Feedback, Questions, Doubts

The tested complex rebalance raised several reasonable doubts and questions. Here are the recurring concerns:

Shell and HP Pool Rebalance

How will this impact gameplay?

Will vehicles at the bottom of the team list have an even harder time in battle? Will Tier VIII fight against Tier X vehicles with the same level of performance?

Which vehicles will become more relevant in the new system, and which ones less relevant?

What will happen to vehicles with low-penetration values for standard "stock" shells, like the T69 and Т-44?

How will everything impact Premium vehicles?

We understand and share the concerns about these issues. The main idea was to check the state of the balance with increased HP and adjusted armor before individually tuning vehicles, which may affect the general balance. Thanks to Sandbox testing, we now have the necessary data to proceed with our research.

Changes to HE Shells

Players correctly noted the new mechanics of causing damage with HE shells were incomprehensible and unpredictable, which means the implementation of this idea did not achieve the desired effect. It was also a mistake to remove penetration from the HE shell parameters.

We wanted to rework the mechanics of causing damage with HE shells and some specific parameters of this shell type.

SPG Rebalance

The tested SPG rebalance makes sense only in conjunction with the shell rebalance. We’ll return to the SPG rebalance once a new solution for the shell rebalance is crafted.

One thing is certain: Armor-piercing shells ended up ineffective and undesirable in the current shell paradigm.