I never know where to start with these, but when I actually get writing it always gets easier which I guess is like creating anything. I find it’s a lot easier to make something if you can force out some initial context to base everything on and sometimes that just means winging it for a while. Or, I could be flowerless and to the point:

-I’ve been working with a team in Austin on ************ that I’m not allowed to talk about yet, but I’m sure it will come to light soon. Actually flying out there again today for a week to help with the project~

-An actual release version of GENNY will be coming out this year, probably very soon. Been working a lot on usability and interface, and I almost have it working with GenMDM (https://catskullelectronics.com/genmdm). Lot’s of improvements with sample playback, it can now play simple sample based instruments, and load new drum sounds from files so there’s no need for weird metadata files anymore.

-Finally a major update to the Steam version of Duck Game is coming this year, but it’s more than a few months off 😦 I apologize for this often, but the changes being made to the engine are significant and I’ve been taking my time since I have to make them work alongside other versions in an attempt to kill two birds with one stone: Have the Steam version working and bug free, while simultaneously using the same code to update the PS4 version so it has feature parity (the dream). There’s actually a third bird ^ as well but I still can’t talk about that.. It may be obvious what it is if you pay attention to my Twitter timeline though, I tweeted pretty conclusive evidence of the existence of this project a while back. If I say too much Adult Swim Games will be Unpleased.

-Working on a multi platform simple game creation tool, called ‘ElfEdit’ for the time being cause I guess why not hey. It only builds to PC right now, but browser support is almost complete. The dream is to create something to use for game jams, now that Flash Punk will sadly die with Flash 😦 . You can already play my friend Dayton’s game, which was created with ElfEdit: https://farfin.itch.io/mountain-rescue-2019

The engine itself is <10 MB, and it compiles everything into a single EXE so compiled games are fairly small aswell, and there are no prerequisite redistributables! It even comes with a custom version of SharpDevelop (<50 MB), so you don’t even need Visual Studio to use it, though you can still edit projects with VS if you want. The initial release will build to PC and Web, using Monogame for PC and most likely Bridge.NET + WebGL for browser support. Expect some kind of release some time this year!

-Recently released a media player that plays MIDI files from websites! You can get it here: http://www.wonthelp.info/midiworld.zip

Lots of other stuff is in the works too, but those are the big ones! As for me, I’m planning on moving to Japan for a year in August If I can manage to get my Visa figured out, so all this stuff aughta happen before then. Need to get in touch with the friends who I’ve been neglecting, need to shed my worldly possessions, need to call my Grandpa.

For now, I’m off to Austin for a week. I liked ending the last post with lyrics that made sense at the time, so I’ll do it again from a Menzingers song that could be my favorite song ever:

Here’s to you, the same chords that I stole from a song that I once heard.

Same melody I borrowed from the void.

I’d rather observe the structure and narrative:

The characters are thin. The plot does not develop, it ends where it begins.