Legendary Actions

Fan Blade Defense. On initiative 20 of the 2nd round the Clockwork Dragon ejects blades from rows along its tail in a 360 degree circle. Enemies within 30 ft. must make a DC 14 Dex save or Take 2d6 +4 piercing damage. Enemies further than 30 ft. have advantage on the save.

Gleaming Wings. Once the Clockwork Dragon is below half health (60hp) it takes to the skies and flies towards the sun. Positioning itself between its enemies on the ground and the sun above, all ranged attacks against the Clockwork Dragon have disadvantage if they are within 50 ft. of the exact spot on the ground the Dragon is above.

Last Ditch Effort. Once the Dragon is at 20 hp or below, it will attempt to dive-bomb a PC, grapple it (Contested Strength Check) and fly away with them.