About this mod Another Life allows you to circumvent the fixed starting sequence and choose a different role to play, allowing for a more immersive roleplaying experience. Requirements This mod does not have any known dependencies other than the base game. Mods requiring this file Mod name Notes Another Life - Alternative Start - Traduzione Italiana Another Life - Alternative Start HUD FIX Fallout 4 Plus Edition Permissions and credits Author's instructions File credits This author has not credited anyone else in this file Donation Points system This mod is opted-in to receive Donation Points Translations Italian Translations available on the Nexus Language Name Italian Author: Leecan Another Life - Alternative Start - Traduzione Italiana Changelogs Version 1.08 - Fixed bug with 10mm and .44 mod formlists

- Fixed weapons not equpping on spawn in Commonwealth

- Reduced sneak movement speed increase for Hunter to 25%.

- Added the Detective occupation.

- Added setting to disable starting perks.

- Other stuff I've forgotten

Version 1.07 - Reverted changes to the Out of Time quest to fix the bugs it was causing.

- Reduced the Hunter's perk to only increase sneak speed by 25%, not 100%

- Reduced the Enclave Remnant buff to Minigun damage to 15% from 30%.

- Changed the City Slicker's perk to increase sell prices by 25%, rather than charisma chance.

- Fixed a bug with the Security Guard location not working.

- Fixed a bug with the Fighter occupation not having the Raider occupation set correctly.

- Added the Institute map marker for the Institute Agent occupation.

Version 1.06 - Changed the Vault 111 script detection to work consistantly.

- Added a trigger to re-ascend the elevator within Vault 111

- Set the Out of Time quest to use setStage as well as CompleteQuest

- Fixed Atom's Favour not blocking radiation. Removed the Heal from Rads effect.

Version 1.05 - Uncommented Game.ShowSpecialMenu for release build

- Removed the RemoveAllItems effect so mod items aren't removed.

Version 1.04 - Overhauled the alternate start system. You now pick an occupation and all the other attributes are linked to the chosen occupation.

- Included starting perks for each occupation. These perks are unique, they are not the perk tree perks.

- Included starting factions for certain occupations

- Provisions are now given semi-randomly.

- Reworked the terminal to include details for each occupation

- Reworked the start sequence. You can now choose to follow the vanilla path or use the alternate start path.

- Fixed the bugs with Vault 111 and the entrance elevator.

- Allowed access to Vault 111 without having completed the vanilla start sequence.

Version 1.03 - Moved Cryolator box and Red Menace holotape outside of Vault 111, allowing you to get them without entering the vault.

- Removed the elevator to Vault 111. Currently there is a visual issue with the top piece of the NIF remaining in the sky.

- Added a Randomize option.

- Moved the M102 quest stage set to after the final teleport

- Moved the full HUD set to after the final teleport

- Moved the full controls set to after the final teleport

Version 1.02 - Fixed thirdperson bug.



Version 1.01 - Added Lawyer occupation

- Added Brawler occupation

- Added Reporter occupation

- Added Field Scientist occupation

- Added Miner occupation

- Added Explorer occupation

- Added Ruffian occupation

- Added Atom Kitten occupation

- Added Atom Cat occupation

- Changed Railroad Agent outfit to be more suitable

- Fixed walk bug

Donations Both straight donations and premium membership donations accepted



Summary

Another Life allows you to circumvent the fixed starting sequence and choose a different role to play, allowing for a more immersive roleplaying experience.



The prewar sequence is merely a memory simulation inside of your head as your synth body is created. Upon leaving the bathroom, you will be prompted if you would like to awaken or to slumber. Awaken will start the alternative start mod, slumber will allow you to continue through the vanilla start sequence.



Once awakened, you will find yourself in one of the Institute's many synth processing chambers. Here you will find a Pipboy and a terminal that controls the parameters of the processing unit. This is where you can pick which occupation you will play as.



Once you enter the processing unit, you will be transported to the Commonwealth, of course without the knowledge that you were ever in the Institute.



Vault 111 will be accessible as if you had progressed normally, and your starting quest will be the Jewel of the Commonwealth, rather than Out of TIme.



