NEO Scavenger is now officially updated to v0.9952b! Since the test builds have been relatively stable, I've just finished updating the default builds to 0.9952b on all sites. The "test" links are no longer necessary, and have been removed for now.

New art for the Red Gnome diner.

This updates the following builds:

Abilities now have costs according to their usefulness.

The changes included since 0.9942b are from three separate builds, including:

Added warfarin pills to game, which are a blood-thinner.

Added code to improve a creature's battle escape chances if opponent cannot run, and reduce chances if creature cannot run.

Changed pills to have no names except on bottles or when player has medic skill.

Changed Red Gnome diner to have cursed outcome if forgetting to pay, instead of fatal outcome.

Changed Trapping fire recipe to take a bit longer.

Fixed a bug that caused Red Gnome diner to have different pay/run choice order on some screens, resulting in mis-clicks.

Fixed a bug that caused Hatter to be missing if player used security footage to bypass opening mission.

Fixed a bug that caused keys not to fit into hand slots.

Fixed a bug that caused cleaning and dressing wounds to leave them bleeding/infected.

Fixed a bug that caused cleaning and dressing wounds to exacerbate them when removing barbed objects.

Fixed a bug in Clearbone Valley that prevented accessing items.

Fixed a bug that caused player to have mismatched resting stat bar and descriptor after eye augmentation procedure.

Fixed a typo in St. James Parkade w/renting hatchback for 4 weeks.

Fixed a bug that caused NPCs to spawn with 100% items despite having "weathered loadout" condition.

Fixed a bug that caused AI to have duplicate waypoints on save/load.

Fixed a bug that caused DMC to have quarantine even if Eli reaches gates without Blue Rot.

Fixed a bug that caused Hatter Blue Rot deal to disappear if player chose Grayling convo first.

Fixed a bug that caused stacked items in a slot to be left behind when used in crafting.

Fixed a bug that caused duplicate camp conditions on player when renting at St. James.

Added illustration to Red Gnome encounter.

Added makeshift sack item.

Added recipes for making makeshift sack from sleeping bags or sheets and thread.

Added small and medium battery sparker items to game.

Added recipes for creating battery sparkers.

Added sunlight item to game.

Added recipes for creating small fire from focused sunlight.

Added short shorts item and recipe.

Added creature sprites for bags and boxes.

Added button to toggle font size in message window.

Added code to show precise temperature if player is carrying a thermometer.

Changed Radiation Bob to always be there.

Changed hexes adjoining cryo to be non-random, to prevent unfair starting terrain (e.g. all hills/woods).

Changed Merga Wraith to be tougher.

Removed "To Core City" marker on DMC map, as it was suggesting more city could be visited.

Fixed a bug that caused ATN conversation to bail if no choice was made.

Fixed a bug that caused opponent condition list to show old battle info if current opponent is not visible.

Fixed a bug that caused encounter items to disappear when using drag cursor mode.

Fixed a bug that caused degrading items in unoccupied hex camps to disappear.

Fixed a bug that caused some slot-based conditions to be ignored on AI when spawning.

Fixed typos in DMC convo and Haggerty diag.

Fixed a bug that showed weight on ability/flaw tooltips.

Fixed a typo in Stoat conversation.

Fixed a bug that caused some items to be missing in encounters if stored vertically (too big).

Fixed line-wrap in ability point total text in small UI mode.

Fixed typo in flaw instructions text.

Added code to warn user if confirming with unspent ability points.

Added "Last Chance" Canteen to DMC Sprawl.

Added St. James Parkade to DMC Sprawl.

Added code to allow encounters to remove campsites from hex.

Added code to give player basic and skill-specific quickrecipes when starting game.

Added resting effects to eye surgery at Haggerty.

Added new "GameVars" table to xml, for loading one-off data and settings info.

Changed skill select screen to be point-based, instead of size-based.

Changed Skill select to use "Abilities" and "Flaws" instead of "Skills" and "Traits."

Changed Skill select UI to be more symmetric, and have more concise text, to make it more intuitive.

Changed all eye augmentations to use new ability and flaw system.

Changed Battle GUI to reduce text overflow in conditions area.

Changed slots to disappear if invalid while dragging an item.

Changed ATN market fire to be small version, to free up space.

Fixed a bug that caused certain status conditions to get stuck if item degraded in player's inventory.

Fixed a bug in Martha encounter outside Grayling that caused entrance to appear in adjacent hex after player teleports.

Fixed a bug that allowed vehicle to be accessed after entering Grayling.

Fixed a bug that prevented first node in an encounter from giving treasure.

Fixed a bug that caused ATN Joe treatment to skip Michelle when it shouldn't.

Fixed a bug that caused unlocked laptops to not allow exact time of day.

Fixed a bug that prevented left shoulder slot from having sort button.

Fixed a bug that prevented music volume from changing on options screen until returning to the game.

Fixed a bug that caused creature clothing sprites to get stuck when surrendering/being looted.

Fixed a bug that caused shoulder slot items to show over torso when no shirt worn.

Fixed a bug that caused Yezinka to not spawn anymore.

Fixed a bug that caused dead-end encounter when meeting Martha at Grayling.

Fixed several typos in encounters.

New items and creature sprites.

The major changes to watch out for include:

New Skill Select Screen

DMC Sprawl Food and Lodging Services

Default Known Recipes

Red Gnome Illustration

New Creature Sprites for Containers

New Recipes

Starting Area Rebalance

Radiation Bob Is Always Available Now

Message Log Font Size Option (In Big UI Mode)

Nameless Pills

As always, if there are any issues with the new build, let me know on the forums!