Oath of the Cosmos

The Oath of the Cosmos calls to those who seek to comprehend the wonders and mysteries of the universe above. It is a beacon to knowledge and curiosity with many of its greatest champions being academics and travelers. The cosmos is perhaps the ultimate representation of their ideals. To some, it is the experience of complete freedom, sought in the chaos while to others, it is the perfect expression of order and purpose.

Tenets of the Cosmos

The Tenets of the Cosmos are spoken under the night sky after a month long vigil observing the heavens above. Paladins that take this oath are mostly unconcerned by the mortal concepts of good and evil, instead devoting their lives to the mysteries and wonders of the universe.

Light of the Stars - Be the light that shines in the dark and a guide to those who are lost. Stand eternally vigilant, watching the world below.

Tranquil as the Moon - Always strive to preserve peace and maintain balance. In tranquility there is harmony.

Pull of the Void Never seek to cause conflict, but be the means by which it ends. Allow no strife to escape the irresistible pull of the cosmos.

Cataclysm of the Collapsing Sun - When all other measures fail, bring to bear the almighty destruction of the supernova, to obliterate those who violate the universe itself.

Oath Spells

You gain oath spells at the following levels.

Oath of the Cosmos Spells

Paladin Level Spells 3rd Silent Image, Feather Fall 5th Darkness, Silence 9th Daylight, Fireball 13th Banishment, Sickening Radiance 17th Cone of Cold, Telekinesis

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Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Blinding Radiance - As an action, you can target an amount of creatures up to your charisma modifier within 60ft. Each targeted creature must make a constitution saving throw against your spell save DC. On a failed save, the target is blinded till the end of its next turn and if it fails by 5 or more, it is also stunned.

Dark Side of the Moon - As a bonus action, for the next minute, you gain a +10 bonus to all Dexterity (Stealth) checks and ignore Armor related disadvantage on stealth checks.

Aura of the Void

You impose your will upon the world around you and few are able to escape the gravitational pull you exude. Starting at 7th Level, you emanate an irresistible aura of cosmic power that extends 10 feet in all directions. Enemies that start their turn in or enter this aura must make a Strength saving throw against your spell save DC. On a failed save, it must spend its remaining movement moving towards you and cannot willingly move more than 5 ft away. A creature can reattempt this saving throw at the beginning of each of its turns. On a successful save, its movement speed is halved until the end of its next turn and it cannot be affected by this ability for the next 24 hours. At the beginning of your turn, any enemies within 5ft of you take 1d8 Radiant damage and 1d8 Force damage.

At 18th level, the range of this aura extends to 30ft and enemies take extra damage within 10ft.