Oozoid

Oozes are the bane of the unwary adventurer. Some possess psychic powers, some corrode metal with a touch, and some are simply invisible ambush predators waiting for prey to blunder into their corrosive embrace.

But there are certain visionaries among the wizarding community who see the biological kingdom Oozia as an untapped well of creative potential. One such wizard, a Transmuter by the name Rheostrad, finally realized this potential in the creation of the Oozoid species.

Oozoids are human-shaped oozes gifted with sentience. Some were created in a lab and "raised" by their creators, others where captured from their natural habitat while they were still puddles (or cubes) and transformed, after which they still retain hazy memories of their "youth."

Oozes have no great history or shared culture. They are something entirely new in the world -- a great step forward for both magic and science.

What does your Oozoid character think of this gift they have been given? Do they relish their newfound personhood? Do they resent the theft of their blissful ignorance?

What drives a newborn Oozoid? Do they stay a ravenous devourer, consuming metal and flesh as they always have? Do they seek enlightenment and a higher calling above their base nature? Or do they simply want to be accepted by a society that demonizes and rightly fears their gelatinous ancestors?

Oozoid Traits

Your Oozoid character shares certain abilities with all other Oozoids, inherited from your ancestry as dungeon-prowling slimes.

Ability Score Increase. Your Constitution ability score increases by 2.

Age. Oozoids are created at physical maturity, though they are still mentally young and childlike. It is not known if Oozes age .

Alignment. Most Oozoids are Neutral, being born of mindless slimes that have no concept of right or wrong. An Oozoid that is Good or Evil, Lawful or Chaotic, is usually that way after finding something in the world that inspires them to align themselves.

Size. Oozoids weigh at least 150 pounds, plus the weight of anything they've recently consumed. Their hight can vary between 4 to 6 feet. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Language. You can speak, read, and write Common.

Acidic Touch. Oozoids retain the acidic properties of their forebears. Your unarmed strikes deal Acid damage, and you deal 1d4 Acid damage to a creature Grappled by you at the start of your turn. You have resistance to Acid damage.

Gelatinous Form. You can carry up to 100 pounds of matter inside your own body. Items carried this way can be retrieved as normal and do not count against your Carrying Capacity. Nonmagical items take damage from your Acidic Touch once per hour.

Engulf. You can use an action to engulf a willing creature of your size or smaller. While engulfed, the creature cannot breathe and is subject to your Acidic Touch each round. All other damage taken by you or the creature is divided evenly between the two of you. When you move, you bring the creature with you. Either of you may end the effect as an action.

Amorphous. You can change your form at will, though you must "snap back" to a humanoid shape eventually. You may freely assume the proportions of any Medium humanoid you wish. This does not alter your combat statistics in any way. In addition, you can don or doff any armor by pouring yourself into or out of it as an action, and can flow through spaces no less than 1 inch wide while not wearing armor.

Strain. There are several different Strains of Oozoid, each corresponding to a specific breed of Ooze. Choose between a Gelatinous Cuboid, Ochre Jellkin, or Black Pudling.

Gelatinous Cuboid

Gelatinous Cuboids have a more rigid structure and a transparent substance, owing to their infamous forebears.

Ability Score Increase. Your Dexterity increases by 1.

Transparent Body. Your form is see-through. You have advantage on Stealth checks to hide, even in plain sight, if you are not wearing armor and have not moved or attacked since your last turn.

Ochre Jellkin

Ochre Jellkin have a brown or yellow pigment and a thick, viscous composition. They possess excellent tracking in a limited range, despite their lack of functional sensory organs.

Ability Score Increase. Your Strength increases by 1.

Blindsight. You can flawlessly perceive your surroundings in a 15-foot radius, regardless of lighting; however, you are totally blind beyond this radius.

Black Pudling

Black Pudlings resemble walking oil slicks, their highly acidic surfaces shimmering a multitude of colors.

Corrosion. Your substance is inimical to steel and

other metals. If you have a free hand, you may attempt

a special Disarm with your Unarmed Strike against

an opponent wielding a nonmagical weapon

(DMG 217). If this Disarm succeeds, instead of

forcing the enemy to drop their weapon, you

permanently reduce that weapon's bonus to

hit by 1. A weapon that is Corroded 5 times

without being repaired is destroyed.

In addition, you may use your acidic

properties to eat through 1 inch of non-

magical stone, wood, rope, or other

material per round.

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