The Speed Dreams Team is happy to announce that release 2.2 is now available for download at SourceForge:

http://sourceforge.net/projects/speed-dreams/files/2.2.0

Speed-Dreams is the premium Open-Source racing simulation for both Windows and Linux, featuring realistic physics with enhanced cars and tracks. Speed-Dreams features high quality graphics and game-play using the keyboard, mouse, gamepad or gaming wheel. Race against the in-built robot racers, or with the split-screen multi-player mode.

Speed-Dreams is a community written project, originally forked from TORCS it has developed for a more player orientated experience with improved graphics and controls. Being an OpenSource project there is scope for user created content from car-skins, car/robot physics and track development. You can even 'peak behind the curtain' to see how the code is structured and tweak it for your own use.

There are lots of plans for further development including ForceFeedback and OculusRift support, come join us at:

http://speed-dreams.org

http://community.speed-dreams.org

What's new:

Physics

*Simuv4 :

ABS, TCL, EPS implemented as integrated controller running with 500Hz and working

by braking single wheels/release throttle

Improved LSD implementation

Program

*New Memory Manager:

Dumps a list of memory leaks at end of the program (incl. return address, block ID, block size)

Robots

Simplix:

Can drive with supercars at wet tracks

Uses the ABS, TCL, EPS of simuV4 if enabled for the car (own functions otherwise)

New robot: Dandroid

Cars

New Supercars with Rear wings carset (WIP)

Updates to mpa11 cars

Tracks

New alamo speedway

New corn speedway

Tracklights added to many tracks.

Peters City re-worked.

Graphics

Nice, real racing wheels tires for shadow sc fmc drivers

Many logos updated

*New splash screen

General

Available for OS X 10

New easier modes, arcade and semi-rookie (see Players and Controls menu)

New individaul tire slip indicators

New ability to adjust car setup while driving (Brake bias,etc) and pre-select Pit actions

Race can start in Paused state. (see Simulation menu)

Cool down driving now allowed post race.(see Simulation menu)

Window management changed from SDL1.2 to SDL2

Joystick handling changed from PLIB to SDL2

New graphics engine option (OpenSceneGraph) WIP (see OpenGL menu)

Upadted AC3D exporter for Blender 2.63 - 2.76

*BugFixes