Another Test World patch has been released, with more changes to many jobs! They even included the long forgotten warrior of light, Mikhail…! EDIT: Finally done!

Also, this update has been named MapleStory Reboot and they said it is a large summer update which is unheard of in MapleStory (sure…). The first patch will be coming on June 25! This gives Nexon a bit less than two weeks to finalize these job changes.

Before I get to the skill changes, there were a few changes to the Star Force enhancement system.

The cost of the 10th~14th stars has been decreased.

In order to reduce the risks of destruction when using Star Force enhancements, Item Traces will now store a destroyed item’s enhancement count (up to 12 stars).

The above changes do not apply to Superior item enhancements.

Skill Changes

Hero

Hero has different skills and damage calculation procedures compared to other characters, so we adjusted Chance Attack. We also changed Combo Attack’s effect to be more stylish.

Iron Body: duration has been decreased from 300 seconds to 200 seconds

duration has been decreased from 300 seconds to 200 seconds Weapon Mastery: in addition to existing effects, Weapon Mastery now gives 5% damage if you are equipping an Axe

in addition to existing effects, Weapon Mastery now gives 5% damage if you are equipping an Axe Rage: duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 1920ms to 1080ms

duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 1920ms to 1080ms Weapon Booster: duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased

duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased Combo Attack: effect has been changed

effect has been changed Chance Attack: damage calculation order has been adjusted

damage calculation order has been adjusted Enrage: duration has been removed (now an on/off skill)

duration has been removed (now an on/off skill) Rage Uprising: cast delay has been decreased from 2520ms to 2010ms

Paladin

In the previous test server patch, we gave a cooldown to Blast so that Paladin’s combat pattern would be different. However this cooldown had adverse effects so we will be removing it.

Iron Body: duration has been decreased from 300 seconds to 200 seconds

duration has been decreased from 300 seconds to 200 seconds Blast: buff duration has been increased from 10 seconds to 60 seconds, damage has been decreased from 488% to 318%, cooldown has been removed

Dark Knight

Dark Knights have a narrow attack range so we adjusted Dark Impale’s range accordingly. In addition, although it has a small usage window, Gungnir Descent has a relatively low number of hits per second so we increased its number of hits.

Iron Body: duration has been decreased from 300 seconds to 200 seconds

duration has been decreased from 300 seconds to 200 seconds Weapon Mastery: in addition to existing effects, Weapon Mastery now gives 2 attack speed boost if you are equipping a Spear

in addition to existing effects, Weapon Mastery now gives 2 attack speed boost if you are equipping a Spear Weapon Booster: cast delay has been decreased

cast delay has been decreased Iron Will: duration has been decreased from 240 seconds to 200 seconds

duration has been decreased from 240 seconds to 200 seconds Hyper Body: duration has been decreased from 300 seconds to 200 seconds

duration has been decreased from 300 seconds to 200 seconds Cross Over Chain: duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 1260ms to 1080ms

duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 1260ms to 1080ms Dark Impale: attack range has been changed to match its effect

attack range has been changed to match its effect Gungnir Descent: damage has been decreased from 312% to 250%, number of hits has been increased from 8 to 10

damage has been decreased from 312% to 250%, number of hits has been increased from 8 to 10 Sacrifice: cast delay has been decreased from 2280ms to 1080ms

cast delay has been decreased from 2280ms to 1080ms Dark Synthesis: damage has been increased from 300% to 330%, number of monsters hit has been increased from 8 to 10, cooldown has been increased from 8 seconds to 10 seconds

damage has been increased from 300% to 330%, number of monsters hit has been increased from 8 to 10, cooldown has been increased from 8 seconds to 10 seconds Dark Thirst: HP healed has been changed from 100% of damage done to monsters to 6% of your maximum HP, attack boost has been increased from 60 to 80

Archmage (Fire/Poison)

After the last test server patch where we increased the cooldown of Mist Eruption, we found that Archmages still had very high damage. Therefore by slightly increasing the cast delay of Paralyze and reducing the duration of Ignite, we have slightly reduced Archmage’s damage.

Ignite: duration has been decreased from 6 seconds to 4 seconds

duration has been decreased from 6 seconds to 4 seconds Elemental Reset: cast delay has been decreased

cast delay has been decreased Paralyze: cast delay has been increased from 800ms to 870ms

Archmage (Ice/Lightning)

Archmages had high damage over time with the use of Chain Lightning and Freezing Effect. In order to reduce their damage without changing their attack pattern, we have reduced Freezing Effect’s damage boost and increased the delay of Chain Lightning slightly.

Magic Guard: duration has been decreased from 600 seconds to 240 seconds

duration has been decreased from 600 seconds to 240 seconds Magic Booster: duration has been increased from 200 seconds to 240 seconds, cast delay has been decreased from 1500ms to 990ms

duration has been increased from 200 seconds to 240 seconds, cast delay has been decreased from 1500ms to 990ms Meditation: duration has been increased from 200 seconds to 240 seconds

duration has been increased from 200 seconds to 240 seconds Freezing Effect: damage boost per Freeze counter has been decreased from 8% to 6%

damage boost per Freeze counter has been decreased from 8% to 6% Elemental Adapting: cast delay has been decreased from 2160ms to 1080ms

cast delay has been decreased from 2160ms to 1080ms Elemental Reset: duration has been decreased from 300 seconds to 240 seconds, cast delay has been decreased from 1500ms to 990ms

duration has been decreased from 300 seconds to 240 seconds, cast delay has been decreased from 1500ms to 990ms Thunder Storm: cast delay has been decreased from 2760ms to 1050ms

cast delay has been decreased from 2760ms to 1050ms Chain Lightning: cast delay has been increased from 780ms to 840ms, hit sound has been changed, the hit sound and effect will now be played for every hit instead of once per cast

cast delay has been increased from 780ms to 840ms, hit sound has been changed, the hit sound and effect will now be played for every hit instead of once per cast Blizzard: cast delay has been decreased from 1710ms to 1140ms

cast delay has been decreased from 1710ms to 1140ms Elquines: duration has been increased from 160 seconds to 240 seconds

duration has been increased from 160 seconds to 240 seconds Freezing Breath: this skill can now be affected by Combat Orders

this skill can now be affected by Combat Orders Lightning Sphere: damage has been decreased from 700% to 300%, number of hits has been increased from 1 to 7, finish damage has been increased from 1000% to 1500%, cooldown has been decreased from 90 seconds to 60 seconds, this skill no longer activates Damage Reflect

Bishop

Bishops use Angel Ray continuously as their main attack and it heals even more than Heal so we have decreased its HP healing abilities slightly. In addition, Big Bang’s effect has been changed.

Heal: damage boost from debuff has been decreased from 20% to 10%, debuff duration has been decreased from 6 seconds to 2 seconds

Big Bang: effect has been changed

effect has been changed Angel Ray: HP healed has been changed from 90% of your damage to 15% of your (or your party member’s) maximum HP

HP healed has been changed from 90% of your damage to 15% of your (or your party member’s) maximum HP Vengeance of Angel: Angel Ray’s HP healing reduction has been changed to apply to its new maximum HP healing

Bowmaster

Although Bowmaster has many hits per second, their actual damage was very low. Overall, we increased some of their numbers.

Archer Mastery: the ability to use skills without arrows has been removed

the ability to use skills without arrows has been removed Bow Booster: duration has been increased from 180 seconds to 300 seconds, cast delay has been decreased

duration has been increased from 180 seconds to 300 seconds, cast delay has been decreased Soul Arrow: Bow: duration has been increased from 180 seconds to 300 seconds

duration has been increased from 180 seconds to 300 seconds Quiver Cartridge: Poison Arrows’ DoT damage has been increased from 90% to 150% , Drain Arrows’ HP healed has been changed from 20% of your damage to 3% of your maximum HP

Poison Arrows’ DoT damage has been increased from 90% to 150% , Drain Arrows’ HP healed has been changed from 20% of your damage to 3% of your maximum HP Marksmanship: damage boost has been increased from 15% to 35%

damage boost has been increased from 15% to 35% Arrow Blaster: installed Arrow Blaster’s damage has been increased from 125% to 140%, installed Arrow Blaster’s duration has been decreased from 30 seconds to 15 seconds, this skill now has a cooldown of 30 seconds, this skill no longer activates Damage Reflect

installed Arrow Blaster’s damage has been increased from 125% to 140%, installed Arrow Blaster’s duration has been decreased from 30 seconds to 15 seconds, this skill now has a cooldown of 30 seconds, this skill no longer activates Damage Reflect Hurricane: damage has been increased from 300% to 330%

damage has been increased from 300% to 330% Uncountable Arrows: damage has been decreased from 380% to 350%, number of hits has been increased from 4 to 5

damage has been decreased from 380% to 350%, number of hits has been increased from 4 to 5 Bow Expert: attack boost has been increased from 30 to 60

attack boost has been increased from 30 to 60 Illusion Step: duration has been increased from 240 seconds to 300 seconds

duration has been increased from 240 seconds to 300 seconds Armor Piercing: chance to activate has been increased from 10% to 20%, maximum number of stacks has been decreased from 10 to 5, extra damage based on enemies’ defense has been increased from 100% to 400%

chance to activate has been increased from 10% to 20%, maximum number of stacks has been decreased from 10 to 5, extra damage based on enemies’ defense has been increased from 100% to 400% Wound Shot: number of hits has been increased from 4 to 6

number of hits has been increased from 4 to 6 Advanced Quiver: Poison Arrows’ DoT damage has been increased from 110% to 220%, Drain Arrows’ HP healed has been changed from 30% of your damage to 5% of your maximum HP, cast delay has been removed

Poison Arrows’ DoT damage has been increased from 110% to 220%, Drain Arrows’ HP healed has been changed from 30% of your damage to 5% of your maximum HP, cast delay has been removed Preparation: this skill can no longer be debuffed

Marksman

Marksman’s Sniping – Cooltime Reduce’s level requirement was too high and created a high barrier of entry to the job. Therefore, we have swapped its level requirements with Sniping – Limit Canceller.

Archer Mastery: the ability to use skills without arrows has been removed

the ability to use skills without arrows has been removed Crossbow Booster: duration has been increased from 180 seconds to 300 seconds, cast delay has been decreased

duration has been increased from 180 seconds to 300 seconds, cast delay has been decreased Soul Arrow: Crossbow: duration has been increased from 180 seconds to 300 seconds

duration has been increased from 180 seconds to 300 seconds Illusion Step: duration has been increased from 240 seconds to 300 seconds

duration has been increased from 240 seconds to 300 seconds Painkiller: cast delay has been removed

cast delay has been removed Sniping – Cooltime Reduce: level limit has been decreased from level 195 to level 177

level limit has been decreased from level 195 to level 177 Sniping – Limit Canceller: level limit has been increased from level 177 to level 195

Night Lord

Night Lord’s Showdown Challenge’s extra experience and drop rate effect gave it a large advantage over other jobs while hunting to level up. Therefore, we have lowered its effectiveness while buffing Sudden Raid and Bleeding Toxin a bit.

Haste: cast delay has been decreased from 1500ms to 990ms

cast delay has been decreased from 1500ms to 990ms Spirit Throwing: duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 1500ms to 990ms

duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 1500ms to 990ms Shadow Partner: duration has been increased from 180 seconds to 200 seconds

duration has been increased from 180 seconds to 200 seconds Sudden Raid: cast delay has been decreased from 3150ms to 900ms, this skill will no longer activate Damage Reflect

cast delay has been decreased from 3150ms to 900ms, this skill will no longer activate Damage Reflect Showdown Challenge: extra experience and item drop rate has been decreased from 30% to 10%

extra experience and item drop rate has been decreased from 30% to 10% Purge Area: cast delay has been removed

cast delay has been removed Dark Serenity: duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 1500ms to 990ms

duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 1500ms to 990ms Four Seasons: cooldown has been increased from 8 seconds to 10 seconds

cooldown has been increased from 8 seconds to 10 seconds Bleeding Toxin: DoT damage has been increased from 190% to 1000%, this skill can no longer be debuffed

Shadower

Shadower’s Boomerang Step has a small attack range and Assassinate has a low number of hits per second so we increased both of those. We also increased some of their skills’ effectiveness.

Haste: cast delay has been decreased from 1500ms to 990ms

cast delay has been decreased from 1500ms to 990ms Meso Guard: duration has been increased from 190 seconds to 200 seconds, cast delay has been decreased from 1500ms to 990ms

duration has been increased from 190 seconds to 200 seconds, cast delay has been decreased from 1500ms to 990ms Karma: duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 1500ms to 990ms

duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 1500ms to 990ms Shadow Partner: duration has been increased from 180 seconds to 200 seconds

duration has been increased from 180 seconds to 200 seconds Meso Explosion: now has a cooldown of 5 seconds

now has a cooldown of 5 seconds Sudden Raid: cast delay has been decreased from 3150ms to 900ms, this skill will no longer activate Damage Reflect

cast delay has been decreased from 3150ms to 900ms, this skill will no longer activate Damage Reflect Boomerang Step: attack range has been increased

attack range has been increased Smokescreen: cooldown has been decreased from 300 seconds to 240 seconds, cast delay has been decreased from 1440ms to 1080ms

cooldown has been decreased from 300 seconds to 240 seconds, cast delay has been decreased from 1440ms to 1080ms Assassinate: final attack’s damage has been decreased from 1320% to 700%, final attack’s number of hits has been increased from 1 to 2, this skill can now be used while jumping

final attack’s damage has been decreased from 1320% to 700%, final attack’s number of hits has been increased from 1 to 2, this skill can now be used while jumping Shadower Instinct: duration has been increased from 180 seconds to 200 seconds

duration has been increased from 180 seconds to 200 seconds Veil of Shadows: cooldown has been decreased from 90 seconds to 30 seconds

Dual Blade

Dual Blades were penalized greatly if they died while Final Cut’s damage boost was active so we changed it. In addition, we increased Sudden Raid’s utility a little bit.

Karma: duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 1500ms to 990ms

duration has been increased from 180 seconds to 200 seconds, cast delay has been decreased from 1500ms to 990ms Sudden Raid: cast delay has been decreased from 3150ms to 900ms, this skill will no longer activate Damage Reflect, this skill now decreases Final Cut’s cooldown by 20% when used

cast delay has been decreased from 3150ms to 900ms, this skill will no longer activate Damage Reflect, this skill now decreases Final Cut’s cooldown by 20% when used Final Cut: the damage boost no longer depends on your charge time

the damage boost no longer depends on your charge time Thorns Effect: duration has been decreased from 210 seconds to 200 seconds, cast delay has been decreased from 1500ms to 990ms

duration has been decreased from 210 seconds to 200 seconds, cast delay has been decreased from 1500ms to 990ms Asura: damage has been decreased from 500% to 380%, number of hits has been increased from 3 to 4, intermittent error where this skill would activate Damage Reflect has been fixed

Viper

Viper needed some buffs to make up for the fact that it is a job which is always high risk due to its melee attacks. In a previous test server update, we added the ability to use Double Spiral during other skills but removed it because there were many fatal errors. This time, we would like to fix the problem by bringing it back and increasing the effectiveness of Nautilus with a new effect.

Mental Clarity: cast delay has been decreased from 1500ms to 990ms

cast delay has been decreased from 1500ms to 990ms Knuckle Booster: duration has been decreased from 200 seconds to 180 seconds

duration has been decreased from 200 seconds to 180 seconds Double Spiral: this skill can now be used during other skills but if you do, it will go on cooldown for 10 seconds, this skill now passively increases Screw Punch’s damage by 100%

this skill can now be used during other skills but if you do, it will go on cooldown for 10 seconds, this skill now passively increases Screw Punch’s damage by 100% Lucky Dice: cast delay has been decreased from 1500ms to 990ms

cast delay has been decreased from 1500ms to 990ms Willow Defensive: cast delay has been decreased from 1500ms to 990ms

cast delay has been decreased from 1500ms to 990ms Battleship Nautilus: damage has been increased from 520% to 1020%, cast delay has been decreased from 3420ms to 900ms, this skill no longer activates Damage Reflect, cooldown has been changed to 60 seconds at all levels, after using this skill your attacks will have a 50% chance to have an additional hit of 200% damage for 40 seconds

damage has been increased from 520% to 1020%, cast delay has been decreased from 3420ms to 900ms, this skill no longer activates Damage Reflect, cooldown has been changed to 60 seconds at all levels, after using this skill your attacks will have a 50% chance to have an additional hit of 200% damage for 40 seconds Time Leap: cooldown has been decreased from 1500 seconds to 180 seconds, cast delay has been decreased from 1440ms to 1080ms, this skill is no longer affected by cooldown resets, while this skill is on cooldown you cannot be affected by another Time Leap

cooldown has been decreased from 1500 seconds to 180 seconds, cast delay has been decreased from 1440ms to 1080ms, this skill is no longer affected by cooldown resets, while this skill is on cooldown you cannot be affected by another Time Leap Counter Attack: now passively increases Screw Punch and Double Spiral’s damage by 100%

now passively increases Screw Punch and Double Spiral’s damage by 100% Double Lucky Dice: duration has been decreased from 200 seconds to 180 seconds, cooldown has been decreased from 200 seconds to 180 seconds, cast delay has been decreased from 1500ms to 990ms

duration has been decreased from 200 seconds to 180 seconds, cooldown has been decreased from 200 seconds to 180 seconds, cast delay has been decreased from 1500ms to 990ms Vipercision: cast delay has been decreased from 1500ms to 990ms

cast delay has been decreased from 1500ms to 990ms Wind Booster: duration has been decreased from 300 seconds to 180 seconds

Captain

Captain’s utility skills cause a high penalty when they die due to Summon Crew and Lucky Dice, so we reduced their cooldowns. We also adjusted some of their numbers upward and improved on the low utility Nautilus skill.

Gun Booster: duration has been decreased from 200 seconds to 180 seconds

duration has been decreased from 200 seconds to 180 seconds Summon Crew: cast delay has been decreased from 1440ms to 900ms

cast delay has been decreased from 1440ms to 900ms Infinite Bullets: cast delay has been decreased from 1500ms to 990ms

cast delay has been decreased from 1500ms to 990ms Octo Quarterdeck: damage has been increased from 140% to 300%

damage has been increased from 140% to 300% Lucky Dice: cast delay has been decreased from 1500ms to 990ms

cast delay has been decreased from 1500ms to 990ms Fullmetal Jacket: in addition to existing effects Fullmetal Jacket now increases your damage by 20%

in addition to existing effects Fullmetal Jacket now increases your damage by 20% Hollowpoint Bullet: cast delay has been decreased from 1500ms to 990ms

cast delay has been decreased from 1500ms to 990ms Battleship Nautilus: damage has been increased from 520% to 1020%, cast delay has been decreased from 3420ms to 1020ms, this skill no longer activates Damage Reflect, this skill now decreases Summon Crew and Lucky Dice’s cooldowns by 50%% when used, now while this skill is on cooldown Captain Dignity’s damage will be increased by 30%

damage has been increased from 520% to 1020%, cast delay has been decreased from 3420ms to 1020ms, this skill no longer activates Damage Reflect, this skill now decreases Summon Crew and Lucky Dice’s cooldowns by 50%% when used, now while this skill is on cooldown Captain Dignity’s damage will be increased by 30% Captain Dignity: in addition to existing effects Captain Dignity now increases your attack by 30

in addition to existing effects Captain Dignity now increases your attack by 30 Head Shot: damage has been decreased from 500% to 475%, number of hits has been increased from 8 to 9, cast delay has been decreased from 1050ms to 870ms

damage has been decreased from 500% to 475%, number of hits has been increased from 8 to 9, cast delay has been decreased from 1050ms to 870ms Fusillade: cast delay has been decreased from 1110ms to 960ms

cast delay has been decreased from 1110ms to 960ms Double Lucky Dice: duration has been decreased from 200 seconds to 180 seconds, cooldown has been decreased from 200 seconds to 180 seconds, cast delay has been decreased from 1500ms to 990ms

duration has been decreased from 200 seconds to 180 seconds, cooldown has been decreased from 200 seconds to 180 seconds, cast delay has been decreased from 1500ms to 990ms Pirate Style: cast delay has been decreased from 1500ms to 990ms

cast delay has been decreased from 1500ms to 990ms Unwearying Nectar: this skill can no longer be debuffed

Cannon Shooter

Cannon Shooter’s weapon speed was extremely low which was hard to compensate for so we have increased their attack speed as well as other improvements to low effectiveness skills.

Monkey Magic: duration has been decreased from 300 seconds to 180 seconds, cast delay has been decreased from 1350ms to 1080ms

duration has been decreased from 300 seconds to 180 seconds, cast delay has been decreased from 1350ms to 1080ms Cannon Booster: duration has been decreased from 200 seconds to 180s econds

duration has been decreased from 200 seconds to 180s econds Lucky Dice: cast delay has been decreased from 1500ms to 990ms

cast delay has been decreased from 1500ms to 990ms Monkey Furious: debuff duration has been increased from 20 seconds to 30 seconds

debuff duration has been increased from 20 seconds to 30 seconds Oak Barrel Roulette: duration has been decreased from 240 seconds to 180 seconds

duration has been decreased from 240 seconds to 180 seconds Battleship Nautilus: damage has been increased from 520% to 1020%, cast delay has been decreased from 3420ms to 1020ms, this skill no longer activates Damage Reflect, this skill now decreases Oak Barrel Roulette and Lucky Dice’s cooldowns by 50%% when used

damage has been increased from 520% to 1020%, cast delay has been decreased from 3420ms to 1020ms, this skill no longer activates Damage Reflect, this skill now decreases Oak Barrel Roulette and Lucky Dice’s cooldowns by 50%% when used Hyper Monkey Magic: cast delay has been decreased from 1350ms to 1080ms

cast delay has been decreased from 1350ms to 1080ms Overburning Cannon: in addition to existing effects, Overburning Cannon now increases your attack speed by 1 stage

in addition to existing effects, Overburning Cannon now increases your attack speed by 1 stage Double Lucky Dice: duration has been decreased from 200 seconds to 180 seconds, cooldown has been decreased from 200 seconds to 180 seconds, cast delay has been decreased from 1500ms to 990ms

duration has been decreased from 200 seconds to 180 seconds, cooldown has been decreased from 200 seconds to 180 seconds, cast delay has been decreased from 1500ms to 990ms Pirate Spirit: duration has been decreased from 300 seconds to 180 seconds

duration has been decreased from 300 seconds to 180 seconds Support Monkey Twins – Split Damage: damage has been increased from 50% of original damage to 60% of original damage

damage has been increased from 50% of original damage to 60% of original damage Rolling Cannon Rainbow: damage has been increased from 400% to 600%, number of hits has been increased from 2 to 3

Mikhail

Mikhail’s battle pattern was overly simplistic. By adding new skills and changing the numbers of others, we would like to create a new pattern matching a knight that uses his shield.

Beginner

NEW! Journey Home: Borrow Shinsoo’s aura to return to the side of the Empress. There is a cooldown of 30 minutes.

Borrow Shinsoo’s aura to return to the side of the Empress. There is a cooldown of 30 minutes. NEW! Elemental Expert: Your mastery over the elements increases your attack and magic attack by 10%. This skill is unlocked after your fourth job advancement.

Your mastery over the elements increases your attack and magic attack by 10%. Guardian of Light: Stance effect has been removed, Guardian of Light now creates a shield for 15/30 seconds which absorbs the damage of up to 3/6 attacks (for % HP attacks, their damage will be reduced by 10%/20%) and increases your damage by 15%/20%. The shield (and the damage boost) will disappear after it absorbs 3/6 attacks. There is a cooldown of 180 seconds. (max level: 2) (Link Skill)

Stance effect has been removed, Guardian of Light now creates a shield for 15/30 seconds which absorbs the damage of up to 3/6 attacks (for % HP attacks, their damage will be reduced by 10%/20%) and increases your damage by 15%/20%. The shield (and the damage boost) will disappear after it absorbs 3/6 attacks. There is a cooldown of 180 seconds. (max level: 2) (Link Skill) Will of the Alliance: this skill is now unlocked by the quest “The Alliance’s Birth” instead of through a quest at level 200

1st Job

NEW! Royal Guard: Using the Soul Shield, completely nullify enemy attacks’ damage and counterattack. (max level: 1) Level 1: After being used, stand your ground and nullify and counterattack the first enemy attack within a short period of time (< 1 second). If you successfully guard an attack, you will gain invincibility for 2 seconds and your attack will be increased for 10 seconds. Consecutive successful guards will refresh this attack buff and it will also increase your counterattack’s damage and range. This skill has a cooldown of 5 seconds. [1 time] Deal 150% + 3% per character level damage 2 times on up to 6 enemies. 10 attack buff. [2 times] Deal 200% + 3% per character level damage 3 times on up to 7 enemies. 15 attack buff. [3 times] Deal 250% + 3% per character level damage 4 times on up to 8 enemies. 20 attack buff.

