Excellent!

Nice fix.

Sounds good.

Stardock Entertainment and Ironclad Games are happy to announce the forthcoming v1.1 update for Sins of a Solar Empire: Rebellion. This latest update adds dozens of new maps, balance changes and bug fixes as noted below. This update is save game compatible with v1.041.[ Gameplay ]New Maps! We've added dozens of new maps, including competitive multiplayer variants which normalize resources, militia and other factors (thanks to Pbhead and GoaFan77 for these). New maps include:The Art of War CompetitiveBattle Lines / Battle Lines CompetitiveBlitz / Blitz CompetitiveClose Encounters CompetitiveCrystal Storm / Crystal Storm CompetitiveDouble Cross CompetitiveEmpires at WarForeign Invasion CompetitiveFractured Lands / Fractured Lands CompetitiveGemini / Gemini CompetitiveHostile Orbits / Hostile Orbits CompetitiveKabel CompetitiveMaelstrom CompetitiveMelting Point CompetitiveNew Dawn / New Dawn CompetitivePandemonium CompetitiveQuick Strike CompetitiveRandom - Huge Multi-Star CompetitiveRandom - Huge Ring CompetitiveRandom - Huge Single-Star CompetitiveRandom - Large Multi-Star CompetitiveRandom - Large Single-Star CompetitiveRandom - Medium CompetitiveRandom - Mini / Random - Mini CompetitiveRandom - Small CompetitiveRandom - Vast / Random - Vast CompetitiveRazor's Edge CompetitiveStar of War CompetitiveStorm Front CompetitiveTempest CompetitiveThe VoidTriple Entente CompetitiveTwin Empires CompetitiveTyphoon CompetitiveUnstable Alliance CompetitiveWhirlwind CompetitiveAll corvettes are now unaffected by most harmful Titan abilitiesExceptions are Explosive Shot, which will still knockback corvettes in the AoE, and The Maw, which will still potentially draw in corvettes in the AoE (but won't specifically target them).Ships should no longer try to use abilities on invulnerable targets.Corvettes will no longer be explicitly targeted by Cleansing Brilliance or Reverie abilities (but may still be affected by them).Corvettes are no longer affected by Magnetic Clouds.

TEC Loyalists



Titan: Can now cast Group Shield on itself. Sounds like a very good idea.

Titan: Increased started HP from 5400 to 5500; increased starting Armor from 11 to 12. Thats arround 430 total health increase.... cant harm for sure.





TEC Rebels



Titan: AutoCannon damage increased from 110.5 to 121.52; Missile damage increased from 127.5 to 140.25. I am unsure about this... the Ragnarov already had deadly 270 degree coverage, making it even more deadly... idk.





Advent (General)



Deliverance Engine Balance Changes: YAY! FINALLY! AFTER ALL THOSE YEARS!



Cannonshell speed increased from 12000 to 36000 (moving at the speed of thought!). ZOOOOSH.... TREMBLE BEFORE THE UNITY!

Culture Spread effect increased from 5 to 15. That should make it a little less pathetic



The 25% damage buff to Advent player owned ships will now affect incoming ships as well as those already in the gravity well when the shot hits.

Deliverance Engine shots will now reduce an enemy planet's Allegiance by 10% (stacks 3 times). That should finally do some economic damage.





Advent Loyalists



Global Unity now adds a 5% bonus to max. planet allegiance in addition to its other effects. Wonderful! Now there is finally a reason to research it.





Advent Rebels



Wail of the Sacrificed has been changed to affect all adjacent planets, ships and structures regardless of ownership. Nooo! My beloved wail! How could you? On a more serious note, sounds like a good chance. Still very deadly, but now more difficult to use and you have to be more careful when using it... before you kill your own fleet with it.



Titan: Chastic Burst antimatter cost increased from 70 to 80; cooldown increased from 20 to 30. Ok, ok... I will admit.... it was a bit op. Good change.

Titan: Side Beam damage reduced from 130 to 117. Allright... Eradica had tremendous firepower even without Chastic Burst, a slight reduction wont hurt.

Fixed Expulsion tech to properly give its 20% culture spread bonus. Nice fix.



Vasari Loyalists



Titan: The Maw will no longer explicitly target corvettes (though they may still be affected if caught in the ability AoE). Sounds good, that should help corvettes to deal with the Titan that otherwise will eat about anything in no time.

Titan: Increased the cooldown on The Maw from 175 to 210. Good change, considering that it is an ability that absolutly kills carrier fleets.

Titan: Starting HP increased from 4802 to 5042; HP per level decreased from 459 to 436; starting Shields increased from 2567 to 2696; Shields per level decreased from 533 to 507. Why not.



Vasari Rebels



Titan: HP per level increased from 405 to 445; Shields per level increased from 529 to 582; Armor per level increased from 0.58 to 0.64. Why not.



Rebel Starbases will now suffer from additional debuffs after a phase jump: Passive shield regeneration is decreased by 50%, Armor is reduced by 1.5 and weapon damage received is increased by 25%. Negative effects after phase jumping a Starbase now stack 3 times; debuff duration of all effects increased to 600 seconds from 60. Excellent. Finally there is punishment for using them. Especially the damage received increase is probably going to be very helpful. With 3 times stacking the Vasari player may reconsider the wisdom of jumping the starbase, especially in a row. Now more unstoppable starbases that fly right to your capital. I am still not sure if it will be enough.... but for now it without any doubt deserves further online testing.





Armor Restoration technology bonus reduced from +25% HP / +5 Armor to +15% HP / +3 Armor. YAY. EXCELLENT! With the holy op jumping orky, most people forgot about this technology. Its old values were quite op, now it is down to a very powerful buff.





Pirates



Ships spawned from bounty raids made less random and weaker earlier in the game.

Pirate raids spawned via Diplomatic mission costs adjusted for revised raid levels above (i.e., much cheaper).

Good!





[ Misc. ]





Fixed reported null pointer crash related to buff spawning (thanks ezeltje299).

Fixed reported null check on first spawner buffs (thanks ateague1987).

Fixed broken Pirate Exterminator Steam Achievement.

Fixed broken Outstanding Resume Steam Achievement.

Steam Cloud Saves re-enabled and should now work as intended in multiplayer games.

Checksum detection added on multiplayer saves to validate that saves aren't corrupted.

Excellent!





[ Modding ]





Added new icons to Galaxy Forge for competitive map types. Wonderful!



