Oh, I'm not saying it's not a Metroidvania. I just didn't find it a satisfying one. I like my Metroidvania's with either an equipment screen and satisfying combat. Preferably both of those elements, but I'd be OK if one of those cores are done exceptionally well, like, for example, in the case of Guacamelee where it doesn't have an equipment screen but it does excel in its melee combat.



Now that I've watched these reviews and wired my brain to look at Ori as a platformer first and foremost with Metroid-like elements, I might just be able to enjoy it more because I'm not judging it as something I unfairly wished it were.