reported by Joris-Jan van 't Land on November 4, 2014

FROM: Project Lead

TO: Arma 3 Users

UNIT: Main Branch

ACTIVITY: Game Update: 1.34 (Helicopters DLC, Sling Loading, Firing from Vehicles, Advanced Flight Model)

SIZE: ~1.2 GB

NOTES

Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.

Consider defragmenting your HDD after downloading large updates.

A Legacy Build Steam branch is available for advanced users. It contains the previous significant main branch version (1.32). It can be used to compare specific changes between major releases. The access code for this branch is: Arma3Legacy132

A Make Arma Not War Build branch is available for competitors and jury members. It will contain the 1.32 main branch version throughout the rest of the contest. The access code for this branch is: MakeArmaNotWar

CHANGELOG

DATA:

Added: CH-67 Huron*

Added: Huron black variant*

Added: Huron cargo container

Added: Huron medical container

Added: Huron repair container

Added: Huron fuel container

Added: Huron ammo container

Added: Mi-290 Taru*

Added: Taru black variants * (not accessible without scripting)

(not accessible without scripting) Added: Taru with transport pod*

Added: Taru with special-purpose bench pod*

Added: Taru with medical pod*

Added: Taru with cargo pod*

Added: Taru with repair pod*

Added: Taru with fuel pod*

Added: Taru with ammo pod*

Added: Taru transport pod*

Added: Taru special-purpose bench pod*

Added: Taru medical pod*

Added: Taru cargo pod

Added: Taru repair pod

Added: Taru fuel pod

Added: Taru ammo pod

Added: M-900

Added: P-30 Orca black / white weapon variant

Added: Helicopter VR Training "Basics"

Added: Helicopter VR Training "Weapon Systems"

Added: Helicopter VR Training "Sling Loading"

Added: Helicopter VR Training "Advanced"

Added: MP Scenario "Support Katalaki"

Added: MP Scenario "Support Sofia"

Added: MP Scenario "Support Pyrgos"

Added: MP Scenario "Support Rodopoli"

Added: MP Scenario "Support Stratis"

Added: Showcase Sling Loading**

Added: Time Trial 06 "Runway Lap"

Added: Time Trial 07 "Hillside Groove"**

Added: Time Trial 08 "King of the Hill"**

Added: Time Trial 09 "Kiss the Ground"**

Added: Time Trial 10 "Kart Delivery"**

Added: Support module (Ground Support)

Added: Third Farsi radio protocol

Added: Arma 3 main theme Helicopters remix

Added: Flexible tank (2 items)

Added: Cargo net with crates (5 items)

Added: Smaller containers (12 items)

Added: Portable helipad lights (5 items)

Added: Helicopter big cover bag

Added: Water and fuel bladder (4 items)

Added: Secondary containment (4 items)

Added: Wheel pull device (2 items)

Added: Discharge stick

Added: Rigging rope

Added: Intake plug (5 items)

Added: Pitot cover

Added: Pressure washer

Added: Wheeled scaffolding

Added: Wheeled tool kart

Added: Portable engine crane

Added: Diesel Ground Power Unit

Added: Jet Engine Air Start Unit

Added: Water pump

Added: Wheel chocks

Added: Windsock

Added: Landing platform

Added: Welding cart

Added: Welding tank

Added: Gas tank (3 items)

Added: Wheelie Bin

Added: Aircon ('Outside part')

Added: Transport boxes (6 items)

Added: Pallet trolley

Added: Office table (2 items)

Added: Office chair

Added: Office cabinet

Added: Rattan table and chair (2 items)

Added: Refrigerator

Added: Tableware (9 items)

Added: Microwave

Added: Workbench

Added: Flat-screen TV

Added: Camera

Added: Desktop PC (4 items)

Added: PC printer

Added: Projector

Added: Portable speaker(s)

Added: Game console (4 items)

Added: HDMI cable

Added: Tablet

Added: Sport balls (5 items)

Added: Baseball mitt

Added: Sling Loading for helicopters (all helicopters except for the AH-99 and Mi-48 Kajman can now Sling Load)

Added: Key binding for rope interaction (attaching / releasing cargo) - default: B

