Circle of the Dragon (Revised) Some tribes of dragonborn have learned to use the natural magic of the druids to unlock the ancient power in their blood. Through a painful ritual, a dragonborn with a particularly strong connection to one type of true dragon can learn to transform their body to emulate their larger kin. They form the circle of the dragon and use their more powerful transformations to protect their lands and the creatures beyond them. These circles are rare and often mistaken for true dragons, even by other dragons themselves. This isn't far from the truth though as these druids pride themselves on seeming like their more feared cousins even in their true form. Blood of the Ancients Starting when you join this circle at 2nd level, choose one type of dragon that you feel a strong connection to. This will be used in many features, each with an associated damage type for breath weapons and damage immunities, both described in this table. Additionally, you learn to speak, read and write Draconic if you don't already know it. Dragon Damage type Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison Red Fire Silver Cold White Cold Draconic Form Additionally at 2nd level you can expend one use of your Wild Shape to transform into a wyrmling dragon of your chosen type. The base stats of this form are described below. You also get some additional traits when you transform based on your dragon type, which are all described at the end of this subclass. If you use this feature to transform into a dragon again before completing a long rest, you transform into a form with the same number of hit points you had before you ended your last transformation. If you were forced out of the form by taking damage you instead have 1 hit point when you transform. You can spend your dragon form's hit dice to heal when you take a short rest, and regain all hit points when taking a long rest, as usual. While you are transformed you may spend a spell slot to use your breath weapon. As you gain levels in this subclass you can improve your form with new traits, the options for that are described at the end of this subclass. Some of these are tied to specific types of dragons. Refer to the chart below to determine when to select new traits. Additionally when you attain a new level in this class you may exchange one of your known traits for a different one, as long as no other trait has that one as a prerequisite. Druid Level Number of Traits 2nd 1 3rd 2 4th 3 5th 4 6th 5 7th 6 8th 7 9th 8 10th 9 11th, 12th 10 13th 11 14th 12 15th, 16th 13 17th, 18th 14 19th 15 20th 16 Wyrmling Dragon Base Medium dragon Armor Class 16 (natural armor)

16 (natural armor) Hit Points -

- Speed 30ft. STR DEX CON INT WIS CHA 15 (+2) 10 (+0) 13 (+1) - - - Saving Throws Dex +2, Con +3

Dex +2, Con +3 Skills Stealth +2

Stealth +2 Damage Immunities Damage Type

Damage Type Senses Darkvision 60 ft

Darkvision 60 ft Languages Draconic Resemblance At 6th level your scales harden to the thickness of iron. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.

Additionally, if you have the breath weapon racial ability you can now use it a number of times equal to your Constitution modifier (minimum once), regaining all expended uses when you complete a short or long rest. It also deals an additional 1d6 damage. If you don't have the breath weapon racial ability, you instead gain it, picking the same dragon type as you did for this subclass, it deals an additional 1d6 damage. Young Dragon Base Large dragon Armor Class 16 (natural armor)

16 (natural armor) Hit Points -

- Speed 40ft. STR DEX CON INT WIS CHA 19 (+4) 10 (+0) 17 (+3) - - - Saving Throws Dex +3, Con +6

Dex +3, Con +6 Skills Stealth +3

Stealth +3 Damage Immunities Damage Type

Damage Type Senses Darkvision 120 ft

Darkvision 120 ft Languages Draconic Ripping Claws Starting at 10th level, as a bonus action you can manifest (or sheath) sharp draconic claws. These claws are natural weapons, which you can use to make unarmed strikes. Attacks made with your claws can use either your Dexterity or Strength modifier. If you hit with them, you deal slashing damage equal to 2d6 + your chosen modifier. Adult Dragon Base Huge dragon Armor Class 16 (natural armor)

16 (natural armor) Hit Points -

- Speed 40ft. STR DEX CON INT WIS CHA 23 (+6) 10 (+0) 21 (+5) - - - Saving Throws Dex +5, Con +10

Dex +5, Con +10 Skills Stealth +5

Stealth +5 Damage Immunities Damage Type

Damage Type Senses Darkvision 120 ft

Darkvision 120 ft Languages Draconic Strength of Legends At 14th level, true dragon blood begins to overpower your being. At first glance many may mistake you as a wyrmling dragon. You grow wings to support your weight even in your normal form, granting you a flying speed equal to your walking speed. Ancient Dragon Base Gargantuan dragon Armor Class 16 (natural armor)

16 (natural armor) Hit Points -

- Speed 40ft. STR DEX CON INT WIS CHA 27 (+8) 10 (+0) 25 (+7) - - - Saving Throws Dex +6, Con +13

Dex +6, Con +13 Skills Stealth +6

Stealth +6 Damage Immunities Damage Type

Damage Type Senses Darkvision 120 ft

Darkvision 120 ft Languages Draconic Dragon Traits These attributes can be used by any type of dragon. Some traits are free if you fit all the requirements, those are listed first. Other traits may have prerequisites listed, you must have all of the prerequisites before you take the trait. Any level requirements refer to druid levels. You only gain these traits when you are wild shaped into a dragon. Wyrmling Free You transfrom into a medium Wyrmling dragon, using the stat block above. Your base health while transformed is 12 (2d8+2) + 1/2 your druid level x 6 (d8 + 1). Your age affects some other traits. Bite Free You gain a new action when transformed into a dragon: Bite. Melee Weapon Attack Strength + Proficiciency Bonus to hit, reach 5 ft., one target. Hit 1d10 + Strength piercing damage. Climbing Speed Free, Prerequisite: Copper or Red dragon You gain a climbing speed equal to your walking speed. Burrowing Speed Free, Prerequisite: Blue, Brass or White dragon You gain a burrowing speed equal to half your walking speed.

Swimming Speed Free, Prerequisite: Black, Bronze, Gold, Green or White dragon You gain a swimming speed equal to your walking speed. Ability Score Changes Free One of your ability scores changes based on your type of dragon, check the tables below to see which, and the effects of that change. Ability Score Change Effect Dexterity +4 +2 increase to Stealth checks and Dexterity saves Constitution +2 +1 max Hit Points per hit dice, +1 to Constitution Saves Strength +2 +1 to melee attack rolls and damage Dragon Ability Score Black Dexterity Blue Constitution Brass Dexterity Bronze Strength Copper Dexterity Gold Constitution Green Strength Red Strength Silver Strength White Constitution Amphibious Free, Prerequisites: Black, Bronze, Gold, or Green dragon You can breath air and water. Ice Walk Free, Prerequisite: White dragon You can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost you extra moment. Damaging Breath Weapon Free You gain a new action when transformed into a dragon: Breath weapon: Spend one spell slot to exhale a line or cone of your chosen dragon's damage type. Anything caught in the area must make a Dexterity or Constitution saving throw with a DC of 10 + the spell slot level spent. On a failed save the target will take damage of that damage type equal to 2d6 per spell slot level spent. On a successful save they take half damage. Line shapes are 5 feet wide line with a length of 20 feet + 10 feet per spell slot level for the shape of their breath. Cones have a base size of 10 feet + 5 feet per spell slot level for the shape of their breath. Dragon types Type Shape Breath Save Black Line Dexterity Blue Line Dexterity Brass Line Dexterity Bronze Line Dexterity Copper Line Dexterity Gold Cone Dexterity Green Cone Constitution Red Cone Dexterity Silver Cone Constitution White Cone Constitution Blending In While transformed as a dragon you can speak, read and write any language you know. Additionally, when you transform into a dragon you can stay transformed indefinitely. Combat Form You can transform into a dragon using a bonus action instead of an action. Thick Scales Your AC increases by 2. Blindsight You gain blindsight, with a range based on your age. Age Blindsight Wyrmling 10 feet Young 30 feet Adult 60 feet Ancient 60 feet Claws You gain a new action when transformed into a dragon: Claw. Melee Weapon Attack Strength + Proficiency modifier to hit, reach 5 ft., one target. Hit 2d6 + Strength slashing damage. Elemental Bite Prerequisite: Black, Blue, Green, Red, or White dragon Your bite deals additional damage of your dragon's type. The damage is based on your age: Age Bite Damage Wyrmling 1d6 Young 1d8 Adult 1d10 Ancient 2d6

