My main workflow:

1. At the beginning, after some experiments, I’ve modeled just first 2 houses and when I’ve got the shape and curvature I like, placed them on the map with simple lighting to see how they look together trying to get basic look of the future village.

2. Added some details to the houses and modeled couple new houses.

3. Choose two houses and church, and begin my experiments with color, to see how this could look in the end. Added some temporary vegetation.

4. Created final vegetation, polished houses. Set up lighting and post-processing. I’ve got almost the final picture, how I want my village to be in the end. This was my reference to style and color when I continued to work on other streets and assets.

For this project, I’ve decided to make whole houses in one mesh without modularity and also completely modular houses to assemble it from the parts. Because I’ve decided to sell this village in a store, I wanted to give people option to use already created houses or assemble them itself in unity from modules(doors, windows, walls, etc..)