Added: Key binding for Sling Load Assistant added - default: Right Ctrl + B

Added: Neophron, Buzzard, Greyhawk / Ababil, Speed Boat, Assault Boat, SDV, most wheeled vehicles (except APCs), and various objects are Sling Loadable

Added: Firing from Vehicles for HEMTT, Zamak, Tempest, Offroad, Hellcat, Hummingbird, Mohawk, Truck and Assault Boat

Added: Advanced Flight Model (RotorLib) simulation; it is available for all stock helicopters (disabled by default; available after switching in CONFIGURE > GAME)

Added: DLC content browser

Added: Main rotor of helicopters is properly hidden when damaged by impacts

Added: Winch damage indicator

Added: Dragging an object over a Sling Load capable helicopter will now attach the object to it (Zeus)

Added: Memory points for Sling Load cameras

Added: Tooltips to Advanced Flight Model settings in game options

Added: New winch destruction particle effects

Added: New sound attenuation class for semi-opened helicopters

Added: Sling Load cursors to Zeus

Added: Shake based on G forces for all air vehicles

Added: Possibility to re-texture Kerry's backpack by popular demand

Added: Friendly Fire to the remaining Commanding VR courses

Added: New sound attenuation filter classes for helicopters

Added: Parameter numberPhysicalWheels to vehicles

Added: Config for 'sitting on bench' SFX

Added: More memory points for the Mohawk

Added: Some movement to the oil temperature indicator for the xH-9 family of helicopters

Added: Done keys for faction showcases

Added: Sounds for breaking a rope

Added: Proper DLC Bundle logo and overview text

Added: DLC part to scenario loading screens

Added: Rolling sound on dirt roads

Updated: 3D ring and sphere helpers

Updated: Sling Loading controls in the Arma 2 preset

Updated: HUD for Blackfoot and Kajman with RTD components

Updated: Remixed sounds for Blackfoot, Kajman, Hellcat, Ghosthawk and Mohawk

Updated: HMD of the Orca and Hellcat

Updated: Credits with new developers

Updated: The exact heading in the HMD of the Orca should now show full number instead of just rounding to the nearest ten

Updated: The HMDs of helicopters should now use the new, freelook-friendly vector source in their velocity direction indicator and will always match the RTD one (with Show Gauges in options)

Updated: Actions of buildings to prevent UAVs, snakes and players in vehicles from manipulating doors

Updated: BIS_fnc_getVehicleWeapons to use more accurate detection of vehicle turrets (now using allTurrets command)

Updated: Showcase Gunships - Being shot down while attacking the Naval Base now causes the mission to fail

Changed: Speed scale in the HMD of the Kajman from 500 to 300

Changed: Top-right altitude number in the HMD of the Kajman from AGL to ASL and fixed an unintended offset on the AGL scale

Changed: Ghosthawk gunner is no longer forced into optics

Changed: Renamed vehicle class ManVR has been renamed to MenVR to be consistent with the rest of characters

Changed: Weapon_Empty holder now stays long enough (see http://feedback.arma3.com/view.php?id=21177)

Changed: Weapon resupply widget FSM is showing the weapon name instead of magazine

Changed: Samples of helicopter damage alarm

Changed: Karts DLC data decrypted (EBO to PBO)

Changed: Hint class name at the start of VR training

Tweaked: Fuel consumption of various helicopters (xH-9 family and Ghosthawk)

Tweaked: Cruise speed of xH-9 family and Ghosthawk

Tweaked: Ground contacts of PO-30 Orca, Blackfoot and Ghosthawk

Tweaked: Made the gun crosshair smaller and color brighter in the HMD of the Blackfoot

Tweaked: New sound configurations for all helicopters (remixed samples and new features enabled)

Tweaked: Horizon indicator in the HMD of the Blackfoot to match the real horizon better

Tweaked: Major and minor lines on the G-meter in the HMD of the Kajman

Tweaked: Volume of turning engine on and off for helicopters

Tweaked: Helicopter SFX parameters

Tweaked: Gear air friction for the Mohawk

Tweaked: FD / TT feedback sound volume increased slightly (audibility versus helicopters)

Tweaked: Increased volume of helicopter explosions sounds

Tweaked: Extended the draw area of the velocity direction indicator in the Orca to its full HMD area

Tweaked: Various helicopter SFX configurations

Tweaked: Decreased maximumLoad of Ababil and Grayhawk internal inventory by half

Tweaked: Vehicle stress sounds

Tweaked: Crash sounds for helicopters

Removed: Legacy DirectX installation folder (now handled through Steam)

Fixed: Ground contact of several helicopters

Fixed: Wrong separator for retreatBladeStallWarningSpeed (thanks kju)

Fixed: Dragging Sling Load incompatible objects on a helicopter now moves them below the helicopter (Zeus)

Fixed: Sling Loaded vehicles were not compatible with Zeus paradrop

Fixed: Gunners of Ghosthawk had issue with disembarking

Fixed: Empty shells particle effect on vehicle-mounted machineguns

Fixed: Grass was not affected by copter downwash enough

Fixed: Middle wheels of Marid for some scripts (see http://feedback.arma3.com/view.php?id=20988)

Fixed: Animated torque indicator for the xH-9 family of helicopters

Fixed: Added missing material to last LODs of walls

Fixed: Missing sample for helicopters

Fixed: Magazines with scope < 2 were available when editing ammo box contents

Fixed: ORBAT tooltips were not visible in OBRAT viewer

Fixed: Adjusted exit points of the Hummingbird co-pilot to prevent him getting stuck

Fixed: Player was able to delete soldiers required for completing Showcase Zeus

Fixed: End screen for Sector Control text (it was showing "MISSION COMPLETED" for both winners and losers)

Fixed: Artillery shells now do proper damage if they hit something on their way (even before turning into mine clusters e.g.)

Fixed: Player would remain in ragdoll after unsuccessful try in VR Commanding - Vehicles Course

Fixed: Double restart when dying after using Restart (Time Trials)

Fixed: TTs would not end after disabling your vehicle but not dying

Fixed: Flying MLRS rocket damages objects it hits before the explosive triggers

Fixed: Player is now able to switch back seats in the Hellcat including the door ones

Fixed: Turning tower of Greyhawk doesn't make it start the engine anymore

Fixed: Showcase Armed Assault Bobcat at the end did not move properly when trying to push the wreck

Fixed: Firing Drills UI had incorrect layering

Fixed: Guided artillery ammunition doesn't seek its target properly

Fixed: Darter did some random movements while in auto-hover

Fixed: BIS_fnc_loop is not reliable because of preemption (http://feedback.arma3.com/view.php?id=21193)

Fixed: "M134_minigun" wasn't recognized correctly by BIS_fnc_itemType

Fixed: BIS_fnc_crewCount recognized cargo turrets as active crew

Fixed: TT01 - Glitching fire extinguisher

Fixed: Possible infinite loop in particle script when helicopter / airplane is destroyed

Fixed: Pedal animations of Blackfoot pilots were inverted

Fixed: Multiplayer - ZGM 4+1 Bootcamp - Problem in the grenade firing range

Fixed: Distance loudness parameter of raise / lower weapon

Fixed: Player could not place these mines: Large IED (Dug-in), Large IED (Urban), Small IED (Dug-in) and Small IED (Urban)

Fixed: Camo selection of camouflaged vest

Fixed: Cumulative TT bonuses / penalties were not correctly reset on looping

Fixed: Sound for rolling on the ground with a sidearm

Fixed: Tab highlighting in Controls

Fixed: Sandstorm moving and colliding with objects in Showcase Tanks

Fixed: Copilots have properly visible compass

Fixed: Misplaced fire geometry of the left side door of the Mohawk

Fixed: AAF soldiers being reported as pilots

Fixed: Right door gunner in Ghosthawk is able to see the compass

Fixed: TT CP helper objects could try to be mapped by an illegal procedural texture

Fixed: Wrong image for the Starter Pistol in the DLC browser

Potential campaign spoilers:

Fixed: Mission flow issue in Signal Lost when picking up a radio

Fixed: Player had two UAV terminals at the beginning of Preventive Diplomacy

Fixed: Tipping Point - Player was unable to board the boat under certain circumstances

Fixed: Intro for the campaign mission Attention Deficit was broken

* Restrictions apply for those who don't own Arma 3 Helicopters DLC.

** Content requires ownership of the Arma 3 Helicopters DLC.

ENGINE:

Added: Firing from Vehicles technology

Added: Sling Loading technology

Added: Scripting commands and event handlers: ropeCreate ropeDestroy ropeCut ropes ropeUnwound ropeUnwind ropeEndPosition ropeLength ropeAttachTo ropeDetach setSlingLoad canSlingLoad getSlingLoad ropeAttachedTo ropeAttachedObjects ropeAttachEnabled enableRopeAttach slingLoadAssistantShown ropeBreak ropeAttach

Added: New waypoints for Sling Loading: lift cargo and drop cargo

Added: Support for Sling Loading to Zeus

Added: RotorLib helicopter Advanced Flight Model

Added: New parameter for description.ext - forceRotorLibSimulation (0 - default, options based; 1 forced on; 2 forced off)

Added: New command difficultyEnabledRTD

Added: New condition and sources for helicopter HUD (rtdCollective, windage, rtdRotorTorque, rtdGForce)

Added: DLC content browser

Added: New features to diagnose rendering and cleanup to optimize it

Added: Ability to show GPS / UAV Feed / Sling Load Assistant in optics

Added: Hook waypoint cursor to Zeus

Added: Sound: Start / stop samples for 'common' vehicles

Added: Sound: Vehicle controller lateralMovement

Added: Support to map up to 32 buttons for one controller

Added: New UI toggles for RTD helicopters

Added: Support for user-defined colors for vehicle IGUI toggles

Added: Sound: Missing wind controller

Added: Sound: Rope break sound

Added: UI toggles for vehicles

Added: New scripting command for getting a list of all crew from a vehicle: fullCrew

Added: serverCommandExecutable script command for checking whether a given server command can be executed. Must be called from a UI handler and thus matches serverCommand behavior (unlike serverCommandAvailable)

Added: RPT logs when the ownership of DLC has changed (http://feedback.arma3.com/view.php?id=20510)

Added: Set of new commands for working with turrets namely: allTurrets, magazineTurretAmmo, setMagazineTurretAmmo

Added: Additional profiling macros to explosion effects and ammo simulation

Added: Sound: Controller camPos = 1 for players on benches

Added: Enabled long distance error calculation

Added: Sound: GMeterZ1

Added: Sound: Support for AnimationSourceDoor (helicopter ramps)

Added: Support for driver turrets in new magazine turret scripting commands

Added: Garbage collector for empty Zeus groups so the player doesn't get stuck with creating units due to group limits being exceeded

Added: Sound: New controller - rotorDamage

Added: Sound: System initialization reports and initialization of error detection

Added: Setting a short timestamp as default in RPT

Added: Reporting scenario name when a scenario starts

Added: Sound: Attenuation for turrets

Improved: AI helicopter landing

Improved: AI seeing a kill visibility check

Updated: AI behavior when Sling Loading

Updated: AI aiming speed tweaked with new dexterity of weapon data

Updated: The ctrlCreate function to define a target controls group for a new control

Updated: ctrlCreate takes a control instead of IDC as target group

Updated: Sound: Crash volume

Updated: The static string table for MP optimization

Updated: Sound: Sound controllers diagnostic

Updated: Sound: Play rotor damage when stress mode is enabled

Updated: Sound: Controllers: GMeterZ & camPos

Changed: All public drawDiag* methods renamed to draw* to simplify the names

Changed: Compression for speed and angular speed to 16 bit float (network optimization)

Tweaked: AI is now more careful when flying above trees

Tweaked: Sound: Crash sound played when not damaged, changed next sample's interval

Tweaked: Disabled remote positioning checks on destroyed objects

Tweaked: Higher message age limit on clients for prediction (still accepts a 1s time window between messages)

Tweaked: Game start-up optimization (string table)

