Warlock: The Hierarch

A Warlock that forms a pact with a Hierarch of Law binds themselves unwaiveringly to a strict contract. These pacts are almost never coincidental or unintentional. Your patron might be a highly ranked Modron or some other exceptionally powerful embodiment of law and order. Such pacts are usually formed when a Hierarch needs a specific task or set of tasks completed outside of its sphere of direct influence. As long as a Warlock delivers on their end of the bargain, a Hierarch might find continued benefit from keeping up a relationship with a being on the Prime Material, similar to an investor seeking a profit. A Hierarch typically does not seek to exploit or twist a deal made with a Warlock. Instead, it will often demand absolute adherance to the terms, uncaring about anything but execution and results. These terms can vary wildly, but usually have an end goal (that may or may not be outwardly apparent) of restoring law to the lawless or sorting out chaotic influences and bringing them in check.

Expanded Spell List

The Hierarch lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Hierarch Expanded Spells

Spell Level Spells 1st Command, Magic Missile 2nd Arcane Lock, Zone of Truth 3rd Clairvoyance, Tiny Servant 4th Arcane Eye, Compulsion 5th Geas, Wall of Force

Paragon of Order

Upon binding to a Hierarch with a warlock pact, you start to exude a part of their lawful and predictable behavior. Once per rest, you may replace any roll (pre-modifiers) you make on a single D20 with a 10. You can only replace one die per roll this way.

Gaining additional warlock levels improves this feature. You gain an additional use of this feature per rest when you reach level 10, and another one when you reach level 14.

Logical Thought

Starting at 6th level, you become adept at steeling your mind against negative influences and deception as long as you exhibit logical behavior yourself. You become immune to the frightened and charmed condition. Additionally, you may add your Charisma modifier (minimum 1) to all Insight and Investigation checks. You lose all bonuses of this feature until the end of your next rest if you knowingly and willingly tell a lie.

Prediction Protocol

When you reach level 10 in this class, some of the Hierarch's defensive strategies manifest themselves physically around you. You may choose one of the following benefits when you gain this feature. You may only have one of these benefits active at any given time. You can change the current active benefit at the end of a long rest.

Dampener --- You have advantage on saving throws against effects that deal fire, lightning, or cold damage.

Interceptor --- You gain +4 AC against ranged attacks.

Rebuker --- You can deal force damage equal to half your warlock level to any creature that hits you with a melee attack. A creature can only take damage from this ability once per turn.

Pact Master

At 14th level, your dealings with the Hierarch leave you with expanded insight into warlock pacts and how to squeeze a bit more power out of them. You can perform a ritual to create an Eldritch Ring. This ritual requires precious gems/metals worth 2,500 gold and takes 8 hours. When you complete the ritual, choose a warlock cantrip, a first level warlock spell, and an Eldritch Invocation that does not require a specific pact boon or minimum warlock level.

An Eldritch Ring is a magic item that requires attunement. While attuned and wearing the ring, the wielder gains the following benefits:

The ability to cast the cantrip selected at the ring's creation.

A single casting of the 1st level warlock spell selected at the ring's creation without using a spell slot. This ability recharges on a rest.

Use of the invocation selected at the ring's creation.

+1 to AC and all saving throws.

If a spell or ability granted by the ring requires a DC, spell attack, or ability modifier, use the creator's at the time the ring was created.

If a creature other than you attunes to the ring, you receive a mental ping. You can communicate telepathically with a creature attuned to the ring.

Creating an Eldritch Ring while another you have previously created is still active causes any other Eldritch Ring you have previously created to crumble to ash and dust, effectively becoming worthless.