Gunbreaker Martial Archetype

Eberron was a time of constant strife. The craftsmen of the Last War created a weapon unlike any other. The weapon itself combines a martial weapon with a firing mechanism, emitting a range of magical effects by utilizing dragonshard imbued cartridges. The Last War sought to bring the legendary weapons and the knights who wielded them to the front line.

Balancing the line between offense and defense, a Gunbreaker utilizes their Gunblade to simultaneously protect their allies as they overpower their foes.

Gunblade Expert

When you choose this archetype at 3rd level, you gain proficiency with Gunblades and Tinker's Tools.

When you select this archetype at 3rd level, you gain the ability to create a personalized Gunblade over the course of a long rest using any martial melee weapon that you possess, your tinker's tools, and 50 gp worth of supplies.

Gunblades Gunblades are rare and exotic weapons, requiring specific proficiency in order to use them properly. They are most often described as a cross between a firearm and a martial melee weapon. In the hands of most this is true, as the majority of people who pick up a gunblade only gain a sword with the ability to create small explosions. When a Gunblade is created, it inherits all of the properties of the weapon from which it was made and gains the additional Gunblade Property and Burst Strike feature. Gunblade This weapon is an exotic amalgamation of firearm and martial melee weapon. A weapon with this property can be loaded with up to six Arcane Cartridges. When all of the Cartridges in a Gunblade are used, an action or an attack must be spent to reload. You must have one free hand to reload a Gunblade. Burst Strike When you make a successful melee weapon attack with a Gunblade, you may expend one cartridge to pull your weapon's trigger and fire a Burst Strike. This attack deals an extra 1d4 thunder damage.

Arcane Cartridges

A Gunbreaker gains the use of magical Cartridges equal to their Fighter level. Your Cartridges fuel your Gunblade's special abilities. You create and infuse your own Cartridges to use with your Gunblade using tinker's tools. You regain your maximum number of Cartridges whenever you finish a long rest.

While you have tinker's tools with you, you can restore Cartridges during a short rest, up to a maximum of 8 per long rest. This increases to 10 Cartridges at 7th level, and 12 Cartridges at 15th level.

Some of your Cartridge abilities require your target to make a saving throw to resist the effects. The saving throw DC is calculated as follows:

Gunbreaker Save DC = 8 + your proficiency bonus + your Strength modifier.

Improved Burst Strike

You are properly trained in the art of Gunblade combat. When using the Burst Strike feature of a Gunblade, your attack deals 1d6 thunder damage instead of 1d4. This damage increases to 1d8 at 10th level.

Rough Divide

You can utilize your gunblade to launch yourself forward. As a bonus action, you may expend one cartridge to blast yourself towards an enemy. When you do, you move up to 15 feet toward a hostile creature you can see or hear. If you are within 5 feet of them after this movement, you can choose to impose a Strength saving throw against them if they are Large or smaller. On a failed save, you knock the target prone with a mighty tackle.

Aurora

When you use your Second Wind feature, you may expend two Cartridges from your Gunblade to extend it to an ally. Choose a friendly creature within 30 feet that you can see. When you roll to restore hit points with Second Wind, your ally restores the same amount.



