KTEST Patch 3/6/19

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Skill Balance

Skill Changes

Changes were made to some damage over time skills that previously could not be stacked on a single target to enable stacking.

Skills changed:

Thorn

Chortasmata

Behead

Smash Bullet

Necromancer Skeleton Summon Armor Defense

The defense of Necromancer summons [Skeleton Soldier], [Skeleton Archer], and [Skeleton Mage] will increase based on the Grade, Enhancement, and Transcendence of the summoner’s Top, Bottom, Hands, and Shoes. This increase is based on the average value between the pieces.

Warlock’s Mastema [Stigma] debuff is now classified as a [Curse].

The list of debuffs classified as a [Curse] are as follows:

Featherfoot: Bone Pointing’s Hexing debuff

Featherfoot: Blood Curse debuff

Featherfoot: Enervation debuff

Bokor: Hexing debuff

Warlock: Stigma debuff from Mastema

Changed the way diminishing returns function with Frost Pillar in PVP.

Frost Pillar will freeze 3 times total, and each separate instance counts as a stack against diminishing returns.

In other words, one Frost Pillar will consume all diminishing returns for Freeze, and targets will become immune to freezing for 45 seconds.

Gemstone Feud Improvements

-During the delay before Gemstone Feud begins, you will be unable to use skills.

-An announcement message has been added when the boss monster has been defeated.

Borutos Kapas Improvements

1. Contribution from some gimmicks has been changed.

-The rate at which you obtain contribution from echoes has been doubled.

-The contribution gained from Vengeful Fever has been removed.

2. When you enter Siluvinas Lair, you will be able to select your spawn position.

3. Guild contribution rules have changed.

-Instead of all individual contribution gained also going towards your guild, only contribution gained from damaging Boruta will be added to guild contribution.

4. The spawn invulnerability time after entering has been changed.

-The time you will remain invulnerable while not taking any actions has been reduced from 5 minutes to 1 minute.

5. Mark: Added a traitor effect.

-This effect will be granted if you leave your guild and will last for 14 days.

-While this is active, you cannot enter Siluvinas Lair where you can fight Boruta.

-The remaining time on the mark can be checked on the buff.

-You can see the effect while in Vedas Plateau, where you enter Siluvinas Lair to fight Boruta.

※ This effect will apply even if you leave your guild prior to the update.

6. Changed the time interval that the echo gimmick removes buffs to every 5 seconds.

Episode 11: Pajauta

The first quest for Episode 11, Pajauta, will be released.

Map: Fedimian

NPC: Pajauta

Required Level: 360

Reward: Lv15 EXP Card x9

Level 380 Armor Support Box x4

Level 380 Weapon Support Box (+11 enhancement, +3 Transcend) x2

1,000 Attribute Points x3

Silver x120,840

Pajauta Card x1

Improvements

[Card Equip Effect] All Stats +[★*0.4](All Stats means STR, INT, CON, DEX, SPR)

1. You can view the remaining number of instanced dungeon entries on each character from your lodge.

-Click the button next to your character to view their instanced dungeon status and the amount of SIlver they have.

2. You can no longer use shop skills near NPCs.

Skill Changes

Assassin

Behead

-The damage dealt by the debuff [Behead: Bleeding] will no longer cancel Cloaking for the user that applied it.

-[Behead: Deep Wound] will no longer cause a decreased duration of the bleed effect when striking boss monsters.

Annihilation

-No longer has a guaranteed critical strike against monsters with less than 30% HP.

Because the attribute [Annihilation: Intensify Wound] already exists to boost critical hit rate, we deleted this similar functionality.

Wizard

Magic Shield

-The attribute [Friendly Protection] now applies to party members instead of nearby allies.

-Fixed an issue where the enhance attribute bonus did not apply onto allies that received your Magic Shield.

Lethargy

-New attribute [Enchant: Lethargy] added. Provides a buff upon using Lethargy that gives a 1% chance per attribute level to apply Lethargy on enemies attacked. Cannot be used at the same time as [Enchant: Slow]. Max attribute level 5, +50% SP consumption, requires Lethargy level 5.

Chronomancer

Slow

-[Enchant: Slow] cannot be used alongside [Enchant: Lethargy]. SP consumption penalty increased (20% -> 50%).

Warlock

We recognized that there is a certain difficulty in properly making use of evil spirits.

We removed unnecessary synergies, increased the skill factors, and changed Invocation and Ghastly Trail so that they are always available.

Because Mastema and Pole of Agony are often used together, we synchronized their cooldowns, and changed Stigma to be a [Curse] type debuff because it is easier to apply to enemies.

Ghastly Trail

-Cooldown 20 -> 10 sec

-SP Cost 168 -> 149

Invocation

-Buff Duration 40 -> 60 sec

-Skill Factor 243 / 8.1 -> 291 / 9.7

-Removed [Fear] damage bonus.

Dark Theurge

-Skill Factor 139 / 8.1 -> 167 / 5.6

-Removed [Fear] damage bonus.

Mastema

-Cooldown 30 -> 40 sec

-SP Cost 211 -> 230

-Skill Factor 347 / 18.7 -> 438 / 21.9

Pole of Agony

-Cooldown 50 -> 40 sec

-SP Cost 243 -> 224

-Skill Factor 149 / 7.5 -> 132 / 6.6

Featherfoot

We’ve made changes to Featherfoot mainly focusing on adjusting their skill factors and their synergies used to begin doing large damage to bosses.

Kundela Slash

-Cooldown 15 -> 20 sec

-SP Cost 112 -> 119

-Skill Factor 362 / 18.1 -> 397 / 19.9

-Attack range increased by 30%.

-[Kundela Slash: Curse of Curses] adjusted. Will now deal 2 hits if the enemy has 2 debuffs, and will deal 3 hits if they have 3 or more.

Ngadhundi

-Attack range increased by 30%.

Kurdaitcha

-Skill Factor 81 / 4.1 -> 118 / 5.9

-Footprint spacing decreased (25 -> 20).

Blood Bath

-[Bleeding] duration increased (5 -> 7 sec).

-Skill Factor 196 / 6.5 -> 250 / 8.3

-Changed the Enervation bonus to apply when the enemy is under the effect of any [Curse] debuff.

Blood Sucking

-Skill Factor 216 / 7.2 -> 274 / 9.1

-Changed the Enervation bonus to apply when the enemy is under the effect of any [Curse] debuff.

-Removed the 20% bonus increase on cursed enemies of the proper types.

Because this skill restores HP in proportion to damage dealt, we removed the bonus upon increasing the skill factor.

Shadowmancer

For Dark Wizards, we recognized that the synergies with [Fear] were too difficult to use, so we removed them.

Shadow Condensation wasn’t performing so well in many scenarios, so we improved its explosion power.

Shadow Thorn

-[Fear] bonus removed. Now ignores 50% of defense on [Blind] enemies.

Shadow Conjuration

-[Fear] bonus removed. Now ignores 30% of defense on [Blind] enemies.

Shadow Condensation

-Now only creates a maximum of 5 shadow beads.

-Shadow beads will now be created on the caster, nearby allies, and summons.

-When shadow beads are created, [Blind] will be applied to enemies.

-The explosion area of the shadow beads can overlap, enabling them to hit any enemies up to 5 times.

-Skill Factor 525 / 26.3 -> 221 / 11.1

Infernal Shadow

-Shadows created will now be placed in front of the caster.

Bokor

There was a misunderstanding on Bokor’s mechanics.

We will be returning the Hexing - Effigy combo to its previous state.

Hexing

-Cooldown 15 -> 10 sec

-SP Cost 158 -> 149

-[Hexing: Dark] SP consumption penalty decreased (30% -> 10%).

Effigy

-Cooldown 10 -> 5 sec

-SP Cost 115 -> 109

-Skill Factor 290 / 9.3 -> 248 / 8.2

Taoist

Storm Calling

-Required class level 1 -> 16

-Skill Factor 303 / 10 -> 306 / 15.3

Begone Demon

-Maximum skill level 1 -> 15

Upper Level

-Required class level 16 -> 1

-Will now explode after using Begone Demon.

Tri-disaster Charm

-Duration decreased (SkillLevel x 16 sec -> SkillLevel x 12 sec).

-Changed the debuff so it periodically reapplies while the enemy is in the area instead of applying when enemies enter the area.

Creeping Death Charm

-Total hits decreased (SkillLevel x 4 -> SkillLevel x 3). This results in the maximum number of hits decreasing from 60 to 45.

-Hit interval increased (0.2 -> 0.3 sec).

-Movement speed increased (5 -> 7.5). Added acceleration.

-Skill Factor 147 -> 181

Creeping Death Charm was dealing too many hits, causing balance issues, especially with items such as Frieno set. Balance changes were also inevitable due to how much damage was dealt in a short time.

While it’s more difficult to deal all of the hits with Creeping Death, the potential AoE and skill factor for Begone Demon has been increased, allowing Taoist to have more varied options in combat.

Cryomancer

Ice Wall

-Enemy melee attacks can no longer trigger Ice Wall debris upon striking the wall.

-Ice Wall HP increased (2 + SkillLevel x 2 -> 4 + SkillLevel x 4).

-Attacks on the wall to create debris will decrease the wall’s HP.

Ice Wall triggering for enemies made it difficult to deal with in PVP. The first change solves this issue, but not having Ice Wall’s HP reduced upon being hit also caused other problems, so we made the final change and also increased the wall’s HP.

Frost Pillar

-Changed Frost Pillar to only freeze three times with one summon.

Bug Fixes

Many bug fixes were implemented.