

POPULAR

Massive view range nerf.

Arty accuracy now even more random.

New premiums are crap.

Physics nowhere in sight....

But at least you got FPS.

Lowest settings not enough?

Explosions freeze your game?

Enemies pop out, shoot you and return to cover before they even appear?

Here is a mod pack which takes you one step closer to having the FPS you deserve!

This modpack contains solely xml files (settings) and dds files (compressed textures).

Advantages:

Spoiler -Massive FPS boost -Significant loading time decrease. -No smoke or explosions means no lag when getting shot at or firing. -No lag drops when entering sniper mode. -Smooth fps when looking through bushes and tree clusters -Mod has no executables or python scripts.

Links (no ads, direct download):

Full version 7.1

Contains the mod plus compressed textures.

Light Version 7.1Lite

Contains just the mod. For slightly more powerful computers.

How to install:

Spoiler Super simple instructions for people who know what modding is, but have difficulty finding their WoT folder. Folder names are in bold.

-Open res_mods in your world of tanks folder.

-Double click on 9.6

-Now go to the .zip file you just downloaded, called Four's FPS 7.1.zip

-Open the compressed file.

-Double click on Four's FPS 7.1

-Highlight the all folders (content, flora, maps ... ect.)

-Drag and drop the highlighted items into res_mods/9.6

-Overwrite all files if asked.

Ask any questions other you might have here.

If you liked the mod and its effects, post the changes in FPS for your computer and configurations - it will allow me to know which direction to head in next and to set a reference for other players.

Changelog:

Spoiler 7.1: Made some modifications to the .spaces files Added 6% compressed textures 7.0: Recreated all spaces files using 9.6 documents. Used engine_config to disable all particle effects without the use of /particles folder. 6.1: Added compressed textures from Wot Tweaker Plus. 6.0: Tested files on CT. 5.2: Replaced compressed textures with 6% version. 5.1: Created new spaces files for the updated maps. 5.0: Test server version to check for compatibility. 4.4: Updated compressed textures in full version to 1.5% 4.3: Minor update for the new malinovka map's spaces file. Added Mega.co.nz links. 4.2: Compatibility issues resolved. Using 6% texture pack, will upgrade to 1.5% when available. 4.1: Update 9.3 compatibility check. 4.0: Significant changes with the 9.3 update. All spaces files had to be reworked and tested. Included compressed textures, missing compressed textures for vehicles. 3.1: Looking for testers. 3.0.0: No changes required for 9.2 patch release. 3.0: -Optimized mod size by removing /misc and /flora files. -Put compressed textures 1.5% from the 9.2 test server. -Updated spaces.settings files for 9.2 -Created 3.Lite using the spaces folder 2.1: -Included full version of 1.5% texture pack. -Reworked spaces.settings files -Removed black hangar, added compressed standard hangar. 2.0: -Updated for 9.1 1.7: -Fixed the space.settings files for some maps. -Made compressed textures for vehicles the default setting. 1.6: -Increased preloadDistance settings to 1000: much less texture loading lag for all computers. -Reduced texture settings from 5 to 2, minor fps boost. -Added compressed vehicle textures as an option. 1.5: -Removed damage_stickers, which caused crashes with some users. 1.4: -Updated to 9.0.4 standard. 1.3: -Finally managed to work out space.settings files. -Terrain rendering fixed. -Draw distance set to 600m -No more invisible cover and object problems at any range -Trees and bushes rendered correctly at all distances -Slightly longer sniper mode delay that in previous versions (+0.5-1 second longer) -Removed HD minimaps and reduced mod size by 20MB. 1.2.1: -Changed rendering from 250 to 400m range. A bit less FPS gain, a bit less annoyance from enemies using invisible cover at longer ranges. 1.2: -Vegetation rendering improved. -Maps settings files modified: In third person view, buildings, trees ect will only be rendered within a 225m circle. Anything beyond will be invisible. In sniper mode view, everything is rendered. -Terrain settings modified. No tank, including yours, will go through ground within 225m. 1.1: -Fixed speedtree settings. Bushes will appear and turn transparent as normal. -Removed approximate terrain rendering. Edges will appear as accurate as on the regular lowest setting client. -Increased FPS through space.settings files -Increased FPS and lowered loading times through 1.5% textures instead of 3%.

Cheers!

Defragment your WoT folder.

You'll whine less afterwards.

Edited by KraKonFOUR, 15 February 2015 - 05:04 PM.