Long-time Slashdot reader t0qer writes:Engadget reports that the Overload devs "made sure to replicate what defined Descent and its two sequels , and what is still unique today: packing players in tight corridors to constrict their free-flying movement and transforming battles into maddening close-quarters space combat."The game's lead designer tells them that first-person-shooter games "have evolved a lot, but that evolution has left some gaping holes in its wake."