I simply added an omni light near the floor and made the light intensity strong but made the attenuation radius very small, so that it only reflects a certain distance. Faking this lighting effect made the moonlight source have more of a visual impact when guiding the player around the ‘Forges’ environment.

Challenges

It had taken around roughly 2 months alongside other projects. I would say the trickiest part was trying to establish a more concentrated focal point in a 1920×1080 environment. Designing my environment’s layout was tricky as I had to take parts out as I underestimated how long it would take to create certain assets.

The other task I found difficult was trying to get lighting to cast properly through the window as I felt the reflection was too weak.

Overall it was a huge learning experience. I thoroughly enjoyed working on this piece and have learned a lot about the stylized work route. I will continue to push myself further and develop my artistic skills!

I’m grateful to my peers and tutors for feedback and thank you for checking out my work!