Tome carrying priority

Priority list, short version :

Natural Bond (Grants passive health regeneration but can no longer heal yourself)



(Grants passive health regeneration but can no longer heal yourself) Shallya's Boon (Increases effect of healing on you by 30%​)



(Increases effect of healing on you by 30%​) Grim's priority list



Healer's Touch (25% chance to not consume healing item on use)



(25% chance to not consume healing item on use) Hand of Shallya (Healing an ally with a medpack also heals you for 35% of your missing health)

Priority list, long version :

Natural Bond

Pretty obvious Tome carrier. Since he cannot profit from healing items and depends on his teammates to reset his wounds (downs), Natural Bond users are the best Tome carriers you can have. If you have one of these players in your team, make sure he is the first one to have a Tome. This is mostly used by 150hp careers, especially Ironbreaker or Unchained. Some Waystalkers might use this but, even if their use is debatable, are still good Tome carriers.



Pretty obvious Tome carrier. Since he cannot profit from healing items and depends on his teammates to reset his wounds (downs), Natural Bond users are the best Tome carriers you can have. If you have one of these players in your team, make sure he is the first one to have a Tome. This is mostly used by 150hp careers, especially Ironbreaker or Unchained. Some Waystalkers might use this but, even if their use is debatable, are still good Tome carriers. Shallya's Boon

Players using this Trait mostly use it to increase the amount of health gained from crits/kills. It does not truly increase the healing abilities of the user, and does not help at all resetting more downs. This is mostly used by 150 careers and builds which exploit temporary health.



Players using this Trait mostly use it to increase the amount of health gained from crits/kills. It does not truly increase the healing abilities of the user, and does not help at all resetting more downs. This is mostly used by 150 careers and builds which exploit temporary health. Grim's priority list

When no one have any Necklace Traits, it's better to go back to the basics : who have the lowest chance to go down and need to use healing items ? I use the Grim's as a shortcut, but it's still something like 150hp careers -> 125hp careers -> 100hp careers. This is mostly a situation you will see on lower difficulties, since not everyone might have found Orange items at all.



When no one have any Necklace Traits, it's better to go back to the basics : who have the lowest chance to go down and need to use healing items ? I use the Grim's as a shortcut, but it's still something like 150hp careers -> 125hp careers -> 100hp careers. This is mostly a situation you will see on lower difficulties, since not everyone might have found Orange items at all. Healer's Touch

Even if it's not better than 100% chance to heal two teammates, you can however potentially increase the number of wounds removed. This trait is mostly common on 125hp-100hp careers.



Even if it's not better than 100% chance to heal two teammates, you can however potentially increase the number of wounds removed. This trait is mostly common on 125hp-100hp careers. Hand of Shallya

This Trait is about healing your teammates. If you carry a Tome, you simply cannot profit from this trait unless you find bandages along the way. Additionally, having a 100% chance to heal 2 persons is better than 25%. Even if it can be argued that it's not as useful since bandages remove wounds for the healed and the healer, having two players with their downs reset AND with more health is not to be ignored. This trait is generally used on careers with increased healing talents (Mercenary, Ranger Veteran and Battle Wizard).

This one is a little bit tricky. Since you can have up to 3 Tomes in the team, the idea is to have the player not carrying one to use healing items as best as possible. This means that it will barely depends on the career, and much more on the Necklace Trait.Necklace Traits are about healing and healing items. There's only four*, so it will be rather easy to make a priority list of them. But how do you know which trait your teammates are using ? You can't ask them every single game what they use, and the only one telling the team what they use are either Natural Bond or Hand of Shallya's users.You will see why in the list, but knowing about those two traits are more than enough to know who will be the first(s) to carry Tomes and who will never touch them. As for the other two Necklace Traits, you will learn who use these with experience and depending on their career and overall build.And an important note before we go to the priority list :*Players using Barkskin (Reduces damage taken by 50% for 10 seconds after using healing supplies) can pretty much be considered as players without Necklace Trait. They can have a lower priority compared to players without Necklace Traits but the difference is so negligible you can ignore it.