Thunderstorms and chill.

the best part of gaming for me is the little gameplay things that are unique for every player. even if you play linear games, everyone plays them differently. And with choice-based games with randomised conditions, the possibilities are endless. not that the game can’t have too many of those, but that’s not this story.

Now, I bet this happened because the developers didn’t think about adding in any new routines and lines for the characters in a particular situation. An aversion of developer’s foresight, if you will. Idk how it works for other characters, but…

When the weather in Harvest Moon is bad, like storm/blizzard bad, everyone sits at home and shuts their doors, as I’ve read. In some games that includes your character. in Light of Hope it doesn’t, you can run around the island at your leisure and don’t have to water any crops, so basically rainy day in a ghost town. No one is around. People would probably be worried about you and have a lecture at the ready about the dangers of stray lightning or something.

… and then an in-game year later i wake up to a storm and find out that my husband is in the animal barn as usual and he acts like nothing’s out of the ordinary. His routine isn’t blocked now because he has to be at my house by evening, I assume? But him being there just… made sense

the thing is, by sheer coincindence both his love confession and my proposal happened on cloudy days, and both cutscenes took place on a cliff overlooking the sea, so it looked kind of grey and moody both times.

And, well, the result is that now I headcanon bad weather as being their thing. It kind of fits, too - less people around means his anxiety takes a break.

‘you’re the splash of color in my life’ or something cheesy like that…

