Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne



There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55

awu25 Profile Joined April 2010 United States 2003 Posts Last Edited: 2011-09-15 21:49:08 #1 Mod edit: Infestors' neural parasite ability no longer works on massive units. Before you make an angry post talking about how stupid you think this change is, look around at all the already existing angry posts. Perhaps your particular angry post is unnecessary.



EXCITING INFESTOR UPDATE: Infestors' neural parasite ability no longer works on massive units. Before you make an angry post talking about how stupid you think this change is, look around at all the already existing angry posts. Perhaps your particular angry post is unnecessary. We thank those of you who participated in the 1.4 PTR and appreciate your feedback regarding changes to the Infestor unit. In response to that feedback, we have chosen a different course of action regarding adjustment of Neural Parasite. Rather than preventing this ability from targeting Massive Units, the range of Neural Parasite will instead be reduced from 9 to 7. We believe that this change will make choices regarding positioning and unit composition more important when using the Infestor.



This change will not be reflected on the PTR, but we wanted to ensure that you were aware of the new changes before the StarCraft II Patch 1.4 is live.



General

Unit vision up ramps has been reduced by 1.



PROTOSS

Immortal

Attack range increased from 5 to 6.



Mothership

Acceleration increased from 0.3 to 1.375.

The Mothership’s Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second). This should alleviate “Mothership Lag” issue when a Mothership comes online.



Stalker

Blink research time increased from 110 to 140.



Warp Prism

Shields increased from 40 to 100.



TERRAN

Barracks

Build time increased from 60 to 65.



Hellion

Infernal Pre-Igniter damage upgrade decreased from 10 to 5.



Raven

Seeker missile movement speed increased from 2.5 to 2.953.



ZERG

Infestor

Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored).

Infestor’s Neural Parasite can no longer target Massive units. (removed)

Neural Parasite range has been reduced from 9 to 7.



Overseer

Morph cost decreased from 50/100 to 50/50.

Contaminate energy cost increased from 75 to 125.



Ultralisk

Build time decreased from 70 to 55.



Notable non-balance changes:

+ Show Spoiler + When a building is canceled or salvaged the minerals returned will be displayed at the building location for the owner, for enemy players a floating text will be displayed.

(I believe this works like single player when you pick up floating mineral patches. You will see a +50 in blue and the opponent will need to be in the vicinity to see this floating text)



Added three privacy settings to the Options menu under the Battle.net section.

Only allow friends to send me invites.

Only allow friends to send me chat messages.

Set status to Busy when playing a game. (They make it easy for MLG)



Repeated control group and selection commands will no longer count as unique actions for APM calculation purposes.



Issuing new orders to charging zealots will cause them to lose the charge buff.



Attack upgrades are now retained by units controlled by Neural Parasite.



SCVs can no longer repair themselves while inside a Bunker or Medivac.



Baneling's Attack Structure ability is now a toggle to Enable/Disable Attack Structure. The toggle will determine whether structures are valid targets for auto-attack. This change fixes an issue which caused Banelings to prioritize buildings over hostile units.



If a unit provides power, that power is temporarily transferred to a player using Neural Parasite.



Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes.



Fixed an issue where Broodlords on the high ground would not be revealed when attacking enemy units on the low ground. (new)





Full patch notes:



Thoughts:

Looks like hellions won't be so popular anymore

Interesting contaminate change, didn't think many people used it, let alone thought it needed a change. GeneralUnit vision up ramps has been reduced by 1.PROTOSSImmortalAttack range increased from 5 to 6.MothershipAcceleration increased from 0.3 to 1.375.The Mothership’s Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second). This should alleviate “Mothership Lag” issue when a Mothership comes online.StalkerBlink research time increased from 110 to 140.Warp PrismShields increased from 40 to 100.TERRANBarracksBuild time increased from 60 to 65.HellionInfernal Pre-Igniter damage upgrade decreased from 10 to 5.RavenSeeker missile movement speed increased from 2.5 to 2.953.ZERGInfestorFungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored).(removed)Neural Parasite range has been reduced from 9 to 7.OverseerMorph cost decreased from 50/100 to 50/50.Contaminate energy cost increased from 75 to 125.UltraliskBuild time decreased from 70 to 55.Notable non-balance changes:Full patch notes: http://us.battle.net/sc2/en/forum/topic/1213111662 Thoughts:Looks like hellions won't be so popular anymoreInteresting contaminate change, didn't think many people used it, let alone thought it needed a change.

GoodRamen Profile Blog Joined December 2009 United States 713 Posts #2 wow epic patch! #1 Fantasy Fan!!!!

mYiKane Profile Blog Joined March 2011 Canada 1772 Posts #3 i'm loving this as a zerg who doesn't use infestors TOO often

Monocle Profile Joined February 2011 United States 1509 Posts Last Edited: 2011-08-25 01:24:45 #4 I'm so happy right now, this looks like a great patch! The immortal range upgrade should help with the 1/1/1. It would also be cool to see warp prisms and seeker missiles become more viable. Don't really understand the barracks build time nerf though.

cactuschewer Profile Joined September 2010 United Kingdom 152 Posts #5 Oh.. my.. gosh..



I am genuinely looking forward to this patch

CaptainHaz Profile Joined December 2010 United States 239 Posts Last Edited: 2011-08-25 01:17:24 #6 On August 25 2011 10:14 awu25 wrote:

General

Unit vision up ramps has been reduced by 1.





PROTOSS

Immortal

Attack range increased from 5 to 6.



Mothership

Acceleration increased from 0.3 to 1.375.

The Mothership’s Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second). This should alleviate “Mothership Lag” issue when a Mothership comes online.



Stalker

Blink research time increased from 110 to 140.



Warp Prism

Shields increased from 40 to 100. I really don't understand the blink change, it is a great ability, but the timing never seemed to be an enormous issue.

I really don't understand the blink change, it is a great ability, but the timing never seemed to be an enormous issue. All of us warned you of the big white face.

GhostFall Profile Blog Joined March 2010 United States 830 Posts #7 wow qq wins again.

travis Profile Blog Joined May 2003 United States 23812 Posts #8 holy shit

protoss needed this lol



wonder how much rage there is about to be Team Liquid

Comps Profile Joined May 2010 Australia 25 Posts #9



Sooo happy for the warp prism





Hellion nerf was kinda expected...Sooo happy for the warp prism

Ksi Profile Joined May 2010 357 Posts Last Edited: 2011-08-25 01:22:00 #10 Fantastic. Overseers were never worth 100 gas. I'm not sure how I feel about the Immortal range buff. They've always been lackluster, but this may have some unintended consequences for PvZ. It's great for PvP though.



The preigniter upgrade really isn't worth 150/150 now though. They should've reduced its cost to 100/100.



Also I guess the Hydralisk is never gonna get re-worked to a viable mid to late game anti air unit will it?

Auvoo Profile Joined August 2011 United States 5 Posts #11



User was warned for this post inb4TossOP

Lunit Profile Joined July 2010 United States 183 Posts #12 I seriously cant see blue flame being decreased that much, i can see it being decreased but i feel thats a little over board



Senx Profile Blog Joined March 2008 Sweden 5024 Posts #13 Nice patch "trash micro but win - its marine" MC commentary during HSC 4

travis Profile Blog Joined May 2003 United States 23812 Posts #14 On August 25 2011 10:17 CaptainHaz wrote:

Show nested quote +

On August 25 2011 10:14 awu25 wrote:

General

Unit vision up ramps has been reduced by 1.





PROTOSS

Immortal

Attack range increased from 5 to 6.



Mothership

Acceleration increased from 0.3 to 1.375.

The Mothership’s Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second). This should alleviate “Mothership Lag” issue when a Mothership comes online.



Stalker

Blink research time increased from 110 to 140.



Warp Prism

Shields increased from 40 to 100.

I really don't understand the blink change, it is a great ability, but the timing never seemed to be an enormous issue.



I think it could be. It gives zerg a little extra time to deal with blink allins. I think it could be. It gives zerg a little extra time to deal with blink allins. Team Liquid

MrMotionPicture Profile Joined May 2010 United States 4327 Posts #15 What? Where did this come from? :O

Um..changes...I am sad about the hellion....but that is just me being a biased Terran. ._.

And THANK GOODNESS Warp Prism has a buff. Much needed. "Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett

iamke55 Profile Blog Joined April 2004 United States 2805 Posts #16 The Mothership’s Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second). This should alleviate “Mothership Lag” issue when a Mothership comes online.



lol genius solution! I'm sad that there's no 1/1/1 nerf though. During practice session, I discovered very good build against zerg. -Bisu[Shield]

blade55555 Profile Blog Joined March 2009 United States 17375 Posts #17 . That mothership acceleration increase is one hell of a speed boost lol.



Wow rax build time increased, infestor nerf doesn't bug me at all as I don't ever rely on them except in zvp.



Overall like this patch actually, ultra's decrease in build time is nice and overseer morph cost decreased is super nice ^_^ blue flame nerf is nice. That mothership acceleration increase is one hell of a speed boost lol.Wow rax build time increased, infestor nerf doesn't bug me at all as I don't ever rely on them except in zvp.Overall like this patch actually, ultra's decrease in build time is nice and overseer morph cost decreased is super nice ^_^ When I think of something else, something will go here

haka Profile Joined July 2010 United States 1410 Posts #18 This could be good.

MechKing Profile Blog Joined March 2011 United States 3004 Posts #19 As a terran I'm pretty dissappointed by this patch, but that's my bias xD A lot of good patches for P and Z though

neobowman Profile Blog Joined March 2008 Canada 3321 Posts Last Edited: 2011-08-25 01:21:10 #20



I have a feeling Blizz is listening to State of the Game .



Immortal and Mothership changes sound awesome while still keeping the game fine. Blink too.



Even the Bnet changes are sick! This sounds like an amazing patch. Even as a Zerg player, I'd prefer Fungal being changed from freeze to slow though, and keeping the damage. Warpprisms sound great. And again, as a Zerg player, I think 5 for blue flame is too little. Maybe 7. Seeker missles are great.I have a feeling Blizz is listening to State of the GameImmortal and Mothership changes sound awesome while still keeping the game fine. Blink too.Even the Bnet changes are sick!

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