CMDR RubberStig said: Absolutely not. I can see you have put considerable thought into your post, and I appreciate that fact.



As someone who plays mostly in solo, occasionally in Mobius, and never in Open I can tell you it is because I almost never want the company of other players. Click to expand...

1. CG's

= Lore)

2. BGS)

3. PP)

Right now people who want to play alone are not really playing alone

(Sorry for my english)I can respect that.But it is not fair for those players looking to interact others through the tools of this game. These are combat, PP, BGS and CG's.About 3 of these:. For example, if a big group of players disagree that Imperium plan to build an imperial base neara Federation zone, or I don't like anti-thargoids weapons, right now, there are no ways to avoid it because of the solo mode.There are no way to present these ideas to other players and fight for it, creating conflicts, dialogues, etc... between players (that means another ways to have fun).I played BGS for a long time and playing against ghosts is frustrating. It is completely illogical and unreal to not be able of interact with people who enter in "your system", and not only because "I wanna fight", but also to patrol or organize incoming traffic of players.For example, when someone came through open into one of our systems, we played our roles and we could asked them what were they doing. If they were delivering commodities we could kindly asked them to deliver it into an specific station.Of course ... only 1 iof 1000 players trade in open mode. So, we could have 1000 of ships in the traffic report, go out of the station and watch the space full of NPC'sThe most affected by this. I joined a group of PP players and lasted for a month bacuse It was frustrating.While most of players only deliver papers in the hours of greatest influx, players who are genuinely interested in PP have to counter that affluence first (which is sometimes from thousands and thousands of players) and play "extra hours" to carry their plans out later.If PP could only be done in open, groups of PP could organized themselfs for entering into an enemy system or defending their own, thus stopping the traffic of undermining in the same hours of game (and not more hours of playing, as it is happening now)Playing PP seriously in this game is harder than a real-life job right now because of this.I read a lot that the PP system is "poorly designed". But the real problem is not how PP has being designed, but that what happens in private modes affect the open mode.I understand that there are A LOT of people who do not want to meet anyone in this game. That's why I think that private and solo modes should not disappear.BUT affecting others without consequences (with or without intention) is not fair too.: ​​their actions affect others, turning the solo and private modes just into a tool for affecting whoever they want with impunity, and forcing PP, BGS and Lore player to play much more hours of PvE playing that it would be really needed (and completely cancelling the combat as one more tool - the 4th one -).From my point of view, PP and CGs should be limited to open. And all actions from players in solo and private modes should have no effect on the BGS.I know the "I have a real life" song when people talk about "being killed".But what those people do not understand is that PvP, BGS, Role, Lore and PP players have a real life and like this game too (but less and less as this problem is still not solved).