What he really means is that it was a full fledged game. Not a modification of existing code or something simple. It was a full fledged commercial product. It COULD be sold as a "commercial product". See this is where game companies typically stop a fan project. They typically ignore it until it shows enough promise to actually be complete and could damage profits and/or their brand. I don't disagree with him. AMR2 was pretty good and was complete enough to be dangerous.



Take my comments with a grain of salt. I also agree that Disney and companies like that should retain their copyright because I don't want to see a lot of Micky Mouse knock offs hitting the market. I'd also like my sequels to be sponsored by the vision of the company that owns them. I DO however appreciate mods and total conversion, but within reason.