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The Sinking City | Review

The Sherlock Holmes games' developer, frogwares has done a very good job this time. The Sinking City is a third-person detective adventure set in a fictional adaptation of 1920s New England, inspired by the works of influential (and, indeed, controversial) horror author H.P. Lovecraft. divers reveal an ancient cavern covered up underneath Oakmont loaded up with otherworldly statues of cosmic demons, and are driven mad by the discovery—a franticness that starts to spread through the city and awakens strange, vicious creatures the local people call wylebeasts. The game is divided between solving crimes and shooting beasts, despite the fact that the gulf in quality between each kind of play is quite wide.

The Sinking City places you in a detailed world loaded up with the incredible and absurd horrors befitting of any Lovecraftian story, yet gives a fresh however reverent take where others may have remained on the tracks laid about a century prior. So, while developer Frogwares' dig into Cthulhu legend has fantastic moments, the monotonous elements of this pulpy 1920s story can be the wrong kind of terrifying.









The Sinking City starts solid. You'll soon find yourself on a beguiling whistle-stop voyage through Lovecraft's tall stories, investigating dammed caves for lost campaigns and managing with genealogy obsessed tyrants. Rather than insensitive map markers you often need to search out street corners yourself, setting pins and connecting the dots to unravel a wider mystery.





Robert Throgmorton, one of the first people you meet who looks like an ape. Later you find out (which sounds really fucked up) that it's because his literal father went to Africa and literally had sex with a female gorilla. This seems to be inspired by the short story Facts Concerning The Late Arthur Jermyn And His Family, where a man went to Africa, produced kids with a "white ape of some unknown species, less shaggy than any recorded variety, and infinitely closer mankind" and consequently fucked up his whole heredity from that point onwards. Apparently, Lovecraft's skill as an author did not stretch out to nuance.









As one may anticipate from a Lovecraftian game, combat, discovery, monsters, macabre and otherworldly imagery, and the visions that impelled Reed down this path in the first place progressively take a toll on both his health and sanity. This results in some disturbing psychological scenes, illusions, and psychosis. It's a real hoot.





The characters you interact with, however, are intriguing and well-acted, and I was pleasantly surprised by how unique and thematically, suitable each person is written and performed. From mob bosses to cult leaders to crooked politicians and that's just the beginning, every interaction felt interesting and helped to fill out the lived-in feel of Oakmont. unfortunately, this shed a glaring spotlight on the shamelessly recycled character models. It's particularly noticeable that the majority of the dark men you actually speak to have the same cartoonish face (he was racist for damn sure, he once described black people as "semi-human"). I found this very distracting, particularly during some of the most shocking moments that otherwise do a passable job of depicting the racial tensions of the era.









the voice acting is strong and the detective gameplay is the best aspect of The Sinking City. The "Mind Palace" makes an appreciated come back from the Sherlock Holmes games and works well here when piecing together observations and giving you more details on the tough calls you'll have to make. The greater part of the actual detective gameplay comes down to finding clues around the environment and using different archives around the city, for example, police records, the library, city hall, and different others to either find specific people or locations.





There aren't any obvious waypoints to guide you along, you'll constantly rely on your map as you search for specific street names or locations, which to be frank is really tedious and time-consuming. This is especially true in the earlier part of the game when you're forced to tromp all over the map before you've unlocked fast-travel locations. Most games would have quest objectives radiate outward from a central location, however, The Sinking City attempts to show-off its diverse neighborhoods by sending you through every one of them in turn. This felt good at the beginning as I was surprised by the different cultures and immense neighborhood within the island. Notwithstanding, this immediately turned irritating as I looked for alternate ways around the maze of overflowed streets. I was all the more eager to sit on the long loading screens during fast travel than having to frequently plot routes that required jumping in an out of boats, staying away from infested zones, and getting around a few blocked paths.













The Verdict





Overall, as much as I adore the story and atmosphere of The Sinking City, it certainly feels like a budget title at times. If you can get past the weird Lovecraftian bits, weak combat, harmless jank, tedious and time-consuming navigation, and enjoy compelling stories, exciting environments, memorable characters, and a solid detective experience that won't hold your hand and throw tough choices your way, you shouldn't pass up on it.















