http://tvtropes.org/pmwiki/pmwiki.php/Main/AmbidextrousSprite

Behold, the mystery of the flipping scar, eyepatch and hand wraps.

Detective Inspector Hector, Hector: Badge of Carnage "Hey, I'm pretty sure it was the other headlight that was broken when I left."

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Sprites are pixel art characters used in video games. Unlike a 3D model, you can't simply rotate a sprite to get a new view of it. Additional clothes, poses, and each frame of animation for actions have to be made almost entirely from scratch. For this reason, artists will usually make sprites perfectly bilaterally symmetrical so that any poses or actions made while facing left can simply be flipped to make the same poses and actions facing right. On earlier platforms there were also memory size concerns, so it was often more efficient to mirror the sprite than to store the opposite poses, especially with graphics hardware that made horizontal flipping as simple as changing one bit of sprite data.

However, sometimes a character doesn't lend themselves well to symmetry. They might have an object in one hand, an eye patch or scar on one side, or some other form of Fashionable Asymmetry. Whatever it is, simply flipping the sprite causes the feature to "change sides." In the most blatant examples, the sprite will have letters or numbers on it which flip with the sprite.

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Sometimes, developers will take the time to make a separate sprite for both the left and right facings. Usually, though, they won't bother.

This isn't limited to 2D games, although it is most common there. Older 3D games store the views of the character positioned in 45-degree increments, but will stop at 180 degrees and make up the three remaining views through mirroring. In addition, many modern 3D fighting games mirror the character animations intentionally to resemble their 2D precursors and additionally to maintain the visual clarity of each move. Tropes Are Tools.

With the advent of Flash as an animation platform, this is starting to leak from video games into animation as well; compare Cheated Angle. See also Right-Handed Left-Handed Guns, an example of this trope specific to the player's weapons in a First-Person Shooter.

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Since this is a ubiquitous trope, please only note examples where it is either glaringly obvious or averted.

Examples

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Action-Adventure Games

Action Games

It's not just limited to sprites, either. Gears of War mirrors your character's skeleton if you put your back to cover in a way that'll make your character use his left hand. Even some of the weapons magically mirror scopes, bolts etc.

Contra: Hard Corps - Brad Fang has a cybernetic arm on the side closest to the background and a gun on the foreground side. While even the different endings are not consistent, the promotional illustrations depicts his left arm as his gun arm. The most egregious example in The Lost Vikings would be Baleog's bionic arm in the second game. However, the first game has a curiosity: Baleog's character portrait (which faces right) shows his sword in the opposite arm from his right-facing sprites.

Beat 'em ups

Most games in this genre do this whenever a character is holding a weapon. They change hands when they look in a different direction. This is especially noticeable in weapon-based belt-scrollers like Sega's Golden Axe and Capcom's Dungeons & Dragons games.

Final Fight The suspender on Mike Haggar's pants tends to switch sides depending on whether he's facing right or left. In most official artworks and character select profiles, it is shown going around the right side of his chest. This is averted in Marvel vs. Capcom 3, where his suspender is always on the right shoulder. The enemy grunts J and Two P have designs on the back of their jackets that are flipped whenever either of them change directions. It's particularly notable with J's jacket, who wears an atomic symbol on his back that has the word "BAD" written atop of it, which is mirrored when J is facing to the right.

Alien vs. Predator (Capcom) - All the player characters have asymmetrical designs (as shown on the game's brochure ) that differs in-game depending on whether the player is facing left or right. Linn Kurosawa has a large studded shoulder guard on her left shoulder, as well as knife holster on her right leg. Strangely, they're switched by default on her in-game sprite, since all the player characters start the game facing right. The hilt of the katana she carries on the back of her waist also switches sides to the opposite of her current direction. Dutch Schaeffer has a cybernetic right arm that switches to his left arm (the arm closest to the foreground) when facing left. Both of the Predators wield weapons that they hold on their right arms by default (a spear for Predator Warrior and a halberd Predator Hunter). Hunter also wears a claw on the same hand he uses to wield his weapon.

) that differs in-game depending on whether the player is facing left or right. Double Dragon Machine Gun Willy, the final boss, wears a single spiked shoulder pad which switches from his left shoulder when facing left and to his right when facing right. The promotional illustrations for the arcade and Famicom versions clearly shows Willy wearing his shoulder pad on his right shoulder. The cardboard box that appears in the beginning of Mission 2 in the NES version has "TJC" (the initials for Technos Japan Corp.) written on it. The letters are flipped whenever the cardboard is "facing" to the left. In the arcade version of Double Dragon II, the enemy character Rowper wears an eyepatch which switches to his left eye when he's facing right and vice-versa. He didn't wear it in any other installment in the series. Despite featuring polygon models instead of bitmapped sprites, Double Dragon Neon also utilizes sprite mirroring. The Lindas in particular have a tattoo above one of their breasts that changes from her right breast when she's facing right to her left breast when facing left.

Scott Pilgrim vs. the World: The Video Game - When Matthew Patel is facing left, his hair covers his left eye, but when facing right, his hair covers his right eye. Also, Knives' highlights will move to different sides of her hair depending on the direction she's facing.

The Punisher (Capcom) - The two player characters, Frank Castle and Nick Fury, both have a gun holster on one of their legs. The official brochure depicts them wearing the holsters on their respective right legs. Oddly enough, Nick Fury's eye-patch averts this by always appearing on his left eye, no matter which direction he is facing.

depicts them wearing the holsters on their respective right legs. Oddly enough, Nick Fury's eye-patch averts this by always appearing on his left eye, no matter which direction he is facing. Growl - Nitroman, the Round 1 boss, wears a shoulder pad and an armband on the side that he's not facing.

Riot City - Paul (the Player 1 character) wears white bandages around the arm closest to his front side.

The Death and Return of Superman - The Cyborg and Steel.

Eastern RPG

Fighting Game

First-Person Shooter

Unreal Tournament 2004 gives the option for players to have their guns appear in the lower right (standard), center, or left of the HUD. Left-handed guns are mirror images of the standard view—which wouldn't be noticeable except that some of the guns have serial numbers on them, which are backwards on the left-handed versions.

Team Fortress 2 is guilty of this, as well, in terms of the quality of left-handed viewmodels. Most weapons don't have text on them, but those that do are reversed, as this video of a ЯƎϤϤAϨ-OЯTϽƎ˩Ǝ﻿ illustrates. Demoman's icon placed next to his health bar has his eyepatch over his left eye, when it's supposed to be his right eye.

of a ЯƎϤϤAϨ-OЯTϽƎ˩Ǝ﻿ illustrates. Serious Sam does this for some weapons, too: text on the laser gun, for example, reads "XL-2" on the left side and "S-˩X" on the right.

Counter-Strike is one of the more famous examples; the original designer of the gun models was left-handed, and as such modeled the weapons being used left-handed. To save the mostly right-handed playerbase from being disoriented by this, the devs added an option for right-handed guns, which - to save a lot of mostly-superfluous work on the modeler - simply mirrored the existing left-hand models. This results in a number of anomalies in the models, such as ejection ports on the left side of multiple guns throwing spent brass into the player's face; however, Global Offensive modeled the weapons properly for right-hand use, and some weapons in earlier versions, like the MP5 in Source, were explicitly modeled to be used right-handed.

Marathon did this as well for Guns Akimbo, where picking up a second copy of a dual-wieldable gun simply mirrors the original right-handed graphics on the X-axis. Nearly every first-person shooter to allow akimbo weapons since has done this, from Shadow Warrior through Perfect Dark to later Call of Duty games, though one of the earliest uses had one amusing aversion: Blood II's Sawed-Off Shotgun, once you got two of them, would have your character hold the left-hand shotgun with a second right hand.

