Description

Affinity gets a lot of grief. Tier 1.5, they say. Mono Black Control is Tier 1 as long as the controller is experienced and swaps around a few key sets of cards for the specific meta. That one guy with the Tortured Existence deck is great! Noobs play Affinity, and Flame Slash, Doom Blade, Galvanic Blast, Gorilla Shamen, and more... yeah, they are all things. Sure it's good against Control, when Control plays fair. But why would they do that, when they can add black for free Gurmag Anglers and blue for free Fae?



It's time for Affinity to strike back. Combo is currently king in Pauper, even if it's more ponderous than pleasurable to play. They say, "If you can't beat 'em, join 'em." Shared Affinity says, "I can beat you, enjoy your doom."



How, you ask? By being like every other top deck in the format, and running no more than two colors! Affinity wants to be explosive, so it really likes red. Everybody knows Atog is coming. So maybe as your most expensive creature (...!!!), you might want to side him out against control. But what of Temur Battle Rage, or Fling? They make him a 1 turn combo clock. Water puts out fire, but Shared Affinity's water of life burns 200 proof. Thoughtcast is classic card advantage. Affinity, however, has other ways it can cheat on mana. As a team, Shared Affinity can Convoke! Shared Discovery draws 3 cards for one Blue mana! Especially in the new meta, Carapace Forager is a crutch. Focus your colors, and spring for the extra toughness with Quicksilver Behemoth.



The rest of the list is pretty standard to your typical take on Affinity, with a few edits to follow common sense guidelines. Rule1: Always add to your artifact count early. Shield Sphere is a chump. But he's also a chump that doesn't die to burn, might stick around a couple turns to go look for 3 cards with some friends or color fix with Springleaf Drum. Flayer Husk is bad news for several decks in the meta. As a body, he stumps Chainer's Edict. As equipment on your 4/4s and 4/5s Gurmag Angler players gulp. Rule 2: Follow rule 1, or draw until you do. With a superior board state and crazy card advantage, you can choose whether you combo to clinch or overwhelm with evasive aggro.



Currently, the deck is very competitive. Test pilots and feedback are welcome.