Spoiler: Score: 30,816 (click to show/hide)

Cogmind - Beta 5 @@@ ROGUELIKE MODE



Name: Kyzrati



---[ CORE DESTROYED ]---



Performance

-------------

Evolutions ( 4000

Robots Destroyed (386) 1930

Value Destroyed (15731) 15731

Prototype IDs (28) 560

Alien Tech Used (0) 0

Bonus (8595) 8595

TOTAL SCORE: 30816



Cogmind

---------

Core Integrity 0/1450

Matter 144/300

Energy 100/100

System Corruption 12%

Temperature Cool (0)

Location -2/Research



Parts

-------

Power (2)

(None)

Propulsion (4)

(None)

Utility (13)

(None)

Weapon (4)

(None)

Inventory (4)

Compact HERF Cannon

Heavy Machine Gun

Railgun



Peak State

------------

Power

Zionite Heavy DM Reactor

Particle Reactor

Propulsion

Wheel

Wheel

Compact Wheel

High-density Centrium Wheel

Utility

Experimental Cooling System

Improved Coolant Injector

Experimental Coolant Injector

Medium Storage Unit

Large Storage Unit

Improved Energy Well

Advanced Energy Well

Spectral Analyzer

Advanced Target Analyzer

Heavy Armor Plating

Heavy Armor Plating

Weapon

Improved Potential Cannon

Perforator

Inventory

Advanced Hacking Suite

Precision Phase Gun

Precision Phase Gun

Zionite Laser-H

Compact HERF Cannon

High-powered Shotgun

Railgun

Railgun

Railgun

Fusion Bomb Launcher

Fusion Bomb Launcher

Nanosword

Nanosword

[Rating: 158]



Favorites

-----------

Power Particle Reactor

Engine Makeshift Power Source

Power Core Micro Nuclear Core

Reactor Particle Reactor

Propulsion Compact Wheel

Wheel Compact Wheel

Utility Large Storage Unit

Device Advanced Cooling System

Storage Large Storage Unit

Processor Advanced Targeting Computer

Protection Propulsion Shielding

Weapon High-powered Shotgun

Energy Gun Gamma Rifle

Energy Cannon Improved Potential Cannon

Ballistic Gun High-powered Shotgun

Ballistic Cannon Perforator

Launcher Heavy Missile Launcher

Impact Weapon Thunder Hammer

Slashing Weapon Nanosword

Piercing Weapon Spear



Stats

-------

Bonus Breakdown 8595

High Alert Combat Kills 6681

Follower Combat Kills 1396

Met Imprinter 300

Was Imprinted 300

Friendly Fire -82

Classes Destroyed 18

Worker 43

Builder 29

Tunneler 3

Hauler 11

Recycler 28

Carrier 1

Operator 3

Watcher 6

Swarmer 55

Saboteur 4

Grunt 118

Brawler 1

Duelist 8

Protector 2

Sentry 29

Hunter 21

Programmer 22

Behemoth 2

Major NPCs Destroyed 0

Best Kill Streak 25

Combat Bots Only 12

Best States 0

Heat Dissipation 115

Coolant Potential 200

Energy Generation 57

Energy Capacity 2410

Matter Stores 300

Matter Capacity 600

Sight Range 24

Robot Scan Range 16

Terrain Scan Range 24

Terrain Scan Density 10

Additional Mass Support 12

Armor Coverage 1200

Resistance: TH 15

Propulsion Shielding 66

Weapon Shielding 100

Weapon Cycling 15

Phase Shifting 10

Evasion (%) 50

Targeting Accuracy 12

Target Analysis 8

Recoil Reduction 2

Matter Collected 8583

Salvage Created 16815

Parts Attached 312

Power 32

Propulsion 44

Utility 93

Weapon 143

Parts Lost 114

Power 15

Propulsion 32

Utility 30

Weapon 37

Average Slot Usage (%) 88

Naked Turns 104

Spaces Moved 7372

Fastest Speed (%) 200

Average Speed (%) 94

Slowest Speed (%) 52

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 6

Targets Kicked 0

Targets Crushed 0

Cave-ins Triggered 0

Heaviest Build 143

Greatest Support 70

Greatest Overweight (x) 17

Average Overweight (x) 1

Largest Inventory 26

Average Capacity 15

Most Carried 22

Average Carried 13

Final Capacity 4

Final Carried 3

Damage Taken 19952

Core 2993

Absorbed by Shields 543

Average Core Remaining (%) 77

Depth 11 Exit 100

Depth 10 Exit 95

Depth 9 Exit 94

Depth 8 Exit 74

Depth 6 Exit 22

Depth 5 Exit 98

Depth 4 Exit 63

Depth 3 Exit 70

Volleys Fired 536

Largest 4

Hottest 388

Shots Fired 1146

Gun 945

Cannon 140

Launcher 61

Special 0

Kinetic 625

Thermal 185

Explosive 61

Electromagnetic 275

Secondary Targets 16

Max Gunslinging Chain 1

Shots Hit Robots 798

Core Hits 662

Critical Hits 128

Critical Kills 45

Critical Parts Destroyed 74

Overload Shots 2

Energy Bleed 1

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 89

Impact 1

Slashing 61

Piercing 27

Sneak Attacks 9

Follow-up Attacks 5

Damage Inflicted 51035

Projectiles 20877

Explosions 27848

Melee 2245

Ramming 65

Kinetic 7925

Thermal 20967

Explosive 10122

Electromagnetic 9711

Impact 30

Slashing 2066

Piercing 149

Overflow Damage 150

Projectiles 0

Explosions 149

Melee 1

Self-Inflicted Damage 1102

Shots 26

Rammed 6

Highest Temperature 484

Average Temperature 86

Received Heat Transfer 3212

Shutdowns 1

Energy Bleed 1

Interference 3

Matter Decay 2

Short Circuit 1

Highest Corruption 22

Average Corruption 9

Corruption Purged 0

Message Errors 33

Matter Fused 22

Heat Flow Error 21

Energy Discharge 18

Parts Rejected 5

Data loss (database) 32

Misfires 6

Alerts 3

Misdirections 19

Targeting Errors 68

Weapon Failures 5

Depth 10 End 2

Depth 8 End 2

Depth 4 End 5

Depth 3 End 22

Impact Corruptions 0

Haulers Intercepted 11

Robots Corrupted 26

Parts Fried 66

Impact Corruptions 0

Robots Melted 1

Parts Melted 17

Heat Transferred 16633

Parts Sabotaged 2

Parts Stolen 0

Parts Stripped 0

Parts Self-Destructed 51

Prevented 15

Power Chain Reactions 13

Communications Jammed 0

Times Spotted 427

Peak Tracking Total 13

Tactical Retreats 36

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 2

Drone Recoveries 0

Fabricated Traps 34

Traps Triggered 27

Indirectly 12

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 22

Traps Extracted 0

Installed 37

Triggered 26

Machines Disabled 69

Machines Sabotaged 0

Data Cores Recovered 0

Used 0

Machines Hacked 12

Terminals 7

Fabricators 2

Repair Stations 0

Recycling Units 1

Scanalyzers 0

Garrison Access 0

Total Hacks 32

Successful 15

Failed 15

Catastrophic 3

Database Lockouts 0

Manual 42

Unauthorized 8

Terminals 17

Fabricators 3

Repair Stations 0

Recycling Units 1

Scanalyzers 0

Garrison Access 0

Terminal Hacks 22

Record 8

Open Door 1

Unreport Threat 1

Zone Layout 3

Hacking Detections 9

Full Trace Events 1

Feedback Events 0

Feedback Corruption 0

Feedback Hackware Fried 0

Feedback Blocked 0

Trojans Installed 1

Terminals 1

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Fabricator Schematic DLs 0

Garrisons Disabled 0

Garrisons Compromised 0

Fab Network Shutdowns 0

Robot Schematics Acquired 0

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 0

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 10

Parts Scanalyzed 0

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 0

Robots Rewired 2

Robots Hacked 0

Non-combat 0

Combat 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Zionite Intel Received 2

