This project involves nearly every skill I have acquired in the last 15 years. If you make a Venn diagram for who would be most qualified to build this game you would need to find someone who:

1) Does hard surface art at a high level.

2) Has substantial experience working on cars and this chassis.

3) Has the experience/skill to do high-quality scans and the space to do the work + an inventory of all the parts.

That Venn diagram becomes so small that it was a clear indication to me that I should pursue this.

Last March I had an unexpected gap in my work schedule and I decided to jump in with both feet. With the exception of one short contract, I have been working on it full time since.

Working with scanning rig

My scan setup is a Nikon D800E, Sigma 50mm 1.4, and 3 monolights. The lighting is the key. Using flash photography I can hand hold at iso 100 and f/11 with every image is perfectly sharp. Hand holding allows me to snap off images quickly and give me flexibility position myself on critical areas of any object. Most of scans are about 500 images which takes me about 20 minutes to shoot. I usually spend more time cleaning parts, fixturing, and setting up lighting than I do holding the camera. I also treat all the surfaces with a developer spray (Canseco d2000-a seems to be the cheapest option in the USA) intended for weld crack inspection. Fixturing parts typically involves quickly fabricating a bracket to hang from my garage ceiling. This lets me see all sides of a part: