As I promised in a previous post, Winds of Trade now has colonies! Yes, finally your company can use the political and economical leverage to found new settlements in order to exploit natural resources. You can then create your very own supply chains in order to control the market.

Choose which of the goods your colony produces you want to sell to your competitors!





Several changes to improve the overall user experience. The most important one was switching the font to one that's a lot more readable, especially in small screen sizes.

The new font is lovely!





New procedurally generated rocks in the ocean. These new obstacles add some variety to the generated worlds and force your ships to take different routes in order to avoid them.

This new version rocks! Sorry, I will see myself out...





Coming soon: a new ship type (the frigate), new music and some more improvements to the economic simulation! :D

Version 0.6 is almost here and some very exciting things have been taking place lately. Some of the most interesting changes the game has suffered in these past few weeks are: