Re: Friday Night Ops, Tunnels and SMGS Feb 1

arclegger Originally Posted by I said this in chat during the stream and I'll say it here.



The 1st pass on tunnels is just defender only, we are trying to see how they play. What the players do, how they use them. After we have that info we can look into more tunnels, different tunnels, attacker tunnels etc. Just remember this is the first iteration.



You guys were beta players, you saw many first iterations on lots of things, you also saw us systematically tune and tweak first iterations to become better versions.



Hopefully this clears things up about the tunnels.

A lot of people feel that a 'infantry only' area is missing (not counting the biolab, as they're pretty much camp teleporter/spawnlabs at the moment, the new spawn/teleporter rooms are looking sexy, though) and hoped that the announced tunnels would be that.

As of now they just give the impression of cumbersome teleporters. I understand where you're coming from. The main problem is probably that this wasn't known from the start and we all had our expectations up.A lot of people feel that a 'infantry only' area is missing (not counting the biolab, as they're pretty much camp teleporter/spawnlabs at the moment, the new spawn/teleporter rooms are looking sexy, though) and hoped that the announced tunnels would be that.As of now they just give the impression of cumbersome teleporters.

Stream __________________ Last edited by Nyctalgia; 2013-02-01 at 06:47 PM .