Dark Ages IV: War & Mythos [47.04] [v39h] has been released.

Start Pack Updated: [v39h] 12:49PM PT AUG-22-20

Dev Status : Working on the Dark Ages Wiki, additions to D.A.A.C., fine tuning spells, and new monsters.

Note : Virtual Machine or Ram Disk recommended for best DF performance. Strongly recommend backing up saved games at least each season (i.e. save scumming). Leave aquifers on for world generation.

Dark Age has fallen upon the world of Dwarf Fortress...

Monsters flood the night. Nature is in revolt. The Orc and the Gnoll pillage the country sides. War and savagery abound. Terror and magic lurk beyond every shadow. The Hero and the Fortress have never been more important for survival...

[ϟ] DOWNLOAD DARK AGES: IV [PC]:

Dark Ages: War & Mythos [Wiki]:

DOWNLOAD [PC]:

Dark Ages: Fortress Report:

Devlog

Spoiler (click to show/hide) Old Dev Log: Read

[5-8-20] [v39d] GM-X: v39d fixes several reported bugs and adds a new Mummy Curse.

Mummy Curse added

Fixed: Toy Factory no longer produces massively

Fixed: Should fix Dwarven Bows

Vampire Lords are now human size

Minor updates to curses [3-16-20] [v39c] GM-X: Reintroduces all reactions and buildings for Dwarves. v39c adds Dirt and Gloom vampire strains which like most strains, are rare. Since 2013 I've added new weapons slowly but I'm happy with the new editions which round out combat styles a bit.

Dwarves and Legendary Dwarves now fully support Dark Ages reactions and buildings

Legendary Dwarves now correctly produce altars

[3] New weapons added which can be crafted in Fort Mode: Thora Spear, Casula Mace, & Xhylon Crossbow

[2] New vampire strains have arisen: Dirt and Gloom

Pre-Gen Advanced World Parameters included [3-15-20] [v39b] GM-X: Fixes a few items and reintroduces heroic civilizations. v39b generates even more historic events. While 333-year old worlds are doable, they may push the limits of Legend Viewer if exported.

Paladins, Druid Dwarves, and Clerics have joined forces

Vampire Hydra have arisen

Iron Dwarf pets should correctly appear now

Fixed refit duplicate error in Adventure Mode

Pre-Gen Advanced World Parameters included [3-13-20] [v39a] GM-X: I've continued to make subtle changes to increase stability and add new content. v39a is a small content update that also removes some creatures that were too active in world history for mysterious reasons. Also included two mods recommended by Fi.

Iron Dwarves have arisen

Dark Ages Dragons can now climb

Most Armor can now be refit in Adventure Mode

Vampire Bats are now extinct

Ancestral spirits no longer live underground

Great Bats are now extinct [3-7-20] [v39] GM-X: Dark Ages IV is a refinement of DA:III and seems more stable and more diverse than ever. I will update and hot fix as needed, but legends were exploding with detail so there is fun to be had now. The dream of hyper active world history is very much alive again. In tests so far, there is less crashing and more towers in later years. Secrets are more elusive. Monsters are thriving and there is good balance between a very large number of powerful civilizations.



The villain update to DF has greatly expanded survival horror elements by default. Still more content is planned for DA:IV including a new monster tileset for the Steam release of DF. Once the Steam workshop is up and running.

