For a level 3 party!

The harvest festival is close at hand! Just as townsfolk are completing decorations and preparing for the annual feast, people have taken notice their delivery of hallmark cider is worryingly late. The festival wouldn't be the same without the cider, and authorities are seeking to hire able-bodied adventures to travel to the cider mill at the nearby orchard to retrieve enough to ensure it goes off without a hitch.

It’s likely the kind cider maker hasn’t trusted the roads of late, as the presence of bandits have made them unfit for travel. But the town isn’t going to let a few bad apples spoil their festival. It's up to the party to find the orchard and bring enough cider back to have a proper celebration!

This title is an adventure short .

An adventure short is a shorter format for Dungeons on Demand adventures. Each short is intended to supply enough content for a single gaming session. Unlike other Dungeons on Demand adventures, the encounters in an adventure short may not provide enough experience for each player character to gain a level. Fewer background details are provided, encouraging Game Masters to fully tailor an adventure short to their game worlds.

Dungeons on Demand is a line instant dungeons you can drop into your campaign, each is designed for 4-5 player parties of specified levels, and each dungeon is complete with a back story, hand drawn maps, traps, puzzles, and reference information to monsters and treasure. You can customize each one to fit in your campaign however you wish, and each one can be played through in one or two gaming sessions.

EVERY DUNGEONS ON DEMAND ADVENTURE FEATURES

Player Safe Maps - Maps for each encounter area (and the dungeon as a whole) come prepared for both the players and GMs. Helpful for when you want to give the party something to visualize without revealing hidden monsters, traps, and treasure.

Quick Reference Icons - GM maps are fully labelled and complete with quick reference icons. These icons give you all the information a GM needs for an encounter area - whether there's monsters lurking to fight, traps the party must contend with, hidden treasure, NPCs to talk to, or a puzzle they must solve. Each icon is given a complete description in the encounter break down.

Combat Difficulty Gauges - Each encounter description provides detailed information on how monsters perform in battle. These gauges allyou to quickly determine how difficult a fight will be for an appropriately leveled party. These gauges rate an encounter from 1 star (very easy) to 5 stars (deadly). Complete with core rulebook page references and full descriptions of custom monsters!

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Dungeons on Demand is not affiliated with Wolpertinger Press or Dungeon-on-Demand, but you should definitely check them out!

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Author Dan Coleman has been a Dungeon Master for two decades now, first picking up the dice with second edition. He can tell you what THAC0 stands for, a first level fighter's saving throw against rods, staves, and wands, and why players get excited to find "Treasure Type H."

Since then he's been through every new edition, and has written custom classes, spells, items, adventures, and system mods for each. By day he's a humble graphic designer and illustrator, but by night he's a full time role-player and game designer.

Take a look here: https://www.facebook.com/dcolemanproductions