Hi Qarl! People surely are upset about this changes to auras...I hope you don't take this too personally, it would feel too awful otherwise.



Some word about the most controversial changes (aura dependent builds being hit, like aurabots or elemental builds, and having a weak version of Reduced Mana with Enlighten, that feels like wealth gating auras...)? Add a Forsaken Masters questline

https://www.pathofexile.com/forum/view-thread/2297942 Posted by

NeroNoah

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Why do people feel aura builds were hit?



A max old 60% aura with a max RM reserves 42% before aura nodes.

The same aura is now a 50% aura base, and with a max Enlighten (level 5) is... 42% before aura nodes.



Max hasn't changed. Progression has, but the end of the road is the same.



Here's what's changed:

- different support gem

- corrupted gem matters more

- +1 to gems affix matters more

- unsupported (or different supports) is much more viable than before A shining light in a sea of stagnant bong water.



Last edited by Rachel_GGG on Sep 31, 2018 0:61:72 PM Last edited by ScrotieMcB on May 11, 2015, 5:01:02 AM Posted by

ScrotieMcB

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Thing is that getting the gem is more costly. It can't be that bad for people that go low life, but for someone doing, let's say, a support build, it can be bad (I heard it impacts summoners more). That seems unfair, but I don't know the details of the Beta. You tell me. One cannot ignore the concerns of people saying that build diversity will go down (although some people seem...biased...about the subject). Add a Forsaken Masters questline

https://www.pathofexile.com/forum/view-thread/2297942 Last edited by NeroNoah on May 11, 2015, 5:06:20 AM Posted by

NeroNoah

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" NeroNoah Some word about the most controversial changes (aura dependent builds being hit, like aurabots or elemental builds, and having a weak version of Reduced Mana with Enlighten, that feels like wealth gating auras...)?



If we really are wealth-gating any otherwise accessible build absolutely dependent on having a specific number of auras, then the values are too high on Enlighten (Which is entirely possible, as we didn't want it to feel worthless). The support is designed to be an additional bonus that players can work towards to let them have slightly more mana or an additional aura in extreme cases, but a gem level of enlighten should be equal or inferior to a single aura reservation cost passive. We need fresh perspectives to know if this is the case; Many opinions I'm seeing are based on making adjustments to existing builds, rather than builds that take the new costs into account during character growth.



As for builds that get the majority of their damage from aura bonuses, we've got some new tools and balance adjustments coming that should give new interesting avenues for boosting or granting added damage. These boosts will be incremental, though; We want a clear path for progression for core builds that involves more than leveling gems and taking a small subset of passives. If we really are wealth-gating any otherwise accessible build absolutely dependent on having a specific number of auras, then the values are too high on Enlighten (Which is entirely possible, as we didn't want it to feel worthless). The support is designed to be an additional bonus that players can work towards to let them have slightly more mana or an additional aura in extreme cases, but a gem level of enlighten should be equal or inferior to a single aura reservation cost passive. We need fresh perspectives to know if this is the case; Many opinions I'm seeing are based on making adjustments to existing builds, rather than builds that take the new costs into account during character growth.As for builds that get the majority of their damage from aura bonuses, we've got some new tools and balance adjustments coming that should give new interesting avenues for boosting or granting added damage. These boosts will be incremental, though; We want a clear path for progression for core builds that involves more than leveling gems and taking a small subset of passives. Balance & Design Posted by

Rory

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Wow really you guys are hard and unfair in your comments sometime. First this is a free to play game... I don't even see why you should start conplaining about anything at all.



Secondly I've seen this game changing over the past years and growing up to become a masterpiece of Action-RPG.



I've also notice how GGG constanly bring new contents to the game, and work really hard to make it a better experience. But even more important, I can tell that GGG has been making business with really good moral standards over the years especially compared to what other video games publisher does to their clients.



I'm just going to say I am Grateful for what GGG are doing, and I don't understand the Salt all over the forum. Posted by

diablofdb

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" Rory " NeroNoah Some word about the most controversial changes (aura dependent builds being hit, like aurabots or elemental builds, and having a weak version of Reduced Mana with Enlighten, that feels like wealth gating auras...)?



If we really are wealth-gating any otherwise accessible build absolutely dependent on having a specific number of auras, then the values are too high on Enlighten (Which is entirely possible, as we didn't want it to feel worthless). The support is designed to be an additional bonus that players can work towards to let them have slightly more mana or an additional aura in extreme cases, but a gem level of enlighten should be equal or inferior to a single aura reservation cost passive. We need fresh perspectives to know if this is the case; Many opinions I'm seeing are based on making adjustments to existing builds, rather than builds that take the new costs into account during character growth.



As for builds that get the majority of their damage from aura bonuses, we've got some new tools and balance adjustments coming that should give new interesting avenues for boosting or granting added damage. These boosts will be incremental, though; We want a clear path for progression for core builds that involves more than leveling gems and taking a small subset of passives. If we really are wealth-gating any otherwise accessible build absolutely dependent on having a specific number of auras, then the values are too high on Enlighten (Which is entirely possible, as we didn't want it to feel worthless). The support is designed to be an additional bonus that players can work towards to let them have slightly more mana or an additional aura in extreme cases, but a gem level of enlighten should be equal or inferior to a single aura reservation cost passive. We need fresh perspectives to know if this is the case; Many opinions I'm seeing are based on making adjustments to existing builds, rather than builds that take the new costs into account during character growth.As for builds that get the majority of their damage from aura bonuses, we've got some new tools and balance adjustments coming that should give new interesting avenues for boosting or granting added damage. These boosts will be incremental, though; We want a clear path for progression for core builds that involves more than leveling gems and taking a small subset of passives.



