Ranger

Emissary

Rangers of the Emissaries' Conclave pledge to travel far and wide to serve as envoys or messengers. They take effort to master the intrigues of noble courts and the whispers of dark rumors... and to be ready for betrayal at any time.

Speak Softly...

As you enter this Conclave at 3rd level, you learn how to appeal to others diplomatically, and how to strike if negotiations sour. Choose one of the following skills and gain proficiency in that skill: Insight, History or Persuasion.

... and Carry a Big Stick

At 3rd level, you have learned how to use unassuming weaponry to great effect – as you must be prepared for a peaceful conference to take a violent turn. Once per turn, you deal additional damage equal to twice your Ranger proficiency bonus if you had advantage on an attack roll made with a simple weapon.

Stoic Defense

At 3rd level, you don't traipse or tumble in battle – you stand your ground. While you are wearing no armor and wielding no shield, you may have your AC equal 13 + your Constitution modifier or your regular unarmored AC, whichever is higher.

At 7th level, you may have your AC equal 14 + your Constitution modifier this way.

Envoy's Lore

You develop mystical abilities to aid you in your missions. You learn new spells at 3rd, 5th, 9th, 13th and 17th levels. They do not count against the number of spells you know, and are treated as Ranger spells for you.

Emissary Spells

Ranger Level Spells 3rd comprehend languages, sense emotion 5th see invisibility 9th tongues 13th leomund's secret chest 17th legend lore

Revised Ranger If using the revised Ranger class published in Unearthed Arcana, the Emissaries' Conclave also grants the following ability: Extra Attack Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Sworn Purpose

By 7th level, you become steadfast in your resolve. You gain advantage on saves against enchantment effects.

Fool me Once

Starting at 11th level, when you miss an enemy with an attack made with a simple weapon, your next attack with that weapon is made with advantage, as long as you attack that enemy before the end of your next turn.

Countering Retort

At 15th level, you learn to respond with force when necessary. Whenever an enemy within your reach attempts to make an attack against you or one of your allies, you may make an attack with a simple weapon against that enemy. If that attack hits, the enemy's attack deals half damage.