Emergency Access 1

Active Garrisons 1

Total Allies 27

Largest Group 4

Highest-Rated Group 288

Highest-Rated Ally 268

Total Orders 3

STAY 1

EXPLORE 2

Terraforming Orders 0

Walls Tunneled 0

Zionite Dispatches 8

Heavy 2

Light 2

Fire 1

Hacker 2

Experimental 1

Ally Attacks 185

Total Damage 7211

Kills 34

Allies Corrupted 3

Allies Melted 0

Peak Influence 2032

Average Influence 745

Final Influence 2032

Maximum Alert Level 5

Low Security (%) 20

Level 1 13

Level 2 16

Level 3 20

Level 4 20

Level 5 8

Triggered High Security 1

Turns 35

Squads Dispatched 77

Investigation 12

Extermination 9

Reinforcement 29

Assault 10

Garrison 17

Intercept 0

Derelict Logs Recovered 2

Scrap Searched 8

Exploration Rate (%) 27

Regions Visited 15

Pre-discovered Areas 2

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 9302

Turns Passed 10829

Depth 11 54

Depth 10 209

Depth 9 576

Depth 8 562

Depth 7 1961

Depth 6 1190

Depth 5 1656

Depth 4 1425

Depth 3 2163

Depth 2 1033

Scrapyard 54

Materials 1347

Factory 3615

Research 2115

Waste 139

Lower Caves 280

Proximity Caves 1008

Zion 1190

Testing 1081



Prototype IDs

---------------

Cooled Deuterium Engine

Zionite Light DM Reactor

Zionite Heavy DM Reactor

High-density Centrium Wheel

Experimental Cooling System

Experimental Coolant Injector

Improved Energy Well

Advanced Energy Well

Improved Matter Compressor

Gravity Neutralizing Apparatus

Spectral Analyzer

Experimental Targeting Computer

Advanced Overload Regulator

Zionite Weapon Casing

Zionite Heavy Carapace

Mobile Refinery Mk. CCLXVII

Bomb Factory No. 2

Improved EM Shotgun

Gamma Rifle

Precision Phase Gun

Advanced Beam Cannon

Improved Potential Cannon

Improved Assault Rifle

Improved KE Penetrator

Perforator

Thunder Hammer

Nanosword



Fabricated

------------

Nothing



Alien Tech Used

-----------------

None



Route

-------

-11/Scrapyard

-10/Materials

-9/Materials

-8/Materials

-7/Factory

-7/Waste

-7/Factory

-7/Lower Caves

-6/Zion

-5/Proximity Caves

-5/Factory

-4/Factory

-3/Research

-3/Testing

-2/Research



Challenges

------------

None



Game

------

Seed: StrategicWarBeam

Manual?: 1

Play Time: 255 min

Cumulative: 2282 min

Sessions: 7

Easy Mode: 0

Game No.: 20

Easier: 0

Easiest: 0

Win Type: -

Total: 2

Types: 2/0/0/0/0/0/0

Lore%: 13

Gallery%: 50



Options

---------

ASCII: 1

Keyboard: 1

Movement: Numpad

Kebinds: 0

Fullscreen: 0

Font: 12/Smallcaps

Map View: 66x50

FOV Handling: Fade In

Map Filters: NONE

Filters: NONE

Steam: 0



U=260415938

R=454781955



Wow this was a great seed. I chose to try it as a pure wheel combat run to see what that might be like, touching absolutely nothing but wheels, and this seed sure turned out to be perfect for it with Arm. Wheels and Arm. Huge Wheel finds near the beginning that carried for half the run.I also spent the first few floors with nothing but shotguns just point-blanking everything, and even jumped into a chute on purpose since I knew I could outrun the Crushers.I was going to avoid the caves because I was afraid of losing for lack of wheels (this is a pure wheels run--never touched any other propulsion at all!), but did end up mistakenly entering one at -5 anyway. I planned to cut back as soon as possible, but it wasn't long before I got a shortcut to Zion, so I decided why not... Went and got imprinted while also picking up some spoilery special gear:I've never had both of those items at once, so of course I had to try that out (right in the middle of my wheels run xD). It was a fun strategy just bombing everything, and that carried me all the way into -3.I spent a fairly large amount of time in -3 and didn't have any good leads, so decided to make a run for the Testing exit revealed by Derelict intel all the way on the other side of the floor. I was kinda afraid of Testing (wheels combat...) and beat up by the time I got there, but immediately found some OP gear and had nothing to fearI really didn't want to get scanned so I was extra careful in Testing, and that worked out okay, although I confused myself as to where the exit could be and ended up crossing the entire map back and forth three times while both avoiding Researchers and trying to find itBack in -2 I one-shot this Behemoth.And not long after that another came through a wall. That one took two shots to bring down, and wow this -2 layout was deadly. I ended up getting surrounded and killing all the pursuers, but there were dozens traveling through that little area I was in. It got hectic and I lost my favorite weapon (both). Fortunately I also had another superweapon I'd picked up in Testing (Perf.), and that really made a mess of the place. Was quite nice.I probably would've won this run had I not been doing wheels (there was other great propulsion everywhere, of course), but eventually I ran out of wheels in all this fighting. I was mostly a low-armor combat build in the latter half, which obviously doesn't work well with wheels. I did have a shield for a while, which worked great with all that energy, but there was too much destruction far too early in -2 and I triggered high security just as I lost my last wheel. So I dropped everything and made a run for it but couldn't find an exit.A little Zion help plus the Fusion Bombs I was still carrying kept me alive for a while, but you really need to have some kind of lead for exits from Research to have a decent chance of getting out, and I hadn't worked on that!Overall a pretty neat run full of interesting situations, wish I'd streamed that one...