@DylanCuthbert

My imagination has to be "crazy" as you put it, otherwise I ( or anybody ) would not be able to be creative in general. I doubt you would be in Japan right now, if the setting was more like west. Could you imagine the lifestyle you would have if you was based somewhere in America or even in Germany.

Checkout more of my creativity at

http://www.geocities.ws/spork/Painting.html

asides for these wonderful posts into the void of the internet.

On to attempting to read the Nintendo article...

Miyamoto said "I was surprised that he could handle programming at that age"

In my opinion Miyamoto sounds pretty insulting. Because from my understanding ( and knowledge) we have 12 year old programmers and artists, and entrepreneurs all over the world during the early 1990's from the 1960's making all kinds of things. Living inside of houses that were

paid for by themselves with little or no assistance from family members.

Place anybody the amount of given power and abilities into the "hotseat" ( like an artist

who is creating the flagship comicbook of an publishing company ). In this case it

was you utilizing your "abilities" to make something that you have already proven

true with the Gameboy Game "X" and other works.

In fact the story of how "X" was created sounds more interesting then

"StarFox64 3d" ( which is obviously an revamp of SF64 ).

I did not really learn anything from the Nintendo site questionnaire because

in my opinion all you really mentioned was that...

1. you had "TIME" to study the language, cultural stuff, among other things.

2. you knew what an "Shauna" felt like compared to being outside in the sun.

3. You was 18 years old of age ( but again what about "X" on the Gameboy ).

The whole entire Q-games being established looked like you planned to stay in Japan for the rest of your life no matter the cost.

That looks like you was pretty ???lucky??? in terms of your "given" upbringing unless you could expand further on those details. Similar to an Lawyer gone theater or Medical Doctor

gone Film Director.

Again what I learned from that was that Miyamoto seemed amazed about work that people was

doing at twelve years old or even seven ( in terms of computer programming ).

About StarFox ( continuing reading the Nintendo interview....... ). Thank gosh the "A-wing" was invented, because otherwise seeing another

Vietnam F-16 would have been depressing. over the "A-wing". At least one thing of limitations

was great for this game.

The dog fighting monkey bit sounds more like an typical "Military-hound" fighting foolish

people AKA the Monkeys/Mantos. That looks an typical Japanese setup.

The same being said for all the typical creatures we found in StarFox. The Fortuna stage

had "Godzilla Monster", The Hardmode in SF had you battle the Starship enterprise before

entering Venom. On Venom easy mode we fought the Bunny-Robot ( Rabio-lepus/Jumping Flash).

The Asteroids had the giant pancake machine. But again it is okay because we wouldn't be

able to play SFII later on. The bottom line is that "At that point in time" religious,

racist, discriminated, and other kind of people in the west would probably have all kinds of

problems with seeing an Human Starfox. Also it would be so boring to see people which

would end up like "Splatoons" and the mutant furry children of NESTER/NESS.

I do not think the puppet-animation is the excuse for the characters animations. I feel

that was the limitations of the game system itself as the animation of the time was limited

so it would look more weirder if they talked like humans rather then Mupphets.

ABOUT THE STARFOX 2 mentioned in the Nintendo interview... IT IS AN TREMENDOUS EXcUSE TO

SAY the FX2 CHIP WAS DELAYED IN PRODUCTION because that other virtual game ( the other

space game that is choppy ) and Stunt Racer FX ( which was really great and really

pushed the hardware ) was running awesome.

We all know the truth is that Starfox itself was too sophisticated for most players and

most players "children" would most likely opt out of an SNES release of Starfox for

the N64. In fact during the end years of the SNES they had so many games being released with pre-rendered sprites including "Kirby 3", "Yoshi", "Mario RPG", "Frogger" and other games that was ignored completely.

Speaking of what got children into StarFox. In my area I think it was the Commercial as that is what made me want the game. Many of those Nintendo commercials got players wrapped up into the idea purchasing things they otherwise would never buy. Same with Pokemon.

I still believe that SF2 was too difficult for the younger audience to understand. Especially

people who had problems with 3d games as it was new to many players. Personally playing

"Mario 64" was an horrifying experience because everybody was alien towards the n64 and it's

3d power. So it was more like forcing yourself to enjoy something even if you did not

enjoy it all. The same for RPG's as well which only had an boom due to the mature nature

of FF7 and fan-dom/slave-crown/ nature of Super Mario ( nintendofandom ) at the time.

Starfox was stil to new to many people and would probably never outsell Mario. In fact

like "Resident Evil" I was still too horrified to play "StarFox" which justified the

usage of "StarFox64" which made it easier for many fans to adjust. In fact the same experience

with Starfox 64 ( FPS mode ) is probably how people felt about the original "SF" game on

the SNES.

The same thing is probably occurring with younger audience as well on the NDS/3DS.

Personally I think the voices ( which is what StarFox 2 lacked ) in dialog was something

that created the imaginative idea that you was playing with somebody. This attribute created

that imaginative world that "Star-Wars" had given to people.

"Dylan-san's work was at a stopping point, " What does that mean????

About the Subconscious of things moving to the side........???? Ever heard of "Horse-Blinders"?

