-Rebalanced in-game economy to encourage a range of propserity among towns (previously most towns became rich or very rich).

-Fixed bug with 'auto_select_weapon_mode' occurring too frequently.

-Fixed a visual error with attacks that are cancelled mid air.

-Fixed animation error with pikes.

-Fixed bug with shadows.

-Added new operations for modders and modified/fixed some existing operations.

-Fixed bug that caused slow movement in certain buildings and with certain scene props.

-Adjusted the way attack cancelling is handled while jumping.

-Added more options to module.ini.

-Bug fixed where throwing axe and throwing knife models would show on shields with the wrong rotations.

-Increased maximum number of different party member and prisoner stacks from 32 to 256.

-Changed netcode to fix a bug where animations would sometimes fail to load.

-Rebalanced Khergit multiplayer troops and added 'Khergit Infantry' class.

-Adjusted price of certain items in multiplayer based on faction (certain items now cost different amounts of gold depending on faction).

-Rebalanced several items to create proper price/quality progression balance in multiplayer.

-Other minor bug fixes.

-Adjusted equipment of Vaegir troops for balance.

-Adjusted stats of ranged troops for balance.

-Shortened string of server messages.

-Reduced cap on turn speed in multiplayer.

-All spears can now rear horses.

-Singleplayer fixes.

-Updated fonts.dss file to support the Lithuanian language characters.