In Tales of Zestiria, the terrain will have an affect on your battles, as different areas might change the surroundings of your fights. 4Gamer shares a look at this feature and others.

First off, we previously shared some details on Maltran, the “Blue Valkyrie” of the Highland Kingdom. The above shares another look at the female knight, who is an inspirational figure to Alicia and her mentor of sorts.

Baltro is like the Secretary of State of the Highland Kingdom, who takes care of internal affairs. In this kingdom, bureaucracy holds the true political powers, where royalty and aristocrats are practically just decorations.

Baltro and the other ministers unified out of nowhere, and are considered the actual forces that drive the Kingdom. He is aware of Alicia and the Monk (Doshi) Sorey, and is strongly cautious of their “conspiracy”.

The above is a look at some of the map action features, where you can get rid of different obstacles that might get in the way. Certain obstacles might require the right elemental actions, so you’ll be able to move them once you have the right Heavenly Tribe member.

There are also a couple other useful map actions. Miclio’s water shield makes enemies notice you less but will slow you down. Dezel’s wind abilities can help you reach areas you normally can’t get to on your own.

Tales of Zesteria has a new “Real Map Battles” feature for the first time in the series, you’ll fight in the same area as the battle commences. This means that you might want to consider where you fight, since there will be different obstacles, or maybe you wouldn’t want to fight yourself caught in a narrow hallway.

Finally, above are a few images depicting the animated event scenes by ufotable and miscellaneous screenshots below.

Tales of Zestiria is currently in development for PlayStation 3.