THIS UPDATE IS SAVE SAFE, BUT IF YOUR COMING FROM BEFORE 1.3 IT WONT BE

Anvil Industries is a crappy scrappy mod that adds 1 main and 1 mini faction, dozens of mediocre ships and a handful of weapons to the game



The Blackjack Mining Syndicate is as the name suggests, a mining company run by the crime lord "Kriminell Baguy" who, through assassination, trickery and clever planning has accumulated enough assets to be considered a true power in the sector.

Spoiler

V:1.3.1

general changes:

migrated version checker to github





new ships/weapons:

culverin (NB)

bet class heavy fighter to blackjack fleets



ships/weapons that had a full overhaul including new sprites and stats:

blast gun





ships/weapons that had minor/major sprite changes, but little to no stat changes:

kingdom

pulse barrage



the following descriptions have had major changes:

brute

stallion (P)

bandit

axe

flail

shotel

hatchet





blast gun:

increased OP cost from 10 to 12

decreased damage per shot from 90 to 55

decreased flux per shot from 100 to 45

increased fire rate



all starbursts:

decreased EMP damage from 2500 to 2000



kingdom

replaced system with reserve wing

decreased max speed from 75 to 65

decreased shield efficiency from 0.8 to 1



gust:

changed fire sound



glaive:

decreased max flux from 12000 to 10500

increased fuel per light year from 5 to 6

(as its supposed to be an older ship)



stallion:

increased fuel per light year from 3 to 8

increased supplies/month from 8 to 10



pulse barrage:

decreased burst size from 25 to 20

increased fire delay from 4 to 5

increased burst delay from 0.1 to 0.2



tsar:

increased OP cost from 26 to 30

increased damage per shot from 900 to 950



graft:

fixed energy weapon arcs



quiver:

increased supplies per month and deployment points from 16 to 18



V1.3: WILL BREAK SAVES

general changes:

REMOVED THE EXALTED

pirates no longer use anvil weapons (sorry to those who faced a mudskipper with a tsar)

added the Edinburgh star system

updated Lucernes description to include Warwick

lowered sound of market music for both factions

added reinforced bulkheads to all HVBs (sorry completely forgot)

both factions blueprint packages are now rarer









Blackjack changes:

changed the location of ruleta (now above Naraka and to the right of Yma-Waraw)

replaced the oribtalstation on juego with a battlestation



Anvil industries changes:

upgraded the battlestation on Crucible to a Starfortress

added restoration docks to crucible (with Industrial Evolution installed, after it updates with new IDs)

refined exported ships/weapons/fighters to persean league and independents





new ships/weapons:

spider class interceptor to anvil fleets

shotel class heavy frigate to anvil fleets (and a pirate variant to pirate fleets)

zweihander class assault cruiser to anvil fleets

dutchess class battleship to derelict fleets (oh yall are gonna have a bad time with this one)

3 culverin skins



ships that had a full overhaul including new sprites and stats:

kingdom

sparrow



following ships/weapons have had minor/major sprite changes, but little to no stat changes:

partizan

bouncer

tarsus (BMS)

graft

quiver

brute

gust

M21 blaster



following ships/weapons have been renamed:

saber to cicada

stake to antlion

shotel to cricket

snapper to shoe



removed these ships/weapons:

conquest AP

keg (will return in future mod)

lasher AP (will return in future mod)

retainer

enforcer AP

Warwagon



glaive:

lowered spawn by 50% (older design being phased out for the modern zweihander, dont worry will never remove it!)

