The almost entirely sparse and dull content of Curse of Osiris

see deal Destiny 2 – Expansion I: Curse of Osiris - PlayStation4 $19.99 on Gamestop

Loading

“ Two new Strike bosses waste a lot of potential.

Loading

“ Mercury is a beautiful but boring destination.

Every Bungie Game Ever Reviewed by IGN 13 IMAGES

“ Adventures give us a peek into the potential of the Infinite Forest.

Loading

That same anticlimactic issue is my main problem with the ending of the main campaign. (Minor spoiler warning here.) Once you finally encounter the boss you’ve been chasing the whole time, the encounter itself is ridiculously easy. You simply activate an orb, slam it, and then put a shot or two into his vulnerable area to defeat this supposedly godlike opponent. There was no challenge, and no time at all that I felt I was in danger. The entire campaign was all over in a comically short time span of two hours.The story is just as disappointing as the gameplay. The finale introduces you to the enigmatic Osiris, who, according to Destiny lore, rebelled against the ideals of the city and caused massive unrest amongst the Guardians. However, (again, spoilers!) the being we encounter in the conclusion is a friendly gentleman who simply bids us a fond farewell and returns to from whence he came, closing the storyline of Osiris in an incredibly anti-climatic manner. It’s a huge disappointment to see this opportunity for drama wasted with a trite goodbye.My initial impressions of the Infinite Forest are a mix of frustration and disappointment. Because the Vex deal with time travel, there are a plethora of opportunities to reference the Vault of Glass or revisit our past as other characters in the world. What we’re given instead is a completely forgettable story. While Bungie did attempt to address a few community complaints by adding incentives at the Tower vendors like Ornaments for your armor, it’s too little too late.

“ Rewards are hidden behind a convoluted dismantling system.

Loading

Then the fantastic Raid Lair opened, and became the one shining beacon within the entirety of Curse of Osiris. While I understand the desire for a new full-scale raid, I still appreciate the thoughtfulness of this shorter design. Its puzzles were fun to figure out with my Fireteam and its boss battle finally gave my veteran crew much more of a fight.

On the PvP side, the Prometheus Lens Glitch (which Bungie says will be fixed by December 12) has made it a fun playground for those who’ve acquired the new exotic via a drop or Xur. Prometheus Lens is a new weapon which amplifies damage if opponents are in close proximity to each other, but the week of release it’s basically an instant-death beam because of some skewed numbers. It’s a lot of fun to have a powerful weapon in PVP again, but not so much if you’re on the receiving end. The new PvP maps – Pacifica, Radiant Cliffs, and the PlayStation-exclusive Wormhaven – are well designed, offering many avenues for players to engage each other. The positioning of vertical platforms for each of them is a smart addition and make things much more interesting than on the initial batch of maps.

“ The Crucible is left in its current stale state.

Loading

(Note: Bungie has since removed the lockout for all players.) What’s truly absurd, though, is that for anyone who opts out of this weak expansion, Bungie has actually made the version of Destiny 2 that they bought worse by locking them out of the Prestige Raids and the Prestige Nightfall. Considering that the hardcore community is already leaving Destiny 2 for other, more enticing games (as evidenced by the fact that it’s dropped off the Twitch Top 10 list even after a major DLC release) that’s an incredibly bad move.