I’m still alive! My game is also being slowly hammered together, one asset at a time. And last time my hammer rammed into this bitch (you dirty minded asshole) I added a lot of little things to it (stop it)

Props Then

I’ve pretty much added all gameplay features to the game. They’re quite rough around the edges, but they do the job and testing (remember MG5?) showed that they also work from a gameplay point of view.

I decided it was time to get to the graphics of it all! The cars are already done so I started by adding some bridges to cross the sewer and the exploding barrels. Then came the the props, that are there just for the looks - a silo, fences, containers and the player’s spawn points. I also created some helpful signs that point towards the player’s bases, in case they forget (yeah, that happend during testing) and some arrows that point at the flag for new players.

The big crane-like thing that hasn’t got any textures for now is the respawn point. After you die, you don’t respawn back at your base, but at a shared respawn point at the middle of the map. That point has four corners - because I wanted it to - so I needed some sort of structure there. I thought a big crane that they use at docks to load containers ships would fit my setting, so I made one. Then one of my friends said it would be cool if the container dropped, and the car drove out of there when respawning. And that is it purpose now. The cars only fall from the container for now, I’ll do the animating later.

There’s still a lot to model and texture for the game to look acceptable, but I’m getting there!



Well, that’s about it for now. I don’t have much else to say this time, but next time I will talk a bit about good tutorials, and how I will make mine great. See ya then!

PS: I’m using Maya2016 for modeling, and Photoshop and Textures.com for texturing.

