[ NEW FEATURES AND CONTENT ]-Replaced Competitive mode "Join in Progress" matchmaking system with "Queued" matchmaking. -Searching for a Competitive game, either from "Find a Game" or "Play with Friends," will enter the player/s ( between 1 and 5 ) into a waiting queue. Once 10 compatible players are found then the game will begin. -Players that disconnect from a match can reconnect to it from the main menu or abandon it. Abandoning a game will result in a cooldown period during which no new competitive match can be joined. -Note: Elo will be recalibrated for the new matchmaking system over the coming weeks.-New maps: -de_vertigo is now available for Classic Casual and Classic Competitive. -ar_monastery is now available for Arms Race.[ MINOR FIXES ]-Weapon changes: -Reduced p90 kill award from 300% of default to 200%. -Reduced other SMG kill awards from 300% of default to 200%. -Increased Bizon kill award from default to 200%. -Reduced all shotguns' price by 300.-Guns are now considered "reloaded" at the point during the reload animation in which they visually appear to be reloaded - this allows you to switch away from a gun after the new magazine has been entered without having to wait until the whole reload animation has finished * the weapon refire delay after starting a reload is not affected.-Fixed HUD not showing during demo playback.-Changes to Matchmaking Lobby -Removed global Join Button and added Join Buttons for individual friends in the Invite Friends section. -Join state is now visible when you browse the friends list. -Removed global Steam Profile button and added ability to click on any avatar image to see Steam Profile. -Removed global Invite Button and added Invite Buttons for individual friends in the Invite Friends section.-Added new feature section to the main menu-Fixed issue that caused doors and other "pusher" entities to move at the wrong speed when the tick rate was > 64 Hz.-Fixed post-process blur effect getting enabled (and left on) during demo playback if the player invoked the buy menu.-Fixed MOTD on OSX.-Fixed scoreboard getting stuck in toggle mode after halftime sometimes.-Fixed ability to connect to community servers using server browser from in*game pause menu.-Fixed exploit where models could be subsituted via a hardware performance setting.-Fixed memory corruption related to bots cleaning up their occupied nav areas.-Fixed spectator glow materials not being precached.-Resolved several minor bugs to clean up console spew on launch and map load.-Fixed a crash associated with targetIDs and the sv_competitive_official_5v5 convar.-Votes that match or exceed the number needed to succeed now end the vote early instead of waiting for the timer to expire.-The radar now displays when a player or bomb is above and below you.-Reduced the aim punch that happens when shot in arms and legs as well as in the chest/stomach when wearing chest armor.-Slightly increased the velocity boost grenades get when thrown by moving players.-Fixed in-game voice chat not working with some microphones on OSX.-Added convars mp_teamname_t and mp_teamname_ct that allow overriding team names on the scoreboard.-Fixed grenade bounce being significantly reduced when tossed at the ground at most angles.-Fixed not being able to vote when spectating/observing or when the scoreboard was up.-Changes to warmup period: -Players now respawn in the warmup period. -Warmup periods now only end when the warmup time expires. -Warmup period no longer allows friendly fire.-The community server browser warning pop*up can now be dismissed and told to never show again.-There is now a visual and audible change in place of the silence on planted c4 when its about to explode.-Fixed the medals on the main menu showing the wrong categories.-The Buy Previous hotkey in the buy menu now only buys things that you purchased in the previous round.-Fixed an exploit that let players infinitely spawn golden knives.-Fixed a case where if all players on both teams had the same clan team name the were considered on the same team.-Fixed a crash on startup when launching a game by joining a game server from Steam.