Quetzalcoatl

Large celestial, unaligned

Armor Class 16

16 Hit Points 65 (8d10 + 21)

65 (8d10 + 21) Speed 30ft, fly 90 ft.

STR DEX CON INT WIS CHA 14 (+2) 20 (+5) 16 (+3) 10 (0) 14 (+2) 11 (0)

Saving Throws Dex +7, Wis +4

Dex +7, Wis +4 Skills Perception +6

Perception +6 Damage Immunities poison

poison Condition Immunities charmed, frightened, poisoned

charmed, frightened, poisoned Senses passive Perception 16, Darkvision 60 ft

passive Perception 16, Darkvision 60 ft Languages Understands Celestial and Serpentine, but doesn't speak

Understands Celestial and Serpentine, but doesn't speak Challenge 3

Keen Smell The Quetzalcoatl has advantage on perception checks relating to smell.

Serpentine Form The Quetzalcoatl uses its dexterity for attack and damage rolls

Actions

Bite Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 7 (2d6) poison damage.

Tail Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage. The target must succeed on a DC 14 strength saving throw, or be knocked prone.%