Semmo Profile Joined June 2011 Korea (South) 623 Posts Last Edited: 2012-08-30 18:46:18 #1 [M] (2) Virtual Battle RE Work in Progress

Playable 136x136

Published in NA and EU and KR









Can you spot all the chess pieces?

Pics:

+ Show Spoiler +





Can you spot all the chess pieces?Pics: Mapmaker of Frost, Fruitland and Breeze | Team Crux | teamcrux.tistory.com | https://twitter.com/CruxSemmo

X3GoldDot Profile Joined August 2011 Malaysia 3840 Posts #2 lol crazy design, i like it!! the overview pic is too big to see fully tho. prime/startale/[SexComaZerg, RoyalRoaderZerg, SirLifealot] ingame ID = GoodGame

DYEAlabaster Profile Blog Joined August 2011 Canada 1009 Posts #3 One of the most beautiful maps I've ever seen. Hands down.



Balance wise:



Will be interesting to see how the low-ground by main pans out, and how accessible the third is. It seems highly succesibtible to circle syndrome, and the by-main "fourth" base is pretty useless imo.

eviltomahawk Profile Blog Joined August 2010 United States 11024 Posts #4 The aesthetics kinda remind me of Blizzard DotA, especially the checkerboard pattern. ㅇㅅㅌㅅ

DYEAlabaster Profile Blog Joined August 2011 Canada 1009 Posts #5 Played the map, it plays out pretty standard, very easy to hold 3 base. The "middle" base is relatively close by too, so it would be a good place for a terran PF I feel. Overall thumbs up

RFDaemoniac Profile Joined September 2011 United States 544 Posts #6 This looks awesome, but I would still encourage you to add some variation in the texturing outside the chess board. Outside of the center the aesthetic touches look too far apart from each other (as in it is too plain between them).



I'm definitely going to be giving this a play.

Fatam Profile Joined June 2012 1986 Posts #7 Very cool map, hope this gets some attention. Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime

PandaZerg Profile Joined April 2012 Canada 148 Posts Last Edited: 2012-08-06 09:17:10 #8 @DYEAlabaster



How you did? I am not able to find it on NA. Maybe he have removed it ftm...

Semmo Profile Joined June 2011 Korea (South) 623 Posts #9 On August 06 2012 18:16 PandaZerg wrote:

@DYEAlabaster



How you did? I am not able to find it on NA. Maybe he have removed it ftm...

Type virtual, and it comes out.

If you type the whole thing, it doesn't come out for some reason



It's in the melee section. Type, and it comes out.If you type the whole thing, it doesn't come out for some reasonIt's in the melee section. Mapmaker of Frost, Fruitland and Breeze | Team Crux | teamcrux.tistory.com | https://twitter.com/CruxSemmo

Existor Profile Joined July 2010 Russian Federation 4282 Posts #10 Want High-settings screenshots

CruxEWPrime Profile Joined July 2012 Korea (South) 27 Posts #11 I think this map's out line is not so "very" good, But concept is so cool. nice texture, and good doodad. but i think u must have time that learn build map tighted. This map have none using area is there. Team Crux EastWindy Prime

Semmo Profile Joined June 2011 Korea (South) 623 Posts #12 On August 06 2012 16:08 RFDaemoniac wrote:

This looks awesome, but I would still encourage you to add some variation in the texturing outside the chess board. Outside of the center the aesthetic touches look too far apart from each other (as in it is too plain between them).



I'm definitely going to be giving this a play.

Well it's still WIP, but I'm not sure which textures fit the virtual theme. I really can't find ones that fit



Well it's still WIP, but I'm not sure which textures fit the virtual theme. I really can't find ones that fit On August 06 2012 16:17 Fatam wrote:

Very cool map, hope this gets some attention.

Thanks



On August 06 2012 19:26 Existor wrote:

Want High-settings screenshots Want High-settings screenshots

After 1.5, even on editor I can't get over low settings.



ThanksAfter 1.5, even on editor I can't get over low settings. On August 06 2012 14:00 X3GoldDot wrote:

lol crazy design, i like it!! the overview pic is too big to see fully tho.

You can see the parts on the other side, it's perfectly symmetrical.



On August 06 2012 21:43 CruxEWPrime wrote:

I think this map's out line is not so "very" good, But concept is so cool. nice texture, and good doodad. but i think u must have time that learn build map tighted. This map have none using area is there. I think this map's out line is not so "very" good, But concept is so cool. nice texture, and good doodad. but i think u must have time that learn build map tighted. This map have none using area is there.



Which part of the map is not used? I tried my best to be as space efficient as possible while having original ideas. You can see the parts on the other side, it's perfectly symmetrical.Which part of the map is not used? I tried my best to be as space efficient as possible while having original ideas. Mapmaker of Frost, Fruitland and Breeze | Team Crux | teamcrux.tistory.com | https://twitter.com/CruxSemmo

U_G_L_Y Profile Blog Joined July 2011 United States 516 Posts #13 This is perhaps the coolest-looking map ever. Too bad taking a third base is literally impossible.



