Click on a candle and drag to another one to create a line. Different figures invoke different creatures. Change the number on the top left side to define the amount of candles. If you toggle the T-Pose, you can see way better how different the creatures are.

This small prototype is basically to test some procedural creature generation techniques - which makes me wish this was a space game just so I could call it "Poor Man's Sky".

Will probably do a writeup about it in the next few weeks.



[UPDATES]

05/11/2016 - Welp that took a while. Added a windows binary pack. Sorry everyone I promised that to months ago!

21/03 - Added toggle for T-Pose. Note to self: next time you change everything in a character, make sure its animation actually SHOWS stuff.