Crowns (Gameplay modifiers) are the definition of missed potential.

Don't let yourself get fooled by the bright blue thumb up, this game is/was a wild train-ride which ended in a crash. Pun intended.(If U99/U100 fixes ♥♥♥♥, Ill update this review.)>>Emotional backstory, if you wanna read the review, scroll down.< www.thronebutt.com ) add extra replayability and competition which encourages improvement.- Sound effects are tastier than Guy Fieri's hottest hits.- Mediocre amount of perks upon leveling up + them not being really balanced leaves up for a very limited amount of viable perks, thus runs end up feeling the same.- Pixel art tastes differently in everyone's mouth, while I like it most of it, I wouldnt call it amazing.- Same goes for the Music. It's good if you'd ask me, but nothing too amazing.- It's a difficult game. If you are a soft-bean which wants to be spoonfed, this isn't the game for you. Can and will likely get insanely frustrating.- While Roguelike elements are there, it is not enough to make the game not feel repetitive for most at the end.- 30 FPS.- No widescreen Support.- Several Bugs and crashes which have been reported several times are still not fixed. Some Features even unfinished.- Late-game and perk-balance is far from a good state.** This ♥♥♥♥ will have a lot of Spoilers about late-game, so if you wanna explore that yourself, lemme sum it up : Expect terrible balance of both enemies and weapons.I don't know what happened to the idea of Loops, I suppose it was rushed like the entire game was. Another thing pushed back to "we'll do that later" - only to be ended up half-assed. The main idea back then was "Less-enemies, less randomness, more Elites! The Elites are the thing making the Loops hard, har har!" - however that transformed into "We can't be bothered to make more Elite enemies which is why we made 6 and then just added enemies out of secret areas and left the rest pretty much as it is"The Quality of the Elite enemies we got sunk and sunk until we got nothing, too. It first started with Elite IDPD, which were cool with their own unique sprites and attacks, but however came with frustrating Insta-kills, because apparently you can only make something hard if it instantly kills you. Anyways, from these, we went to Elite-Aligators, which also instantly killed the player upon being shot, and then we went to literally two deviantart-reskins, one of them being insanely weak. That's it.Oh, Vans too. Sometimes unavoidable, even."But it's a single player game, why should balance matter in that?"Because it isn't a single player game. With the addition of online-leaderboards, the player is now going for "the best" - which ended up with a stale Daily meta of Melee, SPC, and CoB. Maybe 15% of the Weapons in the game are viable late-game with CoB. Instead of being about "who is better at the game?" - Dailies are now "Who is better at the modified game?"Oh right, Perks. We have an insanely limited amount of Perks, or called, Mutations, which are also horribly balanced. There is a certain "elite 10" of mutations which are practically objectively better than the rest, the usual stale meta stuff which is part of why the game might get boring quickly and runs feel the same. This is a case where quantity and quality is low.TL:DR: Good game with huge issues which might ruin it for some.