Hello everyone,

We’ve been back from the holidays for a couple of weeks now and are focusing on weeding out the bugs that were reported for 1.1 – as usual, keep ‘em coming. :) We’re aware of the issues with performance and are actively working on it right now.

- Calling Bricktrons Back to Work will no longer pause existing workers.

- Calling Bricktrons To Arms will no longer affect existing fighters.

- Fixed an issue where the wrong victory/defeat message would be displayed in Grab the Gems if your ally was the the one to trigger the victory.

- Fixed an issue where Bricktrons would sometimes destroy with their hands and other times with a hammer, causing more damage.

- Loose logs, bricks and other items laying on the ground will no longer block blueprints.

- Fixed an issue where other Bricktrons didn’t have scarves if you were the client.

- Fixed an issue where Pylon wards’ blueprints wouldn’t turn red even if impossible to build, in certain places.

- Fixed an issue where sometimes, Bricktrons wouldn’t be able to operate on an anti-blueprint even if it was within reach.

- Fixed an issue where Bricktrons would back-and-forth between a landscape task and stockpiles without filling their bag entirely.

- Fixed an issue where fighters would be stuck in a loop trying to drop their kit in a weapon rack if it had three full kits and only one piece of the fourth.

- Fixed an issue where selecting a Bricktron from the taskbar wouldn’t take the player out of Edit Mode.

- Fixed an issue where Bricktrons force-assigned to a task, then to the idle group, would appear to be in both groups.

- Fixed the “take from” action in the pie menu not working anymore.

- Fixed an issue where the tunnel task’s handles and blueprints were casting shadows.

Have fun!