Spoiler If you appreciate the effort I’ve put into compiling this, express your gratitude by donating a Headhunter :P



I feel that a few words of introduction are needed.First and foremost – keep in mind that these results might be quite far from the truth. I’m no scholar when it comes to statistical analysis, in fact, I know next to nothing about this or any closely related subjects. Therefore, I have no clue how big of a sample size I would need for the results to be even close to reliable, but I’m assuming that number is NOT 42, which is the average number of runs I did for of those maps.Please do not consider the data below accurate or precise – I never intended it to be. Instead, I want these results to serve as an indication of how much grind (and/or suffering) you, as a player, will have to put yourself through to acquire a given Divination Card (or the whole set, depending on your goal).Notable information:- The average IIQ from maps was ~65%. My character had 80% IIQ from gear. It’s worth noting that the number of drops from chests/breakable objects is not increased by player’s IIQ. Also, some diminishing returns might apply (correct me if I’m wrong);- The sample size is larger for some maps than others. I was somewhat biased as to which maps I’d be running most, e.g. I knew I’d be needing lots and lots of regret orbs for Ascendancy, so I focused on Temple map;- Maps were cleared so that <20 monsters were remaining in that area – that is, unless there were hidden monsters in the map. Any lootable containers encountered were opened/destroyed;- No paid Zana map mods were crafted onto any of the maps;- I’m using ZiggyD’s loot filter which has an item filter sound for Divination Cards.Now that all this is out of the way, I can finally proceed to showing you the