The NDK ImageDecoder API provides a standard API for Android C/C++ apps to decode images directly. App developers no longer need to use the Java APIs (via JNI) or third-party image decoding libraries. This API, along with encoding functions in the Bitmap module, enables the following:

Native apps and libraries can be smaller because they no longer have to link their own decoding libraries.

Apps and libraries automatically benefit from platform security updates to decoding libraries.

Apps can decode images directly into memory they provide. Apps can then post-process the image data (if desired) and pass it to OpenGL or their drawing code.

This page describes how to use the API to decode an image.

Availability and capability

The ImageDecoder API is available on apps that target Android 11 (API level 30) or higher. The implementation is inside the following files:

imagedecoder.h for the decoder

for the decoder bitmap.h for the encoder

for the encoder libjnigraphics.so

The API supports the following image formats:

JPEG

PNG

GIF

WebP

BMP

ICO

WBMP

HEIF

Digital negatives (via the DNG SDK)

In order to cover all usages of the decoded raw images, this API does not provide higher level objects like those built on top of decoded images inside the Java framework, such as:

Drawable objects.

objects. NinePatch : If present in an encoded image, NinePatch chunks are ignored.

: If present in an encoded image, NinePatch chunks are ignored. Bitmap density: AImageDecoder does not do any automatic size adjustment based on the screen's density, but it does allow decoding to a different size via AImageDecoder_setTargetSize() .

does not do any automatic size adjustment based on the screen's density, but it does allow decoding to a different size via . Animations: Only decodes the first frame of an animated GIF or WebP file.

Decode an image

Decoding starts with some form of input representing the encoded image. AImageDecoder accepts multiple types of input:

AAsset (shown below)

(shown below) File descriptor

Buffer

The following code shows how to open an image Asset from a file, decode it, and then properly dispose of the decoder and asset. To see an example of rendering the decoded image, see the teapot sample.