In this gamemode I tried to recreate Slenderman in Overwatch.

It’s 1v5 (Team Slenderman vs Team Tracer) on Black Forest. The Slenderman (Reaper) will try to kill the Tracers and the Tracers will try to find all the pages. No one can attack (primary fire, melee and ult disabled) and Reaper kills Tracers by walking up on them (2.5 death radius around Reaper)

The page spawning is randomized and only one page is present at a time on the map. The map is covert in dense fog that will make it difficult to spot the Slenderman or the pages.

You can import the game settings using this code: KAB0P

UPDATE:

Ok, I redid the whole gamemode: TBGQJ

The map is now King’s Row. Reaper has a freeze, burn and invisible aura: If the distance between a Tracer and Reaper is >= 7.5m Reaper will be visible. If Tracer see Reaper (aka they are 7.5m away from Reaper) they will freeze for 1sec (has a 1.5sec cooldown). If they walk into his aura they will start to burn (maybe change this into insta death).

If you want to see how the gamemode works here is the describtion of all variables:

Global Variables:

A[int]: Slenderman Aura radius C[int]: Collected pages counter D[Vector]: Dome Vector = (-70,0,-18) E[bool]: Game end I[int]: Invis radius K[int]: Number of killed Tracers L[Entity]: Last created page entity P[array<Vector>]: Array with Page positions as Vectors R[int]: Dome Radius T[int]: Number of Tracers V[Vector]: Last created page vector Z[bool]: Game Setup complete

Tracer Player var: