Staff

Translation: me

Editors : Balcerzak kyogenshou

Image editor : Vodka

Quality Checker : Izmosmolnar, Orophin

Hacking: kingshriek

Special thanks: RiCON (for cleaning the video file); Orangeflavored (for subtitling); Phar (for his creativity with puns); Tinfoil (for hosting us)

This may be long but please read it to the end.

There, its been a long, long time since this project started but finally it’s the end.

I need to give my appreciation to the two editors, the reason this project is even completed. Balcerzak is our main editor which izmos dragged over, used to work on YU-NO for a while. We managed to get him interested in the project and he stayed with us from then onwards. Without him, the project wouldn’t have moved at all. Often enough I leave really careless mistakes in the translation, and he would always manage to point it out, even when I felt that I couldn’t have made any. Thanks so much to Balcerzak for dedicating all that time on this project.

Even so, editing the whole game with my writing proved to be pretty time consuming, so we had to get some more editors. The biggest issue on this project for me was finding the editor. Many volunteers applied, no less than 10 interested editors, about half a dozen of them tried out. Months and months have been spent waiting for them to read the common route, and produce work they promised, but only one stayed and outperformed every other editor that applied, which was kyougenshou. The 2nd best person I could find out of the many recruitment I did gave up on roughly 1000 lines. Out of the people that gave up, only one person bothered to inform me, others just pretty much disappeared. It’s difficult to find people who’s willing to dedicate so much time to work on stuff like this until the end, as many overestimate their own interest and act on a moment of enthusiasm. We originally planned for 3 editors, but finding a 3rd dedicated person proved to be too difficult. Kyougenshou was supposed to only work on Tonya route, but in the end he ended up going through Kaoru and Suzu route as well. My sincere thanks to kyougenshou for volunteering, contributing more than what he’s asked for and staying with us until the end.

Thanks to izmos, a fan of this game, for the motivation, help on QCing, and finalizing the patch!

Lastly for me, I hope you would enjoy this vn as much as I do, and if you do, please do me a favor and to post about it on vndb or somewhere, anywhere! It’s really fun for me or people who worked on it to read people’s thoughts on vns we translate. So please do so! That’s the best way to thank us, really.

Staff comments

First thing’s first, I want to extend my sincerest apologies for flaking out for a few months on my editing last fall due to family circumstances. It certainly wasn’t fair to yeah, who has the patience of a saint when it comes to sitting on a final TL draft, and it wasn’t fair to izmos, who had invited me to this project in the first place and to whom I’d already had to back out of an editing position on the Yu-no project because of schoolwork. Neither was it fair to kyogenshou, who had to step up to a greater share of the editing than initially expected, nor was it fair to Orophin who wound up having to QC things a second time after he’d already done a pass on kyogenshou’s edits, when I finally returned and proceeded to shake up some of text by no small margin. Still, it is with utmost satisfaction that I was able to successfully see through these final few months on this project, and see it clear through to completion.

Secondly, I’m very pleased with how the actual process proceeded. yeah(meido) gave the editors as much freedom as needed to improve the text and unify the writing style, while still managing to reign in any significant deviations from the original intent, which I feel is the sort of balance one should strive for in a translation project. Always being approachable (the timezones aside) for discussions on the meaning of a passage, and being willing to help me when I was trying to further my understanding of some of the nuances of the Japanese language was also a major plus, and has helped me to slowly grow in confidence for an eventually undertaking of a pet project of mine. (That said, some of my worse blunders, like the Pah-Pah-Sha incident, do still cause quite the crisis of faith, on occasion.) Also, I would be remiss here if I didn’t take the opportunity here to thank kingshriek, for providing an excellent set of tools and fielding the occasional technical question; to Orophin, for being one of the more thorough and more dedicated individuals in the QC business that I have ever met; and to kyogenshou and all the past editors for their aid and collaboration.

Before I finish up with the project-related ramblings and get to taking a few moments to talk about the game itself (perhaps the only thing people reading this might actually be interested in, lol), there’s one anecdote that I think helps tie in nicely. I believe izmos approached me on irc with the idea of coming aboard right around the time the Rewrite project was finishing up (December ’12), and Amaterasu’s next project was not yet decided on. I indicated potential interest if the translator was interested (which hadn’t seemed exactly clear at the time, I think), and then I think a couple months passed before I was approached by yeah directly, and introduced to the common-route patch as sort of an appetizer. I hadn’t been entirely sure what to expect, as aside from the brief research I’d done on the game back in the days of the great Ixrec polls, I didn’t really know that much about it. The game did a masterful job of laying out the hooks though, as the premise, the world, and the general flavor of the VN are quite beautifully revealed early on. By the time the protagonist arrives at Kamisawa City, I already knew I would enjoy the game. Hell, it had already made me laugh and made me cry, and had shown me some heartpounding action sequences by that point, and that’s very early on in the plot, a scant few hours in at the longest. Only shortly after I was getting settled in on editting proper, I was asked by Ixrec if I would be helping Ammy to QC Comyu, and I didn’t hesitate in the slightest to tell him that I already had my hands full, and I do not regret that decision. As the cast of characters continued to unfold, introducing the full spectrum of endearing personalities you’ll grow acquainted with over the course of your journey through the world of Ayakashibito, there’s something to be found for just about everyone to enjoy. My personal favorites were probably the Ichinotani twins and Hounan, but everyone has their moments, even the less prominent characters like Hiraga. It is my hope that when you play through the game you enjoy it even more than I have, thanks to the combined hard work and effort we’ve put into polishing things up to help make the bright moments shine even brighter.

Its age may show in certain aspects of the art (foreheads) and writing, but it’s got a ton of characters who are all lovable to some degree, which makes for a lot of emotional moments once you get attached to them. Petite silver-haired Russians truly are the best girls.

Izmos:

I love this game so much, and I hope everyone will enjoy this game as much as I did. The characters are just so great, everyone has a chance to shine at least once, and the villain of the game is just awesome. Ps: Hands off Tonya 🙂

Orophin:

Ayakashibito is one of the better action-oriented eroge out there. If you’re a fan of the genre, you should really consider reading it.

Installation

Be in Japanese locale

Install game

Download patch

Click exe

Walkthrough post

Post any problems or typographical errors in a comment on this post

Recommended font: MS Pゴッシク (you can change this in options in game)

FAQ

Q: Which version does this patch work on?

A: Currently, this patch only support the 2005 version.The Propeller Pack’s Ayakashibito game, or the Low Price release is currently unsupported, albeit we may make it compatible in the future.

Q: Can’t download!

A: Disable Avira/Avast antivirus

Q:

A: Codecs problem! Update/get k-lite codec

Known issues:

Two consecutive longer lines in the backlog may overshadow each other

Some words very-very occasionally may have few characters extending out the textbox

The wordwrapper occasionally splits ―― across lines.

* doesn’t appear properly, as in usage of *giggle* and the like