A circular shape is useful for indicating the final destination.

I like to use shapes and lines for specific purposes. I use rectangle shapes to make a continuous flow as a guide on less important areas, then I use circular or any closed shapes on focal points to catch the eye.

Using a series of rectangles is effective because when they’re connected it creates a continuous flow that directs the eye where I want it to go. Circular shapes are useful as a focal point because it catches our attention. Circular shapes are rarely found in the natural world, it immediately stands out among more organic shape like trees, rocks or even animals. So, as soon as we put a circular shape in the scene it creates a shape contrast against the rectangles. I can organize my scene with a series of rectangles in the background and a circular shape on the focal point. That way I don’t get mixed shapes on different areas.

With a limited number of shapes the scene can easily be sorted out visually. People subconsciously understand the importance of the area by looking at the shape. For example, a corridor built with a series of the same repeating columns in a rectangle shape; people would not consider that place as important. Within that place everything looks the same without anything unique that stands out. Instead, people would rather follow columns expecting something important at the end. Then, the important area is determined by seeing a new unique and different shape such as circles or triangles. Using certain shapes as a pattern on less important areas and unique shapes on important areas is very critical and an easy way to help players identify the area.

For this reason, I like using a series of rectangles in the background and circular shapes on focal point. Not only does this make for a more organized scene, but it makes it much easier to identify the important elements.