Patch Notes from 1.08 and earlier has been moved to the Archived Notes page (this information has not been relevant for many years now).

Excel Sheet download, a link to Card Deck printable sheet and link to Armor/Weapons Dashboard can also be found there.

Note on cards that were missing in original game (Patch v1.08 and earlier): These are in fact available but have not been added to checklist. This is because they are not required for Achievement/Trophy. This list has been working for >5years and may have helped hundrends of thousands of achievement hunters, for now I've decided to leave the list as is, but may add them in for completeness in the future. These include but may not be limited to:

Albrich (2 of 2), Clear Weather (3 of 3), Torrential Rain (3 of 3), Ballista (2 of 2)

Special thanks to all who have e-mailed in with kind words and to provide feedback on the availability of these cards.





DLC

Blood & Wine DLC: Introduced the Skellige Deck and a new achivement/trophy "I Have a Gwent Problem". We have identified 43 new cards in total. When you arrive in Toussaint you can visit the Cockatrice Inn and speak to the innkeeper and ask to play Gwent with him. This will win your first card and start two new quests; Gwent: Never Fear, Skellige’s Here and Gwent: To Everything – Turn, Turn, Tournament!. Use the quest marker to find Count Monnier in the Phaesentry who will give you the starter deck and place markers for the remaining 18 cards to help Geralt prepare for the Toussaint tournament. The Skellige deck introduces two new card abilities. Summon Avenger: When defeated or removed, replace this card with any Hero card and Berserker: Turns into a powerful bear if there’s a Berserker Trigger card in the same row

Please note the DLC cards do not have links to images, these are only on original cards and not updated

About Gwent

Gwent is a Witcher 3 mini game. It is a collectable card game similar to Magic: The Gathering. Players can win random cards by playing against merchants and inn keepers, win special cards in certain quests and by purchasing them from merchants.

For a full location guide see the interactive dashboard above.

Rules

A player must have a full deck consisting of a minimum of 22 unit cards and up to 10 special cards.

Unit cards can be chosen from 4 factions or neutral cards.

A player wins by getting the highest score in 2 out of 3 rounds.

A round is over when both players have passed or there are no more cards to play.

(Note: When a player passes no more cards can be played that round, but the opponent can keep playing cards until he/she passes or runs out of cards)

It's okay to lose a round and in fact it is highly recommended, see "Top Tips" below:

Top Tips