Film aesthetes will tell you that nobody does geek-art the way Mondo does.

The Austin-based art gallery has built big business around commissioning artists to create eye-catching movie posters that then sell — almost immediately — in extremely limited runs. Now, thanks to a partnership with Konami, video game fans can get in on the collecting, too.

The first two subjects are Castlevania (by artist Becky Cloonan) and Silent Hill (by artist Sam Wolfe Connelly). We're pleased to be the first to share these with you, along with variant prints for each one:

Image: Becky Cloonan/Mondo Image: Becky CLoonan/Mondo

Image: Sam Wolfe Connelly/Mondo Image: Sam Wolfe Connelly/Mondo

All four prints will be available for purchase at Mondo's booth (#4132) during Emerald City Comicon, which kicks off on Thursday, Apr. 7 in Seattle. The Castlevania print will be available in an edition of 200 (100 for the variant) and the Silent Hill print will be available in an edition of 125 (75 for the variant).

There's more to come from Mondo's Konami partnership. In July, San Diego Comic-Con attendees will be able to purchase a limited edition vinyl pressing of the original Castlevania soundtrack (featuring art by Cloonan) and a statue inspired by Ayami Kojima's art from Castlevania: Symphony of the Night.

Fans can expect additional soundtrack releases on vinyl at later dates, for Castlevania II: Simon's Quest, Castlevania III: Dracula's Curse, Super Castlevania IV and Symphony of the Night. Vinyl soundtracks for Contra(!!) and Silent Hill are also coming.

This isn't Mondo's first flirtation with video games. Previously, the gallery released a limited edition vinyl run of the soundtrack from The Last of Us.

Over the past six or so years, Mondo has almost single-handedly revitalized the lost business of custom movie posters. Created as an extension of the Alamo Drafthouse theater, the gallery picked up a lot of attention in 2010 with its Star Wars collection,

That success led to a wider array of movies, from the various entries in the Marvel universe to cult indie favorites like Rubber. It also encouraged more attention from the mainstream media, including a New York Times profile in 2011.

The only constant over the years has been Mondo's effective hype-building around each new limited edition offering. Prints typically sell out in a matter of minutes, and often appear later in the secondhand market at a considerably higher price than they sold for.

Mondo's success with The Last of Us made it clear there's an untapped audience of ardent fans that would happily pay up for treasured reminders of their favorite hobby. This Konami partnership represents a next step.

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