Greetings HeroClix fans! Welcome back to our previews Marvel HeroClix: Avengers/Defenders War. We hope these articles and sneak peeks have your palms sweaty in anticipation and ready to tear open booster packs at your upcoming Pre-Release and Release Day Events. Today, we take you through the mean streets of New York City to visit the heroes that make it their business, some very literally, to keep criminal scum out of their neighborhoods with the Marvel Knights Fast Forces Pack. Let’s take a taxi to Hell’s Kitchen for some legal advice from Daredevil and his part-time allies/ part-time adversaries, Elektra and the Punisher!

Blinded in his youth in an accident with radioactive waste chemicals, Matt Murdock’s other senses became superhumanly keen. With a law degree and master level martial arts training, Daredevil has the desire to avenge his father’s death and the means to protect his hometown from crime. At 75 points, Ol’ Hornhead in the red jumpsuit is ready to dish out justice with his trait, Protector Of Hell’s Kitchen. This trait lets him use Stealth and heal a click of damage whenever a friendly character within range of equal or lesser points is targeted with an attack. Whether in a courtroom or an alleyway, Daredevil can Charge into the fray with Improved Movement: Ignore Elevated and Hindering Terrain and Character Bases. While he has a range value of 4 and his dial is bookended with Outwit, base to base is where Daredevil excels. With a strong starting defense value of 18 with Super Senses that gets even tougher to hit with Combat Reflexes after he has earned a few cuts and scrapes, Murdock is one fighter that won’t get knocked down easily. Close Combat Expert and Flurry will help him serve vigilante justice and keep the scum out of the Kitchen. Giving the Devil his due, Daredevil has the Marvel Knights and Martial Artist keywords. He will need all of that and more to keep up with his ex-girlfriend, the ninja assassin, Elektra.

Sporting additional keywords including Heroes For Hire, The Hand, and Assassin in addition to Marvel Knights and Martial Artist, Elektra fills the role of close combat powerhouse very nicely at 75 points. Like all the figures in the Marvel Knights Fast Forces Pack, she has a trait that lets her heal a click after actions resolve in just the right circumstances. Deadly Assassin For Hire lets Elektra heal a click of damage when an opposing character is KO’d in addition to giving her Stealth. Beyond the obvious healing advantage, this can be a very useful trait because of her dial arrangement, which allows her to switch tactics every other click. On even click numbers, she has Flurry, Blades/Claws/Fangs, and Super Senses; on odd number clicks, she has Charge, Combat Reflexes, and Exploit Weakness. She puts all that training to work with Indomitable, Improved Movement: Ignore Elevated and Hindering Terrain, and consistently reliable combat values. Elektra can shred through an opposing character’s dial with Flurry and Blades/Claws/Fangs, KO them, and heal a click onto Charge to hit her next mark. Speaking of hitting marks, the Punisher has the mob in his sights and a bullet (or a rocket shell) with their name on it.