Hello Holotable heroes,



Welcome to a players vision of the Road Ahead, with some time to reflect on the game due to the global pandemic with corona virus (stay home and stay safe). I put down what I would love to see added to SWGOH in the months ahead, as this truly is a great game, and these (except new characters) ideas I think would give the game a fresh impetus and content re using existing content to keep us entertained and in my view give longevity to the game.



Arena Changes

We plan to introduce some additional Shard Arena Mechanics and Rules, that will retain the current competitive nature of Arena Shard, whilst also allowing Players to Battle as much as they want their shard friends and foes.



Important Note:

Players will still be restricted to the same progression restrictions, which is 5 battles a day for competitive battles (with the same time limit between battles) when advancing in their Arena position (e.g. 14 to 9). This allows Players to continue to challenge for top placement finishes for top rewards with no change in crystal refreshes or times.



However we shall be introducing the additional capabilities to allow shards to be more engaging as follows:



Players will be able to change their Arena Squad without going in to battle and using one of their daily battles. This will be restricted to two changes a day.



Players will be also be able to play as many additional battles in Arena by selecting Practice Mode.



This mode will allow all players to re to scroll up or down through the last 10 teams in each direction (except players in 1st position of course) so a selection of 20 teams around them, with the ability to select an opponent team to play against.



Battles in Practice Mode does not have any detrimental effects an the opponent’s team Arena position in Practice mode. So it does not lock the Player in battle or prevent them from progressing in the Competitive Arena.



Players in this mode have no restrictions on attempts, or time limits and enables Players to Practice with competitors at a similar level.



We sincerely hope this new mechanic brings you endless fun with the squads you have built, and gives all of you a new way of enjoying the game so many of you have been asking for.



Quality of Life Improvements

Mods: As time has gone by and the need for different mod sets we will increase the mod cap from 300 to 500.



Ships: With the many new Ship compositions with recent fleets, we will be introducing Fleet Templates so like character squad templates you can save your fleet compositions for use in Ship Arena, Territory Wars, Territory Battles and Grand Arena Championships.



New Characters and Factions

Having listened to many Players feedback and getting a balance on collections and competitive gameplay we shall be over the months ahead regularly introducing several new older Characters to help complete and expand some of the older Star Wars factions that may not be game breaking new metas, but we feel will be fun and give theory crafters the opportunity to experiment new team compositions and will be farmable from existing game nodes.



Tuskens:

Tusken Warlord, Leader, Tank

Tusken Raider Hoar, Support with tenacity buffs and potency debuts on opposing teams, also synergies with Jawas



Bounty Hunters:

Mercurial Swift, Support works well with Droids

Jas Emari, Attacker, also synergy with Chewie and Han

Ketsu Onyo, Attacker synergy with Sabine Wren



Smugglers:

Ponda Baba, Attacker, Synergy with Dr Cornelius Evazan

Dr Cornelius Evazan, Healer synergy with Ponda Baba



Rebels:

Saw Gerrera, Leader

Mon Mothma, Leader

Nien Numb, Smuggler, Pilot, Support, synergy with Lando Calrissen



Empire:

Sith Inquisitor, Sith, Attacker, Support

Agent Kallus, Tank



Mandalorian Faction:

Gear Saxon will get this faction tag



Droids:

Kalani, Support, Sepratist



Relic Battles

A new challenge designed around Omega Battles that unlike assault battles once you have achieved 3 star, these can be simmed. These battles will enable you to receive “Fragmented Signal Data, Incomplete Signal Data and Flawed Signal Data”.



Personal Raids

This is the first of a new one man Raid, designed on re use of the existing Raids, this will require tickets (aligned with Guild Ticket Tokens - win win) that will allow Players to play all 3 Raids once per week (not simmable) if you maximise the weekly ticket requirements (4200).

Players can take longer than a week to complete, but Players can play any level of the Raid that suits their roster. The Rewards will be set according to the Level as per the Guild Raid and Players will need to unlock each tier to progress to a higher tier.



This mode we feel helps Guilds with Group Raid tickets, enables individual players who miss raid times to play the content at their own pace and helps theory-crafters experiment. Team compositions are restricted to 24 hours before you can re-use a squad already used in the same 24 hour period that is aligned to your daily refresh time.



Thank you for reading, stay positive, stay safe.



Gib

Post edited by Kyno on April 12