Posted 23 June 2015 - 11:07 AM

With CW in the state that it is currently, are there any ideas being thrown around for improving the experience for the non-unit players? As in the non larger pre-made team players?Organised play typically trumps over anything else more often than not. Having a plan, sticking to it and being able to execute your plan better than the other teams plan is what usually wins a CW match. This kind of organisation can happen with PUG groups in CW but it is probably something like 1 in 3 at best, more like 1 in 5 or 6 I would guess. Possibly create a CW player match up that works like the public queue? Random IS players vs. random Clan players?Second question: Any thoughts to tweaking the CW maps to be utilized for Public play? Seems like it shouldn't be too difficult, at least in Assault and Skirmish modes? Would help breathe some more life into the Public queue play.

Edited by BigBadVlad, 23 June 2015 - 11:11 AM.