Assets

Here, assets can be chosen for you to place and manipulate. You can also name them (their function is known as "name") so you can recognise them from the Hierarchy bar with ease.A.1. Vehicle: You can choose which vehicle will it spawn. By default it is the jeep.2. Respawn: What requirements must be met in order for the vehicle to respawn.There are three settings:a) AfterDestroyed:The vehicle will respawn after a specific amount of time which can be set below. The respawn time is limited from 0 seconds up to a maximum of 60 seconds.b) AfterMovedThe vehicle will respawn after it has been moved. The spawn time is limited from 0 seconds up to a maximum of 60 seconds.c) NeverThe vehicle will never respawn after it has been destroyed or left in the battlefield.B.Capture points are flags that can be caught by the player or the AI.Short Name: The name that it will be known during gameplay.Owner: By default which team will own the flag. Do note that before you can play a map there must at least be 2 flags where one is owned by the Eagles and one by the Ravens.Protect Range:1. The range in which the AI will defend the flag and whether or not they should prone in that location. Do note that the AI will use mounted guided rockets, LMGs, and vehicles as long as the above intractable objects are within the protection range. The minimum value is 0 and the maximum value is 64.Capture Range:Determines how close does it require for teams to start capturing the flag. The minimum value is 0 and the maximum value is 64.Capture Floor:Determines how close do ground units needs to be in order to start capturing the flag. The minimum value is 0 and the maximum value is 64.Capture Ceiling:Determines how high the capping range is. The minimum value is 0 and the maximum value is 64.Capture Rate:How fast does the flag is captured per tick. The minimum value is 0 and the maximum value is 64.C.Allows the player to choose a mounted weapon. This can be1. The LMG (MachineGun)2. Guided Missile (AntiTank)3. AA Cannon (AntiAir)D.Essentially allows alternative locations for players or the AI to spawn. They are not visible during gameplay, and in order to function they must be within the radius of the Protect Range.Players can set up two types of spawn points:1. Normal: Players and the AI will spawn2. Contested: Players and AI will use this location to respawn if the the flag is under attack.