Nice! Clever, and a really fast 3-pile. I always like finding creative ways to get +Actions. A couple questions:

What was the benefit of top-decking the Fool's Gold in the first turn? It seems like it would just slow your initial deck-cycling down a bit.

What on earth is going on with the log every time you play a Royal Blacksmith?? "A reveals a Merchant, 2 Coppers, a Scheme and a Fool's Gold."

Any reason you didn't grab a sole silver when you started Summoning Merchants? It's hard to see game state with the new logs... would the income from Silver + Merchant just not have been worthwhile compared to the Fool's Golds?

1. It gave me chances of hitting $4 again, which would have let me topdeck a FG again, which could have been good. Which doesn't really sound very good in retrospect, but I had been awake for 20 hours straight (FWIW I still haven't slept so this particular post is not the most reliable source of strategy advice, either) so it sounded good to me at the time.2. I was wondering that myself.3. I felt that I needed to spend everything on engine pieces because it wasn't the most reliable thing ever, and the extra money wasn't necessary because I had a ton anyway.