I've Started... Now What?

Food



Drink



Soil



Raw Stone



>Blocks



Logs



>Planks



Coal



Ore



>Bars



Fibers



>Bolts



>Bandages



Grain



Straw

Now that we've started, we'll begin to see our creation unfold. The rooms will become hollowed out, and our resources will start adding up. But what resources do we need to keep track of? You'll notice on the left hand side of the screen, you have Food and Drink being tracked. You can add any other item you want to be tracked over there. Go to the top of your screen and click Stocks>Tracked Items. Click New and track whichever items you like. I have created a list of the main items you'll want to track here, if you would like to use it. The following should have their own categories, renamed and checked with the corresponding item:I have provided an image of what the menu should look like upon completion for Straw. Next, you'll want a place for your gnomes to sleep. On the bottom panel, click Designate Area>Dormitory. In one of those 7x7 rooms you just made, designate the whole room as a Dormitory. Now click Build>Furniture>Straw Bed. Place 5 Straw Beds on the Dormitory floor. Now more than half of your gnomes have a place to sleep.Once your gnomes are finished with their tasks, you'll want to make a few workshops. In order to do that you'll need to start with a Crude Workbench. For that you need 1 log and 1 stone. I create 2 Crude Workbenches when I start - one creating only planks of wood, the other only creating the workshops I need.Your first 6 workshops should go as follows:1-2. Crude Workbench3. Stonecutter (when finished craft blocks to 25)4. Stonemason (when finished craft 1 sawblade)5. Sawmill (when finished craft planks of the logs you have most of to 25)6. Carpenter (when finished, use this for all other crafting)The Dormitory and Workshops should be placed similar to this. Once your Carpenter is finished, deconstruct your 2 Crude Workbenches. All crafting options available at the Crude Workbenches are available at the 4 workshops you just created.It's important to note that you should create only the Workshops you have the materials for. If when you place it down, you notice you have 0 of a required item, try not to place it just yet, as it may take your gnomes more time than necessary to create the items. For example, If I place all of the workshops I want all at once, my gnomes will craft individual items needed (4 chairs, then 4 workbenches) instead of all the items needed for one. So I would get 4 workbenches and 4 chairs,my gnomes would build the actual workshops.When crafting any item, you can control every component it is made of. Again, be sure to use only the items you can see you have when you click the dropdown menu. For example, if I want to make a wooden chair, I will go to my Carpenter, click chair, and choose which type of wood to make it out of on the left hand side. Then, click Craft Item to have it queued.While you're waiting for your materials to be created for your workshops, lets open up our base a little more. Behind where your Carpenter/Sawmill and Stonecutter/Mason are, dig out another 7x7 area. In the 3x7 area you won't be using for workbenches, Designate a Stockpile like this. When you click, a menu will appear. This menu lets you decide exactly what items are allowed on this stockpile. Let's rename it to Logs, and click the same box. Give it the Priority of 1. It should look like this. Great job! You now have a storage spot for your logs! Do the same for the room you have your Stonecutter/Mason. Designate it Stone and check only Raw Stone. Now we want to have a spot for all produced good from those workshops. In the 7x7 rooms we just made behind the workshops, let's Designate another Stockpile like this. Label this new stockpile 'Carpenter', give it the priority of 1, and set it to hold all Wood itemslogs, like so. Do the same for your stoneworks. Label the new 7x7 stockpile 'Mason', give it a priority of 1, and set it to hold all itemsraw stone.Using this efficient stockpiling method with each other set of Workshops that work in conjunction with each other, our gnomes have very little distance to travel to get/drop off what they need. Placing crates on stockpiles makes that one plot able to hold 32 of most items. Bags hold 32 of one type of seed, grain, clipping or fiber. Barrels hold 64 of one type of drink. Some items instead get stacked on top of each other on stockpiles. These include: dirt, stone, straw, clay, and silica. Each should have its own stockpile. Placing your Straw stockpile near your pastures allows your ranchers ease-of-access to your animals food source.The following Workshops should be placed together or as near each other as you can:-Stonecutter + Stonemason-Sawmill + Carpenter-Butcher + Kitchen-Bonecutter + Leatherworker (both get their mats from Butcher)-Loom + Tailor (Tailor requires Bonecarver for needle - kill first yak born early Summer)-Smelter + Furnace + Forge (metal slivers can be combined with coal from furnace for bars at forge)-Armorer + Weaponsmith-Gemcutter + Jeweller-Engineer + Machine Shop + Tinker Bench-Prospector Shop + Kiln-Woodcarver + Stonecarver + Metalworker (I like to keep the money-makers together)The rest is really up to you! By using these techniques, you should have most workshops completed by the end of Spring, a wall around your base for protection, and enough resources to push through.----It's important to expand your farms/groves. Once you have enough seeds or clippings, expand on the farms you currently have to get them up to 7x7, then build more from there. The 7x7 farms allows your gnomes to pick it clean and have enough time to do other tasks, while still collecting enough to have a steady supply. When you create groves for Birch, Pine, Apples, and Oranges, try not to make them too big or they will be very time consuming. Once I'm certain I have enough gnomes to fill out the job, I will make my groves 10x10, giving me enough wood to last through Winter.-When you start specifying job assignments, keeping the number of jobs a gnome has to a max of 5 will benefit you in the long run. Your gnomes will level those skills faster and eventually pump out legendary items to really knock up your Kingdom Worth. An example of this would be as follows:[x] Farming[x] Horticulture[x] Building[x] HaulingPriorities set to:FarmGroveBuildingHaulingThis means any gnomes you give the Farmer profession will seek out any work at your Farms first (starting with the Farm with the highest priority), then when all Farms are complete will do the same for all tasks at Groves, then Building tasks, then Hauling tasks.-Renaming your gnomes will cause you to become attached to them.