Q: Sound! What’s going on here at the moment? There are lots of recurring issues throughout the patch cycle. Sound stuttering during intense situations, things becoming silent from one patch and back in another (Hordes, special spawn clues, backstabs). Sound prompts are key to the Vermintide 2 experience and sounds when they work as expected sound brilliant (along with the music!). I just wanted to know if the team is looking at this system in fine detail any time soon so we can once more truly rely on those prompts for the feedback and information they’re designed for. Thanks!

A (Jonas): This is not something we are unaware of, but we have had difficulties reproducing the stutter issue. I have attempted to optimize it the best I can without being able to reproduce the problem, and it is possibly gameplay-related when too many enemies spawn. Unfortunately, if we can’t reproduce a bug, they are difficult to fix. We will continue to investigate what might be the cause.

Some people are experiencing issues hearing sounds coming from behind you while using Headphones. This was caused by a Windows update that made some sound drivers behave different within our game, making the sound output "surround" instead of "stereo" while using headphones. To fix this issue you need to change "Sound Channel Configuration" setting in the Vermintide 2 options menu from "Auto" to "Stereo".

Backstab was fixed a couple of weeks ago and should be working as intended.

Hordes have sound to warn the player about their arrival. Ambush hordes do not have a sound to alert the player, because they are an ambush. This is not something new, and this has been the norm in the regular game from release. In Winds of Magic, we spawn ambushes far more frequently than before, and that can sometimes be perceived as normal hordes without sound cues. In the latest patch, we added sound cues to the ambush hordes according to the feedback we received.