Ranger Archetype/Conclave: The Yeoman

A Different Kind of Naturalist It's a relatively solitary life you lead. Sure you go into town for the stuff you need that nature can't provide, but you've always taken more comfort being out alone with nature on the open range. You live by what you can pull together from what's around you, and enjoy a quiet life without much for want. When you embark on the traditions of the Yeoman Ranger, you form a special oneness with the wilder nature around you. You know fauna like the back of your shooting hand, which you've trained just as much. You know the inside and out of taming the wilds, and the creatures that call it home.

Subclass Features Class Level Features 3rd Friend of Nature, Loyal Steed 5th (Revised Ranger): Extra Attack 7th Straight Shooting 11th Friend of More Than Nature 15th Open Season

Friend of Nature

When you take this subclass at 3rd level, you hone your insights into the more bestial side of nature to a fine razor's edge, to such a degree that you can know just what will endear you to them near instantly.

You gain proficiency in Wisdom (Animal Handling) checks. Additionally, when you come accross creatures of the type 'Beast' you may use your action to form a bond with a number of them equal to your Wisdom Modifier plus one (minimum of 2).

You do this by performing a Wisdom (Animal Handling) check with a DC equal to the creature's CR, rounded up to the nearest whole number, multiplied by three, plus ten. For example, the DC on a CR 1/4 creature would be a 13, for a CR 1 creature it would also be 13, and for a CR 3 creature it would be 19. The bonds you form in this manner are as though you have cast Beast Bond on the creatures you form the bonds with, although it does not require concentration, and only ends when you dismiss it.

If you have the maximum number of bonds formed, you may not form a new bond until you dismiss one of the creatures you have formed the bond with. This is an action, and once the bond is severed the creature adopts a neutral stance towards you, and simply does what it can to leave.

Loyal Steed

Also at 3rd level, you gain the ability to summon a loyal ridable companion to your aid as though casting the spell Find Steed. With exception to the fact that this steed is not any sort of spirit, and is no more intelligent than an average example of its species.

You have advantage on Wisdom (Animal Handling) checks made to form a Friend of Nature bond with this steed, and also on any other Wisdom (Animal Handling) checks you may need to roll for this steed.

Extra Attack

Requires Revised Ranger, Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Straight Shooting

At 7th level your prowess with ranged combat rises to truly stellar heights with your practice with all forms of ranged weaponry.

When rolling attacks with ranged weapons you are proficient with, you may double your proficiency bonus when rolling to hit.

Friend of More Than Nature

When you reach 11th level, your understanding of the wilds extends beyond what you've already attained. You see the hand of nature in things less immediately obvious as natural, and gain insight into how to earn their respect.

Your Friend of Nature bonds can now be placed on creatures of the type 'Monstrosity', with the same rules and effects.

Open Season

By 15th level you've practiced your shooting to such a fine degree that you can exploit an awareness of the battlefield unlike any other, and act quickly to strike a decisive blow in favor of your allies against the massed enemies they face.

Once per long rest, when using a ranged weapon, you may use your action to identify every opponent within range and line of sight, and roll one attack against each at advantage.