Hello, fine people of the world!

Now that we visited Parasite in City and Future Fragments, so you can see the potential of this hentai niche. Now we get to an example of how not to do it.

Mansion as a game is really what a quick pilot demo should be. A roughly stitched together portrayal of what your direction should look like.

The second you take the hentai stuff out, you are suddenly left with nothing.

The mere fact it has as many positive reviews as it does is indicative of how starving for even half-decent games hentai fans really are.

The content is scarce, not a lot of scenes, not a lot of enemies, not a lot of situations.

It looks like the effort went into the H-scenes and background. Because the gameplay was put together with bubble-gum and cardboard cutouts.

The animation transitions are few, and there isn’t much movement either. Bare minimum.

Describing the game best – is a situation you can see in the screenshot below. The monster is on the floor. Having some gaming experience, you’d think you have to crouch and hit it. But the game has no such function. So, actually, to kill it you have to shoot or stab empty space above it.

Crudeness like this doesn’t come as much of a surprise if you go to the options menu before you start the game. There you are quickly deprived of optimism, by not being able to exit the options menu by pressing the Escape key. You have to actually navigate forward and backward with z and x.

Keys that are a bit of an established legacy from older games, but not necessarily ones you can count on your players to instantly guess.

(P.S. I’ve been reminded that how common these keys are in Japanese H-games, but then again, when you buy the product its in English and the escape key is still a no brainier.)

I guess it could be worse. They might not bind the Enter key to trigger the active menu selection.

Apparently, this dev has a history and on several occasions, people say this is better than his previous games. I can only imagine his previous games being about as game-like as a twitter embedded GIF.

The UI is inconsistent, but by the time you stick around for a few minutes, your mind is pinned to the general crudeness of it all, to be able to notice the UI.

As you can expect, the movement is also poor, so whatever combat there is between you and the scarce enemies – it’s not satisfactory either.

To see how amateurish the developer is, you only need to know the “how to play” explanation is not found in the game, but rather in the comment section in a store after some of his paying customers asked about it. And then the developer posted JPG of what the controls are in the comments.

I don’t really mind the inexperienced developer. Everybody starts somewhere and they learn. But, this is just crossing over into plain obvious bullshit, that should be apparent to anybody who can spell their own name on a piece of paper.

This is being sold as a full release to people. And what’s funnier, a soft-core version with no smut, being sold as the default! And people that are a bit distracted and don’t notice that are like. WTF do they sell this bullshit for?!

If I said this was the work of amateurs, it would be kind of insulting to amateurs, because lacking advanced experience is not the same as trying to sell a rough draft as a complete product. And I know, I know! I can hear you, if AAA games can do this, who is surprised when an idea does it.

That is true, but still – come on!