Hey,I wanted to explain what happened in the economy in the low tier stuff, so T4 and below.First, if you want to be a crafter you are asked to create a huge amount of whatever you want to craft to be able to upgrade your tier crafting level. That being said, you have for example to create 200 capes t3 to be able to do t4 capes, this requirement is supposed to create a market so that other players who are crafting different equipements can buy it (since you cannot craft everything). That is a cool idea.Last patch, a little change happened, you cannot lose your stuff in low tier dungeons anymore, who does that mean? Simple, you won't sell your 200 capes because people don't need them since they won't lose them. It is very hard to lose a t3 item. For example, a friend of mine was doing tools from t3 to t4, almost the entire range of tools, and since the patch, he has 800 tools unsellable. Nobody, and certainly not crafters, will lose their tools (maybe some who goes in red zone, but lets say it, with the zerg buses in prime time, there are not a lot of people going there).So the economy of t4 and below items died, I think you will manage to change this and improved our experience on that,I wanted to add a suggestion, for the market, from t3 to t6 even (atm), I am a bag crafter, I almost at the t6 crafting bags, to reach that I need to craft 800 bags if I don't use my learning points, which mean, that if we are lets say a 1000 (not true but it is more practical) making t5 bags, we will put on the market, 800 000 bags for the 20 000 wearing t5 bags. I don't know if my example is clear, but I think the number of resource to do a bag (8 hides and 8 clothes) should be multiplied by 3 or 4 (and multiplied the fame per bag by the same amount) so that there will be less bags but it will be worth more and the market won't be flooded. I am saying this for bags, but I feel that in this game based on crafting, you need so few resources to craft, but you need ot craft so much to advance, which creates instability in the market.I want to add a last thing, it was said on another post before, but why does the reroll funtion exists? This function is completely killing a part of the game, since there is no drawbacks, it just kills the value of Epics and Legendaries items... Without this funtion , a legendary item would really be legendary... Or add a penalty on this, like a chance to go back to normal o to break the item. I would really prefer to kill this function, which is more of a burden than a good thing.Thank you for reading!I want to say that these are suggestions, not "blaming". We all respect your work, and you are making a hell of a game! I even applied to help youKeep the good work guys! (and I mean everybody devs, players and all!)