INSURGENCY SANDSTORM: A Closer Look



Knock Knock!

Hello and welcome to this blog WTFps, this is really my first post, been thinking about writing up a game blog for FPS games, and since I really enjoy Insurgency I thought, why not.

So the last info drop on the game has been the interview by game reactor with Mikee as well as a teaser on NWI YouTube page. There was a lot discussed and the visuals were really nice, but there are some things I saw in the videos, that are not been discussed by some YouTubers who I usually follow for info, So here it is.

Above you can see what I think is the improved push mode, with 5 capture points, this may increase the gameplay length considerably, of course only when people play the objectives.

Also, I do not want to speculate on the wave count, but I think how waves are allocated has changed. Also Airstrikes + C4 + IED + RPG... push will never be the same.

In the right-hand corner, you can see the player location coordinates in the play space as well as what I think is the map name TOWN (This will probably change).





In the bottom left you can see the in-game chat being used for debugging damage states, as well as requests for minigun support (BRRRRRT), which is possible through the radial menu usually trolled by that one guy who just has to.





I think this image shows the new capture the base model that was announced.

In the bottom middle you can see friendly and enemy bases, or control points. The icons used show A/D which are the main bases of both team B/E which are ammunition points maybe for resupply and C/F which are oil drums maybe for vehicle refueling. also 15 waves! This could probably be a very long game mode or that both teams need that many chances to win the game, why? Airstrikes. These will have a heavy impact on the game speed, as large numbers of squadmates could be wiped out very quickly. The vehicle refueling is most likely for the ground vehicles that will be a new addition to the game. So, in short, any team that destroys or captures the enemy resupply points, denies that enemy an opportunity to rearm or refuel.

Something I found strange is the distances between the capture points, from the image above you can see, A is 217 m away from the player.

D 86 meters away.

E which is the closest is 23 m.

F is 111 m. If these numbers are correct A to F is 328 m total, F to D is 25 m, E to F is 88 m and E to D is 63 m. In short, that's a lot of ground to cover and 15 waves seem just about right for such a large map, it's going to be chaos! :). I really look forward to this game mode.

More info is in the bottom right where again you can see the player location coordinates in the play space and the word FARMHOUSE, this could be the name of the map or the name of the building where the character is. I think its a map name, however, if it is the latter then the map could be large enough to warrant naming specific key locations.

I tried to keep this as short as possible, if you made it this far thanks for reading, I will try post regularly on all things FPS, but mostly opinion pieces, again, thanks for reading.

Image source: New World Interactive YouTube

Image source: Game reactor (GRTV)















