PixelPropertyio



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NewbieActivity: 11Merit: 0 [ANN] PixelProperty.io - The Evolving Blockchain Canvas February 28, 2018, 07:43:29 PM

Last edit: May 28, 2018, 09:55:11 PM by PixelPropertyio #1 Website - Testing - Twitter - Reddit - Facebook - Instagram - Steemit

PixelProperty.io

The Evolving Digital Canvas PixelProperty is a free-use public art canvas where users are rewarded for joining together to play, design, and trade. Digital properties in PixelProperty are tradable blockchain cryptocollectable tokens powered by Ethereum. Each Property is a unique token which can have its appearance altered however users desire. These properties store small images determined by users, while advertising the messages and website of their owners. The cryptocollectable Properties are powered by PixelPropertyToken (PXL), the underlying ERC20 cryptocurrency of PixelProperty. Properties can generate PXL, which are then distributed to the active users and Property owners of the platform. Setting the display for Properties can be free, allowing for anyone to participate in advancing the evolving canvas, however larger PXL rewards are given to users who contribute their PXL.



PixelProperty DApp

PixelProperty is live as of May 1st at canvas.pixelproperty.io on the Ethereum main network. Early birds get extra perks in order to increase initial usage. Here is more information on the early bird benefits.



Tokens

Property



Properties in PixelProperty are non-fungible Ethereum cryptocollectable tokens. There are 10,000 Properties on release, each representing a 10x10 region of pixels on the digital canvas. There will never be any more properties created, and there is no way to destroy these properties. Each Property generates PXL for users who update its display, incentivizing users to continue to play with the canvas. Property owners can either share their Properties by keeping them in free-use mode, being rewarded PXL whenever their Property awards users, or can keep their Properties in private mode for advertising, burning PXL in the process.



Initially, before any user owns a Property, it is available for purchase in either ETH or PXL at fluctuating prices. Once a Property has an owner, it can be sold and traded within the built in free market between users for PXL at the desired sellers price.



PXL



PixelPropertyToken (PXL) is an Ethereum ERC20 cryptocurrency. There is no pre-mine, as all PXL that will ever exist is distributed to the public through progressing the canvas. When users change the display of a public Property, they choose an amount of PXL they wish to spend (with free being a valid amount). Users are awarded one PXL per minute their display stayed on the canvas without being overwritten by another user, with an equal amount of PXL being awarded to the Property owner, should one exist.



When a user burns PXL to set the display, they earn two benefits; their display change is locked, and they earn a higher potential maximum amount of currency. The maximum amount of PXL that can be awarded is (N+1)*5 PXL with the the lock duration being N/2 minutes, where N is the number of PXL burned when setting the colour.



Therefore, if a user changes the display for free, they can earn up to five coins should their display stay untouched for the next five minutes, and have their display locked for zero minutes. If a user changes the display and chooses to pay 10 PXL, they set their ceiling of maximum earnings to 50 PXL (earn PXL for the first fifty minutes their display was not overwritten), and have their display locked for 5 minutes (guaranteeing a return of 5 PXL back, earned during those 5 locked minutes).



PXL can also be spent by Property owners in order to keep their displays private. Owners can burn 1 PXL per minute in order to keep the display private, preventing any users from changing it. In Private Mode, no PXL will be generated. Any user can also burn 1 PXL to bid on an owned Property, pinging the owner about the desired sale.



PXL Airdrop - June 1st, 2018



PixelProperty is having a PXL and Property giveaway with 101 prizes to win! One hundred prizes of one hundred PXL, with one lucky winner getting their own Property!



More entries means more chances to win, so feel free to enter on as many platforms as you'd like!



For more information on the airdrop and how to participate, visit



PixelProperty is having a PXL and Property giveaway with 101 prizes to win! One hundred prizes of one hundred PXL, with one lucky winner getting their own Property!More entries means more chances to win, so feel free to enter on as many platforms as you'd like!For more information on the airdrop and how to participate, visit PixelProperty.io/airdrop







About Us

PixelProperty is run by three Canadian entrepreneurs: Carson Roscoe, Jaegar Sarauer and Arthur Pankiewicz. Two of the lead members, Carson Roscoe and Jaegar Sarauer, are both undergoing separate year long blockchain research projects as the final task in achieving their software development degrees, of which currently Carson blogs the progress of on Steemit. A fun fact about our developer Jaegar is that he had been on the set of Dragons Den for a previous entrepreneurial adventure when he was twelve years old. Arthur is currently working as a professional software and full stack web developer.



Want To Learn More?



More information such as our feature list, roadmap, and design decisions can be found on our website or in our white paper.



PixelProperty.io

White Paper Overview

Full White Paper

Visit Us On StateOfTheDapps

More information such as our feature list, roadmap, and design decisions can be found on our website or in our white paper.

Exchanges



Listed On





Token.store





In Voting On





Vote On C-CEX







ERC-20 Decentralized Exchanges



Because PXL is an ERC-20 token, any decentralized exchanges that support ERC-20 tokens can manually trade PXL. When using, simply reference the PXLProperty ERC-20 address, 0x9bc0b36cdedadb9ae906f53bdea6debe20b81b8e.



This is possible on exchanges such as



Because PXL is an ERC-20 token, any decentralized exchanges that support ERC-20 tokens can manually trade PXL. When using, simply reference the PXLProperty ERC-20 address, 0x9bc0b36cdedadb9ae906f53bdea6debe20b81b8e.This is possible on exchanges such as ForkDelta and 0xProject

We will be announcing our release date sometime in the near future, so stay posted!

Ontalmalang4



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NewbieActivity: 182Merit: 0 Re: [ANN] PixelProperty.io - The Evolving Blockchain Canvas February 28, 2018, 07:56:05 PM #2 The distribution model of PPT unique designed around using the canvas. After his release, the generated PPT based on activity on the property. There is no Division of the early Tokens. Owners and contributors working together to expand the canvas to obtain payment. The token that was used to buy property, change the color property and reserve the property for advertising.PixelProperty's technical design also allows for progress in other products that use the same properties are represented in PixelProperty.PixelProperty is powered by Smart contract Ethereum Ethereum network and certain of success in your future.

PixelPropertyio



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NewbieActivity: 11Merit: 0 Re: [ANN] PixelProperty.io - The Evolving Blockchain Canvas February 28, 2018, 10:10:16 PM #3 We appreciate the kind words! Youre right, we designed PixelProperty with a few key goals in mind. As you pointed out, owners and users work together in our system. We designed it this way in order to foster communal growth within the community, rather than segregate our user bases. All coins generated is generated through using the canvas, with zero pre-mine, and generated to both owners and users. We believe this is approach will be the most effective way to create genuine growth.

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NewbieActivity: 11Merit: 0 Re: [ANN] PixelProperty.io - The Evolving Blockchain Canvas March 01, 2018, 01:22:44 AM #5 Sorry, our mistake. We're not sure why we did not catch that. We had a few ticker names in mind that we had been alternating between, and sadly didn't do our research for that name.



Our ticker name will be PXL, rather than PPT as there are currently no active cryptocurrencies that use PXL according to both our searches and CoinMarketCap.

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NewbieActivity: 11Merit: 0 Re: [ANN] PixelProperty.io - The Evolving Blockchain Canvas March 09, 2018, 09:59:33 PM #7 Quote how many PXL tokens will be created dev ?

In short, there is a 0% premine before the token is released. Us developers get 0% of the generated coins. 100% of generated PXL is rewarded to users based on usage of the canvas. This generated amount fluctuates with users, attempting to match the increase of coins with the demand by users, built to reach a natural equilibrium. There is no cap on the maximum amount of coins.



For the more detailed answer,



The PXL generation amount is designed to fluctuate with canvas usage, however in a hypothetical scenario where PixelProperty becomes more popular than CryptoKitties and every single user games the system perfectly, the theoretical maximum generated PXL could be up to 1,200,000 PXL per hour rewarded to users and Property owners. However, PXL generation is on a Property to Property basis based on users updating that section of the canvas, so that would require all 10,000 cryptocollectable Properties to each be gamed perfectly, simultaneously, with users burning the maximum amount of coins (causing a minor deflation).That is the "theoretical" maximum for the sake of stating it. In practice, that would be impossible.



In our more practical scenarios we've analyzed, the generated amount is closer to 100 PXL to 50,000 PXL per hour. For example, let's analyze a scenario where 20% of the Properties are updated hourly, of which 50% of those updates remained unchanged for the whole hour (the other half gets overwritten halfway through), of which half of our users are free-to-play users while the other half burn 10 coins per update. In this scenario, for that given hour, 100 PXL is generated for the free-to-play users, 4500 PXL generated for the users burning coins, and any payouts that happened on a Property that had an owner had the same rewards given to that owner (so if 50% of those Properties were owned, about 2300 PXL were generated for Property owners). So in the "20% of the canvas updates hourly" scenario above, we have less than 10,000 coins generated during the hour.



These scenarios which determine the generated payouts are complicated, as they depend on multiple variables, with the most important variables being "How much do users use the system", "When users use the system, do they play for free, or burn coins for extra functionality" and "How long after someone changed a Property does it take until someone overwrites their contribution".



As for how us developers get paid, when a user chooses to buy one of the initial 10,000 cryptocollectable Properties in either ETH or PXL, us developers receive the funds as payment. When a user sells a Property to another user for PXL in our built in market, we take a 2% cut of that transaction. Outside that, we receive no premine or reserved PXL. Our intention was that 100% of the generated PXL is rewarded to users and Property owners based on canvas usage. Instead of an ICO or premine, we felt it was better to go for a sustained revenue model where our earnings rode on the success of PixelProperty. Additionally, no one needs to own a Property for the canvas to evolve or reward users, allowing the product to remain completely free to play. In short, there is a 0% premine before the token is released. Us developers get 0% of the generated coins. 100% of generated PXL is rewarded to users based on usage of the canvas. This generated amount fluctuates with users, attempting to match the increase of coins with the demand by users, built to reach a natural equilibrium. There is no cap on the maximum amount of coins.For the more detailed answer,The PXL generation amount is designed to fluctuate with canvas usage, however in a hypothetical scenario where PixelProperty becomes more popular than CryptoKitties and every single user games the system perfectly, the theoretical maximum generated PXL could be up to 1,200,000 PXL per hour rewarded to users and Property owners. However, PXL generation is on a Property to Property basis based on users updating that section of the canvas, so that would require all 10,000 cryptocollectable Properties to each be gamed perfectly, simultaneously, with users burning the maximum amount of coins (causing a minor deflation).That is the "theoretical" maximum for the sake of stating it. In practice, that would be impossible.In our more practical scenarios we've analyzed, the generated amount is closer to 100 PXL to 50,000 PXL per hour. For example, let's analyze a scenario where 20% of the Properties are updated hourly, of which 50% of those updates remained unchanged for the whole hour (the other half gets overwritten halfway through), of which half of our users are free-to-play users while the other half burn 10 coins per update. In this scenario, for that given hour, 100 PXL is generated for the free-to-play users, 4500 PXL generated for the users burning coins, and any payouts that happened on a Property that had an owner had the same rewards given to that owner (so if 50% of those Properties were owned, about 2300 PXL were generated for Property owners). So in the "20% of the canvas updates hourly" scenario above, we have less than 10,000 coins generated during the hour.These scenarios which determine the generated payouts are complicated, as they depend on multiple variables, with the most important variables being "How much do users use the system", "When users use the system, do they play for free, or burn coins for extra functionality" and "How long after someone changed a Property does it take until someone overwrites their contribution".As for how us developers get paid, when a user chooses to buy one of the initial 10,000 cryptocollectable Properties in either ETH or PXL, us developers receive the funds as payment. When a user sells a Property to another user for PXL in our built in market, we take a 2% cut of that transaction. Outside that, we receive no premine or reserved PXL. Our intention was that 100% of the generated PXL is rewarded to users and Property owners based on canvas usage. Instead of an ICO or premine, we felt it was better to go for a sustained revenue model where our earnings rode on the success of PixelProperty. Additionally, no one needs to own a Property for the canvas to evolve or reward users, allowing the product to remain completely free to play.