Features

Another Life allows you to roleplay as 36 different occupations. Each occupation defines your starting gear and weapon, your faction allies, your starting perk and your starting location. In the future it will also define which starting quests you receive.



These are the current occupations:



Arsonist

Gear:

- Flamer

- Cage Armor

- Gas Mask with Goggles



Perk: Relentless Flame

- You deal 50% more Fire damage with any weapon.



Allies: The Forged

Location: Saugus Ironworks



Atom Cat

Gear:

- Laser Pistol

- Fat Man

- Atom Cats Jacket and Jeans



Perk: Poetry Slam

- Whilst wearing Power Armor, you do 25% more damage with melee attacks.



Allies: The Atom Cats

Location: Atom Cats Garage



Baseball Batter

Gear:

- Oak Baseball Bat

- Baseball Uniform

- Baseball Cap



Perk: Homerun!

- You gain an 25% chance of disarming an enemy when you hit them using a Baseball Bat.



Allies: None

Location: Bunker Hill or Diamond City Outskirts



Brawler

Female only

Gear:

- Boxing Glove

- Corset

- Cait's Bandolier



Perk: Fighting Spirit

- You deal 25% more damage with single-handed melee weapons and your fists.



Allies: The Raiders

Location: Combat Zone or Libertaria



Note: scripted aggression from npcs such as the Combat Zone raiders will still occur.



Brotherhood Recruit

Gear:

- Laser Gun

- Power Fist

- BOS Uniform and BOS Hood



Perk: Ad Victoriam

- You gain 25 Damage Resistance whilst below 50% health.



Allies: The Brotherhood of Steel

Location: Cambridge Police Station



Caravanner

Gear:

- Pipe Bolt-action Pistol

- Padded Blue Jacket



Perk: Trade Negotiations

- You can purchase from vendors at 75% of the normal purchase price.



Allies: None

Location: Vault 81 or Diamond City Outskirts or The Castle or Jamaica Plain or General Atomics or Drumlin Diner



Child of Atom

Gear:

- Gamma Gun

- Child of Atom Long Brown Rags



Perk: Atom's Favour

- You no longer suffer from Radiation exposure of any kind.



Allies: Children of Atom

Location: Crater House



City Slicker

Gear:

- Pipe Revolver

- Tire Iron

- Dirty Black Suit and Trilby Hat



Perk: Greased Palms

- You can sell stock to merchants for 25% more caps.



Allies: None

Location: Diamond City Outskirts or Goodneighbor



Courier

Gear:

- Pipe Gun

- Ripper

- Faded Trench Coat



Perk: Express Deliveries

- Your movement is 25% faster than normal.



Allies: None

Location: Jamaica Plain



Craftsman

Gear:

- Board

- Flannel Shirt and Jeans

- Assorted Components



Perk: Intuitive Designs

- You can construct workbenches without any of the requisite perks, and the material cost itself is lower.



Allies: None

Location: Diamond City Outskirts or Vault 81



Detective

Thievery and murder are common sights in Boston. People come to you for help, and hope that you provide them resolution for their plights.



Gear:

- Custom Pipe Pistol

- Faded Trench Coat and Worn Fedora



Perk: Sleuth-hound

- You are harder to spot whilst moving and you can naturally pick Advanced locks, and hack Advanced terminals.



Allies: None

Location: Boston Commons



Doctor

Gear:

- Pipe Syringer

- Lab Coat

- Surgical Mask



Perk: Vivification

- As a doctor, Stimpaks are 50% more effective.



Allies: None

Location: Bunker Hill



Enclave Remnant

Gear:

- Minigun

- X-01 Power Armor

- Military Fatigues



Perk: Mow Them Down!

- You deal 15% more damage with a Minigun.



Allies: None

Location: Northern border



Explorer

Gear:

- Revolutionary Sword

- Explorer Outfit

- Faded Visor



Perk: Spirit of Adventure

- Every location is revealed on the map and you gain 100% extra experience for discovering them.



Allies: None

Location: CIT Ruins



Field Scientist

Gear:

- Plasma Gun

- Black Institute Lab Coat



Perk: Elementalist

- Attacks with Electrical, Cryo or Energy damage do 25% more damage.



