Leaves are blocks that grow as part of trees. Leaves mainly drop saplings and sticks. They may also drop apples (oak and dark oak trees only).

Obtaining [ edit ]

Breaking [ edit ]

Hoes are the default tools for breaking leaves, but leaves can be obtained only with shears or Silk Touch enchanted tools.

Block Leaves Hardness 0.2 Tool Breaking time[note 1] Default 0.35 Wooden 0.2 Stone 0.1 Iron 0.05 Diamond 0.05 Netherite 0.05 Golden 0.05 Shears 0.05 Sword 0.2

↑ Times are for unenchanted tools in seconds. For more information, see Breaking § Speed





Natural generation [ edit ]

Leaves on fast and on fancy graphics.

Leaves occur naturally on trees throughout the Overworld. Dark oak leaves also generate in woodland mansions.

Usage [ edit ]

Leaves from trees spontaneously decay (disappear) when they receive a block tick if they are not connected to any log, either directly or via other leaf block, with a maximum distance of 6 blocks. Player-placed leaf blocks never decay.

Leaves that decay, or are destroyed without using shears, yield saplings or sticks 5% (1⁄ 20 ) of the time, and otherwise drop nothing. Jungle leaves drop saplings 2.5% (1⁄ 40 ) of the time. Oak and dark oak leaves also have a separate but additional 0.5% (1⁄ 200 ) chance of dropping an apple, making it extremely rare but possible for a single leaf to drop a sapling along with an apple. Rates are increased by the Fortune enchantment. Leaves that are burned do not yield saplings or apples.

Leaves take on a different shade of green depending on the biome in which they are placed.

Leaves are always transparent to light, but cannot be seen through when the graphics mode is set to "Fast"; the transparent regions are instead black‌[JE only]/dark green‌[BE only]. They diffuse sky light, causing the shadows they cast under trees.

Redstone component [ edit ]

This feature is exclusive to Java Edition.

The state of a leaves block—including a player-placed block—changes after 1 game tick (half a redstone tick) when the distance to the nearest log or wood block changes, up to 6 blocks of leaves away. Observers facing away from the leaves detect this change and transmit a redstone signal in the same game tick, making leaves useful for redstone signal transmission. This has been called "Leafstone" by the Minecraft Community.

Composting [ edit ]

Leaves have a 30% chance of increasing the compost level in a composter by 1.

List of colors [ edit ]

Java Edition [ edit ]

Hard-coded colors [ edit ]

In the inventory, oak, jungle, acacia, and dark oak leaves are colored

#48B518.

#48B518. Spruce leaves are colored

#619961, and is not affected by biome or inventory color.

Spruce leaves are colored #619961, and is not affected by biome or inventory color. Birch leaves are colored

#80a755, and is not affected by biome or inventory color.

Biome colors [ edit ]

This page would benefit from the addition of isometric renders.

The specific instructions are: Add jungle and acacia leaves (see Tint to get the files) Please remove this notice once you've added suitable isometric renders to the article.The specific instructions are:

These values are generated by the biome dyeing algorithm. See Biome colors for more information.

Bedrock Edition [ edit ]

This section is missing information about analogous color lists for Bedrock Edition. . Please expand the section to include this information. Further details may exist on the talk page

In Bedrock Edition, leaves appear as snow-covered during snowfall, however, these appearances are exclusive to snowy tundra, frozen river, snowy beach, snowy taiga, and mountain biomes and their variants. Leaves are snow-covered only during snowfalls when fancy graphics are enabled.

Sounds [ edit ]

Java Edition:

Bedrock Edition: [needs in-game testing]

Sound Description Namespaced ID Volume Pitch Sound parameters Volume Pitch Stream Load

on low

memory ? Breaking the block dig.grass 0.5 0.8 ? ? ? ? ? Falling on the block with fall damage fall.grass ? ? ? ? ? ? ? Mining the block hit.grass 0.6 0.5 ? ? ? ? ? Jumping from the block jump.grass ? ? ? ? ? ? ? Falling on the block without fall damage land.grass ? ? ? ? ? ? ? Walking on the block step.grass ? ? ? ? ? ? ? Placing the block dig.grass 1 0.8 ? ? ? ?

Data values [ edit ]

ID [ edit ]

Java Edition:

Name Namespaced ID Block tags (JE) Item tags (JE) Translation key Oak Leaves oak_leaves leaves leaves block.minecraft.oak_leaves Spruce Leaves spruce_leaves leaves leaves block.minecraft.spruce_leaves Birch Leaves birch_leaves leaves leaves block.minecraft.birch_leaves Jungle Leaves jungle_leaves leaves leaves block.minecraft.jungle_leaves Acacia Leaves acacia_leaves leaves leaves block.minecraft.acacia_leaves Dark Oak Leaves dark_oak_leaves leaves leaves block.minecraft.dark_oak_leaves

Bedrock Edition:

Name Namespaced ID Numeric ID Translation key Leaves (oak, spruce, birch and jungle) leaves 18 tile.leaves.oak.name

tile.leaves.spruce.name

tile.leaves.birch.name

tile.leaves.jungle.name Leaves (acacia and dark oak) leaves2 261 tile.leaves.acacia.name

tile.leaves.big_oak.name[ verify ]

Block data [ edit ]

In Bedrock Edition, leaves use the following data values. "Persistent" means the leaves never decay. "Check for decay" means that if the leaves are not persistent, they should check whether to decay the next time they get a block update. If there is no log block within 4 blocks, the leaves decay. The check for decay bit is normally set on when a log block, leaves block, or leaves2 block is broken within 4 blocks of this block. The values 12–15 can be used, but they cause identical behavior to values 8–11.

Leaves

DV Description 0 Oak Leaves 1 Spruce Leaves 2 Birch Leaves 3 Jungle Leaves 4 Oak Leaves, check for decay 5 Spruce Leaves, check for decay 6 Birch Leaves, check for decay 7 Jungle Leaves, check for decay 8 Oak Leaves, persistent 9 Spruce Leaves, persistent 10 Birch Leaves, persistent 11 Jungle Leaves, persistent 12 Oak Leaves, persistent + check for decay 13 Spruce Leaves, persistent + check for decay 14 Birch Leaves, persistent + check for decay 15 Jungle Leaves, persistent + check for decay

Leaves 2

DV Description 0 Acacia Leaves 1 Dark Oak Leaves 4 Acacia Leaves, check for decay 5 Dark Oak Leaves, check for decay 8 Acacia Leaves, persistent 9 Dark Oak Leaves, persistent 12 Acacia Leaves, persistent + check for decay 13 Dark Oak Leaves, persistent + check for decay

Block states [ edit ]

Java Edition:

Name Default value Allowed values Description distance 7 1

2

3

4

5

6

7 How far away this block is from the appropriate wood type. persistent false false

true If the block persists regardless of having no wood nearby.

Bedrock Edition:

Leaves

Name Default value Allowed values Description old_leaf_type oak oak Oak Leaves spruce Spruce Leaves birch Birch Leaves jungle Jungle Leaves persistent_bit false false

true If the block persists regardless of having no wood nearby. update_bit false false

true If the block checks for nearby wood.

Leaves2

Name Default value Allowed values Description new_leaf_type acacia acacia Acacia Leaves dark_oak Dark Oak Leaves persistent_bit false false

true If the block persists regardless of having no wood nearby. update_bit false false

true If the block checks for nearby wood.

History [ edit ]

Original leaf decay algorithm [ edit ]

This feature is exclusive to Java Edition.

Leaves from the 0.0.15a . The leaves from this version don't decay when standing by themselves.

In Alpha, leaves would decay using an algorithm that checks whether it has a solid or leaf block underneath it or is adjacent to a solid block. If it doesn't, it must be connected to a leaf block that is also supported as long as it is no further than five blocks away from said support.

Alpha-style decay

The extent a single "branch" of leaves can survive.







Leaves can be connected an infinite distance away from a support block.

Issues [ edit ]

Issues relating to "Leaves" are maintained on the bug tracker. Report issues there.

Trivia [ edit ]

Occasionally, leaves grow through other blocks, acting as though they are still connected to the tree. They may also completely replace blocks they try to grow into.

Leaves do not prevent chests from being opened.

Some trees seem to occasionally drop apples or saplings without being destroyed due to creation of leaf blocks not supported by logs.

The frost texture in Bedrock Edition is not an instant transition. Instead, the leaves slowly shift from their original color to the frosty one.

Leaves disappear when pushed by pistons.

Leaves Z-fight with blocks such as carpet that are placed on top; a bug that Mojang decided not to fix. [2] ‌ [ Bedrock Edition only ]

‌ Leaves have three breaking tools (hoes, shears and swords), the most of any block.

Gallery [ edit ]

The default texture for snowy jungle leaves have a yellowish tint in some areas.

A red mushroom is seen growing on the top of a block of leaves.

Old Legacy Console Edition's jungle leaves. This texture was also shown in the old Bedrock Edition's inventory sprite.

Old Legacy Console Edition's jungle leaves (Fast graphics).