Champi's FFE simcity for Entombed Valley



I was really happy to see Pinder make this thread to show everyone how its done.



FFE simcity is something i've always been really anal about aswell, ever since pinder showed me how to simcity my walls properly, i too have been cringing at other players (especially the GSL players) who wall off differently to pinder.



As you are well aware, there are only 3 maps he has taught us how to FFE effectively on, this is because (as far as i know) in his opinion, the maps: Shattered Temple, Korhal Compound, Metalopolis, Antiga Shipyard, and the recently removed Xel'Naga Caverns, are not viable maps to forge expand on



And I agree completely. Yes, we have seen many games of top level protoss players doing forge expands on these maps, and sometimes they have worked, but other times they have failed miserably, and after practicing some simcitys on these maps for a few days with my practice partners. I stand firm by my conclusion that if you manage to hold an allin from a zerg with a FFE on one of these maps, then the zerg made a mistake in his attack, and it is their fault they lost.



Whether you agree or disagree with my stance on this is against the point however, because the real reason I am making this post is because our friend pinder has missed a map. The very new, and very unexplored Entombed Valley.



+ Show +



a) has not explored it, or

b) because he believes it to be unsafe, and prone to failure like the other maps.



If it is reason (a) then hopefully what I am about to show you helps you against zergs on this map when you are laddering!



but if it is reason (b) then you may not see me around anymore, due to pinder having killed me this friday at the TA retreat for being a giant moonstar and sharing retarded simcity advice! :P



Below are screenshots of me showing how to simcity a Forge Expand on Entombed Valley following the same principles as the forge expands showed by Pinder on shak, TDA, and CK. They obviously do not depict the order of which you build these buildings in a real game, but it will show you exactly where to place your pylons and cannon to give you perfect protection against any early zerling, baneling, or roach aggression.



Hopefully it is easy to understand well enough simply by looking at the screenshots in order of 2.1 to 2.4. But as long as you have already studied the OP of the simcity for the other maps you should be fine.



NOTE: I actually took about 18 screenshots all up, showing different spawn location positions, and how to walloff completely instead of leaving a gap for a zealot (as some people like to do that, then kill off a building later to move out), and also where to put extra cannons to defend cheeky roach attacks from the sides of the ramp, but i felt that this post was big enough as it is, so if you're interested in all of the screenshots i encourage you to PM me on here or B.net and i will send them to you, as it will most probably clear up any questions or concerns you might have that these 4 screenshots may not answer.



Otherwise i hope you guys are all benefitted by this, as i am confident, after playing many zergs on ladder on this map, that it is a safe, and solid opening (providing you double scout and know how to correctly respond to all the different types of cheese and allins zerg may try)



Once again, big thanks to Pinder for this guide, and look forward to seeing him and the rest of the Nv Team attend MLG this year, and join me in cheering them on as they show the world the best SEA has to offer in sc2



Much love















I don't know why pinder has not chosen to share FFE sim city on this map, as i havn't spoken to him about it, but i assume it is because he either:a) has not explored it, orb) because he believes it to be unsafe, and prone to failure like the other maps.If it is reason (a) then hopefully what I am about to show you helps you against zergs on this map when you are laddering!but if it is reason (b) then you may not see me around anymore, due to pinder having killed me this friday at the TA retreat for being a giant moonstar and sharing retarded simcity advice! :PBelow are screenshots of me showing how to simcity a Forge Expand on Entombed Valley following the same principles as the forge expands showed by Pinder on shak, TDA, and CK. They obviously do not depict the order of which you build these buildings in a real game, but it will show you exactly where to place your pylons and cannon to give you perfect protection against any early zerling, baneling, or roach aggression.Hopefully it is easy to understand well enough simply by looking at the screenshots in order of 2.1 to 2.4. But as long as you have already studied the OP of the simcity for the other maps you should be fine.: I actually took about 18 screenshots all up, showing different spawn location positions, and how to walloff completely instead of leaving a gap for a zealot (as some people like to do that, then kill off a building later to move out), and also where to put extra cannons to defend cheeky roach attacks from the sides of the ramp, but i felt that this post was big enough as it is, so if you're interested in all of the screenshots i encourage you to PM me on here or B.net and i will send them to you, as it will most probably clear up any questions or concerns you might have that these 4 screenshots may not answer.Otherwise i hope you guys are all benefitted by this, as i am confident, after playing many zergs on ladder on this map, that it is a safe, and solid opening (providing you double scout and know how to correctly respond to all the different types of cheese and allins zerg may try)Once again, big thanks to Pinder for this guide, and look forward to seeing him and the rest of the Nv Team attend MLG this year, and join me in cheering them on as they show the world the best SEA has to offer in sc2Much love



Quick Comments NvRossi: Good job chap! cR.spider8]: Yeah get dem zergs. nirvAnA: Hey allI was really happy to see Pinder make this thread to show everyone how its done.FFE simcity is something i've always been really anal about aswell, ever since pinder showed me how to simcity my walls properly, i too have been cringing at other players (especially the GSL players) who wall off differently to pinder.As you are well aware, there are only 3 maps he has taught us how to FFE effectively on, this is because (as far as i know) in his opinion, the maps: Shattered Temple, Korhal Compound, Metalopolis, Antiga Shipyard, and the recently removed Xel'Naga Caverns, are not viable maps to forge expand onAnd I agree completely. Yes, we have seen many games of top level protoss players doing forge expands on these maps, and sometimes they have worked, but other times they have failed miserably, and after practicing some simcitys on these maps for a few days with my practice partners. I stand firm by my conclusion that if you manage to hold an allin from a zerg with a FFE on one of these maps, then the zerg made a mistake in his attack, and it is their fault they lost.Whether you agree or disagree with my stance on this is against the point however, because the real reason I am making this post is because our friend pinder has missed a map. The very new, and very unexplored Entombed Valley. Attached Thumbnails Last edited by Champi; Wed, 15th-Feb-2012 at 2:23 AM .