Divine Domain: Athletics

The Athletics Domain focuses on celebrating the pinnacle of mortal achievement. The gods of athletics revel in the speed, strength, and flexibility of their followers, knowing that it takes an iron will, discipline, and self-sacrifice to achieve great success in physical endeavours. Clerics of this domain will often hold and participate in sporting contests, offering glory to their god and exercise and entertainment to all participants. Gods of this domain include Hermes, Kord, and Corellon.

Athletics Domain Spells

Cleric Level Spells 1st longstrider, zephyr strike 3rd enhance ability, spider climb 5th aura of vitality, haste 7th freedom of movement, staggering smite 9th conjure volley, skill empowerment

Unarmoured Defense

Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Strength modifier + your Dexterity modifier.

Divine Strength

Also at 1st level, you gain proficiency in martial weapons and the Athletics skill. If you are already proficient in Athletics, you can add double your proficiency modifier to any Athletics skill check you make.

Channel Divinity: Adrenaline Rush

Starting at 2nd level, you can use your Channel Divinity to inspire feats of strength. You can use an action to touch a willing creature. For one minute, that creature has advantage on all Strength ability checks and saving throws.

Wrestler

Beginning at 6th level, whenever you use an action to initiate a grapple, you can use a bonus action to attempt to shove the target of your grapple.

In addition, whenever a creatures moves within 5 feet of you, you can use your reaction to attempt to initiate a grapple on that creature.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 force damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Mighty Grasp

Beginning at 17th level, when you successfully shove an opponent, you can move them up to a number of feet equal to your Strength score.

In addition, you can attempt to grapple a creature that is Huge or smaller. You cannot move while grappling a creature more than one size category larger than you.