The lizardfolk descriptions are the same as in Volo's Guide to Monsters.

Lizardfolk Traits

Ability Score Increase. Your Constitution score increases by 2.

Age. Lizardfolk reach maturity around 14 and rarely live longer than 60 years.

Alignment. Most lizardfolk are neutral. They see the world as a place of predators and prey, where life and death are natural processes. They wish only to survive, and prefer to leave other creature to their own devices.

Size. Lizardfolk are a little taller and bulkier than humans. Your size is Medium.

Your lizardfolk character has the following racial traits

Speed. Your base walking speed is 30 feet.

Bite. Your maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Cunning Artisan. As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools.

Hunters Lore. You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, or Survival.

Natural Armor. You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.

Languages. You can speak, read, and write Common and Draconic.

Subrace. Three subraces of lizardfolk exist: greenscale lizardfolk, sandscale lizardfolk, and blackscale lizardfolk. Choose one of them for your character.

Greenscale Lizardfolk Found in the canopies of tropical rain forests, greenscale lizardfolk are the smallest of the true lizardfolk, often topping out at 5 and one-half feet tall. The skin coloration of greenscale lizardfolk changes with their emotions and the background, but most default back to a yellow-green hue. Best known for their bulbous eyes and long tongues, some scholars think that greenscale lizardfolk are descended from the chameleon. Ability Score Increase. Your Wisdom Score increases by 1. Speed. You have a climbing speed of 20 feet. Chameleonic Skin. Your skin often changes color based off of your emotions and surroundings. When you make a Dexterity (Stealth) check, you can use your bonus action to grant yourself advantage on Dexterity (Stealth) checks for the next 10 minutes. You can't use this trait again until you finish a short or long rest. Because your skin also reflects your emotional state, you always have disadvantage on Charisma (Deception) checks. Chameleon Eyes. You have proficiency in the Wisdom (Perception) skill