HoZBlooddrop Profile Blog Joined December 2013 Italy 320 Posts #2 when will the results be available?



DooMDash Profile Joined May 2010 United States 1012 Posts #3 Taken. I urge everyone to tell people to take the survey so your voices are heard. S1 3500+ Master T. S2 1600+ Master T.

Synastren Profile Joined May 2014 United States 31 Posts #4 On August 23 2015 06:55 HoZBlooddrop wrote:

when will the results be available?





Probably next weekend, but it depends on how long the survey runs. Probably next weekend, but it depends on how long the survey runs. RIP ZeeZ

flipstar Profile Joined January 2011 226 Posts #5 CBA filling this one out as I'm sceptical regarding the value of information we get in return.



Why would I change perception on

- the abrubptness of the change?

- Feeling insulted

- Viewership appeal

- etc



And for anything that isn't redundant, the timeframe is too short form your own educated opinion imo. Maybe I'll answer it later this week before 'deadline'? Probably not though.If you're gonna use this data, i would personally consider ignoring everyone with less than 50 games or at least take this into consideration when looking at the data. It's probably also gonna be really important to divide results by race. In the previous one this wasn't so important, but in this one I would say that it is.



Hell, I'll fill it out later if you provide the datasets so that people can look at it themselves.

Synastren Profile Joined May 2014 United States 31 Posts #6 On August 23 2015 07:32 flipstar wrote:

CBA filling this one out as I'm sceptical regarding the value of information we get in return.



Why would I change perception on

- the abrubptness of the change?

- Feeling insulted

- Viewership appeal

- etc



And for anything that isn't redundant, the timeframe is too short form your own educated opinion imo. Maybe I'll answer it later this week before 'deadline'? Probably not though.If you're gonna use this data, i would personally consider ignoring everyone with less than 50 games or at least take this into consideration when looking at the data. It's probably also gonna be really important to divide results by race. In the previous one this wasn't so important, but in this one I would say that it is.



Hell, I'll fill it out later if you provide the datasets so that people can look at it themselves.



My reasoning for the current survey is:

1) Initial impressions of the change

2) There is a flurry of activity and interest, because the change was so recent

3) To get another timepoint for comparing against the pre-survey, and again for the next survey.



I will be running another survey in a week or two. Please don't think that this survey is all I'm interested in with regard to attitudes towards this change. However, neglecting the first impression would be bad, I think, as would ignoring this swell of activity and interest.



I've considered making the entirety of the data set(s) available to the community, but I want to see if Blizzard has any interest in getting the whole data first. If you are interested in getting all of the data I've collected, contact me directly. If nothing else, I'd be happy to answer any questions you might have. My reasoning for the current survey is:1) Initial impressions of the change2) There is a flurry of activity and interest, because the change was so recent3) To get another timepoint for comparing against the pre-survey, and again for the next survey.I will be running another survey in a week or two. Please don't think that this survey is all I'm interested in with regard to attitudes towards this change. However, neglecting the first impression would be bad, I think, as would ignoring this swell of activity and interest.I've considered making the entirety of the data set(s) available to the community, but I want to see if Blizzard has any interest in getting the whole data first. If you are interested in getting all of the data I've collected, contact me directly. If nothing else, I'd be happy to answer any questions you might have. RIP ZeeZ

flipstar Profile Joined January 2011 226 Posts #7

I'm happy you'll share with the ones interested, I consider it to be very important when it comes to statistics, for obvious reasons. Will contact you directly later unless you satisfy my curiousity in one go. It's far from impossible.I'm happy you'll share with the ones interested, I consider it to be very important when it comes to statistics, for obvious reasons.

buchaa Profile Blog Joined September 2012 Pakistan 77 Posts #8 .... please bring em back I miss mules.... please bring em back BoxeR, Michael Schumacher, Michael Jordan (Legends never get old)

djwaters22 Profile Joined August 2014 112 Posts #9 It seems unfair to loose mules and chrono while zerg benefits. Auto injects sounds awesome! Why not just give us auto mules. But seriously we do need to revert mules and chrono. It makes the game way more fun. I am ok with auto injects but lets keep mules and chrono

Cyro Profile Blog Joined June 2011 United Kingdom 19834 Posts #10 It seems unfair to loose mules and chrono while zerg benefits. Auto injects sounds awesome!



Zerg doesn't benefit that much at levels where it matters from auto injects. Sure, 15, 25 minutes into the game they'll have much higher inject uptime on average - but even offracing as a diamond zerg, i hit the first 6-8 injects perfectly every game on 2 hatcheries. That's a loss of 12-16 larvae with no compensation at a time when it's extremely important. Zerg doesn't benefit that much at levels where it matters from auto injects. Sure, 15, 25 minutes into the game they'll have much higher inject uptime on average - but even offracing as a diamond zerg, i hit the first 6-8 injects perfectly every game on 2 hatcheries. That's a loss of 12-16 larvae with no compensation at a time when it's extremely important. "oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88

Maniak_ Profile Joined October 2010 France 305 Posts #11 On August 23 2015 10:27 Cyro wrote:

Show nested quote +

It seems unfair to loose mules and chrono while zerg benefits. Auto injects sounds awesome!



Zerg doesn't benefit that much at levels where it matters from auto injects. Sure, 15, 25 minutes into the game they'll have much higher inject uptime on average Zerg doesn't benefit that much at levels where it matters from auto injects. Sure, 15, 25 minutes into the game they'll have much higher inject uptime on average

With half the larvae injected.



That's the part that many complainers like to skip. Early game production past the first queen is nerfed quite a bit and late game production is also slowed down by a lot. To be able to quickly remax and tech, you need larvae. You should still be able to do it the first time, but with a much longer delay afterwards. And all the larvae intensive styles got nerfed.



It also makes it even more important to keep the larva count on each hatchery below 3, in order to get the natural larva production, since the queen injects are a lot less effective.



So no, it's far from being a 'simple' benefit for zerg. But it is a benefit for the game as a whole, which is much more important. With half the larvae injected.That's the part that many complainers like to skip. Early game production past the first queen is nerfed quite a bit and late game production is also slowed down by a lot. To be able to quickly remax and tech, you need larvae. You should still be able to do it the first time, but with a much longer delay afterwards. And all the larvae intensive styles got nerfed.It also makes it even more important to keep the larva count on each hatchery below 3, in order to get the natural larva production, since the queen injects are a lot less effective.So no, it's far from being a 'simple' benefit for zerg. But it is a benefit for the game as a whole, which is much more important. "They make psychiatrists get psychoanalyzed before they can get certified, but they don't make a surgeon get cut on. Does that seem right to you?" -- Jubal Early - Firefly

Joedaddy Profile Blog Joined July 2010 United States 1939 Posts #12 Survey complete~ I'll do whatever I can to bring back the old macro mechanics. I miss the fast paced legacy that was pre-patch. I might be the minority on TL, but TL is the minority everywhere else.

SkyBlaze Profile Joined August 2010 Canada 191 Posts #13 Alright I did the survey based on my current opinion of the new patch of LotV, (maybe my opinion will change over the next couple of days.)



But I hope i was not bias in my survey, if I was hopely only a little bit. | （╯°□°）╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻

bo1b Profile Blog Joined August 2012 Australia 12625 Posts #14 On August 23 2015 10:27 Cyro wrote:

Show nested quote +

It seems unfair to loose mules and chrono while zerg benefits. Auto injects sounds awesome!



Zerg doesn't benefit that much at levels where it matters from auto injects. Sure, 15, 25 minutes into the game they'll have much higher inject uptime on average - but even offracing as a diamond zerg, i hit the first 6-8 injects perfectly every game on 2 hatcheries. That's a loss of 12-16 larvae with no compensation at a time when it's extremely important. Zerg doesn't benefit that much at levels where it matters from auto injects. Sure, 15, 25 minutes into the game they'll have much higher inject uptime on average - but even offracing as a diamond zerg, i hit the first 6-8 injects perfectly every game on 2 hatcheries. That's a loss of 12-16 larvae with no compensation at a time when it's extremely important.

playing as mutalingbling injects are insanely important until theres like 5 bases playing as mutalingbling injects are insanely important until theres like 5 bases

Cyro Profile Blog Joined June 2011 United Kingdom 19834 Posts #15 So no, it's far from being a 'simple' benefit for zerg.



