Warrior Soul

You possess the spirit of a true warrior. Your magical abilities might have been granted by some god of war, been awakened in the midst of battle, or maybe you are descended from a mythological hero, but your power to use magic goes hand in hand with your warrior spirit. As a Warrior Soul Sorcerer, you gain the following class features.

Warrior Soul Features Sorcerer Level Feature 1st Expanded Spell List, Warrior Magic 3rd Sorcerous Smite 6th Extra Attack 14th Improved Sorcerous Smite 18th Nova

Expanded Spell List The Warrior Soul lets you choose from an expanded list of spells when you learn a sorcerer spell. The following spells are added to the sorcerer spell list for you. Spell Level Spells 1st armor of Agathys, searing smite 2nd find steed, branding smite 3rd elemental weapon, blinding smite 4th fire shield, staggering smite 5th steel wind strike, banishing smite

Warrior Magic The strength of your warrior spirit fuels your weapon strikes, rather than your physical strength. You can use your Charisma modifier for attack and damage rolls with any melee weapon (this feature does not work with ranged weapon attacks) instead of Strength or Dexterity. Additionally, you have the skills necessary for wielding weapons and armor in battle along with your magic. You gain proficiency in simple and martial weapons, light and medium armor, and shields. You may also use a melee weapon as a spell casting focus for your sorcerer spells.

Sorcerous Smite At 3rd level, when you hit a creature with a melee weapon attack, you can expend sorcery points to deal damage of a type you choose, in addition to the weapon's damage. You choose from cold, fire, acid, lightning, or thunder as the damage type. The extra damage is 1d8 for every one sorcery point spent up to a maximum of 5d8. All extra damage dealt using this feature must be of the same damage type.

Extra Attack Beginning at the 6th level in this class, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Improved Sorcerous Smite At 14th level in this class, the strength of your warrior spirit has grown until it permeates your entire being and infuses your weapon strikes with magic. Once on each of your turns, when you hit a creature with a melee weapon attack, you can cause the attack to deal an extra 1d8 damage to the target. You choose fire, acid, cold, thunder, or lightning as the damage type. If you also use Sorcerous Smite on the attack, the 1d8 damage does not count toward your Sorcerous Smite maximum, and both must be of the same damage type.