Legacy Cantrips

4th Edition D&D was controversial, but it did introduce a lot of new 'powers' that vastly expanded the at-will abilities of spellcasters. With 5th Edition comes unlimited spellcasting in the form of cantrips. This document seeks to re-introduce some of the bread-and-butter abilities of 4e player characters into 5th Edition.

Bard Cantrips

Guiding Strike

Misdirected Mark

War Song Strike

Cleric Cantrips

Dire Radiance

Divine Bolts

Guiding Strike

Holy Lantern

Righteous Brand

Druid Cantrips

Conjure Guardian Spirit

Elemental Weapon

Grasping Claws

Guardian Harrier

Storm Spike

Sorcerer Cantrips

Chaos Bolt

Storm Spike

Scorching Burst

Warlock Cantrips

Chaos Bolt

Dire Radiance

Elemental Weapon

Wizard Cantrips

Cloud of Daggers

Elemental Weapon

Scorching Burst

Chaos Bolt

Evocation cantrip

Casting Time: 1 action

1 action Range: 60 feet

60 feet Components: V, S, M (a gaming die)

V, S, M (a gaming die) Duration: Instantaneous

A bolt of many-colored light leaps from your hand and screams toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 psychic damage, and if you rolled an even number for the attack roll, repeat the attack against a different creature within 30 feet of the first creature. You can attack a creature only once with a single casting of this spell.

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Conjure Guardian Spirit

Conjuration cantrip

Casting Time: 1 action

1 action Range: 30 feet

30 feet Components: V, S

V, S Duration: 8 hours

A Medium fey spirit appears for the duration in an unoccupied space of your choice that you can see within range. The spirit occupies that space, and appears as an indistinct, primal form of fur, feathers, and claws. As a bonus action, you can move the spirit up to your speed.

You can interpose the spirit between an adjacent ally and danger. You can use your reaction to impose disadvantage on an attack roll, or grant advantage on a saving throw, made by a creature adjacent to the spirit.

You can use your reaction to make an opportunity attack against a creature within 5 feet of the spirit, as if you were in the spirit's space. The attack deals force damage instead of its normal damage type, and is magical.

Once you use your reaction in any of these ways, the spirit vanishes and the spell ends. The spell also ends if you cast it again, or if you dismiss the spirit as an action.

Divine Bolts

Evocation cantrip

Casting Time: 1 action

1 action Range: 60 feet

60 feet Components: V, S, M (a hammer)

V, S, M (a hammer) Duration: Instantaneous

You hurl thunderbolts at one or two creatures or objects within range. Make a ranged spell attack against each target. On a hit, the target takes 1d6 lightning damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).