Lupica's source doesn't just provide the selective news detail that the spreadsheet is out there; he actually does most of the news analysis for the paper, all while using the word "gamer" to ID Lanza the way a newspaper would identify someone's occupation:

They don’t believe this was just a spreadsheet. They believe it was a score sheet ... This was the work of a video gamer, and that it was his intent to put his own name at the very top of that list. They believe that he picked an elementary school because he felt it was a point of least resistance, where he could rack up the greatest number of kills. That’s what (the Connecticut police) believe.

And the source, in insisting that Lanza did not plan to get shot by police, ascribes the killer's plot as something straight out of the "code of the gamer":

They believe that (Lanza) believed that it was the way to pick up the easiest points. It’s why he didn’t want to be killed by law enforcement. In the code of a gamer, even a deranged gamer like this little bastard, if somebody else kills you, they get your points. They believe that’s why he killed himself.

The source also compares gun and "gamers" with porn and rapists:

In the end, it was just a perfect storm: These guns, one of them an AR-15, in the hands of a violent, insane gamer. It was like porn to a rapist. They feed on it until they go out and say, enough of the video screen. Now I’m actually going to be a hunter.

And Lupica's source is pretty confident that Lanza learned all about a "tactical reload" through his penchant for video games (even though videos of a "tactical reload" show up all over YouTube):

They believe he learned the principles of this — the tactical reload — from his game. Reload before you’re completely out. Keep going. When the strap broke on his first weapon (the AR-15), he went to his handgun at the end. Classic police training. Or something you learn playing kill games.

Just for the record, "disturbed" and "mentally ill" did not appear in the digital version of Lupica's 1,075-word article or in any of his source's quotes, although "insane" popped up once once, "deranged" once, and "game" or "gamer" was in there 12 times. Also for the record: The story doesn't mention any efforts to confirm anything with Connecticut State Police, or the specific connections between violence and video games. While we're on that topic: There is no specific connection between violence and video games. The scientific record is threadbare. Adam Lanza did not shoot up that school just because he played video games. And when you plot gun-related deaths and video-game consumption on a graph, it looks like this — a downward slope, and a whole lot of gun violence in America:

Vice President Joe Biden's task force has tried not to make judgments on the gaming industry, even as its leaders face a mountain of threats from the National Rifle Association. And the NRA loves to say that video games turn people into killers almost as much as it likes to say Adam Lanza's name: "There exists in this country a callous, corrupt and corrupting shadow industry that sells, and sows, violence against its own people. Through vicious, violent video games with names like Bulletstorm, Grand Theft Auto, Mortal Kombat and Splatterhouse," Wayne LaPierre said in his odd, unnerving, and gaming-oblivious speech after the December shootings in Newtown, Connecticut. (The NRA, it should be noted, has its own video games — just not for preschoolers anymore.) And the gun lobby has continues its familiar messaging, even as LaPierre hasn't actually visited Newtown or looked to fund more scientific research, as the White House is calling on Congress to do. The NRA is too busy calling on Congress to fund more teachers with guns at the schools it says need them across America.