qxc Profile Blog Joined May 2009 United States 550 Posts #1



Link below

http://nerdstomper.com/app/video/view/591934765001



Let me know what you think. Any unit combos I should include? I just want to focus on Terran micro in general.



I also recently upgraded my computer so I'll be able to start making videos on either medium/high quality (it's not much of an upgrade as it was mostly giveaway parts but it's still something).



About Nerdstomper.com

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Nerdstomper provides high level HD instructional Starcraft 2 videos provided by players such as myself, Catz, Drewbie & Response. The majority of videos are only accessible in full quality/commentary with a subscription although some videos including the one above are featured and available to everyone free of charge.

I made a video showcasing some various micro techniques as well as how to practice one's micro using hellions/banshees/marines and more on the new website nerdstomper.com.Link belowLet me know what you think. Any unit combos I should include? I just want to focus on Terran micro in general.I also recently upgraded my computer so I'll be able to start making videos on either medium/high quality (it's not much of an upgrade as it was mostly giveaway parts but it's still something).About Nerdstomper.com Progamer Designer of Aeon's End

Brutaxilos Profile Blog Joined July 2010 United States 2513 Posts #2 watching now. thanks Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1!

Ketara Profile Blog Joined August 2010 United States 5924 Posts #3 QXC is awesome, and we've all probably heard of him. http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498

Moderas Profile Blog Joined September 2010 United States 78 Posts Last Edited: 2010-10-19 23:18:04 #4 I liked it :D. My unit recommendation would be marines because I feel they are the hardest to time when kiting. (Marine v ling/zlot/bling, perhaps?)

Ketara Profile Blog Joined August 2010 United States 5924 Posts #5 Actually, I have a question Mr. QXC.



Why do you do attack moves to get them to turn around and fire? I thought you just had to use a Stop command and the AI automatically began firing.



Is there a reason why attack moving is better? http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498

qxc Profile Blog Joined May 2009 United States 550 Posts #6 Not sure either one is actually better. I like attack moving more because I'm more used to it. Progamer Designer of Aeon's End

Burban Profile Joined August 2010 48 Posts Last Edited: 2010-10-19 23:21:51 #7 Nice but the reaper part is now kinda useless..



Maybe you should do some marines tank medivac (or whatever army, thor hellion marines medivacs) micro vs zerg, and marine marauder ghost viking vs toss



I mean the small battles are easy to micro quite perfectly and you understand right away what you have to do, but the big battles are more important and you can lose or kill everything based on how good your control is



Well my loss vs zerg are always due to bad control during the biggest fight of the game so yea, not sure if its really a micro problem, maybe more like a control, scout and positionning problem





Ketara Profile Blog Joined August 2010 United States 5924 Posts #8 Huh.



One combo I'd like to see in a map like that is Marauders vs. Zealots and Stalkers. Try to use conc to kill the Zealots while staying out of range of the Stalkers. Great practice for defending against a 4 gate. http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498

lowercase Profile Joined September 2010 Canada 1013 Posts #9 Hey are you the guy that beat up Idra? I baked a cake for you. That is not dead which can eternal lie...

zaiTommy Profile Joined October 2010 Australia 6 Posts #10 Great stuff. pletny to learn from this

SaDGoWu Profile Joined July 2010 United States 133 Posts Last Edited: 2010-10-19 23:34:18 #11 If you wanna learn micro you should play Wc3, Macro in Sc2 will hit a ceiling pretty soon and Micro will make you win or lose. To Ketara, the vast majority of players use attack move almost exclusively over stop. Stop may or may not be more effective for hellion control i don't play terran but it seems to be 1 less click that you can then again use on a move command to avoid speedlings owning ur hellions.



Also we should give Pros 7-10 years before we expect perfection.



Some Ideas for your map regarding fights, you should use one of your replays vs another professional toss player and pause before two armies engange, (like the typical stim 1a push) and simply put those two armies against eachother in your micro map. the Unfortunate thing here though is how important positioning is, because on a map like steppes of war, immortal/gateway can hold off 4 rax bio if micro'd perfectly, but put the same two armies on the open field, and the bio is going to rip toss to shreds (obviously)



Because of this you should incorporate your micro map into ladder map terrain for more fairness/usefulness. I'de be willing to help you balance test as far as unit composition goes. But to be entirely honest as you already know a player of your caliber or someone from a micro oriented RTS background doesn't need to practice bio micro or much else for that matter.

JohnnyYen Profile Joined September 2010 United States 313 Posts #12 Great video! Thanks for sharing.

slam Profile Joined May 2010 United States 923 Posts #13 I think that using stop move takes slightly less micro because you don't need to move your mouse back and forth between commands.



It is simply right click, stop, right click, stop instead of right click, move mouse, a-click, move mouse right click, move mouse, a click.



Also you may mis-click while attack moving and accidentally click on a unit towards the back of their units in which case your units will run into the opponent army trying to get towards the back instead of just attacking.



but REALLY, its just preference because the difference is not very much especially if it has been something you have been practicing forever. I get it.

Mongery Profile Joined May 2009 892 Posts #14 On October 20 2010 08:19 qxc wrote:

Not sure either one is actually better. I like attack moving more because I'm more used to it.



same here, that video is good for people that cant micro gj. same here, that video is good for people that cant micro gj. http://www.twitch.tv/mongery_tv https://www.esportsearnings.com/players/27699-mongery-

itsthewoo Profile Joined October 2010 United States 151 Posts #15 On October 20 2010 08:18 Ketara wrote:

Actually, I have a question Mr. QXC.



Why do you do attack moves to get them to turn around and fire? I thought you just had to use a Stop command and the AI automatically began firing.



Is there a reason why attack moving is better?

Attack moving will make sure that any unit that would otherwise be out of aggro range will move to attack. Attack moving will make sure that any unit that would otherwise be out of aggro range will move to attack.

Bonesy Profile Joined May 2010 United States 101 Posts #16 Viking vs Void Ray for sure. Nice vid btw.

canikizu Profile Joined September 2010 3341 Posts #17 On October 20 2010 08:18 Ketara wrote:

Actually, I have a question Mr. QXC.



Why do you do attack moves to get them to turn around and fire? I thought you just had to use a Stop command and the AI automatically began firing.



Is there a reason why attack moving is better?

Stop command is a lazy way to micro. Basically, when you have a ball of army, if you kite with stop command, there're units that are out of range and can't hit the target. If you use Attack command, those units will begins to move to the sides in order to shoot the targets. Eventually, you will see your ball of unit will become concave and surround the enemies.



You can see A command used by a lot of WC3 players. In WC3, after you concave the enemies, you can even pull your low health units back to regen. By some reason, I thought A command would work better in SC2 because of the numbers of units in a ball, but I was wrong. SC2 AI's pathing works differently, so your units don't actually move to the sides and concave the enemies, but clump up.



So basically those are the same, I guess. Stop command is a lazy way to micro. Basically, when you have a ball of army, if you kite with stop command, there're units that are out of range and can't hit the target. If you use Attack command, those units will begins to move to the sides in order to shoot the targets. Eventually, you will see your ball of unit will become concave and surround the enemies.You can see A command used by a lot of WC3 players. In WC3, after you concave the enemies, you can even pull your low health units back to regen. By some reason, I thought A command would work better in SC2 because of the numbers of units in a ball, but I was wrong. SC2 AI's pathing works differently, so your units don't actually move to the sides and concave the enemies, but clump up.So basically those are the same, I guess.

MythicalMage Profile Joined May 2010 1354 Posts #18 Thank you qxc! It's always fascinating to try to understand a top level player.

Bathtub Profile Joined August 2010 United States 9 Posts #19 Never really understood how you were able to micro your banshees so well but! now I know! Thanks a bunch it really helps expand my skills xD

Glacials Profile Joined August 2010 Canada 62 Posts #20 Very nice qxc, I like <3

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