









WHAT IT DOES





LATEST UPDATE

Please Note: All my personal mods are on hold as I'm currently working on Fallout Cascadia & Fallout Miami.

Version 1.1.4

Changes:

Fixed issue which caused livestock category to block vault-tec items.



FEATURES

Craftable Brahmin that cost six hundred caps each which provide six units of food.

Craftable Molerats that cost two hundred caps each which provide two units of food.

Craftable Radstags that cost six hundred caps each which provide six units of food.

Craftable Mirelurks that cost four hundred caps each which provide four units of food.

Craftable Rad chicken that cost one hundred caps each which provide one unit of food.

Craftable Rad rabbit that cost one hundred caps each which provide one unit of food.

VIDEO SHOWCASE



INSTALLATION



FUTURE PLANS

Butcher creatures and have their meat appear in your workshop workbench.

Breed creatures that give birth to baby creatures that grow into adults.

New farm and ranch locations on the map where the player can buy various wasteland creatures.

A new fully voiced quest line involving Polly the owner of Choice Chops, Clarence Codman and two returning characters from Fallout: New Vegas.

Several new unique fully voiced NPC merchants with their own individual rich backstories.

New items, perks, locations, and more.

Development Plan:

Development Preview:

Contribute to the project:

Commonwealth Livestock will contain a new quest line based on a livestock supply rivalry for Choice Chops in Diamond City.

This questline will bring new original characters into the world of Fallout 4 as well as characters from Fallout New Vegas.

A detailed synopsis of the story and setting for this new quest line can be read below.



In the year 2281, a legendary individual known simply as the Courier assisted with a mysterious problem that plagued a brahmin ranch in Novac. The Courier's actions allowed the owners of the ranch Dusty McBride and his wife Alice to expand their small business into an impressive trading empire that now dominates the brahmin trade in the Mojave region. Now six years later in 2287 Dusty McBride and his wife have traveled to Diamond City with the intention of expanding their business into the Commonwealth. The arrival of the McBride family represents a threat to the aristocratic Codman family whose farms govern the brahmin trade in the Commonwealth region. Clarence Codman has chosen to hire the Marroni mob to ensure his family continues to govern the brahmin trade in the Commonwealth. The Sole Survivor may choose to enter this growing conflict between mobsters and ranchers, siding with either family and embarking on a journey that will ultimately determine the fate of the livestock trade in the Commonwealth.







COMPATIBILITY

This mod is compatible with the player settlement mod

and should be compatible with many other popular settlement mods.

The mod edits certain aspects of the creatures included in it so might not be compatible with any mods that make changes to the same areas.

You can view a detailed list of what Commonwealth Livestock edits

.

If you find a compatibility issue please feel free to inform me of the problem you encountered.

FEEDBACK & SUGGESTIONS

Please don't hesitate to report any issue you find when using this mod.

While this mod is currently in an early development stage don't let it stop you from making suggestions, improvements or features you would like to see implemented at a later date.



KNOWN ISSUES



There are no currently known issues that have not be solved.

CREDITS







TOOLS

FO4Edit 3.1.3

NifSkope 2.0 Pre-Alpha 4

Material Editor

B.A.E. - Bethesda Archive Extractor

Adobe Photoshop CC

Creation Kit 2.0

Intel Texture Works Plugin

Autodesk 3ds Max

3ds Max Nif Plugin v3.8.0

Install with Nexus Mod Manager or place the Commonwealth_Livestock.esp and meshes folder into your data folder, then enable the mod using the file manager of your choice.The different features of this mod will be gradually implemented into the game on a staggering scale to allow for adequate time for testing and refinement. If you wish to see a detailed account and explanation of the various features you can view the full development plan here A preview image collection of the mod development can be seen here If you are interested in contributing to this project as a QA tester, helping construct new models and textures, please contact me at [email protected] or @sirbalinmods.