Fog Phantom

The war between the Gods and the Primordials wreaked havoc across the Multiverse and left its physical imprint on the Material Plane. A malevolent Air Primordial known as Irntus the Black Storm was slain in the war. The first of the fog phantoms rose from his deceased wispy body, instilled with the Primordial's malevolence and hatred for the races of the Material Plane. Hundreds of years later, the fog phantoms still hold the same hatred, suffocating anyone that enters the forests that they declare as their domains.

Forest Domains. Fog phantoms usually lord over a section of dense forest, far from civilization. Although they have an innate hatred for the mortal races of the world, they don't seek them out, or hunt them. Instead, preferring to patiently wait until a member of a mortal race enters their forest domain. A fog phantom usually attacks at night. Using the cover of darkness to help it strike fear into the hearts of the creatures it is attacking, before ultimately suffocating them to death.

Incorporeal Wisps. Fog phantoms are elemental beings made from fog. They can take on a humanoid appearance, but their natural form is indistinguishable from a regular fog cloud. In order to strike further fear into the creatures it plans on killing, a fog phantom will take on the appearance of a giant wispy humanoid with glowing white eyes.

Undead Confusion. Fog phantoms are often confused as a type of undead creature. Skeletons litter the domain of a fog phantom, and are put on open display as trophies. People who have escaped an encounter with a fog phantom have spread stories. Usually detailing an alarming number of skeletons scattered around the forest area, the sound of distant voices and a horrific being made from wisps of fog. These stories usually draw an incorrect conclusion and pin the cause of the attack on the disgruntled spirits of the dead, who now lay deceased on the forest floor.

A Fog Phantom's Lair

Fog phantoms lair in dense forests, far from the reaches of civilization. A fog phantom spends most of its existence in its natural form, indistinguishable from a cloud of fog. Ever waiting for an unwary traveller to stumble into its forested domain.

Lair Actions

When fighting inside its lair, a fog phantom can invoke elemental magic to take lair actions. On initiative count 20 (losing initiative ties), the phantom takes a lair action to cause one of the following effects:

The phantom casts the fog cloud spell. While maintaining concentration on this effect, the phantom can't take other lair actions.

Winds around the phantom swirl in all directions. Each creature within 90 feet of the phantom must succeed DC 13 Strength saving throw or be pushed 15 feet in a random direction and knocked prone. The phantom can't use this lair action again until it has used a different one.

The phantom magically teleports to a point it can see within 60 feet of it.

Regional Effects

The forest containing a fog phantom's lair is warped by the elemental nature of the creature, which creates one or more of the following effects: