We’re a bit of a mix, we’ve got people who have come from film & finance, games and the virtual worlds industry itself. Currently, we’re about twenty people strong; but we’ve been working on this for a while.

Originally, we built this tech for our own use in-house, we built social virtual environments for corporates – you want one, we build it & make it happen. But, along the way, we realized that the tools we’d built were actually useful for a lot more than our own needs. We’ve always been big proponents of user-generated content, and wanted to use these tools to make something that developers would love – a virtual world, something built collectively by user-developers – but with real power under the hood; the capacity to use modern game engine features; so in 2015, we decided to make that happen – we spent about 18 months cleaning the tools up, writing documentation and doing a first tentative launch. We’re about two years in now, and we’ve added more features than you can shake a stick at – making the tools even more powerful than before, and we’ve become asset store partners with Unity – making them easily available (mostly) free for all Unity developers.