Druidic Circle

Circle of Roots

Druids of the Circle of Roots are the fiercest protectors of the woodlands. As a mystic order of warriors, the druids of this circle learn to harness botanical power, taking on special forms to enhance their physical capabilities and wield root, vine, and thorn against their enemies. While all druids hold a connection to nature, none form a deeper bond with the roots and soil of the ancient forests than the members of the Circle of Roots.

Whether embodying the strong and sturdy oak to defend their lands or brandishing razor sharp thistle to hunt down encroachers, these Druids wield the strength of the woods as weapons and armor.

By Thorn and Vine

Starting at 2nd level, you learn the Thorn Whip cantrip and may cast it as a bonus action a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses of this feature when you finsish a short or long rest.

Warrior of the Woods

At 2nd level, your attunement to the natural world allows you to transform into a defender of the forest. When you use your Wildshape ability, you may transform into either and Iron Root Guardian or a Bramble Thorn Soldier, rather than transforming into a beast. Use the stat block for each creature detailed at the bottom of this form.

This transformation lasts for 1 hour. You follow all other Wildshape rulles and limitations as normal.

Sturdy Forms

At 6th level your forms grow in power and hardiness. All attacks made in your Warrior of the Woods forms count as magical for the purpose of overcoming resistance and these forms are no longer vulnerable to fire damage.

In addition, both forms gain a new ability:

Iron Root Guradian- Take Root : As a bonus action at the start of your turn you may root yourself into the ground and siphon life from the earth below. On this turn and at the start of each of your turns you heal yourself for 1d8+ your Wisdom modifier, your speed is 0, and you cannot be knocked prone or moved against your will. You remain in this state until you use a bonis action at the start of your turn to end this effect. You have 1 use of this feature per transformation.

: As a bonus action at the start of your turn you may root yourself into the ground and siphon life from the earth below. On this turn and at the start of each of your turns you heal yourself for 1d8+ your Wisdom modifier, your speed is 0, and you cannot be knocked prone or moved against your will. You remain in this state until you use a bonis action at the start of your turn to end this effect. You have 1 use of this feature per transformation. Bramble Thorn Soldier-Sharpen Thorns: You may make an additional Thorn Lance or Thorn Shot attack when you take that Action. You may also Hide as a bonus action.

Resilient Roots

Beginning at 10th level, you have adapted the aspects of the most resilient of plant life. You are pemanentley under the effects of the Barkskin spell and you gain resistance to fire and necrotic damage. (These benefits extend to your Wildshape forms)

Additionally, 1 gallon of water can keep you nourished for 1 week and you do not need to eat as long as you spend at least 1 hour in direct sunlight per day.

Speaker for the Trees

At 14th level you may cas Speak with Plants at will without expending a spell slot.

Ancient Form

At 14th level, you can tap into the ancient spirits of the forests to assume your most powerful form. Your Warrior of the Woods transformations gain new abilities:

Iron Root Guardian: World Tree - When you transform, your size may become Huge instead of Large and your Constrict attack may now grapple creatures Huge or Smaller when you do so. Regardless of size, your reach increases by 5ft. and you deal an additional 2d6 bludgeoning damage with your Constrict attack.

- When you transform, your size may become Huge instead of Large and your Constrict attack may now grapple creatures Huge or Smaller when you do so. Regardless of size, your reach increases by 5ft. and you deal an additional 2d6 bludgeoning damage with your Constrict attack. Bramble Thorn Soldier: Elder Bramble- Your Bramble Armor damage increases by 1d6 and when a creature is damaged by it their speed becomes 0 until the start of their next turn. Additionally, when you hit with a weapon attack while in this form you may expend a spell slot to deal an additional 3d6 piercing damage to the target and all creatures within 5ft. of it.

Art Credit: Marta Sokolowska



