The Irrational games. This company is known to have brought us such great games as the Swat (never played it though) and the first part of the Bioshock’s trilogy. Just a month ago they released a true dynamite – the third part of the Bioshock series, the Infinite. I’ve just finished this thrilling game and I’m quite happy about the time I’ve spent playing it, so today I’m going to take a deeper look into this game by reviewing the storyline, soundtrack and overall gaming experience. I’m not going to tell you the story – I promise you, there are no major spoilers below.

Storyline

Talking about the storyline, Bioshock’s is really sweet about it. It’s not like it’s high fantasy, or a story worth being remembered for thousands of years. Thrilling is the best word to describe it. Scriptwriters used many unexplainable laws of physics in the game to mystify the gameplay.

But actually characters are those who make the story worth “reading” it. Worlds combine, governments fall, but that’s nothing compared with how the main character and his story develops and adapts to the enviroment as you progress through the game. I really enjoy the idea of the ability to listen to many dialogs from various old records throughout the game to get the whole idea about what’s actually happening in the world of Bioshock. I truly enjoyed every moment Bioshock’s story had to offer, especially the ending – “mindblow” is the most suitable word to describe my brain situation after finishing the game. That doesn’t happen so often, believe me!

10/10. Unforgetable experience!

Gameplay

Nothing serious. Creators of the Bioshock promised us a long time ago a revolutionary game with ultimate gameplay, but really, it’s just an FPS when talking about the weapon system. Plus, I hate the fact that you can carry only two weapons at a time – I remember myself raging in front of my laptop for not having an opportunity to take the RPG, because I’ve already been carrying my precious Grenade Launcher and that mighty Hand – Cannon – a one powerful revolver.

You might have noticed, or not, that plasmids are now vigors, and EVE transformed into salts. Magic has changed the genetic mutations – it’s not a horror game anymore. Actually, that’s a fine idea, because it allows you to use various super – powers with one hand and shoot foes with another with your favourite gun at the same time.

Talking about the enemies, they’re not mutants anymore. They’re strong soldiers carrying lots of weapons. Most of the time you’ll spend shooting hordes of them – sometimes it gets really boring…

Very smart idea about the gameplay is Elizabeth’s help during the combat (you’ll meet her in the game). If you run out of salts, or health, or even money, she might throw you one of these, but you can’t trust her all the time – she has limited supplies as well.

SkyHook. It’s awesome. If you haven’t seen gameplay videos on Youtube, you should better check them out. Developers added this unique element into the game which is surprisingly useful. Let’s say, if you run out of ammo or just the situation goes not the way you want it to go, find the nearest grindline, something like rails floating in the air and with a press of spacebar you’re riding it in high speed, evading enemies’ bullets. Like a pro!

7/10. I’m not a Call of Duty fan… Still, vigors rock!

Atmosphere

Unreal Engine, the whole programmers team and designers really have done a great job – the floating city of Columbia is very realistic. Even with the lowest settings (screw my laptop) I was able to get into the game 100 %. I love the idea of bringing all of the ideas of 20th century, and those ideas truly make the game worth being played. Even if you have no time for such stuff as PC games, you should try Bioshock to learn more about the culture of the United States just before the First World War. American propaganda, old gramophones, records – all of them make spectacular atmosphere and allow the storyline to reveal itself more easily. People say that this game is using the new Unreal Engine number 4. That’s not exactly truth – developers chose the third version, but improved it in a lot of ways to make the look of the game fill our hearts and minds.

9/10. Stunning!

Sound

Sound is very important sphere and detail of the game. Bioshock Infinite has to offer gamers some really great pieces, such as “Beast” by Nico Vega, or “The Circle will never End, or something like that, by the group of people behind development (sorry guys, didn’t catch your names). The soundtrack is not as great as the symphonic background of, for instance, Skyrim’s, which is super great. It’s good, but not the best. Yet, there are some really catchy moments synchronized with the music, like the escape from the tower background and more.

I’ve nearly forgot the sound effects – for me, they were just great. I will never forget hearing the Songbird’s scream for the first time (weird, huh?).

7/10. Only remember the “Beast” track and Elizabeth singing… From the collection 28 songs! Screaming Songbird saves the day though…

Overall

Bioshock is a great game. I really enjoyed those hours spent in front of my notebook’s screen. The storyline is just amazing – if you’re guy like me, always wondering about something far away, it will suite you. It doesn’t shine with its gameplay, yet it’s quite good even if you’re not an FPS fan. For the visuals, to enjoy the magnificent Columbia in its very beauty, upgrade your graphics card, or you will suffer as I suffered a week ago. Cannot say anything about the sound – nothing special at all.

It’s time to check our final evaluation. And we have 8 out of 10. Not bad 2K, not bad at all. Wish you luck with the future releases, and for you guys I truly recommend you to try the Bioshock Infinite – you will never, ever regret your decision, inspired by me.