Hello Survivalist’

Alpha 7.3 is out now with many new additions, changes, bug fixes and improvements including a new basic character clothing protection system, smell blip icons system, day/night percentage options, block durability options, basic character sickness system, new locations including a Police Station, Truck Stop and 8 new campsites and much more! Here are the Official alpha 7.3 Release Notes!

Official Alpha 7.3 Release Notes

Added

Added new basic Character Armor System accessed through the inventory crafting menu. Here the player can put on new found and crafted clothing for protection including hats/helmets, leg armor, chest armor, gloves, shoes and more. The character page also shows the players level and game stats. Note: The only clothing that’s tracked to the player model currently is the mining helmet more will come with the full character system in future builds.

Added a new Police Station, Truck Stop and 8 new campsites locations to the world

Added new smell icons that show on minimap that measures and show the players current smell level when he’s carrying smelly foods on his belt or backpack

Added new day/night percentage game options

Added new block durability game options as part of a larger plan for land protection

Added basic character sickness and gassiness from eating raw meat and eggs

Added gun crafting models and molds for the separate hunting rifle pieces

Added icons for the new clothing/protection system for a Leather Hat, Boots, Gloves, Jacket and Pants

Added icons for the new clothing/protection system for an Iron Helmet, Gloves, Chest Armor, Boots and Leg Armor

Added recipes for leather and iron armor

Added Bandana icon and Sunglasses icon

Added a boiled Egg Recipe and Icon

Changes

Changed sawed off shotgun fire to add more recoil to first person and third person female

Changed stags and rabbits flee in straight line away

Changed Zombies attacking blocks in proximity of player now show on minimap

Changed Reduced crafting time of spike traps from 30 to 10

Changed improved stealth & zombie sense detection logic

Changed raw uncooked foods to damage attributes

Changed increased chance for iron ore to drop lead

Changed increased chance to find beaker and added them to medicine cabinets

Bug Fixes