My career path is a little bit complicated.

At the very beginning, I was a General 3D character artist. I did concept art, modeling, texturing, rigging, and animating. When I started working at my first company, I didn’t know anything and could only do drawing with pencil on the paper. So it was super hard because I had to learn multiple software solutions at the same time and do everything on my own. But I learned many things and I began dreaming about being game art generalist. As a result, I tried to establish my own company (and become Art Director) but completely failed. So I ran away from the game industry and became a motion graphic designer. Two years later when I received an offer from a game company, I hesitated. However, my love for game art eventually made me come back to the game industry.

I made a lot of videos within a couple of years, that’s why the companies invited me to be a VFX Artist. At that time, I found a lot of fun in the game VFX field and it perfectly fit my skillset because I had some knowledge of FX, 2D & 3D art, motion graphics, and some script. However, I also had a desire to be a UI Artist because I majored in visual communication design (though dropped out during the last semester) and learned about UI.

Luckily, I got a UI / VFX artist position. I remotely worked as Art Director at a Thailand company and also became a UI Art Team Lead lead at one of the major companies in Korea. After another couple of months, I received an offer from Gameloft.

Some people said my career was too messy, but I can’t agree with that. I think game art isn’t a separate thing, but more organic, and learning various areas of it is increasingly crucial.

Splash Animation

I made the animation below from only one illustration, so I had to detach every single part and repaint the background. It was the toughest and most boring part.