This is a relatively minor update, compared to yesterday’s build, but it contains some fixes that I’d like to release sooner rather than later. It does contains a couple of significant adjustments to game design / general gameplay, though, so it’s a good idea to read the changelog and see how things are going to be different from here on out.

To read a list of everything that is changed in this build, scroll down past this super-pretty illustration of Ayano by AlpakaArt!

Fixes, Changes, Additions

Yandere-chan is no longer allowed to run away while being chased by a Teacher/Hero/Senpai; it created too many exploits and holes in the game design. Instead, if a character is running at Yandere-chan, she will stare down her pursuer and face them head-on.

The act of crouch-walking or crawling around on the ground will now be considered suspicious, and will result in the same reaction as maniacal laughter or low sanity.

If students see you covered in blood and carrying a weapon while School Atmosphere is low, they will automatically assume that you’re a murderer and react accordingly.

Fixed bug that caused outlines to appear on the nurse’s body and Shiromi’s scarf even if the player had disabled outlines from the Settings menu.

Made a slight adjustment to the static that appears when the player tries to make Yandere-chan leave school before Senpai leaves.

Fixed bug that caused Cooking Club members to return to their “hand out food” routine after witnessing and reporting a corpse.

Fixed bug that caused some clubrooms to enable the wrong conversation topics, or not enable some conversation topics at all.

Fixed bug that prevented the player from being able to acquire all fifteen conversation topics.

Fixed bug that caused one of Yandere-chan’s new hair models to change the game’s camera angle.

Fixed bug that allowed Yandere-chan to take off her mask before Senpai could unmask her.

Updated the appearance of Yandere-chan’s Sailor Moon-inspired hair model.