Larian Studios, the developers behind the excellent Divinity: Original Sin and its sequel reached, out to Wizards of the Coast after the original shortly after the release of Divinity: Original Sin to start discussing what a Baldur's Gate III would look like, but it wasn't quite ready to pull the trigger. After a lot of talks at shows and elsewhere, WotC reached out in 2016 to get the wheels turning.

Baldur's Gate III began pre-production during Divinity: Original Sin 2 development, moving into full development swing in 2017. Larian is massively staffed up for the epic affair, with over 200 internally working on the project and 100 external assisting in development.

Details outside of the teaser trailer that just debuted at the Stadia E3 presentation are scarce, but we chatted with Larian founder Swen Vincke and pried out a few things. Here's what we know so far.

You'll be able to create your own characters for use in single and multi-player experiences. Each party member will have their own needs, wants, etc.

The Dungeons & Dragons 5th edition ruleset was ported quite faithfully, and then modified accordingly to fit to a video game.

Players can get creative to solve problems and situations. Vincke says, "Taking the next step for our RPGs, not taking anything away, but only adding more."

Baldur's Gate III is Larian's biggest production ever.

When asked if the game would be isometric "CRPG-style" as with the previous Divinity: Original Sin titles, we didn't get an answer – which means it's likely some different form of presentation completely.

There will be no Kickstarter, and there is currently no release date, but Larian is interested in getting community feedback about features and more, as they have for previous games, and working closely with them to ensure it turns out great.

PC and Stadia are the only announced platforms for Baldur's Gate III at this time

For our review of Larian Studios' last game, Divinity: Original Sin 2, head here.