Xbox One’s anti-used features have been condoned by former Epic Games designer Cliff Bleszinski on Twitter. The designer has stated that the high budgets required by triple-a games today cannot be recouped if used games are allowed to exist.

PS Lifestyle spotted Bleszinski’s tweets this morning, and they go as follows:

You cannot have game and marketing budgets this high while also having used and rental games existing. The numbers do NOT work people. — Cliff Bleszinski (@therealcliffyb) June 12, 2013

The visual fidelity and feature sets we expect from games now come with sky high costs. Assasins Creed games are made by thousands of devs. — Cliff Bleszinski (@therealcliffyb) June 12, 2013

Subscribe to the VG247 newsletter Get all the best bits of VG247 delivered to your inbox every Friday! Enable JavaScript to sign up to our newsletter

Newsflash. This is why you’re seeing free to play and microtransactions everywhere. The disc based day one $60 model is crumbling. — Cliff Bleszinski (@therealcliffyb) June 12, 2013

Those of you telling me “then just lower game budgets” do understand how silly you sound, right? — Cliff Bleszinski (@therealcliffyb) June 13, 2013

The man does have a point somewhat, as yes, used games to detract from a publisher’s income. However, is an anti-used policy on Xbox One the best way to combat the issue?

Let us know below.

Thanks OXM.