Good Weapon Alternatives

Primary

Secondary

Melee

So there's unlockable weapons in this game that are good here are some:Direct Hit: Best melee weapon in the game (original joke I know) it can one shot scouts due to a max damage ramp of 140, base 112 and falloff max of 59 and has a projectile speed of 1980 HU/s making it really fast, it also has a 70% lower blast radius so have fun with that.Black Box: This weapon is a crutch, it has the same damage and speed of stock (regular rocket launcher) but has 1 less rocket and can heal you for betwenn 1-20 hp per shot that hits a target so say goodbye to health packs and hello to spamming choke points.Cow Mangler: It's pretty good, infinite ammo so no ammo packs needed and fires a charged shot from alt-fire that does even more damage (minicrits for 122-151 DMG) and disables buildings. downside is it can't be crit boosted and no random crits, also it does 20% damage to buildings so have fun on dustbowl with this weapon.Beggars Bazooka: It's decent enough as a weapon, it can load 3 shots but you have to load them manually and can't hold them, they just blow up in your face and send you flying (cool rocket jump trick at parties though, or so I've been told...) instead you have to let them all fly out at immense speed in random directions to hit a stray invisible Spy causing him to uninstall TF2 and go back to Minecraft Fidget Spinner mods (See? I can be relevant).Air Strike: (insert ISIS them tune here) this has a 15% damage penalty and a 10% explosion radius reduction but has a 20% blast damage increase and, while in mid air, has an increased attack speed and you get an extra rocket in your clip for every kill you get (maxes out at 10) pretty good for an airhead (I'll see myself out)Buff Banner: Easy weapon to use really, do 600 damage to enemies and unleash mini crits by tooting your horn for about 10 seconds.Battalians Backup: Another banner, same amount of damage to build up but instead it gives you 20% damge reduction from all sources and 30% from sentries (doesn't stack) it also gives you 20hp as a passive bonus (also affects overheal).Concheror: Another banner, I'm noticing a pattern here, this time it only needs 480 damage but this time it gives you a movement speed boost and health on kill like the black box (does stack) and gives a passive bonus of 1-4 health per second regeneration depending on crit heal value (increases with time spent out of battle).Gunboats: Ah my personal favourate, this reduces blast jumping damage by 60% (from 35 hp loss to 15 hp loss average) it's simple but ♥♥♥♥♥♥♥♥ is it effectiveReserve Shooter: This weapon shouldn't exist for pyro but is decent for soldier, pop someone in the air and mini crit them to finish them off, better than airshotting if done against light classes.B.A.S.E Jumper: It's a parachute, that's all, it's good for market gardens (more on that later) and with the Air Strike, reduces the rate at which you fall and decreases movement in the air.Market Gardener: This is the best weapon invention since the pong line-thingy, while airborne hit someone and crit them instantly killing 7/9 classes. Downside is no random crits and you have a slower swing speed (that's hard to say) of 20% after the first swing, but if you fail your market garden like usual you'll just pull out the shotgun you gargantuate failure (don't worry I can't be sued for hate speech, I don't live in Canada, Kek).Equaliser: "when all is lost you can still swing an AIDS pickaxe for extra damage yo" -Gandhi. Downside is that you have reduced healing rates while active but that means medics can build Uber rates faster so maybe that is good.Escape Plan: RUN FORREST RUN! Also, watch out for the mini crits on this weapon.Disciplinary Action: (insert unfunny reference to 50 Shades of Grey and cucumbers) whip your teamates into shape with this new speed-increasing hand contraption with only a mere 20% damage penalty, only at Argos getitwhilestockslastcardsvarybypackbatteriesnotincludedeachsoldseparately.Frying Pan: This weapon is broken, it's exactly like stock but has 99999% hearing damage increase on headphone users, it's practically a straight upgrade, Valve needs to get their act together.