Teliko Profile Joined January 2011 Ireland 1025 Posts Last Edited: 2011-11-17 14:38:12 #1

EDIT: Brood War music, spell/weapon sounds and a majority of Zerg unit sounds have been added. Instructions below.



Note: At no point should you delete any folders within the MPQ archives. These do not work the same way as normal folders. By replacing them, files that were already in the folder with different names to the files in the download will remain where the originally were. By deleting the folder first, you'll be deleting various sounds. Only replace MPQ folders with any of the downloads below.



EDIT: Brood War music, spell/weapon sounds and a majority of Zerg unit sounds have been added. Instructions below.Note: At no point should you delete any folders within the MPQ archives. These do not work the same way as normal folders. By replacing them, files that were already in the folder with different names to the files in the download will remain where the originally were. By deleting the folder first, you'll be deleting various sounds. OnlyMPQ folders with any of the downloads below. Changelog (Newest = Thor swapped with Goliath)

+ Show Spoiler [Changelog] + 13. Swapped all Thor sounds with Goliath and fixed Viking -> Wraith spawn sound.



12. Added death sounds for Zealot, Dark Templar and High Templar.



11. Added victory music.



10. Added various Protoss building alert sounds, Zerg building placement/cancel/destruction sounds, All observer sounds, Fixed marine gunfire tone, Added DT blade sounds and Scanner Sweep.



9. Swapped Hellion with Vulture.



8. Added DT warp in response.



7. Added Zergling attack sounds. This was delayed due to the original audio being difficult to find. Instead I recorded a new audio and used that.



6. Swapped Corruptor sounds with Devourer.



5. Because Mutas are the only unit with more than 9 response sounds, each one titled before the 10th has an extra 0 in front of it. I wasn't aware of this when naming them originally. Missing 0's have now been added.



4. Spell/weapon sounds link updated with siege tank entering/leaving siege mode fix.



3. Added Zerg unit sounds



2. Added various spell and weapon sounds.



1. Added Brood War music replacements.

+ Show Spoiler [Past Votes] + Poll: What should I swap Hellion's voice with?



Vulture (56)

82%



Firebat (12)

18%



68 total votes (56)82%(12)18%68 total votes Your vote: What should I swap Hellion's voice with? (Vote): Firebat

(Vote): Vulture



Poll: What BW races victory music should I use?



Protoss (22)

42%



Terran (18)

34%



Zerg (9)

17%



Leave it (4)

8%



53 total votes (22)42%(18)34%(9)17%(4)8%53 total votes Your vote: What BW races victory music should I use? (Vote): Terran

(Vote): Protoss

(Vote): Zerg

(Vote): Leave it



Poll: Opinion?



Swap Viking with Wraith AND all of Thor with Goliath. (24)

60%



Swap the Viking with Wraith spawn, leave Thor default. (12)

30%



Leave Viking spawn sound and all Thor sounds default. (3)

8%



Leave Viking spawn, swap all Thor sounds with Goliath APART from spawn (this really wouldn't work) (1)

3%



40 total votes (24)60%(12)30%(3)8%(1)3%40 total votes Your vote: Opinion? (Vote): Swap Viking with Wraith AND all of Thor with Goliath.

(Vote): Swap the Viking with Wraith spawn, leave Thor default.

(Vote): Leave Viking spawn sound and all Thor sounds default.

(Vote): Leave Viking spawn, swap all Thor sounds with Goliath APART from spawn (this really wouldn't work)



Following my



Obviously I had to improvise with some units because they weren't there for BW, such as;



Immortal -> Dragoon

Void Ray -> Arbiter

Phoenix -> Scout

Viking -> Wraith

Stalker -> Dragoon Fenix



There were a few others I couldn't really find a suitable swap for, so I left as the default. These include Thor, Mothership, Hellion, Reaper and Marauder. Some of the advisor sounds were also left default as they didn't have warnings in Brood War for things such as minerals/gas depleted or game resumed.



I've triple checked all the units, but it took a lot of time, so odds are I missed something. If anyone notices a voice out of place, please let me know so I can update it.



You can either download one file with all races included, or if you'd prefer, specific races. All I've done for Zerg is the Overmind as all their unit sounds are in a different MPQ, but I'll probably work on those some day also.



All races:



Zerg only:



Protoss only:



Terran only:



For those of you who don't already know, you're going to need to download the



As always, do this at your own peril. MPQ editing is against the ToS. While there are a lot of people doing it without any reported bans such as Pzea's



Go to your SC2 folder, Mods\Liberty.SC2mod and then open enGB.SC2assets with the MPQEditor (Just drag and drop it onto the editor). This might also be called enUS/ruRU/deDE/zhTW.SC2Assets or whatever. Depends on your region. There's also one in there called enGB.SC2Data. Make sure you don't mix them up. BACK UP YOUR enGB.SC2ASSETS FIRST INCASE YOU MESS UP or change your mind later.



After you've got that open, go to the folder "LocalizedData" inside. This will have the two folders "Facial" and "Sounds" within it. You're going to need to replace the "Sounds" folder with the one in the download if you want all races replaced. If specific races, open the Sounds folder and then put your specific download in there instead.



Following my Client Language Swap , I decided to start a new project that'd swap as many of the SC2 voices as possible with the Brood War voices with some more MPQ editing.Obviously I had to improvise with some units because they weren't there for BW, such as;Immortal -> DragoonVoid Ray -> ArbiterPhoenix -> ScoutViking -> WraithStalker -> Dragoon FenixThere were a few others I couldn't really find a suitable swap for, so I left as the default. These include Thor, Mothership, Hellion, Reaper and Marauder. Some of the advisor sounds were also left default as they didn't have warnings in Brood War for things such as minerals/gas depleted or game resumed.I've triple checked all the units, but it took a lot of time, so odds are I missed something. If anyone notices a voice out of place, please let me know so I can update it.You can either download one file with all races included, or if you'd prefer, specific races. All I've done for Zerg is the Overmind as all their unit sounds are in a different MPQ, but I'll probably work on those some day also.All races: http://www.mediafire.com/download.php?18bpi4hatdk2kx4 Zerg only: http://www.mediafire.com/download.php?c0flaj28nfg9ema Protoss only: http://www.mediafire.com/download.php?mw6kg6d468neloe Terran only: http://www.mediafire.com/download.php?0srmqs7flgm7dju For those of you who don't already know, you're going to need to download the MPQEditor . This is by no means advanced software, it just lets us open the files used to make SC what it is, and let us see what's inside. As well as edit them.As always, do this at your own peril. MPQ editing is against the ToS. While there are a lot of people doing it without any reported bans such as Pzea's Stronger Team Colours , the Background Menu Customisation or my Ghost to Nova Model Edit , I'm not going to tell you there's no chance of getting banned for doing it because there's always a risk no matter what anyone tells you.Go to your SC2 folder, Mods\Liberty.SC2mod and then open enGB.SC2assets with the MPQEditor (Just drag and drop it onto the editor). This might also be called enUS/ruRU/deDE/zhTW.SC2Assets or whatever. Depends on your region. There's also one in there called enGB.SC2Data. Make sure you don't mix them up.After you've got that open, go to the folder "LocalizedData" inside. This will have the two folders "Facial" and "Sounds" within it. You're going to need to replace the "Sounds" folder with the one in the download if you want all races replaced. If specific races, open the Sounds folder and then put your specific download in there instead. Music



If you want to add the Brood War music, go to SC2/Mods/Liberty.SC2Mod, open the base.SC2assets with the MPQEditor, then go to Assets, Music and drop all of the files in the download below into that location. This adds menu music, in-game music and victory/defeat pop-up music.



http://www.mediafire.com/?937m96m1wf8wzoe



If you want to add the Brood War music, go to SC2/Mods/Liberty.SC2Mod, open the base.SC2assets with the MPQEditor, then go to Assets, Music and drop all of the files in the download below into that location. This adds menu music, in-game music and victory/defeat pop-up music. Spells and Weapon Sounds



This includes Siege Tank entering siege mode/attacks, all Probe sounds, Psionic Storm, Yamato Cannon, Stimpack/Marine gunfire, Medivac healing, SCV repairing and the Hellions flame swapped to Firebat.



Go to SC2/Mods/Liberty.SC2Mod/base.SC2assets (the same one used for music)

Open thay with the MPQEditor and navigate to Assets. Drop the extracted download there.



http://www.mediafire.com/download.php?ls8h1vwsbu80sd9



This includes Siege Tank entering siege mode/attacks, all Probe sounds, Psionic Storm, Yamato Cannon, Stimpack/Marine gunfire, Medivac healing, SCV repairing and the Hellions flame swapped to Firebat.Go to SC2/Mods/Liberty.SC2Mod/base.SC2assets (the same one used for music)Open thay with the MPQEditor and navigate to Assets. Drop the extracted download there. Zerg



Seeing as all of Zergs unit sounds are kept in a seperate single place, unlike Terran and Protoss having their sounds and voices in different locations, I'm going to give Zerg their own individual download that includes all of their things in one (apart from the overmind which was posted earlier)



This includes Zerg units spawning, attacking, moving, drones, eggs, overlords etc. There are a few sounds left out for now, as well as Corrupter and Roach being left to default, but this covers quite a lot.



Go to SC2/Mods/Liberty.SC2Mod and open base.sc2assets with the MPQEditor. Navigate to Assets/Sounds and drop the extracted download there.



Broodlord sounds were swapped with Guardian, Infestor with Defiler and Corruptor with Devourer due to their not being in Brood War.



http://www.mediafire.com/download.php?jkmidriv8c7kg2c



Seeing as all of Zergs unit sounds are kept in a seperate single place, unlike Terran and Protoss having their sounds and voices in different locations, I'm going to give Zerg their own individual download that includes all of their things in one (apart from the overmind which was posted earlier)This includes Zerg units spawning, attacking, moving, drones, eggs, overlords etc. There are a few sounds left out for now, as well as Corrupter and Roach being left to default, but this covers quite a lot.Go to SC2/Mods/Liberty.SC2Mod and open base.sc2assets with the MPQEditor. Navigate to Assets/Sounds and drop the extracted download there.Broodlord sounds were swapped with Guardian, Infestor with Defiler and Corruptor with Devourer due to their not being in Brood War.



To learn more about general SC2 MPQ editing, you can have a jolly nice read of my blog. Any future releases will also be posted on Facebook.



http://telikostarcraft.com/



http://www.facebook.com/TelikoStarcraft



http://twitter.com/TelikoStarcraft To learn more about general SC2 MPQ editing, you can have a jolly nice read of my blog. Any future releases will also be posted on Facebook. Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.