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Text File : 0

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[~ 0]

[~ 1]

[~ 2]

[~ 3]

[~ 4]

[~ 5]

[~ 6]

[~ 7]

[~ 8]

[~ 9]

[~ 10]

[~ 11]

[~ 12]

[~ 13]

[~ 14]

[~ 15]

[~ 16]

[~ 17]

[~ 18]

[~ 19]

[~ 20]

[~ 21]

[~ 22]

[~ 23]

[~ 24]

[~ 25]

[~ 26]

[~ 27]

[~ 28]

[~ 29]

[~ 30]

[~ 31]

[~ 32]

[~ 33]

[~ 34]

[~ 35]

[~ 36]

[~ 37]

[~ 38]

[~ 39]

[~ 40]

[~ 41]

[~ 42]

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Text File : 1

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[VAR PKNICK(0000)]

[VAR ITEM2(0000)]

[VAR MOVE(0000)]

Empty

[VAR 0112(0000)]

TM[VAR NUM3(0000)] [VAR MOVE(0001)]

TYPE

CATEGORY

POWER

ACCURACY

PP

/

×

+ [VAR NUM2(0000)]

[VAR NUM3(0000)]

[VAR NUM2(0000)]

—

MONEY

PURCHASE PRICE

$[VAR NUM8(0000,002C)]

---

SORT

MOVE

[~ 23]

[~ 24]

[~ 25]

l

[VAR NUM3(0000)]

/

[VAR NUM3(0000)]

Use this item

Give to Pokémon

[~ 32]

Move to Free Space

Return to Pocket

[~ 35]

[~ 36]

On

Off

Cancel

Check

Learn Move

Change Forme

By Type

By Name

By Number

+ NEW

Sell

What do you want to do with the [VAR ITEM2(0000)]?

What would you like to do with the [VAR ITEM2(0000)] and [VAR PKNICK(0001)]?

How do you want to sort your items?

Items have been sorted by type!

Items have been sorted by name!

Items have been sorted by number!

Items have been sorted from newest to oldest!

Which move’s PP do you want to restore?

Which move’s PP do you want to boost?

The [VAR ITEM2(0000)] was moved to the Free Space.

The [VAR ITEM2(0000)] was returned to the [VAR 0112(0001)] Pocket!

[~ 59]

[~ 60]

Would you like to change [VAR PKNICK(0000)]’s Ability to [VAR ABILITY(0001)]?

Yes

No

This item cannot be used or given.

[VAR PKNICK(0000)]’s HP was restored by [VAR NUM3(0001)] point[VAR NUMBRNCH(0001,0100)]s.

[VAR PKNICK(0000)] recovered from fainting!

[VAR PKNICK(0000)] was cured of its poisoning.

[VAR PKNICK(0000)] was cured of paralysis.

[VAR PKNICK(0000)]’s burn was healed.

[VAR PKNICK(0000)] was thawed out.

[VAR PKNICK(0000)] woke up!

[VAR PKNICK(0000)] became healthy.

[VAR PKNICK(0000)]’s base [VAR EVSTAT(0001)] rose!

[VAR PKNICK(0000)] became more friendly. However, its base [VAR EVSTAT(0001)] fell!

[VAR PKNICK(0000)] adores you! However, its base [VAR EVSTAT(0001)] fell!

[VAR PKNICK(0000)] became more friendly. Its base [VAR EVSTAT(0001)] can’t go lower.

You used the [VAR ITEM2(0001)].

You can’t use that now because the Repel you used is still in effect.

The Exp. Share has been turned on.

The Exp. Share has been turned off.

Your Pokémon is now holding the [VAR ITEM2(0000)]!

[VAR PKNICK(0001)] is already holding [VAR iCOLOR2(0000)][VAR ITEM2(0000)]. Would you like to switch the two items?

You took the Pokémon’s [VAR ITEM2(0000)] and gave it the [VAR ITEM2(0001)].

The [VAR ITEM2(0000)] can’t be held.

[VAR PKNICK(0000)] is already holding [VAR iCOLOR2(0001)][VAR ITEM2(0001)]. Do you want to remove the [VAR ITEM2(0002)] and give another item?

It won’t have any effect.

Kukui’s words echoed... [VAR TRNAME(0000)]! There’s a time and place for everything, but this ain’t it!

You can’t receive the item because your Bag is full.

You have no Pokémon!

Eggs can’t hold items.

[~ 91]

[~ 92]

The move’s PP was restored.

[VAR MOVE(0000)]’s PP increased.

How many [VAR ITEMPLUR1][VAR ITEM2(0000)] will you sell?

[VAR ITEMPLUR1][VAR ITEM2(0000)]? Oh, no. I can’t buy those.

I can pay $[VAR NUM8(0000,002C)]. Would that be OK?

You turned over the [VAR ITEM2(0000)] and received $[VAR NUM8(0001,002C)].

[VAR PKNICK(0000)] was elevated to Lv. [VAR NUM3(0001)]![VAR BE05(0005)][VAR BE05(0001)]

[VAR PKNAME(0000)] transformed!

This can’t be used on the fainted Pokémon.

It cannot be fused with that fainted Pokémon.

It cannot be fused with that Pokémon.

It cannot be fused with an Egg.

You have no room to separate the Pokémon.

You threw away [VAR NUM3(0001)] [VAR ITEM2(0000)].

[VAR PKNICK(0000)]’s Ability changed to [VAR ABILITY(0001)]![VAR BE05(0005)][VAR BE05(0001)]

n/a

n/a

n/a

n/a

What would you like to do with the [VAR ITEM2(0000)]?

You booted up the TM.[VAR BE05(0002)][VAR BE05(0000)]

[VAR PKNICK(0000)] and [VAR MOVE(0001)] are not compatible. [VAR MOVE(0001)] can’t be learned by this Pokémon.

[VAR PKNICK(0000)] already knows [VAR MOVE(0001)].

Please choose a move that will be replaced with [VAR MOVE(0000)].

[VAR PKNICK(0000)] learned [VAR MOVE(0001)]![VAR BE05(0004)][VAR BE05(0001)]

1, [WAIT 20]2, and[WAIT 20]... [WAIT 20]... [WAIT 20]... Ta-da![VAR BE05(0003)][VAR BE05(0000)] [VAR PKNICK(0000)] forgot how to use [VAR MOVE(0001)]. And... [VAR PKNICK(0000)] learned [VAR MOVE(0002)]![VAR BE05(0004)][VAR BE05(0001)]

[VAR PKNICK(0000)] did not learn [VAR MOVE(0001)].

[VAR PKNICK(0000)] wants to learn the move [VAR MOVE(0001)]. Should an old move be forgotten and replaced with [VAR MOVE(0001)]?

Which Pokémon do you want to use this item on?

Which Pokémon do you want to give this item to?

Which Pokémon do you want to teach it to?

Which Pokémon do you want to fuse?

Able!

[VAR COLOR(0001)]Unable![VAR COLOR(0000)]

[VAR COLOR(0002)]Learned[VAR COLOR(0000)]

Able!

[VAR COLOR(0001)]Unable![VAR COLOR(0000)]

Compatible

[VAR COLOR(0002)]Holding[VAR COLOR(0000)]

[VAR COLOR(0001)]Incompatible[VAR COLOR(0000)]

This Pokémon currently can’t use this crystal’s Z-Power. Is that OK?

The [VAR ITEM2(0001)] will be given to the Pokémon so that the Pokémon can use its Z-Power!

The item can’t be used on [VAR PKNICK(0000)] because of [VAR MOVE(0001)]’s effects!

Max HP

Attack

Defense

Sp. Atk

Sp. Def

Speed

Attack

Defense

Sp. Atk

Sp. Def

Speed

HP

Held Item

[~ 149]

[~ 150]

[~ 151]

[~ 152]

[~ 153]

[~ 154]

You turned over the [VAR ITEMPLUR1][VAR ITEM2(0000)] and received $[VAR NUM8(0001,002C)].

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Text File : 2

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Medicine

Items

Z-Crystals

TMs

Berries

Key Items

Free Space

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Text File : 3

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[VAR PKNICK(0000)]

[VAR PKNICK(0000)]

[VAR MOVE(0000)]

[VAR 01B0(0000)]

[VAR ABILITY(0000)]

[VAR ITEM2(0000)]

[VAR TRNAME(0000)]

Opponents

[VAR 01B1(0000)]

PP

L

l

[VAR NUM2(0000)]

[VAR NUM3(0000)]

[VAR NUM4(0000,002C)]

[VAR NUM3(0000)]

[VAR NUM3(0000)]

+ [VAR NUM1(0000)]

[VAR NUM1(0000)]/[VAR NUM1(0001)]

HP

Attack

Defense

Sp. Atk

Sp. Def

Speed

[~ 25]

[~ 26]

Switch

In Battle

Cannot Battle

Partner’s

Standing By

Restore

Summary

Category

Power

Accuracy

Evasiveness

There is no usable move.

Choose a Pokémon.

Use on which Pokémon?

Which Pokémon will you battle with?

[~ 42]

[VAR PKNICK(0001)] is already in battle!

[VAR PKNICK(0001)] has no energy left to battle!

You cannot decide for your partner!

[VAR PKNICK(0001)] can’t be switched out!

[VAR PKNICK(0001)] has already been selected.

An Egg can’t battle!

Which move do you want to restore?

Forget this move

Return to the move-selection screen

Give up on learning the move

HP/PP Restore

Status Restore

Poké Balls

Battle Items

Use

It’s no good! It’s impossible to aim unless there is only one Pokémon!

There is no room left in the PC!

It’s impossible to aim without being focused!

It’s no good! It’s impossible to aim at a Pokémon that’s not in sight!

The item can’t be used on [VAR PKNICK(0000)] because of [VAR MOVE(0001)]’s effects!

No! You can’t catch any Pokémon until you finish the trial!

[~ 64]

Kukui’s words echoed... [VAR TRNAME(0000)]! There’s a time and place for everything, but this ain’t it!

n/a

Empty

Yes

No

Switch Pokémon

Keep Battling

Use Next Pokémon

Run

Forget an old move

Keep old moves!

Where do you want to use it?

[~ 77]

Right

Left

×

/

/

L

[VAR NUM5(0000,0000)]

[VAR NUM5(0000,0000)]

—

Rating:

:

L+A Move info

Care

Communicating. Please stand by...

[VAR NUM3(0000)]

/

Previous Turn

Next Turn

Skipping the video... Please wait a moment.

Stopping the video... Please wait.

[~ 98]

[~ 99]

[~ 100]

n/a

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Text File : 4

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!

!

!

!

[VAR PKNAME(0000)] used Pound!

The wild [VAR PKNAME(0000)] used Pound!

The opposing [VAR PKNAME(0000)] used Pound!

Totem [VAR PKNAME(0000)] used Pound!

[VAR PKNAME(0000)] used Karate Chop!

The wild [VAR PKNAME(0000)] used Karate Chop!

The opposing [VAR PKNAME(0000)] used Karate Chop!

Totem [VAR PKNAME(0000)] used Karate Chop!

[VAR PKNAME(0000)] used Double Slap!

The wild [VAR PKNAME(0000)] used Double Slap!

The opposing [VAR PKNAME(0000)] used Double Slap!

Totem [VAR PKNAME(0000)] used Double Slap!

[VAR PKNAME(0000)] used Comet Punch!

The wild [VAR PKNAME(0000)] used Comet Punch!

The opposing [VAR PKNAME(0000)] used Comet Punch!

Totem [VAR PKNAME(0000)] used Comet Punch!

[VAR PKNAME(0000)] used Mega Punch!

The wild [VAR PKNAME(0000)] used Mega Punch!

The opposing [VAR PKNAME(0000)] used Mega Punch!

Totem [VAR PKNAME(0000)] used Mega Punch!

[VAR PKNAME(0000)] used Pay Day!

The wild [VAR PKNAME(0000)] used Pay Day!

The opposing [VAR PKNAME(0000)] used Pay Day!

Totem [VAR PKNAME(0000)] used Pay Day!

[VAR PKNAME(0000)] used Fire Punch!

The wild [VAR PKNAME(0000)] used Fire Punch!

The opposing [VAR PKNAME(0000)] used Fire Punch!

Totem [VAR PKNAME(0000)] used Fire Punch!

[VAR PKNAME(0000)] used Ice Punch!

The wild [VAR PKNAME(0000)] used Ice Punch!

The opposing [VAR PKNAME(0000)] used Ice Punch!

Totem [VAR PKNAME(0000)] used Ice Punch!

[VAR PKNAME(0000)] used Thunder Punch!

The wild [VAR PKNAME(0000)] used Thunder Punch!

The opposing [VAR PKNAME(0000)] used Thunder Punch!

Totem [VAR PKNAME(0000)] used Thunder Punch!

[VAR PKNAME(0000)] used Scratch!

The wild [VAR PKNAME(0000)] used Scratch!

The opposing [VAR PKNAME(0000)] used Scratch!

Totem [VAR PKNAME(0000)] used Scratch!

[VAR PKNAME(0000)] used Vice Grip!

The wild [VAR PKNAME(0000)] used Vice Grip!

The opposing [VAR PKNAME(0000)] used Vice Grip!

Totem [VAR PKNAME(0000)] used Vice Grip!

[VAR PKNAME(0000)] used Guillotine!

The wild [VAR PKNAME(0000)] used Guillotine!

The opposing [VAR PKNAME(0000)] used Guillotine!

Totem [VAR PKNAME(0000)] used Guillotine!

[VAR PKNAME(0000)] used Razor Wind!

The wild [VAR PKNAME(0000)] used Razor Wind!

The opposing [VAR PKNAME(0000)] used Razor Wind!

Totem [VAR PKNAME(0000)] used Razor Wind!

[VAR PKNAME(0000)] used Swords Dance!

The wild [VAR PKNAME(0000)] used Swords Dance!

The opposing [VAR PKNAME(0000)] used Swords Dance!

Totem [VAR PKNAME(0000)] used Swords Dance!

[VAR PKNAME(0000)] used Cut!

The wild [VAR PKNAME(0000)] used Cut!

The opposing [VAR PKNAME(0000)] used Cut!

Totem [VAR PKNAME(0000)] used Cut!

[VAR PKNAME(0000)] used Gust!

The wild [VAR PKNAME(0000)] used Gust!

The opposing [VAR PKNAME(0000)] used Gust!

Totem [VAR PKNAME(0000)] used Gust!

[VAR PKNAME(0000)] used Wing Attack!

The wild [VAR PKNAME(0000)] used Wing Attack!

The opposing [VAR PKNAME(0000)] used Wing Attack!

Totem [VAR PKNAME(0000)] used Wing Attack!

[VAR PKNAME(0000)] used Whirlwind!

The wild [VAR PKNAME(0000)] used Whirlwind!

The opposing [VAR PKNAME(0000)] used Whirlwind!

Totem [VAR PKNAME(0000)] used Whirlwind!

[VAR PKNAME(0000)] used Fly!

The wild [VAR PKNAME(0000)] used Fly!

The opposing [VAR PKNAME(0000)] used Fly!

Totem [VAR PKNAME(0000)] used Fly!

[VAR PKNAME(0000)] used Bind!

The wild [VAR PKNAME(0000)] used Bind!

The opposing [VAR PKNAME(0000)] used Bind!

Totem [VAR PKNAME(0000)] used Bind!

[VAR PKNAME(0000)] used Slam!

The wild [VAR PKNAME(0000)] used Slam!

The opposing [VAR PKNAME(0000)] used Slam!

Totem [VAR PKNAME(0000)] used Slam!

[VAR PKNAME(0000)] used Vine Whip!

The wild [VAR PKNAME(0000)] used Vine Whip!

The opposing [VAR PKNAME(0000)] used Vine Whip!

Totem [VAR PKNAME(0000)] used Vine Whip!

[VAR PKNAME(0000)] used Stomp!

The wild [VAR PKNAME(0000)] used Stomp!

The opposing [VAR PKNAME(0000)] used Stomp!

Totem [VAR PKNAME(0000)] used Stomp!

[VAR PKNAME(0000)] used Double Kick!

The wild [VAR PKNAME(0000)] used Double Kick!

The opposing [VAR PKNAME(0000)] used Double Kick!

Totem [VAR PKNAME(0000)] used Double Kick!

[VAR PKNAME(0000)] used Mega Kick!

The wild [VAR PKNAME(0000)] used Mega Kick!

The opposing [VAR PKNAME(0000)] used Mega Kick!

Totem [VAR PKNAME(0000)] used Mega Kick!

[VAR PKNAME(0000)] used Jump Kick!

The wild [VAR PKNAME(0000)] used Jump Kick!

The opposing [VAR PKNAME(0000)] used Jump Kick!

Totem [VAR PKNAME(0000)] used Jump Kick!

[VAR PKNAME(0000)] used Rolling Kick!

The wild [VAR PKNAME(0000)] used Rolling Kick!

The opposing [VAR PKNAME(0000)] used Rolling Kick!

Totem [VAR PKNAME(0000)] used Rolling Kick!

[VAR PKNAME(0000)] used Sand Attack!

The wild [VAR PKNAME(0000)] used Sand Attack!

The opposing [VAR PKNAME(0000)] used Sand Attack!

Totem [VAR PKNAME(0000)] used Sand Attack!

[VAR PKNAME(0000)] used Headbutt!

The wild [VAR PKNAME(0000)] used Headbutt!

The opposing [VAR PKNAME(0000)] used Headbutt!

Totem [VAR PKNAME(0000)] used Headbutt!

