As promised here comes T-Engine4 and ToME4 beta26 ! See http://te4.org/

Don't forget to help ToME by with donations( http://te4.org/donate ) !

Release highlights:

Many bugfixes

Balances tweaks

New generic tree: Harmony

New rogue class tree: Poisons

Overhaul of loss of control effects: stun & freeze, to be much more interresting

A huge amount of new NPC tiles

Random zones

Random bosses

Better UI

More Sher'Tul Fortress functions

Expanded changelist:﻿

Trollmire treasure quest will successfully complete

Optimized the savefile code to not save base and computed entities lists as they can be reconstructed from data files, making savefiles quite smaller

The hidden trollmire level now has a correct entrance spot

NPCs now do not regen when coming back to a level

Objects now do not regen when coming back to a level

The Shertul Fortress gains a new function: the exploratory farportal; a new subquest will trigger when it reaches enough energy

New shertul fortress function: rod of recall attunment

Random artifacts are now made up of 3 egos (instead of 2) + some random properties

Fixed the Emancipation achievement

New achievement: "Take you with me"

Achievement popup now displays an icon associated to the achievement

Achievement list now can list all achievements, even those not done yet (not all are fully readable however)

Achievement list can now show progress for certain achievements (like Pyromancer, Cryomancer, Reaver, ...)

The endgame artifact now has a neat particle effect attached

Equilibrium wont reset to 0 on levelup (it will respect sustains)

Fix a rare particles crash

Coming back from the Eidolon or Demon plane will not make many turns pass for actors

Random parties of (hostile) adventurers can be met on the worldmap

Tons of new tiles!

Strike and Dig have switch places

Strike now deals more damage

Creatures that levitate can not be pinned

Fix a bug when reloading while an archery projectile is in flight

Overhauled Frozen effect: You now get to act every turns but can not teleport, heal or move. The ice now has HP which can be damaged to make it go away. All your attacks can only damage the ice (not creatures) and creature attacks damage you for half their value and the ice for half

AI will not target/stop attacking invulnerable creatures (like those affected by Time Prison)

Update charsheet dialog to show more info

Stunned effect overhauled, you do not lose control anymore, instead damage is reduced by 70%, movement speed by 50%, a few random talents are put on cooldown and talent cooldowns do not decrease while stunned

Freeze spell duration now increases with talent level

Buttons will provide a visual feedback when clicked

Update dialog title works again(new method updateTitle)

Dialogs will try to not go over game window size

Moves tooltip window if it obscures view

Drop dialog now not closes after each drop

Emotes are now displayed over fog of war

Skeletons talents have been improved; Sharp Bones have been replaced with Resilient Bones

Big new lore, detailing the various races. Look for the first pages in Last Hope and find the rest

Silence wont prevent sustained talents desactivation

Burning Hex wont trigger when de-activating sustains

Fixed the Storming the City quest: gwelgoroths will have the correct level now

Scintillating Caves and Rhaloren Camp wont give the shaloren starting quest if you do not have it (cosmetic change)

Soul Rot now has correct requirements

The Eidolon can now send you back to the worldmap is desired (and if possible)

Improves Retch and switched places in the tree

Paradox Clone now can regulate his paradox levels

Ambushes work even while standing on zone entrance

Fixed a rare bug when patrols chase players on the worldmap

Harno the messanger should correctly pop even if Golbug is killed on the Demon Plane

Negative HP creatures should correctly die

Can not try to use an orb a second time on a portal in the endgame

Limmir will always make sure to provide a gem on his own when making an amulet

Rune of the Rift/Time Skip will not heal the target to full

If an alchemist player is cloned, the golem will be faction aligned with the clone

New method font:draw(string, max_size, r, g, b) that is the same as TString:makeTextureLines() & countLines() combined, but it works on plain strings and it is *fast*

Log & Flying texts now have a small shadow to outline the texts

Added very slight shadow to most UI texts, making them more readable

Modules can enable text shadows on the UI by doing: require("engine.ui.Base"):setTextShadow(0.6)

New "Building" map generator

New poem in the heart of the gloom

Base vision radius of NPCs reduced to 10, like the player

Thaloren-Tree Longbow range correctly set to 10 instead of 18

Life regeneration effects now disable other regen talents while active, to prevent wasting them

Vor, Gorbat and Rak'Shor prides have been upgraded, they now feature entrance doors, guards, random elites & bosses

Objects that randomly fire a talent on hit wont check ressource or cooldowns

Bloodcaller, the reward from the ring of blood, is not an arcane artifact anymore

Adventure mode deaths will only be reported once the last life is expanded

Equilibrium & Paradox bars on the left pane fill with failure chance instead of a meaningless log

New achievement: Huge Appetite

Eldoral Last Resort range fixed

Fixed Hurricane description

Level 5 Arcane Eye should work even while blinded

Blodo Spray correctly handles its disease chance

Hate is not affected by fatigue

Fix norgos lair level changers tiles

Hymn of Moonlight and similar talents wont activate on the worldmap

Creatures in the Heart of the Gloom wont have the radiant fear talent

New NPC in angolwen that provides a bit of lore and new lore in angolwen's library

New lore: a rogue's poem

New lore associated with the Spellblade and Eden's Guile artifacts

Time Prison correctly stops even fast actors

Eight new high level monsters

Fixed problem with Shattering Charge

Greatly improved Mindlash. Focus mindslayers should be much more fun.

Removed much of the moat around the bandit fortress vault to make navigating around it less of a pain.

The new game window can now be told to force loading of an incompatible module (which will usually work anyway)

Alchemist's golems can now self destruct when the alchemist is dead

Renamed the demon plane to the Fearscape

Fixed drawQuad (it would randomly start using a texture when when told not to)

Every level of the High Peak is now guarded by a random unique

Added a message log dialog which supports page up/down, home/end, up/down and mouse wheel. Activate it by clicking on the log or pressing ctrl+m

Upped Lightning and Chain Lightning damage

Shock cooldown increased to 4

Nature's Touch healing buffed

New wild gifts talent tree: Harmony

The sandworm queen heart now provides Harmony instead of Sand Drake tree

Both Summoners and Wyrmics can unlock the Harmony tree

Added .. mouse gestures. Yes right! Find them in the keybinder menu. You can now bind mouse gestures to any bindable actions!

Module makers can use gestures easily with the engine.ui.Gesture class

New lore about the Fearscape

Found lore is now also saved in the player's profile, for later use

The Sher'tul Fortress now possess the Library of Lost Mysteries, where you can instantly learn all lore known by any of your previous characters

Non-hostile boss-level creatures will now have their own tactical border

New tree: Cunning / Poisons

Rogues might want to try siding with the assassin lord

Tooltip will now tell you if there are more than one item on the ground

Button clickable area expanded to fit actual display size

Text in ListColums and Tree UI elements is now bouncing from left to right when overflowing

Fixed a memory leak

Elementals levitate

Improved talents levelup screen

Regen rate is now displayed in the left pane bar

Undeads correctly start at level 6 of the blighted ruins

Derth arena and trollmire treasure quests now correctly finishes

Have fun!