Key Singularity_Previous Singularity_Next Diff Usage

548701 {[character]notification_receiverID.name, linkify}







{[location]solarSystemID.name, linkify} and surrounding systems have been freed from the invading Triglavian forces. Your efforts in this matter have not gone unnoticed and we are awarding you loyalty points.







In addition, we wish to honor the following pilots, whose individual contribution exceeded everyone else:







{topTenString}





CONCORD {[character]notification_receiverID.name, linkify}







The defense of {[location]solarSystemID.name, linkify} and the surrounding systems has been a success! The area has been cleared of invading Triglavian forces. The Direct Enforcement Department of CONCORD and all system inhabitants are grateful for your efforts in defending New Eden from the attackers; you have been awarded loyalty points and ISK for your assistance.







In addition, we wish to honor the following pilots, whose individual contribution exceeded everyone else:







{topTenString}





CONCORD {[character]notification_receiverID.name, linkify}







The defense of {[location]solarSystemID.name, linkify} and the surrounding systems ha ve s been freed from the invading Triglavian forces. Your efforts in this matter have not gone unnoticed and we are awarding you loyalty points a success! The area has been cleared of invading Triglavian forces. The Direct Enforcement Department of CONCORD and all system inhabitants are grateful for your efforts in defending New Eden from the attackers; you have been awarded loyalty points and ISK for your assistance .







In addition, we wish to honor the following pilots, whose individual contribution exceeded everyone else:







{topTenString}





CONCORD Notifications/bodyInvasionComplete

548704 A Triglavian Invasion is under way in your area. Relocation is advised. Stay at your own risk. Your safety can not be guaranteed.





CONCORD A Triglavian Invasion is underway in your vicinity! Join the fight and help drive the invaders out, or relocate immediately if you are unprepared for battle. Any technology or equipment left by the invaders will be yours to loot.





CONCORD A Triglavian Invasion is under way in your area. Relocation is advised. Stay at your own risk. Your safety can not be guaranteed vicinity! Join the fight and help drive the invaders out, or relocate immediately if you are unprepared for battle. Any technology or equipment left by the invaders will be yours to loot .





CONCORD Notifications/bodyInvasionSystemLogin

548706 Triglavian activity has been reported in your area. Caution is advised.





CONCORD Triglavian activity has been reported in your area. You will be awarded with ISK and loyalty points courtesy of the Direct Enforcement Department of CONCORD if you successfully join the fight and drive the invaders out! Should you be unprepared for battle, exercise caution in relocating.





CONCORD Triglavian activity has been reported in your area. Caution is advised You will be awarded with ISK and loyalty points courtesy of the Direct Enforcement Department of CONCORD if you successfully join the fight and drive the invaders out! Should you be unprepared for battle, exercise caution in relocating .





CONCORD Notifications/bodyInvasionSystemStart

549194 You are involved in a war. Undocking will make you vulnerable to war targets.

Are you sure you want to do this? You corporation or alliance is currently involved in a formal war. During a formal war members of opposing corporations and/or alliances can shoot you in high security space without CONCORD interference. It is good idea to always fly ships that you can afford to lose in New Eden, and this tip is especially important during formal wars.

Are you sure you want to undock at this time? You are involved in a war. Undocking will make you vulnerable to war target corporation or alliance is currently involved in a formal war. During a formal war members of opposing corporations and/or alliances can shoot you in high security space without CONCORD interference. It is good idea to always fly ships that you can afford to lose in New Eden, and this tip is especially important during formal war s.

Are you sure you want to do this undock at this time ?

549233 A hostile invasion of K-space is underway by the recently-encountered Triglavian Collective. CONCORD is unaware of their intentions, but urges all Capsuleers to mobilize and push back the Triglavian Collective's advance. CONCORD also calls upon Capsuleers to investigate the invaded systems, examine the Major and Minor Conduit sites and engage roaming Triglavian groups in order to gather more intelligence on their movements, technological advancements and rare materials. Invading fleets vary in composition, ranging from small scout groups to large strike fleets. They are to be considered highly dangerous and collaborative, and are appearing in selected systems where strange environmental effects intensify the closer you get to the core systems from which the invasions are spreading.





Now is the time for all Capsuleers to fight back, defend their territory and stop the Triglavians from gaining a foothold in K-space! A hostile invasion of K-space is underway by the Triglavian Collective. CONCORD urges all Capsuleers to mobilize and push back the invaders, to investigate the invaded systems, examine the abyssal rifts and engage roaming squadrons in order to gather more intel on their movements, technology and rare materials. Invading fleets should be considered highly dangerous and collaborative, and are appearing in selected systems with strange environmental effects. These intensify in systems closer to the origin points of the invasions.



Now is the time for all Capsuleers to defend New Eden and stop the Triglavians from gaining a foothold! A hostile invasion of K-space is underway by the recently-encountered Triglavian Collective. CONCORD is unaware of their intentions, but urges all Capsuleers to mobilize and push back the Triglavian Collective's advance. CONCORD also calls upon Capsule invad ers , to investigate the invaded systems, examine the Major and Minor Conduit site abyssal rift s and engage roaming Triglavian group squadron s in order to gather more intel ligence on their movements, technolog ical advancements y and rare materials. Invading fleets vary in composition, ranging from small scout groups to large strike fleets. They are to should be considered highly dangerous and collaborative, and are appearing in selected systems w here ith strange environmental effects . These intensify the closer you get in systems closer to the c or e systems from which the invasions are spreading.

igin points of the invasions.



Now is the time for all Capsuleers to fight back, defend their territory defend New Eden and stop the Triglavians from gaining a foothold in K-space ! UI/Agency/TriglavianInvasionsText

549388 Triglavian Support Structure 1 Triglavian Graviton Monitor Triglavian Support Structure 1 Graviton Monitor Item name for typeID 52359 (Large Collidable Structure)

549389 Triglavian Support Structure 2 Triglavian Entropic Monitor Triglavian Support Structure 2 Entropic Monitor Item name for typeID 52360 (Large Collidable Structure)

549481 Triglavian support structure 3 Triglavian Fermion Monitor Triglavian support structure 3 Fermion Monitor Item name for typeID 52390 (Large Collidable Structure)

549518 Your corporation has made an offer to assist in a war. While that offer stands, you cannot apply for alliance membership. ally offers. Your corporation has made an offer to assist in a war. While that offer stands, you cannot apply for alliance membership. Your corporation has made an offer to assist in a war. While that offer stands, you cannot apply for alliance membership. ally offers.

549832 Jump to Jump to: Jump to : UI/Agency/jumpTo

549838 Trig Beat 03 Deadspace Dreamtime Trig Beat 03 Deadspace Dreamtime

549839 Damavik Trig Beat 03 SKIN (Permanent) Damavik Deadspace Dreamtime SKIN (Permanent) Damavik Trig Beat 03 Deadspace Dreamtime SKIN (Permanent) Item name for typeID 52417 (Permanent SKIN)

549840 Rodiva Trig Beat 03 SKIN (Permanent) Rodiva Deadspace Dreamtime SKIN (Permanent) Rodiva Trig Beat 03 Deadspace Dreamtime SKIN (Permanent) Item name for typeID 52418 (Permanent SKIN)

549841 Drekavac Trig Beat 03 SKIN (Permanent) Drekavac Deadspace Dreamtime SKIN (Permanent) Drekavac Trig Beat 03 Deadspace Dreamtime SKIN (Permanent) Item name for typeID 52419 (Permanent SKIN)

549902 Standings are a measure of reputation, and affect your access to missions and other content. Successfully completing missions for an agent will increase your standings with:



- The agent personally

- The agent's corporation

- Their corporation's faction



Likewise, failing missions and destroying a faction's property will reduce your standings with them and their affiliates. Note: gaining standings with a faction will also improve your standings with their factional allies, while reducing standings with their enemies. So choose your allies wisely!



When deciding to offer you missions, agents will look at the the highest standings you have achieved with either their corporation or faction. Higher standings will unlock higher level agents within that corporation or faction. Standings are a measure of reputation, and affect your access to missions and other content. Successfully completing missions for an agent will increase your standings with:



- The agent personally

- The agent's corporation

- Their corporation's faction



Likewise, failing missions and destroying a faction's property will reduce your standings with them and their affiliates. Note: gaining standings with a faction will also improve your standings with their factional allies, while reducing standings with their enemies. So choose your allies wisely!



When deciding to offer you missions, agents will look at the highest standings you have achieved with either their corporation or faction. Higher standings will unlock higher level agents within that corporation or faction. Standings are a measure of reputation, and affect your access to missions and other content. Successfully completing missions for an agent will increase your standings with:



- The agent personally

- The agent's corporation

- Their corporation's faction



Likewise, failing missions and destroying a faction's property will reduce your standings with them and their affiliates. Note: gaining standings with a faction will also improve your standings with their factional allies, while reducing standings with their enemies. So choose your allies wisely!



When deciding to offer you missions, agents will look at the the highest standings you have achieved with either their corporation or faction. Higher standings will unlock higher level agents within that corporation or faction. UI/Agency/Tooltips/Agents/StandingsSystem

549914 Cosmic Signatures require:



- Probe Launcher

- Scanner Probes Cosmic Signatures require:



- Probe Launcher

- Scanner Probes <b>Cosmic Signatures require:



- <a href=showinfo:17938> Probe Launcher </a>

- <a href=showinfo:30013> Scanner Probes </a> UI/Agency/Tooltips/ResourceHarvesting/OreSites/ScanningRequirements

549924 Incursion States



<color={color}>Established</color>: Initial phase of the Incursion. Sansha's Nation is establishing control of the constellation.



<color={color}>Mobilized</color>: The incursion has reached its apex. Sansha's Nation has deployed its mothership to protect its headquarters.



<color={color}>Withdrawing</color>: The incursion is ending. Sansha's Nation has either overrun the constellation, or is preparing to retreat.



Constellation Penalties



<color={color}>Cynosural Jammers</color>: are active in the entire system

<color={color}>CONCORD bounties</color>: are reduced by 50%

<color={color}>Shield Resistances</color>: are penalized Incursion States:



<color={establishedColor}>Established</color>: Initial phase of the Incursion. Sansha's Nation is establishing control of the constellation.



<color={mobilizedColor}>Mobilized</color>: The incursion has reached its apex. Sansha's Nation has deployed its mothership to protect its headquarters.



<color={withdrawingColor}>Withdrawing</color>: The incursion is ending. Sansha's Nation has either overrun the constellation, or is preparing to retreat.



Constellation Penalties: <b>Incursion States : </b>



<color={ c establishedC olor}>Established</color>: Initial phase of the Incursion. Sansha's Nation is establishing control of the constellation.



<color={ c mobilizedC olor}>Mobilized</color>: The incursion has reached its apex. Sansha's Nation has deployed its mothership to protect its headquarters.



<color={ c withdrawingC olor}>Withdrawing</color>: The incursion is ending. Sansha's Nation has either overrun the constellation, or is preparing to retreat.



<b>Constellation Penalties : </b>



<color={color}>Cynosural Jammers</color>: are active in the entire system

<color={color}>CONCORD bounties</color>: are reduced by 50%

<color={color}>Shield Resistances</color>: are penalized UI/Agency/Tooltips/Encounters/Incursions/IncursionMechanics

549925 <color={color}>Armor Resistances</color>: are penalized <color={color}>Armor Resistances</color>: are penalized

549929 <color={color}>Damage</color>: of Turrets, Launchers, Drones and Smartbombs is reduced <color={highlightColor}>Damage</color>: of Turrets, Launchers, Drones and Smartbombs is reduced <color={ c highlightC olor}>Damage</color>: of Turrets, Launchers, Drones and Smartbombs is reduced UI/Agency/Tooltips/Encounters/Incursions/DamageReduction

549991 Blueprints for the Triglavian ships & modules - Blueprints for the Triglavian ships & modules - Blueprints for the Triglavian ships & modules UI/Agency/Tooltips/Encounters/AbyssalDeadspace/TriglavianBlueprintReward

549992 Mutaplasmids: Mutaplasmids allow you to mutate certain modules and affect their stats. Due to their unstable nature, you might not always get better results. The original module is consumed in the process. - <color={color}>Mutaplasmids</color>: Mutaplasmids allow you to mutate certain modules and affect their stats. Due to their unstable nature, you might not always get better results. The original module is consumed in the process. - <color={color}> Mutaplasmids </color> : Mutaplasmids allow you to mutate certain modules and affect their stats. Due to their unstable nature, you might not always get better results. The original module is consumed in the process. UI/Agency/Tooltips/Encounters/AbyssalDeadspace/MutaplasmidRewards

550186 A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Stasis Webifier and Remote Repair modules.



Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora. A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Stasis Webifier and Remote Repair modules.



