Devastating Charge Hecarim gains increasing movement speed for 4 seconds. His next attack knocks the target back dealing 40/75/110/145/180 (+) to 80/150/220/290/360 (+) physical damage based on how far Hecarim has traveled during Devastating Charge. Cost - 60 Mana Range - 300

Onslaught of Shadows

Hecarim summons spectral riders and charges forward, dealing 100/200/300 (+0.8) magic damage to anyone they strike.



Hecarim releases a shockwave when he finishes his charge dealing an additional 50/125/200 (+0.4) magic damage and causing neaby enemies to flee from Hecarim for 1 seconds.



Hecarim himself will only move to the targeted location. The riders will always move the full distance.

Cost - 100 Mana

Range - ?



Rampage

Hecarim cleaves nearby enemies for 50/80/110/140/170 (+) physical damage . ( 50 % damage to minions and monsters)



If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times.