What is REupscale project?



REupscale project is a mod that upscales and corrects, using Topaz’s A.I. Gigapixel, the background textures of Resident Evil HD Remaster.

The textures are the kept at the same original resolution (1920x1440) but they are obtained by downsampling images twice that resolution. Some textures use the Gamecube original source (~90%) while others are upscaled from the HD Remastered texture (~10%).

Here are a few screenshots showing the results:





I have set two gallery pages. One contains some screenshots comparing it with the original, both in-game and some textures, and the other a few videos of the mod in action.





Status of the Mod





The mod is complete, therefore, the whole game is fully playable from start to finish, but I can't guarantee that it's a bug-free experience. So far, I have completed a run with Jill and I'm in the middle of one with Chris and I have yet to find any bug that wasn't present in the original game.

Edit (06/02): Finished the run with Chris without encountering any bugs.

Please, use this page or the Contact Form to report any issue.





Contents of the Mod





The release contains more than 1600 replaced textures, between gameplay and cutscenes. However, not all the textures have been upscaled, the rooms that Capcom redid as 3D rendered rooms have not been modified.

The download links can be found here , offered in Mega, Google Drive, 1fichier and 4shared, alongside with the instructions to install the mod.





That's all, I hope you like it!