Introduction

Hello, my name is Junliang Zhang, I come from Shanghai, China. I am a 3D Environment Artist currently working at 3BLACKDOT in Los Angeles, USA.

My passion for the game industry comes from my childhood. I still remember how much I was sitting in front of the computer back in the 90s, playing classical PC games like Starcraft, Command & Conquer series and Age of Empires II. When I played those games I always wondered how they were made in terms of art and gameplay and how I could make cool mods on my own.

In order to pursue this interest, I started to self-learn 3D modeling, texturing, and game engines since 2010. At the same time, I went to Shanghai Art & Design Academy to study Game and Interactive Media Design. I studied a lot of 2D and 3D game art fields, such as concept art, 2D/3D character design, environment modeling, and game design.

In September 2014, I went to New York Film Academy (NYFA) to study a BFA in Game Design program. Since then, I have kept track of the newest game industry workflows and also learned a lot from many professional artists through watching their tutorials. After graduating from NYFA, I gained a lot of great experience in 3D environment art and lighting, joined 3BLACKDOT, and participated in the production of Dead Realm (2017), No Way Out – A Dead Realm Tale (2018), and some unannounced projects.

Now, I work as a full-time 3D Environment Artist and constantly create personal projects for my Artstation portfolio. At the same time, I am going to study an Entertainment Arts & Engineering program at the University of Utah at the end of this year.