Expanded Cantrips: Unearthed Arcana

I have released a revision to Cantrips in the past allowing for player customization in place of standard progression at 5th, 11th and 17th levels. With so many extra cantrips existing in Wizards of the Coast material, this guide is for all the other existing Wizards Cantrips out there.

When a character reaches 5th, 11th, or 17th level, all of their cantrips gain one improvement. The player chooses from one of two improvements for each cantrip they know.

When a player learns a new cantrip they gain improvements for each improvement they have already acquired. The new customization options come from three areas: Sword Coast Adventurer's Guide, Unearthed Arcana: Starting Spells, and Unearthed Arcana: Modern Magic.

Eldritch Blast, Green Flame Blade and Booming Blade are deliberately absent from this list

Sword Coast Adventurer's Guide

Cantrip Improvement 1 Improvement 2 Lightning Lure Damage increases by 1d8 Can target one additional creature to affect within range Sword Burst Damage increases by 1d6 Range radius increases by 10 feet

Modern Magic

Cantrip Improvement 1 Improvement 2 On/Off Range Increases by 15 feet Can affect one additional device within range

Starting Spells

Cantrip Improvement 1 Improvement 2 Hand of Radiance Damage increases by 1d6 Range radius increases by 10 feet Infestation Damage increases by 1d6 Choose one additional creature Primal Savagery Damage increases by 1d10 Can make one additional spell attack against any creature within range Toll the Dead Damage increases by 1d8/1d12 Range increases by 15 feet Virtue Temporary HP increases by 1d4 Duration persists 1 round longer

Player's Handbook Cantrips