I'm always toying with ways to tie the PCs, the world, and the story together. These are weapons that can be found and used by starting characters but are in some way destined for the end game, and requiring the completion of a mid-tier quest arc. Roll a set of polyhedrals (or use the button at the bottom of the post) to discover your destined weapon!

Dwarves, from rare minerals and alloys Gnomes, from fine silver woven with spells Elves, from a branch of the oldest tree Drow, from darkness made tangible Angels, from a fragment of a star Elementals, from distilled elemental energy Fey, sung into shape from some organic matter Merfolk, from the horn of a narwhal Slaadi, from the remains of a dead Modron Mind flayers, from psychically infused iron Devils, and was forged in the fires of the Hells Demons, from solidified corruption Centaurs, from finest polished bronze Yuan-Ti, from the bones of a Naga A vampire, and was forged and cooled in blood A lich, by corrupting a hero's weapon A banshee, and lost by her in death Lizardfolk, from the bones of a gargantuan beast A sphinx, from a treasure of the gods Orcs, by melting down the weapons of their foes

Undead Monstrosities Fiends Dragons Celestials Aberrations

Spear Mace Quarterstaff Handaxe Longsword Warhammer Battleaxe Halberd Greataxe Greatsword

Hums or throbs when held, but this lessens when attuned to the wielder Hung with tiny bells, charms, or similar small items Inlaid with veins that pulse, glow, or reflect light in an odd way Covered in writing, runes, or glyphs in a known or unknown language Looks different out of the corner of your eye somehow Engraved all over with scenes of battle and heroism (or slaughter) Causes a ringing in the wielder's ears, which lessens when attuned Crafted in the image of an animal or mythical creature The wielder can (only) speak in the creator's language until attuned The hilt is wrapped with the skin of a rare, magical, or extinct creature

It's vicious, whether wickedly sharp, toxic, or something else, adding +1 to damage It's well balanced, or somehow blessed or guided, adding +1 to attack rolls It's unusual; it gains or loses Finesse, Heavy, Versatile or a similar property It glows, thrums, or sings, gently or fiercely, in the presence of its intended enemy

It must be bathed in a certain spring, lava flow, mana field, or similar The wielder must slay (a number of) its intended enemies It must be re-forged by the descendant of its original creator The wielder must avenge the death of the last hero who fell using it It must be joined with lost part, and made whole again A ceremony, only known by a dwindling few, must be performed over it It must be infused with the power of ancestral spirits at a secret location It must be used to slay the previous wielder, corrupted before its destiny could be fulfilled The wielder must free the soul of its creator from torment The wielder must resolve an ancient grudge among the creator's people The wielder must free the creator's descendants from tyranny It must be used to sunder a specific icon of the intended enemy

Only it can seal, banish, or deliver the killing blow to a specific intended enemy It counts as a +3 weapon against its intended enemy On a failed DC15 save creatures of the enemy type that see it are blinded, fearful, or similar It deals d6 additional damage of a flavourful type, and makes an intended enemy hit by it vulnerable to this type of damage Once per day the wielder can Charm, Command, or use a similar effect on an intended enemy It deals an additional 3d6 damage to the intended enemies The wielder is protected from some specific power of the intended enemy; Dragons' breath weapons, Beholder and Basilisk gazes, charms, curses, etc. When it strikes an intended enemy it pushes them back and/or inflicts a status such as blinded, stunned etc.

Click to roll a weapon of destiny

Now all it needs is a name and some history, a place to lie awaiting discovery, enemies to slay and a bold party of adventurers ready to fulfil its destiny! I would love to hear your thoughts below in the comments, and the legends you create.