Hey all! Long time, no see. I’ve been busy the last two months, but don’t think that I’ve forgotten about Omnom. Omnom has transitioned fully to omnom.gg, and I am back with articles. This article is about the September Update over in Korea, but I promise that the October and November Update articles are coming soon as well.

Anyhow, enjoy, and don’t forget to join the Discord and follow our Twitter for the latest news!

Halcyona Arena

With the September Update, XL introduced an instanced, arena-version of the Battle for Halcyona. Much like other arenas, this instanced version of the open-world event can be queued for via the Arena Queuing interface.

A single instance of the Halcyona Arena can have up to 100 Nuians, 100 Haranyans, 25 Pirates, and 25 players from Player Nations (It seems that the system groups all Player Nations into one category), with a minimum of 50 Nuians and 50 Haranyans being required for the battle to start.

When players enter the arena, they will automatically be grouped in a raid with players from the same faction, and in the event that a group of players queued up together through the pre-made queuing system, that entire group will be merged with the raid. Additionally, the Arena is cross-server, but the implications that this will have on players from Player Nations queueing up is unclear.

The image below is of the map of the Halcyona Arena, along with the bases of each respective faction.

The objectives of the battle remain the same: the opposing sides (Nuians and Haranyans) must destroy each other’s relic, and in the due process, defend their own. The arena has a time limit of 20 minutes, and players level 30 or higher can participate. Victory is achieved when one side destroys the other’s relic, or in the event that time runs out and this does not occur, the side with the most score will be declared victorious. A draw is possible if both sides have the same score. It is unclear as to what the objectives of Pirates and Player Nations are, aside from killing enemies.

Players can track the progress of each side by looking at this UI, which is displayed at the top of the screen.

Rewards

The table below shows the rewards for each outcome of the battle.

Arena Result Image Name Quantity Victory:

First Place Honorable Victory Rank 4 1 Hiram Reinforcement Chest

(1 Unidentified Hiram Infusion

3 Abyssal Enhancer Rank 2) 7 Defeat:

Second Place Honorable Victory Rank 5 1 Hiram Reinforcement Chest

(1 Unidentified Hiram Infusion

3 Abyssal Enhancer Rank 2) 5 Defeat:

Third through Fourth Place Honorable Victory Rank 6 1 Hiram Reinforcement Chest

(1 Unidentified Hiram Infusion

3 Abyssal Enhancer Rank 2) 4 Draw Honorable Victory Rank 6 1 Hiram Reinforcement Chest

(1 Unidentified Hiram Infusion

3 Abyssal Enhancer Rank 2) 4

Hero Changes

With the September Update, XL has revamped the Hero system, reducing the number of heroes in each faction, changing the Hero buffs, as well as revamping the rewards Heroes obtain.

Epherium Heroes were removed completely, thus reducing the number of Heroes to 6 per Haranya and Nuia, 3 per Player Nation, and only 1 for the Pirates. Additionally, there will now only be 10 candidates per election cycle, instead of the original 20.

Upon being elected, Heroes receive the following package (Depending on their Hero tier):

Hero Tier Item Quantity Erenor Erenor Hero Cloak 1 Raid Flare 20 Flag of War 5 Flag of Peace 5 Flag of Choice 3 Ayanad Ayanad Hero Cloak 1 Raid Flare 15 Flag of War 4 Flag of Peace 4 Flag of Choice 1 Delphinad Delphinad Hero Cloak 1 Raid Flare 10 Flag of War 3 Flag of Peace 3

New Hero Items

As you might have noticed, there are several new items on there, including the Raid Flare Flag of war, Flag of Peace, and Flag of Choice.

The Raid Flare is essentially a Guild Flare, but instead of summoning Guild members, it summons members of the Hero’s raid (Which he must be the leader of in order to use the Raid Flare). Up to 50 Raid members can be summoned with one Raid Flare. This item is exclusive to Heroes, and can only be obtained via the Hero Package received upon being elected. Hero Flares are timed and expire upon the Hero’s current term running out.

Meanwhile, the new Flags are items that can be used by Heroes in order to change the level of Danger in the following regions:

Nuia: Cinderstone Moor, Halcyona, Hellswamp, Sandeep

Cinderstone Moor, Halcyona, Hellswamp, Sandeep Haranya: Ynystere, Rookborne Basin, Perinoor Ruins, Windscour Savannah

Ynystere, Rookborne Basin, Perinoor Ruins, Windscour Savannah Auroria: Reedwind, Western Hiram Mountains

The Flag of War immediately changes the region’s level of Danger to War, while the Flag of Peace changes it to Peace, and the Flag of Choice changes the level to the choice of the Hero. In order to do this, Heroes simply must place the Flag on the ground in that region. After using a Flag on a particular region, a cooldown is put in effect for that region, during which time no Heroes can use Flags on the region. It seems that these Flags are reusable, and can be picked up after use. They expire upon the Hero’s current term running out.

