Beta 2.1 is Live and Cmdr Fozza Bangs his wrench against the new features. Thankfully our Special Guest Obsidian Ant is able to help him hit the appropriate things!

Aired 10th May 2016

Audio versions

http://www.laveradio.com/podcasts/laveradio-ep108.mp3

Download the episode directly from here.

Crew Members

2nd Technician : Chris Forrester : Cmdr Fozza

Head of Health and safety : Ben Moss Woodwood : Cmdr Eid LeWeise

Chief Archivist : Colin Ford : Cmdr PheonixDFire

Special Guest: Obsidian Ant

Show Notes:

Squadron Paint Packs added then pulled and then re-added 🙂

2.1 Patch Notes Loot Engineers Overhaul Feedback Cascade: Now rather than breaking the shields, will inhibit the shield cell to only heal 10% of what it otherwise would do, and will deal direct damage to the shield cell bank equal to half the weapon damage Hyperspace is now much bigger to accommodate large ships —- WTF?! What about moving to an already owned ship in the shipyard? Need to look for this…. Makes scooping the stuff that drops ‘interesting’ since of course it’s falling to the ground! New features in 2.1 Is loot the ‘materials’ that drop when you kill someone? Data Materials and ‘Physical’ Materials New Mission Board “If there are no missions, give text which tells players what other things they could do to help” New Outfitting Screen Stuff to do in Ice Rings Various Resource Zones Bounty Hunting Updates to the Galaxy Map Bookmarks (Known?) Engineer bases Community Goals Faction States New Weapons Huge Beam Laser Huge Pulse Laser Huge Multi Cannon Large Mult Cannon New art for our guns Improved AI So far Elite ships seem to want to run away when their shields go down, then come back in when they are back up. — Ben Lots of complaints on the Forums that the AI has become too hard. I got a shock when my A rated FDL got owned by a Expert Python. Going to make the grind getting to Combat Elite a lot more difficult because only pilots above your rank and one below count towards your Pilot rating. – C. XBox 1 Can now get skins from the store Private Groups Misc “NPC encounters can occur near planet surfaces” “Shipping lanes are created between the primary star, stations, and planets with settlements.” Can scan nav beacons now – (Already done this – Very useful – C) “Allow cargo to be transferred to a newly bought ship, if it has adequate cargo space” Bug Fixes What is “Fix Goliath crime component crash”? “Change the default number of items per page in Exploration selling from 20 to 50 following from server-side optimisations that make this plausible” “Added suspension travel prediction to SRV physics” — No idea what this means but it sounds awesome! New (very valuable) stuff can be mined

2.1.3 Patch Notes

2.1 ‘Known Issues’

Beta Phases

Newsletter 123 “If you don’t already have beta access, Horizons owners can upgrade by visiting the Frontier store for only $9.99, €9.49, £6.99 or 562 Rubles.”



Beta Feedback Livestream Mike Brookes has (MORE) info in newsletter What is mayhem? Unlock ‘all upgrades for modules’ All we need is fish to get them Needed because lots of experimental effects that do crazy stuff… FD just can’t test EVERY combination. Need us to game the system and try to break things 🙂 Questions How Does this benefit exploration Better armor, hull so less damage etc Can we see the Stats of a crafted upgrade It’s in the list Should Pirates be so interested in Limpets NO Pin > 1 recipe / engineer Not for now Reputer (spelling!) Laser (Heat through shields laser) It should be working now! Seem some ships going to 8000% heat which is a ‘bit op’ 🙂 Adding in Diminishing Returns from heat by multiple weapons but they don’t want to instantly boil you up if you avoid heat / use heat syncs etc. AI Running away Been fixed but not in yet Why no enhanced thrusters in space Engineers for Horizons only – 😛 Bookmarks Sorting? Better sorting and filtering in the future… Are all mods 1-5 Not ALL modules have ALL grades Will be added to Get off the fence and make a decision to buy or not buy! In general higher ranks better modules What works to improve your rep with engineers? FD are looking into it, maybe using combat / bounty vouchers etc…. What does major fac rep have? It acts as a modifier to all associated factions Why no class 4 lasers Coming ‘soon’ – hopefully!!! Can we get large / huge missile racks? Not at the moment – FD don’t want to give missiles LOADS more ammo Please test missiles Point Defence vs ECM Point defence is where they want it ECM needs work but they’re working on it no eta etc… Will we give cannons a look? YES Cannons will be getting a buff Increased speed Increased damage at distance Increase ‘hardness’ i.e better vs large ships Increase penetration – i.e. more dps to modules More info on planet scans and stuff Really cool ideas will be revisited later but Sandy can’t say 🙂 Why does the System map take so long to open? Because it’s having to work out all the stars and planets It’s a bug bear of Sandy’s too Increase the speeds of mission boards? (I.E. pre load when you land) Sandy will try to find out Please give Single Skin for all types rather than multiple skins / ship Not Sandy’s remit but valid question Bookmarks infinite plotting bug Sandy isn’t sure but will look into Why can we enter any hanger in our SRV and then teleport to OUR hanger? Because finding the right hanger is hard and NOT fun. Sandy is a cat person 🙂 Will materials be added to commodity markets? Some are You can also get them from missions Why is it called Recipes? They will be renamed with something more appropriate! Has the heat gen from firing weapons made it into CQC too? Yes – but FD are watching it Less Heat Sync makes it harder to use SCBs Yes that’s deliberate There is some method as to where you can find materials. FD will add the ability to ‘interrogate’ materials to HELP find out where you can find them. FD will ‘munge’ some of the lower resources to there’s not so many of them makes lower recipes easier SRV Mods? Not at the moment NPCs using SRVs Big work but not at the moment AI Changes Hope ppl think it’s better Lower should be about same as b4 Higher should be harder Should stop running away so much FD are adding alternative behaviour to make it more fun Drop out distance is based on how far from a grav well you are Can we get smart collector limpets to discard some stuff NO but it’s a good idea Engineers further out No comment More syntheses recipes Yes – chaff, heat sync etc Collapse Mechanic in PP? Sandy doesn’t know but it’s being looked at. Engineer Qualifications are retroactive so we’ll have a bunch to look at when 2.1 hits. But rem some engineers invite you to others. Engineer mod to increase limpets? Not yet Storage for modules? Hopefully in season 2 Plasma Accelerator mods? More coming



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