Ifrani

"I could feel those dark grey eyes on me from a mile away..." Shoshanna whispered to the other dwarves huddled around the campfire. She shivered, rubbing her hands together despite the pleasant warmth of the logs burning before her "I swear... the thing never even blinked, and when I finally locked eyes with it... I swear to Eldath himself it were cryin black tears" Murmurs of fear and disgust rang out from around the campfire, several dwarves let out a prayer to Helm, asking for protection from these creatures of darkness. Each of them knew if Shoshanna had been Gazed by an Ifrani, it was all they could do to pray for their own protection. It was already too late for her.

Ifrani, also known as "scar witnesses," are creatures molded of pain and suffering, having been driven to the brink of mortal limits... and come out the other side. These creatures seem to flicker between the lines of life and death, a line that most other creatures look upon with a mixture of fear and disgust. This moniker they have aquired over the years is warranted, as treading between planes has granted them an unnatural gift of forseeing death wherever it may appear.

Ifrani can be easily identified by the many scars lining their bodies from untold suffering of years past, and their haunted dimly glowing grey eyes...

These creatures tend towards the secretive and hidden nature of the shadows, knowing they are trapped somewhere between living and dead, without a home in any realm...

Untold Suffering

When a creature peers into the eyes of an Ifrani, horror beyond comprehension stares back at them. To become an Ifrani, a creature must undergo years of suffering, something that would break the spirit and the body of any other creature. Ifrani have been reported to occur more often in slaving operations, work camps, slums, and other places where ease and comfort are long forgotten.

As the creature nears the brink of death, and darkness closes in, they are pulled back by a powerful force. Whether a god, a demon, or powerful spellcaster, the creature's mind, spirit, and body are shattered from the energy required to save their physical form. Necromantic energies surge the creature, corrupting its very life essence and simultaneously binding it to the savior's will, evil or good, and an Ifrani is born.

Empty Minds and Tormented Hearts

As an Ifrani is created, the suffering they endured in their past life is suppressed deep within their minds. Always there in the back of their thoughts as a faint reminder of the pain and cruelty of the world around them.

When an Ifrani is bound to a creature, their sense of self within the past life is locked away, serving only as a tool for the binding creature to torment them with. While these memories are suppressed, an Ifrani struggles to find any free will, and many are unable to act of their own volition at all, and may commit unspeakable acts in the name of their masters, further increasing their suffering.

Prophets of Death

Ifrani are blessed, or cursed, with the gift of gravesight: the ability to fortell a creature's death, even when they may not cause it. Mortal creatures will avoid locking eyes with an Ifrani for fear that it will lead to their eventual demise.

Unless otherwise instructed, Ifrani tend to shy away from violence and death, having already witnessed enough for any creature's lifetime. However, the simple fact that they can predict when a creature dies leads many to believe they are the ones who alter events to lead to their deaths. In whispered stories and darkened halls, many creatures believe that these creatures are aspects of Kelemvor, god of death, rather than corrupted souls.

Ifrani Traits

Your Ifrani has similar traits to that of the race you were before, though your form has been altered both physically and mentally.

Corrupted Body. Choose any other race other than warforged, this is your uncorrupted race. You inherit the ability score increases, movement speed, and size of the creature, but no other racial features.

Age. Ifrani do not age, and you cannot be magically aged. Being bound to the material plane with dark magic, you retain the age your character was upon its moment of binding.