By By Johnny Django Share



Leaked Spotlight Along With Skins

Mordekaiser has truly “never been bad” in the realm of League of Legends! Between his 3rd hit Damage along with his ridiculous ability to Lifesteal majority of damage dealt to him, Mordekaiser has always been top tier if you know how to use him well.

Now, Mordekaiser has finally received the full rework that has been very much needed due to everything changing. Honestly, I can’t want to see how cool his skins look because his base skin is amazing! Enough talk about it, you came here to actually see the reimage and abilities!

The New Look

I just want to point out how bad-ass his armor and the shadow isle mist look on him! At this point, they HAVE to make the Ruined King sometime soon or else Mordekaiser will be crowned the King of the Shadow Isles!

His Abilities

“For the players out the who really really like old Mordekaiser, my hope is that we have considered those players as much as we can and that we have brought forward the best version of the champion that we can deliver to as many as want to play it.” states 1 Rioter!

If you really think about it, they didn’t change it too far from the original kit of Mordekaiser. Besides his Ult and Pull, his abilities almost mimic Old Mordekaisers kit in a different vision. Anyways, here are his abilities:

Mordekaiser

Darkness Rise (Passive) – Mordekaiser’s basic attacks deal bonus magic damage.

After three spells or attacks against a champion, Darkness Rise deals damage to nearby enemies and gives movement speed until Mordekaiser is out of combat.

Obliterate (Q) – Mordekaiser slams down his mace, dealing damage in an area or bonus damage to a single enemy.

Indestructible (W) – The evil overlord absorbs 25% of damage taken and damage dealt. Casting once generates a shield with this value. Mordekaiser can cast again to consume 50% of the shield for health.

Death’s Grasp (E) –

Passive: Mordekaiser gains 25% Magic Penetration.

Active: A deadly claw drags enemies towards him, dealing damage.

Realm of Death (R) – Mordekaiser banishes a single enemy champion to the Death Realm for a 7 second 1v1, stealing a percent of their core stats. If he kills his target, he consumes their soul, keeping their partial stats until they respawn.

Now Onto The Major 9.11 Changes

We are going to kick off these changes with the new Wukong mini rework! These changes are found here.

Wukong

Strength of Stone (Passive)

Renamed Strength of Stone from Stone Skin .

from . NEW INNATE EFFECT: Wukong and his clones apply a stack of Crushing Blows , for 4 seconds, whenever they damage an enemy champion. Targets take 4% increased damage from him and his clones for each stack of Crushing Blows , stacking up to 5 stacks for a maximum of 20%.

and his clones apply a stack of , for 4 seconds, whenever they damage an enemy champion. Targets take 4% increased damage from him and his clones for each stack of , stacking up to 5 stacks for a maximum of 20%. NEW INNATE EFFECT: When 3 enemy champions are visible within 1400 units, Wukong gains 22 − 56 (based on level) (+ 10% bonus armor) bonus armor and 22 − 56 (based on level) (+ 10% bonus magic resistance) bonus magic resistance for 6 seconds and renews if enemies remain near.

gains (+ 10% armor) armor and (+ 10% magic resistance) magic resistance for 6 seconds and renews if enemies remain near. OLD INNATE: Wukong gains 4 / 6 / 8 (based on level) bonus armor and magic resistance for each visible enemy champion within 1400 units.

Crushing Blow (Q)

Mana cost changed to 25 / 30 / 35 / 40 / 45 from 40 at all ranks.

NEW PASSIVE EFFECT: Gains 125 bonus basic attack range after casting any ability.

basic attack range after casting any ability. Damage type changed to magic from physical.

Base damage changed to 20 / 35 / 50 / 65 / 80 from 10 / 40 / 70 / 100 / 130.

AD ratio changed to 20% bonus AD at all ranks from 0 / 10 / 20 / 30 / 40% total AD.

AD at all ranks from 0 / 10 / 20 / 30 / 40% AD. NEW EFFECT: Now heals for 20 / 30 / 40 / 50 / 60 (+ 25% AD) on-hit, halved against minions.

REMOVED: No longer reduces his target’s armor by 10 / 15 / 20 / 25 / 30% for 3 seconds.

Renamed Golden Magical Staff from Crushing Blow.

Warrior Trickster (W)

Renamed Warrior Trickster from Decoy .

from . Dash distance increased to 200 units from 100.

NEW EFFECT: Can now dash through thin walls.

NEW EFFECT: Now casts in the direction of cursor rather than where Wukong was facing.

was facing. NEW EFFECT: The clone can now basic attack for 50% AD and apply on-hit effects. NEW EFFECT: Clone now gains Crushing Blow Nimbus Strike’s Warrior Trickster .

Clone duration increased to 2. 5 / 3. 125 / 3. 75 / 4. 375 / 5 seconds from 1. 5 . Stealth duration unchanged at 1. 5 seconds.

/ 3. / 3. / 4. / 5 seconds from 1. . Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 18 / 16 / 14 / 12 / 10.

NEW EFFECT: Cooldown now starts on clone death rather than on creation.

REMOVED: No longer deals 70 / 115 / 160 / 205 / 250 (+ 60% AP) magic damage to all nearby enemies upon death.

Nimbus Strike (E)

NEW EFFECT: Additional images can now be targeted by enemies.

Secondary target check area increased.

Bonus AD ratio reduced to 50% bonus AD from 80%.

Cyclone (R)

NEW EFFECT: Can now cast abilities during Cyclone, canceling the ability.

Malphite

Visuals have been updated

Unstoppable Force now leaves an impact crater

Granite Shield (Passive)

NEW EFFECT: Malphite’s size now scales with bonus armor, capped at about 700 total armor.

Seismic Shard (Q)

Slow strength increased to 20 / 25 / 30 / 35 / 40% from 14 / 17 / 20 / 23 / 26%.

Slow duration reduced to 3 seconds from 4.

NEW EFFECT: Malphite gains 20 / 25 / 30 / 35 / 40% bonus movement speed instead if movement speed stolen is lower than bonus movement speed gained.

gains 20 / 25 / 30 / 35 / 40% movement speed instead if movement speed stolen is lower than bonus movement speed gained. NEW EFFECT: Missile now spawns from his right arm rather than from behind him.

Thunderclap (W)

Renamed Thunderclap from Brutal Strikes .

from . NEW ACTIVE: Malphite’s next basic attack deals 30 / 45 / 60 / 75 / 90 (+ 20% AP) (+ 15% armor) bonus physical damage on-hit. Additionally, for 6 seconds, Malphite’s basic attacks also deal 10 / 20 / 30 / 40 / 50 (+ 20% AP) (+ 10% armor) physical damage in a cone to units behind his target.

next basic attack deals 30 / 45 / 60 / 75 / 90 (+ 20% AP) (+ 15% armor) physical damage on-hit. Additionally, for 6 seconds, basic attacks also deal 10 / 20 / 30 / 40 / 50 (+ 20% AP) (+ 10% armor) physical damage in a cone to units behind his target. NEW ACTIVE EFFECT: Thunderclap resets Malphite’s basic attack timer.

resets basic attack timer. REMOVED ACTIVE: For 6 seconds, Malphite’s basic attacks deal 15 / 30 / 45 / 60 / 75 (+ 10% AP) (+ 15% armor) bonus physical damage which splashes to enemies around his target.

Teemo

Stats

Base mana regeneration increased to 12. 5 from 9. 6 .

from 9. . Mana regeneration growth increased to 0. 75 from 0. 45 .

from 0. . Mana growth increased to 25 from 20.

Base attack damage reduced to 51 from 54.

Attack speed growth reduced to 2% from 3. 38 %.

Toxic Shot (Reworked Passive)

Swapped with Guerrilla Warfare

Teemo’s basic attacks poison 8 − 50 (based on level) (+ 20% AP) magic damage on-hit and 24 − 180 (based on level) (+ 40% AP) magic damage over 4 seconds, with each tick applying each second. Subsequent attacks refresh the poison’s

basic attacks (+ 20% AP) magic damage on-hit and (+ 40% AP) magic damage over 4 seconds, with each tick applying each second. Subsequent attacks refresh the Toxic Shot’s venom intensifies when reacting with other poisonous

Blinding Dart (Q)

Base damage reduced to 70 / 105 / 140 / 175 / 210 from 80 / 125 / 170 / 215 / 260.

Mana cost increased to 80 / 85 / 90 / 95 / 100 from 70 / 75 / 80 / 85 / 90.

AP ratio reduced to 60% AP from 80% AP.

NEW EFFECT: Now counts as a poison

NEW EFFECT: New animation for blinding melee and ranged targets.

Move Quick (W)

NEW EFFECT: No longer breaks stealth.

Guerrilla Warfare (Reworked E)

Swapped with Toxic Shot

After a 2-second delay, Teemo becomes invisible

becomes While invisible, Teemo’s sight range is increased by 25%.

sight range is increased by 25%. Upon breaking Guerrilla Warfare , Teemo gains 20 / 30 / 40 / 50 / 60% bonus attack speed for 3 seconds.

, gains 20 / 30 / 40 / 50 / 60% attack speed for 3 seconds. Guerrilla Warfare’s cooldown refreshes twice as fast while in a brush.

cooldown refreshes twice as fast while in a brush. MANA COST: 50.

COOLDOWN: 40 / 37 / 34 / 31 / 28 seconds.

Noxious Trap (R)

Base damage reduced to 150 / 250 / 350 from 150 / 300 / 450.

AP ratio reduced to 40% AP from 50% AP.

Mushroom ammo amount increased to 3 / 4 / 5 from 3 at all ranks.

NEW EFFECT: Shrooms can now infinitely bounce off other shrooms, rather than only once.

NEW EFFECT: Shrooms no longer detonate from a non-aggroed Rift Scuttler.

Skins, Champion Teasers, and Upcoming Reworks

Skin lines such as Arcade, Project, Star Guardian, and K/DA are returning pretty soon, along with that we have upcoming skins for Shaco, Zilean, and Jhin (Legendary).

NEW Non – Traditional Marksman Champion

NEW AD Solo lane Assassin

The next rework is going to be Pantheon, and it looks promising!

This wraps it up for the 9.11 Changes, but there’s 1 thing I would like to point out! Each year, Riot’s ideas and imaging gets better and better! I’ve said this in previous articles, but I am going to say it again! Their skins and splash arts are going to be without contest very soon!

What did you think about these changes? Let us know down in the comment section below!

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