The first gameplay details on CD Projekt RED's Cyberpunk 2077 have emerged, most notably that unlike The Witcher 3, this game is a first-person RPG. This news came during a live gameplay demo behind closed doors at E3 2018.

Cyberpunk 2077 E3 2018 Screenshots and Art 25 IMAGES

CD Projekt describes the game as a "first-person RPG."

Gameplay is in first a first-person perspective, but switched to third-person during a cutscene.

You play a character named V (as in the letter).

V can be a man or a woman.

The stats you pick at the start include Strength, Constitution, Intelligence, Reflexes, Tech, and Cool.

These stats are all pulled from the original tabletop RPG.

There are no classes at the start. Instead, you evolve the class you want to be as you play instead of picking a role.

Your apartment is a set place that fills with all of the clothes and weapons you get, though you don't have to go there to swap.

You'll be able to get more and different apartments throughout the game.

You can drive cars in the game, and seemingly toggle between first and third person during this.

While driving in first-person, the U.I. appears diegetically on the windshield.

You can engage in combat while driving -- AI took over steering as you lean out the window and shoot at enemies.

CD Projekt also described Cyberpunk as a "mature experience intended for mature audiences."

The goal is for you to not only engage with the game world, but with its inhabitants.

Like Witcher, you take missions from NPCs and have dialogue options in conversations.

It's an open world that you open up more with "street cred." For example, a specific jacket might raise it by 5%, allowing you access to new places.

Completing a quest levels up your street cred.

The UI in the demo is extremely minimal at -- just a light compass and a small quest log.

UI expands during combat -- enemies have names, health bars, and what appear to be levels.

Some enemies have question marks instead of levels, possibly meaning they're much higher level than you.

Damage numbers pop up during combat.

There's a bullet-time-like ability that allows you to slow down time.

CD Projekt keeps emphasizing that choices have consequences, in the moment and to the world at large.

Obstacles have several solutions depending on your skills. For example, V got to a door, but his hacking skill was too low. However, his engineering skill was high enough, so he could open a panel and bypass the door.

There's an inspection system lets you look super close at items and learn more about lore.

You use an inhaler to heal.

Gunplay feels slower than Doom or Borderlands, but faster than Fallout 4.

CD Projekt showed off some late-game abilities, including mantis-like blade arms and wall running.

We saw a boss fight against a dude in an exoskeleton. This included sliding under cars and taking cover.

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Below are some of the biggest details that emerged from the live demo.After being announced in May 2012, CD Projekt RED went mostly quiet on Cyberpunk 2077 for years. It was re-revealed this year during Microsoft's E3 2018 press conference. Preorder Cyberpunk 2077 now on Amazon