Level 1 Level 2 Level 3

Aim Hunker Down now confers +20 Aim to the first shot on the following turn.

Covering Fire Overwatch shots can now be triggered by any enemy action, not just movement. Targets of overwatch shots receive -10 aim for the rest of the turn whether or not the shot was triggered because of this ability. Bladestorm Free sword attacks on any enemies that enter or attack from melee range. Close Combat Specialist During enemy turns, fire a free reaction shot with your primary weapon at any visible enemy within four tiles who moves or fires. Will not trigger if soldier is concealed.

Combatives You may parry melee attacks and counterattack with your combat knife. Also gain +10 dodge. Combat Fitness Gain 4 aim, 1 mobility, 2 HP, 4 will, and 4 dodge.

Cool Under Pressure You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit.

Covert Enemies have 25% smaller detection range against you.

Damn Good Ground Confers +10 aim and +10 defense against targets at a lower elevation.

Deep Cover If you did not attack this turn, hunker down automatically.

Evasive Start each mission with 100 bonus dodge. The bonus is removed after you take damage for the first time.

Ever Vigilant If you spend all of your actions on moves, you are granted an automatic overwatch shot at the end of the turn.

Flashbanger Grants 1 free flashbang item to your inventory. Field Medic Equipped medikits have 2 extra charges.

Formidable Your gear includes an extra layer of protection, granting two extra points of Ablative HP and 50% less damage from explosive attacks.

Fortify Activate to grant +20 defense until the beginning of the next turn. Does not cost an action. Has a 5-turn cooldown.

Ghostwalker Activate this ability to reduce enemy detection range against you by 25% for the rest of your turn as well as the following turn. Four-turn cooldown.

Guardian With every successful Overwatch shot, there is a 50% chance that another shot will be taken.

Hard Target Gain 3 dodge per enemy you can see, up to a maximum of +30.

Infighter Gain 25 dodge against attacks within four tiles. Implacable If you score one or more kills on your turn, you are granted a single bonus move.

Lone Wolf Gain +10 aim and +10 defense when 7 or more tiles distance from any ally.

Low Profile Makes partial cover count as full. Kill Zone Take a reaction shot against any enemy that moves or attacks within a cone of fire.

Lightning Reflexes Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face.

Phantom When the squad is revealed, this soldier remains concealed.

Quick Study Learn officer and AWC bonus abilities in half the time. Rapid Deployment Activate this ability before throwing or launching a support grenade, and the throw will not cost an action.

Resilience Enemy attacks against you suffer a -50 penalty to critical hit chances. Rapid Reaction When in overwatch, each shot you hit with grants another reaction fire shot, up to a maximum of three shots. Each enemy can only be the target of one shot.

Smoker Grants one free smoke grenade item to your inventory. Sentinel When in overwatch, you may take two reaction shots.

Shadowstep This soldier does not trigger overwatch or reaction fire.

Suppression Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposes a -25 penalty to the target's aim. Tradecraft This soldier has significantly reduced infiltration times while on missions.

Will to Survive Enemy damage is reduced by 1 when in cover and attacked through that cover. Also grants 5 will. Tactical Sense Gain 3 defense for each enemy you can see, up to a maximum of 15 defense.

Untouchable If you score a kill during your turn, the next attack against you during the enemy turn will miss.