Circle of the Wyrm

The Circle of the Wyrm is a legendary druid circle that has fallen into myth. Not all druids are willing to bear the burden of the Wyrm, but those who are willing and capable enough, often pass into myth themselves.

Draconic

When you choose this circle at 2nd level, you gain Draconic as a language if you do not have it already.

Dragon Shape

The rites of your circle grant you the ability to transform into draconic forms. Starting at 2nd level, you can use your Wild Shape to transform into creatures of the Dragon variety up to CR 1.

You may not utilize a dragons fly speed while in dragon form until you reach level 8

Additionally, while in dragon form, your breath weapon recharges on a short or long rest. Your Wild Shape also becomes particularly taxing; you may only recharge Wild Shapes on a long rest, and each Wild Shape used to transform into a dragon causes one level of exhaustion after reversion to your normal form. You may not cast spells through innate spellcasting or any other means until 18th level when spell casting becomes available to you through the Beast Spells Druid Class Feature, such as the faerie dragon's ability to cast certain spells once per day. Starting at 6th level, you can transform into a form with a challenge rating as high as your druid level divided by 3, rounded down.

Wyrm Heal

Starting at 6th level, during a short rest, you may attempt to reduce your exhaustion level by one level by rolling your Wyrm dye. You successfully lower your level of exhaustion by one level if your Wyrm die lands on a one or two. This ability has no effect if you are not affected by exhaustion. Once used successfully, Wyrm heal cannot be used again until completing a long rest. Your Wyrm Heal dice is a d8 at 6th level, d6 at 10th level, and d4 at 14th level.

Tooth and Claw

Starting at 6th level, your attacks in dragon form count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage.

Favored Identity

You may add double your proficiency bonus to ability checks that involve conversing with, recalling information about, or identifying dragons.

True Dragon

Starting at 10th level, you may spend both uses of Wild Shape to transform into a Young Dragon or Wyvern. However, Wild Shaping this way causes levels of exhaustion equal to half the dragon's CR, rounded down.

Dragon's Breath

Starting at 14th level, you gain a 5-6 recharge on your breath weapon at the start of each round, while in dragon form.

Change Shape

You always have the spells alter self and disguise self prepared; these do not count against your list of prepared spells, and may cast these spells even when in Dragon form; however, for the spells condition you are always considered a humanoid bipedal individual of medium or smaller size.

Credit

Link to YouCanTry's Post : http://www.giantitp.com/forums/showthread.php?512741-Druid-Archetype-Circle-of-the-Wyrm-(PEACH)