We all know what would happen if every creature in Magic entered the battlefield at the same time. But what if we slowed things down? What if we gave a player infinite mana, put 1 copy of every non silver-bordered creature in magic in their hand; told them they could only cast spells at sorcery speed; and that they were playing a judge stacks variant?

Oh and every creature has to be cast in alphabetical order.

Now the rules of Judge stacks get a little ambiguous in places so let’s be clear about a few things. AP must cast all the spells in their hand in alphabetical order at sorcery speed, if a spell ends up in their hand they’ve cast before, they should cast it before the others, maintaining the alphabetical order. Every ability that can be activated must be activated once, and only once, as soon as possible. The game tracks which cards have had their activated abilities activated; even through zone changes. With any decisions to be made AP (and NAP if they ever make a decision) should be trying to win; I will say here that because of the sheer amount of reading involved Active Player (me) has opted not to look ahead, and won’t be making decisions based on what’s technically known information about upcoming events.

Let’s go through a couple of parameters. Each player starts with 100 life, 100 basic land cards in library, and 0 poison. And there are no other permanents on the battlefield, the Non-Active Player [NAP] has no cards in hand and everybody’s graveyards and exile zones are empty when the process starts.

Who do you reckon wins? Active Player [AP] or NAP? Or do you reckon we get through all the creatures and nobody will have won? Do you think we’ll reach the letter C, the letter M? Will one player deck? Will someone die of poison? Will someone lose all their friends? Post your ideas in the comments and then scroll down to see what I think happens.

I will also say that there will be mistakes in what’s about to happen. Magic is very very complicated. Please do point out these mistakes to me in as condescending tone as possible. However know that my favourite mistakes, are not picky little things that I got wrong like counting errors, but glaring errors in strategy or previously unseen interactions. With that in mind let us begin:

I’m going to skip past creatures that don’t do anything, and pause when a creature has any affect on our game, don’t forget those creatures are still there though, in case it matters.

Abattoir Ghoul

Abbey Gargoyles

Abbey Griffin

Abbey Matron

Abbot of Keral Keep: Six creatures in our first thing happens, not a very exciting thing as abbot just removes one card from AP’s deck [AP at 99 cards].

Aberrant Researcher

Abhorrent Overlord: For the sticklers out there we make 3 1/1 Harpys.

Abomination of Gudul

Aboroth

Aboshan, Cephalid Emperor: Under the rules of Judge Stacks we now must activate both these abilities, So all the creatures currently in play without flying (all 6 of them, become tapped) We’ll say Aboshan targets itself for simplicity.

Absolver Thrull: No targets makes this Etb irrelevant.

Abu Ja’far

Abuna Acolyte

Abundant Maw: Lifetotals Change: Active Player: 103 Non-Active Player: 97

Abyssal Gatekeeper

Abyssal Horror: NAP has no cards in hand, so we’ll skip this guy too.

Abyssal Hunter

Abyssal Nightstalker

Abyssal Nocturnus

Abyssal Persecutor: Okay so AP can’t win the game right now, we’ll assume they’re playing to win at all points, so they’ll either need to answer the Persecutor at some point or NAP will have this.

Abyssal Specter

Abzan Battle Priest

Abzan Beastmaster

Abzan Falconer

Abzan Guide

Abzan Kin-Guard

Abzan Skycaptain

Academy Drake: We’re kicking all cards in possible (obviously)

Academy Elite: This creature just dies. Poor thing.

Academy Journeymage: No legal targets

Academy Raider

Academy Rector

Academy Researchers: Fortunately creatures with bestow are not auras in our hand.

Accomplished Automaton: Let’s make a 1/1

Accorder Paladin

Accursed Centaur: Goodbye Abyssal Persecutor!

Accursed Horde

Accursed Spirit

Accursed Witch

Acid Web Spider

Acidic Slime: Still no artifacts, lands or enchantments on the battlefield to blow up.

Acidic Sliver: As our first sliver, the Acidic will enter the battlefield and then be sacrificed to deal NAP 2 damage [NAP on 95]

Acid-Spewer Dragon: All morphs are played face up.

Acolyte of the Inferno

Acolyte of Xathrid

Acridian

Adamaro, First to Desire; Our second creature to fall to that fateful mistress: state based actions.

Adanto Vanguard: We have to pay 4 once, and once for any subsequent turns we end up in somehow. [AP on 99]

Adaptive Automaton: I’m gonna choose Human. Who wants to be in charge of remembering that?

Adaptive Snapjaw: Speaking of: who wants to be in charge of evolve triggers?

Adarkar Sentinel: Evolve [Snapjaw 7/3]. Also I’m not going to mention every useless activated ability.

Adarkar Unicorn

Adarkar Valkyrie: Evolve [Snapjaw 8/4]

Adarkar Windform: We’ll have the Valkyrie lose flying.

Adder-Staff Boggart: Our libraries are all lands, but we’ll clash anyway, mine went to the bottom.

Adeliz, the Cinder Wind

Admiral Beckett Brass

Admonition Angel : Evolve [Snapjaw 9/5]

Adorned Pouncer

Adriana, Captain of the Guard

Adun Oakenshield

Advance Scout

Advanced Hoverguard

Advanced Stitchwing

Advocate of the Beast

Aegis Angel: I chose Advocate of the Beast

Aegis Automaton: I think the best ETB we have is Abundant Maw, so I’ll take this opportunity to do that again.

Abundant Maw (Again): [AP on 102; NAP on 92]

Aegis of the Gods

Aeon Chronicler: Evolve (It’s pretty big) [Snapjaw 10/6]

rathi Berserker (Aerathi Berserker)

Aerial Caravan: AP loses another card [AP library on 98]

Aerial Engineer

Aerial Guide

Aerial Responder

Aerie Bowmasters

Aerie Mystics: Oh, uh…well all the creatures prior to Aerie mystics gain shroud I guess…

Aerie Ouphes: Stupid shroud

Aerie Worshippers

Aeronaut Admiral: Okay so we’re going to have to sac the Ouphes as now we have a flyer without shroud. The game remembers we’ve already used the activated ability so we don’t have to do it twice. The Admiral is dead though.

Aeronaut Tinkerer

Aesthir Glider

Æther Adept (Aether Adept): Unfortunately our Maw got shroud a minute ago so we can’t bounce anything very useful. We’ll bounce Aesthir Glider.

Aether Chaser: Who’s in charge of Energy Totals? {E=2}

Æther Figment (Aether Figment)

Aether Herder: {E=4}

Aether Inspector: {E=4}

Æther Membrane (Aether Membrane)

Aether Poisoner : {E=6}

Æther Searcher (Aether Searcher

Aether Swooper : {E=8}

Aether Theorist: {E=11}

Aetherborn Marauder : AW man, we evolved pretty hard for those counters. So the count is: 2 off Aether Figment, 4 from the snapjaw, 2 from academy drake; 8 total counters for a 10/10 flyer with lifelink. [Snapjaw 6/2]

Ætherflame Wall (Aetherflame Wall): Evolve [Snapjaw 7/3]

Aethergeode Miner: We use the ability once so we have a tapped miner and {E=9}

Ætherling (Aetherling): Evolve [Snapjaw 8/4] We activate each ability once, and we don’t get it back until the end of the turn.

Ætherplasm (Aetherplasm)

Aethershield Artificer

Aethersnipe: I think the most productive thing we can do here is make 3 energy, so we will {E=12}

Aethersquall Ancient: Okay this isn’t as bad as it sounds, though it is kinda bad. Firstly we Evolve up to a 9/5; then we spend the 8 energy {E=4} then we retrigger every Etb we’ve had so far, the net of all this is that all permanent effects get doubled up on, remember we still preserve alphabetical order. Crucially our Maw loses shroud, (and our ouphes loses it’s counter) this means Aether Adept and Aether snipe can both bounce the maw again.

