



Preview II: Gameplay Features II



The Stainless Steel team proudly presents the second line of gameplay features. Remember folks, this is not everything we have!







Re-emergent Factions

A feature well-known from the first Medieval: Total War is coming back to life in Stainless Steel.

Defeated factions will have a chance to appear again on the campaign map, however only if the local population will support them!

Remember to treat your newly conquered regions well... as over-expansion might bring many rebellions in your land.

Its outside KRAKOW because the screenie was made during testing...







Interactive Festivals

Festivals in the middle-ages were important events. They brought trade, allowed the local population to relax for the few days and could seal the importance of even small settlements.

SS will represent these events with one-turn buildings that can pack a hell of a bonus, but are not always successful.







Ally Assistance

Helping an ally might pay off - and greatly! Once an military assistance pact is signed with one of your allies, the council of nobles will reward you for any enemy army defeated on the field of battle. Think friendship, think brothers... think greed!







Controllable Inquisitors

The presence of an Anti-Pope or a Patriarch within your realm will grant you the service of an inquisitor. These handy folks can not only set trial for enemy generals and agents... they can also trial your own people! Inquisitors are exceptionally skilled in the presence of a heretic - however a failed denonouncement attempt on a witch can scar them for the rest of their lives.







Godlike Difficulty

Massive change was bestowed upon the very hard difficulty. Games on that difficulty are only saved once every turn, with an additional save granted every second turn (not stackable ) and the console disabled permanently. The battle handicap system known from Total War: Shogun 2 also makes it way to the godlike difficulty, with battle orders issuable only while the game is not paused, and the radar map being maximized.







Autopillage

Depending on the attributes of your generals, some characters will not be able to pillage or exterminate settlements, while others might not have the possibility to occupy them peacefully! The leader of your faction will not have the option to autoresolve battles.

This will work only on higher difficulty levels (>= hard).

And a load of thanks to Aikanár and Gigantus for the idea!





Remember, that this is not everything we have ready for SS7.0!