"The whole world is a product of cognition... ...not just the Metaverse. It can be freely re-made... The same goes for you, and everyone else. Soon a new world will come. One where mankind isn't held captive. The world will shine brightly as long as you hold hope in your hearts. Remember... There's no such thing as the "real" world. What each person sees and feels-- Those are what shape reality. This is what gives the world infinite potential. Even if you feel that only darkness lies ahead... As long as you hold hands together... See it through as one... ...the world will never end! The world exists within all of you...!" —Morgana, Persona 5

Morgana is a playable character from Persona 5. He is a mysterious being with origins from the Mementos. He doesn't know who he is, and seeks answers to restore his memories.

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Appearances Edit

Design Edit

In the Metaverse, Morgana is an anthropomorphic and biped cat-like creature with a large spheroidal head. His fur is predominantly black, except on his limbs and tail which appear white. The bottom front half of his face is also white. Morgana wears a mask that covers much of his face (which can be unbuttoned from behind) with elliptic eyes consisting of white sclerae, blue irises and black pupils. His outer ears are black with white inner ears. He has a yellow scarf around his neck and an utility belt around his hips, with two golden buttons and two bags attached. He has pink paw pads.

In the real world, Morgana retains the anatomy of a normal adult house cat. The fur coat on his body remains the same. His head is no longer covered by a mask, and is predominantly black with the exception of his white muzzle. He has a black nose. His blue irises cover his entire eyes, hiding his sclera. He wears a yellow collar in place of his scarf and no longer wears a belt. Unlike his Metaverse form, his cat form has claws.

In the Metaverse, Morgana can transform into a van which is based on the . The paint is dominantly black, with three yellow stripes on the hood (with the middle one being the thickest) and though they are symmetrical with one another, they are asymmetrically aligned with the vehicle itself, as they converge toward his left windshield. On the grille, there is a small golden emblem representing Morgana's biped head. In addition, the headlights represent his eyes, his ears are attached on the front side of the roof, and his tail is attached on the back. Unlike normal vehicles, it can also bend.

For most of Persona 5, Morgana's anthropomorphic look is the one displayed in his dialogue portrait, no matter what form he's actually in or whether they're in the real world or not. However, after the Metaverse has been erased alongside his Metaverse form, he's instead perceived as a normal house-cat. However, should a new Mementos related incident occurs and is known to him, his portrait will turn from his cat form to his anthropomorphic form, only to revert once the source of the incident has been removed.

In Persona 5: Dancing in Starlight, Morgana appears in his anthropomorphic form. For his Ball Stage Outfit, he retains his mask, but no longer wears an utility belt. Instead, he wears a white T-shirt with a gold "M" logo, with small "BAD★CAT" letters engraved below. He attains a large red scarf and black sneakers with gold shoelaces and white soles. He also wears a large gold crown on his head, with large "KING" letters carved around it, repeating the same word twice. Red diamond shaped gems are engraved between those letters, with the exception of those between "G" and "K," which are shaped like stars instead, serving as word spacing. Additionally, he also wears a golden chain bracelet on his left wrist.

In Persona 5 Royal, Morgana temporarily attains the form of a human. He has sleek dark blue hair with side-swept bangs and blue eyes. He wears a gray jacket over a dark beige scoop neck shirt, alongside a thin yellow necklace. In addition, he wears white jeans with a black belt and black sneakers with white shoelaces, soles and toe caps.

Personality Edit

"Don't call me a cat! I am Morgana!" —Morgana meeting the protagonist and Ryuji

While appearing to be a cat-like creature, Morgana emphatically insists to be a human, and sticks with the Phantom Thieves as he believes they'll be able to help him discover his origins and regain his true form. Despite this, sometimes he instinctively meows and self-grooms, being able to get used to his lifestyle as a cat easily. However, he demonstrates a number of qualities which are absent in ordinary animals - a sense of morality, empathy, and even a sense of style. But even though Morgana's intelligent, he's shown to be out of touch with the modern world. This is conveyed through his unfamiliarity with technology, and his initial assumption that his knowledge on the Metaverse is supposed to be common sense.

Morgana lacks a sense of self, not remembering anything about who he is or where he comes from. This is the foundation of an identity crisis, as he's often confused and uncertain about who he really is. However, he feels that his appearance of a cat prevents him from being seen for who he is. His end goal ends up being to change his appearance into a human, which he shows deep satisfaction with. His appearance often makes it easy for others to act indifferent towards, often on accident, making him a regular victim of comical abuse.

Morgana is also often incomprehensible, as he often fails to convey his feelings through words properly. For example, despite often stating his end goal is to become human, he rarely manages to express why he wants to do so or why he's worried about it, making it very easy for his words to become lost in translation and have others take his motivations at face value.

Morgana knows how to be dignified and level-headed, and often adopts a more realistic and logical mindset, easily prioritizing important missions over his own personal agenda. He strongly believes in doing the right thing, as he's willing to speak against injustice, and has shown to consider that the ideal person is a hero figure that helps people in need, which leads him to act gallantly at times. Morgana keeps things fair, conveyed by his settling give-and-take deals between others, and never goes back on his word either, as he promised to guide the protagonist and Ryuji out of Kamoshida's Palace when they first met, on the condition that they free him from his cage. In addition, he shows initiative and determination when it comes to facing risks, as demonstrated by his courage to face the consequences behind the possibility of causing a mental shutdown in Suguru Kamoshida. And though some of his teammates might be pressured into questioning their morals in terms of whether what they're doing is right, Morgana shows autonomous faith in his own ideals.

When executing plans, Morgana can be rather strict with his teammates, making him outspoken and blunt in stating his opinions. He can be rather irritable, instinctively warning or scolding his teammates if they're not careful. In addition, Morgana can be quite mischievous when pushing his friends into self-improvement, especially towards situations where they seem to accept their mistakes, neglect change or avoid taking responsibility, often with the goal of teaching them a lesson or knocking them back to their senses. This especially applies to Ryuji Sakamoto, who initially shows comfort in his public image as a no-good thug, or even if he's reckless and naively inconsiderate. However, if such a mistake ends up being crucial, he can easily resort to anger instead. Either way, he doesn't rub salt in the wound if the person ends up feeling ashamed or guilty over their actions, and can empathize with them. This treatment includes Futaba Sakura while she was learning to open up and overcome her anxiety and distrust, having him withstand her playful abuse and any trouble that came his way.

Morgana is chivalrous in nature, showing a very gentlemanly side towards women. This is most apparent with Ann Takamaki, who possesses an empathetic and courageous personality, alongside her beauty; he refers to her as "Lady Ann" out of noble respect. Compared to others, Morgana initially doesn't get agitated over being misunderstood by her, as what she says often came out of fear and stress, and notices that she shows the desire to understand him and his feelings, one reason why he could develop a crush. This leads him to often trying to impress her, and though Ann never realizes he has romantic feelings for her, she shows gratitude in his gestures nonetheless. However, Morgana has a perverted side as well, as he and Ryuji were caught trying to peek under her skirt during their hot pot celebration.

Though he has an idea of how to be dignified, deep down Morgana is more optimistic, making him a heavy daydreamer and potentially naive: he often immerses himself in his ideal self's shoes, as he's shown to fantasize about what would happen if he were to become human, to the point where he imagines his supposed true form having the appearance a handsome man while living a luxurious life. Additionally, he's modest with his own general value, thinking lowly of himself over others, making him naturally empathetic. This could expand towards fiction as well, making it easy for him to absorb himself in films and books. Though he keeps his true feelings to himself, over time he begins to open up to the protagonist, rambling freely about his inner thoughts and dreams.

Morgana likely attempts to brush aside his uncertainty by stacking a more positive interpretation of himself, and goes around it with thoughtless boasting, which might have a healthy effect on his mental state. It seems to be purposefully over more insignificant things or as a joke, like Sojiro Sakura's seeming preference for him over the protagonist, as Morgana seems to brush off or forget about details like these immediately after. Same goes for making fun of his friends, which likely helps him open up bit by bit in front of them.

But despite being optimistic at the core, Morgana has a weak side; in reality, he's deeply worried about who he really is and where he belongs. His uncertainty leads him to even question the integrity of his feelings, slowly becoming disconnected with them in the process. His condition worsens as he fails to make any progress on discovering anything about himself for months: eventually, he even forces himself to be positive, but the effect of that inevitably wears off as well.

Once he loses his sense of self entirely, he begins to assume general consensus and his friends' opinion of him as the truth, lacking the certainty to reject the idea they're more qualified to define what he is over himself. Worse, as Futaba joins the group and replaces him as Navigator, he begins to question his role in the group and all the knowledge he believed he had on the Metaverse, causing him to worry about how he doesn't compare to others. This results him to perceive himself as a worthless cat, leaving him in a state of withdrawal. However, Haru Okumura teaches him that he should find the courage to trust his own true feelings and that doing so won't disconnect him from his friends. In the end, Morgana admits that he doesn't understand who he is and doesn't feel like he has a justified reason to stay with the group, but despite this, since he has no other place to go, he wants to stay with the Phantom Thieves of Hearts as it's the only place he can belong. With them showing acceptance in return, he finds comfort in trusting himself, realizing that it doesn't matter if he doesn't understand himself, as he's now certain he'll belong no matter what.

Morgana's overall loyal to the Phantom Thieves, treating them as equals during missions and gatherings due to the nature of their deal, having both sides require one-another to work together in order to succeed. He refers to a number of contributions or mistakes the team makes to be united effort, constantly referring to these actions in "we." Though he's initially held a distant give-and-take relationship with the Thieves and has been planning on leaving the group and moving on after restoring his memory, his fruitless journey led to the Phantom Thieves growing on him and slowly began to love being with them. He's shown gratitude for their hospitality, especially since he has no other place to belong. This helped develop a sense of duty towards their goals, boosting his loyalty to a state of selflessness, to the point where he's willing to sacrifice himself in order to protect his friends.

Morgana's shown to get engrossed by "the embodiment of human desire." When something that fits that description is in display, he loses all sense of reason and starts fawning over it out of affection and admiration, as demonstrated with Kamoshida's treasure. Near the end, Morgana remembers that humans are actually people he looks up to, and has shown to value them and their potential to change the world dearly. This is likely why he's shown to fawn over human desires at first, as he's been obsessed with belonging among them. However, this compulsion was shown to be neutralized after Morgana learned that he belongs in the Phantom Thieves, as Ann pointed out that he seemed calm and collected when he took Okumura's treasure. Despite this, he still holds a passion for humans in the end, so seeing them imprison themselves in Mementos so their wishes are granted was something that saddened him, and did everything he could to knock them back to their senses. Even though Morgana demonstrates modesty in terms of his own general value, he's persistent in following his own feelings, and in turn, protecting what he cares for.

Profile Edit

Persona 5 Edit

"...Not letting that happen! Human hope is a desire too! You better not underestimate it! The Phantom Thieves will yield to no one, no matter who they are! Even if only one of us remains, we'll get back up and fight to the very end. And we'll definitely... definitely...! Take the world!" —Morgana to Yaldabaoth, Persona 5

Morgana is an amnesiac that remembers almost nothing about his past or himself, believing that the cause is the distortions within Mementos. This causes him to lose his sense of self in the process, and wishes to get it back. Despite his appearance of a mysterious cat-like creature, he believes to have been human. He theorizes the core of Mementos may have the answers.

In order to achieve his goal, he began to investigate Mementos, and checked on numerous Palaces for clues.

