Discover Haven's Townscreen in details! 01/05/2015 | comments

Hello Councillors,



We hope you had a great time during those end of year celebrations. The team is pleased to welcome you back on the Shadow Council for a new year of Might & Magic! We wish you all the best for this new year and this includes Heroes VII of course :)



Let’s start 2015 among the Haven faction to explore the townscreen of the soldiers of light, center of your strategy to develop your armies and expand your territory.



Please keep in mind that all visuals and elements are work in progress and this until the end of the development! This article only focus on main buildings of the townscreen but the game will offer more variety and options in final version so stay tuned!



Concerning community Q&A, the team is currently reviewing selected topics, stay tuned in the following weeks to discover our answers! Thank you again for you passion and support!



Click for full size

Dwellings:

Marksman Tower: Allows to recruit Marksmen

Beast Den: Allows to recruit Silverbacks

Garrison: Allows to recruit Legionnaires

Proving Grounds: Allows to recruit Cuirrasiers

Justicar's Tower: Allows to recruit Justicars

Cathedral of Light: Allows to recruit Abbots

Halls of Glory: Allows to recruit Swordmasters

Transept of Elysium: Allows to recruit Celestials

Convent of Elrath: Allows to recruit a Healing Sister

Blacksmith: Allows to buy a Ballista

Buildings:

Hall of Heroes: Allows to recruit Heroes

Magic Guild: Allows Heroes to learn spells (4 levels)

Choral of Believers: Light magic spells cast by a hero inside the town's area of control are cast on the next higher rank

Embassy: +X% chance for negotiation with neutral armies inside the town's area of control

Horse Stables: Increases visiting hero's movement points by X until end of the week

Thieves Guild: Provides the town screen window to spy enemies and give overview of the game status

Town Portal: Allows Heroes to be teleported to the town (with the right spell) In Heroes VII we decided not to keep H6 town portal system. The town portal only allows you to be teleported to this town if you hero have the right spell for this. However, like it was on previous games, this spell only can teleport you to the nearest town.

Marketplace: Provides the town screen window to trade resources

Resource Silo: Produces random resources each day

Alchemist Lab: Provides one unit of starsilver each day

Castle: Equips the town with walls and gates in siege combats. Equips the town with level 3 local guards

Artillery Range: Regenerates destroyed ballistas and equips the town walls with shooting towers. Provides the town with 3 towers in siege combats.

Capitol: Raises the daily income to 4000 gold / day. There can be only one Capitol per player and per map

Elrath's Infinite Mercy: Provides 5000 gold / day and additional great bonuses (to discover soon!)

(non official segmentation :))