Tomorrow is the infamous DM Jack’s 7th birthday! Woohoo! Hard to believe that little peanut that appeared way back in 2011 is now a crazy, flippin’, reading’, joke-telling machine.

To celebrate Jack’s birthday, I thought I might make a monster out of him. After all, he’s my monster. #mushydadstuff

Oh, and he’s totally a monk/wizard. Deal with it.

Jack

Small humanoid (human), lawful good

Armor Class 12 (15 with mage armor)

Hit Points 31 (7d6 + 7)

Speed 40 ft

Abilities Str 9 (-1), Dex 15 (+2), Con 12 (+1), Int 12 (+1), Wis 10 (+0), Cha 16 (+3)

Skills Athletics +2, Acrobatics +5

Senses passive Perception 10

Languages English, Mandarin

Challenge 7 (2,900 XP)

Gymnastics Champion. Jack has advantage on Strength (Athletics) and Dexterity (Acrobatics) checks.

Ki Warrior (2/day). As a bonus action, Jack can take the Dodge, Disengage, or Dash action. When he takes the Disengage or Dash action, his jump distance is doubled for the turn as well.

Legendary Resistance (3/day). If Jack fails a saving throw, he can choose to succeed instead.

Room-Clearing Fart (1/day). As a bonus action, Jack can let rip a silent (but deadly) fart that fills a 30-foot radius sphere centered on Jack. Each creature in that area must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to Jack’s Room-Clearing Farts for 24 hours. Jack is immune to his own farts.

Spellcasting. Jack is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). Jack has the following sorcerer spells prepared:

Cantrips (at will): fire bolt, friends, mage hand, prestidigitation

1st level (4 slots): detect magic, mage armor, magic missile, shield

2nd level (3 slots): invisibility, misty step

3rd level (2 slots): fireball, fly

Actions

Multiattack. Jack makes four karate chop attacks.

Karate Chop. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Little Kid Joke. Jack targets one creature within 30 feet of him that can hear him. The creature must succeed on a DC 14 Intelligence saving throw or become stunned until the end of its next turn.

Thanks for reading!

If you’re up on social media, be sure to give Jack a big happy birthday!

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