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2011-11-27 02:30 PM

Xyntech Re: Scythes chasing their target. mbarrett Originally Posted by In planetside if i wan't to use a boomer/grenade/jammer/ or use different ammo for my special assault then that would mean going into my inventory and customising my load out , same scenario as when I'm fighting , if i wan't to place a boomer then that would involve going in my inventory to select it . If this feature has been removed then i think that would be a bad decision . I think the developers should stick with the same as in the original planetside , as that is what we're all used too and in my eyes it makes sense



How much ammo you carry

What kinds of ammo you carry

How many grenades you carry

What kinds of grenades you carry

Whether you have med packs

Etc.



Now another thing that we do have confirmed is the existence of classes. These classes will allow/disallow specific combinations of weapons and equipment.



For example, not all classes will be able to use things like boomers/C4/whatever it ends up being called. While you could be an advanced medic and also set boomers at the same time in PS1, you will almost certainly be unable to do so in PS2.



This is to allow for greater numbers of sidegrade variants to weapons and equipment while allowing the devs to keep a handle on balance and make sure that most items can avoid being useless or overpowered.



As for your example of having to go into your inventory to select the boomer, this would be accomplished the same as any other form of reloading, a new ACE (or PS2's equivalent) would automatically become available for use once you used the first one. Just select it like you would select any other weapon or equipment item.



Remember that the devs can't only be thinking about what we are used to, but they also have to consider what the FPS market in general is used to. If PS2 is to succeed, it has to have a lot more than just PS1 players.



As long as we can still significantly customize our loadouts, I don't think the removal of an inventory will be too large a loss. As I have mentioned several times, the biggest thing that a lack of inventory would inherently prevent is the carrying around of an extra weapon. If that's the biggest thing we end up losing, I actually count that as a positive.



Only time and more information will tell how good or bad the new system is, but dismissing it because it's not exactly the same as PS1 is a bit shortsighted. There is definitely the possibility that we may lose very little in this change. Their general goal is to streamline gameplay and the removal of inventories is one of many steps in that direction. I like inventories, but I don't feel that they are mandatory for a game like Planetside to function properly.



Of course it could end up being a very constricting system and hurt the game, but I'm a little bit more optimistic.

2011-11-27 02:43 PM

Raka Maru Classes already restrict the layout. There was no need to do away with the free form inventory.



In the MMORPG world, classes cannot have certain items, but you can always customize your layout with what you need and how you play with just the class constraint.



This reminds me too much of the hard layouts in all the other FPS's where you start with a layout, get certain amount of ammo, med kits, etc...

2011-11-27 03:08 PM

Xyntech Re: Scythes chasing their target. Raka Maru Originally Posted by Classes already restrict the layout. There was no need to do away with the free form inventory.



In the MMORPG world, classes cannot have certain items, but you can always customize your layout with what you need and how you play with just the class constraint.



This reminds me too much of the hard layouts in all the other FPS's where you start with a layout, get certain amount of ammo, med kits, etc...



I do sincerely hope that they aren't going to stick us with hard layouts like many FPS's have, but to think that inventories are needed to have loadout customization is crazy. There are tactical shooters that have no freeform inventory grid, but still let you customize your equipment loadout. Maybe we should ask the devs during next weeks Q&A, because it's my hope that loadouts will still be heavily customizable.



Would it really hurt the game if we could no longer pull a couple extra rifles out of our ass? As long as the game is balanced around no inventory space (Reloadable Decimator?) and as long as loadout customization is still robust, how much will actually be lost?



Some of the more creative, freeform inventory loadout variations will be lost. That sucks, but it won't hurt the overall game.



Now, limiting loadouts to predefined amounts of ammo, grenades, etc., that would certainly hurt the game. No argument from me.

2011-11-27 03:39 PM

Raka Maru I spent some time this holiday playing CoD with friends and family and it made me miss Planetside all the more and think about PS2.



