Since launch, we have become aware of various issues in the Nintendo 3DS version of Terraria. We appreciate your patience as we attempt to reproduce and fix these issues, but in the meantime this post will call out progress and workarounds in an attempt to keep your experience as frustration-free as possible.



We are working towards getting a chunk of the worst offenders fixed so that we can put out an update. The patch submission process on console doesn’t lend itself to putting out a quickfire barrage of ‘hotfixes’ like on PC, so we want the first update to clear up as many of the worst offenders as possible before we release it. We cannot yet give a date for the update, but will announce it as soon as we have it.



Duke Fishron does not spawn

The Duke is in there, but he’s staying hidden at the moment. We’ve found and fixed the issue that was preventing him appearing, so please be assured this is coming and try to be patient. No combination of bait will get him to appear yet, so please don’t waste any more time trying.



Angler text appears only in English

Again, we’ve found the issue and fixed this and it’ll be in the update. If you need localised Angler text in the meantime, we can put a post together telling you what you need to know. Although if you can read this, you’re probably not having any issues anyway.



Duplicate NPCs

A few of you have reported this, and we’re still trying to track down the problem. If you have duplicate NPCs appearing we apologise. It doesn’t break anything besides looking a bit weird, so please bear with us on that one. If you’re feeling cruel, you can leave the dupes to the zombies.



That Pedguin crash on the debut livestream

Not going to lie to you, this was the absolute worst thing that could have happened. The good news is that we’ve isolated the issue. In the meantime, please DO NOT move anything that has a specialist inventory slot (coins, arrows, ammo) into the main inventory. If you want to safely stow it away, move it DIRECTLY from the specialist slots to a chest. That should work okay, but won’t hurt to do a save game before attempting this interaction.



Health hearts behaving weirdly

We’ve seen a few reports of this, and we’re working on it. The good news is the issues are purely cosmetic, and the underlying health stats are working. A save and reload often rights it, but we’re working on a proper fix.



The fishing rods all show 1% power

Similar to the above, this is a visual error only. The text is wrong, but the underlying stats are correct. This is fixed and waiting for the update.



Mana goes into negative numbers

As above, a glitch in the text only. Fixed and ready for the update.



The range on spears/tridents etc extends with every repeated use

Yep, this is really happening. Enjoy it while it lasts (or not...) because this is GONE in the first update. Apologies, and hope it’s not unbalancing your multiplayer games.



Enemies still spawn in NPC towns

We’re not seeing anything odd here yet, but we’re still looking. Fences and walls should stop enemies appearing, and if you’re seeing otherwise please let us know the details. And check there’s not a gap in the background that enemies could be exploiting...



Hard Mode enemies spawning in Mushroom Biome

I’ve heard Mushi Ladybug, Fungi Bulb and Anomura Fungus mentioned, but I’ve only seen these on the surface which is normal. Is anyone seeing these underground? Is anyone seeing anything else weird in Mushroom that shouldn’t be there? Please let us know, if so.



Crash resuming after the 3DS has been in sleep mode

We’ve not reproduced this one yet, still looking. If you see this let us know, any info could help us track it. So far only one report of this, but we take crashes very seriously.



Crash in multiplayer with 3 or 4 players after 15 mins

We don’t yet see this one either, but if you have it then please let us know the details so we can narrow down the search. So far only one report of this, but we take crashes very seriously.



Problems with in-game music

We’re aware of a few issues here, and are looking into them. If you camera peek with the C-stick into another Biome, that music will trigger. Biome recognition currently works off what the camera can see rather than where the player character is placed. We’re attempting to make this work better.



NOTE: This is not an exhaustive list, and we’ll update as we go. We have focused on what we perceive to be the biggest problems, and these are our focus for the time being. More minor glitches are further down the list, but we are looking into them.