Igniz12 said: Most people just hate DS2 because its combat fundamentals are so poor and topped off with an extra dollop of jank. There is also the issue of level design but because the DLC's level design was so good, not just from DS2's standpoint, that people might be willing to let that slide; the DLC did not do anything to improve the combat sadly.



People appreciate what it tried to do and what it brought to Souls and that it tried to do interesting things with the formula but ultimately it feels like ass to play and trying to work with the game's quirks just feels tedious and frustrating. Click to expand... Click to shrink...

DS2 dropped the ball in many things, partly in trying to add interesting changes and failing in part by being rushed.The major problems:Gameplay in general just feels far more slow, floaty and unresponsive than the rest of the games right out of the box thanks to the Adaptability skill. And not in a good way. How people could not notice this after playing DS1 beforehand and then Bloodborne after is beyond me.The environments and graphical downgrades. Far too many areas in the game just look rushed, bare and unfinished...The difference between what they showed us in trailers and what we got is on Ubisoft levels. Large areas of flat and blocky geometry, ugly noticeably repeating textures. The torch didn't matter because the shadows were fucked (I think they fixed this with the remaster atleast)There's also the complaints that the level design far too often just throws multiple enemies at you, and that far too many of the bosses are humanoid, hitboxes are fucked, etc. There's some truth to that but its not as significant as the game objectively looking and playing worse than its predecessors. Its the only game in the series that I felt disappointed with because of those reasons.