The fine folks at Capcom Unity uploaded the lengthy change log for the entire Street Fighter cast.

Click here to read all the (absolutely game changing) changes.

Ryu

Far LP - Startup 3F->4F

cr. MP - Startup 4F->5F

- Hit box reduced

cr. MK - Startup 5F->6F

- Hit box reduced

cr. HK - Startup 5F->7F

Solar Plexus Strike - Frames reduced by 2 (+5 on hit / 0 on block)

Shoryuken - Block stun reduced by 10 F

- Screen freeze reduced by 6F

- Push back on block reduced

M. Shoryuken - Frames 1~5 are invincible

Air Tatsumaki Senpu Kyaku - Hurt box enlarged

EX Tatsumaki Senpu Kyaku - Frames 3~7 are throw invincible

H. Ryu's Joudan Sokutou Geri - Block stun reduced by 4F

Guard Cancel - Changed to 3 hits

Special move meter gain:

Shoryuken: on hit 40->30

Tatsumaki Senpu Kyaku: whiff 15->10 / on hit 40->30

Air Tatsumaki Senpu Kyaku: whiff 15->0 / on hit 40->35

Joudan Sokutou Geri: whiff 15->10/ on hit 40->30

Hadouken: whiff 15->0/ on hit 40->30

Ken

Far HK - Startup 13->11F

- Frames reduced by 3 (0 on hit / -5F on block)

Shiden Kakato Otoshi - Can cancel the feint

Target Combo - (-1F on hit /-7F on block)->(+3F on hit / -4F on block)

Shoulder Throw - Damage 120->130

L. Shoryuken - 1~2F full invincibility changed to lower body invincibility

- Floats higher on hit

- Damage 80->70

M. Shoryuken - 1st hit block stun reduced by 10F

- Screen freeze reduced by 5F

- Push back on block reduced / 2nd hit no longer hits crouching opponents

H. Shoryuken - Full invincibility after startup removed / Hit box of 1st hit enlarged / Damage 150->130 / Increased air combo juggle counter

Hadouken - (-4F on hit / -9F on block)->(0 on hit / -5F on block)

Air Tatsumaki Senpu Kyaku - Hurt box enlarged

Shippu Jinrai Kyaku - Damage 300->340 / 1st hit moves forward more

Special move meter gain

L Shoryuken: on hit 40->30

M Shoryuken: on hit 20+20(40)->20+10 (30)

H Shoryuken: on hit 20+10+10(40)->20+5×2 (30)

Hadouken: whiff 15->5 / on hit 40->20

Air Tatsumaki Senpu Kyaku: whiff 15->0 / on hit 30 x number of hits ->20 x number of hits

L Tatsumaki Senpu Kyaku: whiff 15->0 / on hit 20+10(30)->25+10 (35)

M Tatsumaki Senpu Kyaku: whiff 15->0 / on hit 20+10×3(50)->25+8×3 (49)

H Tatsumaki Senpu Kyaku: whiff 15->0 / on hit 20+10×4(60)->25+8×4 (57)

Guile

Command change - (back+HP+HK) no longer activates guard cancel

Health - 950->900

Far HP - Push back on block for boost combos reduced

Far HK - Push back on block for boost combos reduced

cr. LP - Frames increased by 3 (+5F on hit / +1F on block)

cr. LK - Frames increased by 3 (+4F on hit / 0 on block)

Reverse Spin Kick - 6F~29F is throw invincible

Flash Kick - Block stun reduced by 10F

- Screen freeze reduced by 5F

- Push back on block reduced

Special move meter gain

Flash Kick: on hit 40->30

Sonic Boom: whiff 15->0 / on hit 20->25

Abel

Command change - Shoulder Tackle changed from (charge, forward+P) to (charge, forward+K)

- Breathless changed from (charge, forward+PPP) to (charge, forward+KKK)

Guard cancel - Marseilles Roll changed to Shoulder Tackle

- Attack Startup 8F, Damage 120

Close HP - Hit box enlarged

- Push back on block for boost combos reduced

Far HP - Push back on block for boost combos reduced

Far HK - Push back on block for boost combos reduced

cr. HP - Hurt box reduced

- Hurt box on arm is now invincible versus jumping attacks

Wheel Kick - Hit stun frames reduced (L->+1F / M, H, EX->+2F)

- When hits in midair it becomes bound damage

- Damage L. 100->80, M. 110->80, H. 120->90

L. Wheel Kick - Hit box position changed

Tornado Throw - Damage L. 140->160, M. 150->170, H. 160->180

- Throw invincible from startup until throw activation

L. Shoulder Tackle - Startup 20F

M. Shoulder Tackle - Armor properties added during hit box active frames / Hit effect changed to ground knockback

H. Shoulder Tackle - Armor properties added during hit box active frames / Counter hit causes wall bounce

Special move meter gain

Second Middle: on hit 30->15

Second Low: whiff 5->10

Finish Middle: on hit 30->20

Finish Low: whiff 5->15/on hit 30->40

Wheel Kick: whiff 15->10/on hit 60->30

Marseilles Roll: whiff 15->0

Sky Fall: whiff 10->15/on hit 60->55

Tornado Throw: whiff 10->20/on hit 60->65

Shoulder Tackle: whiff 15->0/on hit 40->50

Chun-li

Close MK - Block stun during boost combos increased by 5F (-6F on hit / -10F on block)

Close HK - Cannot jump cancel on block

Far MP - Arm hurt box activates 1F faster

- Push back on block for boost combos reduced

Far HP - Push back on block for boost combos reduced

cr. HK - Push back on block for boost combos reduced

Angle Jump HP - Mid air hit causes knockdown

Kakusenshu - Hurt box changed

- Hit box enlarged

- Damage 60->70

H. Kikouken - Block stun increased by 2F

EX Hyaku Retsu Kyaku - Only first hit reduceds mid air combo count

- Hit stun for all hits changed to same as H. version

Special move meter gain

Kikouken: whiff 15->5 / on hit 40->20

Hazanshu: whiff 15->10 / on hit 40->30

L Spinning Bird Kick: whiff 15->10 / on hit 10×4+20(60)->8×5 (40)

M Spinning Bird Kick: whiff 15->10 / on hit 5×6+20(50)->8×5+5×2 (50)

H Spinning Bird Kick: whiff 15->10 / on hit 5×8+20(60)->8×5+5×4 (60)

Hyaku Retsu Kyaku: whiff 10->0 / on hit 10×n->8×n

Cammy

Hooligan Combination - Can transition into Cannon Strike

*Transition version has 6F more landing stun than normal version, on hit advantage frames reduced by 4F

Close LP - (+7F on hit / +3F on block)->(+5F on hit / +2F on block)

- Increased push back on block

Close MP - Block stun during boost combos reduced by 4 (-6F on block)

Close HP - Block stun during boost combos increaed by 5F (-8F on hit / -14F on block)

- Push back on block for boost combos reduced

Close HK - Cannot jump cancel on block

Far LP - Block stun increased by 2 (+1F on block)

Far HP - Push back on block for boost combos reduced

Far MK - Push back on block for boost combos reduced

Far HK - Push back on block for boost combos reduced

cr. MP - Block stun during boost combos reduced by 3 (-7F on block)

cr. HP - Push back on block for boost combos reduced

- Block stun during boost combos increased by 6F (-8F on hit / -14F on block)

Cannon Spike - Reduced push back on block / Block stun reduced by 10F

L Cannon Spike - Active frames 1~2F Damage 100

From 3F onwards Damage 130

M Cannon Spike - Active frames 1~2F Damage 110

From 3F onwards Damage 140

Special move meter gain

Cannon Spike: whiff 15->10 / on hit 60->30

Accel Spin Knuckle: on hit 40+60(100)->20×2(40)

Cannon Strike: whiff 15->5 / on hit 40->15

Razor Edge Slicer: whiff 0->5 / on hit 60->30

Fatal Leg Twister: whiff 5->10 / on hit 40->50

Cross Scissors Pressure: whiff 5->10 / on hit 40->50

L and M Spiral Arrow: whiff 15->0 / on hit 40->50

H Spiral Arrow: whiff 15->0 / on hit 20+20(40)->30+20(50)

Sagat

Close MK - Push back on block for boost combos reduced

Close HP - Push back on hit changed to be same as light attacks

Close HK - 1st hit will hit crouching opponents

- 1st hit causes forced standing

Far HP - Push back on block for boost combos reduced

Far HK - No longer build meter on whiff

cr. MP - Block stun during boost combos increased by 4F (-5F on hit / -9F on block)

cr. HP - Push back on block for boost combos reduced

Step Low Kick - Block stun reduced by 3 (-3F on block)

Tiger Uppercut - Block stun reduced by 10F

- Screen freeze reduced by 4F / Push back on block reduced

EX Tiger Uppercut - Moves forward further

- Hit box after 2nd hit enlarged forward

EX Tiger Knee Crush - Block stun reduced by 5 (-3F on block) / Damage 110->90 / Changed air combo count

Special move meter gain

Tiger Shot: whiff 15->5

Grand Tiger Shot: whiff 15->5

Tigger Uppercut: whiff 15-> 10 / on hit 40->30

Tiger Knee Crush: whiff 15->0 / on hit 20+20(40)->30+20(50)

Dhalsim

Close LK - Startup 3F->4F

- Hit box reduced

Close MP - Block stun during boost combos increased by 3F (-4F on hit / -10F on block)

