Infinians,

Very excited to announce that patch014 will become the Infinity expansion for SWG “An Empire Shattered” and due for release this summer. We have started development and expect to have most of it done in July for testing and release in August.

What is an Empire Shattered and what does it entail?

We keep the base premise of SWG the same in terms of combat, professions, crafting, mechanics but we add several new planets, the rebellion becomes the “New Republic” and the timeline is shifted. This expansion will include three new open world environments:

Coruscant

Chandrila

Dromund Kaas

PLUS the forced PvP war zone “The Battle of Jakku” which has a multi-level dungeon in the center with multiple bosses and PVE encounters.

As part of “An Empire Shattered” we will be implementing the Galactic Civil War system where any faction-aligned player can join. Players can remain combatant until Rank 4 when they will be forced Overt very much like the Force Ranking System for Jedi.

Galactic Civil War System

New skills and skill mods to enable non-Jedi professions to become much more viable in PVP and PVE.

The GCW system will require testing and help from the community to ‘get it right’. See the initial design document here:

https://docs.google.com/document/d/1PD_Ga5Y1_iqih5o_1BcWAjDFcH4hr86g2NGf-3iHLo4/edit

New Creatures

As part of ‘An Empire Shattered’ we will be enabling more creatures to spawn (baby) and reviewing the growth stats so when pets are fully grown they are viable in PVE and PVP. More pets will be mountable too, so things like Gurrecks, Lantern Birds and Rancors will be ride-able!

New Armor Sets and Armor Normalisation

This has been mostly completed now but we’re introducing several new armor sets that are craftable and will meet the same stats as composite plus we’re bringing other armors such as Chitin, Mabari, Wookie and Ithorian armors up to the level of composite too for more variation in outfits!

Strengthened Combat Professions

The GCW system will enable weaker professions to be stronger but there are some which require some baseline work such as Fencer. We seek feedback from the community on recommendations and need feedback in the format of

“What is the damage output of the class today” i.e. does the profession constantly ‘miss’ targets so therefore we need to improve accuracy or is the damage multiplier too low based on the weapons in circulation? if that is the case, we need to make a decision whether to improve the weapons that can be crafted or increase the multiplier of the skills.

Then compare the above with “what should the damage output be” based on PVE, PVP and world-boss fights.

Current level of progress towards An Empire Shattered

New Planets & Battle of Jakku: 70% complete

GCW System: 35% complete

New Creatures: 50% complete

New Armors: 90% complete

Strengthened Combat Professions: Not started

Stay tuned for the next update, I am very very excited to get this on TC and welcome players to test!

Please save questions for our upcoming Dev Q&A which myself, Saereth and Levarris will host on Twitch and Discord.

Guide: How to access TC

Force be with you,

Qrave