During the production stages the company will keep the budget at about $25-$30k per month, however during the testing period it may go over $70k per month. The release expenditures are relatively low. However there are still stretch goals, physical awards for Kickstarter backers.

All in all, it seems like indie development, even on a relatively small scale, today is a very expensive business. You need to spend half a million dollars at least to pay your developers. That’s why Gilbert is usually skeptical about Kickstarter campaigns that ask for very little money but promise a lot of stuff. Seems like miracles don’t happen in our industry without a nice budget plan.

Source: blog.thimbleweedpark.com (via Kotaku)