;TREMOR

TR_ATTACK1="Hard Jab"

TR_ATTACK1Input="attack1"

TR_ATTACK2="Side Strike"

TR_ATTACK2Input="attack2"

TR_ATTACK3="High Kick"

TR_ATTACK3Input="attack3"

TR_ATTACK4="Turning Boot"

TR_ATTACK4Input="attack4"

TR_ATTACK1AWAY="Spin Slap"

TR_ATTACK1AWAYInput="attack1away"

TR_ATTACK2AWAY="Rising Stone"

TR_ATTACK2AWAYInput="attack2away"

TR_ATTACK3AWAY="Low Stomp"

TR_ATTACK3AWAYInput="attack3away"

TR_ATTACK4AWAY="Back Heel"

TR_ATTACK4AWAYInput="attack4away"

TR_ATTACK1DOWN="Low Punch"

TR_ATTACK1DOWNInput="attack1down"

TR_ATTACK2DOWN="Rising Rock"

TR_ATTACK2DOWNInput="attack2down"

TR_ATTACK3DOWN="Low Kick"

TR_ATTACK3DOWNInput="attack3down"

TR_ATTACK4DOWN="Low Shake"

TR_ATTACK4DOWNInput="attack4down"

TR_ATTACK1TOWARDS="Palm Strike"

TR_ATTACK1TOWARDSInput="attack1towards"

TR_ATTACK2TOWARDS="Rock Slam"

TR_ATTACK2TOWARDSInput="attack2towards"

TR_ATTACK3TOWARDS="Hinge Kick"

TR_ATTACK3TOWARDSInput="attack3towards"

TR_ATTACK4TOWARDS="Flying Kick"

TR_ATTACK4TOWARDSInput="attack4towards"

TR_ATTACK1_1="Stone Klaw"

TR_ATTACK1_1Input="attack1_1"

TR_ATTACK1_1_4="Beast Kick"

TR_ATTACK1_1_4Input="attack1_1_4"

TR_ATTACK1_2="Death Strike"

TR_ATTACK1_2Input="attack1_2"

TR_ATTACK1_2_3DOWN="Low Rumble"

TR_ATTACK1_2_3DOWNInput="attack1_2_3down"

TR_ATTACK1_2_3="Hard Knockback"

TR_ATTACK1_2_3Input="attack1_2_3"

TR_ATTACK1TOWARDS_2="Evil Kore"

TR_ATTACK1TOWARDS_2Input="attack1towards_2"

TR_ATTACK1TOWARDS_2_1="Body Quake"

TR_ATTACK1TOWARDS_2_1Input="attack1towards_2_1"

TR_ATTACK1AWAY_2="Rocky Start"

TR_ATTACK1AWAY_2Input="attack1away_2"

TR_ATTACK1AWAY_2_1="Rock On"

TR_ATTACK1AWAY_2_1Input="attack1away_2_1"

TR_ATTACK1AWAY_4DOWN="Not Pelite"

TR_ATTACK1AWAY_4DOWNInput="attack1away_4down"

TR_ATTACK1AWAY_4DOWN_4UP="Igneous Strike"

TR_ATTACK1AWAY_4DOWN_4UPInput="attack1away_4down_4up"

TR_ATTACK2_1="Hard Place"

TR_ATTACK2_1Input="attack2_1"

TR_ATTACK2_1_2="Klean Slate"

TR_ATTACK2_1_2Input="attack2_1_2"

TR_ATTACK2_1_4DOWN="Gravel Before Me"

TR_ATTACK2_1_4DOWNInput="attack2_1_4down"

TR_ATTACK2_1_4DOWN_4UP="Mountainous Pain"

TR_ATTACK2_1_4DOWN_4UPInput="attack2_1_4down_4up"

TR_ATTACK2AWAY_4="Not For Granite"

TR_ATTACK2AWAY_4Input="attack2away_4"

TR_ATTACK3_3="Krater Kicks"

TR_ATTACK3_3Input="attack3_3"

TR_ATTACK3AWAY_2="Landslide"

TR_ATTACK3AWAY_2Input="attack3away_2"

TR_ATTACK3AWAY_2_2="Shock Wave"

TR_ATTACK3AWAY_2_2Input="attack3away_2_2"

;Common

TR_Projectile="Rock Toss"

TR_ProjectileInput="sp_away_towards_2"

TR_ProjectileEX="Boulder Throw"

TR_ProjectileEXInput="sp_away_towards_2mb"

TR_RockFist="Stone Punch"

TR_RockFistInput="sp_down_away_2"

TR_RockFistEX="Stone Slam"

TR_RockFistEXInput="sp_down_away_2mb"

TR_RockFistUp="Stone Strike"

TR_RockFistUpInput="sp_down_away_2_up"

