CCP_Rise: CCP_Rise: In this proposal, we hope to target the issues more accurately.

Still figuring out what wax to polish this turd with eh? Maybe that’s an unfair criticism, its not CCP’s fault when players figure out how to win by scaling out and creating huge capital blob fights.

Or is it?

CCP_Rise: CCP_Rise: Mainly, we want to lower the remote rep potential for FAX somewhat,

Reduce reps by %10, see 10% more FAX’s in space. Not like people have to do much after they cyno their FAX alt in to save a super, plenty of time to cyno in another one and get its reps going too.

CCP_Rise: CCP_Rise: tweak some of their strongest tools for defense (which currently make them very frustrating to kill in certain circumstances)

Why not increase FAX cost so they aren’t used as Pawn sacrifices to save a Queen piece? Some groups have more than enough resources they don’t blink to send multiple faxes in order to save a super.

CCP_Rise: CCP_Rise: We appreciate any insight or feedback you contribute.

Diminishing returns on FAX reps to capitals, like how module stacking penalties work. It seems silly when a super is getting hit with 1,000,000 DPS and 1,000,000 reps at the same time its virtually operating risk-free.

Wasn’t there an incident in HS years ago with one group stacking repairs on a ship that was ganking everyone the reason concord now do damage exponentially?

These big capital ships are almost impossible to alpha once you get hold of them. The attackers and defenders might as well be entosis wanding a node. I hear that’s really popular.

Its like that old Battlefield ( It was a problem in Battlefield 2, and seems to be a thing with the new ones according to youtube ) game where you put 3 engineers in a helicopter and flew around getting shot to pieces but the engineers wildly repairing at the roof, wall and floor meant you never died unless your pilot crashed into the ground or were suicided by another aircraft.