Medium, Chaotic Good

Legendary Resistance (3/Day). If the Wizard of Time fails a saving throw they can decide to succeed instead

Spellcasting. The Wizard of Time is a 20th level spellcaster. Their spellcasting ability is intelligence (spell save DC 22, +14 to hit with spell attacks) The Wizard of Time has the follwing spells prepared:

Cantrips (at will): Firebolt, Minor Illusion, Mending

1st level(4 slots): Identify, Magic Missile, Shield, Comprehend Languages, Tasha's Hideous Laughter

2nd level(3 slots): Alter Self, Arcane Lock, Darkvision, Misty Step

3rd level(3 slots): Counterspell, Dispel Magic, Fireball, Major Image

4th level(3 slots): Dimension Door, Greater invisibility

5th level(2 slots): Cone of Cold, Modify Memory

6th level(2 slots): Chain lightning, Disintegrate

7th level(2 slots): Delayed Blast Fireball, Reverse Gravity

8th level(1 slot):Mind Blank, Maze

9th level(1 slot): Meteor Swarm

Actions

Time Stop(1/Day). Spell. The Wizard of Time casts Time Stop without expending a spell slot

Recall(1/Day.) Reaction After taking damage The Wizard of Time can use their reaction to rewind time for themself, so that no damage was dealt.

Time Break. Concentration The Wizard of Time points at a target. The target must make a DC 21 wisdom saving throw or be stuck in time. While stuck in time a creature cannot take any action and is considered restrained. The saving throw can be repeated at the end of the creature's turn. Having any damage dealt to the creature ends the Time Break.