So this post is more or less me just putting my thoughts out there.

So buffing and nerf heros for 10% of the players is the right way? I find that ever since Dive meta all patches have been for masters and up, witch only have 10% of the players in the ranks. Why do you Devs look at 10% and not 90% for nerfs and buffs. So I am no Dev ( I really want to be tho ) and I see there is one very big problem, and that is that the “meta” that is run at masters and up is what is making OW “bad”. If you Devs looked at the game over all and said "out how would this work for a sliver player "( not saying you do not do this already ) and how would he/she use this or how could his hurt these people. This (may) make the game feel better. If you do the math 10% does not out do 90% of the players. For one taking this patch and splitting it down into three parts would have been better then one big patch. Take the reaper change first and put it in, see how it does and what happends. Then take the Dva nerf if reaper does not work out very well, and put that in see how it works and what happens. If both patches do nothing to help “meta” then do the armor nerf, see what happens and how it works. Putting all three in at one time is really bad way to make a meta stop. Taking baby steps first instead of big steps would make the game flow better and not make a big up cry like what is going on.