Shadow Rangor

Medium undead, chaotic evil

Armor Class 12

12 Hit Points 38 (6d10+5)

38 (6d10+5) Speed 20 ft.

STR DEX CON INT WIS CHA 13 (+1) 14 (+2) 16 (+3) 3 (–4) 6 (–2) 5 (–3)

Saving Throws Dex +4, Wis +0

Dex +4, Wis +0 Skill Proficiencies Stealth +2

Stealth +2 Damage Immunities poison

poison Condition Immunities poisoned

poisoned Senses darkvision 60 ft., passive perception 8

darkvision 60 ft., passive perception 8 Languages understands Common but can't speak

understands Common but can't speak Challenge 3 (700 XP)

Hunt Through Shadows. The rangor can take the Hide action as a bonus action on its turn, and it has advantage with Dexterity (Stealth) checks made to hide in shadows.

Rangoborn. The rangor can take the Dash action as a bonus action on its turn.

Sneak Attack. Once per turn, the rangor can deal an extra 2d6 damage to one creature it hits with an attack if it has advantage on the attack roll. The rangor doesn't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and it doesn't have disadvantage on the attack roll.

Undead Fortitude. If damage reduces the rangor to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the rangor drops to 1 hit point instead.