Tutorial [EN]

First step,the prerequisites softwares :-Adobe Photoshop or Gimp-GCfScape-VTFEdit 1.3.3If you get an error "File version 7.5 does not match 7.0 to 7.4",take a loot at the bottom of the tutorial or try this version : http://nemesis.thewavelength.net/index.php?c=238#p238 Workbench materials archive : http://media.steampowered.com/apps/csgo/workshop/workbench_materials.zip Go here :C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo(Letter C: and x86 can various if you have two or more partition on your hard drive and if you have a 32bits or 64bits sytem)In the searchbar,write : pak01_dir.vpkRight Click on this files :Open with => GCFScapeGo to : root\materials\models\weapons\v_modelsYou can see the list of all weapons in the right part of this interfaceIn this tutorial,i will use AK-47Right click on rif_ak47 folder then extractI'v extract it on my desktop.It's more easy and faster for the next stepsNow this folder is now on your computer.Open it,you can see 3 files :-ak47.vmt-ak47.vtf-ak47_exponent.vtfInformation : To display file extensions :Organize,Folder Options and Research => Display => uncheck Hide extensions for file types is known box.Right click on "ak47.vtf" filesthen open with VTFEditFiles => Export Save this in the same folderThis file is in .tga extension,so you can use it with Adobe Photoshop.Tips : You can convert a folder with vtfeditOpen with Adobe Photoshop the object files which correspond to the weapons you want from the workbench materials archive (objs folder)Right click on the 3d weapons then click on materials rubricClick on the little icon which is located at the right of "diffuse" then replace texture.Select the .tga files which is previously converted.Repet this step again but click on modify the texture this timeDifferent parts of the skins are now editable.Tips: How find the area of the skin (What correspond to.)WARNING - For some reasons you need to do this steps in order to have the same render when you will import this texture on workbench.You should add an alpha channel (black) then select again all channels.Your texture will looks like crazy (red opacity) but it's normal :)Once you have finish your skin,go to files => saves as => ak47_new.tga (Warning : You should save the texture ,not the 3D view) Launch VTFEdit again :File => Import => ak47_new.tga => Open A window open,click on OkNow click on :Files => Save as => ak47_new.vtf Your skin is created !For install it in game,go to the second part of my tutorial