Rita: My name is Rita Danilov and I’m working at Tangent Animation. My main role was a surfacer. At the end of our production, I helped with lighting and stereo as well.

Brenna: Hi! I’m Brenna Blackman, surfacing artist on Next Gen at Tangent Animation.





About Tangent Animation

Shane: We’re still a fairly new company, with two animated feature-length films under our belt. Features are looking to be the norm, here.





Next Gen’s Art Direction

Shane: We always called it ‘Happy Blade Runner’. The idea was realistic cinematographic lighting, combined with gritty/grungy PBR. We aimed to add dirt and grime where it would build up in the real world, then push it a bit further. As we progressed we ended up with a very tactile/stop-motion look that was very unique, which we embraced and worked out quite well in the final product.

Rita: Our goal was to achieve as much realism as we could. I was using Substance Painter combined with realistic textures in order to achieve this goal.