I actually looked into the railings stuff with Symm/Reaper ground targeting and worked on it for a while last week. It turns out its a bit more complicated and is going to require some code changes to try to change it, but i’m hoping we can get something in next patch if it goes well in play testing.

As far as the teleport build speed… maybe. I totally get the thing where you go to try to make the clutch save and the build time is so long that they die anyway, but the concern is we need to make sure we don’t just give your whole team nearly instant teleportation across a huge area. If we’re not careful it could really make all chokes not even worth trying to defend etc. That said it something we could try and play test with and see how it goes.