Monk Subclass - Way of the Glaive Acrobat

Glaive acrobats are special among for their lack of reliance upon a freehand. Utilizing the specialized hummingbird glaive, monks of the Way of the Glaive Acrobat leap across the battlefield with unparralled mobility and grace.

Hummingbird Glaive

Hummingbird Glaive Damage: slashing damage equal to your martial arts damage dice Properties: Finesse, Two-Handed, Reach, Special

At level 3, when you choose this Way, you are gifted a hummingbird glaive. The hummingbird glaive is a monk weapon for you. Landing an attack with the hummingbird glaive allows you to propel yourself a distance equal to your unarmored movement increase in any direction. This movement does not provoke opportunity attacks.

Acrobat

At level 3, when you choose this Way, you gain proficiency in the acrobatics skill, if you did not already have it, and can double your proficiency bonus for this skill is doubled. Additionally, your high and long jump distance is doubled, and whenever you land an attack with an unarmed strike, you can propel yourself a distance equal to your unarmored movement increase in any direction. This movement does not provoke opportunity attacks.

Aerial Grace

At level 6, while you are mid-air, your AC increases by a number equal to your unarmored movement increase divided by ten, rounded up. Additionally, you are perpetually affected by the spell Levitate, though you cannot move upward with the spell, and if you are not touching the ground, you can use your reaction to propel yourself a distance equal to your unarmored movement increase in any direction. This movement does not provoke opportunity attacks.

Hummingbird's Soul

At level 6, you extend your ki into your glaive. Your attacks with your hummingbird glaive count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Helicopter Strike

At level 11, as an action, you can use a Ki point to spin your glaive around you at extreme speeds. Make an attack roll against all enemies within 10 ft. On a hit, you deal the glaive's damage to all enemies that you hit, and you can propel yourself a distance equal to double your unarmored movement increase in any direction. This movement does not provoke opportunity attacks. You can spend additional Ki points to make additonal attacks, with a maximum number of Ki points spent equal to your Wisdom modifier (minimum of one).

Acrobatic Mastery

At level 17, you are perpetually under the effects of the spell Freedom of Movement. You also gain a swimming and climbing speed equal to your walking speed.