Rating +88 Derp's UPDATED Gen Monk 2.0 solo 86+ Regular Solo BBCode Link Edit Delete

Skills Cyclone Strike Implosion Cyclone Strike Cost: 50 Spirit



Pull up to 16 enemies within 24 yards towards you, followed by a furious blast of energy that deals 261% weapon damage as Holy. Implosion Increase the distance enemies will be pulled towards you to 34 yards.

Way of the Hundred Fists Fists of Fury Way of the Hundred Fists Generate: 12 Spirit per attack



Unleash a rapid series of punches that strike enemies for 190% weapon damage as Physical. Fists of Fury Perform a short dash with the first attack and enemies hit take an additional 60% weapon damage as Holy over 3 seconds. Fists of Fury damage can stack multiple times on the same enemy.

Epiphany Desert Shroud Epiphany Cooldown: 60 seconds



Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds. Desert Shroud Infuse yourself with sand, reducing damage taken by 50%.

Breath of Heaven Infused with Light Breath of Heaven Cooldown: 15 seconds



A blast of divine energy heals you and all allies within 12 yards for 69735 - 91192 Life.



Heal amount is increased by 30% of your Health Globe Healing Bonus. Infused with Light Gain 14 additional Spirit from Spirit generating attacks for 5 seconds after using Breath of Heaven.

Inner Sanctuary Forbidden Palace Inner Sanctuary Cooldown: 20 seconds



Create a runic circle of protection on the ground for 6 seconds that reduces all damage taken by 55% for all allies inside. Forbidden Palace Enemies inside Inner Sanctuary have their movement speed reduced by 80%.

Dashing Strike Radiance Dashing Strike Cost: 1 Charge



Quickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical.



You gain a charge every 8 seconds and can have up to 2 charges stored at a time. Radiance Gain 15% increased attack speed for 4 seconds after using Dashing Strike.



Dashing Strike's damage turns into Fire.

Alacrity Alacrity Increase the attack speed of Spirit Generators by 15%.

Exalted Soul Exalted Soul Increase maximum Spirit by 50 and increase Spirit Regeneration by 4 per second.



Spirit fuels your defensive and offensive abilities.

Harmony Harmony 40% of your single elemental resistances from items instead increases your resistance to all elements.

Seize the Initiative Seize the Initiative Dealing damage to enemies above 75% Life increases your attack speed by 30% for 4 seconds.



Kanai's Cube

Flying Dragon Legendary Daibo Primary Stats +495–787 Dexterity +3 Random Magic Properties Secondary Stats Chance to double your attack speed when attacking. One of 7 Magic Properties (varies) +(732–894)–(877–1111) Arcane Damage +(732–894)–(877–1111) Poison Damage +(732–894)–(877–1111) Lightning Damage +(732–894)–(877–1111) Holy Damage +(732–894)–(877–1111) Cold Damage +(732–894)–(877–1111) Fire Damage +(732–894)–(877–1111) Damage Flying Dragon

The Crudest Boots Legendary Boots Primary Stats +8–9 % Movement Speed +3 Random Magic Properties Secondary Stats Mystic Ally summons two Mystic Allies that fight by your side. One of 3 Magic Properties (varies) +18–23 Dexterity +18–23 Strength +18–23 Intelligence The Crudest Boots

Ring of Royal Grandeur Legendary Ring Primary Stats Attack Speed Increased by 2.0–3.0 % +27–60 Life per Hit +2 Random Magic Properties Secondary Stats Reduces the number of items needed for set bonuses by 1 (to a minimum of 2). One of 3 Magic Properties (varies) +24–29 Dexterity +24–29 Strength +24–29 Intelligence Ring of Royal Grandeur



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more detailed, more organized, thanks for the feedback. TLDR read underlined stuff only

Solo Clears

- Rank 1 World: Cleared 85 after an hour of fishing for Rank 1 world over pet EP (Cold Snap RG)

-Cleared 84 a few days earlier 10 keys into testing the build for Rank 3 world , rank 2 NA (Ghom RG)

- Rank 2 Non Season : 83 was just cleared in Non season for rank 2 NA with bad weapons, poorly rolled non ancient rings, a dex amulet and ten 70 augments (-2400 dex vs full 90 augments). That character at 2045 paragon has less elemental damage than my 1400 paragon monk with the same build in Season 5. The Amulet, Rings and Weapons are the most crucial pieces to this build!

Attack Speed Breakpoints

One 6 or 7% ias roll on one ring and the enchantress follower gives you a frame on all three hits of FoF. 16, 13, 21 without 9% ias , 15,12,20 with the 9% . at 24% the frames drop to 14,11,18 . The only way to get that additional 14% ias is on ring and gloves. In season 4, Static Charge solo monks went above 82 with both breakpoints. So there are 3 ways to gear this monk around attack speed breakpoints

1. Faster attack speed, 14-11-18 more flying d procs, a lot of value on 2nd & 3rd hit of FoF: exactly 7 ias on both rings and gloves +enchantress. Requires paragon investment into Vitality.

