USFIV Version 1.04 Adjustments ComboFiend By now I’m sure you’re all aware that patch 1.04 is live and with it has come a few adjustments to the Ultra balance. After receiving feedback from the community since Ultra has dropped, we’ve went and added in the most highly requested changes. Continue on to see the latest changes to USFIV as well as a list of the bug fixes that have been included in this update as well. BUG FIXES E.HONDA LP/MP/HP Sumo Smash The opponent character will only be able to perform a quick stand on the second hit for airborne hits and airborne counter hits. Delayed standing will not be possible.

This issue only affected the training dummy. BLANKA Shout of Earth (Anti Air) Fixed the issue where Yun and Yang would lose their after-image effects, even if they performed Genei Jin/Seiei Enbu, if Blanka hit them. ZANGIEF EX Banishing Flat The opponent character will only be able to perform a quick stand for grounded counter hits, mid-air hits, and mid-air counter hits. Delayed standing will not be possible.

This issue only affected the training dummy. VEGA Flying Barcelona Special Fixed the issue where the Vega and the opponent freeze if the claw attack trades with the opponent’s attack. RUFUS Messiah Kick –> Mid Attack The opponent character will only be able to perform a quick stand for mid-air hits, and mid-air counter hits. Delayed standing will not be possible.

This issue only affected the training dummy. EL FUERTE Tostada Press The opponent character will only be able to perform a quick stand for mid-air hits, and mid-air counter hits. Delayed standing will not be possible.

This issue only affected the training dummy. DEE JAY Crouching HK The opponent character will only be able to perform a quick stand for mid-air hits, and mid-air counter hits for the upper portion of the hitbox. Delayed standing will not be possible.

This issue only affected the training dummy. IBUKI MK/HK Tsumuji The opponent character will only be able to perform a quick stand for mid-air hits, and mid-air counter hits for the third low follow-up attack. Delayed standing will not be possible.

This issue only affected the training dummy. EXã€€Tsumuji The opponent character will only be able to perform a quick stand for mid-air hits, and mid-air counter hits for the second, third, and fourth low follow-up attack. Delayed standing will not be possible.

This issue only affected the training dummy. ADON EX Jaguar Kick

EX Airborne Jaguar Kick The opponent character will only be able to perform a quick stand for mid-air hits, and mid-air counter hits for the second hit. Delayed standing will not be possible.

This issue only affected the training dummy. YUN Taunt 10 Fixed the issue where Yun performed a LK instead of a taunt when inputting the taunt command for a particular costume. EVIL RYU Close Standing LP Fixed the issue where he could not cancel special moves, EX Focus/EX Red Focus from this attack. ONI EX Sekisei Jiraiken The opponent character will only be able to perform a quick stand for mid-air hits, and mid-air counter hits for the first hit. Delayed standing will not be possible.

This issue only affected the training dummy. POISON EX Whip of Love (Final Hit) The opponent character will only be able to perform a quick stand. Delayed standing will not be possible.

This issue only affected the training dummy. LP/MP/HP Whip of Love (1st/2nd Hit)

EX Whip of Love (Hits 1-3) The opponent character will only be able to perform a quick stand for mid-air hits, and mid-air counter hits. Delayed standing will not be possible.

This issue only affected the training dummy.

ULTRA CHANGES RYU Close Standing HK • Recovery from 15F to 17F.

• Extra 3F of block/hit stun when it connects on a standing opponent.

• Extra 2F of block/hit stun when it connects on a crouching opponent.

• The second hit can be EX Focus/Red Focus/Super cancelled. LP Hadoken Projectile speed slightly decreased. HP Hadoken Projectile speed slightly increased. KEN Crouching MK Hitboxes and hurtboxes returned to the 2012 version. LK/MK/HK Airborne Tatsumaki Senpukyaku Can no longer cancel an attack into the Airborne Tatsumaki to fly away. E.HONDA Crouching LP Damage increased from 40 to 50. Crouching LK Damage increased from 30 to 40. EX Hundred Hand Slap He will automatically move forward regardless of stick input. LP/MP/HP Super Killer Head Ram Fixed the issue where the opponent could not perform a delayed standing after the first hit only. Orochi Breaker • Inputs changed from 720 + PPP to HCB x 2 + PPP.

• Damage increased from 450 to 500. BLANKA Close Standing MK Fixed the issue where a counter hit was still possible after the active frames of the attack had already ended. Crouching MK • Startup time reduced from 5F to 4F

• Frame advantage on hit reduced from +5 to +4.

• Slightly reduced the pushback distance on block/hit. ZANGIEF LP Banishing Flat • Reduced the forward travel distance.

• Increased the pushback on hit. EX Banishing Flat Causes the opponent to stand on hit. GUILE Flash Explosion Invincibility frames increased from 1-6F, to 1-9F. DHALSIM ←+ LK • Recovery reduced from 8F to 7F.

• Advantage on hit increased from +2F to +3F. BALROG Crazy Buffalo

Violent Buffalo Fixed the issue where the opponent could not perform delayed standing after all hits except for the final hit in the juggle state. Dirty Bull • Inputs changed from 720 + PPP to HCB x 2 + PPP. VEGA LP/MP/HP Rolling Crystal Flash • Fixed the issue where the final hit on counter hit did not invoke the counter hit properties.

• Fixed the issue where the final hit granted twice the meter gain. EX Rolling Crystal Flash • Fixed the issue where the final hit on counter hit did not invoke the counter hit properties.

• Fixed the issue where SC meter increased without the claw. SAGAT Front/Neutral Throw Increased the throw escape window by one frame, making it consistent with the other throw windows in the game. Tiger Cannon Damage increase on mid-air hit from 255 to 303. M.BISON Front/Neutral/Back Throw Decreased the throw escape window by one frame, making it consistent with the other throw windows in the game. MK Double Knee Press Reduced the pushback on hit for the first hit, making it easier to combo from an EX Red Focus attack. C.VIPER Emergency Combination • Inputs changed from QCB x 2 + P to QCF x 2 + P

• Fixed the issue where the opponent could not perform delayed standing if the move only partially connected. Burst Time Fixed the issue where the opponent could not perform delayed standing if the move only partially connected. EL FUERTE LK/MK/HK Guacamole Leg Throw Fixed the issue where the opponent could not perform delayed standing if the first hit traded. ABEL Close Standing HK • Damage on the overhead hit changed from 30 to 70.

• Stun on the overhead hit changed from 50 to 100.

• Hit advantage on the overhead hit changed from +5F to +2F. SETH Vitality Vitality increased from 800 to 850. Forward/Backwards Jumping MK Fixed the issue that applied counter hit damage and stun values if he was hit during the animation. AKUMA LP/MP/HP Gohadoken Startup changed from 14F to 13F. GOUKEN Forbidden Shoryoken Fixed the issue where the opponent could not perform delayed standing if the move only partially connected. Denjin Hadoken • The correction on the amount of stun it does as W Ultra is increased from 65% to 75%.

• Fixed the bug where, as W Ultra but under certain conditions, it did 100% of it’s usual U2 stun. CAMMY MK Spin Drive Smasher Fixed the bug where the opponent couldn’t perform delayed standing if the final hit caused a counter hit on the ground. FEI LONG Rekkashingeki Damage for the final hit non-animation version is reduced from 165 to 140. SAKURA EX Shunpukyaku • Hits 1-3 will cause the opponent to stand.

• Increased the lower collision box so that she doesn’t go over the opponent. EX Hadoken • She can now change the projectile speed based on the button used (only for the non-charged Hadoken).

• Reduced the recovery frames by 4, going from 48F to 44F. ROSE EX Soul Spiral Chip damage increased from 30 to 33. GEN (MANTIS STYLE) Crouching MP Damage increased from 60 to 70. LP/MP/HP Hyakurenko Recovery decreased from 18F to 17F. Zan’ei Damage increased from 250 to 300. Shinketsu • If the first hit connects on an airborne opponent it will go into animation lock.

• Fixed the issue where the move properties changed if done as a reversal or canceled from a jumping motion. DAN LP/MP/HP Gadoken Startup reduced from 14F to 13F. T.HAWK Front/Neutral Throw Increased the throw escape window by three frames, making it consistent with the other throw windows in the game. LP Condor Spire Startup increased from 11F to 15F. MP Condor Spire Startup increased from 14F to 17F. MP Tomahawk Buster • Increased the number of hits from 1 to 2. The first hit causes little pushback and puts the opponent in a standing state.

• Damage is adjusted from 150, to 90 -> 60.

• Stun is adjusted from 200, to 150 -> 50.

• The first hit can be EX Focus/EX Red Focus/Super cancelled. DEE JAY Far Standing HP Counter hit against crouching opponent now causes flying knockdown similar to standing or mid-air opponents. LK Double Rolling Sobat • Area from the knees below is invincible during all active frames.

• Increase the recovery on block from -3F to -4F. EX Jackknife Maximum Increased the downward hitbox for the first hit, making it easier to hit opponents with a low profile. EX Machinegun Upper Decreased the distance the opponent flies backwards upon hit. CODY Crack Kick Startup reduced from 15F to 14F. Zonk Knuckle • The level charge times have been adjusted from 60/90/120F to 60/120/180F.

• Levels 2 and 3 are now throw invincible for all active frames.

• Level 3: Can now land juggle hits on the airborne opponent after hit.

• Level 3: Reduced the height at which the opponent flies back after hit. EX Criminal Upper Increased hit invincibility from 1-6F to 1-7F. MP/HP Dead End Irony Fixed the issue where the opponent could not perform delayed standing if the move only partially connected. IBUKI Backhand Punch Fixed the issue where she could cancel the move on whiff. Yoroitoshi Fixed the issue where the opponent could not perform delayed standing if the move only partially connected, from mid-air non-animation lock. MAKOTO →+ HK Fixed the issue where the opponent could not perform delayed standing. Abare Tosanami Fixed the issue where the opponent could not perform delayed standing if the move only partially connected from mid-air. ADON Close Standing MK Fixed the issue where a counter hit was still possible after the active frames of the attack had already ended. Far Standing HK Only the second hit will connect when used as part of a mid-air juggle combo. Jaguar Varied Assualt Fixed the issue where the opponent could not perform delayed standing if the move only partially connected from mid-air. HAKAN Crouching LP • Recovery reduced from 8F to 6F.

• Advantage on block increased from +0F to +2F.

• Advantage on hit increased from +3F to +5F.

• Can perform chain cancels while oiled. Diagonal Jumping MK Only while oiled: Increased the hitbox backwards, making it easier for him to perform cross-ups. JURI Close Standing LP Hitbox during Feng Shui Engine will be the same size as it is during regular use. Close Standing MK • The first hit will cause the opponent to stand.

• 1-6F will be grounded, throw invincible. HK Fuhajin Projectile will not connect on crouching opponents. LK/MK/MK Fuhajin • Meter gain on the kick-charge portion is reduced from 20 to 10.

• Meter gain on the projectile increased from 20 to 10 on hit, and from 10 to 15 on block. YUN Far Standing LP If Yun connects with a counter hit in mid-air during Genei Jin, the opponent will no long be able to recover in the air and go into a knockdown state. LP Tetsuzanko • Stun is reduced from 200 to 100.

• Reduction of the amount of meter gained. From 30 to 20 on startup, 60 to 30 on hit, and 30 to 15 on block. EX Zesshou Hohou Advantage on block changed from +1F to -1F. YANG Crouching MK Fixed the bug where the pushback time on counter hit was the same as a regular hit. EVIL RYU Vitality Reduced his vitality from 950 to 900. ONI EX Goshoryuken Can EX Focus/Red Focus cancel the second hit on block as well. LK Rakan Dantojin • Increased damage from 110 to 120.

• Increased stun from 130 to 150. Airborne Raging Demon Fixed the issue where the opponent could not perform delayed standing if the first hit traded. ELENA Hurtboxes Increased her general crouching, crouch neutral, and crouch block hurtboxes. Jumping Motions Fixed the issue where certain special moves could not be performed during jumping movement motions. Special Move Priority If the inputs for Lynx Tail and Scratch Wheel overlap, Elena will perform Scratch Wheel, not Lynx Tail. Crouching LP Increased the size of the hitbox for the attacking leg up to her thighs. Crouching MK Increased the size of her hitbox and hurtbox down to her toes. Jump HK Fixed the issue where a counter hit was still possible after the active frames of the attack had already ended. LK Scratch Wheel Startup reduced from 6F to 3F. HK Scratch Wheel Increased the downward hitbox for the 3rd hit. LK/MK Scratch Wheel Fixed the issue where a counter hit was still possible after the active frames of the attack had already ended. LK/MK/HK Scratch Wheel The first hit will cause the opponent to stand. MK Lynx Tail The first attack draws the opponent closer on hit and block. HK Lynx Tail • Hits 1-3 draw the opponent closer on hit and block.

• Fixed the issue where the opponent could not perform delayed standing if the attack hit them while grounded. LK/MK/HK Lynx Tail Increased the forward and upper hitbox size. MK Rhino Horn Fixed the issue where she wouldn’t take a counter hit and was in a grounded crouching state if she was hit out of the move. LK/MK/HK/EX Rhino Horn The first hit only will connect against crouching opponents. EX Mallet Smash Disadvantage on block is increased from -4F to -5F. LK/MK/HK/EX Spin Scythe Fixed the issue where an opponent could dash through her if forward dashing from behind during the move. ROLENTO Close Standing HK Stun reduced from 200 to 150. Far Standing MP Increased active frames from 3F to 5F. Far Standing FP • Slight increase of the upper hitbox for the second hit.

