Itinerant Pilgrim

Some priests and religious scholars spend their whole lives never leaving the safety and comfort of their temples, others take their faith on the road, seeking out famed or lost holy sites while spreading the message of their deity to travelers and foreign peoples. As an itinerant pilgrim, you are a religious devotee who is undertaking a spiritual journey, both mentally and physically, as you embark on a mission of faith to distant lands.

Skill Proficiencies: Religion, plus your choice of one from among Athletics, Survival or Nature.



Religion, plus your choice of one from among Athletics, Survival or Nature. Tool Proficiencies: Cartographer's tools or navigator's tools.



Cartographer's tools or navigator's tools. Languages: Choose one from Dwarven, Elven, Gnomish or Halfling.



Choose one from Dwarven, Elven, Gnomish or Halfling. Equipment: A holy symbol (a gift to you when you took your vows), a prayer book or prayer wheel, 5 days of trail rations, vestments, a set of traveler's clothes, and a belt pouch containing 15 gp.





Feature: Missionary

As a pilgrim, you have built relationships with those you have met on your holy journey, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive aid from well-meaning travelers on the road, and receive rations and supplies from those who share your faith when in town. Those who share your religion will support you (but only you) at a modest lifestyle.



You can also spread the word and faith of your chosen deity while amongst foreign civilizations that are not hostile to your proselytizing, and you can establish a presence for your religious order there. This could be any building or residence the locals allow you to use. While near your mission, you can perform religious ceremonies, convert locals into followers of your deity, and receive alms from the faithful to sustain you.

Suggested Characteristics

Pilgrims are heavily influenced by their time on the road and among foreign peoples. Their isolation from their home temple and city can lead some to become introspective and reserved, and others to embrace more liberal interpretations of their own faith. Their flaws might be some hidden conflict or resentment towards their journey, or their attitude towards those they meet.