Parachute Fairy: This is perhaps the most game-changing fairy for Singularity Ranking, as a parachute fairy enables the player to capture the top and bottom Sangvis Ferri helipads for an additional 6AP per turn on top of being able to deploy echelons from there to save even more AP.

Skill Level 10 is required for Parachute fairies to reach their fullest, giving them full map coverage. If you have one or two, it is highly recommended to prioritize this Skill, although it is relatively expensive (the December Daily Offer Package can help alleviate the Data cost for commanders who don’t mind spending).

Illumination Fairy: At least Skill Level 3 is needed for the Illumination Fairy to be useful, as this is the first level at which the illumination fairy begins to provide extra vision for your Echelons. SL3 is worthwhile for a budget setup and SL10 is even better as it provides two tiles of vision, but SL10 Illumination should not take priority over raising T-Doll skill levels to at least 4 and important DPS skill levels to 6 or higher.

Airstrike Fairy: SL10 is a must if this fairy is fielded, as the late turn Jaeger spawns have 500 health, matching the damage of the Airstrike perfectly. Many late-game SF spawns will completely obliterate even the strongest ARSMG teams if not softened up by Airstrike Fairy, and having at least one at Skill Level 10 can help tremendously and will save Commanders AP and repair tickets on later turns.

If the player has high Skill Level Airstrike fairies, their strongest ARs and SMGs should be focused onto the Airstrike echelons. It is far more useful to have a small number of very stacked teams as opposed to spreading the power budget out among a large number of echelons, as the weaker teams will mostly be collecting One Time Supply Nodes without partaking in much fighting.

Taunt Fairy: Taunt Fairy is useful, although it does require a few Skill Levels to pad its own health to acceptable levels due to the dummy’s 0 Evasion. A Taunt Fairy can help soak up Damage and reduce the need to retreat and redeploy your echelons, saving AP, and positioning.

Artillery Fairy: While featuring an almost useless Skill, the Artillery Fairy sports a massive Damage and Evasion Aura, making it highly valuable for a Gunboat Echelon or any other team that needs a raw kick for Damage. The Skill should be ignored for training purposes.

Warrior Fairy: While costing Fairy Commands to reach full potential, the Warrior Fairy can be used situationally boost DPS while also being an alright stat stick. For players with lower rarity fairies, the Warrior Fairy can be their most powerful combat fairy option as long as its Skill is leveled to some degree.

Command Fairy: A fantastic Stat stick with a useless Skill for Combat. All players should have received one for free after unlocking Heavy Equipment Production and it is best used in Gunboat or RFHG teams, though still decently strong for ARSMG teams, especially one that contains ST AR-15.

Shield Fairy: An Evasion Stat stick with a decent skill for attrition-based maps like ranking, Shield fairies can be used to great effect for the Agent Fight. At SL 10, the Shield can soak a decent amount of Damage, but this is not a priority to train.

Anna Graem: Anna is a good stat stick with a fairly useful Skill. She’s one of the safest general-use combat fairies around thanks to boosting the Evasion of frontline units and the Damage of backline units, but her limited nature means that not all players will have a copy of her.

TL:DR Skill priority