The battle timer in AQ and AW has been a long pet peeve for me. However, in the recent AW seasons and the competitiveness, this has spiralled totally out of control. A timeout in AW is counted as a death which is a not a desirable result for anyone in AW. To avoid this, people are picking only a handful of attackers just because they have the damage to kill anything within 3 minutes.



This invalidates something like 80% of the roster and I am being generous with that figure. The actual might be closer to >90% for plat / master wars.



Now I understand the initial need for the timer. It was to prevent someone from hogging the alliance fights all day long. Or to prevent pre-12.0 Dr. Strange cheesy tactics where he could stay in battle regening everything. So, the timer needs to stay as these issues can still occur. But I would increase it to something like 5:00 minutes to test first and then more if we can.



Increased timer will allow us to pick champs that have been long assigned to the garbage can but have good utilities. For example, a Juggernaut can potentially shut down Medusa but no one will bring even his 6* Juggs to fight her as he will just time out on any node with +hp which is like all the nodes. Civil Warrior is another champ who should be pretty good against healing nodes but no one in their right mind will bring him in as he will be the time out king. These are just couple of examples of top of my head but you get the gist of it.



TL; DR: The 3 minute AW timer is the real opponent of AW attacker diversity. It pushes people to rank the champs with high damage output only and invalidates the utility that low-damage champs could provide.

14