December 22, 2014 - TF2 Team







Smissmas is almost upon us, and everybody here on the TF2 team's been busy getting gifts ready and standing as a group under the Valve mistletoe. The smooch count's currently at zero, but we're in this for the long haul. That's right, we'll stand here all damn week if there's some make-outs in it for us. Just try and get past us, DOTA2 team. You too, CS:GO.

While we're all standing around waiting for the smooch maelstrom, dear reader, why not take a look under the Smissmas tree?

Let's see, this year we've we've got:

A New Beta Game Mode!

Stocking Stuffers!

New Festive Weapons!

29 New Cosmetic Items!

We've also made a change to MvM loot drops. Specifically, in addition to the usual Botkiller drops, there's now a chance to get Australium weapons (including the incredibly rare Golden Frying Pan) to all advanced and expert MvM tours. The tours affected by this loot drop change are Steel Trap, Mecha Engine and Gear Grinder.

And that's it! Merry Smissmas, everyone! See you next y—

Wait. there's something else under the tree! Way in the back, by that power outlet overflowing with plugs! Is it...? Sweet Smissmas, it is! By popular demand...

New Weapons!

All Players who play TF2 during the event will receive a Gift: a Stuffed Stocking! Stockings contain goodies for good little Mercenaries.

Added 29 Limited community-contributed winter items to the Nice crate

Added new Limited Festive weapons to the Naughty crate

Limited time items can only be found during a limited window of time. The Naughty and Nice crate items will no longer be available after February 16th, 2015

Added Naughty and Nice winter keys to the Mann Co. Store.

Naughty and Nice winter crates cannot be opened after February 16th, 2015.

Premium Players will receive a Secret Saxton to give to another player

Item grants from previous events (including the Spirit of Giving and the Winter Holiday noise maker) have been re-enabled for all players, including those who deleted their earlier grants

Added The Iron Bomber

Demoman Grenade Launcher

Grenades do not bounce or roll

Damage radius reduced by 20%

Grenades that self-detonate deal 10% less damage

Added The Iron Bomber to the Store, Craft list and item drop list

Added The Quickiebomb Launcher

Demoman Stickybomb Launcher

Stickybomb arm time reduced by 0.2 seconds

Stickybombs can destroy enemy stickybombs

Charge time decreased by 50%

Stickybombs fizzle after 2 seconds

-15% damage penalty

-25% clip size

Added The Quickiebomb Launcher to the Store, Craft list and item drop list

Added The Panic Attack

Multiclass Shotgun

34% Faster reload time

Hold fire to load up to 4 shells

Fire rate increases as health decreases

Weapon spread increases as health decreases

Added The Panic Attack to the Store, Craft list and item drop list

Demoman Changes

Damage variance on grenades and stickybombs reduced from +/-10% damage to +/-2%.

Grenades and Stickybombs now have the same base blast radius as rockets. Changed from 159Hu to 146Hu.

Grenade Launcher

Direct hit grenades now deal full damage to target regardless of where it struck the enemy. Previously full damage would only occur when grenades exploded closer to the target's feet.

Stickybomb Launcher

Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius.

Stickybombs now have a more visible trail while traveling through the air

Stickybombs arm particle is slightly more visible

Loose Cannon

Double donk explosive damage now deal full radius damage to victims. Previously double donk explosive damage was reduced by radius distance from the explosion.

Removed a hidden penalty where Cannonballs that touched the world would deal 50% less damage in addition to regular grenade damage reduction on world touch.

Loch-n-Load

Changes to base grenade damage variance now ensure the Loch-n-Load does not exceed 124 damage on a single hit

Removed +25% self-damage penalty

Added -25% radius penalty

Changed clipsize penality to -25% (3 grenades per clip) from -50% (2 grenades per clip)

Loch-n-load grenades no longer visually tumble when fired

Bootlegger / Ali Baba's Wee Booties

Added +25% Demoman Charge meter on charge kill

Tide Turner

Added Penalty: Taking damage while shield charging reduces remaining charging time

Kills while charging now only add 75% meter on charge kills instead of 100%

Scottish Resistance

It is now slightly easier to do sticky jumps with the Scottish Resistance. Increased range check for stickybomb jumping to sticky damage radius of 146 from 100.

Scotsman's Skullcutter

Movement speed penalty now only applies when weapon is active

Claidheamh Mor

Added +25% Demoman Charge meter on charge kill

Added New game mode Mannpower! to TF2 Beta Maps

The Following is a list of features in the initial launch of Mannpower and is subject to changes in future updates. (Feedback is highly encouraged.)

Contains 8 permanent powerups players can find in the map

Players can only hold 1 permanent powerup at a time

Killing a player with a permanent powerup forces the powerup to drop

Contains 1 temporary powerup that can be found in the map

use the 'dropitem' command to drop the currently held permanent powerup

Added new Default Stock Action Item Grappling Hook. Grappling hooks are usable in Mannpower mode and servers that enable it. Once equipped, press and hold the action key to use it. Use to move the player toward the hooked object.

Mannpower Beta plays a modified version of Capture the Flag that requires your team's flag to be at base in order to capture the enemy flag

Touching your flag will instantly return it to base

Currently supported on maps ctf_foundry and ctf_gorge

Instant respawns enabled

Random critical attacks disabled

Players spawn with 6 seconds of invulnerability