Twenty-four hours before Anodyne successfully broke into the next list of 10 Greenlit titles, the game was sitting in line somewhere around number 45.

Analgesic Productions, better known as two-man team Sean Hogan and Jonathan Kittaka, credit much of their Greenlight success to their recent Pirate Bay Promo. According to Hogan, the ad on the file-sharing site might have even been the determining factor — besides that people actually seem to enjoy Anodyne, of course.

"[In terms of] traffic, The Pirate Bay brought us a ton of votes," Hogan said. "That is what helped us get on Valve's radar, I believe ... The Pirate Bay is probably the biggest reason we got on [Greenlight], but it wasn't totally luck. We still finished the game."

For Hogan and Kittaka, who are both preparing to graduate college, their Greenlight success was "life changing." Anodyne is not the first game either has made, but it is the first game they've worked on together. After receiving news of their success, Hogan left in the middle of class to phone his parents, while Kittaka double-checked Steam to be sure.

"For me, it means that I'll be able to pay off my student loans much more easily and possibly even work on games fulltime after graduation," Kittaka said. "That would be pretty exciting and wonderful, if it works out."

Hogan, meanwhile, is looking forward to having more time on his hands. Because of Anodyne's success, he'll have more time to focus on game and music making in an effort to sustain his goals.

"About seven weeks of Anodyne's development was spent also doing a full-time job, and that really fatigued me," Hogan said. "There was time spent in transit to the job, and there were always ideas coming up and distracting me in the middle of work. So without that time burden, a lot more will get done ... it's very freeing and exciting."

"The benefit of that, then, is that you know who did it."

Anodyne's recent trip into torrent waters began with a Frenchman and a cracked copy. Hogan recalls being contacted by this man, who told him, "I wanted to let you know — I'm sorry, but I cracked your game. I really liked it."

This wasn't surprising, but Analgesic's casual reaction to the situation could be viewed as such. With the team's blessing, the Frenchman uploaded the first copy of Anodyne to The Pirate Bay.

"The benefit of that, then, is that you know who did it," Hogan said. "I wasn't surprised, and I was expecting it to show up eventually."

The torrent was accidentally deleted shortly after, but Hogan and Kittaka received a message from The Pirate Bay offering them a chance to advertise on the site. After ending the three-day promotion, revenue had more than doubled, and Anodyne had found its way into the Top 100 on Greenlight.

Anodyne does not yet have a release date on Steam, but Analgesic doesn't foresee it being long off. Steam users will get the benefit of controller support and achievements, but Hogan and Kittaka have no plans to add downloadable content or serious changes.

"I don't think either of us can really see new stuff fitting in," Hogan said. "I played with is the idea of making it easier to edit levels ... something with that. If there ends up being enough demand for that kind of thing then maybe I'll put that in as sort of an extra thing. But outside of that, I think the game stands pretty well on its own."

Following Anodyne's Steam launch, Analgesic plans to turn their attention to Android and iOS ports. Anodyne is available now through the developers' website, Desura and GamersGate for $9.99.