That’s actually fairly brilliant since I love Gwent.

I actually wondered if any semi-historians could answer something. In Witcher 2 I understood that dice poker was relatively simple that all classes in a feudalistic society could play since carving dice is not that hard for a peasant during his free time.

However Gwent seems to also be played by all of the classes of society and there doesn’t seem to be a centralized structure of how the rules are agreed upon, how new cards are put into circulation, how peasants are able to acquire new cards, and the balancing factors.

Something I always liked about the Witcher series is how they could put in just enough plausible realism in a fantasy world to make it work even if it basically lifted wholesale from existing culture (Skillege I’m looking at you.)

Gwent however seems at odds with that, which seems much more like a game played in a royal court rather than having achieved mass distribution and cultural assimilation across multiple nations and social classes.

I think that Gwent doesn’t quite match the historical transfer of normal card decks over the centuries since the rules are much more like Magic than the variety of card games one could play with a deck of 52. Even card decks in our history basically started off as a royal court game and every culture it spread to had their own variations. Nothing like the homogeneity we see in Gwent.

Are there any historians out there who can find if Gwent is based on something historically plausible? I’m just curious.