Patch Details:

Patch #1

-Boss monsters now appear at an unspecified time, before the notification message is displayed.

-Items dug using a shovel can no longer be used to strengthen gems.

-Armor and Weapon Maintenance values have been increased.

-An issue where certain monsters only drop 1 silver has been fixed.

Next important update patch will include the following:

-New instance dungeon area.

-Cooldown order correction.

Patch #2

Archer Classes:

-A problem where having a Crossbow and a Dagger Sub-Weapon equipped would make Kneeling Shot unusuable has been fixed.

-Quarrel Shooter: Rapid Fire cooldown has been reduced.

-Quarrel Shooter: The number of Deploy Pavise that can be active at one time has increased to 2.

-Rogue: Feint now applies visual effects to the target.

-Falconer: Dummy Pheasant and Circling no longer work without a companion.

Warrior Classes:

-Highlander: Moulinet now has an attack indicator and range has increased.

-Corsair: An issue where using Keel Hauling would not drag the monster has been fixed.

-Centurion: Players who have shops open will no longer be able to be moved around. (Can't be stolen anymore.)

-Corsair: The probability of Looting activating has been increased. Also, an issue where monsters would only drop 1 silver from Looting has been fixed.

Wizard Classes:

-Specific NPC's and monsters have been changed so they can no longer be modified.

-Thaumaturge: Shrink and Swell Body can now have multiple targets.

-Pyromancer: Fire Ball damage has been reduced.

-Alchemist: Gem Roasting can now be used by multiple people at once rather than just one person at a time.

Cleric Classes:

-Bokor: An issue where Samdiveve and Ogouveve would be removed has been fixed.

-Sadhu: An issue where mobs would not drop items/silver while using Out of Body has been fixed.

-Tenet Underground Chapel instance dungeon has been added. You can access this by talking to the Bulletin Board outside the entrance to Underground Chapel/Tenet Chapel 1st Floor. The dungeon is for Levels 50+. The dungeon layout can be found here: http://i.imgur.com/txPUjwZ.jpg

-Concentrated Movement Speed Potion values have been changed.

-Comma separators have been added to inventory count and transactions.

-Fixed an issue where placing your mouse on the world map would sometimes cause the client to crash.

-An issue where shops would sometimes display 0 silver as a selling price has been fixed.

-Cooldown orders not applying have been fixed.

-Boss monsters can no longer be knocked down (TA Note: Well, I guess launching them with Wagon Wheel isnt a thing anymore...)

-An issue where using Warp Scrolls did not show the previous location where it was used upon the next teleport has been fixed.

-Pet issues with pull trolleys and item drops from contribution have been fixed.

-Sadhu: Out of Body Boss drops that were being included in rankings have been fixed.

-Pardoner: Simony can now create purchase orders with the Cleric skill, Divine Might.

-Sissel Bracelet (Level 170 Bracelet) now correctly applies effects.

-Prices of arrows has now been changed to 1 silver.

Patch #3:

-Fixed an issue where you could not enter the instance dungeon.

-Pardoner: Cannot create scrolls of the skills 'Call of Deities' and 'Divine Might' with Simony any more. (Double-checked translation and in-game. This is confirmed.)

-Rogue, Squire: Daggers can now be selected for Weapon Maintenance.

-Quarrel Shooter: Deploy Pavise now does damage.

-Quarrel Shooter: Scatter Caltrops damage has been increased.

-Pardoner: An issue where the Blessing buff is removed after purchasing and then moving away from the shop has been fixed.

-Monk: Double Punch consumes 2 Stamina per use and cannot regenerate Stamina during the skill's usage. This means you will end up spending Stamina faster during the skill's usage. (Clarified in-game.)

Patch#3 may need double checking, you can view the raws here. (http://pastebin.com/fuF2uPyL)