The Multiplayer Update!

It is done. Neon: Tennis is finally as complete as i feel it will ever be. It took a while to get to this point but honestly, even just for the learning experience of making such a game it was all worth it. Anways, enough existentialism! Time to talk about the update. So basically, the main selling point of this update is that there's now a proper multiplayer mode which is equally as chaotic as the already existing singleplayer mode. It plays like a traditional game of pong but with power ups, the neon aesthetic and of course, explosions. Along with that, there are also a few general changes and fixes to hopefully make the gameplay experience that little bit better.





The full changelist: