The Eye of the Herald is a neutral buff dropped by the Rift Herald when it dies. It is available only on Summoner's Rift. Only members of the team that killed the Rift Herald can pick it up by walking on it. If nobody picks it up, it disappears after 20 seconds.

The Eye also replaces the trinket item in your trinket slot. You can break the Eye to summon the Rift Herald to aid your team.

Enemies hear the Rift Herald's cry as an audio cue when the Rift Herald is summoned.









Notes

It is disabled while in Mordekaiser's Realm of Death

The eye will be summoned in the user's facing direction.

The player's screen will flash purple and play an audio cue to indicate the Eye is going to expire in 15 seconds.

is going to expire in 15 seconds. The active does not break stealth

It can be picked up even while untargetable

It cannot be picked up while in a zombie state

The eye, while it is waiting to be picked up, will turn to face the nearest champion of the killer's team.





Media





Patch history

V9.23 Pick-up window reduced to 20 seconds from 40.

Channel time reduced to 1 second from 4.

Undocumented: Channel can no longer be interrupted. V9.22 Bug Fix: Now properly has the 1 second lockout period that all trinkets have to prevent accidental usage. V9.21 Bug Fix: Only champions can pick up Eye of the Herald. Dashing as Yasuo Last Breath Shadow Assassin's Blade's Reach V8.24 New Effect: Now goes on a 3-second cooldown during combat with non-minions. V7.24 Pinging the item now messages its remaining duration in team chat. V7.9 Rework Rift Herald Eye of the Herald when killed.

when killed. Glimpse of the Void effect changed to granting Empowered Recall V6.9 Rework Renamed Glimpse of the Void from Doom's Eve .

from . While there are no allies nearby, you take 5% damage reduction from enemy champions and generate X / Y (based on level) Corruption stacks per second. At 100 stacks, your next basic attack consumes all stacks to deal 15 / 270 (based on level) bonus magic damage. Works versus structures, damage halved for ranged champions.

Corruption stacks per second. At 100 stacks, your next basic attack consumes all stacks to deal bonus magic damage. Lasts for 20 minutes and is retained even if slain. V5.22 Added Self Grants 10% increased damage Reduces recall time by 4 seconds. A successful recall restores 50% of your champion's maximum health / mana and grants +50% movement speed for 8 seconds.

Minion Aura All minions Increase speed to match 90% of average movement speed of nearby champions, capped at 500 movement speed Gain resistance to slow effects Non-super minions have 75% damage reduction versus area of effect, damage over time, and persistent effects Melee minions Gain +50% movement speed when within 800 units of enemy minions or turrets Increased size +75 attack range +75% damage reduction versus champions and minions +30% damage reduction versus turrets (similar to cannon minions) Caster minions +20 attack damage +50% missile speed +100 attack range Cannon minions (beyond turret range) +600 attack range +50 attack damage, but attack speed is halved Attacks are now Area of Effect (200 range) and deal double damage to turrets Super minions +25% attack speed Gain +50% movement speed when within 800 units of enemy minion or turret

