Plan: Grow tokens and mana into a warp world. Use the incredible amount of permanents in this deck to dominate after the warp world. Use mnemonic wall to warp world again if need be.

Beastmaster Ascension provides for two possibilities:

It's an alternate bomb if you don't have a warp world in hand. Attack with spawn until 7 tokens are stacked, and then you've got a pretty good game. It makes Warp World bombier. If you flip an ascension and 7 creatures (including Madrush,) you have a huge attack off the Warp.

I need more creatures that affect permanent count AND disrupt the opponent's board, a la galvanic arc. I'm tryna keep this standard right now, but if you can suggest anything, I'd appreciate it.