Level 1:

Singularity: Nearby health globes are drawn to Juras when he is in phase mode. Range increases based on how low Juras is on health and mana. In addition any enemy minion that dies within Juras' energy field has a chance to drop a health globe.

Volatile Field: Minions and Mercenaries inside of Juras' energy field take X damage per second.

Regenerative Field: Allies inside of Juras' energy field regenerate health 100% faster.

Safety Zone: After transitioning into phase mode Juras gains a shield equal to 5% of his max health every second for 5 seconds. This shield lasts until it is destroyed or Juras transitions out of phase mode.

Level 4:

It's Not Just A Phase!: Knockback and stun nearby enemy heroes for 2 seconds when transitioning in and out of phase mode.

Force Field: Enemies are stunned for 0.5 seconds when they cross the threshold of your energy field .

Photon Quick-Charge: Reduces the charge up time required before Photon Overcharge fires to 7 seconds.

Blur: Cloaked allies gain 5% movement speed per second as long as they remained cloaked.

Shield From View: Cloaking Field targets gain a shield equal to 5% of their health for each second they spent cloaked. This shield lasts 3 seconds.

Level 7:

Slow-ton Overcharge: Photon Overcharge slows enemy heroes for 60%, decaying over 2 seconds.

Photon Pacifier: Photon Overcharge disables structures for 5 seconds.

Warp, Speed: Moving through a Time Warp causes Juras to blink forward a short distance before beginning to benefit from the speed boost for 2 seconds.

Back To The Future: (D) Juras can activate Recall while within the area or under the effects of Time Warp to blink to the location he was in 3 seconds before. 12 second cooldown.

Time & Space: Reduce the cooldown of Wormhole by 15 seconds.

Level 10:

Vortex: Tear open a portal in the fabric of space, teleporting the target hero to their shrine. 2 second cast time. 90 second cooldown. Your allies have the option to deny this teleport if it is cast on them.

Chrono Boost: Summon The Moratun to fly overhead, causing allied heroes' cooldowns to regenerate 50% faster while they are within the shadow of the mothership. 80 second cooldown.

Level 13:

Emergency Recall: Immediately after transitioning into phase mode, reduce the casting time of allies hearth ability within your energy field by 2 seconds. After 1 second, this bonus decays at a rate of 1 per second.

Total Recall: Each allied hero that makes use of Recall reduces the casting time of Juras' next hearth by 0.5 seconds.

The Best Of Times: Increase the size of Time Warp's area of effect by 33% and the duration of its single target effect to 3 seconds.

Enshroud: Increase the cloak duration of Cloaking Field to 3 seconds.

Cloak Disruptor: Arriving at your destination from Wormhole grants vision and reveals cloaked units in a large area for 6 seconds

Level 16:

Psi Link: Juras receives health equal to 3% of the health regenerated in the shrine from an allied hero who has arrived there using Recall. If Juras is at full health he receives mana instead.

Clean Energy: Reduced the duration of the next stun or silence against you by 5% for each second you spend in phase mode. The effect is consumed after being stunned or silenced and is lost if you shift out of phase mode.

Disruptor: Enemy Structures that are within your energy field have their attack speed slowed by 100%. (Does not affect core).

Marksman-ship: Increases the damage of Photon Overcharge based on the distance it travelled, up to 300%.

Level 20:

All My Exes...: Enemy heroes sent back to their shrine by Vortex travel there at an increased speed of 150% instead of being instantly teleported there.

Chrono Bust: Enemies underneath The Moratun have the rate their cooldowns regenerate reduced by 25%.

Mother-Boy: Casting Cloaking Field on yourself causes The Moratun to fire Photon Overcharge.

Bolt Of The Storm: Activate to teleport to a nearby location.