We’ve just put a new patch live for Total War: WARHAMMER II – check out the details below.

General

Fixed a soft lock that could occur when Gotrek & Felix markers could appear without owning the Gotrek & Felix DLC.

Fixed an issue where save games could not be loaded – this issue was more prevalent with multiplayer saves games than single player but did affect both.

Fixed an issue where using The Rite of Awakening would not offer any Slanns.

Raid region missions will no longer be issued which target horde factions.

Wrecker’s Point can now be correctly occupied by Norsca.

The Bright Wizard included in the garrison in The Red Moon Inn now correctly has access to his spells.

Elector Counts with high fealty are now less likely to secede.

Fixed an issue where choosing to stop a succession faction by force via the Empire dilemma did not result in being at war with that faction.

Fixed an issue where declaring war on an Elector Count would sometimes not result in a penalty to Imperial Authority being applied.

Please note: For all types of campaign saved since the release of The Hunter & The Beast DLC there is a potential crash, but this will only occur if you disable a mod that was active at the point when the game was saved and then try to load that particular save. If you haven’t removed a mod which was in the game at the point of saving, you should now be able to access the game, but you will not be shown a warning when trying to load the game in the case of a mod mismatch. After the game has been saved one more time, the mod information display will work as normal.

Units

Lizardmen

Dread Saurians (all): Tweaks to attack animations to help melee targeting +3000 mass +1000 hit points (on ultra) +0.5 acceleration +50 building damage

Dread Saurian: -100 cost

Shredder of Lustria: -100 cost

Kroq-Gar on Grym-loq: -0.4 seconds melee attack interval

Razordons (all): -10 projectile muzzle velocity +10 projectile range +10 projectile calibration distance -1 second base reload time

Nakai the Wanderer: -100 cost

Empire

War Wagons: -50 cost

War Wagons (Mortar): -100 cost

The Black Lions: +100 cost

Markus Wulfhart: -7 melee defence -18% ap projectile damage -17% base projectile damage +0.5 projectile calibration area (+100%) -70 marksmanship bonus Changed projectile type from artillery to arrow (can be blocked by shields and applies a smaller morale penalty)



Abilities