I'm fond of playing Tank in MMORPG as well as in Elder Scrolls Online. ESO Dragonknight is the best choice for Tank. Thus, I chose Dragonknight without hesitation at the beginning.

Attributes

As a Tank, Dragonknight has responsibility to deal with most of the damage from enemies. Health is significant for the class in battle. I add all attribute Coins to Health. 49 Health Coins add my character more chances to survive. Stamina and Magicka are increased by eso items and abilities.

Veteran Rank Gear

Equipment: Five VR10 purple Part of The Worm’s Raiment Sets, to reduce the group’s Magicka costs by 8%.; two light armors.





Jewels: To added Magicka Regeneration.

Weapon: my main attack weapon is the purple VR10 Burning Brand. The one-handed weapon can add weapon damage and increase total armor and spell resistance by 8%.

Abilities





Aility1: Rapid Strikes . It has six hit consecutive attack for physical damage to target and increases attack speed by 18% for six seconds.

Aility2: Unstable Flame . It is instant ability in 5-meter range. Unstable Flame deals 14 fire damage to enemy and deals 56 fire damage over 8.5 seconds. Damage is increased 12% every 2 seconds.

Aility3: Molten Armaments . It increases weapon damage of nearby allies by 10 for 60 seconds. Bonus is increased by 100% on caster. The affected targets gain 30% critical strike chance with weapon attacks for 6 seconds.

Aility4: Blood Craze . It has two hit attack for physical damage. The affected target by Blood Craze bleeds for 24 physical damage over 9 seconds. Player recovers Health very 2 seconds while effect is active.

Aility5: Molten Whip . This is a instant ability to deal fire damage to target and sets immobile or stunned enemies off balance. It can increase spell power with fire attacks by 10 while ability is slotted.

The ultimate ability: Standard of Might . It can instantly deal damage for enemies in 8-meter range. Enemies take fire damage every second and receive 50% less healing for 15 seconds, while on Standard of Might. Player deals 35% more damage and take 35% less damage while on Standard of Might. An ally may activate the Shackle synergy, damaging and immobilizing enemies in the area.

Strategy

If Magicka is not enough, Dragonknight casts Unstable Flame+ Molten Armaments and then use common attacks. Rapid Strikes is to add speed; Blood Craze is used to restore Health.

When he encounters a standing boss, the above abilities can deal about 400 damage (without Standard of Might). If using Standard of Might, the DPS of the class is about 600.

