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Essence of the Plane of Fire The Lich triggers a wall of flame 30ft. high and 10ft wide that erupts in a line 40ft long. Any creature in the affected area must make a Dex save or take 15d6 fire damage on a failed save or half as much on a success. The flames last for 3 rounds.

The Lich may use the below lair action as well as the other default Lich lair actions.

Spellcasting. The Lich is a 20th-level spellcaster. Its spellcasting ability is Intelligence (Spell save DC21, +13 to hit with spell attacks). The Lich has the following wizard spells prepared:



Cantrips(at will): Acid Splash, Fir Bolt, Mold Earth, Poison Spray

1st level(4 slots): Absorb Elements, Chromatic Orb, Magic Missile, Shield

2nd level(3 slots): Invisibility, Melf's Acid Arrow, Aganazzar's Scorcher, Mirror Image

3rd level(3 slots): Counter Spell, Fireball, Animate Dead, Melf's Minute Meteors

4th level(3 slots): Fire Shield Vitriolic Shield

5th level(3 slots): Mislead, Immolation

6th level(2 slots): Create Undead, Disintegrate

7th level(2slots): Delayed Blast Fireball

8th level(1 slot): Abi-Dalzim's Horrid Wilting, Feeblemind

9th level(1slot): Meteor Swarm

Turn Resistance. The Lich has advantage on saving throws against any affect that turns undead.

Actions

Paralyzing Touch. Melee Spell Attack: +12 to hit, reach 5ft., one creature. Hit 10 (3d6) fire damage. The target must succeed on a DC18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throwat the end of each of its turns, ending the effect on itself on a success.



Aspect of Flame. (Recharge 5/6): For 1 round the Lich turns into a torando of flames. He can move up to 2x its movement speed in one direction. Each creature in a 10ft. radius of the affected area must make a Dexterity save and take 24d6 fire damage and be knocked back 10ft on a failed save or take half damage and half knockback on a success. Ranged attacks have disadvantage and any creature that attempts to get within 5ft must make a DC18 Strength check or stay stationary on a failed roll. The Lich may not cast spells or use its Paralyzing Touch ability while in this form.