First of all I should explain 1 major problem that I KNOW for a fact will only get worse as they add more acts to this game and that is what this change aims to resolve.



As everyone who's completed hillock act 1 and beyond already knows, after you complete most quests you get a skill gem as a reward which is great until you get to about Ruthless difficulty as the gems you get seem redundant and even pointless to obtain. Basically the game gets flooded with all of these skill gems and there's no point in taking anymore since they are near worthless (only sell for 1 scroll fragment)

So basically you run around completing quests and kill rampaging monsters for what? A Scroll fragment or a skill gem you probably have 10 of or don't need?



Not to mention the fact that once they add the 3rd and 4th Acts to this game the problem of redundant quest rewards will only and can only get worse. So to solve this problem I came up with an easy solution.



A new set of 3 selling formulas.



3 Red gems of any kind = random Red gem with a chance of +quality

3 Green gems of any kind = random Green gem with a chance of +quality

3 Blue gems of any kind = random Blue gem with a chance of +quality



With these sell formulas in place, skill gems that would have found themselves a nice cozy place on the dungeon floor without anyone to loot them, now find themselves in your inventory and actively being used.



So what do you guys think? Good idea? Bad idea? Why, why not? Improvements? Alternative ideas? Last edited by MurderMan on Apr 11, 2012, 8:26:59 AM Posted by

MurderMan

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i like this idea!

i have been storing loads of skill gems in my stash, waiting for a legit trade system to come along so i could sell all these gems. Posted by

silentshujinko

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I personally think it's a great idea, only 1 thing;

I would make it more in the form of



5 or more of any samecolored gem = 1 random samecolored as used gem



and



3 of same kind of gem = 1 samegem with +random%quality



3 of the same color isn't that hard to find IMO, but this might aswell be just me. :)



Good idea however. Last edited by svartlackad on Apr 11, 2012, 7:52:55 AM Posted by

svartlackad

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" svartlackad

I would make it more in the form of



5 or more of any samecolored gem = 1 random samecolored as used gem



and



3 of same kind of gem = 1 samegem with +random%quality



3 of the same color isn't that hard to find IMO, but this might aswell be just me. :)



Good idea however. I personally think it's a great idea, only 1 thing;I would make it more in the form of5 or more of any samecolored gem = 1 random samecolored as used gemand3 of same kind of gem = 1 samegem with +random%quality3 of the same color isn't that hard to find IMO, but this might aswell be just me. :)Good idea however.



I might agree with you however this could easily be fixed by lowering the chance for quality gems.



In my opinion you shouldn't Barr players that aren't able to get the skill gems they want. This way you can say get that mana leech gem you've been wanting if you're lucky or get something with +quality on it (which has much higher trade value) and trade for the gem you need.



You're right that getting 3 of the same gem isn't hard, but I don't think that's necessarily the point... You get any RANDOM gem, meaning chances are you won't get what you want/need, so you can always try again until you do with an easy to obtain recipe like this.



Edit:



Not only that but your idea

" svartlackad 3 of same kind of gem = 1 samegem with +random%quality



This would ruin the economy of this game completely...



If you aren't already aware... Selling 40% total quality or more of skill gems gives you 1 Gem Cutter Prism which is arguably one of the most commonly used currencies in this game for trading items....



If all you had to do was get 3 of the same quest reward to get a quality gem, this would be exploited so hard by spam creating new characters and getting the same rewards... It would essentially make GCP's worthless... I might agree with you however this could easily be fixed by lowering the chance for quality gems.In my opinion you shouldn't Barr players that aren't able to get the skill gems they want. This way you can say get that mana leech gem you've been wanting if you're lucky or get something with +quality on it (which has much higher trade value) and trade for the gem you need.You're right that getting 3 of the same gem isn't hard, but I don't think that's necessarily the point... You get any RANDOM gem, meaning chances are you won't get what you want/need, so you can always try again until you do with an easy to obtain recipe like this.Edit:Not only that but your ideaThis would ruin the economy of this game completely...If you aren't already aware... Selling 40% total quality or more of skill gems gives you 1 Gem Cutter Prism which is arguably one of the most commonly used currencies in this game for trading items....If all you had to do was get 3 of the same quest reward to get a quality gem, this would be exploited so hard by spam creating new characters and getting the same rewards... It would essentially make GCP's worthless... Last edited by MurderMan on Apr 11, 2012, 8:23:11 AM Posted by

MurderMan

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Great, maybe by random gem of the same colour it can also include support gems?



Maybe you could get support gems from some of the quests Posted by

kurlie

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There definitely needs to be an incentive to pick up gems. I've thought about this before and I feel that when a gem drops players innately believe that it has special value, at least that's the feeling I get. Then I realize that it doesn't and it's not special and in a short period of time I'll have access to every gem in the game for dirt cheap.



So I do think that they should be utilized in some fashion within the store system. The result to me doesn't matter as much as their usefulness.



Finally, gems with quality need to have an incentive to also be consumed. I don't believe high quality gems should be the final goal... those too should have a value and a recycle option. If you have account problems please [url="http://www.pathofexile.com/support"]Email Support[/url] Posted by

zeto

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With a chance at +quality this in turn makes every skill gem valueable. This would reduce the value of a gcp, but that is up to the chance the devs would put on the recipe. I'm sure with their philosophy on random, they won't make it too good. ROFL_Meat | ROFL_Sorc | ROFL_Sausage Posted by

Gafgarion

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" Gafgarion With a chance at +quality this in turn makes every skill gem valueable. This would reduce the value of a gcp, but that is up to the chance the devs would put on the recipe. I'm sure with their philosophy on random, they won't make it too good.



After seeing how "often" I get uniques from orbs of chance(And by that I mean... NEVER)... That's why I suggested this idea in the first place... Hopefully it wouldn't be THAT rare since there aren't 3 possible outcomes like with orbs of chance but still pretty rare... After seeing how "often" I get uniques from orbs of chance(And by that I mean... NEVER)... That's why I suggested this idea in the first place... Hopefully it wouldn't be THAT rare since there aren't 3 possible outcomes like with orbs of chance but still pretty rare... Posted by

MurderMan

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