The Plague Iteration 2

You have made a pact with the debilitating forces of plague, and disease. The forces that you have made a pact with are monstrous in nature, and long to see their decay spread. Patrons who might be fitting are Incabulos, the God of Death and Disease, Cegilune the Hag Goddess, or any other deity, or powerful entity from The Grey Wastes of Hades.

Expanded Spell List

The Plague lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Lich Expanded Spells

Spell Level Spells 1st Detect Poison and Disease, Ray of Sickness 2nd Blindness/Deafness, Ray of Enfeeblement 3rd Bestow Curse, Stinking Cloud 4th Control Weather, Giant Insect 5th Cloud Kill, Insect Plague

Hands of Decay

Starting at 1st level, you can use an action to touch a creature, spreading decay through their body. The target must make a Constitution save against your warlock spell save DC, or become poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the condition on a success. You cannot use this feature again until after you finished a short or long rest.

In addition, you can decay Large or smaller non-magical plants with a touch. Tiny or small plants die immediately, while medium plants take a day to die. Large plants last 1d4 days before withering away. You can use this feature as often as you wish.

Aura of Disease

Starting at 6th level, you radiate an aura of decay. Non-magical vegation 10 ft. around you withers and dies, and livestock will become deathly sick if you are near them for 10 minutes or more. Hostile creatures who are in this aura have disadvantage on Constitution saves to resist the effects of disease or poison. As an action you can choose to suppress this aura for as long as you wish, manifesting the aura again requires an action. At 14th level this aura extends to 20 ft.

Blight Resistance

Starting at 10th level, you gain immunity to disease, resistance to poison damage, and advantage on saving throws made to resist the effects of poison. You are able to grant a limited version of this resistance to allies. As an action you may touch a single ally and give them advantage on saving throws made to resist the effects of poison or disease for 8 hours.

Alternatively, you can touch a single hostile creature. That creature must make a Constitution save against your warlock spell save DC or have disadvantage on Constitution saving throws for 1 mintue, and take 2d6 poison damage. The creature takes an additional 2d6 poison damageon every subsequent failure. On a success all effects are ended.

Plague

Starting at 14th level your connection with the gods of death and disease have given you the ability to weave great plagues. By concentrating for 8 hours you are able to: summon a plauge of locusts to devour crops and spread famine; infect the foodstores used to feed livestock, poisoning them and those that would eat them; or spread some non-lethal but otherwise debilitating disease to a population no bigger than a small town. This disease can have no permanent crippling effects. You may not use this feature again for 1 week.

Alternatively, you can conjure a significantly weakened plague. As an action, all hostile creatures in a 20 ft. radius centered on you must make a Constitution save at your warlock spell save DC, or become poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the condition on a success. Additionally, you may pick one creature in this range. That creature is also effected as though you had just cast Contagion on them. You may not use this feature again until after a long rest.

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