Ignores zone of control: Yes, the AI Completely ignores that annoying mechanic that makes you not able to go pass a fort, how? If they can get in a province in ANY path, they cheat and get to go there the short way trough ( This was made to prevent an army from marching, let's say Genoa to Nice go all the way across the mediterranean ), but it is very poorly implemented, and the forts lose a LOT of their strategic function, so important to the game. HOW TO FIX/REDUCE: My way to reduce this cheating is for them to only be able to do that if the path they would take is longer than 15-20 provinces, that way silly situations such as this wouldn't happen:

Don't pay ( AT ALL ) for any forts that borders any other nation/sea tile: This makes so that AI always have super good generals, because they *always* have *all* their forts on ( Which a player couldn't possibly afford to do ), and always have the benefit for something they are not paying for ( Even if the player mothball the fort, it will still cost a lot ), But I understand the reason behind it: Not make so us cheesy players grab all AI forts right at the start of the war. HOW TO FIX/REDUCE IT: Make it so the AI will only not pay for forts bordering either: A player, A player's ally and a country which a player has military acess from. Those will be always on and would be free ( Not to bankurpt the AI ), other than that, they will prioritize turning on respectively: Forts that borders se tiles, forts that borders non-player related-AIs and capital forts ( If doesn't meet the free criteria ), but that only IF they have enough money, just like a player would do.

NB- A player that occupy an AI's free fort currently won't pay for it either, I also suggest that if they take one of "my" free border forts, they pay for it, so it adds the strategic part of turning them off or not ( Since the AI wouldn't cheat with ZoC, this would be very possible )

Hello guys! As many of you might or might not know, the AI cheats in games ( Ironman or not ), and no, I'm not talking about the lucky nations, they cheat in waaay more anoying ways, I'm going to list them, tell reasons to fix or make them cheat less and the reason behind it:What do you think? Are they good? Do they make sense? Do you want to tell @DDRJake to annoy the developers to fix it :b ? If so please leave a comment here to bump this thread up and leave an agree here.EDIT: Of course, this is not a permanent solution, it is a short-time solution to reduce significantly the amount of cheating that the AI does, the proper long-term solution do is improving their inteligence so they can evaluate if a path is too long or not, and managing their money better so they can afford to keep at least some border forts on while paying for them.EDIT2: Forgot to mention that, but the AI also cheats on fog of war, being that it does not exist for them, so combining that with the fact that they can ignore ZoC makes it so they can completely negate a very important strategic part of the game and just stackwipe you a LOT eazier. ( While zone of control makes it super hard to the player itself to stackwipe, which makes sense, but it should go the other way around as well - Shouldn't it? )