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iad>​

j.lk>cr.lk

j.lk>j.hk(fastfall)>cr.lk (can crossup)

j.lk>j.hp>j.hk(fastfall)>cr.lk

j.lk>land>neutral jump j.hp>adc>j.lk>j.hp (first j.lk is for the sake of tricking someone into blocking low in anticipation of a cr.lk)

j.lk>whiff j.mp on crossup>cr.lk (this one can usually only be done on shorter characters, but it’s basically the same as j.lk>j.hk(fastfall)>cr.lk)

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j.hp>adc>j.lk>j.hp

iad>j.lk>j.hp

cr.lk>cr.mp(1-2)

cr.mp(1-2)

Rejump airgrab



Not my favorite reset because it’s predictable for two reasons. 1: a lot of people use it so it’s easy to tech against once you see her air dash animation, 2: if you commit to this reset, there is no 50/50; you will either land a grab or they’ll tech it. You’ve already used your airdash, so your only option is to grab or throw out a move that will get YOU grabbed from the opponent’s attempt to tech a grab they were expecting. Use this one sparingly or just when you’re deep in your opponent’s head)

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The same as the previous one but way faster and more effective. Your opponent will have an extremely small window to react, meaning it'll be harder to tech the grab or mash a reversal.

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a basic vortex that can go a long way, but loses to reversals so don't get predictable with it

can cross up or not depending on how you time j.lp rising

ridiculous reset potential with adc>j.lk>j.hp added to the end

l.sehkmet call>lp/lk(1)>hp/hk>return call



m.sehkmet call>hp/hk>return call



delayed j.grab

cr.mp(1-2)

cr.lk>cr.mk(1-2) (basic crossunder reset, prevents chickenblocking)

iad>j.lk>j.hp

neutral jump>j.hp>adc>j.lk>j.hp

grab(better as a tick throw with cr.lk/cr.lp before)

cr.lp(1-2)>cr.mk/cr.mp(1-2) (crossunder reset that doesn’t hit low, but is easier to hitconfirm off of and can hit sooner)



st.mp>Horus (riskier than previous, but better damage on followup combo. also very punishable and probably the worst option in this vortex)

Just do the same high/low/grab mixups like from j.mk reset simple points, it's really that simple (tick setups are the best here, don't underestimate them)

Low altitude j.qcb.mp>hp/hk on the way down from an air string