While passenger missions are nice, I think that passenger gameplay should be expanded with features that more closely resemble trading/commodities.



1) each port should have a demand for passenger to travel to various nearby systems

2) CMDRs declare which route they would be servicing, and take on passengers to their ship for that route

3) passengers are 'delivered' to their destination and CMDR's are paid according to the passenger's cabin class



Benefits:

- Choose to service specific routes, instead of having missions select routes for us

- Allows for targeted BGS work much the same way trading does, but without the hastle of finding profit margins

- Fill our passenger capacity to the max (subject to demand) instead of haphazardly filling cabins with the RNG missions

- Can be implemented with existing GUI features used under commodities panel [routes on the left column, economy/business/first class across the top column, tickets prices and demand in the middle], and integrated into the new trading features on the galaxy map.

- 'Feels' more like owning a space-travel company than the mission system