[+] Spoiler Version 1.4.1

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Events, jobs, plots and decisions:

- Improved the landless dynasty nickname system. Made it possible for generic nicknames to occur, also added Dayne and Celtigar nicknames.

- Removed mod gift artefact interaction, replaced by new vanilla interaction

- Split vassals can now be reappointed as commanders at the end of mega wars, in the same way as councillors

- Characters can now convert between Westerosi and Essosi Valryian cultures

- Added an event for dragon riding concubines

- Adjusted random skinchanger encounter event, can now happen for rulers in The North as well as beyond the wall

- Added a couple of alchemist society decisions/missions

- Landless characters somehow in hiding can now be brought out of hiding

- Revised vanilla spouse advice events

- Added an event advising the player of available plots when having an ambtiion to be on the council

- Added in events for Asshai being raided by the Shadowmen

- Added events for an ambitious/greedy/ruthless ruler of Asshai to attack the Shadowmen and unite Asshai as one

- Added an event for the ruler of the now unified Asshai to crown themself the Shadow King and get an artifact

- The Yellow Emperor invader will ask Asshai for help in their war against Yi Tti in exchange for a reward gold and an alliance upon victory

- The regent now decides on vassal requests to transfer vassals or grant a kingdom

- Added an option to give a title to a claimant instead of a family member when they ask for a title

- Adjusted tourney end event text

- The seas can now freeze over



Character/Database setup (WARNING, SPOILERS AHEAD):

- Added day 0 maintenance that adds children and siblings to families with a shortage of members

- Aegon now gets his crown at the start of The Conquest

- Fixed a bunch of history issues

- Bellegere the Black Pearl is now a pirate when she is in the Stepstones

- Utilised add_matrilineal_spouse in the history files

- Fixed Ned briefly holding ice whilst his father was still alive

- Fixed dunk and egg guardian link

- House Mooton are now targ loyalists in roberts rebellion

- Fixed summerhall ruin history

- Added Silver Denys

- Adjusted Stannis' ACoK era entry



Balance:

- Made refuge/hospital buildings much cheaper (I didnt realise they were so absurdly expensive )

- Hospital buildings can now be destroyed after sieges

- Added a negative modifier for Dothraki defeated in a war

- Decreased decay rate of fear

- More highborn canidates will now be considered for the kingsguard

- Decreased sword quest ship cost

- The white walkers may now be permanently defeated if they fail an invasion and are very weak

- Fear from cruel executions now only applies to vassals or family, as with the base fear for execution. Also applied it to crucifixion.

- Slave raids now target an entire realm, rather than individual provinces. The location for sacking and gaining of slaves is now randomly selected from occupied provinces.

- It is now not so easy for the player to get guardians in not so realistic places. there may now be a cost or opinion malus with vassals.

- Patient and zealous traits are now valid traits to claim dawn. Also added an event informing the player when someone claims dawn.

- Added more opinion consequences when fabricating claims

- Defensive coalitions now apply to dejure kingdom wars

- Made some tweaks to the revoke vassal title plot, including the option to depose liege if the vassal wins the war.



AI:

- White walkers will now never yield in duels

- One province jogos nhai jhats are now much more likely to accept annexation

- Applied Ai logic which prevents dragon riding spouses going on adventures if they like their liege to concubines. Almost preveneted going on adventures if a councillor/regent and have postive opinion of liege

- The AI is now more likely to accept marriages with nomads who have united all clans

- The AI may now randomly gain dragon intel before trying to hatch an egg



Graphics and portraits:

- Fixed problems with some cadet dynasty CoAs

- Made blond northmen slightly rarer

- All free city and valyrian religions now use the coats of arms used by the rhllor religion

- Added missing dragon trait icons

- Fixed incorrect usage of old celtigar flag for dynamic coa



Map:

- All wildlings and pirates should now start with their tier 1 special building

- Added many military commands to cities across the world

- The Harrenhal tower baronies are now military commands

- Renamed Hazdahn No to Hazdahn Mo

- Changed how Old Ghis ruin is created. (hopefully fixes Ghiscar mac issue, no idea if it will!)

- Extended the Sarne to the Silver Sea. It is now also navigable by all.

- Ghiscari legionary barracks now gives pikemen rather than heavy infantry. Ghiscari base value buildings now also give pikemen



Misc:

- Added a game rule for dynamic coa to have it default, dynasty head only or off

- Added post war mega war maintenance adding patricians to new merchant republics

- Independent high lord tier characters may now be slave traders

- Adjusted the way Aegon's Freehold is setup

- Added a warning to the resign popup informing of vanilla bug

- Updated Yi Ti religion desc using Golden instead of Great for Dawn empire

- Added in title loc for e_dawn so it now displays "The Great Pearl Emperor" instead of "God Emperor Pearl Emperor"

- Shows the portrait of the vassal being demanded to be transfered by one of your other vassals

- Grandchildren who are dynasty head now take precedence over children for sword inheritance

- Removed the mass execute button as it does not work with the disabled diplo action and cusotm execute action

- Winter can now spread to the Isle of Cedars and New Ghis



Internal Scripting:

- Added a is_feudal_monarch_trigger scripted trigger

- Added genetic_mother and genetic_father entries to many children created by events

- Made sure all history files are definitely encoded in ANSI to try and eliminate Mac history bug, not sure if it has actually had an effect

- Added a can_be_commander_trigger scripted trigger

- Added a GetMyCastellanName custom localisation



Bugfixes:

- Fixed CTD caused by maintenance on ruins somehow held by nomads

- Fixed CTD that could occur when saving (caused by events triggered from slavery laws on day 0)

- Fixed crash in AFFC casued by danys crown being added in her history entry (Note: artefacts must be added in artefact_spawns, and not history entries)

- Fixed the presence of mysterious aurion title

- If a ruler with the seduction focus is castrated they now stop the focus

- Fixed invasions always usurping military commands

- Fixed error in household guard event removing modifier it just added

- Defensive coalitions should now trigger for the correct casus belli

- Fixed a bunch of interface issues

- Fixed wars to push subjects claim on a foreign capital sometimes usurping the entire enemy realm

- Fixed tyranny being applied to enslaving all prisoners

- Moving capitals should now also move slavery province modifiers

- Fixed duelling game rules

- Fixed Cold Gods followers sacrificing all children instead of just sons

- Fixed wars to revoke a vassals title sometimes not triggering correctly

- Made some validator fixes

- Fixed invasions erroneously usurping baron tier military commands

- Shadowmen revolts are no longer called wildling revolts

- Fixed e_dawn's name

- Fixed on birth ibbenese/brindlemen outbreeding check

Please don't post bug/problem reports in this thread, please use the bug report forum: http://citadel.prophpbb.com/forum5.html