The battle represents the first encounter of Waargh Gitsmasha's advance force attack on the first Imperial planet en route to the prosperous mining planet of Scargill. The Imperial force that landed on Spasitor is pictured below. They included; Farg Woolstrop, company commander. Gilprect Von Staab, second in command. Shilum Drool, astropath. Four infantry squads. A special weapons squad (flamers). Veteran squad. Ratling Squad. Two Leman Russ. Hellhound. Two heavy weapons squads (mortars and heavy bolters). Ten roughriders. The force I put together was a fairly low power level that I thought might be fun to play. I took roughriders as even though they no longer exist in the 'official' codex, I have 20 in various states of assembly and thought as they're not the most overpowered unit in the army they might be a bit of fun. The picture below contains all the models I used for this soire.

Welcome to part one of our 40K campaign between my Astra Militarum force of the Krablokistan 47th regiment vs Dylan's Orks of Waargh Gitsmasha. The battle is 1500 points of battle forged goodness with all the whistles and bangs that accompany that. The mission issoin addition to the usual victory points each unit destroyed also scores a VP as well. The initial preamble about the campaign is to be found here . I set up the terrain before Dylan arrived and he got to choose whichever table end to deploy in. I always find that an fair system as it makes the person placing terrain try to make the table as balanced as possible.

An Ork Big Mek with shokk attack gun (I think).

An Ork Weirdboy with Da Jump.

Three units of 20 Boyz.

Twenty Stormboyz.

A Deff Dread.

A unit of Burna Boyz.

A Trukk and a Battlewagon with Ard Case.

Two Buggies.

Eight Lootas wiv Deffgunz.





Waargh Gitsmasha in all their football hooliganististic glory. I must admit this is very unOrky behavior with all this skulking around in 'cover'. In fact they might as well start using trenches and bunkers! The shame of it.

Waargh Krablokistan in their own xenophobic majesty. Note the ratling unit standing out in the open defying any foolish Orks to shoot them. As everybody knows Orks can't shoot for toffee so why bother, right?

The Game

The first turn began with the Orks moving up. Dylan jumped the unit with Blastas within 9" of a unit of troopers on my right flank, close to the Leman Russ and Hellhound. Shooting was not as harmless as I was led to believe. The Da Jumped Orks shot up my aforementioned squad and the Lootas badly shot up the Chimera. As the Chimera contained my veterans I thought they'd be doing their own version of Da Jump when my turn came. The Orks failed their charge which was lucky for me so i dodged that be hairy bullet. With close combat avoided this turn the dangling carrot that is First Blood was very much still up for grabs in my turn.

We played on a 4' x 5' table so that the Ultramarines and AdMech could kick the dung out of each other in the other side of the table. None of my Astra Militarum mentioned and as far as I'm aware neither did the Orks, but it must have been a bit off-putting with two large forces of homicidal warriors were fighting it out seemingly oblivious to our battle,

The Ork vehicles move up and some of the big blastas start killing good honest guardsmen. Mainly because they were nearly the only things in range on this side of the table.

Farg Woolstrop made a couple of tactical mistakes in his initial set of orders. Seeing the veterans Chimera clanking and smoking severely he ordered them out to continue on foot. He also told the Ratlings to shoot the Weirdboy (not a bad order) but remain in situ as "Orks can't hit a hanger door from the inside" was emblazoned on the front page of his Tactica Imperium. Admittedly it was written in indelible crayon. The Chimera sped across the battlefield as it had been fitted with track guards and the veterans advanced up to the copy of the Emperor's Thumb. Farg was surprised to find that these types of shrines were popping up all over the Imperium in many unusual place. Indeed, this backwater research outpost had one. He mused there may be one on every planet within this sector. I wonder who is collecting tithes for these shrines? His reverie was cut short by the sharp cracks of sniper rifle fire and the theatrical collapse of the Weirdboy in the distance. All around him heavy weapons were firing their payloads into the enemy, Orks were dropping like Primateflies, the bipedal hovering insectoids that he had the honour of making extinct on Selebmon IV. Farg smiled and started barking out more orders.

First Blood to the Imperium! Dylan was disgusted to find out Ratlings can ignore a big meaty Deff Dread and shoot the more squishy Weirdboy behind it. The skull denotes the final resting place of the Weirdboy.

Some massed heavy flamer and to a lesser extent lasgun fire has gotten the Ork Boyz in the picture close to morale test territory. Perhaps the vets would have been better employed staying in there operating the lasgun arrays.





It's all gone a bit Pete Tong for the veterans. Gilprect Von Staab looks a bit exposed out on his own as well. The Trukk lurks ominously almost entirely out of the picture above.

