ABILITIES

Upgrade 1: +5% Assist Chance

Upgrade 2: +5% Damage

Upgrade 3: +5% Assist Chance

Upgrade 4: +5% Damage

Upgrade 5: +15% Damage

Upgrade 6: +5% Damage

Upgrade 7: +10% Assist chance

Upgrade 1: +5% Damage

Upgrade 2: Speed Down Duration + 1

Upgrade 3: +25% Stun chance

Upgrade 4: +5% Damage

Upgrade 5: +15% Damage

Upgrade 6: +5% Damage

Upgrade 7: Cooldown - 1

Unlocks at Tier II

Upgrade 1: +5% Damage

Upgrade 2: If this attack scores at least 2 Critical Hits, inflict Damage Over Time for 2 turns to critically hit targets

Upgrade 3: +5% Damage

Upgrade 4: If this attack scores at least 3 Critical Hits, remove 50% Turn Meter from critically hit targets

Upgrade 5: +5% Damage

Upgrade 6: Cooldown -1

Upgrade 7: Tenacity Down Duration +1 and Damage Over Time Duration +1

Unlocks at Tier IV

Upgrade 1: Whenever an enemy evades Dengar’s attack, he gains +20% Turn Meter.

Upgrade 2: Stealth Duration + 1

Upgrade 3: Whenever Dengar suffers a negative status effect, he gains Tenacity Up for 1 turn.

Upgrade 4: +20% Turn Meter on enemy evade

Upgrade 5: Tenacity Up Duration + 1

Upgrade 6: +20% Turn Meter on enemy evade

Upgrade 7: Tenacity Up Duration + 1

Greetings,Dengar is the daily login character for June! Below are details for this crude and slovenly bounty hunter.: Dengar: TWO: Dark: Adaptable Scoundrel attacker that Stuns and inflicts Tenacity Down.: Scoundrel, Attacker: Target Spotted: Deal Physical damage to target enemy. If the target is suffering from any debuffs, there is a 40% chance to call an Ally to assist. If the assisting ally is a Scoundrel, the attack is guaranteed to be a Critical Hit.: Blast & Smash: Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 2 turns. If the target had 50% Turn Meter or more, 75% chance to Stun the target for 1 turn. (Cooldown 4): Mini-Mine Mayhem: Deal Physical damage to all enemies. If this attack scores at least one Critical Hit, inflict Tenacity Down for 2 turns. (Cooldown 5): Grizzled Veteran: Whenever Dengar receives a Critical Hit, he gains Stealth for 1 turn.