updated description somewhat



M74 asteroid cracker:

a complete overhaul, it is now burst with various stat changes



convoy:

decreased max cargo from 1000 to 800

decreased max crew from 350 to 200



partizan:

increased max speed from 60 to 85

increased shield arc from 55 to 70

increased max burn from 7 to 8



outlaw:

decreased spawn rate by 50% (dear god this isnt supposed to be as common as the atlas MK2)





tsar:

no longer targets fighters

decreased max damage from 1000 to 900

decreased energy/shot from 1500 to 1300

increased chargedown from 3 to 3.5 seconds



ranger:

increased max speed from 45 to 55

increased max burn from 7 to 8



mortar:

fixed the description not showing up (it was a miss labeled ID)



peasent:

replaced ship system with burndrive

increased max speed from 40 to 135

decreased max cargo from 250 to 200

decreased max crew from 120 to 40

increased max burn from 8 to 9



m21 blaster:

decreased flux per shot from 300 to 250





condor (BMS):

removed small medium missile and small missile mounts

added a medium ballistic mount

removed shields

increased armor from 600 to 750

increased hull from 5000 to 5400

increased max speed from 35 to 45

decreased max burn to 8 from 9





quiver:

changed medium ballistic to composite

changed 2 front hardpoints to turrets







V:1.2.3



tarsus (BMS):

no longer joins combat



silkworm:

decreased missile launch range from 2000 to 1000

increased refit time from 12 to 16

increased OP cost from 15 to 18



lich:

replaced system with plasma jets

touched up sprite

increased max speed from 45 to 65

decreased shield arc from 180 to 90

increased minimum crew needed from 80 to 90



saber:

decreased armor from 200 to 150





bouncer:

now actually has the blackjack tech-type





jester:

increased max speed from 20 to 45



glaive:

decreased supplies a month/DP to 25 from 30



brute:

fixed bounds



empress:

fixed lack of codex entry

replaced system with burndrive





V:1.2.2

updated dozens of descriptions (done by black lynx on discord)

added the doom (EX) to exalted fleets

fixed crash when entering mausoleum (THIS TIME FOR REAL)

outlaw:

increased max speed from 55 to 65



beetle/cielo drone/cracker drone:

no longer drop when host ship is killed and no longer sold in markets (and increased OP cost for those that still have them, go wild i guess)



empress and graft:

replaced system with phase skimmer



depot:

increased supplies a month to 35 from 25



apparition:

increased max speed from 35 to 55



snapper:

gave it 2 mining strength with nex installed



bouncer:

replaced medium mounts and small turrets with hybrids

decreased max OP by 10



blackjack:

messed with spawn rates so now base BP ships will be more frequent and blackjack now knows the hammerhead BP





V:1.2.1

added the depot class logistics barge to anvil fleets

FIXED HVBs PREVENTING OTHERS FROM SPAWNING



stallion:

re-added drive field stabilizer

decreased spawn rate by 30%



omni-forge:

nerfed ship quality bonus (500% was a bit... much...)



bulwark charge:

decreased damage resistance from 50% to 30%

increased cooldown from 12s to 15s



stallion (P):

decreased max cargo to 100 from 150



chest:

decreased max cargo from 200 to 150



tarsus (BMS):

decreased max cargo from 400 to 350

decreased max fuel from 200 to 60



urn:

decreased max fuel from 500 to 400



mora (BMS)

decreased DP from 24 to 18



silkworm:

increased OP cost to 15 from 10



all starbursts:

decreased EMP damage to 2500 from 4500



vampire:

increased speed from 70 to 95



warwagon:

decreased spawn rate by half



culverin:

replaced the 2 ballistic hardpoints with composite hardpoints



voodoo pod:

description now shows up



exalted:

removed weak willed and added the low profile and one true way faction traits with nex installed



blackjack:

added the low profile and anarchistic faction traits with nex installed





V:1.2

WILL BREAK SAVES

gave independents access to exalted and blackjack weapons

added The Graft HVB (with vayras sector installed)

added the Bastion (P) the original bastion HVB (with vayras sector installed)

added the gust micro cannon to anvil ships (HE, Small Ballistic)

added the Tsar Cannon to anvil ships (HE, Large Ballistic)

added the Gleam Cannon to exalted ships(Large, EMP Energy)

added the Gangster class heavy destroyer to blackjack fleets

added the snapper class drone hub frigate to blackjack fleets

Removed the prince and princess frigates

added the mirador class science barge to blackjack fleets

added the retainer anti fighter corvette to anvil fleets

added the vampire assault ship to exalted fleets

added the Silkworm class support bomber wing to anvil fleets

re-added the mortar artillery cruiser as the mortar (P) ( i took the regular out like 5 months ago)

removed neutralist from blackjacks personality traits in nex

decreased the rate in which vanilla ships from the base blueprint spawn in anvil/blackjack/exalted fleets

fixed an ungodly amount of typos

added the Omni-Forge custom industry to crucible

added the Starburst EMP MRM to anvil ships (small and medium, missile)

overhauled the Lucerne. bigger, badder and ANGRY

removed the gemini BMS

added commissioned crew support for the exalted

anvil no longer sat bombs enemies

removed the priest

the eidolon (now named priest) has been removed from exalted fleets and is now an HVB (with vayras sector installed)

added the Nightmare class heavy carrier to exalteds fleets

changed specters name to wendigo

added music to all 3 factions

removed the following ships from the factions default blueprints and changed them to rare blueprints: bastion, lucerne, kingdom, wendigo and priest.

changed the market on panger to freeport

added the mora (BMS) class drone hive to blackjack fleets

added relations between anvils factions and several modded factions

fixed bouncers broken bounds

added the Lasher (AP) to anvil fleets (rarely)

added the Conquest (AP) to anvil fleets (rarely)

added the Enforcer (AP) to anvil fleets (rarely)

added the Voodoo class kinetic Harpoon to exalted ships (small and medium, missile)

still didnt add a bridge to the brutes sprite, never will. (true pirates dont need to see where they are going or what they are shooting.)

added the chem lab industry to juego

added commissioned crew support for blackjack

added the Scamp class pirate frigate to..... well, pirate fleets.





replaced the systems of the following ships with bulwark charge:

quiver

glaive

axe

hatchet

cudgel

stallion

stallion (P)

lucerne





convoy:

new sprite

removed 2 small weapon mounts

replaced system with damper

decreased max OP from 70 to 55



cielo:

added custom built in drone wing

decreased max OP from 85 to 65



stallion:

removed drive field stabilizer

increased max speed from 60 to 70

decreased fuel per lightyear from 10 to 3





fantasma:

added small energy mount.

(an individual that wishes to remain unknown) updated the sprite





jester:

now has decreased spawn rate





flail:

replaced system with flarelauncher



mining drone (BMS):

changed sprite



halvete:

fixed up the main sprite a bit

made barrel smaller



apparition:

replaced sprite



shotel:

replaced light assault guns with gust micro cannons



protective mining mounts:

decreased health bonus from 50% to 20%

removed turn speed penalty

removed repair speed bonus













V:1.1

WILL BREAK SAVES



added chest class mini freighter to blackjack fleets

added priest class line cruiser to exalted fleets

fixed chariots bounds

anvil ships no longer spawn in diktat and hegemony fleets

fighters no longer show as warships in the colony ship production tab

anvil, exalted and blackjack markets no longer stop selling ships late game

added the warwagon to the default_ship_roles file so it now shows up ingame

changed the exalteds campaign colors

changed anvil industries campaign colors

removed the convoy (EX)

added the urn class freighter to exalted fleets

removed the odyssey (EX) will make heavy changes and add it as an HVB whenever i get around to adding those

added the culverin class missile destroyer to anvil fleets, happy pride month!

removed the hammerhead lgbt (the culverin took its place as it was just a crappy hammerhead skin)

removed the sparrow (P)

gave the sparrow a new sprite









carrion:

increased supplies/month from 3 to 6

now joins in on combat



wraith:

decreased price from 230000 to 190000

increased max speed from 35 to 50



geist:

removed exalted subsystems



lucerne:

decreased supplies/month to 35 from 45



atlas (BMS):

decreased max flux from 18000 to 14000

decreased max cargo from 1000 to 750

added salvage gantry



bouncer:

decreased max flux from 12000 to 9000

decreased max dissipation from 725 to 450



quiver:

removed salvage gantry



gemini (BMS):

decreased supplies/month from 12 to 10



prince:

decreased max cargo from 95 to 60



princess:

decreased max cargo from 95 to 60





update (1.0.0)

WILL BREAK SAVES



added the Blackjack Mining Syndicate with several new ships



added the plasma caster medium energy weapon

added the carrion class combat rig

added the brute class pirate assault cruiser

added the keg class combat tanker

added the M71 asteroid cracker large energy

removed chariot mk2

re-colored the condor and tarsus AP and gave them to Blackjack

removed the mule AP (might return in my shippack)

re-added the lucerne class battleship with new sprite!!!!!

gave the prince and princess overhuals with new sprites

ovarhauled the voyager. new sprite, now a combat focused salvage ship.

overhauled the rapier. new sprite, now filling its role as a frigate killer more heavily

moved skarseld next to haven

gave the Outlaws TPC a description

fixed sabers description not showing up

fixed prince and princess frigates showing up as destroyers

fixed the rapiers description having a removed ships description within it



added exalted subsystems to all exalted ships and removed delicate machinery



ignition beam:

gave it a new sprite and renamed it to the ecto beam.



needle beam:

changed it into a heavy burst beam



bastion:

lowered maneuverability

changed shield efficiency from 0.7 to 1.3

decreased max flux from 25000 to 18000



varna pd laser:

changed damage type to frag



eidolon:

decreased max flux from 28000 to 24000

decreased max hull points from 19000 to 16000



Odyssey (EX):

decreased max flux from 23000 to 18000

decreased max dissipation from 1600 to 1000

removed solar shielding



fantasma:

decreased max flux from 11000 to 7500



quiver:

decreased max flux from 7500 to 6000

decreased max dissipation from 350 to 250

decreased max cargo from 600 to 350



phylactery:

removed ground support package



hatchet:

increased max speed from 70 to 90



chairot:

replaced system with maneuveringjets

increased max speed from 55 to 65

edited sprite



flail:

removed nav relay



saber:

replaced m21 light blaster with a light duel machine gun

reduced max fighter number from 3 to 2

reduced ordinance cost to equip to 20 from 22

increased max hull from 550 to 750

increased max hull from 150 to 200



stake:

decreased max hull from 650 to 500

decreased max armor from 120 to 100



stallion:

removed shielded cargo holds



specter:

decreased max flux from 27000 to 22500

removed automated repair unit



wasp (EX)

changed name to delusion

reduced fighter number to 5 from 6





kingdom:

decreased max speed from 45 to 30

decreased max flux from 23000 to 19000



update (0.9.3a)



this update wont break saves but the last one did so if your 2 updates behind it will BREAK SAVES



fixed anvil pirate ships tech/manufacturer

added mining strength to the M21 Light Blaster and Bastion for nex

Fantasma now has a description

added grand fleet start to anvil industries for nex (big salvage and survey fleet lead by a bastion)

fixed it crashing sometimes on the title screen due to missing ship variant.





WILL BREAK SAVES

update (0.9.3)

updated anvil industries flag (thanks vayra!)

added the exalted as a faction with a star system near league space

added the skarseld star system near hegemony space

renamed revenant to eidolon

slightly recoloered mule, condor and tarsus AP and made them rare. and removed lasher, legion, enforcer and eagle AP (might return is far far future)

replaced anvil drive with knights charge

added mercury (EX) class advanced scout

added more to Anvils faction description

added phylactery class freighter

altered the estus and blast gun sprites to set them slightly more apart from vanilla counterparts

added cielo class science vessel

added fantasma class carrier to exalted fleets

replaced the arrowhead bomber drone with the saber bomber wing

overhauled with new sprite, the outlaw. stronger and deadlier then ever. (vayra greatly helped with sprite)

overhauled with new sprite, the quiver. a proper carrier and no longer a cheap starliner conversion.

overhauled with new sprite, the convoy, pretty generic now but it'll get the job done (also added a convoy EX to exalted fleets)

overhauled with new sprite, the morning star, now named "morgenstern", it's thicker then ever! (also added a morgenstern EX to exalted fleets)

overhauled with new sprite, the bastion, its not devoid of color anymore!

overhauled with new sprite, the bandit, a bit tougher and a bit smaller.

