Hey you! Yes, you, with the talents! Did you know that we’re on the lookout for new people to bring onto the project? That’s right; if you are interested in joining up, send us an email!

Right now, we’re looking for volunteers to fill the following positions:

3D Artists . Our artists generally UV map and texture their own work, so having at least a basic knowledge of texturing is recommended. We are particularly (but not exclusively) looking for people with experience creating landscapes or characters. Except for character artists, applicants should be familiar with Maya, as it is our primary tool of creation. You must send us examples of your work, and we appreciate wireframes as well as renders. We may request that you create and texture a specific model for us as a trial.

. Our artists generally UV map and texture their own work, so having at least a basic knowledge of texturing is recommended. We are particularly (but not exclusively) looking for people with experience creating landscapes or characters. Except for character artists, applicants should be familiar with Maya, as it is our primary tool of creation. You must send us examples of your work, and we appreciate wireframes as well as renders. We may request that you create and texture a specific model for us as a trial. Programmers . Specifically, programmers with experience in writing shaders, and/or working in UDK. You must include a resumé, and code samples or examples of previous projects will help a lot, too.

. Specifically, programmers with experience in writing shaders, and/or working in UDK. You must include a resumé, and code samples or examples of previous projects will help a lot, too. Sound Engineers and Foley Artists . You would be expected to be able to accurately reproduce sounds from the original game. Additionally, in some cases we would be asking you to work with the sounds from the original game, isolating them from background noise and that sort of thing. You must include samples of previous work, and we may request a few specific sound effects, as a trial.

and . You would be expected to be able to accurately reproduce sounds from the original game. Additionally, in some cases we would be asking you to work with the sounds from the original game, isolating them from background noise and that sort of thing. You must include samples of previous work, and we may request a few specific sound effects, as a trial. Font Designers. We find ourselves in need of a number of fonts, mainly re-creating the handwriting found in the journals throughout the game. You must include examples of previous work.

As you can see, we require examples of previous work from every applicant. We’re looking forward to hearing from you!