Old Owlbear's Tome of Practical Spells Must every witch, warlock or wizard focus their study of the arcane solely on obliterating enemies? Surely some of these folks are more comfortable at home reading or knitting. Magicians are people like everyone else and people have needs! Tell me, if you could cast Cone of Cold would you ever drink a warm beer? Didn't think so. This module contains those spells that would have to exist in any reasonable fantasy world where magic was a fact of life. They are simply too convenient not to. Using These Spells Most NPC spellcasters in peaceful parts of the world are more concerned about the quality of their produce than saving the world from Dragons. Fill your low level NPC spellcasters' spellbooks with these spells. Use the magical effects of these spells in the day to day life of normal citizens. Steal these to build your world. Player characters can think of creative uses of these spells to solve problems outside of combat. All spells in this list are Rituals and therefore consume fewer resources than other spells that have more direct mechanical benefit. Good roleplay can be built on the back on these spells as well. Perhaps The Sorcerer refuses to take a more "useful" spell than Rin's Comfy Aura because he hates getting wet. The Bard constantly uses Portrait on himself trying to get just the right angle to capture his rougish smile. Credits Special thanks to all of the people online and offline who made this guide possible! Credit to the Homebrewery for hosting this fantastic site. Created by /u/Spreadsheets.

You can find my other homebrewery works here.

Current Version: 0.9 1st level Diagnose 1st level Divination (ritual) Casting Time 1 action

1 action Range: Touch

Touch Components: V S

V S Duration: Instantaneous

Instantaneous Classes: Cleric, Druid, Paladin, Wizard You know the names of any diseases, curses or poisons that are affecting the creature you touch. Magic Tool 1st level Transmutation (ritual) Casting Time: 1 bonus action

1 bonus action Range: Touch

Touch Components: V S

V S Duration: Conc. Up to 1 hour

Conc. Up to 1 hour Classes: Wizard Touch a non-magical tool. It becomes magical with a +1 to ability check rolls until the spell ends. Nightlight 1st level Illusion (ritual) Casting Time 1 Action

1 Action Range: Touch

Touch Components: V S M (A non-magical candle worth at least 1 cp which is consumed by the spell)

V S M (A non-magical candle worth at least 1 cp which is consumed by the spell) Duration: 1 hour

1 hour Classes: Bard, Cleric, Warlock, Wizard You light a candle which casts a pale blue light that only you can see. The candle casts bright light in a 5’ radius and dim light for an additional 5’. This light is invisible to creatures without truesight. Besides being invisible, the flame is otherwise normal. The candle burns at a normal rate and gives off heat. Other fires set from this candle are not magical and are visible. Pedigree 1st level Divination (ritual) Casting Time 1 Action

1 Action Range: Touch

Touch Components: V S M (a small piece of parchment)

V S M (a small piece of parchment) Duration: Instantaneous

Instantaneous Classes: Bard, Cleric, Wizard As you cast the spell, you offer a small piece of parchment to a willing creature. If they touch it, the following information magically appears written on it: Name and Title

Profession

Hometown

Names of Parents If the creature doesn’t know the information themselves or if they don’t possess one of the fields, “N/A” appears in lieu of the information. 1

Piggy Bank 1st level Transmutation (ritual) Casting Time 1 action

1 action Range: Touch

Touch Components: V S M (a tiny ceramic animal with a coin slot and a stopper in the bottom)

V S M (a tiny ceramic animal with a coin slot and a stopper in the bottom) Duration: 24 hours

24 hours Classes: Bard, Wizard You cause a tiny ceramic animal to magically be able to hold many more coins than normal. For the duration, the container is able to hold up to 1000 coins that are deposited into its coin slot. The container weighs less than a pound, regardless of its contents. As an action, a creature can flip the container over a tap the bottom which ejects a random coin from inside the container to be ejected from the coin slot. When the spell ends, the stopper is magically ejected and all of the coins in the container spill out. Pulling the stopper out early ends the spell. Putting anything other than coins into the container or putting the container into any other extradimensional space ends the spell. Damaging the container ends the spell. You can’t have more than one Piggy Bank at a time. Casting this spell again ends the effect on the first container. Portrait 1st level Transmutation (ritual) Casting Time 10 minutes

10 minutes Range: Touch

Touch Components: V S M (a canvas to display the likeness)

V S M (a canvas to display the likeness) Duration: Instantaneous

Instantaneous Classes: Bard, Warlock, Wizard You create a small likeness of a creature that you are familiar with that resembles a black and white painting. If you cast this spell while consuming 10 GP of paints, the likeness is a high quality color painting instead. The likeness is blank if the chosen creature is a Vampire. Quill 1st level Transmutation (ritual) Casting Time 1 action

1 action Range: Touch

Touch Components: V S M (a stylus or quill)

V S M (a stylus or quill) Duration: Conc. Up to 1 hour

Conc. Up to 1 hour Classes: Bard, Cleric, Wizard You cause a stylus or quill to become a magical multipurpose tool. While the spell lasts: You can write in any color at will, regardless of the kind of ink it is dipped in. You can command the quill to transcribe the speech of any creature within 30’ as long as you understand the language. You can command the quill to copy the contents of any non-magical open book, scroll or sheaf of parchment within 5’ of it onto an empty book, scroll or sheaf of parchment papers. The quill copies quickly at the rate of 1 page per minute and requires a normal amount of ink. Spellbooks and Spell Scrolls are magical and cannot be copied. Rin’s Comfy Aura 1st level Abjuration (ritual) Casting Time 1 Action

1 Action Range: Touch

Touch Components: V S M (a woolen thread)

V S M (a woolen thread) Duration: Conc. Up to 8 hours

Conc. Up to 8 hours Classes: Bard, Cleric, Druid, Wizard You cause a bubble of air around yourself to become comfortable and dry. While you maintain concentration, non-magical weather cannot cause you to become wet nor suffer from exposure. You always succeed on Constitution saving throws related to non-magical weather. You cannot gain points of Exhaustion from non-magical weather. Thermos 1st level Transmutation (ritual) Casting Time 1 Action

1 Action Range: Touch

Touch Components: V S

V S Duration: 24 hours

24 hours Classes: Druid, Wizard You cause a container you touch to magically maintain temperature for the duration. Choose a non-magical container of up to 1 cubic foot. While closed, objects inside the container won’t return to room temperature. The container itself remains room temperature and isn’t damaged by heated or chilled objects inside of it. If the container is damaged, the effect ends. You can’t have more than one Thermos at a time. Casting this spell again ends the effect on the first container. 2nd level Appraisal 2nd level Divination (ritual) Casting Time 1 Action

1 Action Range 30’

Components: V S M (a magnifying glass)

V S M (a magnifying glass) Duration: Instantaneous

Instantaneous Classes: Bard, Cleric, Wizard You choose one object or creature within 30’ of you that you can see. If it’s an object, you learn its fair market price, notwithstanding bargaining power or regional scarcity. If it’s a creature, you learn its total class levels or its Challenge Rating if it has any. 2

Compactor 2nd level Transmutation (ritual) Casting Time: 1 Action

1 Action Range: Touch

Touch Components: V S

V S Duration: 1 hour

1 hour Classes: Wizard You cause a container you touch to become able to crush objects into a small space. Choose a non-magical container of up to 6 cubic feet (a standard barrel is 5 and a half cubic feet). While closed it exerts tremendous crushing force on any objects placed inside. The container isn’t damaged by objects put inside of it. After 1 minute of crushing, all objects in the closed container are packed into a dense cube. The total weight remains the same but the cube’s volume is 1/8th the volume of all the objects put inside (one size category smaller). Liquids and magical items are unaffected by the crushing and stay at the bottom of the bag rather than being packed into the cube. If an animate creature is put into the container or if the container is damaged, the spell ends. You can’t have more than one Compactor at a time. Casting this spell again ends the effect on the first container. Hot Box/Cold Box 2nd level Transmutation (ritual) Casting Time 1 Action

1 Action Range: Touch

Touch Components: V S

V S Duration: 24 hours

24 hours Classes: Druid, Wizard You cause a container you touch to magically change temperature for the duration. Choose a non-magical container of up to 3 cubic feet and choose a desired temperature between 500 to 0 Fahrenheit (260 to -18 Celsius). While closed, the interior of the container and all objects inside slowly become the desired temperature after 10 minutes. The container itself remains room temperature and isn’t damaged by the heated or chilled objects inside of it. If the container is damaged, the effect ends. You can’t have more than one Hot Box/Cold Box at a time. Casting this spell again ends the effect on the first container. Instant Grooming 2nd level Transmutation (ritual) Casting Time 1 Action

1 Action Range: 30’

30’ Components: V S M (a sewing needle, a piece of soap and a comb)

V S M (a sewing needle, a piece of soap and a comb) Duration: Instantaneous

Instantaneous Classes: Bard, Sorcerer, Wizard You make yourself and up to seven other companions in range as presentable as possible. All clothes and armor are magically cleaned, mended and pressed. Bodies are scoured of blood, sweat, dirt as if they had been scrubbed extensively in a shower. Hair is cleaned, cut, combed and styled as desired (how the caster desires -- not the hair’s owner). Lu’s Folding Mule 2nd level Transmutation (ritual) Casting Time 1 Action

1 Action Range: Touch

Touch Components: V S

V S Duration: 24 hours

24 hours Classes: Ranger, Paladin, Wizard A friendly animal folds neatly into a box for safe keeping. When you cast this spell and touch a friendly Beast of CR less than or equal to 1, it folds up into a 1” cube which resembles a wooden box painted with the colors of the animal it contains. The box weighs 1 pounds, regardless of the animal it contains. When the spell ends, the animal emerges unharmed as if no time had passed. You may end the spell early by using an action to speak the name of the animal while holding the box. Damaging the box also ends the spell early. Magical Manifest 2nd level Divination (ritual) Casting Time 1 Minute

1 Minute Range: Touch

Touch Components: V S M (a blank sheet of parchment)

V S M (a blank sheet of parchment) Duration: Instantaneous

Instantaneous Classes: Cleric, Wizard Choose a 5’ cube of space next to you. An exact list of all objects and creatures contained in that space magically appears on the piece of parchment. Phantom Workshop 2nd level Illusion (ritual) Casting Time 10 minutes

10 minutes Range: Touch

Touch Components: V S M (a blank sheet of parchment)

V S M (a blank sheet of parchment) Duration: 8 hours

8 hours Classes: Wizard This spell creates a temporary quasi-real workshop in a 10’x10’ area. Choose a type of artisan’s tools, a workshop containing those tools and its associated gear appears. For example, choosing Smith’s Tools would cause quasi-real hammers, tongs, pliers to appear along with an anvil, forge, fuel and bellows. A person who is proficient with the chosen tools can use this phantom workshop as effectively as a real workshop. Any of the equipment or materials created by the spell vanishes in a puff of smoke if it is carried outside the area or when the spell ends. Therefore, it’s necessary to provide real raw materials to create anything that lasts after the spell ends. 3