Greetings Pioneers!

Another minor update, but a nice shiny one none the less whilst we work towards the bigger things. If there are any small tweaks, we’re on it like a moth to flame!

If you’re unfamiliar with how you can get access to these experimental updates of our later builds, please follow our previous post here – https://steamcommunity.com/games/EdenStar/announcements/detail/2695856977249967340

Additions

Updated inventory icons for:

AdvancedWiringKit

BasicWiringKit

Dynamo – NEW

Electromagnet

Graphene

Matter Converter – NEW

MemoryAlloy

Mesh

NanoTubes

PlasmaFire

Polyaniline – NEW

ReinforcedGlass

SiliconeRubber

Changes

Smoothed out multiple areas of sharp terrain geometry near cliff edges

Bug fixes

Fixed an issue where random bumps of terrain would appear at the camp behind the Tower

Fixed up some roads that would float above the terrain

Fixed an issue where unwanted rock textures would appear on sandy areas

Fixed an issue where bullet hit decals would look the same on every material

Fixed an issue where you could see through parts of the cliff next to the Dam

Fixed an issue where the terrain was raised, leaving a hole behind that lead to under the map

See you in the fray

– Team Flix