Post by thatinkjar » Sun Dec 06, 2015 10:35 am

Firstly, thank you very much for being the person to restart the iPhone port. I pretty much signed up just to say thank youWe can obviously use ScummVM on a lot of devices, but it sure is neat to be able to access the games on an iPhone!While I'm here, I thought I would add a couple of things that may help with development going forward. Firstly, the scaling looks great on an iPhone 6s Plus, but it's a little weird on a regular 6s. I turned off linear filtering on both devices, but the 6s image doesn't seem right. I'm probably not technical enough to explain, but the scaling ratio doesn't look even (e.g. instead of double pixels to fill the screen, it feels like a ratio of 2.1x is being used). Does that make sense? As I say, the Plus doesn't have this issue at all.The only downside at the moment is that when you leave the app and come back, ScummVM restarts. It would be nice if the app supported multitasking or at the very least saved your progress when exiting (or prompted you to do so). Is there any way that this can be improved going forward?Thanks again for all your hard workJon