

A provider called me because my script said his servers are uptodate.



2013/1/23 Shane Langley (Webtastix Internet Services) <

> Fine for me using that link..

>

> {

> "response": {

> "success": true,

> "up_to_date": false,

> "version_is_listable": false,

> "required_version": 12202,

> "message": "Your server is out of date, please upgrade"

> }

> }

>

>

> -----Original Message-----

> From:

> [mailto:

> Müller

> Sent: Thursday, 24 January 2013 10:06 a.m.

> To:

> Subject: Re: [Csgo_servers] CSGO update

>

> Hey Guys,

> you have forgotten to update your api:

> http://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=730&versio

> n=1.21.5.4&format=json

> Please, please fix it asap.

>

> Thx

>

>

> 2013/1/23 Abdulrahman Abdulkawi <

>> Any info in regards to if we can have our own DM server using the new

>> builtin gamemode? And will it be eligible for matchmaking or judt

> quickplay.

>>

>> Thanks.

>>

>> Sent from my iPhone

>>

>> On 23 Jan 2013, at 19:51, "Ido Magal" <

>>

>> Patch 1.22.0.2 is now live. thanks.

>>

>>

>>

>>

>>

>> [ MAJOR CHANGES ]

>>

>> - A new game mode has been added to matchmaking and offline play:

>> Deathmatch.

>>

>> - Weapon balance and recoil were adjusted with pro community input (

>> Thanks to J3Di, NiP, VeryGames, ESC, 4NOT, mTw, and FM TOXiC )

>>

>> - In addition to global changes that affect all weapons, specific

>> adjustments have been made to: rifles, pistols, and the P90.

>>

>> - Weapon purchasing changes:

>>

>> - The AWP's kill reward was increased from $50 to $100.

>>

>> - The Glock is now a Terrorist only weapon.

>>

>> - The FiveseveN is now a CT only weapon.

>>

>> - The Terrorists' molotov price has been reduced to $500. The CT's

>> incendiary grenade remains $850.

>>

>> - Note that the pistol arrangement has changed in the buymenu.

>>

>>

>>

>> - The messaging system has been converted to protobuf.

>>

>> - Demos recorded with previous versions of CS:GO will not be

>> compatible as of this update. In order to view old demos, set your 'beta'

> to 'demo_viewer'

>> in the CS:GO betas property panel, in Steam. Don't forget to set it

>> back to 'NONE' when you want to play online again.

>>

>> - If you are running SourceMod on your server, you will need to

>> update to the latest version. For details, see:

>>

>>

>>

>>

>>

>>

>> [ MINOR CHANGES ]

>>

>> - Added some performance improvements for low-end clients.

>>

>> - Fixed some fence materials that were allowing players to see through

>> smoke grenades.

>>

>> - GOTV spectator UI will now correctly show kevlar and helmet

>> information for players.

>>

>> - Avatars will now correctly load for all players when connected to a

>> GOTV server or when watching a demo.

>>

>> - Added support to notify players during servers maintenance downtime.

>>

>> - Fixed a dedicated server exploit where community dedicated servers

>> could masquerade as official and get players searching for official

>> game modes connected to them (saigns.de)

>>

>> - Fixed a rare problem when clients matchmaking for Classic

>> Competitive game could be stuck on green Accept screen

>>

>> - Fixed a rare problem when clients could connect to a Classic

>> Competitive game and then later be disconnected for failing to accept the

> match.

>>

>> - Improved algorithm pinging whitelisted dedicated servers when

>> searching for Classic Competitive games, pinging less addresses fixes

>> occasional problems for some customers where address translation

>> tables on their routers would fill up and their routers would fail to

>> route required packets to display the green Accept screen.

>>

>> - Added support for mm_dedicated_search_maxping to restrict client's

>> ping when matchmaking for Classic Competitive games. ( Matchmaking

>> algorithm will still be prioritizing best servers to minimize ping of

>> all party members. )

>>

>> - Fixed a rare server crash when bots attempted to shoot the bomb defuser.

>>

>> - Fixed a client crash when downloading a lot of custom assets from

>> community servers.

>>

>>

>>

>>

>>

>> [ NOTES TO MAPMAKERS ]

>>

>> - DEATHMATCH:

>>

>> - Deathmatch uses the nav mesh to create spawn points. Make sure

>> that your nav is contained within the bounds of your map to ensure

>> that players aren't spawned outside of it. Use map_showspawnpoints to

>> see where spawn points were generated.

>>

>> - If you want to use mapper-placed spawnpoints instead of the

>> randomly generated ones, place an info_map_parameters in your map and

>> set usenormalspawnsfordm ("Use Normal Spawns in Deathmatch?) to true.

>>

>> - WORKSHOP:

>>

>> - We're launching the private beta for workshop maps. If you're a

>> map maker, mail

>> Workshop Beta" and your steam id in the content, with a link to maps

>> shipped ( or maps in progress ) suitable for the Workshop.

>>

>>

>>

>> - Please use the CSGO SDK list for discussions about Deathmatch and

>> Workshop.

>>

>>

>>

>> Thanks.

>>

>>

>>

>>

>>

>>

>>

>> From: Ido Magal

>> Sent: Wednesday, January 23, 2013 10:48 AM

>> To:

>> Subject: CSGO update

>>

>>

>>

>> We hope to have a patch ready within the next few hours.

>>

>>

>>

>> Thanks.

