VisionAndPsychosis.Net©

In Wetumpka, AL.

The Wayback Machine will show this site is an investigation of Subliminal Distraction begun in 2002.

If you wish to help in this project, send the Home page URL to your email list and encourage everyone to do the same.

Preventing Subliminal Distraction episodes, mistaken for mental illness, is simple and free.

Copyright 2003 Edit Sep 28, 2016

Copyright Contact page Demonstration of subliminal sight

If you reached this page from a search engine enter the site here,

or see other cases on the Disappearance and College Suicides pages.

Scroll Down to the 2012 page, The Everquest Connection.

It is being edited after copying/

The page and information is available on the Wayback Machine before Oct 2012, here.

If this is your first visit, the explanation of the "mental break causing design mistake,"

that has caused problems on space missions, the Mars project,

and on scientific explorations for over a 100 years, begin with the first explanation page,

Subliminal Distraction.

This explanation is the same given in first semester psychology lectures about,

how peripheral vision reflexes are created.

Other explanation pages are linked and include:

2) Mental Break Discovery 1964 3) Why they happen 4) Drugs 5) Spontaneous Remission

Pages which have examples of the design mistake are:

Home Computer Locations. Site Outline Mass Shootings The Jamison Family Disappearance Joe Morse Georgia Tech suicide

Foxconn-France Telecom suicides QiGong-Kundalini Mental Breaks Connie Tucker hospital record

The College Suicides page has the explanation for Subliminal Distraction caused suicides.

Skeptical?

Perform my demonstration of subliminal sight and habituation in peripheral vision here.

The problem explained on this site is the only psychiatric symptom that has ever been correctly evaluated,

then PREVENTED, and without treatment !

But it was done by engineers, not doctors.

Introduction

This page is long and involves a detailed explanation of psychology. Written for a general reader, it is not rocket science but there is a learning curve. When you understand the phenomenon you will wonder why you never noticed that before.

This is so simple it has slipped by every one for fifty years.

Because of the reporting that Shawn Woolley had previous mental symptoms the first question I usually get is about what the mental condition of a victim was before the incident. Millions of Cubicles and Systems Furniture Workstations have not been placed in business offices just in case a worker might have a previous mental condition. These devices, 'Systems Furniture' workstations, Cubicles, are there to protect every worker with a job that requires protection in a busy room . (The Modern Cubicle) Off page link

If your Computer Game Playing Workstation does not have Cubicle Level Protection and there is repeating, detectable, movement in the room, sufficient to create a peripheral vision reflex, the psychiatric injury can happen to you. Read ....Prevention... at the bottom of this page.

__________________________

How I discovered "Evercrack".

It was the fall of 2002. I had been searching the Internet for information to help a family member who suddenly became seriously mentally ill just days after moving into a new office in a major university. I was resting, watching 48 Hours Investigates on TV. I was caught off guard when I saw the problem I had been attempting to research being featured on the program. There was one slight glitch. They were calling it the Sony™ Everquest™ Addiction Problem. I was stunned.

The interviews were close up headshots with no background to show the computer installation. Each player said there was no problem with the game. They blamed the effected players. Most of the comments were centered on the player’s inability to control their game playing habit. Actor Ben Stein was interviewed and the program moved to his house and his son’s room. The boy sat there, his back to the camera. At that point in my investigation I thought the movement which causes the injury had to be beside but just behind the subject.

There it was on the boy’s right side. A big glass box sat a foot or two from his right shoulder, against the wall. It was about half full of water and a bottle floated upside down in it. The camera pan was so fast; it was a blur. (Picture below.) I realized just then, I had not put a tape in the VCR. At that point I would have over-taped anything. I tried to divide my attention between the TV monitor and the stack of mixed tapes. I got one in and taped the last few seconds. The show is often repeated here later, delayed because of sports coverage. I managed to find a short segment on another affiliated show and got the camera pan of the bedroom game playing position. Using slow motion I saw that the glass box was a lighted aquarium. Tornadoes cut power over part of the weekend and I missed the show when it repeated. I was sure that I had seen enough. I had confirmation the Sony™ Everquest™ addiction problem was also my research problem.

When Tommy Stein turned off the room lights to prevent glare on the monitor and left the aquarium light on, the fish or other pets in the tank would be detectable by reflected light. While peripheral vision reflexes only happen when we are approached from behind anything moving in one direction in the tank must eventually go back in the other.



Before I saw the 48 Hours Investigates segment I had never heard of Everquest™.

Dec 10, 2004 An email communication from Ben Stein now confirms that Tommy had a large fish in the tank.

Now empty with cleaning sponge floating in it, the lighted tank contained one large fish when Tommy had the problem with Everquest

This picture is a frame grab from an Entertainment Tonight broadcast near the time of the uproar about Everquest.

It was found in a box of tapes. It had been lost after several moves.

/////////

In this view you can see the relative position of the aquarium and the computer screen. Remember that this was shot with a full size (remote event) TV camera and with a full crew. They might have made small changes in the room to allow the best view for the camera.

Tommy has been positioned so you can see his face. A normal seating position would have been turned slightly to his right. The aquarium would have been in far peripheral vision in that seating position.

In a program, THS Investigates On-Line Nightmares, E Network, broadcast on December 3, 2006 there is a picture of Shawn Woolley (then younger) using his home computer with the CPU tower mounted in his peripheral vision, on top of the desk. As he turned his head while playing Everquest the blinking hard drive busy light would have been swept through Subliminal Sight and detected as a pulsing stimulus to trigger a peripheral vision reflex. At the level in the brain where these reflexes are produced, below thought, reason, and consciousness, the neural impulses are all electro chemical exchanges across synapses between neurons. There is no ability to evaluate the stimulus and tell the difference between reflected light from an object moving and a blinking point source of light. Shawn Woolley's problems with Everquest began while living at home with his mother.

______________________________

A Letter to Sony

(This page was the first post for the site)

There is no secret script in the programming that causes addiction even though apparent addiction does occur. What appears, as addiction, is a low-level psychotic episode. It is a focused psychotic delusion caused by a very old work place injury, which is the subject of this Web Site.



The psychotic element we see manifested and which appears to be addiction in those playing the Sony™ game Everquest™ is caused by a quirk of human physiology. When humans habituate or dismiss notice of a moving object in our peripheral vision, our brain loses the ability to complete the reflex, which should normally occur. A subliminal portion of your vision field drives peripheral Vision Reflexes. This allows the generation of the reflex to continue to happen, unnoticed. Unrecognized elements of the reflex bombard consciousness for days creating a psychotic episode.

Subliminal Sight

It comes as a shock to most people that they have the ability to 'see subliminally.' Every human who ever lived had this ability. Subliminal sight serves as the detection system for Peripheral Vision Reflexes. It allows you to see something and not have it recorded by your conscious mind. You will experience the reflex but will not be aware of how that reflex was triggered. Subliminal sight is central to this problem and when combined with a quirk of your physiology contributes to cause a devastating psychiatric injury. While Shawn Woolley was the only reported suicide there were other serious outcomes. You can visit the Demonstration page to prove that you have this ability. (Psychology demonstration instructions)

The quirk or conflict of physiology is that although you can ignore the conscious peripheral vision reflexes, and they will appear to stop, you cannot control the detection of movement or the continued efforts of your brain to force a reflex.

Blinking lights Viewing a blinking light in conscious sight does not cause this problem. There is information that blinking rates which are the same as brain wave frequencies will cause seizures. This is not that problem. The connection to blinking lights related to this problem arises from misidentification of stimulus. Movement of your head causes the image of a blinking light, to sweep across the retina. The source of stimulus, the hard drive busy light or LED, is stationary. When you turn your head the relative movement causes the stimulus to appear to approach from behind. (It would be out of focus and apparently larger than reality.) The portion of your brain that evaluates this stimulus has no memory or ability to reason. The interruption of the stimulus during the LED off, or dimmed period may be miss-evaluated as a sudden lurch forward. There is a stream of data as the light moves from rod to rod on the retina. Suddenly the data stream stops or decreases then resumes at a point further on. The misperception would be that the object moved very fast to cross that empty space on the retina and thus no input occurred. If, in addition, the source of stimulus is perceived as close to you, the strength of the alarm created could be immense. Your peripheral vision reflex system would try to warn you that something very close is moving very fast toward you. Consciously you would not be aware of anything. Victims cannot associate those subliminally generated sensations. The mind attempts to create a reality to encompass those additional feelings such as of being watched. The computer user becomes paranoid then psychotically paranoid. (LED = Light Emitting Diode)

Put your CPU and any blinking lights out of sight under the desk....Prevention...

Both HP and Compaq computers have removed the bright blinking light from their CPU cases.

Peripheral Vision Reflexes

Every human with complete normal healthy physiology has two vision systems. Conscious sight and peripheral vision. A portion of you peripheral vision field operates subliminally to detect threat movement and trigger the creation of peripheral vision reflexes. This warning system, built into our physiology, detects movement toward us from behind. It is a result of the evolutionary development of humans. Without this feature early man could not have survived. To work the system must be available and working all the time, no matter what you are doing. For this reason your peripheral vision and peripheral vision reflexes operate apart from normal consciousness. Textbooks will explain this if you want to dig deeper. This system works ‘below’ thought, reason, and consciousness. It could be said, it operates as a part of your subconscious mind. You cannot control or turn off this system unless you close your eyes.

Another feature of your physiology, Plitz's reflex, slightly modifies your eye as you concentrate on an object at arm's length. This modification, pupil dilation, floods the rods with ambient light desensitizing them. It changes the stimulus or movement required to cause a peripheral vision reflex to a large movement close to you.

If you succeed in finding this phenomenon in basic psychology texts they will explain that a conflict arises in the mind as the victim continues to ignore their brain's efforts to break their concentration. They further explain that the conflict builds to a mental break. This is incorrect. The phenomenon is actually operant conditioning.

When the repeating internal brain signals generated in the effort to produce peripheral vision reflex are mistakenly perceived as reinforcement for contemporaneous activity operant conditioning happens.

The conditioned response is random, different, between different cases and individuals due to the variation of each person's situation and of their accidental method of subliminal stimulation. Low levels of stimulus which do not rise to a level which would create a mental break create other effects. Unresolved panic attacks, inability to concentrate, or other problems can be caused this way. This is a rare injury because of the large level of stimulus and length of time required to effect a mental break.



The mistake the player makes

T here are two models for this, Dismissal of Notice, Habituation of Notice. I am separating them to explain each.





Dismissal of Notice

This just means humans can decide to ignore detected movement, which would break concentration by producing a normal peripheral vision reflex.

The player believes he has successfully ignored movement, which is distracting to him. In fact, all that has happened is that the subject has decreased his attention given to movement in peripheral vision. Once the player is aware the movement is part of the room environment, his mind will automatically ignore it the next time it is “acquired,” detected, and evaluated through Subliminal Peripheral Vision even if this happens a day or so later. When this learning process is complete, no first warning reflex will be perceived the next day, for instance. This happens smoothly and imperceptibly as a normal experience. The player is unaware any thing out of the ordinary is happening.

Habituation of stimulus

Habituation of a stimulus means that the stimulus no longer commands attention. Examples often given involve sound and hearing. After a period of adjustment workers in a noisy factory are no longer aware the noise is present. They have habituated the stimulus, the noise. The sensory adaptability of hearing allows this. Depletion of sensor cells will lower the input to the brain.

Hearing is sensory adaptable, sight is not. Micro movements of your eye constantly refresh sensor cells on rods and cones. You cannot stop seeing something in the same way the workers stop hearing the sound but you can both attach selective levels of attention to objects in your vision field and habituate notice of stimulus. In this case the disappearance of the urge to look is “habituation to extinction of notice taken of movement in your Subliminal Peripheral field of view.” This will happen in seconds.

(You can observe this happen if you can successfully complete the exercise on the Demonstration page.)

The subject loses the urge to look at the movement. The urge simply fades or disappears from consciousness. On the demonstration page I suggest the experience is difficult to record. It is a non-event, a non-experience. You may find that a difficult concept. Think of an itch that stops. You would not experience it again and there would be no reason to scratch. As you continue activity without the itch you never miss it. As a contemporaneous event, it has been ‘lost to consciousness.’ You can of course remember if you recall the day's events later.

Summary of the two effects

T he smooth subliminal operation of these two features of human physiology combine to cause events involved in SPVP to be experienced as normal reality. The subject is not warned again after the initial experience of the first reflex and the dismissal of notice of the stimulus. If enough time intervenes between episodes of SPVP stimulation, and there are subsequent ‘first reflexes,’ the dismissal or habituation would occur quicker as this becomes a natural part of beginning work in the defective workstation. This can happen over and over so that the player is never aware of this, nor is he aware the phenomenon is causing him to become psychotic.