Lord Thorilius Greatsoul

Medium humanoid (half-elf), lawful good

Armor Class 18 (Duskplate Cuirass)

18 (Duskplate Cuirass) Hit Points 288 (40d8+120)

288 (40d8+120) Speed 30 ft., fly 50 ft. (Feyform)

STR DEX CON INT WIS CHA 11 (+0) 21 (+5) 16 (+3) 13 (+1) 15 (+2) 18 (+4)

Saving Throws Dex +13, Wis +10, Cha +12

Dex +13, Wis +10, Cha +12 Skills Acrobatics +10, Perception +7, Persuasion +9

Acrobatics +10, Perception +7, Persuasion +9 Damage Resistances necrotic, radiant

necrotic, radiant Condition Immunities charmed, frightened

charmed, frightened Senses darkvision 60 ft., passive perception 17

darkvision 60 ft., passive perception 17 Languages Common, Elvish, Sylvan

Common, Elvish, Sylvan Challenge 15 (13,000 XP)

Legendary Resistance (3/day). If Thor fails a saving throw, he can choose to succeed instead.

Spellcasting. Thor is a 20th level spellcaster and his spellcasting ability is Charisma. His spell save DC is 17 and his spell attack bonus is +9. He has the following Paladin spells prepared:

1st level (4 slots): command, compelled duel, cure wounds, faerie fire, wrathful smite

2nd level (3 slots): lesser restoration, moonbeam, warding bond

3rd level (3 slots): aura of vitality, blinding smite, dispel magic, revivify, spirit guardians

4th level (3 slots): banishment, find greater steed, guardian of faith, staggering smite

5th level (2 slots): banishing smite, circle of power, geas, steel wind strike

Lunar Smite. As a bonus action Thor can expend a spell slot and enchant his weapons with the divine power of his deity. On his next successful melee attack he deals an additional 1d8 radiant damage plus an additional 1d8 damage per level of the expended spell slot.

On a hit, the target glows dimly with a pale blue light, and the next attack roll made against this target before the end of Thor's next turn has advantage.

Aura of the Silver Guardian. Thor projects a holy aura in a 30 foot radius around him. Creatures friendly to Thor within this aura gain a +3 bonus to any saving throws and have resistance to radiant and necrotic damage. Additionally when the area within this aura is shrouded in darkness, magical or otherwise, those benefitting from the Aura can see the area as if it were well lit by a pale blue light.

Eternal Protector. As an action Thor can channel the power of his Goddess and become like a guardian angel, as large wings with feathers of silver and blue appear from his back and his eye glow a pale blue. For the next minute Thor gains the following benefits:

• Creatures friendly to Thor that start their turn within his aura regenerate 4 hit points, while hostile creatures within the Aura take that much in radiant damage at the start of their turn.

• Thor's Crescent Moon Slash now deals 2d8 additional radiant damage and it's range is now a 30ft cone.

Actions Multiattack. Thor makes three melee attacks. Estela Melee Attack (Rapier). +13 to hit, ranged 5ft., one target. Hit: 12 (1d8+8) slashing damage and 9 (2d8) radiant damage. When targeting Undead creatures, Estela gets a critical hit on rolls of 18-20. Crescent Moon Slash (Recharge 4-6) Thor slinks back with his sword sheathed before unleashing it quickly in front of him, sending a powerful wave of radiant energy slashing out in a 15 foot wide cone. Each creature within range must make a DC17 Dexterity saving throw. On a failed save they take 6d8 radiant damage, or half as much on a successful one.

Healing Touch (3/day) Thor touches another creature. The target magically regains 16 (3d8+4) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Reactions Riposte. When a creature makes a melee weapon attack against Thor, he can quickly enter a defensive stance, adding a +1 to his AC. If the attack misses, Thor can counter with a single melee weapon attack targeting the attacking creature.