Please note that this information was under embargo until 9:00am PST, however due to multiple game websites breaking that time we have received permission to turn on this news node.

There are certain Guild Wars 2 news item, that when they arrive in my inbox, make me want to instantly break embargo's and shout from the rooftops. This is one such item and having waited for over two years, I'm happy to say that Guild Wars 2 will finally be receiving a first person camera view. Not only that, there's also a whole host of other camera features the community has been seeking from day one. Best of all, the livestream is scheduled to take place at 12 p.m. PST tomorrow, February 27, on the official Guild Wars 2 Twitch channel. Immediately following “Ready Up,” more details about the system will be outlined in a blog post published on the Guild Wars 2 web site. Here's the details that we know so far:

First-person Camera

Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any restrictions on where first-person can be used.

Field of View

A much requested feature, the field of view slider is a setting that will allow players to adjust how much can be seen in the game world. Players can use a slider to shrink or enlarge the field of view.

Position Slider

The Position Slider has been split into two different options, horizontal position and vertical position. The horizontal position slider will offset the camera to the left and right. An ‘over-the-shoulder’ view can be created as well to keep the center of the screen clear. The vertical position sets the maximum height the camera can go when the camera is at maximum distance from a character. The actual camera height will adjust the more you zoom in to ensure that your character is always on the screen.

Collision Sensitivity

When enabled, this setting will adjust how much stuff (trees, walls, rocks, etc.) needs to be between a player’s character and camera before the camera snaps in.

Character Height

No matter the race or size, the camera will now focus on a character’s head. This is going to give norn players a relatively taller feeling than their asura-playing friends. This change might affect players who frequent jumping puzzles, so to counteract this, there is an adjust camera to character height toggle. When unchecked, the camera will move to a consistent position above the character’s feet, regardless of how big or small the character is.

Exciting changes I think we'll all agree and as always, we'll keep you updated with more information as we have it.