As with every set, I like to make a list of cards that I would consider “non-bulk” that are likely to be useful over the lifetime of a set in Standard. Some of them are pretty obvious (like Duskwatch Recruiter) but some are not so obvious (Angelic Purge). If you missed my last article, here, I outlined the cards I pick from Shadows over Innistrad commons and uncommons.

Eldritch Moon Commons:

Bloodbriar

Displace

Drag Under

Exultant Cultist

Fogwalker

Galvanic Bombardment

Ironclad Slayer

Ironwright’s Cleansing

Olivia’s Dragoon

Prey Upon

Primal Druid

Spontaneous Mutation

Stensia Banquet

Succumb to Temptation

Take Inventory

Terrarion

Thermo-Alchemist

Thraben Standard Bearer

Turn Aside

Ulvenwald Captive

Waxing Moon

Wretched Gryff

Eldritch Moon Uncommons:

Blessed Alliance

Campaign of Vengeance

Chilling Grasp

Conduit of Storms

Courageous Outrider

Crop Sigil

Cryptolith Fragment

Curious Homunculus

Drogskol Shieldmate

Emrakul’s Influence

Faith Unbroken

Foul Emissary

Furyblade Vampire

Geist of the Lonely Vigil

Gnarlwood Dryad

Graf Harvest

Grizzled Angler

Hamlet Captain

Incendiary Flow

Kessig Prowler

Lashweed Lurker

Lone Rider

Mockery of Nature

Mournwillow

Murder

Nebelgast Herald

Nephalia Academy

Noose Constrictor

Repel the Abominable

Ride Down

Rise from the Grave

Scour the Laboratory

Shreds of Sanity

Unsubstantiate

Vampire Cutthroat

Whispers of Emrakul

As usual, I’d pick every double-faced card due to their rarity. You never know when another Lambholt Pacifist will turn up. Another thing I would like to note is the general power level of the draft cards is pretty high. A lot of them could see Standard play which bodes well for the set as a whole. I think Wizards of the Coast has finally developed a good small set plan because this set looks similar in power level to Oath of the Gatewatch which brings us such hits as Reflector Mage.

The Under Appreciated:

I did some testing today with Eldritch Moon and these are the cards that stood out most to me

It’s a little unassuming but it fits in great with the “Go wide” plan that a lot of white decks have right now. It’s often a 3 mana sorcery that can kill Avacyn or worse and has the kicker of tap a creature to pump your team. It will likely be important in G/W Mirrors as it doesn’t really allow you go get blown out like Dromoka’s Command. The ability to kill an Always Watching or Evolutionary Leap instead of accidentally hitting a less useful Gryff’s Boon or Oath of Nissa means it will also have a lot more utility like Dromoka’s Command.

Mausoleum Wanderer and Selfless Spirit are the real glue that will make Spirits a thing in Standard. Mausoleum Wanderer gets an upgrade from the $10 uncommon from Shadowmoor, Cursecatcher. Flying and the ability to get pumped by playing other Spirits means it’s a real clock. With a Rattlechains in play, both of these creatures’ activated abilities get a lot better. No longer can people play around “on board tricks” when all of your Spirits have flash.

If zombies are even remotely on the cusp of being good, this card will be very very good. It reads oddly because it’s a removal spell that also makes creatures. It’s the best kind of 2 for 1 because it lets you scale it based on the state of the game. It will be great to draw this on turn 1 and turn 20. It’s probably not going to be the Declaration in Stone in this set but it is definitely going to be a solid role player for Zombie decks.

You know all the decks that play Kozilek’s Return because they have big fatty Eldrazi to trigger the other side with? Well theoretically you don’t even need that anymore. Nahiri’s Wrath is really good at blowing up your opponent’s board if you’re just interested in survival and it does it at a nominal price. If you have some extra lands and a World Breaker you can blow up all of your opponent’s planeswalkers (which are generally hard to kill for ramp) and ensure you survive long enough to rebuy the World Breaker and keep going. If World Breakers are not really your thing, Nahiri’s Wrath also combos pretty well with Emrakul. It can fill your graveyard with card types or discard Emrakul herself to kill any planeswalker. It also sets up any kind of reanimator strategy up pretty well by putting creatures in your graveyard and killing threats.

One of the new mechanics in Eldritch Moon is emerge. You know what’s really good to emerge? A creature with a death trigger. Matter Reshaper lets you curve nicely into an Elder Deep Fiend or other 7 cost emerge beast without giving up cards. You get to basically make a down payment on your emerge guy and it threatens to block. I’m a pretty big believer it’s hard to go wrong with a creature that hits so many important notes in Standard. The fact that you can also hit Reshaper off of Collected Company is just icing on the cake.

A lot of people caught on to Rattlechains on Friday. With the full spoiler some players decided they were willing to play it and it saw a modest jump from $1 to about $3 on TCGPlayer. I played some games today and this is easily the best card in the Spirits deck. It was very powerful before but with all these new Spirits it will be a top tier creature. I’m not sure $3 will be the ceiling for this creature for the next month.

Did you remember this was a spirit? Since the Spirit deck will likely be playing much of it’s game on it’s opponent’s turn, being able to hold up a counter spell or crack a clue will be invaluable. This guy hasn’t quite caught everyone’s eye yet but since all of the best spirits cost 2-3 mana it is unlikely to not make the cut. I think this is more likely a $3-4 role player in a few weeks than the bulk rare it currently is.

Final Thoughts