Fig. 1 - SSBM: Stage Expansion Stage Select Screen and in-game screenshot infographic ​

SSBM: Stage Expansion

SSBM v1.02 (only!)

Download

- Alternative to the .gci file and requires 20XX 4.07. Download and replace the existing IfComM7.dat file in your 20XX ISO. Play that ISO and navigate to "Debug Menu --> Memory Card Management --> SSBM: Stage Expansion + 2F Smash Turn" to create the save file on an inserted memory card.



Updates

Added a variation which includes Universal Controller Fix (UCF).

Striked stages can no longer be selected with RANDOM.

Added this lagless FoD code.



Features

Code: Stage Swaps: Original --> New -------------------------- Princess Peach's Castle --> Mushroom Kingdom Adventure (Yoshi Battle) Icicle Mountain --> Nintendo GameCube (Luigi's Target Test) Mushroom Kingdom I --> Pokemon Stadium (Frozen) Mushroom Kingdom II --> Pokemon Stadium (Frozen Grass Mode) Poke Floats --> Greece: Mount Olympus (Snag the Trophies) Yoshi's Island (N64) --> KirbyWare, Inc. (Dream Land with WarioWare platform arrangement style) Notable Hacked: -------------------------- KirbyWare, Inc. --> Large main floor, two wide mid level platforms, two smaller high level platforms (WarioWare style) Jungle Japes --> Large main floor, single central mid level platform, no water or klaptraps Green Greens --> Large main floor, two identically offset mid level platforms, no apples/wind/blocks Yoshi's Island --> Medium main floor Fourside --> Medium main floor, moving mid level platform, no UFO, some background elements removed and textures swapped for contrast Nintendo GameCube --> Extra large main floor (same dimensions and blastzones as Final Destination) Mushroom Kingdom Adventure --> Small main floor, two mid level platforms angle down toward center Greece --> Extra large main floor, two identically offset mid level platforms Kongo Jungle (Melee) --> No barrel, klaptraps, floating log platforms, and [bottom-right] rock platform Pokemon Stadium (Frozen) --> No transformations, blue ground texture Pokemon Stadium (Grass) --> Match begins and stays on the Grass Mode transformation Other Stage Codes: -------------------------- Brinstar --> No Rising Lava Corneria --> No Arwings or Great Fox Gun Mute City --> No Race cars

Stage striking

Neutral spawn points

A+B for salty runback

Debug Menu replaces Tournament Mode

Normal C-Stick in 1P Modes

Stock dependent revival platform colors

Unrestricted pause camera

RANDOM Stage Select Screen (from the CSS) contains new names for stage swaps

"VS" icon on the CSS now displays a Battlefield icon

Lagless Fountain of Dreams for 4+ players or on Dolphin Emulator.

Fig. 2 - Random Stage Select Screen

Fig. 3 - CSS - Stage Expansion icon in the top left, cyan "Ready to Fight" banner only with the UCF variation.





Installation

Covers placing a custom .gci file on a memory card using the Homebrew Channel and how to activate the mod after boot-up.

GCMM download, place contents within the "apps" folder as shown in the video.

After booting the game with the Stage Expansion save file on the inserted memory card:

1) Go to VS Mode --> Name Entry (this is from the Menu option, not from the Character Select Screen).

2) "Success!" sound effect will be played and the Start Screen will load with confirmation text.



Credits

This memory card mod has been on my to-do list ever since learning how to RAM hack stages. A few weeks ago, I finally decided to throw in the procrastination towel and start work on it.



Huge shoutouts to those who have contributed knowledge, codes, stage mods, and hacking programs to the Melee Workshop that have indirectly had an influence on the making of this SSBM modification.



wParam, Dan Salvato, DRGN, zankyou, Milun, _glook, etc.

is a memory card exploit hack focused on the addition of competitive hacked stages to the default Stage Select Screen. This mod can be used on any modified or unmodified GameCube/Wii running a vanilladisc or ISO. A single memory card with this exploit can convert any number of vanilla v1.02 setups at a venue with the Stage Expansion pack. The custom memory card data can be copied to other memory cards in normal fashion.The creation and/or refinement of these stage hacks have developed in combination with the 20XX Hack Pack , and all are available in 20XX v4.07.v1.2 -10/31/17v1.1 - 7/4/17A rather minimal code set, disregarding stage modifications.All unmentioned stages are vanilla.NOTE: The instant ledge walljump (Doraki) "problem" that exists in vanilla stages with long, 90 degree ledge-walls is patched for all hacked stages for which it applies. This includes adding the ability to Scarjump upon dropping from the edge.In-game memory card saving is disabled upon initiating the exploit. Gecko codes can be used on top of this modification, as well.NOTE: Single Player Mode support has been purposefully ignored and will likely function with problems. Use this mod for VS Mode only.SSBM: Stage Expansion with UCF can be noted with the version number at the Title Screen and with a cyan "Ready to Fight" banner at the CSS.Installation of the .gci memory card file for this mod follows the same procedure as other projects using the same exploit method. Please refer to the following guides, but use the "SSBM - Stage Expansion v1.1.gci" from the download link in this post: 20XXTE - Dan Salvato SD Remix Lite - SDR TeamAs with all memory card exploit hacks, the Stage Expansion custom memory card file replaces your vanilla Melee save. 20XX Hack Pack (v4.05+) save data can simultaneously exist with a Stage Expansion save file.