Why were the parameters that are currently displayed in the statistics chosen?

The system shows blocks of information: progression, in-game currency fluctuations, and a player's personal battle performance. The parameters were chosen to describe these gameplay components as fully as possible.

What are the parameters of the "damage caused/received" and "vehicles destroyed/was destroyed" ratios? What are they for and what do they show?

These parameters show the real performance of a player outside of the vehicle tier context. While the general average parameters, for example, average damage, depend fully on the vehicle tier (you play five battles on a Tier X vehicle, then play on a Tier VII vehicle, and your average damage will drop significantly), the damage ratio remains up-to-date when playing vehicles of any tiers throughout a session.

The "vehicles destroyed/was destroyed" parameter simultaneously takes two variables into account: the average number of destroyed vehicles and the battles survived parameter.

The higher these parameters in your statistics, the better.

What is the "assistance" parameter?

This is the amount of damage caused with a player's assistance (damage upon spotting and upon destroying the track of an enemy vehicle).

Why are the statistics reset once a day? Do you plan to change this in the future to show the statistics for longer periods of time?

The statistics are stored on the server and this limitation was introduced to avoid overloading it. Also, the notion of a session itself presupposes a certain period of time. A game session usually lasts one day, hence the choice.

Important: you can go to the Hall of Fame from the session statistics widget. Its functionality will allow for evaluating your gameplay during different periods of time on all vehicles, and also for comparing your performance with the best players, friends, and fellow clan members.

Why is there only the WTR rating in the statistics?

WTR is the most objective and flexible rating to display a player's performance in the most correct way. That's why it is used in the session statistics.

How does it work? The WTR rating compares your performance on a particular vehicle to the average parameters for this vehicle on the server. Using the fullest possible set of statistical data, the system defines what parameters are important for a particular vehicle (for example, the blocked damage won't be statistically important for the Bat.-Chatillon 25t, while it's crucially important for the Maus).

WTR compares your performance on a particular vehicle to the average parameters on the server, which are updated once a month. Therefore, WTR shows your performance compared with the current performance level of players, and doesn't use artificially created criteria.

What WTR values can be considered good performance?

More than 5,000 for a vehicle, and more than 9,500 for an account.

To assess the value of your WTR rating (both in general and for a specific vehicle), use the leaderboards in the Hall of Fame. They show your position in relation to other players as well as the positions of the best players on the server.

Why is the WTR of the account in the session statistics window different from the WTR of a specific vehicle?

General WTR is the average value of a player's performance on all vehicles for the selected period of time. Since a player can perform differently on different vehicles, we show both the general WTR and the WTR for each vehicle.

When will the old rating be replaced with WTR?

We're working on it.

Why do you duplicate the information on Bonds in the statistics window?

The second number shows the total sum, taking into account Bonds spent. If you spend Bonds, the second number will be different from the first one.