Patch 1.1.5 Release Notes

Darkest Greetings Underlord,

Another few days have passed since we last opened the rift and passed unto you our latest work in Patch 1.1.4 and now we’ve pushed out a new patch with additional fixes and balance changes!

Click here to read Patch 1.1’s Release Notes

Click here to read Patch 1.1.1 to 1.1.4 Release Notes

Read on for the latest patch notes!

Balance Changes

Defence Balance Changes

Some months ago we implemented a change that increased the health of all units to ensure they survived longer in combat compared and made fights more dynamic and interesting. We never increased the defences inline with this and since the unit spawning changes the effectiveness of defences has been severely compromised.

Bombard health increased to 1500 (up from 1000)

Bone Chiller health increased to 1500 (up from 800)

Gargoyle health increased to 2000 (up from 1500)

Glacial Door base health increased to 4000 (up from 2000)

Glacial Door max health increased to 10000 (up from 8000)

Portculis health increased to 3500 (up from 1500)

Rampart health increased to 3500 (up from 1500)

Well of Souls health increased to 4000 (up from 500)

Wooden door health increased to 2000 (up from 750)

Passive Research Rate

We found that the rate at which sins we’re being unlocked in patch 1.1.4 to be far too fast. The reason for this is that the passive rate at which sins were unlocked was far too high, this meant that the gradual increase in time to gain sins was not felt due to the high research rate. As a result we’ve chosen to significantly lower the research rate.

Passive sin generation rate reduced to 1 Research point per second (Down from 1.7 per second)

Ember Demon (Unit/Construct)

The Ember Demon and it’s rift has commanded a powerful position within the game, with their large damage output and on-death explosion they were able to rip through both units and defenses with little effort.

We wanted to reduce their effective against units while maintaining their excellent position as a siege unit. As such we’ve reduced the overall damage and effective range of the Ember Demon while giving it a 50% damage increase against defences. This will also secure their position against the above Defence Changes

Basic attack damage reduced to 30 (from 70)

Ember Spirit damage reduced to 100 (from 125)

Firecracker damage reduced to 50 (from 160)

Firecracker radius reduced to 2 tiles (from 4)

Firefracker now applies a 2 second stun

Firefracker cooldown increased to 15s (from 8s)

Flare damage reduced to 50 (from 80)

Flare range reduced to 2 tiles (from 3)

Flare cooldown increased to 10s (from 5s)

Now deals 75% bonus damage to Defences with all abilities

Garrison (Room)

We’ve nerfed the Garrison’s percentage health regen buff to defences slightly to compensate for the increased health of defences.

Defence health regen buff reduced to 10+0.5% per second (Down from 10+0.75% per second)

Forge (Spell)

Forge has had limited usage since release and with the increased defence health the heal component of forge is even less useful. To compensate we’ve given it a significant buff to both it’s healing and mana cost.

Defence heal increased to 300 + 25% (up from 50 + 20%)

Mana cost reduced to 250 (Down from 300)

Bone Chiller (Defence)

The bonechiller is positioned as an excellent utility defence, increasing the effectiveness of others by slowing and distracting enemy units. With a small buff to it’s passive slow this should become much more obvious.

Slow amount increased to 55% (Up from 40%)

Well of Souls (Defence)

For a late game trap the Well of Souls was not performing as well as we had hoped, by increasing the damage it deals, it’s stacking damage increase and reducing the amount of souls required to spawn a wraith this defence should command an even more powerful position.

Damage increased to 35 + 30% per target (Up from 20 + 20% per target)

Wraith spawning cost reduced by 25%

Blade Lotus (Defence)

Damage increased to 100 (Up from 80)

Bombard (Defence)

We’ve removed the knockback from the Bombard in favour of increased range, we felt that the Bombard’s knockback caused combats which involved them to behave erratically for limited gain on the part of the Bombard. With increased range the end result is the same while opening more options for positioning of Bombards.

No longer has a small knockback on hit

Range increased to 4 tiles (up from 3)

Ballista range increased to 4 tiles (Up from 3)

UI Changes

Added a checkbox to the Multiplayer lobby to allow the player to hide full games

Colour coding added to the Multiplayer lobby for ping quality

Added status notifications for claiming and losing shrines

Permanent status icon added when a player has control of the Kenos in Levels 12 and 13.

Audio Changes

Shrine claimed and lost notification voice over added

Additional alerts and voiceover added for information regarding the tavern

AI Changes

Workers will now fight other workers unless other enemy units are nearby

Support added for Hero factions as extra AI Players in Multiplayer & Skirmish

Visual Changes

Visual improvements added for the Corrupted Highguard

Standard theme core beat colour is now matched to team colour

Blade Loti will now die correctly after dying

Bug Fixes

Fixed an issue where the first player in a match would not have themed wall connectors

Fixed a visual issue where worker VFX would not play

Fixed an issue where self-targeting abilities in possession (Shadow Blink) would not work

Fixed a typo in a faction name on Level 4

Fixed missing dismiss hotkeys from Worker Rally and Impasse

Necromancer ghouls will now read their correct activity

Connectors are now correctly teamcoloured

Fixed an issue which prevented the siege shrines from working

Fixed an issue where bed occupancy was not visible on the client in Multiplayer

Fixed several issues with slapping on clients

Fixed an issue where rotating the camera would cause grabbed units to become invisible

Fixed an issue which prevented the dropping of units into a torture chamber

That’s it for this patch Underlord, join us tomorrow for War for the Overworld Wednesday!

Until next time Underlord,

-WFTO Team

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