I like deserts. Their scale and emptiness calms my mind. However these features also makes them a very hard biome to express in painting. plus, a desert is also generally flat, which makes for some dull silhouettes.When I made this, I realized how different deserts are. I used to think about sand-dunes when brainstorming the word "desert". I didn't realise I was excluding large flat ground fields, rocky valleys, or the so iconic north-american rock formations of monument valley that most likely inspired Po-Wahi's rocks.When I figured that deserts were so different I tried to implement the huge rocks along with sand-dunes because I wanted to see more sand-dunes in Po-wahi. But when I had filled the ground with dunes (sand-dunes are the worst thing to paint -.-, but a cool challenge), I realised it looked totally out of place, and decided to remove most of it.It is interesting how, when you think about it, Po-wahi is actually a pretty surreal desert. it has lots of sand in the games, yet has very flat dunes. It also has the distinctive rock-formations which makes you think about the wild-west, and yet Po-Koro and Po-Wahi's background ambience also seem to draw inspiration from middle-eastern, Arabic elements.You gotta love Po-Wahi.Background ambience for funz: www.youtube.com/watch?v=rUGHqb…