Notes

Ever since I heard Darion's quotes during the siege on Light's Hope Chapel, I have loved him. I can't wait for him to enter the Nexus, and I have made a concept featuring him.



Darion's trait is Virulent Plague (Outbreak). Death Knights in WoW initially were based on applying diseases to the enemy that would empower their other abilities, and I wanted to play into that fantasy.



Darion's Q is Death Grip, an iconic Death Knight ability. Death Grip has a range similar to Sonya's spear, but serves as a pull. Darion's engage.



Darion's W is Marrowrend (but has the effect of Obliterate) and is a cone shaped skill shot that deals increased damage based on disease count. Darion's main damage tool.



Darion's E is Death Strike, an iconic Death Knight ability. Death Strike is a cleave attack that serves as Darion's main means of self sustain.



Darion's heroics are Defile and Deathlord's Grasp - Defile serves as a zone denial while Deathlord's Grasp can serve as an engage tool.



At 1, Darion selects a Presence, an old Death Knight mechanic, and empowers his sustain, offense, or move speed. At 7, Darion can get a self cleanse with Lichborne. At 20, Darion can empower his heroics as usual, or get iconic Death Knight abilities Dancing Rune Weapon (mimics untalented Death Strike with Blood Presence at 1, untalented Marrowrend with Unholy/Frost Presence at 1.) and Anti Magic Zone which grants spell armor to allies.



I attempted to take some tips from Ishb00 and CriticKitten in designing a tank, and have each talent tier offering different options so players can specialize on sustain, damage, or utility, or mix as it goes.



Sustain - Blood, Consumption, Any, Any, Bone Shield, Rune Tap, Anti-Magic Zone



Damage - Frost, Skeletal Shattering, Any, Defile, Any, Death Claims All, Dancing Rune Weapon



Utility - Unholy, Frost Fever, Any, Deathlord's Grasp, Asphyxiate, Grave Grip, Tightening Grasp