It looks like titans weren't always meant to fall for Xbox One.

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According to an Eurogamer interview with Richard Baker, the lead engineer with Respawn Entertainment, Titanfall was initially conceived to be a PC exclusive. Of course, Titanfall is a significant weapon for Microsoft and Xbox One in the next-gen console wars. Microsoft even created a Titanfall bundle to help spur system sales."Originally we weren't planning on an Xbox One version of the game," Baker said. "I'm certain that having an Xbox One version has made our PC version much better - it justified the effort in moving to DX11 and even 64-bit."Baker also talks about the technical aspect of creating Titanfall, including working through kinks in the beta, utilizing uncompressed audio in order to maximize the game's performance and utilizing the Azure Cloud Service to allow for more processing power to go toward gameplay."We were mostly using local servers here while we were developing," Baker said. "We always want more CPU so there was a little going back and forth with Microsoft trying to get more CPU and to get the servers up faster."Titanfall was released March 11 on Xbox One and PC. Check out our final review . An Xbox 360 version produced by Bluepoint Games is slated for a March 25 release.

Dustin J. Seibert is a freelance writer covering videogames. He will eventually not suck at Titanfall. Eventually. Follow him on Twitter at @Justice2K