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This could already be considered "Finished". Will now move on to create important articles such as the Overlord article, then ressume for the fine work here.

Patch Notes will be released in multiple parts over the course of this day.

This patch brings us:

Overlord Grade

7 Taeryang

"Pub Battles"

Lvl 129 and Area 5-3

Beat Up Skills

Original patch notes here.

7 Taeryang

In the multidimensional universe, before the Titans arrived on the present planet the power of verious planets joined forces to create the union of the universe to defend the peace in the universe.. ...

« Overlords and Taeryang (+ all individual articles) have been created with the updated information.

Creation

The creation of Overlords shares many similarities to the old Deify System.

To create an Overlord Unit serveral requirments are needed:

An ARCH enhanced Transcended Unit

which must share the Class as the desired Overlord

which must share the Class as the desired Overlord 100.000.000

300

Players can either select their desired Overlord Unit in the Overlord ally lobby and click the "Descent the Overlord" (패왕 강림) button, in order to be lead to the Transcended ally lobby which then presents the allowed material units for the descent. (img 1)

Players can also choose to visit the desired material for a descent by pressing the "Descent the Overlord" (패왕 강림) button in the Transcended ally lobby instead, which then presents the allowed creations. (img 2)

All materials used for the creation are consumed, including the Transcended ARCH Unit.

Retention Effects involving the lost Transcended will be preserved regardless.

The ARCH enhancement of sacraficed Transcended will continue to count towards Retention effect that have been or are yet to be unlocked.

Enhancement

Overlords' enhancement window is accessed through the regular "Enhance" (강화) button in the ally lobby.

In order to enhance Overlords, "Souls" of the same Class are required.

The enhancement window automatically selects the allowed Souls. Read the Soul System article for more information about Souls.

Overall, Overlord Unit require the following materials to enhance:

Souls

Transcended Essences

Gold

Pressing just "Enhance" (강화하기) will consume resources worth only one enhancement level upwards. By pressing "Auto Enhance" (자동 강화) resources are consumed for the enhancement of that unit until exhausted.

The MAX enhancement state unlocks the MAX Passive skill. The Beat Up Skill is automatically unlocked regarldess of enhancement level.

Enhancement costs are presented in the table below.

(

Burning Swords, Ban

« Post Patch changes only at Taeryang.

Note 1: Overlords have 3 Passives on top of their MAX one. Note 2: With this patch Flint finally includes confirmed normal attack Damage Types. Damage Types and corrections are out and inside Taeryang or their individual articles

Role DPS Weapons Longsword, Longsword

Warrior Video Overlord Ban

“ I am a galactic specialist and leader of the seven Taeryang, Ban. ”

Visit the Gobal/Individual main article Overlord Ban.

Non-combustible: Yes (Active 1)

Inflicts 3124% damage to one enemy, removes all its buffs and Non-combustible: Redemption (Active 2)

Inflicts 1820% damage to entire enemy party and Non-combustible: Battōjutsu (Active 3)

One with the Sword (Passive 1)

Increases Physical Energy of the Blade (Passive 2)

Increases received damage for entire enemy party by 65% and decreases their Non-combustible: Flash (Passive 3)

Each counterattack grants Ban 1 stack of "Slash". Upon full "Slash" gauge, consumes all "Slash" to inflict 80% of his MAX HP to the entire enemy party. Enemies killed by this skill cannot revive. Inflicts 3630% additional damage to Boss-Type Units. Ruler of the Frenzy (MAX)

When this skill hits enemies (Read Notes), inflicts 1836% additional damage and 570% additional damage for each buff on them. Hit enemies are Physical Normal Attack ( Physical Inflicts damage to one enemy and

List has been added to the Overlords article)

Notes: Slash's gauge caps at 4 stacks.

Ruler of the Frenzy hits occasionally and only it will inflict the silence.

Read about Battōjutsu here. "일섬" (Here translated as "Flash") is something cool and flashy. Let us know if you know its English equivalent.

