Croc

Huge Beast, Unaligned

Armor Class 14 (natrual armor)

14 (natrual armor) Hit Points 117 (13d12 + 39)

117 (13d12 + 39) Speed 30 ft, swim 50 ft

STR DEX CON INT WIS CHA 21 (+5) 9 (-1) 17 (+3) 2 (-4) 10 (+0) 7 (-2)

Condition Immunities Charmed, Frightened, Prone, Restrained

Charmed, Frightened, Prone, Restrained Damage Resistances slashing, piercing, and bludgeoning from non-magical sources

slashing, piercing, and bludgeoning from non-magical sources Skills Stealth +5

Stealth +5 Senses passive Perception 10, Tremorsense 30 ft.

passive Perception 10, Tremorsense 30 ft. Challenge 11

Hold Breath. Croc can hold its breath for 30 minutes.

Legendary Resistance (3/day): If Croc fails a saving throw, it can choose to succeed instead.

Wall Run: Croc can move along vertical surfaces on his turn without falling during the move. He must end his movement on a solid, horizontal surface or risk falling.

Water Monster: Croc ignores difficult terrain while in water or mud, and can swim through mud.

Actions

Multiattack. Croc makes two attacks: one with its bite and one with its tail, or two tail attacks. It can't make both attacks against the same target. If croc has a target grappled, it can use Roll in place of Bite.

Bite. Melee weapon attack: +10 to hit, reach 5 ft., one target. Hit: 20 (3d10+5) piercing damage. The target is grappled (escape DC 18). Until this grapple ends, the targt is restrained, and Croc can't bite another target.

Tail. Melee Weapon Attack: +10 to hit, reach 15 ft,. one target not grappled by Croc. Hit: 13 (2d8+5) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.

Roll. Croc rolls a target that is grappled by it. The target must make a DC 18 Strength (Athletics) save. On a failure, they take 15 (2d10 +5) piercing damage and 15 (2d10+5) bludgeoning damage. On a successful save, they take half damage and can immediately attempt to escape the grapple.