This avenue of gameplay exists in video and table top RPGs, but it’s pretty much the same no matter how you approach it.You (and, most likely, a party of your friends) decide to go off course in your game, wonder into an area you have absolutely NO business being in, finding an enemy that is well above your acceptable challenge rating (for you non-nerds, basically a dude way more powerful than you should be fighting at this point in the game) and somehow, through just sheer blind stupid luck, willpower, tenacity, determination and using up EVERY single disposable item you have, you manage to overcome this enemy.The comedy being that, later in the adventure, this dude will just become a standard bad guy that you mow down on your way to bigger and better things, but on this particular day, at this particular time, they may as well have been God…and you won.The game mechanics weren’t built to support this, and suddenly you’re up 2, 3, 4, 5 levels, with way more gold than you should be carrying at this point in the game.You then get back on course to your next adventure, absurdly outclassing everything you encounter because of this one stupid gambit you risked that paid off ABSURDLY well.