So, after more than a year of silence, we’re coming out from the darkness and not empty handed. Now, when the project is at the stage of a ready “skeleton” and you could play it from start to finish without crashes and noclip, we’re pleased to announce something we worked so hard on - Silent Escape: Induction!

Posted by Pro-Bones on Jan 3rd, 2019

So, after more than a year of silence, we’re coming out from the darkness and not empty handed.

Now, when the project is at the stage of a ready “skeleton” and you could play it from start to finish without crashes and noclip, we’re pleased to announce something we worked so hard on - Silent Escape: Induction!

What’s that?

Silent Escape: Induction is an experiment, it’s something bigger than just a remastered version of the original Silent Escape, that seen the green light for the release in 2012. It’s not exactly a remake, too, it’s more like reimagining. Why? What’s new compared to the original Silent Escape?

- fully rewritten, expanded and exciting story concept and a new approach to storytelling, now the story of the mod can’t be described as “a bunch of rebels running into the forest”;

- three times more maps, and so, just as much more play time;

- the gameplay was changed as well, it became more diverse with pursuits on various vehicles, became more dynamic and goes with more “cinematic” storytelling;

- improved graphics!

- added many diverse locations and old ones seem completely different after full rework and graphical improvements;

- massive amounts of new content as textures and models;

- fully original soundtrack;

- quality voice over in English and Russian languages;

- new weapons and rework of old ones;

I hope you will like our project!



Stay tuned!