[Hyperion, Hyperion]

Large Armor Repairer II

Energized Adaptive Nano Membrane II

Magnetic Field Stabilizer II

Damage Control II

Energized Adaptive Nano Membrane II

Reactive Armor Hardener

Large Ancillary Armor Repairer, Nanite Repair Paste

500MN Quad LiF Restrained Microwarpdrive

Stasis Webifier II

Heavy Stasis Grappler II

Faint Epsilon Scoped Warp Scrambler

Heavy Electrochemical Capacitor Booster I

Ion Blaster Cannon II, Federation Navy Antimatter Charge L

Ion Blaster Cannon II, Federation Navy Antimatter Charge L

Ion Blaster Cannon II, Federation Navy Antimatter Charge L

Heavy Energy Neutralizer II

Ion Blaster Cannon II, Federation Navy Antimatter Charge L

Ion Blaster Cannon II, Federation Navy Antimatter Charge L

Ion Blaster Cannon II, Federation Navy Antimatter Charge L

Large Auxiliary Nano Pump I

Large Auxiliary Nano Pump I

Large Nanobot Accelerator I

Caldari Navy Wasp x5

Hornet EC-300 x5

Warrior II x5

Null L x1000

Void L x1000

Navy Cap Booster 3200 x7

Federation Navy Antimatter Charge L x1000

Nanite Repair Paste x300

This is a fairly ‘standard’ Hyperion fit. It has scram/grapple/web for range control at brawling range. It is heavily focused on tank, with 6 of the lows and all the rigs being tank-focused. Cold, with no drugs or implants, it tanks 1648 DPS while the paste lasts, and 958 running the LAAR with no paste. With Fed Navy Antimatter loaded the guns do 704 damage cold and the Caldari Navy Wasps do 270 for a total of 974 damage. The Wasps were selected for their large shield buffer that recharges while in the drone bay, making defanging harder.

With no MJD and poor ability to project damage, this fit is stronger fighting on gates with the ability to deagress and jump than it would be in other types of fights. While the tracking is not much better than a HAW dread, that the Hyperion does not have to siege and can move around makes it a lot easier to track small stuff. I fly it with Drop and Exile.