Nb of Player : 2 to 5 players

Time of play : 40 min and + (20 min by player)

Age : 10 years and +

Game Category : Deck building, Hand management et Dice Rolling

Anima: Shadow of Omega

The story behind the game: “After centuries of captivity … held by the powers of the Shadows, the former entity known as Omega is about to break free. … Whenever a chain that holds it is broken, Gaia’s natural order is broken and unexpected events occur. … at the risk of sinking it into chaos. Fortunately, a few individuals gathered, … they are the only ones able to stop the resurrection of Omega and the terrible destruction that will ensue. …”



To begin, what I read on sites about it has been verified. That is to say, interesting thematic, average complexity (or high for some) that I will explain the lower source and unfortunately gray areas in the regulations. Despite the last point, I like this game.

Basically, each player must build a character team that will move in different areas to succeed one or more missions. During their travels, the team will be able to recruit new characters, find magic and other powers. In order to become the team that will have the great honor of overcoming the great threat of Omega.

Everything seems simple at first, but … For my part, the high complexity perceived by some and the gray areas lived come mostly (but not entirely) from the same strain. I had the impression that the creators wanted to create diversity in the possible scenarios to achieve his ends.