Event Listings

Number Picture Name Description Unlock Method Success Chance

No. 1 Old Rod Magikarp encounters a bit of fruit under water. You can decide whether or not to approach it. If not, you get Jump Power. If you do and you succeed, you get more Jump Power. If you do and you don't succeed, you lose Jump Power Finish Fast League

60%

No. 2 Nugget You receive Coins scaled to your level

After training & league matches Always

No. 3 Is It Treasure? You find a Poké Ball in the road. You can choose if Magikarp opens it or not. If no, you will receive Jump Power. If you do, there's a chance of finding Coins or a Voltorb which will explode and make you lose your Magikarp

After training 65%

No. 4 Our Eyes Met A strange man appears. You're asked to look into his eyes or not. If you don't, you get small JP. If you do, you have a surprise battle with him and you may lose JP, or you may earn a Support Candy Finish Heal League (V1.1 Onwards)

After training 65%

No. 5 Out of Nowhere... You find a tree with berries on. You can choose if Magikarp should jump to get it or not. If no, you will receive Jump Power. If you do, you can get Jump Power if Magikarp succeeds or a Pidgeotto appears and you lose your Magikarp

After training 63%

No. 6 Idol Riches The mayor appears with compliments. He then gives you a Training Soda. Finish Heavy League

After training Always

No. 7 Massage a Karp Mayor Karp will visit and give you words of encouragement. You gain a Training Point

After training & league matches Always

No. 8 Everyone's Hero A fan comes to ask for words of encouragement. You gain a Training Point

After training & league matches Always

No. 9 Roddy Tackle A fisherman comes and offers words of encourangement. You get Coins

After league matches Always

No. 10 Unsinkable Magikarp A fan comes and gives encouragement after a loss. You gain a Training Point

After league matches Always

No. 11 Go, Magikarp, Go! Mr. Yoso will come up with a message from a fan. It will be accompanied by coins.

After league matches Always

No. 12 All That Glitters A mysterious sparkling item appears in the ocean. You can choose if Magikarp investigates or not. If no, you get Jump Power. If yes, you have a chance of either getting Diamonds or Magikarp could lose some gained Jump Power from its activity.

After training 50%

No. 13 Jumping Lesson You get approached to enter a special Jump Course. You can decline or enter at a risk. If you decline you get Jump Power. If you succeed, you get a lot more Jump Power. If you lose, you lose coins Finish Fast League

After league matches 62%

No. 14 Mystery Drink A scientist approaches you with a new miracle drink. You can decline or test the drink. If you decline, you get Jump Power. If you accept and succeed, you get Training Points. If you lose, you lose some of your gained Jump Power Finish Great League

After league matches 45%

No. 15 Magikarp Adrift Magikarp moved too far away from you and needs to find its way back. You gain Jump Power if you tell it to wait, or you may lose Jump Power if you tell it to search

After training & league matches 75%

No. 16 Snoozing with Snorlax Your Snorlax is blocking the path while sleeping. Magikarp goes to sleep on its belly and you collect full Training Points Finish Quick League

Have Snorlax as Support

After training Always

No. 17 Tag Battle A Pidgeotto attacks and Pikachu steps in to defend Magikarp. You gain Jump Power Finish Friend League

Have Pikachu as Support

After training & league matches Always

No. 18 Showing off Magikarp A fan comes by and wants to see Magikarp Jump. You get a Training Finish Luxury League

After league matches Always

No. 19 Sage Advice After losing, another Magikarp will show up and offer some advice. You will gain Jump Power Finish Great League

After league matches Always

No. 20 Trade for Gyarados A scientist approaches you and asks to trade your Magikarp for Gyarados. You automatically decline, resulting in receiving Jump Power Finish Luxury League

After training Always

No. 21 Lost Luvdisc A Luvdisc will appear and ask for your assistance. It will give you Diamonds. Finish Fast League

After training Always

No. 22 Easygoing Slowpoke After having lost in a league match and going to training, Slowpoke will appear and will give a LP Restore Finish Heavy League

Have Slowpoke as Support

After training Always

No. 23 Watch and Learn After training, you will be approached by a character who commends you on your training. You'll get give one free training regime Finish Fast League

After training Always

No. 24 Slacker Magikarp Magikarp is feeling weak and wants to skip training. If you don't scald it, you gain Jump Power. If you scold it, you may gain Jump Power, Training Points or lose gained Jump Power

After training 40%

No. 25 Macho Karp A scientist will request help with an experiment. If you decline, you get Jump Power. If you say yes, you have a chance of losing your Magikarp as it evolves into Gyarados but if it works then your Magikarp's maximum level will increase by 1 Finish Great League

After league matches 68%

No. 26 Fan Mail Mayor Karp delivers a letter from a fan. It gives you a LP Restore Finish Fast League

After league matches Always

No. 27 A Challenge Mayor Karp delivers a letter from your next opponent. It gives you additional Jump Power Finish Great League

After training Always

No. 28 Many Wise Words The mayor appears and gives various anecdotes about Magikarp. Finish Great League

Always

No. 29 Research Money After a successful league battle, after collecting many patterns, Mayor Karp will come and offer you Coins for raising all the different Magikarp Finish Heal League (V1.1 Onwards)

After league battles Always

No. 30 The Fun Way Home Your Pokémon will meet up after training. All your Pokémon's skills are restored

After training Always

No. 31 Cheap, Cheap A mysterious man will appear after training and offer you a prize. You may run, which results in JP, or you may accept it. If you accept it, you may lose coins or you may get a Training Soda Finish Ultra League

After training 60%

No. 32 Name Rater After training with a nicknamed Pokémon, a Name Rater will appear. They will give you Diamonds

After training Always

No. 33 Say Cheese! Mayor Karp appears and offers to take your photo. Magikarp is enthused by this and gains Skill Points for a random Support PokÃ©mon and saves the photo

After training Always

No. 34 500 Coins A man comes up to you to sell you a Magikarp for 500 Coins, before you can accept he gets caught and you gain

After league matches Always

No. 35 Dumpster Diver You can chose to leave, where you'll get JP or enter the dumpster. If you fail, you lose JP but if you succeed then you get a Skill Restore

After training 40%

No. 36 A Mysterious Feather When heading home, you find a feather in the path. You can run away from it, where you get JP or you can investigate. If it succeeds, you get JP but if it fails, your Magikarp loses JP.

After training 42%

No. 37 Let's Be Friends When you have Mimikyu, after training you will find yourself in a forest. You have the choice to flee or you can explore the forest. If you explore, you may get lost and lose some JP or you may find Mimikyu and gain a Power Up.

After training 51%

No. 38 Is It Feebas? Feebas will sometimes swim into the aquarium. Tap it for Jump Power

In Aquarium Always

No. 39 Food Fever Manaphy will sometimes swim into the aquarium. Tap it to start a festa where lots of Pokémon will swim in and leave you food.

In Aquarium Always

No. 40 Be Gone! If you click the TV and cancel 7 times, it will break. Then, fix it by clicking and cancelling 7 more times. This activates an event after training where you meet a ghost girl who orders you to be gone. Afterwards, your Magikarp's maximum level increases by 1

This event can only be activated once ???

Always

No. 41 Hop, Skip & Whump! Keep jumping in the aquarium and eventually a Pidgeotto will swoop in and take your Magikarp

This event can only be activated once ???

Always

No. 42 You're No Magikarp! When fishing a new Magikarp, you accidentally fish up a Dratini. This is done by re-fishing four different consecutive times (total of 210 Diamonds spent) after fishing a Magikarp. You get given a Skill Restore.

This event can only be activated once ???

Always

No. 43 You Can Do It! After losing three times in a row, the Man of Mystery appears and offers encouragement. He gives 3 LP Restores.

This event can only be activated once ???

Always

No. 44 Adios, Gyarados! Tap your Magikarp repeatedly to break the Everstone. On the next level up (after Level 20), it will evolve into Gyarados. You lose the Magikarp

This event can only be activated once ???

Always

No. 45 Let's Push It! If you go into the Decoration list and tap the Bronze Eevee, you will press a button and get a Skill Restore.You need to have checked Event List's #40 in the event list to activate it

This event can only be activated once ???

Always