This game is defunct.

Do note the game no longer works at all without modifications. This is most likely due to the game's servers being shut down. As a result, further official developments with the game are unlikely to happen.

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BS Zelda no Densetsu: Inishie no Sekiban (often wrongly cited as "Kodai no Sekiban") is a Japan-only Satellaview game which was playable just three times in the Satellaview's lifespan for four hours per playthrough...which is sad, because it's pretty awesome.

Sekiban is a four-part episodic quest in the Hyrule of A Link to the Past, taking place six years after that game (and concurrently with Link's Awakening) with new dungeon layouts, some time-specific sidequests, a five-digit Rupee counter, and several other unique elements and characters. The game also awards points for practically everything, and during the game's broadcast windows the highest scorers got special real-life prizes.

While the game wasn't playable outside the live broadcasts and Nintendo has yet to rerelease it, gamers aren't out of luck: The BS Zelda Homepage spent quite a few years restoring and translating the ROMs, with the stipulation that the ROMs will be removed if Nintendo files a request (or, presumably, internationally releases them in some manner). The project was completed in October 2016 when the only element yet to be restored, a streaming English version of the radio program that played alongside the live broadcasts, was added as MSU-1 patches.

Sekiban is only briefly mentioned in Hyrule Historia, and is not considered part of the official series timeline contained in said book (a fan-made extension of the timeline, which includes this game and various other licensed media, is here). Most of the unique elements it presented have also since been generally ignored, although another ALTTP followup came in the form of A Link Between Worlds, which also happens to use a rental shop element that was first seen in Sekiban.

Unused Items

Present in the ROM are two items that are completely unobtainable normally, an absence made obvious in that two slots on the status screen will remain empty even after collecting everything in the game.

Magic Cape - Makes the player invisible and invincible at the cost of magic power, as in ALTTP . All of its related sprites are present, and its magic consumption is properly cut if the player has the "½" magic upgrade.

- Makes the player invisible and invincible at the cost of magic power, as in . All of its related sprites are present, and its magic consumption is properly cut if the player has the "½" magic upgrade. Book of Mudora - Does nothing, though its menu sprite is present. As it fills the last slot in the A-button portion of the status screen, you were likely supposed to find the Book and either use it yourself (as in ALTTP) or talk to Zelda so she could use it.

ALTTP Overworld Remnants

If you go into Episode 1, 2, or 3 with a complete inventory (using a hacked save or Episode 4 save file), you can explore the overworld past the normal week boundaries. Problem is, the areas were only really changed from ALTTP as needed, resulting in a glitched overworld somewhere between ALTTP and Sekiban.

The sprites outside of the boundaries use the wrong tilesets, so they appear as glitched enemies. All Dark World warps are missing, while trying to use a water warp will crash the game and entering a cave or other indoor location will likewise cause strange glitches. Some entrances don't allow you to enter them at all.

Unused SPC Music

Although the ALTTP SPC music is in this game's code, only the "Dungeon Clear" track is actually used in-game. The other ALTTP songs were instead streamed from the Satellite Radio Soundlink linearly.

Unused Sprites

Both the Satellaview Male and Female player characters have two unused sets of sprites in the ROM data. One is equivalent to the scene in ALTTP where Link prays to open the Desert Palace, while the other has them being transformed into a rabbit.