You were involved in the creation of By Order of the Queen, so could you tell us a little bit about what that involved and what were the biggest challenges you faced?

Our second game was a pretty massive undertaking that required a lot of time and effort by everyone on the team. There was so much art to be done that we recruited another artist friend, Zach Vail, to do additional art including the board map and card backs, as well as a number of spot illustrations. I created art for about 70 hero cards (64 of which were used), 49 items cards, 52 monster cards and a bunch of other spot illustrations and game assets.

I love character design so creating the character art was a joy. The game designer and I both have daughters who enjoy gaming and we feel strongly about making games that appeal to men and women, so we took care to make sure that at least half of the characters were female, and that none of those characters were sexualized (as tends to be the norm in most fantasy and game art). We were also world-building – creating a fantasy world that was filled with creatures that aren’t just standard fantasy, but instead included unique peoples and creatures while still giving a nod to a lot of our favorite DnD tropes.

Most of the challenges faced were more related to the game mechanics, card layouts and the overall “look” of the game. All of these received multiple overhauls during the year we spent working on “By Order Of The Queen.” On the art production side, the biggest challenge was the amount of art that needed to be produced, but as I mentioned previously, creating both the heroes and monsters was a lot of fun.

What was the inspiration or core idea that drove your work on By Order of the Queen?

One of the ideas behind By Order Of The Queen was to make a board game that would give you the great highlights and memorable moments from playing a DnD or other fantasy RPG campaigns, so much of the inspiration came from those games that we’ve been playing since we were kids. We also wanted the world we created populated by a fantastic mix of races that all mesh together similar to something like a “Babylon 5” kind of style.