New Skins

Hextech Poppy

Nurse Flan

"Hextech Poppy is the newest addition to the Hextech collection! She is fashioned as an inventor of hextech machinery!

New model and textures - She's got a decked out Hextech hammer!

New VFX for all spells - Hextech-infused magic!

New SFX for all spells - Fancy and shiny!

New recall animations - Whoa, the hammer turns into a 'copter! As players who get the first look at this in-progress skin, it would be wonderful to hear your constructive thoughts and feelings on the new Hextech skin! The feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :]

This skin is intended to be sold for a number of Gemstones.

Pricing is subject to change

See you on the Rift!"

Samsung Galaxy 2017 World Championship Skins

Riot Stellari

"Hi all~ I'm pitch-hitting for Katey while she's on vacation. :) I'm Stellari, the product lead for the SSG skins.

SSG came out on top as the 2017 World Champions last year. Each of these upcoming skins honors a player from the 2017 SSG roster!

The skins will be 1350 RP each and include:

New models and textures - With nods to Korean folklore and mythology, this team rolls out onto the Rift!

New VFX for all spells - Decked out in blues, purples, whites—and, of course—the SSG logo!

New SFX for all spells - Whimsical fantasy magic!

New recall animations - Designed by the players themselves, and brought to life in-game! (Including a duo recall for Rakan and Xayah!)

SSG Gnar - CuVee

SSG Ezreal - Haru

SSG Jarvan IV - Ambition

SSG Taliyah - Crown

SSG Xayah - Ruler

SSG Rakan - CoreJJ

As with all World Championship skins, these are also Legacy.

A quick note about SSG Taliyah. Normally, a champion’s launch skin is left in the store for an extended period of time. However, our World Champion skins are only available for limited periods of time. You’ll be able to get SSG Taliyah now, and again later this year during Worlds.

These SSG skins are now available to play on PBE. As players who experience this content first hand, your constructive feedback is greatly appreciated!"

SSG Ezreal

1350 RP

SSG Gnar

1350 RP

SSG Jarvan IV

1350 RP

SSG Rakan

1350 RP

SSG Taliyah

1350 RP

SSG Xayah

1350 RP

New Summoner Icons Six new Samsung Galaxy team summoner icons are also now on the PBE:

Runeterra Map Icon

"Earned by collecting all region icons during the release of the Runeterra map."





Mount Targon Icon

"Earned by collecting all region icons during the release of the Runeterra map."





World Rune Icon

"Earned by collecting all region icons during the release of the Ryze short."





Shadow Isles Icon

"Earned by collecting all region icons during the release of the Runeterra map."





Shurima Icon

"Earned by collecting all region icons during the release of the Runeterra map."





Freljord Icon

"Earned by collecting all region icons during the release of the Runeterra map."

New Emotes





New Ward Skin

World Rune Ward





PBE Bugs and Feedback Thread: Stats on PBE!

Lexical

Hihi PBE! Stats is now available on PBE!

Compare your performance this season by champion or position to other players of equal, higher, or lower skill levels. Designed as performance indicators, Stats lets you dive into your strengths and weaknesses relative to other players.Just head over to the profile tab in the client to get started.

Under the Stats tab, you will see the overview page. From there you can filter your games queue types, games played etc. You will need at least 5 games played per champion, queue type and role in order to see detailed data. Your scores are broken down into three main categories: Team Play, Income, and Combat.

To see detailed stats, just click on the champion or lane you wish to see.

You can compare with different ranks or chose a friend, an expert or another one of your champions in the same role to compare. Clicking a point on the graph will show you a specific game.

Because we’re on PBE most folks will have fewer games, and fewer stats. So you might need to play a few games to get the full experience or just use your imagination until we hit live.

Please let us know what you think. We would love to hear your feedback, questions and bug reports! :)"

Updated Spellblade VFX on PBE

Riot King Cobra

"Hi everybody! We’re here with a visual update to some of our older item effects in League.

There are new VFX for the Spellblade passive on Sheen, Iceborn Gauntlet, Trinity Force, and Lich Bane on PBE. We want to maintain the current readability, but get these effects to better match League’s current art style.

You can check them out in some images below! (Old on left and new on right)

Sheen / Trinity Force

Lich Bane

Iceborn Gauntlet

Do these still read as the same buffs to you? Are the new buffs as noticeable as the ones on Live? Do they feel cleaner and clearer than the Live versions? We'd love to hear your thoughts!"

Cursor Update on PBE v3

Fearless

"Hey all, here’s one more iteration during this PBE cycle. In this round, we’ve been focusing on the following areas:

Enemy Hover (Sword) Iterations - shape, size, and color

Pass on visuals to feel closer to League style (WIP)

For this round we focused on updating the render quality of our assets to feel a bit more like League but still contrast the colors and vfx that happen in game so you don’t lose track of the cursor. The renders are not final, and if we move forward with these designs, they will still need some polishing.

We have also heard a good amount of feedback on the sword feeling small or the shape change not giving enough feedback on when you’re hovering an enemy. So in this iteration, we are adding color combined with the shape shift to a bigger sword to give you that quick feedback when you need it.

Color can be tricky - the legacy cursor often had problems with losing a red sword in a red wave of minions. To solve that, we’re trying out a red sword but with a brighter white edge and tip to help stand out against all the red in the game.

These visuals are still a work-in-progress and we’d love to get your feedback. Thanks!"

Fizz Change v2 Heading to PBE

NeuroCat

Hi all,

Last week, we tried some experimental changes to Fizz’s W, but we heard your feedback and have a new iteration landing on the PBE today. As before, our primary goal with these changes is to replace the mark charging mechanic and Fizz’s current W with a more satisfying and intuitive version of W (while maintaining the delay on Fizz’s full burst) - this time around, we also want to have the version feel more like pre-rework Fizz.

Current Changes to W (relative to live Fizz)

REMOVED - W passive marking targets for 6s (the bleed is retained)

REMOVED - W active dealing triple damage when hitting a mark-primed target

NEW - If Seastone Trident active doesn’t kill its target, Fizz gains bonus on-hit magic damage for 6s

On-hit Damage: 10/15/20/25/30 + 25% AP

W Cooldown: 10/9.5/9/8.5/8 >>> 18/17/16/15/14

W Mana Refund: 20/28/36/42/50 >>> 20/28/36/44/52

In response to your feedback, we want to backload his full damage potential in a way that feels very natural (and nostalgic) to long time Fizz players, so we’re trying the on-hit bonus on his W active. You still have the active attack-reset magic damage, same as live, so after a couple autoattacks (plus a Q), you’ll be netting similar damage to an empowered W on live. If you manage to stick to your target for the full duration, you’ll be doing significantly more damage.

We also heard that you find Live Fizz’s farming very satisfying with his cooldown reset on W, so we’ve retained that mechanic (you just won’t get the on-hit buff if you reset it).

As before, with these changes, we’re not looking to update Fizz or make large scope changes, just smooth down a consistent pain point for Fizz players. These changes will not necessarily ship with the next patch - we want to keep them on PBE for a bit, collect your feedback, and iterate if necessary.

Thanks again for your feedback on the last round. If you get a chance, especially if you’re a once-lapsed Fizz player, jump onto PBE and give them a whirl.

-NeuroCat"

Miscellaneous

A total of seven new skins are hitting the PBE this cycle, including the gemstone exclusiveand six newteam skins celebrating them as our 2017 Worlds Champions Here'swith a bugs & feedback thread forAlso included this cycle are the 2017 Samsung Galaxy World Championship skins skins forand! Check out their signature recalls [ here ].Before we get into the details, here'swith a bugs & feedback thread for theskins:Another six new summoner icons are now on the PBE! These icons mention the release of the Runeterra Map, as well as a Ryze short coming sometime in the future! No other details at the moment.Three new emotes were added in today's update: "", "" and "A new ward skin has been added to the PBE - theA new Stats tab is now available on the PBE - check it on the Profile page!Here'swith a thread on a new Stats feature testing on the PBE this cycle, including additional screenshots:Here's with the details on updated Spellblade VFX now testing on the PBE:Below iswith the latest PBE boards post on the Cursor update that's been testing on the PBE for a few cycles now.(Posted 6/20/2018)Here'swith a new iteration ofW changes heading to the PBE this cycle: