Quantum Break is a third-person shooter developed by Remedy, the brains behind Alan Wake and Max Payne. Both games used other forms of media to tell their stories. Max Payne 1 and 2 had stylish graphic novel segments between missions, and Alan Wake used live-action in-game and in some prequel shorts. Both titles blended these non-video game elements well, and I'd say such mixtures are almost Remedy's calling card at this point. However, after seeing the live-action elements in Quantum Break, I'm pleased to report that the game represents a gigantic leap forward for the studio.

Quantum Break is still gorgeous, exciting, and mysterious In our session, we got an extended look at the above stage demo complete with developer commentary from Remedy Games. Quantum Break looks every bit as crisp and gorgeous as last year's reveal. Remedy's tendency for meticulous detail remains present, only in Quantum Break it's accentuated as a gameplay necessity. Minor objects that could get away with low-polygon counts in other games take center stage in Quantum Break. This is because you're often thrown into the center of destructive scenes suspended in time. Best VPN providers 2020: Learn about ExpressVPN, NordVPN & more We got to see the scene that followed the above stage demo. Jack Joyce finds himself faced with the game's antagonist, Paul Serene, who berates him from a chopper above. Serene is portrayed by the excellent Aiden Gillen, who's perhaps known best for playing Petyr Baelish from Game of Thrones. In the trailer, he laments that no matter what he does, he cannot fix time, describing it as a "closed loop". Presumably Paul Serene was driven to insanity by this knowledge, founding the nefarious Monarch Solutions corporation, whose soldiers serve as the game's cannon fodder.

Serene prevents the chopper's gunner from firing on Jack Joyce (Shawn Ashmore), electing instead to use his powers of time manipulation to create a "stutter". Time stutters are destructive environments within the game world, which serve to test a player's reflexes in gorgeously destructive set-pieces. In stutters, reality is breaking down, and the objects and structures within them compress and uncompress as they move back and forth through time. The scenes are equal parts intense and beautiful. The time suspension really showcases the detail Remedy have put into every inch of debris ruined by the chaos. After Jack survives the environmental onslaught, he's besieged by a Monarch Solutions security force. Paul Serene's technology helps his private army traverse stutters, but Jack can still take advantage of his own time powers to defeat his foes. One of my concerns from previous demos is how frequent Jack can use his abilities. Remedy showed us how each power works, complete with their usage cooldown timers. Each power displays on the right side of the screen with a minimalist icon, a circular bar grows around them to show when they're ready for use again.

Some abilities, like Jack's time-bending dash, can be used multiple times until depleted, taking chunks of the cooldown bar with it. Other powers, like his time stoppage field, generate longer periods of downtime. You'll need to use them wisely as you advance through the game's shooting scenarios, and I was told that the powers are still being tuned to make sure they're not overpowered. Merging live-action TV with a third-person shooter (with minor spoilers) After the extended gameplay demo, Remedy gave us an expanded glimpse of the live-action TV segments. We now know that Quantum Break features a star-studded cast of Hollywood actors. This includes the aforementioned Shawn Ashmore (X-men) and Aiden Gillen (Games of Thrones). They're joined by Dominic Monaghan (Lord of the Rings), Lance Reddick (The Wire) and various others. Fans familiar with Remedy's Alan Wake will find that Quantum Break plays out in a similar episodic structure, with important differences. At the end of each act, you'll be presented with a choice. Your decisions not only directly affect the game, but also the 20-minute live-action segments that play between levels as well. Quantum Break's TV segments tell the game's story from the perspective of antagonist Paul Serene and his shadowy corporation Monarch Solutions.

Remedy showed a scene in which Martin Hatch (portrayed by Lance Reddick) is interrogating a young activist. Martin is Paul Serene's right-hand, and as you'd expect, he seems a nasty piece of work. Live-action tends to have a bad name in video games, thanks to awful FMV titles in the 90's and the infamous B-movie opening to the original Resident Evil. However, I vouch heavily for Quantum Break. Its production values are right up there with what you might expect of a Netflix Original or HBO show. In the scene, Martin Hatch threatens to kill the activist if she doesn't give him the information he wants. She refuses, and Hatch has her shot in the head. Remedy explained that the segment played out as a result of the player's decisions. The rep then showed us an alternative version of events. If you opt to threaten the activist's family instead, she becomes compliant, and Hatch decides against shooting her. These decisions have consequences in-game as well. Remedy cited the activists on the bridge from the original gameplay trailer. They're rioting against the authorities because the activist from the TV segment got killed. Presumably, if she survived, they wouldn't be present on the bridge later on. The interactivity should give Quantum Break a decent amount of replayability, due to the multiple timelines on disk.