Credit: Kekai Kotaki

Path of the Cannoneer v2

The path of the Cannoneer is tempting to those barbarians mad or stupid enough to enjoy drenching both themselves and their enemies in fire. Cannoneers die in battle at the hands of their opponents as commonly as from the misfires of their boomsticks. However as long as the misfire is bright, brilliant and as devastating to a Cannoneers foes as it is to the cannoneer, this is a wholesome death.

Cannon Proficiency

At 3rd level when you adopt this path you learn how to wield a cannon in combat. You gain proficiency in cannons, and while raging you gain resistence to fire and thunder damage, as you have grown to build up a resiliance to your cannons constant loud and burning misfires.

Additionally, as a bonus action or action you may attempt to repair a broken cannon by perfroming a recklace repair check. To perform a reckless repair check roll a d20. If it's result is 11 or higher you fix the cannon and it may now be used for ranged attacks with a misfire score of 1. If the result is 10 or below it misfires again, as you continue to slam the cannon in anger.

Bigger Gun, Bigger Boom

At 6th level, your ability to wield heavier cannons increases. Your carrying capacity (including maximum load and maximum lift) is doubled.

Additionally, you no longer have disadvantage when attacking targets within 5ft of you with a ranged cannon attack.

Break Things to Fix Things

At 10th level, when attempting to repair a broken cannon, instead of bashing it with your own hand or on the ground in an attempt to get it working again, you may now instead bash enemies with it in a mad attempt to repair it. After dealing damage to an enemey on a successful melee attack using a broken cannon you may roll a reckless repair check.

Additionally, if you successfully hit a creature using your reckless attack feature with a broken cannon, you gain advantage on your next reckless repair check.

Playing With Fire

At 14th level, you can use the remnants of past shots still lying within your cannon to give fresh shots an extra kick. While your cannon has a misfire score of 5 its number of damage dice increases by 1. This increases to two extra damage dice at a misfire score of 10, and three extra damage dice at a misfire score of 15.

Additionally, you may now clear a cannon as a bonus action.