Motion causes some people to feel uncomfortable in VR, even if they don’t feel that way when they play video games on a TV. That’s because the living room (with its chairs, lamps, and mid-century modern asymmetrical coffee table with hairpin legs) helps keep you grounded. The Tunneling Element for VR takes advantage of this same living room effect, and can be used during rotation or when virtually moving around. In the Tunneling Element, the use of a stable grid was the most effective at reducing discomfort. This interaction model was also used and tested in Earth VR and is now available for use in any app.