Welcome back Survivors!

This update brings new ways to show who you truly are. Season 4 continues in Update 4.3 with a new progression system to improve your non-lethal play skills, Survival Mastery. The Shotgun family got some special attention this patch with a slight rebalance and Care Packages are now dropping a new bundle of joy, the DBS. Be warned, waking this baby will result in more than just sleepless nights.

New Feature: Survival Mastery

“Develop your not-so-killer instincts.”

We are excited to introduce the Survival Mastery system, where players can develop their less-than-lethal aspects of PUBG gameplay. This companion system to Weapon Mastery, which allows players to progress their skill in gunplay, will also introduce new ways for players to express their personalities on the Battlegrounds with new rewards and PUBG ID.

Survival Mastery is a new progression system where players increase levels by gaining XP based on the players’ survival patterns.

The system operates all the time without being affected by seasons. The Level cap for Survival Mastery is 500.

Players can earn XP in the following situations: Looting Using items during combat Combat Reviving a teammate



Match summary timeline

The match summary timeline recaps all survival actions performed in a match

Players can check survival actions they have performed in their previous match in a timeline sequence from Mastery > Last Match Tab

The activities below will be shown in the timeline, along with other XP earning activities. Landing point Location where players perform certain actions Damage dealt and received Distance a player travels using vehicles Surviving Blue Zone phases



Survival style showing players’ playstyle

In Mastery > Survival tab, players can check their recent survival playstyle from the analysis of all players’ data.

Survival style tracks your recent playstyle by analyzing data of all the players playing PUBG. It includes the following information: Average engagement length Average engagement distance Items looted per game Distance traveled per game Hot drop rate Damage taken per game

The 3 most prominent of these traits will be displayed

Players can express themselves through their PUBG ID

Survival Mastery – PUBG ID

A new system where players can express themselves while show their progression and Survival Mastery rewards

PUBG ID includes Survival Mastery Level, Player ID, Emblem, Background, and Poses A summary or detailed recap are available

Players can view and change from Mastery > Survival tab.

Players are able to view other player’s PUBG ID in the following case Teammate from the previous match Player you killed and the player who killed you



Emblems

For every 10 levels (5, 15, 25…), players are rewarded an emblem.

Players can express themselves with various emblems on their PUBG ID

Backgrounds

For every 10 levels (10, 20, 30…), players are rewarded a background

Players can express their identity with different backgrounds on their PUBG ID

Poses

For every 100 levels (100, 200, 300…), players are rewarded a pose

Poses are the highest reward in the system and players can change their pose using the Survivor tab and PUBG ID

Player poses utilize the player’s equipped clothing Other skins such as vehicles and weapons aren’t currently utilized for poses



BP Rewards

BP will be granted for levels without other rewards

New Weapon: DBS

“The DPS on the DBS is OMG!”

The DBS is a double barrel pump-action bullpup shotgun that can only be initially obtained from Care Packages.

DBS has two internal magazine tubes that allow the user to load up to fourteen 12-gauge rounds. Thanks to those combined firing mechanics, DBS can produce massive bursts of damage in a short time span.

Upper rail of the gun allows a Holographic, Red Dot Sight, and 2x to 6x Scopes.

Maximum effective range to deal damage with the DBS is 100 m.

Gameplay

“Two in the front, two in the back, and we don’t look back.”

Improved shotgun consistency Hit probability increased, especially in medium shotgun range Damage drop-off over distance increased Minimum per pellet damage within effective range of each shotgun increased to 4 Except the Sawed-Off, which is 3 All shotguns fire 9 pellets total per round

Adjusted shotgun balance All shotgun pellets now use more realistic ballistic curves (speed decrease over time) All shotguns had their recoil effects updated Damage multiplier changes Headshot: From 1.5 to 1.2 Torso: From 1.0 to 0.9 S686 Maximum effective range set to 80 m Increased reload speed by 20% S1897 Maximum effective range set to 80 m Pump action speed increased by 20% Pump action will no longer temporarily un-ADS the player Sawed-Off Maximum effective range set to 80 m Maximum increased probability range set to 50 m Increased number of pellets fired to 9 Decreased damage per pellet from 22 to 20 Duckbill attachment: Pellet spread multiplier increased from 0.8 to 1.0

Updated weapon impact effects Both decals and particle effects are now more directional allowing players to better understand the direction shots are coming from Size and characteristics of the effect depend on both the surface being hit and the class of the weapon being fired

QoL improvement for healing items while walking Healing items can now be activated while moving and your player will be reduced to walking speed and continue using the item while you move at walking pace Previously, you had to come to a complete stop to start healing

Canted Sight reticle type can now be adjusted, along with brightness, similar to the Red Dot

Sound

Reduced the volume of the Red Zone

Footstep sounds volume and attenuation have been re-balanced

Footstep sounds will be more drastically reduced when players move to the outer limit of footstep audible range

Different sound effects are played when landing from falling, dependent to the surface material type

Made improvements to the ledge-grab sound effects

For more information on the sound improvement plans, please go to the following link: Dev Letter: Sound Improvement Plan

Added a new song to the Turntable The new song will replace the previous song



Survivor Pass: Aftermath

The current season of both the Survivor Pass and Survivor Title System will end on October 16th KST

Survivor Pass: Starting October 2nd, two weeks before the end period of Aftermath, there will be an on-screen message, pop-up and countdown on the Survivor Pass banner in the lobby to notify players of the pass end timing A pop-up message displayed will be displayed to users purchasing Premium Pass and Level-up items, alerting them of the time left until pass end

Premium Pass and Level-up items can be purchased until the Pass period ends

UI/UX

Added background blur effects to make the duo/squad team UI have better readability

Improved visibility of the fire mode indicator on the HUD to further differentiate firing modes

Decreased brightness of equipment icons

Added headphone icon to the UI right of the health HUD to indicate when the Instant Volume Reducer (F7) is enabled A system message at the bottom of the screen has also been added when activating/deactivating this function



Performance

Minor performance optimizations that will improve FPS in areas where many players are in close proximity to one another

Made visual improvements to shadows and enhanced rendering performance

Deployed change to live servers which mitigates an issue which can cause loot to appear late, mainly after landing from your parachute. Dev Note: As this change increases server load, we will closely monitor any potential negative impact this may have to the player experience. Please share feedback on your experience with us through official platforms.



Custom Match

Improved Zombie Mode

The days of slow, weak zombies are over! Custom match Zombie modes are getting the following improvements:

Zombies now have stronger physical capabilities Zombies can run faster, jump higher, and attack much faster Increased the running speed by 1.5 times Increased the jumping height by 2 times Increased the speed of attacks by 1.5 times Zombies now have much more health and stronger healing power Increased strength by more than 2 times Can recover health automatically when they are not engaged in combat No fall damage when falling from high locations Receive less damage from guns, except for headshots Zombies can now drive vehicles Zombies can now move around using vehicles instead of simply running on foot

Moreover, we are developing a virus infection feature, which is one of the core elements of PUBG Zombie (PUBZ) content. Internal tests are ongoing for various features to make the zombie mode matches more diverse and exciting. We look forward to your feedback on the improved zombie mode

PUBG Partner Icon

In Custom Matches, an icon will be displayed in front PUBG Partner’s nicknames. This icon will only be shown in the match information section and waiting room

Matchmaking

Implemented a system to prioritize matching players who speak the same language together in Duo and Squad modes

Due to this change, it may be more likely to occasionally be placed on a team of only 2 or 3 players when playing Squads.

Dev Note: We’re making this change in response to player feedback and frustration to being placed in a Squad with players who speak a different language, making it difficult to communicate properly. For many players, this change will not be noticeable, but in regions such as Europe, with multiple countries in close proximity speaking many different languages, we expect ease of communication to be noticeably improved. As the goal of this change is to improve your gameplay experience, please share your feedback and let us know your thoughts. We will actively monitor player feedback and make additional changes if required.

Skins & Items

The following items are now available in the store:

Halloween themed items Sales Period: 9/25 ~ 11/13

12 new Twitch Broadcast Royale items Sales Period: 9/25 ~ 10/15

3 Pan skins and 1 set celebrating the PUBG Classic Sales Period: 10/2 ~ 10/23

New BP purchasable items Beryl & S12K BattleStat skins 2 Madsy shoes

New BattleStat skin SCAR-L BattleStat skin

Reduced the probability of receiving a locked crate from the random crate purchase by 50%

Replay System

The replay system has been updated. Replay files from previous updates are now unavailable for use

Bug Fixes