J. J. Musclethorpe said: - Having a way to bring a driveless ship to a stop. FD always said they wanted a functionality for the FSD Interdictor in low space, this would be the perfect opportunity. Click to expand...

J. J. Musclethorpe said: - The Cargo Hatch needs to release all cargo at 0%. It can be very difficult to hit on a rolling target, this should be rewarded. Click to expand...

J. J. Musclethorpe said: - NPC interaction demanding cargo percentage. Success is based off of RNG modified by player combat rank versus NPC combat rank. Click to expand...

J. J. Musclethorpe said: - Being able to sell non-stolen goods when at a CG black market. Sometimes when we pirate at a CG, traders will abandon their cargo. We currently have no way to sell this legitimately to the CG, unlike cargo marked as stolen. Click to expand...

SushiCW said:





What this accomplishes:

* Makes piracy better by concentrating the action to fewer systems, increasing the odds of finding victims.

* Adds a proper risk/reward factor back to player piracy: sure, you can sell in the hot system, but is it worth the extra risk? (If someone really doesn't find that risk fun, they just stay out of open or accept smaller but safer profits).

* Reduces the dependency on external tools for finding hotspot systems.





Why this is better than what we have now:

The list of "hotspot" systems is currently too long for a given commodity. e.g. Void Opals have dozens of locations selling at about the same maxed-out price. The trader-pirate-bountyhunter ecosystem in Elite has only ever worked properly when the action is concentrated to a very small number of systems, such as when the Void Opal rush first started or back in the days of the New Caribbean when rare goods traders (and pirates and bounty hunters) all flocked to the Lave cluster.



It would also be great for players to not have to use external tools in order to get the most from the game. This wouldn't solve that entirely, but having a short published list of hotspots for the very best profits would reduce the dependence.





-------------------------

Original credit for this idea goes to Bigmaec: For every commodity, there should always be a small handful (less than five) of systems where it can be sold for a really amazing price. Galnet should publish a "super-boom" report with at least one system for each commodity. These can get refreshed once a week.* Makes piracy better by concentrating the action to fewer systems, increasing the odds of finding victims.* Adds a proper risk/reward factor back to player piracy: sure, you can sell in the hot system, but is it worth the extra risk? (If someone really doesn't find that risk fun, they just stay out of open or accept smaller but safer profits).* Reduces the dependency on external tools for finding hotspot systems.The list of "hotspot" systems is currently too long for a given commodity. e.g. Void Opals have dozens of locations selling at about the same maxed-out price. The trader-pirate-bountyhunter ecosystem in Elite has only ever worked properly when the action is concentrated to a very small number of systems, such as when the Void Opal rush first started or back in the days of the New Caribbean when rare goods traders (and pirates and bounty hunters) all flocked to the Lave cluster.It would also be great for players to not have to use external tools in order to get the most from the game. This wouldn't solve that entirely, but having a short published list of hotspots for the very best profits would reduce the dependence.-------------------------Original credit for this idea goes to Bigmaec: https://forums.frontier.co.uk/showthread.php/470601-Improvements-for-making-piracy-worth-while?p=7416184&viewfull=1#post7416184 Click to expand...

Good list. My comments on some of these:I actually think hatchbreakers are just fine as-is. They feel just about right given that they go through shields now and now that they seem to have fixed the phantom cargo bug. Yes, if you use them on a fleeing target you'll not get a ton of cargo before they wake and it'll be a bit spread out. But I'm fine with bigger takes requiring victim cooperation or disabling them first.See above, I think they're fine.Yes please! For myself, I've wondered if drag munitions (like you can get on seekers) should actually apply a braking effect, making them useful both for slowing a ship and making the special effect not completely neutered by FA-off. But I also like the idea of using the interdictor to somehow do this.This seems overly punitive to traders. I don't think it makes sense for hundreds of tons of cargo to instantly come flying out.What seems more interesting to me is to overhaul the cargo hatch mechanic so that once you're below 80% integrity, there's a gradually increasing chance of losing cargo during hard maneuvers (boosting, sharp changes in direction). This means that you can get cargo by damaging the hatch and then chasing the target for a bit, and on the other end you've now got an interesting choice between trying to manuever to avoid trouble and trying to avoid spilling your cargo through a leaky hatch.We need the ability to talk to NPCs for more than just cargo, but certainly this is one valid use case.Sometimes it is, I've found LTDs there. I do think it should be easier to find high-value cargo, preferably by seeking out more heavily guarded locations. The security /danger level of the megaship should directly correlate with the value of the cargo there is to steal, and this security/danger level should be determinable from supercruise.Very much yes please! This is an annoying gap right now. I feel like I need to reverse-launder my snatched cargo which is just plain wrong.That seems sensible.Now, for my own addition: IMHO the single biggest problem with PvP piracy is that everyone is too spread out. More than nitty-gritty mechanics, we need to get traders/miners & pirates (and bounty hunters) concentrated in fewer systems. I actually just made a suggestion post about this: https://forums.frontier.co.uk/showthread.php/477114-Rotating-quot-super-boom-quot-for-specific-commodities To quote myself: