

A game about a girl and her aquatic mammal friend. Solve puzzles, feed your beastie, and enjoy the slow coastal vibe. Five levels in total.



Made in a little over a week for an in-house game-jam. We wanted to focus on simple mechanics, clarity, and setting a clear and definitive tone.



The idea was to make a version of 'Flipper' that featured a painfully slow manatee instead of a dolphin. While we were going for slow torment.. it ended up a bit endearing, somehow.





Jupiter Lighthouse Studio

Andrew Hilderbrand (@olgimpy)

Dylan Engelman (@lordofduct)





Updates:

5.16.2015 -- progression blocker on level 2 fixed!

7.31.2015 -- Updated Spacepuppy Framework, fixed shadow not casting for girl, updated pathfinding engine (hopefully less buggy)