We were lucky to talk to Jonny Ree about his most recent project TaleSpire. This is a very good-looking project, which sort of gives a virtual take on the traditional tabletop dungeon crawlers. We were very interested in the technology behind this project and some of the tools the team used to build the amazing game content.

UPDATE

Steam Greenlight early next year (2017). We’re not sure about a Kickstarter yet. Hope it does appeal to people as much as it does for us.” We’ll be reporting on this piece in the upcoming days. (THX imgur user The attention of the fans caught the developers by surprise a little bit. A couple of hours ago TaleSpire devs help a YouTube session and answered a couple of questions. The most important piece of info: “We’ll most likely attempt to take it through. We’re not sure about a Kickstarter yet. Hope it does appeal to people as much as it does for us.” We’ll be reporting on this piece in the upcoming days. (THX imgur user onakaxy

Introduction

My Name is Jonny Ree, I work as a Programmer / Technical Artist at Rock Pocket Games in Tønsberg, Norway. Most recently we released Shiftlings a puzzle platformer on Steam/XBox One/PS4 and the Wii U and currently working on a Lovecraft inspired game set on mars called Moons of Madness.

During my relax time I’m a co-founder of Bouncyrock Entertainment working on TaleSpire with three others. Doing a lot of coding, design and artwork. Bouncyrock started as a mod’ing team for Neverwinter Nights about a decade ago, which is also how I made my way into the Game Industry.

TaleSpire

This is a big project, which is produced by me, Jason Roy, Hannah Eckbo and Rachel L. Cadran who are the other minds behind Bouncyrock Entertainment. We’ve always wanted to make something that could recreate the feeling we had when mod’ing back in the day. I spent a lot of my teenage years playing on persistent worlds in Neverwinter Nights (NWN), which were basically mini MMOs with maybe about 30-60 active players at a time, customized to fit the vision of whomever was running the server. So custom built areas with multiple dungeon masters roaming the land to create fun for unexpecting players. Imagine having the feeling of playing an MMO, but where your character could actually change the world, not by running through instances and having some fireworks spawn at the end of it, just so the world would go back to being the same.