Tweaked: The pilot of a vehicle with formation leader takes the lead

Tweaked: Sound: Crash volume is now based on speed

Tweaked: If a formation leader is Sling Loaded, the pilot takes the lead

Tweaked: Sound: Smoothed sound controllers GMeter and lateralMovement

Tweaked: Sound: Controller indexes & values interpolation

Tweaked: Sound: camPos controller

Removed: Sound: Start / stop 'internal' volume coefficient

Fixed: Blinking editing zones in Zeus

Fixed: Unassigning destroyed vehicles from groups

Fixed: switchMove command clears external move

Fixed: Order get in for commanding menu

Fixed: Hit point color for wheels on 4-wheeled cars

Fixed: TaskSetAsCurrent returns array properly

Fixed: Taking Items from a dead body by two players at same time caused duplicity

Fixed: Killed unit does not disclose killer

Fixed: MP - Player was unable to pick up items from non-local containers

Fixed: A problem with the position of non-local helicopter wrecks

Fixed: A vehicle could be changing its wheel state and not be in the PhysX scene

Fixed: Serialization of the last remembered fields of path for AI

Fixed: Dead loop in path locking of a given thread

Fixed: Undefined variable in the coefficients array (causing MP message spam)

Fixed: Get in command when units are already in a vehicle (it will default itself to get out)

Fixed: CTD on accessing uninitialized memory

Fixed: Soldiers rotating on the spot or moving in circles once a certain point of their path is reached

Fixed: CTD when calling GetIRData

Fixed: CTD caused by cost map refresh

Fixed: Not working None glasses in identity

Fixed: Not saving addGoggles state

Fixed: Game crashes when player tries to start MP with soldier wearing backpack

Fixed: Equipment can't be retrieved from a container on dead players

Fixed: Some problems with soldier MP position prediction

Fixed: setObjectViewDistance command

Fixed: CTD caused by many soldiers with IR

Fixed: Store the last time controller was used and if it's longer than 5 seconds, don't rumble

Fixed: Automatic closing dialogs when mission ends (closeOnMissionEnd in config)

Fixed: Invalid HMD velocity vector when looking away from it

Fixed: CTD when accessing an out of range proxy element

Fixed: Wrong condition when deciding whether an object can have proxies or not

Fixed: Inventory - Player can't pick up the last ammo from the container of a dead AI

Fixed: CTD when accessing a null pointer when clearing landscape

Fixed: Automatic ejection of the player from helicopters when a respawn is presented

Fixed: Invalid velocity vector when looking away from it

Fixed: CTD when working with a faulty public variable. Disabled the propagation of faulty variables over the network.

Fixed: Deactivated mines don't show the "Take" action

Fixed: serverCommandAvailable "#kick" not returning true / false correctly

Fixed: Assertion when there are missing config colors for UI toggles

Fixed: Removed automatic centering of turrets when a player moves out

Fixed: Soldiers getting damage from each other while ejecting from helicopters

Fixed: Network camera direction (switched X and Z coords)

Fixed: CTD when accessing uninitialized memory

Fixed: Nil public variables would not broadcast over the network

Fixed: Multiplayer - Zeus CTD

Fixed: 2 x Ctrl should now raise the weapon in crouch stance

Fixed: CTD when calling the getConfig script command on a faulty value

Fixed: Possible CTD if a weapon holder is not created

Fixed: Crash in UpdateCollisionGroup with missing shape

Fixed: Crash for an object with no skeleton in a shape

Fixed: setTimeMultiplier, so it is limited as it should be

Fixed: Get in animation no longer falls down for hovering helicopters

Fixed: assignAsCargo so it is taking into account locked positions

Fixed: Added checks for the assignment state and lock state of positions for ordered cargo

Fixed: Placement of some things in the creation tree in Zeus

Fixed: Sound: Transport doors - wait until samples played functionality

Fixed: Loading of scenario picture

Fixed: Loading screen could pop up every ~10 seconds in MP

Fixed: CTD when calling SetDestroyed on an object without geometry LOD

Fixed: assignAsCargo on Dedicated Server

Fixed: Crash

Fixed: Event Handler Take returns wrong value for container if it's a dead unit

Fixed: Sound: Explosion sounds in first person (in vehicles)

Fixed: Sound: SoundDamage repeats after several moments

Fixed: Precise get in / out animations not taking vehicle lock into account

LAUNCHER: