More performance upgrades, stability fixes and zomgbayz for this Star Wars Space sim mod!

Posted by FW:ToW_Sushi on Apr 21st, 2012

Over the past week the team has been working on the demo release to improve stability and performance. FriendlyFire has been a key component to these fixes spending countless hours rewriting the rendering pipeline code to improve overall performance and minimize bugs. He's done such a spectacular job that we will be releasing a Battle System where demo players will take part in a huge scale battle between the New Republic and Imperials. We cannot wait to watch players reactions when they see this massive battle happening before their very eyes!!

For those of you that have not tried the demo yet, I strongly encourage you to give it a try. We also will be having a large scale PVP event between the New Republic and Imperial factions that have formed on our demo server. This event is taking place on: Saturday,April 21, 21:00 GMT

Take a look at some of the player captured images below and see what you're missing:

Download the Demo Release 1.2 (includes the 1.1 patch) Update Here:

***Updated*** 1.2 no longer up to date

We also have released the first (optional) hotfix to improve collisions:

Please be advised, those that use XP operating system will still have an unstable demo. We are currently searching for fixes to the issue.

Change Log Demo Release 1.2:

Major improvement to dynamic lighting pipeline

Added "shift camera" option which centers the chase camera's pivot (3rd person default camera) on the ship's center; helps with capitals and patrol boats during turns

Added vertical synchronization toggle option (only in fullscreen, no effect in windowed mode)

Fixed cockpit glass not rendering properly on AMD graphics cards

Fixed emissive mapping not rendering on Nvidia graphics cards

Improvements to anisotropic filtering support

Fixed mipmapping support

Minor improvement to effects rendering

Minor bug fixes/optimizations on the client hook

Fixed camera bugs

Fixed loot drop bugs

Improved sur collision registering

Fixed pricing issue with DP20/Marauder

Added ALL equipment to lootprops

Increased range of MC30c clusters

Decreased volume requirement of MC30c (adding more ammo)

Increased loot drop for larger ships

Added Ion-Pulse Missile for cruise disruption

Added Tractor Beams to all capital ships (unlimited cruise disruptors)

Increased charge time for cruise to 6 seconds for all starfighters, 10 seconds for traders, 12 corvettes, 14 frigates/interdictors/carriers, 16 destroyers, 18 cruisers, 20 for battleships

Added Battle System (Battle of Bilbringi)

Introduced camera ship (usable by players, too)

Fixed known infocard issues

Main Demo Download (for those that have not downloaded):

To all our fans, if you like what you see, and have been playing, please don't forget to tell your friends, your communities you frequent and social sites like REDDIT/Twitter about this mod. Player word of mouth goes a long way and we'd appreciate any of the support we can get for this mod of ours! Thanks everyone!