From Team Fortress Wiki

“ fight!

— The Soldier on the art of war If fighting is sure to result in victory, then you must ”

The Soldier is a crazed, jingoistic patriot from Midwest, USA. Tough and well-armed, he is versatile, capable of both offense and defense, and a great starter class to get familiar with the game.

Well-balanced and possessing both survivability and mobility, the Soldier is considered one of the most flexible classes in Team Fortress 2. Despite his low ground movement speed, he is capable of using rocket jumps to reach his destination quickly. His large health pool is second only to that of the Heavy, and his wide array of armaments and weaponry allows him to bring whatever weapon or equipment is best suited to the situation at hand.

The Soldier is well known for his spectacular rocket jump. In defiance of all good sense and judgment, the Soldier can detonate a rocket at his feet and launch himself skyward at the cost of some health (which can be reduced by the Gunboats, or negated altogether by the Rocket Jumper). This ability allows the Soldier to navigate the battlefield by air, appear from unexpected places, and reach areas off-limits even to the Scout's double jump and Hype jumps. The Soldier's time airborne from a rocket jump can be increased with the B.A.S.E. Jumper.

The Soldier was[1] voiced by Rick May.

Bio

Name: Unknown; Referred to as "Mister Jane Doe"[2] Location of origin: Midwest, USA Job: Shock & Awe[3] Motto: "I'm a Rocket Man."[3] Favourite World War: 2 Special ability: Rocket jump Emblems: Beta emblems: Description: Though he wanted desperately to fight in World War 2, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself. His rampage ended immediately upon hearing about the end of the war in 1949.

Health

Class Health Overheal Quick-Fix Overheal Soldier 200 300 251 With the Battalion's Backup equipped 220 330 276





Speed

Condition Normal Backward Crouched Swimming Soldier 80 % 72 % 27 % 64 % Charging the Cow Mangler 5000 27 % 27 % 9 % 21 % Wielding the Escape Plan over 160 Health 80 % 72 % 27 % 64 % Wielding the Escape Plan between 160 and 121 Health 88 % 79 % 29 % 70 % Wielding the Escape Plan between 120 and 81 Health 96 % 86 % 32 % 77 % Wielding the Escape Plan between 80 and 41 Health 112 % 101 % 37 % 90 % Wielding the Escape Plan below 41 Health 128 % 115 % 43 % 102 %

Basic strategy

You can rocket jump to great heights by simultaneously jumping and firing a rocket at the ground.

Crouching and jumping simultaneously while aiming at the ground will propel you farther at the cost of more self-damage.

Aim rockets at enemy's feet to ensure they can't avoid the explosion damage.

Make sure you keep your Rocket Launcher loaded. Hit R to reload it at any time.

to reload it at any time. Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.





Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.





Primary





Secondary

Weapon Kill Icon Ammo

Loaded Ammo

Carried Damage Range Notes / Special Abilities

Stock

Shotgun 6 32 Base: 60

Crit: 180 [6 damage × 10 pellets]

Unlock

Buff Banner N/A N/A N/A N/A Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.

At 100% charge, using it grants player and nearby teammates 10 seconds of guaranteed Mini-Crits.



Craft

Gunboats N/A N/A N/A N/A Grants 60% less self-damage from rocket jumping.

This doesn't affect fall damage.

Grants its abilities passively, does not need to be selected first in order to apply the ability.



Craft

Battalion's Backup N/A N/A N/A N/A Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.

At 100% charge, using it grants player and nearby teammates 10 seconds of: Immunity to Critical damage. Raises resistance to damage by 35%. Raises resistance to Sentry Gun by 50% (does not stack with previous). Passively increases max health by 20 points (220 total) on wearer.



Craft

Concheror N/A N/A N/A N/A Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter.

While the buff is active, for 10 seconds the user and nearby teammates: Have their movement speed boosted. Are healed for 35% of the damage they deal. Passively grants a health regeneration depending on recent damage taken; max is +4.



Craft

Mantreads N/A N/A N/A –75% reduction in push force taken from enemy damage.

Deals 3x falling damage to the player you land on.

-75% reduction in airblast vulnerability.

200% increased air control when blast jumping.

Grants its abilities passively, does not need to be selected first in order to apply the ability.



Craft

Reserve Shooter 4 32 Base: 60

Crit: 180 [6 damage × 10 pellets] 20% faster weapon switch-to speed.

15% faster weapon switch-from speed.

Mini-crits if the target is launched airborne by explosions, grapple hooks, or rocket packs. Mini-crits only take effect within 5 seconds of deploying this weapon. Has 34% smaller clip size.



Craft

Righteous Bison 4 ∞ Base: 20

Crit: 60 Shoots an electric projectile instead of shotgun pellets.

Does not use ammo (replaced with an ammo meter).

Projectile penetrates enemy targets.

Projectiles cannot be deflected.

Projectile damage reduced by 25% for each enemy penetrated.

Deals only 20% damage to buildings.

Has a 33% smaller clip size.

Craft

B.A.S.E. Jumper N/A N/A N/A N/A Allows player to activate a parachute whilst midair, slowing their descent.



Craft

Panic Attack 6 32 Base: 72

Crit: 216 [4.8 damage × 15 pellets] +50% bullets per shot.

+50% faster weapon deploy time.

Fires a fixed shot pattern.

-20% damage penalty.

Successive shots become less accurate.







Melee





Taunt Attack

Associated items Description Kill Icon Equalizer

Equalizer Escape Plan Main article: Kamikaze buildings included. If the player has the Lumbricus Lid equipped, the Soldier will complete the taunt with the "Hallelujah" music short playing. Upon successful taunt, the kill icon displayed is different (Displayed underneath normal icon to the right).



Item sets

Cosmetic items

Official class avatars

Official class avatars Original set RED ÜberCharged set BLU ÜberCharged set

Achievements

Bugs

A Soldier reloading the Rocket Launcher while taunting, with a rocket blinking in his left hand.

If a primary weapon is fired when the player is initially spawned into the game, a continuous loop of the reload animation can occur. This can be remedied by firing another shot or switching weapons. If the "Auto Reload" option was enabled and started reloading while taunting, the continuous loop of the reload animation will occur.

Taunting while reloading a primary weapon (other than the Cow Mangler 5000) will cause a rocket to blink in and out of the Soldier's hand.

Shooting with a Soldier weapon followed by a quick weapon switch will result in the sound being cut off. This excludes melee weapons.

Trivia

Gallery

Related merchandise

See also