Cult activity is on the rise and a new umbral Behemoth has been sighted in the Maelstrom. Dark Harvest continues in OB 0.5.10.

The Unseen have grown even more brazen with the onset of Dark Harvest, walking the streets in cult regalia and trading openly in their sigils and flares. 𑀛ΩИ𑀦 UΣ.

The Riftstalker has arrived in Dauntless! Ramsgate’s smiths are already hard at work channeling Riftstalker parts into exciting new weapons and armours, and Janek Zai has managed to convert some of these potent umbral trophies into repeaters components. Stop by after hunting the Riftstalker to see what you can craft.

Perks that trigger after dodging now apply their effect at the end of the dodge instead of at the start. This change will allow players to enjoy more of the benefit of the triggered effect.

Pre-Maelstrom weapons and armour will once again properly unlock when a Behemoth quest is accepted (instead of redeemed). Maelstrom gear will unlock as you soon as you fight the Behemoth tied to that gear. (You don’t need to successfully complete the hunt; breaking a part is sufficient.)

Repeaters tuning: Windrunner now increases movement speed by 20% (up from 15%).

Windrunner passive now triggers at 6 ammo and below, up from 4 ammo and below.

Sharpshooter passive now increases damage by 8 per shot, up from 5.

The Marksman Chamber can now deal damage to destructibles (e.g. Nayzaga turrets and Shrowd doomsday orbs).

Fixed a bug that prevented damage numbers from displaying when shooting at Behemoth projectile attacks (e.g. Charrogg lava ball).

Fixed an issue that prevented percentage damage increases (e.g. Drask lantern instant) from properly increasing area of effect damage (e.g. ballistic chamber, chain blades push, hammer shots).

Fixed a bug that prevented Slayers from seeing damage numbers when shooting Rezakiri’s prism.

Evasion cells will once again work as intended. Dodge roll!

Aetheric Attunement bonus to lantern generation dropped to 10/20/30/42/54/66% from 10/20/40/60/80/100%.

Aetheric Frenzy’s per-hit lantern generation bonus has increased to +3/4/5/7.5/10/12.5 from +1/2/4/6/8/10.

Slayers should no longer walk awkwardly when reloading their repeaters.

Fixed a bug that prevented the chat window from closing if a player entered text during the airship-to-hunt transition window.

Fixed a bug that caused chat messages to appear out of order. “This is a lighthouse. Your call.”

Koshai’s double tail whip no longer deals double damage to Slayers.

The Koshai Lantern’s hold ability will now correctly move Slayers with drawn repeaters/grenades forward instead of off to the side.

The Aetheric Skullgem has been renamed to “Elemental Skullgem” to more accurately convey how it is obtained.

Fixed a bug that prevented the hammer’s rocket jump from interrupting Behemoths.

Fixed a bug where moving the ancestry slider to 100% in one direction would cause the opposite selection to disappear.

Fixed a bug that could cause another Slayer’s name to show up when talking to an NPC.

Fixed a bug that could cause skin to turn invisible when wearing the Charrplate (Charrogg chest armour).

Stopped large Slayer heads from clipping through the Unseen Visage. It’s like an orange on a toothpick!

Introduced multiple performance improvements for hunts.

Fixed a bug that could cause eyebrows, teeth, tongues, and eyeballs to poke through various helmets.

Hair should not longer clip through the Dustrider’s Bolero. There’s a new sheriff in town holding it down

Weapons should now be sheathed during island arrivals.

Dyes applied to the Harvester’s Head will now take effect immediately.

Shadows will now render properly with the Harvester’s Head.

The Harvester’s Head will no longer be visible when talking to vendors.

Fixed a bug that caused skin to clip through the Mantle of Thorns (Koshai chest armour).

Fixed a bug that caused players to see a white square instead of a weapon icon on their HUD.

Fixed an issue that caused Koshai’s Spine (war pike) to drop to 0 power.

Fixed a bug that caused smoke to load improperly during the tutorial.

Fixed a bug that caused offscreen revive indicators to persist even after reviving.

Fixed a bug where gamepad users could lose all focus when speeding up a cell cook with ace chips.

Fixed multiple VFX bugs.

Improved the visuals on the main menu screen.

Fixed a bug that made currencies difficult to read when viewed on the inventory screen.