Way of Techniques

This homebrew class was created by Nawrden#0967 and DarkestClaptrap-936#7200(Discord links to us). The inspiration of this subclass was derived from the manga series Baki by Keisuke Itagaki.

Monks who refine the essentials ,in martial arts, discover other ways to utilise ki to enhance their body. As viewed by an outsider, these abilities look unnatural as the techniques shatter their understanding. Most of the masters of these ways are all self-taught but are willing to teach those who are eager to learn.

Start of the Strong

You have begun to train your body in ways to improve your martial arts.

Starting at level 3, you learn 3 techniques that you have access to. At later levels, you learn more, an additional 2 at level 6, level 11 and level 17.

Strength in the body

Your body has changed as the techniques engrain themselves into you.

You gain proficiency in two skills of your choice and proficency in an artisan tool of your choice. You don't need the artisan tools to use them.

Glimpse at potential

At 10th level, you fighting form manifests in a physical change in your muscular structure on your back. You use the bonus action to activate and lasts equal to your wisdom modifier. You have two uses and regain these uses every short or long rest.

When you gain this ability, choose the form of Draconic, Fiend, Celestial or Fey, this choice cannot be changed.

Draconic - Your back resembles the skull of a dragon. You emenate a 15ft radius aura of fear around you. When a creature starts its turn within that aura, they must make a Wisdom Saving throw or be feared of you until the aura ends. It can repeat the sav at the end of each of its turns.

Fiend - Your back becomes the face of a grinning fiend. Your crit range is now a 19-20, and your crit damage ignores resistances.

Celestial - The muscles form feather shapes resembling folded wing of a bird. Allied creatures within 15ft radius receive a d4 of healing at the start your turn.

Fey - A mosaic of sprites now form where your back muscles used to be. When you use any movement, you become etherial and do not provoke opportunity attacks.

Full Grappler

The body you have been striving to reach is almost finished.

Starting at 17th level the physical change you've gone through has reached its peak. Your Glimpse at potential has improved. You now have four uses of this ability.

Draconic - The aura's range has increased to 30ft radius and ignores fear immunities.

Fiend - your crit range is now 18-20.

Celestial - The dice is your healing has increased to 5d4.

Fey - When you now use your movement, you can remove most conditions on yourself except Exhaustion, Grappled, Incapacitated, Paralyzed, Petrified, Restrained, Stunned and Unconscious.

In addition, you now have expertise in the skills and the artian tool you chose for Strength in the body.