Finally, I grab everything including the 8mx8m plane and export it out as one .obj to bring into ZBrush.

Adding Details

When I bring my base mesh into ZBrush it is all one piece. I’ll want each element of the texture to be broken out into its own subtool so that I can sculpt on it individually and crank up the subdivisions without having a big impact on my performance.

The first thing I do is run and “Auto Group” under the “Polygroup” Tab. This will give each element its own group ID and allow me to split them out into their own subtools.