My minions,

Here comes a small update to Embers of Rage!

The game should auto-update it when you launch it (it may take a few hours more on Steam until all builds are updated).

Changelog:

Mechanical Arms triggers on base turn instead of turn

Kaltor shop is .. better

Steam Generators egos will correctly update the steam regen on stats change (won't affect existing generators)

Fixed removing a steam generator with ego after the affecting stat has changed

Adventurers start with two injectors and one steam generator in their inventory

Walls to the training room in Kaltor's shop are not diggable anymore

Both injectors will appear on the hotkeys at birth

Pressing the hotkey bound to Double Shot works to confirm both shots now

Fixed "No Steam, No Palace. No Palace, No Palace!" to be actually obtainable

Added a bunch of npc tiles to the available custom tiles list at birth

Tools AAAs will not be empty in tier 2 or 4 zones

Fix Yeti proccing Ancestral Healing

Monocles and goggles visual customizations work correctly on orc females

Learning an antimagic talent from the [redacted] machine will correctly prompt for confirmation

Psyshot mindstar projection attack only works if the mindstar is not a psiblade

Steam Powered Armour talent does not disables on rest/run anymore

Fix a rare error from Mass Repair npc talent

Fixed Massive Physique description

Going back to the slumbering caves level 1 will not show the fall message

Mental Stimulator tinker changed to require only 1 level of Electricity

Molten Metal description is more explicit that it requires Furnace sustained

Fixed talking to Urthil's shop in the vanilla campaign with a tinker-enabled class while not having finished his quest

Fixed Rak'Shor Cunning prodigy to correctly refund half generic points, not prevent injectors/steam generators from working and correctly apply ghoul's speed penalty

Endboss will keep teleporting with you when you are grabbed

Titan battlesmasher prodigy replace by irresistible sun

Crafting artifacts shows the correct material tiers required even if you do not have them

Switching tiers on the tinker creation screen correctly changes the item preview

Algae in the krimbul water level are correctly considered underwater

Killing Aeryn gives the Gates of Morning quest if the player had not gained it yet

Killing Mindwall gives the quest for the camp, if the player had not gained it yet

Prevent Ak'Gishil from spawning in the lost city until a better fix can be found

Botanical Shell correctly procs under the target

Emergency Steam Purge only counts steam up to 100; to prevent stupidly powerful randbosses

Nerfed Dead Hide and Lifeless Rush

Prevents the ritches digs in gaets of morning from deleting stairs

Increased Stargazers max life a little

Limit max To The Arms power (for bosses mostly)

Increased To The Arms cooldown a little

Molten Point is now an "other" effect

Reduced To The Arms damage reduction a little

Nerf Punishment a bit, peaks around 250% now with heavy investment

Add cost to Furnace Vent

Fix Crystal Plating not having willpower

Reduced a little Tempest of Metal max doge

Reduced max damage cap on Grinding Shield

Fixed Pain Enhancement System to correctly require the achievement on the current char

Subcutaneous Metallisation effect reduced to "only" 100% of constitution and a 10 turns cooldown

Reduced Sawwheel drain a little

Battlefield Veteran efect for Sawwheel changed to increase the AOE attack damage

Grinding Shield cooldown upped a little

Tempest of Metal procs on attack instead of movement, a bit longer cooldown

Sawwheels does not damage when passing by (but still knocks back) but instead deals a big AOE attack on cancel/breaking, bit longer cooldown

Pain Enhancement System can only be active 6 turns out of 10 and does not affect strength

Pain Enhancement System only activates if it is not yet active (meaning no more super uber stacking)

Have fun in Eyal!