Back to units overview page

List of orbital units

List of aliens



This page contains information related to Civilization: Beyond Earth's units.

Civilian units are unable to attack and are instantly captured if walked over by an enemy melee unit.

↑ The Colonization Corps Trade Agreement increases the cost of colonists, but allows for new cities to skip the outpost phase.

↑ The Engineering Corps Trade Agreement decreases the cost of workers to 1. The Gene Vault wonder provides all new cities a free worker unit.

↑ 3.0 3.1 After the first patch of Rising Tide, the Trade Vessel unit was removed. Instead the Trade Convoy can embark allowing floating cities to trade with landlocked cities.

↑ Unit naming conventions in this table are the same as Civilopedia. Only the original name is used. Upgrades will change the name of the unit, the cost and the unit stats.

↑ Affinity costs mentioned in the this table are for Tier 1 units only

↑ 6.0 6.1 6.2 Unit is available at the beginning of the game because the technology Habitation is already researched for all players at the start of the game.

↑ Tier 2 Evolved Xenotitans require 7

↑ Tier 2 LEV Destroyers require 7

↑ The Comm relay only takes up 1 one tile in the orbital layer, but it effects 5 tiles out

↑ 11.0 11.1 On unimproved tiles across unit's lifespan. Territory ownership and miasma don't matter, tiles with strategic resources present won't be increased

↑ The Spy Satellite only uses up one tile in the orbital layer, but it can see 6 tiles out