Greetings, Saviors!



We’re back today with part 2 of our great Character Rank 10 reveal. This post will be an introduction to the new skills and attributes coming along with the Rank expansion. If you haven’t yet, you can read about the new quest lines and content in part 1 of this post (click here).



Remember that, as always, any details we discuss here are still under development and can look different once the content is implemented in the game.





NEW! Rank 10





You already know it: maximum Character Rank is expanded to Rank 10, allowing characters now in their 9th Rank (Class Level 15) to advance into a higher circle of their current class or a different class altogether.



Along with new circles come new skills and new attributes, plus a few balancing changes to some existing classes.



No More Casting Interruptions



First, we’re doing away with a good amount of casting animations while the character is in motion, letting you apply buffs on the go without having to stop and interrupt your run. The following is a list of skills to which this change will apply.



Swordsman Wizard Archer Cleric

Swordsman

- Gung Ho

- Concentrate

- Pain Barrier

- Restrain



Peltasta

- Guardian



Barbarian

- Frenzy



Cataphract

- Trot

- Acrobatic Mount



Corsair

- Double Weapon Assault



Doppelsoeldner

- Deeds of Valor



Templar

- Battle Orders



Murmillo

- Sprint



Lancer

- Prevent

- Initiate



Retiarius

- Vital Protection

- Dagger Guard



Nak Muay

- Muay Thai



Cryomancer

- Subzero Shield



Pyromancer

- Enchant Fire



Enchanter

- Lightning Hands



Shadowmancer

- Shadow Pool



Archer

- Swift Step



Ranger

- Steady Aim



Quarrel Shooter

- Running Shot



Wugushi

- Zhendu



Hunter

- Praise



Scout

- Cloaking



Rogue

- Sneak Hit

- Evasion



Schwarzer Reiter

- Limacon

- Evasive Action



Falconer

- Aiming

- Circling

- Pre-Emptive Strike



Musketeer

- Prime & Load

- Grooving Muzzle



Hackapell

- Hakka Palle



Cleric

- Divine Might

- Fade

- Guardian Saint



Krivis

- Daino



Paladin

- Restoration



Zealot

- Blind Faith

- Fanaticism





SP Consumption Adjustments



We’re revising and readjusting the overall SP consumption of class skills.



The new setup will take into account all sorts of elements about the skills: class trees, rank/circle factors, skill types, overheat, targets, range, casting time, SPR usage, etc. One of the main changes we expect to bring forward is the reduction of SP consumption in Swordsman and Archer tree skills with a high overheat.



Crowd Control Debuffs



Gohei (Miko), Bloodletting, Beak Mask, Fumigate (Plague Doctor) and Gregorate (Exorcist) will no longer defend against Stun, Spear Throw: Bind, Iron Hook, Arrest, Dethrone, Pull Rete, Throw Rete or Iron Maiden.



Increased Skill Ranges



We will be increasing the range of quite a few close-range attack skills. The list is as follows.



Pierce Skills

(increased length) Slash Skills

(increased width) Strike Skills

(overall increased range)

Swordsman

- Thrust



Peltasta

- Langort



Hoplite

- Stabbing

- Pierce

- Spear Lunge



Barbarian

- Embowel



Cataphract

- Doom Spike



Corsair

- Hexen Dropper

- Impale Dagger



Fencer

- Lunge

- Sept Etoiles

- Esquive Toucher

- Attaque Composee

- Balestra Fente

- Attaque au Fer

- Fleche



Dragoon

- Dragontooth

- Serpentine



Murmillo

- Evade Thrust



Lancer

- Crush

- Unhorsing

- Quintain



Matador

- Faena

- Muleta (counterattack)



Retiarius

- Trident Finish



Featherfoot

- Ngadhundi

- Kundela Slash



Rogue

- Backstab



Hackapell

- Storm Bolt



Dievdirbys

- Carve Attack



Swordsman

- Bash

- Double Slash



Highlander

- Wagon Wheel

- Crosscut

- Moulinet

- Skyliner

- Vertical Slash



Barbarian

- Cleave

- Seism

- Pouncing



Rodelero

- Montano



Corsair

- Dust Devil



Squire

- Deadly Combo



Doppelsoeldner

- Cyclone

- Zornhau

- Zucken

- Redel

- Sturtzhau



Fencer

- Flanconnade



Dragoon

- Dragon Soar



Templar

- Mortal Slash



Nak Muay

- Sok Chiang



Hackapell

- Grind Cutter



Swordsman

- Pommel Beat



Highlander

- Cartar Stroke

- Crown

- Skull Swing



Peltasta

- Umbo Blow

- Rim Blow

- Butterfly

- Umbo Thrust



Barbarian

- Stomping Kick

- Helm Chopper



Cataphract

- Earth Wave



Rodelero

- Targe Smash

- Shield Push

- Shield Shoving

- Shield Bash

- High Kick

- Shooting Star



Fencer

- Attaque Coquille



Murmillo

- Headbutt



Retiarius

- Disarm



Nak Muay

- Te Kha

- Te Trong

- Khao Loi



Paladin

- Smite

- Demolition

- Conviction



Monk

- Double Punch

- Palm Strike

- Hand Knife

- One Inch Punch



Inquisitor

- God Smash





Weapon Mastery Updates



The following are a few changes we have prepared for weapon mastery attributes.



NEW! One-handed Sword Mastery: Ready for Battle



Adds part of your weapon’s attack values to your defense when equipping a shield. When not equipping a shield, the attribute increases your attack speed.



For: Swordsman NEW! Two-handed Blunt Mastery: Increase AoE Attack



Increases your AoE attack ratio.



For: Paladin (the Monk’s two-handed blunt mastery block penetration function is maintained, with both attributes’ effects stacking) Revolver Mastery



Adds a chance of applying double the damage.



For: Schwarzer Reiter, Bullet Marker (NEW) Dagger Mastery: Sudden Attack



Damage is added in proportion to attribute level when attacking enemies from behind with a dagger.



For: Corsair, Rogue (changed to max. level 5) Rifle Mastery: Hunting → Musket Mastery: Musketeer



Increases damage in proportion to attribute level and distance from the enemy. Max. level increased from 4 to 5. Increases damage by 30% at maximum attribute level and distance.



For: Musketeer Crossbow Mastery: Ignore Defense



The value of defense ignored changes from 5% to 2% per attribute level. The effects will also no longer incorrectly apply to attacks by other kinds of weapons.



For: Archer Shield Mastery: Enchant → Shield Mastery: Cryomancer



Attribute name changed to Shield Mastery: Cryomancer.



For: Cryomancer Shield Mastery: Missile Defense → Shield Mastery: Quarrel Shooter



Blocks missile attacks when equipping a shield. If a block is successful, the attribute increases your movement speed.



For: Quarrel Shooter Shield Mastery: Block → Shield Mastery: Peltasta



Increases the number of provoked monsters in proportion to attribute level.



For: Peltasta



NEW SKILLS & ATTRIBUTES, BALANCE CHANGES



Lancer

NEW! [C3 Skill] Gigante Marcha







Summons mounted troops to attack. Enemies in the way of the troops are knocked down and receive damage. NEW! [C3 Attribute] Gigante Marcha: Enhance



Increases the damage of Gigante Marcha in proportion to attribute level. NEW! [C2 Attribute] Joust: Destroy Installations



Allows Joust attacks to destroy not only magic circles but also pavises, traps, statues and other installations. NEW! [C2 Attribute] Unhorsing: Attack Companions



Inflicts Stun on the companions of characters attacked with Unhorsing and leaves them temporarily unmountable. NEW! [C3 Attribute] Prevent: Extend



Extends the duration of Prevent. NEW! [C3 Attribute] Rhongomiant: Shield Crush



Rhongomiant becomes unblockable. Enemies hit by it have their shield disarmed and made temporarily unequippable. The skill’s damage ignores enemy shields’ defense values. NEW! [C3 Attribute] Rhongomiant: Vulnerability



Generates additional damage to enemies hit by Rhongomiant in proportion to their maximum HP (the higher their maximum HP, the higher the damage). The additional damage value is limited and applies 50% less on boss monsters.



Murmillo

NEW! [C3 Skill] Emperor’s Bane



Grab nearby enemies and head-butt them. Enemies hit by Emperor’s Bane become weakened and stunned. Attacking enemies with this skill also creates a wave of damage within its range. NEW! [C3 Attribute] Emperor’s Bane: Enhance



Increases the damage of Emperor’s Bane in proportion to attribute level. NEW! [C3 Attribute] Emperor’s Bane: Weak Target



Increases damage when the enemy’s HP is below a certain percentage. [C2 Skill] Scutum Hit



Actual range of the skill adjusted to match its visual effects. Enemies on the outside receive additional damage and are inflicted with Bleeding. [C2 Skill] Sprint



Sprint will not consume Stamina for its entire duration. NEW! [C3 Attribute] Sprint: Fear



Using Sprint inflicts Fear in nearby enemies.



Matador

NEW! [C3 Skill] Corrida Finale







Incite a fighting bull to attack nearby enemies. The provoked bull will deal damage to enemies in its way. NEW! [C3 Attribute] Corrida Finale: Enhance



Increases the damage of Corrida Finale in proportion to attribute level. NEW! [C3 Attribute] Corrida Finale: Encore



The bull turns around and charges one more time towards the caster. NEW! [C3 Attribute] Back Slide: Perfect Timing



Resets the cooldown of Paso Doble when your character evades an enemy attack with Back Slide. NEW! [C3 Attribute] Muleta: Showtime



Reduces the cooldown of all Matador skills in proportion to attribute level when counterattacking with Muleta, regardless of whether the counterattack was successful or not. NEW! [C3 Attribute] Faena: Critical Pierce



Increases critical chance when using Faena. [C2 Skill] Paso Doble



Effect area changed from square to circle, increasing overall area.



Retiarius

NEW! [C3 Skill] Blandir Cadena



Dash towards the enemy over a short distance and brandish your spear to attack. Enemies hit when the spear is last brandished are knocked down. NEW! [C3 Attribute] Blandir Cadena: Enhance



Increases the damage of Blandir Cadena in proportion to attribute level. NEW! [C3 Attribute] Blandir Cadena: Fatal Wound



Reduces enemies’ movement speed and deals additional damage proportional to the number of targets attacked by Blandir Cadena over 15 seconds. [C1 Skill] Pull Rete



The number of targets changes from 8 to 3 + skill level, while the current cooldown of 45 – (skill level x 2) seconds is fixed at 25 seconds. Duration is increased from 5 to 7 seconds. NEW! [C3 Attribute] Pull Rete: Daze



Enemies pulled with the rete become momentarily silenced. [C1 Skill] Throw Rete



The number of targets changes from 8 to 3 + skill level. [C2 Attribute] Throw Rete: Enhanced Net



Duration will no longer apply as 50% less when used against boss monsters. NEW! [C3 Attribute] Throw Rete: Pull Down



When used against flying enemies (including Levitation and Hanging Shot), pulls the targets down to inflict fall damage. The enemies are considered as ground targets and Levitation/Hanging Shot buffs are removed. [C1 Skill] Trident Finish



Cooldown reduces from 20 to 15 seconds, while AoE ratio increases to 7. [C2 Skill] Disarm



Range increased. The skill can also no longer be blocked or evaded. [C1 Skill] Dagger Finish



The skill’s area changes from a square to a circle centered around the target. Overheat increases from 1 to 2, and AoE ratio to 7. [C2 Attribute] Dagger Guard: Deflect Projectiles



Missile block chances increase from 50% to 100%. NEW! [C3 Attribute] Dagger Guard: Ricochet



Returns the damage of missile attacks blocked with Dagger Guard: Deflect Projectiles, inflicting it on the attacker. [C1 Skill] Vital Protection



The skill will make your character immune to critical attacks for its entire duration. Cooldown is reduced from 120 to 50 seconds, while duration changes from 50 seconds to 10 + skill level x 2 seconds.



