Spoiler: Score: 18,201 (click to show/hide) Cogmind - Alpha 11



Name: Kyzrati



---[ CORE DESTROYED ]---



Performance

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Evolutions (7) 3500

Robots Destroyed (250) 1250

Value Destroyed (13011) 13011

Prototype IDs (22) 440

Alien Tech Recovered (0) 0

Bonus (0) 0

TOTAL SCORE: 18201



Cogmind

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Core Integrity 0/1300

Matter 215/300

Energy 310/310

System Corruption 28%

Temperature Cool (60)

Location -3/Testing



Parts

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Power (3)

Micro Fission Core

Light Anti-Matter Reactor

Light Anti-Matter Reactor

Propulsion (5)

Flexi-carbon Leg

Flexi-carbon Leg

Flexi-carbon Leg

Flexi-carbon Leg

Utility (9)

Advanced Heat Sink

Advanced Heat Sink

Small Storage Unit

Medium Storage Unit

Large Storage Unit

Improved Melee Analysis Suite

Advanced Target Analyzer

Heavy Armor Plating

Weapon (4)

Plasma Rifle

Railgun

Inventory (16)

Light Particle Reactor

Light Quantum Reactor

Flexi-carbon Leg

Flexi-carbon Leg

Advanced Heat Sink

Advanced Coolant Injector

Improved Arc Projector

Improved Arc Projector

Compact HERF Cannon

Heavy Machine Gun

Heavy Machine Gun

Smartbomb Launcher

Vibroblade

Nanosword



Peak State

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Power

Light Anti-Matter Reactor

Light Anti-Matter Reactor

Particle Reactor

Propulsion

Flexi-carbon Leg

Advanced Myomer Leg

Advanced Myomer Leg

Advanced Myomer Leg

Advanced Myomer Leg

Utility

Advanced Coolant Injector

Advanced Coolant Injector

Large Storage Unit

Large Storage Unit

Large Storage Unit

Improved Targeting Computer

Advanced Targeting Computer

Advanced Target Analyzer

Advanced Core Analyzer

Weapon

Heavy Neutron Cannon

Heavy Machine Gun

Heavy Gauss Cannon

Linear Accelerator

Inventory

Light Anti-Matter Reactor

Myomer Leg

Myomer Leg

Myomer Leg

Myomer Leg

Advanced Myomer Leg

Biometal Leg

Improved Coolant Injector

Improved Targeting Computer

Improved Energy Mantle

Plasma Rifle

Wave Gun

Compact HERF Cannon

High-powered Shotgun

Coil Gun

Coil Gun

Heavy Machine Gun

Heavy Machine Gun

Heavy Machine Gun

Heavy Machine Gun

Heavy Shock Bomb Launcher

Heavy Shock Bomb Launcher

[Rating: 136]



Favorites

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Power Light Anti-Matter Reactor

Engine Improved Deuterium Engine

Power Core Micro Fission Core

Reactor Light Anti-Matter Reactor

Propulsion Aluminum Leg

Treads Light Treads

Leg Aluminum Leg

Hover Unit Anti-Grav System

Utility Large Storage Unit

Device Coolant Injector

Storage Large Storage Unit

Processor Advanced Targeting Computer

Hackware Improved Hacking Suite

Protection Improved Medium Armor Plating

Weapon Cooled Particle Cannon

Energy Gun High-powered Electrolaser

Energy Cannon Cooled Particle Cannon

Ballistic Gun Heavy Assault Rifle

Ballistic Cannon Linear Accelerator

Launcher Smartbomb Launcher

Slashing Weapon Vibroblade



Stats

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Bonus Breakdown 0

Classes Destroyed 17

Worker 13

Builder 11

Tunneler 1

Hauler 5

Recycler 6

Operator 1

Watcher 2

Swarmer 38

Grunt 103

Brawler 7

Duelist 1

Researcher 5

Sentry 21

Specialist 2

Hunter 17

Programmer 16

Z-Series 1

NPCs Destroyed 0

Best Kill Streak 12

Combat Bots Only 9

Matter Collected 7454

Salvage Created 12331

Parts Attached 409

Power 50

Propulsion 108

Utility 77

Weapon 174

Parts Lost 177

Power 31

Propulsion 52

Utility 32

Weapon 62

Average Slot Usage (%) 94

Naked Turns 2

Spaces Moved 4559

Fastest Speed (%) 200

Average Speed (%) 77

Slowest Speed (%) 55

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 4

Cave-ins Triggered 2

Heaviest Build 136

Greatest Support 145

Greatest Overweight (x) 3

Average Overweight (x) 0

Largest Inventory 26

Average Capacity 15

Most Items Carried 26

Average Items Carried 13

Final Capacity 32

Final Carried 28

Core Damage Taken 3025

Average Core Remaining (%) 70

Depth 11 Exit 100

Depth 10 Exit 56

Depth 9 Exit 80

Depth 8 Exit 100

Depth 7 Exit 13

Depth 6 Exit 97

Depth 5 Exit 98

Depth 4 Exit 22

Volleys Fired 572

Largest 4

Hottest 380

Shots Fired 1472

Gun 985

Cannon 418

Launcher 69

Special 0

Kinetic 801

Thermal 468

Explosive 28

Electromagnetic 175

Shots Hit Robots 976

Core Hits 520

Critical Hits 46

Kills 19

Parts Destroyed 24

Overload Shots 16

Energy Bleed 0

Heat Surge 0

Short Circuit 1

Meltdown 3

Melee Attacks 22

Impact 0

Slashing 22

Piercing 0

Damage Inflicted 31068

Projectiles 21839

Explosions 8326

Melee 885

Ramming 18

Kinetic 11248

Thermal 9591

Explosive 4352

Electromagnetic 4974

Impact 0

Slashing 885

Piercing 0

Self-Inflicted Damage 418

Shots 11

Rammed 4

Highest Temperature 425

Average Temperature 101

Shutdowns 3

Energy Bleed 4

Interference 6

Matter Decay 0

Short Circuit 0

Damage (minor) 0

Damage (major) 0

Damage (core) 0

Highest Corruption 28

Average Corruption 11

Message Errors 36

Parts Rejected 9

Data loss (map) 41

Data loss (database) 24

Misfires 7

Misdirections 22

Targeting Errors 83

Weapon Failures 20

Depth 7 End 4

Depth 4 End 18

Haulers Intercepted 5

Robots Corrupted 9

Robots Melted 0

Power Chain Reactions 11

Tactical Retreats 29

Communications Jammed 0

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 20

Drone Recoveries 0

Derelicts Assembled 0

Traps Triggered 13

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 2611

Machines Disabled 28

Data Cores Recovered 0

Used 0

Machines Hacked 27

Terminals 23

Fabricators 1

Repair Stations 0

Recycling Units 2

Scanalyzers 0

Garrison Access 1

Total Hacks 48

Successful 11

Failed 37

Catastrophic 15

Database Lockouts 0

Manual 32

Unauthorized 24

Terminals 42

Fabricators 1

Repair Stations 0

Recycling Units 3

Scanalyzers 0

Garrison Access 2

Terminal Hacks 8

Robot Schematic 1

Open Door 3

Alert Level 1

Unreport Threat 2

Locate Traps 1

Hacking Detections 23

Full Trace Events 2

Feedback Events 0

Feedback Corruption 0

Feedback Part Disabled 0

Feedback Blocked 0

Trojans Installed 3

Terminals 3

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Garrisons Disabled 3

Garrisons Compromised 0

Fab Network Shutdowns 0

Robot Schematics Acquired 1

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 0

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 0

Parts Scanalyzed 0

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 0

Robots Rewired 0

Robots Hacked 0

Non-combat 0

Combat 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 20

Largest Group 15

Highest-Rated Group 75

Highest-Rated Ally 5

Total Orders 13

FOLLOW 4

EXPLORE 9

Terraforming Orders 0

Walls Built 0

Walls Tunneled 0

Ally Attacks 0

Total Damage 0

Kills 0

Allies Corrupted 0

Allies Melted 0

Peak Influence 1163

Average Influence 442

Final Influence 1093

Maximum Alert Level 4

Low Security (%) 25

Level 1 22

Level 2 32

Level 3 19

Level 4 1

Level 5 0

Squads Dispatched 44

Investigation 4

Extermination 10

Reinforcement 23

Assault 4

Garrison 0

Intercept 3

Derelict Logs Recovered 0

Exploration Rate (%) 22

Regions Visited 11

Pre-discovered Areas 0

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 6644

Turns Passed 9081

Depth 11 62

Depth 10 543

Depth 9 520

Depth 8 530

Depth 7 2486

Depth 6 251

Depth 5 559

Depth 4 1521

Depth 3 2609

Scrapyard 62

Materials 1593

Factory 3317

Research 1323

Storage 1500

Testing 1286



Prototype IDs

---------------

Heavy Deuterium Engine

Heavy Anti-Matter Reactor

Compact Particle Reactor

Advanced Myomer Leg

Improved Spread Laser

Advanced Plasma Rifle

Advanced Variable Charge Gun

Heavy Dispersion Rifle

Heavy Quantum Rifle

Improved EM Shotgun

Precision Shock Rifle

Cooled Particle Cannon

Improved Matter Neutralizer

Cooled Nova Cannon

Enhanced Autogun

Precision Assault Rifle

Enhanced Coil Gun

Mini Assault Cannon

Scatter Rocket Array

Vibroblade



Fabricated

------------

Nothing



Alien Tech Recovered

----------------------

None



Route

-------

-11/Scrapyard

-10/Materials (discovered 2 exits: *Mat / [*Min])

-9/Materials (discovered 2 exits: *Mat / [*Min])

-8/Materials

-7/Factory

-7/Storage

-6/Factory

-5/Factory

-4/Factory

-3/Research (discovered 2 exits: [*Res] / *Tes)

-3/Testing



Game

------

Seed: Alien Agenda

^Manual?: 1

Play Time: 239 min

Sessions: 3

Mod: N/A

Game No.: 2

Lore%: 0

Gallery%: 15

ASCII: 0

Keyboard: 1

Movement: Numpad

Fullscreen: 1

Font: 20/SmallcapsGlow

Map View: 66x50

FOV Handling: Fade In

Damn, lost to core attrition in the Research branches!!! But hey, still managed to come out 75 points over Decker(for now...)Seriously, check out what I was equipped with when I went down--still in good shape xDThis was my first time playing for a couple months (too busy!), and it was a heck of a lot of fun playing with some of the new stuff. This was a legged combat run, though now that we have the latest large-inventory management feature I wanted to try and play that way, so I had three Lrg. Storage Units for much of the game. Sure was nice having all those parts, but I'm not used to playing with so many preoccupied utility slots! I prefer just a size 10 inventory and the extra slots to enhance combat capabilities.There were quite a few hairy battles, but much of the game ended up sticking to the main complex so it was mostly predictable. Materials was surprisingly tough for a bit, Storage got pretty dangerous (isn't it always...), and other than that it was Testing that did me in after I'd scoured nearly the entire map. Acquired some really nice prototypes there, though not quite enough to justify the cost of visiting (death). There are a lot of possibilities there, though, so I'll still be visiting again!In any case, it was really nice to not have multiple garrisons nearby one another...I streamed the whole thing here , and a bunch of Cogminds showed up to chat and take part. Was great fun--will definitely be back next week