We got some major BT reveals on Stream today so it’s time to dive (pun intended) into the new GR unit as well as our new harmony support.

Less stuff to talk about today so fancy image treatment this time, and yeah I’m probably just gonna use the SP arts.

Wonderful Voice Lauris

First off is my favorite Lauris.

Her skills are:

[AUTO](VC/RC):Harmony (When your other unit is placed in the same column as this unit, both units become in harmony until end of turn)

[CONT](VC/RC) Generation Break 2:If this unit is in harmony, this unit gets [Power]+5000 until end of turn. Then, if this unit is on (VC), this unit gets [Critical]+1.

[AUTO](VC):[Counter Blast (1) & Soul Blast (1)] When your G unit Stride, you may pay the cost. If you do, draw a card, choose up to two of your rear-guards, and return them to your hand.

I have to admit I’m pretty disappointed in this card. I think the GB2 skill being a VG/RG clone of the original is incredibly lazy. It’s also a worse copy of the original, defensively at least. Since its a CONT power gain the 5k can be taken away by removal options. Most of the top decks have this in spades so unless you call Subal for resist, it’s harder to use her GB2 defensively compared to the original. As a 16k beater on rear it’s passable. I suppose having the crit on rear would be asking for too much, especially with the way BT works. I don’t know if it has more value than G3 Spica though. It’s been pretty firmly established by now G-guards have killed the viability of power columns below 36k. However, BT makes incredibly weak columns overall and Spica looping is easily stopped by defensive plays without much recourse. I think there can be an argument for both, but to me Spica is more valuable for multi-attacking.

I think this card wants to be played with Celebrate Voice but multi-attacking > power columns.

The stride skill is pretty decent at least. Its a suped up version of the original, allowing you a guaranteed draw, as well as bouncing 2 units to reset Harmony. The extra soul cost hurts though because this deck is very resource hungry. I need lots of CBs to both draw cards and attack more, and I need my soul to give me more CBs. At least bouncing 2 gives me more room to work with Ricca. I can reset harmony, plus, and hopefully with Ricca maintain a net 0. Pretty deece.

I’m having very mixed feelings about this card. The stride skill is better than the original’s but the GB2 is worse on VG. In terms of being a rear guard, this along with the other GB2 Lauris support, seems to be pushing Lauris towards making columns while drawing cards. But uh, OTT would like to tell you that that is a bad idea. At least we still have Spica and Olyvia.

Eager Envy, Malonie

Skill:

[AUTO](VC/RC):Harmony (When your other unit is placed in the same column as this unit, both units become in harmony until end of turn)

[AUTO](RC):When this unit becomes in harmony, if you have a vanguard with “Lauris” in its card name, this unit gets [Power]+3000 until end of turn.

[CONT](RC) Generation Break 2:This unit gets [Power]+3000 for every two of your units in harmony.

So this card is a Maltreat clone. Considering how weak BT columns in general are, and how much dead space I’ve found myself with in G2 I think this card is perfectly fine. Its an easy 18k beater, and can potentially be pushed to 21k – 24k. The deck has a bad time dealing with defensive triggers so I appreciate any ways of pushing my Rear Guards up higher to adjust. Not the best but given how easily disrupted Spica plays are I’ll take it.

Fullbright Wish, Shizuku

Skill:

[AUTO](VC/RC):Harmony (When your other unit is placed in the same column as this unit, both units become in harmony until end of turn)

[AUTO]:[Counter Blast (1)] When this unit is placed on (VC), you may pay the cost. If you do, look at five cards from the top of your deck, reveal up to one grade 3 card or card with “Shizuku” in its card name from among them, put it into your hand, and shuffle your deck.

[AUTO](VC):When your G unit Stride, choose one of your vanguards, and until end of turn, it gets “[CONT](VC):All originally grade 2 cards in your deck get grade +1.”.

Hey Shizuku finally graduated. We got to see her go from Elementary to Freshman to Grad School and now finally to being an actual idol.

Her actual skill is actually quite interesting. The first skill is, of course, a top 5 search. Given her roots, and how her previous grades have been this is to be expected. Its nice that she searches for a G3 or a Shizuku unit, gives her a much broader search range compared to her past selves. I do wish it worked on VG or RG though.

However, her stride skill is where things get really interesting. Giving all originally G2 units Grade +1 means that the most important grade offensively is now open to being searched. Not only does this broaded your search pool 1.5 times (assuming the standard 17, 13, 12, 8 lineup) it means you can search for any combo pieces you need, for free with Freshman Shizuku. That is huge. One of the problems I encounter sometimes is not being able to find combo pieces I want/need. With this stride skill we now have access to G2 Spica (for more offence), Ricca (for resource management), Emilia (to draw more), actual G3s (for stride fodder or offence), and any other potential G2s yet to be revealed. So you are now much more likely to plus off Freshman Shizuku and filter your deck for your best cards. It also gives some marginal use to Grad School Shizuku, though that’s more of a mulligan than a straight plus. If this deck can function in execution the way I’m describing it now Shizuku could actually be quite powerful. Having free access to your entire G2 lineup off Freshman Shizuku is already pretty big, and Spica/Olyvia will put in the work offensively. I’m quite excited to test this out, and she can only get better with more generic G2 or 3s.

Highest Society, Citron

skill:

[G guardian] (Usable when both fighters’ vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn’s Guard Step-[Choose a card with “Heal” from your hand, and discard it] Call this card to your (GC) from face down.

[AUTO]:When this unit is placed on (GC), choose up to one grade 1 or greater card from your hand, and call it to (RC). If you called a unit, this unit gets [Shield]+10000 until end of that battle.

This is a very good G-guard. One of the problem with many of the Bermuda G-guards is heavy field reliance. If you have a poor or nonexistant field it can be difficult to use Nasha and Leona would be straight up unplayable. Sandy fixed that to a degree but you need to have a hand and flip a g-guard. Citron is good for those cases where Sandy might be overkill, or you are far behind and just need a consistent 10k shield. She can also set off Lauris’ GB2 which is very nice. Overall a very solid G-guard.

Perfect Performance, Ange

Skill:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn] Generation Break 2:[Counter Blast (2) & Choose a face down card from your G zone, and turn it face up] Choose any number of cards on any fighter’s circle other than (VC), and return them to the hand. This unit gets [Power]+5000 for each returned card until end of turn. If you returned five or more cards, draw a card. If you returned seven or more cards, this unit gets drive +1 until end of turn.

This card is incredibly interesting, and quite powerful. She fills a similar niche as Celebrate Voice, being able to reset your field and gain power. However, the interesting thing about Ange is that she specifies cards and not units. This means she can bounce your locked cards and clear up your board. This is already very useful as it helps to deal with the Link Joker matchup. More importantly Ange is also generic meaning every BT deck has access to it. Aside from that bouncing your opponent’s rear guards means you can mess around with defensive tactics. You can get rid of any Broken Hearts, The Gear Cat, Negrolazy/Cannoneer. It might seem strange to give your opponent more cards in their hand, but opening up all your combos or stopping a denial is worth the opponent having an extra card or two. Keep in mind your opponent probably wants these cards and will be reluctant to guard with them, except Granblue of course. Beyond that the massive power gains and potential Quad Drive makes this card very difficult to guard without a PG. I think Ange is a very solid card. She takes care of defensive setups, unlocks, and becomes a massive beater who can potentially +2. I think she’s well worth at least one spot in most if not all BT decks.

That’s in for the Harmony/G-Unit reveals. A lot more stuff got revealed for chouchous as well but I’m still holding out for a few more main set cards before I talk about them.

As always thanks for reading comments/criticism welcome.