I would strongly recommend you use the JIP Improved Recipe Menu instead of this mod. It's a very elegant solution, and makes this mod obsolete. If you don't want to use that mod for whatever reason (it requires the JIP NVSE plugin) you can still use this mod.



V1.4 fixes the Drained Flamer Fuel recycling recipe.

UPDATE UPDATE UPDATE

I just started a new character with this file, and was getting annoyed at all the bulk recipes appearing even though I could only craft 20 or so bullets. I added visibility conditions so the bulk ammo crafting recipes will only appear if you have enough ingredients to make them useful (enough to craft/breakdown 11 bundles of 10 ammo). If you have any less ingredients there is no point in using the bulk recipes, you may as well stick with the vanilla ones. This also makes the Ammo (Bulk) and Breakdown (Bulk) ta bs disappear if you do not have enough ingredients to use the bulk crafting. This may mean that you may not see any changes after installing this mod , if you do not have enough ingredients. This is normal and the recipes will appear when you have enough ingredients.



At the moment only the All DLC file has this functionality, as it is by far the most popular file. If you would like another file with this, just leave a comment and I will get onto it.



DESCRIPTION

Ammo (Bulk)

Breakdown (Bulk)

It does not add any new ammo recipes, just adds lots of 10 of existing ammo.

INSTALLATION

COMPATIBILITY

SHOUTOUTS

Adds recipes to the ammo bench and workbench to deal with bundles of 10 ammo, using 10x the resources of course. This means you do not have to keep re-entering the crafting menu to breakdown hundreds of useless bullets, or when trying to get craft ammo for a minigun. These bulk recipes are located under theandtabs that I added in the crafting table and reloading bench, to ease sorting.Some ammo recipes I did not create 10 of, as the components were so heavy that it would be unlikely that someone would craft more than 100 at once. If you would like me to create any more 10x (or 100x) crafting recipes, let me know.As far as I know, this covers all ammo in the base game as well as the DLCs. The repair requirement is the same as before, and any perk-related 10x recipes (from hand loader and vigilant recycler) will be activated when you have the perk.Just let Nexus do its job, or download the zip file and move the .esp inside it to the Fallout New Vegas\Data folder.Should not have any compatibility issues, I used the ID "[Existing ID]10x" as the editor ID for crafting 10 of the ammo, so it could overwrite or be overwritten by other mods that use the same. If so, putting the mod that you want lower in the load order should cause it to override the other.Thank you to Neurological's Custom Recipe GECK tutorial on the Mod DB for getting me started.