Patch #27 - October 28th, 2015

Raise/Lower Weapon System

Pre-compiled Shader Cache

Server Rental

Fixed spelling of "http_password" in the hosting config file, so you can change it for your server



All rented servers running in whitelisted mode will have the phrase " - Whitelisted Only" appended to their server name



First-person only mode should work correctly



wm_TimeScale will now work correctly in the hosting.cfg file



Removed support for idle time related variables, temporarily



Fixed issue with some rcon services not starting, so people renting servers couldn't issue commands

Game

White flickering when joining another game is fixed



Game will no longer start in fullscreen mode to workaround the mouse scaling issue. You can use Alt+Enter to switch after starting the game if you want to run in fullscreen



Smoothed out player and AI movement - less jittering now



Increased available network IDs, so busy servers should run longer



Fixed server hang caused by a bad output message



Server browser will no longer display servers that are still starting up and not ready for players to join yet



More adjustments and improvements to the weapon lowering/raising system



Adjusted player movement speeds when a weapon is raised - lower weapon to run at full speed



Using an ironsight is now synchronized over the network



Added "focus zoom" feature - can be used without a weapon also by holding down the right-mouse button



Some fixes for head disappearing when scrolling view out



Adjusted helper positions for firing, so you can't shoot through objects really close to you



Reduced backpack spawn rates - can easily craft a starting one now



Camera interpolation changed so it's smoother and has less lag



Game sounds still continue to play when the game loses focus - keeps looping sounds from being lost



Spawn in rotation and rotation of weapons visible on the player have been fixed for most weapons



Player corpses shouldn't float as often and appear in a t-pose as much

Items

Axe added - harvests wood a little better than a Hatchet, does more damage to players



Balaclava added - five color variations



Wool gloves added - nine color variations



Gas mask added



Rope added - used in crafting



Empty bottle added - used in crafting



Craftable horseshoe pack added - works as a backpack - default recipe for everyone



Craftable molotov added - can be thrown and explodes - acts more like a grenade for now, but will be improved over time - default recipe for everyone



Added several vegetables (seven of them) that will spawn in food related spots - later you will be able to grow them



Added four camouflage versions of the puffy jacket



Added four camouflage versions of the cargo pants



Added four camouflage versions of the head bandana



Added new camouflage version of the rugged backpack to be consistent with camouflage patterns



Pickaxe changed to a primary slot weapon



Added barbed wire coil - used in basebuilding - default recipe for everyone

Base Building

Added 2m and 4m barbed wire fence parts

Map

New cave added



Two new bunkers added



Expanded the valley across from Brightmoor that loops around to Woodhaven - Get out and explore the world!



Added new fastfood restaurant to the map

Vehicles

Can be repaired by hitting them with the Lug Wrench again



Suspension adjusted to reduce vehicles randomly bouncing

Sounds

Any vegetation that moves when touched will now make a sound - sounds are still WIP



Added ejected shell impact sounds on the ground

AI

AI will now be attracted to voice chat in game

Animations

Altered crouching movement animations so you can no longer peak through walls



Improved no weapon/melee jumping animations for sfp



Realigned the camera correctly during idle animations for vehicles



Heavy landing animation fixed to remove sliding about of character



Added head movement to all lowered weapon poses



Added new lowered weapon stance to all weapons



Fine tuned raised weapon stance for all weapons, including fists



Many other changes to stances

Textures/Materials

Adjusted bad normal map on plaster walls



Fixed the white car and some trees so they can be harvested for crafting materials



Altered color of the default rugged backpack - khaki colored now

UI

Tactical keybind renamed to Raise/Lower

Game

Pre-compiled shader cache updated.



Added additional checks for synchronizing weapon zoom states.



Change to item config files to hopefully help with server stability.

Items

Added Tactical Shotgun - does same damage as normal shotgun, but slightly better behavior and weighs less.



The new camo clothing will now spawn.



Fixed bandana cap turning bright red at distance.



Removed old first-persons meshes for items that are no longer needed - SFP mode uses all third-person.

Animations

Adjusted the sprint to raised blending for the default shotgun.

Game

Fixed issue where a bad server name was causing the server list from Steam to fail.

Updated the shader cache.

Fix for Steam sending unsolicited authentication requests which caused the client to abruptly exit

In this patch is a new weapon lowering/raising combat mechanic.By default you can use the "Tab" key to switch between the two (can be rebound to a key of your choosing).With your weapon raised, you will run slower in the game, so lower it when you are not in a combat situation.At any time you can sprint (from lowered or raised weapon postion) to sprint at full speed, but need to leave sprint to attack or fire.This patch contains the first iteration of distributing our own pre-compiled shader cache with the game to help reduce stalls while playing.We will continue to improve the cache each update.All of the four camouflage patterns are now consistent across the various clothing pieces, so you can try to find a complete set, if wanted. The sets are named Woodland, Hunters, Hex, and Desert.----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------