



Minecraft 1.9 has just released! We would like to make two announcements.

First - We are immediately supporting 1.9 and 1.8 Crossplay!

You can play all games and features on the network in either mode, RIGHT NOW.



Second - We've made 1.9 combat be the same as 1.8!

It's almost exactly the same between both versions! What wizardry is this?



*drops Mic*​ Minecraft 1.9 has just released! We would like to make two announcements.

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The Hypixel team has spent many months preparing for 1.9, reading user feedback and concerns. We are happy with the result. Read the FAQ for more information!​

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FAQ ​



1.9 and 1.8 is the same?! What?!?

Swing speed, damage. Crits. It's all the same. 1.9 and 1.8 should be able to fairly PvP against each other.

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What about sword blocking for 1.9 users?

We have a neat trick for this! When a 1.9 user blocks with a sword, we actually give them a shield in their off hand. When you let go of right click, we remove the shield.



It acts the same as sword blocking. There's no change to damage values, server response time, slowdown etc. There is a small difference for high latency users in that it will take slightly longer for your shield to appear (since you have to make a full roundtrip packet wise) but the important thing is that just like before - when the server recieves the signal from the client. "I'm blocking" - serverside the values are correctly calculated. The response time for that remains the same.



What's the coolest thing about 1.9?

For some users 1.9 comes with absolutely huge FPS performance increases.



What problems do you expect might happen?

One of the biggest changes was with particle systems. We might need to rework some particle systems in certain games, to ensure FPS is working effectively. We need some time to gauge impact on average users.



Of course, it's possible that more problems will emerge now that we've made the swap. The entire team is on standby and fixing problems. If you see an issue report it on the

​ We have a neat trick for this! When a 1.9 user blocks with a sword, we actually give them a shield in their off hand. When you let go of right click, we remove the shield.It acts the same as sword blocking. There's no change to damage values, server response time, slowdown etc. There is a small difference for high latency users in that it will take slightly longer for your shield to appear (since you have to make a full roundtrip packet wise) but the important thing is that just like before - when the server recieves the signal from the client. "I'm blocking" - serverside the values are correctly calculated. The response time for that remains the same.For some users 1.9 comes with absolutely huge FPS performance increases.One of the biggest changes was with particle systems. We might need to rework some particle systems in certain games, to ensure FPS is working effectively. We need some time to gauge impact on average users.Of course, it's possible that more problems will emerge now that we've made the swap. The entire team is on standby and fixing problems. If you see an issue report it on the bug forums ! We are watching very very closely.

Horse Racing from Party Games 2

The Boat game from Party Games 1

1.9 introduces a lot of new possibilities that are gonna make a lot of new cool stuff possible in future games.However it's more important to ensure that our existing game communities can continue without much disruption. Last thing we want to do is make those games non-fun.This is why we've decided to make 1.9 to be the same as 1.8 in terms of combat.Some new games will be 1.9 only (just like what happened with 1.8), we expect users will overtime move to 1.9. Those new games are likely to use the 1.9 mechanics.All of the current game modes will remain in 1.8 / 1.9 dual mode until the foreseeable future. We won't make any current games use 1.9 mechanics. Only new games will potentially use them.The following were casualties of the 1.9 updateWe will hopefully be able to restore them at some point. They aren't a high priority.We started to work on this right as we dropped 1.7 support back in December 2nd. We knew back then that triple compatibility was off the cards, so this is the reason why we had to do it back then, and also why we forced the last 3% of users to move to 1.8. (Conspiracy Music playing in background as the truth is revealed!). There was also a lot of other reasons to force the network to 1.8 only, but this was secretly one of the main ones. So we could get working on this ;-)See you on the server!