Posted 13 August 2018 - 03:03 AM

moles

and eyebrows after I start painting him because I can do them in colour at the same time as sculpt them.

Here's a few images of the character Fred.I'm working on sculpting his skin details, like pores and wrinkles, in Zbrush. I use images of real skin as height maps for my brush. I do small sections of skin at a time changing the alpha frequently. He's red in the following images because I'm using a red wax material to make details are more visible as I work.I mask the cavities to make sure I haven't missed sections as you can see below. The mask isn't showing all the details but it does make perfectly smooth sections stand out.This is a close up of his back.In this screenshot I have dialed his resolution down to his lowest subdivision level. You can see that the slider in the menu on the right is set to Sdiv 1.All the detail I carved in earlier is still there when I dial the resolution back to level 6 (the highest my PC can handle). This makes it easy to make normal, AO, cavity, etc maps in Zbrush because his low res version is part of the same tool.I will be carving in deeper wrinkles,So much work but so much fun creating his high resolution version.Love my Zbrush.