[VAR PKNAME(0000)] used Horn Attack!

The wild [VAR PKNAME(0000)] used Horn Attack!

The opposing [VAR PKNAME(0000)] used Horn Attack!

Totem [VAR PKNAME(0000)] used Horn Attack!

[VAR PKNAME(0000)] used Fury Attack!

The wild [VAR PKNAME(0000)] used Fury Attack!

The opposing [VAR PKNAME(0000)] used Fury Attack!

Totem [VAR PKNAME(0000)] used Fury Attack!

[VAR PKNAME(0000)] used Horn Drill!

The wild [VAR PKNAME(0000)] used Horn Drill!

The opposing [VAR PKNAME(0000)] used Horn Drill!

Totem [VAR PKNAME(0000)] used Horn Drill!

[VAR PKNAME(0000)] used Tackle!

The wild [VAR PKNAME(0000)] used Tackle!

The opposing [VAR PKNAME(0000)] used Tackle!

Totem [VAR PKNAME(0000)] used Tackle!

[VAR PKNAME(0000)] used Body Slam!

The wild [VAR PKNAME(0000)] used Body Slam!

The opposing [VAR PKNAME(0000)] used Body Slam!

Totem [VAR PKNAME(0000)] used Body Slam!

[VAR PKNAME(0000)] used Wrap!

The wild [VAR PKNAME(0000)] used Wrap!

The opposing [VAR PKNAME(0000)] used Wrap!

Totem [VAR PKNAME(0000)] used Wrap!

[VAR PKNAME(0000)] used Take Down!

The wild [VAR PKNAME(0000)] used Take Down!

The opposing [VAR PKNAME(0000)] used Take Down!

Totem [VAR PKNAME(0000)] used Take Down!

[VAR PKNAME(0000)] used Thrash!

The wild [VAR PKNAME(0000)] used Thrash!

The opposing [VAR PKNAME(0000)] used Thrash!

Totem [VAR PKNAME(0000)] used Thrash!

[VAR PKNAME(0000)] used Double-Edge!

The wild [VAR PKNAME(0000)] used Double-Edge!

The opposing [VAR PKNAME(0000)] used Double-Edge!

Totem [VAR PKNAME(0000)] used Double-Edge!

[VAR PKNAME(0000)] used Tail Whip!

The wild [VAR PKNAME(0000)] used Tail Whip!

The opposing [VAR PKNAME(0000)] used Tail Whip!

Totem [VAR PKNAME(0000)] used Tail Whip!

[VAR PKNAME(0000)] used Poison Sting!

The wild [VAR PKNAME(0000)] used Poison Sting!

The opposing [VAR PKNAME(0000)] used Poison Sting!

Totem [VAR PKNAME(0000)] used Poison Sting!

[VAR PKNAME(0000)] used Twineedle!

The wild [VAR PKNAME(0000)] used Twineedle!

The opposing [VAR PKNAME(0000)] used Twineedle!

Totem [VAR PKNAME(0000)] used Twineedle!

[VAR PKNAME(0000)] used Pin Missile!

The wild [VAR PKNAME(0000)] used Pin Missile!

The opposing [VAR PKNAME(0000)] used Pin Missile!

Totem [VAR PKNAME(0000)] used Pin Missile!

[VAR PKNAME(0000)] used Leer!

The wild [VAR PKNAME(0000)] used Leer!

The opposing [VAR PKNAME(0000)] used Leer!

Totem [VAR PKNAME(0000)] used Leer!

[VAR PKNAME(0000)] used Bite!

The wild [VAR PKNAME(0000)] used Bite!

The opposing [VAR PKNAME(0000)] used Bite!

Totem [VAR PKNAME(0000)] used Bite!

[VAR PKNAME(0000)] used Growl!

The wild [VAR PKNAME(0000)] used Growl!

The opposing [VAR PKNAME(0000)] used Growl!

Totem [VAR PKNAME(0000)] used Growl!

[VAR PKNAME(0000)] used Roar!

The wild [VAR PKNAME(0000)] used Roar!

The opposing [VAR PKNAME(0000)] used Roar!

Totem [VAR PKNAME(0000)] used Roar!

[VAR PKNAME(0000)] used Sing!

The wild [VAR PKNAME(0000)] used Sing!

The opposing [VAR PKNAME(0000)] used Sing!

Totem [VAR PKNAME(0000)] used Sing!

[VAR PKNAME(0000)] used Supersonic!

The wild [VAR PKNAME(0000)] used Supersonic!

The opposing [VAR PKNAME(0000)] used Supersonic!

Totem [VAR PKNAME(0000)] used Supersonic!

[VAR PKNAME(0000)] used Sonic Boom!

The wild [VAR PKNAME(0000)] used Sonic Boom!

The opposing [VAR PKNAME(0000)] used Sonic Boom!

Totem [VAR PKNAME(0000)] used Sonic Boom!

[VAR PKNAME(0000)] used Disable!

The wild [VAR PKNAME(0000)] used Disable!

The opposing [VAR PKNAME(0000)] used Disable!

Totem [VAR PKNAME(0000)] used Disable!

[VAR PKNAME(0000)] used Acid!

The wild [VAR PKNAME(0000)] used Acid!

The opposing [VAR PKNAME(0000)] used Acid!

Totem [VAR PKNAME(0000)] used Acid!

[VAR PKNAME(0000)] used Ember!

The wild [VAR PKNAME(0000)] used Ember!

The opposing [VAR PKNAME(0000)] used Ember!

Totem [VAR PKNAME(0000)] used Ember!

[VAR PKNAME(0000)] used Flamethrower!

The wild [VAR PKNAME(0000)] used Flamethrower!

The opposing [VAR PKNAME(0000)] used Flamethrower!

Totem [VAR PKNAME(0000)] used Flamethrower!

[VAR PKNAME(0000)] used Mist!

The wild [VAR PKNAME(0000)] used Mist!

The opposing [VAR PKNAME(0000)] used Mist!

Totem [VAR PKNAME(0000)] used Mist!

[VAR PKNAME(0000)] used Water Gun!

The wild [VAR PKNAME(0000)] used Water Gun!

The opposing [VAR PKNAME(0000)] used Water Gun!

Totem [VAR PKNAME(0000)] used Water Gun!

[VAR PKNAME(0000)] used Hydro Pump!

The wild [VAR PKNAME(0000)] used Hydro Pump!

The opposing [VAR PKNAME(0000)] used Hydro Pump!

Totem [VAR PKNAME(0000)] used Hydro Pump!

[VAR PKNAME(0000)] used Surf!

The wild [VAR PKNAME(0000)] used Surf!

The opposing [VAR PKNAME(0000)] used Surf!

Totem [VAR PKNAME(0000)] used Surf!

[VAR PKNAME(0000)] used Ice Beam!

The wild [VAR PKNAME(0000)] used Ice Beam!

The opposing [VAR PKNAME(0000)] used Ice Beam!

Totem [VAR PKNAME(0000)] used Ice Beam!

[VAR PKNAME(0000)] used Blizzard!

The wild [VAR PKNAME(0000)] used Blizzard!

The opposing [VAR PKNAME(0000)] used Blizzard!

Totem [VAR PKNAME(0000)] used Blizzard!

[VAR PKNAME(0000)] used Psybeam!

The wild [VAR PKNAME(0000)] used Psybeam!

The opposing [VAR PKNAME(0000)] used Psybeam!

Totem [VAR PKNAME(0000)] used Psybeam!

[VAR PKNAME(0000)] used Bubble Beam!

The wild [VAR PKNAME(0000)] used Bubble Beam!

The opposing [VAR PKNAME(0000)] used Bubble Beam!

Totem [VAR PKNAME(0000)] used Bubble Beam!

[VAR PKNAME(0000)] used Aurora Beam!

The wild [VAR PKNAME(0000)] used Aurora Beam!

The opposing [VAR PKNAME(0000)] used Aurora Beam!

Totem [VAR PKNAME(0000)] used Aurora Beam!

[VAR PKNAME(0000)] used Hyper Beam!

The wild [VAR PKNAME(0000)] used Hyper Beam!

The opposing [VAR PKNAME(0000)] used Hyper Beam!

Totem [VAR PKNAME(0000)] used Hyper Beam!

[VAR PKNAME(0000)] used Peck!

The wild [VAR PKNAME(0000)] used Peck!

The opposing [VAR PKNAME(0000)] used Peck!

Totem [VAR PKNAME(0000)] used Peck!

[VAR PKNAME(0000)] used Drill Peck!

The wild [VAR PKNAME(0000)] used Drill Peck!

The opposing [VAR PKNAME(0000)] used Drill Peck!

Totem [VAR PKNAME(0000)] used Drill Peck!

[VAR PKNAME(0000)] used Submission!

The wild [VAR PKNAME(0000)] used Submission!

The opposing [VAR PKNAME(0000)] used Submission!

Totem [VAR PKNAME(0000)] used Submission!

[VAR PKNAME(0000)] used Low Kick!

The wild [VAR PKNAME(0000)] used Low Kick!

The opposing [VAR PKNAME(0000)] used Low Kick!

Totem [VAR PKNAME(0000)] used Low Kick!

[VAR PKNAME(0000)] used Counter!

The wild [VAR PKNAME(0000)] used Counter!

The opposing [VAR PKNAME(0000)] used Counter!

Totem [VAR PKNAME(0000)] used Counter!

[VAR PKNAME(0000)] used Seismic Toss!

The wild [VAR PKNAME(0000)] used Seismic Toss!

The opposing [VAR PKNAME(0000)] used Seismic Toss!

Totem [VAR PKNAME(0000)] used Seismic Toss!

[VAR PKNAME(0000)] used Strength!

The wild [VAR PKNAME(0000)] used Strength!

The opposing [VAR PKNAME(0000)] used Strength!

Totem [VAR PKNAME(0000)] used Strength!

[VAR PKNAME(0000)] used Absorb!

The wild [VAR PKNAME(0000)] used Absorb!

The opposing [VAR PKNAME(0000)] used Absorb!

Totem [VAR PKNAME(0000)] used Absorb!

[VAR PKNAME(0000)] used Mega Drain!

The wild [VAR PKNAME(0000)] used Mega Drain!

The opposing [VAR PKNAME(0000)] used Mega Drain!

Totem [VAR PKNAME(0000)] used Mega Drain!

[VAR PKNAME(0000)] used Leech Seed!

The wild [VAR PKNAME(0000)] used Leech Seed!

The opposing [VAR PKNAME(0000)] used Leech Seed!

Totem [VAR PKNAME(0000)] used Leech Seed!

[VAR PKNAME(0000)] used Growth!

The wild [VAR PKNAME(0000)] used Growth!

The opposing [VAR PKNAME(0000)] used Growth!

Totem [VAR PKNAME(0000)] used Growth!

[VAR PKNAME(0000)] used Razor Leaf!

The wild [VAR PKNAME(0000)] used Razor Leaf!

The opposing [VAR PKNAME(0000)] used Razor Leaf!

Totem [VAR PKNAME(0000)] used Razor Leaf!

[VAR PKNAME(0000)] used Solar Beam!

The wild [VAR PKNAME(0000)] used Solar Beam!

The opposing [VAR PKNAME(0000)] used Solar Beam!

Totem [VAR PKNAME(0000)] used Solar Beam!

[VAR PKNAME(0000)] used Poison Powder!

The wild [VAR PKNAME(0000)] used Poison Powder!

The opposing [VAR PKNAME(0000)] used Poison Powder!

Totem [VAR PKNAME(0000)] used Poison Powder!

[VAR PKNAME(0000)] used Stun Spore!

The wild [VAR PKNAME(0000)] used Stun Spore!

The opposing [VAR PKNAME(0000)] used Stun Spore!

Totem [VAR PKNAME(0000)] used Stun Spore!

[VAR PKNAME(0000)] used Sleep Powder!

The wild [VAR PKNAME(0000)] used Sleep Powder!

The opposing [VAR PKNAME(0000)] used Sleep Powder!

Totem [VAR PKNAME(0000)] used Sleep Powder!

[VAR PKNAME(0000)] used Petal Dance!

The wild [VAR PKNAME(0000)] used Petal Dance!

The opposing [VAR PKNAME(0000)] used Petal Dance!

Totem [VAR PKNAME(0000)] used Petal Dance!

[VAR PKNAME(0000)] used String Shot!

The wild [VAR PKNAME(0000)] used String Shot!

The opposing [VAR PKNAME(0000)] used String Shot!

Totem [VAR PKNAME(0000)] used String Shot!

[VAR PKNAME(0000)] used Dragon Rage!

The wild [VAR PKNAME(0000)] used Dragon Rage!

The opposing [VAR PKNAME(0000)] used Dragon Rage!

Totem [VAR PKNAME(0000)] used Dragon Rage!

[VAR PKNAME(0000)] used Fire Spin!

The wild [VAR PKNAME(0000)] used Fire Spin!

The opposing [VAR PKNAME(0000)] used Fire Spin!

Totem [VAR PKNAME(0000)] used Fire Spin!

[VAR PKNAME(0000)] used Thunder Shock!

The wild [VAR PKNAME(0000)] used Thunder Shock!

The opposing [VAR PKNAME(0000)] used Thunder Shock!

Totem [VAR PKNAME(0000)] used Thunder Shock!

[VAR PKNAME(0000)] used Thunderbolt!

The wild [VAR PKNAME(0000)] used Thunderbolt!

The opposing [VAR PKNAME(0000)] used Thunderbolt!

Totem [VAR PKNAME(0000)] used Thunderbolt!

[VAR PKNAME(0000)] used Thunder Wave!

The wild [VAR PKNAME(0000)] used Thunder Wave!

The opposing [VAR PKNAME(0000)] used Thunder Wave!

Totem [VAR PKNAME(0000)] used Thunder Wave!

[VAR PKNAME(0000)] used Thunder!

The wild [VAR PKNAME(0000)] used Thunder!

The opposing [VAR PKNAME(0000)] used Thunder!

Totem [VAR PKNAME(0000)] used Thunder!

[VAR PKNAME(0000)] used Rock Throw!

The wild [VAR PKNAME(0000)] used Rock Throw!

The opposing [VAR PKNAME(0000)] used Rock Throw!

Totem [VAR PKNAME(0000)] used Rock Throw!

[VAR PKNAME(0000)] used Earthquake!

The wild [VAR PKNAME(0000)] used Earthquake!

The opposing [VAR PKNAME(0000)] used Earthquake!

Totem [VAR PKNAME(0000)] used Earthquake!

[VAR PKNAME(0000)] used Fissure!

The wild [VAR PKNAME(0000)] used Fissure!

The opposing [VAR PKNAME(0000)] used Fissure!

Totem [VAR PKNAME(0000)] used Fissure!

[VAR PKNAME(0000)] used Dig!

The wild [VAR PKNAME(0000)] used Dig!

The opposing [VAR PKNAME(0000)] used Dig!

Totem [VAR PKNAME(0000)] used Dig!

[VAR PKNAME(0000)] used Toxic!

The wild [VAR PKNAME(0000)] used Toxic!

The opposing [VAR PKNAME(0000)] used Toxic!

Totem [VAR PKNAME(0000)] used Toxic!

[VAR PKNAME(0000)] used Confusion!

The wild [VAR PKNAME(0000)] used Confusion!

The opposing [VAR PKNAME(0000)] used Confusion!

Totem [VAR PKNAME(0000)] used Confusion!

[VAR PKNAME(0000)] used Psychic!

The wild [VAR PKNAME(0000)] used Psychic!

The opposing [VAR PKNAME(0000)] used Psychic!

Totem [VAR PKNAME(0000)] used Psychic!

[VAR PKNAME(0000)] used Hypnosis!

The wild [VAR PKNAME(0000)] used Hypnosis!

The opposing [VAR PKNAME(0000)] used Hypnosis!

Totem [VAR PKNAME(0000)] used Hypnosis!

[VAR PKNAME(0000)] used Meditate!

The wild [VAR PKNAME(0000)] used Meditate!

The opposing [VAR PKNAME(0000)] used Meditate!

Totem [VAR PKNAME(0000)] used Meditate!

[VAR PKNAME(0000)] used Agility!

The wild [VAR PKNAME(0000)] used Agility!

The opposing [VAR PKNAME(0000)] used Agility!

Totem [VAR PKNAME(0000)] used Agility!

[VAR PKNAME(0000)] used Quick Attack!

The wild [VAR PKNAME(0000)] used Quick Attack!

The opposing [VAR PKNAME(0000)] used Quick Attack!

Totem [VAR PKNAME(0000)] used Quick Attack!

[VAR PKNAME(0000)] used Rage!

The wild [VAR PKNAME(0000)] used Rage!

The opposing [VAR PKNAME(0000)] used Rage!

Totem [VAR PKNAME(0000)] used Rage!

[VAR PKNAME(0000)] used Teleport!

The wild [VAR PKNAME(0000)] used Teleport!

The opposing [VAR PKNAME(0000)] used Teleport!

Totem [VAR PKNAME(0000)] used Teleport!

[VAR PKNAME(0000)] used Night Shade!

The wild [VAR PKNAME(0000)] used Night Shade!

The opposing [VAR PKNAME(0000)] used Night Shade!

Totem [VAR PKNAME(0000)] used Night Shade!

[VAR PKNAME(0000)] used Mimic!

The wild [VAR PKNAME(0000)] used Mimic!

The opposing [VAR PKNAME(0000)] used Mimic!

Totem [VAR PKNAME(0000)] used Mimic!

[VAR PKNAME(0000)] used Screech!

The wild [VAR PKNAME(0000)] used Screech!

The opposing [VAR PKNAME(0000)] used Screech!

Totem [VAR PKNAME(0000)] used Screech!

[VAR PKNAME(0000)] used Double Team!

The wild [VAR PKNAME(0000)] used Double Team!

The opposing [VAR PKNAME(0000)] used Double Team!

Totem [VAR PKNAME(0000)] used Double Team!

[VAR PKNAME(0000)] used Recover!

The wild [VAR PKNAME(0000)] used Recover!

The opposing [VAR PKNAME(0000)] used Recover!

Totem [VAR PKNAME(0000)] used Recover!

[VAR PKNAME(0000)] used Harden!

The wild [VAR PKNAME(0000)] used Harden!

The opposing [VAR PKNAME(0000)] used Harden!

Totem [VAR PKNAME(0000)] used Harden!

[VAR PKNAME(0000)] used Minimize!

The wild [VAR PKNAME(0000)] used Minimize!

The opposing [VAR PKNAME(0000)] used Minimize!

Totem [VAR PKNAME(0000)] used Minimize!

[VAR PKNAME(0000)] used Smokescreen!

The wild [VAR PKNAME(0000)] used Smokescreen!

The opposing [VAR PKNAME(0000)] used Smokescreen!

Totem [VAR PKNAME(0000)] used Smokescreen!

[VAR PKNAME(0000)] used Confuse Ray!

The wild [VAR PKNAME(0000)] used Confuse Ray!

The opposing [VAR PKNAME(0000)] used Confuse Ray!

Totem [VAR PKNAME(0000)] used Confuse Ray!

[VAR PKNAME(0000)] used Withdraw!

The wild [VAR PKNAME(0000)] used Withdraw!

The opposing [VAR PKNAME(0000)] used Withdraw!

Totem [VAR PKNAME(0000)] used Withdraw!

[VAR PKNAME(0000)] used Defense Curl!

The wild [VAR PKNAME(0000)] used Defense Curl!

The opposing [VAR PKNAME(0000)] used Defense Curl!

Totem [VAR PKNAME(0000)] used Defense Curl!

[VAR PKNAME(0000)] used Barrier!

The wild [VAR PKNAME(0000)] used Barrier!

The opposing [VAR PKNAME(0000)] used Barrier!

Totem [VAR PKNAME(0000)] used Barrier!

[VAR PKNAME(0000)] used Light Screen!

The wild [VAR PKNAME(0000)] used Light Screen!

The opposing [VAR PKNAME(0000)] used Light Screen!

Totem [VAR PKNAME(0000)] used Light Screen!

[VAR PKNAME(0000)] used Haze!

The wild [VAR PKNAME(0000)] used Haze!

The opposing [VAR PKNAME(0000)] used Haze!

Totem [VAR PKNAME(0000)] used Haze!

[VAR PKNAME(0000)] used Reflect!

The wild [VAR PKNAME(0000)] used Reflect!

The opposing [VAR PKNAME(0000)] used Reflect!

Totem [VAR PKNAME(0000)] used Reflect!

[VAR PKNAME(0000)] used Focus Energy!

The wild [VAR PKNAME(0000)] used Focus Energy!

The opposing [VAR PKNAME(0000)] used Focus Energy!

Totem [VAR PKNAME(0000)] used Focus Energy!

[VAR PKNAME(0000)] used Bide!

The wild [VAR PKNAME(0000)] used Bide!

The opposing [VAR PKNAME(0000)] used Bide!

Totem [VAR PKNAME(0000)] used Bide!

[VAR PKNAME(0000)] used Metronome!

The wild [VAR PKNAME(0000)] used Metronome!

The opposing [VAR PKNAME(0000)] used Metronome!

Totem [VAR PKNAME(0000)] used Metronome!

[VAR PKNAME(0000)] used Mirror Move!

The wild [VAR PKNAME(0000)] used Mirror Move!

The opposing [VAR PKNAME(0000)] used Mirror Move!

Totem [VAR PKNAME(0000)] used Mirror Move!

[VAR PKNAME(0000)] used Self-Destruct!

The wild [VAR PKNAME(0000)] used Self-Destruct!

The opposing [VAR PKNAME(0000)] used Self-Destruct!

Totem [VAR PKNAME(0000)] used Self-Destruct!

[VAR PKNAME(0000)] used Egg Bomb!

The wild [VAR PKNAME(0000)] used Egg Bomb!

The opposing [VAR PKNAME(0000)] used Egg Bomb!

Totem [VAR PKNAME(0000)] used Egg Bomb!

[VAR PKNAME(0000)] used Lick!

The wild [VAR PKNAME(0000)] used Lick!

The opposing [VAR PKNAME(0000)] used Lick!

Totem [VAR PKNAME(0000)] used Lick!

[VAR PKNAME(0000)] used Smog!

The wild [VAR PKNAME(0000)] used Smog!

The opposing [VAR PKNAME(0000)] used Smog!

Totem [VAR PKNAME(0000)] used Smog!

[VAR PKNAME(0000)] used Sludge!

The wild [VAR PKNAME(0000)] used Sludge!

The opposing [VAR PKNAME(0000)] used Sludge!

Totem [VAR PKNAME(0000)] used Sludge!

[VAR PKNAME(0000)] used Bone Club!

The wild [VAR PKNAME(0000)] used Bone Club!

The opposing [VAR PKNAME(0000)] used Bone Club!

Totem [VAR PKNAME(0000)] used Bone Club!

[VAR PKNAME(0000)] used Fire Blast!

The wild [VAR PKNAME(0000)] used Fire Blast!

The opposing [VAR PKNAME(0000)] used Fire Blast!

Totem [VAR PKNAME(0000)] used Fire Blast!

[VAR PKNAME(0000)] used Waterfall!

The wild [VAR PKNAME(0000)] used Waterfall!

The opposing [VAR PKNAME(0000)] used Waterfall!

Totem [VAR PKNAME(0000)] used Waterfall!

[VAR PKNAME(0000)] used Clamp!

The wild [VAR PKNAME(0000)] used Clamp!

The opposing [VAR PKNAME(0000)] used Clamp!

Totem [VAR PKNAME(0000)] used Clamp!

[VAR PKNAME(0000)] used Swift!

The wild [VAR PKNAME(0000)] used Swift!

The opposing [VAR PKNAME(0000)] used Swift!

Totem [VAR PKNAME(0000)] used Swift!

[VAR PKNAME(0000)] used Skull Bash!

The wild [VAR PKNAME(0000)] used Skull Bash!

The opposing [VAR PKNAME(0000)] used Skull Bash!

Totem [VAR PKNAME(0000)] used Skull Bash!

[VAR PKNAME(0000)] used Spike Cannon!

The wild [VAR PKNAME(0000)] used Spike Cannon!

The opposing [VAR PKNAME(0000)] used Spike Cannon!

Totem [VAR PKNAME(0000)] used Spike Cannon!

[VAR PKNAME(0000)] used Constrict!

The wild [VAR PKNAME(0000)] used Constrict!

The opposing [VAR PKNAME(0000)] used Constrict!

Totem [VAR PKNAME(0000)] used Constrict!

[VAR PKNAME(0000)] used Amnesia!

The wild [VAR PKNAME(0000)] used Amnesia!

The opposing [VAR PKNAME(0000)] used Amnesia!

Totem [VAR PKNAME(0000)] used Amnesia!

[VAR PKNAME(0000)] used Kinesis!

The wild [VAR PKNAME(0000)] used Kinesis!

The opposing [VAR PKNAME(0000)] used Kinesis!

Totem [VAR PKNAME(0000)] used Kinesis!

[VAR PKNAME(0000)] used Soft-Boiled!

The wild [VAR PKNAME(0000)] used Soft-Boiled!

The opposing [VAR PKNAME(0000)] used Soft-Boiled!

Totem [VAR PKNAME(0000)] used Soft-Boiled!

[VAR PKNAME(0000)] used High Jump Kick!

The wild [VAR PKNAME(0000)] used High Jump Kick!

The opposing [VAR PKNAME(0000)] used High Jump Kick!

Totem [VAR PKNAME(0000)] used High Jump Kick!

[VAR PKNAME(0000)] used Glare!

The wild [VAR PKNAME(0000)] used Glare!

The opposing [VAR PKNAME(0000)] used Glare!

Totem [VAR PKNAME(0000)] used Glare!

[VAR PKNAME(0000)] used Dream Eater!

The wild [VAR PKNAME(0000)] used Dream Eater!

The opposing [VAR PKNAME(0000)] used Dream Eater!

Totem [VAR PKNAME(0000)] used Dream Eater!

[VAR PKNAME(0000)] used Poison Gas!

The wild [VAR PKNAME(0000)] used Poison Gas!

The opposing [VAR PKNAME(0000)] used Poison Gas!

Totem [VAR PKNAME(0000)] used Poison Gas!

[VAR PKNAME(0000)] used Barrage!

The wild [VAR PKNAME(0000)] used Barrage!

The opposing [VAR PKNAME(0000)] used Barrage!

Totem [VAR PKNAME(0000)] used Barrage!

[VAR PKNAME(0000)] used Leech Life!

The wild [VAR PKNAME(0000)] used Leech Life!

The opposing [VAR PKNAME(0000)] used Leech Life!

Totem [VAR PKNAME(0000)] used Leech Life!

[VAR PKNAME(0000)] used Lovely Kiss!

The wild [VAR PKNAME(0000)] used Lovely Kiss!

The opposing [VAR PKNAME(0000)] used Lovely Kiss!

Totem [VAR PKNAME(0000)] used Lovely Kiss!

[VAR PKNAME(0000)] used Sky Attack!

The wild [VAR PKNAME(0000)] used Sky Attack!

The opposing [VAR PKNAME(0000)] used Sky Attack!

Totem [VAR PKNAME(0000)] used Sky Attack!

[VAR PKNAME(0000)] used Transform!

The wild [VAR PKNAME(0000)] used Transform!

The opposing [VAR PKNAME(0000)] used Transform!

Totem [VAR PKNAME(0000)] used Transform!

[VAR PKNAME(0000)] used Bubble!

The wild [VAR PKNAME(0000)] used Bubble!

The opposing [VAR PKNAME(0000)] used Bubble!

Totem [VAR PKNAME(0000)] used Bubble!

[VAR PKNAME(0000)] used Dizzy Punch!

The wild [VAR PKNAME(0000)] used Dizzy Punch!

The opposing [VAR PKNAME(0000)] used Dizzy Punch!

Totem [VAR PKNAME(0000)] used Dizzy Punch!

[VAR PKNAME(0000)] used Spore!

The wild [VAR PKNAME(0000)] used Spore!

The opposing [VAR PKNAME(0000)] used Spore!

Totem [VAR PKNAME(0000)] used Spore!

[VAR PKNAME(0000)] used Flash!

The wild [VAR PKNAME(0000)] used Flash!

The opposing [VAR PKNAME(0000)] used Flash!

Totem [VAR PKNAME(0000)] used Flash!

[VAR PKNAME(0000)] used Psywave!

The wild [VAR PKNAME(0000)] used Psywave!

The opposing [VAR PKNAME(0000)] used Psywave!

Totem [VAR PKNAME(0000)] used Psywave!

[VAR PKNAME(0000)] used Splash!

The wild [VAR PKNAME(0000)] used Splash!

The opposing [VAR PKNAME(0000)] used Splash!

Totem [VAR PKNAME(0000)] used Splash!

[VAR PKNAME(0000)] used Acid Armor!

The wild [VAR PKNAME(0000)] used Acid Armor!

The opposing [VAR PKNAME(0000)] used Acid Armor!

Totem [VAR PKNAME(0000)] used Acid Armor!

[VAR PKNAME(0000)] used Crabhammer!

The wild [VAR PKNAME(0000)] used Crabhammer!

The opposing [VAR PKNAME(0000)] used Crabhammer!

Totem [VAR PKNAME(0000)] used Crabhammer!

[VAR PKNAME(0000)] used Explosion!

The wild [VAR PKNAME(0000)] used Explosion!

The opposing [VAR PKNAME(0000)] used Explosion!

Totem [VAR PKNAME(0000)] used Explosion!

[VAR PKNAME(0000)] used Fury Swipes!

The wild [VAR PKNAME(0000)] used Fury Swipes!

The opposing [VAR PKNAME(0000)] used Fury Swipes!

Totem [VAR PKNAME(0000)] used Fury Swipes!

[VAR PKNAME(0000)] used Bonemerang!

The wild [VAR PKNAME(0000)] used Bonemerang!

The opposing [VAR PKNAME(0000)] used Bonemerang!

Totem [VAR PKNAME(0000)] used Bonemerang!

[VAR PKNAME(0000)] used Rest!

The wild [VAR PKNAME(0000)] used Rest!

The opposing [VAR PKNAME(0000)] used Rest!

Totem [VAR PKNAME(0000)] used Rest!

[VAR PKNAME(0000)] used Rock Slide!

The wild [VAR PKNAME(0000)] used Rock Slide!

The opposing [VAR PKNAME(0000)] used Rock Slide!

Totem [VAR PKNAME(0000)] used Rock Slide!

[VAR PKNAME(0000)] used Hyper Fang!

The wild [VAR PKNAME(0000)] used Hyper Fang!

The opposing [VAR PKNAME(0000)] used Hyper Fang!

Totem [VAR PKNAME(0000)] used Hyper Fang!

[VAR PKNAME(0000)] used Sharpen!

The wild [VAR PKNAME(0000)] used Sharpen!

The opposing [VAR PKNAME(0000)] used Sharpen!

Totem [VAR PKNAME(0000)] used Sharpen!

[VAR PKNAME(0000)] used Conversion!

The wild [VAR PKNAME(0000)] used Conversion!

The opposing [VAR PKNAME(0000)] used Conversion!

Totem [VAR PKNAME(0000)] used Conversion!

[VAR PKNAME(0000)] used Tri Attack!

The wild [VAR PKNAME(0000)] used Tri Attack!

The opposing [VAR PKNAME(0000)] used Tri Attack!

Totem [VAR PKNAME(0000)] used Tri Attack!

[VAR PKNAME(0000)] used Super Fang!

The wild [VAR PKNAME(0000)] used Super Fang!

The opposing [VAR PKNAME(0000)] used Super Fang!

Totem [VAR PKNAME(0000)] used Super Fang!

[VAR PKNAME(0000)] used Slash!

The wild [VAR PKNAME(0000)] used Slash!

The opposing [VAR PKNAME(0000)] used Slash!

Totem [VAR PKNAME(0000)] used Slash!

[VAR PKNAME(0000)] used Substitute!

The wild [VAR PKNAME(0000)] used Substitute!

The opposing [VAR PKNAME(0000)] used Substitute!

Totem [VAR PKNAME(0000)] used Substitute!

[VAR PKNAME(0000)] used Struggle!

The wild [VAR PKNAME(0000)] used Struggle!

The opposing [VAR PKNAME(0000)] used Struggle!

Totem [VAR PKNAME(0000)] used Struggle!

[VAR PKNAME(0000)] used Sketch!

The wild [VAR PKNAME(0000)] used Sketch!

The opposing [VAR PKNAME(0000)] used Sketch!

Totem [VAR PKNAME(0000)] used Sketch!

[VAR PKNAME(0000)] used Triple Kick!

The wild [VAR PKNAME(0000)] used Triple Kick!

The opposing [VAR PKNAME(0000)] used Triple Kick!

Totem [VAR PKNAME(0000)] used Triple Kick!

[VAR PKNAME(0000)] used Thief!

The wild [VAR PKNAME(0000)] used Thief!

The opposing [VAR PKNAME(0000)] used Thief!

Totem [VAR PKNAME(0000)] used Thief!

[VAR PKNAME(0000)] used Spider Web!

The wild [VAR PKNAME(0000)] used Spider Web!

The opposing [VAR PKNAME(0000)] used Spider Web!

Totem [VAR PKNAME(0000)] used Spider Web!

[VAR PKNAME(0000)] used Mind Reader!

The wild [VAR PKNAME(0000)] used Mind Reader!

The opposing [VAR PKNAME(0000)] used Mind Reader!

Totem [VAR PKNAME(0000)] used Mind Reader!

[VAR PKNAME(0000)] used Nightmare!

The wild [VAR PKNAME(0000)] used Nightmare!

The opposing [VAR PKNAME(0000)] used Nightmare!

Totem [VAR PKNAME(0000)] used Nightmare!

[VAR PKNAME(0000)] used Flame Wheel!

The wild [VAR PKNAME(0000)] used Flame Wheel!

The opposing [VAR PKNAME(0000)] used Flame Wheel!

Totem [VAR PKNAME(0000)] used Flame Wheel!

[VAR PKNAME(0000)] used Snore!

The wild [VAR PKNAME(0000)] used Snore!

The opposing [VAR PKNAME(0000)] used Snore!

Totem [VAR PKNAME(0000)] used Snore!

[VAR PKNAME(0000)] used Curse!

The wild [VAR PKNAME(0000)] used Curse!

The opposing [VAR PKNAME(0000)] used Curse!

Totem [VAR PKNAME(0000)] used Curse!

[VAR PKNAME(0000)] used Flail!

The wild [VAR PKNAME(0000)] used Flail!

The opposing [VAR PKNAME(0000)] used Flail!

Totem [VAR PKNAME(0000)] used Flail!

[VAR PKNAME(0000)] used Conversion 2!

The wild [VAR PKNAME(0000)] used Conversion 2!

The opposing [VAR PKNAME(0000)] used Conversion 2!

