Rekiv Profile Joined April 2010 Great Britain 27 Posts Last Edited: 2010-09-03 15:34:10 #1



This may be old news but I couldn't find another thread on this topic. If you feel there may be an observer in your base or hovering above your army, and you don't have detection available, all you need to do is zoom in and out using the mousewheel. The motionless observer will appear to move against the terrain and the "ripple" effect will be visible as if it were moving across the terrain.



Hope this helps some of you and, like I said, this may be old news but it still is a useful little trick to keep unwanted observers from hiding in your base or above your army.





**EDIT**



It seems an existing post about this topic was created some time ago and I somehow missed it and I apologise. Even so, since this topic is still under discussion I shall post the youtube video that was posted under Ironclown's original post:



It's easy to spot a moving observer without detection since it creates "ripples" on the ground, but when they're not moving sometimes it's impossible to spot one until you've built a detector unit/building.This may be old news but I couldn't find another thread on this topic. If you feel there may be an observer in your base or hovering above your army, and you don't have detection available, all you need to do is zoom in and out using the mousewheel. The motionless observer will appear to move against the terrain and the "ripple" effect will be visible as if it were moving across the terrain.Hope this helps some of you and, like I said, this may be old news but it still is a useful little trick to keep unwanted observers from hiding in your base or above your army.**EDIT**It seems an existing post about this topic was created some time ago and I somehow missed it and I apologise. Even so, since this topic is still under discussion I shall post the youtube video that was posted under Ironclown's original post:

Kow Profile Joined May 2010 United States 32 Posts #2 Brilliant. Alternatively, you can bring your own units under it to see the warping effect.

WniO Profile Blog Joined April 2010 United States 2704 Posts #3 On September 03 2010 01:17 Rekiv wrote:

It's easy to spot a moving observer without detection since it creates "ripples" on the ground, but when they're not moving sometimes it's impossible to spot one until you've built a detector unit/building.



This may be old news but I couldn't find another thread on this topic. If you feel there may be an observer in your base or hovering above your army, and you don't have detection available, all you need to do is zoom in and out using the mousewheel. The motionless observer will appear to move against the terrain and the "ripple" effect will be visible as if it were moving across the terrain.



Hope this helps some of you and, like I said, this may be old news but it still is a useful little trick to keep unwanted observers from hiding in your base or above your army.

fucking glitchers... fucking glitchers... jk... sorta

aka_star Profile Blog Joined July 2007 United Kingdom 1543 Posts #4 nice tip, I might have to try it out. FlashDave.999 aka Star

ckw Profile Blog Joined February 2010 United States 1018 Posts Last Edited: 2010-09-02 16:20:13 #5 It's really the only way I know DT's are coming sometimes and same with observers. It's not a new trick but this post may actually bring some light to some people that may have not known. Sometimes, if you watch pro matches, you'll see people scan observers to kill them because they saw the ripple.



EDIT Never mind, I didn't read the OP correctly, I am talking about something different Being weak is a choice.

ViRtU4l Profile Joined April 2010 France 114 Posts #6 Old news for me, I always rage when terrans destroy my obs when it's not moving...They should fix that or maybe make the effect less visible, especially when obs cost 100 gas each now TT

Snowfield Profile Blog Joined April 2010 1285 Posts #7



You get a very keen eye for observers after a while Yeah, i use this alot, it's a good tip for people who don't know about it.You get a very keen eye for observers after a while

Zozo Profile Blog Joined April 2010 Brazil 1710 Posts #8 THANK YOU EGM guides me

cocosoft Profile Joined May 2010 Sweden 1057 Posts #9 On September 03 2010 01:17 Rekiv wrote:

It's easy to spot a moving observer without detection since it creates "ripples" on the ground, but when they're not moving sometimes it's impossible to spot one until you've built a detector unit/building.



This may be old news but I couldn't find another thread on this topic. If you feel there may be an observer in your base or hovering above your army, and you don't have detection available, all you need to do is zoom in and out using the mousewheel. The motionless observer will appear to move against the terrain and the "ripple" effect will be visible as if it were moving across the terrain.



Hope this helps some of you and, like I said, this may be old news but it still is a useful little trick to keep unwanted observers from hiding in your base or above your army. Yes I was aware of this :>, kind of nifty.





On September 03 2010 01:18 OneFierceZealot wrote:

Show nested quote +

On September 03 2010 01:17 Rekiv wrote:

It's easy to spot a moving observer without detection since it creates "ripples" on the ground, but when they're not moving sometimes it's impossible to spot one until you've built a detector unit/building.



