That is called PCM/DPS/ and techno/electronic music. It was prolific during the punk/ Counter-culture/ Industrial-revolution ( europe )/ Civi-rights eras.

However during that time people in the west. Mostly the United States along with the commercial television promoted it as being music for "people who play for the other team" like "Birdo" or "The male Geisha from "GTAIV:Part II". Because of that many people wanted to see people play music on stage. They wanted to see bands. This is why the "Punk" and "Big haired bands" continued to rise about "Synth music".

The reason why people like myself LOVES HEARING THOSE MUSIC is because it reminds of the small joys.

Like when your with you hear "Girls like to have fun". or "Can you believe I can fly". Things like that is connected to other music.

PERSONALLY I HATE THE FACT THAT BIG TIME MUSIC IS ABUSING SYNTH TRACKS FROM PREVIOUS VIDEOGAMES. However because nobody can really "commit rights to these sounds" as these sounds are used in many works. People ( musicians etc ) continue to strip these sounds for personal usage.

Take this animation short on Youtube.

It uses those "Bubble sounds" and "Boing sounds" from "Sonic" games to make an musical background.

https://www.youtube.com/watch?v=JBlMhGiSgVM

The same for the music that uses "Windows 98" waves to compose a piece of music as well".

The abuse of music from this game below.

https://www.youtube.com/watch?v=E9QJZSBpvg0

"Top Gear" racing music could be heard almost everywhere. I might use parts of it as well.

Because they could always say "it is synth music and however it was made it was made" they will always get away with that excuse.

The same excuse is used for the music of "ClockWork Orange". If you see "Synth Britanica".

So it is not really science at all. It is that you hear those familiar tunes, and realize the usage of them.

To make things even more funnier tons and tons of sound samples are all over the internet for free to use asides for the stuff from videogames and other sound effects. The same with imagery as well.

This is an problem because many people could also be manipulated into having this as sort of an joy.

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As I have said to myself time and time again. Videogames as an medium is 98% music, 2% grapphics, 1% logic, 0% control.

98% music because sound is language and before we had speech we had sounds. The sound of your barefoot on the grass. Sound of your hair makes. The sound of rain, fire, wind, and water. The sound of an EarthQuake, avalanche, or snow-storm. The sound your gal pal makes when she is excited, scared, or happy. To the sound you make when your ready, upset, bored, or need to do something different.

Sound is language breaking barrier. What sound do you get when you knock the "under of an fist" into "your palm" of another hand???

2% graphics because without that key imagery you will not pick up that controller. That image could be an text file to even an little image moving up and down, With an revolving color background. 3d games have a bit more advantage because you can spin-around inside an 3d world.

1% logic - because nothing in an videogame world is logic or matters. While logic is important, is an guy jumping down sewer pipes, to being swallowed up by the shower drain, and leads him to an fungus world logic at all? Yes their is probably tons of pipe-fungus ( worms living in bundles ) in drain pipes.

0% control - because you have no control over nothing. The game is controlling you. You sit in one spot staring at colors, and to an sports person, or out going person who owns no television it looks stupid and foolish. Even being in an work ethic it holds no purpose.