Imperial Fists are about to hit the meta like a ton of bricks! Check out all their new stratagem, wargear, and relics codex rules now!

We knew The Sons of Dorn were getting support. Between a new named character and a codex supplement, we’ve been waiting to see the new rules.

Coming from Glacial Geek on Youtube, we’ve got another closer look at the Fists Codex Supplement. Don’t miss what they’re getting and let us know of any crazy combos you see.

Relics

Banner of Staganda: Ancient model only- Add 1 to all hits for melee weapons within 6″ of the bearer.

Ancient model only- Add 1 to all hits for melee weapons within 6″ of the bearer. Eye of Hypnoth: Imperial Fist model only- This gives a 6″ aura of a lieutenant’s reroll 1’s to wound aura.

Imperial Fist model only- This gives a 6″ aura of a lieutenant’s reroll 1’s to wound aura. Spartean: Bolt Pistol/Heavy Bolt Pistol only- 18″ pistol 2 S4 AP-3 D-2 and can target characters.

Bolt Pistol/Heavy Bolt Pistol only- 18″ pistol 2 S4 AP-3 D-2 and can target characters. Bones of Osrak: Imperial Fist Librarian only- You can reroll your psychic test rolls when casting powers from the geokinesis discipline.

Imperial Fist Librarian only- You can reroll your psychic test rolls when casting powers from the geokinesis discipline. Duty’s Burden: Crimson Fist with Master-Crafted auto bolt rifle or stalker bolt rifle only- 30″ Rapid Fire 2 S5 AP-2 D-2 (Seems like a slightly reworked version of the Ex-Tenebris for Raven Guard).

Crimson Fist with Master-Crafted auto bolt rifle or stalker bolt rifle only- 30″ Rapid Fire 2 S5 AP-2 D-2 (Seems like a slightly reworked version of the Ex-Tenebris for Raven Guard). Fist of Vengeance: Crimson Fist model with power fist only- Sx2 AP-3 D-3. This is basically a thunder hammer with no negative to hit.

For special-issue wargear, some of this equipment is what we’ve seen before. However, going over the unique ones there are:

Fist of Terra: this is another powerfist replacement that gives the bearer +1 attack and no negative to hit.

this is another powerfist replacement that gives the bearer +1 attack and no negative to hit. Gatebreaker Bolts: This is a one-shot relic that explodes into D3 wounds and is a AP -5 D-1 killer!

This is a one-shot relic that explodes into D3 wounds and is a AP -5 D-1 killer! Auric Aquila: Gives the bearer a 4++ invuln and a 5+++ FNP for psychic mortal wounds.

Gives the bearer a 4++ invuln and a 5+++ FNP for psychic mortal wounds. Warden’s Cuirass: Add 1 to the wounds characteristic to the bearer.

Psychic Powers

Tectonic Purge (WC 6): Subtract 2″ to enemy charges while they are within 12″ of this Psyker.

Subtract 2″ to enemy charges while they are within 12″ of this Psyker. Wrack and Ruin (WC 6): You can pick a building or units in a terrain feature and roll nine D6. Each 5+ is a mortal wound.

You can pick a building or units in a terrain feature and roll nine D6. Each 5+ is a mortal wound. Fortify (WC 4): Gain D3 wounds back on an Infantry/Biker unit within 12″. (Your Librarians can be better Apothecaries at-range).

Gain D3 wounds back on an Infantry/Biker unit within 12″. (Your Librarians can be better Apothecaries at-range). Iron Inferno (WC 6): Select a point on the battlefield in 18″. Within a 6″ aura, everything on a 4+ takes a mortal wound.

Select a point on the battlefield in 18″. Within a 6″ aura, everything on a 4+ takes a mortal wound. Aspect of Stone (WC 5): Add 2 to the Psykers Strength and Toughness characteristic (He can bump chests with Dreadnoughts and other elites with this).

Add 2 to the Psykers Strength and Toughness characteristic (He can bump chests with Dreadnoughts and other elites with this). Chasm (WC 6): Select an enemy unit within 18″ and can’t FlY. Roll 2D6. If the result is lower than the move of the unit, they take 1 mortal wound. If the result is equal to the move they take D3. If the result higher they take a flat 3.

Stratagems

Pain is a lesson (1CP): Give a 6+++ FNP to a non-vehicle, non-servitor unit

Give a 6+++ FNP to a non-vehicle, non-servitor unit Bolster Defenses (1CP): If a unit is in cover, add 1 to their saving throw. This can only be used once per battle and invulns aren’t affected.

If a unit is in cover, add 1 to their saving throw. This can only be used once per battle and invulns aren’t affected. Bolter Drill(2CP): Rolling a 6+ to hit with an Imperial Fist unit explodes into two hits.

Rolling a 6+ to hit with an Imperial Fist unit explodes into two hits. Bitter Enmity (1CP): If you’re in melee with an Iron Warriors unit you can reroll hits and wounds.

If you’re in melee with an unit you can reroll hits and wounds. Sappers (1CP): Add 1 to hits and wounds against Vehicles or Buildings in the fight phase.

Add 1 to hits and wounds against Vehicles or Buildings in the fight phase. Close-Range Bolter Fire (2CP): Pick a unit to shoot. Their bolt weapons count as getting an additional shot in terms of rapid-fire/pistol. (rapid fire 1 becomes rapid fire 2).

Pick a unit to shoot. Their bolt weapons count as getting an additional shot in terms of rapid-fire/pistol. (rapid fire 1 becomes rapid fire 2). Stubborn Defence (2CP): You can’t discard storm or defend objectives. However, they net you one additional point.

You can’t discard objectives. However, they net you one additional point. Tank Hunters (2CP): You can pick an enemy Vehicle and a friendly Imperial Fist unit. Add 1 to the wound roll for any attacks (shooting or melee) that target the Vehicle from that unit.

Champion of Blades (1CP): You can give an Imperial Fist Successor Chapter character a regular Imperial Fist relic.

You can give an Imperial Fist Successor Chapter character a regular Imperial Fist relic. Sentinel of Terra (1CP): Give a non-named Fist character an additional Warlord Trait.

Give a non-named Fist character an additional Warlord Trait. Clearance Protocols (1CP): All models (up to ten) in a unit can all throw grenades.

All models (up to ten) in a unit can all throw grenades. Praetorian’s Wrath (2CP): Add 1 additional AP for a wound roll of a 6+. You can only use this once per battle. (Raven Guard have this exact same strat with a different name).

Add 1 additional AP for a wound roll of a 6+. You can only use this once per battle. (Raven Guard have this exact same strat with a different name). Gift of the Phalanx (1CP): A Segreant model can take a Special-Issue wargear option.

A Segreant model can take a Special-Issue wargear option. The Shield Unwavering (2CP): You can only use this at the end of your turn if a unit is standing on an objective. However, you add 1 to attacks and saving throws for the unit until the start of your next turn. This essentially acts as a deterrent for the enemy to come and rip you off the objective.

Crimson Fist-Specific Stratagems

Slay the Tyrant (1CP): Add 1 to hits against a character

Add 1 to hits against a character A Hated Foe (1CP): Reroll wounds against Orks in the shooting or fight phase.

Do they have the best psychic discipline out of all the recent Chapter support? What is the your favorite Stratagem out of the book?

What combinations will you be trying when you get your hands on this book?

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