"lang" { "Language" "English" "Tokens" { "DOTA_ItemOnSale" "SALE!" "DOTA_AttackMove" "Attack Move / Force Attack" "DOTA_Move" "Move" "DOTA_UnitQuery" "Query an object/unit" "DOTA_ExecuteAbility0" "Ability 1" "DOTA_ExecuteAbility1" "Ability 2" "DOTA_ExecuteAbility2" "Ability 3" "DOTA_ExecuteAbility3" "Ability 4" "DOTA_ExecuteAbility4" "Ability 5" "DOTA_ExecuteAbility5" "Ability Ultimate" "DOTA_AutocastAbility0" "Autocast Ability 1" "DOTA_AutocastAbility1" "Autocast Ability 2" "DOTA_AutocastAbility2" "Autocast Ability 3" "DOTA_AutocastAbility3" "Autocast Ability 4" "DOTA_AutocastAbility4" "Autocast Ability 5" "DOTA_AutocastAbility5" "Autocast Ability Ultimate" "DOTA_QuickCastAbility0" "Quick Cast Ability 1" "DOTA_QuickCastAbility1" "Quick Cast Ability 2" "DOTA_QuickCastAbility2" "Quick Cast Ability 3" "DOTA_QuickCastAbility3" "Quick Cast Ability 4" "DOTA_QuickCastAbility4" "Quick Cast Ability 5" "DOTA_QuickCastAbility5" "Quick Cast Ability Ultimate" "DOTA_CourierAbility1" "Return To Base" "DOTA_CourierAbility2" "Go To Secret Shop" "DOTA_CourierAbility3" "Put Items In Stash" "DOTA_CourierAbility4" "Retrieve Items from Stash" "DOTA_CourierAbility5" "Deliver Items" "DOTA_CourierAbility6" "Speed Burst" "DOTA_NeutralAbility1" "Neutral Ability 1" "DOTA_NeutralAbility2" "Neutral Ability 2" "DOTA_NeutralAbility3" "Neutral Ability 3" "DOTA_NeutralAbility4" "Neutral Ability 4" "DOTA_NeutralAbility5" "Neutral Ability 5" "DOTA_NeutralAbility6" "Neutral Ability Ultimate" "DOTA_RespawnTime" "Respawning in %s1 seconds" "DOTA_RespawnOutOfLives" "Cannot respawn, team is out of lives" "DOTA_RespawnTimeShort" "Respawn in %s1 secs" "DOTA_UnitLevel" "Level %s1" "DOTA_StrengthStatus" "%s1 STR" "DOTA_STR" "STR" "DOTA_AgilityStatus" "%s1 AGI" "DOTA_AGI" "AGI" "DOTA_IntellectStatus" "%s1 INT" "DOTA_INT" "INT" "DOTA_DamageStatus" "%s1 Damage" "DOTA_ArmorStatus" "%s1 Armor" "DOTA_ARMOR" "ARMOR" "DOTA_UnitHold" "Hold Position" "DOTA_UnitStop" "Stop" "DOTA_LevelUp_Req" "Requires Hero Level %s1" "DOTA_AttributesUp" "LEVEL %s1" "DOTA_Abilities" "ABILITIES" "DOTA_Items" "EQUIPPED ITEMS" "DOTA_Shop" "Open Shop" "DOTA_HUDShop" "SHOP" "DOTA_AttribArmor" "Armor" "DOTA_AttribDamage" "Damage" "DOTA_More" "MORE" "DOTA_More_ellipses" "more..." "DOTA_Developer" "Developer" "DOTA_NeedMana" "%s1 sec" "DOTA_ManaCost" "MANA COST %s1" "DOTA_Basics" "BASICS" "DOTA_Upgrades" "UPGRADES" "DOTA_Attributes" "ATTRIBUTES" "DOTA_LevelLabel" "Level: %s1" "DOTA_StackCount" "Stack Count: %s1" "DOTA_Charges" "Charges: %s1" "DOTA_Aura_Active" "Aura: Active" "DOTA_Aura_Inactive" "Aura: Inactive" "DOTA_Health" "HEALTH" "DOTA_Mana" "MANA" "DOTA_Skills" "SKILLS" "DOTA_AttributeFooter" "DAMAGE: %s1 ARMOR: %s2" "DOTA_UnitSelection_Title" "UNIT SELECTION" "DOTA_SelectHeroAndCenter" "Select Hero and Center Camera" "DOTA_TabUnit" "Cycle Through Selected Units" "DOTA_ActivateGlyph" "Activate Glyph" "DOTA_SelectCourier" "Select Courier" "DOTA_CourierDeliver" "Courier Deliver Items" "DOTA_CourierHaste" "Courier Speed Burst" "DOTA_RecentEvent" "Show Recent Event" "DOTA_SelectAllOthers" "Select All Other Units" "DOTA_SelectAll" "Select All Units" "DOTA_PurchaseQuickbuy" "Purchase Quickbuy" "DOTA_PurchaseSticky" "Purchase Sticky" "DOTA_GrabStashItems" "Take Stash Items" "DOTA_Console" "Console" "DOTA_Pause" "Pause" "DOTA_Summary" "Summary" "DOTA_Lore" "Lore" "DOTA_View_Lore" "View Hero Lore" "DOTA_SkillsLabel" "Skills:" "DOTA_RoleLabel" "Role:" "DOTA_Legacy" "Use Legacy Keys" "DOTA_CopyHeroBindsForCourier" "Mirror Hotkeys from Hero Panel" "DOTA_CopyHeroBindsForNeutrals" "Mirror Hotkeys from Hero Panel" "DOTA_CopyPlayerBinds" "Mirror Hotkeys from Player Panel" "DOTA_No_Courier" "NO COURIER" // A courier does not exist "DOTA_LocalPlayer" "Local Player" "CopyToClipboard" "Copy to Clipboard" "ReplayTakeover" "Takeover" "LobbyTakeoverDescription" "Taking Over MatchID %s1 at time %s2" //top bar "TimeOfDay_Day" "Day" "TimeOfDay_Night" "Night" "TimeOfDay_am" "a.m." "TimeOfDay_pm" "p.m." "DOTA_Tooltip_topbar_dashboard" "Dashboard" "DOTA_Tooltip_topbar_chat" "Chat" "DOTA_Tooltip_topbar_score" "Scoreboard" "DOTA_Tooltip_topbar_guide" "Guide" "DOTA_Tooltip_topbar_log" "Log" "DOTA_Tooltip_topbar_stats" "Stats" "DOTA_Tooltip_topbar_spectate" "Spectate" "DOTA_Tooltip_topbar_disconnect" "Disconnect" "spectate_autospeed_label" "Autospeed" "spectate_chatenabled_label" "Spectator Chat" "new_store_items" "NEW STORE ITEMS" //Connection "GC_reconnecting" "Restoring connection to the Dota 2 network..." "GC_nosteam" "No Steam Connection" "GC_searching" "Searching for the Dota 2 network..." "GC_noconnection" "Not connected to the Dota 2 network." "GC_connecting" "Connecting to the Dota 2 network..." "GC_connected" "Connected to the Dota 2 network." "GC_down" "Dota 2 network currently offline." "GC_Network_Full" "Dota 2 network currently full." "GC_Queue_Position" "Queue position: %s1" "GC_Wait_Time" "Estimated wait time: %s1" "GC_Wait_Time_Unknown" "Unknown" "Dota2LauncherOutOfDate" "Dota 2 Launcher out of date" "SteamClientOutOfDate" "Steam client missing or out of date" "DOTA_CustomGame_LaunchError" "Failed to launch a custom game" // Stat Tooltip "DOTA_StatTooltip_Header" "Hero Attributes:



" "DOTA_StatTooltip_Strength" "Strength:" "DOTA_StatTooltip_Agility" "Agility:" "DOTA_StatTooltip_Intelligence" "Intelligence:" "DOTA_StatTooltip_PrimaryAttrib" " Primary Attribute

" "DOTA_StatTooltip_StrengthBonus" "- Each point increases hit points by 19

- Each point increases hit point regen by 0.03

" "DOTA_StatTooltip_AgilityBonus" "- Every 7 points increase armor by 1

- Each point increases attack speed by 1

" "DOTA_StatTooltip_IntelligenceBonus" "- Each point increases mana by 13

- Each point increases mana regen by 0.04

" "DOTA_StatTooltip_TotalAttributesSkilled" "Attributes Level: " "DOTA_StatTooltip_GainPerLevel" "- Points gained per Hero level: %s1

