1. INTRODUCTION:

2. THE DECK:

3. UPGRADES:

4. SUPPORTS:

5. EVENTS:

6. BATTLEFIELD:

7. MULLIGAN & STRATEGY:

TOURNAMENT REPORT:

ROUND 1: OBI/MAZ

ROUND 2: KYLO/PRYCE

ROUND 3: REY2/POE2

ROUND 4: DOOKU2/TALZIN

ROUND 5: eFINN2/eMAZ + LONG TERM PLAN

ROUND 6: OTK (Nightsister/7th/Ciena Ree)

TOP8: eSNOKE/APHRA/BATTLE DROID

TOP8 DECKS:

TOP4 DECKS:

DECKS FINALS:

Whenwas released in late autumn 2016. I got hooked immediately and ordered the Starter decks. Later I saw theand realised that I needed more! So I ordered a Booster Display together with a few friends, because 1 box just for myself was too expensive. Back then you had to order the product from European/US online shops, because no local shops carried the product. So you ordered, paid for the shipping (about 30% of the total amount) and then waited for about 3 weeks to get it. It was really complicated to get the stuff.You couldn’t introduce a new player and just tell him to get the Starter Set in the nearest. You had to order it and wait for ages. Because Russia is far away, and the product is expensive, Destiny didn't seem attractive for the shop-owners to keep in stock.All such things madehard to promote. Because the only thing I could do was to teach people and ask them to wait until the product arrived. But still I taught a lot of people and some got also hooked, so we had a small community with tournaments.Inwas finally released in Russia, and it wasand the first starters. Well, it helped. I can’t say that our community instantly grew, but more people got informed about the game and some new players attended my tournaments. And this weekend we had our first official. I think it’s a good figure, and I have hopes for the bright future of the game in my country. But let’s get to the topic!A couple of months prior to theI had absolutely no clue what to play. So just to cover all bases, I decided to buy an eliteand an. I also ordered severalboxes and thought that I would decide what to play depending on the pulls. While the parcel was somewhere between theand, I had a look at theas well as some other Gauntlets and started to check out what top tier decks I could construct with what I already had. I didn't own any, nor any, so my options felt quite limited.I had playedpreviously and while it was great fun, it just didn't feel strong enough in the current meta, and then I noticed thedeck with. It looked solid and funI had the cards to build it, so I gave it a try and brought it to a game night. It crushed everyone, and players in our community started to claim that it was an insane deck. So I took it to our next tournament and ended up going 3-3. Two of the three losses though were really close. One of them was due to forgetting aboutin my opponent's hand and losingturn one, even though I was sitting with a, another loss came off the back of me conceding a game against. I thought I couldn't win because my opponent could heal withand cycle it through the deck, but forgot that I could just mill it instantly. If I had been a bit more focused, that game should have been won, while I couldn't really do anything about my final loss of the tournament.So after the tournament, even though I bagged 3 losses, I was pretty impressed with the deck and started considering if I could tweak it to be even better. The initial thought was that I needed more health. It would also be nice to have 3instead of 2 to mill 1.5 times faster. Furthermore I had just finishedand how underwhelming they are! So if I took 3s and got rid of, I would be left with 6 points for characters, which incidentally fits exactly with a, also giving us access to the same card pool (yellow-red), another die side withdamage and better chances of winning the initiative compared toThe idea of havingand the ability to mill 3 cards courtesy ofdamage sounded amazing, so I went toto search for a similar deck for inspiration, and found.... It was strange for me, because the team looked so strong on paper, and because I don't consider myself a particularly great deck-creator, I assumed that someone had thought it up as well.Well, ok, at least I would be the first one to test it. With 4 characters you should get insane value out of cards that are rarely played, likeandInitially the deck was a hybrid, containing bothand theapproach. It performed well, but after some games I noticed that withoutit didn't have a lot of punch and lacked burst damage, and I almost always won my games by milling out my opponent, so I decided to get rid of all the vehicles except for. Bothandare great, but just didn't fit. So I moved my focus to pure mill.One more card that has awesome value here is. When I first saw