If you've played a lot of Diablo 3 and/or Diablo 2/LOD (or any other ARPG), here's a quick and dirty guide that will get you playing Path of Exile in no time!

Pay model

Path of Exile is free to play and is supported by microtransactions and supporter packs. Microtransactions do not provide direct in-game advantages. The items available in the store are nearly all cosmetic, the only exceptions being additional/utility stash tabs and character/guild slots. Supporter packs can be considered to be similar to Kickstarter backer tiers, with various tiers offering different rewards, such as microtransaction points, unique pets, the ability to work with the developers to create a unique item, etc.

Skill gems

Skills in Path of Exile take the form of gems to be socketed into items. The skills in PoE aren't class-specific -- any class may use any skill, but a skill gem must be socketed into an equipped item in order to use that skill. Gems are either an active skill gem or a support gem. Active skill gems represent skills you actively use, while support gems augment those active skill gems when linked.

Examples:

Early on, you'll mainly get active skill gems as quest rewards or as purchases through the accessories vendor (sell page 2) after completing certain quests. You'll also find them as a normal item drop. Even though any class can use any gem, the selection of gems offered to you as a reward or for purchase will depend on your chosen class.

As you fight, both active skill gems and support gems gain experience and can be leveled up to increase the gem's potency. Gems stop gaining experience at level 20, and pushing them higher will require more exceptional means, like Vaal Orbs or Empower SupportEmpower SupportSupport

Icon: +

Mana Multiplier: 125%Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.Per 1% Quality:

This Gem gains 5% increased Experience+(0-2) to Level of Supported Active Skill GemsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. . Gems must be socketed into an equipped item in order for them to gain experience when you fight.

You may also choose not to level up a gem in some cases:

You are not yet able to satisfy the increased stat requirements of the higher gem level.

You cannot yet support the increased mana cost of the higher gem level.

The active skill gem has a linked support gem with a max supportable gem level requirement.

You want to pass it on to another character which might be lower level.

There are three overarching categories, represented by colors, of active skill and support gems: red colored gems, which require mostly strength to use; green colored gems, which require mostly dexterity to use; and blue colored gems, which require mostly intelligence to use. As the gems level up, their respective attribute requirement amounts will increase as well.

Each support gem has a set of conditions associated with it. These conditions are listed in the green text of the gem's description, when you mouse over it. You can use these to determine which support gems are able to affect which active skill gems. For example, Fire Penetration SupportFire Penetration SupportFire, Support

Icon: V

Mana Multiplier: 140%Requires Level 31Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.Per 1% Quality:

Supported Skills deal 0.5% increased Fire DamageSupported Skills Penetrate (18-37)% Fire ResistanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. supports any skill that hits enemies and causes those skills to penetrate enemy resistances. FireballFireballProjectile, Spell, AoE, Fire

Radius: 9

Mana Cost: (6-25)

Cast Time: 0.75 sec

Critical Strike Chance: 6.00%

Effectiveness of Added Damage: 240%

Projectile Speed: 1040Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:

1% increased Projectile SpeedDeals (9-1095) to (14-1643) Fire Damage

(20-39)% chance to Ignite enemies

(50-88)% more Damage with Ignite

Projectiles gain Radius as they travel farther, up to +(0-9) RadiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. deals fire damage by hitting enemies. This means that the Fire Penetration support gem will affect the active skill Fireball, and will improve Fireball's fire damage. Support gems do not directly affect other support gems.

Attack skills take weapon damage into consideration. Spells, traps, spell-casting totems, and mine skills do not, (like Diablo 2).

There are many skill and support gems, and more are added periodically!

The maximum number of possible linked sockets is six. This means one active skill gem can normally be supported by a maximum of five support gems. Six-linked items are expensive and hard to come by. Most support gems raise the mana cost or mana reservation of the active skill(s) they are linked with.

For future reference: some keystone passive skills are also available as support gems if you want their effect for only some of your skills, for example, Blood Magic SupportBlood Magic SupportSupport

Icon: B

Mana Multiplier: (245%-196%)Requires Level 31Supports any skill.Per 1% Quality:

Supported Skills have 0.5% reduced Mana CostSupported Skills Spend Life instead of ManaThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. .

Classes

There are currently seven base classes of exile to choose from. As mentioned, abilities are not tied to classes, unlike Diablo: however, the class chosen will impact the supporting bonuses the character is able to provide to their abilities. Due to the amount of ability customisation, there's little guidance on the "best" way to play a class (many people have posted their builds on the Path of Exile forums, however, and it's a good place to start).

