Today, IGN can reveal that Bloober Team -- the Polish studio behind PS3's and Vita's A-Men and A-Men 2 and PS4's Basement Crawl -- is working on a new game. It's called Scopophobia , and it's targeting PC and next-gen consoles.

The evil Basilisk.

“ As the monsters stalk their prey, the children will have to do everything in their power to remain unseen, squeezing into tight spots, slinking through the shadows, and staying undetected.

Defenseless against the monsters.

“ One thing I had to ask Calhoun about is his studio's last game -- Basement Crawl -- which is a PlayStation 4 exclusive, and widely considered to be PS4's worst game. I was curious how the team would approach making Scopophobia a better experience...

Scopophobia may seem like a made up word, but it isn't. In short, it's a term that identifies those who don't want to be seen by anyone . This makes it a fitting title for the new game, which is all about avoiding detection. After all, your character is helpless to the dangers around him, which sounds a great deal like the survival horror game Outlast A Bloober Team representative described Scopophobia as "two separate experiences" within a single, downloadable game. It's a first-person game, and it's all takes place in a Victorian setting . Players are tasked with choosing one of two sides -- monstrous creatures known as Basilisks or helpless children -- each with their own unique skillsets. The basic idea is for the monsters to find and kill the children, while the children do everything they can to remain undetected.As the monsters stalk their prey, the children attempt to remain unseen, squeezing into tight spots, slinking through the shadows, and staying undetected. Players will be able to get a taste of both sides when playing online, and will quickly understand that all things aren't created equal here. One side is at a significant and severe disadvantage.Though Scopophobia is centered around multiplayer, there is a single-player component, and unlike in multiplayer, you only play as one side. Calhoun told me more. "For the campaign of the game, we are aiming to create a tense experience, one where you are completely vulnerable. You are a child and have no way of fighting a Basilisk. This is not a game where you can kill all of the bad guys and that fixes everything because you are really outmatched. You just have to survive.""For the multiplayer, we are really giving two separate experiences in one. You will have the tense horror of being hunted down that you get in the single player and, when you play as the Basilisk, you will get to play as the character that makes [things scary]." Unfortunately, he wouldn't elaborate more on the actual story at the heart of the game.One thing I had to ask Calhoun about is his studio's last game -- Basement Crawl -- which is a PlayStation 4 exclusive, and widely considered to be PS4's worst game . I was curious how the team would approach making Scopophobia a better experience, and if they collectively learned anything from the critical beating its previous game took."With Basement Crawl, we made mistakes, and it's not something that we have forgotten about. We rebuilt that game from scratch on a new engine with vast improvements and will be releasing it for free to owners of the original. With that said, we understand that we can't right a wrong and simply expect people to forget it. That's not how it works. This is why we are working closely with gamers on an individual basis and getting them involved in the game with us. You are the ones playing the game; it should be something that you enjoy."Scopophobia is due out on PC this year, and is also aiming for next-gen consoles, though again, Bloober Team isn't talking about which console it's targeting. It could be Xbox One, PlayStation 4, or both, but we'll have to wait to find out. We hope to have more on the game soon, but in the meantime, check out the art littered throughout this article; you can click here for a higher-res look, if you'd like.

Colin Moriarty is IGN’s Senior Editor. You can follow him on Twitter.