Hello, I’m orangesheepdog. I make games on some kid’s game called Roblox as a hobby while I ponder what I’m going to do with my life. You might know me for The Final Hour and/or some very bad free-modeled games (but you probably don’t, so what am I saying?). I’m here to announce my next major project: Conquest and Chivalry.

please excuse my garbage art skills

Conquest and Chivalry is a multiplayer real-time strategy game with a focus on immersion, combining elements of classic series like Age of Empires, Sid Meier’s Civilization, and Total War. It basically places you in the shoes of the supreme ruler of a booming kingdom during the Middle Ages. For example, instant messaging between players isn’t possible – to communicate, you must send a messenger from your base to your neighbor’s to deliver the message instead. Pictured above is the Crest of Battle, which will serve as the game’s characteristic icon.

Currently, I am developing this game by myself. Even though early development is looking splendid, it will probably take months or even years to finish it (assuming I don’t get burnt out quickly). I also have some footage of testing that I threw together this afternoon:

Here we can see an early version of the unit system. Like the more iconic and aged games this game is inspired by, you can select one unit at a time and move them with right click. You can also select and command multiple units at once by holding control.

Testing the healthbars. I like how they turned out already. He only regenerates health so quickly for testing purposes; this is very early pre-alpha.

And finally, music! Conquest and Chivalry will feature its own original soundtrack, also composed by me. Here’s one of a handful of tracks that you might hear during gameplay:

I also intend for the music to have some dynamics to it – you’ll hear different music in different situations like during sieges and battles.

That’s all for now!