Just over a year ago on Feb 7th, 2013, I released my first iOS game Krashlander - Ski, Jump, Crash!

I've been meaning to write-up the details of the past year on iOS in the hopes that some other devs will get something out of it. As always, I'm short on time, so lets just get right to the meat.

All The Numbers

As I said above, Krashlander was released onto the AppStore on Feb 7th, 2013. It received some great press from Touch Arcade and I was very lucky to have it featured by Apple. Here is what the 1st week looked like.