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One of the defining highlights of the Xbox One/PS4 console generation has been the move to much more realistic volumetric lighting. From Red Dead Redemption 2's beautiful skyboxes to other increasingly commonplace voxel-based solutions, games are looking more realistic than ever. But what actually is volumetric lighting and what sets it apart from the god rays of yesteryear? Alex explains all.

h.264 19:45 3.22GB 3840x2160, 59.94fps, 23.2mbps AC3 2.0, 448kbps, 48000Hz HEVC 19:45 1.46GB 3840x2160, 59.94fps, 10.6mbps AC3 2.0, 448kbps, 48000Hz