After returning from GDC last month we have come back to development with a renewed vigor. I met some great people and attended some great sessions, all of which have inspired the direction we will take from here on out. Today I want to discuss some of our current objectives.

One of our big focuses right now is to polish up our dynamic music system. Over the last several months we have determined that our music solution might be a valuable addition to the Unity Asset Store. The system we have designed solves a unique problem that we think other developers might be able to benefit from (you can see an early version of the system in this devlog video we posted a while back). With the announcement during GDC that FMOD will be free for indie developers with small budgets we were worried that our system might become redundant, but after looking at the pros and cons of using FMOD we are convinced that our system provides a simpler and more streamlined workflow for developers looking to utilize dynamic music stems without the need for an external editor. We will likely charge a small amount for our scripts on the Asset Store to see if we can subsidize part of our development cost with the income.