Wags ED Team



Join Date: Jul 2004 Location: Phoenix, AZ Posts: 11,297

Now that we are getting very close to integrating EDGE into DCS, I can share a few more details.



1- DirectX 11 / DirectX 11 Windows 8 based.

2- Can support up to four GPU (either SLI or CF).

3- Uses clip maps.

4- Two cloud layers can be created with options for none, cumulous, cumulous nimbus, and stratus.

5- Terrain shadow projection is supported.

6- World can be as large as the designer wishes them to be, it is more of a question of development time / map detail.

7- Option to project map on globe surface.

Youtube:

Twitch: wagmatt



System: __________________Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmattSystem: https://forums.eagle.ru/showthread.p...44#post3729544