Trimps Updates!

5.4.0 - 9/5/20

Content (Universe 2 spoilers!)



Added a brand new Heirloom tier at Z100, with a new unique mechanic!



Scruffy no longer requires prestiges, and can instead level past 10. A large DPS bonus is granted every few levels to make up for the prestige bonus, and anyone who prestiged prior to this patch should notice more damage from Scruffy than before.



Added new level bonuses for Scruffy, and reworked/changed some of the old ones



Increased the exponential bonus to Scruffy exp per zone cleared (about 4x exp at Z100)



Overkill in U2 has been reworked. Rather than continuing the trend of disabling it on most challenges, the Overkill perk has been transformed into a different one that still works off of Overkill damage but doesn't deflate run times as badly. Overkill will make a reappearance in U2 once the Zones get higher.



Updated the run times for some U2 speedrun achievements to compensate for the lack of Overkill. If you previously finished these achievements, you won't have to do them again. The difficulty should be about the same as before.



Added a new Challenge with a C 3 at Z105, rewarding a brand new permanent building on first completion.

at Z105, rewarding a brand new permanent building on first completion.

Added a new repeatable Radon Challenge at Z110



Added a new Challenge with a C 3 at Z115, rewarding a brand new Perk on first completion.

at Z115, rewarding a brand new Perk on first completion.

Added a new one-time Challenge at Z120 that unlocks another new permanent building on first completion.



Trimple of Doom has gotten a thematic upgrade in U2



Added a new Achievement tier, worth 1200%



Added 4 new U2 Feats, one for each new Challenge



Added 5 new U2 Zone Progress Achieves, and 2 new Achieves each for Mapless Drifter, Shielded, and Radon



Added Speedrun achievements for the new Trimple of Doom replacement



Starting Mayhem stacks for each Zone are now equal to 1000 minus 5 for each highest level cleared above Z100. (If you've cleared Z105, each Zone starts with 975 stacks)



Mayhem is now capped to 25 runs, and no longer grants a bonus afterwards. Next patch (5.5.0) will include a new scaling Challenge like Mayhem but different.



Implemented CRIT tier 5!



Quest 3 now issues the first Quest and starts scaling enemy health at your highest Quest 3 Zone minus 80, but never less than 6.

now issues the first Quest and starts scaling enemy health at your highest Quest Zone minus 80, but never less than 6.

Plaguebringer is now disabled during Wither



Increased the completion reward of the Quagmire challenge from +150% to +250%



There are now a few guaranteed fast enemies inside all U2 maps. The amount of guaranteed fast enemies goes up slightly in maps that are above World level.



The first hour of Tenacity now grants 100 seconds of credit for each minute on the zone. The second hour grants 20 seconds of credit for each minute spent on the zone. The overall bonus is the same, but the first hour scales it up to what used to be 100 minutes, and the second hour adds only 20 minutes. In addition, 50% of the time on your last Zone carries over to the next Zone.



AutoGolden now unlocks at 77 Golden Upgrade purchases, down from 300



Obsidian can no longer be pushed past Z810 in U1 due to some concerns about numbers going infinite. The next major patch is going to heavily re-address the U1 post-Obsidian issue.

UI/QOL



Added 2 more map presets!



Added a visual effect to U1 Z60



Added a new setting to hide completed achievements



Added a new setting to prevent the game from saving when pausing



All perk level maxes are now stated on the perk tooltips, and the amount spent on the perk has been dropped down a line for easier reading.



Added a Sort button to the Temporary Heirlooms window, which sorts all Temporary Heirlooms by rarity then by type.



Added hotkeys E and T for the Equality confifguration and Portal screens respectively



Time on current map/zone now also shows seconds



Added an easy access button for Equality between the Mastery and Spire tabs, which will display permanently in U2 after Equality is unlocked.



Updated the appearance of all range input sliders in the game



Disabling Heirloom Animations now disables all glowy effects inside the Heirlooms window, rather than only disabling Plagued's spin



Enemy buffs/debuffs now start in a static location to prevent bouncing around as much due to different lengths of enemy names



Added Zone number to the start of Story messages



Updated Fluffy/Scruffy's MegaCrit bonus description to show the newer crit tiers

Bug Fixes (U1 and U2)



The Herbalist Mastery should no longer cause damage achievements to be rewarded prematurely



Fixed an issue where unique maps could sometimes display the wrong color, indicating they didn't have a unique upgrade when they did.



The Real Estate achievement line now properly shows "Row Finished!" like the other achievements when the row is finished.



Removed rounding from part of the Helium/Radon calculation. This causes Radon/Helium amounts to be slighly different from before at low zones, but fixes issues where the breakdown didn't match the Helium/Radon received



Fixed an issue where you would get a setting alert with no new settings after completing Z59 for the first time in U1



Fixed an issue where the Portal screen wouldn't show the next Challenge unlock Zone until you've finished all Scientist Challenges



Bionic Wonderland rewards now properly unlock their UI elements after completing the appropriate Bionic Wonderland tier, rather than needing a refresh first.



Fixed an issue that could cause Mayhem stacks to go negative



Fixed a typo in the first robotrimp popup



Fixed an issue where stacks when Equality scaling is disabled would display as -1 when set to Max



A message about Corruption no longer pops up in U2



Fixed an issue where the Spire I popup was being blocked by setting Map at Zone to Z200 C1



Fixed an issue where AutoStructure was buying Gigastations when they were more expensive than the maximum cost setting

5.3.9 - 6/12/20

Universe 2 UI/QOL



Greatly improved the functionality of Equality scaling! Added a checkbox (enabled by default) to allow Equality Reversing, which will decrease Equality scaling count if your Trimps die in more hits than your current scaling slider setting. In addition, added a second slider to manually set Equality stacks (from 0 to purchased perk level) for use whenever scaling is disabled!

5.3.8 - 5/11/20

Content



The eggs have gone away until next year!

UI/QOL



To avoid confusion between Map at Spire and Map at Zone, using Map at Zone to exit at cell 1 on a Spire no longer counts as a death. Any other cell than 1 does still count.

5.3.7 - 4/12/20

Content



Pastel colored eggs have invaded the Trimps' Universe! Click them if you see them for a bonus! These will only last for a few weeks before they disappear.

5.3.6 - 3/25/20

Bug Fixes



If "Run Map" is not checked on Black Bog or Void Maps in the Map at Zone UI, you will now still be pulled to the map chamber even if you don't have any Void Maps or are not running Quagmire.



Fixed an issue where using Exit at Cell 100 on the Mayhem challenge was causing the final boss to have infinite max health



Map at Zone killing Trimps now properly counts as a death in the Spire

5.3.5 - 3/16/20

UI/QOL



Map at Zone will no longer pull you into the Map Chamber if set to run Voids while you have none, or if set to run Black Bog while not on Quagmire.

Bug Fixes



The 6 and W hotkeys for Enlightened Wind now properly work prior to Z230



Fixed an issue where Prismatic Shield wasn't properly updating on the first cell after entering or leaving a map with the Safe Mapping Mastery active



Fixed an issue where AutoGold could sometimes display as Undefined on the first run in U2



Map at Cell now allows up to 100 instead of 99



Fixed an issue where the Map at Zone settings window could override and cause issues with other tooltips if pressing Z while a different tooltip is open.



Restored the original U1 unlock text for Houses, it somehow got set to a duplicate of Hut's



Randimp's loot message no longer thanks Feyimp



The Map at Zone button in the Extra Map Buttons window no longer disappears after saving/reloading while running a map

5.3.4 - 2/26/20

Bug Fixes



Fixed a spot where Randimps where still referred to as Magimps



Fixed an issue that was causing Climb BW to not work unless it was set up with Map at Zone

5.3.3 - 2/24/20

Bug Fixes



Map at Zone will now automatically recycle all maps below your current Zone number minus 3 if you own more than 50 maps when it tries to create a new one.

5.3.2 - 2/24/20

Bug Fixes



Fixed an issue where Large Research Cache was showing up in the Map Special Modifier tooltip before it was actually accessable.



Fixed an issue where the Map Special Modifier tooltip was a smaller width than intended in U2, causing some of it to be off-screen.



Mayhem Completions no longer incorrectly displays under the Prismatic Shield breakdown



The new Achievement Tracker no longer blocks the Message Log scrollbar from clicks



The bonus from Herbalist can no longer go negative



Renamed Magimp (The Enemy and the Mastery) to Randimp to prevent confusion with Magnimp, and gave the Mastery a new icon more appropriate for the new name.

5.3.1 - 2/20/20

Bug Fixes



Fixed an issue that could cause the final enemy of a world cell to not be the proper boss enemy



The bonus from Herbalist is now displayed properly in the Trimp damage breakdown



Fixed an issue where Expert Gen was rewarding too much Mi



Fixed an issue where Mi rewarded by Expert Gen wasn't displaying on the Generator window



Mayhem stacks can no longer go negative



Fixed an issue where the Mayhem stack tooltip was slightly off



Mayhem's completion message now states the proper number



Escape now also closes the Bone Trader window



Boss atttack now properly increases based on stacks while on the Mayhem Challenge

5.3.0 - 2/19/20

Content



Double Build, Foremany, AutoStructure, and AutoJobs have been removed as Masteries. These 4 QOL upgrades are now available from Bionic Wonderland: Foremany at 125, AutoJobs at 140, AutoStructure at 155, and Double Build at 185. Geneticistassist is still from a 170 BW map, but now requires completion of the map. These 5 upgrades will cause the BW map to appear yellow in the map chamber if the upgrade has not been earned yet. If you have already completed these tiers of BW before upgrading to 5.3.0, you will automatically have credit for them.



Safe Mapping Mastery has been moved from T6 to T3



The Quick Gen Mastery has been renamed to Expert Gen and does more stuff!



Added 4 new Masteries to take the place of the leaving ones



Added 1 free Mastery respec if you had less than 3 when loading to this patch.



Auspicious Presence I - III have been moved from Z75, 150 and 225 to 50, 100 and 150. Complete a Void Map above these Zones to earn a new AutoThing!



Increased the end-of-run Helium bonus for completing the Nom Challenge in U1 by +100% (+450% total)



Increased the end-of-run Helium bonus for completing the Toxicity Challenge in U1 by +200% (+400% total)



Added a new repeatable Radon Challenge at U2 Z95. Completing this Challenge for the first time also unlocks a new type of map modifier!



Added a second new U2 Challenge! This one doesn't unlock a new Perk or grant any extra Radon. Instead it grants permanent stackable bonuses for U1 and U2, and grows in difficulty after each completion!



Increased the Prismatic Shield bonus while on the Bublé Challenge from +100% to +250%.



Once you have 20 or more points of the Prismal perk in U2, you'll gain the ability to automatically pick up the unique upgrade from Prismatic Palace when completing Z20.



Universe 2 Challenge 3 s now unlock at Z50, down from Z65.

s now unlock at Z50, down from Z65.

The Black Bog Map on the Quagmire Challenge can no longer spawn Exotic Imp-orts

UI/QOL



You can now click on an Achievement in the Achievements screen in order to track it! Tracked Achievements will display at the top of the message log to make it easy to keep an eye on your progress or see when you fail.



Achievement progress indicator (yellow/red color) has been added for Speedrun achievements, and U2 specific achievements now properly show as red in U1.



The windows for Portal, View Perks, Achievements, Heirlooms, and Stats can now all be closed with the escape hotkey.



Map at Zone now includes the ability to add a specific cell per setting to map at. You can now save multiple settings per Zone, as long as the Cells are different.



Map at Zone now allows 6 settings per preset, up from 5



Map at Zone can now be accessed with hotkey Z



Map at Zone now has the ability to run a map 25, 50, or 100 times.



Added the ability to have Map at Zone presets repeat every 1, 2, 3, 5, 10, or 30 Zones.



Added the ability to temporarily disable specific Map At Zone settings without deleting them



AutoJobs, AutoEquip, and AutoStructure now allow 50% and 99% thresholds



AutoGold now separately stores your last U1 and U2 settings



Loot averages are now calculated for Science. Timers for things costing Science will now take into account drops from Imp-orts and caches.



Added the Extra Map Btns setting toggle to the Configure Maps window for easy access



Swapped the order of the "Convert Wind to Poison" and "Convert Wind to Ice" buttons



Added a line of text to the selected Heirloom window to remind players that the Heirloom's name and icon can be changed



Added some text to Golden Void indicating that it has a cap of 72%



Added some text to the Trapper challenge explaining that housing does not come prefilled during the Challenge

Bug Fixes



Geneticistassist previously indicated that the maximum allowed time was 60 seconds even though it wasn't enforced. This has now been updated to say 5000 seconds, and is enforced.



The tooltip for a Void Map no longer says Helium in U2



Fixed an issue where the Exhausted stacks on Quagmire were sometimes showing the Map tooltip in World and World tooltip in Maps.

5.2.4 - 1/13/20

Content



Trimpmas Snow and Presimpts have melted away until next year!

Bug Fix



Fixed an issue in U2 that was causing Void Maps generated before and after Z60 to have different stats. Now all pre-60 Void Maps are buffed (Loot and Difficulty) at Z60.

5.2.3 - 12/27/19

Bug Fix



Fixed an issue that was causing the Obsidian start zone to calculate incorrectly when reaching Z100 in U2.

Balance



The compounding bonus from Greed is now capped to 1250 Tributes.

Screen Reader Version



Made the AutoJobs Configuration Button and Mastery screens accessible

5.2.2 - 12/19/19

Content



Merry Trimpmas! Trimpmas Snow and Presimpts are now enabled for the next few weeks. Steal some extra resources and even some Bones from the evil Presimpts that are now infesting the world. Enjoy the serenity of the Trimpmas Snow visual effect in the zones! (Unless you don't enjoy it, then you can disable it with the temporary "Show Snow" option!)

5.2.1 - 11/21/19

Bug Fixes



Radiating Heirlooms now properly reward extra Nu when earned on a Daily Challenge



Fixed a display error showing the wrong mod upgrade cost on Heirlooms earned during a Daily Challenge



Fixed an issue that could cause extra Heirlooms to be rewarded at the start of U2



Extra tokens rewarded from Daily Challenges no longer count towards Bone Portal



Heirlooms purchased with Bones on Dailies no longer grant extra Nu

5.2.0 - 11/20/19

Content



Daily Challenges now increase Heirloom recycle value, Nature Token and Dark Essence gains based on the Helium modifier of the Daily Challenge.



Map at Zone now supports the ability to run Void Maps.



Added a brand new repeatable Radon U2 Challenge, unlocked at Z70.



The Melt Challenge in U2 now rewards 400% additional Radon, up from 200%.



Added a new perk to U2



The "Quest" Challenge in U2 no longer rewards extra Radon. Instead, it now unlocks the new Perk and only needs to be completed once (aside from Challenge 3 runs).

runs).

Quest no longer can select the Smithy quest twice in a row, will no longer select a resource you have 0 of for the "double or quintuple your resource" quests, and Overkill is now disabled during the "One-shot 5 world enemies" quest.



Pumpkimps have gone back into hiding until next year.

5.1.3 - 10/24/19

Bug Fixes



Fixed an issue that was stopping looted resources from scaling 25% per zone above Z60 in Universe 2. This will result in more resources above Z60 in U2.



Fixed an issue that was causing Geneticistassist not to purchase Geneticists during Time Warp if Time Warp started before Z70.



Time Warp no longer overwrites your Map At Zone setting when completing.



Time Warp no longer leaves the Repeat, Repeat Until, or Exit To buttons in an incorrect visual state after completing.



Reworded the "Level Up" feat in Universe 2 to "Complete 80/80 quests on Quest", and fixed a bug allowing this Achievement to be easier to complete than intended on Challenge 3 .

.

Capped the purchase of buildings to 1e10 at a time. Numbers higher than this were causing some weird behavior with Traps being added to the building queue.



Fixed an issue that could unintentionally cause the game to be viewable and controllable during Time Warp by scrolling down on some mobile browsers.

5.1.2 - 10/23/19

Content



Pumpkimps have returned to the Trimp Universe! You'll have a small chance to find Giant Pumpkimp patches in the World, and small Pumpkimps in maps. All Pumpkimps can give extra resources, and World Pumpkimps have the ability to grant Sugar Rush, boosting your Trimps' attack by 2x for a few minutes. Sugar rush can only trigger above Z200 in U1, and above Z60 in U2. Pumpkimps will hang out for about 3 weeks before they begin to rot and will need to be removed! Make sure you enable "Events" under the "Loot" message configuration to see what the Pumpkimps are giving you.



Enabled the Pumpkimp setting under "General Settings", allowing you to set the display of large Pumpkimp Patches to either hidden or bordered only.

5.1.1 - 8/29/19

Bug Fixes



Health now properly updates when swapping Heirlooms with different health values, no longer instantly killing your Trimps



Fixed an issue that could cause Helium/Hour achievements to be rewarded at the wrong time during Time Warp



Anticipation stacks now properly calculate based on Time Warp time during Time Warp



Fixed the displayed cell during Time Warp being off by 1

5.1.0 - 8/19/19

UI/QOL



Added improved Offline Progress! Known in game as "Time Warp", allows up to 24 hours of your offline time to be made up tick-for-tick when you come back to the game. Time Warp even allows you to run up to 3 maps on demand, one for each 8 hours offline! If you previously had Offline Progress enabled, your new setting will be set automatically to "Hybrid Offline" - granting Trustworthy Trimps for all time over 24 hours offline, and Time Warp for up to 24 hours.



Added a new setting to the map settings window after you've reached Z125 for the first time, allowing you to climb Bionic Wonderlands automatically



Improved Map at Zone to actually let you Map at Zone. You can still have this feature just pull you to the map chamber at specific zones if you want, but you can also now have it create a map for you using a predefined map preset, repeat, exit, and repeat until settings. This is not an additional unlock, everyone who already had Map at Zone will gain access to its new powers! This new feature also allows automatic raiding of Bionic Wonderlands in combination with the new BW climbing option.



When attempting to save a perk configuration with less Carpentry than before in the middle of a run, the game will now automatically fire Farmers, Lumberjacks, and Miners if possible instead of saying you don't have enough workspaces to afford this perk setup.



Portalling from one Universe to a different one now saves your last equipped Heirlooms in the old Universe. Next time you go back to that Universe, those Heirlooms will be automatically equipped.



When viewing an Heirloom's mods, the mods now show up with an exclamation point instead of a bullet if you can afford another upgrade to that mod.



After selecting an Heirloom, you can now click on its icon to change that icon to a different one. Also this is a reminder that you could always change the Heirloom's name by clicking the name!



Added a close button to the bottom of the achievements screen



Added a stack indicator for Equality stacks if Equality Scaling is active in U2



Shield and Staff Heirlooms now also show how much Nu is available to spend

Bug Fixes



Magmite no longer decays when portaling from Universe 2



It's no longer possible to purchase more than 5 levels of Microchip. If you previously purchased more than 5, the Portal color and text should now be back to normal.



5.0.5 actually only made Wither stacks properly disappear if you abandoned the Challenge, now they also disappear when completing the Challenge.



Overkill damage on the Revenge Challenge no longer takes from Trimp Health before Shield



The Challenge 2/3 bonus that will be added now shows properly in the Portal alert when going from one Universe to a different one with a Challenge 2/3 enabled

bonus that will be added now shows properly in the Portal alert when going from one Universe to a different one with a Challenge enabled

Closed a lonely bold tag in the Spire Story after clearing Spire I for the first time



Spire 2+ story messages from rows 4 and 9 now properly display when running a C 2



The U2 specific unlock message for House now properly shows the U2 version



Fixed the tooltip on Obsidian enemies before U2 is unlocked to no longer mention the Radon Universe, but point the player towards Fluffy



The message config hover for Radon in U2 now properly says Radon



Fixed some incorrect information in the C3 descriptions. They previously implied that they would only increase the C2 Helium/Radon modifier by 1/10th of the actual C3 multplier, but this is not the case. The C2 score is multiplied by 1 + (C3 score / 100), and the Helium/Radon modifier is 1/10th of this product



The Trimp stacks tooltip on the Wither challenge are now properly called "Hardened" instead of "Hardness"

5.0.5 - 8/10/19

Bug Fixes



Smithy, Golden Battle, and Wither Challenge stacks now all increase the Health of your currently fighting group of Trimps when they're first earned



Wither stacks now properly disappear at the end of the Challenge



Gamma Burst now properly adds to Plaguebringer damage



Gamma Burst stacks no longer transfer between maps and world



The word "Helium" no longer appears in the warning message when you can't afford an imported perk setup in U2

Screen Reader



Added a button tag to the MagnetoShriek button, and a title that will say "Activate" or "Deactivate" according to current setting. When clicked, an announcement will indicate that MagnetoShriek has been activated or deactivated.



Added a button tag and title to the map settings configuration button to make it easier to find

5.0.4 - 8/8/19

Bug Fixes



Fixed an issue that could cause the wrong Daily Challenge to activate when switching between Universes.



Fluffy no longer sometimes stacks Void Maps in U2



Trumps now saves properly in the U1 Perk Preset again



Updated Liquification 3's description in U2

5.0.3 - 8/7/19

Bug Fixes



Fixed an issue causing your last U1 Portal to overwrite your last U2 Portal, which was resulting in lower U2 Void Map drops than intended on the next U2 run.



Fixed an issue that was preventing Perk Presets from saving properly when looking at a different Universe in the Portal than the one you are currently in



The Bone Trader in U1 no longer offers an extra 5% chance on U2 Heirloom drop rates

5.0.2 - 8/6/19

UI/QOL



Added stats for total Rn earned, and best Rn/hour all time



Updated the file name structure for downloading your save as file from the export menu after U2 has been started

Bug Fixes



U2 Map At Zone info is no longer lost after a refresh



Bublé now treats the Challenge as abandoned if you Portal before completing it, rewarding +100% extra Rn instead of nothing.



Fixed an issue that was causing Trimp health after maps to be higher or lower than it should have been



Fixed an issue causing achievements to not display on the screen reader version

5.0.1 - 8/5/19

Content



The "Downsize" Challenge now completes after finishing the "Prismatic Palace" Unique Map

Bug Fixes



Fixed a visual bug where Prismatic Shield wasn't disappearing when it reached 0



"Helium" in the message config in U2 now says Radon



Flufffocus and Flufffinity got their third F back



Tauntimp no longer rewards housing based on non-downsized housing numbers during the Downsize Challenge

5.0.0 - 8/4/19

Universe 2



This patch introduces a brand new Universe to Trimps, "The Radon Universe". This Universe unlocks once Fluffy in Universe 1 (The Helium Universe) reaches Evolution 8, Level 10. This should be expected for most people around Zone 700. If your Fluffy is still a ways off, don't worry because this patch also greatly increases Fluffy experience gain, and you should be there before you know it!



Helium is gone in The Radon Universe. Instead, you gain Radon and use it for Perks. Helium perks do not apply to The Radon Universe at all, and your first run in The Radon Universe will be perkless. The game now supports two entirely different sets of perks!



You can transfer back and forth between The Helium and Radon Universes whenever you want. Earn brand new Heirlooms, Achievements, and Challenge 3 s to help you out back in the Helium Universe!

s to help you out back in the Helium Universe!

The Zones at and above Z701 in The Helium Universe have solidified into Obsidian. This is a hard wall at Z701 that can not be progressed past. However, the starting Zone of the Obsidian can be pushed back by making progress in The Radon Universe. Challenge 2 Zones above Z701 (requiring Obsidian to be pushed back) are now worth 5x as much bonus value. If your Highest Zone reached is already above Z701, your scores for everything will still be saved, but will not grant any extra bonus until the Obsidian wall is pushed back .

Zones above Z701 (requiring Obsidian to be pushed back) are now worth 5x as much bonus value. If your Highest Zone reached is already above Z701, .

There are 11 new Challenges and 59 new Achievements in The Radon Universe!

and in The Radon Universe!

Includes a brand new story, with story messages currently up to Z100.



Fluffy can't come with you to The Radon Universe, but you get to meet Fluffy's old friend and level him up in Universe 2 instead.

Content



The Perk "Classy" now reduces the Zone where Fluffy can earn Exp by 3, up from 2 (this is a buff). Classy also now caps at 75, up from 50.



The Perk "Curious" is now twice as strong



Heirlooms have received a makeover! Nullifium is no longer a currency that is spent, and instead is one that determines how powerful your Heirlooms can be. You can use half of your total Nu to upgrade any Staff or Shield. This means that you can upgrade a bunch of different Shields for different situations with no penalty, and swap them around whenever you want. For every 2 Nu you earn, you can spend 1 on ALL of your shields, and 1 on ALL of your staves.



Condensed Turkimp Tamer I and II into 1 Tier 1 Mastery.



Replaced Turkimp Tamer II (T2) with "Heirnuum" - You can spend an extra 10% of your Nullifium on your Heirlooms, bringing the total to 60%. (You can now spend 60% of your total Nu on your Staff AND Shield, allowing you to utilize 120% of your total earned Nu)



Condensed Turkimp Tamer III and IV into 1 Tier 4 Mastery (Now called Turkimp Tamer II)



Replaced Turkimp Tamer IV (T6) with "Heirnuum II" - You can spend another 10% of your Nu on your Heirlooms, bringing the total to 70%.



Condensed Natural Diplomacy I and II into 1 Tier 7 Mastery.



Replaced Natural Diplomacy I (T6) with "Safe Mapping" - Your Trimps gain +100% health in maps.



You gain +1 free Respec when updating to this version (if you had less than 3), but all changed masteries have been converted to the new one of equal tier so you don't have to rebuy all of them.



Completing Spire 6 now rewards you with enough Dark Essence to finish your entire Mastery collection.

UI/QOL



Improved the UI of the AutoStructure and AutoEquip tooltips. AutoEquip can now be set to only buy equipment from the highest currently owned prestige tier.



Modified the Achievement UI to make it easier to read without relying on color



You can now enter the Wind Formation immediately after purchasing Wind Enlightenment, if you want.



Added a minimum height of one upgrade row to the "buy upgrades" area to help with things bouncing around

Bug Fixes



Fixed an issue where the Size challenge was giving a larger boost to gathering than indicated or intended.

4.11.3 - 5/11/19

Content



Eggs have left the universe until next year!

Bug Fixes



Buy Max when buying buildings, with resourceful, in large quantities now actually buys the max you can afford, rather than like 2 or 3 less.



Logarithmic notation base now properly saves and is remembered on refresh



Saving and reloading no longer reduces Empowerment of Nature stacks as if a transfer had occurred.

Screen Reader Version



Golden upgrades and equipment prestige levels no longer use roman numerals, and instead just say the number



Improved the map creation screen! All buttons should now have proper labels, added an H4 to the map fragment cost to make navigating around there easier, made the increment and decrement map level buttons actual buttons that get picked up with B, added auto-read text for map level and map sliders when changed, and tried to make sure everything else has a proper label, including the sliders themselves.

4.11.2 - 4/19/19

Content



Eggs are here! For the next 2ish weeks, if you see a colorful Egg in the world, give it a click for some free stuff!

Bug Fixes



AutoJobs and AutoEquipment no longer look at how much time has passed when deciding whether or not to buy more stuff, and instead look at how many game loops have occurred. This should fix some problems where people were failing Spires with Trimps in a background tab, as multiple minutes of game progress get calculated in a few seconds when tabbing back in, which was blocking AutoEquip due to it waiting 2 seconds after purchasing a prestige upgrade.

Screen Reader Version



Made the Perk screen more friendly to use with a screen reader

Hotfix - 3/30/19

Bug Fixes



Core mods properly show "Equipped" in the mod breakdown screen when equipped



The Wind formation tooltip now shows all extra information that the Scryer tooltip shows



Reworded the estimated DE drop line on the Scryer and Wind formation tooltips

Hotfix - 3/25/19

Bug Fixes



Token count no longer displays on the Empowerments of Nature tooltip when running Eradicated



The Mesmer Mastery no longer incorrectly shows increased rewards on the challenge selection screen for the excluded challenges

4.11.1 - 3/23/19

Content



The "Last Portal Zone" that the bonuses from Void Specialization I and II are based on no longer resets if you Portal below Z100 without having run any Void Maps.

UI/QOL



The Scryer Formation tooltip now shows how much Dark Essence a normal enemy is worth at that Zone



The main Nature tooltip (the one that displays when hovering over the Nature tab) now shows how many Tokens you'll earn from the next Empowered enemy



Added text about Ice Overkill to all relevant Ice tooltips



Changed the Strength in Health II description to show information about current run only

Bug Fixes



Fixed a few typos in the new Nature story text



Fixed some number formatting on Lightning Traps



The Wind Empowerment description now shows the proper stack maximum during Wind Enlightenments



Poison Damage can no longer spawn on Common Cores

4.11.0 - 3/20/19

Content



The Empowerments of Nature system has been expanded. There are now story messages about Nature!



Once you reach level 50 with an Empowerment of Nature, you will now unlock Enlightenments for that Nature type. These are once-per-portal bonuses that last your whole run and grant special bonuses!



Reaching level 50 with Empowerment of Ice now grants +1 Overkill cell on Ice zones. Reaching level 100 grants +2 Overkill cells!



Spirestones no longer drop from Spires. Instead, a brand new type of Heirloom drops, called a "Core". Cores can be recycled for the same amount of Spirestones that were previously rewarded from clearing Spires, but you can also collect them, upgrade them, use them to make your own Spire more powerful, and give them names!



Rebalanced the drop rates of all Heirloom rarities up to Z300. You're now much more likely to find higher rarity Heirlooms in the early and midgame!



Common and Uncommon heirlooms now have the same numerical values for mods as Rare heirlooms



Rare Heirlooms now have 3 mod slots instead of 2



Common and Uncommon heirlooms can no longer spawn with an empty slot



Increased the chance for higher rarity Heirlooms to drop at Z600, and again at Z700



Added a 10th tier of Masteries



Added a new AutoThing from an Auspicious Presence, earnable by running a 350+ Void Map



Fluffy now has a 10th Evolution reward



Added 2 achievements to Spire IV Speedruns, and 5 achievements for Spire V Speedruns



Added a new crit tier



You now earn 1 free additional slot to carry an Heirloom back through the Portal after clearing Spires I, II, and III

UI/QOL



The Nature UI has been totally redone, and the buttons no longer look like a creeper from Minecraft



Added Logarithmic Notation



Added a statistic for total Spire Cores



Pressing enter now confirms the "Exit Spire" tooltip, and pressing escape cancels it.

Bug Fixes



When 1 level away from maximum Fluffy Prestige with the Fluffinity Mastery, the Fluffy UI no longer incorrectly states that the final bonus is inactive



Fixed an issue that could cause Gymystic to give out the wrong amount of block



Fixed a pluralization error in the Zone progress tooltip when on a Spire

Other



A new page is now live at trimps.github.io/ScreenReader, which has some major changes to the game layout to make Trimps easier to access with a screen reader for the visually impaired. This is a fairly early beta version with a lot of work still to be done, but I hope to eventually have the entire game be easily accessible with a screen reader!

4.10.5 - 2/26/19

Bug Fixes



AutoStructure no longer purchases GigaStations if they are unchecked



Weapons First AutoPrestige should no longer fail to buy metal armor upgrades (this happened when Supershield was currently affordable but cost more than 5% of your wood)



The achievement "Unessenceted" should now always properly be rewarded if the conditions are met while the achievement progress tracker is still yellow



The part of the Scrying Formation tooltip that shows you how many enemies are holding Dark Essence no longer shows up 1 zone before Dark Essence does



Importing a perk string with 0 levels in all perks no longer leaves you with a rounding error worth of spent Helium



Fixed an inconsistency with map/enemy seed



Fixed a small bug in the Personal Spire that was hurting performance in some situations

4.10.4 - 2/4/19

Bug Fix



The achievement "Consolation Prize" is now rewarded automatically once Fluffy reaches level 1. This achievement was previously unachievable if you managed to not complete it by the time you leveled up Fluffy.



Clicking "Delete Save" no longer prematurely clears your Spire before you confirm the tooltip

4.10.3 - 1/14/19

Content



Presimpts and snow have melted away until next year

4.10.2 - 12/18/18

Content



Trimpmas Snow and Presimpts are back for a limited time! Earn some extra resources and even the occasional free bone from your new friends! Toggle on "Events" under "Loot" in the message config to see all loot from Presimpts, otherwise you'll just see when you get extra bones.

UI/QOL



Added a temporary setting to toggle off the Trimpmas Snow if it's not your thing



The Spire Tab is now red if the Trimp Spire is paused, making it easier to tell from inside the normal game that the Trimp Spire is paused.



The info tooltips in the Trimp Spire (Runestones, Rs/S, Threat, etc) now update in real time

Bug Fixes



Setting a perk level to 0 now properly makes sure that there's no small rounding errors worth of Helium stuck in there that could disrupt low Helium achievements.



It's no longer possible to break your game by hitting 'Recycle All', starting a map that would be recycled before confirming the recycle popup, then confirming the recycling once you're in the map.

4.10.1 - 12/10/18

UI/QOL



You can now open/close the Spire popup with 'P', or just close it with Escape



The new info added to the Fluffy tooltip now shows how many more runs to your current zone would be required to level, rather than how many times you'd need to clear that particular zone.



Added confirmation tooltips to Spire upgrades

Bug Fixes



Fixed an issue that could cause Spire rows to fall to only 4 cells each if the browser wasn't at default zoom

4.10.0 - 12/9/18

Content



You can now build your own Spire after defeating your first Spire in the World. Build Traps and Towers in your personal Spire to generate Runestones for more Traps and Towers, steal Spirestones from World Spires to grow your Spire taller, and use Towers to earn some modifiers for your Trimps!



Added 12 new Feat achievements!



Golden Void now caps at 72%. AutoGold Void has been split into two different options: Voidtle - Void until 72% then Battle for all remaining upgrades, or Voidlium - Void until 72% then Helium for all remaining upgrades.



AutoGold now starts with a 4 second cooldown instead of 30 after a Portal.



Added a new repeatable Helium Challenge at Z215!



Added a new Challenge 2 , unlocked once you reach a total Challenge 2 bonus of 4500% or more. It's kinda similar to Obliterated, but different and harder.

, unlocked once you reach a total Challenge bonus of 4500% or more. It's kinda similar to Obliterated, but different and harder.

Added two new Fluffy Evolutions



The chance of encountering Plagued and Bogged Daily Challenges (the two modifiers that deal a percentage of Trimp Health as damage) has been reduced, to the point where one or the other should only show up about once per week on average.

UI/QOL



AutoStructure can now buy Gigastations!



Total Void Maps are now tracked in Stats



Made the capitalization of 'Bad Guy' throughout the game more consistent



The AutoJobs configuration window now has an option to set "Gather on Portal", allowing you to automatically start manually gathering Food, Wood, Metal, or Science after each Portal.



The zone info tooltip when inside a Void Map now also shows how many stacked Void Maps you have (if you have any stacked Void Maps)



Added an internal priority list to AutoStructure, to give more priority to Nurseries and make sure Tributes are purchased before other buildings that need gems



When using Weapons First AutoPrestige, if there are no Weapon prestiges available, the cheapest Armor prestige will now only be purchased if its cost is 5% or less of your total resources.



Your scroll position in the buy tabs now save and restore if you switch to another tabs back and forth



Mastery, Nature, and Spire all have their own row of tabs now! This gives me more room for future buttons, and makes sure the current ones fit on all screen sizes.



The "Extra Levels" Advanced Map creation option now highlights items in its dropdown based on affordability. If an option is green, it means you can afford it with perfect sliders. If an option is gold, it means you can afford it with some combination of sliders other than max and perfect. You can also see this description by hovering over the "Extra Zones" heading to see the tooltip.

Bug Fixes



Improved the performance of AutoTrap



The Void Map count no longer shows on the map button if you save and refresh in the Map Chamber



Fixed an issue that could cause the scroll bar to constantly bounce in and out on the buildings tab



Fixed an issue that could cause AutoStructure to purchase buildings 1 at a time if you had Deca Build

4.914 - 11/11/18

Content



Pumpkimps have run out of treats, and have headed back to their own dimensions until next year.

4.913 - 10/19/18

Content



The Pumpkimp Patch is here! For a limited time, you'll have a chance to find a Pumpkimp Zone while progressing through the world, where you'll find a large amount of Pumpkimps. Earn extra resources, an attack buff, and even possibly some Exp for Fluffy by defeating as many Pumpkimps as you can!

4.912 - 9/28/18

Bug Fixes



Dark Essence is now only rounded down after all other calculations are applied. This allows Dark Essence to gradually grow from Z180 for people with high DE multipliers, rather than being stuck at 1 for the first few Zones.



Offline progress now properly applies modifiers from the Decay challenge



Updated the Mapology 2 challenge description to indicate that double prestige from Scientist IV does not apply during the challenge

challenge description to indicate that double prestige from Scientist IV does not apply during the challenge

Fixed an issue that was causing the "Dedicated" Daily Challenge modifier to display the wrong "per second" value in the resource boxes



Replaced instances in the game where "World" is used to indicate the current Zone Number with "Zone". Also changed all instaces of "zone" to title case. Any time "World" is mentioned in text, it is meant to refer to the entire World, including all the Zones that make it up.



Story text after Spire IV no longer indicates that there are no other Spires



Very slightly reduced the font size of the "X Dark Essence" text at the top of the Mastery window, to prevent it from occasionally breaking to two lines.

4.911 - 9/17/18

UI/QOL



AutoJobs is now auto disabled at the beginning of any Trapper challenge

Bug Fixes



The "Block Big Popups" setting now properly works on The Spire



The Scrying Formation's Essence Detector is no longer off by one cell



Speedrun achievements are no longer awarded if Portal Time is negative (can happen if your computer's CMOS battery is dead, or from intentionally setting the clock backwards)

4.91 - 9/9/18

Content



The Scryer Formation tooltip now tells you how many enemies that are remaining in the current world will drop essence!



Bionic Magnet II now also increases attack by 50% in maps that are a higher level than your current World number

Bug Fixes



The Helium loot breakdown now properly vertically centers itself to avoid falling off the screen



Moved the quotation marks to a more appropriate location in the in-run Challenge 2 description

description

Fixed some strangeness in the order of messages after completing The Spire for the first time.



The Void Map count no longer shows up on buttons it shouldn't show up on after a refresh



The Nerfeder achievement now properly states that no respec can be used

4.902 - 9/6/18

Bug Fixes



Fixed a bug that made it impossible to earn the new hidden feat if Golden Maps was active



Fluffy's ability that gives stacked Void Maps now properly states that it gives two pairs instead of just one



Fixed a display bug that would tell you in some occasions that you could afford more full Mastery rows than you actually could



Heirloom swap/equip/unequip buttons now properly hide when you click a different category



Changed the HTML class names of things in the advanced maps panel from "advContainer" to something that won't make adblockers think I'm putting ads in there

4.901 - 9/5/18

UI/QOL



Map zone offsets no longer default to -3 if you have Siphonology. Instead, they default to your world number, and you can save any presets to -3 if you want!



Starting a Scientist Challenge now disables AutoPrestige

Bug Fixes



Fixed some strange behavior if you pressed the up/down arrow while the Map Level input box was selected. In addition, clicking out of the Map Level input box with an invalid zone number will now auto correct to the closest valid zone number.

4.9 - 9/4/18

Content



Reworked the Mastery system. Instead of having set breakpoints for total masteries purchased to unlock the next tier, the system now works like a pyramid. You now unlock any tier by purchasing two masteries from the tier below, and you cannot buy a mastery from a tier unless you have more masteries in the tier below (or finish the tier for unrestricted access to the next one). This was done to guarantee that the last few masteries purchased are always from the highest tier, and should present some new and interesting opportunities for mastery strategy! If you feel confused, just read the tooltip for any locked Mastery, and the bottom of the tooltip will tell you what you need to do to unlock it!



Also added 14 new masteries! Added a 6th mastery to every tier (one new mastery each for T1-T8), and added a brand new and super powerful 9th tier.



Due to the large amount of changes to masteries, everyone has been given a free respec!



To help ease the transition to this new Mastery system, everyone also gets 3 free optional Mastery Respecs! Once these 3 Respecs are used, they will go back to costing 20 Bones each.



Added 6 new Feat Achievements, and one new achievement for Spire II speedruns!



Each completed Spire now grants a permanent compounding 4x Dark Essence boost!



Buffed the Supervision Generator upgrade again! It now also grants you the ability to set certain zones to automatically switch the DG to a different state.



Made the Fluffy-Void-Map-Clearing-Ability into a more expandable mechanic. It now actually stacks the Void Maps together in your inventory, and certain things can now improve it beyond just 2 per stack!



Added two new evolution levels and rewards to Fluffy



Added story and a new perk to Spire V

UI/QOL



Added a Buy Max button to the Perk assignment window! It's now easier than ever to dump all of your Helium into something or halve the levels of something else!



Saving a map preset now also saves your Zone offset



You can now hold Ctrl (Command on Mac) on the Mastery window in order to purchase a whole row of Masteries. Will be useful for anyone frequently respeccing their Masteries.



Unequipping an Heirloom now places it in Carried rather than Temporary. If there is no more room in Carried, a popup will warn you and give you the option to buy another carried slot, if available and affordable.



Updated the checkboxes in the AutoStructure config menu, Geneticistassist popup, Map Chamber, and message config windows to something less pixelated.



Updated the Fluffy tooltip to make it more readable, and to make room for more abilities.



Made the loot breakdown button more colorful, and gave it a mouseover color to make it more obvious that it's something you can click.



Added a message to warn the player when the game is paused



Removed the Siphonology Map Level setting. Since map zone offset is now saved in presets, this setting is no longer needed. On loading 4.9, the default zone for each preset will be set to your Siphonology level, and you can change and save it from there if you choose!



If you try to portal and get a notice that you have enough Magmite to buy a Generator upgrade, you now have an option to spend that Magmite without leaving the Portal window or losing your perk changes.



AutoStructure now remembers if it was enabled or disabled after you respec Masteries

Bug Fixes



Fight can no longer be triggered before Battle is unlocked



Fixed some weirdness on the Amalgamator tooltip if you had a buy amount larger than 1 or toggled firing mode



Fixed an issue that could cause the size of certain tooltips to get messed up if a different tooltip was open at zones with big popups (planet breaker, etc) while using the setting to block them.



Loot averaging no longer displays extremely tiny values



The Map At Zone setting button in the maps side bar now properly updates its zone number label after triggering



Equipping/unequipping a Shield with Trimp Attack now instantly raises/lowers Trimp damage, rather than waiting for current fighting group to die.



The Heirloom popup no longer says "Equipped" on it if you're in the Heirloom menu looking at an equipped Heirloom when a new one drops



Shrunk the bosses name during Spire III+ Coordinate runs, so all buffs/debuffs can fit on the screen.



Fixed a difference in rounding between the displayed resource per second value and the one in the calculated breakdown when at low numbers



The Portal timer in the bottom right now properly updates after loading if the game is paused



Hyperspeed II now properly requires Hyperspeed I



Fixed some issues that resulted from pausing/unpausing rapidly



The Fluffy reward that adds MegaCrit no longer says "Mega Crit", and the calculations shown update based on other things that add MegaCrit.



Adding an Heirloom mod to an Empty slot now says "Add Mod" instead of "Replace" on the confirmation tooltip

4.814 - 7/22/18

UI/QOL



Replaced the old method of loot averaging with a new one based on exponentially weighted moving average. Since this method is less jumpy, Jestimp is once again included in average loot calculations. Huge thanks to ponkan_pinoy and Grimy on Discord for putting this together!



AutoPrestige can now run if AutoUpgrade is off



Added a "Download as File" button to the export menu, which will allow you to save a .txt file of your game progress directly to your computer.



Clarified the reward text for the Scientist III challenge



The displayed breed timer now rounds up, to be more consistent with how breeding actually works



When running a unique map is necessary to complete the current challenge, it is shown in green rather than red



Slightly changed the wording of the Anticipation tooltip when you have an Amalgamator



When Trimps get a crit and then die on the same turn, the "Crit!" message now briefly appears

Bug Fixes



Most of these bug fixes were done by Grimy. Thanks Grimy!



Fixed the link to the Trimps subreddit on the crash popup



Purchasing Golden Maps now properly updates the displayed value of loot on maps in the Map Chamber



UberHousing upgrades now properly come prefilled with Trimps if you have the AutoStructure upgrade



Fixed an issue with rounding on heirloom mods



Finding an Amalgamator no longer fails the Unemployment feat



Tauntimp text during the Trapper challenge now properly includes Carpentry



The Anticipation tooltip now properly says "1 second" instead of seconds



Maps and fragments no longer refade in after completing the Prison

4.813 - 7/14/18

UI/QOL



Changed the display of Daily Challenge modifiers in the damage/health breakdown to show as percentages instead of multipliers, to be more consistent with other additive effects.

Bug Fixes



Fixed a display issue that would mess up the boss name when exiting Spires II+ while fighting the boss



Fixed a display error on the message for Magma Fuel harvesting when at the fuel cap without Overclocker



Fixed an issue that could prevent loading if the last time you played was during the 2016 Trimpmas event

4.812 - 7/2/18

UI/QOL



Toned down the blur on Plagued Heirloom text a bit

Bug Fixes



Fixed a long-standing bug that could sometimes cause Trimp attack to go into the negatives



Heliumy was giving more Helium than advertised, and has stopped doing that

4.811 - 6/29/18

Bug Fixes



The Trimp and Bad Guy title/buff areas should no longer sometimes have scroll bars in them



Made some of the Fluffy specific story messages still trigger if you have a point in Capable, even if you left Spire 2 early.



Fixed some issues with pluralizations in the Tauntimp death text



The Amalgamator tooltip no longer says anything about gems



Fixed a small rounding error in the block breakdown

4.81 - 6/21/18

Content



Plagued Heirlooms now drop with one guaranteed "Empty" slot, and have a chance to roll a second.

Bug Fixes



Finding a Plagued Heirloom while the Heirlooms UI is open now properly maintains the rotation of Heirlooms in the "Temporary" area



Fixed a bug that could cause a battle with an uninitialized enemy when spamming the 'F' key after a portal



It's no longer possible for enemies to have 201 stacks when using Map at Zone/Spire on the Lead challenge



Liquimps on the Lead challenge now properly remove 1 stack for each enemy on the zone



The Helium loot breakdown in a Void Map no longer shows the Z60 bonus at Z59

4.804 - 6/17/18

UI/QOL



Added some more information to the Amalgamator tooltip, showing exact required max population for current army size.

Bug Fixes



Liquified Nature zones now properly reward tokens



Formations can no longer be changed while the game is paused.



The Zone Timer, Map Timer, and the post-Amalgamator Anticipation timer now properly keep time while in a background tab.



The feat "Needs Block" is earnable again



Minutes shown on tooltips such as the Zone and Map Timers are now rounded down to be more consistent with how timer based mechanics work. For example, the Zone Timer was showing 5 minutes on the zone at 4:31, but a bonus that activates at 5 minutes was still 29 seconds from activating.

4.803 - 6/14/18

Bug Fixes



Heliumy can no longer be purchased on a Challenge 2 run, and Quick Trimps can no longer be purchased during Trapper.

run, and Quick Trimps can no longer be purchased during Trapper.

Abandoning an Obliterated run no longer sometimes starts you on a different challenge



Fixed an issue that could give maps a larger size than intended with the Map Reducer talent and a non-maxed slider

4.802 - 6/12/18

UI/QOL



Changed the display order of some stats to group similar stats together, and to keep stats in the same position when switching between current and total.



Reversed the order of the ratio and changed some of the description of the Amalgamator tooltip to be less confusing



Added a setting to disable Heirloom animations



Removed the red border around the 'View Perks' button after buying a Bone Portal



The 12 and 36 hour boost, Bone Portal, and Heirloom buttons in the Bone Trader now grey out if you can't afford them.



Tier 2 Perk levels are now formatted according to your notation setting



Minor text fixes and some improvements to breakdowns

Bug Fixes



Tauntimps, DG ticks, and other sources of housing + Trimps no longer reward too many Trimps during the size challenge.



Fixed an issue that could cause tooltips to get stuck with smaller-than-normal text until refresh, but did a better job than last time.



Number formatting now displays small numbers as exponential notation, rather than misleadingly rounding to 0.00

4.801 - 6/6/18

Bug Fixes



Fixed the display of the boss name in Spires II+



Fixed a display rounding error in the Fluffy Exp breakdown



Anticipation stacks no longer count up while paused when you have an Amalgamator



Fixed an issue that could cause tooltips to get stuck with smaller-than-normal text until refresh



The Z283 story message shows your proper number of Trimps again



If you had any Dark Essence left above the cap (all 40 masteries purchased) from pre 4.8, it should now be gone. 4.8 should have made it impossible to stack more essence above the cap, so it should stay at 0 now.



Fixed an error with displayed resources per second when on the Dedication Daily Challenge

4.8 - 6/5/18

Content



Stuff for everyone!



Added support for crit chance above 100%. Above 100%, you'll have a chance to see CRIT! s pop up that deal 5x the damage of a normal Crit! . Above 200%, you'll have a chance to see CRIT!! s, which compound another 5x on top of the orange version.

s pop up that deal 5x the damage of a normal . Above 200%, you'll have a chance to see s, which compound another 5x on top of the orange version.

Added two new Daily Challenge modifiers, one that adds Trimp crit chance, and one that subtracts it. Negative crit chance gives your Trimps a chance to do a Weak! hit for 20% damage.

hit for 20% damage.

Some Daily Challenge modifiers are now incompatible with other Daily modifiers. The new +crit chance mod won't pair with -crit chance, +resources will no longer pair with -resources, and modifiers that cause quick Trimp deaths will no longer show up with modifiers that affect long-living Trimps.



Slightly increased the minimum reward on Daily Challenges



Added two new single-run purchases to the Bone Trader! For 25 bones, you can gain +50% Trimp Attack, and for 100 bones you can gain +25% Helium. These both last until next portal.



Added 14 new achievements! 6 are Feats (one is hidden), and 8 fill into other existing categories such as Humane Run and Spire Speedruns.



Stuff for really high zones (300+)!



Added a new Heirloom tier, which can be earned starting at Z500. It's different than the other heirlooms.



Mysterious new Trimps can now automatically join your town if you have considerably more population than army size. These mysterious Trimps will help bring your army size up, and while they will positively impact your health and damage, they mostly prevent some weird bugs with breeding that some very high level players were starting to see. Breeding/anticipation/gene health should all be considerably easier to maintain.



Buffed the AutoStructure mastery. It now causes all housing (except DG, see below) and battle territory bonuses to come with ready-to-fight Trimps inside. This is another change to make late-game breeding/geneticists less of a headache.



Added a sixth permanent generator upgrade, which causes your Trimps to be cloned into the new dimensions that open up. With these 3 changes, you should be able to give your Geneticistassist permission to fire again!



Bone Portals now track and reward Fluffy Exp (not counting Daily Challenge bonuses) and Nature Tokens! Tracking for best Fluffy Exp and best token count were just now implemented, so you will not see these bonuses until after your first portal of this patch.



Added stats for Best Fluffy Exp and Most Tokens, which reflect the bonuses you'll get from the new Bone Portals (the token reward for each token will always be your Best Tokens ever divided by 3).



Fluffy now has a new E4 bonus!



Fluffy now has an E5 bonus!



Spire IV+ now have higher Nu rewards, and Spires III+ now reward Fluffy Exp.



In addition to pausing, Supervision now adds a slider to the DG window that allows you to adjust your maximum fuel capacity.

UI/QOL



You can now hold Ctrl when converting Nature Tokens to spend all!



New Heirlooms now always drop with mods in alphabetical order (except for Empty, which is always at the bottom)



You can now add up to 5 comma-separated zone numbers to the "Map at Zone" option. In addition, opening up this option to customize your setting now highlights the text.



Heirloom mods that have a max amount of upgrades now do a better job at letting you know what the max is



You now have the option to purchase 10 Heirloom mod upgrades at a time



Added a tooltip to the "Mastery" tab, so you can check your Dark Essence quickly if you don't like having the number always displayed.



The Dimensional Generator upgrade window now keeps itself vertically centered, to avoid falling off the screen.



The message log no longer spams you about how you shouldn't read the Coordination book when liquifying zones during the Trimp challenge



The amount of Trimp deaths in Spires now shows in the "World Info" tooltip



Added some more helpful info to the Geneticist tooltip



Added a few more useful stats to track Fluffy Exp progress! You can now see Fluffy Exp/Hour for current run, best Fluffy Exp/Hour for current run (including which zone you were at, just like He/hr has), and a stat for best Fluffy Exp/hr over all runs. The first two stats only show in the "Current Run" tab, and the third only shows in the "Total" tab.



Large numbers in the Fluffy tooltip are now properly formatted



The Statistics page now fits 4 stats per row instead of 3



Added some extra information to the Scryer Formation tooltip, allowing you to see if you will be getting credit for your current enemy or map Cache (if applicable).



The Dimensional Generator "Pause" button now lives inside the clock.



Changed the wording on some achievement "Progress" lines

Bug Fixes



The Exit Spire button now properly shows up if you're not mapping at that Spire



Fixed a bug that was causing Mapocalypse to occasionally not dispense any extra helium



Fixed a bug that could cause Geneticist credit to be lost with a breed timer of less than 0.2 seconds



The "Fire" button no longer breaks popup windows



Added a little bit of forgiveness to the cost vs Dark Essence comparison when purchasing a Mastery. This ensures that you can always repurchase the same amount of Masteries after a respec.



