This hotfix fixes several issues in the prior public release. To install, extract to your mod directory and overwrite when prompted.

Change log:

-Heavily reduced early game AI build up; figured out what was letting them get super fleets early on and fixed it.

-Fixed Republic's HoloNet issue

-Nerfed Slave Rigging

-Fixed space mine build issue with Vong

-Fixed MC30, MC Heavy Carrier, skin issues

-Fixed issue where certain moons appeared as black spheres

-Fixed issue with planetary shield generator research for Vong

-Fixed Hatred of Mechanicals

-Fixed a few ships missing from the squad size redux addon

-Added anti-starfighter abilities to hangar defenses

-Humans can now buy capital ship levels, to a max of level 3

-Added Point Defense ability to ISD-I

-Adjusted available team colors

-Did more string changes

-Added refinery extraction rate for all resource extractors that previously had a refinery bonus of 0

-Changed up how the supercap buff chain works to make it more reliable

-Supercap construction ability will no longer autocast; humans can now choose when to build their supercaps whenever

-Cruel/Vicious AIs now work with supercaps enabled

-The Executor and Viscount will now fire forwards instead of turning to it's side