Zurgo Bellstriker Tiny Leaders, highly competitive and super fun.

Fun combinations include:

Braid of Fire + Hammer of Bogarden

Tuk-Tuk the Explorer and mass-kill spells

Hero's blade and Zurgo with dash or Tuk-Tuk in either his incarnations

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Mouth of Ronom can take out creatures with prot. red. There's also ghostflame in the sideboard, and some extra artifact hate for the endless Swords of whatever. Some enchantments are always tough to combat in red - I suggest saving Chaos Warp until you absolutely need it.







Dualcaster mage is your secret anti-counterspell tech (I've considered actually trying him out as the commander).







Strategy: 2, 3, 4, or 5 for 1 their creatures with board wipes, then begin dashing Zurgo (no matter how often he's cast from the command zone, he's always R1 when dashed from your hand). Pile on a couple of creatures with recursion value like Chandra's Phoenix, Mutavault and Tuk-Tuk. If a game wears on, look for Valakut to provide game ending value (especially in concert with Prophetic flamespeaker).