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Description <center><img src="http://bioz-tech.narod.ru/gamereview/deadspace3/deadspace3header.png"></center> <center><br><font size = 6>BACK AGAIN</center></font> I've been waiting for this new MWL to drop for a while before posting this, since nothing had really changed since <a link="https://netrunnerdb.com/en/deck/edit/779784">Dead Space 2</a>, runner side. Corps got a lot of new tools as far as asset spam is concerned, but runner meta was stagnant and predictable. But now we have a new meta, and a resurrection of <a link="https://netrunnerdb.com/en/deck/edit/758664">Dead Space</a>. Some alternate win conditions, such as [EoI](/en/card/10092), have been dropped in favor of a more consistent [BOOM!](/en/card/11058) wincon, backed with significantly more recursion and economy. So let's take a look, starting with... <font size = 5>The Core:</font> - Wincon: [Mumbad City Hall](/en/card/10055), the holy grail of tutoring. With [MCH](/en/card/10055)>[Consulting Visit](/en/card/10094), you're often able to throw out a [Hard-Hitting News](/en/card/11016) after almost every runner turn once you've set up an econmy. Using it to toss out [Museums](/en/card/10019) to recur [Consulting Visits](/en/card/10094) allows you to refresh your tutorable pool quite reliably, and maintain pressure by delivering 2nd and 3rd [HHNs](/en/card/11016) when the runner tries to trash a [Zealous Judge](/en/card/10111). Furthermore, even though [MCH](/en/card/10055) is only a 1x, any [Tech Startup](/en/card/08020) can reliably chain into it, allowing you to set up your threat very consistently. - Econ: [Indian Union Stock Exchange](/en/card/10073), [Turtlebacks](/en/card/06106), and [NASX](/en/card/11118) combine to form a rapidly accelerating and strong economy when consistently backed up by recurred [Friends in High Places](/en/card/11090). [Tech Startups](/en/card/08020) can begin to net you up to 9 credits with each install, and 28 cards in the deck become either free or turn a profit on rez. [Commercial Bankers Group](/en/card/10054) is of course included, but I've found in my experience that it's far too easily handled without additional support, which we have in the form of both the ID and [Encryption Protocol](/en/card/02029). The driving force behind an asset based econ is to provide you with a non-capped number of credits, and to tax the runner a greater amount than you invested when they try to stop you. [Friends](/en/card/11090) and [Encryption](/en/card/02029) serve this function to great effect. <center><img src="http://pre03.deviantart.net/9b69/th/pre/f/2013/247/4/6/dead_space_2_wallpaper_by_danteartwallpapers-d6kzxi4.jpg" height="300" width="500"></center> <br><font size = 5>Tricks and Tech:</font> - [Sandburg](/en/card/11020) can allow you a pseudo-glacier strategy if tagging fails, and can really help in locking up centrals. Without Sifr, a [Tour Guide](/en/card/08118)-[Sandburg](/en/card/11020) server creates a major problem that is either unsolvable for the runner (when taking your credit gain into account), or taxes them heavily enough to open tagging windows. - [Zealous Judge](/en/card/10111) allows you to assuredly tag the runner after an [HHN](/en/card/11016), so should usually be protected by and ICE with the aforementioned [Sandburg](/en/card/11020) somewhere on the table. Usually after a run on a Judge, you can [Jackson Howard](/en/card/04015) to put [Consulting Visit](/en/card/10094) and [HHN](/en/card/11016) back in your deck, and tutor it out the following turn. - [Elizabeth Mills](/en/card/04037): NACH and Slums exists. Also Valencia I guess. - [Best Defense](/en/card/11079) allows you to destroy key breakers to lock in [Sandburg](/en/card/11020), or snipes stupid bullshit like DLR. - [Freelancer](/en/card/02040) allows you to further deal with DLR a bit better, and also has the potential to pay you while you do it. Even [Consulting Visit](/en/card/10094)>[Freelancer](/en/card/02040) isn't a terrible play when you have [Indian Union](/en/card/10073). <br><font size = 5>The Common Plays:</font> - At it's core, you want to achieve [Mumbad City Hall](/en/card/10055) into [Consulting Visit](/en/card/10094)-[HHN](/en/card/11016), then follow up with a tutored [BOOM!](/en/card/11058). This combo is strengthened by [Zealous Judge](/en/card/10111) and [Museum of History](/en/card/10019), but the second turn can be patched up with a [Jackson Howard](/en/card/04015). - [NASX](/en/card/11118) can lead to some serious shit. Depending on how many econ pieces you have you, you can wrack upwards of 15 tokens on this before popping it, all in one turn. Additionally, once it's been tutored out, it gives you a consistent profitable target for [Friends](/en/card/11090). - Recurring [Tech Startups](/en/card/08020) with [Turtlebacks](/en/card/06106) and [Indian Unions](/en/card/10073) on the board is an aggressive and profitable way to rapidly advance your boardstate. They also give you consistent targets for [Friends](/en/card/11090), similar to [NASX](/en/card/11118). <center><img src="https://game-insider.com/wp-content/uploads/2013/02/Dead-Space-3-2.png" height="300" width="500"></center> <font size = 5>Troublesome Runners, and How To Deal:</font> <center>The MWL kinda did that. <font size = 6>See You All in Prison!</font>

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Placed high in a tournament (Store Championship and better) No 2020 Store Champs 2020 Continentals 2019 World Champs 2019 Store Champs 2019 Regionals 2019 Nationals 2019 Eurogio 2019 Continentals 2018 World Champs 2018 Store Champs 2018 Regionals 2018 Nationals 2017 World Champs 2017 Store Champs 2017 Regionals 2017 Nationals 2017 ANZAC 2016 World Champs 2016 Store Champs 2016 Regionals 2016 Nationals 2016 Euregio 2016 ANRPC 2015 World Champs 2015 Store Champs 2015 Regionals 2015 Nationals 2015 ANRPC 2014 World Champs 2014 Store Champs 2014 Regionals 2014 Nationals

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