Do you think there would be such a thing as "too many rooms" for Rebirth? Or you'll keep makin' them as long as you have ideas?

i dont think there can betoo many rooms. the more i make the better. the only down side is i have a very specific room balancing structure to keep the odds the way i like them.. its a pretty complex process and the reason why i made sure only i designed rooms for the game.

a really basic idea on how it works like this.

for every 30 basic enemy rooms i make in the 1st 2 chapters of the game i also make 5 non enemy rooms and 5 “trap rooms”. out of these 40 rooms i try to make sure that 10% of those rooms have pickup items in them that are attainable by X, x being another pickup item that goes with the floors theme (like ch1 usually uses bombs to get to stuff, later levels will use keys or even taking damage to acquire room pickups).

out of the 30 rooms i do my best to balance the enemy types evenly and try to experiment with interesting enemy/room layout combos as i design them.

on top of all this i also need to make sure i make different sized rooms and different angled rooms (rooms with cut off doors) also use this system so i keep things balanced.

thats the super basic version of what i try to do room wise.. and right now each chapter seems to have close to 600+ rooms to pull from (basic rooms) there are also a shit ton of new alts for all special rooms. like in the old game there was only like 1 library room, now there are 20.

stuff like that