Totem [VAR PKNAME(0000)] used Conversion 2!

[VAR PKNAME(0000)] used Aeroblast!

The wild [VAR PKNAME(0000)] used Aeroblast!

The opposing [VAR PKNAME(0000)] used Aeroblast!

Totem [VAR PKNAME(0000)] used Aeroblast!

[VAR PKNAME(0000)] used Cotton Spore!

The wild [VAR PKNAME(0000)] used Cotton Spore!

The opposing [VAR PKNAME(0000)] used Cotton Spore!

Totem [VAR PKNAME(0000)] used Cotton Spore!

[VAR PKNAME(0000)] used Reversal!

The wild [VAR PKNAME(0000)] used Reversal!

The opposing [VAR PKNAME(0000)] used Reversal!

Totem [VAR PKNAME(0000)] used Reversal!

[VAR PKNAME(0000)] used Spite!

The wild [VAR PKNAME(0000)] used Spite!

The opposing [VAR PKNAME(0000)] used Spite!

Totem [VAR PKNAME(0000)] used Spite!

[VAR PKNAME(0000)] used Powder Snow!

The wild [VAR PKNAME(0000)] used Powder Snow!

The opposing [VAR PKNAME(0000)] used Powder Snow!

Totem [VAR PKNAME(0000)] used Powder Snow!

[VAR PKNAME(0000)] used Protect!

The wild [VAR PKNAME(0000)] used Protect!

The opposing [VAR PKNAME(0000)] used Protect!

Totem [VAR PKNAME(0000)] used Protect!

[VAR PKNAME(0000)] used Mach Punch!

The wild [VAR PKNAME(0000)] used Mach Punch!

The opposing [VAR PKNAME(0000)] used Mach Punch!

Totem [VAR PKNAME(0000)] used Mach Punch!

[VAR PKNAME(0000)] used Scary Face!

The wild [VAR PKNAME(0000)] used Scary Face!

The opposing [VAR PKNAME(0000)] used Scary Face!

Totem [VAR PKNAME(0000)] used Scary Face!

[VAR PKNAME(0000)] used Feint Attack!

The wild [VAR PKNAME(0000)] used Feint Attack!

The opposing [VAR PKNAME(0000)] used Feint Attack!

Totem [VAR PKNAME(0000)] used Feint Attack!

[VAR PKNAME(0000)] used Sweet Kiss!

The wild [VAR PKNAME(0000)] used Sweet Kiss!

The opposing [VAR PKNAME(0000)] used Sweet Kiss!

Totem [VAR PKNAME(0000)] used Sweet Kiss!

[VAR PKNAME(0000)] used Belly Drum!

The wild [VAR PKNAME(0000)] used Belly Drum!

The opposing [VAR PKNAME(0000)] used Belly Drum!

Totem [VAR PKNAME(0000)] used Belly Drum!

[VAR PKNAME(0000)] used Sludge Bomb!

The wild [VAR PKNAME(0000)] used Sludge Bomb!

The opposing [VAR PKNAME(0000)] used Sludge Bomb!

Totem [VAR PKNAME(0000)] used Sludge Bomb!

[VAR PKNAME(0000)] used Mud-Slap!

The wild [VAR PKNAME(0000)] used Mud-Slap!

The opposing [VAR PKNAME(0000)] used Mud-Slap!

Totem [VAR PKNAME(0000)] used Mud-Slap!

[VAR PKNAME(0000)] used Octazooka!

The wild [VAR PKNAME(0000)] used Octazooka!

The opposing [VAR PKNAME(0000)] used Octazooka!

Totem [VAR PKNAME(0000)] used Octazooka!

[VAR PKNAME(0000)] used Spikes!

The wild [VAR PKNAME(0000)] used Spikes!

The opposing [VAR PKNAME(0000)] used Spikes!

Totem [VAR PKNAME(0000)] used Spikes!

[VAR PKNAME(0000)] used Zap Cannon!

The wild [VAR PKNAME(0000)] used Zap Cannon!

The opposing [VAR PKNAME(0000)] used Zap Cannon!

Totem [VAR PKNAME(0000)] used Zap Cannon!

[VAR PKNAME(0000)] used Foresight!

The wild [VAR PKNAME(0000)] used Foresight!

The opposing [VAR PKNAME(0000)] used Foresight!

Totem [VAR PKNAME(0000)] used Foresight!

[VAR PKNAME(0000)] used Destiny Bond!

The wild [VAR PKNAME(0000)] used Destiny Bond!

The opposing [VAR PKNAME(0000)] used Destiny Bond!

Totem [VAR PKNAME(0000)] used Destiny Bond!

[VAR PKNAME(0000)] used Perish Song!

The wild [VAR PKNAME(0000)] used Perish Song!

The opposing [VAR PKNAME(0000)] used Perish Song!

Totem [VAR PKNAME(0000)] used Perish Song!

[VAR PKNAME(0000)] used Icy Wind!

The wild [VAR PKNAME(0000)] used Icy Wind!

The opposing [VAR PKNAME(0000)] used Icy Wind!

Totem [VAR PKNAME(0000)] used Icy Wind!

[VAR PKNAME(0000)] used Detect!

The wild [VAR PKNAME(0000)] used Detect!

The opposing [VAR PKNAME(0000)] used Detect!

Totem [VAR PKNAME(0000)] used Detect!

[VAR PKNAME(0000)] used Bone Rush!

The wild [VAR PKNAME(0000)] used Bone Rush!

The opposing [VAR PKNAME(0000)] used Bone Rush!

Totem [VAR PKNAME(0000)] used Bone Rush!

[VAR PKNAME(0000)] used Lock-On!

The wild [VAR PKNAME(0000)] used Lock-On!

The opposing [VAR PKNAME(0000)] used Lock-On!

Totem [VAR PKNAME(0000)] used Lock-On!

[VAR PKNAME(0000)] used Outrage!

The wild [VAR PKNAME(0000)] used Outrage!

The opposing [VAR PKNAME(0000)] used Outrage!

Totem [VAR PKNAME(0000)] used Outrage!

[VAR PKNAME(0000)] used Sandstorm!

The wild [VAR PKNAME(0000)] used Sandstorm!

The opposing [VAR PKNAME(0000)] used Sandstorm!

Totem [VAR PKNAME(0000)] used Sandstorm!

[VAR PKNAME(0000)] used Giga Drain!

The wild [VAR PKNAME(0000)] used Giga Drain!

The opposing [VAR PKNAME(0000)] used Giga Drain!

Totem [VAR PKNAME(0000)] used Giga Drain!

[VAR PKNAME(0000)] used Endure!

The wild [VAR PKNAME(0000)] used Endure!

The opposing [VAR PKNAME(0000)] used Endure!

Totem [VAR PKNAME(0000)] used Endure!

[VAR PKNAME(0000)] used Charm!

The wild [VAR PKNAME(0000)] used Charm!

The opposing [VAR PKNAME(0000)] used Charm!

Totem [VAR PKNAME(0000)] used Charm!

[VAR PKNAME(0000)] used Rollout!

The wild [VAR PKNAME(0000)] used Rollout!

The opposing [VAR PKNAME(0000)] used Rollout!

Totem [VAR PKNAME(0000)] used Rollout!

[VAR PKNAME(0000)] used False Swipe!

The wild [VAR PKNAME(0000)] used False Swipe!

The opposing [VAR PKNAME(0000)] used False Swipe!

Totem [VAR PKNAME(0000)] used False Swipe!

[VAR PKNAME(0000)] used Swagger!

The wild [VAR PKNAME(0000)] used Swagger!

The opposing [VAR PKNAME(0000)] used Swagger!

Totem [VAR PKNAME(0000)] used Swagger!

[VAR PKNAME(0000)] used Milk Drink!

The wild [VAR PKNAME(0000)] used Milk Drink!

The opposing [VAR PKNAME(0000)] used Milk Drink!

Totem [VAR PKNAME(0000)] used Milk Drink!

[VAR PKNAME(0000)] used Spark!

The wild [VAR PKNAME(0000)] used Spark!

The opposing [VAR PKNAME(0000)] used Spark!

Totem [VAR PKNAME(0000)] used Spark!

[VAR PKNAME(0000)] used Fury Cutter!

The wild [VAR PKNAME(0000)] used Fury Cutter!

The opposing [VAR PKNAME(0000)] used Fury Cutter!

Totem [VAR PKNAME(0000)] used Fury Cutter!

[VAR PKNAME(0000)] used Steel Wing!

The wild [VAR PKNAME(0000)] used Steel Wing!

The opposing [VAR PKNAME(0000)] used Steel Wing!

Totem [VAR PKNAME(0000)] used Steel Wing!

[VAR PKNAME(0000)] used Mean Look!

The wild [VAR PKNAME(0000)] used Mean Look!

The opposing [VAR PKNAME(0000)] used Mean Look!

Totem [VAR PKNAME(0000)] used Mean Look!

[VAR PKNAME(0000)] used Attract!

The wild [VAR PKNAME(0000)] used Attract!

The opposing [VAR PKNAME(0000)] used Attract!

Totem [VAR PKNAME(0000)] used Attract!

[VAR PKNAME(0000)] used Sleep Talk!

The wild [VAR PKNAME(0000)] used Sleep Talk!

The opposing [VAR PKNAME(0000)] used Sleep Talk!

Totem [VAR PKNAME(0000)] used Sleep Talk!

[VAR PKNAME(0000)] used Heal Bell!

The wild [VAR PKNAME(0000)] used Heal Bell!

The opposing [VAR PKNAME(0000)] used Heal Bell!

Totem [VAR PKNAME(0000)] used Heal Bell!

[VAR PKNAME(0000)] used Return!

The wild [VAR PKNAME(0000)] used Return!

The opposing [VAR PKNAME(0000)] used Return!

Totem [VAR PKNAME(0000)] used Return!

[VAR PKNAME(0000)] used Present!

The wild [VAR PKNAME(0000)] used Present!

The opposing [VAR PKNAME(0000)] used Present!

Totem [VAR PKNAME(0000)] used Present!

[VAR PKNAME(0000)] used Frustration!

The wild [VAR PKNAME(0000)] used Frustration!

The opposing [VAR PKNAME(0000)] used Frustration!

Totem [VAR PKNAME(0000)] used Frustration!

[VAR PKNAME(0000)] used Safeguard!

The wild [VAR PKNAME(0000)] used Safeguard!

The opposing [VAR PKNAME(0000)] used Safeguard!

Totem [VAR PKNAME(0000)] used Safeguard!

[VAR PKNAME(0000)] used Pain Split!

The wild [VAR PKNAME(0000)] used Pain Split!

The opposing [VAR PKNAME(0000)] used Pain Split!

Totem [VAR PKNAME(0000)] used Pain Split!

[VAR PKNAME(0000)] used Sacred Fire!

The wild [VAR PKNAME(0000)] used Sacred Fire!

The opposing [VAR PKNAME(0000)] used Sacred Fire!

Totem [VAR PKNAME(0000)] used Sacred Fire!

[VAR PKNAME(0000)] used Magnitude!

The wild [VAR PKNAME(0000)] used Magnitude!

The opposing [VAR PKNAME(0000)] used Magnitude!

Totem [VAR PKNAME(0000)] used Magnitude!

[VAR PKNAME(0000)] used Dynamic Punch!

The wild [VAR PKNAME(0000)] used Dynamic Punch!

The opposing [VAR PKNAME(0000)] used Dynamic Punch!

Totem [VAR PKNAME(0000)] used Dynamic Punch!

[VAR PKNAME(0000)] used Megahorn!

The wild [VAR PKNAME(0000)] used Megahorn!

The opposing [VAR PKNAME(0000)] used Megahorn!

Totem [VAR PKNAME(0000)] used Megahorn!

[VAR PKNAME(0000)] used Dragon Breath!

The wild [VAR PKNAME(0000)] used Dragon Breath!

The opposing [VAR PKNAME(0000)] used Dragon Breath!

Totem [VAR PKNAME(0000)] used Dragon Breath!

[VAR PKNAME(0000)] used Baton Pass!

The wild [VAR PKNAME(0000)] used Baton Pass!

The opposing [VAR PKNAME(0000)] used Baton Pass!

Totem [VAR PKNAME(0000)] used Baton Pass!

[VAR PKNAME(0000)] used Encore!

The wild [VAR PKNAME(0000)] used Encore!

The opposing [VAR PKNAME(0000)] used Encore!

Totem [VAR PKNAME(0000)] used Encore!

[VAR PKNAME(0000)] used Pursuit!

The wild [VAR PKNAME(0000)] used Pursuit!

The opposing [VAR PKNAME(0000)] used Pursuit!

Totem [VAR PKNAME(0000)] used Pursuit!

[VAR PKNAME(0000)] used Rapid Spin!

The wild [VAR PKNAME(0000)] used Rapid Spin!

The opposing [VAR PKNAME(0000)] used Rapid Spin!

Totem [VAR PKNAME(0000)] used Rapid Spin!

[VAR PKNAME(0000)] used Sweet Scent!

The wild [VAR PKNAME(0000)] used Sweet Scent!

The opposing [VAR PKNAME(0000)] used Sweet Scent!

Totem [VAR PKNAME(0000)] used Sweet Scent!

[VAR PKNAME(0000)] used Iron Tail!

The wild [VAR PKNAME(0000)] used Iron Tail!

The opposing [VAR PKNAME(0000)] used Iron Tail!

Totem [VAR PKNAME(0000)] used Iron Tail!

[VAR PKNAME(0000)] used Metal Claw!

The wild [VAR PKNAME(0000)] used Metal Claw!

The opposing [VAR PKNAME(0000)] used Metal Claw!

Totem [VAR PKNAME(0000)] used Metal Claw!

[VAR PKNAME(0000)] used Vital Throw!

The wild [VAR PKNAME(0000)] used Vital Throw!

The opposing [VAR PKNAME(0000)] used Vital Throw!

Totem [VAR PKNAME(0000)] used Vital Throw!

[VAR PKNAME(0000)] used Morning Sun!

The wild [VAR PKNAME(0000)] used Morning Sun!

The opposing [VAR PKNAME(0000)] used Morning Sun!

Totem [VAR PKNAME(0000)] used Morning Sun!

[VAR PKNAME(0000)] used Synthesis!

The wild [VAR PKNAME(0000)] used Synthesis!

The opposing [VAR PKNAME(0000)] used Synthesis!

Totem [VAR PKNAME(0000)] used Synthesis!

[VAR PKNAME(0000)] used Moonlight!

The wild [VAR PKNAME(0000)] used Moonlight!

The opposing [VAR PKNAME(0000)] used Moonlight!

Totem [VAR PKNAME(0000)] used Moonlight!

[VAR PKNAME(0000)] used Hidden Power!

The wild [VAR PKNAME(0000)] used Hidden Power!

The opposing [VAR PKNAME(0000)] used Hidden Power!

Totem [VAR PKNAME(0000)] used Hidden Power!

[VAR PKNAME(0000)] used Cross Chop!

The wild [VAR PKNAME(0000)] used Cross Chop!

The opposing [VAR PKNAME(0000)] used Cross Chop!

Totem [VAR PKNAME(0000)] used Cross Chop!

[VAR PKNAME(0000)] used Twister!

The wild [VAR PKNAME(0000)] used Twister!

The opposing [VAR PKNAME(0000)] used Twister!

Totem [VAR PKNAME(0000)] used Twister!

[VAR PKNAME(0000)] used Rain Dance!

The wild [VAR PKNAME(0000)] used Rain Dance!

The opposing [VAR PKNAME(0000)] used Rain Dance!

Totem [VAR PKNAME(0000)] used Rain Dance!

[VAR PKNAME(0000)] used Sunny Day!

The wild [VAR PKNAME(0000)] used Sunny Day!

The opposing [VAR PKNAME(0000)] used Sunny Day!

Totem [VAR PKNAME(0000)] used Sunny Day!

[VAR PKNAME(0000)] used Crunch!

The wild [VAR PKNAME(0000)] used Crunch!

The opposing [VAR PKNAME(0000)] used Crunch!

Totem [VAR PKNAME(0000)] used Crunch!

[VAR PKNAME(0000)] used Mirror Coat!

The wild [VAR PKNAME(0000)] used Mirror Coat!

The opposing [VAR PKNAME(0000)] used Mirror Coat!

Totem [VAR PKNAME(0000)] used Mirror Coat!

[VAR PKNAME(0000)] used Psych Up!

The wild [VAR PKNAME(0000)] used Psych Up!

The opposing [VAR PKNAME(0000)] used Psych Up!

Totem [VAR PKNAME(0000)] used Psych Up!

[VAR PKNAME(0000)] used Extreme Speed!

The wild [VAR PKNAME(0000)] used Extreme Speed!

The opposing [VAR PKNAME(0000)] used Extreme Speed!

Totem [VAR PKNAME(0000)] used Extreme Speed!

[VAR PKNAME(0000)] used Ancient Power!

The wild [VAR PKNAME(0000)] used Ancient Power!

The opposing [VAR PKNAME(0000)] used Ancient Power!

Totem [VAR PKNAME(0000)] used Ancient Power!

[VAR PKNAME(0000)] used Shadow Ball!

The wild [VAR PKNAME(0000)] used Shadow Ball!

The opposing [VAR PKNAME(0000)] used Shadow Ball!

Totem [VAR PKNAME(0000)] used Shadow Ball!

[VAR PKNAME(0000)] used Future Sight!

The wild [VAR PKNAME(0000)] used Future Sight!

The opposing [VAR PKNAME(0000)] used Future Sight!

Totem [VAR PKNAME(0000)] used Future Sight!

[VAR PKNAME(0000)] used Rock Smash!

The wild [VAR PKNAME(0000)] used Rock Smash!

The opposing [VAR PKNAME(0000)] used Rock Smash!

Totem [VAR PKNAME(0000)] used Rock Smash!

[VAR PKNAME(0000)] used Whirlpool!

The wild [VAR PKNAME(0000)] used Whirlpool!

The opposing [VAR PKNAME(0000)] used Whirlpool!

Totem [VAR PKNAME(0000)] used Whirlpool!

[VAR PKNAME(0000)] used Beat Up!

The wild [VAR PKNAME(0000)] used Beat Up!

The opposing [VAR PKNAME(0000)] used Beat Up!

Totem [VAR PKNAME(0000)] used Beat Up!

[VAR PKNAME(0000)] used Fake Out!

The wild [VAR PKNAME(0000)] used Fake Out!

The opposing [VAR PKNAME(0000)] used Fake Out!

Totem [VAR PKNAME(0000)] used Fake Out!

[VAR PKNAME(0000)] used Uproar!

The wild [VAR PKNAME(0000)] used Uproar!

The opposing [VAR PKNAME(0000)] used Uproar!

Totem [VAR PKNAME(0000)] used Uproar!

[VAR PKNAME(0000)] used Stockpile!

The wild [VAR PKNAME(0000)] used Stockpile!

The opposing [VAR PKNAME(0000)] used Stockpile!

Totem [VAR PKNAME(0000)] used Stockpile!

[VAR PKNAME(0000)] used Spit Up!

The wild [VAR PKNAME(0000)] used Spit Up!

The opposing [VAR PKNAME(0000)] used Spit Up!

Totem [VAR PKNAME(0000)] used Spit Up!

[VAR PKNAME(0000)] used Swallow!

The wild [VAR PKNAME(0000)] used Swallow!

The opposing [VAR PKNAME(0000)] used Swallow!

Totem [VAR PKNAME(0000)] used Swallow!

[VAR PKNAME(0000)] used Heat Wave!

The wild [VAR PKNAME(0000)] used Heat Wave!

The opposing [VAR PKNAME(0000)] used Heat Wave!

Totem [VAR PKNAME(0000)] used Heat Wave!

[VAR PKNAME(0000)] used Hail!

The wild [VAR PKNAME(0000)] used Hail!

The opposing [VAR PKNAME(0000)] used Hail!

Totem [VAR PKNAME(0000)] used Hail!

[VAR PKNAME(0000)] used Torment!

The wild [VAR PKNAME(0000)] used Torment!

The opposing [VAR PKNAME(0000)] used Torment!

Totem [VAR PKNAME(0000)] used Torment!

[VAR PKNAME(0000)] used Flatter!

The wild [VAR PKNAME(0000)] used Flatter!

The opposing [VAR PKNAME(0000)] used Flatter!

Totem [VAR PKNAME(0000)] used Flatter!

[VAR PKNAME(0000)] used Will-O-Wisp!

The wild [VAR PKNAME(0000)] used Will-O-Wisp!

The opposing [VAR PKNAME(0000)] used Will-O-Wisp!

Totem [VAR PKNAME(0000)] used Will-O-Wisp!

[VAR PKNAME(0000)] used Memento!

The wild [VAR PKNAME(0000)] used Memento!

The opposing [VAR PKNAME(0000)] used Memento!

Totem [VAR PKNAME(0000)] used Memento!

[VAR PKNAME(0000)] used Facade!

The wild [VAR PKNAME(0000)] used Facade!

The opposing [VAR PKNAME(0000)] used Facade!

Totem [VAR PKNAME(0000)] used Facade!

[VAR PKNAME(0000)] used Focus Punch!

The wild [VAR PKNAME(0000)] used Focus Punch!

The opposing [VAR PKNAME(0000)] used Focus Punch!

Totem [VAR PKNAME(0000)] used Focus Punch!

[VAR PKNAME(0000)] used Smelling Salts!

The wild [VAR PKNAME(0000)] used Smelling Salts!

The opposing [VAR PKNAME(0000)] used Smelling Salts!

Totem [VAR PKNAME(0000)] used Smelling Salts!

[VAR PKNAME(0000)] used Follow Me!

The wild [VAR PKNAME(0000)] used Follow Me!

The opposing [VAR PKNAME(0000)] used Follow Me!

Totem [VAR PKNAME(0000)] used Follow Me!

[VAR PKNAME(0000)] used Nature Power!

The wild [VAR PKNAME(0000)] used Nature Power!

The opposing [VAR PKNAME(0000)] used Nature Power!

Totem [VAR PKNAME(0000)] used Nature Power!

[VAR PKNAME(0000)] used Charge!

The wild [VAR PKNAME(0000)] used Charge!

The opposing [VAR PKNAME(0000)] used Charge!

Totem [VAR PKNAME(0000)] used Charge!

[VAR PKNAME(0000)] used Taunt!

The wild [VAR PKNAME(0000)] used Taunt!

The opposing [VAR PKNAME(0000)] used Taunt!

Totem [VAR PKNAME(0000)] used Taunt!

[VAR PKNAME(0000)] used Helping Hand!

The wild [VAR PKNAME(0000)] used Helping Hand!

The opposing [VAR PKNAME(0000)] used Helping Hand!

Totem [VAR PKNAME(0000)] used Helping Hand!

[VAR PKNAME(0000)] used Trick!

The wild [VAR PKNAME(0000)] used Trick!

The opposing [VAR PKNAME(0000)] used Trick!

Totem [VAR PKNAME(0000)] used Trick!

[VAR PKNAME(0000)] used Role Play!

The wild [VAR PKNAME(0000)] used Role Play!

The opposing [VAR PKNAME(0000)] used Role Play!

Totem [VAR PKNAME(0000)] used Role Play!

[VAR PKNAME(0000)] used Wish!

The wild [VAR PKNAME(0000)] used Wish!

The opposing [VAR PKNAME(0000)] used Wish!

Totem [VAR PKNAME(0000)] used Wish!

[VAR PKNAME(0000)] used Assist!

The wild [VAR PKNAME(0000)] used Assist!

The opposing [VAR PKNAME(0000)] used Assist!

Totem [VAR PKNAME(0000)] used Assist!

[VAR PKNAME(0000)] used Ingrain!

The wild [VAR PKNAME(0000)] used Ingrain!

The opposing [VAR PKNAME(0000)] used Ingrain!

Totem [VAR PKNAME(0000)] used Ingrain!

[VAR PKNAME(0000)] used Superpower!

The wild [VAR PKNAME(0000)] used Superpower!

The opposing [VAR PKNAME(0000)] used Superpower!

Totem [VAR PKNAME(0000)] used Superpower!

[VAR PKNAME(0000)] used Magic Coat!

The wild [VAR PKNAME(0000)] used Magic Coat!

The opposing [VAR PKNAME(0000)] used Magic Coat!

Totem [VAR PKNAME(0000)] used Magic Coat!

[VAR PKNAME(0000)] used Recycle!

The wild [VAR PKNAME(0000)] used Recycle!

The opposing [VAR PKNAME(0000)] used Recycle!

Totem [VAR PKNAME(0000)] used Recycle!

[VAR PKNAME(0000)] used Revenge!

The wild [VAR PKNAME(0000)] used Revenge!

The opposing [VAR PKNAME(0000)] used Revenge!

Totem [VAR PKNAME(0000)] used Revenge!

[VAR PKNAME(0000)] used Brick Break!

The wild [VAR PKNAME(0000)] used Brick Break!

The opposing [VAR PKNAME(0000)] used Brick Break!

Totem [VAR PKNAME(0000)] used Brick Break!

[VAR PKNAME(0000)] used Yawn!

The wild [VAR PKNAME(0000)] used Yawn!

The opposing [VAR PKNAME(0000)] used Yawn!

Totem [VAR PKNAME(0000)] used Yawn!

[VAR PKNAME(0000)] used Knock Off!

The wild [VAR PKNAME(0000)] used Knock Off!

The opposing [VAR PKNAME(0000)] used Knock Off!

Totem [VAR PKNAME(0000)] used Knock Off!

[VAR PKNAME(0000)] used Endeavor!

The wild [VAR PKNAME(0000)] used Endeavor!

The opposing [VAR PKNAME(0000)] used Endeavor!

Totem [VAR PKNAME(0000)] used Endeavor!

[VAR PKNAME(0000)] used Eruption!

The wild [VAR PKNAME(0000)] used Eruption!

The opposing [VAR PKNAME(0000)] used Eruption!

Totem [VAR PKNAME(0000)] used Eruption!

[VAR PKNAME(0000)] used Skill Swap!

The wild [VAR PKNAME(0000)] used Skill Swap!

The opposing [VAR PKNAME(0000)] used Skill Swap!

Totem [VAR PKNAME(0000)] used Skill Swap!

[VAR PKNAME(0000)] used Imprison!

The wild [VAR PKNAME(0000)] used Imprison!

The opposing [VAR PKNAME(0000)] used Imprison!

Totem [VAR PKNAME(0000)] used Imprison!

[VAR PKNAME(0000)] used Refresh!

The wild [VAR PKNAME(0000)] used Refresh!

The opposing [VAR PKNAME(0000)] used Refresh!

Totem [VAR PKNAME(0000)] used Refresh!

[VAR PKNAME(0000)] used Grudge!

The wild [VAR PKNAME(0000)] used Grudge!

The opposing [VAR PKNAME(0000)] used Grudge!

Totem [VAR PKNAME(0000)] used Grudge!

[VAR PKNAME(0000)] used Snatch!

The wild [VAR PKNAME(0000)] used Snatch!

The opposing [VAR PKNAME(0000)] used Snatch!

Totem [VAR PKNAME(0000)] used Snatch!

[VAR PKNAME(0000)] used Secret Power!

The wild [VAR PKNAME(0000)] used Secret Power!

The opposing [VAR PKNAME(0000)] used Secret Power!

Totem [VAR PKNAME(0000)] used Secret Power!

[VAR PKNAME(0000)] used Dive!

The wild [VAR PKNAME(0000)] used Dive!

The opposing [VAR PKNAME(0000)] used Dive!

Totem [VAR PKNAME(0000)] used Dive!

[VAR PKNAME(0000)] used Arm Thrust!

The wild [VAR PKNAME(0000)] used Arm Thrust!

The opposing [VAR PKNAME(0000)] used Arm Thrust!

Totem [VAR PKNAME(0000)] used Arm Thrust!

[VAR PKNAME(0000)] used Camouflage!

The wild [VAR PKNAME(0000)] used Camouflage!

The opposing [VAR PKNAME(0000)] used Camouflage!

Totem [VAR PKNAME(0000)] used Camouflage!

[VAR PKNAME(0000)] used Tail Glow!

The wild [VAR PKNAME(0000)] used Tail Glow!

The opposing [VAR PKNAME(0000)] used Tail Glow!

Totem [VAR PKNAME(0000)] used Tail Glow!

[VAR PKNAME(0000)] used Luster Purge!

The wild [VAR PKNAME(0000)] used Luster Purge!

The opposing [VAR PKNAME(0000)] used Luster Purge!

Totem [VAR PKNAME(0000)] used Luster Purge!

[VAR PKNAME(0000)] used Mist Ball!

The wild [VAR PKNAME(0000)] used Mist Ball!

The opposing [VAR PKNAME(0000)] used Mist Ball!

Totem [VAR PKNAME(0000)] used Mist Ball!

[VAR PKNAME(0000)] used Feather Dance!

The wild [VAR PKNAME(0000)] used Feather Dance!

The opposing [VAR PKNAME(0000)] used Feather Dance!

Totem [VAR PKNAME(0000)] used Feather Dance!

[VAR PKNAME(0000)] used Teeter Dance!

The wild [VAR PKNAME(0000)] used Teeter Dance!

The opposing [VAR PKNAME(0000)] used Teeter Dance!

Totem [VAR PKNAME(0000)] used Teeter Dance!

[VAR PKNAME(0000)] used Blaze Kick!

The wild [VAR PKNAME(0000)] used Blaze Kick!

The opposing [VAR PKNAME(0000)] used Blaze Kick!

Totem [VAR PKNAME(0000)] used Blaze Kick!

[VAR PKNAME(0000)] used Mud Sport!

The wild [VAR PKNAME(0000)] used Mud Sport!

The opposing [VAR PKNAME(0000)] used Mud Sport!

Totem [VAR PKNAME(0000)] used Mud Sport!

[VAR PKNAME(0000)] used Ice Ball!

The wild [VAR PKNAME(0000)] used Ice Ball!

The opposing [VAR PKNAME(0000)] used Ice Ball!

Totem [VAR PKNAME(0000)] used Ice Ball!

[VAR PKNAME(0000)] used Needle Arm!

The wild [VAR PKNAME(0000)] used Needle Arm!

The opposing [VAR PKNAME(0000)] used Needle Arm!

Totem [VAR PKNAME(0000)] used Needle Arm!

[VAR PKNAME(0000)] used Slack Off!

The wild [VAR PKNAME(0000)] used Slack Off!

The opposing [VAR PKNAME(0000)] used Slack Off!

Totem [VAR PKNAME(0000)] used Slack Off!

[VAR PKNAME(0000)] used Hyper Voice!

The wild [VAR PKNAME(0000)] used Hyper Voice!

The opposing [VAR PKNAME(0000)] used Hyper Voice!

Totem [VAR PKNAME(0000)] used Hyper Voice!

[VAR PKNAME(0000)] used Poison Fang!

The wild [VAR PKNAME(0000)] used Poison Fang!

The opposing [VAR PKNAME(0000)] used Poison Fang!

Totem [VAR PKNAME(0000)] used Poison Fang!

[VAR PKNAME(0000)] used Crush Claw!

The wild [VAR PKNAME(0000)] used Crush Claw!

The opposing [VAR PKNAME(0000)] used Crush Claw!

Totem [VAR PKNAME(0000)] used Crush Claw!

[VAR PKNAME(0000)] used Blast Burn!

The wild [VAR PKNAME(0000)] used Blast Burn!

The opposing [VAR PKNAME(0000)] used Blast Burn!

Totem [VAR PKNAME(0000)] used Blast Burn!

[VAR PKNAME(0000)] used Hydro Cannon!

The wild [VAR PKNAME(0000)] used Hydro Cannon!

The opposing [VAR PKNAME(0000)] used Hydro Cannon!

Totem [VAR PKNAME(0000)] used Hydro Cannon!

[VAR PKNAME(0000)] used Meteor Mash!

The wild [VAR PKNAME(0000)] used Meteor Mash!

The opposing [VAR PKNAME(0000)] used Meteor Mash!

Totem [VAR PKNAME(0000)] used Meteor Mash!

[VAR PKNAME(0000)] used Astonish!

The wild [VAR PKNAME(0000)] used Astonish!

The opposing [VAR PKNAME(0000)] used Astonish!

Totem [VAR PKNAME(0000)] used Astonish!

[VAR PKNAME(0000)] used Weather Ball!

The wild [VAR PKNAME(0000)] used Weather Ball!

The opposing [VAR PKNAME(0000)] used Weather Ball!

Totem [VAR PKNAME(0000)] used Weather Ball!

[VAR PKNAME(0000)] used Aromatherapy!

The wild [VAR PKNAME(0000)] used Aromatherapy!

The opposing [VAR PKNAME(0000)] used Aromatherapy!

Totem [VAR PKNAME(0000)] used Aromatherapy!

[VAR PKNAME(0000)] used Fake Tears!

The wild [VAR PKNAME(0000)] used Fake Tears!

The opposing [VAR PKNAME(0000)] used Fake Tears!

Totem [VAR PKNAME(0000)] used Fake Tears!

[VAR PKNAME(0000)] used Air Cutter!

The wild [VAR PKNAME(0000)] used Air Cutter!

The opposing [VAR PKNAME(0000)] used Air Cutter!

Totem [VAR PKNAME(0000)] used Air Cutter!

[VAR PKNAME(0000)] used Overheat!

The wild [VAR PKNAME(0000)] used Overheat!

The opposing [VAR PKNAME(0000)] used Overheat!

Totem [VAR PKNAME(0000)] used Overheat!

[VAR PKNAME(0000)] used Odor Sleuth!

The wild [VAR PKNAME(0000)] used Odor Sleuth!

The opposing [VAR PKNAME(0000)] used Odor Sleuth!

Totem [VAR PKNAME(0000)] used Odor Sleuth!

[VAR PKNAME(0000)] used Rock Tomb!

The wild [VAR PKNAME(0000)] used Rock Tomb!

The opposing [VAR PKNAME(0000)] used Rock Tomb!

Totem [VAR PKNAME(0000)] used Rock Tomb!

[VAR PKNAME(0000)] used Silver Wind!

The wild [VAR PKNAME(0000)] used Silver Wind!

The opposing [VAR PKNAME(0000)] used Silver Wind!

Totem [VAR PKNAME(0000)] used Silver Wind!

[VAR PKNAME(0000)] used Metal Sound!

The wild [VAR PKNAME(0000)] used Metal Sound!

The opposing [VAR PKNAME(0000)] used Metal Sound!

Totem [VAR PKNAME(0000)] used Metal Sound!

[VAR PKNAME(0000)] used Grass Whistle!

The wild [VAR PKNAME(0000)] used Grass Whistle!

The opposing [VAR PKNAME(0000)] used Grass Whistle!

Totem [VAR PKNAME(0000)] used Grass Whistle!

