I imagine a new advisor mechanic as follows, please pay attention.

Political Circles

Domestic Editcs

Administrative

Diplomatic

Military

These sections should be named accordingly to each nations historical circles

personality.

c

heaper price

upgrade

cool-down

positive/negative relation

Education for your heir

For the love of God, please rework the advisor mechanic. It feels so generic and 'standard' without any uniqueness about it. You click an advisor who you prefer and pay him until you decide to fire him or her for some reason.So first of all, what are circles? Well, circles are basically elite classes of the highest branch of people within your nation. I divided these circles into three categories, the ones who are based on administrating, ones who are diplomatic and as last the military minded.They offer their abilities as advisers and give unique bonuses according to their tradition but they also provide a primary focus during your rulers time. Deciding what he will aim for during his rule.Do you want to be administrating your nation? Or focus on diplomatic games within the HRE? Or do you want to focus on all out war? Well, look up to the elite people within your nation and be sure to get those people beside you.So the section where advisers are currently presented should be replaced and a new menu should be considered for them. I call this new menu the '' for now, it's divided into three sections:andbut give the overal generic nations a common name.So you have a choice, focus on either administration, diplomatic or the military. Just like you can currently do in game. But wait... Be wise because this all depends on your rulersLet's say your rulers personality is a Diplomat. Well choosing military is an option but you won't be populair within the military circles, giving you no bonuses at all or you might be even rejected to join the circle. So, go diplomatic, why? Because they like your mindset. They offer acceptance within their circle and they will offer great bonuses and wise advisers which you can hire for awhile at the same time gain more effective bonuses compared to their counterparts within the other circles.So first of all how does this menu work? Well simple, the first line are mana focus buttons where you can set your political focus. You choose either Admin, Diplo or Mil just like you can currently in game. Once you choose one the whole branch will be available to experiment with. The others will be locked of course unless you switch the primary focus after theis over.The second line is where you can see which elite classes are willing to accept your ruler within their circle. You can hover over the name to see theand the potential bonuses it can offer. Once you have joined one and choose a specific bonus they offer. The bonus icon will appear right of it and you gain access to the advisor list, there you can see all the special advisers available highlighted in purple or something, meaning it's from the circle you joined. The game can offer events presenting new advisers within your circle but also removing them because of plots or something.Now you say, wait, what about my other advisers? Don't worry you can still choose them from the other branch advisor lists but they will be the generic ones just like you can choose in game, they just won't offer any highlighted advisers or cheaper advisers.And what if my ruler has constantly shitty personalities? Well I wanted to write down another suggestion regarding the education your heirs gets, just like in CK2 but I think that choosing the education your heir gets + considering the future political circle system would offer EU IV a whole new mechanic and gameplay flavor but that is up to Paradox.Well, that was my suggestion and I hope that this long message will be read by the dev team. Maybe this won't ever make it in game or maybe it will but not exactly as I suggested.What I really want is that Paradox takes notes from what I have wrote. I wrote this because I want EU IV to develop into a good direction, I don't want EU IV to develop into a simple click -> get bonus -> yey ! DLC game (which it already did tbh) I'm not really happy about the current development of the game and I'm sure more fans aren't happy with some of the development as well. Please, stop with that nonsense. It's cheap and disgusting. I want to protect the legacy you devs have build by giving you suggestions of mechanics I miss buying. (The dev team are amazing though, many replies on each dev diary and always active on the forums, so don't take this as an insult)I want mechanics like this where you have to connect the dots when it comes to your ruler and the circles you can join as I wrote down. The fact that they can reject your request to join because you have another personality trait which they don't like, so you decide to teach your heir the personality they want to see before they accept your dynasty ever within their circle.Other DLC's such as MoH brought mechanics like the EoC which is very nice and adds a lot of flavor to the game. It's also a mechanic what ain't that easy to understand until you start playing with it for some time because not understanding it can cause you GG. EoC ain't about buttons only but about the tributaries and show of power, that is exactly what makes the difference with DLC mechanics like the Shogunate vassal buttons. Too bad you guys gave Japan something like that when they could have their own Shogunate menu for example.I hope you all enjoyed reading this, feel free to comment and have a nice day!