I want to start this off by thanking Garuda from the UMVC3 Discord for giving me tips in Photoshop and editing the first .TEX file for Akuma's Color 01 Demon Teleport. If you notice something about them there is a different version for each color, well I learned there is for each of the default colors Akuma's teleports based on their respective costumes. So unless you wanted ghosts of the former un-edited costumes this is how I went around it.



They were tiny pictures of Akuma standing on his toes, not like the normal texture files I edit. Thought they would be too much of a pain to replicate the edits I had made for each demon so I worked around it a bit. If you were wondering why the colors I had chosen? Well for Color 01 in games like Street Fighter Alpha, Akuma's teleport did have a deep blue trail to it. I also didn't want all the skins to have the same trail either. Honestly, if I could edit Hex values easily and it was capable I'd want to have each move for every character for every separate skin to have the colors of their own fireballs/lazers/whatever to have a slight difference.. Make them more different from each color and maybe make it easier to see which Finger Lazers are yours and which are your opponents.



Though I have pretty much no understanding of editing the hex values to change the colors of a characters fireball, might have to learn soon. Another thing regard hex files is if you unpack and look through these files I have changed the texture for Akuma's eyes in a couple of these edits however I'm assuming that there is an effect over his eyes to make them glow red because they don't come out like they are in the textures.



Once I figure out how to remove and/or change then I'll probably do a Version 2 update of these edits with eyes colors like I intended. Based on their MVC2 sprites.