My resumption of the game begins with an important victory in the Northwest. It was a small fight but it eliminated the last resistance north of the Ravi river.





With MG Barnard's victory in Lahore. The Thin Red Line is established north of the Ravi river.

India has a new commander and a leadership team that have arrived.

There are 64 leaderless units right now. Wow! This is a really nice filtering system for the forces list that lets you monitor important unit stats.

A 48 day march up the Bengal coast. By the time N Force gets to Calcutta it could be in enemy hands.

I didn't know there was a news feature in this game until now. Nice immersion feature and the arrival of the new India commander should be a positive development.Playing as the British Empire, the Indian Theater has some real challenges. First the lack of commanders in-theater is an on-going problem. Units without commanders operate with penalties, so any important maneuvers need to be done with a leader. Otherwise they seem destined to fail. This makes for some interesting strategic decisions, especially in the face of this very fluid rebellion.There are also some bad commanders which is a feature of this game that I really, really like. Thankfully you know who is good and who isn't ahead of time with the attributes AGEOD has given each. My sense is they are historically accurate but perhaps not.India is huge and because of that, the time and effort it takes to march cross-country is daunting. This seems to make longer term plans (a series of turns) seem pointless as the situation on the map is constantly changing.Anyway, more to follow soon, including some thoughts on the British "Depot" system in India.