Condition Immunities Sleep, Fear

Sleep, Fear Senses darkvision 120ft., passive perception 13

darkvision 120ft., passive perception 13 Languages Abyssal, common, ignan

Abyssal, common, ignan Challenge ??

Resistances Bludgeoning, Piercing, and slashing from non-magical weapons.

Immunities Fire, Poison

Heated Body A creature that touches Ifrit or hits it with a melee attack while within 5 ft. of it takes 11(3d6) fire damage.

Actions

Multiattack. Ifrit makes either two claw attacks and a bite attack, or 1 Hellfire attack

Claw +10 to hit. Range (10ft.)2d6+6 slashing damage + 1d8 fire damage.

Bite +10 to hit. Range (10ft.)2d6+6 slashing damage + 1d8 fire damage

Hellfire (recharge 5-6) Ifrit releases a blast of fire centering on him and extending for 15 feet in all directions. Each creature within range must make a DC16 Dex save taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5(1d10) fire damage at the start of each of its turns.

Legendary Actions

Heat Focus Ifrit targets a single creature. Until the end of Ifrit's next turn that creature loses any resistance or immunity to fire damage.

Wild slash Ifrit makes a claw attack

Flame Wave (Costs 2 Actions) Ifrit exhales a blast of flame in a straight line for 80 ft. Any creatures caught in the flames must make a DC20 Dexterity saving throw or be blasted up to 80 ft. away and taking 54 (12d8) fire damage.

Legendary Resistance

3/day If ifrit fails a saving throw, he can choose to succeed instead.