ScrN Brutal KF Bundle v3: Download & Play, All-in-One Package

Download links

[www.dropbox.com]

[www.dropbox.com]

[www.dropbox.com]

Server List

Features

Social Isolation Mod



Doom Demon Invasion



25 game modes



11 perks



100 weapons (10 weapons per perk in average)



(10 weapons per perk in average) 86 kinds of zeds (56, if not counting event zeds)



(56, if not counting event zeds) Custom gun skins

Introduction

zero configuration needed.

* Actually you need to change 2 lines in KillingFloor.ini, but that is really the only thing you have to do.

Perks

Field Medic. Beside Medic SMGs, Medic has Medic Grenade Launchers (shoot healing grenades) in his inventory and special Medic Pistol, which uses primary fire and ammo for both healing and killing.

Support Specialist. Now he really does as his title says: supports the team. He can help with dealing with every zed, from Crawler to Fleshpound, but against any single zed, Support is not as effective as dedicated that-kind-of-zed killers.

Sharpshooter. Has no "auto-bow" and "body-shooting musket". Even M99 is more-or-less balanced. He still is the best for dealing with medium-to-big zeds at long and moderate distances. But in difference with the vanilla game (or KF2), he must hit the head to be effective or he'll get punished badly.

Commando. Has Tactical Reload for most of the guns, which allows reloading faster, when there is a bullet in the chamber. The best trash cleaner, if you can hit the head... at least sometimes.

Berserker. Not as OP as in vanilla, but still can kite, if you have skills. In addition, now Berserker can be used as a team member while camping (no doorzerking!). Reworked Chainsaw that does a good amount of damage (and stuns Scrakes) but consumes fuel.

Firebug. Reworked burning mechanics. Completely redesigned HuskGun with Napalm Thrower for secondary fire. Charges faster, but if you want to deal with SC/FP, then have to hit the head. Balanced Flare Revolvers.

Demolitions. L.A.W. made much useful. M4-203 is not a #### anymore. Has RPG-7, which, as in KF2, has a very limited amount of ammo, but at least is capable of killing HoE Husks and Bloats. And you don't have to wait for Zed Time to kill something :)

Gunslinger. Specializes in using both single and dual pistols. In T3 arsenal Gunslinger has dualies with attached laser sights (for precision) and ".500 Elephant Pistol" (for beating the #### out of medium zeds). Has combos for dealing with Scrakes.

Combat Medic. Damage bonus with medic guns, fast attacks with light melee weapons, full movement speed in Zed Time, and more.

Heavy Machine Gunner. He has such weapons as PKM, M249, Miniguns, and other machine guns. First, I thought this perk was lame. But when I saw KF2 Demo... Yes, HMG doesn't need to aim to the head, but at least he needs to aim...

Horzine Technician. Specializes in zapping and freezing zeds. Frozen may be shattered. Siren's Scream shatters frozen zeds, turning them into deadly ice shards.

Zeds

Standard zeds.



Event zeds (all event zeds and stock zeds can be used in the same game).



More Scrakes and Fleshpounds challenge. Scrakes start spawning from wave 4/10, Fleashpounds - 6/10. And there are more of them during later waves.



Cryo Siren. Her screams shatter frozen zeds, turning them into deadly ice shards. Scream canceling exploit and pull effect bug fixed.



Tesla Husk.



Ghost.



Female Fleshpound and Female Fleshpound MKII.



Brute SE (ScrN Edition).



Shiver SE (ScrN Edition).



Jason SE (ScrN Edition).



DooM3 monsters.

Donations are accepted Donations are accepted

[www.paypal.com]

You need to download and install both parts.Refer tofile in Part 2 for more info.MODDB link: http://www.moddb.com/mods/scrn-brutal-kf-bundle And the best past:There are no stupidly overpowered weapons. There are no totally useless guns. Of course, there are T1 guns for early waves and T3 for later. And there are personal preferences - some people may like a particular gun but others don't. Every perk and every weapon has its own niche, own use-case.Why people love mods? Additional content, enhanced gameplay, more variety, extra challenge, a lot of configuration.Why people hate mods? Unbalanced content, ruined gameplay, 10 versions of the same shit covered in different fancy covers, overpowered content removes any challenge, too much configuration.This one is different.provides a lot of additional but at the same time balanced content; enhanced gameplay but sticking to the roots of the original; more gameplay strategies, techniques, and tricks; from moderate up to an insanely hard challenge; andYes, you've heard it: no configuration required. Everything is pre-configured for you*.All you have to do is download bundle, unzip it into your KillingFloor folder and you are ready to go.There are multiple game configs, features different kinds of zeds. Each setup can be picked right in-game - during map voting. For example, you can play one map with just standard zeds, then switch to DooM3 monsters for the second map.You can contribute to ScrN Balance project by making a donation*: