Daily Development Log 03.03.2015

As you might have read over the last week, the team has been working consolidating the known issues and bugs in the game. When Ruairi finds a bug he carefully creates replication steps and posts them in our bug tracker. Working with Simon, a severity is picked and then each issue is then assigned to him to work on.







Here's the list of bugs currently assigned to Simon, starting with the most severe:







Colonists are Walled in by bad base generation.





Lander crew get stuck if impassible object is in front of lander





Tasking IMP to Dig inaccessible wall causes slowdown





IMP stops collecting Material (even with Hopper)





Loading Multiple times can cause AI shutdown.





Right clicking on an object in blueprint phase causes crashes





IMP placing fossil breaks.





Stills Deposit water barrels in inaccessible spots.





Dead IMPs not removed from list, unable to build additional IMPs





Colonist Spawning at corner of Map





Object blueprints are sometimes ignored.





Medical Drips functionality change (food Dispensers)





Lander Animation occurring on external objects





Dissembling Room function Deletes Rockwalls





Repeating beeping noise on colonist death text





Unique objects can be built outside of rooms





Diagnosis table Is missing Name Text in Object building mode





Material textures are not order agnostic in xml file reading





Cave in save state issues.





Colonist picking up Rubble outside do so without suits.





Lander issues on load





Flag flips out on multiple loads.





Right clicking on flagpoles blueprint flag causes flag only to disappear.





IMP dig order spots on load are ignored.





Imp moving fossil becomes broken on load





Colonists ask for Workshop table even when one is built.





Molerats can spawn off the edge of the map





Removing Turret blueprint removes only top half





Doors lose door parts





Doors opening/closing sound loops





Rebuilt IMP has old-Removed orders stuck in head





Multiple Airlocks cause AI confusion





Airlock can be placed and built halfway into wall.





IMP can become stuck focused on tasks that cannot be completed.





Colonist can become stuck in corners of rooms





Colonist stuck between walls while attempting Repair of Workshop drill





Secondary AtmoGens have no sound effects.





Possible to place more than one door on the same spot.





IMPs can attempt to pull plants from Lab containment





Room objects can be built outside of room along cave walls.





Colonists can become stuck between walls when building rooms.





Colonists build objects from inside, can lead to being stuck





Colonists walking through walls.





Black boxes appear at the edge of the screen on ATI/AMD machines.





Colonist crushed in cave in does not produce death report





Creatures going outside of gameworld cause constant gameworld resets





Placement Effectiveness Data needs Clearer information.





Allow for right click removal while in build mode





Colonists Pass through Doors





First object used outside causes odd blueprint.





Colonist lander animation offset midway through





Megacephs clip regularly with each other during animations and walking.





Domestic animals leave airlock





Bulkhead doors cannot be locked





UI scaling to 150% cuts off 3/4 of the rendered screen.





External boulders can block Airlock on unlucky spawn





The start up script runs the entire time the game runs (linux)





Start Up crash : 3rd Party program interference: "Evolve"





IMP walks in circles if cannot move fossil





Hydroponic Trees Reset to midpoint when loading





Colonist current stats (heat/heartrate ect.) do not carry over on save.





Fossils change type on load.





Possible to build around airlock blocking it





Terminal Tool-tip flickers when there isn't room for data





Locked Doors cannot be unlocked unless clicking on frame.





Colonists empty second barrel of water from still before filled





Airlock / rockwalls clipping





Menu UI is easy to mis-click to due large click boxes.





[sound] Atmogen/3d printer upon loading a save will play their start up noises





Molerat Tunnels change building list





Locked doors on loading show wall parts on top.





Colonists wandering through objects





IMP skips animations for plant pulling.





Building a Flag shows as "airlock" at workbench





F12 Image saves are not saving at Native resolution





Water Barrel Sound effects not working





Floor "Rubble" model can appear under pre-built rooms





[Menu] Pressing a key causes the mouse hand to disappear





If there is a bug you have spotted and it's not on the list, let us know on the forums

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