The Founder said: Admiral Bonuses affect the whole fleet and Fleetwide bonuses tend to run out of control quickly. Click to expand...

The Founder said: Plus they never needed Levelups to gain traits (as there is a extra event for Military Leader Trait Gain), so it is not a critical shortcomming. Click to expand...

Uhmm what? That is why we have a fleet size limit, is it not? Care to explain what you mean with "running out of control"?Critical or not, its annoying to say the least. Every existing game element has to have some purpose, or you better remove it: If admirals leveling up is bad for anything else in the game (not that i have read that anywhere though) then just remove it, before you freeze it. Every existing game element has to have some purpose, or you better remove it: There are how many traits that are centered around admirals, leaders, leader cap, level up and whatnot? Why render all that useless? Hence some players like to pick traits around their leaders, but in the end they dont work, they dont return anything at all. Because my admirals die of age after early and midgame while rank 1 or rank 2, no matter how many battles they fought. Not even needed that you play a warlike Klingon race to feel me: That simply doesnt feel right, even if the game still works if they dont level up. That is probably why this has never been fixed, i am sure it is recognized by the devs as a bug, but its somewhere down #123 on their to do list. And so it gets pushed from one patch to the next, and then to the following one. Shame because seemingly its a non effort fix but everyone playing would notice that change during their 1st game.