Whether through a terrible magical experiment, consumption of the blood of a profane creature, or birth from a cursed union, your blood itself has magical power that grants you great ability. You can draw on this power to strengthen your spellcasting and enhance your abilities.

Sanguinary Font

Starting when you choose this origin at 1st level, you can sacrifice your own vitality to fuel your spellcasting. As a bonus action on your turn you may spend any number of Hit Dice, up to the character’s maximum number of Hit Dice, which is equal to the character’s level. For each Hit Die spent in this way, the player rolls the die and the character takes necrotic damage equal to the total, then gains 1 Sorcery Point. Hit Dice expended this way are not available to use during a Short Rest but may be recovered from a Long Rest as normal.

Forbidden Vitality

Starting at 1st level, whenever you deal necrotic damage with a spell you may regain a number of hit points equal to your Constitution modifier.

Additionally, the following spells may be added to the Sorcerer Spell list and learned at the appropriate levels: Bane, Vampiric Touch, Hex, Inflict Wounds, Death Ward, Harm, Contagion

Castigate

Starting at 6th level as long as you are at less than your maximum hit points you may touch a creature as an action to mark the creature with your blood, creating a bond between you and it. This Castigation allows you to cast spells with a range of Touch on the marked creature within 120 ft. The creature may make a Charisma saving throw. If it succeeds, this ability has no effect and you may not target the same creature with this ability until you take a long or short rest. You may have any number of creatures Castigated in this way at any time. This mark lasts until dispelled or until the creature is brought to 0 hit points. Additionally you may spend sorcery points as an action to temporarily expand the range at which you can cast touch spells through your Castigation until you take a long or short rest.

Castigate Ranges

Sorcery Points Expanded Range 2 300 ft. 5 1 mile 9 10 miles 13 the same plane of existence

Empowered Castigation

At 10th level, the power of your Castigation expands, allowing you to mark a creature as a bonus action on your turn or as a reaction when you are hit with a melee attack.

Defilement

At 14th level you gain resistance to necrotic damage and necrotic damage you deal reduces the target’s maximum hit points by half the damage dealt.

Blighted Compass

At 18th level any creature you Castigate has disadvantage on all saves against spells you cast and you gain advantage on all attacks against that creature. Additionally, you inherently know the distance and direction of any of your Castigations.