About this mod Adds the player hand to the VR Pipboy! Permissions and credits Credits and distribution permission Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources

Upload permission You are not allowed to upload this file to other sites under any circumstances

Modification permission You must get permission from me before you are allowed to modify my files to improve it

Conversion permission You are not allowed to convert this file to work on other games under any circumstances

Asset use permission You must get permission from me before you are allowed to use any of the assets in this file

Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms

Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets

Console modding permission This mod will not be available on Bethesda.net for console users Author notes This author has not provided any additional notes regarding file permissions File credits This author has not credited anyone else in this file Donation Points system This mod is opted-in to receive Donation Points Donations Both straight donations and premium membership donations accepted



Adds the Player hand to the VR Pipboy



THE RETEXTURE IS NOT INCLUDED AND IS FOUND HERE:

https://www.nexusmods.com/fallout4/mods/7528

Weathered version



Installation:





Due to the way fallout 4 VR handles the vr bsa files by default, they load last after all loose files and other bsa's, making them hard to modify without unpacking and deleting the bsa's, or repacking them with modded content, or by the ini settings below.







1: Modify the Archive section of your Fallout4Custom.ini to read as follows







[Archive]

bInvalidateOlderFiles=1

sResourceDataDirsFinal=

sVRResourceStartUpArchiveList=

sVRResourceIndexFileList=

sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4_VR - Shaders.ba2

sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2,

Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 -

Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2,

Fallout4 - Textures9.ba2, Fallout4_VR - Main.ba2, Fallout4_VR -

Textures.ba2





2: add *Fallout4_VR.esm to your plugins.txt, all the way at the top. You must REDO THIS EVERY TIME YOU CHANGE LOAD ORDER / ADD / REMOVE MODS

C:\Users\YOUR USERNAME HERE\AppData\Local\Fallout4VR







Now all mods can effect the files in the fallout 4 vr bsa's, like the pipboy light shadow settings and the power armor hud mesh









3: Adjust the position to line up (TESTED ON OCULUS TOUCH ONLY), and Expand the viewing distance angle





[VRPipboy]



fPipboyTranslateZ_LH=2.5000

fPipboyTranslateY_LH=-25.0000

fPipboyTranslateX_LH=-2.5000

fHMDToPipboyScaleInnerAngle=55