General

One of our goals for Fortnite is to have a number of ways to play the game and be successful. We’ve identified some strategies that are overly dominant and we’ll be making some adjustments today. Going forward we’ll continue to monitor how we can best support that gameplay variety.

Here are some of the immediate changes coming today!

Shotguns

For a while we felt that Shotguns promoted healthy close quarter gameplay, however with the recent equip time changes, Shotguns are being used more often than we like. It's something we've been keeping an eye on, but broadly speaking we feel Shotguns are a little too strong in their current state. As a result, we’re making these adjustments:

Pump Shotgun Headshot multiplier reduced from 2.5 to 2.0 Damage reduced from 90/95 to 80/85

Tactical Shotgun Headshot multiplier reduced from 2.5 to 2.0



Shotgun consistency across the board is also something we're looking into and aim to improve. We want to make it more apparent when you hit or miss a shot. In addition to that, making sure the accuracy is more consistent and improving other odd behaviors with the weapon is a top priority. We've identified a number of issues that we're currently working on solving in the near future.

Traps

We made a large change to traps a few weeks ago to test decreasing damage from 125 to 75. This was done in an effort to better understand the impact traps have throughout a match. The change sparked a great deal of excellent discussion about traps and we are going to lean more into improving their effectiveness. We want this to add more ways for you to be potent in combat. Here’s the change:

Trap Damage increased from 75 to 150

Jetpack

The Jetpack was introduced as a Limited Time Item. You can learn more on the goals of Limited Time Items as a concept in this post.

We will be vaulting the Jetpack at 8am on Monday, June 11. Get in your last matches before then! We may bring back the Jetpack at a future date with some improvements and new changes.

Weapons + Items

Bouncer trap added. Rare trap. Drops in stacks of 3 in Treasure Chests, Supply Drops, Supply Llamas or floor loot. Can be placed on floors and walls. Provides a jump boost upward or in a direction.



Building Adjustments

We are making the following changes to address a few top concerns, including: Rocket Launcher and Grenade Launcher dominance in the late game, Minigun effectiveness, and overall resource availability. We will be closely monitoring these changes when they are live to assess the impact and re-adjust as necessary.