mzn528







Dark Souls, Berserk and Vagabond Ultimate Fanboy





Level 2Dark Souls, Berserk and Vagabond Ultimate Fanboy Re: Soul Appeaser [2D ARPG inspired by Souls, Berserk, AoT] « Reply #120 on: July 09, 2016, 05:08:12 PM »



Finally done adding the climbing animations... now the player can climb up to a ladder and stuff!



07/09 Update: ClimbingFinally done adding the climbing animations... now the player can climb up to a ladder and stuff! Logged



Soul Appeaser, a combat focused story rich ARPG

DevLog Noob Game Dev and Pixel Artist, twitter @mzn528Soul Appeaser, a combat focused story rich ARPG

mzn528







Dark Souls, Berserk and Vagabond Ultimate Fanboy





Level 2Dark Souls, Berserk and Vagabond Ultimate Fanboy Re: Soul Appeaser [2D ARPG inspired by Souls, Berserk, AoT] « Reply #121 on: July 10, 2016, 07:56:47 PM »



Hmm trying to experiment a little zooming on parry attack to stress the impact.



07/10 Update: Zooming for Parry AttackHmm trying to experiment a little zooming on parry attack to stress the impact. Logged



Soul Appeaser, a combat focused story rich ARPG

DevLog Noob Game Dev and Pixel Artist, twitter @mzn528Soul Appeaser, a combat focused story rich ARPG

mzn528







Dark Souls, Berserk and Vagabond Ultimate Fanboy





Level 2Dark Souls, Berserk and Vagabond Ultimate Fanboy Re: Soul Appeaser [2D ARPG inspired by Souls, Berserk, AoT] « Reply #123 on: July 11, 2016, 06:50:27 PM » Quote from: Pixel Noise on July 11, 2016, 06:11:04 AM My only concern with this is that it obscures your vision of the rest of the field. So if there are other enemies moving around, you suddenly lose sight of them.





For example, in Dark Souls, I often unlock and swivel the camera even while the riposte animation is happening, to see where I need to move next. It would be crippling if you were locked into that view point during a parry/riposte in DaS. It's not as critical here - but still something to consider.



Maybe make the zoom very subtle...or find a different way to emphasize it. Maybe emphasizing it through sound vs. visual?



hmmm I see what you mean.. I will probably play around with it to make it more subtle haha. Sound is the one I am going to add next, thanks for the advice! hmmm I see what you mean.. I will probably play around with it to make it more subtle haha. Sound is the one I am going to add next, thanks for the advice! Logged



Soul Appeaser, a combat focused story rich ARPG

DevLog Noob Game Dev and Pixel Artist, twitter @mzn528Soul Appeaser, a combat focused story rich ARPG

mzn528







Dark Souls, Berserk and Vagabond Ultimate Fanboy





Level 2Dark Souls, Berserk and Vagabond Ultimate Fanboy Re: Soul Appeaser [2D ARPG inspired by Souls, Berserk, AoT] « Reply #124 on: July 16, 2016, 07:41:47 PM »



Man, finally got a inventory system to work... This took a long time haha



07/16 Update:Man, finally got a inventory system to work... This took a long time haha Logged



Soul Appeaser, a combat focused story rich ARPG

DevLog Noob Game Dev and Pixel Artist, twitter @mzn528Soul Appeaser, a combat focused story rich ARPG

mzn528







Dark Souls, Berserk and Vagabond Ultimate Fanboy





Level 2Dark Souls, Berserk and Vagabond Ultimate Fanboy Re: Soul Appeaser [2D ARPG inspired by Souls, Berserk, AoT] « Reply #126 on: July 18, 2016, 07:56:32 PM » Quote from: Shirsh on July 16, 2016, 08:50:03 PM Previously I missed novels by Ayn Rand in described inspirations, today I seen it and became curious, how those will affect the game?



Thanks for the interest!



It is mainly about the story lines within the game, one of the central theme is the idea of individualism vs. collectivism. A good part of the story is about exceptional individuals and how they struggle when their ideas conflicted with the views of the mass, even when they intended to represent their interests.



It's hard to show it without spoiling the story... And it doesn't seem to attract any interest so I am considering removing it from my game description, but I am glad it made you curious! Thanks for the interest!It is mainly about the story lines within the game, one of the central theme is the idea of individualism vs. collectivism. A good part of the story is about exceptional individuals and how they struggle when their ideas conflicted with the views of the mass, even when they intended to represent their interests.It's hard to show it without spoiling the story... And it doesn't seem to attract any interest so I am considering removing it from my game description, but I am glad it made you curious! Logged



Soul Appeaser, a combat focused story rich ARPG

DevLog Noob Game Dev and Pixel Artist, twitter @mzn528Soul Appeaser, a combat focused story rich ARPG

mzn528







Dark Souls, Berserk and Vagabond Ultimate Fanboy





Level 2Dark Souls, Berserk and Vagabond Ultimate Fanboy Re: Soul Appeaser [2D ARPG inspired by Souls, Berserk, AoT] « Reply #127 on: August 10, 2016, 09:21:55 PM »



It's been a while, been working on AI and that one is no joke... Still working on it, for now, here's enemy patrol.









Thanks! 08/10 Update:It's been a while, been working on AI and that one is no joke... Still working on it, for now, here's enemy patrol.Thanks! Logged



Soul Appeaser, a combat focused story rich ARPG

DevLog Noob Game Dev and Pixel Artist, twitter @mzn528Soul Appeaser, a combat focused story rich ARPG

mzn528







Dark Souls, Berserk and Vagabond Ultimate Fanboy





Level 2Dark Souls, Berserk and Vagabond Ultimate Fanboy Re: Soul Appeaser [2D ARPG inspired by Souls, Berserk, AoT] « Reply #128 on: August 16, 2016, 09:31:37 PM »



Still in the process of building the core mechanics, today we have the enemy jump attack!



08/16 Update: Jump AttackStill in the process of building the core mechanics, today we have the enemy jump attack! Logged



Soul Appeaser, a combat focused story rich ARPG

DevLog Noob Game Dev and Pixel Artist, twitter @mzn528Soul Appeaser, a combat focused story rich ARPG

ManuScythe







Level 1 Re: Soul Appeaser [2D ARPG inspired by Souls, Berserk, AoT] « Reply #129 on: August 17, 2016, 09:33:48 AM »

As a Dark Souls fan myself I must say you are doing an amazing job with the main character attack animations!



I see you are mixing with a "Golden Axe"-ish gameplay style, looking forward to play it. Hey man, I Will definetly follow your project, its looking neat!As a Dark Souls fan myself I must say you are doing an amazing job with the main character attack animations!I see you are mixing with a "Golden Axe"-ish gameplay style, looking forward to play it. Logged



DuelCide A Dark ARPG about dueling, taking lives & dealing with consequences.