I am updating the terrain generator for 1.20.

The biggest change is a new cave generation algorithm. It is now able to generate branching caves, which was long overdue. The caves are also longer, deeper and generally more badass.

Another change is in trees – they are more densely packed in forested areas, and less densely outside of them.

Here’s a video showing the new stuff:

http://youtu.be/5qVr8bNwe1M