Driverless cars are sort of on the opposite end of the conceptual spectrum from intermediate zoning. However, it is perceivable that hospitals could integrate with urban environments more easily if everything were roboticized. The difference between consumer and scientific instruments is also more significantly blurred. Perhaps this is a necessary step towards consumer astro-citizenship. Even so, I suspect when it comes to these kinds of issues, most consumers' minds are more attuned to gamification concerns. How do I turn a hospital or a car into an entertainment system? How do I get more meaningful activity / interfacing / QOL from any given apparatus, both as a coherent network that integrates functions (and don't feel stupid about this one, believe me, that's the only downside), and ways of finding unique experiences within 'the grid': ways of experiencing light and shadow the way one wants, seeing what one wants to see, and feeling what one wants to feel.



To some extent, old consumer mentalities are over-rated. But the old paradigms still survive as images and factors of information. If society doesn't get technical with the exponential aspects of social media and game design, well nigh culture design, or socio-economic-political design, we may very well miss the next big wave.



So far as I'm concerned, it's all about big ideas, and providing the right trivial rewards to any given person. Some of this is just about efficient infrastructure or retrofitting platforms (applications for applications, and available reality-oriented tools).