Name

Derived from

Description <center><i><b><font size = 7>Encore! Encore! Encore!</i></font></b> Here we are, punk rockers. Literally none of you have asked for it, and in fact most of you booed us off stage, but we're back with the newest iteration of <b>Mihn MaxX</b> <img src="http://i.giphy.com/xqfzJhUjT7o5i.gif" style="width:480px;height:250px;"> </center><br> And holy hell, do we have some changes. I've been waiting to post an updated list until I made significant enough alterations to be worthwhile, and with the addition of Blood Money (And Dan winning), DLR is most definitely online. <b><font size = 6>Let's look at the additions:</font></b> - [Rumor Mill](/en/card/11022): While I've only known this has existed for about 2 weeks, I can assure you it will become the cornerstone of denial. And probably Anarch in general. Previously, I've slotted [Councilman](/en/card/10047) and [PoliOp](/en/card/10043) in different compositions in order to deal with Caprice on HQ. While those counters were valid, they still required immense planning, luck, and prediction. Rumor Mill requires none of that, objectively making it more punk rock. Meanwhile, it randomly solves a billion other problems. - [Wanton Destruction](/en/card/07035): Fuck Exchange of Information. And Biotic. And double Scorch. Actually, just fuck any 2-card combos ([Josh](/en/card/02042) permits 4 trashes, leaving the Corp at 1 card). Thusly, I've been able to safely go down to 1x [Paparazzi](/en/card/08087). Also can save you against a clutch All-Seeing or Psycho - [Frame Job](/en/card/04001): Fuck Exchange of Information again. While this has a more difficult requisite than [Activist Support](/en/card/04062), it proved to be slightly better, preemptively, against All-Seeing (Support has a single vulnerable turn, but I've been burned on it). Additionally, this allows you to stack up multiple BP. I threw [Activist Support](/en/card/04062) as a 1-of still, just in case I run into multiple or recurred All-Seeing. - [Scrubber](/en/card/02063): Fuck Controlling the Message. Tags are already inconsequential, and these in conjunction with [Frame Job](/en/card/04001) allow you to control the horizontal game very well. - [Paperclip](/en/card/11024): Every [Déjà Vu](/en/card/01002) you don't spend on Corroder is another one spent on [Account Siphon](/en/card/01018) - [Femme Fatale](/en/card/01026): Dan ran this in his list. Helps vs Turing and also everything else. - [Retrieval Run](/en/card/02101): See above. <center><img src="http://i.giphy.com/ttVvwETkSTovS.gif" style="width:480px;height:260px;"> </center><br> <b><font size = 6>Onto the Matchups:</font></b> - NBN: The only NBN archtypes I've seen, since the new MWL, are based on Exchange of Information. As mentioned above, we've slotted specifically for this. Against CTM, you spam [Rumor Mill](/en/card/11022)l to kill their Sandburgs, and after that, their ICE is awfully porous, making the [Siphon](/en/card/01018) spam a breeze. SYNC on the other hand gives you a much harder time, and you'll instead <strike>need to focus on [Employee Strike](/en/card/09053)</strike> just be fucked. Resistor can give you troubles, but with the slightly stronger Runner-side econ in this iteration), you can hopefully just pay the trace or break with [Paperclip](/en/card/11024) if you haven't amassed too many tags. [Siphons](/en/card/01018) through a resistor won't turn you a profit (Since they can dump into the trace), but it can still rob the Corp of credits they'd otherwise use to stop you. - IG: [Salsette Slums](/en/card/10059) is gone, but the new Museum errata created a very notable effect: With a single Museum, the Corp can stop the mill-clock, but they <b>cannot reverse it any longer</b>, making your job simple: Get them down to no cards, then go kill those Museums. Or, you know, play [RUMOR MILL](/en/card/11022) HELL YEAH. Savvy degenerates may include a News Now Hour, but hopefully with [Eater](/en/card/07040) to flip Archives harmlessly, and [Scrubber](/en/card/02063) to take the trash cost down further, you can still destroy them. - HB: Haas-Bioroid is the most likely to get away from you in the money game, as much of their econ allows them to dodge [Siphons](/en/card/01018) while simultaneously moving them forward. If you can get an early [Scrubber](/en/card/02063), you should be in good shape. But despite their econ, Haas has the least in-faction tools to deal with your DLR rig. Their only hope is to trash your resources the good old-fashioned way, which gets expensive fast. So try to set up slightly stronger than usual (Preferably 2x [Fall Guy](/en/card/04106) on the field) before giving them a tag to reverse your progress. [Vamp](/en/card/02021) is your most likely way to win this matchup. Besides, you know, [RUMOR MILL](/en/card/11022) FUCK YEAH. (Kills Ash, Caprice, Jeeves, and Sandburg. Does HB do anything else?) - Other Jinteki (Palana and RP): [RUUMMOOORRR MIIIIIIILLLL](/en/card/11022). Many glacier scores are very telegraphed the turn before, so you don't need to worry until the Corp installs and advances. You can then [Vamp](/en/card/02021) them to zero, or play [Rumor Mill](/en/card/11022). - CI7: Don't run until you can get them to 0. Then take them to 0 every turn. Also [Rumor Mill](/en/card/11022) kills Jackson. <b><font size = 6>In Conclusion:</font></b> Play the deck like it's meant to be played. Hard aggression, intense denial, and mandatory [Punk Rock](/en/card/07029). Your survival with this deck relies on keeping the corp just a credit or two shy of accomplishing what they need, and knowing when those opportunities arise. Never forget that you operate on a razor's edge, and a miscalculation can often lead to a loss. Keep on rocking, fellow degenerates <center><img src="http://i.giphy.com/JmJ9906MV9xvO.gif" style="width:480px;height:240px;"> <font size = 2> "Not just riding on Dan's coattails"

Description Preview. Look here for a Markdown syntax reference.

Placed high in a tournament (Store Championship and better) No 2020 Store Champs 2020 Continentals 2019 World Champs 2019 Store Champs 2019 Regionals 2019 Nationals 2019 Eurogio 2019 Continentals 2018 World Champs 2018 Store Champs 2018 Regionals 2018 Nationals 2017 World Champs 2017 Store Champs 2017 Regionals 2017 Nationals 2017 ANZAC 2016 World Champs 2016 Store Champs 2016 Regionals 2016 Nationals 2016 Euregio 2016 ANRPC 2015 World Champs 2015 Store Champs 2015 Regionals 2015 Nationals 2015 ANRPC 2014 World Champs 2014 Store Champs 2014 Regionals 2014 Nationals

By submitting content, you agree to the Code of Conduct of the website.