You're in a much better position to judge that than we are, though. Sure, we can tell if the game is just crashing on launch, but for most more subtle issues, we don't know what your project is supposed to be like. If a particle effect is missing, or your rag dolls aren't collapsing the way you expect them to, etc... we're not going to know that.



The exception is projects that have automated test suites, using something like the Unity Test Tools (or the new Editor Tests feature in 5.3), because in those cases "what it is supposed to be like" is encoded into the tests. If you've got automated tests for your project that are all passing in 5.3 but failing in 5.4, get in touch with me...

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