OpenMW 0.22.0 Released! 2013-03-27 - raevol

The OpenMW team is incredibly proud to announce the release of version 0.22.0! Release packages for Ubuntu are now available via our Launchpad PPA and for Debian in our Debian PPA. Release packages for other platforms are available on our Download page. This release introduces the long awaited animation feature, many thanks to everyone on the team who has worked to bring this to fruition. Another major feature implemented in this release is support for loading multiple ESM and ESP files. Prepare to travel to Mournhold, Bloodmoon, and beyond into Tamriel Rebuilt and other mods. Other features include the “Dispose of Corpse” button, lights that are more faithful to classic Morrowind, and working active spell icons. The bug fix list for this release is quite extensive, see below.

PLEASE NOTE: Starting with this release, you must run the ini importer at least once! This can be done automatically through the launcher.

Known Issues:

Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)

Launcher crash on OS X < 10.8

Polish version of Morrowind.esm makes OpenMW crash

Check out the release video by the inexorable WeirdSexy:



Changelog:

Implemented Active Spell Icons

Implemented walking, running, and swimming animation

Implemented support for ESPs and multiple ESMs

Implemented proper collision shapes for NPCs and creatures

Implemented lights that behave more like vanilla Morrowind

Implemented importing BSA files as part of the settings imported by the config importer

Implemented zoom in vanity mode

Implemented potion/ingredient effect stacking

Implemented object movement between cells

Implemented closing message boxes by pressing the activation key

Implemented random persuasion responses

Implemented closing message boxes when enter is pressed

Use rendered object shape for physics raycasts

Improved the race selection preview camera

Class and Birthsign menus options are now preselected

Disabled dialog window until character creation is finished

Decoupled water animation speed from timescale

Changed underwater rendering to more closely resemble vanilla Morrowind

Hid potion effects until discovered

Finished class selection-dialogue

Re-factored Launcher ESX selector into a re-usable component

Various fixes and implementations for the script compiler

Fix for a keyboard repeat rate issue

Fix for errant character outline on water in 3rd person

Fix for duplicate player collision model at origin

Fix for dialogue list jumping when a topic is clicked

Fix to prevent attributes/skills going below zero

Fix for global variables of type short being read incorrectly

Fix for collision and tooltip on invisible meshes

Fix for CG showing in Options when it is not available

Fix for crash when Alt-tabbing with the console open

Fix for pick up sound playing when object cannot be picked up

Fix for moving left or right canceling auto-move

Fix for gender being swapped (woops!)

Fix for footless guards

Fix for waterfalls not rendering at a certain distance

Fix for crash in “Mournhold, Royal Palace”

Fix for not finding non-DDS textures

Fix for some meshes being invisible from above water in Bloodmoon

Fix for Messagebox causing assert to fail

Fixes for Launcher file path selection

Fixes for missing/incorrect UI graphical elements

Fixes for various transparency rendering issues

Fixes fo various character generation UI issues

Fixes for config import in Launcher

Fixes for various new issues discovered when handling mod content

Various code cleanup

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