would be cool make def spies able counter-kill spies in advanced actions, or at least make it optional to player be able pick what advanced action he want( i dont know if its possible, so dont judge me harshly as u ever do), bcoz its annoying when almost already born GP is killed by 3 diferent spies who ,,unfortunetely?'' for me sabotaged GP points while my spy steal 80 gold when i have 250 GPT income. im rly deciding turn espionage off next game as this mechanic absolutely doesnt fit spirit of this game, which is made by decisions and consequences- this one cannot be affected by any way. in renaisance i get two spies, one i send to capital and he do literaly nothing. im waiting for next one when he lvl up(i hope so), if he gets killed after 60 turns of waiting, than i will be espionage free. but i feel so even now.

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