Shadow of Death, Miyu MK5

Role DPs Weapons Dagger, Dagger

Rogue Video Overlord Miyu MK5

“ Nya, I'll make you my butler! ”

Visit the Gobal/Individual main article Overlord Miyu MK5.

Arch Blade (Active 1)

Inflicts 3028% damage to one enemy and increases its received Physical Assimilated Shadow (Active 2)

Raid in the Dark (Active 3)

Inflicts 3124% damage to one enemy. Miyu MK5 attacks enemies from behind for the next 10.4 seconds, inflicting 50% additional damage which have 100% Accuracity and are guranteed critical Sweetness of the Shadows (Passive 1)

Increases Specialist (Passive 2)

Increases Single Target damage by 77% for self. During normal attacks, inflicts a debuff which prevents HP recovery for targets that have been inflicted with 5 stacks of her bleeding debuffs. Unrelentless Attack (Passive 3)

Increases additional Boss damage by 195% for self and detects vanished enemies. Shadow of Death (MAX)

Increases Melee damage by 135% for self. Additionally, (Active 3 Placeholder) now also increases Normal Attack ( Physical Inflicts damage to one enemy and inflicts a

Notes:

Two Faced Light, Ranran

Role DPS Weapons Magic Wand, Magic Orb

Mage Video Overlord Ranran

“ It's dangerous to come closer. ”

Visit the Gobal/Individual main article Overlord Ranran.

Giant Bitterness (Active 1)

Inflicts 3300% damage to one enemy and increases its received Magical Festival of Light (Active 2)

Inflicts 1540% damage to entire enemy party and Become: Mixed Body (Active 3)

Becomes the Two Faced Light for 15 seconds in which Ranran increases his Magical The other side of the back (Passive 1)

Increases Magical Indistingusiable Flame (Passive 2)

Increases entire enemy party's received Magical Liberated Light (Passive 3)

Increases Ranged damage by 75% for self. Additionally, during normal attacks, has a chance to decrease "Become: Mixed Body"'s Cooldown by 10%. Power of Haitai (MAX)

"Become: Mixed Body" now also increases Normal Attack ( Magical Inflicts damage to one enemy and increases

Notes: Read about Haitai here...

Tree of Life, Chen

Role Healer Weapons Magic Wand, Magic Orb

Priest Video Overlord Chen

“ If I get the power, I'll go anywhere! ”

Visit the Gobal/Individual main article Overlord Chen.

Tree of Life (Active 1)

Plants the Tree of Life for 16 seconds. Every time the tree grows, it recovers HP for entire allied party by 620% and increases their

The tree grows 4 separated times and increases all values by 30% each time it does.

Upon the end of this skill, recovers HP by 660% for entire allied party every second for 12.3 seconds. The tree can revive 1 allied unit and grants them Tree of Death (Active 2)

Plants the Tree of Death for 16 seconds. Every time the tree grows, it debuffs all enemies by increasing their received damage by 65% and inflicting 680% damage every second for 12 seconds.

The tree grows 4 seperated times and increases all values by 30% each time it does.

Upon the end of this skill, inreases the received AOE damage for entire enemy party by 95% and inflicts a Fast Growth (Active 3)

Quickly grows a planted tree to its maximum state. Also, cleanses all debuffs for the entire allied party and increases their The Right of Life (Passive 1)

Upon Chen's death, revives with full HP after 12 seconds. Chen is granted A Haven of Heart (Passive 2)

Upon Chen's death, grants entire allied party buffs that allows them to only receive 10% damage if received damage exceeds 10% of their maximum HP, and recovers their HP by 840% every second for 14 seconds. Preciousness of Life (Passive 3)

Increases Energy of Benevolent Life (MAX)

Plants the Soul Tree when using "Tree of Life" or "Tree of Death". The Soul Tree combines the effects of both trees and increases entire allied party's Piercing Normal Attack: Inflicts damage to entire enemy party or recovers HP for entire allied party by 80% of Chen's ATK.

Notes: They did not mention when the trees grow nor whether all effect values increase.

Both Life and Death tree can be planted, just not multiple versions of them, except for the Soul Tree.

