Speaking to Edge about the ease in which the studio achieved results when working on the Xbox One and PS4, Trottier said: "The new platforms are a lot closer to PC, so my engineers could do the R&D on PC and we knew it would work fairly easily on next-gen platforms. It needed to be adapted, but everything does.



"It's always a question of compromise about the effect, how it looks, and the performance it takes from the system. On PC, usually you don't really care about the performance, because the idea is that if it's not [running] fast enough, you buy a bigger GPU. Once you get on console, you can't have this approach."