After an extended absence, numerous attempts to fix it and a whole lot of annoying MikeJS, TF2 instagib has been fixed from its post-hat fuckup. It plays exactly the same as it did before, with a few minor changes –

• Sniper rifle has been replaced with scattergun. Valve managed to fuck up the way TF2 igib’s class selection worked, and as such this is the only way to make it work. The refire rate is the same, so the gameplay is not changed. It can be changed to pistol, however, if enough people dislike the loud noises and spammyness of the scattergun (that, and FAN is still usable and THAT DAMN NOISE IT MAKES IS SO ARGH).

• Added a kill-counter. You will need to enable this with a few commands –

“ig_frags 1” will enable the kill-counter.

“ig_fragspos x y” will allow you to position it to where you want. It works from 0 – 1, so for example, “ig_fragspos 0.5 0.5” will put it dead central, or “ig_fragspos 0.02 0.02” will put it in the top-left corner.

Add these to your autoexec. It won’t change anything in your normal game.

The IP is – 85.234.148.19:27035 – and currently it is fully public. Anyone is welcome, provided you don’t sit and camp 24/7, or I will kick you.

Spawn camping is fine, in moderation, as there is about 2s of spawn protection as you respawn, but if you sit in middle doing nothing but camp the exits, I will kick your ass. Play for flag-caps, not for frags.

Hopefully we can get some good games going nightly, and turn this into something more than a single server full of turbine-middle camping fuckbag noobs.

Maps in current rotation (all tried + tested for instagib) are :

ctf_geothermal_b2

ctf_greystone_b2

ctf_ig_badlands2

ctf_ig_redshed

ctf_impact2

ctf_turbine

ctf_well

The server now allows for download, thanks to a mirror from SKyRIDE – everybody thank him!

See you on there :)