About Project Carrot is a clone of the 1998 Windows and Mac video game Jazz Jackrabbit 2 by Epic MegaGames that aims to replicate the original game in spirit and functionality while embracing modern design choices and attempting to be extensible on its later stages. Originally started in 2013, Project Carrot was in works for about half a year before its development first slowed down and ultimately ground to a halt for a good while. In 2016, development resumed once again. Up to this point, Project Carrot has been entirely a single person project. The Project Carrot family comprises of the main game and several utilities that are more or less essential for running it. Project Carrot Anim Extractor (PCAE) is used to extract the required graphic and sound resources from the original game files, while Project Carrot Level Converter (PCLC) and Project Carrot Tileset Converter (PCTC) convert .j2l and .j2t level and tileset files to Project Carrot's native formats. Additionally, a native level editor, Carrot Creator, has been planned. Project Carrot is still very much an in-progress project, and thus only a fraction of the features of the original game are supported. The current features include: Basic single-player gameplay with one of the three official characters

Close to complete JJ2 tileset and layer configuration compatibility

tileset and layer configuration compatibility Most level traversal events, like vines, springs, warps, and destructible scenery implemented

Four of the nine official weapons available at varying stages of completion

Five of the ~35 enemy types present

Open source code with dependency libraries available to all three major desktop platforms

Project Carrot media Screenshots Dungeon Dilemma Voltage Village Loose Screws Easter Bunny Jungle Jump Queen of B o a r D Knight Cap Main Menu Previous Next Dungeon Dilemma Voltage Village Loose Screws Easter Bunny Jungle Jump Queen of B o a r D Knight Cap Main Menu Other media Project Carrot has been showcased in action a few times on YouTube. In the order from newest to oldest: December 2016 – Covers changes between May 2016 and October 2016, including features such as the lighting system, positional sound, bonus warps, the base for the Freezer weapon, and a number of other newly implemented events. Voiceover and subtitles available.

May 2016 – Covers changes between October 2013 and early 2014 as well as some bits in the early 2016. These include improved layer rendering; level traversing events such as springs, platforms, floats, tubes and hooks; Sugar Rush; collapsible scenery; pushable boxes; and significant performance improvements. Voiceover and subtitles available.

October 2013 – Major new features include a main menu prototype, copter ears, destructible scenery, next level mechanics, and improvements to Bouncer. Annotation-based subtitles only.

May 2013 – The initial introduction, and as such, everything included was shown for the first time. Annotation-based subtitles only.

Development The source code for Project Carrot is available at its GitHub repository. The readme file for the repository details the requirements for compiling the game yourself. GitHub also hosts the source code for PCAE, PCLC, and PCTC. Project Carrot projects are built on Qt, a comprehensive framework for a wide array of software; SFML, an easy-to-use yet still efficient multimedia library; and BASS, a powerful audio engine. Each of these is available to all three major platforms — Windows, macOS, and Linux — making it possible to compile and run Project Carrot on each of them. Due to the currently volatile nature of the project structure, third-party contributions are discouraged at this time. This may change on a later date.