The Humanity of Morkantis

Like with many worlds, humans make up a healthy portion of the world's population and exist on many of the continents. These populations of humans are generally defined by the suffix 'icaan', Vodicaan for example are from the conifer woods of Ernvod, with the exception of Cascaudians who are a melting pot of multiple different races and ethnicities of human. In this entry, we'll touch on each 'type' of human, and take a little peek at each of their homelands.





Cascaudians of Cascaudia

Built over the remains of the Kannessian (Elven) empire, Cascaudia's initial population was a mix of peoples from Ernvod, Kervaas, and Gorgaz. The varying ideals and backgrounds eventually crafting a superpower from the ruins. In the span of a mere century, aided both by magics and pre-existing architectural wonders left behind by the Kannessian elves, Cascaudia established themselves as a force to be reckoned with on Morkantis. They are often seen as the moral compass for the rest of the world, and will quickly involve themselves in conflicts that threaten their neighbors (Gorgaz, Enjilis, and Garuveil specifically). Cascaudia is a human monarchy that consults heavily with six major noble houses and six generals in command of the Grand Cascaudian Army.





Vodicaan of Ernvod

Ruled over by the ever warring feudal lords, the Vodicaan are considered by many to be a collection of barbarians and criminals that can barely be considered a single entity at the best of times. Ernvod was, initially, a place for thugs and bandits to hide away from the rest of the world - A safe haven from law and order. As the population grew, rival gangs of these criminal types began warring for territory and gave rise to the Feudal Lords. It is difficult to define how many estates thrive in the conifer forests with the constant various conflicts for power, and a hierarchy is nearly impossible given the egos involved. Outside of trade for lumber and furs, their nearest neighbors tend to avoid interacting with them as a general rule.





Sulicaan of Sulveil

Among the vast deserts of Sulveil and traversing the four seas of Morkantis, the Sulicaan are considered the undisputed kings and queens of trade. Generally darker in complexion with similarly toned hair, these experts in commerce opened the floodgates of trade between the various continents by daring to tread waters controlled by the pirates of Dwerhaven. The Sulicaan share the dunes of their home with the Solutoa and Renosul, working in tandem with them to govern the desert country and make life as simple for each other as they can given the relatively harsh environment.





Desicaan of Desicar

Initially turncoats from within Cascaudia, the ranks of the Desicaan were bolstered by the defeat of various feudal lords during Dranix Veth's march through Ernvod. Centuries after their betrayal of the monarchy and the destruction of the Weintoa, they were finally recognized as their own ethnicity. This recognition, though, did not come with welcoming arms. Touched by magic of the Underkings and still under the thumb of their God-King, the Desicar are shunned by a majority of the world.





Linacaan of Dirlin

A deeply spiritual and reclusive people, the Linacaan are rarely seen outside of their homeland and are known to be rather naive to the rest of the world. Spread throughout Dirlin are a series of monasteries, each one studying the legends and lore of a different Divine and practicing their teachings. The Linacaan tend to avoid involving themselves in the conflicts of others, and see the wars of the outside worlds as opportunities to learn more-so than ways to prove ones might or earn glory.



