It’ll take less time to “prove” you deserve your expected CSR after placement

We should see a lot less folks in Onyx.































I’m currently finalizing the settings for next season. This is where I’m headed:We were looking at ways to better communicate the fairness of a match and found a lot of the perceived imbalance was because people weren’t dropping in designations. A Gold player would match vs. a Diamond player who really belonged in Platinum and get frustrated.Comparing our data with and without the dropping shows people are happier now despite sometimes dropping. Like I said before, I do think it could use some polish to prevent bouncing back and forth though. We won't see that polish this season, but possibly in a future one.I appreciate your detailed playlist suggestions. We’re definitely reading through those and taking them into account. I personally don’t work out the details of the playlists, so I won’t give a lot of feedback on them here. The people working on the details do read the forums carefully, and are definitely listening to your suggestions.I wouldn’t lower the number of placement matches if I felt it would hurt CSR determination precision. It currently needs to stay around 10 matches, but if we drastically improve the speed at which we detect skill, it could drop.I’ve covered this pretty well in my firsts post or two (see the archive). We’re against smurfing and have a solid and well-tested solution in the works. In order to do it right, though, it’ll be a bit before you see its benefits in game.This was actually the original plan, but when we tried this during the beta it caused more disruption than good. Locking doesn’t prevent people from finding other ways to quit and return, and it happened enough that banning wasn’t going to be a good solution.This doesn’t happen. We don’t enforce a given population size directly in Onyx. We have a boundary that anyone good enough can cross to get there, regardless of less actives.