New Skins

PROJECT: Yi 1820 RP

1820 RP





PROJECT: Yi also has a unique voiceover:





KateyKhaos with a PROJECT: Yi: Here'swith a bugs & feedback thread for "PROJECT: Yi // ACTIVATE PBE TESTING //:Data Monarch SR armor equipped. “Alpha” blade compatible at maximum range // 99.9% Please review portfolio before engaging. //:Augments

New armor equipped, featuring orange emissions.

Orange particle light amplification system for utilization in combat and movement

Updated sound pack with version 2.0 processing for all movement and combat

Implemented new voice interaction system - all new VO - and voice processing. (Version 2.0)

Equipped with new movement set for several movement and combat commands // including spawn and recall. //1820 RP // price subject to change //:Thank you for expressing interest in PROJECT: Yi. As part of the required protocol, we would appreciate your initial thoughts and feedback. This may help us improve in the future."



PROJECT: Fiora



1350 RP

KateyKhaos

"PROJECT: Fiora // ACTIVATE PBE TESTING

//:Data Monarch SR armor equipped. “Scarlet” blade compatible at maximum range // 99.9%

Please review subject portfolio before continuing.

//:Augments

Monarch SR armor, featuring pink emissions.

Combat and movement particles utilize pink light amplification.

Processing sound pack for all movement and combat.

Implemented voice processing.

Utilizes movement set 1.2 // contains new recall and spawn.

//1350 RP // price subject to change

//:Thank you for expressing interest in PROJECT: Fiora. As part of the required protocol, we would appreciate your initial thoughts and feedback. This may help us improve in the future."





PROJECT: Leona



1350 RP





PROJECT: Lucian

1350 RP





PROJECT: Zed 1350 RP

1350 RP

New Ward Skin

Riot LoveStrut

"...scanning for hostile subjects. Scan complete. Zero threats detected.

Optic Enhancer Ward // ACTIVATE PBE TESTING

//:Data

Version 5.0.

Wavelength-Augmentation Refraction Device.

Enhanced 3350-V Light-Core Catalyst equipped.

//:Augments

Orange Light-Core scanning effects enhanced.

Auditory signals and feedback frequency improved.

Optimized animation formations deployed.

//640 RP // price subject to change

//:Thank you for expressing interest in the Optic Enhancer Ward. As part of the required protocol, we would appreciate your initial thoughts and feedback. This may help us improve in the future."

Initializing PROJECT First Strike & PROJECT Sync

Nurse Flan

"We’re releasing two new ways to interact with and enhance your PROJECT experience in this PBE update.



PROJECT First Strike

Be among the first to unlock new PROJECT skins from 9/8 - 9/15 23:59 PDT and show that you were part of the First Strike with permanent exclusive loading screen cards.

First Strike // 9/8 - 9/15 23:59 PDT

1350 RP: PROJECT: Fiora // PROJECT: Zed // PROJECT: Lucian // PROJECT: Leona

1820 RP: PROJECT: Yi

Week Two // 9/17 00:01 PDT - 9/24 23:59 PDT

975 RP: PROJECT: Fiora // PROJECT: Zed // PROJECT: Lucian // PROJECT: Leona

1820 RP: PROJECT: Yi



Once First Strike ends (9/15 23:59 PDT), new PROJECT skins will be deactivated in the League of Legends store until 9/17 to ensure that First Strike unlocks are redeemed properly. On 9/17 00:01 PDT, PROJECT: Fiora, PROJECT: Zed, PROJECT: Lucian, and PROJECT: Leona will be available for 975 RP until 9/24 23:59 PDT (and 1350 RP again after that).



PROJECT Sync

Unlock custom spawn effects and PROJECT minions when you and your team equip PROJECT skins or wards for that game — only during 5.17 and 5.18!

Here’s how it works:

Optic Enhancer ward skin = 1 Sync Point

Each PROJECT skin = 2 Sync Points If you start a game with 2 Sync Points, your team unlocks custom PROJECT spawn effects.

With 4 Sync Points, your team unlocks melee PROJECT minions as well as caster PROJECT minions.

With 6 Sync Points, you’ll unlock cannon PROJECT minions and super PROJECT minions.



We’re excited for you try out PROJECT First Strike and PROJECT Sync on PBE!



PBE TESTING // ENGAGE"

When loading into the game, these messages appear based on which you've unlocked:

tier 1 message- One PROJECT skin: "PROJECT SYNC online: PROJECT spawn effects // Activated "

tier2 message - Two PROJECT skins: "PROJECT SYNC online: PROJECT spawn effects // Melee and Caster PROJECT minions // Activated "

tier3 message - Three PROJECT skins: "PROJECT SYNC online: PROJECT spawn effects // Melee and Caster PROJECT minions // Cannon and Super PROJECT minions // Activated"

PROJECT: Minions





"Fusion-forged and ready for deploy...

PROJECT MINIONS// ACTIVATE PBE TESTING

//:Data

Available as extra functionality to the new PROJECT skins during patch 5.17.

Please review portfolio before engaging.

//:Augments

PROJECT modified minions //

Melee minions Caster minions Cannon minions Super minions //:Extras

Assemble two members of the PROJECT team to initialize deployment of Melee and Caster minions.

Assemble three members of the PROJECT team to initialize deployment of Cannon and Super minions.

//:Thank you for expressing interest in PROJECT minions. As part of the required protocol, we would appreciate your initial thoughts and feedback. This may help us improve in the future.

//:Known Issues

We currently have a debug string appearing in the chat. This will be eliminated shortly."

PROJECT: Start of Game Effect

There is also a special effect at the start of the game when you load in with a PROJECT skin on your team. As noted above, this will be sticking around for 5.17 & 5.18





Spectator Mode HUD Visual Update With today's patch the Spectator Mode HUD has received a visual update to match the current in-game HUD!



Here's a few pictures: Rayven with aSpectator HUD visual update Here'swith a bugs & feedback thread on thevisual update

"Hey friends,

In preparation for Worlds, we're going to be shipping a spectator HUD visual update this patch. Nothing too fancy - no new features, specifically - but just trying to inject a bit more readability and purdiness.

If you have any feedback on those two notes OR bugs to report, let us know!

Thanks!"

HUD Update: Evolution/Augmentation UI

"Hey friends,

We've updated the UI for Khazix and Viktor to be much more apparent when evolving or augmenting.

Let us know what you think."

"Show Spell Costs" option added

Rayven

"Hey folks, we'd like to get some feedback on a new feature. We've added an option to display spell costs on abilities in the HUD.

To turn it on, go into your options menu in game and under the interface section, there should be a checkbox labeled "Show spell costs."

Thanks!"

"They Are Coming"

Tahm Kench and Bard prior to their releases.



Here's what the mark from these new files looks like: Added were several files named "TheyAreComing", including visuals and and sounds . While we don't know exactly what this is referencing yet, we've seem similar mysterious files pop up teasingandprior to their releases.Here's what the mark from these new files looks like:

While we haven't figured out exactly how to trigger it, here's a few observations: It seems to be random and It will NOT happen for you every game.

The symbol seems to show up around 15-25 seconds in.

Seems to work with every champion (personally triggered it on Graves, Gnar, Kassadin, Janna, Rammus, Nautilus)

Here's a few screen shots and a video preview of "They Are Coming" in action:

Here's a few screen shots and a video preview of "They Are Coming" in action:

Miscellaneous

The HUD health / mana bar animations are back.

As suggested on the boards earlier this month, Master Yi's dance animation now scales up with his movement speed, causing him to dance faster!





The five newskins are here -, andHere'swith a bugs & feedback thread forTo go with the new PROJECT skins we have a newskin!Here'swith a bugs & feedback thread for the newHere's with details on the PROJECT First Strike special loading screen cards for purchasing the new skins during the first week and the PROJECT Sync features that will be active for 5.17 & 5.18:The UI for champions withevolutions andAugmentations has been updated!Here'swith more information: New option to "Show Spell Costs" has been added to the options menu! As the name implies, enabling this option puts the individual ability resource costs on the HUD.Here'swith PBE boards thread on the resource cost display: