On 2 November 2016, during the PlayStation®4 Pro event 'JOIN THE FUTURE OF PLAY', Gran Turismo series Producer Kazunori Yamauchi gave a tech presentation titled "Technical Vision for Gran Turismo on PS4 (Pro)".



In this article, with the help of actual slides used during the presentation, we will introduce the techniques used to achieve this new era of visual enhancements for the next PlayStation®4-exclusive title ‘Gran Turismo Sport’, to be released in 2017.





4K, 60fps

HDR

SDR: Current TV, Target: 100 nits

HDR: Movies, Target: 1000 nits

HDR: Gran Turismo, Target: 10000 nits

SDR: Current TV, HDR: Movies, HDR: Gran Turismo

Wide Colour

The colour space recognizable to human eyes

sRGB

Movies: DCI-P3

Gran Turismo: BT.2020

sRGB , Movies: DCI-P3 , Gran Turismo: BT.2020

・Resolution: 1800p checkerboard・Framerate: 60fps・Data capture using a bespoke camera developed by PDI.・Brightness range 100 times higher than the current camera standard.・Gran Turismo will support current HDR TV’s as well as future HDR devices reaching brightnesses up to 10000 nits. (HDR10・ST.2084)・GT Tonemap enabling complete compatibility between Standard Dynamic Range (SDR) and HDR TVs.・Colour space increased by 64% from sRGB.・10nm scale spectroscopic measurement. (Measurement of the spectral base.)・Full wide colour space workflow using BT.2020 at all stages of production, from data capture, materials creation, rendering to output.Please look forward to experiencing the next level of visual enhancements which will be achieved by the PlayStation®4-exclusive title ‘Gran Turismo Sport’ once it’s released in 2017.