Cogmind - Beta 2.1 @@@ ROGUELIKE MODE



Name: Raine



---[ CORE DESTROYED ]---



Performance

-------------

Evolutions (8) 4000

Robots Destroyed (187) 935

Value Destroyed (6121) 6121

Prototype IDs (14) 280

Alien Tech Used (0) 0

Bonus (2856) 2856

TOTAL SCORE: 14192



Cogmind

---------

Core Integrity 0/1450

Matter 59/300

Energy 25/340

System Corruption 9%

Temperature Cool (0)

Location -2/Research



Parts

-------

Power (3)

Particle Reactor

Propulsion (6)

(None)

Utility (10)

Advanced Terrain Scan Processor

Weapon (4)

Enhanced Nova Cannon

Inventory (4)

Heavy Neutron Cannon



Peak State

------------

Power

Quantum Reactor

Propulsion

Combat Airjet

Combat Gravmag System

Combat Gravmag System

Combat Gravmag System

Combat Gravmag System

Utility

Advanced Cryofiber Web

Advanced Heat Sink

Large Storage Unit

Advanced Terrain Scanner

Advanced Terrain Scan Processor

Improved Weapon Cycler

Improved Medium Armor Plating

Improved Medium Armor Plating

Centrium Medium Armor Plating

Weapon

Improved Arc Projector

Advanced Plasma Cannon

Mini Assault Cannon

Mass Driver

Inventory

Improved Energy Well

Advanced Particle Charger

Experimental Thermal Shield

Neutron Cannon

Neutron Cannon

Hardcell Cannon

Long-range Missile Launcher

Ripper

[Rating: 109]



Favorites

-----------

Power Reinforced Deuterium Engine

Engine Reinforced Deuterium Engine

Power Core Enhanced Nuclear Core

Reactor Quantum Reactor

Propulsion Light Treads

Treads Light Treads

Wheel Wheel

Leg Improved Titanium Leg

Hover Unit Combat Airjet

Flight Unit Impulse Thruster Array

Utility Medium Storage Unit

Device Advanced Heat Sink

Storage Medium Storage Unit

Processor Advanced Terrain Scan Processor

Protection Improved Medium Armor Plating

Weapon Heavy Laser

Energy Gun Heavy Laser

Energy Cannon Neutron Cannon

Ballistic Gun Heavy Machine Gun

Ballistic Cannon Mini Assault Cannon

Launcher Precision Grenade Launcher

Slashing Weapon Axe



Stats

-------

Bonus Breakdown 2856

High Alert Combat Kills 167

Follower Combat Kills 2128

Built Enhanced Grunts 300

Met R17 at Cetus 500

Friendly Fire -239

Classes Destroyed 15

Worker 16

Builder 3

Tunneler 7

Hauler 8

Recycler 6

Operator 3

Drone 1

Watcher 7

Swarmer 47

Grunt 58

Brawler 6

Duelist 2

Sentry 17

Hunter 2

Programmer 4

Major NPCs Destroyed 0

Best Kill Streak 8

Combat Bots Only 8

Best States 0

Heat Dissipation 75

Energy Capacity 725

Matter Capacity 300

Sight Range 16

Robot Scan Range 8

Terrain Scan Range 18

Terrain Scan Density 210

Additional Mass Support 9

Base Temperature (-) 200

Armor Coverage (%) 38

Resistance: TH 30

Propulsion Shielding 33

Weapon Cycling 20

Evasion (%) 78

Recoil Reduction 4

Particle Charging 25

Matter Collected 4243

Salvage Created 5817

Parts Attached 231

Power 20

Propulsion 44

Utility 68

Weapon 99

Parts Lost 63

Power 7

Propulsion 19

Utility 19

Weapon 18

Average Slot Usage (%) 90

Naked Turns 1

Spaces Moved 4917

Fastest Speed (%) 370

Average Speed (%) 130

Slowest Speed (%) 50

Overloaded Moves 34

Propulsion Burnouts 0

Targets Rammed 10

Targets Kicked 0

Targets Crushed 0

Cave-ins Triggered 0

Heaviest Build 82

Greatest Support 122

Greatest Overweight (x) 10

Average Overweight (x) 0

Largest Inventory 10

Average Capacity 7

Most Carried 10

Average Carried 6

Final Capacity 4

Final Carried 1

Damage Taken 13964

Core 3218

Absorbed by Shields 70

Average Core Remaining (%) 77

Depth 11 Exit 100

Depth 10 Exit 84

Depth 9 Exit 81

Depth 8 Exit 91

Depth 7 Exit 37

Depth 6 Exit 85

Depth 5 Exit 90

Depth 4 Exit 100

Depth 3 Exit 27

Volleys Fired 435

Largest 3

Hottest 213

Shots Fired 795

Gun 450

Cannon 276

Launcher 69

Special 0

Kinetic 298

Thermal 302

Explosive 65

Electromagnetic 130

Secondary Targets 6

Shots Hit Robots 522

Core Hits 369

Critical Hits 3

Critical Kills 1

Critical Parts Destroyed 1

Overload Shots 0

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 64

Impact 0

Slashing 64

Piercing 0

Sneak Attacks 9

Follow-up Attacks 0

Damage Inflicted 20261

Projectiles 10227

Explosions 8839

Melee 1158

Ramming 37

Kinetic 3947

Thermal 5008

Explosive 8213

Electromagnetic 1898

Impact 0

Slashing 1158

Piercing 0

Overflow Damage 56

Projectiles 7

Explosions 38

Melee 11

Self-Inflicted Damage 540

Shots 14

Rammed 10

Highest Temperature 264

Average Temperature 57

Received Heat Transfer 2587

Interference 2

Highest Corruption 8

Average Corruption 1

Corruption Purged 0

Message Errors 6

Matter Fused 7

Heat Flow Error 1

Energy Discharge 6

Data loss (database) 7

Misfires 5

Misdirections 4

Targeting Errors 7

Weapon Failures 1

Depth 10 End 3

Depth 7 End 3

Impact Corruptions 0

Haulers Intercepted 8

Robots Corrupted 1

Parts Fried 5

Impact Corruptions 0

Robots Melted 1

Parts Melted 5

Heat Transferred 7739

Parts Sabotaged 2

Parts Stolen 0

Parts Stripped 0

Parts Self-Destructed 18

Prevented 0

Power Chain Reactions 5

Communications Jammed 0

Times Spotted 357

Peak Tracking Total 19

Tactical Retreats 37

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 14

Drone Recoveries 2

Traps Triggered 13

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 0

Traps Extracted 0

Installed 0

Triggered 0

Machines Disabled 29

Machines Sabotaged 0

Data Cores Recovered 0

Used 0

Machines Hacked 42

Terminals 30

Fabricators 2

Repair Stations 1

Recycling Units 2

Scanalyzers 0

Garrison Access 4

Total Hacks 117

Successful 56

Failed 60

Catastrophic 16

Database Lockouts 0

Manual 9

Unauthorized 4

Terminals 73

Fabricators 3

Repair Stations 4

Recycling Units 2

Scanalyzers 0

Garrison Access 6

Terminal Hacks 52

Record 26

Part Schematic 25

Robot Schematic 2

Robot Analysis 2

Prototype ID Bank 1

Open Door 8

Emergency Access Points 1

Alert Level 1

Unreport Threat 1

Locate Traps 1

Security Status 1

Recall Reinforcements 2

Registered Components 1

Zone Layout 3

Hacking Detections 35

Full Trace Events 3

Feedback Events 0

Feedback Corruption 0

Feedback Hackware Fried 0

Feedback Blocked 0

Trojans Installed 1

Terminals 1

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Fabricator Schematic DLs 0

Garrisons Disabled 2

Garrisons Compromised 0

Fab Network Shutdowns 0

Robot Schematics Acquired 2

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 0

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 1

Part Repair Time 26

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 8

Parts Scanalyzed 0

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 2

Robots Rewired 7

Robots Hacked 0

Non-combat 0

Combat 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 37

Largest Group 12

Highest-Rated Group 606

Highest-Rated Ally 156

Total Orders 9

EXPLORE 7

RETURN 2

Terraforming Orders 0

Walls Tunneled 0

Ally Attacks 348

Total Damage 7678

Kills 57

Allies Corrupted 0

Allies Melted 0

Peak Influence 747

Average Influence 193

Final Influence 23

Maximum Alert Level 3

Low Security (%) 61

Level 1 25

Level 2 12

Level 3 0

Level 4 0

Level 5 0

Triggered High Security 0

Turns 0

Squads Dispatched 36

Investigation 5

Extermination 3

Reinforcement 23

Assault 1

Garrison 4

Intercept 0

Derelict Logs Recovered 2

Scrap Searched 1

Exploration Rate (%) 20

Regions Visited 19

Pre-discovered Areas 0

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 6601

Turns Passed 7380

Depth 11 127

Depth 10 761

Depth 9 1007

Depth 8 355

Depth 7 1973

Depth 6 1835

Depth 5 659

Depth 4 46

Depth 3 391

Depth 2 226

Scrapyard 127

Materials 1777

Factory 1777

Research 489

Mines 346

Storage 930

Upper Caves 373

Extension 720

Cetus 399

Archives 122

Hub_04(d) 192

Armory 128



Prototype IDs

---------------

Enhanced Nuclear Core

Cooled Antimatter Reactor

Improved Flight Unit

Cooled Q-thruster

Improved Energy Well

Centrium Medium Armor Plating

Experimental Thermal Shield

Improved EM Shotgun

Improved Medium Laser

Mini Assault Cannon

Advanced EMP Blaster

Guided Missile Launcher

Precision Grenade Launcher

Scatter Rocket Array



Fabricated

------------

Nothing



Alien Tech Used

-----------------

None



Route

-------

-11/Scrapyard

-10/Materials (discovered 2 exits: *Mat / [*Min])

-9/Materials

-9/Mines (discovered 2 exits: *Mat x2)

-8/Materials

-7/Factory

-7/Storage

-6/Factory

-6/Extension (discovered 2 exits: *Fac / *Cet)

-6/Cetus (discovered 2 exits: *Fac / *Arc)

-6/Archives (discovered 3 exits: *Fac / *Hub x2)

-6/Hub_04(d)

-5/Factory

-5/Upper Caves

-5/Upper Caves

-4/Factory (discovered 2 exits: [*Res] / Upp)

-3/Research

-3/Armory

-2/Research



Challenges

------------

None



Game

------

Seed: AntigravFireCompactor

Manual?: 1

Play Time: 148 min

Cumulative: 5559 min

Sessions: 5

Easy Mode: 0

Game No.: 109

Easier: 3

Easiest: 5

Win Type: -

Total: 5

Types: 4/0/0/1/0/0/0

Lore%: 64

Gallery%: 75



Options

---------

ASCII: 0

Keyboard: 1

Movement: Numpad

Fullscreen: 0

Font: 16/SmallcapsGlow

Map View: 76x50

FOV Handling: Fade In





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First game I've played in a long time since I've been spending most Cogmind related time on creating Sequell like database and query api for Cogmind score data.Weird run. Do not read if you are worried about spoilers for non-cave branches.Started out aiming to play treads/combat, which meant I often had no intel on stairs and often had to take a staircase because the situation on the current level was starting to get out of hand. This happened in -7 Factory which led me to -7 Storage ("Oh dear I don't want to be here."). Actually did quite a good job of fighting my way through Storage due to quickly finding a bunch of prototype launcher stockpiles. Again things were starting to rapid fall apart as I was nearing the exit... until I found a batch of 6 Troopers behind a door that had already been opened. I figured I'd have to rewire them, so I attempted that not realising I had my Axe activated. I axed one of them and apparently that scared the rest of them into my servitude :pAgain -6 Factory getting too hot left me no choice but to head into Extension. I found A7 right away and it + my Guided Missile Launcher scrapped our way through to the Cetus entrance (using the trick of digging/exploding a path along the top so we didn't have to go down to fight the Behemoths). Speaking of allies not being much help... I've noticed with A7 or purple allies in general, you can get them to disengage from combat and follow you if you lead them towards where you want them to go (in this case A7 and I went through our exploded top-side path and let it cave in on all our persuers). Cetus guards went down surprisingly easy with Guided Missile Launcher depsite their resistance... and then building Enhanced Grunts let us make our way through Hub to -5 Factory without too much trouble (I didn't want to go to Hub... I thought the staircase locations were always the same but I guess not haha). Ended up in -5 Upper Caves again not having much choice in the matter. Once I realised it was leading to Warlord I decided to just take the easy exit back to -4 Factory. Found a quick exit into -3 Research but was again forced into an early staircase... knowing my luck it was -3 Armory ("Oh god not again".) My hopes were very low given my state as I enterred.The rest of the game was just a scramble to get away from enemies and try and get back to a reasonable state so I could progress normally but alas I got cornered 4 or 5 times in -2 Research and it was all over. Very fun run despite my lack of predominance for the majority of it.