Welcome to a relatively new article series here at UploadVR called Community Spotlight! Similar to Community Download, which usually runs on Mondays, this column is all about highlighting insight from our large and diverse community of readers, specifically on that week’s Community Download topic. For each entry in this column we’ll round up the best Disqus comments from this week or moments on our Twitch streams to share with you all! We may expand this to include other community contributions in the future.

This week’s Community Download was about what your dream VR game looks like. We put it to our readers to outline what they want in their ideal virtual world, what that looks like, and why it would be so great for VR.

There were lots of answers and some went into a ridiculous amount of detail, so we tried to pick out some of our favorites here.

Firestorm185:

To be honest, a game that was a mix of an SAO world and the Infinity Blade world would be my dream game. Something that has very fine-tuned combat/magic mechanics, and that at first feels like a fantasy game but that as you delve deeper into the game (or the lore) you find out it’s heavily based on science fiction/ apocalyptic themes. I’d even love a game with separate levels that are played with swords and levels that are played with guns, in the same universe (I wouldn’t want them to cross over, of course, that’d be annoying or the player) but something where you know that both play styles exist within one story (or even just different classes that use different weapon types.) Honestly we just have yet to find a VR sword fighting game that has really solid combo mechanics. Infinity Blade on mobile did this really well by having you swipe your fingers across a screen to combo slashes, but in VR nothing has really gotten that fast-paced yet. There are some that come close, but very few who also include blocking attacks as intuitively as IB. At the same time, the IB world is very dark, and serious. It’s tone is much more about how terrible the world has become because of the people in power, whereas even with it’s serious-ish tone, the first season of SAO is very bright and colorful, for the most part. I’d love to see a game with a bright, yet awe-inspiring aesthetic like SAO that has solid, intuitive game mechanics in VR like IB.

Hugo Fergusson:

Red dead redemption 2 vr honestly, done really well, that would be great. Something like cyberpunk 2077 vr, star wars games, as someone else said a nice x-wing game would be great, honestly star wars battlefront 2 was a good game just destroyed by all the controversy surrounding it, that would be a great game if they just spend a few weeks on the controls, everything else is already there. Bethesda has shown us that porting flatscreen games works, they just need to be polished. Literally any game that is good on flat-screen that is first person could be made really well in vr. Right now, the big game developers don’t care enough about the small group of us that have Vr to make a game from the ground up for Vr, however, if all they have to do is make a port (or some genius decides that they’ll port other people’s games for a percentage) then we could get really good games and skip going through the ages that flat-screen gaming went through to get where it is today.

Battlenun:

Easy: #1. Mechwarrior VR (soon with MW5 hopefully)

#2. But #1 in my heart—-CAN WE GET A NEW X-WING VR GAME?

a. It would be a complete update on the classic X-wing: story, flying, puzzle solving, resource management

b. Multiplayer, co-op, story, random generation,etc.

#3. Beat Saber with custom songs….oh wait, already got that! =)

J Void Huey:

VRRPG with level generating for Dungeons, Towers, Labrynth’s, and Caverns. Enemy placement would recognize key areas for guarding, traps, camp, ambush, living, etc etc. The farther you go the tougher the enemies, and the more rewards you get. There isn’t so much as treasure chests just laying about for no reason, but valuable relics, items, materials found on the dead who came before you, on the monsters, or within the environment. Relics of immense power would not be in the same place for everyone. Every persons game would randomize where certain things are, and even the puzzles. A lot of the puzzles would be designed around IQ test like Pattern Recognition. I would not want every puzzle to be in your face, but a lot of them be subtle, and something you catch in a moment and not lead to. The ability to create your own group, with its own banner, and slowly gain followers through conquest, station, enchantment, or through payment, until you have your own army, which then can be commanded to war. A Magic system that has a steep curve, but is vastly rewarding for those who wish to follow it. Magic would be used by speaking via voice recognition. Beginners would have to learn key words in a spellchain, in order to kind of code a spell into existence. As the magic user progresses they move up to writing down the spellchain in a their own magic book and able to name the spellchain which then flips to the page with the words needed to be spoken. After a while of use, the magic user then is able to use the spell by just using the name they gave the spell. A system which starts you as a nobody, not a chosen one, but you are given an unknown adversary that can kick off events that effect you. I want a Heroes Journey that isn’t on a train track. You can be born within various possible situations of species, area, family, and class. Within these different things, many possible stories can be played out. Think of a highly complex choose your own adventure. I want the game to focus a great deal on requiring the player to explore, WRITE DOWN CLUES, and have to FIGURE SHIT OUT ON YOUR OWN! There would be no easy answers for where you are suppose to go. There would be a lot that would require the player to pay attention, and do a lot of asking and reading. I have a ton more stuff already written down and figured out. It would take too long to list it all out and explain the fine details.

As we continue to incorporate more community-focused ideas into our content, this column will expand as well. What other sorts of things would you want to see highlighted? Good gameplay clips, streams, user-created content in VR games, or something else?

Let us know down in the comments below!