What the developers have to say:

Why Early Access? “Teardown is built on novel technology for voxel destruction, physics, and rendering in a proprietary engine. With the endless possibilities granted by this new technology, we find it immensely valuable to get feedback from Early Access customers on what parts of the experience that has the most potential. Help us figure out what mission types we should focus on and suggest new challenges, tools, and environments.” Approximately how long will this game be in Early Access? “We anticipate that Teardown will stay in Early Access for at least one year, but it ultimately depends on the feedback we get along the way.” How is the full version planned to differ from the Early Access version? “The Early Access release contains the first chapter of the campaign, which plays in five different environments over about twenty missions. There are also challenges and sandbox modes for each environment. We are planning two additional chapters to the campaign with new environments, more challenges, separate sandbox levels as well as additional tools and vehicles based on community feedback. We are also planning to open up Teardown for modding along the road. During development, we will continually publish updates to the Early Access version, gradually moving the game towards its final state.” What is the current state of the Early Access version? “The current state of the Early Access version is reasonably stable and playable. It contains the first chapter of the storyline, an assortment of challenge missions, and a sandbox mode for each environment. It is enough to give a good picture of the Teardown experience but is by no means a finished game.” Will the game be priced differently during and after Early Access? “No. Our current plan is to keep the price the same for the Early Access version and the full release version.” How are you planning on involving the Community in your development process? “We want the community to influence the development on a deeper level than just bug reports and minor fixes. Our vision is to let community feedback guide the development of what environments, tools, vehicles, and missions we make. We are already sourcing feedback from the Steam forums, twitter, and discord, but we are very eager to get actual player feedback and let that guide us in what direction to take the game.”