Bravely Second

The job class has been expanded well with job points grinding more faster. However, you are forced to choose your path between morals or conveniences. You choose your jobs through fighting the losing factor. For example, red mage wants to develop a new type of energy source for the people to have access to in their daily lives, though it ls at the cost for the people of the Burning Sands of anchiem. The source for the power needed requires the water gem. And... Thief Jackal is managing the the drying oasis for the unquenched thirst of each traveler of the desert regardless of status. He needs to have the water for the people of anchiem to survive. This requires the same water gem to be placed where it belongs. If you fight the losing factor, you will not obtain the winning factors aterisk for the job. There's with elderly information as I do not do spoilers but provide examples. However advice. When choosing which job to take, even if it seems for the right cause, or your convenience. Your strategies must change in order to ensure your victories for now and later on. The music is well done and unforgettable, the decisions affect the game but more importantly, the player as it involves you more than ever. You are part of the game and it makes you feel of importance which games try to strive for and not another knock off shooter game which rewards the skill and leaves the new players to learn hard lessons. Like all Japanese rpgs. Things have been cut and censored out which is a common practice, however, despite that heartbreak, if it involved a customizing character of your creation as the main protagonist of for an adventure with the Warriors of light, Tiz, Anges, Edea Lee, and Ringabel. And in this Bravely Second, Magnolia Arch and Yew Geneolgia *hoped I spelled it right* This game would be a top seller undisputed. Every gamer wants to customize and be part of the story in every rpg. It's time for Square Enix to make this happen. I don't mind waiting three years for this to happen. I hope they listen to me and put my name in the credits for this thought and for my review. The battle style needs a more realistic edge rather than the far away impossible to reach distances where a sword cuts you by looking at it swing from 5 yards away. For the normal damage animation and critical animation. The special moves I must say are fine the way they are but they can be improved with its transitions. Like what bravely second's use of... Bravely Second Time Stop, a nice one sentence use before the main attack to have a cutscene where it leads from your team to break away and take on your target enemy(ies) with seeing the attack through for YOU, the player to be face to face with your enemy to strike down. All in one action without cutting out your allies from the spotlight. Linked specials, dynamic realistic combat, full customization control, and how about choosing a side, your soul to be black or white, choose your allies to fight on the aterisk battlefield and call on support from your pendant. Also keep chomping because kawaii. Customize weapons and outfits. Wear an emblem, build a city from dust. Make a name for yourself. If bravely third can be made this way and keep its art style with its unique soundtrack. That would be the only thing I ask from Square Enix. However, this must be on the handheld system 3DS. Nintendo future has been always successful on handhelds. Square Enix. Don't let me down. You are my last hopeRead full review

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