Creating Adventure Games On Your Computer

by Tim Hartnell, published 1983

Cover

Computer Compatibility List

Title Page

Foreward



1. GIVE ME MY BOW

How to read this book

Adapting the programs for your computer

2. YOU ARE THE HERO

The scenario

The choices

3. THE ADVENTURE IN ACTION

4. CREATING THE FLOOR PLAN

Mapping the environment

Building a Travel Table

Moving about

The player's location

Moving around the map

Consistency and reality

5. CREATING THE STRUCTURE

The master loop

Modular construction

6. THE ENVIRONMENT UNFOLDS

The initializing subroutine

The maps

7. TREASURE AND TERROR

Distributing the treasure

Distributing the monsters

Adding variables

8. THE MAJOR HANDLING ROUTINE

A short delay

Your strength fades

The final reckoning

Maintaining the status quo

Let there be light

Objects in disarray

9. INTERPRETING YOUR COMMANDS

A limited vocabulary

Fight or flight

10. SPEAKING IN OTHER TONGUES

Making magic

Picking up treasure

The quartermaster's store

11. THE BIG FIGHT

Be prepared

Taking up arms

The tumult and the shouting dies

12. PEEKING INTO THE ROOMS

Room descriptions

Special handling

13. WEREWOLVESAND WANDERER

14. DRESSING IT UP

Elaborations

Sample run

15. THE IMPROVED VERSION

16. TAKING IT TO THE SPACE LANES

The new scenario

Sample run

17. THE ASIMOVIAN LISTING

18. TRICKS AND TRAPS

The map

What goes up

Room of death

One-way system

Adding it all up

Roll your own

19. THE CITADEL OF PERSHU

The vocabulary

Snapshots

Attributes

The goodies

Multiple choice death

The baddies

Compressing the program

The maps

20. CITADEL LISTING

21. THE ANCIENT CHATEAU

Puzzles

Two-word sentences

Snapshots

Vocabulary handling

The map

22. CHATEAU LISTING

23. ADDING EXCITEMENT

Map-making

Structured programming

The purpose

The player character

Experience

Quartermastering

Magic

Limits

Research

Handy extras

Alternative treks

Time limits

Climate

APPENDICES

1. Suggestions for further reading

2. Random place/monster names

3. Useful addresses

Software Archive

You may be able to buy a pre-owned, printed copy of the book from amazon.com.





This site maintained by Kevin Savetz. Creating Adventure Games On Your Computer is copyright © 1983, and is posted on www.atariarchives.org with the permission of the copyright holder. Do not redistribute, mirror, or copy this online book.