Survivors! With the new update, we are pleased to present the map of the world of Crossout, as well as numerous balance changes for cabins and engines that, without a doubt, will bring many new opportunities and prospects for assembling armored vehicles.

World map

After the disaster, the Valley became practically inaccessible to life due to the anomaly of the Sepulchre. It was only occasionally visited by the near-immune Nomads. When the deadly radiation ceased several years ago, the Engineers were the first to discover this, and they founded several settlements here. Nature does not tolerate a vacuum, and representatives of larger groups began to flock to the Valley. The Lunatics passed through inaccessible western rocks, Scavengers and Steppenwolfs came from the far east, and now Dawn's Children came out of the southern wastelands.

The map in the update description and on the site shows the position of all game locations in the world of Crossout.

The map, built into the game, shows icons for active Raids and Brawls, as well as all Missions available in the game.

When you move the cursor over any of the icons, you will be able to learn more about the mode, the current raid locations, the minimum requirements for participation in battles, the possible reward and conditions for obtaining it.

Sector EX map

With the update 0.8.20, ‘Sector EX’ will become temporarily inaccessible. We are planning to return it to the game after finalization.

Parts

As part of the latest issue of the Developer Blog, we announced many changes related to in-game balance. We suggest that you familiarize yourself with the complete list of all the parts and game mechanics changes that were implemented as part of this update.

Changes to cabins

Now all cabins in storage are sorted by type.

Structure of all cabins increased by 170 pts.

All cabins have a reduced radius of the built-in radar.We recommend players to use external radars to increase the detection radius.

Cabins of basic rarity Guerilla Medium cabin

7 energy pts.

Tonnage: 3000 kg.

Weight limit: 6000 kg.

Structure: 250 pts.

Weight: 360 pts. Cabins of common rarity

Duster Light cabin

9 energy pts.

Tonnage: 2000 kg.

Weight limit: 4000 kg.

Structure: 210 pts.

Weight: 300 kg. Huntsman Medium cabin

8 energy pts.

Tonnage: 3000 kg

Weight limit: 7000 kg

Structure: 275 pts.

Weight: 700 kg. Thug Medium cabin

8 energy pts.

Tonnage: 3500 kg.

Weight limit: 7000 kg

Structure: 280 pts.

Weight: 800 kg. WWT1 Medium cabin

8 energy pts.

Tonnage: 3000 kg

Weight limit: 9000 kg.

Structure: 285 pts.

Weight: 2400 kg. Docker Heavy cabin

7 energy pts.

Tonnage: 4000 kg.

Weight limit: 12000 kg.

Structure: 350 pts.

Weight: 2400 kg. Rare cabins

Growl Light cabin

11 energy pts.

Tonnage: 3000 kg

Weight limit: 6000 kg.

Structure: 230 pts.

Weight: 450 kg. Wyvern Medium cabin

10 energy pts.

Tonnage: 4000 kg.

Weight limit: 9000 kg.

Structure: 290 kg

Weight: 800 kg.

Added welding points to the roof of the cabin.

The sound of the cabin has been improved. Fury Medium cabin

10 energy pts.

Tonnage: 4500 kg.

Weight limit: 9000 kg.

Structure: 310 pts.

Weight: 950 kg. Bear Medium cabin

10 energy pts.

Tonnage: 4000 kg.

Weight limit: 4000 kg.

Structure: 340 pts.

Weight: 1150 kg. Pilgrim Medium cabin

10 energy pts.

Tonnage: 4000 kg.

Weight limit: 12000 kg.

Structure: 320 pts.

Weight: 1800 kg. Jawbreaker Medium cabin

10 energy pts.

Tonnage: 5000 kg.

Weight limit: 13000 kg.

Structure: 395 pts.

Weight: 2650 kg. Trucker Heavy cabin

9 energy pts.

Tonnage: 6000 kg.

Weight limit: 16000 kg.

Structure: 410 pts.

Weight: 3200 kg. Carapace Tank cabin

10 energy pts.

Tonnage: 6000 kg.

Weight limit: 16000 kg.

Structure: 440 pts.

Weight: 3600 kg.

Cabins of epic rarity Cabins of epic rarity Quantum Medium cabin

12 energy pts.

Tonnage: 5000 kg.

Weight limit: 10000 kg.

Structure: 260 pts.

Weight: 600 kg. Humpback Heavy cabin

11 energy pts.

Tonnage: 8000 kg.

Weight limit: 20000 kg.

Structure: 470 pts.

Weight: 4000 kg.

Developers comment: now cabins of different types should be equal in efficiency. Crafts based on light cabins can deal more damage, but will not be able to surround themselves with additional armor. Heavy crafts, although slightly inferior in potential firepower, can accumulate a lot more structural points than other armored cars.There will still be the possibility of creating efficient hybrid crafts using generators and motors.



Please note that after these changes, some of the existing blueprints will have to be rebuilt taking into account new energy and weight parameters. Some faction blueprints have also been changed.



Changes in structure parts

As the basis of any armored car, the frames were initially built to be quite strong. However, due to the fact that the frames give additional structure points, it became possible to assemble an armored car from the frames alone, almost without using structural details. Such builds have almost as much structure as the others, however, it was much more difficult to destroy them.

Frames no longer increase overall structure of the armored car.

Now all frames have 50% resistance to melee damage and 90% ‘transparency’ for damage from all other sources.

Developers comment: thanks to these changes, the role of frames and structural parts will cease to intersect. Frames will be needed to create a solid foundation of a craft, and structural parts — to increase its survivability.

The parameters of light frames are changed:

Lightweight frame 2 * 4

Structure is increased from 10 to 14 units.

Lightweight frame 4 * 4

Structure is increased from 20 to 28 units.

Lightweight frame 6 * 4

Structure is increased from 29 to 42 units.

Lightweight frame 8 * 4

Structure is increased from 39 to 56 units.

Movement

Some types of wheels clearly stood out against the others, as they had very high tonnage and structure compared to other wheels. Now all wheels have become more balanced and efficient within the crafts for which they were originally conceived. Thus, players will be able to use more types of wheels that would match their individual style of play.

And tracks remained too specific due to their characteristics and a strong penalty to speed. This made their use in combat rather limited and not very effective.

Now light wheels take up little power, but they have low tonnage. In turn, weight-heavy wheels take up a lot of power, but have extreme tonnage.

Wheels of basic rarity

Starter wheel Tonnage: +570 kg.

Structure: 50 pts.

Weight: 70 kg.

Penalty to power is increased by 3%. Starter wheel ST Tonnage: +320 kg.

Structure: 50 pts.

Weight: 70 kg.

Penalty to power is increased by 3%. Wheels of common rarity

Small wheel Tonnage: +380 kg.

Structure: 65 pts.

Weight: 40 kg. Small wheel ST Tonnage: +210 kg.

Structure: 65 pts.

Weight: 40 kg. Medium wheel Tonnage: +750 kg.

Structure: 110 pts.

Weight: 140 kg.

Penalty to power is reduced by 12%. Medium wheel ST Tonnage: +415 kg.

Structure: 110 pts.

Weight: 140 kg.

Penalty to power is reduced by 12%. Rare wheels

Studded wheel Tonnage: +390 kg.

Structure: 75 pts.

Weight: 35 kg.

Penalty to power is reduced by 20%. Studded wheel ST Tonnage: +215 kg.

Structure: 75 pts.

Weight: 35 kg.

Penalty to power is reduced by 20%. Chained wheel Tonnage: +540 kg.

Structure: 100 pts.

Weight: 50 kg.

Penalty to power is reduced by 26%. Chained wheel ST Tonnage: +300 kg.

Structure: 100 pts.

Weight: 50 kg.

Penalty to power is reduced by 26%. Lunar IV Tonnage: +450 kg.

Structure: 50 pts.

Weight: 40 kg.