The main differences between classes are: how your hero looks, what their starting attributes are and their position in the passive skill tree (more on that next up). Note: the Scion must be unlocked in Act 3 in order to select her during character creation.

Type Name STR DEX INT INT Witch 14 14 32 STR Marauder 32 14 14 DEX Ranger 14 32 14 STR/INT Templar 23 14 23 DEX/INT Shadow 14 23 23 STR/DEX Duelist 23 23 14 STR/DEX/INT Scion 20 20 20

Starting (HP, Mana, Evasion Rating) = (50, 40, 53) for all classes. Each level up gives a passive skill point but also

The most exclusive difference between the classes is their choice of Ascendancy class. In later acts, completing The Labyrinth will allow you to choose one of three Ascendancy sub-classes. Each of these classes grant access to powerful and unique passives to ultimately specialize your characters. While the choices in each Ascendancy are still versatile enough for any build to take advantage of, it's advisable to take a look at them first if you have a certain type of build in mind. Unlike base class, it is possible to switch Ascendancies, although it takes a fair amount of effort.

The level cap is 100, but a maximum of 122 Passive skill points can be obtained. However, most builds are made using between 90 and 100 skill points, and making a build hinging on using all 122 points is not a good idea. Leveling past the storyline content is arduous, and your character will need to be more or less complete to navigate the endgame.

Passive skill tree

The official website provides an overview of the skill tree.

Characters gain a passive point per level, with which they can select nodes containing statistical bonuses. However these nodes are organised into a large sequential tree – quite unlike the Paragon Level system of Diablo 3. The tree may seem a little intimidating at first, but it may make things easier to realize that there are a few main types of node:

Class Starting Areas: These areas are where you'll be starting your character. The nodes where you begin are often very powerful, and there's absolutely nothing keeping you from heading toward another class's nodes later on! It's not a bad idea to scan your neighbors' starting nodes to see if they'll be useful for your build.

Themed groups: Some nodes are tightly grouped together, on a carved stony disc. All the nodes on the disc share a common theme, sometimes indicated with a central icon.

Many groups also have a notable passive, a special node rimmed in gold that is more powerful than normal nodes. Due to these powerful bonuses, they are important targets of a character build. Together with the rest of their group they can become quite powerful.

Paths: Approximately 30% of the skill tree is composed of nodes that grant +10 to one of the three base stats. Calculate efficient paths around the tree to reach Clusters and Keystones, as these are relatively useless and any savings on pathing will help put more points into the other types of node. Even if this makes the initial route to some groupings rather circuitous, every single passive point counts.

Every class has a specific starting area on the skill tree. Starting at the top and working clockwise, there's the Witch, the Shadow, the Ranger, the Duelist, the Marauder, the Templar, and finally the Scion at the center. Most characters usually spread themselves out from one area to another, depending on the nodes available and the bonuses relevant to that player and the abilities they have chosen to play with.

Plan ahead, for there are no full respecs in Path of Exile (except when a major patch changes the skill tree). Respec points are available through completing quests and spending Orb of RegretOrb of RegretStack Size: 40Grants a passive skill refund pointRight click on this item to use it.

Shift click to unstack. currency items, but these are pricey. If you find yourself built in a corner, it can sometimes be quicker and easier to just reroll (start over).

Jewels

There are some nodes in the passive tree that can socket Jewels once allocated. They generally won't be a major part of your build early on. They can provide both ordinary and jewel-only passives. Some unique jewels affect or are affected by nearby passive nodes within a specified radius. There are also threshold jewels that can augment specific skills, for example Overwhelming OddsOverwhelming Odds

Crimson JewelLimited to: 1

Radius: Medium (1200)(10-15)% increased Global Physical Damage

With at least 40 Strength in Radius, Cleave grants Fortify on Hit

With at least 40 Strength in Radius, Cleave has +1 to Radius per Nearby

Enemy, up to +10Even as the tide turned, and victory swiftly became impossible,

The legionnaires of Lioneye's Watch stood their ground and fought on,

Every last man dying a brutal but honourable death.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. improves CleaveCleaveAttack, AoE, Physical, Melee

Radius: 20

Mana Cost: 6

Cast Time: 1.00 sec

Attack Speed: 80% of Base

Effectiveness of Added Damage: (125%-170%)The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.Per 1% Quality:

0.5% increased Attack SpeedDeals (125-170)% of Base Attack Damage

When Dual Wielding, Deals 60% Damage from each Weapon combined

(2-75) to (3-113) Added Attack Physical Damage

+(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. .

