Today we cover this past weekend’s regional winning decklists from North America. If you win or tops a regional here or abroad shoot us an email at thehyperloops@gmail.com. We are always looking for guest posts from those who go deep in tournaments.

First off here is HonestlySarcastc’s Vlog entry about the state of the metagame. We didn’t put scorpions in his car this time but we might have cut his brake lines…

Here are the decks in all of their glory.

Rainbow Hero Vehicles – San Diego Regional Winner

If you read my article last week you would have seen this bad boy coming but those who were not in the loop were probably surprised by this deck. If you didn’t believe me then I think this deck’s performance this past weekend is enough to confirm its legitimacy. Not only did this deck win San Diego it also won Kentucky in the hands of our Patron Adam Ramsay and Nick Obee made the finals in Wisconsin losing to mill. Now with such results you might think its oppressive but it has a natural enemy in this format. AND his name is…

Rainbow Hero Mill – Madison Regional Winner

Brian Lindberg from destinycouncil.com beat Nick Obee in the finals with Rainbow Rieeken. The match up is pretty great for mill. Vehicles is slow and requires a lot of actions giving the mill player enough time to set up. Hyperspace Jump is godly in this match up as many times the mill player will be able to take a few meaningful actions and then end the turn before vehicles is able to do anything important. For more on this “time walk” effect check out BobbySapphire’s article.

The cards in vehicles don’t line up well with mill either. Cards like Republic Cruiser, Caution and Into the Garbage Chute are usually great in damage match ups but are stone cold toasters here as they don’t help your damage output. That’s always been the best way to beat mill, punch them in the face until they submit. On top of that vehicles is mostly indirect damage and since Rieeken Rainbow has a starting health total of 29 and makes a bunch of shields the mill player has plenty of space to spread the damage.

One of the strengths of Hero Vehicles is its mitigation which isn’t at its best vs mill since it plays into their game plan of slowing you down and making you discard. Mitigating a 2 shield side from Rieeken is fine but that action is equivalent to making you discard and disrupting you for one. Mitigating a juicy Chance Cube that has been focused is great but aside from that there aren’t too many good targets (I’m personally not a big fan of Chance Cube because of this lightning rod effect but its got great upside.)

With a 2nd place finish in Portland and a finals win here its safe to say that this or some mill deck like it is here to stay. Check out Destiny Council’s article on the deck. Congrats to Brian for taking it down!

Sabine/Yoda – Ontario Regional Winner

Mat Cousineau took this innovative take on Sabine into Ontario and crushed with it. Is Sabine the real deal? Absolutely! Is it because of Yoda? Jury is still out on that but I will say that adding Yoda gives you access to all these great blue cards making it more resilient vs Kylo2. Force Illusion is still an incredible card and I like the idea of taxing your opponents Vandalizes, Its going to be good against you so running more cards that make it live can be helpful. Even if they Vandalize your Force Illusion that’s one less Vandalize they don’t have for your Second Chance. My biggest issue with Force Illusion here is that the slots for Sabine might get full before you draw them but I think a good player can play in a way that makes that less of an issue. Force Speed gives the deck even more speed although your mulligan priorities make it an awkward card for you to keep. Maz’s Goggles makes your deck more consistent and its special is more impressive with players trying to play expensive and impactful events. My biggest issue with it has to do with, again, mulligan priorities and the timing of playing it. The play pattern is certainly different with Yoda compared with Ezra but it seems like you would want Goggles, Force Speed and ambush weapons early as well which makes things awkward. Later in the game if you end up drawing a bunch of cards that are only good early your hand might not do enough for you to win.

The place Sabine takes in the metagame is an interesting one. If it rolls well and is able to get around dice mitigation it will be able knock out some Rainbow Heroes before they knew what hit them. The addition of Force Illusion gives you another second chance type of effect which is certainly welcome vs other aggressive decks. The addition of Maz’s Vault makes the deck’s resource problems a thing of the past, getting into a final KO turn with 3 resources and a stacked Sabine is easily doable and no deck I’ve seen can make use of its money like Sabine can. Well, maybe helping your opponent Rise Again their Kylo could pose a problem but it’s close.

Kudos to Mat. This list gives us much to think about in the way we approach building Sabine lists moving forward.

What’s Next?

Mill and vehicle decks will see a rise in popularity following these showings. If you want to play Mill, for the love of god, practice so you don’t lose to time. Vehicles probably needs to adjust the way its built so its not all in on anti damage cards. The list we featured didn’t have Vandalize and that seems like a card you will want when battling against C-3P0s and Chance Cubes. Sabine should see a rise in popularity but not as much as those decks. It is something you should be testing though. It might be a good time to Sabine if people are down on Kylo2. I wouldn’t be surprised if the blue version ends up being better than mono yellow but make sure to test it so you have the play patterns down.

Take care and as always…

HAHA Villains…

-NJCuenca

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