CCP Veritas C C P C C P Alliance Likes received: 1,149



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Have you ever wanted a little pewpew but didn’t have the time to find a fight, or even fit a ship? Well, have I got the extremely rough prototype for you to try out on Duality! Introducing: Dojos!



As immortalized in



There are four strong guiding principles that I applied while doing this:



Fights need to be un-screw-with-able. We strongly feel that if what’s supposed to be a “fair” match given a set of predetermined rules is thrown off course by outside influence, it invalidates the whole premise. Outside of the actual matches, there should be ways to screw with the dojo itself We should cater as much as possible to the participant that wants a quick, easy PvP fix. Players should run the whole thing, with the game providing no economic value to participants nor organizers



So, some details on what the prototype turned out to be. There’s a personal deployable that you can obtain from item redeption on Duality that when put into space and stocked with ships and modules (it’s huge), provides players docked in that system with the ability to fight each other with those ships and modules in fair environment. It’s currently limited to 1 pilot on each side, and ships worth 4 points or less given the



Players on Duality can find dojos to fight at through the extremely aptly labeled “Calculator” entry in the “Business” area of the Neocom. You need to be calculating to win! Turns out it’s easier to copy another Neocom entry’s stuff than to make your own. It’s that kind of prototype folks. Anyway, here’s a look at the screen that awaits the intrepid dojo fighter:



[img]http://i.imgur.com/CdcafFv.png[/img]





On the left here you’ve got a breakdown of all the types of ships/modules/ammo/whatever that are stocked in the dojo ready for use. On the left, you’ve got all of your personal and corporation fittings with handy X’s or check marks depending on if all of the types used in the fitting are available in the dojo. Highlight one that’s fully available, hit “Select Fitting”, and you’ll notice in the bottom left your entry in your team listing now shows what ship you’ve picked. It would have a button that shows the full fitting but I haven’t gotten around to that yet. From there, hit “Ready!” and you’re off to the world’s worst matchmaking!



Once matched up with another player in the dojo, you’re both whisked away directly from station to your ships, assembled from the items in the dojo, in a deadspace pocket placed randomly in space that’s guarded from people warping to it - they’ll warp to the dojo deployable if they try.



You’ll need to load up ammo because I’ve had some problems doing that automatically, but it’s a fine way to spend the 40 second pre-game time. You’ll also quickly notice that I’ve dumped you directly in the center of the fight area, because I didn't implement a range selector. I probably should have done that. Oh well.



I did of course implement boundary violations at the customary 125km. My priorities are clear.



I think that’s enough words about it. If this looks interesting to you, hop on over to Duality and take a spin. Instructions on how to do that



If you’ve got ideas about how it could be better, or different points/pilot count combinations to try, I’m all ears. If you think this is a terrible idea, I look forward to your well-reasoned arguments. In either case hit it up quick ‘cause come Friday night I turn into a pumpkin.



Let’s have some fun killing each other repeatedly,

~CCP Veritas CCP Veritas - Technical Director - EVE Online Greetings Spaceship Fighting Enthusiasts,Have you ever wanted a little pewpew but didn’t have the time to find a fight, or even fit a ship? Well, have I got the extremely rough prototype for you to try out on Duality! Introducing: Dojos!As immortalized in the coolest video ever , I’ve done a lot of programming for EVE tournaments over the past couple years, so when I found myself with a couple months of spare time, we thought it’d be a good idea for me to take a stab at seeing what kind of experience I could craft around that style of gameplay while staying true to the sandbox of EVE.There are four strong guiding principles that I applied while doing this:So, some details on what the prototype turned out to be. There’s a personal deployable that you can obtain from item redeption on Duality that when put into space and stocked with ships and modules (it’s huge), provides players docked in that system with the ability to fight each other with those ships and modules in fair environment. It’s currently limited to 1 pilot on each side, and ships worth 4 points or less given the AT-XII points values Players on Duality can find dojos to fight at through the extremely aptly labeled “Calculator” entry in the “Business” area of the Neocom. You need to be calculating to win! Turns out it’s easier to copy another Neocom entry’s stuff than to make your own. It’s that kind of prototype folks. Anyway, here’s a look at the screen that awaits the intrepid dojo fighter:[img]http://i.imgur.com/CdcafFv.png[/img]On the left here you’ve got a breakdown of all the types of ships/modules/ammo/whatever that are stocked in the dojo ready for use. On the left, you’ve got all of your personal and corporation fittings with handy X’s or check marks depending on if all of the types used in the fitting are available in the dojo. Highlight one that’s fully available, hit “Select Fitting”, and you’ll notice in the bottom left your entry in your team listing now shows what ship you’ve picked. It would have a button that shows the full fitting but I haven’t gotten around to that yet. From there, hit “Ready!” and you’re off to the world’s worst matchmaking!Once matched up with another player in the dojo, you’re both whisked away directly from station to your ships, assembled from the items in the dojo, in a deadspace pocket placed randomly in space that’s guarded from people warping to it - they’ll warp to the dojo deployable if they try.You’ll need to load up ammo because I’ve had some problems doing that automatically, but it’s a fine way to spend the 40 second pre-game time. You’ll also quickly notice that I’ve dumped you directly in the center of the fight area, because I didn't implement a range selector. I probably should have done that. Oh well.I did of course implement boundary violations at the customary 125km. My priorities are clear.I think that’s enough words about it. If this looks interesting to you, hop on over to Duality and take a spin. Instructions on how to do that are right over here . I’ve set up an extremely simple dojo in FD-MLJ, but I’m sure someone who knows 1-1s way better than I do will set up a well-stocked dojo that will satisfy all your frigate fighting fantasies. If your account is inactive on Duality, post on over here and it'll get take care of maybe.If you’ve got ideas about how it could be better, or different points/pilot count combinations to try, I’m all ears. If you think this is a terrible idea, I look forward to your well-reasoned arguments. In either case hit it up quick ‘cause come Friday night I turn into a pumpkin.Let’s have some fun killing each other repeatedly,~CCP Veritas