Many of you were upset when you heard that Capcom were bringing out a sequel to the Nintendo 3DS title Resident Evil Revelations, but it was skipping both the Nintendo 3DS and Wii U this time around. Well, Capcom has clarified why this has happened and says that it’s mainly due to the MT Framework that the game is developed on. This isn’t the same as MT Framework Mobile for Nintendo 3DS. When asked about the Wii U version Capcom’s product manager Matt Walker sounded less assuring and said it was simply a hardware issue.

“[For the sequel], we ended up using MT Framework [not the same as MT Framework Mobile for 3DS]. This locked what platforms we could use: we can’t output MT Framework on the 3DS. And because we’re working on MT Framework, we ended up saying ‘ok, we’re moving to new-gen too’, so that kind of locked the platforms we’re putting our game on.”

When queried on the situation with the Wii U, Walker responded by saying it was still a hardware issue.

“Because we ended up expanding on the new-gen hardware, that then limited us to what we can do as far as hardware we can work on.”