Introduction:

Accuracy is cool and all, but everybody misses their shot ever so often, right? A powerful hold is when you manage to combine efficient grenade usage, teamwork, accuracy, and positioning. This cannot be achieved, normally, when you queue with randoms, meaning that you should find a partner in crime with whom you have great synergy and go with him or her as a powerful duo into matches.



In general:

Usually bombsite B is the position that can allow a two person hold so I will consentrate solely on holding B bomb plant on each map, but do not be discouraged by the fact that I am only applying this to the B plant, this can and should be applied in all situations that require holding. (Here is a link to a T bomb plant holding guide). A strong hold can buy your team valuable time to rotate, it can stop enemies from early pushes and ultimately it will allow you to receive the upper hand in a tricky situation (e.g Cross fires, maximum He damage, timed flashes...etc). The colours at the end of some scenario represents the two players locations.

Dust 2

Dust 2 has a rather big bomb plant compared to others and lots of small crates and whatnots you can use as cover. Holding B bomb plant can be relatively easy if you get your shots on. In match making (MM) the most common B tactic for terrorists is the good ol' plain B rush. Positioning is nevertheless the key factor that can and will allow you to hold the site. For instance both watching tunnel from the same spot is a death wish, two correctly timed nades and you are down to red with armour and possibly dead without! BUT neither is sitting right behind the corner the correct option.

Here are three screnarios that can unfold while holding B: Tunnel rush, mid to B, split B push.

Tunnel rushes worst nightmare is a molly, mollies can inflict stupendous amounts of damage when the whole team rush through. One player should sit and hide behind the metallic box while the second sits around window/ doors, this way when they rush in, the teammate by window/door can distract them and the second can "flank" from the metallic box and spray'n'pray. Alternatively you could sit on the edge and once you have contact flash the T's allowing the teammate behind metallic box to have a few seconds to spray the T's down. (Green)

For a mid to B push one should hold doors and the second should hold window, one of those entrances should be smoked off 100%. From there you should take two different angels out of which one angle should be able to take anyone who dares to rush through the smoke. You should try to hold off long enough for your teammates to rotate from A/mid/long. (Orange)

A split push is the trickiest one to hold since you have to cover three entrance points with two players. There are two ways you can hold: A. having one at the back of B holding tunnel and the second holding from the car or right by the boxes. or B. holding window from the back of B while the other crouches under the winodw watching tunnels smoke the door to try and prevent the T's from enterying from the angle you are not covering. This one is the riskier hold since you have a chance of people entering through door despite you smoking it off or not. (Blue)

Cache

Cache has one major entry point and two minor (Mid via CT to B and vents, but vents is generally used as a variation to get into checkers). Smoking of the choke point is crucial! Keep it smoked off as long as possible and DO NOT waste smokes, only smoke off when you have heard footsteps/seen them! One player should always hold from somewhere on the bombsite and the other potentially from checkers/heaven. If you feel playing something unique then have two players on the site and throw a decoy into heaven this could potentially fool the opponents into being careful of heaven and not expecting to CT's to be on the site!

Inferno

Inferno has one main route into it and one secondary, main being banana and the latter being ct spawn. When holding banana you have to be cautious because you can get swarmed by the T's. You can hold banana in three ways, hyper aggressive, aggressive peak and defensive.

A hyper aggressive hold is when you push up banana and smoke right before the T stairs. This is a very good hold especially if the opponents decide to push mid or second mid into A as you are much closer allowing you to get to your teammates quicker. With an aggressive hold you eliminate the possibility that the T's are holding banana, which is valuable informations for the rest of the team, but remember you only have two smokes which means you won't be able to camp out in banana for long unless you play risky and try to suprise them.

Aggressive peaking is a dangerous, but good way to get the first frag of the round. Usually conducted with an awp, you flash banana and the awp takes a shot from behind the car. This is also a good way to get information if they are coming up banana or going elsewhere. Once the awp has taken his shot, you either push up or retriet. The player who flashed the awper in should have a flash in his hand ready to flash again incase the T's rush them. Once you retriet (depending if the T's are rushing you or not) you should smoke off the choke point that leads banana onto B. If your awper feels really risky he can go onto the coils, but in general everyone expects the awpers to retriet to the coils so he is vulnerable at that location. The awper should throw the second smoke down after the first one has ran out to keep the T's from rushing through the choke point.

When playing defensively you should not worry about the CT spawn because your teammates will tell you if they pushed through arch. Once again at your own risk you can sit on the coils, but it is not adviced. You can either play very defensively and smoke off the choke point as explained in the previous point, you can let the T's onto the bombsite and take them out once they've entered giving it a small element of surprise or you can do a proximity hold. A proximity hold is when you don't smoke of the choke point and one of you goes into the small corner that sits after the choke point whilst the other draws fire from the small steps, allowing the T's to move in and potentially not check that corner.

Train

There are three entry points to B bombsite on train, but only 2 are used hallways and back of A through CT. You can either hold B aggressively (Proxy hold) or more passively. An aggressive hold would insue a push into lower hallways try to pick off one or more T's while your teammate flashes you from B ramps and holds right by them. The passive option would be holding from the end of upper B (pref. awp) and holding ramps from the plant (with one person holding connector to quickly rotate to B).



Mirage

Holding B in Mirage generally means preventing the T's from pushing out of apartments because mid should be covered by a teammate so you should not have to worry about short. The easiest way to hold B is with a molly or two and some smokes. Just do not get out peaked by the T's that are in the apartment. As for the second player on B you can jump onto these boxes, a spot a lot of people do not use, but can be very useful if you have decided to let the T's push through aparments.

If mid fails to hold off the push you should smoke off short from B and have one player (assuming there is no one in house) take position in house to watch over short and house at the same time. The other can hold either from bombsite or bench although generally bench is a bad spot to be in as it is wall-bangable. Your teammate from window should rotate into kitchen/store (whatever you want to call it).







Remember you are two teammates, you have to always cover each other. Flash one another in, communicate, decoy and the element of surprise is always on your side and as apply everything everywhere, the tactics ARE NOT bound to ONE map!