The Blade & Soul: Eternal Night update brings with it Part 1 of your journey into the new Nightfall Sanctuary raid as you try to stop Chol Mugo from obtaining the Celestial Emperor’s ungodly power for himself. You’ll also descend into a new Heroic 6-player Dungeon deep in the sands of the Zasteri Badlands, obtain a new Legendary Soul Shield, and a whole lot more!

Check out the Eternal Night update page for an overview, or scroll down for more in-depth coverage and detail.

Blade & Soul Community Manager Bethany “Liinxy” Stout and Producer Jonathan “Babbletr0n” Lien recently showed off Eternal Night’s features and events in our most recent livestream. Watch and follow along as they take you through a tour of what’s new!

Nightfall Sanctuary–Part 1

With the Kuranos Cube in hand, Chol Mugo has awoken the Celestial Emperor’s automaton guardians from their eternal slumber, and they now serve their new master. Break through the Peacekeeper and Shield Bearer in a 12-player raid as you try to stop Chol Mugo from acquiring a power he cannot control.

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Sandstorm Temple

Blade & Soul: Eternal Night will introduce this exciting new 6-player Heroic Dungeon. A protective seal is failing on Sandstorm Temple, the desert prison. You must act quickly and answer Brother Hunmyung and Brother Songdan’s call to help the Ajanara Monks and prevent the madman Brother Rukesh and his fanatical followers from escaping and unleashing unspeakable horrors into this world.

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In-game Events

May 9 – June 20

The Rising Soul and Dark Descent Raid Events will help players gear up and reach new levels of power in order to prepare them for the new challenges in Blade & Soul: Eternal Night, including the new Nightfall Sanctuary raid.

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NEW 365 Day Premium Membership Costume

On May 9, we’re changing the costume bonus items that come with the 365 Day Premium Membership subscription.

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Items and Systems Preview

We’re making a number of improvements and changes to the game’s systems and items. Click the link below for a look at what’s coming with this update, and be sure to scroll down for the full patch notes.

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Feline Frisky Box Meow Available

May 9 – 30

The Feline Frisky Box, Feline Fortune Crate, and the Purrency Coin give you a great chance at some truly claw-some items!

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If you run into any issues with this update be sure to check the Known Issues forum thread for things we’re already working on, but if that doesn’t help please contact our support department for further assistance.

Eternal Night 4.5 Patch Notes

Content & Events

Nightfall Sanctuary, a 12-player raid, is now available. Only the first two encounters can be faced at this time and the remaining encounters will become available in a later update.

Sandstorm Temple, a 6-player Heroic dungeon, is now available in Normal and Hard mode.

The Rising Soul event is now available from May 9 through June 20 Complete the following tasks to receive Pristine Astral Oil event tokens



Task Quest Name Quantity Daily Challenge 3 Naryu Sanctum Daily Quest Gatecrasher at the Naryu Sanctum 1 Irontech Forge Daily Quest Meeting the Mechanizer 1 Ebondrake Lair Daily Quest Father Wounds 1 Dawn of Khanda Vihar Dynamic Quest The Memory of Meganura 1 Fallen Aransu School Dynamic Quest Aransu Has Fallen 2 Snowjade Fortress Dynamic Quest The Eternal Champion 2

You can obtain a Fleeting Astral Soul – Stage 1 from Dragon Express for 5 Pristine Astral Oil event tokens.

Fleeting Astral Soul can be upgraded to Stage 6 using Pristine Astral Oil with a 100% success rate.

Use Pristine Astral Oil to attempt to upgrade Fleeting Astral Soul – Stage 6 to Brilliant Fleeting Astral Soul. Success is not guaranteed but each time you fail your success rate will increase.

Fleeting Astral Soul have equivalent stats to existing Souls and can be equipped in the Soul slot. They will no longer provide stats after maintenance on June 20.

Fleeting Astral Soul – Stage 2 and higher can be redeemed on Dragon Express for rewards, including but not limited to: Echomancer Echomancer Hood Darkspark Angelwing Weapon Chest Awakened Hongmoon Energy Awakened Ascending Soul Sacred Vial Hongmoon Hexagonal Sapphire, Peridot, Amethyst, and Ruby Pet Pack



The Dark Descent event is now available from May 9 through June 20. Complete the Skybreak Spire weekly quest “Raven's Cry” to receive: Raven King’s Regal Treasure 4-8 Raven Feather 2-4 Excellent Hongmoon XP Charm 1-3 Raven King’s Soul Small chance at Skybreak Spire cosmetics. Skybreak Soul Shield Chest 1-5 Raven Feather 1 random Raven Soul Shield Chest Complete the Temple of Eluvium weekly quest “Chasing Zulia” to receive: Hive Queen’s Regal Treasure 4-8 Hive Queen’s Wings 2-4 Excellent Hongmoon XP Charm 1-2 Hive Queen’s Heart Small chance at Temple of Eluvium Cosmetics. Eluvium Soul Shield Chest 1-3 Hive Queen’s Wings 1 random Fallen Soul Shield Chest Complete the Weekly Challenge to earn 3-10 each of the following buff consumables that can only be used in raids:



Item Effects Notes Elixir of Madness Boss Attack Power +50 - Buffs last for 10 minutes

- Elixir cooldown is 5 minutes

- Existing elixir effects are replaced with the new elixir effects when using a different type

- Effects are removed upon death, zoning, or disconnection Critical Damage +10% Elixir of Protection Boss Defense +500 Threat +50% Elixir of Resilience Damage Reduction +15%

General

Upgrade Cost Rebalancing Materials used in weapon and accessory upgrades have been rebalanced based on the production rate of materials in the economy and the type of content associated with the equipment. Flower of Lament and Taikhan’s Skin are no longer required to upgrade weapons and they can be exchanged via the Antiques UI along with their Sealed versions and Petal of Lament. For detailed information on updated costs and item reversion requests, click here.

Simplified Combat Controls This option can be toggled on in the options under Game > Camera. While this mode is active, you can use your character’s basic damage skills by simply pressing RMB repeatedly. To see the skills used with Simplified Controls in specific scenarios, press K to open the Martial Tome then click the Simple button at the bottom right.

Pet Pack is now Bound to Account and costs 50 silver each to mail.

Sealed Sacred Oil is now Sacred Oil and Sacred Oil is now Sacred Vial with a new icon. No changes to functionality. Sacred Vial now costs 1 gold 50 silver each to mail.

Transmuting Premium Hongmoon XP Charm now requires 1 Special Hongmoon XP Charm, 12 Moonstone, 12 Elysian Orb, and 30 Bravery Coin.

Premier Hongmooon XP Charm created via Transmutation after the update now have a 24 hour cooldown on use.

You can now purchase Bodyguard and Swordsman Hat with 750 and 300 Warrior Token, respectively, from Tower Trader NPC Kangcha in Mushin’s Tower.

The Show Off feature has been re-enabled. You can now disable the Show Off UI in the options under Game > Notification.

Hongmoon Training Room You now only need to execute each move 2 times successfully to complete it. The results UI after completing each move on the Training List now includes information about your progress towards rewards.

The user experience when using a Level 50 Character Creation Voucher has been updated. You now select a Level 1 or Level 50 character after choosing an appearance and name for your character. You will now go through a short tutorial quest to learn basic movement before gaining access to the Hongmoon Training Room. The provided Unrefined Scaleburn Weapon now has 3 gem slots, up from 2. The Progression Boost buff now lasts for 8 hours. The duration is not consumed while you are offline.

Lyn tails are now hidden when equipping the Dreamland outfit.

Fixed an issue where the Daily Dash would always display a spin of 1.

Classes

Assassin

General Sweeping Gale, Shadow Kick, Time Bomb, and Bolt Strike now deal Shadow damage while Shadow element is active. Mist Slash, Time Bomb, Throwing Dagger, Sneak Attack, and Acrid Star now deal Lightning damage while Lightning element is active.

Equipment The Subjugation effect from Subjugator Bracelet is now activated on use of Decoy for 4 seconds instead of activating for 3 seconds on counter. Ascendant Dagger now decreases the cooldown of Shadow Slash and Venom Slash by 25%. It no longer decreases the cooldown of Bolt Strike.



Blade Dancer

General Adjusted the global cooldown group of Sunder, Awakened Sunder, Rolling Typhoon, and Awakened Rolling Typhoon.

Equipment Devotion Soul Badge now causes Heavenly Dance to increase Defense by 100% for 5 seconds on use. Havoc Soul Shield 8-piece set effect now increases the damage of Flicker and Sunder by 30%, up from 25%. Dextrous Soul Shield 3-piece set effect now increases the damage of Flicker and Sunder by 35%, up from 30%. Glory Soul Badge now causes Multislash to extend the duration of Wind Surge by 3 seconds on the final hit. It no longer decreases the cooldown of Whirling Scourge. Eternity Soul Badge now causes Dual Strike to recover 3 Wind Focus and enable Rolling Typhoon on use. Sagewood Soul Badge now causes Lightning Draw (Move 1 and 2) to decrease the cooldown of Flaming Scourge by 12 seconds on hit and Lighting Draw (Move 3) to decrease the cooldown of Flaming Scourge by 7 seconds on hit. Raven Lynblade now causes Lightning Flash to deal 185%/240%/290%/315% of Attack Power as additional damage, up from 170%/220%/260%/280%. Aransu Lynblade now causes Lightning Flash to deal 370%/425%/480%/550% of Attack Power as additional damage, up from 350%/400%/455%/520%. The Chain Lightning effect from Dynasty Mystic Badge is no longer considered a projectile.

