The Lantern

Somewhere beyond the stars, there are powerful creatures that have mastered the art of hard light constructs- utilizing the Emotional Color Spectrum to bring one's imagination to life. Such beings include Ion, the patron of the Green Lantern Corps; Parallax, the embodiment of fear itself; and Ophidian the Tempter, a creature of pure, unstopable avarice.

Warlocks that make pacts with such creatures often encapsulate the concepts that their patrons represent. Some, like the Green Lantern Corps, organize themselves in order to protect the galaxy; others, like the Orange Lantern, are so possesive of their power that they destroy anyone that threatens it. Whatever the case, these warlocks are fierce fighters, limited only by their own imaginations.

Expanded Spell List

The Green Lantern lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you:

The Lantern Spell List

Spell Level Spells 1st Shield, Silent Image 2nd Scorching Ray, Flame Blade 3rd Melf's Minute Meteors, Spirit Guardians 4th Otiluke's Resilient Sphere, Evard's Black Tentacles 5th Bigby's Hand, Conjure Volley

Lantern Patron

At 1st level, you can select which color of the Emotional Color Spectrum that your warlock best embodies:

Red : Your blood boils with rage; you can choose to learn the Wrathful Smite spell

Orange : Greed motivates your every thought; you can choose to learn the Identify spell

Yellow : You inspire great fear in others; you can choose to learn the Dissonant Whispers spell

Green : Your will is unbreakable in the face of adversity; you can choose to learn the Compelled Duel spell

Blue : Your hope shines light on the universe; you can choose to learn the Heroism spell

Indigo : Your compassion for others is impossible to contain; you can choose to learn the Cure Wounds spell

Violet: Your love for others is palpable; you can choose to learn the Bless spell

Hard Light Construct

At 1st level, you are granted a Lantern Ring to use as your focus. Whenever you have this ring on, you can cast the cantrip Mage Hand. This does not count against your amount of cantrips known.

Casting Mage Hand while wearing the Lantern Ring grants more power than when casting it alone; the Mage Hand can lift up to 50 pounds rather than 10. Additionally, the hand can be used to make an unarmed attack (1d4) or attack with a weapon. Each weapon attack can be treated as if you were physically holding the weapon yourself.

Light Construct Weapon

Beginning at 6th level, the Lantern has taught you to mold your Mage Hand into tools of self-defense. Once per short rest, you can choose to do one of the following:

Create a shield (+2 AC)

Create a simple melee weapon

These constructs last for 10 minutes, or until you break concentration. They also disapate if they move farther away than 30 feet from your person, or take damage greater than or equal to 1/4 your base HP (round down). The construct is considered magical for immunity purposes.

Light Construct Armor

At 10th level, your willpower can manifest itself into armor to protect you. Once per long rest, you can create a hard light armor that replaces your DEX modifier with your CHA modifier for your current AC for up to an hour. This armor goes on top of whatever protective gear you're already wearing, and does not impede your movement at all; however, any magical properties the gear has are canceled out while this is in effect. Additionally, you can add your Charisma modifier to any Constitution checks you make while wearing this armor.

Advanced Hard Light Construct

When the warlock reaches 14th level, your light constructs can become much bigger and complex. Once per long rest, you can choose to do one of the following:

Create 20 ft by 20 ft stationary construct (cage, catapult, wall, etc)

Cast Conjure Animals without expending a spell slot

Create a martial melee weapon

Create an oversized simple melee weapon (x2 dice roll)

Create an oversized shield (+5 AC)

These constructs last for 10 minutes, and concentration is no longer needed to maintain them. However, they still must be within 30 feet of you to maintain integrity. The construct is considered magical for immunity purposes.