• Meter gain on hit decreases from 60 -> 60 to 30 -> 30, on block from 30 -> 30 to 15 -> 15 Diagonal Jump FP Fixed the issue where a counter hit was still possible after the active frames of the attack had already ended. EX Patriot Circle Slightly moved the hitbox for the first hit backwards on startup. LP/MP/HP/EX Patriot Circle Fixed the issue where Rolento’s Patriot Circle beat out certain counters. LK/MK/HK Stinger (Follow-up Attack) Increased the lower hitbox for the first frame. LP/MP/HP Mekong Delta Attack. (Follow-up Attack) • Changed from a flying knockdown to a grounded hit on counter hit.

• Changed recovery on hit from -2F to +2F. EX Mekong Delta Attack. (Follow-up Attack) • Changed the recovery on block from -10F to -5F.

• Changed the properties of all hits except for the last one, so that it causes flying knockdown rather than grounded hit. EX Mekong Delta Air Raid • Changed the first 1-10F after startup from projectile invincible, to hit and projectile invincible.

• If the follow-up attack is blocked, recovery time changes from -3F to -5F. Mine Sweeper Fixed the issue where the early inputs were not recorded upon reversal. POISON Vitality Vitality reduced from 1000 to 950. Hurtboxes Increased the size of her standing and crouching hurtboxes. Jumping Motions Fixed the issue where certain special moves could not be performed during jumping movement motions. Back Throw Fixed the issue where she could perform a back throw using negative edge (releasing the button). Close Standing HP Fixed the issue where a counter hit was still possible after the active frames of the attack had already ended. Far Standing MP Fixed the issue where a counter hit was still possible after the active frames of the attack had already ended. EX Aeolus Edge Made it easier to hit opponents in very close range. LP/MP/HP/EX Aeolus Edge Fixed the issue where a counter hit was still possible after the active frames of the attack had already ended. LP/MP/HP/EX Whip of Love Increased the size of the hitbox. LK/MK/HK Love Me Tender • Reduced the damage from 90 -> 100 to 70 -> 80.

• Increased the recovery on whiff from 16F to 19F. EX Kissed by a Goddess Increased the hitbox for the first hit. Poison Kiss Increased the throw range. HUGO Dizzy Motion Hugo will be vulnerable to attack at the same timing for a normal wakeup. Standing LP • Recovery reduced from 11F to 7F.

• Advantage on hit increased from +2F to +6F.

• Recovery on block changed from -2F to +2F. Standing MP Fixed the issue where a counter hit was still possible after the active frames of the attack had already ended. Crouching HK Pushback hitbox moved backwards. H Moonsault Press • Damage increased from 220 to 250.

• Stun increased from 150 to 200. LP/MP/HP Moonsault Press Removed the counter hit properties if he is hit before the throw frames become active. LP/MP/HP/EX Giant Palm Bomber • For all active frames, the hurtbox on his hands from the wrists to the fingertips will be projectile invincible.

• Changed Hugo’s hurtboxes while the move is active.

• Slightly increased the pushback on hit.

• Attack frames will still be active even when he cancels out a projectile. EX Shootdown Back Breaker • Damage decreased from 180 to 160.

• Decreased the distance he moves horizontally while falling. LK/MK/HK/EX Shootdown Back Breaker Changed input window for the command to be similar to others to reduce accidental inputs LK/MK/HK/EX Ultra Throw Removed the counter hit properties if he is hit before the throw frames become active. LK/MK/HK/EX Meat Squasher Removed the counter hit properties if he is hit before the throw frames become active. Hammer Mountain The first hit is completely invincible for all active frames. DECAPRE Far Standing LP

Crouching LP Can be cancelled into Rapid Dagger from a whiff or a chain cancel. Far Standing MP Shortened the startup time from 7F to 5F. Crouching HP Can now be EX Focus/Red Focus/Super cancelled. EX Psycho Sting • Increased the distance she moves forward while performing the move.

• Increased the opponent’s recovery on block by 4F, she will be at a -1F disadvantage after a forward FADC. LP/MP/HP/EX Psycho Sting Invincibility time for each increased from 1-5F to 1-8F. LP/MP/HP/EX Rapid Dagger • Increase the hitstun and blockstun for the hit before the last hit by 4F.

• Increased the guardstun for the chain cancel part for the opponent, making it easier to continuously block it. EX Spiral Arrow Damage reduced from 160 to 120. EX Scramble (LK+MK) The timing for when she disappears and when the variation move comes out has been reduced from 13F to 7F. EX Razor Edge Slicer Projectile invincible for all active attack frames. DCM Anti-Ground

DCM Anti-Air If the inputs overlap, Anti-Air will take priority over Anti-Ground.

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