Octopodo and Progpixel’s submarine roguelike , Neptune, Have Mercy is finally upand! Originally conceived in February of last year by developers Jarred McKenna and Tristan Nishimoto, the title promises a procedurally-generated adventure that is “andmeetwith a splash of” The game lets explore the undersea depths of an alien world similar to films such as John Carpenter’s The Thing and James Cameron’s The Abyss. Gameplay in Neptune, Have Mercy is simple: it centers around using your submarine to navigate the procedurally-generated areas, collecting samples and fighting enemies as you go. Like any other roguelike, you will never play the same dive twice, fighting off alien creatures with a variety of weapons and finding customizable upgrades for your vessel. Talk with your crew members, go on quests, add extra rewards. Neptune, Have Mercy is playable with both a keyboard and a gamepad, accommodating to all tastes. Atmospheric music accompanies each descent, composed by Gunpoint composer John Robert Matz.The Kickstarter’s final goal is to reach $20,000 in 30 days. Many options are available for pledgers, ranging from a $15 pledge that earns you a digital copy of Neptune, Have Mercy, to a $2500 limited pledge where you can design your own boss for the game. Other goodies include a soundtrack tier, the option to create a weapon of your own design, and even the opportunity to create one of the organizations within Neptune, Have Mercy‘s world. Some of these tiers are limited, however, so they will only be on a first-come, first-serve basis.Neptune, Have Mercy is set for a mid-2015 release for Linux, Mac, and Windows PC systems. Check out the Kickstarter page or the official website