Symergyn's Clash Royale Tier list 10/5/16

S Tier (Outclasses all other cards by quite a lot, very dominant)

1. [Elixer Collector] The absolute best card in the game, gives insane value with no skill.

2. [Poison] Oh man the value this card offers is insane, a absolute monster spell card that allows tons of control, damage, pressure and to top it all of a slow affect.

3. [Zap] Even after the 0.5 second nerf this card is so versatile and offers insane value for 2 elixer.

4. [Giant] The nightmare himself! 5 elixer for a super strong tank that has amazing health and has some serious fists that do way to much damage, the 5% damage nerf he recently got made him chuckle.

5. [Hog Rider] Such an all around solid attacker, very fast with a mean hammer

6. [Miner] This little menance offers some extreme value for 3 elixer, he can take out pumps, cause chip damage and make some mean combinations with other troops.

A Tier (Very strong cards)

7. [Guards] Such a unique card that are amazing on defense, their shields allow them to be safe from multiple spells.

8. [Prince] This one may be surpirsing to most but when used right he is an absolute monster, the counter push god.

9. [Mega Minion] Very cheap air monster does amazing damage with reasonable health and speed.

10. [Bowler] Insane on defense offers very nice value for 5 elixer it would place higher but all the new air troops are holding him back a little bit

11. [Ice Spirit] Way to much value for a 1 elixer card, can totally shut down a hog and minions.

12. [Musketeer] One of my favorties, one of the best ranged attackers in the game, high health, long range you cant go wrong with her

13. [Ice Wizard] Another insane ranged attacker but this one offers a weak damaged splash slowing attack, one of the most unique cards in the game

14. [Mini pekka] INSANELY powerful, would be higher but all the new air troops hold her back a bit. easily distracted.

15. [Lumberjack] A very fast attacker as well as runner, but there are a few problems with this card, since it is so fast its hard to make combos work well with its rage spell when he dies, it has potential its just an awkward card

16. [Valkyrie] Very strong ground attacking splash swinger, her problem is finding a right deck to put her in, since she is so slow one of the only good uses for her is the famous hog valk push.

17. [Princess] An all around ranged monster most people wonder why she is this low, her problem is that we are in a meta of poison its so easy to poison her with other things and get ridiculous value.

B tier ( Solid cards)

18. [Lava Hound] Just recently have we been seeing this card come out of no where, with all the new air troops coming out it gives lavahound its time to shine with nasty all air deck combos

19. [Lightning] Very solid secondary spell that recently got a stun added to its effect, can make for some interesting combinations

20. [Inferno tower] The giant killer (kinda)

21. [Fire Spirits] Underrated card that is very strong but hard to find a deck for.

22. [Goblin Barrel] Very unique spell card that can be absolute deadly when played correctly

23. [Three musketeers] A force to be reaken with, expensive but very deadly.

24. [Freeze] On the rise again, limited to few decks.

25. [Spear Goblins] Nice little ranged attackers but die to zap and in posion meta..

26. [Skeletons] The 1 elixer skeletons are still a very solid card that can force zaps and put up a little fight

27. [Minons] the 3 elixer minions have always been a deadly card when played right, behind a lava hound can instantly force a poison for a +1 trade

28. [Barbarians] Unique defensive card when used wisely.

29. [Balloon] Always has been one of the most balanced cards in the game, awkward finding right deck for it.

30. [Cannon] Everybodys favorite defensive card that recieved nerf after nerf and was still there to blast hogs away.

31. [Royal Giant] Even after several nerfs this guy can still put up a little fight but still gets way out classed by his brother.

32. [Goblins] Outclassed by spear cousins but are nice little stabbers on defense and with a hog!

33. [Fireball] High damage direct spell that gets outclassed by poison, I feel that this card should be able to one shot musketeers.

C tier (Not bad, odd mechanics)

34. [Log] Buff after buff and its just a weird card, needs to be able to attack air as well imo.

35. [Furnance] The best spawner in my opinion barely outclasses tombstone. Hard to find deck for

36. [Tombstone] On the rise defensive spawner, has a unique affect when combined into lavahound decks.

37. [Witch] I actually think she is quite underrated, she can distract spawn skeletons and do splash damage.

38. [Knight] Silly starter card that has surpirising value when used with certain combinations, knight hog, knight 3 muskys.

39. [Archers] Underrated card that hasn't been explored to much in my opinion, lives zap and arrows.

40. [Inferno Dragon] Very new card but seems to have many exploits and questionable movement.

41. [Pekka] Easily distracted but hits like a monster and can chop a giant down reasonably quick.

42. [Golem] Giant is just to much of a better option, I actually think golem is a pretty good card but it just gets simply outclassed.

43. [Minion Horde] Outclassed by 3 exlier minion brothers, minion horde loses value to ice spirit, zap and poison

44. [Dark Prince] Very odd style, the recent buff helped it but its hard to make work.

D tier (Hard to find the right use for, gets out classed and has many flaws)

45. [Giant Skeleton] Can give some good value, it's just a really awkward and is outclassed by giant.

46. [Arrows] It's not a bad card there are just to many decks that make this card useless in many occasions. It's actually quite good and comes out at surprising speeds.

47. [Bomb Tower] Awkward defensive card that really only works in low arenas.

48. [Sparky] lol

49. [Rocket] It's Radius is way to small and dosent fit into the meta.

50. [Baby Dragon] Weak overall stats even with the recent buff.

51. [Bomber] I really want to like this card but its just to squishy and gets melted in poisons. make it 2 elixer?

52. [Rage] It got buffed yeah but what are we going to do? carry 3 spells? 3 spells is to much clutter and zap and poison just make it look bad still.

53. [Xbow] It's a cool idea really, but it just dosent work.

54. [Mortar] I think xbow is just a hair better not that it matters much.

E Tier (Trash)

55. [Mirror] It's a cool idea but it really just dosent work.

56. [Wizard] TOTALLY outclassed needs some serious reworking.

57. [Tesla] Atleast is looks cool? lol 58. [Ice Golem] such a shame

59. [Goblin Hut] It just dosent work there is no place for it to be used and dies to poison.

60. [Barbarian Hut] These Spawners just dont work in the poison meta

61. [Skeleton Army] Way to easy to exploit only offers value early game.