PixelPropertyio



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NewbieActivity: 11Merit: 0 Re: [ANN] PixelProperty.io - The Evolving Blockchain Canvas March 30, 2018, 12:32:56 AM #8 Website Updates



The



White Paper Update



The



White Paper Overview



In an effort to increase transparency and user engagement, PixelProperty has been documenting white paper overviews. Each overview is a simplified write-up of a section in the white paper, attempting to present it in an easy-to-understand yet informative way.



The full White Paper Overview has been published The PixelProperty.io website has been updated with a UI overhaul. The new website is simpler, reworded and includes a new update to our White Paper page.The White Paper has received a number of minor updates, with the most prominent difference being the official renaming of the PixelPropertyToken ticker, PXL.In an effort to increase transparency and user engagement, PixelProperty has been documenting white paper overviews. Each overview is a simplified write-up of a section in the white paper, attempting to present it in an easy-to-understand yet informative way.The full White Paper Overview has been published here to our Steemit account, where we have been posting the specific overviews as they are written.

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NewbieActivity: 11Merit: 0 Re: [ANN] PixelProperty.io - The Evolving Blockchain Canvas April 13, 2018, 08:34:26 AM #9 Quote from: imsnoprumbadd on April 03, 2018, 08:33:21 PM

When will I have the opportunity to sell tokens which were bought during ICO on stock exchanges?







There is no ICO in PixelProperty. On release, there are zero coins released, however there are 10,000 Property's for sale. Property's are the cryptocollectable of the PixelProperty ecosystem. PXL, the ERC20 cryptocurrency token, is a utility token rewarded to users and Property owners primarily based on user contribution, among a few other factors.



We are working towards getting PXL on exchanges, however the most likely exchanges it will be on are the Ethereum ERC20 exchanges like EtherDelta either on launch or shortly after launch. We will also be working towards getting on the more popular exchanges shortly after launch.



Quote from: anawojpu on April 10, 2018, 08:52:04 AM

I like this project. I learned more about the project and his idea by reading white paper. But even with a superficial introduction to the project there are positive impressions.







We're very glad to hear and appreciate the positive feedback.



Quote from: fiterstamer on April 10, 2018, 12:01:37 PM

Hello Devs, tried to find the language button on the site, but did not find, say me - will you add languages to the website?





We do intend on supporting multiple languages on our website, however at the time of writing, English is the only supported language. We're currently in discussion regarding which languages to support, and which languages are a priority to focus on.





If we may ask, which language in particular would you like our website to support? Knowing which languages have demand will help us determine which languages should take priority. There is no ICO in PixelProperty. On release, there are zero coins released, however there are 10,000 Property's for sale. Property's are the cryptocollectable of the PixelProperty ecosystem. PXL, the ERC20 cryptocurrency token, is a utility token rewarded to users and Property owners primarily based on user contribution, among a few other factors.We are working towards getting PXL on exchanges, however the most likely exchanges it will be on are the Ethereum ERC20 exchanges like EtherDelta either on launch or shortly after launch. We will also be working towards getting on the more popular exchanges shortly after launch.We're very glad to hear and appreciate the positive feedback.We do intend on supporting multiple languages on our website, however at the time of writing, English is the only supported language. We're currently in discussion regarding which languages to support, and which languages are a priority to focus on.If we may ask, which language in particular would you like our website to support? Knowing which languages have demand will help us determine which languages should take priority.