Server Deployments week 44

As always, please refer to the week’s forum deployment thread for the latest news and updates.

Main channel: Tuesday November 5th

The Main channel was updated with the same maintenance package previously deployed to the three release candidate channels, and which comprised bug fixes and crash modes.

Release Candidate Channels, Wednesday November 6th Currently Cancelled

The RC restarts have been cancelled, see the Grid Status report.

All three release candidate channels should receive the same maintenance package, comprising further infrastructure changes for the yet-to-be-announced Experience Keys (experience tools) project.

SL Viewer

There have been no release updates so far this week. However, a bug has been reported within the former “Sharestorm” viewer (the current release viewer, 3.6.9.282535), wherein fps rates are severely impacted when the CHUI conversation floater is open. If you’re using the current release viewer, and find frame rates are being impacted when conversing, try switching to CHUI’s Compact View.

A further bug that has been reported sees FPS impacted if the Build floater is opened after having About Land open in a region with a long covenant.

Region Restart Sound

A new JIRA has been put forward (STORM-1980) to have a default region restart sound added to Second Life. This would be played automatically by the viewer on receipt of a region restart message, adding an additional warning of an approaching restart for those who may miss the pop-up notices, be working on another screen / window or who are otherwise distracted while logged-in to Second Life, allowing them to take appropriate action prior to the region starting and them being logged-out. Work on this is in progress, and is generally seen as a good idea.

Other Items

Scripted Sound Improvements?

Requests have been raised at several meetings recently about the possibility of improving scripted sound functions (such as being able to use a single sound loop for a vehicle’s engine and using LSL to change the pitch of the loops when the vehicle is accelerating or slowing down, for example) and to possibly make the prim collision sound being a property of the prim instead of the script.

Commenting on the former request at the simulator user group meeting on Tuesday November 5th, Simon Linden said, ” there have been some JIRA feature requests about llLink-something with sounds [“llLinkPlaySound”, “llLinkStopSound” and “llLinkLoopSound”]. We’ve discussed it internally and it seems like a good idea, but needs some work to see if we can cover as much functionality as possible with a reasonable API.” Expect more details as the work progresses.