Changes for Factions Worlds

MassiveCraft is consistently looking towards the future of our server, and ways to better develop the community. After taking a hard look at how our survival worlds operate, and speaking to those who play them most, we have decided to take a large step to improve Factions as a whole. We believe in making MassiveCraft a stronger, healthier place, with a thriving playerbase that gets enjoyment and interaction from the worlds we build. To that end, MasssiveCraft has decided, after months of intensive study, to reduce the amount of Factions worlds. We believe that this will result in a stronger factions community, with much more player engagement.

The Worlds that are Remaining:

The Worlds Being Removed:

You can apply for your factions build to be moved into one of the remaining worlds.

Teled is the most populated of all of the current worlds, and though it only contains one biome, the terrain itself creates enough diversity within said plains biome to allow players the ability to create many different, sprawling factionsFendarfell is the second most populated of the current worlds, providing players with ample biome and terrain diversity to create a multitude of different factions and themes.New Ceardia is a world full of player builds and diverse biomes, as well as holding historical significance to many players who built there for years. It also contains a large player base, with several large factions residing thereBeing the oldest world, also created with a system which is completely outdated. Furthermore, there are very few factions settled there, the majority of PvP factions have their PvP towers there, which are easily relocated, and some factions are shying away from towers altogether.The least populated of all of the worlds, only a handful of factions call this continent home. That, coupled with it being a single sheet of ice and snow, doesn’t make it appealing to the playerbase, and therefore make it an ideal candidate to be removed.Being the newest world, created with some of the best terrain control, it would be an obvious choice to be kept. However, jungle biomes are notoriously bad for faction creation, and coupled with how flat and expansive many areas are, the world itself just hasn’t gathered the playerbase it should have, and therefore loses out on a place to New Ceardia.These changes are motivated in part by player population, world usage, and the variety of biomes. The player population to warrant the current space is not present. And whilst some of the worlds are already bustling with players, several of them are only ever used at specific times, or have very few players in them regardless.Furthermore, the worlds which have more players in are still not too heavily populated. Large distances must be travelled to interact with other factions, which is inhibiting the growth of the factions themselves, and the community as a whole.In addition to this, the sheer number of worlds may well be a contributing factor to the lag experienced on MassiveCraft, and reducing the worlds down to one per sharded server should reduce that as much as possible, whilst also removing the confusion amongst players as to which world players in their tab list could be on.The following is important to remember when applying for your faction build to be moved.Staff reserve the right to reject a build of poor quality.We understand that this is a large undertaking for factions players. We will do our very best to answer your questions as thoroughly as possible, and also keep you updated with any new information that may arise as we approach the deadline. We will all be working tirelessly to make sure that this transition is as smooth and easy as possible for everyone involved. The team at MassiveCraft want to thank you for your patience and support, and hope that these changes make a better play experience for everyone.