Drifter Battleship

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Image Description

512 CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.



DED contact briefings suggest the free floating turrets are a secondary weapon, with an extremely dangerous primary weapon held in reserve against those this ship's commander considers a significant threat.



Threat level: Critical



Offenses

Per Hit Interval Per Second Range Falloff Turret Tracking

or Expl. Velocity Optimal

Sig. Radius Notes EM Exp Kin The EM Exp Kin The Superweapon: 160,000 160,000 160,000 160,000 - one hit wonder* 250,000 m 250,000 m 0.132 125 m Turrets: 1,280 1,280 1,280 1,280 5.0 sec 256 256 256 256 150,000 m 150,000 m 0.06 20.0 m Shoots from: 122,500 m

* Superweapon will show up as a blue-ish shade on the shield indicator. If damaged and that indicator get to 0, it will fire. The entity and you will loose target lock on each other. After a while, if undamaged, it will recharge.



Warp Scramble Range:

500,000 m Strength:

5 point(s) Chance of activation:

100 % Duration:

5.0 sec Stasis Webifying Range:

500,000 m Speed Reduction:

-10.0000 % Chance of activation:

100 % Duration:

5.0 sec Energy Neutralizer Range:

40,000 m Amount Neutralized:

60 GJ Rate:

6.0 GJ/s Chance of activation:

100 % Duration:

10.0 sec

Defenses

Hitpoints Resistancies Uniformity* Repair / Boost Notes EM Explosive Kinetic Thermal Amount Interval Chance Rate Shield: 5,000 HP 49 % 49 % 49 % 20 % 0 % 24.00 HP/s Armor: 17,000 HP 0 % 50 % 50 % 50 % 25 % Structure: 15,000 HP 0 % 0 % 0 % 0 % 0 %

* When the hitpoints gets below this percentage, damage start seeping through to the lower level.

NPC Info Security Increase:

0.2 AI Level:

Drifter AI (20xx) AI Targeting:

- Attack delay: 1.0 - 5.0 sec.

- Reaction factor: 0.60

- Prefers targets with sig.rad. matching itself (400 m)

- Watches effects when choosing targets

- Can switch targets

- Chance to stay with a target: 0 %

- Stays with a target for a least 60 seconds

AI Notes:

- Can use secondary effect on other targets

- Drone Tanking Modifier (?): 0.7

NPC Movement Orbit Range:

10,000 m Orbit Speed:

235.0 m/s Max. Speed:

3,500 m/s Calculated Angular Velocity:

~0.02350000 rad/sec. Targeting Scan Resolution:

360 mm Sensor Strength - Gravimetric:

500 points Sensor Strength - Ladar:

500 points Sensor Strength - Magnetometric:

500 points Sensor Strength - Radar:

500 points Attack Targets:

1 Locked Targets:

4

Other Attributes

Other

Attribute Name Display Name Value effectDeactivationDelay 5000 Structure

Attribute Name Display Name Value capacity Capacity 120 m3 mass Mass 10,900,000 kg volume Volume 109,000 m3 Capacitor

Attribute Name Display Name Value capacitorCapacity Capacitor Capacity 7,700 GJ rechargeRate Capacitor Recharge time 1,000.0 sec Targeting

Attribute Name Display Name Value disallowAssistance Disallows Assistance True Miscellaneous

Attribute Name Display Name Value damageDelayDuration Damage Delay 3.0 sec Other

Attribute Name Display Name Value radius 350 Speed

Attribute Name Display Name Value entityChaseMaxDelay 5000 entityChaseMaxDelayChance 0.25 entityChaseMaxDistance 33,000 m entityChaseMaxDuration 10.0 sec entityChaseMaxDurationChance 1 entityFlyRange 49000 Loot

Attribute Name Display Name Value entityEquipmentMax 6 entityEquipmentMin 3 entityLootCountMin 1 Graphics

Attribute Name Display Name Value entityBracketColour 1 entityOverviewShipGroupId Cruiser gfxBoosterID 397 gfxTurretID 34580 propulsionGraphicID 397 Entity Rewards

Attribute Name Display Name Value entityGroupRespawnChance 1 entitySecurityMaxGain 5

Database: Invasion 2 (2019-11-26)

Race: SleepersInventory: Entity