Downloads / Arma 3 / Modules / BWMod

Author: KoffeinFlummi

Author Website: http://www.bwmod.de/



Requirements: Community Base addons A3



Version: 2.2

Signed: Yes, serverkey included



Short description: The BWMod team's goal is to supply the Arma 3 community with a set of vehicles, weapons and equipment to be used in 2020 by the German Army.



Community Base addons A32.2Yes, serverkey includedThe BWMod team's goal is to supply the Arma 3 community with a set of vehicles, weapons and equipment to be used in 2020 by the German Army. Date: 2019-08-17 09:43





Comments:

Rating: 1 2 3 4 5 6 7 8 9 10 2019-08-17 09:43















BWMod by

BWMod Team byBWMod Team



Description:

The BWMod team's goal is to supply the Arma 3 community with a set of vehicles, weapons and equipment to be used in 2020 by the German Army, like the IdZ system and vehicles currently being introduced, such as the IFV Puma.

We are not associated with the BWMod for OFP and the earlier Arma games, but since the team around that mod abandoned the project, we will continue where they left of and equip players with high-quality vehicles and weapons.



compatibility PBOs:

We published some compatibility PBOs for AGM and ASDG: ASDG Joint Rails - Allows you to use the optics from this BWMod on other weapons and vice versa, requires ASDG Joint Rails: What is two plus two?







Authentic Gameplay Modification - Allows you to use this BWMod with the different features from the Authentic Gameplay Modification, requires Authentic Gameplay Modification: What is two plus two?





Features:

Vehicles

MBT Leopard 2A6M

IFV Puma



Weapons

P8

MP7 (by Schmung and The_Tub)

G36 / G36K IdZ ES (Both with optional AG40 underslung grenade launcher)

G36 with Bipod and Beta-C mag

G28 Standard & Patrol

G27 (With optional AG40 grenade launcher)

G82 (M107)

MG4

MG5

RGW90

Panzerfaust 3

Fliegerfaust II (Stinger)

DM51A1 frag grenade

DM25 & DM32 smoke grenades



Attachments

RSA-S

Aimpoint MicroT1

ZO4x30

Shortdot

3-20x50

6-24x72

attachable NSV600 night vision addon (ZO4x30, 3-20x50)

attachable NSV80 night vision addon (6-24x72)

attachable NSV80 night vision addon (PzF 3)

attachable IRV600 thermal vision addon (ZO4x30)

LLM01 with switchable laser/light modes



Gear

Crewman uniform

IdZ Vest in various configurations

OpsCore FAST helmet

Crewman KSK helmet

M92 Helmet

Berets for a variety of units

Tactical Glasses in 3 colors

Kestrel

Vector IV B Nite

Navipad

For a more detailed view of the available content, take a look at this page (German).





Installation:

To install the BWMod you should use modfolders to keep it seperate from the official game content to prevent issues.

With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.

Please visit the





Included files:

*.pbo





Usage:

For usage instructions and information of how to use the BWMod please refer to the included documentation and/or example mission.





Media:





Armaholic.com has its own Youtube channel where we will cover the Community made releases.

Subscribe to the Armaholic.com Youtube channel Armaholic.com has its own Youtube channel where we will cover the Community made releases.



Source Code / Bugtracker:

A reminder that we open-source everything but the assets of the BWMod. So if you want to help out with configs, scripts and stringtables, go here:

https://git.koffeinflummi.de/bwmod-team/bwa3-public





Credits & Thanks:

Autoren:

Kickapoo

Projektführung und 3D-Artist

Hamburger SV

Projektinitiator und 2D-Artist

Koffeinflummi

Contentimporteur und 3D-Artist, Projekthosting

ir0n1e

Contentimporteur

marc_book

Contentimporteur

Tonic

2D / 3D-Artist, UV Maps

Ghost

3D-Artist

Hawkins

3D-Artist

Jan

3D-Artist

herr_kaleuen

3D-Artist

Snorri

2D-Artist

Feldhobel

2D-Artist

Pleasure

2D / 3D-Artist

commy2

Konfigs und Skripter

Falke

3D-Artist und Skripter



Besonderer Dank geht an:

Panzergrenadierbrigade 37

für viel Geduld beim Beta-Testen und hilfreiches Feedback

Frankyman

für Unterstützung beim Leopard 2A6M

Schmung, The_Tub, Lord Jarhead

für MP7 Modell, Texturen und Sounds

Aggr094

für 5,56mm Rotex Schalldämpfer

Rider

für Retexturen der Arma3-Rucksäcke

RHS-Team

für Sitzanimation des UH Tiger-Schützen

Kimi

für HUD des UH Tiger



License:







Changelog:

2.2

- added: Multitarn faction

- added: Green camo (G36, LLM01, Harris bipod, EoTech 552, RSAS, QDSS, Rotex IIIc)

- added: Compatibility with Enoch attachment classes

- changed: Tropentarn and Flecktarn texture

- changed: Inventory icons

- changed: IDZ Vest texture optimized

- changed: Leopard 2 texture

- changed: Eagle IV texture

- changed: Puma texture

- changed: Democracybox texture

- changed: MG4 material

- changed: MG5 texture

- changed: FLW100 new MG3 model

- fixed: Black Vario-Ray was missing daylight laser mode (requires ACE)