2. Middle breakpoint. 15-12-20 6 or 7% on a ring + enchantress

3. Raw power ancient average damage: 16-13-21 no ias on any gear, enchantress cant help you

If i had a choice I would go with the highest attack speed breakpoint. It gives you more value out of Life Per Hit, Exalted Soul passive and your Shenlongs buff. However, the ultimate fishing build may be raw power, no ias and a specific monster comp. Note: 9 and 24% ias breakpoints will not necessarily work for all generators, or even all runes of Way of the Hundred Fists.

GEAR PRIORITY

COOLDOWN : Breath of Heaven is the skill to focus on here. having a few seconds of downtime is fine for this skill but much more is crippling to your shenlong buff. a total of 40-50% total is fine , including paragon points and diamond in helm. I roll with 42.5%, but with ideal gear i would have 40.5 or 50.5

PASSIVES : Sieze is probably better to keep than Exalted Soul because without the proper weapon(s) & shoulders, you'll need to keep Beacon of Ytar to reach decent cooldown . im using sieze for higher rifts but would like to drop beacon of ytar for exalted soul I just dont have the weapons/ring to do so

- Physical res every place possible without sacrificing key damage stats like crit.

-Raiment shoulders are a must, I choose Raiment boots for the Physical resistance. Use your best 2 pieces of raiment.

- FREEZE/STUN : you want freeze on belt and stun on gloves but they have to have the right primary stats, FoF already stuns so these are a luxury bonus that will help a lot in really high solo pushing.

- GEMS : Diamonds only. Keep it classy. trapped and stricken most important after level 100.

Weapons

Must have Life Per Hit, Area Damage, Dex, For above 1.5 k Para replace Dex with Cooldown on one weapon and you can drop BEACON OF YTAR passive. For lower breakpoint build If you have an 8% cooldown Ancient Compass Rose, you can replace dex with damage on off hand. For high breakpoint build keep dex on second weapon unless you are REALLY high paragon then roll CDR or YOLO 10%

- Shoulders : For below para 1.5k: Dex, Vit, Area Damage, Cdr, All res. i dropped cdr on my shoulders for 85 with beacon passive. You are going to want that all res above GR 86/para 1.5k, remove dex or vit for it, cash in paragon

- Chest : you want Elite reduction, ranged or melee reduction and physical res rolls if at all possible. Ranged reduction secondary has more value over melee the more physical resistance you have. This is why i prefer ranged, melee will have a higher diminishing return.

- Belt : Dex Vit All Res Way of the Hundred Fists damage (over life%) and freeze chance.

- Compass Rose : High & Mid ias BP you want 7% ias, crit chance, crit damage, ancient average damage, cooldown, other

- Unity : (Leave Crit Chance on.) 7% ias for high BP, ancient avg dmg, or chd for low & mid breakpoint.

- Amulet any Holy/Crit/Crit is probably better than ancient Dex+ augment. check your elemental sheet dps when deciding on amulets. my 15/85/8.5 is better than my 969/76/10 with a 430 augment on it. thats 1400 dex being crushed by DR'd Holy multiplier and crap crit chance. ELE ROLL OP

- Bracers : get a high secondary and a single resistance. holy 20 more important than 1 crit.

-WotHF 15% on pants

FOLLOWER:

Whoever you want is fine if you dont want ias breakpoints. Enchantress 3% does nothing for you if you have zero ias rolls.

- Leave the first skill unchosen if you find the charm as annoying as i do. she'll charm a blue and i can't cyclone it in to take damage. I'd rather have no skill there. You can make a new monk and plevel to 70 if you've already chosen one.

-Cant Die, Unity, Occulus ring , Occulus is 85% multiplicative damage and you're a monk with cyclone strike... DOO THE DEEPS

-Weapon: Thunderfury , Sultan of the Blinding Sand, Eun Jang Do, Azurewrath all have solid logic for use. Thunderfury probably best in the rift

-Amulet. I found Ess of Johan to be bad for occulus and bad for my control of the monsters around ground effects. Overwhelming desire is what i use.

Paragon Priorities

Core Maximum Resource Movement Speed Primary Stat Vitality Offense Critical Hit Chance Critical Hit Damage Attack Speed Cooldown Reduction Defense Resist All Armor Life Life Regeneration Utility Area Damage Life on Hit Resource Cost Reduction Gold Find

max spirit, move speed, dex, eventually some vit to avoid 1-shots in 85++ i had 30k armor and 2250 avg all res in 84, 28k armor and 2400+all res in 85. 1.3 million health in both.