Aggressive decks utilize cheap cards to get ahead of the opponent quickly. Cheap, efficient units, and cheap removal spells/combat tricks let you get ahead on board and deal damage every turn. Aggressive decks want to end the game before the opponent has a chance to use all of their cards or force the opponent into a situation where they have to make bad trades to stay alive.

This deck has 2 cheap removal spells and 5 combat tricks. It also has 3 strong weapons. All of these cards help push damage through. Notably absent is Execute, which is perhaps overrated in aggressive decks. In order to exhaust an opposing unit, you either have to chump attack or be in a situation where they feel comfortable attacking. Execute still gives 2 damage and can win games where you fall behind or can swing a race. In aggressive deck, you would rather have Lethrai Ranger and Rapid Shot than Execute.

This deck only plays 16 power, with 2 cards that cost more than 4. Smuggler’s Stash and Infernal Tyrant are here as a backup plan if you flood out. Aggressive decks cannot afford to flood out, so you often want to run a few high end threats, even if you don’t have enough power to reliably cast them as a plan B.

Combat tricks are fairly reliable in this game, as there are very few fast spells. An aggressive deck will incentive the opponent to block very early on in the game, before they can deploy a blocker and have a fast spell to counter your trick. Be aware if your opponent has 2 power available and a favorable block; they may be setting up a Lightning Strike or even a Teleport. In these situations, you should ask the following questions: can I use my power to develop my board further and setup favorable attacks without a trick? If I attack, will my unit die without the trick or will it be a trade? If it is a trade, you can attack and then wait to see if the game says “Fight” or “Continue.” If the game says “Fight”, you are able to use your trick freely. If the game says “Continue”, you may want to wait to see what your opponent does.

Say you have a 2/1 against their 2/3 and your hand contains a 3/3 and a Rapid Shot. If they have power available, you probably want to play the 3/3 and pass. Then you can safely attack on the following turn without needing to use your trick. If they Lightning Strike the 3/3, now the way is clear to use the trick on the following turn.

Aggressive decks need to use their power more efficiently than the opponent. Sometimes this means playing a combat trick and deploying another unit in the same turn. Sometimes this means not playing into their trick by not attacking and simply developing your board further.

Aggressive decks need 1 and 2 drop units and should prioritize them ahead of more expensive units during the draft. Rakano and Stonescar have plenty of good 3 drops, but a general lack of efficient 1 and 2 drops outside of a few premium cards.