Path of the Steel Juggernaut

Barbarians clad in heavy steel armor are imposing figures on the battlefield, their incredible strength and durability felling entire armies single-handedly. These mighty few are barbarians who follow the Path of the Steel Juggernaut.

Restriction: Strong Races

Steel Juggernauts are defined by their immense physical might. You may only choose this subclass if you recieve a Strength bonus or the Powerful Build feature from your race.

A race that recieves a variable Ability Score Increase (such as a Half-Elf) is a valid choice if Strength is one of the abilties chosen.

Your DM can lift this restriction if they so choose.

Iron Rager

Beginning when you choose this path at 3rd level, you have learned to use the weight of heavy armor to benefit your raging combat.

You gain proficiency with heavy armor, and you may rage while wearing heavy armor.

In addition, if you are forcefully moved by any means, you may use your reaction to reduce the distance moved by an amount equal to your Strength score, rounding to the nearest amount of 5 feet (minimum of 5 feet reduction).

Fast Movement Fast Movement doesn't exactly fit with the theme of this subclass, so it is replaced by a +1 bonus to Armor Class while wearing heavy armor.

Steadfast

Beginning at 7th level, you are hard to pin down in a fight. While standing, any checks made to grapple or shove you have disadvantage.

Steel Bulwark

Beginning at 10th level, you are an imposing figure on the battlefield. While raging, the area within 5 feet of you is considered difficult terrain, and creatures within 5 feet of you have disadvantage on attack rolls against creatures other than you.

In addition, your armor cannot be removed against your will and cannot be damaged by nonmagical means.

Metal Titan

Beginning at 14th level, you have augmented yourself so much with your armor that you aren't as much wearing it as vaugely located inside of it.

As a bonus action, you can cause the enlarge effects of the enlarge/reduce spell on yourself. This ability can be activated with the same bonus action you use to enter a rage.

You can use this feature a number of times equal to your Strength modifier (minimum of once) and regain all expended uses on a long rest.

In addition, your armor is now immune to the effects of heat metal.







Credit: Volkan Baga