Late Notes - July 10, 2018 [ edit ]

Living World [ edit ]

Fixed a bug that prevented the Domain of Kourna Portal Scroll from being inserted into the Season 4 Portal Tome.

Fixed an issue in the "Forearmed Is Forewarned" instance in which destroying siege engines before the objective was visible would not give credit toward completion of the "Blow up siege engines" event.

Fixed an issue in the "Forearmed Is Forewarned" instance in which a floating vine-wall segment was sometimes visible to players.

Fractals [ edit ]

Deepstone [ edit ]

Fixed a bug in which the Deepstone fractal showed up too frequently in the Daily Fractal and Daily Recommended Fractal achievement rotations.

Fixed a bug in which players continuously floated after falling off the boss's platform.

Foes in the maze no longer drop loot.

Shattered Observatory [ edit ]

Fixed a bug that allowed players to travel outside the intended play space.

Raids [ edit ]

Stronghold of the Faithful [ edit ]

Fixed a bug in the Xera encounter in which players were teleported to an island that did not exist.

Items [ edit ]

Added Plaguedoctor's stats to the attribute combinations available on the on legendary backpack items and the Aurora legendary accessory.

Profession Skills [ edit ]

Elementalist [ edit ]

Elemental Attunement: Fixed a bug in which the regeneration boon was applied to allies when an elementalist attuned to water for a second time.

Elemental Attunement: Fixed a bug in which the regeneration boon was applied to allies when an elementalist attuned to water for a second time. Glyph of Storms: Fixed a bug in which this skill used an interrupt recharge instead of a full recharge.

Thief [ edit ]

Payback: Fixed a bug that prevented this trait from reducing the recharge time of Basilisk Venom.

Structured Player vs. Player [ edit ]

The Sigil of Fallibility has been removed from the PvP Build panel.

PvP Lobby: A new tournament vendor has been added. This vendor collects a new currency that players can earn by placing from 1st through 4th place in monthly automated tournaments.

World vs. World [ edit ]

Desert Borderlands [ edit ]

Fixed an issue in which players could bypass the gates in Osprey's Palace.

General [ edit ]

Invulnerability effects will now stop conditions from applying damage.

Subtitles shown during cinematics now scale according to DPI when the DPI Scaling option is selected in the Graphics Options tab.

Fixed a bug in which the game appeared as though it went back to the desktop for a few seconds during map loading.

Fixed a bug that caused the first checkpoint to activate before being reached.

Fixed a bug that prevented Fractal Gods and Goddesses from receiving additional Fractal Encryptions upon completion.

Fixed a bug that could cause players to become stuck in the door to the Deepstone Sentinel's room.

Fixed a bug that prevented jumping players from being caught by the teleport pads in the elevator section.

Fixed a bug that was improperly awarding the Boots on the Ground achievement.

Fixed a bug that could cause the elevator to become unresponsive after the party was defeated.

Fixed a bug that allowed tornadoes to use Toxic Trail.

Fixed a cosmetic issue in the Keep Construct encounter in which some statue projections would appear before the statue broke. They will now properly unlurk as the statue breaks.

Fixed an issue in the Keep Construct encounter in which statue projections would sometimes appear after the encounter completed.

Profession Skills [ edit ]

General [ edit ]

Fixed a bug that prevented some traits from automatically breaking stuns.

The weapon proficiency icons for the herald, tempest, dragonhunter, reaper, and druid profession specializations have been updated.

Rune of the Adventurer: This rune has been split between game modes and will now grant 25 endurance in PvP while maintaining 50 endurance in other game modes.

Elementalist [ edit ]

The change to Meteor Shower in the previous update, which limited the maximum damage on a single target, is being extended to other similar skills in this update. This change is aimed at normalizing the damage that elementalists do between small and large targets with these types of skills. In general, elementalists will see increased damage up front with less damage over a longer period. In addition to these changes, we've also increased some of the damage of the weaver's sword skill, which we felt wasn't doing enough for the close-range risk that it carried.

Engineer [ edit ]

Core engineer gameplay has had a complex condition-damage rotation for a long time, which paid off with solid damage output. That has fallen off in part due to condition damage tweaks over time and other condition builds eclipsing it by nature of their simplicity. We're adding damage to some core skills, which we hope will entice engineers to take another look at them. Alongside those changes, Thermal Vision, which was the dominant damage option in its tier, has been reworked to offer a better variety of options. Finally, a few elixirs have been updated to remove their random boon, instead granting reduced amounts of all potential boons so that they're more reliable and can be used more intelligently.

Guardian [ edit ]

The firebrand's healing capabilities made them a bit too strong in competitive game modes, so we've dialed them back a bit in those areas of the game.

Mesmer [ edit ]

Mesmers have been doing a little too well in recent updates, with increased damage across the board due to the confusion changes, as well as unparalleled support from boon share on top of multiple evasion windows. While we think these are good thematic roles for mesmers to have, their overall effectiveness is too high, so we are taking steps to rein in some of that extra power.

Necromancer [ edit ]

We're making a major change to Epidemic in this update to curb the ability of multiple necromancers to chain conditions indefinitely. While the point of the skill is to spread conditions, we didn't feel that one skill should have so much multiplicative power. Following up on the underwater balance release, we've updated some skills to enable their use underwater, and we've taught the flesh golem (flesh shark?) how to swim.

Ranger [ edit ]

Soulbeasts were not performing quite where we wanted them to be, so we're eliminating the difference between bonuses granted to ranger pets and rangers on a few traits in the Beastmastery line. A few ranger pets were continuing to overperform, so those have had their power knocked down. Lastly, after some significant revisiting, a few additional skills have also been added to underwater play.

Revenant [ edit ]

Our changes to the revenant are focused on giving them more flexibility by reducing some of the upkeep costs of their legends' passive skills. This will allow revenants to run those skills for longer while still having energy to spend on other skills. We've also made some adjustments to improve the viability of a revenant power build in PvE.

Thief [ edit ]

In this balance update, we're doing some follow-up adjustments to the deadeye. These changes are aimed at addressing a few trouble spots. The first change is the addition of stealth to the F2 skill in order to make it easier to build around stealth attacks to spend malice. The second is a tuning pass on the rifle to smooth out the transition between standing and kneeling. Finally, we've adjusted a few skills and traits that ended up feeling weaker than intended when we changed the way malice scaled.

Warrior [ edit ]

In this iteration, we focused on the warrior's ability to provide support for large groups of allies. We are making some improvements to areas of the Tactics line as well as warhorn and shouts, and we're also improving some of the weapons that are used in supportive builds.

Structured Player vs. Player [ edit ]

The time displayed on the Compete button has been updated to show the final time when players can queue up for their matches to count for season play. Rewards will be distributed after a grace period to allow matches to finish and the leaderboard to settle.

Mac Client [ edit ]

Subtitles shown during cinematics now scale appropriately when the window is resized.

Black Lion Trading Company Gem Store [ edit ]

New Items and Promotions [ edit ]