So for the past couple days I have had a thread on the front page of the r/stellaris subreddit all about improving war exhaustion and discussion about it. I have collated the most popular suggestions at the top of the thread. I hope this helps the devs at least a little and tells them what the community thinks.Here are the most popular suggestions/my cherry picked favorites.A. War exhaustion needs to scale better with the scale of the war so empires aren’t losing to attrition every time they try to vassalize someone.B. Taking out an enemy starbase should have a more noticeable effect on enemy war exhaustion.C. Maybe attrition should only tick when you have a fleet in the enemies borders.D. From u/Pugway below, perhaps an edict that reduces war exhaustion gain for gestalt consciousnesses (or removal of it completely for them) and an equivalent version of the reduction edict for standard empires.F. From u/damienreave and many others rename war exhaustion Example: "Focus" for hive minds and "Fragmentation" for machine empires.G. From u/igncom1 have techs that reduce attrition/war exhaustion.H. From u/GigaTomato war exhaustion modifiers should perhaps be tied to ethics (a millitarist should gain war exhaustion slower then a pacifist, for example) u/elquanto added to this point by suggesting that pacifists get a defensive war exhaustion bonus.I. From u/Shalashalska destroying a planet should probably give a-lot more then just 5 war exhaustion.J. From u/gr4vediggr perhaps add the ability to spend influence to delay the end of a war? as an alternative u/Hemtroll suggested that instead of instantly losing the war when you hit 100% war exhaustion it rapidly increases unrest if you don't surrender. u/Takfloyd suggested something similar, pile on negatives until you choose to surrender (happiness , unrest, etc).K. From u/Yakoloi civics should also effect war exhaustion perhaps, Since a democratic empire's citizens are more likely to want to defend, for example , their "freedom".L. From u/socrates28 add an edict or stockpile or such that lets you "prepare for war' before you join the war, once its reduced then start taking war exhaustion. Also add a "Disarmament" CB that reduces fleet cap/prevents people from using the edict/stockpile.M. From u/ManyATrueNerd make it more clear to the players what the numbers mean. Tell them it’s attrition tell them why they gained so much from that last battle. (Also check out his YouTube channel)N. From u/AsgardianWarrior96 they suggested (in a rather detailed post!) that instead of just reducing war exhaustion ticks and such that there be another system in place to represent how excited people in your empire are about the war (or their confidence in it) and so there could be ways and things you can do to reduce your own war exhaustion mid-war. Taking exceedingly powerful star bases for example should make people more confident in your ability to fight the war, reducing war exhaustion.I could see this being done through random/semirandom events which we would be pretty cool from a story perspective.O. From Aquitaine here on the forums. Raiding should give you less war exhaustion then the other casus beli perhaps so that raiding can last a little bit longer.