I agree.

The sheer variety and freshness in every world in this game has never been topped.

Despite dealing with severe limitations on hardware and memory I never felt if any level was recycled or asset flipped.

Some power levels and gimmicks are only found in a certain world.



I think Mario Odyssey missed the opportunity of an expansive Dark Souls type level.

What we got is Meh.



Another missed opportunity is a Ghost themed World (ala Mario 64 and Mario Land 2).

One part of it should have payed homage to Silent Hill by using flashlight and alternating worlds to solve puzzles.

(of course not the same disturbing level as Silent Hill but more at the level of Luigi's Mansion).



What was also missing in Odyssey were the mini games.

Something I really missed since SMB 3.