It's no longer possible to earn tiny amounts of Dark Essence from low zones after you've purchased all Masteries



The Housing line in the Max Trimps breakdown no longer displays negative numbers when it means to say 0



Switching to Scryer formation right at the end of a map no longer grants the Scryer bonus to map Caches. You now must have Scryer formation active before the first enemy of the map dies to earn credit.



Added a max height and a scroll bar if needed to the "Extra Heirlooms" box



Fixed an inconsistency between displayed number of Storage buildings and actual Storage buildings when Liquifying with Improved AutoStorage (numbers will still be inconsistent until next portal)



Fixed two different situations that could cause the Scryer bonus per enemy to apply when it shouldn't

4.72 - 3/25/18

Content



The Great Trimp Egg Hunt is back on! If you see a pastel-colored egg in the world, click it to find some free stuff! This is a temporary event that will last about 2 weeks.

UI/QOL



You can now export and import your perk layout! Authors of tools and calculators that generate perk setups can now follow the format and directions of the 'exportPerks()' function in main.js to allow for easy importing of that setup into the game!

Bug Fixes



Fluffy's level 4 reward is now seeded, so saving and refreshing should no longer change the outcome.

4.71 - 3/1/18

UI/QOL



Added Finish all Voids and Repeat On/Off to the Map Configuration window



Updated the description of the Shift for Tooltips setting

Bug Fixes



Coordinations no longer drop at Z230 on the Trimp 2 challenge. In order to keep this challenge fair for everyone, any Trimp 2 scores above Z230 have been reset back to 230. If you are already on a Trimp 2 run above Z230 when you load this patch, if you have not purchased any Coordinations, your Coordinations will be gone and you can continue your run as normal. If you have already purchased one or more Coordinations, you will not be able to earn a score higher than 230 for that run (You'll see a message when you load this patch and a message on each zone clear if your run will be capped to 230).

challenge. In order to keep this challenge fair for everyone, any Trimp scores above Z230 have been reset back to 230. If you are already on a Trimp run above Z230 when you load this patch, if you have not purchased any Coordinations, your Coordinations will be gone and you can continue your run as normal. If you have already purchased one or more Coordinations, you will not be able to earn a score higher than 230 for that run (You'll see a message when you load this patch and a message on each zone clear if your run will be capped to 230).

Enemies with Healthy but no ability now show the correct helium reward in their tooltip

4.7 - 2/24/18

Content



Fluffy can now gain Experience. Complete Spire II to see what Fluffy has to offer!



Added a new row of achievements for Helium per hour



Tauntimps now come with their own Trimps inside! (They now increase current population in addition to max population)



Added a new QOL bonus as a reward for completing a Z225+ Void Map



Added a new permanent upgrade to the Dimensional Generator



Crushed's helium reward is increased from 300% to 400%, and Nom's reward is increased from 300% to 350%.

UI/QOL



Bone drops now have their own loot category



You can now save up to 3 different map configuration presets!



Added a new setting to shrink Perk buttons



The Challenge 2 button's tooltip no longer ignores the Shift for Tooltips setting

button's tooltip no longer ignores the Shift for Tooltips setting

The Void Specialization mastery's tooltip now displays what the current bonus is



You can now see how much Helium has been spent on your current perk setup in the Portal and View Perks windows



Added a new toggle to the Mastery Alert settings, "Hybrid Alerts". This setting will show your total amount of unspent essence on the tab, but will switch to the alert icon once you have enough essence for a new Mastery.



When in a map with a special modifier, you can now see which modifier is active in the World Info tooltip that opens when hovering over the map name.



Added a configuration button to the right side of the Maps button. This opens a popup that's very similar to the side bar in maps, but can be accessed from anywhere. The maps side bar setting is no longer on by default, feel free to turn it off if you'd rather have the screen space.



In the Liquimp loot message, Skeletimp/Megaskeletimps are no longer part of the 'Rare Imps' list. They now have their own line of text that will show/hide based on your Bone/Loot settings. In addition, Liquimp messages will no longer show up when they have nothing important to tell you, and repeated/unique unlocks now also filter separately in this message.



Added different story messages to Z285-299 depending on Spire progress



Added a new toggle to the Gene Send option, "Wait for Gene Send". This will cause AutoFight to always wait for your set Geneticist timer before sending an army to fight, guaranteeing that you get Anticipation and Geneticist credit for that full amount of time even if your Trimps have no room to breed.

Bug Fixes



Breeding should no longer freeze when your Trimps per second is super small compared to your max population.



Fixed an issue that caused perks with really high levels to sometimes not want to go back down to 0



The Dimensional Generator can no longer start on Hybrid before Hybrid is unlocked after deleting your save.



When purchasing Wormholes with the 'Confirming' option enabled, changing your purchase amount selector before approving the confirmation no longer causes an incorrect amount of Wormholes to be purchased.



Pressing shift with the 'Shift for Tooltips' option enabled no longer closes input boxes.



Pressing shift with the 'Shift for Tooltips' option enabled while already mousing over an element now properly displays that element's tooltip. You no longer need to mouse out and back in while holding shift.



Starting a Void Map, recycling all Heirlooms, and then finding a new Heirloom without closing the Heirlooms page will now cause the Recycle All button to come back.



'Feat' achievements that have large numbers in their description now format to your selected notation choice instead of always showing standard.



Nature Stack Transfer upgrades now show the correct maximum amount of levels if Natural Diplomacy III is purchased.



Buffs from the last Nature area no longer show up on the first bad guy in the new Nature area (This was just a display issue).



Your custom purchase amount now properly updates visually when switching notation



Purchase buttons for buildings/jobs/equipment/upgrades should no longer override a big tooltip with their text



Fixed a bug that showed the word 'Undefined' in the in-run Challenge2 description when you haven't earned a bonus yet.

4.611 - 1/5/18

Content



Presimpts have gone back into hiding until next year!

Bug Fixes



Fixed an issue that could cause heirloom bonuses to apply when not equipped



The Humane Run achievement no longer starts a brand new game with 1 death already stored

4.61 - 12/16/17

Content



M e r r y T r i m p m a s ! Snow has once again fallen on the Trimps' home planet. The blizzard is so strong this year that even maps are covered!

Snow has once again fallen on the Trimps' home planet. The blizzard is so strong this year that even maps are covered!

Presimpts have come out of their year-long hibernation to spread Holiday cheer. Find them in the world for extra loot and the occasional chance at extra bones!



The "Show Snow/No Snow" option has temporarily returned in case you hate Holiday cheer. Presimpt loot is also connected to the "Events" Loot message filter, so if you had it off for Pumpkimps and want to see Presimpt text you'll need to reenable it.

4.603 - 12/06/17

Bug Fixes



The 'Game Saved!' message should no longer appear more than once in the message log



Added missing descriptions to 'Cache' and 'Token' loot filters in the message config window



The message config window now does a better job of centering itself



The filter for tokens seemed to be hidden on old saves and shown on new saves, both of which have been corrected



Jestimp, Chronoimp, and Cache loot now properly scales off of the 'Extra Zones' loot bonus

4.602 - 12/02/17

UI/QOL



Added an option to toggle off Cache reward messages in the message config



"Repeat for Any" no longer repeats on a map that has items but is too low to earn a map stack



Reworded some things in the map repeat options tooltip for clarity, and spaced it out a bit to be easier to read



Moved the 'Clear All Perks' button that shows up when respeccing down to the row with the other buttons. This gives some more space to this window for smaller screens, and the perk UI no longer jumps down when you click respec.



The health breakdown now vertically centers like the attack breakdown. This should keep it from getting pushed off the screen when it has lots of stuff in it.

Bug Fixes



The 'Reset Map Settings' button now properly resets Biome

4.601 - 11/30/17

UI/QOL



The tooltips in the map chamber now have a smaller trigger area, and only display if you mouse over the text

Bug Fixes



Speedexplorer was intended to start dropping at Z20, and loading to 4.6 gave you books as if you had started earning Speedexplorer at Z20. However, on the next portal it wouldn't start dropping until Z30. Speedexplorer now properly starts dropping at Z20. If you were affected by this bug, you'll find an extra Speedexplorer in the next max level map you run after updating to this version.



Void Power III now actually really does gain Fast Attacks



The Fast Attacks modifier now stays on maps if you abandon and then continue them



Mother Lode can now properly be earned while running a Challenge 2



The book icon now properly displays in the Speedexplorer unlock message

4.6 - 11/29/17

Content



Added a new challenge at Z110



Added 12 Feat achievements (one is hiding)



Added Spire Speedrun achievements for later Spires!



Added a new Challenge 2 at Z425. This challenge is really hard btw.

at Z425. This challenge is really hard btw.

Totally overhauled drop rates of fragments, added SpeedExplorer books that drop in maps every 10 zones, and changed the fragment costs of maps.



Added 3 new map customization options! The first unlocks at Z60, the second at Z110, and the third at Z210



The mastery "Bionic Magnet" now also gives all Bionic Wonderland maps something useful.



The mastery "Void Power III" now also gives all Void Maps something useful.



The mastery "Void Special" now adds +0.25% helium to void maps per zone cleared last run, instead of +25% per 100.



Increased Crushed's helium reward from +100% to +300%



Increased Nom's helium reward from +200% to +300%



Increased Watch's helium reward from +150% to +200%



Increased Lead's helium reward from +250% to +300%



Increased Corrupted's helium reward from +100% to +200%

UI/QOL



Added a "Trimps Info" button to the stats page



On the Challenge 2 selection screen, the background colors of challenges now change based on how far you've gotten in each one compared to your highest zone reached

selection screen, the background colors of challenges now change based on how far you've gotten in each one compared to your highest zone reached

Creating a map no longer saves your map configuration settings. Instead, added a save button to the top of the map window. Every time you enter the map chamber, your last saved settings will load



Added a button to the top of the map chamber to reset all map configuration settings (this does not clear your saved settings, and they will still load the next time you come in)



Added a button to minimize the map configuration options to the top of the map chamber



Moved the "Recycle All" button so it could hang out with the other map control buttons



Added tooltips to all headers in the map chamber



Reduced the amount of text in the portal screen after you complete your first Scientist Challenge



Standard Notation now has suffixes up to e308 (thanks k1d_5h31d0n for the list)



Added a new toggle to the notation selection, "Hybrid Notation", which formats Standard up to e96 and then switches to Engineering. This mimics the behavior of Standard Notation pre 4.6.



Turned some text cursors back in to default pointers



Added a new setting to block the big popups for the Improbability, Corruption, Spire, and Magma.



You can now Ctrl+click Geneticistassist as a shortcut to the 'Customize Targets' setting. The option in settings is still available for those without keyboards



Added a new toggle to the map repeat options, "Repeat for Any". This option will continue repeating until you have all items AND all stacks



Searching in settings can now properly find settings by all of their different toggle option names. For example, you can search for "Less Map Buttons" or "Extra Map Buttons" to see that option regardless of current setting.



You can now only ever see one mastery tier above what you can afford. This counts as quality of life because nobody wants spoilers!



You can now see how many of each golden upgrade you've purchased this run, and what your current bonus is by mousing over the AutoGolden button

Bug Fixes



Time on zone (for things like Magmamancer or Meditation) no longer increases while offline with the "No Offline Progress" setting enabled.



AutoStructure now runs correctly in a background tab



The "Swag" achievement no longer rewards credit if you don't have a Shield equipped



Pluralized enemy names during the Coordinate challenge



/sec text in the resource boxes should no longer ever spill out of the boxes on any supported resolutions



Fixed the resource column being 0.1% shorter than it should have been



The Trimps resource box no longer says 'breeding' next to your inactive Trimps during the Trapper challenge

4.512 - 11/3/17

Content



Pumpkimps have gone back into hiding until next year.

Bug Fixes



Damage from Poison now properly applies to Overkill



Fixed an issue with the Empower daily description, "1 stacks" -> "1 stack"



Tooltips for Corrupted and Healthy enemies in the Spire no longer state that they have increased health/damage.



Fixed a rounding issue with displayed percentage values in the Loot breakdown (some were off by up to 1%)



Still Rowing II now properly requires Still Rowing I

4.511 - 10/22/17

UI/QOL



Added a new temporary setting, "Show Pumpkimps". This setting applies only to the visual effect of Pumpkimp zones in the world, does not apply to maps, and has no impact on how many Pumpkimps or Pumpkimp Zones actually spawn. You can use this setting to show either the default Pumpkimp zones, show colored borders instead of background colors on cells, or just hide the pumpkimps entirely.

Bug Fixes



Fixed a typo in the Mirrored daily modifier description



Added some missing padding to the names of Token enemies



Stopped Sugar Rush from incorrectly displaying in the breakdowns for block and health.



Pumpkimp cells now have black icons inside them instead of white



Updated the description of the "Forcing Queue" settings option to include Improved Autostorage if you have it unlocked

4.51 - 10/20/17

Content



Pumpkimps have temporarily returned! Just like last year, you'll have a 5% chance per world zone to encounter a "Pumpkimp Zone", and you'll have a chance to find Pumpkimps in the orange squares! You can also find weaker versions of Pumpkimps inside all Maps.



New this year, Pumpkimps above Z200 have a chance to increase your Trimps' attack by 2x for 10 minutes, stacking up to 25 minutes. This bonus increases to 3x at Z300, 4x at 400, etc

UI/QOL



Added a new theme to the already existing theme selection setting. This theme is called "Gradient Theme", and was created by reddit user k1d_5h31d0n. Give him gold or compliments and stuff if you like it!



Added a new setting, "Geneticistassist Fire", which allows you to control what the Geneticistassist can fire. You can choose to remove the ability to fire Farmers, Lumberjacks and Miners, or remove the ability to fire anything at all, including Geneticists.



Added a new setting that allows you to turn Liquification on/off. As it says in the description of this setting, nothing in game should be impossible to complete with Liquification enabled, but it still feels like an appropriate setting to have.

Bug Fixes



Fixed an issue with loot averaging and gems



Fixed a possible exploit with the seeded enemies from 4.5



Fixed a few typos



Added a missing space after the Void Map Corruption icon



Fixed an issue causing void maps before Z180 to give more helium than they were meant to (the reward matches the one calculated in the breakdown again)

4.5 - 9/25/17

Content



New Spires have popped up in the world every 100 zones after Z200.



The Z200 Spire needs to be cleared before you'll be able to see 300, 300 must be cleared for 400, etc. You will already have credit for the Z200 spire if you cleared it before this patch.



Each Spire you clear (including the old one at Z200) now permanently alters your portal device, causing you to liquify zones equal to 5% of your Highest Zone Cleared per unique spire cleared.



Added 41 new world story messages between Z265 and Z505, and even more story to the first 3 new Spires



Spire Row 9 no longer drops 5 bones. Instead, you will be rewarded with 20 bones the first time you clear each unique Spire.



Added a new achievement tier, worth 80% each.



Added 13 new achievements. Renamed some old achievements and moved some names around so things like 'Absolute Zero' are still the final tier of Helium achievements. It's tough to think of something colder than Absolute Zero.



After maxxing out Golden Upgrade frequency, each 500% bonus you earn above the cap of 2000% will allow you to start every run with 1 extra free Golden Upgrade.



Doubled the speed of AutoUpgrade, which can now do 2 upgrades per second instead of 1.



Added a new tier of Masteries (t6)



Added another new tier of Masteries for good measure (t7)



And one more new tier of Masteries just for fun (t8)



The chance to get higher level Heirlooms now increases at Z400

UI/QOL



AutoGolden now requires 30 seconds for Trimp retraining before it makes any purchases after you use your Portal.



Added third toggle to the 'Gene Send' option - Enforce Gene Send. This has all the functionality of normal Gene Send, but also forces your army to never be sent early due to fast breeding. With this setting toggled, AutoFight will only send Trimps in if you are at max population or you have reached your set Geneticistassist timer.



After you've reached Z230 once, AutoStructure gains an extra setting to not build Nurseries before a set zone number.



Hotkeys are now disabled when the Settings menu is open



Added a new setting to the 'Other' category, allowing you to disable hotkeys entirely



Perk levels now display with large number formatting by default. This can be disabled through the new setting under Layout if you prefer to see the more precise numbers instead.

Bug Fixes



Speedrun achievements no longer give credit if you're a few seconds over the time. All speedrun achievement descriptions have been updated to state "Complete X in less than Y time" rather than "Complexe X in Y time or less ".

Y time" rather than "Complexe X in Y time ".

Enemy buffs/debuffs now scroll if they run out of room instead of pushing everything down.



The research button now comes back if you portal before completing a scientist challenge.



Fixed a text issue with plurality on the map info hover



Geneticistassist is now more reliable when your total population size is a few orders of magnitude larger than your army size

4.41 - 8/17/17

Bug Fixes



Jestimp and Chronoimp can now reward fragments as soon as Explorers become available in the world, rather than waiting for you to purchase the unlock for Explorers



The Scryer Formation can no longer be activated before it is unlocked



Fixed a line showing up in the block breakdown during Mapocalypse and Electricity that shouldn't have been there



The Nature tab tooltip now always shows the correct zone that you'll fight the next empowered enemy



Bionic Wonderland maps no longer show as continuable after they've been automatically recycled, which prevents the game from crashing



Fixed the vertical alignment of the Trimp and Bad Guy health bars where the Trimp bar was being pushed down a few pixels by the MagnetoShriek button

4.4 - 6/22/17

Content



Nature now helps you get some of the bad guys off of its planet, in the form of the new 'Empowerments of Nature' mechanic. Empowerments of Nature become available at Z236 and can be upgraded with 3 new special currencies!



The chest you earn when Magma starts now also contains 2 Omnipotrimps worth of Helium.

Bug Fixes



Finishing Scientist 4 or Mapology should no longer leave you with an odd number of weapon/armor prestiges available.

4.32 - 5/25/17

Content



The 'Empower' daily modifier no longer applies in maps, and is now World only.

Bug Fixes



Fade-ins should be faster



Grammar fixes



Added hover text for magma loot



Removed underscore from Carpentry II in breakdown



Mastery alerts no longer display when all Masteries are purchased



Fire for Jobs should be more stable

4.31 - 4/17/17

Bug Fixes



Made some huge performance fixes. You should notice a massive reduction in CPU usage while Trimps is running!



Setting an AutoStructure limit on Nurseries now takes buildings closed by Magma into account in order to keep you at that number. Also added a statistic for closed Nurseries!



Fire for Jobs works much better with really really high numbers of owned Trimps



'Pressure' no longer stacks infinitely



The dates under the daily challenge should now be proper in all time zones

4.3 - 4/12/17

Content



The strange eggs from last year have made their way temporarily back into the World. They're rumored to contain some pretty neat stuff, but will disappear in about 1 week. Click it if you see one!



You can now run any Daily Challenge from the past 7 days, up from 2



Added 5 new Daily Challenge modifiers



Due to changes with Masteries, all spent Dark Essence will be refunded and all Masteries will reset the first time you load to 4.3



Combined the Home Detector 1 and 2 masteries into a single T1 Mastery



The Home Detector mastery now includes Nurseries. To preserve the difficulty of the 'Grindless' Feat achievement, Grindless has been updated to also require not purchasing any Nurseries.



Moved the Tier 2 Foremany Mastery and Tier 3 Double Build Mastery two columns to the right



Moved the Metallic Coat Mastery from T4 to T2



Added AutoStructure as a Tier 4 mastery, requiring Double Build. AutoStructure allows you to set thresholds at which most structures can be automatically purchased!

as a Tier 4 mastery, requiring Double Build. AutoStructure allows you to set thresholds at which most structures can be automatically purchased!

You can now improve AutoStorage to waste less resources and craft instantly by completing a 150+ Void Map!



The first time you clear Trimple of Doom each portal (as long as you have already completed it once for the perk), you'll find 'Ancient Treasure', which instantly doubles your stored Food, Wood, and Metal.



The Heirloom in the spire is now level 201, giving you a better chance for a higher rarity



The bonus helium reward from Electricity is now 200%, up from 150%



Buying 300 Golden Upgrades unlocks something new! This is tracked in Statistics, and counts back from the beginning of Golden Upgrades. If you're already over 300, you'll need to purchase 1 more on version 4.3 to get your present.

UI/QOL



You can now save up to 3 Perk Presets! You'll be able to overwrite and rename the presets whenever you want, and you can load any saved preset whenever your Respec is active.



Moved the Portal confirmation message into a tooltip, and made the different warning messages look pretty. This is also sort of a bug fix, as the 'Cancel' button won't ever fall off the screen anymore.



Added a new portal warning message if you try to portal with enough Magmite to buy a Generator upgrade



Added new "Other" setting: "Gene Sending", which unlocks after unlocking Geneticistassist. Toggling this setting on will force Trimps to be sent to battle whenever they've been breeding for longer than your current Geneticistassist setting.



Added new "Other" setting: "Fire for Jobs", which causes Farmers, Lumberjacks, and Miners to be fired automatically if you try to purchase a scaling-price job (Trainer, Explorer, Geneticist, etc) while you don't have enough workspaces available.



Added new "Other" setting: "Always Giga Ctrl", which forces Gigastations to act as if you were holding the Ctrl key when you purchase them, even if you weren't actually holding it!



The custom number box now remembers the first thing you use it for after each portal, and will automatically set itself to that number or ratio after your next portal



AutoFight now remembers your setting between portals



Clicking 'Portal' with Respec available will automatically activate your Respec



Prices on tooltips now display in orange if your storage is too low for that particular resource



Buying a perk from the 'View Perks' menu no longer removes the 'Respec' button. Clicking the 'Respec' button will now enable your respec without clearing any non-confirmed perk levels.



Repeatable challenges now use a darker shade of blue on the Portal screen, to help make them easier to visually differentiate from single-run challenges that you have an unearned reward available in.



Added a 'View Current Challenge' button to the portal screen if you have a challenge active, allowing you to swap the 'Select New Challenge' pane back and forth with the one that appears on the 'View Perks' screen, including the 'Abandon Challenge' button.



You can now still see the mods that were on a daily challenge on the portal screen, even if you have already completed that day's challenge.



Updated the squares that Perks live inside, Perk Level is now on its own line, and Perk names no longer push out of the boxes.



4-way toggle buttons now have 4 different colors like the settings buttons. The only difference to things that existed before 4.3 is that the 'Weapons First' AutoPrestige setting is blue now instead of yellow.

Bug Fixes



Fixed some alignment with UI boxes



Double Attack bad guys no longer attack a second time if they die first



The map credits label now properly disappears after finishing Mapology or Mapology 2



Void Maps now say the name of the void buff next to the icon in the 'World Info' popup instead of saying "Any"



Alphabetic Notation no longer displays "bz" as "bundefined"



Trying to buy Golden Maps or Quick Trimps while you already have them no longer messes up the UI



The attack breakdown should no longer fall out the bottom of anyone's browser



Fixed a text error with the King of Bones II mastery description



Fixed a text error in the Meditation challenge description



Opening a perks screen no longer clears your purchase amount selection



Geneticistassist no longer buys enough Geneticists to break breeding if you have it enabled while using a very small amount of soldiers, such as during the Trimp 2 Challenge

Challenge

The Dimensional Generator default mode setting is now only under 'General'



Time units no longer show as plural in the 'Time Until Full' boxes for resources if the time unit is singular (1 min 1 sec instead of 1 mins 1 secs)



Geneticists no longer stop providing their health bonus when it takes 0 seconds to refill your soldiers



Heirloom seed no longer resets on portal

4.21 - 2/27/17

Content



Challenge 2 rewards are now earned on reaching X zones rather than clearing X zones. For example, with the default reward of 1% every 10 zones, you'll earn 1% as soon as you hit Z10, 2% as soon as you hit Z20, etc. Reloading to this patch will automatically reupdate your bonuses to this new rule.

rewards are now earned on reaching X zones rather than clearing X zones. For example, with the default reward of 1% every 10 zones, you'll earn 1% as soon as you hit Z10, 2% as soon as you hit Z20, etc. Reloading to this patch will automatically reupdate your bonuses to this new rule. UI/QOL



Added a Challenge 2 tooltip button and bonus display to the View Perks screen when running Challenge 2

tooltip button and bonus display to the View Perks screen when running Challenge

The 2 looks better in the attack/health/helium breakdowns

looks better in the attack/health/helium breakdowns

Magmamancers no longer drop during Metal 2

Bug Fixes



Cthulimp text on kill now makes more sense when running Challenge 2



Fixed a display issue where the bonus from Turkimp III wasn't properly reflecting in the gathered resources per second display.

4.2 - 2/25/17

Content



Added Challenge 2 ! This feature is automatically unlocked at Zone 65, and allows you to run up to 15 different normal challenges to the furthest zone you can for a permanent increase to attack, health, and Helium found!

! This feature is automatically unlocked at Zone 65, and allows you to run up to 15 different normal challenges to the furthest zone you can for a permanent increase to attack, health, and Helium found! UI/QOL



Geneticistassist is now 10x faster, and tracks when your last soldiers were sent in order to better maintain Anticipation stacks



AutoUpgrade and AutoPrestige can now each purchase 1 upgrade per second, instead of only one or the other.



When using the 'Extra Map Info' setting, Void Maps will show their specific Void Buff icon instead of the resource icon.



Added new option for large number formatting, "Alphabetic Notation". Where Standard would use 100K-100M-100B-100Sx-100Sxv, or Scientific would use 1e5-1e8-1e11-1e24-1e83, Alphabetic will use 100a-100b-100c-100g-100aa. The custom number tab supports parsing Alphabetic Notation while it's enabled.



You can now only carry 3 Bionic Wonderland maps at a time. If you pick up a fourth, your lowest level Bionic Wonderland will be automatically recycled.



The "Bionic Magnet" Mastery now only drops maps up to the highest level RoboTrimp ever earned



Added Corruption cell count per zone to the helium breakdown



Added hover colors to challenges on the portal screen

Bug Fixes



The Corruption line in the Helium breakdown now properly takes Headstart into account



AutoStorage now properly moves on to the next storage type if it can't afford one of the others



Fixed an issue that allowed the MagnetoShriek button to display before Z60



Buying the 'Formation' upgrade after purchasing specific formation upgrades now properly unlocks all purchased formation upgrades



There are no longer underscores in the level 2 perk names if you copy and paste them from the attack/health/gathering/loot breakdowns



The story text now makes more sense after clearing Z20 with the 'Portal Generator' mastery active.

4.1 - 1/14/17

Content



Heirlooms now refund 100% of the Nu spent on upgrading any mods, as long as those mods are still on the heirloom when it is recycled. Nu spent replacing mods will still not be refunded. This is backwards compatible with any heirlooms you upgraded before this patch!



Added a new heirloom rarity that begins dropping at Z230



Added 2 new speedrun achievements, 2 new achievements to "Total Zone Clears", 2 new achievements to "Helium Collection", and 1 new achievement to "Heirloom Collection"



Added new achievement category: "Humane Run". You'll earn these achievements for reaching certain zones after losing less than one battle per zone. You'll need to portal at least once after moving to this update before this achievement will be achievable.



Added new Golden Upgrade/Achievement tier



Added new statistic for battles lost

UI/QOL



Your Void Map count is now always displayed on the maps button while in the world

Bug Fixes



Exiting to Maps after finishing a map will no longer kill off your group of Trimps when you go back to the world



Fixed an issue with rounding on the "Helium Collection" achievement progress indicator



Fixed an issue that was causing Hybridization on the Dimensional Generator to sometimes waste a cell before swapping from Fuel to Mi before Storage has been purchased.



Fixed an issue that caused Trimps to be sent back to battle too soon after dealing with a Superheated Omnipotrimp

4.01 - 12/16/16

Content



A cold snap has brought snow to the Trimp homeworld! All non-mutated world cells have some snow, which is purely visual. You can disable the snow in General Settings, but you'll miss out on the real life mood boost from holiday cheer.



Presimpts have returned and can be found randomly in the world! Presimpts drop basic resources, or if you're lucky and have been good this year, a bone. Presimpts and snow will melt away shortly after the holidays.



Added new housing achievement



Reduced the Magmite cost of all single-use Generator upgrades by 25%.



Added a new multi-purchase Generator upgrade

UI/QOL



Slightly changed the description of Hut to make it more clear that all housing supports only half of its capacity as workspaces.



If your highest Void Map clear was above Z230, it will be reset to 230 one time only. This is purely visual, as this stat is currently not used for anything other than being a statistic.



The 'Trimps from Generator' stat now takes Carp and other housing bonuses into account for the displayed number. This is also a purely visual change.



Added new setting under 'Other' to disable offline progress



Added a new settings tab for 'Performance'

Bug Fixes



Trimps slain by a Superheated Omnipotrimp now count towards the 'Dead Trimps' stat



Fixed an issue causing the 'Trustworthy Trimps' popup to sometimes not display when using PlayFab on Kongregate (this is a display fix only, the loot was still being given out previously)



Fixed an issue where rampage stacks wouldn't properly reset after leaving and coming back to a map



Fixed an issue where the free Coordinations at Z230 would sometimes not display for a few cells.



Magmamancer no longer shows up in the metal loot breakdown if you've been on the zone for less than 10 minutes



Fixed an issue that could cause Scryer Formation to improperly display if it's unlocked but 'Formations' hasn't yet been purchased that run.

4.0 - 11/20/16

Content



Huge overhaul of Z230+. Added the first Megastructure, a new job, a new zone mutation, a new currency, and new things to upgrade!



If your Highest Zone Reached or RoboTrimp level were above Z230, they will be reset to Z230 (for things like masteries that use it). This will only occur once - the first time you load into V4.0 if you're currently below 230, or your first portal if you were already above Z230.



Added zone progress achievements up to 300



Added new story messages



AutoStorage has been moved from Z150 to Z75



Void Maps that are completed above your Corruption start point now calculate the amount of Corruption cells you would find in that world zone as part of the Void Map helium reward. (Lots more helium from Void Maps when Corruption is active)



Dark essence now gains 45% more scaling from zone, meaning much more Dark Essence drops as you reach higher zones.



Due to changes with Masteries, all Masteries have been refunded for free!



Added 6 new Masteries



Added new T3 mastery, combined Foremany 1 and Foremany 2 into one mastery, Moved King of Bones II from T4 to T5, added one new T4 mastery to fill Bones II's spot, and the 4 other new masteries are all T5.



T4 Masteries now only require 11 previously purchased masteries to unlock, down from 12



Dark Essence can no longer be earned after purchasing all available Masteries



Crit chance has been added to the possible Corruption enemy modifier pool



Pumpkimps have gone into hiding until next year.

QOL



Advanced map settings now persist through portal

Bug Fixes



Fixed an issue where Famine wasn't showing up in the displayed gathering numbers.



Fixed an issue that could cause helium earned while the portal screen was open to not be counted



Daily challenge achievements are no longer visible until Dailies unlock at Z100



AutoUpgrade now works better when Trimps is not the active window



Spire loot messages no longer disappear in the log after exiting the spire

3.811 - 10/22/16

UI/QOL



Added a new option for "Events" to the message configuration for Loot. This will let you toggle on/off loot text from temporary events like Pumpkimps



AutoFight will now send Trimps to fight if it takes less than 0.1 seconds to breed a new group of soldiers, even if the population limit hasn't been reached yet

Bug Fixes



Fixed an issue where ctrl clicking Gigastation with the 'Locking' and 'Confirming' settings toggled on would sometimes only purchase 1 Warpstation



Fixed an issue where extra damage from a new daily challenge modifier was ignoring block

3.81 - 10/20/16

Content



Added 4 new daily challenge modifiers



Pumpkimps have temporarily returned! You can find weak versions of them in maps, and have a 5% chance per zone to encounter a patch of more rewarding ones in the world.

UI/QOL



Creating a map now automatically selects that map if you don't already have one in progress



Number formatting now defaults to engineering rather than scientific notation after the game runs out of words for numbers when using standard formatting. Engineering notation is more similar to standard than scientific



Holding Ctrl while buying a Gigastation will cause as many Warpstations as you currently own to be purchased im