- Planetary unique buildings such as Planetary Administration or Paradise Dome had their influence cost removed while empire unique buildings such as Galactic Stock Exchange had their influence cost increased. Some of the empire unique buildings also now need to be build on the capital planet. There are also a lot of smaller adjustments to mineral costs for unique buildings.



- Hyper Entertainment Forum now also provides +50% Migration Attraction.



- Scientists now get only 10 experience points from each survey (down from 18), resulting in much slower leveling.



- Icons of habitable planets are now displayed green at >70% habitability (up from >60%).



- Less threat is generated from taking planets AND AI reaction scales less harshly (in terms of joining federations, defensive and non-aggression pacts as a result of shared threat).



- Maximum colonization range for AI increased from 120 to 150 influence.



- Militarist ethos now has a smaller bonus for rivalry influence (+10% instead of +25% for non-fanatic) but a bigger one for weapon damage (+5% instead of +3% for non-fanatic). Values are as usual tripled for fanatic version.



- Fallen Empire Titan Ships had their HP increased from 8000 to 15000.



- Baby space dragons had their HP doubled while grown up dragons move much slower.



- Ethic Divergence scaling with distance to capital was apparantly intended to be doubled (again) (currently not working at all due a bug). It already got doubled in 1.3.0 but set back to its initial value in 1.3.2. Might also be some adjustment to a different internal scaling with no actual effect (at least I can't remember an ingame difference between 1.3.0/1.3.1 and 1.3.2). Can't investigate ingame because 1.4.0 is broken and 1.3.0/1.3.1 are no longer available.



- Defense Platform is now a starting tech meaning it no longer has to be researched.



- Two additional +5% general habitability techs (tier 3) (for a total of 4 techs of this kind) and a new +40% habitability tech for tomb worlds (tier 2) were added.



- Unyielding trait for admirals now only increases ship HP by +10% (down from +20%) but allows emergency retreats now.



- Fallen Empires will awaken later than before (using years passed and fleet power of other empires as triggers).



- Pops will only spontaneously modifiy themselves genetically if their habitability is below 50% (down from 80%).



- Fixed bug with (non-)adaptable traits being applied twice (not in the diff file but I read about it somewhere).