The archetypal Yharnam Hunter seeks to slay abhorent beasts and end corruptions. The Yharnam Hunter uses their trick weapons as they hunt the vilebloods and end their suffering. They rely on a mix of agility and strength to maneuver into good positioning and take advantage of openings in their opponents attacks.

Trick Weapons

A special category of weapons, trick weapons can be transformed in between primary and trick forms. After a successful attack in the primary form, as a bonus action you can transform the weapon and attack with the trick form.

3rd level, gain proficiency with trick weapons, and tinkerers tools. You learn the secrets to trick weapon construction and choose a weapon plan from the plans at the end of the archetype.

Choose an additional weapon plan at 10th and 18th levels. When you learn a new plan, you can also choose to replace a previously learned plan with annother plan from the same level.

Dodge Roll

7th level, as a reaction, the next attack against you this turn automatically misses, you must move 5 feet in a straight line.

Hunter of Abhorrent Things

15th level, you gain advantage on survival checks to track shapeshifters, abortions and monstrosities.

Trick Weapon Plans

Each Trick Weapon can be built from its plans if you have the required weapon(s). The trick weapon's properties are identical to the weapon it is built from except for any noted changes in the plans.

If a trick weapon is built out of 2 weapons, the second weapons stats form the base for the trick form.

Weapon Properties

Fireblast

On hit, all creatures within 5 feet of the tarket make a dexterity saving throw, DC = 8 + proficiency bonus + Strength modifier. On a failed save, they take 2d6 fire damage, or half damage on a success.

Hidden

The primary form of the threaded cane is indistinguishable from a normal cane.

Moonlight Blade

The weapon becomes a greatsword, and, each attack sends out a 15 foot cone of radiant energy. On hit, each creature in a 15 foot cone extending from the target, takes 1d6 radiant damage.

Reaping

Attacks against a creature with less than 20 health count as critical hits if the blow lands.

Serrated

1d4 slashing damage against unarmored or natural armored foes.

Sweeping

If a sweeping attack misses a creature, you can make another attack against a creature within 5 feet of the target with disadvantage.

Staggering

A creature hit with a stagger attack makes a Strength saving throw, DC = 8 + proficiency bonus + Strength modifier. On a failed save, the creature is knocked prone.

Starting plans

Saw Cleaver

This saw, effective at drawing the blood of beasts, transforms into a long cleaver that makes use of centrifugal force.

Built From Primary Form Trick Form Great Sword Serrated Reach, Serrated

Hunter Axe

No matter their pasts, beasts are no more than beasts. Some choose this axe to play the part of executioner.

Built From Primary Form Trick Form Great Axe — Sweeping

Threaded Cane

Concealing the weapon inside the cane and flogging the beasts with the whip is partly an act of ceremony.

Built From Primary Form Trick Form Rapier Hidden, Silvered — Whip — Serrated, Silvered, Sweeping

10th level plans

Ludwig's Holy Blade

It is said that the silver sword was employed by Ludwig, the first hunter of the church. When transformed, it combines with its sheath to form a greatsword.

Built From Primary Form Trick Form Long Sword Silvered — Great Sword — Silvered, Sweeping, +1 Damage

Kirkhammer

On the one side, an easily handled silver sword. On the other, a giant obtuse stone weapon, characterized by a blunt strike and extreme force of impact.

Built From Primary Form Trick Form Long Sword +1 to hit, Silvered — Maul — Stagger +1 Damage

Simon's Bowblade

The gently curved blade serves as a bow when transformed.

Built From Primary Form Trick Form Rapier — — Short or Long Bow — Serrated, Reaping

18th level plans

Boom Hammer

A giant hammer equipped with a miniature furnace. When ignited and fired, it emits a volley of flame that explodes furiously upon impact.