Blizzard

Today’s PTR update adds the Great Gnomeregan Race for testing! The best way to participate is by creating a level 1 Gnome and heading to the surface, where you’ll see the starting line for the race, as well as Mina Gleespanner, who will give you the quest to begin. Some elements of the race (including quest text) are incomplete, but we’d still appreciate your feedback, and will be opening a dedicated feedback thread shortly.



We’ll also be re-opening Black Temple Timewalking for testing tomorrow (Wednesday) from 2 PM to 4 PM Pacific time (11 PM to 1 AM CEST), and we’d really love any testing you can manage during that time, as our encounter team will be watching carefully. If you’re able to help out, please do!



While you’re at it, if you’d like to test the trinkets from the Tomb of Sargeras raid, we’ve added them to Flaskataur in Dalaran. Note that, as of this post, they’re currently overtuned, but we’re planning to apply a hotfix to the PTR (hopefully within the next few hours) that will bring them down to a more appropriate level. In a future build, we’ll be adding the Tier 20 set pieces for testing as well.



You may also see some updates to the Mythic Keystone system in this build. That work is still in progress, but we’ll have a separate forum post later today that will include some details on what we’re planning.



Thanks again, and happy testing!

NEW Participate in the Blight Boar concert.



Participate in the Blight Boar concert. NEW Don't allow any ghouls to reach Osep during the Blight Boar concert.



Don't allow any ghouls to reach Osep during the Blight Boar concert. NEW Participate in a perfect performance of the Blight Boar concert.



Participate in a perfect performance of the Blight Boar concert. NEW Perform a stage dive during the Blight Board concert.



Perform a stage dive during the Blight Board concert. NEW Have each of the band's roles assigned to you after participating in the Blight Boar concert.



I will prove once and for all that only a knight from the grave can rule heavy metal.

Though you fight to stay alive, your bodies freeze and shatter!

Darkness falls across the land, the rocking hour is close at hand!

Grisly ghouls from every tomb are closing in to seal your doom.

Another soul for getting down.

Another soul for my armies!

You have failed Blight Boar, your fans now serve my armies of the dead!

What is this?! I can't be beaten!

One minute till Blight Boar takes the stage! Join us in the Cauldron of Rock on the east side of the island.

NEW Earn 200 reputation with Chromie.



Earn 200 reputation with Chromie. NEW Earn 100 reputation with Chromie.



Earn 100 reputation with Chromie. NEW Earn 50 reputation with Chromie.



Earn 50 reputation with Chromie. NEW Increase damage dealt by 10% while in the Deaths of Chromie scenario.



Increase damage dealt by 10% while in the Deaths of Chromie scenario. NEW Increase reputation gained with Chromie by 25% while in the Deaths of Chromie scenario.



Increase reputation gained with Chromie by 25% while in the Deaths of Chromie scenario. NEW Increase reputation gain with Chromie.



Increase reputation gain with Chromie. NEW Reduce damage taken by 10% while in the Deaths of Chromie scenario.



Reduce damage taken by 10% while in the Deaths of Chromie scenario. NEW Increase reputation gain with Chromie.



Increase reputation gain with Chromie. NEW Increase run speed by 10% while in the Deaths of Chromie scenario.



Increase run speed by 10% while in the Deaths of Chromie scenario. Stolen Time: Add an additional 10 seconds of time at the end of the scenario.

Bronze Drake: Grants the assistance of a bronze dragon. This dragon will hunt down and kill one of the elite enemies hidden in the dragonshrines.

Sands of Time: Manipulate the Sands of Time to choose one of two timelines.

Item - Death Knight T20 Unholy 2P Bonus Not Yet Designed.Each ghoul summoned by Army of the Dead increases damage dealt by 0% for until cancelled.



Item - Monk T20 Brewmaster 2P Bonus NYI - Your attacks have a chance to grant you Effusion, causing your next Effuse to be instant and heal for 400% more.



NYI - Your attacks have a chance to grant you Effusion, causing your next Effuse to be instant and heal for 400% more. Item - Monk T20 Brewmaster 4P Bonus NYI - After consuming Effusion, you clear 25% of your Staggered damage.



NYI - After consuming Effusion, you clear 25% of your Staggered damage. Item - Monk T20 Windwalker 2P Bonus NYI - Rising Sun Kick applies Rising Fist to the target for 8 sec, increasing the critical strike chance of your Fists of Fury against the target by 25%.



Item - Paladin T20 Retribution 4P Bonus Judgment also increases the damage of Divine Hammer / Blade of Justice by 15 for 6 sec.



Item - Priest T20 Discipline 2P Bonus The first bolt of light from your Penance deals an additional 200% damage.100% damage or heals for an additional 100%.



The first bolt of light from your Penance deals an additional 200% damage.100% damage or heals for an additional 100%. Item - Priest T20 Shadow 2P Bonus NYI -

Mindbender / Shadowfiend's damage dealt is increased by up to 60% / 180%, based on your current Insanity.



NYI - Mindbender / Shadowfiend's damage dealt is increased by up to 60% / 180%, based on your current Insanity. Item - Priest T20 Shadow 4P Bonus NYI - Mind Blast reduces the cooldown of Mindbender 1.0 / Shadowfiend by 3.0 sec.



Item - Rogue T20 Subtlety 4P Bonus The effectiveness of your Symbols of Death causes your next 50 Shadowstrikes to be critical strikes.is increased by 50%.



Item - Shaman T20 Enhancement 4P Bonus Stormstrike critical strikes increaseEach hit of Stormstrike increases the damage of your next Crash Lightning by 30%15%, stacking up to 10 times.



Stormstrike critical strikes increaseEach hit of Stormstrike increases the damage of your next Crash Lightning by 30%15%, stacking up to 10 times. Item - Shaman T20 Restoration 2P Bonus NYI - Your healing spells have a chance to increase the Critical Strike chance of your next Riptide by 100%.



NYI - Your healing spells have a chance to increase the Critical Strike chance of your next Riptide by 100%. NEW Your healing spells have a chance to increase the Critical Strike chance of your next Riptide by 1000%.



Item - Warlock T20 Affliction 2P Bonus Corruption damage has a chance to generate a Soul Shard.NYI - Corruption Generates Soul Shards.



Corruption damage has a chance to generate a Soul Shard.NYI - Corruption Generates Soul Shards. Item - Warlock T20 Affliction 4P Bonus NYI - Spending a Soul Shard has a 25% chance to grant you 15%0% Haste for 8 sec.



NYI - Spending a Soul Shard has a 25% chance to grant you 15%0% Haste for 8 sec. Item - Warlock T20 Demonology 4P Bonus Call Dreadstalkers automatically triggers Demonic Empowerment.When you cast Call Dreadstalkers, you gain 10 Haste for 5 sec.



Eternal Hunger Gain 50% leech while Blur is active.Vengeful Retreat heals you for 30% of your maximum health.



Gain 50% leech while Blur is active.Vengeful Retreat heals you for 30% of your maximum health. Mo'arg Bionic Stabilizers Throw Glaive deals 50%25% increased damage for each enemy hit.



Aman'Thul's Wisdom When your Rejuvenation heals a full health target, its duration is increased by 3 sec, up to a maximum total increase of 159 sec per cast.



The Mantle of Command Dire Frenzy

Dire Frenzy

Dire Beast gains 1 additional charge.Wild Call has a 20% increased chance to reset the cooldown of Dire Frenzy / Beast.



Naj'entus's Vertebrae If Whirlwind hits 3 or more enemies, it hits them 1 additional timestime.



Death and Decay

Blood:

Corrupts the targeted ground, causing 27%28.62% of Attack power) * 11] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Heart Strike will hit up to 3 additional targets.Scourge Strike will hit all enemies near the target.

Unholy:

Corrupts the targeted ground, causing 27%28.62% of Attack power) * 11] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Scourge Strike will hit all enemies near the target.



Death Coil Fires a blast of unholy energy at the target, causing (210%222.6% of Attack power) Shadow damage to an enemy

Unholy

and restoring 10 Energy to your

abomination

ghoul





Fires a blast of unholy energy at the target, causing (210%222.6% of Attack power) Shadow damage to an enemy Unholy and restoring 10 Energy to your abomination ghoul Death and Decay

Blood:

Corrupts the targeted ground, causing 27%28.62% of Attack power) * 11] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Heart Strike will hit up to 3 additional targets.Scourge Strike will hit all enemies near the target.

Unholy:

Corrupts the targeted ground, causing 27%28.62% of Attack power) * 11] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Scourge Strike will hit all enemies near the target.



Blood: Corrupts the targeted ground, causing 27%28.62% of Attack power) * 11] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Heart Strike will hit up to 3 additional targets.Scourge Strike will hit all enemies near the target. Unholy: Corrupts the targeted ground, causing 27%28.62% of Attack power) * 11] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Scourge Strike will hit all enemies near the target. Festering Strike Deals 475%503% Physical damage and infects the target with 2 to 4 Festering Wounds.

Festering Wound

A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing (100%106% of Attack power) Shadow damage and generating 3 Runic Power.



Deals 475%503% Physical damage and infects the target with 2 to 4 Festering Wounds. Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing (100%106% of Attack power) Shadow damage and generating 3 Runic Power. Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing (100%106% of Attack power) Shadow damage and generating 3 Runic Power.



A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing (100%106% of Attack power) Shadow damage and generating 3 Runic Power. Outbreak Deals (38% of Attack power) Shadow damage and surrounds the target in a miasma lasting for 6 sec that causes the target and all nearby enemies to be infected with Virulent Plague.

Virulent Plague

A disease that deals 70%74.2% of Attack power)] Shadow damage over 21 sec. It erupts when the infected target dies, dealing (100%106% of Attack power) Shadow damage divided among nearby enemies, and has a 30% chance to erupt each time it deals damage.





Deals (38% of Attack power) Shadow damage and surrounds the target in a miasma lasting for 6 sec that causes the target and all nearby enemies to be infected with Virulent Plague. Virulent Plague A disease that deals 70%74.2% of Attack power)] Shadow damage over 21 sec. It erupts when the infected target dies, dealing (100%106% of Attack power) Shadow damage divided among nearby enemies, and has a 30% chance to erupt each time it deals damage. Scourge Strike An unholy strike that deals 125%132% Physical damage and 65%68% Shadow damage, and causes 1 Festering Wound to burst.



