Aeszett 7

As a veteran and fan of the Advance Wars and Fire Emblem series I eagerly awaited this game for a long time.

The game does a lot of things As a veteran and fan of the Advance Wars and Fire Emblem series I eagerly awaited this game for a long time.

The game does a lot of things right. The music and the graphics are both good. The art style is cool and the design of the factions. The map editor is also very powerful and a feature that is really outstanding. I like the fact that you can share your creations online and play against other players, even though I‘m not planning to play this game online a lot.

However, there a some things that I don’t like that much. It’s kind of like Advance Wars, but is somehow different at some points. Sadly I feel like a lot of things that differ are not better than in AW, they’re worse. I don’t like that units can’t occupy a village space for example.

The biggest disappointment for me was the main campaign. The difficulty was way to high to enjoy the game and the scenarios are way too long in my opinion. In the third scenario I didn’t even get S-Rank the first time. And at that point I didn’t even know every unit or mechanic in the game. It just feels tedious to lose in round 20 because you made a small mistake. This is an hour of my time wasted to frustration. I don’t need to win every game first time like a breeze, but AW never felt that frustrating.

Afternoon I expected more. The story is pretty generic, so no surprises here.



It’s still a good game and I would recommend it, but don’t think you’re getting an Advance Wars successor. Advance Wars was perfect in it‘s simplicity and felt more polished regarding the game mechanics.



Maybe some things will be patched in the future, who knows. … Expand