I'm just wondering if you could consider an addition to the mapping/control section to help work with samples. (or point me in the direction of the feature if I've just missed it!)



I would like the buttons i use to play the sample decks to react in two different ways depending on what kind of sample it is, a one shot or a loop.



For a one shot I would like the play button to work as a retrigger, and each time I press the play button to instantly retrigger the sample over and over again, much like a hot cue.



However for a loop type sample I want the first press to play the sample, and then each subsequent press to mute/unmute that sample deck, allowing the sample (a drum loop or bass line etc etc) to stay in time and playing but be brought in and out.



I can program each feature separately without too much difficulty, but while you can set sample to be one or the other type in the browser window, there doesn't seem to be any way to call this information up or make use of it in the control/mapping section so that it can be set as some sort of modifier and the buttons can react accordingly and work each way. Would this be a feature you could implement?

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