rrowland Profile Joined March 2010 United States 84 Posts Last Edited: 2010-06-11 19:42:20 #1 UPDATE: Localized! And a scoring system was added. Minimizing damage taken and casualties will result in a much higher score!



I was creating abilities for a contest at SC2 mapster and got bored, so I decided to make a little remake of the Thaddius boss fight from WoW. It turned out to be a very difficult and micro-intensive fight. Even I have only beaten it once on faster speed.



Localized! And a scoring system was added. Minimizing damage taken and casualties will result in a much higher score!I was creating abilities for a contest at SC2 mapster and got bored, so I decided to make a little remake of the Thaddius boss fight from WoW. It turned out to be a very difficult and micro-intensive fight. Even I have only beaten it once on faster speed.



The three abilities are:

Polarity Shift: After 10 seconds, units next to units of the opposite polarity create an explosion of electricity that damages all nearby units.



After 10 seconds, units next to units of the opposite polarity create an explosion of electricity that damages all nearby units. Shocking Grasp: A random Target will be paralyzed and take damage over time. If any other unit comes within range of the afflicted unit, shocking grasp will jump. This can create a chain reaction.



A random Target will be paralyzed and take damage over time. If any other unit comes within range of the afflicted unit, shocking grasp will jump. This can create a chain reaction. Spawn Volatile Spark: Two volatile sparks are spawned, serving as summoned adds that should be DPSed down right away.





You can use game speed as a difficulty. Slower is easy, whereas faster is very difficult.



You can download the map here:

http://ryan-rowland.info/index.php?topic=11.0



Let me know if you manage to beat it. The three abilities are:You can use game speed as a difficulty. Slower is easy, whereas faster is very difficult.You can download the map here:Let me know if you manage to beat it.

Zelniq Profile Blog Joined August 2005 United States 7141 Posts Last Edited: 2010-06-13 05:30:36 #2 soon people can spend hours raiding dungeons for some item..in SC2! Moderator Blame yourself or God

TheMick Profile Joined April 2010 Great Britain 164 Posts #3 thats cool, ill try it xD http://eu.battle.net/sc2/en/profile/265104/1/HyperioN/ My SC2 profile!

Kexx Profile Joined May 2010 Germany 239 Posts #4 I can already see the flames at the blizzard boards about guilds only stacking marines, zealots and queens at this boss, making all other units useless.



Bring the player, not the unit guys. chooooch

Takkara Profile Blog Joined April 2010 United States 1753 Posts #5 This is a really cool idea. Good to see some more of the potential of the map editor. Do the units have single attacks? It might be interesting to see a map in the future where you could get a high-level game going with hero units/abilities and multiple players. Really will add some depth to the RPGs people make. Gee gee gee gee baby baby baby

Whole Profile Blog Joined May 2010 United States 5460 Posts #6 This is brilliant. See if you could recreate Yogg-Saron. That would be neat.

Draconicfire Profile Joined May 2010 Canada 2561 Posts #7 --- THADDIUS +++, run clockwise, do NOT try to run through the boss.



Ah, good times. @Drayxs | Drayxs.221 | Drayxs#1802

Zerluth Profile Joined May 2010 Argentina 78 Posts #8 I'm sure trying this; would be awesome to make a complete Naxx map with all bosses ^^

rrowland Profile Joined March 2010 United States 84 Posts Last Edited: 2010-06-11 17:33:29 #9 On June 12 2010 02:20 Zelniq wrote:

this doesn't seem like it'd hardly improve your micro, it's more about strategy on how to beat thaddius wow boss, knowing what's needed, etc

The strategy is simple, pulling it off is the hard part. That's why it's easy on slower game speeds and harder on faster game speeds.



The micro practice I'm referring to is training your effective APM. You have 10 game seconds (about 6 real time seconds on faster) to spread out over 20 units based on their polarity. You also need to make sure they're always a certain distance from eachother to minimize damage from shocking grasp, which can quickly eat the heal mana. Lastly, archons (sparks) are spawned every so often and need to be focused down. Attacking with the wrong marines can move them out of your positioning, or ignoring them / mis-clicking can cost you many units.



Also, the timings begin to overlap as time goes by and you need to deal with multiple instances of these problems at the same time. The strategy is simple, pulling it off is the hard part. That's why it's easy on slower game speeds and harder on faster game speeds.The micro practice I'm referring to is training your effective APM. You have 10 game seconds (about 6 real time seconds on faster) to spread out over 20 units based on their polarity. You also need to make sure they're always a certain distance from eachother to minimize damage from shocking grasp, which can quickly eat the heal mana. Lastly, archons (sparks) are spawned every so often and need to be focused down. Attacking with the wrong marines can move them out of your positioning, or ignoring them / mis-clicking can cost you many units.Also, the timings begin to overlap as time goes by and you need to deal with multiple instances of these problems at the same time.

backtoback Profile Joined March 2010 Canada 1253 Posts #10 wow reminds me of wow with those heals as shaman nice !

banana Profile Joined January 2009 Netherlands 1161 Posts #11 On June 12 2010 02:25 Whole wrote:

This is brilliant. See if you could recreate Yogg-Saron. That would be neat.



I'd vote for c'thun 40 unit perfect circle spread with the occasional mass lazerbeam where you have to move stuff and spread. Oh dear, I can see a whole map beeing made for certain wow zones with respective encounter where you have to micro!

I'd vote for c'thun 40 unit perfect circle spread with the occasional mass lazerbeam where you have to move stuff and spread. Oh dear, I can see a whole map beeing made for certain wow zones with respective encounter where you have to micro!

rrowland Profile Joined March 2010 United States 84 Posts #12 On June 12 2010 02:32 banana wrote:

I'd vote for c'thun 40 unit perfect circle spread with the occasional mass lazerbeam where you have to move stuff and spread. Oh dear, I can see a whole map beeing made for certain wow zones with respective encounter where you have to micro!



I am considering creating a map like this. Maybe multiplayer, and whoever lasts longest or kills it first is the winner of the round. I am considering creating a map like this.Maybe multiplayer, and whoever lasts longest or kills it first is the winner of the round.

Kylig Profile Joined February 2010 Sweden 41 Posts #13 "who the FCK didnt switch ?!?!?!!"



Aaah, remember why I quit wow. Way too many tards with too much time :D Flash - Ah - Savior of the universe

Draconicfire Profile Joined May 2010 Canada 2561 Posts #14 Actually yea, I'm kinda curious to see whether or not certain raids could be replicated with the galaxy editor. I'm sure it'll be fun and certain fights could be really intensive on the micro. @Drayxs | Drayxs.221 | Drayxs#1802

FortuneSyn Profile Blog Joined July 2008 1823 Posts #15 You should totally make a custom game of a vanilla WoW raid dungeon!!! I tried doing a MC one long time ago in the war3 editor but failed miserably.

gillon Profile Blog Joined April 2010 Sweden 1576 Posts #16 On June 12 2010 02:25 Whole wrote:

This is brilliant. See if you could recreate Yogg-Saron. That would be neat.



Better yet, realise some of the bosses back when WoW was actually good.



Let's see some C'thun up in here! Better yet, realise some of the bosses back when WoW was actually good.Let's see some C'thun up in here! www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열

sOvrn Profile Joined April 2010 United States 678 Posts #17 Uh oh, wipe on Thaddius. Your GM must be mad! ^_^

My favorites: Terran - Maru // Protoss - SoS // Zerg - soO ~~~ fighting!

FreeZEternal Profile Joined January 2003 Korea (South) 3396 Posts #18 can you play stuff like this offline?

Looky Profile Joined April 2010 United States 1533 Posts #19 this look like some WOW thing haha. a group of people trying to take out the boss with abilities and stuff

rrowland Profile Joined March 2010 United States 84 Posts #20 On June 12 2010 02:58 FreeZEternal wrote:

can you play stuff like this offline?

Yes, you can load it into the map editor and run it. Yes, you can load it into the map editor and run it.

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