Far to the north - beyond the world's spine in the frozen tundra of the Coldlands - dwell the forgotten Kaldt. As most cannot survive in the extreme cold temperatures, their small fortress of Kaldulv remains largely unknown, with the only regular visitors being the inhabitants of the world spine, the frost giants, and perhaps the scarce goliath. The Kaldt, however, revel in the cold and claim the north as their refuge from the politics of the civilized and the in-fighting of the barbarians, living only to hunt and survive in their harsh habitat.

The Kaldt are closely related to wolves, mirroring the ambivalent state of nature. Their bodies are as white as snow, with unique markings covering their bodies and their eyes shimmering in the color of ice or water. Their eyes glow in a green, blue or grey sheen, and their hair is usually white, and occasionally black or red. Their skin might be frighteningly cold, but they share a great warmth in their hearts, sharing sympathy with all natural beings. They care for the clans and friends as if they were part of themselves, for what is life without companionship?

Hunter's Blood As the gods carved out the races who dominate the world of Toril, the likes of humans, elves, orcs and dwarves, Skaði, goddess of hunting, winter and mountains, was unhappy with the ways of her kin, the frost giants, so she handcrafted a people in her own image, with her blood as their source of strength. She named them the Kaldt, meaning "cold ones" in Ulvan, an ancient Giant dialect of her design. They would embody the hunt in its purest form, but not sway from honor and duty to their clan. They shall serve nature undetected, inhabit the tundras and drive away evil from the north.

Untainted Innocence The Kaldt have little interaction with other parts of the world, and rarely every see other creatures, places and sights. The common sense of humans, elves, halflings and dwarves are therefore a curiosity of great value. Many things that their southern neighbors find self-explained or are taken for granted are exotic and unknown to the Kaldt, and one can often gain the trust of a Kaldt with small commodities, hand-crafted trinkets and other small odd valuables. In exchange, a Kaldt might share their bounty with them, tell of stories of the Kaldt of old or gift them a fur coat to signify their newfound bond. The Kaldt no nothing of politics, culture or religion of the outsiders, and are easily perplexed when visiting settlements and cities, having never seen large amounts of people in one place. Few Kaldt learn Common, and few speak it without flaw, though they will go to great lengths to paraphrase when at a loss for words. They tend to be direct, though they can be tactful. They just happen to be honest, sometimes most brutally so.