6.0 ability/items info 27/7/19

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Tactical items

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Universal

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-Krall's Accord (Updated)

OLD: Cycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity and Shield. In that order.

NEW: Cycles between enhancing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity and Shield. In that order.

-The Life Warden (Updated)

OLD: Taking damage below 20% health will heal you for a large amount. 10 Minute Cooldown

NEW: Taking damage below 20% health will rapidly heal you for a large amount. 10 Minute Cooldown

-Luck Always Changes (Updated)

OLD: Your critical chance with Melee, Ranged, Tech and Force attacks is increased by 1% each second. This effect resets on a successful critical hit.

NEW: Your critical chance with Melee, Ranged, Tech and Force attacks and healing is increased by 1% each second. This effect resets on a successful critical hit.

-Durasteel Wall

Successfully shielding an attack while under 80% health increases your Shield Chance and Absorb Amount by 1% for 10 seconds. Stacks 25 times.

-Biorhythm

Dealing damage increases all healing done, Healing increases all damage done. Stacks up to 5 times. Only one effect can be active at a time.

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Mercenary

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-Power Step (Updated)

OLD: Power Shot and Tracer Missile reduce the Heat of the Power Shot or Tracer Missile by 2. Stacks up to 3 times.

NEW: Power Shot, Tracer Missile and Rapid Scan grant a stack of Power Step, stacking up to 5 times. At 5 stacks, your next Power Shot, Tracer Missile or Rapid Scan is more effective and costs no Heat.

-Magnetic Trigger (Updated)

OLD: Explosive Dart now remains dormant on the target. Mag Shot detonates it, dealing double its standard damage.

NEW: Explosive Dart now remains dormant on the target for 12 seconds. Mag Shot detonates it, dealing double its standard damage to the primary target.

-Supercharged Burst

Kolto Missile grants a stack of Supercharge Gas for each target it hits. Supercharged Gas heals all nearby allies for X when activated. Kolto Missile's cooldown is extended by 4 seconds.

-Alacrity Scan

Rapid Scan can be cast while moving and heals an additional 10%.

-Kolto Time

Kolto Shot applies a lingering heal over time effect to its target.

-Energzier

The duration of Supercharge Gas and Supercharged Burn are doubled.

-Power Cycle

When you use an ability with Power Surge, that ability is not put on cooldown.

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Sith Sorcerer

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-Writhing Terror (Updated)

OLD: Lightning Strike has a 100% chance and Force Lightning has a 10% chance to cause Creeping Terror to tick an additional time whenever they deal damage.

NEW: Lightning Strike has a 100% chance and Force Lightning has a 20% chance to cause Creeping Terror to tick an additional time whenever they deal damage.

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Armor Set Bonuses

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-Experience (Updated)

OLD: Increases experience gained by 25%

NEW: Increases experience gained by 5%

-Experience II

Increases experience gained by 10%

-Experience III

Increases experience gained by 15%

-Experience IV

Increases experience gained by 25%

-(No Name) I

+100 Mastery

-(No Name) II

+100 Mastery

-(No Name) III

+100 Mastery

-(No Name) IV

+100 Mastery

-(No Name) V

+100 Mastery

-(No Name) VI

+100 Mastery

-(No Name) VII

+100 Mastery

-(No Name) VIII