FRE ED OM . Greetings loved ones, it is I, a DAMN PATRIOT, back again with the OFFICIAL BRAVE SKILL PLAN v2.0, now with 200% more





complete combat plan for all BRAVE pilots who want to train all major BRAVE Doctrines, including Harpies, Cormorants, Talwars, Caracals, Moas, ANIs, Interceptors, Bombers, EAGLES, Cerberus’s’s, and finally Tengus(soon)™. Along the way you will also acquire PVE skills in order to fund your PVP fun, the ability to fly all t1 cruisers and weapon systems, a solid bank of support skills, and more fun than your virgin noob ass can handle. This is afor all BRAVE pilots who want to train, includingAlong the way you will also acquire PVE skills in order to fund your PVP fun, the ability to fly all t1 cruisers and weapon systems, a solid bank of support skills, and more fun than your virgin noob ass can handle.





The philosophy I follow when designing any skill plan is to train for ships. Although the plan spans over 400 days, every few weeks you will acquire the skills to fly a brand new ship. You won’t find yourself waiting around for something to do as you train to the last ship, because you’ll be flying new ships every day. Have fun

Basic instructions before starting plan:

A: Remap your attributes to Perception (MAX:27)/Intelligence (21) by:

1. Click character icon in top left or press alt+a

2. Click attributes

3. Click remap now

4. Subtract points from all skills

5. Max points into Perception

6. Remaining points into Intelligence

This is the absolute best remap for newbies by far, and will cut 10% off your training time while allowing you to rapidly acquire a variety of skills in rapid succession without worrying about grouping them together in lame and boring ways.





B: Run with +1 or +2 implants always. +1s free from DOJO brah.

+1 implants are free from BRAVE DOJO, the only time you should not be running them is when you plan to get podded more than 5 times in the next hour. Running with +2 implants in the primary and secondary slot will cut your training time by a further 10%, totes worth. +3 implants in the primary attributes of most skills only will give you another 3% (35 + 10 full days over the next year.) In order to save ISK and allow yourself to get repeatedly podded without worrying about that ISK, use +3 or +2 in your currently training skill’s primary attribute (view info on the skill), and +2 or +1 in the secondary attribute.





Starter Pack





We start you off with a slew of the most basic skills with which you will enjoy your neocom going “Doo doo doo” repeatedly for about 2 days straight. You’ll immediately be able to get into the fight with BRAVE tackle frigates, including Atrons, Condors, Rifters, and more. You’ll immediately be able to get into the fight with BRAVE tackle frigates, including





Cybernetics I

Gallente Frigate I

Hull Upgrades I

Small Hybrid Turret I

Propulsion Jamming I

Afterburner I

Afterburner II

Afterburner III

High Speed Maneuvering I

Small Hybrid Turret II

Target Management I

Signature Analysis I

Warp Drive Operation I

Drones I

Drone Avionics I

Small Projectile Turret I

Capacitor Systems Operation I

Repair Systems I

Missile Launcher Operation I

Rockets I

Leadership I

Long Range Targeting I

Shield Upgrades I

Evasive Maneuvering I

Minmatar Frigate I

Caldari Frigate I

Rapid Firing I

Sharpshooter I

Controlled Bursts I

Motion Prediction I

Electronic Warfare I

Energy Grid Upgrades I

Weapon Upgrades I

Missile Bombardment I

Shield Management I

Target Painting I

Weapon Disruption I

Capacitor Management I

Tactical Shield Manipulation I

Acceleration Control I

Target Management II

Signature Analysis II

Fuel Conservation I

Warp Drive Operation II

Drones II

Drone Avionics II

Small Projectile Turret II

Capacitor Systems Operation II

Repair Systems II

Rockets II

Missile Launcher Operation II

Light Missiles I

Rapid Launch I

Target Navigation Prediction I

Gallente Frigate II

Energy Grid Upgrades II

Gallente Frigate III





Exploration Frigates - Heron





Great, now you’ve got a ton of basic skills, and hopefully you’ve already died and killed in your baller ass frigate. Now it’s time to discover the absolute best way for a newbro to make ISK in BRAVE sovereign space: exploration. Search the wiki for exploration to learn how, and drop by the BRAVE DOJO Channel in game and in mumble to ask for someone to guide you through it. now you’ve got a ton of basic skills, and hopefully you’ve already died and killed in your baller ass frigate.Search the wiki for exploration to learn how, and drop by the BRAVE DOJO Channel in game and in mumble to ask for someone to guide you through it.