Resource management

Flasks are idiosyncratic to Path of Exile. While they resemble refillable potions with multiple doses, that wouldn't explain the differing way they are used in this game. Flasks mainly refill when each enemy is killed, unlike the purchased stacks of potions in Diablo 2 or the cooldown in modern Diablo 3. Flasks work over time and can be used in combat. This means it is possible to sustain flask usage if enough monsters are killed quickly enough.

Flasks can replenish mana and life regeneration, as to be expected, but certain flasks can also provide durability (bonus armour, evasion, etc) or damage increases like cooldown skills. As Flasks store multiple doses there is some flexibility in the timing of their use.

Finally, as Flasks are permanent items, they can be given special bonus modifiers like other equipment and gear. With the right combinations, this means when they are active they can also provide life on hit, life on kill, life leech, mana leech, etc; for example Atziri's Promise. Like other items, flasks come in a variety of types and sizes, and have their own special affixes (e.g. double armor during the base effect). Treat your flasks as gear, and be sure to be choosing, upgrading, and crafting your flasks as you go.

Regeneration

Each character starts with Regenerate 1.8% of Mana per second and no life regeneration. Life and mana leech has a maximum rate cap, which prevents healing more than 20% of your maximum life/mana per second without upgrades.

There is also energy shields that act as a health buffer that regenerates after not taking damage for a short time. Energy shield is the preferred method of defense for Intelligence-based characters. Chaos damage will bypass energy shields, however.

Currency items

There's no gold in PoE. Items are sold to and bought from players and NPCs by trading for a variety of currency items.

Any loot you find but have no use for can be sold to a vendor. Vendors will trade you Scroll FragmentsScroll FragmentStack Size: 5A stack of 5 fragments becomes a Scroll of Wisdom.

Shift click to unstack. , Transmutation ShardsTransmutation ShardStack Size: 20A stack of 20 shards becomes an Orb of Transmutation.

Shift click to unstack. , Alteration ShardsAlteration ShardStack Size: 20A stack of 20 shards becomes an Orb of Alteration.

Shift click to unstack. or Alchemy ShardsAlchemy ShardStack Size: 20A stack of 20 shards becomes an Orb of Alchemy.

Shift click to unstack. for it, depending on the rarity of the sold loot. These shards and fragments are of low value, but can be combined into orbs and scrolls that have a use in crafting items. See the vendor recipe system for more information.

These are the most important currency items for beginners to know about:

Scroll of Wisdom Scroll of Wisdom Stack Size: 40 Identifies an item Right click this item then left click an unidentified item to apply it.

Shift click to unstack. Identifies an unidentified item Portal Scroll Portal Scroll Stack Size: 40 Creates a portal to town Right click on this item to use it.

Shift click to unstack. Opens a portal to town Orb of Transmutation Orb of Transmutation Stack Size: 40 Upgrades a normal item to a magic item Right click this item then left click a normal item to apply it.

Shift click to unstack. Upgrades a normal item to a magic item Orb of Alteration Orb of Alteration Stack Size: 20 Reforges a magic item with new random modifiers Right click this item then left click a magic item to apply it.

Shift click to unstack. Changes all the affixes of a magic item randomly Orb of Augmentation Orb of Augmentation Stack Size: 30 Enchants a magic item with a new random modifier Right click this item then left click a magic item to apply it. Magic items can have up to two random modifiers. The item's Catalyst quality increases the chance of applying a modifier which matches the quality type. Removes 2% Quality applied by Catalysts on use.

Shift click to unstack. Adds a random affix to a magic item without a prefix or suffix Orb of Alchemy Orb of Alchemy Stack Size: 10 Upgrades a normal item to a rare item Right click this item then left click a normal item to apply it.

Shift click to unstack. Upgrades a normal item to a rare item Orb of Chance Orb of Chance Stack Size: 20 Upgrades a normal item to a random rarity Right click this item then left click a normal item to apply it.

Shift click to unstack. Upgrades a normal item to a random rarity, ( magic , rare , or unique ) Chromatic Orb Chromatic Orb Stack Size: 20 Reforges the colour of sockets on an item Right click this item then left click a socketed item to apply it.

