I didn’t work on anything osu!next for the week, but other osu! stuff instead, like preparing design assets for the upcoming osu! World Cup series.





Yes, I don’t just design for osu!next. I also destroyed two logos this week.

Alright, let’s get to the questions that I received on twitter.

Q: What got you into designing and for how long have you designed? — @Zeekzaozu

A: I’ve been designing for more than 10 years, that includes the shitty years when my designs were shitty.

I have no idea how I got into this in the first place. I think it’s all started with me thinking “I could design better than this” when I see something. Like ye olde GPU box. Remember those days with all that tacky girls and monsters on the box? It felt like I was the only one who thought it was horrible.

So yeah, believing that “I could design better” is what drove me into the design field.

Q: flyte, What is the motive to design the game? — @won_136

A: I’ve always wanted to work in a game industry and ppy gave me the opportunity. Loved flashy FUI (Fantasy UI) ever since I was a kid.

Above was one of my conceptual FUI work for an abandoned animation project, done 5 years ago. I believe that my love for FUI and games works well. Just that, this time, I need to ensure that my stuff is functional on user experience level, instead of just making flashy graphics for the sake of coolness.

Q: As the osu!next is progressing… you’re design style is also improving (and i love it~)… I’d like to know how do you make or where your design inspired from? Is it through experimental? ( >w<)/ — @BlackMidKnight

A: It’s.. a very complicated process, especially redesigning something that’s already rich with features. Had to list out all of the things from every single thing then think on how to re-layout everything so that everything appears to be consistent.

Since I’m designing everything alone and there’s SO MANY things to be designed, I had to ensure that the designs are simple, so I can catch up with everything fast. It’s no secret that the designs are heavily inspired from Google’s Material design, but behaves differently. osu! is a game, not a typical website and I had to keep that in mind all the time. While usability is important, I need to keep everything fun too.

All the earlier designs are quick mockups, just to demonstrate the design direction I had in mind. As we execute the designs, we polish them at the same time.

Q: Is there any game changing stuff other than visuals coming with Osu!Next? Like new mods and such. — @Level2143

A: Yes and that’s all I can tell.

Q: I’m still waiting on the story of how the osu!next triangle idea came to be — @abraker95

A: It’s.. uh.. weird. I have no idea on how to tell, really. I’m pretty sure you won’t be satisfied if I say “by accident”, lol.

Q: How much does it cost to keep Osu! alive monthly? — @Level2143

A: All I know is unimaginably a lot. I refuse to know the exact details as I know it will scare the hell out of me.

Q: Q: Will we ever see the “easy” mod icon? also cats??? — @TaikoNwolf

A: What makes you think there will still be “easy” mod? >:3

Q: Q: Will there be something like closed beta test for osu!next? — @a1ta

A: osu!next is not a new game. All the things you’ve seen will be implemented in osu!, piece by piece.

Q: Asuka or Rei — @Flashwave_

A: Mari. Obviously.

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Okay, that’s all for this week. I’m sorry if I missed your questions (you might missed that “Q:” that I mentioned before).

Have a good weekend.