Nvidia's cofounder, president, and CEO Jen-Hsun Huang has been singing the praises of Android during a conference call with analysts.

Following the announcement of Nvidia's third quarter financial results, Huang went on to heap praise Google's mobile operating system.

"Android is the most disruptive operating system that we've seen in a few decades, in a couple of decades," said Huang.

"We have some for WinRT or Surface but our focus is that going forward the vast majority of Windows on ARM will be Surface and the vast majority of everything else in Tegra is Android. Android is not just about phones," he added, before going on to add that the operating system is found inside tablets, set-top boxes, games consoles, and some all-in-one PCs. Nvidia's portable gaming console, called Shield, also runs Android.

"Shield is our initiative to cultivate the gaming marketplace for Android. We believe that Android is going to be a very important platform for gaming in the future, and to do so we have to create devices that enable great gaming to happen on Android."

"Android is probably the most versatile operating system that we've ever known," he said, "and has the benefit of also being connected to the cloud. And so the day that you turn it on, it's incredibly useful, with all kinds of applications already on it," he added.

See also: Microsoft and Apple unleash thermonuclear war on Google and Android

But Nvidia hasn't forgotten its visual roots.

"Visual computing is increasingly important to more and more markets," said Huang in a statement. "It's creating demand for GPUs and opening up large opportunities."

"The proof can be seen in the proliferation of Tegra into new verticals like automotive and set-top boxes, in our all-time high Quadro and Tesla revenues, and in the record number of customer trials for our GRID datacenter initiative. At a time when many are struggling with the decline in the mainstream PC market, our visual computing leadership has positioned us well to grow with the accelerating adoption of GPUs in the cloud and the world of connected devices."

See also: