The PBE has been updated! As we continue the 7.13 PBE cycle, tonight's update includesandtweaks and more tentative balance changes.Continue reading for more information!

( Warning : PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)





Table of Contents

SKT Skin Tweaks





The "explosion" vfx on Zac's passive split was also changed to red instead of green.

comparison .]

Miscellaneous

Looks like a few more start of game tips added. See the text dump on pastebin. This set relates to player behavior and follows another set of new start of game tips added earlier this pbe cycle.

UPDATE: Reinboom has shared the full set of new loading screen tips for 7.13

Legend of the Poro King is on the PBE for RGMQ testing.





Balance Changes * NOTE *: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.



Champions

Boomerang Throw (mini Q) - damage increased from 5/35/65/95/125 to 5/45/85/125/165

Crunch (mega E) range increased from 475 to 600.





Mark of Kindred (P) Number of successful hunts to increase attack range after the initial four lowered from 4 to 3.

[The first 4 successful hunts increase Kindred's attack range by 75. Every 3 successful hunts after the first 4 increase their attack range by 25.]

Wolf's Frenzy (W) current % health damager per mark increased from 0.5% to 1%

Mounting Dread (E) base damage increased from 40/60/80/100/120 to 60/80/100/120/140





Attack speed growth reverted from 3 to 3.4%

Electrical Surge (W):

Active's AP ratio changed reverted - back from 60% to 55%.

Passive's values changed a lot - from [Total AD] to [base + bonus AD + AP]

AD Ratio changed from [40/50/60/70/80% total AD] to [60% bonus AD]





[new] 30% AP ratio added.





[new] 30/35/40/45/50 base damage added





Items Ancient Coin

Unique Passive - Favor: Coin mana restore increased from 8% to 15% Unique Passive - Favor: Coin gold increased from 20 to 25

Eye of the Oasis

Unique Passive - Favor: Coin mana restore increased from 8% to 15% Unique Passive - Favor: Coin gold increased from 30 to 40

Nomads Medallion Unique Passive - Favor: Coin mana restore increased from 8% to 15% Unique Passive - Favor: Coin gold increased from 30 to 40

Talisman of Ascension

Unique Passive - Favor: Coin mana restore increased from 8% to 15% Unique Passive - Favor: Coin gold increased from 30 to 40



Context & Notes

Meddler

"Morning folks,

Usual Disclaimers

These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped.

If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler

Gnar

We've been trying out some Gnar changes recently, looking at both adding a bit of power and whether his play pattern needs a bit of work too. That's included looking at things like moving his % health damage from his W to his Q. After some testing we'll probably be going with some simpler changes though, conclusion being he mainly just needs a bit of power. Likely targets are mini Q base damage and mega E range, might see those on PBE shortly.

Diana

We don't have work currently underway for Diana, wanted to mention her though since it's been quite a while since we mentioned her however. Our belief is whenever we next look at Diana we should be doing some changes beyond just balance, so probably a mini-update like Rek'Sai or Heimer's. Unsure when exactly that would be, but did want to mention we're not just forgetting she exists or unaware of player feeling she needs help.

Kindred

Early assessment of the 7.12 patch suggests the buffs there may not have been enough to put Kindred in a good spot. We're still evaluating whether that's the case or not, on the belief it probably is though we're going to be looking at some follow up buffs, likely in 7.13. Possible targets include E base damage and looking at number of marks needed for the AA range increase after the initial 4 marks.

Spectator and Allied View team indicator circles

Last year we did some clean up on which team indicators (green/red rings etc) show up to allies, or to spectators, on a number of champions. Result of that was things like the green ring around Trundle's W not being shown to some players or to viewers (didn't offer meaningful information, so was clutter without benefit). We'll be doing another pass like that shortly, in part because we're getting close to the time of the year where there's a lot of Esports viewership of particular patches. Sing out if there's something you've spotted in Spectator in particular that's ugly or distracting and just doesn't need to be there and we'll give it a glance.

World's Patch

Speaking of Esports, for anyone interested it looks highly likely that 7.18 will be the patch for Worlds this year. We'd originally been thinking 7.19, but that ended up being a bit too tight timing wise. That will mean 7.18's a smaller patch though most, with the goal of avoiding both late significant disruption and minimizing bug risk. Some changes will also be avoided where possible in the few patches beforehand (e.g. major systemic gameplay changes to things like objectives, whole categories of item etc)."

Ricklessabandon

[1] "likely going to be away from twitter until monday, but as a heads up: kennen iteration and changes to the coin items should hit pbe tomorrow"

phroxz0n

"Big Gnar jump range (not double jump) : 475 >>> 600"

wav3break

"These will likely all ship as they are. Only one that might be suspect to further tuning is Wolf's Frenzy."

Few skin tweaks for the SKT skins currently testing for release in 7.13!An axe pickup particle added fordeath vfx are now gold to match the rest of his visual effectsHere'swith his quick gameplay thoughts for 6/16 including discussion on a few upcoming changes:oniteration and Ancient Coin line changes:notingE range inwas also buffed in today's update:On the liklihood of thesechanges shipping,