Update 0.3.7.7 released

Note: You will need to delete the “vehicles” folder in “My Documents\BeamNG.drive\” in order for everything to work properly. We also recommend clearing the contents of your cache folder in there. Your mods are not gone – they have simply been moved. See here:

Features:

Friction subsystem update. The friction graphs are better now

Reduced latency for crashing sounds

Improved user folder: new directory structure, cache now version dependant as well as other improvements

Integrity checking: runs each time the game is updated to prevent conflicts and content breaking errors

New logging subsystem: now with improved format and ability to set it up better. (See settings/base.ini file)

Frame rate limiter now configurable via text file (See settings/base.ini file)

Globally improved and more accurate vehicle handling as a result of new friction code and extensive tire tuning

Optimizations for non-collidable pressureWheel triangles

support for BC5 normal maps for all vehicles to greatly reduce artifacts

putting zip files into the mods folder will automatically mount them

Fixed script warnings and errors

Fixed crashes to desktop when returning to the menu

Temporarily removed other audio providers to prevent muted audio

Fixed positioning of crash sound

Fixed parts configurator bug allowing only one part removal at a time

Zero size warning removed for hubcaps

Fixed bug in soundsource ordering

Fixed lots of possible crashes

Improved logging origins so one can always tell where the error came from

disabled ancient GFX profile loading

Fullscreen mode fallbacks improved: if the game fails to switch to fullscreen, it falls back to windowed mode now

Fixed bugs with incorrect window resolutions resulting in startup errors

Fixed CPU name reporting in logs

Fixed crashs: on vertex buffer locking, missing lighting datablock, missing decal datablock

Improved D3D Crash Handling