Area high schools are turning back the clock during the quarantine and will compete for a virtual state title using a 1983 classic video game from Konami.

Track & Field was released for the Nintendo Entertainment System and became an instant hit as players competed in a series of events. The faster their thumbs moved, the better they’d score!

With the high school track season suspended until at least May, area track teams can maintain their competitive edge by competing against each other online.

OhioVarsity.com will host the 2020 Quarantine Track Championships beginning with the District Meet on April 15. The top 50-percent of scoring teams will move on to the regional meet on April 22 and the top-50 percent at the regional meet will move on to compete for the virtual state title on April 29.

REGISTRATION INFORMATION

Coaches, follow the below instructions to register your team:

Click here and enter your school and contact information (use your own name for Player 1) Recruit the 8 players you’ll use (you can use any 8 from your respective team and you can swap out players in each meet)

PLAYING RULES

Team scores are due on the following schedule: District Meet: April 15, 7:00 p.m.

Regional Meet: April 22, 7:00 p.m.

State Meet: April 29, 7:00 p.m. Meets can be started on the Monday prior to the deadline for each event. Each individual team player should take a screenshot at the completion of his or her game and send that to the team’s coach. Each coach will then compile the 10 scores and submit the final team score to OhioVarsity.com. There are eight events each team will compete in. One player from each team is assigned to one event. A player may restart the game an unlimited number of times as long as the final score is reported to the coach and the team score is reported prior to the scheduled time/date. Each team will report just one score per event.

SCORE ENTRY

Click here to enter your meet scores.

LEADER BOARDS

Following each meet, OhioVarsity.com will post a leaderboard for each individual event.

To be considered for the leaderboard, players must submit a screenshot of their performance in the event. Those screenshots should be tweeted with @ohiovarsity tagged in the tweet.

PLAY THE GAME

Click here to play.

EVENT INSTRUCTIONS

Individual event instructions and controller settings can be found here.

The eight events (in order) include:

100 Meter Dash

Long Jump

110 Meter Hurdles

Javelin Throw

Skeet Shooting

Triple Jump

Archery

High Jump

100 Meter Dash

When the announcer shouts “Go!”, tap the A button as quickly as possible.

When the announcer shouts “Go!”, tap the A button as quickly as possible. If you begin running before “Go!” you will receive one flying start warning. If you receive three warnings, you will lose one chance.

Cross the finish line before the qualifying time, or you will lose one life.

If you finish with the exact same time as the CPU runner, you will get 3000 points.

Qualifying Time: 14 seconds

Long Jump

At the start, tap the A button as quickly as possible.

At the start, tap the A button as quickly as possible. When you approach the jump line, your run animation will pause. Prepare to press the up button.

Before you cross the jump line, press and hold the up button until the desired angle is reached and let go. The best results are achieved between 40 and 45 degrees.

If you cross the jump line, you will receive a foul warning, and your jump will be disqualified.

You have three chances to jump beyond the qualifying distance. If you do not qualify in three chances, you will lose one life.

If you jump so that the last 2 digits in the distance are the same, you will earn a 3000 point bonus.

Qualifying Distance: 5.5 meters

110 Meter Hurdles

When the announcer shouts “Go!”, tap the A button as quickly as possible.

When the announcer shouts “Go!”, tap the A button as quickly as possible. If you begin running before “Go!” you will receive one flying start warning. If you receive three warnings, you will lose one chance.

As you approach each hurdle, tap the up button at the right moment to leap over the hurdles. If you are too late or too early, you will fall down.

Cross the finish line before the qualifying time, or you will lose one life.

If you finish with the exact same time as the CPU runner, you will get 3000 points.

Qualifying Time: 15.5 seconds

110 Javelin Throw

At the start, tap the A button as quickly as possible.

At the start, tap the A button as quickly as possible. When you approach the throw line, your run animation will pause. Prepare to press the up button.

Before you cross the throw line, press and hold the up button until the desired angle is reached and let go. The best results are achieved between 40 and 45 degrees.

If you cross the throw line, you will receive a foul warning, and your throw will be disqualified.

You have three chances to throw the javelin beyond the qualifying distance. If you do not qualify in three chances, you will lose one life.

If you throw the javelin so high that it rises above the top of the screen, it will hit a space ship and you will earn 3000 bonus points. You can only do this once per round.

Qualifying Distance: 65 meters

Skeet Shooting

When the clay targets begin to appear, use the directional button to shoot the left target and the A button or the B button to shoot either the left or right target respectively.

When the clay targets begin to appear, use the directional button to shoot the left target and the A button or the B button to shoot either the left or right target respectively. Try to hit as many consecutive targets as possible. If you do not miss any, more valuable targets are released.

If you do not miss any targets, they begin to move a little faster, but your reticules grow in size, allowing you to hit with less precision.

If you miss a target, the targets will slow down, and the reticules will shrink back to their original size.

If you hit all the targets in a run then a space ship with pass by. Shoot it on the left-hand side for 3000 points, then you can shoot a crow once in each sight for 5000 points each time. The NES Advantage’s rapid shoot will sometimes “misfire” and enable you to hit the crow twice in the sight, for a total of 10,000 points.

Qualifying Score: 2400 points

Triple Jump

Press the A button repeatedly to gain speed.

Press the A button repeatedly to gain speed. As you approach the jump line, hold the up button to get an angle of 35 degrees

When you land, press the up button again and try to get a 41-degree angle.

Repeat for the final jump, aiming for an angle of 45 degrees.

If you jump so that the last 2 digits in the distance are the same, you will earn a 3000 point bonus.

Qualifying Distance: 13 meters

Archery

Before you begin, tap the A button or the B button to randomly select the wind speed.

Before you begin, tap the A button or the B button to randomly select the wind speed. As the bullseye target approaches, hold the A or B button until the angle gets to about 5.0 degrees, and release the button.

A “nice” is achieved if a bullseye is made. If you get 8 nices, in the first or second round, you will move onto the next round where you can earn more points.

Scoring a bullseye on the second to last arrow and a cat with an apple on its head will go by. Hit the apple for 1000 points and you will get an extra 3 arrows.

Starting with the fourth round, the target alternates direction. The first arrow has the target moving downward, then upwards for the second arrow, and so on.

Qualifying Score: 2500 points

High Jump

At the start, tap the A button as quickly as possible.

At the start, tap the A button as quickly as possible. When you approach the jump line, your run animation will pause. Prepare to press the up button.

Before you reach the high bar, press the up button but do not keep it held down

Unlike the other events, holding the up button starts at 90 degrees and counts down.

Once you are high enough, continue to press the directional button to carry your body over the body.

If you knock the high bar off, or run into the mat, you will receive a foul warning, and your jump will be disqualified.

You have three chances to jump above the qualifying height. If you do not qualify in three chances, you will lose one life.

Clear the bar at the set height all 3 times in one round for a bonus 3000 points.

Qualifying Height: 2.26 meters