Monk – Way of Silk

Monks of the Way of Silk elevate opulence and splendour to an artform, often residing in palatial monasteries of unbelievable beauty and wealth. Their style of combat is similarly extravagant, attacking with dance-like movements and making weapons of their sleeves, sashes, hair, or jewellery. Some assume their love of the aesthetic arts makes these monks decadent or corrupt, and perhaps some are, but to underestimate the Way of Silk would be a mistake. Its practitioners control every movement of their bodies to be not only beautiful, but dangerous. Bedazzling their foes with finery and exotic motions, or lashing out with sleeves and sashes made stronger than steel by their perfected motions, monks of the Way of Silk dominate the battlefield with a deadly spectacle.

Way of Silk

Monk Level Feature 3rd Bonus Proficiencies, Flying Silk 6th Storm of Silk 11th Command the Scene 17th Pristine Combat

Bonus Proficiencies

Monks of your school hone their abilities through the aesthetic arts. You gain proficiency in the performance skill, and with your choice of one artificer’s tool or one musical instrument.

Flying Silk

At 3rd level, you learn how to use your clothes and finery as both weapon and armour. When you attack with clothing you are wearing, you can treat the attack as an unarmed strike. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects.

The target must succeed on a Dexterity saving throw or be blinded until the start of its next turn.

The target must succeed on a Strength saving throw or become grappled. You may only have one creature grappled in this way at a time.

A creature other than the target must succeed on a Wisdom saving throw or be charmed by you until the end of its next turn.

Storm of Silk

Starting at 6th level, you can make an attack of opportunity whenever a creature moves into or within your reach. If you hit with an attack of opportunity, you may spend one ki point to impose one of the effects of your Flying Silk feature.

Command the Scene

Starting at 11th level, you can lash out at a distance with sleeves, sashes, or other finery. When you take the Attack action on your turn, you can expend 2 ki points to extend your reach with your unarmed strikes by five feet until the start of your next turn.

Pristine Combat

Starting at 17th level, when you are hit with a melee attack by a creature you can see, you can use your reaction to force the creature to reroll the attack. If you cause the attack to miss, the creature is frightened of you until the end of its next turn.