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which means it's hidden from view in the picture with his crossbow and I don't need to draw it hahahahaha

Spider Venom



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For my Dungeons and Dragons 5e (and accidentally Pathfinder hybrid) game, presented for your viewing (dis)pleasure is Aandroek vander Vliet, the Neutral-Good Kobold Rogue raised by the Paladin that kidnapped him when he was an egg. Emphasis onhybrid. Will explain afterwards the character description...Kobold (Blue)20: Male: RogueArchetype: Mageslayer Str 10Dex 19Con 13Int 13Wis 16Cha 11: Meek and shy, unusually so for a kobold, and not in a way necessarily begetting of groveling. Softspoken to the point that he is easily pushed aside in a conversation, and is usually like that unless speaking or doing something that he feels strongly about.: 3'4", all colors are rather muted and dull.Eye Color: Dark Blue (Iris), Icy Blue (Schlera)Scale Color: Dark BlueA steel-spanned crossbow with a draw weight somewhere in the ballpark of around 500-600 lbs. Aandroek spans this with a goat's foot lever device, which he hangs from his belt and ties to his left leg when not using it. Quiver is worn across the back, to be drawn from with the left hand. Usually carries around 30 bolts on his person.A short sword of a size small enough to be worn across the back of the waist as if a large dagger. Styled after the Swiss "Degen" style of sword.A triangular dagger with three edges, giving it an appearance more like that of a spike than a blade. Worn concealed within the fold of his coat.A Rondel-style spike mounted onto his tail via a leather strap and steel base. Often concealed underneath his clothes for that extra 'surprise!' factor.Venom harvested from his pet spider, Pietr the Tarantula. Not the most potent poison in the world, but it is enough to be lethal in good quantity, or on weakened opponents. Usually carries 1-3 doses per day.A modified, recycled protective gambeson with a hood and tail covering sewn on. Stitches are visible in some places where internal layers were removed and replaced after being damaged. The thickness of the cloth also helps the cold-blooded fellow stay warm, so, win-win.It by the way does not impede his stealth. Screw whatever the sourcebooks say, gambesons are quieter than nonsensical fantasy leather armor and are nowhere near as restrictively thick as people think they are. Leg-Hold Traps with razor sharp teeth, about two feet across in diameter each. Just because he was raised by humans doesn't mean he doesn't have the same propensity for traps that other Kobolds do. I guess it could be said that he is still subject to his race'sA small kit of lockpicks, a handheld mirror, a crowbar, and another few small things that could help him break into the home of one of his quarries. His uh, evil quarries, of course....which he primarily uses to harvest poison from his pet spider. He can try to create other poisons, but it's far from the most developed part of his skill set.+Low-light vision+ No light sensitivity- No Darkvision+2 Craft (trapmaking)+2 PerceptionProfession (Miner)Craft and Stealth class skills+Tail Slap 1d4+Proficient with Kobold Tail Weapons-10 Stealth When Hiding again after Sniping (instead of -20)Pietr the TarantulaA rose-haired tarantula that hides in Aandroek's clothes. Usually just called out to be milked for poison. Or petted.Aandroek Vander Vliet is a Kobold Mageslayer Rogue raised from birth by a Paladin that abducted him as an egg. Most of his life has thus been spent raising him against his type, with his adoptive father attempting to prove something to the effect that "there's good in everyone". His father, the Knight Brum Vander Vliet, unfortunately came eventually to regret his decision, and he soon tired of the boy that was abhorrent of race and repulsive to his fellows. Still he tried his best to love Aandroek like the son he would now never have. After all, what woman would share a house with him there?Still, Aandroek tried his best to live up to his father's expectations even if he felt the love was forced. He spent many of his years under the tutelage of those associated with the knightly order that Brum belonged to, the Order of the Crossing Roads. This order was one of wandering Paladins and their associates that protected travelers from harm. He tried to follow in their footsteps and become a Road Knight in their like, but as hard as he tried, he simply could never muster the physical acuity needed to become a true Paladin. He was incredibly demoralized when he finally accepted this revelation, but weak as he was he wasn't one to simply give up and let everyone that taught him down.Aandroek instead studied magic. Not to learn it, but instead how to properly destroy it. The Road Knights faced few enemies that troubled them more than rogue magic users. People using their arcane gifts to oppress the weak around them rather than benefit the world... something about that thought particularly rubbed him the wrong way. True, he couldn't ever give them a head-on fight, but then again they didn't deserve that. No, such evil men deserved a knife in the back, or poison in their food, or a bolt in their heads. If they didn't get the chance to cast their magic, it wouldn't do them any good, after all.He would become an assassin. He could still serve the cause of good, just now more in destroying the dark than defending the light. It was abhorrent work, dirty even, but in his mind, an essential job to be filled.The Order reluctantly accepted his service. Finally he would do his part. Unfortunately for him, magical assassins aren't always needed for the jobs that Road Knights would be doing, and his refusal to serve evil contracts means that he is often out of work. Still, like the paladins he admires, he remains stalwart in his dedication to the destruction of evil magics whenever he is able to raise his hands against them.-----------------So some of you more savvy DnD players might be able to pick out that Aandroek doesn't exactly follow 5e's rules for Kobold PCs. That's because he was accidentally created using Pathfinder's rules for the Kobold player race, and we decided that it would just be easier to keep it the same after we made the mistake. Most of the stuff we kept carries over naturally to 5e anyway......most of it...