Scioness Sajj (Vetruvian Alternate General)

Control Sajj :- Normally set around taking advantage of Sajj’s ability to just delete a vast majority of minions endgame. With cards like Falcius for midgame and Grove Lion for the late, Control Sajj isn’t really scared of any one minion. Usually has a high curve and almost always contains Dominate Will. I consulted F8D on this deck, made some slight changes and I feel that I'm the most happy with my version. He said 2x Zen'rui, I said 2x Grove Lion. He said 2x Bloodtear Alchemist, I said 2x Rasha's. Why? Well with Zen'rui, it's too situational IMO and that you might not always draw Falcius; Grove Lion's a pretty good substitute. I also took out Bloodtear Alchemist as I feel that's more of a thing of the past, and Rasha's Curse is pretty important for removing Arclyte Regalia, Dawn's Eye, Spinecleaver or Ghost Azalea.Scion's First Wish is a super good card because not only does it give crucial stats, it also cycles itself by drawing a card, thus also thinning the deck. This increases consistency.Healing Mystic is needed because using your Bloodborn Spell, you will be punching lots of minions. Use the Mystics to recover.Pax is the best 2 drop for Vetruvian, since it gives a 2/1 body and another 2 2/2 bodies. It's a massive tempo play if you drop it turn 1.Second Wish forces a dispel or removal, pushing pressure off your higher value minions like Aymara or Nimbus.Rasha's Curse, because Abyssian is running Ghost Azalea and Spectral Blade; Lyonar is running Arclyte Regalia and Vetruvians are running Spinecleavers.Ankh is great value with your BBS, and allows you to keep your distance. Combine this or Falcius with Spinecleaver and your BBS for a great time. Keep in mind though, don't hide in the corner like a mouse, your minions still need you!Falcius is the best minion here aside from Nimbus and Inquisitor Kron. Not only does it give you +2 attack, it makes your general immune. This means that combined with your Bloodborn Spell, for 4 mana you can clear a 8 health minion for free. This means you can kill Aymara without taking the Dying Wish, clear large minions like Ironcliffe (with another 2 drop), Nimbus and Inquisitor Kron.Skorn is just in case you're missing that 1 teeny point of damage, whether it be for lethal or for removal.Sojourner is because this deck needs card draw, and hit Bloodfire Totems for free cards!Dioltas is much better than Allomancer, simply the 0/10 takes some pressure off you.Lightbender is also a must since Cassyva with Shadow Creep decks are dominating the meta. Use it to dispel enemy Nimbuses or Shadow Creeps.Nimbus is the best card out of the expansion. Not only is the body superb, everytime it takes damage it summons an Obelysk that destroys any minion that damages it. The value that it generates cannot be put in words.Spinecleaver is here because the Bloodfire Totems (0/4, deal 1 damage to your General EVERY TURN) it generates for the enemy are very hard to get rid of. Play it during the right time and watch your enemy's own minions ping him to death.Aymara Healer is to ensure your lategame is just as strong as your midgame. The 10 health difference created upon Dying Wish is also another huge tempo swing and might mean winning the game or dying.Dominate Will is awesome, but only as a one of.Circle of Desiccation is another failsafe. Keep it mind this doesn't kill your Soulburn (Nimbus) Obelysks, nor does it wipe enemy Bloodfire Totems.Don't play too aggro, use your own General to clear minions (if it's safe, if it puts you too low, don't). It should become pretty basic to you once you get the hang of it: ensure your minions and your general are positioned within an arms reach of the enemy. Bypass huge minions like Abyssal Juggernaut with Falcius + BBS or Siphon Energy; keep up the assault and you'll win through sheer strength. Remember: you outgun the enemy 10-1. Play your cards right and you'll win.