In this episode of Dialogue Tree, Eric Brasure talks to Konstantinos Dimopoulos, aka Gnome. They discuss the Bundle in a Box, the diminishing economic returns of indie development and a possible way forward for indie developers.

Contents

04:20 “I’m not really comfortable with the category of ‘gamer.’”

08:25 “We’re not living in a world where competence and hard work and artistic vision are a priori appreciated.”

12:45 “It was too easy to game the poll, the voting, if everyone could vote.”

16:55 “The first two bundles were obvious losses. We lost quite a bit of money.”

20:15 “People obviously do not know what goes into a game.”

22:25 “Even the indie developers are playing it as safe as they can.”

29:25 “There was a period where you could build your audience, and I believe that this period is mostly over.”

32:45 “The fact that you can play with literature, they find it amazing.”

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Addendum: Gnome comments that RPS did write about the fourth Bundle in a Box after this interview had been recorded, on the bundle's final day.



References

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