Infernape @ Focus Sash

Ability: Iron Fist

EVs: 252 Atk / 4 SAtk / 252 Spd

Hasty Nature

- Close Combat

- Heat Wave

- Stealth Rock

- Thunder Punch

Charizard @ Charizardite Y

Ability: Blaze

EVs: 4 HP / 252 SAtk / 252 Spd

Timid Nature

- Fire Blast

- Solar Beam

- Roost

- Focus Blast

Heatran @ Air Balloon

Ability: Flash Fire

EVs: 252 SDef / 252 HP / 4 SAtk

Quiet Nature

- Eruption

- Earth Power

- Toxic

- Roar

Togekiss @ Leftovers

Ability: Serene Grace

EVs: 252 HP / 4 SAtk / 252 SDef

Calm Nature

- Defog

- Air Slash

- Follow Me

- Roost

Flygon @ Choice Band

Ability: Levitate

EVs: 252 Spd / 252 Atk / 4 SDef

Jolly Nature

- Outrage

- Earthquake

- U-turn

- Fire Punch

Excadrill @ Air Balloon

Ability: Mold Breaker

EVs: 252 HP / 252 Atk / 4 SDef

Adamant Nature

- Earthquake

- Iron Head

- Swords Dance

- Rock Slide

Basically team works as follows: I lead with Togekiss and Excadrill. Togekiss uses Follow me while Excadrill either uses Swords Dance to begin sweeping, or maybe an attack if there's a threat I don't want to let set up themselves. The rest of the team is then backup/cleanup for after one of the leads faints. Hetran is there to pick up a Flash Fire if Heat Wave is being an issue, and generally Excardrill can take one if it's not boosted by something like Drought Charizard. Charizard-Y gives Sun boost to the rest of the backup and is a pretty good sweeper too. Infernape has good physical coverage. Flygon basically muscles through anything left over.

Things I like about this team:

- People expect it to be a Sun Team because of all the fire types and Charizard, so they will generally set up their counters for that if they have them. This usually keeps the leads from having issues right off the bat.

-Most people don't expect Togekiss on Follow Me, and it can ruing many a day, especially in doubles teams that rely on attacking their partner, like a Spinda trying to give Contrary to it's buddy. It also works well with Trick, since Follow Me is basically the only thing Togekiss uses unless I'm really confident about a roost.

-Mold Breaker has caught many Rotom-W and Hydregion off guard with Earthquakes.

-Earthquake can be used pretty much regardless of the situation.

-Hetran stops a lot of heat waves from happening, and can get his eruption boosted pretty easily.

Things I don't like about this team:

-Rock Slide->Earthquake can basically ruin me right off the bat, and does a lot of damage to the rest of my team. Rock Slide can also cause a lot of problems with flinching on Excadrill, as Togekiss can only take a few.

-Lots of what Togekiss has with it basically does nothing, never had to use Defog and Air Slash carries no power. I wish it had just a little extra something to deal with stuff like doulbe moves or status stuff.

-Infernape, I can take or leave. He doesn't usually get a whole lot done and in double's the whole focus sash thing isn't as effective on him. However, I can't find a good replacement.