The snapjaw ends up back as an 8/4, it loses the evolve from aetherling and gains one from aethersnipe.

We go up by 12 energy {E=13}

AP loses 1 card from the library [AP Library 97], we don’t have to reactivate the activated ability on the caravan.

Similarly we don’t get to reactivate the ability to bounce our Maw, so we only get to Maw thrice more the final life totals now are [AP 111; NAP 83]

We also have to sacrifice another creature, I’ll choose one of the harpys. Other than that we can say I made all choices the same the second time around.

Aetherstorm Roc: Anyone who has complained about not having a part can take over energy if they like {E=11}

Aetherstream Leopard: {E=14}

Aethertide Whale: {E=24} (we do it twice)

Aethertorch Renegade: {E=29}

Aetherwind Basker Evolve [Snapjaw at 9/5]. I’m now going to assume I have as much energy as I ever need to do things with it. We can calculate it if it suddenly becomes important.

Affa Guard Hound

Affa Protector

Affectionate Indrik

Afflicted Deserter

Agadeem Occultist

Ageless Entity

Ageless Sentinels

Agent of Acquisitions

Agent of Erebos: Target NAP obv.

Agent of Horizons

Agent of Masks

Agent of Shauku

Agent of Stromgald

Agent of the Fates

Aggressive Mammoth EVOLVE [Snapjaw at 10/6] everything has trample now.

Agrus Kos, Wojek Veteran

Ahn-Crop Champion

Ahn-Crop Crasher

Ainok Artillerist

Ainok Bond-Kin

Ainok Guide: Take the counter.

Ainok Survivalist

Ainok Tracker

Air Elemental

Air Servant: Tap itself

Airdrop Aeronauts: We gain 5 [AP on 116] and ageless entity gets counters. [Entity 8/8]

Airdrop Condor: Okay do we have a goblin yet? Yes, it’s adder staff boggart and it has 2 power: so we’ll throw it at them. [NAP on 81]

Aisling Leprechaun

Ajani’s Chosen

Ajani’s Comrade

Ajani’s Pridemate

Ajani’s Sunstriker

Akiri, Line-Slinger

Akki Avalanchers

Akki Blizzard-Herder

Akki Coalflinger

Akki Drillmaster

Akki Raider

Akki Rockspeaker

Akki Underling

Akki Underminer

Akoum Battlesinger

Akoum Boulderfoot : Deal them 1 [NAP 80]

Akoum Firebird

Akoum Flameseeker

Akoum Hellkite

Akoum Stonewaker

Akrasan Squire

Akroan Conscriptor

Akroan Crusader

Akroan Hoplite

Akroan Horse : The NAP now has a creature.

Akroan Jailer

Akroan Line Breaker

Akroan Mastiff

Akroan Phalanx : Okay all the creatures that are here now: are slightly larger than they look. I’m sure that will be important.

Akroan Sergeant

Akroan Skyguard

Akroma, Angel of Fury

Akroma, Angel of Wrath

Akroma’s Devoted

Akron Legionnaire

Aku Djinn

Akuta, Born of Ash

Alabaster Dragon

Alabaster Kirin

Alabaster Leech

Alabaster Mage: I’m gonna give Aethertorch Renegade lifelink

Alabaster Wall

Alaborn Cavalier

Alaborn Grenadier

Alaborn Musketeer

Alaborn Trooper

Alaborn Veteran

Alaborn Zealot

Aladdin

Albino Troll

Alchemist’s Apprentice : AP with 96 cards in library

Alert Shu Infantry

Alesha, Who Smiles at Death

Alexi, Zephyr Mage

Algae Gharial

Alhammarret, High Arbiter

Ali Baba: Aether membrane is now tapped.

Ali from Cairo : Note damage not life loss, though it is hard to lose like that.

Alley Grifters

Alley Strangler

Allosaurus Rider: it’s tiny

Alloy Golem : BLUE!

Alloy Myr

Alluring Siren

Alms Beast

Alms Collector : Oh, well the decking plan is certainly harder now.

Alpha Kavu : Target itself

Alpha Myr

Alpha Tyrranax

Altac Bloodseeker

Altar Golem : Evolve! [Snapjaw at 11/7] We’re also gonne tap the 5 most recent creatures to untap the huge golem.

Altered Ego : Annoyingly I think our best Etb to copy right now (Maw is a cast trigger) is our Akoum Boulderfoot, so we’ll deal them one. And because X=5 we Evolve [Snapjaw 12/8]

Amaranthine Wall : it’s indestructible

Ambassador Laquatus : Mill NAP for 3. [NAP at 97 cards]

Ambassador Oak

Ambitious Aetherborn : 1/1 please.

Ambuscade Shaman : Oh, the future creatures are now also slightly bigger]

Ambush Commander : Sac the elf token from ambassador oak: pump the Amaranthine Wall.

Ambush Krotiq : Maw Maw Maw! (How do you like it, How do you like it) [AP 119 on NAP on 77] This triggers both our Ageless entity (11) and our Ajani’s Pridemate (3/3)

Ambush Party

Ambush Viper

Ammit Eternal

Amoeboid Changeling

Amphibious Kavu

Amphin Cutthroat

Amphin Pathmage : Target Amphin Cutthroat

Ampryn Tactician : I know it doesn’t matter, but seriously a lot of the power toughnesses of creatures are now hard to calculate.

Amrou Kithkin

Amrou Scout

Amrou Seekers

Amugaba : We have to play it twice, luckily we have a land in hand to discard. It might be tempting to sneak in a madness creature, but that would be out of sequence.

Ana Battlemage : Okay are any creatures currently pumping the Akroan Horse? I believe the answer is no, making these abilities collective tap an 0/4.

Ana Disciple

Anaba Ancestor

Anaba Bodyguard

Anaba Shaman

Anaba Spirit Crafter

Anaconda

Anafenza, Kin-Tree Spirit : Oh Dang. Um…okay well there’s lots of X/1’s on the battlefield right now. So until it comes up, we’ll assume I’m bolstering onto one of them. Someone keep an eye on me, to check I don’t cheat.

Anafenza, the Foremost : Can we legend rule the first one to death please? (Bolster Count 1)

Anarchist (Bolster Count 2)

Anathemancer (Bolster Count 3)

Anavolver : We pay a lot of kicks, and in exchange we lose 3 life and Anavolver has a regeneration shield. Lifetotal change: [AP: on 116] (Bolster Count 4)

Anax and Cymede (Bolster Count 5)

Ancestor Dragon *Please track your own Bolster count from here*

Ancestor’s Chosen : We gain some life…okay fine I’ll work out how much. I make it eight in total, a land we discarded, a goblin we threw at them, an abyssal persecutor, an aeronaut admiral, an alchemist’s apprentice we sacrificed, and three victims of state based actions. [AP on 124] this trigger our ageless entity (11) and Pridemate (4)

Ancestor’s Prophet : Abbey Matron, Absolver Thrull, Abuna Acolyte, Abzan Battlepriest & Academy Rector are now tapped, we gain 10. [AP on 134] And Triggers: Ageless (21) Pridemate (5)

Ancestral Statue : Maw again please. [AP on 137, NAP on 74]. Ageless (24) Pridemate (6)

Ancient Brontodon : Evolve! [Snapjaw 13/9] I love the flavour of a brontodon as old as the hills poking its head out from some trees and finding a Simic Lizard Beast towering above it.

Ancient Carp

Ancient Crab

Ancient Hellkite

Ancient Hydra : Ping ’em! [NAP 73]

Ancient Kavu : It’s colorless

Ancient Ooze : Evolve! [Snapjaw 14/10]

Ancient Silverback

Ancient Spider

Ancient Stone Idol Evolve! [Snapjaw 15/11]

Andradite Leech

Angel of Condemnation

Angel of Deliverance

Angel of Despair : I’m gonna blow up the Stone Idol, make myself a 6/12 token: Evolve! [Snapjaw 16/12], and the Gharial gets bigger (1) We could argue that shuffling Alabastor Dragon into AP’s library is better for them than the 6/12. And while possibly true, I don’t want all draw steps to contain the random chance of playing a dragon, let alone scry and mill; it could get messy.

Angel of Finality

Angel of Flight Alabaster

Angel of Fury

Angel of Fury

Angel of Glory’s Rise : Oh. Abattoir Ghoul, Accursed Centaur, Accursed Horde, Advanced Stitchwing, Agent of Erebos, Ammitt Eternal & Anaetheomancer: are all gone. I think the only dead human is Alchemists Apprentice which fortunately we don’t have to use again.

Angel of Invention : Let’s have the counters this time.

Angel of Jubilation : okay this is actually significant, we now have to skip anything that would have us pay life, but return to it if the angel goes away. Same for sacrifice effects.

Angel of Light

Angel of Mercy We gain 3. [AP 140] Ageless (27) Pridemate (7)

Angel of Renewal: I make it 256, and I’m not counting again. There’s a lot to consider with things dying, being exiled, being reanimated, being given to the opponent and making tokens. There’s room for some error here, but let’s assume I’m bang on the money. [AP goes to 393] Ageless [283] Pridemate [8]

Angel of Retribution

Angel of Salvation : Target AP for all 5 damage.

Angel of Sanctions : Say goodbye to the horse.

Angel of Serenity : Okay I’m going to try and use some strategy here. We could exile the maw, but we don’t know what’s coming and I expect we’re not done bouncing it. I’m definitely going to take the sliver out of our graveyard, we can’t use it’s ability again, but we can use the copy is gives to future slivers. We’ll also take Aether Adept and Ancestral statue, because bouncing the maw seems like as good of a plan as any. Now we just have to kill the angel.

Angel of the Dawn : I really hope the power toughness of all my creatures never matters.

Angel of the Dire Hour

Angel of the God-Pharaoh

Angelfire Crusader

Angelic Arbiter : Don’t let them take it

Angelic Captain

Angelic Curator

Angelic Field Marshal

Angelic Guardian

Angelic Overseer

Angelic Page

Angelic Protector

Angelic Skirmisher

Angelic Wall : Wow a lot of creatures are Angelic, and none of them seem to have been designed with this format in mind.

Angel’s Herald

Anger :It’s actually kinda hard to give our creatures haste like this.

Angler Drake : Let’s bounce the angel and see what happens.

We now know our hand has Acidic Sliver, Aether Adept, Ancestral Statue, & Angel of Serenity. Following the rules we cast the sliver first. The sliver doesn’t have to sac itself, but the Amoeboid Changeling feels differently and throws itself at the opponent [NAP 71].

Next is Aether Adept, who bounces the Maw, we then play the Maw before anything else and drain for 3. [NAP 68] [AP 396]

Ancestral Statue does the same. [NAP 65] [AP 399] Oh did I mention ageless and pridemate are triggering; they’re triggering. Ageless (289) Pridemate (9)

Now the angel comes back, no need to mess around with the sliver, it ain’t going anywhere, so we’ll just scoop up up the Statue, the Adept and the Angler Drake itself.

Angler Turtle

Angrath’s Ambusher

Angrath’s Marauders : Annoyingly our best source of damage (the Maw) is life loss not damage, but all slivers now being 4 to the dome is no joke.

Angry Mob

Angus Mackenzie

An-Havva Constable : Evolve! [Snapjaw 17/13]

Animar, Soul of Elements : Since every creature pumps it we can always work out it’s P/T in a sitch by counting (+1 bolster trigger obviously) so I’m not going to track this guy. Feel free to do so at home though.

Animus of Predation

Ankle Shanker

Anodet Lurker : Wow that represents nearly 0.8% of our lifetotal.

