Today we finish up our review of the legends by going over the yellow ones. If you missed blue and red check them out by clicking on the words.

Greedo, Unlucky Mercenary

NJCuenca: Greedo is very playable and at 7 he will see a lot of play. At 11 he has to compete with the more robust Bala-Tik who arguably has a better ability. If you’re a fan of ranged villain decks you’ll probably want to at least pick up 1 copy of Greedo since he’ll be better than Bazine most of the time. His ability is much more powerful at his elite cost which is why he’s priced so weirdly. I’m excited for Greedo since now you can build a respectable mono colored 5 die villain deck.

HonestlySarcastc: I’m not sure how i feel about the differential between FOST and greedo, but i do like him much better than Bazine in an aggressive deck. His ability is very interesting from a close game perspective when you were an action short from winning, since he’ll get to “shoot first” and possible steal victory from the jaws of defeat. I’m not sure if I’d ever run him elite over the other options available at 11 points, but if I have 7 points and need yellow, he can’t be dismissed.

BobbySapphire: I’ve already given my take on Greedo (and some of these other cards) here, but I’ll add that while I think he’s really good, his low health is such a burden. It’s going to be tough to figure out just what lists he goes best in. I think he’s a lot like Bala-Tik in that you hope to get another activation out of him at some point, but do you plan for it? A lot of players are going to learn that we can resolve our dice against our own characters once this guy starts hitting the table.

Saw Gerrera, Extremist Leader

NJC: After thinking about it I think Saw will be good. I’m not exactly sure what his deck will look like but its one of the more interesting and powerful cards of the set. This card will require a fair bit of testing since its unlike any card we’ve seen. It not having any pay sides and being in the same color as second chance are all positives for him. It’s upside special can be used on either you or your opponent which will make for some interesting gameplay. Your opponent will have to get good at bluffing or you’ll have a good idea of when it will be a good time to saw them in half……I’ll show myself the door.

HS: Man, the 16 point elites are getting some crazy damage sides all of a sudden. Saw could very well end up being a sick Throne Room deck if you can consistently throw 3’s with him via the special. I curb the temptation to pile in 5 cost cards, but 3 drop’s are affordable enough to be played or thrown. Indirect damage is Palpatine-esque, but with high enough sides, you can overwhelm your opponent quite easily, especially the 2 character line ups with sub 20 HP.

BS: I think Saw’s 12 point, single die cost might end up being where he is more effective at the moment by getting him on a three-character, four die team more easily as I’m not quite sure he can carry an entire squad. It really depends on how good Indirect Damage ends up being. If Indirect is good enough and we can pair him with secondary characters who can burst down an opposing character I think he’ll thrive. Again, we’re seeing lots of options at 14 or less that hit hard. He’s a card I could truly see going either way: really strong or never sees play, either way he looks like fun. Another legendary I’d love to open in draft.

Doctor Aphra, Artifact Hunter

NJC: Well… this card is truly a riddler’s dream. It’s not quite obvious to me what you should do with the good doctor besides get a bunch of droids and go ham. Her second ability combos really nicely with the BT-1 droid but after BT the options aren’t too stellar. Perhaps her and Tarkin will make a pair of unlikely allies? Getting cheap dice out is what Tarkin wants and all the droids will be either free or cost one under the doctor. Sorry, I got a fever and the only prescription is more Tarkin.

HS: Character payside dice are hard to love, but she is packing a potential resource engine as well as a draw engine and there could very well be a deck built around those. 14 cost elite with triple 2 value sides representing damage / “health” has to at least see some testing. If the droid cards were playable outside of her deck, then she can end up being very explosive.

BS: I like Doctor Aphra a lot – she’s in that elite 14 point support character range and has a truly great ability in providing constant economy boosts. I love that she can get out ID9 Seeker Droids, and Interrogation Droids for free. So she has some natural synegy with Seventh Sister and you can also include a two point plot. I like that she can play Probe Droids for free to get extra dice out for Tarkin’s ability as well. Combining her, in some way, with Nute Gunray could also be a backbreaking shift in the economy disparity of two players.

Zeb Orrelios, the Last Lasat

Special thanks to the I Rebel podcast for the images of Zeb and Pirate Speeder Tank.

NJC: His static ability will give you infinite options for pairings which will be great for deck builders interested in exploring the last Lasat. I’m concerned that hes slightly too expensive given that Saw, Finn and Maul are all 16 cost characters who are stated similarly and once you compare him with Anakin things start looking bad. Zeb has one more health than all of those which can be the difference in a game so I won’t say he’s complete ass but I almost want to say that. Zeb at 12 health will be hella annoying with Second Chance but the 3 for 1 has always been hard to consistently resolve early and if you’re doing expensive things like Second Chance you’re going to stunt your damage development, just ask Han how hard it is to do damage sometimes. Sabine was able to do work because her 3 side was free but having your best side be a pay side isn’t optimal in this game. Anakin has the 3 for 1 but he also has the special to use another analogy. At 17 you can pair him with Aylaa, Kanan or Yoda which are all solid characters but you can say that about a bunch of other characters. If I was a betting man I would say he’ll probably be a dud and not a stud.

HS: Well things just got interesting with mixed damage sides when you include Zeb. Treating his melee as ranged to use with modifiers seems great and his die can’t be deflected, but will be susceptible to Force Misdirection from the influx of blue decks we’ll be seeing. 17 points is a bit rough for an elite, but he can still be paired with Kanan and you’ll have immense freedom with upgrades in that team. I don’t view it as good enough, but the rest of the deck list does matter quite a bit, but how do you give up the blue hero stuff???

BS: I like Zeb a ton, I think that he works really well with Kanan and whatever weapons package you want to go with. I think we’re going to see a toolboxy version of this deck that lets you do a lot of things well and then efficiently resolve your damage dice for advantage. The real question is what to do with him. There haven’t been a many two character hero decks with one of them being yellow that have seen any success. I think Zeb is good enough to transcend that, but it’ll really depend on how good yellow ends up being in this set. We’re getting an influx in secondary characters right now, and Luke Skywalker is another strong pairing option. The Three character options don’t look amazing for him, especially at four dice, but it’s possible something is there. I think a lot of us want to make Zeb work, so you’ll likely be facing off against the Lasat at some point soon.

Zeb Orrelios’ BD-Rifle

NJC: The action ability is nice but even with that I can’t see it played with anyone but Zeb. The mixed damage would be an issue for most decks but with Zeb it won’t be. Definitely a card I don’t want to open since its super specific but if you’re a Zeb fan the die is crazy consistent.

HS: Quad Modified sides is normally a card destined to be shamed, especially when the modifiers are split between ranged and melee. Luckily the built in action for the card allows you to pay a resource to have a 1 shot “Awakenings” or “B’Omarr Monastery” on it’s die. It’s hard to deck the card in most lists because they aren’t usually split damage, but it’s a deadly card for Zeb himself. I have a hard time seeing this used normally, but maybe it’s a good Han Rey card… not likely though.

BS: I like that this thing has synergy with Zeb, b/c I think Zeb is really good, but four blue sides scare me. Two doubt are in every villain deck and that’s not going to change anytime soon, so I think this one stays on the shelf for quite a while. It’s menacing, and makes Zeb an absolute monster, and I really hope that if I’m going to open it I open it in a draft.

Pirate Speeder Tank

NJC: This is a welcomed inclusion to the world of large vehicles albeit not super interesting. This will most likely be used as a card with Hera but its another option for Poe D, Ace Pilot and villain vehicles. Aside from Hera I’m not super excited about this, I personally hope to not open any of these.

HS: Well I guess we found the new 5 drop vehicle that is just better than the rest of them. Sporting 4 damage sides and 2 sides with 2 shields, this thing will hit like a TANK (pun intended). Can MazHerati use this to good effect and steam roll the competition??? Poe1 can use the special to get damage in, heal himself, and then be ready to claim Throne Room to throw another card. Scary things are happening here and this might be the first vehicle that I’m not unhappy to open.

BS: My thoughts haven’t changed on Pirate Speeder Tank, but now that we know it’s neutral this will go in MazHerati decks for sure. Even though it’s not quite as good as the Falcon or the U-Wing, it’s certainly better than the next best options. It also fits nicely into 4-wide vehicles as Ciena would love to ready this thing.

Conclusion

NJC: I think Blue received the best legendaries but yellow received the most interesting ones. I’d be happy opening half of these and look forward to working on some interesting decklists. At least red gave us Tarkin…

HS: The Yellow Legends are a bit harder to navigate on the playability spectrum. 4 of them are characters which lend themselves to being deck specific and only one of them is sub 15 points elite. Whilst more niche than red, they seem much more useable. I still pray for only Blue legends though.

BS: I wouldn’t be sad to open any of these in my boxes, and many of them I hope I rip in my Legacies Drafts. I’m not sure I’ll be taking many (or any) of them to my regional or worlds, but these are all well designed cards with some interesting new and fun angles. I think Legacies is a great set for the casual and semi-competitive player, and those of us who are only focused on the big prize have a lot of testing to do in order to see if any of these make the cut.

Thanks for reading,

TheHyperloops

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