Quick update!



Basic physics and movement controls are implemented! You can now venture through the world, jump, bounce and see for yourself whether ol’ Newton was right.

Generating the world I stumbled upon some bugs with box colliders. If your character gets stuck on edges of adjacent box colliders in Unity, than it is unfortunately a feature.

Solutions : edge colliders, or box collider merging. Read up, it was hard to find the bug and it is fun.

Parallax scrolling background system is also completed! Now we can have an infinite number of different layers. And it is all fully automatic!

Had to wrestle with perspective camera a bit to write this (I can share my camera library if you want, email us) – but it really payed off. We’re not using orthographic camera because we plan to implement movement in z-axis.

I’m so proud. I love to watch things grow. I might be a hobbit.

Just look at this lovely pigcel art trees.

Time to tackle UI and WallowRoot™ location system next!