Try putting on an horse blinder, one day maybe you would get the same effect? Another thing

trying to do ( but is harmful ) is "Whiting Out" because when I was "whiting out" one time

I saw a feild simular to "StarFox" in the hanging-robot stage ( remember that stage in

"Starfox" with the "mono-rail" robot????? )......imagine whiting out and seeing something

similar to "Space 2000"....remember that film???? and the "horizon". A similar affect is

when something is being animated or the illusion of it traveling or going somewhere in many

animations from Japan such as pokemon.

You know what would have been awesome??? If Starfox 64 3ds could have used the infrared sensor

on the Gameboy Color. Imagine that sensor communicating with the outside world. Like an extra

special 3d boss from an Tamigotchi toy.....but the 3ds/NDS does not have such sensors???

Also the Nintendo page where the article loads has no alternative viewing ability. I have

to let my "Virus guard down" in order for the page to load. Is their an better way.

Nice read and responding. For the things I posted earlier was in response to the article that

is on "Nintendo-life" page. More importantly what I got from that Article. Which was somebody jumping back and forth between consoles to make bread.

Again SF2 is probably far more greater achievement then SF:Command. I find the whole anti-Venom story of the Anglar race ( keep in mind that female Anglars are the ones

with the lamp, in most species ). I like in SF2 how Venom became an peaceful clean

environment far better then Corneria.

Also I dislike how they separated Andrew from his Pre-Star Fox two counter part. I mean it is obvious that Andross is still alive out their. However that is story wise I am talking

about, which is kind of sad at the same time for the original fans which many have passed away due to 2001. People probably feel like oh boy more andross fun while others are like

"oh why can't we just leave him alone and move on".

Also I like the idea that Andross is an scientist who was banished. It reminds me of how

Snowden seek asylum in Russia and China. Yet the president will not pardon him or refute the anti-privacy of the patriot act which is sad.

@SuperVirtualBoy Their is no limitations of the SNES. They could have used four FX2 microchips or even installed an add-on for the SNES to get an boost of power.

Even the NES could have ran Starfox but it would have been more expensive due to the lack of an proper sound-chip.

The only limitation is lack of funding measures to make thing realistic. It feels like death when you do something for nothing. With videogames they could have abandon TVtoys all together and just pushed computers on to people.

Oh wait, some phones are even more powerful then most TvToys today. How sad.

@Klimbatize Is that "Kevin Smith" AKA "Silent Bob" in your sig. Did you know that KSimth denounced the internet ( from my understanding ) and denounce the streets. I had so much respect for him ( still do for "Clerks" sake) but that is sad??? He was such an creative person. Of course I am, of course I am........

@PigmaskFan I understand your display of Starfox 64 love. I will defend Starfox 64 game engine because it gave birth to Zelda OOT game engine. OOT was fantastic barely using the powers of the N64. That is why SF64 looks so "outdated" because

But honestly the same ( or even more annoying blurred graphics exsist in "Perfect Dark" and many of Rarewares later games; including "Sin and Punishment".

However the N64 ( unlike the PSX ) was pushing hard to have PC/Nvida type graphical tricks that were only later appreciated.

By "Later" I mean to say many of these effects was not perfected or meant for the low-polygon count of the N64. Could only be appreciated with an extremely high polygon count. Take "The last Mage" on the N64. It was an terrible pugly looking game attempting to make an extremely high graphical mess of an RPG. THQ usage of the "Quest 64" engine. But if we took that game and warped it to the graphic powers of the PS4 and gave it an FFIIX make-over it would probably be an best seller.

@ReigningSemtex

The thing about PC gaming it is equal to the adult section at an VIDEO store. Consoles ( TVtoys ) are strickly meant for children and when somebody wants to bring that gameplay to an medium and make the BIG-BUCKS AKA Family dollars.

Most of those players do not even know what the Korean war was about like most players today do not know the devastating effects of the false-flag attacks of the "Twin Towers". People do not remember or even know anything. CHILDREN INNOCENT CHILDREN CONSUMERS who get everything from mommy and daddy. Including being shielded from the going-ons of the world.

The PC gaming community of today is basically the same X-box-live Arcade/Steam community/Kalleria/Flash/WarpPipe/Unity community.

A similar community could also be seen as the cell phone ( Java ) community of early macarnome cell phone games ( back when PSX and Dreamcast had their mini Tamigotchi consoles ). However that community is the failed community of yester-years.

@Kirk Your right the SNES looks better but to have an greater comparison we should look at "Virtual Racer" for the Genesis. It was expensive and was just an crummy racing game. Where StarFox had us inside the fantasy world of shooters; while being non-discriminative by using manimals.

About fugliness of the N64. Your are right but in comparison with the PSX versions of N64 games vice versa the n64 would also win in most cases. I can not believe the insanity of seeing pixelated polygons on the PSX.

If Nintendo had not released any StarFox game for the N64, chances are the series would have been forgotten about. That is why they have to release things in order to keep it fresh and alive in the minds of the players. The same reason why Mario:Lost Levels is really an revamped SMBros with slightly more creative graphics.

To make things more funnier these clones even have the original SMBros with the revamped graphics ( which is amazing ). So it shows that Nintendo ( etc dever ) is willing to try one kinda of look for another kind of look and see how things works out.

The same reason why Mario-All-Stars was released to take advantage of people who lack or own or have the ability, or knowledge to purchase an original game.

I mean back then those graphics on the N64 was jaw dropping to most of us viewers. Again most of the consumers was children who only exposer to computer games was the Nintendo-special video-tapes that dissed SONY/SEGA and made an BIIIGGG deal about speech and sound in N64 games.