An Armorsmith is a master a creating magical defenses in the forms of suits of armor and shields. Armorsmiths often wade in combat close to enemies, trusting their crafting skills to protect them from harm.

Starting at 3rd level, you always have certain spells prepared after you reach certain levels in this class, as shown in the Armorsmith Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.

Arcane Armor

At 3rd level, you learn the complex methods of crafting a magical device that serves as self-protection.

Whenever you finish a long rest and your smith's tools are with you, you can magically form your arcane armor in a space within 5 feet of you, or already on your person. If you already have an arcane armor formed, the first one is destroyed.

The arcane armor is a unique magical suit of plate armor that you, and only you, have proficiency in. You can don and doff the arcane armor as an action, and it has no Strength requirement to wear effectively.

Even though the armor is magical, you can apply Artificer Infusions to it as if it were non-magical.

On each of your turns while wearing the arcane armor, you can take a bonus action to create one of the following effects: