Table of Contents

Character Tier 4

DBL07-05S

Character Stats

Level ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ Soul Boost 0% 100% 200% 300% 400% 500% 600% 698% Advanced Soul Boost HP Strike Atk Blast Atk Strike Def Blast Def Crit

Power Level HP 2,265,849 Strike ATK 203,507 Blast ATK 201,491 Strike DEF 142,024 Blast DEF 140,619

Critical 1,487 Ki Restore Speed 2,609

Character Info

Battle Style Support Arts Cards Held Strike (Paralyze) Blast Tags

Overview

SP Chilled PUR was released alongside SP SSJ Bardock BLU and served as a solid start to the Lineage of Evil Tag, as well as a deterrent against Super Saiyans thanks to his massive Damage reduction effect that activated on death.

While his uncompetitive stats and outdated toolkit essentially prevent him from seeing Core use, but he's still an essential member of any Lineage of Evil Team due to his Health Z-Ability. His Supportive Toolkit is fairly strong, but his horrible personal Damage and his direct competition

Strengths A Supportive Tank When SP Chilled PUR dies, his Teammates receive 80% less Damage from Super Saiyans for 15 timer counts. This is a relatively short window with a definite limitation for a Cover-esque Ability, but 80% Defense is a huge advantage during that time. Chilled's Main Ability gives his Team +35% Damage Inflicted, -5 Strike and Blast Arts Cost Reduction, and +70% Vanishing Gauge Restoration. This package of Effects is fantastic, and would be a welcome addition to any Lineage of Evil Team's game-plan if Chilled's stats were better. Great Z-Ability While SP Chilled PUR isn’t a reliable Fighter anymore for the most part, his Health-buffing Z-Ability still makes him very Valuable in Lineage of Evil Team Builds. He additionally provides a Health-restoration Buff to his Teammates via this Z-Ability, which significantly enhances the efficacy of their Healing effects.

Weaknesses Inconsistent Shelf Life While SP Chilled PUR is not a bad choice when matched against Super Saiyans, Abilities like this can have a Fighter in and out of the Meta very quickly if they are not a popular Team. Lacking Self-Buffs SP Chilled PUR does a whole lot for his Team, but barely anything for himself. He has a self-healing Extra Move, but considering how unclear how much Health is actually Recovered, it’s difficult to tell how worth the cost this Move is.

Team Synergy Lineage of Evil This is the most obvious and option for Teams. SP Chilled PUR lacks the Frieza Force Tag but his great Z-Abilities makes him an optimal choice for this Team’s bench.

Equippable Items

I'll Destroy All of You! Type Gold Equip Condition Lineage of Evil Sale Price 800 Slot 1

Slot 2

Slot 3 Base Blast Attack UP 8% - 20% Base Strike Defense UP 6% - 15% Special Move Damage UP 10% - 20% While this is a hyper-Offensive Equip and a bit off-putting on SP Chilled PUR, it still does the job until the Lineage of Evil or Purple Tags can give him something a bit more Defensive. Awakened Consider This an Honor! No. １ Type Gold Equip Condition Frieza Force, Lineage of Evil Sale Price 30000 Slot 1

Slot 2

Slot 3 Base Strike Attack UP 10% - 18% Base Strike Defense UP 10% - 18% Base Critical UP 6% - 15% Base Strike Attack UP 6% - 15% Base Strike Defense Up 6% - 15% Lineage of Evil has taken a heavy Strike approach so he can make use of this Equip, which is just great in general stats wise even for someone like him who isn't primarily a Melee Fighter. Y-You will pay... Type Gold Equip Condition Lineage of Evil Sale Price 30000 Slot 1

Slot 2

Slot 3 Base Strike Defense UP 6% - 15% Base Blast Defense UP 6% - 15% To Blast Attack for each Tag: Lineage of Evil battle member. Up 1% - 6% Boosts to both Defenses and good Blast Attack is still OK here.

Main Ability

Inherited Malice Applies the following effects to allied "Tag: Lineage of Evil": +70% to Vanishing Gauge Recovery for 15 timer counts.

+35% to damage inflicted for 30 timer counts.

-5 to Strike & Blast Arts cost for 30 timer counts. Requirements: 15 timer counts must elapse. Character(s) Affected

Unique Ability The Greatest Space Pirate The following effects occur if own health ratio is higher than enemy's when entering the battlefield: +30% to own Ki Recovery.

+25% to damage inflicted. This effect will be cancelled if own health ratio is lower than enemy's after enemy attack is over. Beware the Golden Saiyan Reduce allies' damage received from "Tag: Super Saiyan" by 80% for 15 timer counts when this character is defeated. Character(s) Affected

Special

Death Ball Can Teach Deals major Explode damage.

70% chance to inflict Paralyze on hit. Cost 50

Extra

Unlock Ki: Form of Life Gradually restores own health for 25 timer counts. Cost 25

Resistance

Slice 99 Pierce 98 Impact 102 Explode 101

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698% Health 21216 43936 77568 119716 172872 241292 320264 Strike Attack 1814 3755 6635 10242 14790 20650 27419 Blast Attack 1796 3719 6570 10145 14653 20457 27159 Strike Defense 1482 3070 5420 8367 12083 16872 22400 Blast Defense 1464 3034 5361 8276 11957 16697 22169 Critical 146 322 586 880 1204 1542 1890 Strike Art Level 2 3 4 5 5 5 5 Blast Art Level 2 3 4 5 5 5 5 Special Art Level 1 1 2 2 2 2 2 Extra Art Level 1 1 2 2 2 2 2 Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts