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While I agree with both of you to an extent, to me the problem comes down to a balance issue that (if I'm honest) I can't actually see a solution to.



Yes, if you play a solo MAX, your 450 nanites could almost always be used more productively elsewhere. There's NO WAY that a solo MAX compares to a 1/3 Lib or a 1/2 MBT (at least, imo). And even 9 sticky's or frags is likely to net you more kills in a busy point-room than pulling a MAX in most circumstances.



That said.... you put a decent MAX player into an organised squad, and watch the tears roll down! The bastard becomes almost unkillable - got a pocket engy for minor damage, can retreat behind his allies when necessary, has cover while reloading, a medic if he goes down etc. etc. etc. In an organised squad, I'm not sure that 450 nanites is enough cost!



So how do you balance those two extremes? Since there's no way to base the cost on what a player is going to do with it, I can't think of a better way than what DBG did.... give it an intermediate cost and hope for the best.









Will wonders never cease?!?! A SECOND No0T idea that isn't completely moronic and that I actually support.



I could totally get behind the idea of a MAX as a "vehicle" that you could enter or exit. It would be awesome to see the back-plates peel sideways, allowing you to step out of the suit.



It would also make solo MAX's slightly more viable in that you could repair them yourself as an engineer. I'd love to see some of the other class abilities feeding into "your" MAX suit to encourage other classes to play them as well. Maybe some version of overshield for HA, extra mobility (but probably not jumpjets) for LA, a healing aura for allies for medics, NOT cloaking for infils. Maybe perma-recon, sort of like the current Scout Radar or whatever it's called.



This has the potential to be EPIC! I love it!

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