Bard: College of Coloration

Bards of the College of Coloration learn to appreciate the colorful, aesthetic qualities of life. Studying endlessly to perfect a certain brushstroke, shading style, or art form, a coloration bard is devoted to depicting the most vibrant and beautiful sights and scenery in painting. To achieve this goal, they often join with adventuring parties, lending their magical skills in exchange for the chance to paint a unique landscape or exotic creature. These bards may paint abstract portraits of a noble or official to emphasize an unfavorable characteristic of that person, or illustrate a great mural in a friendly kingdom to promote its leaders. When using Spellcasting or Song of Rest, a coloration bard may paint their spell effects into thin air or decorate a canvas with elaborate healing runes.

College of Coloration Features

Bard Level Features 3rd Illusory Illustrations, Inspired Artistry 6th Recolor 14th Additional Magical Secrets, Marvelous Pallet

Bonus Proficiency

At 3rd level, you gain proficiency with painter’s supplies, and can use them as a spellcasting focus.

Illusory Illustrations

Starting at 3rd level, when you cast an illusion spell or create an object using your Marvelous Pallet feature, you can make a Dexterity (painter's supplies) check. If the total of the check is higher than your spell save DC, you can use the total as the DC for that spell or feature.

Inspired Artistry

Also at 3rd level, as an action, you can expend one use of Bardic Inspiration to cast chromatic orb as a 1st-level spell or color spray as a 2nd-level spell (your choice), without expending a spell slot or requiring material components.

The levels of spells cast this way increase when you reach certain levels in this class. Chromatic orb increases to a 2nd-level spell at 5th level, 4th at 10th level, and 6th at 15th level. Color spray increases to a 3rd-level spell at 5th level, 5th at 10th level, and 8th at 15th level.

Recolor

Starting at 6th level, when you cast a spell, you can roll on the following table to determine the type of damage it deals.

If another creature you can see within 60 feet of you casts a spell, you can use your reaction to change the type of damage it deals, choosing from the following table.

d10 Damage Type d10 Damage Type 1 Acid 6 Necrotic 2 Cold 7 Poison 3 Fire 8 Psychic 4 Force 9 Radiant 5 Lightning 10 Thunder

Additional Magical Secrets

You learn the prismatic spray spell at 14th level and the prismatic wall spell at 18th level. The spells count as bard spells for you but don't count against the number of bard spells you know.

Marvelous Pallet

Starting at 14th level, you can attune to a set of painter’s supplies as if it was a magic item, allowing you to create three-dimensional objects by painting them in two dimensions. You can spend 10 minutes painting in order to pull wisps of shadow material from the Shadowfell and create a nonliving, nonmagical object of shadow in an unoccupied space within 30 feet of you — soft goods, rope, wood, mineral objects such as stone, crystal, or metal, or something similar. The object created must be no larger than a 10-foot cube, and though it looks authentic, a creature that uses an action to examine the object can determine that it is fake by succeeding on an Intelligence (Investigation) check against your spell save DC. The check automatically succeeds if the creation resembles precious metals or gems.

You can create a number of objects up to half your bard level. If you try to exceed your maximum, one object of your choice disappears, and then the new object is created.