Penalty to power is reduced by 33%

Now the part lets through 50% of the damage. Lunar IV ST Tonnage: +250 kg.

Structure: 50 pts.

Weight: 40 kg.

Penalty to power is reduced by 33%.

Now the part lets through 50% of the damage. Gun-mount wheel Tonnage: +750 kg.

Structure: 75 pts.

Weight: 85 kg.

Power penalty is reduced by 12%. Gun-mount wheel ST Tonnage: +415 kg.

Structure: 75 pts.

Weight: 85 kg.

Power penalty is reduced by 12%. Landing gear Tonnage: +640 kg.

Structure: 110 pts.

Weight: 70 kg. Landing gear ST Tonnage: +355 kg.

Structure: 110 pts.

Weight: 70 kg. Racing wheel Tonnage: +1050 kg.

Structure: 160 pts.

Weight: 145 kg.

Power penalty is increased by 12%. Racing wheel ST Tonnage: +585 kg.

Structure: 160 pts.

Weight: 145 kg.

Power penalty is increased by 12%. Balloon tyre Tonnage: +900 kg.

Structure: 140 pts.

Weight: 125 kg. Balloon tyre ST Tonnage: +500 kg.

Structure: 140 pts.

Weight: 125 kg. APC wheel Tonnage: +1161 kg.

Structure: 145 pts.

Weight: 215 kg.

Power penalty is increased by 20%.

Added 50% resistance to explosion damage. APC Wheel ST Tonnage: +645 kg.

Structure: 145 pts.

Weight: 215kg.

Power penalty is increased by 20%.

Added 50% resistance to explosion damage. Double wheel Tonnage: +1350 kg.

Structure: 200 pts.

Weight: 250 kg.

Penalty to power increased by 40%. Double Wheel ST Tonnage: +750 kg.

Structure: 200 pts.

Weight: 250 kg.

Penalty to power increased by 40%. Large wheel Tonnage: +1650 kg.

Structure: 240 pts.

Weight: 300 kg.

Power penalty is increased by 17%. Large wheel ST Tonnage: +900 kg.

Structure: 240 pts.

Weight: 300 kg.

Power penalty is increased by 17%. Tracks

Increased speed for tracks.

Improved grip for tracks.

All tracks receive resistance to certain types of damage 25% resistance to gunshot damage 25% resistance to fire damage 50% resistance to collision damage

Added a description of the unique perk for all tracks: ‘Increased resistance to gunshot damage and excellent grip’.

Below you can see the updated characteristics for movement parts of epic rarity:



Small track

Tonnage: +835 kg.

Structure: 300 pts.

Weight: 185 kg.

Power penalty is reduced by 40%.

Hardened track

Tonnage: +1750 kg.

Structure: 600 pts.

Weight: 500 kg.

Armored track

Tonnage: +3600 kg.

Structure: 1300 pts.

Weight: 1440 kg.

Mechanical legs

ML-200

Tonnage: +2250 kg.

Structure: 810 pts.

Weight: 900 kg.

Added 50% resistance to damage from collisions.

Power penalty is reduced by 20%.

Added description of the unique perk: Compensates weapon recoil and increases resistance to incoming impulse by 20%.

Hovers

Weight of the hover was increased from 315 kg to 325 kg.

Now the power of an armored car is sufficient for optimal performance of 4 hoverers. Installing more will take away power from already installed hovers , which will result in reduced acceleration and maneuverability of the craft.

Added a description of the unique perk: Hovers over the surface.Ignores all irregularities and is extremely resistant to flipping.

Icarus IV

Hover power is reduced by 15%.

Icarus VII

Structure is reduced from 200 to 150 pts.

Modules

Engines

Previously, engines gave the player an incorrect idea of the bonus to speed that he would receive after installing it. At the same time, the ratio of the required energy and the resulting load capacity for different engines was very different.

