Features

Filter Forge is a powerful graphic software allowing you to generate textures, enhance photos and apply visual effects to your images. It can be used as a standalone program or as a plugin under Photoshop, Paint Shop Pro, Affinity and other host application. There are 3 things that make Filter Forge unique:

1. You get free access to 13207 user-created filters. Anyone can contribute their textures and effects to the online filter collection so it grows with every submitted filter. This means the more people use Filter Forge, the better it gets.

2. You can create your own filters. Filter Forge comes with a visual node-based editor allowing you to create your own filters – textures, effects, distortions, backgrounds, frames, you name it. All filters automatically support 16- and 32-bit modes in Photoshop, real-world HDRI lighting, bump and normal maps, huge resolutions, and most filters can be seamlessly tiled.

3. Contributors get Filter Forge for free. You submit filters, they get popular with the users, we send you a free copy of Filter Forge. Sounds simple but don't expect a giveaway, you will have to earn it.

New Features Added in Filter Forge 9

Physically-Based Rendering for major 3D engines Filter Forge 9 adds physically accurate texture maps that are fully compatible with Unity3D, Unreal and other 3D rendering engines. In contrast with old Surface filters that were not fully physically accurate, you can save new maps from Filter Forge and import them into your favorite engine right away without adjustments. You can also easily convert old filters to the new PBR Surface type. Read More...

Other Improvements Filter Forge 9.0 introduces several other improvements, which include support for filter stacking in the plugin mode, a new Note component, and the ability to rename filters without entering the Filter Editor. Read More...

Adding Notes to Presets With Filter Forge 9.0 you can add notes to filter presets. Use them to add preset names, explain usage cases and to distinguish between similar-looking presets. Read More...

New Features Added in Filter Forge 8

Tabs Filter Forge 8 adds tabs to the main window, similar to web browsers. You can load a separate filter and source image in each tab and render them simultaneously. Read More...

Image Metadata Preservation Thanks to the rewritten image saving procedures, Filter Forge 8.0 will preserve all image metadata when applying an effect to your image: GPS tags, camera model, DPI, and other info. Read More...

Backup and Restore Your Filters and Settings Filter Forge 8 adds a built-in tool to back up installed filters, presets, favorites and other settings to a single file, to be restored later onto another computer or operating system, or a newer Filter Forge version. Read More...

New Features Added in Filter Forge 7

New Sample Cache Architecture Speeds Up Rendering Rendering speed has always been a concern for many Filter Forge users. Filter Forge 7.0 brings in improvements to sample caching that can speed up lots of filters. Read More...

Instant Component Search New instant component search makes adding components to your filter faster and easier. Read More...

Mappable Lists and Sliders Filter Forge 7.0 refreshes 47 existing components, making their list and slider inputs mappable. It simplifies filter creation and gives authors more room for creativity. Read More...

Copy / Paste Filter Forge 7.0 adds support for copying and pasting images that allows you to use Filter Forge together with any image editor regardless of its support for plugins. Read More...

New Approach to Channels Thanks to the recent renderer rewrite, Filter Forge 7 brings in the ability to generate all render channels simultaneously and in parallel with the final image. You can now preview the channels being rendered and quickly switch between them without restarting rendering. Read More...

Easy Export The new Export dialog implements the long-awaited option to export multiple render channels at once. You can select specific images for export and fine-tune their export settings. Read More...

New Features Added in Filter Forge 6

Full 64-bit support For years, the legacy API prevented Filter Forge from utilizing all available memory, hampering rendering speed and stability. Forge 6.0 introduces full 64-bit support for performance and stability improvements. Read More...

Mappable checkbox inputs Filter Forge 6.0 updates 33 existing components by making their checkbox inputs mappable, enabling greater flexibility in filter creation. Read More...

Support for drag-and-drop on the Presets tab Every filter author must have stumbled into this: you create a filter and want to carefully select presets to showcase its usage, but arranging filter presets is pain. With Filter Forge 6 the pain is gone: you can now drag and drop presets to reorder them. Read More...

New Features Added in Filter Forge 5

Speed Improvements Filter Forge 5 is often faster than ever before: thanks to cache optimizations, rendering speed of many filters has improved. Read More...

Randomization Enhancements Filter Forge 5.0 introduces much-requested enhancements to its randomization functions, including the ability to protect filter settings from randomization, the ability to quickly randomize specific parameters, and a simplified randomization settings menu. Read More...

Bomber Plus Bomber Plus is a definite improvement to one of the most popular Filter Forge components. With 10 slave components it allows you to customize each particle individually and create an unlimited number of particle types. Read More...

Patterns Plus Bricks, Tiles and Pavements, Filter Forge's "brick-and-mortar" components, have not changed since version 1.0. Filter Forge 5.0 finally refreshes them by adding slave components and making them support HDR colors. Read More...

Map Switch Filter Forge 5.0 adds a new component that allows you to switch subtrees based on a mappable Selector input. It is particularly useful in conjunction with the new Bomber Plus. Read More...

Pixel Awareness Filter Forge 5.0 introduces new components that output coordinates of a pixel that is currently being rendered and the dimensions of the image that is currently being rendered. This allows you to create effects and textures that depend on pixel coordinates. Read More...

The Modulo component A new Modulo component calculates the channelwise remainder after channelwise division of source RGB values by another set of RGB values. Read More...

Default Component Values The right-click menu of most components now offers commands to save default values for a particular component, and reset them back to factory settings. Read More...

Features Added in Version 4.0

Filter Manager The new built-in filter manager helps you organize your filter collection. You can now create an unlimited number of custom folders for user-made filters and favorites. The filter manager also features new filter history and a rehauled filter search list. Read More...

Loops and Recursions The Loop component brings two key concepts of programming – nested loops and recursions – into the visual environment of Filter Forge, in a way that doesn't require you to write any code. It lets you render a subtree of components multiple times and combine results of all these iterations into a single output image. Read More...

Component Grouping The grouping feature and the new Group component simplify creation of complex filters by letting filter authors "package" reusable parts of the filter tree into custom-made components with user-definable inputs and parameters. Read More...

Features Added in Version 3.0

Support for Multiple Source Images In Filter Forge 1.0 and 2.0, one could only use a single source image or a Photoshop layer at a time. Starting with version 3.0, Filter Forge allows you to use multiple source images simultaneously. This is implemented by allowing you to load images into Color Controls and the newly introduced Grayscale Controls via the filter interface. Read More...

Progressive Previews The idea behind progressive previews is to give you a rough, low-resolution preview of the rendered image as fast as possible, then gradually refine it in subsequent rendering passes until the image reaches the final level of quality. By default, the first rendering pass of the progressive preview is up to 16 times faster than the original preview method! Read More...

More Preview Images If you are a longtime Filter Forge user, you're probably sick and tired of the default lifesaver image that Filter Forge uses to preview rendered results – and so are we! Filter Forge 3.0 comes with 6 new preview images so you can choose the one that you like best. Each of these images comes with an alpha channel allowing you to preview your filters on images with transparent areas. Read More...

Flexible UI with Resizable Panels The most prominent innovation in the final beta stage is the flexible user interface with draggable separators. Owners of widescreen monitors will benefit from this most. Read More...

Interactive Before/After Wipe Filter Forge 3.0 improves interactivity when applying effect filters. We've implemented an interactive slider allowing users to see the original image and the applied effect at a time. Read More...

Bézier Curves Bézier curves are commonly used for creating tone curves, bevel profiles and other shapes. With Filter Forge 3.0, you can draw Bézier curves within the new Bézier Curve component that features a powerful curve editor. Read More...

Edge Detector Component The new Edge Detector component performs edge detection, similar to certain existing filters in the filter library but faster and in a single shot. The component is highly adjustable and can output HDR colors. Read More...