Hero Cloak Changes

The Hero Cloak equip effects were changed, with much of the aura part of the Cloaks being removed. Instead, Hero Cloaks will give large buffs to Heroes that have them equipped.

The new equip effects are listed below.

Delphinad

Increases Stamina +100.

Increases Toughness +4,000.

Decreases damage received by Allies and their Pets/Summons by -4% within a 25m radius.

Ayanad

Increases Stamina +100.

Increases Toughness +4,500.

Decreases damage received by Allies and their Pets/Summons by -4% within a 25m radius.

Erenor

Increases Stamina +100.

Increases Toughness +5,000.

Increases Attack Speed of all Allies within a 25m radius by +4% (Includes the Hero).

Decreases damage received by Allies and their Pets/Summons by -4% within a 25m radius.

Hero Missions

XL added 4 new daily missions exclusively for Heroes in order to help with Leadership. They are listed in the table below.

Mission Name Objectives Reward Monster Eradication No clue 200 Leadership No clue No clue Marine Warfare Support Complete the Lusca Awakening Quest 200 Leadership Participated in the kill of the Abyssal Kraken Defense Support No clue 200 Leadership No clue War Support Complete the The Battle of Mistmerrow Basin Quest 200 Leadership Complete the Assault on Mistmerrow Quest

Lunagem Enhancement

Players can now enhance their Lunagems in a system similar to that of the new Tempering one. Thus far, XL has only implemented this system for Tier 1 Lunagems, but it is likely that they will implement this for Tier 2 and Tier 3 Lunagems in the future.

A Lunagem can be enhanced up to 5 times, with a maximum tier of +5. In order to enhance a Lunagem, players must first obtain a Lunagem Growth Stone, with each tier having its respective version. Therefore, there exist 5 total Lunagem Growth Stones, one for each tier (0 to +1, +1 to +2, +2 to +3, +3 to +4, and +4 to +5).

The Tier 1 Lunagem Growth Stone is purchased from the Honor Shop for 1,500 Honor per. Further tiers of Lunagem Growth Stones are crafted, and their recipes are shown in the table below.

Image Enhancement Phase Obtaining Method Crafting Recipe +0 → +1 Honor Shop or Metal Boxes 1,500 Honor +1 → +2 Crafting: Alchemy 2 Tier 1 Growthstones

3 Superior Galeglow Lunarite +2 to +3 Crafting: Alchemy 3 Tier 1 Growthstones

5 Superior Galeglow Lunarite +3 → +4 Crafting: Alchemy 4 Tier 1 Growthstones

10 Superior Galeglow Lunarite +4 to +5 Crafting: Alchemy 6 Tier 1 Growthstones

20 Superior Galeglow Lunarite

One Lunagem Growth Stone can enhance one Lunagem, and it is important to note that socketed Lunagems can be enhanced without having to be unsocketed, as shown in the image below.

Each Lunagem enhancement takes 200 Labor, but it seems that enhancement occurs with a 100% probability of going up. Multiple Lunagems can be enhanced at once, as long as the player has the required number of Lunagem Growth Stones, and has selected all Lunagems that he wants to enhance, as shown in the interface above.

Once enhanced, Lunagems will also go up in grade, with +1 being Arcane, +2 being Heroic, +3 being Unique, +4 being Celestial, and +5 being Divine.

All Lunagems except for Sunglow (Pink) and Evenglow (Boss) Lunagems can be enhanced, and once enhanced, Lunagems can no longer be extracted (It seems).

At the moment, I do not have the full stats of enhanced Lunagems, but will have them up under the Tools section very soon.

Obsidian Changes

XL has decided to discontinue all Obsidian equipment. Existing Obsidian gear can either be used or converted into Infusions for Erenor or Hiram gear.

Converting Obsidian equipment can be done in one of two ways: either into Sealed Hiram Infusions, or into Sealed Erenor Infusions. This is done by using an Obsidian Convertor, which can be made at Mirage Isle from 1 Stone Brick, and can be used to convert all Obsidian equipment.

The table below describes the process.

Infusion Type Required Obsidian Tiers and Grades Remarks Sealed Hiram Infusion All Obsidian Tiers/Grades Depending on the grade of the converted Obsidian gear, the quantity of Infusions obtained varies.

When converted, players obtain Refined Hiram Infusions.

Refined Hiram Infusions give a set amount of 1,000 experience, and can be used on any type of Hiram gear, regardless of the grade. Sealed Erenor Infusion Tiers 5, 6, 7/Celestial or above Sealed Erenor Infusions are tradeable as long as they remain sealed.

Depending on the grade of the converted Obsidian gear, the quantity of Infusions obtained varies.

The obtained Sealed Erenor Infusions are of the same grade as that of the Obsidian that was converted.

Upon unsealing, players received Purified Erenor Infusions, which can be used on all Erenor gear (Except Cloaks) of the same grade.

Purified Erenor Infusions give 100 experience, regardless of grade.

In the tables below, the conversion ratios between Obsidian gear to Hiram and Erenor infusions are shown.

Hiram Conversion Table

Tier Type Basic to Celestial Divine Epic Legendary Mythic Eternal T1 1-Handers 7 7 7 8 9 12 2-Handers 9 9 9 10 11 15 Instrument 4 4 4 5 5 7 Head 6 6 6 7 7 10 Chest 7 7 7 8 9 12 Legs 6 6 6 7 8 11 Hands & Feet 5 5 5 6 6 8 T2 1-Handers 11 11 11 13 15 18 2-Handers 14 14 14 16 19 23 Instrument 6 6 6 8 9 11 Head 9 9 9 11 12 15 Chest 11 11 11 13 16 19 Legs 10 10 10 12 14 17 Hands & Feet 8 8 8 9 11 13 T3 1-Handers 15 16 17 19 21 26 2-Handers 19 20 21 24 26 33 Instrument 9 9 10 11 12 15 Head 12 13 14 16 17 21 Chest 16 17 18 20 22 27 Legs 14 15 16 18 19 24 Hands & Feet 11 11 12 13 15 18 T4 1-Handers 23 24 26 29 34 42 2-Handers 29 30 33 36 43 53 Instrument 14 14 15 17 20 25 Head 19 20 21 24 28 34 Chest 24 25 27 30 35 43 Legs 21 22 24 27 32 39 Hands & Feet 16 17 18 21 24 30 T5 1-Handers 35 37 41 46 56 73 2-Handers 44 46 52 58 70 92 Instrument 21 22 24 27 33 43 Head 29 30 33 38 46 60 Chest 36 38 42 48 58 76 Legs 32 34 38 43 52 68 Hands & Feet 25 26 29 33 40 52 T6 1-Handers 52 55 60 68 81 104 2-Handers 65 69 75 85 102 131 Instrument 31 32 35 40 48 61 Head 42 45 49 56 66 85 Chest 54 57 62 70 84 108 Legs 48 51 56 63 75 96 Hands & Feet 37 39 42 48 57 74 T7 1-Handers 96 112 140 186 265 400 2-Handers 121 141 176 234 333 502 Instrument 56 66 82 109 156 235 Head 78 91 114 152 216 327 Chest 99 116 145 192 274 414 Legs 89 104 130 172 246 371 Hands & Feet 68 79 99 132 187 283

Erenor Conversion Table

Tier Type Celestial Divine Epic Legendary Mythic Eternal T5 1-Handers 16 17 18 19 20 21 2-Handers 20 22 23 24 26 27 Instrument 9 10 11 11 12 12 Head 13 14 15 16 17 17 Chest 17 18 19 20 21 22 Legs 15 16 17 18 19 20 Hands & Feet 11 12 13 14 14 15 T6 1-Handers 34 36 38 40 42 44 2-Handers 42 45 48 51 53 56 Instrument 20 21 22 23 25 26 Head 27 29 31 33 34 36 Chest 35 37 39 42 44 46 Legs 31 33 35 37 39 41 Hands & Feet 24 25 27 28 30 31 T7 1-Handers 56 60 64 67 71 74 2-Handers 71 75 80 84 89 93 Instrument 33 35 37 39 41 43 Head 46 49 52 55 58 61 Chest 58 62 66 69 73 77 Legs 52 56 59 62 65 69 Hands & Feet 40 42 45 47 50 52

Other Changes

If a member of the Pirate faction does not log in for 7 days, they will automatically be returned to their original faction.

The price of Tier 1 Lunagems was changed to 7,000 Honor per.

So, I hope everyone enjoyed that! If you have any questions, please feel free to ask them in the Comments section below, and be sure to join the Discord and follow our Twitter for the latest news!