Dread tales told in the dead of night!



When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Some of the yarns overheard by Durnan, the barkeep of the Yawning Portal, are inspired by places and events in far-flung lands from across the D&D multiverse, and these tales have been collected into a single volume.



Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. Some are classics that have hosted an untold number of adventurers, while others are some of the most popular adventures ever printed.



The seeds of these stories now rest in your hands. D&D’s most storied dungeons are now part of your modern repertoire of adventures. Enjoy, and remember to keep a few spare character sheets handy.



For use with the fifth edition Player’s Handbook, Monster Manual, and Dungeon Master’s Guide, this book provides fans with adventures, magic items and deadly monsters, all of which have been updated to the fifth edition rules. Explore seven deadly dungeons in this adventure supplement for the world’s greatest roleplaying game.



Tales from the Yawning Portal includes the following adventures:



Against the Giants

Dead in Thay

Forge of Fury

Hidden Shrine of Tamoachan

Sunless Citadel

Tomb of Horrors

White Plume Mountain



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In order to participate in D&D Adventurers League games, you’ll need the following:



- The Basic Rules (http://dnd.wizards.com/articles/features/basicrules) or the Player's Handbook (http://dnd.wizards.com/products/tabletop-games/rpg-products/rpg_playershandbook); The Basic Rules is a PDF or web-based document is available for free on the Wizards of the Coast website. It contains all of the basic rules of the game and you can create a character with it.

It is highly suggested to purchase the Player’s Handbook as it contains more options then what the Basic Rules provide and can be purchased through your Friendly Local Gaming Store (FLGS) or online retailers.



- D&D Adventurers League Player’s Pack (http://www.dmsguild.com/product/208178/DD-Adventurers-League-Players-Pack&affiliate_id=756727); The Adventurer’s League Player’s Pack is various PDF documents in one free download. It contains the current official Player’s Guide, character sheet, Adventure Logsheet, and some reference guides.

You can use an official D&D Adventurers League character sheet or any other D&D character sheet that suits you. For advanced users MPMB's Fully-Automated Colorful Character Generator (http://www.dmsguild.com/product/193053/Character-Sheet--MPMBs-fullyautomated-Colorful-character-generator&affiliate_id=756727) and ForgedAnvil 5E Character Generator (http://www.enworld.org/forum/showthread.php?427158-ForgedAnvil-D-amp-D-5E-Character-Generator) are both very good ones and both are free.

You’ll use an Adventure Logsheet to record each session of AL play; keeping track of your experience, treasure, and other notes. DMs might ask to see this to make sure that your character is legal for Adventurer’s League play.



- A DCI Number (https://accounts.wizards.com/); This is an official Wizards of the Coast organized play number and it is free to sign up for one. It’s obtainable using the instructions in the Adventurer’s League Player’s Guide (located in the Player’s Pack download above) or at public events - just ask the organizer for one the first time you play.



Creating a Character

Follow these simple steps to create a legal 1st-level character:



- Pick an additional sourcebook (OPTIONAL); All characters have access to player options in the Player’s Handbook and Basic Rules, but you can also select an additional resource to expand your character. Current additional resources that are available currently are Elemental Evil Player's Companion (http://www.dmsguild.com/product/145542/Elemental-Evil-Players-Companion-5e&affiliate_id=756727) (free to download), Sword Coast Adventurer's Guide (http://dnd.wizards.com/products/tabletop-games/rpg-products/sc-adventurers-guide), and Volo's Guide to Monsters (http://dnd.wizards.com/products/tabletop-games/rpg-products/volos-guide-to-monsters). Sword Coast and Volo’s can be purchased through your Friendly Local Gaming Store (FLGS) or online retailers.



- Choose a race.



- Choose a class.



- Determine ability scores; Use either the standard set (15, 14, 13, 12, 10, 8) or customize your scores as listed in the variant rule on page 13 of the Player’s Handbook (27 points). You cannot roll for your ability scores.



- Describe your character; Pick your character’s name, alignment, ideals, bonds, flaws, background, and faction. You cannot choose to play a Neutral Evil or Chaotic Evil character and you can only play a Lawful Evil character if you choose the Lords’ Alliance or Zhentarim faction for your character (see below).



- Choose equipment; Determine your starting equipment which is set by your character class and background. You cannot roll for starting wealth.



- Choose one of five player factions (http://dnd.wizards.com/dungeons-and-dragons/story/factions) (OPTIONAL); There are five factions available for play in the D&D Adventurers League and you can choose any faction for your character unless you chose a race from Volo’s Guide to Monsters which have various restrictions.

The Harpers (http://dnd.wizards.com/dungeons-and-dragons/story/faction/harpers) - A scattered network of spellcasters and spies who advocate equality and covertly oppose the abuse of power.

The Order of the Gauntlet (http://dnd.wizards.com/dungeons-and-dragons/story/faction/ordergauntlet) - Composed of faithful and vigilant seekers of justice who protect others from the depredations of evildoers.

The Emerald Enclave (http://dnd.wizards.com/dungeons-and-dragons/story/faction/emeraldenclave) - A widespread group of wilderness survivalists who preserve the natural order while rooting out unnatural threats.

The Lords’ Alliance (http://dnd.wizards.com/dungeons-and-dragons/story/faction/lordsalliance) - A loose alliance of established political powers concerned with mutual security and prosperity.

The Zhentarim (http://dnd.wizards.com/dungeons-and-dragons/story/faction/zhentarim) - An unscrupulous shadow network that seeks to expand its influence and power throughout Faerûn.