THQ Nordic sent out a press release to announce that a new patch is now available for ELEX, the latest sci-fantasy RPG from Piranha Bytes, is now available. Highlights for the patch include the addition of 4K support on consoles, new easier difficulty settings, two new anti-aliasing techniques and a ton of fixes. Interestingly, 4K rendering is actually confirmed in the patch notes only for PlayStation 4 Pro while Xbox One X gets "improved resolution", which suggests that it could be lower than 4K.

You can find the full (and lengthy) changelog below.

Kingdoms of Amalur: Re-Reckoning Dev Is Looking Into FPS and Crashing Issues

PlayStation 4:

4K rendering for PS4 Pro

Increased quality on PS4 Pro with 1080p display

Xbox One:

Improved resolution for XBOX

increased quality on XBOX with 1080p display

New Difficulty Settings:

Player Damage: damage dealt by the player (chicken)

Opponent Damage: damage dealt by your Opponents (double chicken)

Stamina cost: modifies the stamina cost for your actions (TRIPLE CHICKEN!!!!)

Engine:

Added FXAA T2x and SMAA T2x anti-aliasing techniques

Quests:

Improved Angrim’s routine behavior, when he should have a small-talk with Zerwas. (works only if Zerwas hasn't already talked to the third Berserker)

The map targets regarding the research papers of the Clerics will now be updated correctly if the player has the task to obtain them for the Claws.

Fixed some Duras ques targets

Fixed a bug with Eva and a letter

Fixed illogical dialogue with Connor regarding his recruitment for the Clerics, fixed map targets for Connor and Xander in terms of Connor’s recruitment

Fixed issue where player can get stuck in a dialogue with Karl (only new game)

Gondar’s key can now be found near his corpse

One of Hunter’s Quests should now closer properly if the player decides to kill Gustav

Fixed map targets involving Balder trying to become a Legate of the Clerics

Fixed several daily routine issues

One of Galar’s quest should now close properly if the player convinces him to work for the Clerics

Ryan should have now a proper trading inventory

Player can get the Alb Commander armor. Depending on the players actions he can even get the Alb Elexetor Armor now.

Regarding your actions before (Jax helps Trevor or Lucky Sam), Mad Bob’s second Scrap Delivery Quest will work now properly and all involved NPCs should trigger the right dialog options.

Fixed a bug where the player was unable to give Chloe the Elexit bags of some Berserkers.

If the player used the power of Suggestion to get hand on the stolen Elex packages Kral has in his possession, he will now do so. If the player already had the Suggestion dialogue with Kral he now only has to report back to Caldrim and the quest situation will behave normally

Fixed some dialogue issues regarding Thorgal and Emmet's farm

Korin will now behave normally if you pickpocket metal parts from him for Jora.

The dialogue with the dead letter box makes now clear what the player needs to do if he looted Logan’s chest in beforehand

Hakon now rewards the player with a proper sword

Fixed an issue where the player was sent by Cormag to help Born. If Born is dead, he will now be able to tell Cormag that Born is dead and the questline will proceed as intended.

Fixed an issue where Snake had an illogical dialog option

Fixed some illogical dialogs Cindy might have had in certain cases

One of Balder’s quests should now have a proper quest target and close properly if the player reports back to Balder. Furthermore, he is now a trader if the player joined the Clerics (if the player was already a Cleric you have to talk twice to Balder to make his trading info appear).

Removed Ethan’s loyalty exploit for crew members

Alois should now take money from the player if he has to pay up for a committed crime

Walter should now hand over some shards if the player asks for it

Fixed illogical dialogue for Oran after player bribes him to trade again with one of the Clans

Adjusted amount of Elexit for Shorty in certain cases

Removed illogical dialogue option for Rijka in case Bertram is not alive anymore

Fixed a dialogue issue regarding Irdor’s reward depending on the player’s actions

Vito should now trigger a certain info about the thieves guild at the right time

A quest target showing Martha will now be removed correctly if the player delivered all the food

Ragnar’s quest should now succeed correctly if the player told him that all warlords gave him their approval for redemption. If this situation lies in the past, just talk to Ragnar again until he has nothing to say anymore and the quest should succeed itself

Fixed a map target regarding Alois’s quest involving Paige

A quest regarding Irdor’s food problem will now be closed if the player hands him enough Cultivator's bread loaves

Fixed missing quest targets for one of Caleb’s quests

Fixed some map targets involving Caldrim and Kral

Fixed a quest and map targets involving Jorg, Caleb, and Fenk

Fixed a situation where Ray should attack Walter

Fixed a dialog with Logan about Ulrich and Konrad

Shorty now has a trade inventory

Game content itself: