Author Message

Combat_Wombat









Joined: Nov 04, 2003

Location: Minnesota ModeratorJoined: Nov 04, 2003Location: Minnesota

Posted: Sat May 25, 2013 5:07 am Post subject: FrEee Releases

This release has much more stable combat and replay code as well as a slew of other bug fixes plus some more art and such.

Download Here



This thread will be about the various of releases of FrEee as development continues. I will reply to the topic whenever there is a new build I have posted.



We have no real versioning system so you will have to watch the thread for when the link is updated.



There is one difference between SE4 and FrEee in terms of file placement. 'Space Empires IV Gold\Pictures\Systems\1024X768\' is just 'FrEee\Pictures\Systems\' we eliminated separate resolution folders in FrEee because of the difference in how the game handles images. Last Updated 5/16/14This release has much more stable combat and replay code as well as a slew of other bug fixes plus some more art and such.This thread will be about the various of releases of FrEee as development continues. I will reply to the topic whenever there is a new build I have posted.We have no real versioning system so you will have to watch the thread for when the link is updated.There is one difference between SE4 and FrEee in terms of file placement. 'Space Empires IV Gold\Pictures\Systems\1024X768\' is just 'FrEee\Pictures\Systems\' we eliminated separate resolution folders in FrEee because of the difference in how the game handles images.

Co-Lead of the FrEee project an open-source Space Empires IV clone



Author of Invasion! for Space Empires IV



Last edited by Last edited by Combat_Wombat on Fri May 16, 2014 9:17 pm; edited 11 times in total

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MattII







Joined: Aug 16, 2003

Space EmperorJoined: Aug 16, 2003

Posted: Sat May 25, 2013 9:39 am Post subject: I keep getting prompted for a password.

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ekolis







Joined: Aug 04, 2003

Location: Cincinnati, OH, USA Virtual GuruJoined: Aug 04, 2003Location: Cincinnati, OH, USA

Posted: Sat May 25, 2013 10:14 am Post subject:



...And now SJ's server seems to be down or something! Oops. Looks like CW forgot to put the file in the public folder...And now SJ's server seems to be down or something!

That's no space station - it's a spreadsheet!

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Combat_Wombat









Joined: Nov 04, 2003

Location: Minnesota ModeratorJoined: Nov 04, 2003Location: Minnesota

Posted: Sat May 25, 2013 12:21 pm Post subject: ekolis wrote: Oops. Looks like CW forgot to put the file in the public folder



...And now SJ's server seems to be down or something!



You can go look it is totally in the right folder but I have changed the link to be from the bitbucket downloads section. Just wasn't sure how much control we maintained using bitbucket for the downloads.

Co-Lead of the FrEee project an open-source Space Empires IV clone



Author of Invasion! for Space Empires IV

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MattII







Joined: Aug 16, 2003

Space EmperorJoined: Aug 16, 2003

Posted: Sun May 26, 2013 7:54 am Post subject: Downloading fine now, but when I try to start the game, I get the error message:

" The application failed to initialize properly (0xc0000135). Click on OK to terminate the application. "



Would you like me to start up a feedback report thread?

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Combat_Wombat









Joined: Nov 04, 2003

Location: Minnesota ModeratorJoined: Nov 04, 2003Location: Minnesota

Posted: Sun May 26, 2013 2:10 pm Post subject: MattII wrote: Downloading fine now, but when I try to start the game, I get the error message:

" The application failed to initialize properly (0xc0000135). Click on OK to terminate the application. "



Would you like me to start up a feedback report thread?



Naw feedback can be done here. Do you have .NET installed?

Co-Lead of the FrEee project an open-source Space Empires IV clone



Author of Invasion! for Space Empires IV

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ekolis







Joined: Aug 04, 2003

Location: Cincinnati, OH, USA Virtual GuruJoined: Aug 04, 2003Location: Cincinnati, OH, USA

Posted: Sun May 26, 2013 6:56 pm Post subject:



http://www.microsoft.com/en-us/download/details.aspx?id=17851 Specifically, version 4.0:

That's no space station - it's a spreadsheet!

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MattII







Joined: Aug 16, 2003

Space EmperorJoined: Aug 16, 2003

Posted: Sun May 26, 2013 8:25 pm Post subject: No I don't. That would be a good thing to put in the readme.

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ekolis







Joined: Aug 04, 2003

Location: Cincinnati, OH, USA Virtual GuruJoined: Aug 04, 2003Location: Cincinnati, OH, USA

Posted: Sun May 26, 2013 11:58 pm Post subject: *wonders if we actually have a readme*

That's no space station - it's a spreadsheet!

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MattII







Joined: Aug 16, 2003

Space EmperorJoined: Aug 16, 2003

Posted: Mon May 27, 2013 8:48 am Post subject: Well a readme doesn't have to be big (the one for SE4 is only a few KB) or complex, but can be very useful.

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ekolis







Joined: Aug 04, 2003

Location: Cincinnati, OH, USA Virtual GuruJoined: Aug 04, 2003Location: Cincinnati, OH, USA

Posted: Mon May 27, 2013 6:10 pm Post subject: So did you get it working?

That's no space station - it's a spreadsheet!

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MattII







Joined: Aug 16, 2003

Space EmperorJoined: Aug 16, 2003

Posted: Mon May 27, 2013 8:33 pm Post subject: Well I can't do anything with the construction queue screen, and there isn't an icon for the ship, but the game itself doesn't seem to have any issues.

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Skyburn







Joined: Mar 12, 2008

Space EmperorJoined: Mar 12, 2008

Posted: Mon May 27, 2013 9:33 pm Post subject:



I also had an asteroid field spawn with a moon in the same sector.

http://files.spaceempires.net/user/2047/freee_screenshot.jpg What's the turtle button (4th from the left) supposed to be?I also had an asteroid field spawn with a moon in the same sector.

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ekolis







Joined: Aug 04, 2003

Location: Cincinnati, OH, USA Virtual GuruJoined: Aug 04, 2003Location: Cincinnati, OH, USA

Posted: Tue May 28, 2013 5:50 pm Post subject: The "turtle" was supposed to be a lizard; it's for the Empire screen. For some reason Combat_Wombat thought a "grey" alien was too generic... and yes, we know the art for those icons sucks!



Hmm, an asteroid belt and a moon, with no planet? That's weird! I wonder if Fizbon VIII is in some other sector entirely?

That's no space station - it's a spreadsheet!

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Combat_Wombat









Joined: Nov 04, 2003

Location: Minnesota ModeratorJoined: Nov 04, 2003Location: Minnesota

Posted: Fri May 31, 2013 12:32 am Post subject: Reptilian thank you very much. Though I will admit he was the worst of my MS Paint creations.

Co-Lead of the FrEee project an open-source Space Empires IV clone



Author of Invasion! for Space Empires IV

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Combat_Wombat









Joined: Nov 04, 2003

Location: Minnesota ModeratorJoined: Nov 04, 2003Location: Minnesota

Posted: Sat Jun 15, 2013 2:16 am Post subject: New version! Game crashes with the CB data files that are distributed with it so overwrite with stock se4 ones to play.

Co-Lead of the FrEee project an open-source Space Empires IV clone



Author of Invasion! for Space Empires IV

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ekolis







Joined: Aug 04, 2003

Location: Cincinnati, OH, USA Virtual GuruJoined: Aug 04, 2003Location: Cincinnati, OH, USA

Posted: Sat Jun 15, 2013 2:21 am Post subject: Actually the stock files are already in this version. (Hey, they're in the source code repository anyway!)



One other thing when you go to put your SE4 pictures into the FrEee/Pictures folder - for now, you'll have to rename Races to Shipsets. I think we'll be changing this back, though, as the system I have in place now is a bit confusing!

That's no space station - it's a spreadsheet!

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ekolis







Joined: Aug 04, 2003

Location: Cincinnati, OH, USA Virtual GuruJoined: Aug 04, 2003Location: Cincinnati, OH, USA

Posted: Sat Jun 15, 2013 2:29 am Post subject: But it would matter for things like construction - you're not allowed to say "I'm going to build Uber Mega Do Everything Facility on Tudran IX" when there is no Uber Mega Do Everything Facility defined in the mod! Combat Wombat, se5a, and I tried to start a multiplayer game, but unfortunately we ran into a bug - if any player tries to research anything, the host crashes saying that it's not allowed to accept technology objects from players. Shouldn't be sending technology objects in plr files; should just be sending ID's of technology objects! Not that it really matters that best, as if you try to research a nonexistent technology, it won't do you much good!But it would matter for things like construction - you're not allowed to say "I'm going to build Uber Mega Do Everything Facility on Tudran IX" when there is no Uber Mega Do Everything Facility defined in the mod!

That's no space station - it's a spreadsheet!

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Combat_Wombat









Joined: Nov 04, 2003

Location: Minnesota ModeratorJoined: Nov 04, 2003Location: Minnesota

Posted: Sat Jun 15, 2013 3:38 am Post subject: [20:46] <+Combat_Wombat> choosing a hull size from a menu

[20:46] <+Combat_Wombat> instead of a drop down

[20:46] <+Combat_Wombat> ultra obnoxious

[20:48] <+Combat_Wombat> looking at the design in the designs window

[20:48] <+Combat_Wombat> should give you a cost summary

Co-Lead of the FrEee project an open-source Space Empires IV clone



Author of Invasion! for Space Empires IV

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MattII







Joined: Aug 16, 2003

Space EmperorJoined: Aug 16, 2003

Posted: Mon Jun 17, 2013 4:07 am Post subject: Okay, when I try to do a quick start I get this error message:

"Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.



Sequence contains no elements."



And in the details section it gives me:

Quote: See the end of this message for details on invoking

just-in-time (JIT) debugging instead of this dialog box.



************** Exception Text **************

System.InvalidOperationException: Sequence contains no elements

at System.Linq.Enumerable.First[TSource](IEnumerable`1 source)

at FrEee.WinForms.Forms.GameForm.SetUpGui() in c:\Users\Ed\Documents\Visual Studio 2012\Projects\FrEee\FrEee.WinForms\Forms\GameForm.cs:line 318

at FrEee.WinForms.Forms.GameForm.GameForm_Load(Object sender, EventArgs e) in c:\Users\Ed\Documents\Visual Studio 2012\Projects\FrEee\FrEee.WinForms\Forms\GameForm.cs:line 54

at System.Windows.Forms.Form.OnLoad(EventArgs e)

at System.Windows.Forms.Form.OnCreateControl()

at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)

at System.Windows.Forms.Control.CreateControl()

at System.Windows.Forms.Control.WmShowWindow(Message& m)

at System.Windows.Forms.Control.WndProc(Message& m)

at System.Windows.Forms.ScrollableControl.WndProc(Message& m)

at System.Windows.Forms.Form.WmShowWindow(Message& m)

at System.Windows.Forms.Form.WndProc(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)





************** Loaded Assemblies **************

mscorlib

Assembly Version: 4.0.0.0

Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900)

CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll

----------------------------------------

FrEee

Assembly Version: 0.0.2.0

Win32 Version: 0.0.2.0

CodeBase: file:///C:/Program%20Files/Malfador%20Machinations/Space%20Empires%20IV%20Gold/FrEee/FrEee.exe

----------------------------------------

System.Windows.Forms

Assembly Version: 4.0.0.0

Win32 Version: 4.0.30319.1002 built by: RTMGDR

CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

----------------------------------------

System.Drawing

Assembly Version: 4.0.0.0

Win32 Version: 4.0.30319.1001 built by: RTMGDR

CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

----------------------------------------

System

Assembly Version: 4.0.0.0

Win32 Version: 4.0.30319.1001 built by: RTMGDR

CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

----------------------------------------

System.Core

Assembly Version: 4.0.0.0

Win32 Version: 4.0.30319.1 built by: RTMRel

CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll

----------------------------------------

FrEee.Core

Assembly Version: 0.0.2.0

Win32 Version: 0.0.2.0

CodeBase: file:///C:/Program%20Files/Malfador%20Machinations/Space%20Empires%20IV%20Gold/FrEee/FrEee.Core.DLL

----------------------------------------

AutoMapper

Assembly Version: 2.2.1.0

Win32 Version: 2.2.1.0

CodeBase: file:///C:/Program%20Files/Malfador%20Machinations/Space%20Empires%20IV%20Gold/FrEee/AutoMapper.DLL

----------------------------------------

Anonymously Hosted DynamicMethods Assembly

Assembly Version: 0.0.0.0

Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900)

CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll

----------------------------------------

System.Data

Assembly Version: 4.0.0.0

Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)

CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll

----------------------------------------



************** JIT Debugging **************

To enable just-in-time (JIT) debugging, the .config file for this

application or computer (machine.config) must have the

jitDebugging value set in the system.windows.forms section.

