Here are some random shots of my legit long term game I’ve been playing. I have to say, and I know I always say this but it feels like a whole new game all over again, and this is the best the game has ever played. The minibike is a great long term goal and is a big game changer. Oh its going to be dark soon I better head back to my base… wait no screw that I’m looting until the sun goes down then I’ll ride home. Oh crap I got infected and I’m slow… oh wait it doesn’t matter I can drive home just as fast infected as I can healthy :)



The minibike feels pretty balanced. I will have a gas issue soon, what fuel I had saved up prior to making it is starting to dry up. You can run zombies over with it, but it takes damage. And yes you are pretty safe at night, but I got a little to cocky last night and heard a bear and thought I need some more bear stew so in the dark I parked my bike and killed the bear, and as I was trying to harvest him a bunch of running zeds attacked me. It was a frantic firefight in the pitch black, but having a good quality shotgun with flashlight attachment does have it’s perks. I killed the immediate threat but heard many more footsteps on the way so I got on the bike and left, and didn’t get the bear meat.



Another incident was when I got the minibike stuck on too steep of a hill and snow zombies were running at me. I had to back out of the steep wedge and took some hits and barely got out of that one. So be careful driving at night, or stay on the roads. I’m building a nicer garage for my bike now. I can’t wait for remote garage door openers and bigger doors. It fits through a door just fine but I want a super fort with big garage doors dangit and I will have them!



I’m having a blast playing 7 Days to Die, and I’m building a nice steel underground bunker at the bottom of a cave. I’m really enjoying the leveling, the leveled loot and looting. Everything is starting to feel more like a finished product and coming together. No that doesn’t mean we’re done working, it just means a lot of systems are coming together and feeling polished. There is a lot more to do and a lot more polishing to do in the upcoming alphas.



Also the team is committed to shorter builds for a while. We’ve done enough frame work to support this, and even though we’ve added a lot of content in the last several weeks as I’ve played this save game we havne’t broken it. So I’m confident we can start patching frequently without breaking save games, and update about once a month from now on. We’re really excited and should ship Alpha 12 very soon as long as no huge bugs show up.

