Circle of Corruption

The Circle of Corruption hold firm to the belief that by corrupting nature, they protect it. They fully understand that what they do is a corruption of life and its natural state, yet believe that its currently weak and will lead itself to an inevitable end. Druids of this circle use dark magicks to warp this weakness into something not so easily bowed by the progress of civilization.

Corrupted Blessing

Starting at 2nd level, you can use your action to touch a willing creature and imbue them with your corruption, causing them to gain unnatural vitality. The creature takes necrotic damage up to your druid level + your Wisdom modifier, then gains temporary hit points equal to twice the damage taken. While the creature has these temporary hit points, its unarmed strikes deal 1d6 acid damage as its nails sharpen into claws that drip a black ichor. Temporary hit points gained in this manner last for 1 hour.

You can use this feature twice. You regain expended uses when you finish a short or long rest.

Overwhelming Influence

Also at 2nd level, plants have disadvantage on saving throws against your spells.

Desecrate Nature

Desecrate Nature At 6th level, As an action, you may corrupt the very ground you walk on, causing it to writhe, lash or strike out at those foolish enough to approach you. A radius of 15 feet centered around you becomes difficult terrain for the next minute. When another creature ends its turn in this terrain they take necrotic damage equal to 2d6 + half your druid level. Once you have used this feature, you cannot do so again until you complete a short or long rest.

Embrace the Unnatural

At 10th level, You tap into an unnatural power within to twist your natural shapeshifting ability into horrific, unnatural amalgamations of man and beast. You can expend two uses of your wild shape at the same time to transform into corrupt monstrosities: Plague Rat, Blight Wolf, Bonetalon Raven, or Stoneskin Bear using the stat blocks as shown on Page 2 to 3.

Touch of Corruption

At 14th level, You gain the ability to corrupt and pervert the very foundation of nature. As an action, you touch an inanimate living object and bless it with intelligence as per the spell Awaken. When a inanimate living object is awoken in this way you may add these additional traits using Twig Blight or Awakened Tree as bases for this feature:

Parasitic Creature. This creature can draw sustanance from the blood of other living creatures. If a creature is incapacitated, this creature may move unto their space and attempt a grapple. On success they begin draining the target of blood for 1 minute, once the target has been drained for the duration it is dead.

Corrupted Consumption. After draining a creature completely of blood this creature is restored to full hit points.

You may have a number of these awoken creatures equal to your wisdom modifier. Once you have used this feature, you cannot do so again until you complete a long rest.