Hi, crawlers! Trunk has changed. It will never be the same, unless we perform a truly remarkable and unprecedented series of reverts. Barring that, here’s what you might want to know:

Sif Muna: Channel Energy is gone. Replacing it at 1* is Divine Energy, a toggleable ability that lets the player cast spells without having enough mp. Using this effect causes a -Cast status for several turns, depending on how many MP the player was short by. New 3* ability: Channel Magic, a Trog’s Hand-like invocation that trades piety for a brief, but significant, MP regeneration boost. Book gifts now appear starting from 5*, not 6*. Sif now gives partial piety for kills, in addition to (slightly reduced) piety from skill training.

Players wielding long blades can now ‘riposte’. After dodging a melee attack, users have a 50% chance to launch a free counterattack. This does not trigger retaliation effects, such as porcupine spines or hydra head growth, but functions as a normal attack otherwise. Long blade base damage has been lowered to compensate.

The Fencer’s Gloves no longer give bonuses to Sbl & Lbl skill; instead, they let the user riposte with any weapon. This stacks with long blades’ innate riposte.

Various unrands have had their stats tweaked; the most notable change is to Eos, which trades its sInv -Tele for Brilliance’s halo. (Wyrmbane also trades +Rage for rC+.)

Removed unrands: Sword of the Doom Knight, Amulet of Cekugob, and Brilliance (except for the bits Eos took).

Ammo acquirement is no more.

The last mountain dwarf has finally been removed; please, pour one out for our dear, departed Wiglaf. Donald got his Haste and Might, and Joseph stole his hat.

Urug and Maud have merged into one very smelly, well-armed unique.

Nergalle can no longer enter Death’s Door.

Various monster spellsets have been reworked; notably, wizards’, ogre mages’, ancient champions’, and Kirke’s.

The Vaults branch monster set has been partially reworked; among other changes, vampire mosquitoes have been buzzed off, fire crabs have clattered away, and entropy weavers are… in.

“Special rooms” (rare rooms completely packed with monsters) have had their sets adjusted, and can now appear in Pan.

rPois now gives immunity to green draconians’ mephitic breath. (It was previously resisted by nothing, not even by the undead!)

Summoned monsters now vanish immediately when their summoner dies.

Allies no longer mark fireballed plants as priority targets.

Friendly monsters will no longer open doors. (This was generally either irrelevant or a bad thing for the player.)

Giving orders to allies no longer makes noise, and can be done while silenced. Hand signals or telepathy? You decide…

Sickness no longer has a chance of causing attribute damage.

The interface for eating food from the floor has been made somewhat more consistent with other floor-item use.

Kiku no longer gives the player extra HP while under Death’s Door.

Good gods no longer mind the player drinking a little blood, here and there.

Elyvilon’s no longer even pretends to care about the player letting their allies die.

Pakellas’s Quick Charge is no longer more powerful at 0 evocations than at 27.

Stoned creatures no longer stumble.

Happy crawling! Don’t let the death scarabs bite :)