Script API for Noise and Blending Modes Filter Forge 3.0 offers expanded scripting API that adds support for Perlin and uniform noise functions and allows access to the blending modes in scripts. Read More...

Other Improvements Filter Forge 3.0 includes several other improvements, which include hexadecimal color values in the Color Picker, HDR and alpha channel support for filter controls, high-precision Color Inspector, the ability to load recently-used images, a unified Bomber component and more. Read More...

Features Added in Version 2.0

Shadows via Ambient Occlusion Filter Forge 2.0 takes you beyond the photorealism barrier with its fast and easy-to-use Ambient Occlusion. This shadowing technique calculates how much environmental light can reach a certain point of a surface, and darkens that point accordingly. It's mathematically accurate, it's seamless, and it dramatically enhances the level of realism. Read More...

Point/Area Lights Filter Forge 2.0 lets you create any number of point or area lights that allow you to specify how exactly you want your texture to be lit. You can set up almost any lighting you want – create multiple light sources, make shadows darker by setting negative lights, use 360-degree rotation, and much more. Read More...

New Lighting Options We have completely redesigned the Lighting tab to provide an easier access to the new lightning options. The new interface allows you to adjust all the lighting elements – HDRI environment, surface height, point/area lights, ambient lighting, and ambient occlusion – using a simple unified interface. Read More...

Full HDR Support Filter Forge 2.0 supports high dynamic range (HDR) colors across its entire rendering pipeline, from input images through components to rendered results. Over 60% of Filter Forge components now support HDR colors with unlimited channel values, both positive and negative. You are free to use colors as bright as you want – the Sun's the limit! Read More...

Color Inspector Color Inspector is a tool that shows the exact RGB output values of any map component, right in the Filter Editor. It fully supports unlimited HDR colors and can show any value – huge or small, positive or negative. This tool is essential for debugging and fine-tuning complex filters. Read More...

Bomber Component The new Bomber is an incredibly versatile, very fast component that lets you spray multiple image particles in a controlled manner – it lets you specify over 30 particle placement, coloration and randomization parameters, most of which can be mapped with images – which gives you tons of creative power! The Bomber component has an HDR-enabled counterpart which can accept and output HDR colors but has fewer blending modes. Read More...

Transform Components (Scale, Rotate and More) Filter Forge 2.0 includes four new transform components (Scale, Rotate, Flip and Lookup), as well as an updated version of the Offset component. Most inputs of these new components, including point coordinates, can be specified by very large values and can be mapped with components that output HDR colors. Imagine the possibilities! Read More...

Polygon and Ellipse Components Filter Forge 2.0 now includes a Polygon component which lets you generate symmetrical N-gons and stars with adjustable round corners, and an Ellipse component that generates circles and ellipses. These seemingly simple components have a lot of mappable inputs, so their titular shapes can be easily morphed into a variety of other things, often quite unexpected. Read More...

Free Gradients and Shapes Filter Forge 2.0 now includes a versatile Free Gradient component with three gradient modes (Linear, Radial and Angular) and arbitrary endpoint coordinates that can be mapped with HDR values. Besides, non-seamless versions of the Ellipse and Polygon components and a brand-new Free Rectangle component are not constrained by the image boundaries. Read More...

Lua Scripting Filter Forge 2.0 introduces probably the most significant improvement in its history – scripting! Basically, scripting allows you to implement your own components with custom inputs and internal logic. Scripts in Filter Forge 2.0 are written in Lua, a blazing-fast scripting language held by numerous developers as a number one choice for embedded scripting. Read More...

RGB Math Components Filter Forge 2.0 includes 24 new RGB Math components that operate on RGB color channels include arithmetic, trigonometry, power, roots and logarithms, rounding, conditional operations, linear interpolation and directional derivatives. Due to the newly-added support for unlimited HDR colors, these new components can operate on unlimited numeric values from tiny fractions to trillions, positive or negative. Read More...

