A New Way to Design User Interfaces and UX

With the screen-based devices we use today, whenever we want to perform any action we need to tell our device what we want it to do. Usually we do this by touching a certain area of the screen (touch screen interactions), or by pointing at things with a cursor (using a mouse).

Before doing any of those things, however, we always look at what we’re about to interact with, and this is where eye-tracking comes in.

Your eye will play a major role in the UI’s of the future, effectively replacing standards like cursors, crosshair and touch interactions

It cuts out the middleman, allowing us to engage with content by simply looking at it. This will give rise to new ways of building User Interfaces that feel natural and are incredibly accurate, completely replacing the need for cursors and most touch based interactions altogether. Eye-tracking interactivity is also discrete by nature, and may allow us to use immersive computers in small public spaces — possibly answering one of the biggest design questions in VR/AR today.