Sony Worldwide Studios chairman Shawn Layden has described the PS4 version of MediEvil as a remake, not a remaster - despite the game being originally advertised using the latter term.

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Appearing on PlayStation Blogcast , Layden explained the approach for this new version of the fondly-remembered PS1 game:“I think there have been some words that might sound alike but mean different things – like remake and remaster. This is a remake. We’ve taken the original game design and we’ve taken a lot of the key art, some of the other attributes of the game design and ethos, if you will. And we’re working with a developer called Other Ocean Interactive, and they are remaking MediEvil in that design – the original MediEvil from PS1. The one that I worked on when I was in Tokyo."When the project was revealed at PSX 2017 , the teaser trailer specifically referred to it as a 4K remaster, so this is somewhat of a change in messaging.Layden made clear that despite a new studio working on the game, connections to the original development remain:"We're working with some of the talent that [was] originally associated with the title 20 years ago", he explained. "So we're making sure that we're keeping it real, we're keeping it to the original intent of the creators."Layden also said that a new trailer for the game would arrive, appropriately, on Halloween.Way, way back in 1998, we awarded the original MediEvil a 7.8 review, saying: "if you're looking for innovation, look elsewhere, but if a mindless hack-'n-slash romp is what you're after, this will fit the bill nicely."

Joe Skrebels is IGN's UK News Editor, and he has that weird false memory of having completed MediEvil, despite knowing he only ever played it on a demo disc. Follow him on Twitter