Magical Tarot Cards

There are many items of magical power hidden around the world waiting for someone to use them. Some of the more inconspicuous one are these tarot cards.

Many fortune tellers use ordinary cards to peek into one's future, but these cards can do much more than that.

Effects of the cards last for an hour unless they are immediate or stated otherwise.

These cards can be found individually or as a deck. An individual card can be activated as an action once a day and renews its use after the next dawn. From a deck, you can draw one card every day and you must use it immediately. You cannot draw another card until the next dawn.

Magical tarot cards are very rare items.

The Chariot

Summons a golden chariot that is pulled by two pegasi and can fly. Pegasi are under the user's control, but they cannot fight.

Death

Summons an Avatar of Death under the user's control.

The Devil

The user is posessed by a fiend of their choice that has less CR that their character level for the next 10 minutes. The fiend’s body physically replaces the user’s, though the fiend has the user’s equipment. The fiend is free to call on all its own powers and abilities, or use the user’s equipment. The user’s consciousness and physical form are suppressed for the duration of the possession. The user has no way to dismiss the effect, communicate, or otherwise maintain awareness once possession has commenced.

The fiend, temporarily summoned from a distant realm, will attempt to slay and incapacitate any creature it can see or find, whether it is a friend or foe of the user. The fiend will dispatch all enemies it can find before turning to its own concerns. Sometimes a fiend will attempt to place itself in a dangerous or precarious situation prior to the end of the effect, leaving the user to extricate him or herself. If the fiend is slain during the duration of the effect, the user’s consciousness is instantly restored to awareness within their own body. The user’s condition remains what it was when they used the card, regardless of what damage the fiend received. However, magic item charges used, potions consumed etc. will not return.

The Fool

You are immune to all mind altering effects. Such as; frighten, charm, sleep etc.

The Emperor

You can cast the Command spell at will without expending a spell slot. Your Charisma modifier is your spell DC modifier for this spell.

The Empress

You have advantage on ability checks that rely on Charisma.

The Hanged Man

You have a flight speed of 60ft.

The Hermit

Immediately teleports the user to their chosen destination along with anything they are carrying.

The Hierophant

You immediately cast Dispel Evil and Good spell without spending a spell slot or needing any material components. Your Wisdom modifier is your spell DC modifier for this spell.

The High Priestess

You immediately cast the Divination spell without spending a spell slot or needing any material components.

Judgement

Reverses the alignment of a creature within 30 ft. of the user. For example; Chaotic Evil becomes Lawful Good, Neutral Good becomes Neutral Evil, Chaotic Neutral becomes Lawful Neutral. True Neutral or Unaligned creatures are unaffected.

Targets are entitled to a Charisma saving throw of DC 18, they are uneffected on a success. User can target themselves.

Justice

You can see people's alignments and you have advantage on insight checks to determine a creatures motives.

The Lovers

Two creatures of your choice fall in love with each other, you can include yourself as a target. You must be able to see the targets and they are entitled to a Wisdom saving throw of DC 18. On a successfull save they are uneffected by the card. Targeted creatures know they were targeted by this card on a successfull save or after the duration of the effect is over.

The Magician

Choose any wizard spell you have a slot for. You can cast that spell once at its lowest level without spending any spell slot or needing any material components.

The Moon

This card creates a limited eclipse, as though a heavenly body moves between the sun and the earth. The landscape within a five-mile radius of the user’s location experiences the dimming of the sun as a disk the card creates passes in front of it, culminating in a complete blackout and accompanying coronal ring. The eclipse follows the user across the landscape for up to an hour, or until the sun goes down.

The Stars

User comes under the effects of Crown of Stars spell.