Update (4/21/17, 6:40pm EST): another hotfix for a few crashes, another load-game issue, a few other bugs and gameplay issues is up. Please re-download using the links below.

Update: a hotfix for a few crashes, a load-game issue, a tutorial derailing issue, and a few other items is now up. Please re-download using the links below.

Starsector version 0.8a is now out! Here are some of the more prominent new features in this release:

More hand-crafted star systems to flesh out the core worlds area of the Sector

Procedurally-generated areas to explore beyond the core worlds

Run salvage operations and planetary surveys, with associated missions for further profit

New map interface – redesigned to aid in your exploration

A “lay in course” feature – track where you’re going and how long it’ll take to get there

Ship recovery – repair derelict ships or ships disabled after battle, and add them to your fleet

Revamped carrier & fighter mechanics – command fighters launched from your own carrier

New campaign abilities – scavenging, distress calls, and more

Skill overhaul – added Industry aptitude; every point matters

New enemies to fight (details REDACTED)

Modular orbital stations, for use in REDACTED

Several new ships, including new carriers

New terrain types – pulsar beams and black holes

A new “reckless” officer personality

“Full Assault” and “Eliminate” combat commands; other ship AI and command improvements

Destroyed ships break into pieces

A campaign tutorial, and other changes to make the early game more forgiving

A new set of starting options – a focus on fewer and more clear choices before the game begins

… and lots of miscellaneous fixes and improvements!

The full patch notes, and the comment thread, are here. You can download the new version here:

(Alternate download links: Windows Mac Linux)

As always, thank you for your support!