You’ve seen the future of ray tracing and GPU rendering. Now learn how the GeForce RTX cards performed in Vlado’s benchmarking experiments, and what it means.

Overview

This is a follow-up blog post to our RTX ray tracing post. When we wrote our original blog post, the GeForce RTX cards were just announced, but we couldn’t share any specific benchmark results because the cards were not yet officially released.

Now that the cards are released, we can share the results from our experiments. We will only show results for the GeForce RTX 2080 and GeForce RTX 2080 Ti cards, along with the previous generation GeForce GTX 1080 Ti, as these are the top of the line.

All recent versions of V-Ray GPU already run on the new cards without problems, although they do not take advantage of the new RT Cores yet; we are working on this and you can read about our experiments below.

For these benchmarks we used the following scenes (some of the Evermotion scenes are modified from their originals):