« This is a "Translation" article. The skills here represent the latest KR version.

Before the Seven Solarians of the Galactic Special Forces were established to battle the vestiges of the Seven Emperors, there existed a group of heroes who fought to protect Hayden's peace. These brave souls came to be known as "Hayden's Wings" (하이든의 날개, haideunenalgae)ⓘ. Within the tyrannical rule of the ancient Seven Emperors the Galactic Knight "Hayden" fired the first shot of rebellion. Since then, together with "Hayden's Wings", Hayden has protected the galaxy for many millennia, leaving behind countless legacies in the process.

They are part of the Overlord Grade system, introduced in the Second Impact patch.

Contents show]

Release Order:



1st Wave: Kaihen & Sei (26/Oct)

2st Wave: Siegfried & Seez (16/Nov)

Final Wave: Niarasotep & Tihi (07/Dec)

Skill format is as follows:

1-3: Active Skills

4-6: Passive Skills

7: MAX Passive Skill

8: ULT Passive Skill

9: ARCH Passive Skill

10: Normal Attack

Green indicates recent changes made (either due to buffs/nerfs or reviewed translation)

Sword of Darkness, Kaihen

Role DPS Weapons Dagger, Dagger

Rogue Video Overlord Kaihen Run

“ Have you ever seen the speed of light? ”

Visit the Global/Individual main article Overlord Kaihen.

Scintillation: Attendance ( Physical (Active 1)

Inflicts 3300% damage to one enemy and increases received Physical 24.4 seconds. Stacks up to 3 times. Additionally, hit enemies cannot be revived Scintillation: Inspiration ( Physical (Active 2)

Channels for 5 seconds and inflicts 2340% damage to entire enemy party while recovering 17% of Kaihen Run's HP. Additionally, grants full Immunity Scintillation: Descend of the Eradicator ( Physical (Active 3)

Upon full "Inner Light", explodes to inflict 1820% damage to entire enemy party and stun descends the Eradicator for 11 seconds (Read Notes!). While in this state, increases Kaihen Run's ATK 274% , Piercing 1240% , plus 4% for each stack of "Inner Light". After its duration, removes all buffs from one enemy and inflict 3940% damage to it and additional 60% of the damage inflicted by Kaihen Run while in the "Eradicator" state. [CD: 1 sec] Asthetic (Passive 1)

Increases self DEX 220% , self Melee damage by 140% and recovers HP by 13% of damage inflicted. Additionally, Kaihen can detect vanished enemies. Master of Light (Passive 2)

Kaihen gains "Inner Light" through "Scintillation: Inspiration". Increases the maximum capacity of "Inner Light" by 20 every time "Scintillation: Descend of the Eradicator" is activated. Also, every 4th critical 185% and {{{2}}} {{{2}}} Boss damage by 270% , can maintain 10 overlays. Successor of Gem (Passive 3)

Upon taking lethal damage, Kaihen becomes unable to be attacked or targeted for 6 seconds and recovers 40% of his maximum HP upon this duration's end (but can still attack himself). Additionally, Kaihen Run's normal attacks now have a chance to remove 1 buff from the target. [CD: 31 sec] 23 Star Cut (Max Passive)

Increases maximum "Inner Light" gauge by 80, and increases Boss damage 640% for self. During "Successor of Gem", Kaihen Run's attacks cannot miss and are guranteed critical Path of the Gem (Ultimate Passive)

"Descent of the Eradicator" will last for 14 seconds and single target damage will be doubled on boss-type enemies . At its end, increase additional damage done by 80%. Lights' Glow (ARCH Passive)

While under 'Scintillation: Descend of the Eradicator', each time you kill an enemy, the duration increases by 2 seconds. Also, during 'Scintillation: Descent of the Eradicator', increase fixed damage by 1411%. Normal Attack ( Physical Inflicts damage to one enemy and makes it unable to be revived

Notes: "Inner Light" is his resource, located in his resource bar underneath his HP bar. It is colored red-ish and caps at 300 pre-MAX and 380 post-MAX enhancement state.

The original description uses a lot more phrases to describe the 3rd Active skill's state. This version is much easier to understand though. The "Eradicator" is Kaihen's swords filled with Light, and the so called “armor” a hooded appearance while in that state.

Electric Fairy, Sei

Role DPS Weapons Magic Wand, Magic Orb

Mage Video Overlord Sei

“ The soft clouds have two teeth, thunder and lightning ”

Visit the Global/Individual main article Overlord Sei.

Power Discharge ( Magical (Active 1)

Inflicts 3017% damage to one enemy and increases its Magical 12.3 sec] Majestic Explosion ( Magical (Active 2)

Inflicts 1543% damage to entire enemy party, and inflicts a shock debuff for 13.4 seconds. Shocked targets have their DEF 15.1 sec] Polarity Conversion ( Magical (Active 3)

Inflicts 1540% damage to entire enemy party. Inflicts either a inflicts 3x additional damage . If an enemy is given a different polarity, increases magic damage done by 38% . The additional damage cannot miss, and the polarity debuff cannot be removed. [CD: 18.4 sec] Magic Source (Passive 1)

Increases self INT Magical 86% . Unstable Current (Passive 2)

Sei's normal attack has a chance of increasing Magical 55% for 19 seconds, can overlay 5 times. Transcendental Existence (Passive 3)

Increases Magical allied Mages 117 %, with an additional 69% for each Mage in the allied party. Electromagnetic Field (Max Passive)

Increases Magical 75% . During "Polarity Conversion", Sei will Magical increase herdamage by 177% 10 times. The buff cannot be removed. Polarity Stimulus (Ultimate Passive)

Increases self INT 240% . Polarity Conversion increases magical damage received by polar targets by 144% . Cast of the Constellation (ARCH Passive)

Increases allied INT Normal Attack ( Magical Increases INT

Notes:

Siegfried, The Revenge

Role Tank Weapons Longsword, Shield

Warrior Video Dragon Blaze Korea - Overlord Siegfried

“ ”

Visit the Global/Individual main article Overlord Siegfried.

Shield Price ( Physical (Active 1)

Removes the beneficial effects from 1 enemy and disable them for 16.4s, dealing 3140% damage. Also, deals 1570% damage to all enemies and knocks them into the air, disrupting them for 3 seconds. This skill cannot miss or be dispelled. [CD: 13.3s] Induce Vigilance: (Active 2)

Siegfried provokes 1 enemy for 14.2 seconds. Provoked enemies can’t attack anyone but Siegfried. Provoked enemies take 94% more physical damage. Bosses can not be provoked and thus are affected twice by the Physical Defensive Formation: (Active 3)

For 6 seconds, grants all allied units immunity from Physical Physical Revenge: (Passive 1)

Recovers 2 vengeance when hit. It also returns 10% of attack damage to attacked enemies, and each time vengeance increases by 1, his reflected damage increases by 1% (max 50%). Increase your health by 150%, if you receive damage equal to 35% or more in proportion to your health, you only take 35%. [CD: 1s] Firm Will: (Passive 2)

Increases STR Physical Physical Enforcement ( Physical (Passive 3)

Eliminates the beneficial effects of one enemy when at full vengeance and inflict 80% of their max health as damage. This skill can not miss. Knight of Hayden: (Max Passive)

Increases the duration of Defensive Formation to 8 seconds. Also reduces enemy EVA by 60% and DEF PEN by 40%. Vanguard of the Hayden Order (Ultimate Passive)

Increases allied units' STA Shariet by 600%. Ferocious Strength (ARCH Passive)

When hit, Siegfried regains his health by 558% per Attack for every 6 seconds. Also, if Siegfried's HP drops below 60%, he will become invincible for 8 seconds, restoring 15% of his Max HP every second. This effect can't be removed. [CD: 32s] Normal Attack ( Physical Damages 1 enemy and silences it.

Notes:

Seez, The Radiant Flame of Passion

Role DPS Weapons Bow, Quiver

Archer Video Dragon Blaze Korea - Overlord Shizu

“ ”

Visit the Global/Individual main article Overlord Seez.

Super Rocket Punch ( Magical (Active 1)

Inflicts 2032% damage to 1 enemy and increases your ranged damage by 95% for 17.3 seconds, stacks twice. After a certain amount of time attacking, casting status using skill is cancelled. [20 resources required, CD: 12.6s] Throw Volatile Oil! ( Magical (Active 2)

Inflicts 2095% damage to 1 enemy. Attacked enemies receive 720% damage per second for 55 seconds and receive 75% more damage. The damage over time damage to bosses is multiplied by 3. This skill can not be deflected or dispelled. [Requires 20 resources, CD: 13.4s] Super-heated Flame Radiation ( Magical (Active 3)

Inflicts 1840% damage to all enemies every second until her Fuel (Resource) is depleted, adds 2240% fixed damage to enemies effected by Volatile Oil. The enemy hit by the attack increases its magic damage received by 47% for 17.3s – effect stacks 10 times. Damage dealt to bosses is multiplied by 3. During use of this skill, a full immune effect is given and after the end of this skill Volatile Oil is removed. [Requires 10 resources per second, CD: 29.4s] Fuel Cells (Passive 1)

Completely fills up your Full Tank (Resource). Also, every time you charge the tank, your DEX increases by 62% and stacks 8 times. Also, when using a basic attack, there is a chance Super-heated Flame Radiation to reduce in Cooldown by 5%. Lightweight (Passive 2)

Increases self DEX Firepower (Passive 3)

Increases self Range DMG by 120% and increases ATK by 70%. Fuel Cell Expansion (Max Passive)

Increases the amount of fuel you can hold by 100. When using Super-heated Flame Radiation, your boss damage 295% , stacks up to 10 times. Go Tanko! (Ultimate Passive)

Increases self boss damage 270% while channeled, can maintain 5 overlays . Masterpiece of Magical Engineering (ARCH Passive)

Increase AoE damage by 155%. Also, while using 'Superheated Flame Radiation' you increase damage to all enemies by 2355%, and you do 3x damage to boss-type monsters. Normal Attack ( Magical Increases the Attack Power of Allied Units (Instead of Normal Attacks)

Notes:

Master of The Angel, Nayah Lastef

Role Healer Weapons Magic Wand, Magic Orb

Priest Video Not yet uploaded by our youtube partner.

“ ”

Visit the Global/Individual main article Overlord Nayah Lastef.

Hayden's Light (Active 1)

Recovers all ally health by 730% and increases STA Physical Physical Seraphim's Grace (Active 2)

Takes the harmful effects of all friendly units and returns them to the enemy, thus purifying them from the allied team. Grants immunity to further harmful effects for 9.3 seconds. [CD: 20.7s] Wake Up Seraphim! (Active 3)

Resurrects a dead ally and grants the ally an immortal status, thus preventing death for 7.6 seconds. When the immortal status is cancelled or terminated, it restores 70% of Max HP. [CD: 28.8s] Year of the Seraphim (Passive 1)

Niarasotep is immune to all conditions. Also, increase defense by 45%, STA by 80%, and reduce all incoming damage by 65%. Heavenly Will (Passive 2)

Increase the attack power of all allied units by 1200% and boss damage 24 Songs (Passive 3)

Gives blessings for 6 seconds to all allied units, restoring 10% of Max HP every second, and making them immortal to death. When the immortal status is cancelled or terminated, 50% of Max HP is recovered. [CD: 44.7s] Archangel of Hope (Max Passive)

Increases all allied damage by 95% and random additional damage by 115%. Also, using "Wake Up Seraphim!" increases attack by 220% for 17.4 seconds, with up to 2 overlaps. Seraphim's Touch (Ultimate Passive)

Increases the attack of all allied units by 140% and STA by 95%. "Seraphim's Grace" now also increases attack power by 235%. An Angel of Miracles (ARCH Passive)

'Wake Up! Seraph!' now revives two friendly allied units. Also, when using 'Seraphim's Grace', increase Physical Normal Attack ( Magical Damage and Silence one enemy.

Notes:

Mini Buster Commander, Tihi

Role Support / Tank Weapons Longsword, Magic Orb

Paladin Video Not yet uploaded by our youtube partner.

“ ”

Visit the Global/Individual main article Overlord Tihi.

Focused Punch ( Physical (Active 1)

Vico deals 1840% damage to all enemies and stuns Protective Shield (Active 2)

Vico activates a protective shield that stops beneficial effects on allied units from being removed for 9.8 seconds. While shielded, allies have increased Physical Deflector Shield (Active 3)

Vico activates a deflector shield that grants all allied units immunity to harmful effects for 9.4 seconds and gives them a shield of 850% Tihi/Vico's attack power. While shielded, allies gain 241% attack damage. [CD: 23.1 sec] Placeholder (Passive 1)

When Vico enters battle he deals 2212% damage to all enemies and increases their Physical Mechanical Engineering Expert (Passive 2)

Increases all allied units Boss damage Physical Mini Arc Buster: Vico (Passive 3)

Upon entering battle, Vico is called forth. While Vico is alive he receives all attacks and damage that would hit Tihi. Vico's Physical Buster Upgrade (Max Passive)

Increases the main stats Physical Operation: Rapid Convergence (Ultimate Passive)

Increases Physical The Guardian (ARCH Passive)

Increases allied attack power by 172%. Also, increase the damage buffs from 'Protective Shield' by 3x. Normal Attack ( Physical Damage one enemy, reducing their attack speed.