Asithi and Drokod

Fiends that walk the mortal world and prey upon errant travelers, these demonic cousins have been the doom of many a caravan and adventuring party. Stalking groups for hundreds of miles, Asithi will poison food supplies, kill horses, and interrupt sleep in order to make their foes tired and weak. They will then proceed to harass from a distance using their slings, hopefully provoking stragglers to separate from the group. When it looks like their prey is ripe for the slaughter, the Asithi dash forth wielding poisoned blades of hellish obsidian. A large enough group of Asithi may also have a Drokod aiding them in the fight - spelling certain doom for all but the hardiest of travelers.

Asithi Medium fiend, Chaotic evil Armor Class 13

13 Hit Points 28 (5d8+5)

28 (5d8+5) Speed 40 ft. STR DEX CON INT WIS CHA 13 (+1) 16 (-3) 12 (+1) 15 (+2) 13 (+1) 7 (-2) Skills Athletics +3, Perception +3, Stealth +7

Athletics +3, Perception +3, Stealth +7 Damage Vulnerabilities radiant

radiant Damage Resistances necrotic

necrotic Damage Immunities poison

poison Condition Immunities poisoned

poisoned Senses darkvision 120 ft., passive Perception 13

darkvision 120 ft., passive Perception 13 Languages Abyssal

Abyssal Challenge 1 (200 XP) Sunlight Senstivity. While in sunlight, the Asithi has disadvantage on Attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Actions Sling. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage