Homebrew Zora Race Details

Zora are a proud people who prefer to solve their problems independently, rather than accepting help. This pride is not at all unprecedented, however, as at least one Zora will be among the five best workers of a trade, nine times out of ten. Their capital cities are a testament to the skilled craftsmanship of those who pursue it, massive, beautiful sculptures rising from bodies of water, elegant, yet efficient. Warriors among the Zora are some of the best there are, fighting with strategy, coordination, and precision, though their raw power is, more often than not, underwhelming. Their society often sees individuals rise to positions of power, and these individuals, kings and queens, even managers of popular performers, seem to grow to a large size. The cause for this phenomenon is unknown.

Zora Traits

Sharp Fins

Zora have sharp fins on their arms, sharp enough to cut. This causes unarmed strikes to deal either bludgeoning or slashing damage. (Player chooses at the time of attack).

Bioelectric Magic

A number of times equal to your spellcasting modifier (provided you have one) per long rest, you can use your action to make electrical bolts spring forth from your body. This deals 1D6 (2D6 at 5th level, 3D6 at 11th level, 4D6 at 17th level) lightning damage to everything within 5 feet of you,

Aquatic Defense

Because of the nature of Zora skin, you are vulnerable to high amounts of heat or electricity. You can, however, breathe underwater.

Natural Zoran Talent

Zora are groomed from a young age to be perfectionists. Anything they do, they train themselves to be as good as possible at doing. They start with three tool proficiencies, perfecting the use of more skills at the 5th, 11th, and 17th levels.

Ability Score Increase

The Zora are famous for being wise, and for their wonderful craftsmanship. They have a +1 Wisdom and +2 Dexterity, accordingly.

Any Zora with the ability to cast at least one spell can produce an electrical shield around themselves, an amount of times equal to their spellcasting ability modifier per long rest. This shield extends 5 feet in every direction and deals 1D6 lightning damage. This damage increases to 2D6 at 5th level, 3D6 at 11th level, and 4D6 at 17th level.