This is the first mod in the 3×10 Mapping Competition Series.

Mapper were tasked with creating an ambush scene.

“The winning map will be the one that sets up the ambush in the best way, paying attention to the atmosphere, the surprise and the general gameplay. If a map sets up the ambush beautifully but is then boring to play, it won’t win.

Attention to detail is very important in this competition. I would much prefer smaller but highly polished maps than larger, less polished maps.”

Basic Details

Title: AmbushVille

AmbushVille File Name: hl2-ep2-sp-3x10mc-ambushville.7z

hl2-ep2-sp-3x10mc-ambushville.7z Size : 54MB

54MB Author: Joacim Rappu, Richard Greenslade AKA Greenman, George Campbell, Sam Combs, Darren Weekes AKA Daz, The_Blazer, Rob Martens, Justin Carlton AKA Sneakyspeckman and Mark Allan AKA Officer_B

Joacim Rappu, Richard Greenslade AKA Greenman, George Campbell, Sam Combs, Darren Weekes AKA Daz, The_Blazer, Rob Martens, Justin Carlton AKA Sneakyspeckman and Mark Allan AKA Officer_B Date Released: 29 October 2013

Download Options

Download to your HDD [54MB]

Installation Instructions

This mod has been tested on SteamPipe and it worked perfectly.

Copy the ambushville folder into your SourceMods folder.

Restart or start Steam.

AmbushVille should now be listed in your Library tab.

If you require more help, please visit the Technical Help page.

Custom Grid View Icon

The file above comes with nine gridview icons. To use one, select “Gridview” in Steam (top right corner). Right click on “AmbushVille” and select “Set Custom Image”. Then browse to your “SourceMods” folder, open the “AmbushVille” folder and open the “steam-gridview-icons” folder. Select the image of your choice and then click “Set Image” and that’s it.

Of course, you can create your own custom image if you prefer.

Background Images

I have included 9 background images. This is the first time I have done this for a competition mod. I decided to do it because I didn’t want to have the same background image. The problem is that because I have unlocked all the chapters the background image shown is random. If you wish to lock the entries and only see each image after you have beaten the chapter, open the “valve.rc” file, found in the “cfg” folder, in a text editor and remove the line “sv_unlockedchapters 15”. Save the file and restart the mod.

Menu Music

I have included menu music but for some reason the volume is very low. When I try to boost it, it becomes distorted. Sorry.

“PlanetPhillip Industries” Models

This mod contains custom models for certain items. The ammo crate is the most obvious and is really the “Panoramic Image” version. See if you can see the others.

Video Introduction

The PlanetPhillip.Com intro video was made by Spartan301

The Winner and Honourable Mention

I played this in the exact order I have presented them in the mod, in the descriptions below and in my review. I played each one at least twice and some more. It was pretty clear, at least to me, that there were three “levels: Potential winners, very good maps and less-polished maps.

After much consideration and at least one change of mind, I chose Lost at Sea as the winner, because it combined polish, planning and fun.

Train Stopping is the Honourable Mention and for one minor detail (spawning enemies) it might have won.

The winner receives $20 of Steam games and the Honourable Mention $10. I will contact the winners directly, and discuss the details.

Final Words

Before I move on to the vote and individual descriptions/screenshots, I would like to take this opportunity to thank everybody who entered and those who started maps but couldn’t finish. If you did start a map and it’s close to finishing, please take a weekend to polish it up and send it my way.

I am very happy with the final mod and look forward to the next comp in this series.

Vote for your favourite



Which is your favourite entry for AmbushVille?

Athelstan by Joacim Rappu

Starting in a town square you quickly realize that you have been ambushed. There”s nothing you can do except keep fighting until a way forward becomes clear.

You can then move onto a new section, but again, you have been cornered.

Factory Condition by Richard Greenslade AKA Greenman

You squad is waiting for you above ground and the base seems secure. Take a quick tour to check everything is okay, you can never be too sure.

Radio Tower Ambush by George Campbell

Leave the safety of your hiding place and venture above ground to the radio tower. All seems clear but stay alert, just in case!

Rapid Raid by Sam Combs

Don’t spend too long wondering what’s going to happen – just get away. Once underground, you find yourself being chased by zombies, but make sure you look around as there is ammo and a weapon waiting for you.

Lost at Sea by Darren Weekes AKA Daz

The Combine have been in and out of this place for weeks. Then they disappeared. Curiosity killed the cat!

Struggle by The_Blazer

Why can”t getting to the surface be simple? You just wanted a little fresh air. But, No, things are never simple are they?

Temple Stand In by Rob Martens

Do me a favour. Go and fetch my garden gnome. He”s down in the make shift chapel. Should only take you a few minutes, thanks.

Third Watch by Justin Carlton AKA Sneakyspeckman

You’ve spotted something on the scope. Better get down to the base and warn everybody.

Train Stopping by Mark Allan AKA Officer_B

You are on the six step programme. Simply follow the steps to stop the train. Can”t be too hard, can it?

Videos

The playthrough below is provided by Custom Gamer. See more of his playthroughs on this site: VP: Custom Gamer



Reader Recommendations

Avoid It! Think Twice Maybe Play It Later Play It Now!

18 recommendations, average score: 4.89 (out of 5), standard deviation: 0.1 ( recommendations, average score:(out of 5), standard deviation: 0.1 ( what's that?

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Meta Review Data

17 comment(s) with meta review data.



Installed:

Users

Manually: 17 Users



Using Gauge Manually: Time Taken:

Average: 1 Hours, 36 Mins

Shortest: 0 Hours, 50 Mins by crowbar

Longest: 4 Hours, 30 Mins by Hec

Total Time Played: 27 Hours, 20 Mins Statistics based oncomment(s) with meta review data.

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