The current government known as the S.P.Q.R. has failed us.

The old Roman republic, the true S.P.Q.R. has been lost since the map reset. A series of political miscalculations, factional divisions, and personal mistakes have created problems in Solis that have only been made worse over time.

In the fight over the direction of the nation state, S.P.Q.R. the old Triumvirate tore itself apart. Mark unwisely went against the deepest wishes of Silianat and myself. He set the city up in Metropolis with the name of Solis, and began to push for popular reform to create a more inclusive government. All of these policies have failed.

Creating Solis instead of Roma was a miscalculation. Solis was intended to be the great concession to the new blood in the faction, an attempt to abandon the old Roman stigma and the negative connotation it might bring with it from 1.0, and an attempt to make something that the nation could own ourselves. All of this has failed.

Solis has appealed to a broader player base, perhaps, but we have not met our historical recruitment levels that we once enjoyed in old Roma. In the process we have lost a lot more than just the Roman name, our very culture has been lost. We have lost none of the stigma that surrounded Roma and Kizantium from 1.0, but we have created a bad name for Solis, a city that was helpless to defend Metropolis in June, a city whose leaders are unknown, and whose very existence is elusive to the broader server population as a whole.

Creating our capital in Metropolis was a massive miscalculation. The intention was to create a city that was able to rely on others for most things, and concentrate chiefly on building and expanding. This has failed.

Metropolis itself has been a flop. Half of the initial cities that pledged support for the Metropolis backed out or failed. Brynley, Fellowship, and Arx backed out; Valcar and Freedom failed. New Augusta is virtually abandoned. All that remains of the 250 original settlers is Solis itself, an inactive and factioned Minas Minas, and the anarchists in New Covenant. The advantage we were hoping to gain in protection and trade has been non existent since the beginning of 2.0. For all serious threats in June, Metropolis was reliant on fighters from different quadrants to come to its aid, Solis itself benefits very little from any trading. And the worst of it all, is that in the process of this miscalculation, we have lost our national identity.

Last map the founders made the commitment to become a protectorate of Gondolin and Berge. We did this for the survival of Roma. We spent the next 4 months being insulted on the subreddit by those who rightfully pointed out that we had very little power on the national scene. Other than possibly preventing a war this relationship with Gondolin did very little other than give other’s reason to question our national sovereignty. We were days away from declaring independence from Gondolin when the map reset and took the reset as an opportunity to officially break from Gondolin. It took us months to gain the military strength, and the international legitimacy to come out from under Gondolin.

We have successfully backtracked to the point where we are considered, once again, vassals of Gondolin. This is in part due to the ignorance of outsiders, but also due in large part to reality. Our capital, Solis is encompassed by Minas Minas territory. Territory that we are bound to respect by rules made up and altered by Berge. We cannot claim legal sovereignty over our farms and surrounding infrastructure. While the contract of neighborly understanding may be a mere formality, as in practice we don’t abide by it. The truth remains that we are viewed by many as part of Berge’s Metropolis, which is viewed as a large nation state. This is wrong. And not only is it wrong on principle, but it happens to be bad for Solis. We gain little protection from being in Metropolis, and we gain little economic benefit from trade.

The creation of Solis in Metropolis has caused the S.P.Q.R. some external problems. But the worst problems that have developed over the past three to four months have been internal ones caused by changes in policy and a reformation under a new Constitution. The intention of most of these changes was good, but the effects of these changes has been for bad.

The changes to make the national government of S.P.Q.R. more inclusive has weakened the nation state as a whole and caused Solis and the greater S.P.Q.R. community much hardship.

In old Roma, under the old law in 1.0, there was a clear panel of defined leadership. Leadership was consistent, it was strong and powerful, it was principled, and above all else it worked. This old structure, built up from the caves of HCF war bunkers, the most active city state during the months of March and April. Over the course of a few months we transformed a faction that was at the mercy of griefers into one of the most powerful fighting forces on the server.

In the present map, the expanded inclusive leadership ranks, and their position in Solis has not lived up to the high hopes of its drafters. And when compared to Roma in 1.0, solis is achieving worse in almost every measurable area.

In 1.0 Roma created a respectable capital, one that was relatively safe, but also one that branched out into several territories. Our power and strength wooed Brynley into joining us, our stability and power, communicated by a strong main subreddit presence, lured some Tigerstaden refugees to our corner of the map to create Naples as an S.P.Q.R. territory between Roma and Brynley. Roma itself had the population to split off at the time of the map break. Ghalen had founded a small constantly inhabited farming colony called Arles which had its own diplomatic relations and everything, and the TNR/KOSJ guys were planning on making a nearby city state of their own after the Vault Break War was over. In the end we were also in talks with Fellowship, Bereza, and Valcar Manor over integrating them into the nation-state that was Roma 1.0

The Vault Break War itself was a carefully orchestrated succession of events that were designed to catapult Roma onto the world stage. It worked. During the Vault break we were in communication with Fellowship, Bereza and Arx into joining S.P.Q.R. and the strength of Roma, its leading commitment to the vault break, its military strength, civil, economic, and political successes made it a possible candidate to lead a massive peace keeping alliance coming out of the Vault Break War.

Unfortunately, very unfortunately, the map ended before some of these successes came fully to fruition. And with the map reset, where we should have continued the same successful policies of 1.0, however some saw an opportunity to improve.

From the outset Mark was opposed by myself and Silianat who had been his closest allies up until then. In retrospect he’s admitted that we were right. But where 3 or 5 had done great, he thought more could do better, where isolation had provided us with safety, he thought proximity would bring plenty, where defined separation provided stability, he thought that inclusive expansion would provide a larger more powerful foundation.

The government has been from the outset hindered. The old Guard failed because the old Guard fell apart. And in its place Mark unwisely installed a more democratic form of government, with ranks that are easy to enter and climb; this has more or less failed.

These failures are many, some large some small. All will be mentioned here now.

The expanding of the number of elected positions has been a failure.

In 1.0 we had only five elected honors, two Consuls and two or three Praetors. An unwillingness by others to run for Consul practically guaranteed myself and other founders a spot as Consul, and our popularity confined others to run for the adjunct positions as Praetor, which were also partially filled up by founders. Senate membership was confined to 5, with observers added in eventually. Other appointments were made to only the most deserving citizens. People were never unhappy with election results, our attrition rates were lower than at any point in 2.0.

In 2.0 we have anywhere between 8 and 10 elected positions at any one time. Almost as many as there are active citizens in the faction. The lack of willing politicians make entry into the lowest ranks, and thus the Senate, almost as easy as announcing one’s candidacy. Not only has this deluded the once prestigious Senate, it has also limited its efficiency and security. Appointments are now handed out like candy to those who narrowly lose, we’ve had 2 contested elections that have resulted in a portion of the population being unhappy. High attrition rates, and an unwillingness to follow the rules have made climbing the ladder of offices to be in the top positions of the faction not only viable, but relatively easy to do. The longer terms have resulted in an attrition problem and the unwillingness of some political factions to share power with the founders and their allies has led to even higher attrition problems. To make matters worse, the once exclusive leadership positions in the faction are now many, and the reformed laws have only increased the ambiguity of who does what.

The expanding of suffrage to all citizens has been a massive failure.

In 1.0 voting was restricted to those of the middle class. Those who only paid so much in property taxes to the government, with exemptions based off of donations and public works contributions. This attributed to uncontested elections that were always respected. More importantly, it helped motivate a steady stream of revenue coming into the nation’s coffers. We had money to invest in prot, snitches, and even a small vault. Some of which was paid for by donations, most of which was paid for via taxes.

In 2.0 we allow everyone to vote. As a result 2 of the last 3 elections have been hotly contested. Disgust with some of the citizens in the faction even pushed some magistrates to abuse their power to influence the election in their favor. We gain 0 revenue from this, and we have had the most unsatisfying elections to date.

Expanding the ranks of the Senate was a failure.

In 1.0 Senate membership was select. This created few consistent members who were able to put the betterment of the faction ahead of any other concern. While it wasn’t unheard of for few to make it into the Senate as voters in the briefly expanded Seven Member Senate, or as observers, it was the purpose of the People’s Assembly to do many things.

The People’s Assembly was a location where anyone with leadership abilities and/or good ideas could easily gather a following, and thus votes to influence the government.

The People’s Assembly was a motivation to many to increase recruitment into the faction to expand their house membership and thus the amount of influence they had in the government.

The People’s Assembly was by definition lesser, but only in that its ranks were inclusive to any who could gather a then tribe, now House, to follow them.

In 2.0 we’ve seen the quality of the Senate decline, and the use of the People’s Assembly completely fade away. The Senate has been so large that we’ve seen no fewer than four Senators effectively defect. The Senate itself has been so ineffective, that it prompted some to propose, and pass, an unconstitutional law allowing the Senate to pass motions without a true majority vote. The inclusive Senate has allowed almost every active citizen in Solis to gain entry into the Senate, and thus their is no need for them to deal in the People’s Assembly. Without this motivation there has been less and less meaningful recruitment, and less concern for the health and satisfaction of the citizenry as a whole. This in part caused a number of defections, symbolic leavings, and increased inactivity/attrition.

The formalization, and election of the Censor has become a terrible thing.

In 1.0 the idea of having Censors popped up to address one issue, Senate membership. Censors were chosen by the 5 founding Senators to regulate the Senate, to allow only those who were worthy, and then remove them when their time had passed. As an auxiliary function we passed the maintenance of a census to the hands of these people as it became more burdensome. As a result Senate membership was never contested, people were added and removed without confrontation, and the prestige and authority of the Senate remained consistent.

In 2.0, with the initial importance on Houses, and then the expansion to the inclusive Senate, the position of Censor has taken on more importance. In the reforms its powers and authority were codified more than they were previously, and their selection is for 3 month terms, whereas before they served at the pleasure of the Senate. The Censors have sunken to become politically involved pawns in conflicts of selfish interests.

The creation of the Quaestor was an unnecessary miscalculation.

In 1.0 we had no junior magistrates. Each tribe had an Alderman with no real defined or implied powers, we had very few appointments. Granted we had no factories, but the responsibilities were taken up and fulfilled exceptionally for all needs by the reigning Consuls and Praetors. The exclusive leadership of the faction did not discourage mass immigration into the city of Roma. More importantly, we were able to retain a high number of low class citizens who remained active in Roma.

In 2.0 we created the Quaestor, first to be an entry position into the Senate and eventually upper ranks of the Senate. Something which has failed. But also out of the brief high volume of citizenry in Solis. For a few weeks we numbered at about 25 active, and another 40 inactive citizens. Those numbers have successfully been cut in half over time. It is unseemly to have more magistrates than other citizens. And while we may return to a time when we have more activity, that time is not yet. The Quaestor themselves have done excellent work, more for the faction than any other position has contributed, at least partially because we’ve been in a state of peace for so long.

In the end, the position of Quaestor was created to create a reasonable ratio between Magistrates and non-magistrates, something that should be between 1:1 or 2:1, 1-3 active citizens per magistrate. The position was created at a time where the active population of the city was pushing 30, since then the active population has more than halved.

Isolationists policies have hurt the nation as a whole.

In 1.0 it was no secret that S.P.Q.R. had imperialistic desires, at least to the higher echelons of leadership. As stated above, at the end of the map, after just 4 months in existence, Roma had expanded to have 3 other territories, with 2 more planned, and another 3 acquisitions under negotiation. Besides our paper existence, we had a strong presence on the subreddit, and were brought to the front page of reddit via the Belgrade incidents, The Valentines Massacres, some Gimmick Brigading, and then the vault break. All Throughout Roma and its territories were expanding the citizenry.

