UDKSystemSettings.ini

[SystemSettings] StaticDecals=False DynamicDecals=False UnbatchedDecals=True DecalCullDistanceScale=0.500000 DynamicLights=False DynamicShadows=False LightEnvironmentShadows=False CompositeDynamicLights=False SHSecondaryLighting=False DirectionalLightmaps=True MotionBlur=False MotionBlurPause=True MotionBlurSkinning=1 DepthOfField=False AmbientOcclusion=False Bloom=False bAllowLightShafts=False Distortion=False FilteredDistortion=False DropParticleDistortion=False bAllowDownsampledTranslucency=False SpeedTreeLeaves=False SpeedTreeFronds=False OnlyStreamInTextures=False LensFlares=False FogVolumes=False FloatingPointRenderTargets=True OneFrameThreadLag=True UseVsync=False UpscaleScreenPercentage=True Fullscreen=True Borderless=False AllowOpenGL=False AllowRadialBlur=True AllowSubsurfaceScattering=False AllowImageReflections=False AllowImageReflectionShadowing=False bAllowSeparateTranslucency=False bAllowPostprocessMLAA=False PostProcessAAType=6 bAllowHighQualityMaterials=True MaxFilterBlurSampleCount=16 SkeletalMeshLODBias=2 ParticleLODBias=0 FoliageLODBias=0 SSAOQuality=2 DetailMode=2 MaxDrawDistanceScale=1.200000 ShadowFilterQualityBias=0 MaxAnisotropy=1 MaxMultiSamples=1 bAllowD3D9MSAA=False bAllowTemporalAA=False TemporalAA_MinDepth=500.000000 TemporalAA_StartDepthVelocityScale=100.000000 MinShadowResolution=64 MinPreShadowResolution=8 MaxShadowResolution=256 MobileShadowTextureResolution=1120 MaxWholeSceneDominantShadowResolution=1280 ShadowFadeResolution=128 PreShadowFadeResolution=16 ShadowFadeExponent=0.250000 ResX=640 ResY=480 ScreenPercentage=100.000000 SceneCaptureStreamingMultiplier=1.000000 ShadowTexelsPerPixel=1.300000 PreShadowResolutionFactor=0.500000 bEnableBranchingPCFShadows=False bAllowHardwareShadowFiltering=False TessellationAdaptivePixelsPerTriangle=48.000000 bEnableForegroundShadowsOnWorld=False bEnableForegroundSelfShadowing=False bAllowWholeSceneDominantShadows=False bUseConservativeShadowBounds=False ShadowFilterRadius=2.000000 ShadowDepthBias=0.012000 PerObjectShadowTransition=60.000000 PerSceneShadowTransition=600.000000 CSMSplitPenumbraScale=0.500000 CSMSplitSoftTransitionDistanceScale=4.000000 CSMSplitDepthBiasScale=0.500000 CSMMinimumFOV=40.000000 CSMFOVRoundFactor=4.000000 UnbuiltWholeSceneDynamicShadowRadius=20000.000000 UnbuiltNumWholeSceneDynamicShadowCascades=3 WholeSceneShadowUnbuiltInteractionThreshold=50 bAllowFracturedDamage=True NumFracturedPartsScale=1.000000 FractureDirectSpawnChanceScale=1.000000 FractureRadialSpawnChanceScale=1.000000 FractureCullDistanceScale=2.000000 bForceCPUAccessToGPUSkinVerts=false bDisableSkeletalInstanceWeights=false HighPrecisionGBuffers=False AllowSecondaryDisplays=False SecondaryDisplayMaximumWidth=1280 SecondaryDisplayMaximumHeight=720 MaxSoundNodeRandomChildren=1 MobileFeatureLevel=0 MobileFog=False MobileHeightFog=False MobileSpecular=True MobileBumpOffset=True MobileNormalMapping=True MobileEnvMapping=True MobileRimLighting=True MobileColorBlending=True MobileColorGrading=False MobileVertexMovement=True MobileOcclusionQueries=False MobileGlobalGammaCorrection=False MobileAllowGammaCorrectionWorldOverride=True MobileLODBias=-0.5 MobileBoneCount=75 MobileBoneWeightCount=2 MobileUsePreprocessedShaders=True MobileFlashRedForUncachedShaders=False MobileWarmUpPreprocessedShaders=True MobileCachePreprocessedShaders=False MobileProfilePreprocessedShaders=False MobileUseCPreprocessorOnShaders=True MobileLoadCPreprocessedShaders=True MobileSharePixelShaders=True MobileShareVertexShaders=True MobileShareShaderPrograms=True MobileEnableMSAA=False MobileContentScaleFactor=1.0 MobileVertexScratchBufferSize=150 MobileIndexScratchBufferSize=10 MobileLightShaftScale=2.0 MobileLightShaftFirstPass=0.5 MobileLightShaftSecondPass=1.0 MobileModShadows=True MobileTiltShift=False MobileMaxMemory=300 MobilePostProcessBlurAmount=32.0 MobileTiltShiftPosition=0.5 MobileTiltShiftFocusWidth=0.3 MobileTiltShiftTransitionWidth=0.5 MobileMaxShadowRange=500.0 MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0) MobileClearDepthBetweenDPG=False MobileSceneDepthResolveForShadows=TRUE ApexLODResourceBudget=1000000020040877300000.000000 ApexDestructionMaxChunkIslandCount=2500 ApexDestructionMaxShapeCount=0 ApexDestructionMaxChunkSeparationLOD=1.000000 ApexDestructionMaxActorCreatesPerFrame=-1 ApexDestructionMaxFracturesProcessedPerFrame=-1 ApexDestructionSortByBenefit=True ApexGRBEnable=false ApexGRBGPUMemSceneSize=128 ApexGRBGPUMemTempDataSize=128 ApexGRBMeshCellSize=7.500000 ApexGRBNonPenSolverPosIterCount=9 ApexGRBFrictionSolverPosIterCount=3 ApexGRBFrictionSolverVelIterCount=3 ApexGRBSkinWidth=0.025000 ApexGRBMaxLinearAcceleration=1000000.000000 bEnableParallelAPEXClothingFetch=True ApexClothingAvgSimFrequencyWindow=60 ApexClothingAllowAsyncCooking=True ApexClothingAllowApexWorkBetweenSubsteps=FALSE

~Resolution has a big impact on FPS



~MaxSoundNodeRandomChildren changes the game sounds. It will sound terrible, but you only care about your performance right? In that case, keep it at 1, if not, 6 should be good enough for a sissie like you.



After you've done all this, save the document, then right click it, go to Properties and mark it as READ-ONLY; If you don't do this, the configurations will be reset when you run the game!





All cool? Ok, to the next file, which is...

This file is divided into many [SystemSettings] categories. You will be changing only the first one.First of all find the settings that begin with TEXTUREGROUP_. See all those variables after each setting? The only ones you will change are. Put it on 1, which is the minimum. Do that for all settingsChanging these will make the game crash after the map changes.If you don't want your game to look like complete garbage, you can keep those values at 8, which is the second lowest. At least you'll be able to distinguish between agatha and mason.This is an agatha Knight almost dead: See how that can be confusing?IF you don't feel like making everything better just to see who's the good, the bad and the ugly (just kidding, they're all ugly), there are the settings that should be changed to AT LEAST 8:TEXTUREGROUP_CharacterTEXTUREGROUP_CharacterNormalMapTEXTUREGROUP_CharacterSpecularWon't make much difference in the FPS.All right, not for the rest of this file. Those lines above TEXTUREGROUP? They should look something like this:2 things I want to give special attention to: