Club

In-Game Description

A simple wooden club.

This simple bladeless strike weapon is

effective against most foes, is easily

handled, and can break the guard of a shield.

However, a single miss makes one wide open,

so timing and proximities are crucial.

Availability

Sold by Undead Merchant (Male) in Undead Burg for 150 souls

An Occult Club is dropped by a Mimic in Anor Londo, in the same room as Havel's Set, behind an illusionary wall nearby the third bonfire

Starting weapon of the Deprived class

General Information

Like many weapons in the Hammer class, this weapon will cause the character to stagger upon missing an attack

Image Name Damage Critical Durability Weight Stats Needed

Stat Bonuses Damage

Reduction % Stability Frampt

Souls Club 87/0/0/0



(Strike) 100 250 3.0 10 /0/0/0



A/-/-/- 45/10/30/30 30 50

Move Set

+ show Move Set - hide Move Set 1 Handed R1 Right-to-left horizontal swing. R2 — R2 Heavy overhead chop into overhead chop. Roll — R1 Fast overhead chop. Backstep or Run — R1 Fast running chop. Forward + R1 Kick. Useful for breaking guard. Forward + R2 Jumping overhead chop. L1 (left hand) Guard. L2 (left hand) Left-to-right horizontal swing.

2 Handed R1 Right-to-left horizontal swing. R2 — R2 Heavy overhead chop into overhead chop. Roll — R1 Fast overhead chop. Backstep or Run — R1 Fast running chop. Forward + R1 Kick. Useful for breaking guard. Forward + R2 Jumping overhead chop. L1 or L2 Guard

Upgrades

FoldUnfold Upgrades Basic Crystal Lightning Raw Magic Enchanted Divine Occult Fire Chaos

Basic

Standard upgrade path.

Requires Titanite Shard/Large Shard/Chunk/Slab

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

110% STR scaling

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls Club +0 87/0/0/0 A/-/-/- - - - - - Club +1 95/0/0/0 A/-/-/- 1 - - - 200 Club +2 104/0/0/0 A/-/-/- 1 - - - 200 Club +3 113/0/0/0 A/-/-/- 2 - - - 200 Club +4 121/0/0/0 A/-/-/- 2 - - - 200 Club +5 130/0/0/0 A/-/-/- 3 - - - 200 Club +6 136/0/0/0 A/-/-/- - 1 - - 200 Club +7 142/0/0/0 A/-/-/- - 1 - - 200 Club +8 148/0/0/0 A/-/-/- - 2 - - 200 Club +9 154/0/0/0 A/-/-/- - 2 - - 200 Club +10 160/0/0/0 A/-/-/- - 3 - - 200 Club +11 165/0/0/0 A/-/-/- - - 1 - 200 Club +12 169/0/0/0 A/-/-/- - - 1 - 200 Club +13 174/0/0/0 A/-/-/- - - 2 - 200 Club +14 178/0/0/0 A/-/-/- - - 3 - 200 Club +15 182/0/0/0 A/-/-/- - - - 1 200

Crystal

Club durability reduced to 25. Base damage increased. Cannot repair weapon (except through reinforcement).

Requires

Club +10

Titanite

110% STR scaling.

Name Damage Stat Bonuses Chunk Slab Crystal Club +0 174/0/0/0 A/-/-/- 1 Crystal Club +1 178/0/0/0 A/-/-/- 1 Crystal Club +2 182/0/0/0 A/-/-/- 1 Crystal Club +3 187/0/0/0 A/-/-/- 2 Crystal Club +4 191/0/0/0 A/-/-/- 3 Crystal Club +5 195/0/0/0 A/-/-/- 1

Lightning

Adds lightning damage. All stat bonuses removed.

Requires

Name Damage Stat Bonuses Damage Reduction Chunk Slab Lightning Club +0 148/0/0/148 -/-/-/- 45/10/30/30 1 Lightning Club +1 153/0/0/153 -/-/-/- 45/10/30/32.4 1 Lightning Club +2 159/0/0/159 -/-/-/- 45/10/30/34.8 1 Lightning Club +3 164/0/0/164 -/-/-/- 45/10/30/37.2 2 Lightning Club +4 169/0/0/169 -/-/-/- 45/10/30/39.6 3 Lightning Club +5 177/0/0/177 -/-/-/- 45/10/30/42 1

Raw

Base damage increased. Stat bonuses reduced.

Requires

82% STR scaling.

Name Damage Stat Bonuses L. Shard Raw Club +0 150/0/0/0 B/-/-/- 1 Raw Club +1 157/0/0/0 B/-/-/- 1 Raw Club +2 164/0/0/0 B/-/-/- 1 Raw Club +3 171/0/0/0 B/-/-/- 2 Raw Club +4 178/0/0/0 B/-/-/- 2 Raw Club +5 185/0/0/0 B/-/-/- 3

Magic

Adds magic damage. Moderate damage bonus from intelligence.

Requires

31% STR, 79% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Magic Club +0 97/106/0/0 D/-/B/- 1 Magic Club +1 102/111/0/0 D/-/B/- 1 Magic Club +2 106/116/0/0 D/-/B/- 1 Magic Club +3 111/121/0/0 D/-/B/- 2 Magic Club +4 115/126/0/0 D/-/B/- 2 Magic Club +5 120/131/0/0 D/-/B/- 3 Magic Club +6 123/134/0/0 D/-/B/- 1 Magic Club +7 126/138/0/0 D/-/B/- 1 Magic Club +8 130/142/0/0 D/-/B/- 2 Magic Club +9 133/145/0/0 D/-/B/- 3 Magic Club +10 136/149/0/0 D/-/B/- 1

Enchanted

Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.

Requires

Magic Club+5

Blue Titanite

22% STR, 77% INT scaling. Unknown amount of additional INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Enchanted Club +0 117/126/0/0 D/-/B/- 1 Enchanted Club +1 113/121/0/0 D/-/B/- 1 Enchanted Club +2 116/124/0/0 D/-/A/- 1 Enchanted Club +3 119/128/0/0 D/-/A/- 2 Enchanted Club +4 122/131/0/0 D/-/A/- 3 Enchanted Club +5 126/135/0/0 D/-/A/- 1

Divine

Adds magic damage. Moderate damage bonus from faith.

Requires

42% STR, 79% FAI scaling

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Divine Club +0 88/108/0/0 D/-/-/B 0/0/110/- 1 Divine Club +1 92/113/0/0 D/-/-/B 0/0/110/- 1 Divine Club +2 96/118/0/0 D/-/-/B 0/0/110/- 1 Divine Club +3 100/123/0/0 D/-/-/B 0/0/110/- 2 Divine Club +4 105/128/0/0 D/-/-/B 0/0/110/- 2 Divine Club +5 109/133/0/0 D/-/-/B 0/0/110/- 3 Divine Club +6 112/136/0/0 D/-/-/B 0/0/110/- 1 Divine Club +7 115/140/0/0 D/-/-/B 0/0/110/- 1 Divine Club +8 118/144/0/0 D/-/-/B 0/0/110/- 2 Divine Club +9 120/147/0/0 D/-/-/B 0/0/110/- 3 Divine Club +10 123/151/0/0 D/-/-/B 0/0/110/- 1

Occult

Base damage reduced from divine upgrade path. Increased damage bonus from faith.

Requires

Divine Club+5

White Titanite

39% STR, 92% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Occult Club +0 111/120/0/0 D/-/-/A 0/0/-/110 1 Occult Club +1 114/123/0/0 D/-/-/A 0/0/-/110 1 Occult Club +2 118/126/0/0 D/-/-/A 0/0/-/110 1 Occult Club +3 121/130/0/0 D/-/-/A 0/0/-/110 2 Occult Club +4 125/133/0/0 D/-/-/A 0/0/-/110 3 Occult Club +5 129/136/0/0 D/-/-/A 0/0/-/110 1

Fire

Fire damage added. All stat bonuses removed.

Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Fire Club +0 116/0/116/0 -/-/-/- 45/10/30/30 1 Fire Club +1 122/0/122/0 -/-/-/- 45/10/30.3/30 1 Fire Club +2 128/0/128/0 -/-/-/- 45/10/30.6/30 1 Fire Club +3 134/0/134/0 -/-/-/- 45/10/30.9/30 2 Fire Club +4 140/0/140/0 -/-/-/- 45/10/31.2/30 2 Fire Club +5 148/0/148/0 -/-/-/- 45/10/31.5/30 3 Fire Club +6 152/0/152/0 -/-/-/- 45/10/31.8/30 1 Fire Club +7 155/0/155/0 -/-/-/- 45/10/32.1/30 1 Fire Club +8 159/0/159/0 -/-/-/- 45/10/32.4/30 2 Fire Club +9 162/0/162/0 -/-/-/- 45/10/32.7/30 3 Fire Club +10 169/0/169/0 -/-/-/- 45/10/33/30 1

Chaos

Base damage reduced from fire upgrade path. Damage bonus from humanity.

Requires

Fire Club+5

Red Titanite

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Chaos Club +0 129/0/150/0 -/-/-/- 45/10/30/30 1 Chaos Club +1 132/0/153/0 -/-/-/- 45/10/30.6/30 1 Chaos Club +2 134/0/155/0 -/-/-/- 45/10/31.2/30 1 Chaos Club +3 136/0/158/0 -/-/-/- 45/10/31.8/30 2 Chaos Club +4 139/0/161/0 -/-/-/- 45/10/32.4/30 3 Chaos Club +5 142/0/165/0 -/-/-/- 45/10/33/30 1

Key