PaperPlane is a video game where you fly a paper airplane through typical childhood memories. You give life back to these memories by flying close to them, through them or around them.

Enabling those memories give access to little sketches which put some movement to the landscape. Also, each one of them is can be viewed in a polaroid pictures book inside the tree house.

PaperPlane won the student first prize (ex-aequo) at the Milthon Awards 2010.

PaperPlane got the IGF 2011 Student Showcase prize.

Update: new version 2011-01-14-3 available!

What you need :

Windows XP (SP2 or later), Vista or Seven

Graphics Card with Shader Model 2.0

Around 300MB on your hard drive

Keyboard / Xbox 360 Controller (optional)

PaperPlane

DirectX (August 2009) Redist

Visual Studio 2008 Redist

Keyboard controls (by default if you don't have a gamepad)

Some little bugs fixes

Changed the intro screens

Fix crash in Unity

Removed intro video for smaller size

Zip file instead of setup

Included in the setup :What's new (in version 2011-01-14-3) :What's new (in version 2014-10-01) :

http://paperplane-game.com/pub/paperplane-2014-10-01.zip (116 MB)

Extras :

Martial Potron Producer Kévin Poupard Game Designer Pierre Hornez Game Designer Pierre Lemasson Graphics Designer Ronan Kergosien Graphics Designer Rémi Gillig Programmer Vincent Pancaldi Programmer Laurent Martin Sound Designer Julien Barbe Usability Expert

To contact us, please e-mail us at paperplane@speps.fr . We love to hear from you all!