Ravager

Small undead, neutral evil

Armor Class 13 (natural armor)

13 (natural armor) Hit Points 27 (6d6 + 6)

27 (6d6 + 6) Speed 20 ft., 60 ft. fly

STR DEX CON INT WIS CHA 9 (-1) 15 (+2) 13 (+1) 5 (-3) 12 (+1) 12 (+1)

Saving Throws Dex +4

Dex +4 Senses blindsight 60 ft., passive Perception 11

blindsight 60 ft., passive Perception 11 Languages -

- Challenge 1/2 (100 XP)

Fell Aura. Fear radiates from the ravager in a 5 ft radius. When a creature starts its turn or enters the 5 foot area, it must make a DC 11 Wisdom saving throw. On a failure, it is frightened and the ravager regains 5 (1d6 + 1) hit points. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the ravager's aura for the next 24 hours.

Echolocation. The ravager can't use its blindsight while deafened

Keen Hearing. The ravager has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) piercing damage, and the ravager attaches to the target. While attached, the ravager doesn't Attack. Instead, at the start of each of the ravager's turns, the target loses 5 (1d4 + 2) hit points due to blood loss. The ravager can detach itself by spending 5 feet of its movement. A creature, including the target, can use its action to detach the ravager.

Claw. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 5 (1d4 + 2) slashing damage.