Introducing the Tomb Raider Epic Crossover event featuring Lara Croft! This Epic Crossover comes with custom Signature effects, a dedicated Roster spot, and an additional Skin that has its own unique Weapon Skins and lock-in animation. This event also features an animated Podium, new Temple Climb game mode, a permanent addition to Brawlhalla’s custom games, a new FFA map called Temple Ruins, bonus login Gold, and more!

Additionally, we’ve added a couple of new Test Features like adjusting the balance on the Cannon Update, made game improvements, bug fixes, and more.

To catch the latest Brawlhalla news and content, be sure to follow us on Twitter, Twitch, Facebook, YouTube, Instagram and Discord!

Become extraordinary and rise up as a hero with Lara Croft! Lara Croft is a new Epic Crossover that features custom Signature effects, a dedicated Roster spot, and comes with an additional Skin, Survivor Lara Croft, featuring its own two unique Weapon Skins and lock-in animation.

In Brawlhalla, Lara Croft mirrors the abilities of Diana and will be staying in Mallhalla after the event ends.

Featuring:

Lara Croft Epic Crossover – “I make my own luck.”

This Epic Crossover features an additional Skin, Survivor Lara Croft! It also comes with two more additional Weapon Skins and another unique lock-in animation.

Outsmart the competition with Lara’s Dual Pistols and fire arrows.

“The extraordinary is in what we do, not who we are.”

Podium

Tomb Stele

“Solve the mystery of this statue!”

An animated Podium featuring an ancient, mysterious statue said to grant KOs.

Map

Temple Ruins

New Free-for-All Map!

Features three soft platforms, a large main platform, and two islands, each dangerously close to the knockout zone.

Dash and dash jump to weave quickly between the platforms!

This Tomb Raider event also includes:

Daily login bonus of 250 Gold to celebrate this Epic Crossover event.

A Tomb Raider themed UI Takeover!

Walk the line between myths and truth like Lara Croft! Survive the treacherous climb through this 3 minute, 4 player free-for-all match. Beware! The temple is filled with traps, so make your own luck by activating the pressure plates to turn them on your opponents. The player with the highest score wins!

New Climb Game Mode

4-Player FFA

Climb the map as you battle your opponents!

Beware: pressure plates activate traps.

Score the most points to win!

Discover the ancient skulls in Mallhalla to find all the Tomb Raider treasures.

We’re rapidly rotating through chests. See the in-game timer to know when the next chest will rotate.

Check out the new Sales items!

We’ve made some adjustments to the Cannon Update’s balance and are continuing to make adjustments for Soft Platforms. You can check out these test features by queuing the Experimental queue or enabling them in Custom Lobby options.

Please let us know about your experiences with these test features on Twitter and Discord! Check out brawlhalla.com/test-features for more information.

Cannon Update

We have made several balance adjustments to the Experimental Cannon kit focused on giving an appropriate amount of risk to match the increased priority of these attacks, while also bringing the potential reward in line with its new utility and ease of use. This has resulted in slightly longer Recover time and slightly less Stun on these experimental attacks, allowing greater gaps for counterplay in the neutral game and more opportunities to escape extended strings.

Experimental Cannon Neutral Light: Decreased Stun from 27 to 25; Increased Recover time on miss from 1 Fixed/9 Variable to 2 Fixed/9 Variable.

Experimental Cannon Side Light: Decreased Stun from a range of 30~25 to a range of 29~24; Increased Recover time on miss from 0 Fixed/10 Variable to 0 Fixed/12 Variable.

Experimental Cannon Down Air: Changed Recover time on hit of the aerial version from 3 Fixed/0 Variable to 1 Fixed/6 Variable.

Soft Platform Quality of Life

In continuing to experiment with Soft Platform Quality of Life improvements, the startup of a Dash that snaps to a platform is now the same as a normal grounded Dash for consistent timing and quicker action. We have also added two new test features centered around Dash interactions. Previously, players could only drop down through a soft platform during a Dash by pressing Down with no other directional inputs. Players may now drop through soft platforms during a Dash without needing to let go of any other held directions. Diagonal inputs and rolling Down inputs will now trigger a platform drop during a Dash. The second feature we have added allows for greater air control when a Dash runs off of a platform and includes dropping through a soft platform during a Dash. These features should allow for more fluid interactions with soft platforms and grant players greater freedom of movement.

Added to Test Features: Made it easier to drop through a soft platform after dashing.

Modified Test Feature: Reduced the startup for a Dash that snaps up to a soft platform to be the same as a grounded forward Dash

Added to Test Features: Increased air control just after Dashing off of a platform

Gameplay

Hattori Neutral Spear: Improved FX transition before the teleport.

Gameplay

Katar Recovery: Fixed a case where the target could be dropped before the final hit (Credit: VtreM).

Gauntlets Neutral Light: Fixed a case where the target could be dropped before the final hit (Credit: Addymestic).

Gnash Down Hammer: Fixed a case where the target could be dropped before the final hit (Credit: ScottPeace).

Animation

Fixed a visual bug where a squiggle appears on Diana’s Neutral Bow on hit.

The new Legend rotation for this week includes: Thatch, Yumiko, Ulgrim, Sentinel, Isaiah, Fait, Val, and Brynn.