

Introduction









The Mother of All Summaries For Lazy And Curious People ​ Greetings. This is the home of Tobbvald's Tinkering, a conceptual and (hopefully) inspiring project for the developers of Terraria. The goal with each issue is to offer ideas on how to improve an element of the game, usually by tying together previously existing concepts and trends, more than often connecting with previous issues brought up. The reason it started out with a distinct tag was because I realized that the ideas were too closely knit to release them without a way to easily maneuver through the entirety, and since I lacked knowledge of the portfolio section it ended up as it did.

-Introduction of an individual "Night's Edge-like" sword for each evil.



-Introduction of a third corruption-alternative.



-The end result will be 3 different "playthroughs" with their own evil biome and counterpart, much more involving than it is now.



-Enhanced stats and behaviours of the Alternative evils to make them stand out more, yet not end up overshadowing each other.



-Modified Early- to Mid- Hardmode progression, made to be more interesting with more and new abilities.



-Each evil has it's own mechanical boss.



-Greatly enhanced difficulty-settings, complete freedom in choosing your challenge/doom.



-All threads have not yet been made, and more threads may be added, some will be reworked at some point as well.



-Ria, the combination of all three playthroughs ultimate swords.



-??? ​





The Link-Archive ​



The Contagion. The Covert

3 Alternate Evils

Sword Rebalancing

Difficulty options

Necronomitron

Early Hardmode Progression.

RIA