I had started working on the next part of the rules, when I realized most of my blog posts in the past few days have been very… how do I put it… ramble-y. A lot of postulating and not a lot of content. I decided to change that by starting this little detour which will hop in every few posts. This “Appendix” is going to be me re-creating the art in Cones of Dunshire. I can’t promise I’ll be able to remake everything perfectly, I am not an artist, but I’ll try as hard as I can to keep the same spirit of the game intact.

So, what first can we look at? I think the most important thing is the Fonts. What are they? Are they something I can find, or am I going to have to re-create them? I went back to my previous sources, looking to see if anyone else had already cracked the code. I went to Isaac Childres’ version to see what he had to say. he used Devinne Swash, which he thought wasn’t right but was pretty damn close. I’m inclined to agree. But how would I find the correct font? METICULOUS RESEARCH!

I started by looking for the font used on the hexes, as it’s the most prominent. I looked for the clearest image of the font I could find, and ultimately chose this here:

which is part of this larger image:

But how would I find this font. I started by scouring lists of fantasy fonts, looking for anything remotely similar. I got no results. Oh well, it was a shot in the dark. If only there was a tool that could help me find the font…

So I found this website here that let me upload my image and it (supposedly) would find the closest fonts. I was skeptical it would work since the image I gave it was at such a slant, but decided to give it a shot anyway.

And there it was! 39 places down, but it looked perfect! I downloaded it just to check.

That’s exactly right! The font is called DevinneOpti-Ornamented, which rung a bell, but I wasn’t sure where.

That is, until I remembered Childres’ version was Devinne Swash. I compared the two to the actual font used, and he was right, it was very close. So close in fact the correct font was in the same family.

In fact, it’s so hard to tell the difference I was convinced for a while that Swash was, in fact, the very same font. But look at it again. Swash has these little tails on the bottoms of the W, and the slants on the h and p go out further. I’m fairly certain that the font used is Ornamental, but I could be wrong. To ease my thoughts, I gave it another test.

This clinched it for me. Notice how in Swash, the tails at the end of the m and n go in a full s, where in Ornamental they only go halfway. What does the very blurry image in the middle do? Only halfway.

So we have found our font.What’s next? What other fonts do we need?

Looking back at the larger image, there is a big title-card for the game.

It’s obviously been panned to look flat, and the cones aren’t in the normal font (unfortunately), but this font looks much more manageable. And it really does ring a bell. I swear I’ve seen it before…

It’s warped, but maybe it will work…

Damn, nothing. What is that font?

I came back a few hours later and looked a little closer at the font. The edge of the capital D intrigued me. Is that? No, it couldn’t be… It is. It’s the same fucking font.

But which was it? I wanted to make sure, once and for all, that it wasn’t Swash. My answer came quick. look at the first E, see how it gradually slopes down on the bottom line? It doesn’t do that in Swash. It has to be Ornamental, or some third type we haven’t seen yet. Because the image is so stretched out, it’s going to be impossible to tell.

Well, only one thing left to do. Open up an image editor and create the logo. Here’s how it turned out:

It’s not exactly right, I added some depth to the title font, and the font should be scrunched to be smaller at the top and larger at the bottom, but I don’t have the software to do that installed atm.

Alright, that is about it for today. Next time we’ll actually do what I said we were going to do today.