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Donkey Kong Country 2: Diddy's Kong Quest (スーパードンキーコング２ ディクシー＆ディディー, Super Donkey Kong 2: Dixie & Diddy in Japan[1]) is the sequel to the original Donkey Kong Country for the Super Nintendo, and the predecessor to Donkey Kong Country 3: Dixie Kong's Double Trouble!. It takes place shortly after Donkey Kong and Diddy Kong's triumph over King K. Rool in the previous game.

The game features are improved from Donkey Kong Country's, with better graphics, more enemies and animal buddies, harder stages and additional depth. Its soundtrack is also widely praised. It was commercially successful selling 4.37 million units.[2]

It also had a Game Boy semi-sequel, Donkey Kong Land 2. It was released in 1995 and had Diddy Kong as the star. A port of the game was released for the Game Boy Advance in 2004 and was re-released on the Virtual Console in 2007.

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Plot

This is based of the Game Boy Advance remake's intro, which can be viewed here: [1]. However, it should be noted that some elements were tweaked in the remake.

It was a relaxing, sunny day on Donkey Kong Island. Funky is seen surfing and then falling off his board. He asked for Donkey Kong to join him, but DK simply continues lounging. Cranky goes up to him and complains how he never took breaks, "whisking off maidens and throwing barrels seven days a week", but Donkey ignores him, confident that he is a hero and that K. Rool is gone for good. Cranky soon leaves.

Meanwhile, above, Kaptain K. Rool , aboard his vessel, The Flying Krock , commands his minions to invade the island and take Donkey captive so that his next attempt at stealing the Banana Hoard won't be a failure like the last two times . Donkey, still lounging, did not notice the attack until Kutlasses ambushed him and took him prisoner. Kaptain K. Rool assures DK that he will never see his precious island or his friends again.

Back on the island, presumably several minutes later, Diddy, Dixie, and Cranky find Donkey missing, along with a note. It reads;

Hah-arrrrgyh! We have got the big monkey! If you want him back, you scurvy dogs, you'll have to hand over the Banana Hoard! -Kaptain K. Rool.

At this point, Wrinkly, Funky and Swanky come to the scene. Cranky suggests to give up the hoard, but Diddy insists that Donkey Kong would be furious if he lost his bananas again. Diddy and Dixie ride to Crocodile Isle via Enguarde, and then start their quest.

Diddy's big Kong Quest would take him and Dixie all over enemy territory, Crocodile Isle. Here, they find the Gangplank Galleon docked lazily onto the shore, abandoned. They would next travel to the lava world of Crocodile Cauldron, the swamps of Krem Quay, the ruined amusement park Krazy Kremland, K. Rool's Keep, and finally, the Flying Krock.

Once the two are done with their first battle with Kaptain K. Rool, Donkey is freed and punches the Kaptain out of the Flying Krock and into Krem Quay where Chomps can be seen chewing on him.

Kaptain K. Rool, however, gets his revenge by relocating himself to the Lost World. All of the Kremkoins are needed to be collected to reach him. Once he is defeated a second time, Diddy and Dixie win once again. Then, all of the Kongs go off the island and see it sink underwater with K. Rool escaping.

Overview

Gameplay

The player controls Diddy Kong, near unchanged from the previous game, (but given some new animations to adapt to new gameplay elements covered below), and a new character Dixie Kong who replaces Donkey Kong. Diddy retains his cartwheels and agility making him the faster of the two, can climb and swim faster, jump higher and farther, however Dixie can whip her ponytail similar to DK's roll, hold barrels above her head like DK, and has a very useful ability; she can use her ponytail like a helicopter and lower her falling speed via her Ponytail Whirl, allowing the Kongs to reach farther areas than before (however Expresso has been removed likely because of this). Dixie and Diddy have a new team-up ability, usable only when both Kongs are in, allowing the Kongs to ride on one another. The Kong on top can be thrown as a weapon or way to get to high areas.

Stages generally were made less explorable and more straightforward. More ropes and such have been added, and the Kongs can now climb horizontal ropes as well (Diddy has gained new animations for this). Many new types of barrels have been implemented, such as the Exclamation Point Barrel, and most of the barrels from the previous game return as well (Vine Barrels, Steel Kegs, and Stop & Go Barrels were removed). Animal Crates return, though Kongs can now directly transform into animal buddies via Animal Barrels. Swimming returns, though it acts more like Mario games, with the ability to get on land and return to water between areas of the level.

Items

"I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!" —Cranky Kong, DKC2 GBA manual[3]

Bananas and Banana Bunches, as with the previous game, are very common items akin to the coins from the Mario series. Collecting one hundred yields a life, with Banana Bunches worth ten regular bananas, meaning that ten of these types give an extra life.

series. Collecting one hundred yields a life, with Banana Bunches worth ten regular bananas, meaning that ten of these types give an extra life. The No Animal Sign has been implemented due to the new way to finish a level. Animal Buddies cannot proceed past this sign, however when they do they are turned into a prize (usually a coin or bananas).

The Animal Crate holds Animal Buddy prisoned inside of the crate. The symbol on the crate tells what Animal Buddy the crate imprisoned. The returning Animal Buddies' crates are slightly redesigned.

K-O-N-G Letters return, unchanged, as collecting all four grants a free life. They are slightly small than in Donkey Kong Country .

. The Hot Air Balloons are found in lava-flooded stages. They are used to safely float over lava.

Crates act much like Vine Barrels from the previous game, where contact with anything, including the ground. It also can defeat many enemies.

Barrels

Animal Buddies

Modes

One player mode , exactly the same as DKC 's; one player controls Diddy and Dixie.

, exactly the same as 's; one player controls Diddy and Dixie. Two player team , where player one plays as Diddy and player two is Dixie. When player one is defeated, player two takes over.

, where player one plays as Diddy and player two is Dixie. When player one is defeated, player two takes over. Two player contest , where it's a contest for either player 1 (Diddy) or player two (Dixie) to finish the most stages.

, where it's a contest for either player 1 (Diddy) or player two (Dixie) to finish the most stages. Sound Test , a secret mode in the SNES version, where the player must repeatedly press down when choosing "one player" or "two player" when starting a new game. Once found, players can scroll through the game's background music themes.

, a secret mode in the SNES version, where the player must repeatedly press down when choosing "one player" or "two player" when starting a new game. Once found, players can scroll through the game's background music themes. Cheat Mode, obtained a similar way to the sound test mode, only by pressing down even more. It allows players to enter a cheat codes to start off the new game.



The Game Boy Advance version added several mini-games:

Bag a Bug , where Diddy must catch fireflies and avoid Klubba.

, where Diddy must catch fireflies and avoid Klubba. Diddy's Dash , a time trial mode of regular stages.

, a time trial mode of regular stages. Funky's Flights , a mini-game that allows Kongs to use the gyrocopter to navigate mazes and do tasks for DK Coins.

, a mini-game that allows Kongs to use the gyrocopter to navigate mazes and do tasks for DK Coins. Expresso Racing, a mini-game Cranky runs where Kongs can cash in their Feathers for stats to level up Expresso to race against other Expressos.

Kong Allies

Funky Kong returns from the original Donkey Kong Country , with his flight service in each world of the game (excluding Lost World). Though the first use requires payment, each use after is free. In the GBA remake players can summon Funky's gyrocopter anywhere on the world map, so he instead ran a mini-game in the remake.

, with his flight service in each world of the game (excluding Lost World). Though the first use requires payment, each use after is free. In the GBA remake players can summon Funky's gyrocopter anywhere on the world map, so he instead ran a mini-game in the remake. Cranky Kong also returns, with a new look, more tips and commentary. He gives hints once more, but this time there's the option to choose which hint for the stages in a world, though come at a small fee. Cranky's other major role is the counting of DK Coins and running Expresso Racing.

Wrinkly Kong replaces Candy Kong from the previous game as the one responsible for saving the game. She also gives hints somewhat like Cranky, but are more general and about abilities or animal buddies. She also handles a Scrapbook in the GBA remake.

Swanky Kong is another new addition to the family, hosting a game show named after him, Swanky's Bonus Bonanza. Swanky has no other major roles.

Candy Kong cameos as Swanky's assistant in the GBA remake. Much like Swanky, she has no other major role.

Special Areas

Various spots of Crocodile Isle are hosted by more or less benevolent characters, each of which help the duo in different way. They are:

Enemies

"How many? I reckon they're just put fancy pictures in here to make it look good. There's only three in the game at most!" —Cranky Kong, DKC2 GBA manual[4]

Diddy and Dixie encounter a diverse cast of enemies all over the island all the Kremling Krew, ranging from regular ship-rat like Neeks to the chasing pirate spirit Kackle. Some of them are return from the previous game, though slightly altered in appearance to fit the pirate theme, as well as tweaked names (except for Zinger).

Bosses

As with Donkey Kong Country, all bosses are fought at the end of each world. However, all bosses have a unique stage and not all are simply bigger versions of regular enemies. Mr. X was to be a boss in the game, but has been scrapped out of the game (later confirmed to be the enemy Kackle).

Worlds

Changes between the SNES and Game Boy Advance versions

Beta Elements

Donkey Kong Country 2: Diddy's Kong Quest was to have a lot of elements that were later scrapped out of the final version of the game. The first of these was Mr. X being a beta enemy (later confirmed to be Kackle), likely for K. Rool's Keep as it has no boss (Kerozene was added as the boss of K. Rool's Keep in the Game Boy Advance version), and the second being mourning sprites for Diddy and Dixie.

There was also going to be a German option as a language in the American version, but has likely been scrapped, due to time restraints.

There were going to be green Zingers that were also scrapped from the final release along with Flotsams. Also, there was to be Flitters with a purple coloration with blue wings or green wings. Also, there was to be a red and turquoise coloration for the Flitters.

Also, the stages had some changes such as Lava Lagoon, which was to notably lack lava, Parrot Chute Panic was to have Squawks in it and Web Woods lacked fog.

A hacked version of Web Woods was also discovered via hacking.

Gallery

Boxarts And Logos

Screenshots

Kongs

Animal Buddies

Bosses

Areas

Diddy and Dixie swinging across K. Rool's wrecked galleon Diddy and Dixie near some krocheads Glimmer helping the two Kongs explore the sunken galleon Diddy and Dixie inside a zinger hive Diddy and Dixie being chased by a klank Kloaks throwing barrels at Diddy and Dixie Diddy and Dixie being chased by Kackle Diddy and Dixie in the gloomy castle Diddy and Dixie busting DK out Screech chasing Diddy and Dixie

Add a photo to this gallery

Early Concept