The Slime Lord

Not all Oozes are mindless. Many have gained power through various means. Your patron is a shapeless being of great power. Whether it be Juiblex, Demon lord and Lord of Oozes and Shapeless Things, An ancient Wizard, who studied Oozes to gain their power, or perhaps a mundane slime, which ascended through mysterious means, you have made a pact with a caustic creature of terrible strength.

Expanded Spell List

Spell Level Spells 1st Color Spray, Disguise Self 2nd Gentle Repose, Melf's Acid Arrow 3rd Protection from Energy, Stinking Cloud 4th Conjure Minor Elementals, Vitriolic Sphere 5th Cloudkill, Conjure Elemental

Slime Secretion

When you take this subclass at 1st level, you begin to secrete an acidic substance across the surface of your skin. Unarmed attacks deal acid damage equal to 1d4 + your Charisma modifier. Additionally, when grappling, any creature in contact with your skin takes your unarmed damage at the beginning of their turn. Your unarmed damage increases to 1d6 at 5th level, 1d8 at11th level, and 1d10 at 17th level.

Fluid Motion

Also at 1st level, your motions become more fluid, and flexible. when not wearing armor, and not weilding a shield, your armor class is now 10 + your Dexterity modifier + your Charisma modifier. Additionally, when grappling a creature, you may use your Charisma Modifier + your Proficiency modifier, in place of Athletics (Strength)

Slime Specialization

At 6th level, you may choose a type of slime from the many types your patron has consumed, to take a specialized trait from:

Blood Ooze: When you take the attack action, you gain temporary HP equal to half the damage dealt on your first attack.

Foxfire Ooze: When a creature hits you with a metal weapon, they take lightning damage equal to your unarmed damage

Gelatinous Cube: As an action, you may make yourself transparent for 1 minute, gaining advantage on stealth checks. You may do this once, and regain the ability to do so at the end of a long or short rest

Gray Ooze: Any nonmagical weapon made of metal that hits you corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits you is destroyed after dealing damage.

Purple Slime: You gain the ability to inject your foes with a necrotizing enzyme. Make a melee weapon attack. On a hit, the creature must make a Constitution saving throw. On a failed save, they take 2d6 poison damage, and their Strength Score is reduced by 1. You may use this ability once, and regain the ability to do so on a long or short rest.

You may choose to change your specialization at the end of a long rest, gaining the benefits of another option.

Malleable Form

Your body continues to take on attributes of an Ooze, becoming more malleable, and adhesive. You gain a climbing speed equal to your walking speed, While climbing this way, you can move up, down, and across vertical surfaces and upside down along cielings, while leaving your hands free. Additionally, you gain resistance to acid damage, and your unarmed attacks have a range of 10 ft.

Engulf

Starting 14th level, your body, despite retaining it's shape, has fully become that of an ooze. You can move through spaces as narrow as an inch without squeezing, and gain immunity to acid damage. Additionally, when you are grappling a creature, you may use your action, attempting to engulf them in your near-liquid form. Make an unarmed attack against the creature. On a successful hit, the creature is engulfed. While engulfed, the creature is restrained and takes your unarmed damage at the beginning of their turn. While a creature is engulfed, you may use your bonus action to make an unarmed attack with advantage. The creature may use it's action to make an Athletics (Strength) check to attempt to break free. On a success, they are no longer engulfed, but they are still grappled. If the creature succeedds on it's check by more than 5, it is no longer grappled.

Pact of Hunger

Your patron has blessed you with the ability to eat the flesh of your foes to gain a semblance of their power. As an action, you may consume a portion of raw meat from a non-humanoid creature that is not a construct, which you helped to defeat. You may choose a single aspect of that creature to assume for 1 hour. The features you may choose are as follows: