Yoshinori Kitase, the director of the original Final Fantasy 7 and producer of the Final Fantasy 7 Remake, thinks "it would be a waste" to not use the game's characters again in some form.

Kitase said this during an interview with Japanese wrestler Kenny Omega for the official Square Enix YouTube channel. Omega brought up the fact that Kitase was the producer for The 3rd Birthday, which was the third and so far final game in the Parasite Eve series, released for PSP in Japan in 2010.

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Omega then asked Kitase if he would like to see more Parasite Eve in the future. "The characters are very deep and rich, especially Aya Brea," Kitase said. "I don't know of any plans right now, but it would be a waste to not use those characters."

Clearly angling for a remake or another original game in the Parasite Eve series, Omega responded saying that, "horror games are very popular right now, and Parasite Eve had some RPG elements to it. It was very original and unique, so I think now is a good time… Parasite Eve has a very unique game style. There are no games like it right now."

Omega is likely referencing the fact that Capcom has seen a lot of success by remaking horror games such as Resident Evil 2 and the upcoming Resident Evil 3.

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Parasite Eve started out life as a 1995 sci-fi novel written by Hideaki Sena. Square made a video game released in 1998 that acted as a sequel to the novel, while at the same time, two Parasite Eve mangas and a film adaptation were released. In 1999, Parasite Eve 2 was released, and the spin-off game The 3rd Birthday came out much later in 2010.

The games follow a New York police officer called Aya Brea who has to fight a powerful entity called Eve and the horrific creatures she controls as she tries to take over Earth. The first game was particularly unusual, especially for a survival horror game, as it has some RPG elements.

This includes active-time combat, similar to the original Final Fantasy 7, during which time can be paused and actions take up certain amounts of time. Parasite Eve 2 dropped this in favour of real-time combat more typical of survival horror games.

Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.