Team Balanced Matchmaking Rule Update



We have been running the updated team balance rule on all the playlists. We have it tuned to prevent matchups where the better team wins more than 70% of the time, though the change primarily affects matching with and against parties.



If you are in a party and not finding a match quickly, it means that the only possibilities the matchmaker found would have resulted in more than a 70% chance that you would win. We feel that this would not be fair to the potentially solo queuing players you would face.



We’re monitoring this carefully.



There have been some questions about how this relates to how often you can match a party. It doesn’t directly prevent solos vs. parties, but it does make them less likely, or makes it so when it does happen, the skill gap between the groups is exponentially smaller than it could be before.



In the past, party vs. solo matches could result in extreme blowouts (e.g. 50-11, etc., in Slayer). We will still see some Party advantages, but they should be closer to 50-35, etc. The chance of winning vs. a party should improve from close to 0% up to 25% on average, with many of those matches being near even.



As mentioned in the past, we have a change in the works that’s still a ways off that will narrow the rest of this gap, making solo vs. party matches be near 50/50.