Close MK - Block stun during boost combos increased by 3F (-7F on hit / -11F on block)

Close HP - Block stun during boost combos increased by 5F (-9F on hit / -15F on block)

- Push back on block for boost combos reduced

Close HK - Block stun during boost combos increased by 8F (-9F on hit / -15F on block)

- Push back on block for boost combos reduced

cr. LP - (+6F on hit / +2F on block)->(+3F on hit / +1F on block)

cr. MP - Block stun during boost combos increased by 9F (-6F on hit / -10F on block)

cr. MK - Block stun during boost combos increased by 4F (-6F on hit / -10F on block)

cr. HP - Block stun during boost combos increased by 8F (-11F on hit / -16F on block)

- Push back on block for boost combos reduced

Double Zoom Straight - Damage 90->80

- Hurt box active frame timing changed

Double Zoom Punch - Damage 90->80

Jump Double Zoom Punch - Damage 100->80

Sliding - Hit box reduced

Yoga Sliding - Hit box reduced

M. Yoga Flame - Block stun reduced by 2 (0 on block->-2F on block)

H. Yoga Flame - Block stun reduced by 2 (+3F on block ->+1F on block)

Yoga Flame - Hurt box appears 2F before hit box activates

EX Yoga Flame - Startup 17F->15F

Yoga Blast / EX Yoga Blast - Opponent cannot quick stand on hit

Yoga Inferno - Startup 3F->6F

Yoga Volcano - Startup 9F->7F

- Damage 250->280

Guard cancel - Changed to 2 hit move

Special move meter gain

Yoga Fire: whiff 15->5

Yoga Flame: whiff 15->0 / on hit 30->50

Yoga Blast: whiff 15->0 / on hit 40->70

Poison

Command change - Backflip command changed from KK to KKK

Forward Dash - Full animation reduced from 22 to 16 frames

Close MP - Damage increased from 60 to 70

- 3 frames added to Boost Combo (-5 on hit, -9 on block)

Far HP - Damage increased from 90 to 100

- 7 frames added to Boost Combo (-14 on hit, -19 on block)

- Push back on block for boost combos reduced

Close HK - Start up reduced from 14 to 11 frames

cr. MP - 3 frames added to Boost Combo (-4 on hit, -8 on block)

cr. HP - Startup decreased from 9 to 7 frames / Frames reduced by 8 (±0 on hit, -6 on block)

Elbow Drop - Start up increased from 17 to 21 frames. / Active frame on attack reduced from 6 to 5 frames / Frames reduced by 6 (-1 on hit, -5 on block)

Note: confirmed on Ryu / Damage increased from 60 to 70

Love Me Tender (L) - Startup decreased from 29 to 27 frames

EX Whip of Love - Second hit frames changed to +1 on hit and -3 on block / 4th hit frames changed to -8 on block

Slapshot - Damage reduced from 150 to 140

Special move meter gain

Whip of Love 1st Hit: on hit 20->30

Whip of Love 2nd Hit: on hit 20->15

Whip of Love 3rd Hit: on hit 10->20

Love Me Tender: on hit 20->30

Love Me Tender (ender): whiff 5->15, on hit 20->70

Kissed by a Goddess (L): on hit 20+20(40)->20+10(30)

Kissed by a Goddess (M): on hit 10 x 2+20(40)->20+8 x 2(36)

Kissed by a Goddess (H): on hit 10 x 4(40)->20+8 x 3(44)

Aeolus Edge: whiff 15->0, on hit 40->30

Hugo

HP - Opponent cannot perform quick recovery off the ground when hit by this while in the air

- 4 frames added to Boost Combo (-9 on hit, -15 on block)

- Push back on block for boost combos reduced

cr. LP - Damage reduced from 50 to 40

cr. LK - Hit box reduced

- Hurt box reduced

cr. MP - Damage reduced from 80 to 70

- 5 frames added to Boost combo (-5 on hit, -9 on block) / Push back on block for boost combos reduced

cr. MK - 4 frames added to Boost Combo (-13 on block) / Push back on block for boost combos reduced

Hammer Hook - Wall bound when move connects on counter hit

Body Press - Block stun reduced by 8 frames / Damage reduced from 140 to 110

- Active frames reduced from 21 to 8 frames

Giant Palm Breaker - "Damage changes

LP: 100->80

MP: 100->110

HP: 140->130"

Moonsault Press - Damage recduced from 200 to 230

EX Meat Squasher - Damage increased from 200 to 260

Monster Lariat - Block stun increased by 3 frames (on block -10)

- Super armor startup changed from 1 to 6 frames

EX Monster Lariat - Block stun reduced by 5 frames (on block -8)

Special move meter gain

Giant Palm Breaker: whiff 15->10, on hit 40->30

Moonsault Press: whiff 15->20, on hit 40->100

Shootdown Backbreaker: on hit 20->65

Meat Squasher: whiff 15->20, on hit 20->80

Ultra Throw: whiff 15->20, on hit 0->60

Monster Lariat: whiff ->15->0, on hit 40->50

Ibuki

EX Kunai - EX Kunai can be canceled while descending

far LP - Hit box reduced

- Hurt box reduced

- Frames changed from (on hit +6/on block +2) to (on hit +7/on block -1)

LK - Hurtbox increased

cr. MK - Push back on block for boost combos reduced

far HP - Push back on block for boost combos reduced

Forward jumping HK - Startup increased from 5 to 7 frames

- Damage decreased from 100 to 75

Yami Kazura - Damage increased from 120 to 130

Spin Kick - Hit box reduced

MK Tsumuji, HK Tsumuji - Franes changed from (MK on block -1/HK on block ±0) to (both on block +3)

Special move meter gain

Kunai: whiff 15->5

Tsuijigoe: whiff 10->15

Neck Breaker: on hit 10->60

Kazakiri: on hit 20×3(60)/10×3(30)

Tsumuji: whiff 15->10, on hit 20+20(40)->10×2(20)

Tsumuji (high variant): whiff 5->10, on hit 20->30

Tsumuji (low variant): whiff 5->10, on hit 60->30

Hien: on hit 20+40(60)->20×2(40)

Raida: whiff 15->0, on hit 40->60

Rolento

Vitality - Reduced from 1000 to 930

Far LP - Hit box reduced

- Hurt box reduced

Far MK - 6 frames added to Boost combo (on hit -8, on block -12) / Push back on block for boost combos reduced

Far HP - 6 frames added to Boost combo (on hit -15, on block -19) / Push back on block for boost combos reduced

Far HK - 10 frames added to Boost combo (on hit -13, on block -17) / Push back on block for boost combos reduced

cr. MP - 5 frames added to Boost combo (on hit -3, on block -8) / Push back on block for boost combos reduced

cr. MK - 5 frames added to Boost combo (on hit -9, on block -13) / Push back on block for boost combos reduced

cr. HP - 10 frames added to Boost combo (on hit -13, on block -17) / Push back on block for boost combos reduced

Jump MK - Hitbox reduced

Patriot Circle - First attack frames increased by 4 (on hit, -1, on block -5)

Stinger - Hitbox increased

- Push back on block reduced

Special move meter gain

Stinger (jump): whiff 15->5

Stinger (knife): whiff 15->5, on hit 40->15

Mekong Delta Attack (attack): whiff 15->10, on hit 40->30

Mekong Delta Air Raid (attack): whiff 15->10, on hit 40->30

Mekong Delta Escape (jump): whiff 10->5

Patriot Circle 1st attack: whiff 10->0, on hit 6 x 4(24)->8 x 4(32)

Patriot Circle 2nd attack: on hit 6 x 4(24)->5 x 4(20)

Patriot Circle 3rd attack: on hit 6 x 3(18)->8 x 3(24)

Zangief

Walking Speed - Slightly slower

Close MP - 5 frames added to Boost combo (on hit -5, on block -9)

- Push back on block for boost combos reduced

Close MK - 4 frames added to Boost combo (on hit -6, on block -10)

Far LP - Damage decreased from 40 to 30

Far LK - Startup increased from 4 to 5 frames

Far MP - 5 frames added to Boost combo (on hit -5, on block -9)

- Push back on block for boost combos reduced

- Adjusted so that the hurt box comes out 1 frame before the attack

Far MK - Push back on block for boost combos reduced

cr. MP - Damage decreased from 80 to 70

cr. MK - 2 frames added to Boost combo (on hit -5, on block -9)

Flying Body Attack - Block stun reduced by 8 frames

- Damage decreased from 120 to 100

Screw Piledriver - Damage adjusted:

LP: 180->200

MP: 200->220

HP: 220->240

Quick Double Lariat - Hitbox increased on the 5th frame

Special move meter gain

Screw Piledriver: whiff 15->20, on hit 40->100

Banishing Flat: whiff 15->10, on hit 40->30

Double Lariat: whiff 15->5, on hit 40->35 (after first spin 20)

Quick Double Lariat: whiff 15->5, on hit 40 (after first spin 30)

Flying Power Bomb: whiff 15->0, on hit 40->100

Atomic Suplex: whiff 15->0, on hit 40+40(80)->70+50(120)

Rufus

Close LK - Block pushback increased

Close MK - 6 frames added to Boost combo (-7F/-11F)

- Push back on block for boost combos reduced

Far MP - 6 frames added to Boost combo (-6F/-10F)

- Push back on block for boost combos reduced

Far MK - 4 frames added to Boost combo (-7F/-11F)

- Push back on block for boost combos reduced

Far HP - 4 frames added to Boost combo (-9F/-14F)

cr. LK - Hitbox reduced

Hand Machinegun - Damage increased from 120 to 130

Vulture Kick - Frame advantage on hit reduced by 2 frames (on hit +1)

Falcon Kick - Frame advantage on hit reduced by 7 frames

Target Combo - Damage decreased from 90 to 60

Galactic Tornado - "Damage adjusted:

MP 100->80

HP 120->90

EX 160->80"

Messiah Kick (mid) - Block stun reduced by 2 frames (On block -1)

Messiah Kick (high) - Block stun reduced by 5 frames (On block -5)

Special move meter gain

Messiah Kick (high): whiff 5->10

Messiah Kick (mid): whiff 5->10

Messiah Kick (low) whiff 5->10

Snake Strike: whiff 15->5, on hit 16 x Number of attacks->10 x Number of attacks

Galactic Tornado (L): whiff 15->0, on hit 10+20(30)->30+15(45)

Galactic Tornado (M and H): whiff 15->0, on hit 10 x 2+20(40)->30+8 x 2(46)

Vega (Claw)

cr. LP - Frames increased by 1 (on hit +4, on block ±0)

cr. MK - Block stun has been reduced by 3 frames (on block -2)

- 6 frames added to Boost combo (on hit -6, on block -13)

- Push back on block for boost combos reduced

Vertical jumping HK - Opponent will go into a hard knockdown state if hit with this attack while in the air.

Flying Barcelona Attack - The position of the hurtbox has been changed

- Pushback on block has been reduced

Izuna Drop - Throw area has been reduced

Sky High Claw (H) - The knockback timing on hit and on block has been changed

Scarlet Terror (M) - Damage decreased from 100 to 80

Scarlet Terror (H) - Damage increased from 100 to 120

- Mid-air combo count number increased

EX Scarlet Terror - Damage increased from 150 to 160

- Mid-air combo count number increased

Special move meter gain

Rolling Crystal Flash (L): whiff 20->10, on hit 10+40(50)->20 x 2(40)

Rolling Crystal Flash (M): whiff 15->10, on hit 10 x 3+40(70)->8 x 3+20(44)

Rolling Crystal Flash (H): whiff 15->10, on hit 10 x 4+40(80)->8 x 4+15(47)

Scarlet Terror (L): whiff 15->10, on hit 40->30

Scarlet Terror (M and H): whiff 15->10, on hit 40+40(80)->20+10(30)

Flying Barcelona Attack (Jump): whiff 10->5

Flying Barcelona Attack (Attack): whiff 5->0, on hit 40->30

Izuna Drop: whiff 5->10, on hit 40->50

Sky High Claw: whiff 15->0

Balrog (Boxer)

Close LP - Block pushback has been increased

Close LK - Block pushback has been increased

Close HK - 2 frames added to Boost combo (on hit -2, on block -9)

Far LP - No longer connects on crouching opponents

Far MP - Active frame window has been changed to 4 frames

- Can now be canceled

Far HK - 2 frames added to Boost combo (on hit -5, on block -11)

cr. LK - Block stun has increased by 2 frames (on hit +5, on block +1)

cr. HK - Overall animation has been reduced by 3 frames

- Block stun has decreased by 3 frames (on block -9)

- Block pushback has been decreased

Dash Straight (EX included) - Now moves forward 4 frames after startup

EX Dash Upper - Now moves forward 4 frames after startup

Buffalo Head - Now connects on crouching opponents

EX Dash Swing Blow - When the opponent is hit with this attack while crouching, they'll take bound damage and go into "fall over" stun

Special move meter gain

Dash Low Straight: whiff 15->10, on hit 40->30

Dash Low Smash: whiff 15->10, on hit 40->30

Dash Swing Blow: whiff 15->10, on hit 40->30

Buffalo Head: whiff 15->10, on hit 40->30

Turn Punch: whiff 15->10, on hit 40->45

Dash Straight: whiff 15->0, on hit 30->40

Dash Upper: whiff 15->0, on hit 30->40

Juri

Close HP - on hit, opponents are launched higher

Far LK - Can no longer be linked

cr. HP - Damage decreased from 90 to 75

- On block, cannot be jump canceled

- Hitbox has been reduced

Diagonal Jumping HP - Damage decreased from 100 to 75

- Hurtbox comes out 1 frame quicker

Karen Kick/Assatsu Kick - Damage decreased from 150 to 130

EX Senpusha - Hit and block pushback has been reduced

EX Kasatushi - Hurtbox has been added after move is successful

Special move meter gain

Fuhajin (rising kick): whiff 10->5, on hit 0->25

Shikusen: whiff 10->5

Shikusen 2nd Impact: on hit 20+20(40)->10 x 2(20)

