Bum-bo launch week and post launch week plans!

First off i really want to thank all of you who have been understanding about our launch issues. i know the steam branch launch issue ( empty folder at launch ) was a huge pain in the ass and the games soft locks made peoples heads explode ( mine included ) but we are at a point now where the big bug issues are behind us after 2 daily updates.



i dont want this to come off like an excuse thread, i know how those usually read.. but i feel it may be helpful to give you some contex. james and i lost a week of dev last month due to the CA power outages, still attempted to crunch 2 weeks of work into 1 and failed by a few days. things were looking great for a while, but when we noticed we weren't going to make it 100% by launch we removed a few things we were working on ( sound options and menu updates ) cleared all the known bugs reported by our testers and launched with our fingers crossed.



we talked about pushing the game back a week but preorders had already started and i assumed people would get super upset if we pushed it back after paying for it with a hard advertised launch date, at this point im not sure it was the right choice, but we are doing what we can to redeem ourselves and make sure you guys know how dedicated we are to this project.



we are not nicalis! please dont assume any of the issues you may have had with them in the past apply to us. we will listen to you and update the game till its perfect! we want open communication with you guys and i want you to see how much we care, but actions will prove that more than this post.



our current plans:

- we hope to be 99% bug free and 100% soft lock free by tomorrow morning.

- we hope to have cloud saving and achievements in by mid next week.

- we hope to add back in sound options and update the menu system by the end of next week (the sound options are basically done but kept causing audio bugs like missing music & sfx so we removed it hours before launch)

- we are also want to add saving and loading during a run, this may take extra time but its 100% happening.

- we commissioned more sfx, we are hearing that the game feels too empty places sound wise, we hope to add lots more sounds as they come in over the next 7 or so days, so expect a few extras in each update.

- a few people feel the game could use more polish to bring it on par with other puzzle games, i have a list of 30 edits ive compiled over the last 2 days that should achieve this and hope to start implementing them next week.



future plans: (before the end of the year, once the list above is 100%)

- i hope to do a few polls to see what items you feel are the worst, and then buff them to make it harder to choose between items and basically turn the crap into gold!

- id like to add some alt bosses, it should make replays more fun.

- id like to add more unlockable items, at this point some people are getting close to 100% ( after about 30 hours.. id like the game to last longer ;) )

- it would be a dream if we could add a little new years bonus to the game.. i cant say what it will be yet, but i have a few things in mind.



so be honest, what do you want to see more of? are there things i didnt address that we can fix/add to make this game feel more finished to you? i want everyone to fully enjoy a game that feels 100% to them, so please list off your top needs/wants that arent on this list and we will do what we can to make this happen.



again thanks for being understanding, even though ive done this many times.. we are just 2 dudes trying our best.



xoxo

-Edmund







