A GUI That Is Simplicity Itself, But Also Remarkably Powerful!

“Saga – Acoustic Trailer Percussion” includes 10 Kontakt Instruments (.nki’s) with very similar GUI’s. Each one is divided into 4 primary panels.

INSTRUMENT DISPLAY

At the top left you’ll find an Instrument Display panel. This is where you can select an instrument within the patch for editing from the dropdown menu (note that the Anvils, Metal Sheets and Silo Booms patches only contain one instrument and therefore do not have a dropdown).

INSTRUMENT EDIT

This is where you’ll find controls for editing the currently selected instrument or instrument group. These controls affect all the articulations of an instrument, not just the samples associated with a particular MIDI note.

Knobs here include instrument Volume, Pan, Width, Tune and Mic Blend, which allows you to adjust the balance between the Close and Far mics (not applicable for Silo Booms and Various Metals patches, which are comprised of field recordings). The next row of knobs offers 4-band EQ and Tone (HP + LP filter).

FX

The third panel houses a compact yet powerful 4-slot FX rack. To load an effect, click on any slot’s down-facing arrow. This opens a dropdown where you can select one of 12 effects or move them up or down in the rack to change their order. The radio buttons turn the slot on and off (bypass).

GLOBAL

The fourth (bottom right) panel contains a set of global controls that apply to all instruments in the patch. Row one includes knobs for Tone (HP + LP filter) and Roll Dynamics (where applicable, default mapped to CC1/modwheel).

The Roll To Hit button adds an accented hit to the end of any roll, and the RR button activates or deactivates the additional round robin samples (we recommend leaving this on for realism). Row two contains knobs for setting the Velocity Curve and its Minimum and Maximum values.

For more detailed information on how all these features work read the comprehensive Manual HERE.