Blue Lightning, Ion

Role DPS Weapons Bow, Quiver

Archer Video Overlord Ion

“ Chuuung! Increase complete! ”

Visit the Gobal/Individual main article Overlord Ion.

Steam Punk (Active 1)

Inflicts 3248% damage to one enemy and increases its received Ranged damage by 85% for 13.4 seconds. [CD: 12.5 sec] Plasma Emission (Active 2)

Inflicts 1620% damage to entire enemy party and increases their received Physical Hollum Bike Overload (Active 3)

Upon full "Hollum Bike" gauge, inflict 2040% damage to entire enemy party every second for 10 seconds. Additionally, increases their received AOE damage by 40%. Stacks up to 10 times. [CD: 1 sec] Mood Maker (Passive 1)

Increases Hollum Bike Charge (Passive 2)

Grants 4 "Hollum Bike" stacks every time she hits an enemy. Upon 40% "Hollum Bike" stacks, normal attacks and "Steam Punk" will inflict 2x their damage and inflict splash damage. "Plasma Emission"'s damage is also 2x. Blue Flash (Passive 3)

Increases additional Boss damage by 140% for self. Master of the Hollum Bike (MAX)

"Hollum Bike Overload" now increases Ranged damage by 75% for self. Stacks up to 6 times. Normal Attack ( Physical Inflicts damage to one enemy and increases

Notes: Hollum Bike's gauge caps at 100 stacks, thus 40 stacks trigger the skill.

Momo of the Earth

Role Tank Weapons Longsword, Magic Orb

Paladin Video Overlord Momo

“ Mmmm... that's true. ”

Visit the Gobal/Individual main article Overlord Momo.

Blessing of the Earth (Active 1)

Grants entire allied party 3 blessings of the earth for 11.4 seconds. Grants 640% Piercing Power of the Earth (Active 2)

Increases entire allied party's A Great Earthquake (Active 3)

Inflicts 2320% damage every second to entire enemy party and increases their Active Skill Cooldowns by 10% by a set chance for 8 seconds. Hit enemies receive 40% more damage for 8.4 seconds. Stacks up to 8 times. Additionally, blessings from "Blessing of Earth" are not consumed over a 8 second duration. [CD: 20.3 sec] Abandonment of the Earth (Passive 1)

Increases Enlightenment of the Earth (Passive 2)

Grants entire allied party the ability to recover their own HP by 450% upon normal attacks. Additionally, increases entire allied party's Call of the Earth (Passive 3)

Increases entire allied party's Sage of the Earth (MAX)

"Blessing of Earth" now grants 6 blessings and its Piercing Normal Attack ( Physical Inflicts damage to one enemy and

Notes: No value was given for the DEF decrease on his normal attacks.

The first active's heal should work as Transcended Kymael's heal, meaning it restores the HP once a certain HP threshold is reached.

Galaxy Angler, Arin

Role DPS Weapons Magic Wand, Magic Orb

Incanter Video Overlord Arin

“ Taniku! Holo! Time to eat! ”

Visit the Gobal/Individual main article Overlord Arin.

The Guardian Deity Holo (Active 1)

Arin has a 40% chance to invoke Holo for 17 seconds. Holo inflicts damage to one enemy with normal attacks. Every 6.6 seconds Holo inflicts 2200% damage to the entire enemy party and increases the target's received damage by 84% for 14.3 seconds. Stacks up to 3 times.

If "fishing" Holo failed, the chance for the next activation is increased by 10%. Removes these chance increase buffs after a successful invocation. Holo is immune to Summon removal skills. [CD: 14.5 sec] The Patronnes of Taoism Taniku (Active 2)

Has a 40% chance to invoke "Taniku" for 17 seconds. Taniku inflicts damage to one enemy with normal attacks. Every 9.5 seconds Taniku increases the

If "fishing" Taniku failed, the chance for the next activation is increased by 10%. Removes these chance increase buffs after a successful invocation. Taniku is immune to Summon removal skills. [CD: 14.5 sec] Light of Abyss (Active 3)

Increases the chance for a successful invocation by 40% and increases entire allied party's Penetrating Darkness (Passive 1)

Increases entire allied party's Fear for the Abyss (Passive 2)

Increases Arin's Summon's Abyssal Nightmare (Passive 3)

Increases entire allied party's Master of the Abyss (MAX)

When Holo is invoked, increases entire enemy party's received damage by 65%. When Taniku is invoked, increases entire allied party's Normal Attack ( Magical Inflicts damage to entire enemy party or increases

Notes: Seems to only be able to invole 1 Guardian at a time.

Read about "Taoism" here.

Retention Effects

Retention Effects specially designed for the Overlords has also been added.

Effect Base MAX Increases DEF 11% 34%

Effect Base MAX Increases ATK 15% 46%

Effect Base MAX Increases Melee ATK 8% 27%

Effect Base MAX Increases Ranged ATK 8% 27%

Effect Base MAX Increases main attributes 6% 17%

Beat Up System

« Post Patch changes only on its article Beat Up System.

The Beat Up System (패기, paegi)ⓘ is a passively active system similar to the Retention Effects.

The aura admitted from the player's strongest allies force their enemies into submission.

Beat Up Skills are a set of skills which are automatically acquired and activated when an Overlord grade Unit enters the battle, may it be a Character or Overlord Ally.

The skills are pre-set and categorized into 7 types. Even when multiple Overlord Units with the same Beat Up Skill enter the same battle, the skill will not stack.

Name for Class Effect Beat Up - Overwhelming Warriors Reduces enemy's ATK by 14% Beat Up - Control Archer Reduces enemy's ATK Speed by 15% Beat Up - Truth Priests Increases enemy's received Magical Beat Up - Eternity Mages Reduces enemy's cooldown recovery rate by 10% Beat Up - Suppression Rogues Reduces enemy's main attributes by 15% Beat Up - Weakness Paladins Reduces Maximum HP by 10% Beat Up - Absolutness Incanters Increases enemy's received Physical

Trivia: Without much game significance, both Beat Up and Overlord use the same hangul (패, pae-)ⓘ which shows their relation: The Kings, Lords, Supreme and Suppressors wield the enemy suppressing skills.

Boss Mode Changes

Various changes to all Boss Modes in the game (World Bosses, Guild Bosses etc).

Staring with World Bosses, they have been infused with evil energy flowing from the other dimension and obtained "Beat Up" Skills on their own.

Hellfire Golem - Decreases player's Defense Penetration

Abyssal Hydra - Decreases player's total Single Target damage

Shariet - Decreases player's Skill Damage

Cerberus - Decreases player's total ATK

Shariet's Varman Family was especially buffed in terms of damage output.

Additionally, Guild Boss modes as well as Revenge of Belphegor have been increased in terms of overall difficulty as well. Score points may therefor differ from the previous patch.

PvP game modes such as Arena, Tag Match and Guild Battle have also received damage calculation revamps, adjusting the damage taken. No further details.

Pub Battles

« Post-Patch changes only at Pub Battles.

The Adventurer's Shelter (모험가의 쉼터, moheomgaui swimteo)ⓘ, renamed from "Pub Battles" in the pre-patch teasers, is a new non-competitive game mode. The game mode works for the player himself as faces off two random teams of the player's pool of normal allies at random. Those two teams created from the player's own pool face off against each other.

There are gauges undeneath the potraits which display the strenght of the ally.

During the battle preparation the player will have a time window to "bet" "Medals" on one of the teams by tapping the corresponding banner at the top (red or blue party). When the player wins the bet he receives "Medals" which can be exchanged for items in the game modes own shop.

The Shop offers exchanges for Darkness Scrolls, Transcended Essences and SSS Ally tickets.

This article will be more in-depth at the end of the week. As its a very simple game mode, this short summary should suffice. More important articles will be worked on in the meantime. Thanks you for understanding.

Soul System

« Copy from the Soul System article as per request.

The Soul System allows Overlord units to Enhance using "Souls" (혼, hon)ⓘ, also commonly refereed to as Hon or Horn by players.

Souls are "special energy crystals" created from 5 SSS grade Allies.

7 Types of Souls exists, representing the seven Classes in the game.

Despite being stored and view-able in the regular Ally lobby, Souls cannot be used for battle, neither in the main party, as Helpers or in the Arch Buster.

They do not consume storage room in the ally lobby, even though they are stored in it.

They were introduced to the Korean game version with the Second Impact patch.

Soul Creation

Normal SSS Allies feature a "Soul" button (혼 제작) (img 1) which grants access the Soul Creation window (img 2).

Any "Soul" button will lead to the same creation window.

The window that opens will feature the creation for Souls of the class analog to the selected SSS Ally's class. For example, clicking the "Soul" button of Dark Knife Freyd, who is a Rogue, will open the creation window for Rogue Souls.

In said window, players can then create 1 Soul of the corresponding class by selecting and consuming 5 SSS allies of that class from the available units presented in the UI, in addition to 10.000.000

, per 1 Soul.

Souls are then added to the Ally Lobby under "Normal Allies" (last tab in the ally lobby).

Soul Exchange

Players can also choose to exchange their Souls of one class, to obtain Souls from another class, in case that they are bestowed with too many of one and too little of the other.

In order to convert Souls, players must access the "Soul Conversion" (혼 변환) button, found in the buttons menu of their Souls in the ally lobby. (img 1)

In the opening window, players can then convert 5 Souls of one type to another type using 1 of that type's Soul. The desired soul can be selected with the menu to the right, and will be consumed to turn the 5 Souls into its type.

No further cost other than the 1 Soul is needed. For example, you can convert 5 Rogue Souls into 5 Archer Souls by using a Archer Soul as the catalyst. In total, this results in a net loss of 1 soul.

Misc

New Area, Level and ARCH Buster

The new 5.3 area "White Earth" has been unlocked

Level 129

The ARCH Buster can now be used in two stages of the new area, highlighted on the image.

Upon attempting to enter such a dungeon, a pop up with a tick-able box will appear. The tick-able says [Auto Play] and runs the Arch Buster with the current settings through the dungeon.

Note that while XP is earned, the 4 allies and the currently logged in Character waiting in the Inn-lobby will receive the XP, not the units inside the Arch Buster (except if those are also in the lobby).

Charater

Upon enhancing a Character to level 15 with the Referral System, that Character automatically awakens to Overlord level, rivaling the Overlord Units in power.

Additionally, the Character benefits from the same Overlord Race Aspects as the Units.

Additionally, the Character will benefit from the class' Beat Up Skill. In the new Skill tab "Beat Up Skills" (패기 스킬) the player can view that unlocked skill.

Character Smart Info

Pressing the Character Icon in the lobby now opens a smart info window which displays all sorts of information.

The first tab (img 1) will show (from top to bottom): Name, Title (changeable here now via the highlighted button), Level, Referral System Level, Challenger Dungeon Level and Runes Level.

The second tab (img 2) shows the donators for the Gear Link. Tapping the magnifying glass will lead to the unit's inventory.

Challenger Dungeon

Minor changes to the Challenger Dungeon. The party icons have been moved to the bottom of the screen.

Additionally, reaching level 120 with one character of the account unlocks the challenger dungeon for all characters of that account.

The strength and overall difficulty has been decreased for all stages in the dungeon.

Guild Siege Battle Changes

Next Monday on the 25th there will be a small maintenance in order to implement the following changes to Guild Siege Battle.

The duration of Siege has been reduced to 30 minutes, and the in-game icon in the gorge will now constantly show a timer, counting the remaining time.

They also mention a more major change upcoming.

Others

ARCH Buster increased stats and equipment values across levels.

ARCH Buster increased stats and equipment values across levels. 2 New Accessories (translations inside the Accessories article. Acquire all Transcended units Acquire all Taeryang

2 New Accessories (translations inside the Accessories article. Tag Match has Challenges now

Teaser Posters