A piece of software as complex as the Gorgeous update is greater than the sum of its parts. But this changelog gives you an idea about what some of those parts are. Some of them have subtle but wide ranging effects: Fixes to the Skulk hitbox and changes to its movement code make them slightly easier targets in certain circumstances. Others are more immediately apparent: Insight has been massively improved (Go Huze!). Read about how to use three of the new additions here.

Added

New contextual help system, ‘TipVids.’

Bait Balls – Direct babblers by flinging it at enemies of friendlies

Gorges may now create Gorge Tunnels

Gorges may now spawn Babbler eggs , which hatch into Babblers!

Change

Bile bomb can now destroy dropped weapons.

Enemy players are now damaged while near the enemy Command Structure before the game starts.

Doubled the rate that the “Game will not start until both teams have a Commander” banner message appears on the screen.

Decreased the amount of time it takes for the game to start once both teams have a Commander.

Cloaking system is now analog rather than binary – Allows for more nuanced use of cloaking trait

Skulk movement adjustments – Movement code now makes them slightly less erratic when dancing in your sights.

Slightly increased Axe range to prevent situations where you could not hit an enemy below you even when crouching.

Exosuit movement speed depends now on weapons weight (minigun heaviest, railgun lightest)

Reduced phase gate rate from 0.5 to 0.2 seconds.

Doors are no longer usable.

Whips no longer hit multiple targets with their melee attack.

Increased frequency of alert message when a base power node is under attack.

Rifles will now get destroyed when purchasing a new weapon at the armory to prevent a pile of Weapons in big games (manually dropping or picking weapons up is unchanged)

Added one second cool-down between Gorge structure drops

Editor

Changed the texture list box to allow selection of materials in any directory (not just the materials directory)

Changed the texture list in the Editor to “and” all of the search terms together by default (old “or” behavior can be reproduced by using ? in front of a search term)

Max distance that initial Cyst spawn points can be from the Hive increased by 50%

Added the ability for death triggers to do damage over time instead of instantly killing the entity.

Feature

Added search capability to the mod page of the dedicated server web admin.

Added pagination to the mod browser in the dedicated server web admin.

Added ‘-logdir <path>’ command line option to let server admins override the location of log.txt.

Fix

Fixed bug causing Skulk hitbox and worldmodel to be misaligned on some vertical surfaces (Makes the buggers easier to hit).

Fixed bug where emissive only surfaces would not be properly bloomed (caused cloaked Alien structures to be somewhat visible)

Fixed issue where enabling double or triple buffering while in fullscreen windowed mode would cause the display to not update

Fixed swipe not triggering effects / draining energy when quickly tapping primary attack button.

Fixed script error when firing a Rifle that had been previously fired and dropped on the ground.

Fixed holo Marine model being visible for a few frames for the already respawned Marine.

The unban button now works in the server web interface.

Fixed health bars showing up in ready room.

Fixed bug where caps lock couldn’t be bound in the input settings.

Fixed bug where tapping primary attack key with Skulk bite selected wont deduct energy / trigger sound.

Fixed clogs appearing for one frame at world origin.

Fixed bug where Marine Commander could select cloaked Alien units.

Fixed bug where the “retry” console command would not attempt to reconnect to the last server joined using the “connect” console command.

Fixed health/armor not being properly predicted for growing Alien structures.

Fixed bug where tech point remains smashed after the Hive got replaced by a Command Station.

Fixed camera hitch when crouch jumping as Onos.

Fixed sentry battery destruction effects.

Fixed unsocketed power nodes not considering LOS properly.

Fixed bug where units recloak when Marine who touched them is still in close proximity.

Text chat now displays above the “Fade to black” death screen.

Fixed Alien structures playing metallic sound when attacked by Skulks.

Ghost structures disappear now immediately when killed.

Commander no longer triggers a ping during entering a chat message.

Fixed Aliens losing abilities when a Hive gets destroyed and they evolve an upgrade without changing life form.

Fixed issue where chat text would sometimes be displayed escaped in the web server admin console.

Players can now damage each other after the round ends.

Changed behavior of Gorge build menu: You no longer need to re-select things to build more of them.

Fixed bug where hitting alt-enter would not cause the options menu to be updated based on the current windowed/fullscreen status.

Fixed bug where the microphone would be stuck on if the server changed maps while a player was recording.

Fixed infestation decal not showing up for Hydras.

Fixed bilebomb effect not showing up on MAC model.

When a team surrenders, everyone will be notified.

Fixed prediction error when jumping in rapid succession.

Fixed clogs blocking phase gates.

Fixed bug where Aliens could barely see cloaked units when dark vision is enabled.

Fixed welder ignoring the deploy animation.

Fixed bug where Commanders could drop structures when help mode is enabled.

Fixed Marine structures showing Alien blood when hit by flame throwers.

Fixed adrenaline / camouflage banner not being displayed.

All team members will be notified when someone votes to concede or to eject the Commander.

Robotics Factory can’t cancel research.

Fixed bug which gave Aliens abilities which are not researched.

Fixed Editor bug that would occasionally cause a vertex to be created a large distance away from its intended location.

Fixed issue where a change to a shader template file would not necessarily trigger shaders to be rebuilt.

Fixed hitch when first encountering Infestation after the shaders have been updated.

Fixed issue where dynamic props wouldn’t be animated on the dedicated server due to missing animation graphs.

Spectator Mouse Hover no longer misses.

Recycled/Refunded structures are no longer added to total team resource gathered.

Fixed exploit in server web admin (Thanks confused!)

Fixed issue where mods that specified a specific version build was required would not mount the file system in the proper order.

Fixed bug causing pre-placed Cysts to sometimes die at the start of the round.

Fixed bug where HTTP requests did not follow 301 redirects (fixes the mods list in the web admin)

Fixed bug where Aliens were able to evolve both upgrades from one Hive type.