Get an idea and prototoype it to make it a skill New ideas come to a character automatically, but they can be focused and accelerated through the use of a research facility or lab. Invent weapons, special equipment with special abilities, base modules, ships, and ammunition. Sell manufactured versions of your invention, or sell the ability to create them, to other players. Become a scholar of a category of technology in order to boost the quality of your inventions within the same category. The spread of ideas, skill, and knowledge will be a very valuable concept within the game. It is very likely that players will create schools to educate and spread knowledge for money. Well established player groups may even provide education free-of-charge to new players in order to give their player-base an advantage in the world.

Generally everything is made by players Since there are no NPCs, there is also no supporting infrastructure in Voidspace. Players will need to create their own infrastructure in order to facilitate their own growth and progression in the game. Players will be able to build and manufacture their own buildings, outposts, bases, cities, ships, ship upgrades and equipment, and even ammunition. Certain large scale projects will also require multiple characters contributing to it's construction. There is no centralized auction house which means the might a player possesses is really relative to his local area. One area might be lacking in ammunition production, so a player can take advantage of that and create the factories required to meet that local need. The alternative would be to have players trade ammunition brought in from the nearest manufacturing plant, which would raise the price of that commodity in the area.

You make your own routes Parts of the game world will have higher concentrations of certain raw resources than others. Mine and collect these resources and travel to distant parts of the game world to sell your goods at a premium. Furthermore, players can create factories, and even entire industries, manufacturing ships, equipment, and ammunition. These goods will also need to be distributed throughout the game world. It will even be possible to ferry other players from one place to another. The game world may undergo sweeping changes due to major player actions. Wars, for example, can change supply and demand of various goods and raw materials in an area. Traders not involved in the war could use it to their advantage by shipping goods to either side.

The only limit is your imagination Because there are no NPCs in the game, anything that the player needs to progress in the game must be provided by another player, or himself. This paradigm opens the world up to an incredible number of business types and business models that the players can create. A business can be created around any player need, and it is not just limited to the buying and selling of raw materials or manufactured goods. Voidspace will allow players to perform cryptocurrency transactions between each other. This will allow players to have in-game businesses that actually make them real money, and provides a safer platform for making trades between players that doesn't involve some sort of sketchy black market.