Nenjin said: All it really needs is some more cover objects in a few places so the Russians can at least move cover-to-cover. Trying to get from Building 81 to the foot of Commissar's North, you're exposed at least 5 times to shooters from the back of Building 81 all the way up to the bottom of Commissar's North. If you made it at all, it's because there weren't enough defenders there. Which, against a decent team of defenders, there always will be. Not to mention up to 5 people sniping from the Park Area, and the Panzers locking down either side of the objective as well, for good measure. Click to expand...

Nenjin said: Compare that to, say, Grain Elevator, where the German Team has a whole network of buildings and cover to flank the objective FROM BEHIND if they so wish.....and yeah. Balance on this map is rough. Click to expand...

This is why I like to play Russian Commander, 2 smokes and then resupply in B1 and unleash 2 more smokes on the other side of the wall going into C gets you smoke cover going into C on 2 different areas and the entire way up there except on your side of the B1 wall. This will let you make it there at least 90% of the time or better is SL pitch in an extra 2 smokes each. Attacking C really needs to be combined with an art either on one of the two german spawns in no mans land or at least on the route back. If tanks go into that area with that much smoke a good engi can easily sneak up behind them and plop 2 ATG on the engine and the panzer is down. Also get a guy in D sniping west. Pref a MG too. They can cover the whole area you just mentioned and all the south facing C windows in addition to a lot of B along with the gap between C and E. Most of those decent defenders should be dead or ineffective by now.I'm not saying the map doesn't need changes like more cover, but in my experience a good Russian team will usually get to objective F no man's land before running into problems or they will win. Its not a 90/10 win split for me on 64 man servers its more like 65% GE, 35% RU and could be higher, but that's counting bad RU teams I've been on. The maps also a lot easier with vehicles turned off, but I usually play on a server that has them on.It's funny that you mention Grain Elevator as that's the only map that is more imbalanced than Commisioners House. 32v32 I haven't seen Germans win it in the last 15 matches. Usually Germans get camped coming out of the 4 routes of spawn point 1 or the 2 main routes out of spawn 2. They flip A a few times, but then die and it gets flipped back. Valid sniper points include floors 2-5 of GE, all the east/northward windows of A and 5 good spots on top of A and the garage. Germans manage to flip A a few times, but usually die and it gets flipped back. The other problem is SL can just sit in the furthest east building and respawn their whole squad right outside the point. The rest of the team can pile in that same building and hold the point, then the germans wander around to clear it and end up going out the west side and being vulnerable to sniper/MG fire which gets them killed. Combined with clearing the other buildings out by the RU assault classes and you can hold the point the whole match.