Mages must respawn at the 1h interval you told us they will respawn. Right now, they spawn to the full hour one hour after they got killed. Example: I kill a mage at 8.05 UTC, then it will respawn at 10 UTC and not at 9 UTC

Mages and guards need (a lot) more HP and a bit more damage. This is crucial, cause you need a bigger timewindow to be able to react to those raids. It also shouldn't be able to ride on direwolves through the enemy base, scout the mage, kill it, mount up and ride away without any problems. There should be atleast some kind of effort to kill a mage.

The notification of your mage beeing in danger must be something more then just a chat notice, cause guards are triggered. And dont spam us with fullscreen messages you have to klick away. I'm getting pissed by the gvg messages in fights, we don't need more of those.

Mages must have a super short aggro range. Right now you can pull them over the whole map, even outside of the territory, and clear them wherever you want without guards interrupting you.



Greetings fellow Mage-Raiders,how are you doing? Good I suppose. The raiding business is booming, the defending business is slacking.So, after one day, how is it possible that here is the first thread about the current update and its errors?It is, cause the leader of the season bord has not even 600 points. That is not even the amount of2 Mercia Towers. What happend to all the points, what did they do and why did no one stop them?NOTE: From here following, I will use the mercia numbers:They did one thing (like anyone else) - they killed mages for 12 points for every kill.A mage itself provides 16 points in one hour (384/24), has around 50k hp and is protected by useless guards.It can be pulled from outside of the territory (north spawn), doesn't fight back and a kill doesn't take more then 1 minute.Regardless if you provide him with a 100% zerg-bonus on HP or not.I had characters placed around mercia at our mages. The moment the chat message appears, that a territory gets attacked,I finished killing the mobs I was fighting or whatever else, logged out for 60 seconds, logged in on the corresponding characterand the mage was dead and the enemys gone.Every - single - time.So, should u place squads of people inside territories, watching mages, so you can defend them? Is this the new content?I don't believe, that was your idea behind the Kay-Update.Some people maybe think this is because of the new patch and a sunday, but for me a system must work under any circumstances.How can we fix this?What needs to be changed:That are somewhat small changes to the balance and wouldn't interrupt the season to much.If you don't change this, I promise you that the following thing will happen:Guilds will be creating Twink-Guilds and kill their own mages to prevent enemys from getting points and mana.Hope you don't wait to long with these changes.