People seem to like how the game looks, and we are super happy about it. We love pixel art, and, back in the day, it felt easier than trying to do 3D (we were wrong!). We drew influence from traditional 16bit era pixel art and also from modern indie games with awesome art like Hyper Light Drifter.

Production

In terms of production, we use Aseprite for most of the sprite work and animation. We really invested a crazy amount of hours trying to add little details here and there and we hope that’s perceived by the player. We wanted the world to feel alive through small details, just like the movies of Studio Ghibli which we love.