Haxe Roundup 182

Andreas Rønning has released his work in progress variation of BulletML for Haxe game’s called Barrage.

Also, way back in roundup 109, Andreas released the teaser trailer for Super Croissant Fighter. It’s going to be completed!

He has also posted over on google+ some Haxe C++ gotcha’s he has come across.

For those who haven’t tried Vadim’s Terrasavr that was featured in last week’s roundup, he has posted a youtube video showing it off.

Joshua Granick posted on the Haxe mailing list that the OpenFL team are working on more documentation for Lime and OpenFL. They also want to provide more communication in how pieces are connected, how each platform works and how you can help.

Justin Donaldson has updated Vaxe to support Lime and drops support for older NME/OpenFL build commands.

Marc Weber has created a Haxe bitbucket community which contains some useful code. I will leave the library descriptions to the original post on the mailing list as their are quite a few libraries. Check them out.

I love the pattern matching that was introduced in Haxe 3, but since it’s introduction people have semi regularly been having problem’s with Haxe v3 switch behavior vs Haxe v2.10 switch behavior . More information on the topic over on github. And here’s a really good solution, bring back v2.10 switch behavior and move pattern matching to a new match keyword.

It looks like UDP support is coming to the standard Haxe library.