Accelerates the ship to a very high speed, by 2 seconds. Preparation the microwarp takes 1 sec. A ship with this ability can move almost instantly across the battlefield up to 12000 meters away. For Interceptor

Launches a plasma web dealing thermal dmg. over a period of 12 seconds. The range of action is 2000 m. If the target’s speed is higher than 80%, the target receives additional thermal dmg. The amount of damage depends on the level of the main weapon installed on the ship. For Interceptor

Makes the ship invincible for 6 s. The ship can't move, use active modules, fire weapons or launch missiles. When the effect stops, paralyzes enemy ships in range of 1500 m. for 2 s. For Interceptor

Increases the rate of fire, energy regeneration, maximum speed, speed of strafe and rotation by 50% for 8 sec. For Fighter

Makes a player's ship invisible for 18 s. Any damage and opening fire bring him out of this state. When invisibility ends, provides a 20% damage boost for 5 s. For Fighter

Surrounds the ship with a shield for 15 seconds. The shield absorbs all damage, but spends energy. If energy is depleted, the shield disappears. For Fighter

Sniper gun, which additionally deals thermal damage to frigates and to destroyers. Damage depends on the level of the main weapon installed on the ship. For Empire Frigate

Every 35 s. produces drones, no more than 2 at a time. The drone attacks the enemy at a distance of up to 1950 m. Spends energy on one activation (repairing or self-destructing a drone). If the player’s shield supply is less than 50%, then the drone, instead of firing, will restore the shield to it. When the module is activated, one of the drones restores the shield to the allied ships within a radius of 500 meters and turns off. For Frigate

Increases shield resistance to selected damage by 120 pts. When a shield absorbs damage of the corresponding type, it increases the damage of the guns by 15% for 5 seconds. When activated, it gives a 35% speed bonus for 10 s. For Frigate