Test of Faith Cleric domains based on specific gods. Enjoy!

Cleric Domain: Moondancer of Eilistraee Followers of Eilistraee adhere swords, especially the broad sword. They are singers, dancers and hunters working towards a new drow pantheon, aligned to good. The priests of Eilistraee consists of mainly female drow, but members of all races that work toward peace are welcome. They are known in common as Moondancers but sometimes they are refered to as Sworddancers, Darksong Knights or Silverhair knights. Moondancer of Eilistraee Spells Level Spells 1st Entangle , Animal Friendship 3rd Moonbeam, Suggestion 5th Daylight, Speak With Plants 7th Confusion, Freedom of Movement 9th Awaken, Reincarnate Bonus Proficiencies When you choose this domain at 1st level, you gain proficiency with martial weapons and one musical instrument of your choice. Moonfire Also starting at 1st level, you can as an bonus action create a small magic light source called moonfire. It shines a dim light in a color you choose in a 10 feet radius and lasts 1 hour. As a bonus action you can move one of them 30 feet in any direction. If a creature is within 5 feet of the moonfire you may bond the them together. A creature bonded with moonfire can expend the it to deal maximum damage on a weapons damage die. While a creature is bonded with moonfire it gains the following benefits: The creature gains 5 feet extra movementspeed.

The creature emits a 10 feet radius of dim light.

The creature gains advantage on Performance checks to dance. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. Channel Divinity: Eilistraee's Blessing Starting at 2nd level, you can use your Channel Divinity to bless a creatures combat keenness. When initiative is rolled you can give yourself or another creature within 30 feet of you +10 to its initiative roll. d Beguiling Breeze Starting at 6th level, you can make creatures that you can see feel a chilling cold breeze, distracting them. As a reaction, whenever a creature makes an ability check you may have that roll be done with disadvantage. A creature affected by this must succeed on a saving throw against your spell save DC or take the effect. Creatures are aware that they are affected by this but not that you are the source. This has no effect on undead, constructs and other creatures your DM rule might rule immune to cold. Divine Strike At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant or poison damage to the target. When you reach 14th level, the extra damage increases to 2d8. Moondance At 17th level you learn the sacred dance of Eliestraee. This rite gives you a permanent bond with moonfire, gaining the listed benefits including maximised weapon damage without expending the moonfire. Additionally when you use your bonus action to move your moonfire, you can teleport to it consuming it in the process.

Cleric Domain: Servant of Bane These clerics are not followers but servants of a greater power. Bane. Servant of Bane Spells Level Spells 1st Bane , Charm Person 3rd Ray of Enfeeblement, Shatter 5th Fear, Slow 7th Blight, Phantasmal Killer 9th Cloudkill, Geas Bonus Proficiencies When you choose this domain at 1st level, you gain proficiency with martial weapons. Black Hand Also starting at 1st level, you can as a bonus action mark a creature within 30 feet of you with the black hand of Bane. The creature must succeed on a Constitution saving throw against your spell save DC or have their maximum hit points and current hit points reduced by a number equal to your cleric level. This effect lasts for 1 hour and creatures affected by this ability can't be affected by it again until 24 hours have passed. Your can use this ability up to a number of times per day equal to your Wisdom modifier. Channel Divinity: Glorious Death Starting at 2nd level, you can use your Channel Divinity to harness death, making a corpse explode dealing damage to everyone nearby. As an action, you present your raise your hand and cause a corpse within 30 feet of you to explode from necrotic energy. Every creature within 10 feet of it must succed on a Dexterity saving throw against your spell save DC. A creature takes 2d10 bludgeoning damage + your cleric level in necrotic damage on a failed saving throw, and half as much damage on a successful one. Undead creatures and constructs are not affected by the necrotic damage. Any creature dying as a cause of this ability explodes as well, causing the same effect as the initial. Channel Divinity: Bane's Fear Starting at 2nd level, you can use your Channel Divinity to curse a creature in combat. Whenever a creature moves within a 10 feet radius near you, you may expend your reaction to make fear the creature. The creature must succeed on a Wisdom saving throw or be frightened. If the creature may repeat this saving throw at the end of each of its turns. Divine Strike At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 necrotic damage to the target. When you reach 14th level, the extra damage increases to 2d8. Divinity of Death At 17th level you bond with death has made you overcome it. Whenever you are reduced to 0 hit points you instead become an avenging spirit lasting for 1 minute and thereafter are returned to 0 hit points.

Cleric Domain: Tymora's Faithful Smiling Tymora's Faithful Spells Level Spells 1st Bane , Charm Person 3rd Ray of Enfeeblement, Shatter 5th Fear, Slow 7th Blight, Phantasmal Killer 9th Cloudkill, Geas Bonus Proficiencies When you choose this domain at 1st level, you gain proficiency with three skills of your choice. Fate Whenever a creature rolls with advantage it may roll with one extra die. Channel Divinity: Turning Fate Starting at 2nd level, you can use your Channel Divinity to harness death, making a corpse explode dealing damage to everyone nearby. you can as a reaction change a disdvantage to an advantage or the opposite for a creature making an attack roll within 30 feet of you. Channel Divinity: Healing Hand Potent Spellcasting Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip. Divinity of Death At 17th level you bond with death has made you overcome it. Whenever you are reduced to 0 hit points you instead become an avenging spirit lasting for 1 minute and thereafter are returned to 0 hit points.

Cleric Domain: Morninglord of Lathander to heal, advise, protect people and destroy the undead. Morninglord of Lathander's Spells Level Spells 1st Bless , Protection from Evil and Good 3rd Prayer of Healing, Enhance Ability 5th Aura of Vitality, Daylight 7th Aura of Life, Death Ward 9th Dispel Evil and Good, Hallow Bonus Proficiency When you choose this domain at 1st level, you gain proficiency with heavy armor. Light of Lathander Also starting at 1st level, you can as a bonus action make a 30 feet long and 10 feet wide line of dayligt ascending from your position. This light is bright light. This effect lasts until the end of your next turn. Any creatures who have missed an attack or failed a saving throw or ability check while in this light have advantage on their next roll corresponding to what they failed within 1 minute. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. Channel Divinity: Prayer of Dawn Starting at 2nd level, you can use your Channel Divinity to make a morning prayer. You must do this when you complete a long rest. Channel Divinity: Lasting Light Starting at 6th level you can extend your holy symbol and invoyour Your can as an action use your channel divinity to prolong the duration of your Light of Lathander by 1 minute. Potent Spellcasting Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip. Eternal Sun Whenever you are in daylight you have the effect of the Light of Lathander feature