Hi everyone,

Today we bring you the first update to our new rules, which introduced two new factions, fixes a lot of mistakes, adds some new units, changes some names, and more.

The biggest thing is the addition of two new factions, so let me introduce them formally here:

Soul-Snatchers are evil aliens that invade planets covertly, infecting the local population and mutating them to fight for their cause. Their army mainly consists of infantry units that can scout into battle and have plenty of tricks up their sleeves.

Chivalrous Kingdoms are factions of religious fanatics that consider technology to be heresy and stick to the old fashioned way. Their army consists mostly of cavalry with the lance formation special rule, which makes them brutal on the charge.

There’s also a ton of other stuff that has been updated, so here’s a big list in bullet points for you to enjoy:

General

Re-phrased the modifiers section to make it clear that you roll 6+/4+ on a 7+ or higher, and not just on a 7+

Re-phrased the AP rule to make it easier to understand

Re-phrased the Furious rule to avoid confusion

Re-phrased the Sniper rule to avoid rules conflicts

GF: Firefight

Clarified that stunned units can’t seize objectives

Battle Brothers

Fixed some mistakes in vehicle upgrade lists G and H

Orc Marauders

Re-worked the Attack Beast entry in upgrade list B

Havoc Brothers

Mutated Destroyers are now Tough(3)

Havoc Brothers can now replace Assault Rifles for Pistols + CCWs

Units of Havoc Brothers can now replace only one Assault Rifle for a heavy weapon

TAO Coalition

Updated the costs of upgrade list A

Re-named “scouts” to “spotters” to be more thematic

Spotters now have the Scout special rule

Alien Hives

Added new “invasion spore” unit

Orcs

Re-phrased the Frenzy rule to avoid confusion

Added a Great Weapons option for Black Orcs

Vampiric Undead

Re-named the wraith and banshee heroes to “ancient wraith” and “ancient banshee”

Added new “bone horror” unit

Double Tap

Fixed some minor text mistakes

Added a section on modifiers

Raised the game size to 75pts per side

Re-worded the shooting section to clarify what a block is

Clarified that reactions are for both movement and activations

Clarified that you can’t shoot as part of a move reaction

Clarified that you must move by 2″ when dodging

Changed the way ranges are displayed to make it easier to read

Added a Sword to the weapons list

Added the Stealth special rule

Modified how the Doctor special rule works to be more thematic

Modified the Martial Arts special rule to work both when acting and reacting

Modified the Sixth Sense special rule to be clearer

That’s it for now, you can get the updates for each game on their respective pages here:

Happy Wargaming,

Gaetano