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PMCBBCode [url=https://www.planetminecraft.com/mod/mathematical-functions-datapack/][img]https://static.planetminecraft.com/files/resource_media/screenshot/1827/sinapproximation-1530975704_thumb.jpg[/img] Mathematical Functions Datapack[/url] by [mn=2517345]yosho27[/mn]

HTML <a href="https://www.planetminecraft.com/mod/mathematical-functions-datapack/" title="Mathematical Functions Datapack Minecraft Mod"><br /><img src="https://static.planetminecraft.com/files/resource_media/screenshot/1827/sinapproximation-1530975704_thumb.jpg" alt="Mathematical Functions Datapack" border="0"/><br/>Mathematical Functions Datapack</a> by <a href="https://www.planetminecraft.com/member/yosho27/" title="yosho27 Profile">yosho27</a>

URL https://www.planetminecraft.com/mod/mathematical-functions-datapack/



2517345 yosho27

Level 55 : Grandmaster Programmer

Mathematical Functions Datapack by yosho27

Version 0.1.3

Includes sine, cosine, tangent, absolute value, exponent, square root, and random

This was designed to be like the Math import in Java or Python, but for datapacks

Feel free to use this with your datapacks; if you use it credit would be appreciated

To use the functions, set the "math_in" and other input variables, call the function, and then get the "math_out" variable









function math:sin

"math_in" is an angle in degrees; "math_out" will be the sine of the angle scaled up by 100





function math:cos

"math_in" is an angle in degrees; "math_out" will be the cosine of the angle scaled up by 100





function math:tan

"math_in" is an angle in degrees; "math_out" will be the tangent of the angle scaled up by 100





function math:abs

"math_in" is a number; "math_out" will be the absolute value of the number





function math:pow

"math_in" is a base; "math_exp" is an exponent; "math_out" will be the base to the power of the exponent





function math:sqrt

"math_in" is a number; "math_out" will be the absolute value of the number scaled up by 100





function math:rand (Contributed by Mcskware using using the random0 LCG)

"math_maxrand" is a maximum value; "math_out" will be a psuedo-random number from 0 to the maximum value, inclusive









because scoreboard variables have to be integers, all input and output values are integers

sin, cos, tan, and sqrt output values are scaled up by 100 to allow 2 extra decimal places of precision

sin, cos, and tan are approximations, and have an average error of about 0.04 (so an average error of about 4 for the scaled up value)

input values are preserved by all functions



Thanks to Mcskware for contributing the PRNG!

Credit Mcskware for the PRNG Progress 100% complete Game Version Minecraft 1.13 Tags