Using the Soul Shield, completely nullify enemy attacks’ damage and counterattack. (max level: 1)

2nd Job

Rage has been renamed to Cheer: in addition to existing effects, Cheer now gives 20 attack passively

has been renamed to in addition to existing effects, Cheer now gives 20 attack passively Sword Booster: duration has been decreased from 200 seconds to 180 seconds

3rd Job

NEW! Advanced Royal Guard: Enhance Royal Guard to allow more consecutive guards with even stronger counterattacks. If you successfully guard 4 times in a row or more, gain the ability to ignore Damage Ignore and Damage Reflect. (max level: 1) Level 1: [4 times] Deal 250% + 3% per character level damage 5 times on up to 10 enemies. 30 attack buff. [5 times] Deal 250% + 3% per character level damage 7 times on up to 15 enemies. 45 attack buff.

Enhance Royal Guard to allow more consecutive guards with even stronger counterattacks. If you successfully guard 4 times in a row or more, gain the ability to ignore Damage Ignore and Damage Reflect. (max level: 1)

NEW! Exert a powerful strength to the souls of nearby party members. Party members within range of Soul Link will receive its effects. On/off skill. (max level: 20) Level 20: 15 mana per second. [Mikhail] gain 5% damage per party member, every 4 seconds heal 1% of your maximum HP. 20% of the damage your party members would take is redirected to you (this damage can be nullified using Royal Guard). [Party members] If Mikhail successfully guards an attack, gain 100% of Royal Guard’s attack boost. Mikhail also shares 30% of Soul Endure’s resistance to statuses and elements and its defense with you.

Exert a powerful strength to the souls of nearby party members. Party members within range of Soul Link will receive its effects. On/off skill. (max level: 20) Soul Slash: number of monsters hit has been increased

number of monsters hit has been increased Soul Endure: cast delay has been decreased

cast delay has been decreased Magic Crash: duration has been increased from 20 seconds to 22 seconds

duration has been increased from 20 seconds to 22 seconds Shining Charge: damage boost has been increased from 30% to 60%, duration has been decreased from 300 seconds to 180 seconds

damage boost has been increased from 30% to 60%, duration has been decreased from 300 seconds to 180 seconds REMOVED! Shining Buster

4th Job

NEW! Shining Cross: Attack enemies in front of you with a cross of light. This skill has a chance to blind enemies. The blind effect can affect all enemies but bosses will have half its duration. (max level: 30) Level 30: Deals 440% damage 4 times on up to 6 enemies with a 30% chance to blind them for 10 seconds.

Attack enemies in front of you with a cross of light. This skill has a chance to blind enemies. The blind effect can affect all enemies but bosses will have half its duration. (max level: 30)

Maple Warrior has been renamed to Cygnus Knights: effect has been renewed, this skill is now acquired through a quest and does not require Mastery Books

has been renamed to effect has been renewed, this skill is now acquired through a quest and does not require Mastery Books Soul Assault: damage has been decreased from 417% to 320%, number of hits has been increased from 4 to 6, blind chance has been decreased from 40% to 20%, blind duration has been decreased from 100 seconds to 10 seconds

damage has been decreased from 417% to 320%, number of hits has been increased from 4 to 6, blind chance has been decreased from 40% to 20%, blind duration has been decreased from 100 seconds to 10 seconds Stance: Stance has been increased from 95% to 100%, effect is now passive

Stance has been increased from 95% to 100%, effect is now passive Advanced Soul Shield: in addition to existing effects, Advanced Soul Shield now reduces the damage of % HP attacks by 10%

in addition to existing effects, Advanced Soul Shield now reduces the damage of % HP attacks by 10% Combat Mastery: in addition to existing effects, Combat Mastery now increases your damage on stunned, blinded, or frozen enemies by 30%

in addition to existing effects, Combat Mastery now increases your damage on stunned, blinded, or frozen enemies by 30% Soul Rage: cast delay has been removed

cast delay has been removed REMOVED! Shining Blast

Hyper

NEW! Shining Cross’ damage is increased by 20%. [required level: 149]

NEW! After using Shining Cross, install a cross which deals 130% 2 times on up to 6 enemies damage every 0.8 seconds for 5 seconds. The cross has a 100% chance to blind enemies it hits for 10 seconds, reducing their accuracy by 30%. [required level: 168]

After using Shining Cross, install a cross which deals 130% 2 times on up to 6 enemies damage every 0.8 seconds for 5 seconds. The cross has a 100% chance to blind enemies it hits for 10 seconds, reducing their accuracy by 30%. [required level: 168] NEW! Shining Cross’ number of hits is increased by 1. [required level: 189]

Shining Cross’ number of hits is increased by 1. [required level: 189] Sacred Cube: attack boost has been removed, duration has been decreased from 180 seconds to 30 seconds, now gives 10% damage and causes Royal Guard’s first guard to always succeed, cooldown of 210 seconds has been added

attack boost has been removed, duration has been decreased from 180 seconds to 30 seconds, now gives 10% damage and causes Royal Guard’s first guard to always succeed, cooldown of 210 seconds has been added Deadly Charge: damage has been decreased from 1000% to 600%, number of hits has been increased from 8 to 10, buff duration has been decreased from 30 seconds to 15 seconds, cooldown has been decreased from 90 seconds to 30 seconds

damage has been decreased from 1000% to 600%, number of hits has been increased from 8 to 10, buff duration has been decreased from 30 seconds to 15 seconds, cooldown has been decreased from 90 seconds to 30 seconds REMOVED!

