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The game will support two to five players, with one player controlling the legions of hell and the other players taking on the role of the UAC Marines who have to beat them back (Doomguy has some friends this time around). The gameplay itself looks to be the sort of dice-chucking, miniatures-pushing, grid-based tactical goodness that FFG is known for, with some Doom-specific mechanics woven in for good measure.

Marines must complete various objectives (which we can only assume include such classic tasks as "get the blue key" and "get the red key") as they fight through the game's 12 included missions, whereas the demon player has only one goal: kill the Marines, and then kill them again for good measure. The press release assures us that players can be as aggressive and reckless as they want—"fear of death has no place in this game," as Marines will be able to respawn a few times before going down for good.

Doom: The Board Game is designed by Jonathan Ying, who recently worked on the much-beloved Star Wars-themed dungeon crawler Imperial Assault. Ars' Nate Anderson and I will be sure to keep an eye out for the game while we're at Gen Con next weekend, and we'll bring you some first impressions if we can get a demo in. You can check out the game's announcement page for more information.