Shikusen 3rd Strike: on hit 40->30

Kasatushi: whiff 15->10

Senpusha (L): whiff 15->0, on hit 10 x 2(20)->30 x 2(60)

Senpusha (M and H): whiff 15->0, on hit 10 x 4(40)->15 x 4(60)

M.Bison (Dictator)

Close MP - Startup decreased from 7 to 5 frames

Far MP - Startup decreased from 8 to 5 frames

- Hitbox has been reduced

- Hurt box reduced

Bison Warp - Overall animation has increased by 8 frames

Double Knee Press (LK) - Block pushback has increased

EX Double Knee Press - When the final hit connects, opponents are now launched straight up slightly instead of being knocked down

Knee Press Nightmare - The move starts off with full invicibility, and midway through the movement becomes projectile invincible only.

Deadly Throw - Damage decreased from 150 to 140

Special move meter gain

Devil Reverse (jump): whiff 10->0

Devil Reverse (attack): whiff 15->5

Double Knee Press: whiff 15->0, on hit 16×2(32)->20×2(40)

Akuma

Close HK (2nd hit) - Hit effect on airborne opponent changed to bound.

- Can now be canceled

Far HP - Can now be canceled

Far HK - Blockstun frames changed from +5 on hit/±0 on block +6 on hit/-2 on block

Ashura Senku (Punch ver.) - Distance covered has been reduced

- Invincibility time changed from 1-50 frames to 1-40 frames

- Full frame length changed from 61 to 72 frames

Ashura Senku (Kick ver.) - Distance covered has been reduced

- Invincibility time changed from 1-40 frames to 1-30 frames

- Full frame length changed from 54 to 64 frames

EX Gohadoken - "

Abolished from mid-air combo limit"

Tatsumaki Zankukyaku (MK) - Damage stun changed from 40+20+20(80) to 40×3(120)

Tatsumaki Zankukyaku (HK) - All hits are guaranteed if the first hit connects

Airborne Tatsumaki Zankukyaku - Hurtbox increased

Hyakki Gojin - Damage increased from 50 to 70

Hyakki Gosho - Damage increased from 70 to 100

Hyakki Gozan - Damage increased from 60 to 80

Zanku Hadoken - Hitbox has been reduced

- When used during a backwards jump, 5 frames added upon landing

Goshoryuken (MP, HP) - During the first hit, blockstun has been decreased by 10 frames

- The second hit does not connect on a crouching, blocking opponent

- Pushback on block has been reduced

Misogi - Hitbox has been increased

Special move meter gain

Gohadoken: whiff 15->5, on hit 40->20

Shakunetsu Hadoken (L): whiff 15->5, on hit 20->25

Shakunetsu Hadoken (M): whiff 15->5, on hit 20×2(40)->15×2(30)

Shakunetsu Hadoken (H): whiff 15->5, on hit 20×3(60)->10×3(30)

Zanku Hadoken: whiff 15->5, on hit 5->16

Goshoryuken (M): on hit 20+20(40)->30+10(40)

Goshoryuken (H): on hit 20+10×2(40)->20+10×2(40)

Tatsumaki Zankukyaku (L): whiff 15->10, on hit 40->20

Tatsumaki Zankukyaku (M and H): whiff 15->10, on hit 40 x number of attacks->20+10 x number of attacks

Airborne Tatsumaki Zankukyaku; whiff 15->0, on hit 40->35

Hyakkishu: whiff 10->0

Hyakki Gosho: whiff 0->15

Hyakki Gojin: whiff 5->10, on hit 40->30

Hyakki Gosai: whiff 5->15, on hit 40->60

Sakura

LK - Hit box reduced

- Hurt box reduced

- Startup 3F->4F

Close MP - Frames reduced by 2 (on hit +4F/on block +1F)

Close HK - Hit effect changed to knock away against opponents on the ground on hit

- Push back on block for boost combos reduced

Far HP - Can be canceled

- Push back on block for boost combos reduced

Far HK - Push back on block for boost combos reduced

cr. HP - Hurt box reduced

Jump MP - Changed hit effect to knock down against airborne opponents on hit

Hadoken - Increased total frames from 42F->49F

- Frames adjusted from (on hit ±0/on block -6F)->(on hit -3F/on block -7F)

Sakura Otoshi - Hit box enlarged

Haru Ranman - Damage increased from 300->330

Special move meter gain

Hadoken: whiff 15->5/on hit 40->20

Shouoken (L): whiff 15->10/on hit 10×2(20)->15×2(30)

Shouoken (M): whiff 15->10/on hit 10×4(40)->8×4(32)

Shouoken (H): whiff 15->10/on hit 10×6(60)->5×6(30)

Airborne Shunpukyaku: whiff 15->0/on hit 40×2(80)->15×2(30)

Sakura Otoshi (Attack): on hit 15->10

Sakura Otoshi (Finish): whiff 5->10/on hit 15->20

Shunpukyaku (L): whiff 15->0/on hit 40->25

Shunpukyaku (M): whiff 15->0/on hit 40×2(80)->15×2(30)

Shunpukyaku (H): whiff 15->0/on hit 40×3(120)->10×3(30)

Blanka

Close MP - Frames increased by 6F for boost combos (on hit -5F/on block-9F)

Close MK - Frames increased by 4F for boost combos (on hit -5F/on block-9F)

Close HP - Can now be canceled

Far MP - Frames increased by 5F for boost combos (on hit -5F/on block-9F)

cr. MK - Frames increased by 5F for boost combos (on hit -6F/on block-10F)

cr. HP - Push back on block reduced

- Frames increased by 3F (on hit -5F/on block -11F)

Vertical Roll - Damage 160->130?

- Frames increased by 5F whiff and on block

Electric Thunder - Changed knock away direction on hit or guard when opponent comes from behind Blanka

EX Rolling Attack - Changed push back distance of the Super Charge version to match that of the normal EX version when on guard

Grand Shave Roll - Full invincibility until hit box becomes active

Special move meter gain

Vertical Roll: whiff 15->10/on hit 40->30

Electric Thunder: on hit 20->30

Rolling Attack: whiff 15->0/on hit 30->40

Guy

Close MK - Frames increased by 4F (on hit +6F/on block +2F)

- Frames increased by 6F for boost combos (on hit -3F/on block -7F)

Close HK - Frames increased by 10F for boost combos (on hit -8F/on block -13F)

- Push back on block for boost combos reduced

Far MP - Frames increased by 2F for boost combos (on hit -4F/on block -8F)

Far MK - Shortened frames by 2F (on hit ±0F/on block-1F)

Far HP - Push back on block for boost combos reduced

Far HK - Push back on block for boost combos reduced

cr. MP - Frames increased by 7F for boost combos (on hit -4F/on block -8F)

cr. HP - Push back on block for boost combos reduced

- Frames increased by 8F for boost combos (on hit -10F/on block -16F)

Jump MP - Can now be canceled

Ninja Sickle - Startup 12F->10F

- Knock away changed to shoot straight up on hit

- Push back on block reduced

- Hit box enlarged

Bushin Gokusaken - Opponents now launched straight upwards on hit

Bushin Gokusaken Throw - Damage increased from 100->170

Neck Breaker - Became 2-hit move

Bushin Izuna Otoshi - Slowed timing of attack activation

M Bushin Kaiten Izuna Otoshi - Hit box property is now a strike instead of a throw

- Increased air combo juggle counter

EX Bushin Kaiten Izuna Otoshi - Hit box property is now a strike instead of a throw

- Increased air combo juggle counter

- Increased invincibility time by 1F

EX Bushin Senpukyaku - Added area below the knees to the hit box

Neck Flip - First attack is now a mid-level attack

EX Run - Added Armor Effect to Sudden Stop follow up

Grab Throw/Shoulder Throw - Increased damage from 120->130

Special move meter gain

Bushin Senpukyaku: whiff 15->10/on hit 20×number of attacks->12×number of attacks

Bushin Izuna Otoshi (Jump): Air 10

Bushin Izuna Otoshi (Elbow Drop): on hit 40->20

Bushin Izuna Otoshi (Throw): on hit 30->60

Run: whiff 10->5

Sudden Stop: whiff 10->5

Shadow Kick: whiff 5->15

Neck Flip: whiff 5->10/on hit 20+20(40)->20+10(30)

Kaiten Izuna Otoshi: whiff 15->10/on hit 30->80

Hozanto: whiff 15->0

Cody

Close MP - Frames increased by 9F for boost combos (on hit -6F/On block -10F)

Close MK - Frames increased by 2F for boost combos (on hit -5F/On block -9F)

- Push back on block for boost combos reduced

Close HP - Frames increased by 9F for boost combos (on hit -10F/On block -16F)

Close HK - Frames increased by 6F for boost combos (on hit -12F/On block -18F)

- Push back on block for boost combos reduced

Far LK - Hit box reduced

Far MP - Frames increased by 9F for boost combos (on hit -8F/On block -12F)

Far HP - Frames increased by 6F for boost combos (on hit -13F/On block -18F)

- Push back on block reduced

Far HK - Frames increased by 7F for boost combos (on hit -14F/On block -19F)

- Push back on block reduced

cr. LK - Startup increased from 3F->5F

- Hit box reduced

- Frames increased by 3F (on hit ±0F/on block -4F)

cr. MK - Frames increased by 5F for boost combos (on hit -9F/on block -13F)

cr. HP - Frames increased by 8F for boost combos (on hit -12F/on block -18F)

- Push back on block for boost combos reduced

cr. HK - Frames increased by 6F for boost combos (on block -20F)

- Push back on block for boost combos reduced

MP (with knife) - Frames increased by 10F for boost combos (on hit -9F/on block -13F)

- Push back on block for boost combos reduced

- Hit box reduced

- Hurt box reduced

MP (with knife) - Frames increased by 5F for boost combos (on hit -9F/On block -13F)

- Push back on block for boost combos reduced

- Hit box reduced

- Hurt box reduced

- Now cannot be canceled

HP (with knife) - Reduced frames by 4F (on hit +5F/On block ±0F)

- Frames increased by 4F for boost combos (on hit -12F/On block -17F)

- Push back on block for boost combos reduced

cr. HP (with knife) - Push back on block for boost combos reduced

Zonk Knuckle - Push back on block reduced

EX Zonk Knuckle - Knock away changed to shoot straight up on hit

- Damage decreased from 160->100

- Push back on block reduced

EX Bad Stone - Startup reduced from 30F->28F

Guard cancel - Became a 2-hit move

Prisoner Throw - Damage increased from 120->130

Special move meter gain

Bad Stone: whiff 15->5

Criminal Upper (L): on hit 5×4(20)->20+8×3(44)

Criminal Upper (M): on hit 10+5×4(30)->20+8×4(52)

Criminal Upper (H): on hit 10+2×5(20)->20+8×5(60)

Zonk Knuckle: whiff 15->10/on hit 20->30

Ruffian Kick: whiff 15->0/on hit 30->50

Elena

Jump - Total frames for jump decreased from 41F->38F

Close MP - Startup decreased from 6F->5F

- Can now be cancelled

cr. MP - Hit box enlarged

- Frames increased by 5F for boost combos (on hit -3F/On block-7F)

cr. MK - Hit box enlarged

Target Combo 4(MK?2HP) - Hit box enlarged

Sliding - Startup decreased from 14F->10F

- Hurt box area above neck now invincible to projectiles

Handstand Kick - Decreased frames by 3F (on hit +3F/On block-1F)

M/H Lynx Tail - Decreased frames for block stun by 2F (M -4F->-6F?H -2F->-4F)

EX Lynx Tail - Final hit now knocks opponents behind Elena

- Damage decreased from 150->100

EX Scratch Wheel - Length of invincibility changed from 1~5F->1~6F

EX Rhino Horn - Now invincible against projectiles from the first frame of the move until the second frame of the start of the final attack

Leg Lift Throw/Leg Hook - Damage increased 120->130

Brave Dance - Startup decreased from 14F->5F

Special move meter gain

Mallet Smash: whiff 15->10/on hit 20×2(40)->15×2(30)

Scratch Wheel (L): whiff 15->10/on hit 40->30

Scratch Wheel (M): whiff 15->10/on hit 40×2(80)->15×2(30)

Scratch Wheel (H): whiff 15->10/on hit 40×3(120)->10×3(30)

Lynx Tail (L): whiff 15->10/on hit 40->30

Lynx Tail (M): whiff 15->10/on hit 20×2(40)->20×2(40)

Lynx Tail (H): whiff 15->10

Spinning Scythe: on hit 10×2(20)->15×2(30)

Spinning Scythe (follow up): whiff 5->10/on hit 10×2(20)->15×2(30)

Rhino Horn: whiff 15->0/on hit 20×2(40)->30×2(60)

Dudley

MP - Frames increased by 5F for boost combos (on hit -3F/On block -7F)

- Push back on block for boost combos reduced

HP - Push back on block for boost combos reduced

HK - Damage decreased 90->75

cr. MP - Frames increased by 5F for boost combos (on hit -4F/On block -8F)

- Push back on block for boost combos reduced

cr. MK - Startup decreased from 10F->7F

- Increased hold over from 3F->5F

- Hurt box reduced

Diagonal Jump HK - Damage decreased from 100->80

- Decreased hold over from 10F->7F

Dart Shot - Decreased block stun by 4F (On block -4F)

M Jet Upper - Damage decreased from 140->120

- Decreased airborne combo count

- Decreased block stun by 4F

- Decreased screen freeze by 4F

- Push back on block reduced

H Jet Upper - Increased airborne combo count

- Damage decreased from 160->120

Short Swing Blow (including EX) - Added invincibility attribute to throws

- Removed hurt box on the head and torso during Super Charge

EX Cross Counter - Hit box enlarged on second and third hits

Rolling Thunder - Easier to transition to lock animation when move hits an airborne opponent

Special move meter gain