(http://www.mojang.com/notch/minecraft/logo_550.png)

(http://www.mojang.com/notch/minecraft/screen2.jpg)

Click to launch applet! (http://www.mojang.com/notch/minecraft/)



It's an alpha version, so there might be crashes. You can read some background and insight on my blog available from the game page.



The main inspiration for this game is Infiniminer, but it's going to move in a more Dwarf Fortress way, gameplay wise. =)

Their animation's pretty crazy. :wizard:

Oh hell, that's pretty cool. I just dig around in the ground a bit, and suddenly I'm in this underground cave! :laughter: :handthumbsupR: Great sense of exploration already.



Do you use a pre-existing 3d engine? Performance seems to be pretty good. I got more than 100 fps over ground; then I went underground and strangely, it dropped to 50-60 fps, although only a couple of blocks were on the screen. But yeah, it feels really fluid regardless.



I'm interested in hearing what you plan to do with this. Will it be multiplayer?

the animations're fantastic.



it's generally really derivative at the moment of Infiniminer.



building is so much more fun with nicely textured blocks :)



i hope you make something really good of this, dude; i think it has a lot of potential.



are the landscapes pg at the moment, or selected from a list? the variations is cool :)

I plan on having several game modes: (copied and pasted from the blog)



Creative mode



You’ve got infinite materials and build without any delay. Can be played both as singleplayer and as multi player.

You can share the maps with other players somehow. Perhaps just share the actual .level file manually?



Survival mode



Singleplayer / cooperative. You have a health bar and need to eat in order to keep healthy. You have to gather the materials you wish to use, and construction takes time. Mining through stone is slower than through dirt.

Monsters, animals, play on levels made in Creative mode, or play on random levels.



Does this mode need a goal?



Team survival mode



Same as Survival mode, except players are divided into two or more teams.



Fortress mode



After having built a level in Creative or Survival mode, you and your friends connect to another fortress made by some other people. The map gets bigger so it fits both maps, and you play a game on this map. Perhaps Capture the Flag, perhaps something else





The last two modes will have weapons and fighting. Probably with arrows with proper physics, so you'd aim diagonally up towards whatever you want to hit.





The game engine was written from scratch in java. The visibility culling is very naive still, it just culls against the view frustum. I'd like to do some occlusion culling as well as that would really speed up the indoors areas.





The map is randomly generated.

Oh :( I just was in the process of building something, and suddenly the applet went all black :(



EDIT: Happened again :( Is it unstable at the moment, or is it something with my machine?

Did you get anything in java console? (in firefox you can find it from the help menu, not sure about other browsers)

This is way too much fun :durr: Built a bridge:



(http://i43.tinypic.com/27wvbs5.png)



Unfortunately (?) the black screen issue hasn't reproduced a third time, so I don't know if there was anything in the console.



I'm thinking that actual persistent servers where groups of people (such as a party of entrepreneurial tiggers) could just build stuff cooperatively would be the most awesome thing. Not sure how feasible that is technically though.

I can't remember if this was possible in infiniminer (probably due to the extended range in your version), but yeah, the 'bridges' thing is great. I actually started experiencing mild vertigo as I was building a really tall/narrow tower (I had to edge out over each ledge to attach a new block).



(http://i272.photobucket.com/albums/jj200/increpatio/tower.png)





(http://i272.photobucket.com/albums/jj200/increpatio/tower2.png)



Yeah; just building stuff cooperatively is great fun. Whence my recommendation that you aim for networking capabilities first :)



the lighting works really well also :)

I'll start work on network code either tonight or tomorrow. It's one of those things I need to finish early on in the project, both for balancing, and for debugging.



I'm going for the full security version where everything you do is verified by the server, including movement.

Quote from: stephen lavelle on May 17, 2009, 05:17:32 AM I can't remember if this was possible in infiniminer (probably due to the extended range in your version), but yeah, the 'bridges' thing is great. I actually started experiencing mild vertigo as I was building a really tall/narrow tower (I had to edge out over each ledge to attach a new block).

Dude, that's cool. I didn't realize you could do that, I built my bridge by first filling the space below it and then chipping away all but the top layer, which took a lot of scaffolding. Your way is much quicker, obviously... Dude, that's cool. I didn't realize you could do that, I built my bridge by first filling the space below it and then chipping away all but the top layer, which took a lot of scaffolding. Your way is much quicker, obviously...

Here's a video of a castle I made



http://www.youtube.com/watch?v=3XpSaBZchEs



Also a screenshot



(http://ville.poronet.com/castle.PNG)

an impressive edifice!

Quote from: Evil-Ville on May 17, 2009, 05:26:59 AM Here's a video of a castle I made

Amazing. How long did that take you? Everything I make seems to take pretty long...





Crash happened again. Turns out Java itself seems to completely crash when that happens, so the Java icon in the tray goes away and the Java console menu item in Firefox is grayed out... Amazing. How long did that take you? Everything I make seems to take pretty long...Crash happened again. Turns out Java itself seems to completely crash when that happens, so the Java icon in the tray goes away and the Java console menu item in Firefox is grayed out...

Really neat. It reminds me of editing Cube Engine levels.





Quote java.security.AccessControlException: access denied (java.io.FilePermission level.dat read)

at java.security.AccessControlContext.checkPermission(Unknown Source)

at java.security.AccessController.checkPermission(Unknown Source)

at java.lang.SecurityManager.checkPermission(Unknown Source)

at java.lang.SecurityManager.checkRead(Unknown Source)

at java.io.FileInputStream.<init>(Unknown Source)

at com.mojang.minecraft.a.f.b(Unknown Source)

at com.mojang.minecraft.a.f.<init>(Unknown Source)

at com.mojang.minecraft.c.run(Unknown Source)

at java.lang.Thread.run(Unknown Source)

/default.gif -> 1

/terrain.png -> 2

/char.png -> 3



It's only later, and seemingly randomly, that the game crashes. Happens a bit too often now for me... I do get an exception whenever I load the game, but it doesn't seem like it's relevant since the game seems to run just fine after that:It's only later, and seemingly randomly, that the game crashes. Happens a bit too often now for me...

Awesome! I made a kind of bunker, spawned a bunch of crazies in it and then bricked up the door. Good times.



Edit - also the caverns are really nicely done! It's quite a nice relaxing toy really.



I really like the sound of those game modes too

<3



(http://i382.photobucket.com/albums/oo269/jwaap/mario2.jpg)

(http://i382.photobucket.com/albums/oo269/jwaap/superbridge.jpg)

(http://i382.photobucket.com/albums/oo269/jwaap/tower.jpg)

(http://i382.photobucket.com/albums/oo269/jwaap/castle.png)

(http://i382.photobucket.com/albums/oo269/jwaap/minecraft.jpg)



etc.



stop killing my free time ):





oh and notch:

http://www.youtube.com/watch?v=oCvsyTjCJi4

[img=http://img43.imageshack.us/img43/4667/minecraft.th.jpg] (http://img43.imageshack.us/my.php?image=minecraft.jpg)



I made this earlier

(http://ville.poronet.com/temple.PNG)

THIS IS THE BEST GAME I'VE PLAYED EVER! BETTER THAN SPELUNKY. Anyway, just make it an MMO and it will be awesome. Like a singeplayer and multiplayer and saving your buildings would be awesome :coffee:

My lil' bro tried this on his computer and got this

(http://img35.imageshack.us/img35/4880/glitch.png) (http://img35.imageshack.us/my.php?image=glitch.png)





Infiniminer is definitely harming itself by limiting how much we can build upwards. Creating huge towers and castles is so much fun.



Looking good, keep up the good work :beer:

Well, when an alpha keeps drawing me back to play it, you know you've got something good. I can't wait to see what this game becomes.



And Evil-Ville, what is that thing inside your temple? A tree of some sort?

http://www.youtube.com/watch?v=XvcElrs4eb0



Hitler's Secret Bunker is found

> http://www.youtube.com/watch?v=7124KMZd5ow



hitlers secret space curl

It's fun, but you'll definitely need more block types, and such. If you really want to go a DF path with it, go all the way and make it pretty much 3d DF where you and other players are the dwarfs. It doesn't have to be as complicated though, just maybe when you have some simple stats, a couple different classes to pick from(and change to mid game), and make it so you have to chop trees and mine rocks to make things. And then add some baddies that you have to defend against.



As it is right now though, it's fun but it doesn't really have much substance to it.

Quote from: jivemasta on May 17, 2009, 11:26:13 AM and make it so you have to chop trees and mine rocks to make things.

Would you really want to be the player who has to hack away at trees all the time just so that other players can build cool stuff?



The fun in this game clearly is in building; it's a bit like a huge virtual box of Lego. I don't think that forcing players to do other things would help the game at all. Would you really want to be the player who has to hack away at trees all the time just so that other players can build cool stuff?The fun in this game clearly is in building; it's a bit like a huge virtual box of Lego. I don't think that forcing players to do other things would help the game at all.

We need a way to save our levels :mockangry: but other than that I am so addicted. I already built a huge castle on the mountain.

I really like this, you don't have to download any XNA related stuff so it's already better than Infiniminer. Would it be too much of an ask for some half-height blocks to create staircases that you can walk up instead of having to jump everywhere? Or a retexture tool so we can repaint blocks instead of deleting them, selecting another block type and pasting it in. It would greatly speed up construction of underground superbases.

(http://img32.imageshack.us/img32/3499/castle.png)



I made a castle! Normally it would be night and there would be lightning, but alas, those things do not exist.



My friend tried to make a pirate ship, but it was too fail to post.

i get 5 fps :screamy:



needs mor block types



and more dancing dudes

^^^

What it is a save. Without one I will go crazy :biglaff: :D

Quote from: Türbo Bröther on May 17, 2009, 04:26:59 PM I really like this, you don't have to download any XNA related stuff so it's already better than Infiniminer. Would it be too much of an ask for some half-height blocks to create staircases that you can walk up instead of having to jump everywhere? Or a retexture tool so we can repaint blocks instead of deleting them, selecting another block type and pasting it in. It would greatly speed up construction of underground superbases.



Yeah, I could never get infiniminer to run right. But when it did, it was terrible to find a server to play on, and when you finally did, it was usually full of idiots that would blow your stuff up. This definitely beats it in that aspect. Yeah, I could never get infiniminer to run right. But when it did, it was terrible to find a server to play on, and when you finally did, it was usually full of idiots that would blow your stuff up. This definitely beats it in that aspect.

Quote from: Navineous on May 17, 2009, 05:10:21 PM ^^^

What it is a save. Without one I will go crazy :biglaff: :D

Tamer? :o Tamer? :o

^^^

Without it I will go mad? :gentleman:

Finding caves is really fun ... it'd be great if a game like this could pull geometry that other players create into my world; I'd love to play around in some of the places that people have posted screenshots of :)

Quote from: muku on May 17, 2009, 12:10:09 PM Quote from: jivemasta on May 17, 2009, 11:26:13 AM and make it so you have to chop trees and mine rocks to make things.

Would you really want to be the player who has to hack away at trees all the time just so that other players can build cool stuff?



The fun in this game clearly is in building; it's a bit like a huge virtual box of Lego. I don't think that forcing players to do other things would help the game at all.

Would you really want to be the player who has to hack away at trees all the time just so that other players can build cool stuff?The fun in this game clearly is in building; it's a bit like a huge virtual box of Lego. I don't think that forcing players to do other things would help the game at all.

Maybe you didn't read the part about survival mode and creative mode. Maybe you didn't read the part about survival mode and creative mode.

will...will there be siege machines?



This is AWESOME, btw. and unlike Infiniminer this actually RUNS on my computer. gets a bit choppy sometimes but not unplayably so.

I love this game. It's awesome!

Things to add that you're probably gonna do:

More block variation

SAVE!

Doodads? (like, trees, crystals, furniture, etc.)

Different types of 'mobs'

Slopes/steps?

and multiplayer with chat for this game would be so awesome, but you were going for that already I assume.



Keep up the good work! :gentleman:

Yes, agreeing on the thing about the monsters.



I think if there were different kinds of monsters that were spawned based on the depth (deeper=stronger, uglier monsters), it would be totally awesome. When I'm exploring cave systems (which are awesome), I keep wanting a monster to jump out and for me to have to courageously slay it (or courageously flee, but you know, same thing).

And now screenshots of my creation, because the memories must live on!

(http://i26.photobucket.com/albums/c137/Solar13lade/MineCraftScreen1.png)

I unintentionally created some mines to the left that you can see a bit of. Pretty fun stuff.

(http://i26.photobucket.com/albums/c137/Solar13lade/MineCraftScreen2.png)

I was on the top of that when I took the first picture. BEHOLD THE TOWER OF MIGHT.

Creating mobs off the edge at the top of that tower is not as fun as it sounds :/

Pretty bland tower no? But alas, I had fun making it. THIS IS WAY TOO COOL TO NOT BE FINISHED! =D

Also, being inside/on top of the tower brought the FPS to 30-20, but being out brought it back up to 70-80ish. It ran pretty well on my computer either way, barely any lag at all.



This brings back memories of playing with legos... ah the good times... :tearsofjoy:





oh yeah and

Quote gets a bit choppy sometimes but not unplayably so. so okay a minor lie, it got really choppy a few times but mostly ran at a steady 20-30, which is good for my computer. Like serious, that's about how fast everything runs. monsters would be awesome indeed.oh yeah andso okay a minor lie, it got really choppy a few times but mostly ran at a steady 20-30, which is good for my computer. Like serious, that's about how fast everything runs.

I just found out about this! It is way too amazing. Is there plans for multiplayer?

Quote from: Evil-Ville on May 17, 2009, 07:02:04 PM Maybe you didn't read the part about survival mode and creative mode.



I did. I just have my doubts whether it is a good idea to make every single block "cost" something. Why would anyone want to spend half his play time mindlessly gathering resources? It's no fun.



Of course, if there are ever monsters, then it may make sense to have special blocks like traps or lava or whatever "cost" something, so that you can't spam them all over the place. Just not the basic building blocks, I think. I did. I just have my doubts whether it is a good idea to make every single block "cost" something. Why would anyone want to spend half his play time mindlessly gathering resources? It's no fun.Of course, if there are ever monsters, then it may make sense to have special blocks like traps or lava or whatever "cost" something, so that you can't spam them all over the place. Just not the basic building blocks, I think.

I made... a second castle!



(A cooler one than before!)



---



(http://img269.imageshack.us/img269/1645/establishingshot.png)



Hey, is that some sort of castle over there? We should go take a look!



(http://img268.imageshack.us/img268/1599/interior.png)



Hey, this is pretty cool. Hey, wait a second, those staircases seem off.



(http://img200.imageshack.us/img200/7288/secrettunnel.png)



Aha! I knew that had to mean something! I wonder what's in there. Let's go check!



(http://img194.imageshack.us/img194/9025/treasure.png)



Wow, crates full of ancient treasure! We'll be rich!



---



I love this so much.



The cliff was just so awesome, I had to make something out of it.



Also, that cave system in the cliff is gigantic. The thing goes all the way from the top of the cliff (there's holes everywhere, they were a serious hindrance to construction) to the very bottom of the level, and stretches, as far as I could tell, to every quadrant of the map. I couldn't find any small, independent caves. Just one huge cave. It was great.

Quote from: muku on May 17, 2009, 11:29:02 PM Quote from: Evil-Ville on May 17, 2009, 07:02:04 PM Maybe you didn't read the part about survival mode and creative mode.



I did. I just have my doubts whether it is a good idea to make every single block "cost" something. Why would anyone want to spend half his play time mindlessly gathering resources? It's no fun.

I did. I just have my doubts whether it is a good idea to make every single block "cost" something. Why would anyone want to spend half his play time mindlessly gathering resources? It's no fun.

It may not be fun to you but that doesn't mean it isn't fun to anyone else. Some people like slower pace. Besides if you don't want to gather resources you can just play the mode where you don't have to do it. That's how simple it is.

It may not be fun to you but that doesn't mean it isn't fun to anyone else. Some people like slower pace. Besides if you don't want to gather resources you can just play the mode where you don't have to do it. That's how simple it is.

The cock I made was just massive, much larger and more bulbous than the first one I made. Where the bottom of the level cuts off to the maximum height you can build to. It was such a thing of awe that Firefox decided to pack it in before I could snap a shot of that mofo. I feel cheated but hell I had my moment, which just happened to be a cock in the sun.

Quote from: Solarblade on May 17, 2009, 07:58:18 PM I love this game. It's awesome!

Things to add that you're probably gonna do:

More block variation

SAVE!

Doodads? (like, trees, crystals, furniture, etc.)

Different types of 'mobs'

Slopes/steps?

and multiplayer with chat for this game would be so awesome, but you were going for that already I assume.

All of those are confirmed, and are coming. =D



Someone mentioned building sometimes placing the block on the wrong side of a block, and I can confirm that that is indeed a bug, and that I can reproduce it on my computer at work. It seems that either some graphics card don't cull faces when picking, or I somehow manage to not enable back face culling.



Quote from: muku on May 17, 2009, 11:29:02 PM I did. I just have my doubts whether it is a good idea to make every single block "cost" something. Why would anyone want to spend half his play time mindlessly gathering resources? It's no fun.



Of course, if there are ever monsters, then it may make sense to have special blocks like traps or lava or whatever "cost" something, so that you can't spam them all over the place. Just not the basic building blocks, I think.

It's a bit scary to try to shift the core of the game away from what's actually fun, but I'm still going to try it. I've got a feeling there's an interesting game on the sidelines of just building stuff.

If it TOTALLY sucks, I'll change it. It's not set in stone. ;) All of those are confirmed, and are coming. =DSomeone mentioned building sometimes placing the block on the wrong side of a block, and I can confirm that that is indeed a bug, and that I can reproduce it on my computer at work. It seems that either some graphics card don't cull faces when picking, or I somehow manage to not enable back face culling.It's a bit scary to try to shift the core of the game away from what's actually fun, but I'm still going to try it. I've got a feeling there's an interesting game on the sidelines of just building stuff.If it TOTALLY sucks, I'll change it. It's not set in stone. ;)

Quote from: Notch on May 18, 2009, 01:52:13 AM It's a bit scary to try to shift the core of the game away from what's actually fun, but I'm still going to try it. I've got a feeling there's an interesting game on the sidelines of just building stuff.

If it TOTALLY sucks, I'll change it. It's not set in stone. ;)



That's cool then, experimenting is always good, as long as you keep an open mind and go with what works best. Also I think keeping something like the current totally free-form mode around would be nice... just see how crazy people are already going with it.



For something different: You already mentioned that on your blog, but I think a stand-alone version would be nice to try and see if it fixes the crashes I've been having. (BTW, tried it in IE too, still crashes after a while.)



Also, while I'm making suggestions: a slow-walk key (e.g. Shift) would be cool to make the whole bridge building thing a bit easier, I just keep falling off a lot... That's cool then, experimenting is always good, as long as you keep an open mind and go with what works best. Also I think keeping something like the current totally free-form mode around would be nice... just see how crazy people are already going with it.For something different: You already mentioned that on your blog, but I think a stand-alone version would be nice to try and see if it fixes the crashes I've been having. (BTW, tried it in IE too, still crashes after a while.)Also, while I'm making suggestions: a slow-walk key (e.g. Shift) would be cool to make the whole bridge building thing a bit easier, I just keep falling off a lot...

^^^ Agreed

I'm still crazy until this gets a save :biglaff:

Quote from: muku on May 18, 2009, 03:20:12 AM Also, while I'm making suggestions: a slow-walk key (e.g. Shift) would be cool to make the whole bridge building thing a bit easier, I just keep falling off a lot...

I like the excitement of falling off. Would be even better if there was something *deadly* down below, like lava. I like the excitement of falling off. Would be even better if there was something *deadly* down below, like lava.

it hasn't ever crashed on me =]

The ones getting crashes, could you let me know what graphics cards you have, please?



I've got a feeling I might be filling up graphics memory on complex maps.



Right now, I use 8 floats per vertex, worst case 3 quads per tile, 4 verts per quad, for a total of 256*256*64*8*4*3*4 bytes of ram. That's a whopping 1.5 gigabytes of graphics ram, but as I said it's worst case (think checkerboarding the entire map).



I'm going to add some kind of memory usage limiting, I think.. ;)

Quote from: Notch on May 18, 2009, 05:24:18 AM The ones getting crashes, could you let me know what graphics cards you have, please?

I got the crashes with a Radeon 9500, which, AFAIK, has 128 MB of VRAM. I got the crashes with a Radeon 9500, which, AFAIK, has 128 MB of VRAM.

You're making quite a big game world, too. I think you could reduce it to 1/2 in all dimensions without it being a big deal.

i think i'm the person that named this game (in irc, we kept throwing out names and you liked minecraft)



anyway, my experience with this game is that i only played it once: i dug myself really really deep into the earth in a single hole, and couldn't jump out so i got scared. it took me like half an hour to dig myself back out, and was amazed to see sunlight again. after that i was so relieved to be out of that hole and so scared of getting myself trapped in such a place again that i had to leave the game in triumph.

Quote from: Zaratustra on May 18, 2009, 06:04:32 AM You're making quite a big game world, too. I think you could reduce it to 1/2 in all dimensions without it being a big deal.



Yeah. If I can keep the large game world, I will, though. =D But i might cut it down for some game modes.

For example, it's very likely that fortress design mode will be on small maps in order for me to be able to put them together into a single larger map when battling. Yeah. If I can keep the large game world, I will, though. =D But i might cut it down for some game modes.For example, it's very likely that fortress design mode will be on small maps in order for me to be able to put them together into a single larger map when battling.

Quote from: Paul Eres on May 18, 2009, 06:17:56 AM i think i'm the person that named this game (in irc, we kept throwing out names and you liked minecraft)

It's a great name! It's perfectly light weight, descriptive, catchy, and just slightly ironic. Thank you. =) It's a great name! It's perfectly light weight, descriptive, catchy, and just slightly ironic. Thank you. =)

Quote from: Zaratustra on May 18, 2009, 06:04:32 AM You're making quite a big game world, too. I think you could reduce it to 1/2 in all dimensions without it being a big deal.

I would be annoyed, a huge world is what makes the game so explorable. And more fun :) I would be annoyed, a huge world is what makes the game so explorable. And more fun :)

Opera freezes, but it works with Internet Explorer, I hope this will be fixed soon other than that it's great. :-*



OMG I just saw that there is an underground if you dig down. After that you fall down into blue sky.

Man this is addictive even without any objectives when you put them in I may be losing a lot of my life. A couple of things I didn't like the digging and placing of blocks were really inaccurate on my pc and I reached the top and it wouldn't let me put down anymore blocks but it didn't let me know why I couldn't place anymore blocks. A few more tools would be nice for example a tool to place multiple blocks at once or to dig out multiple blocks at once. Also badly needed is a save system but I bet that's already in the works.



As a start the game has a lot of potential and the fps was very stable and best of all it runs in a browser meaning I can play it at work :beer:

I've been playing this like crazy for 2 days now. Making underground towns, big towers and whatnot. It's definitely awesome, looking forward to the game modes.



Are we gonna have some sort of water in later builds? I'd love to build dams, lake houses, etc.

Quote from: SelfTitled on May 18, 2009, 07:45:34 AM Man this is addictive even without any objectives when you put them in I may be losing a lot of my life. A couple of things I didn't like the digging and placing of blocks were really inaccurate on my pc and I reached the top and it wouldn't let me put down anymore blocks but it didn't let me know why I couldn't place anymore blocks. A few more tools would be nice for example a tool to place multiple blocks at once or to dig out multiple blocks at once. Also badly needed is a save system but I bet that's already in the works.



As a start the game has a lot of potential and the fps was very stable and best of all it runs in a browser meaning I can play it at work :beer:

That's what I said =p. That's what I said =p.

Quote from: Renton on May 18, 2009, 08:04:15 AM I've been playing this like crazy for 2 days now. Making underground towns, big towers and whatnot. It's definitely awesome, looking forward to the game modes.



Are we gonna have some sort of water in later builds? I'd love to build dams, lake houses, etc.



Yes. And I want waterfalls. I'm trying to figure out the best way of doing this.

A water spawner tile would probably be silly. Yes. And I want waterfalls. I'm trying to figure out the best way of doing this.A water spawner tile would probably be silly.

How about a water tile like in Platform racing two? (It slows you down but is a block and you can jump a bit higher) Plus it wouldn't lag up the game with the water physics part.



EDIT: I made a vid for the game.

http://www.youtube.com/watch?v=bgxTqbiZE88 :beer:

It runs very well on my computer. I think I've mostly got around 400-700fps.

I'd agree that I think this would work really well as a sandbox multiplayer game, similar to blockland, but simpler and quicker. Building stuff is already good fun, I think it just takes a little long, for example if you want to build a big castle. But maybe that's alright and it really should just be multiplayer, so that you can work on that stuff cooperatively to speed it up :)



Though, much more importantly: Torches! ;D



Speaking of castles:

(http://s5b.directupload.net/images/user/090518/cbahcd93.jpg)

(http://s7b.directupload.net/images/user/090518/js2soidn.jpg)

:)

I get around 45-85 FPS, but it's smooth. Does my computer suck or something or is it just cause' I share my internet with 5 other computers? :-\

I think a water spawner might be alright. You can put it in some... hole you like and then it could fill the tile level (and below) with water. Like the lava in Infiniminer, only blue and you can swim in it.



The problem with it would be that if you accidentally put it somewhere really high, it could possibly flood the whole map. But think of the possibilities if you could manage to handle it.

Instead of doing multiplayer, I implemented water. A video will show up shortly on my blog (http://notch.tumblr.com/).



Speaking of that, what's the proper netiquette for posting news when I post both on my blog and here? I don't want to crosspost, but perhaps that's the best option?

A blog on here would work. But please saving is a must :biglaff: craziness is bad

I'll see what I can do. =)

That water looks really nice, for something so simple. Very atmospheric!

Thanks I think I need more coffee :coffee:

The water is cool though :)

Awwright.



With this new feature, I'll be able to make my underground towns even awesomer.



All I need is a game saving now...

Will it be added to the public release today?

No, it's too unstable. The next update should be within three days. =)



Per request, I've switched priorities between level saving and multiplayer, so the next version will probably have saving as well.

Woot ;D my craziness is over

I agree, the water is sweet :) I'm not sure if there's a name for the kind of simple colour scheme like this one, as it seems to be quite common for platformers and such. Anyway, I hope you stick to that. The bright green and blue, the brown and gray, it really works very well for a game about creating little worlds :)



Actually having moats full of water now will be a huge improvement :D



[edit]

Awww, look who's come to pay a visit and hack at some dirt:

(http://s10.directupload.net/images/user/090519/ob3laugm.jpg)

I could actually take exactly two screenshots right before Firefox decided to crash on me :biglaff:

That is.. i.. you..



:handthumbsupR:

:( I've just lost my entire lunch hour to this, this game is tweaking my creativity

I... built a castle (like everyone else). I wanted to make a YT vid showing off some stuff like the inside of a tower, but I couldn't get it to work. So... here's some screens instead:



(http://www.x2d.org/misc/wipCastle3.png)



(http://www.x2d.org/misc/wipCastle11.png)



The castle is 18 by 18 by 11 units big, or 20 by 20 by 11 if you count the towers. The moat is 6 units wide and between 2 and 6 units deep, depending on the terrain. One tower has a neatly built-in easy-to-walk staircase. That's about it. :)



Well, I guess it's not as much a castle as a fortress. Oh well. :)

I have to say I liked the old terrain a bit better. More interesting.



Here's a video I made (http://www.youtube.com/watch?v=BZCBL9rJXH4&fmt=18). I miss those cliffs and valleys and such.



edit: I may have imagined any change in the terrain generator.

That stuff is also very nice :) The village basically shows what I really love about games like Minecraft: The ability to create little really atmospheric worlds out of nothing. While the houses themselves aren't as spectacular as some other, more complex buildings, the whole village looks just so sweet :)

I think if you weren't able to walk around in those worlds, or couldn't even build them from that perspective, the whole game would lose a lot of its charm.



Also, I love that even I, who always fails at Garry's Mod because of a severe lack of creativity, can have a lot of fun with this and build cool stuff, as it's so simple, yet unrestricted :)





As you mentioned the terrain: Maybe some time in the future, if the level generation algorithms allow for it, there could be some simple options for the level generation. Like how hilly it is, if there are few or many cliffs, few or many underground caverns, etc.



I also thought that it would be cool to have a smaller kind of blocks, like one that only has 1/4th or 1/9th the size of the current ones, so you could build proper furniture, other decorations and yet more detailed constructions. I think that is more or less impossible right now at a proper scale. Though, maybe that wouldn't suit the simplistic design, I'm not sure.



Lastly, like I said earlier: Torches! It would be cool if they could simply light a specific area around themselves, probably with varying brightness depending on distance.







Now, I wonder if it would be cool to recreate that dwarf upright and underground, so he really feels at home..

I think 1/2 size blocks would work just as well and maybe 1/4 if we are lucky. But let him take the ideas at a slow pace. It's hard work to program java ;)

Quote from: Navineous on May 19, 2009, 10:01:05 AM I think 1/2 size blocks would work just as well and maybe 1/4 if we are lucky. But let him take the ideas at a slow pace. It's hard work to program java ;)

Of course those are just some general suggestions, I also think that other features should have priority :) Of course those are just some general suggestions, I also think that other features should have priority :)

Wow, excellent game. Runs on linux too. :handthumbsupR:





Stupid stuff I made over the past 3 days of addiction:





A Tower

(http://imgkk.com/i/NlUjXFUS.png)

Outside the tower



(http://imgkk.com/i/Q3wGpOXn.png)

Inside the tower



(http://img526.imageshack.us/img526/7259/towerinside.png)

Little table and couch of sorts inside one of the rooms in the tower



(http://img512.imageshack.us/img512/6011/towerroof.png)

The garden roof. :)





An Underground Lair

(http://img520.imageshack.us/img520/6558/lairmain.png)

Inside the lair, you can see the fake-swimming pool, the plant, fake-vents, a couch and spiral staircase to top.



(http://img213.imageshack.us/img213/3225/lairwatchtower.png)

Top part of the lair, includes the start of the huge spiral staircase and an observation bay. xD



A Castle -- I'm pretty sure I'm the first to ever make a castle in minecraft. ;)



(http://img512.imageshack.us/img512/3237/castleoutsidec.png)

Looking upon the castle from outside



(http://img379.imageshack.us/img379/61/castleinside.png)

Inside the open area of the castle, the "bailey"(I think...)



(http://img528.imageshack.us/img528/2861/castlekeep.png)

Inside the castle's little "keep" part. Has a table and fail-chairs



(http://img528.imageshack.us/img528/6906/castlewalltop.png)

Top castle wall walkway



(http://img407.imageshack.us/img407/6392/castletowerstairs.png)

Staircase inside of the tower







Also, can't wait for water



(http://www.zolyx.co.uk/misc/minecraft-tigsource.png)



Sorry. Best I could manage with the current block selection...

Quote from: Zolyx on May 19, 2009, 10:46:04 AM (http://www.zolyx.co.uk/misc/minecraft-tigsource.png)



Sorry. Best I could manage with the current block selection...

(http://dpadstudio.com/uploads/Ohmy.gif) (http://dpadstudio.com/uploads/Ohmy.gif)

Oh look, I found some screenshots of the Dwarf Fortress 3D Beta intro

(http://s11.directupload.net/images/user/090519/zyk9x26p.jpg)



(http://s10.directupload.net/images/user/090519/mbh4suxy.jpg)

:durr:



[edit]

Seriously, I totally didn't copy any game at all!



(http://s11b.directupload.net/images/user/090519/w7mqudd9.jpg)

:D

Okay, okay, I'll stop it now.

I got a great idea, we could have a glass block that is semi transparent so we can make ant farms with mobs :durr: so we can have windows too and alot of other stuff.

Regarding your question on your blog (because the character limit is very restrictive for me):



I think having blood in Minecraft would be okay. I'd be perfectly cool with finding little giblets from monsters I've courageously slain in caves and such. And maybe I'm imagining wrong, but I keep imagining epic, castle-siege type battles with tons of warriors, and I think having a battlefield strewn with gore after major fights would be a nice effect.



On that subject, do you think you'll be able to implement some sort of AI bots for people to fight with? I really like the idea of humongous battles in the big world that gets generated (especially if you can set up some sort of point-capture type system), but I often don't like actually playing online, and even then, I'm not sure (though it would be great if it does) the game will manage to keep a big enough player-base to have such large battles after very long, simply because so few games actually do manage to do it.



And I think that having little harmless bunnies, like in your blog post, to release aggression upon would be a fun addition, despite having no effect on actual gameplay. (And I think they'd be fine in all the game modes. Perhaps you should just have a "bunnies" option that players can turn on/off.)



Also, I think having just a normal wood block (not boards, but just wood, like on a tree) and a dirt-road (like normal dirt, but it will never grow grass) block would be nice as well. Also, fire. Spreads from flammable blocks to nearby flammable blocks, and changes/destroys them. (It changes grass to dirt, which will grow back, but wood is destroyed, of course.) It seems like it would be pretty easy to implement, but I may be wrong.

I would just like if he made it so my fps doesn't drop to 3 whenever i look in the general direction of a hill on my eee. (I'm currently trapped on it due to my graphics card frying on my desktop)

This is fun to mess with! It should be pretty awesome once you get multiplayer and all the other features working.

0.0.12a_03 is up, adding water, lava, a new terrain generator I've been playing with, slightly better framerate, and a couple of new keys:



F to change draw distance. There are four settings. The fourth setting makes the game run at 50 fps on my Eee, but it's a bit.. claustrophobic.



N to generate a new level. No more restarting the applet!





I'm trying to figure out the best way of combing water with nonstandard shaped tiled. (try planting something under water..)

I just found a glitch in the new version. In the top right corner my brick indication box is gone, it only shows up when I hit six and then it only shows I have a tree. But if I hit 1 2 3 or 4 it disappears. HELP! I'll post a screenshot soon.

Now when ever I load up Minecraft it looks like this.

(http://img37.imageshack.us/img37/4343/help.png) (http://img37.imageshack.us/my.php?image=help.png)



Whoa.. Is anyone else getting that?



I SHOULD go to sleep, but I managed to get a level with a massive lava lake:

(http://www.mojang.com/notch/minecraft/screen4.jpg)

(Perhaps I'm going to have to enable mipmapping.. that looks kinda bad.)

So... apparently having water and lava touching each other causes graphical glitches, and doesn't make sense. I had a cave with some water in the bottom, and lava above it, and you could see what looked like a second lava surface where the water was through the surface of the lava on the top, and the lava surface above the water was slightly lower (like normal liquid surfaces), which made it look really bad.



Perhaps lava should become some kind of stone when it touches water.



Also, the way the liquid surfaces work, the top of the water will stop if they reach a block that's just above the surface, and they'll be slightly lower than the top of a normal block that's on their level, so if you lo...



(http://img199.imageshack.us/img199/1951/badsurface.png)



It's that. I r nto liekz ti.



(And yes, mipmapping please! Textures from afar make castles look ugly!)



EDIT: And liquid physics are being really slow in places where being slow is really bad, like down narrow tunnels. I was digging (upward, deliberately trying to find water), found water, and expected either to immediately be engulfed, or to have one of those classic awesome running-through-tunnel-from-water things, definitely not just looking at the bottom of the water for a minute or two, then walking away.



And I once saw an air bubble in water stay there for a very long time.



Also, regarding block-sized air bubbles, I think it'd be cool that when they get filled in, they spawn a bunch of small "bubble" particles that float up to the surface really quickly.



(http://img188.imageshack.us/img188/7020/bug2.png)



Note that I'm in block creation mode there, not deletion. Having building mechanics go screwy at weird angles makes it really hard to build my nefariously placed castles (and towers, no matter whether or not their parent castle is nefariously placed or not). Which makes me sad. I mean, this allows me to replace a block, but only being able to quickly replace a block at totally awkward angles doesn't seem intuitive.

Water next to lava SHOULD produce rock. Apparently, it doesn't always.. more debugging, I guess. =)

Will custom level generation settings be present in any future versions? I'd like to be able to set the percentage of land to water to lava using sliding bars or numbers because I am kind of missing my dry-as-a-bone canyon levels.



EDIT: Sky colour setting too, so I can have a foreboding grey sky to suit my lava fortress.

Oh, finally I know what that weird noise is I've been hearing at my desk since a few days. Whenever I get more than 1000FPS in Minecraft something in my computer starts to "whir". Sounds like an RC car driving around in the distance. I take it that's the graphics card?



Anyway, is there any problem with getting between 1000-2000FPS? Maybe the framerate should be limited or so.

Notch please fix the grey glitch. I can't play the game now it's all grey blocks and grey water.

I have photographic evidence of four bugs, two of which were already posted:

-http://s3b.directupload.net/images/090520/gqalcwvs.jpg (http://s3b.directupload.net/images/090520/gqalcwvs.jpg)

There is water on the ground, and above that is Lava, with no reaction. It seems both lakes were just generated like that

-http://s3b.directupload.net/images/090520/gqalcwvs.jpg (http://s3b.directupload.net/images/090520/gqalcwvs.jpg)

Those are two towers of blocks. To the left one that reaches the very top of the map, and the one I'm standing on is just one block lower. The upper side of the block that's touching the sky is invisible.

-http://s4b.directupload.net/file/d/1800/7adfvh56_jpg.htm (http://s4b.directupload.net/file/d/1800/7adfvh56_jpg.htm)

I have a normal stone block selected and am aiming at the side of the granite(?) block. Normally that side of the granite block would flash and I would see a transparent image of the stone block I can create there. Instead, the whole granite block is flashing and if I try to build the stone block, the granite block is replaced by the stone one.

I couldn't figure out when exactly that happens, as in other similar situations it didn't.



And as can be seen on all shots, none of the blocks is visible in the interface, only the plants.



[edit]

Another one of the third bug: http://s5b.directupload.net/images/090520/8fkl2ehy.jpg (http://s5b.directupload.net/images/090520/8fkl2ehy.jpg)

In this case it always happens when I move too close to that wall. It happens with all blocks upwards and downards 3 "block sizes", so the furthest block up and down that I can create, the 4th one, is normal again (if that's understandable at all).



[edit²]

Oh boy, even if the liquids are rather unhandy at the moment, I already very much love the look of the new worlds:

(http://s3b.directupload.net/images/090520/wk6y2f76.jpg)

I really hope you'll focus on the already great "creation" aspect (and going at it cooperatively with friends!) before you go over to implementing combat and such :)

It so annoying to play the game with the glitch >:(

Please fix it as soon as possible.

(According to the blog, the wall-bug is crushed.)



Regarding water: if we're going to float that high off the water (it seems really high), we should be able to get up onto one-block-high blocks (relative to the water's surface).



And I think we jump slightly higher now. It's much easier to make towers of blocks by jumping and building under you, and going up narrow staircases is much more vomit-inducing.



EDIT: Buuuuuut... it's not.

Quote from: vdgmprgrmr on May 19, 2009, 06:39:57 PM And I think we jump slightly higher now. I think you actually jump a lot higher now. Seemingly just a little bit short of being able to jump on two-blocks-high walls. I think it's very fine like this, as stairs still work like before, but jumping around the hillier worlds is easier :) I think you actually jump a lot higher now. Seemingly just a little bit short of being able to jump on two-blocks-high walls. I think it's very fine like this, as stairs still work like before, but jumping around the hillier worlds is easier :)

Water fills up spaces really slowly, it kinda feels like molasses. just a minor complaint, not that important.

So, my tired brain and I were thinking about the water, and we think we came up with something interesting.



Maybe it shouldn't be block based? The system I thought of was like...



Say you have a 3x3x3 cube, and it's hollowed out (like a cup). And you have, like, a bunch of these lined up together on a plane. So the middle one (hypothetically) slowly gets filled up, and the more water is in it, the higher the level gets (not block-based, but it gradually rises, like normal water) and when it gets above the edges of the cup, the program would check along the ground that makes up the cup-plane to see where either the next wall, or the next dip is. Then if it hits a wall, you can just continue filling it with the changed rate of surface-height-change for the new geometry of the cup, or you can divide the water that's filling the cup into each of the dips the new field of water has and fill those dips up accordingly. I think that's a good way to explain it.



So, like... if X=ground and a number is the amount of water in a place that's empty (and the empty spots are 3 units high.

XXXXXXX

X0X0X0X

XXXXXXX

X0X3X0X

XXXXXXX

X0X0X0X

XXXXXXX

--- add 1 unit of water to the filled spot

XXXXXXX

XaXaXaX

XXXXXXX

XaX3XaX

XXXXXXX

XaXaXaX

XXXXXXX (where a=1/8) (1/8 because there's 8 spaces for the water to fill up.)



And you'd have the water height in those areas go on a scale of 1 unit is equivalent to 1 block, so the middle one would have three full block-heights of water in it, and the others would have an eighth of a block-height filled up with water. And for added effect, have a bluish film cover the ground that the water is flowing over.



It'd be pretty easy (I think) to accommodate differently sized areas, like so):

XXXXXXX

X0X0X0X

XXXXX0X

X0X3X0X

XXXXX0X

X0X0X0X

XXXXXXX

--- add 1 unit of water to the filled spot

XXXXXXX

XaXaXbX

XXXXXbX

XaX3XbX

XXXXXbX

XaXaXbX

XXXXXXX (where a=1/10 and b=(1/10)/5)



This seems pretty easy to implement right now, but as I said, I'm a bit tired, and I'm not sure if it's reasonable in regards to efficiency or not, so, you know, take what you will from it.



It seems like it would be possible to make it somewhat efficient, but I could be completely wrong. I mean, you'd only have to calculate the outer edges of any large bodies of water (to check if there's some extra space around them to fill with the new depth).









This is some serious good fun. I see you're making a game of it but I just spent the last three hours simply building. I had one wall with ramparts and two guard towers that forked into a basement, appearing out at a lower elevation several meters from the main structure. I made a road that then went to a thin tower that I built as high as the map would let me. In short: I got to feel like a kid, immersed in creativity with a program simple enough to pick up and go but complex enough to keep me interested.



