Wu Shang Patch 2.20

The wait is over. Wu Shang, the monk, is entering Brawlhalla. On top of a brand new Legend we’ve added performance improvements, tweaked the UI, adjusted colors, and ran a Balance pass on a number of Legends and Weapons. Welcome to Week 2 of the Summer Event, we hope you enjoy!

New Legend!

Wu Shang the monk has entered Brawlhalla!

Weapons: Gauntlets & Spear

Stats: 5/7/5/5

New Skins!

Wu Shang Kong

Seeker Wu Shang

Wu Shang The Breaker

Community Request

Added color conflict for base color and Heatwave for: Orion, Metadev Orion, Gnash, Team Spirit Gnash, Snake Goddess Nai, Castaway Thatch, and Cinderguard Brynn to avoid in game confusion.

Returned the blue shadow to base Orion’s Community Color swap.

Test Features

Now Available in Test Features: Directional Influence is now possible on hits with Variable Force when the target is still stunned from a previous attack.

Invulnerability during startup frames of a Dodge Canceled attack has been removed from Test Features.

User Interface

Brought back the check box to hide room number for spectators, and it’s available for players now as well.

Hero XP bars should correctly show up on the podium when spectating.

Stat Differences from the base stance are now shown in Character Select.

Heatwave colors now correctly sort next to other holiday colors.

Performance Improvements

Reduced cost of animation parsing, should improve performance.

Improved client performance by cutting down runtime allocations.

Additional client performance improvements.

Controller Support

PC support for GameCube controller using Raphnet adapter.

Bug Fixes

If a player gets disconnected at the exact time as a 2v2 ranked match gets made, the server will now make sure that the bot replacing that player is on the correct team and uses the correct color. For the time being, the disconnected player will still not be able to rejoin that game. That fix will come later.

Fixed a bug where spectators couldn’t leave a game if the player(s) they were spectating were in queue waiting for a match.

Crash fix for when no hero is selected but it tries to update your skin selection.

Fixed a crash when you would hear about a spectate update before your spectate screen was displaying.

Fixed a bug that caused training mode bots to look funny after switching their legend. In the same vein, also fixed a bug where the KO broadcast would show a previous bot’s legend.

Fixed a bug where spectators would see their own elo, instead of the actual player’s.

Fixed a bug where weapons skins weren’t being swapped on the podium in spectator mode.

Fixed a bug that caused the game timer to display for a small amount of time while the match is still loading in.

Fixed color swap bug with Hattori base sword handle and Armored Kore Gauntlets.

Fixed a bug that let thrown items hit multiple targets.

Fixed a bug where opening the picker menu on a character (the one that lets you choose skin, color, etc) and then clicking the “Go Back” button with the mouse could leave that menu open for a bot.

Fixed a bug where getting hit with an item or a small number of signature attacks (like Thatch’s cannonballs or Ada’s neutral guns sig) on the same tick that sudden death starts could cause you to take the impact of that hit as soon as your sidekick dropped you off.

Balance Adjustments

Unarmed

The Unarmed Ground Pound has been brought in on the sides to more closely align with the animation and intended strike zone.

Unarmed Ground Pound: Adjusted hitboxing to better match the animation.

Sword

The Sword has been in a good spot, but we are shuffling some power in its combos and strings. The Down Light now launches slightly higher at high damage values. The Down Air now has slightly less recover time on hit to encourage continued aggression.

Sword Down Light: Increased Variable Force from 5 to 9.

Sword Down Air: Decreased Variable Recover on hit from 21 to 17.

Hammer

Some power in the Hammer’s air kit has been shifted from the Recovery into the Neutral Air for more active response.

Hammer Recovery: Increased Time to Hit from 9 to 10.

Hammer Neutral Air: Decreased Time to Hit from 18 to 17.

Hammer Down Air: Decreased Stun from 25 to 24.

Blasters

The Blasters Down Air feels slightly off-flavor from the rest of the kit in its speed and coverage, so it has received an increase in Time to Hit, as well as a reduction in total hit window for a faster pace of play for all players.

Blasters Down Air: Increased Time to Hit from 9 to 11. Decreased Hit Window from 14 to 10.

Lance

The Lance has received a shift in power from its Down Light into its Side Light to aid in its grounded approach options.

Lance Side Light: Decreased Time to Hit from 11 to 10.

Lance Down Light: Decreased Damage from 29 to 27. Decreased Stun from 25 to 24.

Katars

The Katars Down Light has received a minor increase in Stun for greater incentive as an anti-air and more reliable use overall.

Katar Down Light: Increased Stun from 21 to 22.

Axe

The Axe is receiving a shift in power in its ground kit. The Side Light has received an increase in Fixed Recover to make it slightly easier to challenge, while the Down Light has received an increase in Stun to reward further pursuit.

Axe Side Light: Increased Fixed Recover on miss from 1 to 3.

Axe Down Light: Increased Stun from 31 to 33.

Bow

We have a number of changes to the Bow to curb some outliers and shuffle some power around the kit. The Ground Pound can be slightly too strong at medium damage ranges, so we have slightly reduced the Variable Force. Some power has been moved from the Side Air into the Down Light to help the Bow’s grounded approach. The Side Light’s Stun has been adjusted to keep the Dodge Window before a Down Light the same.

Bow Side Light: Decreased Stun from 20 to 18.

Bow Side Air: Increased Time to Hit from 10 to 11.

Bow Down Light: Decreased Time to Hit from 19 to 17.

Bow Ground Pound: Decreased Variable Force from 46 to 43.

Gauntlets

The Gauntlets have been performing very evenly, but a minor shift in power from the Neutral Air to the Side Light should help Gauntlet players initiate, while also giving opponents a clearer opening for retaliation.

Gauntlets Side Light: Slightly Increased minimum travel distance based on momentum.

Gauntlets Neutral Air: Increased Variable Recover on miss from 17 to 20.

Gauntlets Side Air: Adjusted hitboxes on hit to better match the animation.

Cassidy

Cassidy has received some updated hitboxing on her Down Blasters, resulting in less lingering hitboxes at the end of the power.

Cassidy Down Blasters: Adjusted hitbox timing to better match animation.

Orion

Some of the power in Orion’s kit is being shifted to better define the role of each attack. The Down Spear has received a slight reduction in force, but remains a great option for building damage and catching opponents. The Side Spear has received a utility increase in the form of a lower Minimum Charge for a faster response.

Orion Down Spear: Decreased Variable Force from 55 to 53.

Orion Side Spear: Decreased Minimum Charge from 10 to 9.

Gnash

Gnash has received some updated hitboxing on his Down Spear power, resulting in slightly increased forward reach and slightly less reach behind him.

Gnash Neutral Spear: Fixed a timing issue with the animation that caused it not to match hitbox timing.

Gnash Down Spear: Adjusted hitboxes to better match the animation.

Teros

Teros has received some updated hitboxing on his Side Axe, resulting in slightly less vertical reach on the first swing.

Teros Side Axe: Adjusted hitboxing to better match the animation.

Koji

Koji’s Side Bow has received a slight decrease to its Variable Force, given its excellent direction of knockback and range. The Down Sword has received updated hitboxing, resulting in slightly increased forward reach and slightly less reach behind him.

Koji Side Bow: Decreased Variable Force from 53 to 51.

Koji Down Sword: Adjusted hitboxes to better match the animation.

Fixes