March 2015: Progress report / Upcoming version 0.3.7.8

Here are our changes over the last few weeks, some exciting things coming along. 🙂

Features:

Dynamic reflections on vehicles: We also added in-game options for dynamic reflections so you can adjust the quality settings in real time.

//media.beamng.com/lAeXBIzZrQBGKZzM/foo.mp4 //media.beamng.com/hKWKzy8D5k1jPUYA/foo.mp4 Waypoints for AI, AI basics, Navigation system basics. Sneak preview of some pickups trying to get somewhere:

////media.beamng.com/h9dQ8TLujQXxEVON/foo.mp4 Bolide driving on ECA: //media.beamng.com/u8jNXXehc5zsIDFy/foo.mp4Same with debug information enabled: //media.beamng.com/HZ6uuhr4wezKMKNz/foo.mp4 Added indicated airspeed app:

Separate full-screen and windowed vsync settings

Warn when disabling vsync in windowed mode with aero running

Fix vsync setting not being applied when changing in full-screen mode

Wind sound now takes wind flow into account

Fixed JSON parser having problems with specific jbeam special cases(empty lists and string escapes)

Vehicle selector “Remove Filter” button works but doesn’t hide the selection

Fixed hangup on T3D LUA crash

Better error reporting for JSON errors

Options menu reverted to previous working state

Improved tire deflation behavior

Improved AI Display and visualization

Reduced skid mark threshold to 15m/s, this allows skid marks from burnouts in first gear

Fixed issues with the new BC5 texture normals