I have an issue with timed exclusive content: it's not always convenient for various reasons. I get why Nintendo and other publishers have begun to do this and I appreciate them supporting and trying to keep user involvement in various titles going, but sometimes (if not inevitably) one can't help but miss a window and thus will, in theory, be left with an "incomplete" game.

Aside from work, I have a huge backlog of games which take a back seat while I'm enjoying one or two titles (usually lengthy JRPGs or Strategy); I'll come back to the others every now and again as the mood strikes, but it can be weeks or months apart. Smash Bros. is just one of those games (Monster Hunter: World is another) with stellar production values, but which I just can't get into for extended periods for some reason. I can play a new Mario Kart all day until everything is unlocked; Smash, however, never holds my attention for long (the biggest reason is the control simplicity and pick-up-and-play ease of MK versus Smash).

As a habitual completist, I do love having access to everything a game offers, albeit on my own time and schedule. I can't always work in playing to pick up some timed exclusive content in between my obligations, and frankly I often have other games I'd rather be playing at the time.

I admit, it's definitely a "first world problem", and nothing to lose sleep over at any rate. It's just that I'd rather have access to anything and everything in a given game when it's convenient for me, not have to drop everything else to pick up certain content before it's gone forever, even if it's just a minor character or whatever.

For what it's worth, does anyone else feel the same regarding timed content?