Community Download is a weekly discussion-focused articles series published every Monday in which we pose a single, core question to you all, our readers, in the spirit of fostering discussion and debate.

According to the August Steam Hardware Survey results, the Oculus Rift is once again widening its gap over the HTC Vive in terms of hardware adoption among users. In July the gap was only 2%, but now it’s closer to 4% according to the results.

Part of that gap widening is definitely due to the Windows VR market continuing to grow, especially considering the frequent deals and price drops on the various headsets from Acer, HP, Asus, Samsung, and more. Furthermore, Rift continues to deliver exclusive games on their Oculus Home platform like Marvel Powers United VR and the upcoming Windlands 2, which likely drive sales and in turn result in hardware activations on Steam too. The Oculus Rift is much cheaper as well.

But it’s hard to know if there is a real, true, singular driver causing this shift in tide over the last few months. Which brings us to this week’s discussion topic: Why do you think the Rift is gaining ground over the Vive on Steam VR? Is it simply cost and content, or is it more complicated than that?

Let us know what you think down in the comments below!