1. INTRODUCTION:

2. DECK OVERVIEW:

You want to Power Action one of your two sidekicks for 3 Resources in Round 1, and ideally have additional resources via the Battlefield, Chance Cube, or both.

Then you use those resources to play some mix of Vehicles and Delve. In the following rounds you start to vary what you Power Action based on what is needed. You can do the First Order Storm Trooper for damage (or ramp in an emergency), or Bazine for more resources, or take a controlling approach with Discard and Disrupt. Don’t fall into the trap of always Discarding, although it can be extremely limiting for your opponent! You have to ADVANCE your boardstate or you WILL lose.



All the pieces of this deck combine into something that is very well rounded against any given field, with a mixture of good control and good power. It also has one of my favorite features in a strong deck, which is the ability to have the potential for obscenely strong starts. I have had two 6 cost supports in play Round 1 one several times with this deck!

I run 10-11 mitigation cards in this deck, which is a hallmark of any deck I have had my hand in making as I really enjoy reactive playstyles and disrupting my opponent’s plans. That isn’t for everyone though so there is definitely room to cut removal and add other things if you don’t want to play like that.

3. CHARACTERS:

4. UPGRADES:

5. SUPPORTS:

6. MITIGATION:

7. TECH CARDS:

8. BATTLEFIELD:

9. MULLIGAN/STARTING HAND:

10. CLOSING THOUGHTS:

THE TOURNAMENT REPORT:

ROUND 1 vs. LUKE/REY:

ROUND 2 vs. KYLO/SNOKE (HOLOCRONS):

ROUND 3 vs. 3WIDE HERO MILL:

ROUND 4 vs. BAZINE/SNOKE/FOst:

LUNCH BREAK :

ROUND 5 vs. TALZIN/MANDALORIANS:

ROUND 6 vs. YODA/HERA/MAZ:

ROUND 7 vs. APHRA/SNOKE/DROID:

ROUND 8 vs. 3WIDE HERO MILL:

TOP32 vs. TALZIN/MANDALORIANS:

TOP16 vs. THRAWN/SNOKE:

OVER AND OUT:

" is actually an evolutionary off shoot of(seeof that deck). What happened was I got a hold of a very early version of that deck about 2-3 weeks prior toand it developed in my play group independently from. The decks are very similar in philosophy of characters and how to handle various challenges in the game, butapproaches it somewhat differently. With waaayyy cooler supports :DThe basic breakdown for how the deck works is as follows (remember that every single player has their own playstyle, and this is just indicative of mine):is the engine of the deck, having the ability to generate the resources for its supports with his power action. In addition to that his focus sides are of great aid in ensuring your supports resolve sides that make their cost worth it. He is pretty tanky at 11 health, but if he gets focused protect him!is just amazing in this deck. She provides 2 character dice that have 3 very strong sides to target with Snoke's Power Action: Resource, Discard, and Disrupt. Her 2 Shield/1 side is great in an emergency, especially when grinding against something like. Her special’s ability to do 3 is quite nice too, even if it works only once.is functionally just a filler, but DO NOT underestimate his potential damage output! It’s actually pretty obnoxious for your opponents that he is 50% to roll in potentially power actiondamage. He also has a resource you can roll into (more likely you will have toto it though) if Bazine’s dice get removed and you need resources for the turn.are amazing in this deck. They help big time with your goal of ramping into resources to play your supports, and you have thesides availabel to make sure they work out. They resolve more often than you would think, as your opponent is often forced to use their Resources on mitigating whatever Bazine rolled out.are also an extra lifeline vs mill decks, just make sure they don’t get trapped on the battlefield when you run out of a deck!is asupport. Ironically it’s come into play damage ideally will not be high in this deck, but we don’t care! If it does 0-1 damage that usually means you played it turn 1. The ambush is actually great, I frequently will Friends in High Places into this card, then use it’s ambush to start using all those dice I have amassed. The damage sides are great, but don’t be shy when it comes to resolving that 4 and 5 Indirect damage sides - don't get too greedy! Even the 4 Disrupt is pretty good sometimes (CYAand!)Theis a beast in the current meta. It’s great vs virtually every deck! Just watch out for thethat have made a comeback. If you smell one coming, then you will have to know how to play around those. This deck does a lot ofdamage, and the ability of theto do 4+ damage to a target of your choice is extremely valuable. Itscan be useful sometimes, but generally speaking it is better to be proactive and just shoot your opponent fordamage!was in truth a change I made the morning of the event (it was previously a). The idea behind it was so that I could help Friend’s in High Places and Delve be a bit more consistent. I suppose it did those things, but it was actually of no consequence throughout the event. I would call this card a flex spot for now.is a solid 7-8/10 in this deck. It’s a bit awkward to Delve into it, but it is a good Friends in High target. You can always pay its full price like some sort of filthy hero support list, but you might find it’s hard to play along with other cards unless you are particularly flush with resources. The die sides are super great and the indirect damage you get over time is very worth it if you can make it happen.is a very well rounded vehicle and is a welcome addition, especially because villain’s vehicles are currently very lacking. This was as a two of over the, primarily because on average it will provide a higher die side for aplay.Theis solid, especially theside. While not the most exciting vehicle, it definitely gets the job done, but not so well that we run 2. Again, watch out foris a card I have mixed feelings about. I’m overall pretty lukewarm about it, but it sides are so powerful for resolving a Friends in High Places that I run it despite my reservations. The shield for 1 side is actually not bad when you can find the resources for it, and the resources sides are also fine, albeit it awkward to resolve at times. Every once in a while its ability to eat one Bazine’s dice is useful, but those situations are fairly rare. I chose to ran just one because due to the way the deck is setup there can clunky and awakward hands with the 6 drops and delves being mismatched. Due to this I never want to be in a situation where I both have the inability to delve something, and be unable to play a vehicle because there is already another copy of it on the board. I think a hand like that might cost you the game, and I have applied this logic to the rest of my unique vehicles as well.is obscenely good in this deck, and it’s probably the best 3 drop to play turn 1. Power actioning one of Bazine’s dice is an extremely good play, and is very likely to mitigate an enemy die. That alone is very strong, but its die isn’t shabby either!is actually a really good card if you have the right deck for it. The die sides are loaded, and the fact it has twosides is so powerful in our deck. The 2 resource side is good in a bind too. Sailer tends to function as awhen he dies. Drawing an extra card on activation is sweet too! All around good card even if it doesn’t do damage.... well there is not much to say about this card that hasn’t already been said. It’s the best!is a card that right now seems to be run in shockingly low numbers. Aside from just being general removal this card excels at interfering with Snoke Power Actions. It is also noteworthy that if you pick an opponent’s die and yourdie, you will basically always win the roll off. Theis pretty good at the hallmark "Overconfidence fight" too (heartalk about thein the).is about as reliable as it gets. Point and click. Ship it back