Heavy FO4Edit work, custom skins not credited elsewhere, testing: ZephyrWarrior Banner Image: VG 24/7 (http://www.vg247.com/2015/11/07/fallout-4-power-armor-use-repair-and-modding-guide/) I'd like to thank Randomman96 for helping me test new textures and features. I'd like a special thanks to furzkugel and fudsey for being instrumental in the creation of some files to aid in the rapid development of new textures. I'd like to thank the following people for creating wonderful skins and allowing them to be included (In order of received permission): jamie1992 http://www.nexusmods.com/fallout4/mods/1589/? http://www.nexusmods.com/fallout4/mods/1700/? http://www.nexusmods.com/fallout4/mods/4112/? fudsey http://www.nexusmods.com/fallout4/mods/4185/? Cactusneedle18 http://www.nexusmods.com/fallout4/mods/3562/? Don_Kain http://www.nexusmods.com/fallout4/mods/4484/? http://www.nexusmods.com/fallout4/mods/6962/? [NC] http://www.nexusmods.com/fallout4/mods/8328/? dominic2005 [NC] http://www.nexusmods.com/fallout4/mods/3933/? [NC] http://www.nexusmods.com/fallout4/mods/4272/? [NC] http://www.nexusmods.com/fallout4/mods/4279/? [NC] http://www.nexusmods.com/fallout4/mods/4186/? SabreShark [NC] http://www.nexusmods.com/fallout4/mods/1686/? 7iger http://www.nexusmods.com/fallout4/mods/611/? EnemySniper http://www.nexusmods.com/fallout4/mods/3397/? Burny300 http://www.nexusmods.com/fallout4/mods/4051/? furzkugel http://www.nexusmods.com/fallout4/mods/1273/? http://www.nexusmods.com/fallout4/mods/1708/? http://www.nexusmods.com/fallout4/mods/1727/? http://www.nexusmods.com/fallout4/mods/1738/? http://www.nexusmods.com/fallout4/mods/1744/? http://www.nexusmods.com/fallout4/mods/1965/? http://www.nexusmods.com/fallout4/mods/3923/? Bigtalon http://www.nexusmods.com/fallout4/mods/1272/? http://www.nexusmods.com/fallout4/mods/1861/? http://www.nexusmods.com/fallout4/mods/3745/? http://www.nexusmods.com/fallout4/mods/3788/? http://www.nexusmods.com/fallout4/mods/4584/? Trashlizard http://www.nexusmods.com/fallout4/mods/3579/? Bordaw http://www.nexusmods.com/fallout4/mods/6094/? Voivre [NC] http://www.nexusmods.com/fallout4/mods/5004/? R97R [NC] http://www.nexusmods.com/fallout4/mods/3453/? CobraJanHanty http://www.nexusmods.com/fallout4/mods/6459/? dragonscales82 [NC] http://www.nexusmods.com/fallout4/mods/6843/? Radulykan SebbiUltimate [NC] http://www.nexusmods.com/fallout4/mods/3369/? biotear http://www.nexusmods.com/fallout4/mods/2330/? icemocolo http://www.nexusmods.com/fallout4/mods/6770/? [NC] http://www.nexusmods.com/fallout4/mods/4780/? [NC] http://www.nexusmods.com/fallout4/mods/3827/? http://www.nexusmods.com/fallout4/mods/2569/? http://www.nexusmods.com/fallout4/mods/2036/? http://www.nexusmods.com/fallout4/mods/1491/? http://www.nexusmods.com/fallout4/mods/1693/? http://www.nexusmods.com/fallout4/mods/1650/? Kazeite http://www.nexusmods.com/fallout4/mods/3984/? And the following people for acting as translators for my mod: CPAllianceP [Russian]

The largest and most diverse lore friendly Power Armor overhaul on the Nexus. Paints are now free. Many paints have been added with a category system. Materials & Paints are now separate. Fusion cores are now more rare. Limbs are now more durable. Many other mod slots and new mods have been added. Come and take a look for more info!

High Resolution texture pack, Automatron and Contraptions patches are up. Large DLC patches are in progress.

- 19/09/2016



Also, I've standardized the editor ID's of all relevant data to make it easier for me to modify and add things in the future. This is down here as it doesn't affect the player directly.



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ATTENTION - READ THIS AND FOLLOW IT CAREFULLY OR SKINS WILL NOT WORK!

Due to the inclusion of custom materials and textures, you must modify ini files if you haven't already, here is a tutorial:



http://www.nexusmods.com/fallout4/mods/4421/?

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The checklists will be moved into the forums section when I have time, they aren't gone!



¹: Changes have been made only to keywords and references that were out of place or extraneous. In large development teams, things often get left for no better reason than "If it ain't broke don't fix it". But I fixed it anyways. No bugs have yet been observed from these actions on any mod I have ever made, so I'm fairly confident I know what I'm doing in this regard. If a bug is observed, it is a simple matter for me to retrieve the old data and reinsert it in a current version. Since these edits make it quicker and easier for me to deliver content to you guys, I'm willing to bet that I won't have to do that work on my confidence in my abilities.