it, it was like meh, a much worse red neutral. But I realised that even with 3and athere are instances when you either do not rolldamage, or your opponent simply mitigates it. And having a turn without milling is critical, you can't let it happen. And this is whereshine. For 1 resource you get a support, that says: "". I really felt thatbrought some much needed consistency to the deck!After several iterations end even modifications on Saturday morning, an hour prior to the event, the deck looked like this (to go straight toto tinker with the deck yourself): are for surviving, not only to preserve characters, but also to ensure that theability to discard cards remain as potent as possible for as long as possibleandare for thesides to ensuredamage orsides andto pick off cards from your opponent's hand. Initially, I also had, which can potentially gain you 6 shields, but in the end it didn't make the cut as it's almost always better to distribute damage across your characters, if given the possibility, to protect your character dice and keep the character line up intact.is a part of the resource engine, but as none of your dice have pay sides (discounting theon the, which is basically a blank side) and your general cost curve is quite low, I decided on only 1 copy of it.Basically, you only need the extra resources for youror when you need to play several removal cards likeand something else.is not really a surprising inclusion. It provides extra mill and plenty of useful sides, especially theand. But I do not rate it as high as, so it remained a one-off.really was an MVP. The ability to makeonandinto, or any 2 sides (damage on characters,on, etc.) into(offensive use) or(defensively). Or make any non-Blank or non-Special side into Indirect damage to trigger the Partisans ability. Especially fun, when you use histo resolve theas andamage side. Turning a none-threating side into a potential mill of 4 cards (3 due toability and 1 for the),to top it off, I get a resource from. Most opponent's don't expect plays like those, and they are so devastating and can win games.Basically the card for the end game when you are starting to lose characters, have milled most of your opponent's deck and just need to get rid of those last few cards from his hand.feelsand, but it's grey (good in your Kylo Ren matchups) and a good finisher.was a must include for me, because I was wary of action cheating decks. If you have enough money, you remove character die withand then on your turn playand get rid of 2 more.The event suite is pretty standard, split into 2 categories:andandis to gain information of your opponent's hand and getting rid of nasty cards (is mostly for upgrades vs. aggro, supports vs. vehicles, whileis for getting rid ofetc. Basically, you do not care about your opponent's removal cards, because you can almost always find a source ofdamage, so concentrate on discarding cards that either provide your opponent ramp or action cheating).Use theto remove really troublesome upgrades or supports, i.e., etc.Yourandare also a kind of dice removal, because if you've already milled that round, you're quite happy to end it instantly and proceed to the next one to start milling again.The rest of the removal package is pretty standard and self-explanatory.With 4 characters and some supports you will rarely get to claim the(although in a vehicles heavy meta it’s not impossible). So you need a battlefield that won’t be useful for your opponent, and at the same time it'd be pretty cool if the battlefield could allow you toin the fringe cases, where you didn’t manage to find anydamage on your dice and you didn’t haveorto help you out either.So,seems to fit the bill nicely. It's absolutely useless for most of your opponent's as all his characters should be alive, but useful to you the moment you lose your first character.Your ideal starting hand isand a. Instead ofor theyou can haveor. So you have plenty of options.Your ideal start if you have ain your handwin the initiative roll-off is to chooseBattlefield. If you don't haveyou want to take the. If you havein your starting hand, you want to wait until your opponent resolves his damage and then play it on a character which is not being focused down. Always play it on a, because you can overwrite it with aonce he's about to be defeated.For each round your plan is obviously to dealdamage in some way or the other to trigger the mill engine and then set up your board state and maximize the discards.I successfully discarded most of the weapons, vandalized those that my opponent managed to play, and continued to slow and steadily mill out the deck.I started withnamingand discarded