Not so sure about some of the updates.

First off, let me say I am extremely excited about the updates overall. It's refreshing to see devs that appear to actually care.



However, the removal of "floating islands" has definitely turned into a giant nerf for engineer.



1. I know some people consider it cheese, but on Haz 4 and 5 I frequently build platform walkways around the mine head. Having a clear path to circle around safely and reach high points is huge and a valid strategy. Not to mention, it's just a total blast to build and play. I realize I can still make giant walkways but now if any bug blows a hole anywhere in the chain the whole thing falls. With there being TONS of exploding bugs and bulk detonators on Haz 4 and 5 it almost completely eliminates this strategy.



2. Okay, okay. I understand we are trying to follow physics better. There are two major inconsistencies though. Why does the sentry float but the platforms do not? I can build a tall walkway, plop a sentry up there, and it will stay forever regardless if the plats are blown up. Second, why can't I build a plat on the Mine Head? It is a stationary object. Why is that any different than say a wall?



Anyways, I found all of this to be very frustrating my very first game with update 25. Thanks for listening.



Sincerely a concerned Engineer.

-Rock and Stone!