Spell Point Variant for Traditional 5e

Spells Known and Max Power Level Level Spells Known

(Third) Max Power

Level (Third) Spells Known

(Half) Max Power

Level (Half) Spells Known

(Full) Max Power

Level (Full) 1st — — — — 6 1st 2nd — — 4 1st 7 1st 3rd 4 1st 5 1st 9 2nd 4th 4 1st 6 1st 10 2nd 5th 5 1st 7 2nd 11 3rd 6th 5 1st 8 2nd 12 3rd 7th 6 2nd 9 2nd 13 4th 8th 6 2nd 10 2nd 14 4th 9th 7 2nd 11 3rd 15 5th 10th 7 2nd 12 3rd 16 5th 11th 8 2nd 13 3rd 17 6th 12th 8 2nd 14 3rd 18 6th 13th 9 3rd 15 4th 19 7th 14th 9 3rd 16 4th 20 7th 15th 10 3rd 16 4th 21 8th 16th 10 3rd 16 4th 22 8th 17th 11 3rd 17 5th 23 9th 18th 11 3rd 17 5th 24 9th 19th 12 4th 17 5th 25 9th 20th 12 4th 18 5th 26 9th

Spell Points (Third/Archetype)

You have a number of spell points equal to your class level + your spellcasting ability modifier. You use these spell points to cast spells. You regain all expended spell points when you finish a long rest.

Spell Points (Half)

You have a number of spell points equal to your class level x 2 + your spellcasting ability modifier. You use these spell points to cast spells. You regain all expended spell points when you finish a long rest.

Spell Points (Full)

You have a number of spell points equal to your class level x 4 + your spellcasting ability modifier. You use these spell points to cast spells. You regain all expended spell points when you finish a long rest.

Point Cost by Spell Level



