Barbarian Path

Path of the Lycan

Those that walk the Path of the Lycan traverse a treacherous line between man and beast, seeking to wield their bestial fury as a weapon without succumbing to it. For most, walking this path is not a choice, but a necessity to keep the curse of lycanthropy from overwhelming their mind and body.

Though some lucky few are born natural lycanthropes with control over their condition, all other forms are the result of a disease-born curse that is brought upon a humanoid, usually unwillingly. They might have been bitten by a rampaging lycan or been cursed under a blood moon during a Wild Hunt. Still others undergo the transformation willingly, perhaps as a rite of passage for an order of companions.

In any case, the barbaric rage you've harnessed up to this point is derived from the supernatural bestial fury that resides inside your body. Only now, through intense training and no small amount of willpower, you have become able to control the cursed blood that flows through your veins. Fearsome and fully aware, you wield the power to transform into a powerful werebeast with the mind of a man and strength of a beast.

Cursed Blood

Beginning at 3rd level, your creature type becomes humanoid (shapechanger) and you must choose a beast associated with your particular form of lycanthropy from the list to the right. Your Cursed Blood type affects each of the features you gain from this archetype. You gain physical characteristics of your chosen beast in your humanoid form (such as shaggy hair, pointed teeth/ears, or animal eyes) and beasts of that kind generally go out of their way to avoid provoking you out of fear and respect. You also gain the two additional benefits detailed beneath each Cursed Blood type while in your hybrid form.

Wolf

Pack Tactics You have advantage on attack rolls against a creature if you and at least one of your allies is within 5 feet of the creature and aren't incapacitated.

You have advantage on attack rolls against a creature if you and at least one of your allies is within 5 feet of the creature and aren't incapacitated. Knockdown Once per round when you hit a creature with a bite attack, you can immediately make a shove attempt to knock the creature prone. Bear

Once per round when you hit a creature with a bite attack, you can immediately make a shove attempt to knock the creature prone. Bear Hug When you hit a creature with a claw attack, you can attempt to grapple it as a bonus action.

When you hit a creature with a claw attack, you can attempt to grapple it as a bonus action. Large Size Your size is large. Your claws attack deals 2d6 damage. Your bite attack deals 1d8 damage. Tiger

Your size is large. Your claws attack deals 2d6 damage. Your bite attack deals 1d8 damage. Ambusher You have advantage on all attack rolls against creatures that are surprised.

You have advantage on all attack rolls against creatures that are surprised. Pounce If you move at least 20 feet straight toward a creature and then hit it with a claw attack on the same turn, you can immediately make a shove attempt to knock the creature prone. If the target is prone, you can make a bite attack against it as a bonus action. Crocodile

If you move at least 20 feet straight toward a creature and then hit it with a claw attack on the same turn, you can immediately make a shove attempt to knock the creature prone. If the target is prone, you can make a bite attack against it as a bonus action. Aquatic You gain a swim speed equal to your normal speed and can hold your breath for 15 minutes.

You gain a swim speed equal to your normal speed and can hold your breath for 15 minutes. Powerful Jaws Once per round when you hit with a bite attack, you can immediately attempt to grapple your target. Rat

Once per round when you hit with a bite attack, you can immediately attempt to grapple your target. Rodent Rage All instances of Strength in your barbarian features are replaced by Dexterity. Additionally, your natural weapons have the finesse property.

All instances of Strength in your barbarian features are replaced by Dexterity. Additionally, your natural weapons have the finesse property. Diseased Bite When you hit a creature with a bite attack, it must make a DC 10 Constitution save or be unable to regain hit points (including regeneration) except by magical means until it takes a long rest. This does not work on constructs, undead, or any other creature immune to diseases.

Lycanthropic Rage

At 3rd level, you can willingly assume a hybrid form based on your humanoid form and Cursed Blood type without the raw animal instincts taking hold over you. When aren't wearing armor and use your rage, you may assume your hybrid form until the rage ends. While in your hybrid form, you can speak (albeit in a guttural drawl), wield weapons, hold items and otherwise do anything else you normally could while raging. You also gain the following qualities while in your hybrid form in addition to those you gain from raging: