Overview

How to Get It

What's New in 1.1?

New Resource Packs

What Else Has Changed in 1.1? (Bug Fixes, Enhancements)

What's New? (1.1.1 and up)

StencylWorks 1.1 is a cumulative update to StencylWorks that includes all updates thus far, the extensions functionality and a few more enhancements/fixes. Although we have a small internal QA team, we are putting this preview out for the community to give it a more thorough look.It's only available as an auto-update right now. Installers will arrive this weekend.To transfer over your games, stick them into your Workspace directory. In 99% of cases, it's the games directory under StencylWorks. If you're unsure of the location, open up Preferences to check for this.One of the odd quirks in the original version of StencylWorks was the requirement that it be installed in a place where the application directory was writable. Hence, on Windows, we defaulted the install to the user's Documents directory.With all the interest from educators as well as irking some of our regular users, we had to fix this, and after quite some time, we finally have.You can now stick StencylWorks anywhere you want, and the new installer (when it arrives) will let you pick a directory to which to install StencylWorks, including Program Files on Windows.Just like most web browsers, extensions add new functionality to StencylWorks. Some are standalone, some run in the background and some hook in to the user interface.Today, we're launching extensions with a few for you to try out on StencylForge.1) Resources Monitor2) Save ScreenshotIn addition to these, we're putting the final touches on a TODO list extension and a game backup extension that will go live next week.They're on StencylForge. Click the "Extensions" item in the sidebar to visit the Extensions area. Greg , our content master, has been working on greatly improved versions of our most popular resource packs: the Health Pack and the Scoring Pack.How are these better? They're much easier to use and more flexible than the current ones. You must have the 1.1 preview to make use of them, though.- Display Layer ID to the Scene Designer's layer pane- Proper painting of toolbar in Lion- Region/Joint/Terrain removal is faulty- "group for colliding shape" accidentally taken out (it's now back in)- Generic Getter/Setter blocks for Game Attributes- Externalize all the temp/sandbox/updater folders to make the app get closer to being able to run properly under Program Files.- Actor groups use the unified dropdown.- not equals block accepts all types.- Fixed blocks that return font height, for fonts that are large enough for the resulting image to span multiple lines. It was previously returning the entire height (including all rows).- Further tweaks to unwritable directory situation.- Some fixes to detecting actors inside regions- We now auto-scale collision bounds with actors that scale (slated for 1.2 but slipped in here)- Some further bug fixes to our new running-everything-outside-the-install directory.- [BUGFIX] Sometimes can't switch the workspace to a different folder.- [BUGFIX] Actor collision bounds sometimes don't scale properly if 0 or negative values are used. We're also working on a switch to turn collision scaling off for 1.1.2.- [BUGFIX] Setting a scene attribute produces implici coercion error.