It would be pretty cool if the Wii U version introduced more custom special move choices that would roll over to the 3DS version as DLC.



Even BETTER if they were completely new moves, instead of variants like they are now. For Ness, gimme:



PK Teleport (Up B) - Ness enters a portal and comes out charred and smoky. Reentry can damage an opponent heavily if it connects. Can be aimed like Zelda/Shiek's teleport.



PK Hypnosis (Side B) - Ness directs a short distance psychic wave at an opponent. (Think of Jiggly's Rest but with a slighly larger range and lower recovery time in order to follow up with an additional move) Makes them fall asleep temporarily, longer at higher percentages.



PK Flash (Neutral B) - Same as the original one but with randomized effects like the game. Either delivers horrendous damage and knockback, stuns the opponent (shield break) or small damage accumulates over time (reminiscent of Lip's Stick)



PK Shield (Down B) - Creates a light shield of psychic energy around Ness that must be "charged" until its complete. (something new I added to it) Halves damage and lessens knockback on 1-3 attacks received from an opponent depending on how long it has charged for. Barely charging it halves damage/knockback on one attack and fully charging it halves damageknockback for 3 attacks until the shield dissipates.



PK Rockin' (Final Smash) - Ness sends out a large range omnidirectional shockwave from his body. Anyone caught in it activates the Final Smash. PK Rockin activates, attacking the opponents with a glorious barrage of colorful and vivid psychic blasts with visuals similar to the game itself. Causes massive damage and knockback.



Might make him OP, but so what...a man can dream, can't he?