First and foremost, THANKS to all at GGG for making an awesome and most enjoyable game, I've never invested so much time into a game before.



Is leech ever going to be looked at? That is with regards to CI and casters, etc?



Personally I don't see much advantages in CI anymore.



Lets list current downsides of CI:



1) You can't run Blood Magic map mod.

2) You can't make any use from MANY low life benefits.

3) There are basically no full life benefits.

4) You are forced to solve stun and freeze immunity somehow, because if you don't you can be easily stunlocked / freezelocked.

5) You can run like 3 auras, maybe 4 with huge investment to mana reservation.

6) You can't use Eldrich Battery.

7) You can't use Blood Rage in current state of the game. Well you can... but as a spell caster it gives you only Frenzy Charge generation. Nothing else. And there is not even good replacement for BR stacking... Poacher's mark? Useless. Its simply not worth losing ES recharge.

8) There are no flasks to recharge ES.

9) Your armour will suck because you have to invest everything into ES.

10) You can't use health regen without ZO (which is on the other side of passive tree compared to mandatory Ghost Reaver.



What do you get in return?

1) You don't have to care about chaos damage.

2) You have max light radius all the time.

3) You have 31% max ES from 3 nodes behind CI (10.3% per passive point is nothing). It is a joke compared to the new blood magic node improvements



Thats it!



Over the years CI has been nerfed over and over, while there is not a single reason to do so anymore. When I'm running public party map runs, all I can see are armour / ev / life based builds.... guess why.



CI needs something added to one of the nodes, like GR or something to the CI cluster of nodes in general.





P.S. GeeWhizz. Do you guys actually read every single post? Good luck if you do.





To Die Is Not An Option, To Fight Until DIESync Is The Only Answer. ☺☻☺



Happy Hunting Exiles.

Last edited by GrumpyBear5043 on Aug 24, 2015, 1:48:55 PM