0.0.15

H'okay!

Unfortunately still no Anticropolis yet, but it’s getting close. Co-op is very nearly done, so regardless of whether or not The Anticropolis comes out with the next update, co-op will likely be in for sure.

In the meantime, this build introduces many balance changes, including some alterations to the damage calculation formula to make both enemies and players: less likely to deal 0s and less likely to wham for 8-10+ damage in a single hit. I’ve also consolidated the Heal and regenerate spells into a single, less healing-oriented (but hopefully more interesting to use) Cure spell, with Heal and Regenerate being made its Overload and Trance, respectively. Overall, the result should be that being struck is less of an immediate death sentence but bears more of a long-term cost, with damage numbers being more consistent and healing being rarer.

Additionally, where before your maximum spell charges would increase by simply leveling up MAG, they now only increase once at MAG level 3, and apply to all spells both known and yet-unknown. Some changes to the way charge stars work for Overload and Trance should hopefully make those abilities a bit more fun to use as well.

In any case, there’s a bunch of other changes, and some bug fixes that should make this build a bit less volatile. Guess you’ll just have to read the changelog or play to find them out!

Fixes

Changing window focus while looting doesn’t pause the game



Fixed(?) crash from humanoids attacking with missing weapons



Roll sound plays continuously when looking down with lanterns



Unarmed kick (dagger skill 1) doesn’t work properly



Soul- weapons’ dark bolt strikes miss frequently



First attack after Taunt doesn’t always activate the power strike



Salting food doesn’t actually do anything



Sticks continue to burn even in water



Fixed(?) Impossible trap rooms



Fixed several memory leaks



Some optimizations



Fixed wall-grumbuls



Bottles filled with water while held are drawn incorrectly



Voices of humanoid enemies wrongly positioned upon death



New Stuff

New Wizard Throw overload



Added unstable effects for:



Wizard Throw



Haste



Slow



Frost Bolt



Vampirism



Poison Blob

New Spell:



Cure

Removed Heal and Regenerate as individual spells



Changes