Valkyria: Azure Revolution’s demo has been met with all kinds of mixed reception, and director Takeshi Ozawa revealed that they’re using player feedback to give it more of a strategy RPG feel to it. [Thanks, Hachima.]

The Battle Demo ver. 1.0 got about three times the amount of player feedback as they had expected.

There was plenty of harsh feedback.

The battle system will get a big change from the demo version. You’ll be able to see more detail on the official website, but it is more RPG-like now.

The battle in the demo version was a lot more on the action-side for an RPG, so you couldn’t strategize too well while playing, so a new action gauge has been added for allies and enemies.

The system will make it so that actions can be done when the gauge fills up.

It’s been changed so that a player can optionally stop time while using weapons and abilities.

Because it has the Valkyria name to its title, Ozawa felt that a more strategic kind of battle would be in demand. That said, since you’ll be fighting with a unit, in order to properly use your allies allies he’s thinking of a way to customize their AI. They’re also adding a way to add direct commands.

The total number of party members has been changes from three to four members.

Field encounters have been removed.

The next demo is expected to be available sometime this summer.

Valkyria: Azure Revolution will release in Japan in winter 2016 for PlayStation 4.