Play as a demon trickster that is equipped with the ability to possess and take control of other characters in the world. Through possession, the trickster gains combat, destruction and evasion capabilities which they can exercise on the grunt city, a playground for chaos. The characters the player encounters each have their own unique combat and movement capabilities that the player combats against and gains access to when the character is possessed by the player. The goal of the game is for the player to experiment in this environmental 'playground', trying out different characters and exploring the environment to find the 5 totems that must be destroyed!

Godsend is a 'capstone' project by Patchwork Games, a team of 4th year Honours Bachelor of Game Design students at Sheridan College in Canada. This game has been in development from September 2017 and the full version will be complete and released in May 2018. If you're interested in following our progress, give us a follow on Twitter where we post our progress and processes: @PatchworkGames_

Meet the team:

Coley Caverley - Level Designer

Daniel Praymayer - Game Designer/Programmer

Daniel Saulnier - Technical Designer

Nianna Zheng - Environmental Artist

Wayne Tran - Character Artist/Producer

John Krent - QA Lead

Oswaldo Meza - VFX/SFX