An unholy strike that deals 125%132% Physical damage and 65%68% Shadow damage, and causes 1 Festering Wound to burst. Unholy Death Knight Effect #1 Apply Aura: Modifies Damage/Healing Done

Value: 63%

Affected Spells:

NEW NEW

Effect #1 Apply Aura: Modifies Damage/Healing Done Value: 63% Affected Spells: Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done

Value: 63%

Affected Spells:

NEW NEW NEW NEW NEW NEW NEW NEW

Clawing Shadows Deals 156%165% Shadow damage and causes 1 Festering Wound to burst.



Deals 156%165% Shadow damage and causes 1 Festering Wound to burst. Defile Defile the targeted ground, dealing 48%50.88% of Attack power) * (11) / 1)] Shadowfrost damage to all enemies over 10 sec.

Every 1 sec, if any enemies are standing in the Defile, it grows in size and increases your Mastery by 1, stacking up to 10 times.

While you remain within your Defile, your Clawing Shadows / Scourge Strike will hit all enemies near the target.



Defile the targeted ground, dealing 48%50.88% of Attack power) * (11) / 1)] Shadowfrost damage to all enemies over 10 sec. Every 1 sec, if any enemies are standing in the Defile, it grows in size and increases your Mastery by 1, stacking up to 10 times. While you remain within your Defile, your Clawing Shadows / Scourge Strike will hit all enemies near the target. Epidemic Causes each of your Virulent Plagues within 100 yds to flare up, dealing (150%159% of Attack power) Shadow damage to the infected enemy, and an additional (27.5% of Attack power) Shadow damage to all other enemies near them.



Causes each of your Virulent Plagues within 100 yds to flare up, dealing (150%159% of Attack power) Shadow damage to the infected enemy, and an additional (27.5% of Attack power) Shadow damage to all other enemies near them. Dark Infusion While your Sludge Belcher / abomination ghoul is not transformed, Death Coil will also reduce the remaining cooldown of Dark Transformation by 5 sec.7 sec.



While your Sludge Belcher / abomination ghoul is not transformed, Death Coil will also reduce the remaining cooldown of Dark Transformation by 5 sec.7 sec. Soul Reaper Strike an enemy's soul for 350%371% Shadow damage, afflicting them with Soul Reaper for 5 sec.

Bursting a Festering Wound on an enemy afflicted by Soul Reaper grants 7% Haste for 15 sec, stacking up to 3 times.



Crypt Fever Whenever enemies are healed while afflicitedEnemies healed while afflicted by your Festering Wound, they take (85%Wounds have a chance to take (200% of Attack power) Shadow damage.



Death's Harbinger Apocalypse grants 32 Runes upon use.



Death and Decay Corrupts the ground targeted by the Death Knight, causing Shadow damage every sec that targets remain in the area for 10 sec.

Effect #1 School Damage

Value: 0 (AP mod: 0.270.2862)



Focused Growth Reduces the mana cost of your Lifebloom by 50%60%, and your Lifebloom also applies Focused Growth to the target, increasing Lifebloom's healing by 20%50%. Stacks up to 3 times.



Reduces the mana cost of your Lifebloom by 50%60%, and your Lifebloom also applies Focused Growth to the target, increasing Lifebloom's healing by 20%50%. Stacks up to 3 times. Overgrowth Instantly applies Regrowth, Lifebloom, Rejuvenation and Wild Growth to the target.

Cost changed from 30.0% of base mana to 40.0% of base mana

Dire Beast Summons a powerful wild beast to attack your target for 8 sec.

Generates 12 Focus over 8 sec.

Charges changed from 1 Charges to 2 Charges

Summons a powerful wild beast to attack your target for 8 sec. Generates 12 Focus over 8 sec. Charges changed from 1 Charges to 2 Charges Wild Call Your auto shot critical strikes have a 40% chance to reduce the remaining20% chance to reset the cooldown of Dire Frenzy / Beast.by 3.0 sec.



Chimaera Shot A two-headed shot that hits your primary target and another nearby target, dealing 288%600% Nature damage to one and 288%600% Frost damage to the other. Generates 10 Focus for everyeach target hit.

Cooldown changed from 9 sec cooldown to 15 sec cooldown

A two-headed shot that hits your primary target and another nearby target, dealing 288%600% Nature damage to one and 288%600% Frost damage to the other. Generates 10 Focus for everyeach target hit. Cooldown changed from 9 sec cooldown to 15 sec cooldown Barbed Shot Causes your pet to enter a frenzy, performing a flurry of 5 attacks on the target, and gaining 30% increased attack speed for 8 sec, stacking up to 3 times.

Generates 1224 Focus over 8 sec.

Charges changed from 1 Charges to 2 Charges

Causes your pet to enter a frenzy, performing a flurry of 5 attacks on the target, and gaining 30% increased attack speed for 8 sec, stacking up to 3 times. Generates 1224 Focus over 8 sec. Charges changed from 1 Charges to 2 Charges One with the Pack Grants Wild Call a 60%30% increased chance to reduce the cooldown of Dire Frenzy / Beast.



Jaws of Thunder Kill Command has a 10%8% chance to deal an additional 50% of its damage as Nature damage.

Rank 2: Kill Command has a 20%16% chance to deal an additional 50% of its damage as Nature damage.