TR_RockFistUpEX="Stone Kut"

TR_RockFistUPEXInput="sp_down_away_2mb_up"

TR_RockFistDOWN="Stone Smash"

TR_RockFistDOWNInput="sp_down_away_2_down"

TR_RockFistDOWNEX="Stone Hammer"

TR_RockFistDOWNEXInput="sp_down_away_2mb_down"

TR_RockFistDelay="Delay"

TR_RockFistDelayInput="Hold [BP]"

TR_RockFistCancel="Cancel"

TR_RockFistCancelInput="sp_dash_cancel"

TR_RockBlaster="Stone Shatter"

TR_RockBlasterInput="sp_down_away_1"

TR_RockBlasterEX="Rock Blast"

TR_RockBlasterEXInput="sp_down_away_1mb"

TR_RockBlasterCancel="Cancel"

TR_RockBlasterCancelInput="sp_down_down"

TR_RockBlasterDelay="Delay"

TR_RockBlasterDelayInput="Hold [FP]"

TR_RockBlasterUP="Up Shatter"

TR_RockBlasterUPInput="Hold [FP][+][Up]"

TR_RockBlasterDown="Down Shatter"

TR_RockBlasterDownInput="Hold [FP][+][Down]"

TR_RockShower="Rock Drop"

TR_RockShowerInput="sp_down_away_3"

TR_RockShowerClose="Close Rock Drop"

TR_RockShowerCloseInput="sp_down_away_3_away"

TR_RockShowerFar="Far Rock Drop"

TR_RockShowerFarInput="sp_down_away_3_towards"

TR_RockShowerEX="Rock Shower"

TR_RockShowerEXInput="sp_down_away_3mb"

TR_RockShowerEXClose="Close Rock Shower"

TR_RockShowerEXCloseInput="sp_down_away_3mb_away"

TR_RockShowerEXFar="Far Rock Shower"

TR_RockShowerEXFarInput="sp_down_away_3mb_towards"

TR_StoneCutter="Rolling Stone"

TR_StoneCutterInput="sp_away_towards_4"

TR_StoneCutterEX="Rolling Kutter"

TR_StoneCutterEXInput="sp_away_towards_4mb"

TR_GroundPulse="Ground Pulse"

TR_GroundPulseInput="sp_down_down_4"

TR_GroundPulseEX="Ground Quake"

TR_GroundPulseEXInput="sp_down_down_4mb"

;Trait 1

TR_DelayQuakeTrait2="Earth Shake"

TR_DelayQuakeTrait2Input="sp_down_down_1"

TR_DelayQuakeTrait2EX="Earthquake"

TR_DelayQuakeTrait2EXInput="sp_down_down_1mb"

TR_AirQuake_TRAIT1="Air Earth Shake"

TR_AirQuake_TRAIT1Input="air_sp_down_down_1"

TR_AirQuakeEX_TRAIT1="Air Earthquake"

TR_AirQuakeEX_TRAIT1Input="air_sp_down_down_1mb"

TR_AirQuakeClose_TRAIT1="Air Close Earth Shake"

TR_AirQuakeClose_TRAIT1Input="air_sp_down_down_1_away"

TR_AirQuakeFar_TRAIT1="Air Far Earth Shake"

TR_AirQuakeFar_TRAIT1Input="air_sp_down_down_1_towards"

;Trait 2

TR_LavaSkin_TRAIT3="Lava Skin"

TR_LavaSkin_TRAIT3Input="sp_down_down_1"

TR_LavaSkinEX_TRAIT3="Lava Armor"

TR_LavaSkinEX_TRAIT3Input="Hold [FP]"

TR_StoneCutterLava="Rolling Magma"

TR_StoneCutterLavaInput="sp_away_towards_4"

TR_StoneCutterLavaEX="Lava Kutter"

TR_StoneCutterLavaEXInput="sp_away_towards_4mb"

TR_ProjectileLava="Magma Toss"

TR_ProjectileLavaInput="sp_away_towards_2"

TR_ProjectileLavaEX="Magma Throw"

TR_ProjectileLavaEXInput="sp_away_towards_2mb"

TR_RockFistLava="Lava Punch"

TR_RockFistLavaInput="sp_down_away_2"

TR_RockFistLavaEX="Lava Slam"

TR_RockFistLavaEXInput="sp_down_away_2mb"

TR_RockFistLavaUp="Lava Strike"

TR_RockFistLavaUpInput="sp_down_away_2_up"

TR_RockFistLavaUpEX="Lava Kut"

TR_RockFistLavaUPEXInput="sp_down_away_2mb_up"

TR_RockFistLavaDOWN="Lava Smash"

TR_RockFistLavaDOWNInput="sp_down_away_2_down"

TR_RockFistLavaDOWNEX="Lava Hammer"

TR_RockFistLavaDOWNEXInput="sp_down_away_2mb_down"

TR_RockBlasterLava="Magma Shatter"

TR_RockBlasterLavaInput="sp_down_away_1"

TR_RockBlasterLavaEX="Magma Blast"

TR_RockBlasterLavaEXInput="sp_down_away_1mb"

TR_RockBlasterLavaCancel="Cancel"

TR_RockBlasterLavaCancelInput="sp_down_down"

TR_RockBlasterLavaDelay="Delay"

TR_RockBlasterLavaDelayInput="Hold [FP]"

TR_RockBlasterLavaUP="Up Shatter"

TR_RockBlasterLavaUPInput="Hold [FP][+][Up]"

TR_RockBlasterLavaDown="Down Shatter"

TR_RockBlasterLavaDownInput="Hold [FP][+][Down]"

TR_RockShowerLava="Lava Drop"

TR_RockShowerLavaInput="sp_down_away_3"

TR_RockShowerLavaClose="Close Lava Drop"

TR_RockShowerLavaCloseInput="sp_down_away_3_away"

TR_RockShowerLavaFar="Far Lava Drop"

TR_RockShowerLavaFarInput="sp_down_away_3_towards"

TR_RockShowerLavaEX="Magma Shower"

TR_RockShowerLavaEXInput="sp_down_away_3mb"

TR_RockShowerLavaEXClose="Close Magma Shower"

TR_RockShowerLavaEXCloseInput="sp_down_away_3mb_away"

TR_RockShowerLavaEXFar="Far Magma Shower"

TR_RockShowerLavaEXFarInput="sp_down_away_3mb_towards"

TR_GoldSkin_TRAIT3="Gold Skin"

TR_GoldSkin_TRAIT3Input="sp_down_down_1"

TR_GoldSkinEX_TRAIT3="Gold Armor"

TR_GoldSkinEX_TRAIT3Input="Hold [FP]"

TR_ProjectileGold="Gold Toss"

TR_ProjectileGoldInput="sp_away_towards_2"

TR_ProjectileGoldEX="Gold Throw"

TR_ProjectileGoldEXInput="sp_away_towards_2mb"

TR_RockFistGold="Metal Punch"

TR_RockFistGoldInput="sp_down_away_2"

TR_RockFistGoldEX="Metal Slam"

TR_RockFistGoldEXInput="sp_down_away_2mb"

TR_RockFistGoldUp="Metal Strike"

TR_RockFistGoldUpInput="sp_down_away_2_up"

TR_RockFistGoldUpEX="Metal Kut"

TR_RockFistGoldUPEXInput="sp_down_away_2mb_up"

TR_RockFistGoldDOWN="Metal Smash"

TR_RockFistGoldDOWNInput="sp_down_away_2_down"

TR_RockFistGoldDOWNEX="Golden Hammer"

TR_RockFistGoldDOWNEXInput="sp_down_away_2mb_down"

TR_RockBlasterGold="Gold Punch"

TR_RockBlasterGoldInput="sp_down_away_1"

TR_RockBlasterGoldEX="Gold Launch"

TR_RockBlasterGoldEXInput="sp_down_away_1mb"

TR_RockBlasterGoldCancel="Cancel"

TR_RockBlasterGoldCancelInput="sp_down_down"

TR_RockBlasterGoldDelay="Delay"

TR_RockBlasterGoldDelayInput="Hold [FP]"

TR_RockBlasterGoldUP="Arcing Gold"

TR_RockBlasterGoldUPInput="Hold [FP][+][Up]"

TR_RockBlasterGoldDown="Bouncing Gold"

TR_RockBlasterGoldDownInput="Hold [FP][+][Down]"

TR_StoneCutterGold="Gold Boulder"

TR_StoneCutterGoldInput="sp_away_towards_4"

TR_StoneCutterGoldEX="Gold Kutter"

TR_StoneCutterGoldEXInput="sp_away_towards_4mb"

;Trait 3

TR_RockSummon_TRAIT3="Summon Krystal"

TR_RockSummon_TRAIT3Input="sp_down_towards_3"

TR_RockSummonEX_TRAIT3="Summon Boulder"

TR_RockSummonEX_TRAIT3Input="sp_down_towards_3mb"

TR_RockSummonThrow_TRAIT3="Flying Krystal"

TR_RockSummonThrow_TRAIT3Input="sp_towards_R1"

TR_RockSummonThrowEX_TRAIT3="Flying Boulder"

TR_RockSummonThrowEX_TRAIT3Input="sp_towards_R1mb"

TR_IronSkin_TRAIT3="Krystallization"

TR_IronSkin_TRAIT3Input="sp_down_down_1"

TR_IronSkinEX_TRAIT3="Dark Krystal"

TR_IronSkinEX_TRAIT3Input="sp_down_down_1mb"

TR_ProjectileIron="Krystal Toss"

TR_ProjectileIronInput="sp_away_towards_2"

TR_ProjectileIronEX="Krystal Throw"

TR_ProjectileIronEXInput="sp_away_towards_2mb"

TR_RockFistIron="Krystal Punch"

TR_RockFistIronInput="sp_down_away_2"

TR_RockFistIronEX="Krystal Slam"

TR_RockFistIronEXInput="sp_down_away_2mb"

TR_RockFistIronUp="Krystal Strike"

TR_RockFistIronUpInput="sp_down_away_2_up"

TR_RockFistIronUpEX="Krystal Kut"

TR_RockFistIronUPEXInput="sp_down_away_2mb_up"

TR_RockFistIronDOWN="Krystal Smash"

TR_RockFistIronDOWNInput="sp_down_away_2_down"

TR_RockFistIronDOWNEX="Krystal Hammer"

TR_RockFistIronDOWNEXInput="sp_down_away_2mb_down"

TR_RockBlasterIron="Krystal Shatter"

TR_RockBlasterIronInput="sp_down_away_1"

TR_RockBlasterIronEX="Krystal Blast"

TR_RockBlasterIronEXInput="sp_down_away_1mb"

TR_RockBlasterIronCancel="Cancel"

TR_RockBlasterIronCancelInput="sp_down_down"

TR_RockBlasterIronDelay="Delay"

TR_RockBlasterIronDelayInput="Hold [FP]"

TR_RockBlasterIronUP="Up Shatter"

TR_RockBlasterIronUPInput="Hold [FP][+][Up]"

TR_RockBlasterIronDown="Down Shatter"

TR_RockBlasterIronDownInput="Hold [FP][+][Down]"

TR_StoneCutterIron="Rolling Krystal"

TR_StoneCutterIronInput="sp_away_towards_4"

TR_StoneCutterIronEX="Krystal Kutter"

TR_StoneCutterIronEXInput="sp_away_towards_4mb"

TR_Supermove="Rock Bottom"

TR_SupermoveInput="sp_super"

TREMOR_FATALITY1="Stone Tomb"

TREMOR_FATALITY1_DIST="(Mid)"

TREMOR_FATALITY1INPUT="TremorFat1"

TREMOR_FATALITY1INPUT_EASY="sp_1NR2"

TREMOR_FATALITY2="Stalag-Might"

TREMOR_FATALITY2_DIST="(Mid)"

TREMOR_FATALITY2INPUT="TremorFat2"

TREMOR_FATALITY2INPUT_EASY="sp_2NR2"

TREMOR_BRUTALITY1="Rock Head"

TREMOR_BRUTALITY1INPUT="[Away][Towards][BP]"

TREMOR_BRUTALITY2="It's Me Tremor"

TREMOR_BRUTALITY2INPUT="[Down][Away][FP]"

TREMOR_BRUTALITY3="Krystal Khaos"

TREMOR_BRUTALITY3INPUT="[Down][Towards][FK][,][Towards][+][R1]"

TREMOR_BRUTALITY4="Rumble Trouble"

TREMOR_BRUTALITY4INPUT="[Down][Down][BK][+][R2]"

TREMOR_BRUTALITY5="Blood Rock"

TREMOR_BRUTALITY5INPUT="[L2][+][R2]"

TREMOR_BRUTALITY1_InfoBox="· Only in Aftershock Variation

· Must be Jump Distance away from the opponent

· Final hit must come from Rock Toss [Away][Towards][BP] or Boulder Throw [Away][Towards][BP][+][R2]"

TREMOR_BRUTALITY2_InfoBox="· Only in Metallic Variation

· Must be Jump Distance away from the opponent

· Must have Gold Skin active [Down][Down][FP]

· Final hit must come from Gold Punch [Down][Away][FP] or Gold Launch [Down][Away][FP][+][R2]"

TREMOR_BRUTALITY3_InfoBox="· Only in Crystalline Variation

· Tremor must perform Summon Krystal [Down][Towards][FK] in the final round

· Final hit must come throwing the summoned Krystal [Towards][+][R1]"

TREMOR_BRUTALITY4_InfoBox="· Available in all Variations

· Tremor must connect all 3 hits of the Ground Quake [Down][Down][BK][+][R2]

· Final hit must come from a Ground Quake [Down][Down][BK][+][R2]"

TREMOR_BRUTALITY5_InfoBox="· Available in all Variations

· Player must hold [Down] during the final hit

· Final hit must come from Rock Bottom [L2][+][R2]"

TREMOR_FATALITY1_InfoBox="· Easy Fatality Hold [R2][+][FP]"

TREMOR_FATALITY2_InfoBox="· Easy Fatality Hold [R2][+][BP]"