-I might suggest whipping up a quick 'skin swap' for the REP/ALL sides so that the Phase 2 clones and the Tantive IV Troopers show up appropriately.



-Custom sounds for the objects/doors on each map.



-I'd love to know how you solved the lighting problem on Mustafar on the east side of the map.



-Any plans on doing your own conversion of Kashyyyk?



Thank you Gistech!-I had in mind to do it when I started the project, but I preferred not to. The reason is that I only focused on converting the maps since I prefer to keep the stock sides (like Jabba's Palace). Maybe in the future I make a standalone version including some unit variants. But for now I prefer the original sides.-As for the sound effects I couldn't do much because I don't have enough knowledge to make / put custom sounds in SWBF1. At least I have only added background music to all maps (borrowed from stock maps) and some sound effect like the doors, which actually comes from CP neutralization / capture sounds. It's a pending task and I would like to add sound effects to all maps, and if possible add different background music to the stock maps, but for now I don't have much time to devote myself.-Actually I have no idea, I didn't have any trouble with lighting when I converted the map, only missing effects. If it can be helpful I could send you Mustafar assets, maybe there's something slightly different between both versions and we could find out why that happens.-Hmm, I remember last year (my first attempt to convert the maps) I tried to convert Kashyyyk and Geonosis, but when I did both crashed in-game and then I gave up doing a total conversion. I tried to find reasons (terrain, MSH, ODF) but I didn't get anything. Also, at that time I didn't have such a deep knowledge of the map hierarchy as to know the real issue, but I think now I would make a new attempt.As always, thanks for the feedback!