The hard layout is meant for fast TTK games like this, but in an MMO you can stay alive a long time and survive because of your special gear. Think, that one extra health pack or jammer that let you escape... to find a term to hack or an AMS to resupply.



I'm hoping SOE gets this right and doesn't turn this more into CoD and remember the world is not just FPS, but also MMO where I don't want to die around every corner instantly. If the mission system does its job, then this will turn out good, and XP from missions will outshine killwhoring so they can turn down TTK.

2011-11-27 04:20 PM

mbarrett Re: Scythes chasing their target. When I'm playing planetside i wan't to play planetside , and i don't wan't to be playing cod or mw3 , where you have to choose you class each time you spawn , thanks but no thanks , i think there is absolutely nothing wrong with the Inventory in the original planetside , and if it aint broke don't fix it ! thats what makes planetside unique to other FPS games and if that feature has been changed to a similiar style to bf3 and cod mw3 i think that will wreck planetside 2 , for god sake i really hope i'm wrong i really do

2011-11-28 03:17 PM

NapalmEnima Re: Scythes chasing their target. All this class/inventory stuff has been discussed to death. Search the forums and gain understanding.



Or you could just keep on beating that long-dead horse. Up to you.

2011-11-28 03:36 PM

Xyntech Re: Scythes chasing their target. NapalmEnima Originally Posted by All this class/inventory stuff has been discussed to death. Search the forums and gain understanding.



Or you could just keep on beating that long-dead horse. Up to you.



Fortunately for me, none of it will ruin Planetside 2 for me. If it ruins it for anyone else, that's unfortunate, but it's still not going to change.

2011-11-28 03:40 PM

Raymac Re: Scythes chasing their target. mbarrett Originally Posted by i think there is absolutely nothing wrong with the Inventory in the original planetside , and if it aint broke don't fix it ! thats what makes planetside unique to other FPS games and if that feature has been changed to a similiar style to bf3 and cod mw3 i think that will wreck planetside 2 , for god sake i really hope i'm wrong i really do



On top of that, the inventory system in PS1 is clunky at best. Sure it's customizable, but there will be more than enough customization in PS2 to scratch that itch. Like Napalm said though, this has been discussed to death. In fact it was one of the first debates when the game was announced and they mentioned "classes".

2011-11-29 08:06 PM

Atuday Re: Scythes chasing their target. Coreldan Originally Posted by



And no, I'm not serious. But seriously speaking, from what we've seen so far, I'm already much more into Forgelight than into Frostbite. BF3 doesnt have reflections on eyes, thus, Forgelight wins!And no, I'm not serious. But seriously speaking, from what we've seen so far, I'm already much more into Forgelight than into Frostbite.

2011-12-24 08:51 PM

Traak Re: Scythes chasing their target. When I saw the thread title, I envisioned Scythes chasing an elusive generator through the sky...

2011-12-24 08:52 PM

Traak Re: Scythes chasing their target. Oryon22 Originally Posted by I need to see this thing in motion

2011-12-25 04:09 PM

Justaman Re: Scythes chasing their target. I hope the fog in the background isn't there to reduce your view distance. :X



Just noticed it now.

2011-12-25 04:51 PM

Baneblade Re: Scythes chasing their target. The Scythe looks so awesome I might have to go VS this go round and make a MAX/Scythe specialized outfit named...



CYLONS

2011-12-26 07:20 AM

Coreldan Re: Scythes chasing their target. Atuday Originally Posted by Forgelight is a visual system. Frostbite on the other hand is a dedicated physics engine. To compare the to visually is like apples and oranges. To compare them physically would make Forgelight look bad and then people would kill you. I am glad PS2 looks so crisp and clean with wonderful reflections and lighting. I will hold out on my vote on the game physics until I see it in action though.



So arn't they pretty much the same kind of engines?



But I guess to be more correct I should've said I already like the looks of PS2 much better than BF3, if the engines arnt directly comparable.

2011-12-26 07:35 AM