I have been working on a Warhammer 40k Dreadnought for about a week or so now and I have come quite far, but still have a ways to go. I have modeled most of what I plan to model (other than rivets) and will be looking to do materials and subdivision surfaces next. I also still need to convert all my curves into meshes so that I can modify them a good bit to make them look much better and fit the model a little better.

I am looking for some modeling critique of my dreadnought. I have watched a good many tutorials and have been modeling for a little less than a year (off and on). I want to hear what you guys have to say about what I have so far. Let me know if there are problems with my topology or if I broken any rules. I am guessing that I may have spent too much time modeling areas that will not be as visible as other areas, but I really wanted to focus on making what I thought would be “functional” and make sense. I used a good many images on Google images as references. I am open to any suggestions as to how I could improve my topology and my model in general.

Thank you for your time and I really appreciate you guys looking at my model. Sorry for the wall of text.

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dreadnought_ba.blend (939 KB)