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##### Types: # honorbound -> Cares about honor and martial prowess above all else # capitalist -> Cares about trade and material profit above all else # hegemon -> Cares about the superiority of their own empire above all else # ideologue -> Cares about combating opposing ethoses above all else # isolationist -> Cares about maintaining their isolation from other empires above all else # federation_builder -> Cares about bringing different species together in a federation above all else # propagator -> Cares about the propagation of its species above all else # purifier -> Cares about purifying the galaxy of other species above all else # explorer -> Cares about exploring the galaxy and making scientific/spiritual discoveries above all else ##### Behaviours: # conqueror -> Will they conquer planets from other empires? # subjugator -> Will they vassalise other empires? # liberator -> Will they liberate conquered empires? # opportunist -> Are they more likely to attack someone already embroiled in war? # uplifter -> Will they uplift and enlighten other species? # infiltrator -> Will they infiltrate primitives? # dominator -> Will they invade primitives? # slaver -> Will they enslave pops? # purger -> Will they purge alien pops? # robot_exploiter -> Will they use robots for menial labor? # robot_liberator -> Will they give rights to robots? # migrator -> Will they want to migrate to other empires? ##### Modifiers: # aggressiveness -> Chance of declaring wars # trade_willingness -> At 1.0 willingness they will accept a deal that is equally good for both sides # bravery -> Affects the chance that they will pick rivals & war targets of similar strength instead of picking on the weak # military_spending -> Affects mineral & energy budget that goes to navies and armies # colony_spending -> Affects mineral & energy budget that goes to new colonies ##### Diplomacy: # alliance_acceptance -> Added directly to chance of accepting an alliance # federation_acceptance -> Added directly to chance of accepting to form/join a federation # NOTE: Weight is additive! fanatic_befrienders = { type = federation_builder aggressiveness = 2.0 trade_willingness = 1.0 bravery = 1.5 military_spending = 1.2 colony_spending = 1.0 alliance_acceptance = 100 federation_acceptance = 100 threat_modifier = 0.5 friction_modifier = 0 behaviour = { conqueror = yes subjugator = yes liberator = no opportunist = yes slaver = no uplifter = yes purger = no dominator = no infiltrator = yes robot_exploiter = no robot_liberator = no migrator = yes } allow = { NOT = { is_country_type = fallen_empire } has_ethic = "ethic_militarist" has_ethic = "ethic_fanatic_xenophile" has_trait = "trait_repugnant" has_trait = "trait_solitary" has_trait = "trait_venerable" } weight_modifier = { weight = 100 } } peaceful_traders = { type = capitalist aggressiveness = 0.5 trade_willingness = 1.0 bravery = 0.5 military_spending = 0.9 colony_spending = 1.1 alliance_acceptance = 10 federation_acceptance = 10 threat_modifier = 1.3 friction_modifier = 0.25 behaviour = { conqueror = no subjugator = no liberator = yes opportunist = yes slaver = yes uplifter = yes purger = no infiltrator = yes dominator = no robot_exploiter = yes robot_liberator = no migrator = no } allow = { NOT = { is_country_type = fallen_empire } NOT = { has_ethic = "ethic_xenophobe" has_ethic = "ethic_fanatic_xenophobe" } OR = { has_ethic = "ethic_pacifist" has_ethic = "ethic_fanatic_pacifist" } OR = { has_ethic = "ethic_materialist" has_ethic = "ethic_fanatic_materialist" } } weight_modifier = { weight = 10 modifier = { factor = 2 has_ethic = "ethic_fanatic_materialist" } modifier = { factor = 1 has_trait = "trait_thrifty" } modifier = { factor = 1 has_trait = "trait_industrious" } modifier = { factor = 1 has_election_type = oligarchy } } }