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Superhot is a game I've been anticipating for, no joke, three years now. It feels like just yesterday the game's first prototype emerged from 2013's inaugural 7DFPS Game Jam, and when the team launched their Kickstarter in May 2014, I backed it immediately. Fast forward to now, and the final version Superhot is finally almost out — it hits Steam in two days, with a release on Xbox One expected soon after.

Earlier this month, I got the chance to spend some time with a recent build of Superhot, and peruse some of the content peripheral to the main campaign. Above, check out footage from a new Endless mode stage called "Bridge," a never-before-shown level full of stairwells and whose combat centers one central arch found in the middle of the stage.

Eagle-eyed viewers might notice that's not the only new thing in this video — because this footage is from a near-final version of the game, it's full of countless small tweaks from the beta build backers have been playing for months. Most notably, there's a new mechanic centered around jumping that allows players who hold the jump button to descend in super-slow motion, affording you time to pull off some pretty fantastic aerial gunplay. Also of note: The clip ends with a peek at the finalized version of Superhot's built-in replay editor, which lets players edit (and upload) real-time replays of their bullet time antics.

Superhot will be available Feb. 25 on Linux, Mac and Windows PC.