Greetings Champions,

We’ll be deploying an update on 07.06.2018 that includes Bots Phase 1, the new Gore System, a Beta Version of our new 3D Positional Sound (HRTF), brand new Tri-Bolt functionality, tons of Champion & weapon balance changes, and even more performance polish. We estimate the update process will take from 7am EDT – 2PM EDT (11AM GMT to 6PM GMT).

Features

Added AI Opponents – “Bots Phase 1 ”

Used in Training

Fill in slots in Match Making during long queue times

Fill in for players that leave matches, until a human can Join-In-Progress

Bot Phase 1 focuses on movement, weapons, and standard game modes. Stay tuned for further information on Phase 2!

Added Gore System – “Gibs”

Unique death animation sequences now occur based on the weapons used during frags

Added Free Champion Rotation

Grants Free-to-Play players free access to one Champion on a weekly rotation

Balance Changes (quite significant) across Champions health/armor, movement, and Weapons including new Tri-bolt functionality (details below)

New Tri-Bolt Functionality

Explosive bolts are now armed upon firing the weapon, not when the bolts make contact with their target, resulting in bolts now being able to explode mid-air creating an array of explosions around your enemy

New Vanity Weapon: Reconciler

A strange, alien weapon of unknown origins. Its elegant design is a stark contrast to the destruction it brings

Updated Tutorial

Bot Match Training

Starting Challenges

Continuous Play Flow Updated

After you have completed your Starting Challenges, we now auto-queue you after completing a match and create a lobby that you can choose to return to during the matchmaking process.

Added Quick Play Multi-Mode Playlists

Solo & Team Playlists, vote for the mode within the Match Lobby.

Voting now has 3 options: 2 selected game mode & match combinations, and one random option

This change was made to further reduce matchmaking times and to improve skill matching conditions

User Experience

Added Killer Cam - outline killer on Death Screen

Added HP/AP of killer on Death Screen (for Unranked modes)

Added Teammate Health & Armor Bars

Added Active Ability HUD text for first and second stage abilities

Added Disable Private Chat option in Game Settings

Visual highlight for all pickups

Added 3D Positional Sound “[BETA] Stereo Headphones with HRTF” option in Audio Settings

Must toggle while in the main menu, cannot while in match

Progression

XP Curves have been updated to make leveling significantly easier

XP boosters. These are known in-game as Haste Potions and give +50% XP bonus.

Champions can now be purchased for Favor.

All loot boxes have been updated (Backpacks, Chests, Reliquaries) and now use a new loot box drop system that gives developers more flexibility and has additional features such as reduced drop rates of Duplicates.

Chests can now be purchased with Shards

Armor and Weapon Skins can no longer be crafted with Shards

Added XP/Favor boost for playing with PARTY

Store

New Tri-bolt skin: Reconciler

Additional Profile Icons

Additional Nameplates

Updated Peacemaker Rocket Launcher, red display screen has been added to the side of the gun

Added support for Store & Welcome Screens Dynamic Image Loading

The Spring Celebration has ended therefore all Spring Celebration content will no longer appear in backpacks, chests or reliquaries

The Spring Celebration Vanity Bundle has been removed

Fixes

Weapons

Fixed an issue where the Disruptor Plasma projectiles would appear translucent from long distances

Fixed issues where Direct hits with weapons and ability projectiles registered but did no damage

Maps

Fixed an issue on Church map where Twisting Corridor Feet clip into the floor of the upper zone

Fixed an issue in Lockbox where Peeker was able to see out of the map and fire through walls in the Caverns area

Fixed various spots in multiple maps where Players could shoot through some solid surfaces

Champions

June balance updates (See Champion Balance Changes Below)

Fixed an issue where Clutch could be hit through his shield using a Lightning Gun while he was falling

Updated Anarki's Injection mechanics

Updated Galena's totem mechanics

Fixed an issue for the Unholy Totem where the Light ring visual effect would not go away until all teammates had healed with them

Updated Hovertank medal objective to 125hp

Fixed various issues where champion armor would display with distorted textures.

Tech

Various misc. crash issues fixed

Various Networking fixes

Various Performance fixes

Fixed a crash when player Alt Tabs using AMD Eyefinity

Fixed an issue for Custom Match where Spectators became stuck on loading screen if all players left the match

Fixed an issue during warmup which caused prolonged or infinite warmup if a player left

Customization

Fixed an issue where customization Sell price button was not functional on owned armor sets, pieces, and weapons

UI

Updated some unachievable Rune challenges

Various localization updates

Fixed an issue for Instagib Post-Game where users didn't have any visible data on the statistics tab

Fixed numerous UI issues

Fixed an issue where the Player was unable to swap the Leaderboards Game Type from Duel to Team Deathmatch

Matchmaking

Fixed an issue where the Match may not end if a user crashes or force closes at the pre-match lobby podium

Fixed a Matchmaking issue where a user could get stuck when loading into the game

Ranked

Fixed an issue where a ranked User would not receive animated Win/Loss screen after each placement match

Loot Boxes/ Store

Fixed an issue where Players could get Mastery Runes from loot boxes

Fixed an issue where Users did not receive shards when opening a duplicate Strogg out of Loot Boxes

Fixed issue resulting loot box drop irregularities

Fixed an issue where the Anarki Bone Daddy Bundle didn't not unlock all appropriate attachments

Art

Fixed issue where changing certain graphical settings would cause weapon vfx to disappear.

Fixed an issue where Weapon decals appeared warped

Misc

Fixed an issue where the Player might experience random movement and weapon swaps without input from the player

Fixed an issue where The Bethesda Launcher crashed when reaching 100% when preparing to download update.

Fixed an issue where players were unable to skip past the Respawn timer

Fixed an issue for Voice Chat where Players were unable to hear other teammates' voices.

Fixed an issue where users only had the starting weapons during the match warm-up.

Fixed an issue where the Daily Challenge: "Deal Damage" didn't track damage properly

Fixed an issue where the Strogg Champion Medals would not properly update

Fixed Windows 7 Scaling issue where the game didn't fit the display area in Windowed mode while at the monitor's native resolution

Fixed a Windows 7 Memory leak for user who played many consecutive matches

Changes

Map Pools Updated

Added Blood Run, Corrupted Keep, and Vale of Pnath to the DM, TDM, and IG playlists

Removed Burial Chamber, Church of Azathoth, Lockbox and Tempest Shrine from the 2v2 TDM playlist

2v2 Ranked Mode Update

Item Timers have been removed from 2v2 Ranked TDM

Rune Challenge

“Offence” is replaced by “Party Breaker”

“Defense” is replaced by “Revenge”

“Capture” is replaced by “Point Blank”

“Quarterback” is replaced by “Precise”

“Win N Sacrifice games” are replaced by “get N Tribolt Kills”

“Dominating” runes are being reduced from 5 to 3

“Kamikaze Kills” are replaced by 5 “Rocket Launcher God”

“From the Grave” is replaced by 10 “Railgun God”

Champion Balance Changes :: Health :: Armor :: Movement

Health Stacks

All Champions spawn with 125/100 HP, and have an overmax of 175 HP Health slowly decays from 125 to 100 HP



Amor Stacks

All Light Champions spawn with 0/50 AP, and have an overmax of 125 AP

Lights have 50 less AP than Mediums

All Medium Champions spawn with 50/100 AP, and have an overmax of 175 AP

All Heavy Champions spawn with 100/150 AP, and have an overmax of 225 AP

Heavies have 50 more AP than Mediums

Movement

All Lights 320 base speed, 0.85 Air-Accel

All Mediums 310 base speed, 0.905723 Air-Accel (except Visor)

Visor 310 base speed, 1.012279 Air-Accel

All Heavies 300 base speed, 0.967111 Air-Accel

Champions

Anarki

Starting Health 75 to 125 HP

Max Health 75 to 100 HP

Overmax Health 125 to 175 HP

Starting Armor 25 to 0 AP

Max Armor 75 to 50 AP

Base Speed 310 to 320

Air Acceleration 0.7991675 to 0.85

Friction 9 to 8

Circle Strafe Friction 15 to 12

Cooldown 60 to 55

Health Bonus 3 to 1

Added Health Bonus Cap of 125

Injection Health, Max to 50 HP

Injection Health, Overmax Health Allowed

Health Decay Rate 1.0 to 0.33 ms

B.J. Blazkowicz

Max Health 125 to 100 HP

Starting Armor 25 to 50 AP

Overmax Armor 150 to 175 AP

Air Acceleration 0.8790843 to 0.9057232

Clutch

Max Health 125 to 100 HP

Starting Armor 125 to 100 AP

Overmax Armor 200 to 225 AP

Scale 1.3 to 1.2 (Reduced Model & Hitbox Size)

Air Acceleration 0.8533334 to 0.9671111

Cooldown 45 to 40

Shield & Drill share a duration pool

Duration 5 to 7

Secondary Duration 3 to 0

Drill Radius 0.15 to 0.16

Drill Length 30 to 20m

DOOM Slayer

Starting Health 150 to 125 HP

Max Health 150 to 100 HP

Overmax Health 200 to 175 HP

Starting Armor 25 to 50 AP

Max Armor 75 to 100 AP

Overmax Armor 125 to 175 AP

Air Acceleration 0.8790843 to 0.9057232

Berserk velocity 550 to 500

Berserk jumpVelocity 750 to 600

Galena

Max Health 125 to 100 HP

Starting Armor 25 to 50 AP

Overmax Armor 150 to 175

Air Acceleration 0.8790843 to 0.9057232

Each teammate may now heal once from a single totem before being reactivated

Damage 100 to 75

Healing Radius 2.5 to 5m (100 to 200u)

(Damage Radius remains the same at 2.5m or 100u)

Max Totems 5 to 3

Max Totem Bonus:

Totems Heal Overmax

Totems Damage 100

Keel

Starting Health 150 to 125 HP

Max Health 150 to 100 HP

Overmax Health 200 to 175 HP

Starting Armor 50 to 100 AP

Overmax Armor 200 to 225 AP

Air Acceleration 0.9102222 to 0.9671111

DelayBetweenShots 300 to 400 ms

Min Grenade Damage 1 to 15

Grenade Velocity 30 to 24 m/s

Grenade GravityAcceleration 20 to 14

Grenade timeToExplosionIfCollisionHappenedSec 2.5 to 2.0

Grenade timeToExplosionWithoutCollisionSec 10 to 2.0

Keel Grenade bounceCoeff 0.4 to 0.35

Nyx

Starting Health 100 to 125 HP

Overmax Health 150 to 175 HP

Starting Armor 25 to 0 AP

Max Armor 75 to 50 AP

Base Speed 310 to 320

Air Acceleration 0.9057232 to 0.85

Ranger

Max Health 125 to 100 HP

Starting Armor 25 to 50 AP

Overmax Armor 150 to 175 AP

Air Acceleration 0.8790843 to 0.9057232

Scalebearer

Starting Health 150 to 125 HP

Max Health 150 to 100 HP

Overmax Health 200 to 175 HP

Starting Armor 50 to 100 AP

Max Armor 125 to 150 AP

Overmax Armor 175 to 225 AP

Air Acceleration 0.9102222 to 0.9671111

Slash

Starting Health 100 to 125 HP

Overmax Health 150 to 175 HP

Starting Armor 25 to 0 AP

Max Armor 75 to 50 AP

Base Speed 310 to 320

Air Acceleration 0.7991675 to 0.85

Direct Trail Damage 5 to 10

Sorlag

Starting Health 175 to 125 HP

Max Health 175 to 100 HP

Overmax Health 225 to 175 AP

Starting Armor 25 to 100 AP

Max Armor 125 to 150 AP

Overmax Armor 175 to 225 AP

Friction 9 to 8

Air Acceleration 0.8533334 to 0.9671111

Circle Strafe Friction 15 to 14

Direct Spit Damage 30 to 40

Strogg & Peeker

Max Health 150 to 100 HP

Overmax Health 200 to 175 HP

Starting Armor 25 to 50 AP

Overmax Armor 150 to 175 AP

Base Speed 300 to 310

Air Acceleration 0.9102222 to 0.9057232

Visor

Starting Health 150 to 125 HP

Max Health 150 to 100 HP

Overmax Health 200 to 175 HP

Starting Armor 25 to 50 AP

Max Armor 75 to 100 AP

Overmax Armor 125 to 175 AP

Base Speed 320 to 310

Air Acceleration 1.0 to 1.012279

Ability Duration 7 to 6

Items

Small Health

Respawn Time 30 to 15 seconds

Mega Health

Overmax 50 to 75 HP

Light Armor

25 to 50 AP

Heavy Armor

Overmax 50 to 75 AP

Weapons

Shotgun

4 to 5 Pellet Damage

20 to 18 Pellets (80 to 90 dmg)

Farspread 600 to 800

2 Rings of 9 Pellets

Super Shotgun

6 to 5 Pellet Damage

20 to 28 Pellets (120 to 140 dmg)

Farspread 750 to 800

3 Rings of 9 Pellets, plus one centered pellet.

Nailgun

100 to 90 ms reloadTime

Knockback 5 to 6

Self-Knockback 30 to 28

Super Nailgun

100 to 110 ms reloadTime

Knockback 5 to 6

Self-Knockback 30 to 28

Tri-bolt

Bolt Damage 50 to 45

Min Splash Damage 6 to 9

Delay Between Shots 150 to 125 ms

Time to explode 1.0 to 0.5 sec

Lightning Gun

Cylinder 0.15 to 0.125

Railgun