Capitribus

"That three headed giant was trying to kill me."

Sir Robin, the Not-Quite-So-Brave-as-Sir-Lancelot

Capitribus Huge giant, chaotic evil Armor Class 17 (natural armor)

17 (natural armor) Hit Points 253 (22d12 + 110)

253 (22d12 + 110) Speed 60 ft. STR DEX CON INT WIS CHA 23 (+6) 8 (-1) 21 (+5) 5 (-3) 15 (+2) 9 (-1) Saving Throws Str +11, Con +10

Str +11, Con +10 Skills Athletics +11, Perception +7

Athletics +11, Perception +7 Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine

bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine Senses passive Perception 17

passive Perception 17 Languages Giant

Giant Challenge 13 (10,000 XP) Magic Resistance. The capitribus has advantage on saving throws against spells and other magical effects. Reactive. The capitribus can take three reactions each round. Three Heads. The capitribus has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Wakeful. While the capitribus sleeps, at least one of its heads is awake. Actions Multiattack. The capitribus makes three slam attacks. Slam. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage. Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 33 (5d10 + 6) bludgeoning damage.

Three Heads are Better than Two. Capitribus are often mistaken for their distant cousins, the cyclops until their additional heads are noticed. These extra heads allow the capitribus to compensate for cyclops lack of depth perception by discussing distances between themselves.

While each of the heads believes itself to be full in control of the body, the capitribus requires the three distinct personalities to be in agreement to move smoothly. Luckily capitribus are extremely instinctual, and the heads almost always want to do the same thing.

Yak Herders. Capitribus tend to keep herds of cattle such as auroch, ox or yaks. Legend has it, a truly colossal Capitribus keeps a herd of Ychen Bannog; it is widely believed that this is actually some sort of Capitribus deity that they refer to as the shepherd of all shepherds.

Capitribus use their sheer size to 'herd' cattle, and whilst they are patient creatures they are not against wrestling the huge beasts and carrying them to their lands. Some capitribus use pens, but these are often the size of large fields.