Ogre Pirate

Large giant (pirate), neutral evil

Armor Class 14 (studded leather, shield)

14 (studded leather, shield) Hit Points 66 (9d10 + 27)

66 (9d10 + 27) Speed 40 ft.

STR DEX CON INT WIS CHA 19 (+4) 10 (+0) 17 (+3) 5 (-3) 8 (-1) 8 (-1)

Senses darkvision 60ft., passive Perception 9

darkvision 60ft., passive Perception 9 Languages Common, Giant

Common, Giant Challenge 3 (700 XP)

Alternative Weaponry. The ogre uses a giant fish as its weapon and has a chance to cause targets hit to drop held items as they are coated in fish slime. It also uses half of a giant clam as a shield because the ogre thinks it looks impressive.

Limited Vision. The ogre wears an eye patch in an attempt to blend in with its fellow pirates. This causes some issues with depth perception which the ogre attempts to overcome with brute strength. The ogre makes all ranged attacks at disadvantage but also deals double its strength modifier damage on those attacks.

Actions

Giant Fish. Melee Weapon Attack: +6 to hit, reach 5ft., one creature. Hit: 11 (2d6 + 4) bludgeoning damage and the target must succeed on a DC 14 Dexterity saving throw or drop whatever they are holding in their main hand at their feet. Picking up the item again requires an action or bonus action and success on a DC 12 sleight of hand check to maintain grip, otherwise it falls to the ground again.

Cannon Ball. Ranged Weapon Attack: +6 to hit, reach 30/90 ft., one creature. Hit: 18 (3d6 + 8) bludgeoning damage.