Half-Life: Alyx has finally been revealed with Valve promising a “full-length” Half-Life game “designed from the ground up for virtual reality.” On the reveal, Valve founder Gabe Newell says that VR has energized the studio.

In an announcement from Valve today, the company’s prominent but often spotlight-shy founder, Gabe Newell, painted Half-Life: Alyx as an important moment for the company.

“Everyone at Valve is excited to be returning to the world of Half-Life. VR has energized us. We’ve invested a lot of ourselves in the technology. But we’re also game developers at heart, and to be devoting ourselves to a VR game this ambitious is just as exciting. For that to come in the form of Half-Life feels like the culmination of a lot things we care a lot about: truly great games, cutting edge technology, and open platforms. We can’t wait for people to experience this.”

Valve hasn’t released a full-length single player game since 2011’s Portal 2; the game will also be the first entry in the Half-Life series in 12 years, with the last being Half-Life 2: Episode 2 released in 2007. In that way, Half-Life: Alyx is a return to form for the company which has created some of the top single player games of the past two decades.

While it isn’t the greatly anticipated conclusion to the trilogy (instead set between the original Half-Life and Half-Life 2), the company isn’t shying away from the game being a full-blown part of the universe, calling the game “a full-length virtual reality entry in the Half-Life universe.”

“Half-Life: Alyx was designed from the ground up for virtual reality and features all of the hallmarks of a classic Half-Life game: world exploration, puzzle solving, visceral combat, and an intricately woven story that connects it all with the characters iconic to the Half-Life universe,” the company said in an announcement today.