6.0 ability info 2/10/19

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Abilites

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Companions

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-Kolto Shell/Trauma Probe/Protective Barrier (new ability for all heal companions)

-Healing has been increased by approximately 5%

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Armor Set Bonuses

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Sith Assassin

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Steely Spike Set Bonus:

OLD: (6-piece) Using Spike grants you a 20% damage reduction for 6 seconds.

NEW: (6-piece) Using Spike grants you a 10% damage reduction for 6 seconds.

Reckless Slaughter Set Bonus:

OLD: (6-piece) Whenever you consume a charge of Recklessness you gain a stack of Reckless Slaughter, increasing your melee damage done by 5% for 20 seconds.Stacks up to 2 times.

NEW: (6-piece) Whenever you consume a charge of Recklessness you gain a stack of Reckless Slaughter, increasing your melee damage done by 10% for 30 seconds.Stacks up to 3 times.

Shadowcraft Set Bonus:

OLD: (4-piece) Overcharge Saber resets the cooldown of Phantom Stride.

New: (4-piece) Overcharge Saber and Force Cloak reset the cooldown of Phantom Stride.

OLD: (6-piece) Using Phantom Stride from stealth grants a charge of Shadowcraft, causing your next attack to critically hit.

New: (6-piece) Using Phantom Stride from stealth grants Shadowcraft, increasing your critical hit chance by 100% for 6 seconds.

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Sith Warrior

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Critical Focus Set Bonus:

OLD: (4-piece) Taking damage has a slight chance of building a Furious Power ability charge. Can only occur once every 5 seconds.

NEW: (4-piece) Whenever you gain or use a Furious Power ability charge while in combat, your damage is increased by 10% for 10 seconds.

OLD: (6-piece) Dealing damage has a 5% chance to build a Furious Power ability charge. Can only occur once every 5 seconds.

NEW: (6-piece) Dealing damage has a 10% chance to build a Furious Power ability charge. Can only occur once every 5 seconds.

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Tactical items

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Powertech

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Neural Trigger:

OLD: Dealing damage to an enemy affected by your Neural Dart stuns them for 3 seconds and ends the taunt.

NEW: Dealing damage to an enemy affected by your Neural Dart stuns them for 2 seconds and ends the taunt.

Durasteel Wall:

OLD: Successfully shielding an attack while under 80% health increases your Shield Chance and Absorb Amount by 1% for 10 seconds. Stacks 25 times.

NEW: Successfully parrying, deflecting or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times.

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Sith Assassin

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Thrashing Terror:

OLD: Creeping Terror has a 20% chance to tick an additional time whenever a melee attack deals damage.

New: Creeping Terror has a 100% chance to tick an additional time when you deal damage with Assassinate and a 50% chance to tick an additional time when you deal damage with a melee attack.

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Sith Sorcerer

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Killing Field:

OLD: Death Field spreads Force Slow's effect and Force Storm does 15% more damage to targets affected by your Deathmark.

NEW: Death Field spreads Force Slow's effect. Demolish hits all nearby targets affected by your Deathmark and Force Storm does 15% more damage to targets affected by your Deathmark.

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Sith Juggernaut

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Crimson Slash:

OLD: Vicious Slash refreshes the duration of Force Scream and Impale's bleeds on the target.