Code on the Cob

Topic Author Description

1: Introductions

[Added: 10/29/1999] Chris Hargrove Discusses the purpose of the series, including promoting good code design.

2: Let the Madness Begin

[Added: 10/29/1999] Chris Hargrove Gets the project started with the system code

3: Hey! Hey! Don't Touch Me!

[Added: 10/29/1999] Chris Hargrove Covers the user input system

4: Stack 'em, Pack 'em, and Rack 'em.

[Added: 10/29/1999] Chris Hargrove Covers the creation of a file system

5: From Top to Bottom

[Added: 10/29/1999] Chris Hargrove Chris presents his Kiwidogma on the roles of top-down and bottom-up design in games

6: The Butler

[Added: 10/29/1999] Chris Hargrove Shows you how to build a resource management system

7: A Sight for Sore Eyes

[Added: 10/29/1999] Chris Hargrove Starts into the graphics system with DirectDraw

8: Turkey Day Discussion

[Added: 10/29/1999] Chris Hargrove Chris takes a break from the code to tell how he got into the industry

9: Taking Command

[Added: 10/29/1999] Chris Hargrove Goes over creating a Quake-style in-game console

10: The Sounds of Madness

[Added: 10/29/1999] Chris Hargrove Briefly introduces the DirectSound code

11: The Next Stage

[Added: 10/29/1999] Chris Hargrove Besides improving the video layer, this article covers the various stages programmers go through

12: Bedtime Stories

[Added: 10/29/1999] Chris Hargrove Chris' book recommendations

13: Vector, Victor... Roger, Roger...

[Added: 10/29/1999] Chris Hargrove Goes over some of the basics of 3D math, and why matrices aren't always good

14: The Trials and Tribulations of Cocktail Parties

[Added: 10/29/1999] Chris Hargrove Introduces multiplayer networking