Archeart's Wrath

Longbow, requires attunement by a ranger

A longbow molded from a fledgling Tangled Spruce tree, the wood slowly transitioning from a young verdant green at the top to a deep rooted brown at the bottom. This bow was crafted and wielded by the Archeart themself. Any who trespass the lands of the Archeart had best brace themselves for the wrath of they who wield this bow. You gain a +1 bonus to attack and damage rolls made with this weapon.

Once per turn when you hit a target with an attack from this weapon, you can add 1d6 radiant damage. You can also cast the light cantrip on any ammunition fired from this weapon at-will, changing the piercing damage to radiant as well.

Awakened

When the user awakens the Archeart's Wrath, apply the following effects:

The bonus to attack and damage rolls increases to +2.

The Archeart's Wrath has 5 charges and regains 1d4 + 1 charges at dawn. You may cast the following spells with the Archeart's Wrath: ensnaring strike (1 charge), hail of thorns (1 charge), conjure barrage (2 charges), lightning arrow (2 charges).

Radiant Tracker: You can use an action to fire an arrow of pure radiant energy at a creature you can see within range. Make a ranged attack against the target, if it hits the target takes 3d8 radiant damage and is under the effects of a 3rd-level hunter's mark spell that does not require concentration. You can use this ability once between long rests.

Exalted

When the user exalts the Archeart's Wrath, apply the following effects:

The bonus to attack and damage rolls increases to +3.

The radiant damage you can add once per turn becomes 2d6.

The number of charges becomes 7, and it regains 1d6 + 1 charges at dawn. You gain these additional spells: swift quiver (3 charges), conjure volley (3 charges).

Your Radiant Tracker ability can now be used twice between long rests.

Mageslayer Plate

Armor (plate), requires attunement

During the Age of Arcanum, a courageous knight with the blessing of the Allhammer set out to oppose those who had succumb to the raw magics of the world. This heavy plate was crafted for him by the highest priests of the Allhammer, bearing His sigil of a double-headed hammer. This armor can hold up to 5 charges, and recharges 1d4 daily at dawn.

When you are targeted by an enemy's spell, you can use your reaction to absorb part of the spell. The armor gains a number of charges equal to the spell level of the triggering spell. You are still subject to whatever effects the spell would normally inflict upon you. You cannot use this ability again until you finish a long rest.

When you hit with an attack, you can choose to expend any number of charges from the armor, dealing an additional 1d6 force damage per charge expended, which is inflicted on the target of that attack. If your attack strikes multiple targets, you must choose one target from the group to be subject to this damage.

Awakened

When the user awakens the Mageslayer Plate, apply the following effects:

You gain a +1 bonus to AC while wearing this armor.

When using the armor's ability to swallow a spell, you gain resistance to the damage of that spell.

You can use the armor to cast counterspell at 4th level once per day. Your spell casting ability for this is Strength.

The armor's maximum charges becomes 7, and it regains 1d4 + 2 charges daily at dawn.

Exalted

When the user exalts the Mageslayer Plate, apply the following effects: