Dominions 4 version history

Version 4.31

Version 4.30

#nowish (this monster cannot be wished for) #springshape | "monster name" #summershape | "monster name" #autumnshape | "monster name" #wintershape | "monster name" (changes into another monster when this season is active) #addupkeep (upkeep will be calculated as if the unit cost this much more to recruit) #almostundead (unit will require undead leadership to lead) #almostliving (unit will not require undead leadership to lead, even if undead. This command must come after the undead command.)

Version 4.29

#exactgold [gold amount] (like the event command #gold, except that this amount is exact and does not vary at all) #airshield [0-100] (airshield stops incoming missiles) #overcharged [stun dmg] (overcharges will give AN shock stun damage to attackers) #heat [aoe] (heat aura) #cold [aoe] (chill aura) #monpresentrec [monster nbr] | "monster name" | [-montag] (this monster can only be recruited if a unit of "monster name" type is present in the recruiting province) #ownsmonrec [monster nbr] | "monster name" | [-montag] (this monster can only be recruited if a unit of "monster name" type is owned by the recruiting player) #summonlvl2 [monster nbr] | "monster name" | [-montag] (like #summon, except that the mage summoning must be at least level 2) #summonlvl3 [monster nbr] | "monster name" | [-montag] (like #summon, except that the mage summoning must be at least level 3) #summonlvl4 [monster nbr] | "monster name" | [-montag] (like #summon, except that the mage summoning must be at least level 4)

Version 4.28

#homeshape "monster name" | [monster nbr] (unit becomes this type of monster when it is located in its home province (province where it was summoned or recruited)) #foreignshape "monster name" | [monster nbr] (unit becomes this type of monster when it is located outside its home province (province where it was summoned or recruited)) #addrandomage [years] (adds a die of 1-years (open ended) to the age for new units of this monster) #blessfly (will be able to fly when blessed)

Version 4.27

#landrec "monster name" | [monster nbr] (This unit can be recruited in overwater forts. Only use this command for underwater nations) #landcom "monster name" | [monster nbr] (This commander can be recruited in overwater forts. Only use this command for underwater nations)

Version 4.26

Version 4.25

Version 4.24

Version 4.23

#farsumcom "monster name" | [monster nbr] (sets the commander for farsummoned units to somthing other than the normal units) #notfornation [nation nbr] (restricts a spell so that it cannot be used by this nation) #transform "monster name" | [monster nbr] (transforms commander determined by target requirements into another type of monster) #slothpower [nbr] (becomes more powerful in sloth dominion) #mindslime [area] (grants the mindslime ability) #sneakunit [stealth value] (this item will grant stealth to nonstealthy units) #natural (natural weapons are not affected by flaming arrows and weapon blesses) #internal (internal damage hits inside the body and cannot be negated by effects like mirror image, mist form, mossbody, etc) #nogeosrc [terrain mask] (spell cannot be cast from any of these terrains) #onlyatsite "site name" | [site nbr] (ritual can only be cast in a province with this site) #killcappop [percent] (kills a percentage of the capital's population when the game starts. Value can be negative to increase population instead)

Version 4.22

Version 4.21

Version 4.20

Version 4.17

Version 4.16 (Pretender patch)

Version 4.14

Version 4.10

Version 4.07c

Version 4.07b

Version 4.07

Version 4.05

Version 4.04

Version 4.03 (Cave Patch)

This updated fixes two circumstances that would result in the battle replay diverging from what actually happened. There are also a few crash fixes and the usual stat fixes and improvements to modding.Choose ritual target did not remember old province namesBattle inconsistency involving Nazca fixedFix for battle inconsistency involving reincarnation unitsLarge turn files (>10 MB) could crash network game serverHost crash bug fixNew frame rate setting (120 fps)Clear the orders of mercenaries when changing ownershipCalled Horrors are summoned at edge of battlefieldItem rules are enforced immediately after polymorphSlave vessels get rid of feeblemindnowish (monster wish immunity) didn't workDragon girl is no longer cold bloodedMore Stat fixesTypos fixedPD can use montagsSeason shapes take effect earlierUnique commander summoning can use montagPolymorph caster ritual effect (10127)Couldn't give orders to troops with nation IDs over 200Sleep 10 ms before forking each processThis update comes with bug fixes for drowning immortals and network servers as well as improvements to modding.Drowning will now trigger immortality and similar effectsStale connections were not reclaimed during Waiting for Participants, could result in waiting forever to connect.2 friendly currents will now cancel each other outCheat check for non researched rituals & forgingAutohealer will now result in high pretender costProtection of Geryon immune to forge rebatesnohomelandnames resulted in too much population in ErmorMore mobile friendly status page for network gamesSet correct home province for far summoned commandersImpassable borders no longer counted for start locationsBug fix for melee range weapon aimingImproved weapon infoMetal armor fixesStat fixesEvent fixesExecute mods before browsing pretendersNew monster mod commands: #nowish, #springshape (x4)New monster/item mod command: #addupkeepNew monster mod commands: #almostundead, #almostlivingCreate temporary units in their correct shapeFix for temp summonings with montagsShow icon for negative mastersmith ability tooFlush gl queue before forkingThis update comes with new commands for modders, bug fixes and some other small improvements.Incorrect value for darkvision shown in statsAI could construct forts under water even with land nations that shouldn'tBlood Vortex incorrectly gave events in non-blood vortex provinces.Fort repair strength for mindless units was incorrectStart options --mapdirt/col/size didn't workTransformation can no longer transform to the same creaturePotential battle inconsistency fixRemoved false warning in debug logIncreasing PD could result in negative gold leftAdded popups in map filter menuMake sure CPU doesn't sleep unnecessarilyError checks for write failure to fatherland fileBetter error handling for missing or corrupted filesBlood Slaves are now properly tagged as femalesShade Beast size 1 -> 2Dog size 2 -> 1Event fixesDescription fixesStat fixesNew event modding command: #exactgoldNew item/monster commands: #airshield, #overchargedNew item commands: #heat, #coldNew monster commands: #monpresentrec, #ownsmonrecNew site commands: #summonlvl2, #summonlvl3, #summonlvl4Death power can be negative for growth power#req_fornation couldn't be used many times#req_gold didn't work#req_cave didn't work#guardspirit can now use negative valuesThis update has some bug fixes and tweaks as well as some new modding features. It should also fix the sound that stopped working for Mac users that updated to OSX version 10.12.Can change battle log details from battle menuA few wishes got improved effectsAdded a few missing adjustments when viewing strength detailsCurse of Stones now affects units when they fly as wellDon't remove slave/master-vessels from overpopulationArmy of rats didn't result in the battle fright it was supposed toPotential crash during host fixMemory leak fixedDescription fixesStat fixesNow possible to start dominions even when a mod is missing its nameNew monster commands: #homeshape, #foreignshape, #addrandomageNew monster/item command: #blessflyCan use #nextspell 0 to remove nextspell#berserk fix#slothpower now works for monsters tooPortaudio supportPortaudio is default for OSX 10.12 and laterThis update has a bunch of modding improvements, mainly raising some modding limits so that more modded nations can be enabled at once. The new version has been tested with the help of nationgen and a mod creating 75 random nations works fine now. There are also the usual general improvements and bug fixes as well as some tweaks to the AI.Domes and some other enchantments are no longer visible in battlesCommunion single target spells didn't affect non commander slavesStrength enchantment bonus from some spells now printed in statsBattle log fix for protective forceTherodos Kourete didn't spawn under ally's controlStream of Life now causes internal damageFaster setting up start positions for games with huge number of playersSlothpower didn't work correctlyDescription fixesEvent fixesStat fixesAI don't cast sea globals when there are too few sea provincesSpell AI improvementsIncreased max number of descriptions with about 2000Increased max number of events 4000 -> 5000Increased max number of magic abilities with 2000Max nation number increased 199 -> 249Mod parsing no longer sees e.g. #berserker as #bers#clearrec also clears all terrain dependent recruitment for a nationNew commands #landrec and #landcom for recruitment in all overwater forts for uw-nationsThis is mostly an AI & UI patch. Most of the work has gone into improving the late game behavior of the AI. It should now be able to utilize its resources more efficiently and be more likely to get to a position where it can cast high level rituals. There has also been some improvements to the user interface, like more 'goto province' buttons on messages, shift click support in more places and more keyboard shortcuts.God & nation popup in global enchantment screenDarkvision from throne bless was counted twiceFixed some bonuses when viewing att/def detailsGoto province for scout attacked messagesGoto province for more ritual messagesctrl+s to view saved orders (army setup screen)Message for fort construction completedShift transfers 5 gems at a timeKeyboard shortcuts f/a/w/e/... to transfer gems to commanderGem transfer box can be closed by Return as wellShift changes PD 5 steps at a time+/- can also be used to change PDIce Strike now causes slashing damageTransformation & feeblemind/mindless fixStrands of Arcane Power cannot be cast by mindless castersBlind & losteye fixStat & cost fixesTypos fixedBe less willing to do suicidal attacksRecruitment improvementsLearned to cast a few more type of ritualsForge item choice improvementsImproved magic item distributionDedicated ritualist for improved high level ritual castingEmpowerment tweaksImproved preaching behaviorSpell AI no longer targets destruction/rust at units with only natural protectionMultiple same type of event effects didn't workRemoved false warning for #flaglandYs is a new nation that comes from Ker-Ys that was once the most splendid city in the world. Long ago Ker-Ys was sunken far beneath the waves to protect the Tuatha living there and has not been seen since then. Now with the coming of the new god the city has risen from beneath the waves and the splendor of the bronze-walled city has returned for all to witness. In addition to a new nation there has been work to ensure that really huge battles run smoothly as well as many balance changes, mostly by tweaking the costs of units. There are also the usual bug fixes and some minor new features.New nation: Ys (middle ages)Performance improvement for battlesViewing enormous battles could crash the gameFixed graphical glitches for enormous battlesCan now delete old network connections with DelNumber of old network connections saved increased, 6 -> 8Typos fixedEvent fixesStat and description fixesBalance changes, many units have tweaked costs or statsMaster Smith info printed on magic itemsAge 10 years after Bind Demon Lord didn't workCasters will spread out Encase in Ice moreTherodos dominion now creates ghosts for disciple forts as wellErmor/Lemuria random gods starts with sloth 3Mindless are not affected by feeblemindMindless cannot get feeblemind/dementia from ordinary meansMind Hunt & Astral Projection cannot be cast by mindlessSplit Teleport icon into Teleport/BlinkFix for reading 64-bit values from mods on Mac OSXMaster ritualist fixes#twohanded should work nowModding nametypes cleared Oceania namesThis is a small bug fix update that mainly fixes a few annoying bugs with modded game that were introduced in version 4.23.Event fixFix for caster only losing a limb when he should die insteadFixed bug preventing mod .trn files from being foundRemove keyfiles on fail.Fix for reading 64-bit values on windowsGame crashed when running a game after running a modded gameNew monsters for early R'lyeh: Grandmother, Androleth, Androdai, AbodaiNew ritual for Aboleths: Mind VesselTurn limit for arrival of the more powerful heroesEvent fixes & new eventsUW units for MA/LA Xibalba and LA MictlanFort PD for MA/LA Xibalba and LA MictlanSlaves now have halved upkeepFix for incorrect seduction messageRemove floating text when exiting battle replayDescription for Favored of EnkiSolar Brilliance cannot be cast in cavesCursed items changed width of magic item treasuryChanged temple picture for UrRebate for shape shifter gods wasn't shown correctlyGorgon can no longer petrify stone beingsg can now be used instead of # for goto province numberFoul Vapors got wrong enchantment icon in battleFixed host crash involving Strands of Arcane PowerFile handle cleanupFix for potential battle inconsistency with Vafur FlamesAnother potential battle inconsistency fixedTherodos popkill loweredTherodos spectres increased/decreased with death/growthTherodos slight increase in freespawn spectresTherodos reduction in freespawn sacredsEphor cost 8 -> 7Therodian Philosopher cost 8 -> 11Morale malus from dominion does not affect undeadErmor and Lemuria morale malusDancers size 2 -> 3Korybantes recruited in couples (limit 2)Korybantes descr changedPolypal spawn could not deal damage at all. Got new tiny tentacle with dmg 1.More bronze weapon stat fixesLess iron equipment on underwater troopsMemory cleanup after using listsMake sure incorporate cannot give negative effectsFix potentially weird host bugMore responsive random map creationTypos and stat fixesInsert/remove province didn't move along names and special bordersSmaller icon for pulseaudioBetter cleanup after modsSome commands take 64-bit valuesNo more 'pointless ...fx' after setting an ability to zeroFirst/secondshape can now use negative montag valuesNew weapon commands: #natural, #internalNew spell commands: #nogeosrc, #onlyatsite, #notfornation, #farsumcomNew monster commands: #slothpower, #mindslimeNew item commands: #sneakunit, #mindslimeNew nation command: #killcappopNew event mod command: #transformThis is a bug fix patch that makes sure Asphodel can reanimate again and that the music fades properly.Purgatory doesn't affect alliesWrath of the sea didn't affect coastal provincesAsphodel reanimation works againMusic fading out didn't work properly on many computersMissing descriptions addedMonthly casting of certain rituals didn't workVengeful water fixUnderwater teleport fixStat and description fixesVarious nation fixesJust a small bug fix patch.Event fixesStat fixes & typosBattle music didn't stop when exiting battle with 'n'Don't bail out when someone uses an empty nametypeCD-key check fixedThis update focuses on the underwater part of Dominions. A new underwater nation is available as well as a bunch of new underwater pretenders to choose from. Many of the old underwater nations have also got some new recruitment options. There has also been some work to make the AI better as well as more modding, more random events and the usual bug fixes.New nation: TherodosUW resources increased 25%Press 'r' when designing pretender to get a random designDominion less likely to spread across sea-land bordersHorror chances alteredBeing dead will make horror marks fade away over timeNew summon spells: Flame Jelly, Bishop FishOceanian lore rewrittenOceania turmoil in coastal provinces, order in land/sea provincesHaliades replaces Bishop Fish as oceanian priestsInitiates of the Deep, deep seer: lore remakeWitness of the Deep, Soldier of the DeepCapricorn and Siren coastal recruits and chaos rebateNew unique items for Marignon and R'lyehImproved magic item infoUW pretender rebates and nation restrictionsDagon remade (grab and swallow instead of trample)New story eventsSave and exit also marks turn as unfinishedPelagian/oceanian name listsReplaced some iron with meteoritic ironStarting position improvementsMummy Nazca Arena fixChakram flyspriteDouble flysprite bug removedAcademy underneath didn't produce labRainbow enchantment now affected buy own luck effectBodyguard mrl bonus bug fixedPhilosopher iconFullscreen resolution defaults to desktop resolution instead of highestUpdated tip of the turnSome new bronze and iron weapons and armorsSome more units got weapons and armors changedGiants reanimated into correct shapeBerserk bless (war-dance)Lanka description now mentions blood hunt bonus/malus in turmoil/orderCouldn't cast spells if you had two 'life long protection' itemsSend Dream Horror castable at UW provincesAssassins must be stealthy to be able to assassinateThe four Balams are now uniqueEA/MA Pelagia nation descr changesPelagian MysticIron armaments rust in the seaRust permanent until repairedDamaged weapons/armors lower dmg/protNew poptypes: Ichtyid shaman, Bone Tribe barbariansNew mermen/ichtyid sitesMermage & Pelagian Mermage remakePelagian ExplorerEnkidu Headhunter & Bone Tribe Headhunter Club -> Skull ClubEA Pelagia HeroTurtle Warriors Javelin -> Coral Tipped JavelinNew Pelagian coastal recruitsMermage/priest sprite remadeNew 'rusty armor' iconsUW indeps a bit weakerLower throne no longer appears UWDivine Glyph and Baphomet magic beingsCan't compete in arena while sneakingAncient kraken doesn't lose Ink attack if equipped with weaponsAbomination doesn't lose tentacles if equipped with copper arm and weaponsMacaw and Condor got headslotsNew switch: --listnationsSome new throne defenders can appear nowSome nations got pretender discountsMany typo, stat and event fixesNon-commander communion possibleTheurg Communicant -> not commanderTheurg Communicant rec-limit 1Theurg Communicant cost 35 -> 50Option --partamount didn't work properlyBattlefield spell didn't affect everyone in enormous armiesParticles effects didn't look properly in huge battlesMinor memory leak fixedNational underwater PD takes precedence for local UW PDFaster battle deployment for huge skirmish armiesMurdering Winter less effective vs commandersMurdering Winter cost 50 -> 40Flames from the Sky cost 35 -> 30Thetis Blessing research level 9 -> 7Therodos got proper namesMusic can now start with a rare tuneSirens are cheaper to recruit when Lure of the Deep is upLooming Hell slightly harder to defend againstVengeful Water less effective and cost 50 -> 70More ability modifiers printedShambler base cost 25 -> 20Cannot try to send more than 32 messagesFriendly Currents didn't affect encumbrance properlySoul Leech and Consume Soul cannot be repelledNew network option (--maxholdups) to run over serial stallersNew network option (--timeleft) to set nbr of hour to first hostAuto refresh for html statuspageAuspex could be pathed though the sea, fixedLooming Hell vs stealthy didn't work properlyBerytian Melqarts reduced blood sacrificeLand/Water shape recruitment fixCertain nations more likely to go for good bless effectsSmarter pretender god designCan make pretenders with high levels of blood magic nowFixed bug where AI for blood and death nations could waste up to 80 DPMore likely to buy holy units when having a good blessArmy and PD strength evaluation improvedHigher score for scripted spells#aigoodbless, #aimusthavemag#aifirenation, #aiairnation, #aiwaternation, #aiearthnation#aiastralnation, #aideathnation, #ainaturenation, #aibloodnationDeserter abilities now work for non commanders tooNew unit mod commands: #incscale, #decscale, #reform, #domrec, #halthereticNew item mod commands: #incscale, #decscale, #reform, #halthereticNew nation mod command: #noforeignrecEventmodding #req_notnation didn't work#blessbers, #uwheat, #hpoverslow, #poisonskin, #xploss, #enchrebate50no multi processes on low memory machinesThis patch mainly fixes a few bugs introduced in the previous update.Alchemy cheat detect bug fixedDeadeater bug fixPretender autocalc tweakingPretender cost tweakingNational pretender cost reductions shown in popupDescription fixesSupaya reanimation gave wrong info on numbers reanimatedMan-Eater got flick barb attackCriosphinx no helmet slotSome start troop fixesGhost Riders and some similar rituals didn't work properlyFixed bug in new poptype modding that made many commands uselessThis version has revised costs for all pretenders and the amount of design points available has been increased by 150 for pretenders and 100 for disciples. There are also a bunch of new pretenders to choose from and the dominion spread mechanic has been tweaked to make it easier to play with a low dominion score. There are also various performance improvements, bug fixes, new mod commands and new random events.More varied pretender costs and +150/+100 design pointsPretender cost auto calculationDominion spread chance changed to 50% + dom str*5%Shape changing units can die in one strike if it's powerful enough to kill the next shape too.Auto kill occurs 20 rounds later to give more time for auto rout.Rainbow didn't affect allies, fixedNew monster pretendersSome new pretender titlesChanged the selection of pretenders for some nationsNew graphics/sounds for some spellsAdding thrones to .map files automatically adds ascension points tooIndependent wizards got more spells researchedCan select players with only 1 nation in eraNew throne effect 'Dominion conflict bonus'Mercenaries no longer drown when unhiredSiren's lure didn't work, fixedMonolith could blink and use stygian pathsWish fixNicer handling of corrupted turn filesGeoglyph didn't reduce MR properlySupaya reanimation changesPrint 'defence negates' on those weaponsVoid Lord cannot have helmetSerpent tailed pretenders can wear armorBattle performance improvementHost performance improvementuw stat, spells and item fixesDragons did not use ammo for breath weapon in meleeSlash/Pierce weapons only gets -1 penalty under waterUnderwater non pierce penalty fixStone beings not affected by plague or diseaseNew magic item for NazcaCrumble was way too effectiveSend horror resulted in one horror too manyTheft of the Sun now affects resources tooDon't auto summon units when you have fled the fieldMax number of commanders increased 9990 -> 20000Max number of units increased 160000 -> 250000New option: --maxunits to limit number of unitsDisease effect on death blessed arrows didn't workEthereal did not offer protection against some non damaging spellsXibalba UW defence fixImproved gem cheat detectionCheat detection fix for mercsRandom map generation speedupImproved dirt generation on random mapsNew switches for random maps: --mapdirt, --mapdirtcol, --mapdirtsizeMinor memory leak fixedGame info says whether story event are enabled or notSnow/Rain/Sea graphics performance improvementAltered snow and rain fallSite power that kills undead & demons only affected undeadSwamp survival boots didn't help against miasmaAzi and Drakon have 3 head slotsDemonic LocustsDementia didn't heal correctlyGossamer Cloth etc didn't give properly rounded scout reportsBug fix for shape shifting units starting with magic itemsFlying raiders needed 10000 patrollers to get caughtXibalba dart throwers in towers has dmg value 12 instead of 0Corpse Eater iconPretender discounts can now be set per nationStat fixesSite fixesEvents updatedTypos fixedAI lab building improvementsAI Mictlan more likely to blood sacrificeAI gem usage fixNew poptype mod commands: #defunit1, #defmult1, #defcom1, etc.New mod commands: #disableoldnations, #clearalleventsNew mod commands: #batstartsum6d6 ... sum9d9New mod commands: #req_targitem, #req_gold, #killpop, #removesiteEvent mod command renamed #newsite -> #addsiteNew unlimited always event (rarity 5) for moddingRarity 13 events also happens at low population levelsNew nation mod commands: #cheapgod20, #cheapgod402 completely new nations: Xibalba (EA, MA & LA) and Nazca (MA)Mace dmg 4 -> 5Horror improvementsImproved battle reports for some attacks with temporary monstersIcons for Disease Res and Dominion SpreaderNetwork protocol updated, server & client must be updated at the same timeBetter enforcement of magic item rulesWrong icon for battle menuTypos and stat fixesStar of Heroes only strikes one magic armor part at a timeWrong range for multiple missile weaponsTransformation bug fixedInternal damage (e.g. incinerate, disintegrate) always hits bodyEvent updateNew epithetsPretender and disciple blesses all units every roundAdded some descriptions that were missingImproved magic item infoUpdated insanity ordersCould not use magic item rituals while siegingEnforce no orders for undisciplined squadsOne unit too much from certain send spellsOnaqui random S -> random FSome rituals could pass through domes unhindered, fixedNew ability: Poisonous SkinUnits target random squares in battle more oftenSpell name change: Blood Vengeance -> Damage ReversalCoastal income bonus info bug fixScrying from sites was brokenSquad size not updated after 'remove unable units'Heart Finding effect now an internal damageChanges to Erinya's weaponsWild Hunt conj 9 -> 7Kindly Ones conj 9 -> 8Sorcerer pretender for MA Machaka was missingBouda pretender for EA Machaka was missingBarrier (artifact) cannot be used by mounted unitsNonmounted units -2 def / attack, mounted -1 def / attackNew mod command: #limitedregenCannot steal mercs blood slaves with 'V'Graphics for Seraphine/High Seraph prophets were missingOverpopulation improvementFalse cheat detection during fort construction fixedRandom event monster count bug fixVengeance of the dead did not ignore orders like other assassinationsToo much info in F1 in certain circumstancesFile handle leak fixedTheurg communicants did not work properlyNegative forge bonus did not workValkyrie got light lance like other flyersAI war states now reset between gamesEvent modding added (over 200 new mod commands)Possible to make global ritual and nation effects with event moddingModding: #holyboost didn't work properlyNew mod commands: #raiseonkill, #raiseshape, #prophetshape, #insaneNew mod commands: #clear (for weapons and armors), #copyweapon, #copyarmorNew mod command: #diseaseresMod downloading during game setup could lock up the gameModded nations with nation number > 127 didn't work with network playMod #dmg can take higher numbersModding: Heat-/Coldrec 0 now worksDisciples now have half the prison time of pretendersTurn generation performance improvementsCoast & cave income bonus for forts printedWooden towers could not be builtNo coast fort income bonus during storms or iceSome pretender cost changesCaelum can no longer have the VirtueBerytos coast income bonus 25 -> 10Star of Heroes can destroy magic armors tooFlails extra bad underwaterSpenta and Gannag lost invulnerabilityAhura of water has reduced retinueImproved siege messageCasting Iron Walls on sieged castles adds to defenceRegain AP up to at least 2 each roundSome sites can no longer appear in cavesBlack Mirror ritual can now only be cast by astral magesImpassable border typeCrown of Overmight autocasts its spellNew magic items: Champion's Cuirass and Armor of KnightsSpectral Shield protection 7 -> 15Flying units never get more fatigue than for 20 squaresNew hero for RaghaRandom artifacts removed from random eventsTemple gem income shown in temple infoNew spells known for independentsArm loss removal from Picus's axe didn't result in drop of magic weapons'V' to pool blood slaves to a commanderClick pretender name to goto pretenderMoloch can be chosen by AbysiaAxes of rulership only 1 attack, but improved statsIron blizzard increased fatigueSome more spells got blunt/slash/pierce damageMagma Bolt got a secondary burn effectBerytos Summon Se'ir now only summons one beingPlants cannot be turned into soullessScrying from sites now happens before rituals and battlesSome spell effects were not affected by some scale altering effectsProper fly rules regarding earthquake immunityThrone of Air airshield 20 -> 40Burn damage dependent on sizeImproved spell sortingTransformation Alt 7->6, nature 3->2Transformation ritual improvementsKnight & Knight Commander sprites updatedLost eyes and arms did not always heal properlyScoregraphs can go higherShrunken gnomes now get reduced Str/HP as wellImproved sacred rulesEncased in ice could last after battleMexican female gods didn't get proper namesDescriptions for Sobek heroesEA Caelum defense no longer has Iron CrowsMissing slave guardian added for R'lyehRain enchantment now makes it snow in cold provincesRain and snow fixesRain only doubles the spell's fatigue (not enc) for fire battle spellsRain heat aura reduction 3 -> 2New spell: Vermin FeastItem already forged takes priority over insufficient skill levelNetwork tried to download nonexisting file after your were eliminatedCommunion fatigue drain fixScrollbar in province chronicles works nowRain of Toads research 4->5, cost 10->20, unrest 40->30Forest Dome research 7->6Gift of Health research 6->7, nature 5->6Summon Se'ir -> Scapegoats (summons 2 se'ir)Dome of Flaming death has a chance of destroying labError if failing to delete old game in network game as wellDeath Curse has no magic resistance rollReturn keypress can exit view throne screenFata morgana affects team mates tooFata morgana PD only works in friendly dominionMechanical Militia and Guardians of the Deep affects team mates tooImproved weapon info for lesser swallowSummon giant rituals cheaperUnburied corpses decay slightly fasterResistances against shock/cold stun didn't work properlyGift of Kurgi protective force 10 -> 20Typos fixedMany stat fixesImproved AI spell targeting regarding MRAuto mod download didn't work while setting up a new game.Automatic mod error check after enabling a mod#nofemale and #onlyfemale removedNew nation command: #templegemsNew monster commands: #xpshape, #command, #magiccommand, #undcommand, #startingaff, #fixedresearchNew monster commands: #slothresearch, #startitem, #iceforging, #scalewalls, #heatrec, #coldrecNew monster commands: #aciddigest, #acidshield, #drake, #dungeonNew monster commands: #plant, #transformation, #...attunedNew item commands: #clearallitems, #command, #magiccommands, #undcommand, #noimmobileNew item commands: #onlyimmobile, #slothresearch, #iceforging, #scalewalls, #aciddigest, #acidshieldNew weapon commands: #dt_aff, #uwok, #nouwNew spell command: #clearallspellsModding: can use 0 values on magic itemsModding: max length for descriptions 1000 -> 2000Modding: #restricted didn't work properly on magic itemsImproved error messages for moddingSlow to Recruit commanders still didn't work properlySlow to Recruit commanders didn't work properlyWrong PD commander for RaghaThis update adds a new version called Ragha to the late era and also updates Caelum in all eras. There are also a lot of bug fixes and various new features.New nation called RaghaCaelum nations have got some new/altered units, equipment, descriptions and sitesIce Crafting for MA CaelumIce Lances have charge abilityMany new Pretenders for Caelum and AbysiaNew Summons for Caelum/RaghaNew national spells for Caelum/RaghaCan only blood sacrifice in own landsJust Man's Cross is now armor piercingEvent fixes and new eventsCould transform into a ... with Transformation ritualAwe now printed among bless effectsNever healing wound now gives -20% of start HP instead of -20% of modified HPChi Kick is now a bonus weaponImproved error detection for map loadingFixed unit2com inconsistency bug when viewing casualty reportsIncreased chance of getting the better divine titlesNew divine titlesHTML status page divided by teamsSmooth scrolling for GUIFliers get size*2 as charge damage if it exceeds the old AP/3Added 2048*1152 and 2880*1800 screen resolutions.Fixed undefined behavior in CRC calculationTypos fixedHigh level Thrones didn't spread more dominion'l' to send item to lab didn't work properlyWraith Lord from Ghost Riders looked wrongCrystal Throne and Throne of Knowledge had wrong dominions spreadReduced chance of starting behind rivers or mountain passesTainted Presence afflictionTransformed priests could not be blessedUnclaiming of thrones now happens before victory and before incomeBless effects were not always removed when losing a throneSet name of home province even on maps with fixed province namesFixed UW shark knight defenceRemoval of smouldercones that could be created by incorrect random events in 4.05Don't print 'army routed' for Vengeance of the DeadWrong popup text for Dispel ritualHelheim can no longer trace income across oceansSpecial random names for wastes and farm coasts.More random province namesRandom maps with <500 provinces will never have any duplicate names.Tower of the Moon changed to summon Dire WolvesSerpent King got nature 1 in snake form tooInnate Spellcasters skipped every other scripted spellEvents can yield horror marksSelect unit shows more of the more interesting targets and at least 2Floating units were not immune to Earth AttackLure of the Deep could crash the gameBattle log details for Ethereal, luck, etc.Non artifact items can be uniquePoison from poison dagger ignored etherealnessImproved spell info for some spellsLance is now before second weaponPopulation capped at 300000Enchantment and dispel strength was calculated incorrectlyTome of High Power boosts ritual rangeIchtytaur had wrong shape changeArcane Nexus got more basic incomeAcorn Necklace shockres 5 -> 15Ice forging iconMultiple secondary spell effects works nowCommunion slave/master iconsAmbidextrous iconNew monster: Flame SpiritMagic for some secondary shapes for gift of reason purposeRaiding could crash the gameTrade Wind could be cast on non coastal provincesNo items found in messages for defeating sneaking enemyWrong message when a third party fights outside a castleAdded missing description for Cleansing ChimeCertain effects (e.g. blood vengeance) are no longer affected by mirror imageReinvigoration now removes all (up to 200) fatigueBurning ground should look correct on fast forward nowShape changing back to original form after battle didn't work'c' to view combat spells only'g' to view globals onlyCan no longer yank Monument with harpoonZiz couldn't fly during stormsGive pretender capital as home provinceShapechange starting pretenders if necessaryMore + info on spellsImproved popup info for storm powerHeroes get capital as home provinceImproved pluralization of unit namesRed warning when having an impossible throne settingNew start options for random maps: --mapdscol, --mapccolAir Bless gives range bonusSlave Markets and some other sites are less commonFix for slow rec with limited resourcesVine Bow now has on hit effect instead of on damageBlack bow of Botulf now affects on damageSome magic bows got 1 increase in damageUnits without headslots didn't die from soulslayMonster fish can damage large targetsIcons for dominion scale changing effectsMore likely to use gems against small armies of only magesSome spells will never be cast unless scripted (communions + VoR)Improved battle log details3rd player assassins could assassinate besieged units tooItems of enslaved commanders have a chance of being found nowGelatinous Cube now got an Acid Splash defensive abilitySwallow on trample no longer swallows those who evade the trampleVile Water ritual cost 8 -> 4New Worm Mage spriteDon't charge with centaur archersAI can now upgrade fortsSpell AI less likely to target immobilized unitsAutomatic mod downloading of mods in network gamesNew switch: --nodownlmods to skip automatic mod downloadImproved mod error checkingNew nation mod commands: #cavenation, #coastnationChanged names to #restricteditem and #userestricteditemRemoving a secondary path from an existing spell made it unchoosableFixed random priest levelCommand #undeadonly didn't workNew commands: #guardspirt, #guardspiritbonus, #restricted, #userestrictedMod sanity check button to check for missing filesStory eventsPress 'i' for province info and historyNew pretenders: Maharishi, Raksharani and the Celestial CarpShrinked affliction was not properly permanentA map could appear twice in load maps, fixedMap fixes (wrong terrains and incorrect connections)No separate messages for items found after battleNew weapon effect: Lesser swallow (can only be used on human size or smaller)Hill Giant got 'grab and swallow' attackVafur flames improvedItems in forge that are too high level are shown, but grayed outShift+tab to go backwards in graphsShift+click to reverse AI difficulty selectionDark skies had -1 penalty in non dominion too, fixedPress 9 to show province names on map in map editorButton to change province name color in map editorVolume setting no affects 'new turn ready' sound tooGave a lot of maps black province namesGreen highlight on allies when choosing receiver for messageDescription fixed for Oceania and moreMessage when God is recalledForest Troll Tribe summons 15 trolls and cheaperCelestial Chastisement didn't enslaveLifeless weren't immune to BloodlettingUmbral summons correctedSpeed up particle effects too when fast forwardingIce weapons are not affected by fire blessWhip of command commands more but gives morale penaltyScale Walls ability for some assassinsImproved information for targets of Wrath of God and some other powerful spellsBoots of the Messenger reinvigoration 2 -> 3Red numbers for Vortex of Unlife tooFixed starting age for Golem and some other constructsBunch of maps didn't support wrapping properlyThe hero Sialuk got his proper name nowFix scrollbar when choosing nation to playNeed not eat canceled gluttony and supply bonuses, fixedNew look for elf shotSprites from summon sprites shoots instead of doing a flying chargeWraith Lord commander for ghost riders is backImproved weapon infoHP capped at 10000.T'ien Chi will no longer get land troops in underwater PD.T'ien Chi also gets indep commander at PD 20.Swallowed units are killed hard at end of battle.It was possible to start underwater with overwater nation on Talis map.Print heal effect in site info.Never create provinces with no exitsMore restrictive showing of the map raid symbol.Alt+home = select prophetRobe of Caelius the Druid resistances 5 -> 10The Iron and Silver throne spreads 2 dominionPrint actual worth of thrones from when game was startedSeasonal magesFire and death bless arrows now requires a hit to take effectBanefire bow no longer armor piercingStarting client with --ipadr cleared old connections.Improved detection of dead prophetsDon't get an arena prize you already haveMake sure old arena prizes don't get put in the labEthereal didn't help vs maggots spellHidden in snow can now be cast in border mountains tooAdded a few names for Marverni femalesVictims of random event assassins didn't disregard ordersFlags and timer shown during network playPretenders and some unique monsters knows more spells when independentCan click on flags on network screen, right click gives infoImproved victory screenTransformation ritual could result in a shapeshifter eagleSupport for fancy 4K resolutionsImprove event message for cursesMade two magic raising sites uniqueThrones are now sorted by dominion spreadSea province size didn't work for Bunch of random maps.New tipsGrey out all spells that cannot be cast due to terrain requirements.Battle music did not stop when pressing 'q' during zoom in.AI forge improvementsPopulation cap to prevent overflowAging remade so magic items can protect from magic aging effects2 magic items will now accelerate agingDementia could not be healed, fixedItem levels were incorrectly added regarding random event magic boost.Battle orders weren't ignored during manifestationBlood feast affliction wasn't permanent.New province namesDraw size fix for retinueChoose item from magic item treasury screen when sending messageVery easy research settingDisabling animated background removes nebulas tooBetter era sorting in View Pretenders screenSanitize filenames before saving mapsFixed heightfield clipping bug (visible on the lower planes)Fixed bug in random numbersKrakens got recuperation.Sea Trolls and Sea Dragon got darkvisionFixed darkvision for water queens.Many stat fixesMany typos fixedAI improved item distributionAI improved thug creationAI improved research item creationChanged OSX priority for finding data directoryMac version no longer default to multiple CPUs for AI processing#defector should work nowNew commands: #deathpower and #deathrecDifferent maxages for shape changer forms now only prints a warningpossible to combine e.g. #nodemon and #noundead#iceprot always had 2 as valueCommands #onlygeosrc, #onlygeodest, #likesterr, #hatesterr didn't workThis patch fixes a whole bunch of bugs and also improves the performance and reliability of very large games. A Wait command has also been added to remove a commander from the 'n' (next commander) cycle.Message for assassination failed due to no commandersMemory overwrite during merc creation fixed (could affect research on Mac).Rivers and mountain passes are taken into account for team clusteringReanimated units etc are now put in garrison if the reanimator doesn't already command units.Experience bonus for HP and Enc shown in detailsBanefire strike was a fire attackMany huge skirmish squads could lead to a "no space left on bg" crash.New order 'wait' to be removed from 'n' cycleNew shortcut 'J' for seduceChanged shortcut 'Q' for capture slaves and 'W' for waitEvent fixesMany typos fixedDominion no longer shown when browsing disciplesOrania map fixesImprisoned was not printed in "View Created Pretenders"Ermor could spawn Lictors that drowned.Siege progress report was incorrect for castles with extra buildings.Healers no longer affect inanimatesMake sure units never start with bleedingFixed increasing popup on spell info pageSlow aging and affliction removal from Gift of Health didn't work on allies.Lawgiver (feathered serpent form) had wrong path cost.Improved cd key violation messageIt was not possible to strike ethereal units inside walls.Arcane Nexus didn't work if it was the first global.Area effect from Unquenched Sword didn't work.It was possible to attack across unfrozen rivers sometimes--verify will also work for modded nation nowAstral mages no longer cuts off cords from alliesSwamp survival from boots didn't help against QuagmireGlobal overpopulation can affect commanders tooIt was not possible to inspect commanders near the end of the global limitDisbelieve was brokenFixed missing connection on frostlands mapFixed map error in Glory multiplayerAn event could incorrectly bring zero gemsMindless units did not get any castle defence penaltyAbout 25% faster host time when there are no or few battlesMaximum amount of messages increased, should fix missing scout reportsBodyguards could disappear after assassinationWeakness was never castVengeance of the Dead didn't workDjinn now looks correctMaximum number of commanders slightly increased 9900 -> 9990AI performance improvementAI players less likely to have a very low dominion scoreSome AI tweaksAI players could recall imprisoned godsAI processing uses multiple CPUs by default on Linux and MacMore summoning rituals support montagNew nation mod command #uwbuildItem mod commands called #spr... didn't workAdded raspberry pi buildUses link time optimization for a little extra performanceThis patch focuses on caves. Agartha has got many improvements like new units, pretender gods, national spells, heroes, unique names and improved income from cave provinces. Early Agartha has now also got the means to open the seals they guard with a new ritual and release whatever horrors are within. Caves on random maps will now sometimes be cave forests which provides more income than ordinary caves. There are also some new spells to summon cave monsters that can only be cast in caves.Major changes to Agartha in all three ages (details at the end)Extra income/resources in caves for some nationsRebalancing for summoning spellsTypos fixedDescriptions updatedNew magic item: Storm SpoolSome battle sound effects where not affected by volume settingSwallower could try to chase after already swallowed unitsEther Gate raises magic levelErmor can buy 1 defence in pop 0 provinces nowRandom event fixesDementia got cured when removing itemsFix for units with missile weapons in wrong order and a lost armRandom caves did not get cave names, fixedBlood sacrifices by disciples did not work properlyMedallion of vengeance improvedSpells that required a second path were not grayed out properlyNo snow/rain in cavesNew cave crittersNew cave indepsIndep Abysians (lava-born)Undead cannot bleedwww.draam.com in CreditsTough monsters would stay behind troops instead of attacking, fixed.--quiet now prints lessSecondshape don't heal afflictionsGlobal event darkness works nowImproved pluralization of unit names--newgame for scripts that want to create new gamesInnate spellcasters didn't always cast their spellsNew graphics for Weapons of SharpnessNation restrictions persisted after canceling out of a scenarioHorrors that refuse to rout do not get -4 to att/defTruly ethereal beings could be invisibleBubbles in non deep water were incorrectNever shape change into forms that drownNew terrains: Cave forests and cave seas with proper looksCould start network game with disciples without a teamIt was possible to fire rear by using shortcutsRectangular maps were cut off in map preview.Network bug after you had lost and reconnected fixedPrint battle message when units flee off the battlefieldSome afflictions were not printed correctlyNew god titleCommanders with priest magic are now always considered sacredMax 50% damage in limbs now takes modified max HP into account.Units fleeing from random events disappeared form worldLimited recruitment of 2+ different unit types at once didn't workMid R'lyeh can now recruit Hybrid Commander in coastal fortsNew spell: Unleash Imprisoned OnesNew spells: Bind Penumbral, Summon Penumbrals, Summon Umbrals, Olm ConclaveNew spells: Hall of Statues, Revive Cavern WightsNew spells: Living Mercury, Nightmare Construction, Animate MercuryNew cave spells: Summon Cave Cows, Summon Cave Crab, Summon Cave Grubs, Hidden UnderneathAbout 35 new units and monsters, mostly related to caves and Agartha.Fix for reanimationAI bid for mercs was incorrect, fixedAI recruitment priorities improvedImproved AI spell targetingAI will recruit more spiesFixes for BigBlackPeaksFixed missing connection on Frosted LandsMap command #nonamefilter didn't workRemoved preset province names on Valanis mapBlack text color for Valanis mapFixed battle look for floating islands on Valanis map--rugedness, to set random map rugedness from command lineMaps with #defence >100 would crash, fixedCave forests on random mapsBunch of random maps now uses rugedness setting tooMore names for plain and forest provincesNew monster mod commands: #indepmove, #cleanshape, #reanimator, #defector, #nohofNew monster mod commands: #reqlab, #reqtemplePink shadow when highlighting modded units fixedModding: #cold... commands didn't workGame could crash when adding names to a new nametypeModding: Master Smith value can be negativeModding: makemonsters work with negative values tooNew mod nations could not be selected for network playScoregraphs for new mod nations could not be hiddenNew monster and item mod commands: #deathfire, #deathparalyzeMod banners placed at the right edge of widescreen displays tooNew mod commands #deserter, #horrordeserterIt was possible to make the game freeze with incorrect shape modding commandsPretenders:- Earth Made Flesh- PillarUnits:- Ancient Wet Ones- Olm Sage (in caves and womb of earth)- Great Olm (in caves and womb of earth)Heroes:- Members of the Closed Council x3 (death, forests, water)- Deepthought descrSites: (a one time event should add the new sites in ongoing games)- Womb of the EarthSpells:- Release Imprisoned Ones.- Barathrus & Rhuax needs site: Roots of the Earth.- Living Mercury- Cavern Wights (EA - no magic weapons) - altered cost and available EA- Penumbral- UmbralPretenders:- Earth Made Flesh- PillarUnits:- Defender of the Halls- Shard Guard- Ancient One +1 att, +1def, throw rocks, descr fix, better armor, standard +1- Ancient Lord +1 att (IIRC)Sites: (a one time event should add the new sites in ongoing games)- Halls of Oracles no longer gives gems- Roots of the Earth- Broken SealSpells:- Attentive statues, sentinels lvl and cost- Olm Conclave- Umbral more efficient- Penumbral more efficient- Living Mercury- Shard Wights - replaces cavern wights in MA and LA- Hall of Statues (many sentinels)Pretenders:- Pillar- Master AlchemistUnits:- Alchemists- Sappers throw cave fire- Blindlord ldrHeroes:- Master of Alchemical SecretsSpells:- Nightmare Reanimation- Shard Wights- Halls of the Dead- Penumbral and Umbral efficient (like in MA)- Iron Ancestor spell cost and unit stat fix- Iron corpse spell cost and numbersItems:- Nation-restricted Barrel of MercuryBack to Illwinter Game Design