Evocati patch 3.4c

Star Citizen Leaks - https://discord.gg/HZNvfyg

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus".

Testing Focus

New Ships: Freelancer variants, 600i Touring

Normal gameplay loops and basic game stability.

Hurston mission variants (patrol, ECN, delivery).

Major Known Issues:

Players are currently unable to easily set destinations on the mobiGlas Starmap app. W/A: Use manual select quantum, ship 3D radar Starmap, or push and hold the "set destination" button for at least 10 seconds prior to releasing.

Mining is currently not possible due to players being unable to shatter rocks.

Players will sometimes "slide" down stairs.

New Features

Missions

Added Hurston underground bunker FPS AI missions.

Added Clovus mission "Crash and Earn".

UI

Added turret aim/target direction indicators to both the turret and pilot visor.

A white cone/pyrimid indicates the direction the turret is facing, which will tint red when the turret gunner is firing. If a turret locks onto a target, an orange dashed line will be drawn from the turret toward the target. These are visible to all other turret gunners and the pilot.

Feature Updates

Universe

Further Lorville art and signage updates.

UI

Disabled interaction quick selection while in the pilot seat.

Creating 3D icons for mining.

Ships and Vehicles

Updated exterior lighting on Prospector.

Updated all turret speeds.

Reduced cannon damage across all sizes.

Added 3rd person view to Freelancer turret.

Doubled Freelancer DUR quantum fuel tank size.

Updated Behring Ballistic Repeater (Sawbuck ) art.

Bug Fixes

The Lorville ASOP terminal screens should no longer appear blank at a distance.

Exterior and interior ship lighting should no longer flicker when only the engine is on.

Players should no longer be able to get stuck outside the train door when entering/exiting the train.

Ships at ship shops should now be interactable.

ATC should no longer be buried at the bottom of your contacts on the ship comms MFD.

Flipped the missile rack on the DUR.

Tweaks to missile rack launcher launch trajectory on the MIS.

Players should no longer be able to get stuck behind the counter of the Levski Grand Barter shops.

Turrets should no longer experience snapping when rotating while their parent ship is rotating.

Ship turrets should no longer snap rotation to the other limit when crossing 180 degrees.

Turret slots should now be editable for the Constellation, Caterpillar, and Cyclone TR on the VMA.

Pressing "4" while holding a prop should no longer cause the player to drop it and immediately pick it back up.

Train platforms at the Central Business District should now have collision.

The fleet manager screen on the ASOP terminal should no longer appear blank after filing an insurance claim.

The player should no longer fall out of the Avenger when walking around the ship during quantum travel.

The player should no longer occasionally get stuck in the prone position.

The mobiGlas should no longer be cut-off when inside the Greycat.

The rental period for REC rented ships should now update without requiring a client restart.

Corrected ATC display names for several rest stops.

Fix for missing scramble races.

There should no longer be terrain gaps where underground bunkers are on Hurston.

Technical

Fixed 5 client crashes.

Fixed AC client crash.

Fixed a server crash.