Considering how great and fresh Chronicles has looked so far, I'm pretty keen for this. It would be awesome if we could see some specific examples Raevantiel has worked on lately so that we can understand his efforts a bit better. Personally, I'm a rookie with all this stuff, and there is a lot I want to ask but I'm unsure if its precisely what Raevantiel works on. Anyways, if theres a chance, can someone let me know if these questions are on the right track?

General:

Have you had a chance to dip your toes into the astral plane and do some work on the environment within?

Anything note worthy, or something uniquely CoE you have worked on (and why)?

Lighting:

How have you implemented lighting into dark areas? Has lighting and the environment gone hand in hand? Is it all/mostly stuff "under the hood" or has their been a dose of trying to find creative ways to brighten up Elyria (such as bioluminescence)?

Regarding lighting and the mechanics behind stealth... Has the stealth mechanics around lighting affected your approach in any way? Such as making natural light more common in the environment (for example).

Atmosphere:

What kind of atmospheric touches are added to biomes like the Jungle? How would you first begin the process of creating or complimenting an "atmosphere". Hoping theres something I can take away from this to use in my settlement. :D

Asset/Prop creation:

With all the props in CoE's world has there been any tricks used to keep them from being taxing on our systems?

Clarifications:

Does Raevantiel's work with terrains have anything to do with large, vast natural structures such as mountains or even 'dungeons' (caves, ruins etc)

Does Raevantiel work with the night sky, weather as it appears in the sky or weather effects (such as snow/wetness/heat)?