Quote

Spoiler

12/19/19: Now using Sund Tech Absorb implants/ear for stat pools.

12/18/19: Added more refined gear and stat data for variance in implant/ear and other stat sources.

12/17/19: reduced single avoidance/shield matrix values from pool as to not double count relics and accuratly calc BiS. increased boss dps from 15k to 30k. increased minimum for bmod and lethal setup for 545 defense implant and earpiece.

12/16/19: added lethal mod data. added taken row for damage taken assuming 15k dps from boss, with self heals and bubbles

12/14/19: updated for reactive warding info, had bad minimum defense data, new sheet links. reactive warding is best relic option if it doesn't bug with other absorbs.also assuming 75% bland damage again. removed 723 stat from pool for warding relic.

11/22/19: added preliminary dxun damage weights to sheet

10/31/19: fixed sin double counting base defense ; pt had 75% bland ; added lettered stats/sheet



references:











These are suggested defense, (d), shield (s) and absorb (a) ratings. format uses fraction melee damage (m) as tabulating header. high melee/ranged bosses would be closer to m=1, and high force/tech bosses are closer to m=0.1

boss_damage*squish - self _heals*heal_buff - heals_received*healer_buff*heal_buff - self_bubble - relic bubble = damage taken. Squish is the fraction of damage taken, so the lower the better. I have assumed 30,000 boss dps for these calcs.



I optimized the stats for the relics which provide best mitigation. Relic shorthand used:



S:Shrouded Crusader (on use shield and absorb)

A: Avoidance (Static Absorb buff)

M: Matrix Shield (Static shield buff)

I: Imperiling Serenity (Defense on Use)

W: Reactive Warding (bubble) - 12217 bubble every 42 seconds. You may want to use the next highest relic if ward bubbles are bugged by other absorb bubbles (barricade, static barrier etc.)





reactive warding relic best if boss dps < relic_bubble/((squish_with_relic - squish_without_relic)*cooldown). I have =ward in the tables that shows what the boss dps has to be to make the 2nd best relic for that fight better than the reactive warding relic. This would change the distribution. Luckily you have the sheets to figure that out.



Please find my errors... or tell me what gearing assumptions are of interest



BUGS:

need to know if accuracy changes affect boss accuracy

because no internal/elemental damage is being assumed, the squish numbers do not reflect true tank performance

no set bonus, amps or tacticals assumed



Assumptions

Spoiler

no cooldowns, just perfect execution.

assuming 75% bland melee/ranged kinetic/energy damage.



5436 light armor rating

10269 heavy armor rating



the following gear is assumed (but solution d s a is likely not attainable):

implant/earpiece x3: Sund Tech Warding Package MK-19 1123 end 523 def 801 mastery 471 absorb

enhancements x7:

Superior Steadfast Enhancement 80 431 endurance 140 defense 409 shield

Superior Vigilant Enhancement 80 431 endurance 140 defense 409 absorb

Stim: 284 end 109 def

relic x2: 184 end 256 mastery . tertiary stats are not in the pool stated for the BiS calced because they are added in the BiS relic math. The d s a reported here includes the respective stat if used. WA would include the additional 723 absorb and AM would have 723 absorb and 723 shield,

crystal x 2: 41 endurance

datacrons: 63 endurance 200 mastery

augment x 14: 144 endurance, 144 power, 108 anything

armoring x 9: Resistive Superior Armoring 80: 451 endurance 431 mastery



Unlettered: Mod x 9: Warding Superior Mod 80R-1: 347 endurance 347 defense 349 mastery ;

BMOD: Warding Superior Mod 80BR-20: 366 337 339

LETHAL BMOD: Lethal Superior Mod 80BR-1 349 347 347



this gives the following:

unlet bmod lethal b

end 16013 16571 16571

def min 6149 5591 3026

def max 7661 7103 4538

mastery 10675 10585 10585

power 2016 2016 4581

tertiary 4276 4276 4276

augment 1512 1512 1512



pool 11937 11379 8814

(no A or M)





definitions:

defense d, absorb a, shield s,

fraction m/r+k/e kw (w for weapon), fraction f/tr+k/e kf, fraction m/r i/e ew, fraction f/t +i/e ef,

fraction named fn, fraction bland fb,

damage reduction of k/e dr_k, damage reduction of i/e dr_e, damage reduction of m/r dr_w, damage reduction of f/t dr_f, overall damage reduction dr

rdd is dynamic relic buff to defense rating, rda is dynamic relic buff to absorb rating, rds is dynamic relic buff to shield rating. rsd is static relic buff to defense

parentheses without a * means a function of. like f(x,a,b)=a*x+b



kw_squish(d,s,a)= (0*d+[(1-d)*(1-s)+(1-d)*s*(1-a)]*(1-(dr_k+dr_w+dr)))

ew_squish(d,s,a)=(0*d+[(1-d)*(1-s)+(1-d)*s*(1-a)]*(1-(dr_e+dr_w+dr)))

kf_squish(d,s,a)=(0*r+[(1-r)*(1-s)+(1-r)*s*(1-a)]*(1-(dr_f+dr_k+dr)))

ef_squish(d,s,a)=(0*r+(1-r)*(1-(dr_e+dr_f+dr)))



squish(d,s,a)= kw*(fn*kw_squish(d)+fb*kw_squish(d+0.1)) + ew*ew_squish + kf*kf_squish + ef*ef_squish



relics: relic_on_squish*time_on+relic_off_squish*time_off

for two on use relics it is assumed to have one relic used then when it loses its buff you use the 2nd relic, both on cd.



sigma= sqrt(sum(probability[ij]*(squish[ij] - squish)^2)

where i runs over kw_named, kw_bland, kf and ef (i thought there was ew damage, but i guess not)

and j runs over defended, resisted, shielded and full hit. note that squish[ij] differs from the squish previously calculated as it is independent of defense, shield and resistance. see the spreadsheet for more detail.

__________________________________________________ __

companion: 0.01 endurance, 1% healing received,.

base values: 5% defense, 5% shield, 20% absorb, 1123 mastery, 960 end, 52295 health +657 skill/buff

sin: additional 5% defense for 10% base, .

__________________________________________________ _

SIN

dark charge: 30% armor rating

tormet: discharge 0.05 additional defense (reduced accuracy)

swelling shadows: 0.02 dr, 20% armor rating

dark ward: .15 shield for 20 seconds, lose 1 stack when shield occurs

blood of sith: 0.10 i/e dr

dark bulwark: see math . up to 8 stacks from dark ward shields

lightning reflexes: 0.04 defense

wither: 0.05 m/r dr

harnessed darkness: dark protection: depricating volts - 0.04 dr

premonition: 0.02 resist, 0.04 absorb,

shroud of darkness: .02 endurance, 0.02 dr,

dark bastion: 0.03 shield, see math. 20% chance that ward shield pop will restore charge and increase 1 second



endurance: 0.01 companion, 0.02 shroud of darkness, 0.05 BH class buff = 0.08 passive

armor rating: 30% dark charge, 20% swelling shadows = 50%

defense: 0.05 base, 0.05 additional base, 0.05 tormet/discharge (accuracy reduction), .04

lightning reflexes, 0.02 premonition = 0.16 passive, 0.05 active

i/e resist: 0.02 premonition = 0.02 passive

shield: 0.2 shield, 0.15 dark ward, 0.03 dark bastion = 0.03 passive, 0.15 active

absorption: 0.20 shield, p(d,s,a) dark bulwark, 0.04 premonition = 0.24 passive, p(d,s,a) active

m/r dr: 0.05 wither = 0.05 active

i/e dr: 0.10 blood of sith, inq 0.10 class buff = 0.20 passive,

dr: .02 swelling shadows, 0.04 harnessed darkness/dark protection/depricating volts, 0.02 shroud

of darkness = 0.04 passive, 0.04 active

Bulwark math 6.0. swing timer T, effective absorb contribution A. calcs use swing timer of 0.85 seconds

discussion here:

m(T):=floor((23.75)/(T)):

with(SumTools);

p(d,s,r,kw,kf,fb,fn):=1/(kw+kf)*(kf*s*(1-r)+kw*s*(fb*(1-(d+0.1))+fn*(1-d))):

E(n,p):=Summation(piecewise(i<11,(n!)/(i!*(n-i)!)*p^(i)*(1-p)^(n-i)*i,i<19,(n!)/(i!*(n-i)!)*p^(i)



*(1-p)^(n-i)*10,19<=i,0),i=1..n):

P(m,p):=piecewise(m>=19,(m!)/(19!*(m-19)!)*p^(19)*(1-p)^(m-19),0):

A(T,p):=piecewise(m(T)<19,1/(m(T))*Summation(E(n,p),n=1..m(T)),Summation((Summ ation(E

(n,p),n=1..19+i)* P(19+i,p))/(19+i),i=0..m(T)-19)+((1- Summation(P(n,p),n=19..m(T)))*Summation(E

(n,p),n=1 ..m(T)))/(m(T))):



this assumes 23.75 second ward duration, 19 charges, 10 stacks of bulwark.

regression for absorb% = (-16.8500*p^3 + 5.1771*p^2 + 14.7145*p - 0.2669)/100 (only for 0.85 timer) R^2=1.0000

p is chance of ward proc, taking shield, resist, defense, damage weights into account. regression taken for p=.3 to .675

_______________

GUARDIAN



warding strike: .03 dr (active)

soresu form: stance: 61.5% armor rating, .06 dr, .15 shield,

dust storm: force sweep .05 defense (accuracy debuff on mob) (active)

lunge: m/r dr .03

guardian slash: f/t dr .05

expeditious protector: 15% armor rating

blade barricade: risposte: .05 defense (active)

blade barrier: blade storm: absorb = SH*Base*47545 + 1*BonusHeal

abating defense: .04 shield,

inner peace: i/e dr .05

warding power: warding strike: .03 absorb

defensive swings: .02 defense .02 resist (time average of .06*(6/18))



overall dr: warding strike: .03 dr, .06 dr soresu form: stance

armor rating: soresu form: stance: 61.5%, expeditious protector: 15% armor rating

shield: .15 shield stance, abating defense: .04 shield

defense: dust storm: force sweep .05 defense, blade barricade: risposte: .05 defense (active), defensive swings: .02 defense

resist: .02 resist defensive swings, .05 riposte

m/r dr: lunge: m/r dr .03

f/t dr: guardian slash: f/t dr .05

i/e dr: inner peace: i/e dr .05

absorb: warding power: warding strike: .03 absorb

bubble: 1 * BonusHealing + (0.05 * 47545)



Absorb Damage

- Damage Type = (int) 5

- Spell Type = (int) 3

- Level Cap = (int) 0

- Unknown (610) = (int) 0

- Amount Max = (float) 0

- Amount Min = (float) 0

- Amount Percent = (float) 1

- Standard Health Percent Max = (float) 0.05

- Standard Health Percent Min = (float) 0.05

- Max Damage Absorbed = (float) 0

- Healing Power Coefficient = (float)

______________________________________________



POWERTECH



stance: 15% shield, .05 dr, 61.5% armor rating,

combust: flame burst: .05 m/r dr

heat screen with heated absorbers:

-no buff: (.01*1.5+.02*1.5+.03*1.5)/4.5=.02 absorb for 4.5 of every 10.5 seconds=.02*4.5/10.5=.00871 absorb

-with buff: ((30+1)*1.5+(30+2)*1.5+(30+3)*3)/6=32.25 for 6 of every 10.5 seocnds = 32.25*6/10 = 19.35

total: .00871+.1935=0.19871 absorb

shield vents: .02 shield,

power armor: .02 dr, 15% armor rating,

ion screen: .02 dr

deflective plating: .04 m/r defense

firestorm: .05 f/t dr

ablative upgrades: .04 absorb

shield enhancers: rocket punch and rail shot: .03 shield



utility:

shield cannon: 12% max health every 105 seconds

class passive (not tree): 2.5% health every 3 seconds at most taking aoe



armor rating: 61.5+15=76.5

shield: .15+.02 shield, .03 shield = .2

.05 dr, .02 dr, .02 dr = .09 dr

.05 m/r dr

.05 f/t dr

0.19871 absorb, .04 absorb = .23871

.04 m/r defense

no cooldowns, just perfect execution.assuming 75% bland melee/ranged kinetic/energy damage.5436 light armor rating10269 heavy armor ratingthe following gear is assumed (but solution d s a is likely not attainable):implant/earpiece x3: Sund Tech Warding Package MK-19 1123 end 523 def 801 mastery 471 absorbenhancements x7:Superior Steadfast Enhancement 80 431 endurance 140 defense 409 shieldSuperior Vigilant Enhancement 80 431 endurance 140 defense 409 absorbStim: 284 end 109 defrelic x2: 184 end 256 mastery . tertiary stats are not in the pool stated for the BiS calced because they are added in the BiS relic math. The d s a reported here includes the respective stat if used. WA would include the additional 723 absorb and AM would have 723 absorb and 723 shield,crystal x 2: 41 endurancedatacrons: 63 endurance 200 masteryaugment x 14: 144 endurance, 144 power, 108 anythingarmoring x 9: Resistive Superior Armoring 80: 451 endurance 431 masteryUnlettered: Mod x 9: Warding Superior Mod 80R-1: 347 endurance 347 defense 349 mastery ;BMOD: Warding Superior Mod 80BR-20: 366 337 339LETHAL BMOD: Lethal Superior Mod 80BR-1 349 347 347this gives the following:unlet bmod lethal bend 16013 16571 16571def min 6149 5591 3026def max 7661 7103 4538mastery 10675 10585 10585power 2016 2016 4581tertiary 4276 4276 4276augment 1512 1512 1512pool 11937 11379 8814(no A or M)definitions:defense d, absorb a, shield s,fraction m/r+k/e kw (w for weapon), fraction f/tr+k/e kf, fraction m/r i/e ew, fraction f/t +i/e ef,fraction named fn, fraction bland fb,damage reduction of k/e dr_k, damage reduction of i/e dr_e, damage reduction of m/r dr_w, damage reduction of f/t dr_f, overall damage reduction drrdd is dynamic relic buff to defense rating, rda is dynamic relic buff to absorb rating, rds is dynamic relic buff to shield rating. rsd is static relic buff to defenseparentheses without a * means a function of. like f(x,a,b)=a*x+bkw_squish(d,s,a)= (0*d+[(1-d)*(1-s)+(1-d)*s*(1-a)]*(1-(dr_k+dr_w+dr)))ew_squish(d,s,a)=(0*d+[(1-d)*(1-s)+(1-d)*s*(1-a)]*(1-(dr_e+dr_w+dr)))kf_squish(d,s,a)=(0*r+[(1-r)*(1-s)+(1-r)*s*(1-a)]*(1-(dr_f+dr_k+dr)))ef_squish(d,s,a)=(0*r+(1-r)*(1-(dr_e+dr_f+dr)))squish(d,s,a)= kw*(fn*kw_squish(d)+fb*kw_squish(d+0.1)) + ew*ew_squish + kf*kf_squish + ef*ef_squishrelics: relic_on_squish*time_on+relic_off_squish*time_offfor two on use relics it is assumed to have one relic used then when it loses its buff you use the 2nd relic, both on cd.sigma= sqrt(sum(probability[ij]*(squish[ij] - squish)^2)where i runs over kw_named, kw_bland, kf and ef (i thought there was ew damage, but i guess not)and j runs over defended, resisted, shielded and full hit. note that squish[ij] differs from the squish previously calculated as it is independent of defense, shield and resistance. see the spreadsheet for more detail.__________________________________________________ __companion: 0.01 endurance, 1% healing received,.base values: 5% defense, 5% shield, 20% absorb, 1123 mastery, 960 end, 52295 health +657 skill/buffsin: additional 5% defense for 10% base, .