WarioWare: Smooth Moves, known as Odoru Made in Wario (おどるメイド イン ワリオ Odoru meido in Wario, lit. "Dancing Made in Wario") in Japan, is the fifth game in the WarioWare series, released as a launch title for the Wii initially in Japan on December 2, 2006. The game showcases and takes full advantage of the Wii Remote and its motion sensor, as microgames are played by placing the controller in numerous positions, called "Forms" by the game, which often invites the player to perform odd actions. All major characters from the previous games return, while Young Cricket, Master Mantis, and Penny Crygor debut. Alongside the microgames and some longer minigames, the game includes a multiplayer mode with several subgames.

Story [ edit ]

Gameplay [ edit ]

As with previous WarioWare titles, Smooth Moves is structured around completing short, simple tasks (dubbed "microgames"), which increase in speed and difficulty as the player progresses. The various microgames are divided in sets hosted by a WarioWare character. Unlike previous WarioWare games, most of the character sets do not have a clear differentiation in theme or control method, apart from ways to hold the (dubbed "forms") being progressively introduced.

Most microgames solely use motion controls, though an handful of games require pressing and one set uses the + Nunchuck combo. Before each microgame, a "form card" appears briefly to show the player how to hold the .

Between each sets, the player can select a map icon named "Temple of Form" to practice unlocked microgames, which are grouped by both microgame sets and forms. Unlike previous WarioWare games, the player cannot set scores for individual microgames as the session automatically ends after going through each three difficulty level.

Wii Remote Forms [ edit ]

Main article: Form Baton

In the game, the micro-games use different variations of holding the Wii Remote, called Forms. These positions are the following:

The Big Cheese – The hands are held at the hips, with the Wii Remote in the dominant hand

– The hands are held at the hips, with the Wii Remote in the dominant hand The Boxer – The Wii Remote is held horizontally from above in the dominant hand, buttons facing up

– The Wii Remote is held horizontally from above in the dominant hand, buttons facing up The Chauffeur – The Wii Remote is held by both ends horizontally, buttons facing the player

– The Wii Remote is held by both ends horizontally, buttons facing the player The Diner (A) – The Wii Remote and Nunchuk are held with the tops facing up

– The Wii Remote and Nunchuk are held with the tops facing up The Diner (B) – The Wii Remote and Nunchuk are held with the tops facing the screen

– The Wii Remote and Nunchuk are held with the tops facing the screen The Diner (C) – The Wii Remote and Nunchuk are held with the tops facing each other

– The Wii Remote and Nunchuk are held with the tops facing each other The Discard – The Wii Remote is placed face-down, only to be picked up when suggested by the game

– The Wii Remote is placed face-down, only to be picked up when suggested by the game The Dumbbell – The Wii Remote is held horizontally from underneath in the dominant hand, buttons facing up

– The Wii Remote is held horizontally from underneath in the dominant hand, buttons facing up The Elephant – The Wii Remote is held in both hands up to the nose

– The Wii Remote is held in both hands up to the nose The Finger Food – The Wii Remote is held from the base by the thumb and index finger of the dominant hand

– The Wii Remote is held from the base by the thumb and index finger of the dominant hand The Handlebar – The Wii Remote is held horizontally from above with both hands, buttons facing up

– The Wii Remote is held horizontally from above with both hands, buttons facing up The Janitor – The Wii Remote is held vertically with both hands

– The Wii Remote is held vertically with both hands The Mohawk – The Wii Remote is held with both hands, atop the head

– The Wii Remote is held with both hands, atop the head The Mortar and Pestle – The Wii Remote is held with the dominant hand, with the base resting in the non-dominant hand

– The Wii Remote is held with the dominant hand, with the base resting in the non-dominant hand The Remote Control – The Wii Remote is held with the dominant hand facing the screen, with the thumb resting on the

– The Wii Remote is held with the dominant hand facing the screen, with the thumb resting on the The Samurai – The Wii Remote is held by both hands to one side of the body, to be moved by the dominant hand

– The Wii Remote is held by both hands to one side of the body, to be moved by the dominant hand The Sketch Artist – The Wii Remote is held with the thumb and index finger by the middle

– The Wii Remote is held with the thumb and index finger by the middle The Thumb Wrestler – The Wii Remote is held in the dominant hand near the top, thumb resting over the sensor

– The Wii Remote is held in the dominant hand near the top, thumb resting over the sensor The Tug-of-War – The Wii Remote is held by both hands, with the top facing the screen

– The Wii Remote is held by both hands, with the top facing the screen The Umbrella – The Wii Remote is held by the dominant hand vertically, thumb resting on the

– The Wii Remote is held by the dominant hand vertically, thumb resting on the The Waiter – The Wii Remote rests in the dominant hand, face-up

Microgames [ edit ]

The game features 205 microgames in total, all of which have three difficulty levels and various speed settings. The microgames are divided by characters, which host a varying number of microgames each. One game, Bungii!, is not tied to any specific set and has a chance of appearing in any stage after they've been beaten once.

Microgame sets [ edit ]

In addition to the stages played during the course of the storyline, there is a handful of microgame mixes with special characteristics. None of these sets feature games from Orbulon's set.

Image Name Japanese name Description Kelorometer やせる！？ダイエットマシーン

Yaseru!? Daietto Mashīn

(Lose Weight?! Diet Machine) Hosted by Dr. Crygor and Mike, this set features a random assortment of microgames featuring a higher-than-average amount of physical movement. After playing 20 microgames, the player is graded on how much "kelories" they have lost. All Mixed Up ごちゃまぜ

Gochamaze

(Jumbled Together) Represented by a blue elephant building, this mix features almost every microgame played at increasing speed and difficulty. Scoring 30 points or more unlocks the Super Hard set. Super Hard げきむず

Gekimuzu

(Extremely Difficult) Represented by a red elephant building, this set is played at the highest speed setting from the start. Scoring 20 points unlock the Sudden Death set. Sudden Death スリリング

Suriringu

(Thrilling) Represented by a yellow elephant building, this set gives the player one life and has every microgame starting at Level 3 difficulty. Scoring 10 points unlocks the Thrilling set. Thrilling ぬきうち

Nukiuchi

(Unexpected) Represented by a green elephant building, this set does not show Form cards before playing each microgames. Scoring 20 points or more unlocks the Sound Studio.

Minigames [ edit ]

In addition to microgames, there are minigames which can be unlocked by completing a certain stage in story mode. These minigames are extended versions of existing microgames (excluding Pyoro S).

Minigame Description The player controls a disembodied hand holding a ping-pong paddle which is used to bounce a ball. The screen scrolls vertically and the player has to use the ball in order to destroy or avoid blocks barring the way. The game is lost if the ball falls off-screen. An extended version of the boss microgame Block Party, the player maneuvers a platform on the bottom side of the screen in order to catch falling shapes and hold the complete structure for three seconds without having any of its components falling off-screen. The game features 50 levels divided in 5 sets of 10, whose individual stages can be completed in any order before moving on to the next set. A shooting gallery-style game, the player has to shoot cans and other objects while destroying enemy projectiles and making sure to stay within the time limit. Floating power-ups cans periodically appear and can be destroyed to extend the timer, slow down time or upgrade the crosshair. A 3D version of Balloon Fight's Balloon Trip mode, the player controls the Balloon Fighter by flapping the Wii Remote and Nunchuck. The goal of the game is to collect balloons while avoiding floating sparks, enemy balloon fighters and fish jumping out of the water. Also played using the Wii Remote and Nunchuck combo, the player has to maneuver the two controllers in accordance with on-screen prompts. A vertical shoot'em-up-like game where the player controls Pyoro. Pyoro attacks enemies by sticking out his tongue. Gulping an entire formation of enemies gives a point bonus and make apples appear, which have different effects depending on their color. The minigame is unlocked after unlocking every microgame.

Multiplayer [ edit ]

Alongside the single-player minigames are a set of games meant specifically for multiplayer. These games are unlocked naturally as the game progresses. Some of them are based around playing sets of microgames (besides boss microgames and Orbulon's microgames), while others are separate minigames.

Image Name Description Lifeline Players compete for points by trying to win microgames. Winning the microgame gains points (dependent on how much the microgame was worth), while losing it gains nothing. After a handful of rounds, the players are tied up and suspended over a lake of crocodiles. The players take turns cutting ropes, and the last man standing wins. Survival The players are angels flying above the clouds. Each player plays one microgame. If they win, they continue to survive, but if they lose, they start to fall and are eliminated. After every player has played once, the difficulty and speed increase. The last person remaining wins. Balloon At the beginning of the round, the first player gets a chance to fill a balloon with air. Afterwards, they play a microgame, while the other players fill it with air. If they win, someone else goes to fill the balloon, and if they lose, they play another microgame. If the balloon pops, that player loses and the others win. Bomb A player is randomly chosen to play a microgame. If they win, they choose another player and what form their microgame will use. Repeating a certain form will increase its difficulty. If a player loses a microgame or if they take too long to choose someone, they lose and the other players win. Bungee Buddies Two players use a connecting Wii Remote and Nunchuk to progress through a path. Along the way are various pits and other obstacles, which they need to avoid by physically jumping. At the end, their total distance and their compatibility are shown. Star Nose Two players pilot a nose-shaped spaceship using a connecting Wii Remote and Nunchuk. They gain speed by eating food scattered along the way. Whoever makes it to the end first or doesn't crash wins, at which point they place themselves on the nose of a couple. Darts Up to four players compete in a game of darts; each player takes turns throwing darts at a board, each section of the board corresponding to different point values, with the goal of reaching exactly 301 points. Whoever gets there first wins.

