This mod uses Momo's excellent Fishery﻿ and Crane﻿ resources. Grass compatibility patches contain modified .esps from the original mod authors: Vurt's Groundcover - Originally by Vurt Remiros' Groundcover - Originally by Remiros Kilcunda's Balmora - Welcome Home Edition incorporates Welcome Home by Stormless This mod has definitely been inspired by Atmospheric Balmora (by multiple users)﻿, a mod I played with on a playthrough many, many years ago. It doesn't, however, contain any work/assets from that mod.

Please note that all new meshes were created by Momo, not by me. Please respect his wishes when using his content. The only 'new' mesh I have created is a fixed collision mesh for one of the Hlaalu bridge pieces. If you would like to use it in one of your mods, please feel free to ask and I'll send you the .obj file directly.

Kilcunda's Balmora is a relatively simple lore-friendly Balmora overhaul: Rather than adding entire new buildings/districts/etc this mod expands on the vanilla Balmora layout in an attempt to make it more detailed and believable.



The mod also adds a new-look canal, more detailed surrounding areas and entrances, increased lighting, three new NPC's and more! Now Balmora feels more like the Hlaalu trading capital of Vvardenfel as described in-game.



Cleaned with TESAME and TES3CMD

Main features:

Riverside:



Completely overhauled canal with a new riverside walkway and docks.

A shipping hub for small boats with unloaded goods, wares and food.

A new fishery just outside the Northern entrance with a dock and small boat.



Market:



A new grocer's stall featuring an NPC with some unique dialogue. Sells food and ingredients.

Re-done path towards high-town.

Added a blacksmith's forge outside the armorer's shop (with glowing embers!)

Labor Town:

A new well with seating, buckets, etc.

A new outside area for the South Wall Cornerclub with NPC.

A much more overgrown 'slums' area around Caius Cosades' house.

High Town:

New walls and gateways to separate High Town from the market.

More seating and decorative objects.

Temple:

Completely re-done Temple area with new walls, lighting and decorative items.

A statue of Saint Olms with prayer benches.

Surrounding Area:



A new waterfall next to the bridge just north of Balmora.

Tweaked riverway/bridge south of Balmora to make small boat shipping more believable.

More rocks, flora and other environmental details.

Optional features:





Purchasable Player home (thanks to Welcome Home by Stormless﻿!)

Compatibility with Remiros' and Vurt's groundcover mods



Installation:





Skywind Inspiration?



Update 2019: While watching some gameplay﻿ of the long-awaited Skywind﻿, I was ridiculously excited (and flattered!) to notice a few familiar details carried over to TESRenewal's interpretation of Balmora:



﻿

Keep up the good work Skywind team! While I definitely can't take any credit (I'm not involved with the project and took some inspiration from concept art, as I'm sure the team also has), I nonetheless want to make it clear that Skywind has my blessing to incorporate any features from this mod in to their landscaping. Plus, purely self-servingly, that's just how I like my Balmora!

Credits:

A big thank you to EricTheRed1090 for taking the time to provide a bunch of fixed meshes and some excellent feedback/suggestions!





As of Ver 2.1, Kilcunda's Balmora is packaged as a FOMOD and includes all optional extras - Simply download in your favourite mod manager or install manually by copying files from relevant folders and enabling the appropriate .esps.Requires Tribunal and Bloodmoon. If using distant land, re-generate distant land with MGE/MGE XE.This mod uses Momo's excellent Fishery and Crane resources.Kilcunda's Balmora - Welcome Home Edition fully incorporates the excellent Welcome Home by StormlessA huge thanks to reddit users Zafic and Saxojon for testing and feedback!This mod has definitely been inspired by Atmospheric Balmora , a mod I played with on a playthrough many, many years ago. Here's the latest version I could find for anyone interested, however I couldn't find the original version with the canal similar to the one featured in my mod. Most likely removed due to clipping issues which have been fixed for this mod.Also inspired by JK's excellent series of town-mods for Skyrim. Some of the 'new' meshes are just re-skinned vanilla objects, so thanks as always to Bethesda!