A new test server patch has been released with changes and buffs to Pathfinder! Hopefully they’re enough to make it have higher damage than Bishop at least :^) Pathfinder will be released next week in the official servers so any further changes will be made then!

Summary

Pathfinder To further highlight Pathfinder’s unique combat system, their skills’ overall performance has been adjusted.

Adevnture Island The Adventurer Tiers: Senior and Veteran have been opened and new items have been added to the Coin Shop. New minigames will take place.

Adventure Battle Horizon A battle unfolds on the horizon! Enjoy an exciting game where you must defeat monsters and fight against 4 opponents.

Adventure Step Up Step Up returns! Don’t miss your chance to earn the “Maple Know-It-All” title.

Adventure Sugar Time Maple World’s sweetest Saturday! The Adventure Sugar Time will take place on February 23.

New Year’s Events New Year’s daily gifts will be given out and special items can be purchased at the New Year’s Coin Shop.



Pathfinder

Quest Adjustments

Monster sound effects have been changed. Cinematic related sound effects have been added.

Pathfinder will now receive the Adventurer’s Book at level 10.

The number of required monsters for the “Shimmers in the Dark Water” quest has been decreased.

When entering Pink Bean, a unique NPC has been added.

Skills

The goal of these skill adjustments is to increase the linking effects of the base Cardinal Force skills and to increase the utilization of the unique Relic Gauge resource. Along with this, Pathfinder’s stats have been increased because they were lower than other classes.

In order to improve the linking effects of Cardinal Force skills, base skills and Ancient Force/Enchant Force skills will be able to be used faster. When fighting boss monsters, certain skills will have special damage effects to become valid bossing skills.

In order to increase the utilization of the Relic Gauge, linking Cardinal Force skills will allow you to quickly use skills that consume the Gauge. Hyper and 5th job skills have been adjusted for the Relic Gauge.

1st Job

Cardinal Discharge: damage has been decreased from 110% to 90%, number of hits has been increased from 2 to 4, additional arrows when hitting a single enemy have been removed, now if a boss monster is in range when this skill is used fire 1 additional arrow

2nd Job

Relic Charge I: charge amount for Cardinal Force skills has been increased from 8 to 10, charge amount for Cardinal Discharge’s guided arrow has been increased from 4 to 5, after using a Cardinal Force skill you can now link another Cardinal Force or Ancient Force skills to use them faster, after using a Cardinal Force skill you can now link another Cardinal Force skill to reduce the cooldown of all Ancient Force skills (except 5th job) by 0.5 seconds

charge amount for Cardinal Force skills has been increased from 8 to 10, charge amount for Cardinal Discharge’s guided arrow has been increased from 4 to 5, after using a Cardinal Force skill you can now link another Cardinal Force or Ancient Force skills to use them faster, after using a Cardinal Force skill you can now link another Cardinal Force skill to reduce the cooldown of all Ancient Force skills (except 5th job) by 0.5 seconds Cardinal Discharge Enhancement: number of hits has been increased from 2 to 4

number of hits has been increased from 2 to 4 Cardinal Blast: number of hits has been increased from 3 to 4, attack range has been increased, cast delay has been decreased, now deals 10% increased final damage for every 1 less enemy hit than the maximum number

number of hits has been increased from 3 to 4, attack range has been increased, cast delay has been decreased, now deals 10% increased final damage for every 1 less enemy hit than the maximum number Additional Discharge: number of created arrows has been increased from 2 to 3

3rd Job

Cardinal Blast Enhancement: number of hits has been increased from 3 to 4

number of hits has been increased from 3 to 4 Cardinal Transition: damage has been increased from 260% to 400%, number of hits has been increased from 4 to 5

damage has been increased from 260% to 400%, number of hits has been increased from 4 to 5 Triple Impact: number of hits has been increased from 4 to 5

number of hits has been increased from 4 to 5 Ancient Guidance: Relic Gauge charge amount required has been decreased from 2000 to 1000, now heals 50% HP/MP when activated, now passively increases final damage by 20%

Relic Gauge charge amount required has been decreased from 2000 to 1000, now heals 50% HP/MP when activated, now passively increases final damage by 20% Additional Blast: number of created arrows has been increased from 1 to 2

number of created arrows has been increased from 1 to 2 Essence of Archer: now increases defense ignore by 30%

4th Job

Relic Charge II: charge amount for Cardinal Force skills has been increased from 16 to 20, charge amount for Cardinal Discharge’s guided arrow has been increased from 8 to 10, charge amoutn for Raven has been increased from 8 to 10, after using a Cardinal Force skill you can now link another Cardinal Force skill to reduce the cooldown of all Ancient Force skills (except 5th job) by 1 second

charge amount for Cardinal Force skills has been increased from 16 to 20, charge amount for Cardinal Discharge’s guided arrow has been increased from 8 to 10, charge amoutn for Raven has been increased from 8 to 10, after using a Cardinal Force skill you can now link another Cardinal Force skill to reduce the cooldown of all Ancient Force skills (except 5th job) by 1 second Curse Transition: Ancient Curse debuff duration has been increased from 8 seconds to 15 seconds

Ancient Curse debuff duration has been increased from 8 seconds to 15 seconds Advanced Cardinal Force: Cardinal Discharge’s number of hits has been increased from 2 to 4, Cardinal Blast’s number of hits has been increased from 3 to 4, Cardinal Transition’s damage has been increased from 400% to 540%, Cardinal Transition’s number of hits has been increased from 4 to 5

Cardinal Discharge’s number of hits has been increased from 2 to 4, Cardinal Blast’s number of hits has been increased from 3 to 4, Cardinal Transition’s damage has been increased from 400% to 540%, Cardinal Transition’s number of hits has been increased from 4 to 5 Edge of Resonance: damage has been increased from 600% to 800%, number of hits has been increased from 5 to 6

damage has been increased from 600% to 800%, number of hits has been increased from 5 to 6 Combo Assault: bow damage has been increased from 450% to 500%, bow number of hits has been increased from 6 to 7, arrow’s number of hits has been increased from 4 to 5 Discharge: bow damage has been increased from 500% to 600%, bow number of hits has been increased from 6 to 7, arrow damage has been increased from 600% to 650% Blast: bow number of hits has been increased from 6 to 8, arrow’s number of hits has been increased from 4 to 5 Transition: bow damage has been increased from 500% to 600%, bow number of hits has been increased from 6 to 7, arrow’s damage has been increased from 600% to 650%, arrow’s number of hits has been increased from 4 to 5

bow damage has been increased from 450% to 500%, bow number of hits has been increased from 6 to 7, arrow’s number of hits has been increased from 4 to 5 Additional Transition: now passively increases your attack by 20%

now passively increases your attack by 20% Ancient Archery: Triple Impact’s damage boost has been increased from 100%p to 200%p, now passively increases Ancient Force/Enchant Force skills’ damage to bosses by 30%, passive defense ignore has been removed

Triple Impact’s damage boost has been increased from 100%p to 200%p, now passively increases Ancient Force/Enchant Force skills’ damage to bosses by 30%, passive defense ignore has been removed Ancient Bow Expert: attack boost has been increased from 30 to 60

Hyper

Relic Evolution: cooldown reduction and boosted Cardinal Force charge amounts have been removed, now instantly charges your Relic Gauge to the maximum, Aura of Speed preparation time has been decreased from 1 per 5 seconds to 1 per 3 seconds, cooldown has been decreased from 120 seconds to 90 seconds

cooldown reduction and boosted Cardinal Force charge amounts have been removed, now instantly charges your Relic Gauge to the maximum, Aura of Speed preparation time has been decreased from 1 per 5 seconds to 1 per 3 seconds, cooldown has been decreased from 120 seconds to 90 seconds Ancient Astra: now consumes 80 Relic Gauge per second, maximum keydown time has been increased from 6 seconds to 15 seconds Discharge: damage has been increased from 450% to 500%, now decreases damage taken from attacks (including % HP attacks) while casting this skill by 20% Blast: number of hits has been increased from 8 to 10, now decreases damage taken from attacks (including % HP attacks) while casting this skill by 40% Transition: damage has been increased from 450% to 500%

now consumes 80 Relic Gauge per second, maximum keydown time has been increased from 6 seconds to 15 seconds

5th Job

Raven Tempest: damage has been decreased from 1800% to 900% (due to an error where the number of hits was not applied correctly, causing damage to be much higher than desired), the Relic Gauge will now be charged by 20 when attacking, now if used while Raven or Evolve is active they will disappear and Raven will be automatically re-summoned after the skill ends

damage has been decreased from 1800% to 900% (due to an error where the number of hits was not applied correctly, causing damage to be much higher than desired), the Relic Gauge will now be charged by 20 when attacking, now if used while Raven or Evolve is active they will disappear and Raven will be automatically re-summoned after the skill ends Obsidian Barrier: damage reduction has been increased from 30% to 40%, now deals 700% damage 4 times on up to 8 enemies in range of the barrier continuously (to make this skill more useful in non-boss fight situations), cooldown has been decreased from 300 seconds to 150 seconds Discharge: damage reduction has been increased from 40% to 60% Blast: now deals 950% damage 4 times on up to 15 enemies in range of the barrier continuously Transition: now deals 950% damage 4 times on up to 10 enemies in range of the barrier continuously

damage reduction has been increased from 30% to 40%, now deals 700% damage 4 times on up to 8 enemies in range of the barrier continuously (to make this skill more useful in non-boss fight situations), cooldown has been decreased from 300 seconds to 150 seconds

Improvements and Bug Fixes

Fixed an error where you could enter Chaos Root Abyss practice mode without clearing Normal Root Abyss 10 times.

The limit on faming the same character has been changed to 1 time per month.

Fixed an error where Zero could use equipment traces on sealed Lapis/Lazuli.

Fixed an error where sealed items that had expiring stats would show the limitation that you cannot extend the item’s stats in the tooltip twice.

Fixed an error where casting Idle Whim before Horntail spawned would cause the damage to apply abnormally.

Fixed an error where in Urus, sometimes HP and MP would be continuously consumed without casting skills.

Fixed an error where Aura Weapon’s effect sometimes did not appear.

Fixed an error where you could use other skills while using certain keydown skills.

Fixed an error where if Mercedes used Irkalla’s Breath while riding Sylphidia then Sylphidia was cancelled or ended, Irkalla’s Breath would be ended as well.

Fixed an error where Xenon could not use Mega Smasher while inside Hologram Gravity: Fusion’s hologram field.

Fixed an error where in Door to the Future, Dark Ereb’s background did not appear normally in certain resoltuions.

Fixed an error where in Secret Forest Elodin, the Dust Bunch’s image did not appear normally during certain actions.

Fixed an error where in Secret Forest Elodin, if your inventory mesos were full, the quest would be completed without giving you the meso reward.

Fixed an error where in maps that did not allow pets, hovering over the Close icon in the Pet Equipment UI would sometimes cause the UI to disappear.

Fixed an error where Chaos Vellum’s tail had a difference defense rate from the body.