October 29, 2015 General Various balance refinements and tweaks, with special attention given to Maya to make her more in-line with the other characters.

The Fastball grenade has been added to Boll’s loot pool.

DLC offers from Steam have been added to the in-game DLC menu.

Players will no longer encounter a progression blocker in the mission “A Match Made on Pandora” at the objective “Talk to Moxxi” in the Wedding Day Massacre DLC.

The mission “Cleaning Up the Berg” will now adjust to the current OP level instead of always being level 72.

The wedding party should now always appear at the appropriate time during the mission “A Match Made in Pandora”.

Missions that can be failed and re-attempted will now show the correct level when the player re-accepts the mission.

Chests that are dug up by varkids in the Wam Bam Island mission “Fun, Sun, and Guns” will now appear for all co-op players when unopened.

Gun-based splash damage will now scale correctly.

The Aquamarine sniper rifle has been updated with the proper stats. It was previously incorrectly categorized as an SMG. Players with this weapon in their inventory at the time of the update will have an SMG in its place. Future drops of the Aquamarine sniper will be correct.

Player locations will now display correctly after being revived.

French, Italian, German, and Spanish language versions of the game will now properly display Critical Hit FX.

Jack’s protective probe will now take damage from Maya’s Phaselock ability.

Kill Skills will now properly receive bonuses modified by external sources (i.e. class mods) upon activation.

Weapon abilities will no longer be retained when using the inventory to swap weapons during the weapon-swap animation.

The color red will now appear appropriately for players using the “Protanopia” color-blind mode.

Players now have the option to choose a “Camera-Based” driving control setting.

Badass stats will no longer display multiples of the same choice when selecting a Badass Rank stat bonus.

Tweaks to improve performance while navigating menu screens.

The game will no longer become indefinitely paused if the status menu is opened when the HUD is not displayed.

Updated the presentation of the SHiFT EULA (End User License Agreement).

Fixed an exploit to duplicate SHiFT rewards while playing in split-screen.

Players at OP level 4 or above should now find it easier to find a game via matchmaking.

Players will no longer see placeholder graphics when joining into a 3 or 4 player game on certain maps.

Bloody Harvest Halloween candy item card text will now display correctly when colorblind mode is active.

When a user switches weapons just before using a travel station, their holstered weapon will no longer appear to have a plain white texture if viewed from third-person

Players can now sort their inventory by value and vending machine inventory by price.

A rare issue where an object could appear to have a bright, neon-colored texture will no longer occur.

“Use” prompts will now appear and disappear more quickly, resulting in a more responsive gameplay experience.

Unowned DLC will no longer appear in the Fast Travel menu as a valid destination.

Various stability improvements.

Memory adjustments have been made to prevent audio dropout in some cases.

When playing with the language set to Spanish, the text for the “trade” option has been corrected.

Minor text fixes.

Green quality corrosive and explosive nova shields can now spawn in-game.

McNally will now be the appropriate level in the mission “The Bane”.

Drop rates for the Cobra have been increased in Mr. Torgue’s Campaign of Carnage.

Players will no longer be permanently slowed by the sorcerer’s “slow” skill.

NPCs will no longer become invisible for clients during play sessions with many map transitions.

Community Day 2013 head and skin customizations will no longer disappear from the player’s inventory if they save and quit before using them.

Torgue weapons will now glow correctly

Some skin customizations that previously did not drop from any source can now drop in-game.

All items will now have impact audio when dropped from inventory or in the world.

Game difficulty scaling will now reliably return to the appropriate value after fighting Raid Bosses.

Purple rarity rocket launchers will now use the appropriate material.

Subtitles in the side missions “My Dead Brother” and “Lost Souls” updated for accuracy

Brood the Invincible’s nameplate will now appear correctly. Permanent Hot-Fixes Permanent Hot-Fix to add Community Day heads and skins as world drops.

Permanent Hot-Fix to fix an issue in which the Tiny Tina’s damsels can become invisible.

Permanent Hot-Fix to fix "Release the Beast" sometimes not activating.

Permanent Hot-Fix to fix an issue with critical hits not registering properly sometimes when using the “Interspersed Outburst” Mechromancer skill.

Permanent Hot-Fix to fix an inaccurate skill description for the Mechromancer’s “Buck Up” skill so that it properly displays the recharge as 100%.

Permanent Hot-Fix to fix Wilhelm so that he takes damage from the Ahab rocket launcher.

Permanent Hot-Fixto adjust camera zoom when Krieg is in the gunner seat of the runner.

Permanent Hot-Fixes to fix incorrect attribute presentations for relics.

Permanent Hot-Fix to fix an issue in which skrakks can deform when running PhysX.

Permanent Hot-Fix to fix an issue so that Deathmark can be applied more than once in a multiplayer game.

Permanent Hot-Fix to fix an issue in which Zero's deception ability will not activate properly when triggering the skill while firing and reloading a Tediore SMG.

Permanent Hot-Fix to fix a missing VO in ‘A Match Made on Pandora’.

Permanent Hot-Fix to fix an issue with some weapons having low DoTs applied.

Permanent Hot-Fix to modify Vermivorous so that he always drops something from his unique pool.

Permanent Hot-Fix to increase the bulk collect radius.

Permanent Hot-Fix to increase the drop rate of legendary items across the game. Released July 15, 2014

General Adds new heads and skins themed around Borderlands: The Pre-Sequel. See www.gearboxsoftware.com for more details. Released April 7, 2014

General Added Traditional Chinese language support for DLC.

Released February 11, 2014 General Added an “Expansion” sort option to the mission log, which allows you to sort missions by the DLC that contains them.

Added a ColorBlind mode (the option can be found in Main Menu > Options > Video).

Addressed an issue when scrolling through player inventory in vending machines before it finishes loading.

Addressed an issue where Golden Keys would reset to zero if the user attempted to redeem more than 255.

Addressed an issue with The Bee shield applying incorrect damage when using explosive weapons.

Addressed an issue where clients would be unable to pick up some items.

Addressed an issue where enemies could be healed by rockets if they were near a Siren using Restoration.

Addressed an issue where Deathmark and Thoughtlock FX would display incorrectly on some enemies.

Addressed an issue where Zer0’s “Execute” skill will flash on screen when entering Deception without having Execute trained.

Addressed an issue where Zer0’s Deception HUD would occasionally persist after Deception had ended.

Addressed an issue where the camera could sometimes become stuck in a third-person view when entering a vehicle.

Addressed an issue where Gaige failed to emote when summoning DeathTrap.

Addressed an issue where Gaige’s “One Two Boom” orb could not be exploded by E-Tech weapons.

Addressed an issue where Raving Retribution projectiles would sometimes cause damage to Krieg. Flame Flare made this issue more likely to occur.

Addressed an issue where Buzzaxe Rampage would not reset from Release the Beast during fast travel.

(Bloody Harvest DLC) Addressed an issue where projectiles would pass through Pumpling’s head without causing damage.

(Bloody Harvest DLC) Addressed an issue which caused Sully the Blacksmith to only throw hammers and not use his other attacks.

(Mr. Torgue/ Ultimate Vault Hunter Upgrade Pack 2 DLC) Addressed an issue where an overpowered Hoplite shield would drop player health to zero.

(Ultimate Vault Hunter Upgrade Pack 1 DLC) Addressed an issue where the Butcher shotgun reload would go out of sync for clients.

(Ultimate Vault Hunter Upgrade Pack 2 DLC) Addressed the opening which allowed players to grenade jump over the walls in Digistruct Peak.

(Tiny Tina DLC) Addressed a minor texture issue on Salvador’s Dragon Keep skin.

Permanent Hot Fixes:

Addressed an issue where the Psycho’s Blood Blister class mod modified the Boiling Blood skill, instead of Blood Bath.

(Mercenary Day DLC) Addressed an issue where Timothy would fail to emote on clients.

(Tiny Tina DLC) Added Dragon Keep head customizations to Dice chests.

Made Loot Hunt item changes permanent.

o Increased Explosion Size for Flakker

o Increased Damage and Grenade Explosion Size for Kerblaster

o Increased Explosion Size for Cobra

o Increased Explosion Size for Boom Puppy

o Increased Damage, Explosion Size, and Control for Sky Rocket

o Vladof Rocket Launchers have increased Damage and Faster Reloads

o Dahl SMGs have increased Stability

o Increased number of shots fired for Boneshredder

o Bandit SMGs have increased Magazine Size and Damage

o Increased Number and Damage of Bunny Bombs for Bunny

o Increased Damage and Radius of Secondary Explosions for Logan's Gun

o Increased Explosive Power at Bite for The Teeth of Terramorphous

o Increased Damage and Baby Gun Power for Baby Maker

o Secret Bonus for Morningstar Upgraded

o Increased effectiveness of Twister

o Bandit Assault rifles have increased Clip Size

o Tediore pistols have increased Magazine Size

o Increased Critical Damage for Lady Fist

o Maliwan Rocket Launchers have increased Reload Speed and Status Effect Chance

o Increased Damage and Explosive Radius for Landscaper

o Increased Magazine Size, Damage, and Reduced Self Damage for Gunerang

o Increased Damage for Octo

o Increased Damage and Projectile Radius for Fastball

o Increased Damage and Ricochets for Tidal Wave

o Hyperion pistols have increased Magazine Size and Accuracy Recovery

o Increased Damage for Madhous

o Increased Skill Recharge Time and Damage for Little Evie

o Increased Damage and Accuracy for Veruc

o Increased Damage and Magazine Size for Gub

o Bandit pistols have increased Magazine Size

o Increased Damage and higher Elemental Effect Chance for Longbow

o Increased Accuracy and Critical Hit Bonus for Fremington's Edge

o Increased Damage and Magazine Size for The Emperor

o Bandit shotguns have a Faster Reload and an additional shot in the Magazine

o Increased Explosion Size and an Extra Shot in Burst Fire for the Hornet

o Dahl pistols have increased Stability and larger Magazine Released November 26, 2013 General Added support for upcoming downloadable content.

(Tiny Tina DLC) Addressed an issue with "Dwarven Allies" which would cause a blocker if players picked up the third rune letter prior to completing the "Solve ancient dwarven puzzle" objective.

(Tiny Tina DLC) Murderlin will now respond if you have accepted but not completed the mission “Roll Insight”

(Sir Hammerlock DLC) Addressed an issue where damage dealt to Dexiduous, after destroying a crit region, would be too low when the player was lower level than Dexiduous.

(TK Baha DLC) Addressed an issue that could cause the flying pumpkin head to regenerate health in Hallowed Hollow.

Summoning Deathtrap with "Sharing is Caring" enabled no longer causes a Turtle shield's health penalties to be applied twice.

Adjusted drop rates of unique items from Doc Mercy, Mad Dog, Savage Lee and McNally to be more consistent across all modes.

Added checks to enforce the maximum overpower level and remove invalid gear.

Addressed a manufacturing error where rare Maliwan SMGs were created with the incorrect body part.

Addressed a glowing issue with the Gunzerker Skin of Steel skin.

Further corrected the alignment of holographic sights on pistols.

Addressed an issue where completed repeatable missions would not show text in the mission acceptance screen.

Addressed an issue where defendable targets would not have a health bar

Released October 22, 2013

Update v1.6.0 (Released August 29, 2013) General Added new items to the Black Market:

One additional ammo upgrade for each ammo type, at 100 Eridium each

Two more backpack storage space upgrades, at 150 and 200 Eridium respectively.

Two more bank storage space upgrades, at 150 and 200 Eridium respectively.

Added Zoom amount to weapon cards.

Rarity of loot drop rates have been increased for enemies level 61 and above

Enemy health regen in Ultimate Vault Hunter Mode increased for enemies level 61 and above.

Addressed an issue that could cause credits music to continue for some players when the credits were exited early.

Set the "Surprise!" challenge to be visible for everyone instead of unlocking after completing another challenge.

Addressed an issue that could cause loot dropped from Terramorphous to not be pick-up-able or visible to all players.

Addressed an issue where the user could lose functionality of their weapon as a Psycho when activating Buzz Axe Rampage and Hellfire Halitosis simultaneously right before being killed.

Addressed an issue that would sometimes grant players two sets of rewards for completing one mission.

Addressed an exploit that allowed players to "win" a duel by killing themselves with environmental damage.

Addressed an issue that could prevent the ìThresher Thrashedî achievement/trophy from being unlocked in a split-screen game.

Addressed an issue that could cause players to be unable to complete the "Can You Hear Me Now" and "Big Guns" challenges.

Addressed an issue causing the Death Mark symbol on the Sheriff of Lynchwood to appear in the wrong location.

Addressed an exploit that could allow players to increase their skill points beyond intended amounts.

Addressed an issue sometimes causing Flynt not drop any unique loot in True Vault Hunter Mode and Ultimate Vault Hunter Mode.

Added safeguards to better protect players against hacked items and weapons -- invalid items will now be automatically removed from a player's inventory.

Addressed an issue that stopped players from loading inside the Natural Selection Annex if they saved and quit there without completing a specific objective of the Wildlife Preservation mission.

Disabled the daily lockout for raid bosses

Shoved The Warrior off into the abyss after he dies so that players can always grab loot that he might otherwise have been sitting on.

Addressed an issue that could cause players to lose control of their characters when using certain telescopes simultaneously in a multiplayer game.

Addressed a few issues that could cause BNK-3R to get stuck or otherwise not complete his death animation properly.

Addressed an issue causing E-Tech weapons given as mission rewards to show up as the wrong rarity.

Increased Voracidous's shield to intended levels in Ultimate Vault Hunter Mode.

Increased the Eridium required to enter Terramorphous's den.

Addressed an issue causing Flynt to sometimes not jump down and engage the player.

Saved the player's vehicle skin choice so that it doesn't have to be re-chosen in each new play session.

Addressed an issue causing the earned/total customization count in a customization station to be incorrect.

Addressed an issue that could sometimes cause items acquired via SHiFT to be capped incorrectly at level 50.

Addressed an issue where Seraph and Torgue vending machines were unresponsive to mouse input.

Addressed an exploit where clients could dupe items in a trade duel.

Addressed a problem where the SHiFT account screen would sometimes not respond to input if players were using a gamepad but Steam was not in Big Picture mode.

Addressed an issue causing the Home and End keys to not update the customization preview when using a customization station.

Captain Scarlett and her Pirate's Booty

(Captain Scarlett DLC) Addressed an issue allowing the treasure room to be re-entered multiple times after defeating the Leviathan.

(Captain Scarlett DLC) Addressed an issue that could cause players to be stuck under the world when traveling to a new zone while in the destroyed hovercraft in Captain Scarlett content.

Sir Hammerlock's Big Game Hunt

(Sir Hammerlock DLC) Addressed an issue where players could get slowed for the duration of a game session if they left an area after being slowed by a witch doctor.

Tiny Tina's Assault on Dragon Keep

(Tiny Tina DLC) Addressed an issue causing Zer0's critical hit indicator to not display on Mimics.

(Tiny Tina DLC) Taught Necromancers how to cast their skeleton-summoning spell more reliably.

(Tiny Tina DLC) Addressed an issue that could cause the ìA Single Deadly Biteî challenge to not unlock.

(Tiny Tina DLC) Addressed an issue of audio not playing from dwarves at the entry to the mines on the mission Dwarven Allies.

(Tiny Tina DLC) Addressed the timing of some effects when transitioning from bright, sunny skies to dark and brooding ones and vice versa.

(Tiny Tina DLC) Addressed an issue that could cause Roland to be holding a sword and a gun in the same hand.

(Tiny Tina DLC) Addressed an issue that could cause the player to be unable to progress if taking an alternate route to Flamerock Refuge.

(Tiny Tina DLC) Addressed an issue causing client players in a multiplayer game to not see magical effects when activating the "My Dead Brother" mission.

(Tiny Tina DLC) Addressed an issue that could cause the "Keep Rollin' Rollin' Rollin'" achievement to not unlock when the player rolls a 20.

(Tiny Tina DLC) Addressed an issue causing class mods with "Good" in their name to be detrimental to reloads.

(Tiny Tina DLC) Added a third vault symbol to the Dwarven Mines for players to discover.

Missions

Addressed issues with the following missions that could cause players to get stuck or not be able to complete them:

My First Gun

Clan War: Wakey Wakey

No Vacancy

Shielded Favors

Breaking the Bank

Toil and Trouble

A Train To Catch

(Tiny Tina DLC) A Role-Playing Game

(Tiny Tina DLC) The Magic of Childhood

(Tiny Tina DLC) Denial, Anger, Initiative

(Tiny Tina DLC) Dwarven Allies

(Tiny Tina DLC) Winter is a Bloody Business

Addressed an issue that could cause errant mission indicators to appear above rabid skags when players had not yet accepted any Animal Rescue missions in True Vault Hunter Mode.

Addressed an issue that could result in players being stuck at the beginning of the game in True Vault Hunter Mode and unable to complete any missions.

Addressed an issue that could cause an incorrect waypoint to be displayed for the mission "Hidden Journals".

Equipment

Addressed the Pot'O'Gold shield to drop items correctly when the player is damaged while wearing it.

Addressed audio from Booster and Adaptive shields not playing during co-op games.

Addressed certain projectiles (such as rockets fired from a Tunguska) sometimes passing through objects instead of detonating on them.

Addressed an issue causing some assault rifle barrels to give lower damage bonuses than intended.

Addressed the Blood of Terramorphous and Blood of the Seraphs relics to no longer be capped at level 50.

Addressed an issue causing item cards to sometimes show incorrect critical hit modifiers for weapons.

Addressed an issue causing alignment of sights on certain pistols to be incorrect when zoomed in.

Addressed the "Breath of the Seraphs" relic to scale above level 50.

Characters

Addressed an issue where the Psycho could get stuck and not animate when killed in a certain way.

Addressed an issue where client Psycho players would sometimes not play the fire breathing animation when activating Hellfire Halitosis and Buzz Axe Rampage at the same time.

Addressed an issue that could cause clients playing as Psychos to retain the buzzaxe in their hands if the action skill ended while they were on a ladder.

Addressed an exploit causing Mechromancer's Discord skill to stay active after respeccing.

Addressed Zer0's Kunai skill stacking to higher damage amounts that intended under certain conditions.

Addressed an issue that could cause the Gunzerker to have two weapons attached to his right hand when his action skill was deactivated in a certain way.

Addressed an issue causing Psychos using the Raving Retribution skill to be chattier than intended.

Addressed an issue where the Psycho would sometimes not be put into the down state when applying the "Redeem the Soul" skill.

Removed some challenges Psycho players are unable to complete due to Krieg's heft.

Addressed players using alternate control schemes being unable to perform certain actions such as the Psycho's dynamite toss or the Assassin's action skill melee.

Addressed an issue causing the Psycho's Buzz Axe Bombardier skill to block stacks of Taste of Blood from accruing.

Addressed an issue that could cause the Psycho's Hellfire Halitosis visual effects to persist indefinitely.

Addressed the Reset Skill Tree prompt in customization stations showing incorrect totals for the Psycho.

Released July 24, 2013

Added PhysX effects to Tiny Tina's Assault on Dragon Keep content.

Released June 27, 2013

General

Fixed an issue that caused the game to crash after the player had more than 240 missions in their mission log.

Added the ability to preview and purchase add-on characters from the 'New Game' character selection screen and when joining another player's game and choosing your character.

Added un-purchased campaign add-ons to the Fast Travel station list to streamline the ability to purchase the new content. These locations appear with an asterisk next to their names. Released June 18, 2013 General

Added support and compatibility for upcoming add-on content.

Update v1.5.0 (Released April 18, 2013) General Added support and compatibility for upcoming content, including character customizations unlocked by playing Poker Night 2.

Fixed an issue where bank and stash capacity could be exceeded. This change prevents additional items from being added to stash / bank until capacity is below the maximum -- it does not forcibly remove or delete any items.

Added a preview of available premium customizations when using a customization station so that players can see what a purchased head or skin would look like before buying.

Fixed an exploit where players could become invincible occasionally through the Siren's Res skill.

Fixed an issue that prevented players from choosing a new customization from SHiFT when creating a character immediately after redeeming a customization code.

Players are now able to type a "c" in their player name without causing the "load a character" overlay to appear while starting a New Game.

Missions

Fixed issues with the following missions that could cause players to get stuck or not be able to complete them:

Bad Hair Day

Best Minion Ever

Fixed a bug that could cause the "Wildlife Preservation" mission boss to sometimes continue fighting after the encounter in Ultimate Vault Hunter Mode.

(Captain Scarlett DLC) Fixed an issue that could cause Scarlett to not drop Scarlett's Greed in the fight with Roscoe.

Equipment

Fixed a bug that caused the player's grenade count to not be saved properly if they were using a Grenadier class mod.

Fixed a bug causing Seraph items of the day to incorrectly be capped at level 55.

Rebalanced the Gunzerker's Titan class mod to be more in line other Gunzerker class mods.

Fixed an issue where the Evolution shield could incorrectly list a Recharge Delay of 0.00 seconds.

Fixed audio from Impact shields not playing when connected to another player.

Fixed an issue causing audio distortion in some cases when a transfusion projectile got stuck inside an object. Update v1.4.0 (Released April 2, 2013) General Added a new playthrough called Ultimate Vault Hunter Mode, unlocked for a character once they have completed the main story missions in True Vault Hunter Mode and reached level 50!

In this mode, you will always start in Southern Shelf at Cleaning Up the Berg and may reset your playthrough progress as often as you like without losing any items, levels, or stats. All enemies are significantly more difficult in this playthrough, but the loot quality has increased accordingly. Rumor has it there is an entirely new rarity of loot out there for high-level players.

Added new items to the Black Market:

One additional ammo upgrade for each ammo type, at 50 Eridium each.

Two more backpack storage space upgrades, at 50 and 100 Eridium respectively.

Two more bank storage space upgrades, at 50 and 100 Eridium respectively.

Increased the maximum amount of Eridium players can hold from 99 to 500.

Fixed a bug that was causing some users to crash on startup or when loading into a level after choosing their character.

Fixed a bug that could cause hosts to become invulnerable if they were being revived by a client who disconnected mid-revive.

Fixed an issue that could cause players to crash or freeze when fighting BNK-3R.

Fixed a bug that could cause Deathtrap's Robot Rampage audio to not stop playing after killing an enemy until Deathtrap despawned.

Fixed a bug that could stop the Gunzerker's Keep It Piping Hot skill from functioning as intended.

Covered an area of the world near Claptrap's ship where the player could fall in and be unable to get out.

Fixed an issue where a Siren could revive a player and make another player invulnerable under specific circumstances.

Addressed instances of audio distortion tied to Axton's turret and kill skills.

(Mr. Torgue DLC) Critical hits against Midgets now register properly.

(Mr. Torgue DLC) Rat Thief enemies are no longer allowed in Pete’s Bar due to patron concerns regarding excessive theft.

(Captain Scarlett DLC) Fixed an issue with the "Shady Dealings" challenge where a purchase could sometimes not count toward its completion.

Missions

Fixed an issue where players could be unable to interact with the menu when a mission that granted experience but not items was completed and not handled by the player before saving and quitting.

Fixed an issue where players could cause the round to not fail in a Slaughter mission if a surviving player disconnects while all others are out.

(Sir Hammerlock DLC) Thermitage is now friendlier and will no longer refuse to come play with some players.

Fixed issues with the following missions that could cause players to get stuck or not be able to complete them:

Wildlife Preservation

Medical Mystery

(Captain Scarlett DLC) Let There Be Light

(Mr. Torgue DLC) Eat Cookies and Crap Thunder

Equipment

Fixed a bug where players were able to do far more damage than intended by exploiting a buff from the Evil Smasher.

Clients are now able to see explosions caused by Norfleets in multiplayer.

Fixed an issue causing Relics to sometimes not show the Favorite indicator.

Fixed an issue that caused E-tech weapons to not be able to hit the Mechromancer's 'One Two Boom' orb.

Seraph Gear from Captain Scarlett and Mr. Torgue DLC re-balanced to be more powerful.

Fixed class mods that increase the skill grade of Axton's Metal Storm, Onslaught and Quick Charge skills to function as intended.

Fixed an exploit involving Vladof rocket launchers that could result in having infinite ammo for any weapon.

