MAJOR:

- Fixed OOS in multiplayer if all players did not have Charlemagne enabled.

- Muslims are now more likely to become decadent, especially dynasty members of larger realms.

- Fixed bug where the Straighten Up decision could be taken again after 7 days.

- Fixed bug where it was not possible to hand out viceroyalties after reloading the game.

- Resolved crash when opening war overview window in a revolt war.

- Fixed crash in law view when republics did not have all patrician slots filled.

- Fixed bug where the realm capital did not properly use the patrician elective law.

- Norse fleets can now travel through major rivers as intended.

- The Adopt Feudalism and Form Merchant Republic decisions are now divided into two part - one that is taken to adopt the new government form and upgrade the capital, and a second one that is taken to upgrade the remaining holdings.

- Fixed crash while hovering the call all allies button in observer.

- Tribals now properly get access to crown authority laws when they convert.

- Solved the CTD on Linux, no more need for -threads=1 workaround



MINOR:

- Elective Gavelkind: Fixed a bug where claims were not awarded correctly on kingdom split inheritance

- Optimized message logging in Release builds.

- Fixed a bug where looter armies just standing around would prevent peace Prestige loss for aggressive pagans

- AI: Rebalanced raid propensity. Rulers with Prestige loss on peace are now more aggressive

- AI: Tweaked Prepared Invasion propensity slightly

- AI: Less likely to answer calls to arms if busy raiding

- Fixed an issue with exiled characters' destination

- Added a revenge event for the sons of Lodbrok against Aella

- It is now possible to see all the laws of your lieges titles in the law view.

- Fixed exploit where the recently conquered modifier was not properly applied until the day after a holding was conquered.

- The opinion modifier for vassals for handing out viceroyalties are now only applied to feudal non viceroyals on duke-tier or higher.

- Fixed bug where the opinion modifier for handing out viceroyalties did not apply for viceroyals in the history files.

- The empty holdings modifier for garrison and levies are now calculated after the other modifier.

- Tribal holdings now get less taxes and levies if the province is of the wrong culture or religion.

- The opinion modifiers for being of the wrong religion is now increased for tribals against their liege.

- Right click now works on mac when using borderless.

- Family prestige no longer gives a bonus to vassal limit.

- The chronicle now closes when pressing escape.

- Fixed bug where the caliphate title could be given to vassals of the wrong religion, females and characters without the Sayyid or Mirza traits.

- Fixed bug where the 99% warscore cap was not properly applied in certain wars.

- Fixed bug where the AI did not end wars when at 100% warscore due to the recipient having previously declined a peace offer.

- Fixed bug where characters were not properly selected after loading a save if a character was selected before the save was loaded.

- Children created in ruler designer now properly counts as heirs to your titles.

- The decision to donate money to the knights templar now have its intended decision icon.

- Chronicle should now properly show birth of first son even if he has older sisters.

- Rare event that makes a vassal switch side between Charlemagne and Carloman should now work properly.

- Saxon Blood Court event no longer gives you the Crusader trait.

- Prepared Invasions are now enabled for Germanic Pagans with the start of the Viking Age.

- Added some more Celtic realm names to Britain.

- Several minor text fixes.

- Viking Age event is now fully compatible with old save games.

- Reworked system for Ramadan events. They will no longer pop in a bunch at the same time.

- Fixed DND-flag and pulled adventurers out of hiding while preparing for a war.

- Fixed Incorrect alpha for female muslim headgear fixed for the Early Eastern Clothing Pack DLC.

- Now allowed some more leeway with granting "contested titles" while involved in wars and civil wars

- Adventurers will no longer accept being invited to your court.

- It is no longer possible to use the succession changing factions against muslim lieges.

- Fixed bug where the characters in the era picker were unclickable after going back from custom game setup.

- Fixed bug where the pagan versions of Coat of Arms were not properly applied to custom created kingdoms and empires.

- Fixed inconsistencies in credits.

- Fixed bug where the same plot entry was shown twice in the plot view.

- Event spawned troops through the councillor jobs are now named Zealots, Raiders and Warriors.

- Various text fixes.

- Scottish culture event now properly converts province culture to Scottish.

- Added missing Romuva holy sites in early start dates.

- Cleaned up old tech system defines from defines.lua

- Adopt feudalism decision now require at least one in the Noble Customs technology.

- Found Merchant Republic decision now require at least one in the Trade Practices technology.

- It is no longer possible to form custom kingdoms when not being independent.

- The tribal councillor jobs no longer dissapear when having a regent.

- Tweaked triggers for Russian and Scottish culture emergence events.

- Tweaked AI logic for liege converting to capital province culture in some cases.

- Moved/added new dynasties to several cultures.

- Changed some early characters in history files from Dutch to Frisian culture.

- Revised name lists for early East Slavs.

- Corrected a history database issue where some Saffarid and Kabul Shahi subjects stayed Zunist after being subjugated.

- Ireland is now tribal in 867.

- Reduced severity of effects of unused and angry tribal event troops disbanding.

- Hiding character going celibate now gives spouse and lovers intended opinion modifiers.

- Adapted some Charlemagne story event triggers to protect against weirdnesses caused by using the ruler designer on major story characters.

- Changed trigger for Irminsul event to make it more likely to happen.

- Khazar rulers can now receive Jewish exiles regardless of ruler religion.

- Christian rivals will no longer reconsider their rivalry against other Christians unless they recently switched religion to Christianity.

- Pagan feast events reworked and should no longer pop in bunches at the same date.

- Tweaked triggers for Russian and Scottish culture emergence events.

- Tweaked AI logic for liege converting to capital province culture in some cases.

- Moved/added new dynasties to several cultures.

- Changed some early characters in history files from Dutch to Frisian culture.

- Revised name lists for early East Slavs.

- Corrected a history database issue where some Saffarid and Kabul Shahi subjects stayed Zunist after being subjugated.

- Ireland is now tribal in 867.

- Reduced severity of effects of unused and angry tribal event troops disbanding.

- Hiding character going celibate now gives spouse and lovers intended opinion modifiers.

- Adapted some Charlemagne story event triggers to protect against weirdnesses caused by using the ruler designer on major story characters.

- Changed trigger for Irminsul event to make it more likely to happen.

- Fixed issues in CB logic that could result in viewing wrong tooltip

- Now custom kingdoms instantly dejure drift on formation, however only if the dejure kingdom/empire is not created and if you completly control the titles.

- Custom kingdoms now cost 300 wealth instead of scaled wealth

- Custom empires now cost 1000 wealth instead of scaled wealth



MODDING:

- Event spawned troops with an earmark can now be custom-named by using the earmark key and "_ARMY" or "_ARMY_OF" in the localization.

- Added define for first year to execute tech, used for optimization, needed for mods.



CONVERTER:

- Now norse_pagan does not convert to norse_pagan_reformed in converter