Urban Warriors

Barbarian

Path of the Penis (Primal Path)

Barbarians who follow the Path of the Emissary pledge to travel far and wide to serve as envoys or messengers for their tribes. They take effort to master the intrigues of noble courts and the whispers of dark rumors... and to be ready for betrayal at any time.

Path of the Emissary Features

Barbarian Level Feature 3rd Speak Softly, Carry a Big Stick 6th Truth to Power 10th Roving Commission 14th Ultimatum

Speak Softly

As you enter this path at 3rd level, you become able to address others with imposing bearing. Choose one of the following skills and gain proficiency in that skill: Insight, Intimidation, or Persuasion. Alternatively, you may learn a bonus language of your choice.

Carry a Big Stick

At 3rd level, you know that diplomacy can turn violent at any moment – so you learn to use unassuming weaponry with sudden force. You gain proficiency with improvised weapons.

Additionally, when you make a melee attack with an improvised or simple weapon using Strength, you deal an additional 1d6 damage.

Truth to Power

By 6th level, your brutal pragmatism allows you to assert yourself and to see past facades and pleasantries. You add your rage damage bonus to Intimidation, Persuasion and Insight checks you make, even while you aren't raging.

Roving Commission

By 10th level, you have become innured to long and arduous travel to foreign lands. You may cast comprehend languages, but only as a ritual.

Additionally, moving through difficult terrain costs you no extra movement.

Ultimatum

By 14th level, you can issue a roaring denouncement of an enemy. When you enter a rage or at the beginning of your turn if you are raging, you may designate a creature you can see as your foe. For the duration of your rage, using your Reckless Assault feature does not grant that creature advantage on attacks made against you. Additionally, for the duration of your rage, you may take the Dash action as a bonus action, but only to move towards that enemy.

You may use this feature a number of times equal to your Charisma modifier (a minimum of once). You must finish a long or short rest before you can use this feature again.