After a much longer time than we originally anticipated we finally have shots fired in the Procyon Chaos Campaign and mission 1 is complete!

In case you missed it, you can get caught up on the setup for this campaign and the opposing forces here:

View a quick snapshot of campaign & unit status here.

Situation

Elements of the FWL 2nd Guards are deployed on Procyon-5 near the Earthwerks Spaceport both to protect against pirate raids and as a quick-reaction force for any larger incursion. As the Black Omen Company jumps into system, they seek to strike first at the Procyon-5 garrison both in order to gauge the readiness and ability of the 2nd Guards and to hopefully secure a strategic foothold in system from which they can safely land supplies and reinforcements before sending them on to Procyon-Prime.

Mission Parameters

Track: Contact

Last Track Winner: NA

Mission: Probe

Attacker: Black Omen

Escalation: Low (6,000 BV)

Map configuration: Martian/Lunar, no woods, no water, medium frequency buildings / medium CF, infrequent hills, no map/terrain optional rules



Probe Mission Rules

Attacker's mission is to destroy any 2 of the 3 lightest enemy mechs and then retreat off their home edge. Attacker must secretly identify the 2 specific target mechs after deployment has occurred by writing them down and hiding selection under map corner (in the case that the top two mechs weigh the same, the mech with the lower battle value qualifies as the “lighter” of the two for purpose of selection). Meeting these conditions qualifies as a win for the attacker, otherwise the winner is whichever side scores more objective points.

Turn limit: 12

Attacker gets 1 objective point for:

- Each objective mech destroyed or crippled

- Retreats any mech off home edge after scoring at least 1 objective before end of turn 12

Defender gets 1 objective point for:

- Each enemy mech destroyed or crippled

- Each objective mech not destroyed or in forced withdrawal