Dakota_Fanning Profile Joined January 2008 Hungary 2135 Posts Last Edited: 2016-06-15 03:14:00 #1



BREAKING NEWS



NOVEMBER 12, 2015 - Open sourcing the COMPLETE Sc2gears universe!

+ Show Spoiler [details] +

Teamliquid thread here. Source code is available here.



OCTOBER 7, 2015 - Patch 3.0 - The END of Sc2gears.

+ Show Spoiler [details] +



No further updates will be released for Sc2gears, only Scelight will be maintained. Head over to the Scelight thread and start using it.



✞ R.I.P. Sc2gears! Lived 5 years, 6 months and 5 days! (April 2, 2010 - October 7, 2015)



May God bless You All. StarCraft II's Patch 3.0 rendered Sc2gears' parsing engine incapable of doing its work. In short: Sc2gears can no longer parse replays since Patch 3.0.No further updates will be released for Sc2gears, onlywill be maintained. Head over to theand start using it.May God bless You All.



JULY 15, 2015 - The Sc2gears Database is shutting down!

+ Show Spoiler [details] + The Sc2gears Database is shutting down. As of now, no new accounts can be created.



On July 28th, 2015 starting at 12pm Pacific Time, the Sc2gears Database will be temporarily shut down for 24 hours.

On August 4th, 2015 the Sc2gears Database will be permanently shut down at 12:00pm Pacific time.



The reason for shutting down the Sc2gears Database is because it is built using a service of the Google App Engine Platform that will be shut down at the mentioned times.



There will be no more Sc2gears releases. Currently Sc2gears supports only WoL and HotS, and it doesn't support LotV. And this will remain this way.

Most likely when LotV is released, Sc2gears will stop functioning for all replays (including WoL, HotS and LotV) due to replay format changes.



DECEMBER 5, 2013 - Scelight (successor to Sc2gears) is released!

+ Show Spoiler [details] + At last! The first public version of Scelight™ (successor to Sc2gears) is released!

I still have a long way ahead, but the current version is already useful enough to be shared. It is also better for everyone to give / get feedback earlier.



Visit the home page for more about Scelight:

https://sites.google.com/site/scelight/



Teamliquid thread:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=437452 I still have a long way ahead, but the current version is already useful enough to be shared. It is also better for everyone to give / get feedback earlier.Visit the home page for more about Scelight:Teamliquid thread:



MARCH 19, 2013 - Sc2gears 14.0 Historical League info and integration!

+ Show Spoiler [details] + Sc2gears 14.0 finally brings the long awaited feature: 1v1 Battle.net league of players at the time of the replay is now parsed out of replays, and is integrated in Sc2gears everywhere:



Examples:

-You can search by player's league and even by league match-up.

-League match-up statistics in the Multi-replay analysis.

-Name template symbol to insert the league when naming/renaming replays.

-Colored borders around players based on the league in the Replay analyzer.



FEBRUARY 28, 2013 - Sc2gears 13.0 now fully Heart of the Swarm compatible! Java 7 Requirement!

+ Show Spoiler [details] +

From this release Sc2gears requires Java 7 (instead of Java 6). You can get it from here: Sc2gears 13.0 has been released which now finally fully supports Heart of the Swarm replays.From this release Sc2gears requires(instead of Java 6). You can get it from here: http://java.com/



JULY 3, 2012 - Sc2gears Database - Open to Everyone!

+ Show Spoiler [details] + 30 seconds!



If you visit the User Page and you don't already have an Sc2gears Database account, a tiny registration form will be displayed to you. With that, you can create your own account literally in 30 seconds.



This registration process will create a Free account for you which you can upgrade at any time if you want to, of course. You can read the details on the Today the Sc2gears Database is made open to everyone. By visiting the Sc2gears Database User Page you can create your own account inIf you visit the User Page and you don't already have an Sc2gears Database account, a tiny registration form will be displayed to you. With that, you can create your own account literally in 30 seconds.This registration process will create a Free account for you which you can upgrade at any time if you want to, of course. You can read the details on the Sc2gears Database page.



MAY 15, 2012 - Sharing and Team support in the Sc2gears Database

+ Show Spoiler [details] + Hell! It's about time!



Today I introduced a new feature in the Sc2gears Database: Database Account Sharing!



You can now share your Sc2gears Database Account with other Google Accounts and they will be able to use your storage and access your content as it would be theirs (controlled by permissions).

You can set permissions for each granted Google Account individually fine tuning who can do and what within the shared database account.



The new Sharing feature makes the Sc2gears Database ideal for StarCraft II teams to store and share their replays within the team.



Let the new Sc2gears Database shine! Read the details on the Today I introduced a new feature in the Sc2gears Database:You can now share your Sc2gears Database Account with other Google Accounts and they will be able to use your storage and access your content as it would be theirs (controlled by permissions).You can set permissions for each granted Google Account individually fine tuning who can do and what within the shared database account.The new Sharing feature makes the Sc2gears Databasewithin the team.Let the new Sc2gears Database shine! Read the details on the Sc2gears Database page.







SUMMARY



is a general StarCraft II utility for everyone who is interested in the game (either a player, a developer or just a game analyzer). Its main features are replay management and analysis for both individual replays and mass replays (multi-replay statistics). It provides easy but powerful and efficient replay management and basic statistics for starters, and advanced statistics and time development charts useful even for professional players. It is also a great asset for tournament and league organizers in quick analysis of tournament results.



It has many handy or cool-to-have features like APM Alert, replay auto-save, replay sharing with a few clicks, automatic retrieval and display of player profiles, mouse print recording, replay renaming based on user provided template, On-Top Game info dialog (In-game info panel), On-Top APM display dialog (In-game current APM), mouse practice game, integrated private video streaming server.



The program is written in Java, so everyone can use it: Windows, MAC OS-X and Linux users (and others where you can install the Java Runtime Environment).





Sc2gears™ is a general StarCraft II utility for everyone who is interested in the game (either a player, a developer or just a game analyzer). Its main features are replay management and analysis for both individual replays and mass replays (multi-replay statistics). It provides easy but powerful and efficient replay management and basic statistics for starters, and advanced statistics and time development charts useful even for professional players. It is also a great asset for tournament and league organizers in quick analysis of tournament results.It has many handy or cool-to-have features like APM Alert, replay auto-save, replay sharing with a few clicks, automatic retrieval and display of player profiles, mouse print recording, replay renaming based on user provided template, On-Top Game info dialog (In-game info panel), On-Top APM display dialog (In-game current APM), mouse practice game, integrated private video streaming server.The program is written in Java, so everyone can use it: Windows, MAC OS-X and Linux users (and others where you can install the Java Runtime Environment). LATEST VERSION (read changes and new features below...)



Sc2gears 14.3.3: Replay version 2.1 support



Auto-update will install it. For the lazy ones here's the direct download link: Sc2gears-14.3.3.zip (from China use this: Sc2gears 14.3.3 for China)





Auto-update will install it. HOME PAGE



https://sites.google.com/site/sc2gears/





SCREENSHOTS (click for more and large versions)













LINKS



Home page



Sc2gears Videos



How to use Sc2gears



Glossary page



Public Services and Web Tools









Sc2gears 14.3.3:



Changes and new features in 14.3.3:

--------------------------------------------------------



-Added support for 2.1 replays.



-Adjusted the profile retriever to the changes made to Battle.net profile pages so profile data is retrieved correctly again.



-Added Season #17 and #18 start dates.



-Added missing / new portrait images.



-Added links to





NOTES:

With this release Sc2gears is being kept up-to-date, but no new features have been added for quite some time now: Scelight™ is the one being in the focus of development.

Although Scelight might lack some features that Sc2gears has or provides (yet), but the ones that are implemented are far superior to those of Sc2gears'. Scelight already has numerous features that Sc2gears never had.

It is recommended for everyone to get to know Scelight and get ready to completely switch over to Scelight one day. The sooner you make the switch the better.









---------------------------------------------------------Adjusted the profile retriever to the changes made to Battle.net profile pages so profile data is retrieved correctly again.-Added Season #17 and #18 start dates.-Added missing / new portrait images.-Added links to Scelight , the successor to Sc2gears (Help menu, Start page, About dialog). Sc2gears 14.3.2



Changes and new features in 14.3.2:

--------------------------------------------------------



-Added a new portrait image.



-Added Season #16 start date.



-Adjusted the profile retriever to the changes made to Battle.net profile pages in season #15 so profile data is retrieved correctly again.









---------------------------------------------------------Added a new portrait image.-Added Season #16 start date.-Adjusted the profile retriever to the changes made to Battle.net profile pages in season #15 so profile data is retrieved correctly again. Sc2gears 14.3.1



Changes and new features in 14.3.1:

--------------------------------------------------------



-Declaration of trademark in preparation of what's coming next...



-Corrected the Season #14 start date, added Season #15 start date.



-Other minor optimization.









---------------------------------------------------------Declaration of trademark in preparation of what's coming next...-Corrected the Season #14 start date, added Season #15 start date.-Other minor optimization. Sc2gears 14.3: Replay version 2.0.8 support



Changes and new features in 14.3:

--------------------------------------------------------



-Updated the replay parser engine to support 2.0.8 replay files.



-Added season #14 start date.



-Added updated Chinese and Chinese Traditional language files.



-Other minor changes and improvements.









---------------------------------------------------------Updated the replay parser engine to support 2.0.8 replay files.-Added season #14 start date.-Added updated Chinese and Chinese Traditional language files.-Other minor changes and improvements. Sc2gears 14.2: Sc2gears Turns 3! (Birthday release)



Changes and new features in 14.2:

--------------------------------------------------------



-The name template engine now removes not allowed characters from the generated file name.

This is required because map names may contain characters that are not allowed to be used in file names.

If such characters are encountered, the template engine will substitute them with an underscore (_).



-Added new portrait images.



-Fixed a synchronization issue which sometimes caused incorrect displayed data in the replay search result when the search was performed using multiple CPU cores.



-Other minor changes and improvements.









---------------------------------------------------------The name template engine now removes not allowed characters from the generated file name.This is required because map names may contain characters that are not allowed to be used in file names.If such characters are encountered, the template engine will substitute them with an underscore (_).-Added new portrait images.-Fixed a synchronization issue which sometimes caused incorrect displayed data in the replay search result when the search was performed using multiple CPU cores.-Other minor changes and improvements. Sc2gears 14.1: League match-up and league match-up filter in the Sc2gears Database



Changes and new features in 14.1:

--------------------------------------------------------



-------------------------------------------------------- 14.1.1 Hotfix release changes: + Show Spoiler [14.1.1 Hotfix release changes] + -Rebuilt Sc2gears version 14.1 because previous build left out some refactored code.



-League match-up and league match-up filter in the Sc2gears Database.

In the Replays page of the Leagues column which contains the 1v1 league match-up info of the replay at the time of the game.

There is also a new filter field above the table: League MU. This is a league match-up filter similar to the existing race match-up filter. Tool tip shows examples.

This league match-up info is only available for replays uploaded with Sc2gears 14.1+.

Tip: Re-upload all your 2.0+ replays and you will see the league info and will be able to search by league match-up.



-Mouse print (SMPD) version 1.1.

Smpd files now contain the name (and version) of the application that created them.

The Sc2gears Database handles both 1.0 and 1.1 versions of Smpd.



-Shortened URLs (addresses) in the Sc2gears Database.

User page is now available here:

API Use page is now available here:



-The On-top APM display dialog no longer converts APM values to real-time because from 2.0 SC2 outputs real-time APM (instead of game-time APM).



-Fixed a bug where extended profile info was parsed wrongly for players having both HotS and Wol ladders.



-Other minor changes and improvements.









In the Replays page of the Sc2gears Database User page there is now acolumn which contains the 1v1 league match-up info of the replay at the time of the game.There is also a new filter field above the table:. This is a league match-up filter similar to the existing race match-up filter. Tool tip shows examples.This league match-up info is only available for replays uploaded with Sc2gears 14.1+.-Mouse print (SMPD) version 1.1.Smpd files now contain the name (and version) of the application that created them.The Sc2gears Database handles both 1.0 and 1.1 versions of Smpd.-Shortened URLs (addresses) in the Sc2gears Database.User page is now available here: https://sciigears.appspot.com/User.html API Use page is now available here: https://sciigears.appspot.com/ApiUser.html -The On-top APM display dialog no longer converts APM values to real-time because from 2.0 SC2 outputs real-time APM (instead of game-time APM).-Fixed a bug where extended profile info was parsed wrongly for players having both HotS and Wol ladders.-Other minor changes and improvements. Sc2gears 14.0: Historical League Info, League match-ups in Multi-rep analysis, League search and league integration



Changes and new features in 14.0:

--------------------------------------------------------



-(Again) Improved HotS parsing.

The long awaited feature is here: Historical league info! 1v1 league info is now parsed out of replays. This is (of course) the league of players at the time of the game.

Historical league info is exposed in the Game info tab of the Replay analyzer, in the Replay search, in the Command line interface, in the Plugin API and in the Parsing service.

Swarm levels is parsed out of replays (at the time of the game) and is exposed in the Game info tab of the Replay analyzer.

These info are available from replay version 2.0.



-Replays with observers are now parsed properly.



-Players in the Replay analyzer are now displayed with a colored border based on the 1v1 league at the time of the game.

Unranked players have a light green border, players with unknown league (replays below 2.0) have a light red border.



-Leagues in the Replay search!

You can now search replays (players) specifying their league. You can list replays of only Master players for example.

The replay list table of a search result now has a new column: Leagues. This column contains the league match-up, for example "PGvMS" (meaning Platinum+Gold vs Master+Silver).

The league is the 1v1 league at the time of the replay, and this info is only available from replay version 2.0.



-Search by league match-up!

Added a simple-to-use but powerful League match-up filter. It's very similar to the race match-up filter.

You can enter league letters you're looking for. Symbols (in English): R Grandmaster, M Master, D Diamond, P Platinum, G Gold, S Silver, B Bronze, U Unranked, - Unknown, v to separate teams, * to match all leagues. Examples: MvD, PvD, Dv*, DMvPG, PPv**, DPG.

If you don't provide team separation just league letters, it will list replays where the indicated leagues are found.

Example: if you search for "DPG*", it will list replays which include Diamond, Platinum and Gold league players, and there was at least a 4th player.

If you provide team separation, it will list replays where the grouped leagues were in the same team.

The "Exact match" property in case of this filter means: if it is checked, only replays that have exactly the same amount of teams and leagues as specified will be listed.

For example DvD without exact match will also list DPvDG for example. DvD with exact match will only list DvD.

League match-up search field is a pre-defined list: you can edit the offered list by opening the drop-down list and clicking on the "Edit list" link at the bottom, or in Pre-defined lists tab of the Misc settings dialog.



Note 1: the league letters are the first letters of leagues in the language of Sc2gears (except R for Grandmaster)! This might vary if the user interface language of Sc2gears is changed. The tool tip shows the proper letters of leagues in the language of Sc2gears.

Note 2: the League match-up filter can be combined with the Match-up filter of course, but care must be taken as they might work against each other (for example searching for "1v1" and "**v**" will never give any results).





-League match-ups in Multi-replay analysis!

If you perform a Multi-replay analysis and open the details of a player (by double clicking on it), you will see a new tab now: League match-ups.

This League match-ups is similar to the (race) Match-ups tab, shows you all the statistics of playing with and vs different league players broken down to formats (such as 1v1, 2v2 etc.).

The League match-ups tab shows you everything you want (or wanted) to know about your game statistics grouped by leagues.

It shows you for example your (or any player's) statistics vs other leagues (vs Platinum for example), your record playing in a league (you playing in Platinum for example), your record vs any leagues, concrete league match-up records like Platinum vs Gold etc.

Statistics included other than record are also very important here, for example the first and last game columns in the line of Pv* will show you when you first and last played as Platinum (promotion/demotion dates).

The tables of the League match-ups can be filtered just like any other tables.

If you filter the table by "*v", you will see immediately your records vs different leagues.

If you filter the table by "v*", you will see immediately your records playing in different leagues.



-New name template symbol: /Bx

This symbol inserts the Battle.net 1v1 league letter of the player at the time of the replay. League letters in English: R Grandmaster, M Master, D Diamond, P Platinum, G Gold, S Silver, B Bronze, U Unranked, - Unknown.

It can also be used in the player block without the player index, for example "</p (/B)>" will result in "Bob (P) vs Alice (D)" (meaning "Bob (Platinum) vs Alice (Diamond)").



-Added Season #13 start date.



-Fixed a bug where the profile engine failed to get profile info of players with no games ever played.



-Plugin API 4.2:

getLeague() and getSwarmLevels() added to IPlayer.

isCompetitive() and getLeagueMatchup() added to IReplay.



-Other minor changes and optimization.









---------------------------------------------------------(Again) Improved HotS parsing.The long awaited feature is here:1v1 league info is now parsed out of replays. This is (of course) the league of playersHistorical league info is exposed in the Game info tab of the Replay analyzer, in the Replay search, in the Command line interface, in the Plugin API and in the Parsing service.is parsed out of replays (at the time of the game) and is exposed in the Game info tab of the Replay analyzer.These info are available from replay version 2.0.-Replays with observers are now parsed properly.Unranked players have a light green border, players with unknown league (replays below 2.0) have a light red border.You can now search replays (players) specifying their league. You can list replays of only Master players for example.The replay list table of a search result now has a new column:. This column contains the, for example "PGvMS" (meaning Platinum+Gold vs Master+Silver).The league is the 1v1 league, and this info is only available from replay version 2.0.Added a. It's very similar to the race match-up filter.You can enter league letters you're looking for. Symbols (in English): R Grandmaster, M Master, D Diamond, P Platinum, G Gold, S Silver, B Bronze, U Unranked, - Unknown, v to separate teams, * to match all leagues. Examples: MvD, PvD, Dv*, DMvPG, PPv**, DPG.If you don't provide team separation just league letters, it will list replays where the indicated leagues are found.Example: if you search for "DPG*", it will list replays which include Diamond, Platinum and Gold league players, and there was at least a 4th player.If you provide team separation, it will list replays where the grouped leagues were in the same team.The "Exact match" property in case of this filter means: if it is checked, only replays that have exactly the same amount of teams and leagues as specified will be listed.For example DvD without exact match will also list DPvDG for example. DvD with exact match will only list DvD.League match-up search field is a pre-defined list: you can edit the offered list by opening the drop-down list and clicking on the "Edit list" link at the bottom, or in Pre-defined lists tab of the Misc settings dialog.Note 1: the league letters are the first letters of leagues(except R for Grandmaster)! This might vary if the user interface language of Sc2gears is changed. The tool tip shows the proper letters of leagues in the language of Sc2gears.Note 2: the League match-up filter can be combined with the Match-up filter of course, but care must be taken as they might work against each other (for example searching for "1v1" and "**v**" will never give any results).If you perform a Multi-replay analysis and open the details of a player (by double clicking on it), you will see a new tab now:This League match-ups is similar to the (race) Match-ups tab, shows you all the statistics of playing with and vs different league players broken down to formats (such as 1v1, 2v2 etc.).The League match-ups tab shows you everything you want (or wanted) to know about your game statistics grouped by leagues.It shows you for example your (or any player's) statistics vs other leagues (vs Platinum for example), your record playing in a league (you playing in Platinum for example), your record vs any leagues, concrete league match-up records like Platinum vs Gold etc.Statistics included other than record are also very important here, for example the first and last game columns in the line of Pv* will show you when you first and last played as Platinum (promotion/demotion dates).The tables of the League match-ups can be filtered just like any other tables.If you filter the table by "*v", you will see immediately your records vs different leagues.If you filter the table by "v*", you will see immediately your records playing in different leagues.This symbol inserts the Battle.net 1v1 league letter of the player. League letters in English: R Grandmaster, M Master, D Diamond, P Platinum, G Gold, S Silver, B Bronze, U Unranked, - Unknown.It can also be used in the player block without the player index, for example " " will result in "Bob (P) vs Alice (D)" (meaning "Bob (Platinum) vs Alice (Diamond)").-Added Season #13 start date.-Fixed a bug where the profile engine failed to get profile info of players with no games ever played.-Plugin API 4.2:getLeague() and getSwarmLevels() added to IPlayer.isCompetitive() and getLeagueMatchup() added to IReplay.-Other minor changes and optimization. Sc2gears 13.1: Further HotS support



Changes and new features in 13.1:

--------------------------------------------------------



-Improved replay parser engine.

Expansion level (WoL or HotS) is now parsed, and exposed in the Replay search, on the Game info tab in the Replay analyzer, in the command line interface and in the plugin interface.

Map hash for HotS replays and custom games (including old ones) is now parsed correctly.

Added missing ability codes and missing ability and upgrade icons. The map view chart will now for HotS replays too.

Slightly modified the EAPM algorithm to include the Thor's transformations and the Widow Mine's activate actions as ineffective if repeated without time restriction.

The

Due to previous incorrect map parsing it is strongly recommended to re-upload all HotS and old custom replays to the

Easiest way is to just re-upload all your replays (the database detects if a replay is already stored and will only update it, not store it duplicated).

Just list all your replays, right click and choose "Store replays".



-Added new portrait images.



-The Replay analyzer now also displays the XAPM as percent growth (if XAPM is enabled above the chart).



-Code optimization (using Java 7 new features).



-The Map preview tab of the Replay analyzer now automatically tries the replay's gateway for map download if the map is not available on the selected gateway.



-Fixed a bug where the profile engine failed to get profile info of GM ranked players with no games played.



-Plugin API 4.1.

Contains the added new abilities, and also exposes the expansion level (IReplay.getExpansion()).



-Other minor changes, fixes and improvements.









--------------------------------------------------------, and exposed in the Replay search, on the Game info tab in the Replay analyzer, in the command line interface and in the plugin interface.for HotS replays and custom games (including old ones)Added missing ability codes and missing ability and upgrade icons. The map view chart will now for HotS replays too.Slightly modified the EAPM algorithm to include the Thor's transformations and the Widow Mine's activate actions as ineffective if repeated without time restriction.The Parsing service has also been updated with these improvements.Due to previous incorrect map parsing it is strongly recommended to re-upload all HotS and old custom replays to the Sc2gears Database Easiest way is to just re-upload all your replays (the database detects if a replay is already stored and will only update it, not store it duplicated).Just list all your replays, right click and choose "Store replays".-Added new portrait images.-The Replay analyzer now also displays the XAPM as percent growth (if XAPM is enabled above the chart).-Code optimization (using Java 7 new features).-The Map preview tab of the Replay analyzer now automatically tries the replay's gateway for map download if the map is not available on the selected gateway.-Fixed a bug where the profile engine failed to get profile info of GM ranked players with no games played.-Plugin API 4.1.Contains the added new abilities, and also exposes the expansion level (IReplay.getExpansion()).-Other minor changes, fixes and improvements. Sc2gears 13.0: Full Heart of the Swarm Support! Java 7 requirement!



Changes and new features in 13.0:

--------------------------------------------------------



-Java 7 requirement!

This Sc2gears release now requires Java 7 (instead of Java 6). If you only have Java 6 installed on your computer, you won't be able to run Sc2gears.

You can install Java 7 from here:



-HotS replays are now finally fully supported.

The replay parsing engine has been improved to support HotS replays.

The EAPM algorithm has been extended to HotS.

Also fixed previous parsing errors, added new unit ids and images.



-Fixed a small bug which caused incorrect display of samples count for loaded mouse prints.



-Plugin API 4.0

The plugin API jar has also been recompiled with Java 7.

New Hots units, researches and abilities have been added.



-Other minor changes, improvements and fixes.









--------------------------------------------------------This Sc2gears release now requires Java 7 (instead of Java 6). If you only have Java 6 installed on your computer, you won't be able to run Sc2gears.You can install Java 7 from here: http://java.com/ The replay parsing engine has been improved to support HotS replays.The EAPM algorithm has been extended to HotS.Also fixed previous parsing errors, added new unit ids and images.-Fixed a small bug which caused incorrect display of samples count for loaded mouse prints.-Plugin API 4.0The plugin API jar has also been recompiled with Java 7.New Hots units, researches and abilities have been added.-Other minor changes, improvements and fixes. Sc2gears 12.5: Patch 2.0.4 (and partial HotS) support



Changes and new features in 12.5:

--------------------------------------------------------



-------------------------------------------------------- 12.5.1 Hotfix release changes:

-Player names with a clan tag are now handled properly.



-Updated the replay parser engine to handle replay versions 2.0.4.

The new engine is NOT HotS ready, but it is able to handle HotS replays to a good extent (including most player actions too).



-Updated the Player profile engine to reflect the new data available on the Battle.net pages.

This involves: player profile dialog, player tool tip in the Replay analyzer and in the On-top last game info dialog.



-New portrait images have been added.



-Added 2 new name template symbols.

/v will insert the short replay version (e.g. "2.0.4").

/b will insert the replay version build number (e.g. 24944).

Concatenating the 2 will yield the whole version: "/v./b" => "2.0.4.24944"



-Fixed ladder season start dates (season #11 and #12).



-Player names in the Player profile dialog are now links to the Battle.net profile page (in the preferred language set in the User interface tab of the Misc settings dialog).



-The



-Plugin API 3.1: backward incompatible changes!

Changed the IProfile and related interfaces to reflect the new data available on the battle.net profile pages.



-Other minor changes, improvements and fixes.









-Player names with a clan tag are now handled properly.The new engine is NOT HotS ready, but it is able to handle HotS replays to a good extent (including most player actions too).This involves: player profile dialog, player tool tip in the Replay analyzer and in the On-top last game info dialog.-New portrait images have been added.-Added 2 new name template symbols.will insert the short replay version (e.g. "2.0.4").will insert the replay version build number (e.g. 24944).Concatenating the 2 will yield the whole version: "/v./b" => "2.0.4.24944"-Fixed ladder season start dates (season #11 and #12).-Player names in the Player profile dialog are now links to the Battle.net profile page (in the preferred language set in the User interface tab of the Misc settings dialog).-The Parsing Service has also been updated with the new replay parser engine and with the new player profile engine to reflect the new data available on the battle.net profile pages.-Plugin API 3.1: backward incompatible changes!Changed the IProfile and related interfaces to reflect the new data available on the battle.net profile pages.-Other minor changes, improvements and fixes. Sc2gears 12.4.1



Changes and new features in 12.4.1:

--------------------------------------------------------



-Added Season #10 (and #11) start date.



-Proper OS detection for Windows 8.



-Changed the base SC2Replay folder on MAC OS-X to "/Library/Application Support/Blizzard/StarCraft II/Accounts" inside the user's home folder.



-Other minor optimizations.









---------------------------------------------------------Added Season #10 (and #11) start date.-Proper OS detection for Windows 8.-Changed the base SC2Replay folder on MAC OS-X to "/Library/Application Support/Blizzard/StarCraft II/Accounts" inside the user's home folder.-Other minor optimizations. Sc2gears 12.4: The little things...



Changes and new features in 12.4:

--------------------------------------------------------



-Improved replay parser engine.

Implemented small changes that came with 1.5.3.



-The name template engine now checks and reports if the name template contains characters which are not allowed on the user's operating system.



-The Progress dialog now also displays the average processing speed.



-All tables got a "Select / Deselect all rows" icon in the table header.



-Fixed a bug where the Replay sharing dialog would be placed outside of the screen (making the title bar not visible) on low resolutions like 1024x768.

The Replay sharing dialog is now automatically resized if its size is bigger than the screen size.



-Fixed a bug where retrieving player profiles from Battle.net with no portrait failed.



-Other minor changes and improvements.









---------------------------------------------------------Improved replay parser engine.Implemented small changes that came with 1.5.3.-The name template engine now checks and reports if the name template contains characters which are not allowed on the user's operating system.-The Progress dialog now also displays the average processing speed.-All tables got a "Select / Deselect all rows" icon in the table header.-Fixed a bug where the Replay sharing dialog would be placed outside of the screen (making the title bar not visible) on low resolutions like 1024x768.The Replay sharing dialog is now automatically resized if its size is bigger than the screen size.-Fixed a bug where retrieving player profiles from Battle.net with no portrait failed.-Other minor changes and improvements. Sc2gears 12.3:



Changes and new features in 12.3:

--------------------------------------------------------



-Added Season 9 start date (assumed to be September 12).



-Improved Replay parser engine: replays sent to me in the past causing "Parse error!" are now working properly.



-Word clouds are working again!

Fixed a bug where the Word cloud dialogs did not appear when clicked on any of the "Word cloud" link in the header of many tables.



-Fixed a bug where the Private Video Streaming window would become too wide if the save stream video folder was too long.



-The "Check Mouse print auto-save" diagnostic test no longer states "APM Alert must be enabled" (because it is no longer required).









---------------------------------------------------------Added Season 9 start date (assumed to be September 12).-Improved Replay parser engine: replays sent to me in the past causing "Parse error!" are now working properly.-Word clouds are working again!Fixed a bug where the Word cloud dialogs did not appear when clicked on any of the "Word cloud" link in the header of many tables.-Fixed a bug where the Private Video Streaming window would become too wide if the save stream video folder was too long.-The "Check Mouse print auto-save" diagnostic test no longer states "APM Alert must be enabled" (because it is no longer required). Sc2gears 12.2: Introducing XAPM, Replay parser engine fixes







Changes and new features in 12.2:

--------------------------------------------------------



-Introducing XAPM

Many questioned why camera hotkeys are not included in APM and have asked for it. Well, it never had been, and including screen movements in APM would just make the APM chaos even more complicated. ("Is it SC2 APM or EPM?", "Is it Sc2gears APM?", "Is it real-time or game-time?")

On the other hand moving the screen by clicking on the mini map or pressing a camera hotkey has the same value and function just like double pressing a hotkey to center the assigned units which is included in APM (and even in EAPM).

To leave APM (and its concept) as it is but still provide a way to measure these screen movements, the APM chart of the Replay analyzer introduces the XAPM (eXtended APM).

XAPM is turned off by default and can be made visible by selecting the "Show XAPM" check box. When selected, the XAPM chart will be drawn with a dotted line, and the calculated XAPM for the whole game (excluding the first x seconds) will be displayed in the player headers.

XAPM includes all actions that are included in APM plus move screen actions which move the screen on the horizontal plane with at least a certain distance (delta>=15).

Therefore -beyond actions included in APM- XAPM includes (assumed you looked elsewhere) :

* camera hotkey usage

* (left) clicking on the mini map to move your screen

* clicking on the portrait of the selected unit to center the unit on the screen

* pressing the space key to center the location of the latest event

XAPM does not include:

* scrolling your screen with the cursor keys (keyboard)

* scrolling your screen by moving your mouse cursor to the side of the screen (side scrolling)

* spamming the same camera hotkey or (left) clicking on the mini map to approximately the same location



-Improved the replay parser engine.

Implemented some changes so many 1.5 replays that gave a "Parsing error!" should now be parsed properly.

Also fixed a bug where "Build Armory" and "Build Starport" were mixed up in 1.5 replays.



-Fixed the "Watch replay" function in the replay operations popup menu.

Replays are now launched by calling SC2Switcher.exe instead of "StarCraft II.exe".

Didn't have a chance to test this yet...









--------------------------------------------------------Many questioned why camera hotkeys are not included in APM and have asked for it. Well, it never had been, and including screen movements in APM would just make theeven more complicated. (On the other hand moving the screen by clicking on the mini map or pressing a camera hotkey has the same value and function just like double pressing a hotkey to center the assigned units which is included in APM (and even in EAPM).To leave APM (and its concept) as it is but still provide a way to measure these screen movements, the APM chart of the Replay analyzer introduces the(eXtended APM).XAPM is turned off by default and can be made visible by selecting the "Show XAPM" check box. When selected, the XAPM chart will be drawn with a dotted line, and the calculated XAPM for the whole game (excluding the first x seconds) will be displayed in the player headers.XAPM includes all actions that are included in APMmove screen actions which move the screen on the horizontal plane with at least a certain distance (delta>=15).* camera hotkey usage* (left) clicking on the mini map to move your screen* clicking on the portrait of the selected unit to center the unit on the screen* pressing the space key to center the location of the latest event* scrolling your screen with the cursor keys (keyboard)* scrolling your screen by moving your mouse cursor to the side of the screen (side scrolling)* spamming the same camera hotkey or (left) clicking on the mini map to approximately the same location-Improved the replay parser engine.Implemented some changes so many 1.5 replays that gave a "Parsing error!" should now be parsed properly.Also fixed a bug where "Build Armory" and "Build Starport" were mixed up in 1.5 replays.-Fixed the "Watch replay" function in the replay operations popup menu.Replays are now launched by calling SC2Switcher.exe instead of "StarCraft II.exe".Didn't have a chance to test this yet... Sc2gears 12.1: Fully SC2 1.5 compliant, Updated and Improved Replay parser engine, Save stream video as AVI file, Improved Updater, Plugin API 3.0







Changes and new features in 12.0:

--------------------------------------------------------



-------------------------------------------------------- 12.1 Hotfix release changes: + Show Spoiler [12.1 Hotfix release changes] + -Reverted the Plugin API 3.0 "incompatibility classification".

This means that plugins below version 3.0 will still start without manually enabling incompatible plugins, but they may fail at any time if they use the incompatible changed interfaces.



-Failed abilities are back in the charts and statistics and again counted in replay search...

...but they are still excluded from the EAPM calculation.



-Updated (for 1.5 replays) and Improved Replay parser engine.

Replays with version 1.5 (and 1.5.1) are now fully supported.

Moreover the following extra data is now extracted/displayed (for all versions starting from 1.1) :

* Invaluable new info: Different flags are displayed for abilities like build, train, right click etc. if applicable. These include: "Queued", "WireframeClick", "Toggle", "Autocast", "WireframeUnload", "WireframeCancel", "MinimapClick", "Failed" (only available from 1.3.3).

* Actions that have a unit target now also display the location of the unit target (unit location at the time of issuing the command).

* Built Assimilators, Extractors and Refineries are now displayed on top of geysers on the Map view chart of the Replay analyzer.

* Map coordinates parsed with the previous engine were not always precise. They are now.

* Move screen actions now display distance, pitch, yaw and height offset if applicable.

* Changed the displayed precision of all coordinate values from 1 fraction digit to 2 (instead of "x=38.6" you'll see "x=38.63" for example).

* In-game chat messages now properly display message target if sent to observers.

The new replay parser engine now also parses many old replays which failed to parse before (with the previous engine).

You wish you had all your replays? Start using the

The

Thanks to Furlqt (TL) for his contribution to the sc2replay-csharp project (which has helped me to cut some of the reverse engineering process).



-The Player Profile dialog and player tool tips have been redesigned to reflect the info available on the new Battle.net profile pages.

League wins have been removed and added new info: Games This Season, All Games, Most Played Mode, Most Played Race, Highest Solo Finish League plus times achieved, Highest Team Finish League plus times achieved.

Unlike Battle.net profile pages, current best leagues are still acquired and displayed.

The On-Top Game info panel now displays AG (All Games) instead of LW (League Wins).

The current best league icons in the profile dialog now displays the team members in a tool tip.



-EAPM algorithm improvement.

Actions which are reported to have failed are now considered ineffective.



-Replay analyzer charts improvement.

Actions which are reported to have failed are now excluded from certain charts which result in more accurate data and statistics.

These include: EAPM graph (APM still includes failed abilities), Builds/Tech chart, Builds/Tech stat chart, Map view chart, Main building control chart, Unit tiers chart, Resource spending rate chart, Resources spent chart, Produced Army/Supply chart, Action sequences chart, Production chart.

The failed actions are specifically included on the APM redundancy distribution chart, shown as a separate category.

The difference is huge in some cases.



-Replay search improvement.

Filtering replays by build order, building, unit, research, upgrade, unit ability or building ability now excludes actions which are reported to have failed.

Also fixed a bug where filtering by unit ability or building ability the min occurrence parameter were not taken into account.



-Private Video Streaming improvements

You can now save the streaming video as an AVI file!

The saved video file can be opened with any movie players or can be uploaded to YouTube. Saved AVI size limit: 4GB (due to AVI format; if the AVI file reaches 4GB, further video data will not be written to prevent video file corruption).

New streaming statistics on the server: Saved AVI file size (in case you're saving the stream video), Viewers table

The server now displays a table of all stream viewers. The table includes all viewers since the start of streaming including those who are not viewing anymore. The table lists the viewer's IP address, frames sent, outgoing bandwidth and the number of bad password attempts.

Added many predefined values to the output video size combo box (like Full HD, HD, DVD, VGA etc.).



-Updater improvements

The Sc2gears Updater now tries different mirror archives if one download source is not available. This will fix the UK update problem.

This new Updater will only run at the next release.



-A new "Start page" item has been added to the top of the navigation bar which when clicked selects (or opens if closed) the Start page internal window.



-Greatly improved French translation included, thanks to Sébastien "Zepiii" Mathu and Julien "Furlisht" Halet.



-Fixed a bug which caused the content of the Private Video Streaming window to be too wide if the Stream description contained long lines.



-Fixed a bug which in some cases prevented Sc2gears to shut down correctly on non-windows operating systems.



-Plugin API 3.0: backward incompatible changes!

Plugins below version 3.0 are now considered incompatible (and denied running by default!).

Existing plugins that do not use the changed interfaces can simply change the Plugin API version in their plugin descriptor to make it compatible with the new Sc2gears and plugin API.

Incompatible API changes:

* IProfile changed to reflect the info available on the new Battle.net profile pages, some unavailable info has been removed.

* Removed from IBaseUseAbilityAction: isTargetUnit(), getTargetP1(), getTargetP2()

* Removed from IMoveScreenAction: isZooming(), isRotating()

* ISelectAction.getUnitsOfTypeCounts() now returns a short[] instead of byte[]!

API changes:

* Many classes have been extended to provide interface to new data available from the new Battle.net profile pages, and new data provided by the new replay parser engine (the interface internal versions are properly labeled as "3.0").



-Other minor changes, fixes and improvements.



Those who use the Sc2gears Database it is recommended to re-upload all your 1.5 replays.

Just list all your replays, select the ones with version 1.5 (should be at the top), right click and choose store replays.









