UPDATE: Fixed Sirius's physics (mostly) and changes some of his textures. Also took the time to fix every bit of physical rigging on both of them except for the skirt because manually editing/mathing CSV files can go suck a d*ck and re-rigging it even by skirt plugin is equally painful...

Remind me to change Sirius's model name off of Camus because that's obviously not the same person XD and given the silly thumb0-not-parented glitch I found on ONE hand, who knows what other glitches he's hiding... Unsimplified bone/group/material morphs, for one...





squirreled away in his head, haha . He's different enough from Camus that I actually can't make him a morph like I did Nohr Azura or Camus's other outfits (or many of my other models), but same face means you ditch that mask and he's basically Camus again... (Which, of course, is meant to happen. XD) I still kinda wonder if, if I'd kept track of my mesh edits, I could've simply made Sirius a morph--I extensively deformed the tunic and boots and hid parts of the armor (includes part of the boots), tunic (lace cuffs replaced with lace(?) triangle) while generally keeping his extant meshes the same, but some physics-rigged things disappeared and some physics things appeared, and the last time I tried to hide a physics thing by shrinking it to nothing, it still came out anyways. Never expected to actually make a separate Sirius model, especially since the only non-TCG (classic or Cipher) fullbody ref is this low-res one ; thus, Camus himself still has the Sirius mask. He's different enough from Camus that I actually can't make him a morph like I did Nohr Azura or Camus's other outfits (or many of my other models), but same face means you ditch that mask and he's basically Camus again... (Which, of course, is meant to happen. XD) I still kinda wonder if, if I'd kept track of my mesh edits, I could've simply made Sirius a morph--I extensively deformed the tunic and boots and hid parts of the armor (includes part of the boots), tunic (lace cuffs replaced with lace(?) triangle) while generally keeping his extant meshes the same, but some physics-rigged things disappeared and some physics things appeared, and the last time I tried to hide a physics thing by shrinking it to nothing, it still came out anyways.





Half-cape made and rigged by me, which explains the trash rigging. There's other physics optimizations I still have to do here too x)

(To-do list: hide/delete more of Sirius's white shirt; adjust upper cape vertices to not show coat underneath; check Camus's collar/coat-neckline rig for holey rigging; who knows what else.)

