I’ve been working away on our young hero, Art’s, animations and his swords this week. In the game swords are known as ‘blades’. Each blade has taken a lot of time to design, code and animate but they are really looking cool now and Art’s melee arsenal is rapidly expanding.

Hero Art uses melee weapons and he can find loads of swords that are all unique and upgradable throughout the game-world. In The Flawless: Art’s Tale swords are discovered in their basic form. The player upgrades them to their ultimate form by finding their original Flawless owner and beating them in a fight to the death. These sword totting Flawless are known as The Flawllen as they are not human (Flawless) anymore, they are wraiths, not living nor dead. They can be found trapped in Flawllen tombs in secret locations throughout the world of Typha.

Swords Swords Swords!

Not only does each blade do different amounts of damage they also have a unique special move when in their ultimate form. These special moves range from electrifying the barbed wire the sword is wrapped in to slowing down time; making fighting easier and certain fast moving objects passable. Charms can also be added to each sword to give them boosts in certain areas. These charms can be bought, found, or crafted; more on charms in a later article.

Sword Movement

Three of hero Art’s many swords in basic and ultimate forms

The weight of each blade will determine which animations Art uses. When Art carries the smallest sword he’ll swing it as he strides. When he carries the heaviest weapons he’ll rest them on his shoulder as he walks and runs. The sword inspired by, ‘Mesamune’, a legendary Japanese katana, has a special run animation as well. Art holds the katana out behind him and leans forward as he legs it like a samurai ninja boy.

Hero Art walks carrying a heavy beast of a sword



To compliment each of the swords there are armour sets for those who put the time in and find them. Art can use his power-shield while in using his blade if the player’s unlocked it. He pulls the shield out at the touch of a button (R2 on the DS4 controller) and can still instantly attack with his blades even while the shield button is held. Holding the shield button opens up a few different moves as well, if the player has unlocked them in the skill tree. I’ll have an article about the shield and armour-sets in the future. Well I’ve better get back to finishing off hero Art’s combat animations, speak soon. 🙂



We will have loads more information about ‘The Flawless: Art’s Tale’ very soon along with a load of screenshots, animated GIFs, and videos of the new art-style. Until then you can keep up to date with all things Flawless and Bare Knuckle on Twitter, Facebook, and Instagram.



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Ste Wilson is a director, game developer, and programmer at Bare Knuckle Development Ltd. When not coding away on BKD games he can be found playing video games on console and PC. He also makes music under the music maker name of ‘Electric Fan Death’ and loves playing guitar, writing tunes, and producing music.