Pine DevBlog #28 - Recovery and Refactoring Posted in Development Blogs

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Another busy week for us - but unfortunately nothing visually exciting. Right after the Kickstarter last week there were still a lot of loose ends to tie up, so this week we were finally able to start recovering and regain our energy. So instead of creating new assets and code, we are still hard at work at cleaning up our project. A big problem with long-term projects like this is that the project can very easily become a huge mess, so we are sure to frequently take a step back and make sure everything is clean and in order before pushing out new content.







We also took this opportunity to upgrade to Unity 5.6, and refactor our own code while we're at it. The reason that the state machine code mentioned in this blogpost has not yet been released is that the code was coupled quite closely to our Organism code in Pine, but in this refactor we are separating our systems a bit more so it'll be ready soon - we'll be sure to make a post when it's ready!



Hopefully next week we'll be back to pumping out content - see you then!