Hey all, just a quick update here.

Here’s a quick rundown of the features you can expect in Alpha 13. We’ve got no release date for it, but it’s in the testing and polishing phase. However, keep in mind that this is a big update and even with smaller updates this phase lasts for weeks.

On to the features!

Relationships

Colonist family and social relationship system / Social relationships with friends, rivals, family, chats, arguments, and fights

Opinion system; pawns care about dozens of memories and situations to determine their opinions of each other

Family members out to cousins and beyond

Lovers, fiancees, marriages, ex-lovers, ex-spouses

Lovin’

People may get in social fights with those they dislike (even neutrals and enemies do this)

Animal bonding

People who leave the map while traveling, fleeing, being kidnapped, etc. can come back later as raiders, visitors, joiners, etc.

Marriage ceremonies and parties

Prison breaks

Prison breaks. Prisoners pick the locks, get out, seek weapons and work as a group to escape.

Infestations

Self-reproducing, spreading underground insect hives

Insect hives are dangerous but produce succulent insect jelly

Animals and predators

Many more animals, some of which will hunt people

Some animals are now predators, including colony pets (e.g. cats catch squirrels)

Animals can gnaw corpses apart directly now

Threat response mode

Decide how colonists should auto-respond to threats: flee, attack, or ignore?

Economy

‘Components’ resource used for machinery and electronics

Ground-traveling trade caravans from other factions

Deeper research tree with more low-tech options and more things to research

New fueled buildings: stove and generator

Various new lower and higher-tech production buildings

Two research tables: simple and hi-tech. Hi-tech is required for some projects.

Misc