Thanks for taking the time for this interview. Could you introduce yourself?

My name is Andrew Palmer and I'm Senior Look Development Artist at Rising Sun Pictures. I have led several projects including X-Men Apocalypse, Logan and currently Thor - Ragnarok.



How did you start using Substance and on which projects?

We started using Substance Painter at RSP in July 2016 as an alternative texturing solution for digital assets. Our texturing and shading workflow at that time was fairly involved and that resulted in slow turnaround times. We saw immediate gains with the Substance Painter workflow, so we contacted Allegorithmic and worked with them on the Linux beta release. The first project we used Substance in production on was XXX - The Return of Xander Cage. Projects since then include Logan, Alien Covenant, Nest, and currently Thor - Ragnarok.

We used Substance Painter heavily on Logan because of its ability to create photorealistic looks very quickly whilst maintaining a large amount of flexibility. For example, when geometry gets updated or if UVs change, Substance handles those changes well compared with other packages that require map transfer baking or re-painting.