Welcome back, all you dashing and/or dastardly!

We mentioned in our last update that we settled on a new system for co-operative play, and (fingers crossed) we can say this is the one that will be in the box. There’s still a few minor things to work out in terms of edge cases, and we have to re-balance all of the scenarios we had in the pipeline as well as find a fun “cobble-together-your-own-game” mode for those of you who just want to throw down at the end of a day, but it’s coming along nicely. We also fleshed out a structure of content generation that will hopefully get more eyes on more of the scenarios so that each pre-packaged scenario is rich to experience and actually fun to play.

Something even more exciting, though: YOU, yes, you, can come see/touch/play both modes of Prime War for 2 whole hours on Thursday, Friday, or Saturday at Gen Con! At the time of this writing, there are still several slots open on Thursday, and one on Friday, with both of our Versus and Co-operative demos on Saturday already full up! However, for those of you who were not able to get in on the scheduled demos this year, please feel free to come drop by the demo room (Room 140) and say hello, and we’ll try to give you an overview of what the game is all about.

Smith at the Forge

Development Progress:(all values are rough estimates from our perspective as designers, and do not include any art, layout, editing, or proofreading work still necessary)

Core Box:

Characters 95%

Versus Scenarios (3×3) 20%

Co-op Scenarios (3×3) 50%

System (rules, dice, maps, environments) 90%

Co-op system(rules, threat/boss structure) 85%

Expansion 1:

Characters 95%

Versus Scenarios (2×3) 20%

Co-op Scenarios (3+3+5) 45%

Conversion Kit:

Characters (9 FoF + 6 UR) 90%

Scenario Maps 30%