With a big patch in the rearview and a couple of big patches on the horizon, it was time for a small balance patch with a few quality of life improvements and bug fixes.

Balance Changes

Gristmill starting health reduced to 7.5 HP (was 22.5). Added a 1 second sell timer

Campfires must now be stood upon to build them. This allows you to build moles and landmines next to them without having to build them.

Unit collision radius reduced to 0.4 tile radius (was 0.5) - this was done to improve retreating – units in the rear don’t get pushed back quite so much. You may notice units will tend to bunch up a little more!

Squirrel - 0.4 second movement freeze after shooting (was 0.25), 0.25 second cast time, 0.75 second cooldown (was 0 second cast, 1 second cooldown)

Mole - 21 HP (was 20)

Chameleon - 38 HP (was 36)

Falcon - 16 HP (was 15)

Snake - 30 HP (was 28)

Balloon - 3 second reload, 15 damage per shot (was 2 second reload, 14 damage per shot)

New Features

Streamer Mode option removes the button hints from the bottom of the screen while spectating or watching replays, and hides the match progress bar behind the match time

Holding the analog stick in a direction during menu navigation will scroll more quickly

Bug Fixes