The order of the Echo Forge V.1.0

Echo Forger (Mystic) Subclass Level Feature 1st Structural Analysis 3rd Projection 6th Alteration, Reinforcement 14th Reality Marble

Class Features

As a Echo Forger you gain the following same features as a Mystic

Structural Analysis

You can spend 2 Psi points to use lesser Structural Analysis to analyse the following information of an object: What that object is made of, how it was made, and who interacted with it in the last 24 hours.

Structural Analysis II

Or you can spend 5 Psi points and 30 minutes to Structurally Analyse the following information of an object: Who made it, how was it made, what is it made of, and what has the objected interacted with. Through this process you learn the Items entire history, gaining advantage on checks related to this item, people, and places that have interacted with it. Example: would know physical details on the person who made it.

Structural Analysis III

You can spend either 2 hours of concentrating which could be done in a 2 hour short rest. You can also spend 24 hours being around a weapon, ideally around 30 feet the whole time. After spending the required time magical items summoned have no penalty when summoned.

Projection

As a bonus action you can spend 3 psi point to project one noble phantasm of a Sword or bow, it lasts 30 minutes (Base and duration is added per psi point spent). A projected weapon is a degraded form of the original. To project a weapon you must have analysed it through Structural Analysis. If you summon a weapon that has only been Lesser Structurally Analysed the item loses 1 damage on a hit. After Structurally Analysis a non-magical item loses no damage. Every weapon you have structurally analyzed is stored in your reality marble and can be summoned. You can not store or summon a non bladed weapon. Example: You can summon arrows. daggers, scythes, swords, and ect, but you cannot summon guns.

Traced magic items are attuned when summoned as their a part of your inner world. After going through Structural Analysis III the magic item has no penalty.

Alteration

You can manipulate the form of a weapon so that it better suits the situation. An example would be transforming a huge sword into a dagger. All properties remain the same, except the dmg dice. It costs 2 psi points to Alter while projecting.

Reinforcement

If a projected weapon is packed with magical energy, it can be made to explode after striking its target. All creatures within 15 feet of that point must make a Dexterity saving throw or take damage equal to the weapons' damage + force damage or half as much on a successful save. Non-magical weapons can only have one psi point packed into it,magical weapons can have more points packed in. A Reinforced weapon is destroyed on impact and moments after it explodes 3psi points=2d10 5 psi points=3d10 7 psi points=5d10

Reinforcement

Psi Points Damage 3 ps point 2d10 5 psi point 3d10 7 psi point 5d10

Reality Marble Mastery

You summon your inner world into existence around you over writing reality for 5 minute. Range 60 feet radius with you at the center. All psi costs pertaining to The Order of the Echo Forger are waived. Creatures can’t enter or leave your reality marble without your permission. Lasts for 5 minutes base and after every turn after that costs 1 psi point. Can only be used once per long rest.