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f) Each team is allowed to have 1 (one) 3 (three) minutes long pause during per each game. It is not allowed to call a pause during the fights, gangs and other in-game activities in which are involved players from both teams. f) Each team is allowed to have 1 (one) 3 (three) minutes long pause during per each game. It is not allowed to call a pause during the fights, gangs and other in-game activities in which are involved players from both teams.

So far the new rule created by Starladder has only been used by compLexity Gaming at the Starladder i-League Season 3. The rule allows for up to a 3 minute pause any time during the game itself but the coach may not rejoin the players during the pause. Teams can opt to have a shorter pause if they wish to, but teams can not pause during a fight.Starladder's official rules on tactical pauses:CoL used a tactical pause in both of their games against Newbee, the first came after a successful push on Newbee's mid tier 1 rax and the second was used after an unsuccessful team fight. In the post-match interview coL captainKyle ' Kyle ' Freedman was asked about the new rule and said he found it particularly helpful to avoid potential throws. Whereas Liquid GH still had no idea about tactical pauses on Day 4 of the tournament.Tactical pauses or time-outs are present in traditional sports most notably Baseball and Basketball and another esports title, Counter-Strike: Global Offensive.The positive of a tactical pause could be it would help a team recollect their thoughts to avoid throwing a game or tilting. The negatives for an opposing team might be that the timing of the pause might kill their momentum if they were in a good position. It's a new possibility for Dota 2 to explore but the question is whether it is something we want to see implemented at all Minors and Majors.What do you think? Is allowing 1 tactical pause per game a good idea?