Sounds reasonable, :)



Thanks for the answer, Rory. Sounds reasonable, :)Thanks for the answer, Rory. Add a Forsaken Masters questline

https://www.pathofexile.com/forum/view-thread/2297942 Posted by

NeroNoah

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" ScrotieMcB



A max old 60% aura with a max RM reserves 42% before aura nodes.

The same aura is now a 50% aura base, and with a max Enlighten (level 5) is... 42% before aura nodes.



Max hasn't changed. Progression has, but the end of the road is the same.



Here's what's changed:

- different support gem

- corrupted gem matters more

- +1 to gems affix matters more

- unsupported (or different supports) is much more viable than before Why do people feel aura builds were hit?A max old 60% aura with a max RM reserves 42% before aura nodes.The same aura is now a 50% aura base, and with a max Enlighten (level 5) is... 42% before aura nodes.Max hasn't changed. Progression has, but the end of the road is the same.Here's what's changed:- different support gem- corrupted gem matters more- +1 to gems affix matters more- unsupported (or different supports) is much more viable than before





true, but thats also why its an unthinkably bad change. true, but thats also why its an unthinkably bad change. Posted by

Snorkle_uk

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" Rory " NeroNoah Some word about the most controversial changes (aura dependent builds being hit, like aurabots or elemental builds, and having a weak version of Reduced Mana with Enlighten, that feels like wealth gating auras...)?



If we really are wealth-gating any otherwise accessible build absolutely dependent on having a specific number of auras, then the values are too high on Enlighten (Which is entirely possible, as we didn't want it to feel worthless). The support is designed to be an additional bonus that players can work towards to let them have slightly more mana or an additional aura in extreme cases, but a gem level of enlighten should be equal or inferior to a single aura reservation cost passive. We need fresh perspectives to know if this is the case; Many opinions I'm seeing are based on making adjustments to existing builds, rather than builds that take the new costs into account during character growth.



As for builds that get the majority of their damage from aura bonuses, we've got some new tools and balance adjustments coming that should give new interesting avenues for boosting or granting added damage. These boosts will be incremental, though; We want a clear path for progression for core builds that involves more than leveling gems and taking a small subset of passives. If we really are wealth-gating any otherwise accessible build absolutely dependent on having a specific number of auras, then the values are too high on Enlighten (Which is entirely possible, as we didn't want it to feel worthless). The support is designed to be an additional bonus that players can work towards to let them have slightly more mana or an additional aura in extreme cases, but a gem level of enlighten should be equal or inferior to a single aura reservation cost passive. We need fresh perspectives to know if this is the case; Many opinions I'm seeing are based on making adjustments to existing builds, rather than builds that take the new costs into account during character growth.As for builds that get the majority of their damage from aura bonuses, we've got some new tools and balance adjustments coming that should give new interesting avenues for boosting or granting added damage. These boosts will be incremental, though; We want a clear path for progression for core builds that involves more than leveling gems and taking a small subset of passives.



Simple question: Why were the current aura values set at what they are? In essence, the whole thing is as "if you want to run the same amount of auras as before, you need a high level enlighten, otherwise sorry." That's how the majority of players are perceiving it, and they're not wrong - even if this isn't your intention.



I'm all for the removal of reduced mana as an aura support gem, it was incredibly mandatory and it would be nice to free up some gem links for a lot of builds. But with the way the change is being implemented those slots are simply being replaced by enlighten.



If the aura values were chosen to be similar to current L18 reduced mana instead of the L7 or so they're current at, and Enlighten was reduced to actually be the niche item you're intending, then I think the reception would be a bit different. But in my humble opinion while I welcome the removal of reduced mana, I'd prefer not to see any of it's functionality whatsoever transferred to another gem. Simple question: Why were the current aura values set at what they are? In essence, the whole thing is as "if you want to run the same amount of auras as before, you need a high level enlighten, otherwise sorry." That's how the majority of players are perceiving it, and they're not wrong - even if this isn't your intention.I'm all for the removal of reduced mana as an aura support gem, it was incredibly mandatory and it would be nice to free up some gem links for a lot of builds. But with the way the change is being implemented those slots are simply being replaced by enlighten.If the aura values were chosen to be similar to current L18 reduced mana instead of the L7 or so they're current at, and Enlighten was reduced to actually be the niche item you're intending, then I think the reception would be a bit different. But in my humble opinion while I welcome the removal of reduced mana, I'd prefer not to see any of it's functionality whatsoever transferred to another gem. IGN: Hobbit | twitch.tv/sfhobbit | Filter: poeurl.com/xZL Last edited by StupidFatHobbit on May 11, 2015, 5:31:39 AM Posted by

StupidFatHobbit

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It's worth noting that I think the quote the OP may be misinterpreting is that many of our changes are getting less testing than they usually would have.



Usually there is no way something like this aura change or the Eldritch Battery change could be dropped in the game so rapidly as we have no way to see exactly how far the ripples spread, but with weeks of testing from a large variety of Beta players we can see whether the new changes have the desired effect, and that the downsides of the changes aren't too extreme. Honestly, I was very worried about the Eldritch Battery change, and wasn't entirely sure we'd want to do it as it straight-up disables some existing characters (the aura change is much less damaging, in this regard), but the results from players actually using it and building for it have been surprisingly positive. It's not perfect, not as powerful as it used to be (which isn't necessarily a bad thing), but it lets us introduce things to the game we never could have before, which will have long-term benefits for the game.



Many extreme changes are only possible during this beta phase, and we don't want to miss out on our chance to improve the game on a fundamental level with experimental features that could prove destructive on the live realm. Balance & Design Posted by

Rory

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