SMITE Datamining 10th December – The skin battle is closer, more hou yi and awilix, new bastet skin and extra info

Small patch, some good and interesting info. I’m hyped to what we will be able to see after this week’s PTS Patch.

Hou Yi

Passive Should have a target, not sure if working like kali’s. Should display something from or for the target in the HUD.



Awilix

Moonlight Is a cone. Pull.

Reposition Can be canceled Max Target distance Pounce should be target lock able?

StarlightLance Should have a special hit, probably hit + the special under some condition.

Mount leap Can be canceled Changes state, so it’s basically mounting, probably traveling X distance.

Jungle mount Can be canceled Can be interrupted Should be firing or permission to fire (maybe basic attacks). Doesn’t specify when the cooldown starts, using or ending.



Anhur

The battle of Neith vs Anhur gets closer, every clue about some of them being edited/worked on something may be the true key to know who’s gonna get that skin. But don’t get hyped, there’s still a possibility that hi-rez can laugh hard, if the skin is not for Neith nor Anhur and we end crying.

Copy of Anhur Wave ( Do you think this would confirm they’re working on something for him and maybe the new odissey skin is for anhur? )

Ares

Ares Convention 2015 icon (Hi-Rez troll one)

Bastet

New skin – Burglar.

Achievements

There will be some new achievements, probably coming on january with the 1st season rewards.

Empower

Sacrafice

Empower Gem of Greed

Icons

Button – Hide Owned Icons

Cinematics

CT_01_Cinematic_Complete

CT_02_Completed_Store

CT_03_Arrived_At_Camp

CT_04_Cleared_Camp

CT_05_Arrived_At_Lane

CT_06_Defeated_Minions

CT_07_Defeated_A_God

CT_08_Back_At_Fountain

CT_09_Tower_1_Defeated_Early

CT_10_Tower_1_Defeated

CT_12_Tower_2_Defeated

CT_13_Arrived_At_Gold_Fury

CT_14_Defeated_Gold_Fury

CT_15_Back_At_Fountain

CT_16_Phoenix_Down_Early

CT_17_Phoenix_Down

CT_18_Gone_To_Titan_Early

CT_19_Arrived_At_Fire_Giant

CT_19_Defeated_Fire_Giant

CT_20_Defeated_Titan

SWC 2015

Interface

Hi-Rez may be preparing a new interface or editing/adding some things to it.

Looks like there will be windows for tournaments, more accolades and things like so.

Behavior

Edit: Hi-Rez Weiss (Game programmer) confirmed us that looks like some info was merged during cooking as I expected, about the Behavior Trees, he shared this wikipedia link.

Thanks Hi-Rez Weiss.

Hi-Rez Behavior Tree Editor

Hi-Rez Behavior Tree Editor (DEBUG)

Delete Link

Delete All Link

New Behavior Node

New Behavior Comment

New Condition Node

New Sensor Node

Some Hi-rez File’s mess

They’ve messed up some files like merging other files with another ones, text that should be in interface files are now in data files and shit like so. The following lines are kinda interesting.

Some of the following text loks like some parameters.

Warning

Performs some of the same package processing as cooking. If no files are listed on the commandline, it processes all content.

Strips out editor-only data from objects.

Removes texture mip data for miplevels that exceed the highest setting in the compat files

Compresses most of the textures in a package for smaller disk footprint

Reprocesses a file even if it is already finalized.

-removeeditoronly

-stripunusedmips

-compresstextures

-forceresave

gamename.exe TgFinalize [-switches] [file…]

Performs a load and checks memory changes across skins in the game”

specifies only to check skins for a certain bot (ex:kali)”

specifies only to process gods and their skins

-bot

-godsonly

gamename.exe tgskinmemorycheck [-switches]

The first link to the root node in a Behavior Tree must be to a Composite or Sensor.

Sensor nodes can only be connected to the Root Node.

Edit Using Behavior Tree Editor

Attach to Instance

Pause

Resume

Step One Frame

Add Link

Behavior Comment to Back

Break All Link

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