Despite already creating a powerful set of tools to make video games called MT Framework, Capcom gave clearer insight into the Panta Rhei engine, the Japanese developer’s new technology platform for making video games on PlayStation 4 and Xbox One.

The news was shared via a Capcom investor relations interview you can read here During the last console generation, Capcom internally developed MT framework, an engine to improve efficiency and quality of its game development. “However, we have run into some problems and limitations while using this framework, ” Masaru Ijuin, Senior manager of Technology Management at Capcom said. “Looking ahead to the development of games for next-gen consoles, we felt we needed to completely overhaul the development environment to better cope with the increasingly complex hardware. That's pretty much why we started developing this new engine.”When asked what the limitations of the MT Framework Engine, Ijuin gave more specific information. “It’s clear that heightened game quality leads to a rise in the number of man hours. The amount of work involved in making games for next-gen consoles is eight to ten times greater than what is required for the current generation of consoles.”Ijuin does highlight that Capcom passed on the decision to upgrade MT Franework and chose to build a brand new engine instead. “Improvements to "MT Framework" might have reduced the work time from one hour to 30 minutes. We sought to go beyond that and shorten those 30 minutes to ten, ” Ijuin said.

Jose Otero is an Associate Editor for IGN and host of the Nintendo Voice Chat podcast. Follow him on twitter