Hunt Domain Cleric

the Hunt domain focus on living in the wilderness, earning your meal everytime with a fierce hunt. Clerics who worship hunter gods can track their preys endlessly and use animal power's to bring them down. Gods of the hunt include Malar, Balinor, Nylea, Cernunnos, Artemis, Neith and Uller

Hunt Domain Features 1st level: Expanded Spell List, Mystic Hunter, Wild Follower

2th level: Channel Divinity: Bestial Fury

6th level: Improved Channel Divinity

8th level: Divine Strike

17th level: Wild Strikes

Expanded Spell List

Hunt Doman Expanded Spell List 1st level: Ensnaring Strike, Hunter's Mark

3th level: Locate Animals or Plants, Pass Without Trace

5th level:Conjure Barrage, Speak with Plants

7th level:Dominate Beast, Freedom of Movement

9th level:Commune with Nature, Swift Quiver

Lv1: Wild Follower

You gain proficiency with martial weapons. You also become proficient in your choice of two of the following skills: Animal Handling, Nature, Stealth or Survival.

Level 1: Mystic Hunter

You can cast Hunter's Mark at your maximum spell slot level without expending a spell slot and without requiring concentration. If the target of this mark drops to 0 hit points before the duration of this spell expires, you can't mark a new creature and this spell ends. You may use this privilege a number of time equal to your Wisdom modifier, and you regain all expended uses when you finish a long rest.

Level 2: Channel Divinity Bestial Wrath

Starting at 2nd level, you can use your Channel Divinity to assume a bestial form. You can turn into any beast with challenge rating 1/4 or lower for 1 minute. While you are transformed, the following rules apply:

Your game Statistics are replaced by the Statistics of the beast, but you retain your Alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw Proficiencies, in addition to gaining those of the creature. If the creature has any legendary or Lair Actions, you can't use them.

When you transform, you assume the beast's Hit Points and Hit Dice. When you revert to your normal form, you return to the number of Hit Points you had before you transformed. However, if you revert as a result of Dropping to 0 Hit Points, any excess damage carries over to your normal form.

You can't cast Spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming break your Concentration on a spell you've already cast and prevent you from taking Actions that are part of a spell that you've already cast.

You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your Special Senses, such as Darkvision, unless your new form also has that sense.

You choose whether your Equipment falls to the ground in your space, merges into your new form, or is worn by it.

You can still use Channel Divinity and Mystic Hunter while you are transformed. If your transformation would expire but there is a target marked by your Mystic Hunter alive, you may stay transformed until that Hunter's Mark ends.

Level 6: Improved Channel Divinity

Your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Also, when you use Channel Divinity to turn into a beast, you may turn into a beast with a challenge rating as high as your cleric level divided by 3, rounded down.

Level 8: Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with primal hunger and power. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 acid damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Level 17: Wild Strikes

You may deal extra damage with Divine Strike every time you hit with a weapon, instead of only once each turn. Your attacks in beast form also count as weapon attacks for the purpose of Divine Strike.