Rank 3: Kill Command has a 30%24% chance to deal an additional 50% of its damage as Nature damage.

Rank 4: Kill Command has a 40%32% chance to deal an additional 50% of its damage as Nature damage.

Rank 5: Kill Command has a 50%40% chance to deal an additional 50% of its damage as Nature damage.

Rank 6: Kill Command has a 60%48% chance to deal an additional 50% of its damage as Nature damage.

Rank 7: Kill Command has a 70%56% chance to deal an additional 50% of its damage as Nature damage.

Rank 8: Kill Command has a 80%64% chance to deal an additional 50% of its damage as Nature damage.

Kill Command has a 10%8% chance to deal an additional 50% of its damage as Nature damage. Rank 2: Kill Command has a 20%16% chance to deal an additional 50% of its damage as Nature damage. Rank 3: Kill Command has a 30%24% chance to deal an additional 50% of its damage as Nature damage. Rank 4: Kill Command has a 40%32% chance to deal an additional 50% of its damage as Nature damage. Rank 5: Kill Command has a 50%40% chance to deal an additional 50% of its damage as Nature damage. Rank 6: Kill Command has a 60%48% chance to deal an additional 50% of its damage as Nature damage. Rank 7: Kill Command has a 70%56% chance to deal an additional 50% of its damage as Nature damage. Rank 8: Kill Command has a 80%64% chance to deal an additional 50% of its damage as Nature damage. Pack Leader Increase damage dealt by Kill Command by 5%3%.

Rank 2: Increase damage dealt by Kill Command by 10%6%.

Rank 3: Increase damage dealt by Kill Command by 15%9%.

Rank 4: Increase damage dealt by Kill Command by 20%12%.

Rank 5: Increase damage dealt by Kill Command by 25%15%.

Rank 6: Increase damage dealt by Kill Command by 30%18%.

Rank 7: Increase damage dealt by Kill Command by 35%21%.

Rank 8: Increase damage dealt by Kill Command by 40%24%.

Flamecannon After standing still in combat for 2 sec, your maximum health increases by 3%, damage done increases by 3%, and spell range increasesrange of your Fire spells increase by 3 yards.

This effect stacks up to 5 times and lasts for 5 sec.



Flurry Unleash a flurry of ice, striking the target 3 times for a total of Frost damage. Each hit reduces the target's movement speed by 70% for 1 sec.

While Brain Freeze is active, Flurry also applies Winter's Chill to the target.



Temporal Shield Envelops you in a temporal shield for 6 sec. 100% of all damage taken while shielded will be instantly restored when the shield ends.



Arempy

Quick heads up on the new PTR build - Blackout Combo's talent tooltip states that it only reduces the cooldown of Breath of Fire by 3 seconds, but it will still reduce it by 6. This will be fixed in the next build.

Blackout Combo Reduces the cooldown of Blackout Strike by 1 sec.

Blackout Strike also empowers your next ability:

Tiger Palm: Damage increased by 200%.

Blackout Strike also empowers your next ability:

Tiger Palm: Damage increased by 200%.

Breath of Fire: Cooldown reduced by 6 sec.3 sec.

Keg Smash: Reduces the remaining cooldown on your Brews by 2 additional sec.

Ironskin Brew: Pauses Stagger damage for 3 sec.

Purifying Brew: Grants you a stack of Elusive Brawler.



Reduces the cooldown of Blackout Strike by 1 sec. Blackout Strike also empowers your next ability: Tiger Palm: Damage increased by 200%. Blackout Strike also empowers your next ability: Tiger Palm: Damage increased by 200%. Breath of Fire: Cooldown reduced by 6 sec.3 sec. Keg Smash: Reduces the remaining cooldown on your Brews by 2 additional sec. Ironskin Brew: Pauses Stagger damage for 3 sec. Purifying Brew: Grants you a stack of Elusive Brawler. High Tolerance Stagger delays an additional 10% of incoming damage.

You gain up to 20%15% Haste based on your current level of Stagger.



Stagger delays an additional 10% of incoming damage. You gain up to 20%15% Haste based on your current level of Stagger. Invoke Niuzao, the Black Ox Summons an effigy of Niuzao, the Black Ox for 45 sec. Niuzao attacks your primary target and taunts it. He also frequently Stomps, damaging all nearby enemies.

Now a Brewmaster spell

Summons an effigy of Niuzao, the Black Ox for 45 sec. Niuzao attacks your primary target and taunts it. He also frequently Stomps, damaging all nearby enemies. Now a Brewmaster spell Spitfire Tiger Palm has a 25% chance to reset the cooldown of Breath of Fire.

Removed

Dragonfire Brew After using Breath of Fire, you breathe fire 2 additional times, each dealing (63% of Attack power) Fire damage.

Increases the duration of Breath of Fire by 100%.



After using Breath of Fire, you breathe fire 2 additional times, each dealing (63% of Attack power) Fire damage. Increases the duration of Breath of Fire by 100%. Hot Blooded Increases the damage of Breath of Fire's periodic burning effect by 150%, and causes it to also reduce the target's damage done to you by 12% (6% with Spitfire).6%.





Increases the damage of Breath of Fire's periodic burning effect by 150%, and causes it to also reduce the target's damage done to you by 12% (6% with Spitfire).6%. Hot Blooded Increases the damage of Breath of Fire's periodic burning effect by 50%, and causes it to also reduce the target's damage done to you by 4% (2% with Spitfire).2%.





Increases the damage of Breath of Fire's periodic burning effect by 50%, and causes it to also reduce the target's damage done to you by 4% (2% with Spitfire).2%. Hot Blooded Increases the damage of Breath of Fire's periodic burning effect by 75%, and causes it to also reduce the target's damage done to you by 6% (3% with Spitfire).3%.





Increases the damage of Breath of Fire's periodic burning effect by 75%, and causes it to also reduce the target's damage done to you by 6% (3% with Spitfire).3%. Hot Blooded Increases the damage of Breath of Fire's periodic burning effect by 100%, and causes it to also reduce the target's damage done to you by 8% (4% with Spitfire).4%.





Increases the damage of Breath of Fire's periodic burning effect by 100%, and causes it to also reduce the target's damage done to you by 8% (4% with Spitfire).4%. Hot Blooded Increases the damage of Breath of Fire's periodic burning effect by 200%, and causes it to also reduce the target's damage done to you by 16% (8% with Spitfire).8%.





Increases the damage of Breath of Fire's periodic burning effect by 200%, and causes it to also reduce the target's damage done to you by 16% (8% with Spitfire).8%. Hot Blooded Increases the damage of Breath of Fire's periodic burning effect by 25%, and causes it to also reduce the target's damage done to you by 2% (1% with Spitfire).1%.



Increases the damage of Breath of Fire's periodic burning effect by 25%, and causes it to also reduce the target's damage done to you by 2% (1% with Spitfire).1%. Hot Blooded Increases the damage of Breath of Fire's periodic burning effect by 125%, and causes it to also reduce the target's damage done to you by 10% (5% with Spitfire).5%.





Increases the damage of Breath of Fire's periodic burning effect by 125%, and causes it to also reduce the target's damage done to you by 10% (5% with Spitfire).5%. Hot Blooded Increases the damage of Breath of Fire's periodic burning effect by 175%, and causes it to also reduce the target's damage done to you by 14% (7% with Spitfire).7%.





Rising Sun Kick Kick upwards, dealing (910% of Attack power) damage

Windwalker (Level 20)

and reducing the effectiveness of healing on the target for 10 sec



Cost changed from 2.0% of base mana / 2 Chi to 1.5% of base mana / 2 Chi

Refreshing Jade Wind Summon a whirling tornado around you, causing 9] healing over 613] healing over 9 sec to up to 6 allies within 8 yards.and increasing the heal over time of Essence Font by 200% while active.

Cost changed from 5.0% of base mana to 3.5% of base mana

Cooldown changed from 6 sec cooldown to 9 sec cooldown

Rising Sun Kick Kick upwards, dealing (910% of Attack power) damage

Windwalker (Level 20)

and reducing the effectiveness of healing on the target for 10 sec



Cost changed from 2.0% of base mana / 2 Chi to 1.5% of base mana / 2 Chi

Heavy-Handed Strikes Your first strike of Fists of Fury knocks targets to the ground, stunning them for 3 sec. Fists of Fury has a 5 yard increased range.4 sec.



Fervent Martyr Casting Holy Light or Flash of Light on your Beacon Holy Light and Flash of Light reduces the mana cost ofand damage taken from your next Light of the Martyr by 25%, stacking.



Lawbringer Increases the duration of your Judgment effect by 16 sec, and anytime you cast Judgment all enemies with your Judgment effect suffer 5% of their total health in Holy damage.

Removed

Increases the duration of your Judgment effect by 16 sec, and anytime you cast Judgment all enemies with your Judgment effect suffer 5% of their total health in Holy damage. Removed NEW Judgment now applies Lawbringer to its initial target for 30 sec. Casting Judgment causes all enemies with your Lawbringer effect to suffer 5% of their total health in Holy damage.



REMOVED Increases Atonement duration by 3 sec.



Increases Atonement duration by 3 sec. Power Word: Radiance A burst of light heals the target and 4 injured allies within 30 yards for (250% of Spell power), and applies Atonement for 50%60% of its normal duration.



Divinity When you heal with a Holy Word spell, your healing is increased by 10%15% for 6 sec.



Crash Lightning Electrocutes all enemies in front of you, dealing 125%150% Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal 125%150% Nature damage to all targets in front of you.



Boulderfist Rockbiter's recharge time is reduced by 15% and it deals 20% increased damage.



Rockbiter's recharge time is reduced by 15% and it deals 20% increased damage. Earthen Spike Summons an Earthen Spike under an enemy, dealing (1100%1375% of Attack power) Physical damage and increasing Physical and Nature damage you deal to the target by 15%30% for 10 sec.

Effect #1 School Damage

Value: 0 (AP mod: 1113.75)



Affliction Warlock Effect #2 Apply Aura: Modifies Damage/Healing Done

Value: 1520%

Affected Spells:



Effect #2 Apply Aura: Modifies Damage/Healing Done Value: 1520% Affected Spells: Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done

Value: 1520%

Affected Spells:



Contagion You deal 18%15% increased damage to targets affected by your Unstable Affliction.



