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Simple Quake Launcher Readme PREAMBLE: One day I've got tired of editing .bat files to launch Quake maps. I went online to find a Quake map launcher similar to ZDL (http://zdoom.org/wiki/ZDL). I haven't found anything usable (Quake Injector is a bit too cumersome for my tastes...), so I decided to make one myself. FEATURES: - Small and easy to use. - No Internet connection required. - Can detect maps in folders, PAK and PK3 files. - Displays map titles ("message" worldspawn key). - Can run a random map from a random mod at random skill. INSTALLATION: Extract SQLauncher.exe into your Quake directory. SYSTEM REQUIREMENTS: Microsoft .Net Framework 3.5. You can get it here: http://www.microsoft.com/download/en/details.aspx?id=25150 NOTICE: if you already have .Net Framework 4.0 or newer installed, you'll still need to install 3.5 version, because newer versions are not backwards compatible with it! CHANGELOG: v1.10: Fixed long startup times when Quake directory contained lots of maps/mods. Map titles are now displayed more accurately. Map titles from BSP2/2PSB maps are now displayed. v1.09: Fixed: application window looked blurry when using high-DPI display settings. v1.08: Fixed: "skill" parameter must go before "map" parameter. v1.07: Fixed a crash when trying to read a file with "Read-only" attribute. v1.06: Changed "Quoth" checkbox into "Base Game" drop-down, which allows you to choose between Quake, Quoth, Nehahra and 2 official map packs. Added "Refresh" buttons to Games and Maps lists. Fixed incorrect map name when trying to launch a random map from a given mod. Engine and mod folder are now checked for existence before launching. Some improvements in application logic. v1.05: Screen resolution can now be picked. Fixed a couple of bugs related to mod names with spaces in them. v1.04: Mods in subfolders are now detected (e.g. "Quake/mods/func_mapjam2" will now be detected). PAK files: maps located in subfolders inside of "maps" folder are no longer added to the maps list. "-game" parameter is now added for Quoth and Nehahra mods alongside with "-quoth" / "-nehahra" flags. "-game" parameter is now added when an official map pack is located in a subfolder inside of Quake folder. Possibly fixed a crash related to text buffer overflow when parsing a map's entities. v1.03: Map titles (a map's "message" worldspawn key) are now shown in the "Maps" drop-down. Added special handling for hipnotic, rogue, quoth and nehahra mods (based solely on folder names). PK3 files are now scanned for maps. v1.02: The last map in the "Maps" list was selected instead of a required map when trying to guess the start map. Duplicate maps are no longer shown in the "Maps" list even if a mod (e.g. Nehahra) contains duplicate maps. v1.01: You can now play a random map from a random mod at random skill. Folders without maps are no longer shown in the "Game" drop-down.