@COMMANDO-SLIPPY I agree that more people on the Man O' War would be fun, but I was thinking that could incentive you to team up with other crews to fill your ship. Could add an interesting dynamic, because I really cant see them allowing any crews larger than 5 or 6.

@Cows-n-Muffins Thanks Man! And good catch, I had that 4th top cannon leftover from the Galleon and I originally planned on having 7, but that seemed a bit OP to me when i went through the stats. What do you think, should I leave the cannon and increase the stat or keep it at 6?

@Radzz-the-drunk I scored the difficulty not based on the amount of crew onboard, but the amount of work required to sail it (EX. Sloop has everything closer together, fewer sails to manage, faster capstan) Its true that it is still harder being a sailor on your own, but thats why the difficulty level for that ship is brought down to meet with the player count.

@Olric-Forstner Thank You! MY idea behind the Frigate was to have it focused on speed but otherwise well rounded, perhaps I should take a cannon off to give it less firepower to balance?

@canadianmuscle3 Thanks! I hope so too

@Dragotech123 If sloop was faster perhaps it could help solo players not be fodder, these stats I made considering how they operated in the closed beta, and the sloop was slower than Galleon in the beta from what I could see and read.