We are still out here. It's 2020 and you found your way to z2, what was for a good decade and a half the definitive ZZT archive.



If you're on this page, you might be a ZZTer from that time who was feeling nostalgic and surprised to find that this site is still around. If you take a look at the front page here, things do seem to be pretty dead. The previous news post is from 2014 after all and so on its sixth anniversary I felt it might be good to give everyone a short update on what they've been missing.



Except I wound up writing like 2500 words because while you might not expect it, you've been missing out on quite a lot.



If you want the full details, take a look at We Are Still Out Here, over on the Museum of ZZT, the current definitive ZZT archive.



But if you're just looking for a brief summary, here are some important events that have happened to ZZT since 2014.



Anna Anthropy published ZZT , a book which talks about ZZT as a medium for creating games and interviews several folks who grew up making games with it.

, a book which talks about ZZT as a medium for creating games and interviews several folks who grew up making games with it. Over on Twitter, you can follow Worlds of ZZT where a bot tweets screenshots of randomly selected ZZT boards every three hours, plus tweets by me about whatever else is going on with ZZT these days.

Thousands of ZZT worlds are currently preserved in archive.org's ZZT Software Library. You can play them in directly your browser!

The current archive of choice for ZZT worlds is the Museum of ZZT, which hosts all of z2's worlds and hundreds more.

More than 50 new ZZT games have been created from 2017 to 2020!

ZZT games are being written about regularly each month on the Museum as well, plus live streams of games old and new on the Worlds of ZZT Twitch channel (and archived on the Worlds of ZZT YouTube channel.

Asie (as in Asiekierka) has written a basic x86 emulator which allows ZZT to run on modern machines as well as web browsers and is a vastly superior and easier program to work with than DOSBox for using ZZT today

Asie has also managed to recreate ZZT's lost source code using Turbo Pascal to compile a byte-for-byte identical executable for ZZT known as the Reconstruction of ZZT and done so with Tim Sweeney's blessing, getting ZZT to be released under an MIT license!

If you're interested in rediscovering ZZT (or you found z2 and are new to ZZT), a small group of us are still creating, pushing the limits, and just making fun games for ZZTers and non-ZZTers alike over on the



So thank you for returning to z2 and showing your interest in ZZT! Again, for some more in depth details on the past few years check out the full details over on the Hello! This is Dr. Dos once again!It's 2020 and you found your way to z2, what was for a good decade and a half the definitive ZZT archive.If you're on this page, you might be a ZZTer from that time who was feeling nostalgic and surprised to find that this site is still around. If you take a look at the front page here, things do seem to be pretty dead. The previous news post is from 2014 after all and so on its sixth anniversary I felt it might be good to give everyone a short update on what they've been missing.Except I wound up writing like 2500 words because while you might not expect it, you've been missing out on quite a lot.If you want the full details, take a look at, over on the Museum of ZZT, the current definitive ZZT archive.But if you're just looking for a brief summary, here are some important events that have happened to ZZT since 2014.If you're interested in rediscovering ZZT (or you found z2 and are new to ZZT), a small group of us are still creating, pushing the limits, and just making fun games for ZZTers and non-ZZTers alike over on the Worlds of ZZT Discord So thank you for returning to z2 and showing your interest in ZZT! Again, for some more in depth details on the past few years check out the full details over on the Museum