In many myths and legends, nymphs were minor female only goddesses. In some games the DM may restrict you to only be able to play this race if your character is female.

Nymph Traits

Your nymph character has the following traits.

Ability Score Increase. Your Charisma score is increased by 2.

Age. Nymphs are created through natural magic, and are born fully grown. There has not been a documented nymph who has died of old age.

Alignment. Nymphs often don’t like to conform to society; they value freedom and diversity, so they tend to lean towards chaos. However, it is just as likely to find an evil nymph as a good one.

Size. Due to the reflective nature of the nymphs, they can range from barely 5 feet to well over 6 feet tall. Your size is Medium.

Speed. Your walking speed is 30 feet.

Ageless Apparent. As an almost immortal creature, age is just a construct to you. As such, at the end of a long rest, you may change your apparent age. You cannot change your size in this way.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Languages. You can speak, read, and write Common and Sylvan.

Subrace. The part of nature that your spirit connects to can shape a nymph’s body and soul. The four major subraces of nymph include: dryads, oreads, aurae, and naiads. This document also includes asteriae and lampads in addition to the other nymph subraces to choose from.

Alseid Alseid are the offspring of the meadows and fields. Their warmth and kindness are infectious. Alseid are a humble folk and often enjoy working on farms. Meadow nymphs have sun tanned skin and corn colored hair. Their eyes are often hazel or green. Ability Score Increase. Your Wisdom score is increased by 1. Healing Hands. As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest. Masked in the Field. You can attempt to hide even while only lightly obscured by grass. You also have advantage on Dexterity (Stealth) checks to do so. Radiant Resistance. You have resistance to radiant damage.

Asteria Asteriae are descendants of the gods and goddesses of the constellations. Most asteriae are connected to a random star in the sky, but some of the more powerful ones may be connected to part of a constellation. Asteriae are often bright, happy, and willing to help others. The most striking thing about asteriae is their eyes, glossy and without pupils and either silver or black. Ability Score Increase. Your Intelligence score is increased by 1. Light Bringer. You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell, and upon reaching 5th level, you can cast the moonbeam spell. Once you cast a spell with this trait, you cannot do so again until you finish a long rest. Wisdom is your spellcasting ability for these spells. Starry Eyes. Your heritage makes you want to be friends with everyone. You have proficiency in a Charisma skill of your choice.

Aurae The descendants of the wind gods are quick and light. Aurae are speedy creatures, as fast as the wind and just as quick tounged. The windborn often have fair skin and hair of all kinds. Windborn are very fidgety for they all contain the energy of the wind inside of them. Ability Score Increase. Your Dexterity score is increased by 1. Fleet of Foot. Your base walking speed increases to 35 feet. Light as Air. You are permanently under the effects of the feather fall spell. Wind Sense. As an action, you can become one with the wind for 1 minute. While you are in this state, you gain a blindsense of 60 feet. You may use this ability once and regain the ability to do so.