For anyone who has ever accused me of making myself look good by cherry picking the content I put out this article is for you! My first TTS league game was a complete disaster with me losing convincingly with Captain Phasma/Executioner/Retribution to Palpatine/Watto. If you relish schadenfreude now’s the time to join our tournament prep tier so you can have access to our TPrep video where you can see me get curb stomped convincingly. In this particular match you will learn great lessons like:

How to NOT build a Phasma Deck How to NOT play a Phasma Deck Everyone makes mistakes, especially me

In all seriousness, the match was somewhat close although they played well and drew well…

It’s important to not get too caught up in how good their draw was though and take a look at what cards performed well and badly for you. Here’s the updated list for those who want to work on the deck.

One card that thoroughly under performed was surprising:

Cannon seems like it’s the nuts but its actually kind of bad in this deck and in our metagame. Against Palp two of its sides are relevant early game while two of its sides do indirect which they don’t really care about since they just put it all on Watto. You could go after Watto to punish this but you’ll just lose the game. They probably used Watto twice and have a fully loaded and healthy Palpatine. If the plan is to go after Palpatine then the indirects are bad and I’m not about the life of putting a card with so many early game irrelevant sides in my deck, especially if the plan is to keep it in my opening hand.

What about other decks?

Indirect is generally not good in direct damage strategies and while you can resolve the indirect first they will usually space it out or put it all on the worst character. Versus 3 wide Snoke you’re going to have to chew through everything but in reality its not the best early on since you really just want to kill Snoke ASAP.Against Phasma decks its the same thing. It’s just not a great time to be doing a lot of indirect damage.

Testing

This card is quite good in this deck since it has 3 relevant hits and since you want your battlefield some of the time you’ll be able to do a damage off the bat. You could also choose to take their battlefield if you value it more but it gives you some added value and flexibility with your choice. The ambush action is pretty real in the mid and late game where you need some more firepower.

With Phasma’s ability it might be time to seriously consider Kallus’ Bo-Rifle. I’m starting it off as two of since it solves the issue of not having enough power cards in this deck but that might be ambitious. One of the issues with playing so many cards with modified sides is that you will have awkward situations when the upgrades can’t pair together but this guy seems too juicy not to play. Since we’ll be using best Defense to keep Phasma alive the downside of this getting removed will be lessened but it’s still reasonable on Executioner if that ends up happening. The ambush is also very real because your opponent might think that your next action might not be threatening but then all of sudden you drop something that can do 4 damage and activate phasma and then look at a board of 5 ish damage .

Those are my thoughts on this archetype and I really wanted to make it as good as it can be. I’m worried that things will get nerfed on the Snoke and Palp side so I don’t want to invest too much of my time in that since we have plenty of time before GenCon – the tournament where I go full try hard. People know that stuff is good and on top of that we might have another set to test. If you’re interested in the try hard side of destiny get locked into our TPrep and Coaching tier since we do provide videos for the more common match ups you’ll see. It’s admittedly boring to play Palp v Snoke v Phasma v weird mill decks but I end up doing that when I have sessions or feel i need pump out high tier content. It would be nice to do well in the TTS tournament but I will probably mess around until my record gets bad enough where I have to start playing ‘good’ decks. Exploration is the funnest part about card games and that’s where I thrive since its a motivator on its own.

Thanks for reading and as always…

Try to Have a Good Time!

-NJCuenca