I will edit this post to reply every modder check soon

My reply : Sounds like these sound are fine, so I don't add any hitsound, thanks pro hitsound check

This mod I need reply slowly, wait for me, Saten :3

Okay fixed

Okay fixed

Fixed

Fixed

I forgot del it, good, fixed

Has no spinner there?

This I follow the vocal to play imo, so keep it

I play few times at this part seems play fine, so keep it too

Deleted

Deleted

Deleted

Looks like nothing?

Seems already added

My reply : The same reason as Kite's mod reply, thanks

@Kite's mod @MrSergio's mod S.Boat N:- 00:20:492 (1,2,3,1,2,3,1,2,3,1,2,3) - I feel like there are too many NCs for a Normal in this section, but it is probably a general concept of the map. Regardless of this, I'd say you should make your combos at least 2 times longer as they are now- 01:17:883 (5) - this one should be 3/2, not that strange 5/4. The spinner after it should also start from 01:18:405 - due to the high BPM (don't forget to remove the clap from sliderend)- 02:14:231 (5) - same- 03:08:492 (5) - same- imo your break should end at 01:34:579 - , otherwise it feels a bit strange- 02:46:318 (1,1) - recovery time after the spinner is too short for this diff. I'd map the spinner instead- 03:20:622 (2,3) - this 1/2 snap comes out of nowhere and it's not even easy to read. You should do something similar to what you did for 03:24:274 (1,2) -- 03:29:622 (2,4) - I'd rather avoid this stack on Normal diffs tho. Since it's at the end of the song you can do whatever you want since you can always easily move next patterns as you want.S.Boat E:- 01:15:796 (1) - probably this doesn't need a NC- 02:12:144 (1) - same- 03:06:405 (1) - same- 02:47:883 (1) - I'd start this 1/1 earlier since there is a really important beat you're skipping there- 03:23:361 (5,1) - shouldn't the NC be on 5?@ReFaller's mod