It’s finally “done”. I guess I’ll call this a test build and redo it, because there are a LOT of things I hate about it at the moment:

First off, I forgot the eyebrows in the texture.

The hands and gun details are too small. I’ll be scaling it up another 5 or so inches for a total height of 15 inches. It’ll be huge, but a lot easier to build. I’ve got the space myself, but I doubt anyone would want a model that large for something so bland looking.

The build is just plain bad. I went for a better end-product look, but that just made a lot of things weird to work with. I’m going to reconsider a lot of the tab placement and build order. The hair was a major culprit here.

The gun is drooping pretty awful in this. I tried fixing it shortly after taking these pictures, but ending up ruining her shirt.

The inside of her bangs were colored in colored pencil, which is way too not-black to look good. I’ll be printing double-sided for that and the glasses next time.

The texture still doesn’t feel right for me. The eyes might need irises and her devilbeast should be fixed to the right shape.

I need to find a better way to color the edges of the paper to hide the white in the hair. I used pencil again for that, but that was stupid.

If anyone is actually interested in the build, here you go: https://dl.dropboxusercontent.com/u/484320/Blender/jade_paper.pdo

But in all honesty, I would suggest against it because the build is still wonky.

Unfortunately a fixed version won’t be up anytime soon, mostly because I’m low on time since I just started school. (Also, I’m lazy.) Another reason being I am thinking about getting a Silhouette Cameo soon so I won’t have to worry about cutting out the pieces too much, but that’s a definite maybe.

For the time being, I will probably be working on another model. It’s probably going to be more the same-ish kind of stuff, but for now I’ll keep that a secret.

Edit: Just added a picture of the aftermath of moving the stock. The gun isn’t droopy anymore