Seriously people. Knock it off.



Semmo Profile Joined June 2011 Korea (South) 623 Posts #14 On August 06 2012 23:14 U_G_L_Y wrote:

This is perhaps the coolest-looking map ever. Too bad taking a third base is literally impossible.



Seriously people. Knock it off.





!?!?!?!??!?!?!?? Who said third is impossible? are you saying it? It's one of the easier thirds.. !?!?!?!??!?!?!?? Who said third is impossible? are you saying it? It's one of the easier thirds.. Mapmaker of Frost, Fruitland and Breeze | Team Crux | teamcrux.tistory.com | https://twitter.com/CruxSemmo

U_G_L_Y Profile Blog Joined July 2011 United States 516 Posts #15 On August 06 2012 23:17 Semmo wrote:

Show nested quote +

On August 06 2012 23:14 U_G_L_Y wrote:

This is perhaps the coolest-looking map ever. Too bad taking a third base is literally impossible.



Seriously people. Knock it off.





!?!?!?!??!?!?!?? Who said third is impossible? are you saying it? It's one of the easier thirds.. !?!?!?!??!?!?!?? Who said third is impossible? are you saying it? It's one of the easier thirds..

Impossible for Terran. You can't move tanks that far back and forth between your natural and any of the potential third bases. In case you didn't know, tanks take a bit longer to reposition than zerglings...

Impossible for Terran. You can't move tanks that far back and forth between your natural and any of the potential third bases. In case you didn't know, tanks take a bit longer to reposition than zerglings...

NewSunshine Profile Joined July 2011 United States 4461 Posts #16 On August 06 2012 23:40 U_G_L_Y wrote:

Show nested quote +

On August 06 2012 23:17 Semmo wrote:

On August 06 2012 23:14 U_G_L_Y wrote:

This is perhaps the coolest-looking map ever. Too bad taking a third base is literally impossible.



Seriously people. Knock it off.





!?!?!?!??!?!?!?? Who said third is impossible? are you saying it? It's one of the easier thirds.. !?!?!?!??!?!?!?? Who said third is impossible? are you saying it? It's one of the easier thirds..

Impossible for Terran. You can't move tanks that far back and forth between your natural and any of the potential third bases. In case you didn't know, tanks take a bit longer to reposition than zerglings...

Impossible for Terran. You can't move tanks that far back and forth between your natural and any of the potential third bases. In case you didn't know, tanks take a bit longer to reposition than zerglings...

I think perhaps you've been spoiled into easy 3rd bases. How would you position your tanks, for instance, on Daybreak? Tal'Darim Altar? Thirds aren't free, a handful of tanks shouldn't be able to effortlessly secure them. Oh, and sieged tanks are terrible against zerglings anyway. I think perhaps you've been spoiled into easy 3rd bases. How would you position your tanks, for instance, on Daybreak? Tal'Darim Altar? Thirds aren't free, a handful of tanks shouldn't be able to effortlessly secure them. Oh, and sieged tanks are terrible against zerglings anyway. "If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale

U_G_L_Y Profile Blog Joined July 2011 United States 516 Posts #17 Haha, I vetoed Taldarim ever since I switched from random and Daybreak is the shittiest map in the pool for TvT and TvZ until / unless you get 4 bases.



Why does the entire TL mapping community think the game is balanced around tanks and sentries not existing?



ZvZ is the worst matchup to watch and play, that is the only reason I don't play Zerg. Your theory on map design where Terran is forced to make 90% marines is basically the same thing. Whoever loses a clump first loses.



Maps that box you into 1 composition are bad. That is why TvP is a bad matchup. Terran, for all intents and purposes, is forced to play essentially 1 build with 1 army composition that only varies slightly. It is bad game design. Tvp is my best matchup, I am not whining about balance, only the poor design that you play the matchup robotically.



Thirds that make you autolose if you make tanks are the same damn thing. You have defenders DISadvantage.

Aunvilgod Profile Joined December 2011 2649 Posts Last Edited: 2012-08-06 18:55:36 #18 This is madness.



I am impressed. ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater

Blazinghand Profile Blog Joined December 2010 United States 25131 Posts #19 I think the third on this map is fine, not any harder than Korhal Compound or Daybreak. This map is very beautiful also. When you stare into the iCCup, the iCCup stares back.

U_G_L_Y Profile Blog Joined July 2011 United States 516 Posts #20 On August 07 2012 04:02 Blazinghand wrote:

I think the third on this map is fine, not any harder than Korhal Compound or Daybreak. This map is very beautiful also.

That is why Korhal is not in the pool anymore. Daybreak's redeeming featrue is that the speed of Zerg units can be dealt with if you can ever take a 4th. Both are terrible

That is why Korhal is not in the pool anymore. Daybreak's redeeming featrue is that the speed of Zerg units can be dealt with if you can ever take a 4th. Both are terrible

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