Instant Filter Search To make life easier for people with large filter collections, Filter Forge 2.0 introduces an instant filter search that lets you quickly find filters as you type, searching filter names, descriptions, authors and keywords, and displaying the results immediately. No more fuss with the categories – just type what you want and get it in less than a second! Read More...

Median, Minimum, Maximum and Percentile Components With these new components, you can now perform minimum, median, maximum and custom-percentile filtering. The Median and Percentile components are especially handy for creating a wide variety of artistic effects, thanks to their ability to simplify the source image by removing small details while preserving the edges. Read More...

Non-Seamless Filters Since the beginning, Filter Forge was all about seamless textures. But times are changing – Filter Forge 2.0 is no longer confined to seamlessly-tiled filters. Unrestricted, non-tiled textures and effects are now first-class citizens of Filter Forge. Support for non-seamless filters enables long-requested features: unrestricted transforms (Scale, Rotate, Offset, Flip and Lookup) and non-tiled Free Gradient, Ellipse, Polygon and Rectangle components. Read More...

Features Added in Version 1.0

Filter Editor The most important feature of Filter Forge – a visual node-based editor which lets you create your own visual effects and procedural textures. Read More...

Online Filter Library Filter Library is a free online repository of filters submitted by Filter Forge users. You can access the Library directly from the user interface of Filter Forge. Users who contribute good filters can earn rewards, including a free copy of Filter Forge.

Seamless Tiling Most filters in Filter Forge support seamless tiling, even for non-square textures. A simple one-click operation, Seamless Tiling works no matter whether you have downloaded the filter or created it yourself in Filter Editor. Read more...

Bump and Normal Maps Filter Forge can generate diffuse, bump, specular and normal maps for its filters – most seamlessly tiled, and all fully anti-aliased and perfectly matching each other – a real life-saver for artists working on textures for next-gen games. Read more...

Resolution Independence All filters in Filter Forge are generated procedurally and don't depend on external bitmaps; therefore, they are resolution-independent. You can render the same filter in any resolution without losing any detail. Read more...

HDRI Lighting Instead of the old-style point lights, Filter Forge lighting system uses high dynamic range images that capture real-world lighting conditions. As a result, you get real-world lighting which takes almost no time to set up. Read more...

16- and 32-Bit Image Modes Filter Forge uses a full floating-point rendering pipeline, which allows it to support 16-bit and 32-bit image modes in Photoshop.

Floating-Point File Formats You can save your work in high-precision image formats such as OpenEXR or PFM. Unlike the traditional image formats such as JPG or BMP, these formats use floating-point numbers to store the pixels, which allows to retain every single bit of precision.

Smart Anti-Aliasing Anti-aliasing, when done in the usual brute-force way, can be devastating to rendering speed. Filter Forge applies anti-aliasing only to those areas of the image that tend to produce aliasing artifacts, which results in vastly improved rendering times. Read More...

Multi-core CPU Support Filter Forge rendering engine is built to fully utilize the power of dual-core and quad-core processors. A multi-core processor can speed the rendering up to 96% (83 to 86% is the norm). Once we even saw a speedup of 115% – don't ask, we have no idea how that is possible! Read More...

Standalone Version Filter Forge can work as a Photoshop plugin or a standalone application. Actually, the plugin part of Filter Forge is tiny – all it does is sending and retrieving the images. All processing is done within the main application.

Huge Resolutions The biggest one we tried was 65536x65536 pixels – and it worked! Granted, it took hours, but anyway! Furthermore, the interface remained responsive – we were able to zoom and pan the preview while rendering that monstrosity.

Presets You can save the settings of any filter as a preset to recall them at any time. All filters included with Filter Forge come with factory presets that give you a glimpse of what a filter can do and provide a good starting point to explore the filter's settings. Read More...