Dr Peepee said: It shortens your FHs too from what I can observe. Do you have any data on that?



Thanks for making this thread. =) Click to expand...

Yeah as far as I can tell it shortens short hops and full jumps, almost always by 2 frames, regardless of whether it's fast fallen or not. I only completely tested Fox and Falco though. I think Falco had one aerial that was shortened by 1 frame instead of 2, but I can't remember for certain.Interesting thing I forgot to mention: B attacks shorten jumps as well, so SHL with Fox and Falco done on first available frame causes the shorter jump. Of course, the laser is so high it will miss quite a few characters. Frame perfect SHDL with Fox is 2 frames shorter than the other 2 possible timings, which is another reason why frame perfect SHDL is much better than other timings (the other reason being that both lasers will actually hit many opponents in standing stance, see this thread for details).And you're welcomeajp_anton: It is more useful for characters with shorter (faster, really) jumps because it makes a bigger relative difference in the SHFFL speed. For instance if with one character a SHFFL takes 50 frames then this only shaves off 2 for a 4% speed increase, but if you are using Fox where the SHFFL takes 25 frames then this shaves 2 for a 8% speed increase. The difference is just not noticeable for long jumps, but for very short jumps (Fox and Falco especially) the difference is visibly noticeable at least for me. There may be some quirks with other characters where for instance with Marth an aerial that might normally not tip through a platform would tip if you do it first available frame, or it might not hit at all. I have noticed sometimes on YS I think FJ UAIR won't hit the top platform if timed too early (IIRC).Strong Bad: How do you find this kind of information, like about the gravity attribute? I assume you are doing something with Dolphin maybe?