The Oath of the Seraphim Sword binds a Paladin to his or her weapon, and turns them into a semi angelic warrior. though originally only done with swords, Oath of the Seraphim Sword paladins are not limited to only swords. taking this oath, you forsake magical divinity for a greater and more intense form or divin martial combat, with techniques developed by the celestial angels themselves. These Paladins are not made, they are chosen.

Divine Strength.

When you take this oath at 3rd level, you gain the following two Divine strength options.

Swift Retreat - As a reaction to an attack being made against you, you sprout spectral angel wings and fly backwards 10 feet, ignoring difficult terrain and taking no opportunity attacks you can only use this once per round, and up to your strength modifier.

Seraphim Strike - When you attack you are temporarily imbued with the might of angels, and you add +5 to the attack roll and damage. if the enemy is an undead, or fiend with hit points lower than your level, it is banished. you can do this twice per long rest.

Oath Abilities

You gain oath abilities at the paladin levels listed.

Oath of The Sword Abilities

Paladin Level Abilities 3rd Increased Movement Speed (10 Feet), +1 All Attack Rolls. 5th Seraphim Fists, (1d4 Unarmed), +2 All Attack Rolls 9th Seraphim Levitation (10 Feet) Increased Movement Speed (20 feet) 13th Seraphim Fists (1d6 Unarmed) +3 All Attack Rolls 17th Seraphim Levitation (20 feet), +4 All Attack Rolls

Oath Abilities

Seraphim Fists: your unarmed attacks become filled with divine power, and deal increased damage. they count as magical for purposes of overcoming resistance.

Seraphim Levitation: like the angels above, you can levitate off the ground, at will, up to the height shown in the abilities table. you can do this a number of times up to your dex modifier, minimum once per long rest.

Aura of the Seraphim

Starting at 7th level, friendly creatures within 15 feet of you gain advantage on attack rolls, as faint haloes of energy glow around their heads

At 18th level, the range of this aura increases to 30 feet.

Heavenly Form

Beginning at 15th level, your physical appearance begins to change drastically; your skin shines and becomes free of any scars or markings, your eyes glow with energy, and you become immune to disease and can go twice as long without food and water. additionally, once per day you can sprout try angelic wings to fly equal to your walk speed. the transformation takes 30 seconds and lasts 1 hour.

Holy Aid

At 20th level, as an action, you can summon forth two Seraphim to aid you in battle. their stats are the same as yours, save for their HP, which is 50, and they fight with greatswords. they take their actions, one befor and one after your turn in combat. the Seraphim will obey any order you give, and if you give none, will attack any enemies that approach within 10 feet. if killed they will disappear. the Seraphim have +10 to attack rolls and their attacks count as magical.