Merker Member



Join Date: Aug 2016 Posts: 107

Community A-4E-C Update: Version 1.3 Available Now Community A-4E-C Version 1.3 Available Now







Hello everyone! Today we have a very big announcement for you all. Today we’re releasing the biggest content update to date, bringing with it much requested features and bug fixes. A new carrier mechanic, new RWR system, and enhanced Shrike systems are just a few of the big changes dropping in Version 1.3 of the A-4E-C.



We’d like to thank the incredible work of two newcomers who have are responsible for nearly all of these new feature; Heclak and Nero. Together, they’ve brought with them an immense amount of enthusiasm and coding skill to this project, resulting in the new content you’ll see in 1.3. The amount of work they put into this mod truly shows, and we hope you’ll enjoy that work as much as we do.







Top New Features:

- New carrier catapult mechanic

- New RWR System, complete with originally produced sounds

- Aircraft chocks now available, allowing carrier cold starts

- Enhanced Shrike Usage, with originally produced sounds

- Reworked Internal Lighting

- New Menu Music by Eric Haugen (Thanks!)



Top Bugfixes:

- New collision Mesh (Hitbox), aircraft no longer invincible

- Huffer now works on carriers

- Fixed TrackIR issues



Download v1.3 HERE : https://goo.gl/DXz7XF



Project Roadmap:



Going forward, there are a few features on the horizon that we look forward to development. Check out these sneak peaks at what comes next.



Visible Damage Modelling and Texturing - Fixing the collision mesh, which calculates damage taken from weapons, is just the first step in much bigger plans we have for damage modelling on the A-4E-C. Our current model does not yet have visible damage animations, something we’d greatly like to fix. Our focus will be turning to this very big feature as we head into summer.



Additional RWR Options - In real life, the A-4 was an incredibly modified aircraft, with no two squadrons operating identical aircraft in US service. Systems were mixed and match to fit the mission sets and preferences of each squadron. For our mod, we hope to introduce a greater degree of options when it comes to the RWR, whose functionality varied wildly based upon the systems used in it.



Integrity Check Issues – Multiplayer compatibility is a serious issue in the mod, and one of our most requested fixes. We’re working to resolve these fixes going forward, however we can make no promises due to the nature of the mod. The scope of our mod is much greater than others, with many points of failure with IC. We’ll continue our eternal struggle with it going into the next patch.



The features are expected to be release in a Late Summer 2019 Update. Stay tuned for more!



Full Changelog – Community A-4E-C Version 1.3

Contributors:

- Heclak

- Nero

- Merker

- Plusnine

- LevelPulse

- Storm (AIM-9P Fixes)



New Features:

- Chocks now hold aircraft in place, selectable via Ground Crew Interface. Carrier starts now possible.

- RwR now integrated. Including sounds.(AN/APR-23)

- A-4E can now be launched with the catapult. (see the A4E-Community Guide for details)

- Carriers can now have TACAN and ILS. (see the A4E-Community Guide for details)

- Reworked AWRS for more accurate system simulation

- Added joystick mapping axis for inst light and console light.

- Lights inside cockpit reworked. Now “Combat Red”

- Reworked CBUs release code for more accurate simulation

- New option to change trim speed in aircraft options menu

- New implementation of the AN/ALE-29A Chaff Dispensing System.

- New mission planner options for setting options for the AN/ALE-29A programmer

- New shrike search and lock system added. Behavior is similar to AIM-9 Sidewinders arming procedure.

- New volume control for shrike and sidewinder volume (placeholder model)

- Added carrier catapult launch sounds (cockpit-only)

- New menu music by Eric Haugen

- Completely new collision and damage model. Fixes previous damage issues.

- Wheelbrakes can now be bound to a (single) Axis.

- Improved ground handling

- Options/special/A-4E: several options have been added like "hide Stick" and "trimspeed"



Bug Fixes:

- Fully functional collision mesh

- Red floodlight switch no longer stuck.

- No CTD when spawning on carrier.

- Fixed canopy visibility in cockpit when open.

- CBU visibility has been fixed.

- Huffer now works on carriers.

- Standby compass bug fixed. UV mapping of backlight rotated 180 degrees.

- Fixed RAT animation when deployed

- Fixed CBU bomblet visual placement in SUU-7 dispenser

- Fixed issue where turning a knob with the scroll wheel will cause it to jump back to the beginning when it reaches the end.

- Tweaked weight of SUU-7 dispenser

- Fixed anti-collision light switch on exterior lighting panel

- Fixed TrackIR issues



Other Changes:

- Console and Instrument Backlighting now controlled by appropriate knobs.

- AWRS now selects appropriate ripple quantities.

- Increased Pilot Size to reflect reference imagery.

- Updated keybinding. Countermeasures release is now known as the JATO firing button. Function is the same.



Weapon Systems:

- SALVO mode will now correctly only dispense one weapon from each readied station per weapon release pulse from AWRSAWRS QTY SEL will now correctly limit the number of times the weapons are released in the RIPPLE modes.

- AWE-1(AWRS) now powered from the monitor dc bus. Master arm switch no longer turns off the AWE-1

- Weapons will no longer be released from centerline station when in STEP PAIRS or RIPPLE PAIRS

- Station of equal priority are now required for weapon release in PAIRS modes.

- CBU bomblets are now released in tubes (CBU-1/A, CBU-2/A, CBU-2/B)

- Added kneeboard page for CBU config to change the number of tubes of bomblets released per weapon pulse. (CBU-2/A, CBU-2B/A)

- Added options to set CBU config from the mission planner/editor

- Tweaked start condition of weapon system when spawning hot



Important:

You need to rebind your "Throttle Axis" and "Rudder Axis".

Read the A4E-Community Guide by heclak to avoid issues with the new carrier mechanics.



As always, happy flying from the Community A-4E-C Dev Team! Hello everyone! Today we have a very big announcement for you all. Today we’re releasing the biggest content update to date, bringing with it much requested features and bug fixes. A new carrier mechanic, new RWR system, and enhanced Shrike systems are just a few of the big changes dropping in Version 1.3 of the A-4E-C.We’d like to thank the incredible work of two newcomers who have are responsible for nearly all of these new feature; Heclak and Nero. Together, they’ve brought with them an immense amount of enthusiasm and coding skill to this project, resulting in the new content you’ll see in 1.3. The amount of work they put into this mod truly shows, and we hope you’ll enjoy that work as much as we do.- New carrier catapult mechanic- New RWR System, complete with originally produced sounds- Aircraft chocks now available, allowing carrier cold starts- Enhanced Shrike Usage, with originally produced sounds- Reworked Internal Lighting- New Menu Music by Eric Haugen (Thanks!)- New collision Mesh (Hitbox), aircraft no longer invincible- Huffer now works on carriers- Fixed TrackIR issuesDownload v1.3Project Roadmap:Going forward, there are a few features on the horizon that we look forward to development. Check out these sneak peaks at what comes next.Visible Damage Modelling and Texturing - Fixing the collision mesh, which calculates damage taken from weapons, is just the first step in much bigger plans we have for damage modelling on the A-4E-C. Our current model does not yet have visible damage animations, something we’d greatly like to fix. Our focus will be turning to this very big feature as we head into summer.Additional RWR Options - In real life, the A-4 was an incredibly modified aircraft, with no two squadrons operating identical aircraft in US service. Systems were mixed and match to fit the mission sets and preferences of each squadron. For our mod, we hope to introduce a greater degree of options when it comes to the RWR, whose functionality varied wildly based upon the systems used in it.Integrity Check Issues – Multiplayer compatibility is a serious issue in the mod, and one of our most requested fixes. We’re working to resolve these fixes going forward, however we can make no promises due to the nature of the mod. The scope of our mod is much greater than others, with many points of failure with IC. We’ll continue our eternal struggle with it going into the next patch.The features are expected to be release in a Late Summer 2019 Update. Stay tuned for more!As always, happy flying from the Community A-4E-C Dev Team! __________________

Former A-4E-C 3D Artist



Logo Credit to Plusnine