Spirit Soldier

A fighter archetype dedicated to a unique spiritual bond between a fighter and their equipment; this grants the fighter abilities that focus on spiritual energy and boost them beyond the capabilities of the average person. The trigger for an armor-bonding can be an event in the past that was highly emotional, or through consistent meditation.

Things of Note for this class: Wisdom is important if you plan on using this subclass to its fullest.

Different armor classes do give different bonuses.

Spirit Save DC is (8 + Proficiency + Wis Mod) as a Wisdom save.

Level 3 Features

You are now able to spend 4 hours in a ritual state and bond with any piece of equipment, extending your soul into it. Once bonded, you gain bonuses based off of said equipment. You may only be bound to one set of armor and one weapon at a time.

Shield of Energy: Gain resistance one of the following damage types: Acid, Cold, Fire, Lightning, Necrotic, Radiant, Thunder

Minor Extension of Self: Armor type allows for small bonus

Light - Additional 5 feet of movement and add half of Wisdom modifier to AC (minimum of +1)

Medium - Increases max Dex bonus by 1

Heavy - May use reaction to frighten an enemy when they miss and succeed against your Spirit Save DC, showing how mighty your spirit is.

Level 7 Features

You are now more in tune with your armor as an extension of your body.

Spirit Willing: When your body becomes disabled, you may have your armor take control through your spiritual energy. If this occurs you: -Move at half speed -Lose all Dex modifier on AC -May only take one attack per turn; no action surges, but can use Indomitable -Bonus action is used on recovery attempts; you may still make reactions -No ability modifier is added to damage rolls -Being hit in this state does not trigger a failed death save -Being stabilized does not return you to 0hp until this feature ends

Level 10 Features

Become One: Your armor is now entirely a spiritual reservoir, acting wholly as an extension of your body.

-You no longer take exhaustion levels resting with armor on.

-Armor weight is now nullified while worn

Bulwark of Energy: Gain an additional damage resistance from Shield of Energy

Mental Fortitude: Gain Proficiency in Wisdom Saves

Level 15 Features

Spirit Control: Spirit Willing has now been practiced and finely tuned, allowing for: -Half Dex modifier on AC -May take half your maximum attacks rounded up -Full ability modifier added to damage rolls

Level 18 Features

Bastion of Energy: Gain an additional damage resistance from Shield of Energy

True Extension of Self: Armor types gain additional bonuses

~Light - Another 5 feet to movement and may add full Wisdom modifier to AC

~Medium - Upon getting hit, you gain an aura of energy that imposes disadvantage on attacks against you until the end of turn.

~Heavy - Your armor bolsters your natural strength, giving a +1 Strength and +2 Con; these abilities can go beyond 20.

Spirit Guardian: When a hostile creature forces you to take action against a friendly creature, it must succeed on a casting check vs your Spirit Save DC or your armor prevents you from taking action.

Created by: u/Mittsend