In the previous post, I talked about the build menu.

Now it’s time to talk about another part of the User Interface—windows.



This post will probably be even longer than the last post, so I might once again break it up into multiple posts (because I don’t want to spend more than 3 hours writing a blog post when I could be working on Starmancer.)







Window Basics

Before we start, here’s an example window. It hasn’t been visually polished yet. I told Victor that he should wait to polish until I’m completely finished with everything.

