

T- SIDE



Pistol 1: 55% probability ; 45% winrate





Split B with 3 players mid and 2 stairs B.



Smoke to the right side of mid to go through window



Pistol 2: 45% probability; 50% winrate



Rush A ramp with 4 players ivy and 1 ramp





Forces:





Forces without a scout will give a priority to middle and B



There is a 80% probability of a force buy to end up in B with a light buy of grenades, usually 1 ou 2 flashes.



If they get a scout mibr will take 2 or 3 players to the forklift on A ramp to get an entry.



Forces with scout usually come up after a losing the pistol while later in the half the most common option will be to buy pistols+kev or Mac-10.



Buys:



// The whole half is turned to the A site. High dependency of winning ramp until the sandbags, 72% of the rounds start with 3 players at the bottom of A ramp with active



Meyern is the player focused on B stairs



If he has a decent spawn he will go in with a pop flash and duel with the CT for the entry frag, without spawn will use his utility to clear the position as if mibr decides to walk back from A he will be the entry point.



Meyern’s stairs control.:



Uses a smoke and keeps control of the aggression in a passive angle





After the smoke clears, he mollys and flashes to take info of any possible aggression .















KNG is the lurker that will play 90% of the rounds mid.



The first positions are only passive angles.

In a second phase he approaches mid, but never goes further that the sandbags if he is alone.



While doing mid control the only utlity used by KNG is a molotov to the sandbags







A Ramp Control

First phase: while blocked by a smoke they throw a nade stack to the sandbags



Detail: There will be always a MIBR player getting close to the bottom smoke trying to explore a gap and clearing the close corners.

After the smoke on the bottom of ramp clears they molly each side and aproach the sandbags.





it is at this point that the info from meyern and kng becomes crucial for the mid round call.



If they get an entry on the A site while taking ramp control, 85 % of the times the call will be to execute on A.













Mid round calls





While taking control of ramp if they get a man disadvantage – 70% of the rounds will end up on A.



If they get an advantage of atleast 2 players :



– Meyern and KNG get together to explore B while fer and taco throw a fake A. 40% of the rounds



– keep the call to execute A 60% of the rounds.



If ramp control is done with a 5v5:



– Meyern and KNG group up with the rest of the team and they execute A with 2 going ramp and 3 ivy. 60% of the rounds



– fer and kng group up in mid ( if kng has mid up until sandbags) and both proceed to the A bombsite to do an A split.

