Using the Spectator Window

Binding

Autoexec

In the console, enter the commandto enable the spectator camera on your secondary monitor. Currently the spectator view will mimic your main camera at all times, which isn't very useful. To get it to focus on a specific area, move your camera until it matches the view you wish to see on the spectator camera (You can press P twice to enter the top-down camera, which is often helpful for this view), then hold CTRL and press 1 to save the camera position.Note that you can use different numbers to save multiple positions. Useful for boards with a lot of important areas!Enter the commandto move the spectator camera to the specified position. After loading a camera position, the spectator camera will no longer follow your main view and instead stay locked to that position. To return to normal, use the commandTyping the full commands each time can quickly become tiresome. With thecommand you can set these commands to keyboard keys to make operating the camera easier. The command is typed as. So for example, to bind F1 to move the spectator camera to camera position 1 the command would be. The Unbind command will remove the binding assigned to the key.Alternatively, you can use ui_buttons, which are mentioned in the commands section below, but require more configuration.With the commandyou can open the Autoexec file. Any commands entered in this area will automatically be executed whenever the game is started. You can add the spectator screen command and your preferred settings here to have it automatically opened alongside the game each time. Bindings and UI Buttons are reset when the game is closed, so they also need to be included.