The PBE has been updated! As we kick off the, tonight's update includes our new scythe wielding champion, his release skinnew chroma sets for, and, tentative balance changes including a newpassive, and more!Continue reading for more information!

is now on the PBE for testing!From his champion reveal Before we get into his full details, here's with a bug thread to report anything crazy happening withBelow aretooltips and ability information. During a match,undergoes a one way transformation into eitheror:. Once transformed, his abilities vary based on which form you assume. We've listed the base tooltips as well as both theandvariants.

....While in terrain, Kayn gains slow immunity and his movement speed bonus is increased to 70%.

nemies hit are knocked up for 1 second,,

of all damage dealt to champions as bonus magic damage

For the first 3 seconds in champion combat, deal

( Warning : PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Mana: 100

Cooldown: 120/100/80

[Range]

Kayn infests an enemy champion he has recently damaged, becoming untargetable for up to 2.5 seconds. Reactivate to end this effect early. When Umbral Trespass ends, the target takes 150/250/350 (+110% Bonus AD) physical damage.

Shadow Assassin: Gains extra range and refresh The Darkin Scythe on exit.

Darkin: Deals percent maximum health damage and heals for a percentage of target maximum health.

Darkin "... the target takes [10% + (13% per 100 bonus AD)] % of their maximum health as physical damage and Rhaast heals for [70% of damage value] % of target maximum health. "

Heal is pre-mitigation.

Shadow Assassin "...When Umbral Trespass ends, the cooldown of The Darkin Scythe is reset and the target takes..."

Range increase is 200.





Here's a video preview to see his moves in action:





Voiceover

Kayn: "Will you prove worthy?" Rhaast: "Probably not."

Kayn: "The weak fear the shadows." Rhaast: "Fear controls them."

Lore

"The child is gone. The killer remains.”

A peerless practitioner of lethal shadow magic, Shieda Kayn battles to achieve his true destiny—to one day lead the Order of the Shadow into a new era of Ionian supremacy. He audaciously wields the sentient darkin weapon Rhaast, undeterred by its creeping corruption of his body and mind. There are only two possible outcomes: either Kayn bends the weapon to his will... or the malevolent blade consumes him completely, paving the way for the destruction of all Runeterra.

Expect a full story and bio on the Universe page closer to his live release.





Release Skin

Soulhunter Kayn

Riot LoveStrut

"Soulhunter Kayn lurks in the shadows, searching for souls to feed to his Darkin Scythe.

Scythes and Souls

All new model for all forms! (Choose between the crimson Shadow Assassin and the spectral Darkin.)

All new animations! (Recall in style with a spin of your scythe and unique lead-out animations for each form.)

All new VFX! (Firey, amber slashes as a Shadow Assassin and ghostly black and teal slices as a Darkin.)

All new SFX! (Updated recall sounds!)

We always love hearing your feedback and feelings! All bug reports and thoughts help us make these skins even more awesome, so please keep 'em coming!

Thanks, cuties! <3"

New Summoner Icons





New Chroma





Pool Party Lulu





Pool Party Graves





Pool Party Fiora

KateyKhaos

"June 28th @ 9:15AM - We are aware of an issue preventing players from being able to see/purchase the chromas in the store. We are actively working on a fix.

I'm posting on behalf of Riot Orphyre, who worked with his pod to make these awesome chromas happen! He... just needs to get his PBE account! :P

Woo, the Feedback Thread for Chromas is back! We’re looking forward to hearing what all of you think about our Chromas, and how we can make them more and more awesome!

There’s more fun in the sun with these new Chromas for Pool Party Fiora, Graves, and Lulu! Get ready for the summer, and splash onto the Rift with some shiny new colors!

Pool Party Fiora Chromas - 290 RP Each, 3,550 RP for the Bundle (less if you already own the champion and skin!)



New textures - “I am an artist with a pool noodle.” SMACK

Tanzanite - Purple noodle with red shorts

Turquoise - Orange noodle with jean shorts

Rose Quartz - Pink spiral noodle with white shorts

Aquamarine - Yellow noodle with jean shorts

Citrine - Green noodle with red shorts

Pearl - Yellow, white, and blue noodle with heart shorts

Rainbow - Rainbow noodle with jean shorts

Sapphire - Watermelon noodle with blue shorts

Pool Party Graves Chromas - 290 RP Each, 3,340 RP for the Bundle (less if you already own the champion and skin!)



New textures - “Like rubber duckies in a barrel.”

Citrine - Orange gun and blonde hair

Amethyst - Purple gun with green wristbands and pink headphones

Sapphire - Pink and sky blue gun with blue headphones

Emerald - Yellow and green gun with orange headphones

Ruby - Red and blue gun with gold headphones and striped clothes

Turquoise - Yellow and blue gun with blue headphones and a black tank top

Pool Party Lulu Chromas - 290 RP Each, 3455 RP for the Bundle (less if you already own the champion and skin!)



New textures - “That tasted...rainbowy!”

Catseye - Yellow squid with red bandana and a green blowfish

Sandstone - White kitty-squid and a pink blowfish

Peridot - Cact-o-squid!

Ruby - Red squid and a takoyaki-blowfish

Turquoise - Green-scaled squid and a dark red blowfish

Citrine - Orange squid and a blue blowfish

Rose Quartz - Pink squid and a blue blowfish

We hope you all will enjoy the new sets, but we’re also looking forward to hearing what you really think and feel, and any other constructive feedback. I’ll do my best to answer all questions, and reply to all of your feedback!"

Miscellaneous

Along with the new Pool Party Graves chroma, the base Pool Party Graves texture was updated with color tweaks and improvements.

Random option added to champion select.

SKT Nami's loading screen has been adjusted, including adding waves to the bottom part of the cut:

New Death sound effects headed to the PBE - Rayven with more details on PBE boards: "PBE testers, lend me your earballs. Similar to the Death VFX we added for mid-season, we have updated the various sound effects which play when a champion dies. No, not their champion-specific VO - new sound effects which quickly convey that an ally died across the map or enhancing the moment your last auto pops an opponent. Let us know how you feel about the sounds themselves as well as their current volume. Also, please specify if you play with music or not. You should notice the different sounds in the following situations: - An ally was killed

- An ally got a kill

- You got a kill

- You died (womp womp) Thanks!"



Balance Changes * NOTE *: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

General



Lethality Lethality now calculated based on owner's level. LIVE : "Lethality reduces your target's armor by a flat amount based on your target's level when applying physical damage." PBE : "Lethality ignores a flat amount of your target's armor based on your level when applying physical damage."



Champions

Unbreakable Will (R):

Damage reduction effect increased from 50/60/70% to 60/65/70%



Damage reduction duration changed from 7 seconds at all ranks to 7/8/9 seconds.

Moonsilver Blade (P) [ removed ] no longer grants 20% attack speed.

Crescent Blade (Q) cooldown lowered from 10/9/8/7/6 to 8/7.5/6.5/6

Moonfall (E) [ new effect ] Passive - Diana's spell casts grant her 40/50/60/70/80% attack speed for next 3 attacks.





Perseverance (P) - Several changes - values now only change once at level 11 rather than at 11 and 16. Values switched around and a new effect added increasing healing if Garen is below X% health. Time require for passive to trigger changed.



LIVE : 9/6//4 seconds at levels 1/11/16.

: 9/6//4 seconds at levels 1/11/16.



PBE : 9 seconds at level 1-10 and lowers to 3 seconds at level 11.

: 9 seconds at level 1-10 and lowers to 3 seconds at level 11.

Healing value changed.



LIVE : 2/4/10% at levels 1/11/16.

: 2/4/10% at levels 1/11/16.



PBE : 2% at level 1-10 and increases to 8% at level 11.

: 2% at level 1-10 and increases to 8% at level 11.

[ new effect ] healing increases to [4%/15%] if Garen is below [25/50% at level 1/11] health." [*NOTE - Assuming it should just be 25 and 50% but tooltip does read 20% at level 1 on PBE.] Courage (W):

Cooldown lowered from 24/23/22/21/20 to 20/18.5/17/15.5/14



Active damage reduction changed from 30% at all ranks to 30/35/40/45/50%



Active duration changed from 2/3/4/5/6 to 3 at all ranks



Base health increased from 542.76 to 610

Health growth increased from 82 to 90

Slipstream (Passive) - [ reworked ]

"Singed will draft off of nearby champions, gaining 25% Movement Speed for 2 seconds.

Each champion has a 10 second cooldown."

Only works on enemy champions.

Poison Trail (Q):

AP ratio increased from 30% to 40%



Damage changed from 22/34/46/58/70 to 20/30/40/50/60

Mega Adhesive (W):

Mana cost lowered from 70/80/90/100/110 to 60/70/80/90/100

Cooldown changed from 14 at all ranks to 17/16/15/14/13

Slow changed from 35/45/55/65/75% to 40% at all ranks

Adhesive duration lowered from 5 secs to 3 secs

[ new effect ] Enemies in the area are also now grounded, prohibiting the use of Movement abilities.

Fling (E) Mana cost lowered from 100/110/120/130/140 to 80/95/110/125/140

Insanity Potion (R):

Mana cost lowered from 150 to 100



Stat bonus changed from 35/50/80 to 35/60/85





Base Mana Regen Per 5 increased from 5 to 8.5.

Mana regen growth Per 5 lowered from 1 to 0.8

Dazzle (E): Cooldown changed from 15 at all ranks to 17/16/15/14/13



Magic damage increased from 60/105/150/240 to 100/145/190/235/280



Stun duration changed from 1/1.125/1.25/1.375/1.5 to 1.25 at all ranks

Base movement speed increased from 345 to 355

Inner Beast (P) reworked - "When Udyr changes stances during combat, he gains 4% attack speed, 4% cooldown reduction, and 6% base attack damage for 7 seconds (effect stacks up to 5 times)"

Tiger Stance (Q):

Cooldown lowered from 6 seconds to 5 seconds.



Attack speed duration increased from 5 to 6 seconds.



DOT Damge changed from [30-150 + (120%-160% total AD)] to [78/126/174/222/270 (+90% bonus AD]



DOT duration increased from 2 seconds to 6 seconds.



[ new effect ] DoT deals +6% damage for each Inner Beast (Passive) stack Udyr has at time of application.

] DoT deals +6% damage for each Inner Beast (Passive) stack Udyr has at time of application.

[ removed ] DoT no longer deals clipped portion's damage as a burst if DOT is refreshed.

Turtle Stance (W) cooldown lowered from 6 seconds to 5 seconds.

Bear Stance (E) cooldown lowered from 6 seconds to 5 seconds.

Phoenix Stance (R) :

: Cooldown lowered from 6 seconds to 5 seconds.



Active duration increased from 4 to 6.



Flame Aura :



Damage changed from 40/80/120/160/200 to 60/90/120/150/180





Scaling changed from [100% AP] to [120% Bonus AD].



Fire Cone:



Damage changed from 40/80/120/160/200 to 50/75/100/125/150





Scaling changed from [45% AP] to [30/40/50/60/70% bonus AD]



[ new effect ] Fire cone deals +6% damage for each Inner Beast stack Udyr has.

Yorick

[Changelist and Context for 6/27]

Shepherd of Souls (P) :

: Ghouls now immeditely attack upon landing with E



Ghoul damage adjusted from 10-90 to 2-100



Radius that Ghouls react to E incresed from 1000 to 1400 Eulogy of the Isles (R):

Cooldown changed from 160/150/140 to 160/130/100



Maiden HP changes from 700/1500/3000 to 700/1500/4000

Summoner Spells Smite

Can now also be used on medium monsters. Krug has also been changed to from a "small" monster to a "medium" monster.



Items

[When looking at some of these items, keep in mind the Lethality changes mentioned above!]





Build path changed to [Serrated + Caufield's + XG]

Total Cost lowered from 3250 to 3000

Attack damage lowered from 65 to 55

Unique Passive- Nightstalker - proc damage changed from [75 + 200% lethality] true damage to [150 physical damage.]

[ added ] Unique Passive- Nightstalker proc now slows by 99% for .25 seconds.

] proc now slows by 99% for .25 seconds. [ added ] Now grants 10% cooldown reduction.

] Now grants 10% cooldown reduction. [ removed ] Out of Combat Movement speed lowered from 20 to 0

Recipe changed to [Serrated + Pickaxe + Ruby Crystal + Gold]

Total Cost lowered from 3100 to 3000

[ added ] Now grants +250 health

] Now grants +250 health [ removed ] Out of Combat Movement speed lowered from 20 to 0

] Out of Combat Movement speed lowered from 20 to 0 [ removed ] Magic resist lowered to 35 to 0.

[ added ] Unique Passive - "After killing an enemy, your next damaging spell will deal 50 bonus physical damage. (30 second cooldown)

] Unique Passive - "After killing an enemy, your next damaging spell will deal 50 bonus physical damage. (30 second cooldown) [ removed ] Out of Combat Movement speed lowered from 20 to 0

Recipe now [Giant's Belt + Warden's Mail + 900g], formerly used two Ruby Crystals.

Health increased from 350 to 400

[ added ] Unique Passive - "After killing an enemy, your next damaging spell will deal 50 bonus physical damage. (30 second cooldown)

] Unique Passive - "After killing an enemy, your next damaging spell will deal 50 bonus physical damage. (30 second cooldown) [ removed ] Out of Combat Movement speed lowered from 20 to 0

AD lowered from 60 to 55

Total cost increased from 2900 to 3000g.

Out of Combat Movement speed increased from 20 to 40.

Unique Active - movement speed changed from [20% movement speed] to [40% movement speed decaying down to 20% over the duration]





Context & Notes

OH YOU DIDN'T KNOW? YOUR WIP BETTER CONTEXT SOMEBOOODDDYYYY

Meddler's

"Morning all,

Usual Disclaimers

These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped.

If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler

Patch 7.14

There's a chance 7.14 might be a bit smaller than usual in terms of number of balance changes in it. That's from a combination of a holiday weekend coming up during the patch's development and that we're putting more focus than usual into some upcoming work (focus on research for qualifiers/Worlds patches, plus other stuff)

7.14 Balance changes on PBE today

Usual deal, some stuff will still be under development so likely to change. Particularly worth calling out that the Udyr and Diana changes are pretty new to testing, so haven't been validated directly yet (possible those don't even hit PBE just yet). Lethality and other item changes are also still going through a bit more testing, so some likelihood of further change there, both since they were last mentioned and between now and the patch locking (Black Cleaver change for example hasn't tested as originally hoped so that's likely gone).

Speaking of PBE today

Not much of a surprise alas, given some stuff went up early, keep an eye out a couple of hours from now though for both some details about our next new champ and at some point some more Darkin details for those of you interested in that side of the lore.

Starting Items

Something we've been finding as we work on the new runes system is that there are some choices existing runes/masteries offer via stats that are interesting choices but not currently included in the new runes system. In some cases that means creating new runes that cover those stats, in some other cases though we've been looking at a wider range of starting items to cover those needs to. A good example of that which we're currently testing is a Doran's Attack Speed item, allowing an AD for AS tradeoff for those that want to go deeper down the AS path. Let us know if there are particular starting item niches you can think of that seem really promising, we still won't want to have too many, avoid overloading the system, but think there's probably room for at least a couple more than there are today."

Solcrushed

"Hey guys, another changelist coming (probably tomorrow) wanted to give some context as certain changes will not be datamined. (The jump part especially)

Passive

Ghouls now immediately attack upon landing with E.

Ghoul damage adjusted to 10~90 -> 2-100

Radius that ghouls react to E: 1000 -> 1400

R

CD: 160/150/140 -> 160/130/100

HP: 700/1500/3000 -> 700/1500/4000

Yorick has a really early-mid focused power curve, which will always be true to some extent but trying to make it less so. At the same time he does much better in low elo compared to high elo. The goal is to keep his early game in high elo similar, while nerfing it in low.

With the changes if you hit E, you are guaranteed at least one hit from the ghouls, but their dps will be lower early

R cd probably needs no explaning, and hp is there since Maiden has 0 resists and could stand to be a bit more tanky lategame."

ricklessabandon

"okay! here's a preview for udyr changes coming to pbe this week -- this is an untested initial pass, so numbers could be very off"

"oh! also, i have a preview for diana changes coming to the pbe as well for anyone interested -- also an untested initial pass"





4) GreaterBelugaWhale posted

"Internally we don't really see these changes as nerfs. Granted Moobeat hasn't posted all of them (as of most of these comments), so I'll put in the full changelist as well as my understanding of the changes: Lethality scales with the owner's level Mid biased change. Serrated Dirk and Poacher's Dirk OOC Mspd 20 >>> 0 Re-worked and Re-added: After killing an enemy, your next damaging spell will deal 50 bonus physical damage. 30s CD. Dirks have their unique back that allowed for cool moment to moment optimizations, but is now no longer just way better for ranged champs. This is a little hard to understand mechanically so let me give you an example: Zed with dirk last hits a minion. His next damaging spell (the ENTIRE THING) will do 50 more physical damage to each unit hit (obviously one unit can only get damaged once by this). It then goes on cd for 30s. Ghostblade AD :: 60 >>> 55 Gold Cost :: 2900 >>> 3000 OOC Mspd 20 >>> 40 Active: Grants 20% MSPD >>> 40% MSPD decaying down to 20% over the duration Much more power in mobility vs small raw AD drop. More Niche. Item was already in a purchasable state (the only purchasable one). Duskblade Now builds from Serrated + Caulfield's Gold Cost :: 3250 >>> 3000 AD :: 65 >>> 55 OOC Mspd 20 >>> 0 0% CDR >>> 10% CDR Nightstalker Proc deals 75 + 200% Lethality true damage >>> 150 Flat physical damage This along with the CDR Change allow it to compete with Ghostblade as a first item Nighstalker Proc now also slows the target by 99% for 0.25s Way easier to build, much cheaper, no longer requires other lethality items (hard for an assassin who relies so heavily on 1-2 item spikes to utilize stacking effects), and has CDR. Now directly competes against Ghostblade as a first item (Mobility vs Vision and damage).

Also all you zeddos seem to be missing that your ult multiplies off of physical and magic damage. Edge of Night Now builds from Serrated + Pickaxe + Ruby Crystal Gold Cost :: 3100 >>> 3000 OOC Mspd 20 >>> 0 Health 0 >>> 250 MR 35 >>> 0 Generally feel there is tons of bloat in the AD+MR Space (Maw + Mercurial), so moving EoN out of it makes sense - now it combos much better with a Maw or GA - should be much more purchasable. I'm not posting this further up because I rather enjoy reading player feedback independent of designer's direction, but you did ask me specifically so..." posted posted context on the Lethality item changes on reddit.

Meddler

Here isfull voiceover, clocking in at nearly 30 minutes including various form and Rhaast dialogue:and his voiceover includes severalspecial interactions for his base form:As well as interactions for his Shadow Assassin form:Champion Select Pick Quote: Champion Select Ban Quote: Here'sshort form in-client lore entry:Here'swith a bugs & feedback thread forWith the new cycle are two new summoner icons relating to, one for each of hisandforms:New Chroma sets are here for, and! Chroma are available for 290 RP each or discounted bundles.Here'swith a bugs & feedback thread for theon Yorick changes for 7.14 PBE cycle:has tweeted out changelists for upcoming WIPandchanges!June 23rd's Quick Gameplay Thoughts withshared context onitem changes, as well as mention thatchanges will return and work on