Medic (Ex)

The sanguine sorcerer gains Heal as a class skill.

This ability replaces the Bloodline class skill

Hearty (Ex)

The sanguine sorcerer automatically stabilizes when her current hitpoint total drops below 0 hitpoints.

This ability replaces the Bloodline arcana

Scarlet Savvy (Ex)

At 1st, 7th, 13th, and 19th levels, the sanguine sorcerer gains a feat in addition to those gained from normal advancement (so long as she meets its prerequisites). These feats must be selected from the following list: Great Fortitude, Improved Toughness, Reactive Blood, Replenishing Strike, Sanguine Spell, Self Sufficient, Skill Focus (Heal), Vampiric Spell.

This ability modifies the Bloodline feats

Scarlet Sorcery (Ex)

At 1st level, the sanguine sorcerer gains Sanguine ?? as a bonus spell.

At 3rd level, the sanguine sorcerer gains Sanguine Ray as a bonus spell.

At 5th level, the sanguine sorcerer gains Sanguine Carnage as a bonus spell.

At 7th level, the sanguine sorcerer gains Sanguine Torrent as a bonus spell.

At 9th level, the sanguine sorcerer gains Sanguine Wounds as a bonus spell.

At 11th level, the sanguine sorcerer gains Sanguine Edge as a bonus spell.

At 13th level, the sanguine sorcerer gains Sanguine Defense as a bonus spell.

At 15th level, the sanguine sorcerer gains Sanguine Harvest as a bonus spell.

At 17th level, the sanguine sorcerer gains Sanguine Siphon as a bonus spell.

At 19th level, the sanguine sorcerer gains Sanguine Fountain as a bonus spell.

This ability modifies the Bloodline spells

Blood Well (Su)

At 1st level, the sanguine sorcerer gains a secondary pool of hitpoints called the Blood Well. The size of the Blood Well is equal to the size of the sanguine sorcerer's maximum hitpoint total. Unlike regular hitpoints, Blood Well hitpoints can only be used to pay the hitpoint costs required to cast spells via Blood Magic. If a source of healing would cause the sanguine sorcerer's current hitpoint total to exceed her maximum hitpoint total, the excess hitpoints fill the Blood Well. The Blood Well is replenished each morning after 8 hours of rest.

This ability replaces the Bloodline power gained at 1st level

Hemorrhage (Su)

At 3rd level, the sanguine sorcerer expands her control over the flow of blood. When a being takes bleed damage as a result of an effect caused by the sanguine sorcerer, the sanguine sorcerer gains a number of hitpoints equal to the amount of bleed damage that they took. Additionally, the DC for a Heal check to stop a bleed effect caused by the sanguine sorcerer is increased by an amount equal to her charisma modifier, and a bleed effect caused by the sanguine sorcerer cannot be stopped through the application of a magical effect that heals hitpoint damage unless the number of hitpoints healed exceeds the amount of bleed damage being dealt each round.

This ability replaces the Bloodline power gained at 3rd level

Sanguine Form (Sp)

At 9th level, the sanguine sorcerer gains the ability to amplify any healing that she receives. She can activate her Sanguine Form by spending a swift action and dismiss it by spending a free action. While her Sanguine Form is active, the number of hitpoints that the sanguine sorcerer receives from any source of healing is doubled. The sanguine sorcerer can maintain this ability for a number of rounds per day equal to her caster level (they need not be consecutive).

This ability replaces the Bloodline power gained at 9th level

Crimson Extraction (Sp)

At 15th level, the sanguine sorcerer gains the ability to violently rip her enemy's blood from their body. While she has at least one free hand, she can spend a standard action to deal 10 points of damage per level to one being within 60 ft. of herself. This damage is halved if the target makes a successful Fortitude save with a DC of 10 + (caster level/2) + (charisma modifier). If the sanguine sorcerer kills her target with this ability, she gains a number of hitpoints equal to 50% of the target's maximum hitpoint total. The sanguine sorcerer cannot target a being that does not have blood (such as a construct) with this ability. This ability can be used 3 + (charisma modifier) times per day.

This ability replaces the Bloodline power gained at 15th level

Unlimited Vitality (Su)

At 20th level, the sanguine sorcerer gains the following abilities:

immunity to bleed effects

immunity to disease effects

immunity to poison effects

unlimited use of her Sanguine Form

This ability replaces the Bloodline power gained at 20th level