The Dancer As a minstrel begins his song, out on the stage steps a dancer, clothed in a delicate costume. She moves in a way that seems almost magical, gracefully waving around her props in a dazzling display of movement. On the battlefield, she uses her magical dance to inspire those with whom she fights. While her resilliance leaves much to be desired, no fighter on the battlefield would want to see such an opponent. Class Features As a dancer, you gain the following class features Hit Points Hit Dice: 1d6 per class level Hit Points at 1st Level: 6 + your constitution modifier Hit Points at Higher Levels: 1d6 (or 4) + constitution modifier per dancer level after 1st Proficiencies Armor: None Weapons: Finesse weapons, shortbows, hand crossbows Tools: Disguise Kit Saving Throws: Dexterity, Charisma Skills: Performance, plus any two: Acrobatics, Arcana, History, Persuasion, and Sleight of Hand. Equipment (a) a rapier or (b) a shortsword

(a) a hand crossbow or (b) a whip

A Diplomat's Pack, Entertainer's Pack, or Explorer's Pack

Fine Clothes, plus one other set

Two aggers and a disguise kit Dance The dancer's signature ability. You can use this as an action to grant one target within 5 feet a second turn. Target’s turn is taken immediately, in lieu of the dancer's turn. This action cannot be used on a target with the dance feature and cannot be used multiple times on one target during one round of combat. At level 1, this feature can be used twice, and increases to 9 at dancer level 20. The user regains one charge after a short rest, and all charges after a long rest. The user cannot be wearing any armor while using this skill. Requires a somatic component. When not in combat, you can use dance to allow an ally to reroll any ability check and take the second result. This can only be used before you hear the outcome of the roll. Any bonuses granted by dance features last for one minute or, when in combat, until the dancer's next turn. Natural Grace Starting at your second level, you can use your bonus action to take the dash, disengage, or dodge action. The Dancer Level Proficiency Bonus Features Dance Uses 1st +2 Dance 2 2nd +2 Natural Grace, Performer's Blessing 2 3rd +2 School of Dance 2 4th +2 Fancy Footwork 2 5th +3 Ability Score Improvement 3 6th +3 Evasion 3 7th +3 School of Dance Feature 3 8th +3 ─ 4 9th +4 School of Dance Feature 4 10th +4 Ability Score Improvement 4 11th +4 Innate Charm 5 12th +4 Ability Score Improvement 5 13th +5 School of Dance Feature 5 14th +5 ─ 6 15th +5 Ability Score Improvement 6 16th +5 ─ 7 17th +6 School of Dance Feature 7 18th +6 ─ 8 19th +6 Unending Support 8 20th +6 Aura of Spectacle 9 Performer’s Blessing Also at level 2, enemies who attempt to charm you will do so with disadvantage. If you have a feature or ability which already inflicts charm disadvantage, you instead become immune. School of Dance At level 3, you gain the ability to train for a certain type of dance. The School of Elegance or The School of Strength. The School of Elegance is for more support-focused characters, providing allies with combat and ability buffs, while the School of Strength is more combat-focused, granting more personal buffs to the user. At level 4, you become unable to be slowed by non-magical terrain. In addition, you gain advantage if you activate an unnoticed trap. 1

Evasion At level 6, you can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an Ice Storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. Innate Charm At level 11, you can cast the Charm Person spell at will. The Spell Save DC is equal to 8+Charisma Modifier+Proficiency Bonus. The number of casts you get is equal to the number of dance uses you have, although using this does not expend a use of your dance. You can regain all uses of this spell after a long rest. However, the spell can only be cast at its lowest level. Unending Support At level 19, have the option to dance as a bonus action. Aura of Spectacle. At max level, you can use dance as an action to affect up to 3 targets within a ten-foot radius of you. Each target acts in the same order as their initiative. However, each target consumes one usage of dance, so you can dance 3 targets a maximum of 3 times before a rest. School of Elegance Dancers trained at the school of elegance become more adept in the art of grace. They move elegantly around the battlefield, using their dance's mystic abilities to further support their allies. School of Elegance dancers provide their allies with supportive features to both protect and reinforce them. Invigorating Dance At Level 3, you gain the ability to revitalize your allies. When used with dance, the target gains a bonus to their rolls on any and all actions they take equal to your Proficiency Bonus. Damage is not affected. Effect ends when the target ends their turn. Fluid Movement Also at level 3, you become more agile while moving. You gain advantage against enemies' opportunity attacks. Purifying Dance At level 7, your allies can become enthralled by your abilities, which leads them to forget their ailments. When used with dance, the user and target are no longer affected by any conditions except grappled or prone. This also can reduce one level of fatigue. If used on a target with 0 HP, they awaken with 1 HP and can move as normal. The effect does not prevent incoming status effects, as it can only negate ones currently affecting a target Can only be used once per short rest. 2