Rolling Typhoon (RMB) Rolling Typhoon now absorbs 2% of damage dealt as HP.

Multislash (2) Cast speed has been increased.

Phantom Grip (4) Phantom Grip now takes longer to cast and the animation has been adjusted.

Whirling Scourge (Z) You can now use Rolling Typhoon while Whirling Scourge is active.

Wind Slash (C) Hongmoon Secret Technique Wind Slash (Move 1) now also deals Wind damage to enemies within range for 4 seconds. The cooldown of Wind Slash (Move 1) has been decreased to 30 seconds, down from 36 seconds.

Lightning Draw (C) The cooldown of Lightning Draw (Move 1) has been decreased to 30 seconds, down from 36 seconds.

Dual Strike (V) The cooldown of Wind element Dual Strike has been decreased to 30 seconds, down from 36 seconds. Wind element Dual Strike (Move 2) now resists damage and status effects for the entire duration instead of for 3 attacks. Lightning element Dual Strike (Move 2) now resists damage and status effects for the entire duration instead of for 3 attacks.

Maelstrom / Sword Shroud (F) Maelstrom (Move 1) now resists damage and status effects from up to 3 attacks for 3 seconds instead of resisting damage and status effects for 2 seconds. Maelstrom (Move 2) has been renamed to Sword Shroud and allows party members to resist damage and status effects from up to 3 attacks for 5 seconds. It also grants 60% movement speed for 5 seconds. Sword Shroud (Move 3) has been added which removes status effects and recovers 10% HP for party members in addition to resisting damage and status effects from up to 3 attacks for 3 seconds.



Blade Master

General Ascend, Soaring Falcon (Move 2), Heavenly Dance, Flash Step, Divine Retribution, Rising Eagle, and Pierce now deal Flame or Lightning damage based on the active element.

Equipment Subjugator Bracelet now causes Honed Slash to deal 80%/130%/175%/260% of Attack Power as additional damage while the Subjugation effect is active, up from 35%/55%/105%/180%. The Subjugation effect from Subjugator Bracelet now activates on Sword Shroud or Winged Protector. Divine Dragon Bracelet now causes Honed Slash to deal 215%/295%/385%/480% of Attack Power as additional damage while the Divine Dragon effect is active, up from 160%/235%/310%/390%. Divine Dragon Bracelet now causes Dragontongue to deal 210%/285%/370%/460% of Attack Power as additional damage while the Divine Dragon effect is active, up from 160%/230%/300%/380%. Tiger Bracelet now causes Honed Slash to deal 185%/250%/325%/410% of Attack Power as additional damage while the Tiger effect is active, up from 140%/190%/245%/330%. Tiger Bracelet now causes Dragontongue to deal 180%/240%/310%/390% of Attack Power as additional damage while the Tiger effect is active, up from 140%/190%/240%/320%. Lightning Soul Shield 8-piece set effect now increases the damage of Dragontongue by 12%, up from 8% and increases the damage of Honed Slash by 15%, up from 8%. Wanderer Soul Shield 8-piece set effect now increases the damage of Dragontongue by 20%, up from 15 and increases the damage of Honed Slash by 25%, up from 15%. Dynasty Mystic Badge now triggers the Scourge Cycle effect for 4 seconds, up from 3. The effect can now stack up to 7 times. Searing Sword Force now deals 600% of Attack Power as additional Flame damage, down from 800%. Skyrift Mystic Badge now extends Fulmination by 5 seconds on successful Lightning Draw, down from 7 seconds. Magnum Soul Badge now causes Searing Slash to grant Conflagration for 3 seconds on hit, up from 2 seconds. Raven Sword now causes Honed Slash to deal 205%/250%/310%/345% of Attack Power as additional damage, up from 170%/205%/250%/280%. Aransu Sword now causes Honed Slash to deal 410%/470%/525%/600% of Attack Power as additional damage, up from 345%/390%/440%/510%.

Flicker (LMB) Lightning element Flicker now absorbs 5% of damage dealt as HP, down from 8%.

Blade Echo (LMB) Blade Echo has been removed.

Honed Slash (RMB) Honed Slash now absorbs 2% of damage dealt as HP.

Lunar Slash (Tab) Lunar Slash (Move 1 and 3) now recovers 6 Focus for 3 seconds on hit.

Blade Strike (1) Blade Strike has been removed.

