16:15 DashAhead as I told Linkshot, this suspension is not necessarily permanent

18:15 Raylo Why not get rid of RWT shops in Nexus in ALL servers?

16:18 DashAhead Elrondel, we are!

16:18 DashAhead we really really want to get rid of them

16:18 kecleon DashAhead are you implementing a filter or some sort of anti chat for unregistered accounts in the nexus yet?

16:19 DashAhead yeah

16:19 DashAhead it is not in place yet

16:19 DashAhead buuuuuut we are most certainly working on sevearl different efforts to curttail that

16:19 DashAhead I am afraid that I am not privy to what the final decision was

16:20 DashAhead there are a few different steps that we have taken though

16:20 DashAhead the trigger was that we have finally gotten all of our ducks in a row elsewhere with regards to staffing and administrative efforts internally

16:21 Tarbomb @DashAhead does that mean you'll be handling moderation internally?

16:21 DashAhead it was clear that at this time it was now necessary to make strides in that area

16:21 DashAhead one of the ways we are handling moderation is by giving the existing mods more

powers

16:22 DashAhead @kecleon I am a huge proponent of transparency

16:22 DashAhead I can't stand it when I feel like a company is being duplicitous

16:41 Raylo DashAhead: Well now that you have gotton rid of all the RWT in forums, what to do about all the duping?

16:41 DashAhead we had put some minor blocks in place a while back

16:41 DashAhead but they didn't work, so now we have some much larger measures that we will be

implementing

16:42 _Doc_ item ids please?

16:42 DashAhead sadly, I am not always privy to all technical information about these things

16:41 sddsdd I'm a little bit disappointed that signatures were disabled, DashAhead, but I 100%

understand.

16:42 DashAhead we will re enable the sigs once the forums get back under control

16:42 Raylo DashAhead: Well now that you have gotton rid of all the RWT in forums, what to do about all the duping?

16:43 DashAhead yeah, as I mentioned we are working to eliminate that altogether

16:43 DashAhead I think we took some pretty severe measures trying to stop it this time

16:43 DashAhead it involves restructuring how our backend handles Items

16:44 Tarbomb @DashAhead: Where do you (I mean Kabam, not you personally) intend to take the game? And

what role do you see the community playing in this? How much of a role will the community play with regards to testing server, ideas section, ec?

16:44 DashAhead there is tons of content coming out soon, but one of the big focuses was eliminating duping

16:44 Frogboffin Dash, Will there be a more obvious ToS to follow for Rotmg, currently most players will not even realise that Kabam has a ToS and Privacy Policy on their website. Are we bound by these ToS

and PP by Playing Rotmg or using the Forums?

16:44 DashAhead yeah, frog, we are working to make sure that these things are something of which all players are aware

16:47 Frogboffin I understand why you have and enforce them, but a lot of players seem threatened by your sudden mass enforcement of these tos. Are there any other major changes that players should be aware of?

16:48 DashAhead @Frog we know that players are threatened by it

16:48 DashAhead but sadly it became readily apparent that we had to step in

16:46 Skoad DashAhead, how do you feel about getting direct mod advice before injecting them into

production (namely this <- guy)

16:49 DashAhead and skoad, we are always listening but understand that the team here is growing

rather rapidly, and it isn't always possible to incorporate all of the feedback we receive into each build

16:50 DashAhead @skoad but we do appreciate what you and other players have to say on new ideas that are being implented

16:45 Tarbomb And how do you see the game post-duping (overload of items that are difficult to obtain for players not around during duping - how do you intend to handle that?)

16:45 DashAhead @tar sadly I can't quite divulge the entirety of what the team plans to do

16:45 DashAhead @tar sadly I can't quite divulge the entirety of what the team plans to do

16:45 sddsdd DashAhead, are you planning to nerf Mad Lab items anytime soon?

16:46 DashAhead we monitor these things very regularly

16:45 epicdemic FYI: As a Kongregate user, I never had to agree with any ToS of WildShadow OR Kabam.

16:47 DashAhead yeah, I know that kongregate users don't have to agree to the ToS

16:47 DashAhead we are working to make sure that no one plays the game without first agreeing to the Terms

16:48 Zerro DashAhead do you think the difficulty curve for MadLab is too extreme for a common drop

dungeon in godlands and for the prizes rewarded at the boss?

16:49 DashAhead @zerro I can't always speak on game design decisions like this

16:49 DashAhead but I know that we think the Mad Lab might be serviced by being a little harder

16:50 Zerro so MadLab will be made harder?

16:51 DashAhead I cannot promise that sadly

16:51 DashAhead but I can say that we are always looking at the difficulty

16:51 _Doc_ I don't think the madlabs difficulty is the issue. it's that it is tedious to run.

16:51 DashAhead and if you feel like there are issues with the dungeon, one of the best ways to get them to our team is to submit a support ticket

16:51 DashAhead the team of GMs reads every single support ticket we receive

16:52 DashAhead and we pass along all suggestions and feedback to the game team to look at

16:51 Frogboffin Would Kabam consider having a group of regular players who are active with polished ideas and feedback instead of the largely ignored ideas and feedback in its current state

16:52 DashAhead @frog I am not sure how the team feels about something like this exactly

16:53 DashAhead but it is something that I will bring up

16:53 DashAhead one issue it raises is that we don't want any individual players to feel like they are better than their fellow players

16:53 DashAhead or that we value them more

16:53 DashAhead as we try to value every single one of our players equally

16:53 Frogboffin I understand you have a full team working on the game now, but even just the

polished feedback could be a step forward

16:52 Tarbomb Where do you (I mean Kabam, not you personally) intend to take the game? And what role do

you see the community playing in this? How much of a role will the community play with regards to testing

server, ideas section, ec?

16:56 DashAhead so tarbomb, we really do value the community and the feedback that we get

16:56 DashAhead usually when we have players play dungeons on testing we aren't looking for thematic feedback and the like

16:56 DashAhead we are looking for feedback on balancing and difficulties and bottlenecks

16:57 DashAhead that's not to say that we don't listen to the community

16:57 DashAhead Willem very much paid attention to everyone's feedback on the ninja, that's for sure

16:57 Tarbomb So essentially, once you've created the dungeon, the concept and artwork is pretty much set?

16:57 DashAhead tar, yeah that more or less is the case

16:57 DashAhead that doesn't mean it will always be the case

16:57 Skoad Testing I think is more for: is it stable. Basically does it not murder everyone who blinks.

16:58 DashAhead yeah, skoad is right on with that one

16:58 DashAhead we try to make sure our game design ideas jiive well with the players

16:58 DashAhead but we know that we are not infallible

16:58 DashAhead and willem is trying to adapt to everyone's needs

16:58 _Doc_ A huge problem with the test server is it's not at all conducive to actual testing. The

player population there is not representative of production at all.

16:58 _Doc_ It's hard to gauge gameplay value when it's not the same game, essentially.

16:58 DashAhead yeah, Doc

16:58 DashAhead we know that is an issue sadly

16:59 DashAhead and we are still looking at how best to address it

16:59 Linkshot Are we supposed to be able to open the Options menu during a loading screen?

16:59 DashAhead hmmm, I am not certain on the spec for that, but somehow I doubt it

17:00 Linkshot Well, we can, and it's pretty awesome for if it's taking too long and I want to hit "back to home"

17:00 DashAhead well, I will find out

17:00 DashAhead it's possible that they did that on purpose

17:00 Frogboffin If an AutoHotKey script was shared on the forum which only disabled right click,

would that be removed? (AutoHotKey is the tool which BMJ's Quickspeech was built with)

17:00 DashAhead @frogboffin, yeah that would get deleted

17:00 DashAhead we know that a lot of these tools are completely innocuous

17:01 DashAhead but sadly, we can't be drawing a line like that that isn't easily perceivable by any given forum member

17:01 Zerro I dont think Muledump was too bad because it was unaltering gameplay tool

17:01 DashAhead this is true

17:01 Elrondel It's still a third party program.

17:01 DashAhead it was a grey area for sure

17:01 Elrondel They can't discriminate at this point I think

17:01 Frogboffin Muledump was supporting mules aswell

17:01 DashAhead yup

17:01 Frogboffin Making it easier to mule that is

17:01 DashAhead we really just can't have that on the forums

17:02 DashAhead we have to present a unified vision for what is and isn't promoted by kabam

17:02 Pfiffel i understand completely, having worked for game companies. the one problem the community has at the minute is; the removal of MD, QS and the sort, before there was a first party solution offered.

17:03 DashAhead @pfiffel I understand that completely

17:02 Frogboffin Regarding mules, are there any plans to remove them?

17:02 DashAhead that's a hard question frog

17:02 DashAhead and I think we are still reviewing the options for that one

17:02 DashAhead we know that a lot of players rely on them

17:02 _Doc_ that's far more dangerous than delinking QS & muledump.

17:02 DashAhead but at the same time, it is not how the game is intended to be played

17:05 Frogboffin I played the past few months without mules and I was fine, bearing in mind I have

about 10 vaults and 6 characters, but there must be some better compromise made. Perhaps it will just take time for your devs to find a decent solution to muling

17:05 DashAhead yeah, I hope we can come to a conclusion

17:03 Skoad Ooo, DashAhead, will you be sending out any C&D's on RWT websites? I have no idea how

feasible that is.

17:03 DashAhead had we been able to implement things before BMJ took the tools down we would have

17:04 DashAhead I don't know that we view them as something that is particular destructive to the

game

17:04 Tarbomb @DashAhead Can you clarify what you mean by "BMJ took the tools down?" Realmhub, QS, etc.

are still downloadable on realmtools.com.

17:04 DashAhead oh, I was under the impression that people could no longer access those sites...

17:04 Elrondel We can.

17:05 DashAhead oh, well that's certainly fine

17:05 DashAhead we just can't have that on the forums

17:05 zxcv DashAhead, could I ask that you guys be a little more "proactive" with these types of

announcements? I see you have a vision, for what Kabam wants..but, so far, it looks like a bunch of "No,

none of that", and no guidance on "Yes, this:".

17:06 DashAhead @zxcv yeah we most certainly will

17:06 _Doc_ With the new focus on the forums could we restart the discussion of putting together some

rules?

17:06 _Doc_ Some of today's bannings were warranted but it doesn't stop people from feeling they're

somewhat arbitrary without them knowing what they are and are not allowed to do.

17:06 zxcv fantastic! I look forward to it.

17:06 DashAhead this all happened quite quickly and we were not exactly prepared to have to come

down so hard on the community

17:07 Elrondel How viable is this? https://forums.wildshadow.com/node/119058 ([Poll/Discussion]

What is your opinion on a full wipe of RotMG?)

17:08 DashAhead @elrondel I don't think we will do something that severe

17:08 DashAhead but there are some changes coming that should just improve the experience for

everyone

17:09 Zerro a full wipe could alienate many players, especially the ones that are legit and worked hard for their characters and spent money on the game.

17:09 DashAhead @elrondel yeah I just think it might be too drastic of a decision to sell the whole team on

17:10 _Doc_ I spent over 2 years now collecting what i've gotten through my own drops. I'd quit if I

lost it all.

17:10 DashAhead yeh, I think there are a lot of players like that,, Doc

17:10 DashAhead just to be clear, there are no plans to wipe either the Forums or the game

17:08 DashAhead Guilds are one of our big priorities in November!

17:09 DashAhead they may be getting a big overhaul

17:10 Raylo DashAhead why add the ninja class knowing ranger was already planned and was close to being implemented? I also want to know the name of the new dungeon you guys are testing nowadays.

17:11 DashAhead @raylo I actually do not know the details of that

17:11 DashAhead I do know that Willem had been talking about his ideas for this class (Ninja) since back when I first joined the team

17:11 DashAhead so I think this was a pet class of his

17:11 DashAhead very close to his heart

17:12 DashAhead the name of the new dungeon

17:12 DashAhead hmmmmmmmm

17:12 DashAhead hmmmmmmmm

17:12 Linkshot Can we just call it Freezeezy Peak?

17:12 DashAhead hahaha

17:12 DashAhead you most definitely can

17:12 DashAhead listen to the podcast, I will make willem talk about it

17:12 _Doc_ DashAhead: fyi, everyone can see the pixel editor for upcoming content. It's not scecret.

17:13 DashAhead stupid pixel editor

17:13 DashAhead ruining our secrets

17:13 Pfiffel am i correct in the assumption that there might be an event linked to the oktoberfest,

seeing as there is an entity called "beer god"?

17:13 DashAhead there might or might not be an Oryxtoberfest incoming

17:14 kecleon is a chat filter forseeable in the near future? for example, switching to only a certain

channel (/c guild, now only showing guild chat, /c all, /c none)

17:14 DashAhead @kecleon that's a great idea!

17:14 DashAhead write in a support ticket with it

17:15 DashAhead I personally log every bit of feedback we get from there

17:15 kecleon sweet, will do

17:14 _Doc_ About testing: it used to have a "TEsting is offline, go play on production" splash page

when it was down. Now it just has inaccessable servers. Could we get that splash page back? It may help keep the lid on new content.

17:15 DashAhead yeah Doc, I'll see about that

17:15 _Doc_ good!

17:15 Raylo Q: The ninja class is does not fit the aspect of the medieval-setup of the game. I meant

that by weaponry and character wise

17:16 DashAhead part of the issue Raylo is that I think there is some division about whether the

game is really meant to be taken as a medeival game

17:16 DashAhead pirates aren't medeival

17:16 DashAhead medusae aren't either

17:17 DashAhead SPhinxes are not either

17:17 Frogboffin Rotmg seems to fit with a large mixture, I think more of the greek mythology though

17:17 DashAhead and I erally think that due to Willem's personality there may be a bit more

wackiness in the game than people are necessarily expecting

17:20 _Doc_ With the new focus on the forums could we restart the discussion of putting together some

rules?

17:21 DashAhead yeah, Doc we definitely will

17:21 DashAhead it's a top priority here

17:22 DashAhead yeah, next time we pop in, we will make a forum thread

17:20 DashAhead ok guys it has been good getting to clear the air here

17:20 DashAhead but I got off work 20 minutes ago

17:20 DashAhead and I need to catch a train shortly

17:21 DashAhead we will try to pop in here more often because we really don't want anyone to feel

like we are ignoring them