Patch 1.03 is now live on Switch, bringing balance updates along with some bug fixes and a couple of UI improvements. PS4 and XBox One coming soon.

Balance

Note: Some of these balance changes (marked with a *) will only take effect after starting a new campaign.

Archery skill Volley is more predicatable, powerful and can do stun damage

Pike skill charge has been slightly nerfed and made more consistent

Max enemy types per level is increased to 4*

Final level can contain all enemy types and has modified generation rules*

Reduced randomization on island difficulty*

Slightly reduced end-game difficulty on Normal*

Modified how numerous some late-game enemy types are, in particular axe-throwing and large bow-wielding enemies

Recruitable Commanders come with progressively more gold throughout the campaign*

Stun system has been tweaked and large enemies are no longer immune to stun damage (though still very resistant to it)

Bugs

Fixed issue where foliage highlights could become extremely bright

Fixed issue where volleying with no archers would cause the squad to become unresponsive

Fixed issue where the local commander could be dismissed

Squads are less likely to get stuck when moving past / through each other, especially when replenishing

Fixed an issue where broken units could cause all their neighbours to become broken

Fixed dotted line curves in squad selection and upgrades screen for 4K systems

Modified trigger conditions for "Nightwatch" trophy so it will trigger if you win an island that partially took place during the night (previously it would only trigger if you ended the level at nighttime

Fixed an issue with the “Folk Hero” trophy that could prevent it from triggering.

Fixed issue where docking / undocking Nintendo Switch could cause commanders display to be misaligned in the map view

User Interface