Hero Idea: Poison Natalie

OK OK sorry! last one for the week, i promise!

(Inspired by, but not stolon from [GHL] Wander)



Poison Natalie is a Supportive Neutral Hero. She uses Plants, Poisons, and other various weapons to support her team.



Special Block [Seeders] Natalie places a Block that slowly grows into a Turret. The Turret is weaker then Tonys with less range and damage, but slows enemies on hit. (cost is higher per Seeder) {The Seeder looks like a plant with a large petal that fires seeds}



Passive [Natures Oath] Whenever Natalie gets a kill, she and other allies in the area of the dying Hero gets Healed by 15% (Subject to change).



Special [Vines] Natalie throws seeds that slowly grow into a climbable vine. the Vine will keep growing until it reachs a preset hieght or cannot grow any further. The vine will grow at twice the speed if it is placed near a wall or Seeder.



Tool [Staff of Nature] a awesome looking branch staff. nothing special.



Primary [Ivy Whip] a low range weapon that will deal bonus damage with each consecutive hit. on the third hit, it will pull the target toward Natalie. If the enemy is under the effects of a slow caused by a Seeder, the Target will also be confused.



Secondary [Petal Blaster] Fires a constant wave of Petals at the enemy that gets stronger with each consecutive hit. any other damage sources within 3 seconds of being hit will deal bonus damage and heal the Attacker (if attacked directly with a weapon) for a small Percentage.



Natalie feels the role of a supportive attacker with defensive capabilities (much like Genie). Her abilities allow her to position her allies and enemies while healing.



Her Seeder Blocks allow her to easily defend as well as push up the defenses.