Sheagoth Skeleton

An undead born from an awakening stone. These creatures are pawns of the great olod one Sheagoth, an ancient being from beneath the first sea. Found often in sunken ruins, shrines dedicated to sheagoth, and coastal towns Sheagoth has taken for himself.

Obediant Servants Skeleton raised by an awakening stone are bound to the will of the stone's creator. They follow orders to the letter, never questioning the tasks their masters give them, regardless of the consequences. Because of their literal interpretation of commands and unwavering obedience, skeletons adapt poorly to changing circumstances. They can't read, speak, emote, or communicate in any way except to nod, shake their heads, or point. Still, skeletons are able to accomplish a variety of relatively complex tasks.

A Sheagoth Skeleton can fight with weapons channel eldritch energy, and manauver across and through bodies of water. However, it's preprogrammed with careful instructions explaining how, when, and why such tasks are/would be accomplished. Although they lack the intellect they possessed in life, they aren't mindless. Rather than break its limbs attempting to batter its way through an iron door, it'll tries the handle first. If that doesn't work, it searches for another way through or around the obstacle

Sheagoth Skeleton Warrior Medium undead, neutral evil Armor Class 15

15 Hit Points 12 (2d8+4)

12 (2d8+4) Speed 30

30 Swim Speed 30 STR DEX CON INT WIS CHA 14 (+2) 10 (+0) 15 (+3) 3 (-4) 6 (-2) 10 (+0) Damage Vulnerabilities bludgeoning

bludgeoning Damage Immunities poison

poison Damage Resistances fire, slashing, piercing

fire, slashing, piercing Condition Immunities poisoned

poisoned Senses passive Perception 8

passive Perception 8 Languages none

none Challenge 1/2 (100) Water Pass When a Skelock crosses bodies of water, it breaks down into bones, crabs, barnacles, and debris, taking on attributes of a swarm. It "swims" at a speed of 30ft a round, and reforms as it exits the water. It is immune to all physical damage in this state. Actions Shortsword Melee Weapon Attack: +4 to hit, reach 5ft. one target. Hit 5 (!d6+2)

Sheagoth Skelock Medium undead, neutral evil Armor Class 13

13 Hit Points 10 (2d8+2)

10 (2d8+2) Speed 30

30 Swim Speed 30 STR DEX CON INT WIS CHA 8 (-1) 10 (+0) 12 (+1) 3 (-4) 6 (-2) 15 (+2) Damage Vulnerabilities bludgeoning

bludgeoning Damage Immunities poison

poison Damage Resistances fire, slashing, piercing

fire, slashing, piercing Condition Immunities poisoned

poisoned Senses passive Perception 8

passive Perception 8 Languages none

none Challenge 1/2 (100) Hex While three Skelocks are within 30 feet of one another, they can cast hex 1/day, using all three of their actions against a target they can see within 90ft. Until the spell ends, they deal an extra 1d6 necrotic damage to the target when ever they hit it with an attack. Also, choose one ability when they cast the spell. The target has disadvantage on ability checks made with the chosen ability. If the target drops to 0 hit points before this spell ends, they can use their bonus actions on a subsequent turn of theirs to curse a new creature. A remove curse cast on the target ends this spell early.

Water Pass When a Skelock crosses bodies of water, it breaks down into bones, crabs, barnacles, and debris, taking on attributes of a swarm. It "swims" at a speed of 30ft a round, and reforms as it exits the water. It is immune to all physical damage in this state. Actions Eldritch Blast. Ranged Spell Attack: +4 to hit, range 60ft., one target. Hit 6 (1d10)

Club Melee Weapon Attack: +1 to hit. reach 5ft, one target. Hit 3 (1d6-1)

Credit: Aaron Mcbride