Battlerite Pre-Season Coming Soon!

The Free to Play launch is right around the corner and with it begins a new season for Battlerite. We’ve decided to call this the “Pre-Season,” as we expect many new players to enter the Arena and it will take time for them to learn the game and for the matchmaking system to properly detect their correct skill rating.



In Season 5 we added the first version of the rating decay system. The idea behind it was to make players more active throughout the entire season but we were not fully satisfied with how this system affected the players. We believe we can create something that rewards and incentivizes players to continue playing instead of penalizing them for not, so rating decay will be deactivated for Pre-Season.

We are also working on moving most of the Season Rewards into Season Quests. With Season Quests we’ll be able to give rewards immediately once players reach a higher league and create a more appealing and straightforward place for players to read about the different goals and rewards available. We will be adding these quests mid-season, as the support for this is not completely ready.

As we continue to gather data and analyze feedback, you can expect bigger changes in following season – the focus is to make them a more rewarding and appealing part of the core gameplay loop. We will also be looking into improving the competitive experience for our top players and making it more rewarding to invest time into the ladder system.

We will also be renaming all previous seasons by adding an “EA” prefix, to signify they were during Early Access. The same goes for the titles that have been handed out.

Hope you are as excited as us as we head into Pre-Season and Free to Play launch! Good luck in the Arena!

General Updates

We’ve been rolling out small fixes since the Pre-Launch Patch, addressing both quality of life and bugs, and have compiled some of them. These updates were rolled out on Friday, October 27th:

Moved position of forfeit window to not overlap with minimap

Enter no longer focuses chat when there is a popup view active

Forfeit now works in Battlegrounds

Match found notification sound added

Fixed a bug where clicking League button would cause the lobby to change to 2v2 queue

Contained in the October 30th fix were the following:

Chat logs now clear upon match ending

Empower shards can no longer be thrown out of the Battlegrounds

Fixed an issue where having friends matchmaking for Battlegrounds would not show any friends on friends list

Improved HUD performance and implemented HUD scale slider

General optimization and performance improvements

Today our patch includes:

Fixed an issue where account XP would not visually progress

Balance Changes

Ashka

Infernal Scorch (F) Radius increased from 1.1 to 1.2



Battlerites

Heat Fixed a bug where the movement speed was higher than the intended 40%



Blossom

Fixed a bug where Hop and Skip! allowed Blossom to attack without becoming visible

Nourish (M2) Healing increased from 11 to 12 Butterflies healing increased from 6 to 8

Tree of Life (Q) Initial healing increased from 8 to 12



Croak

Battlerites

Frog Frenzy Now also increases bonus damage of Toxin Blades by 1

Precision Leap (New) Decreases the minimum range of Frog Leap by 40% and increases the maximum range by 20%

Lethal Toxins (New) Toxin Muck deals 2 bonus damage and last tick of Toxin deals 4 bonus damage



Ezmo

Battlerites

Tome of Restoration Healing reduced from 6 to 4



Freya

Thunderclap (E) Damage reduced from 12 to 10



Battlerites

Rolling Thunder Range reduced from 2.75 to 2.25

Tempest Haste duration reduced from 2.5s to 2s

Torrent (Reworked) Now adds 5 bonus damage to Thunderclap and pulls enemies toward Freya. Shield functionality removed

Lightning Rod (New) Each target hit by Thunderclap grants a 15 health shield



Jade

Revolver Shot (M1) Range increased from 7.4 to 7.6 Movement slow duration when fired reduced from 0.4s to 0.25s Reload time is now reduced by 0.15s for each bullet you have left

Blast Vault (Space) Cooldown reduced from 9s to 8s Minimum range reduced from 7 to 6 (maximum range is still 7)



Lucie

Deadly Injection (EX M1) Range increased from 8.5 to 9



Pearl

Battlerites

Ocean Sage Unstable Bubble can no longer be recast. Casting Unstable Bubble will now trigger the recast.

Tsunami Tidal Wave now fires Lesser Volatile Water projectiles, dealing 8 damage. Projectiles no longer grant energy and detection range for firing projectiles reduced from 7.6 to 6.84 No longer sends projectiles towards Orbs/Queens/Trees



Pestilus

Moth (M1) Ally healing reduced from 8 to 7 Duration increased from 5 to 6

Bloodsucker (M2) Cast time increased from 0.6s to 0.7s

Infest (Space) Cooldown reduced from 7s to 6s

Queen (Q) Tooltip now includes Panic information



Poloma

Battlerites

Soul Essence Fixed a bug that caused targets with panic to run at 15% speed instead of 20%



Raigon

Slicing Winds (EX M1) Max charges increased from 2 to 3

Retribution (M2) Max range increased from 3 to 3.25

Parry (Q) Blocking melee attacks stuns enemies for 0.5s Damage against melee attacks increased from 10 to 12



Battlerites

Headlong Rush Distance increase reduced from 30% to 20%



Rook

Smack (R) Angle reduced from 130 to 100



Battlerites

Madness Movement speed bonus reduced from 33% to 25% Now only grants bonus movement speed when Berserk is applied through the counter

Giant Damage reduction reduced from 33% to 25% Now only grants damage reduction when Berserk is applied through the counter



Shifu

Impale (M2) Base damage reduced from 10 to 9, damage per charge increased from 4 to 5 Now moves faster at the start and slower at the end

Javelin (E) Damage increased from 10 to 12 Cast time reduced from 0.35s to 0.25s

Harpoon (EX E) Damage increased from 14 to 16



Battlerites