Oath of Chaos

The inspiration for this sacred oath is Chaos Knight from the game DotA 2. This option for the Paladin is almost entirely offensive, and has no auras. It plays with probability, but all possibilities are good for the master of chaos.

Oath of Chaos Features Paladin Level Features 3rd Oath Spells, Channel Divinity 7th Chaos Strike 15th Reality Rift 20th Phantasm

Tenets of Devotion Though the exact words and strictures of the Oath of the Crusader vary, paladins of this oath share these tenets. Chaos is Fair. Everyone deserves a fair chance to try. Every possibility is worth its chances. Consider alternatives and be open-minded. Chaos is Strict. If things turn out poorly, the consequences must be accepted. If someone tries to flee those consequences, you must enforce them. Chaos is Unending. Chaos is the only true eternal force. You should seek to emulate that by being untiring yourself in the pursuit of your goals.

Oath Spells You gain oath spells at the paladin levels listed. Oath of Chaos Spells Paladin Level Spells 3rd chaos bolt, longstrider 5th find steed, mirror image 9th bestow curse, remove curse 13th banishment, find greater steed 17th contact other plane, far step

Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options. Chaos Smite. You are able to condense raw chaos into a fiery and solid form. By raising your holy symbol and screaming unintelligibly or insultingly at your target, force one creature within 60 feet of you that you can see to make a Dexterity saving throw or be struck by a bolt of raw chaos. If they fail the saving throw, roll 1d4. On a 1, the target takes radiant damage equal to 1d20 + your paladin level. On a 2, the target takes radiant damage equal to 1d10 + your Charisma modifier (minimum 1), and is stunned until the end of their next turn. On a 3, the target takes radiant damage equal to 1d4 + your Charisma modifier (minimum 1), and is stunned until the end of your next turn. On a 4, the target is stunned until the end of their turn after your next turn. Chaotic Portent. Through intense concentration and the power of chaos, you can peer into the potential futures. Take one minute to do so, while holding your holy symbol. Roll 1d20, and record the number rolled. For the next hour, you can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with the recorded roll. You must choose to do so before the roll, and can replace a roll in this way only once per turn. Each recorded roll can only be used once.

Chaos Strike Starting at 7th level, the power of chaos fills your every attack. When you make a weapon attack, roll 1d8. On an 8, add your Charisma modifier to the damage roll as radiant damage. Additionally, you regain hit points equal to the amount of damage you dealt with that weapon attack. Additionally, any time you roll a critical hit on a weapon attack roll, treat it as though you rolled an 8 on your Chaos Strike d8.

Reality Rift Once you've reached 15th level, your power over chaos has risen to the point that you can rip reality apart. As an action on your turn, you can choose a creature or object that you can see within 50 feet of you. A red streak of energy erupts between you and the target, and both of you disappear. A second later you both reappear in a nearby unoccupied space. Your DM chooses a space between your previous positions. Roll 1d4, and times the roll's result by 5 feet. Choose an unoccupied space that is within that distance of the space your DM chose. You and your target appear in that space. Additionally, you can then choose to make one weapon attack against that target. The attack roll is made at advantage. After you use this feature, you cannot do so again until you complete a short or long rest.