In 2.0 our national identity remains severely underdeveloped after 4 months. Some seem to disfavor any sort of national identity, others want to keep it under wraps, others hold onto the same imperialistic desires from of old. As a general rule Solis has favored Isolation. Subreddit posts have been frowned on, for 2 months our leaders have had a minimal presence on the subreddit, and even then rarely if ever doing anything on behalf of the nation state they were elected to lead. We remain viewed as not the capital of S.P.Q.R., but a city in Metropolis. Our only organized territory, Fellowship, has nearly drifted away, and is essentially a territory in name only. Meanwhile recruitment remains low.

The tax policy has been a failure

In 1.0 Roma had many minor taxes. Progressive, and aggressive land prices, progressive land maintenance costs, and the general tax requiring a minimal contribution to maintain middle class status to vote and run for office. These policies helped created a steady flow of disposable income into the faction.

Over the last four months, in 2.0, this Senate has raised a minimal amount of funds strictly for the purpose of maintaining the Solis factories. Even with this tax, maintenance repair expenditures are still reliant upon the generosity of private donations. And we have no disposable income for bounties, vaults, reinforcements, war gear, reserves, or other purchases; these are also left up to private contributions. As a result, most of the valuable infrastructure, and strategic wealth of Solis lies in the control of private contributors as there is very little state funded, anything.

The flip flopping has been a failure, rails,

In 1.0 we were consistent on all issues. We dealt with criminals in the same consistent manner, we treated our relationship with Berge and Gondolin in the same consistent manner, we took the same consistent approach to our rivals and enemies. Our policies on isolation, trade, taxes, immigration, and elections; all went unmolested throughout our time in 1.0.

In 2.0 our policies on many things have changed. Some of which for the better, some for the worse. We’ve changed our policies on suffrage and eligibility for the Senate to be more inclusive, a policy which is partially to blame for the decline in the faction. Our policies on Taxes have changed, our policy on immigration, changed. The same goes for our policies on isolation, our alliances, and our attitude with our rivals. Most major positions have changed. Regardless for the reasons for the changes, those that have failed have still yet to revert back to their previous best practices.

The juvenile legal system has been a failure.

All of the above failures have plagued Solis and by default the S.P.Q.R. all of 2.0. We have missed opportunities, increasing infighting, and we’ve made some bad decisions along the way.

In 1.0. we left the legal system undeveloped purposefully. For one, Mark’s initial proposals were shot down, something we were fine with. We saw the development of a legal system as something that some other enterprising individual could come up with. Unfortunately, as many important tasks have gone in the S.P.Q.R. in 1.0, and even 2.0, if we do not do them personally, they get neglected.

We established a vague Court of the Praetors, to be some relatively understandable legal entity to handle everything. In 2.0, again the need for a developed legal system was neglected by the now reformed Senate. The questions around this issue were shrugged off even as multiple criminal justice opportunities, disasters (depending on how you look at it), presented themselves to the faction.

To this day, the Senate has neglected this very important part that is essential to the development of a respectable nation state.

The overall result of these failures has been terrible.

These failures are in part the motivation behind, or the cause of several laws being broken and having gone unpunished; effectively allowing a double standard in Solisian law to emerge, and further hindering the development of a just and reliable system for the S.P.Q.R. as a whole in 2.0.

We have seen these problems developing, and the general trend of decline in the overall quality of the faction, and decided to run for Consul for October. Mark and I won the election, but Mark was forced to step down to the calls of a manipulated pet Senate. Mark stepped down fully knowing everything being written here, and more.

Our intention was to use our powers as Consul to help restore this faction back to its former glory. Instead the election was lost, not due to popular consent, but from administrative intervention. And as a result, some of our supporters have been cast out of the faction, our requests for compromise denied, the immigration and recruitment policies, as well as elections, are being discussed now to prevent another unfavorable election. All in the name of selectively enforced laws, a hypocritical ruling class, and sham of a city.

The implied policy changes are taking the faction in direction further away from the previous tendencies, and away from the direction that policy needs to be shifted towards. All to an unknown goal. They are justified by hypocrites who have selectively enforced the law, abused positions for political gain, and plotted against their fellow citizens.

This is unacceptable.

Back in 1.0, in Roma, we were all on the same side, we all supported each other, and we did great things together.

The old Triumvirate, and their allied Old Guard, have effectively been out of power since mid-June. Since then power has transitioned until it was fully in the hands of the new blood. In our eyes the new blood has had its chance to lead the nation, and while the city of Solis still stands, that is not good enough.

It has been painful for us, as founders to watch this nation decline to such a pitiful condition. We’ve stood back long enough, we’ve missed many opportunities to intervene, often because we were not unified and decided to give the new blood more and more chances. But the time has run out and our hand has been forced.

There is a difference between incompetence and negligence.

It should be noted that there has been a desire by many old guards to let the S.P.Q.R. take off under new leadership, and to let it continue; even if the new leadership performed subpar. This implies that we were willing to overlook missteps and help out the new guard when it was needed. This has not happened.

For starters, most of the new blood has been openly hostile towards at least some of the founders and old guard of the S.P.Q.R. And to the rest, they have been resistant to advice concerning a whole range of issues, both imperative, and negligible. This line of thought has led to the numerous policy failures mentioned above, while this incompetence is understandable, the associated negligence for the faction as a whole the S.P.Q.R. and its laws, is less forgivable.

The policies of the S.P.Q.R. in 2.0 have been a failure. The opening up of the government, the expansion of the constitution to become a work of 4-5 hands has left loopholes and errors. Daily administration of the faction has gone by the wayside, and policy concerning matters of security, diplomacy, building, everything has turned out less than what was hoped for, in some cases, disastrous. But the failure of Solis policy does not cover the two most concerning problems, the breaking of the constitutional laws by some of the inner circle, and the failure of leadership to effectively maintain the nation as a whole.

The following are laws that have been broken on at least one occasion.

Article 2, section 9, subsection 1:

Limitation on assemblies-the senate: motions are only carried via a simple majority.

The new expanded Senate proved to be less than effective as open votes persisted, sometimes indefinitely. As a result an unconstitutional law was passed ending Senate votes after 48 hours to tally votes then.

Article 7, section 1, subsection c:

States that citizens are innocent until convicted of guilt.

This law has two purposes, to prevent slander, and to provide a thick black line separating the innocent from the guilty. Unfortunately, in the last election outstanding accusations were selectively used by the Censors to remove votes from their opposition’s camp. While possibly defendable as a judge of the election, they did not however show the same scrutiny to the allied camp’s votes.

Article 7, section 1, subsection h:

States that citizens have the right to be properly represented in the census.

This law was broken in the last round of elections. Some citizens had their ranks and titles removed, the ultimate consequence of which is unknown. And two votes were discounted on the pretense that they were not citizens, when in fact they were not officially removed from the census until after the votes were tallied. The defense of the magistrates in charge of the census was that the census was incorrect. If it was. It was at the expense of the citizens, now ex-citizens who had their votes discounted. (both of whom had been in the faction for six months)

Article 7, section 1, subsection t;

States that citizens have the freedom from unjust killing.

A former Consul killed ITIDeathGod out of reports of his griefing of Ghalen’s house. There was no proof, the accusations were dropped, but the incident went unresolved, and nothing came of it. While seemingly small, the incident was wrong. Only in a time of emergency can the magistrates violate the liberties of citizens for the sake of protecting the faction. In times of peace, if their actions prove to be inadequate, i.e. breaking the law unjustly, they should be punished.

