Training Grounds

Featured Opponent: Magik (+50pts)

Challenge Node: Bane (+75pts)

Defeat a 1* Opponent (+5pts)

Defeat a 2* Opponent (+15pts)

Defeat a 3* Opponent (+35pts)

Defeat a 4* Opponent (+60pts)

Defeat a 5* Opponent (+115pts)

Defeat a 6* Opponent (+175pts)

2000pts = 500 PHC shards (15 members, 4 fights against any 3* opponent)

5500pts = 1500 PHC shards (20 members, 5 fights against any 4* opponent)

8000pts = 1000 3* shards (27 members, 5 fights against any 4* opponent)OR(25 members, 4 fights against a 3* Magik)

13,000pts = 2000 3* Shards (24 members, 5 fights vs 4* Magik)

20,000pts = 500 4* Shards (22 members, 5 fights vs 4* Magik with Bane)OR(30 members, 5 fights against 3* Magik with Bane)

30,000pts = 1500 4* Shards (25 members, 5 fights vs 5* Magik with Bane)OR(20 members, 5 fights against 6* Magik with Bane)

45,000pts = 500 5* Shards (30 members, 5 fights vs 6* Magik with Bane)

55,000 = 1000 5* Shards (See Below)

85,000 = 2000 5* Shards (See Below)

I think its generally agreed that duels are outdated and generally disliked by the community. Although the system does have some advantages, It grants players the ability to test and train against specific champions and, for alliances, the event acts as a bit of a start up team building exercise... However, the points system are based off of fighting specific champions, which makes the community band together awkwardly to try and cherry pick the lucky lvl 1 player that popped a 4* abomination and left it at 1/1...SO! My recommendation is to either entirely scatch the "Duel" system or to just let it retire, in favor of a new system:Training grounds would be accessible via the versus pages, along side the 1V1 arena, and maybe even replace that too? On the first page you'd select your opponent, I would prefer this to be a list of every (potentially) playable champion in the game- So even if Sentry's crystal hadn't dropped yet, you could still practice against him prior to running the monthly event. Also on this page you'd select what star value (1-6), what rank (always max level per rank) and if the awakened ability is turned on or off. This would allow scaling per hero size, 1*s would always be off, 2* at sig 1, 3* at 49, 4* at 99, 5* at 200 and 6 at...?Having these options would let a player test the difference between a 4* R5 Magik and a 5* R3 Magik, so they might know what to expect when going up a tier in war. The next page youd choose your champion. This page would have two tabs- Choose from the champs in your roster on one tab, Or (same way as the opponents page) choose from any playable champion at any star and rank. This would be a great way to test out new champs before you pull them, and would also help the youtube community in making review videos and such. The last page before you fight would let you choose nodes/buffs/masteries for the fight. Simply skip past this page for a vanilla 'Duels' experience, or play with it if you need more practice against Bane, thorns, all or nothing, or any of the other nodes. For performance reasons, nodes could cap at a max of 5 and certain nodes might disable others (probably couldnt enable SP1 bias and all or nothing). Unlike duels, this would be an unlimited entry event. Wanna fight a 2* spider-man with unstoppable, brute force, bane and power lock until you can kill him? Sure! Give it a go!The event for training grounds would actually run much like duel skirmish, an alliance event but updated to match modern game. Better rewards for taking on opponents of higher stars and ranks, maybe additional bonus points against "Challenge Nodes." And, while entering the Training Grounds Arena would be unlimited, while the event is up you would see a second button, such as "Event Fight! 5/5". Similar to current duels, you could fight beyond the 0/5 by paying units for additional fights, capping out at an additional 5(?). Im sure Kabam would find a reasonable cost, but I image 5 for the first, 10 for the second, 20 and so on; Resulting in 155 units for 5 additional fights. This would allow the fights to scale against how badly you need them, and keep newer players & low member alliances from abusing the rewards obtainable at higher levels.In general, the points would probably look something like this:**An important note, the Featured and Challenge points are only rewarded if the champion is defeated.** This could give us much better scaling rewards: an alliance with 25+ members around 75k might be able to achieve 13,000 points, but it would be a bigger challenge to get to 20k. Even if they fought a Featured Champion with a Challenge Node, 20 members fighting a 3* magic 5 times is only 16k points. Of course various combinations of who could take on who would add up to different points, but I've included some rough examples.The two final tier rewards at 55k and 85k are something to discuss... They cannot be reached without spending units. I feel this would be fair of kabam, and in line with the way the game runs. Even a F2P player can earn 155 units a week without much effort.-55k would require almost 45 additional Victories against a 6* Featured opponent with the challenge node, after completing 150 perfectly.-85k would require almost 135 additional Victories against that same 6* Featured opponent with the challenge node, after completing the first 150 free duels perfectly.Depending on the champion and the node, this could be an extreme challenge, but for 3000 possible 5* shards, I feel this is a milestone that (1) isnt a rank reward and (2) is totally achievable to the upper ranking alliances.