Rodentfolks have always lived secluded from other races, mostly humans and elves, focusing themselves on their traditions and history. With the years passing by, more and more younger rodentfolks started the adventuring life, often looking to make their society evolve and be more accepting of other races despite their conflicted past.

Has the name implies, rodentfolks look like different types of rodents, beaverfolks looks like humanoid beaver, etc...

Most rodentfolk carry a nickname often given in accord with their looks (Most rodentfolk have human or elven names).

Rodentfolk Traits

Your rodentfolk character has the following racial traits.

Ability Score Increase.. Your Dexterity score increases by 2.

Age. Rodentfolks reach adulthood at age 5 and can live up to 60 years but rarely do so.

Alignment. Rodentfolk society rely on loyalty, bravery and hierarchy making common rodentfolks tend toward lawful alignments, though, some rodentfolk decide to live in the underground of major cities and in doing so, tend more toward chaos and are generally on the "evil" side of things.

Size. Rodentfolks are between 2 and 3 feet tall and weigh between 25 and 35 pounds. Your size is Small.

Speed. Your base walking speed is 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Rodenticide You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9 of the PHB).

Languages. You can speak, read, and write Common and Undercommon.

Subraces. Many subraces of rodentfolks populate the worlds of D&D. Choose one of these subraces.

Beaverfolk Beaverfolks camps can be found near forests and rivers. Ability Score Increase. Your Wisdom score increases by 1. Speed. You now also have a swimming speed of 30 feet. Hold Breath You can hold your breath for up to 30 minutes at a time. Bite. Your beaver fangs serves has a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. You also deal double damage to wooden objects.

Mousefolk Mousefolks establishment can be found near big cities and are often working with wizards and other magic users. Ability Score Increase. Your Intelligence score increases by 1. Perceptive. You gain proficiency with the Perception and Insight skill. Wizard Pupil You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it. Speech of The Small Beast. You have the ability to communicate in a limited manner with beasts and you can fully talk to rodents. They can understand the meaning of your words, though you have no special ability to understand them in return, unless they are a rodent. You have advantage on all Charisma checks you make to influence them.

Ratfolk Ratfolks tribes can be found in sewers or swamps. Ability Score Increase. Your Constitution score increases by 1. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Relentless Endurance When you are reduced to 0 hit points but not killed outright, you can drop to 1 hitpoint instead. You can’t use this feature again until you finish a long rest. Underground Environment You have advantage on rolls to find your way if you are underground or in a cave, you also can't get lost (meaning that you always know which way is north), except by magical means.