General idea of this board: A limited amount of technology cards come out each round. Below each card are four triangular spots. These are for the public company tokens. If a company wants to vote on a card he must first place down a token.

Each card has room for 4 public companies to vote but this could change (I guess everything could change, or this game will be shit and not be made). Below each public company token spot are four spots that a players can commit a worker to. Workers will be added to these to the spots with the research number face down, bringing some non-perfect information play into the game.

At the end of the auction round, the combined value of each public company's research points will be compared, whoever contributed the most research (while meeting the requirements) will take the card. Still trying to decide what should happen with workers that become wasted votes.

So what requirements need to be met? Each technology card will require different resources and specific types of workers.

Resources

Aluminum I, II, III, and IV.

Silicon I, II, III, and IV.

Uranium I, II, III, and IV.

Lab I, II, III, and IV.

Instead of building a network between cities, the primary use of the transport network will be to access resources needed to fulfill a requirement for their technology card of interest. Public companies will also need to choose which industries to pursue. The game will start with only basic versions of each resource. As the phase advances, the level of resources available will also advance.

Technology Cards

These cards will provide the owning company with income if a worker is assigned to it. Each card will be categorized into a different phase (yellow, green, russet, or gray). The phase advancement will be dictated by these technology cards the same way that trains push the phase forward in 18xx. This also allows for resource obsolescence (e.g. Aluminum I is outdated when Aluminum III enters the game.

Hex Map

Instead of cities, some of the hex spots will have a natural resource available to exploit. Public companies can choose to build up industry on these spots if they have a valid route to the tile. Tiles corresponding to each industry with different transport connections will be available. Once built, a second or third company can choose to cohabitate that spot if an available empty token marker spot is available. However this becomes increasingly expensive.

General Round Overview

Stock Phase

This will function much like a standard 18xx auction phase.

Operation Phase

In this phase, companies will operate. In decreasing share price, each company will be able to interact with the board.

Worker Phase

In this phase, players will choosing how many workers they want to commit to using and the distribution of these workers.

Auction Phase

In this phase, the results of the technology auction will be examined. Winners will receive technology cards into their companies portfolios.

I will go into more detail on the round overview on the next update. The worker phase and the auction phase will require a lot more explanation.