Apply Terror to all enemies (3 turns) - chance to inflict Stun at the end of each turn; debuff removed when Stun succeeds. Apply Evade to self (3 times, 3 turns).

If one NP skill wasn’t enough, Astolfo is trying to pull a full Achilles and load his skill set with NP’s instead. La Black Luna, unfortunately not the Super Smash Bros player with a redundant descriptor of his race, or The Magic Flute that Brings Panic, is honestly one of the best skills in this game.

That’s right, I used “best (...) in the game” in the same paragraph as “Astolfo”. The world is ending.

First, this skill applies Fear to every enemy for 3 turns. For those not-too familiar with using Abbie or, worse, Gilles, Fear has a chance to apply Stun to those afflicted with it each turn (and said chance can’t be affected by debuff resistance, only immunity). In Astolfo’s case, the chance is 40% each turn at skill level 10.

Now you might be saying “But Rath! 40% Stun chance, even with no debuff resistance influencing it, is really low!”, and you’d be right, but it’s time for a lesson in conditional probability. This debuff lasts 3 turns, and disappears once it triggers. Meaning, over the course of 3 turns, you only need to land the 40% chance once for it to trigger the stun. In other words, for it to not trigger the stun, you have to hit a 60% chance 3 times in a row. Any Fire Emblem players should know not to trust a 60% chance as far as you can throw it, then again 3 successively.

Long story short, the odds of getting the Stun is 78.4%. That isn’t factoring in the possibility of debuff resistance stopping the debuff landing to begin with, but even with say, 20% debuff resistance it becomes a 62.72% chance of a stun, still higher than most AOE stun skills and NP’s in the game.

Naturally, the downside is you can’t really choose when the stun triggers. But regardless, the chance of it going off and negating an enemy turn is pretty high, and it even somewhat synergizes with the second part of the skill - a 3-time, 3-turn Evasion for Astolfo.

No stunning the enemy on the same turn that you need to evade a NP, thus wasting a turn of Evasion. While not as good as skills without a turn limit such as Protection from Arrows, 3-hit Evasion is exceedingly good, and helps out Astolfo’s durability a bunch.

Right, and 8-turn base cooldown on an AOE stun skill is, in fact, pretty fast. Pretty much every other AOE Stun / Charm in the game is slapped with a 9-turn cooldown, including Abbie, Shuten, and MHX’s upgraded Stun (it was originally 10 turn cd, yeesh).