8. In-Game settings

8.1. General tab

8.2. Display tab

8.3. AA & PP tab

DO NOT reduce sampling unless you have tried other options and still struggle to maintain playable FPS.If you struggle with performance you should start decreasing settings in following order: Cloud, Shadow, Particles, Terrain, Objects. Try to keep Objects as high as possible, they are quite taxing, but important (they decide how complex a scene can be).PIP: If you have performance issue in vehicles or in any other situation where there are mirrors or dashboard cameras you should reduce or even disable PIP. It basically render another scene (what you see in car mirror in game is not a reflection, is new scene rendered from different camera position and displayed in game)Textures: If you have enough vram (4GB and above) you are free to set it on v. high or ultra. Unless you don't have enough vram there is no need to set it differently.When it comes to visibility IMO there is no need to go over 5000 with overall (I recommend 4000), 4000 with object (I recommend 3000) and 100 with shadows (I recommend 50).Display mode: Fullscreen (or Fullscreen window if you are using more than 1 monitor)Resolution: Set it to native resolution of your monitor (usually 1920x1080)Aspect Ratio: Set it to match your monitor (usually 16:9)VSync: DisabledBloom: 0Radial blur: 0Rotation blur: 0Depth of field: 0Sharpen: 100Most taxing here is PPAA, FSAA (especially when paired with ATOC) and AO. If you struggle with performance disable PPAA, reduce FSAA and AO (or even disable if needed).Anisotropic filtering have minimal performance impact so I recommend to leave it at least on high.NOTE: If you are decreasing graphic settings, samapling, etc. and still can't get playable FPS that means CPU is limiting you.