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Jan Mayen ideas Traditions: +1 Land leader shock −15% Core-creation cost Of Noble Bearing +1 Yearly prestige The Right to Bear Arms +20% Infantry combat ability Grizzly Terrain +1 Attrition for enemies Keeping our Bearings −15% Naval attrition Polarized Nation +2 Max promoted cultures Come Bearing Gifts +30% Improve relations Expand the Bearocracy −10% Development cost Ambition: −5% Land maintenance modifier

Jan Mayen is an easter egg state that is created using the console command bearhaslanded . Jan Mayen will then be created as a two or three province state around a random province. The exact location of Jan Mayen can be determined by adding province code after "bearhaslanded". (Ex. bearhaslanded 50 will create Jan Mayen in Berlin)

Jan Mayen starts with the Imperialism casus belli and a 75 regiment strong army. Jan Mayen also has the ‘lucky nation’ modifier regardless of whether lucky nations are enabled, and keeps luck if the player is Jan Mayen, unlike other lucky nations.

Jan Mayen has the Invasion modifier (instead of independent nation modifier) which grants several great bonuses:[1]

+25% Discipline +100% Manpower recovery speed +100% Sailor recovery speed +600 Tax income +100 Land force limit +100 Naval force limit +100 000 Manpower +10 000 Sailors −75% Core-creation cost −10 National unrest −50% Land attrition −1 Yearly corruption

Further all nations get the opinion modifier “Invasion” towards Jan Mayen (a nation with Invasion modifier) until end of the campaign, worth −1000.

Context [ edit ]

Jan Mayen is a real island in the Arctic Ocean, though it's too small and too far north to appear in the EU4 map. In Paradox's Victoria II, Jan Mayen is also an easter egg nation, though it is not nearly as powerful.