REMOVED!

REMOVED!

Soul Master

After removing Soul Master’s ability to ignore elemental resistances, their damage became very low. Therefore, we have increased some of their numbers.

Falling Moon: damage has been increased from 55% to 60%, cast delay has been removed

damage has been increased from 55% to 60%, cast delay has been removed Rising Sun: damage boost has been increased from 20% to 35%, cast delay has been removed

damage boost has been increased from 20% to 35%, cast delay has been removed Unforeseeable: in addition to existing effects, Unforeseeable now increases your damage to bosses by 15%

Flame Wizard

After the last test server patch, Flame Wizard’s damage became very low due to the changes to Orbital Flame. To fix this, we have changed around Orbital Flame’s Hyper skills.

Born Phoenix: duration has been increased from 600 seconds to 1800 seconds, cooldown has been increased from 1200 seconds to 1800 seconds (cooldown is now the same at all levels), HP healed has been increased from 20% to 50%

duration has been increased from 600 seconds to 1800 seconds, cooldown has been increased from 1200 seconds to 1800 seconds (cooldown is now the same at all levels), HP healed has been increased from 20% to 50% Orbital Flame – Reinforce has been changed to Orbital Flame – Add Range: Orbital Flame’s range is increased by 100. [required level: 149]

has been changed to Orbital Flame’s range is increased by 100. [required level: 149] Orbital Flame – Ignore Guard: level requirement has been decreased from level 183 to level 162

level requirement has been decreased from level 183 to level 162 Orbital Flame – Add Range has been changed to Orbital Flame – Split Attack: Orbital Flame’s damage is decreased to 215%, number of hits is increased by 1. [required level: 183]

Wind Breaker

After removing Wind Breaker’s ability to ignore elemental resistances, their damage became very low. Therefore, we have increased some of their numbers.

Trifling Whim III: activation chance has been increased from 40% to 50%, enhanced activation chance has been increased from 15% to 20%

activation chance has been increased from 40% to 50%, enhanced activation chance has been increased from 15% to 20% Bow Expert: boss damage boost has been increased from 35% to 40%

boss damage boost has been increased from 35% to 40% Sky’s Song: damage boost when hitting one enemy has been increased from 10% to 15%

damage boost when hitting one enemy has been increased from 10% to 15% Sky’s Song – Boss Killer: boss damage boost has been increased from 20% to 30%

Night Walker

After reducing Night Walker’s resistance to statuses and elements in the last test server patch, we found it to be too much of a change so we have increased it slightly.

Siphon Vitality – Imbue Body: resistance to statuses and elements boost per stack has been increased from 1% to 2%

Striker

Striker’s combat pattern had many inconveniences associated with its various buffs. Without changing the pattern, we fixed some of these annoyances.

Element: Lightning: Thunder buffs can no longer be debuffed

Thunder buffs can no longer be debuffed Typhoon: this skill can no longer be debuffed

this skill can no longer be debuffed Electric Charge: in addition to existing effects, when you use Thunder buffs, this skill’s cooldown will be decreased by 6 seconds

Aran

In the last test server patch, Aran’s utility skills were still under par so we buffed some of them.

Combo Drain: HP healed has been decreased from 4% to 2%

HP healed has been decreased from 4% to 2% Final Charge: this skill will now move you even if there are no monsters

this skill will now move you even if there are no monsters Final Toss: jump height has been increased

jump height has been increased Combo Tempest: command has been removed

command has been removed Beyonder: 1st attack’s number of hits has been increased from 5 to 6, while casting Beyonder you cannot be knocked back by monsters

1st attack’s number of hits has been increased from 5 to 6, while casting Beyonder you cannot be knocked back by monsters Combo Unlimited: in addition to existing effects, Combo Unlimited now gives 10% damage

Evan

Like other resurrection skills, we increased Soul Stone’s cooldown.

Soul Stone: cooldown has been increased from 360 seconds to 900 seconds

Phantom

Like other Drain skills, we updated Phantom’s to use your maximum HP. And like other resurrection skills, we increased the cooldown of Luck of Phantom Thief.

Judgement: Drain Card’s HP healed has been changed from damage done to monsters to 1% of your maximum HP

Drain Card’s HP healed has been changed from damage done to monsters to 1% of your maximum HP Luck of Phantom Thief: cooldown has been increased from 600 seconds to 1800 seconds, this skill is no longer affected by cooldown resets

cooldown has been increased from 600 seconds to 1800 seconds, this skill is no longer affected by cooldown resets Ultimate Drive: attack delay has been increased from 120ms to 130ms

attack delay has been increased from 120ms to 130ms Rose Carte Finale: explosion damage no longer activates Damage Reflect

EunWol

In order to make Bomb Punch more effective, we have increased its damage.

Bomb Punch: first hit’s damage has been increased from 260% to 300%, second hit’s damage has been increased from 270% to 310%, third hit’s damage has been increased from 280% to 320%, fourth hit’s damage has been increased from 300% to 350%

Demon Slayer

After increasing Cerberus’ cooldown, Demon Slayers found it hard to keep their Demon Force up. Therefore, we have reduced the range of Cerberus but decreased its cooldown. We have also changed Demon Jump’s commands back to how they were before. In order to create a more diverse combat patter, we have made some other adjustments.

Demon Jump: commands have been changed back to what they were originally

commands have been changed back to what they were originally Demon Trace: Force consumption has been increased from 10 to 20, cast delay has been increased from 600ms to 750ms

Force consumption has been increased from 10 to 20, cast delay has been increased from 600ms to 750ms Devil Cry: debuff duration has been increased from 15 seconds to 20 seconds, cooldown has been decreased from 16 seconds to 14 seconds, cooldown reduction if Infinity Force is used has been decreased from 8 seconds to 7 seconds

debuff duration has been increased from 15 seconds to 20 seconds, cooldown has been decreased from 16 seconds to 14 seconds, cooldown reduction if Infinity Force is used has been decreased from 8 seconds to 7 seconds Vampiric Touch: maximum heal at one time has been decreased from 50% of your maximum HP to 15% of your maximum HP, cooldown between heals has been decreased from 15 seconds to 5 seconds

maximum heal at one time has been decreased from 50% of your maximum HP to 15% of your maximum HP, cooldown between heals has been decreased from 15 seconds to 5 seconds Cerberus: attack range has been decreased, cooldown has been decreased from 10 seconds to 5 seconds

attack range has been decreased, cooldown has been decreased from 10 seconds to 5 seconds Will of Liberty: Force consumption has been decreased from 50 to 10

Demon Avenger

An error where your stats were not being increased by additional HP has been fixed.

Demon Jump: commands have been changed back to what they were originally

commands have been changed back to what they were originally Blood Contract: error where stats were not being increased by additional HP from equipment or skills has been fixed

error where stats were not being increased by additional HP from equipment or skills has been fixed Exceed: Execution: defense ignored has been increased from 15% to 30%

Battle Mage

The delays for all on/off skills have been removed.

Battle Rage: cast delay has been removed

Wild Hunter

Wild Hunter’s damage was reduced through the last test server patch changes but it still had a high number of attacks per second. We have slightly reduced that by decreasing the number of hits on secondary attack skills.

Claw Cut: HP healed has been decreased from 10% to 7%

HP healed has been decreased from 10% to 7% Assistant Hunting Unit: duration has been increased from 28 seconds to 31 seconds, attack time period has been decreased from 4 seconds to 3 seconds

duration has been increased from 28 seconds to 31 seconds, attack time period has been decreased from 4 seconds to 3 seconds Drill Container: cooldown has been increased from 25 seconds to 30 seconds

Mechanic

We reduced Mechanic’s damage in the last test server patch but it is still too high so we have reduced Massive Fire: IRON-B’s number of hits. We also reduced the delays of a couple of skills we missed.

Overtuning: now has a cooldown of 90 seconds

now has a cooldown of 90 seconds Lucky Dice: cast delay has been decreased from 1500ms to 990ms

cast delay has been decreased from 1500ms to 990ms Massive Fire: IRON-B: damage has been decreased from 295% to 285%, number of hits has been decreased from 7 to 6

damage has been decreased from 295% to 285%, number of hits has been decreased from 7 to 6 Double Lucky Dice: cast delay has been decreased from 1500ms to 990ms

Zero

After the last test server patch, Zero’s Time Holding’s ability to reset skill cooldowns became ineffective so Time Distortion and Shadow Rain can once again be reset. Their damage and utility are still high so we have made a few more changes to slightly reduce them.

Rapid Time – Detect: critical chance per stack has been decreased from 3% to 2%

critical chance per stack has been decreased from 3% to 2% Time Distortion: cooldown has been decreased to 240 seconds, this skill can once again be affected by cooldown resets

cooldown has been decreased to 240 seconds, this skill can once again be affected by cooldown resets Shadow Rain: Beta’s damage has been decreased from 1800% to 1400%, cooldown has been increased to 300 seconds, this skill can once again be affected by cooldown resets

Beta’s damage has been decreased from 1800% to 1400%, cooldown has been increased to 300 seconds, this skill can once again be affected by cooldown resets Divine Leer: HP healed has been decreased from 10% to 5%, DoT damage duration has been decreased from 15 seconds to 10 seconds

HP healed has been decreased from 10% to 5%, DoT damage duration has been decreased from 15 seconds to 10 seconds Immune Barrier: duration has been decreased from 15 seconds to 5 seconds

duration has been decreased from 15 seconds to 5 seconds Critical Bind: monsters’ resistance time has been increased from 15 seconds to 20 seconds