http://store.steampowered.com/app/323220/Vagante/



It’s been a long road (over four years!), but we’re super happy to present version 1.0 of Vagante. It wouldn’t have been possible to make it this far if it weren’t for all the people who supported us. Thank you all for sticking with us throughout Steam Early Access!



What’s in store for the future of Vagante you might ask? We plan on continuing development as we have throughout Early Access, with bug fixes and new content, as well as adding localization and porting to other platforms. We’ll also start looking into support for modding and adding user-generated content to the game.

Vagante will retain its Early Access price until February 25 2018, after which we’ll be increasing the price to $17.99. However, if you miss this window of opportunity you can look forward to Vagante participating in future Steam sales.

If you like the music of Vagante, Sam English has released the full Vagante OST on bandcamp. https://samenglish.bandcamp.com/album/vagante-original-soundtrack We’ll also be making the OST available on Steam in a couple days, if you prefer getting it here.

Without further ado, you can read the full changelog below.

New/Balance

Added final area + credits to the game



Added new progression and unlocks system



Reworked Shadow Knight Boss



Reworked Necromancer Boss



Multiple Rock Worm Boss can now be hit with the same swing



Items stolen from Shops now have a new property that identifies them as Stolen



Reduced monster health scaling per player from 33% to 25%



Reduced Mechanical Soldier vertical spinning speed



Polished title screen



Polished game over menu



Changed default keyboard controls



Added input presets



Reworked emote menu



Reworked Tutorial



Removed starting affinity point



Leveling up now occurs at Bonfires, rather than on entering an intermission

Increased Bonfire healing hp (10 -> 20)



Fish Man now has a chase leash range



All characters can now aim up and down with bows



Bow aim persists between shots, until you attack with another weapon or press Melee while aiming

Reworked Archery affinity



Changed exiting of levels to use holding Up instead of Interact



Increased lighting persistedness



Increased Summon Monster spell tier, and slightly reworked the levels



Reduced bat instability 1.9 -> 1.0



Increased starting Int of non mage classes



Polished a number of weapon sprites



Added some new backgrounds



Bugfixes