Regional differences [ edit ]

Similarly to previous installments in the series, the localization of WarioWare: Smooth Moves includes not only text adaptation, but graphical and sound changes as well, which are listed below.

Forms [ edit ]

The "Prince Shōtoku" form in the Japanese version of Smooth Moves and its international equivalent, named "The Janitor" in English.

Out of the 19 forms featured in the game, 13 were adapted for localized versions. In most cases, elements from Japanese culture or history were replaced with more global or Western concepts. Consequently, the artwork used for their respective form explanations was also either edited or completely remade. The complete list can be found here.

The form explanation background music was changed in localization, and so was the narration style. Whilst the Japanese version uses traditional Japanese ambient music with a stoic narration (probably for comic purposes), the English versions adapted it using relaxing music, with a deep-voiced narrator explaining the moves, often using comic terms to contrast with the serious tone of the narrator.

Microgames [ edit ]

Other [ edit ]

The music played on the title screen is different in the Japanese version of the game, which uses the Temple of Form theme. In other editions of the game, the title music is a cover version of the title theme from WarioWare, Inc.: Mega Microgame$! .

. With the release of the Korean edition of Smooth Moves , all the artworks of the Wii Remote (Form Baton) include a Wii Remote Jacket. [2] Other editions of the game got artworks of Wii Remotes without protection jackets.

, all the artworks of the Wii Remote (Form Baton) include a Wii Remote Jacket. Other editions of the game got artworks of Wii Remotes without protection jackets. The note attached to the package Wario got in Tiny Wario's opening cutscene says "From Penny". The "From" part of it is removed in the European version in order to accommodate for the fact that the game was released in several languages there.

Development [ edit ]

The idea for a WarioWare game on the Wii came shortly after WarioWare: Smooth Moves's director, Goro Abe, and producer, Yoshio Sakamoto, first saw the Wii's controller.[3][4] The game's development started with around twenty people, with others coming and going, but the number remained relatively consistent.[5] From the start, multiplayer was a big aspect in the development of the game, and the idea was that one person would play the game while the others around them enjoyed the comical positions.[4][5] While teams working on other projects were worrying about how to fully utilize the Wii controller, Abe and Sakamoto had great optimism for the system, saying that "If you’ve got one of these Remotes, you can pretty much do anything".[3]

The various positions came into play when the development team realized that restricting the Wii controller's to one way limited the amount of entertainment, which led to the discussion of which positions would and wouldn't work.[4] Microgames were decided mostly by the developers writing down ideas, sending them to Abe, and having him pick out the ones he liked, after which they began to design the ones that were picked.[4] The developers and designers were often asked to create a unique design for the microgames, giving the desired effect of having a wacky environment.[4] Feedback about the previous WarioWare games and suggestions for improving them were looked into, but were disregarded if they didn't fit with their own idea.[4]

Reception [ edit ]

Critical reception [ edit ]

WarioWare: Smooth Moves received generally favorable reviews, holding a score of 83 on Metacritic[6] and a score of 82 on GameRankings[7]. Many critics complimented the game on its controls and its multiplayer[8], though it was criticized for its short length[9]. It received a score of 34/40 from Famitsu (around 85%)[10], while the Official Nintendo Magazine gave it a 92%, commenting that Wario should "take his place alongside Mario and Link as a true Nintendo great"[11]. Eurogamer gave the game a 70%, complimenting the game's "beautiful" use of the controls and "superb" humor, but criticizing that it is "short on long-term appeal" because it does not "dare to test players"[12].

Reviews Release Reviewer, Publication Score Comment Wii Jeff Gerstmann, GameStop 9.1/10 The WarioWare series has never come at a more perfect time. With the Wii just getting established, a game that shows off the range of motions you can accomplish with the Wii Remote is a perfect companion. But it's more than just a demonstration of the Wii's technology; it's also a terrifically charming, funny, and nefariously addictive game that you can play alone. But it gets even better when you have a crowd on hand to witness the weirdness with you. Wii Gerald Villoria, Gamespy 4.5/5 I had a great time with Wario Ware: Smooth Moves, and you'll get a lot of value out of the game if you're the type that hosts parties or if you have a group of friends or family already that are enjoying games like Wii Sports or Rayman: Raving Rabbids together. There are some nice surprises in the package which I've tried to avoid spoiling, some particularly entertaining boss fights, and best of all, an excellent collection of games that can be played for longer than just a few seconds. If you've played previous Wario Ware games, then feel confident that while this may not be the best or most original entry in the series, it's still quite good. If you're new to micro-gaming, then be bold, take that first step, and don't look back. Hurry up, because it's my turn next. Wii Kristan Reed, Eurogamer 7/10 There's no question that Smooth Moves is a wonderful addition to the Wii at a time of the year when hardly anything else is being released, but we can't deny that we were expecting much more from Nintendo. The way the game utilises the controller is beautiful and - as ever - the humour superb, yet it's a game short on long-term appeal because it never really dares to test players. Much like Touched!, its focus appears to be more of a snappy technology demonstration than of providing a lasting challenge, and it's puzzling why Nintendo and Intelligent Systems couldn't have delivered on both counts. The multiplayer mode certainly extends its lifespan a little, but, again, it's a story of massive untapped potential. Let's hope that now the introductions are out of the way, Nintendo can beef up the content for the inevitable release of the next WarioWare. Aggregators Compiler Platform / Score Metacritic 83 GameRankings 81.82%

Sales [ edit ]

For its US launch, WarioWare: Smooth Moves was the best-selling Wii game of January 2007 and the fourth best-selling game of the month according to NPD data[13]. Smooth Moves debuted in Japan with around 63.000 units sold. By 2014, the game had sold around 658.000 units in the region according to Famitsu sales data[14]. In the UK, the game debuted at the No. 2 spot, behind Lost Planet: Extreme Conditions[15]. In Europe, the game was rereleased as part of the Nintendo Selects range, budget rereleases of commercially successful titles.

By the end of the first quarter of 2007, Smooth Moves had sold 1.82 million units worldwide[16].

Awards [ edit ]

It won IGN's Best Action Game award at its Wii Best of E3 2006 Awards[17], and was later named the site's Game of the Month for January 2007[18]. It has also received an award in the Trend and Lifestyle category at the 2007 Nuremberg International Toy Fair[19].

Gallery [ edit ]

For this subject's image gallery, see Gallery:WarioWare: Smooth Moves.

Media [ edit ]

It has been suggested that audio and/or video file(s) related to this section be uploaded.

Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started.

Tomorrow Hill - Background music for Dribble and Spitz's stage (English version)

File info Media:TomorrowHillE.oga

Tomorrow Hill - Background music for Dribble and Spitz's stage (Japanese version)

File info Media:TomorrowHillJ.oga

Falling Off Tomorrow Hill - Background music for Dribble and Spitz's stage (failing English version)

File info Media:FallingOffTomorrowHill.oga

Tower Tennis - Background music for Tower Tennis

File info Media:TowerTennistheme.oga

Balloon Trip Remix - Background music for Balloon Trip

File info Media:WWSM BalloonTripRemix.oga

Quotes [ edit ]

"BWAHAHAHA!!! Waaaaario here! The other day, I found this crazy stick-thing in those old ruins. I just KNOW it's worth something! All I gotta do now is figure out how it works."

"Letting the Form Baton fall is like letting a mohawk droop: shameful and forbidden."

"This stance honors the CEO, unsung hero standing proud on the backs of his employees."

"Like riding a bicycle, perfecting this stance requires grace, steadiness, and tight shorts."

"Remember, cans are your mortal enemies!"

Pre-release and unused content [ edit ]

The E3 2006 demo did not feature the Elephant form and some of the microgames featured different graphics and instructions.

Staff [ edit ]

The game was a coproduction between Intelligent System and Nintendo SPD Group No.1. Goro Abe is the director and Yoshio Sakamoto is the producer, as with most WarioWare games. The game was Yoichi Kotabe's last credited work as a full-time employee of Nintendo before his departure from the company.

During the credits, each member of the development team is represented by a Mii avatar. The player can place a hole under each Mii as they take a bow, the amount they trap is recorded and kept as a high score.

References to other games [ edit ]

References in later games [ edit ]

Game & Wario: A Call Code features a group of people playing the game while talking to the player via telephone.

Names in other languages [ edit ]

Language Name Meaning Korean 춤춰라 메이드 인 와리오

Chumchwola Meideu In Walio Dancing Made In Wario Chinese 舞動壞莉歐工作室[20]

Wǔdòng Huàilìōu Gōngzuòshì Dancing Wario Studio

Trivia [ edit ]

The instruction guide is presented as a newspaper called "The Weekly Wario", and explains several elements of gameplay under the guise of random "stories", though it only has one issue because Wario was too lazy to write a second one. On page 18 of the instruction booklet for the game, Wario says the next issue will be out "whenever he feels like it".

On the Nintendo Channel, one video incorrectly named the game as WarioWare: Smooth Grooves . [21] [ better source needed ]

. The instruction booklet released in North America has a mistake on page 22. The bottom of the page is written in English while the section of the instruction booklet is supposed to be in French.

It is revealed that Wario is wearing a white pair of underpants with blue polka-dots if the player clicks the Wario icon and waits for a few seconds.

This is the first WarioWare game to give Wario unique voice clips instead of recycled ones.

References [ edit ]