The next thing we need to do is give him lifelink. The namesake card Lifelink seems like a no-brainer, but there is a better option. At first glance, Spirit Link may seem like it does the same thing, but there is a difference. It does not matter who controls the creature enchanted by Spirit Link. In the end, you will be gaining the life. This means we can use extra copies of Spirit Link as a sort of poor-man’s removal spell. Enchanting an opponent’s attacker means you will gain just as much life as it does in damage, canceling it out as a threat.

Paladin is an obvious inclusion at four, but what about our other combo pieces? We need a way to give him the ability to ping something for damage. Sorcerer’s Wand is nice in that if Paladin dies it can stick around. However, it is very mana-hungry. We want to be as quick as possible in setting up our combo. Psionic Gift has a converted casting cost of two, so it can come down much earlier than the wand.