Naomix said: Oddly, even though I have a fairly beastly system (i7-5930k Overclocked, 32gb RAM) I also am having major issues. I have no issues running other flash's with more complexity than this one. Seems like any resolution above 800*600 causes the animation to drop below 60fps. On my 3440*1440 screen I get like 2-3 fps.

The culprit, I'm sure, is the abundance of vectors in the animation. Most animators I see seem to create a layered image in Photoshop, then import the layers as bitmaps into Flash. While there are plenty of assets in this animation that are bitmapped, many still simply aren't designed to load as anything but a vector. This allows for me to use complex shape tweens like Pinkie's mouth opening and closing, but also takes a severe toll on performance.

Honestly, I didn't know much about the performance difference between vectors and bitmaps until this project, because I had never built something on this scale. I'm still poking around the FLA file to see what I can improve, and even if I can't turn this one around, it'll certainly change my design philosophy moving forward.