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We are happy to announce Unity 5.4.4p2. The release notes and the corresponding issue tracker link for issues fixed in this release are as shown below.

As always, patch releases are recommended only for users affected by those bugs fixed in that patch.

Fixes

(852307) - Android/IL2CPP: Prevent a crash which could occur with the use of OnAudioFilterRead callbacks on krait CPUs.

(836697) - Android: Identified unaccounted spikes in profiler.

(857203) - Deployment Management: Corrected a behaviour on Windows where using -logfile on batch mode with an emptry string would cause the output to go to stdout, consistent with all other platforms.

(780168) - Editor: Fixed Gizmos only being displayed for the first camera in the Game View.

(828288) - IOS: Fixed an issue where the ReplayKit API might be reported as available on unsupported devices.

(829753) - Kernel: JSON serialisation now supports correct parsing of NaN and +/-Inf.

(none) - Purchasing: Fixed a bug where a duplicate transaction could fail without calling the failure callback.

(861828) - UnityWebRequest: Fixed the proxy support so that debugging tools like Fiddler work.

Revision: 53da848b487a