FluffyQuack

✫Advanced Coder✫



First, I was known as Sectus. And then, well, I ended up here.

Posts: 2,752



ARC unpacker/repacker (v0.9.428) EvilLord JTeghius Kittius , and 28 more like this Quote Select Post

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Member Back to Top Post by FluffyQuack on



Download links for batch files which makes it easier to use the tool:

PC batch files:

Xbox 360 batch files:

PS3 batch files:



A command line tool I made for unpacking and repacking ARC files.



Features:

- Extract and repack ARC container files, supports most MT Framework games.

- Using text file as reference for file order (required for Dragon's Dogma and many archives for RE6)

- Real extension support for RE5 and Dragon's Dogma (also has an incomplete extension list for other games

- Support for no compression, dynamic compression or always compression when repacking archives (RE6 and RE5 on xbox requires every file to be compressed)

- Automatic conversion of TEX (pc and xbox only).

- Automatic conversion of GMD (xbox only).

- Automatic renaming of stages in RE5 and RE6.

- Support for xbox, pc, and ps3 ARC files

- Texture files can be converted separated or while extracting/repacking arc containers. (doing it separately only works with 360 and PC tex files).

- XFS conversion. XFS files are used to define a lot of gameplay and other data in MTF games and ARCtool can convert most of them. More info here:



Tested and supported games (ARCtool is compatible with nearly every MT Framework title on PC and most MTF games on consoles):

- Devil May Cry 4

- Devil May Cry 4 Special Edition

- Resident Evil 0 HD

- Resident Evil HD

- Resident Evil 5

- Resident Evil 6

- Resident Evil: Revelations

- Resident Evil: Revelations 2

- Dragon's Dogma

- Dragon's Dogma Online



Example usage via command prompt:

xbox-re6 s0305.arc

xbox-re6 s0305

pc-re5 fig01.arc

pc-re5 fig01



Usage via Windows Explorer:

Drag and drop ARC files onto the batch files to extract, and drag and drop directories onto the batch files to repack.



Read the readme.txt for more detailed info about the tool.



Video showing basic usage: (video is a little outdated by now)





Thread for tool on old forums:





























Download link: www.fluffyquack.com/tools/ARCtool.rar Download links for batch files which makes it easier to use the tool:PC batch files: www.fluffyquack.com/tools/ARCtool-PC-batch.rar Xbox 360 batch files: www.fluffyquack.com/tools/ARCtool-XBOX-batch.rar PS3 batch files: www.fluffyquack.com/tools/ARCtool-PS3-batch.rar A command line tool I made for unpacking and repacking ARC files.Features:- Extract and repack ARC container files, supports most MT Framework games.- Using text file as reference for file order (required for Dragon's Dogma and many archives for RE6)- Real extension support for RE5 and Dragon's Dogma (also has an incomplete extension list for other games- Support for no compression, dynamic compression or always compression when repacking archives (RE6 and RE5 on xbox requires every file to be compressed)- Automatic conversion of TEX (pc and xbox only).- Automatic conversion of GMD (xbox only).- Automatic renaming of stages in RE5 and RE6.- Support for xbox, pc, and ps3 ARC files- Texture files can be converted separated or while extracting/repacking arc containers. (doing it separately only works with 360 and PC tex files).- XFS conversion. XFS files are used to define a lot of gameplay and other data in MTF games and ARCtool can convert most of them. More info here: residentevilmodding.boards.net/thread/6071/tutorial-editing-spawns-various-scripts Tested and supported games (ARCtool is compatible with nearly every MT Framework title on PC and most MTF games on consoles):- Devil May Cry 4- Devil May Cry 4 Special Edition- Resident Evil 0 HD- Resident Evil HD- Resident Evil 5- Resident Evil 6- Resident Evil: Revelations- Resident Evil: Revelations 2- Dragon's Dogma- Dragon's Dogma OnlineExample usage via command prompt:xbox-re6 s0305.arcxbox-re6 s0305pc-re5 fig01.arcpc-re5 fig01Usage via Windows Explorer:Drag and drop ARC files onto the batch files to extract, and drag and drop directories onto the batch files to repack.Read the readme.txt for more detailed info about the tool.Video showing basic usage: (video is a little outdated by now)Thread for tool on old forums: z6.invisionfree.com/Resident_Evil_4_PC/index.php?showtopic=22193

BlueSTARS



Posts: 3

ARC unpacker/repacker (v0.9.428) Quote Select Post

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Member Back to Top Post by BlueSTARS on FluffyQuack, it seems repacking for the PS3 versions of RE5 and Rev (from what I remember trying last summer) never worked. I never tried it with RE6, so I don't know if it does work for that game or not. I was wondering if you might have some time to look into it. I remember for RE5 the game would get stuck on the load screen (no freeze, it just would not go beyond the load screen). It may have been the same thing with Revelations as well. Even with no changes to the extracted files from an arc file, the repacked arc would have a smaller filesize, and simply not work in game.



Last I recall you didn't have a modded PS3, so if you need someone to test files, I wouldn't mind doing so. I'd love to see this feature working for PS3 users, as it would less time consuming making simple mods, than using the old offzip/packzip methods used with RE5.

FluffyQuack

✫Advanced Coder✫



First, I was known as Sectus. And then, well, I ended up here.

Posts: 2,752



ARC unpacker/repacker (v0.9.428) Quote Select Post

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Member Back to Top Post by FluffyQuack on BlueSTARS said:



Last I recall you didn't have a modded PS3, so if you need someone to test files, I wouldn't mind doing so. I'd love to see this feature working for PS3 users, as it would less time consuming making simple mods, than using the old offzip/packzip methods used with RE5. FluffyQuack, it seems repacking for the PS3 versions of RE5 and Rev (from what I remember trying last summer) never worked. I never tried it with RE6, so I don't know if it does work for that game or not. I was wondering if you might have some time to look into it. I remember for RE5 the game would get stuck on the load screen (no freeze, it just would not go beyond the load screen). It may have been the same thing with Revelations as well. Even with no changes to the extracted files from an arc file, the repacked arc would have a smaller filesize, and simply not work in game.Last I recall you didn't have a modded PS3, so if you need someone to test files, I wouldn't mind doing so. I'd love to see this feature working for PS3 users, as it would less time consuming making simple mods, than using the old offzip/packzip methods used with RE5.

Can you try adding "-v 8" during repacking and see if that works with both RE5 and Rev?



Either add "-v 8" in command prompt before the arc folder name, or change ps3-rev-repack.bat to this (and do similar change to re5 batch file):

arctool -c -rev -texRE6 -alwayscomp -ps3 -txt -v 8 %1 %2 %3 %4 %5 %6 %7 %8 %9 Can you try adding "-v 8" during repacking and see if that works with both RE5 and Rev?Either add "-v 8" in command prompt before the arc folder name, or change ps3-rev-repack.bat to this (and do similar change to re5 batch file):