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Patch 1.08 notes and discussion (June 8, 8AM PDT) flyingovertrout Rascoth , and 26 more like this Select Post

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We're improving character creator and Scott Ryder's male romance options in @masseffect's upcoming patch





static.cdn.ea.com/blog.bioware.com/wp-content/uploads/2017/06/Jaal-2-1024x576.jpg



Mass Effect: Andromeda Patch 1.08 Notes

by Author - Conal PiersePosted on - June 6, 2017



Along with continued improvements to Mass Effect: Andromeda, the upcoming patch 1.08 also addresses feedback we received from the community.

Improved Character Creator



We’ve expanded the options available in the character creator, giving you greater control over your Ryder’s appearance. Two new heads were added, one male and one female, as well as a new complexion option and a greater range of available skin tones. We also unlocked all hairstyles for both sexes, and added a new bald option.



For players wanting to adjust their look mid-game, we added the ability to change your character’s appearance onboard the Tempest.



And for fans of Alec Ryder’s iconic appearance, you can now choose to keep the default Alec, rather than having his appearance be based on your custom Ryder.

Expanded Male Romance Options for Scott Ryder



Scott Ryder can now pursue Jaal as a romance option. There are several important reasons for this change:



Scott Ryder did not have a same-sex squadmate available as a romance option, nor could the achievement for completing three romances be achieved with only male same-sex partners. And as the angara have expressed their fluidity in how they perceive gender, it seemed only natural that Scott could have a relationship with Jaal.



However, we understand that a character’s orientation is an important part of what makes them feel real. The relationships with your crew are some of the most loved and cherished parts of our games, so we wanted to make sure we got it right. We consulted with members of the LGBTQ community, both externally and within our own studios. After carefully considering all feedback, we decided this was an important change to make, and one that made sense for Jaal, Scott, and the angara.



Our writing, editing, and animation teams worked together to ensure this change made sense for Jaal’s character, and the result is a relationship we hope feels as fulfilling and memorable for Scott as it does for Sara.



You can find a full list of changes and improvements in the patch notes below. For notes in other languages, click here.





Single player



Ryder’s appearance can now be changed onboard the Tempest

Expanded the range of options available in the character creator

Jaal can now be romanced by Scott Ryder

Dialogue for Hainly Abrams was adjusted to change the flow of personal information she discusses with Ryder.

Fixed issue with Nomad upgrades Shield Crafting quest

Nexus level and cryo pod points are retroactively granted

Vendors now carry weapon mods for Level 60-71 players

Vendors now sell weapon augmentations for automatic fire, burst fire, and single-shot fire

Improved clarity of descriptions for augmentations

Plasma Charge system now works properly for shotguns

Beam Emitter augmentation now causes guns to fire a constant beam with scaling damage based on the weapon’s damage per second

[PC] Added experimental support for Dolby Vision™ technology





Multiplayer



Stealth Grid challenge now increments properly

Fiend no longer sprints when within 10 meters of target, and will decelerate to base speed

Enabled movement correction during Fiend attacks to reduce incidence of players seeing Fiends attacking in the wrong direction

Improved movement prediction for some enemies in tight spaces to reduce appearance of teleportation

Fixed issue that prevented melee attacks if the revive icon was near center screen

Fixed issue where ammo pick-up audio incorrectly played

Fixed issue where Backlash could malfunction while moving

Using Stealth and Recon Visor together no longer increases duration of invisibility for Turian Agent

Fixed issue where weight reduction modifications wouldn’t reduce weight

The Revive Pack Transmitter now displays the revive radius in the loadout screen

Equipping the Cobra RPG now interrupts reloading

Player turns to Adhi when getting synced to avoid teleportation issue

Fixed issue where enemies would occasionally enter T-pose when hit

Improved visual and audio cues for player ready status in Multiplayer lobbies

Added “Lights” option to customization options







Patch 1.08 Combat Balance Updates

by Author - Conal PiersePosted on - June 7, 2017

blog.bioware.com/2017/06/07/patch-1-08-combat-balance-updates/



We’re continuing to improve weapon and power balance based on player feedback and our own tests.



In particular, we’ve addressed weapon bloom and accuracy. We’ve halved the maximum reticle size for automatic weapons and decreased the speed at which it reaches maximum size. We’ve improved accuracy for these weapons across the board.



Melee balance has also been addressed. We wanted melee builds to be viable for some kits at all difficulty levels, and to reduce reliance on the Juggernaut Shield. We’ve buffed base damage of nearly all melee attacks and introduced more passive bonuses to skill trees. We’ve reduced the melee bonus on the Juggernaut Shield to make it less of a required factor for these builds.



We’re addressing issues with teleporting enemies and reducing unfair sync kills. We paid particular attention to the Fiend, reducing its speed and preventing sprinting once it gets within 10 meters of a target. We’ve prevented enemies from sync attacking for two seconds after they jump up to a different level.



We’ve also made improvements to our pack offerings. For those of you looking to round out your roster, we introduced the Reserves Pack, a premium pack focused on characters. And if what you’re hoping for is that gun you’ve been missing, there’s now the Arsenal Pack. To speed up your refreshes between rounds, we’ve added a Jumbo Supply pack that contains five times as many consumables as a regular supply pack. Finally, you’ll now be able to purchase a Mod Pack from the item store, which contains a random weapon mod.



You can find a full list of the notes below. For notes in other languages, please check here.



Melee



Omni-blade

Increased base damage from 275 to 400

Cryo Gauntlet

Increased base damage from 200 to 400

Asari Sword

Increased base damage from 400 to 740

Krogan Hammer

Increased base damage from 400 to 650

Increased radius from 1m to 2m

Krogan Headbutt

Increased base damage from 330 to 740



Powers



Salarian Infiltrator

Offensive Tech Rank 6: Technical Synergy upgrade will now trigger for all three powers, not just Energy Drain.

Energy Drain

Decreased Rank 6 Shields Restored bonus from 30% to 25%

Cryo Beam

Now grants 25% assist score instead of support score

Shockwave

Increased damage from 245 to 350

Overload

Increased the chaining damage when fully-charged from 100 to 300.

Rank 6: Maximum Charge now grants +30% to all Overload damage, not just chain damage.

Damage from Frag Grenade now bypasses enemy shield gates.

Damage from Sticky Grenade now bypasses enemy shield gates.

Damage from Trip Mine now bypasses enemy shield gates.



Combos



Increased the Tech Combo base damage from 225 to 257 on Bronze, from 350 to 400 on Silver, and from 432 to 494 on Gold. The damage over time was not affected.

Throw now does standard combo detonation damage (previous damage was -25%)



Weapons



Accuracy improved for automatic weapons

Reduced maximum reticle size and speed of reticle bloom for automatic weapons



Assault Rifles



Sweeper (changes made May 19 in server-side update)

Increased damage from 64–77 to 96–115

reduced recoil

changed hit reaction to a short interrupt

Cyclone (changes made May 19 in server-side update)

Increased damage from 37–47 to 59–74

Avenger S

Damage increased from 55–66 to 66–79

Charger S

Damage increased from 47–56 to 57–68

Viper S

Damage increased from 460–552 to 610–732



Pistols / SMGs



Talon

Damage increased from 76–91 to 84–101

Force decreased from 50 to 35

Weight increased from 28 to 30



Sniper Rifles



Vanquisher

Weight increased from 45 to 55

Widow

Weight decreased from 65 to 50

Indra

Removed large camera shake on the Indra’s first shot

Incisor

Reduced Incisor’s recoil per shot



Enemies



Fiends, Hydra, Adhi, and Ascendants now wait at least two seconds to initiate a sync attack after jumping up from a lower level

Bronze enemies now do 5% more damage with all attacks

Silver enemies now do 10% more damage with all attacks

Gold enemies now do 10% more damage with all attacks

Decreased enemy shield gate duration from 0.25 seconds to 0.1 second

[SP] Increased enemy shield gate amount by 50%

[MP] Increased enemy shield gate amount on Bronze/Silver/Gold from 330/640/950 to 495/1152/1995

[MP] Enemies in cover take less time to attack targets that are in the open

Increased the distance enemies are willing to travel to execute a downed player from 9 meters to 12 meters

Reduced distance from which downed player can be executed



Kett



Slowed the wind-up for the Fiend and Ascendant’s sync attack by 20%

[MP] Fiend no longer sprints when within 10 meters of target, and will decelerate to base speed



Remnant



Increased Assembler weapon damage by 10%.

Changed Assembler firing pattern from 4–8 shots per salvo to 4–9.

Damage spike at the end of the Destroyer damage field now ignores player’s health gate.

Observers now have a short charge-up time before attacking.



Outlaws



Converted the Pariah’s armor bar evenly into health and shields

Hydra’s sync attack wind-up is 20% faster and kills the target if successful





We're improving character creator and Scott Ryder's male romance options in @masseffect's upcoming patch blog.bioware.com/2017/06/06/mass-effect-andromeda-patch-1-08-notes/ by Author - Conal PiersePosted on - June 6, 2017Along with continued improvements to Mass Effect: Andromeda, the upcoming patch 1.08 also addresses feedback we received from the community.Improved Character CreatorWe’ve expanded the options available in the character creator, giving you greater control over your Ryder’s appearance. Two new heads were added, one male and one female, as well as a new complexion option and a greater range of available skin tones. We also unlocked all hairstyles for both sexes, and added a new bald option.For players wanting to adjust their look mid-game, we added the ability to change your character’s appearance onboard the Tempest.And for fans of Alec Ryder’s iconic appearance, you can now choose to keep the default Alec, rather than having his appearance be based on your custom Ryder.Expanded Male Romance Options for Scott RyderScott Ryder can now pursue Jaal as a romance option. There are several important reasons for this change:Scott Ryder did not have a same-sex squadmate available as a romance option, nor could the achievement for completing three romances be achieved with only male same-sex partners. And as the angara have expressed their fluidity in how they perceive gender, it seemed only natural that Scott could have a relationship with Jaal.However, we understand that a character’s orientation is an important part of what makes them feel real. The relationships with your crew are some of the most loved and cherished parts of our games, so we wanted to make sure we got it right. We consulted with members of the LGBTQ community, both externally and within our own studios. After carefully considering all feedback, we decided this was an important change to make, and one that made sense for Jaal, Scott, and the angara.Our writing, editing, and animation teams worked together to ensure this change made sense for Jaal’s character, and the result is a relationship we hope feels as fulfilling and memorable for Scott as it does for Sara.You can find a full list of changes and improvements in the patch notes below. For notes in other languages, click here.Ryder’s appearance can now be changed onboard the TempestExpanded the range of options available in the character creatorJaal can now be romanced by Scott RyderDialogue for Hainly Abrams was adjusted to change the flow of personal information she discusses with Ryder.Fixed issue with Nomad upgrades Shield Crafting questNexus level and cryo pod points are retroactively grantedVendors now carry weapon mods for Level 60-71 playersVendors now sell weapon augmentations for automatic fire, burst fire, and single-shot fireImproved clarity of descriptions for augmentationsPlasma Charge system now works properly for shotgunsBeam Emitter augmentation now causes guns to fire a constant beam with scaling damage based on the weapon’s damage per second[PC] Added experimental support for Dolby Vision™ technologyStealth Grid challenge now increments properlyFiend no longer sprints when within 10 meters of target, and will decelerate to base speedEnabled movement correction during Fiend attacks to reduce incidence of players seeing Fiends attacking in the wrong directionImproved movement prediction for some enemies in tight spaces to reduce appearance of teleportationFixed issue that prevented melee attacks if the revive icon was near center screenFixed issue where ammo pick-up audio incorrectly playedFixed issue where Backlash could malfunction while movingUsing Stealth and Recon Visor together no longer increases duration of invisibility for Turian AgentFixed issue where weight reduction modifications wouldn’t reduce weightThe Revive Pack Transmitter now displays the revive radius in the loadout screenEquipping the Cobra RPG now interrupts reloadingPlayer turns to Adhi when getting synced to avoid teleportation issueFixed issue where enemies would occasionally enter T-pose when hitImproved visual and audio cues for player ready status in Multiplayer lobbiesAdded “Lights” option to customization optionsby Author - Conal PiersePosted on - June 7, 2017We’re continuing to improve weapon and power balance based on player feedback and