If you want to avoid certain A Dance with Dragons spoilers in pre-AFFC scenarios install the following sub-mod: DOWNLOAD

[+] Spoiler Version 1.1

===============

- Mod updated for 2.5.2 and Conclave DLC

- Dothraki and Jogos Nhai now use Horse Lords DLC mechanics (DLC is now needed to play as them)



Conclave and 2.5 patch

- Integrated new council and education mechanics for users of the Conclave DLC

- Disabled coalitions and infamy for now

- Learning impacts your success with conclave education, still needs some actual balancing though

- Removed conclave enforce realm peace

- Reduced inherited opinion modifiers from 50% to 25%

- Powerful vassals are no longer automatically angry for not being on the council. Instead they are more likely to plot to get on the council.

- Added ambition/plot to gain advisor position on the council

- Merged council power laws into groups (diplomacy, titles and justice), so more powers can be more easily/logically added

- The council may now vote on ransoms, vassal transfers and swearing fealty

- The council may now vote on council appointments

- The council can now vote on granting of independence

- Commands to End Wars can now be voted on by the council (via custom scripted event)

- Made pragmatists wary of hostile actions against powerful vassals

- The council now has full voting power in an Interregnum (also added government flavour)

- The council may now vote on prisoner release if justice law is enacted

- Taking extra-judicial decisions (e.g. castration, drowning etc) on a prisoner whilst the council is empowered to vote on justice now incurs tyranny

- Characters can no longer be immediately executed/exiled after being found guilty at trial if the council is empowered to vote on justice

- Adjusted councillor laws AI

- Disabled some regency actions that can be voted on in Conclave

- Added a fake dragon education for conclave users so the popup to give one an education is not always there, also added maintenance events to assign them

- Reduced maximum shattered retreat distance

- Vassals may now offer to cancel liege loans in return for a favour

- Further revised council position AI

- Improved some random events added in Conclave

- Discontent council is now more likely to join factions

- Reduced the chance of kids being homosexual in the conclave events, it was way too high

- Added council voting patterns for AGoT laws, as well as adding special patterns for triarchy party members

- Added a new way for women to get favours owed to them

- Added AI logic for child/education focuses. Also restricted Westerosi from using the learning focus

- Re-balanced all mod opinion modifiers in line with vanilla re-balance

- Reduced the opinion effect of many modifiers

- Added mod personality traits to the new Conclave education events

- Unlanded councillors who cannot be granted titles will no longer block title grants because they are unlanded (and also stopped blocking for this reason if title is duke tier or above)

- Altered AI for loyalist and malcontent council positions

- Adjusted AI for increase council power faction (feudal realms dont mind low power, republics prefer higher power)

- Moved revoke title laws to crown laws section

- Scripted defaults for all types of laws

- Added custom government flavour to most unique ones, for some reason the vanilla ones say Hereditary Absolute County/Duchy as opposed to Lordship/High Lordship

- Updated bookmarks for 2.5.1 our eras are war of conquest, dance of the dragons, blackfyre rebellion, Roberts rebellion and acok

- Added an event to reappoint your old council after a mega war

- Removed revoke title crown laws

- Replaced most occurrences of trait = quick with is_smart_trigger = yes

- Any non-congenital type additions of quick have been replaced with shrewd

- Replaced most occurrences of trait = slow with is_dumb_trigger = yes

- Any non-congenital type additions of quick have been replaced with dull

- Genius and imbecile do not count in the is_smart and is_strong scripted triggers

- Replaced most occurrences of trait = strong with is_strong_trigger = yes

- Any non-congenital type additions of strong have been replaced with robust

- Replaced most occurrences of trait = weak with is_weak_trigger = yes = yes

- Any non-congenital type removal of weak have been replaced with feeble

- Factions membership is no longer blocked by pacts

- Pre-Conclave childhood personality traits events can now happen for adolescents in Conclave if they are short on adult personality traits (moved triggering of these events to a new master event to achieve this)

- Adjusted probability distribution of Conclave education traits so it matches the learning effect from pre-conclave

- Re-balanced new Conclave obligation tax/levy modifiers so they match pre-conclave modifiers

- Can no longer take Amass Wealth ambition if you have Conclave, instead they use the Build War Chest ambition



Horse Lords

- Dothraki and Jogos Nhai now use the new vanilla nomad mechanics (Horse Lords DLc is required to play as them)

- When a nomad is conquered via invasion they now become a tributary rather than have their nomadic lands taken

- Jogos Nhai nomads cannot declare war against eachother. Added an option for them to offer eachother protection diplomatically.

