"This is the honest truth, I really like that book(UTT) too. I don't buy a lot of newer stuff off the guild...That's actually one of things I deliberately bought when it came out and I thought it was really well done. That's no bulls***! Go and buy it if you haven't bought it already!"

-Guild Adept: M.T. Black





NOW AVAILABLE ON FANTASY GROUNDS! GET IT HERE!





Unearthed Tips and Tricks: Volume I is a collection of ideas and concepts from the Crit Academy podcast. A D&D discussion podcast designed to provide guidance and inspiration to both players and DMs. Many of the ideas and concepts are system agnostic and can benefit players and DMs in many other systems and settings.

What you get:

Character Concept: We offer character ideas that can help bring your character to life. Whether you need a full character idea, or use them as inspiration to enhance your already great character.

Monster Variant: We can often find that some of our favorite monsters get a little predictable, or we want a little more variation in our selection. We have enhanced many of the monsters in the Monster Manual with; feats, player features, or other monsters features to create new and interesting variants of your favorite little beasties.

Encounter Ideas: Here we offer a collection of ideas and scenarios that can be used as a jumping off point for an adventure, or dropped into an existing campaign. It's chock-full of unique ideas and scenarios that we hope will spark your creative side, ensuring your players have an experience they will never forget.

Magic Items: Here we share some of the phat lootz we've used in our own campaign settings as well as offer some brief thoughts into some of the clever uses of those items, as well as some potential uses and hooks for those items.

DM Tip: Being a DM is tough work. Sometimes we could use a little bit of help. Much like a bag of holding, this section is packed to the brim with tips we've learned over the years to help you deliver the best gaming experience possible.

Player Tip: Often times, we as players can take for granted the massive amount of work that the DM puts into the game. In the end, we don’t spend much time thinking on what we can bring to the table. The golden rule every player knows is "Don't be a D*ck!" In this section we give you 25 tips on how you can avoid doing just that.

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