Vigoroth: It's been a long time coming. I feel as though this vote will be unanimous and with good reason. Sub Vigoroth is pretty specially bulky while still being able to bulk up on many physical threats in the tier and win. Sub allows it to sponge crits, avoid knock offs, avoid status, and beat close combat/superpower users by spamming sub until the opposing mon is ready to be terminated. Vigoroth puts a tremendous amount of pressure on building as well as mon usage in game. Say I don't wanna run a ghost type, so I run guts machoke instead. Now, i'm forced to save machoke for vigoroth all game until my opponent decides to bring vig out. So he subs on my switch to choke, cc breaks, subs again, rinse, repeat. The only way to avoid this is to run encore choke (which I actually like a lot) and encore the bulk up after switching into a sub. However, even this doesn't work 100% as vigoroth can just frustration you right off the bat from sub and you end up encoring a frustration.In this replay I was testing Vigoroth to demonstrate a mispredict on the encore. Showing that even from full, machoke can potentially lose this match up while running a moveset tailored to beat vigoroth. If rocks were up, there is a good chance that I'd have lost Choke. Basically, run a ghost type or a very healthy dpunch choke to handle vigoroth. I don't think that's fair to impose on every team.In this next clip I decided to test with Pawniard vs Vig on the switch. As a steel type with access to SD, you'd think it'd be able to take down a mono stab normal type. This isn't the case though.Shout out cityfolk for testing with me. ManOfMany too even though I didn't use our replays.Exeggutor: I am really not a fan of this mon. I feel as though it really forces players to run HO teams to beat it as it destroys slow teams with sleep powder and its coverage. It has very little switch-ins that aren't easily broken by repeated rocks switch ins, sleep powder, or knock off from a teammate. It has pushed the tier very strongly in the direction of HO as Tap mentioned further up the thread and changed the roles and movesets of a lot of staple mons just to accommodate it (rip spdef rose). Of all these, I think the biggest problem with exeggutor is the strong push toward a single playstyle while strongly discouraging the use of others. A single mon should not have that effect on the meta. I realize that this push may be the cause of the introduction of pawniard and others such as bouffalant, but these mons have definite counters that serve other purposes than just walling those mons (see zweilous). Eggy is different in the fact that because of its set versatility, it very often doesn't get walled. Therefore, the only way play around it is to run faster more offensive teams.Dpunch: I don't think that this move is on the same level of suspect status as the mons mentioned. It is annoying. It is uncompetitive. I do have dozens of replays of me taking souls with it. But I don't think that dpunch is what is really hurting this meta at the moment. I think that after a possible suspect of these mons it might be something to discuss further, but seeing how the current meta is so fast, I really haven't noticed dynamic punch machoke as being a problem.