Shift click to unstack. Changes the color of sockets randomly Jeweller's Orb Jeweller's Orb Stack Size: 20 Reforges the number of sockets on an item Right click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more sockets.

Shift click to unstack. Changes the number of sockets randomly Orb of Fusing Orb of Fusing Stack Size: 20 Reforges the links between sockets on an item Right click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links.

Shift click to unstack. Changes the links between the current sockets randomly

There are many more currency items, see the currency page for a full list. It is advised not use any currency until you know its value, since the more valuable currencies can be traded to other players in exchange for items. Trading with players is done most commonly with the valuable Chaos OrbChaos OrbStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.

Shift click to unstack. s and Exalted OrbExalted OrbStack Size: 10Enchants a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. The item's Catalyst quality increases the chance of applying a modifier which matches the quality type. Removes 20% Quality applied by Catalysts on use.

Shift click to unstack. s.

The best items in the game are often crafted with the use of currency. The most valuable/rare piece of currency in the game is a Mirror of KalandraMirror of KalandraStack Size: 10Creates a mirrored copy of an itemRight click this item then left click an equipable non-unique item to apply it. Mirrored copies cannot be modified.

Shift click to unstack. .

Attributes and stats

Attributes (STR, INT, DEX) are gained only from item affixes and passive nodes. Leveling up gives no stat bonuses.

Each additional 10 attribute points give:

10 strength = +5 HP, +2% Melee Physical Dmg 10 intelligence = +5 Mana, +2% Energy Shield 10 dexterity = +20 Accuracy, +2% Evasion

The defensive stats are:

Evasion, which is a chance to avoid a damaging hit from attacks, it is entropy-based to avoid streaky results. It is also affected by accuracy. Energy shield, which grants extra hit points that rapidly regenerate after not taking any damage for a short time. Dodge, which is a chance to avoid a damaging hit, it is not entropy-based like evasion. Block, which is a chance to block a damaging hit. Armour, which mitigates incoming physical damage from a damaging hit, proportional to how much Armour you have compared to damage taken. Resistances, which mitigates incoming elemental and chaos damage.

The offensive stats are:

Accuracy, which is a measure of your chance-to-hit your target(s) with attacks. Damage, which indicates how much damage you will inflict with each attack/spell, on your target(s), if your attack/spell is successful. Attack speed, which is how quickly you can repeat each attack. Cast Speed, which is how quickly you can repeat each spell cast. Critical strike chance, which is how high your chance is to perform a critical strike



Body armour and shields can have movement penalties (typically the heavier ones).

Dual wielding grants:

Maximum block chance is normally capped at 75%, but this cap can be overcome to a certain extent, with certain items. If you would've been stunned, there's a blocking animation, otherwise the block is "free". Only Attacks can be blocked or evaded, unless you have Spell Block from passives or an item - for example, Saffell's FrameSaffell's Frame

Branded Kite ShieldQuality: +20%

Chance to Block: 24%

Armour: 223

Energy Shield: 43

Movement Speed: -3%Requires Level 59, 76 Str, 76 Int+4% to all Elemental Resistances(15-20)% Chance to Block Spell Damage

(20-30)% increased Spell Damage

+10% to all Elemental Resistances

+4% to all maximum Resistances

Cannot Block AttacksA swift mind solves problems before they occur. .

Buffs & debuffs

There are various types of status effects in Path of Exile:

Charges

Charges grant stackable bonuses. By default, a character can have three of each charge, but the maximum number of charges can be increased. There are also certain skills that consume charges and skills that gain additional bonuses to charges.

Ailments

Ailments are a secondary effect that is applied on hit and has its effect scales with the type of damage associated with it. Damaging ailments have a separate damage modifier and critical strike multiplier and scale off the base damage of the hit.

Fire, cold, and lightning damage each have an element ailment associated with them. The non-damaging ailments have their effect proportional to the percentage of life the elemental damage did. There are passives and items that grant a chance to apply these effects, and will always be applied on critical strike.

Ignite - Deals a damage over time that deals 200% of Fire damage dealt from the hit that applied it over 4 seconds. Comes from Fire damage.

Chill - Slows down animation speed. Chill is always applied with Cold damage.

Frozen - Effectively a stun. Frozen enemies shatter when they die, leaving no corpse behind. Comes from Cold damage.

Shock - Target takes increased damage. Comes from Lightning damage.

These ailments aren't automatically applies on critical strike, only certain skills and item bonuses will apply these.

Bleed - Deals damage over time equal to 350% of the Physical damage dealt from the attack that applied it per second over 5 seconds. While moving, bleed deals triple the damage per second.

Poison - Deals 40% of the damage dealt from Physical and Chaos damage that applied it over 2 seconds in Chaos Damage. Poison can stack multiple times, and each stack has a separate 2 second timer.

Curses

Curses are powerful debuffs with varying effects, such as reduced elemental resistances, granting the attacker life and mana leech, and so on. Normally only one Curse can be applied at a time, but this can be increased through a notable passive and some unique items.

Stuns

Stuns are handled differently from other ARPGs. Instead of applying it for a set time, its length depends on the stun duration modifier.

When you play you’ll notice that your attacks interrupt enemies (or vice versa), which is actually considered a stun; the default duration is 350 ms.

Check out the stun page for more information.

Instances

All areas in Path of Exile are instanced. When you enter an area, a new instance is created. Once you leave the area, the instance will remain in its current state for 15 minutes for main areas - if 15 minutes passes with no players entering the instance, it will be closed. Entering the same area again will create a new instance with a new randomly generated map. Areas without side areas attached (any area with two or fewer exits) has a shorter timer and will only last 8 minutes while empty.

Instances you create are private and cannot be entered by other players unless they join your party. However, once a player has entered an instance, that instance remains associated with the player even if they leave the party. So it is possible to share an instance with non-party members in some circumstances. The exception to this is towns, which are always public, and cut-throat leagues, where all instances are public - meaning anyone can enter your instances at any time.

Those 15m/8m timers are subject to technical limitations. Those times may be lower on open weekends when the servers are rushed by more players than usual.

You can force the creation of a new instance by Ctrl+clicking on the entrance, or map waypoint, while interacting with a waypoint.

Game modes

There are currently 10 acts of increasing difficulty in the game. Acts are split into two parts, with Part II revisiting Wraeclast in a changed environment.

Whenever you create a new character, you specify what league you want them to join, which is essentially the game type.

Currently there are four permanent leagues: Standard and Hardcore plus the Solo Self Found variants.

A new 'challenge' league split into 4 leagues will be created every three months or so. One challenge league always follows standard death rules, the other always follows hardcore death rules and the last two are the same as the two before but with no partying and trading (Called Solo Self Found, or SSF). These challenge leagues always have their own unique rule sets on top of the standard or hardcore death rules. When these challenge leagues end (usually after three months), the characters in these challenge leagues always return to their respective 'base' league type (standard, hardcore or the SSF variants) - along with all their inventory and stash items. Characters in the hardcore challenge league are moved to the basic standard league when they die (just like in normal hardcore). Characters in the standard challenge league remain in that challenge league after they die (they are not moved to the regular standard league until the current standard challenge league ends).

Solo Self Found characters can be transferred to their base league by a click of a button.

Characters can be moved between leagues (usually towards the Standard league) when certain events happen. Usually at the end of a ladder race/reset, characters are moved back to Standard so they can keep being played after the event. There are prizes for events, usually in-game currency or items with alternate art/model and higher item levels.

Masters

There are five Master NPCs: Einhar, Niko, Alva, Jun, and Zana. Sometimes zone can contain master-related content, which has you perform a task for rewards.

Einhar's missions will have you hunting special beasts. Einhar will assist you in combat and capture weakened beasts. Captured beasts are taken to the Menagerie, where they can be used for special crafting recipes via beastcrafting.

Niko's missions will have you finding and harvesting caches of Voltaxic Sulphite. Sulphite is used to delve in the Azurite Mine, an infinitely scaling dungeon. The Mines can contain special loot like fossils and resonators for modifiable crafting.

Alva's missions will have you go into incursions into the Temple of Atzoatl in the past. Incursions have a short time limit which is extended by killing enemies. You can find Stones of Passage to open paths and kill architects to change or enhance a room. After 12 incursions, you can enter the Temple of Atzoatl in present time to loot it.

Jun's missions will have you dispatch members of the Immortal Syndicate. The encounter depends on the member's division. Once defeated, Syndicate members can be interrogated for intelligence of their safehouse's location, bargained for a reward, have them betray another member, or killed to raise their rank. Raise their ranks and shuffle their positions to maximize the reward you can get from raiding their safehouse. Syndicate members also drop Veiled items which contain a mystery modifier that can be unveiled to unlock crafting recipes.

Zana's missions will have you enter another map of your choosing and perform a task in it. Zana is an important NPC in the post-game, who will help you obtain maps, progress in the Atlas, and give access to previous challenge league content.

Endgame content

Towards the end of the game, you may find maps. Maps are used in a Map Device to open randomly generated high-level areas. Maps can also be modded like you can any other item in PoE, making it more difficult and more rewarding.

Once you complete Act 10, you will be able to obtain your own map device. After completing your first map, you will also be provided the Atlas of Worlds. The Atlas visualizes the player's progress through the map content, with paths indicating what new maps can be discovered. Players are encouraged exploring the Atlas as each map you complete adds a permanent bonus to map drops. By further exploring the Atlas, you will encounter the Conquerors, wandering bosses in the Atlas that can drop special item bases and Watchstones. Watchstones can be socketed into a Citadel to upgrade the maps in each region to increase their map tier and unlock new map bases. They can also be modified with sextants to add additional modifiers to maps in that region. Watchstones can freely be swapped out and between Citadels.

There are a many endgame challenges to face as well. Exploring corrupted zones or maps could let you find map pieces that open a realm to Queen Atziri, an optional, challenging boss. Defeating Atziri opens up a chance to obtain fragments used to face an even tougher version of Atziri. There are a few unique items that exclusively drop from Atziri, with the Uber version dropping some of the most powerful unique items in the game.

There is also the fourth difficulty of the Lord's Labyrinth. Unlike the first three Labyrinths, the trials for the endgame version are found in maps. Completing a trial once grants you one admission to the Eternal Labyrinth, with a tougher and deadlier layout and an even stronger Izaro. Completing this version of the Labyrinth grants two additional Ascendancy skill points, as well as valuable treasure and the most powerful enchantments.

By collecting and slotting Watchstones, the Atlas gains an Awakening Level, increasing boss health and added chance for special item and map drops. Completing maps at their highest tier while at a high enough Awakening Level adds Awakened Atlas completion bonuses, increasing the power of map mods and adding chance to gain an Atlas Mission for the Masters. After collecting enough Watchstones and defeating the Conquerors, the Awakener, leader of the Conquerors, can be challenged. Defeating him earns powerful unique items and Awakened Support Skill Gems, enhanced versions of support gems with power beyond their originals.

In addition, maps can also drop as a Shaper or Elder influenced map. At higher tiers, these maps can have the boss be replaced with one of the Guardians of the Void or Elder Guardians. They can be defeated to obtain key fragments leading to a fight with the Shaper or the Elder, and defeating them drops fragments that lead to a fight with both of them, for a chance to acquire exclusive item bases and powerful uniques.

Many end-game challenges from previous challenge leagues can be pursued as well, such as the Pale Court, hidden bosses in the Azurite Mine, the Syndicate Mastermind, a 4 or 5-way battle between the Legions in the Domain of Timeless Conflict, and the Cortex memory.

Hotkeys and GUI tips

Ctrl+click to move an item into the selling window or stash. (does not work with guild stash) Ctrl+Alt+click to post an item into chat. (Open chat window by pressing enter to mouse over linked items) Shift+click on a stack of items to open the split stack interface. Get a minimap in the options menu. (map transparency adjustable) Shift+enter or a “#” for global chat. Ctrl+enter for a whisper reply. Ctrl+Shift+enter or a “%” for party chat. “@” followed by a character name for whisper. "$" for trade chat. "&" for guild chat. You can hide global, trade or guild chat by unchecking the corresponding option box at the top of the chat window. /help displays a complete list of commands and a short description of each one. /itemlevel will show the item level of the item you’re holding in your mouse pointer. /oos will make the client try to resyncronise with the server (use when you are desynced). /remaining displays a message on how many monsters remain in the current instance. /hideout will take you to your hideout, provided that you are in a city instance and you already gained a hideout. /passives will display all skill points acquired on the current character and where/how they were acquired. Holding Control and clicking on an instance will give you the option to reset the zone. Use this sparingly as it increases the server load. Holding Alt while mousing over an item in chat will display its corresponding item level. Hold shift to attack in place. Press X to switch between two weapon presets. Press Z to show/hide item labels. /afk [message] Autoreply to whispers that you are AFK with the text [message]. Performing any action, including chatting, will cancel AFK mode. /dnd [message] Autoreply to whispers that you are DND with the text [message] and ignore all incoming messages.