Spoiler (click to show/hide) Cogmind - Beta 3.1 @@@ ROGUELIKE MODE



Name: cinemabaroque



---[ CORE DESTROYED ]---



Performance

-------------

Evolutions (4) 2000

Robots Destroyed (54) 270

Value Destroyed (1626) 1626

Prototype IDs (1) 20

Alien Tech Used (0) 0

Bonus (80) 80

TOTAL SCORE: 3996



Cogmind

---------

Core Integrity 0/850

Matter 247/300

Energy 100/100

System Corruption 0%

Temperature Cool (0)

Location -6/Factory



Parts

-------

Power (2)

(None)

Propulsion (4)

(None)

Utility (5)

Enhanced Optical Array

Weapon (4)

(None)

Inventory (4)

Advanced Signal Interpreter

Improved Medium Armor Plating

Heavy Battle Rifle

Heavy Battle Rifle



Peak State

------------

Power

Antimatter Reactor

Propulsion

Cesium-ion Thruster

Field Propulsion Drive

Nuclear Pulse Array

Utility

Heat Sink

Medium Storage Unit

Improved Targeting Computer

System Shield

Weapon

Heavy Battle Rifle

Heavy Battle Rifle

Heavy Battle Rifle

Inventory

Cesium-ion Thruster

Cesium-ion Thruster

Cesium-ion Thruster

Advanced Signal Interpreter

Improved Medium Armor Plating

System Shield

Enhanced Gauss Cannon

Improved Grenade Launcher

[Rating: 49]



Favorites

-----------

Power Antimatter Reactor

Engine Light Angular Momentum Engine

Power Core Light Nuclear Core

Reactor Antimatter Reactor

Propulsion Aluminum Leg

Wheel Compact Wheel

Leg Aluminum Leg

Flight Unit Cesium-ion Thruster

Utility Medium Storage Unit

Device Heat Sink

Storage Medium Storage Unit

Processor Improved Targeting Computer

Hackware System Shield

Protection Light Armor Plating

Weapon Heavy Battle Rifle

Energy Gun Small Laser

Energy Cannon Plasma Cannon

Ballistic Gun Heavy Battle Rifle

Ballistic Cannon Assault Cannon

Impact Weapon Heavy Mace

Slashing Weapon Axe



Stats

-------

Bonus Breakdown 80

Follower Combat Kills 80

Classes Destroyed 7

Builder 1

Hauler 2

Operator 1

Swarmer 16

Grunt 25

Sentry 6

Hunter 3

Major NPCs Destroyed 0

Best Kill Streak 6

Combat Bots Only 6

Best States 0

Heat Dissipation 47

Energy Capacity 325

Matter Capacity 300

Sight Range 22

Robot Scan Range 8

Terrain Scan Density 110

Armor Coverage (%) 14

Evasion (%) 63

Targeting Accuracy 6

Defensive Hacking 10

Matter Collected 1424

Salvage Created 1801

Parts Attached 74

Power 10

Propulsion 29

Utility 8

Weapon 27

Parts Lost 30

Power 4

Propulsion 14

Utility 4

Weapon 8

Average Slot Usage (%) 77

Naked Turns 5

Spaces Moved 2887

Fastest Speed (%) 322

Average Speed (%) 192

Slowest Speed (%) 40

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 0

Targets Kicked 0

Targets Crushed 0

Cave-ins Triggered 0

Heaviest Build 37

Greatest Support 45

Greatest Overweight (x) 7

Average Overweight (x) 0

Largest Inventory 8

Average Capacity 7

Most Carried 8

Average Carried 6

Final Capacity 4

Final Carried 4

Damage Taken 4616

Core 1461

Absorbed by Shields 0

Average Core Remaining (%) 72

Depth 11 Exit 100

Depth 10 Exit 61

Depth 9 Exit 77

Depth 8 Exit 28

Depth 7 Exit 97

Volleys Fired 138

Largest 3

Hottest 153

Shots Fired 314

Gun 253

Cannon 61

Launcher 0

Special 0

Kinetic 205

Thermal 77

Explosive 0

Electromagnetic 32

Secondary Targets 0

Shots Hit Robots 229

Core Hits 82

Critical Hits 1

Critical Kills 0

Critical Parts Destroyed 1

Overload Shots 0

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 49

Impact 4

Slashing 45

Piercing 0

Sneak Attacks 2

Follow-up Attacks 3

Damage Inflicted 4225

Projectiles 2840

Explosions 34

Melee 1351

Ramming 0

Kinetic 2089

Thermal 552

Explosive 0

Electromagnetic 233

Impact 78

Slashing 1273

Piercing 0

Overflow Damage 12

Projectiles 0

Explosions 12

Melee 0

Self-Inflicted Damage 0

Shots 0

Rammed 0

Highest Temperature 409

Average Temperature 113

Received Heat Transfer 1323

Shutdowns 3

Energy Bleed 3

Interference 8

Short Circuit 1

Highest Corruption 0

Average Corruption 0

Corruption Purged 0

Impact Corruptions 0

Haulers Intercepted 2

Robots Corrupted 0

Parts Fried 0

Impact Corruptions 1

Robots Melted 0

Parts Melted 3

Heat Transferred 1238

Parts Sabotaged 0

Parts Stolen 0

Parts Stripped 0

Parts Self-Destructed 0

Prevented 0

Power Chain Reactions 1

Communications Jammed 0

Times Spotted 127

Peak Tracking Total 12

Tactical Retreats 13

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 0

Drone Recoveries 0

Traps Triggered 6

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 0

Traps Extracted 0

Installed 0

Triggered 0

Machines Disabled 1

Machines Sabotaged 0

Data Cores Recovered 0

Used 0

Machines Hacked 13

Terminals 8

Fabricators 0

Repair Stations 0

Recycling Units 2

Scanalyzers 1

Garrison Access 1

Total Hacks 34

Successful 11

Failed 22

Catastrophic 5

Database Lockouts 0

Manual 18

Unauthorized 10

Terminals 22

Fabricators 0

Repair Stations 0

Recycling Units 6

Scanalyzers 3

Garrison Access 1

Terminal Hacks 5

Open Door 1

Unreport Threat 1

Locate Traps 2

Hacking Detections 10

Full Trace Events 0

Feedback Events 0

Feedback Corruption 0

Feedback Hackware Fried 0

Feedback Blocked 0

Trojans Installed 4

Terminals 3

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 1

Fabricators Overloaded 0

Fabricator Schematic DLs 0

Garrisons Disabled 0

Garrisons Compromised 0

Fab Network Shutdowns 0

Robot Schematics Acquired 0

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 1

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 4

Parts Scanalyzed 2

Part Schematics Acquired 1

Parts Damaged 0

Robot Analysis Total 0

Robots Rewired 0

Robots Hacked 0

Non-combat 0

Combat 0

Robot Hack Failures 0

Allies Hacked 1

Hacks Repelled 0

Total Allies 23

Largest Group 20

Highest-Rated Group 535

Highest-Rated Ally 35

Total Orders 0

Terraforming Orders 0

Walls Tunneled 0

Ally Attacks 31

Total Damage 352

Kills 3

Allies Corrupted 0

Allies Melted 0

Peak Influence 297

Average Influence 96

Final Influence 15

Maximum Alert Level 1

Low Security (%) 85

Level 1 14

Level 2 0

Level 3 0

Level 4 0

Level 5 0

Triggered High Security 0

Turns 0

Squads Dispatched 12

Investigation 1

Extermination 1

Reinforcement 10

Assault 0

Garrison 0

Intercept 0

Derelict Logs Recovered 1

Scrap Searched 2

Exploration Rate (%) 20

Regions Visited 10

Pre-discovered Areas 0

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 3414

Turns Passed 2981

Depth 11 45

Depth 10 635

Depth 9 508

Depth 8 728

Depth 7 758

Depth 6 307

Scrapyard 45

Materials 1627

Factory 722

Mines 244

Waste 343



Prototype IDs

---------------

Heavy EM Shotgun



Fabricated

------------

Nothing



Alien Tech Used

-----------------

None



Route

-------

-11/Scrapyard

-10/Materials

-10/Mines

-9/Materials

-9/Mines

-8/Materials

-7/Factory

-7/Waste

-7/Factory

-6/Factory



Challenges

------------

None



Game

------

Seed: deepseismicchainsword

Manual?: 1

Play Time: 82 min

Cumulative: 1954 min

Sessions: 3

Easy Mode: 0

Game No.: 18

Easier: 0

Easiest: 0

Win Type: -

Total: 0

Types: 0/0/0/0/0/0/0

Lore%: 21

Gallery%: 31



Options

---------

ASCII: 0

Keyboard: 0

Movement: Mouse

Fullscreen: 1

Font: 18/SmallcapsGlow

Map View: 76x50

FOV Handling: Fade In

Steam: 1



U=925742772



Pretty straightforward run through materials. Briefly dipped into the mines but relatively close to another exit that took me up to the next materials floor before anything exciting happened.I'd been rocking legs and a pretty mixed utility/weapon build but the very first room on the first factory floor had a large stock of 8 flight units. Feeling the need for speed I decided to swap out the legs and zip through the level. Unfortunately I got caught in an awkward spot and after losing a couple flight units I triggered a chute trap. I was actually not too worried about this as I had backup flight units and knew I'd be able to dodge past the crusher units but it turned out an advance force working for some Warlord had cleared the place out. I helped myself to their cache of battle rifles and headed out. Unfortunately, in my haste, I declined to wait for too many of the friendly robots to catch up to me so only a small force accompanied me back into 0B10.With Warlord's forces generally wreaking havoc I was free to zip around until I found the way into the next level. This is where it got sticky, there was only one room connecting the area where I spawned in to the rest of the complex, unfortunately this room is also where troops were coming through to search for me so I explored every other nook and cranny of each room (there may have been a secret passage in one of them, I didn't walk along every wall), all the while getting shot at, before deciding to go into the teeth of the gauntlet and diving through the throngs of enemy robots to get into the larger part of the facility. At this point I'm down to just a couple of installed chips and relying on the core propulsion to fly by enemies as quickly as possible. At this point there are 4 hunters and who knows how many regular troopers coming after me and I dodge up into what turns out to be a cul de sac. Here I get my second good bit of trap luck as I trigger an ambush trap and it spawns three friendlies! We dodge into a room with a lot of structures and while the hunters gun down my new friends I manage to take advantage of the battle to slip by the hunters. The other pursuers haven't caught up so I'm desperately trying to turn the corner and get out of the line of fire when the first hunter emerges and destroys whats left of my core with his gauss rifle.Not my best run, I've been pretty consistent at getting up to research in my last few playthroughs but there was a real lack of good propulsion equipment along the path I took other than the one big stockpile I found when I first got to factory. Fun though, I've never seen that set piece with the chute trap.Run log: