What to do instead

This is a tricky thing to sum up in a few paragraphs, since the answer is to learn how to play the neutral game. Not an easy task. So let’s separate it into three important tools for different distances.

Dash forward 5L/2M - When they’re in range for you to dash forward and 5L or 2M, this option should always be on your radar. Make sure you practice simple combos/blockstring so you can make the most of this risky option.

Long jump j5H - This is what I want you to try and replace full screen super dashes with. (You can long jump by forward dashing and then jumping in quick succession.

Forward jump and hold back - a safe, non-commital option for mid-range movement. They’re unlikely to be able to punish you as you jump unless they’re already on the move so this is safe to use almost all the time. As you fall, you can choose between using a second jump, an airdash in either direction or just landing, depending on how your opponent reacts.