Our package will be useful for those, who are planning to work or already working with the landscape system in UE4. The project’s goal is to speed up the production of outdoor levels. The material offers a wide range of functionality for detailed setup, but at the same time it doesn’t confuse the user on the basic material control. The shader gives an opportunity to make high quality detailed scenes in the real-time and includes instruments for the performance optimization.

The Landscape Auto Material is supposed to be released in two or three weeks.

Assets and Materials

Well, we have an RGB mask, which distributes the generation of different sets of objects based on the natural rules of composition. There are three basic sets of formations: big, medium and small formations. A formation is a set of meshes in GrassType with similar sizes and types.