Quote Are the development team actively looking to drive players away. I get it, there have been concerns with the hero engine since it was first released and now 5 years in the support from EA may not be there with many empty servers. So rather than limp along slowly getting worse you can go out on a high with the release of 9 new chapters, defeat Valkorian and then pull the plug the saga is complete (if we ever find out how Valkorian and the Sith Emperor are the same person).



If the idea is to tank the game and kill it off suddenly a lot of things make sense.



Take everyone's companions away and then introduce some new unmodifiable companions who seem to have very very little personality and even less interaction with the player despite being forced on them. There are people that don't know if they are romancing Lana or its bugged and you would be right to wonder.



No new operations or group content for years to encourage the raiding community to go elsewhere.



Very little improvement made to PvP, while GSF is totally ignored (along with most other aspects of the game and class balance).



16 Chapters of Kotfe, most of which turned out to be filler chapters with almost nothing happening in them, with a dull plot and inconsistent writing full of plot holes. Coupled with KotET which is 9 chapters and seems to wrap up the entire story arc. 16 Chapters mostly filler, 9 chapters everything resolved, surely it could have been a well spaced 25 chapters with meaningful story told throughout? Instead it feels like the 9 chapters had to be rushed out as there wont be any more and utter confusion why 16 chapters were wasted like that.



4.0 bringing the relevelling and rehashing of old content, needed to be reground through for end game gear and offering heroics as new content (with crystal rewards). Along with the Eternal Championship which appears to have tanked and been forgotten. The DvL List, rehashing old content for CM packs. Then 5.0 removal of crystals (the main reward of heroics for the last year) because gearing in end game was to complicated, the removal of War Zone Coms and the rehashing of old content into Galactic Command points for random loot boxes which preferred and f2P aren't welcome in and can't be part of.



Who do the development team think this is appealing to? Do they honestly think credits which are pretty worthless in anything short of millions are going to make vets happy with these changes? Do the development team even play this game or do they have nothing but contempt for people that do? Cause it doesn't seem that any of the decisions made make any sense or are designed to encourage people to keep playing.