- fixed: Eagle IV alphabug

- fixed: Eagle IV shadow bug

- fixed: LLM-01 tan disappears when switching to daylight laser mode



2.1.2

- added: Compatibility with CBA Scripted optics and Disposable Launchers

- added: M5Xi compatibility with NSV80

- changed: Spike and LAHAT effective range

- changed: Puma ABM effective range

- changed: Updated silencer configs

- changed: Buffed G36K accuracy

- changed: Eagle rear view camera pitch

- changed: Updated Vector IV optic

- changed: Canister textures

- changed: Normteile textures

- changed: Bounding Box for Eagle, Leopard 2 and Puma

- changed: G36 reload animations

- changed: G29 reload and repeat animations

- fixed: G36 with Carry Handle lose PIP capability when equipped with CQB sight

- fixed: PZF3 and RGW90 magazine mass when using ACE

- fixed: Crewman KSK helmet inheritance

- fixed: Knighthelm missing ACE goggles protection

- fixed: Bunkerfaust missing from NSA80 tooltip

- fixed: An optics alpha texture bug

- fixed: Camera position in gunner view of Leopard loader

- fixed: LLM-01 underbarrel disappears when switching to daylight laser mode



2.1.1

- changed: G36 reload animation

- changed: tiger texture

- changed: Leopard and Puma maximum zeroing ranges

- fixed: Bunkerfaust shadow lod bug

- fixed: mass of Dm32

- fixed: vanilla MRAAWS penetrator warhead

- fixed: NaviPad after Arma version 1.90

- fixed: A UBC error



2.1

- added: Bunkerfaust

- added: NSA80

- added: flag proxy for ground vehicles

- added: repeating for G29

- added: missing japanese translation

- changed: Panzerfaust 3

- changed: DM25 smoke grenade

- changed: DM32 smoke grenade inventory icons

- changed: NSA80 for Panzerfaust 3 is now night vision only

- changed: G36A2 optics are now compatible with virtual arsenal

- fixed: PMII 3-20X50 material-path

- fixed: missing G36 PiP-optic



2.0

- added: G29 sniper rifle

- added: G36KA0 assault rifle

- added: G36A1 assault rifle

- added: G36A1 AG-40 assault rifle

- added: G36KA1 assault rifle

- added: G36A2 assault rifle

- added: G36A2 AG-40 assault rifle

- added: G36KA3 assault rifle

- added: G36KA4 assault rifle

- added: Rotex IIA silencer

- added: Rotex Monoblock silencer

- added: Rotex III Compact silencer

- added: KAC QDSS NT4 silencer

- added: BT10-LW17 ADM bipod

- added: 1A2 S-BRM bipod

- added: Aimpoint MicroT2 optic

- added: Aimpoint CompM2 optic (black, tan)

- added: EOTech 552 optic (black, tan)

- added: ZO4x30 MicroT2 optic (black, brown)

- added: ZO4x30i optic (black, sand)

- added: ZO4x30i RSAS optic (black, sand)

- added: ZO4x30i MicroT2 optic (black, sand)

- added: 3-20x50 PM II DMR MicroT1 rear optic

- added: 5-25x56 M5Xi Military (Tremor 3) optic

- added: 5-25x56 M5Xi Military (MSR) optic

- added: 5-25x56 M5Xi Military MicroT2 (Tremor 3) optic

- added: 5-25x56 M5Xi Military MicroT2 (MSR) optic

- added: 3-20x50 PM II DMR optic

- added: additional DM32 smoke grenade colors

- added: optic items for the editor

- added: attachments to editor

- added: 3den attribute to container to fill with bwa3 items

- changed: G36A3 assault rifle model

- changed: G36A3 AG40 assault rifle model

- changed: G36KA3 assault rifle model

- changed: LLM01 model

- changed: LLM Vario-Ray model

- changed: RSAS optic model

- changed: Aimpoint MicroT1 optic model

- changed: ZO4x30 optic model

- changed: ZO4x30 RSAS optic model

- changed: 1.1-8x24 PM II ShortDot Dual CC optic model

- changed: 3-20x50 PM II DMR MicroT1 front optic model

- changed: 5-25x56 M5Xi Military (Tremor 3) optic model

- changed: 5-25x56 M5Xi Military (MSR) optic model

- changed: 6-24x72 Hensoldt optic model

- changed: DM32 smoke grenade model

- changed: attachments classnames

- changed: optics classnames

- changed: some weapons classnames

- changed: added CBA option to set Puma gunner clocknumbers relativ to periscope dir

- changed: added CBA option to set Puma commander clocknumbers relativ to turret dir

- changed: added CBA option to set Leopard commander clocknumbers relativ to turret dir

- changed: Improvised camo position - better view for driver/gunner

- changed: license plate specular value

- changed: Eagle IV textures

- changed: turret numbers zero was not available - first vehicle in group will have zero per default now

- changed: MG3 textures and materials

- fixed: Tiger camolight was switchable

- fixed: Leopard/Puma damage effects were not visible on tracks

- fixed: Navipad pip effect was broken

- fixed: Navipad menu entry was broken

- fixed: Leopard MG3 was not visible in commander view

- fixed: missing japanese translation

- fixed: MG3 was not available in editor

- fixed: Incorrect texture selections

- removed: G36KA3 AG-40 assault rifle

- removed: G36 light machine gun



1.6

- added: MG3 machinegun

- added: New P8 model

- added: DM31AT anti tank mine

- added: Leopard pine und fir camo

- added: Leopard 3Den attrributes

- added: Leopard content in storage baskets

- added: Leopard removable mud flaps

- added: 3Den checkbox harzadlights

- added: Eagle camolight levels

- added: Puma camolight levels

- added: Leopard camolight levels

- added: Leopard Loader MG3 reload animation

- added: SEM90 function to set additional channel

- added: Guidline camo light/improvised camouflage

- changed: Leopard animations (tracks, antenna, exhaust clouds)

- changed: Leopard model improvements (smoothing, shadow)

- changed: Leopard textures

- changed: Leopard sound

- changed: Leopard driving physics ArmA 1.78 PhysX

- changed: Puma driving physics ArmA 1.78 PhysX

- changed: 1200Rnd Leopard2a6m loader MG5 ammo to 10x 120Rnd

- changed: G27 UI pictures

- changed: G27/G28/G82 reload animation

- changed: New magazin for MG5

- changed: ACRE Intercom Puma

- changed: New Shadowlod equipment containers

- changed: extCameraPosition Eagle IV

- changed: FLW100 sound

- changed: Launcher sounds

- changed: Rewritten keybind weapon accessory to CBA_Accessory

- changed: Weapon smoke clouds

- changed: Improved camonet shader and TI texture

- changed: Puma texture

- changed: G38 material

- changed: Leopard replaced loader MG5 with MG3

- changed: Puma textures

- changed: Eagle textures

- fixed: Eagle IV FLW100 flying license plate

- fixed: Missing texture gear box

- fixed: P2A1 ammunition mirrored UV

- fixed: Wrong camera position Tiger RMK

- fixed: G27 ammunition disappears with empty grenade launcher

- fixed: Wrong classname for LLM-01 in CfgPatches

- fixed: Eagle wrong dust effect position

- fixed: Eagle wheel tracks were missing

- fixed: Puma rearviewcam cargo was not working

- fixed: Displaying navipad and rear view camera was not possible at same time

- fixed: Single digit batallion number was not possible



v1.5.2.1

- fixed duplicate bisign-file



v1.5.2

- fixed: crew/pilot uniform animation



v1.5.1

-added missing "keys"



v1.5

- changed: added additional Tiger texture to eden attributes

- changed: all addon folder paths to lower case

- changed: some G38 sounds including silencer

- changed: Eagle FLW100 sound volume

- changed: Eagle backward speed to ~33km/h

- changed: Eagle distance LOD

- fixed: Eagle tire damage display did not work

- fixed: P2A1 illum and Carl Gustaf illum flare objects mixed up

- fixed: texture issues with MBT Leopard and Eagle

- fixed: hazard lights can not be turned off

- fixed: Bone X does not exist in skeleton OFP2_ManSkeleton

- fixed: JPC texture issues

- fixed: AG40 sights where always deployed

- fixed: Leopard Loader always had NVG

- fixed: Alpha bug Leopard wreck model



v1.5

- added: Eagle IV

- added: JPC Vests

- added: tropentarn light

- added: acre support for Puma and Leopard2A6M

- added: Cartridge animation for Leopard2A6M Loader MG5

- added: Apex sound system

- added: TFAR custom radio

- added: Setting to hide group members on NaviPad

- changed: NaviPad position changeable

- changed: Leopard2A6M textures

- changed: New sounds for all weapons

- changed: Switched MG5 coax to MG3 coax on Leopard2A6M

- changed: Switched 10x 250rnd coax ammo to 1x 1000 rnd on Leopard2A6M

- changed: TI textures for all vehicles. Camo net does his job now!

- fixed: Pzf3 mass

- fixed: MG4 magazine was visible in LOD 1-5

- fixed: Leopard2A6M camo net position (chassis)

- fixed: Coax MG was async to maingun in loadin position on Leopard2A6M

- fixed: missing normal map vest



v1.4.1

- added: Japanese translations (classic)

- added: Custom texture for mg5 fire modes

- added: Night vision to Knighthelmet

- added: Support for upcomming TFAR version 1.0

- added: ABM secondary ammunition retains ShotParents data

- changed: Puma gunner thermal mode uses white hot / black hot

- changed: Increased Fliegerfaust damage radius

- changed: Puma damage model

- changed: Switched G36 magazine with G38 magazine

- changed: Removed safety mode for IFV Puma and MBT Leopard

- changed: TI textures long weapons (thermal view)

- fixed: Replace removed ACE events with their new CBA versions

- fixed: Missing overlays for weapon attachments

- fixed: Launcher backblast effects

- fixed: Missing insignia Eden-Editor error

- fixed: "ModParams" RPT spam

- fixed: Eden camera glitch

- fixed: G38 typo

- fixed: G38 AG40 too small

- fixed: Game crash when using vehicles with x64 executable



v1.4

- added: LLM01 Underbarrel

- added: G38 variants

- added: G36C Ironsights

- added: Localized names of mod components for "Required addons for scenario" tab

- changed: RGW90 position on back

- changed: Increased limit of drawn group members for NaviPad and enabled showing free hand lines

- fixed: After 1.60 the flight path of PzF3 rocket was wrong

- fixed: Mixed up description of HE and HEAT ammunition for 84mm Leuchtbüchse

- fixed: Night vision device was attachable to 84mm Leuchtbüchse

- fixed: Undefined variable "BWA3_optics_camera" when leaving Puma or Leopard

- fixed: No entry 'bin\config.bin/CfgVehicles/Tank_F/HitPoints/HitFuel.name'



v1.3.4

- added: ZO 4x30 without RSAS

- added: 3DEN Editor-preview icons

- added: author to CfgPatches

- added: Carl Gustaf

- fixed: "No entry 'bin\config.bin/RscTitles/BWA3_NaviPad/Map.LineMarker'." error pop up

- fixed: "Warning Message: 'author/' is not a value" error pop up, note: other mods may still cause the same issue

- fixed: Sounds broken, resampled every sound to 44.1KHz and 16Bit, further converted all to WSS

- fixed: Toggling to the day laser version would delete the LLM on the P8

- fixed: Removing night vision attachment from Panzerfaust via keybinding

- fixed: Curators in 3DEN missions would no longer recognize all BWA3 classes as "Official Addons"

- fixed: RPT error Hitfuel for Puma and Leopard

- changed: replaced some functions with improved CBA versions (edited)

- changed: MG sounds (louder)



v1.3.3

-added: LLM-01 and Vario Ray day laser mode with ACE

-added: mission attributes to configure the ammo of respawning IFV Puma and MBT Leopard

-changed: deproxyfied the Leopard after changes made to Binarize (retexturing now possible)

-fixed: shadow issues with certain LODs on the Leopard

-fixed: script error when using NaviPad with helmet cams

-fixed: script error when trying to add thermal optic

-fixed: IFV Puma FCS doesn't work with ACE FCS



v1.3.2

- added: P2A1 flare pistol

- added: compatability with 3DEN.

- added: democracy box can now be slingloaded

- fixed: DM25 and DM35 no longer fly through walls

- changed: Navipad now stays open after using your scope

- fixed: muzzle flash in the virtual arsenal

- fixed: last round in magazine didn't produce muzzle flash

- fixed: holster animation for P8 and MP7

- removed: modules (replaced with object attributes)



v1.3.1

- fixed: Issues introduced with the Arma v1.54 update.



v1.3

- added: UH Tiger

- added: Helipilot uniform

- added: Knighthelm

- added: integrated CBA Joint Rails (remove your BWA3_Comp_ASDG!)