I am very glad to have read that you plan to make a way to have people join you on your maps. That was something I was dying for even while goofing around. The idea of making buildings above ground that connect to a progressively deeper set of gloomy caverns below really appeals to me. Another thing I hope for is more tiles to choose from with more textures. Wood and gold, maybe tree textures? Half sized blocks that you could choose the color of would be great! You could make simple tables for your structures or thrones for your castle. :D Just a thought.



To offer some tiny bit of technical feedback: The only problem I had was when I decided I wanted to make a river through my map. I opened up the ground where the water was placed with the intention of connecting it to the "ocean" surrounding the map. What happened was, when the river met the ocean, my graphic card drivers went nuts and basically crashed. I have only a simple entry level card, nothing to brag about at all.



Considering water a little more, I thought maybe it would be good to offer a way to remove tiles of water. I was thinking about how opening up the ground to create rivers and lakes could potentially flood some of the very deep holes. In hindsight, I wonder if that's what made my drivers crash as I had started the game going as deep into the ground as I could. Maybe I ended up flooding some of those spaces? With the ability to delete water tiles, you could plug up the holes and potentially remove water from an enclosed space which would be useful in the free build mode if no where else.



I hope some of this feedback has been useful to you and thanks for sharing the alpha! I'll be looking forward to the save feature coming soon!



[Edit: I was messing around when I came across some odd structure...]



(http://i226.photobucket.com/albums/dd3/Vinomadd/mario2.jpg)



[What in the world is this? ...wait a sec...]



(http://i226.photobucket.com/albums/dd3/Vinomadd/mario1.jpg)



[It's Super Mario!]



(http://i226.photobucket.com/albums/dd3/Vinomadd/mario3.jpg)



(http://i226.photobucket.com/albums/dd3/Vinomadd/mario4.jpg)



Alright, I'm done now. Sorry everyone, I couldn't resist.



Irrigation would be cool.



This is epic. I have to play with vis distance on the third setting but it's still way way awesome.

Quote from: vdgmprgrmr on May 19, 2009, 10:40:00 PM [much technical stuff]

Awesome. I'm going to look that over more closely when I feel more rested. Thank you!

I've been looking for an alternate solution for doing water. Awesome. I'm going to look that over more closely when I feel more rested. Thank you!I've been looking for an alternate solution for doing water.





It's awesome. Will be even more awesomerer when it's finished.



Quote from: Xion on May 20, 2009, 12:58:04 AM Irrigation would be cool.

This.

Water, water, everywhere, nor any drop to drink.It's awesome. Will be even more awesomerer when it's finished.This.

Quote from: Notch on May 20, 2009, 01:21:29 AM Quote from: vdgmprgrmr on May 19, 2009, 10:40:00 PM [much technical stuff]

Awesome. I'm going to look that over more closely when I feel more rested. Thank you!

I've been looking for an alternate solution for doing water.

Awesome. I'm going to look that over more closely when I feel more rested. Thank you!I've been looking for an alternate solution for doing water.

Since you've mentioned Dwarf Fortress you probably know about this, but here's a quite interesting article on (among lots of other stuff) how water is implemented in that game: http://www.gamasutra.com/view/feature/3549/interview_the_making_of_dwarf_.php?print=1 (towards the bottom). Since you've mentioned Dwarf Fortress you probably know about this, but here's a quite interesting article on (among lots of other stuff) how water is implemented in that game: http://www.gamasutra.com/view/feature/3549/interview_the_making_of_dwarf_.php?print=1 (towards the bottom).

Yay my color is back thanks so much Notch! ;D

I love this game! Can't wait for the level saving to be implemented. I like the idea of building all my creations in one level, which is conceivably possible because the maps are so large. I hope to see them end up less like custom levels in, say, Spelunky, and more like your home town in Animal Crossing.

Aha! I see there are boundaries to the game world now. I'm almost disappointed about this, but then again I suppose bottomless pits can only be so much fun before they get irritating :P



Right, time to find some lava and create a Mob Pit o' Doom mk2...



EDIT: Oh, and I meant to say that the currently selected brick no longer appears for me in the top-right corner. The only thing that shows up there is the Shrub. Also, the surface of fluids seem to disappear if there is a block directly above them, like so:



(http://www.zolyx.co.uk/misc/minecraft-fluidsurface1.png)

(http://www.zolyx.co.uk/misc/minecraft-fluidsurface2.png)

Quote EDIT: Oh, and I meant to say that the currently selected brick no longer appears for me in the top-right corner. The only thing that shows up there is the Shrub. Also, the surface of fluids seem to disappear if there is a block directly above them, like so:



Same thing happened to me.



Ontopic:In survival mode they should have a limited amount of time to breath underwater. Same thing happened to me.Ontopic:In survival mode they should have a limited amount of time to breath underwater.

Quote from: Navineous on May 20, 2009, 09:04:41 AM Quote EDIT: Oh, and I meant to say that the currently selected brick no longer appears for me in the top-right corner. The only thing that shows up there is the Shrub. Also, the surface of fluids seem to disappear if there is a block directly above them, like so:



Same thing happened to me.

Same thing happened to me.



Also, we need climbable things, like vines. This.Also, we need climbable things, like vines.

Uuh, vines, good idea. I can really see a lot of potential in just a large amount of different tiles, even if few of them have special effects. Snow and ice are mentioned on the blog. I can already imagine largely different worlds built cooperatively by several players, all very colourful and varied in detail. Way to go.. :)

It's probably hard to do and may not be in the direction you want to go, but having a plain trixel-like block that could be any colour you choose would be marvelous. Giant-scale collaborative pixel art, I say! :P



Anyhow, more dabbling - tonight I found a bloody great lake of lava and decided to use it constructively. Well, sort of. ::)



Since it's now impossible to make bottomless pits, I decided I would instead keep the mob horde under control by imprisoning the survivors of the Pit o' Doom in a remote island dungeon (guarded by a castle built on a rocky peak laced with treacherous caverns):



(http://www.zolyx.co.uk/misc/minecraft-lavaprison1.png)

(http://www.zolyx.co.uk/misc/minecraft-lavaprison2.png)

(http://www.zolyx.co.uk/misc/minecraft-lavaprison3.png)



Also, YouTube vid (http://www.youtube.com/watch?v=i5zIEDH2YA4) ahoy, 'cos frankly Minecraft deserves all the moving picture attention it can get.



Is there a Mob torture addiction hotline? I think I need help... :wtf:

A suggestion that you've probably heard a lot/thought about would be like a Dungeon Mode.



Basically, the player hosting the game/map would use a map s/he has already made and have the other players work together and get to the end/complete/beat the level/map. The gameplay mode could be like a FPS, or even some form of an RPG.

Course, this could be like a survival mode also, but yea.



Either way, some of the stuff you guys create are really epic looking and I'd love to play through all of them like I was some explorer. CAN'T WAIT TO PLACE MONSTERS!!! =D





Nice building and again a charming video Zolyx :) I might also create a video once I build something comparatively big again. I just hope I won't have to use some kind of video editing program, the last and only time I had to try and use some free ones nearly gave me nightmares.



Also, this makes me hope for glass blocks again. Having huge underwater, no, underlava bases! With a view on the entire surrounding environment! Uuuh...

Hey glass blocks were my idea. Just kidding it's fine. Anyway, my screen has gone gray again :'( :'( :'(

I have no idea why that's happening to you, Navineous. :-\

Are your drivers up to date? Do you have a strange graphics card?



Oh, and that prison thing is super double plus awesome, Zolyx!

I have an Nvidia GeForce FX 5500

Please help! :beg:

I will go crazy without the game :biglaff:

Oh wow. Yes, the "Dungeon Mode" mentioned above would be awesome.



But the players would have to not be allowed to build or destroy blocks. (Or maybe the level creator could decide whether or not the players can or can't build or destroy blocks.)

Quote from: vdgmprgrmr on May 20, 2009, 04:09:55 PM Oh wow. Yes, the "Dungeon Mode" mentioned above would be awesome.



But the players would have to not be allowed to build or destroy blocks. (Or maybe the level creator could decide whether or not the players can or can't build or destroy blocks.)



Hmm... better(?) concept for the Dungeon Mode is that a person can create a "Dungeon" map and upload it to some common server, then players can form groups and take on the "Dungeon" maps from the server, and such. Could implant a ranking system and such for it. The players would not be able to create/destroy blocks.



But again, I don't know how possible this would be so yea :shrug2: Hmm... better(?) concept for the Dungeon Mode is that a person can create a "Dungeon" map and upload it to some common server, then players can form groups and take on the "Dungeon" maps from the server, and such. Could implant a ranking system and such for it. The players would not be able to create/destroy blocks.But again, I don't know how possible this would be so yea :shrug2:

Quote from: Solarblade on May 20, 2009, 04:25:23 PM Quote from: vdgmprgrmr on May 20, 2009, 04:09:55 PM Oh wow. Yes, the "Dungeon Mode" mentioned above would be awesome.



But the players would have to not be allowed to build or destroy blocks. (Or maybe the level creator could decide whether or not the players can or can't build or destroy blocks.)



Hmm... better(?) concept for the Dungeon Mode is that a person can create a "Dungeon" map and upload it to some common server, then players can form groups and take on the "Dungeon" maps from the server, and such. Could implant a ranking system and such for it. The players would not be able to create/destroy blocks.



But again, I don't know how possible this would be so yea :shrug2:

Hmm... better(?) concept for the Dungeon Mode is that a person can create a "Dungeon" map and upload it to some common server, then players can form groups and take on the "Dungeon" maps from the server, and such. Could implant a ranking system and such for it. The players would not be able to create/destroy blocks.But again, I don't know how possible this would be so yea :shrug2:

Well, yeah, those things, too, but I thought they were already mentioned.



And he has said that he's going to have combat in the game, so I doubt such a game mode would be too far off-course.



And regarding the question on your blog (which I answered this time, formally), I think, in addition to a thin pit-trap tile that breaks when someone (or something) walks on it, spikes are a must. Fall on them, instant death.



Food, though, I think, would be too tangential to the rest of the game. I'm looking to play a game with building and fighting. Not eating or farming (especially farming). Well, yeah, those things, too, but I thought they were already mentioned.And he has said that he's going to have combat in the game, so I doubt such a game mode would be too far off-course.And regarding the question on your blog (which I answered this time, formally), I think, in addition to a thin pit-trap tile that breaks when someone (or something) walks on it,are a must. Fall on them, instant death.Food, though, I think, would be too tangential to the rest of the game. I'm looking to play a game with building and fighting. Not eating or farming (farming).

Well, either way, going co-op through someone's epicly awesome dungeon or heck, going CTF or deathmatch on anyone's map would be so epic, the universe might explode. :gentleman:

Quote from: Solarblade on May 20, 2009, 04:32:53 PM Well, either way, going co-op through someone's epicly awesome dungeon or heck, going CTF or deathmatch on anyone's map would be so epic, the universe might explode. :gentleman:



Agreed.



(Not that you shouldn't do it, though! A chance the universe explodes is a perfectly fine price for such an awesome game!) Agreed.(Not that you shouldn't do it, though! A chance the universe explodes is a perfectly fine price for such an awesome game!)

it would be cool if player-player interaction included things like pulling each other up or jumping on top of one another to high places.



And I disagree with people saying resources would kind of meh up the game. I think they'd be awesome. It'd like, turn this from a toy into a game. Nothing wrong with toys but I really like games.



I look forward to co-oping through a dungeon because now that it's been mentioned you are obligated to include it.

Regarding resources, he's said that there'll be a mode that doesn't have resources required for anything, so those who like just building things will be accommodated. I, for one, like the idea of resources, but I don't think it'd be fun for resources to be like other games do resources (that is, having a "wood" counter wouldn't be fun for me). I think the way it should work is like, you're simply moving blocks around. So, you go mine away a block of stone, and now you are able to build one block of stone somewhere else. And you can only hold so many blocks at a time. Then if you want to use resources to make things like swords or arrows or stuff, you could use a combination system. Perhaps if you have a block of stone and a block of wood in your inventory, you press "craft" and get 10 arrows. (And of course, there should be treasure hidden at the bottoms of caves, like +1 arrows or something, so people have a reason to brave the monster-ridden depths. Or maybe they should be better, like, if you get "+1 arrows" your entire team now has better arrow damage, so it's actually a long-term motivator.)



And Xion's player interaction idea is awesome.

Ooh, dungeon mode. Awesome idea. =D

You'd create the level in creative mode, spawn monsters and set the starting location.. Peeerfect.



I've started work on the website where all the level sharing will happen, and I've managed to get a basic framework for handling users up and running.

To play someone's level, you'd just go, for example, http://www.minecraft.net/players/drDoom/levels/castle.html, and the applet would show up on that level. :D



If you want to play it multiplayer, there's going to have to be a server somewhere, so that might end up more complicated.. hmm..

Quote from: Navineous on May 20, 2009, 03:56:45 PM I have an Nvidia GeForce FX 5500

Please help! :beg:

I will go crazy without the game :biglaff:



I've fixed.. something.. in 0.0.13a which will arrive in not too long. Please don't go crazy before that. :-O I've fixed.. something.. in 0.0.13a which will arrive in not too long. Please don't go crazy before that. :-O

I can think of a few friends of mine (like, pretty much all of them) that would beg for a standalone version, due to poor internet connectivity.



Would it be possible for such a thing to be made?

Absolutely, once it hits beta. The game works really well in fullscreen mode. =)



I want to more or less force people to get the latest version while it's in alpha.

This is cool so far! You can pull off some pretty sweet if you jump then place a block beneath you.



This is my stairway to heaven. It's not finished :P

(http://properundead.com/random/stairway.PNG)

I just wanted to say how sweet this looks! :handthumbsupL: ;D :handthumbsupR: I can't play much right now on my laptop touch pad, but it looks like I'll have a lot to look forward to! I really loved finding a natural spiral cavern under my second island, which led my to a enormous lava lake that I channeled off into another cavern! Keep at it! I'll keep checking back!

That list of tiles on your blog looks very promising already :)

Just one more: A "bush" tile, basically just a grassy-green block all around. I think that could make for formidable hedges and if you include wood, we could even grow trees without much effort! ;D Although there'd have to be at least two kinds of wood then, I guess: A natural one that could be used for trees, and another one that rather looks like wooden planks.



And don't forget about the multiplayer! ;)





I've also created a little video of something I built, and I really love that that was possible already.. anyway, going to upload that later. I hope you don't mind if I steal your idea of using annotations like that, Zolyx. I'm just so bad at making things up on my own :durr:



So, off to bed, now that I'm finally freed of Minecraft's grasp.

The water is so fun to mess with, but I've never seen lava. I've looked in a whole lot of many caves on multiple levels, but no lava. None on surface either, is there some sort of trick to get lava? :P



Scenic water:



(http://i40.tinypic.com/120i34n.png)

(http://img200.imageshack.us/img200/5336/isthishell.png)



This lake occurred naturally. It was very impressive. I was just walking along, and I was like, "Holy shit that's a hell of a lake."

(http://willhostforfood.com/users/X/Xionight/minecraftmonument1.png)

(http://willhostforfood.com/users/X/Xionight/minecraftmonument2.png)

(http://willhostforfood.com/users/X/Xionight/minecraftmonument3.png)

(http://willhostforfood.com/users/X/Xionight/minecraftmonument4.png)

(http://willhostforfood.com/users/X/Xionight/minecraftcastle1.png)

(http://willhostforfood.com/users/X/Xionight/minecraftcastle2.png)

(http://willhostforfood.com/users/X/Xionight/minecraftcastle3.png)

(http://willhostforfood.com/users/X/Xionight/minecraftcastle4.png)

(http://willhostforfood.com/users/X/Xionight/minecraftcastle5.png)



I was deep underground and couldn't be bothered with climbing out so I respawned and saw a flash of lava. I then tried respawning there again, took me like five minutes to get a close enough spawn. Built a monument and castle at its side, spanned by a bridge. Beneath the castle is a cavern system, entered by going under the bridge. I'm contemplating flooding it with lava.

This is what it looks like on a big endian architecture:



(http://www.johnnesky.com/bigendianminecraft.jpg)



Otherwise, it runs just fine. :gentleman:

This is my proudest accomplishment:



(http://img526.imageshack.us/img526/1290/picture1y.png)



I can't wait until I get to save it! :wizard::handpointR:

Quote from: John Nesky on May 20, 2009, 09:50:48 PM This is what it looks like on a big endian architecture:



[pink!]



Otherwise, it runs just fine. :gentleman:



After some digging it seems like yours is the only computer that does right. I was sending RGBA data as ARGB, and for some reason it still looked right on most computers.

I think the problem was that I was treating an intarray as a bytearray, possibly causing some kind of offset problem.

When I fixed it to only work on byte arrays, I got the same result as you, so I could fix the bug.. i hope.



Please let me know after 0.0.13a is out. :-) After some digging it seems like yours is the only computer that does right. I was sending RGBA data as ARGB, and for some reason it still looked right on most computers.I think the problem was that I was treating an intarray as a bytearray, possibly causing some kind of offset problem.When I fixed it to only work on byte arrays, I got the same result as you, so I could fix the bug.. i hope.Please let me know after 0.0.13a is out. :-)

I love this a lot, one nice addition might be the ability to fly. I've made a huge tower and fell off it with a long climb to get to the top :(

0.0.13a preview: http://www.youtube.com/watch?v=frJ45Y1r11o

That's looking great. Those new worlds are huge.. Can't wait to play around in these with friends, but being able to save is obviously already very great.

Not that it isn't already, but, sir: Minecraft is going to be awesome. Thanks a lot for making it :)





I'm also done with my corny video now, check it out: http://www.youtube.com/watch?v=dd65tDKEjIE :durr:

Obviously inspired by Zolyx's videos :)

Ooh, that's really nice

Wow. I thought the levels were already big enough... then I watched the .13 teaser. Boy was I wrong. NEEEED!! :addicted: :beg:



Okay, a suggestion:



I can understand not adding a flight mode for free construction. I like the challenge of being stuck to the ground - it makes you think about how you're going to build something. Flight would largely remove this challenge. But having said that...



If you ever played Exile, it had a teleport system which I think could fit quite well with Minecraft:

* Have a first-in, last-out list of teleport "bookmarks" - a maxmimum of 3-5 or so.

* Hitting a suitable key would remember your current location.

* Using the teleport button would take you to the last remembered location. That location is then removed from the list, so you'd have to re-mark it if you wanted to return there again upon your next teleport.

* Trying to teleport when no locations are stored would be the same as the current random respawn.



@ MisterX - ahh, you're ahead of me, was just about to encourage you to film away to your heart's content :D That video is bloody brilliant, nice job!

I'm excited about playing this when I get home!



Alas, I could only muster about 6fps while here. The trailer looks much appetizing.

look at these cool pictures

(http://img199.imageshack.us/img199/1907/giantminecraftbridge.png)that is a huge bridge

(http://img42.imageshack.us/img42/7625/minecraftunderlavalavap.png)

a under lava lava pit

(http://img200.imageshack.us/img200/7625/minecraftunderlavalavap.png)

under lava lava pit close up



p.s. i made these

How do you guys manage to record such smooth video?



Every time I try to use a screen-capture program no matter what I'm trying to record, it makes everything go really slow.



Even Spelunky wound up at a nigh unplayable framerate when I tried to record a speed-run of mine, but I keep seeing these nice, smooth videos and such.



After watching that boat video, I was inspired to make my own cheesy silent film as well. I mean, I did that castle-photo adventure a while back...



Also, do you think we could have an option to turn off the HUD and the building indicators (the flashing or transparent blocks and such) in the upcoming version? They really muck up the view, and I don't think editing them out would be as easy in video.

Quote from: vdgmprgrmr on May 21, 2009, 11:48:57 AM How do you guys manage to record such smooth video?



Every time I try to use a screen-capture program no matter what I'm trying to record, it makes everything go really slow.



Even Spelunky wound up at a nigh unplayable framerate when I tried to record a speed-run of mine, but I keep seeing these nice, smooth videos and such.

same thing with me every time i try the game starts freezing same thing with me every time i try the game starts freezing

I think it largly depends on the performance of your computer. But, if the game already runs very well, so that there are enough resources left for capturing a video at the same time, it should work if the program allows for it.



I'm using CamStudio (http://camstudio.org/), and after some initial hiccups and finally switching to the "MPEG-4 Video Codec" for compression it works quite nicely. Not without flaws, as I got some weird graphical glitches or a bit of stuttering in some games when I recorded the Cockpit Compo video, but for example with Minecraft I didn't have any problems :)

Also, don't forget to limit the frame rate of the recording, I guess 30FPS will do in any case.

Lastly, don't try to record ingame audio with CamStudio. It won't work properly. Not that it really matters in Minecraft :giggle:



Otherwise, there's Fraps which should work much more easily and flawlessly. But, the free version only allows for 30 seconds of recording per clip.

I think an interesting variation on sandbox mode would be where you have to remove a block to place one. It would put the MINE in minecraft.

(http://img38.imageshack.us/img38/7364/minecrafttoaster.png)

i made a toaster that you love





Quote from: Zolyx on May 21, 2009, 08:23:41 AM Okay, a suggestion:



I can understand not adding a flight mode for free construction. I like the challenge of being stuck to the ground - it makes you think about how you're going to build something. Flight would largely remove this challenge. But having said that...