Survey I

Electronics Upgrades I

Astrometrics I

Survey II

Astrometric Rangefinding I

Evasive Maneuvering II

Caldari Frigate II

Electronics Upgrades II

Caldari Frigate III

Astrometrics II

Acceleration Control II

Mechanics III

Drones III

Light Drone Operation I

Light Drone Operation II

Survey III

Archaeology I

Salvaging I

Archaeology II

Salvaging II

Drone Avionics III

Missile Launcher Operation III

Missile Projection I

Electronics Upgrades III

Hacking I

Hacking II

Astrometrics III

Astrometric Acquisition I

Astrometric Acquisition II

Amarr Frigate III

Light Drone Operation III

Archaeology III

Hacking III

Salvaging III

CPU Management IV

Cloaking I





Cloaking II Cloaking III



EWAR Frigates





Oh you are a pro explorer now? Awesome. Time to get your penis on by being a dick to enemy fleets: it’s time to train Electronic Warfare, or EWAR skills. With just a small frigate such as a Maulus or Griffin, you can render much more powerful hostile ships impotent, like cagali cagali’s manhood. Awesome. Time to get your penis on by being a dick to enemy fleets: it’s time to train Electronic Warfare, or EWAR skills. With just a small frigate such as a Maulus or Griffin, you can render much more powerful hostile ships impotent,









Power Grid Management IV

Electronic Warfare II

Frequency Modulation I

Target Painting II

Weapon Disruption II

Propulsion Jamming II

Frequency Modulation II

Rockets III

Electronic Warfare III

Frequency Modulation III

Long Distance Jamming I

Long Distance Jamming II

Long Distance Jamming III

Long Range Targeting II

Shield Upgrades II

Minmatar Frigate II

Rapid Firing II

Controlled Bursts II

Motion Prediction II

Sharpshooter II

Weapon Upgrades II

Hull Upgrades II

Light Missiles II

Rapid Launch II

Missile Bombardment II

Target Navigation Prediction II

Minmatar Frigate III

High Speed Maneuvering II

Small Projectile Turret III

Small Hybrid Turret III

Capacitor Systems Operation III

Repair Systems III

Astrometric Rangefinding II

Shield Management II

Capacitor Management II

Tactical Shield Manipulation II

Missile Projection II

Armor Layering III

Gunnery III





All Destroyers - Cormorant - Talwar





God you’re a fucking dick, jamming and damping all those helpless dudes. Time to learn how to fly all the destroyers, including the dank ass Talwar and the obnoxious fucking Cormorant. Congratulations, you have trained your first main BRAVE doctrine ships. Time to learn how to fly, including the dank assand the obnoxious fucking. Congratulations, you have trained your first main BRAVE doctrine ships.





Amarr Destroyer I

Amarr Destroyer II

Gallente Destroyer I

Gallente Destroyer II

Caldari Destroyer I

Caldari Destroyer II

Caldari Destroyer III

Caldari Destroyer IV

Minmatar Destroyer I

Minmatar Destroyer II

Minmatar Destroyer III

Minmatar Destroyer IV

Missile Launcher Operation IV

Warhead Upgrades I

Warhead Upgrades II

Missile Projection III

Amarr Destroyer III

Science IV

Capacitor Management III

Thermodynamics I

Thermodynamics II

Thermodynamics III

Rapid Firing III

Controlled Bursts III

Motion Prediction III

Sharpshooter III

Hull Upgrades III

Rapid Launch III

Missile Bombardment III

Target Navigation Prediction III

Light Missiles III

Hull Upgrades IV

Caldari Frigate IV





T1 Logi - Scythe and Augoror





Oh you are a pro destroyer pilot you say, well you won’t believe what I have in store for you. Finish the all important fitting skills of PG V and CPU V in order to fit out your next most powerful ship: t1 logistics cruisers, including the Moa doctrine Scythe, and the Augoror Navy Issue doctrine Augoror. T1 logi are hands down the most powerful noob ships in the game (except for my trademark newbgeddons lol #rekt) Finish the all important fitting skills of PG V and CPU V in order to fit out your next most powerful ship: t1 logistics cruisers, including the(except for my trademark newbgeddons lol #rekt)





Power Grid Management V

CPU Management V

Energy Grid Upgrades III

Energy Grid Upgrades IV

Minmatar Cruiser I

Minmatar Cruiser II

Minmatar Cruiser III

Shield Emission Systems I

Shield Emission Systems II

Shield Emission Systems III

Shield Emission Systems IV

Shield Management III

Shield Management IV

Shield Operation III

Shield Operation IV

Shield Upgrades III

Shield Upgrades IV

Tactical Shield Manipulation III

Tactical Shield Manipulation IV

Capacitor Systems Operation IV

Capacitor Management IV

Minmatar Cruiser IV

Remote Armor Repair Systems I

Remote Armor Repair Systems II

Remote Armor Repair Systems III

Explosive Armor Compensation I

Explosive Armor Compensation II

Kinetic Armor Compensation I

Kinetic Armor Compensation II

Thermic Armor Compensation I

Thermic Armor Compensation II

Armor Layering I

Armor Layering II

EM Armor Compensation I

EM Armor Compensation II

Amarr Cruiser I

Amarr Cruiser II

Capacitor Emission Systems I

Capacitor Emission Systems II

Capacitor Emission Systems III

Amarr Cruiser III

Amarr Cruiser IV





Moa DPS





Wow so logi very reps much broadcast. You’re the HERO that HERO needs, but not the one it deserves or something. Enjoy repairing your space bros and being the most powerful newbie force multiplier in EVE. Next let’s get you doing some real damage, it’s time to train for the basic main DPS of BRAVE’s Moa doctrine. so logi very reps much broadcast. You’re the HERO that HERO needs, but not the one it deserves or something. Enjoy repairing your space bros and being the most powerful newbie force multiplier in EVE.





Caldari Cruiser I

Caldari Cruiser II

Caldari Cruiser III

Medium Hybrid Turret I

Medium Hybrid Turret II

Medium Hybrid Turret III

Gunnery IV

Surgical Strike I

Trajectory Analysis I

Trajectory Analysis II

Surgical Strike II

Surgical Strike III

Rapid Firing IV

Weapon Upgrades III

Weapon Upgrades IV

Acceleration Control III

Evasive Maneuvering III

Fuel Conservation II

Fuel Conservation III

Warp Drive Operation III

Target Management III

Trajectory Analysis III

Signature Analysis III

Long Range Targeting III

Medium Hybrid Turret IV

Caldari Cruiser IV





All T1 Cruisers and Weapons - Caracals





Congratulations, you’re now a certified badass F1 monkey. Remember, always lock targets from the fleet broadcast window, and press F1 and stuff. Don’t get bombed out there. We’re going to do a quick train of the rest of the t1 cruisers and weapon systems, and then push into some missile support skills so that we can fly Caracals, well known as the most annoying ship in the game. (well, one of them.) . Remember,Don’t get bombed out there. We’re going to do a quick train of, well known as the most annoying ship in the game. (well, one of them.)





Gallente Destroyer III

Gallente Cruiser I

Gallente Cruiser II

Gallente Cruiser III

Medium Energy Turret I

Medium Energy Turret II

Medium Energy Turret III

Medium Projectile Turret I

Medium Projectile Turret II

Medium Projectile Turret III

Heavy Missiles I

Heavy Missiles II

Heavy Assault Missiles I

Heavy Assault Missiles II

Missile Launcher Operation V

Guided Missile Precision I

Guided Missile Precision II

Rapid Launch IV

Warhead Upgrades III

Guided Missile Precision III

Missile Bombardment IV

Heavy Missiles III

Heavy Missiles IV

Heavy Assault Missiles III





Interceptors





That was quicker, even though we had to train a whole new set of support skills for missiles. You’ll find that skills in EVE (and this plan) build on each other very quickly, so that you often only have to train 1 or 2 skills to cross over into an entirely different ship. Next up, we’ll be training for one of the most fun ships in the game: interceptors. Tech II light missiles will also make your Talwar OP, set you up for more frigate fun, and let you ball out of control with anti-frigate Rapid Light Missile Caracals. we had to train a whole new set of support skills for missiles. You’ll find that skills in EVE (and this plan) build on each other very quickly, so that you often only have to train 1 or 2 skills to cross over into an entirely different ship.. Tech II light missiles will also make your Talwar OP, set you up for more frigate fun, and let you ball out of control with anti-frigate Rapid Light Missile Caracals.





Mechanics IV

Light Missiles IV

Light Missiles V

Light Missiles Specialization I

Light Missiles Specialization II

Light Missiles Specialization III

Caldari Frigate V

Evasive Maneuvering IV

Evasive Maneuvering V

Interceptors I

Interceptors II

Interceptors III

Interceptors IV





Drones Pt. 1





Now we’re on to the first phase of drone skills: a pretty big investment in training time, but nearly all ships use them to some degree, and they’ll make your main doctrine ships much more powerful. You’ll also unlock the powerful Vexor Navy Issue , which will allow you to destroy the Sanshas menace with Heavy drones - Ogres and Praetors. Concord will pay you for that shit, then you can buy more pvp ships to welp. The circle of liiiife.





Drones IV

Drones V

Drone Durability I

Drone Durability II

Drone Interfacing I

Drone Interfacing II

Drone Navigation I

Drone Navigation II

Drone Navigation III

Drone Sharpshooting I

Drone Sharpshooting II

Amarr Drone Specialization I

Amarr Drone Specialization II

Gallente Drone Specialization I

Gallente Drone Specialization II

Caldari Drone Specialization I

Minmatar Drone Specialization I

Heavy Drone Operation I

Heavy Drone Operation II

Heavy Drone Operation III

Amarr Drone Specialization III

Drone Avionics IV

Drone Interfacing III

Drone Sharpshooting III

Target Management IV

Drone Navigation IV

Gallente Cruiser IV





Tech 2 Hybrid Turrets





Ah, your first Cruiser sized tech 2 weapon system, medium hybrid turrets. Continuing to improve the DPS of your Moa, we’ll be grabbing t2 Hybrid turrets, which will allow you to fire advanced ammo and F1 even harder.





Medium Hybrid Turret V

Motion Prediction IV

Medium Blaster Specialization I

Medium Blaster Specialization II

Medium Blaster Specialization III

Sharpshooter IV

Medium Railgun Specialization I

Medium Railgun Specialization II

Medium Railgun Specialization III





Tech 2 Armor tank, Augoror Navy Improvement





We’re going to spend a little time getting you up to DPS par with the Augoror Navy doctrine, with hull upgrades V giving you a T2 armor tank, and improving your energy turret skills. We’ll also throw in some support skills.





Hull Upgrades V

Medium Energy Turret IV

Gunnery V

Controlled Bursts IV

Signature Analysis IV

Afterburner IV

Navigation IV

Repair Systems IV

Warp Drive Operation IV

High Speed Maneuvering III

Target Navigation Prediction IV

Missile Projection IV





Drones Pt. 2





We’ll round out your drone skills by increasing your Drone control range, getting more support skills, and training sentry drones (nerf ishtars plz ccp).





Drone Avionics V

Drone Sharpshooting IV

Electronic Warfare IV

Advanced Drone Avionics I

Advanced Drone Avionics II

Advanced Drone Avionics III

Drone Interfacing IV

Drone Durability III

Sentry Drone Interfacing I

Sentry Drone Interfacing II

Sentry Drone Interfacing III

Sentry Drone Interfacing IV





Frigate Madness: Harpy and Bombers





Harpy and the Manticore. T2 Small Hybrids will also help you up your Cormorant game. From here you are on to two of the most cost efficient ships in the game: assault frigates and bombers, in this case theand the. T2 Small Hybrids will also help you up your Cormorant game.





Electronics Upgrades IV

Small Hybrid Turret IV

Small Hybrid Turret V

Small Railgun Specialization I

Small Railgun Specialization II

Small Railgun Specialization III

Small Blaster Specialization I

Small Blaster Specialization II

Small Blaster Specialization III

Mechanics V

Assault Frigates I

Assault Frigates II

Assault Frigates III

Assault Frigates IV

Electronics Upgrades V

Cloaking IV

Covert Ops I

Covert Ops II

Covert Ops III

Torpedoes I

Torpedoes II

Torpedoes III

Bomb Deployment I

Bomb Deployment II

Bomb Deployment III

Torpedoes IV

Covert Ops IV

Long Range Targeting IV

Nanite Operation I

Nanite Operation II

Nanite Operation III

Nanite Interfacing I

Nanite Interfacing II

Nanite Interfacing III





FREE D OM





time. Yes boys and girls the moment you’ve been waiting (Very patiently) for, EAGLE FLEET. Get your first Cruiser V and T2 cruiser, and get ready to deliver some FREE D OM . It’s. Yes boys and girls the moment you’ve been waiting (Very patiently) for, EAGLE FLEET. Get your first Cruiser V and T2 cruiser, and get ready to deliver some





Weapon Upgrades V

Advanced Weapon Upgrades I

Advanced Weapon Upgrades II

Advanced Weapon Upgrades III

Caldari Cruiser V

Energy Grid Upgrades V

Spaceship Command IV

Spaceship Command V

Heavy Assault Cruisers I

Heavy Assault Cruisers II

Heavy Assault Cruisers III

Heavy Assault Cruisers IV





Devil Dogs





EA GL ES , you’ll get T2 Heavy missiles in order to fly the massively overpowered Cerberus and rain down hellfire on unsuspecting noobs. Wait… Right after balling out of control with, you’ll get T2 Heavy missiles in order to fly the massively overpoweredand rain down hellfire on unsuspecting noobs. Wait…





Heavy Missiles V

Heavy Missile Specialization I

Heavy Missile Specialization II

Heavy Missile Specialization III

Advanced Weapon Upgrades IV





Finally, you’ll be training for the pinnacle of subcap power, the feared T3 cruiser. Useful for both PVP and PVE, the tengu is an expensive, powerful tool which you have finally earned.





Rapid Firing V

Trajectory Analysis IV

Surgical Strike IV

Warhead Upgrades IV

Guided Missile Precision IV

Thermodynamics IV

Rapid Launch V

Caldari Strategic Cruiser I

Caldari Strategic Cruiser II

Caldari Strategic Cruiser III

Caldari Strategic Cruiser IV

Shield Operation V

Caldari Defensive Systems I

Caldari Defensive Systems II

Caldari Defensive Systems III

Caldari Defensive Systems IV

Caldari Electronic Systems I

Caldari Electronic Systems II

Caldari Electronic Systems III

Caldari Electronic Systems IV

Caldari Engineering Systems I

Caldari Engineering Systems II

Caldari Engineering Systems III

Caldari Engineering Systems IV

Caldari Offensive Systems I

Caldari Offensive Systems II

Caldari Offensive Systems III

Caldari Offensive Systems IV

Navigation V

Caldari Propulsion Systems I

Caldari Propulsion Systems II

Caldari Propulsion Systems III

Caldari Propulsion Systems IV

Caldari Offensive Systems V

Caldari Defensive Systems V





And that’s it. You have now mastered 90% of BRAVE’s doctrine ships, and you have a solid base of support skills. From here you can train any number of things, from additional t2/t3 cruisers, to carriers, to dreadnaughts or t2 battleships. Go and be brave my children.