New Area layouts

The project is advancing slowly. So far all the different factors that limit the time I have for the project are still present. So, in order to guarantee the release of the game in a reasonable time from now on, I decided to do some changes regarding the contents that will be available on the first release, along with some level layout changes:



- The caves between Areas 3 and 4 that had 2 Metroid fights will be slightly expanded and themed as a mining facility. Most of the assets are already produced and in place. This enhances a lot an otherwise dull area, with little time and effort.

- The new area, the submerged temple, will not be accesible at launch. On the planned first release, the game will feature the original contents. This will save a lot of time, since there's still a lot of unifinished features in that area, that can be completed after an initial release.

- The main tunnel will feature only one mix of the main song. Music production is prioritized for more important tracks right now, but other/s mix/es might be added in future updates.

- Additional features like extra color pallettes for the surface area (day cycle), achievements and bonus contents will be pushed back for a future update.



There's a lot of features that were already pushed back. I am aware of how delayed the game already is, and how people are losing interest in the game over time. Prioritizing things this way will be better for all of us.



About this month's progress, there's one more control feature that has been partially implemented and will be revealed as soon as the remaining assets are produced. Debugging that, and polishing the scripted events were the focus of development this month. It's not much, I know, but hopefully the changes in piorities and scope of the whole project might change the development pace for the better.



I thank you all for your patience and your support.