You guys win… I surrender! Over the past 4 months you've brought our servers to their knees, discovered more bugs then in any other beta phase and managed to submit more demonstrable feedback then we could possibly respond to in a month of Sundays. You've proven exactly how powerful it is when you have engaged beta players and designers working together. The bottom line, I’m proud to have been a part of it. That being said, it’s not over, not by a long-shot.

The closer we get to launch, the more important focused feedback becomes. Most of the overarching designs and systems are locked down (thanks to you) and what we need now is focused feedback. What do we need you to focus on? Glad you asked:

* Focus on reporting bugs! It's time for us to start "wrapping up" by cleaning everything up and polishing it. Bug reports are the best way to help out with this. Always aim to include "reproduction steps": Clear, repeatable instructions in order to find the bug you're reporting. These can be reported on the Bug Forum or via /bug in-game, either one gets to our QA team!

* Polish is everything! We want everything to be in the best possible state between now and launch, but there's not much time for any "new" work. Help us take a look at the systems and content we have in the game, and suggest minor tweaks we could make to improve them without too much work.

While "bigger picture" feedback is usually encouraged, this narrow, tight feedback is what's most important to us during these final months pre-launch. Thanks so much to those who have been active, contributing members of beta so far, and we look forward to pushing to launch with your help!