Cryomancer

[C2 Skill] Subzero Shield



Reflected damage is removed from the skill’s functions. The number of times freezing is applied is capped at skill level + 5.



Meanwhile, the Counterattack Enhance attribute is renamed to simply Subzero Shield: Counterattack, with no alterations to its added reflected damage.



Elementalist

[C1 Skill] Hail



The attack of Hail changes as follows.

BEFORE AFTER Attack cycle: 1 hit per 0.1 sec

Success rate: 65%

Damage factor: 603% - 1067%

Range per chunk of ice: 9

Total range of hail fall: 30 Attack cycle: 1 hit per 0.2 sec

Success rate: 100%

Damage factor: 255% - 451%

Range per chunk of ice: 18

Total range of hail fall: 40

In the new version of this skill, the range of individual attacks increases by 2 times (area x 4). The 35% chance of falling wide is removed; instead, we’re reducing damage factors and number of hits.



Sage

NEW! [C3 Skill] Hole of Darkness







This skill summons a black hole on the ground.



Enemies within range are momentarily sucked into the hole, disappearing. After the skill’s duration, the black hole explodes and the enemies appear again.



When the black hole explodes, enemies within range of the skill receive damage, with additional damage applied to those who were sucked by the hole. NEW! [C3 Attribute] Hole of Darkness: Enhance



Increases the damage of Hole of Darkness in proportion to attribute level. NEW! [C3 Attribute] Missile Hole: Escape



Momentarily increases your movement speed to the maximum when your Missile Hole buff runs out of defense but there is still time left in its duration. NEW! [C3 Attribute] Blink: Looming



Increases the threat levels of your apparition, making enemies attack it.



Enchanter

NEW! [C3 Skill] Over-Reinforce



Momentarily increases the enhancement values of main weapons equipped by you and your allies. NEW! [C3 Attribute] Over-Reinforce: Enhance



Increases the damage of Over-Reinforce in proportion to attribute level. NEW! [C3 Attribute] Enchant Round: Fire



Craft an Enchant Round that increases the critical chance of your attacks. NEW! [C3 Attribute] Enchant Round: Ice



Craft an Enchant Round that reduces the damage you receive from attacks. NEW! [C3 Attribute] Agility: Movement Speed



Increases your movement speed after Agility is cast.



Shadowmancer

NEW! [C3 Skill] Infernal Shadow







Separates an enemy from their shadow. The enemy’s body remains autonomous, but the shadow cannot move and, if attacked, part of the damage is applied to the corresponding body. NEW! [C3 Attribute] Shadow Condensation: Expand Range



Increases the range of the explosion generated by Shadow Condensation in proportion to attribute level. [C1 Skill] Shadow Pool



Pre-casting animation omitted. NEW! [C3 Attribute] Shadow Pool: Movement Speed



Increases your movement speed in proportion to attribute level while Shadow Pool is active. NEW! [C2 Attribute] Hallucination: HP Ratio



Increases the ratio of HP applied to your shadow in proportion to attribute level.



Onmyoji

NEW! [C3 Skill] Yin Yang Harmony



Generates a strong energy from the harmony of Yin and Yang, which deals quick blows of Dark and Holy property damage.



While the skill is being cast, it will not be canceled even if you are attacked, and you remain immune to knockback and knockdown. NEW! [C3 Attribute] Yin Yang Harmony: Enhance



Increases the damage of Yin Yang Harmony in proportion to attribute level. NEW! [C3 Attribute] Yin Yang Harmony: Mediator



Temporarily increases your Dark and Holy property damage after using Yin Yang Harmony. NEW! [C3 Attribute] Fire Fox Shikigami: Grown Fox



Adds a certain chance per attribute level of summoning a larger fox that deals more damage. NEW! [C3 Attribute] Water Shikigami: Torrent



Increases the number of hits of Water Shikigami by 2 times. NEW! [C3 Attribute] Toyou: Debris



Adds a certain chance per attribute level of dealing damage to flying enemies with Toyou.



Falconer

[C3 Skill] Aiming



The range increase of this skill is set to a fixed number, instead of depending on the original range.



For small-sized monsters the range is increased, and for large/extra large monsters it is slightly decreased. Aiming will also no longer disappear due to attacks intended to destroy magic circles.



Schwarzer Reiter

[C1 Skill] Retreat Shot



Cooldown is reduced from 30 to 20 seconds. Extending the buff will no longer increase the duration of the attack (fixed at 10 seconds). [C3 Skill] Marching Fire



Cooldown is reduced from 30 to 15 seconds. Extending the buff will no longer increase the duration of the attack (fixed at 5 seconds).



Mergen

NEW! [C3 Skill] Zenith







Shoot a stream of arrows all around to attack multiple enemies. NEW! [C3 Attribute] Zenith: Enhance



Increases the damage of Zenith in proportion to attribute level. [C1 Skill] Spread Shot



Cooldown is slightly reduced. [C1 Skill] Homing Arrow



Cooldown is slightly reduced. NEW! [C3 Attribute] Down Fall: Broaden



Applies half of Down Fall’s damage to enemies near the attacked targets. [C2 Skill] Jump Shot



Pre-cast delay is reduced. Meanwhile, overheat and attack range are increased.



Hackapell

NEW! [C3 Skill] Infinite Assault



Rush to attack an enemy and return to your position. NEW! [C3 Attribute] Infinite Assault: Enhance



Increases the damage of Infinite Assault in proportion to attribute level. [C1 Skill] Cavalry Charge



Attack range is increased. NEW! [C2 Attribute] Hakka Palle: Endurance



Grants immunity to knockback and knockdown. NEW! [C3 Attribute] Grind Cutter: Cavalry Charge



Increases the critical damage of Grind Cutter in proportion to attribute level when the Cavalry Charge buff is active.



Bullet Marker

NEW! [C3 Skill] Outrage







Fire your guns while moving. This skill can only be used in Double Gun Stance. NEW! [C3 Attribute] Outrage: Enhance



Increases the damage of Outrage in proportion to attribute level. NEW! [C3 Skill] Freeze Bullet



Causes basic attacks to freeze the enemy. [C1 Skill] Bloody Overdrive



This skill will no longer cancel when the character is hit while casting it. NEW! [C3 Attribute] Bloody Overdrive: Invincible



Makes the caster of Bloody Overdrive invincible while the skill is active. NEW! [C3 Attribute] R.I.P.: AoE



Increases the AoE attack ratio of R.I.P. NEW! [C3 Attribute] Tracer Bullet: Precision Shot



Increases the critical chance of pistol skill attacks (excluding basic attacks) in proportion to attribute level. NEW! [C3 Attribute] Smash Bullet: Reduce Block



Reduces the block values of enemies hit by Smash Bullet in proportion to attribute level.



Pied Piper

NEW! [C3 Skill] Lied des Weltbaum



Play the song of the Divine Tree. The song increases the damage dealt and received by both you and your party members. NEW! [C3 Attribute] Lied des Weltbaum: Block Count



Ignores a number of enemy attacks proportional to attribute level while the buff is active. NEW! [C3 Attribute] Lied des Weltbaum: Duration



Increases the duration of the Lied des Weltbaum buff in proportion to attribute level. NEW! [C3 Skill] Stegreifspiel



Play the flute to deploy one Pied Piper skill at random (from the skills you have learned). The skill will still be activated even if you fail to play the flute, but its effects will be reduced.



Stegreifspiel can cast the following skills: Dissonanz, Wiegenlied, Marschierendeslied, Lied des Weltbaum. Using one of these skills through Stegreifspiel does not affect its cooldown. NEW! [C3 Attribute] Stegreifspiel: Reduce Cooldown



Reduces the cooldown of Stegreifspiel in proportion to attribute level. NEW! [C3 Attribute] Hypnotische Floete: Elite



Applies the skill’s hypnosis to Elite monsters as well. NEW! [C3 Attribute] Friedenslied: Invincible Allies



Makes allies under Friedenslied invincible (does not apply to the caster).



Inquisitor

NEW! [C3 Skill] Ripper







Attacks enemies in front of you with gigantic scissors.



Scissor attacks cannot be blocked and they deal additional damage to Demon type enemies. While the skill is being cast, it cannot be canceled by enemy attacks and it grants you immunity to knockback and knockdown.



Besides its base number of targets, Ripper expands to an additional number of enemies in proportion to your STR stat. Targets hit by it are temporarily put on hold and gathered in a straight line. NEW! [C3 Attribute] Ripper: Enhance



Increases the damage of Ripper in proportion to attribute level. NEW! [C3 Attribute] Ripper: Armor Break



Grants Ripper the ability to ignore enemy defense values in a ratio proportional to attribute level. NEW! [C3 Attribute] Inquisitor: Torture Expert



Reduces the cooldown of torture skills whenever an enemy is defeated by those skills.



Applies to the following skills: Iron Maiden, Pear of Anguish, Breaking Wheel, Ripper.



All torture skills will consume the following amount of Torture Tools.

Iron Maiden: 0 → 1

Pear of Anguish: 0 → 1

Breaking Wheel: 3 → 2

Ripper: 2 NEW! [C3 Attribute] Iron Maiden: God Smash



Deals twice the amount of damage with God Smash to enemies trapped by Iron Maiden. [C2 Skill] Judgment



Number of targets and range increase, while cooldown is shortened. NEW! [C2 Attribute] Judgment: Provoke



Provokes nearby enemies when using Judgement. NEW! [C1 Attribute] Breaking Wheel: Enhance



Increases the damage of Breaking Wheel (the wheel’s own damage) in proportion to attribute level. NEW! [C2 Attribute] Breaking Wheel: Reinforce



Increases the wheel’s durability (maximum number of attacks received) and duration in proportion to attribute level. [C1 Skill] Malleus Maleficarum



Debuff duration is fixed at 10 seconds. The skill’s additional damage effects corresponding to 100% of your magic attack values are changed to 6% per skill level (90% at level 15).



Also, if an enemy is attacked by Malleus Maleficarum once but receives multiple hits (maximum 7), the SP reduction effects of Mana Burn will apply only one time (attribute level x 5% reduction). NEW! [C1 Attribute] Malleus Maleficarum: Enhance



Increases the damage of Malleus Maleficarum in proportion to attribute level.



Taoist

NEW! [C3 Skill] Eradication



Summon a group of talismans behind you and send them forwards to attack your enemies. NEW! [C3 Attribute] Eradication: Enhance



Increases the damage of Eradication in proportion to attribute level. [C2 Skill] Divine Punishment



Instead of keeping your character immobile for 3 seconds after pressing the key to activate Divine Punishment, the skill will have a 3-second casting time. NEW! [C3 Attribute] Divine Punishment: Broad Strike



Applies the damage of Divine Punishment to enemies around the attacked target.



Zealot

NEW! [C3 Skill] Emphatic Trust



Every time enemies are attacked within range of this skill, additional Holy property damage is dealt to them. NEW! [C3 Attribute] Beady Eyed: Sudden Attack



When Beady Eyed is successful, any damage dealt to targets applies momentarily as critical. NEW! [C3 Attribute] Immolation: Melt Armor



Decreases armor defense values for yourself and the enemies you attack in proportion to attribute level. NEW! [C3 Attribute] Fanaticism: Martyr



If you become incapable of combat while Fanaticism is active, you survive with 1 HP and all skill cooldowns are reset. Your character then becomes incapable of combat at the end of the buff’s duration.



Exorcist

NEW! [C3 Skill] Katadikazo







Conjures a spear of divine light to strike your enemies in the name of the goddesses. Targets hit by the spear receive Holy property magic damage, with additional damage dealt to Demon type enemies. NEW! [C3 Attribute] Katadikazo: Enhance



Increases the damage of Katadikazo in proportion to attribute level. NEW! [C3 Attribute] Engkrateia: The Goddess' Reply



Prevents your HP from falling below 1 while Engkrateia is active. NEW! [C3 Attribute] Gregorate: Roar



Allows Gregorate to cancel status ailments up to rank 3.



That’s all we have for our Character Rank 10 introduction. Thank you for reading, and make sure to check back for more news and updates!