default weight

no weight/weightless

re-proportioned

vanilla

Dragonborn

Hearthfire

Useful Food Enjoyable Drink---------------------------------INTROSo, what's the deal with this mod?I thought it was annoying how Bethesda put a well fleshed out yet fully dysfunctional range of food items in the game, and I wanted to make food a lot more useful and enjoyable for myself. How?1. By making food effects a lot more focused where they were all over the place; for example, see Hearthfire's "Lavender Dumpling": restore 5 health / fortify magicka 10 pts for 60 seconds / resist 10% of magic for 60 seconds. In my opinion, food items should focus on one, maybe two kinds of effects at most, that complement different playstyles in a very general sense (focusing on health, stamina or magicka, or providing different kinds of defences).2. By offering a few more options for Magicka users (see Eidar Cheese variants, Gourd, Long Taffy Treat in vanilla + some Hearthfire cuisine), where there was previously only the Elsweyr Fondue.3. By stopping beverages punishing you for consuming them (no 'Damage Stamina Regen 30%' etc).4. By making food effects stronger instead of pitifully weak, where food effects are relatively strong in the early levels but can hold their own as you collect/craft more and stack their effects in the later levels - like potions, really.Note that I'm only aiming to make food better in the ways it seemed to be originally intended when it was put into the game - that is, in providing certain temporary or one-time beneficial effects to the player that reinforce combat and other general aspects of gameplay. This mod does not implement or complement a "hunger" or similar needs system that some other mods have brought to the game in order to make food relevant in an entirely different way. That's not what I'm going for.However, specifically regarding the mod iNeeds, user BlueGunk was able to determine the following:"I loaded it up and so far as I can see there is no clash with iNeed at all. I stuck to vanilla weights and added the honey-milk-butter (etc) option. I quickly found jugs of milk in barrels and could use them - so all working. I can see foods boosting health etc but I have these effects switched off in iNeed so that is either vanilla and / or your mod. I think I would recommend iNeed users to leave that element unticked in the MCM menu (the default setting anyway) and allow yours to do it's thing.Loot places your mod after iNeed."Also note that vanilla weight is recommended with iNeed as that mod seems to determine how satiating food is by the weight of the food item consumed.Please note, I am aware that this is not the only mod of this kind out there. Just decide for yourself whether you want to use this mod or not.MAIN FILESThe big aims described above form the heart of this mod, but I've decided, for convenience, to make this mod available in several flavours, for you to pick from as you like. More specifically, there are two dimensions I took into account: item weight and game compatibility.- Item weight: the more useful food becomes, the more of it you want to lug around in your pack. That's where immersion versus practicality comes into play. People who treasure immersion above all may want to keep the items' original weight and just figure out how to manage their carryweight on their own terms. For those people, there is aversion.Other people will just want to carry around as much as they like without it impacting any other aspect of carryweight. For those people, there's aversion.Finally, for those who want practicality as well as a sliver of immersion, I made a 'middle road'version where food item weight now ranges between 0.1 and 0.5 – every item weight below 1 was set to 0.1; every item weight equal to 1 was set to 0.2; and every item weight over 1 was set to 0.5. It is a simple conversion, but an effective one.- Compatibility: this mod was made to modify food items from thegame, from theDLC, and from theDLC. For each of the three weight options mentioned above, I made separate esp's according to what you may or may not have. This means there is aesp, aesp, aesp, and aesp for each of the three weight options. Your game needs to have the latest update at the time of this writing, or none of the above may work.The observant among you may ask: "What of the Dawnguard DLC, Milord?" Well, Dawnguard only added a single food item, and it's not exactly meant for general consumption: the "Soul Husk". The item serves specific purposes in specific parts of the DLC content, and is pretty useless otherwise. It also only weighs 0.1 units, which is negligible, so I decided not to bother with the Dawnguard DLC whatsoever. Of course you can still have Dawnguard active alongside this mod.NOTE 1: This mod does not modify all food ever. Whaaa-? D:I'm mostly talking about quest items. A select number of food items are items that only appear once in the game, on their own, and only in relation to a specific quest. In order to avoid unnecessary exploitation / making things difficult on yourself / breaking quests and to lighten the workload, this mod leaves the following items untouched: Colovian Brandy, Dragon's Breath Mead, Fresh Meat, Spiced Beef, Stros M'Kai Rum, Jessica's Wine and Firebrand Wine Case. It's normal if you've never heard of some of these.I have also chosen to leave Sadri's Sujamma from the Dragonborn DLC untouched. Geldis Sadri gives this special variant to the player to be distributed to people as samples of a new brew he made. Apparently you can exploit the quest for as much Sadri's Sujamma as you want. If you want to sink your time into that, it's your life… this mod just won't provide any incentive for doing so.NOTE 2: I've decided to include Cyrodilic Brandy in the modified items because, even though someone at Bethesda mistakenly had it filed under Potions, it is in fact a food item in every regard. I have also moved the item into the correct category (Food).NOTE 3: I'm only modifying items from the base game, Dragonborn and Hearthfire. Food content from other mods isn't modified - for example, the Unofficial Skyrim Patch's "Meat Pie" addition.NOTE 4: If you're going to be cooking a lot, you will find yourself running out of Salt Piles quickly. As such, I can highly recommend getting the simple but brilliant More Salt and Salt Mines of Skyrim mods to go alongside this one.OPTIONAL FILESIf you really want to know what did get changed and in what way, I've added an overview under the optional files. Furthermore, I've added three files - really just two files separately and then once combined - which address two grievances I've had with item spawning.1. The Sack of Flour food item added by Hearthfire is abundantly available in containers, even though it is the least useful item to be readily available, as you can't do anything with it unless you build an Oven in one of the player-built homes first. In contrast, the "Jug of Milk" and "Butter" food items added by Hearthfire can be used as cooking ingredients at any basic cooking pot in the main game to make Clam Chowder and Steamed Mudcrab Legs - yet these two items are rare as hell. Whyyy, Bethesdaaa?That's why, in an optional esp, I have made it so 1-3 Butter(s) and 1-3 Jug(s) of Milk will also occasionally spawn in containers where you might reasonably expect them. Now you can finally enjoy some crunchy Steamed Mudcrab Legs in your own time - which are very nutritious, by the way.Hearthfire also added two alchemical ingredients, Salmon Roe and Hawk's Egg. These are quite difficult/boring to obtain normally - I have allowed 0-2 of each of these to spawn as well, in some alchemical ingredient containers.Both of these issues are related to Hearthfire content; this optional file requires the Hearthfire DLC.2. This may sound utterly trivial to some, but there is a "Honey" food item in the vanilla game and it doesn't spawn in bee hives. I want it to. There are two variants of bee hives - "Bee Hive" and "Vacant Bee Hive" - with this optional esp, they will now respawn with 1-5 and 0-4 Honey(s), respectively. You won't miss much if you choose to pass on this optional content - Honey is not a cooking ingredient for a dish, and Bee Hives don't appear that often in the game anyway. It's just a tiny detail.This file doesn't require any DLC, unless you use the version that combines this with the other optional file (which, as indicated above, requires Hearthfire).OUTROThis mod took more effort and was more tedious to make than I had initially anticipated. I think I lost some brain cells in the process of editing the values of every affected item by hand, then going over those same items a couple more times to check for errors, then some more times to make the different versions, then some more times to make further edits. Go easy on me.That said, there may be some irregularities or errors that slipped through my checks. You can notify me if you think you've found an error in one or more of the files. Of course, not everything that you think seems wrong is necessarily an error - for instance, if you feel the effect of an item is unbalanced. I've tried to take several factors into account when determining the nature and power of every item's effects, but the food items as well as people's opinions are many, and I am few. I probably won't please everybody, and I won't go making 12 more versions to appease differing tastes. Sorry. Still, if changes don't seem to have been applied properly, or if effects aren't the same across different versions, or if you point out something I did not intend this mod to do, I'll fix and update the files.Just pick the main file you want, possibly one of the optional files, and install. Or, download the Food Effect Overview under optional files first, if you have a lot of patience and want to make an informed decision about downloading the main mod or not.If you just want to use one of the optional files, you should be able to use them independently of the other files.Love you,Lucid