Quote ok, i am going to better explain my thoughts. I know everyone likes to use pars numbers but i don't see the need. people know there numbers. My problem ain't with numbers it is with effectiveness. In any fight that i can stand and heal with very little movement required, or were dps can stand together like the 1st boss of ToS HM. OMG i am very effective. the KW covers a huge area and i can get high HPS, if i want it to be high EHPS i can just tell people to hold off on cleansing their debuff. That is not my complaint or concern. It is on fights like the walkers in HM. the strat i know most use is everyone spreads out cause of the aoes they will get and healers are close to mid of others so they can reach people. so using a KW is very pointless for 2 reasons. at most it will touch 2 people and i can't get many seconds of standing still. Because i get so many circles under my feet i have to be picky when to cast anything with a cast time, i.e. bigger hits. i try to hit the tank with RN so that at least the melee dps can get some of the healing. but when i know gravity is close and RN is up i try to save it for right before we get pulled so it hits a few people for a second before every one runs. cause cant cast anything once pulled. and when i can everyone is spread out again. the hots i put out are not strong enough to make my numbers even close to a Sorc or Merc for that fight. i see many die while i am casting and hitting them over and over again. because if you get the grenade and the red circle at the same time, which happens alot it does lots of damage to dps and healers. So i would like to be as effective on my operative as i am on my sorc. who can place a healing circle in the center and when every one gets pulled in for gravity they are getting healed. or when i hit with innervate and have to move it is ok cause the spell is still going off and that big heal is not being lost. I don't want the Operative to be the same thing but why can't it be mobile like it use to. why cant KW be a channel that at the end sets a healing circle that exists while i can then move around and people can move into it. it is a bigger difference in the game if you have to run around all the time on a character who is very limited in healing when moving. yes RN, KP, SP, and even the pointless DS can be used while moving, but as far as any of that being as effective as the healing abilities on the other healers i fail to see balance. If i am wrong then why are so many playing Sorcs and Mercs instead when having to be mobile in a fight. Sath