Here is the complete list of Weekly Design Problems on the reddit/r/gamedesign subreddit (which I moderate). Note that I haven’t had time to do one every single week since it started, although most weeks I do. Some good discussion in many of the threads, so it seems worth documenting. I will of course continue to add the problems to this list as they get created. Enjoy!

#28 – Best Design Choices in History

#27 – Disguising Randomness

#26 – Execution

#25 – Immersion

#24 – Hidden Information

#23 – Optimal Length and High Scores

#22 – Games Wasting Your Time?

#21 – Is Counter-Picking desirable?

#20 – Considerations for expectations

#19 – Randomness increases, or decreases skill caps?

#18 – Designing Games for Ease of Balance?

#17 – What makes a gimmick?

#16 – Random, or deterministic?

#15 – Kingmaking

#14 – When is Your Game Done?

#13 – What’s a Core Mechanism?

#12 – What’s a Contest?

#11 – Genre

#10 – Interactive Storytelling

#9 – Too Balanced?

#8 – Asymmetry?

#7 – Optimal Number of Choices

#6 – Reading an Opponent

#5 – Interesting vs Optimal

#4 – What’s a Puzzle?

#3 – Optimal Game Length

#2 – Goals

#1 – Cooperative Games