Wetboy A white snake slid onto the table with a thump. Kylar barely had time to register what it was before it struck at his face. He saw its mouth open, huge, fangs glittering. He was moving back, but too slowly. Then the snake disappeared and Kylar was falling backward off the stool. He landed flat on his back but bounced up to his feet in an instant. Blint was holding the snake behind the head. He had grabbed it out of the air while it was striking. “Do you know what this is, Kylar?” “It’s a white asp.” It was one of the most deadly snakes in the world. They were small, rarely growing longer than a man’s forearm, but those they bit died within seconds. “No, it’s the price of failure." - The Way of Shaodws by Brent Weeks Not Just Another Rogue Assassin's have Targets, Wetboy's have Deaders, because an assassin can miss. When a wetboy accepts a contract on someone that person is considered dead. A wetboy is able to perfectly execute his mission with extreme prejudice and will stop at nothing until their target is dead. Even though the name implies that only men can pursue the career of a wetboy, there are several women who have made names for themselves are deadly assassins using the art. Masters of Magic and Misdirection Not just anyone can be a wetboy. To be a wetboy one must have the magical ability to control and manifest their talent in many ways. Whether they use it to magically disguise themselves, or to increase their strength or dexterity for a quick boost. Wetboy's are able to adapt to any situation and will do anything to fullfil their contract and kill their deader. Creating a Wetboy When you create a wetboy you must consider several things. Why do you want to follow this line of work? Do you owe someone money? Did a cruel ruler kidnap a loved one? Looking for a little adventure in your life? How did you learn to use your talent? Did you follow the tutelage of one of the great wetboys of old? Was your family killed by an assassin and you seek revenge by learning the ancient art? Quick Build You can follow these guidelines to make a weboy quickly. First Dexterity as your primary attribute. Second make Charisma or Intelligence your second highest attribute. Third choose either the Criminal, Street Urchin of Charlatin background. The Wetboy Level Proficiency Bonus Features Talent Points 1st +2 Talent System 2 2nd +2 Wetboy Focus 2 3rd +2 ─ 3 4th +2 Ability Score Improvement 3 5th +3 ─ 4 6th +3 Wetboy Focus Bous 4 7th +3 New Talent Use 5 8th +3 Ability Score Improvement 5 9th +4 Poisoner's Guile 6 10th +4 Advanced Talent Recovery 6 11th +4 Wetboy Focus Bonus 7 12th +4 Ability Score Improvement 7 13th +5 ─ 8 14th +5 New Talent Use 9 15th +5 Wetboy Focus Bonus 9 16th +5 Ability Score Improvement 10 17th +6 ─ 10 18th +6 ─ 11 19th +6 Ability Score Improvement 11 20th +6 12 Class Features Hit Points Hit Dice: 1d8 per wetboy level Hit Points at First Level: 8 + Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per wetboy level after 1st Proficiencies Armor: Light Armor Weapons: Simple Weapons, Longbows, Shortbows, Longswords, Shortswords, Rapiers Tools: Disguise Kit, Theives' Tools, Poisoner's Kit Saving Throws: Dexterity and Charisma

Skills: Choose four from: Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Medicine, Perception, Performance, Persuasion, Sleight of Hand, Stealth, and Survival . Equipment You start with the following equipment along with anything that your background grants you. (a) a rapier or (b) a longsword

(a) Longbow and 20 arrows or (b) a shortsword

(a) Burglar's Pack or (b) Dungeoneer's Pack

(a) Disguise Kit or (b) Theives' Tools

Leather Armor, two Daggers Talent System A Wetboy may manifest his Talent many different ways, but no Wetboy is a master of all so he is limited in what he can train himself in. Choose two of the following, you may choose one more at the 7th and 14th level. You can only push yourself so far in a day your talent points are regained after a long rest. Complete Disguise - May spend two talent points to create a flawless disguise of another person of your size, who you have met or seen a picture of for an hour (increased to three hours at lvl 7 and six hours at lvl 14.) You mimic their voice (note: if you have not heard the person speak you may not copy their voice), appearance and mannerisms. Only someone who has very high perception, or has known the person for a very long time may determine who you actually are. Locate Weakness - May spend two talent points to quickly analyze an opponent and gain -2 AC (increases to -4 at lvl 7 and -6 at lvl 14) against them and an extra 1d6 (increases to 2d6 at lvl 7 and 3d6 at lvl 14) of damage for one turn against that target. Silence Movement - May spend one talent point to muffle your footsteps so that you are harder to detect, you get an advantage on your next stealth check. Physical Improvement - May spend one talent point to increase your STR or DEX stat by +5 (increases to +7 at lvl 7 and +9 at lvl 14) (to a maximum of 30) for your next action. This CANNOT stack with itself. Cloak of Shadows - May spend one talent point to shroud yourself in darkness, to gain advantage and +5(increases to +7 at lvl 7 and +9 at lvl 14) on your next stealth check, IF it is already dark where you are. Eagle Eye - May spend one talent point to enhance your eyes so that your next ranged attack with a bow/crossbow, has doubled range and advantage to hit on the attack. Wall Climb - May spend a talent point to create sticky substance on your hands and feet so that you may climb a wall without having to make a check. Enhanced Senses - May spend a talent point to analyze your surroundings or a person’s face and body language, gain advantage on next perception or insight check. Wetboy Focus At the second level a Wetboy gets to choose how he wants to kill his deaders. There are several different focuses that a Wetboy can adopt. You gain bonuses when you adopt the focus and again at levels 6, 11, and 15. Deadly Focus At the 5th level, you can focus in on a deader. Using your talent you know exactly where your deader is (as long as they are no more then 60ft away) and you have advantage on attacks against them. You can only have one deader at a time. Poisoner's Guile At the 9th level, you gain the knowledge to create poisons using a poisoner's kit. Spending an hour and 25gp you can coat 20 arrows or one other weapon in a debilitating poison for 8 hours. Creatures harmed by by a weapon coated in poison take 1d4 of necrotic damage per round in combat or 1d8 every 20 minutes if outside of combat. Advanced Talent Recovery When you reach the 10th level you have used your talent often enough that you are now used to the strains on your body, on a short rest you may recover talent points equal to your Charisma or Intelligence Modifier (Whichever is Higher) divided by two rounded up. (Minimum of 1) NEED LEVEL 20 BONUS Wetboy Focus Finesse Focus As Wetboy you know where to hit someone, how hard, and exactly how much damage it will do. You are a very elegant fighter and your fighting style is almost like a dance, cutting down one opponent after another. When you adopt this focus you may choose one of the following: Dueling - When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon

- When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon Two Weapon Fighting - When you engage in two-weapon fighting, you can add your ability modifier to the damage of lhe second attack. Extra Attack At the 6th level you can attack twice, instead of once, whenever you take the Attack action on your turn. Keen Eyes Upon reaching the 6th level, tou learn how to use the Locate Weakness talent skill. If you already have the skill, you may take a different one. You may now use Locate Weaknes without paying the talent cost. You may only use the skill for free an amount of times equal to half of your Wetboy Level, per long rest. If you are out of free uses you may use it for the normal cost. Critical Flurry Upon reaching the 15th level whenever you critically strike, you may make another attack against the same target. This effect can occure no more than three times in a row. This effect does not occur if attempting to Coup De Grace somebody.

Stealth Focus You follow a more traditional type of an “Assassin” using your talent to conceal yourself. You lie in wait for your deader, waiting for the perfect moment to strike. Fast and methodical you never miss your target. Sneak Attack When you adopt this focus once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll. The amount of extra damage you deal increases according to the table shown below. Sneak Attack Damage Level Bonus Damage 2 - 3 1d6 4 - 5 2d6 6 - 7 3d6 8 - 9 4d6 10 -11 5d6 12 - 13 6d6 14 -15 7d6 16 - 17 8d6 18 - 19 9d6 20 10d6 Upon reaching the 6th level, tou learn how to use the Silence Movement talent skill. If you already have the skill, you may take a different one. You may now use Silence Movement without paying the talent cost. You may only use the skill for free an amount of times equal to half of your Wetboy Level, per long rest. If you are out of free uses you may use it for the normal cost. NEED LVL 11 BONUS dfdf Coup De Grace Upon reaching the 15th level once per short/long rest you may attempt to instantly kill a target that is helpless against you. Helpless is anyone that is; unaware of your presence, you have advantage on, or that is knocked pronw. To instantly kill them you make an attack roll against them that automatically counts as a critical hit, and if the damage is more than half of the target's life total they are killed. Ranged Focus As a Wetboy you prefer more to strike from afar keeping yourself away from the action but still using all the power and advantages that your talent can give you. Your arrows always fly true and hit their mark. Disengage Upon adopting this focus, once per round, you may use your talent to push yourself into the air 35ft away from someone you are engaged in combat with, they do not get an attack of opportunity on you when using this action. Eyes of a Hawk Upon reaching the 6th level, you learn how to use the Eagle Eye talent skill. If you already have the skill, you may take a different one. You may now use Eagle without paying the talent cost. You may only use the skill for free an amount of times equal to half of your Wetboy Level, per long rest. If you are out of free uses you may use it for the normal cost. Called Shot At the 11th level you are skilled enough at the bow that you can call out where on your target you are going to hit. Before you fire at a target you can call where you are going to hit that target and shoot with a penalty to the shot. The penalty is dependent on where you are aiming for. The parts you can aim for are listed on the table below along with the extra damage and effects. Called Shot Body Part Penalty Extra Damage Bonus Effect Head -15 Kill Shot Target Dies Neck -10 1d8 Target cannot speak Arm -5 1d4 Disadvantage to Attack Hand -10 1d4 Target is Disarmed Chest -5 1d6 Staggered, misses a turn if in combat Heart -15 Kill Shot Target dies Leg -5 1d6 Knocked Prone, movement is halved NEED LEVEL 15 BONUS dfdf Infiltration Focus You know the sounds of the streets, their eb and flow, if you want to get something you know just how. When bumping elbows with the high class you can speak their language, laugh at their jokes and know all the names you need to know. You are able to talk, lie and cheat your way into any level of society and are proud of it. Assumed Identity Upon selecting this Fcous at the 3rd level, you create an alternate identity. The alternate indentity is that of a nobel of a small royal house. You have papers of pedigree that prove you are of the royal house you choose. If the real royal house should come in contact with you though, they will know that you are not one of them, and question your origin.