Overly simplistic with an 'incomplete' taste to it

*Buyers Beware: It's been claimed by other users that the developers of this title have a nasty policy of handing out free keys to users, on the condition that they write a positive review for this game. Personally, I cannot speak to the validity of these claims, but I've seen this statement more than once. If true, this would call into question many of the positive reviews for this title, as it artificially inflates its appeal. I would only advise potential buyers to do their homework before handing over their money.

LockeProposal's Big Day Out

+ Advancement of time is visually represented by the orbit of Earth, and showcases a competent day/night cycle; time can also be advanced by 12 or 24 hours at the player's whim+ Selecting from within stacks is practically implemented, in which individual units are cycled through the stack; this makes it easy to see what is selected and what will remain+ Interesting and minimalist design; overall, the presentation feels unique and aesthetically pleasing+ Soundtrack offers a selection of quirky and enjoyable tracks; lends the game a more casual feel+ Cloud cover is visible, and can often be quite disorienting; lends a small, precious facet of realism that the game otherwise lacks entirely+ Tutorial is comprehensive and helpful; more than adequate at walking the player through the nuances of gameplay- Defense bonuses feel inadequate, and are relegated only to cities, of which there are precious few- Unit variety is absolutely horrid; there is essentially one or two unit types for each arm of military (one type of infantry, one type of tank, three types of ship, two types of plane, for every faction)- Multiplayer appears underpopulated- All factions are absolutely identical; no distinctive units, advantages, or distinguishing traits, whatsoever- No terrain - or artificial - features to exploit; all terrain is essentially flat and featureless, having no bearing on movement or combat- Only deciding factor in battles is number stacks, regardless of force composition; if you have more units in your stack, you will win provided they cannot reinforce in time- No option of tactical withdrawl; once forces are committed to a battle, they automatically fight to the death, and the player is helpless after the fact- All units boast the same representitive strength; one infantry unit measures up, identically, to a tank or plane unit- Things like maneuvering, reconnaissance, logistics, etc. are all completely nonexistant- No resources to speak of- Battle mechanics are overly simplistic; on the whole, the strategy and combat is not very stimulating