Spoiler

Helios is a map i'm currently working on for 2v2 - 4v4 slayer and CTF. it's a more bridgeworks vertical type map with the main idea being overlapping paths or bridges so if you were to fall off you're more likely to land on a lower part of the map instead of dying and verticality to offer the power positions and segment areas of the map within a tight space. this is the first time i've ever attempted a map like this before so it's mostly for learning.



from the few games i've had so far it's looking alright, main issue that seems to be prevelant which is probably somewhat based on personal preference as well is being able to get around corners too quickly causing obstruction to combat so i'm also messing around with scaling on another version to alleviate this issue to some degree which is going to be called Complexion.



video preview, not my video but UMEKID decided to feature it then after realized it wasn't finished.

