Eiji Aonuma has talked about changing the conventions of Zelda for a while now. When asked recently by Kotaku about the types of puzzles in Zelda Wii U - he said, "I think people come to just assume that puzzle-solving will exist in a Zelda game, and I kinda wanna change that." Be sure to check out the full quotes after the break...

Schreier: I just have to slip in one question that a lot of people are wondering - Mr. Aonuma, you've talked a lot about changing traditions and shifting away from the series formulas. Can you give me one example of a tradition that people are familiar with in Zelda that you've changed in a big way for the new Zelda that you're working on for next year?

Aonuma: So you know we've talked a little bit today about the puzzle-solving element in Zelda, and how that's kinda taken a different shape in Hyrule Warriors. But I think people have come to just assume that puzzle-solving will exist in a Zelda game, and I kinda wanna change that, maybe turn it on its ear.

As a player progresses through any game, they're making choices. They're making hopefully logical choices to progress them in the game. And when I hear 'puzzle solving' I think of like moving blocks so that a door opens or something like that. But I feel like making those logical choices and taking information that you received previously and making decisions based on that can also be a sort of puzzle-solving. So I wanna kinda rethink or maybe reconstruct the idea of puzzle-solving within the Zelda universe.