1) Download the attached project

2) Setup any VR headset, Ensure VR mode enabled in Player Settings

3) Open Sepia Scene

4) Enter Playmode

5) Observe the split single pass render twice in the headset and game view. This is the bug

See Screeshots of Game View. This double rendering occurs in the VR headset as well

Update:

All standard asset image effects should be working in single pass vr apart from Ambient Obsucrance and Camera Motion blur which have been broken off into their own subcase 811571 to be tracked separately.