Warlock Patron: Primordial Dinosaur

Grand monsters of the Beastlands are forces to be reckoned with. Your patron is one of the few who has reached a point where they wish to peer into the realm of the arcane. As a Primordial Dinosaur, you patron grants you a fraction of their immense power. Grow your strength, or be consumed by those mightier.

Expanded Spell List

The Dinosaur lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Dinosaur Expanded Spells

Spell Level Spells 1st Fog Cloud, Speak with Animals 2nd Barkskin, Enhance Ability 3rd Conjure Animals, Elemental Weapon 4th Dominate Beast, Giant Insect 5th Destructive Wave, Geas

Bestial Vitality

Dinosaurs are known for their incredible lifeforce. As part of your pact, you gain a sliver of your patron's vitality, keeping you further from death's door than other warlocks.

At 1st level, instead of your Hit Points being 8 + your Constitution modifier, it is 10 + your Constitution modifier. Your Hit Dice are also 1d10 per warlock level, and your Hit Points at Higher Levels are 1d10 (or 6) + your Constitution modifier per warlock level after 1st.

Additionally, at 10th level, your blood is suffused with that of primal beasts. You age at a remarkably slow rate, only growing one year older after ten years of life.

Gigantify

Much of a dinosaur's strength come from its size. Your connection to your patron allows you to grow to these tremendous sizes, increasing your martial prowess.

At 6th level, you may drastically increase your size. As an action, you may double your size in all dimentions, and your weight increases by eight times. This growth increases your size by 1 category, and any melee attacks you make deal an extra 1d4 damage. You also gain advantage on Strength checks and Strength saving throws.

At 18th level, this is increased further (Size in all dimentions X 4 and weight X 64). Your size is increased by 2 categories, and any melee attacks you make deal an extra 1d12 damage. Add 5 to any Strength check or Strength saving throw you make while transformed.

If there is not enough space for your size to increase fully, you expand to fill all available space.

This transformations lasts 1 minute. Once you use this ability, you cannot do so again until you complete a short or long rest.

Primordial Savagery

You are adept in melee combat, to the point where you can even cast ranged spells in close quarters.

At 10th level, whenever you cast a spell that requires a ranged spell attack, you may choose to instead make a melee spell attack with a range of 5 ft. If you do, you may add your Strength modifier to your spell attack bonus, and roll an extra damage die upon hit.

Primal Command

The Beastlands are the source of your Patron's power, and now you too draw power from this outer plane. This direct passage grants you grand powers.

Starting at 14th level, whenever you cast a spell that deals damage to another creature, you may use your reaction to release a beasial roar. If you do, the damaged creatures must make a wisdom saving throw against your spell save DC. Upon failure, the targets are frightened until they spend a round 60 ft. away from you.

Additionally, you deal double damage to objects and structures.

Primordial Invocations

The following Eldritch invocations can expand your options with the Primordial Dinosaur patron.

Beastland Companion

Prerequesite: Primordial Dinosaur patron, Pact of the Chain feature, 9th level

You may summon an Allosaurus or a Plesiosaurus as a familiar when casting the Find Familiar spell using your Pact of the Chain feature.

Summon Patron

Prerequesite: Primordial Dinosaur patron, 20th level

You have grown strong enough to tear gateways through the planes, always reaching towards your Patron. You can cast the Gate spell once per week, however it can only be used to summon your patron before you. If you do not know your patron's true name, you learn it at the moment of casting, then immediately forget it.

Your patron knows you are its servant, however it otherwise does not distinguish between friend and foe. The DM chooses how your patron acts, if it is rampaging, helpful, or antagonistic towards you.

4 hours after the spell is cast, another Gate opens to return your patron to their former location.

The Stats for your patron are listed below.