Still WIP.

PLEASE let me know if you find any weird things and give me your feedback.



This mod is made by calling external graphics(Shiled graphic, which graphicID is 01000013) in proper position/frames.

This means we have to edit each characters effect.bin files and takes a lot of time, so now I just make this mod for only 21 characters;

Bowser, Bowser Jr., Charizard, Diddy Kong, Donkey Kong, Dr. Mario, Ganondorf, Link, Little Mac, Mario, Marth, Megaman, Pac-man, Peach, R.O.B., Robin, Rosalina & Luma, Roy, Shulk, Sonic and Villager



Each graphics stand for:

Normal Shield Graphic - Hitbox

Red Shield Graphic - Detect-hitbox

Green Shield Graphic - Grabbox

Blue Shield Graphic - Windbox

Red Overlay - Counter active frames

Green Overlay - Ledge 2 frames/Landing lag

Blue Overlay - Intangible/Invincible frames

Purple Overlay - Armor

Blue SuperScopeBullet Graphic - Bone intangibility



NOTE:

Some move's hitboxes are NOT shown because of stretched bone issue.

When certain bone are stretched, attached graphics(shield graphics in this case) are also stretched and this results in the game shows wrong-sized shield graphics.

Due to this problem, some attacks are not visualized in this mod not to give you wrong impression of these hitboxes.

Also, some moves couldn't be visualized due to unknown bugs.

You can find the all moves which is not visualized in readme.txt file.