[OPERATION VANGUARD]

– Operation Vanguard has come to a close.

[MAP GROUPS]

– Train has been added to the Active Duty map pool.

– Nuke has been moved to the Reserve map pool.

[GAMEPLAY]

– Smoke grenades are now more reliably kept track of on the client to prevent mismatches between smoke particle visuals and screen overlay visuals.

– Fixed players being able to double stack inside a smoke to peek out of the top (and be really hard to see from outside the smoke).

– Updated expiration of the smoke screen overlay to match more closely to the visuals of when the third person particles expire and vice versa.

– Updated the vertical position slightly of the smoke particles to reduce seeing though edges of the smoke (particularly at the bottom).

– Fixed spectator sometimes not getting the smoke overlay for the player they are spectating when that alive player is inside smoke.

– Improved spawnpoint selection code to not spawn at occupied spawn points or spawn points of a different team.

– Tagging values have been tweaked slightly to increase tagging on higher mobility weapons, and updated values for tagging on multiple hits to make it more effective (Added a guide to explain how tagging works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303

– Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon’s price with its utility.

– Increased Tec-9’s damage fall-off to reward players that close engagement distance.

– Lowered Tec-9’s magazine size to 24 to reward more discriminate firing.

– Lowered scoped movement values for AWP and Autosnipers.

– The accuracy of the MP9, MP7, and Mac-10 have been improved.

[STATRAK]

– Trade up contracts work on StatTrak weapons.

– There is now a StatTrak swap tool available for purchase. It swaps the StatTrak value between two of the same weapon.

[SERVER BROWSER]

– Fixed the server browser showing the map workshop path in the “Map” column.

– Added a sortable column to the server browser to display whether a server is running a map from the workshop or not.

– Added a sortable column to the server broswer that displays icons for popular game mods running on that server.

– Server browser will save the layout changes made between game sessions.

– Updated the first time server browser pop up message.

[UI]

– Fixed scoreboard hiding at match end when you bring up a player’s Steam profile.

– Added a game option in team options section to control whether lobbies get created with public access or private requiring invites for friends.

– Added Flavor Text to the Bank collection.

[MISC]

– Add surround sound support (quad/5.1) on Linux.

– Marked nav commands as a cheat to protect against potential server exploits.

– Chicken kills are now logged in CS event logs on game servers including attacker and weapon information.

– HE grenade detonations are now logged in CS event logs prior to logging player deaths from corresponding HE grenade explosion.

– Added sv_reliableavatardata 2 game server setting for LAN tournaments production. In this mode the game server will load player avatars from corresponding csgo/avatars/76512345678-.rgb files (or csgo/avatars/default.rgb if the corresponding SteamID avatar is missing), and avatars will be recorded in GOTV demos. To produce avatars rgb files tournament operators can place 64×64 png player avatars as csgo/avatars/76512345678-.png and run the client-side command cl_avatar_convert_rgb to convert all 64×64 png files into rgb format.

– Optimized the process of logging in players to matchmaking backend during game updates.

[MAPS]

-Dust2

–Opened up skybox around Long A double doors, Catwalk and Short

–Improved visibility around blue car in Long A

–Fixed render distance on a crate in CT spawn

-Mirage

–Opened up skybox around back of apartments

–Simplified sides of CT sniper window in mid

–Raised cover slightly in upper mid

–Fixed visibility through a crate in Bombsite A

-Overpass

–Opened up and simplified Bombsite A

–Added back stairs to pit near Bombsite A

–Opened up semi-open door in bathrooms, fountain side

-Cobblestone

–Smoothed out movement in Bombsite B

–Removed corner on left side of T tunnel into Bombsite B

–Haystack near Long A now requires a jump to get on top

-Train (Thanks c0tton and adreN!)

–Various optimizations

–Removed collision at top of ladders

–Pushed Bombsite A further back towards CT side

–Added a third train car to A site to reduce amount of long sightlines

–Added a peek-position inside T main

–Opened up area on the left side of T main exit

–Moved dumpsters in Ivy

–Raised crane in Bombsite A

–Blocked extremely tight angle from lower CT ramp towards T ramp in Bombsite B

–Prioritized CT spawn positions

-Cache

–Fixed an exploit boost at A

–Added a decal indicating the boundaries of the A bombsite’s plantzone

–Made white tarps on crates more spammable (Thanks Mod645!)

–Fixed shadows casting into A main shed from boost spot

–Improved readability from middle to A site container

-Shorttrain

–Added back to map rotation