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Basic: Supporting Fire

FINAL TEXT(OLD): Deal Physical damage to target enemy and grant 20% Turn Meter to another random ally with less than 50% Turn Meter.

FINAL TEXT(UPDATED): Deal Physical damage to target enemy and grant 15% Turn Meter to another random ally with less than 50% Turn Meter. This attack deals 15% more damage if Echo has Critical Damage Up.

Special 1: EMP Grenade (Cooldown 4)

FINAL TEXT(OLD): Deal Special Damage to all enemies and Dispel all positive status effects on them.

FINAL TEXT(UPDATED): Deal Special damage to all enemies and dispel all buffs on them. Stun all Droid enemies.

Unique 1: Copy That

FINAL TEXT(OLD): Whenever another ally uses a Basic ability during their turn, Echo has a 30% chance to Assist, dealing 40% less damage. This Assist chance is doubled if the attacking ally is a Clone.

FINAL TEXT(UPDATED): Whenever another Clone Trooper or 501st ally uses their Basic ability during their turn, Echo assists. Whenever another Clone Trooper or 501st ally critically hits an enemy, Echo's next attack will be a critical hit.

Unique 2: Domino Squad

FINAL TEXT(OLD): Clone allies recover 7% of their Max Health whenever they use a Basic ability. This effect can't trigger more than two times before their next turn, and is disabled if Echo is defeated.

FINAL TEXT(UPDATED): (ZETA) Clone Trooper and 501st allies have +20% Critical Chance. When an enemy evades an attack from a Clone Trooper or 501st ally, Echo deals damage to them equal to 20% of their Max Health, which can't be evaded.



If Fives is present, Echo deals 100% more damage when Fives is Taunting, or has +100% Defense when Fives is not Taunting.

CT-21-0408 "Echo"LightLight Side, Support, 501st, Clone Trooper, Galactic Republic(Previously Follow-Up)(Previously By the Book)