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Introduction to Maya

Learn Maya Today

With over 12 hours of high quality training, you’ll learn everything you need to know in order to get started with Maya! We’re looking at topics like 3D modeling, retopology, xgen, rigging, shading techniques, lighting and using Arnold for rendering.

About your instructor

Your instructor, Henning Sanden, has worked in Maya for a decade. During his film experience, he’s worked with Maya on movies such as Alien Covenant, Pirates of the Caribbean, Venom, Pacific Rim: Uprising, Batman V Superman – and many more! The techniques shown in this series are based on his career in film.

Project Based

We believe it’s important to learn both how the tools work and also how to actually practically use them. The spartan helmet project is a 3.5 hour long real time series where you can easily follow along. We cover setting up image planes, making an industry standard 3D model, advanced shading techniques, grooming with Xgen and finally lighting and rendering everything with Arnold.

Contains

73 Video Tutorials

PDF with helpful notes

All scene files

Software Used

Maya 2020

Chapter List:

Learning Maya

01– Intro

02 – Interface Overview

03 – Navigation

04 – Saving

05 – Outliner

06 – Maya is Node Based

07 – Channel Box & Attribute Editor

08 – Customizing Maya

09 – Custom Shelf

10 – Custom Hotkeys

11– Marking Menus

12 – Hotbox

13 – Creating Primitives

14 – Moving, Scaling and Rotation

15 – Component Vs Object Mode

16 – Selection

17 – Hiding Isolation

18 – Understanding History

19 – Modeling Tools

20 – Subdivision

21 – Sculpting

22 – Soft Selection

23 – Curves

24 – Pivots

25 – Snapping

26 – Deformers

27 – Blendshape

28 – Booleans

29 – Duplication

30 – Imageplanes

31 – Retopo Basics

32 – Retopo Head

33 – Uv Mapping Basics

34– Uv Mapping Head

35– Transfer Uvs

36 – Setting The Project

37 – Relative vs Absolute Path

38 – Importing Exporting

39 – Display Layers

40 – Fixing Common Issues

41 – UI Scene Management

42– Xgen

43 – Animation Basics

44 – Animation Cogs

45 – Parenting

46 – Constraints

47 – Joints

48 – Weightpainting

49 – Rendering Basics

50 – Assigning Shaders

51 – Understanding the Shader

52 – Displacement & Bump Mapping

53 – Render View

54 – Hypershade

55 – Essential Nodes

56 – AVOs

57 – Render Settings

58 – Lighting

59 – Hdri

60 – Camera

Spartan Helmet Project

01 – Image Planes

02 – Model Blockin 01

03 – Model Blockin 02

04 – Model Blockin 03

05 -modeling Top Piece

06 – Sculpting

07 – Xgen

08 – Shading Environment

09 – Making The Shaders

10 – Shader Blend Displacement

11 – Hair Shading

12 – Pedastal Modeling

13 – Lighting

Skill Level

Introduction to Maya is the perfect series for beginners and advanced artists alike! If you’re interested in learning Maya, this is the series for you no matter what level you’re at. We cover tools and concepts which beginners will love and more advanced techniques which advanced artists can add to their arsenal.

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