League of Legends – Patch 9.20 Buffs and Nerfs

NERFS

Q Base Damage 80-160 > 60-160

Q Base Damage 75-235 > 75-215

Base armor 44 > 40

Armor per level 4 > 3.5

Buffs

Shield 45-300 (by Champ Level) > 130-300

Auto Attack Range 125 (melee) > 475 (range)

Armor 20.216 > 22

P Ap Ratio 30% > 50%

W Ap Ratio 50% > 70%

AD 59 > 61

Mana Regen 7.34 > 8

General

Bugfix – Hex Core stats now update upon purchase instead of waiting for viktor’s next level up

Bugfix – Aftershock Death Ray missiles now the same width as the initial missile (80>90)

New – Chaos Storm will continue chasing champions after Viktor dies

Q

Scaling on Shield: 8% Max Mana +0.15 AP > 30-155 per level +0.15AP

W

Augment: Direct spells hits slow enemies by 20% for 1 second (does not proc on R ticks)

R

New – Chaos Storm can now move over terrain

Tick Cadence – 2s > 1s

Number of Ticks – 3 > 6

Damage per tick – 130/210/290 + 85% AP > 65/105/145 +45% AP

Augment Bonus Movement Speed – 20% > 25% (Min 200 > 250: Max 300 > 375)

Base Stats

AD 66 > 63

AD/Lvl 3.5 > 3

Backstab (P)

Goal – Backstab should be a thematically cohesive amplifying effect that informs how Shaco positions and uses his spells without dictating his entire pattern and build.

Shaco basic attack deals an additional 10-25 (scaling with level) (+0.15 bAD) damage from behind.This damage can crit.

Two-shiv Poison deals an additional 15-50 (scaling with level) (+0.1 AP) damage from behind.

Deceive (Q)

Goal – Deceive should be a functional combat tool at 1 point, but remain valuable to rank up.

Stealth Duration – 1.5/2.25/3/3.75/4.5s > 2.5/2.75/3/3.25/3.5s

Cooldown – 16/15.5/15/14.5/14s > 12/11.5/11/10.5/10s

Removed – Cooldown is no longer reduced by 2.5 seconds upon triggering Deceive’s bonus damage.

Damage – 10/20/30/40/50 (+0.4 bAD) > 25/35/45/55/65 (+0.25 bAD)

This damage can crit

When striking from behind. Deceive is guaranteed to crit for 130% damage.

Jack in the Box (W)

Goal – Improve Shaco’s jungle clear Qol so he feels at home in the jungle ecosystem.

Now fires at all nearby targets.

Single-Target Damage – 35/50/65/80/95 (+0.2 AP) (unchanged)

AoE Damage – 15/20/25/30/35 (+0.1 AP)

Now fears non-champions for 2s

Minions and monsters can move at a maximum of 60 Movespeed.

Champions can move at a maximum of 100 Movespeed.

Still deals 50% damage to turrets.

Two-Shiv Poision (E)

Goal – Two-Shiv Poison should feel like a functional spell at all points in the game (early damage up). Open up non-lethality builds and allow AP Shaco to scale.

Damage Type – Physical > Magic

Damage – 55/80/105/130/155 (+0.6/0.75/0.9/1.05/1.2 bAD) (+0.75 AP) > 70/95/120/145/170(+0.8 bAD) (+0.6AP)

Execute – 0.50% increased damage based on missing health > 50% increased damage on targets below 30% health.

Hallucinate (R)

Goal – Hallucinate feels like a powerful tool for both builds, especially with clever use of the clone explosion.

Boxes trigger Immediately, fearing enemies at the clone’s death location and firing on the nearest enemies.

-Note- Damage/ratio are down due to the dramatically increased reliability on the boxes. Overall effect of an R explosion is generally up when this is taken into account.

Damage – 200/300/400 (+1.0 AP) > 150/225/300 (0.7 AP)

Box Single-Target Damage – 25/50/75 (+0.15 AP) (unchanged)

Box AoE Damage – 10/20/30 (+0.1 AP)

Fear Duration – 0.75/1/1.25s > 1s

Bases Stats

Buff Attack Speed Per Level – 2.9% > 3%

CleanUp Health – 616.28 + 84.25/Level > 620 + 84/ Level

P – Perseverance

Removed – No longer ever stopped by non-epic monster damage and no longer doubles below (25/50%) max health

Adjusted Regeneration Amount – 2/8% max health per 5 seconds at levels 1/11 > 1.5% – 10.1% max health per 5 seconds from levels 1-18

Simplified Combat Cooldown – Turns on after 9/4 seconds > interrupted after 7 seconds

Q – Decisive Strike

Buffed – Scales with attack speed and behaves more similarly to basic attack

W – Courage

Nerfed Resist per hit – 0.33 (max 50) > 0.25 (max 30)

Adjusted – Grants 60% DR and Tenacity for the first 7.5s > Grants a shield for 10% Max Health and 60% tenacity for the first .75s

E – Judgement

Adjusted Total Ticks of Damage – 5-10 (by level) > 7 (+1 per 17% attack speed from items and levels) – Ceiling on animation scaling? It starts to skip when it gets past ~15

Adjusted Damage per Tick – 14/18/22/26/30 (+36 – 40% tAD) > 8/12/16/20/24 (+0.8 based on charLevel) (+32-40% tAD)

Adjusted Deals bonus damage – +33% to isolated enemy > 25% to nearest enemy

Adjusted Spins before Shred – 4 > 6

New – Grants stacks of Conqueror

R – Demacian Justice

Removed – No longer has the villainy passive

Buffed – Grants vision of the target for 1 second (can no longer be cancelled from losing vision)

Adjusted Damage – 175/350/525 + 28.6%/33.3%/40% Missing Health Magic Damage > 150/300/450+20/25/30% Missing Health True Damage

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