I've just finished uploading new test build 1.11, which includes a few important bug fixes.

The build is available to anyone who owns the game at bluebottlegames.com, or on Desura and Steam. Desura (and therefore, Groupees) users can use Desura Connect to gain access here, or even get their Steam keys and try it on Steam.

To access the test build on the official site, simply visit the game page, and click any of the download links below the usual Windows, Mac, and Linux buttons (look for a red "Test" button).

Steam users can access the test build by opting into the beta for it.

Updates Included in the Test Build

Test build 1.11 includes the following changes:

Fixed a null-pointer bug in wounding code that occurred if no valid wound chosen before modifying stats.

Fixed a null-pointer bug in HandleCombatResponse if player died in combat.

Fixed a bug that caused Ginny to never give reward if all questions answered.

Fixed a bug that incorrectly identified string ID request for sounds as item IDs, causing crashes.

The first two null-pointer bugs are "silent," meaning the game would keep running after they happen. However, they may have caused strange game behavior later on. Part of me is suspicious that bugs like broken Scavenge buttons and magically appearing NPCs could be due to this. But we'll have to wait to see if they still happen.

The last two bugs above are more straightforward, and only affect those in that encounter branch and mod situation, respectively.

The likelihood that this version of NEO Scavenger will work with previous saves is: likely.

As usual, the older the save game version, the less likely it is to work.

As always, let me know what you think of the changes, and if you notice any issues with the new build!