[New town board quest] Trap removing Comes up frequently in Derphy and Ludus. They are named "Clean up mischief" and "Reasonable reason". The former is to remove pitfalls and the latter for land mines. You can either use Disarm Trap or plow through them to trigger them all (or even let NPCs do the triggering for you) - all these will count towards the quota. Disarming pitfalls and mines you set will not count. Strength of mines and pitfalls on the quest map will depend on quest difficulty. Determination of whether the quota was met or not and thus if the quest is cleared happens when exiting the map. The reward is a fame-dependent number of platinum pieces and a point-dependent number of dark fragments (capped at 30). Exceeding 1.5 times the quota will also award a bronze coin. These numbers are tentative and may be subject to further balancing and changes.

[New items] mugi tea Potion that has a low chance of getting randomly generated. The "barley and wheat" recipe will produce 2 of these each time. (Number of beer and whiskey produced by the recipe reduced from 3 to 2.) Drinking it grants Healing skill experience.

cola Potion that has a low chance of getting randomly generated. Recovers 15sp when quaffed. Has a 1/2 chance of increasing weight by 1kg.

chewing gum Food item that has a low chance of getting randomly generated. Gangster NPCs may generate with it these in their inventory. Recovers satiety by 1/20 of the default value.

gum remnant Food item that never gets randomly generated. Generated after eating chewing gum or gum remnant, unblessed and uncursed. Recovers satiety by 1/25 of the default value, i.e. infinite food.

ancient pottery Furniture item available only through the clay craft recipe.

decorative pottery Furniture item available only through the clay craft recipe.

bisque doll Furniture item available only through the clay craft recipe. Using it will cause a bisque doll to join you as a pet.

dark fragment Low chance of getting randomly generated. Is a tool, not an ore. In the future, a number of these can be used to learn stuff like special actions that activate traps. For now, it's only good for selling off.

[New NPC] bisque doll Level 5 golem. Not randomly generated. Always female. Uses Dancing Wire and Mist of Frailness.

[New evolutions] little boy evolves with evolution heart into scout boy. scout boy then evolves with another heart into battle boy, learning Killing Dance.

butler evolves with magic heart into sheep butler, learning Group Hypnosis.

bisque doll evolves with another evolution into bique dolls, learning Shadow rush. [New special action] Killing Dance Learned upon level up if the Sexy Dance feat has been acquired and Evasion skill is 60 or greater. Applies a buff of the same name. When attacked, the roll to dodge (dependent on Evasion) is applied an additional time. If evasion succeeds (whether by Evasion or Greater Evasion), it deals a low amount of Evasion skill-dependent damage to the attacker. It procs regardless of the distance between the attacker and the target. It also procs for every single hit of muti-hit attacks like Continuous attacks, but if the attacker dies before all hits are over, the target will take damage from the remaining hits. Now used by romanesque (evolved from zombie girl), last dancer, grim reaper, and <Alsapia> the murderer mask.

