The second edition of CthulhuTech is ready for your feedback! Merge magic with technology and Lovecraftian horrors in the near future in this award-winning RPG.

We're doing an Open Beta for the first of the new Core Books – The Shadow War, focusing on the conflict between the Eldritch Society and the Children of Chaos. Players take on the role of those who have joined in symbiosis with something from Outside in order to fight against a corrupt cult that is rotting out the government from within.

This edition is very different from the original. We've listened to our fans throughout the years.

More focused material

More accessible

Revised and streamlined rules, backed up by careful mathematical analysis

Greatly expanded Character options

Customizable Tagers

None of that stuff that made people cringe from the first edition

All in all, this edition is intended to be a more fully realized vision, that is more user friendly.

Instructions for giving up feedback are included. Files will be updated as development continues.

So join in the fun! What have you got to lose?

CthulhuTech Open Beta V2

Revision 1.2

The Good News:

New chapter header font!

First complete pass of the Setting chapter

New Social Combat rules

New Chase rules

The Bad News:

You've got a lot more reading on your hands. :)

Change Log 1.2:

Setting:

The first complete pass now implemented.

Characters:

New Characteristics: Added Resilience & Wit as part of the new Social Combat system.

Conflict:

Implemented new Social Combat system.

Implemented new Chase system.

Change Log 1.1:

Characters:

Increased starting Tenacity to 6, since it's required for the Tager Asset.

Amlati Racial Template: Changed the Attribute Bonus for Backgrounds, to reflect the increase in starting Tenacity

Added Nazzadi (and Amlati) Phenotype as a new Character Generation option

Expanded Civil Service templates

Revised Cultural Skills (Starting Languages) – everyone gets English and another now.

Revised Cultural Skills – added Education, revised to reflect the new Hobbies & Trivia Skill.

Added New Nazzadi Backgrounds – Orphan and White Sheep.

Added New Human Backgrounds – Refugee, Scion, and Survivalist.

Revised Freeform Design Rules – now you can create a Character from scratch and ignore the templates.

Skills:

Revised Skill List – tightened list and removed 12 Skills, bundling some effects into others. For those concerned by language in the Seduction skill, it’s been removed and bundled with Convince.

Revised all mention of the Fighting and Armed Fighting skills to read Martial Arts.

Qualities:

Added Adaptive Coloring Asset – to match with the new Keladi Nazzadi Phenotype.

Revised Alluring Asset – made more preference neutral, removed Intimidation penalty, removed reference to Sultry Voice

Revised Associates Asset – removed references to the old name.

Revised Geek Asset – fixed mechanical effect.

Revised Jock Asset – fixed mechanical effect.

Revised Loaded Asset – reduced options, added increase in Personal Wealth.

Revised Muse Asset – fixed mechanical effect.

Revised Noteworthy Asset – now fixed cost, increases Sponsored Wealth.

Removed Peripheral Vision Asset – it wasn't really doing anything for us.

Removed Quick Fix Asset – it's not useful for Tagers.

Removed Sultry Voice Asset – double beat with Alluring.

Revised Arrogant Asset – removed reference to Grating Voice.

Revised Broke Asset – reduced options, added decrease in Personal Wealth.

Revised Chronic Pain Drawback – changed duration to next scene from game time.

Revised Damaged Drawback – added Insanity game mechanic.

Revised Delusional Drawback – added Insanity game mechanic.

Revised Gloomy Drawback – increased cost and made trigger more specific, changed duration to next scene from game time.

Removed Grating Voice Asset – double beat with Repulsive.

Revised Greed Drawback – added mechanical effect.

Removed Hemophiliac Drawback – it doesn't apply to Tagers.

Revised High Strung Drawback – changed duration to next scene from game time.

Revised Rash Drawback – changed condition to something more concrete.

Revised Repulsive Drawback – removed Intimidation bonus, removed reference to Grating Voice

Revised Seasoned Drawback – changed requirements.

Revised Shadow Walker Drawback – added game effect.

Revised Vatborn Drawback – to match ages in Nazzadi Backgrounds.

Revised Vow Drawback – decreased penalty and duration.

Revised Zealot Drawback – reduced options, fixed cost, added game effect.

Talents:

Revised description of Team Talents – to show that they reflect Tactics.

Tagers:

Revised Tager Insanity Rules – now tied to Power Advances at Challenging Difficulty.

Revised Manifestation – added Your Things section.

Added Sidebar: Tagers & Guns

Added descriptions of Role and Special Attack terms.

Revised all Tager option costs to reflect both incremental and total costs.

Tagers now all get Nightvision for free.

Added Symbiont Bleed to Tagers – you now start with one for free.

Revised Phantom Tager – bundled Claws option with Blades.

Revised Shadow Tager – now venomous, instead of poisonous.

GM:

Added Character Boosts – for those who want to start with more powerful Characters.

Notes: