Pretiume (Female) (Warframe Concept) By Dequire556 Watch

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The embodiment of the might of Greece and her warriors, Pretiume storms onto the battlefield and takes charge of the fight as easily as a single lunge of his/her spear. Summoning warriors, weapons and shields to ensure combat domination, Pretiume fights with a valor Tenno aspire to.



Petrium: "Prey T Yoomb" Latin, for Valor



Health: 135/200/265

Shields: 175/250/325

Armor: 100/125/150

Energy: /175



Powers!



1: Warrior's Reach

Warrior's Reach is a simplistic, yet lethal power. Pretiume spawns a large energy spear in his/her left hand, and throws it with deadly accuracy and force. The spear impales any target it hits, dealing Puncture, up to a max of 5 enemies and taking them for the ride. When it hits a solid object/reaches the maximum number of passengers, the spear explodes, dealing additional explosive damage in a small AoE.



Energy use: 25

Range: Impalment count/impact (Otherwise unlimited)

Accuracy: Pinpoint

Puncture damage: 75/125/200

Explosive damage: 15/30/50

Impalement count: 3/4/5

AoE range: 3/5/7 (Meters)

Scales with:

Range (Bullet drop rate)

Power (Overall damage)







2: Aegis

When activated, four shields appear around Pretiume, making a square. Pretiume holds the forward shield on his/her left arm and wields it, without sacrificing his/her weapon. Primaries are balanced on the shield and lose firing speed, secondaries lose the second weapon (If dual), melee attacks are 10% slower. Movement speed is decreased and parkor capability is removed while Aegis is active. Allies can come up to Pretiume and take one of the shields to wield as Pretiume does, but their movement will be locked to mimic Pretiume's until they release the shield. Aiming, firing, and melee remain unaffected. Players holding a shield can make minor independant movements within a certain radius of the formation. Enemy knockdown attacks slow down formation movement.



Energy use: (Initial) 25 (Drain) 5s/4s/3s (Each player increases by 2)

Range: 10/25/50 degrees

Recoil increase: 50%/40%/30%

Damage reduction: 25%/50%/75%

Scales with:

Range (Block angle)

Power (Damage reduction %) (Maximum of 98%)







3: Spartan Wall

Pretiume summons the warriors of old, calling on his/her brethren. A line of shadowy Spartans appears to either side of Pretiume, armed with latos and durable shields. The Spartans form a blockade where they're summoned, forming an impassable (For enemies) wall and firing their latos between the shields at enemies in front of the wall. Enemies behind the blockade would be ignored. Enemies that get too close to the wall would be shoved back by whatever Spartan is closest, bashing them away with the shield, knocking them down with a minute amount of impact damage. The Spartans can be killed before the timer runs out, and take considerably more damage from behind. Airborn enemies can fly over the wall. Allies are unaffected. Recasting spawns a new wall, disbanding the previous early.



Energy use: 75

Time: 15/20/30

Spartan health: 100/200/300

Number of spartans: 4/6/8

Lato damage: 20/35/50

Impact damage: 10/15/20

Scales with:

Power (Health, damage)

Duration (Time)







4: Path of the Empire

Pretiume will sound the horns of war, spawning a curved phalanx to either side of him/herself, utilizing the shadowy warriors of Spartan Wall, each one carrying a shield but replacing their Latos with spears and gladius. Pretiume and the shadowy figures will charge forward, doing impact damage to those who hit the shields and puncture/slash to those the figures target with their swords and spears. After 10 seconds, the phalanx will break apart, and the shadowy figures will scatter to target anything that survived the lethal charge for another 5 seconds before disappearing. During the phalanx and following scatter, Pretiume will gain a free Aegis without mobility or accuracy drop. Spartans can be killed if damaged enough after they scatter from the phalanx, but are invincible during the charge.



Energy use: 100

Phalanx time: 3/6/10

Scatter time: 3/4/5

Impact damage: 75/100/125

Slash damage: 125/150/175

Puncture damage: 125/150/175

Gladius range: 2/3/4 (Meters)

Spear range: 4/5/6 (Meters)

Scales with:

Power (Overall damage)

Range (Range of Spartan weapons)

Duration (Length of phalanx, scatter, free Aegis)









Augments!







:: Spear Formation ::

Warrior's Reach now uses three spears instead of one, each spear penetrating one target and bringing them along. Upon impact with another target/object, the spear will explode with an AoE (15M). A Spartan will appear on either side of Pretiume to launch the second and third spear in sequence.



:: Shield of Mirrors ::

Aegis now not only absorbs incoming damage, but will also reflect it (Except AoE) in an enemy's direction. Not a guaranteed hit.



:: Commander's Bolster ::

The Spartans, instead of being an impassable wall, will leave a space open in the middle for Pretiume to stand in. When Pretiume stands in this space and fights alongside his/her Spartans, their damage, health, and firing speed increases, making a considerably more lethal wall of shields, guns and destruction.



:: Bloody Road ::

Path of the Empire will now have spiked shields and longer swords, giving the Spartans a lengthier slice and giving the shields added puncture damage.

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