I’ve been following Syp’s playthrough of Ultima VII very closely, as it is by far one of my favorite games of all time, and remembered that Richard Garriott placed TONS of easter eggs in the game. Every party member of the Avatar’s group is some reference to someone Garriott knows, for example. Iolo is a reference to bowyer and composer David R. Watson, Iolo’s wife Gwenno is a reference to Watson’s wife Kathleen, Chuckles the Jester is a reference to one of the founders of Origin, Chuck Bueche, and Shamino and Lord British are references to Garriott himself. In fact, Sherry the Mouse is based off of one of his former girlfriends and the actress portraying Sherry at the Royal Theatre in Britain is dating Garriott’s alter-ego Shamino!

And all of these references are just the icing on the cake for us Ultima fans. They give nods to previous Ultimas played, to the developers themselves, and really added to the enjoyment of the game. However, it never occurred to me until recently to dig a little deeper. The deeper you go, though, the more you start to see something disturbing. Namely, Garriott did not like EA from the start, and he made that clear in Ultima VII.

Warning: I know this game came out in 1992, but SPOILERS AHEAD. Ye have been warned.

— The Guardian Represents Electronic Arts —

The big bad menace of Ultima VII is called “The Guardian”. He is a huge red dude who wants nothing more than to enter the world of U7, Britannia, and destroy it. He accomplishes this by getting into the minds of the people, and pushing them to help the Guardian enter the world. Many worlds have already fallen to his evil. He is referred to by the wisps as “vain, greedy, egocentric, and malevolent”.

So how is the Guardian the representation of EA? The Guardian is called “The Destroyer of Worlds”. Origin’s motto: “We Create Worlds”. Also, Origin saw EA’s way of doing business as immoral. According to Origin, EA’s method was not only to make games, but also to interfere in others ability to do so. EA suing Origin probably didn’t help.

— The Murderers Elizabeth and Abraham… E & A —

Elizabeth and Abraham are two figures that figure prominently in the storyline of Ultima VII. Elizabeth and Abraham are two of the founding members of the Fellowship, the pseudo religion the Guardian has a hand in, similar to Scientology, and travel from city to city collecting funds and convincing the important people to build Fellowship branches.

E & A seem well intentioned on the outside. Big surprise, though, the Fellowship turns out to not be on the level, and E & A help out in assassinations of those who speak out against them. E & A? Killers.

— “Create Love” is Slaughtered by E & A —

One of the very first scenes of the game, the Avatar is tasked with finding the killer of a murder that has just occurred. The blacksmith Christopher has been ritually murdered. At the time, this was ridiculously graphic. He had been tied down, had his extremities severed, decapitated, and his blood filled in buckets. His assistant, the Gargoyle Inamo, was also run-through with a pitchfork.

What does Inamo’s name mean in his own language? “Create Love“. Who killed him? E & A. Yup.

— The Destroyer’s Power Over the People Comes From The Cube, The Sphere, and The Tetrahedron… EA’s Logo —

Might as well save the best for last. In the Avatar’s travels across Britannia he finds out that he needs to destroy three structures, “generators”, which give the Guardian his power. The Cube helps broadcast the Destroyer’s voice to his followers, the Sphere helps disrupt the moongates and trap the Time Lord in his prison, and the Tetrahedron helps to disrupt magic through the land.

The Cube, The Sphere, and the Tetrahedron are symbols of the Guardian’s evil. Remind you of anything?

// Ocho

P.S. In case you were wondering, here’s a history between Origin and EA:

— The History of EA and Origin —

Origin Systems was created in 1983 as a way for Richard Garriott to capitalize on his game-making talents. Up until then, Akalabeth, Ultima I, and Ultima II had all been published by other publishers who took advantage of Garriott’s work. The California Pacific Computer Company bought the rights for Akalabeth and Ultima I, and Sierra On-Line bought up Ultima II. It was issues with Sierra that caused Garriott to finally form his own company. Origin’s first game was the next in the series, Ultima III, which helped them to get through the great video game crash of 1983. From there, Origin produced further Ultimas IV, V, and VI, Wing Commander 1 and 2 and many other games. By 1988, Origin had about 50 employees under it’s umbrella.

Ultima VII: The Black Gate was released in April of 1992 and is greatly considered the pinnacle of the Ultima series. At the time, Electronic Arts was a big competitor of Origin. At one point, the bigger EA took Origin to court, which ended in a costly out-of-court settlement for Origin. Origin believed the games they made were works of love, and saw EA as trying to get ahead any way they can. In September of 1992, though, Origin was acquired by Electronic Arts.

Under EA’s banner, Origin went on to release a lot of great games like the rest of the Wing Commander series. However, the quality of the Ultima series started to drastically suffer. The last game, Ultima IX was, well, it was stunningly terrible. The storyline had been scrapped multiple times due to EA’s interference, the systems had been pared down to almost nothing, the majority of the team was pulled away to work on Ultima Online, and Electronic Arts would not waver on the release date. Ultima IX was not received well by the community, to say the least. Not long after, all games being worked on by Origin, like Ultima Online 2 and Ultima X, were canceled and Origin was shuttered by EA.

EA still owns the name of the Ultima franchise, as shown in their Free-to-Play, Pay-to-Win, iOS title Ultima Forever, which is a reimagining of Ultima IV. In my opinion, reimagining one of the greatest RPG’s of all time as an iOS P2W App is a huge slap in the face to the original and the series.

However, Richard Garriott has a new offering in Shroud of the Avatar, the “spiritual successor” to the Ultima series which features just enough similarity to not trigger any copyright issues. As far as can be concerned it currently looks like a successful endeavor having raised over $3.3 Million in funds, is extremely open about it’s production (as it should be), and has been having periodic Alpha weekends for it’s supporters. I have personally played in the first Alpha, and I must say they look to be on the right track. More than graphics and features, the Ultima games had a specific “feel” to them.

In one of the best compliments I can give to the game, Shroud of the Avatar has that feel.

P.P.S. – According to Mr. Garriott, the plans to include all the “EA is the root of all evil” plots had already been so ingrained within Ultima VII that EA gave them their blessings to continue with them in place. I couldn’t imagine if U7 had turned out any other way, really, so I’m certainly glad they let them proceed.