Why Early Access? “We're using early access as a way to actively involve the community while we improve and develop Robot City Stadium. The game is definitely fun and playable, but we want YOUR input as we continue to develop it. With VR at the forefront of technology, developers need customers' input to develop truly amazing games.” Approximately how long will this game be in Early Access? “About 2 months depending on what kinds of feedback you all give us!” How is the full version planned to differ from the Early Access version? “We want to expand on how users can play Robot City Stadium. Currently, planned features include new arenas, game modes, and player customizations. Additionally, your feedback will help us tune throw mechanics, energy costs, win conditions, AI behaviors, and usability. Finally, as the competition heats up, we'll look into networking optimizations, stat tracking, and long-term player advancement.” What is the current state of the Early Access version? “The game is fully playable in its current state! Multiplayer, matchmaking, friend invites, voice chat, and all the core game mechanics are ready to roll.” Will the game be priced differently during and after Early Access? “The price is expected to stay about the same.” How are you planning on involving the Community in your development process? “We are excited to involve the community through the Steam Community Hub, as well as playing online with them!”

About This Game Robot City Stadium is a competitive multiplayer disc-combat sport focused on skill, nuance, and mastery.



Competitive: Online multiplayer against friends, enemies, strangers, casual acquaintances, romantic interests, and even people from elementary school who for some reason just sent you a Steam friend request!



Natural: You'll jump and dodge, block and throw, score points, and annihilate your friends with the natural effortlessness of "being there". No obscure or uncomfortable teleport mechanics here- RCS was built from the ground up to take full advantage of room-scale VR.



Finessed: RCS is a competitive game, so when you throw your weapon it has to go exactly where you expect, just like throwing a frisbee. That's different than "goes where you want"- there's no aim-assist here. The precision of the amazing Vive controllers means that what you throw is what you get. It's up to you to bring the skill.



Nuanced: Twist your wrist as you release a throw to add some spin for curving trick shots. Collect and expend "spark energy" to give it an in-flight nudge and edge past a barrier or sneak in a hit out of left field.



Varied: A selection of unique arena layouts and features keeps the action fresh and interesting.



Not-really-all-that-intimidating: Experienced players are going to beat inexperienced players: that's just the nature of a skill-based game. Fortunately, we've got friendly AI bots who are happy to train you without the attitudes and platitudes :) :)