The Art Direction

For the art direction, we drew on two ideas: extrapolating the kinetic sculptures to other technical contraptions and machines, as well as letting these affect the Lore itself. We worked through many iterations of the game world, and we found that the scenario, where the Earth had stopped rotating perfectly fits our ideas about a constantly moving Humanity in the future, where most common resources are long depleted or buried. Humanity hasn’t forgotten about all technical inventions, there simply aren’t any resources left to create modern machines from metal, nor any easily utilized power sources other than wind.

We allowed ourselves to use any interesting mechanical mechanism we could find, as long as we could reasonably adapt it to be created from mostly wood. When it came to the landscapes, we were torn between sticking to a more widespread approach of handcrafting our maps and generating them randomly. We decided to compromise with the creative use of assets and the Unreal foliage tool to design environments by hand and quickly create variations of them. Moving forward, we are working hard to deliver more unique, extreme and memorable environments in line with game Lore.