Work on the Godot conversion continues, this time we don’t have any new big features to show you since all the work consisted on porting small things, like shooting agents, the name generator or some UI functionalities.

This isn’t as exciting as, say reimplementing the whole editor, but it’s still necessary to make the game work. Speaking of which, we started to work on that too, so even if this time we don’t have much to show you we want to make sure that work on thrive hasn’t stopped at all.