BY AMIT BARAN ROY | Following last week’s news of Blizzard banning Overwatch cheaters, its Ubisoft’s turn now to fan the hammer at Rainbow Six Siege’s cheaters. Ubisoft has taken the drastic step to permanently ban all cheaters, modders or hackers of Rainbow Six Siege on their very first offence.

Today we are introducing a permanent ban on first offense for cheating or hacking in Rainbow Six Siege.

The presence of cheating in the game is something we take very seriously, and is a priority on the development team. This update is one step among many that we are working on to better engage with the community on this issue.”

-announced by Ubisoft yesterday on .

They have also updated the Siege Code of Conduct section regarding cheaters, modders and hackers as below.

Cheating/Modding/Hacking: Player is running a modified or otherwise unauthorized version of the game client or a third party software which provides any sort of unfair advantage (wallhacks, aimhacks…) or causing detriment to other players’ experience: Maximum penalty is permanent ban on first offense.

Ubisoft has also said that they are going to pay more attention to community reporting and will be “working hard to differentiate reports of players who are coordinating with their team for information (how the game is meant to be played), and from someone who is maliciously altering the experience with third party software.”

Further, you can also check out the to get more information on permaban scenarios. Apparently there are cases where a cheater can also escape with a temporary ban. Ubisoft also says that they are using several technologies to monitor cheating in the game especially the FairFight technology. According to Ubisoft, “Fairfight is a non-invasive, customizable, server sided anti-cheat engine using agnostic technology that operates in real time.” Ubisoft also encourages players to report any evidence of illegal activity via . Ofcourse, if you are caught by mistake you can very well raise a ticket to Ubisoft support.

Ubisoft has also said that they are “currently assessing and testing several client-side anti-cheat options in addition to FairFight” and will reveal the details in future as soon as they are ready. Recently, the developers had even implemented a for Tom Clancy’s The Division after several acts of cheating were reported in that game.