If someone is hit by hammers and not cleansed, the boss uses punishing spin.

He teleports back and uses either Front hammer into Back hammer, or Spin

Antharos only starts using hit + beam and beam only on lower HPs. Watch for the ground when beam is comming.

Boss winds up with a blue ball, and either hits tank with it, launches a beam, or both.

Same as hammers above, just that it only hits one to the back.

If someone was hit not cleansed of the stun, he unleashes punishing spin.

Getting hit by either of these attacks stacks Mana Burst

Mana Burst

“Dispersing collected mana!” Antaroth will unleash uniframable room wide attack. After call ofAntaroth will unleash uniframable room wide attack. This attack deal 30k flat damage per stack of Mana Burst on targets. It also applies a nasty MP reducing debuff which need to be cleansed fast . Cleanses all stacks of Mana Burst .

Red Magic

Boss theatherically charges up his sword and then does a series of 4 attacks:

Thrust – blockable and iframable, survivable, applies Mana Burst

– blockable and iframable, survivable, applies Spin – not blockable but iframable, survivable, applies Mana Burst and heavy cleansable bleed

– not blockable but iframable, survivable, applies Half circle blast – uniframable, lethal damage

– uniframable, lethal damage Series of AOEs (Hard Mode only) – uniframable, hit for 100% of targets HP, can survive with shields

There are two versions of this series.

Version 1: Thrust, clockwise Spin, Half blast on boss’ left, AOEs from in to out

Version 2: Thrust, counter clockwise Spin, Half blast on boss’ right, AOEs from out to in

Boss telegraphs spin direction pretty clearly with direction he puts his sword at before it (watch the videos carefully), and with practice it’s possible to iframe spin in already right direction to escape incoming blast. The following AOEs have unintuitive timing – they deal damage at time they appear, and the lingering animation is harmless. You can use this fact to use your movements skill soon enough.

One of ways to avoid this, is to outrange it, but note that you need huge range till you’re out of danger – 25-30 metres at least.

This attack is used below 90% of boss’ HP.

Expanding Puddles Antaroth summons 3 (5 if Hard Mode) expanding puddles, which deal high damage with their edges. Iframe towards center of bubbles, or run away. It’s good idea to stand closer to the boss, so no puddle spawns directly on you. Unblockable. This attack is used below ~75% of boss’ HP.

No Escape

Antaroth calls out “Escape option disabled.” then he casts AOEs on every party member. Getting hit by these aoes applies long stun debuff to player hit and creates a small breakable cage around them.

These aoes are folowed by several medium damage room-wide attaks, which aren’t iframable ! Tanks can block these attacks and provide 70% damage reduction to nearby party members.

This attack is used below ~75% of boss’ HP.

Hard Mode only attack

Light and Dark

With call out “Enter your final words now.” boss will teleport to middle of room and start casting room wide wipe attack. 5 orbs get summoned on edges of room, 3 Light and 2 Dark and each player will get a debuff: 2 Light and 3 Dark .

Players are able to deal damage to opposite color than they have debuff on. Breaking an orb grants a invicibility buff to one nearby player, use this to survive attack he’s casting. Destroy the orb anywhen runes start to appear on the spell circle.

Important Note: If you take a look at this screenshot below, you will notice that the orbs on the right side look nothing like the orbs on the left screenshot. The left screenshot is taken on a high preset, while the right one is taken on a low preset. Make sure to go into the dungeon and get familiar with the way your orbs look.

The black orb will have a white outlining

The white orb will have a black outlining



Lancers can skip this mech for whole party by using both Guardian’s Barrier and Divine Protection at the end of it.

This attack is used below ~75% of boss’ HP. It also hides important message from the boss himself:

PLEASE CLICK LIKE ?

Attack of the clones

After calling out “Patience not found.” , players will get applied slow debuff on them, then boss will teleport in middle of the room, and summon 2 clones. Right after that all 3 will teleport in sequence to outer circle on the floor, and will either use small Spin, or Blue Ball just throw version at random targets. These attacks apply Mana Burst .

If he teleports to entrance and away from giant portal-y thing, he will use Blue Ball Throw

If he teleports to giant portal-y thing and away from entrance, he will use Spin

Clones will follow up soon after him with same attack as main body used.

This attack is only used below 50% of boss’ HP.

Cage with shield

After calling out “Prepare to be deleted.” boss will teleport to middle while slowing down each player. He will cast cage soon after and get a shield. Each player will get one of 3 debuffs: Red, Blue, Yellow. Players must look at their debuff and take slice of same color to refresh their debuff – else they will die after it expires. Boss will cast these slices 3 times and taking slice of same color deals 34% of player’s HP, so heal needs to heal up party during cage.

Boss will also get shield up during this cage, you need to deal enough damage to him down to break it, else he will cast 4th slices (like happens on gif bellow) and wipe the party.

This attack is only used below 40% of boss’ HP.