It has been a while since I’ve written about Streamr design, so I thought I’d share a preview of what the design team will be rolling out to production early next year. To understand what we’ve been doing, it helps to have a bit of background on the various pieces of the Streamr platform.

The first big chunk of design work was the new brand we completed earlier in the year, which laid the groundwork for all the apps to build on. From there we worked to some pretty tight deadlines on the new Marketplace app, which went from our first Sketch files in mid-February to a soft launch at Consensus in May. With the Marketplace, we introduced some basic file management tools, in the form of the Products and Purchases views, where you could view, edit, and delete your files via a tile UI.

From there, the problem we ran into was that we had multiple sets of files being produced by the various apps in different places: real-time data streams created by the dedicated tool (tucked in beside the Editor), canvases and dashboards produced by the Editor, and products created in the Marketplace. That was quite a bit of chaos, with inconsistent branding and user experience meaning that it really felt like a bunch of random apps, rather than an integrated platform.