Hello there! For those who can not attend the Discord at all times, I wanted to share some WIP(Work In Progress) Screenshots and gifs of PrElyria shared by none other than Jörmungandr the great!

Pre-Alpha / Prelyria footage! Very much a work-in-progress! Contains temporary assets!

A quote from him jörmungandr 04/11/2018 at 01:08 currently they're splines for coloring the terrain and painting down paths, I haven't enabled those otherwise the ground would be brown. NPC's do use splines for pathing also, as well as nav mesh which is a giant green... well here I'll show you All of that neon green is walkable

jörmungandr 04/11/2018 at 01:16 we're also working on combat again, but that is a whole lot less polished... still it's really fun to whack the crap out of the guards. We had a bug last thursday where the guards walked around town slaughtering the NPC's that I had placed. ha ! The physics volumes on the players hasn't been created so it's default, body parts go flying, they turn to jello... it's pretty horrific when you're just trying to check the placement of crates and heads go rolling past

jörmungandr 04/11/2018 at 01:25 all of that is very unpolished and about 90% temp animations, about the only thing I'm happy with is the regular jog

jörmungandr 04/11/2018 at 01:37 Yeah, as fun as PE style is, it's not sticking around for final release. It's fun, looks nice and lets us prototype quickly but there is a lot of info and systems that need to exist on the material/shader layer that are pretty critical to making key systems function. PE can't really pull that off with flat colors. This last image is from the Mixed Leaf Forest, and it was shown during the Town Crier last week by Caspian!

Enjoy! I know I was certainly surprised and happy to see them, so I wanted to share with you folks on the forums :)