TM & HM Attacks

TM/HM # Attack Name Type Att. Acc. PP Effect %

TM01 Mega Punch 80 85 20 --

A NORMAL-type attack move. It is highly accurate and relatively powerful.

TM05 Mega Kick 120 74.6 5 --

A NORMAL-type attack. Out of all the Pokémon kicking attacks, this is the strongest.

TM06 Toxic -- 85 10 --

A technique that badly poisons the target. The amount of damage from the poison increases every turn.

TM08 Body Slam 85 100 15 33

A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.

TM09 Take Down 90 85 20 --

A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.

TM10 Double-Edge 100 100 15 --

A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.

TM11 Bubble Beam 65 100 20 33

A WATER-type attack. Has a one-in-three chance of reducing the target's SPEED.

TM12 Water Gun 40 100 25 --

A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.

TM13 Ice Beam 95 100 10 10

An ICE-type attack. Has a one-in-ten chance of freezing the target solid.

TM14 Blizzard 120 90 5 10

The strongest ICE-type attack. Has a one-in-ten chance of freezing the target solid.

TM15 Hyper Beam 150 90 5 --

An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.

TM17 Submission 80 80 25 --

The strongest FIGHTING attack. One quarter of the damage it inflicts comes back to hurt the attacker.

TM18 Counter ?? 100 20 --

A retaliation move that pays back double the damage of a physical attack. Highly accurate.

TM19 Seismic Toss ?? 100 20 --

A FIGHTING-type attack. Throws the target with enough force to flip the world upside down.

TM20 Rage 20 100 20 --

A non-stop attack move. The user's ATTACK power increases every time it sustains damage.

TM26 Earthquake 100 100 10 --

An attack that inflicts damage by shaking the ground. It is useless against FLYING-type Pokémon.

TM27 Fissure ?? 30 5 --

Causes a single-hit knockout if it hits. Useless against FLYING-type Pokémon.

TM28 Dig 100 100 10 --

The attacker digs underground in the first turn, then pops up in the next turn to attack.

TM31 Mimic -- 100 10 --

A move for learning one of the opponent's moves, for use during that battle only.

TM32 Double Team -- 100 15 --

Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.

TM34 Bide -- 100 10 --

The user waits for several turns. At the end, it returns double the damage it received.

TM38 Fire Blast 120 85 5 33

The strongest FIRE-type attack. Has a one-in-three chance of inflicting a burn on the target.

TM40 Skull Bash 100 100 15 --

In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.

TM44 Rest -- 100 10 --

The user takes a nap to fully restore its HP and recover from any status abnormalities.

TM50 Substitute -- 100 10 --

Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.

HM04 Strength 80 100 15 --