Love Heart

Move Names Revisions

Close Range Weak Attack Extended vertical attack hitbox.

Extended the hurtbox downwards.

Long Range Weak Attack Changed the move so that the character moves forward before attack startup.

Extended the forward and downward attack hitbox.

Extended the hurtbox downwards.

Close Range Strong Attack Extended attack hitbox downwards.

Extended the hurtbox downwards.

Long Range Strong Attack Made the attack start-up faster.

Extended attack hitbox downwards.

Extended the hurtbox downwards.

Combo Chain 1

(Weak + Weak) Increased forward movement distance.

Reduced overall recovery.

Combo Chain 2

(Weak + Weak + Weak) Increased forward movement distance.

Dash Attack Extended attack hitbox downwards.

Extended the hurtbox downwards.

Jump Weak Attack Extended attack hitbox downwards.

Reduced the forward portion of the hurtbox.

Jump Strong Attack Made the attack start-up faster.

Peace Slash Increased hit stop time when an opponent guards the first hit.

* Makes the 1st and 2nd hit a true blockstring.

Changed movement distance when knocked back by the 1st hit landing mid-air.

Extended attack hitbox on the 2nd hit backwards.

Increased hit stop time when hitting an opponent with the 2nd hit.

Reduced the knockback time when hitting an opponent with the 2nd hit.

* There is no change to recovery when landing a hit. It is now easier to land all hits when canceling from Sky Love Arrow.

Peace Slash (EX ver.) Increased hit stop time when an opponent guards the 1st and 2nd hit.

* Hits 1-3 will be a true block string.

Extended the attack hitbox on the 2nd hit backwards.

Rising Heart

Rising Heart (w/out Spirit Gauge) Increased invincibility time until the guard point activates.

Extended attack hitbox downwards.

Rising Heart (EX ver.) Extended attack hitbox downwards.

Reduced the movement distance until attack start-up.

Sky Anchor Changed movement distance when knocked back by the 1st hit landing mid-air.

Added a special hitbox on 2nd hit that only hits on an opponent being knocked back.

* Makes it easier to land the 2nd hit after landing the 1st hit mid-air.

Sky Anchor (EX ver.) Changed the knockback movement distance when landing 1-4 hits on a mid-air opponent.

Added a special hitbox on the 5th hit that only connects on players in a knockback state.

* Makes it easier to connect the 5th hit when landing the first 4 hits on an airborne opponent.

Added a limit to follow-up attacks on the 5th hit.

Increased damage scaling.