ashecitism said:



https://twitter.com/vk2zay/status/572088198467203072 @Marlamin no lasers on the headset, the tracking system is quite unlike anything else out there, we will talk more about it in coming weeks. Click to expand...

Sendou said: It doesn't have to. Take for example Job Simulator announced today. That wouldn't need a high-end PC to play it in VR. I would imagine at first devs will focus on experiences with low-end graphics that are easily reachable by a large portion of customer base and when high power GPU's become more widely adopter we start seeing more and more experiences in line with that. Most popular PC games aren't graphically that impressive. I don't see how VR has to be that different. Click to expand...

Hmm, that is very interesting.Maybe some kind of echo-location? As it doesn't just look like IR (at least exclusively), unless those holes are for looks... I doubt that.Not a high end PC but that is true for a lot of games out there currently for VR, although when you throw in 90 FPS, different FOV and differing resolutions it again becomes very hard to judge a standard. And even simple games can get bottlenecks and experience frame drops.Again, in a closed environment that would be true but this is open so there will naturally be a race to get the best graphics possible. Showing off something more photo-realistic will grab headlines and get you more money potentially. How often do consumers look at framerates and their consistency along with resolutions? Pretty damn rare. They see a cool picture or video and say they want to play it.