I’ve finished recording the narration for my next video. It’s 17 minutes and 44 seconds in total! Because I have to do about 1 hour of work for every minute of video, that’s a lot of work I’ve created for myself. I’m considering chopping the video down to about 10 minutes so that the video can be released in a reasonable amount of time…but it’s hard to decide which parts of the video are least important. There might be a lot of still images in this video; I’d like to blaze through it and quickly get back to work on the game.

My power company informed me that there will be a power outage in my area for over 7 hours tomorrow. That’s a huge chunk of the day when I won’t be able to work on the video (or the game)! As a result, the video might be postponed to the 16th. I hate it when that happens!

Because you could potentially be waiting until the 16th to see the next video, I decided to release a new build now, rather than keep you waiting. To read a list of everything that is new and fixed in the latest build, scroll down beneath this super-badass illustration by Koumaz:

That’s such an awesome drawing! I love it!

Fixes, Changes, Additions

2D interfaces (such as the pause screen, the tape player menu, the note-leaving menu, etc) should now move and rotate around the screen much more smoothly than before.

Fixed bug that would cause a student to ignore giggles for the rest of the day if Yandere-chan spoke to them while they were investigating a giggle.

Attempted to fix a bug that would cause the game to crash at the end of a schoolday, before returning to Yandere-chan’s home.

Fixed bug that would cause the radio’s button prompts to appear at the wrong time (when Yandere-chan was holding it).

The user can now press “B” at the Settings menu to toggle an experimental background environment around the school.

Fixed bug that prevented the “Set Trap” prompt from going away after the player had set a trap above a door.

Changed the animation that Senpai would perform when the player got a game over for creeping Senpai out.

Fixed bug that would prevent some Social Butterfly students from being able to react to murder.

Saki will now attack you if she sees you attacking Kokona (and vice versa).

Improved the stand / walk / run animations for the “Bad Time” easter egg.

Adjusted the appearance of the computer lab slightly.

Fiddled with the appearance of Rim Light Mode again.

Improved three of the “react to camera” animations.

Removed the Jojo easter egg from LoveSick Mode.

Added hair physics to Yuna Hina’s hairstyle.

You might think, “There’s nothing cool in this update…” and I wouldn’t blame you. But please remember that I’m not usually adding huge new features into the game because I’m spending the majority of my time making progress on Osana – which will be one of the topics I discuss in my next video!