7.07b (Offlane) The JAVELIN build

By Quaade

Behold, the JAVELIN!



TL;DR:

We rush casual Javelins because they are absolutely amazing with his Q, giving us some very hard hitting burst for practically no gold.

Start out by either leeching/supporting a lane in the early game, or if your team has some good stuns, try to roam with an Orb, and set up some kills.

Pangolier is quite weak until we get our first Javelin. Luckely, that wont be long, as long as you aren't dying. With only passive gold, you can get a Javelin in around 5 minutes.

Later in the game where Javelin scales off, we transition into a tanky and annoying initator that focuses on bullying supports and squishies during team fights.







This build focuses on being a powerful and mobile ganker and teamfighter early with the power of the glorious JAVELIN while our lategame will focus on initiation and disruption in teamfights.

Our early game power comes from the fact that Javelin is a 1100 gold item that will add an average of 100 magic damage to every use of your Q, can do up to 400 extra magic damage, builds into some decent options for Pangolier, and that it COMPLETELY STACKS WITH ITSELF WITH NO DRAWBACKS!



You aren't your teams hard carry, all you need is a bit of survivabillity, some JAVELINS and a few levels, and you're good to go! leave the safelane to that PA spammer who speaks only in russian memes.

Think of yourself as a Puck with a magnificent 'stache and goatee. You want to have as big of an impact in the early levels, and when you drop off, get utillity, play as an annoying initiator.



During early game, your Q will do mad amounts of damage. Make sure you hit as many enemies as possible, which should be easy with the generous dash range and AOE. Be aggressive when you get your first Javelin, and coordinate ganks with your teammates!



During the mid game, your job is to make space, and initiate ganks and fights. Use your ultimate from a distance where you wont get interrupted, and harrass the enemy and open them up for your team. Once you have gotten as much out of your ult as you think you can, cancel it and begin swashbuckling. Don't be afraid to end your ultimate prematurely. It's better than to bounce between walls for 7 seconds.



During the late game, your damage will have fallen off, and your job will now be to initiate, land as powerful an ultimate as you can, and be as big of a pain in the butt for the enemy team before you eventually either go down, or win the fight. Focus getting the other teams supports and / or squishies out of the picture, and leave the massive auto attack damage to your carry.



Have fun!