9:45pm EST - Another small patch came out a couple hours ago which should improve some lerp things (smooth player movement). Also, I'm streaming from our low pop server in a couple. If you're a lone wolf looking for a group, feel free to join up on teamspeak and we'll put a bag down for you.

2:10pm EST - It is a fresh week in Rust development and time for settle in for a slightly longer stretch till the next update. Garry informed me earlier they would not be releasing a big patch this week, instead, the next update will be 2 weeks from now (on June 4th). Expect a forced map wipe when that update hits.

The team has hit the ground running this week, focusing on bug fixes and performance optimizations. We saw a couple patches released over the weekend, addressing some of high priority bug fixes (seeing through floors when the shader level is all the way down, maps not working, etc). Earlier today, we also saw a patch released which includes most of the changes below. Let's start today by addressing a big pain point...