Spindle golems are so named because they are constructed. However, no mortal entity knows how, and no immortal entity wants to remember why. When a mortal refuses to feel guilt for an Evil action, and actively prevents themselves from experiencing remorse, a spindle golem is manifested to force them to pay for it. Very few people talk about spindle golems, but a snippet survives of a bard’s experience with one.

“Fire cannot kill it

And it won’t be suffocated

You cannot stab it through the heart

Nor defenestrate it

It creep at night

And crawls in day

And sprints when you’re alone

It grips you with its ice cold hands

Demands that you atone”

Spindle Golem

Large construct, lawful neutral

AC:15 (natural armor)

HP 90 (10d10+20)

45 speed

STR 17 (+3) DEX 18 (+4) CON 14 (+2) INT 20 (+5) WIS 16 (+3) CHA 12 (+1)

Skills: Acrobatics +6, Perception +5

Immunities (damage): fire, force, piercing, stabbing, or bludgeoning damage

from nonmagical weapons

Does not need to breathe, sleep, eat, or drink.

Senses: blindsight 120 ft., passive perception 15

Languages: Common, the language of its target

Challenge: 4 (1,100 XP)





Actions

Multiattack: The spindle golem makes 2 claw attacks.

Claw: +5 to hit, 10 ft, 1d8+3 slashing damage. Target must roll a DC 13 Dex

check to not be grappled. Grappled creatures take 1d4 cold damage at the end

of their next turn if they remain grappled. The spindle golem can only grapple 2

creatures, of a Large size or smaller, at a time. If both hands are grappling

creatures, the golem can make a single bite attack against one of its captives

per turn.

Bite: +5 to hit, 5 ft, 1d10+3 piercing damage + 1d6 poison damage

Art by @beefiestjake