CheatFreak47 said: Well the biggest problem is that the downgrade patches depend on steam to function as well, as the original versions were released only on steam. It may be possible to allow this to work with the gog version but such things would count as allowing piracy to take place, even if it's on old versions. So Old versions are out the window, and that means old version mods are as well, so no tAPI or tConfig mods.



For modern mods (like XBCM, N Terraria, or Gameiki) It should be up to individual mod authors to provide an xdelta patch or something that let's you patch your DRM free GOG executable with whatever mod. As of now, no modern terraria mods remove the DRM so as to prevent their mods being used to assist piracy, game launcher allows you to run as many DRM protected Terraria Executables as you want as long as you launch it through steam. Without the DRM, the only use of GameLauncher then to have a frontend for launching terraria mods, which you really wouldn't need since there isn't any drm. If it allows pirates to use mods, oh well. That's just what comes with a DRM free release. (Personally, I'm in favor of having a DRM free Terraria version. Click to expand...

Ah thank you for this info, the patch thing I can understand... mods not working with newer releases and not be updated for newer patches is part of modding. This not doing it because of piracy or being able to check for a legit version when the game is now DRM free is not the way to do it in my opinion since that would be shutting the door on thousands of new Terraria owners (currently #1 on GOG since release). I've used mods for a long time on many games (Skyrim, Total War, Fallout ect), and this has to be one of the first times I've come across modders actively blocking working mods because of piracy especially in regards to a GOG version just because it's DRM free.I'm not to concerned with having a mod manger but it's nice to have, and if Eikester can provide either a separate version (missing the older patch ability if it needs to be done) for GOG copies or deactivate that feature when GOG copies are being used. That would to me be great & at-least some progress.I'm not 100% on the details on why XBCM needs GameLauncher to work, but hopefully the mod author can either work around that requirement or doesn't need the older patch feature of GameLauncher assuming Eikester does provide a working version for the GOG copy.(PS: Personally, I'm for all my games being DRM free.