PhysX is a scalable multi-platform game physics solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs. PhysX is already integrated into some of the most popular game engines, including Unreal Engine (versions 3 and 4), Unity3D, and Stingray.

New! PhysX GPU Rigid Bodies (PhysX-GRB) available in PhysX 3.4.

Please note: We no longer provide precompiled binaries for PhysX. Please use Github to download and build the libraries

PhysX Destruction, PhysX Clothing and PhysX Particles have been deprecated. Please consider the following libraries instead:

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