Epic explosions; voxels crumbling in raging torrents; impossible manoeuvres to dodge dozens of enemies. One year later, RESOGUN is still as mesmerising as it ever has been on the PS4, and I’m pleased to announce today that RESOGUN is coming to PS Vita and PS3. That’s right Resofans, from 17th December you will be able to save the last humans anywhere, anytime.

The development team at Climax has done everything possible to make the PS Vita and PS3 versions of the game the very best they can be for each device and I think you’ll be very impressed with what they have managed to achieve. Picking a game that was created specifically for the PS4 and bringing it to PS Vita and PS3 is very difficult, and the hardest compromise to accept during development, especially in regard to performance and graphics, is that these platforms don’t have the capability and power of a PS4.

Duly, the biggest technical difference is that the PS Vita and PS3 games run at 30 instead of 60 FPS like the PS4 game does. This was a very difficult decision to consider, but a very necessary decision to allow the team to focus on what was possible and to make the best game possible for both of these platforms. The framerate is locked, so you can expect a solid performance even under a big storm of voxels.



It’s a really great achievement that all of the features present in the original PS4 release are here in the PS Vita and PS3 versions and that the game is as addictive as ever, in great part due to having been tuned specifically for these versions.

The results are really pretty amazing and having also worked closely with the team at Housemarque throughout this past year to help them create the expansions for the PS4 game, I’ve especially enjoyed playing the PS Vita version, with plenty of people looking over my shoulder in disbelief at how the game looks and plays.

Because we don’t want you to miss anything, the PS Vita and PS3 games have Cross-Save functionality, so you can share your progress between both platforms.