What do you like about CoH 2?



It has its moments where it improves on the original. Jumping over cover is ok. The change in resourcing so that getting cut off doesn't cut you from pop cap and normal resource points giving more resources than specialized resource points.









What don't you like about CoH 2?



The engine, the game design, the balance, the pathfinding, the unit movement, and the engine.



The Engine is god awful. Why the game has 3-4 second input lag by the end of most games is beyond me even when I play a friend from the states. The network code in this game seems to require all clients to be synced to the relic server which causes huge input lag. Every competitive gamer friend even those that like RTS quit this game because of its bad performance.



These are dudes that have 144hz, 1ms response monitors and play on the lowest settings. This game is not fit to be an esports.



And the game design and balance are related. Relic just doesn't get it. There was so much RNG and clunky gameplay mechanics like snow in the game to begin with. And they really don't value interactive gameplay. There are so many autowin abilities and non-interactive counters. British design is simply cancer.



And movement and pathfinding is terrible too. Everything is on rails and doesn't reward micro at all. The only way a player can interact with the game is micro, build order, and capping so the whole game just becomes about metagaming.









Why do you prefer playing CoH 2 over every other RTS game?



It's a change of pace from Starcraft. CoH2 could have a nice niche as being a more tactical game than SC2 which is really macro dependent. But COH2 does not have a support team that gets it. How much man hours went into changing the pathfinding last year and they simply had to revert it. The developers have absurd priorities.









I just hope they get the game in a playable enough state before they finally quit supporting it. There's no way the low ESL viewership justfies their investment into it; not that it's very fun to watch RNG and patch abuse anyways. And I wonder how many people buy the commanders. Maybe 10-20k? There are 5k players on at any time.