The graphics are great, especially the enemies. The dialogues keep you interested in the story. The music was pretty cool too. The gameplay was awesome, I really liked battle mechanics. The first boss works perfectly as a way to show how creative and strategic the battles can get. Every character having a different way to learn skills keeps things interesting too! All in all, one of the most fun and promising demos I've played in a while.



...That's until Beatrice joins the party. I don't remember where I read it, but if I recall correctly, after that point, the rest of the demo was rushed to meet the deadline for the event, and boy, it really feels like that. The first thing I noticed that went wrong, was just after the next battle, where Beatrice just disappeared. I guessed that it was because I had a summon already occupying the fourth slot, preventing her from properly joining the battle. And effectively, after deactivating the passive skill that makes summons stay in the party after battles, Beatrice was back in the team (But also, I couldn't summon anything after that). She was also kind of buggy though. I never fully understood how Beatrice learns new skills because unlike the other characters, she didn't had a tutorial explaining how. She had Mysticism, which made some messages appear on the screen, so I assumed that I only needed to use it a few times in every possible terrain. The problem with this is that it actually bugged out the Ability screen (Maybe because I used it even when I already had all the skills?) which crashed the game every time I tried to open it.



Welp, I guess I can't keep track of my character's skills anymore, but I decided to keep going. I found another weird bug where sometimes when picking items from the ground a notification will appear, but the item won't actually appear in your inventory (This happened mostly with the "Stamina juices"). There were a few passability errors too, which I recognized because there were items pickups on the ground, but you couldn't walk through that terrain to get them. Enemies were also unbalanced at the end of the game, where before you could kill enemies in a few hits, they suddenly became very tanky, and I didn't had the patience to fight them after that. But I pushed through and finally, after all that bugginess and unbalance, I faced the final boss, and he... did absolutely nothing, he never attacked or did anything at all, just stay there motionless. I think his Max HP was around the same values as the monsters in the dungeon too, making the fight very anti-climatic.



Wew, what can I say? I love the original demo, the one before Beatrice joins. After that, it all goes downhill. I know that it was rushed just to meet the deadline for the event, but all the bugs and problems actually left me with a bad taste in my mouth. I refuse to let an unfinished part ruin the rest of the experience, but damn, it gets really close to doing that.