Before this deck plays against people that haven't seen it before, I warn them: "Help me, and I will reward you, but if you cross me, I will find you, and I will kill you." They will usually laugh and think nothing of it, some even going so far as to hit me a couple times in the beginning of the game just to spite me. They are the ones that usually go first.

My technique with this deck is to police the game and make sure everything is fair. If a player is getting shorted on mana, I'll throw him one of mine, or if someone needs a blocker, I'll give him my wall. I tend to help the most powerful players the most because I will then use them as my hand in destroying our enemies. I've had people ask; "who do you want me to kill?" as they wield a 26/26 unblockable Uril. Those are some powerful allies.

Reward you're allies with land and defenses. Punish them with Illusions of Grandeur or Transcendence. Only play spells like those if you are sure you can get rid of them. Police the board and if things get too out of hand, you'll always have a board wipe ready to clear things up for everyone. (I'll usually take a vote for who wants a board wipe before i actually do it.) Counters are crucial to this deck because everyone relies on you to cancel a game changing spell or to bust up someone's combo. A late game Insurrection or a nicely placed Transcendence when it's down to the last two people has won me multiple games.

This deck isn't made to flat out win all the time, but damn, is it a blast to play.

This deck is loosely based on the Political Puppets pre-constructed Commander deck.