Fixed an issue with item donations at marketplace boards.

Missions should no longer spawn in Player Plots.

The Prismatic Armor quest from the League of Artisans can now be completed.

All puzzle mechanics have been temporarily removed from Contempt level 2.

When defeating a boss, player backpacks will automatically open only when they are awarded loot.

Fixed an issue with the armor defense filter not working correctly in the bazaar.

Fixed an issue that was causing bazaar searches to return no items when the player pressed [Enter] in the item name input.

Fixed an issue preventing players from gaining vitality in inns based on bard positioning.

Fixed an issue with items not being removed from bazaar when purchased directly from the merchant.

Dressers will no longer be required in future crafting orders.

Note, COs may shift tiers to reflect tweaks in value.

CO Tiers will now display correctly.

Increased parity between CO resource values across disciplines.

CO gold reward rebalanced to reflect new resource availability.

Increase spawn time on Militia Skeletons and Zombies from 3 to 4 minutes.

New crafting orders now show their tier both when accepting the crafting order and in their tooltips.

Fabrication supply harvest missions have had their harvesting time greatly increased to make them take as long as lumberjacking / mining missions to complete.

Harvest missions have been updated to bring their resource distribution in line with one another.

Fixed issue where teleporting away from Keep Siege events was not removing the HUD for the event.

Changes to ensure that only crafted items can be enchanted.

If the item is in storage or locked down in a house the deed will appear on top of it.

If the item is in your bag or equipped the bless deed will appear in your bank.

Fixed issue with taming and combat missions dispatchers providing missions below the player’s skill level.

Fixed bug where casting Portal from a Runebook could trigger Recall.

Increased the drop rate from 20% to 80% on Bones, Essence, Scrolls, Eyes, Blood (all qualities, e.g. Blood through to Vile Blood).

Change town control buffs to the following:

Multiply the cost and reward of talents by 10 across the board

Remove rally rp bonus from being in an underpopulated militia temporarily

Reduce the militia event radius around militia keeps

Reduce the amount of skill lost as a red from 2.5-5.0 to 0.5-2.5

Fixed an issue with mining nodes not showing the correct visual for their ore type.

Fixed an issue with not being able to gather from mining nodes.

Fixed an issue with stun visual effects not playing for Relentless Hate.

Using /sell without a valid price will cause the player to get a warning message.

Fixed an issue with Godly scrolls getting consumed on use.

Fixed an issue where “Dark Blades” quest from the League of Artisan’s could not be completed.

Fixed an issue that was preventing completion of the “Ceremonial Plate” quest from the Artisan’s League.

Fixed an issue with players being able to gain more than 50 strength.

Fixed an issue for people who were in townships before PR9 not being able to leave at all.

Fixed an issue where versatile weapons were not calculating defense bonus correctly.

Fixed an issue where some Mer Beach gathering missions were spawning in the water.

Increased the durability of the Dungeoneer’s Necklace from PR9 to be inline with other league rewards.

Instruments now give defense bonus based on the musicianship/entertainment of the player.

Crooks now give defense bonus based on the animal taming/animal lore of the player.

Militias 3.0

Militia Keeps have been added to each of the Militia towns (Pyros, Eldeir, and Helm). Containing: Militia leader NPC (you have to join the township to be able to enter)

Town flag capture location

Spiritwood Supply Cache – holds up to 10,000 spiritwood for use in repairing the keep door and constructing battering rams.

Destructible Keep Door – keeps anyone not belonging to the local township from entering Militia keep automatically repairs the keep door if: There is enough spiritwood in the supply cache There are no living enemies inside the keep walls It takes approximately one hour and 5000 spiritwood to fully repair a keep door. A destroyed door must be fully repaired to 100% before it will close



Militia Abilities – new abilities found on the militia window accessible via the button bar Construct Battering Ram – Allows you to construct a ram at an enemy keep. Battering Rams have 10,000 hit points and take damage over time when there are not enough players in range to operate. 2 players must be in range of the ram for it to operate It takes approximately 15 minutes to destroy a fully repaired keep door It takes approximately 15 minutes of inactivity for the ram to be destroyed

Equip Militia Cloak – summons and equips your militia cloak. (Requires Copper Rank)

Summon Militia Mount – summons and mounts your militia mount (Requires Gold Rank)

New Ranking System – Militia rank points are awarded for killing enemy militia members. The amount of points earned for a kill is based on the ranks of the victim and aggressor. Killing someone of a higher rank will give you more rank points for the kill. The victim loses ⅓ of the points that the aggressor gained. New Ranks Iron Copper Gold Cobalt Obsidian

Each rank has 10 tiers indicated by a roman numeral (I-X)

Season resets will no longer reset everyone back to 0. Instead the rank points of everyone in a militia will be adjusted on a curve. This curve will be determined at the end of the season when we see the final distribution of rank points.

Militia Cloaks – There are two militia cloaks which are earned at Copper and Cobalt and are summoned with the militia ability.

Militia Mounts – There are two militia mounts which are earned at Gold and Obsidian and are summoned with the militia ability.

Any militia with less than 30% of the population online will receive a “Militia Rally Bonus” of +30% rank points per kill.

New Militia Artifacts Talent rewards no longer have rank requirements to use.

Items purchased from the militia merchant can be freely traded and used by anyone.

Militia Artifacts are cursed but have a limited durability.

Militia Artifacts have a unique hue.

Militia Event Changes Capture the Flag (Town Control) It now takes 15 seconds of standing still without taking damage to pick up a flag You can only pick up the flag of the town you are attacking If your home flag is missing (picked up) any other flags you control are automatically returned to their home. You can not capture a flag at your keep unless you control your own flag. Town control buffs have been updated: Eldeir: +10% gold increase Helm: +20% harvest speed increase Pyros: +5% skill gain chance increase

King of the Hill Talents are now earned by farming “Militia Event” mobs at the Valus Cemetary king of the hill location Holding the Spiritwood Mill in the Black Forest grants Spiritwood to the militia over time. You earn 50 spiritwood per minute. You must hold the location for about two hours to gain enough spiritwood to repair a door or construct a battering ram. King of the Hill locations no longer grant buffs.



Talents are no longer earned from kills or participating in the capture the flag or king of the hill militia events

The previous season militia cloaks and mounts will be left alone and not part of the rank rewards for the new season.

At Copper you will get the ability to equip the new cloak and at Gold you will get the ability to summon the new mount.

Godly items have been converted into Durable items. They are no longer cursed but retain their custom name, double durability and can be equipped by anyone. Additionally, the talent cost for the scroll is placed at the location of the item. If the item is equipped or in your inventory, the talents will be placed in your bank.

Any unused godly bless scrolls will also be left alone and will become rare deco.