Martial Archetype

At 3rd level, a fighter gains the Martial Archetype feature. The following option is available to a fighter, in addition to those offered in the Player’s Handbook.

Field Strategist

Suppressive Strategy

When you choose this archetype at 3rd level, your battle wits alllow you to provide cover to moving allies. If you use the Help action to aid an ally in attacking a creature, your allies do not provoke opportunity attacks from that creature until the beginning of your next turn.

Moving Maneuver

Starting at 3rd level, when you successfully shove a creature, you can instead move the creature to any space within 5ft of it (including your own). If that space is occupied by a medium or smaller creature, you force the target and that creature to swap places. This movement does not provoke opportunity attacks.

Strong-Arm Tactics

Beginning at 7th level, if you take the Dash, Disengage or Help action, you can make 1 weapon attack as a bonus action. Alternatively, you can forgo that attack to try to shove a creature within 5 feet of you.

When you reach 15th level, you can make a second attack as part of this bonus action, and you can forgo one or both of these attacks to attempt to shove.

Orders to Charge

At 10th level, you can inspire the morale of a friendly creature, spurring them into action. As a bonus action, you can choose one friendly creature that can see or hear you. Until the end of your next turn, the creature gains the following benefits:

Its walking speed increases by 10ft.

If it moves at least 10 feet in a straight line immediately before taking the Attack action, it gains a bonus to the first attack roll equal to your Strength modifier (a minimum of 1), and if the attack hits, it deals additional damage equal to half your fighter level (rounded down).

You can use this feature twice. You regain all expended uses of it when you finish a short or long rest.

Human Shield

Starting at 18th level, when a hostile creature misses you with an attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice within 5ft of you.