What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

Full Steamworks integration



Dedicated servers



Additional maps and environments



New gamemodes



Unlockables and perks



Character customization



Non-VR Client for certain multiplayer gamemodes

What is the current state of the Early Access version?

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“We've been working on Run Of Mydan for the last few months and we feel it's coming out very well, but lots of features are still missing and we'd like to build on what we have with some help from the Community. The current release is already at a good stage of development and we've decided to release the game to give you a taste of what we are working on. An early access release will allow us to build the more advanced features of the game together with the community and deliver frequent updates based on community feedback and our internal roadmap as well.”“We plan to keep the game in EA as long as new interesting features can be added, but let's say 6-8 months at least (which is the amount of time we think is necessary to add new content, features and do some heavy polishing).”“EA version contains a small part of the planned Story Mode in order to showcase the initial themes and environments that will be part of the full story. We'd like to expand on that a lot in the final release of course, we already have concepts and initial assets for three new environments at least. Same goes for additional Multiplayer modes, gameplay mechanics, more weapons and so on.Some of the things we planned to add:“The game in its current version is perfectly playable with most of the graphic and sound assets in place. There's much room for improvement of course, and we plan to release regular updates both regarding game design and audiovisual department.”“We plan to slightly raise the price as we ship new content and features for the game.”“Community feedback is extremely important to us and we want to rely extensively on that in order to shape the game in the best way possible. Suggestions and new ideas are warmly welcome as long as they fit in the overall scope of the game.”