v0.62 released



Most of the changes are already implemented in v0.62 beta, with the exception of the FFV intro and DKC tile corruption problems, which are fixed in this newest version.



Changes:



- Improved Mode 7 zoomed-in textures. Games like Seiken Densetsu, ActRaiser 1/2 look better when viewing the Mode 7 textures near to the ground. Thanks for Discostew for the motivation!



- Improved sound handling to ensure that the left speaker plays at the same volume as the right speaker.



- Added option to change in-frame palette handling. There are three options to choose from:

> Enabled. (Slow, accurate, but never as accurate as software)

> Disabled Style 1 (faster, less accurate)

> Disabled Style 2 (faster, less accurate) works a little differently from Style 1

Most games are by default Disabled Style 2.

Bahamut Lagoon and Front Mission Gun Hazard are by default Disabled Style 1.

Wild Guns, Judge Dredd, Batman Forever are by default Enabled.



- Fixed Clock Tower to boot properly again.



- Fixed Star Fox flickering problem when there are frameskips.



- Fixed outside-of-track texture problem with Super Mario Kart’s Bowser Castle stages.



- Fixed Final Fantasy V Intro logo cutout problem. It's a crude fix but it works for now. (Thanks to Discostew who pointed this out)



- Fixed Donkey Kong Country's tile colour corruption bug (Thanks to those who pointed out the problem)

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