pls enjoy tournament is a 2v2 Last Man Standing tournament which will be played as a standard 2v2 tournament for group stage only. In Last Man Standing, each slot in the lobby has a specific amount of lives (based on the best-of), and the slot whose player earned the lowest score will lose a life. A match will end when a team runs out of slots.

This is an international osu!standard tournament consisting of 64 teams. This is a 2v2 Last Man Standing tournament which will be played as a standard 2v2 tournament for group stage only. This tournament will be played with Scorev2 and Team Vs. The rank range is 400 to 15,000. Players are allowed to leave the rank range to any degree after registration closes. To participate, players will sign up in teams of 3-5 players. Teams will be seeded by the average pp of the top 3 members on the team. All players will be required to join the discord server in order to verify registrations. All match times are in UTC unless otherwise specified.

Group Stage There will be no warm-ups in Group Stage. The mappool will have 5 NM, 3 HD/HR/DT/FM and 3 TB. Each team will have two bans. It will be Best of 7; first to 4 points will win the match. You are given 2 minutes to pick, failure to pick will result in forfeiting the pick to the opposing player. This does not change the pick order whatsoever] If a player fails a map and cannot revive by the end, their score will still count. On maps in the Free Mod pool, at least one player on the team must enable either Hidden, Hard Rock, Easy or a combination. No other mods will be allowed on these maps. Mods may be used on tiebreaker maps but are not required. Group Stages will take place over the course of 2 weeks. During Group Stages, the top 2 teams of each group [of four teams] will advance to the bracket stage. For the tiebreaker map to be selected, both teams ban one of the three tiebreaker maps by sending it to the referee in a private message. If both teams ban different maps, the remaining map will be played. If both teams ban the same map, the referee will use !roll 2 to determine which tiebreaker will be played, with map 1 being the map listed higher on the mappool spreadsheet and map 2 being the map listed lower on the mappool spreadsheet.

Round of 32 and Round of 16 Matches will be played in Last Man Standing format, please refer above! There will be warm-ups, with a maximum drain time of 5 minutes strictly. The mappool will have 6 NM, 3 HD/HR/DT/FM and 3 TB. Each team will have two bans. Matches will be Best of 9; slot 1 will start with 3 lives and slot 2 will start with 2 lives. You are given 2 minutes to pick, failure to pick will result in forfeiting the pick to the opposing player. This does not change the pick order whatsoever. If a player fails a map and cannot revive by the end, their score will not count. On maps in the Free Mod pool, at least one player on the team must enable either Hidden, Hard Rock, Easy or a combination. No other mods will be allowed on these maps. Mods may be used on tiebreaker maps but are not required. Both rounds will last one week each. In the case of both teams having one slot left with one life (tiebreaker), the match will revert to a standard 2v2 Team Vs. match for the tiebreaker. For the tiebreaker map to be selected, both teams ban one of the three tiebreaker maps by sending it to the referee in a private message. If both teams ban different maps, the remaining map will be played. If both teams ban the same map, the referee will use !roll 2 to determine which tiebreaker will be played, with map 1 being the map listed higher on the mappool spreadsheet and map 2 being the map listed lower on the mappool spreadsheet.

Quarter Finals and Semi Finals Matches will be played in Last Man Standing format, please refer above! There will be warm-ups, with a maximum drain time of 5 minutes strictly. The mappool will have 6 NM, 3 HD/HR/DT/FM and 3 TB. Each team will have two bans. Matches will be Best of 11; slot 1 will start with 3 lives and slot 2 will start with 3 lives. You are given 2 minutes to pick, failure to pick will result in forfeiting the pick to the opposing player. This does not change the pick order whatsoever. If a player fails a map and cannot revive by the end, their score will not count. On maps in the Free Mod pool, at least one player on the team must enable either Hidden, Hard Rock, Easy or a combination. No other mods will be allowed on these maps. Mods may be used on tiebreaker maps but are not required. Both rounds will last one week each. In the case of both teams having one slot left with one life (tiebreaker), the match will revert to a standard 2v2 Team Vs. match for the tiebreaker. For the tiebreaker map to be selected, both teams ban one of the three tiebreaker maps by sending it to the referee in a private message. If both teams ban different maps, the remaining map will be played. If both teams ban the same map, the referee will use !roll 2 to determine which tiebreaker will be played, with map 1 being the map listed higher on the mappool spreadsheet and map 2 being the map listed lower on the mappool spreadsheet.

Finals and Grand Finals Matches will be played in Last Man Standing format, please refer above! There will be warm-ups, with a maximum drain time of 5 minutes strictly. The mappool will have 6 NM, 4 HD/HR/DT/FM and 3 TB. Each team will have two bans. Matches will be Best of 13; slot 1 will start with 4 lives and slot 2 will start with 3 lives. You are given 2 minutes to pick, failure to pick will result in forfeiting the pick to the opposing player. This does not change the pick order whatsoever. If a player fails a map and cannot revive by the end, their score will not count. On maps in the Free Mod pool, at least one player on the team must enable either Hidden, Hard Rock, Easy or a combination. No other mods will be allowed on these maps. Mods may be used on tiebreaker maps but are not required. Both rounds will last for one week each. In the case of both teams having one slot left with one life (tiebreaker), the match will revert to a standard 2v2 Team Vs. match for the tiebreaker. For the tiebreaker map to be selected, both teams ban one of the three tiebreaker maps by sending it to the referee in a private message. If both teams ban different maps, the remaining map will be played. If both teams ban the same map, the referee will use !roll 2 to determine which tiebreaker will be played, with map 1 being the map listed higher on the mappool spreadsheet and map 2 being the map listed lower on the mappool spreadsheet.

REGISTRATION: May 13th - June 17th GROUP STAGES: June 23rd - July 1st | Best of 7 ROUND OF 32: July 7th - July 8th | Best of 9 ROUND OF 16: July 14th - July 15th | Best of 9 QUARTER FINALS: July 21st - July 22nd | Best of 11 SEMI FINALS: July 28th - July 29th | Best of 11 FINALS: August 4th - August 5th | Best of 13 GRAND FINALS: August 11th - August 12th | Best of 13