The process of creating the hair was actually slow, because I decide to put all the cards manually, one by one, I did this way cause I want to always be in control, and also I want to go from simple to complex. I ended up with seven different layers of hair, from big block of hair to tiny loose hair made out of geometry, to break up the symmetry and make it more real looking. Eyelashes were created in a similar way, but a bit more simple, just a plain alpha and color, and a single geo for all the eyelashes, I did it these way because later on I knew that these eyelashes would be added to the rig with their own blendshapes as well. So for the whole purpose of not having to deal with a lot of nodes and blendshapes for every individual eyelash, I decide to work with just one big eyelash geo, two per eye. As for her eyebrows, because they are so thin, I didn’t find it necessary to add extra geo just for that, the result with textures alone worked for me in this case.