This article is about the block. For the bucket, see Lava Bucket

Lava Renewable No Transparent Yes Luminance Yes (15) Blast resistance 100 Tool Creates sources? No Flow distance 4 (Overworld, End)

8 (Nether) Flow speed 30 ticks per block (Overworld, End)

5 ticks per block (Nether)

Lava is a light-emitting fluid block that causes fire damage. While Lava can generate at any level including on the Overworld surface, lava generates mostly below y-level 11 in the Overworld and below y-level 31 in the Nether.

Obtaining [ edit ]

Lava cannot be obtained as an item in Java Edition but can be retrieved with a bucket. In Bedrock Edition, it may be obtained as an item via add-ons or inventory editing.

Unlike water source blocks, lava source blocks are not renewable. New lava source blocks cannot be created in a space by two or more adjacent source blocks, as is possible with water.

Natural generation [ edit ]

During world generation, lava replaces air blocks generated in caves and ravines between levels 1 and 10. Lava does not replace air blocks inside mineshafts, dungeons or strongholds between y-levels 1 and 10.

Lava can also occur as lava rivers from a single spring block, pouring down walls into pools. The spring block can be on the side of a cave, ravine, mineshaft, or stone cliff above ground.

Lava also spawns as lakes, which can be found at any elevation within any biome.

Two blocks of lava can also be found in plains, snowy tundra, and desert village weaponsmith buildings, or one source in savanna village weaponsmith buildings.

15 blocks of lava can be found in the End portal room of a stronghold: 3 along each side wall, and 9 below the portal frame.

Lava also generates in woodland mansions: two blocks of lava generate in the "blacksmith room", and 25 blocks of lava generate in a secret "lava room".

In the Nether, lava is extremely common, appearing more frequently than water in the Overworld. Seas of lava occur, with sea level at y-level 31, about a quarter of the total height of the Nether (as the usable space in the Nether is 128 blocks tall). They extend down to about y-level 22. Lava also randomly appears in single blocks inside netherrack formations. Lava also generates as a single source in well rooms in nether fortresses.

Lava generates as delta shapes, which can be found commonly in the basalt deltas biome. Lava also generates in ruined portals and bastion remnants.

Usage [ edit ]

Fuel [ edit ]

When used in a furnace, a bucket of lava lasts 1000 seconds (100 items).

Burning [ edit ]

What it looks like inside lava.

What it looks like inside lava using Fire Resistance.

Most entities take 4 damage every half-second while in contact with lava, and are set on fire. When in contact with lava, 300 Fireticks are added instantly to the Firetimer of the entity/player. For every further tick the player is in contact with lava, 2 Fireticks are added to the Firetimer. For example, 10 seconds in lava cause a total amount of 700 Fireticks (35 seconds) where the player burns (300 initially + 400 Fireticks for 200 ticks being in the lava) or rather 500 Fireticks (25 seconds) left to burn when they leave the lava source. If the victim touches water or rain falls on it, the fire is extinguished, but the lava continues to damage them directly.

In Bedrock Edition, a player with the Fire Resistance effect does not catch fire.

Vexes, zoglins, Nether mobs other than piglins and hoglins, or players or mobs affected by a potion of fire resistance are not damaged when touching lava.

The embers or fireballs that fly out of lava are purely decorative and do not cause fires or damage to entities. When rain falls on lava, the black ember particles appear more frequently.

A player in lava lasts a few seconds before dying:

Java Edition [ edit ]

2.5 seconds with no armor

3.5 seconds with full leather armor, no enchantments

4 seconds with full gold armor, no enchantments

4.5 seconds with full chain armor, no enchantments

5.5 seconds with full iron armor, no enchantments

10.5 seconds with full diamond armor, no enchantments

11 seconds with full netherite armor, no enchantments

Bedrock Edition [ edit ]

2.5 seconds with no armor

3.5 seconds with full leather armor, no enchantments

4.5 seconds with full gold armor, no enchantments

5 seconds with full chain armor, no enchantments

6.5 seconds with full iron armor, no enchantments

12.5 seconds with full diamond armor, no enchantments

12.5 seconds with full netherite armor, no enchantments

Fire spread [ edit ]

The orange area represents areas

where air could catch flame if the

gray and orange areas contain

flammable blocks. The wood

is all at a safe distance.

Lava can cause fires by turning air blocks to fire blocks:

in a 3×1×3 area right above the lava, and

in a 5×1×5 area above that.

In order for air above lava to turn to fire, a block adjacent to the air has to be flammable, or one of the wood-constructed non-flammable blocks. Since catching fire depends on air blocks, even torches or lava itself can prevent a flammable block from catching fire. Additionally, not all flammable or wood-constructed blocks can be ignited by lava.

The lava of any depth can start fires this way, whether or not it appears to have a current.

Note that that an air block in the 5x1x5 area catches fire regardless of what is directly or diagonally below it. In particular, a single layer of obsidian on the surface of a lava lake does not prevent the blocks on top of it from catching fire from the underneath lava.

Flow [ edit ]

Old flowing lava animation.

Lava flows from "source blocks". Most streams or "lava-falls" come from a single source block, but lava lakes (including the "flood lava" in the bottom 10 layers) are composed entirely of source blocks. A source block can be captured only with a bucket.

In the Overworld and the End, lava travels 3 blocks in any horizontal direction from a source block. Lava flows far more slowly than water (1 block every 30 game ticks, or 1.5 seconds), and sourceless lava flows linger for a short time more. In the Nether, lava travels 7 blocks horizontally and spreads 1 block every 5 game ticks, or 4 blocks per second, which is the same speed as water in the Overworld.

Flowing lava destroys the following in its path: saplings, cobweb, tall grass, dead bush, wheat, flowers, mushrooms, snow on ground (but snow blocks are immune), lily pads, vines, levers, buttons, both types of torches, redstone, repeaters, end rods, and rails. Sugar canes hold back lava, but disappear if the sugar cane's water source is destroyed by the lava.

Using redstone wire, a one-block lava flow can be redirected by supplying power to the source block, which causes it to reset the flow toward the now-nearest terrain depression. It cannot, however, be reversed. This re-calculation is made because of the redstone wire when toggled changes the block from redstone (on) to redstone (off). Whenever a block updates on any side of the lava, the lava re-calculates where to flow, but does not cut off its current direction of flow.

Flowing lava can push entities.‌[Java Edition only][1]

Lava and water [ edit ]

Water and lava can produce stone, cobblestone, or obsidian based on how they interact. Lava can also generate basalt when above soul soil and touching blue ice.

Light source [ edit ]

Lava blocks emit a light level of 15.

Other [ edit ]

If there is lava flowing above a block , the lava seeps through.

Lava above a non-transparent block (does not include stairs, fences, and slabs) produces dripping particles on the underside of that block. These droplets do not do anything other than warn the player that a deluge of lava lies above that block. The particles function identically to their water counterparts, except that they drip slower.

Flowing lava can set off tripwires because it breaks placed string. Lava triggers a tripwire only once.

Any item dropped onto a lava source block is immediately destroyed, except for items made of netherite.

In Bedrock Edition lava can be placed in an empty cauldron.

Sounds [ edit ]

Sound Subtitle Source Description Namespaced ID Translation key Volume Pitch Attenuation

distance https://minecraft.gamepedia.com/File:Lava.ogg Lava pops Blocks Random block.lava.ambient subtitles.block.lava.ambient ? ? 16 https://minecraft.gamepedia.com/File:Fizz.ogg Lava hisses Blocks Lava colliding with water block.lava.extinguish subtitles.block.lava.extinguish ? ? 16 https://minecraft.gamepedia.com/File:Lava_pop.ogg Lava pops Blocks Lava bubble particle spawns block.lava.pop subtitles.block.lava.ambient ? ? 16 https://minecraft.gamepedia.com/File:Empty_lava_bucket1.ogg https://minecraft.gamepedia.com/File:Empty_lava_bucket2.ogg https://minecraft.gamepedia.com/File:Empty_lava_bucket3.ogg Bucket empties Blocks Placing lava with a bucket item.bucket.empty_lava subtitles.item.bucket.empty ? ? 16 https://minecraft.gamepedia.com/File:Fill_lava_bucket1.ogg https://minecraft.gamepedia.com/File:Fill_lava_bucket2.ogg https://minecraft.gamepedia.com/File:Fill_lava_bucket3.ogg Bucket fills Players Grabbing lava with a bucket item.bucket.fill_lava subtitles.item.bucket.fill ? ? 16

Data values [ edit ]

ID [ edit ]

Java Edition:

Lava Namespaced ID Block tags (JE) Translation key Block lava strider_warm_blocks block.minecraft.lava

Lava Namespaced ID Fluid tags (JE) Fluid lava lava Flowing Fluid flowing_lava lava

Bedrock Edition:

Lava Namespaced ID Numeric ID Translation key Updating flowing_lava 10 tile.flowing_lava.name Stationary lava 11 tile.lava.name

Lava spends most of its time as stationary, rather than 'flowing' – regardless of its level, or whether it contains a current downward or to the side. When specifically triggered by a block update, lava changes to 'flowing', update its level, then change back to stationary. Lava springs are generated as flowing, and lava lakes are generated as stationary.

Block data [ edit ]

If bit 0x8 is set, this liquid is "falling" and spreads only downward. At this level, the lower bits are essentially ignored, since this block is then at its highest fluid level.

The lower three bits are the fluid block's level. 0x0 is the highest fluid level (not necessarily filling the block - this depends on the neighboring fluid blocks above each upper corner of the block). Data values increase as the fluid level of the block drops: 0x1 is the next highest, 0x2 lower, on through 0x7, the lowest fluid level. Along a line on a flat plane, lava drops one level per meter in the nether and two everywhere else.

Block states [ edit ]

Java Edition:

Name Default value Allowed values Description level 0 0 Lava source block. 1

2

3

4

5

6

7 The distance from a lava source or a falling lava.

In the End and Overworld, only 2, 4 and 6 are used. 8

9

10

11

12

13

14

15 Falling lava.

This level is equal to the falling lava above, and if it's non-falling, equal to 8 plus the level of the non-falling lava above it.

Bedrock Edition:

Lava and flowing lava

Name Default value Allowed values Description liquid_depth 0 0 Lava source block. 1

2

3

4

5

6

7 The distance from a lava source or a falling lava.

In the End and Overworld, only 2, 4 and 6 are used. 8

9

10

11

12

13

14

15 Falling lava.

This level is equal to the falling lava above, and if it's non-falling, equal to 8 plus the level of the non-falling lava above it.

Fluid states [ edit ]

Java Edition:

Lava

Name Default value Allowed values Description falling false true

false Always false.

Flowing lava

Name Default value Allowed values Description falling false false

true True for falling lava, false for lava with a block below. level 1 1

2

3

4

5

6

7

8 Height of the lava, 8 when the lava is falling.

Achievements [ edit ]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS) Stayin' Frosty Swim in lava while having the Fire Resistance effect. — 20G Bronze

History [ edit ]

Issues [ edit ]

Issues relating to "Lava" are maintained on the bug tracker. Report issues there.

Trivia [ edit ]

A player with Fire Resistance can swim in lava without taking damage, although the swimming speed is slower.

A player cannot sprint-swim on lava.

An arrow shot into flowing lava catches fire, but not if shot into still lava.

A water source block placed 1 block away upward diagonally (but not through corners) from a lava block first flows in the direction of the lava, then other directions facing away from the lava. This happens because water physics treat the lava block as empty, and try to flow to it. Once the water turns the lava into obsidian, the water physics update to flow in all directions. (The same thing happens with lava flowing over water.)

Although lava is a liquid, it is not possible to drown in lava. This applies to all mobs. However, it is still possible to suffocate in lava. This applies to almost every mob.‌ [ Bedrock Edition only ] [5]

A player sleeping in a bed cannot be damaged by lava.

If the lava is changed to be transparent via a resource pack, it does not become transparent.

Unlike water, lava does not deactivate elytra.

Gallery [ edit ]

Flowing lava in overworld

Flowing lava in nether