In the wild there is only one ability that even animals rely on to grab and break their prey. The Bear Hand Barbarian turns their body into a massive weapon able to toss around opponents like prey in the grasp of a predator.

Bear Hand Grappling

When you choose this path at 3rd level, you get special grapple actions that are fueled by special dice called grappling dice.

Grappling Actions. You learn the list of grappling actions. These actions are attacks that can be executed while grappling a creature. You can use only one grappling action per attack.

Grappling Dice. You have four grappling dice, which are d6s. A grappling die is expended when you use it. You regain all of your expended grappling dice when you finish a short or long rest. You gain another two grappling dice at 6th level and two more at 10th level and 14th level.

Saving Throws. Some of your maneuvers require your target to make a saving throw to resist the maneuver's effects. The saving throw DC is calculated as follows:

Grappling Action save DC = 8 + your proficiency bonus + your Strength modifier.

Grappling Actions

Toss. Pick up and throw your currently grappled creature uses one grappling die. The creature must make a Strength or Dexterity saving throw (their choice). On a failed save, the creature is thrown 10 ft dealing one grappling die of bludgeoning damage and knocking the creature prone. If the creature hits a wall during the toss deal an extra grappling die bludgeoning damage. On a successful save the grapple ends.

Slam. Slam a part of your currently grappled creature into the ground uses one grappling die. The creature must make a Strength or Dexterity saving throw (their choice). On a failed save, the creature and yourself are knocked prone dealing one grappling die of bludgeoning damage and the grapple is maintained.

Bear Hug. Crush your currently grappled creature's body dealing great damage and makes it harder to move uses two grappling die. The creature must make a Strength saving throw. On a failed save, the creature is crushed dealing two grappling die of bludgeoning damage and the grapple is maintained. The grappled creature has disadvantage on all attacks made before the start of your next turn.



Break Arm. Grappled creature must have an arm like appendage. Using a violent motion you break the arm of your currently grappled creature uses two grappling die. The creature must make a Strength or Dexterity saving throw (their choice). On a failed save, the creature's arm is broken dealing one grappling die of bludgeoning damage and the grapple is ended. The creature suffers a minus to all attack rolls and skill checks that would use an arm equal to half rounded down the roll of one grappling die. This lasts for a number of turns equal to the Barbarian's Proficiency Bonus. On a successful save the grapple ends.

Break Leg. Grappled creature must have a leg like appendage. Using a violent motion you break the leg of your currently grappled creature uses two grappling die. The creature must make a Strength or Dexterity saving throw (their choice). On a failed save, the creature's leg is broken dealing one grappling die of bludgeoning damage and the grapple is ended. The creature suffers a minus to their movement speed and all skill checks that would use a leg equal to half rounded down the roll of one grappling die (does not affect flying DM can have rule for break wing that acts the same but for flying creatures). This lasts for a number of turns equal to the Barbarian's Proficiency Bonus. On a successful save the grapple ends.

Cover Mouth. Grappled creature must have a singular mouth or mouth like feature ex. a beak. You quickly lock the jaw or bind the mouth like area uses one grappling die. The creature must make a Strength or Dexterity saving throw (their choice). On a failed save, the creature is silenced. This lasts until the creature is released from the grapple breaks out of the grapple or another grappling action is taken.

Rapid Grappling

At 3ed level your skill with grappling now allows you to initiate a grapple as a bonus action while raging.

Brutal Grapple

Starting at 6th level you can add one extra grapple die to a damage grapple die roll during a grappling action. At 10th level you can add two grapple dice and at 14th level you can add three grapple dice.

In addition while raging you can now add your strength modifier to damage rolled for a grapple action.

Violent Bear Hand Grapple

At 10th level, your grapple dice turn into d8s. At 14th level, they turn into d10s.

No Escape

At level 14 while raging if a creature breaks out of a grapple you can use your reaction to attempt to re-grapple them.

In addition while raging you can now grapple creatures up to two size categories larger than you.