changes i would make to roles

please dont ♥♥♥♥♥ about my grammar thanks for reading lets start.



vampire lord aka alpha vampire:

this is the first vampire who starts off on day 1

vampire lords are fundamentally the same as a vampire their goals and gameplay style remain as they were. but vampire lords unlike converted vampires are night immune except to the vh,ww, ect. when the vampire lord is slain by a vampire hunter the remaining vampires become survivors with no vest but the vampire lord has to be slain by a vampire hunter for it to work killing the vampire lord by any other means does nothing to the remaining vampires the vampire hunter will only become a vigilante if he slays the vampire lord.

i have a feeling this change would give the vampires a much higher win rate and it would make the vampire hunter more essential to the game and people will be less likely to lynch them because they might be mafia.



another change is that when a vampire first bites someone the town gets this message during the day.

'a dark curse falls upon the town' to clue everyone in that a vampire is amongst them you only get the message once.



next change is the werewolf:

everything about the werewolf remains the same but when a arso visits a ww on a alerted night the arsonist dies as well as any other people regardless weather their immune or not that includes gfs whatever.



the vampire hunter:

as stated in the vampire lord case he must kill the vampire lord to win and become a vigilante however he now has the benefit of killing werewolfs that visit him or if he visits a werewolf he kills them too. if hes trained to kill vampires hes probabally trained to deal with everything else of this nature. again this change makes him more essential to the game making the permanent immune ww less rediculous to deal with.



the executioner:

god i loathe this role with all my heart.

heres what i would change everything remains as it is but the executioner now has a high chance of having a jester as a target instead of always towns he can also target neutrals but to a lesser extent. kinda like in this format jester=40% towns=35% neutrals=25% those of the percentages that dictate the probabilitys of what target the executioner has.

this would make the executioner more bareable to play as he could potentionally target someone neutral evil. and people would be less likely to shrug the executioner off this way also it synergizes with the jester making the jester more playable as well.

i came up with this idea on question why is it that executioners always target townies? unless the devs have some special reason for this i feel this is a fair change that wouldnt affect the way the executioner plays too much.



i know the witches need a change too but i cant think of anything that wouldnt break the game.



the survivor:

the main survivor who starts off on day 1

everything about the survivor remains the same however.

if the survivor is killed at night the attacker is killed by a booby trap night.

im debating weather this should be a n1 thing or perhaps just a 1 time automatic thing if the survivor has any remaining vest not in use upon his death.

this idea is based upon the fact that any survivor worth his salt knows to set up traps for hostile animals at night.



anyways those are the changes i would personally make.