__________________________________________________ _SINdark charge: 30% armor ratingtormet: discharge 0.05 additional defense (reduced accuracy)swelling shadows: 0.02 dr, 20% armor ratingdark ward: .15 shield for 20 seconds, lose 1 stack when shield occursblood of sith: 0.10 i/e drdark bulwark: see math . up to 8 stacks from dark ward shieldslightning reflexes: 0.04 defensewither: 0.05 m/r drharnessed darkness: dark protection: depricating volts - 0.04 drpremonition: 0.02 resist, 0.04 absorb,shroud of darkness: .02 endurance, 0.02 dr,dark bastion: 0.03 shield, see math. 20% chance that ward shield pop will restore charge and increase 1 secondendurance: 0.01 companion, 0.02 shroud of darkness, 0.05 BH class buff = 0.08 passivearmor rating: 30% dark charge, 20% swelling shadows = 50%defense: 0.05 base, 0.05 additional base, 0.05 tormet/discharge (accuracy reduction), .04lightning reflexes, 0.02 premonition = 0.16 passive, 0.05 activei/e resist: 0.02 premonition = 0.02 passiveshield: 0.2 shield, 0.15 dark ward, 0.03 dark bastion = 0.03 passive, 0.15 activeabsorption: 0.20 shield, p(d,s,a) dark bulwark, 0.04 premonition = 0.24 passive, p(d,s,a) activem/r dr: 0.05 wither = 0.05 activei/e dr: 0.10 blood of sith, inq 0.10 class buff = 0.20 passive,dr: .02 swelling shadows, 0.04 harnessed darkness/dark protection/depricating volts, 0.02 shroudof darkness = 0.04 passive, 0.04 activeBulwark math 6.0. swing timer T, effective absorb contribution A. calcs use swing timer of 0.85 secondsdiscussion here: http://www.swtor.com/community/showthread.php?t=723680 m(T):=floor((23.75)/(T)):with(SumTools);p(d,s,r,kw,kf,fb,fn):=1/(kw+kf)*(kf*s*(1-r)+kw*s*(fb*(1-(d+0.1))+fn*(1-d))):E(n,p):=Summation(piecewise(i<11,(n!)/(i!*(n-i)!)*p^(i)*(1-p)^(n-i)*i,i<19,(n!)/(i!*(n-i)!)*p^(i)*(1-p)^(n-i)*10,19<=i,0),i=1..n):P(m,p):=piecewise(m>=19,(m!)/(19!*(m-19)!)*p^(19)*(1-p)^(m-19),0):A(T,p):=piecewise(m(T)<19,1/(m(T))*Summation(E(n,p),n=1..m(T)),Summation((Summ ation(E(n,p),n=1..19+i)* P(19+i,p))/(19+i),i=0..m(T)-19)+((1- Summation(P(n,p),n=19..m(T)))*Summation(E(n,p),n=1 ..m(T)))/(m(T))):this assumes 23.75 second ward duration, 19 charges, 10 stacks of bulwark.regression for absorb% = (-16.8500*p^3 + 5.1771*p^2 + 14.7145*p - 0.2669)/100 (only for 0.85 timer) R^2=1.0000p is chance of ward proc, taking shield, resist, defense, damage weights into account. regression taken for p=.3 to .675_______________GUARDIANwarding strike: .03 dr (active)soresu form: stance: 61.5% armor rating, .06 dr, .15 shield,dust storm: force sweep .05 defense (accuracy debuff on mob) (active)lunge: m/r dr .03guardian slash: f/t dr .05expeditious protector: 15% armor ratingblade barricade: risposte: .05 defense (active)blade barrier: blade storm: absorb = SH*Base*47545 + 1*BonusHealabating defense: .04 shield,inner peace: i/e dr .05warding power: warding strike: .03 absorbdefensive swings: .02 defense .02 resist (time average of .06*(6/18))overall dr: warding strike: .03 dr, .06 dr soresu form: stancearmor rating: soresu form: stance: 61.5%, expeditious protector: 15% armor ratingshield: .15 shield stance, abating defense: .04 shielddefense: dust storm: force sweep .05 defense, blade barricade: risposte: .05 defense (active), defensive swings: .02 defenseresist: .02 resist defensive swings, .05 ripostem/r dr: lunge: m/r dr .03f/t dr: guardian slash: f/t dr .05i/e dr: inner peace: i/e dr .05absorb: warding power: warding strike: .03 absorbbubble: 1 * BonusHealing + (0.05 * 47545)Absorb Damage- Damage Type = (int) 5- Spell Type = (int) 3- Level Cap = (int) 0- Unknown (610) = (int) 0- Amount Max = (float) 0- Amount Min = (float) 0- Amount Percent = (float) 1- Standard Health Percent Max = (float) 0.05- Standard Health Percent Min = (float) 0.05- Max Damage Absorbed = (float) 0- Healing Power Coefficient = (float)______________________________________________POWERTECHstance: 15% shield, .05 dr, 61.5% armor rating,combust: flame burst: .05 m/r drheat screen with heated absorbers:-no buff: (.01*1.5+.02*1.5+.03*1.5)/4.5=.02 absorb for 4.5 of every 10.5 seconds=.02*4.5/10.5=.00871 absorb-with buff: ((30+1)*1.5+(30+2)*1.5+(30+3)*3)/6=32.25 for 6 of every 10.5 seocnds = 32.25*6/10 = 19.35total: .00871+.1935=0.19871 absorbshield vents: .02 shield,power armor: .02 dr, 15% armor rating,ion screen: .02 drdeflective plating: .04 m/r defensefirestorm: .05 f/t drablative upgrades: .04 absorbshield enhancers: rocket punch and rail shot: .03 shieldutility:shield cannon: 12% max health every 105 secondsclass passive (not tree): 2.5% health every 3 seconds at most taking aoearmor rating: 61.5+15=76.5shield: .15+.02 shield, .03 shield = .2.05 dr, .02 dr, .02 dr = .09 dr.05 m/r dr.05 f/t dr0.19871 absorb, .04 absorb = .23871.04 m/r defense

copy and paste into notepad/excel for legibility

UNLETTERED

Spoiler

sin m=1 m=0.9 m=0.8 m=0.7 m=0.6 m=0.5 m=0.4 m=0.3 m=0.2 m=0.1

d 6149 6149 6149 6149 6149 6149 6149 6149 6149 6149

s 3122 3136 3148 3157 3163 3165 3164 3159 3150 3546

a 3389 3375 3363 3354 3348 3346 3347 3352 3361 3688

base 0.17844 0.19847 0.21839 0.23823 0.25800 0.27772 0.29741 0.31709 0.33680 0.35565

