



With the release of Ascendancy and the Perandus Challenge League, we're changing how this works.



There will now be a total of seven challenge leagues available from Zana, one at each level from level two onwards. The composition, order and price of these challenge leagues will change every three months when we release a new league. Some leagues will be disabled for three months, others for longer. For example, Talisman is not in the roster of seven leagues included with the release of Ascendancy.



We're excited about the possibilities of this system. Choosing which leagues are turned off allows us to keep the game more dynamic. Certain legacy items will be available (or suddenly cheaper) at certain times, and interesting league mods will be more or less attractive depending on their prices. Maybe one league will have people running a lot of cheap Beyond maps, or maybe one day Talismans will return and people will have another chance at a best-in-slot amulet. To us, this is more interesting than having a fixed set of options that never changes.



We have used this opportunity to aggressively reprice the Zana mods so that they're a lot more affordable and attractive for players to choose when running maps.



Here's the new Zana league progression in 2.2.0:

Level 2: Onslaught, 2 Chaos Orbs, 20% Increased Map Item Quantity, monsters receive the same benefits

Level 3: Anarchy, 3 Chaos Orbs, 4 additional Rogue Exiles, 20% Increased Map Item Quantity

Level 4: Torment, 4 Chaos Orbs, 3 additional Tormented Spirits, 20% Increased Map Item Quantity

Level 5: Warbands, 4 Chaos Orbs, 3 additional Warband Packs, 20% Increased Map Item Quantity

Level 6: Beyond, 5 Chaos Orbs, 15% Beyond Chance, 20% Increased Map Item Quantity

Level 7: Ambush, 8 Chaos Orbs, 3 additional Strongboxes

Level 8: Nemesis, 1 Exalted Orb The Forsaken Master Zana allows you to run a map with the rules of an old challenge league in effect. All 13 of the challenge leagues we've run so far were added to Zana as soon as they were introduced. While this is a cool system in principle, our rigid adherence to it was limiting us too much.With the release of Ascendancy and the Perandus Challenge League, we're changing how this works.There will now be a total of seven challenge leagues available from Zana, one at each level from level two onwards. The composition, order and price of these challenge leagues will change every three months when we release a new league. Some leagues will be disabled for three months, others for longer. For example, Talisman is not in the roster of seven leagues included with the release of Ascendancy.We're excited about the possibilities of this system. Choosing which leagues are turned off allows us to keep the game more dynamic. Certain legacy items will be available (or suddenly cheaper) at certain times, and interesting league mods will be more or less attractive depending on their prices. Maybe one league will have people running a lot of cheap Beyond maps, or maybe one day Talismans will return and people will have another chance at a best-in-slot amulet. To us, this is more interesting than having a fixed set of options that never changes.We have used this opportunity to aggressively reprice the Zana mods so that they're a lot more affordable and attractive for players to choose when running maps. YouTube |

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