Different flags are displayed for abilities like build, train, right click etc. if applicable. These include: "Queued", "WireframeClick", "Toggle", "Autocast", "WireframeUnload", "WireframeCancel", "MinimapClick", "Failed" (only available from 1.3.3).* Actions that have a unit target now also display the location of the unit target (unit location at the time of issuing the command).* Built Assimilators, Extractors and Refineries are now displayed on top of geysers on the Map view chart of the Replay analyzer.* Map coordinates parsed with the previous engine were not always precise. They are now.* Move screen actions now display distance, pitch, yaw and height offset if applicable.* Changed the displayed precision of all coordinate values from 1 fraction digit to 2 (instead of "x=38.6" you'll see "x=38.63" for example).* In-game chat messages now properly display message target if sent to observers.The new replay parser engine now also parses many old replays which failed to parse before (with the previous engine).You wish you had all your replays? Start using the Sc2gears Database today to not lose any replays: User Page The Parsing Service has also been updated accordingly with the new parsing engine.League wins have been removed and added new info: Games This Season, All Games, Most Played Mode, Most Played Race, Highest Solo Finish League plus times achieved, Highest Team Finish League plus times achieved.Unlike Battle.net profile pages, current best leagues are still acquired and displayed.The On-Top Game info panel now displays AG (All Games) instead of LW (League Wins).The current best league icons in the profile dialog now displays the team members in a tool tip.Actions which are reported to have failed are now considered ineffective.Actions which are reported to have failed are nowfrom certain charts which result in more accurate data and statistics.These include: EAPM graph (APM still includes failed abilities), Builds/Tech chart, Builds/Tech stat chart, Map view chart, Main building control chart, Unit tiers chart, Resource spending rate chart, Resources spent chart, Produced Army/Supply chart, Action sequences chart, Production chart.The failed actions are specificallyon the APM redundancy distribution chart, shown as a separate category.Filtering replays by build order, building, unit, research, upgrade, unit ability or building ability now excludes actions which are reported to have failed.Also fixed a bug where filtering by unit ability or building ability the min occurrence parameter were not taken into account.The saved video file can be opened with any movie players or can be uploaded to YouTube. Saved AVI size limit: 4GB (due to AVI format; if the AVI file reaches 4GB, further video data will not be written to prevent video file corruption).New streaming statistics on the server: Saved AVI file size (in case you're saving the stream video),The server now displays a table of all stream viewers. The table includes all viewers since the start of streaming including those who are not viewing anymore. The table lists the viewer's IP address, frames sent, outgoing bandwidth and the number of bad password attempts.Added many predefined values to the output video size combo box (like Full HD, HD, DVD, VGA etc.).The Sc2gears Updater now tries different mirror archives if one download source is not available. This will fix the UK update problem.This new Updater will only run at the next release.-A new "Start page" item has been added to the top of the navigation bar which when clicked selects (or opens if closed) the Start page internal window.-Greatly improved French translation included, thanks to Sébastien "Zepiii" Mathu and Julien "Furlisht" Halet.-Fixed a bug which caused the content of the Private Video Streaming window to be too wide if the Stream description contained long lines.-Fixed a bug which in some cases prevented Sc2gears to shut down correctly on non-windows operating systems.Plugins below version 3.0 are now considered incompatible (and denied running by default!).Existing plugins that do not use the changed interfaces can simply change the Plugin API version in their plugin descriptor to make it compatible with the new Sc2gears and plugin API.Incompatible API changes:* IProfile changed to reflect the info available on the new Battle.net profile pages, some unavailable info has been removed.* Removed from IBaseUseAbilityAction: isTargetUnit(), getTargetP1(), getTargetP2()* Removed from IMoveScreenAction: isZooming(), isRotating()* ISelectAction.getUnitsOfTypeCounts() now returns a short[] instead of byte[]!API changes:* Many classes have been extended to provide interface to new data available from the new Battle.net profile pages, and new data provided by the new replay parser engine (the interface internal versions are properly labeled as "3.0").-Other minor changes, fixes and improvements.Just list all your replays, select the ones with version 1.5 (should be at the top), right click and choose store replays. Sc2gears 11.1: Improved Video Streaming Server







Changes and new features in 11.1:

--------------------------------------------------------



-Private Video Streaming improvements:



Streaming server improvements:

* New streaming parameter: Screen capture method

There is a "Standard (Java)" method which was in the previous (1.0) version. This works on all operating systems. This method has been slightly improved compared to the previous version (like +10% higher reachable FPS).

On Windows there is another method: "Windows Native". This is the default method on Windows, and this method gives 10..30% higher reachable FPS value compared to the improved standard method. This method also eliminates the mouse cursor blinking effect experienced in some cases using the standard method.

* New streaming statistics added: Average video size (per second), Frames transmitted.

* Statistics are now displayed in more user friendly units like Bytes, KB, MB, GB.

* Custom area components and custom resize components are now only enabled if applicable.



Client streaming web page improvements:

* On the client streaming web page the "Max Width" and "Max Height" zoom values are replaced with a single "Full Window" value. If you select this zoom value, the video stream will automatically scale to fill your browser window while keeping the aspect ratio. If you resize your browser window or enter browser Full Screen (F11 key in most browsers), the video stream will automatically adjust to the new size.

Tip: If you want to watch the video stream full screen, select "Full Window" zoom value and enter browser full screen mode (F11 key).

* Clicking on the video now scrolls the page so the top of the video will be at the top of the page.

* If someone tries to view your stream but with a wrong or missing password, a password form will be presented where the user can enter the password.



-Fixed a language bug which prevented the "Proxy configuration" dialog to appear (on the Internal tab of the Misc settings dialog).



-Other minor changes and improvements.









---------------------------------------------------------Private Video Streaming improvements:There is a "Standard (Java)" method which was in the previous (1.0) version. This works on all operating systems. This method has been slightly improved compared to the previous version (like +10% higher reachable FPS).On Windows there is another method: "Windows Native". This is the default method on Windows, and this method gives 10..30% higher reachable FPS value compared to the improved standard method. This method alsoexperienced in some cases using the standard method.* New streaming statistics added: Average video size (per second), Frames transmitted.* Statistics are now displayed in more user friendly units like Bytes, KB, MB, GB.* Custom area components and custom resize components are now only enabled if applicable.* On the client streaming web page the "Max Width" and "Max Height" zoom values are replaced with a singlevalue. If you select this zoom value, the video stream will automatically scale to fill your browser window while keeping the aspect ratio. If you resize your browser window or enter browser Full Screen (F11 key in most browsers), the video stream will automatically adjust to the new size.* Clicking on the video now scrolls the page so the top of the video will be at the top of the page.* If someone tries to view your stream but with a wrong or missing password, awhere the user can enter the password.-Fixed a language bug which prevented the "Proxy configuration" dialog to appear (on the Internal tab of the Misc settings dialog).-Other minor changes and improvements. Sc2gears 11.0: Integrated Private Video Streaming server







Changes and new features in 11.0:

--------------------------------------------------------



-Integrated Private Video Streaming Server.

There is a new tool in the Tools menu: Private Video Streaming. This opens the Private Video Streaming window where you can start your own private video stream with 1 click!

The private streaming does not require registration to any server, and it does not require clients to download and install any software (not even Sc2gears).

When Private streaming is started, your computer will broadcast the stream to all clients. I've implemented a specialized HTTP server for this purpose. Clients can view the video stream from any browser. The client interface (which is a web page) does not require any plugins (not even Flash plugin), which means clients can start viewing the stream from ANY platform, even from CELL PHONES!

On the Private Video Streaming window you can customize the video stream. You can give a name and a description which will appear on the streaming web page. You can set a password to protect your stream from those who know you stream but you don't want them to give access. You can stream your full screen or just a custom area. As the output you can stream with the original size or you can resize it to the size of your choice (either keeping the aspect ratio or distorted). You can specify the video refresh rate (FPS), and you can specify the server port to stream on. And finally you can specify the video image quality from very low quality to maximum (where you will see no difference from the original picture). This image quality has great impact on the video size (outgoing bandwidth).

The Private Video Streaming window also calculates and shows you streaming statistics while streaming. These include streaming time, frames captured, average refresh rate, average frame size, total frame size and total outgoing bandwidth.

On the client web page you can pause/resume playing and zoom the video stream. The client web page listens to the video stream parameters and automatically reloads if stream parameters are changed.

The stream is video only, no sound is broadcasted.

More about the Private Video Streaming:



-Status indicators at the bottom of the navigation bar.

3 status indicators have been added to the navigation bar. These indicate if a game is started in StarCraft II, a mouse print is being recorded or private video streaming is on.

This SC2 game status indicator and the game start and game end voice alerts now work even if APM Alert is not enabled (but still only on Windows).

The Mouse print recorder and Private Video Streaming indicators are links which when clicked open the Mouse print recorder or Private Video Streaming windows.



-A new help icon on the Main Building Control chart which takes you right to the



-Added a "View Glossary" menu item to the Help menu pointing to the



-The replay info panel of the "Share replays" dialog now displays a scroll bar if the window is too small to display all of its content.

This change fixes rendering issues on computers with low screen resolution (the initial height of the window is bigger than 800 pixel!).



-Plugin API implementation change:

Previously GameStatusListeners registered at the CallbackApi were only called if APM Alert was enabled. This is no longer the case, APM alert does not need to be enabled in order to detect game status changes.



-Other minor changes, fixes and optimization.









--------------------------------------------------------There is a new tool in the Tools menu:. This opens the Private Video Streaming window where you can start your own private video stream with 1 click!The private streaming does not require registration to any server, and it does not require clients to download and install any software (not even Sc2gears).When Private streaming is started, your computer will broadcast the stream to all clients. I've implemented a specialized HTTP server for this purpose. Clients can view the video stream from any browser. The client interface (which is a web page) does not require any plugins (not even Flash plugin), which means clients can start viewing the stream from ANY platform, even fromOn the Private Video Streaming window you can customize the video stream. You can give a name and a description which will appear on the streaming web page. You can set a password to protect your stream from those who know you stream but you don't want them to give access. You can stream your full screen or just a custom area. As the output you can stream with the original size or you can resize it to the size of your choice (either keeping the aspect ratio or distorted). You can specify the video refresh rate (FPS), and you can specify the server port to stream on. And finally you can specify the video image quality from very low quality to maximum (where you will see no difference from the original picture). This image quality has great impact on the video size (outgoing bandwidth).The Private Video Streaming window also calculates and shows you streaming statistics while streaming. These include streaming time, frames captured, average refresh rate, average frame size, total frame size and total outgoing bandwidth.On the client web page you can pause/resume playing and zoom the video stream. The client web page listens to the video stream parameters and automatically reloads if stream parameters are changed.The stream is video only, no sound is broadcasted.More about the Private Video Streaming: Sc2gears Private Video Streaming 3 status indicators have been added to the navigation bar. These indicate if a game is started in StarCraft II, a mouse print is being recorded or private video streaming is on.This SC2 game status indicator and the game start and game end voice alerts now work even if APM Alert is not enabled (but still only on Windows).The Mouse print recorder and Private Video Streaming indicators are links which when clicked open the Mouse print recorder or Private Video Streaming windows.-A new help icon on the Main Building Control chart which takes you right to the Main Building Control Chart help page.-Added a "View Glossary" menu item to the Help menu pointing to the Glossary page.-The replay info panel of the "Share replays" dialog now displays a scroll bar if the window is too small to display all of its content.This change fixes rendering issues on computers with low screen resolution (the initial height of the window is bigger than 800 pixel!).-Plugin API implementation change:Previously GameStatusListeners registered at the CallbackApi were only called if APM Alert was enabled. This is no longer the case, APM alert does not need to be enabled in order to detect game status changes.-Other minor changes, fixes and optimization. Sc2gears 10.6: 1.4.4 version support and small changes



Changes and new features in 10.6:

--------------------------------------------------------



-1.4.4 replays are now supported.



-Restructured some tabs in the Multi-replay analysis to avoid confusion/misinterpretation.

The Maps, Build orders, Chats tab which show global statistics for all players/replays are now put under a "Global Stats" tab indicating that these stats are not your or a specific player's stats.



-The manual replay renaming now skips replays whose new name equals to the old one (and therefore will not wrongly append something like " (2)").



-The Game info tab of the Replay analyzer now displays the ladder season for AutoMM (ladder) games.

This info has also been added to output of the "print-game-info" action of the



-Slightly changed the order of the chart types in the Replay analyzer due to shifted importance...



-Added some new (not-yet-included) icons (for name template symbols and actions).



-The Coreplays.net replay site has been shut down and therefore removed from the replay sharing dialog.



-Other minor changes and improvements.









---------------------------------------------------------1.4.4 replays are now supported.-Restructured some tabs in the Multi-replay analysis to avoid confusion/misinterpretation.The Maps, Build orders, Chats tab which show global statistics for all players/replays are now put under a "Global Stats" tab indicating that these stats are not your or a specific player's stats.-The manual replay renaming now skips replays whose new name equals to the old one (and therefore will not wrongly append something like).-The Game info tab of the Replay analyzer now displays the ladder season for AutoMM (ladder) games.This info has also been added to output of the "print-game-info" action of the Command Line Interface -Slightly changed the order of the chart types in the Replay analyzer due to shifted importance...-Added some new (not-yet-included) icons (for name template symbols and actions).-The Coreplays.net replay site has been shut down and therefore removed from the replay sharing dialog.-Other minor changes and improvements. Sc2gears 10.5: Main building control chart for Protoss, Polish translation, Plugin API 2.9







Changes and new features in 10.5:

--------------------------------------------------------



-Main building control chart for Protoss: Chrono Boost usage

The Main building control chart is now implemented for Protoss, and it visualizes the Chrono Boost usage.

Each Chrono Boosted building has its own row similar to the Zerg injection graph (where each Hatchery has its row visualizing the injections).

The Chrono Boosts are displayed as bars filled with transparent colors, because Chrono Boosts can be "overlapped" (unlike the Spawn Larva). Where 2 or more Chrono Boosts overlap because the player Chrono Boosted a building again before the previous one would have ended, you will see the bar with stronger color indicating the overlap ("waste").



-Complete Polish translation by Marcin "Smuf" Stępniak (for version 10.4).



-Some drop down lists on the Filters tab of the Replay analyzer now display all possible values.

Previously they were displayed in a scrollable list, but many did not realize it is a scrollable list and believed items were missing (Ladder season filter is a good example).



-Plugin API 2.9:

*A plugin can now have internal frames as its GUI (similar to the Replay analyzer, Replay search and Multi-replay analysis). These can be created with the CallbackApi.createAndAddInternalFrame() method.



-Other minor changes and improvements.









--------------------------------------------------------The Main building control chart is now implemented for Protoss, and it visualizes the Chrono Boost usage.Each Chrono Boosted building has its own row similar to the Zerg injection graph (where each Hatchery has its row visualizing the injections).The Chrono Boosts are displayed as bars filled with transparent colors, because Chrono Boosts can be "overlapped" (unlike the Spawn Larva). Where 2 or more Chrono Boosts overlap because the player Chrono Boosted a building again before the previous one would have ended, you will see the bar with stronger color indicating the overlap ("waste").-Some drop down lists on the Filters tab of the Replay analyzer now display all possible values.Previously they were displayed in a scrollable list, but many did not realize it is a scrollable list and believed items were missing (Ladder season filter is a good example).-Plugin API 2.9:*A plugin can now have internal frames as its GUI (similar to the Replay analyzer, Replay search and Multi-replay analysis). These can be created with the CallbackApi.createAndAddInternalFrame() method.-Other minor changes and improvements. Sc2gears 10.4: APM redundancy distribution chart







Changes and new features in 10.4:

--------------------------------------------------------



-New chart in the Replay analyzer: APM redundancy distribution

This chart is similar to the Action distribution, but this one visualizes the distribution of the ineffective actions. Very useful for those who want to reduce their redundancy.

This chart visualizes APM redundancy distribution up to the selected action, therefore you can also use this chart to tell from each action whether they are ineffective. To do this: uncheck "Show percent", then click on the preceding action, then "step" to the action in question. If the ineffective action count changes, then that action is (or some other actions if there are more in the same frame) is ineffective!

Like any other chart, you can group players by teams, show all on one chart, and you can animate the chart to see how the redundancy distribution changes over time.



-Added icons to other action types in the action list of the Replay analyzer (like Select, Hotkey, Right click etc.).



-A new replay site has implemented the replay upload specification and is available for replay sharing: ggtracker.com



-Complete Italian translation by Paolo Baesso (for version 10.3).



-Injection count has been added to the player description and to each individual Hatchery on the Main Building Control chart of the Replay Analyzer.



-"Failed to store file!" recording is now included in the Smix and Smix Korean voices too.



-Observer build time has been decreased to 30 sec (in-game) to reflect recent balance changes.



-Plugin API 2.8:

*New method: LadderSeason.getByDate() which now takes the gateway along with the date for which to return the proper ladder season.

*Removed the deprecated NewReplayListener interface, CallbackApi.addNewReplayListener() and CallbackApi.removeNewReplayListener() methods. (NewReplayListener was replaced by ReplayAutosaveListener in version 2.7.)



-Other minor fixes, changes and improvements.









--------------------------------------------------------This chart is similar to the Action distribution, but this one visualizes the distribution of the ineffective actions. Very useful for those who want to reduce their redundancy.This chart visualizes APM redundancy distribution up to the selected action, therefore you can also use this chart to tell from each action whether they are ineffective. To do this: uncheck "Show percent", then click on the preceding action, then "step" to the action in question. If the ineffective action count changes, then that action is (or some other actions if there are more in the same frame) is ineffective!Like any other chart, you can group players by teams, show all on one chart, and you can animate the chart to see how the redundancy distribution changes over time.-Added icons to other action types in the action list of the Replay analyzer (like Select, Hotkey, Right click etc.).-Injection count has been added to the player description and to each individual Hatchery on the Main Building Control chart of the Replay Analyzer.-"Failed to store file!" recording is now included in the Smix and Smix Korean voices too.-Observer build time has been decreased to 30 sec (in-game) to reflect recent balance changes.-Plugin API 2.8:*New method: LadderSeason.getByDate() which now takes the gateway along with the date for which to return the proper ladder season.*Removed the deprecated NewReplayListener interface, CallbackApi.addNewReplayListener() and CallbackApi.removeNewReplayListener() methods. (NewReplayListener was replaced by ReplayAutosaveListener in version 2.7.)-Other minor fixes, changes and improvements. Sc2gears 10.3: Better season integration



Changes and new features in 10.3:

--------------------------------------------------------



-Ladder season is now better integrated and handled properly.

Seasons start slightly at different times on different servers, these offsets are now implemented.

On the Filters tab of the Replay search, there is now a new line: "Ladder Season".

There is a new name template symbol to insert the ladder season number: /s (very useful if you want to organize your replays into separate folders based on ladder season).



-Season 7 start date has been added.



-If replay auto-store is enabled and Sc2gears fails to auto-store a replay, a "Failed to store file!" voice is played.



-Sc2gears Database server address has been updated to use the new URL (



-Fixed an error in the Sc2gears Database downloader tool which prevented to download files.









--------------------------------------------------------Seasons start slightly at different times on different servers, these offsets are now implemented.On the Filters tab of the Replay search, there is now a new line: "Ladder Season".There is a new name template symbol to insert the ladder season number: /s (very useful if you want to organize your replays into separate folders based on ladder season).-Season 7 start date has been added.-If replay auto-store is enabled and Sc2gears fails to auto-store a replay, a "Failed to store file!" voice is played.-Sc2gears Database server address has been updated to use the new URL ( https://sciigears.appspot.com ).-Fixed an error in the Sc2gears Database downloader tool which prevented to download files. Sc2gears 10.2: Gaming Sessions, Improved name template editor, Refactored Misc settings dialog



Changes and new features in 10.2:

--------------------------------------------------------



-The Name template editor has been improved.

On the template editor dialog there is a new field: "Explained:". This field explains the currently entered template, the symbols are expressed with words.

While you edit the name template, the template is checked in real time and the Explained field is updated continuously.

In case the template is invalid, the Explained field changes to red background and contains an explanation of what the problem is with the current template.

The Check button has been removed because the Explained field is automatic and provides much more details. The Test and Preview buttons are still available to test/preview the name template on your last replay or on your selected replays.



-New name template symbol: /w

This symbol inserts the comma separated list of the winners.



-The Analyzer tab of the Misc settings dialog has been decomposed into 3 tabs: Replay parser, Replay analyzer, Multi-rep analysis.

The Analyzer tab contained too many settings, the list even grew in this version.

Also some settings were moved from the Internal tab to the Replay parser tab (replay cache and MD5 hash name setting) and to the Replay analyzer tab (profile info validity time).

With these 3 new categories it will be easier to tell where the proper settings are located and what they have influence on.



-A new tab in the Multi-rep analysis: Gaming Sessions

A Gaming Session is a sequence of games where the time break between games is not greater than a specified limit.

This tab analyzes your gaming sessions, and calculates statistics for the games based on their position in the gaming sessions.

For example you will see all the stats for each of your first games when you sat down to play, for your 2nd games, for your 3rd games etc.

The first column is "Game # in session" tells the position of games in the sessions (e.g. 1st games of sessions, 2nd games of sessions etc.). The second column is "Sessions ending here" is the number of sessions with this length.

With this you can analyze things like how well you perform in your first games - if your win rate is low, you might need some warm up before you play serious. Or if your win rate decreases after the 10th game of your sessions, that suggests that you should take a break/rest after playing 10 games.

The max time break between gaming sessions is 60 minutes by default. You can change this on the Multi-rep analysis tab of the Misc settings dialog: "Max gaming session break in Multi-rep analysis".



-A new button on the "My shared replays" dialog: Store list

With this you can backup your shared replay list in the

If you store the list multiple times while it is not changed, it will only be stored once.

If the list grew with new shared replays, it will appear as a new file under the "Other files" tab in the Sc2gears Database.



-A new replay site has implemented the replay upload specification and is available for replay sharing: StarcraftTools.net



-Improved replay parser: replays where game was saved are now parsed properly.

Saving a game appears in the replay which caused the replay parser to fail. This is now handled, replay save appears in the action list as a new action ("Save game") with the file name the game was saved to. This is an inaction, you only see these if you check the Inaction action type.



-Renamed some abilities: "Activate/Deactivate ..." => "Toggle ...".



-Fixed a typo (Zerg Research "Ventral Sacks" => "Ventral Sacs").



-Plugin API 2.7.2

Updated to the new constants, ISaveGameAction interface has been added.



-Other minor changes and improvements.









--------------------------------------------------------On the template editor dialog there is a new field:. This field explains the currently entered template, the symbols are expressed with words.While you edit the name template, the template is checked in real time and the Explained field is updated continuously.In case the template is invalid, the Explained field changes to red background and contains an explanation of what the problem is with the current template.The Check button has been removed because the Explained field is automatic and provides much more details. The Test and Preview buttons are still available to test/preview the name template on your last replay or on your selected replays.This symbol inserts the comma separated list of the winners.The Analyzer tab contained too many settings, the list even grew in this version.Also some settings were moved from the Internal tab to the Replay parser tab (replay cache and MD5 hash name setting) and to the Replay analyzer tab (profile info validity time).With these 3 new categories it will be easier to tell where the proper settings are located and what they have influence on.A Gaming Session is a sequence of games where the time break between games is not greater than a specified limit.This tab analyzes your gaming sessions, and calculates statistics for the games based on their position in the gaming sessions.For example you will see all the stats for each of your first games when you sat down to play, for your 2nd games, for your 3rd games etc.The first column istells the position of games in the sessions (e.g. 1st games of sessions, 2nd games of sessions etc.). The second column isis the number of sessions with this length.With this you can analyze things like how well you perform in your first games - if your win rate is low, you might need some warm up before you play serious. Or if your win rate decreases after the 10th game of your sessions, that suggests that you should take a break/rest after playing 10 games.The max time break between gaming sessions is 60 minutes by default. You can change this on the Multi-rep analysis tab of the Misc settings dialog:With this you can backup your shared replay list in the Sc2gears Database , you will find it under the "Other files" tab.If you store the list multiple times while it is not changed, it will only be stored once.If the list grew with new shared replays, it will appear as a new file under the "Other files" tab in the Sc2gears Database.Saving a game appears in the replay which caused the replay parser to fail. This is now handled, replay save appears in the action list as a new action ("Save game") with the file name the game was saved to. This is an inaction, you only see these if you check the Inaction action type.-Renamed some abilities: "Activate/Deactivate ..." => "Toggle ...".-Fixed a typo (Zerg Research "Ventral Sacks" => "Ventral Sacs").-Plugin API 2.7.2Updated to the new constants, ISaveGameAction interface has been added.-Other minor changes and improvements. Sc2gears 10.0: Improved charts, Full player name search, Enhanced Sc2gears Database integration







Changes and new features in 10.0:

--------------------------------------------------------



-Improved Resources spent chart and Produced Army/Supply chart

These 2 charts have been improved with the option to show spent resources and produced army/supply non-cumulative.

2 new options have been added to both of these charts: "Cumulative" and "Granularity". If cumulative is not checked, values will be calculated for periods specified by the granularity, and these values will be displayed as horizontal lines.



-Added a new replay search field: "Full player name"

You can use this search field to find exact players (full name can be acquired by right clicking on a player name in the Replay analyzer, and choose "Copy full name...").

You can list multiple full names separated with commas, and then only replays containing all listed players will be included in the results.

There is also a check box for this field: "Include aliases". If the entered players are part of alias groups (defined on the Aliases tab of the Misc settings dialog), all occurrences of the aliases will be accepted.

This search field is a predefined list which means you can edit the list, so you can add frequently used values, and you can select them from the drop-down list. To edit the list, simply open the drop down, and click on the "Edit list" link at the bottom. Or go to the Predefined lists tab on the Misc settings dialog.



-A new "Other Files" tab on the Sc2gears Database User page

You can manage your other files on this tab like your stored Sc2gears settings, replay lists and replay sources.

Space used by your other files counts toward your Sc2gears Database storage quota.



-The Misc settings dialog now has a new button: "OK and Store settings"

This button will store your settings file (settings.xml) in the Sc2gears Database. Be assured your settings are safe in case you'd lose or accidentally overwrite your settings.

This is especially useful if you maintain huge lists of map and player aliases and your own predefined lists.

You'll find your stored settings on the "Other Files" tab on the

You can store multiple versions of your settings file, it is not overwritten if you store a new version.



-A new menu item if you right click on replay sources and replay lists in the navigation bar: "Store item"

You can store replay sources and replay lists in the sc2gears Database if you select this.

You'll find these files on the "Other Files" tab on the



-The "Sc2gears Database downloader" tool now supports downloading files of "Other" type.



-New portrait images have been added.



-Added icons to the main menus.



-Shortcuts of the chart types (Ctrl+number) are now displayed in the name of the chart in the combo box.



-Redesigned the About dialog.



-New ability codes have been added (which previously were displayed as "Use ability" in the action list).



-Fixed a typo (Zerg Research "Metalic Boost" => "Metabolic Boost").



-Used and allocated memory are now always displayed in the memory bar (at the bottom of the navigation bar).



-File size is added to the Info tab of the Mouse print recorder, also other numbers are now formatted nicely.



-Many improvements made to the Updater (you will see this when it is launched for the release after this).

The Updater log is now also saved in the "User Content/Logs" folder.



-Plugin API 2.7.1

Constants and enumerations have been updated to contain new values.



-Other minor changes and improvements.









--------------------------------------------------------These 2 charts have been improved with the option to show spent resources and produced army/supply2 new options have been added to both of these charts:and. If cumulative is not checked, values will be calculated for periods specified by the granularity, and these values will be displayed as horizontal lines.You can use this search field to find exact players (full name can be acquired by right clicking on a player name in the Replay analyzer, and choose "Copy full name...").You can list multiple full names separated with commas, and then only replays containing all listed players will be included in the results.There is also a check box for this field: "Include aliases". If the entered players are part of alias groups (defined on the Aliases tab of the Misc settings dialog), all occurrences of the aliases will be accepted.This search field is a predefined list which means you can edit the list, so you can add frequently used values, and you can select them from the drop-down list. To edit the list, simply open the drop down, and click on the "Edit list" link at the bottom. Or go to the Predefined lists tab on the Misc settings dialog.You can manage your other files on this tab like your stored Sc2gears settings, replay lists and replay sources.Space used by your other files counts toward your Sc2gears Database storage quota.This button will store your settings file (settings.xml) in the Sc2gears Database. Be assured your settings are safe in case you'd lose or accidentally overwrite your settings.This is especially useful if you maintain huge lists of map and player aliases and your own predefined lists.You'll find your stored settings on the "Other Files" tab on the Sc2gears Database User page You can store multiple versions of your settings file, it is not overwritten if you store a new version.You can store replay sources and replay lists in the sc2gears Database if you select this.You'll find these files on the "Other Files" tab on the Sc2gears Database User page -The "Sc2gears Database downloader" tool now supports downloading files of "Other" type.-New portrait images have been added.-Added icons to the main menus.-Shortcuts of the chart types (Ctrl+number) are now displayed in the name of the chart in the combo box.-Redesigned the About dialog.-New ability codes have been added (which previously were displayed as "Use ability" in the action list).-Fixed a typo (Zerg Research "Metalic Boost" => "Metabolic Boost").-Used and allocated memory are now always displayed in the memory bar (at the bottom of the navigation bar).-File size is added to the Info tab of the Mouse print recorder, also other numbers are now formatted nicely.-Many improvements made to the Updater (you will see this when it is launched for the release after this).The Updater log is now also saved in the "User Content/Logs" folder.-Plugin API 2.7.1Constants and enumerations have been updated to contain new values.-Other minor changes and improvements. Sc2gears 9.2: Resource Spending Rate (RSR) chart, Action sequences chart, 1.4.3 Patch implementation







Changes and new features in 9.2:

--------------------------------------------------------



-Patch 1.4.3 changes have been implemented.



-New chart: Resource Spending Rate (RSR)

This chart is similar to the APM chart, but this one visualizes the resource spending rate (RSR) of the players.

You can choose the granularity and the graph approximation. 2 separate graphs are drawn for each player: Mineral RSR and Gas RSR.

The displayed RSR values are per minute values (e.g. actual mineral or gas spending averaged to 1 minute).

Like any other chart, it can be zoomed, grouped by teams, or show everyone on one chart for easy comparison.



-New chart: Action Sequences

This chart measures and visualizes how fast players execute different action sequences (common, repeatable tasks like attack or move with multiple hotkeyed groups). It is measured in pairs/sec (action pairs in one second).

Action sequences are subsequent select+command pairs without being interrupted by other commands or by a specific time break, and consists of at least 2 select+command pairs. For example: select+move+select+move+..., another: hotkey select+attack+hotkey select+attack+...

These sequences are presented as bars, where the width of the bar is the duration of the sequence, the height of the bar is the average execution speed of the sequence in pairs/sec.

The max allowed frame delay in sequences is a parameter and can be changed. Hotkey sequences are drawn with brighter color.

The chart headers include info about sequences count, pairs count and average execution speed in Pairs/sec.

Like any other chart, it can be zoomed, grouped by teams, show everyone on one chart.



-On the APM chart if the last chart segment is smaller than the other ones, its APM value is now properly calculated taking this (its smaller size) into account.

This may result in proper, higher end-game (meaning the last chart segment) APM values.



-If charts are zoomed in the Replay analyzer, the text displaying the marker time is now always visible at fixed position at the top right corner (even if you don't scroll to the end of the chart).



-New line strings ("<n/>") in map attributes (Map preview tab in the Replay analyzer) are now handled properly (replaced by new line characters).









--------------------------------------------------------This chart is similar to the APM chart, but this one visualizes the resource spending rate (RSR) of the players.You can choose the granularity and the graph approximation. 2 separate graphs are drawn for each player: Mineral RSR and Gas RSR.The displayed RSR values are per minute values (e.g. actual mineral or gas spending averaged to 1 minute).Like any other chart, it can be zoomed, grouped by teams, or show everyone on one chart for easy comparison.This chart measures and visualizes how fast players execute different action sequences (common, repeatable tasks like attack or move with multiple hotkeyed groups). It is measured in pairs/sec (action pairs in one second).are subsequent select+command pairs without being interrupted by other commands or by a specific time break, and consists of at least 2 select+command pairs. For example: select+move+select+move+..., another: hotkey select+attack+hotkey select+attack+...These sequences are presented as bars, where the width of the bar is the duration of the sequence, the height of the bar is the average execution speed of the sequence in pairs/sec.The max allowed frame delay in sequences is a parameter and can be changed. Hotkey sequences are drawn with brighter color.The chart headers include info about sequences count, pairs count and average execution speed in Pairs/sec.Like any other chart, it can be zoomed, grouped by teams, show everyone on one chart.-On the APM chart if the last chart segment is smaller than the other ones, its APM value is now properly calculated taking this (its smaller size) into account.This may result in proper, higher end-game (meaning the last chart segment) APM values.-If charts are zoomed in the Replay analyzer, the text displaying the marker time is now always visible at fixed position at the top right corner (even if you don't scroll to the end of the chart).-New line strings (" ") in map attributes (Map preview tab in the Replay analyzer) are now handled properly (replaced by new line characters). Sc2gears 9.0: Parsing Service



Changes and new features in 9.0:

--------------------------------------------------------



-A new Parsing Service has been launched today.

The Parsing Service is a service of the Sc2gears Database where you can post a replay to a URL, and you can get back all kinds of information about the replay.

Or you can post the name of a StarCraft II map file, and you can get back basic info about the map and the map preview image.

More:



-Added support for newer map formats.

Map preview image was not displayed for some maps, this is fixed now.



-The "Open replay's folder" file operation menu on Windows now not only opens the replay's folder, but after opening the folder also selects the replay file.



-The "/Mx" name template symbol (which is the first x words of the map name) now skips the first word if it's "The" or "A".



-A progress dialog is displayed while diagnostic tests are running.



-A new menu item in the Window menu: Restore last window position on startup

If this is enabled (it is by default), Sc2gears will remember and restore the last window position and size on the next startup.

Keep in mind that if "Start maximized" is enabled, Sc2gears will still start maximized.

If "Start minimized to tray" is enabled, window position and size will still be saved and remembered.



-Added Season 6 start date (assumed to be February 14).









--------------------------------------------------------The Parsing Service is a service of the Sc2gears Database where you can post a replay to a URL, and you can get back all kinds of information about the replay.Or you can post the name of a StarCraft II map file, and you can get back basic info about the map and the map preview image.More: Sc2gears Database Parsing Service Map preview image was not displayed for some maps, this is fixed now.-The "Open replay's folder" file operation menu on Windows now not only opens the replay's folder, but after opening the folder also selects the replay file.-The "/Mx" name template symbol (which is the first x words of the map name) now skips the first word if it's "The" or "A".-A progress dialog is displayed while diagnostic tests are running.If this is enabled (it is by default), Sc2gears will remember and restore the last window position and size on the next startup.Keep in mind that if "Start maximized" is enabled, Sc2gears will still start maximized.If "Start minimized to tray" is enabled, window position and size will still be saved and remembered.-Added Season 6 start date (assumed to be February 14). Sc2gears 8.9: Map attributes, Plugin API 2.7



Changes and new features in 8.9:

--------------------------------------------------------



-Map attributes are now parsed and displayed on the Map preview tab in the Replay analyzer.

Map attributes include Map name, Author, short and long description. You can choose to display map attributes from all the available languages/locales.



-If a replay cannot be parsed fully due to errors, a "Parsing error!" text is displayed above the action list in the Replay analyzer.



-Plugin API 2.7. Changes and additions:

* NewReplayListener is replaced by ReplayAutosaveListener (the new one also passes the auto-saved replay file; the old one has been deprecated).

* New enum value: ReplayFactoryApi.ReplayContent.MAP_ATTRIBUTES

* Several new methods in IMapInfo to access map attributes of a replay.

* New methods in InfoApi to get player alias and map alias info.

* New method in IReplay to get the origin of the replay (where/how the replay was assembled).

* New method: IGameEvents.isErrorParsing() which tells if there were errors parsing the game events.









--------------------------------------------------------Map attributes include Map name, Author, short and long description. You can choose to display map attributes from all the available languages/locales.-If a replay cannot be parsed fully due to errors, atext is displayed above the action list in the Replay analyzer.* NewReplayListener is replaced by ReplayAutosaveListener (the new one also passes the auto-saved replay file; the old one has been deprecated).* New enum value: ReplayFactoryApi.ReplayContent.MAP_ATTRIBUTES* Several new methods in IMapInfo to access map attributes of a replay.* New methods in InfoApi to get player alias and map alias info.* New method in IReplay to get the origin of the replay (where/how the replay was assembled).* New method: IGameEvents.isErrorParsing() which tells if there were errors parsing the game events. Sc2gears 8.8: Spawn Larva development chart, Action distribution chart, Plugin API 2.6







Changes and new features in 8.8:

--------------------------------------------------------



-New development chart in the Multi-rep analysis: Spawn Larva development

This new development chart shows your weighted average spawning ratio and weighted average injection gap calculated from all selected replays.



-A new chart type in the Replay analyzer: Action distribution

This chart visualizes the action distribution of players up until the selected action, or if no action is selected (by default) for the whole game.

The following action categories are used: Select, Hotkey, Train, Build, Research, Upgrade, Right click, Stop, Hold position, Move, Patrol, Attack, Set rally point, Cancel, Other



-The marker time is displayed at the top right corner of the charts in the Replay analyzer.



-Plugin API 2.6:

* New methods in IPlayer to get info regarding to average spawning ratio and average injection gap

* Added the Format.CUSTOM enumeration value introduced in Sc2gears version 8.7

* New method: IconsApi.getCustomEnlargedIcon()



-Other minor changes and improvements.









--------------------------------------------------------This new development chart shows your weighted average spawning ratio and weighted average injection gap calculated from all selected replays.This chart visualizes the action distribution of players up until the selected action, or if no action is selected (by default) for the whole game.The following action categories are used: Select, Hotkey, Train, Build, Research, Upgrade, Right click, Stop, Hold position, Move, Patrol, Attack, Set rally point, Cancel, Other-The marker time is displayed at the top right corner of the charts in the Replay analyzer.-Plugin API 2.6:* New methods in IPlayer to get info regarding to average spawning ratio and average injection gap* Added the Format.CUSTOM enumeration value introduced in Sc2gears version 8.7* New method: IconsApi.getCustomEnlargedIcon()-Other minor changes and improvements. Sc2gears 8.7: Icon bar, Improved Replay cache, Override format based on match-up, Custom game format



Changes and new features in 8.7:

--------------------------------------------------------



-A new "icon bar" in the public comments tab of the Replay analyzer which allows you to insert special symbols (like emotions, arrows etc.) into your comments.



-New setting on the Analyzer tab of the Misc settings dialog: Override detected game format based on match-up

If you play a non-ladder game, StarCraft II records a game format based on the map size. This is not what you want to see or be included in statistics.

For example if you play a 1v1 game on a 2v2 map, SC II records it as a 2v2 game.

If this new setting is enabled (it is by default), Sc2gears will "guess" the proper game format based on the match-up: if you play a 1v1 game on a 2v2 map, it will show you it as an 1v1 game.



-A new "Custom" game format

Game format will be set to "Custom" for games with unbalanced team sizes, for example "2v3".



-Improved Replay cache

The internal replay cache has been redesigned which results in 20% faster replay parsing/searching, lower memory usage and less disk space used by the cache. Also emptying the replay cache became instant.

The new implementation provides the same speed from disk (without having to load it into memory).



-The "Private data" tab in the Replay analyzer now displays the max and remaining allowed comment length.



-EaSynthLookAndFeel has been removed due to having several bugs.







--------------------------------------------------------in the public comments tab of the Replay analyzer which allows you to insert special symbols (like emotions, arrows etc.) into your comments.If you play a non-ladder game, StarCraft II records a game format based on the map size. This is not what you want to see or be included in statistics.For example if you play a 1v1 game on a 2v2 map, SC II records it as a 2v2 game.If this new setting is enabled (it 