[Changes and additions] The option to change the atmosphere (NB: full-body portrait) is now available from the 'i'nteract menu and not from the conversation window. With this, every character including the player character and non-pet NPCs can have a full-body portrait assigned to them. The full-body portrait is also now displayed when the 'i'nteract menu is open. Characters on the left in a tag team will have their portrait displayed on the left, and on on the right for characters on the right.

Added an underground map to Amur-Cage. Talk to <Amurdad> to make the staircase appear. This is where the unique NPCs that spawn randomly and the [Fort of] Chaos god NPCs will be placed when they are defeated. The random unique NPCs will be here even if they were recruited as pets, and the [Fort of] Chaos NPCs will be here even if they were defeated in the Void or a showroom map.

Added the spell version of bonus points - spellbonus points. Available only to the player character. The bulk of these points are earned when leveling up - the number of points gained depends on Learning attribute and character level. The number of points is unaffected by the Yerles race trait. You no longer have to spend skill bonus points on them and don't have to spend as many platinum pieces for magic practice sessions. It also allows you to focus on leveling a single spell. 5 x player level spellbonus points will be given to save files from a previous version of the game when updating the game. When starting a new Purge mode game or upon updating the game with a Purge mode save file from a previous version, 10,000 spellbonus points will be given.

Main quest section in the journal now has a progress indicator. Use it to check if you have triggered events and for reporting bugs.

5 new metal race NPCs. 1 new special action. Exclusive to NPCs for now. 3 new unique artifact weapons. 2 of them spawn on certain monsters, 1 of them can be found randomly generated.

A new item that prevents the holder's cold-element attacks from shattering items. And another new item. Slightly reduced the damage of Eye of Stiffen and Eye of Illusion but increased the strength of the status ailment they apply. Added some code to handle what happens when targeting, interaction, some special actions, and the use of some items is cancelled (e.g. the dialogue for picking a tag partner or a list of option to pick from). The aforementioned user inputs can now be cancelled with the cancel key.

When an NPC uses the Dominate spell or when using that spell on a target that cannot be dominated and the attempt succeeds, the target is now paralysed regardless of resistance to paralysis. Unique NPCs and <boss> monsters will be paralysed for 10 turns, and other characters for 30 turns. Characters already paralysed and those who have just recovered from paralysis will not be paralysed.

The arena and pet arena now count number of wins instead of consecutive wins. As such, the counter no longer resets upon losing or forfeiting, lowering the bar for attempts. To prevent the matches from being a boring grind, however, opponent levels are now increased if their level is a certain amount lower than the number of wins. This applies regardless of whether the player is currently rank 1 in the arena or not.

Opponents in arena duel matches no longer become boss NPCs at a certain arena rank. Removed the bias in monster type selection, and made it possible to know the opponent's level but not the monster name.

Items rewards for the arena and pet arena every 3, 10, 30, and 50 wins. Coin and material rewards stack, but multiples of the same item won't. Also changed and rebalanced the 100th win reward for the arena and pet arena. The 100th win reward is now given whether the player is rank 1 in the arena or not. All rewards will be placed at your feet upon return to town.

You can now only challenge the pet arena (includes pet duels and team battles but not EX arena battles) a maximum of 3 times every 24 hours. Rebalanced the amount of attribute experience gained by eating herb in food. After taking in to account the difference in stats, the amount gained from eating the herbs alone, and the ability to share a meal, the player character and NPCs will earn experience in a 3:5 ratio (previously 1:5). The amount gained by NPCs has not changed.

[Fixes] Inheriting a pet with red spindle of soul spindle now resets the servant/master value reset date to prevent that date from getting assigned a future date. Updating the game save to 1.93 will also reset the servant/master value reset date. (They have to be on the same map as you or have to be brought into your party.)

Elemental damage that is reduced by PV and DV is no longer nullified by characters with the cResEle [elemental immunity] bit flag. Fixed <The White Hawk> unique artifact [not reducing long sword gauge attack damage]. Fixed the issue where paralysis goes away in 1 turn and without displaying any message. Fixed the mix-up in the code for <Go-Renge>'s use as a ranged weapon, preventing characters from being able to throw it. Fixed eating chewing gum and gum remnant not giving any food effects (like poison, love potion, and herb potential increases) because the game was looking up the new gum remnant product that was in the process of getting generated.