miscellaneous changes:

This update also includes some bug fixes, gameplay and balancing changes.

Find the full list below:

gameplay and balancing changes:

Decreased snowball cold damage from 20% to 10% of max cold

Decreased Icebolt ability cold damage from 60% to 30% of current cold

Decreased Icebolt ability duration from 4-6s to 3-5s

Dev comment: Death by cold turned out to be way more common that we intended so we’re decreasing the player capacity to inflict cold damage.

Decreased arrow craft time from 2s to 1.5s

Decreased fire craft time from 2s to 1.5s

Dev comment: Arrow and fire craft time felt too slow compared to the overall pace of the game.

Decreased headhunter drone death time from 15s to 10s

Dev comment: The headhunter drone happens to be destroyed often, especially during melee combat. Reducing its downtime will make the class less vulnerable.

Replaced turret with teleport on headhunter drone class

Dev comment: The addition of the Teleport ability will help those who choose it make better use of the map’s verticality.

Reduced Jetwings Air dash speed by 7.5%

Dev comment: Even with the previous changes, the air dash felt too difficult to counter. Lowering its speed will make it easier to react to.

Increased Meteor ability speed by 15%

Dev comment: Increasing Meteor speed allows players to combine it with an axe swing more efficiently.

Increased Barrier ability cooldown from 20s to 30s

Dev comment: The effectiveness of the barrier combined with its low cooldown made it a bit too powerful, increasing its cooldown should make it more balanced compared to the other abilities.

When killed, inmates now drop a minimum of 5 wood instead of 3

Dev comment: Some combat encounters can last several minutes and 3 wood felt a bit underwhelming as a reward.

Decrease forbidden zone exponential cold timer from 60s to 15s

Increased forbidden zone exponential cold by 40%

Dev comment: After spending 15s (previously 60) in a forbidden zone, the cold is becoming more intense every second. These changes aim to prevent players from staying in forbidden zones way longer than it was intended to.

Added a preview system when placing turret or traps

Health Pack, Warm Coffee and Speed Drink can no longer be found when looting deer

Bundle of 3 arrows can now be found when looting deer

Increased glider drop rate in both deer and loot chest

Jetwings “Death from above” gear upgrade now only works if the arrow is fired while hovering instead of falling

other changes:

Added a FOV slider (pc only)

Added an option to deactivate the dynamic camera (pc only)

Improved multiple controller force feedback

Improved destruction and targeting visual effects of Turret ability

Optimized arrow and axe visual effects

Improved impact visual effects on barrier and lockdown abilities

Improved audio and visual effects when attacking AI and Deer

Revised lockdown and turret colors to differentiate your own from an enemy’s

bug fixes:

Fixed Jetwings “Thruster speed” gear upgrade text that was not indicating a correct value

Fixed Jetwings “Fuel efficiency” gear upgrade text that was not indicating a correct value

Fixed some missing textures from environment assets

Added missing collision to the lake at the top of Yonder Canyon

Fixed an issue that would cause the rarity of items to not be displayed when opening a fan gift

Fixed multiple text that were not translated

Fixed an issue that caused Captain Darwin’s fuel bar to turn red when using the drone or the gauntlet

Fixed an issue allowing players to duplicate inventory items

*Note that the bug fixes list is non exhaustive, a lot of other issues have also been fixed.

Enjoy the Game Changers seasonal event, honour the sponsors and remember: SURVIVE!



Thanks for your support!

Scavengers Team