After launching my first Toolkit about two years ago I have been blown away by the feedback I have received from the community. My first Toolkit has now reached 40,000 downloads and is still consistently a best-seller. I was completely blown away by its success and had no choice but to make a second, but I wanted this one to be incredible. This Toolkit is a much larger undertaking than the first, but still contains a massive amount of content for DM's of any experience level.

I like to make my products available to any and all so I list them as Pay What You Want, but any and all support is appreciated and helps me pay for the art and the immense amount of time I spend with these products! I know there are a lot of poor DMs out there and you should not be denied quality products!

Contents

5 Dungeons

The Dungeons section contains 5 dungeons, including all combat and non-combat encounters for a range of groups. Creatures, puzzles, traps, skill checks, atmosphere, and rewards are all contained within the Toolkit. Each dungeon contains a minimum of four combat encounters and numerous out of combat challenges to test the strengths and weakness of any party composition. While these do include suggested usages, these dungeons are intended to be free from any external requirements or story, they are merely a set piece you can drop into your own world with little effort. Delve the temples of pure elemental magics and creatures that are drawn to their power and destroy the ancient evil lying dormant within the Tomb of Tarraketh.

5 One-Shots

One-shots are adventures that contain an overarching story or quest and tie themselves up at the end of a session. These are typically expected to last 3-4 hours (though some may take longer as noted in the adventures below) and are a great tool for newer Dungeon Masters who may be hesitant to jump into the deep end without assistance. They are also a valuable aid for an experienced DM that might be running low on prep time! Reading through the pages within this book should provide you with everything you need to run an exciting story for your players.

Experience the Metallic Dwarven Kingdoms and either aid or betray a set of star-crossed lovers in The Copperbolt Conundrum, invade the mind of a local lord and thwart the dream manipulator that has taken hold of his mind in Descent into Dreams, enter a haunted house with nothing but a magical candle to keep your players safe in The Nerastrim Manor, help a town prepare for a wild west style outlaw siege in Showdown in Skalintown, and finally help the poor pixie Quill of Pleppil restore his broken wings in The Well of Wishes.

10 Puzzles

Ten unique puzzles to drop into your world and challenge your players in a way that they often can't simply solve a dice to conquer. Present them with a locked safe that requires an assortment of specifically placed colored marbles to open, see if they are willing to coat themselves in blood to traverse a deadly trapped passageway, and see if they can endure the brutal challenges of the Submerged Temple puzzle.

11 d20 Random Encounter Tables

Sometimes as a DM you just need a bit of inspiration to give some excitement to your party’s travel (or simply to buy yourself some extra time to figure out what is going to happen when they arrive since you certainly didn't expect them to go to that town all the way across the map!). Within are tables for all of the common types of terrain your party may travel over for an extended period of time - arctic, coast, desert, forest, jungle, plains, mountains, swamp, and finally the high seas! There is also a table for encounters that might occur while they are visiting a city. Each of these environments come with a d20 table of encounters your players might come across on a given day. These can be used to give you a burst of inspiration for a larger hook in your world, or just as a way to spice up travel in an exciting manner.



Over 100 Magic Items

I think interesting magic items are one of the greatest gifts you can give to your players as a Dungeon Master. I find few things more satisfying than seeing the creative ways my players can utilize zany magic items, turning a difficult encounter into a trivial one and creating lasting memories of how their crazy plan actually worked. Many of the items in this book designed with the intent to allow for such creative scenarios, while others are alternatives to the official list of magic items available. Either way, hopefully you can make use of the items within or gain inspiration for custom magic items of your own!



Over 100 Monsters

Finally, page after page of new monsters for your players to fight, many with art to depict their ferocity (or cuteness). Challenge your players with over 100 new creatures they have never before faced in their adventures! Each of these creatures has a lore block to provide you with an idea of these creature's motivations and to better understand where you will be able to utilize them in your world! Monsters span the full range of difficulty from the seemingly harmless Sundrop Squirrel all the way up to the devastatingly powerful Elder Conflux Elemental!

Yep! I know that is a lot of stuff! This is a solo project (except for the artists I hire), so I expect there are still some formatting errors or typos that slipped through the cracks. If you stumble across any of these, please let me know and I will work on getting them fixed in future versions of the Toolkit. I am also not a perfect individual when it comes to balancing so if you see anything that seems absurd, be sure to reach out to me with suggestions and feedback and I will try to get it incorporated!

Along with this release of the new Toolkit, I also made a number of revisions to my first Toolkit! I added roughly 12 pages of content, some of it providing clarity where people had shown confusion, but a lot of it was making the adventures and dungeons work for a wider range of groups! Be sure to download the latest version if you were a fan!

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