A man who grew up on games, but also enjoys lifting weights, reading philosophy, hustling, and improving his programming abilities. You can follow him on twitter.

The Anti-Defamation League, one of the oldest premier lobby groups of the United States of America, has thrown its full weight behind the narrative of Anita Sarkeesian and the anti-Gamer brigade. The ADL started as a noble institution dedicated to protecting minorities, but it has since morphed into what is apparently an institution of lies and evil. Look at the latest report on gaming published by the ADL and see for yourself:

Not only is the entire fake narrative of Sarkeesian being harassed and threatened by gamers promoted, which has never resulted in a single arrest or even a suspect, but the idea that gaming is a full-blown misogyny factory is introduced without any critical thought whatsoever.

For example, it’s claimed that all of these games have a lack of female characters, when in fact it’s just games targeted at the male demographic that lacks female characters since males prefer action oriented games and a central character they can control and play as the hero, while females tend to prefer games that have a slower pace, emphasize communication between players, and lack main central characters. Moreover, these innate differences between the sexes are not “sexism,” but merely biological realities. It’s ironic the ADL claims to be fighting bigotry, yet their latest press release on gamers is nothing but bigotry against gamers.

The fact that the feminist lies are parroted without any critical thought or alternative viewpoints was extremely disconcerting, and I wondered: how corrupt has the ADL become? Well, the ADL also lists a “Glossary of Education Terms,” and here are some of the entries for students today:

ABLEISM: Prejudice and/or discrimination against people with mental and/or physical disabilities AGEISM: Prejudice and/or discrimination against people because of their real or perceived age. Although ageism is often assumed to be bias against older people, members of other groups, such as teens, are also targets of prejudice and/or discrimination based on their age. CYBERBULLYING: The intentional and repeated mistreatment of others through the use of technology, such as computers, cell phones and other electronic devices. Cyberbullying includes, but is not limited to, sending mean, hurtful or threatening messages or images about another person; posting sensitive, private information about another person for the purpose of hurting or embarrassing the person; and pretending to be someone else in order to make that person look bad and/or to intentionally exclude someone from an online group. GENDER: The socially-defined “rules” and roles for men and women in a society. The attitudes, customs and values associated with gender are socially constructed; however, individuals develop their gender identities in two primary ways: through an innate sense of their own identity and through their life experiences and interactions with others. Dominant western society generally defines gender as a binary system—men and women—but many cultures define gender as more fluid and existing along a continuum. MICROAGGRESSIONS: The everyday slights, indignities, put-downs and insults that people of color, women, LBGT populations and other marginalized people experience in their day-to-day interactions. Microaggressions can appear to be a compliment but contain a “metacommunication” or hidden insult to the target groups to which it is delivered. They are often outside the level of conscious awareness of the perpetrator, which means they can be unintentional. These messages may be sent verbally (“you speak good English”), nonverbally (clutching one’s purse more tightly) or environmentally (symbols like the confederate flag or using American Indian mascots). WEIGHTISM: Prejudice and discrimination against overweight and obese people. TRANSPHOBIA: Fear or hatred of transgender people; transphobia is manifested in a number of ways, including violence, harassment, and discrimination. PROVIDED BY: Education Division

It reads like Tumblr, right? But it’s not Tumblr being copied by the ADL, it’s the other way around. Tumblr is full of high school girls who most likely have been indoctrinated at their high school by teachers who are given “teaching materials” from the ADL.

It’s a return to the dark ages where science and truth have no more meaning, and where the correct beliefs are foisted upon the young because for them to be exposed to any other “alternative” (i.e. scientific) beliefs would simply be unacceptable to the ruling clergy. What is #GamerGate to do? How can we fight this monster? What are we up against?

The first thing to do, when confronted with the enemy, is to know thy enemy. I noticed something at the bottom of this page: “PROVIDED BY: Education Division.” So, browsing through the ADL’s site there is shockingly little info about the Education Division other than the fact it’s run by David S. Waren. To find out more, I looked at their 2013 990 Taxes. Turns out, for a non-profit, they make a lot of profit:

61 million dollars of total revenue in 2013. This is a lobby group easily in the top .01% of America. You may notice at the bottom their net assets were -$8.8 million, however, because of expenses they have incurred—no doubt from expansions, new hirees, and new programs such as the educational program above. However, this doesn’t tell the entire picture. Buried within this tax report is also the ADL’s endowment fund:

Which, at the end of 2013, had a total of 97 million dollars. Obviously there must be special rules which prevents this endowment money from being taxed at a full rate as long as it sits within it’s special investment fund, as it has grown due to interest and other investments from 73 million to it’s current whopping 97 million. At the current rate of growth of just 5-10% per annum, the ADL will have nearly a quarter-billion dollars in about twenty years. And they will be using this money to indoctrinate the youth against current gaming culture, not to mention all of the other SJW bullshit being fed into young minds. The ADL, if successful, will utterly destroy gaming as we know it today, as well as anything good and masculine about America.

But back to the people running the ADL. Their salaries are also posted on the tax statement:

The median salary is a quarter of a million dollars. David S Waren, the man in charge with indoctrinating America’s youth, seems to have a relatively secure position within this hierarchy. Other than that, there is no other information about the man or his agenda, and he has no listed email. The only email given by the ADL is [email protected], which obviously is the media department and it is extremely doubtful they would even respond to the common man’s questions about why the ADL must infiltrate Common Core education with anti-gamer propaganda along with all the other SJW nonsense.

What to do next?

The enemy is powerful, is on the offensive, and has a bottomless pit of money. This is the second major organization to come out in public support of Anita Sarkeesian after Intel’s $300 million grant to Feminist Frequency. One thing is absolutely certain: there is a large, powerful, and plainly evident conspiracy of oligarchs who hate the current group of gamers and want to create a new group of gamers.

The major problem with most feminists, after all, is that they do not have many children. Thus they must steal other people’s children, and feminists (as well as many other major left-wing organizations) have performed a “march through the institutions” over the past 60 years that have resulted in a total lockdown of the classroom to present their ideas without any criticism or challenge. The result is institutions without free speech, and children being poached from unsuspecting parents.

People said at the beginning that #GamerGate would only last a month, and that the whole thing would blow over before the end of the year, but the enemies of gaming continue to pour in hundreds of millions of dollars into the offensive on top of the most powerful lobbying groups in the world, which means #GamerGate is most likely going to last for the rest of the decade.

GamerGate has become an essential part of America’s culture war between freedom vs. indoctrination, science vs. feminists, and creative art vs. political art. I believe the next logical step for #GamerGaters is to inform parents so that they can decide if they want their children to be brainwashed with lies. How to best do this? Back to the drawing board, gamers.

Read Next: Intel Proudly Announces “Diversity” Initiative With Anita Sarkeesian’s Feminist Frequency