Spoiler (click to show/hide) Cogmind - Beta 2.1 @@@ ROGUELIKE MODE



Name: sve9



---[ CORE DESTROYED ]---



Performance

-------------

Evolutions (9) 4500

Robots Destroyed (100) 500

Value Destroyed (2517) 2517

Prototype IDs (17) 340

Alien Tech Used (0) 0

Bonus (2135) 2135

TOTAL SCORE: 9992



Cogmind

---------

Core Integrity 0/1600

Matter 154/300

Energy 79/100

System Corruption 10%

Temperature Cool (0)

Location -1/Command



Parts

-------

Power (1)

(None)

Propulsion (4)

Improved Antigrav System

Field Propulsion Drive

Utility (18)

Advanced Visual Processing Unit

Hacking Suite

Hacking Suite

Improved Hacking Suite

Advanced Hacking Suite

Weapon (2)

(None)

Inventory (4)

(Empty)



Peak State

------------

Power

Micro Fission Core

Propulsion

Nuclear Pulse Array

Improved Diametric Drive

Utility

Advanced Visual Processing Unit

Long-range Sensor Array

Improved Signal Interpreter

Improved Signal Interpreter

Improved Stasis Canceller

Reaction Control System

Hacking Suite

Hacking Suite

Hacking Suite

Hacking Suite

Improved Hacking Suite

Advanced Hacking Suite

Advanced Hacking Suite

System Shield

System Shield

Weapon

Advanced Remote Datajack

Enhanced Force Lance

Inventory

Light Antimatter Reactor

Electron Diverter

Advanced Sensor Array

Long-range Missile Launcher

[Rating: 107]



Favorites

-----------

Power Micro Nuclear Core

Engine Cooled Ion Engine

Power Core Micro Nuclear Core

Reactor Light Antimatter Reactor

Propulsion Aluminum Leg

Treads Light Treads

Leg Aluminum Leg

Hover Unit Improved Antigrav System

Flight Unit VTOL Module

Utility Hacking Suite

Device Long-range Sensor Array

Storage Large Storage Unit

Processor Improved Signal Interpreter

Hackware Hacking Suite

Protection Utility Shielding

Weapon Makeshift Spear

Energy Gun Small Laser

Energy Cannon Light EM Pulse Cannon

Ballistic Gun Assault Rifle

Ballistic Cannon Light Cannon

Launcher Long-range Missile Launcher

Special Weapon Advanced Remote Datajack

Impact Weapon Hammer

Piercing Weapon Makeshift Spear



Stats

-------

Bonus Breakdown 2135

Follower Combat Kills 1543

Met Imprinter 300

Was Imprinted 300

Friendly Fire -8

Classes Destroyed 9

Worker 8

Hauler 4

Recycler 1

Operator 3

Watcher 11

Swarmer 36

Grunt 23

Sentry 13

Hunter 1

Major NPCs Destroyed 0

Best Kill Streak 8

Combat Bots Only 7

Best States 0

Heat Dissipation 52

Energy Capacity 280

Matter Capacity 300

Sight Range 20

Robot Scan Range 20

Terrain Scan Density 10

Utility Shielding 66

Evasion (%) 64

Recoil Reduction 4

Datajack Penetration 80

Offensive Hacking 82

Defensive Hacking 20

Matter Collected 3467

Salvage Created 3099

Parts Attached 136

Power 17

Propulsion 52

Utility 36

Weapon 31

Parts Lost 62

Power 9

Propulsion 22

Utility 18

Weapon 13

Average Slot Usage (%) 90

Naked Turns 1

Spaces Moved 10809

Fastest Speed (%) 344

Average Speed (%) 251

Slowest Speed (%) 10

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 0

Targets Kicked 0

Targets Crushed 0

Cave-ins Triggered 0

Heaviest Build 55

Greatest Support 85

Greatest Overweight (x) 18

Average Overweight (x) 0

Largest Inventory 20

Average Capacity 10

Most Carried 20

Average Carried 9

Final Capacity 4

Final Carried 0

Damage Taken 8541

Core 2978

Absorbed by Shields 0

Average Core Remaining (%) 75

Depth 11 Exit 100

Depth 10 Exit 68

Depth 9 Exit 42

Depth 8 Exit 12

Depth 7 Exit 61

Depth 6 Exit 100

Depth 5 Exit 98

Depth 4 Exit 95

Depth 3 Exit 81

Depth 2 Exit 100

Volleys Fired 312

Largest 2

Hottest 80

Shots Fired 534

Gun 336

Cannon 139

Launcher 9

Special 50

Kinetic 343

Thermal 33

Explosive 9

Electromagnetic 99

Secondary Targets 8

Shots Hit Robots 375

Core Hits 161

Critical Hits 4

Critical Kills 3

Critical Parts Destroyed 1

Overload Shots 0

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 165

Impact 29

Slashing 0

Piercing 136

Sneak Attacks 10

Follow-up Attacks 0

Damage Inflicted 7155

Projectiles 4479

Explosions 1173

Melee 1503

Ramming 0

Kinetic 2976

Thermal 403

Explosive 1021

Electromagnetic 1252

Impact 0

Slashing 0

Piercing 1503

Overflow Damage 17

Projectiles 17

Explosions 0

Melee 0

Self-Inflicted Damage 268

Shots 5

Rammed 0

Highest Temperature 255

Average Temperature 64

Received Heat Transfer 1728

Highest Corruption 10

Average Corruption 1

Corruption Purged 0

Message Errors 1

Matter Fused 7

Heat Flow Error 6

Energy Discharge 5

Parts Rejected 1

Data loss (database) 3

Misdirections 5

Targeting Errors 2

Depth 4 End 1

Depth 3 End 4

Impact Corruptions 0

Haulers Intercepted 4

Robots Corrupted 2

Parts Fried 6

Impact Corruptions 0

Robots Melted 0

Parts Melted 0

Heat Transferred 759

Parts Sabotaged 0

Parts Stolen 0

Parts Stripped 0

Parts Self-Destructed 6

Prevented 1

Power Chain Reactions 2

Communications Jammed 0

Times Spotted 290

Peak Tracking Total 16

Tactical Retreats 32

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 8

Drone Recoveries 0

Traps Triggered 5

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 2

Traps Extracted 0

Installed 0

Triggered 2

Machines Disabled 10

Machines Sabotaged 0

Data Cores Recovered 1

Used 1

Machines Hacked 65

Terminals 53

Fabricators 5

Repair Stations 0

Recycling Units 1

Scanalyzers 1

Garrison Access 5

Total Hacks 215

Successful 122

Failed 93

Catastrophic 14

Database Lockouts 0

Manual 140

Unauthorized 39

Terminals 187

Fabricators 17

Repair Stations 0

Recycling Units 2

Scanalyzers 2

Garrison Access 7

Terminal Hacks 74

Record 3

Part Schematic 4

Robot Schematic 2

Prototype ID Bank 5

Open Door 3

Level Access Points 4

Branch Access Points 1

Emergency Access Points 3

Terminal Index 3

Fabricator Index 3

Alert Level 3

Unreport Threat 4

Locate Traps 9

Reprogram Traps 1

Dispatch Records 1

Patrol Status 2

Transport Status 1

Investigation Status 1

Hauler Manifests 3

Registered Components 1

Zone Layout 12

Protovariant Controls 5

Hacking Detections 59

Full Trace Events 5

Feedback Events 2

Feedback Corruption 2

Feedback Hackware Fried 0

Feedback Blocked 0

Trojans Installed 26

Terminals 26

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Fabricator Schematic DLs 0

Garrisons Disabled 4

Garrisons Compromised 0

Fab Network Shutdowns 0

Robot Schematics Acquired 2

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 5

Parts Built 9

Total Part Build Rating 50

Part Fabrication Matter 1608

Part Fabrication Time 431

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 4

Retrieved Matter 0

Retrieved Components 0

Parts Scanalyzed 1

Part Schematics Acquired 1

Parts Damaged 0

Robot Analysis Total 0

Robots Rewired 0

Robots Hacked 9

Non-combat 1

Combat 8

Rebooted 1

Assimilated 8

Robot Hack Failures 4

Allies Hacked 3

Hacks Repelled 2

Zionite Intel Received 2

Guard Positions 1

Unaware Analyses 1

Total Allies 53

Largest Group 20

Highest-Rated Group 781

Highest-Rated Ally 94

Total Orders 9

EXPLORE 9

Terraforming Orders 0

Walls Tunneled 0

Zionite Dispatches 1

Light 1

Ally Attacks 278

Total Damage 8107

Kills 39

Allies Corrupted 2

Allies Melted 0

Peak Influence 484

Average Influence 114

Final Influence 20

Maximum Alert Level 2

Low Security (%) 78

Level 1 17

Level 2 3

Level 3 0

Level 4 0

Level 5 0

Triggered High Security 0

Turns 0

Squads Dispatched 28

Investigation 7

Extermination 2

Reinforcement 16

Assault 0

Garrison 3

Intercept 0

Derelict Logs Recovered 8

Scrap Searched 16

Exploration Rate (%) 26

Regions Visited 19

Pre-discovered Areas 4

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 13775

Turns Passed 9988

Depth 11 52

Depth 10 1861

Depth 9 1323

Depth 8 1512

Depth 7 1070

Depth 6 586

Depth 5 986

Depth 4 809

Depth 3 1001

Depth 2 39

Depth 1 749

Scrapyard 52

Materials 4696

Factory 2131

Research 784

Access 623

Waste 97

Lower Caves 450

Proximity Caves 313

Zion 460

Testing 256

Command 126



Prototype IDs

---------------

Cooled Ion Engine

Vortex Chain Reactor

Improved Flight Unit

Biomechanical Wings

Electron Diverter

Improved Diametric Drive

Cooled Impulse Thruster

Experimental Power Amplifier

Experimental Thermal Generator

Spectral Analyzer

Experimental Core Shielding

Improved EM Shotgun

Graviton Cannon

Compact Tesla Bomb Launcher

Advanced Micro-nuke Launcher

Tactical Quantum Warhead

Gravity Flail



Fabricated

------------

1x Hacking Suite (-5/Factory)

1x Hacking Suite (-5/Factory)

1x Adv. Hacking Suite (-4/Factory)

1x Adv. Hacking Suite (-4/Factory)

1x Adv. Hacking Suite (-3/Research)

1x Adv. Remote Datajack (-3/Testing)

2x Nuclear Pulse Array (-3/Testing)

1x Adv. Hacking Suite (-1/Access)



Alien Tech Used

-----------------

None



Route

-------

-11/Scrapyard

-10/Materials (discovered 3 exits: *Mat x2 / [*Min])

-9/Materials (discovered 3 exits: *Mat x2 / [*Min])

-8/Materials (discovered 2 exits: *Fac / [*Sto])

-7/Factory

-7/Lower Caves

-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])

-7/Zion

-6/Proximity Caves

-6/Factory (discovered 2 exits: *Fac x2)

-5/Factory (discovered 2 exits: *Fac / *Ext)

-4/Factory

-4/Waste

-4/Factory (discovered 4 exits: *Res x4)

-3/Research (discovered 5 exits: Res x3 / *Tes x2)

-3/Testing

-2/Research

-1/Access

-1/Command



Challenges

------------

None



Game

------

Seed: GuidedRemoteWheel

Manual?: 1

Play Time: 174 min

Cumulative: 883 min

Sessions: 5

Easy Mode: 0

Game No.: 9

Easier: 0

Easiest: 0

Win Type: -

Total: 0

Types: 0/0/0/0/0/0/0

Lore%: 25

Gallery%: 22



Options

---------

ASCII: 0

Keyboard: 0

Movement: Mouse

Fullscreen: 1

Font: 18/SmallcapsGlow

Map View: 76x50

FOV Handling: Fade In





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Spoiler (click to show/hide) The lower caves were easy with the sensor array, so I made it to Zion unharmed. There wasn't too much of interest for my build in Zion, but I chose to be imprinted so that I could get an escort back through the proximity caves.

Spoiler (click to show/hide) Everything went really smoothly up until one point where I had to escape down a chute trap. However I found a derelict army at the bottom and used them to get up to research.



Well, this could have probably have been a win if I had played better, but I ran out of matter for the remote datajack in Access and then proceeded to get almost everything blown off. That unfortunately forced me to retreat to command. From command I ended up just running around until I was cornered and killed.The early game went pretty well, although I had a hard time finding storage units on -10. On -7 I switched to a flight build and (luckily) found some lrn. sensor arrays. I also managed to get a hacking suite schematic and find the entrance to the lower caves.Eventually I made it back to factory where I fabricated a bunch of hacking suites and then used terminals to get schematics for nuclear pulse arrays, adv. hacking suites, and an adv. remote datajack.That's about it. I really enjoyed this run and it's great to be getting back into the game! So much has changed from when I last played and it's really cool to discover all the new branches and lore.Thanks Kyzrati for all of your hard work!!