Weapon Bond

You learn a ritual that creates a magical bond between yourself and a weapon you are proficient with. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. Once you have bonded a weapon to yourself, you can’t be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.

Additionally, if the weaponed is damaged or destroyed, you can spend 1 hour and half of the weapon's cost in materials to restore the weapon completely.

You can have a number of bonded weapons equal to your Intelligence modifier, but can summon only one at a time with your bonus action. If you attempt to bond with a new weapon, you must break the bond with one of the other two.