Straight from NRS comes the patch notes for yesterday/today’s Mortal Kombat 9 update. Check out the huge list of changes below.

Change List

V 0.144S-234-77c814ec (Xbox 360) / V ????-??? (PS3) [update version 1.??] *released 09/23/2011

General Gameplay Fixes/Tweaks

• Fixed a couple of crash scenarios.

• DLC billboards should now behave correctly on Xbox

• You should no longer see online desyncs on Xbox that are related to alternate costumes or classic costume DLC packs.

• MOTD handling and displaying code was tweaked.

• Fixed a bug that could have resulted in tweakvars getting corrupted.

• Fixed a crash in player select if you tried to exit out while the dlc box was open.

• With the exception of Human Cyrax and Human Sektor, everyone’s alternate costumes should behave the same as their primary costumes and have the exact same move properties.

• You can now block after a dash forward is completed if it was cancelled into from a special move. You canceling out of a dash into another dash was normalized for most of the characters. Dash Block canceling remains the same.

• Wakeup attacks should have better invulnerability on them if done in the first 4 frames of the wakeup window. (this was added as a hotfix tweakable value)

• You no longer get a completely free throw attempt after someone blocks your jump punch. The opponent has less block hit frames but chained combos from a jump punch will remain the same.

• There were several reactions that could freeze a players just before they landed from attacks such as Kano’s Airball and Cyrax’s Net air reaction.

• Made many minor hitbox adjustments.

• Tweaked the negative edge window.

• Several low attacks were being parried incorrectly.

• Nightwolf and Kenshi can no longer still absorb a projectile if they get hit out of their enhanced reflects before the recovery frames start.

Baraka

• Baraka’s Blade Spin move starts up faster and is safer when blocked.

• Baraka’s Enhanced Blade Charge (Blade Rush) attack goes farther now.

• Baraka’s Chop Chop no longer auto corrects mid-move.

Cyber Subzero

• Cyber Subzero can no longer handcuff certain characters by catching a wakeup attack with his enhanced Ice Parry.

Cyrax

• Cyrax’s Buzzsaw is an overhead block and safer when blocked

• Cyrax’s Bombs will no longer pop someone up who is in a 2nd Net reaction or in a Buzzsaw reaction.

• Cyrax’s mk3 costume should behave the same as the primary costume now.

Ermac

• Ermac can no longer leave an invisible fireball collision around.

• Fixed damage scaling a few of his reactions.

Jade

• All of Jade’s Enhanced Boomerangs (Reboomerang) will now return when the first hit is blocked.

• Jade’s Staff Grab is slightly safer when blocked.

• Jade’s U3 attack (Pole Vault) can be ducked.

• Jade’s 4,F3 kick (Polecat) is safer when blocked.

Jax

• The armor on Jax’s Enhanced Dash Punch (Dash Fist) and X-Ray (Briggs Bash) now starts instantly.

• Added armor to the startup of Jax’s Enhanced Elbow (Elite Smash).

• Jax’s projectiles (Energy Wave) recover a tiny bit faster.

• Jax’s towards 3 attack (Big Leg) is now an overhead.

• Jax can no longer frame trap someone with his Gotcha Grab.

Johnny Cage

• Johnny Cage’s F3,2 (Take Two) no longer true combos into 2in1’d special moves

• Johnny Cage’s Nut Punch does slightly less damage.

Kabal

• Kabal can no longer leave an invisible fireball collision around.

• Removed a couple unavoidable block traps with Kabal. (with F2 and 4)

Kano

• If you don’t charge and hold the Enhanced Kano Ball it will now keep its armor.

• Kano’s Knife Toss recovers slightly faster.

Kitana

• Kitana’s Fan reactions on an airborne opponent damage scale correctly now.

• Kitana’s X-Ray (Fan-Tastic) can no longer be reflected.

Kung Lao

• Removed the pushback on Kunglao’s spin when blocked.

• Ground Hat now leaves both players at neutral when hit close and leaves Kung Lao at a disadvantage when blocked up close.

• Kung Lao’s overhead hat attack is slightly safer when blocked.

Liu Kang

• Lui Kang’s Parry now can correctly give a first hit bonus!

Nightwolf

• Nightwolf’s reflect should work better as a wakeup attack.

Noob

• Noob’s Teleport Slam should connect better with some opponents.

• Noob should no longer be hit on the ground after he is up in the air for his teleport.

• Noob’s Shadow Charge hits overhead.

Quan Chi

• Fixed an isse where Quan Chi’s Skull Projectile (Skull Ball) could sometimes become invisible.

• Added some armor to the Quan Chi’s Enhanced Sky Drop (Sky Stomp).

Raiden

• Raiden can no longer unavoidably frame trap someone with his Vicinity Blast.

• Raiden has 2 additional recovery frames on his normal Teleport.

• Raiden can’t be hit during his Enhanced Teleport (Sparkport).

Reptile

• Reptile whiffed Elbow Dash now builds slightly less meter.

• Reptile is held slightly longer after knocking someone down with the Elbow Dash.

• A blocked Reptile Elbow Dash no longer pushes back.

• Reptile’s Enhanced Slide (Slime Trail) now has armor on it.

• Reptile can no longer leave an invisible Forceball collision around.

Scorpion

• Scorpion’s Leg Takedown is safer when blocked.

• Scorpion’s Enhanced Leg Takedown (Takeout) now has armor on it.

Sektor

• Sektor can now 2in1 into the front and behind Up Missiles

• Sektor’s mk3 outfit should behave the same as the primary costume

• Sektor’s backjets will no longer get stuck firing, wasting precious fuel. (Yay!)

• Sektor’s X-Ray (Massive Missile) can no longer be reflected.

Shang Tsung

• The armor on Shang’s Enhanced Soul Steal now starts instantly

• Shang Tsung’s Enhanced Soul Steal (Soul Capture) activates faster.

Sheeva

• Sheeva’s Fireball is a mid block now and the Enhanced Fireball (Fire Blast) is an overhead.

• Sheeva’s Ground Pound can correctly give a first hit bonus!

• Sheeva’s Enhanced Jump Stomp (Jump Crush) now has armor on it.

• Sheeva’s Air Grab has better anti-air collision on it.

Sindel

• Sindel can no longer leave behind an invisible fireball collision around.

• Sindel’s B1 attack is a low block.

• Sindel’s Enhanced Scream is slightly faster now.

• Sindel’s Scream (Yell) can no longer be parried.

Smoke

• It’s no longer possible to handcuff opponents with Smoke’s Vibration (Shake) Parry.

Sonya

• The armor on Sonya’s cartwheel (Krazy Legs) lasts until the first collision and Archkick’s (Arc Wave) armor lasts until her arch is almost over.

• Sonya’s 1,1,4 (Fierce Assault) no longer true combos into 2in1’d special moves from it.

• Sonya’s 3,1,4 (Beat Up) no longer true combos into 2in1’d special moves from it.

Stryker

• Stryker’s Enhanced Baton (Baton Bash) Sweep’s 2nd hit is an overhead and is safer when blocked.

• Stryker’s Grenades recover slightly faster.

• Stryker’s Baton Roll starts up faster and the enhanced version has armor on it for a longer time.

• Stryker’s Grenade Toss and Baton Sweep do slightly more damage.

• Stryker’s B1,2,2 (Beatdown) combo is safer when blocked.

Sub Zero

• Fixed some of the Ground Freeze reaction properties which were causing some other gameplay issues.

• Sub Zero’s Enhanced Slide (Power Slide) now has armor.

• The opponent is frozen for 10 additional frames to allow him to at least get a slide in for some trade cases were he could get nothing before.

Freddy Krueger

• Freddy’s Nightmare Stance can’t be repeated instantly anymore.

• Fixed a bug where Freddy could get stuck being immune to projectiles.

• Freddy forward and backward Teleports (Hell Shift) build slightly less meter.

• Some of Freddy reactions were not damage scaling correctly.

• Tweaked the recovery on some of Freddy specials.

Kenshi

• Kenshi’s X-Ray (Soul Blade) can no longer be reflected.

• Kenshi is freed up sooner now when he absorbs a projectile with his (Blade Absorb)

• Kenshi’s F2,2,B1 (Absentminded) reaction no longer lets opponents be hit just as they hit the ground.

Skarlet

• Skarlet has an additional 10 frames before she can cancel out of her normal dagger toss.

• Skarlet can no longer 2in1 cancel out of her Slide attack from her Red Dash.

• Skarlet’s back throw now does normal damage.

• Skarlet can do her U3 (Lifting Leg) attack from a dash now.