Understanding the Tools

The puzzle builder has a lot of objects which can be placed in your map. Below you can find an explanation of each one.can be linked to an object to form a trigger. The player can click on the button and it will activate the function that it is connected to. You can add a timer to your button through the properties menu.have three variants which can be activated by weight, spheres and cubes. Each can be linked to an object to form a trigger. You can pick which type of button to use by selecting the corresponding icon on the toolbar or modifying an existing placement through the properties menu. Whenever ais placed a dropper will come with it. If the player loses the cube the dropper will replace it. The properties menu allows you to change the object type and the dropper settings. You can even disable the dropper if you'd like. Whenever the player walks through athey will float through the beam it emits. The blue beam pushes the player forward, away from the receptacle, and the orange beam pulls the player in towards it. The properties menu allows you to start the beam in reversed mode or completely off. If a player walks onto ait will cause them to get bounced into the air. When you place a Faith Plate within the editor it will also create a bullseye and a yellow ball. The Bullseye is where the player will ultimately land, and the yellow ball is the trajectory the player will travel. Players and objects will not pass through the surface of. Within the properties menu you're given the option to start the bridge enabled or disabled.can either start enabled or disabled through the properties menu. When enabled the player can walk up and down them.destroy any objects which pass through them such as cubes or turrets. If a player walks through a Fizzler any previously placed portals will also be destroyed. You can increase and decrease the size of the Fizzler using the arrows that appear when the object is selected.panels can be placed in your level which the player cannot break. You can increase and decrease the size of the panel by using the arrows that appear when the object is selected. You can change the barrier type to grating within the properties menu which will allow players to place a portal on the other side.will move up and down whenever the player stands on it. If it is connected to a trigger then the trigger must be activated before it will begin to move. You can adjust the height of the platform using the arrows that appear when the object is selected.move on rails. You can adjust the pathing using the arrows that appear when the object is selected. The properties menu allow you to set the rail to oscillate and you can set the platform to start active or disabled.are designed to go together. Once the laser emitter hits the catcher you can have it trigger a function such as opening a door, or enabling a set of stairs.are used in conjunction with a Laser Catcher. You can connect a relay to a catcher which will result in the player needing to activate both objects before the trigger will work. You can adjust the surface type of anthrough the properties menu. You can make the surface so it allows portals, or you can change it to glass. You can also choose if you want the panel to be automatically deployed or not.must be connected to a trigger. Once you have activated the trigger the panel will flip around revealing a surface capable of allowing Portals.will attack the player on sight if they run within their field of vision. You can adjust the field of vision by moving the cone when the object is selected. If the player steps inthey will be instantly killed.are purely cosmetic and provide your map with additional light. You can place four of them on a single square and they can be placed horizontally or vertically. There are four types of Gels. Blue will cause the player to bounce, orange will give the player increased speed, white will allow the player to create a portal on any surface and clear will remove any existing gels from a surface. Whenever Gel is placed a dropper will come with it which will steadily drop gel from its dispenser. The properties menu allows you to change the flow, and you can disable the dropper if you'd like.are purely cosmetic and provide your map with additional light. Every map will start off with an observation room which cannot be removed.