Whether you are a hired hunter who focus on cleaning up apostates, an assassin with a hatred for mages, or simply a hired tracker to find a sorcerer who has gone missing as of late. The Witch Stalker utilizes their abilities at tracking magical essence left behind mages and their experience with the occult to find mages.

Occult Tracker.

If you spend 30 seconds observing a creature, you can discern if they have casting abilities and if those abilities are arcane, divine, or psionic in origin. You can spend an action to detect the magic abilities of a creature within 60 ft. As an action, you immediately know the number of spell slots the creature has remaining and the highest spell slot they can cast.

You can also cast Detect Magic as a ritual.

Arcane Echo.

Beginning at 9th level, you add your proficiency bonus to saves against spells you have seen in the last 24 hours. If you are already proficient in the save, you may add your proficiency bonus twice (but no more than twice).

Improved Occult Tracker.

You may use an Intelligence (Investigation) check to determine the level and school of a spell you observe being cast. You are proficient in this check. If you are already proficient in Investigation, you may add your proficiency bonus twice (but no more than twice).

In addition, if you see a spell effect but do not have line-of-sight to the caster, you can follow an invisible trail up to 120 feet from the spell’s focal point, which leads to the caster’s location when they cast the spell.

Mettle

At 13th level, If you succeed on a Wisdom saving throw against a spell that would normally produce a lesser effect on a successful save, you instead negate the effects.

Spell Breaker.

Starting at 17th level, when you have a line of sight to an enemy who is casting a spell, you may use your reaction to interrupt the spell. The spellcaster must succeed on a Wisdom save where the DC = 8 + your proficiency bonus + your Wisdom Modifier. On a failure, the spell is canceled and the spell slot is lost.

You may use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

You may use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.