Approaching and Battling

Pro tip: for easier targeting on such large distance, you may want to reduce gyro power. Simply put all your gyros in a group, then use the power slider or, better, assign Increase Power and Decrease Power actions into ship's toolbar. You may also use a script which does the same, but with one click of a button.

So, you've read the above walls of text, prepared yourself, built everything necessary, locked and loaded your fighter.Now it's time to fight these scurvy dogs! Carefully approach the carrier, turn on your camera, zoom using the mouse wheel and examine it. Argentavis is a stationary target, it will not move if there's a player within 4 km, thus, it's easy to hit. Remember that the turrets have range of 800 meters; the distance may be measured by beacon placed in tail. The pirate ship is roughly 100 meters long, thus, the safe distance gradually decreases from 920 meters in front hemisphere to 820 meters in rear hemisphere. Your gatling guns have a range of 1 000 meters, thus, you have whopping 100-200 surplus meters and you can simply outrange both carrier and it's drones.First, you need to disable the "Heavy Drone" antenna. It is placed under carrier's belly. Shoot it until it disappears from HUD, or, if you're using modded pirates, better shoot it off completely, just to be sure. You have 4 minutes to do this, counting from first time the "Heavy Drone" label appeared on your HUD, or a Dyad drone will spawn. In this case, gain 200-300 more meters away from Argentavis, then aim for Dyad, and wait until the Dyad's antenna will read 770 meters distance. Then destroy it with missiles, and, if it goes closer than 650m, thrust away. The drone is dumb and it always goes straightly towards you, so, fighting them is easy, just be sure that you're always keeping at least 650 meters away from drones and 850 meters away from Argentavis. Also, if you're feeling yourself a sniper, you may try to shoot off Dyad's turrets. But it's rather tricky, because the target projection is small in frontal direction (in other words, turrets are placed flatly against you and it's hard to shoot at them).Second, disable the "Raid in Progress" antenna. Fighting the Barb is even easier and cheaper: because it's turret is placed wide across Barb's nose, so you can simply shoot it off with gatlings only.Third, shoot off the Argentavis' external turrets. Remember, you don't have to be under their fire, you may outrange them with your gatlings which can fire to 1 km. Place yourself comfortably in 900 meters away, aim at turret and hold the trigger until there's no turret to fire upon. I recommend to destroy the missile turret first: if you would screw with range, gatling bullets need almost three seconds to get to you, and missiles need only one.When all turrets are destroyed (there's 1 missile turret and 5 gatlings, double-check yourself!), it's time to board the ship and deal with interior turrets.