The 3rd and final episode in our Chrono Trigger podcast trilogy features Chris (@overthinkery1) the Sometimes Vaguely Philosophical Mage, and this time around we discuss the announcement of the new Philosophiraga show, the beauty of convenience for the consumer, playing Chrono Trigger on mobile iOS, Chris finishing the game for the first time just recently. First impressions, expectations, and recent overall thoughts combat dismissing opinions on the basis of nostalgia, plus talk on gaming as a newer form of entertainment and what that means for discourse about it, the phrase “it hasn’t aged well”, developing a standard of criticism and discussion for gaming, how to avoid disregarding groups and start looking at people individually, the theme of consequences to your actions in time travel, the importance of ideals over substance in this story, postulating why the Entity can’t be the player, the equality of significance between visuals AND mechanics, the utility of graphics and sparing use of 3D elements, the techs, double techs, and triple techs, our favorite boss battles, balanced and streamlined game design, the beauty of ATB and the development of action RPGs, the value of leanness in storytelling, and the etymology and morality of nostalgia.







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Red has undertaken a seemingly endless crusade to re-define what games writing is, lead a team of like-hearted individuals, debate objectivity, and just generally be contentious. All while hopefully being civil, though what can we aspire to if not our better natures? Despite lending his name to this site, he believes beliefs are primary, such as unity without unanimity and diversity of thought. That’s the only way to publish articles you occasionally disagree with. Pick out his feathered cap on Twitter @thewellredmage, on Facebook, on Pinterest, and on Instagram, or podcasting on Buzzsprout.

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