Exploring the Avalon Lords Empire system

Hey there Avalonians, I’m Alice Wilkes, editor and writer for Avalon Lords. Today I want to tell you about the functionality of our Empire system.

The Empire system is one of my favourite things about Avalon Lords, and as a habitual guild leader it was great to be able to pull ideas from games that work well, as well as adding a couple of things you won’t have seen before. Here’s a video that should tell you all you need to know about the Avalon Lords Empire system.

So Empires are long term player groups, like guilds or alliances. They can come together to tackle server end game goals, and to help out their Empire mates when they’re attacking or being attacked.

Organizational features

Coordinate Raids & Events with In Game Calendars and Sign Up

Empire, event and officer chat so you can coordinate and chat in game, in addition to other chat channels

Remote Empire warehouse access and in-Empire trading

A map overlay that shows you the territories of other empires, and tells you whether they are allies, enemies or at war with you

Empire waymarking

The ability to see other Empire member’s attack history and espionage reports

Notifications of attacks on Empire members

An Empire quest system

Customizable in-game polls that anyone in an Empire can start.

How do Empires interact with each other?

Empires can declare other Empires to be allies or enemies

Empires can declare war on each other, which gives combat incentives to Empire members. You can still battle Empires you are not at war with.

Empires and end game

It will take Empires at least six months to win a server, something we’ll be covering in a future update. You’ll also be rewarded for your victories with in-game account bound items exclusive to server winners that you can show off on subsequent servers. These won’t give you in game advantages, but they will show people you’re a serious contender. Winning Empires will be written into the ongoing storyline, and we’ll show off your victory on the main Avalon Lords site.

Mutineers and absent leaders

Avalon Lords servers are designed to last for 6-12 months, so we wanted to make sure players didn’t lose their hard work as a result of Empire leadership issues. To that end we’ve added a couple of new elements to the traditional guild system to give Empire members more power over their fate.

First off we’re including a vacation system that allows Empire leaders to nominate a temporary replacement. We’re including an Absent Leader system that triggers an automatic nomination and voting process if your leader disappears, giving officers temporary leadership rights while a new leader is chosen.

If Empire members feel the need to replace an unpopular or ineffective leader, they can start an anonymous vote to mutiny. If 75% of voters want a change, the nomination and voting process kicks in. This means you can solve leadership problems rather than having to start over and regroup.

As always, we love to hear from members of our community, so please feel free to fire comments and questions at us!

Hail Avalon

Alice Wilkes, Editor in Chief

Animus Interactive