Now, the engine mounted on the armored car does not replace the one that is built into the cabin, but increases its speed and power by the appropriate percentage. Previously, certain types of engines imposed penalties on certain types of cabins or were actually useless in connection with them. Now, instead of penalties, different engines will give different bonuses, which will give players more opportunities for experiments with crafts.

Now the engines are divided into 3 types:

Universal engines give an insignificant increase in power and speed parameters, but they also do not require energy;

Fast engines increase speed and tonnage of armored vehicles;

Heavy engines significantly increase maximum weight and power of the cabin.

Epic engines work on the same principle as the rare ones, but they have improved characteristics and unique additional abilities.

Below you can find updated parameters for all engines:

‘Rare’ engines

Hardcore (ex. Light engine) Weight limit: +500 kg.

Speed: + 9%.

Power: + 10%.

Structure: 80 pts.

Weight: 50 kg. Dun horse (ex. Engine) Tonnage: +2500 kg.

Weight limit: +500 kg.

Speed: + 14%.

Power: + 15%.

Structure: 110 pts.

Weight: 80 kg.

Power consumption — 1 unit. Razorback Weight limit: +2000 kg.

Speed: + 4%.

Power: + 30%.

Structure: 320 pts.

Weight: 400 kg.

Power consumption — 1 unit. Engines of epic rarity

Hot red (ex. Improved engine) Weight limit: +1000 kg.

Speed: + 13%.

Power: + 20%.

Structure: 145 pts.

Weight: 90 kg.

Unique feature: the speed of reloading guns and modules is increased by 10%. Cheetah (ex. Engine V8) Tonnage: +3000 kg

Weight limit: +1000 kg.

Speed: + 20%.

Power: + 25%.

Structure: 210 pts.

Weight: 150 kg.

Power consumption — 1 unit.

Unique perk: every 100 m. traversed reduce the remaining module and weapon reload time by 30%. Colossus (formerly. ‘Powerful Engine Mk2’) Weight limit: +2500 kg.

Speed: + 7%.

Power: + 50%.

Structure: 360 pts.

Weight: 450kg.

Power consumption — 1 unit.

Unique perk: the speed of reloading of guns and missiles is increased by 20%. Golden eagle (formerly. "Avia motor") Weight limit: +2500 kg.

Speed: + 8%.

Power: + 40%.

Structure: 400 pts.

Weight: 500 kg.

Power consumption — 1 unit.

Unique perk: recharging of modules, turrets and drones is accelerated by 20%.

Weapons

Clarinet TOW was transferred to a separate class Guided Missiles.

Miniguns

MG13 Equalizer

Turn speed reduced by 25%.

Drones

Sidekick

Damage is reduced by 10%

Range is reduced by 25%.

Drone range (the distance a drone can travel from the host) is reduced by 60%.

According to our original idea, Sidekick should be a defensive drone, which is not tied so strictly to the owner as AD-12 Falcon or MD-3 Owl. With new corrections Sidekick has to be much closer to the player, which is more in line with our vision of this drone in the game.

Explosion mechanics

At the moment, explosions in the game are fragmentary — fragments fly in different directions and affect only those objects that they hit. Thus, explosions were often unpredictable and it was hard to hit objects with an indirect hit, and also to shoot down small objects such as drones and turrets.

The new system of explosions will be closer to non-fragmentation type. The maximum damage will be achieved at the epicenter of the blast and fall off as you move away from it, or if any obstacle is encountered on the way.



In connection with the changes, the parameters of weapons that deal explosive damage have been changed. We closely monitor the situation and will make corrections as they are needed.

Game Modes

Raids

Cancelled minute-long reloading of guns with limited ammunition.

In raids there is now a chance of getting ammunition after the destruction of AI opponents Ammunition appears after the destruction of AI-controlled vehicles. Those players who have guns with limited ammunition have a chance of getting ammunition. Ammunition may appear for any player and it doesn’t depend on player’s assistance in destruction of AI opponents. When an ammo pack is picked up, ammunition is partially replenished.



Assault

Now the start time allocated for destruction of the first tower depends on the raid's difficulty level. Difficulty: easy. Start time is 55 seconds. Difficulty: medium. Start time is 45 seconds. Difficulty: hard. Start time is 35 seconds.



Chase

Added a new win condition with rewards for the raid: destruction or assistance in destruction of the truck.The previous list of raid tasks, which the player was rewarded for, remains active.

The speed of the truck and escort vehicles is reduced by 5 kph.

Opponents from the Engineers faction have their autocannon range reduced by 30%.

Damage and structure of the trucks on all difficulty levels is reduced by 10%.

Seasons

Now the seasons are available from level 5 of the Engineers faction.

Those players who did not reach level 5 with the Engineers faction, but started completing season tasks before the update, will be able to complete them.

Brawls

Witch Hunt

With the update 0.8.20, the brawl Witch Hunt will be disabled.

Storm warning

Now the reward for winning a fight is 20 units of scrap metal.

Reduced the amount of reputation awarded depending on the time of survival in the brawl.

Big black scorpions

Now the reward for winning the fight is 1400 reputation points and 40 units of scrap metal.

Race

Now the reward for winning the fight is 1200 reputation points and 25 units of scrap metal.

Free for all

Now the reward for winning a fight is 1900 reputation points and 50 units of scrap metal.



Attention! In all brawls, the other participants receive rewards corresponding to the place they occupied. The size and distribution of rewards for places 2 to 8 have also been changed.

Developers comment: Brawls are an additional mode with special gameplay, different from the usual PvE and PvP, which is designed to bring variety to the in-game world. After battles in Missions, brawls offer unusual gameplay that allows players to show themselves in new conditions against other players. We decided to equalize the rewards received in Brawls and PvP missions. The special feature of Brawls is precisely the uniqueness of gameplay, which is emphasized by this change. We would like to remind you that recently the number of time windows for this mode has been increased, and we plan to work on a variety of new brawls in the future.

Exhibition

Now players can test all armored vehicles from the exhibition, regardless of their current level in the Engineers faction.

Containers

Container "Legend"

Changed the amount of resources needed to produce the container.Now the container can be obtained for 50 units of scrap metal and 600 coupons.

Now the container can be reopened for 400 coupons.

Upgrades

Now players can improve all the exclusive parts from packs.

Thus, the following can now be upgraded: Cabin ‘Fury’. Cabin ‘Bear’ Cabin ‘Carapace’ Golden Eagle engine (ex.Avia motor) .



Interface

Information on stability and penetration of damage has been added to the parts cards (subject to the presence of stability / penetration in a particular part).

Added the option to take screenshots without interface elements. The function is assigned to a separate key. By default, the key must be configured in the "Controls" menu.

Changed the appearance of the news screen when the game starts.

The position of the target icon in raids has been changed so that it does not obscure the opponents.

Added new hints for a number of interface elements.

Miscellaneous

In the "Mission" mode, the selection of AI opponents depending on player PS has been improved.

Added the sound of car debris falling to the ground.

Added a visual effect for overheated weapons.

Modified camera behaviour.

Tweaked horn volume.

The algorithm for calculating the approximate value of available goods in storage is improved.

Bug fixes

Modified collision models for a number of parts.

Improved a number of text strings.

The interaction of wheels with trees during collisions is improved.

Fixed a bug with the season task progress bar.

Bug fixes on maps: Old Town. Rock City. Factory. Founders Canyon. Broken arrow. Control-17. Cursed mines. Power Plant. Eastern Array.

Fixed a bug that allowed to look through the walls with the help of the Neutrino sight.

Fixed a bug with Exterminator stickers.

Fixed bugs with customization kits "CK Jaws" and "CK Garuda".

Fixed a bug that allowed incorrectly assembled Leviathans to participate in battles.

Improved a number of texts and descriptions.

Fixed a target selection bug for the drones "Fuze".

Fixed a bug with drawing parts for ultra-wide screens.

Fixed a bug that caused game crashes when trying to enter the clan interface.

Discuss it here!

Hotfix 16.11.17