Enjoying the reactions to GW2 Ep 5. I'm glad that they had the guts to go through with "I don't know" as the end of the episode--I wasn't sure it would stick. It's the last script I worked on directly--we'd outlined stuff for the future but it wasn't written yet.

Be interested to see how they pull off what's next, because it's going to be tricky to do from a technical perspective, but I feel like the things that were trickiest to pull off from a narrative perspective are done for this season--the risky things, anyway.

But if they stick with what we'd outlined for next season, it's going to be a doozy, and not the sort of storyline that games like this normally attempt. I wasn't sure how to do it well (I tend to be like, I dunno, we'll make it work), so I'm really curious to see HOW they do it.