Welcome to the inaugural post in a series of posts in which I read Stars without Number (or SWN).

Interested in reading along? Grab a copy of the Stars without Number: Revised Free Edition or buy a copy of the Stars without Number: Revised Edition.

Introduction

The rules light sci-fi RPG * Stars without Number provides extensive tools that support the three pillars of adventure:

Exploration

Social Interaction

Combat

Basic/Expert Dungeons & Dragons (or B/X * ), while lacking a skill system, provides the foundation. Stars without Number further draws inspiration from Classic Traveller’s skill system and technology. From these venerable precursors, Stars without Number steps into its own with:

Quick character creation with some interesting options (though no character death during character creation)

Random tables and systems to help the GM * create and maintain the setting for their game

In upcoming posts, we’ll dive deeper into these pieces as we read each chapter.

Chapters

Additional Notes

This is a revised edition, yet fully compatible with, the previous Stars without Number: Core Edition and the free core edition (originally published in 2010).