General Baker said:



Maxmorale can no longer be below the threshold where you can move troops.

Annexing a country will no longer reset your steering in their tradenodes.

Reduced outgoing trade value increase from forwarding merchants to prevent absurd value accumulations of 1000 of ducats in home nodes

Adding over 25 new national ideagroups

Exiled units can no longer loot.

Navies can not be exiled.

Defeat rebels mission no longer gives +2 stability.

Coalitions will now always join in a war

Overseas colonies will never cause overextension

You will be able to surrender to the AI without +10 Warscore via a 'What do you want?' button

Border Friction being reworked/nerfed

... though I imagine I missed a few minor points here and there... and a fair few major ones too. Thought I'd merge all of Johan's twitter posts + other sources here for those who are thinking of writing a bug report, or otherwise moaning:... though I imagine I missed a few minor points here and there... and a fair few major ones too. Click to expand...

Nice fixes, though you might also want to mention the three countries we know will be getting idea groups.But I've been able to surrender at no warscore by just paying off my enemies. Throw some ducats at them and they tend to roll with it.And they'lljoin coalition wars now? Oh so exploitable. Well, rest of the world, say goodbye to all of your stability forever because I'll take -3 (diplo ideas) to give everyone else -5. This only encourages further blobbing because now I can deliberately rack up AE to get a new neighbor to join the coalition, then [=DOW=] them to drag everyone else into a new war, take more land from some of them in less than five years without breaking truces, hurt my enemies even worse (-5 stab and +5 WE) and get a new enemy, all while making the old enemies hopelessly weak.