q s : say_team QUAD SOON!

q 1 : say_team QUAD in 10 seconds! // 10sec

q 5 : say_team QUAD in 5 seconds! // 5sec

q r 1 : say_team RED POWERUP in 10 seconds! // 10sec

q b 5 : say_team BLUE POWERUP in 5 seconds! // 5sec



\ d 1 : say ^7DA uDu Tbl HAXyu OT MEH9 6**** ^4(c) ^7coolle^4R

\ d 3 : say ^7Try it without Guillom (c) rail



\ c s : callvote shuffle



\ c 1 : callvote teamsize 1 // ts1

\ c 2 : callvote teamsize 2 // ts2

\ c 8 : callvote teamsize 8 // ts8



\ c m s : callvote map spacectf

\ c m 6 : callvote map campgrounds



Initially Quake doesn't allow you to define multi-stroke bindings easily -- it needs some jumping around configs.was a tool doing it for you. A config such as this:transforms into several configs and you shouldn't bother to know how do they work.The first version of Binder was made by me three years ago as offline executable. Now I decided to make it available online here: http://naki.pro/binder/ It already has some tutorial, but any discussion is welcome here in comments.It works for Quakelive and probably Q3A, etc. Theoretically I can adapt it to any another game, which canconfigs.