Spoiler: Score: 9,443 (click to show/hide)

Cogmind - Alpha 9



Name: Kyzrati



---[ CORE DESTROYED ]---



Performance

-------------

Evolutions (7) 3500

Robots Destroyed (107) 535

Value Destroyed (4188) 4188

Prototype IDs (26) 520

Alien Tech Identified (2) 400

Bonus (300) 300

TOTAL SCORE: 9443



Cogmind

---------

Core Integrity 0/1300

Matter 11/300

Energy 50/50

System Corruption 2%

Temperature Cool (35)

Location -3/Research



Parts

-------

Power (2)

(None)

Propulsion (5)

(None)

Utility (10)

Advanced Salvage Targeting Computer

Experimental Hacking Suite

Weapon (4)

(None)

Inventory(4)

Light Particle Reactor

Large Storage Unit

Advanced Particle Charger

Improved Remote Datajack



Peak State

------------

Power

Reinforced Fission Core

Fusion Reactor

Propulsion

Aluminum Leg

Carbon-fiber Leg

Improved Titanium Leg

Utility

Experimental Heat Sink

Large Storage Unit

Long-range Sensor Array

Experimental Core Shielding

Precision Matter Filter

Improved Hacking Suite

Advanced Hacking Suite

Improved System Shield

Weapon

Matter Neutralizer

Tri-rail Accelerator

Inventory

Micro Fission Core

Large Storage Unit

Advanced Power Amplifier

Experimental Hacking Suite

Transdimensional Reconstructor

Mini Assault Cannon

Mass Driver

Smartbomb Launcher

[Rating: 89]



