ZeroStarCraft2 Profile Joined March 2012 Malaysia 152 Posts Last Edited: 2013-04-28 07:00:11 #1



Background

+ Show Spoiler + I am a 600~ point Master Protoss on SEA, and I have been playing since the end of 2011, climbing up from the depths of Bronze to Diamond, then Masters in HotS.



Changelog

+ Show Spoiler + 1.0 - Initial guide version



Introduction

I am writing my first guide for a nifty build that Woongjin Stars' sOs used in his recent games in the WCS GSL Code S, Group C against soO. His build is a Gateway-Core Expansion tailored for HotS with some adaptations. Instead of going for the usual Zealot/Stalkers, sOs gets Sentries and a fast Mothership Core for defence, while getting up tech. So far he has used a Proxy Stargate build with Oracles, which if unscouted can end up crippling the Zerg's Injects and killing drones while forcing Spores; the second is a Double Stargate that leads to Phoenixes for harassment and scouting which sOs prefers to lead to an endgame Immortal/Archon/Templar army with a potential to transition to Skytoss.



The Build

This build assumes constant Probes unless otherwise stated. This build also does not scout on 2 player maps, and scouts after the 2nd Pylon on a 4 player map. However, one counter to this build's greediness could be a 10Pool, as this would come after you cancel your Zealot. If you're not sure, scout after your second pylon for a 10pool.



+ Show Spoiler + Proxy Stargate

The goal of this build is to hide a Stargate to make 3 Oracles while looking like a normal Gate-Core opening, and cripple the Zerg's production.

9 Pylon in main base

Chrono Probes twice

13 Gateway

Chrono Probes

16 Double Assimilator, only place 2 Probes into each Geyser

16 Pylon (At natural choke, part of wall-in. Send this Probe to a good proxy location, preferably avoiding the middle of the map to prevent vision from an Overlord, to a place such as the corner 4th base on Daybreak)

100% Gateway Cyber Core

Chrono Probes

Queue up Zealot, cancel if no Lings come from an early Pool (in which case you need to pull Probes and chrono out more Zealots, while getting out the Mothership Core)

100% Cyber Core Mothership Core (Chrono)

23 Proxy Pylon

23 Nexus, add a 3rd Probe into each Assimilator

150 Gas Proxied Stargate

Warpgate

Spend Chronoboosts on Probes

Sentry

29 Forge as part of the natural wall-in

100% Stargate - Oracle, Chrono Boosted (sOs seems to cancel Warpgate research to get the Oracle out, although this was because he lacked gas to start the Oracle immediately. If you wish do not cancel Warpgate, your Oracles may be just a few seconds late)

34 Gateway as part of the natural wall-in

34/34 Supply Block - Your Nexus will finish in time to provide the supply for this.



From here on the build becomes less rigid. Don't forget your pylons, and Chrono those Oracles!

100% Oracle - 2nd Oracle, 3rd Assimilator

100% 2nd Oracle - 3rd Oracle, 4th Assimilator



Execution, Follow-up

At 3 Oracles, move out. If he has not scouted you and has not blindly made Spores, you pretty much win the game from there on. Target the Queen and then the Drones, then move to another base once the Drones evacuate.



After your third Oracle finishes, start a Robo. You should warpin Sentries at home for defence, and add Cannons for any potential counterattacks. sOs also gets a Void Ray from the Stargate that ends up killing another Queen, but this shouldn’t be compulsory if you don’t feel like it.



sOs follows up this build with a 3 Immortal/Sentry attack with 7 Gates and +1 Weapons, that should be able to outright kill the Zerg after the economic crippling.



+ Show Spoiler + Double Stargate

The goal of this build is to have a high count of Phoenixes on the field for scouting, harassment and as a result, it discourages Mutalisks and sets the Protoss up for a macro game.

9 Pylon in main base

Chrono Probes twice

13 Gateway

15 Assimilator

Chrono Probes

16 Pylon

100% Gateway Cyber Core

Queue up Zealot, cancel if no Lings come from an early Pool (in which case you need to pull Probes and chrono out more Zealots, while getting out the Mothership Core)

21 Nexus

21 Mothership Core

23 2nd Assimilator

24 Pylon as part of natural wall-in

100 Gas Sentry, up to 3

Warpgate (sOs forgets this for a while in the VOD)

31 Forge, Gateway at natural wall-in

Another Pylon to complete natural wall-in

100% Sentry - sOs scouts with his Mothership Core.

100% 2nd Gateway - 2 Zealots



The build gets rather loose from here on out.

6:00 - 3rd Assimilator

6:40~ - 2 Stargates

Cannon at natural Wallin

7:00 - 4th Assimilator

7:20~ - Stalker



sOs the moves out his 2 Zealot, 3 Sentry force on the map uniting with the Mothership Core, but is forced to Recall as he is surrounded.



Meanwhile he Chronoboosts double Phoenixes, reinforcing as he moves out at around 4~5 Phoenixes. He then starts +1 Air Weapons at ~9:30, a Robo at ~9:50, and +1 Ground Weapons at ~10:10. The Phoenixes scout and harass, picking off what they can without overcommitting. sOs stops at 9 Phoenixes, and adds 2 more Gateways at ~10:30. From here on sOs takes his 3rd base, walling off the 3rd with a Simcity and going into a macro game.



Transitions

sOs transitions into an Immortal/Archon/Storm/Chargelot army with one Colossus against soO's Roach/Hydra. Against Mutalisks, your Double Stargates should be enough for you to hold them off with mass phoenixes. As mentioned by Tastosis, this particular army composition is weak to Swarm Hosts, against which a second Robotics, Colossi and Range can be added; and weak to Brood Lords, against which Void Rays or Tempests can be added from the 2 Stargates.



I prefer to transition into a more standard Zealot/High Templar/Archon/Colossus army, as I am more used to it and like having safety against the ever-popular Swarm Hosts. However, as sOs demonstrated in the VOD on Whirlwind, the Immortal/Archon/Storm/Chargelot army can be ridiculously strong against a pure Roach/Hydra/Ling force. In spite of this, once Swarm Hosts/Broodlords are out, you need to have a transition setup in mind. I normally follow up with extra Stargates after the first 2, and a couple of Tempests and Carriers.



Replays and VODs

In the side list go to the third Best of 3. Set 1 is proxy stargate, Set 2 is Double Stargate. (Requires GOMtv Ticket)



Proxy Oracle

- Proxy Oracles kill ~3 Queens and ~19 Workers, and the Immortal/Sentry followup kills him.

- Proxy Oracles kill 1 Queen, immediate gg.



Double Stargate

- Double Stargate build, gets scouted and has Spores ready, however I am able to secure my 3rd Base with some Sentries, Cannons and Phoenix lifts, and I transition lategame into a deadly Skytoss army. VS. Viper/Hydra/Swarm Host/Queen.

- Double Stargate build vs 2Base Muta into Ling/Hydra/Corruptor/Ultra



More Replays to be added!



Thank you for reading my first Teamliquid guide. Please leave any criticism or comments in this thread, and help me to correct any mistakes! Hello Teamliquid!I am writing my first guide for a nifty build that Woongjin Stars' sOs used in his recent games in the WCS GSL Code S, Group C against soO. His build is a Gateway-Core Expansion tailored for HotS with some adaptations. Instead of going for the usual Zealot/Stalkers, sOs gets Sentries and a fast Mothership Core for defence, while getting up tech. So far he has used a Proxy Stargate build with Oracles, which if unscouted can end up crippling the Zerg's Injects and killing drones while forcing Spores; the second is a Double Stargate that leads to Phoenixes for harassment and scouting which sOs prefers to lead to an endgame Immortal/Archon/Templar army with a potential to transition to Skytoss.This build assumes constant Probes unless otherwise stated. This build also does not scout on 2 player maps, and scouts after the 2nd Pylon on a 4 player map. However, one counter to this build's greediness could be a 10Pool, as this would come after you cancel your Zealot. If you're not sure, scout after your second pylon for a 10pool.sOs transitions into an Immortal/Archon/Storm/Chargelot army with one Colossus against soO's Roach/Hydra. Against Mutalisks, your Double Stargates should be enough for you to hold them off with mass phoenixes. As mentioned by Tastosis, this particular army composition is weak to Swarm Hosts, against which a second Robotics, Colossi and Range can be added; and weak to Brood Lords, against which Void Rays or Tempests can be added from the 2 Stargates.I prefer to transition into a more standard Zealot/High Templar/Archon/Colossus army, as I am more used to it and like having safety against the ever-popular Swarm Hosts. However, as sOs demonstrated in the VOD on Whirlwind, the Immortal/Archon/Storm/Chargelot army can be ridiculously strong against a pure Roach/Hydra/Ling force. In spite of this, once Swarm Hosts/Broodlords are out, you need to have a transition setup in mind. I normally follow up with extra Stargates after the first 2, and a couple of Tempests and Carriers. http://www.gomtv.net/2013wcs1/vod/72026 In the side list go to the third Best of 3. Set 1 is proxy stargate, Set 2 is Double Stargate. (Requires GOMtv Ticket)Proxy Oracle http://drop.sc/327870 - Proxy Oracles kill ~3 Queens and ~19 Workers, and the Immortal/Sentry followup kills him. http://drop.sc/327913 - Proxy Oracles kill 1 Queen, immediate gg.Double Stargate http://drop.sc/327869 - Double Stargate build, gets scouted and has Spores ready, however I am able to secure my 3rd Base with some Sentries, Cannons and Phoenix lifts, and I transition lategame into a deadly Skytoss army. VS. Viper/Hydra/Swarm Host/Queen. http://drop.sc/328278 - Double Stargate build vs 2Base Muta into Ling/Hydra/Corruptor/UltraMore Replays to be added!Thank you for reading my first Teamliquid guide. Please leave any criticism or comments in this thread, and help me to correct any mistakes! Squirtle, PartinG fighting!