Innate Skills

Eradication Mode

Instant

2.0 min cooldown

Assault Power increased by 35% and all resists decreased by 20%.

Activate: Enters the Mech Suit; while in the Mech Suit, gain 25 Volatility per second in combat. Additionally, all damage dealt will deal an addiitional 1 damage to a maximum of 3 enemies every 1.0 second.

Changing stances removes all Volatility.

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Provocation Mode

Instant

2.0 min cooldown

Threat generation increased by 150%.

Activate: Enters the Mech Suit; while in the Mech Suit, damage taken reduced by 90% and every 5 seconds it loses 10% effectiveness until the effect ends.

Additionally deals 1 damage to up to 3 attackers every 1.0 second.

Changing stances removes all Volatility.

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# Assault, all done at level 1. So if you see 0 damage it just means

# I don't have the scaling

#

#

#

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Pulse Blast

Start off with

Freeform Mobile

1.25 sec cast

no cooldown

Range 25m

Deal 3 | 2 | 1 physical damage to foes and generate 20 Volatility.

Foes down the middle of the blast take more damage.

Tier

+0| +0| +0 damage

Tier 4

Volatility gain increased to 6.

Tier 8

If the target is rotted, deal an additional 0 physical damage each 1.0 second for the next 3.0 seconds.

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Electrocute

Unlocked through AMPs

Mobile

8 Volatility/tick

No Cooldown

Range 25m

Deal 1 technology damage every 0.5s to foes.

Tier

+1 damage per tick

Tier 4

Volatility cost per tick reduced to 6.

Tier 8

Snared targets receive 0 technology damage every 0.25 seconds for 0.5 seconds.

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Quick Burst

Unlocked at level 6

Freeform

Instant

8 sec cooldown

Range 25m

Deal 3 technology damage to foes.

Usable after landing a Critical Hit.

Tier

+0 damage

Tier 4

No longer sets Global Cool Down.

Tier 8

Deals 6 technology damage to knocked down or stunned targets.

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Artillery Bot

Unlocked at level 6

Instant

No cooldown

Create an Artillery Bot that deals 0 physical damage every 2.0s to 1 foe. While active, you gain access to Barrage.

[Bot Ability] Barrage: Deal 1 physical damage every 0.5s for 3.0s to foes within a 7m targeting field.

Two bots can be active at one time.

Tier

+0 damage per tick, +0 Barrage Damage

Tier 4

Grant yourself and Artillery Bot an Empower: Increase Critical hit Chance by 25%

Tier 8

Barrage now applies a Snare: Reduces Movement Speed by 70% for 1.0s

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Energy Auger

Unlocked at level 11

Freeform Mobile

1.75 sec cast

6 sec cooldown

Range 30m

Deal 3 physical damage to foes, create a field for 3.0s, and generate 30 Volatility.

Foes inside the field take 0 technology damage every 0.5s

Tier

+0 damage and 0 damage per tick

Tier 4

Field now lasts 4.0s.

Tier 8

Field now applies a Snare: Reduces Movement speed by 20%

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Bolt Caster

Unlocked at level 13

Mobile

2.5 sec charge

12 sec cooldown

Range 30m

Fire shells that deal physical damage to foes.

C1: 1 shell, 3 dmg, +5 Volatility, 6.00s cd

C2: 3 shells, 1 dmg, +15 Volatility, 9.00s cd

C3: 5 shells, 1 dmg, +25 Volatility, 12.0 cd

Tier

C1: +0| C2: +0| C3: +0 damage

Tier 4

Maximum Cast time reduced to 2.2 seconds

Tier 8

Deals 10% more damage to targets under 25% health.

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Unstable Anomaly

Unlocked at level 15

Freeform

50 Volatility

15 sec cooldown

Range 30m

Fire an orb that detonates upon hitting a foe or reaching the end of its path.

The detonation deals 1 technology damage and applies a Wound to foes withing 5m.

Wound: Reduces Incoming Healing by 30% for 10.0s

Tier

+0 damage

Tier 4

Healing reduction increased to 33%.

Tier 8

Healing Reduction is increased to 62% on Subdued or Disoriented foes.

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Tactical Strike

Unlocked through AMPs

Freeform

3.0 sec channel

13 sec cooldown

Range 40m

Apply 1 mark every 0.25s to foes.

Consume all marks on channel end, dealing 1 technology damage to affected foes and generating 3 Volatility.

Marks can be applied on multiple foes and can stack up to 12 times on a single foe.

Tier

+0 damage per mark

Tier 4

Cooldown reduced to 9.0 seconds.

Tier 8

Deals an additional 10% damage to targets above 50%.

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Shock Pulse

Unlocked at level 21

Freeform Mobile

1.5 sec cast

10 sec cooldown

Range 25m

Fire 3 beams that each deal 1 physical damage plus apply a Snare to foes and generate 10 Volatiltity.

Snare: Reduces Movement Speed by 15% for 4.0s.

Tier

+0 damage per beam

Tier 4

Snare value increased to 25%.

Tier 8

Snare now stacks 2 times.

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Mortar Strike

Unlocked at level 24

Freeform

Instant

60 Volatility

No cooldown

Range 17.5m

Fires an energy mortar that explodes on impact, dealing technology damage to foes.

Deal 7 damage to foes in the center of the blast and 3 damage to others nearby.

Tier

+0 center damage, 0 outer damage

Tier 4

Center damage area increased to 4 meters.

Tier 8

Targets in the Center area are knocked back 5 meters.

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# Support, all done at level 1. So if you see 0 damage it just means

# I don't have the scaling

#

#

#

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Bruiser Bot

Unlocked at level 4

Instant

No cooldown

Create an Bruiser Bot that deals 0 physical damage twice to foes. While active, you gain access to Blitz.

[Bot Ability] Blitz: Bruiser Bot launches to the target area, dealing 2 physical damage, Interrupting and Taunting up to foes 8.0 seconds.

Two bots can be active at one time.

Tier

+0 damage per tick, +0 Blitz Damage

Tier 4

Grant yourself and Blitz Bot an Defense: Increase Deflect Chance by 25%

Tier 8

Bruiser Bot becomes immune to crowd control effects during the taunt duration.

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Hyper Wave

Unlocked at level 9

Freeform

Instant

30 Volatility

12 sec cooldown

Range 25m

Deal 3 technology damage to foes and grant your self Intimidate.

Intimidate: Threat match the Highest Threat on the NPC's Threat List and increase Threat generation by 100% for 4.0s

Tier

+0 damage

Tier 4

Volatility Cost reduced to 20.

Tier 8

Applies Weaken: Reduces Critical Hit Chance by 10%.

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Flak Cannon

Unlocked at level 9

Freeform

1.2 sec cast / 3.0 sec channel

No cooldown

Range 20m

Deal 1 physical damage every 0.5s to foes and generate 7 Volatility per tick.

Grants you a 8.0 second buff that reduces the cast time of Flak Cannon by 50%

Tier

+0 damage per tick

Tier 4

Defense: Increases Deflect by 45% while channeling.

Tier 8

Empower: Increases Strikethrough by 20% while channeling.

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Give 'em the Gas

Unlocks at level 11

Freeform

Instant

40 Volatility

No cooldown

Range 25m

Fire a projectile that detonates upon impacting an enemy or reaching it's maximum range.

Detonation creates a 5m field that deals 0 technology damage and applies a Blunder to foes every 1.0s for 8.0s.

Blunder: Increases chance to have your attacks Deflected by 25% for 3.0s

Tier

+0 damage per tick

Tier 4

Tick rated reduced to 0.5s

Tier 8

Chance to miss debuff increased to 50%

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Bio Shell

Unlocked at level 13

Freeform Mobile

3 sec cast

8 sec cooldown

Range 25m

Fire a projectile that detonates upon impacting an enemy or reaching its maximum range. Generates 30 Volatility.

Detonation deals 6 physical damage and applies an expose to 3 foes.

Expose: Technology Resistance by 7% for 11.0s

Tier

+0 damage, -1% Technology Resistance

Tier 4

Cast time reduced to 2.7s

Tier 8

Expose now reduces Armor instead of Technology Resistance.

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Feedback

Unlocked at level 15

Freeform

Instant

8 sec cooldown

Range 15m

Deal 4 Technology damage to foes.

Usable after Deflecting an attack.

Tier

+0 damage

Tier 4

Cooldown reduced to 6.0s

Tier 8

Next incoming attack deals 15% less damage.

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Ricochet

Unlocked at level 18

Freeform mobile

1.25 sec cast

6 sec cooldown

Range 15m

Deal 3 physical damage to a single foe, generate 20 Volatility, and then bounces to up to 0 additional targets.

Tier

+0 damage

Tier 4

Now generates 30 Volatility.

Tier 8

Applies a Snare: Reduces Movement Speed by 25%

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Disruptive Module

Unlocked through AMPs

Freeform Mobile

2 sec cast

12 sec cooldown

Range 15m

Deal 1 technology damage every 1.0s for 6.0s to foes and generate 5 Volatility each tick.

You and nearby allies receive 1 shield each tick per foe hit.

Tier

+0 damage, 0 health per tick

Tier 4

Reduces the Cooldown to 10.0s

Tier 8

If target is blinded, shield heal increased to 2 shield each tick.

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Particle Ejector

Unlocked at level 24

Mobile

3 sec channel

5 Volatility/tick

No cooldown

Range 15m

Deal 1 technology damage every 0.5s to foes.

Tier

+0 damage per tick

Tier 4

Cost per tick reduced to 3 Volatility.

Tier 8

Applies an Expose: Reduces Armor by 15% per tick for 3.0s

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Thresher

Unlocked at level 31

Freeform Mobile

1.98 sec Charge

16 sec cooldown

Range 10m

Deal physical damage to foes near you.