Massively Multiplayer Online RPG

In MapleStory, every piece of equipment will follow this trope. Also happens in the suspiciously similar MMORPG La Tale.

Ragnarok Online has this with its 2D sprites, though some headgears are not flipped/mirrored (Such as the ribbon).

AdventureQuest Worlds, being a 2D MMO, also follows this trope.

Dungeon Fighter Online has mostly symmetrical designs for the Player Character's default design, except for the Male Slayer/Dark Knight class who's left arm is colored differently from a Demonic Possession, and facing the left will make the possessed arm switch to the right.

Granblue Fantasy: When fighting the chibified versions of some playable characters as bosses, their sprite is mirrored to face the right side of the screen. This becomes easily noticeable for characters with distinguishing features, such as Eugen and his eyepatch.

Ultima Online: Because the game is 2-D with a top-down perspective, your character holds his weapon in either his left or right hand, depending on the direction he is facing.

Platformers

Puzzle Game

Racing Game

Mario Kart 64 does this with Luigi. The "L" on Luigi's cap in his avatar after the race is over gets mirrored when the game shows what place everyone came in.

In the arcade racer Outrun, the expy cavallino rampante hood ornament flips left and right as you turn. In the Amiga version, the driver and passenger swap seats when turning right. Oddly the number plate on the car doesn't flip over. The Genesis version averts the arcade's issue with the ornament. But the license plates and lettering in other vehicles still flip.

In Sonic & All-Stars Racing Transformed, the spinning record symbol on the back of Beat's shirt is facing the wrong direction. In the game he's from, the record is spinning to the right, but here, it's spinning to the left.

Simulation Game

Due to its Isometric Projection, SimCity 2000 takes this trope to the next dimension. Though each building in the game has only one sprite, there are four different viewing angles. This is made especially glaring as most of the buildings are obviously asymmetrical yet appear exactly the same when viewed from the north or south. When viewed from the east or west, the sprites are simply mirrored.

Harvest Moon: A general problem in majority of the Harvest Moon games, though in the DS and DS Cute games it can be easy to not notice, since the characters are not too asymetrically designed. Whoever designed the main characters in Harvest Moon: Grand Bazaar did not think about how they would be affected by this trope. They have a feather that they wear on one side of their hat, and a small bag they carry on one side of their body, both of which constantly switch places as they change direction. Same problem in Harvest Moon: A New Beginning. Especially noticeable with Allen and his diagonally aligned bangs that are either on his left or right side and Tina with her tiny ponytail, depending on which side of the box their sprites appears on.

Yes, Your Grace: Victims of this include: The decoration on Eryk's tunic (a very low-res sideways-facing stork). Audry's shoulder pad and the stork on his clothes. Cedani's hair ribbon and the slanted flounces on her dress. After her possible makeover, her skirt slit falls victim to this as well. She's particularly noticeable due to facing different ways while in line with petitioners and when found playing. Maya's skirt slit, that is supposed to be on only one side according to the more detailed portrait that was made of her.



Sports Game

In Avatar: The Last Airbender game "Four Nations Tournament", Zuko's scar is on his left eye like in the cartoon when he's player one's character but on his right eye when he's player two's character.

Strategy Game

Third-Person Shooter

Gears of War does this a lot to accommodate the fact that you could be facing either left or right while in cover. Your usually right-handed character will flip hands when they are leaning to the left, and their weapon model is mirrored to accommodate the different animations. The Longshot is the most obvious example of this; the weapon's bolt will change sides depending on which hand you're holding it in.

Visual Novel

Major Minor is guilty as hell of this, since the game merely flips the sprite of the character if they're facing a different direction. Acheron is usually the first character people notice this on, since he has a scar that's only supposed to be on one side of his face, but it's also quite noticeable for any character with heterochromia, and there's at least two of them in the cast.

In Phoenix Wright: Ace Attorney - Trials and Tribulations, Miles Edgeworth points with his left hand while posing as a defense attorney in Phoenix's stead, despite being right-handed in his usual position behind the prosecutor's bench. His sprite, however, is redrawn as if he'd turned to his other side, not simply mirrored. In Ace Attorney Investigations: Miles Edgeworth, the front-on sprites used in the Phoenix/Apollo arcs are turned to 3/4 profile so characters can appear to be conversing with each other. This results in Franziska's Beauty Mark and jacket buttons changing sides, along with Gumshoe's band-aid, Kay's scarf, Calisto Yew's jacket... the list goes on.

In Danganronpa V3: Killing Harmony, Kaito Momota always wears his left jacket sleeve and leaves the right side over his shoulder, but his Debate Scrum sprites when opposing the player are flipped so he wears his right sleeve. This is odd considering other characters' sprites are customized so details such as Kirumi's Peek-a-Bangs and Gonta's bug box are always on the correct side.

Western RPG

The Elder Scrolls II: Daggerfall allows your character to switch between a weapon in his left hand and one in his right hand, even switch hands while fighting completely unarmed. Despite this difference, the animation for your chosen weapon hand always appears on the right side of the screen.

In Baldur's Gate the characters always hold their off hand closer to their screen than their main hand, leading to characters changing from right- to left-handed depending on your direction. This applies only to the sprites that debuted in Baldur's Gate II, which includes the protagonist sprites used in that game and both Icewind Dale games; sprites from the first Baldur's Gate or the Icewind Dale games can rotate a full 360 degrees without flipping. Icewind Dale II includes sprite mirroring as a graphics option to make the game run faster, which applies this trope to everything including the three mismatched heads of a chimera.

Darkest Dungeon makes some effort to avert this, by only showing the characters from their right sides. However, in the battle with one of the bosses who uses Charm Person, the mind-controlled characters go over to the enemy's side of the battle - and their sprites become simply flipped. Also, there is only one sprite showing a character sitting by a campfire. To create an illusion that the party is sitting in half-circle, the sprite is flipped for half of the party. This becomes noticeable if you have more than one member of the same character class in the party, and they're sitting at the opposite sides of the campfire. Especially the ones with eyepatches.

Non-video game examples

Anime and Manga

Jo Jos Bizarre Adventure Stardust Crusaders: Noriaki Kakyoin's "hair noodle" is located on the right side of his head, but there are many occasions there it will flip to the left side. This is averted in All-Star Battle and Eyes of Heaven, since they're 3D games. The same happens in Diamond is Unbreakable with Rohan's distinct sideways-slicked hairstyle. A minor villain in Vento Aureo has a Stand that lets him drag others into an isolated mirror-world. One thing that tips off Fugo to what's going on is that his watch is backwards and on the other arm.



Comic Books

Parodied in normalman where Sergeant Fluffy's Eyepatch of Power moves from eye to eye between panels.

Films — Animation

The animated film Astro Boy is an interesting case. In the manga, Astro Boy's asymmetrical hair spikes face the same way no matter which way he faces. The film was CGI, meaning Astro Boy needed a 3-Dimensional model. This left them with the problem of his hair looking awkward or even backwards when viewing him from the wrong side. They solved this by giving Astro Boy multiple models with his hair on either sides, and switched them between cuts if necessary.

In Wreck-It Ralph, classic video game hero Fix-It Felix, Jr. is a straight example in that his hammer switches hands whenever he turns around, but Ralph averts this to keep the single suspender strap of his overalls on his right shoulder at all times. However, official Defictionalizations of their game leave out many frames of animation and substitute mirrorings of other frames, which shifts the strap onto Ralph's left shoulder in some poses. Stock 3D renders of the characters are also reversed sometimes, though in Felix's case, his name badge is flipped back into its correct place.

