Whether you're a long time fan of the series or if Ground Zeroes was your first dip into the series, there are lots of new mechanics to look forward to in The Phantom Pain.

Mother Base will play into just about every aspect of the game. Mother Base itself won't be anything new to those who played Peace Walker, but it didn't play a role in Ground Zeroes.

Using captured resources, you can call in a cardboard box, reconnaissance assistance, or even an air strike.

The classic Metal Gear cardboard box was shown off in some deep detail. It used to be a place to hide for Snake, but if things went sour he didn't have many options. Snake can use it to hold up enemies or he can even use it as a distraction. It was mostly an amusement before, but now I'd call it a real part of the game that I think players will use with some frequency.

There are tons of things Snake can capture to use for building up Mother Base, augmenting his army, and as assistance in the field. Even enemies are a potential resource. The Fulton Recovery System is back and better than ever.

Anytime you drop an enemy non-lethally, you can tag them and watch them get airlifted off.

What did you think of this mechanic?