Thanks again, Wesp! Some random observations from my last run (Plus Patch, Nosferatu), all pretty minor stuff...1) Dialog typos/issues- stan_gimble.dlg, lines 162 and 193: prostetics -> prosthetics- prince2.dlg, line 601: anomy -> anomie- damsel.dlg, line 514: "Something else about the plaguebearer." -> Maybe change it to "something else about the plaguebearer."- prince1.dlg, line 921: "The car is waiting." Not a relevant line when player is Nosferatu.- dhatter.dlg, line 352: "You want me to disappear, give me your screenplay." -> Better phrased as "want me to disappear..."2) Other typos- sinbin.txt, line 29: Saxaphone -> Saxophone- sinbin_note.txt, line 21: Champaign -> Champagne- item_g_horrortape_2.txt: It would be more accurate for the description to say "Devilspawn Fleshfeast" to match the texture.- item_g_guy_magazine.txt: "Rough, Tough and in the Buff!" -> "and in the Buff!" to match the texture.3) Inventory screen- Pearl of Dubai doesn't have a rotation animation like the others.- Throwing Star rotates much faster than everything else.4) When sending Gimble to Vandal, there's an inconsistency in Carson's dialog. He says, "Thanks, again. Don't worry, I'll take care of old stumpy here," referring to the default situation where Carson witnessed the fight, and Gimble's corpse is in the room. Maybe that part of the dialog tree could be tweaked/expanded to reflect that Gimble could have been sent away, and that Carson wouldn't have seen what happened.4) In the Last Round, I entered through the back window, talked to Nines and Damsel, and started walking downstairs. Skelter ran up the stairs to meet me instead of staying in his position. Unfortunately he stayed there, blocking the stairs. I had to reload and go through the front to avoid him moving like that.5) In Confession, I had to talk to Venus to remove the turnstile before dealing with Patty, who otherwise would awkwardly get stuck in the turnstile. I still think the turnstile shouldn't be there in the first place; it simply doesn't make sense.If you're intent on keeping it, maybe move Patty to somewhere in the back of the club so players are more likely to talk to Venus first.6) In LaCroix's tower, as a Nosferatu, sometimes the manhole cover is already open when returning to the basement. When clicking it to enter the sewer, it closes instead of staying open.7) In the library, the cash register isn't fully textured:8) In the old sewers, the Electrical Room door sign appears and disappears depending on viewing angle:9) On several of the access card items, the texture on the back of the card should be mirrored. The writing is barely legible, but enough is visible to see that it's backwards:10) The clients on the massage beds in the Lotus Blossom are unresponsive and invincible. They just lay there and stare even if attacked.11) The "creepy ambience" background music plays in the Santa Monica and Downtown sewers, but not in the Hollywood or Chinatown sewers. Also, the Chinatown sewers are missing one of the standard ambient sounds; I think I found it -- "sewer ambinc no drips.wav"12) In Ming's temple, when I placed the final statue on its pedestal, there was an immediate fade to black, and I warped to the boss fight room. There was no portal this time. (My last save was from the beginning of the level, and I didn't feel like replaying it to see if it happened again. I can retry though, if it helps.)13) The holstering sound for the sledgehammer is the default "put_away" sound, which I don't think matches a sledgehammer very well. Maybe the baseball bat put_away sound would be a better fit?14) In the HUD, the "E" for Elysium is off-center:15) When picking up a skill book with a too-low research skill, the title gets spoiled in the on-screen notification (e.g. "Item Gained: Bustin' It: Harmful if Swallowed Hint Book") even though it's "Unknown" in the inventory.16) In the tutorial, there's a texture glitch on the car (bright green spot) when Protean is turned on: