2014-02-26 01:57 , edited 2014-02-27 00:17 by FPSTrollywood

Seriously... Whatever happened to the promised vehicle balancing patch... it had all these changes and was posted on 27JAN2014 and we are still waiting on it...AIR VEHICLESReducing the acquisition angle for Active Radar Missiles - PLEASE HURRY UP ON THIS ONEBuffing the Zuni Rockets on the Attack Heli - Nobody asked for this... but since the Attack Heli has the longevity of a popsicle in a kindergarten class...why not?Reducing the Velocity of the MAA's 20mm cannon - Hurry upReducing the number of missiles carried by the MAA - Hurry upRemoving the helicopter flipping action that is currently part of the game from all anti-air missiles - Hurry the hell upIncreasing direct impact damage of the Attack Heli Gunner cannon - Ok... I won't argue there... after all... the Attack Heli is like an attractive virgin in a room full of unchained sex offendersReducing splash damage from the Scout Heli 25mm cannon - ok... probably wouldn't hurt but I, personally, think the Scout Heli is fairly well balanced since the repair tool nerf.GROUND VEHICLESMaking MBT Law dumber, requiring it to be closer to the target to get a hitFixing APS and MP-APS protection from frag rounds... not that anybody cared.Reducing the damage radius of M2 Slams - Good idea... seems appropriateReducing the damage from Staff Rounds - Most people would agree with this change http://blogs.battlefield.com/2014/01/bf4-balancing-vehicles/ [blogs.battlefield.com]Reddit Thread is here: http://redd.it/1yybq5 [redd.it]