C1: 2 dmg, +5 Volatility, 8.00s cd

C2: 3 dmg, +10 Volatility, 12.00s cd

C3: 6 dmg, +20 Volatility, 16.0s cd

Tier

C1: +0| C2: +0| C3: +0 damage

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# Utility, all done at level 1. So if you see 0 damage it just means

# I don't have the scaling

#

#

#

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Zap

Unlocked through AMPs

Instant

30 sec cooldown

Range 25m

Deal 1 physical damage and apply a stun to foes.

Stun: Prevents any action for 2.5s.

Destroy 1 Interrupt Armor.

Tier

+0 damage, 0.05s Stun

Tier 4

Destroy 2 Interrupt Armor

Tier 8

Expose: Reduce enemy Deflect Critical Chance by 10%

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Urgent Withdrawal

Unlocked at level 6

Instant

20 sec recharge

Range 5m

Deal 2 physical damage to foes, reduce their movement speed by 40% for 4.0s, and propel yourself backwards 8m.

Tier

+0 damage

Tier 4

Snare value increased to 50%.

Tier 8

Amount of charges available increased to 3.

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Recursive Matrix

Unlocked at level 9

Self Mobile

Instant

30 sec cooldown

Range 20m

Create a field around you, lasting 6.0s.

Allies inside the field receive 50% Deflect Rating.

Tier

+2% Deflect

Tier 4

Aura Duration increased to 8.0s

Tier 8

Deflects will now return 8 physical damage.

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Diminisher Bot

Unlocked at level 15

Instant

No cooldown

Create a Dminisher Bot that deals 0 technology damage every 2.0s to 1 foe. While active, you gain access to Strobe.

[Bot Ability] Strobe: Deals 1 technology damage every 1.0s for 4.05s to foes and creates a field that snares all foes within it.

Snare Reduces Movement Speed by 50%.

Two bots can be active at one time.

Tier

+0 damage per tick, 0 Strobe damage

Tier 4

Grant yourself and Dminisher Bot a Boost: Increases Maximum Health by 5%.

Tier 8

Enemies are now Pulled when Strobe starts.

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Shatter Impairment

Unlocked at level 18

Instant

20 sec cooldown

Remove all Crowd Control effects and grant yourself Empower

Empower: Increases Critical Hit Chance by 10% for 5.0s

Useable while under Crowd Control effects.

Tier

+1% Critical Hit

Tier 4

Grants an Empower: Increases Critical Severity by 50% for 5.0s

Tier 8

Cleanses up to 2 negative effects upon use.

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Repair Bot

Unlocked through AMPs

Instant

No cooldown

Create a Repair bot that deals 1 technology damage every 3.0s to 1 foe. While active, you gain access to Shield Boost.

[Bot Ability] Shield Boost: Restores 2 shield every 1.0s for 4.05s to allies within 10m of the Repair Bot.

Two bots can be active at one time.

Tier

+0 damage per tick, +0 Shield Boost shield

Tier 4

Grants yourself and Repair Bot an Empower: Increases Assault and Support Power by 5%

Tier 8

Shields Boosts Technology and Magic Resistance Buff increased by -99%.(bugged value).

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Volatile Injection

Unlocked at level 21

Instant

30 sec cooldown

Increase Deflect Ciritcal Hit Chance by 10% and grant 1 Interrupt Armor for 8.0s

Tier

+1% Deflect Critical Hit

Tier 4

Grant BIG INT VALUE INSERT HERE Interrupt Armor

Tier 8

On Interrupt Armor loss, restore 6 shield.

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Code Red

Unlocked at level 26

Instant

45 sec cooldown

Range 15m

Taunt foes and apply a buff to nearby allies causing 25% of the threat they generate to be transferred to you for the next 6.0s

Taunt: Reduces damage dealt to all targets except Taunter, by 25% for 6.0s

NPCS are forces to attack Taunter.

Tier

+2% Threat Transfer

Tier 4

Duration of effects increased to 8.0s

Tier 8

Deal 2 physical damage every 1.0 second.

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Personal Defense Unit

Unlocked at level 27

Instant

45 sec cooldown

Range 7.5m

Deploy a Personal Defense Unit, lasting 30.0s directly ahead of you.

The PSU grants you defense for 5.0s and on expiration restores 8 health.

Defense: Increases Physical and Technology Resistances by 50%.

Tier

+16% damage, +4% Technology and Physical Resistance

Tier 4

Personal Defense Unit will now last 60.0s

Tier 8

Adds 1 health every 1.0s for the duration of the buff.

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Obstructor

Unlocked at level 31

Freeform

Instant

30 sec cooldown

Range 10m

Deal 2 physical damage, interrupt, and Blind foes.

Blind: Hinders vision and reduces hit Chance by 50% for 3.3s

Tier

+11% damage, 0.10s Blind

Tier 4

Destroy 1 Interrupt Armor

Tier 8

If the Blind goes full duration, the target is hit with another Interrupt.