Those potions last for 40 sec in patch 1.6.X instead of 10-12 sec in patch 1.5.X.Detect potion are made to detect someone that is hidden when you have a good idea where he is. 10-12 sec in 1.5 was fine, because you had 1-2 attemps to reveal a cloaked ennemy. If you failed to find him he had the chance to run away and you wasted your detect potion.But in 1.6, you can litteraly chase a NB with this potion on you and he will use all his magicka to dark cloak away from your 20m detection aura. 40 sec is way too long ...ZoS should bring it down to 10-12 sec IMO.This new so much loved skill from Templar are one of the easiest way to keep revealed any NB. I love to jump and burst someone in a zerg and have a possibility to run away even if the chance are small to survive. But in 1.6, any templar just need to keep the Beam on you and you can never break it. It should work like Soul Strike. You should be able to break the Radiant Destruction by using Dark Cloak.Once a templar flag you with that beam, there is no possible escape other then killing him, but you know, NB like to run away from zerg when they feast on their preyI don't know for you guys, but I stay way much longer Detected in 1.6 then 1.5. Sometimes it take more then 3 minutes and I'm not joking here. Hiden in the mountain holding block and waiting. Trying to kill 1 wolf on the way still not help. Kinda random and longer then 1.5.This point is obvious if you play PvP in 1.6 and I don't see this as an issue, because as a NB I like the way burst build have a chance against high defensive and substain build. In 1.5 I remember that stam burst build had literraly no chance against a decent player that play a substain build with shield / block or heal.I'm happy with the TTK been faster, but I had to mention it too as a reason why it's harder to escape.If ZoS could fix point 1, 2 and 3, roaming in Cyrodiil would be less frustrating as a NB.Thanks for reading and feel free to add any of your points down here.