Sega has released new information and screenshots of Valkyria: Azure Revolution introducing the Rus Empire’s Four Commanders and the Magic Machines that they pilot.

Get the information below.

■ The Empire’s Four Commanders

Gilouche Benckendorff (voiced by Tesshou Genda)

No. 1 of the Empire’s Four Commanders. Head of the army. The general. Also serves as the Minister of War. As Claudius’ foster brother, he has been a loyal follower since Claudius was made crown prince. He participated in the orphanage raid incident, and is an enemy of Amleth and company. He is a lively general with great bravery and leadership ability. He has a strict, military-esque tone. He likes “humanoid” heavy magic machinery.

Viktor Timashev (voiced by Atsuki Tani)

No. 2 of the Empire’s Four Commanders. Head of the Army General Staff Headquarters. Also serves as the Minister of Home Affairs. A skilled general who excels at strategy. He is a sharp person who no sooner than Claudius’ Empire enthronement developed a strategy to expand the Empire. He participated in the orphanage raid incident, and is an enemy of Amleth and company. He idolizes Claudius, but as for anyone else, he doesn’t mind sacrificing them; his personality is primarily cold. He has some sort of seed of insanity in him. He is terribly polite towards the emperor he worships. He has a disagreeable, gloomy, superficially polite tone towards most people. He likes “serpent-type” heavy magic machinery.

Gustav Mecklenburg (voiced by Toshihiko Seki)

No. 3 of the Empire’s Four Commanders. Head of the Navy. Also serves as Minister of the Navy. A general who excels at the effective use of Magic Machinery. Though he was entrusted with the newly formed navy as recognition of his ability, he always complains that he “wants to return to the army.” However, his skill extends even to ships. He increases the navy’s size and even manages to secure Northern Europe’s control of the seas. He participated in the orphanage raid incident, and is an enemy of Amleth and company. He is somewhat frivolous, aloof, and has no sense of humor. Therefore, he is unfathomable. He likes “whale-type” heavy magic machinery.

Balthus Greppenberg (voiced by Kenji Nojima)

No. 4 of the Empire’s Four Commanders. Admiral. Also serves as the Minister for Foreign Affairs. The youngest of the “Four Generals.” He assists Gilouche in the army. He’s a trickster with a youngest sibling mentality who has good people skills. He contributed greatly to the expansion of territory along with surrender negotiations. As recognition of his ability, he was entrusted with southern expansion and his zone of jurisdiction was also changed to a zone adjoining Jutland. He participated in the orphanage raid incident, and is an enemy of Amleth and company. Since he excels in diplomacy, he speaks with the correct tone for the time, place, and occasion. He is good at currying favor in general, and doesn’t have a terribly military bearing and can be moderately vulgar on the battlefield. He likes “dragon-type” heavy magic machinery.

■ Magic Machinery

Magic Machinery

Large machines with “magic builds.” Depending on their size and weight they are classified as a “Heavy Magic Machine” or “Light Magic Machine,” etc. and those made to use as weapons are called “Combat Magic Machines.” From the very beginning in the world of Valkyria: Azure Revolution, there has been “supernatural life” (dragons, for example), the Valkyria included, and because they were used for “labor” since ancient times, the idea of the “wheel” was not conceived as a means for mobility and transportation. Magic machinery—the large machines used for those purposes—were created to imitate living things.

Rus’ Combat Magic Machinery

Rus, which was late to the Industrial Revolution as well as to becoming an empire, entrusted its initial armaments to other countries. The “Light Magic Machine Land Dragon” and “Heavy Magic Machine Scorpion,” the Rus Empire’s main Magic Machine forces, produced with a license from the Britannia Empire. Thanks to the technology they cultivated through licensed manufacture and the technology and resources they gained when they invaded neighboring countries, 10 years after Rus became an empire it began manufacturing heavy magic machinery it had planned and developed itself. Its four prototype machines were deployed to each of the Empire’s Four Commanders.

Guardian (Gilouche’s Exclusive Magic Arts Machine)

Rus’ original Heavy Magic Machine prototype, which, as Gilouche’s exclusive machine, was planned and developed to reflect his ideology. Its basic ideology is “defense.” It embodies the feeling of protecting the imperial capital and the emperor unconditionally anew completely. It is a “moving fort”-like Magic Machine designed to disregard mobility in favor of hardness and strength.

Snake (Victor’s Exclusive Magic Arts Machine)

Its basic ideology is “stealth.” Although that idea conflicts with the concept of large Heavy Magic Machines, it shows the designers wanted to put Viktor’s high tactical ability to use. It was designed to prioritize high mobility and versatility, and attacking from behind rather than from directly in front.

Whale (Gustav’s Exclusive Magic Arts Machine)

Its basic ideology is “movement and transportation.” Since Gustav excels at effective use of magic machines use, and given his experience in the navy, this machine envisions a step beyond “magic machine as fighter.” He’s an ace who originally drove the all-purpose Scorpion.

Dragon (Balthus’ Exclusive Magic Arts Machine)

Since Balthus is often entrusted with being the vanguard, including in diplomatic relations, the machine is a manifestation of his aggressive posture.