This is a deprecated class syllabus, intended as historical record for the teaching department. Creating syllabi is no longer our process for new classes, and no classes in the syllabus library are considered current. They are here for historical purposes only, as well as an optional starting point for designing new classes. Please do not assume any of the classes you find here have slides, or have even been taught for many years. If you do use information in a syllabus, ensure that you have brought it up to date with contemporary EVE.

Preface

While playing EvE Online, there is a great need for patience; while chatting, waiting for a fleet, or watching television. To be successful in in New Eden, one should study the great art of station spinning.

Class Information

This syllabi contains the standard information of this class pertaining to station spinning. Additional information relevant to the teacher is listed under Notes for the Teacher.

General Information

Picture for class listing in the forum:

This class is for people who wish to master the fine art of station spinning.

Duration: 1 week [and an additional 1 to 2 weeks for the optional extension].

1 week [and an additional 1 to 2 weeks for the optional extension]. Location: Docked up safely in a station for both practical and study.

Student requirements:

Mumble registration and access - make sure you have Mumble sorted out and operational well before the class begins. Use this guide for set-up: Mumble

Access to the Class.E-UNI in-game chat channel.

Additional information: This class is primarily lecture delivered in the Class.E-UNI channel in Mumble, as well as a number of practical exercises.

Notes for the Teacher

Required materials:

Lecture.E-UNI chat channel, to receive questions and post relevant links.

Class preparation:

Ensure that everyone is docked up and in mumble.

Class Contents

Changing Ships

Basic Station Spinning

Advanced Station Spinning

Elite Station Spinning

Introduction

Welcome to my class on Station Spinning!

This course is designed for all pilots, new and old, that want to learn how to get the most out of station spinning! This is a very comprehensive course that should greatly assist you with getting the most out of your wardec.

Over the next week or so, we shall cover how to best spend your time while docked up during war, including spinning in your pod, spinning in your frigate, spinning in your destroyer, spinning in your cruiser, and spinning in anything else you have around!

In addition to this comprehensive list, we will be also doing a number of practical exercises to help with this, involving quick hand movements of your mouse!

(Instructor should then introduce himself or herself - covering relevant experience level and background.)

We have a few ground rules for this class:

Please put your Mumble settings on "Push to Talk" if you have not already done so.

Feel free to type any questions in the Class.E-UNI chat channel as we proceed - I will try to answer your questions as they come during the class. [At the end of my lecture, we'll open Mumble for any further questions or general discussion.]

Get your Cupcake.

Everyone ready? OK, then - let's begin....

Changing Ships

This section explains the basics of switching ships.

Basic Station Spinning

Theory:

Explain how to move the camera around your ship.

Practical:

Have each student move their mouse around.

Advanced Station Spinning

Theory:

Explain how spin the camera from a fixed point in the hangar by using the right mouse button.

Practical:

Have each student move their mouse around while holding the right mouse button.

Elite Station Spinning

Theory:

Explain how the station camera can only be pointed down, and it is impossible to see underneath your ship in the dock.

Practical:

Have each student point the camera straight down at their ship, then while holding the right mouse button, slowly move the mouse to the right or left, until the camera is pointing straight at the station ceiling. Pause while students compose themselves from having their minds blown.

Pose the challenge for students to observe something unexpected in different types of stations, because CCP never expected anyone to look straight up.

The Counter

With the introduction of the counter, Station Spinning has now moved to a PvP feature.

Basics

Explain how the counter tracks revolutions as one complete 360 degree rotation in either direction with no reversals. Demonstrate how one can "ratchet" the ship around by rotating it backwards a tiny bit every quarter or half spin prevents the counter from going up.

Explain and demonstrate how Screen Resolution affects spinning speeds, along with windowed mode.

Also and demonstrate how the ship can skip a count if it is spinning too fast relative to the game's current frame rate. Suggest changing settings to keep frame rate high during competition.

Discuss advantages and disadvantages to Mice, Trackballs, Trackpads, Touchscreens, and Pen as input devices to EVE for ship spinning.

Explain what happens to the counter when you hit certain milestones.

Efficient Strategies

Explain the strategies for ship spinning, including both the one click back and forth method, and the one way spam, along with advantages and disadvantages.

Practical

Hold a competition for the highest number of spins in X time. Suggested method is to have all competitors take an initial screenshot with the counter and clock showing, and another one after no more than a specified time has passed on the EVE clock. The winner is the one with the highest difference between the counter values.

Suggest to competitors that they be sure to take the first screenshot when the clock changes, and have a timer ready so they don't accidentally go over the time limit or take periodic screenshots in the last minute so they don't accidentally overshoot and disqualify themselves.

Class Wrap-up