You call forth arcane energies to summon a mechanical spirit. The spirit manifests physically in an unoccupied space that you can see within range. This corporeal form uses the Construct Spirit stat block below. When you cast the spell, choose a form: Attacker, Barrier, Blaster, or Worker. The creature physically resembles a clockwork humanoid (attacker), a similar humanoid with large shield like arms (barrier), a metal orb with four tiny legs, a pair of metallic wings, and a single blue eye (blaster), or a four legged crab-like construct with large one arm a claw used to pick up objects and the other a large drill (worker), which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

the creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the creature assumes the higher level for that casting wherever it uses the spell’s level in its stat block.

Construct Spirit Medium construct, neutral Armor Class 11 + the level of the spell (natural armor) Hit Points equal the construct's Constitution modifier + your spellcasting ability modifier + ten times the spell's level Speed 30 ft., fly 40 ft. (Blaster only, hover), burrow 20 ft. (Worker only) STR 16 (+3) DEX 10 (+0) CON 16 (+3) INT 10 (+0) WIS 10 (+0) CHA 6 (-2) Damage Resistances bludgeoning, piercing, slashing not adamantine; fire (Barrier and Worker only); thunder (Blaster only) Damage Immunities poison Condition Immunities [Tooltip Not Found], exhaustion, paralyzed, petrified, poisoned Senses darkvision 60 ft., passive Perception 10 Languages understands the languages you speak and can speak one of your choice. Extra Defenses(Barrier only) the construct gains an extra + 2 to its armor class. it can also use a reaction to give this bonus to an friendly ally to a creature within 5 ft., of it that is attacked by a melee weapon. if the attack still hits the target, the damage is reduced by 2 + your spellcasting ability modifier. Materiel Scourer(Worker only) the construct is able to easily locate desired materials that are specified by you. it has advantage on Intelligence (Investigation) and Wisdom (Perception) checks to find materials you designate it search for. Actions Multiattack. The construct makes a number of attacks equal to half this spell’s level (rounded down). Clockwork Sword(Attacker Only). Melee Weapon Attack: +3 + the spell's level to hit, reach 5 ft., one target. Hit: 1d8 + 3 + the spell's level slashing damage. Arcane Bolt(Blaster Only). Ranged Weapon Attack: +4 + the spell's level to hit, range 60 ft., one target. Hit: 2d4 + 4 + the spell's level force damage. Slam(Barrier Only). Melee Weapon Attack: +3 + the spell’s level to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell’s level bludgeoning damage. Drill(Worker Only). Melee Weapon Attack: +3 + the spell's level to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell's level piercing damage.

* - (a functioning clockwork machine worth at least 400 gp)