



1st things first: Important Items

Spoiler



Setup/Interaction:

Use Shackles of the wretched to cast flammability on a monster, permanently* cursing self. Switch out shackles for another set of gloves.



Cloak of Flame: the 20% conversion to fire damage taken allows monsters that deal physical damage to deal some fire damage. Combined with flammability, this allows monsters to regularly inflict burning on myself.



Bereks Pass Rings: These have 30% increased damage while ignited and increaed Fire Damage rolls. While ignited, I have ~85% increased fire damage.



Play style:

In order to get ignited regularly, the player has to take damage regularly. Cloak of Flame provides a 20% off the top physical damage reduction making armor more effective. This requires being in Melee range to happen. Itemization and skill selection should reflect this. The skill selection should reflect this. Unfortunately, I can't provide



Skill Selection:

The skill choice should be a controlled burst fire damage skill. I chose discharge because it can be saved for detonation until after burning, allowing for higher fire damage and subsequently higher burning.

I've experimented with a few other skills, but discharge seemed to be the most reliable.

Flameblast: No guarantees that you'll be ignited before flameblast hits. Was much more difficult to reliably cast while ignited.

Incinerate: More difficult to be ignited. Doesnt take advantage of burning.

Molten Shell: Good to use defensively, but unreliable detonation.





I ended up Using cast on melee stun + stun on leapslam or whirling blades, depending on weapon, to generate charges (for shits n giggles). Theres better options, but reliably generating charges without using other traditional "discharger" items becomes difficult due to the items currently in use. Seemed decent enough, combined with CWDT + End Cry.



Passives:

The important keystone is: curses never expire. The important nodes are burning nodes and crit. The rest should be targetted towards defense. Possibly AOF, However, didn't get to a point to test. The aof is necessary to offset the freeze/crit with a high crit attack, that nullifies charge generation on stun.



Level 43 at death:

http://www.pathofexile.com/passive-skill-tree/AAAAAgUAAP0EswVbEmkUTRSwFxwZhRpsJKo2xTbYNuk6MDwFRtdN2FXGXcZmT3F5gUmBb4M4iBuLjIx2j0aboZ2unjyf36IApwismLI4tQTPZdDQ2CTa3eFz42rkIuxV7SDvfO-F99f60g==



Comments:

It seemed decent up until death. Perpetus killed me when I wasn't paying attention.

It was fun, but the kill speed was a inconsistent and a bit on the overall slow side because I didn't build in a single target.

Killing rares/uniques was troublesome.



I plan to retry, using infernal blow. Feel free to ask questions/mess around with if this sort of thing appeals to you.



Edit: Mechanics questions for GGG or anyone else:

1. Why doesnt punishment + flammability cause ignite on reflect? I tested this and it didnt seem to work. > Apparently reflect cant cause status ailments.

2. What level are monster curses? Very few things overrode the flammability, mainly vulnerability. Exiles didnt. Hexfont did. What determines the priority? Curse level? Preface: This is an item interaction based build, designed to put less used "crappy" items to use. It's probably not endgame viable, and entirely for fun. Apologies up front for the somewhat Incompleteness, but I want to share the Idea.1st things first: Important ItemsSetup/Interaction:Use Shackles of the wretched to cast flammability on a monster, permanently* cursing self. Switch out shackles for another set of gloves.Cloak of Flame: the 20% conversion to fire damage taken allows monsters that deal physical damage to deal some fire damage. Combined with flammability, this allows monsters to regularly inflict burning on myself.Bereks Pass Rings: These have 30% increased damage while ignited and increaed Fire Damage rolls. While ignited, I have ~85% increased fire damage.Play style:In order to get ignited regularly, the player has to take damage regularly. Cloak of Flame provides a 20% off the top physical damage reduction making armor more effective. This requires being in Melee range to happen. Itemization and skill selection should reflect this. The skill selection should reflect this. Unfortunately, I can't provideSkill Selection:The skill choice should be a controlled burst fire damage skill. I chose discharge because it can be saved for detonation until after burning, allowing for higher fire damage and subsequently higher burning.I've experimented with a few other skills, but discharge seemed to be the most reliable.Flameblast: No guarantees that you'll be ignited before flameblast hits. Was much more difficult to reliably cast while ignited.Incinerate: More difficult to be ignited. Doesnt take advantage of burning.Molten Shell: Good to use defensively, but unreliable detonation.I ended up Using cast on melee stun + stun on leapslam or whirling blades, depending on weapon, to generate charges (for shits n giggles). Theres better options, but reliably generating charges without using other traditional "discharger" items becomes difficult due to the items currently in use. Seemed decent enough, combined with CWDT + End Cry.Passives:The important keystone is: curses never expire. The important nodes are burning nodes and crit. The rest should be targetted towards defense. Possibly AOF, However, didn't get to a point to test. The aof is necessary to offset the freeze/crit with a high crit attack, that nullifies charge generation on stun.Level 43 at death:http://www.pathofexile.com/passive-skill-tree/AAAAAgUAAP0EswVbEmkUTRSwFxwZhRpsJKo2xTbYNuk6MDwFRtdN2FXGXcZmT3F5gUmBb4M4iBuLjIx2j0aboZ2unjyf36IApwismLI4tQTPZdDQ2CTa3eFz42rkIuxV7SDvfO-F99f60g==Comments:It seemed decent up until death. Perpetus killed me when I wasn't paying attention.It was fun, but the kill speed was a inconsistent and a bit on the overall slow side because I didn't build in a single target.Killing rares/uniques was troublesome.I plan to retry, using infernal blow. Feel free to ask questions/mess around with if this sort of thing appeals to you.Edit: Mechanics questions for GGG or anyone else:1. Why doesnt punishment + flammability cause ignite on reflect? I tested this and it didnt seem to work. > Apparently reflect cant cause status ailments.2. What level are monster curses? Very few things overrode the flammability, mainly vulnerability. Exiles didnt. Hexfont did. What determines the priority? Curse level? Last edited by indczn on Mar 3, 2014, 4:41:24 AM