Urban Terror 4.2.021 Release

Changelog

• Updated text with new font (Roboto) and drop shadow

• Decreased font sizes around the HUD

• Revamp of the mini scoreboard and team overlay

• Updated netgraph

• Updated the player health and damage area. There's now a health percentage indicator (toggleable with cg_drawhealth)

• Improvement of the item and weapon select boxes

• Enhancement of the "3, 2, 1, Go" beep on warmup countdown

• Added cvar: cg_countdownSound to disable the "3, 2, 1, Go" beeps

• Updated the timers - right aligned and new timer and hotpotato icons

• Highlighted map names in orange if they need to be downloaded (in the server browser menu)

• Added $hp chat var

• Updated chat variable substitution. Variable names that are not recognized by the server will not be consumed (you can now type 0)

• Updated the vote HUD element

• Used Team Survivor walls in Freeze Tag

• Added forcesub rcon command

• Added forcecaptain rcon command

• Combined red and blue wave timers if they're equal

• Added cg_showbullethits 3

• Added ability to use "all" with the forceteam command

• Added swap rcon command to swap two players

• Added cg_drawclock which replaces cl_drawclock (1 for a 24-hour clock, and 2 for a 12-hour clock)

• Fixed spawn arrangement on Docks Fixed spawn arrangement on Docks #100

• Fixed a missing texture on Ricochet Fixed a missing texture on Ricochet #110

• Fixed the occasional timeout flights Fixed the occasional timeout flights #114

• Fixed status of defusing players being set to "FRZN" Fixed status of defusing players being set to "FRZN" #115

• Made dropped bomb yellow on the minimap Made dropped bomb yellow on the minimap #82

• Fixed cumulative g_inactivity timer Fixed cumulative g_inactivity timer #41

• Fixed blurry ammo icons

• Fixed speedometer and accelerometer positioning when cg_hudWeaponInfo allows it

• Fixed speedometer overlapping weapon info

• Fixed helmet being rendered on top of NVG shader

• Fixed "x team wins" skinning Fixed "x team wins" skinning #132

• Fixed bomb being lost to the void Fixed bomb being lost to the void #11

• Fixed first shot accuracy in perfect conditions Fixed first shot accuracy in perfect conditions #134

• Changed LEADER to LEAD on the scoreboard Changed LEADER to LEAD on the scoreboard #138

• Fixed C&H flags not being counted when the timelimit is hit

• Fixed skin readme text positioning Fixed skin readme text positioning #136

• Fixed skin selection menu starting empty Fixed skin selection menu starting empty #118

• Changed "Enemies: x" to "Players: x" in Jump mode

We're excited to announce today the 4.2.021 release of Urban Terror! Among the many improvements and bug fixes, we decided to rework the Heads-up Display (HUD) to give it a more modern look. Do not hesitate to comment on this thread We also had a lot of requests and concept submissions for a rework of the User Interface (UI), therefore we decided to make the menu files open-source. We will do a blog post about it very soon.Have fun! link to original#469