New Weapon: NS-20 Gorgon

Continent Faction Population Queue



Any player trying to zone into a continent where their faction has 10% more population than the lowest populated faction will be placed into a queue.

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At least one continent must have over 150 players on it for the queue to be active

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The target continent must have at least 50 players on for the queue to be active

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If the player’s faction is severely overpopulated on all unlocked continents, they will be able to play on the continent where their faction has the least population advantage

Weapon Balance





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MR1 Fracture

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Vertical recoil magnitude to 0.22, from 0.4

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Cone of fire to 0.05, from 0.1

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Increased projectile acceleration speed

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Projectile velocity to 230(max), from 180(max)

Misc Additions

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The Battle Rank cap on earning these ribbons has been increased to 30, from 19.

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Improvements have been made to outfit management functionality.

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Platoon waypoints should now be functioning properly again.

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Request Reinforcements (offensive/defensive) should now be functioning properly.

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We’ve added the ability to toggle the game HUD on/off to allow more cinematic video captures. First you must enable it in the Options menu, then can be toggled on/off using the directional (down) button.

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We’ve incorporated several UI optimizations.

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NC MAX should now properly map their weapon camo to both arms.

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VP scores from each continent can now be toggled on the map screen.

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The mini-map can now be expanded and reduced:

Hold UP to toggle expand Hold LEFT to decrement zoom Hold RIGHT to increment zoom



Welcome to New Indar!





Warpgates:

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All warpgates are now updated using the newer updated Koltyr style layout.

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Moved ocean WG over to the west slightly, added bridge crossing chasm that leads to the Ocean WG’s next lattice base, Indar Waste Treatment



Small Outposts:



NS Salvage Yard

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Removed outpost from the Lattice



Indar Waste Treatment

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Added additional sunderer cover

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Added larger CyA bldg on south side

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Added hackable equipment terminal to CyA building

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Redirected flow from warpgate, now uses a bridge going over the oceanbed chasm



Briggs Labs

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Added additional sunderer cover

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Replaced Mini Spawn with Main Spawn

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Adjusted cap point area, cover



Indar Comm Array

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Lowered top of mesa approximately 20-30m~

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Added small Sunderer garage

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Added better cover for attackers coming from Dahaka Southern Post

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Increase pain field size on spawn

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Moved vehicle spawn to front of base (goodbye ridiculous vehicle pads!)



West Highlands Checkpoint

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Removed outpost from the Lattice

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Replaced with Large Sunderer Garage



East Canyon Checkpoint

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Removed outpost from the Lattice

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Replaced with Large Sunderer Garage



Sandstone Gulch

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Removed outpost from the Lattice

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Replaced with Large Sunderer Garage



Blackshard Iridium Mine

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Removed outpost from the Lattice



Abandoned NS Offices

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Removed outpost from the Lattice.

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Moved the buildings about 200m east and added an additional road around it.



NS Secure Datalab

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Added Sunderer Garage

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Increased spawn room area defensibility

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Severed Vanu Archives link.



NS Research Labs

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Removed outpost from Lattice

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Peris Field tower will now link to Vanu Archives with an Outpost Garage replacing NS Research Labs approximately 200m to the northwest.



Galaxy Solar Plant

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Upgraded spawn room to Barracks.

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Replaced CyA cap point building with new BldgP.

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Added a Sunderer Garage for attackers, as well as an extra road that properly reflects the lattice connection with Ceres Hydroponics.



The Palisade

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Lowered height of the Palisade’s plateau as well as its static AV turrets

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Added Sunderer Garages.

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Upgraded spawn room to Barracks and removed the SCU.

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Added 1-way jump-down platform allowing defenders to better access to cap point from pedestrian bridge.

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Lowered height of high road leading to Crimson Bluff.



Red Ridge Communications

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Removed outpost from Lattice.

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Added Outpost Garage on opposite side of road.

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Reduced grade of road from Tawrich Recycling to Scarred Mesa slightly.



The Old Stockpile

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Upgraded spawn room to Barracks + aligned it with lattice.

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Added Sunderer Garages

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Improved the attacker’s approach from Feldspar Canyon.



NS Refinery

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Upgraded spawn room to barracks.

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Replaced CyA cap point building with BldgP.

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Added Sunderer Garage and adjusted flow in core of base.

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Removed teleporter in Med-Wing building.



Scarred Mesa Skydock

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Upgraded spawn room to barracks.

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Lowered height of mesa significantly.

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Entrances are now accessible primarily by foot.

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Moved Veh Term up onto Scarred Mesa.

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Added Sunderer Garages and battlefield cover.



Highlands Solar Station

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Upgraded spawnroom to barracks, moved to ‘rear’ of base

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Added sundy garage

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Adjusted capture point area cover