Warforged

Built as mindless machines to fight in the Last War, the warforged developed sentience as a side effect of the arcane experiments that sought to make them the ultimate weapons of destruction. With each successive model that emerged from the creation forges of House Cannith, the warforged evolved until they became a new kind of creature—living constructs. Warforged are renowned for their combat prowess, their size, and their single-minded focus. They make steadfast allies and fearsome enemies.

Prejudice

Despite the Warforged's peaceful nature, most citizens of the five nations see them as reminders of a dark past. Some still see them as implements of destruction, killing machines and equipment made in the form of a man, and see them as a danger that must either be destroyed or removed from society. Of the five nations it is Karrnath that has the least liberal social attitude towards warforged. Most Karrns see them only as machines rather than individuals, this is perhaps due to their relation with undead soldiers. Warforged prejudice isn't exclusive to Karrnath and there are those who make the common Karrn citizen seem fair in their views. Some citizens hold outright racist views towards the warforged, an example of such an individual would be Nolan Toranak, a member of the Sharn council. Nolan endorses anti-warforged organizations and advocates the banishment or the murder and melting down of warforged.

Warforged Names

Warforged often take up the nicknames given to them by their friends, colleagues and superiors though they also name themselves after their rank, job title or something that describes an aspect of themselves. It is not rare for a warforged to change his name when they feel their old one no longer suits them. Others could take names from other races, such as humans.

Example Names: Azm, Book, Bulwark, Cart, Charger, Cutter, Falchion, Graven, Hammer, Mark, Morg, Nameless, Pierce, Pious, Relic, Rune, Steeple, Sword, Three, Titan, Unsung, Victor, Watcher, Zealot.

Warforged Traits

Ability Score Increase. Your Constitution score increases by 2.

Age. Being living constructs the warforged theoretically can live for eternity as long as they receive maintenance and repairs. Being created in 965 YK the oldest a warforged can be (providing the campaign starts in 998 YK) is 33 and the youngest 2.

Alignment. Warforged are generally neutral. They were built to fight, not to wonder whether fighting is right. Though they are perfectly capable of independent thought and moral speculation, most choose not to wrestle with ethical ideals.

Size. Warforged stand between 6 and 8 feet tall and usually weigh between 270 and 300 pounds. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Composite Plating. Warforged were designed to fight in the Last War, and were built with armoured plates covering their most vital areas. You gain a +1 bonus to your Armour Class.

Integrated Armor. When you are not wearing armor, your AC is 11 plus your Dexterity modifier. During a short or long rest, you can bond a suit of armor you are wearing to your body. When you finish that short or long rest, the armor you are wearing is bonded to you, and it cannot subsequently be removed from your body until you finish another short or long rest during which time you remove the bonded armor. This feature counts as wearing armor, and you must be proficient with the Armor in order to bond it to yourself.

Living Construct. Even though you were constructed, you are a living creature. You are immune to disease. You do not need to eat or breathe, but you can ingest food and drink if you wish. It should be noted that while Warforged may be immune to Suffocation, they are still made of wood stone and metal, thus they cannot swim, and are subject to deterioration if they spend too much time submerged underwater

Self-Stabilizing. You may add your proficiency bonus to your death saving throws.

Unsleeping Watcher. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal. You can still be rendered unconscious from spells that cause you to be put to sleep, however you do not dream, and are immune to abilities that would affect you otherwise.

Warforged Composition. Your form is composed of both living plant material and inanimate metal and stone. Because of this you take half healing from all healing spells.

Warforged Resilience. You automatically succeed on saving throws against poison, and you have immunity to poison damage.

Languages. You can speak, read, and write Common.

Types. When Warforged are created, they are built with a single purpose in mind. The most common type of Warforged are warforged scouts and warforged soldiers, though others may exist. Choose one of these types.

Warforged Soldier

Built to be the main Infantry in the Last War, Soldiers are strong, sturdy, and relentless in their duty

Ability Score Increase. Your Strength score increases by 1.

Relentless Endurance: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

Warforged Scout

Warforged Scouts were made to serve as Reconnaissance in the Last War. Unlike Soldiers they are suprisingly light on their feet, and tend to be slimmer than the averaged warforged overall.

Ability Score Increase. Your Dexterity score increases by 1.

Extra Movement. Your base walking speed increases to 35 feet.