"Gee, could he make up his mind already? With Talisman and that Cuthullu game it was all "I am so glad they made a port for this" and with SpaceHulk and WHQuest he is all like "You shouldn't have ported it over without making changes to it". And i can quite imagine what he'd be like if they had made changes he didn't like. Then he would have been all "they should just have made a straight port, no one asked for them to change it". "They just can't win, can they?"



This gross oversimplification of opinion is common in feedback for some reason. Its very annoying to read. I was not at all glad with what they did with Talisman, to the point where I hated Prologue and told you so in the video. When it comes to "that Cthulhu" game, (which I assume is Elder Sign), there's a very good reason why that game works as a straight port to digital, because it's designed as a singleplayer game in the first place. Elder Sign can be played cooperatively but there is no actual point in doing so, since there's no real player interaction going on that would make it worthwhile. Putting Elder Sign on PC or tablet gives you the same single player experience you'd get with the boardgame, but without all of the hassle of setting it up and doing all the bookkeeping. This stupid notion that every boardgame is the same is just that, a gross misunderstanding of just how broad the boardgame market is and how many kinds there are.



Now when it comes to SpaceHulk and Quest, my opinion is very consistent. These games use a great deal of dicerolling RNG that is far less tolerable outside of a social setting. Quest is particularly egregious because its designed as a coop tabletop roleplaying game, a few hours of adventuring with your friends. Quest on iPad and PC is just a poor singleplayer RPG with a slow pace and shallow mechanics which rely far too much on hidden dice rolls under the hood. Space Hulk has similar problems, though its a little less terrible because that game was designed as 1v1 on tabletop and you can replace the Genestealer player with an AI and not lose too much, but you're still going to run into the frustration of bad dicerolls screwing you over and have nobody on the other side of the table to laugh at you for it. As for the rest of the paragraph, well I congratulate you on your imagination but next time try and stick to things I actually said rather than things you made up in your head.