RagnarokX said: Other bosses that grab are in single player where they are your opponent, and really we're talking about final bosses like Master Hand, Crazy Hand, and Master Core where they are supposed to be really really hard and punish people that can't predict patterns. Stage hazzard bosses are kind of a new concept. It would be unfair if you were playing a multiplayer match and you weren't able to escape from Ridley like you can a character.



In 2D games Ridley pretty just grabs Samus and whatever happens while she's grabbed is part of his random attack sequences. Slamming and dragging like he does in other games (Brawl and Other M pretty much) were done with cutscenes that aren't an option here. Click to expand...

Even in the 2D game where Ridley does not do any follow up actions, Samus. Pikachu, while being held by Ridley, didn't do any flinching animations. He was just held idly like he was in the grasp of a playable character (there's a little clip in that linked video showing grab+breakout animations in Brawl). So even if Ridley only idly flaps about, grabs a player and holds them in place, they would at the very least take damage.But why would Ridley's behaviour be so passive? Have you ever seen how his 2 boss fights behave in Brawl? They're crazy. Ridley moves all the time. He doesn't just flap forward a few inches, grab the player and hold them in place, do no follow up attack, and once the player breaks out, continues flying across the stage slowly.The same goes for Yellow Devil, Master Hand and other boss type characters in Smash 4 we know of so far (except for the completely immobile final form of the final boss). They don't just idly move around, they always do something - attack or move across the stage.And you made another point earlier about Ridley "not having enough time to follow up" - he held Pikachu for a few seconds. That's ample time to follow up for a boss character. Master Hand immediately follows up as soon as the player is grabbed.