Hey everyone, I wanted to take a moment and discuss some of the recent changes and some of the things we are trying to accomplish with the Stalker moving forward.

So first things first, the adjustment to Unfair Advantage was done because it was unlockable at a very low cost. We are planning to increase the cost of the AMP which will mean we can increase the Suit Power discount. (Which will help keep it a… Fair Advantage).

Next up is Assassin, the reason behind the change was due to the fact that it gave players a “get out of jail free card” in PvP. If players want the ability to disengage from combat, we would rather they are forced to invest into an ability such as Tactical Retreat. This AMP is still useful in PvP, especially when trying to enter the fray from out of combat. We will continue to test and monitor reports of it currently being too limiting for PvE.

I also want to point out that this last beta patch brought a buff in creature difficulty and I think a lot of the issues people are seeing are due to that. The nerfs to the abilities aren't nearly enough to justify the difficulties some people seem to be encountering with WB3. With that said we are actively looking into other reasons why people may be struggling more in WB3 than they had previously.

Moving forward with the Stalker Aodz and I have been looking over the forum feedback and discussing how we can improve things based off of it. A couple of the highlights are listed below:

* Decreasing the downtime after the initial burst phase by giving the Stalker more reliable ways to generate Suit Power.

* Increasing the potency of other DPS abilities to make them attractive in a DPS rotation (i.e. Concussive Kicks, Ruin, phlebotomize).

* Increasing the effectiveness of gap closers to give the Stalker a better chance of sticking to their target (i.e. Cripple and Pounce).

* Strengthening the buffs and debuffs available to the Tank Stalker to make those abilities worth using (i.e. Nano Virus, Razor Disk, Amplification Spike).

* Reworking Major Tiers for to increase choice for the player and additionally change up the rotation or the pace of the Stalker's gameplay.