







First things first! Endless Space 2 is currently discounted for Steam's Midweek Madness! The game will be 25% off its normal price from tonight on. The promotion runs until Friday. Tell your friends!









Update 1.0.47 -- Target Locked





Ever wonder why we call certain new versions "patches" and other "updates"? Simply put, an update is a patch that also includes new content. Therefore, a patch isn't necessarily an update, but an update is always a patch. Hope that clears it up!





Now for 1.0.47, we do have quite a bit of new things coming in along with the usual balance changes and fixes. Of course, the Fighters & Bombers are debuting in this update, but who better to accompany them than Pirate Bosun Jennifer Rach, returning from the first Endless Space to lead your squadrons into battle! To top it off, a dedicated quest will give players a chance to discover who exactly has been assembling huge amounts of fighters and letting them loose on the galaxy, with a cool reward for the winner.





Balance-wise there's also quite a lot, as you'll see below, but to give you the gist: Trade Companies have seen their output lowered, while Heroes are now gaining a base amount of xp per turn, depending on whether they are a governor or an admiral. Their xp gains have been adjusted to be fairer to admirals. The AI is now less easily provoked by exploration vessels on its territory, while also better at handling its own approval ratings since the overcolonization changes.





Full update notes below:





[ADDITIONS]

Fighters and bombers

Dedicated Battle tactics

Dedicated Squadron support modules

Dedicated Fighters & Bombers quest

Pirate hero Jennifer Rach

Unfallen main menu view, added ships to Cravers & Sophons main menu view

Implemented better explosions

Added the Force Free Movement input (CTRL + Mouse2) to the controls in the options

Mac compatibility mode: if you are still encountering issues with the Diplomacy screen, try adding the “-compat” command line to your game’s starting options in Steam. If it works, let us know so we can add your graphics card to the list of cards triggering this mode by default!

[FIXES]

Planetary destruction cutscenes can now be disabled

The notification title is no longer noted as a “successful expedition” when encountering a trap in a curiosity

The industrialists "New colony" law's description now scales correctly on different game speeds

Fixed law upkeep not being properly displayed when it is modified by faction traits

Fixed an issue causing the rebellion notification to not be triggered

Pirate fleets now auto-merge at the end of every turn if possible

Unified luxury resources tooltips in order to have luxury effects on all locations

Fixed an issue where the retreat feature did not function properly on the vineship hulls

Fixed "zoom in" sound being played on repeat when zooming with scrollwheel on a system when already zoomed in

Alliance notifications are no longer displayed when created by unknown empires during gameplay

It is no longer possible to leech the same system several times at once with the same fleet

Counter-offer does not cause the price of diplomacy contracts to be paid again

The quick start and beginner tutorial options are now properly displayed when hovering the cursor over the New Game button after the player exits the advanced/expert tutorial

Teleporting probes (due to lag) now update the fog of war as intended

Fixed an issue preventing players from making actions while another player is joining the game in multiplayer

The mouse cursor now uses a proper pointer after the end of the turn when the player was dragging a construction during the end of the turn

Notifications are no longer popping up when a planet destruction is launched (cf. Vodyani's Quest Hope In Heresy)

It is no longer possible to load a save when in loading/saving screen, to avoid loading a save that's being deleted

Fixed ready feedback of the notification battle setup

Fixed a rare desync on hotjoining a game

Added the possibility to rename trade companies

Riftborn population construction is now automatically upgraded instead of blocking the system construction queues when an upgraded version is available

Fixed tooltips of battle tactics unlocks from the technology screen displaying false information

Fixed deed "Prospector of destruction" not tracking resources correctly

Curiosities now display the correct regular curiosity icon greyed out instead of the padlock when no probes are currently available

The player is no longer automatically reassigned to the first slot when changing the session mode from multiplayer to singleplayer

The player no longer stays stuck in the "Connecting to lobby" loading screen if the host exits the lobby

The player is now assigned to the previously occupied lobby slot when re-joining

System approval is now correctly displayed on Riftborn outposts

Description of the planets are now displayed properly after quick loading while watching the cinematic of the same system

The "Isyander's Gambit" quest side indicator is now correctly displayed for fleets which orbit systems

A character input limit for the player name in the New Game screen has been added to prevent the player from remaining stuck upon ending their turn if their name comprises a large amount of characters

