Magazine is out to UK subscribers, I'm lookin at it now. There is no exciting or new info here whatsoever, but I'll bullet point what IS said.



- MGS5 will happen 'at some point' but he doesn't know what that will be. Says he won't be as involved as in MGS1, he then jokes about maybe designing one stage for MGS5. Magazine jumps to conclusion and theorises that he'll be back to direct MGS5. That's literally it.



- Project Ogre will take a long time, is a 'subdued experience', looks similar to his past projects on the surface, but is actually very different.



- Literally nothing we don't already know about Rising. Says it's moving forward, is different from MGS as we know it.



- MGS1 is his favourite, he wouldn't change a thing about it, a perfect game for that era. A remake is wanted by people, but as a creator he's not really interested in going back. A total remake from the ground up could be on the cards for the future.



- Not much about MGS2, he considered a 3D camera for the HD port, but it 'threw [the experience] off balance."



- Not much about MGS3 either, says it was the easiest to remaster, but the controls have aged a little.



- Seems a little regretful of MGS4 but learnt a lot from it, "didn't achieve all we wanted", "pushed graphics rather than other things". "It became like a movie-game". He wanted to "represent things you can't normally see", for example if "water spills on the grass and maybe a flower would grow and pop out of it". Seems like it originally had a much wider ambition to its gameplay.



- Peace Walker is the game it was meant to be in HD. Not much else.



- Snake was meant to die in MGS4, but the staff wanted him to live. "I caved a little".





Sorry guys but that really is everything. It's a scant interview with a few giant pics, a bit about his Twitter and a lot of padding by the magazine itself.