Announcing the 3.6.0 release of UnNetHack.

Source code, Debian package and Win32 TTY executable can be downloaded here:

http://sourceforge.net/projects/unnethack/files/unnethack/3.6.0/

The most prominent new features are probably UTF8graphics on the map and in the HTML dumps (text dumps are ASCII-only) and the autoexploring feature that lets you automatically explore a level by pressing ‘v’.

This being a major release, save and bones files from 3.5.3 aren’t compatible with 3.6.0.

Patches

DYWYPISI? (adds identification details to dump) (by Jafet)

Grudge (some NPC monsters attacking each other) (by Nephi)

MSGTYPE option (by Pasi Kallinen)

Sortloot (by Jukka Lahtinen)

* changed to sort by description, BUC and more

* changed to sort by description, BUC and more Quiver Fired Ammunition (by Jukka Lahtinen)

User Interface Improvements

Autoexplore (from AceHack)

UTF8graphics on map and in HTML dumps

New category menu option: “Unidentified items”

‘X’ toggles twoweaponing, explore mode is on alt-x resp. #xplore

BUC items inside containers dropped on altars (from AceHack)

stairs leading to branches are colored yellow

inventory improvement: generic item usage menu (from AceHack)

visualized HP bar(hitpointbar) activated by default

visual indicator showing which spells can be refreshed (from K-Mod)

show level annotation when entering level (idea by Chris Smith)

refreshing spells is allowed at all time (with prompt) (from AceHack)

Automatically apply unlocking tool when trying to open a locked door

Options paranoid_hit and paranoid_quit on by default

Don’t autopickup sokoban prizes

Auto-opening doors when using autotravel

New Dungeon features

dead trees (from NetHack Brass)

Misc Changes

changing color of monster with config line:

MONSTERCOLOR=acid blob:lightcyan

HTML dump: output UTF8graphics, IBMgraphics and DECgraphics characters

Multiple bones files per level (not on Win32)

Autoconf compliant installation directory variables

added new tiles and fixed building of 16×16 tiles (by Stephan T. Lavavej)

Curses GUI updated to last version

Giantslayer grants STR 18/** when wielded

Simple hint mode

New config option for changing order of spells in spell menu:

SPELLORDER=ZzqwertuiopasdfghjklyxcvbnmQWERTUIOPASDFGHJKLYXCVBNM

Hallucination: fictional currencies

More Candles

lighting shop in orcus town

Gnomes get candles (more likely in dark mines) (from AceHack)

Vanilla Bug Fixes

C343-74: Entering a long running, uninterruptible command after

stoning starts will kill you.

stoning starts will kill you. C343-198: Playing in a 20 or 21 line window can cause the game to

crash.

crash. C343-171: Silver weapon damage message is sometimes missing when hero is polymorphed

Bug Fixes

HTML dump: fix crash if monster name is too long

Fixed crashes when attacking long worms on flipped levels

Fixed ctrl-e overwriting engraved engravings with dust messages

Workaround for preventing the stairs to Vlad’s tower appearing

in the wizard’s tower

in the wizard’s tower Fixed breaking of pacifist conduct when killing a monster with

an unknown rolling boulder trap

an unknown rolling boulder trap Fixed crash in wizard mode when using extmenu set to true

Cheapskate shopkeepers calculated unknown gem prices as if they were known.

Enable entering pits with > on undiggable levels

Blackmarket shopkeeper not blocking player carrying a digging tool

Draining corpses shouldn’t make your fingers slippery

Prevent player vampire from rising as other monster

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Posted in releases, unnethack