" "DOTA_StatTooltip_PrimaryBonus" "- Each point increases damage by 1

" "DOTA_StatTooltip_Buyback" "Current Buyback Cost: %s1

" "DOTA_StatTooltip_Buyback_Ready" "Buyback Ready" "DOTA_StatTooltip_Buyback_Cooldown" "Buyback in %s1" "DOTA_StatTooltip_Buyback_GoldLimit" "No Unreliable Gold for %s1" "DOTA_Buyback" "BUYBACK" "DOTA_LevelUp" "LEVEL UP" "DOTA_Stash" "STASH" "DOTA_Inventory_Grab_All" "GRAB ALL" // Damage/Armor Tooltip "DOTA_DmgArmorTooltip_AttackSpeed" "Attack Speed: " "DOTA_DmgArmorTooltip_AttackSpeedSeconds" "s per attack" "DOTA_DmgArmorTooltip_MoveSpeed" "Movement Speed: " "DOTA_DmgArmorTooltip_AttackDamage" "Attack Damage: " "DOTA_DmgArmorTooltip_AttackRange" "Attack Range: " "DOTA_DmgArmorTooltip_Armor" "Physical Armor: " "DOTA_DmgArmorTooltip_DmgResist" "Physical Damage Resistance: " "DOTA_DmgArmorTooltip_MagicArmor" "Magical Armor: " "DOTA_DmgArmorTooltip_MagicDmgResist" "Magical Damage Resistance: " //Ultimate Scepter Upgrade "DOTA_Tooltip_Ultimate_Upgrade" "UPGRADES: " // Frostivus "DOTA_Vassals" "The Vassals" // Nian "DOTA_Defenders" "The Defenders" "dota_watch_recentgame_status" "BATTLED THE YEAR BEAST" // Spectating/Replays "DOTA_GoodGuys" "The Radiant" "DOTA_BadGuys" "The Dire" "DOTA_GoodGuysCaps" "THE RADIANT" "DOTA_BadGuysCaps" "THE DIRE" "DOTA_Towers" "Remaining Towers: %s1" "DOTA_Barracks" "Barracks: %s1" // Captains Mode "Captains Mode" "CAPTAIN'S MODE" "timeline_ban" "BAN" "timeline_pick" "PICK" // Keybindings "DOTA_NotAvailable" "Not Available" "DOTA_MoveForward" "Camera Forward" "DOTA_MoveBack" "Camera Back" "DOTA_MoveLeft" "Camera Left" "DOTA_MoveRight" "Camera Right" "DOTA_CameraGrip" "Camera Grip" "DOTA_HeroSelect" "Select Hero" "DOTA_HeroCenter" "Center Hero" "DOTA_HeroMoveHome" "Hero Move Home" "DOTA_ControlGroupCycle" "Control Group Tab" "DOTA_ControlGroup1" "Group 1" "DOTA_ControlGroup2" "Group 2" "DOTA_ControlGroup3" "Group 3" "DOTA_ControlGroup4" "Group 4" "DOTA_ControlGroup5" "Group 5" "DOTA_ControlGroup6" "Group 6" "DOTA_ControlGroup7" "Group 7" "DOTA_ControlGroup8" "Group 8" "DOTA_ControlGroup9" "Group 9" "DOTA_ControlGroup10" "Group 10" "DOTA_Escape" "Escape" "DOTA_Scoreboard" "Scoreboard" "DOTA_Screenshot" "Screenshot" "DOTA_Voice" "Voice" "DOTA_VoiceLane" "Voice Lane" "DOTA_ChatWheel" "Chat Wheel" "DOTA_ChatGlobal" "Chat All" "DOTA_ChatTeam" "Chat Team" "DOTA_Learn_Abilities" "Ability Learn" "DOTA_Learn_Stats" "Upgrade Stats" "DOTA_UseActionItem_Key" "Action Item" "DOTA_HeroTaunt_Key" "Taunt Item" "DOTA_ChatPhraseSelect" "Select a Phrase" "UI_ChatSettings" "KEYS" "UI_ChatPhrases" "PHRASES" "Chat_Wheel_Customize" "Customize which phrases appear on the Chat Wheel" "DOTA_ChatWheel_AllMessage" "(All) %s1" "DOTA_InspectHeroInWorld" "Showcase View" "DOTA_InspectHeroInWorld_Error_EnemySelected" "Showcase View available for friendly units only" "DOTA_InspectHeroInWorld_Error_FreeCamOnly" "Showcase View available in Free Camera only" "DOTA_InspectHeroInWorld_Error_Dead" "Dead" "dota_chatwheel_label_Ok" "Okay" "dota_chatwheel_label_Care" "Care" "dota_chatwheel_label_GetBack" "Get Back" "dota_chatwheel_label_NeedWards" "Need Wards" "dota_chatwheel_label_Stun" "Stun" "dota_chatwheel_label_Help" "Help" "dota_chatwheel_label_Push" "Push" "dota_chatwheel_label_GoodJob" "Well played" "dota_chatwheel_label_Missing" "Missing" "dota_chatwheel_label_Missing_Top" "Missing top" "dota_chatwheel_label_Missing_Mid" "Missing mid" "dota_chatwheel_label_Missing_Bottom" "Missing bottom" "dota_chatwheel_label_Go" "Go!" "dota_chatwheel_label_Initiate" "Initiate!" "dota_chatwheel_label_Follow" "Follow me" "dota_chatwheel_label_Group_Up" "Group up" "dota_chatwheel_label_Spread_Out" "Spread out" "dota_chatwheel_label_Split_Farm" "Split farm" "dota_chatwheel_label_Attack" "Attack now!" "dota_chatwheel_label_BRB" "Be right back" "dota_chatwheel_label_Dive" "Dive!" "dota_chatwheel_label_OMW" "On my way" "dota_chatwheel_label_Get_Ready" "Get ready" "dota_chatwheel_label_Bait" "Bait" "dota_chatwheel_label_Heal" "Heal" "dota_chatwheel_label_Mana" "Mana" "dota_chatwheel_label_OOM" "Out of mana" "dota_chatwheel_label_Skill_Cooldown" "Cooldown" "dota_chatwheel_label_Ulti_Ready" "Ultimate ready" "dota_chatwheel_label_Enemy_Returned" "Returned" "dota_chatwheel_label_All_Missing" "All miss" "dota_chatwheel_label_Enemy_Incoming" "Incoming" "dota_chatwheel_label_Invis_Enemy" "Invisible enemy" "dota_chatwheel_label_Enemy_Had_Rune" "Enemy has rune" "dota_chatwheel_label_Split_Push" "Split push" "dota_chatwheel_label_Coming_To_Gank" "Coming to gank" "dota_chatwheel_label_Request_Gank" "Request gank" "dota_chatwheel_label_Fight_Under_Tower" "Under tower" "dota_chatwheel_label_Deny_Tower" "Deny tower" "dota_chatwheel_label_Buy_Courier" "Buy courier" "dota_chatwheel_label_Upgrade_Courier" "Upgrade courier" "dota_chatwheel_label_Need_Detection" "We need detection" "dota_chatwheel_label_They_Have_Detection" "They have detection" "dota_chatwheel_label_Buy_TP" "Buy Town Portal Scroll" "dota_chatwheel_label_Reuse_Courier" "Re-use courier" "dota_chatwheel_label_Deward" "Deward" "dota_chatwheel_label_Building_Mek" "Building Mekansm" "dota_chatwheel_label_Building_Pipe" "Building Pipe of Insight" "dota_chatwheel_label_Stack_And_Pull" "Stack and pull" "dota_chatwheel_label_Pull" "Pull creeps" "dota_chatwheel_label_Pulling" "Pulling creeps" "dota_chatwheel_label_Stack" "Stack neutrals" "dota_chatwheel_label_Jungling" "Jungling" "dota_chatwheel_label_Roshan" "Roshan" "dota_chatwheel_label_Affirmative" "Affirmative" "dota_chatwheel_label_Wait" "Wait" "dota_chatwheel_label_Pause" "Pause" "dota_chatwheel_label_Current_Time" "Current Time" "dota_chatwheel_label_Check_Runes" "Check runes" "dota_chatwheel_label_Smoke_Gank" "Smoke gank!" "dota_chatwheel_label_GLHF" "Good luck" "dota_chatwheel_label_Nice" "Nice" "dota_chatwheel_label_Thanks" "Thanks" "dota_chatwheel_label_Sorry" "Sorry" "dota_chatwheel_label_No_Give_Up" "Don't give up" "dota_chatwheel_label_Just_Happened" "That just happened" "dota_chatwheel_label_Game_Is_Hard" "Game is hard" "dota_chatwheel_label_New_Meta" "New meta" "dota_chatwheel_label_My_Bad" "My bad" "dota_chatwheel_label_Regret" "Regret" "dota_chatwheel_label_Relax" "Relax" "dota_chatwheel_label_GG" "GG" "dota_chatwheel_label_GGWP" "GGWP" "dota_chatwheel_label_All_GG" "(All) GG" "dota_chatwheel_label_All_GGWP" "(All) GGWP" "dota_chatwheel_label_What_To_Buy" "What should I buy?" "dota_chatwheel_label_Im_Retreating" "I'm retreating" "dota_chatwheel_label_Space_Created" "Space created" "dota_chatwheel_label_Whoops" "Whoops" "dota_chatwheel_label_Tower_then_Back" "Tower then back" "dota_chatwheel_label_Barracks_then_Back" "Barracks then back" "dota_chatwheel_label_Ward_Bottom_Rune" "Ward bot rune" "dota_chatwheel_label_Ward_Top_Rune" "Ward top rune" "dota_chatwheel_label_Zeus_Ult" "Zeus Ult" "dota_chatwheel_header_positioning" "Positioning" "dota_chatwheel_header_status" "Status" "dota_chatwheel_header_enemy" "Enemy" "dota_chatwheel_header_lane" "Lane" "dota_chatwheel_header_items" "Items" "dota_chatwheel_header_neutrals" "Neutrals" "dota_chatwheel_header_misc" "Misc" "dota_chatwheel_header_flavor" "Flavor" "dota_chatwheel_message_Ok" "Okay." "dota_chatwheel_message_Care" "Careful!" "dota_chatwheel_message_GetBack" "Get Back!" "dota_chatwheel_message_NeedWards" "We need wards." "dota_chatwheel_message_Stun" "Stun now!" "dota_chatwheel_message_Help" "Help!" "dota_chatwheel_message_Push" "Push now" "dota_chatwheel_message_GoodJob" "Well played!" "dota_chatwheel_message_Missing" "Missing!" "dota_chatwheel_message_Missing_Top" "Missing top!" "dota_chatwheel_message_Missing_Mid" "Missing mid!" "dota_chatwheel_message_Missing_Bottom" "Missing bottom!" "dota_chatwheel_message_Go" "Go!" "dota_chatwheel_message_Initiate" "Initiate!" "dota_chatwheel_message_Follow" "Follow me" "dota_chatwheel_message_Group_Up" "Group up" "dota_chatwheel_message_Spread_Out" "Spread out" "dota_chatwheel_message_Split_Farm" "Split up and farm" "dota_chatwheel_message_Attack" "Attack now!" "dota_chatwheel_message_BRB" "Be right back" "dota_chatwheel_message_Dive" "Dive!" "dota_chatwheel_message_OMW" "On my way" "dota_chatwheel_message_Get_Ready" "Get ready" "dota_chatwheel_message_Bait" "Bait" "dota_chatwheel_message_Heal" "Heal" "dota_chatwheel_message_Mana" "Mana" "dota_chatwheel_message_OOM" "Out of mana" "dota_chatwheel_message_Skill_Cooldown" "Skills on cooldown" "dota_chatwheel_message_Ulti_Ready" "Ultimate ready" "dota_chatwheel_message_Enemy_Returned" "Enemy returned" "dota_chatwheel_message_All_Missing" "All enemy heroes missing!" "dota_chatwheel_message_Enemy_Incoming" "Enemy incoming!" "dota_chatwheel_message_Invis_Enemy" "Invisible enemy nearby!" "dota_chatwheel_message_Enemy_Had_Rune" "Enemy has rune" "dota_chatwheel_message_Split_Push" "Split push" "dota_chatwheel_message_Coming_To_Gank" "Coming to gank" "dota_chatwheel_message_Request_Gank" "Requesting a gank" "dota_chatwheel_message_Fight_Under_Tower" "Fight under the tower" "dota_chatwheel_message_Deny_Tower" "Deny the tower!" "dota_chatwheel_message_Buy_Courier" "Buy a courier please" "dota_chatwheel_message_Upgrade_Courier" "Can anyone upgrade the courier?" "dota_chatwheel_message_Need_Detection" "We need detection" "dota_chatwheel_message_They_Have_Detection" "They have detection" "dota_chatwheel_message_Buy_TP" "Buy a Town Portal Scroll" "dota_chatwheel_message_Reuse_Courier" "Re-use courier" "dota_chatwheel_message_Deward" "Deward please" "dota_chatwheel_message_Building_Mek" "Building Mekansm" "dota_chatwheel_message_Building_Pipe" "Building Pipe of Insight" "dota_chatwheel_message_Stack_And_Pull" "Stack and pull please" "dota_chatwheel_message_Pull" "Pull creeps please" "dota_chatwheel_message_Pulling" "Pulling creeps" "dota_chatwheel_message_Stack" "Stack neutrals" "dota_chatwheel_message_Jungling" "Jungling" "dota_chatwheel_message_Roshan" "Roshan" "dota_chatwheel_message_Affirmative" "Affirmative" "dota_chatwheel_message_Wait" "Wait" "dota_chatwheel_message_Pause" "Pause please!" "dota_chatwheel_message_Current_Time" "Current Game Time" "dota_chatwheel_message_Check_Runes" "Check runes please" "dota_chatwheel_message_Smoke_Gank" "Let's smoke gank!" "dota_chatwheel_message_GLHF" "Good luck, have fun" "dota_chatwheel_message_Nice" "Nice" "dota_chatwheel_message_Thanks" "Thanks!" "dota_chatwheel_message_Sorry" "Sorry" "dota_chatwheel_message_No_Give_Up" "Don't give up!" "dota_chatwheel_message_Just_Happened" "That just happened" "dota_chatwheel_message_Game_Is_Hard" "Game is hard" "dota_chatwheel_message_New_Meta" "New meta" "dota_chatwheel_message_My_Bad" "My bad" "dota_chatwheel_message_Regret" "I immediately regret my decision" "dota_chatwheel_message_Relax" "Relax, you're doing fine" "dota_chatwheel_message_MissingHero" "%s1 is missing!" "dota_chatwheel_message_ReturnedHero" "%s1 has returned!" "dota_chatwheel_message_GG" "Good game" "dota_chatwheel_message_GGWP" "Good game, well played" "dota_chatwheel_message_All_GG" "Good game" "dota_chatwheel_message_All_GGWP" "Good game, well played" "dota_chatwheel_message_What_To_Buy" "What should I buy?" "dota_chatwheel_message_Im_Retreating" "I'm retreating" "dota_chatwheel_message_Space_Created" "Space created" "dota_chatwheel_message_Whoops" "Whoops" "dota_chatwheel_message_Tower_then_Back" "Destroy the tower, then get back" "dota_chatwheel_message_Barracks_then_Back" "Destroy the barracks, then get back" "dota_chatwheel_message_Ward_Bottom_Rune" "Ward the bottom rune" "dota_chatwheel_message_Ward_Top_Rune" "Ward the top rune" "dota_chatwheel_message_Zeus_Ult" "Zeus Ult Now!" "DOTA_Item_WillPurchaseAlert" "[ALLIES] %s1: I will purchase %s2 %s4 " "DOTA_Item_WillPurchaseAlert_GoldRemaining" "[ALLIES] %s1: I will purchase %s2 %s4 ( %s5 gold away )" "DOTA_Item_WillPurchaseAlert_OutOfStock" "[ALLIES] %s1: I will purchase %s2 %s4 ( out of stock %s5 )" "DOTA_BuyBackStateAlert_Ready" "[ALLIES] %s1: Buyback %s2Ready" "DOTA_BuyBackStateAlert_Gold" "[ALLIES] %s1: Buyback %s2Not Enough Gold ( Need %s3 )" "DOTA_BuyBackStateAlert_Cooldown" "[ALLIES] %s1: Buyback %s2On Cooldown ( %s3 Remaining )" "DOTA_BuyBackStateAlert_ReapersScythe" "[ALLIES] %s1: Buyback %s2Disabled by Reaper's Scythe" "DOTA_Ability_Ping_Unlearned" "[ALLIES] %s1: %s2 %s3Not Learned" "DOTA_Ability_Ping_Ready" "[ALLIES] %s1: %s2 %s3Ready ( Level %s4 )" "DOTA_Ability_Ping_ReadyPassive" "[ALLIES] %s1: %s2 %s3Passive ( Level %s4 )" "DOTA_Ability_Ping_Mana" "[ALLIES] %s1: %s2 %s3Not Enough Mana ( Need %s4 more )" "DOTA_Ability_Ping_Cooldown" "[ALLIES] %s1: %s2 %s3On Cooldown ( %s4 seconds remain )" "DOTA_Ability_Ping_Cooldown_No_Time" "[ALLIES] %s1: %s2 %s3On Cooldown" "DOTA_Item_Ping_Ready" "[ALLIES] %s1: %s3 %s4Ready" "DOTA_Item_Ping_ReadyPassive" "[ALLIES] %s1: %s3 %s4Ready" "DOTA_Item_Ping_Mana" "[ALLIES] %s1: %s3 %s4Not Enough Mana ( Need %s5 more )" "DOTA_Item_Ping_Cooldown" "[ALLIES] %s1: %s3 %s4On Cooldown ( %s5 seconds remain )" "DOTA_Item_Ping_NameExtended" "%s1 ( %s3 )" "DOTA_EnemyAbility_Ping" "[ALLIES] %s1: Beware %s3 %s4%s5" "DOTA_QuickBuyAlert" "[ALLIES] %s1: %s2Need %s3 gold for %s5 " "DOTA_QuickBuyAlert_Enough" "[ALLIES] %s1: %s2I have enough gold for %s4 " "DOTA_EnemyItem_Alert" "[ALLIES] %s1: Enemy %s3 has %s4 %s6 " "DOTA_Modifier_Alert" "[ALLIES] %s1: Affected by: %s3%s4 " "DOTA_Modifier_Alert_Enemy" "[ALLIES] %s1: Enemy %s6 affected by: %s3%s4 " "DOTA_HPMana_Alert_Self" "[ALLIES] %s1: I have %s2% HP %s3% Mana " "DOTA_HPMana_Alert_Enemy" "[ALLIES] %s1: Enemy %s3 has %s4% HP %s5% Mana " "DOTA_HPMana_Alert_Self_Dead" "[ALLIES] %s1: I will respawn in %s2 seconds!" "DOTA_HPMana_Alert_Enemy_Dead" "[ALLIES] %s1: Enemy %s3 will respawn in %s4 seconds!" "DOTA_HPMana_Alert_Glyph_Ready" "[ALLIES] %s1: Glyph of Fortification %s2Ready" "DOTA_HPMana_Alert_Glyph_Cooldown" "[ALLIES] %s1: Glyph of Fortification %s2On Cooldown ( %s3 seconds remain )" "DOTA_HPMana_Alert_Glyph_Wait" "[ALLIES] %s1: Glyph of Fortification %s2Don't Use Yet" // HotKey Tooltips "DOTA_Hotkeys_Tooltip_LearnAbility" "Enter Learn Ability mode when you have skillpoints to spend." "DOTA_Hotkeys_Tooltip_LearnStats" "Add two points to each of your stats when you have skillpoints to spend." "DOTA_Hotkeys_Tooltip_HeroAttack" "Move to a location but attack any enemy unit you see on the way / Attack a friendly unit if it's deniable." "DOTA_Hotkeys_Tooltip_HeroMove" "Move to a location, or follow a unit without attacking it." "DOTA_Hotkeys_Tooltip_HeroStop" "Interrupt your current action." "DOTA_Hotkeys_Tooltip_HeroHold" "Interrupt your current action and hold your position." "DOTA_Hotkeys_Tooltip_HeroSelect" "Select your Hero." "DOTA_Hotkeys_Tooltip_SelectAll" "Select all units under your control." "DOTA_Hotkeys_Tooltip_SelectAllOthers" "Select all other units you control. (Your Hero will not be selected.)" "DOTA_Hotkeys_Tooltip_CourierSelect" "Select the Courier." "DOTA_Hotkeys_Tooltip_CourierDeliver" "Have the Courier deliver the items from your stash to you." "DOTA_Hotkeys_Tooltip_CourierHaste" "Activate a speed boost on your courier when available." "DOTA_Hotkeys_Tooltip_UseActionItem" "Use Action Item." "DOTA_Hotkeys_Tooltip_HeroTaunt" "Use your Hero Taunt. Available as an equippable item." "DOTA_Hotkeys_Tooltip_ShopToggle" "Open the Shop Panel." "DOTA_Hotkeys_Tooltip_PurchaseQuickbuy" "Purchase the next item in your Quickbuy area if you can afford it." "DOTA_Hotkeys_Tooltip_PurchaseSticky" "Purchase the item that is in the Sticky area if you can afford it." "DOTA_Hotkeys_Tooltip_GrabStashItems" "Transfer all items from your Stash to your Hero." "DOTA_Hotkeys_Tooltip_RecentEvent" "Move the camera to the most recent event in the world." "DOTA_Hotkeys_Tooltip_InspectHeroInWorld" "View a unit from an up-close perspective." "DOTA_Hotkeys_Tooltip_ChatTeam" "Send a message to everyone on your team." "DOTA_Hotkeys_Tooltip_ChatGlobal" "Send a message to everyone in your current game. (Will add a SHIFT modifier to the Chat Team hotkey)" "DOTA_Hotkeys_Tooltip_ChatVoice" "Use your microphone to communicate with voice chat." "DOTA_Hotkeys_Tooltip_ChatWheel" "Opens Chat Wheel for easy communication of commonly used phrases." "DOTA_Hotkeys_Tooltip_CameraGrip" "Hold down and drag on the world to move the camera. Also bound to the middle mouse button." "DOTA_Hotkeys_Tooltip_ActivateGlyph" "Activates the Glyph of Fortification to make your team's structures invulnerable for 5 seconds." "DOTA_Hotkeys_Tooltip_ScoreboardToggle" "Open the in-game scoreboard." "DOTA_Hotkeys_Tooltip_Pause" "Pause and Unpause a game in progress." "DOTA_Hotkeys_Tooltip_ScreenshotSettings" "Take a screenshot of the current game view." "DOTA_Hotkeys_Tooltip_Console" "Open the console. (For advanced users only)" "DOTA_Hotkeys_Tooltip_ControlGroupCycle" "Cycle through each unit of a selected group." "DOTA_Hotkeys_Tooltip_Group" "Select a preset control group of units. To define a control group, select the desired units and holding CTRL + one of these group hotkeys." "DOTA_Hotkeys_Tooltip_Legacy" "Use all hotkeys associated with Dota 1. Ability hotkeys will vary per Hero." "DOTA_Hotkeys_Tooltip_Quickcast" "A Quickcast ability will trigger as soon as the hotkey is pressed at the current location of the mouse cursor." "DOTA_Hotkeys_Tooltip_Autocast" "Toggle to automatically cast an ability when it is ready. Applies to a limited number of abilities." "DOTA_Hotkeys_Tooltip_Cast" "Hotkeys to cast a Hero ability." "DOTA_Hotkeys_Tooltip_ItemCast" "Hotkeys to use an item in your inventory." "DOTA_Hotkeys_Tooltip_ItemQuickcast" "A Quickcast item will trigger as soon as the hotkey is pressed at the current location of the mouse cursor." // Video "DOTAUI_AspectNormal" "4:3" "DOTAUI_AspectWide16x9" "16:9" "DOTAUI_AspectWide16x10" "16:10" "DOTAUI_Fullscreen" "Fullscreen" "DOTAUI_Window" "Window" "DOTAUI_BorderlessWindow" "Borderless Window" "DOTA_UpcomingMaintenance" "Upcoming Server Maintenance" "DOTA_UpcomingMaintenance_Details" "Click for Details" "DOTA_Welcome" "Welcome to DotA" "DOTA_Chat_Team" "[ALLIES] %s1: %s2" "DOTA_Chat_Wheel_Team" "[ALLIES] %s1: %s2%s3" "DOTA_Chat_Wheel_All" "%s1: %s2%s3" "DOTA_Chat_Team_Dead" "*DEAD*[ALLIES] %s1: %s2" "DOTA_Chat_Spec" "[Spectator] %s1: %s2" "DOTA_Chat_Coach" "[Coach] %s1: %s2" "DOTA_Chat_Student" "[Student] %s1: %s2" "DOTA_Chat_All" "%s1: %s2" "DOTA_Chat_PlayerKilled" "%s1 just pwned %s2's head for %s3 gold!" "DOTA_Chat_PlayerKilledNearby" "%s1 just pwned %s2's head for %s3 gold." "DOTA_Chat_PlayerKilledNearbySingle" "%s1 just pwned %s2's head for %s3 gold." "DOTA_Chat_PlayerDenied" "%s1 just denied %s2!" "DOTA_Chat_PlayerDeniedSelf" "%s1 just committed suicide!" "DOTA_Chat_PlayerKilledGood" "%s1 was just killed by The Dire! %s2 gold is distributed among all Dire heroes." "DOTA_Chat_PlayerKilledGoodNearby" "%s1 was just killed by The Dire! %s2 gold is distributed among all Dire heroes." "DOTA_Chat_PlayerKilledGoodNearbySingle" "%s1 was just killed by The Dire! %s2 gold is distributed among all Dire heroes." "DOTA_Chat_PlayerKilledBad" "%s1 was just killed by The Radiant! %s2 gold is distributed among all Radiant heroes." "DOTA_Chat_PlayerKilledBadNearby" "%s1 was just killed by The Radiant! %s2 gold is distributed among all Radiant heroes." "DOTA_Chat_PlayerKilledBadNearbySingle" "%s1 was just killed by The Radiant! %s2 gold is distributed among all Radiant heroes." "DOTA_Chat_PlayerKilledGeneric" "%s1 was just killed by a Neutral Creep!" "DOTA_Chat_PlayerKilledRoshan" "%s1 was just killed by Roshan!" "DOTA_Chat_PlayerKilledAssist" "%s1 was just killed! %s2 gold is split among assists:" "DOTA_Chat_PlayerKilledAssistNearby" "%s1 was just killed! %s4 gold is split among assists:" "DOTA_Chat_PlayerKilledAssistNearbySingle" "%s1 was just killed! %s4 gold is split among assists:" "DOTA_Chat_TowerPlayerKilled" "%s1 destroyed a tower!" "DOTA_Chat_TowerKilledGood" "A tower was destroyed by The Dire!" "DOTA_Chat_TowerKilledBad" "A tower was destroyed by The Radiant!" "DOTA_Chat_BarracksKilled" "%s1 %s2 %s3 Barracks has been destroyed!" "DOTA_Chat_EffigyKilled" "%s1's Effigy has been destroyed!" "DOTA_Chat_TowerDenied" "%s1 denied a tower!" "DOTA_Chat_FirstBlood" "%s1 drew first blood by killing %s2" "DOTA_Chat_DoubleKill" "%s1 got a double kill!" "DOTA_Chat_TripleKill" "%s1 has a TRIPLE kill!" "DOTA_Chat_QuadKill" "%s1 earned an ULTRA KILL!" "DOTA_Chat_QuintupleKill" "%s1 IS ON A RAMPAGE!!" "DOTA_Chat_BeastKilledPlayer" "%s1 just pwned %s2's head!" "DOTA_Chat_DoubleKill_noname" "with a double kill!" "DOTA_Chat_TripleKill_noname" "with a TRIPLE kill!" "DOTA_Chat_QuadKill_noname" "with an ULTRA KILL!" "DOTA_Chat_QuintupleKill_noname" "AND IS ON A RAMPAGE!!!" "DOTA_Chat_QuintupleKill_10streak" "THEY ARE ON A RAMPAGE!!!" "DOTA_Chat_Rampage" "RAMPAGE!!!" "DOTA_Chat_New_KillStreak_3" "%s1 is on a killing spree " "DOTA_Chat_New_KillStreak_4" "%s1 is dominating " "DOTA_Chat_New_KillStreak_5" "%s1 is on a mega kill streak" "DOTA_Chat_New_KillStreak_6" "%s1 is unstoppable " "DOTA_Chat_New_KillStreak_7" "%s1 is wicked sick " "DOTA_Chat_New_KillStreak_8" "%s1 is on a monster kill streak" "DOTA_Chat_New_KillStreak_9" "%s1 is GODLIKE " "DOTA_Chat_New_KillStreak_10" "%s1 is beyond GODLIKE , someone kill them!!" "DOTA_Chat_KillStreak_3_Ended" "%s1 ended %s2's killing spree for %s3 gold!" "DOTA_Chat_KillStreak_4_Ended" "%s1 ended %s2's dominating streak for %s3 gold!" "DOTA_Chat_KillStreak_5_Ended" "%s1 ended %s2's mega kill streak for %s3 gold!" "DOTA_Chat_KillStreak_6_Ended" "%s1 ended %s2's unstoppable streak for %s3 gold!" "DOTA_Chat_KillStreak_7_Ended" "%s1 ended %s2's wicked sick streak for %s3 gold!" "DOTA_Chat_KillStreak_8_Ended" "%s1 ended %s2's monster kill streak for %s3 gold!" "DOTA_Chat_KillStreak_9_Ended" "%s1 ended %s2's GODLIKE streak for %s3 gold!" "DOTA_Chat_KillStreak_10_Ended" "%s1 ended %s2's beyond GODLIKE streak for %s3 gold!" "DOTA_Chat_BuyBack" "%s1 just bought back into the game!" "DOTA_Chat_PickedUpAegis" "%s1 picked up Aegis of the Immortal!" "DOTA_Chat_DeniedAegis" "%s1 denied the Aegis of the Immortal!!" "DOTA_Chat_AegisStolen" "%s1 snatched the Aegis of the Immortal!" "DOTA_Chat_KilledRoshanGood" "Roshan has been killed by the Radiant! %s1 gold to each hero of The Radiant!" "DOTA_Chat_KilledRoshanBad" "Roshan has been killed by the Dire! %s1 gold to each hero of The Dire!" "DOTA_Chat_RoshanbooCandy" "Roshan wants candy from %s1!" "DOTA_Chat_SuperCreepsGood" "All of the Dire Barracks have fallen. The Radiant now have Mega creeps!" "DOTA_Chat_SuperCreepsBad" "All of the Radiant Barracks have fallen. The Dire now have Mega creeps!" "DOTA_Chat_ItemPurchase" "%s1 just purchased %s2!" "DOTA_Chat_Connect" "%s1 has connected to the game." "DOTA_Chat_Disconnect" "%s1 has disconnected from the game." "DOTA_Chat_DisconnectLimitedHero" "%s1 has disconnected from the game. Their hero will be replaced by a bot." "DOTA_Chat_DisconnectWaitForReconnect" "%s1 has disconnected from the game. Please wait for them to reconnect." "DOTA_Chat_DisconnectTimeRemaining" " %s1 has %s2 minute left to reconnect. " "DOTA_Chat_DisconnectTimeRemainingPlural" " %s1 has %s2 minutes left to reconnect. " "DOTA_Chat_LowPriorityCompletedExplanation" " This game will not count as completed unless you stay until the end of the match (and there are players on both teams present). " "DOTA_Chat_SafeToLeave" " This game is now safe to leave. " "DOTA_Chat_Reconnect" "%s1 has reconnected to the game." "DOTA_Chat_PlayerLeft" "%s1 has left the game." "DOTA_Chat_PlayerLeftAFK" "%s1 has been removed from the game due to inactivity." "DOTA_Chat_PlayerLeftDisconnectedTooLong" "%s1 has been disconnected for too long and has been removed from the game." "DOTA_Chat_PlayerAbandoned" "%s1 has abandoned the game." "DOTA_Chat_PlayerAbandonedAFK" "%s1 has been removed from the game due to inactivity and will be assessed with an abandon." "DOTA_Chat_PlayerAbandonedDisconnectedTooLong" "%s1 has been disconnected for too long and will be assessed with an abandon." "DOTA_Chat_PlayerLeftLimitedHero" "%s1 left the game. Their hero will be replaced by a bot." "DOTA_Chat_AbandonedRankedBeforeFirstBloodParty" "When a player abandons a ranked game before first blood, their entire party receives a loss, even though stats are not otherwise recorded." "DOTA_Chat_AbandonLimitedHeroExplanation" "There are no punishments for leaving Limited Heroes mode games, but abandoning games in all other game modes may lead to punishment by placement in the low-priority queue." "DOTA_Chat_MatchWillNotBeScored" "No stats will be recorded for this match." "DOTA_Chat_MatchWillNotBeScoredRanked" "No stats will be recorded for this match. Matchmaking rating (MMR) will not be updated." "DOTA_Chat_MatchWillNotBeScoredNetwork" "Poor network conditions have been detected. No stats will be recorded for this match. Matchmaking rating (MMR) will not be updated." "DOTA_Chat_MatchWillNotBeScoredRankedNetwork" "Poor network conditions have been detected. No stats will be recorded for this match. Matchmaking rating (MMR) will not be updated." "DOTA_Chat_CanQuitWithoutAbandon" "Players may now leave this match without being assessed with an abandon." "DOTA_Chat_RankedGameStillScoredleaversGetLoss" "This match will be scored, and matchmaking rating (MMR) will be updated. Leavers will be scored as losers." "DOTA_Chat_DropRateBonus" "%s1 increases the Battle Points earned by all players in this match by %s2% !" "DOTA_Chat_CompendiumLevel" "%s1 is carrying a Level %s2 Compendium! " "DOTA_Chat_RecruitmentDropRateBonus" "%s1 is earning Battle Points at a 50% increased rate due to playing with recruits or their recruiter." "DOTA_Chat_FrostivusShiningBoosterActive" "%s1 increases the Shining Fragments earned by all players in this game by 10% !" "DOTA_Chat_NoBattlePoints_WrongLobby" "Battle Points will not be awarded for this match because it is a practice lobby." "DOTA_Chat_NoBattlePoints_Bots" "Battle Points will not be awarded for this match because it is against bots." "DOTA_Chat_NoBattlePoints_CheatsEnabled" "Battle Points will not be awarded for this match because cheats are enabled." "DOTA_Chat_NoBattlePoints_LowPriority" "You will not receive Battle Points because you are in the Low Priority Punishment Pool." "DOTA_Chat_CoopBattlePointsRules" "The standard abandonment and AFK rules apply to Co-op Bot games! Battle points and end-of-game drops have also been re-enabled." "DOTA_Chat_CoopLowPriorityNoPassiveReminder" "You will not receive credit for playing through a low-priority match in Coop-Bot mode if you are playing on passive difficulty. To receive credit, please play on easy difficulty or greater." "DOTA_Chat_Frostivus_Abandon_Reminder" "The standard abandonment and AFK rules apply to Wraith-Night matches! Abandoning Wraith-Night games may lead to punishment by placement in the low-priority queue." "DOTA_Chat_Ranked_Reminder" "Abandonment is treated more severely in ranked matches. Matchmaking rating (MMR) will be updated for any match that progresses past first blood." "DOTA_Chat_ItemGifted" "%s1 received the gift %s2 from %s3!" "dota_watch_totalprize" "Total Prize Pool: $%s1 (Contributed: $%s3)" "DOTA_Chat_Rune_DoubleDamage" "%s1 activated a Double Damage rune." "DOTA_Chat_Rune_Haste" "%s1 activated a Haste rune." "DOTA_Chat_Rune_Illusion" "%s1 activated an Illusion rune." "DOTA_Chat_Rune_Invisibility" "%s1 activated an Invisibility rune." "DOTA_Chat_Rune_Regeneration" "%s1 activated a Regeneration rune." "DOTA_Chat_Rune_Bounty" "%s1 activated a Bounty rune." "DOTA_Chat_Rune_Bottle_DoubleDamage" "%s1 has bottled a Double Damage rune." "DOTA_Chat_Rune_Bottle_Haste" "%s1 has bottled a Haste rune." "DOTA_Chat_Rune_Bottle_Illusion" "%s1 has bottled an Illusion rune." "DOTA_Chat_Rune_Bottle_Invisibility" "%s1 has bottled an Invisibility rune." "DOTA_Chat_Rune_Bottle_Regeneration" "%s1 has bottled a Regeneration rune." "DOTA_Chat_Rune_Bottle_Bounty" "%s1 has bottled a Bounty rune." "DOTA_Chat_Rune_DoubleDamage_Spotted" "[ALLIES] Double Damage rune here." "DOTA_Chat_Rune_Haste_Spotted" "[ALLIES] Haste rune here." "DOTA_Chat_Rune_Illusion_Spotted" "[ALLIES] Illusion rune here." "DOTA_Chat_Rune_Invisibility_Spotted" "[ALLIES] Invisibility rune here." "DOTA_Chat_Rune_Regeneration_Spotted" "[ALLIES] Regeneration rune here." "DOTA_Chat_Rune_Bounty_Spotted" "[ALLIES] Bounty rune here." "DOTA_Chat_Rune_Pumpkin_Spotted" "[ALLIES] Pumpkin rune here!" "DOTA_Chat_Item_Spotted" "[ALLIES] %s2 dropped here." "DOTA_Chat_Item_Alert" "[ALLIES] Gather for %s2 here." "DOTA_Chat_NoHero" "No Hero" "DOTA_Chat_InTheBag" "%s1 has predicted their team will win!" "DOTA_Chat_VictoryPredictionStreak" "%s1 has a streak of %s2 successfully predicted wins." "DOTA_Chat_VictoryPredictionSingleUserConfirm" "You have predicted your team will win!" "DOTA_Chat_Taunt" "%s1 taunts you!" "DOTA_Chat_SecretShop" "Go to the secret shop to get a %s1" "DOTA_Chat_ItemAutoPurchased" "The item %s1 has been purchased for you!" "DOTA_Chat_ItemsCombined" "Your items have combined to form a %s1!" "DOTA_Chat_CourierLostGood" "Radiant's courier has been killed." "DOTA_Chat_CourierLostBad" "Dire's courier has been killed." "DOTA_Chat_CourierRespawnedGood" "Radiant's courier has respawned." "DOTA_Chat_CourierRespawnedBad" "Dire's courier has respawned." "DOTA_Chat_GlyphUsedGood" "Radiant structures have been fortified." "DOTA_Chat_GlyphUsedBad" "Dire structures have been fortified." "DOTA_Chat_CantUseActionItem" "You can't use '%s1' right now - %s2." "DOTA_Chat_ChargesExhausted" "You have used the last charge on your item '%s1'." "DOTA_Chat_Bot_Gank" "Attacking %s1!" "DOTA_Chat_Bot_PushTower" "Pushing %s1" "DOTA_Chat_Bot_Defend" "Defending %s1" "DOTA_Chat_Bot_Roam" "Roaming to %s1 to gank" "DOTA_Chat_Bot_RoamGank" "Go on %s1!" "DOTA_Chat_Bot_GankRetreat" "I'm retreating" "DOTA_Chat_Bot_RuneTop" "Checking top rune" "DOTA_Chat_Bot_RuneBottom" "Checking bottom rune" "DOTA_Chat_Bot_Roshan" "Doing Roshan!" "DOTA_Chat_Bot_LeaveRoshan" "Leaving Roshan" "DOTA_Chat_Bot_RoamLane" "Going back to %s1" "DOTA_Chat_Bot_TeamRoam" "Roaming to gank %s1" "DOTA_Chat_Bot_SuggestGlyph" "I think we should use Glyph" "DOTA_Chat_Random" "%s1 has randomed %s2" "DOTA_Chat_RD_YourTurn" "%s1's turn to pick" "DOTA_Chat_RoshanWantsCandy" "Roshan wants CANDY from %s1!" "DOTA_LaneNameNone" "base" "DOTA_LaneNameTop" "top" "DOTA_LaneNameMiddle" "mid" "DOTA_LaneNameBottom" "bottom" // Can't use item reasons. "DOTA_Chat_ActionItemReason_Unknown" "now isn't a good time" "DOTA_Chat_ActionItemReason_Dead" "you are dead" "DOTA_Chat_ActionItemReason_Cooldown" "on cooldown (%s1)" "DOTA_Chat_ActionItemReason_GamemodeRestricted" "the item is not usable in this game mode" "DOTA_Chat_ActionItemReason_HornBlown" "the item must be used before the game start horn has sounded" "DOTA_MiniKillCam_KillerInfo" "KILLED BY

%s1" "DOTA_MiniKillCam_ReadytoRespawn" "Get ready to respawn!" "DOTA_MiniKillcam_TotalDamage" "%s1 DMG" "DOTA_MiniKillcam_OtherDamage" "Creep Damage" "DOTA_MiniKillcam_KilledByGood" "KILLED BY

The Radiant!" "DOTA_MiniKillcam_KilledByBad" "KILLED BY

The Dire!" "DOTA_MiniKillcam_KilledByNeutral" "KILLED BY

Neutrals" "DOTA_MiniKillcam_KilledByRoshan" "KILLED BY

Roshan" "DOTA_MiniKillcam_Timer" "%s1:%s2" "DOTA_MiniKillcam_TellMeMore" "Tell Me More" "DOTA_MiniKillcam_Wielding" "%s1 is wielding:" "DOTA_MiniKillcam_Recent_Title" "Recent Damage Taken" "DOTA_MiniKillcam_DMG" "%s1 Dmg" "dota_killcam_generic_damage" "Damage" "dota_killcam_generic_damage_subtitle" "Melee or ranged attacks" "DOTA_Chat_Good" "The Radiant" "DOTA_Chat_Bad" "The Dire" "DOTA_Chat_Melee" "Melee" "DOTA_Chat_Ranged" "Ranged" "DOTA_Chat_LaneTop" "Top" "DOTA_Chat_LaneMid" "Mid" "DOTA_Chat_LaneBot" "Bottom" // Pause "DOTA_Chat_CantPause" "You cannot pause." "DOTA_Chat_NoPausesLeft" "You have no remaining pauses left." "DOTA_Chat_CantPauseYet" "You cannot pause for %s1 seconds." "DOTA_Chat_PauseCountdown" "%s1 is pausing in %s2..." "DOTA_Chat_Paused" "%s1 paused the game." "DOTA_Chat_UnpauseCountdown" "Unpausing in s%..." "DOTA_Chat_Unpaused" "%s1 resumed the game." "DOTA_Chat_AutoUnpaused" "Game was automatically resumed." "DOTA_Chat_YouPaused" "You paused the game, you have %s1 pauses remaining." "DOTA_Chat_CantUnpauseTeam" "You can not resume the game on this team yet." "DOTA_Winner_GoodGuys" "Radiant Victory" "DOTA_Winner_BadGuys" "Dire Victory" "DOTA_Winner_Teamname" "%s1 Victory" "DOTA_Roshan_Killed" "Roshan Has Been Killed" "DOTA_Roshan_Wins" "Roshan Is Victorious" "DOTA_Finish_Game" "Finish Game" "DOTA_Halloween_EndGame_Title" "Roshan has been killed" "DOTA_Match_Details" "Match Details" "DOTA_Halloween_MidGame_Radiant" "The Radiant have collected the most candy" "DOTA_Halloween_MidGame_Dire" "The Dire have collected the most candy" "DOTA_LearnAbilities" "Learn Abilities" "DOTA_ReactiveHintTitle_TowerDamage" "Damage from Towers" "DOTA_ReactiveHintBody_TowerDamage" "Towers do A LOT of damage - if you take even a few hits from them you might need to return to the fountain and heal. It's better to fight near the tower only when your creeps are already attacking it." "DOTA_ReactiveHintTitle_Death" "Death" "DOTA_ReactiveHintBody_Death" "When you die you will respawn at your fountain. The time to respawn gets higher as you level so it's imperative that you try to NEVER DIE. If you are low on health then return to the fountain to heal." "DOTA_Laning_Mid" "MID-LANE" "DOTA_New_Player_Key_Config" "Select Initial Configuration (You can modify settings at any time)" "DOTA_PauseScriptedDemo_Title" "Paused" "DOTA_PauseScriptedDemo_Question" "Would you like to continue watching?" "DOTA_PauseScriptedDemo_Resume" "Yes" "DOTA_PauseScriptedDemo_Exit" "No" "DOTA_Tutorial_Experience_Title" "One Quick Question" "DOTA_Tutorial_Experience_Question" "How familiar are you with Real-Time Strategy games?" "DOTA_Tutorial_Experience_Yes" "Played them a lot" "DOTA_Tutorial_Experience_No" "Haven't played many" "DOTA_Tutorial_Minimap_Side_Title" "On which side of the HUD would you expect to see the minimap?" "DOTA_Tutorial_Minimap_Side_Subtitle" "You can change this at any time in the Settings menu" "DOTA_Tutorial_Quests" "QUESTS" "DOTA_Tutorial_TaskCompleted" "Completed!" "DOTA_Tutorial_TaskFailed" "Failed!" "DOTA_Tutorial_M1_IntroRazor" "I bring the spark of death!" "DOTA_Tutorial_M1_IntroRazorWin" "Hahahaaaa..." "DOTA_Tutorial_M1_Move" "Hey, you! Dragon Knight, over here!" "DOTA_Tutorial_M1_MoveHow" " Right Click to move where you want to go. Move to the highlighted location." "DOTA_Tutorial_M1_MoveCam" "We need your help! Across the bridge! Head north, and follow the path." "DOTA_Tutorial_M1_MoveCamHow" "You can move the camera in several ways:

- Move your mouse to the edge of the screen.

- By holding down your Middle Mouse button and dragging." "DOTA_Tutorial_M1_MoveCamHowNoEdge" "You can move the camera in several ways:

- With the %+forward% %+moveleft% %back% %+moveright% keys.

- By holding down your Middle Mouse button and dragging." "DOTA_Tutorial_M1_Warning" "Dragon Knight! Our old enemy Razor is attacking our outposts. Keeper of the Light already went after him. He said to send you along when you showed up." "DOTA_Tutorial_M1_Attack" "Attack this Dire creep by right clicking on him. Kill him! Kill him!" "DOTA_Tutorial_M1_AttackWave" "More creeps! Lend your sword, Dragon Knight!" "DOTA_Tutorial_M1_Camp" "Dragon Knight, follow us to the watchtower. Protect us! There may be more enemy creeps on the way." "DOTA_Tutorial_M1_CampLevel" "Hey, you gained a level! You're getting even stronger." "DOTA_Tutorial_M1_CampLevelHint" "Click the LEVEL UP button above your portrait and select your first ability, Breathe Fire ." "DOTA_Tutorial_M1_CampInvade" "More creeps! Quick, cast Breathe Fire on them! Burn them! Burn them!" "DOTA_Tutorial_M1_CampUseBreath" "Hit your %dota_ability_execute 0% key to starting casting Breathe Fire , and then Left Click on an enemy to target it!" "DOTA_Tutorial_M1_CampFinish" "You saved us! That's why you're a hero and we're just creeps. We'll hold this watchtower. Press on and find Keeper of the Light, so you can team up to fight Razor." "DOTA_Tutorial_M1_ShopAttract" "Ah, Dragon Knight! A true hero!" "DOTA_Tutorial_M1_ShopOpen" "Greetings, my friend, and welcome to my shop. Hit %toggleshoppanel% to open and close the shop menu.



Allow me to make a few recommendations. For you, I suggest a Healing Salve and perhaps, hmm, yes...a Stout Shield. I believe you have just enough gold." "DOTA_Tutorial_M1_BuyShield" " Right click on the Stout Shield to purchase it. The Stout Shield can be found under the Armaments tab." "DOTA_Tutorial_M1_InspectShield" "The Stout Shield is a passive item, so you need not activate it to gain its benefit. Mouse over the shield in your inventory to view its bonuses.



Purchase the Healing Salve when you're ready to proceed. It can be found under the Consumables tab ." "DOTA_Tutorial_M1_UsePotion" "Healing Salves are Active Items , meaning they must be activated in order to use them. Left-click on the Salve in your inventory to get a targeting cursor, then left-click on yourself to apply it.



Try it now to see how it works." "DOTA_Tutorial_M1_PostPotion" "Be careful. If you take damage while that salve works its magic, the healing will come to an end." "DOTA_Tutorial_M1_BuyClarity" "Buy a Clarity potion too which will allow you to regenerate mana quickly for a period of time.



Like with the Healing Salve, the regeneration will stop if you take damage before its work is done." "DOTA_Tutorial_M1_UseClarity" "Now use the Clarity and regain your mana. Instead of clicking on it, try hitting %!item_clarity% to use it - each inventory slot has a key assigned to it. Hitting %!item_clarity% twice will immediately use it on yourself.



After using it, you'll see the regeneration buff icon above your healthbar. You can mouse over a buff icon to see a description of the effects." "DOTA_Tutorial_M1_GoCreepingFollow" "Since you ask, I spotted several neutral creep camps in the woods to the south. There's a fair bounty on their heads. I'll show you where to start looking." "DOTA_Tutorial_M1_GoCreeping" "Well done, Sir Knight. Now I have another item in mind for the battle ahead, but you'll need to earn a bit more gold first. Roquelaire, where might our knightly friend find some lucrative work for his sword?" "DOTA_Tutorial_M1_CreepLevel" "You've earned another level! Click the LEVEL UP button and select Dragon Blood . This ability increases your armor, which reduces damage done by enemy attacks, and improves your health regeneration." "DOTA_Tutorial_M1_CreepLevelForce" "Don't forget to level up!



Click the LEVEL UP button and select Dragon Blood . This skill improves health regeneration and armor reducing damage done by the enemy." "DOTA_Tutorial_M1_GoldEarned" "That's gold aplenty, Dragon Knight! Return to the merchant and let's put it to good use." "DOTA_Tutorial_M1_CreepingAllDead" "Well done! You've earned gold aplenty and destroyed the threat. Let's return to the merchant and see about that new item." "DOTA_Tutorial_M1_BuyGauntlets" "You're back! And with fresh coin from clearing those dens. It is my pleasure to offer you the repeat-customer price on these Gauntlets of Strength .



Remember you can open the store by pressing %toggleshoppanel% ." "DOTA_Tutorial_M1_BoughtGauntlets" "I have more fine items for you, Sir knight. But as before, you will need more gold." "DOTA_Tutorial_M1_KeeperIntro" "Ah, now if it isn't my old friend Dragon Knight! We've had ourselves a bit of a dust-up with invading creeps, so if you'll lend us your sword arm, I'll keep you supplied in mana ." "DOTA_Tutorial_M1_LastHitIntro" "There's a Circlet in the shop to further boost your attributes. I spotted a battle to the west where we can earn enough gold to purchase that Circlet ." "DOTA_Tutorial_M1_LastHitHowTo" "In battle, you need to strike the Last Hit on a creep to earn gold. Too early or too late, and you get nothing!" "DOTA_Tutorial_M1_LastHitReminder" "Remember it's the killing blow that matters. You only earn gold by striking the Last Hit on a creep." "DOTA_Tutorial_M1_LastHitFollow" "This way!" "DOTA_Tutorial_M1_LastHitGold185" "Well done, you've earned enough gold for the Circlet . Let's return to the merchant, shall we?" "DOTA_Tutorial_M1_LastHitCirclet" "Welcome back! Buy the Circlet to further boost your attributes. Why don't you slip into it? Move your mouse over the attributes next to your portrait to see the benefits of your purchase." "DOTA_Tutorial_M1_LastHitBracer" "Surely you'll need more before you face Razor though. I'd recommend some Bracers .



Bracers are an Upgraded Item , which requires one or more items and a Recipe . Return when you've earned 210 gold and I'll show you what you need to do." "DOTA_Tutorial_M1_LastHitAgain" "Once more to battle, Dragon Knight!" "DOTA_Tutorial_M1_LastHitAttack" "Last hit! Remember to time your swings! Moving in midswing to cancel an attack is a good way of timing a Last Hit ." "DOTA_Tutorial_M1_LastHitGold190" "You've earned enough gold to buy the Bracers ! Let us seek out the merchant and make use of your coin." "DOTA_Tutorial_M1_LastHitRecipe" "Ah, the knight returns! Keep in mind that some items are crafted in combination. In this case, you own the Circlet and Gauntlets which can be crafted into Bracers .



Open the shop and click Upgrades . Left-click on the Bracers to display all the required items to craft the bracer." "DOTA_Tutorial_M1_LastHitRecipeBuy" "The items required for the Bracers show up near the bottom of the shop window. You already have two of them so all you need is the Recipe which can be purchased automatically by right-clicking the Bracer . You can also buy the recipe directly." "DOTA_Tutorial_M1_LastHitComplete" "Beautiful! Your Circlet and Gauntlets have been combined to create the upgraded Bracer , which will provide greater attributes, and free up space in your inventory." "DOTA_Tutorial_M1_UltBegin" "One more thing, you should reach level six to access your Ultimate ability, Elder Dragon Form to take on Razor. Let's find some creeps and level up!" "DOTA_Tutorial_M1_DragonTail" "Ah, you're level five! Choose your Dragon Tail skill, and try it out on some creeps. It's a short ranged Stun that'll make it easy for you to smite enemy Heroes." "DOTA_Tutorial_M1_UseDragonTail" "Hit your %dota_ability_execute 1% key to start casting Dragon Tail , and then Left Click on an enemy to stun them!" "DOTA_Tutorial_M1_UltLevel" "That'll do it! Level up and choose your Ultimate ability, Elder Dragon Form ." "DOTA_Tutorial_M1_RazorBegin" "I smell a spark in the air...Razor is coming! Use your Elder Dragon Form to prepare for the fight!" "DOTA_Tutorial_M1_RazorIncoming" "Razor comes!" "DOTA_Tutorial_M1_RazorArrive" "I will raze my enemies." "DOTA_Tutorial_M1_RazorDead" "Well, done, noble Knight. You've defeated Razor!" "DOTA_Tutorial_M1_LaneTip_1" "You earn experience by being near an enemy that falls in battle. Only the last hit is required to earn gold." "DOTA_Tutorial_M1_LaneTip_2" "Stay behind your creeps and let them engage the enemy first. This is a good way to avoid damage." "DOTA_Tutorial_M1_LaneTip_3" "Let your creeps lower the enemy creep's health and then move in to strike the last hit ." "DOTA_Tutorial_M2_Intro" "Sniper! I found you! The base is in danger, and we need your help. Tidehunter was spotted with some creeps trying to wear down our defenses." "DOTA_Tutorial_M2_CallOver" "Over here, Sniper!" "DOTA_Tutorial_M2_TangoIntro" "Oh, you're a bit low on health. Here, take these Tangoes . I've got extras." "DOTA_Tutorial_M2_TangoUse" "You can use tangoes to heal. Hit %!item_tango% and then left click on a tree." "DOTA_Tutorial_M2_TangoRestore" "Using a tango will increase the rate at which your health is restored for a short period.



Let's go!" "DOTA_Tutorial_M2_RangedCreep" "Remember, your ranged weapon allows you to take cover behind your creeps and do damage from a safe distance." "DOTA_Tutorial_M2_RangedLevelTwo" "There's probably more where he came from. Explore a bit and see what turns up. The more you fight, the more experience you'll earn to reach level two ." "DOTA_Tutorial_M2_AreaAssign" "You showed them! Go ahead and level up Shrapnel when you have a chance." "DOTA_Tutorial_M2_AreaLearn" " Shrapnel is an Area of Effect ability. It will do damage to enemies caught within its radius." "DOTA_Tutorial_M2_AreaIncoming" "Look out!" "DOTA_Tutorial_M2_AreaUse" "Sniper! Use Shrapnel by hitting %dota_ability_execute 0% and left-click to cast it on these guys!" "DOTA_Tutorial_M2_AreaFriendly" "Don't worry, Shrapnel won't hurt allies." "DOTA_Tutorial_M2_TowerHelp" "Over here! Our tower is in danger! Tidehunter is coming and we can't hold him off. Help us! Help us!" "DOTA_Tutorial_M2_MapIntro" "Here's a map with the tower location!" "DOTA_Tutorial_M2_MapExplain" "The mini map contains a lot of useful information. You'll be able to see your position, as well as the location of towers and creeps. It'll even show where your enemies are, provided allied forces have vision of them." "DOTA_Tutorial_M2_TowerGoTo" "The tower is near!" "DOTA_Tutorial_M2_TowerDefend" "Defend the tower!" "DOTA_Tutorial_M2_TowerLevel" "During the fray you earned another level. Level up your Headshot to give yourself a chance to stop your enemy in their tracks." "DOTA_Tutorial_M2_TowerRetreat" "If you find yourself under attack, try moving behind your creeps, and let them protect you." "DOTA_Tutorial_M2_TowerThanks" "Wow, that was close. Thanks, Sniper. Tidehunter was giving us a tough time, but it looks like he was low on health, and you scared him off." "DOTA_Tutorial_M2_TowerLevelAny" "You've gained another level. Go ahead and level up and choose a skill. Read the tool tips to learn what each one does and pick one." "DOTA_Tutorial_M2_TowerExplain" "Good thing we had this tower helping to defend against the enemy. Towers are important to defense.



If today's been any indication, there's likely more creeps sneaking around." "DOTA_Tutorial_M2_StashBuyBoots" "We earned a bit of gold off of those creeps. Did you know you can buy items when not at a shop? When purchased, they'll be held for you in your stash so you can pick them up later.



Open the shop with %toggleshoppanel% and buy the Boots of Speed ." "DOTA_Tutorial_M2_StashViewStash" "Notice that the Boots of Speed have been placed in your stash . The stash shows you items you have stored back at the base.



Mouse over the Boots of Speed in your Stash to see what they'll do once you retrieve them." "DOTA_Tutorial_M2_StashBuyRing" "While we're at it, a little armor would be nice, so why not buy a Ring of Protection . Armor reduces damage from attacks." "DOTA_Tutorial_M2_StashGo" "The base isn't far from here, let's retrieve your items!" "DOTA_Tutorial_M2_StashRetrieve" "Ahh, welcome back Sniper. I've a couple items set aside for you here in your stash . Whenever you're inside the base you can pick up your items.



Hit the Grab All button on the stash to transfer any items in your stash to your inventory." "DOTA_Tutorial_M2_CourierBuy" "While you're here, pick up a Courier as well. Couriers are great for bringing items to you while in the field, but more on that later.



Purchase a Courier to continue." "DOTA_Tutorial_M2_CourierDeploy" "The Courier , like a Salve, is an active item and must be deployed before you can use it.



Deploy the Courier by hitting %!item_courier% ." "DOTA_Tutorial_M2_CourierComplete" "It looked like Tidehunter was low on health. Perhaps there's a way you can fend him off once and for all." "DOTA_Tutorial_M2_LevelUp" "Low health? Your ultimate ability, Assassinate , is perfect as it does a lot of damage!



Heroes learn their ultimate ability at level six. We'll need more experience though.



Lead the way northeast. Better leave the courier here, we don't need the little guy just yet." "DOTA_Tutorial_M2_BridgeSmoke" "Hey Sniper, I spotted something at the bridge nearby. Let's check it out." "DOTA_Tutorial_M2_BridgeOut" "Tidehunter got away. He was out of range of your normal attacks but your ultimate ability has much longer range. We'll need more experience...



Oh! This way!" "DOTA_Tutorial_M2_SecretOverlook" "Over here!" "DOTA_Tutorial_M2_SecretGo" "There's a Secret Shop over there! Let's check it out." "DOTA_Tutorial_M2_SecretExplain" "Oh! A customer! The Secret Shop stocks items you can't buy at the base.



Why not try upgrading your Boots of Speed to Arcane Boots ?



To do so you'll need an Energy Booster ." "DOTA_Tutorial_M2_UpgradeBoots" "Just like that, you've crafted yourself Arcane Boots by combining two items! While not the perfect item for every hero, right now, these look good on you.



Arcane Boots are an active item, try it out now by pressing %!item_arcane_boots% ." "DOTA_Tutorial_M2_UpgradeComplete" "We should press on and find more places to earn experience." "DOTA_Tutorial_M2_LevelGraveyard" "Looks creepy in there." "DOTA_Tutorial_M2_PullBegin" "Spotted more here!



Try shooting them once to get their attention and pull them towards your creeps by running back here. Allow your creeps to help take them out!" "DOTA_Tutorial_M2_CreepFree" "Freedom!" "DOTA_Tutorial_M2_CourierBuyItem1" "All that gold. Time for upgrades! Let's upgrade your ring to a Ring of Basilius!



Open the shop with %toggleshoppanel% and purchase the Sage's Mask ." "DOTA_Tutorial_M2_CourierRetrieve" "Remember our courier ? We can use him to retrieve items from the stash and bring them to us here. That way we don't need to return to base every time we buy something!



Click the Deliver Items button near the bottom corner to continue." "DOTA_Tutorial_M2_CourierTravel" "The courier is off! The mask was automatically transferred from your stash onto the courier and is on its way. You can check on the status of the courier by looking at the mini map." "DOTA_Tutorial_M2_RingUpgraded" "Nice! The Sage's Mask combined with your Ring of Protection to create Ring of Basilius .



This item can boost the armor of allied creeps. For now, let's turn it off.



Hit %!item_ring_of_basilius% to toggle the aura off." "DOTA_Tutorial_M2_LevelExperience" "The ring's aura no longer affects friendly creeps but it still provides a bonus to you.



Time to find a few more creeps and earn that experience to reach level six ." "DOTA_Tutorial_M2_LevelUlt" "Well done! Level up and learn Assassinate when you have a chance." "DOTA_Tutorial_M2_TeleportBlock" "A rock slide blocked our way back. Suspicious. We're not completely stranded though. We can teleport our way out of here!



To do that we'll need to upgrade the courier to a Flying Courier .



Upgrade the courier through the shop." "DOTA_Tutorial_M2_TeleportBuy" "Now you need a Town Portal Scroll from the shop." "DOTA_Tutorial_M2_TeleportCourier" "Now have the courier bring it to you using the Deliver Items button." "DOTA_Tutorial_M2_TeleportChannel" "With the courier on its way, there's something you need to know about teleporting. Town Portal Scroll is a channeled spell, meaning you need to stand still while using it. If you move, it will cancel the cast." "DOTA_Tutorial_M2_TeleportUse" "You can teleport to any building, but we should head to the tower outside the base where we last saw Tidehunter.



Use the Town Portal Scroll by hitting %!item_tpscroll% and then left-click the tower on the minimap ." "DOTA_Tutorial_M2_TeleportCenter" "Center the view on yourself by double tapping %+dota_camera_follow% or by left-clicking the minimap .



I better get a move on!" "DOTA_Tutorial_M2_TeleportCancel" "Woops! Moving cancelled the channeled teleport. This also consumes the Town Portal Scroll, so we'll need a new one. Buy a new Town Portal Scroll from the shop and have the courier bring it to you." "DOTA_Tutorial_M2_TeleportWrongLoc" "The tower is represented by a green square . Try using the Town Portal Scroll again and left-click near the green square.



You can usually teleport to any building but right now we should get close to where we last saw Tidehunter." "DOTA_Tutorial_M2_TeleportHere" "Over here!" "DOTA_Tutorial_M2_KillTide" "Hopefully, Tidehunter is still lurking. Follow me to where we last spotted him, and maybe we can get the jump on him!" "DOTA_Tutorial_M2_KillTideHow" "Time to get to work. Use Assassinate by pressing %dota_ability_execute 5% and then clicking on Tidehunter ." "DOTA_Tutorial_M2_KillTideComplete" "Pow! You did it! He won't be bothering us anymore. Our base is now safe!" "DOTA_Quest_MoveTo" "Head For the Gate" "DOTA_Quest_FindKeeper" "Find Keeper of the Light " "DOTA_Quest_FindRazor" "Defeat Razor " "DOTA_Quest_DefendCamp" "Defend the Watchtower Using Breathe Fire " "DOTA_Quest_ClearNeutral" "Clear three Neutral Creep Camps" "DOTA_Quest_ReturnToShop" "Return to the Shop" "DOTA_Quest_EarnMoney2" "Earn 165 Gold and Buy a Circlet " "DOTA_Quest_EarnMoney3" "Earn 210 Gold and Buy Bracers " "DOTA_Quest_LevelUlt" "Reach Level Six " "DOTA_Quest_Laning_BuyInitialItems" "Buy All Your Suggested Starting Items From the Shop" "DOTA_Quest_Laning_SelectInitialAbility" "Select an Initial Ability " "DOTA_Quest_Laning_Attack" "Destroy the Enemy Mid-Lane Tower " "DOTA_Quest_Laning_Defend" "Defend Your Mid-Lane Tower " "DOTA_Quest_Laning_AttackDefend_Mid" "Destroy Both Enemy Mid-Lane Towers" "DOTA_Quest_Laning_BuyCourier" "Buy a Courier " "DOTA_Quest_Laning_YourTower" "Your Mid-Lane Tower" "DOTA_Quest_Laning_EnemyTower" "Enemy Mid-Lane Tower" "DOTA_Quest_M2_DefeatTide" "Defeat Tidehunter " "DOTA_Quest_M2_LevelTwo" "Reach Level Two " "DOTA_Quest_M2_TowerDefend" "Defend the Tower " "DOTA_Quest_M2_ReturnToBase" "Move to the Base" "DOTA_Quest_M2_LevelSix" "Reach Level Six " "DOTA_Quest_M2_Assassinate" "Learn Ultimate Ability " "DOTA_Quest_M2_Teleport" "Teleport to Tower" "DOTA_Quest_LastHits" "Get Last Hits: %quest_current_value% / %quest_target_value%" "DOTA_Quest_Denies" "Get Denies: %quest_current_value% / %quest_target_value%" "DOTA_Tutorial_LastHit_StartExplanation1" "Time to focus on earning gold! One way to do that is by striking the killing blow on the enemy. If you're the one to last hit them, you'll earn the bounty." "DOTA_Tutorial_LastHit_StartExplanation2" "While last hitting, it is important to stay safe behind your friendly creep line.



You'll want to avoid taking damage if you don't need to." "DOTA_Tutorial_LastHit_StartExplanation3" "Watch the health of the enemy creeps, and only hit them when their health is low.



Try to get 15 last hits in the middle lane.



Don't forget to buy some items!" "DOTA_Tutorial_LastHit_LastHits1" "Deal the killing blow to the enemy.

Stay safe behind your creeps, then strike at the right moment." "DOTA_Tutorial_LastHit_LastHits2" "Don't constantly attack.



Cancel your attacks by moving, and then strike when the creep's health is low." "DOTA_Tutorial_LastHit_LastHits3" "You can also use %dota_stop% to halt your attack." "DOTA_Tutorial_LastHit_DenyExplanationSetup" "Over here!" "DOTA_Tutorial_LastHit_DenyExplanation1" " Denying your friendly creeps is a way to keep your opponents from earning gold.



To deny a creep, you need to deal the killing blow to a friendly creep." "DOTA_Tutorial_LastHit_DenyExplanation2" "You can force attack friendly creeps whose health is below half.



To do so, press %mc_attack% to force attack, then left-click on the creep." "DOTA_Tutorial_LastHit_DenyExplanation3" "Just like before, focus on staying safe and hitting at the right moment.



Try to deny 3 friendly creeps." "DOTA_Tutorial_LastHit_Denies" "Keep your opponent from getting gold and experience by killing friendly creeps.



Press %mc_attack% then left-click on a friendly creep with low health." "DOTA_Tutorial_LastHit_End" "Congratulations! You've learned about last hits and denies . Keep practicing, and victory will surely follow." "DOTA_TutorialTitle_WelcomeToDota" "Basic Game Concepts and Controls Tutorial" "DOTA_TutorialBody_WelcomeToDota" "This tutorial will introduce you to the world of Dota and show you how to control your hero." "DOTA_TutorialTitle_MaidenIntro" "Your Hero" "DOTA_TutorialBody_MaidenIntro" "You will be playing this match as Shadow Shaman, a master of voodoo magic. You are on The Radiant team, the enemy team is called The Dire." "DOTA_TutorialTitle_MovingYourCharacter" "Moving your Character" "DOTA_TutorialBody_MovingYourCharacter" "You can move your character by right-clicking where you want to go. Your team fountain is directly below you." "DOTA_TutorialTask_MoveToFountain" "Move to your fountain (right-click)." "DOTA_TutorialTitle_FountainIntro" "The Fountain" "DOTA_TutorialBody_FountainIntro" "The fountain can quickly replenish your health and mana. It also revives you if you die in combat. Let's look at some other important buildings around." "DOTA_TutorialTitle_CameraIntro" "Your view" "DOTA_TutorialBody_CameraIntro" "You can scroll your view by moving the mouse to the edge of the screen. Let's look to the northeast at your team's Ancient." "DOTA_TutorialTask_MoveToAncient" "Move VIEW to ancient (mouse the screen edge)" "DOTA_TutorialTitle_AncientIntro" "The Ancient" "DOTA_TutorialBody_AncientIntro" "The Ancient is your team's most important building - if it's destroyed then your team loses. You must destroy The Dire team's Ancient to win the game." "DOTA_TutorialTitle_ViewHeroIntro" "Return to your Hero" "DOTA_TutorialBody_ViewHeroIntro" "You can snap your view back to your hero by clicking your portrait or double tapping F1. Do that now to return your view to your hero." "DOTA_TutorialTask_ViewToHero" "Move your view back (click your portrait)" "DOTA_TutorialTitle_MapIntro" "The Mini-map" "DOTA_TutorialBody_MapIntro" "There is a mini-map on the lower left corner of your screen. Your base (in green) is in the bottom left corner and the enemy base (in red) is in the top right." "DOTA_TutorialTitle_LaneIntro" "Lanes of Attack" "DOTA_TutorialBody_LaneIntro" "There are three main lanes towards the enemy base. Let's move to the top one." "DOTA_TutorialTask_MoveToTopLane" "Move your hero to the top lane." "DOTA_TutorialTitle_BarracksIntro" "Barracks" "DOTA_TutorialBody_BarracksIntro" "Each lane has two barracks where your team's foot soldiers, known as creeps, spawn at regular intervals. Creeps move to the enemy base and attack enemy units and buildings in their path -- you cannot control them!" "DOTA_TutorialTitle_LaningIntro" "The battle begins!" "DOTA_TutorialBody_LaningIntro" "A wave of Radiant creeps is about to spawn. Follow them into combat to provide ranged support. Try not to get hit - you are too important to take damage! When a wave of creeps dies, it's wise to back off to regroup with the next creep wave." "DOTA_TutorialTitle_FindingYourHero" "Finding Your Hero" "DOTA_TutorialBody_FindingYourHero" "If you lose track of your hero, you can double-tap F1 or click on your hero's portrait to center the camera on it." "DOTA_TutorialTask_FollowCreeps" "Follow your creeps to the front line." "DOTA_TutorialTitle_CombatIntro" "Combat" "DOTA_TutorialBody_CombatIntro" "There is combat up ahead. Remember to be careful and avoid taking damage." "DOTA_TutorialTitle_AttackingIntro" "Attacking" "DOTA_TutorialBody_AttackingIntro" "You can attack enemy units by right-clicking them (you only need to right-click them once)." "DOTA_TutorialTitle_BountiesIntro" "Bounties" "DOTA_TutorialBody_BountiesIntro" "When you get the killing blow on a unit or structure you get a bounty. Attack enemy units that are low on health and try to get the bounty." "DOTA_TutorialTask_LastHitCreeps" "Earn bounties from killing blows %s1/%s2" "DOTA_TutorialTitle_SpendGold" "Spending Gold" "DOTA_TutorialBody_SpendGold" "Let's return to the base to spend your hard-earned gold. Right-click on your team's base in the bottom left of the mini-map to move there." "DOTA_TutorialTask_ReturnToShop" "Return to the base to shop." "DOTA_TutorialTitle_BuyFromShop" "Spending Gold: the Shop" "DOTA_TutorialBody_BuyFromShop" "You can use the gold you earn to buy items from the shop." "DOTA_TutorialTitle_BuyFromShop2" "Buying From the Shop" "DOTA_TutorialBody_BuyFromShop2" "Left-click on the shop to view the items for sale. Double-click on the Town Portal Scroll and the Blades of Attack to buy them." "DOTA_TutorialTitle_CloseShop" "Closing the Shop" "DOTA_TutorialBody_CloseShop" "To close the shop, you can left-click the X at the top left, left-click anywhere outside the shop menu, or press the button near your inventory. The shop also automatically closes when you walk out of its purchase area." "DOTA_TutorialTask_BuyTPScroll" "Buy two items from the shop." "DOTA_TutorialTitle_TeleportIntro" "Items Types" "DOTA_TutorialBody_TeleportIntro" "Your Blades of Attack provide a passive damage bonus, whereas the Town Portal Scroll must be activated. Using a Town Portal Scroll allows you to teleport to any of your team's buildings. This is critical to save precious time." "DOTA_TutorialTitle_UseItemIntro" "Using the Town Portal Scroll to Teleport" "DOTA_TutorialBody_UseItemIntro" "To use the Town Portal Scroll, left-click it then left-click your desired destination in the mini-map. Teleport is a channeling spell, so be careful not to interrupt it by giving your hero another command while you cast it." "DOTA_TutorialTask_UseTPScroll" "Use your Town Portal Scroll to teleport." "DOTA_TutorialTitle_StayInLane" "Staying in Lane" "DOTA_TutorialBody_StayInLane" "Since you earn experience and gold from defeating enemy units it's important to spend time in the lane at the beginning of the game. Return to your lane to get back into combat." "DOTA_TutorialTask_BackToCombat" "Return to your lane." "DOTA_TutorialTitle_ExpIntro" "Gaining Experience" "DOTA_TutorialBody_ExpIntro" "When an enemy unit dies all nearby heroes on your team share the experience. Try to get enough experience to gain a level." "DOTA_TutorialTask_GetALevel" "Gain a level by helping to kill enemy units." "DOTA_TutorialTitle_LevelIntro" "Gaining Levels" "DOTA_TutorialBody_LevelIntro" "When you gain a level you earn a point to spend on an ability." "DOTA_TutorialTitle_AbilityIntro" "Spending Ability Points" "DOTA_TutorialBody_AbilityIntro" "You can see what each ability does by hovering the mouse over its icon. Spend points to earn levels in abilities by clicking on the yellow bar beneath their icon. Level up your Ether Shock ability." "DOTA_TutorialTask_BuyAbility" "Spend an ability point to learn Ether Shock." "DOTA_TutorialTitle_CastIntro" "Using Abilities" "DOTA_TutorialBody_CastIntro" "The Ether Shock ability deals magical damage. It costs you mana every time you use it. Click the ability icon then left-click where you'd like to cast it." "DOTA_TutorialTask_CastSpell" "Cast your Ether Shock ability." "DOTA_TutorialTitle_RazorIntro" "Razor" "DOTA_TutorialBody_RazorIntro" "The enemy hero Razor has joined the battle for the Dire team. He is a master of lightning magic and has the powerful Plasma Field ability. He is going to attack along the top lane." "DOTA_TutorialTitle_NewItems" "New Items" "DOTA_TutorialBody_NewItems" "You have been given a few items to help you in battle. You have tangoes with an ABILITY to eat a tree to gain health. You also have a perseverance that PASSIVELY increases your regeneration." "DOTA_TutorialTitle_AttackTower" "Attacking Towers" "DOTA_TutorialBody_AttackTower" "Towers have powerful attacks and a lot of hitpoints. Attack with your creeps and try to destroy the tower to complete this tutorial! Retreat if your creeps die and try to keep your health up!" "DOTA_TutorialTask_KillTower" "Destroy the enemy tower." "DOTA_TutorialTitle_WinningIntro" "You Win!" "DOTA_TutorialBody_WinningIntro" "Congratulations on completing the Basic Game Concepts and Controls tutorial! The next tutorial will run you through a full game - you even get to pick your hero!" "DOTA_TutorialTitle_QuestSuccess" "You Win!" "DOTA_TutorialBody_QuestSuccess" "You successfully completed the quest." "DOTA_TutorialTitle_QuestFailure" "You Lose!" "DOTA_TutorialBody_QuestFailure" "You failed to completed the quest." //////////////////////////////////////// // MidLane1v1_Tier1_Tutorial //////////////////////////////////////// "DOTA_TutorialTitle_Mid1v1Tier1Tutorial" "Mid-lane 1v1 Tier1 Tower Fight" "DOTA_TutorialBody_Mid1v1Tier1Tutorial" "You will play Sniper versus a Dragon Knight enemy bot. Defend your mid-tier1 tower while destroying the enemy's mid-tier1 tower." //////////////////////////////////////// // MIDONLY //////////////////////////////////////// "DOTA_TutorialTitle_ChooseYourHero" "Choosing your hero" "DOTA_TutorialBody_ChooseYourHero" "Shadow Shaman is a great hero to learn with. He has a ranged attack so you can attack safely from the back ranks. His Serpent Wards ability is especially good for destroying towers. You can complete this tutorial with any hero, though." "DOTA_TutorialTitle_PrepareForBattle" "Preparing for Battle" "DOTA_TutorialBody_PrepareForBattle" "When you spawn into a game you have one ability point and 603 gold to buy items. Spend the point to learn an ability. For this lesson we have enabled auto-buy so you don't need to worry about the store." "DOTA_TutorialTitle_AutoBuyIntro" "Auto-Buy" "DOTA_TutorialBody_AutoBuyIntro" "Auto-buy will purchase items appropriate for your character. You will auto pick up your items when you return to the fountain. If you get a message to go to the secret shop check the minimap for the location. Head out when ready." "DOTA_TutorialTask_MoveWhenReady" "Move out when you're ready." "DOTA_TutorialTitle_SpawningBots" "Allies and Enemies" "DOTA_TutorialBody_SpawningBots" "For this lesson you will be playing against two computer-controlled enemies and you will have one computer player on your team. Try to push in the middle lane to the Dire base and kill their Ancient." "DOTA_TutorialTask_DefeatAncient" "Defeat the Dire team's Ancient." "DOTA_TutorialTitle_DefeatEnemyAncient" "Attacking the Enemy" "DOTA_TutorialBody_DefeatEnemyAncient" "The enemy defenses are strong and you will need to attack with multiple waves of creeps to bring down each tower. Return to your base when your health is low or when you wish to buy new items." //////////////////////////////////////// // hook training //////////////////////////////////////// "DOTA_TutorialTitle_Train_Pudge" "Pudge Training" "DOTA_TutorialBody_Train_Pudge" "Learn to play Pudge, dawg. Kill some bots in the bottom lane." "DOTA_TutorialTitle_Pudge_Goal" "Kill some heroes!" "DOTA_TutorialBody_Pudge_Goal" "Gank the two enemy heroes in the bottom lane. Try to get 5 hero kills without dying more than 3 times." //////////////////////////////////////// // Last Hit / Deny Training //////////////////////////////////////// "DOTA_TutorialTitle_LastHit" "Last Hit / Deny Practice" "DOTA_TutorialBody_LastHit" "Try to get as many last hits and denies as possible in the time limit. Your score is a combination of last hits, denies, and how much damage you take." "DOTA_TutorialTitle_RoundOne" "Round One - Sniper" "DOTA_TutorialBody_RoundOne" "Sniper has a ranged attack with no projectile, so the hit occurs very quickly. However, he has low base damage, so timing is important." "DOTA_TutorialTask_Sniper" "Last hit as Sniper." "DOTA_TutorialTitle_RoundTwo" "Round Two - Anti-Mage" "DOTA_TutorialBody_RoundTwo" "Anti-Mage has a very quick attack animation and fast attack rate - melee heroes are generally easier to last hit with." "DOTA_TutorialTask_Antimage" "Last hit as Anti-Mage." "DOTA_TutorialTitle_RoundThree" "Round Three - Mirana" "DOTA_TutorialBody_RoundThree" "Mirana has a good attack animation and projectile speed but lower damage, making her of moderate difficulty." "DOTA_TutorialTask_Mirana" "Last hit as Mirana." "DOTA_TutorialTitle_RoundFour" "Round Four - Crystal Maiden" "DOTA_TutorialBody_RoundFour" "Crystal Maiden's attack animation has a wind-up time and a slow moving projectile, making it difficult to predict when the hit will occur, making her difficult to last hit with." "DOTA_TutorialTask_CrystalMaiden" "Last hit as Crystal Maiden." "DOTA_TutorialTitle_RoundFive" "Round Five - Shadow Fiend" "DOTA_TutorialBody_RoundFive" "Shadow Fiend is great at farming creeps rapidly with his good attack animation, high damage, and ability Shadowraze - see how quickly you can farm this lane." "DOTA_TutorialTask_ShadowFiend" "Farm as fast as you can!" "DOTA_TutorialTitle_LastHitEnd" "Game Over" "DOTA_TutorialBody_LastHitEnd" "Your score: " /////////////////////////////////////// // Item Training - Support /////////////////////////////////////// "DOTA_TutorialTitle_SupportItems" "Support Item Training" "DOTA_TutorialBody_SupportItems" "Learn in-depth mechanics of Support items!" "DOTA_TutorialTitle_SupportItems_RingOfBasilius" "Ring of Basilius" "DOTA_TutorialBody_SupportItems_RingOfBasilius" "Ring of Basilius is a powerful early game item for junglers and support heroes. It gives a flat 0.6 mana regeneration, as well as 2 armor to all heroes and creeps in the radius, as well as providing the carrier with extra armor and damage." "DOTA_TutorialTitle_SupportItems_RingOfBasilius2" "Ring of Basilius" "DOTA_TutorialBody_SupportItems_RingOfBasilius2" "The item can be toggled. When turned off, the aura won't give your friendly creeps the bonus armor. Turn it on when you want to make summoned units more powerful or push a lane. The ring's aura will still affect allied heroes." "DOTA_TutorialTask_SupportItems_RingOfBasilius2" "Toggle Ring of Basilius!" "DOTA_TutorialTitle_SupportItems_Headdress" "Headdress" "DOTA_TutorialBody_SupportItems_Headdress" "Headdress is useful early on to help you, your creeps and your lane mates to regenerate health. The aura radius is only 500, so stay near an ally if they need some health." "DOTA_TutorialTitle_SupportItems_Buckler" "Buckler" "DOTA_TutorialBody_SupportItems_Buckler" "Buckler is a useful defensive item. It passively grants some armor and stats, while it's active ability will give friendly units around you +2 bonus armor. This can be helpful when attacking or defending towers, or in teamfights." "DOTA_TutorialTask_SupportItems_Buckler" "Give your friendly heroes the armor bonus!" "DOTA_TutorialTitle_SupportItems_Urn" "Urn of Shadows" "DOTA_TutorialBody_SupportItems_Urn" "Urn of Shadows is a dynamic item that can be used in many ways. Passively, it grants some strength and mana regeneration, but the Soul Release ability is more important. Whenever an enemy hero dies around an Urn carrier, that Urn will gain 2 Soul Release charges." "DOTA_TutorialTitle_SupportItems_Urn2" "Soul Release - Heal" "DOTA_TutorialBody_SupportItems_Urn2" "When Soul Release is used, it drains a charge from Urn of Shadows. If it is used on an ally, it will heal them for 400 HP over the course of 8 seconds. If the unit takes tower damage or damage from a player-controlled unit, the heal is lost, so be careful to use the heal only in situations when this won't happen." "DOTA_TutorialTask_SupportItems_Urn2" "Heal your injured ally!" "DOTA_TutorialTitle_SupportItems_Urn3" "Soul Release - Damage Over Time" "DOTA_TutorialBody_SupportItems_Urn3" "If Soul Release is used on an enemy hero, it will deal 150 damage over the course of 8 seconds. Unlike the heal, this effect can't be removed except by purge effects. The low amount of damage is useful to finish off running enemies that have low health, due to the long range of Soul Release." "DOTA_TutorialTask_SupportItems_Urn3" "Finish off the enemy hero!" "DOTA_TutorialTitle_SupportItems_TranquilBoots" "Tranquil Boots" "DOTA_TutorialBody_SupportItems_TranquilBoots" "Tranquil Boots are the most defensive type of boots. The Heal ability will restore 170 HP over 10 seconds, as long as you don't take tower or player-controlled damage. Tranquil Boots also add a bit of passive regeneration and armor, as well as having higher than average movement speed for boots." "DOTA_TutorialTitle_SupportItems_TranquilBoots2" "Tranquil Boots - Break" "DOTA_TutorialBody_SupportItems_TranquilBoots2" "Tranquil Boots do have a downside - their Break ability. If a player takes 4 instances of player-controlled damage in the course of 10 seconds, the Tranquil Boots will temporarily become Boots of Speed, meaning that they lose all their passive stats and the Heal ability. Once the player hasn't taken 4 instances of damage in the last 10 seconds, the Tranquil Boots will reform." "DOTA_TutorialTask_SupportItems_TranquilBoots2" "Use the Heal ability!" "DOTA_TutorialTitle_SupportItems_Medallion" "Medallion of Courage" "DOTA_TutorialBody_SupportItems_Medallion" "Medallion of Courage is a double-edged sword of an item. Passively, it gives you some armor and mana regeneration. However, the Valor ability makes this item what it is. When used on an enemy, both the item holder and the target enemy lose 6 armor (which is the same amount gained passively). Medallion of Courage gives you an armor advantage over your enemies, but it's up to you how to use it!" "DOTA_TutorialTask_SupportItems_Medallion" "Use Valor on Roshan!" "DOTA_TutorialTitle_SupportItems_Drum" "Drum of Endurance" "DOTA_TutorialBody_SupportItems_Drum" "Drum of Endurance is an item that provides a lot of different benefits. Passively, it gives nice stats, and Swiftness Aura, which grants a small movement and attack speed bonus to surrounding units." "DOTA_TutorialTitle_SupportItems_Drum2" "Drum of Endurance" "DOTA_TutorialBody_SupportItems_Drum2" "The active ability Endurance adds another small movement and attack speed bonus to surrounding units, effectively doubling the speed from Swiftness Aura. This is very helpful for moments when you need just a bit more speed to catch or run. It only has 4 charges, so use wisely." "DOTA_TutorialTask_SupportItems_Drum2" "Catch the flying courier!" "DOTA_TutorialTitle_SupportItems_Vlads" "Vladmir's Offering" "DOTA_TutorialBody_SupportItems_Vlads" "Vladmir's Offering provides a wide number of bonuses to surrounding teammates, such as armor, regeneration, and bonus damage. It also gives friendly melee units lifesteal on their attacks." "DOTA_TutorialTitle_SupportItem_Vlads2" "Vladmir's Offering" "DOTA_TutorialBody_SupportItem_Vlads2" "The lifesteal aura is useful for melee carries that have other Unique Attack Effects, as other Lifesteal items won't work for them. A support with Vladmir's can provide this benefit to his melee carry." "DOTA_TutorialTitle_SupportItems_Mekansm" "Mekansm" "DOTA_TutorialBody_SupportItems_Mekansm" "Mekansm is a powerful midgame item. Passively, it gives some nice armor and stats, as well as giving passive regneration to yourself and surrounding friendly units. The most powerful part of the item is the active Restore, which heals 250 HP and grants bonus armor for a limited time." "DOTA_TutorialTask_SupportItems_Mekansm" "Heal your allies!" "DOTA_TutorialTitle_SupportItems_Pipe" "Pipe of Insight" "DOTA_TutorialBody_SupportItems_Pipe" "Pipe of Insight is the go-to item when it comes to preventing magical damage. Building from a Hood of Defiance, it passively increases spell resistance as well as providing a lot of HP regeneration. The Barrier active ability gives a protective field on all nearby units, preventing 400 magic damage from being dealt to them." "DOTA_TutorialTask_SupportItem_Pipe" "Prevent the magic damage!" "DOTA_Tutorial_Location_Start" "START" "world_map_location_1" "Davion, the Dragon Knight" "world_map_location_sub_1" "Tutorial: Mechanics 1" "world_map_location_desc_1" "In a lonely wood lies the camp of Dragon Knight, slayer of the great winged Slyrak, and possessor of skills beyond mortal knowledge. Yet his true potential still lies before him. The time has come for him to take up arms and train for the final battle." "world_map_location_gdesc_1" "This starting tutorial will introduce you to:

Hero Movement

Hero Leveling

Ability Usage

Items

Basic Combat

Combat: Last Hits

Combat: Ranged

Abilities: Area of Effect

The Minimap

Towers

Couriers and the Stash

Items: Teleportation Scroll

Combat: Fighting in a Lane

Towers: Defend and Attack

Items: Starting Items

Limited Hero Pool: Restricts hero selection to 20 heroes

Towers: Defend and attack all mid-lane towers

Items: All items unlocked

Playing a full match of Dota 2 versus bots

Limited Hero Pool: Restricts hero selection to 20 heroes

A full match of Dota 2 with other players

Limited Hero Pool: Restricts hero selection to 20 heroes

Bases

Towers

Barracks

Lanes

Roshan and the Aegis

The Shopkeepers

Runes

Combat: Last Hit Techniques

Combat: Denying Creeps

Combat: Fighting in a Lane

Combat: Last Hits

Combat: Denying Creeps

Lane Tutorials

Full Bot Matches

Limited Hero Matchmaking

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LEVEL 1

LEVEL 2

LEVEL 3

LEVEL 4

LEVEL 1 Green Dragon

LEVEL 2 Red Dragon

LEVEL 3 Blue Dragon

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RADIANT

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Pure

Yes

You can pick any hero including duplicates.

Enemy cannot see your hero selection until they choose theirs.

Each player starts off with a free Courier.

First rune does not spawn.

You can voice chat with your opponent.

Coaches are allowed.

Players may forfeit by calling 'gg' or leaving the match.

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