1. Setting up your camera angle

In order to model your HUD components you need to setup a camera in your modeling software that is exactly the same field of view as your first-person camera in your game engine. This will help you preview what your HUD will look like in game. It’s also going to be very important later when we need to render out a normal map.

2. Build your model according to the view you want in game

This part just comes down to whatever style you are looking to have with your particular game. In our case we are creating a small visible portion on the inside of a space helmet.