OpenMW 0.30.0 Released 2014-05-28 - raevol

The OpenMW team is proud to announce the release of version 0.30.0! Grab it from our Downloads Page for all operating systems. This release includes ranged combat, and crime & punishment. OpenMW just got a whole lot shadier… Other new features include terrain threading, many fixes and improvements to save/load, and a laundry list of bug fixes.

Check out the release video by the pertinacious WeirdSexy:



Known Issues:

Character generation can be skipped

Some items can be stolen without raising an alarm

Sound may be disabled on videos in Windows

Changelog:

Implemented Ranged Combat

Implemented Sneaking Skill icon

Implemented Crime and Punishment

Implemented correct trader gold handling

Implemented AIFollow package on summoned creatures

Implemented run stance in the AIFollow package

Implemented all NPCs in the area attacking the player when the player attacks one

Implemented terrain threading

Implemented correct GUI save/load progress bars

Implemented saving the weather state in save games

Implemented class creation form remembering previous changes

Implemented quicksave, quickload, and autosave

Implemented deleting saves

Implemented bribe gold being placed into the NPCs inventory

Implemented saving quick key bindings

Implemented NPCs returning to their default position after pursuing the player for a crime

Implemented vertical axis navigation for flying and swimming creatures

Implemented functionality for NPCs to evade each other when walking around

Fixed extreme shaking that could occur during cell transitions while moving

Fixed crash when a non-existent content file is added to openmw.cfg

Fixed OpenMW allowing resting/using a bed while in combat

Fixed crime punishment in the Census and Excise Office at the start of a new game

Fixed evidence chests not re-locking after new evidence is put in them

Fixed NPCs still attacking after punishment is served

Fixed taking items from a corpse being considered a crime

Fixed some creatures not being able to get close enough to attack

Fixed dead creatures dying again each time the player enters the cell

Fixed input manager state not being handled correctly when loading a save

Fixed crash when trying to get LOS of disabled NPC

Fixed incorrect inventory behavior before inventory is activated in a new game

Fixed NPCs not equipping torches in dark interiors

Fixed mouse wheel scrolling too fast in race selection

Fixed doors being blocked by NPCs

Fixed repair/charge indicators not updating

Fixed scribs not defending themselves

Fixed creatures life bar not always being empty when they are dead

Fixed creature and hand to hand attacks not increasing armor skill

Fixed undead and mechanical creatures bleeding red blood

Fixed Tarhiel never falling

Fixed script variables not being saved

Fixed custom class names not being handled properly in save games

Fixed NPCs stuttering when walking indoors

Fixed menu appearing when trying to skip intro movie

Fixed NPCs getting stuck when they run into each other

Fixed health bar showing permanently when running BTB-Settings

Fixed guard killing PC when Khajiit race is selected when running BTB-Character

Fixed HUD weapon icon showing a fist after loading a save, when a weapon is equipped

Fixed guild rank not showing in dialogue

Fixed flash of blue when sneaking and opening a container or the inventory

Fixed incorrect level-up class image when using a custom class

Fixed mis-aligned buttons on quit menu

Fixed an NPC stuck hovering in a jumping animation

Fixed crash when loading the Big City esm file.

Fixed mis-aligned dialogue topic list when scrolling

Fixed certain faction memberships not storing in saved games

Fixed pasting text always inserting at the end of a text box, instead of at the cursor

Fixed conversation loop when asking about “specific place” in Vivec

Fixed Caius not leaving at the start of the “Mehra Milo and the Lost Prophecies” quest

Fixed map markers not being saved in save games

Fixed “ring_keley” causing exception

Fixed open dialogues not being closed when loading a game

Fixed some collision geometry cleanup

Fixed a special case script instruction for the Athyn Sarethi mission

Fixed an improper handling of a special NIF format case that caused problems with the Pluginless Khajiit Head Pack

OpenCS: Implemented region map context menu

OpenCS: Implemented region map drag & drop

OpenCS: Implemented scene subview drop

OpenCS: Implemented preview subview

OpenCS: Implemented OGRE integration

OpenCS: Implemented Dialogue Sub-Views

OpenCS: Implemented lighting modes

OpenCS: Implemented different camera navigation modes

OpenCS: Refactored user settings

OpenCS: Fixed failure when dropping a region into the filter of a cell subview

OpenCS: Fixed exception when loading files

Like this: Like Loading...