MGSV:GZ [MODDING][MGSV MODDING TOOL v1.0.0][MOD INSTRUCTIONS]

FIX FOR MULTI RESOLUTION/ ULTRAWIDE

{LINK REMOVED}

[www.wsgf.org]

MGSV MODDING TOOL

[www.nexusmods.com]

[www.nexusmods.com]

MANUALLY EDITING THE FILES

Tools:

FTEX TOOL BETA

FPK TOOL

MGSV QAR Tool

Notepad++

HxD Hex Editor to mod Weather files

Nvidia DDS tools

Gimp Image Editor

Gimp DDS plug in (not always reliable)

Photoshop Trial (Works with DDS files much better)

MODDING:

\\* EZ FIXES*//

\\Camera Fixes//

FOV FIX

\\DOF FIX//

\\HOW TO UNLOCK FPS//

\\ModelSwaps//

\\**EZ FIXES END**//

\\Daylight mod GZ// by StratosGK

\\Custom Walkman and helicopter music//

\\Weapon Mods//

\\How to Shut up miller//

Tech Hyena: Originally posted by

1) do steps 1. - 9. in the Daylight mod

2) open \data_02\Assets\tpp\level\mission\extra\e20010\e20010_sequence.lua

3) search for "this.RadioList"

4) replace the part underneath with this http://pastebin.com/R6sjzaaN

5) repack

Credit to jackfuste of http://www.wsgf.org/ TOOL V 1.0.0 | YOU MAY EXPIERENCE BUGS. PLEASE BACKUP YOUR DATA_01.g0s, DATA_02.g0s FILES BEFORE USE.*************************************************************** Full Implementation of all MGSV modding tools* All characters *Texture mods for each* Custom Starting weapons* Custom Damage Parameters* Custom FOV slider* Custom Speed Mode/With different Triggers (CQC Disarm Works the Best)* Editable Graphics settings for extra high-Depth of Field-FXAA-SSAO-Motion Blur-Local Reflections* Apply all Characters to the main menu* Launch FPK tool in CMD from Tools menu* Launch QAR tool in CMD from Tools Menu* Launch FTEX tool in CMD from Tools Menu* Launch PFTXS tool in CMD from tools Menu* Repack and unpack all MGSV file types available with these tools in an easy way.* Custom Weapon Textures* Set suppressors for every weapon in the game* Enables custom enemy model swaps********************************************************************************* Installation for the tool is much easier. (you can now select either your steam library folder, or a custom Location for MGSV.* Includes all dependancys (you need not download anything else)* Fixes Multiple Installation and Directory issues with Prior Versions* You can create a shortcut to the desktop* Works with the latest version of MGSV (1.003)* Fixes multiple issues with Textures Crashing the Game* Fixes an issue where ButtonPrompts Would be incorrectly Displayed* Fixes certian UI issues with the tool* Fixes some weapon mods not correctly being appliedSo thanks to [Sergeanur] for this awesome tool to pack and unpack the .g0s files. We are not responsible for any damages, legal issues, or any problems you have when usingthese tools for modding MGSV: GZ.First and foremost make copies of your original Data_01 & Data_02 files incase you have to get rid of the mods.(credit to Atvaark)(LINK IS DOWN)(Credit to Sergeanur)(LINK IS DOWN)(Credit to Sergeanur)Now that you have all the tools you need lets get started!Find your MGSV: GZ Folder1. Download my EZ tools folder: Click the down arrow at the top of the page. https://drive.google.com/file/d/0BztvqTicZaDONFl1ZVY4b0hRSkk/view?usp=sharing If you haven't already.2. Unzip it and navigate to "do this first" Copy "repack" and "unpack" to your MGSV:GZ folder.3. Make sure to unzip MGSV QAR Tool into your MGSV:GZ folder, along with the FPK tool.4. Double click on the newly created unpack.bat. Once it has finished unpacking it will create a folder called. "Data_02". This is the basis of most of the mods you will see here.Let's start off easy here with some simple Model swapping via editing the playertypetable.luaThis mod will allow you to play as:MGS1 Snake "PLTypeMgs1"Ninja (Grey Fox) "PLTypeNinja"Raiden "PLTypeRaiden"1. Navigate to "A:\Steam\SteamApps\common\Metal Gear Solid Ground Zeroes\data_02\Tpp\Scripts\Characters\Player"2. Right click on "playertypetable.lua" and click open with Notepad++ (if this looks encrypted, go back to the start of tutorial, you have not decrypted this archive.)3. swap this line " "PLTypeSneakingSuit", " with one of the names from above. ie.("PLTypeMgs1")4. Save the file.5. Now double click on Repack.bat and load up MGSV:GZ to test your mod.6. Congrats!130 FOV - http://steamcommunity.com/sharedfiles/filedetails/?id=364722939 110 FOV - http://steamcommunity.com/sharedfiles/filedetails/?id=364725630 91 FOV - http://steamcommunity.com/sharedfiles/filedetails/?id=364717818 1. Download my EZ tools folder: Click the down arrow at the top of the page. https://drive.google.com/file/d/0BztvqTicZaDONFl1ZVY4b0hRSkk/view?usp=sharing If you haven't already.2. Go to "/camera fixes/FOV FIX FILES"3. Choose an fov that suits you.4. Copy its contents over to ""Metal Gear Solid Ground Zeroes\data_02\Assets\tpp\pack\player\parts"" and replace the files.6) Repack Data_02. Enjoy FOV! http://www.bdimitrov.de/kmp/technology/fov.html To calculate your fov. 10= 130* 21= 90*Credits to JayveerAfter you unpack data_021. Download my EZ tools folder: Click the down arrow at the top of the page. https://drive.google.com/file/d/0BztvqTicZaDONFl1ZVY4b0hRSkk/view?usp=sharing If you haven't already.2. Go to "/camera fixes/DOF fix files" "PLEASE READ THE READ ME.txt"3. Copy and paste this "gr_init_dx11" to "Metal Gear Solid Ground Zeroes\data_02\Fox\Scripts\Gr" to get rid of DOF on extra high.4. Repack Data_02. Enjoy DOF fix!To return to normal, use the original in the folder above it.This ones a little more advanced of a fix.Credit: Dirty Dan & xelectrowolfxMake sure all your tools are updated. HxD, MGS QAR TOOL, MGSV GZ EZTOOLS . And make sure data_02 is unpacked.1. Navigate to "\%your steam library path%\steamapps\common\Metal Gear Solid Ground Zeroes\data_02\Tpp\start.lua"2. Drag and drop "\MGSV GZ EZTOOLS\Camera Fixes\FPS Fix\start.lua" over it.3. Replace it, then repack data_02.4. Open up MGS and change your graphics settings to something you think youll get better FPS with based on your rig. Save them and exit.5. Head over to "C:\Program Files (x86)\Steam\userdata\%RANDOMNUMBER%\311340\local"6. Make a copy and back up both "MGSV_GZ_Local_Config_GL_EN0", and "MGSV_GZ_Local_Config_GL_EN1".7. Open "MGSV_GZ_Local_Config_GL_EN0" with HxD and delete everything inside. Then save.8. Open "MGSV_GZ_Local_Config_GL_EN1" with HxD then go to Offset "00000040" and row "0C", make that block 00. Save the file.9. Load up MGSV GZ with fraps or afterburner, and see that the FPS is unlocked. If its not, try to repeat steps 1-8 Again CAREFULLY.Thank you to DevilSnake88 for finding this.Download my EZ tools folder: Click the down arrow at the top of the page. https://drive.google.com/file/d/0BztvqTicZaDONFl1ZVY4b0hRSkk/view?usp=sharing If you haven't already.How to use these files.1. Pick a character you want to play. in " MGSV GZ EZ TOOLS\Model Swaps" PLEASE READ THE READ ME.txt2. Open his/her folder.3. Right click and Copy "plparts_sna2_main0_def_v00"4. Go to "A:\Steam\SteamApps\common\Metal Gear Solid Ground Zeroes\data_02\Assets\tpp\pack\player\parts" make a backup of the original "Copy "plparts_sna2_main0_def_v00" then paste the one on your clipboard.5. Repack data_02.g0s.6. Test to see if it worked!****if you add find more models and want me to add them. Package them into the .fpk, include a readme with your name credits going to you and your instructions. Zip it and send it to me and I will add it to the main folder. This makes adding fixes 25 thousand times easier.***Guide to change the Ground Zeroes mission time and weather.(i didn't and won't upload modded game files)I apologize for my english.By CaptSargeEnrico Matassasmoke grenades act like sleeping gas.Enrico Matassa has METAL GEAR SOLID V: GROUND ZEROES 7 hours agoOkay so here's what I know so far about weapon damage tables. Anyone care to chime in with any info they have?[ true, [WEAPON NAME], [PHYSICAL DAMAGE], [?*], [?*], [PSYCHE DAMAGE], [?*], ["PSYCHE DAMAGE TYPE"], [?], [?], ["ENEMY REACTION"], ["INJURY TYPE"], "PT_ALL", [?], [?] ,Psyche Damage types can be set to:"PSY_SLEEP" (tranq dart)"PSY_FAINT" (Knock out)"PSY_STUN" (Punch)Enemy Reaction can be set to:DAM_DEFAULTDAM_TRANQDAM_BULLETDAM_BLASTDAM_SHOTGUNDAM_STRIKEDAM_SLASHDAM_FLAMEDAM_STUNDAM_SMOKE*I think that those first few question marks are variable damage amounts, but without some kind of output to show me how much damage each bullet is doing I can't really prove that.-------------------------------------------------------------------------