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Focus Energy (Japanese: きあいだめ Fighting Spirit Improvement) is a non-damaging Normal-type move introduced in Generation I. It is TR13 in Generation VIII.

Effect

Generation I

Focus Energy worked incorrectly in Generation I. While it was intended to multiply the user's critical hit ratio by four, it instead divides the critical hit ratio by four. Focus Energy will be removed by switching or Haze. The effect of Focus Energy cannot stack, and it will fail if the user is already under its effect.

In Stadium, Focus Energy was fixed to increase the user's critical hit ratio with this formula: (BaseSpeed + 236) / 512 *

Generation II

Focus Energy increases the user's critical hit ratio by one stage. This effect can be transferred by Baton Pass.

Haze no longer affects Focus Energy.

Generation III

Focus Energy now increases the user's critical hit ratio by two stages instead of one.

Focus Energy can also be used as part of a Pokémon Contest combination, causing certain moves (Arm Thrust, Brick Break, Cross Chop, Double-Edge, Dynamic Punch, Focus Punch, Headbutt, Karate Chop, Sky Uppercut and Take Down) to have their base appeal points doubled if used in the next turn.

Generation VI onward

The effect of Focus Energy can be copied by Psych Up or Transform.

Focus Energy can also be used as part of a Contest Spectacular combination, causing certain moves (Aeroblast, Attack Order, Blaze Kick, Cross Poison, Drill Run, Karate Chop, Leaf Blade, Night Slash, Poison Tail, Psycho Cut, Shadow Claw, Spacial Rend and Stone Edge) to gain extra three appeal points if used in the next turn.

If powered up by a Normalium Z into Z-Focus Energy, the user's accuracy is raised by one stage.

Description

Learnset













In other games

In Red Rescue Team, Blue Rescue Team, Explorers of Time, Explorers of Darkness and Explorers of Sky, Focus Energy is a move with 27PP. The user gains Focus Energy status condition for 3-6 turns, increasing their critical hit ratio to 999%. This makes so that all moves that can land a critical hit, will always be a critical hit, unless prevented by Battle Armor, Shell Armor or Lucky Chant. This move is affected by Snatch and Taunt.

Description

Games Description MD R B The user gains the Focus Energy status, raising its critical-hit rate. MD T D S Gives the Pokémon that uses this move the Focus Energy status, which raises its critical-hit rate. B S L じぶんを きあいだめじょうたいにかえる きゅうしょに あたりやすくなる MD GtI You will get the Focus Energy status, which raises your critical-hit rate. S MD You'll get the Focus Energy status condition, which raises your critical-hit rate.

In the anime

In the manga

In the Pokémon Adventures manga

Machamp The user focuses and hits the opponent in their weak point. Pokémon Method User First Chapter Used In Notes Machamp Machamp flexes its arms and builds its energy. It then stabs the opponent with one of its pointer fingers in its weak point. Blue's Machamp Electro Magneton Debut

In other generations

Core series games

Side series games

Spin-off series games

In other languages

Language Title Chinese Cantonese 聚氣 Jeuihhei *

集氣 Jaahphei *

集中力量 Jaahpjūng Lihkleuhng * Mandarin 聚氣 / 聚气 Jùqì *

集氣 Jíqì Czech Soustředěná energie Danish Energifokus Dutch Focus energie Finnish Voimankeskitys (EP073)

Energialataus (AG088) French Puissance German Energiefokus Greek Εστίαση Δύναμης Estíasi Dúnamis Italian Focalenergia *

Energy Conc. * Korean 기충전 Gichungjeon Polish Skupienie Energii *

Pełna Siła/Pełna Moc * Portuguese Brazil Focalizar Energia (TCG, manga)

Energia Focalizada (anime)

Energia Concentrada (The Official Pokémon Handbook)

Concentração de Energia (The Official Pokémon Handbook) Portugal Energia Focalizada

Focar Energia Romanian Energie Concentrată Serbian Fokusiranje energije Spanish Latin America Foco Energía

Energía Centrada (AG088) Spain Foco Energía Swedish Kraftfokus Vietnamese Gồng Năng Lượng