100% Vanilla content included

Dark Ages IV: Starter Pack with soundsense and most utilities

333-Year old Medium Region Included

Stable medium & large advanced worlds

Hyper-active History

Towers in mass

Hags now reproduce

Hags joined forces with Gnolls

Serpentnakashim have fallen

Dark Stranglers have fallen

Dark Elf civilizations have risen

DAIV: adds 2MB of raw content to Vanilla for a total of 5.3MB fixes several reported bugs and adds a new Mummy Curse.Reintroduces all reactions and buildings for Dwarves.adds Dirt and Gloom vampire strains which like most strains, are rare. Since 2013 I've added new weapons slowly but I'm happy with the new editions which round out combat styles a bit.Fixes a few items and reintroduces heroic civilizations.generates even more historic events. While 333-year old worlds are doable, they may push the limits of Legend Viewer if exported.I've continued to make subtle changes to increase stability and add new content.is a small content update that also removes some creatures that were too active in world history for mysterious reasons. Also included two mods recommended by Fi.Dark Ages IV is a refinement of DA:III and seems more stable and more diverse than ever. I will update and hot fix as needed, but legends were exploding with detail so there is fun to be had now. The dream of hyper active world history is very much alive again. In tests so far, there is less crashing and more towers in later years. Secrets are more elusive. Monsters are thriving and there is good balance between a very large number of powerful civilizations.The villain update to DF has greatly expanded survival horror elements by default. Still more content is planned forincluding a new monster tileset for the Steam release of DF. Once the Steam workshop is up and running.

AdventRPG.com

Races & Entities:

Skyrim Version - YouTube [HD]:

YouTube [HD]:

YouTube:

Numthur | Dwarf Fortress Blog

Imgur

Let's Play Dark Ages on YouTube [HD]:

Adventure Mode Lets Play [YouTube]:

Adventure Mode + Legend Mode [YouTube]:

Adventure Mode Lets Play [YouTube]:

Adventure Mode [YouTube]:

Adventure Mode [YouTube]:

Labyrinth of the Minotaur Rubsit:

Adventure Mode [Wiki]:

Fortress Defense [Wiki]:

Boatmurdered:

CORE FEATURES

Add-on: Horror Fantasy: Includes all features & creatures of Vanilla. DFHack is not required.



Horror Fantasy: Includes features & creatures of Vanilla. DFHack is required. 6-years and 1000's of hours in the making: Built for Dwarf Fortress 0.40.+ by GM-X



and 1000's of hours in the making: Built for Dwarf Fortress 0.40.+ by GM-X 100+ Ironhand Dark tileset: Adds graphics for Monsters & Animals to all popular tilesets.



tileset: Adds graphics for Monsters & Animals to all popular tilesets. Monstrous Collection: Cyclops Brutes, Old Ones, Banshee, Greater Foul Blendec, Mummies, Sphinx, Wendigo, Liches, Summoners and many more.

Legends: Hyper Eventful World Histories.

Domestic Animal Booster: Many new pets for your fort including Hounds, Cave Lynx, & Living Statues.

30+ Adventure Classes: Including Paladins, Shadowmancers, Reanimators, and Red Dragons.

Classic Adventurer Builds : Fighters, Rangers, Clerics, Paladin, and Rogues.



: Fighters, Rangers, Clerics, Paladin, and Rogues. Craft Arquebus & Ammo in adventure mode starting with an Axe.

D ark A ges A dventure C rafting ( DAAC ): Refines numerous adventure crafting systems, including furniture.



ark ges dventure rafting ( ): Refines numerous adventure crafting systems, including furniture. Advanced World Generation: More Lakes, Islands, Forests, and Volcanoes.

Nature Boost: More animals, savagery, stronger pelts, shells, and dragon scales.

Lairs, Shrines, Hamlets, Roads, Bridges, Tombs, and Labyrinth are abundant.

Enhanced Good & Evil Biomes.

Entities respect: Ethics, spheres, personalities, skills, and life goals.

Alchemy in Fortress and Adventure modes.

Gunshop: Arquebus Firearms in Fortress and Adventure modes.

Dragons: 6-Types

Tower Mythos: Dozens of Necro types.

Vampire & Werebeast Strains: Enhanced Fear of the Night mods and more.

Vampires can rule civilizations

Vampire Magic

Cthulhu Mythos: Lovecraft denizens

450+ Random Book/Artifact Titles

Legendary Dwarfs: Highly skilled playable ancient Dwarfs with new spell casting magical castes: Wizard, Enchantress, and Druidic.

Vanilla Kobolds civilizations modified to be expansionists. They almost always survive world gen with robust populations.

Entities all have some discipline for greater AI courage and resistance to depression spirals.

Tissue regeneration, including nails.

Stronger body materials for central creatures.

Subterranean FPS Optimizations.

Goblinsbane, plant, extract, and potion.

Wolfsabane, plant, extract, and potion.

Starter Pack/Newbie Ready.

