A.

In so many ways! Mythgard has a unique resource system that allows players to build multi-color decks (not restricted to single or even set combinations of classes or factions). It also “solves” the issues of mana screw/flood found in CCGs that have resource-specific cards while still presenting an interesting check on deck building.

There’s also an innovative combat system that, while at first glance might be confused with a traditional “lane” based CCGs, isn’t. This system creates a myriad of interesting tactical choices around blocking and attacking without slowing down the gameplay by adding phases and also avoids having universal combat affixes like “taunt”.

Then there’s an entirely new card type: lane enchantments which bring the strategic depth of the game to a whole new level. And there are also paths and powers, which can be best described as “build your own class”.

Mix all that with top-of-the-line production values and a feature set that puts pretty much every other CCG to shame (including replays, spectator mode, deck tracker, 2v2, AI draft, silky smooth device handover, etc) and it all adds up to a game that we think players will love.