OpenMW 0.28.0 Released! 2014-01-13 - raevol

The OpenMW team is proud to announce the release of version 0.28.0! Grab it from our Downloads Page for all operating systems. This behemoth of a release includes many large features, such as Combat AI, Magic, Vampirism, terrain bump/specular/parallax mapping, and many other things. There’s also a heap of bug fixes, many thanks to our relentless developers!

Check out the release video by the prodigious WeirdSexy:



Known Issues:

Issue #416 Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)

Issue #1041 Music playback doesn’t work on OS X 10.9

Changelog:

Implemented Combat AI

Implemented spell casting, ranged, self, and touch magic

Implemented visual magic effects

Implemented Vampirism

Implemented terrain bump, specular, & parallax mapping

Implemented NIF record NiFlipController

Implemented soul gem recharging

Implemented enchanted item glow

Implemented Invisibility/Chameleon magic effects

Implemented Resist Magicka magic effect

Implemented GetLOS, so NPCs can calculate Line Of Sight

Implemented material controllers

Implemented mouse unlocking when in any menu

Implemented Vertex morph animation (NiGeomMorpherController)

Implemented NiBillboardNode handling

Implemented NIF texture slot DarkTexture

Various fixes for equipped torches and candles

Fixes for torches and shields being visible when casting spells

Fix for equipped items not updating right away, on characters and in the inventory

Fix for weather not changing correctly when changing areas

Fix for global map position marker not updating when changing interior cells, eg: Mages Guild teleport

Fix for some textures rendering black in Tamriel Rebuilt

Fix for activation distance to be from the player head instead of the camera

Fix for NPCs holding torches during the day

Fix for some hairs from Vvardenfell Visages Volume I not rendering

Fix for heads of Maormer race in mod by Mac Kom

Fix for walk key release not being handled during cell load

Fix for equipped inventory items not being updated on the HUD when they are changed in dialog

Fix for Launcher writing merged openmw.cfg files

Fix to enable discrete magnitudes for spells with multiple random magnitude effects

Fix to allow negative fatigue level

Fix for particle systems to handle the world space flag

Fix for crash caused by trying to update a model that is not rendered

Fix to not override dynamic stats set via console commands

Fix for equipped inventory icon not appearing immediately when equipped with a keyboard shortcut

Fix for crash when equipping light source with new character

Fix for segmentation fault when starting at Bal Isra

Fix for down arrow console history behavior

Fix for tooltip disappearing when clicking in the inventory

Fix for barter window item category not resetting to All correctly

Fix for replacement model in Graphic Herbalism mod having the wrong orientation

Fix for addon unchecking not being saved in the Launcher

Fix for controllers not affecting all objects in the hierarchy

Fix for being able to talk to NPCs who are in combat

Fix for crash when trying to load a mod with a capital .ESP filename extension

Fix for skills/attributes being capped when set via console

Fix for setting max health through the console to also set the current health

Fix for gameplay keyboard input echoing to the console input box

Fix for fall damage sometimes not applying immediately or correctly

Fix for persuasion window not showing in correct location after maximizing the game in windowed mode

Fix for player skill list forgetting scroll location when increasing experience

Fix for notification window not being large enough for skill level ups with long names

Fix for windows not scaling properly on resolution change

Fix for notification windows staying on screen permanently if too many are activated

Fix for used torches stacking with unused ones

Fix for crash on pickup of jug in Unexplored Shipwreck, Upper level

Fix for quick key menu not picking suitable replacement tool when it is used up

Fix for loading TES3 header data: convert characters to UTF8

Fix for damaged weapon value

Fix for being able to talk to characters with “locked” dialogue

Fix for water effects obscuring spell effects

Fix for animation playing when casting exhausted once-per-day abilities

Fix for Cure Disease potion removing all effects from the player, not just disease

Fix for OpenMW binaries linking to unnecessary libraries

Fix for water not negating fall damage

Fix for drawing a weapon increasing torch brightness

Fix for merchants selling stacks of gold

Fix for incorrect handling of color codes in character names

Fix for NPCs spawning with 0 skill values instead of calculated values

Fix for particles rendering too large

Fix for crash caused by AIWander

Fix for crash when revisiting dock where the starting ship was

Fix for scripts on items in inventory stopping when the containing object crossed a cell border

Fix for merchants equipping items with negative enchantments

Disallowed view mode switching while performing an action due to animation constraints

Code maintenance to unify OGRE initialization

OpenCS: Implemented Info-Record tables

OpenCS: Fix for not being able to open Journal table from the main menu

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