Explore the year 999,999.

[old 44.12 Downloads]

Spoiler (click to show/hide) DOWNLOAD [PC]: Starter Pack [W&M]: Dark Ages III [44.12-r05] (124MB)

DOWNLOAD [PC]: Ironhand Dark [44.12] (16MB)

DOWNLOAD [PC]: Wanderlust ASCII [44.12] (14MB)

Dark Ages IV: War & Mythos [47.04] [v38] [64-bit] has been released.

Stable Medium and Large Advanced World Parameters

Fortress Defense II mod Refit and Blended



mod Refit and Blended 7-Powerful Blood Thirsty Races have arisen including: Dark Stranglers, Frog Fiends, and Warwolves!



have arisen including: Dark Stranglers, Frog Fiends, and Warwolves! Human Heroes : Clerics, Paladin, Warriors, Rogues may once again form civilizations



: Clerics, Paladin, Warriors, Rogues may once again form civilizations Tower Boom : Dozens of Towers are common on most worlds



: Dozens of Towers are common on most worlds Creepy Caverns : Select refit creatures added, including the Illithid.



: Select refit creatures added, including the Illithid. More Undead races appear in Advanced World Generation

Toy Factory added: Produce Aboleth figurines, Dream Catchers, and Mechanical Talking Heads

Greater Giant Rhinocerosman Adventure Class

Craft New Weapons in Fort mod: Dwarven Bow, Slayer Arrows, and Master Whip

All Adventurer classes are now the same size as their parent races

Bone Crafting: Fully added Wanders bone mods by Deon for Adventure mode

Arquebus Bullets: Do slightly more damage now

Reduced Vampire Bat Populations (again) and Nerfed Skills

Fixed Bearded Mushroom on Drink menu: They now produce Malt Beer!

Wolvesbane now afflicts more wolf types

Dragon Adventurer form no longer needs to eat

Kobolds now have more detailed personality

Elves only kill plants for "extremely good" reasons

Slightly Reduced the number of Goblins, Kobolds, Elf, and Legendary Dwarf Civilizations

Reduced the number of flying monsters

Reduced the number of cave fliers (again)

Reduced the size of oceans

Drops of Toys and Items are now removed (replaced with Fort mode crafting them)

Stunning [Pre-Gen] Medium Region Advanced World Parameter included

Fixed several reported typos

Resolves most reported bugs

DAIII: adds 2MB of raw content to Vanilla for a total of 5.3MB [ 33 ] Raws updated in v38



[DA:III 43.05 Start Pack] [37a][Old Version]

Credits & Thanks

Fear of the Night by Xangi (refit and re-balanced with input from Xangi)

DireForge by Knight Otu (horror fantasy magic and monsters)

Legends Forlorn by narhiril (select horror)

Genesis by Deon (classic DF magic)

Cthulhu by Lovechild (select horror)

Animal Trainer Pack by Zaeros (many creatures respect strong tissues)

Deeper Dwarven Domesticated by Wannabehero (select)

Fortress Defense II by darkflagrance (select stabilized and refit)

AUC (Adventure Useful Crafting) by McFeel (helped inspire D.A.A.C.)

Wanders Mod (original updated and refit Deons)

Black Powder Firearms by Jake (simplied version)

Shadows by Tevish Szat (most modded and adjusted race)

Creepy Caverns by godlysockpuppet (select refit)

Aboleths by godlysockpuppet (super enhanced)

Lucelle Weapons and Armour by Lucelle (select with some renaming)

Wanderlust v3 by Kynsmer

Plump Helmet Man Overgrowth Returns by IndigoFenix (with gelding)

Putnam's Minor Mod Collection (put up with my newbie questions)

Procedural Critter Scripts by Knight Otu (enhanced vampires and vampire magic)

Special thanks to Ironhand, Knight Otu, PeridexisErrant, Deon, Japa, Parker147 for the fantastic Legends Viewer, Timeless Bob, GoldenShadow, HP Lovecraft, Three Toe, and the genius Toady One.

Dark Isle: War & Mythos [Skyrim SE PC/PS4/XB1]:

Land of Arxox [PC]: