Wall of Dead (351)

Cost: 6 => 7

Nerf. This is a one-card full board, and it's been doing work - especially since it gets damage in even if immediately cleared.

Coffin Moth (717)

Cost: 1 => 2

Text: Glory: Summon Zomboid. => Glory: Summon Zomboid with Fate.

The end of an era! Coffin moth moves up the curve, with additional upside to Glory.

Charmling (755)

Text: Death: Give your right ally +4 Health. => Death: Give your right ally +3 Health.

Health: 4 => 3

Heart nerf, I see this do good work next to armor guards.

Cloud Sloth (762)

Health: 6 => 7

Small buff, spell was nerfed +1c.

Necrosiss (882)

Health: 5 => 4

Nerf, this card pumps out good stats for the cost with just one trigger.

Vlad (441)

Text: Play: Do 3 Damage to a target. => Play: Do 3 Damage to a target. If killed, gets Enrage.

Spell: Enrage => None

Small nerf to the reliability of the spell.

Cleo (733)

Keywords: stealth => None

Nerf to a consistently strong performer, in Heart no less. Makes banner a more consistent way to kill the first half.

Tradewinds (781)

Cost: 3 => 4

Has been a premier draw spell for a while, let's see if it's worth 4 mana.

Meranda (857)

Health: 5 => 4

Another heart nerf, card has good stats and draws a card.

Foul Stench (53)

Cost: 2 => 1

Text: Draw a wither card. Do 1 Damage to enemies. => Draw a wither card. Do 1 Damage to non-wither units.

Prism: agy => str

Reverting to an older symmetrical version. This was one of the first one-sided AoE spells, but other cards have picked up that job since.

Hydrex (693)

Health: 6 => 5

Armored hp nerf.

Giza (924)

Keywords: banner => banner,guard

Buff to a 0atk unit, overall we might be a little light on guard these days.

Inspirator (470)

Cost: 2 => 3

Keywords: None => lifesteal

Prism: hrt => wis

Back to Wisdom, and bumped up to 3c with lifesteal. The base effect is pretty good, with a pretty efficient spell as gravy.

Glacier Hulk (910)

Health: 7 => 6

Another armored HP nerf.

Silence (989)

Cost: 5 => 8

Making this enchant stronger, and now no two enchants have the same cost. Still need to make more cards with Silence.

Deactivate (1023)

Text: Give target unit Dazed and it becomes 1 Attack. => Give target unit Lead and it becomes 0 Attack.

Buff to removal aspect, and now there's a way to Lead enemies. (Looking at you Arcadeum Mask.)