Favorites

-----------

Power Improved Deuterium Engine

Engine Improved Deuterium Engine

Power Core Micro Fission Core

Reactor Fusion Reactor

Propulsion Carbon-fiber Leg

Wheel Wheel

Leg Carbon-fiber Leg

Flight Unit Diametric Drive

Utility Large Storage Unit

Device Long-range Sensor Array

Storage Large Storage Unit

Processor Advanced Signal Interpreter

Hackware Hacking Suite

Protection Improved Powered Armor

Weapon Mini Assault Cannon

Energy Gun Precision Shock Rifle

Energy Cannon Plasma Cannon

Ballistic Gun Gauss Rifle

Ballistic Cannon Mini Assault Cannon

Launcher Proton Missile Launcher

Special Weapon Improved Remote Datajack

Special Melee Weapon Improved Datajack



Stats

-------

Bonus Breakdown 300

Met Zhirov 300

Classes Destroyed 16

Worker 3

Builder 3

Hauler 3

Recycler 3

Mechanic 1

Operator 1

Drone 2

Watcher 1

Swarmer 30

Grunt 27

Brawler 2

Duelist 2

Sentry 13

Hunter 8

Programmer 7

Behemoth 1

NPCs Destroyed 0

Best Kill Streak 7

Combat Bots Only 6

Matter Collected 3514

Salvage Created 3450

Parts Attached 198

Power 18

Propulsion 35

Utility 66

Weapon 79

Parts Lost 57

Power 6

Propulsion 11

Utility 20

Weapon 20

Average Slot Usage (%) 83

Naked Turns 1

Spaces Moved 5536

Fastest Speed (%) 200

Average Speed (%) 81

Slowest Speed (%) 13

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 17

Cave-ins Triggered 0

Teleports 1

Heaviest Build 97

Greatest Support 80

Greatest Overweight (x) 14

Average Overweight (x) 0

Largest Inventory 16

Most Items Carried 16

Average Items Carried 9

Core Damage Taken 3221

Average Core Remaining (%) 64

Depth 10 Exit 52

Depth 9 Exit 59

Depth 8 Exit 91

Depth 7 Exit 78

Depth 6 Exit 93

Depth 4 Exit 77

Volleys Fired 279

Largest 4

Hottest 213

Shots Fired 569

Gun 289

Cannon 250

Launcher 29

Special 1

Kinetic 307

Thermal 163

Explosive 28

Electromagnetic 70

Entropic 0

Shots Hit Robots 359

Core Hits 206

Overload Shots 0

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 4

Impact 0

Slashing 0

Piercing 0

Damage Inflicted 13822

Projectiles 8087

Explosions 5687

Melee 0

Ramming 48

Kinetic 4887

Thermal 2569

Explosive 5536

Electromagnetic 782

Impact 0

Slashing 0

Piercing 0

Entropic 0

Self-Inflicted Damage 347

Shots 4

Rammed 17

Highest Temperature 358

Average Temperature 83

Shutdowns 0

Energy Bleed 1

Interference 2

Matter Decay 0

Short Circuit 0

Damage (minor) 0

Damage (major) 0

Damage (core) 0

Highest Corruption 13

Average Corruption 5

Message Errors 43

Parts Rejected 11

Data loss (map) 49

Data loss (database) 22

Misfires 5

Misdirections 17

Targeting Errors 11

Weapon Failures 3

Depth 9 End 2

Depth 7 End 3

Depth 4 End 18

Haulers Intercepted 3

Robots Corrupted 0

Robots Melted 0

Power Chain Reactions 1

Tactical Retreats 14

Communications Jammed 0

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 9

Drone Recoveries 0

Derelicts Assembled 0

Traps Triggered 0

Indirectly 0

Trap Hack Attempts 43

Triggered 1

Disarmed 0

Reprogrammed 5

Reused 0

Machines Disabled 10

Data Cores Recovered 1

Used 0

Machines Hacked 43

Terminals 24

Fabricators 6

Repair Stations 1

Recycling Units 3

Scanalyzers 1

Garrison Access 2

Total Hacks 116

Successful 58

Failed 52

Catastrophic 7

Database Lockouts 0

Manual 49

Unauthorized 27

Terminals 63

Fabricators 13

Repair Stations 2

Recycling Units 10

Scanalyzers 2

Garrison Access 5

Terminal Hacks 50

Record 2

Part Schematic 4

Robot Schematic 4

Robot Analysis 4

Prototype ID Bank 4

Open Door 1

Level Access Points 2

Branch Access Points 2

Emergency Access Points 0

Machine Index 0

Terminal Index 2

Fabricator Index 0

Repair Station Index 0

Recycling Unit Index 1

Scanalyzer Index 0

Garrison Index 0

Alert Level 1

Unreport Threat 1

Locate Traps 1

Disarm Traps 0

Reprogram Traps 0

Dispatch Records 0

Maintenance Status 0

Security Status 0

Surveillance Status 0

Patrol Status 0

Transport Status 0

Investigation Status 0

Extermination Status 0

Reinforcement Status 0

Assault Status 0

Garrison Status 0

Intercept Status 0

Recall Investigation 1

Recall Extermination 0

Recall Reinforcements 2

Recall Assault 0

Hauler Manifests 0

Registered Components 0

Registered Prototypes 0

Zone Layout 3

Sector Layout 0

Machine Controls 0

Hacking Detections 34

Full Trace Events 3

Feedback Events 0

Feedback Corruption 0

Feedback Part Disabled 0

Feedback Blocked 0

Trojans Installed 8

Terminals 8

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Garrisons Disabled 2

Garrisons Compromised 0

Fabrication Nework Shutdowns0

Robot Schematics Acquired 4

Robots Built 9

Total Robot Build Rating 27

Robot Fabrication Matter 657

Robot Fabrication Time 141

Part Schematics Acquired 5

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 3

Parts Scanalyzed 1

Part Schematics Acquired 1

Parts Damaged 0

Robot Analysis Total 4

Robots Rewired 0

Robots Hacked 0

Non-combat 0

Combat 0

Parse 0

Link 0

Rebooted 0

Overloaded 0

Assimilated 0

Manual 0

Secondary 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 18

Largest Group 11

Highest-Rated Group 85

Highest-Rated Ally 20

Total Orders 10

STAY 2

GOTO 2

ROAM 0

FOLLOW 3

GUARD 0

AID 0

BUILD 0

TUNNEL 0

DROP 0

PICKUP 0

COLLECT 0

EXPLORE 3

RETURN 0

Terraforming Orders 0

Walls Built 0

Walls Tunneled 0

Ally Attacks 80

Total Damage 891

Kills 10

Allies Corrupted 0

Allies Melted 0

Peak Influence 550

Average Influence 191

Final Influence 0

Maximum Alert Level 2

Low Security (%) 54

Level 1 39

Level 2 5

Level 3 0

Level 4 0

Level 5 0

Squads Dispatched 21

Investigation 6

Extermination 6

Reinforcement 8

Assault 0

Garrison 1

Intercept 0

Derelict Logs Recovered 4

Exploration Rate (%) 24

Regions Visited 15

Pre-discovered Areas 3

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 6939

Turns Passed 9176

Depth 11 81

Depth 10 602

Depth 9 590

Depth 8 392

Depth 7 1439

Depth 6 1107

Depth 5 2846

Depth 4 1925

Depth 3 194

Scrapyard 81

Materials 1584

Factory 4139

Research 194

Upper Caves 2199

Proximity Caves 759

Zhirov 220



Prototype IDs

---------------

Heavy Deuterium Engine

Cold Fusion Reactor

Fusion Reactor

Experimental Gravmag System

Experimental Heat Sink

Experimental Cooling System

Experimental Optical Array

Experimental ECM Suite

Advanced Power Amplifier

Gravity Neutralizing Apparatus

Quarantine Testbed

Centrium Medium Armor Plating

Experimental Core Shielding

Experimental Thermal Converter

Precision Matter Filter

Advanced Salvage Targeting Computer

Experimental Hacking Suite

Assault Drone Bay

Improved Medium Laser

Cooled Phase Gun

Precision Shock Rifle

Advanced Beam Cannon

Compact Ion Cannon

Mini Assault Cannon

Tri-rail Accelerator

Precision Grenade Launcher



Fabricated

------------

3x G-34 Mercenary (-7/Factory)

3x G-47 Trooper (-6/Factory)

3x G-50 Soldier (-5/Factory)



Alien Tech Recovered

----------------------

Transdimensional Reconstructor

Integrated Reactor



Route

-------

-11/Scrapyard

-10/Materials (discovered 2 exits: *Mat / Min)

-9/Materials

-8/Materials

-7/Factory (discovered 4 exits: *Fac x4)

-6/Factory

-5/Factory (discovered 2 exits: *Fac / *Upp)

-5/Upper Caves

-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)

-5/Zhirov

-4/Proximity Caves

-4/Factory (discovered 6 exits: Res x4 / *Upp x2)

-4/Upper Caves

-4/Upper Caves

-3/Research (discovered 1 exit: [Tes])



Game

------

Seed: Fabulous Fabrication

^Manual?: 1

Play Time: 185 min

Sessions: 1

Mod: N/A

Game No.: 2

ASCII: 0

Keyboard: 1

Movement: Numpad

Fullscreen: 1

Font: 20/SmallcapsGlow

Map View: 66x50

FOV Handling: Fade In





Nice run StrixNebulosa. I think nearly everyone dies the first time they reach -1, it's that hard.



Noooo... died in -3/Research with a rather low score for me :/That turned bad pretty quickly, since I had a rather unfocused build around -4 (see my peak state), and then because I really wanted to give a visit to Warlord and friends, which I'd already located. I made it to the map directly adjacent to that destination, but couldn't push through the last caves and had to instead flee to Research in terrible shape xDSome nice hackware, though: +60 at one point and it was really easy to do what I wanted (this was the first run ever where I recalled a bunch of squads, which was awesome). Also did a bit of fabrication on the way up, building allied Grunts of various tiers, and that helped out but wasn't OP.He sure was close, though