Main thing is for the Platform pack on Canyon \o/



(I know I am in ShootMania section, but I have to move the topics to Maniaplanet one day ^^)



Nice update on the server browser in the Maniahome station.



Other cool thing is about some waiting lines/options for modes to enhance the experience on servers when you are less or more than the exact number required to play.



Elite : 3 modes: normal, free, king of the map

Normal : classic elite game mode

Free :

1 to 3 of players in teams.

Players can leave and join the game when they want.

The attacker has a number of armor equal to the number of defenders.

king of the map :

As in Joust, teams of 3 players must win 3 matches to become the king of the map.

The team who wins a match stay in place, the looser give its place to a team in the waiting list.

When a team become the king of the map, we change map and restart from the beginning.

It's now possible to disable the warm up by setting it to 0 second. Heroes : 2 modes: normal, free

Normal : classic heroes game mode

Free :

1 to 5 players in teams. Players can leave and join the game when they want.

It's now possible to disable the warm up by setting it to 0 second. Battle and BattleWaves : Added markers above the poles to capture/defend Graphic Engine : First/Third person camera desaturation when player is eliminated

Laser beam start fade out

Underwater surface flickering (when install is from an old canyon setup) User Interface : New ML playerlist element!

Various changes here for one of the biggest work at the moment. We are updating the way to make interfaces for scripts about players as fast as possible, so the increasing number of custom modes will have as soon as possible an improved way to make them without having to change later. A documentation is being prepared.



Use * to cycle with all/nothing/crosshair only MediaTracker : Fixed a bug that sometimes made impossible to add new Mediablocks, and causing a wrong preview

Fixed edition of Block Triangles 2d