Hammond is a categorized as a Defense character because he excels at crowd control and can be quite hard to kill, allowing him to dictate the outcomes of prolonged fights on a point. His damage isn't especially high, but he has many tools to throw enemy heroes out of the way or into danger.



His left-click, "Pummel", is a simple melee strike with both hands. Thanks to his passive, Primal Agility, he is quite capable of keeping himself in melee range. To slightly increase the reliability of him having only a melee attack, Pummel will cause Hammond to jump forward slightly if the targeted enemy is just outside of his normal melee range.



His right-click, "Throw", is simply treated as a knockback in terms of gameplay. Cosmetically it would look much more involved with Hammond quickly flipping over the enemy and whipping them forward, but in reality it would behave much like Doomfist's Rocket Punch, although without dealing nearly as much damage.



The main focus of Hammond's kit lies in his E and Shift abilities, "Maximize" and "Minimize" respectively. These size changes provide multiple benefits. Growing with Maximize increases your damage and health, while shrinking with Minimize works essentially like any other temporary invulnerability (similar to Reaper or Moira's shift abilities). The more complex usage of these abilities comes from their crowd control potential. Maximize knocks all nearby enemies back as you surge in size, while Minimize sucks enemies towards your position as you shrink down. The utility of these abilities is magnified if you use them from either extreme; that is to say shrinking down with Minimize will have a much stronger pull effect if you activate it while in your Maximized form, and growing to your largest size will knock enemies much further if you're bursting forth from your microscopic size.



Finally his ultimate, "Distortion Field", doubles down on the fantasy of augmenting the space around you by allowing him to increase the size of his allies or reduce the size of his enemies, empowering or diminishing their effectiveness. Coupled with his high mobility and the fact that Distortion Field moves with Hammond like a small aura, this ultimate provides a lot of utility in how it's used.



Hammond is a character that jumps into battle with not much more than his bare hands. Although his kit maybe seem simplistic at first glance, there are many complexities that arise from its use.

