Last revision: April 2nd 2016 by st4rwave, with assistance of oxboxrox

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HYPER LIGHT DRIFTER ANY%

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NOTE: Boss names in this guide are in no way official and are just for ease of reference

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GLOSSARY OF TERMS

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"Modules" - the key objects you pick up to progress through levels. Three in each area are needed to access the boss door for that area, and four from each area are required to complete the game.

"Key" - ...A key; opens special doors. Only one is acquired and used in this route.

"Gearbit" - The currency found throughout the game used to purchase upgrades. 4 bits = 1 full upgrade point. 3 full upgrade points can buy an upgrade for dash or sword

"Reflect" - The second sword upgrade; reflects projectiles.

"Infinidash" - The first dash upgrade; chain dash.

"Frogger" - colloquial name for the frog boss of the eastern zone.

"Priscilla the Parrot" - colloquial name for the bird magus boss of the northern zone.

"Greybeard the Pirate" - colloquial name for the crystal knight boss of the western zone.

"Mr. Snuffles" - colloquial name for the final boss of the game.

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TABLE OF CONTENTS

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P.1 Prologue

N.1 North Part 1

E.1 East

N.2 North Part 2

W.1 West

S.1 South

F.1 Finale

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Key items/upgrades:

1. Shotgun

2. Infinidash

3. Reflect Sword

Progression order:

1. North #1 (activate telport)

2. East (lots of gearboxes, shotgun and insanely easy boss)

3. Town 1 (Infinidash)

4. North #2

5. West (hard boss)

6. Town #2 (Reflect)

7. South (boss rush)

8. Finale

*Run starts on file creation, ends on music cue.*

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P.1 | PROLOGUE

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Self-Explanatory; you should have 3 medkits by the time you wake up in town.

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N.1 North Part 1

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[Gearbit 1] Exit the house, head north normally out of town. Loop up and around to the right to find a patch of land with a bit; collect it, then head back and continue north.

[Gearbit 2] Once you reach the chasm on the right by the tree, use the invisible platforms pick up another gearbit.

In the middle of that area, the enemy triggered blocks can be skipped by dashing around them. Or just kill the dirks.

[North Mod 1][Gearbit 3] Play normally until you find the other drifter and head up the stairs, stopping the two statues. Head left along the narrow cliff edge. After dashing to the left onto an island, dash downwards onto some invisible platforms and head down the stairs into a cave where you will find Northern module 1. Exit the cave, dash back up to the island, then follow the cliffs up and left to collect another bit. Return to the top of the stairs, and dash upwards past the wolves into the next area.

[Gearbit 4][Key 1] Kill the bird sorceror, dash upwards, and clear the two sorcerors and the goblin to collect another bit. There is a spare medpack in the corner if you need it. From the upper left corner of this area, dash left onto a hidden platform leading to a group of sorcerors. Kill them to lower the barrier to the south, then head to that area and follow the cliff edge to collect a key from the corpse. Head back to the main part of the room and head north into the next area.

There are two spare medpacks in the upper left and upper right corners of this area if you need them. Continue upwards into the next screen and clear out the arena to lower the barriers and activate the northern warp point. Once the warp point is active, warp back to town.

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E.1 EAST

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[Gearbit 5] Head east normally out of town. On the next screen, go down first to get 1 gearbit, then continue back up and to the right to progress into the East Zone proper, killing any small enemies along the way. Grab the medkit before exiting the area by running down if necessary.

[Gearbit 6] Immediately after entering the next screen, dash across the large platforms to recieve another gearbit.

[Gearbit 7] Once you reach the frogs, dash under the water trough to reach a hidden platform that contains another gearbit. Run past them and continue forward. Take the elevator down.

[East Mod 1] Upon entering the dark basement, cross the first room normally, then in the second room turn immediately to the left at the bottom of the stairs to find the first module of the zone. Continue back to the right and up to the next elevator.

[Gearbit 8] After reaching the surface, go up and immediately left to collect another bit. Return to the right and continue on to activate the East Warp if you need a health refill. Continue right and then down to the only accessible area, down the stairs. Head all the way to the right, then down to the elevator to return to the underground.

[East Mod 2] Kill the enemies and open the gate, then head to the left and clear all the enemies in the small arena to open the doors to the north, west, and south. Go north first, and simply continue to the left dashing past the enemies to find the second module in the next room. There is a medkit nearby here if you need one. Take the elevator down.

[Gearbit 9] Pick up the medkit in the nearby corner if you need it, then continue left and open the door to the next arena. Clear the enemies (strats may differ), then go to the left to collect another gearbit. There is a spare medkit near the bit if you need one. Head back down and open the key door.

[East Mod 3] In the key room, dash along the blocks heading down and to the right, avoiding combat when possible. At the end of the area is the third module.

[Gearbit 10] Before exiting the room, dash to the left by the entrance to pick up a gearbit. Return to the previous room and head north to the elevator to the surface. Upon reaching the surface, follow the dog upwards and run past the other drifter, wrapping clockwise around the temple to exit the screen upwards. Enter the 3-module door.

[Gearbit 11] Killing enemies as you go, continue left, up, and right until you reach a barrier that drops once all enemies in the area are killed. Before advancing, wrap around to the south to a semi-hidden area to collect a bit. Continue on past the barrier to the right. Head to the right, then up the stairs to the surface. There is a spare medkit in the right-hand corner before the stairs if you need it.

Once you reach the surface, continue north until you hit a dead end, then turn around and clear the arena to advance left and down the stairs. Move upwards, run past the two frog alchemists, and activate the switch. Make your way left, up, then right to exit the area. Activate the switch to trigger the bridge, then head south and return to the arena on the right. Clear the enemies, then continue north across the bridge and up the stairs. At the top of the stairs, the right side contains another small camp containing a spare medkit should you need it. Continue on through the boss door. Fill up your ammo prior to the fight.

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BOSS 1 (Frogger) [Gearbits 12, 13, 14] (https://youtu.be/5jPXLTXhWTM)

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Upon entering the boss room, walk up to the right side of Frogger (second square to the left) and simultaneously do a full slash combo while shooting at the same time. This will stunlock him, continue until he dies.

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After activating the pillar continue left and down, and loot the shotgun. Exit the room to the south. Collect the fourth and final module for the zone, skipping the cutscene. Warp back to the town.

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IN TOWN

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Buy Infinidash, and then warp to the North.

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N.2 | NORTH PART 2

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From the warp pad, head north to the next screen. Head left at the barriers and down the stairs until reaching a small bridge. Dash across the platforms, then move left and up to the elevator. Take it down.

[Gearbit 15] Once underground, head right and through a wall to collect a gearbit.

[OOB 1] [North Mod 2] Proceed north until right before the hallway with the rifleman and bird sorceror. Use the blocks to dash OOB; move up until finding the module. Teleport to the North. (https://youtu.be/rIBcw8lBD9U?t=23m56s)

[North Mod 3] Collect the module to the right and head south. Enter the 3 module door.

[Gearbit 16] Head up across the platforms until reaching the next room. Pick up the gearbit that the big bird sorceror drops.

[North Mod 4] Kill the rest of the enemies, and before exiting the room head south through a hidden opening in the wall that leads to the fourth module. Skip the cutscene and exit the room.

Continue until reaching the boss door.

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BOSS 2 (Priscilla) [Gearbits 17, 18, 19]

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This boss is fairly straightforward, although learning the patterns may prove difficult. Simply dash in whenever you have an opening, and deal as much point-blank shotgun damage as possible, combined with whatever melee attacks you can string together. Kill the adds as they come, and rinse and repeat until the boss dies, collect the bits, then head upwards to activate the pillar. Collect the rifle if you choose to. After activating the pillar, warp back to town.

Warp into town and head west.

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W.1 | WEST

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[West Mod 1] Dash through the first screen. Pass through the bridge on the preciding screen and immediately head south, dashing across the gap and moving left through the trees, reaching an elevator. Collect the module.

[Gearbit 20] Continue west, passing the other drifter unto the next screen. Head through the skull and up the stairs, and south through the gate. You'll see two pillars, move through them to find a gearbit.

Dash west until the next screen. Move through the ribs and up through some cuttable grass. Move east and then south until reaching an elevator.

Head south through the room, picking up the medkit if needed. Kill all the enemies in the arena and head south. Continue west normally until reaching the teleporter. Make sure to activate it. Move west until you get to the secret gap in the trees. Dash over the invisible platforms until the next screen.

[West Mod 2] Kill the wolves, heading south then east to the second module. Teleport to the West.

Move east till reaching the arena, kill the enemies and move through the lowered barriers south. Contiue south past the NPC to the elevator.

[West Mod 3] Once down the elevator, head south and activate the switch. Head east and then north, until reaching the barriers and big crystal. Head east through the wall (as indicated by the papers) to the third module. Continue winding up until reaching the teleporter up.

Move north past the wolves until the ladder. Go up it and activate the switch, moving north. Immediately head west until reaching Anubis (the glowy dog) and head up past the drifter and enter the 3 module door.

[West Mod 4] Dash east for 2 screens, making sure the enemies don't slow you down. Move south then east then north, behind the house and towards the fourth module. Skip the cutscene.

Backtrack to the screen with the wolves, heading north than west past the guards. Enter the area with the shining light. Head west and grab the medkit if needed (large time waste, but might pay off), otherwise head north to the boss door.

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Boss 3 (Greybeard) [Gearbits 21 and 22]

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Inifidash into the boss room, landing right next to Greybeard, unloading a shotgun shell. Try your best to shotgun + sword stunlock him and don't die too much like Onin. Easier said than done.

Move north and grab the medkit (who are you kidding, you need it) and activate the pillar. Immediately teleport to town.

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IN TOWN

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Buy Reflect Sword. Head south.

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S.1 | South

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Move south until reaching Anubis move past the drifter and activate the teleporter. Head to the northeast teleporter.

[OOB 2] Once underground, move east past all of the adds, moving south at the corner. Once you see the enemy spawner, medkit, and dirk, perform the next OOB. (https://youtu.be/rIBcw8lBD9U?t=44m35s)

[South Mod 1] Dash north to the switch, and activate it. Follow the platforms until reaching the turret, and move west behind it on invisble platforms to the first module. Head east then south for to reach the elevator down.

[South Mod 2] Continue north through multiple groups of adds and laser doors, heading west at the corner. Pick up the medkit if needed and activate the switch. Backtrack east towards the laser door, moving through it, killing the enemies, and picking up the module.

Move east again and then north to the two big adds and gun add. Kill them and pick up the medkit to the south before entering the door. Follow the path until reaching another door, going through it. Run through the enemies and reach the boss door.

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Boss 4 (The Archer)

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Get up close and personal, and pistol cancel the arrows. Switch to shotgun when they are shooting arrows into the air (mines). Rinse and repeat.

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S.1 | South

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Continue up the hallway, grabbing the medkit along the way. Hit the pressure plate next to the heart to activate platforms, move along them to the elevator up. Activate the pillar, warping South.

[South Mod 3] Head to the southeast elevator. Dash south to the 1 module door. Kill the big enemies with your shotgun and activate the switch to lower the barriers. Follow the path west to the room with the big robot and dirks, dispatch them to move north. Grab the module, and warp to the South.

[South Mod 4] Move southwest to the small ledges, dash across them to activate the invisible platforms, following them and going down the stairs. Carefully Inifidash to the fourth module. Skip the cutscene, warp to town.

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IN TOWN

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Take the elevator down in the center of town.

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F.1 Finale

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Follow the path south across the invisivble platforms. Follow the obvious path downwards until reaching the boss door. Grab the medkits if needed, it's your final stand.

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Final Boss: Mr. Snuffles (https://youtu.be/nZscbU4f4As)

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