You deal 18%15% increased damage to targets affected by your Unstable Affliction. Haunt A ghostly soul haunts the target, dealing (800% of Spell power) Shadow damage and increasing your damage dealt to the target by 30%20% for 15 sec. If the target dies, Haunt's cooldown is reset.

Cooldown changed from 30 sec cooldown to 25 sec cooldown

A ghostly soul haunts the target, dealing (800% of Spell power) Shadow damage and increasing your damage dealt to the target by 30%20% for 15 sec. If the target dies, Haunt's cooldown is reset. Cooldown changed from 30 sec cooldown to 25 sec cooldown Phantom Singularity Places a phantom singularity above the target, which consumes the life of all enemies within 2015 yards, dealing 220%180% of Spell power)] damage over 16 sec, healing you for 20% of the damage done.



Soulshatter Consumes all of your damage over time effects on the 5 nearest enemies within 40 yards, dealing 10% of their total health in Shadow damage.

For each enemy hit by Soulshatter, you gain 110 Soul Shard and 10% Haste for 8 sec.



NEW Soul Shards are generated by draining the souls of targets with specific spells and are used to fuel your most powerful spells and summon demons. Out of combat you will gather lingering souls to empower up to 3 of your Soul Shards. Having more than 3 Soul Shards out of combat will decay at a rate of x Soul Shards every y sec.



Soul Shards are generated by draining the souls of targets with specific spells and are used to fuel your most powerful spells and summon demons. Out of combat you will gather lingering souls to empower up to 3 of your Soul Shards. Having more than 3 Soul Shards out of combat will decay at a rate of x Soul Shards every y sec. NEW

Soul Harvest

Affliction:

Increases your damage and your pets' damage by 20%. Lasts 1512 sec, increased by 24 sec for each target afflicted by your Agony up to a maximum of 35 sec.36 sec.

Demonology:

Increases your damage and your pets' damage by 20%. Lasts 1512 sec, increased by 24 sec for each target afflicted by your Doom up to a maximum of 35 sec.36 sec.

Destruction:

Increases your damage and your pets' damage by 20%. Lasts 1512 sec, increased by 24 sec for each target afflicted by your Immolate up to a maximum of 35 sec.36 sec.



NEW Your Soul Shards are encased in burning embers above your head.



Your Soul Shards are encased in burning embers above your head. NEW Your Soul Shards have been touched by fel energy.



Your Soul Shards have been touched by fel energy. NEW Your Soul Shards now float above your head.



Duel You challenge the target to a duel. While challenged, all damage you and the target deal to all targets other than each other is reduced by 50%. Lasts 86 sec.

Cooldown changed from 25 sec cooldown to 1 min cooldown

Disarm Disarm the enemy's weapons and shield for 64 sec. Disarmed creatures deal significantly reduced damage.

Cooldown changed from 30 sec cooldown to 45 sec cooldown

Disarm Disarm the enemy's weapons and shield for 64 sec. Disarmed creatures deal significantly reduced damage.

Cooldown changed from 30 sec cooldown to 45 sec cooldown

Acidic Wound Inflicts Nature damage to an enemy every 3 sec. and reduces its armor by 103. Stacks up to 60 times, lasts 1 min.



Inflicts Nature damage to an enemy every 3 sec. and reduces its armor by 103. Stacks up to 60 times, lasts 1 min. Arcane Bolt Hurls a magical bolt at an enemy, inflicting Arcane damage.



Hurls a magical bolt at an enemy, inflicting Arcane damage. Aura of Dread Deals 1800 Shadow damage to all targetsenemies within 15 of the caster, increasing shadow damage taken by 30% for 10 sec.20% for 6 sec.



Deals 1800 Shadow damage to all targetsenemies within 15 of the caster, increasing shadow damage taken by 30% for 10 sec.20% for 6 sec. Bloodboil Causes the furthest target's blood to boil, dealing 20801040 damage every 1 sec for 24 sec.



Causes the furthest target's blood to boil, dealing 20801040 damage every 1 sec for 24 sec. Dampen Magic Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 75% and healing spells by up to 50050. Lasts 5 min.



Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 75% and healing spells by up to 50050. Lasts 5 min. Defile Defile the targeted ground, dealing 48%50.88% of Attack power) * 11 / 1)] Shadowfrost damage to all enemies over 10 sec.

Every 1 sec, if any enemies are standing in the Defile, it grows in size and increases your Mastery by 1, stacking up to 10 times.

While you remain within your Defile, your Clawing Shadows / Scourge Strike will hit all enemies near the target.



Defile the targeted ground, dealing 48%50.88% of Attack power) * 11 / 1)] Shadowfrost damage to all enemies over 10 sec. Every 1 sec, if any enemies are standing in the Defile, it grows in size and increases your Mastery by 1, stacking up to 10 times. While you remain within your Defile, your Clawing Shadows / Scourge Strike will hit all enemies near the target. Empowered Smite Smites an enemy, inflicting 9832 to 10868 Holy damage.7932 to 8768 Holy damage.



Smites an enemy, inflicting 9832 to 10868 Holy damage.7932 to 8768 Holy damage. Fatal Attraction Teleports several nearby allies to a random location and links them with demonic energy. Fatal Attraction deals 54002250 Shadow damage to nearby allies within 15 yards. The Fatal Attraction will break when allies move outside 25 yards of each other.



Teleports several nearby allies to a random location and links them with demonic energy. Fatal Attraction deals 54002250 Shadow damage to nearby allies within 15 yards. The Fatal Attraction will break when allies move outside 25 yards of each other. Flurry Unleash a flurry of ice, striking the target 3 times for a total of Frost damage. Each hit reduces the target's movement speed by 70% for 1 sec.

While Brain Freeze is active, Flurry also applies Winter's Chill to the target.



Unleash a flurry of ice, striking the target 3 times for a total of Frost damage. Each hit reduces the target's movement speed by 70% for 1 sec. While Brain Freeze is active, Flurry also applies Winter's Chill to the target. Shadow Blast Deals 15750 to 202507800 to 8200 Shadow damage to the target and any enemies within 0 to 10020 yards of the target.



Deals 15750 to 202507800 to 8200 Shadow damage to the target and any enemies within 0 to 10020 yards of the target. Sinful Beam Strikes an enemy inflicting 12487 to 145136243 to 7257 Shadow damage that arcs to another nearby enemy. The spell affects up to 30 targets.



Strikes an enemy inflicting 12487 to 145136243 to 7257 Shadow damage that arcs to another nearby enemy. The spell affects up to 30 targets. Soul Drain Deals 4725 to 60756077 damage every 3 sec.

Drains 4725 to 6075 mana every 3 sec.



Deals 4725 to 60756077 damage every 3 sec. Drains 4725 to 6075 mana every 3 sec. Val'kyr Strike Inflicts Shadow damage to an enemy.

Effect #1 School Damage

Value: 0 (AP mod: 2.93.2)





Acidic Wound Attacks have a chance to inflict Acidic Wound, which inflicts Nature damage to an enemy every 3 sec. and reduces its armor by 103. Stacks up to 60 times, lasts 1 min.



Attacks have a chance to inflict Acidic Wound, which inflicts Nature damage to an enemy every 3 sec. and reduces its armor by 103. Stacks up to 60 times, lasts 1 min. NEW Stamina and Haste increased by 25% of level. Lasts 15 min.



Stamina and Haste increased by 25% of level. Lasts 15 min. Aman'Thul's Wisdom When your Rejuvenation heals a full health target, its duration is increased by 3 sec, up to a maximum total increase of 159 sec per cast.



When your Rejuvenation heals a full health target, its duration is increased by 3 sec, up to a maximum total increase of 159 sec per cast. Aman'Thul's Wisdom When your Rejuvenation heals a full health target, its duration is increased by 3 sec, up to a maximum total increase of 159 sec per cast.



When your Rejuvenation heals a full health target, its duration is increased by 3 sec, up to a maximum total increase of 159 sec per cast. Bestial Rage Cobra Shot, Multi-Shot, and Kill Command deal 20%10% increased damage while Bestial Wrath is active.



Cobra Shot, Multi-Shot, and Kill Command deal 20%10% increased damage while Bestial Wrath is active. Blackout Combo Reduces the cooldown of Blackout Strike by 1 sec.

Blackout Strike also empowers your next ability:

Tiger Palm: Damage increased by 200%.

Blackout Strike also empowers your next ability:

Tiger Palm: Damage increased by 200%.

Breath of Fire: Cooldown reduced by 6 sec.3 sec.

Keg Smash: Reduces the remaining cooldown on your Brews by 2 additional sec.

Ironskin Brew: Pauses Stagger damage for 3 sec.

Purifying Brew: Grants you a stack of Elusive Brawler.



Reduces the cooldown of Blackout Strike by 1 sec. Blackout Strike also empowers your next ability: Tiger Palm: Damage increased by 200%. Blackout Strike also empowers your next ability: Tiger Palm: Damage increased by 200%. Breath of Fire: Cooldown reduced by 6 sec.3 sec. Keg Smash: Reduces the remaining cooldown on your Brews by 2 additional sec. Ironskin Brew: Pauses Stagger damage for 3 sec. Purifying Brew: Grants you a stack of Elusive Brawler. Blaze Leaves a blazing fire on the ground that deals 9000 Fire damage to enemies within 86 yards every 3 sec.



Leaves a blazing fire on the ground that deals 9000 Fire damage to enemies within 86 yards every 3 sec. Blind Strike Inflicts 13875 to 16125 Physical damage.



Inflicts 13875 to 16125 Physical damage. NEW

NEW

Burden of Pain Curses a target with wracking pain, causing them to suffer 1075000 Shadow damage every 1 sec. Additionally, 100% of all, Physical damage the player suffers while the curse is in effect is additionally shared to all other players.



Curses a target with wracking pain, causing them to suffer 1075000 Shadow damage every 1 sec. Additionally, 100% of all, Physical damage the player suffers while the curse is in effect is additionally shared to all other players. Burden of Pain Curses a target with wracking pain, causing them to suffer 1075000 Shadow damage every 1 sec. Additionally, 100% of all, Physical damage the player suffers while the curse is in effect is additionally shared to all other players.



Curses a target with wracking pain, causing them to suffer 1075000 Shadow damage every 1 sec. Additionally, 100% of all, Physical damage the player suffers while the curse is in effect is additionally shared to all other players. Burden of Pain Curses a target with wracking pain, causing them to suffer 1075000 Shadow damage every 1 sec. Additionally, 100% of all, Physical damage the player suffers while the curse is in effect is additionally shared to all other players.



Curses a target with wracking pain, causing them to suffer 1075000 Shadow damage every 1 sec. Additionally, 100% of all, Physical damage the player suffers while the curse is in effect is additionally shared to all other players. NEW Whirls, dealing 0 Physical damage to nearby players.



Whirls, dealing 0 Physical damage to nearby players. NEW Whirls, dealing 0 Physical damage to nearby players.



Whirls, dealing 0 Physical damage to nearby players. NEW A cresting wave of chaotic magic splashes over enemies in front of the caster, dealing 475000 to 525000 Shadow damage and an additional 100000 Shadow damage every 2 sec for 8 sec.



A cresting wave of chaotic magic splashes over enemies in front of the caster, dealing 475000 to 525000 Shadow damage and an additional 100000 Shadow damage every 2 sec for 8 sec. NEW Chaos Bolt empowers your next Chaos Bolt to always gain maximum benefit from your Mastery: Chaotic Energies.



Chaos Bolt empowers your next Chaos Bolt to always gain maximum benefit from your Mastery: Chaotic Energies. Charge

Charge

Chimaera Shot A two-headed shot that hits your primary target and another nearby target, dealing 288%600% Nature damage to one and 288%600% Frost damage to the other. Generates 10 Focus for everyeach target hit.



A two-headed shot that hits your primary target and another nearby target, dealing 288%600% Nature damage to one and 288%600% Frost damage to the other. Generates 10 Focus for everyeach target hit. Chimaera Shot A two-headed shot that hits your primary target and another nearby target, dealing 288%600% Nature damage to one and 288%600% Frost damage to the other. Generates 10 Focus for everyeach target hit.



A two-headed shot that hits your primary target and another nearby target, dealing 288%600% Nature damage to one and 288%600% Frost damage to the other. Generates 10 Focus for everyeach target hit. Chimaera Shot A two-headed shot that hits your primary target and another nearby target, dealing 288%600% Nature damage to one and 288%600% Frost damage to the other. Generates 10 Focus for everyeach target hit.



A two-headed shot that hits your primary target and another nearby target, dealing 288%600% Nature damage to one and 288%600% Frost damage to the other. Generates 10 Focus for everyeach target hit. Chimaera Shot A two-headed shot that hits your primary target and another nearby target, dealing 288%600% Nature damage to one and 288%600% Frost damage to the other. Generates 10 Focus for everyeach target hit.



A two-headed shot that hits your primary target and another nearby target, dealing 288%600% Nature damage to one and 288%600% Frost damage to the other. Generates 10 Focus for everyeach target hit. NEW Earn 200 reputation with Chromie.



Earn 200 reputation with Chromie. NEW Earn 100 reputation with Chromie.



Earn 100 reputation with Chromie. NEW Earn 50 reputation with Chromie.



Earn 50 reputation with Chromie. NEW Sets an enemy aflame, inflicting 41435 to 43560 Fire damage over 5 sec. and sending it into a state of panic. While the target is affected, the flames periodically scorch its nearby allies for 270 damage as well.



Sets an enemy aflame, inflicting 41435 to 43560 Fire damage over 5 sec. and sending it into a state of panic. While the target is affected, the flames periodically scorch its nearby allies for 270 damage as well. Unstable Affliction - Contagion You deal 18%15% increased damage to targets affected by your Unstable Affliction.



You deal 18%15% increased damage to targets affected by your Unstable Affliction. Crash Lightning Electrocutes all enemies in front of you, dealing 125%150% Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal 125%150% Nature damage to all targets in front of you.



Electrocutes all enemies in front of you, dealing 125%150% Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal 125%150% Nature damage to all targets in front of you. Crash Lightning Electrocutes all enemies in front of you, dealing 125%150% Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal 125%150% Nature damage to all targets in front of you.



Electrocutes all enemies in front of you, dealing 125%150% Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal 125%150% Nature damage to all targets in front of you. Crashing Lightning Stormstrike critical strikes increaseEach hit of Stormstrike increases the damage of your next Crash Lightning by 30%15%, stacking up to 10 times.



Stormstrike critical strikes increaseEach hit of Stormstrike increases the damage of your next Crash Lightning by 30%15%, stacking up to 10 times. NEW Stamina and Critical Strike Rating increased by 25% of level. Lasts 15 min.



Stamina and Critical Strike Rating increased by 25% of level. Lasts 15 min. Life and Death Whenever enemies are healed while afflicitedEnemies healed while afflicted by your Festering Wound, they take (85%Wounds have a chance to take (200% of Attack power) Shadow damage.

Effect #1 School Damage

Value: 0 (AP mod: 0.852)



Effect #1 School Damage

Value: 0 (AP mod: 2.12.226)



Effect #1 School Damage

Value: 1 (AP mod: 0.480.5088)



Effect #1 School Damage

Value: 0 (AP mod: 1.51.59)



Effect #1 School Damage

Value: 0 (AP mod: 11.06)



Effect #1 School Damage

Value: 0 (AP mod: 11.06)



NEW Upgrade Legendary Items

Work with Arcanomancer Vridiel to increase the power of your Legendary items.