EXPERIMENTAL BUILD (0.5.1.0)

ONLY SAVE GAMES CREATED WITH THE CURRENT VERSION NOW SHOW IN THE LOAD SAVED GAME DIALOG. SEE DEVELOPER NOTES BELOW FOR MORE INFO.

Where can I get it?

What's new?

Bug Fixes

Map Changes

Balancing

Assets (For Level Designers)

Important/Breaking Changes

Known Issues

Load times will have increased due to code we’ve added to the experimental build to help us track down a serialization bug



Kenny can get stuck again during his attack if you complete his dialogue while he’s stunned

Developer Comments

The primary changes in this patch are focused on bug fixes, campaign tweaks, balancing, and some new things for level designers (part of our work on Act III).Experimental Build:http://steamcommunity.com/app/224440/discussions/0/541906348034355622/Player: Load Saved Game: Only save games from the current version now show up (see dev notes section below)Player: Updated stone block icons so it’s less like the iron ingots iconsSettings: Added a checkbox under gameplay settings to stop spider den raids against player villagesSettings: Added a graphics setting to enable depth of field (although it’s not widely used at the moment)Editor: Workbench: Added CutsceneDepthOfField node to control camera depth of field*Editor: Workbench: Added Transform node for when both position and rotation are neededEditor: Workbench: Added WorkPointTriggerCustom node for making innate objects interactable**Editor: Workbench: Replaced helper text at bottom of inspector with a ? button that links to a web reference guideFix: The mysterious case of disappearing items on heroes is hopefully now fixedFix: Blizzard weather effect is now working as intendedFix: Nara’s charm ability was causing charmed heroes to level up a lotFix: Prevented most damage being applied during cutscenes (CharacterDamage and Damage nodes ignore this)Fix: Prevented loot sparkles from being cleaned up after 10 minutes if the loot contains a quest itemFix: Some save games in experimental 0.5.0.0 (any map that created custom loot items) wouldn’t load properlyFix: Willow’s thorns visualization no longer rotates with the affected targetFix: Prevented tactical pause from being toggled when conversation dialog is visibleFix: Grublin invasion mobs were being created as Undead factionFix: Selecting a character, opening village inventory or a character sheet now cancels any building placementFix: Most trinkets were set to not stackFix: Sandbox: Stinking Swamp: Too many wolves could get spawnedCampaign: Desecrated Cathedral: Player must now destroy the generator before Lilith appears to seek her revenge for killing BromSandbox: Cold Peak: Minor changes to reduce z-flicker, added a few of the new propsBalancing: Reduced the XP penalty on Normal, Hard and Harder difficulty levelsBalancing: Enemy units now only recover health at half the rate of player heroes and unitsBalancing: Withering Dead: Nerfed Bonefinger, Mordrich and Lilith as they were too challenging on normal difficultyBalancing: Gladefolk: Nerfed Nara, Willow and Mossclaw as they were too challenging on normal difficultyBalancing: Boss agro detection range has been significantly reduced to prevent them hunting down the playerKits: Terrains/Snow Monastery receives banners, bells, better flooring, lots moreKits: Terrains/Snow receives some new trees including pink cherry blossomWe’ve done some content optimization in this patch, so if you cannot find certain kit pieces, they have probably been moved to the Core Tiles kit.Please note the new Workbench Reference Guide is work in progress; we’re aware of the occasional long class name issue.If you are a level designer with maps/worlds on Steam Workshop, you will need to republish your maps to Workshop with this version so that they show up again in the game.In this patch only save games created with the current version will now show in the load saved game menu option. We have taken this step to prevent bug reports being submitted where an error is caused by incompatible save game versions. If you prefer a period of no disruption, please exit the experimental build and revert back to the main Steam version, or turn off automatic updates in your Steam Library.* Note that by default depth of field is never enabled. The player must actively enable it under graphics settings, so in most cases it won’t ever show.** WorkPointTriggerCustom node does not work on characters, only innate objects such as props. This is intended to make things like books/weapons etc. interactable.