Special Companions



Special Companions came out with the release of Knights of the Fallen Empire.

There are two categories: Creatures and Droids. Both are a little bit different

than our usual companions – more like a combat pet with special abilities and needs.



How to get a Special Companion

Special Companions are cartel market exclusive and only available via cartel packs. They are very rare.

If you are unlucky with your packs, you still have the chance to get them at the GTN. The packs

won’t contain the Companions themselves but a “Handler License” or an “Operation Requisition“.

These items will unlock a mission leading you to the Cartel Bazaar. Depending on the Item you will have

different conversations.

Afterwards you can call your Special Companions via Alliance Window “N”.

Once you have your Companions in your Collection you can unlock them Legacy wide with 400 Cartel Coins.

Creatures

Require a “Handler License”.



This item unlocks a mission leading you to the Cartel Bazaar

to Beastmaster Ricmar (Imperial Fleet) or Beastmaster Morel (Republic Fleet).

Speak to them to get your special Companion with Influence rank 1.

Droids

Require an “Operator Requisition.



This item unlocks a mission leading you to the Cartel Bazaar to

Droid Technician Phre’ne (Imperial Fleet) or Droid Technican Jowmaac (Republic Fleet).

Speak to them to get your special Companion with Influence rank 1.

Location Empire



Location Republic



Creatures

The Akk Dog (Underworld Alliance Pack)



Tricks:

“Speak” (Lvl. 5), “Play Dead” (Lvl. 10)



Customization “Jungle”:



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Akk Dogs are scaled reptomammals with triangular teeth in jaws, strong enough to crush durasteel.

They have a large black tongue, a scaly hide that could block a lightsaber and armored, lidless eyes.

It is said that “If you run from a pack of Akk Dogs, they will chase you until you’re dinner. But if you stand

firm and look the lead dog in the eye, they will ignore you out of respect.” Akk dogs are Force-sensitive,

able to form a Force bond with their master. They are great Companions, perfect eligible for protection.

The Nexu (Strategy Alliance Pack)



Tricks:

“Play Dead” (Lvl. 5) (cats seem to have their own way to take orders;) “Preen” (Lvl. 10)



Customization “Coastal”:



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The Nexu appear to be feline in nature, with sharp claws. They have an additional set of eyes able to view

in infrared wavelength, which aids in their hunting. Nexu are 4.5 meters long and generally 1 meter tall.

They have spikes along their back, and a long tail that in the wild allows the Nexu to swing from tree branch

to tree branch. They have extremely sharp instincts and reflexes, although they are known to tire easily,

and often use swift movements to finish an enemy quickly, biting down and thrashing their head about

to break their victim’s neck.

K’lor’slug Soldier (Disavowed Pack)







Can do no Tricks



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Worm-like creatures with pincer legs and gaping circular maws filled with rings of teeth.

They are among the most dangerous species on Korriban. Not only can they shear a man

in half or swallow him whole, they can project their vile, venomous spit great distances.

Hatched from eggs, laid hundreds at a time by their queens and blessed with a short

incubation period, these hideous monsters can infest and overrun an area in no time.

Ginx (Plunder’s Pack)

Can do no Tricks

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The Ginx is mostly uncharted. They were classified as harmless amphibians, although they

share a family tree with the more aggressive Vrakes. They are unarmed but very curious.

A large population of Ginx can be found around the marshes of Makeb, smaller groups live

scattered all over Yavin 4. Another dark green variety was common amid the Endless Swamp

of Zakuul. However, a handler can form a strong bond with their Ginx and train them to perform

multiple tasks in different combat roles.

Bogstalker (Gemini Alliance Pack)



Can do no Tricks

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Your bogstalker Companion is wearing a kolto helm that will allow it to aid you in combat. The bogstalker

is one of many ancient species from the planet Taris’s prehistory, bevore the Jedi Civil War.

After the planets bombardment, they appeared again on the planet devastated surface. It turned out that

these remarkably creatures had survived for millennia beneath Taris’s sprawling undercity. They could be seen

flying around the planet’s toxic swamps. The pollution from Taris’s destroyed industries made the bogstalker

more resilient and mutated its flesh. Now they are poisonous to most predators, even the voracious rakghouls.

Droids

The Probe Droid (Force Alliance Pack)



Tricks:

“Reboot Sequence” (Lvl. 5), “Celebration Sequence” (Lvl. 10)



Customization “Revanite”:



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Probe Droids are specifically designed and programmed to perform reconnaissance duties.

These units were often dispatched by various space navies to gather information from a variety of different

locations, reporting anything of significance as defined by specific preprogrammed protocols.

Some models were equipped with weapons.

Personal War bot (Anarchist Pack)

Trick:

Can do just one Trick, “Calibrate” (Level 5)

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Personal Warbots are often used for guard duty by various cartel groups. They are programmed with

offensive, defensive and medical protocols.

Q0-77 (Visionary Pack)

Can do no Tricks

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The production information data is destroyed. No sources can tell his origins or even

what he’s built of. A similar type, the QO-99 was built to serve the mercenary unit, to

eliminate any Imperial elements on Makeb.

Annihilator T4-1D (Revenge Pack)



Can do no Tricks

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A perfect battle droid, produced by the Colicoid Creation Nest. Built to protect and destroy. Uses ranged weapons.

Armed with missiles and electro darts, able to fire a precision shot to a target with less than 30 % health.

The T4-1D uses shield technology and electro stasis fields for protection.

ISO-5R (Battler Pack)



Can do no Tricks

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coming soon…

Roles, Skills & Special Abilities (Tricks)



Combat Roles

Creatures and Droids have 3 combat roles just like any other Follower – heal, tank or damage.

You can change the role via dropdown in the Alliance window as well as the Companion window.



Abilities & Tricks

Their combat abilities work as usual and scale with their Influence level.

Some have additional Special Abilities called Tricks. Each Companions has it’s own

special tricks reaching influence rank 5 & 10. To activate these tricks open Ability window with “P”.



Crew Skills:

Creatures and Droids are not crafting-capable – they have no Crew Skills and they won’t appear

in your Crew Skill Window.

Influence, Gifts & Customizations



Influence

Their Influence rank system work as usual, but they are very particular with gifts. There are old gifts that work,

but they are less effective because they just “like” it. Creatures “like” Military Gear, Droids “like” Technology.

Special Gifts

Our new special Companions prefer new special gifts. Creatures “love” Delicacies and Droids “love” Maintenance.

You can get these new gifts from quest rewards, packs, “Commander’s Share of the loot” crates or you can simply buy

them from the Scrap Peddlers. You find them located at the Cartel Bazaar or you can also use the Decoration Vendors.

There are no legendary Delicacies or Maintenance gifts.





Artifact Material Vendor “Izzar” – Spiced Aric Tongue (Creatures), Armor Maintenance (Droids)



Prototype Material Vendor “Mnek” – Muja Fruit (Creatures), Routine Maintenance (Droids)



Premium Material Vendor “Hadir” – Rare Ghoral Bord Egg, (Creatures), Replacement Parts (Droids)



Delicacies and Maintenance gifts also work for other companions >Companion Gifts & Influence Guide/”Love” List<

Customizations

Companion Customization Vendor “Tsorkeg” sells cusomizations for 10 purple Java Junk each.

You find him at the Cartel Bazaar on the Fleet next to the Droid Technican.





