Greetings MechWarriors!





We will be conducting one final round of PTS testing to test some minor alterations to some balance values.





Indirect Lock-On Changes:

The scaling on indirect long-range lock-on time has been reduced. The scaling on both short and mid-range has remained as it is.





Design Notes: We received feedback that the scaling at extreme ranges was too aggressively tuned in PTS 2.0, so we will throw this change up there to be tested for PTS 2.1.





LRM Changes:

* All previous values mentioned refer to PTS 2.0 tuning and not the live client.



LRM 5

Indirect Spread reduced to 4.2 (from 5.04)



LOS Spread reduced to 3.2 (from 4.2)



LRM 10

Indirect Spread reduced to 4.2 (from 5.04)



LOS Spread reduced to 3.2 (from 4.2)







LRM 15

Indirect Spread reduced to 5.2 (from 5.6)



LOS Spread reduced to 4.2 (from 5.2)







LRM 20

Indirect Spread reduced to 5.2 (from 5.6)



LOS Spread reduced to 4.2 (from 5.2)







Clan LRM 5

Indirect Spread reduced to 4.55 (from 5.46)



LOS Spread reduced to 3.55 (from 4.55)







Clan LRM 10

Indirect Spread reduced to 4.55 (from 5.46)



LOS Spread reduced to 3.55 (from 4.55)







Clan LRM 15

Indirect Spread reduced to 5.55 (from 6.66)



LOS Spread reduced to 4.55 (from 5.55)







Clan LRM 20

Indirect Spread reduced to 5.55 (from 6.66)



LOS Spread reduced to 4.55 (from 5.55)







Design Notes: With reductions in indirect efficiency already coming from the reduced spread compared to LOS, the increases in lock-on time, as well as current concerns of missile performance in direct fire situations, we are going to shift the values from previous testing away from baseline reductions in efficiency to instead restore indirect missile efficiency to what it currently is tuned to on live, and then provide direct line of fire buffs. As with all PTS sessions, these values are purely for testing purposes, and are not final tuning values. So feel free to provide feedback on these test values in the PTS forums.





Known Issue:

Locking onto a target trough direct line of sight and then falling back into cover will often incorrectly display the lock-on reticle as still attempting to acquire a lock.



This is currently only a display bug, the lock in these cases is not lost.







Design notes: While this was reported as of the last test and we have a solution currently being tested internally, this fix did not make the final cutoff time for this final PTS round. As the resources required to produce the PTS builds must now move on to focus on the upcoming February Patch release.



