Fix lightmap artifacts in indoor areas like the boiler room (.lpsh?)

Complete the full 24-hour light support (.lpsh)

Convert GZ animation files for environments (.gani)

Fix Fulton blocking under ceilings (unknown)

Connect destructible light emit gimmicks to their respective lights in the LightArray (.grxla and connected in light .fox2)

Fix the power grid/PowerCutArea functionality (unknown)

Convert GZ visual effect files TPP doesn't have (.vfx)

Fix GZ gntn_climateSettings_ps4.twpf (currently using mtbs_climateSettings_dx11.twpf)

Convert GZ bounding volume files (.geobv)

Add missing navmeshes for D-Dog and others (.nav2)

Fix ladders for enemies (Unknown)

Convert GZ cover point files (.tcvp)

Fix strange artifacts in .gpfp/.geoms files/unknown (some ledges can't be climbed/some objects can't be taken cover to)

Do something about audio? Game currently doesn't recognize anything from foreign .sbp files, which are a complete mystery

Convert/figure out GZ .frt route files

And probably more.

This is a super, super early version, but figured I should share what I put up in the Discord server and more. Right now there's very few soldiers around and some other issues I'd really like to figure out how to get them sorted out. Not to mention the enemy soldier routes are very sloppy, as we can't import routes from Ground Zeroes yet.Requires:Installation's super simple: install the SnakeBite Mod Manager if you don't have it yet, with it install the latest Infinite Heaven version, also if you haven't yet, install the US Marines add-on soldier pack, and the two .mgsvs you get from the Files page here. Then, open up Archive Transferrer, follow its super easy instructions of pointing it to the two games' .exes, press the button and you're done! The mission should be on your MISSION LIST in the ACC.To-do:If you have experience in reverse engineering and would like to help fix some of the issues this map has, feel free to join our Discord server, Modders' Heaven , and we can get you started with what we know!Big thanks to BobDoleOwndU for fixing EntityLink in FoxTool Big big thanks to Ethan, Semih, Aldo, Adam, Blake and John for the generous donations![SBWM]