Allies: None

Location: Mass Fusion Disposal Site



Fighter

Male only

Gear:

- Lead Pipe

- Black Vest and Slacks



Perk: Fighting Spirit

- You deal 25% more damage with single-handed melee weapons and your fists.



Allies: The Raiders

Location: Combat Zone



Note: scripted aggression from npcs such as the Combat Zone raiders will still occur.



Gunner

Gear:

- Combat Rifle and Combat Knife

- Gunner Guard Outfit, Gunner's Camo Bandana and full Combat Armor.



Perk: Trigger Discipline

- Enemies have -5 Damage Resistance when below 50% health.



Allies: The Gunners

Location: Gunners Plaza



House Husband

Male only

Gear:

- Walking Cane

- Sweater Vest and Slacks



Perk: Keen Shot

- You can shoot 20% further with all weapons.



Allies: None

Location: Sanctuary



Housewife

Female only

Gear:

- Rolling Pin

- Laundered Rose Dress



Perk: Epicurian

- Doubles the effect of Food consumables.



Allies: None

Location: Sanctuary



Hunter

Gear:

- Hunting Rifle

- Switchblade

- Farmhand Clothes



Perk: Agile

- You are 25% harder to detect whilst sneaking, and you move 25% faster whilst sneaking.



Allies: None

Location: Mass Pike Interchange



Institute Agent

Gear:

- Institute Pistol

- Patrolman Sunglasses

- Courser Uniform



Perk: Synthetic Body

- Enemies are 50% less likely to score a critical hit on you.



Allies: The Institute

Location: The Institute



Lawyer

Gear:

- Pipe Pistol

- Dirty Blue Suit

- Patrolman Sunglasses



Perk: Eloquence

- You receive 100% more experience on successful speech challenges.



Allies: None

Location: General Atomics



Mechanic

Gear:

- Pipe Wrench

- Pipe Pistol

- Mechanic Jumpsuit



Perk: Mechanical Aptitude

- You deal 20% more damage to mechanical enemies such as Robots.



Allies: None

Location: General Atomics or Harware Town or Red Rocket



Mercenary

Gear:

- Assault Rifle

- Machete

- Long Johns

- Metal Armor Set



Perk: Experienced Killer

- You gain 25% more experience when killing human enemies.



Allies: None

Location: Parsons State Insane Asylum



Minuteman

Gear:

- Laser Musket

- Minuteman Outfit

- Minuteman Hat



Perk: Blunderbuss

- Laser Muskets deal 20% more damage and have a 25% chance to stagger.



Allies: The Minutemen

Location: The Castle



Outlaw

Gear:

- Combat Shotgun

- Pool Cue

- Raider Leathers and Armor Set



Perk: Shoot to Maim

- Enemies take 50% more limb damage whilst below 50% health.



Allies: Raiders

Location: Libertaria or Hardware Town or Murky Swamp



Note: scripted aggression from npcs such as the Combat Zone raiders will still occur.



Railroad Agent

Gear:

- Railway Rifle

- Railroad Armored Coat Mk I



Perk: Heightened Senses

- When you dip below 25% health, you will experience a slowing of time until you recover you health. Kills heal +10 health during this effect.



Allies: The Railroad

Location: Old North Church



Reporter

Gear:

- 10mm Pistol

- Red Leather Trench Coat

- Press Cap



Perk: Fleet of Foot

- Your Action Point drain from sprinting is 50% smaller.



Allies: None

Location: Suffolk High School



Scavenger

Gear:

- Lead Pipe

- Scavenger Outfit



Perk: Scent of Scrap

- You naturally see scrap, meaning items with favorited components are highlighted.



Allies: None

Location: Murky Swamp or Warwick Homestead or Scrap Palace



Security Guard

Gear:

- Double-barrel Shotgun and Security Baton

- Athletic Outfit and Diamond City Guard Armor Set



Perk: Stalwart

- If you stand still, your bashing attacks will do 200% damage.



Allies: None

Location: somewhere



Silver Shroud

Gear:

- Silver Submachine Gun

- Silver Shroud Costume and Silver Shroud Hat



Perk: Hero of Boston

- Whilst sprinting you take 50% less incoming damage.



Allies: None

Location: Hubris Comics



Soprano

Female only

Gear:

- .44 Pistol

- Red Dress



Perk: Throw Voice

- Whilst below 25% health you can shout at your enemies, knocking them down with the force of your voice.



Allies: None

Location: Goodneighbor



Socialite

Female only

Gear:

- Pipe Revolver

- Laundered Blue Dress



Perk: Social Drinker

- The effects of any drinks, alcoholic or not, are doubled.



Allies: None

Location: Covenant



Tenor

Male only

Gear:

- Switchblade

- Clean Black Suit and Trilby Hat



Perk: Throw Voice

- Whilst below 25% health you can shout at your enemies, knocking them down with the force of your voice.



Allies: None

Location: Goodneighbor



Thief

Gear:

- Switchblade

- Radstag Hide Outfit, with Leather Shoulder Guards

- Wraparound Goggles



Perk: Fast Hands

- You are 50% more likely to pickpocket a mark successfully.



Allies: None

Location: North-west border



Triggerman

Gear:

- Submachine Gun and Knuckles

- Triggerman Bowler and Suspenders and Slacks



Perk: Strictly Business

- You have an 25% increased chance to score a critical hit whilst using a Submachine Gun.



Allies: Triggermen

Location: Easy City Downs



Vault-Tec Agent

Gear:

- .44 Pistol

- Dirty Trench Coat and Trilby Hat



Perk: Sales Pitch

- You can invest up to 500 caps towards a merchant's total.



Allies: None

Location: Spectacle Island



Vault Dweller

Gear:

- 10mm Pistol

- Vault 111 Jumpsuit - New



Perk: Dazed and Confused

- You gain 5% more experience from all sources.



Allies: None

Location: Sanctuary



Wastelander

Gear:

- Pipe Pistol

- Drifter Outfit



Perk: Lay of the Land

- You gain 15% more experience for killing creatures of the Commonwealth.



Allies: None

Location: Bunker Hill



Known Issues

None currently.



Installation

Place the AnotherLife.esp and the AnotherLife - Main.ba2 in your Fallout 4/Data folder.



Uninstallation

Remove the AnotherLife.esp and the AnotherLife - Main.ba2 in your Fallout 4/Data folder.





If you have version 1.02 or below, remove these loose files in Fallout 4/Data/Scripts/ before updating to 1.03:

- AnotherLife/ActivatorButtonPress.pex

- AnotherLife/AnotherLife_PlayerSetup.pex

- AnotherLife/TeleportToCell

- Fragments/Terminals/TERM__010026AC.pex

- Fragments/Terminals/TERM__010026AD.pex

- Fragments/Terminals/TERM_AnotherLife_Terminal_0100176B.pex

- Fragments/Terminals/TERM_AnotherLife_Terminal_Ar_01003E3A.pex

- Fragments/Terminals/TERM_AnotherLife_Terminal_Ar_01003E3B.pex

- Fragments/Terminals/TERM_AnotherLife_Terminal_Ar_01003E3C.pex

- Fragments/Terminals/TERM_AnotherLife_Terminal_Ar_01003E3F.pex

- Fragments/Terminals/TERM_AnotherLife_Terminal_Ar_01003E40.pex

- Fragments/Terminals/TERM_AnotherLife_Terminal_Ar_01003E41.pex

- Fragments/Terminals/TERM_AnotherLife_Terminal_Ar_01003E42.pex

- Fragments/Terminals/TERM_AnotherLife_Terminal_Ar_01003E43.pex

- Fragments/Terminals/TERM_AnotherLife_Terminal_Fa_010026B2.pex

- Fragments/Terminals/TERM_AnotherLife_Terminal_Ho_010026AE.pex

- Fragments/Terminals/TERM_AnotherLife_Terminal_Ho_010026AF.pex

- Fragments/Terminals/TERM_AnotherLife_Terminal_Ho_010026B0.pex

- Fragments/Terminals/TERM_AnotherLife_Terminal_Ho_010026B1.pex

- Fragments/Terminals/TERM_AnotherLife_Terminal_Oc_010026AD.pex

- Fragments/Terminals/TERM_AnotherLife_Terminal_Pr_01003E44.pex