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Bards of the college of harmonics are

diligent performers that seek out the aid

of melodious spirits whom are drawn to the

songs of bards. This tiny familiar learns to

create magic effects through music, song,

and other performances, much like the bards

they are attracted to.

The two form a harmonious duet,

where the duettists bond to one another with natural

talent on a performance to create remarkable effects. Whether you are singing a deep, resonating song with a toad or slipping coins from purses while a trained monkey distracts the crowd, the mischievous duo is bound to one another in harmony.

Find Familiar

When you join the College of Harmonics at 3rd level, you gain the find familiar spell if you do not already possess it. This spell counts as a bard spell for you and does not count against your number of spells known.

Alluring Familiar

Starting at 3rd level when you summon a familiar, their appearance and personality is much more charming and commanding than others of its species. When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pixie, or faerie dragon. Your familiar’s Charisma score is equal to your own up to 14. Familiars act the same as the spell details, losing attack action and innate spellcasting if possessed.

Performing Familiar

At 3rd level when you summon your familiar, it attunes itself to your ability to reshape magic through music and song. Your familiar may now produce the magical effects that a bard would through song, learning the Bardic Inspiration and any performance feature you learn from your class. The number of uses for Bardic Inspiration now stacks with both you and your familiar’s Charisma modifier. Due to its mesmerizing appearance and great intelligence, you can spend an hour teaching your familiar a new magical performance to retain from the list below. At 10th level, your familiar learns to retain two performance from this list. You may change your familiar's performances by retraining them during a short or long rest.







































































Distraction. A familiar may start a performance to cause a distraction on the battlefield. As a reaction, your familiar can reduce a creature’s attack roll, ability check, or damage roll that it can see within 30 feet with a use of a Bardic Inspiration die, and subtract the number rolled from the creature’s roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can't hear you or if it's immune to being charmed.

Fascinate. A familiar may start a performance by expending a Bardic Inspiration to mesmerize a creature for a short time. The familiar may fascinate a target that it can see in 30-feet, and that target must make a Wisdom saving throw, and does so with advantage if the target is nearby combat or danger, with a DC equal to 8 + the number rolled on the Bardic Inspiration dice + the familiar’s Charisma modifier or be charmed for one round or until it is attacked or damaged, shaken, or moved in any direction by any means. While charmed by this spell, the creature is incapacitated and has a speed of 0. The creature is immune if it can't hear you or if it's immune to being charmed.