There’s a saying amongst most normal people: don’t ever apologize to a Social Justice Warrior. The thing is, if you give them an inch, they take several miles and all the real estate located within each county they pass. It’s just how it works.

Devolver Digital and Deconstructeam’s The Red Strings Club is a point-and-click cyberpunk adventure that recently released. Players take on the roles of three playable characters: a hacker, an android and a bartender named Donovan. To appease the Tumblr crowd, Deconstructeam has plenty of characters within the game that could be identified as “gender-fluid” and “queer” according to the standards of Leftists who indulge in the cultural construction of the Progressive Stack.

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The game features a multicultural, diverse cast of characters of various sizes and sexual orientations. One would expect that this would be enough to please those who continually virtue signal about these requirements being necessary in today’s games in order to make them feel “mature”. However, despite hitting nearly every checklist on the totem pole of tokenism, Deconstructeam still made a fatal err that brought down upon them the all-prying eyes of the SocJus arbiters.

Vice’s Waypoint recently published an article on January 22nd, 2018, entitled “How ‘The Red Strings Club’ Sabotages Its Hopeful Cyberpunk Vision”.

The author, Danielle Riendeau, an alumni from Polygon, spends the first half of the article praising all the typical far-Left tokenism that the game gets right; goes through a plethora of situations that appeases the matriarchal philosophy that underlies the SocJus orthodoxy, and then proceeds to pull the rug out from under the developer’s feet by throwing The Red Strings Club to the wolves of heresy.

What was the crime? Deadnaming.

Deadnaming is the birth name of a transexual.

If you’re reading this… on this website… then it’s likely you probably won’t ever play The Red Strings Club; but for those of you who don’t mind your taste in gaming being courted by curiosity and smitten with intrigue, I should warn you that spoilers are just ahead.

Riendeu writes…

“A late game puzzle has you literally playing telephone with execs and scientists at Supercontinent. I was enjoying this until it deployed Larissa’s deadname as both a solution to a problem and as a completely tone-deaf late game “reveal.” I really don’t know what the devs were thinking here. At best, it reads like a botched attempt to make a plea for good trans healthcare, but it is clumsy as hell and frankly, offensive. Don’t deadname. Ever. And don’t treat trans characters’ identities like “plot twists,” as if being trans amounts to some wild revelation.”

More spoilers: not only is Larissa trans but also an overweight trans who had relations with Donovan. So the developers were keen to hit as many checks on the stack as they could with The Red Strings Club.

However, it still didn’t pay off.

They still couldn’t win.

This is the sort of zero sum game where not only do gamers have to exercise tolerance for force-fed political checkmarks in their video games (whether they like it or not), but even when the developers kowtow to the latest trends in sociopolitical intersectionality, they still find themselves tripping and falling face first into an editorial that lambastes their decision to try to tell a story in an interesting way or at least add some element of depth to a game without it being little more than flagrant window dressing for people who feel so awful about themselves in real life that their only means of amelioration is through vicarious fictional characters who must be presented as no less than flawless archetypes.

Devolver Digital, the publisher, didn’t entirely take Waypoint’s jabbing lying down. At the time of publishing they did attempt to stand up for themselves, somewhat, by tweeting out that Vice’s Waypoint should have at least attempted to reach out to the developers before spouting off an editorial.

Absolutely not at odds with the criticism or condoning deadnaming – the writer is actually speaking with the trans member of the dev team at the moment with great questions so the timing of the tweet seemed odd. — Devolver Digital (@devolverdigital) January 23, 2018

It’s just short of an apology, but also not entirely willing to lay down in the dirt face first.

And yet we’re at this absolutely turgid crossroad where developers feel pressured to meet the standards of [current year] media activism by attempting to include every sociopolitical fetish running rampant on social media in their games, while also attempting to avoid crossing any of the journalists at these outlets who could just as easily promote an indie title through their moderate social media reach or excoriate it through an editorial about it not living up to the impossible standards set by impossibly hard to please people.

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Normal gamers aren’t even concerned with the infinitesimal trifles that always seem to find their way into the cross-hairs of the Intersectional Inquisition. Instead, normal gamers are praising or criticizing The Red Strings Club based on the merits of the gameplay, the consistency and coherency of the story, and the depth of narrative.

Nevertheless, one can’t help but laugh at the irony of a game attempting to appeal to SJWs, only to find that it isn’t SJW enough.

Don’t be shocked if Deconstructeam is already formulating an apology and a patch to rectify the innocuous offense. What would truly be shocking is if Devolver and Deconstructeam ignored this outcry and simply let the game be. However, if Kotaku and Polygon decide to join in on the escapades, don’t be surprised if there’s a press release rolled out before the week is finished to beg forgiveness from the SocJus Schutzstaffel.