In the last tutorial we used Substance Painter and smart materials to create metal textures for our fork model created with Blender. Now we will export the textures to use it in the game engine Unity 5. Exporting the textures is an easy task. Right click in the 3d view in substance painter and select Export all channels:

After that a window opens in which you can define the engine, I use Unity 5 for standard shader (specular setup):

In the Unity 5 project these textures are available now in the foloder we exported to:

1. The color / albedo texture

2. The normal map

3. The specular map

Let’s use these textures for the standard material (specular setup). This means: Select the fork model in the scene and add the textures to the material:

We are done. With some point light and a directional light the model could look like this in Unity 5:

I have to say that Substance painter gives me great opportunities for texturing my models, I think I will dive deeper into it and let you know about the results.

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