Blizzard_Haemimont said: Dome filters - accessed by the first button in any Dome infopanel. Allows management of automatic migration between Domes and Dome population. Click to expand...

Blizzard_Haemimont said: Inspecting citizens by trait - accessed by double-clicking on a trait name in the Dome filter UI. Citizens with the selected trait within the Dome are cycled through buttons in their infopanel. Click to expand...

Blizzard_Haemimont said: Heavy workload - toggled by a button next to the workshift of a building staffed by colonists. Heavy workload increases building performance, but inflicts Sanity and Health penalties. Click to expand...

Blizzard_Haemimont said: Customizing Universal Storage - accessed by clicking on the Basic/Advanced resources section. Forbidding Fuel and Food in some storages may be a good idea. Click to expand...

I experienced that, but you know how it ended ^^Very useful (but there's a little bug if you set too much filters on several far away domes), I'm only filtering one thing per dome for now.Nice, I didn't know that, also, how can I just cycle through all the citizens of a dome, or all domes ?For now I have to find one walking in the dome and click on it.Good to know, I did not notice that button.That will be definitely very useful, I did not notice that either.Also, is there some history of deaths with the cause? Sometimes I see the number of total citizens changing a bit but I don't know if someone died or if it was a counting bug when someone moves to another dome.Does a death always triggers a popup?For now I'm aware of two deaths, one suffocating from long distance travelling (bug, should not have happened, devs are now aware), and one the founders (natural death, too old).But I don't know if there was other.Same question about births, the first one gets a popup, not the following ones.Another question : how can I see how far I am from one of the milestone goal that poped up (40 or 50 research before Sol 100), I got this popup twice but as I am approaching Sol 100, I wonder if I'll reach the goal, or if I already passed it.One useful thing about water, power and oxygen (that I miss in Cities Skylines) : knowing how much one network (isolated part of the map) needs and produces, when you have several isolated domes or buildings.Just select one of the building (producing or needing power for example), then over the mouse on the power usage/production of this building, then you'll get all the stats of the current network, you even know how much is stored in batteries.If you deselect it and watch the global info panel, it shows total power/water/O2.