In a recent interview with GameSpot , Ken Levine has admitted that the multiple endings to the game weren't his idea. The black and white endings were seen by many as a weak point for a game which focused on trying to pose moral choices to players and lead designer Ken Levine knows it.Oh, like thegames then? Sorry Ken, but it's already been done.perfected the idea of branching endings long beforewas a twinkle in your eye The matter of how to write an ending to a shooter liketies in nicely with our recurring feature on video game writing and design, one of which focused on FPS games . The next instalment will be out soon and will examine the adventure game genre, with interviews from some of the leading figures in the industry. Keep your eyes peeled!In the mean time, you can head to the forums and discussa little more and tell us what you thought of the endings - but be sure to use the spoiler tags!