Block (1) Block now parries multiple attacks for 0.5 seconds.

Rush (2) Fixed an issue where the "Joint" tag was displayed on Rush Move 2 incorrectly.

Five Point Strike (3) You now resist damage and status effects for the full duration of Five Point Strike, up from 1 second.

Lightning Draw (4) Lightning Draw now increases Critical and Critical Damage by 10% for 5 seconds on hit. Lightning Draw now grants Fulmination for 5 seconds on use, up from 3 seconds.

Searing Slash (4) Searing Slash now increases Critical and Critical Damage by 10% for 5 seconds on hit instead of increasing Critical Damage by 5%.

Warding Spirit (X) Fixed an issue where the projectile resist duration would not refresh while airborne.

Dual Strike (C) Flame Dual Strike now grants Conflagration for 2 seconds on hit. Lightning Dual Strike now grants Fulmination for 6 seconds on hit. Dual Strike now absorbs 100% of damage dealt as HP.

Blade Call (V) Honed Slash now deals additional lightning damage while Flock of Blades is active.

Conflagration Flash / Fulmination Flash (F) You can now use Conflagration Flash or Fulmination Flash after a successful Hongmoon Secret Technique Pierce (Tier 1) instead of requiring 2. You can now use other skills faster after casting Conflagration Flash or Fulmination Flash.

Sword Shroud / Winged Protector (F) Move 1 is now named Sword Shroud and Move 2 is now named Winged Protector. Winged Protector (Move 2) now resists damage and status effects 3 times over 5 seconds instead of for 3 seconds. Sword Shroud (Move 3) now lasts for 5 seconds, up from 3 and increases movement speed by 60%. The cooldown has been reduced to 45 seconds, down from 1 minute and the cooldown can now be reset. The Sword Shroud effect from Sword Shroud (Move 1 and 3) now resists damage and status effects 3 times.

Violent Blade (F) Violent Blade now blocks frontal attacks for 2 seconds, up from 1.2 seconds. Flame Violent Blade now grants Conflagration for 3 seconds on block, up from 2 seconds. Lightning Violent Blade now grants Fulmination for 6 seconds on block, up from 3 seconds.

Blindside (E) Fixed an issue where "Resists damage and Status effects" was missing from the tooltip



Destroyer

General The input timing window for the Grandmaster Training in the Hongmoon Training Room has been increased. Fixed an issue where Emberstomp (Move 1) was not increasing the damage of Wrath by 20%.

Equipment The Subjugation effect from Subjugator Bracelet is now activated on use of Typhoon instead of on hit. It no longer stacks. Subjugator Bracelet now causes Typhoon to deal 40%/60%/120%/200% of Attack Power as additional damage while the Subjugation effect is active. It no longer affects Cleave or Eradicate.

Cleave (RMB) You can now move while casting Cleave.

Execute (X) Execute now costs 50 Focus, down from 100. Reduced the cast time of Execute.

Stone Shield / Iron Plating (V) The cooldown of Stone Shield (Move 1) has been decreased to 12 seconds, down from 24 seconds. You can no longer reduce the cooldown on block. The cooldown of Iron Plating when using Stone Shield (Move 1) is now 30 seconds. Stone Shield (Move 1) now recovers 5% of HP over 4 seconds, down from 10%.

Galeforce (F) You can now jump while casting Galeforce.

Mighty Cleave (F) Mighty Cleave now deals damage over 4 seconds, down from 8. You can now move while casting Mighty Cleave.

Fury (E) Fury no longer decreases Defense by 100%.

Persistence (E) Fixed an issue where the "during Persistence" was missing from "Recovers 100 Focus when hit during Persistence".



Force Master

General You can now switch between Fire Mode and Frost Mode with LMB and RMB without a target. Fixed an issue where Awakened Dragonchar could sometimes cancel a party member's Frost Prison. Fire Storm, Second Wind, and Dual Dragons have been moved into the same global cooldown group as counter skills such as Ice Flower. Stun Force Blast and Heatwave have been moved into the same global cooldown group as Mystic Fire

Flame Shift / Frost Shift (LMB) Flame Shift and Frost Shift no longer place the user the combat or share a global cooldown. Cast speed has been increased.

Impact / Shock Fire (1) Impact (Move 3) has been renamed to Shock Fire. Shock Fire now has a cooldown of 6 seconds and the Burn duration has been increased to 10 seconds, up from 6 seconds. You can now instantly cast Inferno (Move 1) on targets affected by 5 stacks of Ember.

Awakened Dragonchar (2) Awakened Dragonchar now decreases the cooldown of Dual Dragons by 0.5 seconds on a critical hit.

Phantom Grip (4) Phantom Grip now takes longer to cast and the animation has been adjusted.

Heatwave (Z) Increased projectile speed.

Fire Storm (Tab) Fire Storm now parries 1 attack for 1 second, up from 0.5 seconds. The cooldown of Firestorm is now reduced by 8 seconds on parry.

Dual Dragons (F) Dual Dragons now deals Flame or Frost damage based on the active element.

Sacred Flames (G) Sacred Flames now creates 1 Flame Orbit or Frost Orbit on use. Flame element Sacred Flames now increases bonus Flame Damage by 100 and bonus Flame Damage from equipment by 40% for 15 seconds. Flame element Sacred Flames also applies a 10 second Burn. Frost element Sacred Flames now increases bonus Frost Damage by 100 and bonus Frost Damage from equipment by 40% for 15 seconds.



Gunslinger

Equipment Blue Moon Soul Badge now causes Shadow element Tombstone (move 1) to generate 50 Dark Light, up from 20. The Subjugation effect from Subjugator Bracelet now increases Status Damage by 350, down from 400 and is now activated on use of Firefall, Moonshine, or Sidewinder for 6 seconds instead of Twin Barrels. Subjugator Bracelet now causes Quickshot to deal 60%/90%/180%/300% of Attack Power as additional damage while the Subjugation effect is active, down from 150%/210%/250%/350%. Subjugator Bracelet now also causes Unload to deal 180%/270%/540%/900% of Attack Power as additional damage while the Subjugation effect is active. Subjugator Bracelet now causes Flame element Bullet Storm to deal 400%/600%/1200%/2000% of Attack Power as additional damage while the Subjugation effect is active, down from 800%/1200%/1500%/2000%. Subjugator Bracelet now causes Darkshot to deal 45%/70%/140%/230% of Attack Power as additional damage while the Subjugation effect is active, down from 95%/125%/150%/210%. Subjugator Bracelet now causes Shadow element Bullet Storm to deal 50%/75%/150%/250% of Attack Power as additional damage while the Subjugation effect is active, down from 95%/125%/150%/210%.

Reload (LMB) The cooldown of Wires has been increased to 15 seconds, up from 12 seconds and Wires now last for 5 minutes, up from 3 minutes.

Killshot (V) Killshot (Move 2) now pierces Defense and Parry skills.

Crossfire (F) Concentration now lasts 12 seconds per hit, up from 10 seconds and can no longer be removed by bosses.

Skystone (Q) Skystone (Move 1 and 2) has had its cooldown increased to 1 minute, up from 36 seconds.

Tombstone (Tab) Shadow element Tombstone (Move 1) now generates 50 Dark Light. Flame element Tombstone (Move 2) now generates 5 Explosive Rounds on use instead of 8 Explosive Rounds over 8 seconds. It no longer grants Defense Piercing when using Unload.



Kung Fu Master

General Fixed an issue where you could use Comet Strike (Move 1 and 3) on a successful Tremor without the Unleashed effect with Glory Soul Badge equipped.

Equipment The Subjugation effect from Subjugator Bracelet is now activated by Tremor instead of Rising Dragon. The effect no longer enhances Shin Kick or Iron Butterfly. Subjugator Bracelet now causes Wind element Comet Strike to deal 80%/120%/240%/400% of Attack Power as additional damage while the Subjugation effect is active. Subjugator Bracelet now causes Flame element Comet Strike to deal 105%/160%/320%/520% of Attack Power as additional damage while the Subjugation effect is active.

Iron Butterfly (3) Iron Butterfly can now launch targets affected by Knockdown and has had its cooldown increased to 12 seconds, up from 6 seconds.

Searing Palm (X) Searing Palm (Move 1 and 2) now recovers 1 Focus every 1.5 seconds instead of 2 Focus every 3 seconds.

Flurry (C) Flurry Move 2 has been removed. Flurry Move 3 is now Move 2. Flurry (Move 1) now resists damage and status effects for its duration and has had its cooldown reduced to 30 seconds, from 36 seconds.

Tremor (V)< >Tremor (Move 3) now increases Attack Power by 30% for 5 seconds upon pulling 2 enemies, down from 100% for 10 seconds upon pulling 3 enemies.

Searing Blow now recovers 3 Focus over 3 seconds on hit.

Footwork (E) Footwork now moves the user forward 5m when there is no target within 3m.



Soul Fighter

General Left Step, Right Step, Ice Coil, Frost Nova, and Chi Burst are now displayed on the cooldown bar. Soul Surge and Harmonize can now be used in Elemental Stance. New animations have been added for Right Punch, Awakened Right Punch, Cobalt Punch, Awakened Cobalt Punch, Breaking Claw, Iron Shoulder, Burning Tundra, Whirlwind, and Displace. The Way of the Soul Fighter quest has been updated to reflect the new skill updates.

