Art Asset best practice guide Making believable visuals in Unity

Importing models from 3D modeling software

There are two ways to import Models into Unity:

Drag the Model file

See in Glossary A file containing a 3D data, which may include definitions for meshes, bones, animation, materials and textures. More info Project window Assets folder (Project tab)

See in Glossary A window that shows the contents of yourfolder (Project tab) More info

Copy the Model file into the Project’s Assets folder.

Select the file in the ProjectIn Unity, you use a project to design and develop a game. A project stores all of the files that are related to a game, such as the asset and Scene files. More info

See in Glossary view and navigate to the ModelA 3D model representation of an object, such as a character, a building, or a piece of furniture. More info

See in Glossary tab in the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, alowing you to inspect and edit the values. More info

See in Glossary window to configure import options. See the Model Import Settings window reference documentation for details.

Note: You must store Textures in a folder called TexturesAn image used when rendering a GameObject, Sprite, or UI element. Textures are often applied to the surface of a mesh to give it visual detail. More info

See in Glossary, placed inside the AssetsAny media or data that can be used in your game or project. An asset may come from a file created outside of Unity, such as a 3D Model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More info

See in Glossary folder (next to the exported Mesh) within your Unity Project. This enables the Unity Editor to find the Textures and connect them to the generated Materials. For more information, see the Importing Textures documentation.

See also

2018–04–25 Page amended