Well it’s getting there that’s for sure. I’m not too sure about my goals today (because they were from 36 hours ago) but I’ll walk you through the progress today – and there was plenty of it!

Bugs

The wolf seemed to be indecisive – It was switching between it’s attack and do nothing state. It turned out I messed it up somewhere along the way when I told it to stop attacking when the target was out of line of sight – but the conditions were vague.

Actually I think that’s it for bugs.

New Today

A heads up display that tells you the basics – it will move over when you click the build button so you can still see what you have.

When a corpse sits long enough it becomes a skeleton – clean up those bodies!

Mouse over corpses – so you know who you’re burying.

A star now appears over the head of units at level 3 – Also – in the unit HUD at the top left there is a star that will serve as a button for Job selection. Also made the tooltip a bit nicer for the auto-empty inventory.

Goblin attack animation! It’s no Pixar film but you get the idea that he’s trying to punch your lights out and eat you children.

And last but definitely not least – we have our first Job created! The Swordsman! So far I’m just working out a few bumps but it’s attack/flee is very functional. The swordsman will flee when it has 25% or less HP and will attack any hostile unit. When it flee’s it can still run into the townhall just like any other unit; I think it will still man an archer tower but I’m going to remove that tomorrow. I am also working on tasks for the Swordsman – so far I have 1-Go Here 2-Guard Position 3-Follow(or escort/protect) and 4-stop. Tomorrow will be about programming those in.

Well I was just playing my own game for about 20 minutes and it was actually fun! I didn’t even get to build houses or anything – just managing the villagers, trying to keep up with everyone’s food was challenging! I started with 1 female and 1 male – then 5 swordsman (because I don’t actually have the mechanic to turn a villager into a swordsman yet) – and by the end of it there were 200 villagers. Then they were dying of hunger so I was telling my swordsman to attack skeletons – It was actually fun! I don’t know if it’s coming through in my typing but I’m excited because I know there’s still so much to add that will multiply the fun (hopefully)!

Anyway, tomorrow will yield even more progress I guarantee, unless there’s a large structure fire that keeps me from the computer (I literally just knocked on wood because that would be terrible). Check my twitter for all the updates as I go!

Thanks for reading, I’ll be back with more tomorrow!