So this is probably my biggest update yet, it contains 3 things I personally have never seen in a condo before. Regrettably it’s not a video update this time round as all the footage I recorded vanished.

1. BUNNY HOPPING

Whilst it still isn’t technically possible to normally bunny hop in game (something i’d love to see implemented) in Chapter 13 you’re able to boost yourself off the trampoline and if timed correctly bunny hop off the orange platform, giving you more than 2x the jumping distance you’d have normally.

http://i.imgsafe.org/4c3a33f080.png

2. Passing through walls

If you set a canvas statue to always follow you it becomes a wall without collisions, if you place this in a very tight/narrow hallway it becomes hard to decipher that it’s a fake wall.

http://i.imgsafe.org/4c3688827a.png

3. Hidden messages only seen by flashlight

Tower Unite has a funny way of handling contrast, if anything is almost black it makes it pure black and the flash light itself is insanely bright, this allows you to make walls that appear completely black like this

http://i.imgsafe.org/4c3077dca8.png

but when the flash light is aimed at them can contain hidden messages like this :

http://i.imgsafe.org/4c31c6b9e3.png

I’m even working on a level based around this :

http://i.imgsafe.org/4c36bd5859.png

FLAVOR/THEME

I’m putting a lot more work into the overall aesthetic of each level, here’s some screenshots of what’s to come.

http://i.imgsafe.org/4c36254b27.png





http://i.imgsafe.org/4c4260217d.png



http://i.imgsafe.org/4c40f3f594.png



LOBBY REDESIGN

Lobby has been completely redone and opened up.

http://i.imgsafe.org/4c3e87fcaf.png

NIGHT TIME LIGHTING

Lighting has been reworked for night time, ideally I’d like the final map to run only in night-time mode as this gives me better control of the lighting.

http://i.imgsafe.org/4c353e9bf0.png

http://i.imgsafe.org/4c36838ab6.png

http://i.imgsafe.org/4c3ee78bd1.png

CONDO NAME : Karl’s Minigames