Over the last few years, as the mobile game industry has exploded in popularity, so have the options to purchase extras in game. While this process did start as minor transactions, game developers soon refined their processes creating incredibly effective funnels in order to encourage users to make purchases.

Now sure, it may seem logical to say that if you don’t like paying for elements in a game – don’t do it. The problem is, the “free” games aren’t upfront about their true costs, meaning you can start to play – invest an hour or two into the game only to find yourself unable to progress without paying money. Rinse and repeat and you’ve just gone through 10 games without enjoying a single one.

I do believe game developers need to make a fair income of what they create, but unfortunately I don’t consider what they are creating as games anymore.

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