Multiplayer Battle Online Arena's have been popular within the PC market since the inception of Dota. A majority of PC gamers either hate the genre, due to the community and its overall competitive edge, or they are extremely fond of the gameplay elements, having to work with teammates. Strategically "ganking" an opponent an opponent is not only amazing, but exciting. In this generation of gaming, we gamers are presented with several choices of MOBA's, ranging from LOL, to DOTA, even Smite, each one brings something extraordinarily different to the table, from the cast of heroes that have great personalities, to the skill shots that are shown within Smite. Prime World, being one of the newer MOBA's truly demonstrates that MOBA's can be friendly to all users, especially the ones who find Dota, along with LOL's community to be a tad bit harsh. In general, Prime World brings something entirely new, which are the RPG elements, such as farming and grinding for better abilities.

Prime World starts out by tossing players right into a tutorial, where they choose one of the two factions and are plunged into a battle, quickly having to learn the mechanics of combat. As the game progresses, the tutorial discusses talents, the workings of a MOBA, along with exploratory factors outside of matches.

When first beginning Prime World, gamers will be downright confused, even experienced MOBA players, as the game works differently than a typical MOBA. Unlike the usual MOBA, Prime World expands so much more, allowing players to have 36 abilities. Each one of them range from being able to be activated, to simply passive abilities that allow faster movement, or attack speed and even simply just damage. However, it should be considered that there are over 150 talents within the game, each of which can be used by different heroes. At the same time, gamers will have to be aware that even though there these many abilities, there are many abilities that can only be used for certain heroes, and other heroes will not be able to equip them.

While in battle, each of the 64 heroes are categorized into 5 classes. There are Vanguard classes, that are powerful in dealing damage and tanking. The fighter class is intended to deal damage, very much similar to that of a "nuker" within Dota. Unlike Dota, there's also a specific class that is made for "ganking" an unsuspecting foe, called the Slayer. The Slayer is a class that is used to quickly go behind the enemy lines and attack one foe quickly with little to no remorse.

During the match itself, players will need to carefully select the talents they want for each hero before entering a match. Choosing the wrong talents can result in a loss very quickly. For example, having a Slayer gain a significant bonus within mana and defense rather than attack and speed will make them utterly useless in the long run. This is due to the fact that Slayers need to make their kills swift and clean before enemy teammates arrive to help.

Outside of matches, the RPG elements are a tad bit strange. After choosing a faction, players will begin constructing buildings, that range from spas to court houses, to gathering resources along with money. These factors are strange because they are they seem to be tied very little to the matches., but more so implemented to have MMO features. However, having your own clasns show up, and increase their overall potential is incredible, but nothing to truly remarkable for players that don't have friends that are willing to play Prime World as well.

In terms of the missions themselves, they tend to be sluggish. The in-game missions really do not offer too much. The tutorial last around 2 or 3 missions, showing the basics of talents and the expansion of castles. While the rest of the mission are very much convoluted. Some missions have you play as a hero from the who has to help a princess along with a solider called a nameless one and never really attaches back to the overall plot. This mission does try to offer a strong atmosphere, but in the long run, new characters arrive after each other continuously, none of which ever connects back.

One of the few things that makes Prime World amazing is the matches themselves and the community. Unlike the DOTA and LOL community, the community within Prime World is very helpful. If you ask other gamers which talent to get, or what a player should be doing, they answer, rather than calling you a "noob", or a "moron". The atmosphere is much more friendlier, as you play Prime World for entertainment, not to be badgered, and is definitely a plus. Furthermore, the community helps within a game mode called Dragonwald, where two of four try to get to the middle as fast as possible in order to kill a dragon. The dragon however is surrounded by several different paths which have monsters that can kill any hero single handedly. The only way to get to the dragon in time is by working together, gaining one level at a time and one base at a time. Teamwork really is shown as players who work together kill the dragon at extremely fast phase, while other players usually disconnect.

A particular dissatisfaction was the overall challenge. During each of the matches, the game was very slow, and creeps barely dealt any damage. They offered very little experience, and in man y ways, there was very little elements that you would see from a typical MOBA. This is not a bad thing, just surprising. However, one of the factors that never made sense is the way Dragonwald was designed. The monsters that surround the different branches of the Dragon are a lot more difficult to kill, while the Dragon itself is a measly task.

Furthermore, one of the most irritating things with Prime World is how lenient it is. The game lets players disconnect from the game whenever they want, without any sort of punishment. This is irritating because a team of 5 playing against a team of one. There's no chance for that single player to win, making it not only a waste of time, but a waste of effort. However, one of the features that I truly liked was how a team could agree to surrender the match if things were going downhill.

In terms of the voice acting and the graphics, the game is mediocre but at times amazing. Each and every character has this very colorful looking animation screen and is very fluid, having several different actions occurring at once with no particular frame drops. The 64 characters look somewhat different, having different animations and different feels to them. In particular, the voice acting was not pleasant , only because the script writing for the heroes themselves were dry. In addition, they had good voice actors that delivered the lines greatly at times, while others were questionable as it really didn't match with the personality that was implanted by the developers

Overall, Prime World could be so much more than what it is. It's very similar to DOTA and LOL, but it gets the equation that DOTA and LOL brought to the table long before. The main issue isn't that it doesn't have great things to offer. The main issue is the fact that it doesn't string things up well and when it does, players will easily realize it, such as the game mode known as Dragonwald. Other times, it feels a tad bit like a imitation that has some extra coatings to make it look different, but not truly being so. That doesn't mean it's a terrible game, it just means it has a longer way to go to be the best it can be and that only a certain amount of players are going to be willing to stick around, and these are mostly the ones that disliked the hardcore aspects of DOTA.

Zeeshan Sajid, NoobFeed