Team Name Region Elo Avg.

Points Winner's

Bracket% Loser's

Bracket% Eliminated% Gen.G Esports Korea 1946 12.3 96.9% 3.1% < 0.1% Ballistix Gaming Korea 1790 9.4 73.7% 24.9% 1.4% Fnatic (**) Europe 1685 7.2 22.4% 68.0% 9.6% Tempo Storm NA 1570 4.8 4.2% 53.3% 42.6% The One China 1544 4.3 2.7% 41.9% 55.4% Mindfreak ANZ 1413 2.1 0.1% 8.8% 91.0%

Team Name Region Elo Avg.

Points Winner's

Bracket% Loser's

Bracket% Eliminated% Team Dignitas Europe 1810 10.7 88.1% 11.1% 0.9% Tempest Korea 1733 8.9 67.3% 28.4% 4.2% CE China 1611 6.1 17.3% 53.6% 28.8% HeroesHearth NA 1607 6.0 16.4% 52.9% 30.9% Method(**) Europe 1579 5.4 10.6% 47.3% 42.1% Luna Meow Taiwan 1406 2.1 0.3% 6.6% 93.1%

Here are your MSB simulations based strictly on Elo results. Keep in mind this doesn't account for upcoming roster changes. The reason I say this is that while pre-roster changes player skill and synergy matters, there's no statistical way I can account for team synergy and drive. Example: for Fnatic, will BadBenny and Quackniix player their 100% ability given the roster changes? There is no way to know. Therefore, in the tables below I marked team with changing rosters with 1 asterisk (*) per roster change in Phase 2. Note that China and ANZ haven't had to finalize roster changes yes (though Mindfreak had no changes), and that Taiwan region has no roster rules similar to major regions. Further, China is notoriously likely to change with very little notice, so I can't rule on the CN region.Group AGroup B