clockwrk_routine Guest

Re: Lioness « Reply #40 on: August 05, 2012, 10:45:02 PM » Quote from: mooosh on June 10, 2012, 08:23:38 PM of course, nothing is as it seems and you soon befriend a nicotine addicted cat and unravel a plot involving time-travel, yakuza, and coffee.

I'm expressing interest I'm expressing interest Logged

Calum Bowen









Level 4 Re: Lioness « Reply #44 on: August 06, 2012, 04:05:15 PM » Quote from: PostPre on August 06, 2012, 01:07:45 PM



http://dl.dropbox.com/u/13145255/GarbleCat.ogg

http://dl.dropbox.com/u/13145255/GarbleVoices5_8bit.ogg



Thoughts?

Here are a few un-chopped strings of morphemes:Thoughts?

Is this the final product? I feel like it's too disjointed at this stage. Maybe it takes fading the ends of each sample - they sound too jittery to me. Listening to some animal crossing gameplay right now it sounds as though they have specific samples which they randomise.



You are very close to this but it comes off as a bit too choppy in the garblevoices_8bit.ogg. Is this the final product? I feel like it's too disjointed at this stage. Maybe it takes fading the ends of each sample - they sound too jittery to me. Listening to some animal crossing gameplay right now it sounds as though they have specific samples which they randomise.You are very close to this but it comes off as a bit too choppy in the garblevoices_8bit.ogg. Logged

www.calumbowen.com

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:^)







wat a hell





Level 10wat a hell Re: Lioness « Reply #46 on: August 07, 2012, 02:24:52 PM » you make me believe in indie game Logged

JMickle









Level 10 Re: Lioness « Reply #47 on: August 07, 2012, 02:31:49 PM » you make me believe i'd get sticky feet if i really wore you Logged www.jmickle.com

JMickle









Level 10 Re: Lioness « Reply #50 on: August 09, 2012, 02:56:22 PM » ok no more roto anims unless they are you Logged www.jmickle.com

saguaro Guest

Re: Lioness « Reply #52 on: August 10, 2012, 06:44:10 PM » I wish I could add more than, "This looks awesome."



Nevertheless.



This looks awesome. Logged

JMickle









Level 10 Re: Lioness « Reply #53 on: August 13, 2012, 09:12:06 AM » SAKE EXPRESS I SEE WHAT YOU DID THERE Logged www.jmickle.com

Graham-







ftw





Level 10ftw Re: Lioness « Reply #54 on: August 14, 2012, 11:47:22 AM » The second one made me laugh. Logged

SirNiko









Level 10 Re: Lioness « Reply #55 on: August 14, 2012, 02:37:46 PM » I haven't played walking dead. I take it that failing to respond during a conversation might have some penalties? Quick thinking being rewarded, and all.



The downside is that it can punish players who read more slowly, since they'll have less time to consider a response. Then again, if a game is about a lot of dialogue I guess they'll already be tuned out and won't care.



All in all, this is really looking up. Logged

Ashkin Guest

Re: Lioness « Reply #56 on: August 14, 2012, 08:35:33 PM » Make something limiting you from just exploring every dialogue tree with the same dialogue up until the point you branch, please :c Logged

saguaro Guest

Re: Lioness « Reply #57 on: August 15, 2012, 05:19:36 PM » I haven't played the two games you took inspiration from, but I like the concept because it makes conversation a much more active process.



You'd have to think fast on your feet when dealing with certain characters to get information (reluctant witness, for example). Otherwise, you lose the window of opportunity. It's not just about saying the right thing, but saying it at the right time.



Do you have a target play length? I'm wondering if you intend a shorter game that people can play through multiple times easily, or if you're shooting for something longer. Logged

PostPre







Posted





Level 1Posted Re: Lioness « Reply #58 on: August 15, 2012, 06:37:45 PM »



A new track I'm working on for this game: « Last Edit: August 16, 2012, 01:49:34 PM by PostPre » Logged

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