So where do we start when trying to create a taxonomy of Command cards? Point value is an obvious starting point, as most deck-building games feature point-cost as a consideration. However, I found this to be a bad organizational scheme for Command cards primarily because the range of cost is too narrow. The variety of cards within the 0 and 1-point range is so wide that there is very little information to be gleaned from looking at cost alone, so I don't believe it can be used as an organizational pillar. We could also look at type – as Command cards feature restrictions on play: Trooper, Spy, Hunter, Boba Fett. This is better than using points, but still is not very helpful as an organizational structure due to the variety of cards within these restrictions. For example, if I’m building a Trooper list, Covering Fire is a card I may consider including in my Command deck. Provoke is also in the pool of cards available to Troopers. Despite the fact that both of these are Trooper specific, I certainly wouldn’t recommend equating them in any way. They probably couldn’t be more different from each other when it comes to what they offer and how they should be played. So, even though both of these cards have the Trooper restriction, this shared characteristic isn’t particularly helpful when advising someone how to build a Command deck.