The Apparition

Your patron is a powerful undead, a creature that dwells in the ethereal plane. This being's motivations are often inscrutable, and sometimes unsettling, and might involve the settling of age old grudges or finding a way into the material plane. Beings of this sort include The Pale Lady; Bynthori the cruel, or Horobi, first to suffer.

Extended Spell List

The Apparition lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Apparition

Spell Level Spells 1st Bane, Inflict Wounds 2nd Levitate, See Invisibility 3rd Blink, Speak With Dead 4th Conjure Apparition*, Freedom of Movement 5th Dominate Person, Raise Dead

*See the Conjure Minor Elemental spell, replacing the options with appropriate creatures determined by your DM such as the Wil-o'-Whisp, Specter, and Shadow.

Forfeit Mortality

Starting at the 1st level, you don't need to sleep. To gain the benefits of a long rest, you can spend 8 hours engaged in light activity such as reading or keeping watch. At the 6th level you no longer need to eat or drink water to sustain youself. At the 10th level you no longer need to breathe.

Knowledge From Beyond

At the 1st level, during your long rest you can communicate with spirits who grant you a breadth of knowledge. When you finish a long rest, you gain two proficiencies of your choice: two tools, two skills, or one of each. You can replace one of both or these selections with languages. This benefit lasts until you finish a long rest.

Ghost Flesh

Starting at the 6th level you can become partially spectral to avoid deadly blows. When an attacker that you can see hits you with an attack, you can use your reaction to give yourself resistance to all of that attack’s damage on this turn. You may use this feature an number of times equal to your Charisma modifier (minimium of once). You regain any expended uses on a long rest.

Spectral Form

At 10th level, you gain the ability to become a figure of ethereal energy. As an action, you can transform into a transparent, ghostly version of yourself. While in this form you hover just above the ground, ignore all falling damage, and can pass through objects and creatures while moving but can't willingly end your movement in their spaces. The form lasts for 10 minutes or until you use an action to end it. Once you use this feature, you can't use it again until you finish a long rest.

Step Into The Beyond

At the 14th level you can channel the power of your patron to cast the Etherealness spell. After you cast the spell with this feature, you can't do it again until you finish a long rest.

Eldritch Invocations

Ghostly Evasion

Prerequisite: 7th level, The Apparition Patron

You've learned to instinctively use your Ghost Flesh. When you are subjected to an effect that allows you to make a Dexterity saving throw, you can instead change partially spectral taking only half damage if you fail the save and no damage if you succeed on the saving throw.

Possesion

Prerequisite: 12th level, The Apparition Patron

While in spectral form you can attempt to posses a humaniod within 5ft of you. It makes a Charisma saving throw, on a fail it is incapacitated and loses control of its body. You control the body, but they remain aware. You can't be targeted by anything except effects that would turn Undead. You retain your mental stats and use the possessed target's other statistics. This lasts until you are forced out, the posses creature dies, or you end the possession early as a bonus action reappearing within 5ft of the target.