Decay has arrived on the test server

Hi guys!Today marks a tremendous occasion, the triumphant return of the lost faction, the necrotic powerhouse known as Decay has returned to our libraries! *Pause for whoops and applause* With its comeback we will be rounding up all of the information that we have collected about this deadly resource.Decay has been in the making, or at least the planning, for over two years now. Its first appearance was during Minecon 2011, the first public showing of Scrolls. The icon was more in line with the previous faction icons back then, boasting a sickly purple skull that stared at you from the resource pool. By the way, which one of you remembers the Iron Golem (now Iron Ogre) used to be in decay?Every since then we have done our best to learn more about Decay, what it is based on and what to expect from it. As some of you are undoubtedly aware, four scrolls that used to be in the game were removed, these scrolls are going to be added back however this time as a member of Decay, we have seen our first instance of this with Mire Curse.Mire Curse deals 1 poison damage to all adjacent unit to enchanted unit at the beginning of a turn. (slightly tweaked from the original version, that dealt damage when the creature attacked.) This enchantment lasts until either the unit dies or is purified etc, so damage can easily stack for some slow, painful, annihilations.Next we have Infected Gravelock. Its origins stem from a lost gravelock colony who stumbled their way through Ilmire without a guide, lost in the dense murky bog they were consumed by the poisonous acrid air and became the infected creatures now allied with the forces of Decay. Its stats an ability although unconfirmed read that it costs 2 decay, has 2 attack. 2 countdown, 3 heatlh and when it attacks a creature, that creature gets poisoned for 2 rounds, Infected Gravelock is also unable to move. Expect to see him splashed into an energy focused DE deck for sure.Everyone's favorite stump is also returning in the form of Bitter Root, The coal black wood of Ilmire that sits dormant, waiting for unwary adventurers. At a cost of two and with its built in Vitriol Aura when Bitter Root is attacked I expect to see a lot of this guy in play going forward. Its 2 health will ensure it doesn't hang around for long, but it will most liekly take whatever kills it to the afterlife also. Again this scrolls is open to being changed for when it is introduced back into the game.Finally we are onto the heaviest hitter of those early spoilers, the Lifestealer. This dark assassin lost its way and discovered a vampiric kind of magic to restore its health with every kill. Its 4 attack, 5 health and a countdown of 2 ensures its solidity as a wrecking ball, capable of ignoring a Kinfolk Veteran strike, and immediately attacking back with lethal prejudice. At 5 cost he is sure to find himself a played incredibly often.More Decay spoilers came out way the other day when a post was made on Scrolls.com giving a much needed updated on where Mojang were at with the game. This post included 3 scrolls that were being developed and most importantly some images of decay in action. After many hours spent zooming in and squinting our eyes in an attempt to interpret text the size of a baby ant, we believe with reasonable accuracy that we have deciphered our first batch of Decay Scrolls. These can be found listed on our previous post entitled Let’s talk about Scrolls development And now for what you have all been waiting for, we are proud to present to you the Decay scrolls that have just been introduced onto the test server. The fourth resource is centered around death and... well, decay. We will be seeing a lot of poison, necromancy and cursing going on. As we ourselves haven't been able to experience the fourth resource to its fullest extent, we will keep this post updated as we discover interesting new mechanics and units!The first new mechanic introduced with Decay is Curse. This enchantable buff can be incredibly useful in combination with weak units/spells against strong units. What it does: "Curse 1 - when cursed unit takes damage it takes 1 extra damage". We hope to see Curse 2, and maybe even more curse than that in future updates.That's it for now, as mentioned before we will keep this thread updated as we find more interesting Decay mechanics. Keep an eye out for upcoming youtube videos as well