Quote VkHLF is an experimental high level abstraction library on top of Vulkan. It adds features like transparent suballocation, resource tracking on the CPU & GPU and simplified resource creation while staying as close as possible to the original Vulkan API. In contrast to Vulkan-Hpp, which was carefully designed not to introduce any additional cost, this library can add a signifact cost depending on the usage pattern. Though, when used properly, it is possible to use this library with minimal additional cost while improper use can result in OpenGL performance levels.

Article taken from GamingOnLinux.com.

NVIDIA has put out what they call ' VkHLF ', a high level abstraction library on top of Vulkan. Looks like it's under a BSD-style license too.It's described as so:It's still in the early stages, but it sounds very interesting. It essentially makes working with certain parts of Vulkan easier without adding an overhead if used correctly.I wonder how many more Vulkan layers we can expect to see?You can find VkHLF on github