Letter from Sdorica's Producer - Holymars

Translated by Zack#8532

Edited by Ocy#0100

Tuesday, October 31st, 2017

Hello, everyone. I am the producer of Sdorica. Although I am not very active in the forum, the team has always been concerned and paid attention to all player's feedback. The game has been running for about 2 months, with the update 1.0.6's opportunity, I'll summarize the two month experiences our team gained and also adjustments made, as well as the future prospects.

Firstly, this update is TapTap(Chinese Sdorica server)'s first test. We are expecting to take about two months time to focus on growth, training curve, operational structure, data, game currency cycle & game items, to be verified and adjusted accordingly. Hence, version 1.0.5 & 1.0.6 will have a lot of operational changes. For the next two months, the development will focus on the gameplay and new battle system mechanisms, new characters and new skill sets testing, etc... They also will be the focus of patch 1.0.7 & 1.0.8.

For the past two months, there have been 3 events. About the past events, their main purpose is to set the reward criteria of future events . Also, based on player's feedback, we noticed that 2 events overlapping each other will cause the system cumulative tool to have difficulty on the total calculation (aka bug). Hence, we decided to make the event system cumulative tool to be individual. The reward page will also be added with 1 x Infusion ticket or character minerals in 1.0.5 & 1.0.6. During testings, we also applied several different probability design principles, which have received lots of feedback. These feedback will be in great help for future designs.

Based on the in game currency cycle test data and feedback, we focus on [Crystal], [Crystalline] as rare goods and [Curren], [Soul Power] as two types of in game currency that can be farmed . At the same time, we also designed more uses for [Crystal] & [Crystalline]

The main source of [Crystalline] is from daily quests, mission quests and event rewards. Regarding the usage of [Crystalline], we tend to keep the options limited but rewarding. You can use [Crystalline] to directly purchase valuable items such as [Tears Of the Ancient Dragon], [Character Minerals] and also new upcoming [Skins/Costumes](Additional Skill Sets). We are still considering to make single Infusion Ticket to be purchasable using [Crystalline]. But of course, this design may lead to the abuse of [Character Minerals] -> [Crystalline] -> [Coupon] -> [Character Minerals] smashed into [Crystalline] endless loop, therefore we are still deciding the price of 1 [Coupon].

From middle level players to maxed level players, they are able to obtain 50-60 [Crystalline] daily. Hence, this will be the reference value that we use to design future purchasable items.

On Patch 1.0.6, we redesigned the [Guild Medal] -> [Crystal] exchange route, by allowing low level guilds to have access to [Guild Chest] in the guild market. This will allow more players to have a stable source of [Crystal] and the exchange rate will be better at high guild level. We will observe the process and fine-tune if needed.

Below will be the Q&A about Sdorica further development

● When will there be a new character?

- 2017/11/8

● Can you explain [Skin/Costume](Additional Skill Set)?

-It's an additional skill set on top of the existing skills, coupled with new looks, actions and effects. The new skill set strength is equivalent to the SSR tier character's skills, which at the same time will implement new fighting mechanism. This new function is expected to arrive on 2017/11/08 for testing.

● When will there be a new level content?

-Until Patch 1.0.7, there will be new content every week. They will include new daily quests, Chapter 7 and the likes. During this period, we will keep the updates small but frequent.

● My Watcher level is maxed and stages became too easy so there isn’t any challenge.

-Patch 1.0.6 will install new dynamic difficulty on the stages. The stage's level and rewards will also based on the level of the Watcher. It has first been implemented with [Dance with the Heroes] stage, which we will observe and gather data to see if further actions are needed.

● I am unable to draw rare characters, the probability of them is way too low!?

-With the introduction of new characters, the probability of the previous rare characters will be relatively adjusted. The law of the collecting game is that as time goes on, these characters will slowly become more common so we are designing to follow this law. Of course, this probability adjustment is gradual, but also take into account the owners of these rare characters. After all, without the big paying players, the game won't survive. In general, it is unrealistic for everyone to have all characters and there will be certain portion of roster to be rare.

● Can you give any option for players who can't afford to roll the rare characters?

-This is why [Skin/Costume] is purchasable by using [Crystalline]

● The game is getting stale so can you introduce something new?

-In the next few updates, we will install some new combat mechanisms, including the DOT / HOT, as well as some special statuses, the summoning of additional enemies and so on.

Sdorica's playstyle, compared to the general puzzle RPG, has more emphasis on the battle conditions, observation of enemy's behaviors to come up with correct responses and plans. We will continue to make new changes in battles' mechanisms and there are some interesting ideas that are currently undergoing tests.

● When will there be online Co-Op mode?

-It's in development right now.