Ranger

Emissary

Rangers of the Emissaries' Conclave pledge to travel far and wide to serve as envoys or messengers. They take effort to master the intrigues of noble courts and the whispers of dark rumors... and to be ready for betrayal at any time.

Speak Softly...

As you enter this Conclave at 3rd level, you learn the intrincacies of courtly politics. Choose one of the following skills and gain proficiency in that skill: Insight, History or Persuasion.

...and Carry a Big Stick

At 3rd level, you learn how to use unassuming weaponry to exploit the defenses of unexpecting foes. Once per turn, when you hit an enemy with an attack made with advantage with a simple weapon, that attack deals an additional 1d6 damage. At 11th level, this increases to 2d6 damage.

Additionally, attacks you make as a reaction with a simple weapon are made with advantage.

Envoy's Lore

You develop magical abilities to suit the life of a wayfarer. You learn new spells at 3rd, 5th, 9th, 13th and 17th levels. They do not count against the number of spells you know, and are treated as Ranger spells for you.

Emissary Spells

Ranger Level Spells 3rd identify 5th detect thoughts 9th tongues 13th leomund's secret chest 17th legend lore

Revised Ranger If using the revised Ranger class published in Unearthed Arcana, the Emissaries' Conclave also grants the following ability: Extra Attack Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Diplomatic Immunity

By 7th level, your irrepressible focus makes you hard to sway or compromise. You gain advantage on saves against enchantment effects.

Additionally, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.

Preemptive Strike

Starting at 11th level, you learn the importance of anticipating and thwarting your enemy's plans. Whenever an enemy within your reach makes an attack or casts a spell, you may use your reaction to make an attack with a simple melee weapon against that enemy. If the damage dealt by this attack triggers a concentration check, the enemy makes it with disadvantage.

Quick Retort

At 15th level, you are prepared to counter your enemy's actions at all times. You can use your reaction for an opportunity attack once per turn, even if you have used it previously this round.