Release Notes for 1/9/2013[MISC]- Added Server Report panel. Player can use this panel to report server for things such as inappropriate content and bad performance etc.. This menu is accessible from the Pause Menu.- Improved competitive matchmaking algorithm to further reduce wait times.- Fixed 'rebuy previous' not working after the first round of rebuying.- Spawn points are now randomized every round.- Whitelisted con_filter convars for debugging.- Fixed damage taken and given not being fully reset in modes that aren't round-based.- Changing mp_warmuptime takes effect immediately.- Added concommands mp_warmup_start and mp_warmup_end, which restart and early terminate warmup, respectively.- Fixed exploit where cl_interp restrictions could be bypassed.- Alias command no longer allows aliasing over existing convars and concommands.- Fixed rare case of maps not matching requested game mode on dedicated servers- The client-side headshot feedback sound no longer plays for the local client when damaging another player in the head with a grenade explosion or when shooting them in the head through another surface (penetration)- Slightly reduced the client-side headshot feedback sound volume (spatialized sound is unaffected)- Fixed nameplate flicker in free cam mode during demo playback.- Fixed wall penetration on Linux dedicated servers- Fixed exploit where grenade projectiles were used to boost teammates.- Fixed a very rare server crash when firing a weapon.- Improved the error message shown when finding a game fails to locate an acceptable dedicated game server formerly reported as DS.- Improved memory management on servers with GOTV enabled.- Changed holiday cheer level to match CS1.6.