I positively hate writing news posts.

It’s been a long time since Alpha 3, almost 600 revisions. I had plans to include new navigation model into Alpha 4, but .. even with good progress on Caster, it still takes a LOT of effort to get done. And even more to get it done right. So long story short – why not release everything else that got improved in Alpha 4 and postpone Caster to later version? 😉

Alpha 4 features a lot of improvements in many areas – I have tried to list them below. Most important are unit models and nice skeletal animation.

Feedback is welcome here in comments, in English forum (link), Russian forum (link), on Facebook (link) and everywhere else!

Download: Knights Province Alpha 4

Changes in code and functionality:

Made F11 menu 3-state (none-status-devmenu)

New campaigns popup instead of page

Records page

Change base terrain height in MapEd (via “resize” menu)

Support for weight-mapped skeletal models (weights with percentages, 2 for now)

Textured wares in serfs hands

Textured units (with fixed DUVs)

Preview units locations when moving/rotating groups

Reworked and unified F11 panel across tools

Add common house/unit/ware types to be used in script instead of ids

Add a target time to workplan and lerp all the work stages to it

Changed terrain equalize brush in MapEd, now it produces more natural results

.. and many more changes I forgot to register

Changes in art:

Models and rigs for Serf, Worker, Stonecutter

Just models for Woodcutter, Axeman

Placeholder animals models (wolf, bear, deer, boar)

.. and some more changes I forgot to register

Bugfixes: