Why you all wanna punish big alliance's for they hard work and being big?Then what? Punish the t8 players for killing t4 gankers group coth he is to strong?If you think its easy win by creating mega alliance - go make one and fight em. If you dont think its easy, then wtf punish someone for hard work and good play?You can:1. Motivate mega alliances defend they terry instead ofnoobs.2. Motivate noobs attack mega alliances terri every day and time. Just make it profitable.3. Make IP of small alliances higher. To motivate small guilds, but not punish the hard worked bigs.Like: if you alliance leass then 300 players, all you items gets +500 ip at the terri fights. But not more then 8.3 MP IP of the item was improved.So 4.0 will be get from 700 to 1200, but 8.3 normal will go from 1700 to 1800.And its works much better.After the DEV reply, I see the problem here, DEV thinks that they players are same smart and organized as EVE players. But you wrong @Korn you players are mostly just stupid kids, and selfish virtual big dicks.Like 90% of them, having fun in killing 1 by group of 10. So they will never set up the good NAP. Coth here is just one rule - red is dead.(.)Maximum 10% of players can play hardcore and smart economical MMO like EVE. Rest 90% can just play "greif PVP shit" like RUST. And they doing same here. So you SBI, should remember who opinion you read, and who will play you game. Its Albion players - not EVE, so take it and work with it.Coth make strong alliance is same hard as make a strong 300 players guild. So they will keep crying about "mega guilds". Why? Coth greif pvp RUST players dont wanna work hard and play hard. They want cheesy-easy wins, and punish someone if they lose.1. What if you change the black zone rule itself? Make it closer to red zone, just without reds counter. So all guilds will be blue for each other as default.But... If you change the feature of alliances to the feature of declaring war.So guilds in "war" relationships, will be red for each other. Only war - can let the guild claim terrys/ attack hideouts.And the guild who "start the war" - will be red for all other players.And also - add a bit more punishment to PK if red fight blue (like in UO).So aggressive and top guilds, still can be aggressive, but small guild will no need to do what they cant to fight back - coth the game already give em everything to fight back(they all blue for each other).