A timely article because equipment details have just started getting revealed, and among non-Japanese communities there is a lot of off-the-wall speculation about whether it’s like Vesperia or Zestiria or how good random skills are or whatever the fuck, so hopefully I can clear some things up with a relatively exhaustive text translation.

Please come to me with corrections, contributions, and questions.

International Demo Screenshot

Feld Boots

Mastery Skill — (def)+30% bonus to M.Def boosts when below 8% max HP.

Upgrade Bonus

- (life) +50 HP regen after dodging an attack.

- (atk) Additional POIS hit on initial attack when M.Def is boosted.

International Demo Screenshot

Fluor Blade

Mastery Skill — (atk)+30% bonus to Attack boosts when below 8% max HP.

Upgrade Bonus

- (atk) +10% damage to stunned enemies.

- (atk) Additional PARA hit on initial attack when Attack is boosted.

Random Skill —(def) Max HP +30.

Clipping from Famitsu

Blood Blade

Mastery Skill — (life)+30 HP regen when enemy defeated.

Upgrade Bonus

- (atk) +10% damage to stunned enemies.

- (life) +20 HP regen when attacking a stunned enemy.

Random Skill — (atk) Concentration +5.

Aphrodite

Mastery Skill — (life)+50 HP regen when enemy defeated.

Upgrade Bonus

- (atk) +10% Break Soul attack.

- (life) +40 HP regen when attacking a stunned enemy.

Random Skill — (atk) Attack+5.

Blood Blade +3

Mastery Skill — (life)+30 HP regen when enemy defeated.

Upgrade Bonus

- (atk) +10% damage to stunned enemies.

- (life) +20 HP regen when attacking a stunned enemy.

Random Skill — (atk) Concentration +5.

Amber Blade

Mastery Skill — (life)+Attack +5.

Upgrade Bonus

- (atk) +10% damage to stunned enemies.

- (atk) 1.07x Attack.

Random Skill

- (def) Max HP +50.

- (atk) Concentration +5.

One-Color Card

Mastery Skill — (atk) Attack +5.

Upgrade Bonus

- (atk) +10% damage to stunned enemies.

- (atk) 1.07x Attack.

Random Skill — (atk) +8% APOD resistance.

Official English Blog

Calcite Dagger

Mastery Skill — (atk) FIRE attack +4%.

Upgrade Bonus

- (atk) +10% damage to stunned enemies.

- (atk) Additional FIRE hit to initial attack.

Random Skill — (life) +50 HP regen when enemy defeated.

Official English Blog

Amber Spear

Mastery Skill — (atk)+8% ARMOR resistance.

Upgrade Bonus

- (atk) +10% damage to stunned enemies.

- (life) +20% XP gained when defeating ARMOR.

Random Skill — (life) +30 HP regen when enemy defeated.

Official English Blog

Wrist Bracelet

Mastery Skill — (life)+30 HP when enemy defeated.

Upgrade Bonus

- (atk) +10% damage to stunned enemies.

- (life) +40 HP regen while idle or moving in combat.

Random Skill — (def) M.Def +5.

Official English Blog

Amber Doll

Mastery Skill — (atk)+8% attack against UNDEAD.

Upgrade Bonus

- (atk) +10% damage to stunned enemies.

- (life) +20% XP from defeating UNDEAD.

Random Skill — (life) 1.1x BG gain from Break Soul.

All(?) Visible Active Skills In Overview

- M.Atk +5

- +80 HP regen when enemy defeated.

- +12% reduction in item use delay.

- +40% reduction in PARA effect.

- +8% damage to AERIAL enemies.

- 1.1x Attack.

- 1.1x Concentration.

- Arte SG cost reduction based on number of ★s.

Title: Kick Swordsman

Rank Up — Level (20/40)

- (atk) Arte SG cost reduction based on number of ★s.

- (atk) +50 HP regen when enemy defeated.

- (atk) 1.1x Attack.

Clipping from Famitsu

Title: Blood Kicker

Rank Up — Base Arte Use Count (1492/5000)

- (atk) 1.2x Base Arte attack. 0.8x Arcane Arte attack.

- (atk) Arte attack bonus based on number of ★s.

- (atk) Arte SG cost reduction based on number of ★s.

Other Titles

- Kick Swordsman

- Monster Claw Swordsman

- Hyper Jammer

- Illusionist

- Shade Stepper

- Time Traveller

- Menu Lady

- Phantom Swordsman

- Blade Slasher