Alternative Breath Weapon Prerequisite: Brass, Bronze, Copper, Gold, or Silver dragon: You gain a new breath weapon option. You can use it once and regain the ability to do so when you take a short or long rest. Refer to the table below to determine it's effects, they improve with your dragon age. Alternative Breath Weapons Type Wyrmling Young Adult Ancient Brass You exhale sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it. Same as Wyrmling but with save DC 15, 30-foot cone, and 5 minute duration Same as Wyrmling but with save DC 19, 60-foot cone and 10 minute duration Same as Adult but with save DC 22 and 90-foot cone. Bronze You exhale repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 12 Strength saving throw. On a failed save, the creature is pushed 30 feet away from you. Same as Wyrmling but with save DC 15 and 40 foot knock back. Same as Wyrmling but with save DC 19 and 60 foot knockback. Same as Adult but with save DC 22. Copper You exhale gas in a 15-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save. Same as Wyrmling but with save DC 15 and 30-foot cone. Same as Wyrmling but with save DC 19 and 60-foot cone. Same as Wyrmling but with save DC 22 and 90-foot cone. Gold You exhale gas in a 15-foot cone. Each creature in that area must succeed on a DC 12 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Same as Wyrmling but with save DC 15 and 30-foot cone. Same as Wyrmling but with save DC 19 and 60-foot cone. Same as Wyrmling but with save DC 22 and 90-foot cone. Silver You exhale paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Same as Wyrmling but with save DC 15 and 30-foot cone. Same as Wyrmling but with save DC 19 and 60-foot cone. Same as Wyrmling but with save DC 22 and 90-foot cone. Basic Draconic Magic Prerequisite: 5th level Your melee attacks count as magical for the sake of overcoming resistance and immunity to nonmagical attacks. Breath of Power Prerequisite: 5th level When you use your breath weapon, it deals 2d6 additional damage of it's type. Flight Free, Prerequisite: 5th level You gain a flight speed based on your age. Age Flight Wyrmling 60 feet Young 80 feet Adult 80 feet Ancient 80 feet Young Dragon Prerequisite: 7th level, Wyrmling Dragon You can choose to transfrom into a large Young dragon, using the stat block above. Your age affects some other traits. Thicker scales Prerequisite: 7th level, Thick Scales Your AC increases by 2. Health Improvement Prerequisite: 7th level Your base health while transformed as a dragon becomes 27 (3d10 + 9) + your druid level x 9 (d10 +3).

Innate Magic Prerequisite: 9th level, Basic Draconic Magic While transformed as a dragon you can tap into the innate magics of a dragon and cast a spell, the spell is based on your type of dragon, below. You can cast it a number of times equal to your Charisma modifier and regain all castings of it when you take a long rest. Your spell save DC and spell attack modifier is based on Charisma. Dragon Spell Black Cause Fear (XGE) Blue Earth Tremor (XGE) Brass Tasha's Hideous Laughter Bronze Protection from Good and Evil Copper Charm Person Gold Heroism Green Entangle Red Compelled Duel Silver Command White Grease True Blood Prerequisite: 9th level, Blending In If you take damage that would drop you below 0 hit points while transformed as a dragon you can choose to instead remain at 1 hit point and take the damage on your true form. This means you will only revert to your true form if your true form drops to zero hit points and you fall unconcious and begin dying Frightful Presence Prerequisite: 9th level You gain the following action while transformed as a dragon that you can use once and regain the ability to do so when you take a short or long rest: Frightful Presence. Each creature of your choice that is within 120 feet of you and aware of you must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to your Frightful Presence for the next 24 hours. Bite Improvement Prerequisite: 9th level Your bite action deals 1d10 additional damage. Tail Prerequisite: 9th level You gain a new action when transformed into a dragon: Tail. Melee Weapon Attack Strength + Proficiciency Bonus to hit, reach 15 ft., one target. Hit 2d8 + Strength bludgeoning damage. You can attack with your tail as a bonus action, you can use this ability once and regain the ability to do so when you take a short or long rest. Even Thicker Scales Prerequisite: 11th level, Thicker Scales Your AC increases by 2. Multiattack Prerequisite: 11th level, Claws You gain a new action when transformed into a dragon: Multiattack. You make two attacks, one with your bite and one with your claws. Incredible Health Prerequisite: 11th level, Health Improvement Your base health while transformed as a dragon becomes your druid level x 12 (d12 + 5). Adult Dragon Prerequisite: 11th level, Young Dragon You can choose to transfrom into a huge adult dragon, using the stat block above. Your age affects some other traits. Draconic Wild Shape Prerequisite: 11th level, and Brass, Bronze, Copper, Gold, or Silver dragon, Adult Dragon You gain a new action while transformed Change Shape You magically polymorph into a humanoid or beast that has a Challenge rating no higher than your level, or back into its true form. Any Equipment you are wearing or carrying is absorbed or borne by the new form (your choice). In a new form, your retain your Alignment, Hit Points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, Lair Actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its Statistics and capabilities are otherwise replaced by those of the new form, except any Class Features or legendary Actions of that form. Improved Frightful Presence Prerequisite: 15th level, Frightful Presence You can now use your frightful presence as a bonus action, and the saving throw DC increases to 21. Wing Escape Prerequisite: 15th level, Flight When you take damage from a creature within 10 feet of you while transformed as a dragon, you can use your reaction to beat your wings. When you do so all creatures within 10 feet of you must succeed on a DC 20 Dexterity saving throw or take 2d6 + your strength modifier bludgeoning damage and be knocked prone, then you may move half of your flying speed. This flying speed does not provoke opportunity attacks. Once you use this ability you can't do so again until you take a short or long rest. Improved Multiattack Prerequisite: 15th level, Multiattack You gain a new action when transformed into a dragon: Multiattack. You make three attacks, one with your bite and two with your claws.