For the record regarding @Lord_Mandalore interview...

For the record, and the benefit of you Shitizen ass-clowns parked on Reddit claiming I chickened out of an interview that was to go with the video...



That's 100% FALSE. Not that the notion ever stopped you guys from making shit up as you go along.



Though some people have indicated that he claims in the video that "both sides ignored his interview request", that's also FALSE.



Aside from the fact that Chris never - ever - does interviews with fringe entities anyway. While me on the other hand, as long as there's merit, I talk to everybody. As a gamer turned game dev, that has always been my style throughout my industry history - and it hasn't changed.



I received the questions. I analyzed them and deemed them pointless, repetitive, and boring. But still, I was willing to give him some quality time. It simply didn't work out in the end because of scheduling conflicts; BOTH on his end and mine.



Fact is, I have NOT watched the resulting video that came out yesterday. I started watching it, but @1:07 when he uttered the words "ground-breaking", my brain did a BSOD and I was out. Why?



Simple. five years, $118m, 500+ people later, there is still NOTHING ground-breaking, innovative or revolutionary about the game. Absolutely nothing. As of this writing, it remains a cookie cutter CryEngine mod. Chris and followers seem to think that waking up in a wank pod, plodding to your ship, getting in (if/when you can), flying around in a box - is innovative. Which goes back to the problem: he hasn't been playing video games since he was ejected from the industry with much fanfare decades ago. Yet, FIVE FUCKING YEARS later, they're STILL talking about R&D. And in his recent interview (which I am in the process of doing a video blog on, for release during Gamescom), Chris has pretty much made it clear that the $118 million given to him, isn't i) enough to build the game ii) whatever "game" comes from the money given, regardless of what The Pledge states, won't appeal to all the backers.



So at that point in the video, I just figured that if I wanted to watch an objective video about Star Citizen the "game", I was better off just watching one of Major Tom's videos which are, you know, based on FACTUAL DATA FROM THE FUCKING GAME; not wanton speculation born of wet dreams.



And as per the "jabs at Derek Smart" in the video, and which people are posting about; those are immaterial, don't bother me, and won't change the project's chances of success because its CATASTROPHIC FAILURE is already rest assured, and it's only a matter of time now.



Finally, these are the questions, and my analysis of them which also didn't make me JUMP at doing the interview.



1. Do you think Star Citizen will make it to a release version? If so, how do you think it will be in features compared to what's promised.



DS: this is well documented. why go on an interview just to repeat it?



2. You've cited having inside knowledge of some of the internal affairs of CIG, and those who doubt it claim you were the one who created a media storm around Star Citizen last year on the Escapist and other websites about its failures. Do you have any knowledge on who stepped forward?



DS: see #1. also, like I'm going to out sources. I mean, seriously



3. In relation to the previous question, your critics say that you're both completely irrelevant, but also a powerful force behind everything that goes wrong with Star Citizen. Why do you think this is?



DS: see #1



4. You're working on your own game that is currently in Early Access. Is it hypocritical to criticize the state of an early access game when you have your own? What do you think is the biggest difference between you and CIG when it comes to game development.



DS: see #1. also again, we're down to comparing a self-funded indie game close to completion, to a $118m crowd-funded one that's not even 10% complete



5. Why do you think Star Citizen fans are so invested in the level they are? Even people who have not contributed the thousands of others will defend the company to death even on issues that are against the player's interests.



DS: see #1

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