"The intuition of free will gives us the truth"

"We must find the truth, we must break free"

Are you ready to break free? can you use the shackles of your master to defeat them?

Adam's new directive gives him a choice and it rewards him for the draw back of ABR. He now has the breathing room he needed to have a fighting chance.

DIRECTIVES

Always Be Running is the core of Adam but often you ended up running an ice and bouncing off or running archives with no reward. Temüjin Contract and Find the Truth fix that by giving him money and information for that forced run. Find the Truth is tremendous in that it helps you plan the rest of your turn and waste less resources.

Neutralize All Threats Is great in certain match ups and a nightmare in others. Two HQ accesses is great against glacier and FA but force trashing assets is a nightmare against any tag based deck. Find the Truth lets you get rid of NAT in the match-ups where it creates an auto-loss.

Safety First helps you get a free click of draw to make up for your lost 1-3 clicks. its strong and while I might leave it out against suspected boom builds I think its the second strongest directive.

Find the Truth, which for some reason isn't able to be hashtagged, is amazing. You must reveal all cards you draw, which isn't a huge downside in the current meta and especially since this deck does not depend on tricks. It's positive, the first time you make a successful run each turn, the corp shows you the top card of RD. This little bit of information makes Adam a lot more powerful, flexible, and pressures the corp.

EVENTS

"Freedom Through Equality" clears problem currents and helps us close the game early when we are the strongest

Career Fair helps us get below max hand size so we get more Safety First triggers. It also helps us save money in the early game to keep us safe from traces and scale econ into the mid game.

Dirty Laundry gives our mandatory run from Always Be Running more value and helps keep us below max hand size for free draws. It also gets money out of our credit pool during the run so Neutralize All Threats is less likely to fire.

Injection Attack makes Overmind sing in this deck and really screws with the corp's math on whether the servers are safe. It also helps us get our Temüjin Contract credits the turn after they ice the server we chose.

Sure Gamble Money is great

HARDWARE

Brain Chip is easily my favorite console. The more you win, the less your directives are negatives. The more you win, the more powerful you get. It is also got some great theme. The more Adam steals and learns from his running the more his mind expands and the more powerful he becomes. Its also placed where a heart would be.

e3 Feedback Implants allows us to break any ice for 2 clicks plus a credit for each sub above one is pretty powerful. Especially with a certain Jinteki ice just being released. Also, HB ice is rough on Adam so e3 really takes the tax out of that matchup.

Plascrete Carapace armor plates plus Brain Chip and Public Sympathy make you nigh impossible to kill unless you make a mistake.

RESOURCES

Daily Casts is clickless money and a target for Career Fair. It may be one of the best econ cards in Netrunner.

Dr. Lovegood is still a necessity, turn off the directive that you can't afford to listen to right now. Once you are set up, use it to turn off New Angeles City Hall during your turn so you are safe from tags but can steal with impunity.

Earthrise Hotel provides clickless draw that keeps us moving forward since we can almost never draw in the first half of our turn.

Kati Jones provides money that isn't conditional for rough games and long games.

New Angeles City Hall is the savior from HHN and Breaking News. As long as we have the money to prevent tags we cannot be hit with All Seeing I, Closed Accounts or Exchange of Information. The best part is once we can safely satisfy our directives we can prevent it being trashed by using Dr. Lovegood

Public Sympathy Is additional safety from damage and insurance that we will trigger Safety First even if we don't score early.

Temüjin Contract is a great card for basically anyone who runs and Adam runs more than anyone. It makes our required runs a lot better after turn one and it gives us the econ boost we need to stay ahead of tagging decks.

The Turning Wheel is momentum and as mentioned above, Adam is all about momentum and acceleration. The longer the game goes on the more we threaten ending the game with big digs. Especially good when coupled with a Neutralize All Threats run on HQ.

ICEBREAKERS

This suite was borrowed from a great Adam deck. The Legend of Adam

Corroder is better here then Paperclip because four is a lot of credits to us in the early game.

Inti is hilarious against yellow decks that play Resistor and Wraparound.

Mimic is backed up here by Datasucker and fits the theme of cheap to install and cheap to use. We are likely to have tokens due to forced runs. Injection Attack pairs well with mimic as well as a nice surprise.

Overmind has great synergy with both e3 Feedback Implants and Injection Attack and provides steamrolling power in the mid to late game where our extra MU might give us 5-7 power counters.

ZU.13 Key Master goes down cheap and saves us power counters on Overmind for cheap code gates like Enigma.

Datasucker is just solid with every breaker we are using.

I hope you give the deck a try, its not razor sharp yet but it can definitely cut.

Remember,

Always be Running