MAGICAL ITEMS

CHAOS BOMB

Thrown Item, uncommon

These sticks of dynamite change color rapidly. When thrown, people in the 10 footblast radius must make a dexterity saving throw (DC is 10+dex mod+proficiency bonus) or be subject to 2d8 of a random damage type on a failed save or half as much damage on a succeeded save. The bomb has 4 charges.

Chaos bomb

d8 Damage Type 1 Acid 2 Cold 3 Fire 4 Force 5 Lightning 6 Poison 7 Psychic 8 Thunder

GUNMAN'S BESTFRIEND

Lighthammer, Uncommon

A proper gunman chooses to keep his distance, and when his distance is compromised, what’s better than a trusty hammer. On hit, the target is pushed back up to 20 feet. The item has 3 charges, and may expend a charge to attempt to knock the target prone, DC (8 + proficiency bonus + Dex Mod.). The item regains 1d4-1 charges at dawn. The hammer cannot be thrown and does normal lighthammer damage, yet as force damage opposed to bludgeoning.

HELMET OF HEADBUTTING

Helmet, Uncommon

This helmet is heavily reinforced on the front. If the user succeeds a grappling roll, they may take a bonus action to headbutt the person they’ve grappled, dealing 1d4 bludgeoning damage. If this reduces the target to 0 hit points, it doesn’t kill them, simply knocking them unconcious. This helmet doesn’t contribute to the user’s AC.

IVORY LOCK

Wondrous Item, Uncommon

This small ivory lock has a companion key that comes with it. The owner can put this on an unlocked door or chest, which binds the lock to said door or chest. The user can also make a DC15 charisma saving throw to attach the lock to an already (non magically) locked door or chest, which replaces that lock.

MARTYR'S CROWN

Wondrous Item, Rare

When the wearer of this scratched, heavy iron circlet fails a death saving throw, the Martyr’s allies regain 1d8 hit point per failure. If the user is to die, they completely regain all their expended hit points and expended spell slots.

PSYCHO RING

Ring, Uncommon

As an action, the user can tap this rings color changing jewel. It blinks for a second, then explodes. The victims in the raidus aren't hurt, however the shards of the jewel will cling to anything within a 15 foot radius and that item or person will be affected by the Levitate spell for the next 1 minute.

CROWN OF THE SEA

Wondrous Item, Rare (tequires attunement by Barbarians)

Wearing this coral encrusted crown creates a small storm cloud above the wearer’s head. While wearing it, the user gains resistance to thunder damage. If the user is a Barbarian, the user’s attacks deal thunder damage opposed to the normal damage their weapons would normally do during their rage.

ZOOPHOBIC GLASS

Wondrous Item, Rare (requires attunement by druids)

This crystal spectacle looks like a broken peace of glass attached to an old, twisted branch. Once a day, the user of this item may make a Wisdom check on one foe to see if the foe is afraid of a kind of beast. If their victim is, the user has advantage on an attack roll against them as well as the victim being frightened for the duration of the fight if the user uses beastform to transform into that animal.

Zoophobic glass