Update notes (current version 1.0.0)

Hey folks,



In this thread we'll we'll keep an update log for the game. We have seen in some early reviews that the game may be a tad too hard (or unfairly so), and while we want the game to be hard, there are some adjustments we will make post-launch that hopefully achieve the perfect balance a roguelike game like Has-Been Heroes needs.



We've released a Day 1 patch already live at the time the game went live, version is still 1.0.0.



RELEASED PATCHES

Here's the Day 1 patch notes:



* Game balance for release

* Game stability fixes

* Gameplay improvements

* User interface improvements

* Additional and improved visual effects

* Additional tips displayed in the main menu to help players grasp the game better

* Ability to play endings from menu

* Spell element teaser after each elemental boss battle

* Cleared battles now give an extra bonus



UPCOMING PATCHES

We plan to release another update very soon, possibly even during this week, Thursday-Friday (March 30th/31st). Here's our preliminary change log:



* Gameplay: Hitting over enemy Stamina now has a damage penalty of -10% instead of -25%

* Gameplay: Skeleton Leader, who speeds up nearby enemies, now always walks into the battle, never spawns in the middle

* Gameplay: Red-bandana "Boxer" Skeleton Boss health now 1450 (was 1825)

* Gameplay: Heroes' lane backstab damage increase

* Gameplay: Changes and fixes to Summon Boar spell

* User interface: Helpful popup screen at the start of the game to explain Stamina



We'll be updating this thread with the latest notes as the updates go live.



- Joel, Frozenbyte team, developers of Has-Been Heroes