- Dothraki/Jogos Nhai realms are no longer named after the dynasty of the holder



Events, jobs, plots and decisions:

- Revised R'hllor magic:

- Added decision to reveal unknown plots against your family

- Healing is no longer guaranteed, and can have bad consequences if it goes wrong

- Resurrection is now much rarer, only special characters can be revived after dying. It can now also have bad consequences.

- Sacrifices to R'hllor now have different weights, 3 for emperors, 2 for kings and 1 for everyone else



- Kingsguards publicly known to be adulterers can now be punished

- Made some Night's Watch mechanics adjustments, including adding player decisions where new Black brothers can be assigned a role

- Player regent can now veto their liege's declarations of war

- Regents now decide whether to give titles to family members in place of their liege

- Added a decision to restore the High Priest to the Red Temple in Volantis

- If Robert dies before the rebels win in Robert's Rebellion, a great council is now held to determine who should be king

- Added special decision where Daeron the Good can be bastardised/legitimised by Blackfyres/Targaryens

- Faith of the Seven characters may now demand a Trial of Seven when called to trial

- Re-enabled charity job action for drowned men

- Non-squires under 18 can now be knighted

- Added a player only mega war decision where they can directly join their top liege if neutral

- Added new Dany quest tangents to ACoK

- The player can now opt to not become a liberator when the relevent event triggers

- Improved vanilla ward zealous event

- Dragon Dreams:

- A trait like the greensight trait which can be gained during childhood

- Allows a ruler to see into their dreams (or have a courtier do it for them) to discover plots

- Added to historical dragon dreamers Daenys, Daemon, Daeron and Aemon

- Gives a bonus to dueling cause they can see the future-ish



- New Dragon Intel, "Rebirth" if there are no dragons and there is no province with this intel then the location of the rebirth of the dragons is marked to get intel. In ACOK onwards it is Lhazosh

- Newborn dragons can now be linked to the dragon who hatched the egg even if that dragon is dead

- Dany can now hatch three dragons

- Added a decision for the Skagosi to rebuil their shipyards if indepedent and one for them to be destroyed if conquered again

- Having the legit_bastard trait when using the House Customiser now allows you to become a cadet branch of the selected target for your house

- Added bi-yearly pulse event where the AI may try to imprison one of their enemies

- If a lord avoids imprisonment, they may now choose to give themself up or flee anyway

- Lysene now have higher chance of being born with the attractive trait

- Added a 'revoke freehold' diplomatic option for Volantene Triarchy

- Friends of an adventurer may now join their host

- Barristan, Victarion, Tyrion may now show up at Dany's court if she goes on a tangent

- Added all custom valyrian steel blades to the White Book under the same section as the generic one

- Added an event chain to host a funeral, no localisation for a couple of bits yet but there will be

- Made a player only decision to donate to the warlocks out of choice

- Republic vassals can now split from merchant republic lieges in a mega war and choose sides (Will no longer automatically convert to merchant republics)

- Added an event where player can get their spymaster to hunt down a blacksmith who stole their sword. Also extended blackmsith murder time to 3 years

- Followers of the Old Gods can now hold melee tournaments

- Added diplomatic option where rulers can ask for compensation for the raiding of another ruler's vassals

- Added a title decision where the player can convert Westerosi kingdoms between king and emperor tier

- The player can now command vassals to end wars against allies

- King tier regents can now choose to remain part of the realm in a mega war, so the regency can be retained

- Combat trait levels are no longer lost with age, older characters now instead have a disadvantage in the duel engine

- Some family members may now be upset when titles are granted to other people

- Player controlled regents can now declare war on behalf of their liege for their own claims

- Battlefield duels against looting armies can now occur

- Added the Brotherhood Without Banners as a rebellion in ACoK and AFFC, which is also playable

