We’re creating a ‘Stat Card’ for every City in the game, which will have a set of ‘Stats’ — like Standard of Living, Affordability, Weather, Safety and more. Each City will be issued multiple copies of it’s Stat Card (exact allocations TBD). At launch, City owners would automatically own these Cards.

Players would start by buying Stat Cards from City owners (pricing details TBD).

The goal for Players is to build the ultimate Deck of Stat Cards over time using a mix of buying, trading and, of course, battling 😀.

Here’s how battles work:

Players first chat in Discord and agree to battle terms (duration, wagers etc). A player would then go the game site and create an ‘Open’ battle by posting the agreed upon wager — which can be ETH, a Place (City/Country etc), Stat Card, or nothing — and set the duration of the battle. The opposing player would then ‘Accept’ the battle by matching the wager. Each player will be a dealt a ‘Hand’ of 10 random Stat Cards from their Deck (the better their Deck, the better the odds of getting a good hand). A dice roll dictates which player goes first. The first player will announce a Stat of their choice, pick a Stat Card, and display the ‘Strength’ of that Stat. If the opponent cannot produce a Stat Card that can beat it, they lose that ‘Trick’. If they do, they win that trick. The player who wins a trick gets to announce the next Stat of their choice, and the game continues until all Stat Cards in both hands are exhausted. Whoever wins the most tricks wins the battle, and the sum of the wagers. If a player leaves in the middle, or the timer runs out, they forfeit the battle, and their wager.

As simple as this seems, there’s a ton of detail that comes into play. For instance, you may choose to intentionally lose a trick even though you can beat your opponent’s stat’s strength — just so you can save that City for a later, more important, stat.

Or some Cities have mostly poor stats, but one *really* strong stat — like Fiji’s Weather stat — and that’s enough to take down top tier Cities like New York.

In other words, the ‘battling’ in our game involves actual strategy, and not just mindless clicking and waiting (like some other games we won’t name 😉).

Few things to note:

No single Stat Card will be too strong or weak for this game. Lots of Cards will have something about them that makes them a strong ‘get’ (which would drive Players to collect them all 😃).

In addition to buying Stat Cards from City owners, Players also have the option of trading or buying from other Players — wherever they can get the best deal. If they buy from a Player, the City owner gets a 5% cut.

We’re shooting to launch this March 27. Will confirm in the coming weeks.

Here’s the best part:

When ETH is wagered on a battle, the owners of the Cities in the winning hand will evenly split 10% of the winnings 💰.

Let the battles begin! 👊

Love,

CryptoCities

P.S. This is just the first game level. If it takes off like we hope it does — richer, more fun and detailed levels are in the plans. 😀

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