Just shy of seven months after its July 6, 2016 release in the United States, Ninantic’s Pokémon GO has surpassed $1 billion in worldwide gross revenue on the App Store and Google Play, according to Sensor Tower data. In doing so, it has become the fastest mobile game in the history of the app stores to reach this milestone.

By comparison, Supercell’s Clash Royale, which is itself closing in on $1 billion spent in-app by players, was released nearly 10 months ago, on March 2, 2016. In its first seven months, it grossed approximately $550 million worldwide according to our Store Intelligence estimates.

The chart below visualizes the cumulative gross revenue for Pokémon GO’s first seven months of availability, showing how they compare to its fellow 2016 release—and top-earner—Clash Royale.

While its daily revenue has diminished since late July, when it grossed more than $18 million in one day—compared to the $1.5 to $2.5 million it has made per day recently—Pokémon GO has shown that it can still spark consumer spending through limited-time events, such as its highly successful Halloween bash.

We’re still several months away from the one year anniversary of Pokémon GO’s launch, which gives its developer, Niantic, plenty of time to leave this $1 billion milestone in the dust through additional events and major content updates—such as the long-anticipated Generation 2 Pokémon.

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