The creative energy in the Quake community has always been strong and long lasting. The mods and maps have been very high quality, or to put it another way, the demanding nature of the community acted like a filter eliminating in time the poor quality content.

We understood from the previous AUA sessions that mods and maps MAY come in the future, but they're not currently on the road-map. They seem more like an after-thought with a very low priority assigned.



1. Given the very successful history of Quake modding and mapping why wasn't it considered from the start as a must have feature ? Why is such an essential feature an after-thought that most probably won't ever be implemented?

You do know that good part of the map pool in Quake Live was originally created by the community don't you ?

(Arguments like maps for current generation games are too complex don't hold up, I can give you the example of the new Unreal Tournament your eternal "arch-enemy" , a game of similar technological complexity, were already the community created extraordinary maps and mods even if the game is not currently in such a good position).

2. Instead of using the creative energies existing in the community you chose a CLOSED model that completely inhibits creativity. This is in stark contrast with the open nature of Q3A were maps and mods were a part of the game from almost the very start. Why choose such a development path knowing that it will make many of us unhappy with your product ?

(Security reasons again ? Seriously...give me a break...)

The community isn't bound by quality control, rules and regulations. The development process can be much faster. Do you really think we'll wait years until MAYBE you decide to implement clan arena, or instagib, or rocket arena ?

3. OFFLINE mode. There's nothing more to say about it, except we still believe you're making a huge mistake by not addressing the market segment that incessantly asks for this feature. Not really a question. More of a note. Yes, some of us ( many more than you care to acknowledge) are still extremely upset about your decision of not implementing an OFFLINE mode with bots. How's that for feedback you don't want to hear ?