As promised here comes T-Engine4 and ToME4 beta42 ! See http://te4.org/

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

Release highlights:

New event/zone: the Dogroth Caldera and various associated subzones

New class: Psionic / Solipsist: The world is but a mere projection of your thoughts you are all powerful! Or are you?

Better levelup interface

Reaver improved

Rogues get a new Scoundrel tree

Archmages get a new Aether tree

New "minor" events; like special features in some zones

Better shield graphics ahoy !

Infinite Dungeon improvements

Many bugfixes & polishing

Expanded changelist:﻿

Spinning beam trap has a max damage and will not trigger from pets

Spinning beam trap now does not increase damage when stepped upon but instead switches damage type. All possible damage types now have a special effect

Reavers's Corrupted Strength talent now also provides a free melee attack on spellcast

Fixed levelup screen

Teleport: Angolwen will not instantly teleport when cancelled

Stat tooltips in the levelup screen display their effects in realtime

If there is room on the screen a new pane will appear in the levelup dialog to replace the tooltip

Summoner's summons are now based on mindpower, can crit and melee ones have dexterity increases for accuracy

Overriding/removing/.. complex traps will correctly remove them

Rare items ultra high powers is harder to get

ESP on rares is more .. rare

New achievements for many events

New events

Crystal Focus & Heart can not be applied on rare items

Gems can not be put on rare items

Old battlefield event can not be re-entered

+all resist gems power reduced

News tiles for the new artifacts & creatures of b41

Fix the tier of alchemists lamp

Fearscape orbital invasion platform is redder

Events can not happen on stairs

Fearscape restores coords even to dead actors

Killing the Grand Corruptor after destroying Zigur is now correctly accounted for

Fixed gnaw

Fixed crosstier effects on gestures

Fixed unarmed mastery physical power

Many new musics

Closing/Opening is talent tree is correctly remembered

Fungal Growth will not trigger for small heal effects

The Maze corridors are now 2 wide

Lowered the size of the Maze a bit, but with the same number of foes

Ardhungol levels reduced in size

Targetting ignores map padding, making it betetr with an heavily loaded UI

Bone Shield cost and cooldown much reduced

Bone Shield number of charges increased a little

Fix flame/shock hands

Fixed scatter shot

Fixed gloves speed display for brawlers

Fixed sacrifice description

Tooltip properly moves out of view

Charsheet link is properly clickable

Fix an other UID issue, the last one I hope

Buffed Spellblaze Echoes, Feathersteel, Burning Star, Dragon-helm&Scale Mail of Kroltar, Temporal Augmentation Robe - Designed in Style, Zemekkys' Broken Hourglass, Trident of the Tides, Petrified Wood, Lifebinding Emerald, Lunar Shield, Duathdlen Heart, Pendant of Sun and Moons, Unsetting Sun

Mousing over an item in the log will show the tooltip

Ghouls exp penalty reduced to 25% from 40%

Unlearning partially a talent will not make it un-autocast

Levelup screen changed to have class & generic talents side by side

In the levelup screen talents will grey out when unlearnable

Pary frames now show if the party member can be leveled up

Fix corrupted strength

Fixes the 'Restart the same character' option in the death dialog from properly restarting your character if its name contains any non-alphanumeric characters.

Outdoor events can not happen in the halfling ruins

No traps will spawn on the last level of the halfling ruins

Resists of 0 will not be shown in the tooltips

Foo Masteries provide the correct amount of physical power

Made mind, temporal, arcane, and conversion effects much rarer on randartifacts and rare objects

Made mind conversion egos less common

Nightmare horrors are rarer now and spawn at higher levels

Sun Flare radius and description should line up

Fixed Shattering Impact and damage conversion interaction

Many new artifacts and a new unique horror

Added an 'add' parameter to combatPhysicalpower and combatSpellpower

Show correct talent level in inscription dialog

Display sliding rock trap after it is triggered

Remove blurring effect as soon as confusion is cured

Fix the wrong "block" and "attack speed" compare color

Change talent info when current talent level is 0 (not learned)

Fix Spit Blight description

Levelup screen shows both base & current stats

Added temporal resistance to the Girdle of Preservation

Paradox will no longer increases when anomalies can't occur

Fixed confusion immunities effect reducing confusion power

Fix Tornado casted on a target with Gloom/Sanctuary

4 new achievements for killing certain bosses first

Fixed a bug where some parts of the UI could disappear out of screen

Particle effects will always appear on top of actors, even for moddable tiles actors or for tall actors

Particles can have shaders attached

New shader-enabled damage shield effect

Fix levelup tooltips

Charge Leech description will not include random crits

Added 3 hooks (Object:descCombat, Object:descWielder, Object:descMisc)

All Last Hope weapon merchants can train martial combat

Fix farportals lightnings

Lichform quest is now considered completed in Infinite Dungeon & Arena campaigns

Lichform also grants Celestial/Star Fury at various power

When Mind damage is saved against it still deals half of it

New artifact available only in the Infinite Dungeon: the Potion of Martial Prowess which can teach shoot & the combat training tree

Arcane Eye level 5 correctly sees throught stealth & invis

Fix scrollbar positioning

Tooltips will autoscroll when too big

Tooltip can be "locked" by pressing shift+l

Scrolling is "smoother" in long textzones or lists

Various misc UI improvments

New artifact in the Infinite Dungeon to learn antimagic

New psionic class Solipsist - Create and destroy with your thoughts, manipulate and enter the dreams of others, overcome the world with the power of your mind

Ressource bar shaders will only load as needed, speeding up game load

Disruption Shield uses the new shield shader effect

Aegis works on Disruption Shield

Demon/Naga invasions can not happen in Reknor

Fearscape/Dreamscape can not be used on the sorcerors in the charred scar

Fearscape/Dreamscape correctly restore minimap

Fatigue is correctly not factored in for sustains

New rogue tree: cunning/scoundrel

Two new high level artifact daggers

Complex traps are never auto-activated, they all need a trigger

No traps on the last level of the High Peak

Removed many traps from vaults that had too much

Mindslayer shields upgraded to the new shader

Level 20 mindslayer tress brought back to level 10

Psi-archery removed

Fearscape Invasion zone will look better on map borders

Hourglass counter now has a description depending on the counter

Improved the look of wildfire/tempset/uttercold/crystaline focus visual effects

Eel-Skin lightning scales with mindpower and triggers on wild-gifts

Summertide phial does not grant arcane stuff anymore

'Building' generator is now working

Prevent temporary terrains from overriding one an other or "loosing" the default terrain

Master Summoner now has a particle effect

Archmages, Mindslayers, Necromancers and Summoners birth screen particles updated

New jungle ambient sounds

Desert sounds & ambience for some zones

Faster auto-explore

Dungeon ambient sounds to some zones

New event: the Dogroth Caldera will sometime appear on the worldmap. What do you dream of finding inside ?

Many new creature sounds

Defense reduction from Block will not let off-guard effect trigger

Many new "minor" events. A minor event is a simple feature on a level, usualy with a field of effect. Like a font of life in the trollmire that increases life/stamina/equi/psi regen around it

If a foe fails to appear in the antimagic arena, it will try again

Infinite Dungeon will now also have events

Death message is now shown after the damage message

Fix Shadows in the shadow crupt

*Perhaps* fix the particle error log spam

New archmage high level tree: Aether, an advanced arcane tree. Lock by default but given to all archmages

Version scheme changed for the tome module, now uses the same version as the engine (aka 0.9.42 instead of 3.9.42)

Golem picking up gold is given to the alchemist

Reavers free melee blow only works on active talents, not sustains

Fix black entity icon in tooltips

Have fun!