While raging you gain resistance to the chosen damage type, and your AC is increased by 1.

If your effects require a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.

While raging, you activate the power of a dragon. Choose acid, cold, fire, lightning, or poison damage. Your effect depends on that chosen damage type, as detailed below. You can change your damage type whenever you gain a level in this class.

Starting at 6th level, your senses become honed to your prey. You gain darkvision with a radius of 60 feet. If you already have darkvision from your race, its range increases by 30 feet. Additionally, you can use a bonus action to make a Wisdom (Perception) check.

Elemental Strikes

At 10th level, while raging, you can infused your weapon attacks with Draconic power. You can impose one of the following effects a number of times equal to your Constitution modifier and you regain all uses after a long rest.

Acid: On hit, the target takes an additional 1d6 acid damage and they must succeed a Dexterity saving throw or have their AC reduced by 1 until the end of your next turn.

Cold: On hit, the target takes an additional 1d6 cold damage and they must succeed a Constitution saving throw or be restrained by ice until the end of your next turn.

Fire: On hit, the target takes an additional 1d6 fire damage and they must succeed a Dexterity saving throw or be set on fire. Until a creature takes an action to douse the fire, the target takes 1d10 fire damage at the start of each of its turns.

Lightning: On hit, the target takes an additional 1d6 lightning damage and they must succeed a Dexterity saving throw or be stunned until the end of your next turn.

Poison: On hit, the target takes an additional 1d6 poison damage and they must succeed a Constitution saving throw or be poisoned until the end of your next turn.