Make Vulneralibity and other hexes work well with revolution. Effectively adding "force autoattack ability" would be enough.

Make bosses like Vindicta not walk the player. Especially Vindicta because of the environment spec.

Figure out a way to fit dual wield items to one item slot. I'm sick of getting unexpected "your inventory is too full to do that" after emptying my yak.

Enable us to consume items from our familiars' inventory when we press hotkey on actionbar.

Reduce switchscape on rings, or at least improve reliability of eqipping them. Tickrate blocks them sometimes when you press equip ring too late and ROV effect doesn't proc.

Change practice mode to enable slow-motion - effectively double - triple - quadruple tickrate for the player in practice instance to enable learning and reflexes to improve, just as well as players' understanding of the boss.

Add "walk only" input to player controls.

Add "attack only, but do not walk if i missclick" input to player controls.

Make it easier to switch items - enable simple macros with up to five? commands, for example : equip shield, also equip wand, then cast resonance - with ONE button. Other options would be - Equip guthix staff, cast special attack, and then wield staff of Sliske again -. Or - equip ROV, switch to augmented sunspear, cast sunshine, drink adrenaline potion, equip staff of Sliske -.

Move Surge off of global cooldown. Also remove personal and group gatestone teleports from global cooldown in dungeoneering (Why is that even a thing???).

Alt1 has an immensely cool feature in AFK warden, and that is buff watcher. It watches your screen and if any of the buffs you've preselected run out of time or get close to running out of time, it gives your cursor a text warning or gives you a sound warning. I don't understand why is this not a native feature.

Add option to automatically switch ability bar layouts according to equipped weapons' combat style - melee, mage, ranged options, ideally with 2hand and dual wield differentiation, and "empty" hands with no combat style or tied to specific weapon for skilling (its nice to have some of the items you use on ability bar)

Change the way spellbooks work. Nothing feels worse than starting (a group) boss and realizing you're on lunars. Add ability to bank presets to switch your spellbook for you. Ideally prayerbook too, but normal prayerbook is not really that useful. (Perhaps epic quest where our mind gets elevated and able to draw knowledge from the elder gods or something with magic using vis wax? idk)

Add a second detonate ability that goes off automatically, shared cooldown with detonate.

Add new perk from corporeal components which is corp shield passive.

In order to save the (very limited) slots on our action bars (yes, 70 is not enough), enable us to directly keybind abilites and prayers.

Make an "toggle on only" option to prayers. I'm sick of accidentally toggling them off when I'm trying to put them on while making mistakes and not paying attention to things i should. I'm not perfect okay?

Add "equip only" option to action bar slots for items. The amount of times I've accidentally tapped key for ROV or Gstaff or any other unaugumentable item twice.... its irritating.

Add option to toggle off the "gear" and "add row" buttons in runemetrics -> metrics onscreen thingy. Its in the way. Ideally add option to make the whole thingy unresponsive and/or clickthrough when action bars are locked. Same thing for droplog.

Add a way to remove portent of life 1hour long debuff in bank area for large sum of gp.

Add an input button that will tell the character to attack with first spell from the left currently not on cooldown on their currently active action bar (the main one) to reduce steepness of the difference between full manual and revolution.

Change the way player agroo works. If I have autoretaliate on, my character should definitely not run towards out of range vindicta to throw an autoattack. Could be perhaps third option in autoretaliate?.

Add at least two variants of combat rune pouches - in order to give them different item ID so we can put them in our presets and not confuse them with one another. Visual feedback is always a good thing.

Make it so that usage of items like adrenaline crystals is not cost-prohibitive. List would include t90 boots, godbooks, superior scrimshaws (cost = timelock. Perhaps combine 3 scrims to make a superior one? it should be expensive.).

Give t90 helms an upgrade that makes them degrade at same rate as augmented body and legs.

Allow for more hotkey combination - ideally TAB and Caps lock because we need many buttons and some are out of reach on some keyboards.

Spells like Omnipower certainly do not live up to their visuals or cost, usually. 100% adrenaline and and ultimate ability, and it hits like 5k. Wild magic hits for more. It should hit 10-12k to feel like an ultimate, but this is just my disappointment, not a QOL feature.

Make elvarg not drain stats in dominion tower.

Create designated trah hour world, where the rune is permanently harmonized, so that people can lag in peace there and not nuke other worlds with hopping.

Disable logout in wilderness, and make only like 5 worlds where it can be acessed. Imo, full rework of wilderness mechanics is in order but...you know.

New teleport scroll added to clue scroll rewards - teleport to Zanaris for fast and convenient fairy ring access.

Tirranwn quiver 4 working as immunity to everything elven lands forest has to offer(pitfalls, spikes).

One click passing trees in elven lands (those that take like 3 clicks, its just annoying, nothing else. The lockout is annoying, not clicking itself)

Add a way to pass at white wolf mountain between the platform that you need to mine into, and the platform you need to run ring around the rosie the whole dungeon under it. Visually you should be able to walk there.

Super elite quest reward that could enable 3 non-combat spells from lunar spellbook (remote farm, fertile soil, trollheim teleport) on any spellbooks

Trollheim herb patch teleport teletab destination change (the one unlocked from livid farm, not the other trollheim teletab that puts you almost 2 minutes away from the herb patch)

More slots (ideally about 15) for monsters in personal slayer dungeon for abyssal demons - would be extremely useful, and still only a convenience thing, as the players would be enabled to not compete over spots on top of slayer tower. Perhaps look into enabling enough slots for the same amount of kills per hour as the slayer tower? Afk-ish only of course, I wouldn't even protest against a limit of kills per hour as long I wouldn't have to hop 20 times to find an empty world.

Increasing the amount of items that can be displayed in AOE loot tab, or sort them by value, most expensive first - it can be ridiculously difficuilt to pick up a single drop from a pile of abyssal demons. Specifically triskellions go to bottom of the pile.

Disable movement stop we get from eating food in daemonheim. It works like that everywhere else, why is this place an exception? Opening doors in daemonheim should remove the doors, to enable pathing. Oneclick open not shared with other players (so that you dont enter room when you're opening it) would be also great.

Equipment siphons should only siphon the 81960xp that is level 12 item, and leave rest of the xp as is. Could even be potentially new reward item from whatever activity.

Reduce the amount of adrenaline necessary to activate ancient mace special attack in dominon tower.

If a player has more than 120 quests completed, allow for a blocklist of 10 bosses in dominon tower.

Do something about chronozon and decaying avatar healing to full hp. both have different issues, while one is just too weak to survive four bolt spells from t90 weapon, the other has broken animations that do not enable you to react in time to mechanic

Increase dominion journal droprate. Its needed for a deset task "sun shade" and nothing else, takes wayy too long to do. 800 kills or so, which is more than 50 hours on average.

Remove mobilising armies.

Rework fishing trawler. I remember Lineage2 had really great fishing system.

Rebalance Nomad in dominion tower. 100% hitrate with 2k truedamage hits on every attack is NOT a mechanic. Its retarded. Nothing else.

Add clue scroll hidey holes for necessary emote items.

Add offline mail to the game, so we can actually function as a community and not have to create offsites. WOW style mail where you can also send items to friends would be great.

How is 4000 chmpy kills an achievement in any way?

Make Conquest comp cape requirement a one-off thing so people can play it without worrying about their capes.

Reduce time requirement at artisans workshop, while increasing price per xp/reputation significantly.

Remove timelocks from Dahmaroc statue.

Add a miniquest after finishing statue of Rhiannon and Dahmaroc, make them come alive.

Add gizmo probabilitator that tells you % chance of getting perks. Should be a quest reward.

Add more slots to slayer blocklist. Or, add two choices of blocklists/pref lists, where you can either go with your "gp" preset, and your "xp" preset.

Add a way to disassemble (daily?) some amount of items. I'm sick of disassembling tens of thousands of items just to make gizmos(not perks, gizmos).

Add ability to lock items to speficic slots in our inventories, so it doesnt move around so much.

Add a slayer chest to personal dungeon. Make it eat % of your loot if enabled.

Raise the limit of people in a friends chat, or at least allow repeater "bot" to repeat text to other chats.

Add platinum tokens grand exchange.

Add a way to automatically change ability bar loadouts(all five ideally) based on having melee, ranged, magic, or skilling(none) weapon equipped. Also, if this happens, make sure you enable us to purchase more bars.

Could hop patches (grapevines) be changed to act like herb patches (1 object for the patch, so it is less irrittating)?

Make Junk refiners work faster. There is no reason why they couldn't refine 20x100 junk per pop while consuming the refiner. Could even be x2 expensive item to make, like an uber junk refiner

Add a supergizmo for rare perks that costs 10x the materials to make, consumed 10x the amount of materials for the perks, and has 10x better chances of getting a rarer perk, only preselected few perks should apply, especially combinations like P4E2, P5E2, AS3PF, Biting3 from inferior components, scavenging 3 without negative perk, aftershock3+demon slayer. Effective purpose is ONLY to save time for the player.

Add a way to disassemble multiple items at once, capping at x10. Should be a rare and very expensive perk(around 150milion gp) on a tool gizmo. Could scale with invention level, capping at level 100. There should never be a way to increase rare and uncommon materials from disassemblinig though, as that would majorly disrupt invention market balance.

