Lifesucker

A Rogue Archtype

A shadowed figure lept across rooftops as the torchlight of an anrgy village mob formed beneath him. The flashes of silver crosses and the dripping of holy water brought a smile to the figure's face. Many had called the shadow a witch, others prefered the term demon and murderer. The figure laughed at their incorrect assumptions. He was a mere thief, but so much more then just that.

A High Elf stared at the horizon from the view of his tower. Nightime was coming soon, and with it, feeding time. He dove off the tower and landed gracefully on his feet. He strolled towards the village that would soon host the next banquet in his honor, whether willing or not.

A wizened old mage lay dead on the floor, blood pouring out of him from multiple places, staining the once snow white robe her wore. The Tabaxi standing over him felt a wicked grin come to her face as the smell of fresh blood reached her nose. They had said to was impossible. They had said it wasn't right or natural. That only the darkest practioners of forbidden magic or the most rightous disciples of a deity could ever hope to achieve immortality. Oh how good it would feel to prove them all wrong.

Immortality is never easy to attain. It is often the reward for the most perilous quest a deity has to offer or is the result of intense, soul destroying, studying. Lichood and divine immortality both have their costs, which are tiny for such a reward. The Lifesucker is a being who has found an alternative way to find immortality, one that requires a consistent intake of blood to maintain. The Lifesucker has learned from revolutionary thought and academic study on how to convert yourself to become a vampiric in nature, thus granting immortality as a side effect. Such beings are outcasts of all degrees, neither accepted by their forme kin or their fellow bloodsuckers. The Lifesucker has learned that the key to immortality does not lie in being remembered as a master theif or a talented assassin. They have learned immortality lies in attaining both. After all, stealing one's life away has the consequence of killing them.

Level 3

Frightening Reputation

You gain proficency in Intimidation

Blood Thirst

Through means that are not suitable for most who come across this book and are generally too dark to speak of, you have grown a taste for blood. Blood carries the life of the body and you can harness some of this life for your own means. As a Bonus Action, you can gain temporary hit points equivilant to the amount of damage done against a foe in a single turn if you have advantage on the attack roll.

The amount of temporary hit points you recieve is equal to your damage roll, which does not factor in Sneak Attack damage, divided by two. The resulting number is rounded down. You can only use this abillity as many times as is equal to your Constitution modifier. The count is reset after a long rest. The temporary hit points recieved from this do not stack with themselves or any other method of attaining temporary hit points. These hit points last a round in combat(2 at level 9, 3at level 13, and 4 at level 17) and an hour outside of it. You cannot use this abillity on Undead creatures.

Level 9

Inhuman Talent

You have learned to harness the life energy from the blood you intake into energy devoted towards more social and athletic related actions. You can now use temporary hit points as an additional modifier on abillity checks. You can also change the damage type of your weapon to Necrotic for one turn per long rest. This changes to two turns upon attaining level 17.

Level 13

Shed the Mortal Coil

You have started to lose your sense or morality and begun to shed your mortality like a cicada does a shell. Your teeth have begun to sharpen into a more fang-like form. One of the more notable features of your transformation is that your eyes have had a bright red hue added to them. You now have darkvision up to 100 feet. You also havr a weakness to Radiant damage.