Patch note Stellar impact v1.14

Fix

- The three new maps "Mining Colony", "Anchorage" and "Surrounded" have their names appear correctly in the lobby.

- The "MK" displayed in the players summary correspond with the "MK" unlocked by the player.

- Fixed several Tooltips.

- The convoys now pass-through escort ships they meet along the way.

- The damage bonus when using the skill "Scanner" now works correctly.

- Passive skills "priority Officer" and "Advanced emergency pods" each runs as they should.

- The lights passing through the Axis "support" ship in the hangar were corrected.

Balancing

- Players who are slowed by the skill "frag shells" of the artillery ship can use the skill "emergency repairs" to remove the negative effect.

- The time before a player is considered a deserter is now reduced to 3 min.

- It is now impossible to place a deployable structure (radar beacon, quantum beacon, defense turret, heavy turret, repair outpost, stealth generator and mines) on an asteroid or other structure already placed.

- The artillery ship in "siege" mode cannot see the buttons of teleportation in the mini-map near a teleportation point.

- The shield of the artillery ship in "siege" is now reduced to 0.

- If a player dies while displaying victory / loss at end game, this death is no longer recorded.

- The defense turrets of the safe zone now fire multiple rockets.

- The base's hit points are now increased according to the number of players.

Additions

- Additions of new-ship "Scientific".

Optimizations

- Fog of war optimization

- The ship configurations are now saved when players enter into the game.

- The ship configuration window will automatically close 10 seconds before the start of the game instead of 4 seconds.