Zone limit increased 50%

Building limit increased 50%

Road segment limit increased 12,5%

Fixed some issues when loading saves with missing assets.

Commercial specializations exposed in the Asset Editor for DLC owners

Fixed an issue where pre-DLC vehicles would fail to load in the Asset Editor

AfterDark badge added on top of assets thumbnails in the Template selector of the asset editor which uses AfterDark only features

Content Manager also disable the asset using DLC feature which wont work in the base game and offer a link to the DLC store page

Fixed Tropical and European cliff textures showing disgusting lines

After Dark expansion: Text: UI: The mouse over text of the Specializations income is incorrect.

After Dark expansion: LOC: RUS: Asset Editor: The "Day/Night Control" text is cut off.

After Dark expansion: Text: Menu: Incorrect mouse over tooltip text for Prisoners and Cyclists in the City Statistics menu.

Fixed tree lod shadow clipping with tall trees

Fixed bikes coming out of the plane at airports

Updated the storage method for Paradox account credentials

Fixed the day/night control slider label position in Map and Asset editor

Happy autumn friends! We Nords are slowly calming down after the brief summer and setting into the cozy pace required to survive the dark months. Ah, hot coco, blankets and a great game or three --This is a two staged post. First and foremost, we're releasing a patch today and increasing several in-game limits!You have asked for this since we launched the game. Originally it was not a possible option as it would require an increase in system requirements. Since then we have worked diligently with optimizingand have now been able to use that extra juice-room to push the limits further!The tl;dr reason is that it would require a large amount of time. Limits are tied to several somewhat complex dependencies and fiddling with this could easily end up in us breaking something rather than improving it. Our focus lies elsewhere as it stands, we hope this is a good compromiseIt hogs way too many resources and is not doable under our current sys-reqs.Nothing is ever final -- but we are going to leave this alone for the foreseeable future and focus our efforts elsewhere going forward.When we released After Dark the reception was overwhelmingly positive, now that some time has passed we can see this has stayed true with aAlas, there are always things to improve! We have heard your feedback and would like to address some of the most common suggestions and requests. Please do note that software development is slow and steady when done right, so whilst we aspire to improve many of the things listed below itThat's all for now! Happy gaming everyone, and thank you for your amazing support and continued constructive discussion. We are truly grateful for having you as our community and look forward to bringing you more fresh content.Regards,The Cities Team