So I have turned B/W tokens into Junk Tokens. I still feel this deck could be better. I must be missing something, please help!

Here's a breakdown of what's in here, and why:Creatures:

-Doomed Traveler: Two creatures for one mana? Why on Earth would I not run this in a token-centric deck?

-Tithe Drinker: One of the less obvious choices. The extort lets me turn my extra mana into life, which I will need as I am damaging myself regularly between my fetches, shocks, and draw spells.

-Thragtusk: Once again life gain. Also a pretty solid beatstick that has to be removed twice.

Planeswalkers:

-Sorin, Lord of Innistrad: -2 ability for the win! This fella has won many games, and was the original inspiration for this deck.

-Elspeth, Knight-Errant: Poops tokens, and can make all of my junk indestructible on the turn she's played with the aid of Doubling Season.

Spells:-Midnight Haunting/Lingering Souls: Hopefully, I don't have to explain why these are in a token deck.

-Farseek: Lets me fix my mana on the fly. I get to pull any of my shocks out for a measly two mana.

-Smother: Tarmogoyf, Dark Confidant, Deathrite Shaman, etc.. easy removal for utility critters.

-Tragic Slip - Best one mana removal in black. It's easy to pull off the morbid trigger with so many creatures on my side.

-Sign in Blood - My hand is easily exhausted, and this is the best draw spell I could find not in blue.

Enchantments:

-Intangible Virtue: A no brainer.

-Doubling Season: Lets me ultimate my planeswalkers on the turn they are played, also doubles my token output in the later game.