Equipment Subjugator Bracelet now causes Windstorm to deal 80%/120%/240%/380% of Attack Power as additional damage while the Subjugation effect is active, down from 100%/150%/300%/500%. Elite Soul Fighter Soul Shield 3-piece set effect now increases the damage of Windstorm by 35%, down from 50%. Elite Soul Fighter Soul Shield 8-piece set effect now also increases the damage of Kingstrike and Ice Helix by 85%. Mythic Strike Soul Shield 3-piece set effect now also increases the damage of Kingfist, Kingstrike, Frost Storm, and Ice Helix by 15%. Lifebane Soul Shield 3-piece set effect now increases the damage of Cobalt Punch and Right Punch by 18%, up from 15% and increases the damage of Dragonfury by 20%, up from 15%. It also now increases the damage of Ripple Punch and Snowball by 18%. Lifebane Soul Shield 8-piece set effect now increases the damage of Kingfist and Frost Storm by 60%, down from 70%. It now also increases the damage of Kingstrike and Ice Helix by 60%. Champion Soul Shield 3-piece set effect now also increases the damage of Kingstrike and Ice Helix by 70%. It also now increases the damage of Breaking Claw by 30% and Breeze Kick by 75%. Champion Soul Shield 8-piece set effect now also increases the damage of Cobalt Punch and Right Punch by 30%, up from 25% and increases the damage of Dragonfury by 35%, up from 25%. It also increases the damage of Ripple Punch and Snowball by 30%. Eternity Soul Badge now causes Elbow Smash to reduce the cooldown of Howling Blast by 10 seconds on counter. Primal Soul Badge now causes Breaking Claw to reduce the cooldown of Iron Shoulder by 0.3 seconds on hit, down from 0.5 seconds. Holy Fire Soul Badge now causes Kingfist and Kingstrike to deal 800% of Attack Power as additional Earth damage on hit with Gold Dragon, down from 1000%. Magnum Soul Badge now causes Focus Chi to reduce the cooldown of Self Defense Chi by 30 seconds on use. It also extends the resist duration of Self Defense Chi by 2 seconds. Glory Soul Badge now causes Whirlwind to reduce the cooldown of Focus Chi by 3 seconds on use, down from 5 seconds. It also causes Kingfist and Kingstrike to reduce the cooldown of Focus Chi by 1 second on first hit. Revelation Mystic Badge now causes Ripple Punch and Snowball to reduce the cooldown of Whirlwind and Burning Tundra by 2 seconds on hit, down from 5 seconds. Skyrift Mystic Badge now causes Kingfist and Kingstrike to increase Chi Level by 1 on first hit. It also causes Kingfist and Kingstrike to refresh the cooldown of Iron Shoulder on first hit. Pulse Mystic Badge now causes Focus Chi to grant the Pulse effect for 10 seconds on hit. It also causes Frost Storm and Ice Helix to deal 1000% of Attack Power as additional damage on first hit with the Pulse effect active. Aransu Mystic Badge now causes Frost Storm and Ice Helix to activate Vortex Wave on use which deals 2500% of Attack Power as Frost Damage over 5 hits, among other effects. Dynasty Mystic Badge now causes Kingfist and Kingstrike to active Iron Tiger on use which deals 2500% of Attack Power as Earth Damage over 5 seconds, among other effects. Raven Bracer now causes Cobalt Punch to deal 270%/340%/410%/450% of Attack Power as additional damage, up from 260%/330%/395%/430%. It also grants the same bonus to Ripple Punch. Raven Bracer now causes Right Punch and Dragonfury (on first hit) to deal 155%/200%/235%/265% of Attack Power as additional damage, up from 150%/190%/225%/250%. Raven Bracer now also causes Snowball to deal 310%/400%/470%/530% of Attack Power as additional damage. Aransu Bracer now causes Cobalt Punch to deal 520%/595%/665%/765% of Attack Power as additional damage, up from 495%/565%/630%/725%. It also grants the same bonus to Ripple Punch. Aransu Bracer now causes Right Punch and Dragonfury (on first hit) to deal 320%/365%/405%/460% of Attack Power as additional damage, up from 300%/340%/380%/430%. Aransu Bracer now also causes Snowball to deal 640%/730%/810%/920% of Attack Power as additional damage. Divine Dragon Bracelet now causes Kingfist to deal 180%/300%/420%/600% of Attack Power as additional damage while Gold Dragon is active, down from 240%/320%/400%/800%. Divine Dragon Bracelet now causes Frost Storm to deal 240%/400%/560%/800% of Attack Power as additional damage, down from 300%/400%/500%/1000%. It also grants the same bonus to Ice Helix. Divine Dragon Bracelet now also causes Kingstrike to deal 540%/900%/1260%/1800% of Attack Power as additional damage. Tiger Bracelet now causes Cobalt Punch to deal 130%/200%/280%/400% of Attack Power as additional damage while the Tiger effect is active, up from 115%/150%/190%/380%. Tiger Bracelet now causes Right Punch and Dragonfury (on first hit) to deal 70%/110%/150%/220% of Attack Power as additional damage while the Tiger effect is active, up from 35%/45%/60%/120%.

Frost Palm (LMB) Cast speed has been increased for Frost element Frost Palm and significantly increased for Earth element Frost Palm.

Rising Dragon Strike / Meteor Strike (LMB) The hotkey for Rising Dragon Strike and Meteor Strike has been changed from F to LMB.

Snowball (RMB) Cast speed has been increased for Snowball (Move 1). Snowball (Move 1) now stacks 1 Energy on hit.

Right Punch (RMB) Right Punch now deals area of effect damage 3m around the target. Damage has been decreased for Right Punch (Move 1).

Awakened Right Punch (RMB) Cast speed has been decreased for Awakened Right Punch. Increased the damage of Awakened Right Punch.

Cobalt Punch (RMB) Cobalt Punch now deals area of effect damage 3m around the target. Damage has been decreased.

Awakened Cobalt Punch (RMB) Damage has been decreased.

Awakened Dragonfury (RMB) Damage has been increased.

Elbow Smash / Chi Cloak (1) Elbow Smash Move 2 has replaced Move 1. Chi Cloak (Move 2) has been added which blocks frontal attacks for 2 seconds with a cooldown of 3 seconds.

Displace (2) Displace (Move 1) no longer causes Knockback and has had its cooldown reduced to 15 seconds, down from 36 seconds.

Ice Coil (3) Ice Coil (Move 3) now increases Chi Level by 5, reduces the cooldown of Lightning Fist by 6 seconds, and switches to Kung Fu Stance.

Leg Sweep (3) The hotkey for Leg Sweep has been changed from 4 to 3.

Ground Ripple (4) The hotkey for Ground Ripple has been changed from 3 to 4.

Dragon Fist (F) Dragon Fist now increases Chi Level by 1.

Iron Shoulder (F) The cooldown of Earth Iron Shoulder has been decreased to 3 seconds, down from 5 seconds.

Breaking Claw (F) Damage has been decreased.

Breeze Kick (F) Breeze Kick now reduces the cooldown of Howling Blast by 3 seconds on hit.

Focus Chi (Z) The cooldown for Focus Chi has been decreased to 30 seconds, down from 1 minute. Focus Chi now increases Critical Damage by 20% and Movement Speed by 40% for 4 seconds, down from 6 seconds. Focus Chi now recovers 12 Focus over 4 seconds, down from 15 Focus over 5 seconds.

Chi Burst (X) Chi Burst can now only be cast in Elemental Stance.

Howling Blast (X) The hotkey for Howling Blast has been changed from F to X and usage requirements have been removed. Cast speed has been increased for Howling Blast (Move 1). Howling Blast no longer reduces the cooldown of Focus Chi.

Frost Storm (V) You can now use Ice Helix by casting Frost Storm with 3 stacks of Golden Dragon and 5 Chi Levels. Damage has been decreased.

Kingfist (V) You can now use Kingstrike by casting Kingfist with 3 stacks of Golden Dragon and 5 Chi Levels. Reduced damage of Earth element Kingfist (Move 1).

Burning Tundra (V) Burning Tundra Move 1 is now Move 2. Burning Tundra (Move 1) has been added which lasts for 3 seconds and deals 1200% damage to enemies within range.

Whirlwind (V) Whirlwind Move 1 is now Move 2. Whirlwind (Move 1) has been added which deals damage over 3 seconds.

Self Defense Chi (C) Self Defense Chi (Move 2) has been removed. Self Defense Chi can now only be used in Kung Fu Stance.

Lotus (C) Lotus is now canceled upon moving.

Harmonize (B) The range of Harmonize has been increased to 50m, up from 16m. The duration has been reduced to 15 seconds, down from 30 seconds. Harmonize now grants the party 60% increased Max HP for 15 seconds, down from 100% increased Max HP for 30 seconds. Harmonize now grants the party 50% increased Defense for 15 seconds, down from 30 seconds.

Stance Shift (Tab) The cooldown for Stance Shift has been reduced to 0.6 seconds, down from 6 seconds. Stance Shift no longer recovers Focus.



Summoner

General The projectile travel times for Rosethorn, Butterfly Swarm, and Rumblebees are no longer affected by distance. Fixed an issue where Briar Patch and Flying Nettles would not apply a movement speed reduction debuff.

Equipment Raven Staff now causes Rumblebees to deal 115%/140%/175%/190% of Attack Power as additional Wind damage, up from 110%/130%/165%/180%. Aransu Staff now causes Rumblebees to deal 235%/270%/300%/345% of Attack Power as additional Wind damage, up from 225%/255%/280%/320%. Courage Soul Badge now enhances Rumblebees for 6 seconds when casting Wind element Petal Storm Toss, up from 5 seconds.

Butterfly Swarm (LMB) Hongmoon Secret Technique Butterfly Swarm (Move 1) now recovers 1 Focus on critical hit.

Entangle (1) The hotkey for Entangle has been changed from RMB to 1.

Strike (C) Fixed an issue where Strike would not apply Daze correctly to a target already affected by Stun or Daze.

Uppercut (V) Uppercut can now launch targets even if they are not affected by Stun or Daze.

Beckon (E) Fixed an issue where using another skill immediately after Beckon would result in an awkward animation.



Warlock

General The range of Circle of Wrath and Hallowed Ground has been increased to 20m, up from 5m. The projectile travel times for Bombardment, Dragoncall, Dimensional Valley, Dimensional Charge, and Dimensional Salvo are no longer affected by distance. Fixed an issue where the cooldown of Leech was not properly reduced when Wingstorm Move 1 was cast instantly.

Equipment Dynasty Mystic Badge now causes all attacks to deal 400% of Attack Power as additional damage while the Blackwing effect is active, down from 500%. The Blackwing effect now increases Critical Damage by 25%, down from 35%. Dynasty Mystic Badge now causes Frost Wingstorm to deal 1000% of Attack Power as additional damage. Dynasty Mystic Badge now causes Shadow Wingstorm to deal 1350% of Attack Power as additional damage. Nefarious Soul Shield 3-piece set effect now increases the damage of Dragoncall and Dragon Helix by 10%. Demoncaller Soul Shield 8-piece set effect now increases the damage of Wingstorm by 40%. The Subjugation effect from Subjugator Bracelet is now activated for 6 seconds on use of Repulse instead of Leech. Subjugator Bracelet now causes Dragoncall to deal 70%/110%/220%/360% of Attack Power as additional damage while the Subjugation effect is active, up from 60%/90%/180%/300%. Subjugator Bracelet now causes Dragon Helix to deal 65%/100%/200%/340% of Attack Power as additional damage while the Subjugation effect is active, up from 35%/55%/105%/180%. Devotion Soul Badge now causes Fall In to decrease the cooldown of Onrush by 6 seconds on use.

Quell (1) Adjusted skill animation.

Dragoncall / Dragon Helix (4) Dragoncall and Dragon Helix now absorb 2% of damage dealt as HP.

Wingstorm (V) Wingstorm now absorbs 25% of damage dealt as HP, down from 50%.



Dungeons/Raids

Dungeon Rewards Adjustments For more information, click here.

Desolate Tomb Iron Juggernaut now explodes when hit by 3 electricity charges regardless of phase. Increased the duration of the shield dropped by Attack Automaton. Attack Automatons now spawn even if all Recovery Automatons are not defeated.

Ebondrake Lair Divine Grace Stone and Awakened Transcendence Engine are now available from Ebondrake Lair The damage of some of Dark Vicar's abiltiies has been reduced. The enrage timer for Dark Vicar has been reduced to 8 minutes, down from 10.

Irontech Forge The droprate of Divine Grace Stone has been increased. Transcendence Engine has been replaced with Awakened Trasncendence Engine and the droprate has been increased.

Naryu Sanctum The enrage timer for Xanos has been reduced to 5 minutes, down from 10.

Midnight Skypetal Plains Sacred Longgui now only has an enrage timer in Stage 6.

Skybreak Spire Bosses in Skybreak Spire now have some of their Sealed Soul Shield drops replaced with Raven Soul Shield Chests.

Fallen Aransu School NPCs have had their stats adjusted downward.

Scion's Keep NPCs have had their stats adjusted downward. Iron Conqueror's Rupture now decreases healing by 50% instead of preventing healing. Iron Conqueror no longer inflicts knockback with Sword Force Protection.

Temple of Eluvium NPCs have had their stats adjusted downward. Sealed Hive Queen's Rancor, Sealed Hive Queen's Barb, and Sealed Hive Queen's Husk are now available from Hive Queen. Increased healing from orbs in the Twin Asura encounter. Reduced damage over time effects in the Hive Queen encounter.

Koldrak's Lair Additional on-screen notifications have been added to the Koldrak encounter.



Equipment