College of Nobilty

A Bard from the College of Nobility does not reflect the notion of many would have of a Bard, for these are no traveling minstrels who prance for the entertainment of others. No, these Bards are more likely to be served than serve others, as they hail from the bluest of bloodlines and the more vaunted of halls.

From the lord astride his horse issuing authoritative commands to his men to the graceful princess calling her servitors to action, the very words of these nobles can inspire heroics. To these blessed bloodlines, the enchanting magic of a Bard is as natural as breathing.

An adventurer on this path is not inherently of noble background, though they most often are. A noble reared on the laws of the land is usually lawful, but extraordinary circumstances may have brought about a rebellious streak in one that now seeks to overthrow unfit rulers (or rulers that aren't them, anyway).

Living Inspiration When you join the College of Nobility at 3rd level, your grace and presence are such that you gain additional two additional uses of Bardic Inspiration. This increases to three additionally uses at 11th level, and 4 additional uses at 17th level.

Inspire to Action Also at 3rd level, you learn how to use your charisma to propel others to greater action, spurring them to act. As an action, you can expend a use of your Bardic Inspiration to allow an ally that can see or hear you within 60 feet to use their reaction to immediately making a single weapon attack. If the attack hits, they can add your Inspiration Dice + Charisma Modifier to the damage dealt. Directing another creature to attack in this manner does not count as as making an attack or casting a spell. Inspiring Rogues to Action Some veteran players and Dungeon Masters may instantly see a powerful synergy between Inspire to Action and the Rogue class feature Sneak Attack. While this is indeed a powerful combination, consider that, ultimately, while this ability can be used to get a second sneak attack for on a rogue player, it still has the coast of a player action to accomplish. While it is a powerful combination, there are combinations that can leverage the same power with less action cost in the hands of clever players already.

Nobelesse At 6th level, when you roll for initiative you can add your Charisma modifier to your roll and you can choose to swap your result with another willing creature within 30 feet, immediately exchanging total Initiative roll results. Additionally, you learn the spell command, and it counts as a Bard spell for you.