Digital Rights Management has been a political minefield for publishers and developers, reviled by consumers and difficult to balance between piracy and fiscal validity. Many companys, like Ubisoft, have tried unique models to mixed success, but Sega’s new system may provide the equality gamers have been clamoring for. Thanks to Game Politics, a spreadsheet of details on the new prototype (to be first implemented on the upcoming Alpha Protocol) can be found after the jump.

Alpha Protocol uses Uniloc: SoftAnchor.

Uniloc: SoftAnchor requires an internet connection to activate, though you don’t need to always be connected to play the game, and the web site offers a work-around if you don’t have an internet connection on the PC you install it on.

The PC version of Alpha Protocol uses an internet based licensing system, where, after installation, the user is required to enter a product registration code (license key) in order to begin playing the game.

You do not have to have the disc in your drive to play the game.

The game does not use SteamWorks, and the Steam version of the game will use Uniloc DRM.

The game can be installed on up to 5 different computers at any one time using the license key the game comes with.

There is a limit to the number of computers you can use Alpha Protocol on at any one time, but Sega says that the company is not restricting the number of computers you can install the game on over the life of the product.

Sega will provide a version of the game without DRM using a future patch that it expects to make available 18-24 months after the game’s release.