"Everything is going to be OK" is a desktop labyrinth of vignettes, poetry, strange fever dream games, and broken digital spaces. It is a collection of life experiences that are largely a commentary on struggle, survival, and coping with the aftermath of surviving bad things.

On the surface it comes off as dark comedy, and humor is a prevalent theme, but as you interact the themes start to unravel and facilitate, what I hope to be, a deeper discussion about these topics.



I call it an interactive zine because it's broken, painful, beautifully terrible, and profound on a very personal level. Nothing about this is fiction, although the themes are abstract enough so that anyone can approach it and find it relatable.

It is a very personal "game", and I view it as something other than a game. Through-ought development I had been struggling with the "game" label, and toxicity that calling something like this "game" brings in, which I documented extensively here (or on my blog). There is also a good interview here about these issues... As a result, I feel like calling work like this a game might do it more harm than good.



"Everything is going to be OK" is something to experience without game expectations. Its spaces, pages, and environments, are built to be explored.

It most certainly doesn't exist for the sole purpose of entertainment, and if you are looking for something small, lighthearted and fun, this might not be it. It is a very different type of experience.

You can read the full Artist's Statement here.





"Everything is going to be OK" has appeared in a number of festivals, and publications... such as Indiegames.com, PC Gamer, Wired, Mashable... and winning IndieCade's Interaction Award, and AMAZE's Digital Moments... For more or less current information on that stuff visit the website here.

(Special thanks to Mixtvision for all their help)

