RELEASE NOTES:

Added a new Challenge Mode Added difficulty settings - including Jurassic difficulty Island rating based unlock flow Set on Isla Nublar Contract difficulty guided by island rating Disease selection is based on the availability of research for cures Added Hammond Foundation fees Added contract cancellation penalties Added reputation decay (to Challenge mode only) Added skins for completion for first time and add 5 star completion Add Personal Best completion times Added lighting preset options Show a warning message if a player with no saves of any type tries to start Challenge mode. We suggest that they play Campaign mode first Added a separate challenge mode autosave Increased the cost of ranger teams in challenge mode Added 'par' times for each difficulty level Added research completion time scaling for difficulty levels Updated front end menu

Added new Sandbox options Dinosaurs dying of old age toggle Toggle for contracts being active - does not affect reputation Can now set cash levels for sandbox (Low, Medium, High, Unlimited) Difficulty settings for: Dinosaur variety difficulty Dinosaur rating difficulty Guest count difficulty Economic difficulty (ticket price and lawsuits) Toggle if feeders need resupplying Unlimited power toggle added

Added new contract types Have a dinosaur of a specified species beat another dinosaur of a specific species Improve Guest Shelter Coverage to at least X% Improve Dinosaur Visibility to at least X% Dinosaur rating to at least X% Profit/Income per minute for X attraction Reach overall attraction profit/income

Dinosaur updates Resizing Spinosaurus Giganotosaurus Tyrannosaurus rex Ceratosaurus Carnivores will now hunt according to their food need (except hybrids who will still engage any available foe) so they do not constantly hunt Added dinosaur bio information to the Genome Library Animation tweaks to tidy up issues from resizing various dinosaurs Audio tweaks to match resized dinosaurs

Added new localisation Italian Korean

Added lighting settings unlock for career islands (unlocked at 5 stars)

New cameras Added viewing cameras to the hotel, viewing gallery and viewing platform exteriors Added first-person camera to monorail train. Positioned at a height above the train that will go over stations Added a ride camera to the Gyrosphere Added an option to the gameplay settings to not force the camera to move closer to a building when it's selected

Added functionality to reset all genes in the gene splicer. Press Y button or R key to revert all the genes to default, after a confirmation popup

Added shortcut to research items from upgrade and build menus

Added support to cancel a research project

Added option to cancel an incubation

Added some new achievements Earn 5 Stars on Jurassic Difficulty Challenge Mode Reach 5 Stars in Challenge Mode for the first time (any difficulty) Finish Challenge mode in Under 3 hours (Medium difficulty or above)



Fix guests not being able to walk in and out of the hotel

Fixed damaged concrete walls creating a seam

Fixed dirt around pillars preventing monorail tracks from being deleted

Stop dinosaurs from walking through large planters

Added dinosaur visibility to hotels

Added guest interaction interaction points to hotels

Prevent satisfaction and capacity spikes when closing a park

Added audio feedback for a Power Station going offline/online

Added option to disable the camera focusing on the selected building

Tidied up cameras to reduce intersection during movement

Camera fixes for looking at dinosaurs eating from feeders

Fixed hidden contract notifications

Don't allow sabotage types if there aren't any applicable targets

Prevent multiple division picker notifications from being queued if you spam the A button fast enough on the "Request Contract" button

Scale cash reward for all contracts with paramaterized genomes proportional to the cost of incubating a dinosaur with that genome (at the current genome completion level)

Scale cash rewards for building construction contracts by the cost of the building requested

Fixed display of time remaining until another contract can be requested

Added more intro and outro VO

Swapped some VO lines to make sure they are assigned to the correct division

Quality pass on dinosaur animations to tackle alignment, popping and positioning issues

Quality pass for dinosaur audio to address some mistimings and missing sounds

Fixed dinosaurs getting stuck panicking after fleeing

Made dinosaurs reduce breaking out after Comfort is returned to satisfied

Trigger territorial fights (taunt only) when at the max social level, not when we've crossed it

Dinosaur Comfort Calculation Improvements: We now do a can get to check on all nearby dinos at once - this stops the update interval being so variable The maximum radius of the comfort check has been increased slightly We now prioritise updating the selected dinosaur's comfort every second We now don't stop the flood fill check based on manhattan distance, but area, so we see further in one direction if we're right up against a fence in the other direction

Doubled the range of lifespan for all dinosaurs. Every point of lifespan is now twice as effective

Prevent comfort levels from dropping during hatchery release if the exit is blocked

Dinosaurs now satisfy their hunt need different amounts when eating humans compared to other food sources

Fixed for drinking but not replenishing their needs:

Spinosaurus Hatchery Exit Roar now favours the most common JP3 variant

Once a dinosaur is marked for death (ie: during the finishing move of a hunt or a fight), don't allow medicine to increase its health anymore

Lowered Indoraptor defense a little so it can take damage from defender dinosaurs like Triceratops

Corrected Mamenchiasaurus images in InGen database

Fix for hatchery intro music not playing when you release a second dinosaur but still get the cutscene whilst the first dinosaur music is finishing

Prevent the user selecting a point underneath monorail tracks as a dinosaur transport destination

Fixed injury decals not working for some dinosaurs

Reduced the times you hear Claire/Owen talk about dino needs and made the triggers more appropriate

Added correct music to velociraptor hatchery exits

Reduced fence attack strength for ornithomimid and hadrosaurs

Increased fence attack strength for pachycephalosauridae

In a non-lethal fight the winner taunts as the loser flees

Increase time interval between dinosaur fights

Reduce waiting interval for dinosaurs preparing to fight

Reduce the minimum grazing distance so dinosaurs don't get stuck in this when they should be attending more important needs

Added VO for when there are no more diseased dinosaurs left in your park

Increased the likelihood of guests being trampled by carnivores

Increased the volume of dinosaurs present in the park, especially at higher elevation

Increased frequency and audibility of distant Sauropod calls

Fixed dinosaurs thinking they can't reach anything on the first few frames after loading

Dinosaur description pass to improve bio accuracy

Fix for dinosaur fight music extending far beyond watching dinosaurs fight

Fixed cosmetic genes not being immediately usable after research is complete

Stop guests teleporting into enclosures when there aren't any breaches

Don't show guests using a building if they're not actually using it

Fixed artificial facility rating spikes that can occur after reopening a closed park

Cancelling a mission from another island no longer leaves dinosaurs tagged and stuck in a mission state

If reputation goes down causing a mission to become unavailable, represent this correct in the division rewards UI

When we cancel a story mission make sure we purge all the vo associated with it

Fixed incorrect objective icon for Entertainment mission on Isla Sorna

Reduced the minimum distance the dino head needs to be from the camera to count as a good photo

Added better messaging if the dinosaur's head is offscreen or too close to the camera

Use three points of reference for judging if a dinosaur is visible to reduce observing no dinosaurs visible if they are too close

Extended photo distances for all dinosaurs so that they're more likely to count as in shot

Fixed triggering of rain/storms in sandbox

Fixed the management Finances button showing "Making a profit" etc in sandbox where cash is unlimited

Fixed the moon appearing during daytime / dusk, after switching from nighttime lighting

Disable some uncompletable contracts in sandbox mode. For example "Complete an expedition" which can't be done in sandbox

Fixed fossils, research, and expedition icons showing on

Fixed cash always appearing unlimited for Nublar in island management view

Prevent the ACU helicopter sometimes coasting into hills/buildings if the player relinquishes control just before an impact

Fixed two transport helicopters both trying to avoid each other and floating up to heaven

Made player driven cars reserve the space underneath them when still or moving slowly

Ranger AI driving improvements

When selecting a vehicle task, don't show repair icons over upgrades if the building it belongs to is already queued for repair

Increased maximum number of transport helis from 3 to 5

Improved the third-person camera behaviour slightly when the driven gyrosphere clips into a dinosaur's head

Increased ranges at which vehicles are audible in the park and made their audio more responsive to user input

Show a confirmation prompt when adding a new ranger team, to avoid the player accidentally spending money. Particularly useful in Challenge mode as ranger teams are more expensive there

Fixed gyrospheres sometimes getting stuck in stations

Fixed a circumstance where edge scrolling stopped working

Display sale value in the dinosaur stats tab. It updates around every 20 seconds

Added better error messaging for failed saves

Improved and expanded loading screen tips to target them at common issues and fix incorrect information

Add shortcut keys to the various management tabs: F1-F6 go to the various management tabs. 1-5 go to the Island Management tab and open one of the sub-pages. Controls are rebindable Shortcuts work in select mode, and while the management screen is open Shortcuts are disabled depending on which tabs and which sub-pages are available in the current mode (Challenge and Sandbox have various tabs/pages disabled)

Moved the Candeleros Formation dig site slightly south on the map to better match where in the formation the Giganotosaurus was actually found

Don't use confirmation box to confirm selling a fossil when you already have 100% genome

Prevent the Guest Capacity help screen (and accompanying Cabot VO) from playing if the only reason you have a bad capacity rating is because you deleted most of your park

Show genome completed percentage on the expedition map

Completed sites in the Expedition Map won't show the specimen list anymore

Fixed InGen database so that the correct trait genes entries unlock when the appropriate trait gene research is completed

Added the dinosaur's name to the transport tooltip

Added disease to dinosaur tooltip

Added feeder icons for resupply needed

Removed Expected Lifespan from the dinosaur info panel, as it's the same as the value in Lifespan Genes

Audio pass on various UI screens

Fixed apostrophe not showing up correctly on custom names

Use game data (rather than hard string) for dig site details for dinosaurs in the InGen database

Fixed dinosaur tooltip not updating while in the Map view

Show feeder reserves in the tooltip when you hover over it

Made the order of information in the building info panel consistent

Added dinosaur roars and movement audio for ingen database entries

Fixed various Gene splicer audio bugs

Contract and Mission display on the HUD can be clicked to open the Contract/Mission details screen

Fixed command centre music not returning if you receive and decline a story mission whilst in the command centre

Increased the scroll speed on the research screen

Upon loading a save, ensure that InGen Database character entries that are tied to an island unlock are actually unlocked, in case they were missed previously

Add a message to empty save/load screens. Informs the player that no saves were found, or save slots are all full, as appropriate

Added new VO to financial reports

Fixed 'Help' Control Prompt being doubled up on the Control Room's InGen Database screen

Moved Credits option from the frontend into the settings

Various text fixes

Updated localisation

Fix for island navigation left and right when a pin is selected

Various localisation fixes

Increased likelihood of world music triggering

Fixed game music playing over credits music if both are active when the end credits are triggered

Fixed an issue that could muffle all audio until visiting the command centre

Added a help screen to assist players set the safe frame on PS4

Shadow render improvements for Playstation 4 Pro and Xbox One X

Billboard trees are now more accurate in colour and brightness

Performance improvements for lowest quality settings

Increase the deadzone on the analogue stick camera controls to address issues with drifting camera on PS4

General increase in game volume / loudness and mix improvement pass

Greatly increased the distance threshold of hunt music triggering when you are in a vehicle and a dinosaur is terrorising

Now autosave when reputation changes because of a contract being completed

Fixed an error when loading a Challenge save file with an "offered" contract in it

Fixed a crash where you could try to set the item price / staff level on a building without the appropriate attraction / staff component

Prevent the player from deleting hatcheries while dinosaurs are being released as this causes a crash

Fixed crash for gunner activity if no gunner exists

Fixed a crash when assigning a ranger task at the same moment as its skin id being changed

Fixed a crash when generating GPU crash data on Win 7

Don't crash if a dead dinosaur somehow catches a disease

Fixed a crash relating to the gyrosphere not being fully initiated

Handle the case where a vehicle is despawned, but a child projectile is still active

Don't report a crash if an input device driver takes too long to respond

Handle a crash if a player table fails to load

Fix memory leak with crowd system

Fixed an occasional crash on shutdown in Windows

Fixed an assert when spamming buttons in the hatchery UI

Guard against no valid game owner in cameras when returning from pause

Hello everyone,Our free 1.4 update is available now for PC and Xbox One! The update is coming to all players who own the game and should be rolling out automatically on the platform of your choice. For information on the PlayStation 4 release click here The update is full of exciting new features such as a Challenge Mode, which allows you to play through the story with limited money and additional difficulties, as well as new and highly requested Sandbox features such as lifespan and feeder resupply toggles. We've also added new lighting options (which unlock when you've achieved 5 stars in Career Mode), Korean and Italian language support, and new Contracts for more variety. The entire list of new features is detailed in the release notes below, so please take a few moments to read through them and see what's in store for you!We can't thank you enough for your support in the lead up to this update; our passionate and dedicated team have worked incredibly hard to address as many issues as possible, and we look forward to continue that journey with you.-------------------------------