What the developers have to say:

Why Early Access? “We are making Swordy available through Steam Early Access to help build a community that is involved in shaping and refining the full game. Early Access proceeds will go to funding development toward the final release and making Swordy the best game it possibly can be!” Approximately how long will this game be in Early Access? “Swordy will remain in Early Access until it is done. We will be providing major updates guided by our community roughly every 6 weeks, with continued bug fixing as they pop up.” How is the full version planned to differ from the Early Access version? “The full game will play similarly to the Early Access versions but with more content: more game modes, more weapons, arenas, elemental interactions, items, and enemies.



There will be regular updates (AI improvements, kill streak improvements, support for more languages) and additional features as they become complete.



Through developing the Swordy AI we will be working towards a single-player/local-co-op experience.” What is the current state of the Early Access version? “The first release Early Access version of Swordy is primarily a local competitive multiplayer game.



We are releasing with three deathmatch/last-man-standing arenas with support for 2-4 players.



Our work in progress enemy AI can be added to these modes for testing and feedback, singleplayer gameplay or additional challenge with local-multiplayer.

There will be a limited single player and cooperative component for 1-4 players (a full single player and local-co-op campaign game mode is planned).



There is also a home camp where the game starts acting as a safe area to learn and practice the mechanics (or teach your friends!) with physics toys and small challenges.” Will the game be priced differently during and after Early Access? “Yes. While Swordy is in Early Access it will be at a reduced rate so that the game is worth what you're paying for it at the time. As we approach full release, the price will increase.” How are you planning on involving the Community in your development process? “We will use user feedback to help shape the development of Swordy, deciding what game modes and features are worth pursuing. For example: Whether people want more multiplayer competitive game modes, more weapons/items or an expanded single player/co-op components first.



We will also involve the community in the process of refinement, iterating on design and usability of features through the use of gameplay analytics and direct community discussion.”