More bad news for the defenders of humanity. Having two vehicle reversing slightly then nudging their enemy isn't exactly heroic stuff but it certainly brings up an entertaining mental picture full of beeping each time the Hellhound goes into reverse.

The cavalry arrive!

Three flamers, a heavy flamer 3 mortars and various other small arms fire show those Stormboyz they can't be all up in our shit! It's only a pity I don't put single models in Chimeras to operate their lasgun arrays.

After piling in the Orks do their worse, which was horrible. Don't worry about the single Stormboyz looking on; he had a significantly disastrous morale test to make. SPOILER ALERT! He failed it.

Not being an Ork connoisseur I was completely sure what they were capable of. Luckily I do have the Xenos codex that came out when 8th was released so I had a squint. The most notable thing for me was they're all pretty tasty in close combat and pretty bad at shooting. Their morale is whatever they're (or another unit within 6 inches total number of models is so there was little chance of first turn mass unit fleeing). As this was what I took from the book, my tactics were skewed towards whittling down those big units. I kept the unit of Roughriders lurking invisibly 'making a flanking manoever' or what's known in the military as keeping your head down having a crafty fag. There was an Ork unit doing something similar as well I seem to remember. Now most of the time I like to get first turn but as it's a big turkey shoot type game it was imperative I got first turn to start make those large greenskin units less large. Sadly for the forces of the Imperium that didn't happen and the Orks got first turn.In game turns the large unit of Boyz were shot up by massed small arms fire, killing less than half the unit. The Ratlings offed the Weirdboy and the Leman RussLascannon found out what a tough nut to crack an Ard Case Battlewagon is. First turn I had first blood and a crippled Chimera tempting the Orks in front of the Lootas to charge in and hopefully die to prometheum. I didn't bring on my Roughriders as I didn't see the point of it. When I destroyed the Battlewagon and Trukk next turn (confidence is great) there would be amply opportunity to give the dashed Orks Johnnies a taste of Lance by Jove!This was because of First Blood for the Weirdboy and the jumped Boyz going from massed weapons fire.The Orks, (well more like Dylan) wasn't overly enthused about what the Ratlings had done to the Weirdboy so after he moved up his troops his Lootas opened up on them. Now not being overly familiar with Lootas it was then my turn to be unenthused. Each shoots d3 times (Dylan rolled a 5 or 6 which is a 3) and proceeded to obliterate the poor little fellas. Well some decided to scarper in the morale phase. Dylan also didn't take the Chimera bait car and proceeded to advance the Deff Dread and Ork Boyz into shooting and charge range of my vets! The Stormboyz advanced right up to charge range of my infantry squad on the right.The Trukk moved centrally towards Farg and his entourage. Ork shooting was less spectacular this turn so a few guardsmen were lost but no more than half a dozen. In a surprising move the Battlewagon charged the Hellhound. I say surprising, it was a clever move as it took the Inferno Cannon out of the game for a turn. The Stormboyz assaulted the guardsmen on the right and the vets were double teamed by Boyz and a Deff Dread. Both combats were regrettably predictable with two units of guardsmen gone.The Orks were coming back!With a series of whoops and hussars the Roughriders appeared behind the Ork's Battlewagon. Nine inches away ready to gallop in and put the thing down. The Chimera containing the flamer squad unloaded it's cargo then scooted round to provide addition firepower. The Hellhound crew sulkily reversed away from the battlewagon. Over on the left my guardsmen prepared to give the Deff Dread and Boyz mob a taste of lasgun garnished with missiles and meltagun blasts. This shooting phase was pretty effective. The Leman Russ destroyed the Battlewagon, killed a few Orks inside it. The Stormboyz were pretty much done for with a double helping of Prometheum, Mortar shells and Storm Bolter rounds. The Ork Boyz beside the Deff Dread were wiped out and the Dread had a few wounds chipped off it. In the assault phase I rolled the worst possible result for my Roughriders - just enough to get some into combat with the Orks who had clambered out of the wrecked vehicle, but not enough to use all 10. The resulting close combat killed 3 or 4 Orks and the resulting return attacks wiped out the Roughriders. A very Pyhrric assault.In the Orks turn shit got really real! The Trukk unloaded it's Burna Boyz. The Orks who had just beaten the Bejasus out of the Roughriders went for round two against the flamer squad. The only other eligible target was the Hellhound. Around this point two Buggies appeared on the table (or in previous turns, I'm not sure). The Burna Boyz advanced to within Promethium range of my infantry squad in the building. Dylan did one of those awful d3 rolls that counts for all the members of the squad and rolled 3 hits each. Needless to say the guardsmen were gone! The Deffgunz also did some damage when they wiped out my heavy bolters squad also in the building.