



I'm a bit frustrated by the use of the in-game passive tree so I'm posting this suggestion which could ease the experience for lots of players.



I made two sort of mockups for my idea since one picture is better than a thousand words. The screenshots are from the website tree but the idea works nonetheless.



It would be very helpful, especially for new/learning players, to have more informative nodes. There should be some kind of preview of the actual changes if you pick a certain node from the tree.

I made examples for life node and dex/attack speed which for sure are very basic. For more complex node such it would be even more useful.



In this case dexterity also changes evasion %, would be nice to include that too.





This feature, in my opinion, could help new players understand what each node really does, eliminating much of the guess work and also help remember the effects of the passives (e.g. "so..again...that was additive or multiplicative?..gotta check the wiki..again")







Small visual issue:

The color of enabled links when having a passive point available is far too similar to taken links. Basically i would just eliminate the highlighting but maybe a dotted highlight would work too.





I hope you find this feedback helpful. Looking forward to a more usable in-game passive skill tree!



edit:

Before the "it's designed to be hard" response: i don't think this suggestion simplifies anything from a gaming perspective, it's just a convenience from a practical viewpoint (that's why computer where invented, to do math). The same convenience that will come from third party site or tools. It's better to give the tools in-game and have people hover those nodes and think about them and actully playing (i love the way you're always inside the actual game when logged in) instead of just copying the streamer's builds and complain on what's OP and what's not.



Anyway, if the idea won't be considered, at least do this:



...and save the last on-screen position on the skill tree when closed, not just the zoom level. Hi everyone, i hope i got the most appropriate section on the forum for this.I'm a bit frustrated by the use of the in-game passive tree so I'm posting this suggestion which could ease the experience for lots of players.I made two sort of mockups for my idea since one picture is better than a thousand words. The screenshots are from the website tree but the idea works nonetheless.It would be very helpful, especially for new/learning players, to have more informative nodes. There should be some kind of preview of the actual changes if you pick a certain node from the tree.I made examples for life node and dex/attack speed which for sure are very basic. For more complex node such it would be even more useful.In this case dexterity also changes evasion %, would be nice to include that too.This feature, in my opinion, could help new players understand what each node really does, eliminating much of the guess work and also help remember the effects of the passives (e.g. "so..again...that was additive or multiplicative?..gotta check the wiki..again")Small visual issue:The color of enabled links when having a passive point available is far too similar to taken links. Basically i would just eliminate the highlighting but maybe a dotted highlight would work too.I hope you find this feedback helpful. Looking forward to a more usable in-game passive skill tree!edit:Before the "it's designed to be hard" response: i don't think this suggestion simplifies anything from a gaming perspective, it's just a convenience from a practical viewpoint (that's why computer where invented, to do math). The same convenience that will come from third party site or tools. It's better to give the tools in-game and have people hover those nodes and think about them and actully playing (i love the way you're always inside the actual game when logged in) instead of just copying the streamer's builds and complain on what's OP and what's not.Anyway, if the idea won't be considered, at least do this:...and save the last on-screen position on the skill tree when closed, not just the zoom level. Last edited by lepre84 on Mar 8, 2013, 5:21:14 PM