turn 1, it usually won’t be live in time turn 1.is in a great spot right now vs all the Kylos, Chance Cubes, Planetarys and a whole lot more. Solid two of.is great! Don’t be beguiled into thinking otherwise (sic!). The card is great vs large pools, and is fine against ones that have 3 or more. It even works asremoval (spot aside) in a bind vs. a single lethal die. Finally, mind trick is absolutely hilarious againstplays andactivations as well, where multiple dice are flooding the pool and your single spot removal is not doing you any good!is actually the worst mitigation card in the list, but it is still really good. The only issue with it is that it can interfere long term with yourplays, and requires you to already have some of your potentially valuable dice in the pool.is a pretty sweet card that has seen waaaay to little play up until UK Nationals wherePlaying 6 cost supports for three? I'll take that deal. Don’t fall for the trap of trying to mulligan your hand so that you can either find a delve or a 6 drop if you don’t have the other half. If you don’t have one, mulligan the other out. As a final note, delving a 6 drop turn one is pretty strong, but it is trivially easy for it's die to be removed so you can't solely rely on it!is crazy strong, and its printing is actually just a mistake at this point. The card is pretty straightforward, just fulfill its requirements and you are good to go. And yes, sometimes it does miss, however it’s not terribly common, and it is a price you sometimes have to pay if you want to play this sweet deck.is my 30th card, and it could be anything you want it to be instead. I personally like it because it can deal with, or the occasionalwhen you absolutely need to. It does find occasional other uses as well, so I would definitely say try it before you cut it!is the obvious choice, we run a ton of vehicles in this deck! I almost always use myif I win the roll off. The ability to play two 3 cost supports Round 1 is just too powerful.An ideal hand would have, a, as well as a piece of free mitigation, and honestly the 5th card doesn’t matter too much past that, while the ideal candidates for the nuts draw would be aor a second. A hand with BOTH aand a 6 cost upgrade is pretty solid too.Generally speaking you want to be able to, so if you don’t meet that requirement, mulligan and try again!is an auto keep if you have ain your hand, it is extremely likely to be successful with that die in the pool. Againstdecks a good way to lose is to not have hard removal in hand, so I would recommend trying to make that happen if you can.This deck is seriously a blast to play, and doesn't have many terrible matchups. While the deck has the same goal and win condition every game, each game will play out differently due to the way the deck is built, which is super fun, although it can be a bit mentally demanding sometimes.Shout out to the guys of the “” discord (go join them if you live in the southeast! The event and store time information is sweet if nothing else!) as well asandof the, and finally, the Spanish National Champion, who helped me work through some of the ideas I had about this deck.I hope you guys enjoyed the analysis of the deck!Oh and don’t forget to catch my “.”hosted by theLet’s talk about bad ways to start off a tournament. So the night before I was supposed to fly out, I woke up in the middle of the night with a bout of food poisoning. Then my ride ditched me 15 minutes before I was going to leave, so shout out toI ended up at the airport with literal seconds, not minutes,to check my bags. Then I had to board a plane when I truly should have been in bed.I woke up for the event with about 5 and a half hours of sleep and ate the whole two pieces of toast I could handle before showering and taking an elevator down to the event, while still feeling like crap!This was probably the most savage game my deck produced the entire tournament. I played bothRound 1 (I think one was hard cast, the other was played with, but I forget). My opponent was a super nice guy and did not seem like a bad player either, but most decks just roll over and die to that kind of start, and his was no different.I remember resolving, and probably did! This deck has REALLY HIGH highs and this was an example of what one of those can look like.I played againstand he was on their team's(running the Holocron package instead of lightsabers). I don’t really remember too much about this game as I was still pretty messed up. I do know he did not have an early, but you know that happens with 2-offs. I do remember he fought well, but I simply overwhelmed him with big vehicles. After talking to his teammates it sounds like against the big vehicle version of, he really needs to haveandout their ready to battle early or it’s a losing proposition for that deck.This game was actually on thestream. I love playing against mill with this deck. You just play a vehicle or two out before they can discard them each turn and throttle either theirorwith, so they can’t use any removal on your guys. Oh and by the way you can kill littlewith aand adamage side (+Snoke Power Action), so they have to be careful about that. I opened with both, prioritizing them as my first plays, as they help with both ramp and give mill a headache when they bounce back and need to be discarded.I then dropped a round 1which got in a bit of damage, before it was discarded with. I assembled a team of oneand twowhich invalidated the special ofas those vehicles have no blanks to be turned to. From there I just grinded out my opponents ability to mitigate my dice and closed out the game.I played againstfromand he was on their version ofwhich they call. It is similar in philosophy to my version, but is fundamentally different about what it does with their resources.trades explosive turns and overwhelming power for consistency by not runningorin addition to being able to point damage better with ranged dice.I did feel like I was a dog to this list, its ability to