The Black Lodge

Movement in VR is still tricky. Traditional FPS controls cause motion sickness in most people, and while teleportation works it puts limits on game design.

The Black Lodge is a VR artificial locomotion experiment that contains several anti-motion sickness features in a test environment. The anti-motion sickness modes are:

Grid on collision : When trying to walk through solid objects it shows the room perimeter to prevent disorientation.

: When trying to walk through solid objects it shows the room perimeter to prevent disorientation. Grid on movement : Shows the room perimeter while using artificial locomotion. This might help reduce motion sickness by giving a static frame of reference to focus on.

: Shows the room perimeter while using artificial locomotion. This might help reduce motion sickness by giving a static frame of reference to focus on. Limit FOV : Research suggests limiting the field of view while moving can help motion sickness so this reduces the FOV while using artificial locomotion.

: Research suggests limiting the field of view while moving can help motion sickness so this reduces the FOV while using artificial locomotion. Snap rotation: Rotate in 45 degree steps instead of smoothly, as rotation in VR seems to give more motion sickness than forward motion.

As well as these, different play styles may help reduce motion sickness like standing and physically turning instead of turning with the controller.

Default control is with an Xbox controller but this can remapped to any controller before starting. We've tested on Oculus Rift, and OpenVR support is enabled in the build so it should work on Vive too.

Download The Black Lodge v1.1