ZaedynFel wrote: Effects of Skill-Based Matchmaking So, overall, the best compromise tends to be to just aim for tight matchmaking, but good players do like to have loose matchmaking sometimes (Social) so they can get in more kills.





















































































eLantern wrote: MATADOR Inc wrote: Just my opinion, but I'd break the "Bad", "Average", and "Good" labels down like this...



Unquestionably "Bad" Players = Bronze 1

Fairly "Bad" Players = Bronze 2 - 4

Hovering between earning the label "Bad" and "Average" Player = Bronze 5 to Silver 3

Lower Level "Average" Players = Silver 4 to Gold 3

Higher Level "Average" Players = Gold 4 to Platinum 3

"Good" Players = Platinum 4 to Diamond 3

Very "Good" Players = Diamond 4 to Onyx 1700

Exceptionally "Good" Players including Pros Level Players = Onyx 1700+ to Champions

























Jolly Josh wrote:



I don't enjoy playing other playlists that have default radar enabled.



I don't like getting AR'ed or splinter grenades and whenever I run the occasional team doubles or slayer, it is extremely noticeable the impact these two things have on basic gameplay.



Specific to FFA I don't enjoy 6 man FFA, the pace isn't fun it's too slow and a crouchy AR fest. I will say I would return and would be happy to play HCS FFA. Is HCS FFA 6 or 8 person?































poppin curbs wrote:



At this point in the games life, nothing is going to make people jump back on by the masses, (other than BR starts on classic maps) which is why I hope this stuff is figured out at launch for Halo 6.













Man I'm so sick of this argument.People who's motivation is to stomp on noobs, they don't play social, they derank smurf accounts in ranked.Exception might be montagers but that's like 10 people in the entire game.And even then, they aren't going for most kills, they are going for kills within a particular time frame, which takes a completely different mindset & playstyle than simply going tryhard mode.The people you are stereotyping are the extreme minority, not just "good players."Good players want high kill counts because theyit, not because they were given loose restrictions and easy opponents. That'sGood players are good because they are competitive, like to be challenged and want their accomplishments/score-lines to be based on merit rather than the matchmaking system.And yes, I get that you specifically wrote "sometimes," but you are applying that "sometimes" qualifier to "loose matchmaking" rather than thefor loose match-making.In the latter case, the reality is that it'sthat thegood players want loose matchmaking isof more kills.Rather, when it comes to theof preferred settings, regardless of skill level,(or just warm-up).Having adoesn't mean facing noobs, it just meansfacing ateam of Diamond & up.It's about having aof skill levels rather than the "absolute" level of opponents.Having a variety of skill ranges is far more "social" than confining all the players within a set range/cutoff of skills.It lets the good players relax & take it easy on the noobs, while the noobs still have other people in the match that they can manage to kill.Rarely do good players actually try in social unless they are facing at least 3-4 opponents of similar skill level, that's when it stops being social.And I'm not basing this off of only seeing one side of the coin, as 80% of my lobbies have a huge range of skill levels, from legit Silver/Gold, mid platinum & high Diamond.And you know what, the noobs I play with have never minded being matched against 1 or 2 highly skilled opponents, they just ideally would like at least a couple opponents that they can actually stand a chance against.Most people aren't actually looking to "have their cake and eat it too."Most people are reasonable.Most people recognise that there's a large skill range, and facing more-skilled opponents is inevitable.This view that people's motivations are just for stats is akin to those who would dismiss all doctors as "just being in it for the money."It demonstrates the immaturity of someone who views themselves as the only sane person in a world of selfish crazy people, or who believes that the "vocal minority" is representative of the the general public.To assume someone's motivations based on their rank or final conclusions drawn, that is pure intellectual dishonesty.Judge & discuss their arguments behind the stance, rather than the motivations of the unreasonable minority who also happen to share those views.The only issue with that kind of curve is that a high Onyx player makes anyone below Onyx look like a Bronze.The entirety of the lower 90% of ranks are essentially irrelevant as far as a very skilled player is concerned.I've seen a single pro player, even when matched with noob teammates, make entire high-level lobbies quit out.The reality (ie. graded-curve) would be more like:Unquestionably "Bad" Players = Bronze or Silver"Bad" Players = Gold"Average" Players = Platinum"Competent" players = Diamond or low Onyx"Good" Players = High OnyxVery "Good" Players = HCS OnyxExceptionally "Good" Players including Pros Level Players = High HCS OnyxNote:Yes, this implies that "average" is below the level of "competent" because that's how the real-world scenarios work out.It's the comparison of "absolute skill" (your example, theoretical) versus "relative skill" (my example, practical).It's an interesting distinction, I would also be interested in knowing the approximate categorisation utilised by 343.Agreed on all accounts.It's 8 person, though that really only works on the maps that HCS play (Truth & Mercy. They also have Regret but most people hate it).It wouldn't work for the playlist.For Halo 5, 6-man FFA with a 6-second respawn is actually amazing for all the maps (except maybe Mercy, not sure), however it still has the issue of sucking when someone quits out.8-man is far, far too crowded for all the other maps.7-man with a 7-second respawn seems to work best overall for the playlist.That's exactly what will happen.Honestly, although I'm sure that most people would complain (noobs would say BR is OP, and skilled players say it's too inconsistent), BR starts would be the easiest possible change which could immediately bring at least somewhat of a balance to FFA.Of course, a more balanced AR, reduction of total power-ups/power-weaopns on map, the HCS radar and an increase to 7-man would be better, I'm not sure how far their playlist designers are actually willing to go, so alternatives still need to at least be in the discussion.That being said, Vetoed has also proposed some very good changes which take into account the needs of all skill levels.