It’s almost here. Spirit of Rebellion expansion for Star Wars Destiny hits store shelves tomorrow. Between FFG preview articles, leaks and the pre-release event all of the cards have been spoiled. I haven’t looked at them all yet; I enjoy discovering the cards as part of the process of opening the packs for the first time. But I’m not completely immune to spoilers either. So for our final 24hrs of waiting for the release, I am going to take a look at the six generic characters that are coming to the game.

TIE Pilot (Red Villain)

Pros

This card can really shut down a dice removal deck

Having two different TIE Pilot dice (from two characters or Training Upgrade) means they protect each other

Can pair two with Elite General Veers for strong support damage

Dice that show +damage are safe to keep around as your single regular damage dice can’t be removed

Cons

Dice facings can still be changed

7 Health

Death Trooper (Red Villain)

Pros

Good health to cost ratio

Strong offensive consistency

No resource cost

Cons

No special ability

Majority results have a value of one

Royal Guard (Blue Villain)

Pros

Straightforward and consistent. You’re either getting shields or dealing damage

Guardian for Villains

Holocron can still give them Abilities despite the restriction

Priced to pair with regular Palpatine

Cons

Not particularly exciting?

Guavian Enforcer (Yellow Villain)

Pros

Ability gives the die value no matter the die result. Nothing to pair with the + or a blank? Just remove a shield

Nine health for only eight points. One of the few characters to have more health than their cost

Cons

The die isn’t very good. Between the three + and a blank, only two sides can be used by themselves

Rebel Commando (Red Hero)

Pros

Ability removes dice

Pairs well with several different archetypes

Good health to cost ratio

Three would make a decent build

Cons

Special ability costs resources

Jedi Acolyte (Blue Hero)

Pros

Lots of Focus to help other more valuable dice

Pairs well with lots of things as it has several different symbols (Focus, Melee, Resources, Discard)

Cons

Nine points for only seven health

Most sides only have a value of one natively

Outer Rim Smuggler (Yellow Hero)

Pros

Solid dice, no + symbols or resource costs

Pairs well with mill or damage decks

Cons

Seven health

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