removed all derelict ships (will re add them in far far future with better sprites and faction)

added the "desperate times" exalted mission

removed club and mortar







shotel MK1/MK2:

removed shotel MK1 and renamed shotel MK2 to just shotel

replaced 2 light mortars with 2 light assault guns



wasp (EX):

increased ordinance point cost from 8 to 9



revenant:

changed name to eidolon

gave it a description (oops)



jester:

increased max ordinance points from 85 to 100



kingdom:

decreased max speed from 55 to 40



partizan:

increased max ordinance points from 110 to 115





chariot:

increased max ordinance points from 55 to 70



sanctum:

removed preinstalled shank frigate wings

increased max ordinance points from 200 to 240



the following ships have had their systems replaced with Knights charge:

glaive, convoy, flail, hatchet, tarsus AP, mule AP









update (0.9.1) will not break saves but last one did so be careful



added revenant class heavy battlecarrier

added cutlass class drone assault ship

added prince class heavy frigate

added princess class heavy frigate

added stallion class combat tug

added stallion (P) class combat freighter



added m21 light blaster (small ballistic)

added mordare siege cannon (large energy)



added a few tips



fixed several typos and grammer errors



fixed issue where halvete mk2 appeared in markets



added tech/manufacturer to weapons



sanctum, warwagon, kingdom and lucerne:

increased max burn from 6 to 7



ignition beam:

decreased max rage from 800 to 650



halvete cannon:

decreased max range from 900 to 800

decreased ordinance point cost from 15 to 13

increased max damage from 130 to 150



glaive:

removed armored weapon mounts



kingdom:

removed recovery shuttles



varna pd laser:

decreased max damage from 35 to 15

decreased max range from 600 to 500

decreased max flux per shot from 30 to 15



shield maiden:

increased DP from 35 to 40



outlaw:

decreased max ordinance points from 240 to 200



bastion:

removed operations center

removed high resolution sensors



cudgel:

removed safety overrides

increased max ordinance points from 65 to 85





mortar:

removed built-in guass cannons

added civilian grade hull

removed integrated targeting unit

increased max ordinance points from 120 to 150



geist:

decreased max ordinance points from 95 to 90



rapier:

removed nav relay





taurus:

de-flead













WILL BREAK SAVES



V:0.9. CARRIER HAS ARRIVED

added flamerge class fast frigate

added buccaneer class pirate carrier

added apparition class light carrier

added chariot MK2 class battle carrier

added a regular sparrow and updated sparrow (p)s sprite

added jester class converted yacht carrier

added omen (P) (have fun dealing with that)

added omen (EX)

added wraith class heavy cruiser

added sanctum class heavy drone carrier

added partizan class battle carrier



added shotel mk1 and mk2 support shuttles

added wasp EX

added wisp heavy fighter

added stake class heavy drone wing

added flea class point defense drone



added varna PD laser

added needle PD beam (small energy)



added commissioned crews support



haven no longer spawns when selecting the random start option while using nex



anvil ships now appear in league and diktat markets

decreased rate in which anvil ships appear in hegemony and independents





decreased relations with hegemony to welcoming

increased relations with league and dikat to welcoming

decreased relations with tri-tach, pirates and path to vengeful

increased relations with the independents to cooperative



gave all exalted ships custom engine colors and tech types



fixed a great many typos in ship and weapon descriptions



the following ships have had their systems replaced with possession:

specter

Odyssey (EX)

Lich



the following ships have had their systems replaced with automated defense:

lucerne

taurus

shank

shield maiden



taurus:

added built-in flea drones



axe:

updated sprite



sparrow (P):

made new sprite

decreased max hull from 2300 to 1000

decreased max ordinance points from 35 to 30



lich:

decreased max armor from 650 to 325



odyssey EX:

decreased max armor from 500 to 400



specter:

increased max hull to 12500 from 10000



kingdom:

updated sprite



mace:

changed name to club



geist:

decreased max armor from 600 to 250



convoy:

replaced borer drones with flea drones



lucerne:

increased max speed to 55 from 50

replaced borer drones with flea drones



quiver:

decreased max ordinance points from 75 to 65





mosquito (now named spirit):

changed name

changed sprite

removed ICU

added delicate machinery

decreased max ordinance points from 45 to 35

decreased max armor from 200 to 100





V:0.8 FACTION UPDATE



BREAKS SAVES



added warwagon class super superfreighter

added 2 peasant class freighters. cargo and fuel.

added faction with nex support

added the Haven system near league space







the following ships have had their systems replaced with pride drive:

tarsus AP

eagle AP

legion AP

mule AP

enforcer AP





odyssey EX:

fixed description not showing up



chariot:

new sprite

removed recovery shuttles

replaced rear small ballistic with small energy



geist:

replaced power surge with phase skimmer (for better or worse)



wolf EX:

replaced power surge with phase skimmer



legion AP:

decreased max ordinance points from 265 to 250

added preinstallad termanator drones

removed insulated engines

added solor shielding

slighty edited sprite (for better or worse)

removed all small mounts

added 3 medium mounts



eagle AP:

slighty edited sprite (for better or worse)



chariot:

decreased max ordinance points from 75 to 55



specter:

added delicate machinery



taurus:

removed shields





lich:

added delicate machinery

decreased max flux dissipation from 800 to 550

decreased max speed from 70 to 55



halvete cannon mk2:

decreased max range from 1200 to 800

increased charge down to 0.90 from 0.30



sparrow (P):

removed safety overrides

removed shields





V:0.7.2

WILL BREAK SAVES



added specter

added condor AP

added tarsus AP

added mace heavy cruiser

added the arrowhead heavy bomber wing

added ignition beam small energy

removed the venator (since people mostly hate it)(will prob make it a custom bounty in vayras sector in the future)



added new mission



made separete ship catalogs just because i felt like it









changed names:

halberd to glaive

tyrant to outlaw

ember to rapier

hammer to lucerne

soldier to flail

sheep dog to axe



helvete cannon:

shrunk it a bit as it was to big





critical power surge:

increased extra shield damage taken from 50% to 250%



volatile rounds:

decreased damage bonus from 125% to 75%



odyssey EX:

decreased max speed from 85 to 70

replaced critical power surge with microburn

removed 1 flight deck

decreased max ordinance points from 260 to 250

decreased shield arc from 180 to 90



wolf EX:

decreased max flux from 3000 to 2800

decreased max dissipation from 250 to 200



Lucerne:

removed 1 borer drone and flight deck









plans for next update:

:redo legion AP/eagle AP

:add custom blue burndrive type system for AP ships

:add make another weapon thats not just a reskin





V:0.7.1



cudgel, lich and geist should all show up in game now.

added odyssey EX (no description yet, might be unbalanced)



V:0.7

major balance update thanks to captain trek

will break saves



added critical power surge ship system

added volatile rounds ship system

added halvete cannon [medium energy]

added lich class ??

added geist class phase destroyer

added cudgel class heavy phase rig

added wolf (EX)





following ships have had their systems replaced by volatile rounds.

:mortar

:sword

:hatchet



following ships have had their systems replaced by critical power surge.

:empress (was emperor) (good luck! you're gonna need it)



halberd:

removed insulated engine assembly



tyrant:

decreased max hull from 19000 to 10000



quiver:

increased DP from 10 to 16

decreased max burn from 7 to 8



mortar:

decreased shield arc from 200 to 100

changed shield type to omni

fixed spelling error in name



bandit:

decreased peak CR time from 420 to

decreased max speed from 70 to 65



legion AP:

replaced the 2 large composite mounts with ballistic



venator:

increased DP to 55 from 45



bastion:

decreased shield efficiency from 0.7 to 0.9

increased DP to 40 from 35

decreased max ordnance points from 250 to 220

removed flight decks

replaced ammofeed with bastion defence drones



shield maiden:

decreased shield efficiency from 0.7 to 0.8

increased DP to 35 from 25

changed some colors to a blue tint



hammer:

increased DP to 35 from 30



sword:

increased DP to 20 from 15



voyager:

removed salvage gantry



chariot:

increased DP to 12 from 9



enforcer AP:

decreased DP from 12 to 10



morning star:

increased DP to 13 from 10



mule AP:

increased max cargo back to 150 from 100

increased DP to 9 from 7



taurus:

increased DP to 8 from 6



mosquito:

decreased DP from 7 to 5



sheep dog:

removed safety overides



sparrow (P):

increased DP to 5 from 3





emperor:

changed name to empress





V:0.6.1

venator, legion AP and kingdom should have higher spawn rates now. had a typo in a file my bad!



V:0.6

(UPDATE WILL BREAK SAVES)



added tyrant class battleship to pirate fleets

added the rare hammerhead (G)

added the hatchet class heavy frigate

added the soldier class escort frigate

added venator class star destroyer

added the blast gun

added mortar class artillery cruiser





the Hawkeye utility drone FINALLY now shows up in fleets and markets!!!



all Anvil Pride (AP) ships: added pride bulkheads custom hullmod



ember:

added 2 small missile mounts

increased ordnance points from 85 to 90



convoy:

decreased max cargo from 900 to 800

decreased max fuel from 1200 to 1000



kingdom:

removed 2 flight decks (was 6 now 4)

removed expanded deck crew

increased max flux from 18000 to 23000



mule AP:

re-added shielded cargo holds



V0.5.1

updated descriptions for all new ships other then bandit.





V:0.5



added eagle AP

added emperor class battleship to remnant fleets

added sword class assault cruiser

added shield maiden class modular battlecruiser

added the estus assault gun



(note: none of the new ship descriptions have been proofread by SierraTangoDelta so expect lesser quality for now)



made ship catalog not look horrible and grossly white



quiver:

increased price from 57000 to 64000



hawkeye:

actully shows up ingame!!! (whoops)



voyager:

fixed min crew being 1 (now 100)

decreased max ordnance points from 125 to 105



hammer:

updated sprite

increased max dissipation from 450 to 650



kingdom:

removed side hangers



halberd:

changed sprite color



enforcer AP:

removed reinforced bulkheads

increased CR to deploy from 12 to 14



lasher AP:

decreased max flux from 2500 to 2100

decreased max speed from 150 to 135

decreased shield arc from 280 to 222

increased shield efficiency from 0.7 to 0.8

decreased max crew from 65 to 60

removed reinforced bulkheads



legion AP:

decreased armor from 1750 to 1650

decreased speed from 40 to 35

increased shield efficiency from 0.8 to 0.9

removed reinforced bulkheads



mule AP:

decreased shield arc from 240 to 220

decreased max ordnance points from 85 to 65

increased CR to deploy from 10 to 12

decreased mac cargo from 200 to 100

removed shielded cargo holds

removed reinforced bulkheads







V:0.4 (WILL BREAK SAVES)



added ship kingdom class heavy carrier (dont worry about the front hangers! its fiiiiiiine)

added ship sparrow (P) class missile frigate

added ship hawkeye class utility drone



ember:

changed skin color

increased acceleration from 55 to 65



chariot:

changed skin color



convoy:

changed from destoyer to cruiser (as originally intended)

max cargo decreased from 1000 to 900



voyager:

updated sprite

fixed front right small ballistic placement



sheep dog:

decreased max armor from 600 to 500



hammer:

fixed flux dissipation (was 70 now 450)

increased max armor from 1300 to 1500



bastion:

fixed a seam above the bridge in the sprite

decreased max flux from 30000 to 25000

decreased dissipation from 1100 to 1000

decreased max hull from 15000 to 12000



halberd:

decreased max armor from 1650 to 1450

fixed see through seam on engines



morning star:

max armor decreaed from 450 to 400

max hull decreased from 4500 to 4000

max flux increased from 6200 to 6500









added the anvil prefix to all ship IDs





V:0.3

enforcer AP:

removed small ballistic

decreased op by 5

changed system from plasmajets to microburn



mule AP:

changed medium composite to ballistic

decreased op by 10

changed system from plasmajets to microburn



halberd:

added insulated engine assembly

increased shield arc by 50



added the morning star heavy destroyer

added the chariot light carrier

added the shank droneship

added the legion AP



descriptions amazingly updated by SierraTangoDelta



V:0.2:

changed name of several ships.

gave starcarrier(now named quiver a facelift and made changes to stats

added the halberd heavy cruiser



V:0.1 posted mod