"It was all pre-rendered," Wilson told Polygon. "Listen, we're not hiding behind that fact. This was an event that we've been planning for a number of months on a new platform. And what we wanted to do was use real game assets, so they're all real game assets, straight out of our game teams, but we had to get it into a format that would be usable in this style of event.



"What I'm really happy to say, though, is that our games right now are delivering on that, and in some cases more," Wilson said, "and we're going to show a lot more of that at E3 in a couple of weeks. And then by the time we get to launch, the sky's the limit of where we get to."