Hi! I'd like to share a build I'm playing in Talisman league. It is a great andbuild for HC since it has a combination of some very nice defense and a nice clear speed! It is insanely tanky and perfect choice for less experienced HC players!My IGN is Close_StalkerIt's built around Chin Sol bow and some new gems - Blast Rain and Blasphemy.The idea is to make a very strong 'melee' bower that can survive and tank everything. There are several mechanics that should make that possible.Defense-wise: around 200% increased max life, 200% increased Armour (85+% phys reduction!), 50+% block + 20+% spell block, 3+ endurance charges, permanent Fortify, 5% life regen, Knockbacks from Chin Sol, Enfeeble curse, at least 2% life leech and 40% inc life leech per sec, Immortal call, Iron Reflexes, Puncture trap (very safe for boss killing),- Since Chin Sol knockbacks, very fast Blast Rain projectiles keep all the melee targets away from you!Offense-wise: Chin Sol (common and very nice bow), Point blank (50% more dmg at close range), 100% more dmg at close range (Chin Sol), Shock (50% more damage), Iron Grip (around 80% increased bow dmg), Onslaught, 5 frenzy charges, 200% increased Bow damage from Lioneye's Fall jewel, RT...As you can see, there are several layers of defense and several strong ways of multiplying damage.You can play with Chin Sol and Daresso's Defiance or Kaom's Heart. I would personally choose kaoms heart. It will give you some extra damage and you'll have 7000 life around lvl 85.- You MUST have 2 Lioneye's Fall jewels which make melee damage modifiers work as bow modifiers! For example - "20% increased damage with" becomes "20% increased damage with" and so on

Should have been deathless, but I noobishly died to double flame blast after hitting the wrong key (chaos golem instead of Blink Arrow). I used. If you played Atziri before, you'll have no problems.- use Puncture Traps and Blast Rain and lower health on both Vaals under 10%, then kill em both (it's crucial to lower HP on BOTH Vaals before you kill either of them because if you kill on of them, the other enrages and it's 'gl hf')- Kill woman in the middle first (A'alai) using puncture trap. Just run around and avoid red degen mist on the floor. Next, use puncture traps to kill double striker (avoid black mist) and lastly kill the cyclone guy, also using traps. Beware of BLEEDING, equip at least 2 remove bleeding flasks.- Just run around, throw traps at her and her split phases and try and avoid everything. Easiest fight of em all. Use Blast Rain while she's in her healing phase.

1. Grab Shrapnel shot and any bow you find.. Do this for crude bow and then long bow once you can equip it.2. Once you hit level 18, you can equip Roth's Reach unique bow. Change Shrapnel shot for Lightning arrow and use Lightning arrow + Physical projectile damage + Weapon Elemental damage + Added fire damage3. Death's Harp unique bow is next solid option. You can still use lightning arrow or swap to Blast Rain.4. Once you hit lvl 62, start using Chin Sol. Use Blast Rain. This is when the magic starts to happen.5. Take remaining nodes, Daresso's Defiance / Kaom's Heart and start grinding maps

Duelist - Champion Probably my favorite class. Permanent buffed Fortify!? Damn! This makes us almost immortal! This would be enough for me, but there's more - you get First to strike, last to fall and Inspirational . Duelist - Slayer Good option for more damage and leeching. Take Headsman and Brutal Fervour. Marauder - Chieftan Great option for offense-defense balancing! 100% fire conversion. Use Vaal Burning Arrow instead of Puncture for single target and take Avatar of Fire

Hi there, Your build looks reaaally interesting so far, was planning to build something like this too, but your tree looks far more better than anything i've made yet. ima test this one out, see if i can optimise it. do you think the cone of schrapnel shot will have different behaviour with gmp? See you at 2.1!

Hi! Thanks, glad you find it useful. I was thinking about LMP / GMP but i have a feeling that it's not the right way to support shrapnel shot. I somehow think that inc AoE was something ggg had in Mind. The thing is, projectiles might overlap and, in that case, inc AoE should be way better.

Just out of curiosity, why not go lioneye's fall jewel? Your damage seems pretty lacking with only 268% in total (bow nodes, iron grip conversion, proj dmg and phys dmg). You should usually have around 300-350 if not more. Just find it odd that you would go duelist without using lioneye's fall.

Yep, I completely forgot about lioneye's fall :) I'll redo Passive Tree when i get back from work. I did this with Hc league in Mind, so I favored defense over ofense. With all those crazy multipliers, dmg should be fine, but i'll test it when the league starts. Thanks for the tip!

Just out of curiosity, why not go lioneye's fall jewel? Your damage seems pretty lacking with only 268% in total (bow nodes, iron grip conversion, proj dmg and phys dmg). You should usually have around 300-350 if not more. Just find it odd that you would go duelist without using lioneye's fall.

Either there's something wrong with the skill tree link/PoE Builder on my end, but it looks like you're picking up Dervish (a dual-wield node)... Edit: Also, two-handed melee nodes (Destroyer). Edit 2: Another thing: you only have 122% increased armour. The evasion/armour % nodes only apply once, even to evasion that's converted to armour. You don't get to "double-dip" on those nodes.