Key Singularity_Previous Singularity_Next Diff Notes

536800 Liberation Celebration Dawn of Liberation Liberation Celeb Dawn of Libe ration

538613 Added 2 Added 2

538614 Added 1 Added 1

538615 Unsanctioned Labor Camp Unsanctioned Labor Camp

538616 Module needed. Module needed.

538617 Liberation Exclamation (Part 1) Liberation Exclamation (Part 1)

538618 Go to an Unsanctioned Labor Site Go to an Unsanctioned Labor Site

538619 Find and warp to an Unsanctioned Labor Site. These are located in or near the Amarr Empire. Find and warp to an Unsanctioned Labor Site. These are located in or near the Amarr Empire.

538620 Liberation Exclamation (Part 2) Liberation Exclamation (Part 2)

538621 Complete the Unsanctioned Labor Camp site Complete the Unsanctioned Labor Camp site

538622 Complete the Unsanctioned Labor Camp site by filling the cargo hold of the Hauler. Complete the Unsanctioned Labor Camp site by filling the cargo hold of the Hauler.

538623 Break the Chain Break the Chain

538624 Free slaves from the Unsanctioned Labor Camps Free slaves from the Unsanctioned Labor Camps

538626 Break the Chain Break the Chain

538627 Free slaves from the Unsanctioned Labor Camps Free slaves from the Unsanctioned Labor Camps

538628 Pick up Freed Slaves from the Slavers or the Labor Camps in the Unsanctioned Labor Camp sites. Pick up Freed Slaves from the Slavers or the Labor Camps in the Unsanctioned Labor Camp sites.

538632 Rise Rebel Resist Rise Rebel Resist

538633 Kill Slaver ships Kill Slaver ships

538635 Rise Rebel Resist Rise Rebel Resist

538636 Kill Slaver ships Kill Slaver ships

538638 Rise Rebel Resist Rise Rebel Resist

538639 Kill Slaver ships Kill Slaver ships

538640 Kill Slavers at the Unsanctioned Labor Camp sites in and around the Amarr Empire. Kill Slavers at the Unsanctioned Labor Camp sites in and around the Amarr Empire.

538641 Rise Rebel Resist (Part 1) Rise Rebel Resist (Part 1)

538642 Defeat Slaver ships Defeat Slaver ships

538643 Kill Slavers at the Unsanctioned Labor Camp sites in and around the Amarr Empire. Kill Slavers at the Unsanctioned Labor Camp sites in and around the Amarr Empire.

538644 Rise Rebel Resist (Part 2) Rise Rebel Resist (Part 2)

538645 Defeat Slaver ships Defeat Slaver ships

538646 Kill Slavers at the Unsanctioned Labor Camp sites in and around the Amarr Empire. Kill Slavers at the Unsanctioned Labor Camp sites in and around the Amarr Empire.

538647 Thrasher Firewall Breach SKIN (Permanent) Thrasher Firewall Breach SKIN (Permanent) Item name for typeID 48527 (Permanent SKIN)

538648 Svipul Firewall Breach SKIN (Permanent) Svipul Firewall Breach SKIN (Permanent) Item name for typeID 48528 (Permanent SKIN)

538649 Hurricane Firewall Breach SKIN (Permanent) Hurricane Firewall Breach SKIN (Permanent) Item name for typeID 48529 (Permanent SKIN)

538650 Maelstrom Firewall Breach SKIN (Permanent) Maelstrom Firewall Breach SKIN (Permanent) Item name for typeID 48530 (Permanent SKIN)

538651 Frigate SKIN Crate Frigate SKIN Crate Item name for typeID 48531 (Special Edition Commodities)

538652 Cruiser SKIN Crate Cruiser SKIN Crate Item name for typeID 48532 (Special Edition Commodities)

538653 Battleship SKIN Crate Battleship SKIN Crate Item name for typeID 48533 (Special Edition Commodities)

538654 Republic Bronze Crate Republic Bronze Crate Item name for typeID 48534 (Special Edition Commodities)

538655 Republic Silver Crate Republic Silver Crate Item name for typeID 48535 (Special Edition Commodities)

538656 Republic Gold Crate Republic Gold Crate Item name for typeID 48536 (Special Edition Commodities)

538666 Ultra Jungle (Magneto) Ultra Jungle (Magneto)

538667 Ultra Jungle (Ladar) Ultra Jungle (Ladar)

538668 Tengu Ultra Jungle (Magneto) SKIN (Permanent) Tengu Ultra Jungle (Magneto) SKIN (Permanent) Item name for typeID 48543 (Permanent SKIN)

538669 Tengu Ultra Jungle (Ladar) SKIN (Permanent) Tengu Ultra Jungle (Ladar) SKIN (Permanent) Item name for typeID 48544 (Permanent SKIN)

538670 The Caldari Navy has many special warfare divisions and is reckoned by most military experts to have probably more individual elite units and special task groups than any other empire's naval forces. The "Ultra Jungle" groups are a series of electronic warfare operator units that are each trained in the techniques and arts of jamming a specific potential enemy's sensors.



In principle, the mission of an Ultra Jungle group is to literally turn the territory of the Caldari State into an impenetrable jungle of sensor dead zones and false signals to any invading force. The Ultra Jungle (Ladar) group is specialized in opposing the potential threat of a Minmatar Republic invasion. The Caldari Navy has many special warfare divisions and is reckoned by most military experts to have probably more individual elite units and special task groups than any other empire's naval forces. The "Ultra Jungle" groups are a series of electronic warfare operator units that are each trained in the techniques and arts of jamming a specific potential enemy's sensors.



In principle, the mission of an Ultra Jungle group is to literally turn the territory of the Caldari State into an impenetrable jungle of sensor dead zones and false signals to any invading force. The Ultra Jungle (Ladar) group is specialized in opposing the potential threat of a Minmatar Republic invasion. Item description for "Tengu Ultra Jungle (Ladar) SKIN (Permanent)" (typeID 48544)

538672 The Caldari Navy has many special warfare divisions and is reckoned by most military experts to have probably more individual elite units and special task groups than any other empire's naval forces. The "Ultra Jungle" groups are a series of electronic warfare operator units that are each trained in the techniques and arts of jamming a specific potential enemy's sensors.



In principle, the mission of an Ultra Jungle group is to literally turn the territory of the Caldari State into an impenetrable jungle of sensor dead zones and false signals to any invading force. The Ultra Jungle (Magneto) group is specialized in opposing the potential threat of a Gallente Federation invasion. The Caldari Navy has many special warfare divisions and is reckoned by most military experts to have probably more individual elite units and special task groups than any other empire's naval forces. The "Ultra Jungle" groups are a series of electronic warfare operator units that are each trained in the techniques and arts of jamming a specific potential enemy's sensors.



In principle, the mission of an Ultra Jungle group is to literally turn the territory of the Caldari State into an impenetrable jungle of sensor dead zones and false signals to any invading force. The Ultra Jungle (Magneto) group is specialized in opposing the potential threat of a Gallente Federation invasion. Item description for "Tengu Ultra Jungle (Magneto) SKIN (Permanent)" (typeID 48543)

538673 IGC IGC

538674 IGC IGC

538675 Guardian IGC SKIN (Permanent) Guardian IGC SKIN (Permanent) Item name for typeID 48546 (Permanent SKIN)

538676 Harbinger IGC SKIN (Permanent) Harbinger IGC SKIN (Permanent) Item name for typeID 48547 (Permanent SKIN)

538677 Harbinger Navy Issue IGC SKIN (Permanent) Harbinger Navy Issue IGC SKIN (Permanent) Item name for typeID 48548 (Permanent SKIN)

538678 Rook IGC SKIN (Permanent) Rook IGC SKIN (Permanent) Item name for typeID 48549 (Permanent SKIN)

538679 Ferox IGC SKIN (Permanent) Ferox IGC SKIN (Permanent) Item name for typeID 48550 (Permanent SKIN)

538680 Drake Navy Issue IGC SKIN (Permanent) Drake Navy Issue IGC SKIN (Permanent) Item name for typeID 48551 (Permanent SKIN)

538681 Worm IGC SKIN (Permanent) Worm IGC SKIN (Permanent) Item name for typeID 48552 (Permanent SKIN)

538682 Gila IGC SKIN (Permanent) Gila IGC SKIN (Permanent) Item name for typeID 48553 (Permanent SKIN)

538683 Rattlesnake IGC SKIN (Permanent) Rattlesnake IGC SKIN (Permanent) Item name for typeID 48554 (Permanent SKIN)

538684 Vexor IGC SKIN (Permanent) Vexor IGC SKIN (Permanent) Item name for typeID 48555 (Permanent SKIN)

538685 Vexor Navy Issue IGC SKIN (Permanent) Vexor Navy Issue IGC SKIN (Permanent) Item name for typeID 48556 (Permanent SKIN)

538686 Ishtar IGC SKIN (Permanent) Ishtar IGC SKIN (Permanent) Item name for typeID 48557 (Permanent SKIN)

538687 Brutix IGC SKIN (Permanent) Brutix IGC SKIN (Permanent) Item name for typeID 48558 (Permanent SKIN)

538688 Brutix Navy Issue IGC SKIN (Permanent) Brutix Navy Issue IGC SKIN (Permanent) Item name for typeID 48559 (Permanent SKIN)

538689 Hurricane IGC SKIN (Permanent) Hurricane IGC SKIN (Permanent) Item name for typeID 48560 (Permanent SKIN)

538690 Hurricane Fleet Issue IGC SKIN (Permanent) Hurricane Fleet Issue IGC SKIN (Permanent) Item name for typeID 48561 (Permanent SKIN)

538691 Typhoon Fleet Issue IGC SKIN (Permanent) Typhoon Fleet Issue IGC SKIN (Permanent) Item name for typeID 48562 (Permanent SKIN)

538692 Triglavian Victory Triglavian Victory

538693 Damavik Triglavian Victory SKIN (Permanent) Damavik Triglavian Victory SKIN (Permanent) Item name for typeID 48563 (Permanent SKIN)

538694 Vedmak Triglavian Victory SKIN (Permanent) Vedmak Triglavian Victory SKIN (Permanent) Item name for typeID 48564 (Permanent SKIN)

538695 Leshak Triglavian Victory SKIN (Permanent) Leshak Triglavian Victory SKIN (Permanent) Item name for typeID 48565 (Permanent SKIN)

538696 This rare nanocoating was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XVI in YC120.



Designed to apply to Triglavian ship designs obtained by CONCORD, this SKIN uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set. This rare nanocoating was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XVI in YC120.



Designed to apply to Triglavian ship designs obtained by CONCORD, this SKIN uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set. Item description for "Damavik Triglavian Victory SKIN (Permanent)" (typeID 48563)

538697 This rare nanocoating was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XVI in YC120.



Designed to apply to Triglavian ship designs obtained by CONCORD, this SKIN uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set. This rare nanocoating was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XVI in YC120.



Designed to apply to Triglavian ship designs obtained by CONCORD, this SKIN uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set. Item description for "Leshak Triglavian Victory SKIN (Permanent)" (typeID 48565)

538698 This rare nanocoating was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XVI in YC120.



Designed to apply to Triglavian ship designs obtained by CONCORD, this SKIN uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set. This rare nanocoating was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XVI in YC120.



Designed to apply to Triglavian ship designs obtained by CONCORD, this SKIN uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set. Item description for "Vedmak Triglavian Victory SKIN (Permanent)" (typeID 48564)

538699 Quantum Potential Quantum Potential

538700 Jackdaw Quantum Potential SKIN (Permanent) Jackdaw Quantum Potential SKIN (Permanent) Item name for typeID 48566 (Permanent SKIN)

538701 The Caldari State was relatively late in developing the Jackdaw, its entry into the class of tactical multi-role destroyers based on Sleeper technology. Rumors have swirled for years that a secret project, allegedly called "The Kirjuufuishuan Experiment", attempted to marry quantum electrodynamic principles with the Sleeper-derived tech, only to end in disaster and the mysterious disappearance of a prototype Jackdaw with all hands.



Whatever the truth of the matter, the "Quantum Potential" combination nanocoating and modification is the product of the more radical, underground scene in the Caldari subculture of customizing spaceships. The arcing electrical adaptation of the tactical nanolattice surfaces is sure to draw attention to the pilot of a Jackdaw furnished with this nanocoating. The Caldari State was relatively late in developing the Jackdaw, its entry into the class of tactical multi-role destroyers based on Sleeper technology. Rumors have swirled for years that a secret project, allegedly called "The Kirjuufuishuan Experiment", attempted to marry quantum electrodynamic principles with the Sleeper-derived tech, only to end in disaster and the mysterious disappearance of a prototype Jackdaw with all hands.



Whatever the truth of the matter, the "Quantum Potential" combination nanocoating and modification is the product of the more radical, underground scene in the Caldari subculture of customizing spaceships. The arcing electrical adaptation of the tactical nanolattice surfaces is sure to draw attention to the pilot of a Jackdaw furnished with this nanocoating. Item description for "Jackdaw Quantum Potential SKIN (Permanent)" (typeID 48566)

538710 DED 'Master-at-Arms' Recruiter DED 'Master-at-Arms' Recruiter

538711 DED 'Alpha Plus' Taskforce DED 'Alpha Plus' Taskforce

538712 Pacifier DED 'Master-at-Arms' Recruiter SKIN (Permanent) Pacifier DED 'Master-at-Arms' Recruiter SKIN (Permanent) Item name for typeID 48576 (Permanent SKIN)

538713 Enforcer DED 'Master-at-Arms' Recruiter SKIN (Permanent) Enforcer DED 'Master-at-Arms' Recruiter SKIN (Permanent) Item name for typeID 48577 (Permanent SKIN)

538714 Marshal DED 'Master-at-Arms' Recruiter SKIN (Permanent) Marshal DED 'Master-at-Arms' Recruiter SKIN (Permanent) Item name for typeID 48578 (Permanent SKIN)

538715 Pacifier DED 'Alpha Plus' Taskforce SKIN (Permanent) Pacifier DED 'Alpha Plus' Taskforce SKIN (Permanent) Item name for typeID 48579 (Permanent SKIN)

538716 Enforcer DED 'Alpha Plus' Taskforce SKIN (Permanent) Enforcer DED 'Alpha Plus' Taskforce SKIN (Permanent) Item name for typeID 48580 (Permanent SKIN)

538717 Marshal DED 'Alpha Plus' Taskforce SKIN (Permanent) Marshal DED 'Alpha Plus' Taskforce SKIN (Permanent) Item name for typeID 48581 (Permanent SKIN)

538718 CONCORD's Directive Enforcement Department is one of the leading military forces of New Eden. As such, the DED is equipped with top-of-the-line ships and its ranks are filled by skilled crews and enforcement troops.



The DED recruits from across New Eden and most major cities, colony outposts and space stations will have a DED recruitment and training facility commanded by a Master-at-Arms. When a DED Master-at-Arms travels they are entitled to bear the colors of their office on their ships.



A Master-at-Arms is usually provided with a Pacifier-class frigate but the more senior among their ranks can call on powerful vessels such as the Enforcer-class cruiser or the formidable Marshal-class battleship. CONCORD's Directive Enforcement Department is one of the leading military forces of New Eden. As such, the DED is equipped with top-of-the-line ships and its ranks are filled by skilled crews and enforcement troops.



The DED recruits from across New Eden and most major cities, colony outposts and space stations will have a DED recruitment and training facility commanded by a Master-at-Arms. When a DED Master-at-Arms travels they are entitled to bear the colors of their office on their ships.



A Master-at-Arms is usually provided with a Pacifier-class frigate but the more senior among their ranks can call on powerful vessels such as the Enforcer-class cruiser or the formidable Marshal-class battleship. Item description for "Enforcer DED 'Master-at-Arms' Recruiter SKIN (Permanent)" (typeID 48577)

538719 CONCORD's Directive Enforcement Department is one of the leading military forces of New Eden. As such, the DED is equipped with top-of-the-line ships and its ranks are filled by skilled crews and enforcement troops.



The DED recruits from across New Eden and most major cities, colony outposts and space stations will have a DED recruitment and training facility commanded by a Master-at-Arms. When a DED Master-at-Arms travels they are entitled to bear the colors of their office on their ships.



A Master-at-Arms is usually provided with a Pacifier-class frigate but the more senior among their ranks can call on powerful vessels such as the Enforcer-class cruiser or the formidable Marshal-class battleship. CONCORD's Directive Enforcement Department is one of the leading military forces of New Eden. As such, the DED is equipped with top-of-the-line ships and its ranks are filled by skilled crews and enforcement troops.



The DED recruits from across New Eden and most major cities, colony outposts and space stations will have a DED recruitment and training facility commanded by a Master-at-Arms. When a DED Master-at-Arms travels they are entitled to bear the colors of their office on their ships.



A Master-at-Arms is usually provided with a Pacifier-class frigate but the more senior among their ranks can call on powerful vessels such as the Enforcer-class cruiser or the formidable Marshal-class battleship. Item description for "Pacifier DED 'Master-at-Arms' Recruiter SKIN (Permanent)" (typeID 48576)

538720 CONCORD's Directive Enforcement Department is one of the leading military forces of New Eden. As such, the DED is equipped with top-of-the-line ships and its ranks are filled by skilled crews and enforcement troops.



The DED recruits from across New Eden and most major cities, colony outposts and space stations will have a DED recruitment and training facility commanded by a Master-at-Arms. When a DED Master-at-Arms travels they are entitled to bear the colors of their office on their ships.



A Master-at-Arms is usually provided with a Pacifier-class frigate but the more senior among their ranks can call on powerful vessels such as the Enforcer-class cruiser or the formidable Marshal-class battleship. CONCORD's Directive Enforcement Department is one of the leading military forces of New Eden. As such, the DED is equipped with top-of-the-line ships and its ranks are filled by skilled crews and enforcement troops.



The DED recruits from across New Eden and most major cities, colony outposts and space stations will have a DED recruitment and training facility commanded by a Master-at-Arms. When a DED Master-at-Arms travels they are entitled to bear the colors of their office on their ships.



A Master-at-Arms is usually provided with a Pacifier-class frigate but the more senior among their ranks can call on powerful vessels such as the Enforcer-class cruiser or the formidable Marshal-class battleship. Item description for "Marshal DED 'Master-at-Arms' Recruiter SKIN (Permanent)" (typeID 48578)

538721 To evaluate the implications of new cloning technology, that enabled an expanded level of skill uptake for Alpha State capsuleers, the DED established a test-flight taskforce under the codename 'Alpha Plus'. A large number of new recruits to the DED's capsuleer force were drafted from many arms of CONCORD's large military force and took part in the Alpha Plus program.



Ships of the Alpha Plus Taskforce, now charged with continuing advanced training of DED personnel accepted for capsuleer duty, bear a variant DED livery of silver grey and light blue. To evaluate the implications of new cloning technology, that enabled an expanded level of skill uptake for Alpha State capsuleers, the DED established a test-flight taskforce under the codename 'Alpha Plus'. A large number of new recruits to the DED's capsuleer force were drafted from many arms of CONCORD's large military force and took part in the Alpha Plus program.



Ships of the Alpha Plus Taskforce, now charged with continuing advanced training of DED personnel accepted for capsuleer duty, bear a variant DED livery of silver grey and light blue. Item description for "Marshal DED 'Alpha Plus' Taskforce SKIN (Permanent)" (typeID 48581)

538722 To evaluate the implications of new cloning technology, that enabled an expanded level of skill uptake for Alpha State capsuleers, the DED established a test-flight taskforce under the codename 'Alpha Plus'. A large number of new recruits to the DED's capsuleer force were drafted from many arms of CONCORD's large military force and took part in the Alpha Plus program.



Ships of the Alpha Plus Taskforce, now charged with continuing advanced training of DED personnel accepted for capsuleer duty, bear a variant DED livery of silver grey and light blue. To evaluate the implications of new cloning technology, that enabled an expanded level of skill uptake for Alpha State capsuleers, the DED established a test-flight taskforce under the codename 'Alpha Plus'. A large number of new recruits to the DED's capsuleer force were drafted from many arms of CONCORD's large military force and took part in the Alpha Plus program.



Ships of the Alpha Plus Taskforce, now charged with continuing advanced training of DED personnel accepted for capsuleer duty, bear a variant DED livery of silver grey and light blue. Item description for "Enforcer DED 'Alpha Plus' Taskforce SKIN (Permanent)" (typeID 48580)