Blade Re-Runner



The face that launched a thousand flying cars



Dogs; worth their weight in gold. And dog meat.

Blade Runner plays on many of the themes that the exquisite 1980’s film explored, casting you as Blade Runner Roy McCoy in the same futuristic Los Angeles that the film brought to life so vividly.Set just after the beginning of the film, McCoy is tasked with tracking down a replicant group who seem to be mercilessly slaughtering animals. One of the things the film glosses over is that animals in Blade Runner are almost extinct, making them a commodity worth more than gold. Slaughtering them is a crime almost worse than killing a human or being caught in one of those brown trenchcoats that all the Blade Runners seem to wear.At its base, Blade Runner is a good, old fashioned point ‘n’ click title. You control McCoy solely with the mouse, clicking to move him around, and interacting with areas of interest. Away from the exploration and dialog though, that’s as close as the game comes to being anything like the classic Lucasarts titles which the adventure genre is usually associated with.Evidence for your case is immediately correlated and set out within the Knowledge Integration System, where your case is pulled together for you. This alone elevates Blade Runner above the usual adventure game structure of ‘ask question, get item, use item, go to next area’. It puts the player into more of a passive role, focusing attention on the story rather than the puzzles.The changes aren’t just aesthetic either, but affect the entire tone of the game. Blade Runner isn’t a comedy pirate adventure, it’s a neo-noir detective story. You don’t have inventory and NPCs; you have clues, evidence, and leads to follow. Plus, there are no rubber chickens with pulleys in the middle in sight.