In a futuristic setting, just as in a fantasy setting, characters can spend time in a bar or other watering hole, whether this be meeting contacts, gaining information or finding jobs. Space bars can be found in many places, with the vicinity of space ports and on space stations being two of the most likely locations to visit.



This supplement provides 100 different bars for characters to hang out it. Each bar's name is given, as well as other details including such as owner, clientele and special features. A GameMaster can drop these bars in randomly but some are better suited to certain locations than others, so picking and choosing is a better idea.



This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.



Here are some sample results:





Black Hole: Easy to get into, and nearly impossible to get out of under your own power, the Black Hole is known for its strong drinks, thumping bass and more than its share of shady activity. Whether someone is looking to buy illicit substances on the sly, or to close the deal on some off-the-books merchandise, there are all kinds of petty operators at the Hole. Bigger fish tend to avoid the place, though, unless they’re bringing retribution.

Thrusters: A double (some even say a triple) entendre, this bar is the place to go for those seeking a little bit of company. The open-design dance floor and wraparound bar has a few standing tables, but no booths or sitting spaces. There is, however, a stairway leading up to a second floor suite of rooms that can be rented by the hour up to a full evening. There’s even a red button on the banister that triggers a rocket boost sound effect, letting the whole bar know that you’re about to achieve liftoff, as it were.

Gearbox: A grungy little dive with a little bit of everything, the Box caters to augments, cyborgs, droids, mutants and anyone who works the shadow trade as a freelancer. With free-use terminals, the Box is often used by black-hat hitters and low-rent thugs to set up transactions and accept jobs without leaving a digital trail on their own devices.

Silence: A place meant for clandestine meetings of all varieties, Silence’s unique acoustics and sound dampening fields help ensure everyone’s privacy. You can only hear the music if you’re actually on the dance floor, for example, and you could be screaming at the top of your voice in a back booth with no one the wiser unless they’re directly across the table from you.

Open Air: This bar is wide open, boasting a large atrium dome filled with exotic plants that scrub and perfume the air. The plants also provide privacy, turning booths into small, sheltered grottoes where customers can go to relax and enjoy the unique bouquet. The music is never loud at Open Air, but while the smooth concertos that reverberate through the artificial jungle might not be to everyone’s tastes, they definitely keep the plants happy.



One page is the front cover, one the front matter and one is mostly blank.

Click on an image to check out other supplements related to futuristic bars

More futuristic bars and people for your game

Keep checking back to see if more are added