Other 'nauts and How to Help and/or Kill Them

Froggy G

Sheriff Lonestar

Leon Chameleon

Scoop of Justice

Gnaw

Raelynn

Ayla

Clunk

Voltar

Coco Nebulon

Playing Sentry, you'll have to be very aware of what damage your enemies and allies can do and in what kind of time frame to increase the chances of fruitful cooperation. This chapter goes into detail about what to keep in mind when playing with/against the different Awesomenauts. I find that, more than with any other 'naut, it highly depends on your enemy's skillz when facing a Frodgy.Either you can make use of his short range to easily charge your BHS and catch him on the end of his dash. Maybe he knows to be weary of you, and won't let you pull him in without his dash being off cooldown. Watch out for such a frog, his tornado is an easy way to charge BHS, but tanking it without your shield is in no way advised.Having a Frodgy on your team can also go either way, depending on whether or not they understand the concept of teamwork. You could help Frodgy get some mean kills by letting him dash through your BHS or tornadoing all up in there. Or he could constantly be off on his own. If this ends up being the case, there comes a point where it is no longer valuable to keep following him. Frodgy is too fast for you to keep up, better to hang out with your other teammate. I think Lonestar's a pretty cool character. He's good at a lot of stuff and fun to play. When facing him, he isn't that big a threat, provided you do not take any trinomite to the face while BHS is on cooldown.When playing with a Lonestar, try to catch the enemies as they get knocked back by his bull. It's always frustrating when you both get the same idea and a bull knocks your enemies away just as you pop BHS. To avoid this, wait until his bull has either pinned the enemy or is about to despawn before attempting to go in for the catch. Leon has some pretty good burst, but with your BHS's shield you don't care that much about that. Just make sure he doesn't catch you out on your own. If he can silence you while you've wandered off from your team, I don't like your chances.Playing with a Leon can be either dope az or pretty frustrating, depending on whether or not Leon is willing to take some risks, or prefers to hang out in invis while watching you fight a 1v2. Scoop "da woop" of Justice is one of the more annoying 'nauts to play against, mostly due to his high health and sustainability. Getting hit with his hammer, followed by a whirlwind of swords is not something you want to avoid. Because of his high health and low speed, he is easy to catch, but ultimately difficult to kill without dedicated teamwork.In theory, Scoop and Sentry could do some nice work together. But because of Scoops slow speed, this can become hard to pull off. Either you or the Scoop can initiate, followed by you charging you BHS and pulling the enemy in. At this point Scoop delivers the burst with. What often ends up happening though, is that you're ready to pop BHS but Scoop is too far away and has already used his hammer. A lacklustre Bindings deals some burst to the enemies as they're as good as gone, with nobody to chase after them. I, for one, hate both playing with and against a Gnaw. DoT disheartens me. When facing a competent Gnaw, always get. You can use your beacon or BHS to clear his plants.I don't have much to say about playing with a Gnaw on your team, as I avoid those situations as often as I can. Try to pull enemies into the range of his plants, I guess. Body block for his plants whenever you're pushing without any enemies in sight. Raelynn can do wonders with Sentry, provided you stick closely together and can react properly. Pull enemies into her timerift whenever you can. A common Raelynn combo is timerift -> snipe, so if you've bunched up all the enemies into your BHS by the time the Pulserifle is about to go off, ez killz are to be had.Facing a Raelynn though, oh boy. I don't think I've mentioned this yet, but slow does a serious number on Sentry. Your jump, which I, for one, use as my main dodging tool, becomes useless. You're forced to literally stand there and take it. If you end up in Rae's timerift without BHS's shield to protect you, rip in peace. On the bright side, you can use the fact that Rae's snipe has to charge for a bit to sprint towards her and catch her in your BHS (provided your health allows it and you have some way of finishing the job). As with Raelynn, good luck if Ayla's on top of you while you're slowed. A one-way ticket to the scrapyard. If you manage to catch her just as she exits rage, very good job.Playing with an Ayla can be fun, but this depends mostly on how good the Ayla is and how you compare to the enemy team, solar- and levelwise. She should be able to rage all over the enemies in your BHS for easy kills. Clunk is less of a pain to play against than Scoop, as his long range game is less strong. Clunk will move towards to you when using his explode. Use this to charge your BHS and catch him. Don't worry about his bite too much, just dodge it whenever you can, no biggy otherwise.When playing with Clunk, nice things can happen, if your timing is on point. I recommend sticking as close to Clunk as you can as you feel an explode approaching. Just when Clunk starts charging up the explosion, launch your BHS to pull your enemies toward the both of you. If you are blessed enough to have a Voltar on your team, good job, you just won the game. Don't let your precious Voltar die, you and him are one now. Make sure he never leaves you side. Tank all the damage that would come his way. If your Voltar is good at what he does, he will shoot his drones into your BHS, damaging all its current inhabitants. When pushing, you can periodically tank the turret's damage to make sure none of your droids die, while Voltar heals them with hisPlaying against a Voltar is tricky in a similar way to Scoop's annoyingness. If you can't manage to kill an enemy purely from BHS/your team's damage just after BHS goes off, don't bother. Unless one of your teammates can hunt them down quickly, they'll be healed by the time you get close. Let them retreat and focus on killing droids. A Coco can be both a blessing and a curse. Hercan damage all enemies in BHS, but also push them out of it. She can also hunt down enemies well, compensating for your limited mobility.Playing against a Coco is similar. Slow, ugh. A ball flying towards you faster than you can dodge, ugh. A character way faster than you and with a shredding AA, uuuuuugh. Just don't let Coco separate you from your pack.