Brandon picked up the rules fast, and in less than 10 minutes of explanation we were on our way. He advanced his Orcs across the table methodically; constantly checking charge ranges. The “Wood Tosser” scored a lucky hit on his first turn, obliterating one of my small archer units.

The game plays largely the same as I remember. I used to play a ton before I started this blog, but fell out of love with the mechanics after a few tournaments. My problem is that each unit feels like a brick in a sling-shot, instead of ranks of warriors marching about to the orders of their leaders. The decision making process is watered down to “when do I commit this unit?”, and honestly that is hugely dictated by the binary nature of nerve tests. If you know you know.

The match ended in a draw. At the end of our experience I didn’t have that “lets re-rack and try again” feeling that Kings of War used to give me. I guess tastes change! I am still planning to finish painting both armies before moving on to the next project.