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If you read the U's blog, hit the subscribe button here - top right - and at our YouTube channel ! We do not (and can not) spam or bother you. You get an email notification when we post new content. Email the faculty at warrobotsu@gmail.com. Please consider becoming a supporter of War Robots University. Patreon makes it possible, and the U's backers become part of an exclusive Discord server. Your screenies and video of in-game heroics will be immortalized; your in-game name shall strike fear in your enemies!



The U is not just a blog ... we are also iOS clans #48669, #141459, and #139479. We are always looking for champion-league pilots, and welcome skilled communicators from around the world. Until the introduction of the Greek bots, Pixonic provided component items to War Robots University's professors/pilots for review. The content of War Robots U is created and edited by its authors exclusively. For an explanation of the relationship between Pixonic and the U, read this post The U is not just a blog ... we are also iOS clans #48669, #141459, and #139479. We are always looking for champion-league pilots, and welcome skilled communicators from around the world.



Happy New Year from War Robots University! We will be adding some new professors in 2018, and we remain resolved to give you an academic perspective on the game. It is our hope that you have a great year, playing a great game. The U got a nice "shout-out" from Mech Spectrum's Dredd77, which you can see here Firstly, in the name of science, I decided not to spin any black market chests during the December season. I concluded with about 1500 keys, and here was the result:I don't know why, but I received no Nashorns, Molots, or Pins (not to denigrate any of them, I have plenty of conventional stuff). For a player looking to acquire new gear, I have to cautiously recommend NOT spinning the chests.As you might guess from the title of this post, the U isn't the only institution with resolutions! Pixonic has a number of forward-looking articles posted now on their new web page. More to the point for THIS post, however, was a Discord chat between community content creators like Adrian(nnnnnn) Chong, Foggy Gaming, yours truly, and Anatoly, one of the game's developers. With Pixonic's permission, I have posted some of the highlights below. Spelling has been corrected, but syntax is unchanged. I have edited order simply to prioritize some of the information.Professor Yat: Would Pix be interested in making it more difficult to “tank,” or drop levels quickly to club seals? One way to do this: like Wikipedia. You are probably familiar with the early problems it had with online vandalism. People would put stupid stuff in articles because it was easy to do. The solution turns out to be making repair easy, and vandalism hard. At Wikipedia, you get more trust the more peers approve of your work, and when the vandal writes on your page you can just revert to an earlier version. It makes fixing the vandalism much easier than doing it. If, in War Robots, it was much harder to tank, fewer people would do it. I posted a few screenshots of a guy I watched go down by thousands of points in a single day. To avoid the levers queue, he would eject four robots, and then get his last one killed. His win rate was 25 percent, and he was in the bottom position, falling by about 20 points per bottle. He could fall as many as 1000 points in 50-70 battles, and he was only playing in each for a minute or less. BUT if the rating system was more stable, it would be much harder to drop. Maybe if the top three on a team went up by one, two, and three points respectively, and the bottom three on the losing team dropped by maybe one or two. In other words, the system could view the bottom three winners and the top three losers as essentially playing a draw and awarding zero points toward the rating. Thus, it would be very, very difficult to fall significantly. It would take 500 matches to fell 1000 points instead of 50 matches. Combined with the new incentives, far fewer people might do the grind to get down into low leagues.Anatoly:Community: Will the battle chests and rewards be rewards enough to stop people from tanking? One can earn a lot by tanking, will these effectively outstrip the benefits?Anatoly:["soft" = silver]:Community: Why not to move to hangar-based MM, where most of the issues could've been solved?Anatoly:We learned early in the chat that Anatoly doesn't make decisions about what to bring to the game, its balance, or its cost. It is my understanding that his job was to take the decisions made by those responsible, and make them in-game reality. His comment on his responsibilities was:Anatoly:Community: Could you elaborate on the test drive hangar decks?Anatoly:Community: >Is it possible to give a feature to see the damage breakdown of each of our bots? What bots scored what damage ?Anatoly:Community: > Can you tell us something about the events in 2018? How will they be different and exciting than the ones now?Anatoly:Community: Yes.Anatoly:Concept artwork for Griffin redesign:Concept artwork for Natasha redesign:More to follow, and HAPPY NEW YEAR!Your humble servant,Dr. Where y'at?, phD