The online offerings is well enough to keep you interested. The game is split up into 3 main modes (Multiplayer, Blackout, Zombies) with a tutorial mode (Specialist HQ). Core gameplay is the same as past boots-on-the-ground COD games except HP is higher so more focus on skill and head shots. There are manual heals (compared to auto), so you have to choose between healing and reloading in tough situations Armor (Blackout/Multiplayer) and quick scope (multiplayer) tends to be the meta as of this review, but may change from patch updates and/or the community discovers something new to exploit --Specialist HQ. This basically a tutorial mode that explains each of the character class abilities for multiplayer. There is some background story cutscenes: ~30seconds prologue and outro for each character class. Now onto the 3 main modes: 1. Blackout A battle royal game similar to PlayerUnknown's Battlegrounds (PUBG) and Fortnight where you and 99 other players parachute down a plane to any point on the map to a survivalist game to see who can be the last person standing. The map is ridiculously large, having the border shrink every time the player count dwindles and/or countdown timer reach certain intervals. If you are outside the border, you constantly lose health, so you're constantly moving. You start off with no weapons/inventory and have to scavenge for them on the map. Every pickup is randomized throughout the map every time you play This game resembles PUBG more than Fortnight due to it's realistic, non-cartoonish setting. Unlike PUBG it's more polished and has less bugs and microtransactions (as of release, may change later??). Also the graphics are way better. Weapon/item variety are more generous in Blackout Character customization is limited as you can only select the gender and race of your characters. There are some some skins you can choose from, but have to be unlocked by completing certain objectives or reaching a certain caps. There's also character emotes/sprays, but i haven't seen anyone use them. There are supply drops, and zombie area on the map to get better loot, but it's a big risk/reward system There are 3 game types: Duo, Solo, and Team. All are essentially the same except Duo and Team consists of 2 player and 4 player teams respectively and has a total of 100 players compared to solo which has 88. === 2. Zombies There are 2 separate stories: one a continuation from Black Ops 3, and a brand new story involving time-travel. There are 3 maps (1 of which is DLC) Zombies are now faster, resembling more of Left 4 Dead series of games. Also have some new wacky enemy types A lot of easter eggs throughout. Like previous COD Zombies there's a lot of comic mischief and jokes character spill out as you play Core gamplay wise it's traditional COD, but with special weapons and elixirs. The latter of which is a temporary abilities booster which has a cooldown period before you use it again. Outside the story modes where you have to figure out how to progress, there's Rush Mode which is traditional horde mode where you don't have to focus on purchasing upgrades with in-game money/unlockables === 3. Multiplayer Traditional online multiplayer for COD. Less changed/new out of the 3. When you first start off, like recently released COD games in past years it's unbalanced until you grind for your desired loadout. This is because perks, weapon attachments and items are unlocked as you rank up. Seeing online is split between the 3 main modes, player selection is less forgiving than past years as you can have someone who played 100+ hours vs someone who just started playing. The game tries to balance this out by having one 100+ hour person and one < 1 hour person on each time for example. If one of the 100+ hour person is more skilled than the other 100+ hour, they may just wipe the other team out like nothing. But if you have "skill" then you can offset this. Other than that, you have to grind for your desired loadout/max weapon upgrades or...git gud. The way i see it, it's not about the wins, it's about learning from your mistakes and having fun, but that's just me. Nothing really changed since the last COD game except maybe some weapons, and maps (14 at launch with some retro maps) Game types include your traditional Team Deathmatch Free for All Search and destroy Kill Confirmed Domination Hiest Hardpoint Control You can also choose between core and hardcore modes. The latter having more restrictions, and more catered towards skill. As mentioned before, you get more health. This along with knowing all random spawn points/maps; differenitates more skilled players over the noobs. This mode is till twitch heavy close quarters first person shooter combat Overall, no matter how you stack it, you get a lot of quality content for the price, even if you play 2 of the 3 main modes. Each game mode can be a game onto itself.