Hey everybody here’s your Infinity: Battlescape weekly update! I’m thrilled to report that the coding effort for pledge upgrades via credit cards and bitcoin is now complete! I still have to work with our lawyer to get a Terms of Service written before I can release it but hopefully that’ll be sometime this week. While waiting for the legal review I’ll be shifting over to some low level engine improvements which lay the groundwork for our new UI system for the game.

WIP geometry for interceptor/bomber hangar

Flavien continues his work on networking. Unfortunately when it comes to planets nothing is easy and it’s taking a bit longer than anticipated due to some hiccups with server side hit detection on planet surfaces. Most notably the server needs to generate terrain collision meshes on-demand for every player and particle in the game that happens to be near the ground which, worst case, can be quite a lot over an incredible surface area. This poses some unique technical challenges.

WIP final geometry pass for the corvette

On the art side we’re finishing up the large scale final geometry pass for space stations. Once that’s complete we’ll begin the final geometry pass for factories. Jan and Kristian are still working on the final geometry passes for the corvette and interceptor exteriors. Those are really coming together nicely and they’re going to look great once the texturing pass is complete. Lastly if you have an opinion on whether or not our interceptor should have a horizontal bar in the cockpit please head over to our forums and vote.

WIP geometry for the corvette hangar