MannyToons said: Because most see it as an unfair exploit that should be removed at all costs. I personally think it actually adds an element of skill beyond "drift at this turn, drift at that turn", so I welcome it with open arms. Hell, I think it should be patched in for indrift bikes. Might as well complain about excessive wheelie-ing in MKW, imo. Click to expand...

FaultTolerance said: Because I see it as something of an exploit. You can artificially make your slideboost last longer if you avoid touching the ground. So you keep hopping and you go faster for longer. And not just a little bit longer, quite a bit longer.



That and it's only for karts, doesn't apply to inside-drifting cycles. So anyone who chooses one of those is automatically at a loss compared to someone in a kart who knows how to firehop.



It's a mechanic that I don't feel belongs in the game. Click to expand...

This is how I feel too. I think it should be embraced rather than patched out.I find a lot of accidental mechanics/exploits/bugs in games can lead to making the games more interesting and fun. Combos in Street Fighter II, strafe jumping in Quake, wave dashing in Tekken/Capcom Vs/Smash Bros were accidental techniques that added depth to their games. Sometimes unintentional parts of games can be a good thing.Mario Kart games have never had particularly great balance, so it's not surprising that specific play styles are better than others. In my opinion the better choice, as mention above, would be to let inside drifting bikes fire hop, or to buff them in a way to make their play style more rewarding. I think fire hopping is a good middle ground between standard racing and the craziness of snaking. It rewards skilful play without disrupting how the game plays as much as snaking did.