Where most students of the Bardic arts channel their magic through music and performance, you have honed your craft with a paintbrush or pen instead. A likeness is a powerful tool, allowing you to use a creatures appearance as a method to influence them magically. You imbue powerful magic into your creations, eventually even bringing them to life! None create beauty in the visual arts like students of the Brush, and their power on and off the battlefield should always be reckoned with.

When you join the College of the Brush at 3rd level, you gain proficiency in calligrapher's supplies and painter's supplies. You add double your proficiency bonus to checks using either tool set. You may use either toolset as a spellcasting focus.

Ink Invocation

Where most Bardic students use music, your magic courses through paint and the written word. Your brushstrokes are supernaturally fast, allowing you to create a creatures likeness within a matter of seconds. You are also trained in the art of name and your calligraphy can affect those creatures whose name you know.

As an action, you can expend one use of your Bardic Inspiration to either draw a creature's face or write it's name in magical calligraphy. Choose one of the following options:

Likeness: As long as you are touching the surface with the likeness created by this ability, you can destroy it as a reaction when you cast a spell targeting the creature. The creature either takes a penalty to your choice of AC or saving throw for the spell equal to your Bardic Inspiration die. This penalty applies only to the spell cast as the trigger for the ability. You may only have one portrait drawn with this ability at a time, creating a portrait for a new creature destroys all previous portraits destroyed with this ability.

Name: As you write a creature's name, you gain insight into their life and history. This ability fails if the name written is a nickname or false name. The target must make a Charisma saving throw against your spell save DC. On a failed save, you learn two pieces of information about your target.

The Target's Race

The Location of the Target's Birth

The Plane the Target is Currently On

The Name of the Last Spell the Target Cast

The Target's Alignment

This information appears on the surface the name was written on. A creature who passes the saving throw is immune to this effect for seven days.