armaegis said: I think trying to integrate a closed/sealed headphone into a strap is going to be cumbersome at best, and painful at worst. A suspended ear-speaker would be far more flexible, (perhaps connected to the VR set on an arm) but probably not what you're going for.



If going with a cup design... I could consider a second strap. The first and larger one to support the VR headset, the second looser one to hold the cups over top. Click to expand...

euphonicarin said: hmm, this seems like quite the interesting project, and I would be quite interested, BUT it would be nice to be able to know weight figures for the oculus, and or a target weight for the whole thing, as well as power requirements, so that we know what kind of driver we are going to be looking at, otherwise this could be an project to help increase the growth of the oculus and even possibly revolutionize the way headphones are fitted Click to expand...

audiocats said: what is wrong with custom IEM? If one can afford a VR system, I suppose the extra $80 for a custom mold is not a big deal.

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nikongod said:

The OP wants someone to design a commercial product for him.

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Yeah, a closed design is going to be tough. I have been mocking up some cups that level the band straps close to the face of the earcups to reduce pressure, and it seems to work. Like you said, though, cumbersome. IEMs are an obvious solution, anyone can use them already. It would be nice if the headset had an integrated audio solution that nobody would object to, and IEMs are pretty hit and miss with people who are not used to them. The issue with a second strap is that the headset already has an overhead strap, so this would be a total of 4 straps. Not crazy, but gets back to being cumbersome and hard to adjust.Quote:The current developer kits weigh in at around 380 grams. Target weight is not too important for something like headphones, since they are so close to your head. The weight at the front of the Rift is a much bigger problem, especially the inertia you have to deal with during high speed head rotations. A 30-40mm driver is probably around the right size.Not a problem for many of us, maybe, but IEMs take a bit of getting used to for average people. I use HD800s myself, but even a basic audio solution built into the headset will be better than the garbage headphones a lot of people use.Yes, a component of one. I would love to spend some time on this audio project myself, but I am stuck doing too many other things. DIY people are often the ones that come up with the most innovative solutions to problems, most of the people working at Oculus (including myself) are from the DIY electronics community.@Audiocats: The issue with a gas mask system like that is not getting the scent into the headset, it is getting it out. It is hard to design a system that can effectively spread scent and get rid of it when needed, especially in such close quarters. Most aerosols leave way too much residue on surrounding material.