the translation from japanese was done by NikkiSlash

i just re-translated to english

[Sol Badguy]

-Crouching Hurtbox

Hurtbox Increased upwards

- Hurtbox while getting hit

Hurtbox increased

- Hurtbox on the ground/crumple

Hurtbox OTG and during crumple increased

- 6HS

Bug where Sol wouldn't get CH while active fixed

- Air Throw

Recovery upon touching the ground increased by 4F

=====

[Ky Kiske]

- Hurtbox on the ground/crumple

Hurtbox OTG and during crumple increased

- 3HS

Time to cancel unto Special Move increased by 4F

- j.S

Hitbox increased downwards

- Split Ciel

Stagger duration increased by 2F

=====

[May]

- Crouching Hurtbox

Hurtbox increased upwards

- 6HS

Upon holding the button, it automatically charges to Maximum

- j.HS

Damage increased from 35 to 38

- j.D

Damage increased from 33 to 35

- S Applaud

Wall Stick from dolphin ride decreased by 4F in order to make it equal to other versions

=====

[Millia]

- Crouching Hurtbox

Hurtbox increased upwards

- Dash

Hurtbox more even during movement

- Iron Saber

Upon using right next to the opponent, if it does not hit, the move ends

- HS Tandem Top

Upon using Red RC, the projectile no longer follows Millia

=====

[Zato-1]

- Dash

Hurtbox more even during movement

- Hurtbox on the ground (with the back on the ground)

Hurtbox increased

=====

[Potemkin]

- Crouching Hurtbox

Hurtbox decreased

- Throw

Causes Ground bounce, allowing combos with RC

=====

[Chipp]

- Hurtbox Standing/Crouch

Hurtbox mode more even

- Hurtbox while getting hit

Hurtbox on the front increased

- 6P

CH state lasts only until the active frames end

- Throw

Causes Ground bounce, allowing combos with RC

=====

[Faust]

- Hurtbox on the ground (with the back on the ground)

Hurtbox increased downwards

- Going My Way (follow-up version)

Damage increased from 12 to 14

- Hop

Movement duration reduced from 18F to 16F

- During Pogo, P

Untechable Time increased from 28F to 32F

- During Pogo, K

Untechable Time increased to 54F from 60F

- During Pogo, S

Untechable Time increased to 28F from 32F

Untechable Time of the charged version increased from 40F to 46F, knocks up the opponent further

=====

[Axl Low]

- Haitaka no Kamae

No longer able to cancel stance after the 6th hit

=====

[Venom]

- 6P

Active Frames increased from 4F to 7F

Added Jump Cancel

Recovery reduced by 3F

- 5HS

Special Cancel window increased by 3F

- j.HS

Untechable Time increased from 14F to 16F

- Ball Summon

Tension gain increased from 50 to 75

- Stinger Aim

Tension gain increased from 150 to 250

- Carcass Raid

Tension gain increased from 150 to 200

- QV

Tension gain increased from 150 to 200

- Mad Struggle

Tension gain increased from 150 to 200

- Throw

Blitz Shield bug after Throw fixed

Burst bug after Throw fixed

=====

[Slayer]

- Helter Skelter

Now has throw invul upon hitting the ground

Upon using YRC the projectile stays active

=====

[I-No]

- j.236K

On CH, launches opponent away and bouncer higher

- j.236S

On CH, launches opponent away and bouncer higher

- Dead Angle Attack

Throw invul decreased from 38F to 33F

=====

[Bedman]

- Throw

Throw range reduced making it equal to Sol (and other characters)

=====

[Ramlethal Valentine]

- 6S/6HS (with the swords equipped)

Time to be able to use again the swords after they attack or Ram defends reduced to 38F

- PK4K

Last hit is now cancellable on whiff

- Slide Detruo

CH bounces up equal to normal version

=====

[Sin Kiske]

- 2S

Damage reduced from 32 to 27

- 6HS

Damage reduced from 42 to 38

- 2D

Prorate 90% added

- j.6HS

Damage reduced from 44 to 36

- Hunger animation

No longer able to Purple RC

- Special Moves

All moves except "Maybe I'll hit something" and "Leap" Tension Gain reduced from 150 to 100

- Beak Driver

1º hit damage of normal version reduced from 46 to 36

Recovery increased by 10F

Charged version damage reduced from 76 to 66

- Air Beak Driver

Damage reduced from 50 to 40

- Elk Hunt

Prorate increased from 90% to 85%

Recovery increased by 2F

- Eat

On 25F, fills up 1000 points

On 43F, fills up by the same amount as previous version

- R.T.L.

Damage reduced from 60 to 50

If a hit whiffs, Sin is no longer able to do the follow up

=====

[Elphelt Valentine]

- Air Throw

Ground Bounce lowered

- Berry Pine

Hurtbox increased (easier to be knocked away by the opponent)

Direction the grenade flies upon being hit is now based upon opponent's character position

- Berry Pine (self damage)

Elphelt can now block the explosion

Explosion knocks up Elphelt further

Prorate decreased from 50% to 80%

- Roll (Shotgun K)

Strike invul reduced from 16F to 10F

- c.S

Hurtbox increased upwards

- f.S

Hurtbox increased forward

- 2S

Hurtbox increased upwards

- 2HS

Hurtbox increased upwards (before being able to low profile)

- 6HS

Hurtbox increased forward

- j.S

Prorate added: 85%

- Miss Confille

Tension Gain of Reload reduced from 150 to 50

Tension Gain of Perfect Reload reduced from 200 to 100

Tension Gain of Shot reduced from 400 to 200

- Miss Travailler

Tension Gain of Reload reduced from 100 to 50

Tension Gain of Shot reduced from 200 to 100

- Launch (Shotgun S)

Attack level reduced from 3 to 2

Hurtbox increased upwards

- Shot (Shotgun HS)

Normal Version (close range): Damage reduced from 35 to 30

Charged Version (close range): Damage reduced from 60 to 55

- Bridal Express

Attack level reduced from 4 to 3

- Air Bridal Express

Recovery upon touching the ground increased from 3F to 7F

- Hurtbox on the ground (backside up)

Hurtbox fixed and increased

=====

[Leo Whitefang]

- Standing Hurtbox (while blocking)

Hurtbox increased upwards

=====

[Johnny]

- Guts

Reduced from 4 to 3

- Dash

Tension Gain reduced from 30 to 15

- 6P

Recovery increased by 3F

- 6K

Attack level reduced from 3 to 2

- f.S

Hurtbox increased forward

- 2S

Recovery increased by 5F

Hurtbox increased forward

- 5HS

Damage reduced from 42 to 38

Hurtbox increased forward

- 2HS

Damage reduced from 48 to 42

Hurtbox increased forward

- 6HS

Damage reduced 65 to 52

Hurtbox increased forward

- 2D

1º hit damage increased from 25 to 30

2º hit damage reduced from 25 to 20

- j.S

Hurtbox increased

- j.D

Damage reduced from 44 to 36

- Mist Stance

No longer gain Tension upon entering Mist Stance

- Mist Finer (all)

Tension Gain changed:

Lv1 = from 480 to 100

Lv2 = from 960 to 150

Lv3 = from 1080 to 200

- Mist Finer High (Lv1)

Dano increased from 29 to 30

- Mist Finer Lv3 (all)

Grounded Version: Damage Reduced from 70 to 60

Aerial Version: Damage Reduced 60 to 55

- Baccus Sigh

Upon hitting Mist Finer while the opponent is blocking with Baccus Sigh, causes stagger

Prorate increased from 70% to 60%

Bug where the effect wasn't removed upon Johnny getting hit fixed

=====

[Jack-O]

- f.S

Recovery increased from 16F to 20F

Hurtbox increased

- 2S

Recovery increased from 18F to 22F

- Ghosts

Now has a cooldown upon a Ghost being killed to spawn another

Tension Gain next to the Ghosts reduced from 5 to 3

No longer gains Tension during the cinematics

- Servants

Hurtbox increased

- Throw Ghost

Attack Level reduced from 4 to 2

=====

[Jam Kuradoberi]

- Crouching Hurtbox

Hurtbox while being hit increased upwards

- 6K

Knocks away less when hit

CH state ends when the active frames do

Special Cancel window increased by 8F

- 2S

Special Cancel window increased by 7F

- 2HS

Special Cancel window increased by 2F

- 6HS

Special Cancel window increased by 4F

- 2D

Knock up the opponent further

- Throw

Number of hits during combo does not change the height the opponent is knocked up

- Charge

Charge time for 1 stock reduced from 44F to 41F

Charge time for MAX stock reduced from 86F to 77F

Stock does not go away if Jam gets hit during Charge after 41F

- Ryuujin (Power-up)

Ground Version: Damage increased from 75 to 80

Invul increased from the moment she leaves the ground until 1F after the attack activates

- Kenroukyaku

Normal version is Invul until activation

Power-up version in the air is Throw Invul

Normal version has prorate 90%

- Hamonkyaku

Knocks up the opponent further

Hitbox increased upwards

- Hyapposhinshou

Hurtbox during dash decreased downwards

- Senrishinshou

Hurtbox during dash decreased downwards

- Pao-Saishinshou

Bug during Overdrive animation fixed

=====

[Kum Haehyun]

- 6P

Recovery reduced by 3F

Knocks up on normal hit

- 6HS

Untechable Time increased from 38F to 48F

Rolling time on CH increased

- Throw

Opponent stays in OTG state longer

- Air Throw

Opponent stays in OTG state longer

- Arakan Sanzenshou (236236HS)

Forced Prorate on 2º hit removed

Prorate of 60% added on 2º hit

Forced Prorate of 60% added on 1º hit

- Shinkyuu Choudengan (236236S)

Time active increased from 180F to 240F

Harder to fill up Tension during that period

=====

[Raven]

- Glide

No longer possible to Air Throw during the movement

- Schmerz Berg (236P)

Hitbox increased downwards

- Koko ni Saretai

Raven cant get hit until the animation is over

- Getreuer