Article 7, section 2, subsection 2;

States that it is illegal to kill without consent.

This is an echo of the above.

Article 7, section 2, subsection 3;

States that all citizens are to abide by the constitution and all other laws.

This is an overlapping law to remind everybody, that they are bound by the laws written in it. Nobody is above the law, nor does it selectively protect citizens.

Article 7, section 3, subsection 1;

States that citizens must show respect all forms of property.

It is unclear what happened to the KOSJ property, what can be agreed upon is that it disappeared. Unfortunately nothing ever came of that.

The killing of ITI, is by some accounts completely unresolved, or completely resolved. His lost items being questionable.

Article 7, section 3, subsection 2;

This is a restatement of subsection 1.

The above are laws that have been violated by the highest echelons of faction leadership, mostly with no gain, but yet those actions go unpunished. Supporters of the ruling party have also conducted themselves in questionable ways, including violent killings, suspected espionage, blatant acts of corruption and even sedition.

The lack of accountability is troubling because it has been a trend for sloppiness to become acceptable in Solis. More concerning is the selective use of faction laws against citizens who were considered innocent under the law, in order to remove their votes from an election. When the same scrutiny should have been used against their own party’s votes. If it was they wouldn’t have tied in the October elections. It is this corruption that has become the essence of acceptable Solis leadership.

The laws of this nation are here to guarantee an equal playing environment for all citizens, regardless of their activity, location, affiliation, or any other characteristic. This server is a hard place, power players hold the reins of power, they get away with crimes, and many lesser players are robbed of an otherwise enjoyable experience, they bot, and they code their own plugins. One of the goals of the S.P.Q.R. was to create a large entity that fought for the people against any would be threat to individual’s their right to play the game how they want it to be played for lack of the power to enforce their own rights. Instead, the citizens of S.P.Q.R. have found themselves increasingly at odds against the new national leadership.

As for the quality of the leadership itself. During the months of June, July, August, and September, the S.P.Q.R. went through 5 different Consuls, 2 proconsuls, 4 different Praetors, 1 ProPraetor, and a governor. During the previous four months we went through 3 Consuls, 2 Proconsular governors, and a handful of Praetors, maybe 4 or so. There were also 0 absentee Consuls.

During the months of June, July, and August, the S.P.Q.R. has claimed at most about 30 active citizens. And has only one organized land claim. Fellowship. In the previous 4 months, at its peak, the S.P.Q.R. had a peak of 47 active citizens; and had numerous land claims. Brynley Naples, and Arles were organized territories, and Castris was an in-development 5-core spawner forward military base. There were plans to annex Anustown and Drudge Swamps, and establish another organized territory over the Nether Portal in Amnesty peacefully or through force. At the map end, negotiations were underway with Valcar Manor, Fellowship, and Bereza to bring them into the S.P.Q.R.

In 1.0 the Senate’s capabilities and membership were consistent, totalling 10 Senators the entire duration of 1.0, with the same core four or five serving in the Senate, and the number of voting members never exceeding 7. In 2.0 the Senate has at one point consisted of 15 Senators, more than the current active population, with a grand total of 18 different Senators overall. A subsection of 3 Senators grew so dissatisfied with the current leadership that they resorted to griefing a sitting Consul’s house. Another Senator leaked the contents of the subreddit to an outsider, and another has left gracefully out of dissatisfaction with the new order.

Over the last 4 months, There have been 3 terms of office, the time for 3 Consular pairs total, instead there has been 8 pairs of Consuls or absentees. In the month of June one of the initial Consuls resigned, his replacement served a week, then resigned, leaving the rest of the month with a single Consul. In the month of July, one of the Consuls was completely inactive for most of the month. For the first round of two month terms, August-September, One of the Consuls was inactive for the first month, effectively resigning at the beginning of the second month, and the other Consul spent most of his time out of the city on individual projects for the benefit of the faction. During the preceding 4 months, Roma always had 2 active Consuls, two of three overall.

It was during this most recent past administration that Solis and the S.P.Q.R. has taken its strongest hits. The active population has declined dramatically, down from about 30 to a point where most active citizens that are left are only Senators. Several old time Senators defected griefing the house of a sitting Consul on their way out. The city was targeted by the Rourke Snitch scandal and the Solis response was subsequently mishandled, Solis was griefed by some criminals who to this day remain at large. The faction coffers remain empty, and the most damning election in all of S.P.Q.R. history was conducted, the results of which were directly influenced by the censors for political gain.

On the plus side, it should be noted that Solis has many farms and factories. While these establishments are notable, it should be noted that the server has been live for four months now. Most of the prominent nations have achievements to surpass these, achievements they themselves accomplished months ago, and these few achievements we have had been made at the cost of neglecting a great deal more.

We decided that it was time to return to faction leadership, to reassert ourselves as the solution to the many problems of the S.P.Q.R. we were contested from the outset, and in the end, we won, dispite coordinated opposition from most of the sitting Senate. The new guard used all of their power to undermine our run for Consuls for October, their conduct throughout was despicable. The tampering of election results to force a draw between Mark and Jaghut, and the subsequent refusal of the new guard to willingly compromise was the last straw.

We asked for several moderate concessions from the new guard that might allow us to exhaust our ambitions and ideas in an autonomous Roma, while allowing them to maintain control over Solis, and national politics as a whole. This last request, our most recent attempt in a long line of attempts to compromise was denied. Reasoning has been unclear, but what is clear is that the S.P.Q.R. cannot continue on its current path.

This is a maneuver to seize power, but it is not to the end of consolidating the power. Our goal is to restore the S.P.Q.R. back to its former glory. We feel that this long explanation more than explains our justification for doing this, and the need for our intervention. Legally speaking, we’ve used all of our legally amassed powers to consolidate power around. While abusive, it is no more abusive than the precedents established over the last 2 months, where sitting Consuls have reigned above the law, Censors are allowed to decide elections they personally have a stake in, and to allow the once dreaded Consul-Censor, the precedent has been set where ‘’If it isn’t listed as illegal in the constitution, then it isn’t strictly illegal.’’ This precedent justifies everything that is being done to restore the republic.

Our end goal is not to exact punitive measures on the Solisians who have done good for themselves over the last few months. Your property is yours. And going forward we’ll be negotiating the transfer of property in Solis as desired to appease the Solisians. Our goal is to reestablish the S.P.Q.R. as a legitimate world power on civcraft, we plan to found the colonization of many organized settlements to rival our expansion in 1.0. We plan on recruiting citizens until we have more than we can count. We plan on establishing uniformed justice in all S.P.Q.R. lands for the benefit of every citizen. In the end we want to reach the same goal we strove for in 1.0 to build a nation so powerful that no one would dare cross it. We founded the S.P.Q.R. for this purpose, and to this end we will carry the S.P.Q.R. or fail trying. We will not sit idly by as this once great faction confines itself to an existence of mediocrity.

For those of you in Solis who feel wronged by this whole process, your pains are understood and your feelings matter to us. This is nothing against any one of you, nor is it personal. For those of you who wanted to be a part of a true Roman faction, you're welcomed to continue with us, and if Solis determines for itself that it should remain a member city of the S.P.Q.R. we can negotiate going forward.

Long before this day bad blood has been growing, its roots were set at the beginning of 2.0, and its continued to this day. Going forward we’re interested in establishing reconciliation, and now that the damage has been done, we believe that true reconciliation can be reached.

The immediate step is to transfer most power and authority to the Triumviri Rei Publicae Consituendae, the commission of three set to restore the constitution of the republic. This commission will set out to restore the republic to its former glory in a way that will satisfy as many people as possible. This is a last and final measure to ensure that the best interests of the state are put before individual desires.