Spooky Halloween Sale!

Legion TD 2 is 50% off from October 29 - November 1. Let your friends know!

NEW! Nomad Tier 3

Warg

Cost: 85 gold + 1 supply

Upgrades to: Lioness, Alpha Male

Movement type: Ground

Health: 860 (Natural)

Damage: 49 (Pierce)

Attack speed: 0.83

Range: 100 (Melee)

via Sketchfab

Lioness

Upgrade Cost: 175 gold + 1 supply

Movement type: Ground

Health: 2350 (Natural)

Damage: 134 (Pierce)

Attack speed: 0.83

Range: 100 (Melee)

Ability: Entourage

Damage and damage reduction are increased by 8% for each adjacently-deployed fighter that is higher value than Lioness (260 value)

via Sketchfab

Alpha Male

Upgrade Cost: 200 gold + 1 supply

Movement type: Ground

Health: 2830 (Natural)

Damage: 167 (Pierce)

Attack speed: 0.83

Range: 100 (Melee)

Has powerful combat stats but damage and damage reduction are decreased by 5% for each adjacently-deployed fighter that is equal or higher value than Alpha Male (285 value)

via Sketchfab

NEW! Public Test Realm

We now have a way for players to test patches before they are officially released. Patches will be released to the Public Test Realm (PTR) on the Friday before the official release on Monday. The purpose of the PTR is to test the game for bugs and imbalances and provide feedback.

To play on the PTR:

Right-click Legion TD 2 in Steam > Properties > Betas > Set beta to public_test_realm

Hit Play

Start or join a custom game on the PTR

To play again on live servers, you must set beta to NONE

We now have a way to update translations when we add new content or need to fix something. If you see a translation that is wrong or missing in game, you can now edit it, and your new translation will show up the following patch!

If you’re interested in helping, please see the updated Google docs at LegionTD2.com/translate. Thank you to everyone who contributes.

Released but need to be updated:

Dutch

French

German

Latvian

Polish

Portuguese (Brazilian)

Russian

Spanish

Spanish (Castilian)

Swedish

Turkish

Close to complete:

Chinese (Simplified)

Game Fixes

Major Fixes

Gameplay: Fixed a bug where sometimes you couldn’t undeploy a fighter (Reverted a network syncing change from v2.40a that was no longer needed and was causing potential issues)

Gameplay: Fixed a bug where Froggo dying last would interfere with determining whether a lane leaked or not (this resulted in incorrect bounty calculations and incorrect catch warping)

Matchmaking: Fixed a rare bug where a player would appear to be In Queue, but was actually silently dropped from the queue, leading to infinite queue times (Fixed thread safety for matchmaker step). This fix went live on Oct 24th.

Minor Fixes

Loading Screen: Now a little more tolerant of slower loading players (separated failsafe timer into soft failsafe & hard failsafe)

Collection Profile: Fixed a bug where card icons were cut off when you scrolled down (workaround by forcing trivial opacity change when using scroll wheel)

Buff Rendering: Stacked buffs are now rendered a bit spaced out in time, which should improve overall appearance of stacked buffs

Localization: Fixed legion spell message. Also added a few more fields, like +4 income for Mastermind.

NEW: Mercenary & Summon Cards

You can now get cards from mercenaries whenever you either (1) kill a mercenary or (2) your mercenary gets a kill

You can now get cards from summons when that unit gets a kill

New cards: Snail, Giant Snail, Lizard, Dragon Turtle, Brute, Fiend, Hermit, Dino, Safety Mole, Drake, Pack Leader, Mimic, Ogre, Witch, Froggo, Ghost Knight, Four Eyes, Centaur, Shaman, Siege Ram, Kraken, Chaos Hound, Cerberus, Undead Dragon, Imp, Hydraling

NEW! Undo Nighttime Abilities

You can now undo Boost, Stimpack, Harden, and Treasure Hunt

Cards

You can now earn Cards in Casual games Normals: Cards and Trophies Casuals: Cards but not Trophies Customs: Neither



Bots

Smarter about not massing base T1 or T2s when they shouldn’t

When Mech, now prefer to do Berserker start instead of Veteran+Peewee

Chat mutes reenabled

Now saves your mutes across sessions (Reenabled this functionality, which was broken before)

Autodeletion of old logs

Game client now autodetects if you have a lot of old logs and will ask you if you want to delete them. Does not work for Macs yet.

Improved client notifications

Now supports variable icons and URLs (for displaying things like Safety Mode on, monitoring a bug, etc.)

Improved Tooltips

Now shows Lifesteal (% + Flat), Damage Reduction (% + Flat), Hp Regen, Mana Regen if you mouseover a unit’s Attack/Defense

Game Balance

Attack speed: 0.9 -> 0.92

Starting income: 3 -> 4

Rerolling still costs -1 income for the first reroll, then -2 for the second

Roll logic is now smarter (this decreases the chance of getting a poor roll) Buzz no longer satisfies having magic damage Lord of Death no longer satisfies having pierce damage Lord of Death no longer satisfies having swift/natural defense Bone Warrior no longer satisfies having swift/natural defense Ranger no longer satisfies having swift/natural defense Bazooka no longer satisfies having swift/natural defense Harpy no longer satisfies having swift/natural defense Disciple no longer satisfies having swift/natural defense Priestess of the Abyss now satisfies having accessible arcane defense



With every mastermind roll, you are guaranteed:

Between 1-3 tier 1

Between 1-3 tier 6

At least 1 pierce

At least 1 impact

At least 1 magic

At least 1 swift/natural tank or off-tank

At least 1 fortified/natural tank or off-tank

At least 1 accessible arcane

Legion Spells

Heal: 30% missing health -> 35%

Gold: 150 -> 145

Income: 30 -> 32

Gold: 35 -> 40

Now also applies to other sources of mana gain (previously only applied to base regeneration) Necromancy (Head Chef, Hades) Magnetic Accelerator (Zeus) Acrobatics (Harpy, Sky Queen) Intellect (Fire Lord, Fenix, Lord of Death, Hades) Junior/Commercial Fisherman (Angler, Bounty Hunter)



Tier 2

Lacerate: Damage amplification: 1.5 -> 1.5 (1 against bosses)

Damage: 40 -> 41

Damage: 88 -> 86

Tier 3

Health: 4000 -> 4300

Damage: 162 -> 145

Shell Shock: Mana cost: 13 -> 12

The game needs more true tanks. Shifting King Claw’s power into health to allow it to better be used as a tank.

Aerial Command: 3 + 10% -> 3 + 12%

Increasing Leviathan’s synergies in Mastermind

Tier 5

Amplify Magic: Now also applies to other sources of mana gain (previously only applied to base regeneration) Necromancy (Head Chef, Hades) Magnetic Accelerator (Zeus) Acrobatics (Harpy, Sky Queen) Intellect (Fire Lord, Fenix, Lord of Death, Hades) Junior/Commercial Fisherman (Angler, Bounty Hunter)



#### Tier 6

Health: 2700 -> 2790

Hydraling: Health: 900 -> 930

Mercenaries

Healing Aura: 6 -> 6 + 0.2% (0.1% for bosses) max health

Attack speed: 1.03 -> 1.05

Witch may be too strong, but she’s keeping tier 1 and summoner spam in check, so we’re not nerfing her right now.

Damage: 235 -> 240

Health: 2300 -> 2350

Health: 6500 -> 6600

Waves

Health: 3050 -> 3100

Damage: 175 -> 170

Now gives partial bounty based on % life with extra bounty for killing it, like Granddaddy

The goal is to discourage suicide strats on wave 20

V2.41a

Small Fixes

Fixed a bug where the “-bug” command stopped returning the success message

Fixed a bug where expensive mercenary icons would sometimes be shown in the mini scoreboard the next game on Wave 1

Fixed a bug where selecting a legion spell wasn’t showing the icon

Tweaks

King now shoots pumpkins to celebrate Halloween

Minor improvements to FairPlay griefing detection

Sky Queen

Damage: 86 -> 84

Warg

Health: 860 -> 880

Lioness

Health: 2350 -> 2410

Alpha Male

Health: 2930 -> 3000

V2.41b

Stability

Fixed a rare case where an enemy creature would spawn at 0 hp (and instantly die)

Minor Fixes

Added missing Giant Snail card

Fixed some minor localization bugs

Improvements

Minor FairPlay improvements

Text Updates

Localization: Updated localization strings (November 5th, 8:22 am pacific time)

Tips: Added a tip that explains you can -ff

V2.41c

Lobby v2.0 Testing: With this patch, we will be testing & monitoring some systems that should have no impact on gameplay

Over the past few weeks, we have made a lot of progress on Lobby v2.0, which is a rewrite of the Lobby Server to run on multiple servers rather than a single server. Having multiple lobby servers means the game can handle a much higher playerbase without crashing. This will allow us to run a free-to-play weekend in the future. With v2.42, some of the systems that will be in use for Lobby v2.0 will be live so we can monitor the systems for stability before Lobby v2.0 actually goes live.

Game Fixes

Loading Screen

Fixed some cases where a player would be stuck while loading; now automatically reconnects if it is frozen

FairPlay

Fixed a bug where repeat offenders were being punished longer than intended

Leavers in a Casual game can no longer queue up for a Normal game and vice versa until their current game finishes

Minor other improvements & fixes

Fighters

Acrobatics: No longer gains mana from movement after entering battle (attacking its first target)

Acrobatics: No longer gains mana from movement after entering battle (attacking its first target)

Big Game Hunter: Heals 20% → 12% of target’s max health on kill

Attack speed: 0.92 → 0.95

Noxious Scent: 30 + 0.50% (0.25% vs. bosses) → 30 + 0.40% (0.20% vs. bosses)

Health: 1500 → 1410

Mercenaries

The Froggo change makes Witch a bit weaker

Health: 300 → 250

No longer degenerates health

Froggos are no longer sniped by high range units like Doomsday, Zeus.

V2.41d

NEW! Chinese (Simplified & Traditional)

Legion TD 2 is now translated into simplified and traditional Chinese. The translations are still in beta, but we’re constantly improving them. If you see any mistakes, you can fix the translations at LegionTD2.com/translate, and your changes will show up in the following patch.

Custom Games

”-debug” command now always enabled for the host, even if there are other players present

Failsafes

Added “-sell” debug command to force selling/recalling the selected fighter (potentially useful if you experience a bug where the sell button is missing or unclickable)

Stability

Loading screen rewrite: should be more stable and responsive (variety of changes to loading logic). Also displays what chunk is loading in the top left corner.

Hopefully fixed some rubberbanding issues (Reverted some time syncing changes from v2.40a to an older version)

Fixed a case where buff vfx would linger behind after a unit died (Reverted buff stacking change, which will make stacked buffs look worse, but more stable)

Localization