Introduction

Hi everyone! My name is Darren Quach, I am a concept artist based out of Los Angeles, California. I have been working mostly on games over the past 19 years. I attended Art Center College of Design as an illustration student and there began my journey into the entertainment design world. I have helped ship titles including the Ratchet and Clank and Resistance series on the PlayStation consoles, Hawken, and various other titles. Currently, I am freelancing and teaching, as well as pursuing personal work which will help me level up.

For most of my career, my responsibilities have been to create 2D imagery and providing concepts as an in-house artist to help push forward the project’s visual direction and support our teams with production artwork from which they will model from. In recent years, I’ve taken up more roles and tasks which include map production using Unreal editor, art direction, and some game design work. Currently, I am exploring 3D to supplement and evolve my workflow. I was amazed at the work of my 3D colleagues I spent so much time alongside in the trenches, so you can say I’ve had 3D in my heart for a long time. My traditional 2D design background has helped me navigate between various tasks during production, and I am able to use that 2D foundation when experimenting with 3d tools. In late 2018, I took Heavypoly/ Vaughan Ling’s online Blender course. The class together with the general Blender community helped provide the runway to push my efforts forward.