Hey Cem, we’ve spoken before, but do you mind once again giving us some info about yourself?

Hello. My name is Cem Tezcan. I’m a freelancer on subjects such as industrial product design, general CAD modeling, reverse engineering, plastics shell design of naked electronics, procedural texture reproduction and asset/material creation for games.

I define myself as a 3D generalist, mostly focused on manufacturable designs.

I studied statistics up to master’s degree level, but aside from that my path to my current position evolved by starting as a junior visual designer in a company in the steel construction industry, in Turkey. That position had the biggest effect on increasing my CAD modeling skills since I decided to quit polygon modeling and use CAD software like Rhinoceros and Solidworks for better product designs. Within 3 years, I attained the position of Project Department Chief. After 2 years of that, because of my background in statistics, I also started to work as General Director on Sales and Costs, creating analytics and pricing policies, and so on.

Finally, after 10 years of working in two different positions in the same company, I decided 3 years ago to become a freelancer, to gain more time for self-improvement, so as to keep up with the continuously developing 3D industry, which gets more exciting day by day.