Pine DevBlog #67 - Territories and Tail-Feathers Posted in Development Blogs

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More work on the simulation in combination with our goal-oriented action planning this week! We expanded to now simulate villages on the whole island, trying to balance the territories. It's a difficult task, but important of course.







We're also looking into sequencing and cinematics a bit more - although it's early, we're excited about the insane possibilities with Unity's timeline and Cinemachine. It's extremely easy for us to put down a situation, and then animate and shoot it accordingly! Most importantly, we can blend between cinematics and gameplay seamlessly.







We've also started animating the Gobbledew - good to see them come to life!







Until next time!