FROM: High Command

TO: Arma 3 Users

UNIT: Main Branch (Windows)

ACTIVITY: Game Update: 1.56 (Eden Update, Eden Editor, Combat Audio, Launcher-Based Server Browser, Fonts)

SIZE: ~1.8 GB / ~694 MB

Potential spoilers:

Spectator:

End Game:

Added: Ability to skip to desired stage for debug purposes

Added: Ability to get the group insignia from a dynamic group

Added: When viewing an End Game match in Spectator mode, it’s now possible to see how many Intel points a side has on the header, when a side is in the second phase

Added: The losing side, from phase 2, will now get the schematics position revealed after 2 minutes, if the winning side does not collect them in that time

Added: Scripted event handler EndGame_OnDownloadCompleted, which is triggered on all machines when a download / upload is succeeded, returns the side which downloaded / uploaded and whether it was an upload

Tweaked: Dynamic Groups optimized

Tweaked: Upload start sequence improvements

Tweaked: End Game system optimizations

Tweaked: Object compositions in End Game

Tweaked: End Game carrier scripts no longer add a MPKilled event handler to carrier; instead using the new EntityKilled mission event handler

Tweaked: BIS_fnc_moduleMPTypeHvt_downloadObject script performance improved

Tweaked: End Game Zaros scenario object compositions

Fixed: Schematics could have been added to a dead player if picked up right before dying

Fixed: Scenarios would not always end after uploading the schematics

Fixed: Schematics could disappear if the player who picks them up dies at the same moment

Fixed: Issues when multiple upload points were near each other

Fixed: Unlimited number of characters when creating a group name in Dynamic Groups

Fixed: Script error in End Game systems

Fixed: In singleplayer, if a scenario was loaded, the main stage / download widget would not be visible