"Beyond becoming friends with Mike over time, from the values perspective there are numerous examples in my career developing games and overseeing development teams where we came down to these critical decisions we had to make," Sigaty, a longtime Blizzard developer, Dreamhaven co-founder and studio head of Secret Door, said in an interview. "One I can think of is during'StarCraft II' in late 2009. I distinctly remember being in the room and there was this call we had to make about whether we would ship before the end of the year. We thought we could do it, but it was going to take everything and it wouldn't quite be there. The quality level wouldn't be there. And Mike said: 'You guys need the additional time. We should just push this back.' I know he's going to have to deal with other people down the line, but Mike was just leading with what was right by players and by us as developers. That happened time and time again."