Lightcrafter

Lightcrafters are masters of bending the light to their whim. Lightcrafters can create solid structures from light, and can use the light to protect their alies, as well as hinder their foes.

Tool Proficiency

When you adopt this specialization at 3rd level, you gain proficiency with glass blower's tools. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice.

Lightcrafter Spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Lightcrafter Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.

Lightcrafter Spells

Artificer Level Spell 3rd Shield, Faerie Fire 5th Invisability, Hold Person 9th Daylight, Hypnotic Pattern 13th Hallucinatory Terrain, Greater Invisibility 17th Creation, Wall of Light

Hard Light Crafting

At 3rd level, you learn the Light and Minor Illusion cantrips. They count as Artificer cantrips for you. Your Minor Illusion is special - It can only create visual effects, and you may make one object in the illusion real for the duration of the spell a number of times a day equal to your Inteligence modifier.

Radiant Concentration

Starting at 5th level, at the start of your turn, you may cause creatures under the effects of your concentration to take 1d4 radiant damage if hostile, or receive 1d4 temporary hit points if friendly. At 9th level, the dice increase to 1d6, and at 15th level it increases again to 1d8.

Shield of Light

Starting at 9th level, you can focus on an ally within 30 as a bonus action in order to increase their AC by 2. This effect lasts for one minute, or until you lose your concentration (as if you were concentrating on a spell).

You also gain resistance to radiant damage due to your near constant exposure to your powerful light.

Credit: Holomancer - By Jay Axer

Greater Hard Light Crafting

Starting at 15th level, you may cast Major Image at will. An amount of times equal to your Intelligence modifier, when you cast Major Image this way, you can make one inanimate object in the illusion real for the duration. The object can't deal damage or otherwise directly harm anyone.