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Star Citizen Patch 3.9.0

Alpha Patch 3.9.0 has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.9.0-PTU.4773937.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.

Database Reset: YES

Long Term Persistence: Enabled

The current build is under NDA

Please monitor etf-megachat in spectrum for updates and testing instructions.

USER.cfg settings:

r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay. Prisons are incomplete and not a pleasant experience. Avoid committing a crime, if you accidentally do please reset your character or recopy your account.

We want to collect data on various server crashes and will only be leaving the build up for 5 or 6 hours. Focus solely on New Babbage, MicroTech, and MicroTech's moons.

Testing Focus

New Babbage and Microtech's Moons

Personal Interaction System

Known Issues

Players will crash if they accept a mission from Pacheco. Workaround: Avoid her invites for now

There are no purchasable items in any shops and CryAstro services are not available.

Levski ATC is currently not functioning correctly.

Missions givers currently do not interact with players.

Players can not make interaction purchases after returning to the same server.

Certain hab floor elevators do not have collision at New Babbage.

One of the AI is stuck behind a wall at UGFs.

The Caterpillar won't be able to be entered after using "store".

The player will die when walking toward New Deal.n

If the player swaps undersuits while wearing armor, they will drop equipped items.

Some guards at Lorville will appear hunched and erratic.

Mining mode can get into a state where it flickers between targeted and untargeted.

The character customizer will occasionally become unresponsive.

Comm call screen appears translucent.

Duplicate trains appear at all locations.

New Features

Locations

Added New Babbage Landing Zone - Interiors

Enclosed to protect the inhabitants against the freezing elements, New Babbage is a major social and economic trading hub on microTech. Although it features microTech’s flagship store, the landing zone is a haven for smaller tech companies.

Added MicroTech Moon: Calliope

Added MicroTech Moon: Clio

Added MicroTech Moon: Euterpe

Added caves and cave missions to MicroTech and its moons.

Gameplay

Added mining laser sub-items

Sub-items are consumable components which attach to the mining laser head and provide a temporary modifier for increased effectiveness. Sub-items can be activated within the cockpit using the interaction system while actively mining. With them you can, for a time, decide to use one to decrease the instability or lower resistance, increase the optimal window, and so on. While most have a duration, some of them have instant effect on the process so they can be used in case of emergencies or as an instant boost.

Introduced a volatile mineable ore

We have introduced Quantanium ore which is available throughout the universe. Quantanium is highly unstable and once mined the player will need to use care in how they transport it and how long they take to transport it. Any impact will cause it to degrade and the ore will also degrade over time. Once it degrades to a certain extent it will be in danger of exploding. When it becomes dangerous the player will receive a visual/audio warning and will have the option to eject all cargo. Failing to eject risks ship damage and destruction. Given the risk, successful delivery of quantanium will be a lucrative endeavor.

Added two new surface harvestables

New Criminal Mission: Hijacked Caterpillar Prisoner Transport

Added in-hand weapon attachment swapping

Players can now customize weapon attachments by interacting with the weapons themselves when held. Hold down F and click on "customize" on a held weapon that can use custom attachments. This will allow you to change weapon components such as sights, barrel attachments, and under barrel attachments.

Added bindings for single axis first person zoom and first person zoom in/out toggle button

New actor status system

With the variety of extreme environments throughout the verse, players will have to factor in extreme hot and cold temperatures when planning their adventures. If you want to stay safe in these conditions, equip yourself with the new Caldera Pembroke and Novikov suits. If you're not equipped for the temperatures, you'll begin to suffer the negative effects of hyperthermia and hypothermia, eventually resulting in death. As with preparing your equipment for different temperatures, you have to prepare your body as well. We have also added "hunger" and thirst", which will be increasing constantly, so you'll need to stay topped up if you don't want to suffer the effects of dehydration or starvation. In addition, keeping yourself hydrated and well fed may have positive benefits to motor functions. You can use the commodities inventory to stow away store-able foods and drinks for the journey ahead. Hunger and thirst are persistent effects that carry over from session to session. A more detailed UI has been added to the player visor to track these various states.

Feature Updates

Locations

Updated geological aspects of various planetary bodies with new visuals and assets

Default spawn location choices have been updated to only include major city locations (New Babbage, Area18, Lorville)

Added size 1 gimbals to all shops that carry gimbals

AI

Updated ship AI behavior to include greater speed ranges and improved avoidance

Gameplay

Updated first person radial menu for personal inner-thought interaction system

The updated Radial menu gives quick access to certain actions depending on your situation, such as on foot or in a pilot seat. The menu will save your most used actions as favorites on the main wheel and can be accessed by opening the Personal Thought menu by holding F and right clicking (interact + mouse2).

Added a Store Ship option to ASOP Terminals to allow for storing the ship while landed at a location

Increased the payout of all criminal missions by 50%

Ships and Vehicles

Forward/backward on vehicles can now be assigned to axes

Added missile incoming alerts to building block based ship HUDs

The velocity limiter can be now adjusted while disabled, with a faded line indicating where the limiter will be once reactivated.

Major Bug Fixes

Fixed an issue that was causing the player wallet to get set to 0 aUEC after character wipes and database resets.

Pressing backspace on the main menu should no longer cause the menu to disappear.

If a players use both the pilot and bridge control seats one should no longer get stuck.

Players should now be able to logout in the beds of the 890 and the Reclaimer.

Carrack headlights should now function.

Fixed an issue that could cause the player to get stuck on the character customizer screen.

CryAstro repair services should now work normally without the need to hover prior to landing.

Ships should no longer get into an invulnerable state sometimes after repair.

Ships should no longer rotate to align with an invisible plane before engaging non-spline quantum travel.

Look behind camera should no longer occasionally clip into ship geometry.

Area18 habitation floors should now have atmosphere.

Logging out of the Caterpillar's beds should no longer cause the player to log back in the pilot seat.