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Prestige Class: Master of Masks

Dexterity 13. Masters of masks need agile fingers to master the intricate craft of crafting persona masks.

Charisma 13. A master of masks must always sell the role they play, whether it be a brash young warrior or an aged wise monk.

Proficiency in the Persuasion skill. Personae magic requires one to be a master thespian.

Character level 5th. Personae magic awakens only for powerful souls, and you must be a 5th-level character before you can gain levels in the master of masks prestige class.

Complete a special task. You must craft a mask and present it to an NPC master of masks who accepts it in return for tutoring you in the ways of personae magic. You cannot gain more levels in this prestige class than your tutor has. You might need to seek out additional runes and present them to more skilled rune scribes in order to reach 5th level in this prestige class.

In order to advance as a rune scribe, you must meet the following prerequisites (in addition to the multiclassing prerequisites for your existing class):As a master of masks, you gain the following class features.Hit Dice: 1d8 per master of masks level.Hit Points per Level: 1d8 (or 5) + your Constitution modifier per master of masks level.Tools: Disguise kit, forger's kit, ????Saving Throws: NoneSkills: NoneThe master of masks prestige class does not grant any special equipment.At 1st level, you learn the basics of crafting potent magical masks, each of which allows you to take on a different persona and gain some aspect of that creature or archetypal character. At 1st level, you learn to create and use one mask selected from those described below. At 2nd, 3rd, and 5th levels, you can create and use one more mask from the list.Creating a new persona mask requires 8 hours of work and costs 100 GP. You can use only persona masks that you have crafted. No one else (not even another master of masks) can benefit from a persona mask that you create.To gain the benefit of a mask, you must be properly attuned to it, after which you merely wear it. In order to attune to a mask in this manner, you must spend a short rest doing nothing but meditating on the mask. At the end of the short rest, you are attuned to the mask. You are considered to always have the mask on your person for the purpose of determining whether you can use its features. You may own as many masks as you wish, but you may only be attuned to a number of masks at once depending on your level. Furthermore, you may only benefit from the abilities of one mask at a time (but see Master of Many Masks, below), although you can swap masks as a bonus action. You can spend another short rest doing nothing but meditating on the mask to end your attunement to it.You put on a mask as a bonus action. Once it is worn, the mask's benefit immediately applies.In addition to its other benefits, a mask conceals your alignment, replacing it (for the purpose of detection spells or abilities) with an alignment appropriate to the mask. You still retain your normal alignment for all other purposes (such as if a paladin uses smite evil against you).The "Masks" section below contains information on various masks and descriptions of masks and their properties. The first mask you master is the mask you crafted and presented to your tutor to qualify for this prestige class. Your entrance to the class includes the process of mastering that mask's secrets.Masks can make use of your own magical power to augment some of their effects. You gain a number of spell slots as specified on the Master of Many Masks table (A/N: see the Arcane Trickster's spell progression while I work a table out), but this prestige class does not grant spells known. Instead, as a master of many masks, you can expend your spell slots to empower your masks, as described in the Persona Masks section below.For the purpose of multiclassing, to determine your total spell slots, your rogue levels count as granting you the Spellcasting feature. For example, if you are a master of many masks 4/wizard 6, you would have the spell slots of a 10th-level character, in addition to having the cantrips and spellbook of a 6th-level wizard.Each mask is not just a simple magic item; each one has its own personality and role, like characters in a story. You have become attuned to so many different personae that you can now connect to their magic in increasingly powerful ways. At 4th level, you learn to incorporate personae magic into your own identity, allowing you to augment your body and mind.At the end of a long rest, you can choose to gain proficiency with any single skill, tool, or weapon. At the end of each subsequent long rest, you can alter this choice, gaining proficiency in a different skill, tool, or weapon.At 5th level, you attain the ability to master an ever-greater range of personae magic. When you attune to a mask, you can choose to have it not count toward your limit of attuned magic items. You can be attuned to only one such mask in this manner at a time. You can use this ability again after you end your attunement to a mask.