Monastic Tradition

The Weirding Way is one claimed by few monks across the multiverse, it's most famous members capable of controlling others through speech and manipulation. These monks, like many others, are trained from a youth to master their abilities, however, they overcome others through words, not weapons.

The Weirding Way

The Voice

Starting when you choose this tradition at 3rd level, you have learned to manipulate your ki to change the minds of others. As an action, you may spend 1 ki point to cast charm person, and you may spend additional ki points to cast it at a higher level. The spell’s level increases by 1 for each additional ki point you spend.

Additionally, as a bonus action you may spend 1 ki point to empower your skills of deduction and charm. For 1 minute you have advantage on all Wisdom (Insight) and Charisma checks directed at one creature of your choice that isn’t hostile to you. They do not realize that you influenced them in this way.

One Step Ahead

At 6th level, your mastery of the Voice has enlightened your combat techniques as well. As an action, a creature of your choice within 60 feet must make a Charisma (Deception) check contested by your Wisdom (Insight) check. If they fail, then your next attack made against them has advantage. If you should miss that attack, then the next attack you make against them has advantage, until you hit or 1 minute passes. This action counts as an Attack for the purposes of your Flurry of Blows feature.

Other Memory

At 11th level, you have learned to use ki to focus your mind, recalling the lessons of your ancestors. As an action, you may spend any number of ki points to gain proficiency in any number of tools or skills of your choice for 1 minute. You gain one such proficiency for each ki spent.

In addition, the target of your One Step Ahead feature has disadvantage to hit you as long as your next attack against it has advantage.

Fear Is The Mind Killer

At 17th level, the power of your Voice allows you to invert your mantra, and inflict terror upon your foes. As an action, you may spend 3 to 5 ki points, to select a target within 60 ft for each ki spent, upon whom you inflict terror. They must make an Intelligence saving throw or take 10d6 psychic damage, and become frightened. If they succeed, they take half of the damage and do not become frightened.