Path of the Colossus

Focus, determination, and resolve. These are the strongest ideals held by Barbarians who follow the Path of the Colossus. Colossi, as they are commonly called, are known for their large presence on the battlefield, both figuratively and literally. While raging, these barbarian grow tremendously in size and use that to their advantage.

Growing Rage

Starting when you choose this path at 3rd level, while raging, you instantly grow in size and release massive heat waves for the duration of the rage. Your size doubles in all dimensions, and your weight is multiplied by eight. This growth increases your size by one category - from Medium to Large, for example.

Additionally, when you rage, you gain temporary hit points equal to your Barbarian level.

Giant's Maneuvers

Beginning at 6th level, you are able to better make use of your immense size in battle. You gain access to the following special melee attacks while raging.

Charge

If you move at least 15 feet straight toward a creature or object, you may use the attack action to slam a weapon or yourself into your target. If you’re able to make multiple attacks with the attack action, this attack replaces one of them. Make an attack roll against your target with advantage. On a hit, the target must succeed on a Strength saving throw or be knocked prone. The DC for the save is equal to 8 + your proficiency modifier + your Strength modifier. If the target was an object, your attack deals siege damage.

Throw

While grappling a creature no more than one size larger than yourself, you may use the attack action to throw the creature. If you’re able to make multiple attacks with the attack action, this attack replaces one of them. Instead of making an attack roll, you make a Strength (Athletics) check contested by the target’s Strength (Athletics). If you win the contest, you may throw them a distance equal to your Strength score. If the creature lands on a hard surface, they take 1d6

bludgeoning damage for every 10 feet they were thrown.

Crush

You may use the attack action to try and crush a

creature at least one size smaller than. Using at

least 1 free hand, you attempt to pin them to a hard

surface. If you’re able to make multiple attacks

with the attack action, this attack replaces one

of them. Instead of making an attack

roll, you make a Strength (Athletics)

check contested by the target’s Strength

(Athletics) or Dexterity (Acrobatics)

check (the target chooses the

ability to use). If you win the

contest, the creature is

restrained and takes damage

equal to your unarmed strike.

A crushed creature can use its action to escape. To do so, it must succeed on a Strength (Athletics) check contested by your Strength (Athletics) check. The condition also ends if an effect removes the crushed creature from your reach, such as when a creature is hurled away by the Thunderwave spell. It also ends if you move in any direction, though the creature remains grappled by you.

Titan's Grasp

Beginning at 10th level, your muscles

have become extremely dense from

the constant stretching and

shrinking. All weapons,

regardless of their size or

properties, may be held

in 1 hand.

While raging, your

weapon attacks deal an

extra 1d4 damage.





Unstoppable Force

Starting at 14th level, when you become grappled by a creature you may attempt to escape the grapple by making a Strength (Athletics) check against their escape DC as a reaction. If a creature attempts to grapple you and fails you can use your reaction to attempt to grapple that creature.

Additionally, while raging, you have advantage

on all saving throws against incapacitating

effects and on Constitution saving throws made

for your Relentless Rage feature.