Androids are a balanced Team that can dominate early Game scenarios as well as late Game ones. In fact, SP Android 18 YEL provided the Team with what it was lacking to inflict high Damage right off the bat.

Being capable to dominate an opponent early makes other tools this Team has much more Effective than before, since Androids can now inflict decisive blows in early Game while being able to endure most hits thanks to 16 and Cell. Prior to SP Android 18 YEL’s arrival, this Team was about as durable as it is now, but it was much slower as its early Game Damage was just as low as the Damage they received.

In a similar way, having an Early Game killer makes this Team’s late Game tools ( SP Android 16 GRN’s Death Buffs, Cell’s Resurrection Mechanic ) excellent final blows, and not strong Comeback moves as they were before.

This Team’s Deck is not optimal, as the prevalence of Blast Cards can result in SP Android 16 GRN and SP Evil #21 PUR having very bad hands, however SP Android 18 YEL’s Extra Move Mechanics help in that sense, as they guarantee at least three full Strike hands per Game.

This Team still lacks a very good Blue Fighter, but even now it’s a very strong Team that isn’t at a particular disadvantage against any opponent.