My Little Pony: Equestria Girls movies: like in the parent show, since the characters are made of Flash objects, they (or parts of them) often appear mirrored. It's more complicated than a simple flip, though; they have a "good side" that, in nearly every shot, starts out facing the camera. When a character turns around while visible in a shot, all of her features remain left-right consistent, and the other side shows. It's more notable with the girls wearing hair decorations (Rarity, Fluttershy or Trixie), which flip from one side to the other between shots, or with Twilight's pink hair stripe. This became less common as of Legend of Everfree, happening very little times or never at all.

Films — Live-Action

In the third Harry Potter film, there's a visual gag in which the camera flies "through" a mirror and "into" the scene being reflected. This causes the scene to become a mirror image with Harry's scar on the wrong side of his forehead.

Ash's chainsaw briefly appears on his left hand instead of his right in one of the basement scenes in Evil Dead 2.

Frederick from Young Frankenstein notices that Igor's hump keeps changing sides. Igor acts like it isn't but smirks into the camera.

Live-Action TV

The Animated Credits Opening for Bewitched with the part on Darrin's hair facing the camera whenever he turns his head (at least Dick York's anyway).

Toys

My Little Pony is an odd case. Any artwork on the ponies' bodies (such as cutie marks) was originally on both sides. After the original 80s line ended and the second generation began, any and all symbols wound up typically being featured only on whichever side of the toy was visible in the packaging. The side shown in the packaging is usually the left side, but can vary, resulting in multiple variants of the same pony with imagery on different sides (G3 Minty , for instance, has had her cutie mark swap sides several times). Later-era ponies which have imagery on the other side normally only have minor details there, such as the hoof hearts of G3 ponies (which typically denote that the hoof in question has a magnet in it, and as such are not restricted to the "display side").

Web Animation

In Tomorrow's Nobodies, Ben's heterochromia occasionally switches eyes due to the nature of flash animation.

In the Flash series TV Tome Adventures, Zetto's character has one robotic arm, and it switches sides when he turns around.

Many of the characters in Happy Tree Friends have aspects that switch from side to side due to the image being flipped. For instance, Lumpy has one inverted antler; Russell has an eyepatch and hook hand; and Nutty has a lazy eye. All of them tend to switch from side to side, repeatedly within the same episode even.

This happens occasionally on Homestar Runner. In the Cheat Commandos shorts, the Blue Laser Commander's eyepatch will switch sides every time he turns around, as a parody of the old G.I. Joe-style animation it's based on.

Played straight with the tears on the characters' clothes in DarkMatter2525's video Afterlife is Meaningless Without Afterafterlife , but the 66 on one of them stays the same no matter which way he's turned.

, but the 66 on one of them stays the same no matter which way he's turned. In The Grossery Gang webseries, the side that Fingers' thumb is situated on and the side that Stinky's slope is situated on have the tendency to flip throughout the series.

Web Comics

Web Original

The Paul Powers Show: Since most videos use sprite representations for characters, this is to be expected. Notably, the watch on Paul's wrist switches sides when he turns in the opposite direction.

The avatar sprites on Gaia Online do this often. It's very noticeable if your avatar is holding an object in one hand, or is wearing something asymmetrical. The most blatant is when this happens to items which feature text, such as a word balloon or Fun T-Shirt - some items with text (such as these ) specifically avert this, but many don't.

) specifically avert this, but many don't. Spoofed in the final battle of The New Adventures of Captain S.

Western Animation

My Little Pony: Friendship Is Magic: Since the ponies are made of Flash objects, they—or parts of them—often appear mirrored. It's more complicated than a simple flip, though. The ponies seem to have a "good side" that, in nearly every shot, starts out facing the camera. When a pony turns around while visible in a shot, all of her features remain left-right consistent, and the other side shows—unless they turn around very quickly, in which case the Flash object gets flipped, and the "good side" stays to the fore. This is especially prominent in the case of Fluttershy and Rarity, whose manes can obscure their faces. They always begin every shot with their bangs out of their faces, whether facing right or left, except when the shot calls for Fluttershy to look extra shy or Rarity to look worried or depressed. Around 30% of shots with Rainbow Dash in them show her mane's colors in the wrong order. Generally speaking, the red stripe is on her right, but the mistakes have no discernible pattern. In "It's About Time", Twilight's eyepatch frequently changes sides, though it spends the majority of time on her right eye. Averted in Gameloft's mobile device game where the 3D models were used instead.

The Problem Solverz, another Flash-animated show, is quite obvious about this. Sometimes it isn't too noticeable, as most of the characters have symmetrical appearances, but it just looks weird when a question mark on their shirt is backwards.

On The Amazing World of Gumball (partially flash-made), this happens to Gumball's whiskers (he always has three on one side and two on the other, but they often flip sides) and Carrie's asymmetrical Peek-a-Bangs. Gumball's case crosses over with Cheated Angle, as it seems his face actually is symmetrical, just with one whisker always out of view because we never see his face from the front.

On Sally Bollywood (which is animated in Flash) Sally often wears a top with an elephant facing left, but sometimes her model is flipped and the elephant is facing right.

SpacePOP's character models are flipped in the music videos and regular episodes, resulting in Geela's scar, Chamberlin's beauty mark, and Athena's short sleeve swapping positions.

Happens occasionally on Aqua Teen Hunger Force in yet another flash-animated show (which is more limited compared to the others here). As most of the characters have fairly symmetrical appearances, this isn't too much of a problem. However, it still occurs since, whenever a character would be holding a certain object or wearing a different outfit, they will swap sides depending on which way the characters are facing..

Orko from He-Man and The Masters of The Universe was originally supposed to be called Gorpo but it was easier for the animators to flip the image if he had an O on the front of his robes instead of a G.

Aversions

Action-Adventure

Action Game

Two-Face, in the Batman Forever Beat 'em Up for the Sega Genesis/Mega Drive, possesses not only separate sprites but entirely different movesets depending on which way he's facing, as a nod to his dual nature. Also in Batman Forever The Arcade Game for PlayStation, his bad and good sides switch places depending on which side he faces.

The main concept of Silhouette Mirage is an aversion of this trope, as main character Shyna is one of few beings in the game who is half Silhouette and half Mirage - literally, being split down the middle with one attribute on each side. Since she generally faces left or right during the game, only one half is seen at a time, and the visible half determines the affinity of her attacks. Sprite mirroring is still used, since she has the ability to swap her Mirage and Silhouette sides in order to use their attacks in opposite directions.

In Wolfenstein 3D, all the regular enemies have all eight views stored and used for all movement poses. Some later ports of the game also avert this in the laziest sense by storing just one view, making enemies always face the player and removing what little stealth potential the game had. The Jaguar port, which is based on the SNES adaptation, reduces the many walking sprites to just two and they get mirrored to simulate the effect. Thankfully, with the Macintosh release this was averted.

Zig-zagged in Doom and Doom 2. About half of the enemies, in particular ones that favor their right hand (like the Cyberdemon with its Arm Cannon, the Baron and Knight, and the Revenant for melee), store all eight views for rotation, while half of others, including human players and regular or shotgun zombies, only store the minimal five and mirror the left-facing ones for the right side. Interestingly, the Doomguy apparently does have sprite sets for all eight directions, but the three right-facing ones went unused, presumably for performance reasons. Those can be re-added with the Minor Sprite Fixing Project mod, alongside other small fixes like proper sprite centering and filling in blank pixels.

mod, alongside other small fixes like proper sprite centering and filling in blank pixels. Marathon has this all over, which leads to confusion about which freaking hand the guy's pistol/shotgun is in (the correct answer, of course, is both).

In the SNES Jurassic Park game, all eight views of Grant depict him holding his weapon on his right side.

In the Hokuto no Ken 2 game for the Mega Drive, Kenshiro wears bandages around his left arm and an armband on his right. The bandages and armband are drawn accordingly based on the direction Kenshiro is facing. Note that this was changed in the game's overseas version of Last Battle, where Aarzak wears bandages on both of his arms.

Card Games

Yu-Gi-Oh! Reshef of Destruction averts this for Yugi, Yami Yugi, Bandit Keith, and the Puppeteer of Doom, who have unique left/right poses and walking animations.

Eastern RPG

Fighting Game

MMORPG

Pony Town, and derivatives such as Dergun Town, specifically avert this with player characters despite being sprite-based. It is fully possible to create an asymmetrical character and never have any details flipped to the wrong side.

Platformers

Puzzle Games

Ghost Trick is inconsistent with this. Sometimes it's played straight (the stains on Jowd's shirt), sometimes it's used but justified (guards swap their guns between their hands whenever they turn around), and occasionally it's subverted (Beauty's hair).

In Dragon Ball Z Dokkan Battle, every character in the game have two sprite sets that mirrors their current animations. However, one-sided objects and accessories (such as the kanji on Goku/Krillin/Yamcha's gi, the Saiyans' scouters, the sash on Gotenks/Gogeta's belt, etc.) will always remain on their proper side. Additionally, some characters will have a slightly altered animation, such as the Laser Blade on Super Saiyan Rosé Goku Black's hand always being on his right hand.

From the Puyo Puyo series, Sig, Ecolo, Ringo, Ess, Jay and Elle, and Zed have a second set of sprites to reflect their asymmetrical aspects (Sig's left arm, Ecolo's "?", Ringo's hair clip, etc.)

Sports Games

The switch-hitters from Backyard Baseball have mostly mirrored sprites and gimmicks when they come up to bat, but the face is never mirrored.

Strategy Games

Western RPG

Averted during one part of Tales of the Drunken Paladin. The trope is mainly played straight when the main character Anebriate faces left or right because he has no asymmetrical features showing. One area of the game changes his sprite because he dons a winter parka to deal with the harsh cold weather. During this part, he carries his spear with him, and it stays in his right hand regardless of facing up, down, left, or right.

Averted in Marvel: Avengers Alliance with every character sprite that doesn't have a symmetrical costume. Some examples include: The Fantastic Four's costumes will always have the "4" properly displayed. The The Incredible Hulk's World War Hulk armor, where the metal guard is correctly on his left arm even when the sprite is facing right. Even though Hawkeye will change with which arm he holds his bow depending on which side he's facing, his Heroic Age suit will always have the chain mail in his left arm and a sleeveless arm in his right hand, even if that means when he's facing left he's using the chain mail in the arm he doesn't need to, and he's leaving his holding arm totally exposed to be bowstring recoil. War Machine's shoulder cannon (or machine gun) will always be in his left shoulder and his missle launcher in his right shoulder While his Iron Patriot costume has the shoulder cannon in a different shoulder depending on which direction he's facing (justified because the position of the cannon in said armor is not fixed and can be moved left or right), his nametag in unreadably small letters, the "FF 445" in his shoulder, and the "002" in his arm will always be in the left side of the armor. Cable's Techno-Organic infected arm will always be his left arm. While he only appears in dialogue, Nick Fury's eyepatch will always be in his left eye, and his S.H.I.E.L.D. logo on the left side of his chest. Phil Coulson's cardkey will always be in the left side of his chest, regardless of where his dialogue image is facing.

Most character images in Aviary Attorney are mirrored regardless of the fact that many characters aren't symmetrical, but there's one exception, Juste Volerti. His body remains facing front while his head turns right and left regularly, showing that he has one eye and one eyepatch. Probably his body isn't mirrored because he only has one arm. His lack of a left hand is essential in one of the endings.

Non-Video Game Examples