Eborsisk

Huge Monstrosity, Unaligned

Armor Class 18 (Natural Armor)

18 (Natural Armor) Hit Points 184 (16d12 + 80)

184 (16d12 + 80) Speed 15 ft., Swim 30 ft.

STR DEX CON INT WIS CHA 23 (+6) 10 (+0) 21 (+5) 2 (-4) 14 (+2) 5 (-3)

Saving Throws Con +9, Wis +6

Con +9, Wis +6 Skills Perception +12

Perception +12 Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Non-Magical Weapons

Fire; Bludgeoning, Piercing, and Slashing from Non-Magical Weapons Senses Darkvision 120ft., passive Perception 22

Darkvision 120ft., passive Perception 22 Languages -

- Challenge 10 (5,900 XP)

Hold Breath. The eborsisk can hold its breath for 1 hour.

Multiple Heads. The eborsisk has two heads. While it has more than one head, the eborsisk has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

If the eborsisk takes 50 or more damage in a single turn, one of its heads die. This only happens once.

Reactive Heads. The eborsisk has an extra reaction while it has two heads, this can only be used for Attacks of Opportunity.

Wakeful. While the eborsisk sleeps, one of its heads is awake.