MAJOR:

- Disabled the Depose Liege CB and the Weaken Fellow Vassal plots for not working well enough

- Fixed an issue where adventurers would no longer spawn fleets correctly

- Tweaked Gavelkind succession to focus more on the current capital duchy region for the primary heir rather than the "preferred" capital

- Tweaked Gavelkind succession to take no heed of what heirs will inherit from outside your realm



MINOR:

- Fixed bug where combats with multiple units on one side would always pick the WORST leader for each flank

- You can now only complete the "Become Exalted Among Men" ambition once per lifetime.

- Fixed OOS if all players did not reselect their characters after the last player had loaded the save.

- Tribals will now upgrade towards castle if their liege is feudal and city if their liege is republic.

- Removed the vassal king opinion penalty.

- Faction CBs are now invalidated when the liege is in a faction.

- The Byzantine free revoke on duchies are now in the Imperial Administration law.

- If the Charlemagne DLC is enabled, the Byzantine free revoke on duchies only applies to Viceroyalties.

- Fixed bug where the Centralization law was reset to the first level when enabling High Tribal Organization.

- The viceroyalty status of titles are now reset when the top liege gets the title, instead of just the liege.

- Lowered the opinion penalty for feudal vassals for granted viceroyalties (was -5 for king viceroys and -2 for duke viceroys, is now -2 for kings and -1 for dukes).

- Vassals can now grant viceroyalties if their topliege have laws allowing this and they have viceroyalty titles to give away.

- The viceroyalty flag for titles now resets when the topliege inherits the title, not just the liege.

- Viceroyalty titles can no longer be given as a normal title to a vassal.

- Added missing decision icon for offering to help with lieges titles.

- Minor localization fixes for events.

- Viceroyalties now provide their lieges with fewer levies.

- Fixed bug where overridden tribal holdings were not properly removed.

- The decisions for forming kingdoms and empires now have their succession laws inherited from the base title.

- Fixed CTD when using the console to increase attributes and the target character was dead.

- Event when regent is in on plot to lower tribal organization now have the right localization.

- Crash fixes for total conversion mods when learning scenario characters did not exist.

- Fixed republican succession where the capital was not a county capital.

- Tribal buildings now show what castle and city buildings they convert to in their tooltip.

- Republics now use their succession laws properly for all their titles and not just some of them.

- Fixed bug where looters were able to siege several holdings in one province simultaneously.

- Fixed broken calculation of months when determining if the war is undecided.

- Fixed bug where characters selected before loading a save was still the selected character after the save was loaded.

- Fixed issue where the exported chronicle showed the wrong year.

- Fixed bug where chronicle entries were missing from the chronicle.

- Characters with portraits in the chronicle will no longer be pruned from the database.

- Fixed bug where filler-entries showed the wrong year.

- The call all tribal allies tooltip now tells you when you can not call tribal vassals.

- AI no longer changes viceroyalty laws to handle being over vassal limit.

- Tribals and pagans can now raid others of the same religion.

- Triggered modifiers will no longer be added repeatedly and will be removed when no longer valid.

- Fixed bug where succession laws inherited from viceroyalties defaulted to gavelkind instead of the intended law.

- It is no longer possible to destroy viceroyalties.

- Fixed bug where factions to change succession laws were allowed against viceroyalties.

- When copying laws from viceroyalties, the liege title will be used for copying the laws.

- Fixed bug where the mongols could enact the open elective law.

- Viceroyalties can no longer change succession laws.

- Pressing "G" when having several units selected will now merge the units instead of changning mapmode.

- Blocked several CB's and plots against viceroyalties.

- Fixed bug where characters lost the viceroyalty-tag on their titles when they rebelled against their liege.

- Fixed bug where characters did not lose the viceroyalty-tag when they inherited their top liege title.

- Forming a merchant republic no longer creates a patrician of your own dynasty vassal.

- Mercenary costs are now calculated properly before raising them.



MODDING:

- Added copy_title_laws flag to the create_title effect (yes will copy laws from the base title)

- The priority_shortcut flag in interface scripts can now be used to define priority shortcuts. Priority shortcuts will fire before any other shortcuts.

- Added error log message for assigning is_viceroyalty in history where the title is owned by the top liege.