Spoiler: JAB 1

Spoiler: JAB 2

Spoiler: JAB 3

Spoiler: RAPID JAB

Spoiler: RAPID JAB FINISHER

Spoiler: DASH ATTACK

Spoiler: FTILT 1

Spoiler: FTILT 2

Spoiler: FTILT 3

Spoiler: DTILT

Spoiler: UTILT

Spoiler: DSMASH (Not WW)

Spoiler: NAIR

Spoiler: NAIR (HOLD)

Spoiler: FAIR 1

Spoiler: FAIR 2

Spoiler: FAIR 3

Spoiler: BAIR

Spoiler: DAIR

Spoiler: DAIR (LANDING)

Spoiler: UAIR

Spoiler: UAIR (HOLD)

Spoiler: Heel Slide

Spoiler: Heel Slide (Kick)

Spoiler: Witch Twist

Spoiler: After Burner Kick

Spoiler: After Burner Kick (Down Angled)

Spoiler: After Burner Kick (Landing)

Spoiler: STANDING GRAB

Spoiler: DASH GRAB

Spoiler: PIVOT GRAB

Example: http://i.imgur.com/wEBKNpI.gif , so let me know if you notice anything particuarly off and I'll check. There have been instances of weird hitboxes that ended up being a bug.Her textures are a bit buggy, but whatever.Wicked Weaves attacks are not avaiable yet, and it's not because they are projectiles; the hitboxes make no sense being attached to any of the models bones. I'll need to play around with it to see what's going on.Air and grounded Witch Twist are more or less the same.Mini-FAQ:Q:A: I made a parser for animcmd commands and applied it to the model and animation from the 3DS version of the game.Q:A:Q:A: These are 3DS models (and data). There isn't a difference in frame data between Wii U and 3DS.Q:A: Let me know which one and I'll check. It's possible for a bug or two to mess up stuff.Q:A: There are play, reverse, and frame advance buttons under the images. They may be hard to see.Q:A: Yes.Thank you