If you ever played Exile, it had a teleport system which I think could fit quite well with Minecraft:

* Have a first-in, last-out list of teleport "bookmarks" - a maxmimum of 3-5 or so.

* Hitting a suitable key would remember your current location.

* Using the teleport button would take you to the last remembered location. That location is then removed from the list, so you'd have to re-mark it if you wanted to return there again upon your next teleport.

* Trying to teleport when no locations are stored would be the same as the current random respawn. Great idea! I had also thought about some kind of teleporter, but I'd like it much more this way.

I agree that flying wouldn't suit the game. At least I like that you're actually just a little guy running around a big (upcoming: huge :o) world creating stuff, instead of Minecraft being like an abstract level editor.

For example, building this (http://s11b.directupload.net/images/user/090519/w7mqudd9.jpg) Dwarf generally wasn't too interesting, as I was just copying some pixel art into the game. But, as it was so big and I carved out the cave first, I had to build some scaffolds to get to and build the higher parts. That just felt very nice. I felt immersed! :)



A set number of teleporter exits that could be set anywhere, anytime, but expire after being used (and for example if you build something over it) should be very efficient, yet suitable.



Quote from: Tanner on May 21, 2009, 12:53:19 PM I think an interesting variation on sandbox mode would be where you have to remove a block to place one. It would put the MINE in minecraft.

But wouldn't that result in constantly having to run from your building site to a mine? At least one thing I like so much about Minecraft is that you can build so quickly. Sure, big buildings take a while, but I think that's fine, and otherwise there basically isn't any delay. Nice, online saving. Will there be autosaving (preferably in a seperate slot)? I've already had at least two unexpected browser crashes, and I wouldn't want to lose everything if I forgot to save. Then again, if manually saving is quick enough, I guess that should suffice :)Great idea! I had also thought about some kind of teleporter, but I'd like it much more this way.I agree that flying wouldn't suit the game. At least I like that you're actually just a little guy running around a big (upcoming: huge :o) world creating stuff, instead of Minecraft being like an abstract level editor.For example, building this (http://s11b.directupload.net/images/user/090519/w7mqudd9.jpg) Dwarf generally wasn't too interesting, as I was just copying some pixel art into the game. But, as it was so big and I carved out the cave first, I had to build some scaffolds to get to and build the higher parts. That just felt very nice. I felt immersed! :)A set number of teleporter exits that could be set anywhere, anytime, but expire after being used (and for example if you build something over it) should be very efficient, yet suitable.But wouldn't that result in constantly having to run from your building site to a mine? At least one thing I like so much about Minecraft is that you can build so quickly. Sure, big buildings take a while, but I think that's fine, and otherwise there basically isn't any delay.

I really like the idea of having to mine blocks to build them.



It would add to the immersiveness of the game, having more realistic building restrictions, like having to build next to a mine, or have to do more work getting materials from the mine to the build site.



That's why I suggested it a page or two back. (I'm sorry.)



It would also be a great candidate to append combinations to, for making weapons and such.

^

But that should only be in survival mode.

I've been putting up portals from thenethernet.com (A passive Firefox add-on.) So your site will get alot more views :blink: :blink: :gentleman:

Hey Notch, how about outputting the current co-ordinates that the player is inhabiting to go with the version, fps and chunk updates information at the top-left of screen. It might seem like an insignificant thing to have currently but once multiplayer is in it will become valuable for sessions where players will want to accurately match up their tunnels and bridges to each others structures.

I would like some sort of scanner for finding lava and caverns(and eventually other stuff when it's added) within my immediate area.

You know, just being able to MAKE lava or water would be nice.

On this whole Survival-Creative issue...



I think that there should be a third mode in between the two, that has realistic building restrictions, but no monsters or eating or such.



And I agree on the making water and lava bit, as long as it stays in Creative mode.



And I disagree on the scanner thing. I think that would take away the raw feel of the game.

Quote from: Inanimate on May 21, 2009, 05:30:51 PM You know, just being able to MAKE lava or water would be nice.

So would being able to drain it (and water) from a map so you don't get isolated ponds filling up caves dug underneath with an infinite amount of liquid without draining from the original source. So would being able to drain it (and water) from a map so you don't get isolated ponds filling up caves dug underneath with an infinite amount of liquid without draining from the original source.

Gotta agree with Turbo, being able to remove water from caverns would be great. Luckily, it moves slowly enough that if you do open up your cave to a water source, you can usually block it off quickly enough.



I'm not sure about the water/lava scanner thing, but I thought a mini map would be great! That way you can see the lay of the land, maybe even make it topographical. It would almost invalidate the need to remove water from caverns because you could look up in the corner at your map and see that you were under a pond or ocean.

Quote from: vdgmprgrmr on May 21, 2009, 05:46:53 PM On this whole Survival-Creative issue...



I think that there should be a third mode in between the two, that has realistic building restrictions, but no monsters or eating or such.

I'll gladly provide an option for no monsters, but I'd rather keep the damage system throughout all game modes other than creative.

I could possibly have a "Regenerate health"-checkbox or something if people really end up hating food.



I'm thinking of having several difficulty levels, with "Walk in the Park" being not a challenge, "Easy" being ok for a normal solo player, and "Armageddon" being very hard even with 32 people. I'll gladly provide an option for no monsters, but I'd rather keep the damage system throughout all game modes other than creative.I could possibly have a "Regenerate health"-checkbox or something if people really end up hating food.I'm thinking of having several difficulty levels, with "Walk in the Park" being not a challenge, "Easy" being ok for a normal solo player, and "Armageddon" being very hard even with 32 people.

I set up a channel for minecraft on irc:

irc.esper.net #minecraft



There's not much going on there at the moment, so it's a great place to idle.

Can it not be esper.net? Those guys ban people (e.g me) for just being in certain countries.

Shweet. (On the difficulty-levels and such.)



And in reply to your most recent blog entry...



I'm pretty sure going past 2^16 (256^2) would only get ugly for people using 16-bit processors, and I doubt many people have 16-bit processors. I think. If I'm wrong, I'd be glad to be educated, since I don't exactly pride myself on knowing things like this.



And Renton, why did they ban you? (Er... what reasoning was behind banning you for being in such-and-such country?)

What would be a good irc server? I put it on esper.net since I'm on there anyway for tigirc.



vdgmprgrmr (that's not your real name, is it?):

I distinctly remember some old card of mine not doing 1024^2 on a 32 bit system, so there's some other limit in place.

No, vdgmprgrmr isn't my real name. (That'd be crazy.)



EDIT: Wait, nevermind, misread your post. Scratch all that stuff that was here before.



EDIT2: That's weird, since I'm on, I'm pretty sure, a 32-bit system, and I can handle 1024^2 just fine.

oh yes, most modern graphics card can do it just fine. =)

Hey it'd be neat if block-resources were convertable. Like 4 blocks of dirt would let you lay a stone block, 10 stone would give you a crystal, and vice versa and so on.



It would also be neat if you placed a generator over lava to get power or something.



...



Sorry if I'm getting too far ahead. I'm just really excited for this and want to see some sweet resource-based gameage.

(http://imgur.com/zi0x7.png)



I can see through walls!



(I was inside a block created by lava falling on water)

This is some pretty sweet stuff you have here so far. I can't put this game down, it's just like dwarf fortress.



Will you be releasing a downloadable client so we won't have to go to the internet page all the time? :)

Yeah, download client will come once it hits beta. I want to force people to use the applet for now since it's probably going to be the buggiest one. ;)

0.0.13a is up at http://www.minecraft.net/

Level saving, level loading!

The page doesn't work.



EDIT: Works now, I'm registering. :-*

If people don't like survival mode, maybe you could change it to explorer mode. There would still be most of the stuff, but you could also get things like scuba gear, jet packs(in case you add really big cliffs), and maybe something that lets you explore lava.

Woot!



Post your awesome maps, people!

Will the levels we create now work with later versions of the game?



Anyway, I'll make sure to build another ship, a lighthouse on a cliff, probably a little village, a castle.. A village around a castle!, some caverns.. I'm really growing fond of William Broom's idea of Animal Crossing-like levels single players filled, instead of just creating a new level for each building ;D You can then share your worlds with other players for them to explore all that you've build... sweet :)

I'm trying to make it so yes, misterx, but it's still alpha and anything can happen.

Am I the only player who likes carving underground caves entered through secret holes underwater and stuff like that?

I was gonna build a house in this underwater cavern that was very close to the bottom of the map(like 1 square) with chimney that went all the way to the top Z level.

Quote from: Renton on May 22, 2009, 11:40:48 AM Am I the only player who likes carving underground caves entered through secret holes underwater and stuff like that?

Definetly not. Definetly not.

I hope some day you will make love to The Toady One. :wizard:

(http://img269.imageshack.us/img269/3816/weirdtransparency.png)



Something's gone a bit odd with transparency.



Also, the water mechanics are extremely disappointing. It takes forever for water to do things it should do in less than a second. It feels like water is a detraction from the fun of the rest of the game, even. I constantly find myself just wishing it were gone.

Ngh. You might be right.



That transparency thing looks like a bug! *adds to list*



Great work so far. I have already lost more time building stuff with this 'game' than I'd like to admit.



The added saving feature doesn't seem to work in the last version (v0.013 something). I keep getting the message "failed to load levels" when I press the save button (I'm logged in). This happens both in Firefox as well as IE (which I tried for the sake of it).



Hope I'm the only one with this issue, but it's pretty annoying as I was looking forward to save progress...

This is an awesome game, but you really need to fix your keycodes... I'm using an AZERTY keyboard, so moving with WASD is simply impossible (I know I can use the directional keys, but it's not really easy with the spacebar being the jump key) :)



Keep up the great work !

Quote from: Baltirow on May 22, 2009, 12:22:34 PM Great work so far. I have already lost more time building stuff with this 'game' than I'd like to admit.



The added saving feature doesn't seem to work in the last version (v0.013 something). I keep getting the message "failed to load levels" when I press the save button (I'm logged in). This happens both in Firefox as well as IE (which I tried for the sake of it).



Hope I'm the only one with this issue, but it's pretty annoying as I was looking forward to save progress...



Hum.. Could you try logging out and back in? Does that help?



Also, if you could post the contents of the java console, I'd muchly appreciate it. tools -> java console in firefox Hum.. Could you try logging out and back in? Does that help?Also, if you could post the contents of the java console, I'd muchly appreciate it. tools -> java console in firefox

For those interested, a community level is being run and organised in #minecraft IRC - ask in there and someone will hopefully be able to give you the details :)



Anyhow, here's my retreat in the rolling hills:

http://www.minecraft.net/play.jsp?user=Zolyx&id=0

Quote from: Notch on May 22, 2009, 12:55:10 PM Hum.. Could you try logging out and back in? Does that help?