The System Scan View button is now correctly displayed in the Outpost Management screen

The player can now only ask for one political survey per turn

The player can no longer interact with the Galaxy screen from the Senate screen

Battle tactics description no longer overlaps the range indicator in the battle tactics unlock tooltips

Added information in the System List that a system is under siege

Players creating custom factions will now have information as to why they can't add certain traits

Decaying roots no longer remove other empires' colonies

Added information about which population will be enrolled by the Chain Gang Program improvement

Ship Design screen no longer displays default/placeholder Industry cost when designing Arks

Color palette changes (colorblind settings) are now correctly applied

Fixed an issue where the planetary destruction audio track continued to be played after the cinematic is skipped

There are now tooltips on the relation gauge to inform the player regarding the effects of the minor factions diplomacy thresholds

Users can no longer assign skills to heroes available in the market without purchasing them

Fixed an error when the player is trying to change the video quality level

Accepting an invite during a single player session will no longer cause the player to be immediately removed from the lobby after joining it

The empire banner tooltips of dust/manpower/influence now cover the whole section, not just the stock

Effects of the "Military Spine" skill from the Imperials and Primitives hero classes are now correctly displayed

Added available stock of resources in the negotiation screen + changed default value of the quantity field for resource terms (from max stock to 1)

Highlights which surround the Fleet ID no longer blink multiple times when the player clicks on a lane

Skippable assert is no longer generated after using the Quick Load function and immediately quitting the current game session. Removed the possibility to quick load when a Confirmation Message Box is visible to avoid these kinds of strange behaviors

Fixed the description of the notification when a ship discovers a fleet and is destroyed in the same turn

Added a scrollbar that allows to see all the luxury resources in the Marketplace screen

Luxury resources and trade lane freighters are no longer overlapping and are now correctly displayed

Added information about the starting situation (planet, government, politics) of a faction in the faction choice

Added more detailed tooltips for planets in the custom creation screen

Fixed an issue where the player could create custom factions while the "Allow Custom Faction" setting was disabled

The Systems Management list can now correctly be sorted by "Resources" and "Automation Policy"

"Starting Planet" faction trait is no longer displayed in the Empire Panel for Custom Factions

Fixed an issue where Multiple levels of a planetary specialization of the same type were displayed in the specialization list if a specialization level was skipped

The beginner tutorial no longer loses functionality after the player changes game options

Debug text is no longer displayed in the Hero Ship Design screen when inspecting a hero on the Marketplace

The player can no longer access the technology screen before it becomes available in the beginner tutorial

The Virtual Dustylizer now displays which population is going to be sacrificed, like the Chain gang program does

Fixed systems failing to update Riftborn manpower infinite improvement when a quest unlocks a new version of the said improvement

Curiosity expedition is now considered as failed if the fleet is destroyed during the expedition

It is no longer possible to invade a system several times in the same turn by using the retreat option after an invasion

Fixed an issue where Advanced Report Damage Gauges were glitching when total damage done was 0

Fixed systems sending growth to themselves

Fixed random technology quest reward sometimes giving a technology that should not be available

Fixed GUI displaying incorrect information when Cravers try to change government

Fixed an issue where Planets disappeared from System View if the player clicked on System Management View and then clicked the left mouse button again

Fixed player being unable to decolonize home systems of other empires after capturing them

Fixed an issue where the Lumeris’ faction-specific Infinite Improvement, Political Theater, did not replace Public 3D Printing after being researched

Alliance victory conditions are not taken into account anymore when a player leaves an alliance

Fixed an issue where the notification of the "A Swarm of Locusts" quest displayed improper information when only one empire completed the quest

"Righteous fury" religious law now allows to go through closed borders

Fixed privateers not crossing closed borders when in auto-explore

Fixed automated ships not delivering their content when arriving (instead, waiting for the system to refresh or the end of turn)

Fixed automated ships tooltip displaying erroneous information

Fixed an issue where fighters that chased bombers drifted when their target was updating its trajectory

Fixed some saves with corrupted systems not being able to load

Fixed a situation where leech sometimes stops at end of turn

Fixed battle rewatch not working

Fixed colonization sometimes causing issues

Fixed multiplayer saves being loadable with modding tools enabled

[BALANCE]