Astral

Solar

Astral Priest – Gains its damage increase if a Buff is on top of your discard pile.

Blinding Beetle – Now does 3 damage instead of 3 healing.

Celestian Spellbreaker – Now only discards from your target (as opposed to from both of you).

Chimchu Commander – Now does 2 damage (down from 3).

Chimchu Militant – Damage has been reduced to 4 (down from 5). Has been given a secondary effect:

“While this is on top of your discard pile and your target [Defends], deal 2 damage to them.”

Dusk Cleaver – Now has a weight of 1 (down from 2) and provides Basic Solar (down from Superior).

Impatient Scholar – Is now Common (instead of Uncommon).

Loyal Furhorn – Now restarts an Action Buff instead of returning a Buff. Is also Uncommon (instead of Common).

Mirror Beast – Redesigned. “4 damage. If your last discarded card is Gravity and your deck is not empty, move this to your deck.”

Prismatic Sun Feeder – Redesigned: “2 damage. [Draw] 1 card face up. It’s not Astral and not a Combo, you may [Play] it without consuming an action and without stat restrictions.”

Starhorn Tusker – Now deals 3 damage (up from 2) but only increases damage by 1 (down from 2).

Sun Beacon – Redesigned. Buff card – X/1/2 “X damage to your target. If your last discarded card is a *Chimchu*, gain 1 additional action.

Suntop Gallery – Is no longer Unique. No longer increases card draw. Increases damage and healing from Chimchu cards by 2 (up from 1) if Gravity is on top of your discard pile (instead of Lunar).

Suntop Monastery – Now has clunky corners; 2/2/2/3. Effect has been modified to increase all damage (not just Solar) and by the corner value (instead of 2).

Lunar

Dusk Feeder – Gains its healing increase if your last discarded card is a Buff. Base healing is now 4, and the increase is 2 (down from 3 + 4).

Flying Fortress – Corners are now 2/2/2/3 (instead of 2/2/3/3).

Hailfury Berzerker – The corners are now 4/3/2 (from 3/3/3/3). It now triggers on 15 or less health (up from 10 or less).

Lunar Offering – Now does 10 healing (down from 11).

Lunar Shrieker – Can no longer move back Unaligned cards.

Lunatic – Corners are now 2/2/2/2 (instead of 2/2/2/3).

Moon Pearl Mace – Now deals 2 damage (up from 1), but only rotates an Action Buff if your last discarded card is Lunar.

Shapeshifter – Damage and healing have been reduced to 4 (down from 5).

Skyward Observatory – Corners are now X/2/X/1 (from X/2/2).

Snowcaster Elder – The additional action is now without stat restrictions.

Subjugator – It now also grants rotation healing, with corners 1/1. However, it also rotates 1 step forward if the target Defends.

Twilight Oracle – The base healing is now 1 (down from 2) and the increase is 3 (up from 2).

Yikona Oracle – Corners are now 2/2/1 (from X/3/3/3). It grants 1 additional action if it expires.

Yikona Tactician – Healing has been reduced to 2 (down from 4). May now also rotate one of your Action Buffs 1 step forward.

Gravity

Anti-Gravity Snail – Base damage is now 1, but the increase is 3 (instead of 2 and 2).

Arcane Investigator – You may now use an additional Ability after using this card’s Ability.

Astronomer – Corners are now X/X/3 (from X/X/X/4).

Battle Priestess – Redesigned. Buff card – X/X/X/2 “X damage to your target. [Draw] X cards.

Increase both of the above values by 1 if your last discarded card is a *Chimchu*.”

Chimchu Infiltrator – Now only moves Solar Action cards back to hand (as opposed to any Action card).

Crescent Fall Imitator – Now deals 3 damage to your target (up from 2).

Dawn Wanderer – Redesigned. Buff card – X/3/1 “Corner 2: Look at and rearrange the top X cards of your deck. Corner 3: [Draw] 1 card face up. If it’s a *Chimchu*, gain X additional actions and deal 2 damage to your target.”

Dimensional Hunter – Now moves 1 Defend card back to deck (down from 2).

Energy Hoarder – Now also draws 1 card as it enters play.

Frozen Totem – Corners are now X/1/2 (from X/X/1/1) but now only moves Chimchu cards back.

Gravity Well – Now also heals for 1.

Icefeather Mystic – Now also heals for 2 if the condition is met.

Paralysis Bug – Redesigned. Buff card – One corner; 2. “Move 1 card from your hand to your deck. [Draw] X cards. When your target [Attacks], they [Discard] 1 card.”

Pathfinder – Redesigned. “[Burn] 1 damage. [Remove] 1 Buff from the recipient. You may increase this by 1 and, if you do, move 1 card from your hand to your deck.”

Polaga Scuttler – Now triggers if you have 2 or fewer cards in hand (up from 1), and the corners are 2/2/1 (instead of 1/2/2).

Reality Twister – Now also draws 1 card as it enters play.

Starforged Warrior – Now deals 4 damage (up from 3).

Sun Hugger – Corners are now X/1/1/1 (from X/1/1/2).

Telestan Priest – Now only provides the card draw if your last discarded card is Solar.

Wandering Starformer – Damage is now 3 (down from 4).

Yikona Archaeologist – Now only restarts Astral Action Buffs (as opposed to any Buffs).

Zeppelin Scout – Now also heals for 2 and deals 2 damage to your target.

Combos

Anti-Gravity Field – Cost is now Gravity/Gravity/Solar (instead of Gravity/Gravity/Lunar).

Anti-Matter Field – Now deals 8 damage as it enters play (up from 5).

Black Hole – Is now ‘Burn’. Now removes 3 Buffs (down from ‘All’).

Coronal Loop – Is now Uncommon.

Cosmic Chaos – Base damage is now 6 (up from 4).

Eclipse – Now heals for 9 (down from 10).

Eternal Dawn – Can not be removed if your last discarded card is Gravity (instead of Lunar).

Feather Storm – Is now Common (instead of Uncommon). Cost is now Solar/Solar/Lunar (instead of Solar/Lunar). Base damage is now 7 (up from 5) and base healing is 2 (down from 3).

Full Moon – Redesigned: Corners are 2/2/2/2. “Your target can’t [Play] Combos. When you [Play] a *Beast* card, heal yourself for X.”

Moon Song – Redesigned: “3 healing. [Draw] 1 card. Increase both of the above by the number of Lunar Buffs you have in play.”

Phase Shift – This can no longer trigger other effects.

Reality Rift – No longer draws a card.

Solar Wind – You can no longer discard any cards in order to increase its damage. Instead, you may discard 1 Solar card to discard the top 2 cards from the recipient’s deck and 1 from their hand.

Tidal Shift – Now heals for 5 (down from 6).

Heroes

Battlemaster Talon – Is now Uncommon (instead of Common). Has 30 health (up from 29). Deals 1 damage when a Chimchu Buff leaves play (instead of expires).

Cassini – Is now Rare (instead of Uncommon). 30 health (down from 31).

Constella – Is now Uncommon (instead of Rare). Ability can now be increased by effects.

Corvus – Can be increased by effects.

Duskguard Lucerra – Is now Uncommon (instead of Common).

Kivi Sunfist – Is now Uncommon (instead of Common).

Leo – Ability can now be increased by effects. 31 health (up from 30).

Lynx – Is now Uncommon (instead of Common). Ability can now be increased by effects. 31 health (up from 30).

Moon Moon – Now also has Superior Solar.

Orion – Redesigned. “Increase damage done by your Solar Buffs on their final corner by 1.”

Seleni – Ability now moves a Buff card (instead of any card).

Skyslayer Vandil – The effect now only rotates Action Buffs..

Swooprider Kari – 29 health (down from 30).

Ursa – Redesigned 28 health. “[Ability]: [Draw] 1 card face up. If it’s not an Astral card, deal 2 damage to your target. This can’t be increased by effects.”

Dread

Poison

Cabal Sorceress – Now only requires 2 stored cards (down from 3) before it starts dealing damage.

Cauldron Wraith – Is now an Uncommon (instead of Common) and deals 2 damage (up from 1).

Corrupted Spirit – Is now Uncommon (instead of Common). The [Draw] effect has been given a condition; it now only draws you a card if you have an Undead Buff in play.

Covetous Shade – Corners are now 1/X/1/2 (from X/X/2/2). Corners 1 and 3 deal damage, corner 4 still draws cards.

Crude Exterminator – Now deals 4 damage (up from 3) but only removes 1 Beast Buff (down from 2).

Gurgling Ooze – Is now Uncommon (instead of Rare). Now has two corners (down from three) but also deals 1 damage per corner.

Mantix Spitter – Damage has been reduced to 4 (down from 5). Has been given a secondary effect:

“If any of your cards have been [Discarded] by a card effect this turn, you [Draw] 1 card.”

Pestilent Specter – Is now a Common (instead of Uncommon).

Poised Mercenary – Redesigned. Corner value: 3 “[Attack_Ability]: X damage. [Remove] up to 3 of your other Poison Buffs and increase the damage by 3 for each Buff that was [Removed].”

Putrid Shaman – Corners are now X/2/X/2 (from X/2/3).

Serpent’s Fang – Now provides Basic Poison (instead of Superior Poison) and has weight 1 (down from 2).

Swamp Peddler – Base damage is now 3 (down from 4).

Venom Soaker – Now also heals you for 1 if you have a Poison Buff in play.

Vilebreath Kreebal – Is now a Common (instead of Uncommon).

Vilebrew Hexer – Corners are now X/X/o/o (instead of X/o) and no longer draws a card when it expires.

Death

Bone Reaper – The damage has been reduced to 3 (from 4). The healing is still 4.

Corpse Crawler – Corners are now 1/2/2/2 (instead of 1/2/2/3).

Devourer – Can now only remove up to 2 of your Buffs for 4 healing each (as opposed to any number for 5 healing each).

Fallen Guardian – Corners are now X/2/X/2 (from X/X/2/2).

Gorged Stalker – Corners are now X/3/3/2 (from X/2/3/3).

Leeching Scimitar – Now triggers its heal if you have 15 or more health (as opposed to just more).

Life Leecher – You now get to look at the target’s hand and choose which card is moved back. It is also [Burn] and Uncommon (instead of Common).

Sacred Mausoleum – Is now Rare (instead of Uncommon).

Shrine of Death – Is now Uncommon (instead of Common).

Skeletal Rider – The damage is now 3 (increased from 2).

Soul Thief – The damage is now 1 (down from 2).

Soul Trader – Corners are now 6/X/2/4 (instead of 7/1/2/4).

Stalking Cipid – Is now Common (instead of Uncommon).

Tombstone Carver – Corners are now 2/1/1 (instead of 1/1/1).

Wall of Bones – It is now Common (instead of Uncommon) and the effect has been redesigned:

Corners are 2/2/1 (instead of 2/2/2).

“Reduce damage received by X.

If this [Expires], you may move 1 *Undead* card from your deck to hand.”

Shadow

Abyss Hoarder – Is now Common (instead of Uncommon).

Abyss Shade – Corners are now 1/1/1 (from 1/1/1/1).

Abyss Tentacle – Corners are now 2/2/2 (from 2/2/2/2).

Abyss Tunneler – Now only moves Shadow Action cards to the deck (as opposed to any Action card).

Conclave Spy – Is now ‘Burn’ and ‘Unique’.

Dusktalon Assassin – Can now only trigger Abilities on Action cards.

Fortune Master – Now also draws 1 card when it expires.

Mimicking Horror – Can now only trigger Action Buffs (instead of any Buffs).

Necro Dreadling – Now heals for 4 (up from 2) and moves 1 Action card (down from 3).

Necrophant – Redesigned.

“[Burn][Discard] 1 card. Move the bottom card from your discard pile to your hand. 2 healing.[Draw] 1 card.”

Plague Bringer – Now also deals X damage, with corners 0/1.

Shade Whirler – Also makes you draw 1 card when it expires.

Shadow Puppet – Redesigned. “[Burn][Remove] 1 Buff from the recipient. You may increase this by 1 and, if you do, [Discard] a card from the top 5 cards of your deck.”

Swamp Creeper – Redesigned.

Corners: 2/2 “[Burn][Defend_Ability]: Move X Poison Action cards from your discard pile to your deck. [Draw] X cards.”

Umbron Necrolord – Now moves Undead Buffs in at the end of the turn. As it enters play, it now moves 1 Undead card from your deck to your hand (in addition to its other effects). Is also ‘Burn’.

Umbron Sergeant – Now reveals the top 4 cards (up from 3).

Combos

Breach the Veil – The damage increase is now 1 (down from 2).

Devour Soul – Is now ‘Burn’ and heals for 6 (down from 8).

Living Shadows – Now heals for 6 (up from 4).

Obfuscation – Now draws 1 card as it enters play.

Poisonous Mist – Corners are now 3/3/3/3 (from 3/3/2/2).

Ritual of Awakening – Corners are now 7/7/7/7 (from 7/7/7).

Shroud of Night – Corners are now 2/1/1 (from 2/2/2).

Tainted Miasma – Cost is now Poison/Poison/Shadow (instead of Poison/Shadow). Damage is now 7 (up from 5).

Heroes

Commander Makhia – The damage can now be increased by effects, but only trigger once per turn.

Grimbeak – Redesigned: 29 health. “When your target [Plays] a Combo, [Draw] 1 card.”

Grimguard Hemlock – Can now be increased by effects. 31 health (up from 30).

Grimus the Blightbringer – Now has 29 health (down from 30) and is Rare (instead of Common).

High Curator Arawn – Now requires a Death Buff in play for the Ability. 29 health (down from 30).

Lord Blightveil – Is now Uncommon (instead of Common). Now only requires 2 Poison Buffs in play (down from 3) in order to deal damage with the Ability, and it can be increased by effects.

Mamba the Oracle – 31 health (up from 30).

Muddybrew – The damage from the Ability now has a base of 3.

Nightshade – Is now Uncommon (instead of Rare).

Nova – Redesigned: “If you have 3 or more Poison Buffs in play, reduce your target’s healing received by 1.”

Sarina – 31 health (up from 29).

The Undying – Ability has been redesigned: “[Ability]: Move all Combo cards from your discard pile to your deck. Take 2 damage. This can only be used once per game.”

Venomweaver Arcin – His effect is now active while on 15 or less health (as opposed to just less).

Virila – Is now Uncommon (instead of Common).

Xenith – Is now Uncommon (instead of Common). Swapped effects with Xile (and a slight tweak; now draws face up):

28 health (down from 29). “[Ability]: [Draw] 1 card face up.”

Xile – Swapped effects with Xenith (and a slight tweak; can now be increased by effects): 31 health (up from 30). “[Ability]: Deal 1 damage to another hero.”

Zyrus – Death cards are now moved to the discard pile instead of discarded.

Mountain

Fire

Everok Relic – Is now of the ‘Artifact’ family.

Flamechained Elder – The effect now activates from playing an Elemental card (instead of a Fire card) and only increases damage (no longer healing). The corners are X/3/3/3 (instead of X/3/3/4).

Flamechained Warrior – Can no longer rotate Action Buffs backward. 3 damage (down from 4).

Kreebal Pyromancers – Base damage is now 4 (up from 3).

Magma Potter – Now affects Elemental Buffs instead of Earth Buffs. When returning Buffs, it also returns stored cards.

Magma Spitter – Redesigned.

Buff with corners X/7. “As this enters play, heal your target for 2. X damage to your target.”

Magma Worm – Is now Common (instead of Uncommon).

Molten Blade – Now increases its damage if the recipient has 15 or more health (as opposed to just more).

Molten Swimmer – Redesigned. “[Draw] 1 card. 1 damage to your target. Increase this by the number of *Elemental* Buffs you have in play.”

Sleeping Volcano – Now deals 9 damage (up from 8).

Smoldering Bruiser – Now also reduces your target’s healing received by 1 while they have 20 or more health. Is Uncommon (instead of Common).

Earth

Boulder Feast – Now does 5 healing (down from 6).

Colossi Idols – Is now of the ‘Artifact’ family.

Enchanted Soil – Corners are now X/2/2/3 (instead of X/2/3/3).

Everok Architect – Now has a 4th, smooth corner.

Exteria Fabricator – Redesigned:

Corners are X/2/X/2. “Corner 2: Reduce the first damage received in a turn by X. Corner 4: Damage your target equal to the number of *Location* Buffs you have in play + X. When you [Play] a *Location*, [Restart] this.”

Imbued Breastplate – Now caps incoming damage at 8.

Lava Tamer – Is now Uncommon (instead of Common). Is now a Defend card (instead of Attack). Now does 3 healing (instead of 3 damage).

Mountain Fort – Is now Common (instead of Uncommon). Corners are now 3/3/2 (instead of 3/3/2/2).

Mud Slinger – Now deals 3 damage (up from 2).

Rockbound Guardian – Now heals for 4 (up from 3). Is now Uncommon (instead of Common).

Rubble Roach – Corners are now 3/X/X/4 (instead of 3/X/X/5).

Swooping Rockwing – Corners are now o/3 (instead of o/2). The first corner now rotates 1 step forward when you take 5 or more damage from a single hit, instead of having to be damage from a Combo.

Crystal

Crystal Bat – Redesigned. “3 damage.

If the recipient [Played] a Combo on their last turn or has a Combo Buff in play, heal yourself for 5.”

Crystal Leech – Redesigned. “[Burn][Remove] 1 Buff from the recipient. You may increase this by 1 and, if you do, heal your target for 2.”

Crystal Maze – Redesigned: “[Draw] 1 card. While this is on top of your discard pile, when you [Play] a Crystal card, [Discard] the top card from your target’s deck.”

Crystalcore – Now also discards the top 2 cards from your deck after it has moved into your deck.

Crystalline Altar – Now also prevents your target from paying for Combos with other Combos.

Everok Channeler – Corners are now 1/2/3 (instead of 1/1/1/2).

Focus Chamber – Also deals 1 damage to yourself.

Geode Hatchling – Now deals 2 damage (up from 1), but only moves Elemental Buffs into play.

Siphoning Construct – Now deals 3 damage (up from 2).

Stone Scribe – Corners are now o/o/o (instead of o/o/o/o). You now also draw 1 card when it expires (after it has moved its stored cards to the deck).

Stubborn Everok – Now has corners X/o (instead of just a single open corner).

Tantruming Kreebal – Now increases the damage and card draw by 1.

Combos

Crystal Skin – Redesigned: Corners 3/3/2/5. “Corners 1 to 2: Reduce damage received by X. Corner 3: [Draw] X cards. Corner 4: X damage to your target.”

Fiery Weapons – Corners are now 0/6/6/6 (instead of 0/5/5/5). Cost is now Fire/Fire/Crystal (instead of Fire/Earth/Crystal).

Impenetrable Shield – Cost is now Earth/Earth (instead of Earth/Crystal).

Lava Shedding – Now does 4 damage (down from 5).

Recarving – Now heals for 4 (up from 3) and moves the bottom 3 cards (down from 4).

Rock Melter – Is now ‘Burn’.

Stream of Tantos – Now does 5 damage (down from 6).

Taming the Earth – Cost is now Crystal/Crystal/Earth (instead of Earth/Earth/Crystal).

Heroes

Ancient Ignu – Now deals 1 damage to your target when an Earth card is drawn from the ability (instead of 1 healing). 30 health (down from 31).

Boulder – 30 health (up from 29).

Brother Scaldrun – Effect now triggers at or below 20 health (instead of just below).

Celestin – Is now Uncommon (instead of Common).

Charnokite – 30 health (up from 29). Removing a Fire Buff no longer deals 1 damage, but the heal can now be increased by effects. Is now Uncommon (instead of Common).

Cinderbranch – 29 health (down from 31). The Ability now deals 3 damage (up from 2).

Corrodius: Redesigned. 31 health (up from 30).

“[Ability]: [Discard] the top card from your deck to heal for 1. If the [Discarded] card was an *Elemental*, also deal 2 damage to your target.”

Dolo the Mighty – The self damage from his Ability now bypasses damage reducing effects.

Ferrus – 31 health (up from 30).

Ferrus the Banished – 30 health (down from 31). The effect now only moves the bottom Fire Elemental card from discard pile to hand (down from 2), but instead also lets you move 2 from discard pile to deck.

Granite – 30 health (down from 32).

Howlock the Founder – 29 health (down from 31). Now moves a Location card from deck to hand at the start of the game, in addition to the starting hand.

Magmi – 30 health (up from 29).

Opal the Everlasting – 32 health (up from 30).

Pegma – 30 health (up from 29).

Quart – Can now be increased by effects. 31 health (up from 30).

Rhyon the Stubborn – Now also has Superior Crystal. Is now Uncommon (instead of Common).

Scoria – Can now be increased by effects. 31 health (up from 30).

Totemic – Can now be increased by effects. Is now Uncommon (instead of Common).

Tyranos – 30 health (down from 32).

Nature

Animal

Ashwood Nurturer – Now only moves Nature Beasts (as opposed to any Beasts).

Bramblespike Hunter – Corners are now X/X/4 (instead of X/X/3).

Den Mother – Corners are now X/4/4/5 (instead of X/3/3/3) and the damage increase has been reduced to 3 (from 4).

Duskbloom Burrower – The bonus damage is now gained if either player’s deck is empty (instead of just the recipient’s).

Leafspine Hunter – Now deals 4 damage (up from 3) and reveals the top 3 cards (up from 2).

Mantix Hiveguard – Corners are now X/2/1 (instead of X/3/o).

Mantix Tunneler – Corners are now X/X/6/6 (instead of X/X/5/6).

Mossfoot Beast Tamer – Now also heals for 2.

Oakthorn Rider – Redesigned. “3 damage. If you have an *Insectoid* Buff in play, you [Draw] 1 card.”

Royal Bumbler – Now has corners o/o/8 (instead of o/o/o/8). It no longer rotates if you Defend on its last corner.

Spinebark Forager – Now deals 3 damage (up from 2).

Wild Spirit – Now also heals for 1.

Forest

Beast Caller – Now has four clunky corners.

Bloomback Draga – Now also draws X cards when the Ability is used.

Bramblespike Caretaker – Can now heals for 4 (up from 3).

Cipid Queen – Redesigned.

Corners: 1/1/2/2 “[Burn][Defend_Ability]: X healing. Move X *Insectoid* Attack cards from your discard pile to your hand.”

Disturbed Elemental – Redesigned. “Damage equal to the number of *Insectoid* Buffs you have in play. Heal yourself for 3.”

Duskglade Tome – The effects have been swapped around and reduced; the heal is now always applied, but the card draw only occurs if you have 15 or less health (down from 20).

Flower Garden – Redesigned: “Corners 1 to 3: Increase healing done by X.

Corner 4: You may move X *Beast* Buffs from your hand into play. [Expire] this.”

Forest Mender – Now heals for 3 (up from 2) and Returns 1 Buff from yourself (down from 2 and no longer from either player).

Fungal King – Is no longer capped at 5.

Glade Priest – The first two corners now trigger when any hero uses an Ability (instead of just your enemy).

Leafweb Wanderer – Now also triggers from Insectoid Attack Abilities.

Mossridge Defender – Corners are now 2/2/2 (instead of 3/2/2). It also deals 1 damage to your target at the start of your turn if you have 2 or more Buffs in play than they do.

Pollen Weaver – Now has a single, clunky corner of 2, rotates 1 step forward if your target has 30 or more health, and has ‘Burn’.

Spore Feeder – Healing is now just equal to the number of Buffs you have in play (no longer with “+2”).

Stumpdrift Shaman – Corners are now 2/2/2 (instead of 1/2/4).

Thornleaf Crossbow – Now provides Basic Forest (instead of Superior Forest) and has weight 1 (down from 2).

Wildgrowth – Now increases damage by its corner values. Corners: 2/2/1/1.

Wood of Confusion – Now also draws a card when it expires.

Soul

Cipid Spawner – Now also heals for 3.

Citadel Musician – Corners are now 1/1/1 (instead of 1/1/1/1).

Coercive Spirit – Now also heals you for 1. The recipient only moves 1 Buff Action card to their deck (down from 3).

Egg Chamber – Corners are now X/X/2 (instead of X/X/X/2).

Fungal Medium – Corners are now X/5/5/5 (instead of X/4/4/4).

Jadewing – Redesigned.

“[Attack_Ability]: 2 damage.

Swap the positions of 2 of your Buffs.”

Lumbering Behemoth – Now deals 9 damage (up from 8).

Mantix Weaver – Redesigned.

“4 healing. While this is on top of your discard pile, your *Insectoid* Buffs can’t be [Removed].”

Reckless Spirit – Redesigned.“[Burn] 1 damage.

[Remove] 1 Buff from the recipient. You may increase this by 1 and, if you do, the recipient [Draws] 1 card.”

Root Singer – Now only moves Beast and Insectoid cards (as opposed to any Action card) and requires 2 or more Buffs in play than the target (up from 1).

Soil Tunneler – Redesigned. Corners remain the same (X/2).“[Burn] Choose a family you have in play. Move X cards of that family from your discard pile to your hand.”

Soul of War – Can’t trigger other effects, but also requires 2 damage to draw a card (up from 1).

Spectral Web – No longer prevents Buffs from being Returned.

Spirit Channeler – Redesigned: Clunky corners: 2/2 “[Burn] When your target heals, heal yourself for X. This can’t trigger other effects.

When this [Expires], move 1 *Beast* card from your discard pile to your hand.”

Supply Carrier – Now heals for 3 (up from 2).

Zealfang Mob – Corners are now 2/1/5 (instead of 1/2/5).

Combos

Ambush – Base damage is now 8 (up from 7), but the increase has been reduced to 3.

Banebloom – The third corner no longer deals damage.

Beast Within – Corners are now 3/3/3/3 (instead of 2/3/3/3).

Call of the Wild – Corners are now 4/3/3 (instead of 3/3/3).

Camouflage – Corners are now 2/2/2 (instead of 0/1/2).

Fungal Spores – Now deals 4 damage (down from 5).

Gather the Herd – Damage and healing is now 5 per card (up from 4).

Invigorate – Now heals for 7 (up from 5).

Life Binding – Corners are now X/3/2/3 (instead of X/4/4/4) and the damage is 2 (up from 1).

Nature’s Fury – Cost is now Animal/Animal/Forest (instead of Animal/Forest/Soul).

Raging Spirit – No longer increases healing. Has a second effect:

“When this is about to be [Removed], you may move 1 Animal Action Buff from your hand into play.”

Reclamation – The base heal is now 5 (up from 3).

Regrowth – Is now ‘Burn’ and heals 4 (down from 5).

Territorial Dominance – The bonus damage is now gained if you have 2 or more Buffs in play than the recipient (up from 1 or more), and that bonus is 4 (down from 5).

Heroes

Bloomtender Bost – The Ability now also grants 1 healing if you have 3 or more Buffs in play.

Cedrus – Can now be increased by effects. 31 health (up from 30).

Cessilia – Redesigned. 29 health. “When one of your *Beast* Buffs [Expires], deal 1 damage to your target.”

Fraxinus Pinehusk – Is now Uncommon (instead of Common).

Greensprout – Is now Uncommon (instead of Common).

Hazel the Hermit – Can now be increased by effects.

Hivebark – 31 health (up from 30).

Hiveking Ixxa – Instead of moving an Insectoid Buff into play, he may now move an Insectoid card from the deck to his hand.

Hivequeen Axxi – Only the first damage from an Insectoid card per turn is now increased (instead of all), but by 2 (up from 1).

Leafnite – Is now Uncommon (instead of Common).

Meyku the Young – Can now be increased by effects. 31 health (up from 30).

Sageleaf – 31 health (up from 30).

Sharpclaw – Is now Uncommon (instead of Common). Can now be increased by effects. 31 health (up from 30).

Spikechief Jolokia – 30 health (up from 29).

Treanu – The draw now requires the target to have 30 or less health.

Vegard – 31 health (up from 30). The effect now triggers when he gets hit for 7 or more damage (down from 8).

Storm

Lightning

Angered Shockfin – Now deals damage based on its corner values, with clunky corners 3/3/3.

Bug Rider – Now also draws 1 card when you play a Combo.

Evaporator – No longer gains +1 in addition to the Combo’s cost.

Flood Zapper – Now triggers if the target has 3 or more Buffs in play (down from 4).

Frenzied Zapper – Redesigned.

“2 healing.

Deal 3 separate hits of 1 damage to your target. This damage can’t be increased by effects.”

Lightning Bringer – Corners are now X/X/X/7 (instead of X/X/X/5). The bonus damage is now 3 (down from 5).

Lightning Conduit – Now deals 3 damage to your target as it enters play.

Living Cloud – Redesigned.

“3 damage.

If the recipient has 3 or more Buffs in play, you [Draw] 1 card.”

Spark Wisp – Damage has been reduced to 4 (down from 5). You may now rotate a Buff on the recipient 1 step backward.

Storm Shaman – Corners are now X/X/X/4 (instead of X/X/4).

Supercharged Twister – Now does 4 damage (up from 3). Its secondary effect now allows you to rotate a Buff up to 2 steps forwards (up from 1).

Thunder Brewer – The secondary effect now deals 4 damage (up from 3).

Thunderbill – Now increases all damage done to other heroes (not just from Lightning cards). Corners are now X/o/o (instead of X/X/o/o).

Vortex Charger – Now does 4 damage (up from 3).

Zapper Bug – Is now ‘Burn’. No longer moves Defend Action cards (only Attack Action cards).

Water

Bubble Fish – Redesigned:

Three smooth corners: 2/2/1

“Reduce damage received by X.

Reduce your Combo costs by 1.”

Bubble Gnasher – Now has 3 clunky corners.

Bubble Spirit – The healing from the Ability is now 4 (up from 3).

Confused Shaman – Redesigned:

“[Burn]

2 healing.

All heroes move 1 Combo card from their discard pile to their deck.

[Draw] 1 card.”

Delivery Crab – Slight redesign:

“2 healing.

Look at the top 2 cards and [Draw] 1 of them. Put the remaining cards back in the same order.”

Deluge Drifter – Now also draws a card as it enters play.

Droplet – Instead of 4 healing if you’ve played a Water card, it now grants 3 healing if you’ve played another Elemental card that turn.

Fearless Diver – Corners are now X/X/X/6 (instead of X/X/X/5). The damage increase is now 4 (down from 5). The number of Water Buffs required to increase the damage is 3 (down from 4).

Guard Snail – Now does 8 healing (down from 9).

Heroic Starfish – The heal is now only received if you have a Water Buff in play.

Lushlost Pond – Is now Uncommon (instead of Common).

Mari Stormguard – No longer reduces self damage.

Raging River – Is now Rare (instead of Uncommon). Now draws a card when it enters play (instead of when it expires), and has corners 1/1 (instead of 1/1/1).

Swirling Purifier – Is now Uncommon (instead of Common).

Turbine Waste – The healing from its effect is now increased by 1.

Turkle Captain – Now rotates if the target has 1 or fewer Buffs in play (instead of no Buffs).

Vitalizing Frog – Now does 5 healing (down from 6).

Wave Crusher – The corner value is now 6 (up from 4). It is now longer capped to 10 damage, but its stored cards are moved to the discard pile on use (so can’t go from one Wave Crusher into another).

Air

Cloud Harvester – Corners are now X/1/1/2 (instead of 1/1/2) and the 1s heal instead of dealing damage.

Cyclone Tamer – Corners are now 3/2 (instead of o/o/o/o). Now also deals X damage when you play a Combo.

Dancing Flutterer – Redesigned.

Is now a Buff with corners X/2.

“[Draw] X cards.

If your target has 5 or fewer cards in their hand, deal 3 damage to them.”

Dust Fiend – Now deals 3 damage (down from 4).

Hurricane Spirit – Corners are now smooth.

Impressed Cloud – Now does 3 healing. Instead of moving 2 Action Buffs from hand into play, its second effect now moves 1 Action Buff from your deck into play.

Octopuff Oracle – No longer benefits other heroes.

Royal Wind Runner – Redesigned.

“[Burn]

As this enters play, choose a family. Buffs of the chosen family on your target are [Dormant].

If this [Expires], move 1 *Elemental* card from your discard pile to your hand.”

Skyrider – Now deals 3 damage (down from 4), but increased to 5 if the discarded card was a Combo.

Soaring Scout – Now deals its damage based on clunky corner values with clunky corners 3/3/3.

Storm Whisperer – Is now Common (instead of Rare).

Tempest Rod – Now provides Basic Air (instead of Superior Air) and has weight 1 (down from 2). Requires the cards to be discarded in order to Remove a Buff.

Thunder Slug – Corners are now 1/1 (instead of 1/2).

Vortex Plains – Corners are now 1/2/2 (instead of 1/2/3).

Wind Seer – Now also draws 1 card.

Combos

Cleansing Wind – Now does 7 damage (down from 8).

Cold Snap – Now has ‘Burn’.

Crackling Torrent – Corners are now 1/2/3 (instead of 2/2/2). The amount of cards discarded is now equal to the corner value.

Crushing Rapids – Is now ‘Burn’. Removes 3 Buffs (down from ‘All’).

Eye of the Storm – Redesigned:

Corners X/4/4/8.

“Corners 2 and 3: X healing.

Corner 4: X damage to your target.”

Flood – Healing is now 9 (reduced from 10) and the damage is 5 (increased from 4).

Flying Debris – Now deals 5 damage (down from 6).

Mist Form – Corners are now 3/3/3/3 (instead of 3/2/2/2).

Murky Waters – The bonus damage is now 4 (down from 5) but is given if the recipient has 20 or more health (as opposed to “more than 20”).

Overload – The damage bonus in addition to the Combo’s cost is now 1 (down from 2).

Shifting Winds – Corners are now 5/4/2 (instead of 5/5/2).

Shocking Torment – Corners are now X/X/5/9 (instead of X/X/4/9).

Sparkweave – Corners are now 5/X/X/o (instead of 4/X/X/o).

Storm Conduit – Now adds an additional 5 damage on top of the corner values.

Storm Strike – Now deals 8 damage (down from 9). Cost is now Lightning/Lightning/Air (instead of Lightning/Water/Air).

Heroes

Ashento – Can now rotate a Buff 1 step forward (as opposed to an ‘Action Buff’).

Bubbles – Can be increased by effects. 31 health (up from 30).

Claws Clackerson – Can be increased by effects.

Councillor Sora – 29 health (down from 31).

Crab Rider Neida – Is now Uncommon (instead of Common). Can be increased by effects. 31 health (up from 30).

Elishi – Can be increased by effects.

Kweetu – 28 health (down from 29).

Malia – 29 health (down from 30).

Meeka – Is now Uncommon (instead of Common).

Morani the Windshear – Is now Uncommon (instead of Common). 31 health (up from 30).

Sergeant Thunderfin – 30 health (up from 28).

Sparksail 2.0 – Is now Uncommon (instead of Common). The ability does 5 healing (down from 6).

Tillandi – Can be increased by effects.

Tech

Explosives

Alchemy Lab – The damage increase now only applies to damage you deal to other heroes. The card draw also happens when it leaves play (as opposed to Expires).

Blast Bot – Deals 3 damage (down from 4).

Booby Trapper – The damage to your target is now 8 (up from 7).

Bot Launcher – Corners are now 5/5/5/5 (instead of 3/4/5/6).

Chain Reactor – No longer increases self damage.

Embiggen-O-Tron – The damage increase is now 3 (up from 2).

Emergency Generator – Now also deals 2 damage to your target if the condition is met.

Fumbling Alchemist – Is now Uncommon (instead of Common).

Kreebal Racer – Corners are now 1/1/2 (instead of 1/1/1).

