Today we continue our analyses and look at one major character and his partners. Finn has some serious upside and he deserves a closer look. If you missed part 1, 2 or 3 check them out!

Finn, Soldier of Necessity

Finn doesn’t suck, anyone who has played this game can tell you that his die is very good. He has 4 damage sides which are worth about one resource worth of damage plus a resource so his rate is solid. There are two big issues with FInn. First, Finn has no obvious partner and secondly range weapons are currently worse than melee ones.

I’m currently not considering any mono color pairings since they suffer from a smaller card pool and Kylo2 is very much something you’ll have to beat. Also, certain people will be in metagames that include Kylo Ren’s Starfighter.

Blue Partners

On the blue side both Luke and Yoda do a good job of doing what Finn needs in order to be successful. Yoda will make Finn’s sides super consistent. Because of their specials the deck will end up being a slower/tankier deck because killing our opponent via Finn’s special is slow but provides a similar swing as resolving a 2 direct damage side. Whether or not that will be worth it will depend on how good the 3 indirect and special end up being. I like that Finn both has 2 damage sides and indirect damage sides, part of the problem of just using indirect damage is that your opponent’s characters will generally outlive your own. It’s fine to pile damage on but it means nothing if your not able to focus some final damage on one of the characters. WIth Yoda you can focus on indirect first and then finish off whichever character is weaker.

When thinking about this pairing we have to think about the Yoda with Poe2 pairing which will give you access to a two cost plot plus we already know that Poe is a great character with an impressive special of his own. Poe’s special is similar to Yoda’s which makes building around special chaining more reasonable. That deck may end up being better than anything we brainstorm but sometimes the less obvious things end up being better. I like to look into those places and usually I find dirt but occasionally you’ll find a gem.

On average Yoda is a better character than Luke but with Finn specifically the decision is much closer. Luke has an extra health, a die that helps Finn resolve his modifier and the pair has more damage upside.

Between Luke and Finn you’ll have a hard time finding someone who will tell you to go for Luke first- with that in mind I constructed this deck. You can make the argument that Luke’s power action makes him deadlier going long but Finn’s die is better overall. I wanted a battlefield that was both incentivizing but would only be good for certain kinds of decks. I fear this deck might not be fast enough but with some ambush weapons and a big focus on range damage sides we are faster than most decks. Dry Fields plays well with our plan of playing upgrades and mitigation while not being great for decks that want to save up money.

Luke Plays really well with Force Misdirection much in the way Kanan does (You may want to consider Kanan over Luke if you so like). If Luke is going long then there is a very good chance that your opponent will catch a brutal Force Misdirection.

I really like a few of the cards in this deck that aren’t used very often. Rebel Assault is underutilized but with so many specials floating around it’s in a good place. Willpower is used because stacking those kinds of effects is very good and with FInn’s special you will hopefully be doing it often. Camouflaged Rifle is a card that I dismissed early but when I realized that with the battlefield it hits 3 damage fifty percent of the time I decided to give it another look. You could go harder on the claim train and play something like Planetary Uprising but if you end up in a match up where you are slower having too many cards like that will be a liability.

Yellow Partners

Between Han and Ketsu I’d give the edge to Ketsu. She has a better die, her ability and low health makes the decision between going for her or Finn a real one. I’m not the biggest Fan of the new Han although I will say that the ability is better than you probably think.

With her ability you can load up Finn a little more without the worry of wasting the investment. This is important since it makes a card like Hit and Run much more powerful- in the previous list I decided against Hit and Run on the grounds that I wanted to load up Luke in anticipation of the late game. The decision of where your opponent should attack first is a real one and if your opponent chooses incorrectly they will flat out lose the game. If you can get to 3 resources and they decided to got for Ketsu a Second Chance may seal up a game quickly. Even if they bust through the defenses that’s more time with Finn’s dice and going late Finn’s 3 damage side will make him feel Vader strong.

The yellow upgrades are stronger for range compared to the blue ones which are non existent. Blue gives you access to arguably better events and Force Illusion. Hasty Exit is an incredible card when you are fast enough and Easy Pickings turns God rolls into cinnamon rolls. The color pairings both have their strengths and weaknesses and its going to take some time to flesh out which will be better. I realistically think that a deck like this could overtake Sabine/Ezra as the hero guns deck to beat. While slower you don’t auto lose to Kylo2 and your starting dice are better on average. Ketsu’s die is better than Luke’s but Luke can pair the modifier more often and has that action ability going late. How important that is remains to be seen.

Thanks for reading, take care and as always…

May the Rolls be with You.

-NJCuenca

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