<i>Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew.</i> – partial translation of data included in recovered design schematics of the Kikimora. Item description for "Tangling Kikimora" (typeID 52233)

550214 Mining ice belts is an advanced mining activity. Ice Belts are found in fewer systems.



Once mined, ice can be reprocessed into byproducts including fuel (for structures or capital ships), and other advanced technologies.



Requirements:



- Mining Barge or

- Exhumer

- Ice Harvester Mining ice belts is an advanced mining activity. Ice Belts are found in fewer systems.



Once mined, ice can be reprocessed into byproducts including fuel (for structures or capital ships), and other advanced technologies.



Requirements:



- Mining Barge or

- Exhumer

- Ice Harvester Mining ice belts is an advanced mining activity. Ice Belts are found in fewer systems.



Once mined, ice can be reprocessed into byproducts including fuel (for structures or capital ships), and other advanced technologies.



<b>Requirements:</b>



- <a href=showinfo:17940>Mining Barge</a> or

- <a href=showinfo:22551>Exhumer</a>

- <a hre a f=showinfo:16278>Ice Harvester</a> UI/Agency/Tooltips/NavigationCards/IceBelts

550237 Disqualified: Only top {[numeric]n} active participants rewarded Disqualified: Only top {[numeric]n} active participants rewarded UI/Incursion/Journal/DisqualifiedNotInTopN

550282 The war between {declaredByName} and {againstName} has been retracted by CONCORD as a result of a participant failing to meet the requirements for sanctioned warfare.



Fighting must cease on {[datetime]endDate, date=full, time=full}.



{signOff} The war between {declaredByName} and {againstName} has been retracted by CONCORD because at least one of the involved parties has become ineligible for war declarations.



Fighting must cease on {[datetime]endDate, date=full, time=full}.



{signOff} The war between {declaredByName} and {againstName} has been retracted by CONCORD as a result of a participant failing to meet the requirements for sanctioned warfare because at least one of the involved parties has become ineligible for war declarations .



Fighting must cease on {[datetime]endDate, date=full, time=full}.



{signOff} Notifications/bodyWarInvalid

550285 You cannot apply to join an alliance while your corporation is involved in mutual wars. You cannot apply to join an alliance while your corporation is involved in mutual wars.

550286 You cannot apply to join an alliance while you're an ally in someone else's war. You cannot apply to join an alliance while you're an ally in someone else's war.

550289 See Triglavian Ship Tree See Triglavian Ship Tree UI/Agency/SeeTriglavianShipTree

550291 Thorax Police SKIN (Permanent) Thorax Police SKIN (Permanent) Item name for typeID 52435 (Permanent SKIN)

550292 Brutix Police SKIN (Permanent) Brutix Police SKIN (Permanent) Item name for typeID 52436 (Permanent SKIN)

550293 Brutix Navy Issue Police SKIN (Permanent) Brutix Navy Issue Police SKIN (Permanent) Item name for typeID 52437 (Permanent SKIN)

550294 Hyperion Police SKIN (Permanent) Hyperion Police SKIN (Permanent) Item name for typeID 52438 (Permanent SKIN)

550295 Ninazu Police SKIN (Permanent) Ninazu Police SKIN (Permanent) Item name for typeID 52439 (Permanent SKIN)

550296 Erebus Police SKIN (Permanent) Erebus Police SKIN (Permanent) Item name for typeID 52440 (Permanent SKIN)

550297 Hypnotic patterns adorn the pale hulls of ships outfitted with this special edition nanocoating that evokes mythological ideas of a dreamtime outside time and suggests by implication that the depths of Abyssal Deadspace are somehow associated with such mysterious and penumbral realms.



Imaginative as these ideas are, they stand at odds with the overwhelming evidence that Abyssal Deadspace is a region of space or spaces that are accessible through the application of science and technology rather than any supernatural or magical means. Despite that, the design of the Deadspace Dreamtime nanocoating makes for a striking and bright display. Hypnotic patterns adorn the pale hulls of ships outfitted with this special edition nanocoating that evokes mythological ideas of a dreamtime outside time and suggests by implication that the depths of Abyssal Deadspace are somehow associated with such mysterious and penumbral realms.



Imaginative as these ideas are, they stand at odds with the overwhelming evidence that Abyssal Deadspace is a region of space or spaces that are accessible through the application of science and technology rather than any supernatural or magical means. Despite that, the design of the Deadspace Dreamtime nanocoating makes for a striking and bright display. Item description for "Damavik Deadspace Dreamtime SKIN (Permanent)" (typeID 52417)

550298 Hypnotic patterns adorn the pale hulls of ships outfitted with this special edition nanocoating that evokes mythological ideas of a dreamtime outside time and suggests by implication that the depths of Abyssal Deadspace are somehow associated with such mysterious and penumbral realms.



Imaginative as these ideas are, they stand at odds with the overwhelming evidence that Abyssal Deadspace is a region of space or spaces that are accessible through the application of science and technology rather than any supernatural or magical means. Despite that, the design of the Deadspace Dreamtime nanocoating makes for a striking and bright display. Hypnotic patterns adorn the pale hulls of ships outfitted with this special edition nanocoating that evokes mythological ideas of a dreamtime outside time and suggests by implication that the depths of Abyssal Deadspace are somehow associated with such mysterious and penumbral realms.



Imaginative as these ideas are, they stand at odds with the overwhelming evidence that Abyssal Deadspace is a region of space or spaces that are accessible through the application of science and technology rather than any supernatural or magical means. Despite that, the design of the Deadspace Dreamtime nanocoating makes for a striking and bright display. Item description for "Rodiva Deadspace Dreamtime SKIN (Permanent)" (typeID 52418)

550299 Hypnotic patterns adorn the pale hulls of ships outfitted with this special edition nanocoating that evokes mythological ideas of a dreamtime outside time and suggests by implication that the depths of Abyssal Deadspace are somehow associated with such mysterious and penumbral realms.



Imaginative as these ideas are, they stand at odds with the overwhelming evidence that Abyssal Deadspace is a region of space or spaces that are accessible through the application of science and technology rather than any supernatural or magical means. Despite that, the design of the Deadspace Dreamtime nanocoating makes for a striking and bright display. Hypnotic patterns adorn the pale hulls of ships outfitted with this special edition nanocoating that evokes mythological ideas of a dreamtime outside time and suggests by implication that the depths of Abyssal Deadspace are somehow associated with such mysterious and penumbral realms.



Imaginative as these ideas are, they stand at odds with the overwhelming evidence that Abyssal Deadspace is a region of space or spaces that are accessible through the application of science and technology rather than any supernatural or magical means. Despite that, the design of the Deadspace Dreamtime nanocoating makes for a striking and bright display. Item description for "Drekavac Deadspace Dreamtime SKIN (Permanent)" (typeID 52419)

550300 World Ark Proving Ground World Ark Proving Ground

550301 <color={highlightColor}>Cynosural Jammers</color>: are active in the entire system. <color={highlightColor}>Cynosural Jammers</color>: are active in the entire system. UI/Agency/Tooltips/Encounters/Incursions/CynoJamPenalty

550302 <color={highlightColor}>CONCORD bounties</color>: are reduced by 50%. <color={highlightColor}>CONCORD bounties</color>: are reduced by 50%. UI/Agency/Tooltips/Encounters/Incursions/BountyPenalty

550303 <color={highlightColor}>Armor & Shield Resistances</color>: are penalized. <color={highlightColor}>Armor & Shield Resistances</color>: are penalized. UI/Agency/Tooltips/Encounters/Incursions/ResistancePenalty

