Do you get excited by explosions, heavenly rays of light, fire, smoke, swooshes, spells, lightning, environmental effects, impact bursts and all things that go boom? Are you a self-motivated generalist who enjoys working with a small and highly skilled team? Ironclad is in the middle of a revolutionary new game and now is your opportunity to make your mark with stunning particle effects, environmental awesomeness, and2D mastery. The ideal candidate for this position is a gifted artist with a strong sense of motion and timing. You should understand basic physics and have a techy edge. You will work directly with the art director and animator to create high qualityeffects that will compliment a dynamic gameworld. On a typical day you will be handed a detailed character description and you will be responsible for concepting and executing creative visual solutions for the character’s many effects. Other days you will help bring a static world alive with detailed environmental / atmospheric touches and 2D painting for the UI. Although you will be the sole master of your domain, being a team player is absolutely essential. You must have:

• Experience working with a particle effects system or VFX editor.

• Experience working with Sprites/Billboards in a 3D environment

• Photoshop mastery and strong painting/texturing skills.

• Familiarity with optimization of 2D images and using creative tricks to pull off visually elaborate effects with the lowest memory costs.

• Know when to be subtle, in-your-face, or anything in between.

• Strong communications skills.

• The drive to work on many different tasks.

• Ability to work under pressure and within deadlines.

• Ability to balance the needs of the animation, engine limitations, and the overall creative direction.

• A passion for video games and a lot of experience playing a variety of genres. You should have:

• 3D modeling experience

• Compositing experience

• 2D animation experience

• UI design experience

• Lighting experience

• Great understanding of color theory and the impact of various shaders We wish you could have (we love generalists):

• Particle effects programming experience

• 3D animation experience

• Shader Programming knowledge What we need from you:

Resumes are nice but we really need to see what you can do. Please send a link or demo video of your recent particle effect or VFX work to jobs@ironcladgames.com. A stronger portfolio will include a wide range of subject matter and styles.