Base FX

Because I created this effect when I only began learning the software, the concepts covered in this section are beginner level.

We will first create a double-sided scale.

To create the contour of the scale, we begin with a line in the Y-direction. Then, with an attribute wrangle, we can sculpt the contour of the line by shifting the X-value.

First, we get a normalized length along the Y-axis:

f@norm = (@ptnum*1.0) / ((@numpt*1.0) - 1);

Second, we will contour the line along the X-axis using a ramp and include a variable we can scale by:

@P.x = chramp(“contour”, @norm, 0)*ch(“X_Scale”);