[VAR PKNAME(0000)] used Tickle!

The wild [VAR PKNAME(0000)] used Tickle!

The opposing [VAR PKNAME(0000)] used Tickle!

Totem [VAR PKNAME(0000)] used Tickle!

[VAR PKNAME(0000)] used Cosmic Power!

The wild [VAR PKNAME(0000)] used Cosmic Power!

The opposing [VAR PKNAME(0000)] used Cosmic Power!

Totem [VAR PKNAME(0000)] used Cosmic Power!

[VAR PKNAME(0000)] used Water Spout!

The wild [VAR PKNAME(0000)] used Water Spout!

The opposing [VAR PKNAME(0000)] used Water Spout!

Totem [VAR PKNAME(0000)] used Water Spout!

[VAR PKNAME(0000)] used Signal Beam!

The wild [VAR PKNAME(0000)] used Signal Beam!

The opposing [VAR PKNAME(0000)] used Signal Beam!

Totem [VAR PKNAME(0000)] used Signal Beam!

[VAR PKNAME(0000)] used Shadow Punch!

The wild [VAR PKNAME(0000)] used Shadow Punch!

The opposing [VAR PKNAME(0000)] used Shadow Punch!

Totem [VAR PKNAME(0000)] used Shadow Punch!

[VAR PKNAME(0000)] used Extrasensory!

The wild [VAR PKNAME(0000)] used Extrasensory!

The opposing [VAR PKNAME(0000)] used Extrasensory!

Totem [VAR PKNAME(0000)] used Extrasensory!

[VAR PKNAME(0000)] used Sky Uppercut!

The wild [VAR PKNAME(0000)] used Sky Uppercut!

The opposing [VAR PKNAME(0000)] used Sky Uppercut!

Totem [VAR PKNAME(0000)] used Sky Uppercut!

[VAR PKNAME(0000)] used Sand Tomb!

The wild [VAR PKNAME(0000)] used Sand Tomb!

The opposing [VAR PKNAME(0000)] used Sand Tomb!

Totem [VAR PKNAME(0000)] used Sand Tomb!

[VAR PKNAME(0000)] used Sheer Cold!

The wild [VAR PKNAME(0000)] used Sheer Cold!

The opposing [VAR PKNAME(0000)] used Sheer Cold!

Totem [VAR PKNAME(0000)] used Sheer Cold!

[VAR PKNAME(0000)] used Muddy Water!

The wild [VAR PKNAME(0000)] used Muddy Water!

The opposing [VAR PKNAME(0000)] used Muddy Water!

Totem [VAR PKNAME(0000)] used Muddy Water!

[VAR PKNAME(0000)] used Bullet Seed!

The wild [VAR PKNAME(0000)] used Bullet Seed!

The opposing [VAR PKNAME(0000)] used Bullet Seed!

Totem [VAR PKNAME(0000)] used Bullet Seed!

[VAR PKNAME(0000)] used Aerial Ace!

The wild [VAR PKNAME(0000)] used Aerial Ace!

The opposing [VAR PKNAME(0000)] used Aerial Ace!

Totem [VAR PKNAME(0000)] used Aerial Ace!

[VAR PKNAME(0000)] used Icicle Spear!

The wild [VAR PKNAME(0000)] used Icicle Spear!

The opposing [VAR PKNAME(0000)] used Icicle Spear!

Totem [VAR PKNAME(0000)] used Icicle Spear!

[VAR PKNAME(0000)] used Iron Defense!

The wild [VAR PKNAME(0000)] used Iron Defense!

The opposing [VAR PKNAME(0000)] used Iron Defense!

Totem [VAR PKNAME(0000)] used Iron Defense!

[VAR PKNAME(0000)] used Block!

The wild [VAR PKNAME(0000)] used Block!

The opposing [VAR PKNAME(0000)] used Block!

Totem [VAR PKNAME(0000)] used Block!

[VAR PKNAME(0000)] used Howl!

The wild [VAR PKNAME(0000)] used Howl!

The opposing [VAR PKNAME(0000)] used Howl!

Totem [VAR PKNAME(0000)] used Howl!

[VAR PKNAME(0000)] used Dragon Claw!

The wild [VAR PKNAME(0000)] used Dragon Claw!

The opposing [VAR PKNAME(0000)] used Dragon Claw!

Totem [VAR PKNAME(0000)] used Dragon Claw!

[VAR PKNAME(0000)] used Frenzy Plant!

The wild [VAR PKNAME(0000)] used Frenzy Plant!

The opposing [VAR PKNAME(0000)] used Frenzy Plant!

Totem [VAR PKNAME(0000)] used Frenzy Plant!

[VAR PKNAME(0000)] used Bulk Up!

The wild [VAR PKNAME(0000)] used Bulk Up!

The opposing [VAR PKNAME(0000)] used Bulk Up!

Totem [VAR PKNAME(0000)] used Bulk Up!

[VAR PKNAME(0000)] used Bounce!

The wild [VAR PKNAME(0000)] used Bounce!

The opposing [VAR PKNAME(0000)] used Bounce!

Totem [VAR PKNAME(0000)] used Bounce!

[VAR PKNAME(0000)] used Mud Shot!

The wild [VAR PKNAME(0000)] used Mud Shot!

The opposing [VAR PKNAME(0000)] used Mud Shot!

Totem [VAR PKNAME(0000)] used Mud Shot!

[VAR PKNAME(0000)] used Poison Tail!

The wild [VAR PKNAME(0000)] used Poison Tail!

The opposing [VAR PKNAME(0000)] used Poison Tail!

Totem [VAR PKNAME(0000)] used Poison Tail!

[VAR PKNAME(0000)] used Covet!

The wild [VAR PKNAME(0000)] used Covet!

The opposing [VAR PKNAME(0000)] used Covet!

Totem [VAR PKNAME(0000)] used Covet!

[VAR PKNAME(0000)] used Volt Tackle!

The wild [VAR PKNAME(0000)] used Volt Tackle!

The opposing [VAR PKNAME(0000)] used Volt Tackle!

Totem [VAR PKNAME(0000)] used Volt Tackle!

[VAR PKNAME(0000)] used Magical Leaf!

The wild [VAR PKNAME(0000)] used Magical Leaf!

The opposing [VAR PKNAME(0000)] used Magical Leaf!

Totem [VAR PKNAME(0000)] used Magical Leaf!

[VAR PKNAME(0000)] used Water Sport!

The wild [VAR PKNAME(0000)] used Water Sport!

The opposing [VAR PKNAME(0000)] used Water Sport!

Totem [VAR PKNAME(0000)] used Water Sport!

[VAR PKNAME(0000)] used Calm Mind!

The wild [VAR PKNAME(0000)] used Calm Mind!

The opposing [VAR PKNAME(0000)] used Calm Mind!

Totem [VAR PKNAME(0000)] used Calm Mind!

[VAR PKNAME(0000)] used Leaf Blade!

The wild [VAR PKNAME(0000)] used Leaf Blade!

The opposing [VAR PKNAME(0000)] used Leaf Blade!

Totem [VAR PKNAME(0000)] used Leaf Blade!

[VAR PKNAME(0000)] used Dragon Dance!

The wild [VAR PKNAME(0000)] used Dragon Dance!

The opposing [VAR PKNAME(0000)] used Dragon Dance!

Totem [VAR PKNAME(0000)] used Dragon Dance!

[VAR PKNAME(0000)] used Rock Blast!

The wild [VAR PKNAME(0000)] used Rock Blast!

The opposing [VAR PKNAME(0000)] used Rock Blast!

Totem [VAR PKNAME(0000)] used Rock Blast!

[VAR PKNAME(0000)] used Shock Wave!

The wild [VAR PKNAME(0000)] used Shock Wave!

The opposing [VAR PKNAME(0000)] used Shock Wave!

Totem [VAR PKNAME(0000)] used Shock Wave!

[VAR PKNAME(0000)] used Water Pulse!

The wild [VAR PKNAME(0000)] used Water Pulse!

The opposing [VAR PKNAME(0000)] used Water Pulse!

Totem [VAR PKNAME(0000)] used Water Pulse!

[VAR PKNAME(0000)] used Doom Desire!

The wild [VAR PKNAME(0000)] used Doom Desire!

The opposing [VAR PKNAME(0000)] used Doom Desire!

Totem [VAR PKNAME(0000)] used Doom Desire!

[VAR PKNAME(0000)] used Psycho Boost!

The wild [VAR PKNAME(0000)] used Psycho Boost!

The opposing [VAR PKNAME(0000)] used Psycho Boost!

Totem [VAR PKNAME(0000)] used Psycho Boost!

[VAR PKNAME(0000)] used Roost!

The wild [VAR PKNAME(0000)] used Roost!

The opposing [VAR PKNAME(0000)] used Roost!

Totem [VAR PKNAME(0000)] used Roost!

[VAR PKNAME(0000)] used Gravity!

The wild [VAR PKNAME(0000)] used Gravity!

The opposing [VAR PKNAME(0000)] used Gravity!

Totem [VAR PKNAME(0000)] used Gravity!

[VAR PKNAME(0000)] used Miracle Eye!

The wild [VAR PKNAME(0000)] used Miracle Eye!

The opposing [VAR PKNAME(0000)] used Miracle Eye!

Totem [VAR PKNAME(0000)] used Miracle Eye!

[VAR PKNAME(0000)] used Wake-Up Slap!

The wild [VAR PKNAME(0000)] used Wake-Up Slap!

The opposing [VAR PKNAME(0000)] used Wake-Up Slap!

Totem [VAR PKNAME(0000)] used Wake-Up Slap!

[VAR PKNAME(0000)] used Hammer Arm!

The wild [VAR PKNAME(0000)] used Hammer Arm!

The opposing [VAR PKNAME(0000)] used Hammer Arm!

Totem [VAR PKNAME(0000)] used Hammer Arm!

[VAR PKNAME(0000)] used Gyro Ball!

The wild [VAR PKNAME(0000)] used Gyro Ball!

The opposing [VAR PKNAME(0000)] used Gyro Ball!

Totem [VAR PKNAME(0000)] used Gyro Ball!

[VAR PKNAME(0000)] used Healing Wish!

The wild [VAR PKNAME(0000)] used Healing Wish!

The opposing [VAR PKNAME(0000)] used Healing Wish!

Totem [VAR PKNAME(0000)] used Healing Wish!

[VAR PKNAME(0000)] used Brine!

The wild [VAR PKNAME(0000)] used Brine!

The opposing [VAR PKNAME(0000)] used Brine!

Totem [VAR PKNAME(0000)] used Brine!

[VAR PKNAME(0000)] used Natural Gift!

The wild [VAR PKNAME(0000)] used Natural Gift!

The opposing [VAR PKNAME(0000)] used Natural Gift!

Totem [VAR PKNAME(0000)] used Natural Gift!

[VAR PKNAME(0000)] used Feint!

The wild [VAR PKNAME(0000)] used Feint!

The opposing [VAR PKNAME(0000)] used Feint!

Totem [VAR PKNAME(0000)] used Feint!

[VAR PKNAME(0000)] used Pluck!

The wild [VAR PKNAME(0000)] used Pluck!

The opposing [VAR PKNAME(0000)] used Pluck!

Totem [VAR PKNAME(0000)] used Pluck!

[VAR PKNAME(0000)] used Tailwind!

The wild [VAR PKNAME(0000)] used Tailwind!

The opposing [VAR PKNAME(0000)] used Tailwind!

Totem [VAR PKNAME(0000)] used Tailwind!

[VAR PKNAME(0000)] used Acupressure!

The wild [VAR PKNAME(0000)] used Acupressure!

The opposing [VAR PKNAME(0000)] used Acupressure!

Totem [VAR PKNAME(0000)] used Acupressure!

[VAR PKNAME(0000)] used Metal Burst!

The wild [VAR PKNAME(0000)] used Metal Burst!

The opposing [VAR PKNAME(0000)] used Metal Burst!

Totem [VAR PKNAME(0000)] used Metal Burst!

[VAR PKNAME(0000)] used U-turn!

The wild [VAR PKNAME(0000)] used U-turn!

The opposing [VAR PKNAME(0000)] used U-turn!

Totem [VAR PKNAME(0000)] used U-turn!

[VAR PKNAME(0000)] used Close Combat!

The wild [VAR PKNAME(0000)] used Close Combat!

The opposing [VAR PKNAME(0000)] used Close Combat!

Totem [VAR PKNAME(0000)] used Close Combat!

[VAR PKNAME(0000)] used Payback!

The wild [VAR PKNAME(0000)] used Payback!

The opposing [VAR PKNAME(0000)] used Payback!

Totem [VAR PKNAME(0000)] used Payback!

[VAR PKNAME(0000)] used Assurance!

The wild [VAR PKNAME(0000)] used Assurance!

The opposing [VAR PKNAME(0000)] used Assurance!

Totem [VAR PKNAME(0000)] used Assurance!

[VAR PKNAME(0000)] used Embargo!

The wild [VAR PKNAME(0000)] used Embargo!

The opposing [VAR PKNAME(0000)] used Embargo!

Totem [VAR PKNAME(0000)] used Embargo!

[VAR PKNAME(0000)] used Fling!

The wild [VAR PKNAME(0000)] used Fling!

The opposing [VAR PKNAME(0000)] used Fling!

Totem [VAR PKNAME(0000)] used Fling!

[VAR PKNAME(0000)] used Psycho Shift!

The wild [VAR PKNAME(0000)] used Psycho Shift!

The opposing [VAR PKNAME(0000)] used Psycho Shift!

Totem [VAR PKNAME(0000)] used Psycho Shift!

[VAR PKNAME(0000)] used Trump Card!

The wild [VAR PKNAME(0000)] used Trump Card!

The opposing [VAR PKNAME(0000)] used Trump Card!

Totem [VAR PKNAME(0000)] used Trump Card!

[VAR PKNAME(0000)] used Heal Block!

The wild [VAR PKNAME(0000)] used Heal Block!

The opposing [VAR PKNAME(0000)] used Heal Block!

Totem [VAR PKNAME(0000)] used Heal Block!

[VAR PKNAME(0000)] used Wring Out!

The wild [VAR PKNAME(0000)] used Wring Out!

The opposing [VAR PKNAME(0000)] used Wring Out!

Totem [VAR PKNAME(0000)] used Wring Out!

[VAR PKNAME(0000)] used Power Trick!

The wild [VAR PKNAME(0000)] used Power Trick!

The opposing [VAR PKNAME(0000)] used Power Trick!

Totem [VAR PKNAME(0000)] used Power Trick!

[VAR PKNAME(0000)] used Gastro Acid!

The wild [VAR PKNAME(0000)] used Gastro Acid!

The opposing [VAR PKNAME(0000)] used Gastro Acid!

Totem [VAR PKNAME(0000)] used Gastro Acid!

[VAR PKNAME(0000)] used Lucky Chant!

The wild [VAR PKNAME(0000)] used Lucky Chant!

The opposing [VAR PKNAME(0000)] used Lucky Chant!

Totem [VAR PKNAME(0000)] used Lucky Chant!

[VAR PKNAME(0000)] used Me First!

The wild [VAR PKNAME(0000)] used Me First!

The opposing [VAR PKNAME(0000)] used Me First!

Totem [VAR PKNAME(0000)] used Me First!

[VAR PKNAME(0000)] used Copycat!

The wild [VAR PKNAME(0000)] used Copycat!

The opposing [VAR PKNAME(0000)] used Copycat!

Totem [VAR PKNAME(0000)] used Copycat!

[VAR PKNAME(0000)] used Power Swap!

The wild [VAR PKNAME(0000)] used Power Swap!

The opposing [VAR PKNAME(0000)] used Power Swap!

Totem [VAR PKNAME(0000)] used Power Swap!

[VAR PKNAME(0000)] used Guard Swap!

The wild [VAR PKNAME(0000)] used Guard Swap!

The opposing [VAR PKNAME(0000)] used Guard Swap!

Totem [VAR PKNAME(0000)] used Guard Swap!

[VAR PKNAME(0000)] used Punishment!

The wild [VAR PKNAME(0000)] used Punishment!

The opposing [VAR PKNAME(0000)] used Punishment!

Totem [VAR PKNAME(0000)] used Punishment!

[VAR PKNAME(0000)] used Last Resort!

The wild [VAR PKNAME(0000)] used Last Resort!

The opposing [VAR PKNAME(0000)] used Last Resort!

Totem [VAR PKNAME(0000)] used Last Resort!

[VAR PKNAME(0000)] used Worry Seed!

The wild [VAR PKNAME(0000)] used Worry Seed!

The opposing [VAR PKNAME(0000)] used Worry Seed!

Totem [VAR PKNAME(0000)] used Worry Seed!

[VAR PKNAME(0000)] used Sucker Punch!

The wild [VAR PKNAME(0000)] used Sucker Punch!

The opposing [VAR PKNAME(0000)] used Sucker Punch!

Totem [VAR PKNAME(0000)] used Sucker Punch!

[VAR PKNAME(0000)] used Toxic Spikes!

The wild [VAR PKNAME(0000)] used Toxic Spikes!

The opposing [VAR PKNAME(0000)] used Toxic Spikes!

Totem [VAR PKNAME(0000)] used Toxic Spikes!

[VAR PKNAME(0000)] used Heart Swap!

The wild [VAR PKNAME(0000)] used Heart Swap!

The opposing [VAR PKNAME(0000)] used Heart Swap!

Totem [VAR PKNAME(0000)] used Heart Swap!

[VAR PKNAME(0000)] used Aqua Ring!

The wild [VAR PKNAME(0000)] used Aqua Ring!

The opposing [VAR PKNAME(0000)] used Aqua Ring!

Totem [VAR PKNAME(0000)] used Aqua Ring!

[VAR PKNAME(0000)] used Magnet Rise!

The wild [VAR PKNAME(0000)] used Magnet Rise!

The opposing [VAR PKNAME(0000)] used Magnet Rise!

Totem [VAR PKNAME(0000)] used Magnet Rise!

[VAR PKNAME(0000)] used Flare Blitz!

The wild [VAR PKNAME(0000)] used Flare Blitz!

The opposing [VAR PKNAME(0000)] used Flare Blitz!

Totem [VAR PKNAME(0000)] used Flare Blitz!

[VAR PKNAME(0000)] used Force Palm!

The wild [VAR PKNAME(0000)] used Force Palm!

The opposing [VAR PKNAME(0000)] used Force Palm!

Totem [VAR PKNAME(0000)] used Force Palm!

[VAR PKNAME(0000)] used Aura Sphere!

The wild [VAR PKNAME(0000)] used Aura Sphere!

The opposing [VAR PKNAME(0000)] used Aura Sphere!

Totem [VAR PKNAME(0000)] used Aura Sphere!

[VAR PKNAME(0000)] used Rock Polish!

The wild [VAR PKNAME(0000)] used Rock Polish!

The opposing [VAR PKNAME(0000)] used Rock Polish!

Totem [VAR PKNAME(0000)] used Rock Polish!

[VAR PKNAME(0000)] used Poison Jab!

The wild [VAR PKNAME(0000)] used Poison Jab!

The opposing [VAR PKNAME(0000)] used Poison Jab!

Totem [VAR PKNAME(0000)] used Poison Jab!

[VAR PKNAME(0000)] used Dark Pulse!

The wild [VAR PKNAME(0000)] used Dark Pulse!

The opposing [VAR PKNAME(0000)] used Dark Pulse!

Totem [VAR PKNAME(0000)] used Dark Pulse!

[VAR PKNAME(0000)] used Night Slash!

The wild [VAR PKNAME(0000)] used Night Slash!

The opposing [VAR PKNAME(0000)] used Night Slash!

Totem [VAR PKNAME(0000)] used Night Slash!

[VAR PKNAME(0000)] used Aqua Tail!

The wild [VAR PKNAME(0000)] used Aqua Tail!

The opposing [VAR PKNAME(0000)] used Aqua Tail!

Totem [VAR PKNAME(0000)] used Aqua Tail!

[VAR PKNAME(0000)] used Seed Bomb!

The wild [VAR PKNAME(0000)] used Seed Bomb!

The opposing [VAR PKNAME(0000)] used Seed Bomb!

Totem [VAR PKNAME(0000)] used Seed Bomb!

[VAR PKNAME(0000)] used Air Slash!

The wild [VAR PKNAME(0000)] used Air Slash!

The opposing [VAR PKNAME(0000)] used Air Slash!

Totem [VAR PKNAME(0000)] used Air Slash!

[VAR PKNAME(0000)] used X-Scissor!

The wild [VAR PKNAME(0000)] used X-Scissor!

The opposing [VAR PKNAME(0000)] used X-Scissor!

Totem [VAR PKNAME(0000)] used X-Scissor!

[VAR PKNAME(0000)] used Bug Buzz!

The wild [VAR PKNAME(0000)] used Bug Buzz!

The opposing [VAR PKNAME(0000)] used Bug Buzz!

Totem [VAR PKNAME(0000)] used Bug Buzz!

[VAR PKNAME(0000)] used Dragon Pulse!

The wild [VAR PKNAME(0000)] used Dragon Pulse!

The opposing [VAR PKNAME(0000)] used Dragon Pulse!

Totem [VAR PKNAME(0000)] used Dragon Pulse!

[VAR PKNAME(0000)] used Dragon Rush!

The wild [VAR PKNAME(0000)] used Dragon Rush!

The opposing [VAR PKNAME(0000)] used Dragon Rush!

Totem [VAR PKNAME(0000)] used Dragon Rush!

[VAR PKNAME(0000)] used Power Gem!

The wild [VAR PKNAME(0000)] used Power Gem!

The opposing [VAR PKNAME(0000)] used Power Gem!

Totem [VAR PKNAME(0000)] used Power Gem!

[VAR PKNAME(0000)] used Drain Punch!

The wild [VAR PKNAME(0000)] used Drain Punch!

The opposing [VAR PKNAME(0000)] used Drain Punch!

Totem [VAR PKNAME(0000)] used Drain Punch!

[VAR PKNAME(0000)] used Vacuum Wave!

The wild [VAR PKNAME(0000)] used Vacuum Wave!

The opposing [VAR PKNAME(0000)] used Vacuum Wave!

Totem [VAR PKNAME(0000)] used Vacuum Wave!

[VAR PKNAME(0000)] used Focus Blast!

The wild [VAR PKNAME(0000)] used Focus Blast!

The opposing [VAR PKNAME(0000)] used Focus Blast!

Totem [VAR PKNAME(0000)] used Focus Blast!

[VAR PKNAME(0000)] used Energy Ball!

The wild [VAR PKNAME(0000)] used Energy Ball!

The opposing [VAR PKNAME(0000)] used Energy Ball!

Totem [VAR PKNAME(0000)] used Energy Ball!

[VAR PKNAME(0000)] used Brave Bird!

The wild [VAR PKNAME(0000)] used Brave Bird!

The opposing [VAR PKNAME(0000)] used Brave Bird!

Totem [VAR PKNAME(0000)] used Brave Bird!

[VAR PKNAME(0000)] used Earth Power!

The wild [VAR PKNAME(0000)] used Earth Power!

The opposing [VAR PKNAME(0000)] used Earth Power!

Totem [VAR PKNAME(0000)] used Earth Power!

[VAR PKNAME(0000)] used Switcheroo!

The wild [VAR PKNAME(0000)] used Switcheroo!

The opposing [VAR PKNAME(0000)] used Switcheroo!

Totem [VAR PKNAME(0000)] used Switcheroo!

[VAR PKNAME(0000)] used Giga Impact!

The wild [VAR PKNAME(0000)] used Giga Impact!

The opposing [VAR PKNAME(0000)] used Giga Impact!

Totem [VAR PKNAME(0000)] used Giga Impact!

[VAR PKNAME(0000)] used Nasty Plot!

The wild [VAR PKNAME(0000)] used Nasty Plot!

The opposing [VAR PKNAME(0000)] used Nasty Plot!

Totem [VAR PKNAME(0000)] used Nasty Plot!

[VAR PKNAME(0000)] used Bullet Punch!

The wild [VAR PKNAME(0000)] used Bullet Punch!

The opposing [VAR PKNAME(0000)] used Bullet Punch!

Totem [VAR PKNAME(0000)] used Bullet Punch!

[VAR PKNAME(0000)] used Avalanche!

The wild [VAR PKNAME(0000)] used Avalanche!

The opposing [VAR PKNAME(0000)] used Avalanche!

Totem [VAR PKNAME(0000)] used Avalanche!

[VAR PKNAME(0000)] used Ice Shard!

The wild [VAR PKNAME(0000)] used Ice Shard!

The opposing [VAR PKNAME(0000)] used Ice Shard!

Totem [VAR PKNAME(0000)] used Ice Shard!

[VAR PKNAME(0000)] used Shadow Claw!

The wild [VAR PKNAME(0000)] used Shadow Claw!

The opposing [VAR PKNAME(0000)] used Shadow Claw!

Totem [VAR PKNAME(0000)] used Shadow Claw!

[VAR PKNAME(0000)] used Thunder Fang!

The wild [VAR PKNAME(0000)] used Thunder Fang!

The opposing [VAR PKNAME(0000)] used Thunder Fang!

Totem [VAR PKNAME(0000)] used Thunder Fang!

[VAR PKNAME(0000)] used Ice Fang!

The wild [VAR PKNAME(0000)] used Ice Fang!

The opposing [VAR PKNAME(0000)] used Ice Fang!

Totem [VAR PKNAME(0000)] used Ice Fang!

[VAR PKNAME(0000)] used Fire Fang!

The wild [VAR PKNAME(0000)] used Fire Fang!

The opposing [VAR PKNAME(0000)] used Fire Fang!

Totem [VAR PKNAME(0000)] used Fire Fang!

[VAR PKNAME(0000)] used Shadow Sneak!

The wild [VAR PKNAME(0000)] used Shadow Sneak!

The opposing [VAR PKNAME(0000)] used Shadow Sneak!

Totem [VAR PKNAME(0000)] used Shadow Sneak!

[VAR PKNAME(0000)] used Mud Bomb!

The wild [VAR PKNAME(0000)] used Mud Bomb!

The opposing [VAR PKNAME(0000)] used Mud Bomb!

Totem [VAR PKNAME(0000)] used Mud Bomb!

[VAR PKNAME(0000)] used Psycho Cut!

The wild [VAR PKNAME(0000)] used Psycho Cut!

The opposing [VAR PKNAME(0000)] used Psycho Cut!

Totem [VAR PKNAME(0000)] used Psycho Cut!

[VAR PKNAME(0000)] used Zen Headbutt!

The wild [VAR PKNAME(0000)] used Zen Headbutt!

The opposing [VAR PKNAME(0000)] used Zen Headbutt!

Totem [VAR PKNAME(0000)] used Zen Headbutt!

[VAR PKNAME(0000)] used Mirror Shot!

The wild [VAR PKNAME(0000)] used Mirror Shot!

The opposing [VAR PKNAME(0000)] used Mirror Shot!

Totem [VAR PKNAME(0000)] used Mirror Shot!

[VAR PKNAME(0000)] used Flash Cannon!

The wild [VAR PKNAME(0000)] used Flash Cannon!

The opposing [VAR PKNAME(0000)] used Flash Cannon!

Totem [VAR PKNAME(0000)] used Flash Cannon!

[VAR PKNAME(0000)] used Rock Climb!

The wild [VAR PKNAME(0000)] used Rock Climb!

The opposing [VAR PKNAME(0000)] used Rock Climb!

Totem [VAR PKNAME(0000)] used Rock Climb!

[VAR PKNAME(0000)] used Defog!

The wild [VAR PKNAME(0000)] used Defog!

The opposing [VAR PKNAME(0000)] used Defog!

Totem [VAR PKNAME(0000)] used Defog!

[VAR PKNAME(0000)] used Trick Room!

The wild [VAR PKNAME(0000)] used Trick Room!

The opposing [VAR PKNAME(0000)] used Trick Room!

Totem [VAR PKNAME(0000)] used Trick Room!

[VAR PKNAME(0000)] used Draco Meteor!

The wild [VAR PKNAME(0000)] used Draco Meteor!

The opposing [VAR PKNAME(0000)] used Draco Meteor!

Totem [VAR PKNAME(0000)] used Draco Meteor!

[VAR PKNAME(0000)] used Discharge!

The wild [VAR PKNAME(0000)] used Discharge!

The opposing [VAR PKNAME(0000)] used Discharge!

Totem [VAR PKNAME(0000)] used Discharge!

[VAR PKNAME(0000)] used Lava Plume!

The wild [VAR PKNAME(0000)] used Lava Plume!

The opposing [VAR PKNAME(0000)] used Lava Plume!

Totem [VAR PKNAME(0000)] used Lava Plume!

[VAR PKNAME(0000)] used Leaf Storm!

The wild [VAR PKNAME(0000)] used Leaf Storm!

The opposing [VAR PKNAME(0000)] used Leaf Storm!

Totem [VAR PKNAME(0000)] used Leaf Storm!

[VAR PKNAME(0000)] used Power Whip!

The wild [VAR PKNAME(0000)] used Power Whip!

The opposing [VAR PKNAME(0000)] used Power Whip!

Totem [VAR PKNAME(0000)] used Power Whip!

[VAR PKNAME(0000)] used Rock Wrecker!

The wild [VAR PKNAME(0000)] used Rock Wrecker!

The opposing [VAR PKNAME(0000)] used Rock Wrecker!

Totem [VAR PKNAME(0000)] used Rock Wrecker!

[VAR PKNAME(0000)] used Cross Poison!

The wild [VAR PKNAME(0000)] used Cross Poison!

The opposing [VAR PKNAME(0000)] used Cross Poison!

Totem [VAR PKNAME(0000)] used Cross Poison!

[VAR PKNAME(0000)] used Gunk Shot!

The wild [VAR PKNAME(0000)] used Gunk Shot!

The opposing [VAR PKNAME(0000)] used Gunk Shot!

Totem [VAR PKNAME(0000)] used Gunk Shot!

[VAR PKNAME(0000)] used Iron Head!

The wild [VAR PKNAME(0000)] used Iron Head!

The opposing [VAR PKNAME(0000)] used Iron Head!

Totem [VAR PKNAME(0000)] used Iron Head!

[VAR PKNAME(0000)] used Magnet Bomb!

The wild [VAR PKNAME(0000)] used Magnet Bomb!

The opposing [VAR PKNAME(0000)] used Magnet Bomb!

Totem [VAR PKNAME(0000)] used Magnet Bomb!

[VAR PKNAME(0000)] used Stone Edge!

The wild [VAR PKNAME(0000)] used Stone Edge!

The opposing [VAR PKNAME(0000)] used Stone Edge!

Totem [VAR PKNAME(0000)] used Stone Edge!

[VAR PKNAME(0000)] used Captivate!

The wild [VAR PKNAME(0000)] used Captivate!

The opposing [VAR PKNAME(0000)] used Captivate!

Totem [VAR PKNAME(0000)] used Captivate!

[VAR PKNAME(0000)] used Stealth Rock!

The wild [VAR PKNAME(0000)] used Stealth Rock!

The opposing [VAR PKNAME(0000)] used Stealth Rock!

Totem [VAR PKNAME(0000)] used Stealth Rock!

[VAR PKNAME(0000)] used Grass Knot!

The wild [VAR PKNAME(0000)] used Grass Knot!

The opposing [VAR PKNAME(0000)] used Grass Knot!

Totem [VAR PKNAME(0000)] used Grass Knot!

[VAR PKNAME(0000)] used Chatter!

The wild [VAR PKNAME(0000)] used Chatter!

The opposing [VAR PKNAME(0000)] used Chatter!

Totem [VAR PKNAME(0000)] used Chatter!

[VAR PKNAME(0000)] used Judgment!

The wild [VAR PKNAME(0000)] used Judgment!

The opposing [VAR PKNAME(0000)] used Judgment!

Totem [VAR PKNAME(0000)] used Judgment!

[VAR PKNAME(0000)] used Bug Bite!

The wild [VAR PKNAME(0000)] used Bug Bite!

The opposing [VAR PKNAME(0000)] used Bug Bite!

Totem [VAR PKNAME(0000)] used Bug Bite!

[VAR PKNAME(0000)] used Charge Beam!

The wild [VAR PKNAME(0000)] used Charge Beam!

The opposing [VAR PKNAME(0000)] used Charge Beam!

Totem [VAR PKNAME(0000)] used Charge Beam!

[VAR PKNAME(0000)] used Wood Hammer!

The wild [VAR PKNAME(0000)] used Wood Hammer!

The opposing [VAR PKNAME(0000)] used Wood Hammer!

Totem [VAR PKNAME(0000)] used Wood Hammer!

[VAR PKNAME(0000)] used Aqua Jet!

The wild [VAR PKNAME(0000)] used Aqua Jet!

The opposing [VAR PKNAME(0000)] used Aqua Jet!

Totem [VAR PKNAME(0000)] used Aqua Jet!

[VAR PKNAME(0000)] used Attack Order!

The wild [VAR PKNAME(0000)] used Attack Order!

The opposing [VAR PKNAME(0000)] used Attack Order!

Totem [VAR PKNAME(0000)] used Attack Order!

[VAR PKNAME(0000)] used Defend Order!

The wild [VAR PKNAME(0000)] used Defend Order!

The opposing [VAR PKNAME(0000)] used Defend Order!

Totem [VAR PKNAME(0000)] used Defend Order!

[VAR PKNAME(0000)] used Heal Order!

The wild [VAR PKNAME(0000)] used Heal Order!

The opposing [VAR PKNAME(0000)] used Heal Order!

Totem [VAR PKNAME(0000)] used Heal Order!

[VAR PKNAME(0000)] used Head Smash!

The wild [VAR PKNAME(0000)] used Head Smash!

The opposing [VAR PKNAME(0000)] used Head Smash!

Totem [VAR PKNAME(0000)] used Head Smash!

[VAR PKNAME(0000)] used Double Hit!

The wild [VAR PKNAME(0000)] used Double Hit!

The opposing [VAR PKNAME(0000)] used Double Hit!

Totem [VAR PKNAME(0000)] used Double Hit!

[VAR PKNAME(0000)] used Roar of Time!

The wild [VAR PKNAME(0000)] used Roar of Time!

The opposing [VAR PKNAME(0000)] used Roar of Time!

Totem [VAR PKNAME(0000)] used Roar of Time!

[VAR PKNAME(0000)] used Spacial Rend!

The wild [VAR PKNAME(0000)] used Spacial Rend!

The opposing [VAR PKNAME(0000)] used Spacial Rend!

Totem [VAR PKNAME(0000)] used Spacial Rend!

[VAR PKNAME(0000)] used Lunar Dance!

The wild [VAR PKNAME(0000)] used Lunar Dance!

The opposing [VAR PKNAME(0000)] used Lunar Dance!

Totem [VAR PKNAME(0000)] used Lunar Dance!

[VAR PKNAME(0000)] used Crush Grip!

The wild [VAR PKNAME(0000)] used Crush Grip!

The opposing [VAR PKNAME(0000)] used Crush Grip!

Totem [VAR PKNAME(0000)] used Crush Grip!

[VAR PKNAME(0000)] used Magma Storm!

The wild [VAR PKNAME(0000)] used Magma Storm!

The opposing [VAR PKNAME(0000)] used Magma Storm!

Totem [VAR PKNAME(0000)] used Magma Storm!

[VAR PKNAME(0000)] used Dark Void!

The wild [VAR PKNAME(0000)] used Dark Void!

The opposing [VAR PKNAME(0000)] used Dark Void!

Totem [VAR PKNAME(0000)] used Dark Void!

[VAR PKNAME(0000)] used Seed Flare!

The wild [VAR PKNAME(0000)] used Seed Flare!

The opposing [VAR PKNAME(0000)] used Seed Flare!

Totem [VAR PKNAME(0000)] used Seed Flare!

[VAR PKNAME(0000)] used Ominous Wind!

The wild [VAR PKNAME(0000)] used Ominous Wind!

The opposing [VAR PKNAME(0000)] used Ominous Wind!

Totem [VAR PKNAME(0000)] used Ominous Wind!

[VAR PKNAME(0000)] used Shadow Force!

The wild [VAR PKNAME(0000)] used Shadow Force!

The opposing [VAR PKNAME(0000)] used Shadow Force!

Totem [VAR PKNAME(0000)] used Shadow Force!

[VAR PKNAME(0000)] used Hone Claws!

The wild [VAR PKNAME(0000)] used Hone Claws!

The opposing [VAR PKNAME(0000)] used Hone Claws!

Totem [VAR PKNAME(0000)] used Hone Claws!

[VAR PKNAME(0000)] used Wide Guard!

The wild [VAR PKNAME(0000)] used Wide Guard!

The opposing [VAR PKNAME(0000)] used Wide Guard!

Totem [VAR PKNAME(0000)] used Wide Guard!

[VAR PKNAME(0000)] used Guard Split!

The wild [VAR PKNAME(0000)] used Guard Split!

The opposing [VAR PKNAME(0000)] used Guard Split!

Totem [VAR PKNAME(0000)] used Guard Split!

[VAR PKNAME(0000)] used Power Split!

The wild [VAR PKNAME(0000)] used Power Split!

The opposing [VAR PKNAME(0000)] used Power Split!

Totem [VAR PKNAME(0000)] used Power Split!

[VAR PKNAME(0000)] used Wonder Room!

The wild [VAR PKNAME(0000)] used Wonder Room!

The opposing [VAR PKNAME(0000)] used Wonder Room!

Totem [VAR PKNAME(0000)] used Wonder Room!

[VAR PKNAME(0000)] used Psyshock!

The wild [VAR PKNAME(0000)] used Psyshock!

The opposing [VAR PKNAME(0000)] used Psyshock!

Totem [VAR PKNAME(0000)] used Psyshock!

[VAR PKNAME(0000)] used Venoshock!

The wild [VAR PKNAME(0000)] used Venoshock!

The opposing [VAR PKNAME(0000)] used Venoshock!

Totem [VAR PKNAME(0000)] used Venoshock!

[VAR PKNAME(0000)] used Autotomize!

The wild [VAR PKNAME(0000)] used Autotomize!

The opposing [VAR PKNAME(0000)] used Autotomize!

Totem [VAR PKNAME(0000)] used Autotomize!

[VAR PKNAME(0000)] used Rage Powder!

The wild [VAR PKNAME(0000)] used Rage Powder!

The opposing [VAR PKNAME(0000)] used Rage Powder!

Totem [VAR PKNAME(0000)] used Rage Powder!

[VAR PKNAME(0000)] used Telekinesis!

The wild [VAR PKNAME(0000)] used Telekinesis!

The opposing [VAR PKNAME(0000)] used Telekinesis!

Totem [VAR PKNAME(0000)] used Telekinesis!

[VAR PKNAME(0000)] used Magic Room!

The wild [VAR PKNAME(0000)] used Magic Room!

The opposing [VAR PKNAME(0000)] used Magic Room!

Totem [VAR PKNAME(0000)] used Magic Room!

[VAR PKNAME(0000)] used Smack Down!

The wild [VAR PKNAME(0000)] used Smack Down!

The opposing [VAR PKNAME(0000)] used Smack Down!

Totem [VAR PKNAME(0000)] used Smack Down!

[VAR PKNAME(0000)] used Storm Throw!

The wild [VAR PKNAME(0000)] used Storm Throw!

The opposing [VAR PKNAME(0000)] used Storm Throw!

Totem [VAR PKNAME(0000)] used Storm Throw!

[VAR PKNAME(0000)] used Flame Burst!

The wild [VAR PKNAME(0000)] used Flame Burst!

The opposing [VAR PKNAME(0000)] used Flame Burst!

Totem [VAR PKNAME(0000)] used Flame Burst!

[VAR PKNAME(0000)] used Sludge Wave!

The wild [VAR PKNAME(0000)] used Sludge Wave!

The opposing [VAR PKNAME(0000)] used Sludge Wave!

Totem [VAR PKNAME(0000)] used Sludge Wave!

[VAR PKNAME(0000)] used Quiver Dance!

The wild [VAR PKNAME(0000)] used Quiver Dance!

The opposing [VAR PKNAME(0000)] used Quiver Dance!

Totem [VAR PKNAME(0000)] used Quiver Dance!

[VAR PKNAME(0000)] used Heavy Slam!

The wild [VAR PKNAME(0000)] used Heavy Slam!

The opposing [VAR PKNAME(0000)] used Heavy Slam!

Totem [VAR PKNAME(0000)] used Heavy Slam!

[VAR PKNAME(0000)] used Synchronoise!

The wild [VAR PKNAME(0000)] used Synchronoise!

The opposing [VAR PKNAME(0000)] used Synchronoise!

Totem [VAR PKNAME(0000)] used Synchronoise!

[VAR PKNAME(0000)] used Electro Ball!

The wild [VAR PKNAME(0000)] used Electro Ball!

The opposing [VAR PKNAME(0000)] used Electro Ball!

Totem [VAR PKNAME(0000)] used Electro Ball!

[VAR PKNAME(0000)] used Soak!

The wild [VAR PKNAME(0000)] used Soak!

The opposing [VAR PKNAME(0000)] used Soak!

Totem [VAR PKNAME(0000)] used Soak!

[VAR PKNAME(0000)] used Flame Charge!

The wild [VAR PKNAME(0000)] used Flame Charge!

The opposing [VAR PKNAME(0000)] used Flame Charge!

Totem [VAR PKNAME(0000)] used Flame Charge!

[VAR PKNAME(0000)] used Coil!

The wild [VAR PKNAME(0000)] used Coil!

The opposing [VAR PKNAME(0000)] used Coil!

Totem [VAR PKNAME(0000)] used Coil!

[VAR PKNAME(0000)] used Low Sweep!

The wild [VAR PKNAME(0000)] used Low Sweep!

The opposing [VAR PKNAME(0000)] used Low Sweep!

Totem [VAR PKNAME(0000)] used Low Sweep!

[VAR PKNAME(0000)] used Acid Spray!

The wild [VAR PKNAME(0000)] used Acid Spray!

The opposing [VAR PKNAME(0000)] used Acid Spray!

Totem [VAR PKNAME(0000)] used Acid Spray!

[VAR PKNAME(0000)] used Foul Play!

The wild [VAR PKNAME(0000)] used Foul Play!

The opposing [VAR PKNAME(0000)] used Foul Play!

Totem [VAR PKNAME(0000)] used Foul Play!

[VAR PKNAME(0000)] used Simple Beam!

The wild [VAR PKNAME(0000)] used Simple Beam!

The opposing [VAR PKNAME(0000)] used Simple Beam!

Totem [VAR PKNAME(0000)] used Simple Beam!

[VAR PKNAME(0000)] used Entrainment!

The wild [VAR PKNAME(0000)] used Entrainment!

The opposing [VAR PKNAME(0000)] used Entrainment!

Totem [VAR PKNAME(0000)] used Entrainment!

[VAR PKNAME(0000)] used After You!

The wild [VAR PKNAME(0000)] used After You!

The opposing [VAR PKNAME(0000)] used After You!

Totem [VAR PKNAME(0000)] used After You!

[VAR PKNAME(0000)] used Round!

The wild [VAR PKNAME(0000)] used Round!

The opposing [VAR PKNAME(0000)] used Round!

Totem [VAR PKNAME(0000)] used Round!

[VAR PKNAME(0000)] used Echoed Voice!

The wild [VAR PKNAME(0000)] used Echoed Voice!

The opposing [VAR PKNAME(0000)] used Echoed Voice!

Totem [VAR PKNAME(0000)] used Echoed Voice!

[VAR PKNAME(0000)] used Chip Away!

The wild [VAR PKNAME(0000)] used Chip Away!

The opposing [VAR PKNAME(0000)] used Chip Away!

Totem [VAR PKNAME(0000)] used Chip Away!

[VAR PKNAME(0000)] used Clear Smog!

The wild [VAR PKNAME(0000)] used Clear Smog!

The opposing [VAR PKNAME(0000)] used Clear Smog!

Totem [VAR PKNAME(0000)] used Clear Smog!

[VAR PKNAME(0000)] used Stored Power!

The wild [VAR PKNAME(0000)] used Stored Power!

The opposing [VAR PKNAME(0000)] used Stored Power!

Totem [VAR PKNAME(0000)] used Stored Power!

[VAR PKNAME(0000)] used Quick Guard!

The wild [VAR PKNAME(0000)] used Quick Guard!

The opposing [VAR PKNAME(0000)] used Quick Guard!

Totem [VAR PKNAME(0000)] used Quick Guard!

[VAR PKNAME(0000)] used Ally Switch!

The wild [VAR PKNAME(0000)] used Ally Switch!

The opposing [VAR PKNAME(0000)] used Ally Switch!

Totem [VAR PKNAME(0000)] used Ally Switch!

[VAR PKNAME(0000)] used Scald!

The wild [VAR PKNAME(0000)] used Scald!

The opposing [VAR PKNAME(0000)] used Scald!

Totem [VAR PKNAME(0000)] used Scald!

[VAR PKNAME(0000)] used Shell Smash!

The wild [VAR PKNAME(0000)] used Shell Smash!

The opposing [VAR PKNAME(0000)] used Shell Smash!

Totem [VAR PKNAME(0000)] used Shell Smash!

[VAR PKNAME(0000)] used Heal Pulse!

The wild [VAR PKNAME(0000)] used Heal Pulse!

The opposing [VAR PKNAME(0000)] used Heal Pulse!

Totem [VAR PKNAME(0000)] used Heal Pulse!

[VAR PKNAME(0000)] used Hex!

The wild [VAR PKNAME(0000)] used Hex!

The opposing [VAR PKNAME(0000)] used Hex!

Totem [VAR PKNAME(0000)] used Hex!

[VAR PKNAME(0000)] used Sky Drop!

The wild [VAR PKNAME(0000)] used Sky Drop!

The opposing [VAR PKNAME(0000)] used Sky Drop!

Totem [VAR PKNAME(0000)] used Sky Drop!

[VAR PKNAME(0000)] used Shift Gear!

The wild [VAR PKNAME(0000)] used Shift Gear!

The opposing [VAR PKNAME(0000)] used Shift Gear!

Totem [VAR PKNAME(0000)] used Shift Gear!

[VAR PKNAME(0000)] used Circle Throw!

The wild [VAR PKNAME(0000)] used Circle Throw!

The opposing [VAR PKNAME(0000)] used Circle Throw!

Totem [VAR PKNAME(0000)] used Circle Throw!

[VAR PKNAME(0000)] used Incinerate!

The wild [VAR PKNAME(0000)] used Incinerate!

The opposing [VAR PKNAME(0000)] used Incinerate!

Totem [VAR PKNAME(0000)] used Incinerate!

[VAR PKNAME(0000)] used Quash!

The wild [VAR PKNAME(0000)] used Quash!

The opposing [VAR PKNAME(0000)] used Quash!

Totem [VAR PKNAME(0000)] used Quash!

[VAR PKNAME(0000)] used Acrobatics!

The wild [VAR PKNAME(0000)] used Acrobatics!

The opposing [VAR PKNAME(0000)] used Acrobatics!

Totem [VAR PKNAME(0000)] used Acrobatics!

[VAR PKNAME(0000)] used Reflect Type!

The wild [VAR PKNAME(0000)] used Reflect Type!

The opposing [VAR PKNAME(0000)] used Reflect Type!

Totem [VAR PKNAME(0000)] used Reflect Type!

[VAR PKNAME(0000)] used Retaliate!

The wild [VAR PKNAME(0000)] used Retaliate!

The opposing [VAR PKNAME(0000)] used Retaliate!

Totem [VAR PKNAME(0000)] used Retaliate!

[VAR PKNAME(0000)] used Final Gambit!

The wild [VAR PKNAME(0000)] used Final Gambit!

The opposing [VAR PKNAME(0000)] used Final Gambit!

Totem [VAR PKNAME(0000)] used Final Gambit!

[VAR PKNAME(0000)] used Bestow!

The wild [VAR PKNAME(0000)] used Bestow!

The opposing [VAR PKNAME(0000)] used Bestow!

Totem [VAR PKNAME(0000)] used Bestow!

[VAR PKNAME(0000)] used Inferno!

The wild [VAR PKNAME(0000)] used Inferno!

The opposing [VAR PKNAME(0000)] used Inferno!

Totem [VAR PKNAME(0000)] used Inferno!

[VAR PKNAME(0000)] used Water Pledge!

The wild [VAR PKNAME(0000)] used Water Pledge!

The opposing [VAR PKNAME(0000)] used Water Pledge!

Totem [VAR PKNAME(0000)] used Water Pledge!

[VAR PKNAME(0000)] used Fire Pledge!

The wild [VAR PKNAME(0000)] used Fire Pledge!

The opposing [VAR PKNAME(0000)] used Fire Pledge!

Totem [VAR PKNAME(0000)] used Fire Pledge!

[VAR PKNAME(0000)] used Grass Pledge!

The wild [VAR PKNAME(0000)] used Grass Pledge!

The opposing [VAR PKNAME(0000)] used Grass Pledge!

Totem [VAR PKNAME(0000)] used Grass Pledge!

[VAR PKNAME(0000)] used Volt Switch!

The wild [VAR PKNAME(0000)] used Volt Switch!

The opposing [VAR PKNAME(0000)] used Volt Switch!

Totem [VAR PKNAME(0000)] used Volt Switch!

[VAR PKNAME(0000)] used Struggle Bug!

The wild [VAR PKNAME(0000)] used Struggle Bug!

The opposing [VAR PKNAME(0000)] used Struggle Bug!

Totem [VAR PKNAME(0000)] used Struggle Bug!

[VAR PKNAME(0000)] used Bulldoze!

The wild [VAR PKNAME(0000)] used Bulldoze!

The opposing [VAR PKNAME(0000)] used Bulldoze!

Totem [VAR PKNAME(0000)] used Bulldoze!

[VAR PKNAME(0000)] used Frost Breath!

The wild [VAR PKNAME(0000)] used Frost Breath!

The opposing [VAR PKNAME(0000)] used Frost Breath!

Totem [VAR PKNAME(0000)] used Frost Breath!

[VAR PKNAME(0000)] used Dragon Tail!

The wild [VAR PKNAME(0000)] used Dragon Tail!

The opposing [VAR PKNAME(0000)] used Dragon Tail!

Totem [VAR PKNAME(0000)] used Dragon Tail!

[VAR PKNAME(0000)] used Work Up!

The wild [VAR PKNAME(0000)] used Work Up!

The opposing [VAR PKNAME(0000)] used Work Up!

Totem [VAR PKNAME(0000)] used Work Up!

[VAR PKNAME(0000)] used Electroweb!

The wild [VAR PKNAME(0000)] used Electroweb!

The opposing [VAR PKNAME(0000)] used Electroweb!

Totem [VAR PKNAME(0000)] used Electroweb!

[VAR PKNAME(0000)] used Wild Charge!

The wild [VAR PKNAME(0000)] used Wild Charge!

The opposing [VAR PKNAME(0000)] used Wild Charge!

Totem [VAR PKNAME(0000)] used Wild Charge!

[VAR PKNAME(0000)] used Drill Run!

The wild [VAR PKNAME(0000)] used Drill Run!

The opposing [VAR PKNAME(0000)] used Drill Run!

Totem [VAR PKNAME(0000)] used Drill Run!

[VAR PKNAME(0000)] used Dual Chop!

The wild [VAR PKNAME(0000)] used Dual Chop!

The opposing [VAR PKNAME(0000)] used Dual Chop!

Totem [VAR PKNAME(0000)] used Dual Chop!

[VAR PKNAME(0000)] used Heart Stamp!

The wild [VAR PKNAME(0000)] used Heart Stamp!

The opposing [VAR PKNAME(0000)] used Heart Stamp!

Totem [VAR PKNAME(0000)] used Heart Stamp!

[VAR PKNAME(0000)] used Horn Leech!

The wild [VAR PKNAME(0000)] used Horn Leech!

The opposing [VAR PKNAME(0000)] used Horn Leech!

Totem [VAR PKNAME(0000)] used Horn Leech!

[VAR PKNAME(0000)] used Sacred Swor