S 0.17414 0.19365 0.21306 0.23237 0.25162 0.27082 0.28999 0.30915 0.32834 0.34680

A 0.17142 0.19060 0.20968 0.22866 0.24759 0.26647 0.28534 0.30422 0.32314 0.34272

M 0.17331 0.19273 0.21205 0.23126 0.25040 0.26948 0.28852 0.30755 0.32657 0.34360

I 0.17560 0.19593 0.21614 0.23627 0.25632 0.27632 0.29629 0.31626 0.33624 0.35537

relic WA WA WA WA WA WA WA WA WA AM

=ward 82995 74094 66892 60952 55975 51751 48126 44986 42245 40334

sigma 0.20408 0.20911 0.21210 0.21318 0.21240 0.20978 0.20528 0.19876 0.19005 0.18413

taken 4786 5361 5933 6503 7071 7637 8203 8769 9337 9895



jugg m=1 m=0.9 m=0.8 m=0.7 m=0.5 m=0.4 m=0.3 m=0.2 m=0.1

d 6149 6149 6149 6149 6149 6149 6149 6149 6149 6149

s 3255 3255 3255 3255 3255 3255 3255 3255 3255 3255

a 3256 3256 3256 3256 3256 3256 3256 3256 3256 3256

base 0.19798 0.21356 0.22915 0.24473 0.26032 0.27591 0.29149 0.30708 0.32266 0.33825

S 0.19447 0.20978 0.22509 0.24040 0.25571 0.27102 0.28633 0.30164 0.31695 0.33226

A 0.19247 0.20762 0.22277 0.23793 0.25308 0.26823 0.28338 0.29854 0.31369 0.32884

M 0.19372 0.20897 0.22422 0.23947 0.25473 0.26998 0.28523 0.30048 0.31573 0.33098

I 0.19506 0.21094 0.22682 0.24270 0.25857 0.27445 0.29033 0.30620 0.32208 0.33796

relic WA WA WA WA WA WA WA WA WA WA

=ward 101858 94424 88002 82398 77464 73088 69180 65669 62497 59617

sigma 0.20143 0.19961 0.19654 0.19216 0.18638 0.17906 0.17001 0.15893 0.14535 0.12849

taken 4904 5358 5813 6267 6722 7177 7631 8086 8540 8995



pt m=1 m=0.9 m=0.8 m=0.7 m=0.6 m=0.5 m=0.4 m=0.3 m=0.2 m=0.1

d 6149 6149 6149 6149 6149 6149 6149 6149 6149 6149

s 3754 3754 3754 3754 3754 3754 3754 3754 3754 3754

a 2757 2757 2757 2757 2757 2757 2757 2757 2757 2757

base 0.18767 0.19937 0.21106 0.22275 0.23445 0.24614 0.25783 0.26953 0.28122 0.29292

S 0.18307 0.19448 0.20588 0.21729 0.22870 0.24010 0.25151 0.26292 0.27432 0.28573

A 0.18197 0.19331 0.20464 0.21598 0.22732 0.23866 0.25000 0.26134 0.27267 0.28401

M 0.18041 0.19165 0.20290 0.21414 0.22538 0.23662 0.24786 0.25910 0.27034 0.28158

I 0.18527 0.19721 0.20914 0.22107 0.23301 0.24494 0.25687 0.26881 0.28074 0.29268

relic WM WM WM WM WM WM WM WM WM WM

=ward 77587 73036 68990 65368 62108 59157 56474 54024 51778 49711

sigma 0.19315 0.19313 0.19240 0.19096 0.18878 0.18584 0.18211 0.17752 0.17203 0.16553

taken 5034 5372 5709 6046 6383 6721 7058 7395 7732 8070







BMODS

Spoiler

sin m=1 m=0.9 m=0.8 m=0.7 m=0.6 m=0.5 m=0.4 m=0.3 m=0.2 m=0.1

d 5591 5591 5591 5591 5591 5591 5591 5591 5591 5591

s 3126 3139 3150 3158 3163 3575 3574 3569 3559 3546

a 3385 3372 3361 3353 3348 3659 3660 3665 3675 3688

base 0.18198 0.20164 0.22120 0.24068 0.26009 0.27875 0.29804 0.31733 0.33664 0.35600

S 0.17759 0.19674 0.21579 0.23475 0.25365 0.27189 0.29068 0.30947 0.32828 0.34714

A 0.17482 0.19364 0.21236 0.23100 0.24959 0.26858 0.28715 0.30573 0.32436 0.34305

M 0.17675 0.19581 0.21476 0.23363 0.25242 0.26958 0.28817 0.30674 0.32532 0.34393

I 0.17879 0.19878 0.21866 0.23847 0.25820 0.27718 0.29679 0.31639 0.33602 0.35569

relic WA WA WA WA WA AM AM AM AM AM

=ward 66178 59321 53733 49097 45194 42453 39538 37003 34780 32817

sigma 0.20447 0.20915 0.21187 0.21275 0.21185 0.21227 0.20816 0.20218 0.19417 0.18385

taken 4954 5518 6080 6639 7197 7763 8298 8832 9368 9905



jugg m=1 m=0.9 m=0.8 m=0.7 m=0.6 m=0.5 m=0.4 m=0.3 m=0.2 m=0.1

d 5591 5591 5591 5591 5591 5591 5591 5591 5591 5591

s 3255 3255 3255 3255 3255 3255 3255 3255 3255 3255

a 3256 3256 3256 3256 3256 3256 3256 3256 3256 3256

base 0.20175 0.21696 0.23217 0.24738 0.26258 0.27779 0.29300 0.30821 0.32342 0.33863

S 0.19818 0.21312 0.22806 0.24299 0.25793 0.27287 0.28781 0.30275 0.31769 0.33263

A 0.19614 0.21092 0.22571 0.24050 0.25528 0.27007 0.28485 0.29964 0.31442 0.32921

M 0.19742 0.21230 0.22718 0.24206 0.25694 0.27182 0.28671 0.30159 0.31647 0.33135

I 0.19847 0.21401 0.22955 0.24508 0.26062 0.27615 0.29169 0.30723 0.32276 0.33830

relic WA WA WA WA WA WA WA WA WA WA

=ward 81408 75701 70743 66393 62548 59124 56055 53289 50783 48502

sigma 0.20146 0.19938 0.19609 0.19155 0.18565 0.17827 0.16920 0.15817 0.14472 0.12809

taken 5080 5524 5967 6411 6854 7298 7741 8185 8629 9072



pt m=1 m=0.9 m=0.8 m=0.7 m=0.6 m=0.5 m=0.4 m=0.3 m=0.2 m=0.1

d 5591 5591 5591 5591 5591 5591 5591 5591 5591 5591

s 3754 3754 3754 3754 3754 3754 3754 3754 4139 4139

a 2757 2757 2757 2757 2757 2757 2757 2757 3095 3095

base 0.19079 0.20217 0.21355 0.22493 0.23632 0.24770 0.25908 0.27046 0.28130 0.29266

S 0.18611 0.19721 0.20831 0.21942 0.23052 0.24162 0.25272 0.26383 0.27437 0.28545

A 0.18499 0.19602 0.20706 0.21810 0.22913 0.24017 0.25120 0.26224 0.27145 0.28242

M 0.18341 0.19435 0.20529 0.21623 0.22717 0.23812 0.24906 0.26000 0.27162 0.28259

I 0.18808 0.19974 0.21139 0.22304 0.23469 0.24635 0.25800 0.26965 0.28076 0.29239

relic WM WM WM WM WM WM WM WM AM AM

=ward 62161 58661 55535 52724 50185 47879 45775 43849 41965 40336

sigma 0.19321 0.19302 0.19215 0.19061 0.18836 0.18539 0.18165 0.17712 0.16673 0.15999

taken 5190 5518 5846 6175 6503 6831 7159 7488 7812 8128







LETHAL B MODS



Spoiler

sin m=1 m=0.9 m=0.8 m=0.7 m=0.6 m=0.5 m=0.4 m=0.3 m=0.2 m=0.1

d 3470 3026 3026 3026 3026 3026 3026 3026 3026 3026

s 2900 3152 3159 3163 3165 3574 3571 3565 3556 3544

a 3167 3359 3352 3348 3346 3660 3663 3669 3678 3690

base 0.20474 0.22214 0.23935 0.25651 0.27363 0.28998 0.30703 0.32408 0.34115 0.35826

S 0.19971 0.21670 0.23345 0.25016 0.26683 0.28283 0.29943 0.31604 0.33267 0.34934

A 0.19655 0.21325 0.22972 0.24615 0.26255 0.27939 0.29581 0.31224 0.32871 0.34524

M 0.19882 0.21567 0.23233 0.24894 0.26551 0.28040 0.29682 0.31323 0.32966 0.34611

I 0.19963 0.21722 0.23499 0.25270 0.27037 0.28728 0.30487 0.32246 0.34008 0.35773

relic WA WA WA WA WA AM AM AM AM AM

=ward 56926 53422 49337 45830 42790 40685 38301 36185 34297 32602

sigma 0.20815 0.20825 0.20948 0.20929 0.20769 0.20804 0.20395 0.19834 0.19110 0.18202

taken 5606 6107 6601 7094 7586 8074 8546 9019 9493 9967



jugg m=1 m=0.9 m=0.8 m=0.7 m=0.6 m=0.5 m=0.4 m=0.3 m=0.2 m=0.1

d 4538 4389 3467 3026 3026 3026 3026 3026 3026 3026

s 2454 2533 3021 3255 3255 3255 3255 3255 3255 3255

a 2545 2615 3050 3256 3256 3256 3256 3256 3256 3256

base 0.22224 0.23739 0.25164 0.26451 0.27727 0.29003 0.30279 0.31555 0.32831 0.34107

S 0.21821 0.23310 0.24712 0.25982 0.27236 0.28489 0.29743 0.30996 0.32250 0.33503

A 0.21754 0.23237 0.24457 0.25715 0.26956 0.28196 0.29437 0.30677 0.31918 0.33159

M 0.21600 0.23074 0.24622 0.25882 0.27131 0.28380 0.29628 0.30877 0.32126 0.33375

I 0.21790 0.23339 0.24745 0.26055 0.27388 0.28720 0.30053 0.31386 0.32718 0.34051

relic WM WM WA WA WA WA WA WA WA WA

=ward 67100 67841 64454 62093 59235 56629 54242 52049 50026 48154

sigma 0.21011 0.20643 0.19422 0.18661 0.18015 0.17252 0.16353 0.15296 0.14045 0.12542

taken 5638 6080 6495 6872 7244 7617 7989 8361 8733 9105



pt m=1 m=0.9 m=0.8 m=0.7 m=0.6 m=0.5 m=0.4 m=0.3 m=0.2 m=0.1

d 3026 3026 3026 3026 3026 3026 3026 3026 3026 3026

s 3754 3754 3754 3754 3754 3754 3754 3754 4139 4139

a 2757 2757 2757 2757 2757 2757 2757 2757 3095 3095

base 0.21097 0.22034 0.22970 0.23907 0.24843 0.25779 0.26716 0.27652 0.28533 0.29467

S 0.20580 0.21493 0.22407 0.23320 0.24234 0.25147 0.26060 0.26974 0.27830 0.28741

A 0.20456 0.21364 0.22272 0.23180 0.24088 0.24996 0.25903 0.26811 0.27534 0.28436

M 0.20281 0.21181 0.22082 0.22982 0.23882 0.24782 0.25682 0.26582 0.27551 0.28453

I 0.20631 0.21614 0.22597 0.23580 0.24563 0.25546 0.26529 0.27512 0.28440 0.29421

relic WM WM WM WM WM WM WM WM AM AM

=ward 56213 53824 51630 49608 47738 46004 44392 42888 41373 40061

sigma 0.19241 0.19132 0.18975 0.18771 0.18517 0.18212 0.17853 0.17435 0.16446 0.15868

taken 5772 6042 6312 6582 6852 7122 7392 7662 7924 8184





Summary of extra damage taken due to mod choice (assumes 30k boss dps pre mitigation)



Spoiler

sin m=1 m=0.9 m=0.8 m=0.7 m=0.6 m=0.5 m=0.4 m=0.3 m=0.2 m=0.1

unlet 4786 5361 5933 6503 7071 7637 8203 8769 9337 9895

b mod 4954 5518 6080 6639 7197 7763 8298 8832 9368 9905

Lethal B 5606 6107 6601 7094 7586 8074 8546 9019 9493 9967

b mod % 3.51 2.93 2.47 2.10 1.79 1.65 1.15 0.71 0.33 0.10

lehtal b % 17.14 13.91 11.25 9.09 7.28 5.72 4.19 2.85 1.67 0.73



jugg m=1 m=0.9 m=0.8 m=0.7 m=0.6 m=0.5 m=0.4 m=0.3 m=0.2 m=0.1

unlet 4904 5358 5813 6267 6722 7177 7631 8086 8540 8995

b mod 5080 5524 5967 6411 6854 7298 7741 8185 8629 9072

Lethal B 5638 6080 6495 6872 7244 7617 7989 8361 8733 9105

b mod % 3.60 3.09 2.66 2.29 1.97 1.69 1.45 1.23 1.03 0.86

lehtal b % 14.97 13.47 11.73 9.65 7.77 6.13 4.69 3.40 2.26 1.23



PT m=1 m=0.9 m=0.8 m=0.7 m=0.6 m=0.5 m=0.4 m=0.3 m=0.2 m=0.1

unlet 5034 5372 5709 6046 6383 6721 7058 7395 7732 8070

b mod 5190 5518 5846 6175 6503 6831 7159 7488 7812 8128

Lethal B 5772 6042 6312 6582 6852 7122 7392 7662 7924 8184

b mod % 3.09 2.73 2.41 2.13 1.87 1.65 1.44 1.25 1.03 0.72

lehtal b % 14.65 12.48 10.57 8.87 7.35 5.98 4.74 3.61 2.48 1.42



additional 539 bonus damage (after class buff) from lethal B mods



sin:317,493 for B mod vs. 309,056 health

pt/jugg: 312,582 for B mod vs. 304,301 health



Boss Damage Weights (uses really old data... Use the last column since we cant avoid i/e anyway.



Spoiler

m/r+k/e f/t+k/e f/t+i/e frac m/r

TWH: 0.59138 0.38419 0.02443 0.60619

DG: 0.40343 0.36682 0.22975 0.52377

Op9: 0.83988 0.16012 0.00000 0.83988

Kephess: 0.29693 0.64313 0.05994 0.31586

TFB: 0.59982 0.30280 0.09738 0.66453



m/r+k/e f/t+k/e f/t+i/e frac m/r

Dash'roode: 0.98812 0.01188 0.00000 0.98812

Titan VI 0.57558 0.42442 0.00000 0.57558

Thrasher 0.80929 0.18899 0.00172 0.81068

Oasis 0.68926 0.31074 0.00000 0.68926

Olok 0.59796 0.33016 0.07188 0.64427

Cartel Warlords 0.86749 0.10645 0.02606 0.89070

stryak 0.69872 0.26197 0.03932 0.72731



m/r+k/e f/t+k/e f/t+i/e frac m/r

Sparky 0.72200 0.00000 0.27800 1.00000

Bulo 0.74400 0.14100 0.11500 0.84068

Torque 0.64600 0.10400 0.25000 0.86133

Mstr/Blstr 0.54200 0.29900 0.15900 0.64447

Cortani 0.31900 0.28700 0.39400 0.52640



m/r+k/e f/t+k/e f/t+i/e frac m/r

Malfar 0.52600 0.00000 0.47400 1.00000

Squad 0.51500 0.48500 0.00000 0.51500

Undrlrk 0.83200 0.16800 0.00000 0.83200

Cmndrs 0.70400 0.18100 0.11500 0.79548

Retrnd 0.43410 0.23000 0.33590 0.65367



m/r+k/e f/t+k/e f/t+i/e frac m/r

Nefra 0.97618 0.00000 0.02382 1.00000

Draxus 0.80238 0.10331 0.09430 0.88593

Grob'Thok 0.72334 0.27666 0.00000 0.72334

Corruptor 0.55820 0.36046 0.08134 0.60762

Brontes 0.59360 0.28720 0.11920 0.67393



m/r+k/e f/t+k/e f/t+i/e frac m/r

Bestia 0.57892 0.40457 0.01651 0.58864

Tyrans 0.62120 0.34260 0.03620 0.64453

Calphyus 0.96030 0.02990 0.00980 0.96980

Raptus 0.62960 0.33200 0.03840 0.65474

council 0.76820 0.18260 0.04920 0.80795



m/r+k/e f/t+k/e f/t+i/e frac m/r

Annihilation Droid 0.59909 0.40091 0.00000 0.59909

Gharj 0.72243 0.27757 0.00000 0.72243

Soa 0.02200 0.97800 0.00000 0.02200



m/r+k/e f/t+k/e f/t+i/e frac m/r

Jarg and Sorno 0.29840 0.19604 0.50556 0.60351

Foreman Crusher 0.98471 0.01529 0.00000 0.98471

G4-B8 Heavy Fabricator 0.92253 0.07747 0.00000 0.92253

Karagga 0.48050 0.35818 0.16132 0.57292



m/r+k/e f/t+k/e f/t+i/e frac m/r

Toth and Zorn 0.26927 0.27569 0.45504 0.49411

Firebrand and Stormcaller 0.59059 0.00215 0.40726 0.99637

Warlord Kephess 0.87879 0.06063 0.06058 0.93546



m/r+k/e f/t+k/e f/t+i/e frac m/r

Nightmare Pilgrim 0.48564 0.48564 0.02873 0.50000



Dxun aoe-kw aoe-kf aoe-ef sing-kw sing-kf sing-ef dmg (mil)

Pack leader 0.085925 0 0.065714 0.843614 0.00000 0.00475 3.74

TranSquad

Huntmaster 0.0983 0 0.0465 0.79416 0.06100 0.00000 8.22

Apex 0 0.0164 0.0823 0.9014 0.00000 0.00000 28.68







tl/dr:

sin: 200 more absorb than shield

jugg: equal shield and absorb. Jugg may want to use some defense mods for high melee ranged fights if using lethal.

pt: 1000 more shield than absorb

warding+avoidance/matrix or no warding if absorb is bugged

reinforced armor looks best since the average m is 0.6 at least overall, and like 85 for dxun Updates:references: https://drive.google.com/drive/folde...xw8uhhIj2zPOqj - 6.0 Tank Stat Sheets http://www.swtor.com/community/showthread.php?t=969665 - 6.0 Character Sheet Equations http://www.swtor.com/community/showthread.php?t=842859 - 4.0 Tank Stats https://drive.google.com/open?id=1X3...0EAFDmTJ8LH4fB damage weightsThese are suggested defense, (d), shield (s) and absorb (a) ratings. format uses fraction melee damage (m) as tabulating header. high melee/ranged bosses would be closer to m=1, and high force/tech bosses are closer to m=0.1boss_damage*squish - self _heals*heal_buff - heals_received*healer_buff*heal_buff - self_bubble - relic bubble = damage taken. Squish is the fraction of damage taken, so the lower the better. I have assumed 30,000 boss dps for these calcs.I optimized the stats for the relics which provide best mitigation. Relic shorthand used:S:Shrouded Crusader (on use shield and absorb)A: Avoidance (Static Absorb buff)M: Matrix Shield (Static shield buff)I: Imperiling Serenity (Defense on Use)W: Reactive Warding (bubble) - 12217 bubble every 42 seconds. You may want to use the next highest relic if ward bubbles are bugged by other absorb bubbles (barricade, static barrier etc.)reactive warding relic best if boss dps < relic_bubble/((squish_with_relic - squish_without_relic)*cooldown). I have =ward in the tables that shows what the boss dps has to be to make the 2nd best relic for that fight better than the reactive warding relic. This would change the distribution. Luckily you have the sheets to figure that out.Please find my errors... or tell me what gearing assumptions are of interestBUGS:need to know if accuracy changes affect boss accuracybecause no internal/elemental damage is being assumed, the squish numbers do not reflect true tank performanceno set bonus, amps or tacticals assumedAssumptionscopy and paste into notepad/excel for legibilityUNLETTEREDBMODSLETHAL B MODSSummary of extra damage taken due to mod choice (assumes 30k boss dps pre mitigation)Boss Damage Weights (uses really old data... Use the last column since we cant avoid i/e anyway.tl/dr:sin: 200 more absorb than shieldjugg: equal shield and absorb. Jugg may want to use some defense mods for high melee ranged fights if using lethal.pt: 1000 more shield than absorbwarding+avoidance/matrix or no warding if absorb is buggedreinforced armor looks best since the average m is 0.6 at least overall, and like 85 for dxun