Anointed Deacon

Anointer Priest : Can’t wait to miss the triggers on this guy.

Anowon, the Ruin Sage:

Ant Queen : Make a 1/1; gain 1 life [AP on 397] Ageless (290) Pridemate (10)

Anthousa, Setessan Hero

Anthroplasm

Antler Skulkin : Give the Angel of Serenity Persist (Y’know in case)

Anurid Barkripper

Anurid Brushhopper : Unsure if I’ve drawn any lands I’m gonna discard Zurgo Helmsmasher and Zurgo Bellstriker, under the principle that we’ll never reach them.

Anurid Murkdiver

Anurid Scavenger

Anurid Swarmsnapper

Anvilwrought Raptor

Anya, Merciless Angel

Apes of Rath

Apex Hawks : Multikicked Once

Aphetto Alchemist

Aphetto Exterminator

Aphetto Grifter : This and Alphetto Alchemist are now tapped: we targetted Alphetto Exterminator.

Aphetto Runecaster

Aphetto Vulture

Apocalypse Demon : I’m gonna say we don’t evolve, remember we lost a couple of cards when the alchemist came back and the sliver went under the angel.

Apocalypse Hydra : Boom, deal them 2 by activating once. [NAP 63]

Apothecary Geist : Gain 3 [AP 400] Ageless 293, pridemate (11)

Apothecary Initiate : This can only be good news.

Apprentice Necromancer

Apprentice Sorcerer

Apprentice Wizard

Aquamoeba :Discard Zuran Spellcaster

Aquamorph Entity : 5/1 Please

Aquastrand Spider : I’m gonna rule that I have to graft. Also I give snapjaw reach.

Aquus Steed : Graft it a +1/+1 counter

Araba Mothrider Gain 1 life, [AP 401] Ageless (294) Pridemate(12) Graft it a +1/+1 counter. Don’t Worry about the spider though, Angel of Jubilation (at least) keeps it alive. Plus I’ll probably Bolster it one day.

Arachnoid

Arachnus Spinner

Arahbo, Roar of the World : Gain 1 [AP 402] Ageless(295) Pridemate (13)

Arashi, the Sky Asunder

Arashin Cleric : We Gain 4 total but with 2 triggers. [AP 406] Ageless(299) Pridemate(14)

Arashin Foremost : I’m giving up on tracking AP’s lifetotal, if something switches the lifetotals, or otherwise makes it important, I’ll look it up from here and recalculate.

Arashin Sovereign

Arashin War Beast

Arbalest Elite

Arbiter of Knollridge : NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!

Okay this is bad for 2 reasons, firstly I’m gonna have to track lifetotals again. Secondly we have a loooong way to go if the Maw is still our gameplan.

Okay so both players are now on 410. Ageless entity became (303) and Pridemate became (18)

Arbiter of the Ideal

Arbor Colossus : It instantly becomes monstrous. This doesn’t do anything, it just does.

Arbor Elf

Arborback Stomper : AP Gains 5 [AP 415] I’m going to give up on tracking Ageless (308) Pridemate (19).

Arboretum Elemental

Arc Mage

Arc Runner : End step sounds so ambitious.

Arcades Sabboth : Gain 1 [AP 416] That static ability is going to make bolstering easy.

Arcades, the Strategist : I should be sad about how quickly this might deck us, but honestly death seems like a legitimate option right now.

Arcane Artisan

Arcane Savant : I don’t suppose anyone remembers exiling a copy of worldpurge before the game began? Nope…noone, fair enough.3

Arcanis the Omnipotent

Arcbound Bruiser

Arcbound Crusher : Another creature with large Power toughness.

Arcbound Fiend : Crusher (2)

Arcbound Hybrid : Crusher (3)

Arcbound Lancer : Crusher (4)

Arcbound Overseer : Crusher (5)

Arcbound Ravager : Sac the Crusher! Arcbound ravager is a 7/7. (Don’t forget the bolster) Wait: No I can’t Sac creatures. Sacrificing permanents in on the Naughty list. Crusher 6/6. Ravager 1/1

Arcbound Reclaimer : Crusher (7) I don’t believe we have artifacts in our graveyard. Wait what happened to the Horse? Exiled. We continue!

Arcbound Slith : Crusher (8)

Arcbound Stinger Crusher (9)

Arcbound Wanderer : Crusher (10) I’m gonna say we sunburst for 0, and then added Arcbound Wanderer to the top of our library with Arcbound Reclaimer. Someone remember that.

Arcbound Worker : Crusher (11)

Archaeomancer

Archangel Gain 1 [AP 417] Pridemate (20) Ageless (309)

Archangel Avacyn : Gain 1 [AP 418] Pridemate (21) Ageless (310) Everything’s indestructible now.

Archangel of Strife : Gain 1 [AP 419] Pridemate (22) Ageless (311) Choose War!

Archangel of Thune : Gain 1 [AP 420] Pridemate (23) Ageless (312) I’m glad I gave up on tracking creature size. They’re all huge okay. Seems like a good time to abandon pridemate and ageless, they had a good run, but their size is now fairly irrelevant.

Archangel of Tithes [AP 421]

Archdemon of Paliano

Archdemon of Unx

Archers of Qarsi

Archers’ Parapet

Archetype of Aggression : Make a cat, gain a life. Anyone who knows why we’re doing those things should probably go to bed. [AP 422]

Archetype of Courage Gain a life, make a cat, gain a life. [AP 424]

Archetype of Endurance Make a cat, gain a life [AP 425]

Archetype of Finality Make a cat, Gain a life [AP 426]

Archetype of Imagination Make a cat, Gain a life [AP 427] It’s the Ajani’s chosen making cats, then Anointer Priet gains 1 life each time. Also our creatures now have a bunch of irrelevant extra abilities.

Archfiend of Depravity

Archfiend of Despair : Where were you?!

Archfiend of Ifnir

Architect of the Untamed : We make a beast. and gain a life [AP 428]

Architects of Will : Crusher (12)

Archivist

Archon of Justice

Archon of Redemption : I’m making the controversial decision to return to not caring about AP’s lifetotal. It’s about to explode by another order of magnitude. What’s important is that NAP has 410 to whittle down.

Archon of the Triumvirate

Archon of Valor’s Reach : Choose Planeswalker. It’s possible creature would result in a win, allowing us to go to combat and see how much damage our creatures can actually deal. But It’s not an option, so planeswalker will do.

Archweaver

Archwing Dragon

Arclight Phoenix

Arc-Slogger : AP loses ten cards in exchange for 4 damage. AP 86 Cards; [NAP 406 life]

Arctic Aven

Arctic Foxes

Arctic Merfolk : Okay lets see what we can do by returning the angel again. First the merfolk Etb’s with a +1/+1 counter. Our hand now contains; Angel of Serenity, Angler Drake, Aether Adept and Ancestral Statue.

From here we are able to set up a loop. We have 2 man O war affects that are after angel in the alphabet, and 2 that are before; plus Maw which is prior to them all in the alphabet. I’ll go through it once to demonstrate.

Adept comes in and bounces Maw. (drain for 3)

Ancestral comes in and bounces Maw (drain for 3)

Angel comes in, and exiles Adept, Ancestral and the new Merfolk.

Angler comes in, bounces the angel. Our hand is now 2 Man O war’s before the angel and 1 afterwards, just like when we started. So we bounce maw, bounce maw, and then the merfolk bounces the angel. Gee I hope this loop wasn’t already possible when we first bounced angel, then I’d be upset*. Pridemate, Ageless & Archangel will all be triggering this whole time; so will Anafenza now I think of it…

I was going to write a pithy conclusion. Instead I’m going to bed. Next time we’ll start with Arctic Nishoba

*Update, I’m fairly certain the loop was possible earlier, I left the second half of the article in, because I think it’s entertaining.