Airmen Update 0.62.4: Private Crews and More Reliable Deathmatch Start

The big focus is still getting people into as many games as possible as reliably as possible. Many players are joining and playing on computers and networks that will not meet future minimum requirements and this has been causing many games to fail. This update aims to get the match started, even if these players fail to load.



Captains may also set their crew to private and curate it personally to prevent any unwanted allies. This helps each team's captains work together to create get crew on ships where they will be most effective.



0.62.4





Major Features

Captains can now lock their crew.





Captains can invite players to their crew.





Captains can kick players from their crew.





When a captain fails to connect, their crew will still appear on their ship.





After entering the deathmatch scene, the game waits up to 30 seconds for all players to connect. If this timer expires, unconnected players are dropped and the match begins.

Minor Features

When you die in deathmatch, your camera will move to an over-the-shoulder view.





Increased damage of cannons by 15%, reduced temperature based spread by 35%.





Reduced gatling gun fire rate from 18 shots per seconds to 10.





New gatling gun audio that sounds less like a buzz saw.





Reduced thickness of smokescreen to help reduce performance draw.





Removed hitbox of propeller blades.





The victory countdown changes color to green or red if you are winning or losing.

Bug Fixes