Dark Pounce

1st-level conjuration

Casting Time: 1 action

1 action Range: self

self Components: V, S

V, S Duration: 1 round

The first time before the end of your next turn you make a running jump, you instead teleport to your landing location. If this jump would take you into a large or smaller creature's space, that creature must make a Strength saving throw. On a failure, the creature is pushed 5 feet back, falls prone and you land in its original location. If it fails the saving throw by 5 or more, the creature is also grappled. On a success, you appear within 5 feet of your landing location.

At Higher Levels. When you cast this spell using a 3rd-level slot or higher, you can cast it with a bonus action.