Okay so while talking with a fellow street fighter fan i had an idea for a simple arcadey Street Fighter racing game.



Gameplay:



You would start with your character standing on their own two feet (no cars or karts or whatever) lined up next to the other racers at the start of a racetrack. The racetracks would have certain obstacles that you could fall into and respawn at the obstacle exit point, and other obstacles that if you ran into you would just be stunned. Locations would include cities from around the world, villages, and nature levels, with the final level of each set of levels being inside the evil headquarters of Shadaloo. Once you passed the finish line, you would end the race and the order at which the characters passed the finish line would determine who was first, second, third, etc.



There would be three levels of stun from touching an obstacle or being attacked: short stun, medium stun, and long stun. These determine how long you stay stuck in one spot, unable to run.



The controls would be simple: a control stick and a single attack button. You would hold the control stick in the direction you wanted to run (sort of like playing a 3d mario game) and you would accelerate faster when you were running in a straight line or so. Turning to run in a different direction would be really fast with every character for maximum control (they're not in a car, remember?) but you would lose most of your acceleration. The attack button could be used to do different kinds of attacks depending on the character and their attack control method.



Characters:



Ryu:

Medium top speed

medium acceleration.



His attack control method would be like this: you could hold down the button to charge up a hadoken, and you could run while charging a hadoken but you would run slower the more charged up the hadoken was. Letting go of the attack button would release the hadoken in the last direction you were facing. Hadokens could fly over certain obstacles. The level 1 charge hadoken would do short stun if it hit an opponent, the level 2 charge hadoken would do medium stun, and the level 3 charge hadoken would do long stun and have a slightly bigger hitbox. Ryu could use these attacks to snipe out opponents from far away and even on the other side of certain obstacles.



Chun Li:

Medium top speed

fast acceleration



Her attack control method would be like this: if you mash the attack button really fast you would take a big fast step forward, stop running and do tons of lightning leg kicks, doing short stun for every hit (but it would push back a bit so it couldn't do an infinite, even in a corner). as you kept mashing the button you could keep kicking and change the direction you were kicking but you wouldn't begin running again until you stopped kicking.

HOWEVER if you held down the attack button for 2 seconds or more before releasing it, you would do a spinning bird kick in a straight line in the direction you were facing, floating over certain obstacles and hitting everywhere around you with medium stun as you flew. after a few seconds you would stop doing the spinning bird kick and have self-inflicted short stun. Chun Li could use these attacks to delay the opponents, knock them into obstacles or float over certain obstacles for a short cut.



Zangief:

Fast top speed

slow acceleration



His attack control method would be like this: if you held down the button you would very briefly pause then start running really fast (with very slow turning possible via the control stick) with your hands outstretched like a running beargrab. If you touched anybody while doing the running beargrab you would grab them and flip them behind you like a suplex and cause medium stun on them. it would last until you let go of the button, or ran for too long, at which point you would have a self-inflicted short stun.

HOWEVER if you do at least one full 360 with the control stick fast enough and then immediately tapped the button for less time than the pause at the beginning of the running beargrab, you would instantly pull in any opponents within arms reach and do a quick spinning piledriver on them, causing long stun on them and zangief would immediately be able to run again afterwards. Zangief could use these attacks to slow down opponents and to speed himself up in the last stretch of the level.



Dhalsim:

Medium top speed

slow acceleration



His attack control method would be like this: if you held down the attack button you would stop (with a bit of sliding based on momentum) and stretch out your arms farther and farther until you let go of the button (with slight turning of the stretched arms possible via the control stick), at which point you would grab the ground or a nearby opponent and pull yourself (floating over obstacles yoga-style) to just in front of where your hands were. If you grabbed an opponent, you would leapfrog over them, causing medium stun to them. if you grabbed the ground, you would launch yourself a little bit past your hands, causing short stun to anybody you launched into. Dhalsim could use these attacks to go past obstacles and to catch up to opponents and pass them.



Other characters:

Up to you guys to figure out!



Well, do you like my idea? i think it could be a fun iphone game or maybe a fun VR game. Hope you like it!