our own tests.In particular, we’ve addressed weapon bloom and accuracy. We’ve halved the maximum reticle size for automatic weapons and decreased the speed at which it reaches maximum size. We’ve improved accuracy for these weapons across the board.Melee balance has also been addressed. We wanted melee builds to be viable for some kits at all difficulty levels, and to reduce reliance on the Juggernaut Shield. We’ve buffed base damage of nearly all melee attacks and introduced more passive bonuses to skill trees. We’ve reduced the melee bonus on the Juggernaut Shield to make it less of a required factor for these builds.We’re addressing issues with teleporting enemies and reducing unfair sync kills. We paid particular attention to the Fiend, reducing its speed and preventing sprinting once it gets within 10 meters of a target. We’ve prevented enemies from sync attacking for two seconds after they jump up to a different level.We’ve also made improvements to our pack offerings. For those of you looking to round out your roster, we introduced the Reserves Pack, a premium pack focused on characters. And if what you’re hoping for is that gun you’ve been missing, there’s now the Arsenal Pack. To speed up your refreshes between rounds, we’ve added a Jumbo Supply pack that contains five times as many consumables as a regular supply pack. Finally, you’ll now be able to purchase a Mod Pack from the item store, which contains a random weapon mod.You can find a full list of the notes below. For notes in other languages, please check here.Omni-bladeIncreased base damage from 275 to 400Cryo GauntletIncreased base damage from 200 to 400Asari SwordIncreased base damage from 400 to 740Krogan HammerIncreased base damage from 400 to 650Increased radius from 1m to 2mKrogan HeadbuttIncreased base damage from 330 to 740Salarian InfiltratorOffensive Tech Rank 6: Technical Synergy upgrade will now trigger for all three powers, not just Energy Drain.Energy DrainDecreased Rank 6 Shields Restored bonus from 30% to 25%Cryo BeamNow grants 25% assist score instead of support scoreShockwaveIncreased damage from 245 to 350OverloadIncreased the chaining damage when fully-charged from 100 to 300.Rank 6: Maximum Charge now grants +30% to all Overload damage, not just chain damage.Damage from Frag Grenade now bypasses enemy shield gates.Damage from Sticky Grenade now bypasses enemy shield gates.Damage from Trip Mine now bypasses enemy shield gates.Increased the Tech Combo base damage from 225 to 257 on Bronze, from 350 to 400 on Silver, and from 432 to 494 on Gold. The damage over time was not affected.Throw now does standard combo detonation damage (previous damage was -25%)Accuracy improved for automatic weaponsReduced maximum reticle size and speed of reticle bloom for automatic weaponsSweeper (changes made May 19 in server-side update)Increased damage from 64–77 to 96–115reduced recoilchanged hit reaction to a short interruptCyclone (changes made May 19 in server-side update)Increased damage from 37–47 to 59–74Avenger SDamage increased from 55–66 to 66–79Charger SDamage increased from 47–56 to 57–68Viper SDamage increased from 460–552 to 610–732TalonDamage increased from 76–91 to 84–101Force decreased from 50 to 35Weight increased from 28 to 30VanquisherWeight increased from 45 to 55WidowWeight decreased from 65 to 50IndraRemoved large camera shake on the Indra’s first shotIncisorReduced Incisor’s recoil per shotFiends, Hydra, Adhi, and Ascendants now wait at least two seconds to initiate a sync attack after jumping up from a lower levelBronze enemies now do 5% more damage with all attacksSilver enemies now do 10% more damage with all attacksGold enemies now do 10% more damage with all attacksDecreased enemy shield gate duration from 0.25 seconds to 0.1 second[SP] Increased enemy shield gate amount by 50%[MP] Increased enemy shield gate amount on Bronze/Silver/Gold from 330/640/950 to 495/1152/1995[MP] Enemies in cover take less time to attack targets that are in the openIncreased the distance enemies are willing to travel to execute a downed player from 9 meters to 12 metersReduced distance from which downed player can be executedSlowed the wind-up for the Fiend and Ascendant’s sync attack by 20%[MP] Fiend no longer sprints when within 10 meters of target, and will decelerate to base speedIncreased Assembler weapon damage by 10%.Changed Assembler firing pattern from 4–8 shots per salvo to 4–9.Damage spike at the end of the Destroyer damage field now ignores player’s health gate.Observers now have a short charge-up time before attacking.Converted the Pariah’s armor bar evenly into health and shieldsHydra’s sync attack wind-up is 20% faster and kills the target if successful