Eating Gourds

The gourds in Gourdy's lair confers certain benefits to a creature when they use an action to consume a gourd. The effect depends on the type of gourd being consumed. A creature can only have the benefits of a single gourd at a time.

Bicolor Gourds. A creature that uses their action to consume a bicolor gourd sheds colorful bright light from their body in a 10-foot radius, and dim light for an additional 10 feet. A bicolor gourd becomes inviable after 8 hours of being plucked.

Lumpy Gourds. A creature that uses their action to consume a lumpy gourd grows thick bumps over their skin, increasing their AC by 2 until the end of that creature's next turn. A lumpy gourd becomes inviable after 4 hours of being plucked.

Orange Gourds. A creature that uses their action to consume an orange gourd gains immunity to fire damage until the end of that creature's next turn. An orange gourd becomes inviable after 1 hour of being plucked.

Spindly Gourds. A creature that uses their action to consume a spindly gourd gains a +10-foot bonus to their walking speed until the end of that creature's next turn. A spindly gourd becomes inviable after 1 hour of being plucked.

Spiny Gourds. A creature that uses their action to consume a spiny gourd grows sharp spines from their hands that last until the end of that creature's next turn. While the creature has spines growing from their hands, their unarmed strikes deal an additional 1d6 piercing damage. A spiny gourd becomes invialbe after 1 hour of being plucked.

White Gourds. A creature that uses their action to consume a white gourd regains 2d4 hit points. A white gourd becomes inviable after 1 hour of being plucked.