550304 Site Type Site Type UI/Agency/Tooltips/Encounters/Incursions/SiteType

550305 Resistances Penalty Resistances Penalty UI/Agency/Tooltips/Encounters/Incursions/ResistancesPenalty

550310 Incursion Mechanics Incursion Mechanics UI/Agency/IncursionMechanics

550317 LP Reward paid directly LP Reward paid directly UI/Journal/LPLog/LPRewardPaidDirectly

550318 Damage Penalty Damage Penalty UI/Agency/Tooltips/Encounters/Incursions/DamagePenalty

550321 LP paid directly LP paid directly UI/Incursion/Journal/LPPaidDirectly

550322 LP paid directly LP paid directly UI/Invasion/Journal/LPPaidDirectly

550326 Foothold System Foothold System UI/Invasion/HUD/SceneTypeFoothold

550327 Adjacent System Adjacent System UI/Invasion/HUD/SceneTypeAdjacent

550328 Standings System Standings System UI/Agency/StandingsSystem

550329 Perimeter System Perimeter System UI/Invasion/HUD/SceneTypePerimeter

550330 The system around which the Invasion is centered. System effects are at their strongest in this system and Triglavian fleets are at their largest. The system around which the Invasion is centered. System effects are at their strongest in this system and Triglavian fleets are at their largest. UI/Invasion/HUD/SceneTypeFootholdHint

550331 Systems directly neighboring the Foothold System. Moderate system effects and Triglavian fleets are present in these Systems. Systems directly neighboring the Foothold System. Moderate system effects and Triglavian fleets are present in these Systems. UI/Invasion/HUD/SceneTypeAdjacentHint

550332 Systems two jumps out from the Foothold system. Light system effects and smaller Triglavian fleets are present in these Systems. Systems two jumps out from the Foothold system. Light system effects and smaller Triglavian fleets are present in these Systems. UI/Invasion/HUD/SceneTypePerimeterHint

550333 Depending on the stage of the Invasion the presence of different sizes of Triglavian fleets are to be expected. Use D-Scan and/or Combat Probing to find and engage these fleets. Depending on the stage of the Invasion the presence of different sizes of Triglavian fleets are to be expected. Use D-Scan and/or Combat Probing to find and engage these fleets. UI/Invasion/HUD/FleetPresenceHint

550334 There are no Triglavian sites present in this system currently There are no Triglavian sites present in this system currently UI/Invasion/HUD/NoSitesInSystem

550335 Unfortunately only the pilots in the top {[numeric]maxWinners} contributors are eligible for rewards. Unfortunately only the pilots in the top {[numeric]maxWinners} contributors are eligible for rewards.

550336 Probe Scanning Probe Scanning UI/Agency/ProbeScanning

550337 Constellation Influence Constellation Influence UI/Agency/ConstellationInfluence

550338 Accumulated Payout Accumulated Payout UI/Agency/AccumulatedPayout

550340 Follow a set of missions an learn the basic concepts of EVE Online. Follow a set of missions an learn the basic concepts of EVE Online. UI/Agency/Tooltips/NavigationCards/Tutorials

550341 You cannot offer your assistance in ongoing wars while your accepted alliance application is being processed. You cannot offer your assistance in ongoing wars while your accepted alliance application is being processed.

550342 Your corp has been accepted into an alliance Your corp has been accepted into an alliance

550344 Intercepted data transfers indicate that this device is gathering information on the quantum state of particles throughout the surrounding system. CONCORD researchers believe this may be an error however, as the computational power required to process such vast quantities of data is theoretically impossible. Intercepted data transfers indicate that this device is gathering information on the quantum state of particles throughout the surrounding system. CONCORD researchers believe this may be an error however, as the computational power required to process such vast quantities of data is theoretically impossible. Item description for "Triglavian Fermion Monitor" (typeID 52390)

550345 Analysis of these devices has led to great confusion amongst CONCORD scientists. It appears that the sensors that line its surface are designed to measure nothing. More precisely, the location and arrangements of negative space and null-energy zones within the surrounding system. What the purpose of this information might be is currently unknown. Analysis of these devices has led to great confusion amongst CONCORD scientists. It appears that the sensors that line its surface are designed to measure nothing. More precisely, the location and arrangements of negative space and null-energy zones within the surrounding system. What the purpose of this information might be is currently unknown. Item description for "Triglavian Entropic Monitor" (typeID 52360)

550346 Scans indicate this device is unusually simple for Trigalvian technology. It appears to be gathering gravitonic information from the surrounding system using methods very similar to those common throughout New Eden. Where it differs is that all the data gathered is being contextualized relative to apparently random coordinates in Abyssal space. Early analysis has not been able to provide any rational link between these two data sets. Scans indicate this device is unusually simple for Trigalvian technology. It appears to be gathering gravitonic information from the surrounding system using methods very similar to those common throughout New Eden. Where it differs is that all the data gathered is being contextualized relative to apparently random coordinates in Abyssal space. Early analysis has not been able to provide any rational link between these two data sets. Item description for "Triglavian Graviton Monitor" (typeID 52359)

550347 This bioadaptive mutaplasmid tool is designed to interface with and alter critical damage management systems. As such this mutaplasmid could be used to mutate the performance characteristics of most damage controls.



Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.



The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. This bioadaptive mutaplasmid tool is designed to interface with and alter critical damage management systems. As such this mutaplasmid could be used to mutate the performance characteristics of most damage controls.



Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.



The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.

550348 This bioadaptive mutaplasmid tool is designed to interface with and alter more complex damage management systems. As such this mutaplasmid could be used to mutate the performance characteristics of most assault damage controls.



Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.



The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. This bioadaptive mutaplasmid tool is designed to interface with and alter more complex damage management systems. As such this mutaplasmid could be used to mutate the performance characteristics of most assault damage controls.



Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.



The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.

550349 This bioadaptive mutaplasmid tool is designed to interface with and alter critical damage management systems. As such this mutaplasmid could be used to mutate the performance characteristics of most damage controls.



Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.



The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. This bioadaptive mutaplasmid tool is designed to interface with and alter critical damage management systems. As such this mutaplasmid could be used to mutate the performance characteristics of most damage controls.



Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.



The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.

550350 This bioadaptive mutaplasmid tool is designed to interface with and alter more complex damage management systems. As such this mutaplasmid could be used to mutate the performance characteristics of most assault damage controls.



Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.



The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. This bioadaptive mutaplasmid tool is designed to interface with and alter more complex damage management systems. As such this mutaplasmid could be used to mutate the performance characteristics of most assault damage controls.



Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.



The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.

550351 This bioadaptive mutaplasmid tool is designed to interface with and alter more complex damage management systems. As such this mutaplasmid could be used to mutate the performance characteristics of most assault damage controls.



Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.



The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. This bioadaptive mutaplasmid tool is designed to interface with and alter more complex damage management systems. As such this mutaplasmid could be used to mutate the performance characteristics of most assault damage controls.



Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.



The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.

550352 This bioadaptive mutaplasmid tool is designed to interface with and alter critical damage management systems. As such this mutaplasmid could be used to mutate the performance characteristics of most damage controls.



Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.



The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. This bioadaptive mutaplasmid tool is designed to interface with and alter critical damage management systems. As such this mutaplasmid could be used to mutate the performance characteristics of most damage controls.



Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.



The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.

550353 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage. As such this mutaplasmid could be used to mutate the performance characteristics of standard damage control modules.



Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.



The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage. As such this mutaplasmid could be used to mutate the performance characteristics of standard damage control modules.



Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.



The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. Item description for "Decayed Damage Control Mutaplasmid" (typeID 52224)

550354 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage. As such this mutaplasmid could be used to mutate the performance characteristics of standard damage control modules.



Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.



The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage. As such this mutaplasmid could be used to mutate the performance characteristics of standard damage control modules.



Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.



The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. Item description for "Gravid Damage Control Mutaplasmid" (typeID 52225)

550355 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage. As such this mutaplasmid could be used to mutate the performance characteristics of standard damage control modules.



Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.



The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage. As such this mutaplasmid could be used to mutate the performance characteristics of standard damage control modules.



Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.



The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. Item description for "Unstable Damage Control Mutaplasmid" (typeID 52226)

550356 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules.



Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.



The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules.



Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.



The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. Item description for "Decayed Assault Damage Control Mutaplasmid" (typeID 52228)

550357 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules.



Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.



The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules.



Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.



The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. Item description for "Gravid Assault Damage Control Mutaplasmid" (typeID 52229)