First Heist: Suguru Kamoshida Edit

During his investigation in Kamoshida's Palace, he gets captured and locked in a prison cell. The Shadow of the Palace's owner, Suguru Kamoshida, tortured him while he was apprehended.

Locked in his cell, Morgana eventually spots two teenagers scurrying outside the prison - the protagonist and Ryuji Sakamoto and implores them to help him out. Initially, the two are confused and distrustful of him, and Morgana resorts to making a deal with them; if they release him, in exchange he'll help them escape the castle. Ryuji concedes to help and in return, Morgana fulfills his end of the bargain, guiding them towards their exit.

During their escape, Morgana refers to the two as "Blondie" and "Frizzy Hair" (Ryuji and the protagonist respectively). When their escape route is blocked by shadows, despite Ryuji understandably starting to panic, Morgana doesn't flinch, summoning his Persona Zorro. Being knowledgeable of the Metaverse, he teaches the basics to the protagonist, who joins him in battle. After helping the two escape, they go on their separate ways, with Morgana staying behind to investigate. However, Morgana becomes interested in the two, especially the protagonist, believing they could be useful to helping him discover his past.

The day after, Morgana finds them again at the castle's entrance. He's asked by Ryuji to guide him towards the the other students imprisoned within the castle, later revealed that it's in order to free them. Morgana accepts, with the only condition being that the protagonist tags along. During that day's exploration, Morgana taught the protagonist some battle techniques and further explains how the mysterious world works, though it's built upon the assumption they're working on a deal, and never explicitly brings it up, as he knows it's common sense that they will have to continue cooperating with him once he plays his part. However, since the two have never promised anything, they leave him behind. This infuriates Morgana, as he feels wronged and played for a fool after the duo excuses themselves from helping him out using their own individuality and supposedly ignoring common sense, despite assuming common sense to perceive him as a cat and neglect his own individuality.

For the next few days, he moves to the real world to search for the protagonist and Ryuji, getting lost in the process. Eventually, he finds them in Shujin Academy, appearing before them as a normal cat. He's overheard them talking about their failed attempts to deal with Kamoshida, so in order to get the two to ally with him, Morgana tempts them by giving them a rough idea on another solution: Kamoshida's castle is deeply connected to his heart, and causing it to disappear will erase the real Kamoshida's desires and turn him into a good person, with the guilt of his crimes forcing him to confess. However, compared to his previous attempt, Morgana wants them to settle a deal first before he guides them further. Despite that, Morgana decides to warn them about the potential risks behind his operation: erasing a person's desires can erase their will to eat, sleep, necessities necessary to survival. If they're not given proper care, they might die. This makes Ryuji hesitate, so Morgana gives them additional time to think.

The day after, Shiho Suzui's sudden attempted suicide encourages the protagonist and Ryuji to act on taking down Kamoshida, having the three share the determination needed to take the risk of murdering him, continuing their deal. They continue their investigation in Kamoshida's Palace after school. Either way, their infiltration is interrupted by Ann Takamaki's appearance and imprisonment in the castle, having the three shift their focus on rescuing her instead. When they return back in the real world after her awakening, they agree to recruit her, giving the team the remaining manpower they need. In addition, after Ryuji's awakened and Shadow Kamoshida displays his "Princess Ann," despite knowing it's just Kamoshida's perception of Ann, he's still rendered lovestruck, one factor which kickstarts his obsession with the real Ann.

The group decides to plan on finding a quick way to gather for their missions, with Morgana choosing to stay in the real world as he can't contact them otherwise. In that case, he needs someone to take care of him for the time being, nominating the protagonist on taking that role. He moves in together with him to Café Leblanc, sharing the bed in the attic. As normal people cannot understand Morgana, he imitates the life of a normal house cat. The two settle on a deal, having Morgana teach the protagonist how to craft infiltration tools over time in exchange for him being taken care of.

Morgana decides to accompany the protagonist wherever he goes, mainly to look after his daily life and the effects it'll have on his Persona's strength, suggesting several methods to help boost his productivity and development when appropriate. As getting around in cat form seems to be inconvenient for him, he decides it's best to deal with being carried in his bag instead. In addition, Morgana wants to participate in their group chats as well, asking the protagonist to type for him.

Meanwhile, as a Phantom Thief, Morgana takes on the role of being their loyal guide, often leading group meetings and major decision-making. Additionally, his connections to the Metaverse grants him natural understanding of its functions and mechanics, a vital tool for traversing through the other world.

While Morgana can talk, only people who have heard him speaking in the Metaverse can hear him do so; otherwise, they can only hear him meowing. While staying with the protagonist, he masquerades as a normal house cat. He refers to Sojiro as "Chief."

Morgana can change into a van that the Phantom Thieves use as transportation to explore the Mementos dungeon (though he cannot create air conditioning, which becomes a problem when entering the desert-based Futaba's Palace).

Fifth Heist: Kunikazu Okumura Edit

"At first, I only thought of this team as a temporary dwelling until I regained my memories. But I wasn’t making any progress on finding out what I am or why I was born... I wanted a reason of my own--a reason to stay with the Phantom Thieves. I don’t have anyone I want to save or get revenge on. Someone like me has no reason to stay here... That’s why... to me... this place is... It’s the only place I can belong! I wanna stay here forever!" —Morgana to the Phantom Thieves, Persona 5

The Phantom Thieves' victory against Medjed causes a boom in popularity, resulting in massive support and even merchandise to capitalize on their success. Though it excites some of its members, considerably Ryuji, Morgana doesn't show to be influenced by their fame, even showing preference over the old days when they weren't relevant.

To wrap up their helping Futaba overcome her social shyness, the group goes to the beach, proceeding to spend the day enjoying themselves. Though for Morgana, he's shown to be unable to actively participate or contribute much to their gathering, misunderstanding Makoto's problems out of tactlessness, and even being left behind by the boys to have him keep an eye on their stuff while they attempt to pick up girls. Their outing wraps up with Ryuji making fun of Morgana's supposed inadequacy, considering that Futaba's taken over his role as Navigator, proving herself to be far more naturally talented than he is at scanning and analyzing Mementos. However, contrary to later on, Morgana doesn't seem to be discontent with their day, or affected by it for that matter.

The night after, Morgana's insecurities of his own identity manifest in a dream, seeing himself emerging out of sludge in Mementos, having an eye color that matches those of people's shadow selves. This nightmare distressed Morgana greatly, making him worry that he could actually be a monster. This occurred due to his failure to find anything about his past for months on end, having him doubt whether he's human in the first place, which causes him to let go of his assertions, admitting to himself that he'd be able to accept living as a cat. Since Morgana can't figure out his origins and doesn't have anywhere else to go, he decides it's best he stays with the Phantom Thieves.

However, since he no longer knows what he is, he begins to feel lost and worry about who he is and what his role in the group is. He ends up becoming vulnerable to general consensus and peer pressure: this ends up hurting him psychologically, ranging from his appearance as a cat, and his friends' opinion of him to a larger degree. He tries to seek validation from his friends, e.g. checking how much value they have in his ability to transform into a van; but since they don't take that ability seriously, he loses merit in it himself. Eventually, he enters a state of withdrawal.

Despite being in an apparent state of depression, nobody realizes that something's wrong with him. However, none of this was malicious, as the Phantom Thieves' newfound fame and acceptance from society made them desensitized without realizing it. However, the night before Shujin's school trip to Hawaii, before most of the group parts with Morgana, he tries to muster the courage to tell the protagonist about his troubles, but he fails to do so, discarding the topic entirely: his self-doubt prevents him from finding faith in his trust for his friends, making him afraid and hesitant towards opening up to him. Eventually, due to his state of mind, his trust towards the group dwindled in the process, potentially making him trying to deny the feelings the group implanted into him, which makes him more aloof with the group.

When the Phantom Thieves come back from their trip overseas, they immediately host their next meeting the night after. However, his friends' inaction involving infiltrating Okumura, mixed with their initial thirst for fame causes a misunderstanding, making Morgana think they've grown indolent and arrogant. He especially focuses on Ryuji, whom Morgana was disappointed in the most, believing that he's now only a thief as an excuse to pick up girls. However, Ryuji counters him carelessly, claiming he's also acting out of his own benefit. Though a misunderstanding, his words cause Morgana to lash out at him. Mona's failure to change their minds likely worsened his state of mind, making him declare that he'll infiltrate Okumura and catch the supposed culprit behind the mental shutdowns all on his own, with the goal of getting them to acknowledge him. However, his impression on his friends made him feel like they never accepted him in the first place, thus their talking down on and trying to shun him beforehand. Feeling lost and alone, Morgana leaves the team. But despite his assumptions, his running away caused the group to be immensely worried for him, especially Futaba and the protagonist. And even though Ryuji never realized what Morgana's been going through, hence expecting him to come back in no time, it also conveys that he sees him as part of the team as well.

While trying to infiltrate Okumura's Palace, Morgana is almost immediately defeated by the Palace's Shadows, who only leave him alive because they do not regard him as a threat. However, he is saved and nursed back to health by Haru Okumura, who retains the ability to understand his cat form in the real world due to having been inside the Palace. After learning about her personal troubles, he decides to help her become a Phantom Thief despite her lack of a true Persona at that time due to her unwillingness to acknowledge her more selfish motives in rebelling against her father. The two have tried to infiltrate his palace together by sneaking in.

When the original Phantom Thieves show up to Kunikazu's Palace to look for their friend, Morgana introduces Haru as "Beauty Thief" (which is later revealed to be Haru's idea) and claims her to be a far better apprentice than his former teammates; a claim that is immediately undercut by Haru's inexperience and shyness. It also becomes obvious that the two have also rehearsed their lines in advance, with Haru forgetting her own. Eventually, Morgana cuts their conversation short, focusing on taking the treasure instead, having Haru unlock the next gate locked with a biometric scanner. But since the other end of the gate is brimming with Shadows, everyone's forced to flee, causing the two sides to go astray from each-other.

Over time, Morgana and Haru have been taking on requests from the Phantom Aficionado Website. Deducting that, the Phantom Thieves enter Mementos in an attempt to retrieve Morgana and apologize to him. Though Ann gave him a heartfelt sorry, Ryuji's unawareness of Morgana's state of mind made him deliver an awkward apology and overall making him sound half-hearted, and in turn condescending and derisive. This hurt Morgana in the process, who likely felt was being talked down on, but he tried to rule them out as just being overly cocky jerks, angering him in the process. Desperate to invalidate their opinion of him, he dares them to try and catch him in his bus form, while they chase him on foot.

Morgana and Haru eventually flee, finding themselves in a back alley in the real world. Morgana started insisting that he wants nothing to do with the group, denying his trust and desire to stay with them. However, Haru's abusive fiance finds Haru and tries to abduct her; Morgana's determined to save her as shown by him blindly jumping on her fiance's leg, and yelling for help after he's hurt from the fight, drawing the Phantom Thieves and in turn dealing with the fiance themselves, though he threatens them once he leaves. Although Morgana tried to endure and discard his injuries, he took Haru's troubles seriously (whom was in physical and emotional pain,) causing him to soften and beg the party to help her - their putting aside their differences and agreement to give her a place to rest was what brought Morgana back to some of his senses and realize how much he misunderstood them.

Initially, Morgana's reluctant to return back with the Phantom Thieves. He explains to them that, since he no longer has anything to bring to the table and that it's unlikely he'll turn back into a human, there's no good reason to stay with them and believes it's best they've split up, ignoring his personal wishes in the process. However, Haru catches onto the situation and encourages him to allow his true feelings out, finally giving Morgana the courage he needed to come clean - he admitted that though he saw this team as a temporary dwelling initially until he regained his memories, over time he couldn't make any progress on who he is or why he was born, having no other place to go; he wanted to become human because he wanted a reason of his own to stay with the Phantom Thieves, as he had no one he wanted to save or get revenge on, feeling like he wouldn't have a good reason to stay otherwise. With his friends' encouragement (notably Ann,) in the end, he admits that he really wants to stay with them. Though he is insistently worried if the group is certain in putting up with any trouble he might attract their way, they quickly brush away his doubts, accepting him in the family with open arms, to his relief. Morgana's now certain he belongs with the Phantom Thieves.

After that evening, everything reverts back to normal as usual. Morgana's confident and self-assured personality is back. However, he's now developed a sense of duty towards the Phantom Thieves; as he promised that he'd pay his dues, he leads the group meeting over infiltrating Okumura's Palace the next day, with the goal of rescuing Haru. In addition, he's more laid-back with finding out who he is and is no longer worrying from his friends ignoring or making fun of him.

Morgana naturally plays his role in group, serving again as their guide. Despite Futaba's ability to scan and analyze the Metaverse, Morgana's knowledge on how the Metaverse works still serves as valuable intel, even later on in their journey. His role involves pinpointing the team's goals and destinations, rather than leading them there.

Persona 5 Boss Fight 6 Okumura (1080p)

After the gang sent their calling card to Okumura and confronted him in his Palace, he manages to manipulate Haru, successfully imprisoning the rest of the Phantom Thieves sans Morgana. With Haru's refusal to join her father and leave her friends behind, he tries to bribe Morgana with money and fame. However, his deal is quickly declined, as Morgana proclaims that he values his friends to a point where they're irreplaceable for him, establishing his strengthened resolve and devotion. He proceeds to swiftly knocking his remote out of his hand with his slingshot, unlocking the cage and in turn saving them. In contrast to his debonair attitude during his speech, he got really excited over successfully hitting bulls-eye, with Ryuji and Futaba coming their way to praise him.

Back home, Morgana admits to the protagonist that he was so hung up on wanting to be human because he needed a goal in life, or a reason to live. But since he's certain he belongs with the Phantom Thieves, his goals have started to correlate with the group's as well, and he's going to do whatever it takes to ensure they succeed.

Final Heist: Mementos Edit

"The humans I look up to aren't like that... No matter how painful reality is, it's all over if you don't try to change how things are! I'm not the only one who who believes that. Everyone here agrees... We don't want to turn back into the people we used to be! That's why we risked our lives coming here!" —Morgana, Persona 5

When the team's efforts to expose Shido are left null by the general public, after a long pause, Morgana decides to reveal to everyone that it's possible to change the masses' hearts by stealing the treasure from the depths of Mementos, thus erasing the Metaverse. Though for Morgana, it's likely that he thought (or knew) that erasing the Metaverse would mean he'd have to disappear as well, but decided to keep that part a secret from everyone else. Instead, he warns them about other potential consequences they'll have to face, including the end of their work as Phantom Thieves and ability to steal the heart of any corrupt individuals in the future. In the end, everyone agrees to go with storming Mementos, leaving the responsibility of apprehending criminals to the adults.

That night, when Morgana and the protagonist get ready for bed, Morgana wants to let something out to him, but changes his mind and decides to keep quiet, though it's out of the want to have the protagonist rest well, instead of being caused by an insecurity. The protagonist allows him to talk anyway, and contrary to before, instead of talking about himself, Morgana admits that he actually admires him, asserting that there is something special inside him. After that, Morgana's Persona reawakens into Mercurius. When the protagonist falls asleep, Morgana shows pity for his situation as well, saddened by the unfair circumstances he's been forced in after how much he's fought.

The morning when he wakes up with the protagonist, while preparing to erase the Metaverse, Morgana spends a short moment to appreciate how much the Phantom Thieves have grown over the year. However, when they first enter Mementos, he's shown to hesitate over his sacrifice, checking if the group has second thoughts about their choice. Though he ends up going anyway, Ann and Haru both notice that there's something wrong with how he acts.

On their way down to the Depths of Mementos, Morgana slowly starts to regain some of his memories, recognizing parts of that place. He remembers seeing the humans that have trapped themselves in the cage, thus why he's assumed he's human himself. Later on, they find the mysterious Quarantine Cell, which Morgana recognizes. He states he was born there, created by someone to guide the Phantom Thieves, though his memory is still foggy and can't remember anything else.

Once they find the Holy Grail at the bottom of Mementos, Morgana shows another hint of hesitation when they prepare to battle, but quickly ignores his fears and focuses on the task at hand. When their efforts to defeat it are rendered null, Morgana admits his frustrations about what humanity has turned into, going against the reason he admires them in the first place.

When the party is defeated by Yaldabaoth at the core of Mementos, they're thrown back in Shibuya. This is when Morgana regains all of his memories and understands his true purpose vividly. However, the act of merging Mementos and the real world starts to erase the group from the public's cognition, to which Morgana feels deeply resposible for.

Later, everyone else wakes up in the Velvet Room, and after the protagonist encourages most of his party to free themselves from their cages, Morgana shows up as well, explaining everything to them. It is revealed that Morgana was created by Igor to assist the protagonist in his journey, after he was imprisoned and replaced by Yaldabaoth. Additionally, the true identity of the Quarantine Cell is actually the Velvet Room.

When Yaldabaoth tries to rid all hope from the Phantom Thieves, despite everyone else's state of hopelessness Morgana's passion for humanity is what helps him stand up for everyone and declare that they're not going to give up on him until the bitter end. Though his words only manage to touch the heart of a few people (Yuuki Mishima being a potential canditate), he successfully inspired everyone else to rebel as well. Their cheers in turn invigorate the rest of the Phantom Thieves, rendering any attacks that come their way void. Once they successfully defeat Yaldabaoth, Morgana's left feeling fulfilled due to helping those he admired, even if he humbly stated that they just needed someone to remind them the fact that they could change the world, and takes Mementos' treasure along with him. Doing so, his existence tied to Mementos causes him to dissipate from existence as well, leaving the Phantom Thieves heartbroken. However, Morgana shows no regard to his own demise; instead, he gives them an inspirational message.

Epilogue Edit

"Now this is just a guess...but I think I'm still here because you all remained cognitive of me... Even after the world's distortions disappeared, you kept me in your minds... That means you guys think there's a place for me in the real world." —Morgana, Persona 5

After the protagonist's confinement, the remaining former members of the group are left in a slump due to the absence of their leader, feeling unable to free him as they can no longer use the Metaverse to their advantage. However, the memory of Morgana's words and admiration is what inspire them to wake up and do what they can to free their leader.

However, during the day the protagonist is freed from his confinement, Morgana returns to Café Leblanc in cat form. He explains that despite his other world self disappearing, he returned in his normal cat form likely due to the Phantom Thieves keeping him in their minds and approving his belonging in the team. While he reappeared back in Shibuya, he decided not to follow the Phantom Thieves home, instead waiting until the protagonist's release from Juvenile Hall to return, much to the anger of the party.

After the case is over, Morgana decides he wants to find a way to become human. However, unlike before, Morgana now seeks that goal with a clear sense of reality and self, as he believes that even though he was not human originally, it does not mean he cannot become one. With the protagonist's departure next month, Morgana decides to go with him, since he might be key to helping him change his form, as he believes he's "special." In addition, he wants to continue looking after the protagonist as he originally has.

In the epilogue, he is seen sabotaging a car with two spies targeting the former Phantom Thieves before going on vacation together with the party.

Confidant Edit

For a list of the available dialogue options during Morgana's Confidant, see Confidant/Morgana For more information on infiltration tools, see Infiltration Tools

"Skillful infiltrations and escapes to all manner of places... There's even the possibility that you used special tools and had someone who manufactured them... ...Answer me!" Persona 5 Sae Niijima talking about Morgana,

Morgana's Confidant unlocks automatically on April 15th and ranks out during fixed events in the story. Maxing his Confidant will evolve his Persona Zorro into Mercurius and will unlock the fusion of Futsunushi.

Morgana's Follow Up attack, gained after reaching Rank 3 of his Confidant after the completion of Madarame's Palace, has him transform into bus form and strike all enemies on the field for a critical hit.

Morgana's farewell gift after maxing his Confidant is Morgana's Scarf, allowing the protagonist to use Pickpocket in New Game+ once their Confidant has been established. According to Morgana upon receiving it, it is the only remnant of his original thief costume when returning to the real world.

Rank Available Ability Description Summary An amnesiac talking cat who moved in with you after you met in the Metaverse. 1 April 15th Infiltration Tools Allows you to craft basic infiltration tools. A mysterious being who claims to be a former human... 2 Enter Kamoshida's Treasure room after sending a calling card. Baton Pass Allows you to pass your turn over to other Baton Pass users after a 1 More. A mysterious cat(?) who is familiar with the Metaverse. You are providing results... 3 Clear Madarame's Palace Follow Up Chance to perform a follow-up attack if Joker's attack does not down the enemy. As he talked about becoming human once again, you were able to hear his inner thoughts... 4 June 20th Kitty Talk Chance to step in after Shadow negotiation fails, allowing a retry. The phrase "take somewhere" seems to have triggered something in his memory... 5 Clear Kaneshiro's Palace Pickpocket Chance to obtain an item when Joker performs a melee attack. He shows a weak side, but swallowed his words. Who is he really...? 6 July 25th Ace Tools Allows you to craft all infiltration tools. He is full of spirit and hopes that returning to human form will restore his memory... 7 August 29th Harisen Recovery Chance to cure status ailments inflicted upon party members. A nightmare made him think he could be a monster. Fixing Mementos should solve it, but... 8 September 17th Endure Chance to withstand an otherwise fatal attack with 1 HP remaining. He has realized that he wants to be with you simply because your trust has deepened... 9 Clear Okumura's Palace Protect Chance to shield Joker from an otherwise fatal attack. He has found purpose in carrying out the objectives of the Phantom Thieves. 10 December 23rd Second Awakening Transforms his Persona into a mythological trickster. He has realized he belongs where you belong. It does not matter who he was; he is a true comrade. Rank Available Ability Description Summary An amnesiac talking cat who moved in with you after you met in the Metaverse. 1 April 15th Infiltration Tools Allows you to craft basic infiltration tools. A mysterious being who claims to be a former human... 2 Enter Kamoshida's Treasure room after sending a calling card. - - A mysterious cat(?) who is familiar with the Metaverse. You are providing results... 3 Clear Madarame's Palace Follow Up Chance to perform a follow-up attack if Joker's attack does not down the enemy. As he talked about becoming human once again, you were able to hear his inner thoughts... 4 June 20th Kitty Talk If negotiation with an animal-type Shadow fails, you can try again. The phrase "take somewhere" seems to have triggered something in his memory... 5 Clear Kaneshiro's Palace Pickpocket Chance to obtain an item when Joker performs a melee attack. He shows a weak side, but swallowed his words. Who is he really...? 6 July 25th Ace Tools Allows you to craft all infiltration tools. He is full of spirit and hopes that returning to human form will restore his memory... 7 August 29th Harisen Recovery Chance to cure status ailments inflicted upon party members. A nightmare made him think he could be a monster. Fixing Mementos should solve it, but... 8 September 17th Endure Chance to withstand an otherwise fatal attack with 1 HP remaining. He has realized that he wants to be with you simply because your trust has deepened... 9 Clear Okumura's Palace Protect Chance to shield Joker from an otherwise fatal attack. He has found purpose in carrying out the objectives of the Phantom Thieves. 10 December 23rd Second Awakening Transforms Persona into a mythological trickster. He has realized he belongs where you belong. It does not matter who he was; he is a true comrade.

Persona 5 Royal Edit

Morgana's role is nearly identical to his Persona 5 counterpart.

During the Phantom Thieves' infiltration on Okumura's Palace, on October 3rd (or 4th if the Phantom Thieves send their calling card on the 2nd), upon Kasumi Yoshizawa's request, Morgana and the protagonist accompany her to investigate the construction site at Odaiba, which accidentally causes the three to intrude into an unknown palace. After Kasumi awakens to Cendrillon, Morgana invites her to join the party, to which she declines, as she needs to focus on her gymnastics. Back home, Morgana and the protagonist conclude that they shouldn't burden the rest of the Phantom Thieves with the stress of knowing there's another Persona user amiss, and decide to keep it a secret.

Later on, when the Phantom Thieves begin the process of tackling Masayoshi Shido, Kasumi meets up with the two again at Café Leblanc. She asks them to join the group in fighting him off, however, her offer is rejected. In addition to the Phantom Thieves getting wrapped into a dangerous conspiracy, Morgana believes that Kasumi doesn't understand how dangerous their target really is, and should not get involved.

After defeating Yaldabaoth, if the protagonist maxed Maruki's Confidant beforehand, Akechi appears and reveals to have survived Shido's palace and will turn himself in to the police in the protagonist's stead. In the process, during the Phantom Thieves' celebration on Christmas Day, Sojiro brings Morgana back to Café Leblanc, having survived the removal of Mementos, though now he remains in his normal cat form.

Taking Back Reality Edit

On December 31st, Morgana saw a television celebrity famous for his looks and talent, and wished that he could become a human like that, to give him a chance to date Ann. On New Year's Day, just like the other thieves, he was given his ideal reality, that where he has the form of a handsome young man. Despite his dream coming true, Morgana's old habits still remain, as he's seen sitting at the counter in the café, and later sleeps with the protagonist, whom was left surprised. In reality, this human form is an alteration created by Takuto Maruki, who has overwritten reality by using his own mysterious powers.

Morgana is the first of the Phantom Thieves to remember the original reality, and once the thieves decide to deny Maruki's reality at the end of the week, he will revert back into a cat. After everyone's been brought back to reality, a night before bed, Morgana wants to talk to the protagonist, and expresses shame that he fell victim to his dreams and chose to live in ignorant bliss, despite everything that's happened between him and the others: he realizes he's been too reliant to the protagonist, and obsessed in a similar fashion with Ann as well. He asserts to him he'll work hard to become independent from then on, before he awakens to his 3rd Persona, Diego, a fusion between Zorro and Mercurius.

After defeating Adam Kadmon, Morgana transforms into a helicopter so the party can escape the collapsing debris. After the protagonist is dragged down by a powerless Maruki for a final stand, he departs both of them alongside the rest of the Thieves out of Odaiba. After the protagonist was released from juvenile hall, Morgana will return soon after. Unlike the base game's ending, however, Morgana no longer wishes to become human. It was then revealed that the star that Jose gave to the protagonist was what triggered Morgana's transformation, gaving the last of its power to transform Morgana into a helicopter, losing its luster.

Should the protagonist cut a deal with Maruki, regardless of a direct offer or not, Morgana will forever remain human, and will consider enrolling to Shujin. He can be seen shopping with Ann and carrying all her bags in the credits.

Persona 5 The Animation The Day Breakers Edit

Morgana is first seen in the subway with the protagonist, Ryuji, Ann and Yusuke. Morgana transforms into a van and they enter Mementos.

Later, Morgana acts as a sound signal when Kazuya Makigami and his gang raid Café Leblanc. Morgana helps fight Kazuya in the Mementos and delivers the key to Naoya Makigami.

Persona 5 Manga Edit

Morgana's role in the manga is mostly the same as in the game. In the manga adaptation, Morgana appears before Ryuji and the protagonist after they confront Kamoshida for his role in Shiho's suicide attempt. Not only does Morgana agree to help the two, but he also reveals he found the Treasure of Kamoshida's palace before meeting the boys.

Persona 5 Scramble: The Phantom Strikers Edit

Morgana is now the protagonist's pet. While still being somewhat bothered with being referred to as a cat, he no longer wants to become human, and is more comfortable with his appearance.

First Heist: Shibuya Edit

In late July, months after the events of Persona 5, Morgana and the protagonist travel back to Tokyo for their summer vacation, in order to reunite with the former Phantom Thieves before travelling and camping together. Morgana expresses that he's a little nervous meeting them, after all the time has passed. Upon their return to Café Leblanc, they're greeted by their friends, who have been awaiting their return inside. They spend the day celebrating their reunion upstairs at the attic.

The next day, Morgana, the protagonist and Ryuji travel to Shibuya to buy camping tools in preparation for their trip. There, they encounter a popular idol named Alice Hiiragi hosting an event around the area. She gives the protagonist a card that instructs the reader to input "wonderland" in the EMMA app. After the three examine it, the protagonist does as the card says, which causes them to be teleported and trapped in an unknown location in the Metaverse. There, other people are attacked by Shadows and have their desires stolen in the form of gems.

With the trio being able to summon their Personas again, and with Morgana's Metaverse form restored, they try to fight their way out, only to be surrounded and captured. They are sent to Alice Hiiragi for interrogation, who dumps them in a junkyard after she fails to gather any information. After looking around, they find Sophia, a mysterious AI taking the form of a young girl. Shown to be capable in combat, she helps the group escape back to the real world.

Persona Q2: New Cinema Labyrinth Edit

Morgana and co. are on a recon mission in Mementos when Morgana in mobile form loses control of his wheels and drives them through a portal into a movie world. After escaping it, they wind up in the Cinema where they encounter Hikari and Nagi, and later the Velvet Room residents.

As the group venture into the movie worlds to find the keys needed to escape the new world, they encounter members of SEES and the Investigation Team. With their forces combined, they solve the mystery and are able to return to their own worlds, though the memory of the event was erased.

During the game, Morgana acquires two unison skills while taking side quests. One of the attacks allows him to jump on Ryuji Sakamoto's back with Ann Takamaki and Ken Amada to perform an airborne attack; in the other one, he transforms into mobile form and rams at the enemy with Teddie and Koromaru.

At the end of the game, Morgana is seen watching a movie with the rest of the team in a movie theater.

Party Edit

Quotes Edit

Persona 5 Edit

"What a kind girl... Such admirable consideration for others... And the innocence to cast herself into the jaws of death to achieve her goal... She cares about her friends, and she's beautiful to boot... What a girl! She's captured my heart..." —Morgana talking about Ann Takamaki, Persona 5 "A man who saves those in trouble in the west, while punishing evildoers who may lurk in the east! A man who chastises people that smoke inside in the south, while saving bullied cats in the north. A man who has a sturdy body and vows to do one good deed a day, be it rain or shine. -- I'm that kind of ideal person. ...Or so I hope." —Morgana, Rank 3, Persona 5 "That Kaneshiro truly was an evil stain on society. Same with Kamoshida, and Madarame too. They hurt and exploited others just to satisfy their desires... Still, there were people around who noticed their terrible deeds, weren't there? I wonder why they turned a blind eye... Why doesn't anyone help?" —Morgana, Rank 5, Persona 5 "Well, I've gotten pretty used to my life as a cat too. And to be frank, this storage room isn't bad either. Then again, I can't wait to turn back to being a human so I can move out. Maybe I'll live a life of luxury in a suite on the highest floor... ...... But rather than becoming some weird thing, maybe staying as a cat isn't so bad either..." —Morgana, Rank 7, Persona 5 "Heh... *chuckle* Don't take me for such a fool... Everything's gains and losses for you, isn't it? I pity you, Mr. CEO. You lived with Haru for seventeen years and you still haven't realized? In this world, there are tons of things that money and fame can't buy! What point would there be in only saving myself!? Nobody could replace these guys, period! You know what that means? Your offer was a no-go from the start!" —Morgana declining Okumura's offer, Persona 5 "I've actually been thinking a bit about my actions this time... I was way too worried about who I am, and how I don't compare to the other members of our group. Turns out I just don't have any guts, huh?" —Morgana, Rank 9, Persona 5 "Honestly... you're amazing. There's definitely something special about you. You dodge everything the enemies throw at you like it's your destiny. At first I just thought you were going to be an useful tool for me... but now this is where I belong." —Morgana to the protagonist, Rank 10, Persona 5 "I've made up my mind. I will see my justice through for the sake of protecting what I care about. ...The same goes for you guys too! If you've decided to take the world from him, don't compromise your ideals to the very end!" —Morgana, against Yaldabaoth, Persona 5 "I don't care what I look like anymore! I'm always going to be myself!" —Morgana in response to Takuto Maruki, Persona 5 Royal Quote Context "I can't believe this!" When entering a battle being Ambushed "What!?" "Let's show 'em what we've got!" When entering a battle via Ambush "Hah, let's go!" "Give 'em hell!" "Here's our chance!" "Keep shooting!" "Quick! Before they make any noise!" When entering a battle "Let's deal with them promptly!" "Okay, let's do this!" "Aaa... Yah!" Dealing damage, slow "Nnnaaa-hah!" "Engarde! Hyah!" "Nnn... Rah!" "...Too late for regrets!" "Hah!" Dealing damage, fast "Rah!" "Ha-ah!" "Take this!" "I'll cut you off!" "This one's mine!" Defeating an enemy "Take this!" "So long!" "Special delivery!" "Say goodbye." "This gonna hurt!" Using Slingshots "Time to shoot!" "Prepare yourself!" "Persona!" Accessing Persona skill menu "Time for my Persona!" "Witness my resolve!" "Come forth, my other self!" "I'll finish you!" Using an offensive Persona skill "Take this!" "Mee-eow!" "Alright!" "Aha!" "Have this!" "Zorro!" When exploiting an enemy's weakness with a Persona skill with Zorro "Zorro! Show your might!" "Mercurius!" When exploiting an enemy's weakness with a Persona skill with Mercurius "Show your might, Mercurius!" "Diego!" When exploiting an enemy's weakness with a Persona skill with Diego "Show your might, Diego!" "Nnh!" Morgana's attack or skill misses "Mreow!" "Whaat!?" "Pardon me!" "How dare you!" "It didn't work?!" Morgana's attack or skill is blocked "What?!" "Impossible!" "Couldn't finish it..." Morgana's attack or skill almost defeats an enemy "That should've done it!" "Impressive." "I won't... lose..." (When low on health) "Sorry!" When Morgana recovers HP by an ally's skill "Thank you!" "Good thinking!" "Nyah!" Taking damage "Nyow!" "Nyoow!" "Gh!" "Nyaah!" Taking damage (2) "Ghoh!" "Meowrr!" "Whooa!" "No way!" Taking damage (3) "Why you...!" "Damn, pretty good..." Enduring an attack with low HP "They caught me!" "It all comes down to this!" "Don't, get cocky..." "I've had it!" "Gh... failure...!" Incapacitated I can't believe this..." Ugh...s-sorry..." Meowwww..." This is it..." "Playing dead isn't easy..." Morgana recovers from Incapacitated "Whew. Sorry about that..." "Hyah!" "There!" "Hah!" "No holding back!" "Drop dead!" "Ha!" When Morgana dodges an enemy's attack "Too easy!" "Slow!" "Too bad!" "That's it?" "Don't move now!" Initiating a Hold-Up. "Give it up." "Time for some bloodshed!" Initiating an All-out Attack "Quiver in fear!" "Too late for apologies!" "The! End!" All-out Attack finishing touch "Cleanup complete!" "Game! Over!" "A strategic switch!" Passing Baton Pass "The baton is yours!" "Okay! Your turn!" "Take my turn!" "Get 'em!" "Leave it to me!" Taking Baton Pass "I'll handle it." "My turn!" "Good choice!" "Expect great things!" "Is it *my* turn?" Requesting Follow-Up "Ready when you are!" "Permission to fire?" "Locked and loaded!" "Roger!" Initiating Follow-Up "Leave it to me!" "Mona here! Copy that!" "Fire!" "You alright?" Using Harisen Recovery "Snap out of it!" "We're still fighting!" "I'll heal you!" "Oh no!!" Shielding the protagonist from a mortal blow "Not on my watch!" "Oh crap!" "Switching out!" Switching out "I'm done, you take it!" "Mona, backing out!" "Yeah, let's go!" Switching in "My turn now!" "Mona, stepping in!" "My whiskers are burning!" Afflicted with Burn "Brr-rr..." Afflicted with Freeze "Gh-a-ah!" Afflicted with Shock "Meow-wow..." Afflicted with Dizzy "Where's the treasure!?" Afflicted with Rage "I-...I suggest we run!!" Afflicted with Fear "Wha... What do we do...?" Afflicted with Forget "I neeed sushi!!" Afflicted with Hunger "Meeww... *yawn*, mew..." Afflicted with Sleep "You bastard!" Afflicted with Confuse "A-... Are we okay...?" Afflicted with Despair "Nnnn... ...Meow?" Afflicted with Brainwash "*squeak*! *squeak* *squeak*!" Afflicted with Mice "My fuuuuur!" Afflicted with Burn (2) "Ah...Achoo!" Afflicted with Freeze (2) "Statiiic!" Afflicted with Shock (2) "My eyes!" Afflicted with Dizzy (2) "*hiss*" Afflicted with Rage (2) "I-I'm not scared of anyone..." Afflicted with Fear (2) "Uuuhh... that's not good..." Afflicted with Forget (2) "*yawn*" Afflicted with Sleep (2) "*meow*! *meow*!" Afflicted with Brainwash (2) "Squeak! Squeak?!" Afflicted with Mice (2) "Yes, that suits me fine." Tactics changed to Act Freely "Alright, let's crush 'em!" Tactics changed to Full Assault "Okay, I'll hold back." Tactics changed to Conserve SP "No need to be reckless." Tactics changed to Heal/Support "Awaiting orders." Tactics changed to Direct Command "Sorry, no can do." "Retreat, retreat, retreat!" Using Escape "Let's withdraw!" "I won't lose...!" Failing to Escape "Alright! 4 left!" Morgana reducing the enemies to 4 "4 left! Who's next?" "There's 4 left!" "3 enemies! Keep it up!" Morgana reducing the enemies to 3 "3 more! We can do it!" "Just 3 left!" "2 foes! We have 'em!" Morgana reducing the enemies to 2 "2 left! Stay focused!" "2 remaining!" "1 more! This is it!" Morgana reducing the enemies to 1 "Now, the coup de grâce!" "1 left!" "Just as I expected." Morgana complimenting Joker "You've improved!" "Well done!" "Good hustle!" Morgana complimenting Ryuji "Not bad Skull!" "Don't get a big head!" "Hmhm, of course." Morgana complimenting himself "Pretty cool, huh?" "I'd say that went great!" "Wow Panther...!" Morgana complimenting Ann "Alright Panther!" "I'm head over heels...!" "Fine job, Fox!" Morgana complimenting Yusuke "Hm, not bad." "That was pretty good!" "Behold the queen!" Morgana complimenting Makoto "Let's follow suit!" "So valiant!" "Good one Noir!" Morgana complimenting Haru "Splendid job!" "Don't stop now!" "Good job Oracle!" Morgana complimenting Futaba "Well done Oracle!" "Excellent work!" "Good work Crow!" Morgana complimenting Akechi "You're even terrifying as an ally!" "I'm relying on you." "Me?" Choosing to send out Morgana during specific Boss Battles "Of course!" "A... Are you sure...?" "Smart decision." Sending out Morgana during Boss Battle "Yup." "Any thief can sneak." "Time to bolt!" "Right... Good..." "And... Go!" "Gah... Messed up..." "Okay, let's go!" "Yeah." "Ya think...?" "Think it through!" "Mm... Not bad!" "Naturally, we can't lose!" Battle results "Nice work everyone!" "Onto the next operation!" "Their bad luck running into us!" "Worthy foes... I'm impressed." "This new skill suits me!" Learning new move "Now I'm even more charming!" "Fits me like a glove!" "Oho, an impressive skill!" The protagonist learns a new skill "Another tool for our mission!" "Good... you're evolving as a thief!" Quote Context "We're surrounded! Three enemies!" Entering a battle being Ambushed by 3 enemies "We're surrounded by three enemies! Strong ones!" Entering a battle being Ambushed by 3 higher-leveled enemies "They took us by surprise! These three are weak, but be careful!" Entering a battle being Ambushed by 3 lower-leveled enemies "Three enemies! We don't have time to waste!" Entering a battle being Ambushed by 3 enemies during heists "Wha-!? A surprise attack! Four enemies!" Entering a battle being Ambushed by 4 enemies "Four enemies! They're formidable!" Entering a battle being Ambushed by 4 higher-leveled enemies "We're surrounded! They've got numbers... Wait for your chance!" Entering a battle being Ambushed by 4 lower-leveled enemies "We don't have time to hang around here fighting!" Entering a battle being Ambushed by 4 enemies during heists "An enemy ambush! Let's see, there's... five of them!?" Entering a battle being Ambushed by 5 enemies "Five strong enemies! We just have to take them one at a time!" Entering a battle being Ambushed by 5 higher-leveled enemies "Argh, shoot! They're weak, but they have us outnumbered!" Entering a battle being Ambushed by 5 lower-leveled enemies "Hang on! Don't panic, stay cool and blaze through them!" Entering a battle being Ambushed by 5 enemies during heists "Alright, the first move is ours!" Entering a battle via Ambush "Now's our chance to strike! Go!" "This will be over in a flash!" "Alright, we got the drop on them! Let's hit 'em hard!" "Round 'em up and trash 'em!" "Don't bother with these guys, just finish the job!" Entering a battle via Ambush during heists "Move, you're in the way!" "Let's beat 'em quick and go straight for our target!" "Okay, they're off-balance!" "Nice one, keep it up!" "You got them flinching! Go get 'em!" "A powerful enemy! It's not wise to fight head-on!" Encountering a 'strong' demon "That one's strong... I don't advise fighting it!" "What!? This one's a real threat!" Encountering The Reaper "What!? This one's a real threat!" Encountering The Reaper "Hey that's a rare one! Don't let it escape!" Encountering a Treasure Demon "H-Hey, Joker! These two are...!" Battling Caroline and Justine "Y-You... You wanna fight them!?" "These two are dangerous! I can tell!" "Don't let their looks deceive you! They're on a whole other level!" "One enemy, let's do it!" Entering a battle against 1 enemy "One enemy, but it's pretty strong!" Entering a battle against 1 higher-leveled enemy "This will be a cinch!" Entering a battle against 1 lower-leveled enemy "Now's not the time to stick around and fight!" Entering a battle against 1 enemy during heists "There's two enemies! Don't underestimate them!" Entering a battle against 2 enemies "Two enemies! They're pretty strong!" Entering a battle against 2 higher-leveled enemies "Two weaklings! Beat 'em in one fell swoop!" Entering a battle against 2 lower-leveled enemies "We don't have time for these small fries! Clean 'em up!" Entering a battle against 2 enemies during heists "Three enemies! Let's do it!" Entering a battle against 3 enemies "Three powerful foes! Stay on guard!" Entering a battle against 3 higher-leveled enemies "There's three of them, but we're in the better team." Entering a battle against 3 lower-leveled enemies "Oh, they caught us! Let's trash 'em!" Entering a battle against 3 enemies during heists "Four foes! Don't lose here!" Entering a battle against 4 enemies "Four enemies here! They're no pushovers." Entering a battle against 4 higher-leveled enemies "Four enemies! Don't worry though, they're still nothing special." Entering a battle against 4 lower-leveled enemies "Multiple enemies! Oh, this is getting annoying..." Entering a battle against 4 enemies during heists "Five foes! Just hang in there!" Entering a battle against 5 enemies "Five of them! And they're all really tough!" Entering a battle against 5 higher-leveled enemies "Outnumbering us isn't gonna help!" Entering a battle against 5 lower-leveled enemies "So, the enemy's on high alert." Entering a battle against 5 enemies during heists "Wh-What!? We've got several casualties! This is bad!" 2 or more members are incapacitated by a skill "Everyone OK!?" 2 or more members's HP are reduced to below 25% by an enemy's skill "This just got worse... Brace yourselves!" 2 or more members are Downed by a skill "Whoa-ho! THAT'S how true Phantom Thieves do it!" The entire party evades an attack "Everyone, watch your health!" 2 or more members's HP are below 25% during the protagonist's turn. "How could they be this strong...?" The protagonist is incapacitated by an enemy's skill "Joker! Get up! No... JOKER!" "Joker!? H-hey... Answer me!" "No! Wake up!" The protagonist is incapacitated against a Palace's owner "Joker! Get up!" "This is a joke, right!? Wake up!" "Joker! Are you OK!?" The protagonist's HP reaches below 25% by an enemy's skill "Joker's down...! Come on, you gotta hold on!" The protagonist is Downed "All right, Joker! Very smooth!" The protagonist dodges an enemy attack "Joker's attack is down!" The protagonist's Offense is lowered "Joker! Your defense got lower." The protagonist's Defense is lowered "Joker, your speed's been lowered." The protagonist's Accuracy/Evasion is lowered "Joker, you're hurt! Don't get reckless now!" The protagonist's HP is below 25% during the protagonist's turn "Joker's on fire! He can't take much more of this!" The protagonist is afflicted with Burn "Joker's frozen! He can't move like this!" The protagonist is afflicted with Freeze "Joker's electrified!" The protagonist is afflicted with Shock "Joker's dizzy! His accuracy's going to be worse now!" The protagonist is afflicted with Dizzy "Joker's confused!? Hey, calm down!" The protagonist is afflicted with Confuse "Joker's terrified!" The protagonist is afflicted with Fear "Joker can't call his Persona...! He's forgotten everything!" The protagonist is afflicted with Forget "Joker's hungry!? He's losing his strength!" The protagonist is afflicted with Hunger "Joker's asleep!? Not good, he's vulnerable!" The protagonist is afflicted with Sleep "Joker's losing his cool! He's getting too reckless!" The protagonist is afflicted with Rage "Joker's in despair! We can't just leave him like this!" The protagonist is afflicted with Despair "Joker's brainwashed! He can't tell who's who!" The protagonist is afflicted with Brainwash "Joker's been turned into a mouse!?" The protagonist is afflicted with Mice "All right, time for a counterattack!" The protagonist recovers from Down status "All enemies defeated! Just what I'd expect from you, Joker!" The protagonist defeats all remaining enemies "Well done Joker! That's four enemies down!" The protagonist defeats 4 enemies "Three enemies defeated! Good one, Joker!" The protagonist defeats 3 enemies "Keep up the pace! That's two enemies down for Joker!" The protagonist defeats 2 enemies "Joker took one out! All right!" The protagonist defeats an enemy "They're all knocked down! That was incredible, Joker!" The protagonist Downs all remaining enemies "Four knocked down! Nice, Joker!" The protagonist Downs 4 enemies "Three enemies knocked down! Nice one, Joker!" The protagonist Downs 3 enemies "Great move, Joker! That's two knocked flat!" The protagonist Downs 2 enemies "Whoooaaa! Looking cool, Joker!" The protagonist Downs an enemy "Nice, Joker! Right in their weak spot!" The protagonist Downs an enemy "A smash hit! Joker, that was cool!" The protagonist lands a Critical Hit "You missed!? Come on, Joker!" The protagonist misses "Skull's out! We've gotta help him!" Ryuji is incapacitated by an enemy's skill "Skull's in trouble! Someone fix him up!" Ryuji's HP reaches below 25% by an enemy's skill "Oh no! Skull's been knocked flat!" Ryuji is Downed "I guess you ARE good for something, Skull!" Ryuji dodges an enemy attack "Skull! Your attack power's been lowered!" Ryuji's Offense is lowered "Skull, your defense has dropped!" Ryuji's Defense is lowered "Skull, your agility's down." Ryuji's Accuracy/Evasion is lowered "Skull, are you OK? Watch your health!" Ryuji's HP is below 25% during the protagonist's turn "Skull's burning! We gotta put out that fire!" Ryuji is afflicted with Burn "Shoot! Skull's been frozen!" Ryuji is afflicted with Freeze "Skull, you're electrified! Moving's gonna be a problem!" Ryuji is afflicted with Shock "Skull's dizzy! He's gonna miss a lot more now!" Ryuji is afflicted with Dizzy "Skull's confused! There's no telling what he might do!" Ryuji is afflicted with Confused "Skull's shivering! He's so scared he might make a break for it!" Ryuji is afflicted with Fear "Skull's got amnesia!?" Ryuji is afflicted with Forget "Skull's powered down! He's way too hungry! Is there a beef bowl anywhere!?" Ryuji is afflicted with Hunger "Skull's fallen asleep! He can't defend himself!" Ryuji is afflicted with Sleep "Skull's enraged!? Hey, just calm down! Listen to me!" Ryuji is afflicted with Rage "Skull's losing heart! We have to save him!" Ryuji is afflicted with Despair "Skull's been brainwashed! We're the good guys, genius!" Ryuji is afflicted with Brainwash "Skull's a mouse! He's helpless!" Ryuji is afflicted with Mice "Skull's back up! Let's give them some payback!" Ryuji recovers from Down status "We wiped them out! That was incredible, Skull!" Ryuji defeats all remaining enemies "Not bad Skull! Four enemies in one go!" Ryuji defeats 4 enemies "Three foes defeated! Skull, keep it up!" Ryuji defeats 3 enemies "Good job, Skull! That's two we don't need to worry about!" Ryuji defeats 2 enemies "An enemy defeated! Skull, get me more!" Ryuji defeats an enemy "They're on the ground! Nice going, Skull!" Ryuji Downs all remaining enemies "Four on the floor! Keep it up, Skull!" Ryuji Downs 4 enemies "Three enemies knocked down! Skull, you did it!" Ryuji Downs 3 enemies "Two enemies knocked to the ground! Go, Skull, go!" Ryuji Downs 2 enemies "You did it, Skull!" Ryuji Downs an enemy "Skull nailed their weak spot! Not bad at all!" Ryuji Downs an enemy "Not bad! Skull got in a solid hit!" Ryuji lands a Critical Hit "Oh Skull... You're pathetic..." Ryuji misses "Hey Skull, where are you going!?" Ryuji withdraws from battle in Fear "Gah... I got too reckless... I'll back out and focus on support!" Morgana is defeated as Navigator and retreats to support "I-I could use a hand here..." Morgana's HP is reduced to below 25% by an enemy's skill "Oooooowooooow!" Morgana is Downed "Not bad, if I say so myself..." Morgana dodges an enemy attack "My power..." Morgana's Offense is lowered "My defense is low right now..." Morgana's Defense is lowered "My incredible speed lowered...?" Morgana's Accuracy/Evasion is lowered "Dammit... I don't have much health left..." Morgana's HP is below 25% during protagonist's turn "Hooooot! Hot, hot, hot!" Morgana is afflicted with Burn "I-I'm f-frozen stiff!" Morgana is afflicted with Freeze "I-I got shocked...! Can't... moooove!" Morgana is afflicted with Shock "I'm dizzy... Can't see straight..." Morgana is afflicted with Dizzy "Whaa...? What's going on...?" Morgana is afflicted with Confusion "Waaaaaah! G-Get away from meeee!" Morgana is afflicted with Fear "Huh...? Err... What was I doing again...?" Morgana is afflicted with Forget "I'm out of energy... I need a snack..." Morgana is afflicted with Hunger "*snore* Finally... I'm... human..." Morgana is afflicted with Sleep "Raaaaaah! I'm pissed, dammit!" Morgana is afflicted with Rage "It's hopeless... I'm gonna be a cat for the rest of my life..." Morgana is afflicted with Despair "Meow? M-Meeeeyyoooow!?" Morgana is afflicted with Brainwash "*squeak squeak squeeeaaak*!" Morgana is afflicted with Mice "Time for my comeback with style and grace!" Morgana recovers from Down "What did you think? Graceful? Stylish?" Morgana defeats all remaining enemies "Four foes slain! Sometimes I even impress myself..." Morgana defeats 4 enemies "Three enemies gone! Did you see that!?" Morgana defeats 3 enemies "Two birds with one stone! And I'm not done yet!" Morgana defeats 2 enemies "Got 'em! That was just a taste of my power!" Morgana defeats an enemy "That was pure skill!" Morgana Downs all remaining enemies "That's four knocked down! How did you like that!?" Morgana Downs 4 enemies "Three foes toppled! How's that!?" Morgana Downs 3 enemies "Two enemies knocked down! There's more where that came from!" Morgana Downs 2 enemies "Ha! It's almost scary how good I am!" Morgana Downs an enemy "I hit their weakness! It's all too easy!" Morgana Downs an enemy "Ahhh... That felt good." Morgana lands a Critical Hit "I missed!? Really!?" Morgana misses "I'm outta here!" Morgana withdraws from battle in Fear "Panther's been taken out! Someone treat her!" Ann is incapacitated by an enemy's skill "Panther! Hang in there!" Ann's HP reaches below 25% by an enemy's skill "Panther's off her feet! Are you alright!?" Ann is Downed "Yeah, nice one Panther!" Ann dodges an enemy attack "Panther's attack power is low right now!" Ann's Offense is lowered "Panther! Your defense has been lowered!" Ann's Defense is lowered "Panther, your agility is lowered!" Ann's Accuracy/Evasion is lowered "Panther's in trouble! Someone heal her!" Ann's HP is below 25% during protagonist's turn "Panther's burning up! Someone, put that out!" Ann is afflicted with Burn "Panther's frozen! She can't move!" Ann is afflicted with Freeze "Panther's shocked! She can't move!" Ann is afflicted with Shock "Panther's dazed! Her attacks won't hit as often!" Ann is afflicted with Dazed "Panther's confused! Just calm down and stay still!" Ann is afflicted with Confuse "Panther's scared! It's okay, don't run away!" Ann is afflicted with Fear "Panther's forgotten how to summon her Persona!" Ann is afflicted with Forget "Panther's starving! Her attack power is plummeting!" Ann is afflicted with Hunger "Panther's fallen asleep! Hey, rise and shine!" Ann is afflicted with Sleep "Panther's mad!? W-Wait, calm down!" Ann is afflicted with Rage "Panther's despondent! We can't just ignore her!" Ann is afflicted with Despair "Panther's brainwashed!? Wake up!" Ann is afflicted with Brainwash "Panther's a mouse now! Oh, she doesn't stand a chance like that!" Ann is afflicted with Mice "All right! Panther's back!" Ann recovers from Down status "Nice job Panther! We took them all out!" Ann defeats all remaining enemies "Outstanding, Panther! Four enemies gone!" Ann defeats 4 enemies "Three enemies defeated! Looking good, Panther!" Ann defeats 3 enemies "All right, Panther! That's two outta the way!" Ann defeats 2 enemies "Wiped them out! You're so gorgeous, Panther." Ann defeats an enemy "They're on the floor! You're the best, Panther!" Ann Downs all remaining enemies "Ooh, Panther...! Four enemies knocked flat!" Ann Downs 4 enemies "That's three knocked to the ground! Panther, you got this!" Ann Downs 3 enemies "Looking good, Panther! Two foes on the ground!" Ann Downs 2 enemies "Let's see that again, Panther!" Ann Downs an enemy "Hit confirmed! You got their weakness, Panther!" Ann Downs an enemy "Wow, Panther...! I'm in love all over again!" Ann lands a Critical Hit "Panther! Watch them carefully!" Ann misses "Panther! Wait!" Ann withdraws from battle in Fear "Fox is unconscious! This is bad!" Yusuke is incapacitated by an enemy's skill "Gah, not good! Fox is in bad shape!" Yusuke's HP reaches below 25% by an enemy's skill "Fox got knocked off balance! You have to recover!" Yusuke is Downed "Good one, Fox!" Yusuke dodges an enemy attack "Fox! Your attack power's gone down!" Yusuke's Offense is decreased "Fox, your defense is down!" Yusuke's Defense is decreased "Fox, your speed's been decreased." Yusuke's Attack/Evasion is decreased "Fox, your health is low. Watch out!" Yusuke's HP is below 25% during the protagonist's turn "Fox is on fire! That's going to keep hurting him!" Yusuke is afflicted with Burn "Fox is frozen! He can't move like that!" Yusuke is afflicted with Freeze "Fox got shocked! He can't move!" Yusuke is afflicted with Shock "Fox is dizzy! He'll have trouble landing his attacks!" Yusuke is afflicted with Dizzy "Fox is confused! He might try anything!" Yusuke is afflicted with Confusion "Fox is scared! He might bolt!" Yusuke is afflicted with Fear "Fox can't use his Persona! He's forgotten how!" Yusuke is afflicted with Forget "Fox is hungry! He's losing power!" Yusuke is afflicted with Hunger "Fox is asleep! If they go for him now it'll hurt!" Yusuke is afflicted with Sleep "Fox is going berserk! Hey! Listen to us!" Yusuke is afflicted with Rage "We have to help Fox! The despair is overwhelming him!" Yusuke is afflicted with Despair "Fox is brainwashed! He can't tell friend from foe!" Yusuke is afflicted with Brainwash "Fox is just a mouse now! He can't do much like that!" Yusuke is afflicted with Mice "Fox! It's time to turn the tables!" Yusuke recovers from Down status "That's all of 'em! Not bad, Fox!" Yusuke defeats all remaining enemies "Nice work Fox! Four enemies defeated!" Yusuke defeats 4 enemies "That's three down! Good one, Fox!" Yusuke defeats 3 enemies "Fox defeated two foes! Don't stop now!" Yusuke defeats 2 enemies "Enemy down! Keep it going, Fox!" Yusuke defeats an enemy "We got them on the ground! I knew you could do it, Fox!" Yusuke Downs all remaining enemies "Nice, Fox! That's four enemies on the ground!" Yusuke Downs 4 enemies "Three enemies knocked flat! You're doing great, Fox!" Yusuke Downs 3 enemies "Fox got two of 'em off-balance! You have some nice technique!" Yusuke Downs 2 enemies "Ohh, nice one, Fox!" Yusuke Downs an enemies "That hit its weak point! Keep it going, Fox!" Yusuke Downs an enemy "A clean hit! Looking cool, Fox!" Yusuke lands a Critical Hit "Fox, you gotta aim!" Yusuke misses "Fox! Don't run!" Yusuke withdraws from battle in Fear "Queen's injured! She needs some help!" Makoto is incapacitated by an enemy's skill "They're attacking Queen! Pay attention!" Makoto's HP reaches below 25% by an enemy's skill "Queen's been knocked down! Keep it together!" Makoto is Downed "All right, Queen! Beautifully dodged!" Makoto dodges an enemy attack "Queen! Your attack has been lowered!" Makoto's Offense is lowered. "Queen, your defenses are down! Be careful!" Makoto's Defense is lowered. "Queen, your speed's lowered!" Makoto's Accuracy/Evasion is lowered. "Queen, you're in danger! Someone take care of her!" Makoto's HP is below 25% during the protagonist's turn "Queen's on fire! She's taking damage!" Makoto is afflicted with Burn "Queen's frozen!? S-She's stuck!" Makoto is afflicted with Freeze "You can't move while you're electrified! Hang in there, Queen!" Makoto is afflicted with Shock "Queen is dizzy! It'll be a lot harder to land attacks now!" Makoto is afflicted with Dizzy "Queen's completely confused! Don't move, okay!?" Makoto is afflicted with Confuse "Queen is really scared! She might run if it comes down to it!" Makoto is afflicted with Fear "Queen's forgotten how to call her Persona!" Makoto is afflicted with Forget "Queen's too hungry! Her attack power is down!" Makoto is afflicted with Hunger "Queen, wake up! It'll be a problem if you get attacked now!" Makoto is afflicted with Sleep "Queen's snapped! She's being too reckless!" Makoto is afflicted with Rage "Queen's in despair! Come on, snap out of it!" Makoto is afflicted with Despair "Queen's been brainwashed! No...! We're teammates!" Makoto is afflicted with Brainwash "Queen's a mouse! We have to help her!" Makoto is afflicted with Mice "Queen's back on the front lines! Time to return the favor!" Makoto recovers from Down status "Enemies annihilated! Queen, you're so awesome!" Makoto defeats all remaining enemies "Queen's a real terror! She got four enemies in one fell swoop!" Makoto defeats 4 enemies "Three enemies defeated! Queen, you're so cool!" Makoto defeats 3 enemies "Queen, that was amazing! Two enemies defeated!" Makoto defeats 2 enemies "Queen defeated an enemy!" Makoto defeats an enemy "They're knocked down, Queen! You have them on the ropes!" Makoto Downs all remaining enemies "Four enemies off-balance! Keep it up, Queen!" Makoto Downs 4 enemies "Queen's doing great! Three enemies knocked to the floor!" Makoto Downs 3 enemies "That's two on the floor! Go get 'em, Queen!" Makoto Downs 2 enemies "All right, Queen!" Makoto Downs an enemy "Queen hit their weakness! Nice!" Makoto Downs an enemy "I felt that from here! You're amazing, Queen!" Makoto lands a Critical Hit "Queen! Get a hold of yourself!" Makoto misses "Queen! Don't run away!" Makoto withdraws from battle in Fear "Noir's been knocked out! Someone look after her!" (Unused) Haru is incapacitated by an enemy's skill "Noir's in a tight spot! Keep an eye on her!" (Unused) Haru's HP reaches below 25% by an enemy's skill "Noir! Are you OK!?" (Unused) Haru is Downed "Now you've got it, Noir!" (Unused) Haru dodges an attack "Noir! Your attack power's down!" (Unused) Haru's Offense is lowered "Noir! Your defense has dropped!" (Unused) Haru's Defense is lowered "Noir, your agility's down!" (Unused) Haru's Accuracy/Evasion is lowered "Noir, are you OK? We need to heal, stat!" (Unused) Haru's HP is below 25% during protagonist's turn "Fire! Noir, are you OK!?" (Unused) Haru is afflicted with Burn "Noir's frozen! This isn't good!" (Unused) Haru is afflicted with Freeze "Noir's electrified! She can't move like this!" (Unused) Haru is afflicted with Shock "Noir, you're dizzy! Your accuracy's down, and you're more vulnerable!" (Unused) Haru is afflicted with Dizzy "Noir's confused! She's going wild!" (Unused) Haru is afflicted with Confuse "Noir's shaking! If she's that scared she might try to run!" (Unused) Haru is afflicted with Fear "Noir's lost her memory! She can't use her Persona!" (Unused) Haru is afflicted with Forget "Noir's out of energy! She needs food!" (Unused) Haru is afflicted with Hunger "Noir's sleeping! This could get dangerous!" (Unused) Haru is afflicted with Sleep "Noir's lost it! Someone stop her before she gets herself hurt!" (Unused) Haru is afflicted with Rage "Noir's depressed! Isn't there anything we can do!?" (Unused) Haru is afflicted with Despair "Noir's been brainwashed! She's helping the enemy!" (Unused) Haru is afflicted with Brainwash "Noir's been turned into a mouse! She's powerless!" (Unused) Haru is afflicted with Mice "Noir's back up! All right!" (Unused) Haru recovers from Down status "No more foes! Noir, that was fantastic!" (Unused) Haru defeats all remaining enemies "Noir defeated four enemies!" (Unused) Haru defeats 4 enemies "Noir got three enemies! Now let's finish 'em off!" (Unused) Haru defeats 3 enemies "That's the spirit, Noir! Two foes defeated!" (Unused) Haru defeats 2 enemies "One enemy down! Keep it coming, Noir!" (Unused) Haru defeats an enemy "Wonderful, Noir! The enemy's fallen!" (Unused) Haru Downs all remaining enemies "Four foes knocked down! All right, Noir!" (Unused) Haru Downs 4 enemies "Three enemies off-balance! Keep it up, Noir!" (Unused) Haru Downs 3 enemies "Two enemies fell down! Noir's at full force!" (Unused) Haru Downs 2 enemies "Good one, Noir!" (Unused) Haru Downs an enemy "Straight to their weak spot! Great job, Noir!" (Unused) Haru Downs an enemy "Great attack, Noir!" (Unused) Haru lands a Critical Hit "Noir! Aim carefully!" (Unused) Haru's attack misses "Noir! Hold on!" (Unused) Haru withdraws from battle in Fear "They took out Crow! Someone cover him!" (Unused) Akechi is incapacitated by an enemy's skill "Crow's at low health... be careful!" (Unused) Akechi's HP reaches below 25% by an enemy's skill "Crow's been knocked down! Stand your ground!" (Unused) Akechi is Downed "Alright, Crow! Keep that up!" (Unused) Akechi dodges an attack "Crow's offense is down!" (Unused) Akechi's Offense is lowered. "Crow! Your defense is low!" (Unused) Akechi's Defense is lowered. "Crow, your agility's currently down!" (Unused) Akechi's Accuracy/Evasion is lowered. "Crow's health is dangerously low! We need to heal!" (Unused) Akechi's HP is below 25% during protagonist's turn "Crow's burning! The pain's gonna keep building if we don't fix it!" (Unused) Akechi is afflicted with Burn "Crow's frozen and can't move!" (Unused) Akechi is afflicted with Freeze "Crow's been shocked! He can't move that easily now!" (Unused) Akechi is afflicted with Shock "Crow's dizzy! Accuracy's down, and if he gets hit now it'll hurt!" (Unused) Akechi is afflicted with Dizzy "Crow's confused! He's not listening to anyone!" (Unused) Akechi is afflicted with Confuse "Crow's scared! I hope he doesn't run!" (Unused) Akechi is afflicted with Fear "Crow's forgotten how to summon his Persona!" (Unused) Akechi is afflicted with Forget "Crow's starving! He's powered down!" (Unused) Akechi is afflicted with Hunger "Crow's fallen asleep! He can't defend himself!" (Unused) Akechi is afflicted with Sleep "Crow's lost his temper! Hey! Come to your senses!" (Unused) Akechi is afflicted with Rage "Crow looks miserable... We need to save him from this!" (Unused) Akechi is afflicted with Despair "Crow's brainwashed! He's going rogue!" (Unused) Akechi is afflicted with Brainwash "Crow's a mouse! He's at the enemy's mercy!" (Unused) Akechi is afflicted with Mice "Crow's gotten up! It's time to fight back!" (Unused) Akechi recovers from Down status "No more enemies! Nicely done, Crow!" (Unused) Akechi defeats all remaining enemies "Amazing Crow! Four enemies defeated!" (Unused) Akechi defeats 4 enemies "That's three gone! Nice one, Crow!" (Unused) Akechi defeats 3 enemies "Excellent work, Crow! Two enemies defeated!" (Unused) Akechi defeats 2 enemies "Enemy defeated! Nice one, Crow!" (Unused) Akechi defeats an enemy "The enemies are on the floor! Crow's got this!" (Unused) Akechi Downs all remaining enemies "Four enemies knocked down! Good work, Crow!" (Unused) Akechi Downs 4 enemies "Crow's knocked down three of them! Keep it up!" (Unused) Akechi Downs 3 enemies "You're doing great, Crow! That's two knocked down!" (Unused) Akechi Downs 2 enemies "Excellent, Crow!" (Unused) Akechi Downs an enemy "Weak point locked on! Nice one, Crow!" (Unused) Akechi Downs an enemy "A critical hit! Nice one, Crow!" (Unused) Akechi lands a critical hit "You gotta watch their movements, Crow!" (Unused) Akechi's attack misses "Crow!? Hey come back!" (Unused) Akechi withdraws from battle in Fear "Hey! You have to hang on, OK?" Character without a codename is incapacitated. "Watch your health! When you get some breathing room, heal!" Character without a codename's HP reaches below 25% by an enemy's skill "Hey! Are you OK!?" Character without a codename is Downed "Nice one! They can't land a hit!" Character without a codename dodges an enemy's attack "Your attack's been lowered!" Character without a codename's Offense is lowered "Your defense is down!" Character without a codename's Defense is lowered "Your speed's been lowered!" Character without a codename's Accuracy/Evasion is lowered "Hey, you're in danger! Hold back and heal!" Character without a codename's HP is below 25% on the protagonist's turn "You're on fire!" Character without a codename is afflicted with Burn "You're frozen! You can't move while you're stuck like that!" Character without a codename is afflicted with Freeze "Gyah! You got shocked! You can't move as well now!" Character without a codename is afflicted with Shock "You're dizzy! It'll be a lot harder to land a hit!" Character without a codename is afflicted with Dizzy "Hey, calm down! You're confused!" Character without a codename is afflicted with Confuse "Oh no... you're scared out of your mind!" Character without a codename is afflicted with Fear "Wait, did you forget how to summon your Persona!?" Character without a codename is afflicted with Forget "You've hit the wall! Eat some food and you won't feel weak!" Character without a codename is afflicted with Hunger "Hey, come on! Wake up!" Character without a codename is afflicted with Sleep "Hey, don't lose your head!" Character without a codename is afflicted with Rage "Hey! Don't give up now! Hang in there!" Character without a codename is afflicted with Despair "You're brainwashed! Can't you tell who's on your side!?" Character without a codename is afflicted with Brainwash "You've been turned into a mouse! This isn't good!" Character without a codename is afflicted with Mice "Looks like we cleaned up here!" Character without a codename all remaining enemies "Four enemies defeated! Incredible!" Character without a codename 4 enemies "That's three less to worry about! Not bad!" Character without a codename 3 enemies "Nice one, two enemies down!" Character without a codename defeats 2 enemies "Okay! Scratch one enemy!" Character without a codename defeats an enemy "You did it! They've fallen flat!" Character without a codename Downs all remaining enemies "You've got four enemies knocked down! Now's our chance!" Character without a codename Downs 4 enemies "All right! That's three brought down!" Character without a codename Downs 3 enemies "Two enemies prone! Keep the pressure up!" Character without a codename Downs 2 enemies "Nice, the enemy's down!" Character without a codename Downs an enemy "That hit their weakness!" Character without a codename Downs an enemy "Now that's a hit!" Character without a codename lands a Critical Hit "What was that!? Focus!" Character without a codename misses "Hey! Where are you going!?" Character without a codename withdraws from battle in Fear "Five left! Let's calm down and deal with them!" 5 enemies remaining after one or more is defeated "Five foes! We're outnumbered!" "Four left! Hang in there!" 4 enemies remaining after one or more is defeated "Four enemies! Hold your ground!" "Three remaining! We can do it!" 3 enemies remaining after one or more is defeated "There are three enemies. Let's get them!" "Two enemies remaining! Don't let your guard down!" 2 enemies remaining after one or more is defeated "Two foes left, let's do this!" "One enemy remaining! This is the last one!" 1 enemy remaining after one or more is defeated "Only one more, let's go!" "All right, now's our chance!" "We're on the defensive, watch out!" "The enemy's still got the advantage! Give it all you've got!" "Yes, a clean hit!" "Nice one, they're at your mercy!" "Nice! Your gambit worked!" "Great! Nice move!" "Heheh... all according to plan!" "An enemy's run off! You've got four left!" 1 of 5 enemies runs away "The enemy's running! Let's keep up the pressure!" 1 of 4 enemies runs away "The enemy ran! There's still two!" 1 of 3 enemies runs away "The enemy's escaped! Only one left!" 1 of 2 enemies runs away "There it goes! We must've really scared them!" The only enemy runs away "Beat them down!" Rush "Attaaack!" "Let's get them!" "We're getting out of here! You ready!?" Successfully escaping from battle "It's no use... we can't escape!" Attempting to escape from being Ambushed by enemies "Hold on just a bit more... There's gotta be a way out!" During protagonist's turn while attempting to Escape "Now! Let's get out of here!" Escaping from battle "Alright! I'll look for a way out!" Selecting Escape "Don't rush me! I'm looking for an opening!" Using Escape again while trying to escape "Gah... it's just not happening! We can't escape!" Escape attempt failed "Finish 'em!" Initiating All-out Attack "OK, guys! Let's do it!" "This'll end it!" "Quiver in fear!" "It's too late for apologies!" "Hmm! Nice work, team!" Battle results "Yeah! Victory!" "A spectacular victory!" "Not bad!" Battle results when the protagonist obtains a new Persona "Your power's incredible, Joker!" "That's a new one, isn't it?" "You've got a new mask, Joker!" "Now's the time to retreat!" Battle Results when the group escapes "Let's pull back for now!" "It's time to pull out!" "Let's withdraw!" "Now let's go take the Treasure!" Battle results during heists "*sigh*, we don't have time to sit around." "Ignore these, small fry. We're here for one thing--the Treasure!" "Finally, we can take on Kamoshida himself! Everyone, lets's do this!" "Joker, don't lose focus! There's no telling what he'll try!" "Get 'em, Joker! This money-grubber's getting a one-way ticket to redemption!" "Attack Kamoshida! Keep him busy!" "It feels like he's gonna attack... Keep your guard up!" "Now's our chance... Attack the main body!" "You're covered in paint! I don't like the look of this!" "Be careful... A big one's coming!" "There's no end to them... What's their problem? All of this over some cash!?" "The enemy's flustered... Hit them and create an opening!" "Use the move you learned from that kid... Guns out!" "Go, Zorro!" "Zorro!" "Run, Mercurius!" "Mercurius!" "Maybe you can hit their weak point?" Analyzing an enemy before uncovering weaknesses, no weaknesses visible yet "I don't see a weakness..." "I don't know their weakness... Guess we gotta try everything." "This is our chance... you can hit their weakness!" Analyzing an enemy before uncovering weaknesses, weaknesses are visible and accessible "Ooh... you can aim for their weak spot!" "This move should work." "We can't hit the enemy's weak spot right now..." Analyzing an enemy before uncovering weaknesses, weaknesses are visible but inaccessible "I don't think you have any skills that'll hit its weakness..." "Looks like hitting its weak point isn't an option..." "The enemy's terrified... I think now's the time for that move." Analyzing an enemy before uncovering weaknesses, enemy's afflicted with Fear "If you do a Baton Pass, you might be able to hit their weakness!" Analyzing an enemy before uncovering weaknesses, Baton Pass might allow to exploit weakness. "It's weak to physical attacks..." Analyzing an enemy before uncovering weaknesses, enemy is weak to Gun "Physical attacks should work." "Gun should work fine." Analyzing an enemy before uncovering weaknesses, enemy is weak to Gun "Gunshot should hit its weakness." "We've got some options, but we better find a weakness." Analyzing an enemy before uncovering weaknesses, no weaknesses visible "We should check its affinity." "I don't see a weakness..." Analysis results - No weakness found "I don't see a weak spot..." "No weaknesses I can see..." "It's weak to physical hits! Now's our chance!" Analysis results - Weak to Physical "Physical attacks are its weakness. We can use that!" "Physical attacks are effective! Lucky us!" "Physical attacks won't work on this one!" Analysis results - Resistant to Physical "Physical strikes won't work on that one!" "Careful! Physical attacks won't work!" "Gun attacks will hit its weakness! Go go go!" Analysis results - Weak to Gun "It can't take Gunfire! Lock n' load!" "It's weak against Gunfire! Bring out the artillery!" "This one's strong against gunshots. Don't waste your bullets!" Analysis results - Resistant to Gun "It's impervious to Gunfire!" "Don't waste ammo on this one. Guns are useless!" "Let's see... This one, is weak to Fire!" Analysis results - Weak to Fire "It's weak to Fire skills!" "Hm... so Fire is its weak point..." "Fire won't work! Be careful!" Analysis results - Resistant to Fire "Fire attacks are useless!" "Fire attacks won't work!" "The shadow's weakness is... Ice!" Analysis results - Weak to Ice "Its weakness is... Ice!" "Ice is the shadow's weak spot!" "Ice is no good, use something different!" Analysis results - Resistant to Ice "Don't use Ice skills!" "Don't bother with Ice attacks!" "It's weak to Wind!" Analysis results - Weak to Wind "Use wind to hit its weak point!" "This enemy's weak to Wind!" "Wind won't work here." Analysis results - Resistant to Wind "Wind attacks won't work!" "Wind moves won't deal damage!" "It's weak to Electricity. Let's go for that!" Analysis results - Weak to Electricity "This one's weak to Electricity!" "Use Electric moves! Those are its weakness!" "Electricity's ineffective. You got that!?" Analysis results - Resistant to Electricity "Electric moves won't work!" "It's immune to Electric attacks!" "It's weak to Bless attacks! Do we have any ready?" Analysis results - Weak to Bless "Bless attacks will shut it down!" "You got any Bless moves!? It's weak against those!" "Bless attacks won't do anything! Find another way!" Analysis results - Resistant to Bless "Don't use Bless attacks!" "Don't use Bless skills!" "This one's weak against Curse skills..." Analysis results - Weak to Curse "This one's weak to Curse attacks!" "Curse moves are effective!" "Curse skills won't work so be careful!" Analysis results - Resistant to Curse "Curse attacks won't hurt it!" "Something other than Curse moves! Those won't work!" "Its weakness is Nuclear power!" Analysis results - Weak to Nuclear "Its weakness is Nuclear skills!" "Nuclear power is its weak point!" "No Nuclear attacks! Stay on your toes!" Analysis results - Resistant to Nuclear "Make sure not to use Nuclear moves!" "Avoid Nuke attacks!" "This enemy's weak to Psychokinesis." Analysis results - Weak to Psychokinesis "The shadow's weak against Psychokinesis!" "It's weak against Psychokinesis." "Psychokinesis won't work!" Analysis results - Resistant to Psychokinesis "Psychokinetic skills are no good!" "Psychokinesis won't work!" "There's an enemy on high alert! Watch out!" High alert "The security level's high... There's an enemy that's buffed up!" "That dark enemy's all powered up! Be careful!" "One of them's strong... Watch out for the darker enemy!" "One enemy's a major threat! Stay alert while you fight it!" "The enemy's got our number! The situation's grim!" High alert "Hey! Now's not the time to be fighting! They're on high alert!" "The security level's dangerously high! Don't attack head-on!" "They're under heavy guard now! It's too dangerous to bother with them!" "They're all out for blood! It won't end well if you choose to fight!" "There's an enemy gunning for you! Watch the dark shadow!" High alert "That darker shadow's stronger than usual!" "There's a high-powered enemy! If you're taking it on, stay focused!" "They're on high alert! They sent out a really tough enemy!" "There's an enemy keeping a close eye on us!" "You already passed the Baton to them!" "They can't move right now. Try someone else!" "I can't move. You want someone else!" "That won't work right now!" "Words aren't getting through." "Don't let your guard down!" "Stay focused!" "Whoa-ho-ho! Incredible, Joker!" "Not bad! Excellent marksmanship!" "Alright! Pass the Baton and Follow-Up!" Baton Pass - Streak 2 "It's not over yet!" "Pass it on to the second person!" "Another Baton Pass!" "You powered up from the Baton Pass!" Baton Pass - Streak 3 "All right! The Baton Pass made you stronger!" "The second operative's up next. Your power keeps rising!" "Keep passing that Baton! You're getting stronger!" "And that's everyone! Nice strategy, team!" Baton Pass - Streak 4 "Everyone's done their job! Let's keep pushing!" "Everyone's gotten a chance now! Let's see all that power!" "The Baton's gone to everyone! Your power's as high as it'll go!" "Yes! Marvellous!" Gaining an item during a Hold-Up "Ooh, very nice! We got an item!" "I guess those social skills are really paying off!" Gaining another item during a Hold-Up "So diplomatic! You got another item!" "It's trying to run! Watch out!" Enemy attempts to escape during a Hold-Up "We can't let it escape now! Take it out!" "It got away...! The security's going to be tight from now on..." Enemy escapes during a Hold-Up "That's bad! It's going to contact its allies now!" "We're breaking through their ranks! Just follow Joker!" "Nice, instant win! Look at all that cash!" "Why you...!" "Shoot..." "The countdown's starting again! Take him down before it finishes!" Countdown - Start "Ugh, the countdown's already half-way finished!" Countdown - Midpoint "The countdown's getting low... Hurry up, there'