Oh boy it’s FNAF SL theory time: The Shelf Theory and Ennard’s function

So we all flipped our lids when Scott uploaded the steam page for Sister Location and the screenshots that came with it. Today we’ll talk about this one

Now who’s that devilishly frightening face that’s front and center?

Why that’s our old friend Ennard! We haven’t seen him since this teaser

So the question now is what is he doing on our wall, and what function could he possibly have. While I can’t really claim to know what his in-game mechanics will be based on this, I have an idea as to what role he serves in the Pizzeria.

Way back when Chuck E. Cheese was known as Pizza Time, the first uses of the animatronics was in a show known as ‘The Portrait Show’, which was also known as ‘The Shelf’



Basically the animatronics were hung up on the walls with picture frames surrounding them, making them look like three dimensional paintings that sprung to life

In particular the character of Pasqually was used to call out when Pizza orders were all done. You can read more about this at the Showbiz Pizza Wiki

I imagine Ennard performing a similar function. A smiling clown face that hangs up on the wall and informs customers when pizzas are done, or when the show is about to begin.



But as we clearly see in the teasers, he is MUCH more than just that. What if there are multiple Ennard faces for each room and the AI sort of jumps between them all? If Ennard is more or less a glorified PA system, there WOULD be multiple faces for every room in the place.

What if those yellow dots in the corner is one of Ennards faces? Active and leering at you through the darkness?



But then what’s stopping him from just jumping to the room you’re in and attacking you? Maybe this is where the ‘moving rooms’ mechanic comes in. Maybe you have to flee the room if Ennard’s face ‘wakes up’ inside the area you’re in and you have to wait until the AI ‘leaves’ to go find you again.

So hypothetically…

Ennard’s face wakes up in your room, time to haul ass!

Go through the vents…

And now you’re here and safe! For now anyway…



