Advice

Do some research and planning before you start building anything. Try to visualize the overall look and feel of the space first. It doesn’t have to be concept art; it can be as simple as photo references. I tend to find inspiration in the world around me, every day. When it comes time to build, don’t be afraid to make mistakes – nobody gets it right on the first try. It is never about getting it right from the get-go, it is more important to learn how to identify what is missing in the experience and how you can remedy it. Test early, test often and test with people who are unfamiliar with the genre, on top of those who are. They might not be your target players, but their different perspective can offer insight into many difficult problems you are trying to solve as a designer.

Rick Lesley, a Senior Level Designer

Interview conducted by Kirill Tokarev