Barbarian : Path of Rampage

Perpetrators of agression, unstoppable. Barbarians of the path of rampage hold destruction within them, charging headlong into fights with no regard for the wreckage that lays behind them. Anything and everything is a weapon, and nothing is too strong to be broken.

Wreckage

At 3rd level, whilst raging you deal double damage to objects and structures. You are also proficient with improvised weapons, which you can wield even if they are as large as you, and cannot use smaller than a d8 for damage.

In addition, whilst grappling a creature which is medium or smaller you can use it as an improvised weapon for melee attacks. The attack roll while wielding a creature has disadvantage, but if it hits then the creature you are wielding takes damage equal to your Strength modifier.

Some features for this path use your Rampage Save DC, which is equal to:

8 + your proficiency bonus + your Strength modifier

Agressive Tactics

At 3rd level, when you shove a creature, you can push it up to 15 feet. If it collides with a surface, that creature takes damage equal to 1d8 plus your Strength modifier.

At 14th level, this increases to 1d12 plus your strength modifier.

Slam

At 6th level, you can make a special attack as an action, slamming a weapon into the ground beneath your feet. All creatures which are large or smaller which are also on the ground within 10 feet of you must make a Strength saving throw against your Rampage Save DC or fall prone and take damage equal to the weapon's damage dice plus your Strength modifier.

If you are wielding a creature as the weapon, it must make a Constitution saving throw against your Rampage Save DC. On a failed save it takes the same damage, or half as much on a successful one.

Once you have used this feature, you cannot do so again until you have finished a short rest or long rest.

Destructive Charge

At 10th level, when you take the dash action and move at least 10 feet in a straight line, you can spend an additional 5 feet of movement to attempt to crash through any objects or structures in front of you. When you do so, they immediately takes damage equal to your Barbarian level, possibly causing them to be destroyed and no longer block your path. You take no bludgeoning damage from colliding with objects in this way.

Belligerent Tactics

At 14th level, your tactics become even more brutal. The damage dice for improvised weapons you use now cannot be smaller than a d12.

In addition, you can channel your aggression into bursts of action. When you rage on your turn, you can take an additional action immediately. You can choose to take a Dash, Slam or Attack (improvised weapon, grapple or shove only) action.