4:15pm EST - Game breaking bug alert: The update just launched with a huge invisibility issue in play. If you spawn in a sleeping bag, you are invisible to anyone in your general vicinity (render distance). You can see them and hurt them, but they cannot see, hear or even damage you in any way. Expect this to totally fuck up gameplay for the evening and pray Garry fixes it before we go into the weekend. The only fix is to relog or go outside and back into the render distance (which is pretty fucking far). Also, airdrop planes and crates are invisible (but you can hear them).

4:00pm EST - The big update just hit a couple minutes ago. All of our servers are now updated. Main and low pop did not wipe, however, dev branch wiped and has a new map (posted shortly). Oh, and the devblog just came out.

3:08pm EST - Garry just committed a theoretical fix for invisible players. Waiting on the build to test it out...

2:45pm EST - Had a quick chat with Garry before. The building placement bug is fixed and he's looking into the invisible spawning issue (mentioned just below). My guess is the update is still an hour or so away.

12:22pm EST - The team is still cranking away, getting ready for the update to go live. We're likely still several hours away (updates / devblogs have been hitting around 4pm EST (8pm GMT) for the past few weeks. Here's some things of note from the past few hours:

The health of twig blocks has been reduced from 25 to 5.

New cvar: effects.maxgibs (this defaults at 500 and relates to the building breakables).

The building planner is a bit fucked on dev (switching building parts doesn't update the guide till you swap items). Garry is tracking this down, however, it is still in play at this moment.

We identified an issue last night where players become invisible to the person who killed them if the death occurs close to the victims bag. This is pretty game breaking and no sign yet of it being worked on. I'll keep you posted on this one as the update goes live...

1:37am EST - Today is update day, and man, we've got a good one this week. It is still some hours from going live, I'll keep you updated as the day progresses. In the mean time, here's a summary of what's to come. First, there will be no forced wipe; map wipes are planned once a month (the first week of each month). That said, the entity limit still appears to be in play, so some servers may need to wipe anyway (more on that at the bottom of this post). Now, let’s start with an exciting new addition to gameplay...