Pet-pathing when crossing the Midgard bridge into Ellan Vannin should be corrected.

Several collision improvements have been made to the milegates in Ellan Vannin.

The Albion milegate's gatehouse doors on Ellan Vannin and in Cathal Valley should now open when destroyed.

The Hibernia milegate's gatehouse doors now only let Hibernian players through until they are destroyed and opened.

The Toor Braid, Toor Sumark, and Toor Broogh guards should now be patrolling on their correct paths. This should correct enemy-realm guards from spawning near Caer Boldiam's tower.

NPC guard hookpoints at keeps and towers should once again display and function properly.

The [collapsed] section of the Labyrinth Obeliks's should once again display its destination options.

The Otherworldly Mighty and Adept Eyes' VFX should now show up properly on Norse characters.

The Entropic/Somatic Longbow and Entropic/Somatic Quarterstaff recipes should now work properly.

The doors in the town of Ardee should once again be able to be targeted and opened.

Players should once again be getting credit within the walls of Howth for the Otherworlds Chapter 6 encounter in Hibernia.

The Otherworlds Chapter 7 encounter has had a few more guards surrounding the general removed, in all realms.

The Otherworlds Chapter 9 encounter has been changed so that the boss can no longer be defeated by friendly realm guards.

(Gaheris-only) Manannan mac Lir should spawn more consistently inside Knoc Meayll now.

The Earth Horse quest in Hibernia should once again be able to be accepted.

The 3 tutorial zones of Constantine's Sound, Grenlock's Sound, and Lamfhota's Sound have been given a new terrain texture pass.

A big thanks to everyone for continuing to report issues and for your great feedback on patch 1.119!The following notes are now live!Please note that if you are currently logged in, you will need to log completely out of the game and run the patcher in order to see some of the collision and texture changes.