It's no secret that Pixel People is the current iOS addiction around the IGN office. After giving the game a 9 out of 10 Editor's Choice award I personally went on to unlock 150 / 150 jobs and beyond

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“ We're going to see the fabled/rumoured 'green splice' show up...

“ Utopians can look forward to some more recreational facilities such as a Discotheque, Pizzeria and Ballpark.

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“ Every animal counts, and rewards are not too far away.

Without spoiling anything for gamers still discovering professions for their pixel citizens, the game's final job and final unlockable building hint at a big future for Pixel People. In a handful of exchanged emails, developer LambdaMu Games spilled the first details to IGN on what Pixel People players can look forward to in the near (and slightly more distant) future."Green" gene matches at the Splicing Center? A Discotheque? An actual use for our ever-growing collection of pets? The future of Pixel People looks bright. The full scoop:A: While finding all 150 jobs may be one of the top priorities, there's still a bunch of stuff for players to do while waiting for more content/features:1. Organize that town! Studies at Utopia Corp. have shown that Mayoring is most enjoyable an activity when one's township is nicely organized, spaced out, and planned. Apart from being more pleasing to the eye, a well placed layout makes buildings easier to find, and businesses easier to tap!2. Complete your animal collection. Our furry/feathered/fishy friends are part of Utopia too!3. Optimize your businesses, make sure they're filled up with all the necessary jobs, have them producing at full capacity. There's no harm in getting a head start of coins and Utopium before the next update hits. If you're farming Utopium, upgrade those build timers (more coins per tap!) and fill up those hearts (faster rewards!)4. Sit tight, and spread the word!5. There's a great guide on IGN that covers anything I might have missed out!As for your particular examples:Grade schools would only be relevant once Utopia Corp. figures out how to successfully re-synthesize human babies from secondary experimental reproductive utopian matter (SERUM?) collection, as opposed to generating random animal DNA. Jails would only make sense if there were criminals and anti-social elements, but that would *never* happen in Utopia now, would it? As for a Casino, well, a proposal has been put forward and is waiting approval pending the results of a study on the affects of gambling on clones. I do know for a fact that Utopians can look forward to some more recreational facilities such as a Discotheque, Pizzeria and Ballpark (to name a few) at various stages in the future. I also hear that Utopia Corp. might be sending down an HQ building to closely monitor the strange goings on in town.A: It's definitely something we are looking at, quite eagerly that too. Visiting and trading are some of the key social features we'd like to implement. There's currently no official date on these features however, but it's on our list.A: Building bigger is one way to go, but something I overheard at the Building Firm suggests that the Architects are looking at a way to support and apparently 'balance' new residential structures on Astroglass. I'm not certain how close to a breakthrough they are, but I'm sure people will be very excited by the prospect. For the moment though, many Mayors have correctly realized that though Shiny Towers are land efficient, they are heavy on the U cost. Those who prefer the suburban Rocky Mansions, will find their U coffers healthy enough to afford expansion via Legal Loopholes at the Law Firm, which effectively balances out the extra land consumption. It all comes down to what kind of play style Mayors prefer.Our most immediate update however (hopefully this week) will see a mini-content patch to tide you through this still-fairly-'romantic' period of Utopian development, until the big changes hit further down the line.

What features or content would you most like to see added to Pixel People? Let us know in the comments below and we'll spotlight the most thoughtful answers in an upcoming IGN feature!Justin is Editor of IGN Wireless. He has been reviewing mobile games since the dark days of Java flip phones. You can follow him on Twitter at @ErrorJustin and on IGN