You age an object or creature foreword through time. If you choose any non-magical object that object becomes noticeable more torn, cracked, stained, or any other trait that shows its age. Its Armor Class reduced by 2 and its hit points are reduced by 1d6 + your spellcasting ability modifier. If the object is reduced to 0 hit points then the object breaks apart into its component parts (wood into splinters, metal into scraps, stone into rock, etc.). This effect can be undone by a Mending spell, a or by physical repair of the object by hand. if you target a creature it must make a constitution saving throw. on a failure they take 4d8 necrotic damage and fall prone, or half as much damage on a successful save. also on a failure 1d4 objects that the target creature posses are affected by the object variant of this spell if a creature is reduced to 0 hit points instead of outright death the creature becomes incapacitated as it has a heart attack. the creature only dies if it fails 3 death saving throws and if it succeeds in its death saves it returns at 1 hit point and has disadvantage on all attacks, checks, and saving throws until it takes a long rest.

At Higher Levels. when you cast this spell using a spell slot of 4th level or higher it can either effect one more object within range or increase the damage by 1d8 for every spell slot above 3rd.

Note: Dunamancy Spell