Crytek's future output will solely consist of triple-A free-to-play games, Cevat Yerli has revealed.

Speaking to VideoGamer.com on the last day of E3, the Crytek CEO lamented the rise of DLC and premium gaming services, which he considers to be "milking customers to death".

Warface, Crytek Kiev's multiplayer FPS, will be the company's first foray into the free-to-play sector. But once Crytek has completed its current contracts with traditional boxed products, its studios will only produce F2P titles - supported by its new social gaming platform, GFACE.

"As we were developing console games we knew, very clearly, that the future is online and free-to-play," said Yerli.

"Right now we are in the transitional phase of our company, transitioning from packaged goods games into an entirely free-to-play experience.

"What this entails is that our future, all the new games that we're working on, as well new projects, new platforms and technologies, are designed around free-to-play and online, with the highest quality development."

Yerli added that he wants Crytek's games to stand out from the current crop of F2P titles. All future projects will aim for triple-A production standards, with development budgets to match.

"As is evident in Warface, our approach is to ensure the best quality, console game quality," he said. "That implies budgets of between $10m to $30m - so no compromise there - but at the price-point of $0 entry.

"I think this is a new breed of games that has to happen to change the landscape, and be the most gamer-friendly business model."