Path of the Marked

Although rare and often secluded , some barbarian tribes have thoroughly studied their state of unbridled fury and worship it ; they recognise that one's identity is defined by this state of raw emotion and connexion to nature . They illustrate this feeling through tattoos , known as marks , which are said to feed off the escaping vital force of their bearer to manifest powerful magical effects . The mark usually appears as the result of a tribal ritual meant to encompass the bearer's will , heart , desires and wishes . It's the representation of their rage and the personal purpose they found for it . For those who walk this path , the mark becomes a valuable tool , and pain a valuable teacher .

Marking's powers

When you are hurt , part of the vital force you lose is absorbed by the mark , granting you more power . You are also used to tracing tattoos and making ink . Starting when you choose this path at 3rd level , you have proficiency with the the Herbalism kit and Calligrapher's or Painter's tools .

While raging , you generate one Pain point for every 10 missing hit points at the beginning of your turn . You generate a pain point for every 15 missing hit points starting at level 10 , and for every 20 missing hit points starting at level 14 . You can have a number of pain points up to your proficiency bonus .

You deal extra damage on your meele weapon attacks equals to your number of unused pain points .

All Pain points dissapear as your rage ends .

Tattooing art

Starting at 6th level , you've developped the practice of carving your ragemark .

At the end of a long rest , you can take 10 minutes to modify your mark , adding or changing it's crests . You must have the crest's required level to wear and use it . You can wear 2 crests at a time ; this becomes 3 at level 10 and 4 at level 14 .

As you mix ingredients in the ink , tattooing a crest consumes it's according components (or 15 gold) and substracts the required amount of hit points instantly .

The prepared crests are usable while you rage . The crests' effects are considered magical . Those that require the target to make a save use your tattoo DC .

Tattoo DC = 8 + proficiency bonus + Constitution modifier

Sense life

Starting at level 10 , your mark reacts to vital force in your surroundings . You have advantage on perception rolls made to detect living creatures .

As a ritual , you can use this feature to sense and locate living creatures within 1000ft of you . If they are moving , you know the direction of their movement . You can roughly tell their size . You can take a full minute to focus on a single one and roughly tell it's shape and health condition . You can recognise a specific creature if it's known to you or if you have seen one of it's kind up close – within 30 feet – at least once .

You must complete a short or long rest before using this feature again .

While making a marked barbarian ... Think of your relationship with your markings , the context in which you got them as well as it's social meaning . Did a hag forcefully awaken it for you to wreck havoc in a village ? Did a cult inflict it upon you as they believe it to be a divine power? Were you the result of an experiment to duplicate the power of the long lost marked barbarians ? Did you complete the ritual , lose control and kill every member of your tribe ? Or did you have to accomplish the ritual to enter a closed circle of individuals ? An unique combination of relationship and context can make the mark quite meaningful , both to your character and to the world it lives in .

Death's vengeance

Your mark takes over your body when you are unconcious , like it has a will of it's own . As it does , your eyes are devoid of life . You are essentially knocked out , although your body moves on it's own .

Starting at 14th level , you can use this feature when you are brought down to 0 hit points or become unconcious by other means . If you start your following turn unconcious and aren't incapacitated by other conditions and aren't dead , the mark lifts you back on your feet and you benefit of one last turn .

During this turn , you have your maximum number of pain points , double your speed and jumping distance as well as advantage on all rolls , and natural 1 are considered 20 . You do not trigger opportunity attacks and ignore incoming damage and effects from all sources . At the end of the turn , you fall back into unconciousness , fail a death save , lose all your prepared crests and gain a level of exhaustion that lasts until the end of your next long rest .

You can use this feature once per long rest .

Credit: Symias on DevianArt

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