New UI – The user interface of Surviving Mars has been completely updated to a new visual styleSponsor Goals - Each sponsor now provides a set of five unique goals. Completing those goals awards various rewards – from Funding and Applicants to free prefabs of Domes and even free Rockets.The five goals have varying difficulty and can push you to play in a specific direction if you want to get their reward quickly. The more difficult sponsors have tougher goals which sometimes even have a time limit.Sponsor goals are an improvement and an overhaul of the current Mission Evaluation mechanic which is retired with the update.Events – Events are story elements that depict different situations arising in the colony and will play out randomly as your colony grows. Sometimes there will be difficult decisions to make, and sometimes your choice of Commander Profile and Mission Sponsor will affect the decision options you have.There are more than a hundred Event chains, each telling a different story of life on Mars, with more than 250 individual Events. Perhaps a Dust Storm caused a major malfunction in a Fusion Reactor, or a Renegade sabotaged the launch of a Rocket returning to Earth... Once in a while it’s just interesting to see how people may relax and have fun on the red planet.Planetary Anomalies and Expeditions – Martian Anomalies are no longer found only in your sector – now you can discover them all over the planet. To analyze such a planetary anomaly, you will need to send a rocket to its coordinates on Mars. You will also need Drones, Rovers or Colonists for the expedition. Planetary Anomalies can yield research points, new Techs and Breakthroughs as well as resources and offer bigger rewards than Anomalies in the immediate vicinity of your colony.Supply Pods - You may need an urgent delivery from Earth every now and then, and your rockets can be on the far side of Mars now. Supply Pods are one-use delivery space vehicles that can transport a limited payload from Earth. They are faster than Rockets and can land in any conditions, even during Dust Storms, but incur $100 M extra cost on launch. Also, they can be salvaged after crash-landing.New Points of Interest in your sector – new "Research site" and "Vista" locations can be now discovered in your sector map. They boost comfort and research (respectively) in nearby buildings and domes; they are revealed when a sector is scanned; those locations are randomly placed but depend on visible terrain featuresSponsor Logos – a set of new sponsor logos, based on the national flags of the sponsorsCompleted Milestones now grant Research Points as rewardAdded a new building - Waste Rock Processor - unlocked by Waste Rock Liquefaction techUnused research points now go to the cheapest tech if no assigned research existsShuttles can transport waste rockUpdated sensor tower infopanel UI to include information about working units and disaster early warningAdded ability to enable/disable shuttle service for storage depotsBlack Cubes Mystery: Black cubes can no longer destroy passages or appear over depositsBuildings locked behind technologies will now list the tech field and name in their descriptionAdded new functionality to Shuttle Hub - switch transportation modes between "people", "cargo", and "everything"Removed Fuelled Extractor's upgrade from Concrete PlantsWildfire Mystery: fix for long-term consequences of not researching the CureMission Evaluation removed (replaced by Sponsor goals)Fix for factories to update Production per sol in real timeFix for "Charge" hint for RC Generator (fixed both description and controller shortcut)Fix for closed solar panels to not accumulate dustFix for the timer of completed challenges - in-gameFix for RC Transport route creation when using overview mapFixes for manual control over a Drone for cable/pipe construction, RC Transport unloading, construction site clearanceFix for misleading text for pause/unpauseFix for game freeze when packing numerous drones over short period of timeFix for colonists migration and job allocation between connected domes - colonists now check if working in connected domes is forbidden when searching for a new domeFix for load/unload functionality of RC TransportFix for construction process to properly clear construction site when construction is on the edge of construction rangeFix for occasional overlap of buildingsFix for passage placement to limit some invalid passage positionsFix for cable placement when outside of drone hub range, which shows cable lines in unbuildable placesFix for auto-pin option for exceptional colonistsFixed controller button info when using rename featureFix for Crystals in Philosopher's stone mystery, to no longer spawn with a dome baseFix for Waste Rock Processor model, now does not intersect with pipesFix for metal deposits placement to avoid inaccessible locationsFix for rocket launch failing because of disembarking transportFix to keep new deposit positions fixed to map seedLiving Quarters renamed to Living Complex to reflect building sizes naming conventionFix to remove concrete terrain once a concrete deposit has been depletedFix to prevent drones being assigned to destroyed commandersFix for drones idle movement while waiting to rechargeFix for Research screen tooltip to update cost for repeatable techs in queueFix to allow sending an empty passenger rocket from Earth (also added a warning)Added on-screen notification for destroyed buildingsUpdated upgrade rollover text to show available resourcesFix for scaling of particle of anomaly scanningFix for construction rover to properly utilize/deal with resources on construction siteFix for loss of control when performing quick actions in the build menu with a controllerFix for Dome infopanel to better communicate comfort issuesFix for follow-up camera when units disappearFix for setting traits in School/SanatoriumFix for pathfinder, reported as automated rover not respondingRemoved old mission evaluation system and related notifications when loading pre-Gagarin savesTutorial 3: added shield against player spending all money and unable to continue a tutorial stepVarious performance optimizations[OSX] Fix for window resize and occasional crash after using Command+Tab[Linux] Fix for switch between Full screen and Windowed mode[Xbox One] Fix to properly recognize DLC content after update (addressing missing Quantum Sonics Radio issue)