An easy to use, online to-do list. Get organized, stay motivated, and be more productive.

Added: Jan 10, 2010

Crafting Survival Mode No Context 2 High Next Action

Figure out a fun way of crafting items. This includes reading through old suggestion threads and emails and playing around with what's fun.

Added: Jan 11, 2010

Thwart hacking! Engine No Context no date 3 Top Planning

Make the server check for flying, no clip and increased speed.

Add those options to the client, but only enable if the server says it's ok.

Added: Jan 10, 2010

New network protocol Engine No Context no date 2 High Planning

A more optimized networking protocol

Added: Jan 11, 2010

Rewrite the web server database Website No Context no date 2 High Someday

Badly needed, I'm basically using a flat file now.

Added: Jan 26, 2010

Fix bug where you can't play on secondary monitors Engine No Context no date 2 High Planning

I hope I can fix that..

Added: Jan 26, 2010

Reintroduce the mobs into indev. Survival Mode No Context no date 2 High Planning



Added: Jan 10, 2010

Survival mode multiplayer Survival Mode No Context no date 2 High Planning



Added: Jan 13, 2010

Dye Survival Mode No Context no date 1 Medium Planning

Mix water and different ingredients to make dye. Apply dye to cloth to color it, or to signs to write text.

Added: Jan 11, 2010

Dungeon Mode Dungeons and Levers No Context no date 1 Medium Someday

Same as Survival Mode, except you can't craft or modify the world. Used to play missions on pre-made maps.

Added: Jan 13, 2010

Server-side scipting Engine No Context no date 1 Medium Someday

Java API, fully programmable servers, for mods!

Added: Jan 27, 2010

Additional particles Engine No Context no date 1 Medium Next Action



Added: Jan 19, 2010

Explore clan support No Folder No Context no date 1 Medium Reference

What's needed? What should the website support? What should be ingame?

Sort this out during beta.

Added: Jan 11, 2010

Programmable tileset Dungeons and Levers No Context no date 1 Medium Someday

Switches, pressure plates, wires, logic gates, doors.

Added: Jan 25, 2010

Fix startup problems on macintosh Engine No Context no date 1 Medium Planning



Added: Jan 11, 2010

Land-claim flags Engine No Context no date 1 Medium Someday

Planting a flag (costs gold in survival?) claims an area of land. No monsters can spawn or die from age in that area, and only selected players can build in that area.

Added: Jan 11, 2010

Buckets, can contain liquids Survival Mode No Context no date 1 Medium Planning

After finite water.

Added: Jan 11, 2010

Investigate smoke block Engine No Context no date 1 Medium Reference

Would be generated by fire, be passable, cast shadows, float upwards and disappear after a short time.

Added: Jan 11, 2010

Investigate floating blocks falling to the ground Engine No Context no date 1 Medium Reference

Perhaps all floating chunks of blocks should fall down, except for a special block (obsidian?) that can be used to make floating things. Floating islands would need obsidian veins to stay afloat.

Added: Jan 11, 2010

More level themes Engine No Context no date 1 Medium Planning

Spooky (and make Hell brighter), Frost, Tropic?

Added: Jan 11, 2010

Better mob AI Survival Mode No Context no date 1 Medium Planning



Added: Jan 21, 2010

Fix Chrome mouse movement bug Engine No Context no date 1 Medium Active



Added: Jan 10, 2010

Generic tile to tile interaction support Engine No Context no date 0 Low Reference

eg lava + sand = glass, lava+water = stone (already in, but not generic), water + crops = watered crops, or whatever else.

Added: Jan 11, 2010

Signs with custom text Engine No Context no date 0 Low Active

Should be tile items, not normal entities.

Added: Jan 13, 2010

Crouching Engine No Context no date 0 Low Active

