Fanart of my Pyre MVP! Trying to glean a thing or two from the amazing Jen Zee’s confident style. Transistor is still my personal favorite, but Pyre’s clearly built and expanded on everything Supergiant has achieved so far.

Detailed thoughts on the game below. No spoilers.

Despite the moon-touched girl being my MVP, my favorite Pyre character is someone else. That character finally let me make a choice I’ve been wanting to do since Deus Ex: Human Revolution. I’ll make fanart of them later.

Pyro has completely different gameplay from Bastion and Transistor, but retains signature staples such as audiovisual beauty, a bittersweet atmosphere pierced by the occasional funny scene, and lots of worldbuilding centered around a pantheon. With maybe too many names to keep track of even for someone with better memory than me (I’m terrible with names) because the ingame text usually has hover-overs with a brief description for names - very thoughtful!

As for criticism, maybe I just suck at the Pyre matches, but I had too few opportunities to play them to get comfortable enough with all the characters PLUS added depth through the RPG elements. In the end I usually won by neglecting all the intricacies and just rushing the enemy, which felt like a discredit to all the hard work put into it.

The lack of Pyre matches also kind of made the game feel over too quickly for me. It’s admirable the devs aren’t wasting my time like so many games are prone to doing nowadays, but I feel like they could have padded out the game a bit more. Pyre features enough narrative choices that it really feels like my first playthrough was *my* playthrough and I don’t really want to replay it. Unlike Bastion and Transistor, the game also doesn’t have a NG+.