The Spirit of Vengeance

Burning phantoms of pain and rancor, Spirits of Vengeance seek to punish those who wrong others. This thirst for justice should not be mistaken for benevolence; often, a Spirit of Vengeance is much more interested in coming down on a wrongdoer than helping a victim.

When selecting potential servants, a Spirit of Vengeance is likely to come to someone in their moment of weakness, hoping to capitalize on their pain in order to mold them into merciless warriors of revenge. Often, those who serve a Spirit of Vengeance gradually lose their sense of mercy or peace, becoming completely consumed in the burning desire to punish the wicked.

Expanded Spell List

The Spirit of Vengeance patron lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you:

The Spirit of Vengeance Spell List

Spell Level Spells 1st Burning Hands, Hunter's Mark 2nd Scorching Ray, Zone of Truth 3rd Fireball, Speak With Dead 4th Locate Creature, Wall of Fire 5th Flame Strike, Immolation

Judgement

Beginning at 1st level, the Spirit of Vengeance has taught you to discern the guilty from the innocent. You gain expertise with the Insight skill.

Once per short rest, you may use a bonus action to determine the guilt of an enemy combatant. You may add your Wisdom modifier to your next attack roll against this target if one of the following requirements is fulfilled:

The target has attacked you or one of your party members

The target has prevented justice from being served

The target is aligned evil

If your judgement determines that none of these conditions have been met, you must wait until your next short rest to use this ability.

Penance Stare

At 6th level, the flames of Vengeance glow in your eyes like burning coals. Every day, you can use the Penance Stare attack a number of times equivalent to you Charisma modifier.

When using the Penance Stare, you can target one enemy within 20 ft of you that fulfills one of the requirements of the Judgement feature. The target must make a Wisdom save; upon failure, he becomes frightened of you and take 4d12 psychic damage. If he succeeds, he is not frightened and only sustains half damage. Any undead or constructs immediately succeed the save.



Flaming Aura

By 10th level, the flames of vengeance have begun to cover your body. You are immune to fire damage; additionally, you learn the Produce Flame cantrip. This does not count against your cantrips known.

Sin Eater

When the warlock reaches 14th level, you are granted the power to consume the sins of the wicked. Once per long rest, you may select a target who fulfills one of the requirements for the Judgment feature. If you make a successful attack roll against this target, you inflict 6d10 psychic damage against them as you rip their sins from their very souls. You recover hit points equal to half of the damage your opponent has taken in this attack.





Credit: Jan-Wah Li (https://www.artstation.com/janwahli)