Sorcerous Origin: Pale Master

Whether by a wretched curse, a tainted bloodline, or a complete accident, these sorcerers are born able to manipulate necromantic energies with ease, as their bodies become more and more like the dead they most easily associate with.

Tough as Bone At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class. Additionally, your flesh becomes unnaturally calloused. When you aren't wearing armor, your AC equals 13 + your Constitution modifier.

Touch of the Grave Also at 1st level, you are able to channel necrotic energies through your body, giving you the ability to drain life from others. As an action, make a melee spell attack against a creature within range that is not a construct or undead. On a successful hit, you deal 1d6 + your Charisma modifier (minimum +0) necrotic damage to the target, and gain temporary hit points equal to half of the damage dealt. The damage of this ability increases by 1d6 when you reach 5th, 11th, and 17th level.

Summon Undead At 6th level, you are able to create an undead servant without need of a cadaver. As an action, choose one unoccupied space within 30 feet of you. An undead servant (see table below) bursts through the earth, wreathed in shadow and ready to serve its master. This undead servant adds your Charsima modifier (minimum of +0) to its attack rolls and saving throws, gains a number of hit points equal to your level, and its AC is equal to your Sorceror spell save DC. Roll initiative for the undead servant which has its own turns. It obeys your verbal commands. You many only have one undead servant materialized at a time. You can select a servant of any lower level that you have passed. Once you've summoned your undead servant with this ability, you cannot use this feature again until you finish as long rest. Sorceror Class Level Undead Servant Summoned 6th Ghoul 10th Ghast 14th Wight 18th Ghost Additionally, you gain resistance to necrotic damage and your hit point maximum cannot be reduced by any means.

Undead Graft At 14th level, your learn a terrifying ritual; one that will sever your connection between life and undeath. One hand of your choice loses its flesh and muscle, leaving nothing but bone, becoming an undead graft. You can use it as an arcane focus. Using this graft, you gain the ability to harness chill your enemies to the bone with your grasp, similar to that of the lich's paralyzing touch. Choose one creature within 5 feet of you. That creature must succeed on a Constitution saving throw against your spell save DC or take cold damage equal to your level and become stunned until the end of its next turn. If it succeeds on the saving throw, it takes half of the cold damage and is not stunned. You can use this feature a number of times equal to your Charimsa modifier (a minimum of once). You regain all expended uses when you finish a long rest.