That's literally what i said, that it's at least a huge nerf in the start of the game as any decent player will hit the first 2-3 injects per hatchery almost perfectly That's literally what i said, that it's at least a huge nerf in the start of the game as any decent player will hit the first 2-3 injects per hatchery almost perfectly "oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88

Roblin Profile Joined April 2010 Sweden 948 Posts #16 On August 23 2015 13:43 Joedaddy wrote:

Survey complete~ I'll do whatever I can to bring back the old macro mechanics. I miss the fast paced legacy that was pre-patch.



would you be willing to explore the possibility of an equally fast-paced game that doesn't have macro-mechanics?

or would you prefer to just revert the removal and stop the testing simply for the sake of solving the pace problem as soon as possible? (p.s. solving problems with the most immediatly available solution is informally called a bandaid solution)



because I believe thats just a balance thing and the pace is influenced but not set by the existence of macro mechanics. would you be willing to explore the possibility of an equally fast-paced game that doesn't have macro-mechanics?or would you prefer to just revert the removal and stop the testing simply for the sake of solving the pace problem as soon as possible? (p.s. solving problems with the most immediatly available solution is informally called a bandaid solution)because I believe thats just a balance thing and the pace is influenced but not set by the existence of macro mechanics. I'm better today than I was yesterday!

Joedaddy Profile Blog Joined July 2010 United States 1939 Posts #17 On August 24 2015 10:11 Roblin wrote:

Show nested quote +

On August 23 2015 13:43 Joedaddy wrote:

Survey complete~ I'll do whatever I can to bring back the old macro mechanics. I miss the fast paced legacy that was pre-patch.



would you be willing to explore the possibility of an equally fast-paced game that doesn't have macro-mechanics?

or would you prefer to just revert the removal and stop the testing simply for the sake of solving the pace problem as soon as possible? (p.s. solving problems with the most immediatly available solution is informally called a bandaid solution)



because I believe thats just a balance thing and the pace is influenced but not set by the existence of macro mechanics. would you be willing to explore the possibility of an equally fast-paced game that doesn't have macro-mechanics?or would you prefer to just revert the removal and stop the testing simply for the sake of solving the pace problem as soon as possible? (p.s. solving problems with the most immediatly available solution is informally called a bandaid solution)because I believe thats just a balance thing and the pace is influenced but not set by the existence of macro mechanics.



I think there's a lot more to it than just the speed of the game. The speed is just what I feel the most at my own level of play. BeastyQT explained it better than I can. I think there's a lot more to it than just the speed of the game. The speed is just what I feel the most at my own level of play. BeastyQT explained it better than I can. I might be the minority on TL, but TL is the minority everywhere else.

FabledIntegral Profile Blog Joined November 2008 United States 9203 Posts #18 I wish they still had mules, but maybe they mine 10 minerals instead of 30 and last a tad longer, so overall they mine around 100 minerals. I prefer toned down macro mechanics, not removed.

[Erasmus] Profile Joined September 2010 Australia 230 Posts #19 I don't think mules or chrono were essentially 'skillful' mechanics. I don't think my inability to drop mules at 50 energy reliably held me back as a player (in some situations it was good as it bailed me out of an awkward supply block or unscouted dts).



Chrono boost reduces some of the variations in protoss trickery even when you've seen the same buildings. Just prioritising the usage of it differently can greatly affect the game, so it's kinda lame that it goes in that sense.



But I think queens seem kind of dumb now they just sort of sit there next to the hatchery and autocast their thing. Why not just have it as a hatchery upgrade to allow it to produce more larvae faster. Just keep the queen as a separate defensive tool that will spread creep (i know this would break things as is, as youcan't skip getting larvae and you die to reapers without the queen, but it just makes the design feel really bad that it's really not at all about the queen any more but it still has to sit there...)

Synastren Profile Joined May 2014 United States 31 Posts #20 Since we're sitting at 475 respondents, and the rate of respondents has slowed considerably, I'm going to go ahead and close the poll.



Tune in this weekend to get a rundown of the results! RIP ZeeZ

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