The focus is entirely on the world, and on what has happened there. We have crafted a singleplayer and linear experience that portrays a different kind of survival. One you can enjoy on your own, after a hard time at work or school, and one that has a clear set of goals. The game has a beginning and it has an end, and in between those two we will offer the player a great experience exploring and unraveling the secrets of the planet.

We are also very much so going for quality. We are not on Early Access or such for example, nor have we shown much of the game yet, because quality is important for us. We want to do survival done right.

Using Unreal Egine 4

There’s absolutely no way that we could have ever done all of this without Unreal Engine 4. I am not saying that because of my involvement with Unreal over the years, we are simply using so many of the features of Unreal, so much of its tools, that I see no way at all that we could have done this in any other engine with a team this small, and this little development time.