To do:

There still is a good amount of unused assets and regional differences to cover. Also, there are a LOT of unused minigame leftovers.

Rhythm Heaven Megamix, the fourth game in the series, compiles games from the previous three installments while adding new ones. Yes, this includes the infamous Glee Club and Ringside games. The game is also notable in that the US only got a digital release of the game.

Subpages

English Translation Changes

"It's paradise since the first time I saw you in Europe."

Unused Graphics

Clean up your spritesheets, Nintendo.

Unused Music

To do:

Practice themes for Fillbots 2, Sneaky Spirits 2 and Karate Man Returns

CLICK_TEST_L

What the filename says. Likely used as an audio sampling test.

Leftover/placeholders

Megamix has a few leftover/placeholder songs from Rhythm Heaven Fever.

Remix10_in44k_out44k_56kbps

This is Fever's Remix 10 found in the sound files. It was most likely used for placeholder or sound testing purposes. It's worth noting that the Hz of the audio file is 44100, while all the other files are 32000 Hz.

kidouchu_32k_1219.dspadpcm

This one is the original Title Screen from Rhythm Heaven Fever. "Kidouchu" means "during start-up".

Turnip Fever

There is an unused Turnip Fever track from the Goat Feeding game.

GROUP_WSD_YAGI_GOLD_3



The song adds an additional 20 seconds to the extended Turnip Fever theme played in-game. The additional 20 seconds are a higher pitched version of the normal turnip fever track.

Unused Cues

To do:

Tons of leftovers from previous games (including Fever's 2-Player mode) as well as new unused cues.

Micro-Row 3

Micro-Row 2 from Rhythm Heaven Fever has multiple leftovers, including the double-step cue!

Double Step

Whistle Sound

2-Hit Cue



Fillbots 3

Fillbots 2 from Rhythm Heaven has much less leftovers, but the cue for the small fillbots still remains.

Small Fillbots Cue

Remix 8 GBA

Remix 8 from Rhythm Tengoku has a few leftovers, aswell as the cover cues!

Cover Cue

The complete cover is a leftover from Remix 8, while the left and right covers are unique to Megamix.



Present only in the Japanese ROM and its Download Play Child ROM in the files called builddate.txt:

Main ROM DLP Child ROM 201504231308 201504231306

Debug Menu

The file debug_menu.msbt in message\pajama.zlib\arc has text for a debug menu which hints at some content not in the final game. Even though the file is still present in the international releases, all text has been dummied out from these versions.

Name Conventions

S refers to s hort minigames. Minigames of this kind are exclusive to this entry in the series. ( Rhythm Rally , Figure Fighter ...) These are also known by fans as "story" minigames or "prequels" .

refers to minigames. Minigames of this kind are exclusive to this entry in the series. ( , ...) L refers to l ong minigames. ( Rhythm Rally 2 , Figure Fighter 2 ...) These are the "original" or "base" versions of the minigames, so to speak; the ones used in remixes.

refers to minigames. ( , ...) A refers to a rranged minigames. ( Cosmic Rhythm Rally , Figure Fighter 3 ...) These are also known by fans as "sequels" .

refers to minigames. ( , ...) Additional files are labeled with numbers and are not considered standalone minigames.

The minigames are sorted by their respective systems' codenames: AGB for Game Boy Advance (Advanced Game Boy), NTR for DS (Nitro), RVL for Wii (Revolution), and CTR for 3DS (Citrus).

Listing

Entry Original Text Translated Notes config 各種設定 All Settings ccad_viewer CCadビューア CCad Viewer CCad likely stands for CTR Celluloid Animation Data, and is the format used for 2D animation in this game. g3d_viewer g3dビューア g3d Viewer sample_layout サンプル：レイアウト Sample：Layout sample_message サンプル：メッセージ Sample：Message sample_cellanim サンプル：セルアニメ Sample：Cell animation sample_effect サンプル：エフェクト Sample：Effect sample_pia サンプル：ローカル通信（Pia） Sample：Local communication（Pia） sample_player_state サンプル：マルチ共通システム Sample：Multiplayer Communication System sample_dlp サンプル：ダウンロードプレイ Sample：Download play sample_rdt サンプル：データ通信(RDT) Sample：Data communication(RDT) sample_aac サンプル：AAC再生 Sample：AAC playback sample_ext_save サンプル：拡張セーブデータ Sample：Extension save data Extension save data refers to what's often called Extra Data officially. agb Rhythm Games originating from the GBA entry agb_batter_L AGBエアーバッターL AGB Spaceball(L) agb_clap_S AGBパチパチ三人衆S AGB The Clappy Trio(S) agb_clap_L AGBパチパチ三人衆L AGB The Clappy Trio(L) agb_clap_A AGBパチパチ三人衆A AGB The Clappy Trio(A) "The Snappy Trio" in-game agb_ghost_S AGBしろいおばけS AGB Sneaky Spirits(S) agb_ghost_L AGBしろいおばけL AGB Sneaky Spirits(L) agb_hair_S AGBリズム脱毛S AGB Rhythm Tweezers(S) agb_hair_L AGBリズム脱毛L AGB Rhythm Tweezers(L) agb_hopping_L AGBホッピングロードL AGB Bouncy Road(L) agb_marcher_L AGBマーチャL AGB Marching Orders(L) agb_nightWalk_L AGBナイトウォークL AGB Night Walk(L) agb_quiz_L AGBクイズL AGB Quiz Show(L) agb_rabbit_L AGBウサギとびL AGB Bunny Hop(L) agb_rat_L AGBこっそりラットL AGB Rat Race(L) agb_shuji_L AGBリズムお習字L AGB Power Calligraphy(L) agb_spaceDance_L AGBスペースダンスL AGB Space Dance(L) agb_spaceDance_A AGBスペースダンスA AGB Space Dance(A) "Cosmic Dance" in-game agb_tap_L AGBタップダンズL AGB Tap Trial(L) agb_tap_A AGBタップダンズA AGB Tap Trial(A) agb_tono_S AGB忍者S AGB Ninja Bodyguard(S) unused short variant agb_tono_L AGB忍者L AGB Ninja Bodyguard(L) ntr Rhythm Games originating from the DS game ntr_airBoard_L NTRエアボーダーL NTR Airboarder(L) ntr_backbeat_L NTRウラオモテL NTR Lockstep(L) ntr_blueBirds_L NTRブルーバーズL NTR Blue Birds(L) ntr_boxShow_L NTRボックスショーL NTR The Dazzles(L) ntr_cameraMan_L NTRカメラマンL NTR Freeze Frame(L) ntr_chorus_S NTRコーラスメンS NTR Glee Club(S) ntr_chorus_L NTRコーラスメンL NTR Glee Club(L) ntr_frog_L NTRケロケロダンスL NTR Frog Hop(L) ntr_frog_A NTRケロケロダンスA NTR Frog Hop(A) "Jumpin' Jazz" in-game ntr_idol_L NTRアイドルL NTR Fan Club(L) ntr_idol_A NTRアイドルA NTR Fan Club(A) ntr_ninja_L NTR犬忍者L NTR Dog Ninja(L) ntr_pingpong_S NTRピンポンS NTR Rhythm Rally(S) ntr_pingpong_L NTRピンポンL NTR Rhythm Rally(L) ntr_pingpong_A NTRピンポンA NTR Rhythm Rally(A) "Cosmic Rhythm Rally" in-game ntr_robot_S NTRロボット工場S NTR Fillbots(S) ntr_robot_L NTRロボット工場L NTR Fillbots(L) ntr_shooting_S NTRシューティングS NTR Shoot-'em-up(S) ntr_shooting_L NTRシューティングL NTR Shoot-'em-up(L) ntr_shortLive_L NTRショートライブL NTR Big Rock Finish(L) ntr_shugyo_L NTRしゅぎょうL NTR Munchy Monk(L) rvl Rhythm Games originating from Fever rvl_assemble_L RVL組み立てL RVL Built to Scale(L) rvl_badminton_S RVLバドミントンS RVL Air Rally(S) rvl_badminton_L RVLバドミントンL RVL Air Rally(L) rvl_badminton_02 RVLバドミントン02 RVL Air Rally(02) rvl_batting_L RVLバッティングショーL RVL Exhibition Match(L) rvl_birds_S RVL鳥の大群S RVL Flock Step(S) unused short variant rvl_birds_L RVL鳥の大群L RVL Flock Step(L) rvl_birds_02 RVL鳥の大群02 RVL Flock Step(02) rvl_book_S RVL図書ガールズS RVL Cheer Readers(S) unused short variant rvl_book_L RVL図書ガールズL RVL Cheer Readers(L) rvl_date_S RVLWデートS RVL Double Date(S) unused short variant rvl_date_L RVLWデートL RVL Double Date(L) rvl_date_02 RVLWデート02 RVL Double Date(02) rvl_fishing_L RVLさかな釣りL RVL Catch of the Day(L) rvl_flea_S RVL小さないきものS RVL Micro-Row(S) rvl_flea_L RVL小さないきものL RVL Micro-Row(L) rvl_flea_A RVL小さないきものA RVL Micro-Row(A) unused arrangement variant (likely Micro-Row 2 from Fever) rvl_fork_S RVLくしざしS RVL Fork Lifter(S) unused short variant rvl_fork_L RVLくしざしL RVL Fork Lifter(L) rvl_golf_L RVLホールインワンL RVL Hole in One(L) rvl_golf_A RVLホールインワンA RVL Hole in One(A) rvl_goma_S RVLコロコロ探検隊S RVL Flipper Flop(S) rvl_goma_L RVLコロコロ探検隊L RVL Flipper Flop(L) rvl_interview_L RVLレスラー会見L RVL Ringside(L) rvl_karate_00 RVLカラテ家00(GBA版ショート) RVL Karate Man00(GBA ver. Short) rvl_karate_01 RVLカラテ家01(GBA版ロング) RVL Karate Man01(GBA ver. Long) rvl_karate_02 RVLカラテ家02(DS版ロング) RVL Karate Man02(DS ver. Long) rvl_karate_03 RVLカラテ家03(Wii版) RVL Karate Man03(Wii ver.) rvl_karate_04 RVLカラテ家04(父) RVL Karate Man04(Senior) rvl_manju_A RVLはたらくまんじゅうA RVL Working Dough(A) arrangement version is listed before long version rvl_manju_L RVLはたらくまんじゅうL RVL Working Dough(L) rvl_muscle_S RVLマッスル人形S RVL Figure Fighter(S) rvl_muscle_L RVLマッスル人形L RVL Figure Fighter(L) rvl_muscle_A RVLマッスル人形A RVL Figure Fighter(A) rvl_rap_L RVLだいスキRAPL RVL Love Rap(L) rvl_receive_L RVLボッサレシーブL RVL Bossa Nova(L) rvl_receive_01 RVLボッサレシーブ01 RVL Bossa Nova(01) rvl_receive_02 RVLボッサレシーブ02 RVL Bossa Nova(02) rvl_robot_L RVLロボット工場L RVL Screwbot Factory(L) rvl_rocker_L RVLロケットゼロL RVL Launch Party(L) rvl_rotation_S RVL重役会議S RVL Board Meeting(S) unused short variant rvl_rotation_L RVL重役会議L RVL Board Meeting(L) rvl_samurai_L RVL悪霊退散L RVL Samurai Slice(L) rvl_seesaw_L RVLシーソーL RVL See-Saw(L) rvl_sort_S RVLしわけS RVL Packing Pests(S) unused short variant rvl_sort_L RVLしわけL RVL packing Pests(L) rvl_watch_00 RVLさる時計00 RVL Monkey Watch(00) rvl_watch_L RVLさる時計L RVL Monkey Watch(L) rvl_watch_02 RVLさる時計02 RVL Monkey Watch(02) ctr Rhythm Games that originated in this game. ctr_bear_L CTR失恋ベアー CTR Blue Bear ctr_blanco_L CTR空中ブランコリンL CTR Animal Acrobat(L) ctr_blanco_A CTR空中ブランコリンA CTR Animal Acrobat(A) ctr_chameleon_L CTRカメレオン CTR Tongue Lashing ctr_commander_00 CTRザ・コマンダー CTR The Commander unused ctr_crab CTRカニカニリズム CTR Kurikuri Rhythm unused ctr_dotSamurai_L CTRドットいあい斬りL CTR Super Samurai Slice(L) ctr_dotSamurai_A CTRドットいあい斬りA CTR Super Samurai Slice(A) ctr_fruitbasker_S CTRフルーツバスケットS CTR Fruit Basket(S) ctr_fruitbasket_L CTRフルーツバスケットL CTR Fruit Basket(L) ctr_hachi CTRハチ CTR Bee unused ctr_interpreter_S CTR通訳者S CTR First Contact(S) ctr_interpreter_L CTR通訳者L CTR First Contact(L) ctr_paradise_L CTRパラパラパラダイス CTR Para Para Paradise unused ctr_pillow_L CTRパジャマズL CTR Pajama Party(L) ctr_step_S CTR階段キャッチS CTR Catchy Tune(S) ctr_step_L CTR階段キャッチL CTR Catchy Tune(L) ctr_step_A CTR階段キャッチA CTR Catchy Tune(A) unused arrangement, has leftover graphics ctr_sumou_L CTRごっつぁん兄弟 CTR Sumo Brothers ctr_tango_L CTRダンスホールL CTR Tangotronic3000(L) ctr_tango_01 CTRダンスホール01 CTR Tangotronic3000(01) ctr_tennis_S00 CTRモンスターテニス00 CTR Monster Tennis(00) Unused; may have been meant as a multiplayer game ctr_tennis_S01 CTRモンスターテニス01 CTR Monster Tennis(01) ctr_tennis_S02 CTRモンスターテニス02 CTR Monster Tennis(02) ctr_tennis_S03 CTRモンスターテニス03 CTR Monster Tennis(03) ctr_tennis_M00 CTRモンスターテニスマルチ00 CTR Monster Tennis Multi(00) ctr_tennis_M01 CTRモンスターテニスマルチ01 CTR Monster Tennis Multi(01) ctr_tennis_M02 CTRモンスターテニスマルチ02 CTR Monster Tennis Multi(02) ctr_tennis_M03 CTRモンスターテニスマルチ03 CTR Monster Tennis Multi(03) ctr_teppan_L CTRてってってパンパンL CTR Kitties!(L) ctr_woodCat_S CTRマキネコS CTR LumBEARjack(S) ctr_woodCat_L CTRマキネコL CTR LumBEARjack(L) remix Self-explanatory. remix_LED リミックスLED（緑） Remix LED（Lush） remix_TED リミックスTED（ファイナル） Remix TED（Final） remix_00 リミックス00（ハチハチ） Remix 00（Honeybee） remix_01 リミックス01（マシン） Remix 01（Machine） remix_02 リミックス02（オレンジ） Remix 02（Citrus） remix_03 リミックス03（ドーナッツ） Remix 03（Donut） remix_04 リミックス04（チョッキン） Remix 04（Barbershop） remix_05 リミックス05（鳥） Remix 05（Bird） remix_06 リミックス06（レフト） Remix 06（Left） remix_07 リミックス07（ライト） Remix 07（Right） remix_LEDOld リミックスLED(旧バージョン) Remix LED(Old version) Unused remix_Test10 リミックス実験10 Remix Experiment 10 Unused remix_Test11 リミックス実験11 Remix Experiment 11 unused/unknown gate Hi-score-based Rhythm Games that are presented during the story by the Gatekeeper Trio, hence the name. The Endless version of these can be unlocked by beating all Gatekeepers at a game. agb_quiz_00 AGBクイズ（初級） AGB Quiz Show（Easy） These hint at the fact that Quiz Show was meant to be a gatekeeper game; lacks an endless variant agb_quiz_01 AGBクイズ（中級） AGB Quiz Show（Medium） agb_quiz_02 AGBクイズ（上級） AGB Quiz Show（Hard） agb_virus_00 AGBバイキンはかせ(初級) AGB Sick Beats(Easy) agb_virus_01 AGBバイキンはかせ(中級) AGB Sick Beats(Medium) agb_virus_02 AGBバイキンはかせ(上級) AGB Sick Beats(Hard) agb_virus_Endless AGBバイキンはかせ(エンドレス) AGB Sick Beats(Endless) ntr_coinToss_00 NTRコイントス(初級) NTR Coin Toss(Easy) ntr_coinToss_01 NTRコイントス(中級) NTR Coin Toss(Medium) ntr_coinToss_02 NTRコイントス(上級) NTR Coin Toss(Hard) ntr_coinToss_Endless NTRコイントス(エンドレス) NTR Coin Toss(Endless) ctr_chicken_00 CTRチキンレース(初級) CTR Charging Chicken(Easy) ctr_chicken_01 CTRチキンレース(中級) CTR Charging Chicken(Medium) ctr_chicken_02 CTRチキンレース(上級) CTR Charging Chicken(Hard) ctr_chicken_Endless CTRチキンレース(エンドレス) CTR Charging Chicken(Endless) rvl_sword_00 RVLしらはドール(初級) RVL Clap Trap(Easy) rvl_sword_01 RVLしらはドール(中級) RVL Clap Trap(Medium) rvl_sword_02 RVLしらはドール(上級) RVL Clap Trap(Hard) rvl_sword_Endless RVLしらはドール(エンドレス) RVL Clap Trap(Endless) test Misc? error エラーシーン Error Scene title タイトル画面 Title Screen gameSelect ゲーム選択画面 Game Select Screen coffee キッサ店 Café shop ショップ Shop museum ミュージアム Museum badge 記念バッジ Badges movie おもいで Memories mascot マスコット Mascots slideShow スライドショー Slide show demoOpening オープニングデモ Opening Demo demoLED LEDデモ LED demo demoMED MEDデモ MED demo demoTED TEDデモ TED demo narration_1st ナレーション(ファイル選択直後) Narration(After File Selection) narration_2nd ナレーション(手ほどき後) Narration(After Introduction) narration_3rd ナレーション(オープニングデモ後) Narration(After Opening) narration_LED ナレーション(LED後) Narration(After LED) narration_MED ナレーション(MED後) Narration(After MED) narration_TED ナレーション(TED前) Narration(Before TED) lesson 手ほどき Introduction pinBall ヤギ Goat treasure 宝島 Treasure Island The Challenge Train is internally called treasure by the game. Maybe Treasure Island was an early name for it? treasureMap 宝島ゲーム選択 Treasure Island Game Select treasureDebug 宝島デバッグ Treasure Island Debug unused sampleCEC すれちがいテスト Streetpass Test dart ダーツ Darts unused variant of Sneaky Spirits, has leftover graphics in the Japanese version muscleDuel マッスル人形対戦 Figure Fighter VS dlpMenu DLP子機メニュー DLP Machine Menu sampleCECExtSave すれちがい拡張セーブデータ Streetpass Extension Save Data samplePlayReport プレイレポート Play Report

Demo & Download Play Leftovers

There's quite a few leftovers from both the DLP and eShop demo versions in the retail game, as evidenced by the Debug Menu text and the following leftover strings:

layout.msbt

Entry USmessage EUENmessage dlp_menu_T_top Pick! Choose! promotionD_T_btn_goShop Purchase Full Version To Nintendo eShop promotionU_T_PR01 Play the full version to continue! There's more available

in the full version! titleD_T_to_shop Purchase Full Version To Nintendo eShop

treasure.msbt

Entry USmessage EUENmessage treasure_goal_error_common_demo_dl 通信エラーが 発生したので

シーンを ぬけます There was a communication

error. Exiting session... treasure_goal_error_master_leave_demo_dl 通信が 切断されたので

シーンを ぬけます Communication was interrupted.

Exiting session... treasure_goal_error_others_leave_demo_dl メンバーが いなくなったので

シーンを ぬけます There are no team members

left. Exiting session... treasure_world_explain_demo_dl_00 まずは、ココから

おためしあれ。 Try this one first. treasure_world_explain_demo_dl_01 そして、コチラも

おためしあれ。 And try this one next. treasure_world_explain_demo_dl_02 最後なので、ちょっと

ムズかしく してみました。 This last one is a bit more difficult. treasure_world_name_demo_dl_00 おためしコース その１ Trial Course 1 treasure_world_name_demo_dl_01 おためしコース その２ Trial Course 2 treasure_world_name_demo_dl_02 おためしコース その３ Trial Course 3

Regional Differences

To do:

More differences. (ex. Many other title cards in the English version of the game are more simplistic compared to the more artistic title cards in the Japanese version)

Title Screen

Japanese Version American Version European Version Korean Version

Other than the usual changing from Rhythm Heaven to Rhythm Paradise, the European logo uses a different, fatter logo.