The application must also be compiled with debugging

enabled.



For example:



<configuration>

<system.windows.forms jitDebugging="true" />

</configuration>



When JIT debugging is enabled, any unhandled exception

will be sent to the JIT debugger registered on the computer

rather than be handled by this dialog box.



I haven't tried the long setup yet, or at least I've yet to get fully through it (it's overly complex IMO, especially the resources screen).



Also, when reorganising the images, does the '_Race_Portrait' image come under population, and when the instruction mention flags, does that mean the '_Main' image, or just the flags themselves?

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Combat_Wombat









Joined: Nov 04, 2003

Location: Minnesota ModeratorJoined: Nov 04, 2003Location: Minnesota

Posted: Mon Jun 17, 2013 2:59 pm Post subject: Oi yeah this release is borked I will get it reposted tonight all proper like.

Co-Lead of the FrEee project an open-source Space Empires IV clone



Author of Invasion! for Space Empires IV

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Combat_Wombat









Joined: Nov 04, 2003

Location: Minnesota ModeratorJoined: Nov 04, 2003Location: Minnesota

Posted: Fri Jun 21, 2013 10:53 pm Post subject: New less borked version up! some minor new features too.

Co-Lead of the FrEee project an open-source Space Empires IV clone



Author of Invasion! for Space Empires IV

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MattII







Joined: Aug 16, 2003

Space EmperorJoined: Aug 16, 2003

Posted: Sat Jun 22, 2013 12:04 am Post subject: Okay, just tried the Quick Start, and it seems to be working mostly okay, except for the Design screen (and obviously the Menu, Diplomacy and Ship List screens), which allows construction, but not copying, editing or making obsolete of designs.



On confirming Next Turn I get the error message:



"Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.



Unable to cast object of type

'FrEee.Game.Objects.Vehicles.Design`1[FrEee.Game.Objects.Vehicles.W{break for edge of message box}

eaponPlatform]' to type

'FrEee.Game.Objects.Vehicles.Design`1[FrEee.Game.Objects.Vehicles.S"



I presume that the second exception was meant to have the line: "hip]' to type" on the next line down.



Under details I get:

Quote: See the end of this message for details on invoking

just-in-time (JIT) debugging instead of this dialog box.



************** Exception Text **************

System.InvalidCastException: Unable to cast object of type 'FrEee.Game.Objects.Vehicles.Design`1[FrEee.Game.Objects.Vehicles.WeaponPlatform]' to type 'FrEee.Game.Objects.Vehicles.Design`1[FrEee.Game.Objects.Vehicles.Ship]'.

at FrEee.Utility.Reference`1.get_Value()

at FrEee.Game.Objects.Orders.ConstructionOrder`2.FrEee.Game.Interfaces.IConstructionOrder.get_Template()

at FrEee.Game.Objects.Civilization.ConstructionQueue.ExecuteOrders()

at FrEee.Game.Objects.Space.Galaxy.ProcessTurn()

at FrEee.WinForms.Forms.GameForm.EndTurn()

at FrEee.WinForms.Forms.GameForm.btnEndTurn_Click(Object sender, EventArgs e)

at System.Windows.Forms.Control.OnClick(EventArgs e)

at System.Windows.Forms.Button.OnClick(EventArgs e)

at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)

at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

at System.Windows.Forms.Control.WndProc(Message& m)

at System.Windows.Forms.ButtonBase.WndProc(Message& m)

at System.Windows.Forms.Button.WndProc(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)





************** Loaded Assemblies **************

mscorlib

Assembly Version: 4.0.0.0

Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900)

CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll

----------------------------------------

FrEee

Assembly Version: 0.0.2.0

Win32 Version: 0.0.2.0

CodeBase: file:///C:/Program%20Files/Malfador%20Machinations/Space%20Empires%20IV%20Gold/FrEee/FrEee.exe

