Crusade Seraphim γ has similar use to β. Mostly restricted to blockstrings and combos, it plays an important part in both. In normal mode, it paves the way for 6 to 8 stock generating combos, while in Gain Art it serves as a combo extension. On counterhit, it pops the opponent up and leaves them in a comboable knockdown. The issue with comboing into Crusade Seraphim γ is that it only connects after C normals, which essentially means only close confirms can go into γ. Like the others in its family, it is unsafe on block but has teleport cancel options. Also, much like β, γ can be canceled into Valkyrie Astraea the same ways while in Gain Art.