Fixed an issue where weapon cards would sometimes not display how many bullets they consumed per shot.

Mechromancer's Prodigy class mod now correctly increases reload speed.

Fixed an issue causing impact sounds from users with The Bee shield to not be audible on clients.

Adjusted Mechromancer’s Sweetheart class mod to correctly increase team health.

Assassin’s “Slayer of Terramorphous” class mod no longer includes Gunzerker skill bonus.

(Mr. Torgue DLC) Torgue vending machines can now stock legendary weapons above level 48.

Chere-amie sniper rifle and transfusion grenades no longer cause audio distortion.

Assigned price to Anshin 'Evolution' shield so that players can sell it for money if desired.

Update v1.3.1 (Released January 9, 2013) Added support for text input using the gamepad for Steam's Big Picture mode.

Fixed a bug causing players to sometimes get stuck in the "Whoops" mission of the Captain Scarlett DLC.

Deathtrap can no longer restore an enemy's shields, even though it was hilarious.

Fixed a bug that caused off-hand weapons to sometimes deal improper damage while Gunzerking.

Addressed an issue where shotguns did not receive full damage boosts from skills and gear.

Update v1.3.0 (Released December 13, 2012)

Fixed the "use" description text on the HUD getting cut off prematurely when binding "use" to certain keys.

Fixed a bug that could cause the critical hit bonus to inconsistently be included on the item card of weapons that modify this stat like Miss Moxxi's Bad Touch.

Fixed a bug causing decals to not be displayed when the framerate was set to 30FPS Capped.

Fixed a bug causing head customizations from the Mr. Torgue DLC to not unlock properly for Sirens and Mechromancers.

Fixed a bug where profiles would refuse to save when they were already corrupted on startup.

Fixed a bug where profile restoration code would sometimes trigger inappropriately. Update 1.2.2 (Released November 15, 2012) Fixed an issue involving progress on some area-specific challenges being incorrectly associated with the wrong challenge. As a result, progress on some area-specific challenges made following the 1.2.0 update may be shifted to another challenge. Update 1.2.1 (Released November 14, 2012) Fixed an issue causing bank slots to be capped at 14 instead of 16.

Fixed a crash when loading a character that had the "Mighty Morphin" mission active in the "Collect 4 samples" state. Update 1.2.0 (Released November 13, 2012) Fixed fast travel stations from downloadable content sometimes disappearing when loading a saved game.

Fixed an issue where players could occasionally be unable to connect to one another if one of them had recently been in DLC that the other doesn't have.

Fixed an issue where players were sometimes unable to pick items up after another player had bulk-picked-up a nearby item.

Fixed a bug in the inventory UI when quickly scrolling to the bottom of a list using the mouse wheel.

Improved PhysX fluid rendering quality at high resolutions.

Improved NVIDIA 3D Vision integration.

Fixed the "Inverted reverse steering" option not working for clients in a multiplayer game.

Fixed the player's backpack sort setting not persisting.

Fixed an issue causing players to sometimes crash or freeze after killing Master Gee in the Captain Scarlett DLC.

Fixed challenges showing inaccurate completion amounts for area-specific challenges.

Fixed a bug where the player's active mission would sometimes fall back to main-game missions when completing other missions in DLC areas.

Fixed a bug that could cause players to lose mission rewards that they had not claimed when switching between Normal mode and True Vault Hunter mode.

Added a confirmation dialog when opening the golden chest in Sanctuary.

Fixed Arid Nexus Badlands showing an undiscovered challenge that was not attainable.

Restored some lost progress to players who have had their profiles reset. To ensure you are credited for as much progress as possible, please load your character, select "Continue" on the Main Menu, and then "Save and Quit" after you enter the world. Repeat this process for each character in your character list.

Fixed the Mechromancer's Anarchy skill sometimes losing stacks incorrectly for multiplayer clients.

Fixed a bug causing players to sometimes get stuck zoomed in when in "fight for your life" mode.

Fixed challenge "For The Hoard!" to work properly after resetting challenges.

Fixed a bug that could sometimes cause players' skill points to be reset when loading their character.

Fixed a bug that could cause enemies and missions to be locked to an incorrect level.

Fixed bug causing Tediore reloads to get Amplify shield damage bonuses for each round remaining in the clip.

Amplify damage from Amplify Shields is now divided among all projectiles fired from a single shot.

Balance adjustments to "The Bee":

Increased Recharge Delay

Significantly increased Recharge Rate

Reduced Amplify damage

DLC raid bosses no longer drop Seraph crystals in Normal Mode.

Reduced level of DLC raid bosses in Normal Mode.

Fixed issue resulting in infinite leveling exploit with Fleshstick.

Increased the health of Terramorphous, Willhelm, and Blue.

Additional miscellaneous balance tweaks.

Fixed issues with the following missions that could cause players to get stuck or not be able to complete them:

Plan B

Wildlife Preservation

Mighty Morphin

Animal Rescue: Food

The Man Who Would Be Jack

Get To Know Jack

Where Angels Fear to Tread

Trailer Trashing

Clan War: First Place

Stalker of Stalkers

The Once and Future Slab

Home Movies

Shielded Favors

You Are Cordially Invited: Tea Party

(Captain Scarlett) Freedom of Speech Update v1.1.3 (Released October 25, 2012) Added a toggle for whether textures should fade or pop in when a higher-resolution version loads. High-end computers can disable this to avoid seeing lower-resolution textures streaming in.

Added the ability to reset all challenge progress for a character once they've completed 85% of all non-DLC, non-area-specific challenge levels. This will keep the player's current challenge bonuses and rank, but reset all challenge progress to 0 and allow challenges to be re-completed for additional ranks and bonuses. Resetting is available on the "challenges" screen of the status menu and will display as a tooltip at the bottom of the screen if the player has met the criteria.

Fixed a bug where profile files set to "read only" were not being saved.

Fixed a performance issue in Captain Scarlett and her Pirate's Booty content with PhysX set to Medium or High. Update v1.1.2 (Released October 17, 2012) Prevents data instability when launched with unsupported commands. Update v1.1.1 (Released October 11, 2012) Modified profile behavior to prevent possible data loss. Update v1.1.0 (Released October 9, 2012) Fixed some cases where the Logitech G19 screen would show incorrect information for the friends list.

Fixed players losing ammo when reloading a savegame with max ammo and a stockpile relic equipped.

Fixed the vendor UI sometimes showing a count of 1 less item in the player's backpack than is actually there.

Fixed the favorite/trash icons in the inventory sometimes disappearing when scrolling the inventory list.

Fixed players getting stuck in a white box when two people try to travel at once and one is in a vehicle.

Fixed co-op players sometimes spawning at different places after a level transition.

Fixed the "has abandoned your struggle!" message sometimes appearing with no player name.

Fixed mini-map fog of war sometimes not uncovering correctly when first loading a saved game as a client.

Fixed a rare crash when trying to select a menu item with the keyboard after playing the game with a gamepad.

Added "(undiscovered)" entries to the challenge log for challenges that the player has not yet found.

Fixed a rare crash in the launcher related to using a gamepad.

Fixed client players sometimes seeing fired bullets fly off in random directions.

Fixed a blocker in the "Do No Harm" mission. This fix prevents the bug and corrects the issue for any character hit by this bug.

Fixed a case where players were sometimes being sent back to the main menu after their online status changed when playing a LAN game.

Fixed a case where shields that reduce the player's health were sometimes not showing how much health they reduce.

The inventory screen will no longer jump to the top of the list when using a customization item.

Fixed a case where clients and servers would sometimes see different fast-travel stations available to them.

Fixed a bug that could cause challenges to re-complete all 5 tiers over and over again.

Fixed players who have lost access to their 3rd or 4th weapon slot erroneously.

Allowed players to trade with each other when at maximum backpack capacity if they're trading the same number of items with each other. Update v1.0.3 (Released September 27, 2012) Fixed an issue regarding the ‘Ignore’ feature in the mission log. Update v1.0.2 (Released September 25, 2012) Fixed issue with trading negative credit values.

Fixed issue regarding pre-order incentives.

Fixed issue regarding connectivity problems involving routers with restricted Firewall UDP settings. Update v1.0.1 (Released September 20, 2012) Minor Bug Fixes