Like #SelfieTennis before it, #SkiJump is hard work. To succeed, you'll need to vigorously pump your arms, crouch down, lean from side to side and jump. The controls aren't perfect, and I lost track of my skis a few times, but polish isn't really the selling point of VRUnicorns' games. They inhabit an important space within VR, offering funny, light experiences that you can play in short bursts with friends.

For early VR users, they have the potential to offer experiences akin to Wii Sports and Wii Play: two games that did such a good job selling motion controls. I was exhausted after ten minutes, and as the video above illuminates, I looked like a complete idiot, but I can see myself coming back to this one again and again.

#SkiJump will be out this year. Although it's being demoed on the HTC Vive, the game will also be supported on Oculus Rift, says Julie Heyde, one of the developers who's working on the game.

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