As for magic there is such a large card pool that you can almost play w/e the hell you want. This is due to how you can build your deck. With SW you have to include cards you do not want sometimes. Also the decks that are "weird" normally do not play that well. Rebel hoth decks have very little resources, as does the deso of hoth deck. The untouchables is so terrible its good (that ones for you ketricel) but really needs to much set up.As tiny as said in the passed, you want to play deck that have consistency and synergy. The deso of hoth and a lot of other decks do not. This games for my frozen jedi deck or a trooper deck.Now I am a very competitive player, I think we all can agree on this. So I will give my opinions from that perspective. So from a competitive stand point and in a tournament setting where the players are going to be pretty equal in skill (at least in the higher brackets) the deck will not function before the lightside player will take out the key units or cards first. Plus you CAN play han vs this deck and that is scary. Even yoda is safe vs this deck. Hell even your 1 HP units are safe.My last round I lost with my lightside deck. He was playing a deck I had never seen before (build wise). He even admitted that last week it didn't work because he didn't pull resources. So he was running a sith control set up deck. Which was really neat to see work. He had...8+ units on the field. When decks like that work they are nuts but that will not be every game. Maybe 4 out of 10, 6 out of 10 if your really lucky.So I do not like playing decks like that. If a players play style is to hope and see if he gets that perfect objective set draw and that perfect hand then fine. From my competitive stand point that is too risky.Playstyle does have a lot to do with it but lets face it there are objectives sets that are widely agreed that they are not good and shouldn't be played. Like defense of datooine or some of the odder ones that do not fit builds yet. In my opinion those decks shouldn't not be played because they are bad and will fail most of the time and relay on your opponent not being as skilled a player. The deeper you get into the "meta" the better you have to have a understanding of what is in each set and what each card does. This way then you play those weird decks you instantly know ok these are the combos and these are the cards I need to target first.Again guys these are my opinions and nothing more.