Finally a big update for the 1000 ad overworld. The textures are coming along pretty good and the overall feel is starting to click. Some extra polish is still needed on some details here and there. Everything scene is just a diffuse map, no other maps are present (spec, normal, etc). The next update might use realtime lighting depending on how things go.Thanks for all the support on this project!Feel free to also follow the facebook fan page, there are some extra videos and what not that can't be loaded on this site: [link]