Basically my project is a rm2k3 mod/engine.I use Wolfenstein 3D engine to display a rm2k3 map.DynRpg acts as kind of glue between Wolfenstein 3D and Rm2K3.My project is a custom view system and a custom battle system as well.Some sort of game will be made to explain the engine features a little like Don Miguel game with Rpgmaker 2000.Games like Ultima Underworld or The Elder Scrolls: Arena, part FPS, part RPG would be possible.It's not only about using Rpgmaker as a Wolfenstein map editor. It's to use both engine to make something bigger.For exemple, the default Rpgmaker is used as a monster database.You create your monsters/Npcs in there.Item management is handled by Rpgmaker.So far you can :- create your own wall and include it in your chipset (the system is a bit different)- apply the second layer on your walls (some kind of very basic multitexturing)- add objects, equip objects, create events...- navigate in fake 3D in your map/teleport to other map (Rpgmaker)- fight ennemies which use move patterns much like in classic Rpgmaker default battle system- and much moreYou can see the project in action here :