Spoiler about a strained phonecall between an operator and his wife.

Spoiler Isabela City in the Philippines after it has been flooded by a typhoon, creating a Venice like scenario with knee high water.

Spoiler during a hostage rescue, you reach the door to the room the hostages should be in. You can either kick it in, C4 it, throw a grenade in, or use a flashbang. This will presumably change how the next part plays out tactically.

Spoiler trying to escape the city with two hostages in tow and one of your teammates bleeding out. It's implied there's some kind of time pressure here, but not explicitly stated if there's a clock.

As a warning, in terms of details beyond mission descriptions, there's not that much here.Details:-Developed by Danger Close (both single and multiplayer)-Frostbite 2.0-Releasing October 2012-The story continues to be about Tier 1 Operators.-The story is also written by Tier 1 Operators, and loosely follows actual events and operators.-Now working with over 24 operators for information and feedback, since they were quite happy with MoH1 and a lot more volunteered to help.-They're not talking much about multiplayer yet, but we did get a few details.-The multiplayer will include various international tier 1 factions (British, Australian, German, Polish) and some kind of one-shot, one kill hardcore mode.-There will also be a co-op mode, but the game won't have full campaign co-op.-"There are hooks in our multiplayer that are... different."-Besides just the missions, the game's plotline will focus on the personal issues operators face. One example given is-The main characters of the previous game return.-One of the missions takes place in-Again, as it's based on real events, they don't want the game to feel like a Michael Bay movie, so you won't see things like the Eiffel Tower exploding.-However, since it is Frostbite 2, you will see things like the level chipping apart, papers flying, chandeliers swinging, and other things that are more plausible in a combat situation.-You will sometimes have multiple choices when faced with a situation. One example given is-The rest of this section involves-OXM notes that the biggest difference between the game's campaign and other modern warfare shooters will again be tonal, so if you're wondering if you will like the game's campaign, ask yourself if you want a more polished/improved version of Medal of Honor 2010.-I imagine this is the mission we'll see at their March 6th conference.