Indigo 3.4 officially introduces native integration of Indigo into 3ds Max via an all-new, high performance C++ plug-in: Indigo for 3ds Max.

Native integration means that you'll be able to work completely within the familiar 3ds Max interface, while still having the flexibility to export and render externally with the standalone Indigo application.

The other exporters have also been refined and polished, and their documentation extended. SkIndigo in particular has been highly praised for its ease of use and excellent integration with SketchUp (see quote opposite).

The user interface has been improved in features and responsiveness, aperture diffraction is much faster and uses vastly less memory, OpenCL performance has been greatly improved on both Nvidia and AMD hardware... Click here for a full list of the changes since Indigo 3.2, and look out for many more features to come, such as double-sided thin materials!