Hi everyone, Ed “SapMagic” Altorfer, Jon “IAmWalrus” Moormann, and Ran “Riot Stimhack” Cao here from the TFT team here to talk to you about Ranked and progression systems in Teamfight Tactics. TFT has a ton of depth, and we want to make sure you feel like the time you invest mastering its nuances is worthwhile. This is why our first and foremost goal of the Ranked and progression systems in TFT is to reward you for playing.

We’ve always known that we wanted TFT to have a Ranked mode, although we didn’t want it to be quite as demanding as Summoner’s Rift. TFT is a much more social game with more random variation, so it wouldn’t make sense to have its ranked system be exactly the same. Ranked in TFT should be something you feel like you can play with your friends of varying skill levels while still receiving the recognition you deserve if you’re extremely skilled.



Let’s break down how this will work.

Ranked

Our current plan is to kick off the first Ranked season for TFT during patch 9.14. We want to make sure everything is in a good, stable spot before we start up Ranked, but we’re also excited to get you all out there grinding LP as soon as possible.

Ranked TFT will look very similar to Ranked on Summoner’s Rift. You’ll still have the same tiers and divisions, and at the end of every game you’ll gain or lose LP based on how well you did. We want your rank in TFT to feel as satisfying as your rank on Summoner’s Rift, even if details like how much LP you earn might be a bit different. Being Diamond in TFT should be similar to being Diamond in LoL, and only the best players should be able to reach Challenger.