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Ashtonium's Compendium

Friendship Domain

Domain Spells

You gain domain spells at the cleric levels listed in the Friendship Domain Spells table.

Friendship Domain Spells

Cleric Level Spells 1st comprehend languages, sanctuary 3rd calm emotions, lesser restoration 5rd leomund's tiny hut, remove curse 7th death ward, guardian of faith 9th awaken, freedom of movement

Blessings of Affection

When you choose this domain at level 1, you gain the guidance cantrip if you did not already know it. You also gain proficiency in the Persuasion skill.

Friend's Favour

Also at 1st level, whenever an ally within 30 feet that you can see has disadvantage on an attack roll or saving throw, you can use your reaction to cancel the disadvantage. As a result, you gain disadvantage on your next attack roll or saving throw. You can use this ability a number of times equal to your Wisdom modifier per long rest.

Channel Divinity: Warm Embrace

Starting at 2nd level, you can use your Channel Divinity to hold your allies in a spiritual embrace. As an action, you create an aura of positive energy that extends out to a number of allies equal to your Wisdom modifier that you can see. They each gain temporary hit points equal to half your Cleric level.

Additionally, you can choose one of the following conditions and the allies chosen are cured of its effects; blinded, frightened, paralysed or poisoned.

On Good Terms with Fate

At 6th level, you gain the ability to reduce weapon strikes against your friends with divine energy. When a creature hits an ally you can see with a weapon attack, you can use your reaction to reduce the damage by 1d10 + your Wisdom modifier.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Guide Energy

Starting at 17th level, any time you cast a spell that heals a creature other than yourself, you can choose an ally within 30 feet of you that you can see to heal the same amount rolled. You can use this ability a number of times equal to your Wisdom modifier per long rest.