Post-game Analysis

Like we do after any game, we sat around for a while talking about what happened on the table and how we could have done better. One thing we both noticed right away was, that despite the easiness of the core mechanics, the game has fair amount of depth. Thumbing through the scenario cards we found many that were similar to missions in Infinity, all of which reward different means of solving problems. One of my biggest concerns was that the simplicity of the unit profiles would result in units feeling overly similar, through playing the game though it never really felt that way, and while some units might be similar on paper, their interactions with your faction special abilities creates a good amount of diversity. His fast and light skirmishers felt like they should, and my hulking iron-clad warriors were that by all means.

Overall, I think that Warcry is a very solid game. It’s easy to play on the kitchen table, and you can quickly get multiple games in. It’s certainly not as deep as Infinity, but it does have enough room for players to really sink their teeth into it, and come up with some cunning maneuvers and ploys during a game. As a game which will be one of my secondary systems, Warcry is perfectly suited. If you’re tight on space/time/budget, but want to itch all the scratches that mini wargames offer, I think it would also be a fantastic choices.