Today, we’re excited to share that fan-favorite Serious Sam VR: The Last Hope is graduating from Early Access and launching a major update on the Oculus Store!

To celebrate, we sat down with Croteam Chief Creative Officer Davor Hunski for a deep dive on the latest additions to the world of Captain Sam Stone and the Battlecruiser Saratoga.

How does it feel to see Serious Sam VR: The Last Hope come out of Early Access on the Oculus Store?

Davor Hunski: We’re super excited that Serious Sam VR: The Last Hope is now a full release and can’t wait for people to get their hands on the final version of the game! It was our first game released through Early Access and an amazing experience. We couldn’t have done it without the positive energy and feedback from our fans and VR enthusiasts.

What do players get with the new launch?

DH: We wanted to finish the game with the bang, so we did. With the epic final update, Serious Sam VR: The Last Hope introduces randomly generated gameplay, which will be available on five existing levels, plus three new levels: Arena, Endless Wave, and Daily Challenge.

Arena lets players enjoy endless variety thanks to randomly generated waves of enemies that ensure every playthrough is completely different. In Endless Wave, you’ll confront endless waves of enemies. Last but not least, Daily Challenge gives you the possibility to beat a new set of enemies on daily basis.

Oh, leaderboards, too!

Why the move toward randomly-generated gameplay?

DH: To put players in a novel situation they’ve never experienced before and see how they do. It’s the very definition of experiential intelligence—managing a new situation and solving it in a unique way. It’s also stupidly fun, and we just wanted to do it.

What kind of community response have you seen while demoing the new additions to the game?

DH: Oh, we’ve seen it all—trash talk, laughter, even tears. The Last Hope was designed to be easy to pick up so that anyone can jump straight in and start blasting away. That’s probably why we’ve seen the game used to demonstrate VR to people who aren’t necessarily gamers so many times. And that’s probably what we enjoy most—watching people react to the tech and the game for the first time. We’ve seen big smiles and heard “Wow, dude!” in 57 different languages.

To master the game—well, that's a different story.

What’s your favorite part of the epic final update?

DH: We don't want to spoil anything ahead of time so we’re leaving it up to our fans to answer by themselves (it’s Serious Sammy).

What first attracted you to VR as a creative space?

DH: It was love at first sight. We saw a huge potential in the technology and felt inspired by it, so we immediately started prototyping different things. We knew right from the start that we wanted to make a VR game, and there was no point in waiting. Since we’re huge fans of arcades, we wanted to capture that magical moment when you get to try a new cabinet game for the first time—which was the exact feeling we got with VR. And that’s how The Last Hope came to be.

Where do you think VR will take us in the future?

DH: VR is a truly impressive technology that gives you endless possibilities to explore in a new way that wasn’t possible before. It has huge potential for the future—not just in gaming, but across various fields like medicine, architecture, education, and beyond.

What’s next for you? Any exciting projects in the works?

DH: Yes, many, but our baby is Serious Sam 4. Stay tuned.

Anything else you’d like to share with our readers?

DH: We’re creating this great content for our fans—but also for ourselves. Everything we do starts from our passion to create the best possible games, and I think that players can feel that. We have the best team ever, and I’m truly proud of them. Share our passion, spread the love, and kill some alien scum in Serious Sam VR: The Last Hope!

Thanks for taking the time to speak with us, Davor. We can’t wait for old and new fans alike to dive into the new content.

Check out Serious Sam VR: The Last Hope for Rift on the Oculus Store.

— The Oculus Team