The idea to create an online role playing game was born in the autumn of 1995. In contrast to text-based multi user dungeons, which were common in those days, Tibia was to have a graphical user interface which would give players a better idea of the world in which they live.



On January 1997, we were ready to launch a permanent public server. The game has been continually improved ever since and the number of players has never ceased growing, owing, among other things, to the support it received by its many different fansites.



In 2001, Premium Accounts were introduced, which quickly turned into the company's main source of earnings. Thanks to sustainable growth, Tibia is until today one of the largest online role playing games in Europe.