Knight Class Titan

Huge construct, unaligned

Armor Class 21 (natural armor)

21 (natural armor) Hit Points 250

250 Speed 50ft.

STR DEX CON INT WIS CHA 25 (+7) 14 (+2) 25 (+7) 16 (+3) 18 (+4) 14 (+2)

Saving Throws +9 Str, +9 Con

+9 Str, +9 Con Condition Immunities Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned, Stunned, Unconcious, Exhaustion

Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned, Stunned, Unconcious, Exhaustion Damage Immunities Psychic, Poison

Psychic, Poison Damage Resistence Piercing, Slashing, and Bludgeoning from non magical sources

Piercing, Slashing, and Bludgeoning from non magical sources Senses darkvision 2500ft passive Perception 16

darkvision 2500ft passive Perception 16 Languages None

None Challenge 20 (24,500 XP)

Advanced Scanner. The Knight Class Titan has advantage on its perception checks.

Damage Threshold. The Knight Class Titan ignores any attack that deals 5 or less damage.

Ion Knight Shield. The Knight Class Titan gets +4 AC against ranged attacks.

Crew. The Knight Class Titan requires a one man crew to operate. The crew member do not get the immunities the Knight Class Titan recieves, however they are completely sealed off and protected from external threats.

Choose three weapons from the following list:

Two arm weapons from the following list:

Avenger Gatling Gun

Rapid Fire Battle-Cannon

Thermal Cannon

Reaper Chain Sword ? One carapace weapon from the following list:

Storm Spear Rocket Pod

Ironstorm Missile Pod

Twin Icarus Auto-Cannon

Actions

Multi Attack Knight Class Titan Makes one attack with its left arm weapon, one attack with its right arm weapon, and one attack with its carapace weapon. It can replace any one of these attacks with a stomp attack

Stomp. +15 to hit, melee weapon attack, 6d6+7 Bludgeoning