What the developers have to say:

Why Early Access? “We believe that our game suits the Early Access model perfectly. We have been delivering Alpha versions to our backers since January 2017, and it has been an incredibly useful way in which to gather feedback and grow a great community that evolves alongside the game. We want to continue gathering feedback and growing our active and supportive community even more.” Approximately how long will this game be in Early Access? “Although its always hard to tell and very much depends on the feature requests and demands of the community we would like to only stay in Early Access for 6-12 months in order to focus on getting the game done. If however the community gets behind this game and keeps pushing us to new and greater horizons we would be encouraged to continue growing the game.” How is the full version planned to differ from the Early Access version? “Although it's always hard to tell, and very much depends on the feature requests and demands of the community, we would like to only stay in Early Access for around 6-12 months in order to focus on getting the game done. If, however, the community gets behind the game and keeps pushing us to new and greater horizons, we would be encouraged to continue growing the game.



How is the full version planned to differ from the Early Access version?



Although the core features are currently implemented, they still need some polishing, balancing, and a few extra touches. The final version will have more content in terms of:

- more gods

- more heroes

- more NPCs

- more Story Moments

In terms of features, the final version will have:

- improved regional gameplay

- finalized tech trees

- finalized balance” What is the current state of the Early Access version? “The game has been in development for over 2 years now and is currently in Alpha 4.0. We have been actively working with the community on our forums to constantly improve and update the game with their help and input. The game is entirely playable, but it still has a fair amount of bugs and balance issues to sort out. Most of the the core features are implemented but not final. In its current state, you can build a large village up to tier 3 buildings and their jobs.

There are various story moments and random events. Goblin AI and behavior in the village is already very advanced. The full season system is implemented. There are undead that threaten the tribe in winter, as well as starvation, freezing to death, and goblins rioting (which can lead to them burning down the village). The region map we plan to develop next. Heroes will be implemented soon. The god tech tree is still very simple. Then, finally, we will focus on the region map strategic gameplay layer of the game.” Will the game be priced differently during and after Early Access? “The price will increase slightly after Early Access, as we will have added a lot more features and content.” How are you planning on involving the Community in your development process? “We have been including the community through the Lost Goblin and Itch community forums, backer communication channels, Facebook and Twitter design voted challenges, and our subreddit discussions.

We plan on continuing the conversation on our new web forums and the subreddit.”