This game has everything. A virtually unlimited number of quests ranging from the lengthy main quest to the guild quests to a seemingly This game has everything. A virtually unlimited number of quests ranging from the lengthy main quest to the guild quests to a seemingly numerous amount of miscellaneous quests. And I haven't even started talking about the dungeons. The world itself is massive. I've only even neared the edge of the game border once...in all my 60 hours of playing so far! And yet despite its size, it is packed to the gills with stuff in each individual area of the game world. I can hardly go in one direction for more then a minute without stumbling upon a landmark, be it a miscellaneous quest opportunity and/or a dungeon or some other intriguing pastime. This game has more content then I have seen before...ever. Not even GTA4 came close to this. Each quest has been treated with a level of thought and detail that it hardly ever seems thrown in just for the sake of making the game longer. In each quest (be it main, guild, or miscellaneous) I always meet new characters who are colorful and diverse in personality, and a plot woven delicately enough to keep me engaged all the way through. And then there's the graphics. For the size of the game world, I am amazed to see the level of detail that each individual object of the game has been rendered with. The amount of detail, combined with how much there is detailed, is unbelievable. It has been six years since Oblivion came out, and I can easily believe that Bethesda has spent all that time perfecting every nook and cranny of Skyrim, from the quests to the graphics to the game world itself. This is a must buy, not just for RPG fans, but for any gamer out there. You cannot know what a perfect RPG is until you have played this game. … Expand