Fruit Basket Machine Remix

In the American, European and Korean releases, the garage door from the Machine Remix was replaced with (presumably) Mr. Chicken from Charging Chicken with his car.

Japanese Version American/European/Korean Version

The text on the Japanese garage door (ノリ✚第一) translates to "Flow First", a play on the typical Japanese 安全✚第一 "Safety First" sign.

Packing Pests

In the American and European releases, the Bonus Cash from Packing Pests has a dollar symbol on it. This change is reflected on the Rhythm Item as well.

Japanese Version American/European Version

The title card appears differently between regions. In the Japanese version, it uses the Fever style font which appears on the billboard while the American and European version, it uses the different fonts used for the game and it no longer appears on the billboard but down below the screen and the billboard has three dots with a sweet sign on it.

Japanese Version American/European Version

Quiz Show

The sign above the two players is different between regions. The Japanese version has the word "Quiz" on it, while the American, European and Korean versions replace it with the host's face and two musical notes.

Japanese Version American/European/Korean Version

Freeze Frame

The Japanese and Korean version of Freeze Frame have shape symbols representing how well the player took the photo. In the American and European versions, the shapes were replaced with thumb gestures in different positions.

Interestingly enough, only the European version of Rhythm Heaven had the thumb gestures instead of the shapes.

Japanese/Korean Version American/European Version

Fillbots

The Fillbots intro text appears differently between regions. In the Japanese version, the text is typed out, while in the European and American versions, the text flashes into existence.

Japanese Version American Version

Trey

In the Japanese version, Trey has no visible nose and large pink lips. In the American, European and Korean versions, his lips were removed and he was given a small pink nose to avoid looking like a racial stereotype. His Mascot also reflected this change.

Japanese Version American/European/Korean Version

(American Sprite Source: larsenv)

Japanese Version American/European/Korean Version

(American Sprite Source: larsenv)

Getting Vocal 2

The orders of two minigames are completely changed in the American, European and Korean versions. Airboarder and Frog Hop replace Lush and Machine Remix respectively because those remixes don't have lyrics in their respective language in the American, European or Korean versions.

Japanese Version American/European/Korean Version

Karate Man Combos!

The title card appears differently between regions. In the Japanese version, it uses the Fever style fonts while the American and European version, it uses the fonts used for the other Karate Man games and includes added background details.

Japanese Version American/European Version

Bossa Nova

The original Japanese SFX from Fever is only available in the European version of the game. The Japanese version uses the English dub of this minigame, and trying to switch to Japanese SFX in the American and Korean versions will make no effect.

This was apparently done because of the original sounds being too riské (I won't bother explaining, listen for yourself).

Ninja Bodyguard

In the Korean version, the title screen is different along with the rating screens, ninjas, the castles, the face on the practice wooden decoy and the lord.

Korean Version American/European Version

Korean Version American/European Version

Screwbot Factory

Screwbot Factory's Japanese title in was changed to Robot Factory: Screw (Japanese: ロボット工場ネジ) due to the Fillbots being included in this game. The title in other languages also has changed with "screw", except for the Spanish version which keeps the same name like in Rhythm Heaven Fever.

Honeybee Remix

In the Fillbots segments, the Japanese version of the Honeybee Remix uses the Fillbots 1 sound effect for the robot being successfully filled, and every other version uses the Fillbots 2 sound effect.

Japanese Version American/European/Korean Version

Night Walk

In the international releases, the text has an "X" mark when the player barely jumps a box making a little flower heart, lollipop and umbrella grow.

Built to Scale

The title card appears differently between regions. In the Japanese version, it uses the Kanji as they move around to combine the name of the game while the American and European version, it uses the Widgets as they move around to assemble together while the name of the game shows up.

Japanese Version American/European Version

Catch of the Day

The title card appears differently between regions. In the Japanese version, it uses the Fever style fonts and the background is brighter while the American and European version, it uses the different fonts for the game and the background appears to be darker.

Japanese Version American/European Version

Internal Project Name

Rhythm Heaven Megamix is named pajama internally, according to the name of the file holding the game's text (message/pajama.zlib).

Alternatively, the sound/ctr_tengoku.bcsar archive seems to suggest the game was also called ctr_tengoku internally.