MillhioreF wrote:

[Final Moment]

As -GN mentioned, the alternating between piano and normal hitsounds is a bit jarring to keep rhythm on in almost all skins. It may be better if you turned the piano sounds into additions rather than replacing hitnormal, but at the same time I didn't find it -too- difficult to play, so I'd like more discussion about this. I can either destroy my keysounds by adding in a soft-hitnormal/feedback underneath each one of them ruining the beauty this song has to offer, or destroy the raw hitsounding by applying these to additionals. A third option would be to replace all these sound files with a different keyboard set (ie a harpsichord) but then it wouldn't sound proper to the music. There should be a 3rd option alongside Sampleset and Additions to layer hitsounds so problems like this regarding feedback wouldn't occur. It'd also promote creative hitsounding while not faulting the player but currently this doesn't exist and the only way to do so is to apply to additions or hitnormal, both which suck for my map. I'll keep them as is and to players who want a good score on this map, turn off custom hitsounds.



00:24:367 (3) - This note is overmapped. Please change (2) and (4) into a slider, since there's no sound in the music where this note is at all. Removed (3), changed (2,4) into slider, deleted unused timing section.

00:29:092 (4) - This slider is obnoxiously loud because of all the drum sounds, lower the volume on it or change the sounding maybe? I don't think it should pose a problem when it follows the music, but I'll agree in the sense that the 'loudness' comes from the unexpected DRrRrrRRs off the repeats. I removed all but the first Finish on the red tick so it isn't so' jarring' as you would put it.

00:54:142 (2) - Having this slider end in the opposite direction of the next stream is kinda weird, I'd suggest Ctrl+G here. Good suggestion, fixed.

01:13:792 (5) - Should be a finish on the head of this slider to match the other drum sounds in this section. Good catch, fixed.

01:22:567 (4,1) - I really don't like this sudden spacing increase right here, I think it would be better with the same spacing as the rest of the miniature streamjumps in this pattern (maybe a tiny bit more, but not with this big of a gap) Toned down the jump a bit. Should be easier to hit while maintaining emphasis.

01:52:342 (2) - Also overmapped. I'm okay with putting silenced sliderends on nothing, since those play well enough and are part of the meta now, but putting down a circle just to fill the gap between sliders isn't cool. Removed the note, removed unused timing section.

02:00:142 (1,2,3,4,5) - Taking a close listen at this part (on 50% and 25% speed) it seems like these should all be placed 1/16 earlier. That's pretty weird (and may or may not require an additional timing section) so I'd like other opinions on this section. It may be better to turn it into a repeat slider or something. It's actually snapped 1/6 prior to where I started my 1/4's but the sliders are in 1/3 while being 1/6 apart from each other. It should start 02:00:092 -. I basically moved my sliders across on the timeline 1/6 backwards, and resnapped the 1/4's to 1/3's. Talk to me about how this plays out and whether a different rhythm should be used or if this should be taken out altogether. Idk why xi made this different than 03:36:292 (1,2,3,4,5,6,7,8,9) - but I personally feel as if it should remain 1/4's for playability's sake. Though, this alternative isn't bad I suppose either.

02:22:942 (2) - I don't really like the sharp jump from (1) to (2) or the way the flow is kind of awkward from going (2) to (3), so I'd recommend repositioning this slider to be more friendly. I don't like how your suggestion goes against my idea of placing both repeat sliders inside the stream loops, but the flow I'll agree isn't the greatest, so I made (2) a better friend to (1) and (3).

02:58:042 (9,10,11) -, 02:58:567 (16,1,2) - Putting both of these sharp curves in a row causes my hand to cramp awkwardly every time I play it. That's not a problem on its own if it's the sort of difficulty you're going for, but the rest of the map plays so smoothly that I thought it was worth mentioning in case it wasn't intended. I'll leave this alone for now.

03:15:442 (1,2) - Is there a reason the spacing between these two notes is slightly lower? Looks like a mistake. Fixed.

03:22:342 (13,14,15,16,1) - I really don't like how heavy the spacing gets here, the speeding up stream is cool but the end is just a little too mean for my tastes. I'd at LEAST like for you to lower the spacing of the final leap to the slider (the distance between (14) and (15) is plenty enough for it imo), but it would be nice to have more skilled players weigh in on this. This build-up into slider stream is a toned down version of the 2nd chorus in regards to spacing. Also factor slider leniency which helps the player reach the slider. I don't space this because I hate the player, I do it because I follow the music ^^.

03:31:042 (1,2,3,4,5) - I don't really like the hitsounding on this star, the alternation between normal hitsounds and the custom (generally quieter) piano sound is a bit jarring since the song's piano is pretty static. I see your point, made them all into whistles.

04:39:217 (14,15,16,1) - This whole stream is kinda lol, I can't really play it but it feels ok for the most part. The spacing increase does feel better than the first one though since it's already wide and doesn't get much wider, but I'd still like to see the last couple of notes (or at least the jump to the slider) nerfed slightly. Surprisingly this plays well (lol) but I'll have to go back to what I said with the former jump in the sense that slider leniency helps the player. And because the 2nd chorus is much more intense than the first, of course the spacing will be that much larger (but really, compared to the first chorus, it isn't all that bigger, but the intensity is more evident here).

04:47:842 (1,2,3,4,5) - Same hitsounding issue as last time. Turned these all into whistles as well.