Game Programming in Haskell, predictably gives an introduction on:

how to write a game

in Haskell

It is a practical book with code examples and pointers to open source code repositories. The aim is to get the readers to develop their own game as painlessly as possible, so that they can skip the technical hurdles and concentrate on the hard part, which is making a fun, compelling, entertaining game.

Note!: I discontinued selling this book, since I don;t have the time to edit it. Be aware that it:

needs editing

is out of date with the current Haskell Ecosystem

Peruse at your own peril :)