A Fighter Martial Archetype

Emulating the Hunter Camper archetype means accepting your place as a bulwark between civilization and the terrors of the wilderness. As you walk the Camper’s path, you learn specialized techniques for fighting the threats you face, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons.

Bonus Proficiencies When you choose this archetype at 3rd level, you gain proficiency in the Nature and Survival skills and one of the following skills of your choice: Investigation, Medicine, Perception, or Stealth.

Camper's Prey At 3rd level, you gain one of the following features of your choice. Colossus Slayer. Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn. Giant Killer. When a Large or larger creature within 5 feet of you hits or misses you with an atack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature. Horde Breaker. Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.

Camping Experience By 7th level, you are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you're proficient in. While traveling for an hour or more in your favored terrain, you gain the following benefits: Difficult terrain doesn't slow your group's travel.

Your group can't become lost except by magical means.

Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.

If you are traveling alone, you can move stealthily at a normal pace.

When you forage, you find twice as much food as you normally would.

Hateful Obsession Also at 7th level, you have significant experience studying, tracking, hunting, and even talking down to a certain type of enemy. Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies. You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence Checks to recall information about them. When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.

Defensive Tactics At 10th level, you gain one of the following features of your choice. Escape the Horde. While you are wearing light or medium armor, opportunity attacks against you are made with disadvantage. Multiattack Defense. When a creature hits you with an attack while you are wearing light or medium armor, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn. Steel Will. You have advantage on saving throws against being frightened.

Superior Camper's Defense At 15th level, you gain one of the following features of your choice. Evasion. When you are subjected to an effect, such as a red dragon’s fiery breath or a lightning bolt spell, that allows you to make a Dexterity saving throw to take only half damage while you are wearing light or medium armor, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. Stand Against the Tide. When a hostile creature misses you with a melee attack while you are wearing light or medium armor, you can use your reaction to force that creature to repeat the same Attack against another creature (other than itself) of your choice. Uncanny Dodge. When an attacker that you can see hits you with an attack while you are wearing light or medium armor, you can use your reaction to halve the attack’s damage against you.