YOU ARE THY DUNGEONMAN! Ye find yeself in yon dungeon. Ye see a SCROLL. Behind

ye scroll is a FLASK. Obvious exits are NORTH, SOUTH and DENNIS.

The scrawl reads:

NORTH

Enter through the north exit.

SOUTH

Enter through the south exit.

DENNIS

Enter through the Dennis exit.

The scroll reads:

Dennis Exit

Exit to the right.

Exit to the left.

Exit to nowhere.

> get ye flask

You grab the flask from the scroll and open it up. Inside you find a small, but

potent potion. It doesn't do much for you, but it does help you out of this

predicament. You don't have long though, as the voice calls to you again.

> go Dennis

You head down the stairs and enter the basement. You walk around the corner and

into the room with the lever that opens the trapdoor. There's a ladder leading

up there, but you're not sure if you can reach it without getting hurt.

> pull lever

You pull the lever and the trapdoor swings open. You climb down the ladder and

onto the ground floor.

> follow voice

You hear a voice calling your name. You turn around and look at the door and

see a figure standing behind it. He looks like he has a lot on his mind.

"Who are you?" He asks.

"I'm sorry? Who are you?" You ask.

"I am the Dungeon Master. I found you here".

> ask what he wants

"What do you want me to do?"

"I need you to go to the library and search for books about magic and alchemy.

I think they might be able to help you".

"Okay..". You say. "Where should I start looking?"

> go to library

You head over to the library and start searching through the shelves. After a

few minutes of searching, you come across an old book called 'The Book Of The

Dead'. You pick it up and begin reading it.

> read book

After finishing the book, you put it back in its place and continue searching.

Eventually, you find a book called 'The Book Of Shadows' and read it. This one

is very different than the other two. It seems to focus more on the shadows

themselves rather than their creation. It also mentions how the shadows were

created by some sort of experiment gone wrong.

> look at ye flask

You take a quick glance at the flask and notice that it's covered in a thick

layer of dust. You quickly wipe it off and throw it away. You then decide to

check out the rest of the house first.

> move in

You move into the kitchen and look around. You find a large table, several chairs,

a stove and a refrigerator. You sit down at the table and look around.

> get comfortable

You slowly get up and move towards the fridge. You open it up and find a bottle

of wine inside. You pour yourself a glass and enjoy the taste.

> forget what you came here for

You stop enjoying the wine and just stare blankly ahead. You feel like you've

forgotten all about the dungeon master. You try to remember, but you can't quite

remember right now.

> shrug

You shake your head and sigh. You know the game isn't really over yet, so why

bother playing it? You close your eyes and drift off to sleep.

> play Stinkoman 20X6 instead

You wake up and realize you forgot something important. You look around and see

a note on the table. It reads:

> "Hey, stupid, did you forget what game you're playing? This is a text adventure, not a sidescroller! Get it together." the note says.

You look again and realize you forgot the rules too. You sigh and shove the

sheet of paper in your pocket.

> go back to dungeon

You return to the dungeon and find the lever to open the trapdoor. You push it

and the trapdoor slides open. You step inside and find yourself in a dark hallway.

You can't even make out the end of it. You keep walking forward until you find

a door with a picture of a man on it. On the wall next to the door is a button.

> press button

You press the button and a panel slides open. A light shines through and reveals

a staircase. You descend the staircase and soon find yourself in a dimly lit

bedroom. You stand in awe as you see a bed and a dresser. You wonder who could

possibly be sleeping in here...

> look at bed

You look at the bed and see a woman dressed in red clothing lying on it. She

looks like she's asleep, but her eyes seem wide awake. You don't recognize her

face, but you assume it must be someone important.

> poke woman with stick

You grab a stick from the nightstand and point it at the woman. She doesn't react,

but you still do it anyway.

> wave stick around

You wave the stick around in front of the woman. Nothing happens.

> do impressive poses

You raise your hands high above your head and wiggle them around. You also wave

your arms around in various ways. You are impressed with yourself.

> wake up woman

You suddenly wake up the woman in the room. She sits up and sees you standing

there.

> attempt to impress lady

You smile and wave your hand in front of her face. She stares at you for a moment

and then nods.

> be really awesome

You nod and say "I'm awesome". You then walk over to the dresser and pull out

a small bag. You toss it to the woman and she takes it. She opens it and pulls

out a key ring. She puts it on her finger and walks out of the room. You think

you're pretty cool for being stuck in a boring room.

> win at everything

You laugh and say "Yeah, I am". You then start thinking about how you're going

to escape this place. You have no idea where to begin though.

> escape dungeon

You decide to escape the dungeon. You need to figure out how to get out of here.

You have no idea where the exit might be. You look around and find a bookcase

and a door. The bookcase has books on it, but they're all locked. You also find

a door which leads outside. You think you'll try the door. You open the door

and step outside.

> breathe in fresh air

You exhale and take a deep breath. You notice that the air smells different.

You can't tell if it's because it's fresh or if it's because it's outside. You

turn around and see a bright light shining in the distance. You can't wait to

explore it.

> head towards a bright shining future

You run towards the light. You reach it and it's blinding. You fall down the

stairs and into a hole. You roll onto your stomach and crawl under some rocks.

You lie there for awhile and think about what you should do next.

> oh nevermind then

You sit up and stare at the hole in the ground. You think about how you'd love

to just leave this place behind forever. Then you remember that you have a sword

nearby. You could use it to kill yourself. You would be free.

> nah I'm good

You shake off the thought and continue exploring the cave. You come across another

opening leading deeper into the cave. You follow the path deeper into the cave.

Eventually you come across a large chamber with several stone pillars supporting

a ceiling made of smooth rock. There is a door at the other side of the chamber.

> look for the end of the game

You go back and forth between the two doors. You know you've already explored

half of the cave, so you know you haven't found the end yet. You hear something

moving near the door. It sounds like a human. You cautiously approach the door

and peer inside. The thing is huge. It stands nearly ten feet tall and covered

in fur.

> tame beast

You pick up the creature by its scruff and hold it close to you. It lets out

a low growl as you hold it. You whisper in its ear and make it relax. You put

your arm around it and feel its body. Its fur feels soft against yours. It's

big enough to carry away, but not too heavy. You put it on your shoulder and

start walking.

> name it Timmy

You call him Timmy and he grunts happily. He follows you around the corner of

the cavern. You enter the chamber and see a table with a bunch of keys on top.

You pick one and the door swings open. Inside is a long hallway. At the far

end is a door with a large sign hanging on it. It reads: "Door to Death".

> maybe don't go in the door

You stop and think about what you want to do next. You realize that you have

no clue what to do now. You could stay here and die. Or you could try to escape.

You decide to try to escape. You grab the nearest object and throw it through

the door. It hits the wall and makes a loud thud. You check the other two doors.

> escape cave already

You run back to the entrance and throw the second key through the door. You rush

out of the cave and back to the surface. You run through the forest until you

find a road. You walk along it and soon arrive at an old house. You climb up

the ladder and enter the front door.

> take Timmy inside

You quickly grab the dog from you and lead him inside. You set the door open

and lock it. You then turn to Timmy who is sitting patiently waiting for you.

You pet his head and stroke his mane. You give him a kiss on his forehead and

then you hug him tightly. You both stand up and walk over to the sofa. You sit

down and watch TV together.

> watch cartoons

You spend hours watching cartoons together. You laugh and cry together. You are

happy. You are alive. You will survive this ordeal.

> live happily ever after

Years pass...

The world has changed.

A new threat has arisen. A race of creatures known as the Zodiacs have taken

control of the world. They have enslaved all those they have conquered and turned

them into slaves. The only ones left are you and Timmy. You must fight to regain