Beta 8 is now available for download! The full change log is at the end of this post.

Devlog

We got two new rides this month:

The Hyper Coaster is a high-capacity coaster capable of 60m+ drops. It can’t invert, so it’s all about speed and airtime!

The Plane Carousel is a nice calm ride that slowly spins around a central axis like a carousel, but guests have control over the up/down movement of the planes.

Changelog

- added Hyper Coaster

- added Plane Carousel

- added some new fences

- added deco score graph to market research

- added deco score scenario goal

- added inner glass roof corners

- added new sound effects

- added lowest transparency setting when hiding objects hides them completely

- changed research so you can research calm rides/thrill rides etc. instead of flat rides/coasters

- improved queue building to not remove path attachments when dragging in parallel to paths

- improved wooden supports

- improved decision making for when to enable underground view when placing ride blueprints

- made it easier to see which parts of an object are below/above ground when building

- some UI improvements

- lots of small game balance improvements, most notably:

* improved popularity of calm rides

* increased overall guest count again

* changed guest spawn speed

* changed advertisement effectiveness

* reduced park advertisement cost

* increased toilet capacity

* guests get annoyed by trash less quickly

* slightly reduced vandalism

* adjusted research times

* slightly increased guest money

* adjusted how long guests stay at the park

* guests leave earlier if they run out of money

* adjusted flat ride intensity ratings

* increased tracked ride maintenance costs

- fixed guests not using newly bought umbrellas

- fixed parts of concrete walls not being recolorable

- fixed camera not following guests when they are on rides

- fixed a case where Twister wouldn’t stop when it should

- fixed guests disappearing when deleting benches/rides

- fixed path builder switching into underground mode on sloped terrain

- fixed remove button in path builder sometimes not working as intended

- fixed a case where guests could immediately leave the park instead of staying for a while

- fixed a case where trash could get stuck on trash bins and never disappear

- fixed research unlock rewards for completing scenario goals sometimes not getting awarded

- fixed goal rewards being awarded a second time after completing all goals

- fixed an error when subscribing to mods

- fixed objects built below wooden supports being hard to click

- fixed a case where scenario editor UI would stop working

- fixed a case where guests could not despawn

- fixed guests naming the wrong intensity when complaining about no rides of a certain intensity being around

- (hopefully) fixed not being able to build track segments sometimes due to location being occupied