While most cards work pretty straightforward in 2HG there are some quirks, often involving the combat phase or life total changes. Those cards are explained in these notes.

If you’re playing a 2HG prerelease stay tuned for the 2HG Hidden Gems that highlights which cards to look out for! For the general 2HG rules see the 2HG FAQ and for non-2HG questions see the regular release notes.

Awkward card of the set: Keeper of Fables!

GENERAL NOTES

“YOU”

The rule of thumb for 2HG is “You” still refers to you alone, not both you and your teammate. Look for the word “you” in the card text, such as “knights you control get +1/+0”, “target knight you control”, etc.

“EACH”

Cards that say “each opponent” or “each player” do affect more players than usual.

Smitten Swordmaster | Cauldron Familiar | Syr Konrad, the Grim | Ayara, First of Locthwain

In 2HG a trigger that says “each opponent loses 1 life and you gain 1 life” means the opposing team loses 2x 1 life and you still gain 1x 1 life.

THEME: KNIGHTS

With Knights in all colors it is likely both decks have at least some. Pay extra attention to your Knight-buffing triggers as they have slightly different templating. Burning-Yard Trainer and Belle of the Brawl mention “you control” so they can only pump your Knights. Blacklance Paragon and Ogre Errant meanwhile don’t mention “you control” so they can target your teammate’s Knights.

COMBAT

Archon of Absolution | Revenge of Ravens

In 2HG your opponents can simply choose to attack your teammate, so these cards will do very little.

Robber of the Rich

You choose 1 opponent and if that player has more cards than you, you exile their top card. You can’t compare with one opponent and exile from the other. You don’t compare with both opponents.

Keeper of Fables

This triggers once for each player that is dealt damage, so it can trigger twice in 2HG.

In 2HG when you attack with a creature you choose 1 opponent that creature will deal its combat damage to if it’s unblocked. For each attacking creature you make a separate choice. So if you have multiple non-Human creatures and you want two triggers you need to divide them between the two opponents. This choice is made as you declare attackers, so your opponents can make blocking decisions based on this.

Skullknocker Ogre

In 2HG when you attack with a creature you choose 1 opponent that creature will deal its combat damage to if it’s unblocked. This choice is made as you declare attackers, so your opponents can make blocking decisions based on this.

LIFE GAIN

Deathless Knight

This only triggers when you gain life, not when your teammate gains life.

OTHER

Doom Foretold

This will trigger twice, once for each player. You can choose the order in which they go on the stack.

Even if Doom Foretold is sacrificed while resolving the first trigger, the second trigger will still fully resolve.