Imo this approach is very slow and fundamentally wrong.



There should be 2 process of changing commander:



1) Redesign. Commander that bring too much or too little on the table should be redesigned.



For instance: there is allot a talk about mobile defense but the problem of the commander is not balance issue but a design issue. The commander gives access to both an AT and AI vehicle with not tech and to doctrinal infantry. Nerfing the Puma or the C. PzIV is not the solution. changing the abilities is more suited for this commander.



2) Balancing abilities.



This is regardless of commander. For instance Soviet vehicles detection is an extremely weak ability and it should be brought inline with other similar abilities.



This is an issue both with and and the revamped commanders:



For instance Soviet tank hunter commander simply has too much AI for an thematically AT commander.