About Threat/Fortitude/Value

Do the Threat/Fortitude/Value numbers do anything other than determine the combat role of an AI designed ship? I've been fiddling with them so I'm wondering what unknown effect they could be having. Like, does the AI choose what ships to build based on these values? Does it look at Threat if it intends to build attack ships? Does it use Value to determine if a ship should have an escort accompany it?

One module of particular interest is carrier module. They have 6 Threat and 10 Value IIRC. If these values only affect combat role choice then it shouldn't have any threat because the fighters are what you want on the front lines. The carrier doesn't belong up front, so its threat should be zero. However if these values determine what the AI considers these ships useful for, then setting it to zero would mean the AI would consider them no better than freighters in terms of combat effectiveness.

So do the T/F/V values do more?



By the way, Threat does NOT determine a civs military power rating. That comes from total attack power. I tested it.