Unreal Total War: SSHIP

Where things get unreal.





Unreal Total War is a mod series spanning Rome to Attila. These mods radically change much of how the gameplay feels and functions. The most important and first part of the Unreal package is battles. Next is the campaign.

The Features



Spoiler Alert, click show to read:

- Armour makes sense now as heavily armored troops (30 armor value or above is heavy) can't be killed easily unless with the use of guns, crossbows, or weapons such as maces and axes. Armour also informs morale. Heavily armored units get +1 morale for every 10 armor beyond 30 armor value.





- Morale is everything, not just for routs. Morale now informs def skill, charge bonus, attack, etc. Def skill is just morale, with a -3 for low, +3 disciplined, and a +5 for impetuous. Same goes for the rest of the stats, sine the values being the same as the morale. They also inform missile damage now.





- Speed of inf depends on armor, so heavy units are slower while lighter units are fast. Speed for cav is dependent on the mount. The cap is 1.4 for all units.





- Unit sizes are dependent on many factors. Armour, morale, and weaponry, especially for ranged weapons.





- Mount effects are more dynamic. Light cav do poorly against other cav, heavy cav stand a better chance, but both get crushed by elephants. Spearmen bonus vs cav scales with their spear_bonus_x in their stat_pri_attr. It's always half. Units with shorter weapons get maluses vs cav, such as axes and maces, and inf in generally is weak towards elephants, unless it's a phalanx unit. Camels are anti-cav-cav, but get wrecked by elephants.



- High era units get a +3 to their armor and attack unless that weapon starts being used in that era, such as heavy crossbows. Same goes for late, but they get a +5.





- Shield values represent the coverage of it. A 5 is the starting value for all shields, as the start at the wrist and move upward towards the head. An elbow coverage gets 8, the shoulder gets an 11, and the head gets a 15. Morale as effects shield values to represent competency (the same goes for weapons as well).



- No ap weapons (no ap stat_pri_attr or stat_sec_attr)





- No attack delays to make combat faster



- Projectiles make more sense. Ranges are better balanced. Javelins and thrown weapons have short ranges (55 - 75). Arrows are in the middle, having modest ranges (110 - 140), with the exception of bodkin arrows (260 - 280). Bolts are better, having ranges up to 230, but are unable to arc fire. Guns are the best, with flintlocks being 300, but being really inaccurate, unless they have short ranges. They are also affected by quality, but only militia and mass, effecting the range. Range too, affects the the type of unit. If the projectile weapon's range is less than or equal to 100, it's a skirmish weapon. If it's more than 100, it's a missile weapon.



- Skirmishing is changed. The ability to skirmish is not universal. Ranged units with less than 100 can skirmish and start skirmishing, ones with more than 100 start not skirmishing, and ones that are 200 or more cannot skirmish at all. Cav can always skirmish and start skirmishing. This is to make sure than short ranged units are more effective, while long ranged units don't waste time skirmishing.



- Charge bonus determined now by a number of factors. The type of weapon (longer weapons get more charge), morale, how much armor the unit has (it's every 10 beyond 30), and the mount.





- No more stat_heat or stat_ground maulses/bonuses to simplify balance.



- Siege rebalnced entirely. Sieges are now more focused on killing units rather than taking down walls. Castle walls are near impossible to take down without cannons and early sieges are more accurate targeting troops, rather than walls.









DL Link (0.5v):

DL Link (0.6v):

Changelog:

V0.5 Public Beta:

- Release

V0.6 Public Beta:



export_descr_unit:



- stat_mental low morale

stat_pri and

stat_sec

damge debuffs applied

- stat_mental disciplined morale

stat_pri and

stat_sec

buffs applied

- stat_mental impetuous morale

stat_pri and

stat_sec

buffs applied



- georgian_heavy_archer's sec weapon made consistent with other swords.

- sib_junior_militia's arrow now has the correct damage.

- Granadine_Lancers stat_pri corrected (inconsistent damage).

- siege crews knife made consistent with other knives.

- ME_Grand_Bombard knife fixed (had attack delays).

- Non-lanced (just a reg spear) cavalry now has corrected charge bounces.

- Dismounted_Noble_Knights charge bonus corrected.

- Dismounted_Ritterbruder now has corrected stat_pri attack factor (used to have sword's, not axe despite the model)

- Ritterbruder now has corrected stat_sec attack factor, weapon type, and sound weapon type (used to have sword's, not axe despite the model)

- Removed all stat_heat values to in line with recent changes.

- Corrected





- Mercenary_Crossbowmen's mount_effects fixed (had the same as srkims which didn't make sense)



- All Men At Arms now available to their respective factions in the late era for custom battles.

- Norman_Knights available to sicily in high period for custom battles.

- Royal Hirdsmen now only available in the early and high for norway in custom battles.

- Merchant_Cavalry_Militia now available to their respective factions in the high and late era for custom battles.

- Mercenary_German_Knights now available to the HRE in the late era for custom battles.

- Mercenary_Knights now available to northern_european and southern_european in the late era for custom battles.

- Condottieri now available to all Italian factions, the HRE, Spain, and France in the late era for custom battles.

- Crusader_Knights,

now available to all Catholic factions, excluding Jerusalem, in the high and late period for custom battles.

- Albanian_Cavalry now available to byzantium, Serbia (teutonic_order in game files), and rum in the late period for custom battles.

- Serbian_Hussars now available to Serbia (duh) in the late period for custom battles.

- Steppe Kazaks now available to russia and kievan_rus in the early and high period, mongols and cumans in the high and late period for custom battles

- Magyar_Cavalry now available to cumans in the high and late period for custom battles.

- Yeoman_Archers now available to england in the late period for custom battles.

- Aventurier now available to spain, aragon, and pisa in the late period for custom battles.

- Pavise_Crossbow_Militia now available to papal_states, sicily, hungary, and teutonic_order in the high and late period for custom battles.

- Genoese_Crossbow_Militia now available to pisa in the high and late period for custom battles.

- Crossbow_Militia now available to all it's ownership factions in custom battles for all eras.

- Sicilian_Muslim_Archers now available to moors in all eras, spain, portugal, and aragon have them in the later period for custom battles.

- EE_Crossbow_Militia now available to all it's ownership factions in custom battles in the early and late period.

- Arquebusiers now available to all it's ownership factions in custom battles for the late era.

- Dismounted_French_Archers now available to france in the late period for custom battles.

- Welsh_Longbowmen now available to england in the high and late period for custom battles.

- Mercenary_Pavise_Crossbowmen now available to pisa, venice, papal_states, sicily, hre in the high and late period, and spain and france in the late period for custom battles.

- Mercenary_Arquebusiers now available to northern_european, southern_european, eastern_european factions, rum, turks, and timurids in the late period for custom battles.

- Free_Company_Longbowmen now available to france and england in late period for custom battles.

- Bulgarian_Brigands now available to hungary, teutonic_order, and byzantium

in all periods and to rum in the late period

for custom battle.

-

now available to

northern_european, southern_european, eastern_european factions, rum, moors, and timurids in the high and late

period, and greek factions, turks, and rum in the

late

period for custom battles.

-

now available to

available to

available to scotland in the early and high period and for england in the high period for custom battles.

-

available to

available to

-

now available to all Catholic factions in the high and late period for custom battles.



now available to all Muslim factions in the high and late period for custom battles.



now available to all their respective factions in the high period

for custom battles.





now available to all their respective factions in the early and high period

for custom battles.





now available to all their respective factions in all periods

for custom battles.





now available to all their respective factions in the high and late period

for custom battles.





now available to england in the early and high period

for custom battles.



available to france, hre, pisa, and

in the late period

for custom battles.



available to

available to

all Catholic factions, excluding Jerusalem, in the high and late period for custom battles.

-

available to

-

available to their respective factions in the high and late era for custom battles.



-

available to

the high and late era for custom battles.



-

available to

-

available to their respective factions in the late era for custom battles.



-

available to their respective factions in the late era for custom battles.



-

available to their respective factions the early period for custom battles, as the dismounted versions are

available

in that era as well.



-

available to their respective faction in the high

period for custom battles.



-

available to

-

available to the hre

-

available to

-

available to moors in all eras,

-

available to their respective factions in all eras for custom battles.



-

available to turks and rum in all eras

for custom battles

.



-

available to

in all eras and

custom battles.



available to

available to their respective factions in all eras, and

available to moors in all





-

available to moors in the high and late period and

and





-

available to rum in the

late period





-

available to

their respective factions in the high and late

period

-

available

to

their respective factions in all periods for custom battles.



available

to

their respective factions in

their

respective

periods

for custom battles.



-

available

to

period for

custom battles.





-

available

to

their respective factions in the late period

for

custom battles.





available to france and hre

in the late period

for

custom battles.



available to

in the late period

for

custom battles.



available to all I

factions in the

late period

for

custom battles.



-

available to

in the

late period

for

custom battles.





available to mongols

in the high and

late period

for

custom battles.





available to

in the

late period

for

custom battles.



available to

in the

late period

for

custom battles.



available to

period

for

custom battles.

available to

period

for

custom battles.



available to

period

for

custom battles.



available to

available to

their respective factions

in the high and late

available to

n the late

available to

their respective factions

in all

available to

available to

their respective factions in the high and late period for

available to

period for

available to hre,

period for

available to all

periods for

available to all

periods for

available to

their respective factions in the high and late period for

available to hre in the late period for custom battles.



available to all

for custom battles.



available to all

for custom battles.

available to

available to

available to

available to

available to

available to

available to

available to

to

available to

their respective factions in the high and late periods for

available to

their respective factions in the high period for

available to

periods and

period

for

.



available to

period

for

.



available to

for

.

available to

for

.



available to

for

.



available

to

their respective factions in the

for

.



-

available to

in the

for

.

available to

in the

for

.



available to hre in the

for

.



available to

their respective factions in the high and late periods for

available to

in the early and high periods for

available to

their respective factions in the high and late periods for

available to

their respective factions in the high period for

V0.7 Public Beta:





export_descr_unit:



- Applied basic shield values.



- stat_mental low morale

stat_pri and

stat_sec def skill

debuffs applied

- stat_mental disciplined morale

stat_pri and

stat_sec

def skill

buffs applied

- stat_mental impetuous morale

stat_pri and

stat_sec

def skill

buffs applied

- Removed



-

available to england in the early and high

period for