Paraelementals

Many adventurers know of the elementals, massive creatures of the 4 pure elements. Much rarer, however, are the Paraelementals.

Where any two Elemental Planes intersect, a new plane forms, contiguous with its two parent planes. These are called the Paraelemental planes. On these planes, both of its parent elements combine and occasionally an elemental can form from them.

Dungeon Masters can allow for Circle of the Moon Druids to Wild Shape into the following elementals using their Elemental Wild Shape feature. The Dungeon Master, as always, has the final say on this and can forbid Druids from transforming into paraelemental or require that they first encounter a paraelemental.

Ice Elemental

Of the paraelemental plane of Ice, the intersection of Air and Water, Ice Elementals stalk the frozen wastes.

Ice Elemental Large elemental, neutral Armor Class 15 (natural armor)

15 (natural armor) Hit Points 114 (12d10 + 48)

114 (12d10 + 48) Speed 30 ft., ice-glide 60 ft. STR DEX CON INT WIS CHA 18 (+4) 10 (+0) 18 (+4) 10 (+0) 10 (+0) 8 (-1) Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons

bludgeoning, piercing, and slashing from nonmagical weapons Damage Immunities cold, poison

cold, poison Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious

exhaustion, paralyzed, petrified, poisoned, unconscious Senses darkvision 60 ft., passive Perception 10

darkvision 60 ft., passive Perception 10 Languages Aquan, Auran

Aquan, Auran Challenge 5 (1,800 XP) Ice Glide. While moving on or in ice or snow, the elemental has a base speed of 60 feet instead of a base speed of 30 feet. The elemental can move through ice and snow unhampered. Ice Form. When a creature begins its turn within 10 feet of the elemental, it takes 7 (2d6) cold damage. Frost. Whenever a creature takes cold damage from the elemental, its speed is reduced by 5 feet until the end of its next turn.

Actions Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit 13 (2d8 + 4) cold damage.

Magma Elemental

Of the paraelemental plane of Magma, the intersection of Earth and Fire, Magma Elementals roam far, often manifesting on the material plane in volcanos and calderas.

Magma Elemental Large elemental, neutral Armor Class 14 (natural armor)

14 (natural armor) Hit Points 102 (12d10 + 36)

102 (12d10 + 36) Speed 30 ft., melt 30 ft. STR DEX CON INT WIS CHA 20 (+5) 10 (+0) 16 (+3) 6 (-2) 12 (+1) 8 (-1) Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons

bludgeoning, piercing, and slashing from nonmagical weapons Damage Immunities fire, poison

fire, poison Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious

exhaustion, paralyzed, petrified, poisoned, unconscious Senses darkvision 60 ft., passive Perception 11

darkvision 60 ft., passive Perception 11 Languages Ignan, Terran

Ignan, Terran Challenge 5 (1,800 XP) Melt. The elemental can move through nonmagical, unworked earth and stone unhampered. Magma Flow. The elemental may superheat stone and earth as it moves, leaving a trail covered with molten rock behind it. Any creature that moves over this space takes 7 (2d6) fire damage. The trail persists for 3 rounds or until it is doused with 1 gallon of water or a creature in that space would take cold damage.

Actions Multiattack. The elemental makes two slam attacks.