The Lamia

Half humanoid, half lion, the Lamia are a race of decievers and tyrants. Most Lamia are content to create a lair and lure their prey to it using their innate charm and deception. However when the time comes they are more then prepared to use their fierce claws to defend themselves.

Drawn to luxury, and to Vanity

Lamia are fascinated by the luxuries mortal empires create. Their lairs are adorned with tapestries, fine silks, and jewel encrusted items of gold and silver. Some scholars would say there is only one thing a Lamia loves more than luxury, itself. Lamias create elaborate mirrors or pools to view their reflection, and never compromise when it comes to the majesty that is their appearance.

Lamia Adventurers

When playing a Lamia, consider what pulled you from the normal life your kind leads. What sends you travelling far and wide? Perhaps you search for great treasures from across the globe, or for ancient, priceless knowledge. Maybe your lair was destroyed and you seek revenge on those that attacked your home. Perhaps by some twist of fate, whether through your action or through that of others, you have been drawn to the side of good, and seek to redeem yourself and your kind.

Lamia Traits

Your lamia character has the following racial traits.

Ability Score Increase. Your Charisma increases by 2, and your Strength increases by 1.

Age. Lamia live longer then their half human form might suggest. They reach maturity around the same age as humans but can live up to 250 years.

Alignment. Most Lamia are solitary tyrants, creating hidden lairs to lure unsuspecting people to their doom, leading them to be mostly Chaotic Evil.

Size. Lamia are usually around 7 or 8 feet tall, and 5 feet long. Your size is medium.

Speed. Your quadrepedal lower half allows you to move quickly through the environment. Your speed is 40ft.

Darkvision. You can see in dim light within 60ft of you as if it were bright light, and in darkness as if it was dim light. You can't discern color in darkness, only shades of grey.

Innate Spellcasting. A creature of deception, you have the innate ability to weave magic into your words and appearance. You can cast disguise self and charm person using this trait. At 3rd level you can cast suggestion using this trait. Once you cast any of these spells, you must take a short or long rest before casting them again. Charisma is spellcasting ability for these spells. Using this version of disguise self, you can make your lower half appear humanoid, allowing you to more easily pass through civilised lands.

Abyssal Allure. You can channel your Abyssal heritage to weaken the mind of your foe. Make a melee spell attack using your Charisma against one target within 5ft of you. On a hit the target has disadvantage on the next Wisdom saving throw it makes within 1 minute. Once you use this ability you must take a short or long rest before using it again.

Lion's Claws. Your claws are natural weapons which you can use to make unarmed strikes. If you hit with them, they deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Naturally Mounted. You may always consider yourself mounted when determining the effects of spells or abilities, or for the use of weapons such as a Lance. You cannot use another creature as a mount unless it is at least two sizes larger than you and has the appropriate body shape to carry you.

Powerful Build. You count as one size larger when determining you carrying capacity, and the weight you can push, drag, or lift.

Languages. You know how to speak, read, and write Common and Abyssal.

Credits Author: TheNomadicus

Image : Wizards of the Coast, 5e Monster Manual (pg 201, 2014)