







We will be rolling out the update to servers in stages in the next 24 hours. Servers that have not been updated yet will appear greyed out in the server browser. During the rollout period, you can still access the 0.4 client by switching to the "Update-0.4" branch on Steam via the "Betas" properties tab.​

Update: A small client fix (0.5.5.1) has been released that disables seat switching (which was causing a rare server crash) and adds in the updated version of the Farranac Coast map

New Content

New Vehicles: Colonial & Warden Half-Tracks

Ability to carry an additional passenger at the back

Players can now walk around and fire from the cargo bed, providing additional support at the rear

New Vehicle: Warden Landing APC

Gameplay Features & Changes

New Game Mode: Weekly War Games

Offers a fresh take on wars every week

1-3 gameplay modifiers will be applied, changing the rules of war

Modifier List

No Man's Land - Outposts and Barracks are unavailable

PvP - No AI inside structures

Explosive - Sulfur respawn rate is accelerated

High Tech - Technology Part yield rate is accelerated

Town Fortress - Only structures near Town Halls will be manned by AI

Engineers - CVs can be used to build any structure

Extra Labor - Manufacturing yields more resources for the lower populated faction

Take Cover! - Howitzers are available at Technology Level 1

New Feature: Treading Water (limited Swimming)

Players can now tread water until stamina drains

Structure visual damage states

Structures now change appearance depending on how much health they have remaining

Seat switching in vehicle (cabin seats only) [Disabled in hotfix due to critical bug]

Z to cycle between seats

Ctrl-1/2/3 to switch to a specific seat in a vehicle cabin

Items can now be stacked to 100 inside inventories

All structures are now repairable

Structures can only be upgraded when a Hammer is equipped

Players are now visible by other players inside smoke if they are very close to each other

Landing APC is now available on all maps

Structure decay system revamp

Almost every structure in the game decays over time now, which reduces late game structure spam

Decay begins after a certain amount of time (e.g. 1 real time day for Foxholes)

Decay is gradual and is effectively very slow damage over time

Decayed structures can be repaired back to full health

Farranac Coast has been updated to include additional islands with buildable areas

Game Balance

Increase LAPC speed over water by 17%

Half-Track cost changed from 130 Refined Materials to 120 Basic Materials

Storm Rifle Single Shot mode damage increased by 15%

Howitzer Ammo Tech Level changed to 1

Howitzer Ammo Explosive Material and Basic Material requirements decreased from 120 to 80

Other Changes

Character Context Menu

Hold ALT and click on a character to access this menu

Various F1 screen functionality is now accessible through this menu (squad, mute, commend, etc)

Server Queue revamp

Players will no longer get stuck in the queue indefinitely

Queues will no longer build up even though there are many slots available in-game

Wait times are reduced significantly when there is room on the server

Coming soon: Faction specific queues

Scroll through text chat history with Ctrl-Up/Down

Player character now plays an animation when walking through barbed wire (instead of freezing up)

Major Bug Fixes

Players are no longer stuck in the revive animation if their patients are killed

Gun Turrets will no longer continue to fire at vehicles once they are destroyed

Barge explosions (on destruction) will no longer damage nearby vehicles

Several German translations have been corrected

Landing APC mesh no longer jitters when hit by tracers

Multiple Town Halls will no longer be claimed as Home Towns after a server restores a war

When Light Tanks are destroyed, the correct destroyed mesh will now be shown

Editing the middle of a chat message no longer moves the cursor to the end of the line

Known Issues

Players may die when dismounting the HMG on Half-Tracks moving at full velocity [0.5.5.1 hotfix prevents this issue]

Map screen image does not reflect latest changes on Farranac Coast [0.5.5.1 fixes this issue]

Some textures on Colonial Half-Track may appear blurry

Certain world structures don't have visual damage states yet:

Weapon Factory

Supply Station

Workshop

Medical Lab

Vehicle Factory

Shipyard & Dock