- Added business event where a character can buy a brothel

- If a ruler's capital happens to be a colony, it will now take a the culture/religion of a secondary province when complete if appropriate

- Regents can now decide on vassal request dejure title event

- When a ruler is deposed by one of their vassals, the vassal now has a choice on what to do with the realm

- When a ruler gives an claimant adventurer backing, a non-aggression pact is now also begun for 5 years

- Added an event chain for Jon in AFFC if he stays at the NW, still need some balancing with the variable but it runs fine

- Val is now made Old Gods religion if she marrys Jon

- Adjusted vassal raised levy compensation request event so it effects all vassals at the same time

- Made hosting a wedding a targeted decision so you can pick who to host one for if multiple people are eligible



Slavery

- Rejecting a slave from a camp now yields 5 gold

- Slaves may now make offers to buy their own freedom

- Streamlined the way personal slaves are bought. Player must now target specific slaves, and the AI will now go straight for slaves that would be useful to them.

- When selling a slave with absolutely no use, they are sold to a NPC trader for 5 gold, essentially being culled

- Baron tier rulers can no longer buy unsullied

- Fixed problem where children born to a ruler and a slave in thralldom would itself be born into slavery

- Owned slaves can be freely executed

- Owned slaves can now be imprisoned for no reason without incurring tyranny

- Enslaving escaped slaves will never now be seen as tyrannical

- Slaves are now grateful for being granted freedom

- Added title decisions where slavery can be abolished/legalised if there is clear support in the realm for this

- Slavery can now only be practiced in small realms with no crown law if ruler is traditional slaver culture

- Restricted many honourary titles from slaves

- Adjusted flag checking for slave action so its more robust, and made failsafe duration shorter



Other Character/Database setup (WARNING, SPOILERS AHEAD):

- Combat and knight traits are now randomly distributed throughout the world on game start

- Added the scarlet emperors who fought the Jogos Nhai

- Added Lord Jon Hightower, Aegon IV's hand

- Added Hubert Arryn, Ronnel Arryn's cousin

- Fixed broken Shett family tree

- Added Roose Bolton's first wife

- Added Renfred Rykker's children

- Rhaego is now slightly older than Dany's dragons

- Correct valeman connection to Starks via Jocelyn Stark

- Fixed broken Mudd family tree

- Added Edmure Tully's friends

- Updated Addam Marbrand's stats/history

- House Shett is now sworn to House Royce

- Fixed White Harbour history bewteen 8260 and 8280

- Made various corrections to the Hightower, Rogare and Karstark family tree

- Made Ysilla Royce younger

- Correct Ned/Brandon/Robert/Stannis birth dates

- Added Marq Merryweather, Lorent Grandision, Celia Tully, Florian Greysteel, Jon Penrose

- The betrothed of Aegon V's children now better match in age

- Historic Yi Ti God Emperors now have colour names

- Fixed the Glenmores not being northman old gods and moved them into the north history file

- Added in Josera and Elsera from last telltale episode

- Added random mothers to Cleon the Butcher and Young Griff to prevent game engine culling

- Added lords to Torturer's Deep to prevent Aurane Waters getting it prematurely

- Fixed Brax/Hornvale history in ACoK

- Renamed Tion Dayne to Arron Dayne

- Made Davos and Sallodhor friends

- Fixed problem where Balerion was part of the Targaryen family in start dates where he is dead

- Other misc character fixes

- Shiera Seastar has green eyes, also improved her learning

- Robert's 'marriage' to Lyanna is no longer historically recorded

- Added attractive trait to Melisandre

- Margaery Tyrell now has brown eyes and the charitable trait

- Added kind trait to Shireen

- Made House Swyft lord tier before the Blackfyre Rebellion, only becoming landed knights afterwards

- Made Leo Longthorn a formidable fighter

- Adjusted some houses allegiance in Blackfyre Rebellion (Swyft, Waynwood, Oakheart,

- Corrected Maegor I's birth date

- Rhaegel and Aelor are now Princes of Dragonstone

- Added Desmond Mallister

- Updated Donella Hornwood history

- The Cassels now worship the Old Gods

- Added Ronnel Arryn's unnamed children

- The tigers now control Volantis in the Bleeding Years

- Added Viserys and Daemon Targaryen's younger brother Aegon

- Added Tarly relative mentioned in the TV show

- Increased House Florent's wealth

- Fixed problem where Quenton QOherys has his culture changed a few days into the game

