hhyyrylainen: hhyyrylainen: One extra thing to consider here is that I think that people who have skills to make a great mod should join the dev team instead of keeping on making mods.

Right now I think there are two types of mod: “alternative paradigm” and “joke.”

Alternative paradigm mods are the most serious of mods, as the modder takes the systems of the game into their own hands. Some features were originally mods, like pre-blurred backgrounds and a compound rebalance.

Gameplay-affecting mods (Type 1a) require knowledge of game design and the codebase. They likely rebalance the game’s options or generation, or add new features to the game.

I myself am interested in making a “crappy pilus” mod if time allows, and just seeing how the game plays with a melee organelle.

Tweak mods (Type 1b) are much simpler, usually only changing art assets. A modder made a series of differently colored GUIs, and I feel that is the epitome of this class. Color-corrected biome backgrounds are another good example of this type. A sound mod would be great to basegame, provided it’s legal.

Joke mods can change these same systems, but the priority is reversed and little concern is given to logic.

Joke tweak mods (Type 2a) are the most notable, where assets are replaced with… less serious… versions. The artistic integrity of these mods is typically less than stellar, but we can all get a good laugh at the Disco Nucleus.

Joke gameplay mods (Type 2b) unbalance the game, and are typically based on the idea that overpowered is fun. See x10 mode in Nuclear Throne and Team Fortress 2 : Eyes with Throne Butt (enhanced telekinesis), Gamma Guts (contact damage), and Scarier Face (less enemy health) turns the game (which I have yet to beat legitimately) into a walk in the park.