The Chromatic Dragon

Your patron is a chromatic dragon, a being of immense power who have lived longer than any mortal, and who might have seen some gods take their place. The Dragons motivations are often a strive for more power, and their motivations aren't subtle if it wants something it says so with authority. The dragon is a force of destruction, but also a being of vitality, and the power to sway others minds.

Expanded Spell List

The Chromatic Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Chromatic Dragon Expanded Spells

Spell Level Spells 1st Burning Hands, Command 2nd Alter Self, Enhance Ability 3rd Aura of Vitality, Call Lightning 4th Compulsion, Ice Storm 5th Conjure Elemental, Dominate Person

Dragons Power

At 1st level when you choose this patron, your patrons color affects the features gained according to the table below.

Dragon Patron

Color Element Saving Throw Black Acid Dexterity Save Blue Electricity Dexterity Save Green Poison Constitution Save Red Fire Dexterity Save White Cold Constitution Save

Mark of the Dragon

At 1st level when you choose this patron, it shapes your body and marks you as its property. How you perceive it yourself doesn't matter, your patron and other dragons will know what it means and know that you are under protection. Some dragons or other beings might also see you as a mere thrall something that should be removed to weaken your patron.

The mark takes the form in one of three different ways. As scales, wings or claws. Each mark has a different effect. They are always visible and have the same color as your patron.



Scales: You grow thick scales across your body which grants you an AC of 13 + your Dexterity modifier when you are not wearing any armor. If you cast mage armor on yourself your AC becomes 15 + your Dexterity modifier and your scales become thicker and grows bony plates and protrusions.



Wings: You grow large wings from your back, or grow membranes under your arms. At 1st level, this allows your to fall any distance without taking damage from the fall as long as you are not incapacitated. At 3rd level, you gain a flying speed of 30 feet, and at 5th level this improves to 50 feet. You can't use your wings to fly if wearing heavy or medium armor, or while encumbered.

Your wings require a 10-foot cube to be able to lift you off the ground.





Claws: You grow the claws of a dragon instead of one of your hands. With scales extending up the arm. The claws cannot be used to wield a weapon one handed or to wield a shield. It does, however, give you +2 AC when you are not using a shield. As an action, you can make a single melee attack with this claw that deals 1d8 Slashing damage. You can choose to use Strength or Charisma for the attack roll. You also add your Charisma or Strength modifier to the damage dealt.

At 5th level the damage increases to 2d8, at 11th level it becomes 3d8 and at 17th level it becomes 4d8.

This attack counts as your eldritch blast for applying invocations to it, as long as the invocation doesn't change the attack range.

If you have the Extra Attack feature you can make a single melee attack with a wielded weapon as a bonus action when attacking with your claw.

Walk in the Flames

At 6th level, you gain the ability to better resist the energy associated with your patron. You gain resistance to the energy type associated with your patron.

Greater Mark of the Dragon

At 10th level, your patron further strengthens its connection to you and empowers your mark as to help you further its goals. Depending on the mark gained at first level you gain one of the following features.



Scales: Your scales start to surge with the powers of the dragons. Your Unarmored AC increases to 15 + your Dexterity modifier. Additionally, when you are hit in combat by an enemy within 10 feet, you can use your reaction to deal damage to that enemy the damage is 1d6 + Half the damage taken. The damage is of the same type as associated with your patron.

You also gain advantage on survival checks to endure harsh environments.



Wings: Your wings grow more powerful, now capable of blowing powerful winds simply by flapping your wings why standing still on the ground. While you are standing on the ground, you can cast the cantrip gust as a bonus action on your turn. Once per short rest you can also cast the spell gust of wind while you are standing on the ground. This counts as being cast by the highest spell slot available to you but it does expend a spell slot.

You also gain advantage on skill checks to





Claws: The fury of the dragons now course through your veins empowering your claw, when using your action to attack with the claw, you sweep in front​ of you. You can choose up to three creatures within your reach to be affected by the attack. You make a single attack roll, but rolls damage individually for each target hit by the attack.

Additionally, you gain advantage on athletics checks used to climb.