(Edit: There have been a few questions about the Pro nature of these tools. To clarify, it is not necessary to own Unity Pro to take advantage of Unity Pro for PlayStation. As a licensed PlayStation developer, this version will allow you to use Pro features and target SCE platforms at no cost. If wish to publish with Unity Pro on additional platforms outside of the PlayStation family, you will need to have a regular Unity Pro license along with any necessary platform add-on licenses to do so.)

As many of you are aware, we’ve been working closely with Sony Computer Entertainment for a long time now. In March of 2013, we entered a strategic partnership that resulted in Unity for PlayStation® tools that make it possible for Unity developers to create games for SCE’s amazing devices.

Now, we’re extending that partnership and making it even better! Not only does this mean a deeper collaboration on support for features and optimizations for all of you experienced PlayStation developers, but also that ALL licensed PlayStation developers will have access to these tools for free!

All you have to do is contact your PlayStation representative to discuss becoming an approved PlayStation developer to get the PlayStation ready versions of Unity Pro.

This is another amazing display by SCE of how much they welcome developers, no matter their size and pedigree! Some of the most exciting games are coming from smaller teams who in the past would have been hard pressed to get on so many awesome platforms.

We’ve already seen some awesome games released using the tools like Oddworld: New ‘N’ Tasty, Stick it to the Man!, and CounterSpy and there are a ton more on the way like Galak-Z, Assault Android Cactus, Night in the Woods, Shiftlings, Starwhal: Just the Tip, and BroForce. You can see a sample list of games for the PlayStation platforms by visiting our showcase gallery and searching by platform.

Now that the tools are out and it’s easier than ever to get and use the tools, we’re expecting great things from all of you!

Happy developing,

David