Introduction. (PLEASE READ IMPORTANT)

To print a pdf file of the puzzle click Print Puzzle on the top Menu Bar.

A typical bingo ticket, standard in some countries, is shown to the right.

Every bingo ticket contains 27 spaces, arranged in 9 columns and 3 rows.

Each row must contain exactly 5 numbers and 4 blank spaces. Each column contains up to 3 numbers – it may contain 0, 1, 2 or 3 numbers – which are arranged as follows. The first column contains numbers from 1 to 9, the second column numbers from 11 to 19, the third column 21 to 29, and so on, and continues up to the last column which contains 81 to 89.. No multiples of 10 are included. (e.g. no 10, 20, 30, etc).

The numbers in a column, if there are any numbers at all, increase in magnitude as one goes down the column e.g. Looking at the image above, as you have 14 in the second row of the 2nd column, the 11 or 13 cannot be found in this column after the 14 nor can any number between 15 and 19 be found in the top cell of the column as the column would not have its numbers in ascending order.

Edith, Tarquin and Mavis play Bingo at their local Bingo hall. They have each bought a single ticket for the following game.

From the clues given below, work out the numbers, and their positions, on each of the bingo tickets.

Puzzle Objective And How To Change Values.

Every ticket needs to have 15 numbers (5 in each row on a ticket) on it as described in the introduction above. Every one of the unshaded squares in the tickets can be changed by the user by clicking on the square and selecting one of the numbers in the invoked menu. Those numbers that have been disqualified (Clue 2 and 4) are rendered unselectable. Those numbers that are unselectable are in grey, those numbers that have been included somewhere else are in blue and those numbers available for inclusion are in red.

If a number is included in another square (ie it is coloured blue) that number is removed from the other position and the number included in the selected square. A number can be removed (Empty) and the menu can be closed by just clicking Close). Clicking anywhere on the document will automatically close the menu.

Top Tool Bar And Other Button Functions.

Go To….. The document will scroll to the indicated part of the document.

Clear Tickets. After being asked whether a solver wishes to carry out this function, all of the 3 tickets will have all entered numbers erased. This cannot be undone.

Validate Entries. The puzzler has 10 opportunites to see how s/he is fairing. At any time a user can click this button to see how many of his/her numbers are correct. A solver is not told which are incorrect, just how many.

Get Hints. There are 8 hints included to assist the solver. These can be called up incrementally by clicking Nex Hint until the hints are exhausted.

Hall Of Fame. A live snapshot of those who have solved the puzzle. If, or should I say when :), you solve the puzzle and submit it, your name/nik will be automatically included in the Hall Of Fame list.

Submit. Once a solver is satisfied with his/her input, s/he can submit the puzzle for checking – the program will not allow a submsiision request until 15 squares in each puzzle are numbered. If there are errors, the solver is told how many errors there are (just not where). If, and only if, the solver has inputted all the numbers correctly, s/he is asked to input his/her BBO nik, although this is not obligatory. After the user has clicked the submit button on the window, the refreshed Hall Of Fame dialog will pop up with the solver’s entry, giving the name, date and time of input (the time is according to the BBO server time).

Table Stats Buttons. The Table Stats button present on each ticket will give all the required information about numbers entered on a ticket :- The total, as well as the count, of the numbers entered in rows, columns and tickets.

Happy Solving! :)