



Both the CPU and GPU engines have been updated with improved stability, features and performance. The GPU engine now supports resolutions up to 8K and the CPU engine now supports resolutions up to 4K.

An improved Cache Outputs to Disk lets you set the cache file type for LDR (Low Dynamic Range) and HDR (High Dynamic Range) file types; cached outputs are baked to disk and automatically read back into the shader network via a Maya file node. There’s also new support for floating point outputs using EXR.



