Soul Cleaver

Medium undead, chaotic evil

Armor Class 16 (natural armor)

16 (natural armor) Hit Points 144 (17d8 + 68)

144 (17d8 + 68) Speed 20 ft.

STR DEX CON INT WIS CHA 19 (+4) 12 (+1) 19 (+4) 12 (+1) 14 (+2) 11 (+0)

Saving Throws Str +8, Con +8, Cha +4

Str +8, Con +8, Cha +4 Damage Resistances acid, cold, fire, lightning, thunder

acid, cold, fire, lightning, thunder Damage Immunities poison

poison Condition Immunities charmed, exhaustion paralyzed, petrified, poisoned, unconscious

charmed, exhaustion paralyzed, petrified, poisoned, unconscious Senses darkvision 120 ft., passive perception 12

darkvision 120 ft., passive perception 12 Languages understands all languages its components knew in life but can't speak

understands all languages its components knew in life but can't speak Challenge 10 (5,900 XP)

Disarm Immune. The soul cleaver can't be disarmed of its weapons.

Ethereal Sight. The soul cleaver can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Regeneration. The soul cleaver regains 10 hit points at the start of its turn. If the soul cleaver takes radiant damage, this trait doesn't function at the start of the soul cleaver's next turn. The soul cleaver's body is destroyed only if it starts its turn with 0 hit points and doesn't regenerate.

Release. When the soul cleaver dies, it releases its trapped souls; 1d4+1 specters arise in unoccupied spaces within 15 feet of the soul cleaver.

Soulforged Weapons. The soul cleaver's weapon attacks are magical and ignore cover.