New to Chapter II – Changes and Tweaks

Hello again and welcome back to our Chronicles of Entrath: Chapter II introduction series. Today we will be talking about the lessons we learned from Chapter I, the changes we are making to the Howling Plains, and how those changes will interact with Chapter II. There is a lot that we have learned from watching and listening to the community and their experiences with our first campaign content. While we naturally use this feedback to help craft future content, we also look for ways to update and improve the experience of old content. Let’s take a look at some of the changes that will be coming with the Chapter II release and how The Howling Plains and The Alachian Sea are linked together.

No More Dungeon Lives

The first and probably the biggest change being made to campaign content is that you will no longer have lives while in dungeons. We found that one of the most likely spots for someone to play and not come back to campaign was when they were kicked out of a dungeon. We believe that for some players, losing on a boss and getting kicked out of a dungeon was an unnecessarily daunting experience. Asking those players to battle through the entirety of the dungeon again with the possibility of failing was enough to have those players stop trying. As we want the campaign to be exciting to new and veteran players alike, something needed to be done. We hope that this change will make it a lot less grueling for those trying to move through our early content.

Dungeon Realignment

With the removal of dungeon lives, we expect dungeons to be a bit easier. As such, we have a few changes to dungeons to increase the payoff for veteran players. There will be a slight increase to gold when you are “perfecting” a dungeon. This bonus applies to each encounter if you haven’t lost a game in the dungeon run yet, not counting the first encounter. The reason for this exception is that we didn’t want to incentivize players to quit and restart the dungeon if they lost the first encounter. So don’t worry if the first fight doesn’t go well, it won’t affect your win streak bonus. Dungeons will also be awarding extra gold at the end of the dungeon instead of when you turn in a quest. This means that players who play dungeons multiple times will get to collect extra gold that used to be earnable only once per character. For players that only play a dungeon once, there is no change except you will receive the gold at the end of the dungeon instead of having to wait until you turn your quest in.

Along with gold changes, there will be some tweaks to encounters and dungeons that impact difficulty. Chapter II has a fair amount of difficult content and we intend that each portion of the campaign will have some challenging areas. But as we craft the campaign, we want progression to feel smooth and natural. Some encounters and dungeons will receive design tweaks and deck alterations to be more in line with what we believe is the best campaign experience. Expect to see some changes here and there across The Howling Plains that consist of charge power changes, improved messaging, and deck redesigns.

Talents

Some of our existing talents are directly tied in with the dungeon lives system. With that system being removed, some talents needed reimagining so that they will still be exciting in our brave new Entrath. Here is a list of the talents which are being redesigned:



Cleric Talent



Necrotic Level 15 Racial Talent



Orc Racial Talent



Shin’hare Racial Talent



Shin’hare Level 15 Racial Talent



Vennen Racial Talent

Character Slots

Since we are making modifications to character talent trees, we will also be granting every account a free talent reset so you can change your specs as you like. There will always be moments where we look to improve the gameplay and overall experience of our campaign mode. Changing content is occasionally necessary for us to achieve that goal. We apologize to those players who may have been fond of some of these talents which are being redesigned, but these changes were required with the removal of dungeon lives. We believe these new talents will form the backbone of fun and exciting new campaign strategies.

One of the questions we are frequently asked in regards to the campaign experience is, “When will there be more character slots?” Well, the future is now. Extra character slots will be coming with the Chapter II patch. Every account will gain access to two additional character slots. No reason to delete a character – go give ranger a try!

Finding The Alachian Sea

Since campaign is a story mode, areas introduced in Chapter II will be connected both on the globe and through our narrative. However, we enjoy non-linear stories and don’t want to force players to complete all of Chapter I in order to experience what Chapter II has to offer. Players can get the quest opening the way to The Alachian Sea after defeating their corresponding faction dungeon – Usurper for the Ardent or Fort Romor for the Underworld. For Underworld players, go talk to Wyatt in the Cave-in panorama. Ardent players should seek out Sagebrush in the Ambling Mesa. They will send you to The River of Whispers, which will open up a whole new world of adventures for your character.

If you are looking to give ranger a try, just start a new campaign and you will receive the quest in the same way listed above. If you have already completed your dungeon, no worries! Just go find those quest-givers and they will have the quest ready for you to go explore the new content!

Dan Clark-

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