Also, if you could post the contents of the java console, I'd muchly appreciate it. tools -> java console in firefox



Here's the code from the Java console, it mentions "access denied" quite a few times. I have no knowledge of the workings of Java, so I hope this helps:



Code: Java Plug-in 1.6.0_07

Java Plug-in 1.6.0_07

Using JRE version 1.6.0_07 Java HotSpot(TM) Client VM

User home directory = C:\Documents and Settings\Koos





----------------------------------------------------

c: clear console window

f: finalize objects on finalization queue

g: garbage collect

h: display this help message

l: dump classloader list

m: print memory usage

o: trigger logging

p: reload proxy configuration

q: hide console

r: reload policy configuration

s: dump system and deployment properties

t: dump thread list

v: dump thread stack

x: clear classloader cache

0-5: set trace level to <n>

----------------------------------------------------



java.io.EOFException: Unexpected end of ZLIB input stream

at java.util.zip.InflaterInputStream.fill(Unknown Source)

at java.util.zip.InflaterInputStream.read(Unknown Source)

at java.io.BufferedInputStream.fill(Unknown Source)

at java.io.BufferedInputStream.read(Unknown Source)

at sun.awt.image.PNGImageDecoder.produceImage(Unknown Source)

at sun.awt.image.InputStreamImageSource.doFetch(Unknown Source)

at sun.awt.image.ImageFetcher.fetchloop(Unknown Source)

at sun.awt.image.ImageFetcher.run(Unknown Source)

Flood filled 71119 tiles in 12.685325 ms

LavaCount: 15

java.security.AccessControlException: access denied (java.net.SocketPermission www.minecraft.net:80 connect,resolve)

at java.security.AccessControlContext.checkPermission(Unknown Source)

at java.security.AccessController.checkPermission(Unknown Source)

at java.lang.SecurityManager.checkPermission(Unknown Source)

at java.lang.SecurityManager.checkConnect(Unknown Source)

at sun.net.www.http.HttpClient.openServer(Unknown Source)

at sun.net.www.http.HttpClient.<init>(Unknown Source)

at sun.net.www.http.HttpClient.New(Unknown Source)

at sun.net.www.http.HttpClient.New(Unknown Source)

at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(Unknown Source)

at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source)

at sun.net.www.protocol.http.HttpURLConnection.connect(Unknown Source)

at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)

at com.mojang.minecraft.c.e.run(Unknown Source)

at java.lang.Thread.run(Unknown Source)

java.security.AccessControlException: access denied (java.io.FilePermission level.dat write)

at java.security.AccessControlContext.checkPermission(Unknown Source)

at java.security.AccessController.checkPermission(Unknown Source)

at java.lang.SecurityManager.checkPermission(Unknown Source)

at java.lang.SecurityManager.checkWrite(Unknown Source)

at java.io.FileOutputStream.<init>(Unknown Source)

at java.io.FileOutputStream.<init>(Unknown Source)

at com.mojang.minecraft.c.d(Unknown Source)

at com.mojang.minecraft.c.a(Unknown Source)

at com.mojang.minecraft.c.run(Unknown Source)

at java.lang.Thread.run(Unknown Source)

java.util.zip.ZipException: unknown compression method

at java.util.zip.InflaterInputStream.read(Unknown Source)

at java.io.BufferedInputStream.fill(Unknown Source)

at java.io.BufferedInputStream.read(Unknown Source)

at sun.awt.image.PNGImageDecoder.produceImage(Unknown Source)

at sun.awt.image.InputStreamImageSource.doFetch(Unknown Source)

at sun.awt.image.ImageFetcher.fetchloop(Unknown Source)

at sun.awt.image.ImageFetcher.run(Unknown Source)

Flood filled 62338 tiles in 7.066917 ms

LavaCount: 15

java.security.AccessControlException: access denied (java.net.SocketPermission www.minecraft.net:80 connect,resolve)

at java.security.AccessControlContext.checkPermission(Unknown Source)

at java.security.AccessController.checkPermission(Unknown Source)

at java.lang.SecurityManager.checkPermission(Unknown Source)

at java.lang.SecurityManager.checkConnect(Unknown Source)

at sun.net.www.http.HttpClient.openServer(Unknown Source)

at sun.net.www.http.HttpClient.<init>(Unknown Source)

at sun.net.www.http.HttpClient.New(Unknown Source)

at sun.net.www.http.HttpClient.New(Unknown Source)

at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(Unknown Source)

at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source)

at sun.net.www.protocol.http.HttpURLConnection.connect(Unknown Source)

at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)

at com.mojang.minecraft.c.e.run(Unknown Source)

at java.lang.Thread.run(Unknown Source)



Here's the code from the Java console, it mentions "access denied" quite a few times. I have no knowledge of the workings of Java, so I hope this helps:

Ok, here's what seems to be happening:



There's a bug in LWJGL that makes connecting to the host from an applet impossible.

There's a work-around for that bug, and I've implemented it.

Opera doesn't support this work-around, and neither does old versions of java.

The bug in LWJGL is fixed and will be included in the next version.





So, in short; update your java and don't use opera, or wait until LWJGL gets updated. :D

I could use the latest nightly build of LWJGL, but I'm a bit wary of nightly builds..

Look ! The original PuitWar from cavemen !



(http://img194.imageshack.us/img194/1906/puitwar.png)

Why did you make it so hard to see under lava?

I'm loving this :)



I wasted way too much time on this.



And for some reason this makes me think about DF all the time :D



It's got several buildings, a graveyard, a little port, an airship, a well to explore and some more :)





If the current way of handling saving and loading is going to remain like it is, and I think it's very nice, I suggest that every author of a map is noted somewhere. So, if someone builds on a map and saves it, his name will be noted. If then somebody else loads up this map, adds something and saves it again, but on his account, that persons name will also be there.

That way you couldn't just "steal" someone else's work and would have a nice credits list for collaborative works :)



Quote from: Candlejack on May 22, 2009, 04:22:37 PM Why did you make it so hard to see under lava?

I like it. It opens up a lot of possibilities for creepy lava caverns to swim through, and the slow movement in it actually makes it dangerous when you just want to get somewhere - without having to make the player get hurt by it.



Movement in water is also really nice now, and it's especially great that jumping from high cliffs into the deep water makes you go fast and then dive deep into the water as well. Feels good :)



[edit]

By the way, it seems that the water just outside of the map doesn't actually "work". It doesn't fill up any pits next to it. This is the latest version of our little collaborative map: http://www.minecraft.net/play.jsp?user=Scamper&id=0It's got several buildings, a graveyard, a little port, an airship, a well to explore and some more :)If the current way of handling saving and loading is going to remain like it is, and I think it's very nice, I suggest that every author of a map is noted somewhere. So, if someone builds on a map and saves it, his name will be noted. If then somebody else loads up this map, adds something and saves it again, but on his account, that persons name will also be there.That way you couldn't just "steal" someone else's work and would have a nice credits list for collaborative works :)I like it. It opens up a lot of possibilities for creepy lava caverns to swim through, and the slow movement in it actually makes it dangerous when you just want to get somewhere - without having to make the player get hurt by it.Movement in water is also really nice now, and it's especially great that jumping from high cliffs into the deep water makes you go fast and then dive deep into the water as well. Feels good :)[edit]By the way, it seems that the water just outside of the map doesn't actually "work". It doesn't fill up any pits next to it.

here is a level i made its mostly just lots of tunnels and i agree with Misterx



http://www.minecraft.net/play.jsp?user=sporb&id=0

The big endian color problem is fixed. :tearsofjoy:



Attempting to load other people's levels fails. Also, sometimes when I restart the thing, I get some error message about a java.lang.IllegalStateException involving threads. :'(

notch made a post on his blog explaining that there is a bug with loading the levels. Until the bug is fixed ("soon"), a work-around is in place, which requires that you have a rather new version of Java (http://www.java.com/en/). It doesn't work with Opera, though.

Made an awesome town. :)



Features: Churches, Swimming Pools, Gardens, Houses, Wells, etc



(http://img36.imageshack.us/img36/7060/screenshotb.png)





Play It! (http://www.minecraft.net/play.jsp?user=lulzapricot&id=0)





Quote from: MisterX on May 22, 2009, 07:07:26 PM By the way, it seems that the water just outside of the map doesn't actually "work". It doesn't fill up any pits next to it.

You're most correct, mister! I shall fix it! You're most correct, mister! I shall fix it!

Azerty keyboard user needs more love.

Quote from: hidechron on May 23, 2009, 02:28:28 AM Azerty keyboard user needs more love.

Yep.

As for now you can switch your keyboard to a QWERTY layout. Yep.As for now you can switch your keyboard to a QWERTY layout.

Quote from: Notch on May 22, 2009, 01:13:18 PM So, in short; update your java and don't use opera, or wait until LWJGL gets updated. :D

I could use the latest nightly build of LWJGL, but I'm a bit wary of nightly builds.. Updated Java and everything's working fine now*, thanks for figuring that out :)







*) except perhaps for some visual bugs that have already been reported, like the lines around placing boxes and that you can use them as x-ray vision.







Updated Java and everything's working fine now*, thanks for figuring that out :)*) except perhaps for some visual bugs that have already been reported, like the lines around placing boxes and that you can use them as x-ray vision.

This is really cool. One of the first things I did was just point down and destroy blocks and fell like 100s of feet. Then... as quick as possible dig my way out via making a stair case. :) So fun.



Couldn't get the hang of moving in water though when I found I had emerged under a lake.



I can't wait to see where you take this project.. loads of potential.



What is the point of adding a 'mob' right now? They just seem to run around..?





They illustrate character movement or something.

Notch, I love Minecraft, really I do, but I can't play it on my laptop, it says: org.lwjg.LWJGLException: Pixel format not accelerated :wtf:



Help! :beg:

Quote from: Nalok on May 23, 2009, 05:41:43 PM Notch, I love Minecraft, really I do, but I can't play it on my laptop, it says: org.lwjg.LWJGLException: Pixel format not accelerated :wtf:



Help! :beg:



This usually means you need to update your OpenGL driver. This usually means you need to update your OpenGL driver.

;D Thanks, but I have no idea what that is :biglaff:



Well in the meantime, here's a map I just made on the computer that can actually play this :D

Edit: Wait a sec, I got the wrong map link :-X



Edit2: http://www.minecraft.net/play.jsp?user=Dragoon&id=0 (http://www.minecraft.net/play.jsp?user=Dragoon&id=0)Here is the Castle on the Water and the Village of Secrets, cheesy I know, but there are secrets and a castle on water

Hey Notch,



I think we're about to see an explosion of dynamic cube-based games. I know I'm certainly thinking about making one ;)



Any tips on rendering something like this? I'm currently looking for a nice way to arrange primitives and polys into sensible, efficien