What the developers have to say:

Why Early Access? “Fugl has already been developed with a lot of feedback from early testers. We have posted a lot online and gone to a lot of trade shows to get feedback, and so the next natural step seems to be Early Access, so we can hear what the community here thinks.



Fugl is still under heavy development, so there will be bugs, missing features, and the occasional surprise unlock as we add content. Please only buy the game if you are ok with the game not being finished yet and you are willing to provide occasional feedback to the development team.



The full launch version of the steam version of the game is included in the early access purchase.” Approximately how long will this game be in Early Access? “We currently expect to be in Early Access for around 6 months. If that timeline holds, it will depend a lot on how the feedback we get from the Steam Community matches what we have seen in other places so far. We do tend to not want to release anything, until we feel it is done.” How is the full version planned to differ from the Early Access version? “For a start, we still want to improve the core experience of feeling like a bird as much as we can. We want to improve the controls, so that it offers something for everyone; from the more casual player looking for a chilled out experience, over those who are seeking a more arcade-like experience, to those who are looking for a fuller, more complete simulation.

In addition we are looking to improve the animals and deepen the interaction with them, improve the sound layer, add more features to the procedurally generated world, improve the editor tools and release more of them to the steam community, and much more.” What is the current state of the Early Access version? “We tend to think of the current version of Fugl as a late Alpha. Most of the basic systems are in; infinite procedural terrain generation, flying, shape-shifting, animal AI and rudimentary interaction with the wild life. From here on, we are primarily focusing on building out and improving those systems.” Will the game be priced differently during and after Early Access? “We are planning on Early Access starting out at a lower price, and then incrementally raising the price each time we feel we hit an important milestone. That way, we reward people who get in early to support the game.” How are you planning on involving the Community in your development process? “Fugl has been developed with the community ever since the beginning. While we do have a specific vision we want to see fulfilled, the game has also changed a lot already through feedback from people. We expect this process to continue through Early Access.”