Spoiler Setup :

34.5

34.5 21

21 30.75

30.75 26.25

26.25 23.25

23.25 Total: 135.75

Because my take on bubble-popping has been somewhat contentious both here and at the official CivWorld forums, I decided to gather some data. Using a stopwatch, I timed myself. I spent 21 minutes and 13.03 seconds popping bubbles. (I waited until just after a bubble pop to stop the stopwatch, in order tobonus resources/second.)I currently have a 13 Pop city, in the Early Global Era. I moved all 13 of my citizens to a single Village Green, to consolidate bonus resources in one place. Here was my setup:I am 100% confident that, over more than 21 minutes, I did not miss a single Bonus Resource Bubble. How many bonus resources did I generate in that period of time?. Yes, 69.That's 0.0542013935 bonus resources per second. Wooooooooooooooooooooooooooooooooooooooo!!!!1!! game breaking!Over the same period of time, my trickle resource income alone (per 5 minutes) was:Rounding down to the nearest 5 minutes, that means my total trickle income regardless of resource type was 543 resources.Thus, diligently popping bubbles accounted for a mere 100*69/543 = 12.7071823% of my total resource generation. Needless to say, this isthan the 75+% estimates people have been throwing around. And, of course, this does not take into account Harvest income or the time lost playing the market and/or mini-games (or other opportunity costs).I welcome anyone else to provide a similarly detailed data set, especially from earlier eras. Let's see if we can't get some facts to back up our impressionistic assertions about whether or not bubble-popping is out of balance.