>>

>> _______________________________________________

>>

>> Csgo_servers mailing list

>>

>>

>>

>>

>> _______________________________________________

>> Csgo_servers mailing list

>>

>>

>

> _______________________________________________

> Csgo_servers mailing list

> [hidden email]

> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

>

>

> _______________________________________________

> Csgo_servers mailing list

> [hidden email]

> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > Fine for me using that link..> {> "response": {> "success": true,> "up_to_date": false,> "version_is_listable": false,> "required_version": 12202,> "message": "Your server is out of date, please upgrade"> }> }> -----Original Message-----> From: [hidden email] > [mailto: [hidden email] ] On Behalf Of Andre> Müller> Sent: Thursday, 24 January 2013 10:06 a.m.> To: [hidden email] > Subject: Re: [Csgo_servers] CSGO update> Hey Guys,> you have forgotten to update your api:> n=1.21.5.4&format=json> Please, please fix it asap.> Thx> 2013/1/23 Abdulrahman Abdulkawi < [hidden email] >:>> Any info in regards to if we can have our own DM server using the new>> builtin gamemode? And will it be eligible for matchmaking or judt> quickplay.>>>> Thanks.>>>> Sent from my iPhone>>>> On 23 Jan 2013, at 19:51, "Ido Magal" < [hidden email] > wrote:>>>> Patch 1.22.0.2 is now live. thanks.>>>>>>>>>>>> [ MAJOR CHANGES ]>>>> - A new game mode has been added to matchmaking and offline play:>> Deathmatch.>>>> - Weapon balance and recoil were adjusted with pro community input (>> Thanks to J3Di, NiP, VeryGames, ESC, 4NOT, mTw, and FM TOXiC )>>>> - In addition to global changes that affect all weapons, specific>> adjustments have been made to: rifles, pistols, and the P90.>>>> - Weapon purchasing changes:>>>> - The AWP's kill reward was increased from $50 to $100.>>>> - The Glock is now a Terrorist only weapon.>>>> - The FiveseveN is now a CT only weapon.>>>> - The Terrorists' molotov price has been reduced to $500. The CT's>> incendiary grenade remains $850.>>>> - Note that the pistol arrangement has changed in the buymenu.>>>>>>>> - The messaging system has been converted to protobuf.>>>> - Demos recorded with previous versions of CS:GO will not be>> compatible as of this update. In order to view old demos, set your 'beta'> to 'demo_viewer'>> in the CS:GO betas property panel, in Steam. Don't forget to set it>> back to 'NONE' when you want to play online again.>>>> - If you are running SourceMod on your server, you will need to>> update to the latest version. For details, see:>> http://www.sourcemod.net/index.php >>>>>>>>>>>> [ MINOR CHANGES ]>>>> - Added some performance improvements for low-end clients.>>>> - Fixed some fence materials that were allowing players to see through>> smoke grenades.>>>> - GOTV spectator UI will now correctly show kevlar and helmet>> information for players.>>>> - Avatars will now correctly load for all players when connected to a>> GOTV server or when watching a demo.>>>> - Added support to notify players during servers maintenance downtime.>>>> - Fixed a dedicated server exploit where community dedicated servers>> could masquerade as official and get players searching for official>> game modes connected to them (saigns.de)>>>> - Fixed a rare problem when clients matchmaking for Classic>> Competitive game could be stuck on green Accept screen>>>> - Fixed a rare problem when clients could connect to a Classic>> Competitive game and then later be disconnected for failing to accept the> match.>>>> - Improved algorithm pinging whitelisted dedicated servers when>> searching for Classic Competitive games, pinging less addresses fixes>> occasional problems for some customers where address translation>> tables on their routers would fill up and their routers would fail to>> route required packets to display the green Accept screen.>>>> - Added support for mm_dedicated_search_maxping to restrict client's>> ping when matchmaking for Classic Competitive games. ( Matchmaking>> algorithm will still be prioritizing best servers to minimize ping of>> all party members. )>>>> - Fixed a rare server crash when bots attempted to shoot the bomb defuser.>>>> - Fixed a client crash when downloading a lot of custom assets from>> community servers.>>>>>>>>>>>> [ NOTES TO MAPMAKERS ]>>>> - DEATHMATCH:>>>> - Deathmatch uses the nav mesh to create spawn points. Make sure>> that your nav is contained within the bounds of your map to ensure>> that players aren't spawned outside of it. Use map_showspawnpoints to>> see where spawn points were generated.>>>> - If you want to use mapper-placed spawnpoints instead of the>> randomly generated ones, place an info_map_parameters in your map and>> set usenormalspawnsfordm ("Use Normal Spawns in Deathmatch?) to true.>>>> - WORKSHOP:>>>> - We're launching the private beta for workshop maps. If you're a>> map maker, mail [hidden email] with the subject "Map>> Workshop Beta" and your steam id in the content, with a link to maps>> shipped ( or maps in progress ) suitable for the Workshop.>>>>>>>> - Please use the CSGO SDK list for discussions about Deathmatch and>> Workshop.>>>>>>>> Thanks.>>>>>>>>>>>>>>>> From: Ido Magal>> Sent: Wednesday, January 23, 2013 10:48 AM>> To: [hidden email] >> Subject: CSGO update>>>>>>>> We hope to have a patch ready within the next few hours.>>>>>>>> Thanks.>>>> _______________________________________________>>>> Csgo_servers mailing list>> [hidden email] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>>> _______________________________________________>> Csgo_servers mailing list>> [hidden email] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > _______________________________________________> Csgo_servers mailing list> _______________________________________________> Csgo_servers mailing list

_______________________________________________

Csgo_servers mailing list

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I was too fast, 3 Minutes before it was uptodate.A provider called me because my script said his servers are uptodate.2013/1/23 Shane Langley (Webtastix Internet Services) < [hidden email] >:_______________________________________________Csgo_servers mailing list