Dead Island was also in multiple bundles. I'm pretty sure that's how I ended up with my unplayed copy. Got a co-op game long after most people were interested in it and didn't feel like playing it single player.







Also, the Limbo note is pretty stupid. The achievement requires you to do something the game never asks of you, so there's no reason to assume people would get it. Yes it only requires walking left a few seconds but who gives a damn? It's working from an assumption that everybody who plays a game looks up all the achievements and could be bothered to get them even when there's no point in the game.



edit: The Bioshock Infinite numbers are certainly interesting. It's almost as though people hated the combat and just wanted to get it over with and not that they didn't want a challenge. No, that couldn't be right. They must have just wanted an easy game despite the fact that the numbers indicate most games aren't played on easy.