[Changes and additions] Added a new game mode filled with overpowered features. This one's for those who like things like save-scumming, afk leveling in idle games, brute forcing everything, and being very stronk and powerfull in general.

Introduced a damage-reducing combo system to curb the effectiveness of overwhelming enemies with an excess of hand slots. This will apply to both the player's side as well as enemies. The 50th [to 59th] hit received by a target before its next turn will be reduced by 20%, the 60th [to 79th] hit by 30%, the 80th [to 100th] by 40%, the 100th attack onwards by 50%, and on on. The 200th attack a target receives before its next turn will end up doing only 1 damage. However, Continuous attacks, Dance of blow, Shadow rush, Knockout, and Fire a volley will not count towards the combo counter. The 10th attack and after will cause the number of attacks to displayed below [the target].

3 new Nefia in South Tyris, unrelated to the [main] quest. Each of them has a new unique NPC boss equipped with a unique artifact.

New status ailment: MPoison (changes to "Emission" at high severity). This is the MP version of bleeding. Like Poisoned and Bleeding, MP regeneration will not happen when inflicted with this. Unique NPCs are more resistant to it. Characters cannot become resistant towards it, but using any means to recover MP will reduce its severity. Also added a new bad equipment attribute that procs this status ailment at random.

Another 3 new equipment attributes on top of the aforementioned.

Having to equip every single member of your party with fire resist equip for that early-game mid-boss dungeon might be too difficult and time-consuming for beginners, so the ambient fire damage for the Tower of Fire has been reduced.

Corrected the danger level displayed for Fort of Chaos Nefia. Their actual danger level remains the same. It used to be more for flavour than to reflect the actual difficulty of what's inside, but players had to look things up on the internet to be able to know if they're ready for it.

Discs marked as important will no longer get counted nor handed over when making a Juke box.

NPCs' power gauge will now increase when they idle during their turn if they have 70% or less in their gauge. This condition was previously set to 80% or less.

Added 4 new tiles for maps. All of these are transparent.

faceN_A.bmp and face_Q.bmp can now be used for evochat portraits to portray anger and puzzlement. I didn't intend to create any more of these evochat states, but here we are. If it's too much trouble to make more of your portraits, just copy the files and rename them. That said, the game will try to display the character [sprite] instead if it can't find those files to prevent crashing. [Fixes] Fixed some descriptions.

Fixed the equip update item fusion recipe not changing the ranged weapon that arrows and bolts will work with. Ammo that have already been used in the recipe will have their weapon type corrected the next time they are used for a ranged attack.

Fixed Murder Knight not having the code to recruit it after defeating it, and Lityou having two copies of that code.

Fixed recruiting a certain Act III unique NPC with an astral light pen then talking to it on the same map it was on triggering the conversation for a game event.

Fixed astral light pen copies of 2 unique NPCs getting turned in for their respective escort quests instead of the actual NPCs themselves, causing the remaining unique NPC in your party to have the escort bit flag. If you have already handed over the NPCs, interacting with the pet in your party will now remove its escort bit flag.

Fixed the issue with the description for the skill-buffing equipment attribute.

Fixed the random unique NPC added in 1.75 being able to spawn more than once.

Fixed being able to buy the drug kiseru item with insufficient money, causing money on hand to go negative. It seemed kind of neat though, because going into debt to buy drugs feels realistic.

Fixed killing the target NPCs for arenas and hunting quests alongside other NPCs causing the arena/quest to get cleared multiple times.

Fixed stacking items with 'I' key so that items of the same type will no longer have their item value and and freshness set to the same value. Meaning that it will no longer make tadpoles and whales fetch the same price.