What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

Rich Content



Daily Engagements



Engagements that Bring Players Together



Fully Documented CODE with a Tutorial

What is the current state of the Early Access version?

6 Characters



Party System - Complete with Dynamic Distribution



Skills System - Feature-wise Completed



Bank - Completed



Tavern - Dice Game Live



Item Upgrade System - Completed



Item Compound System - Completed



Item Exchange System - Completed



Item Crafting System - Functional but lacking content



Player to Player Economy - Both buying and selling



Seasonal Events



Regular and Cooperative Bosses

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“Adventure Land is at a sweet spot in its development journey. Most of the major challenges have been tackled and lately all the feedback has been positive. I believe and hope early adopters will enjoy the game, and at the same time, the game will benefit from a growing community.I've been working on Adventure Land for more than 2 years, up to this point, I concentrated mainly on the technology and the feature set. There's still a long road ahead. There are a lot of maps, monsters, bosses ready to be introduced. There are items to design and integrate.As the game isn't complete, but playable and hopefully enjoyable, Early Access is the way to go. We're finally ready for the last sprint.”“Hoping for 6 months but realistically expecting to complete Adventure Land by October 2019”“Here are the objectives I'm aiming to achieve:“Gameplay - Refined and FinalFeatures:CODE - Fully FunctionalPVE Balance - Satisfactory and dynamically regulatedPVP Balance - NopeGuilds (aka Familias) - Work in Progress, Not LiveCODE Documentation - Work in Progress, LiveCosmetics System - Work in Progress, PreviewDaily Events - Work in Progress, Sometimes TestedDeeper Steam Integration - Work in Progress, PrioritySteam Achievements, Cards - Work in Progress, Not LiveSteam Mac, Linux Versions - PlannedMultiple Players Allowed From The Same IP - Work in Progress, Currently the anti-cheating system disconnects characters if limits are exceeded”“Price can fluctuate but it won't dramatically increase or decrease, it's safe to expect a fluctuation around 30% of the current price. Admittedly, pricing the game against multiple currencies is a challenge.”“We have a Discord with #feedback and #new_ideas channels. I reply to each and every email, take each request into consideration, reply to every GitHub issue. The main challenge for me as a developer is introducing new content without creating balance issues. I intend to create a public group of people within the Discord community called Refiners, there'll be strict rules, the process will be transparent, fair, and Refiners will take ideas from #new_ideas, and convert them into #refined_ideas.”