4.1 Output of Results and Captions

How to make an output of the calculated results and how to add a caption to objects.



4.2 Calculating Points of Intersection

How to calculate points of intersections between straight lines and planes or other objects and print the results in the image.



5. Circles

Circle, circle inside a triangle, circumcircle - circle around a triangle.



6.1 Solids I - Tetrahedron

Tetrahedron defined by 4 corners,

tetrahedron defined by a starting point and 3 vectors.



6.2 Solids II - Parallelepiped

Parallelepiped defined by the corners,

parallelepiped defined by a starting point and 3 vectors.



7. An Overview by Table

The most important commands of POV-Ray and of my include file "analytical_g.pov" and a list of the colors of my template file for a quick orientation.



8. Vector Analysis with POV-Ray

Table of most important spellings, arithmetic rules and expressions of vector analysis and vector functions in POV-Ray.



10. Samples for the Analytical Geometry

10.3 Calculations about a Triangle

Calculations of the length of the edges, the normal vector, the area and the angles.

10.5 Shadow of a Pyramid

Calculation and visualization of the Shadow of a quadratic pyramid.

10.6 Hit a plane || yz-plane

Calculation and visualization of the intersection of a straight line with a plane parallel to the yz-plane.