It’s been some time but I have finally put together a new build of ArmCom 2 with new features and fixes. Download here as usual. The biggest change is that your crew is now vulnerable to enemy fire attacks, and can be injured and/or stunned, etc. as a result. The source script (available from GitHub) does not appear to work in Linux – perhaps because I switched to Python 3? Not sure – will investigate. Full changelog follows:

Changelog for 2018-09-29

ADD: AI units will now use small-arms attacks against unarmoured vehicles, or armoured vehicles with exposed crew

ADD: Random scenario events

ADD: Rifle fire sound effect

ADD: Command to abandon tank

ADD: Dead crewmen will be replaced after a scenario ends

ADD: Sniper attack resolution

CNG: Crew info display is now more compact, displays surname only

CNG: Elevation levels now represent 5 meters of elevation, more variation in hills generated

CNG: Enemy strength and organization levels in map zones, encounter odds and chances of number of enemy units spawned

CNG: Unit personnel now have three traits, which affect spotting and some crew skills

CNG: Message pop-up now works in any game mode, messages normally added to campaign day log as well

CNG: Units now automatically move to the top of their hex stack when spotted

CNG: Crewmen can only change Buttoned Up / Crew Exposed status if they are able to act

CNG: Crewmen who change status to Stunned, Critical, or Dead are automatically set to Buttoned Up

FIX: Handling of the Turret MG weapon type for the TK-3

FIX: Crash when HD directional arrow was being displayed

FIX: Display of to-hit / penetrate odds now overwrites previous displayed percentage properly

FIX: Campaign day log display was crashing when displaying special characters (eg. in crew names)

FIX: Erasing the saved game was not working, fixed now