What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

More Levels: At the start of Early Access there will be 2 levels, there will be 10+ by full release.



More Classes: At the start of Early Access there will be 5 classes, at full release there will be 10+;



More talents: There will be about 100 different talent options when EA starts, by full release there will be 250+



More Skills: There will be about 50 skills in the game when EA starts, by full release I expect there to be 150+



Simply more everything... More guild rooms, more systems, more UI elements, more gear sets, etc...

What is the current state of the Early Access version?

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“I have run an Early Access period for both of my previous games. During that time I try to bring in as much feedback about the game as possible and in General I respond to it all. My goal is to build a game the people love, to do that I need your help and your feedback.”“6-8 Months is the goal at this time. This may change as feedback rolls in :)”“More everything!More classes, more story, more skills, more talents”“The game is playable, and the first 2 levels are in the game. I do expect there to be bugs, though I have been working hard to fix the ones I have found. The UI is functional but it will take time to really polish it up well.”“I am not 100% sure here. It will either stay the same or increase by a tier or so.”“Yes, very much so! That is the largest reason for me to do EA for this game. I am very active and responsive when it comes to feedback and I welcome it all good and bad!”