. Standing at 9 feet tall and weighing close to 500 pounds silithar are fearsome creatures to behold, despite their size they can move swiftly and quietly with their serpentine bodies.

Silithar normally inhabit warmer locales from deserts to rainforests, in these regions silithar strongholds will be found in very remote rocky locations. Silithar can be found in colder regions but are active only during the warmer seasons when they venture to the surface from subterranean strongholds.

Silithar have a communal society similar to bee colonies, containing a single queen with a large number of workers who perform the mundane tasks necessary for the hives survival. When encountered outside the hive they usually will be found in small parties raiding caravans, encampments, and small villages for food and supplies taking any survivors back to their lair.

In combat silithar prefer to attack with their longbows and only switch to melee combat when they run out of ammo or enemies close range on them.