AOE II HD - 3.4 patchnotes

New Additions:

Added Intro and outro slides for Campaign’s 1 – 4 (English).



Updated the global Forgotten Campaign’s map.



Added Achievements for new Civilizations and Campaigns (English).



Added additional Scenario Editor Triggers (Change unit armor, range and speed).



Scenario Editor Population limit now can correctly go above 200.

Improvements to AI Behaviors

AI players will now successfully trade with the users markets and trade carts.



AI players will now build docks in nomad mode.



AI players will now continue constructing buildings after building a wonder.



AI players will now train and research times have been adjusted on all difficulties.



AI players no longer team up with each other against the player when not on a team.



AI players on easiest will now attack the player's villagers.



AI players will now keep building, building types that were previously destroyed before completion.



AI villagers will now gather resources consistently on LudiKris sized maps.



AI villagers no longer warp around when constructing a Wonder while the game speed 4x or above.



AI villagers no longer drop food when instructed to collect from a different food source.

Improvements to Localization:

Fixed various issues related to cut off text in El Dorado campaign slides.



Fixed various issues related to in game text overlapping in the El Dorado campaign.



SPA: Significant reduction of desyncs with LudiKris maps.



NL: Fixed the invite button text in the Host Lobby.



KOR: Fixed the DM/RM ELO rank texts on the Main Menu so it no longer overflows.



NL/SPA/RUS/CHS/ITA: Fixed text alignments in the Options screen.



BRA: Fixed cut off text in several locations in the Forgotten Campaigns.



FR: Fixed the "Fog of War" string in Spectator Mode.



FR/BRA: Fixed the "view lock" string in spectator mode.

General Bug Fixing:

Improvements to game launching in Windows XP.



Treaty games now end when all opponents resign.



Siege rams with units inside of them now have the patrol, guard, and follow buttons enabled for them.



Teams remain correct when switching from a random map game to a wonder race game.



ELO feedback no longer appears in Single Player if played after saving and exiting a Multiplayer game.



The text "Ranked Type" is now displayed correctly when the user resets the Lobby Browser filters.



The "Region" option now appears correctly in the Lobby Browser when the filters are reset.



Custom scenario briefing text no longer flows off the edge of the screen.



Scenario briefing screen now shows up for standalone scenarios in Single Player.



Scenarios assigned to a campaign now show up correctly in the campaign editor.



Spectator option no longer becomes available after visiting a Multiplayer lobby.



Building counting script commands now count buildings that have been queued.



Selecting “no to save” now functions correctly in Editor Mode while in Diplomacy.



User no longer has access to multiple cobra cars at the beginning of the second El Dorado scenario.



Converting units no longer breaks the secondary objective in Alaric scenario (mission 1).

Patch 3.4 NotesThis update will be rolling out to players starting now and should automatically update your game. You may need to restart steam for the update to download.Discussions for this patch can be found Here (note this is not the full AI overhaul, but the beginning of changes to enable new AI features):Notes: Some users may encounter an error saying the host does not have the same data file. To resolve this issue please select “Verify integrity of game cache” from the game properties in Steam.