Post by Praetorian » Wed Mar 14, 2018 2:27 pm

I wish I could be of help.



I have been looking in the game files (and a few decompiled dlls) as part of a comprehensive subtitled playthrough of the game that I'm working on.



One of the main tasks I'm doing is labeling/renaming each (extracted) speech audio file to indicate who says it, when they say it(...), its order and its content (what they say, usually in broad strokes). Maybe this could be of help somehow? It's still WIP but a big portion of it is done.



This was the first indication that a significant amount of content was dropped, was intentionally cut from the game or is unattainable due to some bug.



So far, I've been testing "hacks" for the save games to trigger such scenes where I don't know how to get the conditions for them in-game or if that's even possible. And a couple of times I've used video editing to restore some scenes.



I looked into the code in the ScummVM github and the work you have done is incredible. And the progress in the last few months is tremendous too. Really great work, keep it up!



There is at least one occasion where the code makes it clear why a trigger for a comment of McCoy's doesn't work. (eg. In the twin's lab there's a bug with the keyboard object naming).



I think it's going to be easy to fix bugs like that; there's another one in chapter 1 that can put the player in a dead-end state (after interrogating Zuben with zero clues about Lucy). It's not a common case (you have to overlook a lot of clues) but I've seen it reported in the early days when the game was released, and I was able to reproduce it.



It's probable be possible to also restore missing content. Some of it anyway, that can still work in-game.