This may be old news but I couldn't find another thread on this topic. If you feel there may be an observer in your base or hovering above your army, and you don't have detection available, all you need to do is zoom in and out using the mousewheel. The motionless observer will appear to move against the terrain and the "ripple" effect will be visible as if it were moving across the terrain.



Hope this helps some of you and, like I said, this may be old news but it still is a useful little trick to keep unwanted observers from hiding in your base or above your army.

fucking glitchers... Show nested quote +

jk... sorta fucking glitchers... Yes I was aware of this :>, kind of nifty. ¯\_(ツ)_/¯

ckw Profile Blog Joined February 2010 United States 1018 Posts Last Edited: 2010-09-02 16:22:06 #10 On September 03 2010 01:19 ViRtU4l wrote:

Old news for me, I always rage when terrans destroy my obs when it's not moving...They should fix that or maybe make the effect less visible, especially when obs cost 100 gas each now TT

No way dude it's like that for a reason and it's worked for BW since implementation. Atleast you'r scouts don't cost 100 + speed upgrade + Lair + not invisible + supply loss when it's killed No way dude it's like that for a reason and it's worked for BW since implementation. Atleast you'r scouts don't cost 100 + speed upgrade + Lair + not invisible + supply loss when it's killed Being weak is a choice.

Najda Profile Joined June 2010 United States 3431 Posts #11 Spotting the ripples isn't that hard, but to be constantly zooming in and out to check for ripples because an observer MIGHT be there seems pretty extreme and like it would do more damage to you than if you found the observer after the 5th try or whatever.

Schtrudel Profile Joined August 2010 Romania 56 Posts #12 I think the scroll thing is brilliant , the oher is old news and obvious Schtrudel 678 add me for practice/friend to play with http://eu.battle.net/sc2/en/profile/502495/1/Schtrudel/

RyuChus Profile Blog Joined August 2010 Canada 438 Posts #13 Great I already can see your obs by doing the same thing it's not a new thing. I have an announcement to make, "Moo!" That is all.

jaack Profile Joined June 2009 United States 30 Posts #14 Nice i'll have to give this a shot. No Xbox and no starcraft make Jaack go..something something....

junemermaid Profile Joined September 2006 United States 981 Posts #15 On September 03 2010 01:21 Najda wrote:

Spotting the ripples isn't that hard, but to be constantly zooming in and out to check for ripples because an observer MIGHT be there seems pretty extreme and like it would do more damage to you than if you found the observer after the 5th try or whatever.



Right you are, you don't wanna be zooming in and out every 5 seconds looking for a potential obs.. However, it is useful in a few situations. I use this trick on my army when I'm about to do some kind of maneuver / attack. Just zoom in and out a few times near your army. It's a quick check to see if hes watching you. Right you are, you don't wanna be zooming in and out every 5 seconds looking for a potential obs.. However, it is useful in a few situations. I use this trick on my army when I'm about to do some kind of maneuver / attack. Just zoom in and out a few times near your army. It's a quick check to see if hes watching you. the UMP says YER OUT

Thoreezhea1 Profile Blog Joined July 2010 United States 532 Posts #16 GJ, and TY What the Fu- REAPERS?!

Rekiv Profile Joined April 2010 Great Britain 27 Posts #17 On September 03 2010 01:19 ckw wrote:

It's really the only way I know DT's are coming sometimes and same with observers. It's not a new trick but this post may actually bring some light to some people that may have not known. Sometimes, if you watch pro matches, you'll see people scan observers to kill them because they saw the ripple.



EDIT Never mind, I didn't read the OP correctly, I am talking about something different





I guess it could work against DTs too, but then again they're usually on the move which defeats the purpose if the trick. Although it's a common tactic to create 2 or more DTs and only send one of them into a base at a time whilst leaving the others out of detector range on hold position. The idea of this is to waste a scan and then just send the rest in. I guess it could work against DTs too, but then again they're usually on the move which defeats the purpose if the trick. Although it's a common tactic to create 2 or more DTs and only send one of them into a base at a time whilst leaving the others out of detector range on hold position. The idea of this is to waste a scan and then just send the rest in.

MoreFaSho Profile Blog Joined May 2010 United States 1427 Posts #18 Yea, if you're getting ready to push out, you definitely want to do this trick, I'm going to try to incorporate this, should be pretty helpful. I always try to shield slam face, just to make sure it doesnt work

Pking Profile Joined May 2010 Sweden 142 Posts #19 Thanks for the tip, I guess it should also work by rotating the camera.

Plexa Profile Blog Joined October 2005 Aotearoa 38208 Posts #20 nice find Clevernice find Administrator ~ Spirit will set you free ~

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