With fewer Yoglabs episodes being released, now seems to be a good time to throw in some suggestions to the team. Here is a map which shows off some aspects of Mariculture - a fantastic mod which is often overlooked.



Without the original Yoglabs map and texture pack, it is difficult to expand the lab, so I built a small section and instead demonstrated the majority of the pack in a natural environment.



In the download you’ll find the map files and there’s a mini walkthrough below. This is built using the latest YCP release, so there’s no need to mod your vanilla client. This has been build with Sphax in mind, so I would suggest using that pack. Feedback is very welcome, as I’ll probably build some more of these in the future.

Walkthrough! Pictures!

We wander through the halls of Yoglabs to the Mariculture section.

The Mariculture crafting room hosts the two sets of diving gear, the Blacksmiths Anvil and two vats creating materials.

An air compressor just outside holds air for the scuba tank, while a nearby chest holds extra diving gear and a titanium battery, which will be required later on. Hit the lever to open the rear doors to the docks.

The official Yoglabs map may not have a nearby sea or lake, in which case you could utilise water geysers to shoot a boat out of the side of Yoglabs (as in James Bond, The World is Not Enough, I think).Hop on the speedboat and follow the buoys!

The fishing boat, crewed by Thaumcraft golems, gathers marine life via the fishing nets off to the side. One golem collects the fish, while the other works the Manpower machine which powers an Air Pump. The Air Pump feeds air to any player wearing the diving gear within 64 blocks.

Dive underwater and you’ll be met with some beautiful coral, kelp, a few clams, and a strange underwater structure. Enter via the top to reach a flooded room. Place the battery into the Energy Cube in the centre of the floor. A mechanised sponge next to the Cube will gain power and, after a few seconds, clear the room of water. In doing so it will remove five sponges (which define the radius of water removal) and remove a carpenters door, revealing a tunnel.

The tunnel leads into an underground base…

With strange scientific machinery. The lab is unrelated to Mariculture and would be best used to show off Mad Science.

The original idea behind the underground base was to extend some of the Lalnable Hector lore, but I feel I’d be stepping on toes, so I instead created a good opportunity for whatever storyline would fit.

To help show off some of the features of the map, here is a 1-minute video.





Map download link