Might characters rely on their melee combat skills and heroic strength. They can for example be warriors, guards, brigands, knights, bounty hunters, or barbarians. Whenever their attack puts an enemy at zero or negative hit points, they may use the momentum of that action to attack another, adjacent enemy. This requires a separate roll.





Mighty characters may use the same combat options as everyone else, but they also have slots for unique and powerful combat techniques or fighting styles called Deeds which give them powerful options during a single round of combat. Each deed is written as a few descriptive words or named moves like, "Robilar's Gambit", "Blinding Strike", "Stonedragon Stance", "Breath of Thunder Style", or "Zealous Surge". The effect of the Deed is negotiated between the Referee and the player. Refer to the options granted to Strong characters for examples of similar abilities.





The Mighty has a special "deed die" - a d6 for every level. These are used to perform deeds during combat. When a Mighty performs a Deed, they roll a deed die. If the result is 1-3 and the attack is successful, the deed happens. Every time a mighty character reduces an enemy to 0 they gain a deed die.





Mighty characters get +1 AV if they have a strength attribute of 13 or higher and a +1 damage as well if they have a 16 or higher. An equivalent bonus to hit points is given for constitution scores: +1 at 13 constitution and +2 at 16. They can make a number of free attacks equal to their level.





Mighty characters may use any armor and any weapon. They have ST bonuses against poison and death (+1) and special melee attacks (+4).



