Helix choices and why

In this section I will go over which helixes you should pick and why, with highlighted helixes being my personal recommendations.The bread and butter of your PvP and PvE combat effectiveness, you want your frag grenades to be as devastating as possible. Making them explode on impact guarantees that as long as your aim is good, you will hit whatever you're aiming at.Napalm; the smell of victory. This will make your minion-clearing career much easier and can also be devastating towards enemy players if they are on sufficiently low health. Nades on Nades is practically useless as hitting with all grenades does less damage than a single napalm grenade.This one is up to personal preference. I prefer the scope as it provides a clear and unobstructed view of the enemy at mid range, but others prefer the increased ADS movement speed of the red dot. If you are new to the game, pick the red dot sight for the lore challenge!Whilst instant shield regen sounds good on paper, it comes with two issues. Firstly, it can be interrupted by any damage inflicted by the enemy. Secondly, until level 6 your shield regen is abysmal. Pick Tactical Espionage Action as it allows you to outrun anything on the battlefield, even if they can see the shimmer of your cloak.Whilst extra critical damage and shield pen sound nice on paper, the increased consistent damage from Doubletap trumps them both. You will take shields down like no tomorrow and still have tactical rounds to spare, dealing tremendous health damage to the enemy.Since we are building our Mike for mid-range combat, the extra range you get from Far-Flung Frags is superflous. Go for the quick-regen shields as this allows you to re-enter combat much sooner.High-Velocity Ammo is the clear winner here as it is non-situation extra damage. However, in lieu of this mutation, pick Agility Training since combined with the speed boost from your stealth it will make you even faster.This is again up to personal preference. Some prefer the extra damage of Concentrated Frags; I, however, find the sacrifice in radius to be a handicap when dealing with minion waves. I recommend Embiggened Boom as the longer time your enemy stays in your napalm, the more damage it does to them.The ability to turn invisible for extended periods of time allows you to do three things. It allows you to run farther with your stealth speed boost, and it allows you to not only disengage from enemy but also teleport back to base whilst cloaked. Finally, it can be a game changer as you can sneak past the enemy in Incursion and backdoor their sentry, giving your team that slight points advantage. That being said, the ability to stay invisible whilst dropping an airstrike on the enemy sentry in Incursion can buy your team that slight points advantage and further keep its shields down.This is a situational ultimate upgrade. If your team has the enemy pushed back to the enemy sentry, go for the space laser as it is the ultimate sentry buster. I have taken the health of unshielded sentries down by 28 points with a single space laser.However, if your team is not at the enemy sentry or you are playing Meltdown, go for the concussion strike as it stuns your enemy, allowing them to be hit by more bombs and your napalm. Just never go for Danger Close as it is completely useless.