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=======================================================================- Dynamic Distant Objects LOD - Sheson=======================================================================2.18.exe - fixed sometimes not falling back to billboard when generating ultra trees.exe - add the worldspace Master as activate parent for Never Fade LOD/Full LOD objects.exe - set VWD on original base records used for dynamic LOD only as wellTexGen.exe - sync updates with.exeTexGen.exe - fixed generation of dlc01castlefortlod.ddsTexGen.exe - generation for impwood01lod.ddsPapyrus Scripts - activate worldspace Master in case the activate all function is calledDynDOLOD_Manual.html - updated compatibility information for several modsResources - updated/added meshes/textures for better compatibility with modsPatches - added script patches for Caranthir Tower Reborn2.17.exe - added an installation check.exe - do not report manual non-dynamic LOD references having no Grids when loading existing data.exe - added childworldfull file to be able to set parent world copy to full model.exe - fixed a case of not assigning enough memory for a thread list.exe - show message when building reference info to verify usage of missing models.exe - added fasterbase switch to.iniTexGen.exe - sync updates with.exeTexGen.exe - added more helpful messages for file not found errorsDynDOLOD_Manual.html - updated compatibility information for several mods2.16.exe - removed extraenous filesDynDOLOD_Manual.html - updated compatibility information for several modsResources - updated/added meshes for better compatibility with mods2.15.exe - added logic for Enderal and seperate set of rule files.exe - create diffuse LOD texture atlas with explicit (1 bit) alpha.exe - fixed a case of siLODirt.exe - added flag to mesh rules to disable window glow LOD, not exposed to interface yet.exe - added debug= to.ini.exe - added FakeLightsIntensity to.ini to select different intensity of the glowing orb mesh for fake lightsLODGen.exe - fixed a case of using wrong offset for higher LOD levels if origin is not multiple of 4LODGen.exe - fixed not being able to generate for specific cell if x/y equals -1LODGen.exe - fixed sometimes not keeping vertex colors in higher LOD levels for passthruLODGen.exe - trim spaces from texture stringsTexGen.exe - added logic for Enderal and seperate set of rule filesTexGen.exe - added alpha threshold to texture creation if explicit alpha type is used, threshold of 0 disables alphaTexGen.exe - added a texture convertion with mipmap filter controlTexGen.exe - added check for earlier TexGen Output files in game data folder to avoid circular creation of newly added texturesDynDOLOD_Manual.html - updated compatibility information for several mods and Enderaltrees.ultra\-Trees.html - txt converted to htmltrees.ultra\-Trees.html - added 3rd party hybrid tree informationResources - removed some glow maps that might interfere with other mods - these are created by TexGen nowResources - updated/added meshes/textures for better compatibility with mods and EnderalPapyrus Scripts - made scripts backwards compatible with PapyrusUtil 2.8 - was just a convinience functionPapyrus Scripts - made deactivating fromwork more consistentPatches - added improved terrain LOD meshes and textures for Enderal2.14.exe - made worldspace discovery eligible for LOD more resilient against mod errors.exe - use fastercreate for large worldspaces only.exe - added an EditorID check for 'DynDOLOD_NOLOD' to skip references for LOD discovery ('_NOLOD' EditorID for base records already exists in vanilla).exe - print strings filename if there is an errorTexGen.exe - sync updates with.exeResources - updated the EditorIDs of objects in WhiterunExterior and SolitudeExterior2.13.exe - Added a couple filechecks before trying to read them in case things go awry2.12.exe - use linksto instead of baserecord.exe - fixed an infinite loop while cleaning up worldspace.exe - added mini atlas data to texture atlas text file for LODGen.exe.exe - added UseDecalFlag switch to ini for setting same switch in LODGen.exe export file.exe - added simple check resource core files are installedTexGen.exe - added generation for magestatuelod.dds, statueofauriellod, seruinsmarble01_4x4lod.dds, seruinswall01_1x2lod.ddsLODGen.exe - fixed not properly assigning null texture replacementLODGen.exe - print nice error message if some hashing goes wrongLODGen.exe - use of re-UV function (untiling) for miniatlas before applying world atlas for game mode TES5LODGen.exe - keep decal shader flag from for game mode TES5DynDOLOD_Manual.html - updated compatibility information for several modsPapyrus Scripts - open/close dynamic LOD DOORs according to parentResources - updated/added meshes/textures for better compatibility with mods2.11.exe - try to catch an unknown case of non existing base recordTexGen.exe - added to also read files from ../skyrim/data//DynDOLOD_TES5_TexGen_[alpha|noalpha|copy]_modnameesp.txt so mod authors can supply custom LOD Texture generation for their modDynDOLOD_Mod_Authors.html - updated info about creating files for TexGen.exe-FAQ.txt - cleaned up for standalone versionDynDOLOD_Manual.html - updated compatibility information for a mod2.10.exe - Release.exe - added feature to always use LOD assignments from base records for specified pluginsTexGen.exe - sync updates with.exeDynDOLOD_Manual.html - updated compatibility information for several modsResources - updated/added meshes for better compatibility with mods2.09 BETA.exe - fixed trying to clean dynamic LOD data2.08 BETA.exe - skip loading - animation, - interface, - shaders, - sound, - voices .BSA.exe - get glow LOD from higher LOD level if lower level is not defined.exe - only set Has Distant LOD if LOD level 4 has static LOD.exe - apply patch rules regardless of mod ignore list.exe - disable and set other options accordingly if dynamic LOD is not generated.exe - added _dynamic/_static rule file functionalityEdit Scripts - fail properly when being started from xEdit.exeTexGen.exe - sync updates with.exeDynDOLOD_Manual.html - updated with new step-by-step videoDynDOLOD_Manual.html - updated compatibility information for several modsPapyrus Scripts - disableif PapyrusUtil is not presentResources - updated SolitudeExterior for better compatibility with other modsResources - updated HighHrothgarWindowGlow to carry forward ULSEEPResources - updated/added meshes for better compatibility with mods2.07 BETA.exe - export stage id -2 for dynamic creepy SovngardeStatue - high only.exe - optimized processing of merged form idsTexGen.exe - added generation for stockadeplanks01.ddsDynDOLOD_Manual.html - updated compatibility information for several modsResources - Papyrus Scripts - set current pos/angle from parent when enabling LOD object for stage id -2Resources - added SolitudeExterior, needed for extreme climbersResources - updated/added LOD meshes/textures for better compatibility with mods2.06 BETATexGen.exe - ensure trailing slash is added to selected output path.exe - fixed using some preset settings in wizard mode2.05 BETA.exe - use merged map data also for lists using partial mod filename matches.exe - only ignore worldspaces if master mod is ignored.exe - always copy XEMI from highest overrideTexGen.exe - sync updates with.exe2.04 BETA.exe - fixed a string to cardinal conversion.exe - fixed not loading mesh_replace list.exe - fixed typo caused by having fat fingers syndrome from too much pie.exe - use alternative version of setting up grids.exe - added switch to control which version of setting up grids is used2.03 BETA.exe - fixed a variant to cardinal conversion2.02 BETA.exe - fixed not finding all merged mod map files for the load order.exe - fixed trying to violate sorted stringlists.exe - removed a confirmation message2.01 BETA.exe - fixed sometimes not finding a bunch of numbers.exe - fixed a case of uninitialized primitives2.00 BETA.esp - removed default esp - it will be created if it doesn't exist.esp - new or updated esp will always be saved to output path together with generated meshes, json and texture filesWorld.pas -World.pas script is now started through.exe - a modified version of xEdit.exe - updated logic and seperated functions for standalone version.exe - removed plug-in selection - load order is controlled by mod managers.exe - use own version of Skyrim.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat.exe - use own settings files.exe - somewhat better error handling.exe - compile list of missing models for review once process completed.exe - some minor performance improvements.exe - cleaned up and unified log messages.exe - fixed a typo causing error when using IgnoreTrees=1.exe - made world bounds error message more descriptive.exe - made simple exe files time check to fail nicely if needed.exe - reworked create mod mode.exe - fixed using an unassigned list too early.exe - fixed not setting up manual base elements properly when updating.exe - skip parent/child worldspaces missing persistent cell for real this timeTexGen.pas -TexGen.pas script is now started through TexGen.exe - a modified version of xEditTexGen.exe - added an options windowTexGen.exe - added automatic saving/reading of optionsTexGen.exe - added generation for icelakesurface.ddsTexGen.exe - added option window to select output path and texture sizeTexGen.exe - do not stop if files are not foundLODGen.exe - now included instandalone versionLODGen.exe - added logfile parameter so it can run more than one instancePapyrus Scripts - fixed parent world dynamic LOD sometimes being disabled when leaving interiorsDynDOLOD_Manual.html - updated compatibility information for several modsDynDOLOD_Manual.html - updated for standalone instructionsDynDOLOD_Manual.html - added new tutorial videosDynDOLOD_TexGen.html - manual updated to reflect new options windowDynDOLOD_Mod_Authors.html - addedResources - LOD resources, papyrus scripts and optionals are now a seperate archiveResources - updated/added core LOD meshes and textures for better compatibility with modsPatches - patches are now a seperate archiveMeshes/Textures - updated/added LOD meshes and textures for better compatibility with mods1.49Worlds.pas - fixed world bounds error1.48Worlds.pas - work around world bounds not always being floatsWorlds.pas - skip parent/child worldspaces with no valid world bounds or missing persistent cellWorlds.pas - report insane world bounds valuesWorlds.pas - updated a missing nif warning for neverfade references added by mod to just ignore instead of stopping generationWorlds.pas - fixed automatically checking 'Generate tree LOD' when vanilla tree LOD generation is disabledWorlds.pas - added missing brackets in try block checking form id rulesWorlds.pas - fixed 'not a tree message' for now valid STAT LOD trees with Have Tree LOD flag setWorlds.pas - added a subliminal message to xEdit message logWorlds.pas - updated de-normalizing resource path to be less greedyWorlds.pas - added a simple xEdit.exe and LODGen.exe file time checkWorlds.pas - read mapping data from Merge Plugins to apply rules for single plugins to merged plugins automaticallyTexGen.pas - added checks to force output directoryPapyrus Scripts - use fewer "strings"-rules - added/updated rules for better compatibility with modsMeshes/Textures - updated/added LOD meshes and textures for better compatibility with modsDynDOLOD_Manual.html - rename to xEdit - because there can be more than only oneDynDOLOD_Manual.html - updated compatibility information for several modsDynDOLOD_Reference.html - updated to reflect current process and for clarity1.47Worlds.pas - added a missing ResourceExists check before trying to open itWorlds.pas - added discovery of tree LOD billboard textures for static tree LOD and export data for LODGen.exeWorlds.pas - simplified generation of ultra tree LODWorlds.pas - updated detection of min/max world bounds as rule of one does not apply for overwrite recordsWorlds.pas - added a ResourceExists check when using meshes for dynamic LODWorlds.pas - added a CRC32 check for full model tree meshes to match correct static tree LOD mesh for "dumb" file replacer modsWorlds.pas - optimized rule matchingWorlds.pas - add references that use dunCGOutsideClutterMarker marker as XESP as static LOD instead of dynamic LOD - it enables references after intro scene playedWorlds.pas - updated automatic alternate texture detection and made use of 3D Names definition file to determine which is the dominant texture of the LOD modelWorlds.pas - added AppName identfier to all ini/cache files to be able to separate between different gamesWorlds.pas - fixed a case of glow LOD mesh file name detection if _lod is part of full mesh nameWorlds.pas - use smallest/greatest worldspace bounds from entire overwrite listWorlds.pas - added IsSwitch for childworlds for manual referencesWorlds.pas - updated some functions for future billboard use in static LODWorlds.pas - always skip marker when processing worldspaceWorlds.pas - trying to optimize possible position changes to detect existing child world copiesWorlds.pas - use full model for child world to parent world copy if object is really really hugeWorlds.pas - fixed not replacing textures when using cached base elementsWorlds.pas - added a [LODGen Settings] section to rule files so (updated) mods shipping with their own rules can overwrite default settingsWorlds.pas - addjust option windows for title bar heightTexGen.pas - added generation for cavebasewall01lod.dds, caverock01lod.dds, glacierslabnoalpha.ddsTexGen.pas - added AppName identifier to all ini/cache files to be able to separate between different games-rules - added/updated rules for better compatibility with modsPapyrus Scripts - write a debug message to log in case files are out of syncPapyrus Scripts - added informationpagePapyrus Scripts - enable/disable use of NetImmerse Override in- disabled by defaultPapyrus Scripts - optimized parts ofPapyrus Scripts - updated activating/deactivating function to be more robustPapyrus Scripts - added function option to activate all active FarGrid/NearGrid cells instead of only the ones that changed state - used in patches of third party scriptsPapyrus Scripts - print debug message for all instances when a model is enabledMeshes/Textures - updated/added LOD meshes and textures for better compatibility with modsDynDOLOD_Manual.html - updated compatibility information for several mods1.46Worlds.pas - do not show worlds added by ignored modsWorlds.pas - added export of fMinSecondsForLoadFadeIn from.ini to json to overwrite fade-in time after loading / fast travelWorlds.pas - added export of 3 emissive multipliers to be used on dynamic glow LOD to make it slightly brighter depending on distance, requires NetImmerse OverrideWorlds.pas - added export of 3D name of glow LOD meshes so emissive multiple can be set, requires NetImmerse OverrideWorlds.pas - added discovery of references using LIGH base elements which have no mesh that have neverfade flag set, use a pre defined fake glowing mesh for LODWorlds.pas - added mesh masks to.ini for full and LOD models to ignore for automatic matchingWorlds.pas - added EditorID mask IgnoreBaseEDID= to.ini to ignore base elements, was hardcoded beforeWorlds.pas - added a !NOT mod filename to reference mesh rules - rule will not be used if mod filename is found in load orderWorlds.pas - only process references mesh rules when containing world is processedWorlds.pas - added simple detection of LOD models with 'passthru' in the filename - BSLightingShader/BSEffectShader is not modified by LODGen.exe, some non-LOD shader types/flags work in BTO, e.g. glow shaderWorlds.pas - added eighth option 'ignore' to the mesh rules reference drop down and apply before tree LOD is generatedWorlds.pas - remove VMAD from permanently disabled references so scripts do not execute on themWorlds.pas - fixed using LOD model for child world copies as intendedWorlds.pas - added min radius settings in.ini for fake lights discoveryWorlds.pas - added creation and export to json data file of a uGridsToLoad sized cell list for fast travel quick switch of dynamic LODWorlds.pas - added export of grid sizes to json for more effective dynamic LOD switching for fast travelWorlds.pas - added IgnoreWater switch for LODGen.exe if worldspace has 'No LOD water' flag setWorlds.pas - added advanced/expert setting for max atlas tile sizeWorlds.pas - updated advanced/expert options for Glow LODTexGen.pas - updated dlc01soulcairnlod.dds, using 4th slot unused by vanillaPapyrus Scripts - added slight startup delay before trying to access json data to give PapyrusUtil time to initializePapyrus Scripts - added workaround for game engine executing OnCellAttach twice on activators in persistent cellPapyrus Scripts - optimized switching after loading and fast travelPapyrus Scripts - reduced numbers of activating activaters after loading and fast travelPapyrus Scripts - added true fade out for better blending of LOD windowsPapyrus Scripts - added setting emissive multiple when NetImmerse Override is present for LOD windowsPapyrus Scripts - added fade from black time settingPapyrus Scripts - added check of esp version-rules - added/updated rules for better compatibility with modsMeshes/Textures - updated/added LOD meshes and textures for better compatibility with modsDynDOLOD_Manual.html - added new section called 'How to add rules for your own mod'DynDOLOD_Manual.html - added new section called 'Glow LOD'DynDOLOD_Manual.html - updated compatibility information for several mods1:45Worlds.pas - added to also read rules files from ../skyrim/data//DynDOLOD_modnameesp.ini in case mod author wants to supply and maintain rulesWorlds.pas - rules file for a mod can contain rule sections that only apply in case another mod is present, section header [Skyrim 2ndmodfilenameesp], for simple compatibility patchesWorlds.pas - also apply 'delete' and 'original' mesh rules before tree LOD is generatedWorlds.pas - do not add textures from models with PassThru material to atlasWorlds.pas - explicitly set diffuse atlas texture to use alphaWorlds.pas - added switch for show on local map flag for LOD using emissive color - for water reflections after opening map oncePapyrus Scripts - optimized switching when leaving active worldspaceMeshes - updated LOD meshes for better compatibility with modsDynDOLOD_Manual.html - updated compatibility information for several mods1.44Worlds.pas - start LODGen.exe minimized when in advanced or expert mode, set MinimizeLODGenExe=1 in.ini to start LODGen.exe minimized in wizard modeWorlds.pas - do not use lod_flat.nif for static or dynamic LOD added by mods as they typically use the default texture atlas name which is generated and overwritten and becomes incompatible, use lod_flat_2.nif with distinct atlas texture insteadWorlds.pas - added eigth option 'enable' to the mesh rules reference drop down setting XESP enable parent to player for references that have no XESP - use for trees so they are not done by tree LODWorlds.pas - added additional switches to objects jsonWorlds.pas - copy XEMI record from child world reference to parent world references for consistent window glowWorlds.pas - updated output of alternate texture replacement list, requires new LODGen.exe from xEdit 170815 or newerPapyrus Scripts - added a switch to fade outPapyrus Scripts - added a switch to turn off model in child world regardless of reference keep rule-rules - added/updated rules for better compatibility with modsMeshes - updated LOD meshes for better compatibility with modsDynDOLOD_Manual.html - updated compatibility information for several mods1.43Worlds.pas - fixed mesh replacement not workingWorlds.pas - allow full textures to be atlassedWorlds.pas - output an alternate texture replacement list for future releases-rules - added/updated rules for better compatibility with modsMeshes - updated LOD meshes for better compatibility with modsDynDOLOD_Manual.html - updated compatibility information for several mods1.42Worlds.pas - added an extra switch to reference json data for LOD using emissive color for future releasesWorlds.pas - added ability to add both near and far grid to a referenceWorlds.pas - added an one time splash screen to point out helpful documentsTexGen.pas - fixed creating smelter01lod.ddsPapyrus Scripts - updated to not reset disabled references-rules - added/updated rules for better compatibility with modsDynDOLOD_Manual.html - updated compatibility information for several modsMeshes - updated LOD meshes for better compatibility with mods1.41Worlds.pas - fixed sometimes not carrying over all cell data when creating overwrite recordsWorlds.pas - fixed a rare exception updating cell data of overwrite recordsWorlds.pas - fixed an overzealous output path check-rules - added/updated rules for better compatibility with modsDynDOLOD_Manual.html - added new compatibility section called 'Mods RequiringDynDOLOD_Manual.html - updated compatibility information for several mods1.40Worlds.pas - fixed getting default LODs from base elementsMeshes - updated LOD meshes for better compatibility with modsDynDOLOD_Manual.html - updated compatibility information for several mods1.39Worlds.pas - fixed a typo causing error in process line 780Worlds.pas - updated the helpful error message in case an overwrite record links to a non-existent form id to be even more helpfulWorlds.pas - made a distinction between superseded mods that are replaced and other mods that should simply not be in the load order while generating LODWorlds.pas - changed mod warning message to sound less dramatic1.38Worlds.pas - unset persistent flag from disabled neverfades if deemed safeWorlds.pas - export a reset list of former neverfades with persistent flag to json fileWorlds.pas - copy non persistent cell 'containing' existing persistent references that were changed, may create intentional ITMsWorlds.pas - only treat neverfades that are persistent as neverfadesWorlds.pas - refined overwrite detection when updatingWorlds.pas - fixed adding duplicate activator when updatingWorlds.pas - fixed adding rules erroneously when updating without using cacheWorlds.pas - added ability to define full models in mesh rules without a LOD mesh being present, unset VWDWorlds.pas - automatically add LIGH to list of base elements eligible for LOD when a reference rule uses it, only works for LIGH base elements with modelsWorlds.pas - cleaned up form id conversionsWorlds.pas - cleaned up getting full model from base elementsWorlds.pas - added a message for 'duplicate' tree form ids causing tree LOD in loaded cells, get newer TES5Edit if it triggersWorlds.pas - disallow meshes/textures/in output path so none of the tools gets confusedWorlds.pas - added checking matching.esp versionWorlds.pas - set no switching delay for dynamic LOD fires when attaching cellPapyrus Scripts - added resetting references from reset list when initializing and activating/deactivating fromPapyrus Scripts - improved dynamic LOD switching times when detaching cells and after fast travel-rules - added/updated rules for better compatibility with modsDynDOLOD_Manual.html - updated compatibility information for several mods1.37Worlds.pas - fixed an exception for mod # > 1281.36Worlds.pas - fixed pointer to integer conversions sometimes causing wrong idsWorlds.pas - optmized discovery of _far.nifWorlds.pas - assume disabled references with z = -300000 to be "Deleted" regardless of XESPWorlds.pas - updated a couple more cases to use a native TES5Edit functionPapyrus Scripts - fixed an error message-rules - added/updated rules for better compatibility with modsMeshes - updated LOD meshes for better compatibility with modsDynDOLOD_Manual.html - updated compatibility information for several mods1.35Worlds.pas - fixed a list re-assigment causing exceptionWorlds.pas - added automatically using _far.nif if every other method failedWorlds.pas - added support for PassThru material for future releasesWorlds.pas - some cosmetic updates to the formsWorlds.pas - removed a function to use native TES5Edit function insteadTexGen.pas - added generation for dlc01soulcairndirt01lod.dds, dlc01soulcairndirt02lod.dds, dlc01soulcairndirt05lod.dds and dlc01soulcairnrock01lod.ddsMeshes/Textures - added new texture variants for better compatibility with DLC011.34Worlds.pas - added a helpful message about sResourceArchiveList in skyrim.ini in case Tamriel is not foundWorlds.pas - added a bunch of numbers to 'sign' json files and the espWorlds.pas - fixed not being able to set near grid to values < 10Papyrus Scripts - added a message if a bunch of numbers are differentDynDOLOD_Manual.html - updated compatibility information for several mods1.33Worlds.pas - Create texture atlas _n.dds without alpha channel since it is not usedWorlds.pas - added write/read 'next object id' into/from a file so using a default.esp will not reuse formids from former generations - this does not change save game update procedureTexGen.pas - moved beehivelod.dds to DynDOLOD_TexGen_noalpha.txtDynDOLOD_Manual.html - added information abouttexture packDynDOLOD_Manual.html - updated compatibility information for several mods-rules - added/updated rules for better compatibility with modsMeshes/Textures - updated LOD meshes for better compatibility with mods1.32Worlds.pas - made MNAM - Distant LOD set/get compatible with newer TES5Edit versionWorlds.pas - use sleep from newer TES5Edit version when availableWorlds.pas - write a helpful error message in case an overwrite record links to a non-existent form idWorlds.pas - missing vanilla tree billboards message now stops the processWorlds.pas - added an early check LODGen.exe existsWorlds.pas - fixed pointer to integer conversions causing wrong from ids in wineTexGen.pas - fixed string to float conversions causing exception with certain region settingsDynDOLOD_Manual.html - updated compatibility information for several mods-rules - added/updated rules for better compatibility with modsMeshes/Textures - updated LOD meshes/textures for better compatibility with mods1.31Worlds.pas - made worldspace list for checkbox resilient versus overwrite recordsWorlds.pas - upgraded log message to a message dialog in case.esp is not last in load orderWorlds.pas - changed copied base element use the same signature as the source base elementWorlds.pas - copy OBND data and flags when copying base elements for dynamic LODWorlds.pas - added cache handling for LOD using emissive color for future releasesPapyrus Scripts - improve switching times of dynamic LOD for fast travelTexGen.pas - updated creation rules for dlc01soulcairnlod.ddsDynDOLOD_Manual.html - updated compatibility information for several modsMeshes/Textures - updated LOD meshes/textures for better compatibility with mods1.30TexGen.pas - added printing a line for each created LOD texture for better troubleshootingDynDOLOD_TexGen.html - added a note for an alternative textures list file in case of crashWorlds.pas - fixed loading some rules twice sometimesWorlds.pas - fixed creating LOD for neverfades in child worlds that are copied to parent worldWorlds.pas - fixed updating existing texture replacements on master record causing changes to other modsWorlds.pas - remember status of custom mod handling accross reruns without reloading default rulesWorlds.pas - do not show child worlds in case they have erroneous *.lod fileWorlds.pas - raised possible position changes to detect existing child world copies from 1/100 to 1/1000Worlds.pas - updated function to add manual base elements based on worldspace nameDynDOLOD_Manual.html - updated compatibility information for several modsMeshes/Textures - updated LOD meshes/textures for better compatibility with mods1.29Worlds.pas - updated link of require message for newer versionWorlds.pas - wait longer before asking about LODGen.exe to not confuse usersWorlds.pas - added waiting for LODGen.exe before showing complete messageWorlds.pas - fixed adding master for injected elementsWorlds.pas - added handling for LOD using emissive color for future releasesPapyrus Scripts - release an object reference when being done with it by assigning NoneDynDOLOD_TexGen.html - added instructions and video forTexGen.pasDynDOLOD_QuickStart.html - updated links to new and shiny GitHub for TES5EditDynDOLOD_Manual.html - updated links to new and shiny GitHub for TES5EditDynDOLOD_Manual.html - updated compatibility information for several modsMeshes/Textures - updated LOD meshes/textures for better compatibility with mods1.28Worlds.pas - removed all ambiguity from theplugin json output folder so it always ends up next to meshes and texturesWorlds.pas - added SW Cell coordinates to [world].json for new You Are HerepageWorlds.pas - updated a check for newer xEdit version so the nice error message shows againWorlds.pas - fixed output of textures_used.txt to actually use the used texture list for real this timeWorlds.pas - added FlagTrees switch to.ini to set Has Distant LOD flag on tree base elementsPapyrus Scripts - added last top left message to thepage, hover above it to see the full message at the bottom in case it gets cut offPapyrus Scripts - added a You Are Herepage to show position, cell and LOD filenames for the current locationTexGen.pas - added creation of cavebaseground02-rules - added/updated rules for better compatibility with modsMeshes/Textures - updated LOD meshes/textures for better compatibility with modsDynDOLOD_Manual.html - updated compatibility information for several mods1.27Papyrus Scripts - updated debug.trace notice for dynamic LOD objects to show the used mesh path and filename.-README.txt - added debug instructionsMeshes - ran all meshes through nifconvert to make triple sure they are valid1.26Worlds.pas - changed method of setting base elements on town reference copiesWorlds.pas - changed method of copying XEMI records on referencesWorlds.pas - disallow output path to be set to game folder, default to xEdit scripts folder if -o: is not setWorlds.pas - fixed output of textures_used.txt to actually use the used texture listWorlds.pas - fixed lookup of persistent CELL when adding neverfades-rules - added/updated rules for better compatibility with modsDynDOLOD_Manual.html - updated compatibility information for several mods1.25Worlds.pas - fixed a typo causing rare error1.24Papyrus Scripts - added debug.trace enable notice before enabling dynamic LOD objectsWorlds.pas - added debug switch entry to DynDOLOD_Worlds.json, set to true and enable papyrus debugging in skyrim.ini for enable noticesWorlds.pas - added seventh option 'copy' to the mesh rules reference drop down, for cases when 'original' is having the desired effectWorlds.pas - some visual options form adjustments-rules - added/updated rules for better compatibility with modsTexGen.pas - added creation of farmhouselod01DynDOLOD_Manual.html - added new tutorial videoDynDOLOD_Manual.html - updated compatibility information for several modsMeshes/textures - updated LOD meshes/textures for better compatibility with modsMeshes/Textures - added the handful textures from High Resolution Texture Pack removing the need for its requirement1.18Worlds.pas - add Generate static LOD checkbox to advanced windowWorlds.pas - only update base element flags really needed for game engineWorlds.pas - optimized discovery of snowy versions of full models1.17Papyrus Scripts - changed activation caller to self to prevent loss of ethereal when moving across cell borders1.16Worlds.pas - fixed a missing ) in functions.pasWorlds.pas - added output of TES5Edit\Edit Scripts\\cache\DynDOLOD_[worldspace name]_textures_used.txt for debugging purposes-rules - added/updated rules for better compatibility with modsDynDOLOD_Manual.html - updated compatibility information for several mods1.14Worlds.pas - fixed not reading texture rule set in expert modeWorlds.pas - added automatically ignoring mods with BASHED PATCH as authorWorlds.pas - updated LODGen export file parameters for upcoming future versionPapyrus Scripts - added an extra disable to dynamic LOD objects when leaving worldspace into an interior for faster release of resources-rules - added/updated rules for better compatibility with modsMeshes/Textures - updated LOD meshes/textures for better compatibility with modsDynDOLOD_Manual.html - updated compatibility information for several mods1.11Worlds.pas - fixed sExpert errorDynDOLOD_Manual.html - updated download information for Skyrim Vanilla LOD Source Files 1.61.10TexGen.pas - added new pas script to generate some (mostly landscape) LOD textures from full textures based on load order - requires xEdit svn 1937 or higherWorlds.pas - fixed trying to use missing h variant and use l variant insteadWorlds.pas - fixed a case of not detecting a valid masterWorlds.pas - updated adding new base elements for other than STATWorlds.pas - added a method for new references to point to newly added base elements-rules - added/updated rules for better compatibility with modsDynDOLOD_Manual.html - updated compatibility information for several mods1.04Worlds.pas - fixed sometimes not loading data from manual_ref_[worldspace name]Worlds.pas - automatically do not load data from manual_ref_[worldspace name] for certain mods1.02Worlds.pas - delete LODGen_log.txt before processing several worlds - for a new LODGen.exe that appends to logWorlds.pas - updated atlas creation for xEdit svn 1935 and higher with automatic fall back to older versionsWorlds.pas - fixed childworld ignore list sometimes not being loadedWorlds.pas - fixed not being able to update more than one worldspace at a timeDynDOLOD_Manual.html - updated compatibility information for several mods-rules - added/updated rules for better compatibility with modsMeshes/Textures - updated LOD meshes/textures for better compatibility with mods1.00Worlds.pas - fixed wrong command when reading cache files for real this timeDynDOLOD_Manual.html - updated compatibility information for several mods-rules - added/updated rules for better compatibility with modsMeshes/Textures - updated LOD meshes/textures for better compatibility with mods0.59.46Worlds.pas - fixed wrong command when reading cache files0.59.45Worlds.pas - do not set VWD on base elements without object boundsDynDOLOD_Manual.html - updated update instructionsPapyrus Scripts - updated error handling to be more precisePapyrus Scripts - updated update instructions0.59.31Worlds.pas - fixed not clearing child world dataWorlds.pas - added completion message after everything is doneWorlds.pas - added sixth option 'original' to the mesh rules reference drop downWorlds.pas - fixed doubling automatic SkyFalls rules under certain circumstances-rules - added/updated rules for better compatibility with modsDynDOLOD_Manual.html - updated compatibility information for several modsMeshes - updated a LOD mesh for better compatibility0.59.30Worlds.pas - added a new mod_world_ignore list: all references added by a mod to a world in its list will be ignoredDynDOLOD_Manual.html - updated compatibility information for several modsMeshes - updated a LOD mesh for better compatibility0.59.02Worlds.pas - fixed waiting for LODGen.exe to finish if it was never started before0.59.01.ini - added whgate and whdoorfrontgate to child world ignore list, because Bethesda really moves things around0.59.00Worlds.pas - copy XEMI record when creating dynamic LOD base element-rules - updated and ordered rules to be more consistentDynDOLOD_Manual.html - updated Performance section considerably with tips and tricksDynDOLOD_Manual.html - updated compatibility information for several modsMeshes - updated LOD meshes for better compatibility0.58.00Worlds.pas - fixed an integer conversion for mod # > 128Worlds.pas - fixed adding missing master when copying XESP elementWorlds.pas - made child world discovery more robustWorlds.pas - no more export file overwrite warning in wizard mode, simply generate new export file and start LODGen.exeWorlds.pas - do not throw known error for a handfultreesWorlds.pas - added alternate textures replacements for base elements, requires xEdit svn 1923 or higherWorlds.pas - do not set VWD on base elements using meshes in effects\ or water\ since they most likely never will have static LODDynDOLOD_Manual.html - updated compatibility information for several mods0.57.00Worlds.pas - added wizard mode, set Wizard=0 in.ini to start in advanced modeWorlds.pas - added tree LOD generation, requires xEdit svn1921 or newer. If 'Generate tree LOD' is not checked it uses the cached tree LOD data if it exists. If no cached data exists either it will try to read BTT files from game locationWorlds.pas - added support for custom mesh-rules files for specific mods, check Edit Scripts\\rules\Worlds.pas - added output of TES5Edit\Edit Scripts\\cache\DynDOLOD_[worldspace name]_mesh_count.txt with a count of how often a LOD mesh is usedWorlds.pas - use TES5Edit -o argument for output path if availableWorlds.pas - StorageUtilData path automatically uses output path, set StorageUtilDataSameAsOutput=0 to use data path, browsing only exposed in export modeWorlds.pas - updated advanced and expert options windowWorlds.pas - added fith option 'delete' to the mesh rules reference drop down-rules - updated rules to adjust for the new rules logic-rules - added rules for several modsDynDOLOD_Manual.html - removed no longer needed custom mesh rules information for mods that now have mesh rules filesDynDOLOD_Manual.html - added wizard mode videos, updated advanced mode videos, added a seperate video for splitting treesDynDOLOD_Manual.html - added and updated compatibility information for several modsMeshes/Textures - updated LOD meshes/textures for better compatibility with mods0.56.00Worlds.pas - fixed trying to process child worlds with no dimensionsWorlds.pas - fixed a mispelled commandWorlds.pas - optimized generating atlas again from export fileDynDOLOD_Manual.html - upated formatting and some parts to hopefuly be clearerMeshes/Textures - updated LOD meshes/textures for better compatibility with mods0.55.00DynDOLOD_Manual.html - added info about tree LOD billboards for download at https://www.nexusmod...rim/mods/62698/ DynDOLOD_Manual.html - updated Videos with tree LOD billboards download infoDynDOLOD_Manual.html - added more detailed uninstall informationDynDOLOD_Manual.html - added and updated compatibility information for several modsMeshes/Textures - updated LOD meshes/textures for better compatibility with mods-rules - updated rules for new LOD meshes0.54.00 internal releaseWorlds.pas - add a copy in parent world when disabling a neverfade in a child worldWorlds.pas - fixed writing not all child worlds to DynDOLOD_Worlds.jsonWorlds.pas - fixed reading child world data from previous generation if parent world is not used for LODWorlds.pas - create LODGen export folder if it doesn existWorlds.pas - added button to rebuild atlas dds from cached data for advanced screenWorlds.pas - fixed LOD being created for elements disabled by mesh rules0.53.00 test releaseWorlds.pas - fixed adding masters for parent worldspace and parent cell elementsWorlds.pas - LODGen Output path only updates when clicking "Default" buttonWorlds.pas - added signature FURN (furniture) to the list of base element types eligible for LODWorlds.pas - updated some commands to use native TES5Edit functions-rules - updated rules for FURN0.52.00Worlds.pas - improved automatic atlas creation now part of TES5EditDynDOLOD_Manual.html - added and updated compatibility information for several modsMeshes/Textures - updated LOD meshes/textures for better compatibility with mods0.51.02Worlds.pas - improved automatic atlas creationWorlds.pas - fixed adding masters for certain other elementsWorlds.pas - updated a few functions that are now integrated into TES5EditWorlds.pas - removed legacy code and checks not needed anymoreMeshes/Textures - updated LOD meshes/textures for better compatibility with mods0.51.01Worlds.pas - fixed error inserting meshes rules0.51.00Worlds.pas - fixed adding masters for certain elements requiring their own masters0.50.00-BETA-README.txt - updated for new LODGen.exe 0.6 and newly added functions to TES5EditWorlds.pas - hide no longer needed LODGen options by default, set advanced=1 in.ini to show changed output path behavior: instead of full path, meshes\terrain\[worldspace]\objects will be appended to itWorlds.pas - added support for using LOD meshes found in BSAs without the need to unpack. Load order applies. Loose files win.Worlds.pas - enabled ash materialWorlds.pas - added override of STAT records and set VWD flag so their full models do not overlap LOD models outside loaded cells added BSA resource list to export file for LODGen.exe for LOD nifs and terrain btr filesWorlds.pas - moved remaining functions from LODGen.pas to lib\lodgenalt.pasWorlds.pas - added cache for mesh files found in BSA and data folderWorlds.pas - added CreateAtlas() to create.pasWorlds.pas/Papyrus Scripts - Changed how masters are added - only masters of directly linked forms are added. No masters for forms "linked" by mod name and form id in the json filesDynDOLOD_Manual.html - updated manual for new TES5Edit Generate LOD options, especially LODGen for trees and splitting tree atlasDynDOLOD_Manual.html - added and updated compatibility information for several modsMeshes/Textures - changed mesh files to use single lod textures for automatic atlas creationMeshes/Textures - added new and updated LOD meshes/textures for better compatibility with mods0.45.22Worlds.pas - fixed json list sometimes being malformed in SaveFormlists3() in create.pasWorlds.pas - fixed erroneous child world object discovery when parent world is not used for LOD in DynDOLODProcessReference() in process.pas0.45.21Papyrus Scripts - moved all script properties from esp into json data files, this means less cruft and persistant data in save gamePapyrus Scripts - Added amenu with on/off toggle and helpful information for updatingWorlds.pas - updated throughout to create additional json data filesWorlds.pas - added a fourth option to the mesh rules reference drop downWorlds.pas - changed child world object copy regarding existing LOD for better mod compatibility and added objects to ignore lists to compensate for duplicatesWorlds.pas - added mode to create a new mod with MNAM - Distant LOD overrides for STAT base elements to use with CK or original LODGen andModders Resource - only useful for modders...-rules - updated rules for changed child world copyDynDOLOD_Manual.html - added and updated compatibility information for several modsMeshes/Textures - added new and updated LOD meshes/textures for better compatibility with mods0.44.20DynDOLOD_Manual.html - added and updated compatibility information for several modsMeshes/Textures - added new and updated LOD meshes/textures for better compatibility with mods-rules - updated rules for better compatibility with modsWorlds.pas - fixed reading of existing Grids in ReadMasterFile in preapare.pasWorlds.pas - fixed NearGrid being one cell off north/south in create.pasWorlds.pas - changed treatment of lod_lod throughout for better compatibility with modsPapyrus Scripts - removed initialization autosave since it is not required anymore after changes in 0.43.13Papyrus Scripts - fixed NearGrid sometimes switching off at a greater distance than requiredPapyrus Scripts - made dynamic object switching more resilient against rapid repeated cell changes0.43.19Worlds.pas - made sure existing neverfades with no rules are added to FarGrid by default in DynDOLODProcessReference() in process.pasMeshes/Textures - added new and updated LOD meshes/textures for better compatibility with modsDynDOLOD_Manual.html - added and updated compatibility information for several mods0.43.18Meshes - added new and updated LOD meshes for better compatibility with modsDynDOLOD_Manual.html - added and updated compatibility information for several mods-rules - updated rules for better compatibility with mods0.43.17Worlds.pas - moved getting world dimensions from ScanWorlds() in process.pas to DynDOLODPrepareWorld() in prepare.pasWorlds.pas - raised possible position changes to detect existing town copies from 1/10 to 1/100Meshes/Textures - added new and updated LOD meshes for better compatibility with mods-rules - added rules for new meshesDynDOLOD_Manual.html - added and updated compatibility information for several mods0.43.16Worlds.pas - fixed number conversion for regions using different decimal seperatorDynDOLOD_Manual.html - added and updated compatibility information for several mods0.43.15Worlds.pas - ignore references outside of world in DynDOLODProcessReference() in process.pasWorlds.pas - fixed to also add masters for override records throughoutWorlds.pas - fixed reading existing data for manual dyanmic objects in ReadMasterFile() in prepare.pasWorlds.pas - fixed reference rules not carried over for town copies in AddTownREFR() in process.pasMeshes - added new and updated LOD meshes for better compatibility with mods0.43.14Worlds.pas - fixed reading existing data for current world/child worlds only in ReadMasterFile() in prepare.pasWorlds.pas - rewrote cell and formlist generation code to be slighlty less crazy and a bit faster in create.pasWorlds.pas - added ability to add manual entries to LODGen export file for better compatibility with mods-rules - updated for better compatibility with mods. Moved tree rule down in low and medium - because order really does matterMeshes/Textures - added and updated a couple LOD meshes/textures for better compatibility with modsPapyrus Scripts - fixed state switching of outside cells from within child worldsDynDOLOD_Manual.html - added compatibility information for several mods0.43.13Papyrus Scripts - use IntList instead of FormList with PapyrusUtil to work around > 128 mod issue when using FormListHas functionWorlds.pas - updated output to IntList json file in SaveFormlists() in create.pas0.43.12DynDOLOD_Manual.html - added compatibility information for several mods, moved images to img folderWorlds.pas - updated texture lookup for better compatibility with mods in LODTexture() in functions.pas.ini - added mountain to child world ignore listMeshes/Textures - added lots of new texture variants for better compatibility with modsPapyrus Scripts - replaced flip flopping states with distinct variables for better reliability in high stress situations0.42.11DynDOLOD_Manual.html - uploaded and added a second guide video for non-users, works fortooWorlds.pas - fixed a few integer/cardinal conversions to be more robust when there are ore than 128 mods loadedWorlds.pas - stop XESP chain lookup if linked to element is not a reference in AddDynDOLODREFERValues() in functions.pasWorlds.pas - fixed missing meshes message in DoBaseElement() in process.pasMeshes\lod - add some texture variants for Falskaar and other mods0.42.10DynDOLOD_Manual.html - updated LODGen for trees section. Especially note the information about TES5Edit -o:"" output folder argumentDynDOLOD_Manual.html - updated SkyFalls and SkyMills specific infoWorlds.pas - added signature CONT (container) to the list of base element types eligible for LODWorlds.pas - load default preset if no preset.ini is found in LODGenPresetLoad() in optionsform.pasWorlds.pas - added a workaround for BaseRecord() oddities in DoDynDOLOD in create.pas0.42.9DynDOLOD_Manual.html - updated LODGen Skyrim Flora Overhaul specific info0.42.8DynDOLOD_Manual.html - updated LODGen for trees section and added Skyrim Flora Overhaul specific infoDynDOLOD_Manual.html - added note that landscape LOD needs to be unpacked once for each worldspace-rules-low.ini - updated farmhouse ruleWorlds.pas - fixed neverfade handling for objects in child worlds/towns in DynDOLODProcessReference() in process.pasWorlds.pas - only add lines to export file for LODGen.exe when there is LOD in at least one level in DoBaseElement() in process.pasWorlds.pas - fix tree cache in TreeWorldspace() in treelodpatcheralt.pasMeshes\DLC01\LOD\Castle - add some LODs for castle to level 8/160.42.7-BETA-README.txt - added information about LODGen.exe crashing with unpacked terrain meshesWorlds.pas - added logic to checkbox if landscape LOD is actually available for LODGen.exe in optionsform.pasWorlds.pas - added missing instance of AddMasterIfMissing() in DynDOLODPrepareWorld() in prepare.pas0.42.6Worlds.pas - fixed logic of custom reference rules in DynDOLODProcessReference() in process.pasWorlds.pas - added a couple missing instances of AddMasterIfMissing() in AddDynDOLODBaseElement() in functions.pas0.42.5Initial public beta release