In this talk, Wargaming and Intel engineers will discuss the key tech solutions used during their 6 years long journey to improve player experience and make World of Tanks run smoothly across entire PC spectrum, optimizing for graphics, modern CPU architectures and adding new exciting features. ...learn more

Overview / Usage

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In 2020 World of Tanks will celebrate its 10 years. For more than a half of this journey, Wargaming and Intel have been working together to improve the player experience and make the game run smoothly across the entire PC spectrum, from light laptops to high-end gamer rigs. In this talk, Wargaming and Intel engineers will discuss the key tech solutions used in their joint projects such as improving performance on integrated graphics, re-architecting the game engine for modern CPUs with concurrent rendering and latest SIMD instruction sets, implementing immersive physics (with Havok), tank track simulation, and greatly improved shadows.

Methodology / Approach

Working together with game developer on a project for multiple years gives great opportunities to not just optimize particular sub-systems and techniques, but significantly change game engine architecture to move experience to the new horizons. For example, to be able to significantly improve performance and be able to add new effects in future, team redesigned whole engine threading model, adding support for new multi-core CPUs. Optimizing graphics for mainstream computers made it possible to keep support for existing users when World of Tanks 1.0 update significantly increased visual complexity and fidelity.

Technologies Used

World of Tanks, Havok Physics, Havok Destruction, Intel TBB, Intel SPDM, Ray Tracing.

Documents and Presentations

Collaborators