- Rebalanced Ironrath and Highpoint so Ironrath doesn't have a bigger base value

- Added another child for the Glenmores so they still have an heir

- Added a war between the Whitehills and Forresters, if it proves too annoying may remove later

- Walder Frey really doesn't care about 'Ars Moriendi'

- Fixed Raymun Fossoway's name

- Fixed Galbart Glover's name

- Fixed Harbert Baratheon's name

- Fixed Rohanne Webber's marriages all beign matrilineal

- Added Rohannae Webber's nickname "The Red Widow"

- Added Rohanne Webber's sickly child who died whilst a baby

- Donnor Stark ruled after Beron, died with no issue, title went to brother Willam

- Added quick to Larys Strong

- Fixed Aelyx Targaryen's name

- Added House Longwaters

- Daeron's (son of Maekar) nickname changed to the Drunken

- Changed the Royce family tree so Rhea has no older brother

- Added the nameless Rowan who was betrothed to Tion Lannister

- Added Robert's childhood Estermont playmate cousin

- Added Triarch Horonno's death by rabble

- Added non-fat dna for Elia Martell

- Added Tytos Blackwood's many close relatives

- Fixed Reyne history in 8233

- Added Edwell Celtigar, a Hand of the King

- Added Hullen and Harwin, Stark courtiers

- Updated Gendry and Mya Stone's traits/stats/history

- Correct Farring family in book era

- The Faith Militant are now active in AFFC

- Changed Lyanna's setup in Robert's Rebellion, she is now missing rather than imprisoned by Rhaegar (to stop him ransoming her for 10 gold pieces)

- add_betrothal command now works, re-added the command to history files and other scripts

- Corrected some Lords who were not on the correct side in the Dance of Dragons

- Added spouses to some canon Mormonts

- Daemon blackfyre now holds Bramsfort during the Rebellion, to avoid CTDs. It has a high fort level to avoid the iron throne merely sieging it to win

- Janos Slynt is now interim Lord Commander of the Night's Watch between Mormont's death and Jon's election

- Added fighting traits to some Freys

- All Stone Dornish now start with true cognatic succession

- Fixed problem where Baelon the Brave had the dragon rider trait but no dragon, gave him Vhagar

- Corrected marriage alliance with and absorption of Dorne to 8187

- Added random parents to Dany's courtiers to stop game engine culling

- Updated Varys' history/traits/stats

- Added the Blue Bard

- Added unnamed brother of Lyonel Baratheon

- Gave House Celtigar some extra starting wealth



Balance:

- Massively toned down the army size of the Brindleman invaders

- Brindlemen/Yi Ti invasions are now less likely

- Changed the target areas of the Summer Islander and Brindlemen invasions

- Summer Islander now invade southern Free Cities as well as Dorne

- Brindlemen now invade Slaver's Bay, Qarth and Great Moraq



- Futher reduced AI looting aggression

- Characters can now call War for the Dawn on other continents in certain circumstances

- Black brothers are now more likely to try and murder Commanders who break their vows

- Made the ice dragon event rarer

- Made noble characters in the Kingsguard more likely

- Spear throwing contest winners are now more realistic

- Nightswatch recruiter now has a greater chance of gaining an audience with a lord

- Adjusted interregnum grand council events a bit

- Nationalist revolts will usually now avoid spawning on the top liege's capital province. They are now also more likely to be led by a pre-existing noble.

- The martial and opinion bonuses from valyrian steel swords no longer stack. Also reduced the monthly prestige gained for each sword.

- Reduced length of time it takes to hire the Golden Company

- Scripted improved AI use of job actions (they will now actually use castellan/treasurer)

- Added penalties for players who independently chose a side in a mega war but don't actually commit any forces

- Increased ticking war score rate for raid CBs

- Made castle and city patrol posts cheaper

- Legitimised characters can now get claims on their ancestors titles

- When a ruler abdicates for whatever reason via event/war, all wealth is now transferred to their heir

- The ai is more likely to ask for and recieve help in wars if they are in the crownlands

- Made the combat skirmish and melee phases longer, melee phase will now also occur more quickly. Also optimised somewhat.

- Added some of the vanilla good/bad combat tactics

- Made holding weddings slightly cheaper

- Such small realms can now also be targetted by liberation wars

- Made the create empire decision cheaper

- Non-stupid adventurers will now usually refrain from attacking rulers with large dragons

- Adjusted Dragon conquest surrender AI logic

- Peasants revolts in the same dejure kingdom now fall under the same leader (i.e. the first peasant revolt leader to popup in that kingdom)

- AI is now much lore likely to plot for liege titles

- If an invasion is successfully defeated all dejure vassals of the defender owned by the attacker are now taken

- Made some Volantene election tweaks

- Improved Temple of the Lord light

- Gave High Priest in Norvos more direct vassals

- Theocracies can now call for neighbour's aid in the same way republics can

- Buildlings that only give linear troop increases are now cheaper. Also reduced the build time and changed AI priority of some buildings.

- Healers must now have at least 8 learning

- Non-merchant republics cant use primogeniture anymore. Instead duke tier or above can use feudal elective.

- Revised triarch imprisonment AI

- Kingdoms can now only be requested/granted if the 'Emperor' owns or completely controls the title

- Republics can no longer call for aid against petty rebels

- Kinapping characters who have wronged you is no longer seen as dishonorable

- Reduced the strength of secondary liberation rebel stacks somewhat

- Pirates will no longer support republic factions

- Wildlings are now more aggressive with their invasion casus belli

- Faction ultimatums can no longer be issued if an enforced truce against the liege is in effect

- Children can no longer choose whether to be homosexual or not

- Tweaked Ai ambition selection

- Factions for claimants with weak claims can now always be formed if they are a close relation of the holder

- The leader of a war to depose liege can now become regent if the new holder needs one

- Other LP vassals get annoyed if you grant somone royal privilege

- A vassal granted royal privilege gets a monthly prestiege and vassal opinion bonus

- Adjusted all usages of relative_power_to_liege to more practical values



Graphics and portraits:

- Improved religious clothing, including new red robes for Red Priests

- Females can now wear maester/kingsguard/nightswatch clothes

- Lhazareen now wear clothes

- Added some unused vanilla title shields to various religions

- Added Indian CoAs for Yi Ti religions

- Added flags for Nefer

- Added full face variety to the Jogos Nhai for those with the mongol portraits DLC

- Fixed problem with oldage female Jogos Nai portrait

- Loading screens now better fit the interface frame

- Changed Harroway's Town flag

- Added a new loading screen

- Changed the icons for Black Death, Father's Fury, Kingmaker and Titan's Bite cause it annoyed me they didn't fit the style of literally all the other traits

- Fixed problem where some cultures only had black eyes (mainly cultures based on Dornish portraits)

- Adjusted distribution of hair/eye colours in the free cities

- Yi Ti characters now have bright eyes

- Naathi now have golden eyes

- Fixed Lion of the Night religion icon

- Added icons for the immoral priest traits

- Removed shadowlander portarit graphics for now

- Changed Maidstone's flag to a something that is not the Stackspear CoA



Map:

- Renamed Bay of Claws to The Bay of Crabs

- Fixed problem where ships in Plankytown were unusable

- Fixed port positions of Jogos/Nghai provinces

- Shortened 'Lord Harroway's Town' to 'Harroway's Town' to avoid name clipping

- Added ruin city baronies to important places in the Dothraki Sea

- Ghaston Grey is now directly dejure sworn to Dorne

- Fixed topology/colour of the Little Rhoyne

- Fixed dark map issue some poeple were having

- Added forest terrain to the Isle of Cedars

- Fixed crownlander culture setup in Stokeworth

- Renamed some Five Forts provinces to avoid name clipping

- Renamed 'Temple of The Lord of Light' province to 'The Great Plaza' to avoid name clipping

- Fixed problem where Saltpans' port was not on the ocean

- Made Ghaston Grey a military command

- Changed Castamere's map colour to avoid colour clashing

- Moved Goggosos into dejure Basilisk Isles and improved its base value

- Claw Isle is now known as Crab Isle when held by Crackclawmen

- Adjusted base values of Wickenden, Saltpans, Harvest Hall and Kayce towns



Misc:

- Added some Spanish translations by juanen

- Improved the welcome and features screen

- Added a congenital 'mark' trait for sistermen

- Added a seperate religion for the Sotohryosi

- Added a religion for the Thenn, with the Magnar as its religious head

- Unsullied now have special vermin names, like Grey Worm

- Added workaround to prevent the game engine culling important courtiers on the death of a high rank ruler

- Some eastern cultures now disinherit characters from blinding

- The Trident kingdom is now known as 'The Rivers and the Hills' to First Men cultures, and 'the Rivers' to Ironborn

- After a successful War for the Dawn, Bran is now moved to The Wall

- Moved Nghai into its own culture group

- Adjusted odd vanilla rape related event

- Brindlemen are now more likely to be strong/tall/ugly/slow rather than dwarfs

- Added a just_execution_reason_PREV_trigger scripted trigger, which checks if PREV has a valid reason to execute/exile THIS

- Added a is_in_interregnum_trigger scripted trigger

- On startup non-kingsguard memebers should be auto moved to other locations

- Modified kicking non-kingsguard members out event to move characters to dynasty head first if possible

- Added ai_will_do logic to some important minor titles

- Added info for the new era characters that I modified a bit by SinStar, TheYoungWolf and paddyshay

- Added era entry for Mace Tyrell (Westeros only submod)

- Updated localisation of house customizer trait with info on how to be a cadet house

- Added can_hold_titles = no to a few traits like dragon

- Added a NOT_mythical_creature_trigger which limits events to non dragons, cotf, giants, winter or ruins

- Non-human cultures can no longer be selected in ruler designer

- Added an event for when a councillor with sponsors is fired

- Improved/optimised some more vanilla friends/rivals events

- Optimised the investigate legitimacy plot decisions

- Made tooltips for tourney decision clearer

- Optimised tourneys by making joust events only happen if a player is involved in the tourney, else winners are chosen randomly

- Merged the return of magic flag with the age of dragons flag

- Improved vanilla event where dynast asks top liege to press their claim on a title

- Revised AI logic for spymaster scheme events for forcing lords into/out of factions

- Optimised some maintenance events

- Optimised Yellow Emperor invasion trigger

- Removed the old dothraki/jogos domain culture/religions

- Updated ACoK scenario description (by Jon Snowstark)

- Renamed western_valyrian to Westerosi Valyrian and eastern_valyrian to Essosi Valyrian

- Merged most on_birth events into one universal event, to avoid clashes and improve efficiency

- Added scripted effects that apply bastard nicknames

- The player is now informed when one of their commanders is injured/killed in battle

- Optimised Brindlemen invasion trigger

- Adjusted on_death cognatic inheritance maintenance, so that secondary daughters can possibly inherit

- Targaryen heirs to a King of the Iron Throne who clearly cant have children may now ask for Dragonstone even if they are not heir apparent

- Revised the divine blood AI betrothal maintenance event

- Revised the family requests title events so they are more efficient/concise

- Added big yellow tooltips to ruin religion/government explaining how ruins are colonised

- Removed the 'Become Independent' ambition, as its function/AI logic is the same as the Independence Faction, and so superfluous

- Added an intro event for the Brotherhood without Banners (props if you get the refrence in the localisation)

- Changed the way tyranny/dishonour decays so it is more robust

- Added child insults/compliments for many AGoT traits

- Jogos Nhai now use true cognatic succession by default

- Republics now have access to different gender laws

- Added tooltip to wealth stat detailing how children inherit wealth

- Gulltown Arryn, Karstark and Cadet legitimisation decisions now make use of any_dynasty_member_even_if_dead so nobody is missed and the dynasty tree stays unbroken

- Added a variant of the localisation if someone dies against a dragon in a fof

- Added tooltips displaying what outcome actually happened to someone who lost against a dragon in a fof

- Optimised events that remove excess traits. Now also includes mod traits

- Rhaenys should now be the primary spouse if Aegon converts

- Optimised Triarch elections and Grand Councils for when no player is involved

- Children of Orys and Argella are stormlander like they are in the history files



Bugfixes:

- Made some validator fixes

- Fixed problem where the AI would surrender too easily in vengeance wars

- Succession law factions can no longer be started against kingdoms in an interregnum

- Fixed problem where slaves marked as not for sale were receiving offers anyway

- Fixed the appoint kingsguard decision setting the character flag for ROOT not FROM

- Fixed problem where The Wall buildings weren't built at the start of the game

- Fixed problem where foreign allies called to help in an independence war would be vassalised if the war was lost

- Fixed inexplicable battle CTD caused by chariot pursue defence being too high

- Fixed problem where landless rulers could become King Beyond the Wall

- Fixed problem where Aemond and Lucerys didnt duel in Dance of the Dragons

- Fixed problem where oldage Shadowlanders would have Giant portraits

- Modified the make a noble decision so it works if you have no baronies to use

- Fixed the dejure barony CB

- Changed the way lord paramount titles are managed to make it less likely to fail (uses title variables instead of title_flags)

- It is no longer possible to have characters tutored by non-humans

- Fixed problem where Stannis couldnt grant The North to anyone when prompted in AFFC

- Fixed bug where Hyrkooni children could take concubines

- Slaves that evade imprisonment now actually lose the slave trait

- Fixed problem where unlanded characters could ask for city taxes to be lowered

- Fixed AFFC Victarion event not happening

- Fixed Si Qo ruin

- Fixed bug with looping warden event

- Fixed bug where empire tier pirates couldnt renounce piracy

- Made the 'Raise to Nobility' decision more robust. It can now also effect the target's siblings

- Nightswatch maintenance event now checks for independent commanders and re-vassalises them

- Fixed problem where prisoners could win tourneys

- Fixed event referring to religious tracts written in latin

- Ruined Nightswatch castles can no longer be sacked by raiders

- Fixed vanilla problem where mercenary commanders would change to the culture of their title (e.g. Bittersteel would change to Volantene)

- Fixed problem where The Citadel was held by feudal lords in some start dates

- Fixed problem where some ACoK chronicle entries were causing save corruptions as they were too long

- Fixed problem where the player could game over themselves by choosing to establish the Valyrian Freehold without The Republic DLC

- Republic factions can no be longer established against a player without The Republic DLC

- Fixed rare mega war problem where independent realms would wrongly be made part of an empire

- Fixed problem where The Citadel was feudal at the start of the game

- Fixed vanilla bug where republics could declare war for family palaces in other republics

- Fixed culture file problem in jade_sea.txt

- Fixed problem where improving Sarnori holdings did not work

- Rulers with no demesne now cannot be given kingsguard on loan

- Fixed problem where empire mega war flags would sometimes be messed up

- Fixed the duplicate Sers in the White Book

- Fixed Thenn not having access to the North base value buildings

- City base value buildings can now be built in The Gift

- Ironborn nightswatch/kingsguard can no longer build shipyards

- Fixed mega war vassal problems sometimes cause by independent realms attacking empire tier realms

- Fixed yet another bug with that damn selecting_kingsguard flag

- Slaves can no longer be given advisor/master of ships titles

- Fixed bug with maester improves a child localisation

- Thenn religion can no longer use open elective

- Fixed problem where the kings landing barony is considered a military command before it is built

- Characters who can't get married should no longer ever have the get married ambition

- White walkers can no longer be captured in sieges

- Mega wars now work better with secondary empire/kingdom titles

- Fixed up some birth_events localisations

- It is no longer possible to have merc companies join wars via event, so Golden Company invaders now get troops directly

- Fixed character names with the ' symbol

- If the Yellow Emperor Yi Ti invasion is successful, their temp title is now destroyed

- Fixed broken 'Vassal complains of high troop maintenance costs' event trigger

- Fixed problem in Blackfyre Rebellion where Dornish lords couldn't pick sides

- Feudal characters with a landless title may now enact succession laws if demesne size is at least 1

- Fixed problem where patricians could be targetted by the republican faction

- Fixed Vaes Ashefa gap in land trade route

- Triarchs will no longer ask to go on quests/nightswatch/citadel etc

- Fixed landless ironborn raiding adventurer event not working properly

- Dany's dragons can no longer ride zorses or be encouraged to become friends

- Made AI trial by combat champion selection more robust

- Fixed problem where discovered intrigue focus murder attempts did not incur dishonour, opinion malus etc. Also revised probablity of success/discovery and AI logic so it matches murder plots.

- Fixed problem with some female religious clothing

- People that are blind from age will no longer be suggestions for the Kingsguard

- Fixed White Book localisation for Widow's Wail and Oathkeeper

- Fixed typo in Kayakayanayan culture name

- Fixed missing option localisation in kingsguard has lover event

- Removed rogue pixel in valyria in provinces.bmp

- Added workaround for vanilla problem where sometimes an empire tier merchant republic would lose its primary kingdom when an election is called via event

- Children of Ai Nightswatch baron tier commanders are now turned into bastards

- Fixed opinion_former_lover modifier

- Temple buildings will no longer disappear if owner changes to religion who cant build temple buildings

- Fixed problem where appointing city watch/bloody gate commander would give opinion malus for changed succession law

- Slaves generated at the start of the game are no longer clones of the same three people

- Enslaved characters now lose kingsguard, nightswatch, archmaester traits

- Fixed bug where you could do a trial when you are already deciding their punishment

- Fixed problem where Myr/Lys wouldnt be revasslised if defeated in Bleeding Years

- Removed trade post building levy multipliers that didnt actually work

- Concubines can no longer be taken if at the maxiumum concubine limit

- Added workaround for problem where legitimised bastards wouldn't have their father changed if their real father was dead

- Dowry and AI marriage maintenance events no longer apply to forced marriages

- Fixed problem when looting a holding, where wielders of valyrian steel swords could both be duelled and captured/taken as saltwife

- Fixed problem with vanilla seduce gaoler event where the captor could be thrown in house arrest/oubliette instead of prisoner

- Demand important prisoners rejection modifier applied correctly

- Can no longer appoint people to the kingsguard if it doesn't exist

- Fixed the selecting_kingsguard flag for when the regent is doing the appointing

- k_great_grass_sea is no longer active before Dany uses it

- 'in_battle = no' is apparently read as 'in_battle = yes' by the game, fixed all instances of scripts that use this

- Wards will no longer convert to their guardians culture if they are a white walker... namely Bran

- Fixed problem where dejure barony CB could be used against liege for holdings already owned anyway

- Fixed problem with dragon conquest CB invalidating all other wars upon victory

- Added maintenance event for when the player grants a spare Empire title to someone, sorting out dejure vassals and mega war flags.

- Fixed event broken by latest vanilla patch dealing with extinct patrician houses

- Fixed problem where all lowborn courtiers would be treated as enemies if a lowborn ruler was an enemy in a mega war

- Fixed bug where anti-piracy CB wasnt usable

- Revised/fixed event where relatives ask to join a priesthood

- Fixed female Dornish baldness problem

- Fixed problem where Qartheen republics would break upon the death of the Prince

- Fixed problem where house customising a patrician would cause CTDs

- Adventurers will no longer ask for help from rulers who are warring for the same title

- Aegon's Valyrian Freehold restricted to five families for now

- disallow_random_traits still doesn't work for children, so added day 0 maintenance that sorts out child traits on historical children

- Fixed some kingsguard localisations

- Fixed some special buildings not being present at the start of the game

- King tier characters seperated in mega wars can no longer have Master of Ships

- Fixed up siege event where you can choose to hide or stay

- Fixed Oldstones the River King regalia localisaiton being too long

- Fixed missing kingsguard foa

- Fixed "what a dance that must of been" to have been

- Fixed typo of is_valid_romance_target trigger

- Fixed Targ traditional claim referring to the black dragon

- Stopped Dany's dragons receieving inhertiance from her when she dies

- Added a workaround for the name_tier = king issue with interregnums by giving them a temporary special title

- Fixed bug where Reynes of Castamere feast options were present before it happened

- Dany Victarion event will no longer happened until Hizdahr events are resolved

- Moved some day 0 maintenance to day 2 to account for ruler designed characters

- Vassals rebelling against a liege who is split in a mega war can no longer be ttacked by the emperor

Please don't post bug/problem reports in this thread, please use the bug report forum: http://citadel.prophpbb.com/forum5.html