I was laddering on wild with the standard list that contains Gadgetzan Auctioneer, the deck that tries to combo off, but found that auctioneer ended up stranded in my hand often, and it just didn't have the staying power required to weather the pirate shaman and warrior, and could lose to Reno Lock.

That's where this deck comes in. The deck does not win in fatigue often because it usually wins on turn 9 or 10. N'Zoth, the Corrupter wins games in its own when he lands. Sludge Belcher is a fantastic card against aggro, and the reason I'm playing wild in the first place. There's no Sylvanas Windrunner because it is just to slow. In match-ups where it could maybe get any value, much of the time I have initiative anyway. Besides, I want deathrattles that leave bodies behind in order to withstand a board clear. Because I'm aiming to beat down my opponent, I only shuffle the second jade idol when I know I will either get to fatigue, or have two Nourish in hand.

Changes

My first version had Infested Tauren, but not being able to deal with a huge Edwin VanCleef, Ragnaros the Firelord, Dr. Boom, or Mountain Giant, I replaced it with Big Game Hunter. It can also kill Flamewreathed Faceless, A huge Frothing Berserker or Bloodsail Raider.

Performance. This is my experience climbing to legend from rank 5 in the past few days.

The deck has very skewed match-ups. In the mirror, who ever gets an insurmountable board first wins, generally. Against the spell version with Gadgetzan Auctioneer, you will have less dead turns and are favored. Only losses to druid were the token variant. Just hope they get a bad draw. 6-2

Rogues destroy this deck more easily than any other, usually due to an unanswered giant Edwin VanCleef. Just hard mulligan for the Big Game Hunter. 0-5 before adding BGH.

Face Warrior will win 70% of the time, dragon 50%, and control 10% of the time. Keep swipe and wrath in the mulligan if you get it, because the warrior will usually be playing pirates, and you HAVE to kill the Ship's Cannon. Survive by removing minions with spells and innervating taunts. Control Warriors I've met all run N'Zoth, and it's never enough for them to win anyway (aside from one time, we don't need to talk about that xD). 14-14 against warriors in general.

Anyfin Paladin wins 25% of the time, just beat them down, and if they manage to get to turn ten, a preemptive N'Zoth, the Corrupter will seal the game. 3-1.

Reno lock can't win, full stop. 8-0 record against Reno Lock. I suppose if they get a Kazakus potion with transform and resurrect and they get good revives with it, they have a glimmer of a hope, but most of the time they get beat down, and because of tapping, die early on to double swipe/feral rage.

Dragon Priest is in the same boat as Reno Lock, they just take longer to kill. N'zoth Priest however, is a tougher opponent. If they get a Deathlord and buff it with Velen's Chosen early on, the game might be over right there. 10-0 record against Dragon Priest, a single loss to N'Zoth Priest.

Shaman are tricky, the face variant is much like the Face Warrior, cross your fingers and hope for the best, the odds are slim. Midrange Shaman is much easier however, they will out tempo this deck in the mid game, and this is where Swipe plus spell power gives the deck enough breathing room to stabilize and turn the corner with giant golems. They also run Bloodlust, so plan for that. 12-6.

There are no Hunters in rank 5 and higher.