Hello, Kolento here. I want to talk about my version of the miracle Rogue deck, which relies heavily on card drawing mechanics. The point of this deck is to delay the game and gather the required cards to deal lethal damage to your opponent.

There are two roles which each card in this deck may play. The first possible role is to delay. Every card which draws other cards serves this purpose. The second role is damage dealing cards; cards with which you should kill your opponent. Whenever I play this deck, I want to control the early game without using up too many damage dealing cards.

The Video

The Deck

The Breakdown

So lets go through the cards in the deck quickly.

Backstab: This is the main combo tool; it will allow you to stay alive in the early game and can be cycled for a finishing card in the late with the help of auctioneer.

Preparation: Usually useless in the early game, with some exceptions, when you need to combo something. Nevertheless, it is disgustingly strong with Gadgetzan Auctioneeron the board.

Cold Blood: This is a nice tool, which serves the damage dealing role in this deck almost all time.

Conceal: I run one of these, because there are so many minions on the board which require stealth.

Deadly Poison: This can be either used as a survival tool in the early game to clean enemy minions, or as damage dealing card.

Blade Flurry: This is strong AoE which may be used in any stage of the game.

Eviscerate: This card can be either a finisher or removal.

Sap: This mid to late game card can sometimes be used to kill an opponent by removing a strong taunt, but usually role of this card is to delay the game by temporarily removing huge minions from the board.

Shiv: This is just a nice cantrip.

Nat Pagle: When played on empty board, he can be real pain for your opponent. He can also use his fish as a weapon with the help of Cold Blood!

Bloodmage Thalnos: Spellpower from the bloodmage can be really strong, because of how heavy this deck is on spell damage.

Fan of Knives: A key survival too, this card has really strong synergy with the Bloodmage Thalnos and can be used with Preparation as a zero cost Arcane Explosion.

Acolyte of Pain: This minion can usually be played when there are one or two attack creature on enemy's side of the field to gain card advantage; it also directs attention from your opponent to it and away from your or your other minions. Of course, it can be have Cold Blood cast on it.

Edwin VanCleef: He is our miracle; he can be really big, but don’t be too greedy and not play him in the early game. Remember, even as a 4/4, he can be really strong.

SI:7 Agent: This minion can mostly be used to deal with early game pressure, and, with the help of Shadowstep becomes 1 mana Backstab.

Leeroy Jenkins: This is our main damage dealing minion; he can can be synergized with Shadowstep to deal incredible damage.

Assassin's Blade: This weapon is our way to deal with control Warriors. With two Deadly Poisons, this weapon can inflict 21 damage; or, it can be used as a 7 damage AoE, with a help of Blade Flurry.

Gadgetzan Auctioneer: This minion is a key component of this deck. There are six spells which cost 0 mana and five which cost 1 mana; These can be easily cycled with some benefit with the help of Gadgetzan Auctioneer and Preparation can perform miracles with help of this minion.

Article by Kolento, Formatting by Whale_Cancer

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