Exotic Weapons and Items

These unusual weapons and items offer abilites surpassing the regular gear available to an adventurer. They may be commissioned from the forges of master smiths, looted from the bodies of elite warriors, stolen from the private collections of nobles or bought at exclusive auctions.

Adamantine Armor

Armor (medium or heavy, but not hide), uncommon

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Adamantine Weapon

Weapon (any metal), uncommon

This weapon was forged from adamantine, and has unsurpassed hardness and durability. When you score a critical hit with the weapon you can add your ability modifier to the attack's damage twice. If the target of your attack is made of adamantine or has adamantine armor, then this bonus is not applied, but the attack is still a critical hit. Whenever you hit an object with this weapon, the hit is a critical hit.

Bastard Sword

Weapon (longsword), uncommon

This sword has been expertly smithed with a longer blade and a hand and a half grip. This weapon deals 1d10 damage when wielded one handed and 2d6 damage when wielded with two hands.

Bomb

Item, uncommon

This iron ball is filled with alchemical explosives and has a short fuse extending from it. As an action, a character can light and throw it at a point up to 60 feet away. Each creature within 5 feet of that point must make a DC 12 dexterity saving throw, taking 4d6 fire damage on a failed save or half as much damage on a successful one. This item weighs 1lb.

Buckler

Armor (shield), common

This small metal shield is held by a simple handle for ease of maneuvering. It increases your Armor Class by 1 (replacing the shield's normal bonus to AC) and you are proficient in its use if you are proficient with light armor. It also weighs half as much as a regular shield and can be donned or doffed without using an action.

Cold Iron Weapon

Weapon (any metal), uncommon

This weapon was crafted from unforged iron, granting it unique properties against creatures from beyond the Prime Material Plane. When used against Fey or Fiends, this weapon's attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage, and it deals an extra 1d4 force damage.

Composite bow

Weapon (longbow or shortbow), uncommon

This bow has been reinforced with sinew and horn to allow for a heavier draw strength than a regular bow. You can use your choice of your Strength or Dexterity modifier for damage rolls with this weapon.

Crossbow, Repeating

Weapon (hand, heavy, or light crossbow), uncommon

This crossbow has been fitted with a mechanism that allows it to be rapidly reloaded and fired in combat. This weapon does not have the loading property.

Darkwood Armor

Armor (breastplate, half plate or shield), uncommon

This armor is made of darkwood, a light but dense wood that is as strong as steel and cannot catch fire. This armor weighs half as much as its mundane equivalent.

Darkwood Weapon

Weapon (any wooden or mostly wooden weapon), uncommon

Weapons made from darkwood are prized by adventurers for their durability and light weight. This weapon weighs half as much as its mundane equivalent and cannot catch fire.

Dire Flail

Weapon (flail), uncommon

This intimidating weapon consists of a staff with a flail head on either end. When you use the attack action on your turn to make a melee attack with this weapon, you can use a bonus action to make a melee attack with the second flail as if you were two weapon fighting. This weapon has the two-handed property.

Dwarven Urgrosh

Weapon (battleaxe), uncommon

This long, finely crafted battleaxe has a spearhead at the bottom end of the haft. If you are wielding this weapon two handed and you use the attack action to make a melee attack with it on your turn, you can use a bonus action to make a melee attack with the spearhead as if you were two weapon fighting. This attack deals 1d6 piercing damage.

Dwarven Waraxe

Weapon (battleaxe), uncommon

Due to its expert craftsmanship, this fearsome battleaxe offers the power of a greataxe in one hand. This weapon deals 1d10 damage when wielded one handed and 1d12 damage when wielded with two hands.

Elven Longblade

Weapon (rapier), uncommon

This thin sword is uncannily quick to strike. This weapon has the light property and can deal piercing or slashing damage.

Elven Samaren

Weapon (longsword), uncommon

This sword has a second, smaller blade extending from the pommel. If you are wielding this weapon two handed and you use the attack action to make a melee attack with it on your turn, you can use a bonus action to make a melee attack with the second blade as if you were two weapon fighting. This attack deals 1d6 slashing damage.