Posted 30 September 2013 - 09:34 AM

subject to change at our sole discretion for any reason

WELCOME TO THE COMMUNITY WARFARE COMMAND CHAIR SERIES!

Founding a Merc Unit

A Merc Unit must be formed by exactly [12] players.



The players must have reached level [10] or higher (~[2] hours of playtime).

These are a special item that can be purchased in the store.



MRB authorizations cannot be sold back to the store.



Each authorization costd [18.88 million] C-Bills.

The Merc Unit is founded.



The contributed authorizations are removed from the players’ inventories.



All players in the group receive a notification that the Merc Unit has been successfully created.



The group leader is automatically made the leader of the Merc Unit.



The other players are automatically given the lowest of the default ranks in the Merc Unit.



The Merc Unit is given a Union class dropship in its inventory.



The group leader is then presented with the Merc Unit details screen to fill out and/or edit.

The information posted below and in the consequent CW posts are. These designs represent the current vision snapshot at this time. Feedback from the community, internal testing and balancing, along with technical discoveries may result variations from the initial design. CW is subject to Bryan getting hisblueberry muffin.A note on formatting:Anything found within [brackets] isandIn order for players to found a Merc Unit, they have to meet a number of conditions.Between them, the players must have at least [12] Mercenary Review Board authorizations in their inventoriesWhen [12] players who meet these conditions form a group, the group leader is presented with a button he can click to turn the group into a Merc Unit. Each player (including the leader) is then shown a screen in which they choose how many of their Mercenary Review Board authorizations they wish to contribute towards forming the Merc Unit. Even if a player has no authorizations (or chooses not to use them), he must still provide his consent in founding/joining the Merc Unit. Regardless of how the authorizations are contributed, it is made clear that the leader of the group will become the leader of the Merc Unit, and that they will be responsible for promoting any of the other players.At this point, the leader also enters the name of the new Merc Unit, so that it can be checked against the naming rules when the Unit is created.Once every player has approved of the contribution of authorizations (and [12] authorizations have been offered), and confirmed their commitment to found/join the new Unit, the group leader chooses to create the Merc Unit.If the Unit’s name violates the naming rules, the group leader receives a pop up dialog box informing him as such. After he closes the box, he can then try to create the group with a different name. The other players receive no such message, and their contributions and confirmations remain unchanged.If the Unit’s name does not violate the naming rules: