

Greetings Pioneers!

Before we start introducing more creatures and our much larger world we’ve been working hard at tackling memory leak issues along side today’s changes, so we should be getting closer to the more desirable stability we want from multiplayer.

In terms of new additions we have two major goodies for you. Firstly, we have now have basic controller support! You can now use the controller in all of the game menus, hurrah!

Secondly we now have Degradation and Claiming of structures that are not within an Eden Kit shield. Structures outside of shielded areas will degrade over time and will eventually get destroyed. If you place an Eden Kit over structures not already inside one, it will claim them and make them yours (or your colony’s). This should reduce the number of empty bases and help extinguish some of the stress on the servers as a side effect.

So on the PvP side of things, you can now properly steal structures from other Pioneers, by destroying a hostile Eden Kit and placing your own it its place! However do not fear PvE players, we’ve introduced new variables so servers can be configured to different play styles!

Important: If you are running a server of the previous version, you will need to update it to run with this release.

Read the change-list below for more information:

Gamepad Support

Added first pass of Gamepad support, so all menus and gameplay is usable from the comfort of your sofa/bed/hammock (what you don’t have a gaming hammock yet?).

Note – The changes and additions to allow for gamepad required any saved custom keybindings to be reset to defaults.

Added Gamepad Layout to the Options Menu > Gamepad section!

Deterioration and Bases

Added deterioration to Structures outside of Eden Kit Shielded areas.

Added ability to claim primitives, foundations and turrets that are not protected by an Eden Kit Shield by placing down an Eden Kit.

Eden Kits now only require 1 foundation and will properly snap to existing structures

Put in functionality to allow anyone to build on anyone else’s blocks if they are not protected by an Eden Kit Shield

Server configuration

Added server configurable functionality for fortifying structures within an Eden Kit Shield BlockDamageReductionFromPlayer for reducing damage from Players BlockDamageReductionFromAI for reducing damage from AI



Added server configurable functionality for structural deterioration EdenKitShieldDeteriorationModifier for modifying block deterioration under an Eden Kit Shield WorldDeteriorationModifier for modifying block deterioration outside of an Eden Kit Shield



The server command line property BlockDamageReductionFromPlayer will determine how much damage can be dealt by players to structures within Eden Kit shields.

Set this variable the same way as you would set an auto-save interval, in properties of the shortcut to the server. This is a value between 0 and 1, the default being 0. As a result of the setting, it will change the display in the server list to PVE or PVP. Any value above 0.7 will result in a labeling of PVE (70% of damage from players to structures will be blocked within Eden Kit shields).

Please Note: This currently only affects structures within Eden Kit shields and will not reduce damage dealt to player characters by other player characters.

Example PVE setup:

<install_dir>\EdenGameServer.exe -ServerName”MyServer” -ServerAutoSaveInterval 300 -BlockDamageReductionFromPlayer 1 -ServerLoadFromLastSave

Optimisations to structure logic to allow for deterioration and mass destruction of bases.

High level Stalker and Splintermite hives now use a different visual. Stalker and Splintermite hives are now differentiated by their colouring.

Sniper Rifle Aim Down Sights sensitivity lowered

Added the Deployment screen UI to Single Player for all times after you’ve viewed the opening cutscene.

Gamepad Sensitivity, inversion and looking using the right analog stick options corrected so they will work for the gamepad too (In future we will likely separate these).

Added Melee Target points so that melee will select these locations rather than the centre of the actor (for Juggernaut functionality).

Put extra functionality to smash so for certain enemies the camera does not interpolate to the target point and instead freezes at the point the smash is instigated (for Juggernaut functionality)

Put in ability to limit allowed smash directions per object (for Juggernaut functionality)

Put in the ability to have enemies cause a grab to be released (for Juggernaut functionality)

The ‘Use’ key (R or X on gamepad by default) now opens UI Menus such as lockboxes and Eden Kits

Removed popup for save game override if the slot is empty

Minor visual tweaks and fixes to Swamp biome grass and glow plants.

Fixed memory leak to do with server and single player saving causing save files to double in size each time they were loaded and saved again.

Fixed memory leak to do with PFX spawning on server.

Refactored collision on Onyx rocks. This should fix material shards/pioneers falling through the floor as well issues with mantling and walking on them.

Added a fix for spawning issues with Eden Kits in the Deployment screen UI – sometimes you would be unable to spawn as the button would not work.

Fixed a bug with Beams (Kinetic Laser, Laser Turret, Energy Harness/Mine etc) where there were differences between single player and multiplayer in the damage outputs

Fixed a bug where after upgrading the Kinetic Laser Range Node, it would end up doing less damage

Fixed bug in multiplayer where inventory weight wasn’t updated correctly, and could differ on client vs server showing incorrect error messages.

Fixed a bug where absorbing anything in multiplayer made the display for the amount you’ve gathered show double.

Fixed (fun) issue where Splintermite shards hitting a tree caused it to go flying wildly out of control.

Fixed issue with energy blade becoming unequipped when player loads a save.

Fixed issue with baton and energy blade meshes disappearing when loading from a save.

Fix for an issue where the Stalkers would stand around and not move.

Fixed visual disparancies on upgrade trees, some nodes were the wrong size/position

Fixed the strange button sizes occurring in the keybinding menu

Fixed incorrect highlighting on the Build Menu

New Known Issues

On rare occasion the Eden Kit hologram will lose the Eden Kit model and look like a single foundation. Moving the camera around restores it back to normal. This will be addressed in a future update.

When using a gamepad in the menus, if the cursor leaves the screen it can appear to stick to the edges if you continue moving it further outside the screen. Closing and reopening the menu will restore it back to normal.

See you in the fray!

-Team Flix