At 4 cost we have to expect quite a lot in todays standard environment. There are strong 4 cost troops that never saw any play whatsoever (e.g. angel of agony). So the question is: Do you get enough value for the price?



At first look I would say: Not quite.

The problem is that at turn 5 and later (which is realisitcaly the turn at which you start to fateweave after playing the troop (unless you play the fateweave champ which you probably should not though)) you want to seek adventure far more likely than you want to seek fortune since chances are you dont need more ressources. But when you seek adventure the bonus you get from this avatar is just not good enough to make it worth. The bonus for seeking fortune (ressource) is great but is often still not what you want to choose when fateweaving post turn 4.



Interesting design nontheless and there is enough room to explore and I might be proven wrong.