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Here is just one of the many, many positions being advertised right now.

Location: Rockville, Maryland

Responsibilities:

Writes clear, maintainable, portable C++ code

Understands entire graphics engine architecture, from game interface to graphics API interface

Writes and maintains custom shaders across a range of hardware

Writes clear, maintainable and highly functional code

Test and document code you write

Supports and maintains existing systems

Works well with other engineers, artists and designers

Accurately estimates his/her schedules and delivers high-quality work products to that schedule

Requirements:

Bachelor’s degree in Computer Science or equivalent experience

5+ years C++ development and graphics programming experience

Experience with DirectX 11 level shaders and HLSL

Expertise in building multithreaded, real-time systems

Experience writing systems balancing performance and maintainability

Excellent analytical and mathematical skills

Strong interpersonal skills and problem-solving ability

Experience profiling and optimizing both CPU and GPU utilization

Experience with game editor plugins/modification

Experience with Max plugins a plus

Development experience in the games industry a plus

Development experience on game consoles (Xbox360/PS3/Xbox One/PS4) a plus

Ability to contribute innovative and original ideas towards all aspects of game production and development

Strong communication and organizational skills

Must work well under pressure and handle multiple tasks

Passion for making GREAT games

Experience playing previous Bethesda Games Studios games

Interested? Apply now.

About the Gamasutra Job Board

Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.



Gamasutra's Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.



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