Seacrimet | the Monk Fakemon By TheSigmaArts Watch

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Pokedex Entries

After a rite of passage, the Seacrimet are ready to live their lives in the temple. Each of them has a temple of origin which can only be seen by those who pass a trial. Their code of conduct is very strict, allowing only the most fearless Agneep to become Seacrimet.

Whenever in Sajam there's an outbreak of Ghost-type pokemon, Seacrimet are called to deal with them. With their powerful necromancy powers, they fear none other spirit. They are very stern with their young, but they show forgiveness. They will always give them hope and help.



Stats

Name: Seacrimet (searing+sacrament+baphomet)

Type: Fire / Ghost

Ability: Blaze, White Smoke (HA)

HP 102

ATK 62

DEF 119

SAT 75

SDE 102

SPD 70

TOT 530



---Siganture Move---

Mending Burst

Type: Fire

Category: Status

PP 5

Power ---

Accuracy ---

Description: The user's bursts flames that heal its party members. This move never misses.

Effect:

Mending Burst takes the sum of the user's Defence and Special Defence stats and equally distrubuite it in form of HPs to the party members. The user will not benefit from the HP restoration and will not count in the distribution. If a party member is KO, its HP stat is already full or if it is behind a Substitute, it will not benefit from the HP restoration, but still count in the distribution.



Mending Burst bypasses accuracy checks to always hit, unless a party member is in the semi-invulnerable turn of a move such as Dig or Fly . In that case, that party member will not benefit from the HP restoration, but still count in the distribution.



Pamp -lvl.16-> Agneep -lvl.36-> Seacrimet



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