For Ben - Genuine question regarding the roadmap of internal development

Ben_SauropodStudio: Originally posted by

I saw this comment on an unrelated thread:Out of curiosity what is the background to this? I only ask as when it was originally coming, the big pushing point (and rationale for the delay) was it was going to be the roadmap used for internal tracking as well.I have not been following development very closely for quite a while (apart from checking in every now and then to see the state of the game... and looking at the latest roadmap info) so I might have missed a big announcement re: the roadmap not being the 'go to' point for up to date development info and the current state of internal workings but I was unable to find anything hinting at that?Actually the opposite is true, a google search of "Castle Story roadmap" yields:The Castle story roadmap itself (outdated as of??)This game’s development has been a pretty rocky run at times but I think (especially given some of the (mis?) information out there regarding development) it is worthwhile investing a bit of time ensuring key information like that is up to date? (Supported by the fact the studio was lucky enough to raise enough money to employ people specifically to liaise with the community)If the roadmap is no longer maintained, it is probably worthwhile noting that on the roadmap site (or taking it down) and more importantly, not linking to it on the main website as the 'window to ongoing development'.There is obviously no requirement to explain why it is no longer used, although noting this was crowdfunded (and significantly so!) and the new roadmap was such a big focus and especially as it was meant to be for internal use as well, I for one would be interested in hearing about the new approach.Even if the background is “The roadmap was a mistake as it overcomplicated processes and wasn’t as effective as we anticipated it would be” or similar it isn’t necessarily a bad thing (outside the wasted time and anguish for all involved) as long as the new solution is better!This is not intended to be an attack on the studio or angry rant (neither of those will get anyone anywhere) rather a genuine question regarding past and current approaches. As someone that has only created games/mods solo or with one partner (and approached development in a very different way) I am genuinely interested in how Sauropod’s operations have evolved with time and experience.Cheers for your time.