Disney Heroes: Battle Mode Update 1.15

Welcome to the Disney Heroes: Battle Mode 1.15 Update! This release features brand new heroes, some old favorites getting a new shine with a refresh, and a spectacular list of Quality of Life improvements! Our hero lineup this release spotlights Linguini & Remy from Disney and Pixar’s Ratatouille, plus Launchpad McQuack DuckTales.

Overview

NEW! Heroes on their way!

More more more! Quality of Life improvements

Linguini & Remy



Linguini & Remy are a mid-line “Support” pair. Linguini & Remy will be an Event Exclusive Hero on Servers 1-17.

Skills

Friendships

Linguini & Remy and Miss Piggy

Launchpad McQuack

Remy presents a delicious meal to his allies, healing them.Remy test tastes the food Linguini cooks, tossing the food he likes to the ally with the least HP and healing them for a percent of their max HP.Linguini accidentally burns some of his food and tosses it at a random enemy, dealing damage per second to enemies in an area and removing armor from them.Allies healed by “Bon Appetit” and “Food Toss” gain stacks of “Hardy”. Each stack of hardy blocks a debuff and is then removed.(Servers 1 and 2 only)At the beginning of the wave, Linguini and Remy heal allies over time. When a stack of hardy is removed from an ally, they are healed.

Launchpad McQuack is a mid-line “Support” hero. Launchpad McQuack will be available in Diamond Crates on Servers 1-17.

Skills

Friendships

Launchpad and Darkwing Duck

Launchpad and Hiro

Hero Refresh

Launchpad fires a flare gun into the sky, blinding enemies and calling down a supply crate that either heals all allies or gives all allies energy.At the beginning of battle, the wreckage from Launchpad’s entrance is ablaze, dealing damage and stunning enemies hit by the wreckage.When Launchpad’s HP falls below a percent of his max HP, he strikes a pose, and heals himself, giving allies a buff to basic damage, and blinding enemies.Launchpad increases all allies’ max HP.(Servers 1 and 2 only)When Launchpad uses “Flare Up”, his ally with the lowest HP becomes invincible. All other allies gain basic damage and skill power.

With 1.15 we’re rolling out another Hero Refresh! Players decided they wanted Stitch to receive the next refresh in a head-to-head poll on the forums. In addition to Stitch, we wanted to refresh one other hero, Mr Incredible!

Stitch is a rambunctious damage dealer but could use some fine tuning. With his “Feel the Groove” skill, he’s a potent combination with any hero with a study or scare skill.



Base Stats

Increased Max HP

Increased Basic Damage

Increased Skill Power

Skills



Plasma Blast

Stitch pulls out all of his blasters and attacks the closest enemy 4 times, dealing damage with each hit.

Increased damage



Slobber

Stitch rudely marks a target, slowing their movement and attack speed. Shortly after, a security gun shoots the target, dealing damage and studying nearby enemies.

Increased attack speed slow

Increased movement speed slow

Increased damage

Enemies damaged by this skill are now studied for a duration



626 Scuffle

Stitch tussles with an enemy, stunning them, dealing damage, and removing armor. Stitch can only use this skill when he is below 50% HP. This attack does true damage which ignores armor and reality.

Increased damage

Enemies damaged by this skill now lose armor for the rest of the wave



Feel the Groove

Every time Stitch crits, he gains energy.

Increased energy gained

Stitch’s Memory Disks

"Anchor’s Away!" from Maui

Increased basic damage per memory disk level

Increased slow per memory disk star level

"Highly Caffeinated" from The Mad Hatter

Increased damage to “626 Scuffle” per memory disk level

This disk now gives Stitch passive skill power

Next up is none other than Mr. Incredible. This strongman makes for a formidable tank and damage dealer, especially when he is low on HP. Heroes adept at protecting the front line like Miguel, Megara, and Baymax make for powerful allies.

Base Stats

Increased Max HP

Increased Basic Damage

Increased Skill Power

Skills



Grand Slam

Mr. Incredible flies into the air and dives into the middle of enemies, dealing damage and knocking them back.

Increased damage



Pound Quake

Mr. Incredible stomps the ground and deals damage to enemies near him.

Increased damage



Super Duper

Once Mr. Incredible falls below 50% HP, his attack speed increases, his basic attacks deal extra damage, and he heals for a percent of the damage he deals.

Increased bonus damage

Mr. Incredible now heals for a percent of the damage he deals for the rest of battle



Hale and Hearty

Mr. Incredible’s max HP and armor are increased.

Increased max HP

Mr. Incredible now receives bonus passive armor from this skill

Mr. Incredible’s Memory Disks

"Training Montage" from Dash

Increased Max HP per memory disk level

Takes less damage for each ally below 50% HP per memory disk star level

"Date Night" from Elastigirl

Increased basic damage per memory disk level

Increased armor reduction per memory disk star level

This disk now gives Mr. Incredible passive skill power

Mods Updates

Servers 16 - 17 Update

Mod Tiers can now go up to +6

+6 Mods can be upgraded to level 80

Servers 18 & 20 Update

Mod Tiers can now go up to +5

+5 Mods can be upgraded to level 70

Servers 19 Update

Mod Tiers can now go up to +4

+4 Mods can be upgraded to level 60

Mod Upgrades can now be improved up to 4 times

Servers 21 - 22 Update

Heroes can now equip up to 4 Mods

Mod Tiers can now go up to +3

+3 Mods can be upgraded to level 50

Red Skills & Epic City Watch now on Server 2

Red Skills and Epic City Watch will be turned on for Server 2 with this update! Please see our original announcement for the feature for details.

Improvements

City Watch Improvements Quick Fights have come to City Watch on all levels of all difficulties! For servers with Red Skills unlocked: The amount of Epic Keys you can earn in Hard City Watch has been increased from 3 keys to 4 keys per region The amount of Skill Chips you can earn in Epic City Watch has been increased from 9 Skill Chips per hero per region to 21 Skill Chips.

Guild Aid Added a few new Aid All buttons at the top of the list, to save you from having to tap down the line of requests, one button for each type of request that can be filled: XP Potions, Gold, and Stamina! You’ll get a confirmation popup to validate the amount of each resource you’re going to be donating before it goes through. A new type of Guild Aid Request: Stamina! You will be able to request 1-3 stamina items per day, depending on your server’s maximum Team Level and associated Guild perks. Note that stamina you receive will be in the form of raw stamina, not items. Non-Premium stamina will be donated first. If you only have Premium stamina, it will be donated but a confirmation window will validate that you accept donating your Premium stamina. The dynamic caps for Requesting Aid that were previously linked to 20 levels below the Maximum Team Level of your server is being highered to 10 levels below. Added new levels to the existing Guild Aid Guild perks.

Added a Claim All button for rewards in mailbox messages. This excludes messages sent from Customer Support. Any messages that would put you over the cap for Guild Coins will remain in your mailbox.

Badge rewards in Trials now stack as you climb up levels! Levels will now include badge rewards from all previous levels.

Additions to the amount of Stamina you get! We’re increasing the amount of stamina players can earn during a day. Once a server reaches max rarity Orange +0: Daily Stamina Quests, Daily generation rate,and the Buy Stamina amounts will scale with the current team level cap on the server. We’re adding stamina as a reward to the Weekly Quest tiers when you collect your rewards on Monday. Increasing the soft cap on stamina to allow players to generate more Stamina over time. The cap will step up faster starting at team level 76.

Added more mod fragments and upgrade materials in Invasion’s tier rewards.

Added the ability to open 100 single or 10 10x Team and Role Crates, same as you can do with Diamond Crates.

Added Diamond Quest to the list of ways to get hero chips when available.

Guilds will be allowed 3 ‘disconnected’ attacks in each Guild War. These occur when players on a poor connection don’t finish a battle. These disconnected attacks will be used automatically, and allow players to retain their own attack to try again.

New Emojis: Randall Elsa Olaf Scrooge McDuck Darkwing Duck Oogie Boogie Peter Pan Hook Quorra Jasmine

November Guild War Poster - Les Chats Bizarre

Added confirmation prompts to the Max XP level button and Max Raid button.

Added the ability for you to choose Diamond Crate Upgrades in the middle of opening several Diamond Crates at once.

Mega Daily Deal will now be available on all servers!

Hero Adjustments & Bug Fixes

Changed Donald Duck to a Control Hero Donald has been changed from a Damage role hero to a Control role hero. This is due to Donald’s core mechanic of absorbing debuffs for his allies and reapplying them to enemies acting more as a Control skill than a Damage skill.

Timon & Pumbaa The duration of “Hakuna Matata” has been reduced to 10 seconds from 15 seconds We feel Timon & Pumbaa have become too necessary in the meta to create an effective defense in arena. We like how they have powerful defensive capabilities with “Hakuna Matata.” However, the armor increase and crit immunity lasts a bit too long and shuts out too many team compositions, so we decided to lower the duration.

Joy The amount of Reality given to allies from “Radiance” has been reduced by 33% We feel the large reality buff Joy gives to allies through “Radiance” shuts out too many Fantastic damage and scare centered team compositions. With this change we hope to not completely shut down certain compositions and allow them to remain viable against a powerful defender such as Joy.

Randall Boggs The damage from “Monster Punch” has been reduced by 25% We have heard players loud and clear on this: Randall’s counter simply does too much damage. We agree and have decided to lower the damage dealt by this skill by 25%. The duration of Randall’s camouflage from “Disappearing Act” has been reduced to 8 seconds from 12 seconds Randall is intended to be a glass cannon. We want him to dish out a lot of damage but to be very susceptible to damage during the windows in which he can be hit. We decided to lower the duration of his camouflage at the beginning of battle, giving him a smaller window to dish out his initial damage. The duration on Randall’s memory disk with Gaston has been reduced from 1.5 seconds per star to 1 second per star Again, we want Randall to be a glass cannon and we feel the dodge he gained here lasted too long.

Hero Bug Fixes Fixed a bug where Yzma’s “Push Your Luck” was doing a mix of fantastic and normal damage. It should be all fantastic damage. Fixed a bug where heroes could be KO’d even when linked to Megara. Fixed a bug where Huey, Dewey & Louie’s “Dematerializer” damage would be reduced when “Always Prepared” was equipped Fixed a bug with Aladdin’s entrance where he would land behind the enemy lineup. Fixed a typo in Robin Hood’s Friendship Campaign with Merida.



Bug Fixes

Fixed an issue with the Skill Upgrade Slider to prevent the resync issues that players have experienced when duplicate upgrade requests were reverted.

Fixed an issue that could cause an error during Power Crafting.

Fixed a bug that would allow players to earn a 3-star victory on port and trials when the battle timed out.

Fixed a bug in Guild War where a successful victory would be counted as a defeat, with 1 hero remaining.

Fixed an issue with how Invasion Boss health is calculated at very high levels. This will address the issue with 10% damage rewards not being awarded correctly.

Fixed an issue that was causing some guilds to have very low level opponents in Creep Surge.

Fixed an issue where the flyout number during Skill Leveling displays incorrectly.

Fixed an issue where the Diamond Quest rewards display would not update until it was restarted.

Fixed an issue where Red Skill boosts weren’t being displayed on hero stats.

Fixed some crashes.

Fixed an issue where the quest screen would pop back up to the top all the time.

New Hero Locations and Content Adjustments

Servers 1-15 Update

New Heroes

Linguini & Remy will be an Event Exclusive Hero

Launchpad McQuack will only be available in Diamond Crates

Existing Heroes

Jasmine and Scrooge McDuck will be available in the Elite Campaign

Servers 16-17 Update

New Heroes

Linguini & Remy will be an Event Exclusive Hero

Launchpad McQuack will only be available in Diamond Crates

Captain Hook will be available in the Elite Campaign

Existing Heroes

Jasmine and Animal will be available in the Elite Campaign

Server 18 Update

New Heroes

Jasmine will be an Event Exclusive Hero

Megavolt will only be available in Diamond Crates

Yzma will be available in the Elite Campaign

Mad Madam Mim will be available in the Elite Campaign

Existing Heroes

Peter Pan and The Beast will be available in the Elite Campaign

Server 19 Update

New Heroes

Jasmine will be an Event Exclusive Hero

Miss Piggy will only be available in Diamond Crates

Yzma will be available in the Elite Campaign

Animal will be available in the Elite Campaign

Existing Heroes

Merlin and Peter Pan will be available in the Elite Campaign

Server 20 Update

New Heroes

Jasmine will be an Event Exclusive Hero

Miss Piggy will only be available in Diamond Crates

Yzma will be available in the Elite Campaign

Animal will be available in the Elite Campaign

Existing Heroes

The Beast and Peter Pan will be available in the Elite Campaign

Servers 21-22 Update

New Heroes

Jasmine will be an Event Exclusive Hero

Bo Peep will only be available in Diamond Crates

Rafiki will be available in the Elite Campaign

Duke Caboom will be available in the Elite Campaign

Ducky & Bunny will be available in the Elite Campaign

Existing Heroes