Looper – Is now an Explosives card (instead of Time). And it’s now called Glooper, because…you know, not Looping, but it is a gloopy thing…yeah.

Makeshift Reactor – Now triggers when 2 cards are stored (down from 3).

Malfunctioning Sentry – Now also deals 1 damage to your target if you Remove a Buff with it.

Maniacal Machine – Is now Rare (instead of Uncommon).

Perpetual Cannon – Corners are now X/2/1 (instead of X/1/2).

Portable Turret – Now triggers at 10 or less health (down from 15 or less).

Rubble Scavenger – Redesigned.

“[Burn]

Move 1 Explosives *Robot* card from your discard pile to your hand.

If you have a Combo Buff in play, [Discard] the top 3 cards from your target’s deck.”

Tyrax Mercenary – Redesigned.

“3 damage.

If you have dealt damage to yourself this turn, [Draw] 1 card.”

Mechanical

Auto-Scrapper – Corners are now X/2 (instead of X/1), but card draw stays at a fixed 1.

Automatic Avenger – Corners are now 2/2 (instead of 2/2/2).

Blastproof Defender – Corners are now 1/1/1/1 (instead of 2/1/1/1).

Bone Chewer – Redesigned.

“3 damage.

If your last discarded card is a *Robot*, heal yourself for 3.”

Chrono Angler – The amount of cards you get to look at is now 3 (down from 4).

Emergency System – Heals for 4 (down from 7) but also draws a card when it triggers.

Gearcrank Catapult – Only requires 2 Mechanical Buffs in play in order to rotate (down from 3).

Giant Stomper – Corners are now 5/5/6 (instead of 5/5/5). It can now store 2 Kreebal (down from 3).

Giga-Blender – Is now Uncommon (instead of Common).

Kreebal Reconstructor – Is now a Defend card (instead of Attack). Grants 1 additional action instead of 2 damage to your target.

Ramparts – Now deals 2 damage to the attacker when you get attacked (up from 1).

Regen Chamber – Corners are now 1/2/2/2 (instead of 2/2/2/2).

Repair Bot – Corners are now 1/1/1/4 (instead of 1/1/1/5).

Rustforge Assembly – The played cards are now without stat restrictions.

The Heap – It now has two clunky corners (of 2/3, where the corner value is the healing received) and triggers when a Machine or Robot Buff expires (instead of a Mechanical Buff).

Tyrax Engineer – Now reveals 5 cards, but heals for 2 for each Robot card among them (instead of 3 for each Mechanical card).

Tyrax Fixer – The bonus healing is now only received if you have 10 or less health (down from “less than 15”).

Unstable Scavenger – Corners are now 3/3/3/5 (instead of 3/2/2/5).

Wrench Juggler – Redesigned.

“[Burn]

Heal yourself for 2.

2 damage.

If you have [Played] another *Robot* or *Machine* card this turn, move 1 Item card from your discard pile to your hand.”

Time

C-Tech Cannon – Now provides Basic Time (instead of Superior Time) and has weight 1 (down from 2).

C25 Combat Warper – Deals 2 damage (down from 3).

Chrono Moth – Redesigned.

“4 damage.

You may [Rotate] 1 of your Action Buffs 1 step forward.”

Dugout Sentinel – The effect now happens at the end of your turn (instead of during the Buff Phase) and also deals 1 damage to your target if you have a Combo Buff in play.

Epoch Master – The backward rotation now goes up to 2 steps (up from 1). When rotating forward, it now also affects Combo Buffs (instead of just Action Buffs) and heals for 2.

Flynamo – Swapped the order of the effect (rotate first, heal second). You may now rotate an Action Buff 2 steps forward (instead of 1). The heal is now applied at 20 or less health (instead of ‘less than’).

Gyro Master – Now also triggers from Buffs being Returned.

Hammerdown Enforcer – Is now ‘Burn’.

Reckless Tinkerer – Can now only restart Action Buffs (no longer Combo Buffs).

Time Worm – Now also draws X cards.

Warden of Time – The effect is no longer increased if a Combo Buff was affected and only moves Action Attack cards (instead of any Action card).

Warp Toad – Returns 2 Action Buffs (down from 3 and can no longer Return Combos) and only from the same hero (instead of being able to spread across both players).

Wormhole Scuttler – Corners are now 2/2/2/1 (instead of 1/1/1/1).

Combos

Anti-Magic Pulse – Redesigned.

Single-corner, smooth Combo Buff. Corner value is 1.

“Your target’s Buffs are [Dormant].

Gain X additional actions.

[Draw] X cards.

You may [Restart] X of your Action Buffs.”

Celerity – If removed, you now draw 1 card.

Combat Tech Fusion – The damage dealt when removed is now 3 (down from 6).

Contra Bubble – Now has a third, smooth corner. It only triggers from played Defend cards (so no longer Defend Abilities).

Nitro Heal – Now heals for 12 (down from 13).

Piston Punch – Now discards the top 3 cards (up from 2).

Reactor Overdrive – Rotates when any hero plays a Combo (as opposed to just your enemy).

Shatter Blast – Now requires 10 or less health (down from “less than 15”).

Turbo Sphere – Corners are now 2/2/3 (instead of 2/2/2). Cost is now Time/Time/Explosives (instead of Explosives/Mechanical/Time).

Blast Shield – Corners are now 8/5/5 (instead of 7/5/5).

Heroes

Anzi the Mender – Redesigned:

30 health (up from 28).

“If you play 2 Mechanical cards in one turn, deal 1 damage to your target.”

Axius – Can be increased by effects. 31 health (up from 30).

Cannoneer Lugnut – Can be increased by effects.

Chef Ribrox – 30 health (up from 29).

Colax the Historian – 31 health (up from 30). Can be increased by effects.

D.A.G. Battlescout – 30 health (up from 29).

Fizzi the Fierce – Is now Uncommon (instead of Common). 31 health (up from 30).

Gominator X – 31 health (up from 30).

Impex the Insane – 31 health (down from 32).

Jax – Can now only remove Explosives Buffs (as opposed to any Buffs).

Maxili – Deals 1 damage instead of 1 healing, and it can be increased by effects. 31 health (up from 30).

Olax – His effect now triggers on 10 or less health (as opposed to “less than 15”). 30 health (up from 28). Now has superior Explosives.

Pacemaker Brox – Is now Uncommon (instead of Common).

Realgar – 32 health (up from 31).

Slaxx the Eternal – 32 health (up from 30).

Tempuz – 29 health (up from 28). The card moved back now needs to be a Time card (as opposed to any card).

Trigux Ironscale – Is now Uncommon (instead of Common).

Wartoximus Warp – Is now Uncommon (instead of Common). The drawn card from the Ability is now drawn face-up. 30 health (down from 31).

Zuna – 29 health (down from 30). Your cards drawn by her Ability are now drawn face-up.

Unaligned

Awestruck Tourists – Corners are now 1/1/2/3 (instead of 1/1/1/3).

Battering Ram – Corners are now 1/2/3/6 (instead of 1/2/3/5).

Battleborn Oppressor – Now deals 3 damage (up from 2).

Cage of Oppression – Redesigned.

Buff with corners o/o/o/o, where the first corner is stuck and the last three are smooth.

“This can’t be [Removed].

At the end of your turn, deal 1 damage to your target which can’t be increased, reduced or trigger effects. When you heal for 1 or more, [Rotate] this 1 step forward.”

Citadel Safehouse – Now draws 1 card when it enters play, instead of when the Ability is used. The Ability now heals for 3.

Colossi Artifact – Is now an ‘Artifact’ and the damage cap is taken from the corner values, with values 4/4/3/3 (instead of a constant 4).

Conjurer’s Lab – Has been given ‘Burn’ and a secondary effect:

“If this is [Removed] by another hero, you may move 1 Action card from your discard pile to your hand.”

Draga Hoarder – Now also stops cards from being discarded by your own effects.

Font of Misfortune – The damage is now dealt across the first two corners, and the corners are 2/2/o/o. Only the target’s discard pile is now ‘Burn’ (sorry, Makhia).

Frenzied Kreebal – Redesigned.

“This can’t be [Played] on your first turn.

3 damage.

If the recipient has no Buffs in play, they [Discard] 1 card.”

Fysicus’ Key – Redesigned.

Is now an Action Buff (instead of Item) of the Artifact family.

Two clunky corners: 3/3.

“[Defend_Ability]: [Rotate] 1 of your Action Buffs 1 step forward.

[Draw] 1 card.

X damage to your target.”

Hired Saboteur – Damage is now 6 (up from 5).

Kreebal Decoy – The card moved back no longer needs to be an Attack card. Corners are X/1/1/1 (instead of 1/1/1).

Kreebal Jester – The recipient now always discards 1 card, regardless of hand size. The total amount of cards discarded can’t exceed 3.

Kreebal Raid Party – Redesigned.

“[Burn]

4 damage.

Move 1 Action Attack card from your discard pile to your deck.”

Kreebal Potion Master – Now also deals 3 damage to your target when it expires.

Kreebal Saboteur – Now also moves 2 Action Attack cards from your discard pile to your deck if it expires. Is now ‘Burn’.

Scavenging Gnarler – Now rotates when the target heals for 2 or more (down from 3). Last corner is now smooth.

Umbron Brute – Corners are now 6/6 (instead of 7/7).

Umbron Informant – Now caps out at 3 cards (down from 4), but always a minimum of 1, regardless of hand size.

Umbron Thief – Now deals 3 damage (down from 4).

Weapon Master – Corners are now 4/4 (instead of 3/3). Also has an Attack Ability, which moves an item back to the deck (same as the Defend Ability), but deals X damage to the recipient instead of healing to yourself.

Cross-Order

Combos

Apocalypse – Healing reduction is now 2 (down from 3).

Avalanche – Now does 7 damage (down from 8).

Chilling Curse – Corners are now 1/2/1/2 (instead of 2/2/2/3).

Corrupt Wildlife – Now grants 2 additional actions (down from 3), and they are now stat restricted. Now also deals 2 damage to your target.

Electrify – Corners are now 5/5 (instead of 6/6).

Life Imbue – Is now ‘Burn’.

Living Whirlpool – Redesigned.

“[Burn]

4 healing.

[Remove] 2 Buffs from your target.”

Meteor Shower – Corners are now X/6/4/6 (instead of X/7/5/4).

Midnight Bloom – Is now ‘Burn’.

Moss Armor – Can no longer trigger other effects.

Night Hunt – Now does 8 damage (down from 9).

Restoring the Echoes – Corners are now 2/1/1 (instead of 2/2/1).

Short Circuit – Buffs are now moved in at the end of the turn.

Spirit Barrage – Corners are now 2/1/1 (instead of 2/2/2).

Spirit Tap – Now also increases the damage of your Combos against other heroes by 2.

Terraform – If the recipient has more Buffs in play than you, you may Remove 2 of them (as opposed to the delta).

Heroes

Asivak – She now has Shadow instead of Gravity. Effect has been redesigned.

“When you [Play] a Combo, move 2 cards stored under this card to your hand.

[Ability]: Store 2 Action cards from your discard pile under your hero.”

Death Hunter Adriach – Can now store up to 4 cards.

General Carnage – 29 health (down from 31). Now gets to start with an Item card in hand (as an additional card). Still has the same Ability as before.

Grand Architect Halvar – Now requires 5 stored Gravity cards for his effect to activate (down from 6).

Magrok the Imbuer – Now heals for 3 (up from 2), but can only trigger once per turn.

Sunhunter Tuktu – No longer reveals the cards when using her Ability, but draws face-up.

The Ancient – The Ability now requires 5 stored Water cards (up from 4) and moves a Buff to the deck (instead of Removing it).

Time-Jumper Rylox – 31 health (up from 30). Can now only return Action Buffs on yourself (as opposed to on any hero).

Trustone – Now has Superior Mechanical and Basic Fire (instead of Basic Mechanical and Superior Fire).

Zelana Bloodroot – Now has Superior Death and Basic Soul (instead of Basic Death and Superior Soul).

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