Here is a list of WIP titles for the monk subclasses to come, as well as general design notes. Feel free to tell me if one in particular interests you and I can bump it up the release schedule. Most monks will require some polish before I'll show them off but I should be able to accommodate requests.

Hey guys, here's whats up. I will be releasing a bunch of monks, usually about once per day. Most of them are already mostly done, but I want some feedback on them before I make them into a compendium. Depending on feedback/popularity I'll work on polishing and reworking the best ones and wrapping them up with nice art into a compendium.

Way of the Mantra

Way of the Mantra Monks have a powerful affinity to the sacred rites that are lost towards most people. In these scriptures they have found words of power - and use it to dissuade foes and uplift allies. In times of need, they can even utter the forbidden language of the weave, which defines the relationship between magic, ki, the body, and the soul -- and force it into obeyance.

Divine Utterance

At 3rd level when you take the attack action on your turn, you can replace one attack with a divine utterance. A creature you choose within 30 feet of you that can hear you must make a wisdom saving throw or take damage equal to twice your martial die in psyhic damage.

You can spend one ki and a bonus action to imbue your next utterance with a staggering word of power. In addition to making the normal saving throw, that creature must immediately expend its reaction to move 5 feet in a direction you choose, or take 4 times your martial die in psychic damage. If you try to compell it to move in a direction that is obstructed, or if the creature has a speed of zero, it does not take this damage.

Word of the World Weary

At 6th level, you learn how to interject your utterance into a target's mind. You can communicate telepathically with any creature you can see within 30 feet of you.

You can spend 2 Ki to cast healing word, dissonant whispers, enthrall, or command without providing material components. You can cast these spells even if the target can't hear or understand you.

Equilbrium Chants

At 11th level, for an action, you can start a chant for 2 Ki that lasts for 1 minute or until you lose concentration as if you were concentrating on a spell. Choose two targets when you start this chant, one for each chant.

Yin: Each turn, a willing creature gets either temporary hit points equal to your wisdom modifier or is under the effects of the Bless spell (you choose).

Yang: Each turn, the creature takes damage equal to your wisdom modifier at the start of its turn, or is under the effects of the Bane spell (you choose).

Embrace Serenity

Ah 17th level you emit an aura of serenity and your utterances fill your allies with determination. Whenever damage reduces a creature within 30 feet of you to 0 hit points, you can spend one ki for them to instead drop to 1 hit point (no action required). Each time you use this feature after the first, the Ki cost increases by one. When you finish a short or Long Rest, the Ki cost resets to one.