Goblin Sneak-Thief

Small humanoid (goblinoid), neutral evil

Armor Class 17 (studded leather, shield)

17 (studded leather, shield) Hit Points 44 (8d6 + 16)

44 (8d6 + 16) Speed 40 ft.

STR DEX CON INT WIS CHA 10 (+0) 17 (+3) 14 (+2) 12 (+1) 10 (+0) 10 (+0)

Skills Acrobatics +5, Slight of Hand +5, Stealth +7

Acrobatics +5, Slight of Hand +5, Stealth +7 Senses Darkvision 60 ft., passive Perception 10

Darkvision 60 ft., passive Perception 10 Languages Common, Goblin

Common, Goblin Challenge 3 (700 XP)

Innate Spellcasting. The goblin's spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:

At will: invisibility (self only)

1/day each: mislead, misty step

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Reduce (Recharges after a Short or Long Rest) For 1 minute, the goblin magically decreases in size, along with anything it is wearing. While reduced, the Sneak-Thief is Tiny, halves its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength Checks and Strength Saving Throws with disadvantage. While Tiny in this way the goblin can fit into gaps of 1 inch without squeezing.

Actions

Dagger. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 5 (1d4 + 3) slashing damage.