The Chosen Vessels

A man with blood-red hair lies by a campfire, his eyes a charcoal black and golden. A dark voice echoes throughout his mind, filling him with grief and malice. The devil that resides inside him laughs with incurable madness, the man drained of his confidence in his humanity.

Messengers and harbinger's of old

Chosen vessels are not made, but born, and often lead to an extensive bloodline of hero's. Often, chosen vessels live normal lives, never realizing thei birthright until extreme conditions are imposed on them. As a chosen vessel, they are the only beings capable of holding the souls of angels... Or devils and demons. Chosen vessels are human born, and are completely indistinguishable from ordinary humans. Chosen vessels are often limited to a few select bloodlines, which often only have an awakening every few centuries.

A chosen vessel is limited to having one partner, which is often passed down by the bloodline they inherited. This partner is often held inside a seal or container, which keeps the being from rampaging or returning home. A chosen vessel often holds one of two extremes, divine or hellish, but there have been exceptions to this. A vessel might lose their partner, finding themselves a new partner to replace their lost one, or they may attempt to rid themselves of their burden all together.

A Partnership, or Enslavement?

Those who are find their destiny as a vessel are thrusted into the center of an unknown war: Those who fight against evil, and those who stand for it. A vessel might fight against their partner, often leading to contests of will, to follow their own paths. Some vessels, however, fully accept their companions will, becoming partners or even servants to their benefactors will. There is no correct relationship with a vessel and their companion, but few ever end with either being unchanged by their contract.

Angels, & Devils, & Demons, Oh My! When it comes to choosing what your partner might be, it's important to note that each have their own added abilities (which will be touched on later). Besides that, your partner will be portrayed by the DM, and will have its own wants and needs that would denote its own motives. Perhaps your character believes he has an angel, when they in fact have a devil.

Chosen Vessel Traits

A vessel can often be treated as a basic human, but with added abilities depending on their partner.

Ability Score Increase:

Angels: Your Charisma score increases by 2, and your Dexterity score increases by 1.

Devils & Demons: Your Strength score increases by 3, and your Wisdom Score increases by 1. Your Constitution Score decreases by 1.



Age: A Chosen Vessel reaches adulthood in their late teens and could live longer than 800 years. Most Vessels, however, live to be at most 150 years.

Alignment: A Vessel tends towards no particular alignment. Some might take their benefactors' alignment, or fight against said alignment.

Size: A Vessel tends to be the same height as a human, if not that, slightly taller. They could be 5 and half, to more that 6 feet tall. Your size is Medium.

Speed: Your base walking speed is 30 feet.

Languages: You can speak, read and write Common and one extra language of your choice. Depending on your partner:

Angels: Celestial

Celestial Devils: Infernal

Infernal Demons: Abyssal

Darkvision: Those who have a Devil or Demon gain their uncanny eyesight. You can see in dim light within 60 feet of youas if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.

Devil's Incarnate: Those partnered with Devils and Demons gain resistance to Necrotic Damage, unless dealt to yourself.

Messenger's Shield: Those who allied with Angels gain resistance to Radiant Damage, unless dealt to yourself.

Devil's Gift: You know the Thrashing Vine cantrip. Once you reach 3rd level, you can cast Hellish Rebuke at a 2nd level once before a long rest. When you reach 8th level, you can cast Arms of Hadar at a 4th level once before a long rest.

Angel's Gift: You know the light cantrip. Once you reach 3rd level, you can cast Branding Smite at a 2nd level once before a long rest. When you reach 10th level, you can cast the Fly spell spell once before a long rest.