Hello everyone !!

It's time for our review of the new Space Wolves Codex.

Let's jump right in !!

Introduction :

This is an hard cover book with 144 pages of content.

There is 4 sections inside the book :

-The Sons of Russ pg 6-61 (fluff)

-Companies of Fenris 62-72 (Models pictures)

-Warriors of the Fang 74-127 (warscrolls)

-Armies of Asaheim 134-142 (Traits, relics, Points..)

The Sons of Russ :

-Large fluff sections about the founding, the major events of the wolves.

-Then, there is a double page about Fenris (very cool)

-The 13th Companies are very briefly described but you also get a rune wheel with all the compagnies !

-Then come a double page on heraldry

-Annals of the Space wolves describe major events from m30 to now. There are some interesting stories here : Fenris assaulted, Primaris incorporation and Morkai test, Primaris succombing to the wolven curse And The great portent





-Finally the last 40 pages are fluff description of named and units. Lots of good info !!

Companies of the Fang :

10 pages of models pictures, it's funny as some model look old and kind of funny compared to recent model (Yea Ragnar i am speaking about you ^^)

Warriors of the fang :

This chapter is about the different datasheet and weapon list.

First the page on space wolves war-gear list.

You can see that the wolves have a nice selection of melee weapon !

Then the rest of the section is the warscrolls and there are 80 of them !!

All the specials Character are here.

(I think)Some of them have multiple version of course to represent different equipement. For exemple the wolf lord have 6 warscrolls (normal, riding wolve, primaris, gravis, terminator, CataphractII).It's worth noting that you can get to a 3+ inv save for CataphractII+Belt of russ combo.

Note there is 4 versions of the Battle Leader, but no option for a cataphractII.





Units :

As you did see on the summary there is a large number of units !

-In a nutshell lots of non primaris units get access to a wolf guard terminator bodyguard (2+/3+/2 wounds)

-Bloodclaw get +1A on charge (Accompanying Wolf guard too) / Skyclaw and bikeclaw aviable too,

-Grey hunter get access to a banner (reroll run/charge of 1)

-Scout get the behind enemy line / And can be on scout bike

-Wulfen dread move 8", reroll charge rolls, can get a 4+ inv and double his attack in sweep mode with his axe !

-Wolf guards units can be full Jump pack (nasty unit where everyone can be equiped with melee/pistols/combi)

-Wolf guards can use the 3 types of terminator. You even have access to Plasma blaster, volkite and reaper autocanon in tartaros !

Wulfen

Wulfen are strong but super expensive with super expensive equipement (with frostclaw it's 28+15 for one)

Murderfang



Yea it murder stuff ^^

-Thunder-wolf cavalry : Still flighty and tanky, note : Wolves have 3 : 5/-1/1 attack

-Long Fang, you can be 6 LF + 1 wolf guard in terminator armor, Note : The wolf guard can have an heavy terminator weapon. Lf reroll 1 to hit againt a specific target.

-Drop pod cant transport wulfen :/

-Stormwolf can transport up to 16 model, wulfen count as 2 !

-You get all the primaris units without change from the other codex. (only difference are on the characters.)

Armies of Asaheim

Aka The wolf specials rules

Like all armies SW get army wide bonus if battle forged, stratagems, relics, trait, psychic powers list.

Army rules :

If your list is battle forged you get :

-Defender of the humanity for troops (Auto control objectives)

-And the 8th ed counter charge

Very strong abilities for sure and allow characters to create counter charge Bubble.

Stratagems :

There is 27 stratagems and my 2 favorites are :

Cunning of the wolf is very good : Allow 1 infantry unit to deploy within 6” of a table edge.

Good combo : a wulfen unit with 1+ scout unit with behind the enemy line rules they can deploy within 6” of the edge. With the Curse of the wulfen, each scout unit can reroll charge and then wulfen can reroll charge with the stratagem.

The combo work very well with deep striking terminator, Skyclaw, reiver, wolfguard with jet pack as they can all reroll the charge roll with the Wulfen bubble !!

It's even better with Skyclaw as they can be 12” away from the wulfen charge bubble.

The wolf Eyes : allow to re-roll hit or wound roll for a Long Fang unit. 1cp. Very versatile and cheap.

Warlord traits :

Relics

6 options as usual nothing super spectacular here but I really like the armor of russ :

+4 inv and at the start of the fight phase 1 unit within 1” must be chosen last to fight. It's cute if you want set up an assassination on a big character !

Psy

Storm Caller is good and grant cover to friendly unit within 6” combo quite well with cloacked by the storm :



You can create a real defensive bubble while closing on the enemy.

A cute combo could be Rune priest in terminator armor deep strike and cast Storm caller + cloaked by the storm to protect fast moving unit like Cav / bike / wulfen.

Tempest wrath is a debuff -1 to hit.

Jaws : 2d6 – move = Mortal wound (doesn't work on vehicle).

Conclusion :

That's it for the codex space puppies. It's a good codex as the amount of entries is great. The synergy are interesting and the different wolf guard set-up allow a great deal of adaptation.