Loading

“It’s primarily polish and bug fixing,” creative director Ken Levine told IGN. “You know, 'let’s make that narrative scene that much better. Let’s do another pass on the timing of that scene. Let’s do another balance pass.’ It’s a game we could have shipped in February. It just wouldn’t be the game that we think the fans deserve. And that doesn’t mean it was far off from that, but they deserve what they deserve. And when we ask people to pony up a lot of money for this game, we have to feel confident that we’re giving them something that they deserve.”As for the potential for a negative response to the delay, Levine told us “I knew I was going to take some slings and arrows about it, but I always just said ‘look, at the end of the day, the slings and arrows will go away. The game will last forever.’”This is the second delay for BioShock Infinite, which was originally due in October 2012 before being pushed to February 2013 earlier this year.For much more on BioShock Infinite, check out our hands-on impressions posted today , and keep an eye out for our full interview with Ken Levine early next week.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following @garfep on Twitter or garfep on IGN.