----------------------------------------

System.Windows.Forms

Assembly Version: 4.0.0.0

Win32 Version: 4.0.30319.1002 built by: RTMGDR

CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

----------------------------------------

System.Drawing

Assembly Version: 4.0.0.0

Win32 Version: 4.0.30319.1001 built by: RTMGDR

CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

----------------------------------------

System

Assembly Version: 4.0.0.0

Win32 Version: 4.0.30319.1001 built by: RTMGDR

CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

----------------------------------------

System.Core

Assembly Version: 4.0.0.0

Win32 Version: 4.0.30319.1 built by: RTMRel

CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll

----------------------------------------

FrEee.Core

Assembly Version: 0.0.2.0

Win32 Version: 0.0.2.0

CodeBase: file:///C:/Program%20Files/Malfador%20Machinations/Space%20Empires%20IV%20Gold/FrEee/FrEee.Core.DLL

----------------------------------------

AutoMapper

Assembly Version: 2.2.1.0

Win32 Version: 2.2.1.0

CodeBase: file:///C:/Program%20Files/Malfador%20Machinations/Space%20Empires%20IV%20Gold/FrEee/AutoMapper.DLL

----------------------------------------

Anonymously Hosted DynamicMethods Assembly

Assembly Version: 0.0.0.0

Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900)

CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll

----------------------------------------

System.Data

Assembly Version: 4.0.0.0

Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)

CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll

----------------------------------------

Microsoft.CSharp

Assembly Version: 4.0.0.0

Win32 Version: 4.0.30319.1

CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll

----------------------------------------

System.Dynamic

Assembly Version: 4.0.0.0

Win32 Version: 4.0.30319.1

CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll

----------------------------------------



************** JIT Debugging **************

To enable just-in-time (JIT) debugging, the .config file for this

application or computer (machine.config) must have the

jitDebugging value set in the system.windows.forms section.

The application must also be compiled with debugging

enabled.



For example:



<configuration>

<system.windows.forms jitDebugging="true" />

</configuration>



When JIT debugging is enabled, any unhandled exception

will be sent to the JIT debugger registered on the computer

rather than be handled by this dialog box.



To note, I had designs for both a couple of ships, and a weapons platform, but nothing else, so I'd say that there's some incompatibility between ship/unit designs, and turn-ends, for some reason. So, yes, less borked, but still borked.



Also, proper insignias (the ones from SE4 don't work well), and some general polishing (the animation when adjusting the percentage spending for research is kind of jerky for example).

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ekolis







Joined: Aug 04, 2003

Location: Cincinnati, OH, USA Virtual GuruJoined: Aug 04, 2003Location: Cincinnati, OH, USA

Posted: Sat Jun 22, 2013 2:28 am Post subject:



Yeah, the SE4 flags don't work at the moment. Sorry about the progress bars; have to figure out how to update just the part of the screen that needs to be updated instead of refreshing everything every time you do anything at all there.



Sometimes I wonder why I even bother with this... all this work and it's most likely going to result in nothing but a buggy, unplayables mess... Hmm, that's weird. Last I checked ship designs worked, so maybe it's the weapon platforms that are broken?Yeah, the SE4 flags don't work at the moment. Sorry about the progress bars; have to figure out how to update just the part of the screen that needs to be updated instead of refreshing everything every time you do anything at all there.Sometimes I wonder why I even bother with this... all this work and it's most likely going to result in nothing but a buggy, unplayables mess...

That's no space station - it's a spreadsheet!

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MattII







Joined: Aug 16, 2003

Space EmperorJoined: Aug 16, 2003

Posted: Sat Jun 22, 2013 2:57 am Post subject: ekolis wrote: Hmm, that's weird. Last I checked ship designs worked, so maybe it's the weapon platforms that are broken? Oh you can create designs right enough, but you can't (as far as I can tell), copy or edit them, or mark them as obsolete. Plus the simulators and weapons reports don't work yet.



Quote: Sometimes I wonder why I even bother with this... all this work and it's most likely going to result in nothing but a buggy, unplayables mess... Don't get downhearted, you'll get there eventually. Look at Wildfire Games and 0 A.D., a year and half from initial announcement to the first pre-alpha, and that was a company of dozens.

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