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For my January #1gam, I wanted to do something that’d be both small in scope and something that I hadn’t really done before. Based on a joke that my friend John made about Call of Duty always being abbreviated ‘CoD’ on the internet, I decided to make a first person shooter where all of your enemy are fish.

A lot of the 'joke’ is how I feel about the standard FPS single player campaigns. Short, not terribly interesting, and completely over the top with their story elements.

From a development perspective this was actually a lot of fun to work on, even if I spent way more time on it in January than I ever anticipated to. I had never made anything like a FPS before, and I had never had any sort of scripted elements in a shipped game before, and this let me try out both of those things.

Things I had wanted to do that I ended up cutting in the interest of time:

Co-op multiplayer

Controller support

An underwater level

In retrospect I think any more levels probably would have taken too long to play, and the joke frankly gets a bit old by the end of it. The 10-15m it takes to play through now seems sufficient.