User/AppData/Local/StreetFighterV/Saved/Config/WindowsNoEditor and add the following line under the category

[/script/engine.renderersettings]

r.TextureStreaming=False



Save the change and set the file to read-only. Textures should now always load at the appropriate resolution].



[Download link is in the top-right corner of this page ! Most recent version is 1.4d, with a resculpted face with no more sharp edges and overall thinner features. Thanks for the feedback !][IMPORTANT ! - Textures may sometimes load at low resolution on mods. To avoid this, locate the Engine.ini file in-----Model, textures, rigging : Pior Obersonwww.pioroberson.compiortumble.tumblr.com pfunkk.deviantart.com <<< SFV and USFIV modsRigging : Chay Johanssonyoutube.com/user/chayboOriginal body model by CapcomScreenshots gallery :-----This mod gives Ken an alternate head and haircut, and a bearded variant. An animation swap for character select is also included.The mod also contains a custom portrait for the health bar and character selection panel.In order to get color portraits for the rest of the cast install the Character Portraits Fix mod first :The mod is compatible with the SFV Mod Manager and with .pak distribution.This mod is provided as is, use at your own risk. There is no guarantee that it won't cause an issue after a game update.-----Installing the .pak version (recommended) :1 - Create a folder called "Paks" inside "Steam\steamapps\common\StreetFighterV\StreetFighterV\Content".2 - Create a "~pakmods" folder inside this "Paks" folder.3 - Place either Kenheadmod.pak or Kenheadmod_MD.pak inside that folder. A good way to easily enable/disable such mods is to simply change their file extension so that the game ignores them, with something like ".pak_"-----Installing the Mod Manager version :1 - Get the Mod Manager here :2 - Install it and make sure that you can successfully run the example mod (Mika/Chun/Cammy camera mod).3 - Place the "Kenheadmod" and "Kenheadmod _MD" folders in the mods folder as explained in the Mod Manager instructions.4 - The mods can now be enabled and disabled similarly to the example mod.-----[2016.06.24] 1.0 - initial release. Let me know if you spot any issues !! All comments and feedback are welcome.[2016.06.26] 1.1 - optional animation swap added[2016.06.28] 1.2 - animation swap built-in[2016.06.28] 1.3 - resculpted face (no more sharp edges, thinner features)[2016.06.29] 1.4b - new portraits graphics, unique portrait for MD version, rigging adjustments, texture issue solved by .ini tweak.[2016.07.01] 1.4c - july update compatibility, character select animation swap simplified based on request.[2016.07.02] 1.4d - more july update fixes, improved eyes and AO textureKnown issues :- You'll notice that the mouth is relatively stiff during the win and intro pose. This is a drawback of reducing the bones influences to the mouth ... in order to tone down the smile in character select. For some reason custom animations (which would allow to fix the smile very easily) do not seem to work in SFV, so if anyone knows why and knows a fix please let me know.