Style

There are as many ways to style a video game as artistic expressions out there, but I choose pixel art and chip sound because they form a beautiful language that feels native to me.

Playability

My intentions are to bring fun without entertainment. I try my best to put a lot of content in the shortest possible game length.

Difficulty

My games are built as closed challenges. They only contain a single and carefully designed difficulty curve that fits each situation in a tight but fair way.

Legacy

I've learned a lot from the classics and I think the right way to honor them is by naming my influences. I love it when someone discovers old titles because of my games.

Secrets

I always hide things for the most experienced, curious and crazy players. Open your eyes because not everything is in plain sight.

Extras

I consider that covers, users manuals or arcade cabinets are also part of the users experience, so that's why I always include some extra material with my games.