Call for Papers for Meeting C++ 2016!

published at 06.04.2016 12:09 by Jens Weller

With the annoucement of Meeting C++ 2016 last week, the Call for Papers is also open! You can submit your talk until May 27th. There are 21 available talk slots in 3 tracks, a 4th track will be like last year for sponsors available. Like in the last years these 3 Tracks are:

Popular Track (best voted talks)

General Track

Theme Track (this year #gamedev)

Talks submitted should be related to C++, from overview level to deep details of the Standard or Library Implementations. Also talks on tools are welcome! Potential speakers should take a look at the speaking guidelines, also the conference runs under the Berlin Code of Conduct!

The voting after the Call for Papers will then decide which talks will make it to this years conference!

Theme Track: GameDev

This years theme track is special, it is also to honor the work of SG14 in the committee, which started as gamedev subgroup, but today is also home to embedded and financial C++. Yet I'd like to limit this track to game developement with C++, as embedded has been last years theme track. Topics like Vulkan, OpenGL, or tooling related to gaming are welcome! The final theme track will be reviewed together with Michael Wong, who also chairs SG14!

Join the Meeting C++ patreon community!

This and other posts on Meeting C++ are enabled by my supporters on patreon!