Originally Posted by da_chicken Originally Posted by

I'm thinking you can't really expect to have more than 13 Int as an EK, so spells that you attack with or spells you roll saves against have got to be stellar. That pretty much means the best attack spell is Magic Missile, since yours is just as good as anybody else's, so I would probably pick that up eventually. 3d4+3 no save is certainly not bad.



For cantrips I think you basically have to take Blade Ward or True Strike, if not both, by level 7. I'd almost want to play an Elf just to get the extra cantrip so I wouldn't have to pick between Light and Prestidigitation.



I'd probably go with Shield and Protection from Good/Evil, too. Those are fantastic spells. I think Thunderwave is better than Burning Hands but I don't think either are that compelling. Maybe Detect Magic or (failing all that) Longstrider. I think as soon as you hit level 7 you swap out your unlimited spell for one of: Levitate, Invisibility, Misty Step, Alter Self, or See Invisibility. As limited as the 1st level spells are, the 2nd level spells are much, much better.