Hound Archon Medium celestial, lawful good Armor Class 19 (natural armor)

19 (natural armor) Hit Points 33 (6d8 + 6)

33 (6d8 + 6) Speed 40 ft. STR DEX CON INT WIS CHA 15 (+2) 10 (+0) 13 (+1) 10 (+0) 13 (+1) 12 (+1) Saving Throws Str +4, Con +3, Cha +3

Str +4, Con +3, Cha +3 Skills Athletics +4, Insight +3, Perception +3, Stealth +2, Survival +3

Athletics +4, Insight +3, Perception +3, Stealth +2, Survival +3 Damage Resistances radiant, poison; bludgeoning, piercing, slashing from nonmagical weapons

radiant, poison; bludgeoning, piercing, slashing from nonmagical weapons Damage Immunities lightning

lightning Condition Immunities petrification

petrification Senses darkvision 60 ft., passive Perception 13

darkvision 60 ft., passive Perception 13 Languages all

all Challenge 4 (1,100 XP) Magic Weapons. The hound archon's weapon attacks are magical.

Innate Spellcasting. The hound archon's spellcasting ability is Charisma (spell save DC 11). It can innately caste the following spells, requiring no material components:

At will: Aid, Continual Flame, Detect Evil and Good, Message

1/day: Teleport

Aura of Menace. A righteous aura surrounds hound archon's as though they're constantly under the effects of a protection from evil and good spell.

Shapechanger. A hound archon can assume any canine form of Small to Large size. While in canine form, the hound archon loses its bite and greatsword attacks, but gains the bite attack of the form it chooses. For the purposes of this ability, canines include any doglike or wolflike beast.