focus its damage where it wanted gave it a big edge. Oh also I accidently commited suicide by not resolvingwhile I was looking at lethal damage on board. I’m going to chalk that one up to not feeling well.At some point during the lunch break my food sickness finally left me, and I was able to actually eat something (well a, but I’ll take it!) and take a 10 minute power nap. I came back feeling like a million bucks and ready to kick some ass!... And then I immediately lost my next game. I played round 5 versus my friendon, oras I prefer to call it. My initial hand was two, one, one, and a… that sometimes happens with this deck though not normally that bad! In all honesty after shipping everything but the tank back (I want to keep a vehicle) I got a very good hand.It did feel like my dice kind of took a dump on me though and I was unable to answer an earlyfor at least one round, and it didn’t help that Richard is no slouch at Destiny, so 3-2 I went.Round 6 I played against, who I didn’t initially know, but as the convention went on I would find to be a super cool guy.Hero vehicles can have a rough time with my deck, I tend to both out ramp them and make great use of Power Action'ing’sside vs. them. I ended up with just a completely degenerate board state vs Chip and there was nothing he could really do. Sadly,free vehicle was just too fair compared to what my deck was doing.I had a lot of fun playing his board game “” after I was eliminated from the event later in the day!Damn that deck hurts. This game waswith both of us just slinging damage. It helped me a good bit thatwere MIA, but I did have to deal with twothat only cost 2 resources each for most of the game. I hadready to go in case one of the droids showed up, but it was never necessary.I believe I stayed alive with only 3hp left, although I think it could’ve been reduced to just 1hp if my opponent had resolved his 3 Ranged before his 3 Indirect (I put all the Indirect damage onso he had to overkill him by 2 Ranged damage). Scary Stuff! At this point I was pretty certain that I hadcourtesy of my, but why settle?I was pretty stoked to be playing against 3wide hero mill (again) in the last round of the swiss rounds, as I felt super good playing against it. I don’t remember any specifics, playing against mill just all merges together in my head. It basically always plays out about the same: 1) Get resources, 2) Play vehicles, 3) Prevent them from using removal.I eventually took the game and finished the swiss with a record ofand athat placed me at 6th seed for the day. Not bad, especially considering the debacle that was getting to the event!This was against. Super nice guy, super uncooperative deck from him. Like it washe never found an upgrade towith, so that should give you an idea of what he was forced to work with.My deck is not kind to struggling decks and the first game was a massacre, even though there was a turn where I had basically all of my dice removed by a well timedwasn’t much better for him, but at least he was able to get a fewoff with the. He missed twothanks to his deck being a jerk producing evens, and both of hisonly healed for 2. I think as long as I don’t loseturn 1 vs that deck or have arunning wild I am wildly favored, and if their deck isn’t cooperating with them it only gets worse.Mywas againstplaying, specifically a nastyversion, that eventually earned him at top8 placing!This match was pretty tough, he ran 12 mitigation cards (+ Force Illusion), and opened by playing aeach game despite my attempts toit orhis resources.Ultimately his removal suite gave him the edge he needed to push things through. His, and surprisingly only to a lesser extent Grand Moff deprived me of some potential plays which also hurt.was close, as I was able to resolve abut he was able to find that crucial lethal damage with his final reroll after I was out of actions. If the dice had been a bit less kind to, I would probably have had a good chance to take the game, as the board state was a dead race, with both hisandleft with only 2 or 3 health, and I had+ one of my other goons ready to go, but he rerolled into several double Focus sides so that was that.was less close, but I still scrapped it out a bit.turbo blanked on me, andwas really going through a shield/special phase in her life, which generally speaking isn’t a huge issue, butdeck will leave you with just 2-3 cards every round, due to thecombo, if you are lucky so if you are starting to pitch cards to reroll it will eventually really hurt your ability to advance your board state.There was a crucial turn where, if I had been able to show any sort of non-zero number on a few of my rerolls, I would have been able to resolve an uncontested, but I eventually blanked out twice, although I do believe I made the right call in rerolling at the time (I had to discard anto try to hope for something better off theorder to get back in the game), but when it failed twice it most likely cost me the game. No shame in losing like that, sometimes the correct line of play doesn’t work out and I can always live with those losses.was a great opponent and I had a lot of fun in this match., if you’re reading this sorry again about the unintentional stall during the last turn of the match, I thought I had claimed already!I later asked his teammates how to beat that particulr matchup, and it sounded like I would have had an edge if I could deny him thein the opening of the game (RIP he had it both games turn 1). I also asked Zach what I should have done differently, and he said “”. Sounds about right, my dice were pretty trash especially the second game,was the mayor of blank city and my rerolls were largely cut away from me.was seriously a blast and you really missed out if you didn’t come. I had a lot of fun meeting up with friends, walking around the convention, and playing with some of the new cards against some of Fantasy Flight Games' game creators. The solid run plus being able to tourlater didn’t hurt anything either!