Video games are the product of hundreds of people working together to achieve a single creative goal. But sometimes those people misunderstand and/or actively hate each other. Whether it's miscommunication, a lack of resources, or sheer incompetence, the development process of some games is less reminiscent of a carefully coordinated project staffed by a group of talented professionals and more akin to a high school group project 15 minutes before presentation time.

5 Last Action Hero Wasn't Allowed to Have Action or Heroes

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Because you're a Cracked reader, we know you have the filmography of Arnold Schwarzenegger tattooed on your back, so you're well aware that his career was equal parts brutal action flicks and family-friendly comedies. He decided to focus on his tender side shortly after the release of Last Action Hero, and that's how a game based on a movie that gleefully celebrated action cliche ended up being about as exciting as an episode of This American Life playing in a narcolepsy ward.

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At least we'll always have the slavishly accurate pinball machine.

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According to a developer, the game's weapons were going to be "hugely extravagant" -- rocket launchers, miniguns, Schwarzenegger's biceps -- when word came from Schwarzenegger's lawyers that they didn't want him wielding any firearms or even being too muscular. The lawyers essentially contacted the developers and said: "You know that furious pile of beef, famous for exploding people's skulls? Yeah, could you cut about 1,000 percent of his muscle mass and replace the skull explosions with, say, gentle tickling?"

So while the movie is an over-the-top spoof of the action genre that features dozens of dudes getting shot, impaled, or exploded, then shot, impaled, and exploded, the game features an average-sized guy lackadaisically punching his way to tepid victory.

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Is that Full House-era Bob Saget?

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And we're lucky we even got that: it reportedly took "a long time" for the developers to determine if it was OK for Schwarzenegger to even throw a punch, which makes us wonder if there's a beta version where he defeats his enemies by talking through their differences and turning them into friends.