Dissatisfied with the colour of Catherine's dress, I set about exploring how to address it.Playing around with node settings and adjusting values to experiment.Had the bright idea of introducing another Diffuse BDSF shader of pure white fed into a mix shader, which would have the original texture feed into this mix shader too. Yes, that completely failed to make any difference whatsoever.What worked was adjusting the Fac value before joining the nodes up. (Well... in practice it meant unlinking the shader attached to it, changing the Fac value and reattaching the shader.) So I changed the Fac value to 0 so only the original texture with no other colour influence being introduced from... somewhere (over the rainbow?). It would seem the original 0.5 value halved the input from the diffuse map and even though there was no additional input black was introduced into proceedings. This led to the grey appearance. After discovering this I downgraded the original into Scraps... It isn't quite the original's pure white though, but looks better than the previous greyish one. It does seem this set up isn't particularly suited for clothing which is white though.Setting via smoking001 (from my checking it seems their account is deactivated, and I didn't fave it at the time either...)General (including hair) node set up by DragonLord720 Blender 2.78cXNALara Posing Studio 11.8Atlus (Catherine)Koei Tecmo (setting)7th August 2017Having become a bit more familiar with Fac values in the nodes, I believe I can keep the cloth nodes and make the outfit look white. Therefore downgraded to scraps (on 20th August 2017).