Add an invention tool for divination, with two perks which would be Nightmare muspah and Light creature passives, though the tool should have only one gizmo slot. Could include crystal tool passive of +5% chance of enriched memory.

Add a way to purchase Loyalty points in larger amounts and all year long with discount on premier club. This timelock is just not okay.

Rework the grouping system in a way that adds conditions to people it invites to your group. There should probably not be custom options like 148 yakamaru kills, but rather preset options like 10+kills, 50+kills, 100+kills, where it would take a while for the person to gather a full team, so they would slowly lower the requirements. Also, the party leader should be bound by requirements he set. Another thing I would like to see would be adding gear and skill minimum options which would activate for 1day-1week(because armour is tradeable and degrades, or until logout) for the person, activated by total equipment bonuses by talking to an NPC that would do a gear check with exception for void knight armour, similiarly to the Entrana monks. Tiered by minimums by gear T60-70-80-85-90-92. Starting at T60 because of the ironmen. It should be possible to select roles in this system according to current meta for the bosses. Since this is just a textbox, it shouldnt be too difficuilt to add or change. Party leader should just pick the roles for his team. He should not be forced to have random level 68magic adventurer added to his yakamaru group, this is main reason the grouping system is not well used.

How is it acceptable, that there is no real appeal process to "normal" players' bans? (normal as in not being famous). This is the major reason I refuse to spend real world money on this game, because last time I did (bought 3 months membership after bonding for years) I got nearly immediate ban for three years on said account (since expired).

There should be GUI presets in game, or at least a way to export code of our interfaces. Fansites and wikia could then sort them by resolution and usefulness. Current presets are somewhat far from useful, especially with the amount of combinations there is with differing resolutions and playerstyles. What also should be included is hotkey assignment on the 5 actionbars, ideally whole player controls and settings should be exportable by in-game player mail.

There should be a social world. No in-game benefits, but world2 is just too laggy to do content most of the time, and most of those people are trading. When a player wants to skill or do content with other people, he has no option apart from world 2 which is lagged down by the traders who all see each other in one place, which I assume creates worst lag issues. Social world could probably be default world for all the player who do not go over 150ms ping on said world.

Rework lend system. With some of the equipment costing over 2 bilion gold, it is very cost prohibitive for new players to do their desired content. The only way to do said content is to trust trade your items, and since invention came out, not even that is financially feasible. Altruistically helping out new players is risky for no reason.

Enable use of G1-12 keys, so we dont have to bind stuff to something stupid random on part of keyboard we don't use.

drops in wildy should be stackable "loot from monster XY" items that you can unwrap at bank. Its really fucken hard to fight back with ton of crap in invy. Its not pvp but a slaughter.

unless wilderness is in the state of warbands, all zones should be single target

There should be "entrance fee" to the wilderness, in the sense that unless you are killed/die, you dont lose it. That also means that someone carrying a scythe will get some reasonable loot from royal crossbow/dhide wearing dumbass who kills only unarmed people and hops. I would go so far to suggest bronze/silver/gold/platinum/diamond/unlimited tiers for different sizes of cash, replace "depth" wilderness for combat level with them and either remove skulling and make people drop everything they carry, or one PRESELECTED item is kept/dual wield applicable. This fee should be either the only thing lost in wildy or everything is lost, and paying the fee allows you to kill various levels of difference away. Especially make the tiers allow killing the "pures" and "alts" people make just to annoy people using the wildy.

wilderness should be instanced. There should be only one world where people meet and cannot hop away.

wilderness was made for state of the game where barely anyone had level 99, and it was balanced for this. Bounty hunter failed because of inherent issues wilderness inherited from its concept. These issues need to be adressed before bothering with any sorts of pvp revitalization.

Could overloads, super pray potions and similiar items be made tradeable, so we dont have to bother making them? Or at least add "packs" that contain the materials similiarly to item sets. Included should be exterme potions, overloads,supreme overloads, overload salves. Obviously, do not enable buying of these items until the player gets unboosted herblore level to make them.

Can we get an ingame warning for the automatic 5minute logout timer? Alt1 does contain this feature, though it gets majorly irritating on ARC due to the fact most skilling plots have a 5 minutes long deplete timer. Or ideally, change it to one hour or so.

Shaunys' buff and debuff bars on monsters are not functioning on Twin furies.

B.A.N.K. standers never give crystal parts. I believe that is an oversight.

We should have an option to be right-click reachable in chat, when the player has his online status to "ON"; with PMs without needing to add the person to our FL. It just clutters friend lists to a great extent when you need to pm a specific person for raid, aod, skiling, trade....

Can we get a datastream that would give us % chance of elusive perks like P5E2, scav3 etc?

Why is there no invention tool perk for infinite run energy? Its extremely niche but situationally useful, especailly for clues or people with low agility levels.

Can the brown dialog box "your inventory is full" please be toggleable? It prevents my character from going into sheathe stance at divination colony and other locations, which means alt1 AFK warden will not trigger an alarm. It also blocks ability bar hotkeys which is mildly infuriating when you're fishing all day long.

What about making one "test" server for f2p, which they can access for one day a week, ideally sunday (probably). Idea is, that they can access all of the members content for one specific day a week, so that our community can focus on helping them out with advice and recruit them for clans. Server would be almost like the old beta servers, with GE that would sell items for 1gp ea, and with a lvl99 lamps avaiable. All progress is wiped on logout, all quests can be accessed, all bosses can be tried. It makes no sense to give them the demo with 10+years old content only, and might actually grow the numbers. They will see the awesomeness for themselves and subscribe. For the rest of us, the server could be a testing area, in which we could train our bossing without spending supplies and risk death. There is even a precedent with Steam's free weekends.

Could we get a way to merge magic butterfly net with yaktwee stick? For th Arc mainly

Add scentless potion to perfect plus, and enable its effect on the Arc isles.

Add a button to see status of GE offers. eg. 40/1200 rune platebodies bought 50/600 rune longswords sold in just the form of lines in textbox. Why? I like to go fishing or do whatever activity, and I'm unable to use the phone app when logged in.

Can we please have optional disable for chat filter? I don't mean profanity filter, i mean that useless thing that censors you when you write any sentence that contains dots and turns them to *****. It isn't fulfilling its purpose, as spambots are still getting around it and its just plain irritating for actual players. Add an agecheck or something and let it fly.

Please add an option to add more characters per message in friends/clan/guest clan chats. It is possible because there is much higher limit in PM.

Add guest clan chat to lobby chats please... Its clearly an oversight.

There is no convenient teleport to MosLeHarmless, why not allow the pirate spell teleport sheet to work from anywhere? It has unique animation but that alone does not feel worth it.

Make wywen bonemeal tradeable on the grand exchange. Its needed for BIS prayer potions.

Make flatpacks stackable. It is already irritating enough to send butler for planks, having him bank flatpacks makes it feel even worse.

Make Yak-hides stackable please.

Raise the buy limit on coal. It is very possible to use up 78k coal per four hours on both portable forges and superheating.

Raise the amount of slots in coal bag by one to allow 12 instead of 11 rune bars to be made with superheat item.

Would it be possible to add some sort of option, which when clicking on items like crystal flask, or portable forge could skip the crafting menu? Since most people train their skills in massive amounts of xp at once, the crafting menu is an obsolete annoyance 80% of teh time at least.

Could obtaining honeycombs from beehives be a left-clck action please? They are needed for a summoning familiar.

Can droprate of blrilliant alchemists' fragments from treasure hunter be raised please? I haven't gotten even one in three or so years and i would really like to make the necklace for a keeepsake.

Reduce the lockout timers on Wilderness sword 4 : teleprot to edgeville.

Make wilderness mage of zamoraks' teleport option a left click action.

Reduce the lockout on animations inside the Abyss acessed from Mage of Zamoraks' wilderness teleport.

Reduce the lockout on withdrawing essence from wicked hood and rune crafting. Or at least allow us to buffer abilities on finish, not cancel.

Disable optionally drag and drop in crew selection for missions in player owned ports and captains' log.

Raise success chance on mining both types of sandstone to reduce required time to finish the activity.

Add a teletab to Raids entrance.

Make rune pouches' option "fill" a left click option.

Make Max guilds whole area a healing zone. There isnt any area with higher unlock requirements, it should be treated as such.

Add Mobile perk to a tool gizmo, or enable us to augument item with no stats so that we can take the perk to Entrana (there is hops patch).

Tie the value of red sandstone, crystal-flecked sandstone, god grapes to their products (tradeable variants) in the wealth evaluator.

Remove the annoying blocking from Priffdinnas gemstone mine, so that we can walk around.

Add quick chat options "looking for Beastmaster Durzag, my killcount is XY ; looking for Yakamaru, my killcount is XY" ; also useful would be rots, vorago, aod...

Add "configure" option in style of portables to priff bonfires.

Change the 5minute logout timer to a longer time (optional for the player). The issue is, that many things on Arc take 5 minutes precisely to deplete, with the exception of mushroom patch, where there is absolutely nothing for the player to do, except stay logged in.