This first Devlog will mostly be just about where my game is right now at this current time. Since I can’t update you on what has happened since last Devlog, since there is no such thing, this text will be shorter than most future Devlogs. Here’s a video summarizing the first and only month of the development of Project Apocalypse:

As I said in the video, I apologize for the poor microphone and video quality. When recording I made a dumb decision and zoomed in on the shots. By next Devlog I hope to have both of these problems fixed.

I mentioned something about needing a 2D artist in the video, but I forgot to mention that a music artist would be nice, too. I’m not the worst at making music for games but I greatly lack equipment. If you have the tools and think you could possibly make music for this game, do the same as the 2D artists and click the “Contact Me” page. There, fill out the basic information and I will get to you as soon as I can. I don’t have hugely high standards so don’t think you need to be an absolute expert. If you need any more information right at this second on details of the job (Like payment/credit methods), check out the video and if you still don’t get the information needed, contact me.

As for the future of Devlogs, I hope to post a new one every 1-2 weeks. In between the updates you should expect little bits of media hinting on all that might be coming in the next Devlog.

If you want to support me, check out my social media links. There you can follow and share my content, which is a huge help in keeping the game going. I don’t have a Patreon set up yet, but when I do, all Patreons will get a free copy of the game on its release, along with Demos of the game’s current status.

That’s all for this Devlog. Please like and share my content with people who you think might be interested. It’s a huge help! See you soon, in Devlog #2.