code:

tab 0:

player = {}

player.x=40

player.y=40

player.size=4

player.lives=3

player.speed=2

player.score=0

player.maxscore=0

dots={}

numdots=1

poke(0x5f2d,1)

lastm={}

lastm.x=0

lastm.y=0

usingmouse=false

lasttime=time()

musicplaying=false

function _init()

cls(0)

while(time() < 5) and not btn(4) and not btn(5) do

print("collect energy spheres", 20, 60, 7)

print("to your heart!",24,70, 7)

if(flr(time()*10)%2==1) then

print("power",34,70,10)

else

print("power",34,70,7)

end

print("press ❎ to toggle mouse control", 0, 100, 7)

end

lasttime=time()

for x=1, numdots do

add(dots, makedot())

end

end

function _update()

if (player.lives!=0) then

if(time()-lasttime > (numdots*numdots)+4)then

numdots+=1

add(dots, makedot())

end



if(btnp(5))then

usingmouse=not usingmouse

lastm.x=stat(32)

lastm.y=stat(33)

end



if usingmouse then mouse()

else controls()

end

bounds()

for i in all(dots) do

i=checkdot(i)

end

else

if not musicplaying then

sfx(2, 1)

musicplaying=true

end

player.maxscore=max(player.score,player.maxscore)

if btn(4) then

sfx(4, 1)

player.lives=3

player.score=0

numdots=1

for i in all(dots) do

del(dots, i)

end

add(dots, makedot())

lasttime=time()

musicplaying=false

end

end

end

function _draw()

if(player.lives!=0) then

cls(12)

for i in all(dots) do

circfill(i.x,i.y,2,i.colour)

end

spr(1, player.x, player.y)

print(player.score, 12, 3, 15)

print("lives:"..player.lives, 90, 3, 15)

if(usingmouse)then rect(stat(32)-1, stat(33)-1, stat(32)+1, stat(33)+1, 2)

end

else

cls(0)

print("game over", 40, 16, 7)

print("game over", 40, 10, 2)

print("game over", 40, 12, 8)

print("game over", 40, 14, 14)

print("game over", 40, 16, 7)

print("you scored:"..player.score, 32, 80, 2)

print("high score:"..player.maxscore, 32, 90, 2)

print("press 🅾️ to restart",20, 110,2)

spr(2, 54, 50)

end

end





tab1:

function controls()

if btn(0) then

player.x-=player.speed

elseif btn(1) then

player.x+=player.speed

end



if btn(2) then

player.y-=player.speed

elseif btn(3) then

player.y+=player.speed

end

end

function mouse()

x=stat(32) -3

y=stat(33) -4

if(x-player.x<-1) then

player.x-=player.speed

elseif(x-player.x>1) then

player.x+=player.speed

end

if(y-player.y<-1) then

player.y-=player.speed

elseif(y-player.y>1) then

player.y+=player.speed

end

end

function bounds()

if player.x < -1 then

player.x+=player.speed

end

if player.x >121 then

player.x-=player.speed

end

if player.y < -1 then

player.y+=player.speed

end

if player.y >121 then

player.y-=player.speed

end



end

tab2:





function makedot()

d={}

d.x=rnd(122)+3

d.y=rnd(122)+3

d.time = time()

d.colour=7

return d

end

function checkdot(d)

if(time() - d.time) < 3 then

d.colour=7

elseif(time() - d.time) < 5 then

d.colour=10

elseif(time() - d.time) < 7 then

d.colour=9

elseif(time() - d.time) < 9 then

d.colour=8

elseif(time() - d.time) < 12 then

sfx(3)

d.x=rnd(122)+3

d.y=rnd(122)+3

d.colour=7

d.time=time()

player.lives-=1

end

x=abs((player.x+player.size)-d.x)

y=abs((player.y+player.size)-d.y)



if x < (player.size) and

y < (player.size) then

sfx(1)

player.score+=10

d.x=rnd(122)+3

d.y=rnd(122)+3

d.colour=7

d.time=time()

end



return d

end