THIS MOD REQUIRES LITCUBE'S UNIVERSE

You are the leader of a rising empire. You must conquer sectors and exploit the most strategic ones to craft your own ships and stations. Choose which faction is going to be your enemy, defend your assets, be aggressive or get overwhelmed by the pressure. Procedural galaxies and realistic economy.

Procedural Galaxies





Mayhem 3 comes with an external tool that allows you to generate an infinity of galaxies:

Realistic Economy



The economy in Mayhem 3 is unstable and unpredictable. This is mainly because the war can go to any sector at anytime, and a sector that was a good base for trading can quickly become a nightmare for your traders and others. The AI has been designed to adapt to those changes and will continue to trade with you if you allow them. Besides, they will frequently rebuild their stations based on their current needs. All of their ships are "real", in a way that they're all synchronized and carry resources that are used to craft ships, stations, lasers, etc.

In Mayhem 3, there are no artificial ships. They're all built at an Outpost from real resources. The vanilla "job ships" system has been completely removed and replaced by custom scripts written from scratch.

Crafting



In Mayhem, resources such as Teladianium, Rastar Oil or Computer Components, are more important than ever. They are used to craft ships, missiles, lasers, shields, and stations. Having a full self-sufficient chain of production is challenging.

Turf War



The universe of Mayhem is chaotic by nature. All factions can invade any sector, and you are just a tiny empire compared to others. Sometimes truce can be signed between two factions, but most of the time, they will use their Battle Group fleets to invade other sectors, destroy everything, and rebuild the stations they need the most.

All sectors have different statistics (max. people, research rate and factory support), so you better plan your expansion carefully before attacking another faction. But don't panic! You have plenty of time to do that. You will need that time to scan ship data that are needed to acquire blueprints, and you'll also have to grow your population, improve your Outposts, carefully select the Perks you need, etc.

Diplomacy



Sometimes war is not the only solution. If you have a special interest in some factions, you can ask them different favors by spending favor points that you acquire by destroying specific targets, or by declaring a permanent war against a common enemy.

Logistics





In Mayhem 3, you have six main automated ships called Workers: Agents, Explorers, Looters, Miners, Traders and Tugs. Having Agents and Traders to manage your factories is crucial. You will have to plan your logistics in advance, trade with other partners, specialize your sectors in manufacturing specific wares, and make good use of the new job system. Building a well-oiled logistics machine is hard, but very rewarding.

Marines



Mayhem 3 revamps the boarding system. This meta-game will keep you busy and can have a big influence on your empire. The general idea is that you have to assign your 4 marines to specific tasks and fulfill these tasks in a limited amount of time. If you didn't like boarding in X3, you'll see that the whole system is now finally attractive!

Sandbox Experience



In Mayhem 3, there are procedural missions that replace vanilla ones, but also a main plot that is very sandbox-oriented. It's more a "galaxy progression" than a real story. You'll have to face different threats at different time, that will each gives you long-term goals to achieve.

Misc.



Mayhem 3 has a lot of other features and changes: fleet management, station settings, ship maintenance, manufacture quality, production queue, loot, taxi missions, in-game encyclopedia, overhaul of ships, combat and weapons, better sector visuals, etc. Watch the trailer! :)