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THIS MOD WOULD NOT HAVE BEEN POSSIBLE WITHOUT HUGE AMOUNTS OF HELP BY

Expired6978 & registrator2000

WATCH MY VIDEO FEATURING THE CHANGES IN THE NEW VERSION!

BLUEPRINTS

CHECK OUT THE TUTORIALS/REVIEWS OF TWO OF MY FAVORITE YOUTUBERS!





1) Install the latest version of F4SE

!

- copy ALL FILES AND FOLDERS from F4SE to your Fallout 4 install directory! Transfer Settlements requires the Data folder from F4SE, specifically Data/Scripts/F4SE.pex AND Data/Scripts/ObjectReference.pex !

- and don't forget to run the game using f4se_loader.exe instead of Fallout4.exe!

It is HIGHLY RECOMMENDED to use my tool: Fallout4.exe Auto-Backup﻿ as this mod needs to be updated with each new version of the game.

2) Install HUDFramework!

3) Install Transfer Settlements

TransferSettlements.esp

[Settings] Transfer Settlements







TL;DR

Use the holotape and follow the instructions in the game. Use the holotape and follow the instructions in the game.

EXPORTING SETTLEMENTS





Load up your holotape at the location of the settlement you wish to export and choose Export this settlement to a blueprint .

in your Fallout 4 installation folder under Data\F4SE\Plugins\TransferSettlements\blueprints

Data\F4SE\Plugins\TransferSettlements\blueprints\1\bp_dante_abernathy_1702081950.json

you can fine-tune the options of the export

Export original items (not built by the Player)

Export DLC items / Export mod-added items

Export farm animals (dogs, cats, brahmins)

Export tamed creatures

Export marker-based items

Export wired power connections

Export Sim Settlements items

START THE EXPORT!

SCANNING

Blue highlight

Yellow highlight

Red highlight

EXPORTING

turning into green

it shows you the required plugins

BLUEPRINT FILES





UPLOADING A BLUEPRINT TO NEXUSMODS

Publishing your settlement as a blueprint mod can be done in a few easy steps.



Export your settlement as detailed above. Find the file. Make sure you pack the file with folders included. Your archive should contain the full path like for example F4SE\Plugins\TransferSettlements\blueprints\1\my_cool_settlement.json instead of just the JSON file. But do NOT include other files from the F4SE or Plugins folder! You should only include your Blueprint (JSON) file(s). Name your mod somethig like "... Settlement Blueprint" - this is important if you want users to easily recognize it to be a Transfer Settlements blueprint by the mod's name. Choose the category Transfer Settlement Blueprints for your mod and add the tag: Transfer Settlements Blueprint ! After uploading the file to NexusMods and setting up your mod page, make sure you add Transfer Settlements as a requirement. You may also add F4SE and HUDFramework but this mod already covers those requirements. Make sure you add all other mods as well that are requirements for your Blueprint.

PRO TIP: CHECK OUT THESE AWESOME TOOLS TO HANDLE BLUEPRINT FILES

IMPORTING BLUEPRINTS





Import a settlement from a blueprint

you can fine-tune the options of the import

Show blueprint info

Import original items (not built by the Player)

Import DLC items / Import mod-added items

Import farm animals (dogs, cats, brahmins)

Import tamed creatures

they will be hostile until you power up a

Beta wave emitter

Import or nuke marker-based items

Import wired power connections

Restore snapped power connections

Import Sim Settlements Plots

Import Sim Settlements Buildings

Import Sim Settlements Buildings + Upgrades

- Nuke settlement before import

Undoubtedly the most fun feature of Transfer Settlements is to erase your previous home in this spectacular fashion! Don't worry, the explosions are harmless. Kinda. :)

START THE IMPORT!

NUKING

IMPORTING

IN ORDER TO FIX ALL NAVMESHES AND FURNITURE MARKERS PLACED BY THE SCRIPT, PLEASE SAVE AND RELOAD YOUR GAME AFTER IMPORTING A BLUEPRINT!

GENERAL OPTIONS





Highlight objects during export

Scanning sounds during export

- Slow time during export

Slow down time drastically during the export process. Won't affect the speed of the export, but will increase stability.

Player comment during import

Explosions while nuking a settlement

Animations during import

Shut down generators during the power-up phase

Shut down generators while nuking

Turn off NPC AI during import

Electricity effects during import

Temporary storm to jump-start electricity

- Slow time during import

Slow down time drastically during the whole import process. Won't affect the speed of the import, but will increase stability.

- Slow time while importing items

Slow down time drastically while importing items. Won't affect the speed of the import, but will increase stability.

- Slow time while nuking a settlement

Slow down time drastically while nuking a settlement. Won't affect the speed of deleting items, but will increase stability.

- Slow time while powering up a settlement

Slow down time drastically while powering up a settlement. Won't affect the speed of powering items, but will increase stability.

Blueprint style blueprint info

Multithreaded script execution

Press Settlement-Boy to start export/import

Show Progress Widget in Pip-Boy mode

Power Grid Check in Workshop Mode

PRESET: Default

PRESET: Stable

PRESET: Rapid

PRESET: Cinematic

specifically designed to support any items added by DLCs and other mods

supports any custom settlements added by mods

Place Everywhere

capable of exporting and importing Scaling data

force items to be imported as static

Expired6978 - huge amount of F4SE help

registrator2000 - huge amount of Papyrus tips, F4SE, C++ and HUDFramework help