VCD's future vision:

31 July, 2013 - RuneStorm

Greetings everyone!



So we've been taking the last week easy. Our brother is still recovering, so that will obviously delay work ;)

We've been spending some time solidifying the vision for the full VCD however, so we want to let you guys know where we want VCD to go. Here we go then :)

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Central to the full game will be a selection of unique maps, each with their own premise/style/focus. Some example of these would be:

-Medical Bay

-Gravity Chamber

-Infested Facility

Each of these areas would feature slightly different gameplay and approaches. The game is still about cleaning up each place, but each place brings with it a unique focus and differing challenges/mechanics.



Beyond that, we will be adding more mechanics and polishing up existing functions. Here is a brief list of some planned features:

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-A tool for picking up several cartridges at once.

-Blood will take a little more than one "jab" to get rid of (could depend on size of splat).

-Better interaction between hands and objects.

-Fire mechanics (fires can be put out and can be started accidentally).

-Alien infestation and tools to deal with it

--Saw

--Flamethrower

-A radio.

-Dead bodies.

-Bullet holes and a tool to fix them.

-Broken equipment and ways of repairing it.

-Cataloging name-tags of deceased (more details on this down the line)

-The possible addition of a cart. A wonky cart.



And we have a bunch of other ideas still, but we want to keep a few surprises ;)

Also, there will be considerably more fixes and polish applied to current aspects, such as physics syncing and "clocking-out".



Thanks everyone, I hope this sheds some light on things :)

Cheers!