to look into the theroretical again and this time exluding comparison of torp/misslies as they really can be outplayed against more of PD heavy fleets. Next alternative kinetic category.



Then option comes to 1 Large slots of kinetics Vs.

A battleship with 2 L neutronium armor:



Kinetic battery tier 2 fires from L slot- during 80 s ec (cooling is 8 sec lets have this as base)

average damage per 80 sec*15,75=157,5 - (51% no armor penetration is 0%;no bonus) = 76,23 in damage

acc=70 % acc (evasion on a battleship 5%) actual chance=65%



Autocannon tier 3 from L slot- during 30,15 sec (cooling is 3,15 sec lets have this as base)

average damage per 30,15 sec*12,97=129,7 (51% no armor penetration is 0%;no bonus) = 62,77 in damage

acc=75% acc (evasion on a battleship -5%) actual chance=70%





kinetic battery tier 2 fires under same time as autocannon= 5 in damage per 3,15 sec , in 30,15 sec= 50 damage - (51% hullreduction)= 24,2 damage

Autocannon tier 3 fires under same time as kinetic battery tier 2= 31,03 in damage per 8 sec , in 80 sec= 310,3 damage - (51% hullreduction)= 150,18 damage



Effectivness in ratio by close range 40 vs. 60 range during 80 sec= 150.23/=76,23 1,97 times







Then option comes to 1 Large slots of kinetics Vs.

A battleship with 1 L neutronium armor:



Kinetic battery tier 2 fires from L slot- during 80 s ec (cooling is 8 sec lets have this as base)

average damage per 80 sec*15,75=157,5 - (44% no armor penetration is 0%;no bonus) = 90,87 in damage

acc=70 % acc (evasion on a battleship 5%) actual chance=65%



Autocannon tier 3 from L slot- during 30,15 sec (cooling is 3,15 sec lets have this as base)

average damage per 30,15 sec*12,97=129,7 (44% no armor penetration is 0%;no bonus) = 74,83 in damage

acc=75% acc (evasion on a battleship -5%) actual chance=70%





kinetic battery tier 2 fires under same time as autocannon= 5 in damage per 3,15 sec , in 30,15 sec= 50 damage - (44% hullreduction)= 28,85 damage

Autocannon tier 3 fires under same time as kinetic battery tier 2= 31,03 in damage per 8 sec , in 80 sec= 310,3 damage - (44% hullreduction)= 179 damage



Effectivness in ratio by close range 40 vs. 60 range during 80 sec= 179/90,87= 1,97 times





Conclusion: I never would use kinetic artillery completley useless in this category.

execpt if one want to finish off an enemy on distance by using 60 range weapons in other categories.