Description:

MAST (Modular Asset Staging Tool) is a custom editor for Unity, primarily intended for staging 3D modular assets, and is very useful for making scenes and levels that are based off of a grid. Instead of having to drag a prefab into the inspector, then manually move, rotate and flip it, MAST provides a simple interface that lets you do all the above before ever placing the item in your scene.

MAST includes a fully customizable grid that can be raised or lowered at the click of a button, the ability to customize position offsets, and even a robust randomizer for varying props. Since MAST works with prefabs, there is no limit to what can be placed, including game-ready objects with internal logic components.

Also, MAST can merge static meshes at any time for efficiency at runtime. Everything you do is in the Inspector and can be managed like any other game object.

Instructions

Full instructions on how to set up and use MAST can be found at https://www.fertilesoilproductions.com/mast

Feedback, Requests, and Bug Reports:

Use the forum on this page or the MAST Discord server to report any general feedback, make requests for features, or to report bugs. This project is licensed under MIT and therefore is extremely lenient to you and to me. If you want to contribute to this project in any way, please contact me through the forum or discord.