Introduction

My name is Luana, I’m a 3D Character Artist living in São Paulo, Brasil. I moved here 6 years ago to go to college because I won a Game Design scholarship at Anhembi Morumbi College.

I had my first contact with 3D in college, but at that time as I was already in charge of concept and illustration functions in my group, then I did not have the opportunity to go deep in this area.

When I saw for the first time a hand-painted model, I knew that finally, I found the thing that I want to do.

I worked for a long time with publicity and used the nights to study 3D. After that, I worked for a while as a modeler in a VR game called RoVr.

I’m currently freelancing and taking a time to work in my portfolio.

I can say for sure that the 3D path is way more pleasant if you have the company of friends that can help you and make the journey funnier. They are my mana potions that recover my energy during and after each obstacle: André, Alex, Bona, Eduardo, Elisa, Dionísio, Fábio, Felipe, Gustavo, Maciel, Micael, Vitor, Ziba. And of course my sister Luma.

Production

I started the project by collecting several references, from Aloy, actresses or models that I thought could help me when I was blocking some part of Aloy’s face or that would help me in the texture. This part is important to be commented because I see many people starting a project using no references. I feel confident in saying that your project has 50% more chances of success if you collect good references.

There are several programs to organize your references. I use Pure Ref.

This is my reference board. It was more organized in the beginning, but as needed, I moved the images during the project.