prodiG Profile Blog Joined January 2010 Canada 2015 Posts Last Edited: 2011-11-02 01:37:12 #1

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Citadel of Gaia is the first of two 2v2 maps that I am creating for the



Citadel of Gaia by prodiG



Click here for top-down view



Features

-In-base natural expansion

-Main base has three ramps, two 1x ramps and one 2x ramp blocked by debris. These can be walled on the lowground by one central wall or on the highground by two separate walls

-Third base can be taken as an easy-to-defend mineral only or as a riskier gas expansion by going around the trees

-Two Xel'Naga Towers overlook their respective ramps leading into the center

-One Xel'Naga Tower on each of the outer expansion areas

-Gold expansion can be harassed via the path above



Specs

Map Size: 164x160

Expansions: 20 blue, 2 gold

XNT: Six, two in the center and four along the outer expansions

Tileset: Custom - Uses elements from Bel'Shir, Aiur, Agria and Haven



Closeup Images



The center





Blue Base





Red Base





Two-Way third expansions





Gold expansion





What lies beyond the wall? #gameofthrones





Team Rocket HQ





Abandoned Military Base





Abandoned Military Factory





Waterfall!



The centerBlue BaseRed BaseTwo-Way third expansionsGold expansionWhat lies beyond the wall? #gameofthronesTeam Rocket HQAbandoned Military BaseAbandoned Military FactoryWaterfall!



Citadel of Gaia is the first of two 2v2 maps that I am creating for the Prodigy Team Starleague . The map is inspired by Twilight Fortress, the very first SC2 2v2 map. I feel that Twilight Fortress was always quite solid, however it had room for improvement. This is what I came up with:-In-base natural expansion-Main base has three ramps, two 1x ramps and one 2x ramp blocked by debris. These can be walled on the lowground by one central wall or on the highground by two separate walls-Third base can be taken as an easy-to-defend mineral only or as a riskier gas expansion by going around the trees-Two Xel'Naga Towers overlook their respective ramps leading into the center-One Xel'Naga Tower on each of the outer expansion areas-Gold expansion can be harassed via the path aboveMap Size: 164x160Expansions: 20 blue, 2 goldXNT: Six, two in the center and four along the outer expansionsTileset: Custom - Uses elements from Bel'Shir, Aiur, Agria and Haven Map is published on NA and EU as iCCup Citadel of Gaia [2v2] - PTSL



Note from the author

prodiG I thought you retired?!?!?!



Well, before I announced my retirement I had committed to the PTSL that I would make a pair of 2v2 maps for their league and I am not someone to back down on prior commitments. I'm still "retired," but I'll still be following up with these 2v2 maps. I hope you all enjoy it!



Follow me on twitter! ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir

Jerax Profile Joined August 2010 Canada 189 Posts #2 Map looks amazing, looking forward to the next one!

Kinetik_Inferno Profile Joined December 2010 United States 1424 Posts #3



I do think the two way third is a nice twist. I'm looking forward to playing this map a lot! Nice work in general. Wish I had your amazing texturing and doodad skillz.I do think the two way third is a nice twist. I'm looking forward to playing this map a lot! "The most important skill in life is the ability to quickly and succinctly explain to someone why they are a dumbass."

prodiG Profile Blog Joined January 2010 Canada 2015 Posts #4 On May 23 2011 11:38 Kinetik_Inferno wrote:

Nice work in general. Wish I had your amazing texturing and doodad skillz.



I do think the two way third is a nice twist. I'm looking forward to playing this map a lot! Nice work in general. Wish I had your amazing texturing and doodad skillz.I do think the two way third is a nice twist. I'm looking forward to playing this map a lot!

Practice practice practice ;D



I wasn't very good at this when I started either Practice practice practice ;D ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir

Gfire Profile Joined March 2011 United States 1699 Posts #5 Very nice. The aesthetics are quite excellent.



It's nice that it's mirrored, so the teammates have equivalent spawns.



I have a slight concern that heavy turtling will be encouraged with the in-base naturals. Not entirely sure how that effects it, I'm not really familiar with 2v2. all's fair in love and melodies

prodiG Profile Blog Joined January 2010 Canada 2015 Posts #6 On May 23 2011 13:19 Gfire wrote:

Very nice. The aesthetics are quite excellent.



It's nice that it's mirrored, so the teammates have equivalent spawns.



I have a slight concern that heavy turtling will be encouraged with the in-base naturals. Not entirely sure how that effects it, I'm not really familiar with 2v2.

Turtling on two bases on twilight fortress rarely works as the other team will just take the map and build the most hilarious death ball they can think of and run the turtles over with it. I'm hoping it'll be the same here~ Turtling on two bases on twilight fortress rarely works as the other team will just take the map and build the most hilarious death ball they can think of and run the turtles over with it. I'm hoping it'll be the same here~ ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir

Gfire Profile Joined March 2011 United States 1699 Posts #7 Yeah... I guess turtling not so much because of that, but that to me doesn't sound like a very fun game. I didn't much like Twilight Fortress, but I never saw pro matches on it so this might be totally fine. I do enjoy all the one-base strategies in 2v2, though.



I think part of the issue is that with twice the players, there will be in theory twice the amount of units to keep track of, and so encouraging the players to stay on a lower number of bases for longer seems like it would be better from a spectator standpoint. Then again, really massive battles might be fun to watch as well, we'll have to see. all's fair in love and melodies

prodiG Profile Blog Joined January 2010 Canada 2015 Posts #8 On May 23 2011 14:39 Gfire wrote:

Yeah... I guess turtling not so much because of that, but that to me doesn't sound like a very fun game. I didn't much like Twilight Fortress, but I never saw pro matches on it so this might be totally fine. I do enjoy all the one-base strategies in 2v2, though.



I think part of the issue is that with twice the players, there will be in theory twice the amount of units to keep track of, and so encouraging the players to stay on a lower number of bases for longer seems like it would be better from a spectator standpoint. Then again, really massive battles might be fun to watch as well, we'll have to see.

At high level play I think the players will catch on pretty quick that turtling is not the way to play this map given the scenario i described above

At high level play I think the players will catch on pretty quick that turtling is not the way to play this map given the scenario i described above ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir

Meltage Profile Joined October 2010 Germany 613 Posts #9







Apart form the minerals, teh scene looks very realistic. It's also interresting beacuse it makes you guess at what has happened there (wildlings or Others? ).



I must ask about the concept of mineral walls sicne they look quite innovative to me. I've seen them used in BW, but not to this extent. How will this play out, do you think? will players mine the bases from teh other side? Will armies split up to let lings and the like attack between minerals, while the main bulk of the army goes by the front door? This looks so damn good I can hardly believe it's the sc2 editor.Apart form the minerals, teh scene looks very realistic. It's also interresting beacuse it makes you guess at what has happened there (wildlings or Others?).I must ask about the concept of mineral walls sicne they look quite innovative to me. I've seen them used in BW, but not to this extent. How will this play out, do you think? will players mine the bases from teh other side? Will armies split up to let lings and the like attack between minerals, while the main bulk of the army goes by the front door? http://mentalbalans.se/aggedesign

LunaSaint Profile Blog Joined April 2011 United Kingdom 619 Posts #10 Oh wow, beautiful map. Love the red v blue touch.

WaliWali Profile Joined May 2011 Netherlands 6 Posts #11 I'm willing to publish this on EU if anyone is interested, I know I am

Liquid`Snute Profile Blog Joined July 2010 Norway 839 Posts #12 On May 23 2011 20:48 WaliWali wrote:

I'm willing to publish this on EU if anyone is interested, I know I am I'm willing to publish this on EU if anyone is interested, I know I am

Please do. I hope it will be picked up by 4PL team, Competo and ESL. Please do. I hope it will be picked up by 4PL team, Competo and ESL. Team Liquid

WaliWali Profile Joined May 2011 Netherlands 6 Posts #13 On May 23 2011 21:00 Snute wrote:

Show nested quote +

On May 23 2011 20:48 WaliWali wrote:

I'm willing to publish this on EU if anyone is interested, I know I am I'm willing to publish this on EU if anyone is interested, I know I am

Please do. I hope it will be picked up by 4PL team, Competo and ESL. Please do. I hope it will be picked up by 4PL team, Competo and ESL.



Will definitely try then Can't wait to do some 2v2's on this one.

Will definitely try thenCan't wait to do some 2v2's on this one.

Kinetik_Inferno Profile Joined December 2010 United States 1424 Posts #14 Can you set it so that the blue team spawns as Blue/Teal and the red team spawns as pink/red/orange? "The most important skill in life is the ability to quickly and succinctly explain to someone why they are a dumbass."

prodiG Profile Blog Joined January 2010 Canada 2015 Posts #15 On May 24 2011 02:07 Kinetik_Inferno wrote:

Can you set it so that the blue team spawns as Blue/Teal and the red team spawns as pink/red/orange?

I thought about trying to do this and I figured I might piss off players since some people REALLY like to pick their colors, so I decided against it I thought about trying to do this and I figured I might piss off players since some people REALLY like to pick their colors, so I decided against it ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir

WniO Profile Blog Joined April 2010 United States 2704 Posts #16 thank you for making this not kill my computer (: looks like an improvement over twilight fortress.

Exstasy Profile Joined August 2010 United Kingdom 393 Posts #17 this is exactly what i was lookign for!, a well made 2v2 map.

any chance to get this on EU?

WaliWali Profile Joined May 2011 Netherlands 6 Posts #18



And now we wait ^^ PMed you about getting it on EU ProdiGAnd now we wait ^^

EatThePath Profile Blog Joined September 2009 United States 3939 Posts #19 Looks like an improvement indeed. I really like the walkway behind the gold. The center seems a little too choked up to me for maxed-out battles, but I'd have to play it a few times to really judge.



I'm tiny bit sad I didn't get my map with two-way expo out there, but of anyone I'm glad it was you prodig to "debut" it. ;D



Note about that: it looks like the way you did it, it should only take 4 workers to "distance" mine the gas once there's a hole in the minerals, which some people might find surprising. You might max out the saturation slightly at 5 depending on the distances and which patch(es) are missing.



I think this type of expo will be really cool for zerg because they can eventually put a hatch down on the more vulnerable side. Terrans can fly of course. Protoss. =\



Strategic mules to open it up faster is really interesting though.



Nice work! Comprehensive strategic intention: DNE

prodiG Profile Blog Joined January 2010 Canada 2015 Posts Last Edited: 2011-05-23 22:29:43 #20 Map is published on NA and EU as iCCup Citadel of Gaia [2v2] - PTSL ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir

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