Expel Minorities ​





You will notice here how this can ruin immersion whilst also making it easier for a power to conquer the region

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Colonial Cultures

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Political:​



Cultural:



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Hello,In this post I aim to hopefully provide some improvements to changes made in the Golden Century DLC. These should hopefully be something that the devs will implement as it would make the EU4 experience vastly better. I also want to stress that these are suggestions and whilst I think the game will suffer if they are not made they certainly don't have to be implemented in the exact way I have proposed.So the first topic on my agenda is the 'Expel Minorities' feature. Now whilst I will say this feature isn't bad it is flawed in both an immersion and historical sense. Below you will find an example of how England shipped off all the cultures in Britain to the new world which is both unrealistic and ugly in my opinion. A simple solution to this would be to change the expel minorities to simply ship the culture there without actually moving it from the main land. e.g. If I was England and wanted to send the Welsh to mexico, I would be making a province welsh there whilst also keeping Welsh in the mainland. It would essentially be a form of converting culture rather than moving it which would work a lot better.On this note I saw an idea on another thread to change the bonus of the Iberian "Council of the Indies" government reform (from -30% expulsion cost to +25 global settler increase) which might make it more worthwhile. This is more of an actual suggestion than something I feel needs to be changed.I would like to start off by emphasizing the fact that I love the idea of a country colonizing Mexico for example and making a Mexican culture however in practice it leaves a little to be desired. I believe at the moment it is based on a certain country colonizing the area, a small change could be certain colonial regions having set cultures that if a colonizer/colony controls would flip it to that culture. e.g. Spain colonizing Mexico could mean for each province that Spain and then Mexico colonizes each province would turn into Mexican. I understand this idea has some flaws but you could use it as a base template to build off. Below is an example of a game I had where the border were okay however the culture was terrible.This is a small post as overall it is a solid experience. There are just a few things left to be desired which I feel, if improved can vastly improve the game play and make the player feel immersed in the world.Thanks for reading,DSFDarker