There are a good deal of blockchain games coming to us compliments of the Loom SDK. One of them that’s come to the public eye quite recently was the online Role Playing Game (RPG), Coins & Steel.

While an RPG on the blockchain sounds un-remarkable, the game’s developers give hints as to how it wants to stand out.

“We want to focus on an RPG where player choice truly matters. The game boasts a variety of classes with a branching skill system, as well as features designed around fortifications, owning or defending your own slice of the world.”

One of the prominent examples of this is the game’s native token, STEEL.

While providing all the attributes of an ERC20 token to players, it contributes to a broader ecosystem, but also allow for wider interoperability.

Interoperability on its own is not so surprising, but Coins & Steel is different in that it allows for inter-blockchain compatibility, opening the door to bringing assets in from a game that operates on an entirely different blockchain into this one.

Citadel’s and Zone mechanics

The game also sets itself out through a collaborative mechanic that is made use of for each of the game’s zones.

Each zone featured within the game begins as a rural village. As activity increases in and around it, it grows into a settlement, and the more collaboration that takes place between players, the bigger it gets.

Ultimately, with enough activity taking place, players can transform this rural village into a citadel which, as many of us know, provides far more protection from would-be invaders.

This city building element has a purpose, however, and that’s to repel enemies, including world bosses, as well as launch raids on dungeons from.

Along with using a real-time system for its combat, players also need to consider what out of a range of skills to develop over time.

According to the development team, this consists of, but isn’t limited to:

Blacksmithing

Herbalism

Mining

Fishing

Alchemy

Cooking

Pet Trainer

Weapons Smith

…and many more.

Why Loom?

The team behind Coins & Steel explain that there were a number of reasons which compelled them to use Loom.

For a number of the game’s features, such as zone and village development, Loom’s capability of allowing for instant transactions made it easier for the team.

Loom’s Delegated Proof of Stake (DPoS) helps to solve the potential risks from scalability and high-transactions. It both incentivizes players to run game nodes, thus improving performance, and allowing them to earn interoperable STEEL tokens.

For more information about the game, visit the Medium page here.

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