Cameo/RP Policy :

If you look over the above image and have read through the text on Emmit's NPC app. (basically a abridged TDLR version of the data below) this (Coming Soon(sih) [In the meantime here's a temporary link to the abridged info that will be on it: fav.me/dc4i8y4]) then you may use Emmit as a background cameo so long as you ping me afterwards so I can see it. If you want to use him in a more interactive manner, please ask me 1st.





Spices: Espurr



Age: Adolescent (Roughly 13 in human years)

Gender: Male



Size: a little below 1'00"in height



Character Affiliation: Mostly Independent, but acts on behests from "the creators" from time to time as well. Will sometimes help the gilds, but is not currently a member.







History : Emmit was born with very potent psychic power (even by Espurr standards) and very strong emotions making his power very hard to control. One day when he was around 9 he lost control of his powers, obliterating everything in his surrounding area including his entire house and everything within it (besides himself) and inadvertently killing his mom in the process. After getting over the shock of what had happened he decided to run away from home before anyone could realize what had happened. After running for a while, he came to blame his emotions for the event. Not wanting to risk losing control of his powers, and not wanting to feel the guilt as to what he had done anymore, he decided to turn his psychic powers inward to sever the part of his brain that enabled his body to feel emotions which would make it easier for him to control his powers...



While he succeeded in his goal, it did not come without consequences suffering from severe brain trauma, causing him to black out where he was before being found by some mon's, who took him to a doctor to get proper brain surgery to save his life as a result. While the surgery saved his life, his ear went deaf, his left eye started having notable vision problems, & his left psychic organ had to be removed in the surgery. While the organ was removed the doctor was able to create a container to preserve it (witch Emmit would later have converted into a special charm that would not only preserve it, but allow him to wear it around his neck and even tap into its power by channelling the energy from his right organ through his charm and back into his body).

Soon after recovering Emmit started to hear voices from a higher (beyond the 4th wall) plane of existence, and see visions from what he would come to call "the creators" in his dreams. Unable to feel emotions anymore and lacking a purpose he decided to start travelling and learning, occasionally acting as a mediator between the creators and the world around him, eventually coming to and deciding to live in Tibria feeling that it was where his creator wanted him to be...





Moveset:

Psychic: Emmit taps into the power of 1 or both of his psychic organs, allowing him to direct the raw psychic power at a target to cause damage.

However, Emmit can also use this move by manipulating his psychic power for a variety of other psychic based effects such as (but not limited to): levitation, Mind Reading/Telepathy, temporary force field creation, etc. (The effectiveness/energy consumption is based on a variety of different factors such as how much of his power Emmit is tapping into, how calm Emmit’s mind is at the time, the target’s typing and mental resistance, etc.)

The lens in Emmit's prescription goggles can grant a pseudo miracle eye effect, by channelling his psychic power through the lens. This effect is not strong enough to completely negate dark type immunity but is enough to enable his Psychic powers to have a limited effect on them.

Substitute (Normal use): Emmit will transfer some of his health and stamina energy into an inanimate Mini sub. doll to create a full sized temporary substitute doll clone.

These clones by default act on auto pilot attempting to intercept any attacks aimed at Emmit so long as they’re nearby him, but Emmit can mentally give explicit commands to these clones so long as they’re nearby. The range at which they can operate from Emmit’s physical body and how long they will last is dependent on how much energy was used to create the clone and how much damage they take.

If the distance between Emmit and his clone at any point exceeds its range of operation it will go dormant/inactive until the range is shortened enough, or the doll disintegrates.

Emmit can place his Organ Charm within a Mini sub. doll before using this move. Doing so will enhance the capabilities of the dolls effectively turning into a full-on extension of himself even over long distances.

The appearance of the substitute clones is based on the Mini Sub. doll used to create them allowing Emmit to change the appearance of the created clone by customizing the appearance of the doll used to create the clone in advance.

When a clone takes critical damage or runs out of energy it will disintegrate out of existence. If Emmit’s Organ Charm was inside a clone when it does this, it will fall to the ground intact as the clone disintegrates. Emmit can choose to deactivate a clone early to have it revert into a damaged version of 1 of his Mini Sub. Dolls

If Emmit does not have any Mini Sub. dolls he can create more in the shape of his physical form by channelling the effects of this move into some pre-existing fabric, or out of thin air (though the latter uses up a LOT of energy and is unhealthy)

Emmit can only have 1 active clone at a time.



Emmit's non-encased clones can not use moves.



Substitute (Clone use): If 1 of Emmit’s clones use Substitute or if Emmit tries to channel the effects of Substitute into a living target, the effects of the move will be somewhat different compared to normal.

Sub. doll fabric will grow over the target’s body from a point of physical contact with Emmit or his Substitute Clone encasing some or all of their body depending on how much fabric is generated. (this verys based on the size of the target, how long physical contact is maintained, how much energy Emmit uses, ext.)

This fabric can be used in a few different ways such as (but not limited to): to hinder the target’s movement capabilities, block their ability to use some of their moves by sealing off the body parts needed to use said moves, hijack partial control of the target’s body (usually just enough to get them caught in attacks they would otherwise not get hit by), plug wounds, alter the physical appearance of the target to look like 1 of Emmit’s substitute clones.

This version of the move requires Emmit or the Substitute Clone to have physical contact with the target and still costs life health and stamina energy from Emmit to use. It can also be used to repair damage to an active substitute clone and extend its lifespan.

Calm Mind: This move allows Emmit to clear his mind of stray thoughts encasing his extrasensory/psychic abilities. This can be combined with his other moves to expand their capabilities to their maximum potential (as far as Emmit has mastered them).

Emmit can also use this move to retreat into the deeper reaches of his mind which can be used to manipulate the unconscious basic level command impulses it send to the rest of his body, or to clone a piece of his subconscious that he can astral-project out of his body via psychic (albeit at the cost of almost complete loss of awareness of the outside world around himself until he stops using the move in this way)

Ally Switch: Emmit can use this move to swap the physical location of himself, and/or an extension of himself with a willing target of his choosing through a form of teleportation.

The target must be within the visual range of Emmit or one of his substitute clones, though this restriction can be bypassed if the target is connected to Emmit’s energy in some way, shape, or form.





Ability/Magic:

Own Tempo: Makes it difficult to confuse Emmit. If Emmit is confused Emmit can use this ability to quickly overcome the confusion. This ability becomes less effective if Emmit is suffering from severe severe deaprevason.



Emmit is fully aware of the existence of magic and of the different kinds of it that exist and its potential capabilities and consequences, but is unable to currently use magic. Wile he is open to the idea of using it, having even taken some training to try and unlock magic of his own in the past., he considers further attempts to do so to be a VERY low priority at this time.



Personality: Emmit is for the most part incapable of feeling any emotions due to the part of his brain responsible for enabling his body to feel them being dammiged (this brain damage and the subsequent proper brain surgery he had to get afterwards also explain why his left eye has vision problems and his left ear is completely deaf). He is capable of faking emotions as he can still remember what they felt like, but almost never does so unless he's given a good reason to do so as he doesn’t see the point, being of the opinion that emotions don’t serve any purpose but to cloud one’s mind and to prevent them from tapping into their full capabilities.

Despite this he still maintains somewhat of a moral compass being friendly towards others unless he feels they are a threat, are mostly just trying to use him, or is given some convincing reason not to. He is somewhat polite but is also very logic-heavy, acting based on what he thinks makes the most sense, even if doing so means being rude or saying things that will make others uncomfortable, though he will also sometimes say things without realizing they are as such. Due to being deaf in his left ear it is not uncommon for him to not be able to hear what someone is saying if they are to the left of him.

He spends much of his spare time trying to learn new things, practising / doing things in preparation for future use of his moves / abilities, or acting on the behest of the desires of beings from "the creators" (which likely includes you reading this text), occasionally overexerting himself and passing out from exhaustion as a result. He also believes that sleep is a waste of time (even if he knows he has to do it) and often doesn’t get as much as he probably should for a mon. his age which doesn’t help things.

When approaching mon's he feels could be dangerous or are in dangerous situations, or is approaching a mon. for a reason that may make that mon. his enemy he will do via an Enhanced Substitute Clone formed using a Mini Sub. doll customized to not look too much like him so that even if the mon. were to come after him afterwards they would not know what he looked like.

He can be sometimes perceived as a bit of an oddball / slightly paranoid due to all of the above, as well as the fact that he will occasionally mention things that he shouldn't know.





Accessories / Items / Move Tool:

Prescription Goggles: a pair of goggles with only 1 lens to help correct the vision of his left eye, the lens is specially treated to have minor miracle eye like properties. There is no lens on the right side because Emmit doesn’t see the point in it having 1 since his right eye is not visually impaired

Light Coat: a light coat that Emmit mostly wears for the number of pockets it has as they are an easy way for him to carry all that he typically carries around with him (including any currency he has on his person)

Energy Chews: a bottle of soft candy like chews made from a few different kinds of berries and converted into an edible gummy gel form, so they last longer / can be stored more easily. They restore stamina and life aura energy (HP & PP respectively) but their effects are not immediate.

Sewing tools/fabric: Items used to customize the appearance of his Mini Sub. dolls

Everstone: an Everstone he had put in place of his removed organ so that he is unable to evolve, to plug up the hole were his removed psychic organ used to be, and to conceal it from view / make it difficult to steal/lose as Emmit is unsure about many things regarding evolution given his current condition (such as if it would be safe for him to evolve, whether he would be able to still tap into the power of his organ charm if he were to evolve, if evolving would restore his ability to feel emotions, etc.) deciding it would be better for him to stay as an Espurr.

Organ Charm: Emmit's left Psychic organ that was removed during his brain surgery, it has been placed in a special charm made that preserves it and regulates its power output, while also allowing Emmit to carry it with him and tap into its power.

While Emmit can tap into its power doing so requires him to channel the energy from his right organ into the charm to combine their energies, before channelling the energy back into his body in order to properly make full use of it due to it not being directly connected to his brain or nervous system anymore, using up a small amount of energy and time which is wasted in the process (this time is slightly extended as Emmit has to adjust how open/closed the door on the front of the charm is.

When within a Substitute Clone it allows Emmit to directly control and channel the power of the charm through the clone as if it were connected to his body and makes it hard to disrupt the connection/functionality of the clone. The door on the front is designed to open and close using Emmit's psychic energy.

Move Tool : Mini Sub. dolls (multiple): Miniature inanimate substitute dolls created by Emmit using substitute, they cannot be used as clones in their default state without expending life aura energy (HP) to grow and animate them, but last for an extremely long time without disintegrating and can be customized to alter their appearance which will affect the appearance of any clones created using it. Emmit can use the dolls as is, or place his Organ Charm inside prior to converting it into a proper clone to enhance the capabilities of said clone.





Miscellaneous Trivia:

The effects of the normal version of Emmit's substitutes are based on the main series games while the clone version is based on the PMD version of the move, they only take up 1 move slot but their effects varied enough that I figured I should list them separately for this Ref.

Emmit has considered joining the guilds before but until recently dismissed the idea due to their stance on magic users as well as not wanting to be tied down to the whims of the guilds, however recent events have had him reconsider his stance on the topic somewhat.

Emmit's dad was not home when Emmit lost control of his powers and ran away from home

The initial concept for Emmit's character came from a response to an ask I sent to FaelaArts

Emmit doesn’t really ever use his last name, feeling that it's irrelevant and pointless

Emmit only self-identifys as male because it is his biological gender and finds it easier to identify his gender as such. However, if someone mistakes his gender for something other than male Emmit will usually not react.