Good things come to those who wait. Heldric update to 1.2.5276 is a treasure trove of new content and fixes for your enjoyment. The battlefield will never be the same with new horrific evil terrors to holy warriors.

Posted by astralbyte on Jun 11th, 2014

Mega Update

Good things come to those who wait. Heldric update to 1.2.5276 is a treasure trove of new content and fixes for your enjoyment. The battlefield will never be the same with new horrific evil terrors to holy warriors.

Evil has never been so terrifying

Heldric’s world was already overrun with evil goblins, orcs, spiders and trolls. Now a new group of denizens have emerged to slaughter everyone. New goblin sorcerers have an intense fire eruption spell that will damage all allies range. He isn’t bad with a staff in melee combat either.

What could be worse than one magical monster? How about two! A new summoner is set to wreck havoc on your efforts by continuing to call forth new evil to the field. Don’t even try to take out her minions as she will just make more.

If you’re not afraid yet, you shall be at the sight of the last doom-bringer. Orc boss monsters have heavy armor and high resistances to most common damage. Add to this a huge health and high damage they will soon become your most hated creatures. Not even mighty powder kegs will or arrows will stop them. Your only hope is to lure them into magical damage done by towers.

Have some faith my son

All this evil must be met with strong countermeasures. Constructing a Monastery will enable the village to spawn a monk. Monks provide bonus healing rate to all allies in range. Even more critical, they call down holy smite AOE attacks their foes. This is an ally you don’t want to be without.

Content is great, what about the rest?

Update 1.2 not only adds new content but a slew of improvements and bug fixes. Villagers will now seek out any healing sources such as camp fires and healing shrines when they are low on health. Steam achievements and trading cards have been added.

Additionally, many of your requested features have been incorporated. Progress reset buttons have been added to the campaign map and achievements screens. A new difficulty mode “skilled” was added between normal and hard. And much more, check the change log for a complete list.

So what does it cost?

This update is 100% free. I’d like to thank all of you who have supported my efforts by giving some back. If you would like to see more than please help by spreading the word about Heldric. Post a video of your favourite maps. Give the game a review on Steam store or metacritic. And as always, you’re welcome to give me your suggestions for the future.

Change log for 1.2.5276

Added orc boss – Heavy armor and resistances, lots of health but slow

Added goblin sorcerer – Casts an Area-Of-Effect spell to fire bomb targets

Added summoner – Continues to summon other evils to the battlefield

Added structure – Monastery – Provides a Monk NPC

Added monk – Bonus heal rate to allies in range, casts forth smite AOE

Added Steam achievements

Added Steam trading cards

Added achievement progress at end of descriptions

Added more tips on level loading screen

Added difficulty mode (Skilled) – Between “Normal” and “Hard”

Added reset button to campaign map to reset all progress

Added reset button to achievements to reset all your achievements

Fixed music on campaign map to use player music volume

Fixed bug where two villagers could use the same archery tower

Fixed bug where town would show under attack after monsters had stopped spawning

Upgraded pathfinding libraries for upstream bug fixes

Improved starting tutorial map Bromville with better tips and objectives

Improved animations and made heads look at their targets

Improved villager AI to seek out healing sources when hurt (camp fires or healing shrines)

Improved animations on several animals

Changed HUD radar arrow to point to monsters closer to player instead of town center

Balance – Shadestone, change large plot to medium

Balance – Miur, reduced total waves from 20 to 15 because of new harder monsters

Balance – Damage Shrine, increased range from 5m to 6m

Balance – Bromville, Challenge mode reduced waves from 10 to 5

Balance – Foxwater, Challenge mode reduced waves from 10 to 8

Haven't tried Heldric yet?

If you haven't tried Heldric then grab the demo for Windows and Linux in the Heldric Downloads



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