- added: custom G27 / G28 silencer sounds

- added: MG4 and MG5 Tracer magazines

- added: modules to customize BW vehicles

- added: Fernspaeher (recon) sub faction

- added: other misc. soldier classes

- added: BW icon in Virtual Arsenal

- added: missing items to VA box

- added: TFAR BW radios to VA box

- changed: adjusted interaction positions on IFV Puma and MBT Leopard with ACE

- fixed: missing classes in Zeus

- fixed: wording in field manual for NaviPad (German)

- fixed: missing materials in FIRE geometry on MBT Leopard

- fixed: material effect with impacting rounds on all models

- fixed: smoke launchers weren't synched in MP

- fixed: IFV Puma doesn't fall over as easily when turning on high speeds

- fixed: IFV Puma ABM rounds with ACE FCS

- fixed: dragging and carrying BW boxes with ACE



v1.2.2

- fixed: Rendering issue with certain uniforms due to Arma v1.52 update.



v1.2.1

- fixed: Animated 2D optics were not scaled properly for 16:10 and tripple screens.

- fixed: G28E3 and G27 variants had an invisible bipod.

- fixed: Puma main gun single fire didn't work.

- fixed: Leopard rearview mirrors were interchanged.



v1.2

- added: Optional PBO to enable PIP optics (ZO4x30, Shortdot, PzF3)

- added: correct weapon sway values

- added: correct weapon inertia values

- added: different muzzle velocities for weapons with different barrel length

- added: animated bipod to various weapons

- added: tails sounds from Marksmen update

- added: ejecting belt parts effect to MG4 and MG5

- added: Rotex silencer models for 5.56mm and 7.62mm

- added: Vario Ray laser light module

- added: Black variant of G27 and G27 w/ AG40

- added: EoTech CQB and with magnifier in black and tan

- added: new uniforms (reskins of AAF uniform)

- added: insignia selection

- added: MICH helment (reskin of AAF MICH helmet)

- added: retextures of various backpacks (thanks Rider)

- added: Kampfrucksack model

- added: camo netting for Puma and Leopard that can be removed ingame

- added: compatibility for the Virtual Arsenal and Garage

- added: commander of MBT Leopard now has a FFV compatible slot

- added: alternative random texture variant for MBT Leopard in Flecktarn

- added: white retexture of ammo boxes (placeholder)

- added: camo netting variant of Democracy box

- added: Democracy box with Virtual Arsenal

- added: German flag on flagpole

- changed: NATO uniform retexture to hide arm and knee protectors

- changed: default loadouts in some cases

- changed: possible ethnicities of German soldiers no longer include africans and african americans

- changed: randomization includes only BW goggles

- changed: increased recoil of G27/28 variants and MP7

- changed: zoom of the Vector IV so mil dots are now correct

- changed: appearence of PzF 3 when carried on the back

- changed: weight and icon of the 7x62mm 1200Rnd belt

- changed: Geometry LODs of vehicles to allow driving over obstacles more easily

- changed: animation of tracks on vehicles

- changed: reworked vehicle PhysX behaviour

- changed: completely reworked configs to guarantee compatibility and fix various issues

- changed: interiors of Puma and Leopard

- changed: various sounds

- changed: various textures, normal maps, and specular maps

- changed: animations of mounted Panzergrenadiers in IFV Puma

- changed: Thermal map of IFV Puma

- changed: 10x 120Rnd MG5 belts for Leopard loader replaced with one 1200Rnd belt to circumvent a reload bug in the Arma engine

- changed: hitpoints for MBT Leopard. Main gun and turret should now be more resistant. Commander optics and loaders MG5 can now be destroyed.

- changed: camo netting now comes in parts

- changed: contents of boxes; Democracy box is now filled by script

- changed: keys are now adjusted with the CBA keybinding system, please check your keybinds!

- changed: way units are sorted in the editor

- changed: Reddot sizes

- changed: Leopard 2A6M sounds

- changed: G36 sounds

- changed: Fliegerfaust usability

- fixed: weapon reloading sounds were not working correctly

- fixed: localization issues with umlauts and eszetts

- fixed: you no longer sink into the ground when deploying a weapon

- fixed: various recoil issues (e.g. P8 pistol)

- fixed: gunner of MBT Leopard is no longer vulnerable to small arms fire

- fixed: some issues with the behaviour of the Vector IV

- fixed: some wrong texture references in proxies

- fixed: various issues in the shadow LODs of IFV Puma and MBT Leopard

- fixed: removed active radar from vehicles

- fixed: Leopard mirrors were to high

- fixed: vehicle MG5s were using vanilla sounds instead of the intended one

- fixed: texture issue on the left side composite armour of the IFV Puma

- fixed: issue in Geometry LOD of IFV Puma that may cause collisions with projectiles far away from the vehicle

- fixed: strange vertex in component01 RPT error

- fixed: bwa3_leopard2a6m_wanne_fleck.p3d has no config RPT error

- fixed: all duplicate strings

- fixed: all updating base class issues

- fixed: added author "BWMod" to hopefully everything

- removed: obsolete BWA3 menu

- removed: Kestrel in favour of third party variants (e.g. ACE3)



v1.1.2

- Fixed missing config values after v1.42



v1.1.1

- Fixed the sounds for v1.24.

- The crew of the desert Leopard now has the correct uniform.

- Adjusted the position of the turret display thingy (it was covering the zeroing on some resolutions).

- Removed the "magic radar".

- You now cannot save the options anymore while editing a key.

- The Jägertrupp now has 1xMG4 + 1xMG5 instead of 2xMG4.

- Fixed some "Updating Base Class" errors.

- The Navipad detail key kann now actually be changed.



v1.1

- Grenades can now be used by other factions.

- Crosshairs are now centered correctly.

- MP7 now has recoil in full auto mode.

- Fixed error message "config.bin/CfgVehicles/ModuleTaskCreate_F/Arguments/Owner/values/Unit.default" and similar.

- Zeus compatibility.

- Red dots are now better visible with NVGs.

- MG4: Bullets disappear now correctly, when low on ammo.

- Engineer can now disable mines.

- Inventory: Reworked mass and possibile slots of all items.

Changes:

- new: Leopard 2A6M (Fleck, Tropen)

- new: G36 IdZ-ES with Bipod and Beta-C

- new: G27 and G27 AG40-2

- new: MG5 (Black and Tan)

- new: G82 + Zeiss 6-24x72 (with NSV 80)

- new: Fliegerfaust 2 Stinger

- new: Vector IV

- new: Navi Pad

- new: Kestrel

- new: Ops-Core with helmet cam (Fleck, Tropen, black)

- new: Crewman KSK with headset (Fleck, Tropen, black)

- new: 2 Uniform variants (Fleck, Tropen)

- new: Overall for vehicle crew (Fleck, Tropen)

- new: Ghillie (Fleck, Tropen)

- new: M92 "Gefechtshelm" helmet (Fleck, Tropen)

- new: NSA 80 for Panzerfaust 3

- new: IRV 600 for ZO4x30

- new: "Demokracy box"

- IFV Puma now uses MG5 instead of MG4.

- Weapons can now be placed in the editor.

- Fire selector now has a sound.

- Magazines now have their own models.

- Reticle of the 3-20x50 reworked.

- G28E3 now uses the correct buttstock (same as G27)

- new types of munition (AP, LR, Raufoss, IR-DIM, SD...)

- Silencers (Place holders)

- Stringtable reworked.

- Panzerfausts and RGWs are now already loaded.

- Ammo boxes and IFV Pumas inventory reworked.

- Fixed error message of the barrets.

- Created changelog.

- Userconfig removed. (Key binds can now be change via the ESC Menu)

- Speed limiter removed.

- Night vision adjustment removed.



v1.0

- first public release







- Community Base addons A3





Forum topic:

- BI forums





Steam Workshop:

- Subscribe







You are using our website as a guest. Guest have the lowest downloadspeeds and will download from our public file servers. If you would like to know how you can download with higher speeds and have to wait less while downloading check out the Armaholic subscription system.

When you have already subscribed and your account is not upgraded within 24 hours it means you probably forgot to include your username. If that is the case please contact us as soon as possible! What is two plus two? Type : Size : 1700 MB Downloaded : 22143 times Report archive: Troubles downloading from Armaholic?

Enable javascript to be able to download from Armaholic please! The BWMod team's goal is to supply the Arma 3 community with a set of vehicles, weapons and equipment to be used in 2020 by the German Army, like the IdZ system and vehicles currently being introduced, such as the IFV Puma.We are not associated with the BWMod for OFP and the earlier Arma games, but since the team around that mod abandoned the project, we will continue where they left of and equip players with high-quality vehicles and weapons.We published some compatibility PBOs for AGM and ASDG:VehiclesMBT Leopard 2A6MIFV PumaWeaponsP8MP7 (by Schmung and The_Tub)G36 / G36K IdZ ES (Both with optional AG40 underslung grenade launcher)G36 with Bipod and Beta-C magG28 Standard & PatrolG27 (With optional AG40 grenade launcher)G82 (M107)MG4MG5RGW90Panzerfaust 3Fliegerfaust II (Stinger)DM51A1 frag grenadeDM25 & DM32 smoke grenadesAttachmentsRSA-SAimpoint MicroT1ZO4x30Shortdot3-20x506-24x72attachable NSV600 night vision addon (ZO4x30, 3-20x50)attachable NSV80 night vision addon (6-24x72)attachable NSV80 night vision addon (PzF 3)attachable IRV600 thermal vision addon (ZO4x30)LLM01 with switchable laser/light modesGearCrewman uniformIdZ Vest in various configurationsOpsCore FAST helmetCrewman KSK helmetM92 HelmetBerets for a variety of unitsTactical Glasses in 3 colorsKestrelVector IV B NiteNavipadFor a more detailed view of the available content, take a look at this page (German).To install the BWMod you should use modfolders to keep it seperate from the official game content to prevent issues.With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.*.pboFor usage instructions and information of how to use the BWMod please refer to the included documentation and/or example mission.A reminder that we open-source everything but the assets of the BWMod. So if you want to help out with configs, scripts and stringtables, go here:Autoren:KickapooProjektführung und 3D-ArtistHamburger SVProjektinitiator und 2D-ArtistKoffeinflummiContentimporteur und 3D-Artist, Projekthostingir0n1eContentimporteurmarc_bookContentimporteurTonic2D / 3D-Artist, UV MapsGhost3D-ArtistHawkins3D-ArtistJan3D-Artistherr_kaleuen3D-ArtistSnorri2D-ArtistFeldhobel2D-ArtistPleasure2D / 3D-Artistcommy2Konfigs und SkripterFalke3D-Artist und SkripterBesonderer Dank geht an:Panzergrenadierbrigade 37für viel Geduld beim Beta-Testen und hilfreiches FeedbackFrankymanfür Unterstützung beim Leopard 2A6MSchmung, The_Tub, Lord Jarheadfür MP7 Modell, Texturen und SoundsAggr094für 5,56mm Rotex SchalldämpferRiderfür Retexturen der Arma3-RucksäckeRHS-Teamfür Sitzanimation des UH Tiger-SchützenKimifür HUD des UH Tiger2.2- added: Multitarn faction- added: Green camo (G36, LLM01, Harris bipod, EoTech 552, RSAS, QDSS, Rotex IIIc)- added: Compatibility with Enoch attachment classes- changed: Tropentarn and Flecktarn texture- changed: Inventory icons- changed: IDZ Vest texture optimized- changed: Leopard 2 texture- changed: Eagle IV texture- changed: Puma texture- changed: Democracybox texture- changed: MG4 material- changed: MG5 texture- changed: FLW100 new MG3 model- fixed: Black Vario-Ray was missing daylight laser mode (requires ACE)- fixed: Eagle IV alphabug- fixed: Eagle IV shadow bug- fixed: LLM-01 tan disappears when switching to daylight laser mode2.1.2- added: Compatibility with CBA Scripted optics and Disposable Launchers- added: M5Xi compatibility with NSV80- changed: Spike and LAHAT effective range- changed: Puma ABM effective range- changed: Updated silencer configs- changed: Buffed G36K accuracy- changed: Eagle rear view camera pitch- changed: Updated Vector IV optic- changed: Canister textures- changed: Normteile textures- changed: Bounding Box for Eagle, Leopard 2 and Puma- changed: G36 reload animations- changed: G29 reload and repeat animations- fixed: G36 with Carry Handle lose PIP capability when equipped with CQB sight- fixed: PZF3 and RGW90 magazine mass when using ACE- fixed: Crewman KSK helmet inheritance- fixed: Knighthelm missing ACE goggles protection- fixed: Bunkerfaust missing from NSA80 tooltip- fixed: An optics alpha texture bug- fixed: Camera position in gunner view of Leopard loader- fixed: LLM-01 underbarrel disappears when switching to daylight laser mode2.1.1- changed: G36 reload animation- changed: tiger texture- changed: Leopard and Puma maximum zeroing ranges- fixed: Bunkerfaust shadow lod bug- fixed: mass of Dm32- fixed: vanilla MRAAWS penetrator warhead- fixed: NaviPad after Arma version 1.90- fixed: A UBC error2.1- added: Bunkerfaust- added: NSA80- added: flag proxy for ground vehicles- added: repeating for G29- added: missing japanese translation- changed: Panzerfaust 3- changed: DM25 smoke grenade- changed: DM32 smoke grenade inventory icons- changed: NSA80 for Panzerfaust 3 is now night vision only- changed: G36A2 optics are now compatible with virtual arsenal- fixed: PMII 3-20X50 material-path- fixed: missing G36 PiP-optic2.0- added: G29 sniper rifle- added: G36KA0 assault rifle- added: G36A1 assault rifle- added: G36A1 AG-40 assault rifle- added: G36KA1 assault rifle- added: G36A2 assault rifle- added: G36A2 AG-40 assault rifle- added: G36KA3 assault rifle- added: G36KA4 assault rifle- added: Rotex IIA silencer- added: Rotex Monoblock silencer- added: Rotex III Compact silencer- added: KAC QDSS NT4 silencer- added: BT10-LW17 ADM bipod- added: 1A2 S-BRM bipod- added: Aimpoint MicroT2 optic- added: Aimpoint CompM2 optic (black, tan)- added: EOTech 552 optic (black, tan)- added: ZO4x30 MicroT2 optic (black, brown)- added: ZO4x30i optic (black, sand)- added: ZO4x30i RSAS optic (black, sand)- added: ZO4x30i MicroT2 optic (black, sand)- added: 3-20x50 PM II DMR MicroT1 rear optic- added: 5-25x56 M5Xi Military (Tremor 3) optic- added: 5-25x56 M5Xi Military (MSR) optic- added: 5-25x56 M5Xi Military MicroT2 (Tremor 3) optic- added: 5-25x56 M5Xi Military MicroT2 (MSR) optic- added: 3-20x50 PM II DMR optic- added: additional DM32 smoke grenade colors- added: optic items for the editor- added: attachments to editor- added: 3den attribute to container to fill with bwa3 items- changed: G36A3 assault rifle model- changed: G36A3 AG40 assault rifle model- changed: G36KA3 assault rifle model- changed: LLM01 model- changed: LLM Vario-Ray model- changed: RSAS optic model- changed: Aimpoint MicroT1 optic model- changed: ZO4x30 optic model- changed: ZO4x30 RSAS optic model- changed: 1.1-8x24 PM II ShortDot Dual CC optic model- changed: 3-20x50 PM II DMR MicroT1 front optic model- changed: 5-25x56 M5Xi Military (Tremor 3) optic model- changed: 5-25x56 M5Xi Military (MSR) optic model- changed: 6-24x72 Hensoldt optic model- changed: DM32 smoke grenade model- changed: attachments classnames- changed: optics classnames- changed: some weapons classnames- changed: added CBA option to set Puma gunner clocknumbers relativ to periscope dir- changed: added CBA option to set Puma commander clocknumbers relativ to turret dir- changed: added CBA option to set Leopard commander clocknumbers relativ to turret dir- changed: Improvised camo position - better view for driver/gunner- changed: license plate specular value- changed: Eagle IV textures- changed: turret numbers zero was not available - first vehicle in group will have zero per default now- changed: MG3 textures and materials- fixed: Tiger camolight was switchable- fixed: Leopard/Puma damage effects were not visible on tracks- fixed: Navipad pip effect was broken- fixed: Navipad menu entry was broken- fixed: Leopard MG3 was not visible in commander view- fixed: missing japanese translation- fixed: MG3 was not available in editor- fixed: Incorrect texture selections- removed: G36KA3 AG-40 assault rifle- removed: G36 light machine gun1.6- added: MG3 machinegun- added: New P8 model- added: DM31AT anti tank mine- added: Leopard pine und fir camo- added: Leopard 3Den attrributes- added: Leopard content in storage baskets- added: Leopard removable mud flaps- added: 3Den checkbox harzadlights- added: Eagle camolight levels- added: Puma camolight levels- added: Leopard camolight levels- added: Leopard Loader MG3 reload animation- added: SEM90 function to set additional channel- added: Guidline camo light/improvised camouflage- changed: Leopard animations (tracks, antenna, exhaust clouds)- changed: Leopard model improvements (smoothing, shadow)- changed: Leopard textures- changed: Leopard sound- changed: Leopard driving physics ArmA 1.78 PhysX- changed: Puma driving physics ArmA 1.78 PhysX- changed: 1200Rnd Leopard2a6m loader MG5 ammo to 10x 120Rnd- changed: G27 UI pictures- changed: G27/G28/G82 reload animation- changed: New magazin for MG5- changed: ACRE Intercom Puma- changed: New Shadowlod equipment containers- changed: extCameraPosition Eagle IV- changed: FLW100 sound- changed: Launcher sounds- changed: Rewritten keybind weapon accessory to CBA_Accessory- changed: Weapon smoke clouds- changed: Improved camonet shader and TI texture- changed: Puma texture- changed: G38 material- changed: Leopard replaced loader MG5 with MG3- changed: Puma textures- changed: Eagle textures- fixed: Eagle IV FLW100 flying license plate- fixed: Missing texture gear box- fixed: P2A1 ammunition mirrored UV- fixed: Wrong camera position Tiger RMK- fixed: G27 ammunition disappears with empty grenade launcher- fixed: Wrong classname for LLM-01 in CfgPatches- fixed: Eagle wrong dust effect position- fixed: Eagle wheel tracks were missing- fixed: Puma rearviewcam cargo was not working- fixed: Displaying navipad and rear view camera was not possible at same time- fixed: Single digit batallion number was not possiblev1.5.2.1- fixed duplicate bisign-filev1.5.2- fixed: crew/pilot uniform animationv1.5.1-added missing "keys"v1.5- changed: added additional Tiger texture to eden attributes- changed: all addon folder paths to lower case- changed: some G38 sounds including silencer- changed: Eagle FLW100 sound volume- changed: Eagle backward speed to ~33km/h- changed: Eagle distance LOD- fixed: Eagle tire damage display did not work- fixed: P2A1 illum and Carl Gustaf illum flare objects mixed up- fixed: texture issues with MBT Leopard and Eagle- fixed: hazard lights can not be turned off- fixed: Bone X does not exist in skeleton OFP2_ManSkeleton- fixed: JPC texture issues- fixed: AG40 sights where always deployed- fixed: Leopard Loader always had NVG- fixed: Alpha bug Leopard wreck modelv1.5- added: Eagle IV- added: JPC Vests- added: tropentarn light- added: acre support for Puma and Leopard2A6M- added: Cartridge animation for Leopard2A6M Loader MG5- added: Apex sound system- added: TFAR custom radio- added: Setting to hide group members on NaviPad- changed: NaviPad position changeable- changed: Leopard2A6M textures- changed: New sounds for all weapons- changed: Switched MG5 coax to MG3 coax on Leopard2A6M- changed: Switched 10x 250rnd coax ammo to 1x 1000 rnd on Leopard2A6M- changed: TI textures for all vehicles. Camo net does his job now!- fixed: Pzf3 mass- fixed: MG4 magazine was visible in LOD 1-5- fixed: Leopard2A6M camo net position (chassis)- fixed: Coax MG was async to maingun in loadin position on Leopard2A6M- fixed: missing normal map vestv1.4.1- added: Japanese translations (classic)- added: Custom texture for mg5 fire modes- added: Night vision to Knighthelmet- added: Support for upcomming TFAR version 1.0- added: ABM secondary ammunition retains ShotParents data- changed: Puma gunner thermal mode uses white hot / black hot- changed: Increased Fliegerfaust damage radius- changed: Puma damage model- changed: Switched G36 magazine with G38 magazine- changed: Removed safety mode for IFV Puma and MBT Leopard- changed: TI textures long weapons (thermal view)- fixed: Replace removed ACE events with their new CBA versions- fixed: Missing overlays for weapon attachments- fixed: Launcher backblast effects- fixed: Missing insignia Eden-Editor error- fixed: "ModParams" RPT spam- fixed: Eden camera glitch- fixed: G38 typo- fixed: G38 AG40 too small- fixed: Game crash when using vehicles with x64 executablev1.4- added: LLM01 Underbarrel- added: G38 variants- added: G36C Ironsights- added: Localized names of mod components for "Required addons for scenario" tab- changed: RGW90 position on back- changed: Increased limit of drawn group members for NaviPad and enabled showing free hand lines- fixed: After 1.60 the flight path of PzF3 rocket was wrong- fixed: Mixed up description of HE and HEAT ammunition for 84mm Leuchtbüchse- fixed: Night vision device was attachable to 84mm Leuchtbüchse- fixed: Undefined variable "BWA3_optics_camera" when leaving Puma or Leopard- fixed: No entry 'bin\config.bin/CfgVehicles/Tank_F/HitPoints/HitFuel.name'v1.3.4- added: ZO 4x30 without RSAS- added: 3DEN Editor-preview icons- added: author to CfgPatches- added: Carl Gustaf- fixed: "No entry 'bin\config.bin/RscTitles/BWA3_NaviPad/Map.LineMarker'." error pop up- fixed: "Warning Message: 'author/' is not a value" error pop up, note: other mods may still cause the same issue- fixed: Sounds broken, resampled every sound to 44.1KHz and 16Bit, further converted all to WSS- fixed: Toggling to the day laser version would delete the LLM on the P8- fixed: Removing night vision attachment from Panzerfaust via keybinding- fixed: Curators in 3DEN missions would no longer recognize all BWA3 classes as "Official Addons"- fixed: RPT error Hitfuel for Puma and Leopard- changed: replaced some functions with improved CBA versions (edited)- changed: MG sounds (louder)v1.3.3-added: LLM-01 and Vario Ray day laser mode with ACE-added: mission attributes to configure the ammo of respawning IFV Puma and MBT Leopard-changed: deproxyfied the Leopard after changes made to Binarize (retexturing now possible)-fixed: shadow issues with certain LODs on the Leopard-fixed: script error when using NaviPad with helmet cams-fixed: script error when trying to add thermal optic-fixed: IFV Puma FCS doesn't work with ACE FCSv1.3.2- added: P2A1 flare pistol- added: compatability with 3DEN.- added: democracy box can now be slingloaded- fixed: DM25 and DM35 no longer fly through walls- changed: Navipad now stays open after using your scope- fixed: muzzle flash in the virtual arsenal- fixed: last round in magazine didn't produce muzzle flash- fixed: holster animation for P8 and MP7- removed: modules (replaced with object attributes)v1.3.1- fixed: Issues introduced with the Arma v1.54 update.v1.3- added: UH Tiger- added: Helipilot uniform- added: Knighthelm- added: integrated CBA Joint Rails (remove your BWA3_Comp_ASDG!)- added: custom G27 / G28 silencer sounds- added: MG4 and MG5 Tracer magazines- added: modules to customize BW vehicles- added: Fernspaeher (recon) sub faction- added: other misc. soldier classes- added: BW icon in Virtual Arsenal- added: missing items to VA box- added: TFAR BW radios to VA box- changed: adjusted interaction positions on IFV Puma and MBT Leopard with ACE- fixed: missing classes in Zeus- fixed: wording in field manual for NaviPad (German)- fixed: missing materials in FIRE geometry on MBT Leopard- fixed: material effect with impacting rounds on all models- fixed: smoke launchers weren't synched in MP- fixed: IFV Puma doesn't fall over as easily when turning on high speeds- fixed: IFV Puma ABM rounds with ACE FCS- fixed: dragging and carrying BW boxes with ACEv1.2.2- fixed: Rendering issue with certain uniforms due to Arma v1.52 update.v1.2.1- fixed: Animated 2D optics were not scaled properly for 16:10 and tripple screens.- fixed: G28E3 and G27 variants had an invisible bipod.- fixed: Puma main gun single fire didn't work.- fixed: Leopard rearview mirrors were interchanged.v1.2- added: Optional PBO to enable PIP optics (ZO4x30, Shortdot, PzF3)- added: correct weapon sway values- added: correct weapon inertia values- added: different muzzle velocities for weapons with different barrel length- added: animated bipod to various weapons- added: tails sounds from Marksmen update- added: ejecting belt parts effect to MG4 and MG5- added: Rotex silencer models for 5.56mm and 7.62mm- added: Vario Ray laser light module- added: Black variant of G27 and G27 w/ AG40- added: EoTech CQB and with magnifier in black and tan- added: new uniforms (reskins of AAF uniform)- added: insignia selection- added: MICH helment (reskin of AAF MICH helmet)- added: retextures of various backpacks (thanks Rider)- added: Kampfrucksack model- added: camo netting for Puma and Leopard that can be removed ingame- added: compatibility for the Virtual Arsenal and Garage- added: commander of MBT Leopard now has a FFV compatible slot- added: alternative random texture variant for MBT Leopard in Flecktarn- added: white retexture of ammo boxes (placeholder)- added: camo netting variant of Democracy box- added: Democracy box with Virtual Arsenal- added: German flag on flagpole- changed: NATO uniform retexture to hide arm and knee protectors- changed: default loadouts in some cases- changed: possible ethnicities of German soldiers no longer include africans and african americans- changed: randomization includes only BW goggles- changed: increased recoil of G27/28 variants and MP7- changed: zoom of the Vector IV so mil dots are now correct- changed: appearence of PzF 3 when carried on the back- changed: weight and icon of the 7x62mm 1200Rnd belt- changed: Geometry LODs of vehicles to allow driving over obstacles more easily- changed: animation of tracks on vehicles- changed: reworked vehicle PhysX behaviour- changed: completely reworked configs to guarantee compatibility and fix various issues- changed: interiors of Puma and Leopard- changed: various sounds- changed: various textures, normal maps, and specular maps- changed: animations of mounted Panzergrenadiers in IFV Puma- changed: Thermal map of IFV Puma- changed: 10x 120Rnd MG5 belts for Leopard loader replaced with one 1200Rnd belt to circumvent a reload bug in the Arma engine- changed: hitpoints for MBT Leopard. Main gun and turret should now be more resistant. Commander optics and loaders MG5 can now be destroyed.- changed: camo netting now comes in parts- changed: contents of boxes; Democracy box is now filled by script- changed: keys are now adjusted with the CBA keybinding system, please check your keybinds!- changed: way units are sorted in the editor- changed: Reddot sizes- changed: Leopard 2A6M sounds- changed: G36 sounds- changed: Fliegerfaust usability- fixed: weapon reloading sounds were not working correctly- fixed: localization issues with umlauts and eszetts- fixed: you no longer sink into the ground when deploying a weapon- fixed: various recoil issues (e.g. P8 pistol)- fixed: gunner of MBT Leopard is no longer vulnerable to small arms fire- fixed: some issues with the behaviour of the Vector IV- fixed: some wrong texture references in proxies- fixed: various issues in the shadow LODs of IFV Puma and MBT Leopard- fixed: removed active radar from vehicles- fixed: Leopard mirrors were to high- fixed: vehicle MG5s were using vanilla sounds instead of the intended one- fixed: texture issue on the left side composite armour of the IFV Puma- fixed: issue in Geometry LOD of IFV Puma that may cause collisions with projectiles far away from the vehicle- fixed: strange vertex in component01 RPT error- fixed: bwa3_leopard2a6m_wanne_fleck.p3d has no config RPT error- fixed: all duplicate strings- fixed: all updating base class issues- fixed: added author "BWMod" to hopefully everything- removed: obsolete BWA3 menu- removed: Kestrel in favour of third party variants (e.g. ACE3)v1.1.2- Fixed missing config values after v1.42v1.1.1- Fixed the sounds for v1.24.- The crew of the desert Leopard now has the correct uniform.- Adjusted the position of the turret display thingy (it was covering the zeroing on some resolutions).- Removed the "magic radar".- You now cannot save the options anymore while editing a key.- The Jägertrupp now has 1xMG4 + 1xMG5 instead of 2xMG4.- Fixed some "Updating Base Class" errors.- The Navipad detail key kann now actually be changed.v1.1- Grenades can now be used by other factions.- Crosshairs are now centered correctly.- MP7 now has recoil in full auto mode.- Fixed error message "config.bin/CfgVehicles/ModuleTaskCreate_F/Arguments/Owner/values/Unit.default" and similar.- Zeus compatibility.- Red dots are now better visible with NVGs.- MG4: Bullets disappear now correctly, when low on ammo.- Engineer can now disable mines.- Inventory: Reworked mass and possibile slots of all items.Changes:- new: Leopard 2A6M (Fleck, Tropen)- new: G36 IdZ-ES with Bipod and Beta-C- new: G27 and G27 AG40-2- new: MG5 (Black and Tan)- new: G82 + Zeiss 6-24x72 (with NSV 80)- new: Fliegerfaust 2 Stinger- new: Vector IV- new: Navi Pad- new: Kestrel- new: Ops-Core with helmet cam (Fleck, Tropen, black)- new: Crewman KSK with headset (Fleck, Tropen, black)- new: 2 Uniform variants (Fleck, Tropen)- new: Overall for vehicle crew (Fleck, Tropen)- new: Ghillie (Fleck, Tropen)- new: M92 "Gefechtshelm" helmet (Fleck, Tropen)- new: NSA 80 for Panzerfaust 3- new: IRV 600 for ZO4x30- new: "Demokracy box"- IFV Puma now uses MG5 instead of MG4.- Weapons can now be placed in the editor.- Fire selector now has a sound.- Magazines now have their own models.- Reticle of the 3-20x50 reworked.- G28E3 now uses the correct buttstock (same as G27)- new types of munition (AP, LR, Raufoss, IR-DIM, SD...)- Silencers (Place holders)- Stringtable reworked.- Panzerfausts and RGWs are now already loaded.- Ammo boxes and IFV Pumas inventory reworked.- Fixed error message of the barrets.- Created changelog.- Userconfig removed. (Key binds can now be change via the ESC Menu)- Speed limiter removed.- Night vision adjustment removed.v1.0- first public release

Tags: Blufor, Bundeswehr, Bw, Equipment, Gear, German, Military, Mod, Modern, Units, Vehicle, Weapons