I might need a little help. First of all, some parts of the car seem to be using inverted axes. For example, I had to rotate the car itself 180° on Y and X to make it align ingame with the unrotated collision data. For some reason, I had to rotate the wheels 180° around Y again or they would be inverted like in this video. All rotations were done around 0,0,0. In blender, it looks horribly wrong, but it works ingame now. Well, it didn't in the video. My question is: why?Another important thing I can't get to work is the textures. I put my car into the art dir, put my textures in there as tga and bmap, selected those textures in blender (they showed up and blender used relative paths, so just //texturename.tga) but ingame they were just ignored and others were loaded instead. You can see that in the video too. Can you help me with that a little?