I started by working on the vast areas of skin. I mixed a dark blue tone, using Macarage Blue and Chaos Black in a watered down 1:2 mix and applied this to all of the recesses on the body which would not be hit by the light. I then added more Macarage blue to the mix (1:1) and wet blended this into the raised areas to give some some depth to the model. Finally I added some Lothern Blue to the mix to and applied it to the highest areas of the body, again making sure I wet blended it with the layer below. This should give the body some initial depth and relatively quickly. You can use the wet palette image below for colour reference.

For the face and other areas hit by the light I gradually added Ivory to the lightest Blue/black mix and applied it in very thin glazes working from the back of the head and working forwards until I was using almost pure Ivory. For now the blends don't need to be super smooth but wet blend them as best you can as it will reduce the work load later. I then repeated the process for the hands and feet where the light would strike the skin. Make sure to leave the back half of the arms dark to provide good contrast and enhance the OSL effect.

Next I painted the mouth using pure Bugmans Glow for the lighter area and a Bugmans Glow/Rhinox Hide mix for the area in shade due to the teeth, again wet blend the area where they meet to create a medium tone. The teeth and nails were painted using watered down Ushabti bone (this will require a couple of coats). This completes the base coat phase.

SHADING: In order to add shade I applied a pure Nuln Oil wash to all of the skin areas, including the face, to accentuate the creases in the skin. I applied a 1:1 mix of Nuln Oil and Agrathearth Shade to the teeth, nails, and mouth areas. A nice quick process that adds depth quickly. You can apply multiple coats in some areas to create added depth. Wait for the washes to completely dry before starting the highlights.