Swoops said:



Actually, now that I'm thinking about it, the goal of each of those hitboxes is probably to pull to the center right? So the left hand would pull them down slightly and to the right, the left foot up slightly and to the right...and so on. The final hitbox I imagine just knocks away from the side of M2's body that you end up on.



It might correlate to what It's really interesting that his NAir hitboxes are all centered around his hands and feet. I wonder if we could use that to better predict where the opponent will land.Actually, now that I'm thinking about it, the goal of each of those hitboxes is probably to pull to the center right? So the left hand would pull them down slightly and to the right, the left foot up slightly and to the right...and so on. The final hitbox I imagine just knocks away from the side of M2's body that you end up on.It might correlate to what Sonicninja115 and others have found, including that odd pop up hitbox (you basically fast fall and connect with ONLY his foot hitbox before colliding with the ground, hence you get the upwards trajectory.) Click to expand...

Unfortunately, it doesn't work like that.The hitbox knockback is based on where the opponent is compared to the center of the hitbox itself. The bottom hitboxes always send slightly upwards and the top hitboxes always send slightly downwards BUT...The all 4 hitboxes send you into Mewtwo if you are on the outside parts of the hitbox but send you away from Mewtwo if you are in the center of Mewtwo. This is why sometimes the opponent drops out of the move. Normally the opponent gets hit by the inner part of the hitbox, send outwards and rehit by the outer part afterwards and sent back in. But sometimes they are barely just a few pixels from the very center of the hitbox and they get hit by the inner part of the hitbox while you're moving full speed ahead and the knockback + your movement causes Mewtwo to move too far from the opponent.The problem is, which hitbox is actually hitting the opponent? Look at how small the hiboxes are, how can you know if Sheik is going to be hit by the left hitbox or the right hitbox? If Sheik is directly on your arm, how do you know she will be hit inwards or outwards, can you truly tell if she's on the right side or the left side of the center of your hand? Can you do it in 1/20th of a second?It's not random, as I once though, I actually looked up the code because I was so perplexed and actually already knew how the move worked, but my findings just showed me how impossible it is to calculate the move. There are certain chars who are so thin that they even drop out of the move at times (Bayonetta). I wish inmensely that the hitbox sizes on this move get buffed in the future, but I don't even know if that might ruin FF combos or FF gimps, so maybe it would end up being a nerf.