Cloud9 are now 2-2 in the Swiss group stage following four double-digit matches, after the American side dropped a narrow Cobblestone to G2 yesterday and went on to survive round four with a 16-11 win over mousesports on Train.

Stewie's squad are now 2-2 in the Swiss group stage

We caught up with Jake "⁠Stewie2K⁠" Yip to get an interview ahead of their last match in the group stage, which they'll play later today:

Starting off with the first three days from your point of view, all your matches went to double digits, how did you reflect on your performance over the first rounds, was there anything you pinpointed and tried to improve on for today?

Coming off from Cologne, we approached all matches with high intensity, high energy, every player gave a lot of good tips. Approaching the first matches here, we did the same thing, but the second match, I had some personal issues back at home, so it kind of brought my mood down a little bit, I wasn't really in the mood to get the intensity up, even though my energy was still up.

I realized that when I compared the two matches we played today and yesterday to Cologne and our first match, our intensity wasn't there and our energy wasn't up. Comparing it to today, with the third match, we brought our intensity up, but it was kind of early for the boys, so our heads weren't fully into the game until late in the match. I felt like the scoreline should have been a little more in our favor, because we did throw a couple of T rounds, but it's not because of communication or intensity or anything like that, it's more because of getting our heads straight and focusing on the match. Luckily, late in the game we came back.

What was the key to locking down the CT side, do you remember any of the key rounds or plays that you won?

Going into the CT half, we were just trying to tell the boys to get our heads straight. I think Tim stepped up really big, he held outside really well, honestly everyone stepped up, we skimmed through the VOD and saw a lot of key battles that we won, like shroud at ivy 1v1's against oskar, and we had a lot of clutches that went in our favor. That happens at this level, so luckily it went our way.

Going forward, you have just one more match left in the groups, and there are quite a few scary match-ups there potentially, do you have any sort of preference?

There aren't really any match-ups that we're afraid of, to be honest, we'd rather not play the Brazilians, because in the past, we played them so much already.

We'd like another test, another opponent, just to see if we've got the talent to compete at a high level. And I think we do have that, we don't really have fear for any of the opponents, we think we can compete with anyone. We're just waiting for the match-ups, and we'll see what can prepare for.

A couple of days ago, there was a discussion about the crouch jump bug after BIG used it, what do you think about the situation and how it got resolved in the end?

I'm actually happy that everyone agreed to not using it, because I feel like it is game-breaking. We did play against BIG with the crouch jump bug, I tried to use it a little bit, but we're not as experienced as them in using it. Every now and then, we could tell they used it just because we could see them on our radar, but we couldn't actually see the model. I'm not taking any credit away from them, because they played really well regardless of the jump bug, I think they outplayed us T side and CT side.

I felt like we could have came back on the T side, but personally, my head wasn't in the game. I'm the player who plays on one of the lowest resolutions, two mollies came by and I completely stopped, I even tapped Jordan and said 'Look at my screen, two mollies and I have 70 FPS'. On one of the lowest resolutions, that's unacceptable. Today, they gave us better computers and we're still having a few FPS issues, but it's not as bad as the first days, so we couldn't really complain too much, but hopefully they will get that sorted. For the crouch jump bug, it being banned is probably the better way of playing the game.

How did you deal with the bug in-game, did you find anything out about how to counter it?

We watched BIG play Inferno against FaZe, I think, and we saw the spots where they like to do those jumps. We had to use extra utility just to push them off a little bit. I feel like that's kind of unfair, it makes it more advantageous for the CTs, it makes T's use more utility, which means you can save your utility as CT and delay the game even longer.

Lastly, what do you make of the new veto format, how does it compare to the format that is normally used, in which teams take turns one by one? Is there a new angle on how to approach vetoes?

I think this veto format doesn't have a big difference compared to the other ones. For this veto, I guess it could give both teams a good thought about which two maps it will be narrowed down to and you could prep for those. I wouldn't say that it's completely random, I'm happy that they don't randomize the last two maps anymore, because if they do that, there could be more outcomes, so we'd have to prepare for more maps.