Updated: 19/07/2020

Pre-Beta Version 1.65 Standalone Build



Due to a oversight when making the installer the default address should be changed from

"C:\Program Files\"

To

"C:\Program Files\Doom Reborn"

When picking somewhere else to install, Make sure you put a "\DoomReborn" in the address

Sorry for the mistake



Neurological Sound Pack Update

Thanks to Neurological there is new tracks for levels

Doom 1: e1m5,e1m6,e1m7,e1m9,e2m1,

Doom 2: map03,map05,map06,map07,map09 Included as well in the game files are tracks for levels not completed

Doom 1: e3m1,e3m8,

Doom 2: map10,map18,map20,map23,map25,map28,map30



Follow Neurological at

YouTube

Neuro-lab.net



New track from Neurological on YouTube

New track from Neurological on YouTube



Gameplay Videos



Neurological Sound Pack Patch

Doom 1 E1M1-E1M7(Including E1M9)

Youtube.com





Neurological Sound Pack Patch

Doom 2 Map01-Map09

Youtube.com

















Level Editor Build This build is to only be used for making new levels inside Doom Reborn Use the "editor.bat" to launch directly into the editor Level exits will not work in this release and should not be used for playing the game as a whole

Source Code Build This build is to be used with Visual Studio





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Doom Reborn Mod

Pre-Beta Version 1.65

Moddb.com

Doomwadstation.net

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- Setup

Using the installer simply just select drive location you want to install too

Example "C:\Program files\Doom Reborn"





Known Issues:

Weapons don't carry over after completeing a level

Stat screen music doesn't play

Music slider doesn't exist

Stat screen counters don't calculate correctly

(If you find other issues please report them)

Saves:

Quicksave F5 Quickload F9



Using the old "DoomReborn.exe & Gamex86.dll" from the none saves patch,

Weapons will carry over between levels and the music slider will work and backpacks will work as expected, But quick saves won't work and health vials won't work above 100hp

- What's New:

I've added widescreen resolution support,

adjusted the lighting in every level,

Updated the apperence of the main menu,

added new easter eggs and corrected a couple bugs along with various tweaks and changes.

Updated a couple of textures

I've included my incomplete version of Map10 of Doom 2, Now that the project is standalone and open to everyone (Source Code included at github)

I really want to see the community get involved in someway like dafama2k7 did with his mod for the mod,

If you want to make levels for the project I'd suggest finishing off map10 to get a feel for the idtech4 editor and the doom reborn assets

if you are formiliar with the editor i'd love to see a remake of Romero games "Sigil" Doom 1 Episode 5 fan project by John Romero or other fan levels

over the years that you can find at www.DoomWadSation.net

Once you have made a mod you can submit it at www.DoomWadStation.net as well.





- Enabling Parallax Occlusion Mapping

I've enabled Parallax Occlusion Mapping by default

To disable it, open the command console by pressing left "ctrl" left "alt" and "`" at the same time and type

"image_usecompression 1" and then press enter.

Then type "vid_restart" and then press enter.

The screen will go black then come back grey for a few seconds while it reloads, don't worry that's normal.

After the screen reloads (takes longer if you make the change mid level) that's you all done, press escape or "`"

to close the command line console.

To enable Parallax Occlusion Mapping again follow this same process except use this command instead "image_usecompression 0"





- Found a bug:

If you have found a bug in the mod please report it at:

Moddb.com





- Credits:

Michael Hanlon (>>GameHacKeR<<) - (Current Leader, Mapper,Texture Artist, Coder, Other Odd Jobs)

- Past Contributors:

Brent de Carteret - (Project Founder, Coder, Web design, Object modeler, Mapper) (Last Contribution Pre Beta Version 1.2)

Reinchard - (Creator of the remade Doom Guy face in the hud, some remade textures, main menu buttons and the selection skull) (Last Contribution Pre Beta Version 1.5)

Jonny - (Coder created the red damage flash and redid some of Brents code) (Last Contribution Pre Beta Version 1.5)

Dafama2k7 - (Creator of the mods for builds Pre-beta Version 1.5&1.6 which some of the changes have made it into Pre Beta Version 1.61)

RGM - Created a few textures (Last Contribution Pre Beta Version 1.6)

Apz Feak - ( Texture Artest, Map Object Modeler, Item modeler, Monster/weapon Skiner) (Last Contribution Alpha Version 0.80)

Pablo_messier - (Mapper) (Last Contribution Alpha Version 0.80)

Neurological - (Music - Main Menu, Start Map, Stat Screen Music(Also used in E2M3)

Doom 1: e1m1,e1m2,e1m3,e1m4,e1m5,e1m6,e1m7,e1m8,e1m9,e2m1,e2m3

Doom 2: map01,map03,map05,map06,map07,map09)

(Last Contribution Pre-Beta Version 1.65 Sound Pack Update)

Cristiano Salvati - (Music) E1M5 Music (Last Contribution Alpha Version 0.84)

Lab_Rat - (Mapper) (Last Contribution Alpha Version 0.1)

Stine - (GFX Artest) (Last Contribution Alpha Version 0.80)

Gazz - (Managing Support) (Last Contribution Alpha Version 0.80)

Striderdm1 - (Old Tester)