the only weapon in my opponent's hand:. Butstill managed to put a lot of damage on my characters, even though he only got to triggerability twice during the game. I didn't find any of my Second Chances or enough removal. The epic ending was him playingintoand finding massive lethal damage to kill off my remaining characters.My opponent was a cool guy I know, he mostly plays, etc), but also occasionallyI milled him hard and managed to vandalize the weapons he got on the table. He did have a few misplays, i.e. playing a, which is basically useless against a mill deck! He still managed to kill all three, so I ended the game with only the loneon the table. Thankfully I hadand other stuff to seal the victory.Another super cool guy that I knew from before! The flow of the game was the same - mill all the weapons, vandalize those that were played, remove most of the dice with damage.My opponent is a friend of mine, who previously lived in(my hometown), but moved toHis deck was very fast, he always had the battlefield, so he would have plays like: Activatewith, activatedue to the blaster ability, and immediately use Maz's ability to resolve 2 dice for damage. Luckily his rolls were mostly pretty bad, and I hadto remove the most threatening dice, and eventually managed to mill him out.This was a guy from my local gaming community. I've tested this match-up a couple of times and was pretty confident going into it, because you just need to prevent your opponent from usingandto make his combo pieces fall apart, and with 2, 2andin my deck it's not a huge task.In the end I was able to mill the whole deck, and was particularly happy when I managed to mill the(the card I was the most concerned about). The rolls were not good for my opponent, he almost killed nightsister trying to fix his bad rolls, but it didn't help him.So I ended theat 5-1 and got into theThe player was a guy from Moscow who started playingright from the game release (just like me). We had chatted a lot before, but this was actually the first time I met him in person.With 30hp on 4 characters, I wasn't too afraid of hisdamage and just focused on getting rid of his. In the last round he had only 1 card in hand and an empty deck. I had the. I looked at his discard pile and deduced that it had to be ain his hand. He had only 2 resources, so I was certain he couldn't play it even withdiscount. So I didn't play, but opted for a different line of action. He proceeded to plying thebecause I completely forgot about his. Pretty bad play! Luckily he didn't manage to roll enough damage and I won the first game.Honestly, I don't remember anything about this game. But I lost the gam.So we were tied at 1-1 and had to play the decisive game. But the thing is that the organiser stated that the duration of best-of-three rounds should be 70 minutes (instead of 90), so we had only 13 minutes to play. It was a disaster for me, because, you know, the tie breaker is the damage dealt, and my deck is about mill (even if I mill when deal indirect). So I was 99% sure, that it's an auto-loss.Still we started the game. it's important to mention that my opponent understood the situation and wasn't happy about it as well. He didn't stall at all and was really sportsmanlike. I really appreciated that! So we both started rolling, trying to maximize the damage, discarding aggressively to re-roll, but my opponent got hisout, followed byand, so his characters were safe from mydamage (thinking ahead for the possible tie breakers). At the end of the game he played aon, used it when I dealt 2damage, proceeded to get milled for 5 cards and emptied his deck.For a short moment I thought this was the light at the end of the tunnel, but after having looked at the boardstate, my opponent realised that I didn't have enough dice to Discard all his remaining cards in hand and claimed the. He had 4 cards left in hand, and the maximum I could discard (and I had the dice set exactly like this) was 3. Time was called, and with 1 card left he won.It's odd, because I was a bit worried about going to time in the Swiss rounds if I faced some slow or new player, but all Swiss games were really fast. And in the Top8, I didn't even notice the time reduction and was absolutely sure, that there would be enough time.eSnoke/Aphra/battle droid WIN 2-1 vs 3xJedha partisan/Gungan warrioreTalzin/2Mandalorean WIN 2-1 vs e7th sister/Ciena/NightsistereFinn/eMaz+long-term plan WIN 2-0 vs eYoda/Cassian/AnakineYoda/eEzra/Rookie WIN 2-0 vs eKylo2/ePryceeTalzin/2Mandalorean WIN 2-0 vs eYoda/eEzra/RookieeSnoke/Aphra/battle droid WIN 2-0 vs eFinn/eMaz+long-term planeTalzin/2Mandalorean WIN 2-1 vs eSnoke/Aphra/battle droid