Overwatch Retail Patch Notes – March 12, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum

For a list of known issues, visit our Bug Report forum.

For troubleshooting assistance, visit our Technical Support forum.

OVERWATCH ARCHIVES 2020

Experience story-driven co-op missions from pivotal moments in Overwatch history. While the event is active, earn Archives Loot Boxes containing skins, highlight intros, emotes, and sprays inspired by moments from Overwatch’s past. And, new this year, demonstrate your tactical finesse with weekly Challenge Missions. Challenge Missions allow you to play Uprising, Retribution, and Storm Rising with new gameplay twists.

GENERAL UPDATES

New Feature: Share Replays

Players can now share their in-game replays with others!

A replay is shared via an alphanumeric code typically 6 characters long. The code can be shared however you want: in game, on forums, over social media. Another player can input that code and watch your replay. Codes are valid until the next patch.

The replay system has also received several improvements:

Pin up to 10 replays to keep until the next patch. Unpin a replay to make room for a different replay

Track your 10 most recently imported replay codes, allowing you to watch the same imported replay again without retyping the code

Add notes or descriptions to each replay entry using the new note field

General Updates

In game friend requests will now only display in game once per session

RealID friend requests will only show RealID names in game if you have recently played with that player

The initial Assemble Heroes timer for games using the Assault, Hybrid, Control, and Payload game modes has been further reduced from 35 to 30 seconds

In the Assault, Payload, and Hybrid game modes for Competitive Play, when both teams complete a round of offense and have more than 2 minutes of time bank then each team’s time bank is equally reduced until one of the teams has a 2 minutes remaining Example: If Team A completes a round of offense on Volskaya with 4:37 remaining in their time bank, and Team B completes their round on offense with 2:50 remaining, then 50 seconds is removed from each team’s timebank. This leaves the teams tied 2-2 and Team A with 3:47 remaining and Team B with 2:00 remaining



COMPETITIVE UPDATES

Season 3 of Competitive 6v6 Lockout Elimination has begun!

HERO UPDATES

Baptiste

Exo Boots

Charge time reduced from 1 to 0.7 seconds

Regenerative Burst

Cooldown lowered from 15 to 13 seconds

D.Va

Boosters

Cooldown increased from 3 to 4 seconds

Mei

Ice Wall

Cooldown increased from 10 to 13 seconds

Player collision now allows large heroes to fit through 1 pillar gaps

Orisa

Fusion Driver (Primary Fire)

Damage increased from 10 to 11

Sigma

Gravitic Flux

Ultimate cost reduced 10%

Flight speed increased 30%

Soldier: 76

Helix Rockets

Cooldown reduced from 8 to 6 seconds

Sombra

Machine Pistol (Primary Fire)

Spread decreased by 10%

BUG FIXES

General

Fixed a bug that could cause the “New” tag to remain on the “Player Icon” menu tab even after viewing the new icon(s)

Fixed a UI bug that could cause both teams to show 100% at the end of a Control Point map

Fixed a bug that could cause friend request “toasts” to be permanently displayed on screen when getting more than one request at a time

Fixed a bug that could cause several heroes’ ultimate sounds to be silent when observing in third-person

Fixed an issue preventing replays from recording in Custom Games that start immediately

Fixed a bug that caused hero portraits in the Hero Select screen to appear blurry / low resolution

Fixed a bug where Slept or Knocked Down heroes could not be walked over by enemies

(March 13 Update) Fixed some issues with server crashes

(March 13 Update) Fixed an issue where AI bots could get stuck in the Practice Range and in Archives game modes

Maps

Numbani

Fixed a bug that allowed players to stand in an unintended location near the final checkpoint

Heroes

Bastion

Brick Skin: Fixed a bug that caused Bastion’s brick bullets to grow in size after shooting through a Mei Icewall

Orisa

Fixed an issue where Orisa’s supercharger placed on Petra’s breakable floors was not properly being destroyed along with the floor

Reinhardt

Fixed a bug that resulted in assisted or environment kills not being counted in Reinhardt’s Charge Kills stat, if the killed player was first knocked back by Reinhardt’s charge

Sigma

Fixed a bug where Sigma’s Gravitic Flux animation would play even if he was slept or stunned

Sombra

Fixed a bug where Sombra’s translocator placed on Petra’s breakable floors was not properly being destroyed along with the floor

Zarya

Fixed a bug where Zarya’s Projected Barriers could prevent mutual knockdowns from happening between charging heroes

Workshop