As a bonus action, you can shoot a line of sticky web rope at a creature you can see within 30 feet of you. It must succeed on a Strength saving throw or be pulled to an unoccupied space on the ground within 15 feet of you. Additionally, you may spend a ki point to move them into the air, you must choose to do this before rolling creatures. Creatures larger than large have advantage on the saving throw.

By expending 2 ki points, you may cast the Web spell without material components using Wisdom as your spellcasting stat. Additionally, you can move through your webs unimpeded.

Starting at 17th level, your body’s inherent physique has been enhanced by the Spider. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift and you can use your Wisdom score in place of your Strength score for determining any strength-based ability checks or for determining carrying capacity or weight you can push, drag, or lift.

At 11th level, your ki enhanced perception gives you the ability to foretell danger. You can’t be surprised while you are conscious and other creatures don’t gain advantage on attack rolls against you as a result of being hidden from you.

At 6th level, by using your ki to precisely manipulate the positive and negative charges of creatures and objects you can stick your body onto them. You gain the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You gain a climbing speed equal to your walking speed.

You learn two spider disciplines of your choice, which are detailed in the "Spider Discipline" section below. You learn two additional disciplines of your choice at 6th and 11th level and 17th level.

Starting when you choose this tradition at 3rd level, your control over your ki allows you to conjure web-like threads that appear to shoot from the palm of your hands and stick onto surfaces. Whenever you produce web, it has the properties of hempen rope and fades 6 seconds after you finish using them. Though if you take a full minute to conjure a web, it stays until broken.

Monks of the Way of the Spider are usually few and far between. But those who pursue this way follow a mindset of righteousness and incredible willpower. Most stories of their upbringing include a life altering moment. Whether or not they were cursed by a drider warlock, or they were bitten by the result of a wizard’s experiments on a spider, those whose life are irreversibly altered are destined power that infuses them with the attributes of a spider.

Reactive Sling

You can use your Deflect Missiles feature even if the target of the projectile isn't you, provided they are within 30 feet of you, but you cannot make a ranged attack with the weapon deflected.

Distracting Web

As an action, you may expend a ki point to shoot a burst of web within 30 feet at a creature attempting to blind or deafen them. The target must make a Dexterity saving throw or be blinded or deafened until the end of your next turn. If the creature fails their save, you may make an weapon attack against the creature as a bonus action.

Weaver of Words

You may cast the cantrip Vicious Mockery as a bonus action using Wisdom as your spellcasting stat. Additionally in combat, if a hostile creature misses you or an ally within range of the spell with an attack you may cast Vicious Mockery as a reaction targeting the creature.

Fight or Flight

As a reaction to being targeted by an attack or the frightened condition, you may expend 2 ki points to become invisible for 1 minute. Attacking a creature or casting a spell breaks this invisibility. Alternatively, you can expend 2 ki points to be immune to the frightened condition and you score a critical hit on a roll of 19 or 20 for 1 minute.

(Requires Web Zip) Zip Strike

If you target a creature with your Web Zip, you may expend a 1 ki point to make an unarmed strike against it as part of the action. If you moved at least 20 feet, the damage of this strike increases by your Monk level plus your Wisdom modifier.

Web Zip

As an action, you may choose a solid surface you can see within 120 feet of you. A web thread shoots from your hand and attaches there, as part of the action you may move up to your speed in a straight line toward where you attached the web.

Stance of the Arachnid

You have advantage on saving throws that move you against your will. Additionally, you may spend 2 ki points to create four spectral spider legs from back for 1 minute. While you have these legs, you cannot be moved or be knocked prone against your will unless moved by spells that move you to another plane such as banishment.

Spider’s Snare

By expending 1 ki point, you may clutter the battlefield with sticky webs to cast Entangle without material components. Additionally, you may move through difficult terrain created with this spell unimpeded.

Binding cocoon

You can utilize the restraining power of your webs to create a restraining cocoon around foes. By spending 1 ki point, you may cast ensnaring strike without material components. Alternatively, you may expend 2 ki points to cast earthbind without material components.

LEVEL 6

Venom Strike

As part of stunning strike, you may spend a ki point to deal 2 additional martial arts die of poison damage if the creature fails their saving throw. If this damage reduces the target to below a fourth of the creature’s maximum hit points, it is instead paralysed until the end of your next turn.

Adrenaline Rush

Your incredible willpower can boost your capabilities for a short duration. By expending 3 ki points and a bonus action you gain the following benefits for 5 rounds. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Also you have advantage on Strength ability checks and saving throws. Your speed is doubled, You gain a +2 bonus to AC You have advantage on Dexterity saving throws. You gains an additional action on each of your turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. When the you lose these benefits, you can't move or take actions until after your next turn and any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature while you’re restricted this way.

Barbed Webbing

By channeling the trap making abilities of a spider you can conjure dangerous barbed webs. By spending 3 ki points you may cast Spike growth with no material components. Also while moving through difficult terrain made through this spell you move unimpeded and take no damage. Additionally, creatures automatically succeed perception checks to recognize the terrain as hazardous before entering it.

Stingers

You can manifest sharp jagged stingers that appear to come from the underside of your wrists to use as weapons. By expending 2 ki points and a bonus action, you may manifest these stingers that last until you are unconscious or you dismiss them as a bonus action. While you have these stingers, your unarmed strikes deal piercing damage. Additionally, when you hit a creature with an unarmed strike while you have these stingers, you may force the creature make a constitution saving throw. On a failed save, the creature is poisoned until the end of your next turn.

Arachnid Backup

Your familiarity with arachnids give you the uncanny ability to summon them at your will. You may use 2 ki points to cast conjure animals. When conjuring beasts this way, you may only conjure beasts with the word spider included in its name.

LEVEL 11

Shielding Cocoon

As a reaction when you take damage, you can spend 3 ki points to entomb yourself in web, which fades away at the end of your next turn. You gain 5 temporary hit points per monk level, which take as much of the triggering damage as possible. Immediately after you take the damage, you gain vulnerability to fire damage, your speed is reduced to 0, and you are incapacitated. These effects, including any remaining temporary hit points, all end when the cocoon fades.

Spider Reflexes

When you are targeted with an attack, you may spend 1 ki point as a reaction to impose disadvantage on that attack. If the attack misses, you may move 10 feet without provoking opportunity attacks, or make an unarmed attack as part of the same reaction.

Sheer Force of Will

When damage reduces you to 0 hit points, you may spend a ki point to make a Wisdom saving throw (5 + The damage taken). On a success, you instead drop to 1 hit point. You can’t use this feature if you are reduced to 0 hit points by a critical hit. If you use this feature more than once before taking a long rest, every use of this feature increases the ki cost by 1 and DC by 5.

LEVEL 17

Arachnid Dominance

Your experience commanding arachnids allows you to make them congregate into hazardous hordes. You may spend 5 ki points to cast insect plague without material Components. Additionally while moving through difficult terrain made through this spell you move unimpeded and take no damage.

Spider’s Kiss

Your mouth now secrets a dangerously poisonous toxin that you can use to debilitate foes by biting them. You may expend 5 ki points to cast contagion.

Mark of the Spider

As your wall crawling power grows, you may use it as a gruesome weapon to rip flesh from enemies. By expending 4 ki points and a bonus action, the next time you hit a creature with an unarmed strike within 1 minute they take an extra 4d10 slashing damage and the target must make a Constitution saving throw. On failed save, they have disadvantage on attack rolls and ability checks, and can’t take reactions, until the end of its next turn.