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Sunflower

LevelXP:

2 wins -> Level 1 -> 5 wins -> Level 2 -> 8 wins -> Level 3 -> 15 wins -> Level 4 -> 25 wins -> Level 5 -> 40 wins -> Level 6

Costs (in sun):

Default: 50

Level 1: 50

Level 2: 50

Level 3: 100

Level 4: 100

Level 5: 125

Level 6: 125

Hitpoints (zombie bites)

Default: 3 bites

Level 1: 3.5 bites

Level 2: 4 bites

Level 3: 4.5 bites

Level 4: 5 bites

Level 5: 5.5 bites

Level 6: 6 bites

PacketCooldown (recharge times):

Default: 5 secs

Level 1: 4.5 sec

Level 2: 4 sec

Level 3: 3.5 sec

Level 4: 3 sec

Level 5: 2.5 sec

Level 6: 2 sec

Sun production:

Default-Level 5: 50 sun

Level 6: 75 sun

Peashooter

LevelXP:

2 wins -> Level 1 -> 5 wins -> Level 2 -> 8 wins -> Level 3 -> 15 wins -> Level 4 -> 25 wins -> Level 5 -> 40 wins -> Level 6

Costs (in sun):

Default: 100

Level 1: 100

Level 2: 90

Level 3: 90

Level 4: 90

Level 5: 80

Level 6: 80

Hitpoints (zombie bites)

Default: 3 bites

Level 1: 3.5 bites

Level 2: 4 bites

Level 3: 4.5 bites

Level 4: 5 bites

Level 5: 5.5 bites

Level 6: 6 bites

PacketCooldown (recharge times):

Default: 5 secs

Level 1: 4.5 sec

Level 2: 4 sec

Level 3: 3.5 sec

Level 4: 3 sec

Level 5: 2.5 sec

Level 6: 2 sec

PlantfoodDuration (time length of PF effect)

Default: 2 secs

Level 1: 2 secs

Level 2: 2 secs

Level 3: 2.5 secs

Level 4: 2.5 secs

Level 5: 3 secs

Level 6: 3 secs

Thyme Warp

LevelXP:

2 wins -> Level 1 -> 5 wins -> Level 2 -> 8 wins -> Level 3 -> 15 wins -> Level 4 -> 25 wins -> Level 5 -> 40 wins -> Level 6

ThymeWarp_ValidStages (each level-up allows you to use Thyme Warp in stages below)

Default: Neon Mixtape Tour-exclusive

Level 1: Can be used in Ancient Egypt

Level 2: Can be used in Wild West

Level 3: Can be used in Dark Ages

Level 4: Can be used in Frostbite Caves

Level 5: Can be used in Pirate Seas

Level 6: Can be used in Far Future

Wall-nut

LevelXP:

2 wins -> Level 1 -> 5 wins -> Level 2 -> 8 wins -> Level 3 -> 15 wins -> Level 4 -> 25 wins -> Level 5 -> 40 wins -> Level 6

Costs (in sun):

Default: 50

Level 1: 45

Level 2: 40

Level 3: 35

Level 4: 30

Level 5: 30

Level 6: 25

Hitpoints (zombie bites)

Default: 40 bites

Level 1: 40 bites

Level 2: 40 bites

Level 3: 80 bites

Level 4: 80 bites

Level 5: 80 bites

Level 6: 80 bites

PacketCooldown (recharge times):

Default: 18 secs

Level 1: 16 secs

Level 2: 14 secs

Level 3: 14 secs

Level 4: 12 secs

Level 5: 12 secs

Level 6: 10 secs

StartingCooldown (recharge that occurs when starting a level)

Default: 15 secs

Level 1: 13 secs

Level 2: 11 secs

Level 3: 9 secs

Level 4: 7 secs

Level 5: 6 secs

Level 6: 5 secs

PF Shield Health:

Default: 80 bites

Level 1: 80 bites

Level 2: 80 bites

Level 3: 80 bites

Level 4: 80 bites

Level 5: 120 bites

Level 6: 120 bites

Intensive Carrot

LevelXP:

2 wins -> Level 1 -> 5 wins -> Level 2 -> 8 wins -> Level 3 -> 15 wins -> Level 4 -> 25 wins -> Level 5 -> 40 wins -> Level 6

Costs (in sun):

Default: 100

Level 1: 95

Level 2: 90

Level 3: 85

Level 4: 80

Level 5: 80

Level 6: 75

PacketCooldown (recharge times):

Default: 19 secs

Level 1: 18 secs

Level 2: 17 secs

Level 3: 16 secs

Level 4: 16 secs

Level 5: 15 secs

Level 6: 15 secs

StartingCooldown (recharge that occurs when starting a level)

Default: 15 secs

Level 1: 14 secs

Level 2: 13 secs

Level 3: 13 secs

Level 4: 12 secs

Level 5: 11 secs

Level 6: 10 secs

IntensiveCarrot_TargetHealth (percentage of health of a plant after reviving it):

Default: 65%

Level 1: 80%

Level 2: 90%

Level 3: 100%

Level 4: 110%

Level 5: 120%

Level 6: 125%

Bloomerang

LevelXP:

2 wins -> Level 1 -> 5 wins -> Level 2 -> 8 wins -> Level 3 -> 15 wins -> Level 4 -> 25 wins -> Level 5 -> 40 wins -> Level 6

Costs (in sun):

Default: 175

Level 1: 175

Level 2: 175

Level 3: 150

Level 4: 150

Level 5: 125

Level 6: 125

Hitpoints (zombie bites)

Default: 3 bites

Level 1: 3.5 bites

Level 2: 4 bites

Level 3: 4.5 bites

Level 4: 5 bites

Level 5: 5.5 bites

Level 6: 6 bites

PacketCooldown (recharge times):

Default: 5 secs

Level 1: 4.5 sec

Level 2: 4 sec

Level 3: 3.5 sec

Level 4: 3 sec

Level 5: 2.5 sec

Level 6: 2 sec

Bloomerang_HitCount (the amount of zombies a single bloomerang can hit)

Default: 3 zombies

Level 1: 3 zombies

Level 2: 4 zombies

Level 3: 4 zombies

Level 4: 4 zombies

Level 5: 4 zombies

Level 6: 5 zombies

Bloomerang_PlantfoodProjectileCount (amount of projectiles Bloomerang shoots during its PF effect)

Default: 16

Level 1: 16

Level 2: 20

Level 3: 20

Level 4: 20

Level 5: 24

Level 6: 24

Cabbage-pult

LevelXP:

2 wins -> Level 1 -> 5 wins -> Level 2 -> 8 wins -> Level 3 -> 15 wins -> Level 4 -> 25 wins -> Level 5 -> 40 wins -> Level 6

Costs (in sun):

Default: 100

Level 1: 100

Level 2: 90

Level 3: 90

Level 4: 90

Level 5: 80

Level 6: 80

Hitpoints (zombie bites)

Default: 3 bites

Level 1: 3.5 bites

Level 2: 4 bites

Level 3: 4.5 bites

Level 4: 5 bites

Level 5: 5.5 bites

Level 6: 6 bites

PacketCooldown (recharge times):

Default: 5 secs

Level 1: 4.5 sec

Level 2: 4 sec

Level 3: 3.5 sec

Level 4: 3 sec

Level 5: 2.5 sec

Level 6: 2 sec